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Patrick discusses the alarming revelation that nearly 150 Catholic hospitals provide transgender surgeries and hormone therapies to minors, contradicting church teachings. He emphasizes the irreversible harm done to these children and calls on church leaders, investors, and parents to take swift, decisive action. This highlights the urgent need for accountability and moral integrity in our healthcare and religious institutions. Nearly 150 Catholic Hospitals Provided Transgender Surgeries or Drugs to Children (00:39) Audio: Critical Race Theory takedown by Condoleezza Rice on “the View” (18:37) Kevin - Can you give some more details that purchasing stock in a company that is wrong might be bad. I assume that anyone who as invested in some of these big companies would be judged harshly. I think that is wrong. (21:42) Thomas - Why don't you care about circumcision if you are concerned with gender changes? (30:05) Erin (email) – I feel the Holy Spirit in an intense way during Communion. Do other people feel this? (35:51) Kathryn - Our child believes he is transgender. What can we do? (41:25)
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Kevin Can't Get Sick, Vicki Hates KVJ and BirdleJuice For President Learn more about your ad choices. Visit podcastchoices.com/adchoices
Kev and Jonnie talk about a number of demos they have tried recently. Timings 00:00:12: Theme Tune 00:00:43: Intro 00:02:46: Feedback 00:07:29: What Have We Been Up To 00:25:41: News 00:33:12: Demo Bonanza 00:33:21: Lightyear Frontier 00:43:04: Southfield 00:50:19: Rusty’s Retirement 00:57:36: Mika And The Witch’s Mountain 01:04:11: Outro Links Rusty’s Retirement Vertical Moment Ikonei Island Info Update Kynseed Big Build Update Farming Simulator 23 Content Update #23 Outbound Steam Page Outbound Kickstarter Page Lightyear Frontier Southfield Rusty’s Retirement Mika and the Witch’s Mountain Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:00) Al: Just before we get into this week’s episode, I need to apologize. We had a few audio issues in this episode, so yeah, sorry for that. We’ll get them sorted for next time. (0:00:44) Kevin: Hello farmers and welcome to another episode of the harvest season my name is Kevin, and I’m joined by our beautiful co-host (0:00:55) Kevin: There you go and today we’re here to talk about the cottagecore games whoo and all that (0:01:03) Kevin: More specifically actually we have a sampling platter of (0:01:08) Kevin: cottagecore games today because we (0:01:11) Kevin: Went out and tried some demos (0:01:14) Kevin: You know we’re gonna have I think we played with two each (0:01:20) Kevin: So there’s gonna be a yeah a good just good amount of discussion on different games (0:01:26) Kevin: But before we get into all of that (0:01:30) Kevin: Transcripts are available in the show notes and on the website as per the always (0:01:35) Kevin: And of course we’re going to get to the news and all that stuff as usual (0:01:43) Kevin: Also, oh, we should note… (0:01:44) Kevin: that Al is here in America, where I am, so, you know, I’m looking forward to hearing his misadventures. (0:01:52) Kevin: I’m just assuming he’s just smothered in burgers right now, as is the tradition. (0:02:01) Jonnie: I assume he’s smothered in tipping eggs. (0:02:05) Kevin: Oh man, yeah that’d be good, he’s just not gonna go to any restaurants, he’s gonna stick (0:02:14) Jonnie: Honestly, it would so put me off of having to travel to America is like, ‘cause A, tipping is stupid, and B, the anxiety of it, I’m just like, “Nah.” (0:02:22) Jonnie: I don’t need to deal with that. (0:02:22) Kevin: See, look, the easiest way to do it, a pro tip for all, but, well, okay, sure. (0:02:26) Jonnie: It’s not Visit America. (0:02:30) Kevin: If you are, somehow, find yourself visiting America, the pro tip is just do the credit card if you can, because then you just write it in, and nobody has to see, nobody has to know, and it’s all there. (0:02:44) Kevin: And you’ll never see them again, so, you know, it’s fine. (0:02:46) Kevin: Okay. (0:02:47) Kevin: Let’s see. (0:02:48) Kevin: stuff though, um, we actually have some feedback? (0:02:53) Jonnie: - Yeah, some feedback from, or I guess a correction from, (0:02:56) Jonnie: or corrections were the wrong thing. (0:02:57) Jonnie: Something that Al and I missed last week when we covered “Turn Up the Boy Robs a Bank” (0:03:03) Jonnie: is that there are actually accessibility options. (0:03:07) Jonnie: Neither of us picked up that those were in there and it changes quite significantly, (0:03:13) Jonnie: I think some of my criticism of the game. (0:03:17) Jonnie: So I can’t remember all of the accessibility options off the top of my head, (0:03:20) Jonnie: but I talked a lot about how I really hated the way (0:03:24) Jonnie: that gaming works in the game. (0:03:25) Jonnie: And one of the accessibility options is automatic aiming, (0:03:28) Jonnie: which I think is a really good accessibility option for this game. (0:03:29) Kevin: Yeah, oh that is a good (0:03:32) Jonnie: If you’re into the “Turn Up the Boy” sort of law, I guess, (0:03:37) Jonnie: and want to experience it, (0:03:38) Jonnie: like it feels like a good option for that. (0:03:41) Jonnie: So just want to highlight that that’s something that we missed and it’s a cool thing that they have. (0:03:42) Kevin: Yeah (0:03:47) Kevin: Yeah, absolutely cuz like you mentioned the calm I I’m the claim I didn’t play turn of boy myself, but my brother played and I witnessed most of it (0:03:56) Kevin: the combat is the weaker portion, right the the highlights the humor and the (0:04:03) Kevin: You know the chaoticness going on so kind of sidestepping that that was a good call (0:04:09) Kevin: Yeah, so good good stuff turn it boy good on you first (0:04:14) Jonnie: Yeah, and the other thing that we’ve got to talk about, so Elle and I talked about this last week, Kiv, but it would be sacrilegious to not get your take on what you think about wildflowers being on the April 1st. (0:04:27) Kevin: Well, first, my reaction, and I think I put it in the slash, is 3 and a half grand! (0:04:35) Kevin: Oh my goodness, I had no idea, like, oh my gosh, I know Apple products are pricey/overpriced, but holy moly. (0:04:44) Kevin: Now, I didn’t, I have to see the, what the farming looked like. (0:04:50) Kevin: Looks like it’s an interesting way of doing it, but I think all in all that sounds good. (0:04:55) Kevin: It’s, it’s so weird though because like, Wildflowers is very narrative/character driven, right? (0:05:05) Kevin: Which isn’t generally speaking the focus in a first-person/VR type game, but like you guys said, it, (0:05:12) Jonnie: So have you seen have you seen how the implementation? (0:05:16) Kevin: here, let me look, I’m gonna look it up right now, but I mean, overall though, I think it’s (0:05:20) Kevin: good to do it. I do think VR/augmented reality is a good idea overall. I think we’ll get there eventually, and so, you know, each baby step like this in different formats or different ways is, (0:05:42) Jonnie: Yeah, because I guess how it works is it’s less first person and it’s more like having it up on a screen, you know, kind of like one of the many screens that you can place around with the (0:05:50) Kevin: Right. Okay. That’s what the farming looks like. Okay. All right. Yeah, that’s what it is. Okay, that is (0:05:51) Jonnie: Apple Vision Pro and you can… (0:06:01) Kevin: It looks pretty cool. Um, I (0:06:05) Kevin: like the (0:06:07) Kevin: Yeah, no the farming bit look yeah, obviously like putting it in a (0:06:13) Kevin: On a screen like that is the way to go (0:06:16) Kevin: And the farming having the plots because it’s very the (0:06:21) Kevin: simple and very square slash grid like right so I think this is a good one for that (0:06:28) Kevin: because it’d be so easy to control you like it there’s not a lot of (0:06:34) Kevin: difficulties in in managing the farming aspect so that’s cool um and on top of that eventually you can automate some of that stuff so you can just skip it out right um but yeah now that looks uh Looks great. It’s I’m so happy (0:06:51) Kevin: Wildflowers is getting a second third win whatever whatever win we’re at (0:06:56) Kevin: With the the small DLC update and now this vision pro stuff (0:07:01) Kevin: I’m curious how much longer they’re gonna keep up the development (0:07:05) Kevin: But I’m here (0:07:08) Kevin: You know, I’m here for the long haul. I haven’t fired it up in a while immediately But I’ll wait till they announce maybe they’re done with everything and then see what’s going on (0:07:18) Kevin: All right (0:07:20) Kevin: Okay, so that’s that some of the (0:07:23) Kevin: House cleaning with the tend to from last episode, but now let’s talk about what we’ve been up to more recently Johnny I’ll let you go first. What have you been up to? (0:07:31) Jonnie: What have I been up to? (0:07:34) Jonnie: Because there’s been a lot of demos and trying out a lot of stuff, I feel like I’ve sort of reverted back to some comfy kind of nostalgia games in the past week. (0:07:43) Jonnie: I’ve been playing Diablo 4, partly because it’s something that I can play with friends and I moved countries recently, so it’s a nice game to do that. (0:07:54) Jonnie: But maybe more funnily, the reason we started playing Diablo 4 is because Diablo 4 has been the news a lot in the last week because they’ve been doing (0:08:01) Jonnie: very expensive cosmetic items that has generated a lot of media attention and I keep seeing headlines like Diablo 4 enters microtransaction hell and it’s silly things right like your town portal can change colour and I think it’s like you know 50 bucks or whatever for that cosmetic and it’s not entirely fair framing because I believe it comes with some of their (0:08:27) Jonnie: Premium or quite a bit of their premium currency as well (0:08:31) Jonnie: So you can can purchase other things but the thing that’s really kind of striking to me is the (0:08:38) Jonnie: The narrative around this is kind of describing it like it’s a bad thing look, if there are people out there that want to pay $50 for a (0:08:48) Jonnie: Cosmetic item that has like it’s not even on your character as you’re running around playing the game It’s literally the thing that you use to get to and from (0:08:56) Jonnie: locations. It’s not that significant in the game. And if people want to spend that amount… (0:09:01) Jonnie: for that cosmetic and that enables the developer. And I’m putting aside who the developer is and all of those sorts of things because I don’t really want to get into that discussion. But if this extends the life of the game and they’re doing seasonal gameplay and… (0:09:13) Kevin: What’s there to discuss about Activision Blizzard? (0:09:17) Jonnie: Yeah, let’s just avoid that one altogether. But if people want to pay a lot for those sort of things, and it means I as a casual player jumping in feel no need to spend money on any of that and it means I can keep investing in (0:09:31) Jonnie: developing new content for these games then great like I feel as a just for the campaign portion of the game it is fully justified as a full press game I had a lot of fun playing the campaign and if this is how they want to monetize the long life of the game go for it like the game is still very fun I have a good time of the I have a good time playing with friends I just find a lot of the narrative around ongoing monetization if we accept that that is part of the reality of games now this is (0:10:01) Jonnie: probably the least predatory way to do (0:10:04) Kevin: Oh absolutely. My two questions are, one, all the news I heard about what little I did was about the cosmetic stuff, but is there any stuff that boosts gameplay or effects mechanics or anything like that? Okay. Okay. Yeah. (0:10:22) Jonnie: no no so so it’s all yeah it’s all purchasable cosmetics yeah none of it really affects gameplay (0:10:34) Kevin: Okay, well then that’s yeah, all right who cares then also can you earn premium currency by playing or do you just have? (0:10:44) Jonnie: uh I feel like you can but I also feel like you earn even and I might be wrong um but I feel like even if you do earn premium currency it’s at a rate that’s so slow that you might as well not earn it at all because you would have to like I don’t know how you would actually save up enough of it to purchase anything uh but I can’t remember if that premium currency is actually locked behind um like a paid season pass thing so I can’t remember if it’s locked behind (0:11:04) Kevin: It’s a word. (0:11:14) Jonnie: a slightly different version of a paywall or if those are some of the the free tiers (0:11:22) Kevin: Right. Okay. Well, they, uh, like you said, who cares, right? It’s cosmetic. (0:11:26) Kevin: So whatever. (0:11:27) Jonnie: Exactly (0:11:29) Jonnie: And maybe i’m just like slightly biased, you know, because you and I both play marvel snap and that’s their approach as well Right you you generally you don’t pay to unlock cards Well, you cannot do like spending money on the game does increase the rate that you unlock cards somewhat, but not (0:11:34) Kevin: Yeah. (0:11:44) Kevin: Right, but it’s not explicitly you don’t pay money for a card exactly. It’s generally speaking just a (0:11:53) Kevin: cosmetic that happens to get you resources that can help you generate new parts, but (0:11:59) Kevin: But yeah, no, no. Yeah, I understand (0:12:04) Kevin: I guess like I think about you know Marvel snap is actually a very apt comparison because there’s (0:12:10) Kevin: Explicitly the price tag a hundred dollar bundles. I think there’s one going (0:12:13) Jonnie: Mm-hmm, yep. (0:12:14) Kevin: on right now. And yeah it doesn’t bother me like sometimes it’s a really cool one that I kind of wish I had but it’s not the end of the world there’s plenty the game is still fun doesn’t affect it and there’s plenty of other cool cosmetics I can earn but yeah no I get you um good yeah all right good way of doing it I (0:12:39) Jonnie: Yeah, and and like so to kind of come back to the actual game you know, I’m having a lot of fun with Diablo as just a thing to jump on with friends and kill a bunch of stuff and (0:12:48) Jonnie: You know have a good time. And I think the thing that I really appreciate about Diablo 4 is level scaling So the they have level scaling so it doesn’t matter what level you are. You can play with your friends and it’s a really nice version (0:13:03) Jonnie: Yeah, so you can play with your friends like when we’re playing, you know, one of our friends was level 90 I think I was the lowest level, I was like. (0:13:09) Jonnie: At level 90, he was significantly more powerful than I was even though the mobs were sort of scaled for us, as you would expect. (0:13:21) Jonnie: But I think that’s kind of fine, right? (0:13:23) Jonnie: We were able to sort of play together and not have it be where I wasn’t doing anything, but he was also able to enjoy the fact that he had put a lot more time and effort into building a more powerful character. (0:13:37) Jonnie: I thought it’s it’s a really nice (0:13:42) Kevin: That’s that’s pretty impressive because that’s a very difficult balancing act to do (0:13:47) Jonnie: Yeah. (0:13:51) Jonnie: Yeah, and then the other thing I’ve been dipping my toe back into is Old School RuneScape. (0:13:56) Jonnie: I played Old School RuneScape when it was just RuneScape, and I love dipping my toe back into it every once in a while. (0:14:00) Kevin: - Yeah. (0:14:05) Jonnie: It’s such a goofy game. I love it. (0:14:06) Kevin: Oh man. (0:14:10) Kevin: It’s such a very distinct flavor. (0:14:13) Kevin: I was actually thinking about dipping back in just last week. (0:14:17) Kevin: I don’t remember why, but I might do that then. (0:14:20) Jonnie: Do it, Kiv. (0:14:22) Jonnie: Send me your username and I will add you and we can see each other online and oh my god, okay. (0:14:26) Kevin: Yeah. (0:14:27) Jonnie: I don’t know that you were an old-school RuneScape person, but please, please. (0:14:30) Kevin: Yeah, the middle, that was definitive middle school gaming. (0:14:37) Kevin: Yeah, what’d you do in the computer lab when you had the time or nobody caught you or whatever? (0:14:37) Jonnie: Exactly, yep, that was that was the A draw. (0:14:46) Jonnie: Oh, well maybe at some point we should do a greenhouse episode on Old School. (0:14:47) Kevin: Yeah, good stuff. (0:14:50) Kevin: I was thinking that I was about to say that stay tuned for Stay tuned for our RuneScape greenhouse! (0:14:56) Jonnie: Oh, yes. (0:14:58) Jonnie: Great. (0:14:59) Jonnie: Cool, alright, we’ll leave that one there then. (0:15:02) Kevin: I have a few things to talk about in the next episode of the M1C, but the M1C will be in the next episode of the M1C, but the M1C will be in the next episode of the M1C. (0:15:04) Jonnie: Kip, what have you been playing? (0:15:08) Kevin: Okay, it’s been a minute since I’ve been on, so I’ve got a few things. Actually, all the stuff kind of was in the last week. (0:15:16) Kevin: I’ve been playing a lot of games, I guess. (0:15:18) Kevin: First, shout out to Rainbow Road Radio, the Mario podcast host with mutual friend Alex. (0:15:24) Kevin: We covered Mario vs Donkey Kong, which came out just yesterday, well, from the time of M1C. (0:15:30) Kevin: I did not purchase the game myself, Alex did, but I played the demo. (0:15:36) Kevin: Have you played any of the Mario vs Donkey Kong games at all, Jonny? (0:15:40) Jonnie: I don’t even think I’ve ever heard of a Mario vs Donkey Kong game. (0:15:46) Kevin: Okay. So, it is, so right, the original Donkey Kong arcade game, right? The debut of both Mario and Donkey Kong. (0:15:56) Kevin: If they reinvented re-imag- I won’t even say that. (0:16:00) Kevin: This game was originally on the Game Boy Advance. They did a remake for the Switch, that’s what we discussed. (0:16:09) Kevin: It is a puzzle kind of platformer game. Essentially, you’re presented with a level with platforms and obstacles like spike pits, jumps you have to make, switches, things like that. (0:16:30) Kevin: It’s not a horizontal scrolling type level like standard mario’s, it’s just one screen. (0:16:38) Kevin: And you have to figure out the puzzle of how do I get to the key, what order do I have to clear these obstacles or flip these switches, and then you get the key to the door. (0:16:50) Kevin: And that’s kind of the gist of the gameplay. It’s fairly straightforward, but they add a lot of depth, they add a lot of obstacles and stuff like that. (0:16:58) Kevin: Um, the Switch Remake specifically… (0:17:00) Kevin: It’s very nice presentation (0:17:04) Kevin: The the game is the premise is centered around these little toys called mini marios (0:17:11) Kevin: So a lot of the games (0:17:13) Kevin: Enemies and things like that are toy versions of Mario enemies very cute very reminiscent of Link’s Awakening remake art style (0:17:22) Kevin: very colorful and fun I enjoyed the demo Alex enjoyed the game that he played thus far (0:17:30) Kevin: Yeah, check that out. That was that’s a fun one (0:17:34) Jonnie: Nice. I might have to check that out. I love a puzzle. (0:17:34) Kevin: aside from that (0:17:38) Kevin: Yeah, yeah, it’s it’s great and they added new stuff for the remake right so it’s got a substantial amount (0:17:45) Kevin: It’s not just a short GBA (0:17:49) Kevin: Venture Yeah, I definitely recommend at least people should check out the the trailers and stuff just to see how the cute little mini marios are (0:17:59) Jonnie: or people should check out rich road radio rainbow road radio (0:18:00) Kevin: And (0:18:04) Kevin: That your rainbow Road radio, that’s correct. No, don’t worry. I’ll be plugging that later (0:18:12) Kevin: Aside from that Disney speedstorm have you heard of this one Johnny? (0:18:16) Jonnie: I have not heard of this. (0:18:19) Kevin: Okay, it is a (0:18:22) Kevin: Just came out last year. I believe it is Disney’s version of Mario Kart. Um, it’s part racing game with Disney (0:18:30) Kevin: here’s okay, so (0:18:33) Kevin: it’s (0:18:35) Kevin: It I’m two ways about it because on the one hand the actual racing is fantastic It’s a strong Mario Kart type game the if you’re a big fan of Disney, you’ll get even more enjoyment out of it (0:18:49) Kevin: With the music tracks the characters pretty wide variety of characters. They have Pixar and Disney, but here’s the kicker (0:18:57) Kevin: It’s free to play which do hey, that’s cool. You don’t spend money (0:19:00) Kevin: But it is slathered with loot boxes, season pass, microtransactions, just filled to the brim with it. (0:19:13) Kevin: And it’s not prohibitive, but you do have to know how to invest your resources. (0:19:23) Kevin: Because you get plenty of resources, basically the kicker is you have to level up your characters, (0:19:28) Kevin: racers that affects their stats and that actually (0:19:31) Kevin: does affect your performance in races, including the single player. (0:19:35) Kevin: In fact, I would say primarily the single player, which is what I’ve been playing. (0:19:41) Kevin: And so getting the resources is the challenge. (0:19:44) Kevin: You have to win certain races, do certain objectives, get from boxes, yada, yada. (0:19:51) Kevin: So it is a limited amount you get, at least like daily, but if you just invest them smartly, you can get through the races. (0:19:58) Kevin: Okay, but so you know (0:20:01) Kevin: That’s kind of a bummer how grindy you can feel at times But the grind is fun because the game itself is really fun They it as you can expect from disney money. The presentation is pretty stellar like I said the (0:20:15) Kevin: All the visuals the audio is good. They got (0:20:19) Kevin: Not every voice actor but a good majority of them. They didn’t get you know, john goodman for sully, but uh (0:20:27) Kevin: They got ariel’s voice actress, which is pretty cool. Um (0:20:31) Kevin: And i’m a big disney fan. So i’m uh, i’m thoroughly enjoying the game. Um (0:20:37) Kevin: and it’s like on every console or Platform whatever and you can move your account and all that good stuff. Um (0:20:46) Kevin: so I uh I I I enjoy I kind of recommend it if you’re a big disney fan in particular (0:20:56) Jonnie: This sounds like the sort of game that in a different stage of my life I would have got very into and it’s more that I just don’t have space for another like daily check-in game in my life at the moment. (0:21:06) Kevin: Yeah, yeah, yeah, now that’s understandable um I (0:21:10) Jonnie: And how would you say the racing compares to like a Mario? (0:21:12) Kevin: I think (0:21:14) Kevin: Overall the the pacing is faster in general. There’s a big emphasis on boosting and has a boosting mechanic (0:21:24) Kevin: The number of power-ups are (0:21:29) Kevin: They’re general. I don’t know if they’re smaller the actual amount, but they’re less impactful. Let’s say right (0:21:34) Kevin: There’s no blue (0:21:36) Kevin: Shell or lightning. There’s nothing super chaotic like the most (0:21:40) Kevin: There’s a shield you can get there. You can fire like a homing disc (0:21:46) Kevin: They do put some fun twists on it because the power-ups you can actually (0:21:52) Kevin: Have variations some you can charge up (0:21:55) Kevin: You can hold the button down and charge up the power-up to do something different some you can throw backwards others. You can’t (0:22:02) Kevin: uh… and most interestingly uh… every character (0:22:06) Kevin: has a unique uh… power-up uh… that matches their character right um… so for instance uh… ariel has a really fun one when you use her special skill she uh… (0:22:19) Kevin: these little uh… (0:22:21) Kevin: the trinkets and artifacts uh… just uh… spawn on the racetrack and if you collect them you get a higher top speed which is cute uh… there’s other ones like stitch he’ll just start blasting all her crazy like with his ray gun. (0:22:36) Kevin: Sully will roar at people and it’s just cute to see the ones that they do and how they match each character. (0:22:46) Kevin: But yeah, overall it feels less chaotic than a Mario Kart because Mario Kart is just utter chaos with everything flying around. (0:22:58) Kevin: It is a bit more straightforward racing but still enjoyable. (0:23:06) Kevin: And one more I’ve got to talk about, Moonstone Island. (0:23:10) Kevin: Funnily enough, you guys talked about the update last week. (0:23:16) Kevin: I was playing before the update dropped, I didn’t even know it was coming. (0:23:20) Kevin: You can see there was an update on Steam. (0:23:22) Kevin: I have actually not hit credits, I don’t know if you can hit credits in the game, but I completed a full year and defeated the final boss. (0:23:30) Kevin: I did a whole episode on that and I think my feelings are more or less… (0:23:36) Kevin: They added the marriage and that was fine, but it’s not enough to change the entirety of the game. (0:23:44) Kevin: There’s still a lot I like about the game, but there’s also a lot that it feels lacking. (0:23:50) Kevin: But hopefully they’ll keep updating it and we’ll see it get to a better place. (0:23:54) Kevin: The one thing I will definitely give them props for is the monster design. (0:24:00) Kevin: The hands down winner, the new ones they added, is called… (0:24:06) Kevin: …the bread mouse. It is a toaster with a piece of toast in it with a little face on it and the toast will pop out. (0:24:16) Kevin: But yeah, I still kinda recommend it. I went back to it, right? (0:24:22) Kevin: There’s enough for me to actually go through the whole year. (0:24:24) Kevin: Yeah. (0:24:26) Jonnie: And that’s a big thing, I guess, you know, in this year or, you know, in modern time. (0:24:32) Jonnie: Going back to a game is a really good sign, because there’s so many games that we get to play, (0:24:40) Jonnie: and you can try something and be like, “Oh, that was fun,” but you never really feel the need to go back to it, and you’ll be scrolling through your library, and you’ll be like, “Oh, (0:24:46) Jonnie: I never went back to that.” And you kind of realize, like, while it was fun, there wasn’t that hook to pull you back. So anything that can do that, I think, is a solution. (0:24:50) Kevin: Yeah, yep, yep, there’s something almost like I keep going back because I want it to be good right like I had fun going through the bosses and everything the last fight is actually very challenging but I just I still wish there was like a story giving me a reason that I’m hiding this thing. Oh, you know, I’m just gonna spoil (0:24:56) Jonnie: It’s kind of a pretty good game. (0:25:20) Kevin: it for anyone who cares the boss’s name is missing no actually just straight up missing no like Pokemon’s missing number but but yeah so that and hey I did I can pat myself on the back and close it for now unless something update comes. Ah, but yeah, that’s what I’ve been up to a lot of stuff and speaking of a lot of stuff we got news actually I don’t think it’s that much news but we got some items here so let’s let’s get into it first up. (0:25:50) Kevin: Alpone Island, yeah, console releases are still coming, but we don’t have any date yet, (0:25:57) Kevin: and they’re doing improvements to the UI, which is always good. (0:26:02) Kevin: I feel like, oh man, UI design, it’s so critical, but it feels so underappreciated, even just from the dev side, but you know, so I do appreciate them putting some effort on that. (0:26:20) Jonnie: Yeah, so I guess the key to this one is that they kind of recognize that their launch on Steam was a little bit rocky. (0:26:25) Jonnie: They got kind of hit with a few bugs that were probably unexpected. (0:26:29) Jonnie: And so they’re just calling out that they’re still fully intending to do their console launches, (0:26:34) Jonnie: but also recognizing that it’s probably going to take a bit more work than they initially intended. (0:26:38) Jonnie: So no official date as of yet, but I really appreciate this sort of communication. (0:26:45) Jonnie: and probably unsurprising that when you have a launch on Steam. (0:26:50) Jonnie: And you get hit with some bugs that you didn’t expect like, it’s not only that it can be disappointing sort of, you know, that that happens and disappointing commercially, but it could also be like it’s just hard right when you put a lot of time, effort and love into into a game like this. (0:27:05) Jonnie: And, you know, it’s very hard to predict we all know that building games is difficult. (0:27:11) Jonnie: So, I think it’s a good sign that they’re taking the time and not putting the additional pressure on to, to get the, to get those things done. (0:27:12) Kevin: Oh yeah, absolutely. (0:27:18) Kevin: Yeah, absolutely yeah, and even just in this (0:27:24) Kevin: Cottage cord subspace there’s plenty of games, so there’s definitely no need to rush (0:27:30) Kevin: I agree, it’s good for them to be clear for one to folk it to (0:27:36) Kevin: Plan things out like this right like they’re gonna delay it and to be clear about it (0:27:41) Kevin: So I (0:27:42) Kevin: Think that’s a sign of a good developer. So, you know, I hoped for that console release eventually (0:27:49) Kevin: Kinseed has a what they call the big build update Great. (0:27:58) Jonnie: Yeah, so the the big build update is hot now and I guess the key to this one is it introduces farm customization (0:28:06) Kevin: Yeah, uh (0:28:08) Kevin: So I have not honestly I have not seen that much about (0:28:13) Kevin: But boy that art is beautiful. It is wow that’s some lovely lovely pixel art (0:28:19) Kevin: Yeah farm customization is the big one. They have actually they have a big list of stuff on Steam you can see (0:28:27) Kevin: They even adjusted some of the story pacing (0:28:31) Kevin: Let me see. Oh, that’s cool NPC a talent system for NPC That’s really cool improvements to their progress screen (0:28:41) Kevin: You can (0:28:44) Kevin: Not just customize it not just not visual customization for the farm, but actual structures that can improve (0:28:52) Kevin: like your shelters for your animals and (0:28:57) Kevin: Things to make travel and commerce easier. Um, if this is a pretty hearty update. Oh batch crafting. There’s the (0:29:04) Kevin: That’s the one everyone loves (0:29:06) Kevin: That’s a lot of that’s a lot of that’s a big update. I appreciate that. I’m gonna have to check this out This is some really pretty art. I totally forgotten about this one I don’t like and like I said, that is out now already on Steam. Is it anywhere else? (0:29:18) Kevin: I don’t remember but at there at least on Steam, okay (0:29:22) Kevin: Let’s see next up. We have oh, this is fun one a game called outbound (0:29:31) Kevin: Let’s read the blurb shall we (0:29:35) Kevin: Build your own home (0:29:36) Kevin: Come on wheels and live sustainably off-grid Craft workstations and power supplies Source energy from the sun, wind, or water Upgrade and customize your vehicle Grow crops, automate your production, and explore a colorful world That’s a lot of stuff to do from a vehicle (0:29:54) Jonnie: look this game looks incredible so so I guess the the shorter summary we’ll keep just read out is you’re driving around in a in a minivan that you live in and you can customize I’ll put a note down here that I well I was on board before this but the moment that got Al was they built an insane structure on top of the campervan which I think is amazing from what they’ve shown you know being able drive around the world, dick out. (0:30:24) Jonnie: The game is a bit of a game, but it’s a bit of a game. (0:30:32) Kevin: Yeah, it’s a very pleasant visual style too, it’s full 3D cell shaded, I think is probably the best way, or closest approximation, I would say. (0:30:47) Kevin: This is very interesting, right? Because so many farm games, they’re centered around the farm or the base, right? (0:30:56) Kevin: But this one’s mobile, so, like, how, that will make sense. (0:31:02) Kevin: This will make, I assume, traversing between different little mini bases, because they show you can build structures on the ground and stuff, so I assume you can build little buildings and things like that. (0:31:13) Kevin: I wonder how big the map will be if you have a car, like, there’s a lot of potential there. (0:31:18) Kevin: It looks like wind turbines on the top of this thing. Oh, that’s great. I hope you can go really high, I want it to look absurdly ridiculous. (0:31:30) Jonnie: And it’s I guess in terms of like this game is being announced. They have a (0:31:35) Jonnie: Kickstarter page like but no no campaign launch or launch date. So probably just want to keep our eyes on (0:31:46) Kevin: Um, all right, so that is, again, Outbound, that’s a fun looking one. (0:31:52) Kevin: Um, and actually, that’s it. (0:31:55) Kevin: I think we’ve covered most of the news. (0:31:55) Jonnie: Oh we got one more one more (0:31:58) Kevin: Well, one more by yes, but I’ll let you take this one. (0:31:59) Jonnie: We’ve got farming some farming simulator farming simulator 23. Yeah, you scroll past it (0:32:02) Kevin: Wait, what? (0:32:04) Kevin: Oh, oh, I missed it. (0:32:04) Kevin: You’re right. (0:32:05) Kevin: I skipped it. (0:32:05) Kevin: Yeah, I did. (0:32:08) Kevin: Wait, they do content updates for these guys. (0:32:10) Jonnie: Yes, they do lots of content updates for farming simulator they’ve got all the farming freaks and (0:32:14) Kevin: I thought each year was the con- (0:32:16) Kevin: content of the- laughs (0:32:17) Jonnie: No, there are there are updates within the content updates (0:32:22) Jonnie: So this one introduces a new to. (0:32:25) Jonnie: a new video. (0:32:36) Kevin: And no (0:32:40) Kevin: I do enjoy seeing the reactions from the people who are fans, right like (0:32:46) Kevin: the I remember years back when they finally brought John Deere into farming simulator just the (0:32:54) Kevin: the (0:32:56) Kevin: The height was (0:32:58) Kevin: Through roof from the farm simulator community (0:33:03) Kevin: That’s that’s pretty fun (0:33:05) Kevin: All right, yeah, the boat (0:33:07) Kevin: I’ll put an exclamation point. I wonder if he knows who that is. I don’t know that company (0:33:13) Kevin: Alright, let’s just get into the demos Johnny. I’ll let you take the first one. That’s I chair to the class what what demos you’ve been (0:33:22) Jonnie: So I guess the first one that I’ll kick off with is Lightyear Frontier. (0:33:26) Jonnie: And as I wrote that down, I’m actually questioning, is that the name of the game? (0:33:29) Jonnie: Because we’re in the classic word salad of games where you start looking at things, (0:33:38) Jonnie: and then you wonder, is that right? Or is it something else? (0:33:42) Jonnie: It is… Yeah. Right. (0:33:42) Kevin: This is not one lonely outpost or whatever that one’s called. That’s the other space future one [laughs] (0:33:52) Jonnie: So yeah, so Lightyear Frontier is the mech space farming game. (0:34:00) Jonnie: And actually, having played the demo, I feel like farming or cottagecore game (0:34:05) Jonnie: is maybe not quite the right description. To me, it feels maybe more similar to (0:34:17) Jonnie: like a survival game. So the premise is you are dropped on a planet with (0:34:22) Jonnie: your mech and you are the only thing on there. I think part of it is the intent is maybe more for like do it with friends, right? So there might be three or four of you and you explore the planet and sort of build and establish a base more so than a farm. Like farming is definitely an element of it, but I guess that’s kind of the core base of the (0:34:42) Kevin: Yeah, yeah, it definitely feels more, as you said, survival as great like no man’s sky or perhaps power. (0:35:00) Kevin: But okay, tell me how is the mech though, right? Because that’s that’s the differential to the star of the show How does it feel oh? (0:35:08) Jonnie: the mech is unfortunately disappointing and there’s one very clear reason for it and I get where they’re going I just don’t think it works in execution so what happens with the mech is you know it can jump higher you can get in and out of the mech so you’re not always in the mech and there are elements where you need to be outside of it but what happens I think in order to sort of limit traversal around the world as the mech is not great. (0:35:12) Kevin: No (0:35:39) Jonnie: If you are on unstable ground, it is highly likely to fall over and then you need to get out and you need to right the mech. (0:35:40) Kevin: Oh, no. (0:35:47) Jonnie: I get why they want to limit some of the traversal. (0:35:52) Jonnie: I assume it might be that you can get a higher jump or a longer boost later in the game, but it just doesn’t feel great. (0:36:04) Jonnie: You know to me part of what I want to feel when I’m in a mix is like I am like (0:36:08) Jonnie: Human plus and in many ways it feels like you’re a human - we (0:36:12) Kevin: Right, absolutely, like, I’m looking at the trailer and one thing I’m seeing is that the actions you do from the map feel very similar to what you could do in any other sort of survival game, right, collecting resources, planting, etc, etc. (0:36:36) Kevin: And, I mean, obviously the visuals match the Mac you’re using tools and gadgets. (0:36:42) Kevin: And what not to do it. But like you say, when you’re when I’m in a mech, I’d want to be more than human plus I want to be outrageously absurdly powerful and doing nonsense right like I just want to low, if I’m going to clear a lane, I want to do it just in till a field I want to do it in just one button push, you know, something like that, something absurd and over the top. (0:37:06) Kevin: And I’m not really seeing that, which is unfortunate. (0:37:08) Jonnie: Yeah, and I didn’t really feel that in the gameplay, so that was unfortunate. (0:37:14) Kevin: Yeah, what about the the rest of it right? (0:37:18) Jonnie: So I think the rest of it… So I think it’s well known that I’m not a particularly big fan of survival games, (0:37:24) Jonnie: but I even feel that in the realm of survival games, this one suffers from not really having a clear identity of what it is. (0:37:36) Jonnie: So if I think about something like you know the classic Minecraft, Minecraft is all built around the creativity aspect of what can you build and what can you do in this world. There’s no narrative element, it’s just come up with whatever narrative you want but this is the game which is great for what they’re doing. Something like Pylia is like hey go out into the world and beat these bosses right so there’s there is more of a here’s an objective of a thing to do. Now you can talk about how good it is at doing that but it’s (0:38:08) Jonnie: very clearly there. In Lightyear Frontier there is a narrative aspect that is so you’ve got an AI (0:38:22) Jonnie: counterpart that’s like watching over you and giving you guidance I guess is is probably the way to describe it and you’re landed on a planet there’s some allusions to you know like why didn’t humanity come here and you know explore this planet and you know you’re gonna clean up some of it (0:38:38) Jonnie: but it doesn’t feel particularly like the narrative doesn’t feel particularly compelling or strong like there was a few quests that kind of were meant to introduce it to you but they kind of just feel like they appeared and I didn’t really feel like I had a compelling reason to go and do those I didn’t care about completing the quests right like it was more just like here’s a task to complete and then on the other side I didn’t get that like the building side of it (0:39:08) Jonnie: and I didn’t feel strong enough that I was like oh but like that I could see how I want to build out this planet it more felt like kind of just standard base building stuff so to me it felt stuck between all of the different aspects of what a survival game could be and just wasn’t really (0:39:28) Kevin: Yeah, I again, looking at the trailer, I can I can get that like, I think a concern just from looking at it, the house you can build is like a little wood cottage type ranch home and in a mech game, you know, I’d hope for a big hulking metal robot base. (0:39:50) Kevin: So I can see that it feels like they’re trying to go in two different directions. They’re going through all the usual trappings of these survival. (0:39:58) Kevin: Type games, but they’re trying to do this next stuff, but not enough. So that’s that’s a tad unfortunate, like, honestly, just looks like a more colorful no man’s sky again. (0:40:11) Jonnie: Yeah. I don’t know that I have a huge amount else to say on this game, and I guess my takeaway is, (0:40:19) Jonnie: you know, sometimes you play a game and you’re like, “I didn’t enjoy that, but I know the sorts of people that would enjoy it, right? I know who I would recommend the game to.” Unfortunately, (0:40:28) Jonnie: with my time with Lightyear Frontier, I kind of left it thinking, “I don’t know who this game is for.” It feels too much like we built a thing where, you know, it’s sort of like Mad Libs. (0:40:41) Jonnie: And I guess that’s probably something we should say maybe not right up front, because now that we’re a little bit into the conversation, but there’s a huge possibility that these things could change, (0:41:09) Jonnie: All right, um (0:41:11) Jonnie: And I think for me the thing that would need to change with lightyear frontier (0:41:14) Jonnie: In order for me to go back in is I would want to hear about this game having a clear direction in terms of what it is whether that’s adding a lot more narratively or you know really going into what it means to clean up the planet and to (0:41:30) Jonnie: Build a base or do whatever the thing is that you’re aiming to do on this planet (0:41:34) Jonnie: Uh, I would just like to see more of a direct (0:41:40) Kevin: Yeah, yeah, it’s it’s unfortunate and they have the big hook they have the mech right like if they got in all in on that right like (0:41:50) Kevin: customize it to be just (0:41:52) Kevin: Ridiculously different builds or whatever right like I think of you know armor court six I don’t know if you’re familiar with that that was the big mech game from from software (0:42:01) Kevin: Like that’s the sort of thing. I want to see from Mecca’s (0:42:04) Jonnie: And I think that’s a really good sort of like point to raise is that, you know, and I think we talked about this a few weeks ago, the tools just kind of feel like the tools that you would have anywhere else like it doesn’t feel like they’re really taking advantage of the of the mech and some of the cool things that it could do, you know, you’ve got this big open game, give us a, you know, a super fast boost. (0:42:26) Jonnie: Like, I’ve not played Armoured Core 6, but I’ve seen the gameplay of Armoured Core 6, and you kind of take all of the aspects of that game. (0:42:31) Kevin: right like yep (0:42:35) Jonnie: And you delete them. And that’s what playing a mech in this game feels like. (0:42:39) Kevin: yep yep oh man that’s that’s disappointing but uh it is still technically early access so you know who knows maybe one day we’ll we’ll see improvements maybe they’ll hear this episode down the ground grapevine and then then then then they’ll go all day but um all right there you go Well, that’s lightyear frontier. (0:43:00) Jonnie: - Yes, that’s my first tempo. (0:43:01) Kevin: All right, I want to talk about Southfield. (0:43:02) Jonnie: Kip, what’s your… (0:43:08) Kevin: So we covered this relatively recently on the podcast last time I was on with Al. (0:43:14) Kevin: They’re hook, they’re premise. (0:43:16) Kevin: It is a physics-based farming, your cottagecore type game. (0:43:21) Kevin: It is, so if you watch the trailer, see the images. (0:43:25) Kevin: You can see just from the visual style what they’re going for. (0:43:28) Kevin: You’re playing as this very (0:43:31) Kevin: round colorful I call it gun gumdrop creature um with goofy cartoony eyes and and just like no fingers or whatever just brown ball hands and this demo is fascinating because (0:43:48) Kevin: unlike other demos it’s not a they’re up clear about it up they’re clear and upfront about it it’s not a like example of a level or whatever this is kind of a (0:44:01) Kevin: proof of concept they want to uh show what they want to go for that’s how they describe it now that said the it is a fairly robust and complete uh demo uh it is very large and the kicker is you can’t save but it yeah yeah it’s rough so like if you want to if you think you’d enjoy this you’ve got to clear a couple hours because it is a it is a very amply sized uh demo (0:44:17) Jonnie: Oh no! (0:44:31) Kevin: both in terms of like the area you can cover and the amount of things you can do it uh so going to the main hook of the the physics space portion so for instance right in your standard farming game when you want to harvest a crop you you just push the button and you collect the resource right maybe you put it down with a sickle or whatever right in this game you have to grab the fruit Whatever it is, and you actually have to pull that sucker out like it (0:45:01) Kevin: will stretch cartoon style and you have to yank it off in a very sort of satisfying way of doing it. It’s not all completely fixed space, for instance when you’re plowing the the ground it’s still a grid based sort of system as is the usual, but for instance when you’re watering it’s not just water square by square it’s like you’re you actually just can run around and just rush all and spray water everywhere as you’re doing it. (0:45:31) Jonnie: This game just looks incredible. I love this. I have like- I love the- (0:45:31) Kevin: The Legend of Zelda Series is a very bright, bouncy, colorful cartoon. It’s a dedicated combo button. You can just roll around and roll around. (0:45:38) Kevin: Everything about it, even as you’re playing the mechanics, all feel like how it looks. For instance, there is a dedicated combo button where you just kind of roll up into a ball and then you can just start rolling around like a Goron from The Legend of Zelda Series. (0:46:02) Kevin: It’s very fun, it’s very cute. There is a huge, like, 30 or something crops that you can grow in the demo. (0:46:14) Kevin: And they do get into some of the other aspects, like building and crafting and whatnot. (0:46:20) Kevin: In particular, the automation stuff where you can construct conveyor belts and things like that. You can see in some of the trailer, like, you can have these wacky… (0:46:31) Kevin: bouncing fruits on the conveyor belts as they’re moving along. So it can… the possibilities are… they’re vast. Like, I can’t even imagine the nonsense that will come out of this game. (0:46:44) Kevin: And overall, like I said, it’s a real… it sucks that you can’t say it because I want to play this more and more, but having to restart every time is a real bummer. (0:46:57) Kevin: bummer but yeah the whole demo as a whole is very sandbox (0:47:01) Kevin: like here’s the island go here’s basically all the things you can do and just go do whatever right I don’t know what the if they’re gonna try to go with a narrative thing because they have some other NPCs and characters which are fun in design and have personality so maybe they’ll lean into that I don’t know but it is still overall I think a great demo I’m excited for the game I’m glad the demo didn’t disappoint because just what looking at the. (0:47:31) Kevin: very excited by the visual style and I’m definitely keeping my eye out for this and you know, (0:47:40) Kevin: whenever how long it will take to get a big game actually done. (0:47:43) Kevin: So definitely a thumbs up. (0:47:45) Jonnie: I loved the look of some of the automation in the game where they set up the conveyor belts and like fans and was that in the demo? (0:47:53) Kevin: Yes, yes it was. I can’t remember fans, but I think it was. I didn’t fiddle around with the animation too, too much, but they definitely had a lot of different components that you could mess around with to basically achieve the sort of stuff you see in the trailer with fans pushing them and bouncing and things like that. (0:48:11) Kevin: Yeah, I’m definitely a thumbs up from me on Southfield. (0:48:16) Jonnie: game looks, it looks incredible. My feeling looking at this game is it kind of gives me the silliness that I feel like an Ooblets was going for and Ooblets massively failed to deliver on because it just tried to be absurd. This feels like absurd with a purpose, right? That’s, to me, that’s the appeal is like the ragdoll physics style element and what you’ve said about like it’s not everywhere, (0:48:27) Kevin: Yes. (0:48:42) Jonnie: right like the the hoeing being more grid-based as well. (0:48:46) Kevin: Yeah, it’s it’s still grounded. Yes, right (0:48:47) Jonnie: That to me says a lot because yeah it’s grounded there’s still intention behind it and doing that those things where it makes sense right here like Ublitz was just like we’re gonna make everything silly because that’s the thing we do we’re silly look at how silly we are and it’s like hey you kind of just cringe in lane right like whereas this looks just amazing. (0:49:06) Kevin: Yeah, absolutely. I I fully agree with that because (0:49:11) Kevin: Yeah, nothing felt nothing felt bad like for better lack of way of putting oh my gosh I think I’m looking at the trailer again I forgot there’s this fruit that will just start growing if you don’t harvest it quickly enough. It’s it’s pretty fun (0:49:25) Kevin: Yeah, they have the cannons. Yeah, all this stuff is in the demo looking at it. There’s not like your dog I don’t remember that but oh, yeah, I think the vehicle was in there, too (0:49:33) Kevin: But I agree like it’s very thoughtful (0:49:36) Kevin: in its design. It’s goofy as much as it can be but still absolutely grounds it with working systems. And honestly I had the same feeling of like this is kind of what I want Ooblets to be like because it’s bright and colorful but not ridiculously like I don’t I don’t know what it is about Ooblets something about the names that always throw me off about Ooblets but but here it’s just so much fun. I mean just looking at the (0:50:07) Kevin: It’s it’s great. Yeah, so I don’t think we have a any date or anything like that for Southfield yet, but (0:50:15) Kevin: Keep your keep your eye out for it because I think it’s gonna be a great one (0:50:20) Jonnie: Alright, so Rusty’s Retirement is a game I’m very excited about, I’ve been very excited about, (0:50:28) Jonnie: and I was very excited to try the demo. I feel like the idea of an idol-ish farming game that kind of just sits at the bottom of your screen is genius and something that I had (0:50:42) Jonnie: not considered and something I didn’t know that I wanted until I saw the trailer. (0:50:46) Jonnie: And I was like, yeah, I really want to play this. (0:50:50) Jonnie: Good. (0:50:51) Jonnie: And having played the demo, it seems like it’s exactly what I wanted it to be. (0:50:57) Jonnie: So you have your farming plots that sit at the bottom of the screen. (0:51:01) Jonnie: You select a crop, you plant it. (0:51:04) Jonnie: Rusty, he goes out and he’ll plant the crops, (0:51:07) Jonnie: or he’ll order them, he’ll harvest them. (0:51:10) Jonnie: You can purchase robots that will help with the automation, (0:51:14) Jonnie: effectively just increasing the number of tasks that you can complete. (0:51:20) Jonnie: The first crops you grow, then maybe they take a minute or two. (0:51:24) Jonnie: And then as time goes on, the crops take longer and longer to grow. (0:51:27) Jonnie: And you just need to grow more of them to unlock future stuff. (0:51:32) Kevin: You’re right. Okay (0:51:33) Jonnie: The demo has some pretty obvious blockers on it. (0:51:39) Jonnie: I assume you’ll be able to purchase more land. (0:51:41) Jonnie: There are some big bits on the screen that we just grade out with the words demo across them. (0:51:46) Jonnie: I’m sure there’ll be more buildings and stuff like you could buy. (0:51:50) Jonnie: a few buildings in this one, but nothing significant. (0:51:56) Jonnie: It was just kind of everything. I was hoping it was going to be. (0:52:01) Kevin: okay so the prison like the visual is very cute I actually like the style a lot um my question is (0:52:09) Kevin: how intrusive do you find it right like because it’s running at the bottom of your screen (0:52:16) Kevin: like how frequently are you checking in or how much is it distracting you (0:52:22) Jonnie: Yes, I don’t know if it’s fair to say, Chris, this is probably the thing that I hope changes the most as the game goes from demo to full implementation. (0:52:33) Jonnie: And I should call out that they’re very explicit that the demo is a work in progress and that a lot of things will change. (0:52:42) Jonnie: So in terms of how intrusive it is, I’m playing on a laptop with, you know, like a 15 inch screen and a monitor. It’s a textual monitor that’s like. (0:52:52) Jonnie: Maybe 27 inches and it does feel quite intrusive. They do have options where you can keep it up permanently or have it minimize, which is which is handy. (0:53:02) Jonnie: It did feel quite intrusive, but they’re one of the good things that I guess has come out of the demos. (0:53:10) Jonnie: They’ve announced that vertical mode is coming and I think the vertical mode would change it quite significantly. (0:53:15) Jonnie: I think there’s quite a difference to it being on the right of a screen versus. (0:53:22) Jonnie: It being sort of on the bottom in terms of the amount of screen real estate it will take up. (0:53:27) Jonnie: So I really like that change. I think that makes a lot of sense and it’s something that I’m very excited for because I think I would I would be much more likely to have it up permanently if I was playing in vertical mode versus horizontal. (0:53:40) Kevin: Okay. (0:53:41) Kevin: Yeah. (0:53:42) Kevin: I, I guess I can see that. (0:53:44) Kevin: I guess also like just how much like in terms of attention, does it, (0:53:50) Kevin: does it track from you, right? (0:53:52) Kevin: Like, is this something you would run while doing something? (0:53:56) Kevin: I don’t know, a work type task or, or is this something just while you’re watching videos or like, how, yeah, how much of your attention? (0:54:06) Jonnie: Yeah, so I think this is the other thing that I kind of hope changes in the full implementation is that it slows down a bit. (0:54:13) Jonnie: So I felt like it was requiring too much attention for what it was. (0:54:20) Jonnie: But again, that’s sort of a pass I’m willing to give it because it’s a demo. (0:54:23) Jonnie: And I think it felt like, you know, to me, it felt like that was intended because you kind of progress to purchasing some of the buildings and getting a lot of the resources. (0:54:34) Jonnie: what felt like very quick for a game of (0:54:36) Jonnie: this sort and I wouldn’t be surprised if in the in the full implementation everything else was slowed down so I feel like I did everything within the demo you know which which goes from starting with not a lot to generating you know thousands of gold within t
Summary In this episode of "Coping", Kevin and Kathy discuss personal stories and describe how to transform limiting self-perceptions. They analyze common story myths that reinforce feelings of inadequacy, loneliness or invisibility, and discuss remedies like sharing authentic experiences in trusted communities. While childhood stories can instill negative mindsets, reclaiming one's narrative by embracing the fullness of their story arc can foster growth and connection. Kevin Well hello everyone, Happy New Year and welcome back to a new episode of “Coping”. Kathy Yes, Happy New Year everyone. We're so excited to begin a new series this episode and it's movie award season in our household so what does that mean Kevin? Kevin Yeah it's movie award season in everybody's household but our household is special in that I am a Screen Actors Guild member which means that every year around this time we get a bunch of screeners. I used to get them in the mail as hard copies and now everything's digital so I get an awards pin and I get to sign in and watch all the movies that are nominated and it's a fun time of year because we watch more movies than we do the whole rest of the year combined and then I get to vote so it's been a really fun award season a lot of good movies this year. Kathy Yes! Speaking of stories, in today's episode we're exploring the power of story and I'm excited to dive into this issue. Let's get started. Kathy So I know both you and I love a good story. Why do you think that is? Kevin I think that our stories offer a window into our experience, into our lives, truths about who we are where we've come from and it connects us to one another because, although we may not have come from the same background, the same experience, there's this common or shared humanity that each of us has that connects us on a deeper level and our pursuit for meaning and for connection. Kathy Yes absolutely. I think that the power of story has the ability to change the way that we perceive ourselves, others, and to bring us together in a world that right now seems so divided. Kevin That's right. You know, both you and I are in the business of story catching. As a hospital chaplain, I spend my days listening to people's stories and their experiences with new diagnosis and illness and recovery. I spend a lot of the time listening and hearing their story, affirming them. You do the same work as a life and vocation coach. A lot of your time is spent listening and capturing people's stories. Although we do give counsel and we do give guidance and reframing to people's stories, a large majority of the time spent is listening and hearing people's stories. Kathy Yeah, 100%. I love Harry Johnson's quote. He says, "we are all story. We are the stories we are told and we are the stories we tell ourselves." So I wonder, how are you the story you were told? Kevin Gosh that is complicated, right? There's parts of my story that were told about me that I have spent a lifetime and a lot of therapy trying to overcome. Stories of being dumb, being not good enough. Stories of struggle and generational bondage, but then there's also parts of my story of being a leader, being a spiritual guide, being a compassionate human, being a support person and I think both of those stories are true, but it's complicated and easy to get stuck in the hard parts of my story and the tension of my story. But yeah, it's it's definitely complicated, and a story that continues to unfold to this day as I continue in therapy. What about you? How are you the story that was told about you? Kathy Sure, so I shared this at our retreat on Sunday as we're going to explore this in our podcast today, one of the stories that I was told was that I could never measure up; I was not good enough, especially academically, and always trying to perform, please in my family of origin, and even now feeling that I don't live up to those expectations, but there was a marked period in my life where I decided to let go of that. It's still, like you said, an ongoing struggle to not live into the story we're told, but there was a time in my life where I decided, made a decision that I was not that story that I was told, but that I would be working against the story that I was told into a truer story. Kevin Can you unpack that a little bit? Like first, like how did you become aware of that story that was holding you back, that was keeping you stuck as we've talked about before? Kathy Sure. Kevin And what is the process of getting unstuck? Kathy Well, it was clear to me early on, this was like in college, there's an incident. I knew that I had a problem. achieved the highest levels that I could academically, and I would bring the results back to my family, and they were negatively received or not received in the way that I wanted them to be. It kept happening again and again. And even though I was more than content and satisfied with my progress, they were not. And that's where there was, if you want to call-- it's a dissonance, right? So there are two competing stories and they kept conflicting with each other. Kathy And I had to decide which story I wanted to tell. So I began to realize, even in this story that I was told that there are three main story myths: limiting stories, stories that keep us stuck throughout our lives. And that, typically, most everyone can identify with one or more of these. Kathy The first step in broadening your story or the story you were told is to identify what story myth resonates with you. Kevin What are those three story myths? Tell me a little bit about those. Kathy Sure. So the first one is, "I am not good enough". And you and I have already talked about that story myth and how it resonates within our lives. The child that somehow cannot please their parents in whatever way, looking for attention, wanting to be a star student. Not that there's anything wrong with all of the things that we're talking about, but when that becomes your perpetuating motive in your life, you're not living into your true story. You are still trying to be good enough. So the first story myth is, "I am not good enough". Kevin And how do we overcome it? Overcome if that is our story that is holding us back. How do we overcome that feeling? Because I know there's been times in my life where that was the story that was told about me, but I believed it. And the evidence that I had in my life was that what I was doing wasn't good enough. I wasn't living to my fullest potential. So, like thinking back to my 18, 19 year-old self, what could I say to him to help him in that story that he was stuck in, that I was stuck in and believed about myself because it was largely true. Kathy Well, this is where the power of story does come in. Number one would be to acknowledge maybe the places where you aren't good enough and begin to step out of the thick story into a broader story that is more a story of growth and change. So for me, for example, if I continued to believe the myth that I just wasn't good enough academically, that mindset would not help me to achieve. Instead, I had to begin to consider the possibility that maybe I was good enough and that that could potentially spark more growth and more abilities for me to step into the power and strengths that I actually had in my life. Instead of being stuck in, "Oh, that's Kathy, she just can't make the grades." Kevin Yeah, the way that I think about it is sometimes the way that we tell our story is that it's set, that there's a finality to it, right? That this is who I am and I'm not going to change. I'm not capable of change. What you're saying is the power of story is considering the possibility that, although it may be true that I'm not enough or my grades are not what I want them to be or my life is not what I want it to be, considering the possibility that maybe the story isn't set, maybe it isn't finished, maybe it isn't the final chapter, that maybe it's true that it's not enough and I want something to be different. And so I'm living into a new story out of that truth of I don't feel enough, but I'm going to seek out ways to have that story unfold in a new way going forward. That's so good. I think that makes so much sense that would be super intuitive for my young self that there was a lot that was pointing to the fact that I wasn't good enough and I wouldn't really amount to anything. I don't really know how things turned around for me, but looking back, I didn't want that to be my story. Kathy So you began to surround yourself with people who would write a new story for you. That's what happened in your life. I was there. You were around people like me who said, "no, your story isn't the, 'I didn't graduate from high school kid'. Your story is the story of someone who has a dream to go to Los Angeles and dream bigger than you can ever imagine for yourself and for your life." Kevin But part of it, I don't know if this is another, if this is related to another story myth, but I also believe that I was the only one that was struggling in this way that everybody else around me had their life together. I was the only one that was struggling. And what I learned is that those people around me that had their lives on a different path had come through a lot of trials and challenges and had overcome those. And because I learned that that was possible, I believed a new story for myself. Kathy And so you're touching on the second limiting story myth and that is "I am alone". Kevin Oh wow. Kathy "I am the only one going through this. No one understands." And here's the thing. It's true that nobody has gone through exactly what you're going through, when you're going through it, how you're going through it. But it's not true when we take on a mindfulness perspective about our story that says, "Okay, I am broke. I don't have any money. I don't know, I'm gonna lose my house." That there are others going through that right now, even as you say these words, right? And the antidote to this is the power of story because then you connect. Feeling alone is disconnecting. Sharing your story is connecting. Kevin How do you encourage somebody who's stuck in the "I am alone" story? It seems as though with this myth, there can be like a catch-22 scenario where they're alone and they don't have anybody to share their story with. And if sharing their story is gonna make them feel less alone, how do they break out of that? How does one who is actually alone and feels alone start using the power of their story to be less alone? Kathy Sure, and we don't wanna minimize the loneliness. The surgeon general has said that we're in an epidemic of loneliness. He's declared it a national emergency. So we're not minimizing anyone's loneliness or feelings of alone today. We wanna tell you that it is real. And so as he said, and as we say it, Be Well, "the antidote to loneliness is to reach out", is to find community, is to join a class, to go to your faith center community, to join one of our groups. We have a story class starting Wednesday mornings and it's virtual so you can join from wherever you are to reach out, to dispel the idea that you are alone, you are feeling alone. And so of course that is your truth, but to dispel that is by reaching out and connecting. Kevin Yeah, and one of the things I've learned from you and your work with students over the years is that oftentimes the student will start with you in private coaching and then you'll funnel them into a group setting and that is where they start to see some major breakthroughs in their life and start to overcome some of the obstacles in their life. Why is that? Why is it that somebody who is alone feels that their life starts to change when they're in a group setting as opposed to getting that help from a coach individually? Kathy Because we were created for community and relationships. So the mere fact of being related and connected in community is tapping into the true story of ourselves, that the Creator created us to be in relationship, is a relational God and desires us to be in relation and when we're not, we are literally cutting off of ourselves to how we were created. Kevin Mm-hmm, and that's how we get stuck in our story. Our story stops unfolding because we're not in community, part of what we were created for, yeah. And you said that there's three main myths. What's that? What's that third myth? Kathy Sure, so to review, "I am not enough" was the first one, the second one "is I am alone", and the third myth is "I am invisible". So this one is if you grew up as an invisible child in your family, you may struggle as an adult with a need to be seen. You know, it's the "pick me, pick me" sort of like, "oh I am not chosen." It is sometimes related to issues with belonging and fitting in. These folks grow up as sometimes literally talking louder than most people in the world to be heard and seen. It's very interesting. Kevin Wow, and what is the remedy? How do folks who feel invisible and are stuck in the story that I'm invisible -- how do they overcome that? Kathy So the folks that are invisible oftentimes have trouble leaning into their authentic story because they're denying their origin stories. Ironically, they wanted to be seen and then because they weren't, they deny the origin story. So one of the antidotes is a telling of their authentic story, like all the good, the bad and the ugly and sharing that authentically with the world, and with that then comes like we've said before that then they're heard and seen through the telling of their authentic story. They connect with someone who says, "wow, that happened to me too. Thank you so much for sharing that. I had no idea." And then they're no longer completely invisible, at least for that moment in time and space when they're being acknowledged for the very thing that they were denying. Kevin Yeah, I can imagine the folks who are set in the story "I'm invisible" only wanting to share the positive aspects of their story because they're wanting people to see them in a positive light. Perhaps there's this underlying belief that the reason why I'm invisible is because there's nothing valuable about me and so let me highlight the good things and leave behind the things that are causing me to be invisible. And what you're saying is that the exact opposite is true. Kathy But the broken pieces are the ones, yeah, the broken pieces are actually the connecting pieces, the missing pieces of the puzzle to help us feel more empowered, more seen, more heard, more connected. Kevin Yeah, that's really good. Kathy And one caveat I would say to everyone out there as you're exploring your origin story and your story misses, be sure to share your story with a trusted person. Sometimes you perpetuate this whole myth when I know someone who is an invisible person and they go back to their family of origin that continually perpetuates the idea they're invisible and they share the story and they're like, "So Kathy, they just shot me down" and I was like, "Okay, because you need to go to a safe and trusted person to share the story." Kathy So just one caveat there, don't go back to the same places where those reinforced stories were and thinking that, "oh, I'm gonna share my authentic story and now it's gonna work." Anything to say about that, Kevin? Kevin Yeah, no, I'm thinking is that we often go back to the origin of where we adopted that limiting aspect of our story to try to remedy them and thinking that if they can, if they're the ones that gave me this limiting story, they're the ones that reinforced that I'm alone, I'm invisible, I'm not enough. If I can go back and convince them that I am enough, that I'm not invisible, that perhaps that will make me feel better. And what I'm hearing you say is that, going back there is what reinforces the hurt and reinforces the false beliefs about ourselves and reinforces these myths that we believe that keep us stuck and set in our stories. Kevin And so instead we need to find safe people, new people perhaps who can see us, hear us affirm our story and set us on a new path of telling a new story and believing a new story about ourselves. Kathy Right, we wanna add characters to our story and we want the cheerleaders, we want the teammates, we want all of those people cheering us on as we write the new chapters or our story. Typically we can't go back to characters that have been left behind in the script. There's new characters that are being written in to tell a new story. Kathy So today we've learned the power of sharing, telling and embracing our stories to release or begin to begin a new story from our story myths. And if you love this topic, please consider joining our small group journey Reclaim that is starting Wednesdays from wherever you are. We're actually gonna be telling and writing our stories, which is a very powerful and healing in a community, a safe community. So check out our website for information to join that and thanks for joining us today. Kevin And so to end our episode today, I'd like to conclude with a story blessing by Jan Richardson. "You might think this blessing is a blessing that lives in the story that you can see. That it is curled up in a comfortable spot on the surface of the telling. But this blessing lives in the story beneath the story. It lives in the story, inside the story. In the spaces between. In the edges. The margins. The mysterious gaps. The enticing and fertile emptiness. This blessing makes its home within the layers. This blessing is doorway and portal. Passage and path. It is more ancient than imagining. It makes itself ever new. This blessing is where the story begins."
Kev and Spencer talk about Paleo Pines Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:21: What Have We Been Up To 00:14:37: News 00:37:08: Paleo Pines 01:45:09: Outro Links Garden Buddies Release Garden Buddies Release Trailer Ikonei Island Friends Pass Farming Simulator 22 Carrots Preview Garden Galaxy Autumn Update Mineko’s Night Market Patches Paleo Pines Patches Animal Crossing Lego Paleo Pines Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kevin: Welcome farmers to the harvest season! (0:00:48) Spencer: Spared no expense. (0:00:49) Kevin: Hello. See what I wanted… I would have preferred the kazoo version. Have you heard that one? The kazoo version of Jurassic Park? Oh, I’ll have to send you a (0:00:50) Spencer: I have not heard that version. (0:01:00) Spencer: Aha. (0:01:01) Kevin: link. It’s an amazing one. I’ll do that right now. But in the meanwhile, hello listeners, farmers. I’m your host, Kevin, and with me today is Spencer! (0:01:14) Spencer: Yes, they thought they could get rid of me after the last episode I was on, but I’m back, (0:01:21) Spencer: so deal with it. (0:01:22) Kevin: And why? Because dinosaurs, of course, um, we are here to talk about, uh, (0:01:32) Kevin: Heliopines and Spencer, our resident dinosaur lover, alongside me. (0:01:40) Kevin: Um, I’m also a big fan. Um, we’re, uh, we were both very excited for this one. (0:01:46) Spencer: Yeah, I remember seeing it and I was like, “Oh man, I gotta wedge my way, force my way in with Al this time again.” (0:01:50) Kevin: Yeah. (0:01:53) Kevin: Yup, yup. (0:01:55) Kevin: But before that, um, you know–oh, see, I sent you the kazoo cover of Jurassic Park. (0:02:03) Kevin: Um, but before we get into paleopines, as usual, we’re gonna cover some news and other stuff. (0:02:11) Kevin: As usual, you can find the show notes and the transcript on the website, as always. (0:02:20) Kevin: Alright, but what we- (0:02:23) Spencer: Ah, games I’ve been playing. Well, I was playing Tears of the Kingdom for a while, and then, honestly, I’ve been playing a couple mobile games, so I started playing Monster Hunter now. (0:02:35) Spencer: Are you playing that? (0:02:36) Kevin: Oh, I am not okay first off for have you played Monster Hunter not mobile version Okay Uh-huh, right Okay Okay, but you hunted some things you have familiarity, okay, okay (0:02:37) Spencer: Oh, yeah. (0:02:45) Spencer: So I have Rise, and I also have Worlds, I think it is, for PS4. (0:02:51) Spencer: I just barely scratched the surface of both of them. (0:02:55) Spencer: I think it got a little bit farther in Rise than I did in Worlds. (0:02:59) Spencer: Oh yeah, I definitely hunted some things. (0:03:05) Spencer: See, the issue with me in those kind of games is like… (0:03:06) Kevin: Uh huh. (0:03:07) Spencer: The feedback loop for that kind of stuff is actually really… (0:03:12) Spencer: I like really enjoy it, but I get stuck on like (0:03:15) Spencer: the first level, because I’m like, “Oh cool, I hunted this monster. Let me like, hunt it again. Let me hunt it again.” (0:03:21) Kevin: Uh-huh, right. (0:03:21) Spencer: I just keep on hunting the same thing over and over again, and I never end up proceeding to the next level or the next area or wherever. (0:03:23) Kevin: I mean, that’s fine. You’ve got to do that at app points. (0:03:29) Spencer: Yeah, that’s true. So I am familiar with the series a little bit, but yeah, it’s been playing a lot of now. (0:03:41) Spencer: Well, I was playing a lot of now. (0:03:42) Kevin: Oh, okay, so tell me about now, because I’m fascinated how this works, but this is by Niantic, the Pokemon Go people. (0:03:43) Spencer: kind of… (0:03:49) Spencer: Yeah, so… (0:03:53) Spencer: So basically, like, while you’re walking around, you know, there’ll just be like, monsters kind of out where you are. (0:04:00) Spencer: Um, god, I think someone pointed out… (0:04:02) Spencer: It’s almost like the movie, in that it’s our world, but the monsters have now kind of like, invaded our world. (0:04:10) Spencer: Um, so you’re just walking around, there’ll be like, lesser monsters, you know, (0:04:15) Spencer: and like, ones that would actually be like, a hunt in the real game. (0:04:18) Spencer: And, you just fight ’em, you’re kind of timed, similarly to how you would do like a, say like a raid in Pokemon Go. (0:04:26) Spencer: Um, a lot more… (0:04:28) Spencer: Intensive than Pokemon Go, if you’ll believe that. (0:04:32) Spencer: You’re still basically clicking. (0:04:34) Spencer: But you can like… (0:04:35) Kevin: Okay, sure I right you’re you’re on mobile there’s only so much you can do right uh-huh (0:04:36) Spencer: Yeah, you can like, swipe to dodge. (0:04:40) Spencer: Yeah, you can swipe to dodge, you can get perfect, like, you know, perfect dodges and stuff. (0:04:45) Spencer: Um, and then there are some combinations. (0:04:48) Spencer: ‘Cause I’m using, um, what is it, Greatsword? (0:04:51) Spencer: And you can like, kind of do this thing where you like, if you start swinging and then you swipe, you’ll do kind of that shoulder, you know, shoulder charge attack. (0:05:03) Kevin: - Yeah, yeah, right. (0:05:03) Spencer: So there are definitely like, combos and stuff that you can figure out. (0:05:06) Spencer: It would benefit from a like, tutorial, you know, like in a fighting game, you have your little like, tutorial, you know, practice area. (0:05:15) Kevin: - Right. (0:05:15) Spencer: Or something like that, ‘cause you can like, then you could figure out, yeah, training room. (0:05:16) Kevin: - Oh, okay, yeah, training room, yeah. (0:05:20) Spencer: Um, but yeah, so you walk around, you fight monsters, you collect, uh, collect different resources, your little, um… (0:05:29) Spencer: What are the little cats called? (0:05:32) Kevin: Uh, the Palicos? (0:05:33) Spencer: Palakos, yeah, you have one, so it runs around and collects resources for you. (0:05:34) Kevin: Right, right. (0:05:38) Spencer: Um, it’ll also mark monsters too, so you can like, come back. (0:05:41) Spencer: back. Yeah, it’s pretty, my understanding is it’s a little bit more leaning. (0:05:45) Spencer: towards the world’s aesthetic. So the different monsters from there and stuff. (0:05:48) Kevin: Yeah, okay, sure. (0:05:50) Spencer: It’s fun. You kind of plateau a little bit if you aren’t able to go out and get resources. I’ve needed to upgrade like my weapons for a while now but I just simply can’t find find the resources I need. So it is what it is. But yeah, it’s been fun. (0:06:00) Kevin: Ahh. (0:06:02) Kevin: Okay. (0:06:04) Kevin: Have you tried any other weapons? (0:06:09) Spencer: Well, in Rise and in World I was using Swishax, which is not in this. (0:06:14) Kevin: Right what what (0:06:15) Spencer: Unfortunately. Yeah, they left it out. So I had to go with the next best thing. (0:06:22) Spencer: They do have, you know, your like kind of daily challenges that give you experience for your rank and some of the challenges will ask of you to do things with other weapons. So they do try to like kind of get you to branch out. It’ll be like, “Oh, (0:06:40) Spencer: kill three monsters with like a hammer or something like that.” So you will inevitably have at least one of each weapon somewhat, you know, upgraded and stuff so that way those little challenges won’t be such a pain. (0:06:40) Kevin: Okay. Okay. (0:06:52) Kevin: Uh-huh okay okay I I asked because so for people who aren’t familiar with monster hunter as the name implies right you’re just out hunting monsters but there’s different types of weapons and they all play significantly differently so I wonder like is that the same here does a bow hunt player feel different (0:07:20) Spencer: They definitely do. The, you know, like the sword and shield is a lot faster. You start off with that too. (0:07:27) Spencer: So you kind of like, I think you don’t even get to choose a different weapon until you reach rank 10. (0:07:33) Spencer: Which can go by pretty quickly depending on like the area you are and you know how close you are. (0:07:40) Spencer: Much like Pokemon Go, you know, it’s a lot of it’s dependent on how close you are to like stops and other points of interest, right? (0:07:46) Spencer: So, you know, if you’re close to things like that… (0:07:50) Spencer: …you’re ranking probably go up pretty quickly within the first day. (0:07:54) Spencer: And you can get to the other weapons. (0:07:56) Spencer: But yeah, there is definitely a different playstyle to each one. (0:08:00) Spencer: You know, for as much as it is just tapping and swiping. (0:08:04) Kevin: Okay, all right, that’s interesting, but the fact that they don’t have the Switch X weapon I’ve played for Decade Plus, yeah, I know that game goes in the trash. (0:08:18) Spencer: Yeah, it was kind of a bummer when I saw that, I was like, “Oh man!” (0:08:24) Kevin: Alright, what else have you been up to? (0:08:25) Spencer: Umm, that and, oh god, this is so embarrassing for me to admit, but have you ever seen the ads for uh, that mobile game, Raid? (0:08:35) Kevin: Rage Battle Legends! (0:08:37) Spencer: Shadow Legends, yeah! (0:08:38) Kevin: Did you get your 300 free heroes? (0:08:39) Spencer: I was just, I was like, I… (0:08:43) Spencer: I did not, I just downloaded it, I was like, “What is this game about?” I keep seeing (0:08:48) Spencer: it, let me just try it, you know, if, for those of you who don’t know me, I download too many mobile games, and then my phone is just like full of them, and I don’t play them, (0:08:59) Spencer: and it’s just, it’s a bad habit that I need to stop and break, but I was like, “Whatever, (0:09:04) Spencer: they have money to hire all these famous actors to promote their game, so maybe it’s good.” (0:09:11) Spencer: And it’s not bad, I’ll be honest, you know what, it’s not bad, it is definitely a mobile game. It has everything you’d expect from a mobile game. It has… (0:09:18) Spencer: you know, timed items, rechargeable energy, you know, all the little… that bombards you with buying packs and stuff, but you know, whatever. (0:09:30) Spencer: I’m not into PvP too much, so I’m not concerned about having the best champions right away and stuff, but you know, it’s a mobile game. (0:09:40) Spencer: I don’t know what else there is to say about it. You wait for things. (0:09:43) Kevin: Okay, like okay, what do the it’s a is it a it’s it a gotcha game? I’m assuming it’s a gotcha game right to get your (0:09:52) Spencer: yeah so there are there are these like hero crystals or something I’ve only been playing it for not too long so pardon me for any any hardcore raid players out there I just called the whatever you know these crystals and you like summon heroes and stuff and you know nine times out of ten you’re summoning one that’s gonna be used for fodder for something else but every once in a while you’ll summon some epic hero or whatever so yeah it’s a gachi game (0:10:01) Kevin: Okay [laughter] (0:10:20) Kevin: Okay, are there any cool designs? (0:10:23) Spencer: » They’re all pretty cool. (0:10:25) Spencer: If you are into like, you know, very like high fantasy and dark fantasy kind of stuff. (0:10:30) Spencer: They have some good stuff, you know, like Lord of the Rings or like, (0:10:34) Spencer: I don’t know what else, The Witcher. (0:10:37) Spencer: If you’re into that kind of stuff, then you’ll probably be drawn to the aesthetic. (0:10:39) Kevin: Okay, hi, Fanny. (0:10:41) Spencer: Yeah, there are, it is a little odd, some of the designs, (0:10:46) Spencer: cuz like they lean into like fantasy of multiple cultures. (0:10:52) Spencer: There’s like a whole subset of like, you know, (0:10:55) Spencer: clearly Asian inspired fantasy people and creatures. (0:10:58) Kevin: Oh, door. Okay. (0:11:00) Spencer: Which is kind of interesting to see with more European style, (0:11:05) Spencer: more medieval style fantasy. (0:11:08) Spencer: You know, you’ll have your like, knights of the round table style knight fighting alongside like a ninja, but I mean, (0:11:17) Spencer: I can see why they have enough money to make ads like that, so it’s very solid. (0:11:22) Kevin: Yeah? (0:11:23) Spencer: I will say that, yeah. (0:11:23) Kevin: And hey, now that it’s been brought on the podcast, I’m sure they’ll approach us for a sponsorship now. (0:11:28) Spencer: Hopefully, yeah, you’re welcome. (0:11:29) Kevin: There you go, Al. (0:11:31) Kevin: I can’t wait for Al to read how much he loves rage at relations. (0:11:37) Kevin: Um… (0:11:40) Kevin: Okay. (0:11:41) Kevin: Oh, hey- (0:11:41) Spencer: What have you been playing? (0:11:43) Kevin: Ugh… (0:11:45) Kevin: Mostly- (0:11:46) Kevin: Mostly paleopines, I don’t lie. (0:11:48) Kevin: Um… (0:11:49) Kevin: This week’s been a lot of paleopines. (0:11:53) Kevin: But, uh, before that, I’m going to plug the other show, Rainbow Road Radio, (0:12:01) Kevin: hosted by my- our mutual friend Alex, and I happen to be on it. (0:12:07) Kevin: We covered Luigi’s Mansion last week, we are back from our break. (0:12:12) Kevin: And, uh, to kick off Spooktober- (0:12:15) Kevin: Well, you know, Halloween, whatever. (0:12:18) Kevin: Uh, we played Luigi’s Mansion. (0:12:20) Kevin: Um, the original for the GameCube. (0:12:20) Spencer: Oh, okay, okay, I was going to ask, didn’t they re-release it for DS, correct, or 3DS? (0:12:22) Kevin: Uh, yeah. (0:12:24) Kevin: Yes. (0:12:27) Kevin: Actually, that’s interesting because Alex played it on the DS. (0:12:31) Kevin: He did the remake, I did the original version. (0:12:34) Kevin: Um, and it’s interesting to hear those comparisons, but I will say, overall, like, that’s still a really good game. (0:12:43) Kevin: I never ha- I hadn’t played it before, actually. (0:12:45) Kevin: This is my first time playing the original. (0:12:45) Spencer: Oh wow, really? (0:12:46) Kevin: Yeah, um, so no nostalgia rose-colored glasses or whatever. (0:12:52) Spencer: I think that was the first game I got for my GameCube. That and Wave Race, yeah. (0:12:52) Kevin: But I enjoyed it. (0:12:53) Kevin: Yeah. (0:12:57) Kevin: Ooh, waveries, that’s a good one. (0:12:58) Spencer: Yeah. (0:13:00) Kevin: Um, uh, yeah, it was a launch game, I think, for the GameCube, so that makes sense. (0:13:05) Kevin: Um, I was surprised- one thing I was surprised by, because I had seen- I played the second one, Dark Moon, (0:13:14) Kevin: and I watched my brother play Luigi’s Mansion 3. (0:13:18) Kevin: So what I didn’t expect is Luigi’s Mansion 1, boy that they… (0:13:22) Kevin: Saw Resident Evil and said “What if we do Resident Evil with the Luigi?” (0:13:27) Kevin: Um, because boy that feels like a Resident Evil game, both the tank controls and the aesthetic, um, but overall very fun. (0:13:36) Kevin: Uh, so yeah, uh, check that episode out if you want more details on that, um, (0:13:36) Spencer: Mm-hmm. (0:13:44) Kevin: But yeah, aside from that, uh, a lot of the usual stuff, uh, (0:13:50) Kevin: a holly right it’s october now so every (0:13:52) Kevin: thing’s getting spooky and whatnot masters has yeah masters has Pokemon masters has spooky costumes rock sand looks great in her witch outfit Pokemon unite is getting mimic you in a week or two and Marvel snaps getting all sort of spooky cards for this season and I love the dumb monsters that they have in Marvel so I’m really happy uh but yeah that’s what I’ve been up (0:13:55) Spencer: Yeah, all the spooky updates. (0:14:22) Kevin: to like I said though a lot of paleopines I don’t think I’ve played anything else on my switch this week of the paleopines right right ok and we’ll get into wide later but before that let’s talk about the news alright first up let’s see here garden buddies. This is… (0:14:31) Spencer: Yeah, that’s been consuming my time too, as far as actual console games go, it’s just (0:14:52) Kevin: This is our previously announced game, but regardless, we have a trailer for it. (0:14:59) Kevin: Let me actually take a look at it. We have it announced for October 20th. (0:15:05) Kevin: Oh boy, that’s quite an aesthetic. I don’t remember this game at all, but these are little (0:15:16) Kevin: crops and vegetables with faces… and a bat… uh… (0:15:22) Kevin: It’s really funny. (0:15:23) Spencer: Now I watched this trailer and the voices… Man, I don’t know if they’re gonna get a cease and desist from Rare, but boy oh boy do they sound like your typical Banjo-Kazooie, uh… You know, little babbles (0:15:37) Kevin: Yeah, yeah, they do they do or for people who haven’t played rare on Animal Crossing pretty close to that, too Yeah, so you don’t remember this what is this game exactly? (0:15:45) Spencer: Yeah, yeah. (0:15:53) Kevin: yeah, because I don’t remember the trailer here, but it is releasing the 20th of October I said which oh my gosh actually that’s gonna be like almost (0:16:07) Kevin: These people are listening to this podcast. It’ll be out and it will be on Steam and on switch So you can look forward to that. Let me double check (0:16:19) Spencer: Yeah, I was curious too, because I mean, the trailer that I got here was just the release date and as far as I can tell, you’re the vegetables themselves? (0:16:26) Kevin: Yeah Yep, yeah, you are it’s a unique blend of cozy gardening simulator and mental self-care that’s Okay, that’s a lot of buzzwords The art. I don’t know how I feel about the art. I kind of like it. I kind of hate it (0:16:55) Kevin: The eyes are very (0:16:56) Kevin: Very very like Toa’i baby eyes Umm But there’s a little mushroom guy riding a frog So that looks cool Uhh (0:17:15) Kevin: heartwarming story, players accompanied by Mutzi will explore the magical world creating and building their plant sanctuary. The relaxing storyline will be filled with uplifting narration as well as unexpected twists and turns. They will make lots of friends with animals and plant creatures they encounter. (0:17:37) Kevin: So yeah, okay, it sounds like a lot, but they’re really emphasizing the de-stress and cozy feeling and whatnot, uh… (0:17:45) Kevin: I’m interested to see how this looks like. (0:17:48) Kevin: It’s definitely not your average farming game, it doesn’t look like. (0:17:54) Kevin: Just seeing, uh… (0:17:56) Kevin: From the perspective of being these little crops and things. (0:17:59) Spencer: it gives me kind of like a not to bring a prayer again but like almost like a view of a pinata vibe like you’re caring for these vegetables as like creatures (0:18:00) Kevin: Um, but, whoop. Yeah, go ahead. (0:18:03) Kevin: Yep. Yeah, it seems like that. (0:18:15) Kevin: I didn’t play Viva Pinata, and I heard it was the greatest thing on Earth, and I missed out on it. (0:18:19) Spencer: I only played it a little bit. I just… yeah. (0:18:20) Kevin: Okay. Okay, well… (0:18:24) Kevin: Regardless, people can find out more! (0:18:28) Kevin: Uh, again, October 20th. Very, very soon. (0:18:31) Kevin: Especially for the people who are listening to this. (0:18:34) Kevin: Okay, next up, we have… (0:18:38) Kevin: Ikone Island News. (0:18:41) Kevin: We have the Friend Pass release. (0:18:45) Kevin: It is out now as of recording. (0:18:47) Kevin: And so, you can… (0:18:50) Kevin: Ah! Friends… I thought it was like a battle pass. No. (0:18:54) Kevin: It is multiplayer co-op with three of your friends. You can do it online. (0:19:00) Kevin: And… Oh, what? That’s so cool! (0:19:04) Kevin: If one… only one person has the full version, everyone can play indefinitely. (0:19:10) Kevin: Um, there’s like a demo that you can find out about. (0:19:15) Kevin: Play co-op for a few hours. (0:19:17) Kevin: Uh, two hours of play, it looks like. (0:19:19) Kevin: But, uh, if you have the whole game, everyone can just play. (0:19:22) Kevin: And you don’t have to buy it or four copies to have four people playing. (0:19:28) Kevin: Uh, that is very cool. (0:19:31) Spencer: Yeah, that’s always nice when they do some kind of like, as long as just one person owns something, you know, then everyone has access to it, at least via online, you know, like connecting to each other for multiplayer or something like that. (0:19:47) Kevin: Yeah, that is cool. There is a large list of patch notes. (0:19:55) Kevin: I invite people to look at the link because they are pretty in-depth with their patch notes. (0:20:02) Kevin: But the big new other big news is that this will be launching the full 1.0 version on November 9th of this year, (0:20:14) Spencer: All right around the corner. (0:20:14) Kevin: which will only be two or three. Yeah, two or three. (0:20:17) Kevin: That’s really impressive. Wow. What a feel-good announcement. (0:20:23) Kevin: Everyone can just play together and you not having to buy the game for everyone. (0:20:31) Kevin: That’s great. And so to remind people, IKONOI ISLAND. Let me see, I don’t remember. (0:20:38) Kevin: I talk so many games, I forget which ones are which. This one is… Why is there a shark man in this? (0:20:48) Kevin: Okay, so yeah, no, it’s very Minecraft-y. Gather resources, craft tools, build your base and whatnot. (0:20:59) Kevin: So basically very Minecraft survival type game on an island. The art is cute and there’s like a shark man. (0:21:06) Kevin: That seems cool. That’s exciting though. You know, Minecraft is… or the genre, whatever you want to call it, is great for multiplayer. (0:21:16) Kevin: So this is this. (0:21:17) Kevin: It really is exciting. (0:21:18) Kevin: And yeah, November 9th, that launches on Xbox, Steam, Epic Games, and PlayStation. (0:21:26) Kevin: Yeah, alright, there you go. (0:21:30) Kevin: Good job, Ikune Island. (0:21:32) Kevin: That actually might get me to play with multiple people. (0:21:36) Kevin: Uh, that’s so cool. (0:21:39) Kevin: Next up, we have news on… (0:21:44) Kevin: Oh, do the King of Bar Mee- (0:21:47) Kevin: simulators farming simulator 22 is that a weight? (0:21:51) Kevin: Yeah, okay 22. I thought they could wind up with the years, but I guess not I’m wrong, okay Okay, so it is An expansion okay. This is an expansion that will launch on November 14th They’re adding carrots. Why were carrots not available before? (0:22:10) Spencer: That, yeah, very odd. I had to reread that to make sure that was correct, because carrots are like the most basic crop, right? In just things, in general. You got carrots, you got like potatoes, and like wheat. (0:22:17) Kevin: Uh, in life? I can’t, like, yep, yeah, yeah, that’s really surprising, um, and it’s surprising because, like, looking, all the detail they put into these other machines they’re releasing and stuff like that, um, it’s okay, but, uh… (0:22:47) Kevin: There you go, carrots, um, they’re adding a few other things, what is it, parsnips and a few other crops, but, uh, yeah, I’m curious, yeah, more machines, crops, uh, oh, and there’s, (0:22:57) Spencer: And some more machines too. (0:23:04) Kevin: yeah, there’s new machines that specifically help with these crops, like carrots, oh my gosh, like, oh, this, this is intense, like, they have real intense machine names and stuff like that. (0:23:17) Kevin: But, uh, oh, redbeat, yep, there it is. (0:23:21) Kevin: Uh, anyways, that again is November 22nd. (0:23:24) Kevin: That is the premium expansion, uh, for farming simulator. (0:23:29) Kevin: 20-20, er, just 22. (0:23:32) Kevin: Okay, next up, ah, now this is a game I do know. (0:23:35) Kevin: We have Garden Galaxy, uh, for people unfamiliar. (0:23:40) Kevin: We did an episode on it. (0:23:41) Kevin: It is, uh, you’re building a little garden, (0:23:48) Kevin: everything’s kind of randomly generated, the items you get. (0:23:52) Kevin: Um, so it’s an interesting loop of trying to expand your item and trying to get your garden and get the items you want. (0:23:59) Kevin: Um, but, uh, they’re getting an update. (0:24:02) Kevin: I am pleased to see this game, uh, continue getting support because it is a fun game. (0:24:06) Kevin: I need to go back to it probably now because on October 16th, (0:24:10) Kevin: which means when people are listening to this, it will already be out, (0:24:14) Kevin: There is getting an update with all of the other videos. (0:24:17) Kevin: Autumn themed items, we got pumpkins, jack-o’-lanterns, (0:24:22) Kevin: your fall leaves, and whatnot. (0:24:25) Kevin: So yeah, I think that’s the first set of seasonal items they’ve done like that before. (0:24:32) Kevin: Oh, no, that’s not true, they did a summer update. (0:24:34) Kevin: Either way, that actually might get me back in because I’ve been meaning to check it out. (0:24:42) Kevin: I’m sure they’ve done a lot of patches. (0:24:44) Kevin: the 10 months it’s been out. (0:24:45) Spencer: So I’m looking at this. Are you on like an island or something or are you what exactly it’s like you said Just randomly generated (0:24:50) Kevin: So, you… yeah, so it starts off… you’re basically on a floating island or set… (0:25:01) Kevin: it’s a tile-based grid-type game, right? (0:25:05) Kevin: And so it’s just floating out in space. (0:25:08) Kevin: It’s basically like an island. (0:25:10) Spencer: Okay, hence galaxy. (0:25:11) Kevin: And you’re… yeah, yeah, that’s the name, right? (0:25:14) Kevin: Yeah, Garden Galaxy. (0:25:15) Kevin: And you’re just… you’re generating items to decorate your garden, but that includes… (0:25:20) Kevin: like, new piles of terrain and land to expand your area. (0:25:27) Kevin: So yeah, it is… it’s a fascinating little game because it’s… at least when I first played it, (0:25:28) Spencer: Ah, okay. (0:25:36) Kevin: it requires some patience. (0:25:39) Kevin: I remember calling it the most frustrating, cozy, or relaxing game I’ve ever played, (0:25:45) Kevin: because the loop of how things were generated was… (0:25:49) Kevin: » Thank you. (0:25:50) Kevin: » I recommend people do check it out because it’s only like 10 bucks and it is relaxing. At least when it wasn’t frustrating. (0:26:10) Kevin: Again, that is October 16th for the autumn update. Go get your spooky garden on and whatnot. Uh, oh god, oh no. (0:26:20) Kevin: No, this next news. I don’t like it. No, that’s why I don’t like it. Go ahead. (0:26:24) Spencer: Oh, I saw it. I’m excited. You want me to announce it? (0:26:31) Spencer: Alright, well, our next thing, Animal Crossing LEGO sets. (0:26:38) Spencer: This is an audio podcast, but I’m rubbing my hands together. (0:26:41) Kevin: Can hear it I can oh we have Okay, you’re already a Lego man, okay See that’s that’s a thing right cuz I’ve managed to not dive into Lego Like it’s it’s always been there. It’s tempted me But this is the one that’s probably gonna break me I’m I’m gonna be in (0:26:43) Spencer: If there’s one thing I spend more money on than video games, it is LEGO sets. (0:26:51) Spencer: Oh yeah, I’m looking at the Rivendell set right now. (0:27:11) Kevin: So to get more specific, there’s been rumors and leaks of this and whatnot. (0:27:15) Kevin: But we have official announcements that it will be releasing on March 2024. (0:27:21) Kevin: We have a handful of sets. (0:27:27) Kevin: They are Bunny’s Outdoor Activities, Cap’n’s Island Boat Tour, (0:27:31) Kevin: Nook’s Cranny and Rosie’s House, Isabelle’s House Visit, and Julian’s Birthday Party. (0:27:36) Spencer: So, my understanding is that these sets are also modular, this is what I’ve heard through the grapevine, and they are meant to be able to essentially create your own island as if you were actually making an island in Animal Crossing. (0:27:42) Kevin: Yes. That is correct. (0:27:50) Kevin: Yes, that is correct. They come, all the sets come on this flat base or whatever and yeah, (0:27:58) Kevin: you’ll just be able to swap the positions or interlock them. You know, LEGO your way through it and whatnot. (0:28:04) Kevin: Yeah, yeah. (0:28:04) Spencer: Yeah, I mean, they’re Legos, so, like, you know. (0:28:07) Spencer: Yes. (0:28:08) Spencer: But, uh… (0:28:10) Spencer: Which makes me feel like we can expect to see more than just what’s announced in the future. (0:28:15) Kevin: Yes, so one of the kickers the there’s minifigs right of course lego that’s one of the half the fun or whatever From what I saw they’re nothing too crazy. They all look pretty standard minifigs That look like Animal Crossing characters Okay, go ahead go ahead (0:28:26) Spencer: Yeah, now I have a gripe with these minifigs, I’m sorry, but the proportions look a little off in my opinion. (0:28:41) Spencer: When you’re playing Animal Crossing, the characters kind of look very like chibi-like and they’re very small, I guess. (0:28:47) Spencer: I mean, I guess they’re not small because your character also looks like it’s half the the size of a tree, but at the same time, everything is– (0:28:50) Kevin: Yeah. (0:28:56) Spencer: everything’s pretty trunk, you know, it’s just like you kind of have a big head, a little body, (0:29:01) Spencer: and they decided to make these regular minifigs size, so now this big head is on this kind of like elongated minifig body, and I don’t know, I think they should have gone with the shorter legs personally, or something, I just think they could have made it like half-sized minifigs. (0:29:11) Kevin: Yeah Okay I guess Yeah Well, I mean yeah, this is interesting because this is the merging of two very powerful vocal fan bases, right? (0:29:22) Spencer: I realized that would be an unpopular opinion. (0:29:39) Kevin: I will say though like I played since the original Animal Crossing right and they were even more chibi like back then they got a growth spurt (0:29:47) Spencer: Oh, for sure. (0:29:54) Kevin: So, I don’t know, maybe I’m just used to it because of that, but anyways, as for the sets, (0:30:01) Kevin: we have pricings for all of them. (0:30:05) Kevin: The most expensive one is Nook’s Cranny and the Rosy House, which is 75 bucks, which is forgiving for like, no sets, let’s say. (0:30:13) Spencer: Yeah, the LEGO sets are expensive now. (0:30:16) Spencer: So, 75 bucks for… (0:30:17) Kevin: Yeah. (0:30:19) Spencer: I mean you’re essentially getting two houses, right? (0:30:20) Kevin: Yes. More or less. (0:30:21) Spencer: Every other set is kind of more of one house, so… (0:30:24) Kevin: Yes. It’s still going to look small and I’m going to feel it’s way overpriced, but am I still going to get it? Probably. (0:30:32) Kevin: I want nookscranny. Oh, it’s not actually nookscranny. It’s one of the updated versions. It’s not the little shack. (0:30:37) Spencer: Yeah, it’s not the little shack, wow. (0:30:39) Kevin: Oh, that’s disappointing. Oh, well. (0:30:45) Kevin: But yeah, I’m really scared though, like, for myself because I’m worried. (0:30:54) Kevin: That this will be the gateway and I’m going to be buying my nookcranny set and I’m like, oh, you know what? There’s that Lego Green Hill Zone with Sonic. (0:31:03) Kevin: I could just put it right next to him, you know? Sonic could visit the cranny if I wanted to. (0:31:10) Spencer: You just, you know though, like in a year from now, they’re gonna have some, I’m gonna say almost $200 museum set, and it’s gonna have blathers, and it’s gonna have different sections of the museum, and little animals that you can put in there, little octopus, (0:31:23) Kevin: No! (0:31:29) Spencer: a little fish, a little frog, you know it’s in the pipeline. (0:31:33) Kevin: Why did you- I didn’t think about that. Why did you jinx me like this? (0:31:37) Kevin: No! That’s gonna be the best one! (0:31:40) Kevin: No! (0:31:41) Kevin: We don’t have Town Hall either. That one’s gonna be big. (0:31:41) Spencer: They go, “If it’s not in the pipeline, come hire me.” (0:31:44) Spencer: Ugh, yeah, town hall. (0:31:47) Kevin: Oh, it’s gonna hurt me. Okay. (0:31:50) Kevin: But, this is just the tip of the iceberg, because we’re talking Animal Crossing, right? (0:31:55) Kevin: There is very much room for the Animal Crossing blind bag minifigs or whatever. (0:32:01) Kevin: Um, or even furniture set. (0:32:03) Kevin: Animal Crossing has a lot of items, so I could easily dip into that. (0:32:07) Spencer: Yeah, everything in Animal Crossing could be a blind bag for this set. (0:32:08) Kevin: Right? And that terrorized me? (0:32:12) Spencer: It is a little, yeah. (0:32:15) Kevin: Oh, we don’t have a K.K. (0:32:39) Kevin: So yeah, stay tuned to see my demise as I finally dive into the LEGO world, and it all ends for me. (0:32:48) Kevin: All right, so again, that is 2024, still a few months before the end of that. (0:32:55) Kevin: Okay, you know what, I have a question for you. You say you’re into LEGO, (0:32:57) Kevin: I don’t know how hardcore you are, but do LEGOs run out of stock easily? (0:33:04) Spencer: Hear me sigh as I say that, um, trying to think. (0:33:11) Spencer: So in the past I used to just, you know, back, back in the day, you know, when they were still doing kind of just their, their own sets, which they still do. (0:33:20) Spencer: I know people complain that they have like too many licensed sets now, but they have plenty of unlicensed or, you know, only Lego sets. (0:33:29) Spencer: Um, you know, I kind of just got what was there. (0:33:32) Spencer: I was never particularly looking for any kind of (0:33:34) Spencer: set. There was this Mars like Mars set that they had that I really enjoyed that I did try to get like a couple of different sets from but nothing like you know going out of my way and stuff with the advent of the internet though and being able to look all this stuff up like I am now as an adult. There are definitely sets that do you know do just disappear because they’ve sold out of them or they just stop making them. I can’t imagine them doing this with the (0:33:46) Kevin: Okay. (0:33:48) Kevin: Yeah. (0:34:04) Spencer: Animal Crossing set. You know I got to imagine that this is something that they’re planning to continue to release you know new sets for and keep updating with the old sets. For instance the Mario sets I think you can still get a lot of those you know at least if you look you might have to look a little bit harder but they’re generally like available. The set that I totally missed out on and just kick myself every time I think about it is they had a Voltron set and it came with all the different all different parts and they all like you know they all transformed into Voltron together and stuff. Yes it was and I saw that and I was like one day I’ll get it and then I just waited too long and that’s what happens but. (0:34:15) Kevin: Okay. (0:34:16) Kevin: Okay. (0:34:20) Kevin: Sure. (0:34:40) Kevin: You could, in fact, form the head. (0:34:52) Kevin: Oh, I know that feeling um well, i’m just worried because Like I said, I don’t know how the inventory issues are dealt with um in lego, but They’re drawing in the animal crossing nintendo crowd, right? We look what happened with van gogh Oh, come on Look what happened with Remember when julian was a commodity or not julian. Whatever his name was the Pat with the heterochromia (0:35:21) Spencer: Oh, yeah, yeah. (0:35:23) Kevin: And when new horizons drop If anyone could make this is the inventory problem, it would be these fans. Um, but oh boy, here we go uh but maybe the well the price isn’t even the worst for all of them, but uh We’ll see. Um I just want them to bring back by onical. That’s the only lego thing I ever really got those were cool little robot dudes (0:35:48) Spencer: Hmm, interesting. I was somewhat into Bionicle. I had quite a few, but not as much as the regular sets. (0:35:58) Kevin: All right, um, two other pieces of news album and put them on here, (0:36:04) Kevin: but I do want to mention them. (0:36:06) Kevin: I hope I, I listened to the last episode, but I hope I’m not repeating anything. (0:36:10) Kevin: Um, there have been patches dropped both for Meneko’s night market and paleo pines. (0:36:16) Kevin: Uh, last two, well, the last game I covered and the one we’re covering today, (0:36:20) Kevin: um, the Meneko’s night market. (0:36:23) Kevin: I don’t know all the details, but I’m very thankful that they’ve got these patches (0:36:28) Kevin: out quickly and, uh, and they’re already available for switch and steam versions. (0:36:34) Kevin: Um, I hope Al will find the links and maybe put them in the show notes, (0:36:39) Kevin: but, uh, go check them out. (0:36:41) Kevin: I will possibly fire up Meneko’s night market again, see how much it’s improved. (0:36:45) Kevin: Um, because I very much liked that game, just hoping for few fixes and well, (0:36:50) Kevin: they roll some out, uh, paleo pines. (0:36:53) Kevin: I read the patch notes and it’s fascinating. (0:36:57) Kevin: Uh, at least one of the items is fascinating. (0:36:59) Kevin: In general, they just kind of, you know, polished up a few edges and, and did nice things. (0:37:05) Kevin: No major updates. (0:37:06) Kevin: Um, but, uh, with that said, let’s, let’s just get on into it. (0:37:13) Kevin: Uh, let’s talk about paleo pines. (0:37:14) Spencer: Yes, paleopines. (0:37:15) Kevin: Okay. (0:37:18) Kevin: So this is available on steam switch. (0:37:22) Kevin: I don’t know what else it’s available on. (0:37:23) Spencer: I think it’s available on everything. (0:37:24) Kevin: Uh, is it? (0:37:27) Kevin: Okay. (0:37:27) Kevin: Um. (0:37:28) Kevin: So, for people who don’t know, the elevator pitch is pretty simple. (0:37:33) Kevin: It’s farming, but you have dinosaurs. (0:37:35) Kevin: Um, it’s what’s on the box, and it’s what you get. (0:37:38) Kevin: Um. (0:37:39) Spencer: It’s… exactly what you get. (0:37:39) Kevin: Yup. (0:37:44) Kevin: Alright, so let’s, before we get into the nitty gritty, what are your overall thoughts? (0:37:51) Spencer: My overall thoughts and opinions, it’s good to start off with this because I’m someone that kind of complains about things even if I like them. So I enjoyed this game. I did have a thoroughly good time myself playing this game. There are plenty of things I would change about it but ultimately this is probably a game I will come back to I might even play it after we stop talking to be quite honest. (0:38:14) Kevin: Okay, I probably will see [laugh] (0:38:17) Spencer: yeah the last episode I was on (0:38:21) Spencer: I talked about parkasaurus I don’t think I’ve touched that game since we stopped talking about it yeah but this game this game was definitely enjoyable it’s got a lot of charm you know using the dinosaurs for farming is different I guess I mean I’m not as big of a farming game player has you know you guys are so maybe this is just exactly the same you just skinned as dinosaurs but it was fun (0:38:25) Kevin: Hahaha, well there you go. (0:38:39) Kevin: » Yes, right, yeah, yep. (0:38:51) Spencer: it has a collection element to it very much kind of like Pokemon or something like that you know so it scratches a lot of different itches for a lot of different people and I feel like you can get yourself lost without necessarily doing the main kind of quest so to speak yeah there are missions that you do too in this game and you know I spent plenty of time just fumbling around doing my own thing. (0:38:57) Kevin: - Yeah. (0:39:21) Spencer: You know, ultimately that’s kind of what I like in games like this, so yeah, I had a great time playing it, great, great might be a little exaggerating, so yeah, what did you think? (0:39:30) Kevin: Mm-hmm, okay All right, um So overall it’s a definite thumbs up and recommend for me This is hard for me because I love dinosaurs very much I Was a dinosaur kid growing up. I watched Jurassic Park when I was little dinosaurs were my Pokemon before Pokemon and (0:39:57) Kevin: And so, obviously I’m heavily biased toward a game that… (0:40:00) Kevin: …explores that, but as someone who is relatively well-versed in farming games, I still think it’s enjoyable. (0:40:11) Kevin: All the points you made, I agree with. (0:40:15) Kevin: So, let’s get into the… (0:40:19) Kevin: But, overall though, I would recommend this to people to try out. (0:40:23) Kevin: If you enjoy farming games, I think there’s a good chance you’ll enjoy this. (0:40:27) Kevin: And if you enjoy dinosaurs, you will probably also- (0:40:30) Kevin: enjoy this. (0:40:31) Spencer: you might even enjoy it even more than if you were just a farming game person quite honestly. (0:40:32) Kevin: I actually agree, yes, because I do think the dinosaurs are done really well. (0:40:40) Kevin: Um, but okay, let’s start into this specific. (0:40:43) Kevin: So, I have three sections here. (0:40:48) Kevin: The bad, the good, and the ugly. (0:40:50) Spencer: OK. (0:40:51) Kevin: So let’s start with the bad. What complaints do you have? (0:40:51) Spencer: Complaints. (0:40:56) Spencer: So the biggest thing– my complaints are small things that add up, right? (0:41:04) Spencer: Accessing things. (0:41:05) Spencer: For instance, if you’re on a mounted dinosaur, (0:41:09) Spencer: for whatever reason– unless I’m just horrible at this game– (0:41:12) Spencer: you cannot access or interact with things other than the dinosaur’s interaction. (0:41:18) Spencer: So let’s say you start off with the parasaur. (0:41:20) Spencer: That’s just your dinosaur that you start off with. (0:41:21) Kevin: Right? (0:41:23) Kevin: Right (0:41:23) Spencer: And each dinosaur has a skill. (0:41:27) Spencer: They can clear debris, which is what the parasaur can do. (0:41:30) Spencer: And it can sprint. Two actions. (0:41:32) Spencer: But if you’re not doing that, you can’t interact with anything else. (0:41:38) Spencer: If you want to talk to someone, you have to get off your dinosaur. (0:41:41) Spencer: If you want to access your storage, you have to get off your dinosaur. (0:41:44) Spencer: Which just blows me away. I was like, (0:41:46) Spencer: “Come on, the person’s right there. Just let me talk to them. (0:41:48) Spencer: to them. Why do I have to get off my dinosaur? (0:41:49) Kevin: Yep, yep, absolutely, um Yeah, I I want to put just a little side note, um since we’re getting into it, uh Spencer and I are dinosaurs or nerds so we will be using dinosaur names Apologies if you if you listener might not be familiar. I invite you to look them up because dinosaurs are cool (0:41:50) Spencer: So, that would be one thing I would, you know, developers, if you’re listening, patch that, please. (0:42:17) Spencer: Indeed, and then you’ll see the name and then you’ll be like, “How do I pronounce that?” (0:42:21) Spencer: And quite honestly, we probably won’t pronounce all of them right, but it’s fun and trying. (0:42:25) Kevin: yep yes okay but um but yes that’s that’s a good point um that is annoying how you can’t talk to someone uh or gather certain points gather certain materials off foraging points and whatnot while on a dinosaur uh at the very yeah no judge say that I can kind of understand the the foraging part maybe you’re high up on a t-rex but come on (0:42:44) Spencer: That’s correct, because some… Oh, sorry, go ahead. (0:42:55) Kevin: can talk to someone while mounted on a t-rex I can say hey (0:42:59) Spencer: Yeah, I don’t really understand the decision, to be quite honest. (0:43:05) Kevin: Yeah, well, there’s a few things I don’t 100% understand, like, so there’s a handful of little things. I don’t know if they all add up to me something major, but like, one of my biggest gripes is inventory stuff. You can get big numbers of items, right? Like, you can get hundreds and hundreds of pieces of wood. (0:43:28) Kevin: Well, when you want to move between your bag and your storage or whatever, you don’t have the option of saying, “Okay, take out…” (0:43:35) Kevin: …20 or 30. You can only do the entire amount or half of it. And that’s frustrating. (0:43:38) Spencer: Yes, I was gonna ask this, I wasn’t sure if I was just like, not getting- (0:43:44) Spencer: Was there a tutorial I missed? Or if this is like, you know, just, but yeah, it’s only stacks, right? (0:43:47) Kevin: nope, or at least, I missed it too then. (0:43:51) Kevin: Yeah, you can, and what’s odd is, it exists because when you sell things at the trader or whatever, (0:43:52) Spencer: Like, I was like- (0:43:57) Kevin: you can select exactly how many you want to sell. (0:44:01) Kevin: But that’s the only time. (0:44:02) Spencer: Yeah, no, but then it’s and it gets even more deep than that because it’s Inventory management from your storage to inventory is only stacks, right? So like you have 300 wood in your storage and then you click on it and it’ll put all 300 in there but in stacks of a hundred and then now you have to go back in return 200 stacks, so you only have one stack and (0:44:23) Kevin: Yup, yup, exactly. (0:44:29) Spencer: Then when you go to sell that wood, here’s what get (0:44:32) Spencer: me. You go to sell that wood, and then you can select individually. You can select like I only sell two wood, right? And they do have a button for min and max. So like I want to sell the whole stack of wood, but they don’t have a button to increment it in tens. Also, which I feel like is something like, yeah, that really, that whole thing needs a lot of work. (0:44:56) Kevin: Yeah, it is wild and again, there’s even the trading like said it’s still missing that stacks of 10 which would be nice But the fact that that’s the only place where you can do Individual counts of whatnot. It’s baffling to me Let’s see what what other little complaints can you think of? (0:45:20) Spencer: So, I don’t know if this would be a little complaint. (0:45:25) Spencer: I don’t know where this falls on your good, bad, and ugly. (0:45:25) Kevin: Hehe. (0:45:29) Spencer: I will say there were a lot of things I was finding out about the game. (0:45:34) Spencer: I didn’t get, I’ll be honest, I didn’t get like probably end game, is there an end game? (0:45:39) Spencer: I don’t really know. (0:45:41) Kevin: I think there is. I mean, there’s the main quest. You have to find where the rest of the parasaurs are. (0:45:42) Spencer: There is, right? (0:45:44) Spencer: Yeah. (0:45:45) Spencer: Yeah. (0:45:46) Spencer: Yeah, you know, like I said earlier, I kind of… (0:45:50) Spencer: just ended up doing my own thing, which is, you know, it is what it is. (0:45:52) Kevin: Yeah. (0:45:53) Kevin: Uh huh. (0:45:55) Spencer: That’s kind of how it’s designed in the game. (0:45:57) Spencer: But so there’s a lot of things that I feel like I was finding out kind of on my own without… (0:46:06) Spencer: that would have been better maybe explained, you know, like I’ll be honest. (0:46:12) Spencer: I didn’t realize that holding what was the RZ was sprint for some of those dinosaurs. (0:46:18) Spencer: I was puttin’ around that whole area, and it was taking me forever. (0:46:18) Kevin: Yep Yeah, ha ha ha ha oh no Oh No Um, oh, that’s raw. I agree with you Um, this is a complaint I have about many games because I think it’s a critical thing to be clear and explain yourself well and whatnot Um, I am struggling to think of I had a specific example, but I can’t think of it right now (0:46:23) Spencer: It would take like a half day just to get across the place. (0:46:47) Kevin: The sprinting thing there is a (0:46:48) Kevin: prompt on the bottom of the screen, but if you don’t pay it, they don’t call it out or anything. (0:46:52) Kevin: So it’s easy to miss, because there’s other prompts that are there, (0:46:56) Kevin: and the sprinting prompt is added when you’re on the right dinosaur, (0:47:00) Kevin: but it’s not there when you’re not on it, so it’s easily missable. (0:47:04) Kevin: possible. (0:47:06) Spencer: Oh, and so here’s the thing with the sprinting thing, too. (0:47:12) Spencer: If you click on, I believe it’s just R, (0:47:15) Spencer: your character will auto run in that direction. (0:47:16) Kevin: Wait, what? (0:47:17) Kevin: I didn’t know that! (0:47:19) Kevin: She- what?! (0:47:19) Spencer: Yes, there’s an auto run button. (0:47:21) Kevin: Oh my goodness. (0:47:22) Spencer: So I was clicking auto run, and I was thinking it was the sprint half the time. (0:47:22) Kevin: Oh, there you go. (0:47:24) Kevin: Oh, case in point. (0:47:32) Spencer: And I was like, this doesn’t look any faster. (0:47:35) Spencer: I guess I don’t need to hold the button. (0:47:36) Spencer: I feel like there’s a lot of things that get fed to you at either inopportune moments or just as far as information goes. (0:47:50) Spencer: You’re just kind of like, “Huh, I could have used that information like three days ago.” (0:47:54) Kevin: Yup, there was oh the So there is I remember my example. Um, there is a help option in the pause menu and it does have some tutorials in there It doesn’t really let you know that they’re there Which is a shame because a number of them are very helpful. They explain how to use your tools The one I wanted to mentioned was the soil we’ll get into it into it in a bit but essentially how to properly fertilize and till the soil and stuff like that. (0:48:29) Kevin: That information, I didn’t realize how it worked until I happened to find it in the tutorial items in the help menu. (0:48:37) Kevin: It would have been nice if that had been called out earlier. (0:48:40) Spencer: It’s funny that you mention the soil because it wasn’t until only the other day that I was, again, I was just thumbing through the profiles of the vegetables and I was like, (0:48:51) Spencer: “Huh, they really want you to crop rotate in this game, don’t they?” (0:48:53) Kevin: Yep, yep. (0:48:55) Spencer: That would have been useful to know before I planted tons of vegetables in random areas. (0:49:01) Kevin: Yep, um, absolutely. (0:49:04) Kevin: Um, so yeah, that is a complaint, like I said, I have about many games, just lack of clarity or not explaining things well. (0:49:12) Kevin: Uh, one hopefully that can get updated because that’s not impossible to fix. (0:49:17) Kevin: Just add some more prompts at certain points, so. (0:49:19) Spencer: No. (0:49:19) Spencer: Yeah, and I will give them credit, right? (0:49:20) Kevin: Fingers crossed we get those patches. (0:49:25) Spencer: Like some games you sit through tutorials and they are like, you know, some omnipotent someone or other talking at you going, “Hit A to use the ox.” (0:49:31) Kevin: Yep, yep Yep Yeah, it does it is not very handhold be not at all you Yeah, that’s One of the pros in my book that it doesn’t really put any pressure on you in almost any way (0:49:35) Spencer: You know, and then you’re like, “Okay, like I get it.” (0:49:37) Spencer: And then you have to sit there for like an hour. (0:49:39) Spencer: Right? (0:49:40) Spencer: This game really does kind of let you play the game almost right away. (0:49:58) Kevin: And I’ll get into that later when we talk about quests I think in the more (0:50:01) Kevin: detail but one final item I wanted to add in the bad list well I guess this kind of goes in the ugly I’m not the biggest fan of the art style of the game so okay well let me be more specific I like the dinosaurs the dinosaurs look great they’re they’re very cutesy and the way they’re presented in this game where people are just hanging out they’re your pals and working with them (0:50:16) Spencer: Really? (0:50:31) Kevin: and they live on your farm they’re not intimidating or scary I think that was managed really well I think that works well and I think it’s fantastic my part problem is the people right the people also have this very cutesy art style and it’s this might just be a very personal thing but it is really (0:50:48) Spencer: Okay, okay. (0:51:01) Kevin: looks like a Disney Junior show basically that’s the way I describe it in fact I watch Bluey right so I’ve seen other ads for Disney Junior shows there is one actually called Dino Ranch and it looks a lot like this yeah (0:51:07) Spencer: Yeah, I mean (0:51:18) Spencer: Yeah, the people are, I mean, it’s an art style, that’s for sure. (0:51:24) Spencer: It’s a design choice that they made. (0:51:27) Kevin: Yeah, and everything is very saccharine, like very… (0:51:31) Kevin: Happy… (0:51:33) Kevin: No one gets angry or there’s big problems or anything like that. (0:51:38) Kevin: There’s a character who says “zippity” and it just feels very kid show… (0:51:42) Kevin: Umm… (0:51:47) Spencer: Yeah, well, eh. So there’s a couple characters. One that stood out to me as Pippin. (0:51:54) Spencer: He does kind of get a little grumpy. (0:51:54) Kevin: Yeah They they’re actually in be non-binary Which I just like a thumbs up. That’s all right. No, but I just thumbs up to the Devs for throwing that in there right and I’ll have Pippin Pippin’s a little bit of a gremlin Go ahead Oh, yeah, yeah, I forgot about that that. (0:51:57) Spencer: Oh, sorry. (0:52:10) Spencer: Ah, yeah, but they get a little like, onry about things if you ask them to make like a, they make these, yeah, they make these like treats that, that’s basically how you tame the dinosaurs and they have like very specific, “Oh, it’s my family recipe, like don’t, we don’t screw with it” and then you ask them to make other treats and then they kind of get all upset about it instead of like, “Ah, fine, take your, take your
A look at Kevin McCarthy's victory to be Speaker of the House, which took 15 ballots -- the most since before the Civil War. We set up this month's election at the RNC to determine whether incumbent chair Ronna McDaniel can keep her job. A prominent New Hampshire Democrat is saddened by President Biden and the DNC's decision to replace his state as the nation's first presidential primary. And a look at the 2024 Senate race in California, where candidates are already running. The post Episode #398: Kevin Can't Wait appeared first on Ken Rudin's Political Junkie.
Kevin Can Podcast Himself - The Kevin Can F Himself Podcast!
Welcome to Kevin Can Podcast Himself, your dedicated after-show podcast for AMC’s Kevin Can F**K Himself! This week, Caroline and Mike deep dive into the series finale of Kevin Can […]
Kevin Can Podcast Himself - The Kevin Can F Himself Podcast!
Welcome to Kevin Can Podcast Himself, your dedicated after-show podcast for AMC’s newest series, Kevin Can F**K Himself! As we prepare for the start of Season 2 of Kevin Can […] The post Kevin Can Podcast Himself (Interview with Series Creator, Valerie Armstrong) appeared first on Pod Clubhouse.
Bombshells before the Fourth of July! The Big10 nabs two LA gems, USC and UCLA. Get ready for a mad scramble now in college athletics. Also, Kevin Can't Wait! Durant demands a trade. Czabe is joined post-round in the LandJet by "One Account" Rhodes and his buddy Raven Fan Kyle. They talk about the 10 Most Patriotic Moments in American Sports History as we walk you into 4th of July Weekend!Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Summary: In the final episode of The Propcast Season 9, Louisa is joined by Kevin Danehy, Vice Chair, North America and Global Head of Corporate Development and Allison Lloyds, Global Head of Investor Relations and Capital Development at Willow. They discuss why digital twins are getting the attention of investors, what a digital twin is, how they both got into the digital twin space, and how Willow's clients use their product. While there is an inherent reluctance to embrace change, digitisation is here and it's time for people in the real estate industry to realise that tech, a digital twin, or data can make their portfolios stronger and more sustainable. Resources: LMRE Global Recruitment and Search Consultancy LMRE YouTube Interviews Companies Mentioned: CBRE Brookfield Properties Shout Outs: Joshua Ridley, CEO and Co-Founder of Willow Nick Moore, Executive Director at Gresham Key Insights From This Episode: Working with potential investors and customers, I encourage them to look at things differently. To be more flexible and say, “How can tech, a digital twin, or data make my portfolio stronger or more sustainable?” - Allison We're leveraging the computing power of the cloud to digitise real world assets. - Allison There's no secret that the confluence of inflation, rising rates, and geopolitical unrest have had an acutely negative impact on the public market. - Allison Change is here, we're not going back - digitisation is here. - Allison There is an inherent reluctance to embrace change. - Kevin With a digital twin, preventive maintenance is accelerated and the utilisation of the rail increases from 85% to the very high 90%. - Kevin Over the last 15 years, the co-location of high rise office buildings along with high rise multi-family apartment buildings integrated with retail and hospitality or hotels, offer the opportunity for an increasingly dynamic live, work, play ecosystem that attracts people 24 hours a day, seven days a week. - Kevin In 1950, 28% of the world's population were living in urban areas, in 2007 it became 50/50. By 2050, despite the pandemic and migration, the UN and other research indicate that two-thirds of the world's population will be in global gateway cities. - Kevin About Our Guests: Kevin Danehy: Kevin Danehy is Vice Chair, North America and Global Head of Corporate Development at Willow. As Vice Chair of North America, Kevin leads the strategic direction, growth, and management of regional operations. Throughout his career, Kevin has cultivated, established, and led relationships with clients, as well as actively participated in transactional, leadership, and change management activities. Prior to joining Willow, Kevin served as Executive Vice President & Global Head of Corporate Development at Brookfield Properties for 9 years. In this role, he worked to accelerate revenue and asset value growth across a global portfolio and played a pivotal role in the identification, introduction, and deployment of new technology platforms. From 2019, Danehy was instrumental in the deployment of WillowTwinTM on Brookfield's premier development, One Manhattan West, a project that has since led to him joining Willow. Allison Lloyds: Allison Lloyds is Global Head of Investor Relations and Capital Development. In this role, Allison leads Willow's external capital activities and is the company's primary point of contact for both internal and external investors. Allison was an integral part of Willow's most recent capital raise. She began her career in real estate at CBRE, where she specialised in strategic planning and operational performance improvement for multinational corporate clients. About Willow: Willow is the “digital twin” for the built world. Through their software and professional services, Willow creates a digital replica of a built asset, that collects and aggregates data into a “twin”. Through this approach, Willow enables the owners and operators of major portfolios and infrastructure to make smarter, more proactive, and data-led decisions. By providing data-driven insights, Willow empowers users to manage with greater efficiency, drive operational improvements at scale and provide their occupants with an enhanced and more connected experience. Willow is a global technology company with offices in Sydney, Melbourne, New York, Seattle, Dallas, Toronto, London, Amersfoort and Manila. About Our Host Louisa Dickins Louisa is the co-founder of LMRE, which has rapidly become the market leading global PropTech recruitment platform and search consultancy with operations across North America, United Kingdom, Europe and Asia-Pacific. To promote the industry she is so passionate about, Louisa set up the Global podcast ‘The Propcast' where she hosts and invites guests from the built environment space to join her in conversation about innovation. About LMRE LMRE is globally recognised for leading the way in Real Estate Tech & Innovation talent management. From the outset our vision was to become a global provider of the very best strategic talent to the most innovative organisations in PropTech, ConTech, Smart Buildings, ESG, Sustainability and Strategic Consulting. At LMRE we are fully committed at all times to exceed the expectations of our candidates and clients by providing the very best advice and by unlocking exclusive opportunities across our global network in the UK, Europe, North America and Asia-Pacific. Timestamps: [02:45] Kevin: How did you get into real estate and how did you move into your position? I have been in the real estate business for over 35 years, I spent the first half of my career at CBRE as an advisor and for about a decade, I was with Brookfield. Part of my responsibility at Brookfield was to search for the new emerging business practices and approaches that would have a positive impact on the real estate industry and Willow was one of the most interesting. After a significant amount of time with Willow and the corresponding endorsement from the Brookfield team, I joined Willow to help the adoption of digitisation of physical assets. [06:20] Allison: How did you go about transitioning to Willow and why did you make the transition? I worked at CBRE in New York and London in the global corporate services division and after a decade I pivoted to organisational psychology and went back and got my PhD. As my kids got older and the pandemic came, things shifted and I found myself wanting to re-enter the real estate space. I reconnected with Kevin and I was always interested in tech and curious about that space. [10:15] Kevin: Can you give us an example of when Willow's product has been used? You were involved in the Super Bowl, can you talk us through how that would have worked and what value would have added there? SoFi Stadium in Los Angeles where the Super Bowl is held is a beneficiary of having a full digital twin. The digital twin integrates all the different technology systems that exist. A digital twin is an integration hub for technology. The benefit is it allows for the end user to have more data available as well as analytics using science and using artificial intelligence to be able to make predictions. Some of our projects in the US are Dallas Fort Worth International Airport and One Manhattan West. In London, one of our buildings is 22 Bishopsgate. [14:45] Allison: Can you talk us through Willow's fundraising narrative to date and then what you have planned for the future? We have been really thoughtful about how we have raised capital to date, we don't have a traditional story. We use capital raised to invest in the business. We have a big focus on attracting and retaining top talent. There's no secret that the confluence of inflation, rising rates, and geopolitical unrest have had an acutely negative impact on public market and because of this we see VCs scrutinising perspective companies like Willow to a greater degree. [22:35] Kevin: What is next for Willow? We're in the process of digitising Brookfield's office building portfolio in New York City. Across our categories, rail both in terms of railroad systems, computers, systems, and mining companies there is a large area for growth. The big opportunity for us right now is to increase our deployment across portfolios. [28:30] The ‘LMRE' part, Louisa asks the guests to talk about; L – Touch on the main lessons you have learnt throughout your career. Kevin: It's incredibly valuable to have a mentor. The harder I've worked, the luckier I've been. M - Please give a mention to anyone / product / service. Allison: Kevin Danehy and Josh Ridley R – What has been the most rewarding aspect of working in PropTech? Kevin : The physical part of real estate has always been what has thrilled me and gives me a great sense of fulfilment. E - What are you excited about in the future of PropTech? Allison: PropTech is a space in which we just see so much potential and it's about how we can make the future better for generations that come after us. Sponsors Launch Your Own Podcast A Podcast Company is the leading podcast production and strategic content company for brands, organisations, institutions, individuals, and entrepreneurs. Our team sets you up with the right strategy, equipment, training, guidance and content to ensure you sound amazing while speaking to your niche audience and networking with your perfect clients. Get in touch jason@apodcastcompany.com
Episode 246 Every single segment we have on this show is featured this week! Reviews of Ice Road, False Positive, Fatherhood as well as a First Take for Kevin Can F*ck Himself lead the show. Our Box Office crowns a new champion as expected while the poll results drive some deep thoughts. DC and Marvel both have interesting info along with new trailers. Speaking of trailers; we have nine other big ones drop this week! The Hollywood News is loaded as well as the Casting Couch. Tony handle our What's in the Glass while Brian PodRecs a great podcast about cars he was recently on - The Break/Fix Pod Thank you for listening!! Want more? Join our Patreon today for a ton of exclusive content. Ratings and Reviews are much appreciated. socials: twitter: @taketoopodcast email: taketoopodcast@gmail.com hotline: 434-602-1931 follow our pages on Facebook and Instagram. Be Kind; Rewind: intro - :14, Box Office - 3:31, Poll Results - 11:45, Ice Road - 16:40, False Positive - 26:45, Fatherhood - 29:45, Kevin Can... - 33:31, Trailer - 38:00, PodRec - 49:00, Casting - 50:45, Glass - 59:10, News - 1:01:30, DC - 1:10:45, Marvel - 1:16:40, Going Forward - 1:21:15
Today's Oddcast: “Come On In Out of the Rain” Bob Wants to Stop Making Cringe-Worthy Decisions. Kevin Can't Get Away, Save Yourself! Mom in Houston Mows Lawns Free of Charge for Seniors and Veterans During the Pandemic. Bob & Sheri Need to Clean It Up! The Bob & Sheri Oddcast: everything we don't, can't, won't, and definitely shouldn't do on the show!
Statistics show that a lot of small businesses fail within the first few years of operation. The reason for this can be due to several factors, but for the majority of people, a system with certain goals for the business is not set in place yet. For the amount of effort entrepreneurs put into their business, they should be creating wealth, and this podcast episode is tailored to help people be more successful in their business. This week, WTR welcomes Alison Vidotto, expert strategist and CEO of Vidotto group and Push business training and mentoring. We discuss the six key areas of business that once strong, will achieve the perfect small business formula for success. Ingenious tactics to accumulate wealth, for people who see things differently. Alison Vidotto Business strategist, CEO of Vidotto group and Push business training and mentoring Website https://pushbusinesstraining.com/ (https://pushbusinesstraining.com/) Website #2 https://alisonvidotto.com/ (https://alisonvidotto.com/) LinkedIn URL https://www.linkedin.com/in/alisonvidotto/ (https://www.linkedin.com/in/alisonvidotto/) Facebook URL https://business.facebook.com/Push.Small.Business.Training (https://business.facebook.com/Push.Small.Business.Training) Twitter URL https://twitter.com/alisonvidotto (https://twitter.com/alisonvidotto) YouTube URL https://www.youtube.com/channel/UCVckXjp6DVFc6XT0zs9513w (https://www.youtube.com/channel/UCVckXjp6DVFc6XT0zs9513w) NOTES: [00:26] Kevin: Today I'm joined by Alison Vidotto. We are going to be talking about business strategy for building wealth. Alison is a business strategist, CEO of Vidotto group and Push business training and mentoring, so she has a lot of background in business strategy [01:23] Alison: The purpose behind my business is to help small business owners to not fail because the failure statistics of small businesses are quite staggering. An enormous number fail within the first few years (50% within the first 3-5 years, 70% within 10 years) [03:31] Kevin: Would you mind sharing with us a little bit where you came from and what inspired you to do what you do today? [03:41] Alison: My husband and I set up our business 25 years ago, but we both worked as consultants [04:13] In 2010, I actually quit my teaching career and I took over the business full time (explosive growth) [04:28] I actually studied for an MBA to make sure I had the skills that I needed in order to run the business properly[04:35] When I was doing a project for my MBA, I came across these statistics [05:17] Kevin: If you put your heart and soul into a business and then you lose it, it's like your world is gone [05:29] Alison: I studied the MBA and from there I established Push because I wanted to work with small business owners to change those statistics [06:05] We were having a business near death experience, and we used strategies [06:28] I want to change statistics for small business owners and strategically, I really believe that they can do that and they can build wealth [07:00] In Australia, over 60% of small business own less than $200,000 in revenue (before rent, wages, stocks, insurances)… That's not wealth [07:21] Kevin: You're right. And it's also hard because those people are relying on their business and most likely it's their only income source [07:50] Alison: It's really interesting because most entrepreneurs leave their job and establish a business for freedom [08:05] For the amount of effort that most business owners put in, they should be creating wealth [08:25] Kevin: Can we talk a little bit about your small business formula for success? [09:11] I knew there was a way to turn it around and I knew that I had to find it. I put Push on hold and I took Vidotto group and I pulled it apart[09:41] I would work with the team so that we were all in the right mindset and that we weren't feeling defeated...
In today’s world, we’re always looking for things that will bring us an abundance of wealth. Often times though, some of us go into a field of work that we don’t really enjoy doing. Today, WTR welcomes Cathleen Merkel, who helps her clients find their purpose and live the life they really love. In this episode, join us as we discuss why it’s important to fix your mindset and respect your values in order to attract wealth and satisfaction with what it is you do for a living. Ingenious tactics to accumulate wealth, for people who see things differently. Cathleen Merkel Website http://www.cathleenmerkel.com (http://www.cathleenmerkel.com/) LinkedIn URL https://www.linkedin.com/in/cathleen-merkel/ (https://www.linkedin.com/in/cathleen-merkel/) Facebook URL https://www.facebook.com/CathleenMerkelCoaching/ (https://www.facebook.com/CathleenMerkelCoaching/) Twitter URL https://twitter.com/CathleenMerkel7 (https://twitter.com/CathleenMerkel7) NOTES [00:28] Kevin: Today, we're joined by Cathleen Merkel. We will be talking about how to build wealth by doing what you love, which is usually understated today.[01:04] A lot of people get into a career for various reasons, but it's not really what they want to do [01:22] Would you mind sharing a little bit about where you came from and what inspired you to get to where you are today? [01:41] Cathleen: I am supporting my clients with helping them live the life they really love. [01:50] A lot of coaches, facilitators, and trainers that I've met came to build their career based on their own story (in terms of childhood, how they've been raised, their career choices, etc.) [02:51] Kevin: My parents were raised after the Great Depression, and they were taught to save everything (it was just about survival and not about living) [03:19] Cathleen: I never realized what it actually meant to be living and I never thought about it because when you're being raised with a mindset of scarcity, money doesn't grow on trees so you're encouraged to get a safe job and earn money [03:39] I always had an inner urge (intuition) that made me think that I wanted to do something different than my corporate job[04:52] I made the decision when I was 26 to move to the U.K. (gave up my job and home) [05:21] I think the biggest changes I've made is to dive into roles and jobs that I really love doing, explore myself and how I operate with people, etc. [06:01] I really didn’t want to get to the stage where I say I have worked really hard with long hours and then one day wake up in my 70s and think that I've really missed out on my life with experiences that's created memories (losing touch with living) [06:53] Kevin: You were thinking about the opportunity costs of life basically. Opportunity cost is if you have a dollar, when you lose that dollar, you lose everything that dollar could have earned for you [07:25] Cathleen: For me, one of the biggest losses would be my freedom (to choose what work I do, where I live, who I want to spend my time with, etc.)[07:40] Living a wealthy life for me means living a life of freedom (financial freedom) [07:59] Kevin: Can we talk a little bit about what you see that has been going on with purpose versus wealth? I mentioned earlier that people go and get a job to try and make money, but they're not happy doing it (not living, not fulfilling a purpose) [08:23] Cathleen: You basically sell your time for money. However the ratio is very disproportional (there are limitations to your earnings per hour)[08:47] What a lot of people do is invest a lot of time in their work in a job that they don't actually know if it even gives them a purpose [09:50] When you think about the money to come, how does that make you feel? [10:00] What is the one thing that makes you believe you can’t wait for tomorrow? [10:22] Having purpose creates wealth, because wealth is not only about making...
Top Ten Moments With of 2018. Is Baby it's Cold Outside Rapey. B Team- KnB and Lotoya Jackson. Kevin Can’t Take Photos- Will Ferrell Edition. You Sat Next to a Celeb on a Plane. Animal Stories. Lady with Face Worm. Beans Worst Xmas Song. People Are Dumb. Cheers With Beer Mug: Hangover Cures. Fruitcake and Santa on a Helicopter. Fruitcake and Santa on a Helicopter. Tenacious-D-Post Apocalypto. AFRO with STRYKER-Hot Chocolate.
Scientific Survey: Pippa Audio. John Taffer. Allie's Not Good at Math. Cheers With Beer Mug: Pick Up Lines. Stryker Leaves Kevin Voicemails. Animal Stories. Plane Goes Into 10 Second Nose Dive. Kevin Can’t Take Photos. Who’s the Dick? Would You Like To That Back? Beer Mug at Ant Man and The Wasp World Premiere. Dick Street. Whitney Cummings. Who Vomited in the Phone Op Room. What’s Up with Florida?
It’s a spooky, special episode of HWX, with Brian Ward and Paul Happe reincarnating to discuss the critical issues of our time. Topics addressed include: The Harvey Weinstein Horror, including suggestions for the new name of the Weinstein company. Kevin Can’t Wait – our tribute to the Rob Long/Kevin James comedy classic. What really happened […]Join the conversation and comment on this podcast episode: https://ricochet.com/podcast/hwx/hwx-halloween-spooktacular-2017/.Now become a Ricochet member for only $5.00 a month! Join and see what you’ve been missing: https://ricochet.com/membership/.Subscribe to HWX in Apple Podcasts (and leave a 5-star review, please!), or by RSS feed. For all our podcasts in one place, subscribe to the Ricochet Audio Network Superfeed in Apple Podcasts or by RSS feed.
Today w/ 'Tom & Kerri'; Funniest world in the English language is... / Kevin Can't Wait for his new wife (Leah Remini) / Wpg is where on the national bed bug list?! / BBQ fun times for you & 25 people / What's with hot TV wives for not so hot TV guys / Your face and iPhone / More WINNING! / Worlds fastest man / Canada Summer Games update / And, the 'Drive 5'!
Episode 76 - Eat your Weeklies BLUF: Following the plan means you can eat your weeklies. If you weren’t supposed to eat them, they wouldn’t be included in the plan! We don’t have “Monthlies, Quarterlies, or Annuals” Download the new App! Search for “Whys Advice” in your App Store! FatDag Accountability: Weight: Visit FatDag.com #OperationFatDag 4000 W. 106th St. Ste 125-347 Carmel, IN 46043 Listener Email: Karen - Can you lose if you eat your weeklies? Ronni - Back on the program! Kim - #BetterTogether #GreatTeam - O-H-.... Jane, NYC - Perfectionism Trap? Melissa @workerbeeknitting Kevin - Can’t wait to Weigh in! Send in your email to OnAir@FatDag.com Connect with the Show: Instagram/Facebook/Twitter - WhysAdvice Website - FatDag.com Email: OnAir@FatDag.com Voicemail: 317-662-4214 Show Sponsors: Nokia Health If you'd like to support the show Click Here!