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“Good luck! You'll need it!” The twin-stick shooter never fully caught on in the arcade's golden age, and yet, some years after the beloved Robotron 2084, Eugene Jarvis and his team returned to that particular mechanical interface wellspring for another go round, with 1990's spiritual successor Smash TV. Leon, Jesse, Michiel and community contributors scream bloody murder at Smash TV's ultraviolent, loud, frenetic, brutal and relentless dystopian 1999 gameshow. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_659.mp3 Music featured in this issue: 1. Studio 1 by Jon Hey edited by Jay TaylorYou can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
My guest today is the American video game designer and programmer Eugene Jarvis. Born in California, he studied computer science at Berkeley, where, in the basement of the physics laboratory, he played the early video game Spacewar. After graduating he worked for Hewlitt Packard, but quit after three days to join Atari, where he began programming for some of the first computerised pinball machines. In the late seventies he joined Williams where he and a colleague came up with the idea for a side-scrolling arcade game set on an alien planet. Defender became a hit in the arcades; the game has grossed more than $1.5 billion since 1981. More hitsfollowed: Robotron 2084 –– the first twin-stick shooter -- Smash TV and Cruis'n USA. In 2008, my guest was named DePaul University's first Game Designer in Residence. He remains the only game-maker to have one of his creations featured on a U.S. postage stamp. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
The co-founder and President of Raw Thrills shares his stories of getting into gaming, his time with Steve Ritchie, Atari, Williams, and now Raw Thrills and their development of Pulp […]
Alan Baba and 40 Thieving Gets – hammer those muthafu**ers! It's all Trollnads' fault!!! Eugene Jarvis at Arcade Club!
Victor Lucas welcomes Go Mecha Ball creator, Jakob Wahlberg and arcade legend and creator of games like Defender, Robotron 2084 and Smash TV, Eugene Jarvis, to the Basement! Watch EPN: YouTube.com/EPNtv EPN Live: Twitch.tv/EPN EPN Shorts: tiktok.com/@theelectricplayground Official EPN Merch: EPN.tv/Merch Thanks for LISTENING/SUBSCRIBING/SHARING/REVIEWING Vic's Basement! #PlayForever
Today, we're going to tell you the history of Defender, the side-scrolling shoot em' up released in 1981. We'll cover its history as part of the career of Eugene Jarvis, its creator. Along the way, we'll look at some of his early work on pinball machines at both Williams and Atari. Finally, we'll talk about what the impact that Defender had on gaming history. Let's fight the alien menace on today's Trip Down Memory Card Lane.
Sure, Defender, Smash TV, Narc and Cruis'n were huge games, but this man helped usher in multi-ball! Pinball pioneer turned arcade cabinet rock star Eugene Jarvis joins us with stories about transitions and triumphs.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainFeaturing the music track Liberation by 505Please consider supporting the show by pre-registering for our Season Two Kickstarter at www.thefourthcurtain.com/kickstarter
Eugene Jarvis cut his teeth in the Atari pinball division before going on to produce the groundbreaking Defender for Williams Electronics. Also for Williams (contracted as Vid Kids, his new company with Defender co-creator Larry DeMar) was Stargate, Robotron: 2084 and Blaster. Jarvis left Vid Kids in 1984 to attend Stanford University where he gained an MBA in 1986. He then returned to Williams to design the OTT run and gun title Narc (programmed by George Petro) and, with Mark Turmell, Robotron's spiritual successor, Smash TV. To this day Eugene produces popular arcade video game titles for his own studio, Raw Thrills Inc.
Part 2: Eugene Jarvis cut his teeth in the Atari pinball division before going on to produce the groundbreaking Defender for Williams Electronics. Also for Williams (contracted as Vid Kids, his new company with Defender co-creator Larry DeMar) was Stargate, Robotron: 2084 and Blaster. Jarvis left Vid Kids in 1984 to attend Stanford University where he gained an MBA in 1986. He then returned to Williams to design the OTT run and gun title Narc (programmed with George Petro) and, with Mark Turmell, Robotron's spiritual successor, Smash TV. To this day Eugene produces popular arcade video game titles for his own studio, Raw Thrills Inc.
[Segui @simone_atariteca su Instagram] Dove l'Omone vi parla di un videogioco modesto che nelle intenzioni di Eugene Jarvis si accontentava di fare record di incassi, incetta di premi, e storia dei videogiochi.#defender #williams #videogiochi #retrogaming #playstation #arcade #videogamesSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl canale YouTube dei Vintage People: https://www.youtube.com/@VintagePeople2022/featuredLa sigla di Atariteca è stata gentilmente offerta da Bluefixxer: https://bluefixxer.bandcamp.com/releases Per tutto il resto c'è il sito di ATARITECA: https://ataritecapodcast.it### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Telegram: https://t.me/ataritecaInstagram: https://www.instagram.com/simone_atariteca/Spreaker: https://www.spreaker.com/show/i-cugini-in-pilloleiTunes: https://podcasts.apple.com/it/podcast/atariteca-podcast-il-blister-di-retrogaming/id1450447434Google Podcast: https://podcasts.google.com/feed/aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvMjgzMzQzMC9lcGlzb2Rlcy9mZWVk?sa=X&ved=0CAMQ4aUDahcKEwiotsrWmuztAhUAAAAAHQAAAAAQAQSpotify: https://open.spotify.com/show/37nor4fAfKcFCQu9uT9NYmFeed: https://www.spreaker.com/show/2833430/episodes/feed
Today we talk about DePaul University getting its largest donation from Eugene Jarvis and his wife (you may know him from Cruisin USA), Usain Bolt stepping into the esports arena, and Axie Infinity getting $600 Million dollars in NFT money stollen.
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code. Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code. Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code. Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
#VideoGames #Arcade #Robotron #RetroIf someone says "yeah this game is just like Robotron", my friend Shane R. Monroe responds with "No...It AIN'T!!!". This 5min review is for you, Shane. But be warned...I suck!YouTube link to this show: https://youtu.be/3llcT_vSKzs5 min. Gaming With Mike on YouTube: https://www.youtube.com/playlist?list=PLvke-gQ4wgZLVdfctzPZw7P-UERFmN6TEIf you like this video, please hit that Like button! Subscribe and hit that notification bell, as well! Follow us here:Email: TheWatchMenShow@gmail.comFacebook: https://www.facebook.com/TheWatchMenShow/Twitter: https://twitter.com/TheWatc63749470Thank you for spending your time with 5min Gaming With Mike!
In this episode, Frenchpet plays Smash TV on the Original XBox! He discusses buying non-alcoholic beer, predicting the fall of society via Smash TV, releasing 12 episodes a month and the story of the game's ending (or lack thereof). He also talks about involuntary sobriety, going to Dollarama, buying essential versus non-essential stuff, contraband blow dryers and Jeff Bezos getting too overpowered like a videogame final boss! Follow our socials for more Frenchpet madness! Facebook: https://www.facebook.com/frenchpet/ Twitter: https://www.twitter.com/frenchpet/ Instagram: https://www.instagram.com/frenchpetpodcast/ Linktr.ee: http://frenchpet.com/
TCW Podcast Episode 132 - Eugene Jarvis We look at the life and story of Eugene Jarvis. Unique in the industry of being one of, if not the only designers to have lived through and continues to work in the lifespan of the video game arcade industry. Starting off with Pinball and working at Atari for only two weeks. Eugene came to be influential in many popular pinball, and arcade games. Always looking for that next thrill he continues his quest to this day with his company Raw Thrills developing some of the few arcade titles still being put out there. TCW 081 - The Meeting of Spacewar: http://podcast.theycreateworlds.com/e/the-meeting-of-spacewar/ TCW 059 - Williams’ Crazy Story Pt 1: http://podcast.theycreateworlds.com/e/williams-crazy-story-pt-1/ TCW 060 - Williams’ Crazy Story Pt 2: http://podcast.theycreateworlds.com/e/williams-crazy-story-pt-2/ Gorgar: https://www.youtube.com/watch?v=vylGtiR0HVA Firepower: https://www.youtube.com/watch?v=KXuQ-54pT_c Defender: https://www.youtube.com/watch?v=qq_Zvg9KlII TCW 110 - Books of History: http://podcast.theycreateworlds.com/e/books-of-history/Stargate: https://www.youtube.com/watch?v=i20vwYTf6mI Robotron 2084: https://www.youtube.com/watch?v=iHBXNWfiJow Berzerk: https://www.youtube.com/watch?v=DFSQ0Pl4KDk Blaster: https://www.youtube.com/watch?v=agEQ7YIYk0A NARCS: https://www.youtube.com/watch?v=QTgyjEgnxo0 SMASH TV: https://www.youtube.com/watch?v=PRHSi4hBHSM I'd buy that for a dollar!: https://www.youtube.com/watch?v=EYdpy9ShoVU The Running Man Trailer: https://www.youtube.com/watch?v=pkAN5rGGP1M Total Carnage: https://www.youtube.com/watch?v=gbtlOTTz_Xc TCW 087 - Virtual History: http://podcast.theycreateworlds.com/?s=Virtual+HistoryCruis'n USA: https://www.youtube.com/watch?v=9Srk9mrMBD8 Target Terror: https://www.youtube.com/watch?v=Odp0vkk7Hbk Big Buck Hunter Pro: https://www.youtube.com/watch?v=fQE5WQh2iGY New episodes on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
For those of us who grew up in the 1980s and 90s, the arcade was a home away from home. And most likely we were playing a video game that was the creative genius of a scrappy group of renegade designers in Chicago. In his film Insert Coin (2020), director Josh Tsui captures what it was like for the fellows at Midway Games to revolutionize the video game industry. And along the way, Josh perfectly captures 1990s pop culture. Full episode and show notes: https://www.alamopictures.co.uk/podcast/insert-coin-video-games/ Subscribe to Factual America: https://linktr.ee/FactualAmerica Follow Factual America: YouTube Facebook Instagram Twitter
On this week's episode of The Game Informer Show, we discuss a handful of the games we've been playing recently. Okay, it's just Cyberpunk 2077, but that game is still a handful. We're also joined by community member Bob Buel (of the 99 Questions podcast), who won an auction during Extra Life to be on the show, and he talks about some games he's been playing, like Astro's Playroom and Tetris Effect: Connected. At the end of the show, we interview arcade industry vet Eugene Jarvis who talks about his work on games like Defender, Robotron, and Smash TV. Jarvis also shares more about how fans would try to cheat old arcade games for free plays. It's a full show, but we make time for another fantastic round of community emails in there somewhere. So please join Kim Wallace, Andrew Reiner, Liana Ruppert, Bob Buel, Alex Van Aken, and myself for another wild and ever-entertaining episode! Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @benjaminreeves to let me know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show! Our thanks to The Rapture Twins for The Game Informer Show's intro song. You can hear more of their music at their website. To jump to a particular point in the discussion, check out the time stamps below. Intro: 00:00:00 Cyberpunk 2077: 00:01:42 Astro's Playroom: 00:29:22 Tetris Effect Connected: 00:30:48 Community Emails: 00:32:49 Get Rekt: 01:09:07 Eugene Jarvis Interview: 01:14:49
We often think of trade shows today as just gimmicky PR extravaganzas that rarely surprise and amaze, with most big reveals having been leaked way before hand, and little revolutionary happening on the show floor. The Amusement & Music Operators Association International Exposition of Games and Music in 1980 was everything but though, with some (pun intended) game changing reveals, as the market shifted with old companies pivoting, new, global players entering the fray and new technology and game play innovations forever changing what consumers would expect from a visit to the arcade. Join Karl and Ethan of The History of How We Play, as we deep dive into the historic turning point that was the 1980 AMOA. Links: https://thehistoryofhowweplay.wordpress.com/ https://www.amusementexpo.org https://www.amoa.com/ https://www.homeleisuredirect.com/pinball-machines/buying-advice/what-are-solid-state-pinball-machines.html https://en.wikipedia.org/wiki/Bally_Manufacturing https://en.wikipedia.org/wiki/Midway_Games https://en.wikipedia.org/wiki/Arcade_cabinet http://allincolorforaquarter.blogspot.com/2014/01/video-game-mythbusters-was-rally-x-hit.html https://www.mobygames.com/game/king-balloon https://www.mobygames.com/game/tank-battalion https://www.mobygames.com/game/pac-man https://www.mobygames.com/game/spectar https://www.mobygames.com/game/rally-x https://www.mobygames.com/game/space-panic https://videogamenewsroomtimemachine.libsyn.com/joe-morici-interview https://www.mobygames.com/game/crazy-climber https://www.mobygames.com/game/arcade/radar-scope https://en.wikipedia.org/wiki/Nintendo https://www.mobygames.com/game/star-castle https://www.mobygames.com/game/battlezone_ https://en.wikipedia.org/wiki/Data_East https://en.wikipedia.org/wiki/DECO_Cassette_System http://youtube.com/watch?v=QrCeO6H1jFg http://videogamekraken.com/video-action-ii-by-universal-research-laboratories https://en.wikipedia.org/wiki/Stern_(game_company) https://www.mobygames.com/game/berzerk https://www.mobygames.com/game/defender https://rawthrills.com/ https://en.wikipedia.org/wiki/Eugene_Jarvis https://comicbook.com/gaming/news/infinity-war-defender-mini-game-price-increase-defenders-netflix/ https://www.gamingalexandria.com/wp/ https://twitter.com/gamingalexandri?lang=en https://thehistoryofhowweplay.wordpress.com/ https://twitter.com/OurLostArcade https://gamehistory.org/sega-gremlin-archive/ https://www.jmargolin.com/vgens/vgens.htm
In 1979, Williams Electronics decided to expand from the pinball market to the video arcade market, but needed a dependable hand to guide the way. The task was assigned to Eugene Jarvis, a young, successful employee at Williams, who put together a team and went on to create a legend for the arcade industry. What is considered the one of the most difficult, yet one of the most successful arcade games of all time, this is the history and story of Defender. A special thank you to Techno Mage for allowing use of their content in this episode. If you enjoyed their music, check out their webpage: https://technomage.bandcamp.com You can also follow them on social media and support them on Patreon by clicking the above link. --- Send in a voice message: https://anchor.fm/thearcadefiles/message
An in-depth discussion with John Newcomer, designer and lead developer of one of the most unique and enduring arcade games of the Golden Age, Joust. John talks to The Ted Dabney Experience about his influences and inspirations, hits and misses, his design philosophy, videogame violence and working with Eugene Jarvis, Warren Davis and the late, great Python Anghelo at Williams Electronics. And rubber chickens.
Episode 58: The King of the Knights Pt 2 w/ Eugene Jarvis by Round Table Discussions
Trailer to Part 2 w/ Eugene Jarvis by Round Table Discussions
Episode 58: The King of the Knights Pt 1 w/ Eugene Jarvis by Round Table Discussions
Victor Lucas welcomes one of his game development heroes, the legendary Eugene Jarvis to the Basement! The duo discuss every aspect of Eugene’s 40-year+ career making some of the best games of all time, including Vic’s favorite arcade game: Robotron 2084!! TIME STAMPS 00:00 – Intro Eugene and Raw Thrills! 01:57 – Did You Always … Continue reading "Episode 238 – Arcade Legend Eugene Jarvis!! (Robotron! Jurassic Park! Defender! Halo Fire Team!)"
Warning: this podcast contains strong language so probably best to listen when the little uns aren't about. Yes, THAT Eugene Jarvis. He's kindly answered an email Q&A before but this time he's agreed to take on our Adrian in one of our most delightful podcasts to date. From Defender to Robotron, Stargate to Smash TV, his work continues to entertain us to this very day. And his current outfit Raw Thrills goes from strength to strength in the industry that we love the most, everything he touches seemingly turns to gold. So enjoy the stories, enjoy the banter, and pay tribute to a true gaming legend. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
TDE talks to Q*Bert co-creator Warren Davis about the early days of videogame design at Gottlieb, lost Laserdisc classic Us Vs Them, his time at Williams Electronics working alongside Eugene Jarvis, and hanging out with Aerosmith.
Dave talks about a customers 1979 Atari Superman pinball he is restoring. He remembers a seminar about Steve Ritchie and Eugene Jarvis and their time at Atari. Williams flippers and reworked target banks. Dave gives instructions on how to put LED's into Superman. We are back to reviewing and repairing pinball machines!
Eugene Jarvis returns for Round 2 with the RcadeRadio team in our season finale episode. This episode contains bonus pre-show and post-show chit chat with the hosts and their guest, so strap in for the ride of your lives as Eugene, Adam and Mark take you down both vintage and contemporary topics in our 50th episode. Original Air Date 08.30.18 --- Support this podcast: https://anchor.fm/rcaderadio/support
Listen in on our extended interview with Raw Thrills' veteran game designer Eugene Jarvis. This podcast includes bonus content with a discussion on AI and why it won't work (especially with cars). Funny stuff. We then move on to the show and interview Eugene for a solid hour before he has to duck out. Never fear! Eugene's returns in the season two finale for more insights on the industry! Original Air Date: 06.28.18 --- Support this podcast: https://anchor.fm/rcaderadio/support
Finish him, ARGonauts! Mortal Kombat co-creator John Tobias graces us with his presence to discuss the franchise he helped build into a pop culture sensation, as well as what went behind the development of the characters and lore we all love. What were the main inspirations behind Mortal Kombat? How did John become friends with Ed Boon, Eugene Jarvis, and other all stars from Midway's past? What did John work on prior to Mortal Kombat? Where did the idea from Goro come from? We get into these questions, and more! It's not just all Mortal Kombat, though! We also get into John's days after Midway with Studio Gigante and releasing Tao Feng: Fist of the Lotus, plus his involvement in the upcoming documentary Insert Coin. There's even some discussion on the Star Wars fighting game John was working on that never saw the light of day. John Tobias on Twitter Leaked footage of John's unreleased Star Wars fighting game Insert Coin (Midway documentary) We are partnered with Don't Feed The Gamers! Be sure to check them out for fan-focused gaming content. Got a question, comment, or suggestion for the show? Email us or send a tweet! Follow and Like ARGcast! Twitter Facebook Follow David Follow Robert
Episode 0001: We Die! Our powers have doubled (recording time) since the last time we met so get ready! Albert and Mike return along with help from Cantina Cast co-host Jonesy and Cantina Cast Discord's Veteran Joe to cover the woolly mammoth that is Chapter 1! There's a crap ton of stuff to cover so stop reading this and just jump on in: News from the front lines! Ready Player One should break $500 million worldwide! Host reactions to the movie adaption Armada is a GO! Galaga (1981) It has a lot of sequels New Retro Arcade: Neon version seems to be the way to go Jonesy plays a LOT of Galaga Defender (1981) Fun game, crazy controls, not for the feint of heart Choplifter comparison Defender 2 (Stargate) Asteroids (1979) Flipping game scores - this is not a thing Albert is NOT good at everything…trust me Vector graphics, simplistic game play, but boring?! Robotron 2084 (1982) Eugene Jarvis was behind this one as well as Defender Twin sticks, fast paced, lots of action Joe liked this one…he's going back for more Family Ties (1982 - 1989) Every season is on Amazon Prime Alex Keaton was a fashion inspiration Feel good family of the early 80's Horny Hippie Parents or just crazy in love? “Say Uncle” with Tom Hanks Episodes covered a lot of sensitive and controversial topics for its time The Amazing Spiderman (1962) Who was the best? Tobey Maguire, Andrew Garfield, or Tom Holland? Answer: Neil Patrick Harris The Ramones' cover X-Men (1963 - present) Favorite X-Man (or woman)? Least favorite? Green Lantern (1940) Who was your favorite Green Lantern? We love The Justice League cartoon and now you can too! Sesame Street (1969) Favorite character? “Hey, Bert!” Mr. Snuffleeupaugus, Mr. Hooper, Yip Yip Martians Cosmos (1980) “Billions of billions of billions…” Nova vs . Cosmos “Professor Wear” Mike wakes up around this point… Donkey Kong (1981) Cut scenes were cool but more on the game later in later episode Billy Mitchell was stripped?? BurgerTime (1982) Mr. Hot Dog, Mr. Pickle, and Mr. Egg Pitfall (1982) Released by Activision Editor's Note: We should have spent more time here “Jedi building his first lightsaber” Jonesy built his own lightsaber - and it works! Return of the Jedi deleted scene Right of passage for anyone The Bat Cave (1942) NOT where Batman goes to the bathroom Ben Batfleck vs. Adam West Fortress of Solitude (1958?) Didn't originate with Superman Visually synonymous with Reeves movies Fruity Pebbles (1971) vs. Off Brands Fruity Pebbles VS. Cocoa Pebbles! Fruity Milk VS. Cocoa Milk! The Redemption of Mr. Post The People (Barney and Fred) vs. Hulk Hogan Lunch Boxes Plastic vs. Metal Our favorites growing up Ninja Rap is a good rap The Last Starfighter (1984) Does the CG hold up? Anyone can be a hero storyline resonates Parallels between TLS and RPO Wil Wheaton cameo! “Video Game Available from Atari Inc.” Final thoughts on the FUN that is TLS “We Die.” Hosts: Albert “Hey, Bert!” Padilla Mike “Get Of My Lawn” Rondeau Jonesy aka “Mr. Cocoa Pebbles” Joe “Dystopia” Kane Like us, follow us, pay us here: Instagram: @TheBasementRPO Twitter: @TheBasementRPO Facebook: /TheBasementRPO Patreon: patreon.com/TheBasementRPO TeePublic:http://tee.pub/lic/mjtTM-nrguo Be kind, rewind!
Alan Baba and 40 Thieving Gets – hammer those muthafu**ers! It’s all Trollnads’ fault!!! Eugene Jarvis at Arcade Club! TIMESTAMP: What We’ve Been Up To Since The Last Podcast – 0:00:00 Arcade News – 18m 41s Pickups – 23m 03s The post Podcast 103 – Ali Baba And 40 Thieves appeared first on Ten Pence Arcade Podcast.
We look back on some of our favourite moments of the first 100 episodes of the Retro Hour podcast. Featuring LGR, Tom Kalinske, Al Lowe and more! All Your Bass competition: [http://www.theretrohour.com/win-all-your-bass-weekend-tickets/](http://www.theretrohour.com/win-all-your-bass-weekend-tickets/) Thanks to our amazing donators this week: Jakob Eskstrom, Adrian Herridge, Mathew Cooper, Neil Corbett Our website: [http://theretrohour.com](http://theretrohour.com) Our Facebook: [http://www.facebook.com/theretrohour/](http://www.facebook.com/theretrohour/) Our Twitter: [http://twitter.com/retrohouruk](http://twitter.com/retrohouruk) PLAY Expo Blackpool tickets: [https://www.playexpoblackpool.com/](https://www.playexpoblackpool.com/) Show notes: A Hundred Crowns - The Highs: [https://youtu.be/UoVPhCBQrWQ](https://youtu.be/UoVPhCBQrWQ) Tower 57: [http://tower57game.com/](http://tower57game.com/) Best retro games at Christmas?: [http://bit.ly/2BrJgwm](http://bit.ly/2BrJgwm) Gameshell: [http://kck.st/2z0JlXo](http://kck.st/2z0JlXo) EMU VR: [http://bit.ly/2CgRwvR](http://bit.ly/2CgRwvR) LGR: [http://www.theretrohour.com/clint-from-lazy-game-reviews-joins-us-the-retro-hour-ep33/](http://www.theretrohour.com/clint-from-lazy-game-reviews-joins-us-the-retro-hour-ep33/) Eugene Jarvis: [http://www.theretrohour.com/defender-the-story-of-an-arcade-legend-with-eugene-jarvis-the-retro-hour-ep75/](http://www.theretrohour.com/defender-the-story-of-an-arcade-legend-with-eugene-jarvis-the-retro-hour-ep75/) Tom Kalinske: [http://www.theretrohour.com/the-retro-hour-podcast-ep-18-segas-former-ceo-tom-kalinske/](http://www.theretrohour.com/the-retro-hour-podcast-ep-18-segas-former-ceo-tom-kalinske/) Mev Dinc: [http://www.theretrohour.com/last-ninja-2-street-racer-and-konix-multisystem-with-mev-dinc-the-retro-hour-ep38/](http://www.theretrohour.com/last-ninja-2-street-racer-and-konix-multisystem-with-mev-dinc-the-retro-hour-ep38/) Al Lowe: [http://www.theretrohour.com/the-retro-hour-episode-15-leisure-suit-larry-with-al-lowe/](http://www.theretrohour.com/the-retro-hour-episode-15-leisure-suit-larry-with-al-lowe/) Stewart Cheifet: [http://www.theretrohour.com/computer-chronicles-host-stewart-cheifet-the-retro-hour-ep46/](http://www.theretrohour.com/computer-chronicles-host-stewart-cheifet-the-retro-hour-ep46/) Gallahad/Fairlight: [http://www.theretrohour.com/the-retro-hour-episode-11-piracy-on-the-amiga-with-galahadfairlight/](http://www.theretrohour.com/the-retro-hour-episode-11-piracy-on-the-amiga-with-galahadfairlight/) Howard Scott Warshaw Pt 1: [http://www.theretrohour.com/atari-legend-howard-scott-warshaw-the-retro-hour-ep77/](http://www.theretrohour.com/atari-legend-howard-scott-warshaw-the-retro-hour-ep77/) Howard Scott Warshaw Pt 2: [http://www.theretrohour.com/e-t-on-atari-2600-the-story-of-the-worst-video-game-ever-the-retro-hour-ep78/](http://www.theretrohour.com/e-t-on-atari-2600-the-story-of-the-worst-video-game-ever-the-retro-hour-ep78/)
Nex Machina is an arcade shooter with an incredible pedigree. Super Stardust developer Housemarque teamed up with video game legend Eugene Jarvis, creator of games like Defender, Robotron 2048, and Smash TV to create a...
Em um MotherChip de ar sereno, falamos sobre coisas que vimos e sentimentos durante o BIG 2017, confundimos tacos com burritos, citamos o nome de Eugene Jarvis (criador de Robotron: 2084), ouvimos Teixeira bradar contra a nostalgia e outras coisas mais.Apoie o Overloadr: https://www.overloadr.com.br/ajudeSee omnystudio.com/listener for privacy information. Hosted on Acast. See acast.com/privacy for more information.
Em um MotherChip de ar sereno, falamos sobre coisas que vimos e sentimentos durante o BIG 2017, confundimos tacos com burritos, citamos o nome de Eugene Jarvis (criador de Robotron: 2084), ouvimos Teixeira bradar contra a nostalgia e outras coisas mais.
Housemarque is famed for its downloadable console games including Super Stardust, Dead Nation, Alienation and PS4 launch title Resogun. The veteran Finnish developer has made a name for itself crafting, precise, polished, technically accomplished and visually striking titles in publishing partnership with Sony. With its latest title, Nex Machina, launching for both PS4 and PC, Housemarque is taking its first step into self-publishing. Working in collaboration with pioneering developer Eugene Jarvis, who created arcade classics such as Defender, Robotron: 2084 and Smash TV, Nex Machina represents both a refinement and evolution of Housemarque’s design principles, as well as an opportunity for the developer to directly benefit from establishing and retaining its own IP. Here, Housemarque CEO Ilari Kuittinen and head of publishing Mikael Haveri discuss how the decision to self-publish has led to greater autonomy, a collaboration with Eugene Jarvis and how a game titled "Death Machine" could mean a new lease of life for the company. Visit us at IndieByDesign.net - Twitter: @indiebydesign - Facebook.com/IndieByDesign - YouTube -Patreon.com/IndieByDesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.
Housemarque is famed for its downloadable console games including Super Stardust, Dead Nation, Alienation and PS4 launch title Resogun. The veteran Finnish developer has made a name for itself crafting, precise, polished, technically accomplished and visually striking titles in publishing partnership with Sony. With its latest title, Nex Machina, launching for both PS4 and PC, Housemarque is taking its first step into self-publishing. Working in collaboration with pioneering developer Eugene Jarvis, who created arcade classics such as Defender, Robotron: 2084 and Smash TV, Nex Machina represents both a refinement and evolution of Housemarque’s design principles, as well as an opportunity for the developer to directly benefit from establishing and retaining its own IP. Here, Housemarque CEO Ilari Kuittinen and head of publishing Mikael Haveri discuss how the decision to self-publish has led to greater autonomy, a collaboration with Eugene Jarvis and how a game titled "Death Machine" could mean a new lease of life for the company. Visit us at IndieByDesign.net - Twitter: @indiebydesign - Facebook.com/IndieByDesign - YouTube -Patreon.com/IndieByDesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.
We talk to the arcade master Eugene Jarvis about Defender, Robotron, Smash TV and more early arcade memories! Raw Thrills website: [http://rawthrills.com/](http://rawthrills.com/) Thanks to our amazing donators this week: Steve from Wavem Studios, Darren Coles, Mikael Norrgard, Martin Williams Our website: [http://theretrohour.com](http://theretrohour.com) Our Facebook: [http://www.facebook.com/theretrohour/](http://www.facebook.com/theretrohour/) Our Twitter: [http://twitter.com/retrohouruk](http://twitter.com/retrohouruk) Show notes: New Atari console coming?: [http://bit.ly/2suXVBY](http://bit.ly/2suXVBY) Xbox One to play Original Xbox games: [http://bit.ly/2rQaZ4r](http://bit.ly/2rQaZ4r) Less than 2% of Xbox One use is backwards compatibility: [http://bit.ly/2t7QNcP](http://bit.ly/2t7QNcP) Alex Kidd in Miracle World 2: [http://bit.ly/2rmmQob](http://bit.ly/2rmmQob) Funny glitch from Fifa '94 inspires Mockumentary: [https://youtu.be/NNOxofVJRXM](https://youtu.be/NNOxofVJRXM)
TIMESTAMP: What we've been up to since the last podcast – 0m 0s Timewarp Arcade Walkround - 03m 7s More of what we've been up to - 23m 10s Arcade News – 36m 33s LINKS: Arcade Club Floor 2 video Timewarp Arcade Facebook Page Museum of Games and Gaming Monaco GP TTL game reprogrammed on FPGA board. Amazing. Tamba arcade opens on the isle of Jersey. Vertigo Arcade opens in the Trocadero 5D World. Eugene Jarvis waxes lyrical about the current arcade scene. Soviet Union Arcade vid Arcade Expo 3, 17 - 19th March, Museum of Pinball, Banning CA. RGDS Podcast - Best Game of 1981 Retro Games Night at The Batcave Check the 10p High Score League Table (STILL) NEXT SHOW'S GAME: Metal Slug X, 1999 SNK. Default settings, which are Lives: 3, Difficulty: 4, Time: 60, Play Manual: On. NO CONTINUES! Submit your score on Twitter with #10pScore, or on Facebook as a comment on our podcast post. Pictures please!
Dan Loosen, founder of the Midwest Gaming Classic and co-founder of GOAT Store, is the guest host on RcadeRadio for this episode which originally aired March 2nd, 2017 at 8:15pm CST on our YouTube channel! Along with business partner, Gary Heil, Dan runs the premiere midwest arcade, pinball, console, and gaming convention: Midwest Gaming Classic. He tells some great stories about past guests like Ben Heck and Eugene Jarvis. He also talks about upcoming guests for this year's MGC. Have a listen! - Original Air Date: 03.02.17 --- Support this podcast: https://anchor.fm/rcaderadio/support
September 12, 2016 "The Howitzer and Buzz-saw Show" on Pittsburgh Podcast Network | Episode #008 With fall fast approaching, the Howitzer and Buzz-saw celebrate the spirit of the season with an all football show. LISTEN to the Podcast show right here below or on iTunes, Soundcloud, Google Play Music and TuneIn via “Pittsburgh Podcast Network” Episode Show Notes First, George and Mike discuss the crazy first two weeks of the college football season. To do this, your favorite sports genius' welcome a former high school classmate of Mike's, Pittsburgh Central Catholic and Kent State legend Eugene Jarvis to the HBS. Is the SEC still the best conference in the country? How much better is Alabama than everyone else? Will the Big 12 be left out of the college football playoff? Which elite program can rebound after suffering an early season loss? The trio plays the always fun game of "contender or pretender?" while Mike plays defense attorney for Notre Dame. The final hour of the show focuses on the incredibly popular and incredibly asinine professional variety, the National Football League. Neal Coolong, Senior Editor of NFL sites with USA Today, joins the program. Before analyzing any play on the field, the show takes a more serious turn with a debate of Colin Kaepernick's protest over the national anthem. Has Kaepernick's message been successful? Would his message have been better coming from someone else? Did socks depicting police as pigs, social media posts, and explanations to the media inadvertently hinder his message? Despite an off-season of controversy and being without Le'Veon Bell for three weeks, what are reasonable expectations for the Steelers this season? Even with Tom Brady's absence for four games, are the Patriots still the team to beat? Can Denver's defense carry the Broncos to a title defense? Will this finally be the year the Raiders put it together and reach the playoffs? Who will miss their injured quarterback less, Dallas or Minnesota? Is Green Bay overrated at all? Who is the favorite of the forever bizarre NFC East? George, Mike, and Neal give their postseason and Super Bowl predictions. Unfortunately, their predictions are quite similar. Enjoy another entertaining and surely dramatic year of football as the Howitzer and Buzz-saw conquer sports radio, one day, at a time.... Follow on Twitter: @PghPodcast, @HowitzerBuzzsaw, @Gerbo3, @MikeAsti11, @nealcoolong HOW TO LISTEN: – All shows on the “Pittsburgh Podcast Network” are free and available to listen 24/7/365 worldwide. Audio On-Demand in your hand on smartphone, tablet, laptop and desktop computers. SEARCH: Pittsburgh Podcast Network on all listening platforms and all of the shows on the network delivered to you feed. – APPLE users can find us on the iTunes and Podcast app. – ANDROID users can find us on Google Play Music, – ALSO available to listen on ALL computers, tablets, and smartphones via SoundCloud, Stitcher Radio or tunein radio, website or apps. • iTunes Podcast: http://bit.ly/ppnitunes • Google Play Music: http://bit.ly/PGHGPM • tunein Radio: http://bit.ly/ppntunein • Stitcher Radio: http://bit.ly/ppnstitcher • SoundCloud: http://bit.ly/ppnsoundcloud Produced at talent network, inc. by the Pittsburgh Podcast Network. • http://twitter.com/PghPodcast • http://PittsburghPodcastNetwork.com • http://facebook.com/pittsburghpodcastnetwork Sponsor-PPN-Web-2-768x432
“The fast-action arcade hit!” We begin tonight by looking back on what is the oldest game to ever have been part of My Favourite Game. Released in 1982, Eugene Jarvis and Larry DeMar’s Robotron 2084 was one of the first of the twinstick shooter genre, coming out in a golden era of the genre alongside […]
Recorded on June 26th, 2012 with Brian Fife, James Fingal, and Thomas Westberg. Brian, Jim and Tom talk about beloved games and give some general background on their goals and interests regarding games. They each provide the following background info: Five games you love A game you wish you loved, but you can’t Your most memorable gaming experience A pet peeve in gaming (something that is easy to fix or avoid) A wish or dream (something that is hard to fix or do) What games you are playing now [Editor’s Note] There was a technical error with this recording and some of Jim’s discussion right at the beginning was lost. Links to Referenced Items: Planescape: Torment, Fallout 1, Mirror’s Edge, Assassin’s Creed, Shadow of the Colossus, Ico, The Last Guardian, Red Faction: Guerilla, Homefront, Robotron:2084, Eugene Jarvis, Larry DeMar, World of Warcraft, ToeJam and Earl, Geometry Wars, Inferno, Portal, Tempest, Space Invaders, Vector Graphics, Battlezone, Fake Sponsor: Weighted Companion Cube, Nethack, Colossal Caves, Zork, Roguelike Games, Rogue, Angband, Ancient Domains of Mystery, X-Com: UFO Defense, X-Com: Terror From the Deep, Hunters (iOS), Masters of Orion 2, The Ur-Quan Masters, Twilight Imperium, Fable, Peter Molyneux, Grand Theft Auto 3, Mass Effect, Star Wars: The Old Republic, Penny Arcade: Backstory in The Old Republic, Natural Selection, Natural Selection 2, Tribes, Unknown Worlds Entertainment, Duke Nukem Forever, Left 4 Dead, Warhammer 40k: Dawn of War, Rise of Nations, NBA Jam, Double Dribble, Tony Hawk 2, Tecmo Bowl, Robo Rally, Little Big Planet 2, New Super Mario Bros. Wii, Journey, Klax, Klax Strategies, Zelda, Golden Cartridge, Dwarf Fortress, Elder Scrolls, Curses, Eve Online, Fake Sponsor: Horse Armor, AT-AT Greyhound Costume,, Chicken Wing, Orisinal Games, 45 minute Baron Run, World of Warcraft - Karazhan, DKP, Halo Reach, Gears of War, Team Fortress, Counterstrike, No Zombies Allowed, Draw Something, Words with Friends, Super Smash Bros., Raving Rabbids, Kingdoms of Amalur: Reckoning, Penny Arcade - Priorities, Red Dead Redemption, Borderlands, Skulls in Halo, Sith Slave: The Old Republic, Apocalypse Daily, Real Money Trade, Black and White, Sim City Deluxe, Populous, Civilization, The 10 year Civ Game, Elder Scrolls: Oblivion, The Witcher, Elder Scrolls: Skyrim, The Darkness: 2, Alan Wake, Lone Survivor, Superbrothers: Swords and Sworcery, Diablo 3, Torchlight 2, Tobolds: Workification, Gauntlet, World of Tanks, League of Legends, Jetpack Joyride, Carcassonne, Ascension, Sins of a Solar Empire: Rebellion.