Podcast appearances and mentions of Nicky Case

Canadian indie game developer

  • 26PODCASTS
  • 36EPISODES
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Nicky Case

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Best podcasts about Nicky Case

Latest podcast episodes about Nicky Case

Nice Games Club
“That's way too many pawns.” Communicating Difficulty; Remixed Play Modes [Nice Replay]

Nice Games Club

Play Episode Listen Later Feb 20, 2025


#368“That's way too many pawns.”Roundtable2024.10.11This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mark jump in with their takes on what makes difficulty settings shine. Then, Mark thinks about the practice taking familiar game mechanics and twisting them into something fresh. Think pacifist runs or limited equipment modes. Why limit yourself to one way to play when you can remix the whole game? As always, there are some goofs in here, too.Unity 6 Preview is now available - Nancy Larue, UnityUnity is canceling the Runtime Fee - Matt Bromberg, UnityUnite Conference - UnityHasbro Game Night (for Switch)We Were Here Series - Total Mayhem Games, SteamLoopy: a tool for thinking in systems - Nicky CaseMachinations: Create digital twins for your systems, processes or economiesCommunicating Difficulty0:21:44Ellen Burns-JohnsonGame DesignReally Bad ChessPuzzmo - Orta Therox & Zach GageAggro Crab Studio"Why Quitting Is Usually Worth It" - David Duchovny & Stephen Dubner, Freakonomics Radio NetworkRemixed Play Modes0:40:35Mark LaCroixGame DesignMetro Nexus - Noble Robot10 Most Unique Multiplayer Modes In Video Games - James Kennedy, The GamerExtra game modes - Universal Videogame ListPARKS Board Game - 59 Parks

Nice Games Club
“That's way too many pawns.” Communicating Difficulty; Remixed Play Modes

Nice Games Club

Play Episode Listen Later Oct 11, 2024


This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mark jump in with their takes on what makes difficulty settings shine. Then, Mark thinks about the practice taking familiar game mechanics and twisting them into something fresh. Think pacifist runs or limited equipment modes. Why limit yourself to one way to play when you can remix the whole game? As always, there are some goofs in here, too.Unity 6 Preview is now available - Nancy Larue, UnityUnity is canceling the Runtime Fee - Matt Bromberg, UnityUnite Conference - UnityHasbro Game Night (for Switch)We Were Here Series - Total Mayhem Games, SteamLoopy: a tool for thinking in systems - Nicky CaseMachinations: Create digital twins for your systems, processes or economies0:21:44Communicating DifficultyReally Bad ChessPuzzmoOrta Therox & Zach GageAggro Crab Studio"Why Quitting Is Usually Worth It"David Duchovny & Stephen DubnerFreakonomics Radio Network0:40:35Remixed Play ModesMetro NexusNoble Robot10 Most Unique Multiplayer Modes In Video GamesJames KennedyThe GamerExtra game modesUniversal Videogame ListPARKS Board Game59 Parks

The Nonlinear Library
LW - "AI Safety for Fleshy Humans" an AI Safety explainer by Nicky Case by habryka

The Nonlinear Library

Play Episode Listen Later May 3, 2024 6:13


Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: "AI Safety for Fleshy Humans" an AI Safety explainer by Nicky Case, published by habryka on May 3, 2024 on LessWrong. Nicky Case, of "The Evolution of Trust" and "We Become What We Behold" fame (two quite popular online explainers/mini-games) has written an intro explainer to AI Safety! It looks pretty good to me, though just the first part is out, which isn't super in-depth. I particularly appreciate Nicky clearly thinking about the topic themselves, and I kind of like some of their "logic vs. intuition" frame, even though I think that aspect is less core to my model of how things will go. It's clear that a lot of love has gone into this, and I think having more intro-level explainers for AI-risk stuff is quite valuable. === The AI debate is actually 100 debates in a trenchcoat. Will artificial intelligence (AI) help us cure all disease, and build a post-scarcity world full of flourishing lives? Or will AI help tyrants surveil and manipulate us further? Are the main risks of AI from accidents, abuse by bad actors, or a rogue AI itself becoming a bad actor? Is this all just hype? Why can AI imitate any artist's style in a minute, yet gets confused drawing more than 3 objects? Why is it hard to make AI robustly serve humane values, or robustly serve any goal? What if an AI learns to be more humane than us? What if an AI learns humanity's inhumanity, our prejudices and cruelty? Are we headed for utopia, dystopia, extinction, a fate worse than extinction, or - the most shocking outcome of all - nothing changes? Also: will an AI take my job? ...and many more questions. Alas, to understand AI with nuance, we must understand lots of technical detail... but that detail is scattered across hundreds of articles, buried six-feet-deep in jargon. So, I present to you: This 3-part series is your one-stop-shop to understand the core ideas of AI & AI Safety* - explained in a friendly, accessible, and slightly opinionated way! (* Related phrases: AI Risk, AI X-Risk, AI Alignment, AI Ethics, AI Not-Kill-Everyone-ism. There is no consensus on what these phrases do & don't mean, so I'm just using "AI Safety" as a catch-all.) This series will also have comics starring a Robot Catboy Maid. Like so: [...] The Core Ideas of AI & AI Safety In my opinion, the main problems in AI and AI Safety come down to two core conflicts: Note: What "Logic" and "Intuition" are will be explained more rigorously in Part One. For now: Logic is step-by-step cognition, like solving math problems. Intuition is all-at-once recognition, like seeing if a picture is of a cat. "Intuition and Logic" roughly map onto "System 1 and 2" from cognitive science.[1]1[2]2 ( hover over these footnotes! they expand!) As you can tell by the "scare" "quotes" on "versus", these divisions ain't really so divided after all... Here's how these conflicts repeat over this 3-part series: Part 1: The past, present, and possible futures Skipping over a lot of detail, the history of AI is a tale of Logic vs Intuition: Before 2000: AI was all logic, no intuition. This was why, in 1997, AI could beat the world champion at chess... yet no AIs could reliably recognize cats in pictures.[3]3 (Safety concern: Without intuition, AI can't understand common sense or humane values. Thus, AI might achieve goals in logically-correct but undesirable ways.) After 2000: AI could do "intuition", but had very poor logic. This is why generative AIs (as of current writing, May 2024) can dream up whole landscapes in any artist's style... yet gets confused drawing more than 3 objects. ( click this text! it also expands!) (Safety concern: Without logic, we can't verify what's happening in an AI's "intuition". That intuition could be biased, subtly-but-dangerously wrong, or fail bizarrely in new scenarios.) Current Day: We still don't know how to unify logic & i...

The Nonlinear Library: LessWrong
LW - "AI Safety for Fleshy Humans" an AI Safety explainer by Nicky Case by habryka

The Nonlinear Library: LessWrong

Play Episode Listen Later May 3, 2024 6:13


Link to original articleWelcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: "AI Safety for Fleshy Humans" an AI Safety explainer by Nicky Case, published by habryka on May 3, 2024 on LessWrong. Nicky Case, of "The Evolution of Trust" and "We Become What We Behold" fame (two quite popular online explainers/mini-games) has written an intro explainer to AI Safety! It looks pretty good to me, though just the first part is out, which isn't super in-depth. I particularly appreciate Nicky clearly thinking about the topic themselves, and I kind of like some of their "logic vs. intuition" frame, even though I think that aspect is less core to my model of how things will go. It's clear that a lot of love has gone into this, and I think having more intro-level explainers for AI-risk stuff is quite valuable. === The AI debate is actually 100 debates in a trenchcoat. Will artificial intelligence (AI) help us cure all disease, and build a post-scarcity world full of flourishing lives? Or will AI help tyrants surveil and manipulate us further? Are the main risks of AI from accidents, abuse by bad actors, or a rogue AI itself becoming a bad actor? Is this all just hype? Why can AI imitate any artist's style in a minute, yet gets confused drawing more than 3 objects? Why is it hard to make AI robustly serve humane values, or robustly serve any goal? What if an AI learns to be more humane than us? What if an AI learns humanity's inhumanity, our prejudices and cruelty? Are we headed for utopia, dystopia, extinction, a fate worse than extinction, or - the most shocking outcome of all - nothing changes? Also: will an AI take my job? ...and many more questions. Alas, to understand AI with nuance, we must understand lots of technical detail... but that detail is scattered across hundreds of articles, buried six-feet-deep in jargon. So, I present to you: This 3-part series is your one-stop-shop to understand the core ideas of AI & AI Safety* - explained in a friendly, accessible, and slightly opinionated way! (* Related phrases: AI Risk, AI X-Risk, AI Alignment, AI Ethics, AI Not-Kill-Everyone-ism. There is no consensus on what these phrases do & don't mean, so I'm just using "AI Safety" as a catch-all.) This series will also have comics starring a Robot Catboy Maid. Like so: [...] The Core Ideas of AI & AI Safety In my opinion, the main problems in AI and AI Safety come down to two core conflicts: Note: What "Logic" and "Intuition" are will be explained more rigorously in Part One. For now: Logic is step-by-step cognition, like solving math problems. Intuition is all-at-once recognition, like seeing if a picture is of a cat. "Intuition and Logic" roughly map onto "System 1 and 2" from cognitive science.[1]1[2]2 ( hover over these footnotes! they expand!) As you can tell by the "scare" "quotes" on "versus", these divisions ain't really so divided after all... Here's how these conflicts repeat over this 3-part series: Part 1: The past, present, and possible futures Skipping over a lot of detail, the history of AI is a tale of Logic vs Intuition: Before 2000: AI was all logic, no intuition. This was why, in 1997, AI could beat the world champion at chess... yet no AIs could reliably recognize cats in pictures.[3]3 (Safety concern: Without intuition, AI can't understand common sense or humane values. Thus, AI might achieve goals in logically-correct but undesirable ways.) After 2000: AI could do "intuition", but had very poor logic. This is why generative AIs (as of current writing, May 2024) can dream up whole landscapes in any artist's style... yet gets confused drawing more than 3 objects. ( click this text! it also expands!) (Safety concern: Without logic, we can't verify what's happening in an AI's "intuition". That intuition could be biased, subtly-but-dangerously wrong, or fail bizarrely in new scenarios.) Current Day: We still don't know how to unify logic & i...

The Nonlinear Library
LW - Logical Line-Of-Sight Makes Games Sequential or Loopy by StrivingForLegibility

The Nonlinear Library

Play Episode Listen Later Jan 19, 2024 14:27


Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Logical Line-Of-Sight Makes Games Sequential or Loopy, published by StrivingForLegibility on January 19, 2024 on LessWrong. In the last post, we talked about strategic time and the strategic time loops studied in open-source game theory. In that context, agents have logical line-of-sight to each other and the situation they're both facing, which creates a two-way information flow at the time each is making their decision. In this post I'll describe how agents in one context can use this logical line-of-sight to condition their behavior on how they behave in other contexts. This in turn makes those contexts strategically sequential or loopy, in a way that a purely causal decision theory doesn't pick up on. Sequential Games and Leverage As an intuition pump, consider the following ordinary game: Alice and Bob are going to play a Prisoners' Dilemma, and then an Ultimatum game. My favorite framing of the Prisoners' Dilemma is by Nicky Case: each player stands in front of a machine which accepts a certain amount of money, e.g. $100.[1] Both players choose simultaneously whether to put some of their own money into the machine. If Alice places $100 into the machine in front of her, $200 comes out of Bob's machine, and vice versa. If a player withholds their money, nothing comes out of the other player's machine. We call these strategies Cooperate and Defect respectively. Since neither player can cause money to come out of their own machine, Causal Decision Theory (CDT) identifies Defect as a dominant strategy for both players. Dissatisfaction with this answer has motivated many to dig into the foundations of decision theory, and coming up with different conditions that enable Cooperation in the Prisoners' Dilemma has become a cottage industry for the field. I myself keep calling it the Prisoners' Dilemma (rather than the Prisoner's Dilemma) because I want to frame it as a dilemma they're facing together, where they can collaboratively implement mechanisms that incentivize mutual Cooperation. The mechanism I want to describe today is leverage: having something the other player wants, and giving it to them if and only if they do what you want. Suppose that the subsequent Ultimatum game is about how to split $1,000. After the Prisoners' Dilemma, a fair coin is flipped to determine Alice and Bob's roles in the Ultimatum game. The evaluator can employ probabilistic rejection to shape the incentives of the proposer, so that the proposer has the unique best-response of offering a fair split. (According to the evaluator's notion of fairness.) And both players might have common knowledge that "a fair split" depends on what both players did in the Prisoners' Dilemma. If Alice is the evaluator, and she Cooperated in the first round but Bob Defected, then she is $200 worse-off than if Bob had Cooperated, and she can demand that Bob compensate her for this loss. Similarly, if Alice is the proposer, she might offer Bob $500 if he Cooperated but $300 if he Defected. Since Bob only gained $100 compared to Cooperating, his best-response is to Cooperate if he believes Alice will follow this policy. And Bob can employ the same policy, stabilizing the socially optimal payoff of ($600, $600) as a Nash equilibrium where neither has an incentive to change their policy. Crucially, this enforcement mechanism relies on each player having enough leverage in the subsequent game to incentivize Cooperation in the first round. If the Ultimatum game had been for stakes less than $200, this would be less than a Defector can obtain for themselves if the other player Cooperates. Knowing that neither can incentivize Cooperation, both players might fall back into mutual Defection. Bets vs Unexploitability Even if Alice knows she has enough leverage that she can incentivize Bob to Cooperate, she might be uncert...

The Nonlinear Library: LessWrong
LW - Logical Line-Of-Sight Makes Games Sequential or Loopy by StrivingForLegibility

The Nonlinear Library: LessWrong

Play Episode Listen Later Jan 19, 2024 14:27


Link to original articleWelcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Logical Line-Of-Sight Makes Games Sequential or Loopy, published by StrivingForLegibility on January 19, 2024 on LessWrong. In the last post, we talked about strategic time and the strategic time loops studied in open-source game theory. In that context, agents have logical line-of-sight to each other and the situation they're both facing, which creates a two-way information flow at the time each is making their decision. In this post I'll describe how agents in one context can use this logical line-of-sight to condition their behavior on how they behave in other contexts. This in turn makes those contexts strategically sequential or loopy, in a way that a purely causal decision theory doesn't pick up on. Sequential Games and Leverage As an intuition pump, consider the following ordinary game: Alice and Bob are going to play a Prisoners' Dilemma, and then an Ultimatum game. My favorite framing of the Prisoners' Dilemma is by Nicky Case: each player stands in front of a machine which accepts a certain amount of money, e.g. $100.[1] Both players choose simultaneously whether to put some of their own money into the machine. If Alice places $100 into the machine in front of her, $200 comes out of Bob's machine, and vice versa. If a player withholds their money, nothing comes out of the other player's machine. We call these strategies Cooperate and Defect respectively. Since neither player can cause money to come out of their own machine, Causal Decision Theory (CDT) identifies Defect as a dominant strategy for both players. Dissatisfaction with this answer has motivated many to dig into the foundations of decision theory, and coming up with different conditions that enable Cooperation in the Prisoners' Dilemma has become a cottage industry for the field. I myself keep calling it the Prisoners' Dilemma (rather than the Prisoner's Dilemma) because I want to frame it as a dilemma they're facing together, where they can collaboratively implement mechanisms that incentivize mutual Cooperation. The mechanism I want to describe today is leverage: having something the other player wants, and giving it to them if and only if they do what you want. Suppose that the subsequent Ultimatum game is about how to split $1,000. After the Prisoners' Dilemma, a fair coin is flipped to determine Alice and Bob's roles in the Ultimatum game. The evaluator can employ probabilistic rejection to shape the incentives of the proposer, so that the proposer has the unique best-response of offering a fair split. (According to the evaluator's notion of fairness.) And both players might have common knowledge that "a fair split" depends on what both players did in the Prisoners' Dilemma. If Alice is the evaluator, and she Cooperated in the first round but Bob Defected, then she is $200 worse-off than if Bob had Cooperated, and she can demand that Bob compensate her for this loss. Similarly, if Alice is the proposer, she might offer Bob $500 if he Cooperated but $300 if he Defected. Since Bob only gained $100 compared to Cooperating, his best-response is to Cooperate if he believes Alice will follow this policy. And Bob can employ the same policy, stabilizing the socially optimal payoff of ($600, $600) as a Nash equilibrium where neither has an incentive to change their policy. Crucially, this enforcement mechanism relies on each player having enough leverage in the subsequent game to incentivize Cooperation in the first round. If the Ultimatum game had been for stakes less than $200, this would be less than a Defector can obtain for themselves if the other player Cooperates. Knowing that neither can incentivize Cooperation, both players might fall back into mutual Defection. Bets vs Unexploitability Even if Alice knows she has enough leverage that she can incentivize Bob to Cooperate, she might be uncert...

Topic Lords
166. There's Only One Best Topic

Topic Lords

Play Episode Listen Later Dec 26, 2022 71:31


Support Topic Lords on Patreon and get episodes a week early! (https://www.patreon.com/topiclords) Lords: * Erica * Maxx Topics: * Freesound.org and the delight of sharing things without fame * https://freesound.org/people/Bram/sounds/15543/ * https://freesound.org/people/Mrthenoronha/sounds/369065/ * https://freesound.org/people/smokenweewALT/ * Shutting down the FF2 ARG Twitter account * Leisure in the 70s * Snow by David Berman * https://www.poetrynook.com/poem/snow-14 * The some potatoes diet * Plants that can see sorta? * https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8903786/ Microtopics: * The Topic Lords discord. * Meeting friends in the Kingdom of Loathing chat. * A virtual birthday party crashing app. * Piranesi. * A website where people post sound. * Wav laundering. * Purchasing a lion sound effect from an off-Broadway sound effect shop. * Sending over the can crushing noises that you selected. * Someone's friend pretending to be a bird. * Having a roommate named Phil all of whose passwords were “Phil” * AAA games with Freesound user names in the credits. * Recognizing Brick Drop 5 from Dope Dragon 69's Freesound portfolio. * Officer, I was just making a video game! * The psychology of why no Freesound user has uploaded a good pneumatic tube delivery sound. * The bank teller watching you and registering your surprise at being delivered a tube. * The bank tellers noticing that you are shitting into the pneumatic delivery tube and lifting the Gallagher tarp in front of their faces. * Getting ready for bed and then suddenly recording an episode of Topic Lords. * SmokenweewALT recording water flowing sounds in Flushing, Queens. * The best Wikipedia pages. * Toe Cleavage. * Cats who have jobs. * Finding things on Wikipedia that are not directly related to one another. * Tweeting your disappointment that a weird thing turns out to be part of the Frog Fractions ARG. * The alternate reality where Frog Fractions 2 launched but nobody ever found it. * The final unsolved (and now unsolvable) FF2 ARG puzzle. * Who was solving things? * New ways to not be at work. * Another word for having a good time. * Choosing photos to represent the concept of leisure. * Phil relaxing on the couch next to his toilet paper. * Someone who doesn't have a bed but does have two lanterns. * The guy who has spent fifteen years uploading pictures of his foreskin to Wikipedia just in case someone needs a picture of foreskin. * Spending so long thinking about someone that you're unsure whether they're notorious to anyone but you. * A foreskin in repose. * Believing that genes are immortal survival machines that use our disposable bodies to endlessly replicate themselves. * The concept of leisure as a human right. * Serious vs. casual leisure. * Project-based leisure projects. * A poem stapled to the wall in a laundromat in Massachusetts. * Voices hanging close in the new acoustics. * Explaining to your little brother that the snow angels are angel corpses that a nearby farmer murdered. * Lying to your child just a little bit, as a treat. * The Seattle Space Noodle. * The last Burger King in Amsterdam. * The most normal person you know. * Running an impromptu experiment on the internet by asking strangers to eat nothing but potatoes and report back. * Trying the all-potatoes diet for thirty years. * Eating 40 potatoes a day. * Game designer and science communicator Nicky Case. * Halftato. * Overdosing on potassium. * Doctors telling you to cool it with the potassium. * Why doctors don't know how much chemotherapy to give obese people. * The doctor from the phrenology department measuring your neck to see if you have sleep apnea. * Parasitic plants imitating the host plant's leaves. * Recognizing silhouettes of birds from an 8x8 monochrome image. * Rapidly changing the hydraulics of your leaves. * A forest of Max mimicry.

Turning 2
The Best Event in Sports | EP 7

Turning 2

Play Episode Listen Later Aug 25, 2022 45:10


The normal WGI gang joins up with Irish influencer Nicky Case to talk all things LLWS!

Simulcast
142 Safety-II and Simulation with Carl Horsley

Simulcast

Play Episode Listen Later Nov 22, 2021 37:27


 Carl Horsley is an intensivist from Middlemore hospital in New Zealand who talks with Vic about Safety II principles and practice, and new ways that simulation can be interwoven into our work for safer outcomes. He explains that team development is a ‘long game' and gives us practical tips for building on his work in our own institutions.  Carl also offers some great further reading/ viewing: -  From Safety-I to Safety-II: A White Paper Professor Erik Hollnagel  Improving Healthcare Team Communication Building on Lessons from Aviation and Aerospace by Christopher P. Nemeth  Cognition in the Wild Ed Hutchins  Damon Centola - How Behavior Spreads: The Science of Complex Contagions (video)  Seeing Whole Systems | Nicky Case ( video)   Happy listening! 

3' Grezzi di Cristina Marras
3' grezzi Ep. 180 Diventiamo ciò che guardiamo

3' Grezzi di Cristina Marras

Play Episode Listen Later Jul 2, 2021 3:01


"Siamo ciò che guardiamo - modelliamo i nostri strumenti e poi gli strumenti modellano noi" si apre con questa citazione (approsimata) di Marshall McLuhan il videogioco di cui vi parlo oggi, un giochino che dura pochi minuti e che ci fa riflettere su come le cose che guardiamo finiscano poi per influenzare i nostri pensieri. Vi invito a giocare.LINKQui potete giocare al giocohttps://ncase.itch.io/wbwwbTESTO TRASCRITTO (English below)"We become what we behold", diventiamo quello che guardiamo è un mini gioco che si fa gratuitamente sul computer, dall'inizio alla fine dura poco meno di 5 minuti. Ha un paio di cose un paio di caratteristiche e per questo ve ne voglio parlare. È un gioco semplicissimo: quando si schiaccia 'play', gioca, appare uno schermo con dei personaggi, alcuni con la testa quadrata alcuni con la testa rotonda, e con il mouse possiamo cliccare e fare praticamente una foto di una porzione dello schermo che di volta in volta avrà dentro dei personaggi con la testa tonda con la testa quadrata, e i personaggi all'inizio sono felici e contenti, poi man mano che va avanti il gioco cominciano a litigare tra loro e alla fine c'è 'SPOILER ALERT', c'è un massacro eccetera. All'inizio del video, che tra l'altro è stato creato da Nicky Case con un programma 'open source' che lui invita tutti a riutilizzarlo, a tradurlo, infatti è stato tradotto in molte lingue anche l'italiano, a utilizzarlo come meglio la gente crede, e quindi lo invita proprio, è una riflessione su quello che noi guardiamo, su come quello che noi guardiamo sul computer o alla televisione poi finisce per influenzare il modo in cui noi pensiamo e il modo in cui noi reagiamo, e la sua particolarità è che non è per niente un videogioco raffinato dal punto di vista del design, dal punto di vista del tratto, però una volta che si inizia a giocarlo, anche grazie ai rumori che si sentono è abbastanza immersivo, e questi personaggi che sono disegnati in modo molto rudimentale, proprio come disegnano i bambini coi bastoncini e coi cerchietti, un po' ci si affeziona e un po' dispiace quando poi il gioco comincia a diventare quello che... va beh si sapeva dall'inizio che sarebbe finita male. Ma ci sono anche poi degli altri messaggi, ogni volta che si scatta una foto, diciamo così, con il mouse che si riprende una porzione dello schermo, se si fa la foto a qualcosa che non è una cosa violenta, appare il messaggio 'beh fai le foto quando succede qualcosa di interessante non fare foto dove non succede niente'. No, dicevo che è una riflessione interessante, metterò il link nelle note al programma, vi invito ad andare a esplorare, ripeto c'è anche in italiano, ma anche in inglese si capisce benissimo anche perché vi ho spiegato un po' di cosa si tratta. Son curiosa se qualcuno va a giocare magari che poi mi dica se gli è piaciuto.Versione con i sottotitoli in inglese / with English subtitles https://youtu.be/PVJQDY7ohuAENGLISH TRANSLATION"We become what we behold" is a mini game that is played for free on the computer, from start to finish it lasts just under 5 minutes. It has a couple of things a couple of features and that's why I want to tell you about it. It is a very simple game: when you press 'play', a screen with characters appears, some with a square head, some with a round head, and with the mouse we can click and basically take a screenshot of a portion of the screen that from time to time will have characters with a round head and with a square head inside, and the characters at the beginning are happy and content, then as the game goes on they start arguing with each other and in the end there is 'SPOILER ALERT' there is a massacre and so on. At the beginning of the video, which by the way was created by Nicky Case with an 'open source' program and he invites everyone to reuse it, to translate it, in fact it has also been translated into many languages, including Italian, he invites to use it as people see fit to, it is a reflection on what we watch, on how what we watch on the computer or on television ends up influencing the way we think and the way we react, and its peculiarity is that it is not at all a refined video game from the point of view of design, from the point of view of the stroke, but once you start playing it, also thanks to the sounds you hear, it is quite immersive, and these characters who are drawn in a very rudimentary way, just like children draw with sticks and circles, we get a little fond and we are a little sorry when then the game turns into... well you know from the beginning that it is going to end in tears. But there are also other messages, every time you take a picture, let's say, with the mouse taking a screenshot, if you take the picture of something that is not something violent, a message appears 'take pictures when something interesting happens don't take pictures in which nothing happens'. As I was saying, it is an interesting reflection, I will put the link in the notes to the program, I invite you to go and explore, as I said, there is also an Italian version, but it's easy to understand in English too, also because I told you what is it about. I'm curious if someone has a go playing, let me know if you liked it.

Subjects in Process
14: What's in a Name - Pt 2

Subjects in Process

Play Episode Listen Later Jun 2, 2021 96:57


Jonathan and Jeff continue their discussion about the name of this very podcast by talking about the idea of the Subject, but not before trying to discern their apostolic succession to famous philosophers of the past. (It is a bit of a stretch, actually.) But once they get back on to that topic, they explore where philosophy gets the necessary kick in its pants to dig into the subject of the Subject, especially via the Masters of Suspicion (Marx, Freud, and Nietzsche). (The discussion of this term raises questions surrounding Paul Ricoeur's idea of the hermeneutics of suspicion vs the hermeneutics of generosity). In the second half of the podcast, Jeff and Jonathan start to dig into some of Julia Kristeva's contributions to the Subject along with other psychoanalytical concepts, such as "the mirror stage," Lacan's typology of the Imaginary, the Symbolic, and the Real, Kristeva's idea of "the semiotic" and "the symbolic," and ultimately "the subject of enunciation" (that tries to explain and position itself in the world symbolically) and "the subject-in-process" (that is constantly being constrained and unable to express itself in its entirety clearly in language). They likely overly (and unfairly) merge Lacan's and Kristeva's thought, particularly with regards to the Real. As they slow their roll on this, though, they begin to ask whether it's absolutely necessary for the Real to be horrific, or whether the Real could be experienced as a miracle and how the Real might be a sign of hope. (Although they do not discuss Kristeva's idea of "abjection".) Jeff and Jonathan also mull the following competition for listeners: Write a short story of 500 words or less that describes what happens when Martin Heidegger, Owen Barfield, and Jean-Paul Sartre look at a tree. (Hint: One of them pukes). Send your entries along (as well as any questions, comments, rants) to subjectsinprocesspodcast@gmail.com. Show Notes: The Argument and Action of Plato's Laws by Leo Strauss (https://press.uchicago.edu/ucp/books/book/chicago/A/bo49994683.html) The Closing of the American Mind by Alan Bloom (https://en.wikipedia.org/wiki/The_Closing_of_the_American_Mind) Deconstruction and the Remainders of Phenomenology by Tilottama Rajan (https://www.sup.org/books/title/?id=3636) Saving the Appearances by Owen Barfield (https://en.wikipedia.org/wiki/Saving_the_Appearances) Tool-Being by Graham Harman (https://en.wikipedia.org/wiki/Graham_Harman) Freud and Philosophy by Paul Ricoeur and the hermeneutics of suspicion (https://en.wikipedia.org/wiki/Hermeneutics_of_suspicion) Being Wrong by Kathryn Schulz (https://www.harpercollins.com/products/being-wrong-kathryn-schulz?variant=32123000487970) Game: "The Evolution of Trust" (developed by Nicky Case): https://ncase.me/trust/ Revolution in Poetic Language by Julia Kristeva (http://cup.columbia.edu/book/revolution-in-poetic-language/9780231056434) "The Mirror-Stage as Formative of the Function of the I as Revealed in Psychoanalytic Experience" by Jacques Lacan (https://en.wikipedia.org/wiki/Mirror_stage; http://www.sholetteseminars.com/wp-content/uploads/2011/08/LacanMirrorPhase..pdf) The Birth of Tragedy by Friedrich Nietzsche and the ideas of "The Apollonian" vs "The Dionysian" (https://en.wikipedia.org/wiki/Apollonian_and_Dionysian) Music Notes: Theme Music: "What u Thinkin? (Instrumental)" by Wataboi on Pixabay Intermission Music: "Lazy Morning" Tim Moor on Pixabay

Podcast Libre à vous !
#85 - Au coeur de l'April - TNL 2020 - Sagesse et folie des foules - « Libre à vous ! » diffusée mardi 1er décembre 2020 sur radio Cause Commune

Podcast Libre à vous !

Play Episode Listen Later Dec 1, 2020


Au programme de l'émission : « Au cœur de l'April (dé)confinée », épisode 2. Plusieurs personnes actives au sein de l'April parleront des groupes de travail, des activités de l'April, son fonctionnement, les coulisses de l'émission ; les résultats du label Territoire Numérique Libre 2020 ; la chronique « Pépites libres » de Jean-Christophe Becquet sur le jeu La sagesse et/ou la folie des foules ». Émission Références Transcription Contact Libre à vous !, l'émission pour comprendre et agir avec l'April, chaque mardi de 15 h 30 à 17 h sur la radio Cause Commune (93.1 FM en Île-de-France et sur Internet). Au programme de la 85e émission : sujet principal : « Au cœur de l'April (dé)confinée », épisode 2. Plusieurs personnes actives au sein de l'April parleront des groupes de travail, des activités de l'April, son fonctionnement. Nous parlerons également des coulisses de l'émission ; résultats de l'éditions 2020 du label Territoire Numérique Libre (TNL) ; chronique « Pépites libres » de Jean-Christophe Becquet, vice-président de l'April, sur La sagesse et/ou la folie des foules, un jeu de simulation de Nicky Case sous licence Creative Commons Zero. Quoi de Libre ? Actualités et annonces concernant l'April et le monde du Libre Réécouter en ligne Votre navigateur ne supporte pas l'élément audio : écoutez l'émission (format OGG) ou format MP3. podcast OGG et podcast MP3 S'abonner au podcast S'abonner à la lettre d'actus Podcasts des différents sujets abordés Résultats du label Territoire Numérique Libre 2020 (format OGG) (et format MP3) (12 minutes 51 secondes) Au cœur de l'April (format OGG) (et format MP3) (46 minutes 36 secondes) Chronique de Jean-Christophe Becquet sur La sagesse et/ou folie des foules (format OGG) (et format MP3) (3 minutes 59 secondes) Quoi de Libre ? Actualités et annonces concernant l'April et le monde du libre (format OGG) (et format MP3) (8 minutes 32 secondes) N'hésitez pas à nous faire des retours sur le contenu de nos émissions pour indiquer ce qui vous a plu mais aussi les points d'amélioration. Vous pouvez nous contacter par courriel, sur le webchat dédié à l'émission (mais nous n'y sommes pas forcément tout le temps) ou encore sur notre salon IRC (accès par webchat). Vous pouvez nous laisser un message sur le répondeur de la radio en appelant le 09 72 51 55 46 toc_collapse=0; Sommaire  Personnes participantes Galerie photos Références pour la partie consacrée au label « Territoires numériques libres » 2020 Références pour le sujet long : au coeur de l'April (dé)confinée Références pour la chronique de Jean-Christophe Becquet Références pour la partie « Quoi de Libre ? » Pauses musicales Licences de diffusion, réutilisation Personnes participantes Étienne Gonnu, chargé de mission affaires publiques Béatrice Pradillon, Responsable Communication de l'Adullact Marie-Odile Morandi, administratrice de l'April et animatrice du groupe Transcriptions Laurent Costy, vice-président de l'April Christian Pierre Momon, administrateur de l'April et animateur du groupe Chapril Adrien Bourmault, bénévole à l'April Isabella Vanni, coordinatrice vie associative et responsable projets à l'April (à la régie) Jean-Christophe Becquet, vice-président de l'April Galerie photos Vous pouvez voir quelques photos prises pendant l'émission. Références pour la partie consacrée au label « Territoires numériques libres » 2020 Édition 2020 des labels territoires libres Site de l'Adullact Références pour le sujet long : au coeur de l'April (dé)confinée Groupe transcription Le site du Chapril Le nouveau service Chapril de forge logicielle collaborative Le nouveau service Chapril de gestion d'événements avec Mobilizon Bénévalibre sur Chapril Page de recrutement du Chapril Le projet Bénévalibre Le collectif CHATONS Libre association Grammalect Albums photos de l'April Solidatech : un programme qui entrave le développement du libre en milieu associatif Références pour la chronique de Jean-Christophe Becquet Toutes les chroniques de Jean-Christophe Becquet Le jeu « La sagesse et/ou la folie des foules » Dépot du jeu Pour un meilleur scrutin un guide interactif des modes de scrutin alternatifs L'Évolution de la Confiance qui traite de la théorie des jeux Le blog de Nicky Case Références pour la partie « Quoi de Libre ? » Journée contre les DRM le vendredi 4 décembre 2020, organisée dans le cadre de la campagne Defective by design Un livre électronique verrouillé par un DRM ne peut être comparé à un livre imprimé (vidéo) Antenne libre sur Cause Commune, mardi 1er décembre à 21h : Travail, emploi et (non)-confinement Podcast de l'antenne libre du 24 novembre : Profs, élèves et (non)-confinement Annonce sur Linuxfr.org de la création de la chaine « Enseigner en ligne : logiciels libres et didactique » sur Peertube. Pauses musicales Les références pour les pauses musicales : Notre pad pour proposer des musiques diffusées sous une licence libre Amor Amor par Zezinho Fernandes (Creative Commons CC BY 3.0, 3 minutes 25) Samba Brazil par Zezinho Fernandes (Creative Commons CC BY 3.0, 4 minutes 38), et la présentation de l'artiste et du morceau sur Auboutdufil.com Moliendo Cafe par Zezinho Fernandes (Creative Commons CC BY 3.0, 2 minutes 52) Wesh Tone par Realaze (Licence Art Libre 1.3, 4 minutes 36) Licences de diffusion, réutilisation Les podcasts sont diffusés selon les termes d’au moins une des licences suivantes : licence Art libre version 1.3 ou ultérieure, licence Creative Commons By Sa version 2.0 ou ultérieure et licence GNU FDL version 1.3 ou ultérieure. Les musiques sont diffusées sous leur propre licence. $( document ).ready(function() { var hash = document.location.hash; if (hash) { var tab = $(hash).parent('.tabcontent').attr('data-fromtab'); document.getElementById(tab).click() } });

Podcast Libre à vous !
#85 - Au cœur de l'April - Territoire Numérique Libre - Sagesse et folie des foules

Podcast Libre à vous !

Play Episode Listen Later Dec 1, 2020 81:58


Les podcasts de l'émission sont disponibles.Au programme de la 85e émission : sujet principal : « Au cœur de l'April (dé)confinée », épisode 2. Plusieurs personnes actives au sein de l'April parleront des groupes de travail, des activités de l'April, son fonctionnement. Nous parlerons également des coulisses de l'émission ; résultats de l'éditions 2020 du label Territoire Numérique Libre (TNL) ; chronique « Pépites libres » de Jean-Christophe Becquet, vice-président de l'April, sur La sagesse et/ou la folie des foules, un jeu de simulation de Nicky Case sous licence Creative Commons Zero. Quoi de Libre ? Actualités et annonces concernant l'April et le monde du Libre Pour retrouver toutes les informations concernant l'émission, rendez-vous sur la page dédiée.Sur cette page, vous pouvez commenter les émissions, nous faire des retours pour nous améliorer, ou encore des suggestions. Et même mettre une note sur 5 étoiles si vous le souhaitez. Il est important pour nous d'avoir vos retours car, contrairement par exemple à une conférence, nous n'avons pas un public en face de nous qui peut réagir.Pour connaître les nouvelles concernant l'émission (annonce des podcasts, des émissions à venir, ainsi que des bonus et des annonces en avant-première) inscrivez-vous à la lettre d'actus.

Nice Games Club
"A Spark Plug." 200th Episode Special

Nice Games Club

Play Episode Listen Later Nov 12, 2020


Your nice host emeritus Martha Megarry returns to the (virtual) clubhouse, along with Dale LaCroix (of Evil Games Club) to celebrate 200 episodes!Each of your nice hosts have picked an episode from the past 4 years and pulled clips to listen to and discuss, expanding on the original topics. We also talk about the past, present, and future of the show, and and and... well, it's a double-length episode, so listen and find out!Did we mention we now have a Patreon? 100th Episode Special (revisit) 0:11:42 Mark LaCroixIRLMetaYou heard right, we've got merch! Get your Nice Games Club t-shirt today!Favicon (pronounciation) - Wiktionary Learning Through Games (revisit) 0:52:05 Ellen Burns-JohnsonGame DesignMetaUI / UXPointer (computer programming) - WikipediaAdventures With Anxiety! - Nicky Case Messages and Meanings (revisit) 1:13:45 Stephen McGregorGame DesignMetaPortal 2 Finds A Unique Way to Offend - Michael McWhertor, KotakuNo chess at the Olympics anytime soon - André Schulz, ChessBase Game Libraries (revisit) 1:46:04 Martha MegarryGamingMetaOur favorite games from the Itch.io racial justice bundle - EngadgetLizzy Crossing - Eva Lee

Nice Games Club
"A Spark Plug." 200th Episode Special

Nice Games Club

Play Episode Listen Later Nov 12, 2020


Your nice host emeritus Martha Megarry returns to the (virtual) clubhouse, along with Dale LaCroix (of Evil Games Club) to celebrate 200 episodes! Each of your nice hosts have picked an episode from the past 4 years and pulled clips to listen to and discuss, expanding on the original topics. We also talk about the past, present, and future of the show, and and and... well, it's a double-length episode, so listen and find out! Did we mention we now have a Patreon? 100th Episode Special (revisit) 0:11:42 Mark LaCroix IRL Meta You heard right, we've got merch! Get your Nice Games Club t-shirt today! Favicon (pronounciation) - Wiktionary Learning Through Games (revisit) 0:52:05 Ellen Burns-Johnson Game Design Meta UI / UX Pointer (computer programming) - Wikipedia Adventures With Anxiety! - Nicky Case Messages and Meanings (revisit) 1:13:45 Stephen McGregor Game Design Meta Portal 2 Finds A Unique Way to Offend - Michael McWhertor, Kotaku No chess at the Olympics anytime soon - André Schulz, ChessBase Game Libraries (revisit) 1:46:04 Martha Megarry Gaming Meta Our favorite games from the Itch.io racial justice bundle - Engadget Lizzy Crossing - Eva Lee

Robustly Beneficial Podcast
Privacy-Preserving Contact Tracing #RB14

Robustly Beneficial Podcast

Play Episode Listen Later Apr 24, 2020 38:44


The cartoon by Nicky Case explaining digital contact tracing: https://ncase.me/contact-tracing/ The white paper explaining the DP-3T protocol app: https://github.com/DP-3T/documents/blob/master/DP3T%20White%20Paper.pdf

Rosenfeld Review Podcast
Figure It Out: Getting from Information to Understanding

Rosenfeld Review Podcast

Play Episode Listen Later Apr 22, 2020 36:33


Many years in the works, Figure It Out is coming out in May 2020! In this episode, authors Stephen P. Anderson and Karl Fast discuss the complex world of information (think incomprehensible tax policies to confusing medical explanations) we are faced with, and the ways in which information can be transformed into better presentations, better meetings, better software, and better decisions. Stephen also shares a personal anecdote about part of the inspiration for the book. Get your copy: https://rosenfeldmedia.com/books/figure-it-out/ Mentioned in the episode… Stephen’s latest project: The Mighty Minds Club. Learn more and subscribe: https://www.producthunt.com/upcoming/the-mighty-minds-club Karl’s recommended reads: Smarter Than You Think by Clive Thompson https://www.amazon.com/Smarter-Than-You-Think-Technology/dp/1594204454 and Messy: The Power of Disorder to Transform Our Lives by Tim Hartford https://www.amazon.com/Messy-Power-Disorder-Transform-Lives-ebook/dp/B01BD1SU2E/ref=tmm_kin_swatch_0?_encoding=UTF8&qid=1587498076&sr=1-1 Stephen’s interesting people to check out: Nicky Case and her “explorable explanations” https://ncase.me/; Bret Victor and real time feedback loops https://en.wikipedia.org/wiki/Bret_Victor

figure disorders figure it out smarter than you think clive thompson transform our lives bret victor nicky case messy the power stephen p anderson karl fast
Infinitum
Brat Vini Flu

Infinitum

Play Episode Listen Later Apr 18, 2020 97:55


Ep 128Walt Mossberg o nama dragoj temi: šta je posao i koje sprave su za posao a koje nisu.Miroslav Petrović o detaljima promene App Store regiona. Pa kad dođe…It's A "Cold War Every Day" Inside This Group At Apple. Michael Tsai o istoj temi.Zoom je zlo. Šta su opcije.KoronaKorona, COBOL i ljudska priroda.GnuCOBOL za macOSJohn Conway umro, od ovog @$%#$! virusa.Apple and Google partner on COVID-19 contact tracing technologyGoogle and Apple launching coronavirus contact-tracing system for iOS and Android - The VergeKako to radi: @moxie, @ohunt, Nicky Case, @qzervaasiPhone SEiPhone SE: A powerful new smartphone in a popular design - Apple@backlon dobar, Gruber solidan.Apple changes default MacBook charging behavior to improve battery health - Six ColorsAirPods Pro problemiDa ubijete šta vremena…Stream for free: Apple makes some Apple TV+ shows free for a limited time - 9to5MacPodcast: PriključenijaAutori nekadašnjeg You Look Nice Today podcasta imaju novo čedo: California KingZahvalniceSnimljeno 18.4.2020.Uvodna muzika by Vladimir Tošić, stari sajt je ovde.Logotip by Aleksandra IlićArtwork episode44 x 35 cmulje na platnu /oil on canvas2020.by Saša Montiljo, njegov kutak na Devianartu.

That's So New Media!?
Making Human Connections

That's So New Media!?

Play Episode Listen Later Feb 21, 2020 57:29


Media perpetuates how technology makes us less human. Some see it as a way to bring us closer together. Has technology made you closer to other people? How do you use new mediums to create deeper connections and friendships? Kate Hollenbach and Nicky Case join us to chat about how they use their work to explore human connections. RESOURCES: Kate Hollenbach: https://www.katehollenbach.com/ Nicky Case: https://ncase.me/ Nicky’s Adventures with Anxiety: https://ncase.me/anxiety/ Host: Natalie Sun Produced by: NextArt Sound & Editing: Bryan Chen Website: http://nextart.tech Twitter: http://twitter.com/nextarttech Instagram: http://instagram.com/nextarttech Questions? Suggestions? Thoughts? E-mail us at info@nextart.tech

Todas Gamers
Podcast Todas Gamers 4x08- La bajona no perdona

Todas Gamers

Play Episode Listen Later Jan 28, 2020 106:54


Un nuevo programa sin haber podido ver Cats. Estamos las de siempre, Kele, Darkor, Ajolote y Pauler presentando, y os traemos como es habitual, las últimas noticias, al menos todas las que está habiendo a principios de año que siempre ees más parco en el tema. Hablamos de los atrasos, de Kingdom Hearts III, de Temtem, Dragon Ball, Fire Emblem y muchas cosas más. Luego continuamos con la tertulia donde tratamos el como afecta a nuestra forma de jugar la cantidad de títulos y consolas que tenemos disponibles en el mercado. Cerramos el bloque principal con Kele hablandonos de Nicky Case, desarrolladore NB (Non Binary) con varios juegos gratuitos en su web, como el Coming Out Simulator. Cerramos con una nueva sección flash. Las músicas usadas, por orden de aparición: Funk Interlude by Dysfunction_AL (c) copyright 2016 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. Ft: Fourstones – Scomber (Bonus Track ) No one’s around to help (c) copyright 2018 Licensed under a Creative Commons Attribution Noncommercial (3.0) license

De Toekomst van Organisaties
Stoppen met winnen

De Toekomst van Organisaties

Play Episode Listen Later Jan 23, 2020 31:17


Winnen. Daar gaat het om. Toch? Vandaag kijken we eens wat het doet als je probeert te stoppen met winnen. Hoe dat er eigenlijk uitziet. En weten we uberhaupt wel wat we aan het winnen zijn? En hoeveel kost zo'n overwinning ons eigenlijk? Voor alles rond passie en de vraag of je wel op je plek zet: http://www.degoudenuil.nl van Frank Boon Voor de simulatie (op basis van Game Theory) over winnen en elkaar helpen, check The Evolution of Trust van Nicky Case: https://ncase.me/trust/ Zoals altijd zijn we erg geïnteresseerd in feedback, vragen of ideëen voor nieuwe afleveringen. Je kunt ons benaderen via: Roel@detoekomstvanorganisaties.nl  Just@detoekomstvanorganisaties.nl Of via 06-12701281 (Roel) en 06-17376146 (Just)

Vie Artificielle
[VA] #24 – La Coopération

Vie Artificielle

Play Episode Listen Later Feb 22, 2019 52:40


Liens et références : Le jeu sur l'évolution de la confiance de Nicky Case dont parle Paul https://ncase.me/trust/">https://ncase.me/trust/ N'hésitez pas aussi à me retrouver en vidéo sur youtube : https://www.youtube.com/user/XilCast et dans dans un autre podcast plus généraliste :https://agecritique.fr/ Vous pouvez me retrouver sur : - twitter @Xilrian - et nous laisser des commentaires sur http://vie-artificielle.com

nh ration liens coope nicky case xilrian xilcast
Xil'Cast
[VA] #24 – La Coopération

Xil'Cast

Play Episode Listen Later Feb 22, 2019 52:40


Liens et références : Le jeu sur l'évolution de la confiance de Nicky Case dont parle Paul https://ncase.me/trust/">https://ncase.me/trust/ N'hésitez pas aussi à me retrouver en vidéo sur youtube : https://www.youtube.com/user/XilCast et dans dans un autre podcast plus généraliste :https://agecritique.fr/ Vous pouvez me retrouver sur : - twitter @Xilrian - et nous laisser des commentaires sur http://vie-artificielle.com

Vie Artificielle
[VA] #23 - Les Systèmes Complexes

Vie Artificielle

Play Episode Listen Later Jan 31, 2019 40:38


Nouvel épisode de Vie Artificielle ! Sisi. Dans cet épisode #24 Simon, Paul et moi parlons de systèmes complexes et de biologie des systèmes. N'hésitez pas aussi à me retrouver en vidéo sur youtube : Xil'Cast et dans dans un autre podcast plus généraliste : Age Critique. Liens et références : La vidéo sur l’effet Papillon et Théorie du Chaos de Sciences étonnante dont parle Simon : https://www.youtube.com/watch?v=YrOyRCD7M14&vl=fr L’interactive guide to human networks de Nicky Case dont parle Paul https://ncase.me/crowds/

chaos dans sciences nh nouvel syst liens sisi papillon complexes nicky case vie artificielle age critique xilcast
Xil'Cast
[VA] #23 - Les Systèmes Complexes

Xil'Cast

Play Episode Listen Later Jan 31, 2019 40:38


Nouvel épisode de Vie Artificielle ! Sisi. Dans cet épisode #24 Simon, Paul et moi parlons de systèmes complexes et de biologie des systèmes. N'hésitez pas aussi à me retrouver en vidéo sur youtube : Xil'Cast et dans dans un autre podcast plus généraliste : Age Critique. Liens et références : La vidéo sur l’effet Papillon et Théorie du Chaos de Sciences étonnante dont parle Simon : https://www.youtube.com/watch?v=YrOyRCD7M14&vl=fr L’interactive guide to human networks de Nicky Case dont parle Paul https://ncase.me/crowds/

THiRD SHiFT
TS - Episode #118 - Woke [Gearbox Loot/PSVR Borderlands/Beat Saber/Nicky Case Games/Battlefield V]

THiRD SHiFT

Play Episode Listen Later Nov 30, 2018 56:36


Was the Walmart Canada leak totally legit?  Should the Gearbox community get excited about The Game Awards?  Do you want to be woke?  Did Battlefield V miss its mark?  #SauceTheBoss #Woke Topics of Interest This Week: SHiFT Codes Gearbox Loot - new collection in PSVR Borderlands/Beat Saber Bundle Nicky Case Games - We Become What We Behold Battlefield V Current Games/News: Gearbox Software Gearbox Loot Borderlands Homeworld Gearbox Publishing Fortnite We Happy Few Earthfall Burnstar Subnautica Banner Saga All Else Gearbox Software/Publishing: Gearbox Loot GBX Publishing Blog Project 1v1 Careers Twitch Nerdvana Live (on hiatus until Fall 2018) Twitch Podbean ECHOcasts Twitter

THiRD SHiFT
IG2G - Episode #29 - Secrecy [Nicky Case/Destiny 2/Crunch Out/Radical Heights/E3]

THiRD SHiFT

Play Episode Listen Later May 15, 2018 56:14


Matt decided today he's going down throwback, retro alley. so blast from the past coming at you.  Do you like wizards and warriors?  Do you like all sorts of space stuff?  Well, guess what?  Eric's talking about it all, so stay tuned. This week's topics: Top 5 Releases: Dragon's Crown Pro Wizard of Legend Tacoma Battle Chasers: Nightwar Shantae: ½ Genie Hero Nicky Case Games The Wisdom and/or Madness of Crowds Parable of Polygons Destiny 2 Warmind Matt's Indie Game Showcase Mr. Friendly Doom Mod Hypnospace Outlaw Fork Parker's Crunch Out (all profits go to Take This) Radical Heights Developer Boss Key Games Shuts Down The Great Walmart Leak of 2018

Intelligame Radio
S2E7: Networks and New Recipehs

Intelligame Radio

Play Episode Listen Later May 4, 2018 10:41


Josh talks about Nicky Case's new instructable, The Wisdom and/or Madness of Crowds, and talks about cooking from the Unofficial Final Fantasy XV Cookbook. --- Send in a voice message: https://anchor.fm/intelligameus/message

Michael and Ivanka's Grand Podcast
Episode 23 - Democracy

Michael and Ivanka's Grand Podcast

Play Episode Listen Later May 1, 2018 59:37


This was an impassioned episode full of excitable ranting as we get to the heart of what democracy is supposed to be with all its strengths and weaknesses and undeniable importance. We seem to start out talking about ourselves in the third person for some reason.---- This week's links ----[1] Martin Luther King http://wlrn.org/post/mlk-bootless-man-cannot-lift-himself-his-bootstraps[2] Parks and Recreation - https://www.netflix.com/title/70143842[3] The West Wing - https://www.imdb.com/title/tt0200276/[4] Politics Unboringed - https://www.youtube.com/watch?v=rMXJOKhf_AA&list=PLfxy4_sBQdxzZNqvVQXcBPvsl1Zgzy2-q[5] Simple Politics - http://www.simplepolitics.co.uk/[6] "Finland's Universal Basic Income Experiment Falls Flat" - https://blogs.spectator.co.uk/2018/04/finlands-universal-basic-income-experiment-falls-flat/[7] "What if we paid doctors to keep people healthy?" - https://www.youtube.com/watch?v=J3pGKt7fE-M[8] "We Become What We Behold by Nicky Case" - https://ncase.itch.io/wbwwb[9] Papers Please - http://papersplea.se---- Credits ----Music is by http://michaelforrestmusic.comTalking is by Ivanka Majic and Michael Forrest---- Follow us on Twitter ----https://twitter.com/ivankahttps://twitter.com/michaelforresthttps://twitter.com/PodcastGrand---- Find us on Facebook ----https://www.facebook.com/grandpodcast See acast.com/privacy for privacy and opt-out information.

Two Bit Geeks
Episode 19: The Trusting Game

Two Bit Geeks

Play Episode Listen Later Sep 14, 2017 59:26


A happy birthday to Curiosity, a stellar job opportunity, and a deep dive into Nicky Case’s game of trust, compassion and resilient cooperation—just don’t tailgate Tom. Discuss the podcast on Reddit. Support the podcast on Patreon. Warming up with Space [00:00] Curiosity sings like that NASA’s Planetary Protection wants you! The main event: playing with Trust [05:45] The Evolution of Trust (Nicky Case) Game Theory 101: The Prisoner’s Dilemma explained The WWI Christmas Truce TBG Ep. 11: Creating trust in a campaign (13:16) The Adventure Zone’s Suffering Game arc Resilient Cooperation is where it’s at (Andrew Mao, Lili Dworkin, Siddharth Suri & Duncan J. Watts) TBG Ep. 7: Tom forgives the highway cheaters (38:03) The Simple Solution to Traffic (CGP Grey) Ped’s interpretation of Utilitarianism makes him not like it at all Forbidden Island: a pretty cool non-zero-sum board game 12.5 years of Diplomacy - nice! Music by Lee Rosevere (CC by 4.0)

Long Now: Seminars About Long-term Thinking
Nicky Case: Seeing Whole Systems

Long Now: Seminars About Long-term Thinking

Play Episode Listen Later Aug 8, 2017 78:32


Nicky Case’s presentations are as ingenious, compelling, and graphically rich as the visualizing tools and games Nicky creates for understanding complex dynamic systems. Case writes: “We need to see the non-linear feedback loops between culture, economics, and technology. Not only that, but we need to see how collective behavior emerges from individual minds and motives. We need new tools, theories, and visualizations to help people talk across disciplines.” Nicky Case is the creator of Parable of the Polygons (02014), Coming Out Simulator (02014), We Become What We Behold (02016), To Build A Better Ballot (02016), and LOOPY (02017).

Data Stories
103  |  Explorable Explanations with Nicky Case

Data Stories

Play Episode Listen Later Aug 2, 2017 63:18


We have Nicky Case on the show to talk about "explorable explanations," interactive simulations that help people understand complex issues.

explanations nicky case
Art and Science Punks
Episode 23: Baloney

Art and Science Punks

Play Episode Listen Later Apr 16, 2017 55:18


In this episode of Art and Science Punks, Kate and Rob discuss something Carl Sagan wrote "The Baloney Detection Kit" which summarizes critical thinking, skepticism, and scientific method. Kate and Rob also explore an art pick and science pick for some fun and useful resources to explore data and drawing. Related Links and Resources The Demon-Haunted World: Science as a Candle in the Dark: Carl Sagan, Ann Druyan: 8601401286790: Amazon.com: Books (https://www.amazon.com/Demon-Haunted-World-Science-Candle-Dark/dp/0345409469/ref=sr_1_3?ie=UTF8&qid=1492226269&sr=8-3&keywords=carl+sagan) The Baloney Detection Kit: Carl Sagan’s Rules for Bullshit-Busting and Critical Thinking – Brain Pickings (https://www.brainpickings.org/2014/01/03/baloney-detection-kit-carl-sagan/) How Facebook plans to crack down on fake news (https://www.usatoday.com/story/tech/2016/11/19/how-facebook-plans-crack-down-fake-news/94123842/) Oscar Mayer Commercial -1973 - YouTube (https://www.youtube.com/watch?v=rmPRHJd3uHI) Occam's razor - Wikipedia (https://en.wikipedia.org/wiki/Occam%27s_razor) Columbo - Wikipedia (https://en.wikipedia.org/wiki/Columbo) Podcast – You Are Not So Smart (https://youarenotsosmart.com/podcast/) MacBreak Weekly (https://twit.tv/shows/macbreak-weekly) Systematic (http://esn.fm/systematic/) Nicky Case (http://ncase.me/) Kate's Art Pick: Art For Kids Hub - Art projects for kids and the whole family! (https://www.artforkidshub.com/) Rob's Science Pick: Explorable Explanations (http://explorableexplanations.com/) Art and Science Punks on Twitter (@artsciencepunks) (http://twitter.com/artsciencepunks) Art and Science Punks (@artandsciencepunks) on Instagram (https://www.instagram.com/artandsciencepunks/) Kate Stenzinger on Twitter (http://twitter.com/katestenzinger) Rob Stenzinger on Twitter (http://twitter.com/robstenzinger)

Audioknot — Curated Audio Feed for Entrepreneurs
Nicky Case — Explorable Explanations 2015 (41)

Audioknot — Curated Audio Feed for Entrepreneurs

Play Episode Listen Later Mar 5, 2016 36:11


We work on a standalone app. If you want to support Audioknot, please follow a donation link - bit.ly/donateaudioknot Thanks! SHOWNOTES Nicky Case uses code to visualize and explain the world, from matrices and raycasting, to the social forces that shape segregation in our society. Last years Coming Out Simulator 2014 was an interactive fiction game acclaimed for retelling Nickys traumatic experience of coming out to less-than-supportive parents. Source: youtube.com/watch?v=Zl9m0AQInBk

explanations href nicky case nickys
Radio Free Culture | WFMU
Radio Free Culture #37: Playing in the Public Domain with Nicky Case from Feb 19, 2015

Radio Free Culture | WFMU

Play Episode Listen Later Feb 19, 2015 17:34


[Nicky Case talks about slightly shapist polygons, public domain video games, interactive learning and more with Cheyenne.] https://www.wfmu.org/playlists/shows/59471

Radio Free Culture | WFMU
Radio Free Culture #37: Playing in the Public Domain with Nicky Case from Feb 19, 2015

Radio Free Culture | WFMU

Play Episode Listen Later Feb 19, 2015 17:34


[Nicky Case talks about slightly shapist polygons, public domain video games, interactive learning and more with Cheyenne.] http://www.wfmu.org/playlists/shows/59471