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Dave Zaboski, Laetro CCO/Co-Founder, and former Disney Art Director/Animator chat with hosts Aljon Go and Dave Bossert about the use of artificial intelligence in art and how it can be a tool for creators. The hosts also talk about the latest box office returns and the latest pop culture and streaming news! Skull Rock Podcast is brought to you by the generosity of the following companies: Shure and their MV7 - Podcast Microphone Kit (shure.com) Sound Extraordinary | The Old Mill Press - “Publishing beautifully crafted books that illuminate our world.” To learn more visit theoldmillpress.com - and listeners like you. Follow us Skull Rock Podcast | Facebook - Aljon Go (@aljongo) • Instagram - Aljon's pop-culture podcasts - Dining at Disney Podcast - Sorcerer Radio - All Disney Music, All Day Long SRSounds.com - E-mail: aljon@skullrockpodcast.com || Dave Bossert (@dave_bossert) • Instagram - dave@skullrockpodcast.com. For behind-the-scenes stories and articles visit davidbossert.com. Shop using our Amazon affiliate link - https://amzn.to/3uld8or - Thanks to you, the Skull Rock Podcast is on the list of the Best Disney Podcasts You Must Follow (feedspot.com). - Outro music "The Pirate King" composed by Jared Rehnquist/Untold Journey - Creative Commons Attribution 4.0 International License. ABOUT Dave Zaboski - Dave is a classically trained artist and former Senior Animator at Disney during the Second Golden Age of Animation having worked on such movies as Beauty and the Beast, The Lion King, Aladdin, Pocahontas, The Hunchback of Notre Dame, Hercules, Fantasia 2000 and others. He's created several nationally published children's books and is the co-founder of Laetro. Dave Zaboski (@davezart) • Instagram photos and videos - Instant marketing & design | No agencies required | Laetro --- Send in a voice message: https://podcasters.spotify.com/pod/show/skullrockpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/skullrockpodcast/support
Dave Zaboski, Laetro CCO/Co-Founder, and former Disney Art Director/Animator chats with hosts Aljon Go and Dave Bossert to talk about his work with Disney, artificial intelligence in art, and his company, Laetro - a proprietary, collaborative platform made for creatives by creatives (Instant marketing & design | No agencies required | Laetro). The hosts also talk about the latest box office returns, Disney+ programming, and the latest pop culture and streaming news! PRE-ORDER - Tim Burton's The Nightmare Before Christmas Visual Companion (Commemorating 30 Years) (Disney Editions Deluxe) Hardcover by Dave Bossert using our Amazon Affiliate Link - https://amzn.to/3E51hyR. - The Skull Rock Podcast is brought to you by the generosity of the following companies: Shure and their MV7 - Podcast Microphone Kit (shure.com) Sound Extraordinary | The Old Mill Press - “Publishing beautifully crafted books that illuminate our world.” To learn more visit theoldmillpress.com - and listeners like you. Follow us Skull Rock Podcast | Facebook - Aljon Go (@aljongo) • Instagram - Aljon's pop-culture podcasts - The Disney List Podcast - Dining at Disney Podcast - Sorcerer Radio - All Disney Music, All Day Long SRSounds.com - E-mail: aljon@skullrockpodcast.com || Dave Bossert (@dave_bossert) • Instagram - dave@skullrockpodcast.com. For more great behind-the-scenes stories and articles visit davidbossert.com. Shop using our Amazon affiliate link - https://amzn.to/3uld8or - Thanks to you, the Skull Rock Podcast is on the list of the Best Disney Podcasts You Must Follow (feedspot.com). - Outro music "The Pirate King" composed by Jared Rehnquist/Untold Journey - Creative Commons Attribution 4.0 International License. ABOUT Dave Zaboski - Dave is a classically trained artist and former Senior Animator at Disney during the Second Golden Age of Animation having worked on such movies as Beauty and the Beast, The Lion King, Aladdin, Pocahontas, The Hunchback of Notre Dame, Hercules, Fantasia 2000 and others. He's created several nationally published children's books and is the co-founder of Laetro. Dave Zaboski (@davezart) • Instagram photos and videos - Instant marketing & design | No agencies required | Laetro --- Send in a voice message: https://podcasters.spotify.com/pod/show/skullrockpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/skullrockpodcast/support
Originally Streamed on YouTube Live April 7, 2023. Audio Edited by Kiara Horowitz. In building the best animation studio Scott's worked for, Aaron Gilman has gathered philosophies from Brene Brown, Simon Sinek, etc, and in an experimental way has been navigating toward something remarkeable. Let's discuss how he does it and also the future of Steamroller Animation! With 23 years in the VFX industry, Aaron has worked at all levels of animation in film, games, and TV. Beginning with his early film work, Aaron was an animator on Matrix Revolutions, Hellboy, and Constantine with the acclaimed Tippett Studio. Eventually making his way to Weta Digital as a Senior Animator on Avatar, Aaron would remain with the award-winning New Zealand-based company for 8 years. During that time he worked on 14 feature films as Animation Supervisor on The Avengers, Iron Man 3, The Hobbit: The Battle of the Five Armies, Alvin, and the Chipmunks: Road Chip, and Godzilla. In 2016 Aaron made his way to Vancouver Canada as Animation Director at DNEG where he oversaw numerous projects before taking on the Head of Animation role. In 2021, Aaron assumed the Chief Creative Officer role at Steamroller Animation and most recently took on the Chief Executive Officer role where he oversees the studio's vision and core operations. Aaron brings a wealth of animation and leadership experience to the Steamroller team. He is also a member of the Academy of Motion Picture Arts and Sciences and has been nominated for a VES and Annie award. Found out about more of his incredible leadership at: https://www.steamrollerstudios.com/ Interviewer Scott Wiser has Directed Animation at Spacestation Animation and is currently supervising animation at Steamroller Animation Studios. He continues to develop more than 10 deeply meaningful feature film pitches, including the recently self-published illustrated novel, Masked Magic. Any producers or executives interested in collaborating or funding Scott Wiser's projects can peruse these pitches through the application at https://scottwiser.com/collaborate
This is a fascinating conversation with a fascinating man. Dave Zaboski is a classically trained painter, illustrator and former Senior Animator with Disney, Sony and Warner Bros. He has drawn for such classic films as Beauty and the Beast, Aladdin, the Lion King, Pocahontas and more. Dave has a passion for leading entrepreneurs, educators, artists and others in collaborative creativity and how to turn a thought into a thing with grace and artistry. Dave is also the co-founder of www.laetro.com Title tune - Happy and Shining by the Round.About.Us
Video Game Recommendations and life as the Senior Animator at Playstation feat. Britain VanderbushHave you ever found yourself wondering what it would be like to work for a studio when playing one of your favorite games? Well, today you can find out!Joining us on The Single Player Experience is Britain Vanderbush, Senior Animator at PlayStation Studios Visual Arts. From touring with a magic show to exploring his artistic side at Full Sail University, he landed a job with PlayStation and started work on “Star Wars Jedi: Fallen Order” his first day!His career journey involved a lot of self-doubt, but his love for the magic that is video games pushed him through to where he is today. Listen in as he and our host, Sebastion Mauldin, discuss how games have evolved, important themes like grief, and how to get your foot in the door of game dev.Tune in and see if your favorite games match up with Britain's, and maybe even find some new ones to play next!Follow Britain Vanderbush:InstagramTwitterLinkedInHead to Discord to join the FREE Single Player Experience Discord Server!For more episodes, head to Apple Podcasts.Connect with Sebastion:FacebookLinkedInTwitterInstagramTikTokYouTube
Of Course You Realize THIS Means Podcast - A Looney Tunes Discussion
On this week's podcast, Animation Director Todd Shaffer and Senior Animator Alain Sequin from Tonic DNA sat down with me to discuss their work on The Looney Tunes Cartoons series currently available on HBOMax; Space Jam: A New Legacy and over on Disney+ the latest feature Disenchanted! Tonic DNA is a Montreal-based studio that specialize in a vast range of animation techniques including 2D, 3D, Motion Design, Stop-Motion, VFX and Live-Action. Tonic DNA had a hand in some of the most memorable Looney Tunes Cartoons including; Big League Beast, Puma Problems and Graveyard Goofs! They also did the promo piece called Dynamite Dance which launched the whole shabang! The Credits for Goofy Graveyard! FOLLOW THE GUESTS: TonicDNA.com Todd Shaffer ToddShaffer.com Alain Sequin Instagram Comment below with your favorite bit from this episode! FOLLOW and SUBSCRIBE TO THE PODCAST: @ThisMeansPod Rate, Subscribe & Like on iTunes, Spotify and more! Instagram: THIS MEANS PODCAST
In this episode, I sit down with a true creative, Hector "HECTAH" Arias. Hectah has over a decade of experience as a artist, graphic designer, Senior Animator and Art Director. Hectah is a Nueva York native from pre-gentrified Williamsburg with Dominican roots.For more. info on Hectah you can log onto http://www.hectah.com or follow him on IG at @hectah***If you enjoy the podcast, please leave us a comment and follow on streaming platforms. Thank You- M.Tony Peralta
Find Mark: https://www.linkedin.com/in/pullyblank/Learn 3D Animation: https://www.cgspectrum.com/career-pathways/3d-animatorMaxine interviews Mark Pullyblank, Department Head of 3D Animation at CG Spectrum, to talk about his midlife career switch into animation from an entirely different industry -- live music. Mark tells us how he went from starting a new career in animation in his mid-30s with two young kids and zero income to getting headhunted to work on Avatar. He and Maxine discuss why your attitude matters so much, how failures lead to success, and the importance of falling in love with the process. This episode is not to be missed!Mark Pullyblank spent much of the nineties working as a musician before beginning his animation career. He has been an Animation Supervisor at Rainmaker Digital and Frantic Films, a Senior Animator at Sony Pictures Imageworks, and worked in various departments at Wētā FX. His film credits include Avatar, The Adventures of Tintin, The Smurfs, Night at the Museum, and many others. Mark is currently the Department Head of 3D Animation at CG Spectrum, co-founder of Theia Interactive, Director of Non-Stop Motion Virtual Productions, a Lecturer at a Californian university, and undertakes freelance and consulting work at film and game studios.
David Han is a Senior Animator for Sony Pictures Imageworks and has worked on animations such as “Storks,” “Angry Birds,” and Academy Award winner for Best Animated Feature, “Spider-Man: Into the Spider-Verse.” Listen as David explains to me the crazy process that goes into 3D animation, his art school experience, and some details on making “Spider-Man: Into the Spider-Verse.” --- Support this podcast: https://anchor.fm/blair-kim/support
Catch up on this week's conversation with Leif Jeffers, Senior Animator at Disney. In this conversation, David, brent and Leif chat about his experiences working across multiple studios, how he handles reference footage and a Q & A from the audience. Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:https://www.agora.communityThanks for listening!
Dagens Program:GameBoys snakker med Thomas Neubert som er Senior Animator for IO Interactive og som har siddet som Lead Animator på blandt andet Hitman 3. Der bliver snakket om hvordan han havnede som animator for IO Interactive men også om hans arbejde på Kane & Lynch og hele Hitman serien. Hvordan bliver man en god animator? Og hvad indebærer arbejdet? Det fortæller Thomas i dagens programVærter:Daniel Møgelhøj & Asgar BuggeDagens Gæst:Thomas Neuberthttps://dk.linkedin.com/in/thomas-peter-theede-neubert-4b8b1935Discord:https://discord.gg/AYr7tqSancInstagram:https://www.instagram.com/gameboysdalle/?hl=daTwitch:https://www.twitch.tv/gameboysshow
Senior Animator at Riot Games and the co-founder of Tea Time Animation, Lana is a self-described 'Canadian-born creature and character animator' with a natural aptitude for community building. In this episode, we discuss culture in the animation and video game industry, network building, and starting initiatives that contribute to the animation community.If you'd like to watch this episode you can find it here:https://www.youtube.com/watch?v=t7D5lTL8bPUAlso, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:https://www.agora.communityThanks for listening!
Jeff and Christian welcome Senior Animator at Riot Games, Lana Bachynski back to the show to discuss the surging popularity of Final Fantasy XIV, Roblox problematic bushiness model, a Splinter Cell remake, and Nintendo's newest Indie Showcase! The Playlist: Halo Infinite, Outer Wilds Echos of the Eye, Analogue Pocket, The Gunk Parting Gifts!
Jeff and Christian welcome Senior Animator at Riot Games, Lana Bachynski back to the show to discuss the surging popularity of Final Fantasy XIV, Roblox problematic bushiness model, a Splinter Cell remake, and Nintendo's newest Indie Showcase! The Playlist: Halo Infinite, Outer Wilds Echos of the Eye, Analogue Pocket, The Gunk Parting Gifts!
Jeff and Christian welcome Senior Animator at Riot Games, Lana Bachynski back to the show to discuss the surging popularity of Final Fantasy XIV, Roblox problematic bushiness model, a Splinter Cell remake, and Nintendo's newest Indie Showcase! The Playlist: Halo Infinite, Outer Wilds Echos of the Eye, Analogue Pocket, The Gunk Parting Gifts!
Jeff and Christian welcome Senior Animator at Riot Games, Lana Bachynski back to the show to discuss the surging popularity of Final Fantasy XIV, Roblox problematic bushiness model, a Splinter Cell remake, and Nintendo's newest Indie Showcase! The Playlist: Halo Infinite, Outer Wilds Echos of the Eye, Analogue Pocket, The Gunk Parting Gifts!
Jeff and Christian welcome Senior Animator at Riot Games, Lana Bachynski back to the show to discuss the surging popularity of Final Fantasy XIV, Roblox problematic bushiness model, a Splinter Cell remake, and Nintendo's newest Indie Showcase! The Playlist: Halo Infinite, Outer Wilds Echos of the Eye, Analogue Pocket, The Gunk Parting Gifts!
Jeff and Christian welcome Senior Animator at Riot Games, Lana Bachynski back to the show to discuss the surging popularity of Final Fantasy XIV, Roblox problematic bushiness model, a Splinter Cell remake, and Nintendo's newest Indie Showcase! The Playlist: Halo Infinite, Outer Wilds Echos of the Eye, Analogue Pocket, The Gunk Parting Gifts!
Join me in this in depth and revealing episode Elaina Scott. We tap industry, race and being a woman in the visual effects industry. Elaina Scott: LinkedIn Account: https://www.linkedin.com/in/elaina-scott-175970/ IMDB: https://www.imdb.com/name/nm4801274/?ref_=fn_al_nm_1 Gregory: www.gregorystapleton.com Podcast: www.ontracktopower.com Email: gregory@ontracktopower.com
Welcome to episode 6. In the virtual seat today is senior animator and founder of the Griffin Animation Academy, Eddie Chew. Join me in taking an inside peek into this fantastic artist life and why he chose to give back to the animation community by creating a school. Eddie's contact information: Click here to connect with Eddie's LinkedIn page. Griffin Animation Academy: https://griffinanimationacademy.com/ IMDB: https://www.imdb.com/name/nm2691260/ My contact Information: LinkedIn: https://www.linkedin.com/in/gregorystapleton01/ Podcast Website: https://www.ontracktopower.com/ Website: https://www.gregorystapleton.com/ or www.cityboystudios.com Email: gregory@ontracktopower.com
Keith Kadera, Senior Animator & Games Consultant at Red Storm, joins to discuss gaming hardware & AAA development. Why are games delayed? What advantages do consoles have? Where are graphics going? [SPONSOR: dieshrink = 3% off games, brokensilicon = 25% off Win10: https://bit.ly/MoWin10Pro] 0:00 Who is Keith? What do animators and riggers do at AAA studios 5:11 What got you into this career? What games left an impact on you? 12:57 Early Professional Work - Savage Skies, the Ozzy Osbourne Flight Simulator 17:38 Ubisoft Games He Worked on - Ghost Recon, Rainbow 6, The Division 24:02 Biggest advantage the XBOX 360 over the XBOX? What made the PS3 difficult? 28:19 What has been the biggest hardware upgrade from PS3 - PS5? 34:17 Are AAA games still taking increasingly longer to make in 2021? 39:50 Does the PS5 or XSX have any "secret sauce"? 44:48 How long will Cross-Gen games be a thing? Are they holding Next Gen back? 55:07 How does AMD Sponsoring a game affect performance? 1:01:28 What do you expect in the PlayStation 6? 1:06:36 What's next for gaming realism? Can we do better than photorealism? 1:18:45 Biggest challenges in taking feedback? Was the BF2042 beta an "old build"? 1:28:23 Why are almost all AAA games delayed? Why can't devs plan accordingly? 1:38:28 Scaling UI with Resolution, 21:9 vs 16:9 Standards, Cross-Team Work 1:52:22 Is the era of exciting teaser trailers done? 1:57:17 What do people get wrong about Game Development? 2:02:33 How will we use AI/ML to enhance graphics? Advice for becoming a game dev? https://www.linkedin.com/in/kkadera/ https://www.redstorm.com/games What Keith learned to build games on: https://en.wikipedia.org/wiki/Net_Yaroze https://en.wikipedia.org/wiki/Savage_Skies https://wccftech.com/new-far-cry-6-pc-console-comparison-shows-solid-performance-across-all-platforms-faster-loading-on-ps5-slight-resolution-advantage-on-xsx/ https://www.eurogamer.net/articles/digitalfoundry-2021-far-cry-6-tech-review https://www.tomshardware.com/news/far-cry-6-benchmarks http://news.teamxbox.com/xbox/12066/Microsoft-to-Epic-You-Cost-Me-a-Billion-Dollars https://www.mobygames.com/game/xbox360/gears-of-war https://time.com/6039381/yasuke-black-samurai-true-story/
Welcome to Episode 1. In the guest seat is a Senior Animator and business owner, Antoine Cunningham. With over 20 years in the entertainment industry, he has amassed many films and shows under his belt. Join me in part one to discuss Antoine's history in the world of animation. To connect with Antoine go to his LinkedIn page [linkedin.com/in/antstar6929gogetit]. Or contact him through email at antstarex140@gmail.com To reach me, email me at gregory@ontracktopower.com My artwork www.gregorystapleton.com
Welcome to Episode 2. This concludes my conversation with Antoine Cunningham. We discuss his reasons to create his own lane in the industry and steps on how to deal with the stress that comes with such a decision. To connect with Antoine go to his LinkedIn page [linkedin.com/in/antstar6929gogetit]. Or contact him through email at antstarex140@gmail.com To reach me, email me at gregory@ontracktopower.com My artwork: Cityboy Studios LLC
Today I'm joined by Zach Lowery, Production Director on Fortnite at Epic Games. After a long career at Volition on everything Saints Row, he moved onto BossKey where he was Senior Animator on LawBreakers and Creative Director on Radical Heights. Now Zach has moved into the new role of Production Director on Fortnite at Epic Games! His credits include: Fortnite Radical Heights LawBreakers Saints Row 4 Saints Row: The Third Saints Row 2 Saints Row Be sure to join us LIVE every Wednesday night at 7pm Eastern using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/2vQH9rE JAMESON'S PODCAST▹https://anchor.fm/jamesondurall/ JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev #Production #Fortnite #EpicGames #GameDevelopment #Game Dev --- Support this podcast: https://anchor.fm/jamesondurall/support
Listen this interview with Ju Li Khaw, a senior animator at Arkane Studios! Ju Li had a lot of insight into being a professional animator. Enjoy! Learn more about Vertex School: https://www.vertexschool.com/ Learn more about Ju Li: http://www.animstate.com/author/julikhaw/ Want to be an Animator in the Video Game Industry? Apply for your spot in our upcoming 3D Animation Program here: https://www.vertexschool.com/animation-bootcamp
In episode 5, our first animator on the show, John Geiger a Señior Animator for Eidos Montréal talks about his career working on iconic characters such as Lara Croft and on Deus Ex Mankind Divided & Human Revolutions. We discuss lifting heavy things, bringing your best self to work every day, and more. Chapters: (00:00) Who is John Geiger? (01:32) Lifting Heavy Weight (04:25) A Toast over homemade Bourbon (11:53) What's Video Game Animation (28:53) Why Games Over Film (36:27) Performance Capture (47:40) Deus Ex Cover System (56:46) Animation Tips & Advice (01:08:16) John's Final Thoughts More Info: Geiger's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,453751/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com
This Episode My guest for this Twitch stream was Tom Tobey, Senior Animator on EverQuest, EverQuest 2, and the EQ Franchise. Video available on Twitch & YouTube. About This Format I've started streaming EverQuest as part of the Aradune TLP server release. I'm a former EQ designer, turned Producer and games executive, who currently streams at: https://www.twitch.tv/averylovingrobot I'm using this stream as a means of reconnecting with my old colleagues, tapping into the nostalgia of a great era in our lives (and MMO gaming), and ensuring that some of the fun stories of the past aren't forgotten.
In this limited miniseries, we are bringing together developers from different departments across Santa Monica Studio, who collaborated on a feature that helped evolve God of War. While we worked hard on developing his positioning, traversal, and progression, it was Atreus’ core combat system that became, perhaps, an even greater challenge. The design, tech, and animations of Atreus’ combat were meticulously planned for almost every imaginable gameplay situation, including how he interacted with Kratos in battle. In this episode of Worlds Collide, we bring together our Senior Staff Technical Combat Designer and Senior Animator to discuss how Atreus’ combat went from feeling mediocre to feeling empowering and eventful. Learn more about Santa Monica Studio: sms.playstation.com
In our 66th podcast we interviewed iAnimate game instructor and Senior Animator at Blizzard, Casey McDermott. Casey has animated professionally since 2008 for film, commercials, music videos, R&D, pre-viz, cinematics, and most recently, in games. Since working at Blizzard from 2012 he has been an animator for incubation teams, World of Warcraft, a lead animator in cinematics and is now a Senior Animator/Game Developer for the Overwatch team. He has also taught at several schools and has mentored students for the better part of the last decade, a good handful of those students currently work alongside him at Blizzard. Having worked in multiple different areas within animation, it was great to sit down and talk with him.
How does it feel to animate a returning character for a commercial, is it like meeting an old friend? What kind of animation style is the most rewarding one to work with, and how do you make a plain egg express feelings? In episode #42 of our podcast Yellow Brick Road, we discuss a bunch of characters from different commercials. Senior Animator & Animation Director Rickard Engqvist and Supervising Animator & Head of Keyframe Animation Raoul Cacciamani walk down memory lane and talk about characters like the Freddy (“spokeschameleon” for Müller Milch’s Froop), Frank the Sheep (“spokessheep” for Swedish telecom brand Tele2), Vinnie (“spokeshorse” for ATG), the oddball Brilleland eyeballs and the German oldtimer Kleine Hunger (spokesperson for Müller Milch) Also: the toe fungus film that made it to Superball and a trip around the world in an animated puppet world for flygresor.se.
On this week's episode the group talks about Rachel and Jaime hosting the Somos upfront at The Soho House, Jaime going to New Orleans for one night, and Rachel taking on an important position at the ACOG. On “Bochinche Bites” Jaime dishes on a congressman passing gas on live television, an Air B&B spot with hidden cameras and a vegan suing Burger King. On this week's Frankspiracy News Frank believes the sinking of the Titanic was an inside job. The crew interviews singer Melaner Quiroz about her experience on the singing competition show “Reina De La Canción”, her love Juan Luis Guerra, and advice for aspiring singers who want to pursue their musical dreams like she did. On this week's Que Lo Que Quickie, the group chats with Senior Animator for Mass Appeal, Hector Arias. He tells us about growing up in Williamsburg before it got taken over by hipsters and shares insight on some of his professional animator/motion designer for projects like the Showtime Wu-Tang Clan documentary. FUCHILA FRESHENERS LOL DISCOUNT CODE “LOL20” at https://www.fuchilafresheners.com/ Rachel’s Live Shows in NYC UCB Sketch 301 Class Show Sunday, November 24th 4:30 PM UCB Hell’s Kitchen Bragging Rights Friday, December 6 8:00 PM The People’s Improv Theatre Tkts- https://thepit-nyc.secure.force.com/ticket/#sections_a0F1I00000A2ecVUAR Peep “Stevie B. The Movie” by @Hectah / @MassAppeal: https://youtu.be/KnrGIH9KpTI IG/FB @WeAreLatinosOutLoud @ melaner @Hectah TWITTER @LocaYBago @melaner @hectah Hashtag #LatinosOutLoud
In our 64th podcast we interviewed game animator Lana Bachynski. Lana is currently a Senior Animator at Blizzard Entertainment and has been working on Heroes of the Storm where she was instrumental in bringing the original character Orphea life. In addition to animating at Blizzard, Lana also has taken up the gauntlet of running the Animation Boot Camp held each year at GDC. Lana had some great insight to working in this industry as well as a genuine enthusiastic attitude that made this interview a lot of fun.
This episode of the Animation Industry Podcast features Andrew Strimaitis, Animation Director at Guru Studio who talks about mentorship and how a feedback loop can further your career (in leaps and bounds!). You’ll also learn: *The KABOOMS formula for animating characters at maximum efficiency *The #1 thing Andrew’s seen motivate animators to do their best studio work *Andrew’s best advice on how to land any entry level animation job Andrew has been animating since he was a kid, but started his professional career at Cuppa Coffee studios after graduating from Seneca college. Since then he’s gone from Junior Animator, to Senior Animator, and most recently, Animation Director for all of Guru Studio. He’s also worked on a number of shows including Paw Patrol, Ever-After High, and the stop motion show Celebrity Deathmatch. Connect with Andrew on LinkedIn: https://www.linkedin.com/in/andrew-strimaitis-8b19b732 See Andrew’s demo reel, including his animation of Slime from Mudpit: https://www.youtube.com/watch?v=j20vvB-HmTI Find out more about Guru Studio: http://www.gurustudio.com/ Learn more about this podcast at terryibele.com/animation-industry-podcast/ AND! Check out the episode of Care Bears It's Raining It's Pouring here (7:49 for Grumpy Bear's expression): https://www.youtube.com/watch?v=AJxfaQaxroE
The creative team behind the Netflix hit, Happy! will share some of their secrets and behind-the-scenes magic that went into creating this ambitious CGI character. Panellists include Luke Smith, Senior Animator, Happy! Season 1&2; and Friedl Jooste, Animation Supervisor, Axis Animation.
Cartoons are more than just funny animated short films, sometimes they can inspire kids to grow up to become animators themselves. Follow Lead Animator and Supervisor Christina Sidoti and Senior Animator & Director Richard Engqvist for a stroll down memory lane as they discuss the cartoons that shaped their childhood and evoked their love for animation. Is it possible to watch too much cartoons and how will today’s unlimited access to animated entertainment affect the future of the kids that grow up today?
The Rusty Animator Podcast: Animation| Animators| Art | Rusty Gray
Ever wondered what it takes to make it to Blizzard as a Senior Animator?How about making it to Blue Sky and Sony for a feature?Or what a pro that's done all this – wishes he did differently as a student?Joseph Holmark shares it all in this episode.Joseph Holmark's Demo Reel: How to Rapidly Overcome Your […] The post RA Animation Podcast #11- Learning Confessions of a Blizzard Cinematic Senior Animator appeared first on Rusty Animator.
In-Ah Mellor (Roediger) is a Senior Animator who has worked at places like Framestore, Sony, Double Negative, MPC and several others. After extensive studies of 2D and 3D animation -- at Gobelins, L'école de L'image in Paris, France and Filmakademie Baden-Württemberg, in Germany -- her first job was working on Harry Potter, the Goblet of Fire at Framestore in London. Some of her credits include films like The Smurfs, Hotel Transylvania, Cloudy with a Chance of Meatballs, Where the Wild Things Are, Guardians of the Galaxy and many others. Throughout her career, In-Ah has received multiple awards, including VES Award Nomination for her work on the character of China Doll in the 2014 feature Oz the Great and Powerful. She has been teaching at several schools and workshops. Currently, she resides in Vancouver, Canada and teaches character animation at VanArts. In this Episode, In-Ah and Allan discuss subjects like working overtime, tips for a successful reel and how -- and when -- to negotiate a salary raise. For more show notes, visit www.allanmckay.com/112/.
Marty Walker is a senior animator and technical director at Bento Box Studios in Atlanta GA. Originally from Bowie Maryland, Marty studied animation at the Art Institute of Washington. He worked freelance jobs while in college and has worked as an animator at several studios. His current position at Bento Box has him doing everything from digital design to hand-drawn animation. We talk about all of that and more in this episode. Marty's website Bento Box Mentioned People/Companies Floyd County Productions Max Fleischer Fred Moore Art Institute of Washington PBS Kids World Wildlife Fund Patrick Smith Mike Valencourte Mentioned Tools Toon Boom Harmony Adobe After Effects Animation Mentors Mentioned TV/Movies Bob's Burgers (TV) The Awesomes (TV) Legends of Chamberlain Heights (TV) Out There (TV) Archer (TV) South Park (TV) David S Pumpkins (TV) Trollhunters (TV) The Incredibles (movie) Garfield and Friends (TV) Daniel Tiger's Neighborhood (TV) Dawn of the Croods (TV) Rick and Morty (TV) He-Man and the Masters of the Universe (TV) Thunder Cats (TV) The Amazing World of Gumball (TV) Steven Universe (TV) Other Mentions The Little Whirlwind (animated short) NAFTA Gobelins (Art School) Podcast Credits: Pat Bollin: Host Jeremiah Clark: Co-Host Adam Greenlee: Editor Opinions expressed by guests are their own, and not necessarily endorsed by their employer, past present or future, nor by Creator Forge, LLC.
CG Chatter Podcast: The Art, Business, and Lifestyle of Creating Computer Graphics
In this episode of the CG Chatter Podcast, I chat with Ed Hull, Senior Animator at Turbine Games, about how he found his way to animation, how to not get burnt out at work, and why one should never stop learning. Learn more at cgchatter.com.
Dave Zaboski picked up a crayon as a child and never put it down, dedicating his life to the creative arts. He is a classically trained painter and illustrator. As a Senior Animator with Disney, Sony and Warner Bros., he has contributed his talents to the contemporary classic films Beauty and the Beast, Aladdin, the Lion King, Pocahontas, The Hunchback of Notre Dame, Hercules, Tarzan, The Emperor’s New Groove, Fantasia 2000 and more. Listen to episode [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
Alan Murphy, Atari Animator Alan Murphy was Senior Animator at Atari, where we worked from 1980 through 1987. Alan created the graphics for the Atari 8-bit versions of Defender, Xevious, Galaxian, Countermeasure, Pac Man for the Atari 5200, Demons to Diamonds for the 2600, and many other games. He also worked with engineers at Atari Research on research projects and prototyping, and designed specs for game art and animation systems. This interview took place June 15, 2015. Teaser quotes: “So I did these animations of Mr. and Mrs. Pac Man going across the screen and then they came back the other way and there were little babies. Namco came along and said 'uh-uh...that's a little too suggestive.'” “As far as I know, I think that was the first easter egg by an artist.” Links: Countermeasure Easter Egg Animated Gauntlet Commercial
In our 11th podcast, we get some time to chat with Michael Jungbluth who is a Senior Animator at ZeniMax Online Studios and also heading up the first ever Animation Bootcamp at GDC! Listen to his thoughts on animation, the gaming industry, and GDC.
With the evolution of gaming technology, what is the role of the animator in today’s games industry? Are new technologies like motion capture and artificial intelligence replacing the animator? How do animation skills translate to the needs of the gaming industry? What new skills must animators learn to keep up? Hear from experts as they give insight into this booming industry.Panelists: Eric Armstrong, Senior Animation Director, Electronic Arts Canada and Theodore Pratt, Senior Animator, Electronic ArtsModerated by: Angela Love, Instructor, Art Institute of Pittsburgh
We have another great episode of Geek Vibes Interview as we interview Sony's Senior Animator, James Ward. James stops by Geek Vibes Nation to talk Spider-Man Into The Spider-Verse and more. Support this podcast at — https://redcircle.com/geek-vibes-nation/donationsWant to advertise on this podcast? Go to https://redcircle.com/brands and sign up.