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Latest podcast episodes about chibig

The Harvest Season
Birdwatching Is Challenging

The Harvest Season

Play Episode Listen Later Mar 5, 2025 98:29


Kev and Codey talk about Cinnabunny Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:07: I Know What You Released Last Month 00:06:45: What Have We Been Up To 00:23:19: Game News 00:52:48: New Games 01:02:27: Cinnabunny 01:34:10: Outro Links Elusive Kickstarter Disney Dreamlight Valley Tales of Agrabah Travellers Rest 0.7 Update Resarch Story 0.12 Update Horticular Frozen Frontier DLC Stardew Valley Merch Oppidum Ashwood Valley Farming Simulator VR Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kev: Hello farmers and welcome to the harvest season on Kevin and with me today is (0:00:37) Codey: Cody! (0:00:39) Kev: Whoo, we’re here to talk about cod score games. Whoo. There’s somewhere in there put those things in the right order (0:00:40) Codey: Woo! (0:00:43) Codey: Woo! Ow, ow, ow! (0:00:47) Kev: Hungry like that man hungry like the wolf already going off in the first change a deal. I’d like to rant around (0:00:52) Kev: But what a good it’s been (0:00:53) Codey: I love Duran Duran. (0:00:56) Kev: So good (0:00:57) Codey: I grew up on Duran Duran. (0:00:59) Kev: I grew up (0:01:00) Kev: on a lot of 80s because I know that’s what my parents listened to and that just transferred over (0:01:05) Kev: to me right um so a lot of fondness for those groups um but yeah her name is rio and she’s (0:01:10) Codey: Mm hmm. She dances on the sand, man. (0:01:13) Kev: dancing on the sand don’t you know yeah oh man um it it kind of paints me how many of these bands (0:01:22) Kev: that i’ve never actually going to see in concert that I enjoy right because we’re all you know (0:01:26) Codey: Oh my god, I’ve never thought of that. Why did you just do that to me? (0:01:31) Kev: the one I mean yeah I would kill for a hall of notes concert but I don’t know when that’ll happen (0:01:41) Kev: I need hachi are they touring I don’t know you know because they make money so um maybe they’re (0:01:49) Kev: still touring I don’t know oh apparently they’re touring hall of notes in canada and houston and (0:01:56) Kev: And Santa Tony would say, “Well, keep tuned, listen to me.” (0:02:00) Kev: And he was like, “Will Kevin get to see Hall & Oates in concert? Maybe.” (0:02:06) Kev: Anyways, well, we’re actually here to talk about not just reverence for the ’80s, (0:02:10) Kev: but we are here to talk about College Corps games, in particular Cinnabunny, (0:02:18) Kev: the bunny-baking game, action RPG game, throwing all those genre modifiers in there. (0:02:26) Codey: the bunny baking action RPG, the way that you said that makes me think that you bake something and then that’s like a weapon that you use to defeat evil. And I’m so looking forward to discussing how that’s incorporated into the game. Right? (0:02:34) Kev: Oh my gosh, I’d be sick that would be so sick doing ear combos with a baguette (0:02:51) Kev: It is RPG though, I mean you are doing actions, you can fly planes. (0:03:04) Kev: Alright but before we get to that we got news, we got other stuff, and you know what, I missed (0:03:10) Kev: the last episode or two, do we formalize this segment name, I know what you released last (0:03:14) Kev: month, yeah I remember you did it, yes, yes, yeah, yeah I don’t think that, I haven’t seen (0:03:14) Codey: Well, so we did it at the end of January and I think that’s what we joked that the thing (0:03:23) Codey: would be called. (0:03:24) Codey: And so now I think that’s what it is. (0:03:26) Codey: So it’s “I know what you released last month.” (0:03:31) Codey: Ooooooh! (0:03:32) Kev: those numbers, but here we go. Let’s see what the scary thing is. (0:03:34) Kev: What came out in February of 2025? Well, first of all, Cinnabonnie did (0:03:46) Kev: indeed release in just the past few weeks. I will get to play that game, but it’s (0:03:51) Kev: good. It’s on Steam right now only for Windows. Sadly, no Mac or whatever. It is (0:03:58) Kev: only $24.99 USD. I think it’s a great buy at that price. Obviously, I will get into (0:04:04) Kev: it more later, but the price. We got Pixel Cross Rune Factory on Switch and Steam, (0:04:13) Kev: again, Windows only, for $12 USD. This is the Not Pick Cross, because it’s a brand, (0:04:19) Kev: but same type of game. We covered it before. There’s some money for Pixel Cross on (0:04:25) Kev: Harvest Moon, but now this is the Rune Factory iteration, which is interesting. (0:04:30) Kev: Well, it’s so interesting, who knows, maybe somebody will talk about it on a shirt. (0:04:36) Kev: We also have echoes of the Plum Grove. We’ve got the Switch version. It has already been out on Steam for Windows and Mac. (0:04:46) Kev: It is $19.99 USD, 40% off until March 12th. So that’s like a week after you guys are listening to this, so get to it. (0:04:58) Codey: Yeah, and part of that is the women’s day (0:05:03) Codey: Sale so on yeah on Steam right now is the women’s day sale and that goes in through March 9th and that is honoring (0:05:04) Kev: Oh, is that what it is? Okay, cool cool. (0:05:12) Codey: Studios that are led either by women or by gender minor gender identifying minorities (0:05:19) Codey: So yeah (0:05:20) Codey: So I think that’s at least 20 percent because everything on the women’s day sale is 20 percent (0:05:24) Codey: so at least 20% of the 40% off on the echoes of the bum grove is (0:05:25) Kev: - Yeah. (0:05:28) Codey: for the women’s day sale, but but yeah. (0:05:30) Kev: Yeah, and this one is, (0:05:35) Kev: well, it’s a lot more traditional-esque, cozy, (0:05:39) Kev: stardew stuff. (0:05:41) Kev: But it’s notable because it has a very cute, (0:05:42) Kev: almost Paper Mario art style. (0:05:46) Kev: So that is almost worth checking out for that alone, (0:05:49) Kev: I think, I love that art style, right? (0:05:52) Kev: But yeah, you’re farming. (0:05:53) Kev: It looks kind of like in a– (0:05:55) Kev: Victorian Englandy colonial America setting, but yeah, check that out. (0:06:02) Kev: I might check that out. That’s interesting, actually, now that I look at it closely. (0:06:07) Kev: Wow, all these things I’ll be checking out because the last one, for sure. (0:06:12) Kev: We got Amber Isle on the switch for $24.99 USD. (0:06:16) Kev: Finally on the switch. I’d been wanting that for a while. I’ll get to it soon, I hope. (0:06:21) Kev: That’s the dinosaur crossing, basically. (0:06:25) Kev: Then I like dinosaurs and then I get one crossing, so right up my alley. (0:06:30) Kev: That’s been out on Steam for a while, but we got the Switch version, which, yeah, makes (0:06:35) Kev: sense. (0:06:36) Kev: Good fit. (0:06:38) Kev: And yeah, that is what has come out in the last month. (0:06:43) Kev: And before we get into other game news and updates and whatnot, Cody, what have you been (0:06:48) Codey: I have been playing a lot of the games (0:06:51) Codey: that I have continued to talk about on previous episodes. (0:06:54) Codey: But I just realized, in danger of leading a tangent, (0:07:02) Codey: that you like Marvel. (0:07:04) Codey: And two or three days ago, my Adderall told me– (0:07:10) Codey: which I’m now on Adderall. (0:07:11) Codey: It’s lovely. (0:07:12) Codey: My Adderall told me, hey, you haven’t watched the Marvel (0:07:15) Codey: movies in a while. (0:07:15) Codey: And so I watched all of phase one. (0:07:16) Kev: Mm-hmm (0:07:18) Codey: In one day, yeah, so let me, let me look at, look at my list for that. (0:07:19) Kev: Whoa, whoa, I mean Wow (0:07:27) Codey: So folks might not know what I’m talking about. (0:07:27) Kev: Okay, first of all (0:07:30) Kev: First of all, that’s that’s a lot of movie right? Um (0:07:33) Codey: It was there’s so good. (0:07:35) Kev: But second of all, those are also almost all really good. Look, you know (0:07:40) Codey: I think that I’m going to have to skip some later on, but I don’t know. (0:07:43) Codey: We’ll see. (0:07:43) Codey: So phase one, the infinity saga includes iron man, the 2008 iron man, (0:07:48) Codey: incredible Hulk, uh, Iron Man two Thor captain America, the first Avenger (0:07:52) Codey: and the Avengers, um, I am now in phase two. (0:07:56) Kev: Wait, Thor? You said Thor right there, didn’t I hear you? (0:07:57) Codey: I said, Thor. (0:07:58) Codey: Yeah, I am now in phase two, which is Iron Man three Thor, the dark world, (0:08:03) Codey: captain America, winter soldiers. (0:08:05) Codey: I’ve already watched. (0:08:05) Codey: I watched those three yesterday. (0:08:08) Kev: Well, see, this is when things get interesting, because we get to the highest of high and lowest of lows in this spread. (0:08:14) Codey: Yeah. (0:08:14) Codey: So the next one is guardians of the galaxy. (0:08:18) Codey: And then Ultron and then Ant-Man. (0:08:20) Codey: So yeah, I think everything in the first saga phase one is was gold. (0:08:26) Kev: Mm-hmm (0:08:26) Codey: I liked it. (0:08:27) Codey: I mean, I don’t like captain America at all, but like that was an okay (0:08:28) Kev: It’s the (0:08:30) Codey: movie, whatever, um, Correct. (0:08:31) Kev: It’s the reason it worked like I mean the whole reason the MCU exists if the phase one had failed at any point (0:08:39) Kev: We would not it would not be here today (0:08:42) Codey: Iron Man three chef’s kiss, no notes. (0:08:44) Codey: I love that movie. (0:08:44) Codey: And then the Thor, second Thor and second Captain America movies. (0:08:48) Codey: I could probably, I couldn’t tell you much about what happened in those movies. (0:08:52) Kev: That’s fine. (0:08:52) Codey: So excited for guardians of the galaxy though. (0:08:55) Codey: Later. (0:08:56) Kev: Guardians is good. (0:08:58) Kev: Guardians is good. (0:08:58) Codey: So yeah, I’ve been doing that. (0:09:00) Codey: That’s one thing I’ve been up to. (0:09:00) Kev: Man. (0:09:02) Kev: Oh, man, what? (0:09:03) Codey: What is your favorite MCU movie? (0:09:04) Kev: Oh, that’s… (0:09:06) Kev: You know, I’m going to go with original Avengers, 2012 Avengers. (0:09:10) Codey: Yeah, it was, it was real good. (0:09:12) Kev: Because one, it’s good. (0:09:14) Kev: And two, it’s like… (0:09:16) Kev: It’s a handful of things because I was in a Marvel fan before the MCU, right? (0:09:20) Codey: Mm-hmm. (0:09:22) Kev: Deep, deep, and I knew dumb characters and stuff like that, right? (0:09:26) Kev: So this was a moment of, like, I can’t believe this is actually happening. (0:09:30) Kev: I can’t believe I live in a world where Avengers have taken center stage in a hit blockbuster Hollywood movie. (0:09:40) Kev: And also, I mean, just everything works, right? (0:09:42) Kev: They built up to it correctly, and it’s a big cast, and they still manage to play around, and everyone gets their moments. (0:09:48) Kev: moment. It’s, it’s, it’s a chef’s kiss. (0:09:52) Codey: I did also, I think it was either in this movie or in Ironman 3, I can’t remember, but like someone comes forward and is like talking about how they’re watching. I think someone from S.H.I.E.L.D., maybe, I don’t know, they’re like, we’ve been watching all the big characters like Oni Stark, duh duh duh duh, and then he says Steven Strange and okay, cool and Dr. Strange isn’t even in this phase, so it’s like a drop, like it’s a name drop that people who would know. (0:10:02) Kev: Mm-hmm (0:10:06) Kev: Yeah (0:10:09) Kev: That is that is from Captain America the second one. Mm-hmm (0:10:16) Kev: Yeah (0:10:19) Kev: It it is (0:10:22) Codey: I was like, did we miss, did I skip that movie because, but no, it’s way later, so. (0:10:22) Kev: Yeah (0:10:24) Kev: No (0:10:27) Kev: Yeah, and it’s it’s really funny because it makes no sense because up to at that point because you know (0:10:32) Kev: Taking more or less place in real time (0:10:34) Codey: - Yeah. (0:10:35) Kev: He’s literally just a doctor. I don’t know why they (0:10:39) Codey: Yeah, like why do they, why are they, yeah. (0:10:39) Kev: but (0:10:41) Kev: He’s too good of a doctor I don’t know because he looks too much like Benedict Cumberbatch, I guess I don’t know (0:10:42) Codey: Why do they care about him? (0:10:43) Codey: He’s just doing his thing. (0:10:45) Codey: - So. (0:10:49) Codey: - I like bumper sticker, cabbage patch. (0:10:51) Codey: That’s my favorite Benedict Cumberbatch name thing. (0:10:54) Kev: Oh, that’s a good one. I’ve always been Benedict Cumberland myself. (0:10:59) Codey: - Oh, Cumberbund, that’s another really good one. (0:11:02) Codey: - Okay, so the games that I’ve been playing, (0:11:05) Codey: I’m gonna just run through them really quick. (0:11:06) Codey: I am still playing Animal Crossing, pocket camp complete, (0:11:10) Codey: and I am now level 105. (0:11:14) Codey: I think previously I was in the sixties. (0:11:17) Codey: So I’ve been playing it. (0:11:18) Kev: Oh dang. Oh dang. (0:11:21) Codey: Still playing mini, mini farm. (0:11:23) Codey: I am in the last area now (0:11:24) Codey: and I just need to buy the last house. (0:11:28) Codey: The story has progressed, but I still have questions. (0:11:31) Codey: So it’s– (0:11:31) Kev: I’m, I’m, I’m, you close my mind, there’s a story to it. (0:11:35) Codey: It’s intriguing enough, yeah, for sure. (0:11:38) Codey: Still playing Honey Grove as well. (0:11:41) Codey: I mean, the game loop of that game is you’re planting stuff, (0:11:46) Codey: you’re getting resources, you’re clearing the area (0:11:50) Codey: around your hive so you can decorate it. (0:11:52) Codey: And then there’s a map that you’re (0:11:54) Codey: clearing by the adventures of your bees. (0:11:58) Codey: So I am just pretty much just going through the map. (0:12:04) Codey: Clearing stuff at this point, but it all takes time. (0:12:07) Codey: It’s always usually at least three hours for your bees (0:12:08) Kev: Okay. Okay. (0:12:11) Codey: to be sent out on a mission. (0:12:13) Codey: But it’s just a fun little– (0:12:16) Codey: I jump on it. (0:12:16) Codey: I spend maybe five minutes getting everything done. (0:12:19) Codey: And then I play it later that evening, so it’s fine. (0:12:24) Codey: The final thing is Bug and Seek, which I don’t know (0:12:27) Codey: if I’ve mentioned on– (0:12:28) Codey: well, I think we’ve mentioned it on the pod last time I was on (0:12:32) Codey: as this is now out. (0:12:34) Codey: So it’s basically you come to a town (0:12:35) Kev: Okay, due to I’ve seen I heard that I don’t remember do tell me what it is (0:12:47) Codey: to revive the insectarium of the town, which is basically (0:12:53) Codey: the insect zoo of the town. (0:12:55) Codey: And your whole job is to walk around this town (0:12:59) Codey: and collect insects and give people– (0:13:02) Codey: some people are like, oh, man, I really (0:13:03) Codey: want this for my collection. (0:13:04) Codey: And some people are like, these cucumber beetles are eating my plants, bring me three (0:13:09) Codey: dead ones to show that you’ve like murdered them or something. (0:13:13) Kev: bring bring me the trophies of your your kill of the hunt so we can parade it (0:13:13) Codey: Because they’re like upset. (0:13:16) Codey: Exactly. (0:13:18) Codey: And like, so there’s multiple so we can put them on posts to warn any other cucumber beetles. (0:13:20) Kev: around the village square (0:13:24) Kev: yes (0:13:26) Codey: Um, yeah, no, so it’s basically just an entire town that is all very conscious of insects. (0:13:33) Codey: and I am here for it. (0:13:35) Codey: There are like, you can buy tanks at a couple different stores. (0:13:39) Codey: You, that you catch insects in a bunch of different terrains. (0:13:43) Codey: Like you either get them out of trees. (0:13:44) Codey: They’re either flying around, they might be under a rock in grass, like whatever. (0:13:50) Codey: Um, and you are trying to revive the insectarium and fill it back in the (0:13:55) Codey: zoo, because apparently someone in the great bug heist of the previous year, (0:14:02) Codey: someone just like stole everything. (0:14:04) Codey: And you’re trying to figure out who, who done it. (0:14:08) Codey: It’s like a who done it as well. (0:14:10) Kev: - Okay. (0:14:11) Codey: Because you’re, you go through and you’re like, someone’s like, Oh, this guy looked (0:14:14) Codey: really shady. (0:14:16) Codey: And so you go and you’re like, what the heck? (0:14:17) Codey: And he’s like, Oh, but I was, I have an alibi for that night. (0:14:20) Codey: But this girl, like she, she was saying some bad things. (0:14:24) Codey: And so it’s all about. (0:14:25) Kev: gosh, so I’m, I’m, I’m looking at the trailer and there’s like, (0:14:27) Codey: Yeah. (0:14:28) Codey: Yeah. (0:14:28) Kev: literally like a notebook where you’re jotting down your clue (0:14:29) Codey: Yeah. (0:14:30) Codey: Yeah. (0:14:32) Kev: notes to figure out who did it. That’s incredible. (0:14:34) Codey: It’s so fun and you could totally just run around and catch all the bugs if you want. (0:14:41) Codey: And there’s also an entomologic, wait, Institute, it’s called like EEII or something, but it’s (0:14:49) Codey: like basically the museum and it’s something for insect in excellence or something. (0:14:54) Codey: I don’t know. (0:14:55) Codey: It was amazing. (0:14:56) Kev: » This is incredible. I’m going to do this. I’m going to do this. I’m going to do this. (0:14:56) Codey: I think it’s entomological Institute for insect excellence and I, I love it. (0:15:05) Codey: I love this game. (0:15:06) Codey: So, uh, I’m going to, I’m a promissor y’all know me. (0:15:08) Codey: I’m the promissor of the podcast and I promise we’re going to have an episode on this. (0:15:12) Kev: I mean, you don’t even have to, like, that’s, I think, just a given by anyone who knows. (0:15:16) Codey: It’s a given. (0:15:18) Kev: Um, so I’m looking at it, it’s very simple sprite art style, it’s very cute, um, everyone (0:15:23) Kev: just has like little rectangle eyes, no other facial features, um, this is good, I love (0:15:28) Codey: But the bugs, the bugs are like legit and as you catch more of like the different categories and they have wasps and bees in like different categories, which is just chef’s kiss and like there’s just, I can’t, I can’t go on enough about this game. (0:15:29) Kev: this. (0:15:30) Kev: Yeah, they’re detailed. (0:15:38) Kev: as it should be. (0:15:46) Kev: Well, you’ll have to at some point. (0:15:46) Codey: So, yeah, look forward to that, folks. Kev, what have you been up to? (0:15:51) Kev: And I just want to say that’s only 15 USD, and it’s on switch. (0:15:54) Codey: I know! And I have it on Switch! (0:15:58) Codey: Yeah, okay. (0:15:59) Kev: That’s impressive. (0:16:00) Kev: Okay. (0:16:01) Kev: Um, so what have I been up to? (0:16:04) Kev: Okay. (0:16:05) Kev: First of all, Pokemon Day happened. (0:16:07) Kev: The Pokemon Presents. (0:16:08) Kev: We did. (0:16:09) Kev: We have a greenhouse on it. (0:16:10) Kev: Um, you saw it, uh, Cody? (0:16:12) Codey: I, I like skimmed something, I saw the highlights, um, I didn’t really like look that much into (0:16:16) Kev: Okay. (0:16:17) Kev: We saw the highlights. (0:16:18) Kev: Um. (0:16:19) Kev: Mm-hmm. (0:16:20) Kev: Okay. (0:16:21) Kev: Yeah. (0:16:21) Codey: the ZA stuff, but I listened to your guys’s prediction app, but not the response app. (0:16:22) Kev: We didn’t actually, we should have probably, like, whilst examined, you know, gone back (0:16:34) Kev: and see if we got right or wrong. (0:16:35) Kev: I don’t know why we didn’t think about it, but, um. (0:16:37) Codey: I mean, that’s totally fine. I think the funniest thing was that I was literally I opened Pokemon Pocket while I was listening and to that episode and I opened it and I was like, Oh, there’s a new pack and then literally like immediately after I thought that Al was like, and I’m sure Pokemon Pockets going to have a new pack come out and I was like, Oh, my God, it’s so funny, it was so funny. (0:16:44) Kev: Mm-hmm. (0:16:56) Kev: Yep, there were a few we got right, there’s no doubt about that. (0:17:02) Kev: I believe, gosh did I say it on that episode where if we were going to get a new side game (0:17:07) Kev: it was going to be mobile and Switch maybe. (0:17:11) Codey: Yeah, I think you did say something like that. (0:17:14) Kev: And there we go, we got champions. (0:17:15) Codey: So yeah, tell me about it. (0:17:16) Kev: Anyways, so anyways, I’m bringing it up because, for anyone who didn’t see one of the, in ZA, (0:17:26) Kev: starters, is Totodile. (0:17:30) Kev: And I’ve seen a lot of fan art and because there’s a description of Totodile on the website (0:17:35) Kev: and just talk about, like he’s always just that empty, he wants to bite everything, right? (0:17:41) Kev: And I just want to say, I have one of those at home. (0:17:44) Kev: I know what it’s like to live with that because I have a puppy and he’s growing up, but he (0:17:47) Kev: is still just that empty biked every time. (0:17:52) Codey: he just bites everything he’s just a mouth oh yeah they get good at it (0:17:54) Kev: basically. I… (0:17:56) Kev: and he just he does it so fast so nonchalant when I take him on a walk (0:18:01) Kev: he’ll just you know just walk and just sideswipe grabs a pinecone out of no (0:18:06) Kev: um yes but anyways yeah (0:18:09) Codey: so listeners anytime we mentioned an animal in the pod there’s gonna be a (0:18:14) Codey: picture of it on the slack so have will have will post a picture on the slack (0:18:15) Kev: I’ll put it up yeah I’ll post lucky um he is he’s growing up he’s becoming a big (0:18:23) Codey: No (0:18:24) Kev: He lifted his leg when he- (0:18:26) Codey: Oh Remus doesn’t even do that (0:18:26) Kev: and he peed the other day for the first time. (0:18:30) Kev: Umm, sorry. (0:18:32) Kev: Yeah. (0:18:33) Codey: Remus is 14 (0:18:34) Kev: Oh, my goodness. (0:18:36) Codey: he’s still squatty bodies (0:18:38) Kev: No. (0:18:41) Kev: Oh, I don’t know. (0:18:44) Kev: Well, I don’t know if it’ll stick. I only saw it once, but, uh, but yeah, that’s, uh, that’s lucky. (0:18:48) Kev: Um, uh, other than that, um, I’ve been a little bit very busy work-wise, so, not too much game-wise. (0:18:55) Kev: Obviously, I’ve been playing since– (0:18:56) Kev: in a bunny as much as I could to talk about it. (0:19:00) Kev: And we’ll get there. (0:19:01) Kev: The other one that– (0:19:03) Kev: I have my usual stuff. (0:19:06) Kev: Zendless and Pokemon Unite and yada, yada, all regular. (0:19:10) Kev: The only one of real interest is Marvel Snap. (0:19:14) Kev: So they came out with a new mode called Sanctum Showdown. (0:19:18) Kev: And I just want to talk about it because I think it’s very fun. (0:19:22) Kev: So in Marvel Snap, for people who don’t know, (0:19:25) Kev: you have three locations. (0:19:26) Kev: And you win the game at the end of turn six or seven or whatever. (0:19:31) Kev: Whoever– and you just– (0:19:33) Kev: it’s points, right? (0:19:34) Kev: Whoever has the most points win the location. (0:19:35) Kev: So you’re trying to win the most locations, (0:19:37) Kev: two out of three locations or whatever. (0:19:40) Kev: In this mode, the Sanctum Showdown, they change it up. (0:19:44) Kev: What it is is every turn, you get– (0:19:50) Kev: basically, each location has a number of points assigned to it. (0:19:54) Kev: There will be like two locations, one and a third. (0:19:56) Kev: One with four points or something like that. (0:20:00) Kev: So instead of trying to win them after a certain number of turns, (0:20:02) Kev: you’re trying to win as many points as you can every single turn. (0:20:07) Kev: So you want to build fast and early. (0:20:10) Kev: It’s fun, you know, getting, you know, getting too deep into the weeds. (0:20:13) Kev: It’s just I, you know, anytime you have a long, I’m running game or whatever (0:20:20) Kev: and they introduce a new mode, it’s always a breath of fresh air, right? (0:20:23) Kev: I’ve been enjoying it. (0:20:25) Kev: The only… (0:20:27) Kev: I’d complain about is, so there’s these rewards right, you get special (0:20:32) Kev: sanctum fund bucks basically, a special currency just for this mode and you get special, there’s (0:20:36) Codey: Mm-hmm. (0:20:37) Kev: a shop for this mode. The rate they give it out is horrible. What they want you to do (0:20:43) Kev: is to go on twitch and to put on marvel snap streamers and they’ll give you (0:20:49) Kev: currency for doing that. Which is so… yeah. (0:20:53) Codey: Yeah, that’s a yic, that’s an ick for sure. (0:20:57) Kev: Um, because yeah, um, some of the other guys that I was talking to, they uh, they said, “Oh yeah, (0:21:02) Kev: I’ve got a bunch of rewards after I did that.” I was like, “Well, I guess I might have to (0:21:06) Kev: put it on somewhere in the background and not watch.” Um, but that’s… yeah. Um. (0:21:10) Codey: Yeah, I mean I think that that’s cool for like as an option (0:21:14) Codey: But I feel like they should have another option that does not require you to watch people on switch or twitch (0:21:21) Kev: Mm-hmm. I am of the wild opinion that if you play the game you shoot the robots (0:21:27) Codey: No, no, no, this is a Marvel game they have to put it in five different places so that you you have to be (0:21:34) Codey: Some stuff you only get from you know because they they got TV shows they got (0:21:37) Kev: Mm-hmm (0:21:39) Kev: Yeah, yeah (0:21:40) Codey: This we’re not in phase one anymore. We’re in phase (0:21:42) Kev: Yeah, it’s whatever (0:21:44) Kev: We’re in we’re y’all say what phase we’re in phase (0:21:48) Kev: Fantastic force coming, that’s what fish in it (0:21:50) Codey: Oh God, is it? (0:21:52) Kev: Oh, have you seen anything about it? (0:21:55) Kev: So it’s coming this year. We got the fantastic four and I don’t know if you’ve seen the cast but Pedro Pascal is mr. Fantastic. I (0:22:02) Codey: Oh, okay, I’m watching it (0:22:04) Kev: Knew that’s why I brought it in because I knew you I’d sell you right away (0:22:11) Kev: So and just a side note about that I (0:22:15) Kev: Obviously, I love Pedro Pascal because who on earth doesn’t because he’s an incredible human and actor (0:22:17) Codey: Yeah. (0:22:20) Codey: Yeah (0:22:21) Kev: I’m all down for that and you know getting more Latino (0:22:25) Kev: Accu-whatever. That’s great. Right? The only the only small call my have is it’s mr. Fantastic (0:22:30) Kev: why in my head should be the most wonderbred white boy pasty nerd ever but (0:22:39) Kev: But what what can we do? It’s Pedro Pascal (0:22:41) Codey: But that’s Captain America. (0:22:43) Codey: Captain America is the one that’s (0:22:44) Codey: supposed to be Wonder Bread. (0:22:46) Kev: Yeah, that’s true. Oh, well, I mean who cares it’s (0:22:49) Codey: But I guess this is DC, isn’t it? (0:22:51) Codey: This is like a completely different– (0:22:52) Kev: Yeah (0:22:54) Kev: But it’s you know, it’s fine. Um, it’s Pedro Pascal. So I’m not gonna complain in the end, right? Like (0:22:54) Codey: OK. (0:23:00) Kev: So, yeah, keep an eye out for that that’s this summer I think look up the trail looks good looks funky (0:23:06) Kev: Yeah, fantastic for is gonna be big there. They’re pushing it like in Marvel Rivals. We already got the (0:23:11) Kev: This month and good stuff. Anyways, um, yeah, that’s that’s what we’ve been up to and that’s all I got to report (0:23:19) Codey: Cool. (0:23:20) Kev: And with that, let’s get started. (0:23:22) Kev: Other people have to report to talk about some game news starting with a new game. (0:23:29) Kev: Um, one called is elusive, not new game or have we? (0:23:30) Codey: Wait, are we in the new game? (0:23:32) Codey: Section are we in the. (0:23:36) Codey: We’ve talked about it so new game, I think. (0:23:38) Kev: Okay. (0:23:38) Codey: Yeah, new game is when we haven’t talked about it before, but we have talked about elusive. (0:23:42) Codey: So this is the. (0:23:42) Kev: Okay. (0:23:43) Kev: We have, oh yeah, you’re right. (0:23:43) Codey: The game about me can which is that’s developed by the creator of me, which is mountain. (0:23:50) Codey: And it’s like little fairy folk. (0:23:51) Codey: I think the Al mentioned the borrowers. (0:23:54) Codey: I don’t know if you ever saw the borrowers, but it’s like. (0:23:56) Kev: I’m- I’m familiar. It’s like a faint memory of ’em. (0:24:01) Codey: Yeah, it’s like little fairy folk that like live in people’s homes and they just take like one thing at a time. (0:24:07) Codey: So you never really notice that something’s missing, but they’re avoiding dangers. (0:24:12) Codey: I think there’s like a cat and like that kind of stuff, but. (0:24:15) Kev: Yeah, yeah, tiny, honey, I shrunk the kid adventures. We know the drill. (0:24:20) Codey: I don’t know. (0:24:22) Kev: Um, it looks… (0:24:22) Codey: People might not know. (0:24:23) Codey: Honey, I shrunk the kids. (0:24:26) Kev: No! No, don’t say that! No! (0:24:29) Codey: Kids, if you don’t know what it is, Google it. (0:24:32) Codey: But but what’s the what’s the news with elusive? (0:24:34) Codey: What do we got? (0:24:36) Kev: Cue the, uh, was it Principal Skinner? I don’t know, it’s the children who are wrong. (0:24:43) Kev: Anyways, okay. (0:24:45) Kev: The news is that we got a Kickstarter. (0:24:47) Kev: It is launching soon. March 5th. (0:24:52) Codey: Fifth. (0:24:52) Kev: Well, actually, so I guess the day after this episode. (0:24:55) Codey: The- the- (0:24:56) Kev: No, the day drops. (0:24:56) Codey: No, it should be the day of the episode. (0:24:58) Kev: Yeah, you’re hearing this, it’ll be live. (0:25:01) Kev: Check it out. It does look cool. At least all the art and stuff. (0:25:04) Kev: We got it for Switch 1 and 2. (0:25:08) Kev: Look at that. Right there, labeled Steam, PlayStation 5, Xbox Series X. (0:25:15) Kev: Yeah, it’s got a very lovely art style as expected from the Mika crew. (0:25:22) Kev: Or is it just one? I don’t know, whatever. It’s a nice art style. (0:25:25) Codey: Mm hmm. I don’t know if it’s she big or if it’s just specifically wait, she big isn’t Mika. (0:25:26) Kev: Is this actually Chibig? Do we know? I don’t know if it is. (0:25:36) Kev: She makes Mika. Yeah. Yeah. Because if it is Chibig, yeah, I’m not sure Abraham, Khozar, you know. Yeah. So this might not be Chibig, which is a shame because that’d be, that would be a great setup for, you know, Chibig loves their little crossover. (0:25:37) Codey: Oh, it is. Maybe it’s she big. You’re right. You’re right. (0:25:43) Codey: I think maybe it’s only one of the people who are in she big because if you go on (0:25:47) Codey: the Kickstarter, it only has one person’s name. Yeah, Abraham Kosar. (0:26:02) Codey: Yeah. I mean, so it says on the Kickstarter indie game developer currently working in elusive at (0:26:08) Codey: Chibig. So I guess we can say Chibig. I don’t know. (0:26:09) Kev: mmm okay question mark we’ll see I don’t know uh i’m just saying because there’s like a witch’s (0:26:17) Kev: cat they specifically mentioned that um so who will that be meek of thing maybe question mark (0:26:25) Kev: keep an eye out um obviously details will be up when you hear this we don’t know what it is but (0:26:31) Kev: um you check it out um all right uh you can also be checking out uh agro buff because that’s coming (0:26:38) Kev: the Disney Dream Lightroom. (0:26:39) Kev: the Disney Dream Lightroom. (0:26:47) Codey: I wonder if there’s like, I think, I wonder if a whole new world is like too broad now, so many. (0:26:55) Kev: I guess they played themselves, they got– (0:27:01) Kev: but yeah. (0:27:02) Kev: Nails of Agrabah, free update. (0:27:05) Kev: You get to ride the carpet. (0:27:08) Kev: Is that all that matters? (0:27:09) Kev: Mostly. (0:27:10) Codey: » No, so there’s a lot of different things. I don’t know if you get to ride the carpet, (0:27:15) Codey: but you can get carpet as a person, like as a familiar companion, companion sword that they use. (0:27:17) Kev: Oh, yeah. (0:27:25) Kev: They have a character riding the carpet in the railing, (0:27:28) Kev: I don’t know. (0:27:28) Codey: Oh, it’s probably in the Aladdin realm. But yeah, so it adds the Aladdin realm, (0:27:38) Codey: It adds Aladdin and Jasmine. (0:27:40) Codey: It also adds, they showed like new things, new premium items in the shop. (0:27:46) Codey: And there was a bunch of Winnie the Pooh stuff. (0:27:49) Codey: Um, which was kind of a, a now for something completely different moment, but okay. (0:27:54) Kev: Yeah, okay (0:27:57) Codey: Um, I mean, I think it’s adorable. (0:27:59) Codey: Uh, it’s so funny. (0:28:02) Codey: This is another tangent. (0:28:03) Codey: Um, think of Winnie the Pooh and like who, what character did you identify as, as a child? (0:28:08) Kev: Okay, I was about to ask you who’s your favorite from the hundred-acre wood crew. I was about to ask almost this exact question (0:28:12) Codey: Well, okay. (0:28:14) Codey: So as a child, I identified with Tigger. (0:28:17) Kev: Yes (0:28:19) Kev: Tigger (0:28:19) Codey: And then as a teenager slash young adult, I identified with Eeyore and now I’m rabbit. (0:28:25) Kev: Yeah, sure sure I think we’re all oh (0:28:30) Kev: I see the trajectory. I just say are we all yours now? No, I see the rapids. You’re right, right. I see. Yeah, I see it (0:28:34) Codey: No, I’m rabbit, but it’s yeah, but I guess it’s really funny because they, they all (0:28:37) Kev: Um (0:28:39) Kev: You (0:28:39) Codey: all represent different. (0:28:40) Codey: It’s like disorders, though. (0:28:41) Kev: Yeah, archetypes personality types whatever you want to call (0:28:42) Codey: So like Eeyore’s depression. (0:28:44) Codey: Eeyore’s depression, Tigger’s ADD or ADHD. (0:28:47) Kev: Tortoise specific (0:28:48) Codey: And then Rabid, I think is either OCD or plus anxiety. (0:28:54) Codey: Oh, right. (0:28:56) Codey: Piglets anxiety. (0:28:57) Kev: Sure. I mean, Piglet is anxiety. Rabbit is OCD. Okay. What is poo? What is poo? (0:28:58) Codey: Yeah. (0:29:00) Codey: Rabid’s OCD. (0:29:02) Codey: How about you? (0:29:04) Codey: Who is probably like the neurotypical? (0:29:06) Codey: Who is probably like the neurotypical? (0:29:10) Codey: I guess he’s forgetful. I don’t know. (0:29:11) Kev: Oh, is that what it is? (0:29:15) Kev: Oh, yeah. I guess. I don’t know. (0:29:18) Codey: Listeners, write it. What do you think Pooh is? (0:29:21) Kev: what Mitchell else ordered. (0:29:22) Codey: And who did you identify as? (0:29:24) Codey: Have you gone through a trajectory of different characters or have you stayed the same? (0:29:27) Kev: I mean, like, no, like when I was younger, probably I didn’t fly with poo at best, but I would say so, like, right, because that’s different from my favorite or whatever, right, but when thinking about it, I probably would have said poo, but like now, the Eeyore, when that was, oh, Eeyore, the agony of the little stick house just being knocked over. (0:29:42) Codey: Okay. (0:29:49) Codey: Yep. (0:29:56) Codey: Get knocked over. Oh, bother. (0:29:57) Kev: Every episode. Oh, I get it. I get it. Oh, man. Oh, bother me. My life is this thing. Also, did you know he’s the voice of Optimus Prime? Yeah, just just one fact for people. You’re holding, I believe. (0:30:05) Codey: It’s it’s so true. Our country’s the stick house. Anyway, there’s also (0:30:12) Codey: no Kevin. (0:30:18) Codey: That’s amazing. (0:30:23) Codey: See, so you can either die that you’re the Eeyore or you can live long (0:30:27) Codey: enough to see yourself become optimist. (0:30:28) Kev: Yeah. (0:30:32) Codey: Oh my gosh. Um, they also back to Disney dream. I value. (0:30:35) Codey: They also added a slow cooker in Tiana’s shop. (0:30:39) Codey: and so this allows you to kind of like (0:30:42) Codey: set and forget meals (0:30:44) Kev: Whoa, that’s such a good off day. (0:30:46) Codey: yeah they also added a lot of really cool things in this update (0:30:50) Codey: so they also added (0:30:52) Codey: you can now search through the meals (0:30:54) Codey: so if ever you’re supposed to do something (0:30:56) Codey: or like you really want to make a certain meal (0:30:58) Codey: or someone wants a specific meal (0:31:00) Codey: but it’s not technically a quest (0:31:02) Codey: so you can’t go to like the quest tab (0:31:05) Codey: you can now just search for it (0:31:07) Codey: which is amazing (0:31:08) Kev: then that’s oh my gosh why yeah yeah needed (0:31:12) Codey: also added (0:31:16) Codey: any item that is a (0:31:18) Codey: character’s favorite item for the day (0:31:22) Codey: now has a label next to it (0:31:24) Codey: so in your inventory (0:31:26) Codey: I’m wondering if it also has it in the cooking menu (0:31:29) Codey: which would be amazing because then you could be like (0:31:31) Codey: oh let’s see who wants what today (0:31:33) Codey: oh yep there’s, I really want to work on my aerial reputation (0:31:38) Codey: so I’m going to make her the meal she wants today or whatever (0:31:42) Codey: it’s so good because I would always have to like mentally like (0:31:45) Codey: separate my inventory (0:31:47) Codey: and be like okay this is the part that (0:31:50) Codey: is the items that this person wants (0:31:54) Codey: and like kind of try and keep track of it (0:31:57) Codey: and y’all know I (0:31:57) Kev: - Yeah, bring out the notebook, the handy dandy notebook. (0:31:59) Codey: I literally had to write it down (0:32:01) Codey: I had like 15 pages out of one notebook (0:32:04) Codey: that were just dedicated to (0:32:05) Codey: here’s this character’s favorite thing (0:32:07) Codey: okay here’s a check mark because I’ve got it (0:32:10) Codey: And then here’s the check mark because I gave it to them (0:32:12) Kev: uh-huh so on the one hand I’ve always found something I don’t know cathartic (0:32:13) Codey: It was so goofy (0:32:20) Kev: or I enjoy getting out a notebook and writing things down I find it feel like (0:32:24) Kev: that but on the other hand like I also wish the game would help you keep track (0:32:29) Kev: of that so you didn’t have to physically bring out a notebook or whatever but so (0:32:34) Kev: you know it’s appreciated and yes spoilers what I know of a game that (0:32:39) Kev: actually does let you do that, bring a notebook in the game. (0:32:42) Codey: Oh, oh, okay. Cool. Cool! (0:32:42) Kev: But that’s good stuff. That sounds like good update, and one more thing. It’s, it’s, I think, (0:33:01) Kev: a blessing and a curse. We don’t get to see Genie, right? Because, you know, Robin Williams set him (0:33:04) Codey: Yeah. Yeah. Well, and so I actually recently watched the Aladdin movies again because I (0:33:07) Kev: free with his last wish, but it was a tie. I really liked it. (0:33:19) Codey: hadn’t seen them in a long time and I love King of Thieves and so which is a third one. (0:33:19) Kev: Yes. (0:33:24) Codey: I didn’t know that they replaced genie’s voice genie in the second one and well, because Robin (0:33:29) Kev: Yeah, yeah. (0:33:30) Codey: Williams didn’t agree to it or something? Oh, because he- (0:33:34) Codey: He wanted- In the first movie, he’s like, “I’ll do this, but I don’t want genie themed merch or anything.” (0:33:40) Kev: Yep, yep. You didn’t want focus on genie. Yeah (0:33:42) Codey: He specifically didn’t want it to be that, and then there was a bunch of it, and so he protested the second movie. (0:33:49) Kev: Mm-hmm (0:33:50) Codey: But then it wasn’t the same, and so he came back for the third one. And it was honestly- He just is genie. He just brings- (0:33:53) Kev: Yeah (0:33:56) Kev: I mean like (0:33:56) Codey: He did it! Yeah, he did it! Please! (0:33:58) Kev: Supposedly he didn’t have a script for the first one. So yes quite literally it quite literally is all his creation (0:34:04) Codey: They were- They were just like, “Say whatever, we will animate it.” It’s amazing. He’s just such a loss, but also, yeah. Anyway, such a- He was an amazing- (0:34:09) Kev: Yeah (0:34:10) Kev: So yes, that is (0:34:18) Kev: Yeah, he is a treasure (0:34:21) Kev: But yeah, so and yeah, and then for people who don’t know (0:34:25) Kev: later, I don’t know if is when he passed away or (0:34:29) Kev: at some point before shortly before he basically (0:34:33) Kev: Like legally said okay, you can’t use my likeness for genie anymore (0:34:37) Codey: Mm-hmm. Hmm. Well, I wonder if they were to bring Jeannie into Disney Dreamway Valley, (0:34:38) Kev: Which is why anytime you will see a Latin (0:34:40) Kev: You will never see genie stuff because you they can’t use his voice likeness or whatever (0:34:54) Codey: if they would do like a Will Smith version then. Because he was the Jeannie in the live (0:34:58) Kev: Yeah, yeah, I guess that’s the only way you could do it. (0:35:00) Codey: action. So. (0:35:04) Kev: Well, that’s that’s a thought. (0:35:07) Codey: Yeah. (0:35:10) Kev: Oh, I like the one. Did you? So one thing, it was caught, there was a fan theory about something that was quite an eventually confirmed later. (0:35:20) Kev: So people may remember the entire thing is actually framed by a the original led movie. (0:35:28) Kev: There’s a merchant, you know, the merchant at the beginning who’s telling you the story. Yeah, it was cut from the movie and fans theorized it forever because there’s little hints. (0:35:30) Codey: Yeah, uh-huh. (0:35:36) Kev: That merchant is supposed to be the genie as well. I don’t know if you caught that and knew about that. (0:35:42) Codey: I mean I the voice is this he’s he is the voice. Yeah, yeah (0:35:42) Kev: Yep, it’s Robin Williams, but also he’s the only he’s the only character who has four fingers other than the genie. (0:35:49) Codey: Oh (0:35:50) Kev: Yeah, yeah, yeah. (0:35:51) Codey: Okay, I thought that they just voiced he just voiced that character as well, but that’s hilarious (0:35:58) Kev: Good stuff. I like that. (0:36:00) Codey: Cuz my mom and I would like we would quote that all the time like will not break will not break it’s broke (0:36:08) Codey: It’s one of the in the first movie (0:36:10) Kev: yeah yeah yeah all right what’s next who’s gonna try to follow up bro it’s (0:36:18) Kev: ingenious novel is rest is um so this is an interesting one because they have the (0:36:18) Codey: Well, it’s a real simple one. It’s travelers rest (0:36:27) Kev: online multiplayer update which is that’s a big deal for any game really (0:36:32) Kev: right and you know at first I was like okay sure you know you got the starting (0:36:38) Kev: you’re growing things and fishing. (0:36:40) Kev: But the one that interests me, the bit, the highlight in my opinion, so when you’re actually running the in/tab and in Traveler’s Rest, you now have four people running that together, so almost an overtook-like field. (0:36:56) Kev: Obviously, well, not that level of chaos, but that is kind of fun. So yeah, there you go. Some play trailers. (0:36:58) Codey: Yeah. Yeah. I’m a very like, I don’t want people messing with my, my setup though. So (0:37:09) Codey: like, I’d be like, get out of my. Oh no. Oh yeah. That was one of my friends just moved (0:37:10) Kev: What was that, Rabbit? (0:37:20) Codey: into my spare room and he reorganized it. But I told him, I was like, go ahead and reorganize (0:37:24) Codey: cupboards. I don’t really care. And then I opened the cupboards today and I was like, (0:37:26) Kev: Mmm. (0:37:28) Codey: I care. He already reorganized this. So I have to like, I just have to find a way to (0:37:29) Kev: Ouch. (0:37:34) Codey: make it okay. So wild. Yeah, exactly. I’m learning. I’m learning, I think. Well, yeah. (0:37:35) Kev: Oh my gosh. (0:37:38) Kev: Wow, my God, oh man. (0:37:40) Kev: That sounds like another rabbit movie. (0:37:42) Kev: A rabbit spare room. (0:37:46) Codey: Okay. Anyway, I’m learning. I might need to add OCD to my, my, my, uh, list of qualifications. (0:37:52) Kev: The labels, the identifiers. (0:37:54) Codey: do you want to call it? (0:37:59) Codey: My identifiers. It’s so stupid. I was also talking to I’m for (0:38:04) Codey: my the conference that there’s a conference I’m going to in (0:38:07) Codey: November. And I’m running a workshop on neurodivergence in (0:38:12) Codey: entomology, which is my field. Super excited about it. And I (0:38:14) Kev: Okay, should you just is the summary we’re studying bugs is it we’re all (0:38:17) Codey: got I got it’s just me. That’s the that’s the thing. Like we (0:38:25) Codey: all are pretty much neurodivergent in some way. (0:38:28) Codey: I don’t think neurodivergent is a bad thing because we’re getting a lot of late in life (0:38:36) Kev: Yeah (0:38:40) Codey: diagnoses but once we know we don’t want to disclose it because it’s a shameful thing (0:38:41) Kev: Yeah, sure (0:38:48) Codey: “the world has made it seem as though it’s a bad thing to not be neurotypical” but it’s actually kind of a superpower too. (0:38:58) Codey: No, okay, that’s not the right wording but to know about yourself that you are not neurotypical so you can release yourself from those expectations (0:39:04) Kev: Mm-hmm. (0:39:09) Kev: Sure, sure. (0:39:10) Codey: because then you’re not as like “why am I lazy? Why am I stupid? Oh no, I just have a different brain. I just think different.” (0:39:18) Kev: Yeah, I mean, yeah. That applies to Woofield Run, absolutely. (0:39:19) Codey: Yeah, all of this to say, I was talking to the person who’s going to do the OCD seminar. (0:39:28) Codey: or OCD talk or whatever on it and I was like “oh no” I was like “what makes an OCD person?” and she was telling me I was like “oh no, the worst.” (0:39:41) Codey: But yeah, Traveler’s Rest, if you do not have OCD or if you’re fine with sharing control you can now do that in the online multiplayer. (0:39:51) Codey: It’s out now in the 0.7 update. That’s that. (0:39:52) Kev: Yeah (0:39:55) Kev: That’s that hey Cody you’re talking about research symposiums and researchers you want to tell us about research (0:40:02) Codey: Yeah, you sure can. So research story has the 0.12 update. And this update adds powered chests. (0:40:12) Codey: Woo. So that is basically like, sorry, go for it. So basically, like, think of Minecraft and like (0:40:14) Kev: All right, wait, what what does that mean? (0:40:21) Codey: hoppers. So that, so that if so if you have something going, well, it’s maybe it’s not (0:40:23) Kev: Oh, OK. They organize. Mm hmm. (0:40:28) Codey: Poppers isn’t the right word. I don’t remember what exactly it is, but like you have (0:40:32) Kev: Are they sorting automatically? (0:40:33) Codey: I don’t know if it’s sorts automatically, but it automatically like runs something. (0:40:38) Codey: So say you have a coal furnace, you’re pumping coal into it. You’re trying to make something, (0:40:45) Codey: whatever. Um, you don’t have to keep going back and like emptying it and then refilling (0:40:53) Codey: it with the new stuff. The power chest will just automatically like put things in and take things (0:41:00) Codey: out so that you can just like. (0:41:02) Codey: Dump the input resources in and then take the output resources (0:41:09) Codey: that you want and then just leave it. (0:41:11) Codey: You don’t have to like go to all of these things. (0:41:14) Codey: It just makes it a bit easier for the automation side. (0:41:20) Codey: And less what do we call that management? (0:41:25) Codey: UI manager. (0:41:26) Codey: I don’t remember exactly what what I’ll calls it, but yeah, (0:41:28) Kev: Yeah. One of the coolest things I think Minecraft has ever done is basically introduce circuitry (0:41:30) Codey: less of the managing and more of the planning. (0:41:33) Codey: And getting the resources you need. (0:41:44) Codey: Mm-hmm. (0:41:45) Kev: logic in the game, right? So anything that kind of goes in that direction. This might (0:41:50) Kev: not be that advanced, but the idea of these automated things that kind of sort things (0:41:54) Kev: and set up. You put the inputs and it does the thing for you. (0:41:56) Codey: Mm hmm. Yeah, and I feel like you could probably set up a chain. So like, if you need to create one (0:41:58) Kev: Thank you. I think that’s pretty cool. (0:42:06) Codey: thing with one crafting thing, and then that becomes an input for the next one, I think you (0:42:13) Codey: probably just put them next to each other and put a powered chest between them or something. I’m not (0:42:17) Codey: entirely sure. But that it opens the possibility for that kind of automation and that kind of like (0:42:24) Codey: set up, which is also very factorial. (0:42:26) Codey: Um, but I am here for it. (0:42:30) Codey: I like it. (0:42:32) Codey: Um, they’ve also added a couple of other things. (0:42:34) Codey: There’s a new year UI, uh, rework that they did. (0:42:37) Codey: I think it looks really crisp. (0:42:39) Codey: Um, they basically incorporated a lot of feedback that, um, test players or (0:42:44) Codey: users or whatever, even people who have been playing the demo or the early (0:42:49) Codey: access, they’ve been saying like, Hey, this is a little clunky. (0:42:52) Codey: And so they’ve incorporated that. (0:42:54) Codey: We love getting responses to our. (0:42:57) Codey: That is amazing. (0:42:58) Codey: Thank you. (0:43:00) Codey: Um, they also added seven new hair options and the red orange spectrum. (0:43:05) Codey: Um, again, people were like, my hair color is represented. (0:43:09) Codey: And so they made sure to incorporate, um, more colors, uh, that (0:43:14) Codey: represent those, that spectrum. (0:43:17) Codey: Um, and finally, this is also currently 20% off until March 9th (0:43:21) Codey: for the women’s day sale. (0:43:23) Codey: So currently only it’s only. (0:43:24) Kev: That’s all good stuff. (0:43:26) Codey: 1399 game to begin with, but now it’s 1119 and it isn’t early access, but it’s I, it’s pre cute little game and getting it supports the developers to making the studio to, you know, continue to make and continue to be able to incorporate community feedback, which is amazing. (0:43:35) Kev: - Yeah. (0:43:46) Kev: Yeah, that’s that’s all good stuff. There you go. And again, you got till March 9 to get down to good stuff, but for you to reach your story all that sounds excellent. (0:43:56) Codey: » I just want them to make a Mac one. (0:44:00) Codey: It’ll probably come later, (0:44:02) Codey: like either a Mac port or Twitch. (0:44:04) Kev: Well, there’s still an early access. I imagine at the 1.0, they’ll dip into new console. (0:44:12) Codey: that’s all I want in the world really I would die happy if that’s all if that’s if I got that you (0:44:17) Codey: know okay cool (0:44:17) Kev: well I i I consider it likely (0:44:22) Kev: at least which (0:44:28) Kev: all right next up we got more dlc’s and updates we got horticular with the (0:44:34) Kev: frozen frontier dlc okay it’s not well this is one of the things where we got (0:44:38) Kev: like two aspects to it there is a 1.4 update for the base game but (0:44:42) Kev: there’s also this frozen frontier which is an expansion a separate dlc they have (0:44:48) Kev: they got a bundle for whatever but horticular is on sale right now on steam at least (0:44:54) Kev: from 35% off pretty nice discount from 20 usd to 13 years (0:45:04) Kev: But yeah, Frozen Frontier, as the name would imply, we get snow stuff, right? (0:45:12) Kev: We get snow mechanics, a whole bunch of new animals. (0:45:15) Kev: There

The Harvest Season
Carrot Thrice

The Harvest Season

Play Episode Listen Later Feb 19, 2025 74:31


Al and Codey talk about Sugardew Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:53: What Have We Been Up To 00:08:25: Game News 00:13:01: New Games 00:22:02: Sugardew Island 01:09:09: Outro Links Song of the Prairie “1.2” Update Fields of Mistria “2nd Major” Update Outbound Roadmap Elusive People Bug & Seek Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:35) Al: My name is Al and we are here today to talk about cottagecore games. (0:00:36) Codey: - And my name is Cody. (0:00:42) Codey: Oh woo. (0:00:46) Codey: Oh yeah. (0:00:47) Codey: Ow, ow, ow. (0:00:48) Al: All right, this episode, we are going to talk about Sugardew Island because as mentioned (0:00:49) Codey: Gotta do it the right way. (0:00:56) Al: in the last episode, it is not out except if you’re a Kickstarter backer, in which case (0:01:02) Al: it is kind of out. So I was a Kickstarter backer for some reason, so I got my code and (0:01:02) Codey: Mm-hmm, okay (0:01:08) Al: I have been playing it for the past week. So we’re going to talk about that. I’ve got (0:01:13) Al: some thoughts and I’m sure Cody will have some questions. (0:01:18) Codey: Probs. (0:01:19) Al: And then we can never mention the game again. Sound good? (0:01:21) Codey: Wow. (0:01:22) Codey: Yep. (0:01:23) Codey: Sounds good to me. (0:01:24) Codey: I’m sure we’ll have to mention like updates and stuff for news purposes, but (0:01:24) Al: All right. (0:01:26) Al: No. No. No, I don’t think… I mean, we’ll get patches with bug fixes, but it’s not good. (0:01:29) Codey: nah, okay, cool. (0:01:36) Codey: and we’re never not even gonna mention it though. (0:01:37) Al: They’re not going to add in. Well, we don’t tend to mention updates unless they actually (0:01:42) Al: include new stuff. There’s going to be no update including new stuff, let’s be honest. (0:01:46) Codey: OK. (0:01:48) Codey: Sounds good. (0:01:49) Al: We’ll see. We also have a bunch of news to talk about, but first of all, Cody, (0:01:55) Al: what have you been up to? (0:01:56) Codey: I realized the other day that I, this, this is the year that everything has flipped on (0:02:06) Codey: its head because all of the other years, every time I looked at a mobile game for this podcast, (0:02:11) Al: Yeah, I was going to say, Cody, this is a list of four mobile games in your world we’ve (0:02:12) Codey: I was like, I can’t wait to get rid of this game. (0:02:15) Codey: And I now have four different mobile games. (0:02:21) Codey: All of which, all of which I can blame on this podcast. (0:02:21) Al: been up to. (0:02:26) Codey: Even though we didn’t cover Pokemon Pocket, y’all talking about it is why I ended up getting (0:02:34) Codey: it. (0:02:35) Codey: So been playing that every day, got to play at least, you know, like twice a day to get (0:02:38) Codey: my, my stuff. (0:02:41) Codey: Johnny convinced me to play pocket camp. (0:02:43) Codey: So I’m doing that. (0:02:44) Codey: I am now, I think level like 63, I think initially when I talked to him about it, it was 41. (0:02:51) Codey: So you don’t necessarily level up that easy. (0:02:54) Codey: So that’s a yikes for me. (0:02:57) Codey: I would say if people are interested, the like used to be pay paid currency, you get (0:03:03) Codey: it really easily. (0:03:04) Al: Hm. Nice. (0:03:05) Codey: So I currently have like 854 of them and you can use like five of them to like skip things. (0:03:14) Codey: So it’s, it’s easy, like it’s, it’s, it’s good. (0:03:20) Codey: And I opened that and that was a mistake. (0:03:22) Codey: And then honeygrove, I’m still playing that. (0:03:26) Codey: Half of my map unlocks and I’m just kind of still doing the daily quests. (0:03:31) Codey: And then in mini mini farm, I am in the third, the third area now in the third area is like (0:03:33) Al: Minimini. (0:03:37) Al: Oh, nice. (0:03:38) Codey: a desert. (0:03:39) Codey: And then there’s an underground part of the desert where there’s like mushrooms. (0:03:42) Al: Have you got any answers yet? (0:03:46) Codey: So not really, there’s still a lot of like questions about where did the people go? (0:03:51) Codey: And there’s like these weird alien looking machines everywhere. (0:03:55) Codey: kind of like more and more. (0:03:56) Codey: The more you go through the game. (0:03:59) Codey: And in this last one, there is a cactus who that’s moving. (0:04:04) Codey: And as you like, you kind of follow the cactus and then walk into it. (0:04:10) Codey: And it it’s, it’s a person that has been turned into a cactus and they (0:04:13) Al: Oh, oh. (0:04:15) Codey: keep forgetting the conversation. (0:04:17) Codey: And so the conversation has a loop, like where they’re halfway through. (0:04:22) Codey: They’re like, wait, who are you? (0:04:24) Codey: Wait, what’s going on? (0:04:25) Codey: And then it starts back over. (0:04:27) Codey: But yeah, I’m so I’m still very intrigued and I still am playing (0:04:33) Codey: it every day, um, and I have no complaints there. (0:04:37) Codey: So I, and I’ve been wanting to play another game that I will, that (0:04:42) Codey: we will talk about later. (0:04:43) Codey: I just have to, I say, I have to convince myself to buy it. (0:04:47) Codey: It’s more that I have to move the money that I need for it into, (0:04:51) Codey: out of my savings account because I want, I know I want it. (0:04:53) Al: fair enough uh yeah i’ve been buying pocket as well uh just kind of chugging along open (0:04:56) Codey: Yeah. (0:04:57) Codey: What about you? (0:04:58) Codey: Well, what about you? (0:05:05) Al: impacts planes and battles um I have also been continuing to play harvest me home sweet home (0:05:10) Al: I am very close to finishing the story in that game um i’m in chat no i’ve just been playing a (0:05:13) Codey: Oh wow, okay. Is it because the story is small? (0:05:17) Codey: Okay. (0:05:19) Al: a lot. So I’m in chapter nine of 10. (0:05:20) Codey: Good. (0:05:23) Al: So yeah, we’ll see how that goes. I think I’ve got one thing. I’m about to get married (0:05:30) Al: and I think that finishes chapter nine. And so I’ll see how I’ll see what chapter 10 is. (0:05:32) Codey: Mm-hmm (0:05:35) Codey: Very nice probably like babies I would have (0:05:36) Al: So I don’t think this game has babies. We’ll see. (0:05:48) Al: and also, obviously, Shuguju Island. (0:05:51) Al: » Yeah. (0:05:54) Al: Which I’ll talk about more later and I’m currently debating whether to play to go do my home decks for sword and shield, which is the one that I’ve not finished yet because they just released. (0:06:06) Al: The completion reward for that one, but I’m still debating like do I want to do that just now because I do want the shiny keldio and I’d like to get it quickly. (0:06:12) Codey: Mm-hmm. Mm-hmm. Mm-hmm. Then it sounds like it’s a yes. (0:06:18) Al: But, but, but am I going to burn myself out on Pokemon? (0:06:23) Al: What’s the problem? (0:06:23) Codey: Mm. Have you ever burned yourself out on Pokemon? Oh, wow. Well, then, yeah, there you go. Maybe, (0:06:27) Al: Yes, regularly. (0:06:31) Codey: uh, I mean, I think is it like something that’s only available for a short amount of time? (0:06:36) Al: No. (0:06:36) Codey: No, then just don’t worry about it. (0:06:38) Al: Well, yeah, but what if? (0:06:39) Codey: what if what what if the what if (0:06:42) Codey: uh my country declares war on everyone and nuclear strikes everyone tomorrow like (0:06:48) Al: Well, yeah, but there’s nothing I can do about that, though, is there? (0:06:50) Al: But there is something I can do about this, which is do it. (0:06:53) Codey: okay I was gonna just make a comment of you never know what’s gonna happen so (0:06:58) Al: No, you don’t exactly. (0:06:59) Al: So you have to. (0:07:00) Al: But it’s about balancing which things you can do, (0:07:02) Al: something about it, which things you can’t. (0:07:03) Al: I can’t do anything about nuclear war. (0:07:04) Codey: Yeah, you, you, uh, have you heard the hostile government takeover song? (0:07:06) Al: Other than what I’ve already done, I can do something about this. (0:07:11) Al: Yes. (0:07:12) Codey: I love that song. (0:07:13) Codey: It’s now on Spotify. (0:07:14) Codey: If you, uh, if people want, it’s such a good song. (0:07:19) Codey: Uh, that’s fair. (0:07:21) Codey: I was trying to be devil’s advocate, but no, you’ve convinced me. (0:07:24) Codey: Yeah. (0:07:24) Codey: Why don’t you play it? (0:07:26) Al: Anyway, my point is, I need to do something because I’m not going to continue playing (0:07:26) Codey: Get your fill your home decks. (0:07:32) Al: Suga Jai Island after today. And well, maybe we’ll see. And I think I’m about to finish (0:07:38) Al: Harvest Moon Sweet Home. So I’ll need something else to play. And there’s lots of things to (0:07:45) Al: play. But you know, I do like to fall back into the same things I have played. And I (0:07:54) Codey: big mood as is tradition (0:07:54) Al: need to procrastinate from playing the next. (0:07:56) Al: game for the podcast I’m going to be playing as well. (0:07:58) Al: well. Yeah, this is true. (0:08:05) Codey: except for the like very rare once a year ones that we’ve been waiting for forever that (0:08:10) Al: Yeah, yeah. I definitely managed to do enough Sugardew Island, I didn’t (0:08:12) Codey: we play immediately so (0:08:16) Al: procrastinate with that too much, I managed to get what I needed done in the (0:08:19) Al: last week, so. Well, nor should you. So let’s talk about the news then. Up first (0:08:20) Codey: which is good because I did not play it. (0:08:23) Codey: So, uh, (0:08:29) Al: we have Song of the Prairie, they have released their 1.2 update which (0:08:35) Al: Which includes the story for year 3 in the game. (0:08:40) Al: A praying festival. (0:08:42) Codey: yeah which they said is like you send lanterns up into the sky (0:08:47) Codey: um to pray for people or love or something I don’t know it’s a thing people do but it (0:08:53) Codey: sounds like it’s gonna it looks really pretty because it’s just like a bunch of lanterns (0:08:58) Al: They’ve also added Oakcroft as their new crop, and they have announced that they (0:09:06) Al: are releasing a bottom-of-the-screen version of their game, Rusties-like, if (0:09:12) Al: you will, called Song of the Prairie Wonderland. Is it (0:09:13) Codey: a rusty like yup oh gosh that would who knows but because does it say on (0:09:20) Al: Song of the Prairie Wonderland on desktop? (0:09:29) Codey: desktop in capitals in this though they’re they’re English is definitely (0:09:30) Al: in this, it’s in the, yeah. (0:09:36) Codey: not their first language in the in the that show note not show notes why do I (0:09:43) Codey: go with what this is called release okay interesting that is a choice (0:09:44) Al: Oh, yeah, no, it’s yeah, it’s called Wonderland on Desktop. (0:09:49) Al: I just noticed they have a Steam page up for it. (0:09:53) Al: Interestingly, it doesn’t have Song of the Prairie in the name on Steam. (0:09:56) Codey: not not a not on laptop just desktop it’s probably on it (0:09:57) Al: It’s just called Wonderland on Desktop. (0:10:02) Al: I think it’s like your virtual desktop. (0:10:06) Al: Like the back, like that’s like the home screen. (0:10:10) Codey: Oh, okay, my brain is potato today I apologize that makes I mean (0:10:11) Al: It’s called the desktop, right? (0:10:15) Al: It says no missions, no target, no other requirements, (0:10:18) Al: just all kinds of crops, as it says, corpse. (0:10:22) Al: But I’m pretty sure that’s meant to be crops, (0:10:25) Al: because that’s a very different game, an undeveloped land. (0:10:26) Codey: all kinds of courses. Yeah. But yeah. Yeah. I’m here for it, man. I am so excited that (0:10:31) Al: Hmm, interesting. (0:10:33) Al: Continuing that genre. (0:10:40) Codey: to continue the bottom of the screen. I’m not going to get this, but I love to see it. (0:10:44) Al: Yeah, very. Next, we have Fields of Mistria have announced that their second major update, (0:10:53) Al: which we talked about in a previous episode, is coming on the 10th of March. (0:10:58) Codey: Al, are you ready for that sweet, sweet automation? (0:11:01) Al: Always. This comes out three days after Sugardew Island, so you need to decide, are you playing (0:11:02) Codey: That sweet, sweet sprinkler and the auto-petter? (0:11:06) Codey: Heavy. (0:11:09) Al: Sugardew Island or the Fields of Mistria update? (0:11:12) Codey: That is a difficult decision. (0:11:15) Al: There is a correct answer here. (0:11:15) Codey: Sarcasm. (0:11:19) Codey: Yeah. (0:11:20) Codey: And just a reminder, this update includes so many different (0:11:23) Codey: things, including a new festival, new quests, monsters, (0:11:26) Codey: Pets. (0:11:28) Codey: Uh, that sprinkler that I mentioned, different cosmetic options for you and (0:11:31) Codey: your pets, um, lots of different things coming out. (0:11:33) Codey: And again, this is a game that people really love. (0:11:35) Codey: So, uh, if you have been loving it, uh, keep loving it with more things. (0:11:42) Al: And Outbound have released their roadmap for the game, so this is the Campervan game. They (0:11:54) Al: have said that they’re planning for their release in the first half of 2026, their alpha (0:12:01) Al: coming in April this year, and the beta coming in the second half of this year. That is their (0:12:06) Codey: Yeah, and they’re still aiming to have multiplayer out in the alpha, so that would be in mark h1 wait April in April (0:12:06) Al: current roadmap. (0:12:18) Codey: so that people can play test that but they really just are needing a lot of play testers and (0:12:25) Codey: They have they show a couple things they’ve been developing (0:12:29) Codey: That look kind of cool, but so if you’re interested in that check the show now (0:12:36) Al: Yeah, it’s good. They had originally said the alpha would come out in the first half of the (0:12:41) Al: year and so coming out in April is encouraging based on that, right? They’re not just sneaking (0:12:45) Codey: It’s also, it’s accurate too. (0:12:47) Al: in at the end of the first half. (0:12:50) Codey: Yeah, that is part of the first half of the year. (0:12:52) Codey: We love accuracy. (0:12:53) Codey: We stand accuracy here, (0:12:55) Codey: specifically scientific accuracy. (0:12:58) Codey: We believe in science. (0:13:00) Codey: I just hate my government so much. (0:13:03) Codey: We have a couple of new games. (0:13:04) Al: don’t we all. Yes, so the first one is technically not a new game but I’m going to treat it like (0:13:11) Al: a new game because when they first announced it they announced basically nothing about it. (0:13:16) Al: So this is what was announced three years ago. It’s a new, the upcoming Chibig game. (0:13:22) Al: It was announced in the Chibig Direct three years ago as Illusive People. It’s now just (0:13:27) Al: called Illusive and they’ve actually given us some information about it other than just, (0:13:34) Al: all we knew was like oh you’re tiny. That was it. That’s all they had. So they’ve got (0:13:39) Al: the Kickstarter coming soon and they’ve got a bunch of information on the Kickstarter. (0:13:44) Al: It is, they are describing it as an adventure and exploration game with Metroidvania elements. (0:13:55) Al: Which I mean just a quick thought about that. I’m a bit confused as to how you can have (0:14:01) Al: metroidvania elements because it is my own (0:14:04) Al: understanding that the point of a metroidvania is to have a large sprawling map which requires (0:14:09) Al: upgrades and backtracking to finish. And I’m not sure how you kind of have that like you either (0:14:13) Codey: Mm hmm. Yeah, yeah, I think it’s probably just a semantics thing because I agree like, (0:14:17) Al: are that or not. (0:14:23) Codey: like my brain thinking when you say Metroidvania antics, I think platforming and I think like (0:14:29) Codey: you’re saying like, there’s things that are locked at first, and then you have to go back once you (0:14:33) Codey: acquire a certain thing. And then once you have, I mean, I don’t see how a game could have that (0:14:38) Codey: type of mechanic and not have it be like a major part of the genre. (0:14:43) Codey: Or like the defining genre of the game and therefore just be called a Metroidvania. (0:14:49) Codey: But who knows? Maybe they’ll make it happen. Maybe we’ll be shocked. But yeah. (0:14:50) Al: the illusives are tiny creatures that live in our homes hiding from us and borrowing whatever (0:14:59) Al: they need. Is this the Borrowers? Yeah, it’ll be interesting to see how much of that actually (0:15:03) Codey: It’s the borrowers people. (0:15:04) Codey: I am shocked that this hasn’t been a game yet, honestly. (0:15:07) Codey: Like. (0:15:12) Al: affects anything. I mean it clearly is like you are in a house rather than like a cave system, (0:15:16) Al: So I guess that is the bit that makes it. (0:15:20) Al: Just a tiny person, rather than you’re just a person. (0:15:24) Codey: My brain thought I’m trying to think of like ways that the house could be locked to you and I just imagined like, because they mentioned there’s a cat. (0:15:34) Codey: I just imagined that like there’s a cat and that part way through the game you learn how to like make the cat like you. So then you can get past the cat. I think that’d be really cute. (0:15:44) Codey: But who knows. I mean, we’re gonna play it. It’s a chibi game. Come on. (0:15:48) Al: Yeah, for sure. I’ve bookmarked the Kickstarter like I’m backing at day one. Let’s not pretend (0:15:56) Al: anything here. They’ll presumably have some information about it when they launch the (0:15:56) Codey: Yeah. No, no news on when that’s launching, but it’s just launching soon. Um, do we. (0:16:04) Al: Kickstarter because they have to give an estimated date. If I had to predict, I would say next year. (0:16:08) Codey: Well, yeah. I mean the, the Kickstarter though, (0:16:12) Codey: like we don’t know when that is launching. It just says soon to you. (0:16:13) Al: Oh, right. Okay. Okay. The Kickstarter. Yeah. Yeah. It’ll probably be in the next month or so. (0:16:19) Codey: I’m going to say that it will be fully backed within nine hours. (0:16:27) Codey: Like between eight to nine hours. That’s my guess. Three hours. Wow. You’re going for it. (0:16:28) Al: Yeah. Three errors. (0:16:35) Codey: You’re going to personally back it so that it gets done in three hours. (0:16:38) Al: Yeah, I’m gonna bankroll it. Imagine if I had that. Imagine having that kind of money, (0:16:42) Codey: I need, I need to. Right. (0:16:44) Al: that’d be amazing. Just go, “Yes, make your game.” (0:16:48) Al: » [LAUGH] (0:16:49) Codey: Uh, the other notable thing was on the, like, they have a picture of physical editions already. (0:16:57) Codey: Um, and they below that they have switch one and two steam PlayStation five and Xbox series X. (0:17:02) Al: Yeah, so yeah, so there’s two, obviously there’s the Nintendo Switch 2 thing, right? (0:17:13) Al: Fine, a little bit presumptuous, but I’m sure whatever, like if they release a Nintendo Switch (0:17:18) Al: version and it’s backwards compatible on the two, then technically they can say they’ve (0:17:21) Al: released on Switch 2. Fine, whatever, it doesn’t really matter. It’s interesting they don’t mention (0:17:27) Al: Xbox Series S, because it is my understanding that you’re not allowed to release a game just (0:17:32) Al: on the X. It has to release on the S as well, because that has been like a sticking point for (0:17:35) Codey: » Yeah, I don’t know. (0:17:39) Al: a few people I’m releasing on Xbox. They’re like, oh, it’s a bit underpowered. I can’t quite get my (0:17:43) Al: game to work on it. And they’re like, we’ll talk. (0:17:46) Codey: Yeah, I don’t know ‘cause they don’t, (0:17:48) Codey: they specifically leave it out. (0:17:51) Codey: So I don’t know if they struck a deal (0:17:53) Codey: or if they just, it was an oopsie daisy (0:17:56) Codey: and it will come out on that, but we’ll keep that updated. (0:17:59) Al: “Can I be a little bit pedantic and say it doesn’t say Nintendo Switch 1 and 2. It says Nintendo Switch 1-2.” (0:18:04) Al: » Thank you. (0:18:04) Codey: Oh my gosh, there’s an intermediate switch switch switch one version to switch 1.2. I don’t know. (0:18:15) Codey: Yep, you’re right. (0:18:18) Al: Anyway, yep, looking forward to that, we will keep you updated. (0:18:21) Codey: Oh, but yeah, but not a woo because there’s one more game. So this is a game that I don’t even I think it was just like on Instagram. Instagram knows my algorithm really well. (0:18:22) Al: And there’s another game that Cody found. (0:18:34) Codey: And it was like, you should play this game. And it’s called bug and seek. And so this is a game that’s already out. I just we just hadn’t talked about it. At least I didn’t find it in anything it’s 1499 on steam and it can be Mac or PC and on switch and the blurb is blurb catch 200 plus real life bugs in this chill eight bit cozy creature collector. (0:18:58) Codey: You’ve bought the local bug zoo abandoned after a mysterious robbery catch bugs. (0:19:04) Codey: So this is a game that I’m probably immediately after this going to go move money into my out of my savings account into my regular accounts like buy it because I need to play this game. (0:19:21) Al: - What? (0:19:21) Codey: It just looks really cute. Like you’re going around catching bugs the bug like pages look really cute because it has like the scientists. (0:19:34) Codey: It has a specific name and the common name and it’s got like a lot of really cool facts and the idea of having a bug zoo. I mean we have an insect zoo for the entomology department here at my university and I’m the person who takes care of the critters. (0:19:49) Codey: The idea of just like moving into a town and becoming the muse, the bug zoo person is just chef’s kiss like I love that idea and you get to like build it up however you want so you get to like buy a terrarium (0:20:04) Codey: and then put that wherever you want in the in the space and kind of make it your own instead of just filling an already curated museum. (0:20:14) Codey: So I think it’s super cute and on Steam it’s part of a bundle called the creature. Oh my gosh. I need to double check this because I had it up and then I got rid of it but it was like the creature or something. (0:20:31) Codey: Create celebrate bugs bundle. (0:20:35) Codey: The celebrate bugs bundle. (0:20:40) Codey: Yeah. Oh, and they have an isopods DLC and a weevils DLC. And yeah, what more could you need, but it’s in that bundle and that bundle includes bug and seek a pico and webbed, which is a super cute game where you’re a jumper jumping spider. (0:20:59) Codey: One of the peacock jumpers, I think, or maybe you run into a peacock jumper, but you basically swing (0:21:04) Codey: Spider-Man style throughout the world and just adventure. (0:21:08) Codey: And I remember seeing this up this game and freaking out. (0:21:11) Codey: It is regrettably not available on Mac. (0:21:15) Codey: And I already have Apeco, but if you do not have any of these games and you’ve been wanting any (0:21:19) Codey: of them, why not get all of them for $38 and 22 cents and save 15%. (0:21:26) Codey: Are you going to play bug and seek? (0:21:28) Al: probably not. But I’m excited. I’m excited for you. Apparently this came out in 2013. (0:21:29) Codey: Okay. Well, listeners tell us who should. (0:21:35) Codey: Be on the podcast episode with me about bug and seek. (0:21:40) Codey: What’s I have released it 2023. (0:21:41) Al: That’s what I said. Did I? I meant to say 2023. (0:21:45) Codey: You said 2013. (0:21:49) Codey: Yeah, 2023 wild. (0:21:51) Codey: I don’t know how this has not been on my radar until now. (0:21:55) Codey: No idea, but I’m excited. (0:21:57) Al: Well, now you know. (0:22:00) Al: All right, that is the news. (0:22:03) Al: So we are now going to talk about the game of the moment. (0:22:07) Al: Game of the Year, lol. (0:22:10) Codey: No, redacted. (0:22:11) Al: Sugardew Island, I’m sure it will be mentioned in the Game (0:22:16) Al: of the Year episode. (0:22:20) Al: Because I list all the games that come out in the air. (0:22:22) Al: And yeah. (0:22:24) Codey: Mm-hmm. You played it. I didn’t. (0:22:24) Al: So. Oh, boy, did I. (0:22:27) Al: Play this game. Right. (0:22:28) Al: So where do I start with this? (0:22:33) Al: Oh, OK. (0:22:34) Al: Cody’s just posted the blog post of the blurb. (0:22:37) Al: So apparently that’s where I’m starting in this code in this cozy farming game. (0:22:38) Codey: you don’t have to if you don’t. (0:22:41) Al: You have to run your own farm shop, take care of your animals and your farm. (0:22:45) Al: So your goods to the cute forest folk upgrade the island and fulfill small (0:22:50) Al: orders from the Harmony Tree to fill the island with life again. (0:22:54) Al: And let me tell you, that is all technically (0:22:57) Al: true. (0:22:58) Codey: Wow okay. Not the… there are no lies but not maybe the main part of the game. (0:23:00) Al: There are no lies there. (0:23:06) Al: No, no, no, it’s it’s this. (0:23:07) Codey: Okay. (0:23:09) Al: OK, right. Well, it’s I think it’s hard for me to give a good (0:23:10) Codey: Let’s dive into it. (0:23:14) Al: overview without just kind of going into the details. (0:23:16) Codey: Okay. (0:23:18) Al: But essentially, yeah, you have this island (0:23:21) Al: which it calls five, no, six different islands, but it’s not because they’re all (0:23:27) Al: island. They’re connected by land. (0:23:30) Al: There is there’s no bridges between them. (0:23:32) Al: There’s no water between. (0:23:33) Al: This is one island, right? (0:23:34) Al: I don’t know why it calls it multiple islands. (0:23:36) Al: Whatever doesn’t matter. (0:23:38) Al: You have Farm Island. (0:23:40) Al: I think that’s what they call the main one. (0:23:42) Al: And then you have let me get the exact (0:23:44) Al: names of these different islands for you because you need to hear them. (0:23:49) Al: We have so. (0:23:51) Al: Yeah, Farm Island. (0:23:53) Al: So technically this Seven Islands, because it’s Farm Island, (0:23:57) Al: forest island, bunny island, piggy island, deer island, ferret island and owl island. (0:24:04) Al: And it’s kind of shaped like an animal’s paw. (0:24:08) Codey: Oh, okay. (0:24:09) Al: On the map with like Farm Island at the bottom, that is, can you guess what’s there? (0:24:13) Codey: Mm-hmm. (0:24:14) Codey: A farm. (0:24:15) Al: That’s your farm. (0:24:17) Al: And then in the middle is forest island. (0:24:19) Al: Can you guess what’s there? (0:24:19) Codey: Mm-hmm. (0:24:21) Codey: Um, the desert, the forest. (0:24:24) Al: No. (0:24:25) Al: There’s actually not many trees there. (0:24:27) Al: But one big tree. (0:24:28) Codey: Oh, so it’s a, it’s a. (0:24:30) Al: There are more trees on my farm than there are in the forest. (0:24:33) Al: And then spreading out like the toes of the paw or the bunny island, (0:24:38) Al: piggy island, deer island, ferret island and owl island. (0:24:42) Al: And those all have animals on them. (0:24:45) Codey: Yeah. (0:24:48) Al: So you start off with, I think, one island having one animal on it. (0:24:53) Al: I think you have one bunny unlocked to start with. (0:24:55) Al: and then as you progress through the game. (0:24:57) Al: You unlock more animals on the islands up to, I think five on each. (0:25:02) Al: And these animals give you seeds that you can use to farm free seeds. (0:25:07) Al: You go up to one and it will go like, Oh, here, here you go. (0:25:09) Al: Here’s some carrot seeds, um, stuff like that. (0:25:14) Al: And, uh, when you unlock one of the animals, you also get like an upgrade to something. (0:25:20) Al: So, uh, examples of the upgrades would be you can now get pumpkin seeds or you can now (0:25:27) Al: upgrade your, your tools. (0:25:29) Al: You can now upgrade your shop stuff like that. (0:25:32) Al: So there’s, it’s a, it’s the pro that’s the kind of main progress through the game. (0:25:38) Al: And how do you unlock these things? (0:25:40) Al: You ask, well, you get a currency called Harmony. (0:25:44) Al: There’s only one way to get this currency and that is by selling things at the shop. (0:25:48) Al: So you cannot, you can get the other currency, which is called sugar dew, (0:25:53) Al: which is like the actual currency that you use to buy things. (0:25:56) Al: things. (0:25:57) Al: You can get that two other ways, you can sell to, like there’s one guy who sells you seeds, (0:26:02) Al: you can sell him stuff, but you don’t get the harmony that way. Or you can do, as it mentioned (0:26:07) Al: in the blurb, these small orders from the harmony tree. Those are the harvest sprites will ask for (0:26:18) Al: certain things and you can give them certain things and that will get you sugared you as well. Those (0:26:22) Al: tend to be like higher value things, so what would normally sell for? (0:26:25) Codey: Mm-hmm. (0:26:27) Al: We’ll get to the shop later, because I have a lot to talk about about that, but let’s (0:26:44) Codey: Okay, I was gonna ask about this okay, okay (0:26:48) Al: get through this. (0:26:49) Al: So that’s the Island Unlocking, the main point of it is to get the unlocks so you can do (0:26:56) Al: other things. (0:26:57) Al: your tools and get different kinds of seeds and stuff like that. But it also unlocks more of these (0:27:02) Al: animals that you can go in and get seeds. And you seem to be able to get them basically infinitely. (0:27:07) Al: Right? Like if you walk between two islands, they’ll almost always have a seed for you. So you can (0:27:13) Al: like just constantly be getting free seeds, which I think is actually, yeah, which I think is really (0:27:13) Codey: Okay. Just go back and forth. (0:27:17) Al: good early on. It allows you to get a lot more seeds than you would otherwise be able to get. (0:27:24) Al: But I’ve hit the point where I’m like, this is just so much effort, I’m just. (0:27:27) Al: going to buy seeds, right? Because I’m now, you know, doing like 45 seeds a day. I’m not walking (0:27:33) Al: around the islands and interacting with the animals 45 times every single day, you know. (0:27:36) Codey: - Yeah. (0:27:40) Codey: Yeah. (0:27:41) Al: So there’s that. Farming wise, it’s pretty standard. But everything, it almost feels like (0:27:50) Al: it’s missed the last like 10 years of quality of life improvements in farming games. (0:27:56) Al: But it’s fine. (0:27:58) Al: What I will say is that your bag has two different buckets. (0:28:03) Al: I like having the tools in a different bucket because it doesn’t take up (0:28:06) Al: space to other things with it. (0:28:08) Al: So I will say that’s a good thing. (0:28:09) Al: I like that. (0:28:11) Al: That’s a thing. (0:28:14) Al: I don’t know what to say about the farming because it’s literally you (0:28:17) Al: till the land, you plant the seed, you water, it grows, you harvest it, right? (0:28:23) Al: It’s like standard farming. (0:28:24) Codey: That’s, that’s so innovative. (0:28:27) Codey: Uh, like how many types of seeds are there? (0:28:28) Al: So I have encountered maybe like 12. There’s a decent selection. It’s not humongous, but it’s a decent. I will say there don’t seem to be any seasons. (0:28:40) Al: So I’m on day 46 and I have not noticed any changes. It does have weather. I’ve noticed like three different weathers. So there’s rain, there’s sun, and then there’s wind. (0:28:54) Al: I don’t think wind does anything, it’s not like the storms and star- (0:28:57) Al: where sometimes you can’t go out the house, or it does something else, it’s just you see some wind. (0:29:02) Al: So I’m not really sure what that does, but yeah, the rain is good, it waters your plants standard. (0:29:10) Codey: love that. How is the, like, are the crops, like, well, not displayed, but like the visuals (0:29:19) Codey: of it really decent or are they pretty basic? (0:29:22) Al: I think if you like how the game looks you’ll like that. It is very much a choice how it (0:29:31) Al: looks. I’m not a huge fan, but yeah it’s not like you just see the crop up here on the (0:29:37) Al: ground or anything. They do have growth and they slowly grow and then you’ve got it on (0:29:42) Al: its plant and then you see the corn come off the plant, that sort of stuff. Interestingly (0:29:49) Al: I will say lots of the seeds look exactly (0:29:52) Al: the same. I’ve seen maybe three different kinds of seeds, so that can be a little bit (0:29:54) Codey: Mm-hmm. (0:29:56) Al: weird. But the actual plants, they’re all unique and look so that’s fine, I guess. (0:30:00) Codey: Okay. (0:30:04) Codey: I suppose. (0:30:08) Al: Well, let me put it this way. Nothing excites me in this game. (0:30:13) Al: What else about the farming? You seem, I think, you upgrade like being able to (0:30:20) Al: So the seeds. (0:30:22) Al: So I’ve upgraded to the second watering can, which gives me a three by one instead of a one by one. (0:30:28) Codey: - Mm-hmm. (0:30:30) Al: And I can now sow seeds three by one as well. (0:30:34) Al: So I like that because some farming games forget that that that sewing seeds takes a long time. (0:30:34) Codey: Okay. (0:30:38) Al: And please give me an upgrade for that as well. (0:30:39) Codey: Yeah. (0:30:40) Al: So so that’s that’s good. (0:30:42) Al: I don’t think there’s anything really much to say about the farming. (0:30:46) Al: You get. Oh, yes, here’s one. You get three crops for every seed you plant. (0:30:50) Al: So if you plan, if you plant 10. (0:30:50) Codey: The benefit of the crops, is it just for selling or in your shop? (0:30:52) Al: And as far as I can see, you can only get it by buying it from the seed man. (0:31:00) Codey: Is there any cooking at all? (0:31:19) Al: I have not figured out a way to be able to. (0:31:22) Al: And I’ve not seen anything in the list of upgrades that would imply that you can unlock that later, which, if you can, feels weird that you can’t do it. (0:31:30) Al: Because I feel like I am maybe like halfway through the game, right? (0:31:34) Al: Like I’ve unlocked each of the islands to at least level three, and I’ve done two of them, one of them to level four, and I’m working on another one to level four, right? (0:31:43) Al: And that’s out of five. (0:31:44) Al: So I feel like I’m like I don’t think I could play this for another 10 hours and not have the. (0:31:52) Al: I’m all unlocked, so it would be weird if there was cooking and I just hadn’t unlocked it. (0:31:59) Codey: That is a choice, because I feel like people that farm are the ones that usually cook as well. (0:32:09) Codey: They’re more prone to cooking their own meals with their own food, but… (0:32:14) Codey: Mhmm. (0:32:14) Al: Well, and cooking is sometimes the only thing that gets you through the early stages of (0:32:18) Al: these farming games, right? (0:32:19) Al: Because you’re like, “I can’t do everything I want to do.” (0:32:20) Codey: Mhmm. (0:32:22) Al: And so you use some of your crops for energy instead. (0:32:24) Codey: Mhmm. (0:32:27) Al: Like that’s a pretty standard thing, and it does feel like a weird, especially with something (0:32:32) Al: at the shop, which I’ll get to in a minute. (0:32:34) Al: Let’s quickly talk about the animals. (0:32:34) Codey: Mhmm. Okay. Okay. Are these the animals on the islands or like farm animals on your (0:32:37) Al: The animals are fine. (0:32:40) Al: You buy an animal, you give it some food, it gives you some crops. (0:32:44) Al: Not crops, some produce. (0:32:48) Al: No, so these are farm animals, farm animals. (0:32:50) Codey: farm? Okay. Okay. Okay. All right. (0:32:52) Al: So I’ve got cows and chickens so far, and I believe you can get goats and ducks at least (0:32:57) Al: as well. (0:32:58) Al: I’ve seen them on the upgrade tree. (0:33:01) Al: I don’t know if there’s anything else. (0:33:04) Al: But yeah, they’re fine. (0:33:06) Al: One thing that is nice that some farming games do and some don’t is that as you upgrade the (0:33:11) Al: friendship to give you multiple produce in one day. (0:33:13) Codey: Mm-hmm (0:33:15) Al: So, and the produce is worth more than most of the crops, so you can invest a lot of money into (0:33:23) Al: the animals and get a lot of money that way, I think. Wheat, just wheat, which you can farm (0:33:28) Codey: What do the animals eat? Okay. Yeah. Okay. Is there quality to their products or is it just amount? (0:33:32) Al: yourself, so there is that. All right. No, no, it’s just, it’s just crops. (0:33:44) Al: There are two kinds of fertilizer. There is wet fertilizer and dry fertilizer. (0:33:49) Al: Yep, I don’t know why they chose the word wet. I do not enjoy that. (0:33:55) Al: Dry fertilizer speeds up the growing. Wet fertilizer keeps it watered. (0:34:00) Codey: That’s the choice. Are these things that you get from the animals? (0:34:04) Al: No, so you craft them from weeds. Oh yeah, let’s talk about, let’s talk about, so around your farm, (0:34:11) Al: obviously you have weeds and stones and trees and these things come back. (0:34:14) Codey: Mm-hmm (0:34:14) Al: They come back super quickly, like, oh, my word, rocks, rocks, I got rid of all the rocks from one, like, what is that like a 15 by 10 section I got rid of all the rocks from there, and then the next day I have nine rocks, nine rocks spawning in this small section in a day, it is so hard. (0:34:19) Codey: Hey, that’s that’s realistic, I mean maybe not like the rocks no (0:34:42) Codey: Nature is healing. (0:34:44) Al: To get rid of all this stuff and it’s like you have to like basically concrete over your farm if you don’t want these things to spawn. There’s so many of them. (0:34:52) Codey: I mean, it’s the rocks are plentiful in this spit a land, you know, they just love each other and (0:34:59) Codey: they’re making their rock babies. Yeah. What are you using like the rocks and the all that for? (0:35:02) Al: It’s just it’s not I feel like you could half it and it would still feel like a lot (0:35:11) Al: Very little there’s like some crafting things, but it’s like path like I’m I’m using the stone to create path (0:35:19) Al: to stop stone spawning (0:35:22) Al: In my in my crafting thing I can see like I can use the stone for some path (0:35:27) Al: I can use the WID for some path. I can use the WID… (0:35:32) Al: …for fences and that’s it. You do use the stone in the WID for house upgrades, but I do not care about it. Why would I care about house upgrades? (0:35:38) Codey: Mm hmm. Because you want a bigger house. (0:35:44) Al: Why? It doesn’t do anything. I never spend any time in my house. You can’t put anything there. (0:35:48) Codey: Doesn’t matter. When after a good hard day’s work, you want to come home to things. (0:35:56) Codey: Merica. Yeah, I don’t know. It sounds like this game is like half-baked. Okay. Okay. (0:35:59) Al: Yeah, so it’s bizarre. Oh, for sure, for sure. Speaking of half-baked, let’s talk about the shop. (0:36:07) Al: Oh, this is the worst part of the game. I just noticed I did the groan and I typed, (0:36:16) Al: that was apparently my top bullet point on this list. That was accidental. (0:36:18) Codey: What is the, how do you say that, the way that you typed it, ugh, okay. (0:36:26) Al: So, first of all, you have to… (0:36:29) Al: Use up stamina to sell things in the shop, which, considering you cannot replenish your (0:36:36) Al: stamina with your crops, you have to buy energy things. That is such a weird choice, especially (0:36:42) Al: as you don’t use up stamina to do anything to do with your animals. To milk your cows, (0:36:46) Codey: I will say my animals give me life every day, so that coming out net pause net. (0:36:48) Al: pet your cows, feed your cows, no stamina loss. Sewing seeds does not have stamina. (0:36:58) Codey: Okay, that’s a lie. (0:36:59) Al: But selling at the shop does? (0:37:00) Codey: Maybe, maybe they’re introverted. (0:37:04) Codey: Social interaction is hard. (0:37:07) Al: It’s not fun. Let me put it that way, right? (0:37:10) Codey: Social interaction is hard. (0:37:15) Al: I’m at the point in my farm where I have so many crops that I can only ever go to my shop (0:37:20) Al: on a rainy day. Because I run out of stamina by the end of my farming. (0:37:26) Codey: - Yeah, is there, wait, my brain is potato. (0:37:29) Codey: Can you upgrade your stamina? (0:37:30) Codey: Like increase your, the amount of? (0:37:31) Al: I don’t know, because there’s no number on it, there’s just a bar. And it does say that I’m (0:37:38) Al: upgrading my level, but I don’t know if that upgrades my stamina or not. Hard to know, (0:37:44) Al: because there’s no transparency there. Okay, so you go in and you say you have like four counters, (0:37:55) Al: you can put one stack of items on each counter. And then you go, right, I’m opening the shop now, (0:38:00) Al: You can do it once per day. (0:38:01) Al: You can spend as much time as you want doing things and then you go to your shop and you open the shop and when your shop closes, it’s night time. (0:38:16) Al: That is how this works, which I think is an interesting way of doing things. (0:38:20) Al: It has not been implemented particularly well here. It’s not particularly interesting in this game, but it is an interesting idea. (0:38:27) Al: That is what I will say. (0:38:28) Codey: OK, props for the idea, not for the execution. (0:38:29) Al: Sorry. (0:38:32) Al: Yes, so you open your shop and then these random village creatures who you never see at any other point in the game. (0:38:41) Codey: Yeah, I was gonna that was my next question. (0:38:42) Al: They come in. Where do they come from? I don’t know. Doesn’t matter. Don’t question it. (0:38:49) Al: So they pop into the shop and you can have like an infinite line of these creatures coming in as long as you still have stamina and you still have items on the counter. (0:39:01) Al: And they will go, they’ll wander around and they’ll pick something up, some number of one of your items and they will take it to you and they will either be like, “I want to buy this.” (0:39:10) Al: Or they’ll be like, “I maybe want to buy this.” If they want to buy it, you click the button, you sell it. Great. (0:39:17) Al: If they’re not sure, you get to convince them. And what you can do is you can either say, like, you can choose one of three things. You can either do like the middle one. (0:39:27) Al: one, and if it’s more likely. (0:39:31) Al: Or is the normal likelihood of them selling, and you get the normal amount of money? (0:39:36) Al: If you choose the higher one, there is less likelihood of them buying, (0:39:40) Al: but you get more money, and if you choose the lower one, you get less money, (0:39:44) Al: and there’s a higher chance of them getting it. (0:39:46) Codey: Does it sound like that’s how it works? (0:39:47) Al: Sounds like an interesting idea, right? (0:39:50) Al: Except… (0:39:53) Al: Just sell it the next day. (0:39:55) Al: Why would I ever choose anything other than the top one? (0:39:59) Al: Because I have a chance of getting more money. (0:40:01) Al: And if I don’t sell it, I will sell it the next day. (0:40:02) Codey: Yeah. (0:40:04) Codey: Yeah. (0:40:06) Al: There is no reason whatsoever to ever choose the lower one. (0:40:08) Codey: Yeah. (0:40:11) Al: I can just sell it the next day. (0:40:12) Codey: Yeah. (0:40:14) Al: This is not a problem. (0:40:16) Al: I don’t understand. (0:40:17) Al: This is the most half-baked idea for a shop I have ever, ever seen. (0:40:22) Al: I don’t, I don’t understand it. (0:40:22) Codey: Also, just imagining, just imagining like being in a shop (0:40:27) Codey: in the real and having someone look at the price tag and they (0:40:30) Codey: come up and they’re like, I don’t know. I don’t know if I (0:40:31) Al: So, well, the lower behind it is they say, “Oh, you’re right, here’s a tip.” (0:40:34) Codey: want this. How in the hell are you convincing them to spend (0:40:37) Codey: more money on it in the end? (0:40:45) Codey: Oh, (0:40:47) Al: That is the lower behind this. (0:40:48) Codey: Okay. Okay, and then. (0:40:50) Al: But also like all of the dialogue options are bad, right? (0:40:53) Al: Because what they’ll do is they’ll say like, “Oh, I have, I kid you not, this is the exact (0:40:57) Al: wording.” (0:40:58) Al: They’ll come up and they’ll say, “I thought I wanted…” (0:41:01) Al: It’s such, it’s just like, and I know that it’s probably just like, oh, they’re not native English speakers, but it’s just like, just remove the three times, right? (0:41:05) Codey: Well, yeah, the three times carrot at a home is like awful. (0:41:29) Al: and it would sound so much less bad. (0:41:31) Codey: Yeah (0:41:31) Al: It’s like, “Oh, you can never have too many carrots.” (0:41:33) Al: Rather than, “Oh, you can never have too many three-times-carrot.” (0:41:34) Codey: Yeah (0:41:37) Codey: I mean, but yeah that I mean even that like you can never have too many carrots like at a certain point (0:41:43) Al: I mean, it’s not true, but you know that there will be people saying that, right? (0:41:44) Codey: That’s you can (0:41:49) Al: Like, you can absolutely believe someone’s saying that in a shop. (0:41:52) Al: You can never have too many carrots. (0:41:52) Codey: I, I, I’m going to start saying that just to spite you. Okay, sausage. (0:41:54) Al: Nobody’s saying, “You can never have too many three-times-carrot.” (0:42:03) Al: Sausage roll thrice. (0:42:08) Codey: I want a quartet of sausage, please. (0:42:09) Al: Carrot thrice, please. (0:42:13) Codey: Thrice. Okay, the we’re gonna dial it back a little bit because a village creatures. (0:42:21) Al: I don’t know who they are! They’re humanoid, but like, short. They’re almost… (0:42:22) Codey: Are they’re human? (0:42:29) Codey: Okay, but short people are people too, Elle. (0:42:34) Al: I didn’t call them creatures, the game did. (0:42:36) Codey: Okay, okay, wait, what, what, what? (0:42:40) Al: I don’t know. It’s weird. Possibly, possibly. I think they’re meant to be like Harvest Sprites, (0:42:43) Codey: Is that maybe just a translation issue? (0:42:48) Al: Because, ironically, the game can… (0:42:51) Al: Characters in the game that are actually harvest sprites are like your size. (0:42:56) Al: And the characters that aren’t harvest sprites are harvest sprites size. (0:43:02) Codey: This is upside down world, opposite land. (0:43:05) Al: On so many levels, um, yeah. (0:43:08) Codey: Okay. (0:43:09) Codey: And are these the like, (0:43:12) Codey: okay, but you said you never see them elsewhere. (0:43:14) Codey: Like you don’t, there’s no village (0:43:16) Al: No (0:43:17) Codey: or they’re never wandering around Ferret Island. (0:43:19) Al: No, no, I have never seen them and I’ve played I’ve at least ten errors in it (0:43:26) Codey: Is the game, is there a mystery (0:43:29) Codey: as to why you don’t know where they are? (0:43:32) Al: It does not frame it like that, no. (0:43:33) Codey: Okay. (0:43:35) Codey: That was a choice. (0:43:37) Al: I don’t know where they’re coming from, nobody ever (0:43:39) Al: questions where they’re coming from, they just are. And there’s (0:43:43) Al: so many of them and you never see a single one until the minute (0:43:46) Al: you open the shop and there’s like a stream of them coming (0:43:49) Al: until you run out of stamina or items. (0:43:52) Codey: Mm-hmm. That does, that mechanic reminds me of garden paws because you did have a (0:43:58) Codey: shop in garden paws. There was no like haggling or whatever, but, um, in garden (0:44:04) Codey: paws, like it was just a line of thi-, of people that come until your shop closes. (0:44:08) Al: Yeah. It just keeps convincing me that I don’t think there is a good way to make a shop game. (0:44:15) Al: I just don’t think it’s possible. (0:44:17) Codey: That’s fair. (0:44:18) Codey: Oh, they also… (0:44:18) Al: Mineko got the closest and it only works because it’s like once a week and it’s super short and (0:44:23) Al: super quick. I don’t remember there being a shop where you’re selling stuff in that. (0:44:25) Codey: They also did spells and secrets (0:44:31) Codey: No, no, no, I’m just saying there I was looking to see what other games they’ve done and that is on their list (0:44:35) Al: Oh, okay. Yeah, so Roca play their their (0:44:38) Al: publisher. (0:44:39) Codey: Yeah, oh well why does (0:44:40) Al: They’re not developer. (0:44:40) Al: Oh, well, I think they have been a developer, but not for most games that you they’re linked (0:44:45) Al: to. (0:44:46) Codey: Okay (0:44:47) Al: They’re mostly a publisher. (0:44:48) Codey: They are the developer of this game though (0:44:49) Al: Oh, they are, are they? (0:44:52) Codey: Of this one specifically (0:44:53) Al: Okay. (0:44:54) Al: Right. (0:44:55) Al: So they are. (0:44:56) Codey: Okay (0:44:58) Al: They were there. (0:44:59) Al: They’re the second listed developer for spells and secrets. (0:45:02) Al: So probably not really. (0:45:04) Codey: Mm-hmm, mm-hmm, mm-hmm. (0:45:06) Al: They also published the new game. (0:45:08) Al: It’s called A Game About Digging A Hole, which seems to be getting a lot of traction, (0:45:12) Al: but they didn’t develop that either. (0:45:14) Codey: The game about digging a hole. (0:45:14) Al: It’s all over the internet just now. (0:45:20) Al: It’s just interesting how hit and miss they seem to be. (0:45:23) Codey: Mm-hmm. (0:45:24) Al: They’re publishing Solarpunk as well, which looks really good. (0:45:27) Codey: The game about digging a hole. (0:45:28) Al: Have you not seen this yet? (0:45:30) Codey: Oh, it’s literally called a game about digging a hole. (0:45:33) Al: It’s called A Game About Digging A Hole. (0:45:34) Codey: Oh, okay, keep going. (0:45:36) Al: It’s got very positive reviews on Steam. (0:45:39) Al: Six days ago, and it has nearly 4,000 reviews on Steam. (0:45:43) Al: It’s like blowing up. (0:45:43) Codey: Oh my god, I see it. This is… I would do that. I want to play this. (0:45:50) Al: It looks really good and people seem to really like it. They don’t seem to have a bar quality (0:45:53) Codey: Yeah. They’re just the publisher though. (0:45:58) Al: for their publishing, like some of them are great and some of them are SugarGee Island. (0:46:04) Codey: Specifically. (0:46:05) Al: Sorry, this is sounding really harsh. It’s fine. It’s not a terrible game, but I do not know why (0:46:09) Codey: They’re not batting a thousand. (0:46:13) Al: I would play this ahead of any farming game ever. That’s the thing. Why would I play this instead of (0:46:19) Al: of stargy. (0:46:20) Al: I would not play this instead of Coral Island. (0:46:23) Al: Why would I play this instead of Fields of Mistria? (0:46:26) Al: I wouldn’t. (0:46:26) Codey: - Mm-hmm, that’s fair. (0:46:29) Al: When I backed this on Kickstarter, I literally backed it saying, “I guess I’m going to cover (0:46:33) Al: this on the podcast,” like I’m not hating my time playing it, but I’m not like I must (0:46:38) Codey: Mm hmm. Yeah. Yeah, I was really. I was really shocked that you’re still playing that when (0:46:39) Al: be playing it, which weirdly I am doing with Harvest Moon Home Sweet Home. (0:46:45) Al: That’s what territory we’re in. (0:46:46) Al: I want to play Harvest Moon Home Sweet Home. (0:46:48) Al: I don’t want to play Shuku-jiu Island! (0:46:50) Al: I can’t stop, Cody! (0:46:55) Codey: I saw it on your thing. Well, you’re almost done. It’s okay. Okay, so these harvest sprites. (0:47:04) Codey: Never see them except for when they’re buying from you. (0:47:06) Al: No, so that’s the the harvest sprites are different. (0:47:10) Al: So these are the what do they call them? (0:47:12) Al: Forest folk are the ones that buy from your shop. (0:47:16) Al: The harvest sprites are the ones that you sell stuff to with the like random requests. (0:47:22) Codey: Okay. (0:47:23) Al: They’ll be like, oh, I want these things and you can sell it and get more money for (0:47:26) Al: them, but no harmony. (0:

De week met XBNL: Xbox en games in Nederland
[REVIEW] Mika and the Witch’s Mountain – een kleurrijk avontuur met beperkte diepgang

De week met XBNL: Xbox en games in Nederland

Play Episode Listen Later Jan 29, 2025 23:12


Op 22 januari 2025 is Mika and the Witch’s Mountain uitgebracht. In deze review delen wij onze indrukken met deze zes uur durende game. De Spaanse indie studio Chibig heeft […]

Nuevebits - Podcast de Videojuegos en Español
Mika and the Witch's Mountain - Análisis | La magia no está en la cima de la montaña

Nuevebits - Podcast de Videojuegos en Español

Play Episode Listen Later Jan 21, 2025 23:13


Analizamos Mika, el último juego de Chibig. Un viaje muy bonito que encierra una reflexión muy chula - Mika and the witch's mountain en Steam: https://store.steampowered.com/app/1819460/Mika_and_The_Witchs_Mountain/ Estudia online en ⁠ UNIR un máster o un grado en videojuegos, diseño gráfico digital, UX o multimedia. Pide más información sin compromiso: https://estudiar.unir.net/es/es-gen-area-ing-formacion-diseno-director-ejecutivo/ - Másters y Grados 100% oficiales; dan acceso a programas de doctorado y a trabajar como profesor universitario - Formación 100% online; estudia sin cambiar tus rutinas - Pensados para gente que trabaja y quiere convertirse en diseñador de lo que le apasiona

The Harvest Season
Game of the Year 2024

The Harvest Season

Play Episode Listen Later Dec 25, 2024 143:06


Al, Codey, and Micah talk about their favourite farming and cottagecore games of 2024. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:37: What Have We Been Up To 00:22:18: Rules Explanation 00:26:13: Update Of The Year 00:42:17: Early Access Of The Year 00:52:11: Game Of The Year Nominations 01:46:31: Debate 02:01:59: Winner Discussion 02:10:47: Outro Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to the sixth annual harvest season (0:00:35) Al: game of the year episode. (0:00:37) Al: My name is Al. (0:00:38) Codey: And my name is Cody. (0:00:40) Micah: And I’m Micah. (0:00:41) Al: And we’re here today to talk about Cottagecore games. (0:00:44) Codey: Ooh. (0:00:45) Micah: Yay. (0:00:48) Codey: Make it, it’s a woo, not yay. (0:00:49) Micah: Yeah, wooh. (0:00:53) Al: All right. This is. Spicy, we, as mentioned, this is going to be our game of the year episode (0:00:54) Micah: I’m trying to add a little spice to it, you know, spice it up a little bit. (0:01:04) Al: for this year. Why all that? This is the sixth one. I don’t know how to deal with that. (0:01:10) Micah: Yeah, I can’t believe it’s it’s been that long you said I didn’t even register (0:01:15) Micah: I saw the list of the the previous ones you said six just now and it hit me like a truck (0:01:20) Al: We’ve changed things up this year a little bit compared to previous years. (0:01:21) Codey: Yeah you said it and I was like no way. This is wild. (0:01:30) Al: I’m not going to go into that just now, but just bear in mind listeners, there are some (0:01:34) Al: slight changes. (0:01:37) Al: Before that, Micah, what have you been up to? (0:01:38) Micah: Aww, I’ve been playing a lot of Jeragon Quest 3, HD2D, which I might talk a little bit about the Greenhouse episode. (0:01:50) Al: I love how you say might like we’ve not just recorded it. (0:01:50) Micah: Might, maybe, you’ll have to tune into the Greenhouse episode to find out. (0:01:56) Codey: You could cut it. (0:01:57) Codey: You could cut it out. (0:01:58) Micah: Great. (0:01:58) Al: No, it’s fine. It’s fine. I love when we like we break through the barrier and like stop (0:02:04) Codey: Oh, yeah. (0:02:04) Al: pretending like we record the greenhouse later. (0:02:06) Micah: that is primarily what I’ve been playing when I have the time to play games. Cody and I were (0:02:09) Codey: You’re right, you’re right. (0:02:17) Micah: just talking before we started recording about just being busy and not being able to play a (0:02:22) Micah: whole lot of games this year. So it’s always nice doing a game of the year recording because it (0:02:27) Micah: gives me an excuse to kind of revisit and catch up on things and have a an allotted time to play (0:02:34) Micah: games, but other than that, it’s been Drangle. (0:02:36) Micah: Quest 3. And I have also been shiny hunting a lot more in (0:02:41) Micah: Pokemon, but in older Pokemon games, I’ve been kind of (0:02:44) Micah: revisiting and kind of I don’t know what the term is, like (0:02:53) Micah: realigning myself with what I loved about Pokemon, and not so (0:02:56) Micah: much the how what modern Pokemon has become, I guess. And there’s (0:03:03) Micah: been a lot of like interesting I found in the (0:03:07) Micah: the kind of like deeper level in community, there’s a lot (0:03:12) Micah: of like really interesting new things that people have found (0:03:15) Micah: or like, you know, different hunts that people have set up (0:03:20) Micah: like one of the things that I’m working on right now is shiny (0:03:22) Micah: hunting, Kanto starters in the original gen one virtual console (0:03:27) Micah: games, which is something that you can do, but you have to do (0:03:27) Al: Oh, why? Why? (0:03:29) Micah: it by like, trading them over to a gen two virtual console game (0:03:33) Micah: to see or if you (0:03:37) Micah: have a totally legal copy of the virtual console games, (0:03:42) Micah: there’s a patch that you can apply that will just show you (0:03:44) Micah: if it’s shiny or not, which is very cool. (0:03:47) Micah: But there’s been a lot of like really neat little things like (0:03:49) Micah: that that I’ve been kind of experiencing and re-linking (0:03:56) Codey: You’re you’re getting back to your roots now. What’s your current hunt? (0:03:57) Micah: myself with and yeah, yep. (0:04:02) Micah: I think there’s been a lot of, well, yeah, that Gen 1 hunt is (0:04:05) Micah: my current hunt. (0:04:06) Micah: Uh, I’m doing all four of this stuff. (0:04:10) Micah: So like the three Kanto original Kanto starters and the Pikachu in the (0:04:15) Micah: games that they originate in, um, which is, has been a little bit complicated (0:04:22) Micah: to set up, uh, but it has been pretty enjoyable, like learning how things, (0:04:28) Micah: uh, work and how, how to, you know, like set things up properly. (0:04:33) Micah: Uh, it’s just been, I don’t know. (0:04:36) Micah: Interesting. (0:04:37) Micah: And I think there’s been a lot over the years that has like kind of had me (0:04:44) Micah: disconnect from Pokemon and in specific ways that like, kind of, like you said, (0:04:51) Micah: you know, coming back to my roots has kind of retaught me what it is that I (0:04:56) Micah: love so much about creature collecting and, you know, these core games and (0:05:02) Micah: stuff like that, this of course has nothing to do with the fact that, uh, (0:05:07) Micah: you know, earlier this year, they shut down the three S, uh, internet (0:05:12) Micah: capabilities and that may be possibly in the future. (0:05:15) Micah: Pokemon bank is going to shut down and that I am anxious about the (0:05:19) Micah: possibility of losing, you know, and I’m not rushing to, you know, it has (0:05:24) Micah: nothing to do with the fact that I’m like prepping for the quote unquote (0:05:24) Codey: Yeah. (0:05:28) Micah: end of the world when it comes to, but yeah. (0:05:32) Al: Prepping for something they haven’t even announced is going to happen yet. (0:05:35) Micah: Yes. (0:05:36) Codey: But it’s going to happen, though. (0:05:36) Micah: You know, that’s the glory of anxiety. (0:05:41) Al: Well, yeah, fair. (0:05:44) Codey: You can’t choose what you get worried about. (0:05:45) Micah: Yep. (0:05:46) Micah: Yep. (0:05:46) Codey: You just– yep. (0:05:47) Micah: And then you just over prepare for it. (0:05:48) Micah: And everyone’s like, why did you do that? (0:05:49) Micah: And I’m like, I don’t know. (0:05:50) Micah: I just felt like it was a good idea. (0:05:52) Al: There is no why there only is. (0:05:54) Micah: Yep. (0:05:55) Micah: That’s right. (0:05:56) Codey: Yep, I did that. I’ve been doing a PhD. I don’t know if you all know about that. So, I mean, I’ve just had like, this is like conference season. And then I’ve also had a lot of review requests lately. So journals have been like, hey, there’s a paper that you’re really like is within your like niche. Can you review this? Since you’re a subject matter expert? (0:05:56) Micah: So that’s primarily what I’ve been doing. (0:05:59) Al: Cody, what have you been up to? (0:06:26) Codey: And I’ve learned that I’m bad at saying no. So I am about to finish that. Like, literally after this, I have to write something for a nomination. And then I have to finish a review. And then I will finally be free of my obligations. And then I can actually focus on just my, my PhD. Yeah, lots of insect identification. Lots of that. And then (0:06:52) Codey: recently started playing, uh, Pokemon Pocket. (0:06:56) Codey: And, uh, I, during that Venusaur event that happened, um, I got three (0:07:03) Codey: of the promo Venusaur, but I did not get any of the Jigglypuff or the (0:07:06) Codey: Hunter and I am really salty about that. (0:07:08) Micah: Oh no. (0:07:10) Codey: Like I literally opened my game. (0:07:13) Codey: I was like, Oh, I need to do those. (0:07:14) Codey: Cause I thought today was the last day, like through like 11 59 tonight, (0:07:19) Codey: but it was yesterday, so rip. (0:07:21) Al: Yeah, this is the problem Cody, you need to be doing this this event all through the event, (0:07:26) Al: otherwise it’s going to because I did, I kid you not, 38 packs of that event. 38 packs I opened (0:07:32) Codey: That means, that means you won 38 of the, okay, with no Venusaur. (0:07:36) Al: with no Venusaur. Yes, correct. With no Venusaur in 38 packs. The last three packs that I could (0:07:44) Micah: That is unbelievable. (0:07:49) Al: could have opened in the game because of the timer. (0:07:51) Al: Without paying gold, the last three packs, all Venus are. (0:07:56) Codey: They turned up the Venus or the Venus or knob. I mean, maybe (0:08:00) Codey: that’s where they opened the cannon. Um, maybe that’s where (0:08:07) Codey: that’s my issue because I did start doing it near the end. And (0:08:11) Al: I don’t, yeah, I don’t think, I don’t think, I think it’s just cause like there were loads (0:08:12) Codey: so they, there was like all Venus or it’s just like (0:08:18) Al: of people I know who couldn’t get any Grinninja and kept getting Venus or instead. So I don’t (0:08:22) Al: think it’s, I don’t think it’s quite that simple, but yeah, if you want it like 41 is what I got, (0:08:27) Al: 41 packs is why I opened and that, and I needed to get, you know, 39 to get one of each. (0:08:30) Codey: Wow. (0:08:30) Codey: Mm-hmm. (0:08:34) Al: So like, yeah, you can’t, you can’t half-heartedly do these events. If you want everything, (0:08:38) Al: You got to go all in. And the good thing is that like one. (0:08:41) Al: Once you’ve done the first couple of days, if you do all of the, like, use all of the (0:08:46) Al: hourglasses in the first couple of days, like just kind of like do everything as quickly (0:08:50) Al: as you can, then the most you can do a day is two because of the 12 hour timer. So it (0:08:56) Al: makes it really quick and easy after the first couple of days. I guess the problem. Well, (0:08:59) Codey: I mean my I’m not a try-hard though (0:09:03) Al: I think you’re always going to be disappointed in pocket if that’s the case, then. (0:09:06) Codey: I’m just I’m just always gonna be disappointed in myself. Let’s be honest. That’s never gonna not (0:09:10) Micah: I got the inverse of that initial I eventually did get to Venus or which was I was happy (0:09:22) Micah: with that because that’s you know, the max that you can put in a deck is two of a card. (0:09:26) Micah: But it took a very, very long time and I got an endless amount of Haunter like just a ridiculous (0:09:33) Micah: amount of Haunter to the point that I thought it was like something either was wrong or (0:09:34) Al: Yeah. (0:09:38) Micah: Or I was like, it’s been. (0:09:40) Al: Opening the wrong packs or something. (0:09:40) Micah: Having a trick played on me or something. (0:09:42) Micah: Yeah. (0:09:42) Micah: Like something was going wrong because it was just, it was just (0:09:46) Micah: Haunter all the time and I w I went to my, my work team and I was like, (0:09:51) Micah: Hey, is anybody else just pulling Haunter and everyone was like, no, (0:09:56) Micah: I got all of them already. (0:09:57) Micah: I figured, you know, whatever. (0:09:58) Micah: And I’m like, what is wrong with my game? (0:10:00) Al: Yeah, I got 13 Hunter and 11 Jigglypuff. (0:10:00) Micah: I’m like hard resetting and (0:10:04) Codey: Well, why don’t you save them for me, please, because I need it. (0:10:05) Micah: incredible. (0:10:09) Micah: - Yeah. (0:10:10) Micah: - There’s no shortage of, no shortage of Haunters for you when the trading happens. (0:10:11) Al: We’ll see what trading ends up being like, but yeah, got your name on it. (0:10:19) Micah: - Al, what have you been playing? (0:10:26) Al: Because I’m recording so many, I’m literally recording the live. (0:10:30) Al: So I am specifically going to talk about one game that I haven’t talked about on the other episodes so that I don’t get confused about things. (0:10:46) Al: So this is not all I’ve been up to. This is just what you’re getting this episode. I have played Sonic Shadow Generations, Sonic X, or to be specific, I’ve played Shadow Generations. (0:11:00) Al: I wasn’t playing Sonic Generations because I did enjoy it when I played it the first time, but I don’t have time to be replaying games. Come on, that’s not my life anymore. (0:11:08) Al: So I bought the game to play Shadow Generations. And let me tell you, I still do not like 3D Sonic games, even when it’s Shadow you’re playing as instead. (0:11:21) Micah: Okay, so is it is it sonic generations just with like added? Oh (0:11:28) Al: So, think of it like Bowser’s Fury with Mario. (0:11:31) Al: Did you play that? (0:11:32) Micah: Sure, yeah (0:11:33) Al: It’s exactly the same as that. (0:11:35) Al: You open up the game and it shows you the two things side by side, and you either choose (0:11:38) Al: Sonic Generations or you choose Shadow Generations, and they are different games. (0:11:40) Micah: » I see. (0:11:41) Micah: » Okay. (0:11:45) Al: It’s not like you’re playing Sonic Generations, but with Shadow, no. (0:11:48) Al: It’s a different story. (0:11:49) Al: It’s your different character, and it’s different levels, and he has different powers. (0:11:55) Al: It’s completely different. (0:11:56) Micah: And a motorcycle and swears I mean he has a gun and (0:11:58) Al: » Yeah, exactly, exactly. (0:12:01) Al: So, I keep trying to like 3D Sonic games, (0:12:04) Al: and I think part of the problem is I did enjoy Sonic Generations, (0:12:08) Al: which did have some 3D levels, (0:12:10) Al: and I don’t know whether maybe I should play Sonic Generations to check, (0:12:14) Al: but I’m not going to. (0:12:16) Al: But I wonder whether I liked that despite the 3D levels, (0:12:20) Al: and I just mostly enjoyed the 2D levels, (0:12:22) Al: or whether I actually enjoyed the 3D levels in that game. (0:12:25) Al: I can’t remember. (0:12:26) Codey: Well, the more important question is are you gonna see the movie or when are you gonna see the movie? (0:12:28) Al: Oh, yeah, I’ve already got tickets. (0:12:33) Codey: Okay (0:12:34) Al: Let me check when I’ve got them booked for. (0:12:36) Al: So I have them booked for the Saturday because I’m, yeah, I couldn’t do the Friday because (0:12:41) Al: Rona’s out to a concert, but yeah, I’ve got tickets booked for the Saturday. (0:12:42) Codey: Mm hmm. So there’s some showings on Thursday for me where I’m at, but I that’s also my partner’s (0:12:52) Codey: Christmas holiday party. So and we always go to like a fancy place and they pay for everything. (0:12:56) Codey: So I’m going to get a bunch. I’m going to slam free food in my face, but I’ll probably like really. (0:12:59) Micah: The dream. (0:13:02) Al: You’re gonna eat as much food as you can as quickly as possible and then go to see Sonic? (0:13:06) Codey: Uh, I don’t know if that’s going to work, but I will probably see Sonic on Friday. If not the (0:13:13) Codey: after when it’s like cheap, cheap, cheap. Um, because. (0:13:14) Al: hmm I see I don’t care about the price because I have the like season pass (0:13:20) Codey: Oh, what? Wait, what? (0:13:21) Micah: there’s a there’s a season pass to the theater (0:13:23) Al: you guys don’t have that yeah I i I paid 135 pounds and I can go to the (0:13:26) Micah: at least not that i’m aware of (0:13:31) Al: cinema as many times as I want it for a year for the whole year yeah (0:13:34) Micah: - What? (0:13:35) Codey: - What? (0:13:36) Micah: I’ve never heard of this. (0:13:38) Micah: What is your like, big name, like theater, like cinema? (0:13:42) Al: So we have, we have two bigs, we have two. (0:13:44) Al: big cinema chains. One is called ODEON and one is called Cine World. And both of them, (0:13:49) Micah: Okay, neither of those (0:13:51) Al: but yeah. Well, so I think, is ODEON I think is owned by MGM maybe? I don’t know. They’re (0:14:00) Al: both owned by big US brands, but they kept a specific name. No, maybe it’s not. Oh, sorry. (0:14:07) Al: It’s AMC, the audience owned by MGM and do not own actual cinemas. (0:14:10) Micah: - Okay, AMC, I do know. (0:14:15) Al: There is a filmmaker. Let’s see what. (0:14:17) Micah: They make the movie. (0:14:20) Codey: Literally all that they offer to us is $15 a year gets you like points and you don’t have to pay fees for if you buy tickets online and that’s pretty much it. (0:14:36) Micah: Okay. So I do see, I’m looking now, cause this is mind blowing, so I didn’t know this (0:14:39) Codey: It is yeah. (0:14:40) Micah: concept existed. Uh, we have Marcus theaters has a, it’s $10 a month and you get one movie (0:14:47) Codey: - Oh. (0:14:49) Micah: credit per month, which means you just get a, a single movie ticket. Yeah. I mean, you’re (0:14:51) Al: What’s the point, then? (0:14:56) Micah: kind of, I mean, if you’re seeing one movie a month, you’re probably not really, I guess (0:15:03) Micah: Maybe you’re saving a little bit (0:15:06) Micah: I mean (0:15:06) Al: Yeah. Yeah, whereas I, I see like easily for like, I’m easily seeing one. (0:15:14) Micah: Okay, so there’s there is also unused credits rollover so like if you miss a month you say there’s nothing right (0:15:20) Al: Yeah but that’s still, unless that’s cheaper than a cinema ticket, there’s no point. (0:15:22) Micah: You’re still paying for the month (0:15:26) Micah: Which I think it is I think it’s $10 a month (0:15:29) Micah: I don’t know what what like a movie ticket is there but here in the (0:15:34) Micah: Great (0:15:36) Micah: I think we’re in the ballpark of at minimum like 16 to 20 dollars for a movie ticket (0:15:41) Al: Oh my word. For 20, I’d be expecting at least IMAX. That’s wild. (0:15:42) Codey: - Mm-hmm, mm-hmm. (0:15:43) Micah: So you are saving some but you’re also (0:15:50) Micah: No, you’re talking standard you’re talking getting your chairs kicked (0:15:54) Al: Oh no. So yeah, so that’s just because you said that. That’s the same company that is (0:15:56) Codey: Yeah, so regal which is a cinema place in some parts of the United States has (0:16:08) Al: world technically it’s cine world owns regal not the other (0:16:11) Al: for this one but yeah they’re the so they’re the same same company (0:16:12) Codey: Ok. (0:16:14) Codey: But you said you pay what? $100? (0:16:16) Al: I paid 135 pounds for the year so what does that work out at 135 (0:16:19) Codey: Mm-hmm. (0:16:21) Codey: That is $170 US dollars. (0:16:24) Al: uh it’s (0:16:24) Codey: We can get… (0:16:26) Micah: Just I just looked at what you’re (0:16:28) Al: yeah so that’s that’s 14 dollars uh 14 dollars a month or 11 (0:16:32) Codey: Mm-hmm Regal unlimited pricing for the base tier that only has access to 148 theaters (0:16:39) Codey: So 100% not you’re not gonna get it where you are like where most people are going to be (0:16:46) Codey: is (0:16:49) Codey: $260 a year (0:16:50) Al: for the cheapest. (0:16:52) Codey: For the cheapest and that’s about $22 a month you get unlimited tickets (0:16:52) Micah: Mm-hmm (0:16:53) Al: Oh, my word. (0:16:58) Codey: It says tickets, but I’m assuming it’s just like you get a ticket. It’s not that’s probably it’s probably purpose (0:17:01) Micah: Right, I would imagine, yeah. (0:17:03) Al: Yes, yeah, yeah, yeah. Yeah, it is. (0:17:03) Codey: and (0:17:05) Codey: Then you get 10% off concessions, which is nothing (0:17:08) Al: Yeah. Yeah, we get that as well. We get that as well, which is is is totally just a way to get you to buy more of the cinema, which I obviously do because I’m a sucker and I know that I’m a sucker. (0:17:09) Micah: Yeah, that’s pretty much nothing. (0:17:15) Micah: Now, (0:17:20) Micah: the next question is because our ticket prices (0:17:23) Micah: are so much higher than yours, (0:17:24) Micah: are your concession prices as high as ours are? (0:17:27) Al: I mean, so okay. (0:17:27) Micah: ‘cause we can, I mean, a small popcorn is $5, maybe. (0:17:31) Micah: And a small soda or small beverage is probably also like $5. (0:17:31) Codey: Mm hmm. Mm hmm. (0:17:36) Al: So I feel like they’re not too bad. (0:17:38) Al: So if I go, I can go into my app just now, because the good thing about (0:17:41) Al: the cinema that I have, that I go to now, which is like fantastically like 10 (0:17:45) Al: minutes drive from my house, which is, is amazing, um, which is, you know, for (0:17:50) Al: city people might seem weird, but like, yeah, I don’t have things 10 (0:17:54) Al: minutes away from my house. (0:17:56) Al: Uh, if I look, I can get, so you said a small popcorn, $5. (0:18:02) Al: Let’s see for us. (0:18:03) Al: uh yeah a regular popcorn would be five (0:18:07) Al: um but they do like deals that make them cheaper (0:18:10) Codey: they used to do that. They don’t do that anymore. I remember you could get like a meal deal. I don’t (0:18:16) Codey: think they do that anymore. (0:18:17) Al: - Yeah, so like me and Rona went to see Wicked (0:18:19) Al: and I never get run into the cinema. (0:18:21) Al: Like that’s the first time she’s been to the cinema since. (0:18:24) Al: Oh, what was that other musical? (0:18:26) Al: The one about the kid who kills himself. (0:18:28) Codey: You have to be more specific. (0:18:28) Micah: Holy moly. Yeah, there’s oh (0:18:29) Codey: You have to be more specific. (0:18:32) Al: Dear Evan Hansen. (0:18:33) Al: There we go, dear Evan Hansen. (0:18:33) Codey: Oh yeah. (0:18:34) Al: So that was the last film she saw in the cinema (0:18:38) Al: before Wicked. (0:18:39) Al: So that’s kind of, was that like two and a half years ago (0:18:41) Al: or something like that? (0:18:42) Al: So she doesn’t come out to the cinema very often (0:18:45) Al: just because she just doesn’t like going out in the evening. (0:18:47) Al: Which is fair, we went to see Wicked and we bought, we got two hot dogs, a large portion (0:18:57) Al: of tater tots and one large slushie and that was 17 pounds, so it’s not cheap, but for (0:19:08) Al: me that felt not terrible. (0:19:09) Codey: Mm-hmm. (0:19:11) Micah: Yeah, we we really don’t get that much it’s I mean it’s it’s kind of the like the the the (0:19:12) Codey: Yeah, that’s a lot for that amount of money. (0:19:14) Codey: Yeah, I-M-O. (0:19:22) Micah: common concept of going to the theaters and eating anything is that you’ve kind of like (0:19:27) Micah: just bring your like sneak your own stuff in yeah. (0:19:29) Codey: You sneak. You sneak your own. Yeah, 100%. (0:19:31) Al: Oh, yeah, yeah. And I, to be fair, I do that a lot. I don’t often buy stuff from the cinema, (0:19:36) Al: right? We were doing that because it was a special occasion type thing, like let’s go. (0:19:37) Micah: Which like (0:19:40) Al: We went to IMAX because I have to pay more to go to IMAX. I don’t, it doesn’t include (0:19:44) Al: IMAX in the, in the bundle. I think I have to pay five, five pounds to upgrade a ticket (0:19:48) Al: to IMAX, which I feel is not too bad. But it’s not something I do every week, obviously. (0:19:53) Al: So we went to IMAX and we paid like stupid amounts for her ticket. And then we, we got (0:20:00) Al: their spindle of feed didn’t. (0:20:02) Al: And we just like made an evening of it. (0:20:03) Al: So it was fun. (0:20:06) Codey: All of this to say, I’m really excited for Sonic 3. (0:20:09) Codey: And I didn’t realize that Shadow is voiced by Keanu Reeves. (0:20:15) Al: Yeah. Wild. Wild that they have Keanu Reeves’ shadow and Idris Elba’s knuckles. It’s like, (0:20:18) Codey: Wild. (0:20:20) Codey: And Idris Elba. (0:20:23) Al: what a combination. Amazing. What other famous massive actors can they get playing furries. (0:20:26) Micah: That’s incredible (0:20:28) Micah: You (0:20:30) Micah: You (0:20:35) Codey: - I guess whose tails? (0:20:37) Al: Oh, I don’t know (0:20:39) Codey: I’m gonna Google it. (0:20:40) Codey: We could probably move on and fuck this. (0:20:42) Micah: Uh, I am also seeing the Sonic movie, but it’s, I’m not like a huge Sonic fan. (0:20:48) Micah: I like Sonic, but I’m not like, you know, mega fan or anything, but my like best friend (0:20:54) Micah: is absolutely obsessed. (0:20:56) Micah: So as part of our like Christmas get together, we’re going to see the, the Sonic three, um, (0:21:05) Micah: that like opening weekend, which is like, not don’t typically go to the theater that (0:21:09) Micah: often anymore. (0:21:12) Micah: So I’m kind of excited because it’s very rare. (0:21:14) Codey: Yeah (0:21:16) Micah: This is the first time I’ll be at the theater, I think, all year. (0:21:19) Codey: Tails is uh, Colleen O’Shaughnessy (0:21:20) Micah: Yeah, I don’t know what that is either. (0:21:22) Al: Don’t know who that is. (0:21:24) Codey: I don’t she sees she’s a voice actor. Uh, looks like that’s what it is (0:21:27) Al: Right, okay. So the only actual voice actor. (0:21:28) Micah: Okay. (0:21:30) Micah: I have seen the two previous Sonic movies, though, and they’re really good. (0:21:30) Codey: Yeah (0:21:31) Al: Because of course Ben Schwartz is Sonic as well. (0:21:34) Codey: Yeah, I’m just (0:21:39) Codey: I love those movies so much so good (0:21:39) Micah: They did a really good job of them. (0:21:42) Micah: Great. (0:21:42) Micah: Mm-hmm. (0:21:42) Micah: Mm-hmm. (0:21:42) Al: Yeah, I think they’re exactly what we need from Sonic films. (0:21:47) Al: And I think if you did this, what they’ve done with Sonic films, if you did it with anything else, (0:21:51) Al: it wouldn’t work the same. It works because of what it is, and nobody takes it too seriously. (0:21:58) Al: So yeah, I don’t like 3D Sonic games. That’s a shame. Maybe I should stop trying. I do still (0:22:06) Al: like 2D Sonic games, so hopefully they make another one of those. But yeah, that’s what I’ve been up to. (0:22:12) Codey: - Woo. (0:22:13) Al: Whoo! (0:22:19) Al: All right, so we are gonna go into our… No, let me just… Right, I’ll explain what’s happening (0:22:27) Al: first before I try and do a funny segue. So I’ve changed things up a little bit this year (0:22:35) Al: because there have been so many questions about early access games and updates and what counts (0:22:41) Al: for game of the year. So I decided. (0:22:43) Al: To make it simpler going forward, we’re going to have three awards now. (0:22:47) Al: Okay, we’re going to have update of the year, which is for any game that has (0:22:52) Al: previously released out of early outside of early access and now has a content update. (0:22:58) Al: We’re going to have early access, which is for games that are in early access. (0:23:02) Al: And then we’re going to have game of the year, which is for any game that has (0:23:05) Al: released their first non early access version. Does that make does that is that clear? (0:23:08) Codey: » Sounds good. (0:23:10) Codey: » Yep. (0:23:11) Al: See you next time. (0:23:12) Micah: Yes, I guess a great system (0:23:12) Al: Excellent, we’ll see, we’ve never tried it like this before, we’ll see whether it’s good or not. (0:23:14) Codey: Yep. (0:23:20) Al: So that this game, this episode isn’t three times as long as the previous ones, we’re going (0:23:27) Al: to do the nominations a little bit differently for update and early access. So for game of the (0:23:32) Al: year we’re going to do the same as we always have, except one slight change, which I’ll get to that (0:23:36) Al: in a minute, in round robining our nominations and then we’ll decide from. (0:23:42) Al: What we’ve done, which should be the winner for update and early access, we’ve just got a list (0:23:48) Al: of all the ones that came out that we could think of because there’s less than 10 of each. (0:23:54) Al: So it’s a nice list to just list them all and then we can debate. The one other thing is, (0:24:00) Al: because of the debacle last year of Carl Island not winning, I have been forced into, (0:24:06) Codey: - Got scammed. (0:24:11) Al: I would suggest to do. (0:24:12) Codey: - No one is forcing you. (0:24:12) Al: I was suggested by Johnny and I thought it was a good idea that when we, I sent (0:24:18) Codey: - It’s a good suggestion. (0:24:19) Al: out a Google farm to the other people who have been on the podcast this year, I think this year, (0:24:24) Al: I don’t know, some people who have been on the podcast, I sent them a form so they can input (0:24:29) Al: as well. So we’re going to also read their feedback on what they think should win the awards. (0:24:35) Al: And maybe that will, maybe that will stop the co-hosts complaining after (0:24:40) Codey: Nope nope (0:24:40) Al: - Sure. (0:24:42) Micah: I am convinced that the reason that Cody and I are both on this episode with you is because (0:24:42) Al: - I don’t know. (laughing) (0:24:46) Codey: You can uh you can dream out (0:24:56) Micah: this is the equivalent of the Coral Island committee jumping me in a back alley for my (0:25:03) Al: Oh yeah, because it was Kevin last year, wasn’t it, is that right, because Cody had played (0:25:05) Micah: game of the year 2023. Yes. Yeah. (0:25:12) Micah: It was, and it mostly was, yeah, it mostly was down to that. Kevin and I hadn’t played it. (0:25:13) Al: Carl Island (0:25:14) Al: Exactly, exactly. (0:25:18) Codey: Yeah, and you were like, oh, I really think it should be and we were all screaming at our podcast players. (0:25:19) Al: Because I think all three of you, you and Johnny and Bev all, all said that you would (0:25:27) Codey: Yeah. Yeah. 100%. (0:25:33) Al: be playing for Carl Island. (0:25:34) Micah: This is this is my formal apology to (0:25:38) Micah: everyone. [laughs] (0:25:39) Codey: You’re no you’re allowed to have like you provided your input with the knowledge that you had and I’m here to make sure that you do it the right way this time. (0:25:47) Al: This is why we have the farm. (0:25:50) Al: It’s so that we can see people, we can see the other co-hosts opinions (0:25:50) Micah: - Under, (0:25:53) Al: before we make a bad decision and then still make a bad decision. (0:25:56) Codey: And we can still make, yeah, we can still make that decision. (0:26:00) Al: No, I’m excited for this one. (0:26:01) Al: We’ll see, we’ll see how it goes. (0:26:02) Al: I’ve seen, I’ve seen the feedback from the other hosts. (0:26:05) Al: So I’m, I’m, I’m interested to see what your guys’s are. (0:26:07) Al: We’ll get to that in a minute. (0:26:10) Al: And I’m in it. (0:26:10) Al: Goodness me, probably like two hours, we’ll see. (0:26:14) Al: We’re going to start off with update of the year. (0:26:18) Al: And so I’ll just, I’ll read through the nominations for that this year. (0:26:21) Al: Uh, and hopefully I’ve not missed anymore. (0:26:23) Al: Cause apparently I list missed three off the list. (0:26:25) Al: When I sent the form to the other costs, we have Stardew Valley, 1.6, Carl Island, 1.1 (0:26:34) Al: Moonstone Island, cooking update, Disney, Dreamlight Valley, a rift in time, which yes, (0:26:39) Al: was this year, the whole thing we released it this year, which is crazy. (0:26:43) Al: I thought some of it had released last year, but. (0:26:45) Al: but uh (0:26:47) Al: farm skies of Azoria, Dave the Diver DLCs, those would be Godzilla and I can’t remember (0:26:54) Al: the other one. Yeah what was oh um oh Dredge Dredge uh Terranil Vita Nova and Wildflowers (0:26:55) Micah: whatever the non Godzilla one is, (0:26:57) Micah: ‘cause the Godzilla one is the only one I made it. (0:26:59) Codey: Yeah, I was gonna say it was a dredge. (0:26:59) Micah: Oh, sure, sure, sure, yeah, yeah. (0:27:05) Al: Magical Creatures. Yeah yeah because Kevin decided not to put anything in the farm until (0:27:15) Al: literally, what, five hours before we start? (0:27:18) Al: I’m not sure, and was the only person to mention wildflowers, I had completely forgotten the (0:27:24) Al: wildflowers had an update this year. Anyway. (0:27:28) Micah: You know, I looked at the show notes last night, too, and did not see that on there. (0:27:32) Micah: So that makes complete sense. (0:27:34) Al: Yeah. So, um, I’ll just go through our other hosts opinions and what should win, and then (0:27:39) Al: we can discuss what we think as well. Uh, so we have one person says, Dave, the diver, (0:27:47) Al: we have, uh, two people saying stardew outright, uh, one person adding stardew as one of their (0:27:55) Al: three that they decided, uh, but not like the ultimate, what they think should win. (0:28:01) Al: one for wildflowers. (0:28:04) Al: one for terra nell, vita nova, and then one for disney dreamlight valley. (0:28:09) Al: I feel like I need to read johnny’s out, because it’s just, this is a weird year for best update. (0:28:16) Al: carl island 1.1, a great update no doubt, it added everything carl island and yours were asking for, (0:28:20) Al: but to reward this with update of the year feels wrong, it should have been 1.0 but it wasn’t. (0:28:25) Al: stargie 1.6 added more to a great game and the updates are good, but also just stop, (0:28:30) Al: it’s okay for stargie to be done, i’m ready for it. (0:28:33) Micah: Which is funny maybe I’m wrong and in assuming this but I feel like that’s a wild take from Johnny is that. (0:28:40) Codey: No, I think he’s he would be a proponent of like, let like, like, stop the nostalgia machine from cranking. Yeah, I think that’s also Yeah. (0:28:46) Al: I think he’s worried for concerned apes mental health. (0:28:48) Micah: Okay, okay (0:28:49) Micah: for concern days (0:28:51) Micah: Yeah, I mean after that interview where he was kind of like, uh, I could just keep going forever. I don’t know (0:29:00) Al: I think that leaves Disney Dreamlight Valley is the one that stands at his best update that (0:29:03) Al: continues to add to a great game bringing in memorable characters in a way that continues (0:29:07) Al: to surprise and delight. So that looks what I can see that looks like two stardew votes, (0:29:13) Al: One Wildflowers, one Drusney Dreamlet Valley, and one Davey. (0:29:16) Al: The Diver. What do you guys think? (0:29:19) Codey: Um, so I, so I mean, some of these, I didn’t play. So like, I didn’t play moonstone island. Uh, I (0:29:23) Al: Fair. That list is just going to get longer as we go through the episode. (0:29:28) Codey: right. I feel like it’s true. I feel like Fay Farm Skye’s Zozoria when we were talking about it on (0:29:33) Codey: the pod, it did not fix the issues that people wanted in the first one. So I think in my opinion, (0:29:35) Al: No (0:29:38) Codey: we can just strike that off. Um, I think the same about Taranell. I don’t think that that added (0:29:39) Al: I agree. Yeah (0:29:43) Codey: anything really. Um, and I honestly like, honestly, like, (0:29:46) Al: R.I.P. Kevin’s option. (0:29:49) Codey: I will just like double retweet Johnny’s thing because I agree. Like my go-to was (0:29:59) Codey: Coral Island 1.1. Um, I really loved it, but it did basically add like, one of the reasons I loved (0:30:05) Codey: it is because it added the rest of the story, but that should have been in the initial game. (0:30:06) Al: Mm hmm. Yeah. (0:30:10) Codey: Like why, like you can’t have an update, just be like, oh, adding the things that we didn’t (0:30:17) Codey: I had originally, but finished again. (0:30:20) Codey: So I don’t want to go with that. (0:30:22) Al: I would, I would agree with that. (0:30:23) Al: Any objections, Micah, to those three being struck off. (0:30:26) Micah: I think Coral Island is an incredible game, and I think it should win. (0:30:32) Al: Have you played it yet? (0:30:34) Micah: So okay, I have not, but this is where I’m at with Coral Island, because if you recall on the (0:30:40) Micah: previous Game of the Year episode, the reason that I said that I didn’t get it yet was because I was (0:30:44) Micah: waiting for the Switch version, which we all kind of know how that went. So I did eventually just (0:30:48) Al: Awkward. You. (0:30:53) Micah: kind of buckle and get it on the steam deck so I do have (0:30:56) Al: Yeah, nice. (0:30:56) Micah: it now to play on the steam deck haven’t had a chance to (0:30:59) Micah: play it yet but I am excited to play it especially after (0:31:02) Micah: hearing uh how much 1.1 kind of made it a 1.0 I guess um but (0:31:06) Codey: Yeah. (0:31:10) Micah: there’s just you know II’ve been I’ve yeah I don’t know I’ll (0:31:15) Micah: get I’ll get into that more later but I have not played it (0:31:17) Micah: yet. (0:31:18) Codey: Okay. And then yeah, Stardew is the same, like, I agree with Johnny, like, let it, let it lie. (0:31:24) Codey: And so for what I’ve played. (0:31:25) Al: I’m not, just for the record, I’m not, I’m not striking stardew off the list. (0:31:28) Codey: Correct. Did not strike Stardew off the list. This is just my opinion. (0:31:30) Al: I’m not, yeah, I don’t care what you’re saying. I’m not doing it. (0:31:32) Al: I’m not letting that happen right now. Right. We’ll get to that. (0:31:37) Codey: My top one would be Disney, Journey Valley. They really did add a lot of really good characters. (0:31:42) Codey: I didn’t play specifically the Rift in Time, like the paid deals, because that’s the paid one. (0:31:46) Codey: Um. (0:31:48) Codey: But I saw all the stuff from it and I know that it added like a considerable amount to the game and added to the story and I would like to play it when it becomes free. Fingers crossed that that ever happens. (0:32:00) Al: Is it not included in Game Pass? (0:32:02) Codey: Um, yeah. (0:32:06) Codey: No, you have to pay, you have to buy the DLC in Game Pass. (0:32:08) Al: Oh, weird. (0:32:10) Al: I think for, right, that’s interesting, because the whole point of Apple Arcade is everything (0:32:10) Micah: - I think it’s the same way with Apple Arcade, (0:32:17) Al: is free and you never have to pay for anything, but anyway, well, okay, yes, but you don’t (0:32:20) Codey: You have to pay for Apple Arcade. (0:32:22) Micah: Yeah, yeah (0:32:23) Al: have to pay for anything else. (0:32:24) Al: Like it removes in-app purchases from every game and stuff like that. (0:32:26) Al: I think, for the purposes of argument, we will crown it for a game. (0:32:30) Al: I feel like nobody is arguing for Moonstone Island, is that correct? (0:32:34) Codey: Well then it’s gotta, if it’s just gonna be for a game, (0:32:36) Codey: then it’s gotta be Coral Island, right? (0:32:38) Codey: No, I’m kidding, I’m kidding. (0:32:40) Micah: - I agree, definitely, Coral Island. (0:32:43) Codey: Yeah, so that’s my two cents. (0:32:50) Micah: I have not played enough of Moonstone Island to be able to confidently to even touch the cooking update, so I don’t think that I could justify it. (0:32:58) Al: Yeah, I don’t think I think cooking is a fun thing to add and it did add a few more (0:33:04) Al: spirits, but I don’t feel like it added enough to be like (0:33:08) Al: Major like I don’t think it stands aside stardew 1.6 and all of the stuff that Disney dream life alley added (0:33:17) Micah: Uh I still have yet to play Dave the Diver. I’ve heard great things about it. Uh it just (0:33:21) Al: At all. Come on, maker. (0:33:25) Micah: it just there’s something about it that just you know just hasn’t like clicked with me yet. (0:33:31) Micah: It hasn’t hooked me. That’s not I didn’t mean that as a pun but uh but I will say the Godzilla update (0:33:32) Al: you need to start it, that’s why. You need to just play it. (0:33:39) Micah: got me enticed me a little bit because I I do love my Kaiju but uh I I want to play it and I’ve (0:33:47) Micah: heard nothing but good things about it. My boss is like in love with it and sings its praise all (0:33:50) Al: David Diver is a fantastic game. The Godzilla DLC in particular is so silly. I love it so (0:33:51) Micah: the time but um (0:34:00) Al: much, right? Like any game where you like find Godzilla in a cave underwater and then (0:34:07) Al: you end the story by literally controlling Godzilla has my vote. (0:34:12) Codey: Oh, so you’re, is that your vote then? (0:34:12) Micah: That sounds awesome. That sounds incredible, honestly. (0:34:17) Al: What was that Cody? Well, I mean, it’s, it would definitely be on the shortlist. (0:34:18) Codey: I said, is that your vote then? (0:34:24) Codey: Okay. (0:34:25) Al: I’m not saying it’s definitely my favorite, but I feel like it’s, I could be convinced of that. (0:34:30) Codey: Okay. (0:34:32) Micah: uh as far as the rest of them I think you know looking at the the two current feels like top (0:34:40) Micah: contenders being disney dreamlight valley and stardew I like cody have played disney dreamlight (0:34:48) Micah: valley base not the the paid dlc portion of it yet um and I did really really enjoy it (0:34:56) Micah: uh I just the the cost to get to (0:35:02) Micah: you know we kind of talked about this when I was on previously right around what disney (0:35:06) Micah: dreamlight valley came out um that I was under the impression that it was cheaper than it was (0:35:13) Micah: or that there was a they were doing a uh like a like a um uh like a free to play version of it (0:35:21) Micah: when it had originally started to come out but you know I feel like the price of disney dreamlight (0:35:26) Micah: valley has just felt bigger and bigger over the the years (0:35:32) Micah: and that’s that’s great if the amount of content is there and it’s a very like pretty game it seems (0:35:38) Micah: like there is plenty of content there um but it’s a really like pitting that against stardew which (0:35:47) Micah: you know I know stardew has been around for so long it is it’s it just keeps going I do agree (0:35:54) Micah: it is okay for stardew to be done again I i love the game but it is okay concerned you can focus (0:36:02) Micah: here now it’s okay you can work on other things it’s all right but the the 1.6 update for stardew (0:36:09) Micah: is so massive for free content that like it’s hard for me to pit it against you know something that (0:36:20) Micah: the total cost of it is like what are we you know pushing a hundred dollars at this point (0:36:27) Micah: with in-app currency and all this stuff. I don’t know. Again, (0:36:32) Micah: I really, really like Disney Dreamlight Valley and I’m looking forward to playing more of it. (0:36:38) Micah: I love that they have kept it up. The community for it seems great, but yeah, it’s just such a (0:36:46) Micah: hard comparison because it’s like massive franchise, massive brand, costs a lot of money. (0:36:54) Micah: They’re still keeping it up and doing a great job with it versus one guy making stuff for free (0:36:58) Codey: - Yeah, I get that. (0:37:02) Micah: and I’m like, you know, I don’t know. It’s hard. If I personally had to put it on something, (0:37:08) Micah: I would put it on Stardew, but I would not be opposed to Disney Dreamlight Valley yet, (0:37:12) Codey: I mean, you do have to put it we have to we’re here to put it on (0:37:17) Micah: which is very hard for me to try. But yeah, that would be my nomination. I think would be Stardew 1.6. (0:37:23) Al: I feel like we’re probably we’re striking wildflowers off right? I think I don’t think (0:37:30) Codey: Sorry, Kevin. (0:37:30) Micah: Sorry Kevin (0:37:32) Al: even he was seriously suggesting it because I think yeah I yeah so so he says wildflowers (0:37:34) Codey: Yeah, the first thing in his thing is stardew. (0:37:36) Micah: Just more the representation, you know (0:37:41) Al: because it hasn’t won anything yet and it’s amazing and wildflowers but in reality but (0:37:45) Micah: It’s got to get the wildflowers representation in this understandable (0:37:48) Al: in reality Terranell is the only update I’ve played is great so he hasn’t even played wildflowers (0:37:54) Al: I think I understand why he would want wildflowers to win something because he thinks it probably (0:37:59) Al: should have won game of the year last year but yeah I think as an update it I don’t think (0:38:06) Al: it compares to stardew 1.6 or to all of the updates that Disney Dreamland valued so we’re (0:38:12) Al: down to 3 stardew 1.6 Disney Dreamland Valley and the day of the diving (0:38:19) Codey: I think from what Micah said, I’ve moved over to Stardew. (0:38:24) Codey: I didn’t play it, but I know literally dozens of people who have. (0:38:31) Codey: And yeah, I think the amount of effort that this solo human keeps pumping into this game (0:38:37) Codey: that is so beloved by the communities, it deserves it. (0:38:42) Codey: - Bye. (0:38:43) Al: - Say that with more passion. (0:38:45) Micah: But, you know, that’s in the context of like how much effort and how much content there (0:38:47) Al: Yeah. (0:38:53) Micah: is in something like the Disney Dreamlight Valley DLC, like I think it’s just the greater (0:39:00) Micah: context of the amount of effort and money that is put into one versus the other, I suppose. (0:39:05) Al: I think I would also say that as much stuff as there is in the Disney Dreamland Valley (0:39:12) Al: updates over the last year, the fact of the matter is the day that Stardew 1.6 came on, (0:39:18) Codey: Yeah. (0:39:18) Al: it became like the fifth highest consecutive players on Steam for like a week. That is (0:39:23) Micah: Mm hmm. Which is (0:39:25) Al: a wild amount of control that that game still has over. (0:39:31) Micah: Yeah, that’s, I mean, remarkable for a game as old as it is to be able to update and hit (0:39:38) Micah: that milestone is incredible. (0:39:41) Micah: It’s just, you don’t see that with really anything aside from like me, you know, multiplayer (0:39:45) Al: Yeah, and legitimately, like, I can’t find the chart, but it’s all time peak was miles (0:39:47) Micah: online games or something like it’s, it’s impressive. (0:40:00) Al: lower than that. And then the update came out and then suddenly it was high up. So it’s (0:40:08) Al: all time peak takes a 56 place, place at 56. But I think on the week that it was out, it (0:40:15) Al: was top five. I think I can’t remember because we don’t have obviously the historical, historical (0:40:17) Micah: Mm-hmm, sure. (0:40:21) Al: data for that. But like, yeah, abs and that was, you know, I think it’s previous peak (0:40:26) Al: was something like 50,000 or something. So it like quadrupled its highest consecutive (0:40:32) Al: players for an eight year old game. That’s that’s mad. And I also got me to the point (0:40:38) Micah: Yeah, it’s pretty remarkable. (0:40:43) Al: of perfecting the game. (0:40:45) Al: Like I had never gotten close to that, and with 1.6, I put so much time into it because (0:40:51) Al: of all of the different things that it had and all the different additions it had. (0:40:56) Micah: Mm-Hmm (0:40:57) Al: I got to the point where I was like, Oh, I can, I can complete this game. (0:41:01) Al: You know, it’s like I created a new save, a brand new save, because I hadn’t really (0:41:01) Micah: Mm-Hmm (0:41:06) Al: played it on my steam deck. (0:41:07) Al: I had done it originally on, on switch and so I brought a brand new save and I sunk (0:41:14) Al: a hundred hours into it. (0:41:15) Al: So we’re giving it to Stardew, Stardew 1.6 update of the year with honorable mentions (0:41:20) Micah: Yeah. I think so. (0:41:30) Al: for Disney Dreamlight Valley and Dave the Diver, specifically the Godzilla one. (0:41:33) Codey: Godzilla. (0:41:34) Micah: I am floored. (0:41:36) Al: The dredge one is fun and has more content on it, but the Godzilla one was the one that (0:41:41) Codey: You’re floored. (0:41:43) Micah: I’m floored that Coral Island did not. (0:41:45) Micah: Going into this, I prepared, reading the list, I prepared that I was just going to fold to (0:41:50) Micah: Coral Island the second that you both defended it, but. (0:41:52) Al: No, I think everybody’s opinion is the same about Coral Island, is that 1.1 should have (0:41:58) Al: been 1.0. This is obviously what matters to them, but if they had waited until the 1.1 update to (0:41:59) Micah: Mm-hmm (0:42:06) Al: release 1.0, I reckon it would have been Game of the Year this year. For us, obviously not, (0:42:10) Micah: Mm-hmm. Yep (0:42:10) Codey: Yeah, yep, for everything. (0:42:14) Al: for the Game Awards. All right, next we have Early Access Game of the Year. (0:42:20) Al: So our nominations for this. (0:42:22) Al: A new leaf memories chill town for lands fields of mystery garden life cozy simulator go go down like your frontier of life and land and over magic. (0:42:36) Al: And the opinions from other hosts are one that I think we can probably discount over magic because it sounds magical. I think this person. I think this person has not played any early access games this year. (0:42:46) Codey: With the shrug emoji? (0:42:50) Al: Uh, we have to vote. (0:42:52) Al: I think the early access game of the year should be demos. (0:42:58) Al: Honestly, everything that’s come out in early access has been a disappointment. (0:43:02) Al: It’s become the vehicle for a game with a single cool concept to release, get bits of hype, and then proceed to deliver something exceptionally mid. (0:43:10) Al: Meanwhile, there has been a resurgence of demos, games trying to win your business by offering a slice. (0:43:14) Al: These games are the ones that have brought me joy this year. (0:43:18) Al: this year, death to early access, long-lived demos. (0:43:22) Al: So that’s two votes for Fields of Mystery and one for demos. (0:43:27) Al: There’s not any specific demo, just demos in general. (0:43:34) Al: For me, it’s Fields of Mystery. (0:43:36) Al: I think Fields of Mystery is a fantastic start for the game. (0:43:40) Al: I think it does. (0:43:42) Al: What I really hate about Early Access is when it’s like, here’s the game, but it’s buggy. (0:43:49) Al: I much prefer how Fields of Mystery have done it and how (0:43:52) Al: like Ooblets did it and Carl Island did it, which is here is a very solid base for the game. It feels (0:43:59) Al: like it’s a complete game and you just hit roadblocks along the way. I think that’s a really good way (0:44:03) Al: of doing it. I do kind of agree with Johnny and that this can be a problem in many cases. It’s (0:44:08) Al: sometimes hard to go back to games when you’ve started with early access, but I do think that (0:44:13) Al: means most people probably just shouldn’t play early access games, but you know, what can you do? (0:44:20) Al: I also enjoyed Gogotown. (0:44:22) Al: I am not sure if this is a good one, but I feel like they have a lot more work to do to make a fully formed game. (0:44:28) Al: It also released in AWP, it didn’t feel buggy sort of aspect and you had the core bones of the game there, but there’s no real narrative there and it kind of felt a little bit like it fell off quite quickly. (0:44:42) Al: So that’s why I would vote for Fields of Mistreer. (0:44:44) Al: Hmph. (0:44:44) Codey: Uh, I didn’t play any of these and, um, I kind of agree with Johnny, but also (0:44:51) Codey: like, basically early access is just a way to almost like crowdfund something. (0:44:56) Codey: So you’re like pitching your, your base ideas to an audience and then they (0:45:02) Codey: give you money to like, make it what you want it to be like to develop it. (0:45:07) Codey: Cause they’re, they believe in what you’re doing. (0:45:09) Codey: Uh, so like I see the value of early access, but I also. (0:45:14) Codey: I, I think that it’s often like abused in that it’s just, like you said, like (0:45:21) Codey: release the buggy version or release like a small version to like, generate (0:45:26) Codey: hype or something. (0:45:28) Codey: Um, so yeah, I’m, I mean, I, I am willing to just like pass or defer my (0:45:35) Codey: judgment to y’all, like whatever y’all decide, cause I just personally, unless (0:45:39) Codey: there’s this super big argument for any one particular thing, and we want to (0:45:43) Codey: thing and we want to discuss. (0:45:46) Micah: Well, that might make things easy because I also not voting for fields of mystery. (0:45:52) Codey: Yay, fields of mystery. (0:45:53) Micah: Yeah, I, I do, I agree with what a lot of what Al said that, you know, the, the core (0:46:05) Micah: of the game is so solid. (0:46:08) Micah: It’s also just, you know, it does feel so, so heavily based in like stardew core. (0:46:16) Micah: Or that like, you know, I think that can be seen as a negative sometimes now where like, (0:46:22) Micah: you know, it’s just, it started with a coat of paint or like, it started with like a different (0:46:28) Micah: slightly different feature or whatever. (0:46:30) Micah: But I think there’s enough things that stand out in fields of mystery to separate it. (0:46:36) Micah: Like, I don’t know, just quest progression and I just feel like the, I mean, personally, (0:46:47) Micah: I like the pixel, the pixel art is beautiful. (0:46:49) Micah: The, the character portraits are fantastic. (0:46:53) Micah: They’re done in that kind of like 90s Bishoujo, like anime style, like, like magical girl, (0:47:01) Micah: kind of like Sailor Moon era anime. (0:47:03) Micah: And I, it, it just also, you know, everybody in the game is, is beautiful, which I think, (0:47:12) Micah: you know, Cody had the issue with Coral Island, but you know, like (0:47:16) Codey: Yeah. (0:47:16) Micah: just like one, somewhat like normal person, you know, would be cool to see but, but, but yeah, I mean, everyone is very, very nice to look a

The Harvest Season
I Have Many Things to Say

The Harvest Season

Play Episode Listen Later Sep 11, 2024 142:30


Al and Micah talk about Harvest Moon: Home Sweet Home Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:09: What Have We Been Up To 00:12:01: Game News 00:39:50: New Games 01:15:05: Harvest Moon: Home Sweet Home 02:18:35: Outro Links Let’s Build a Zoo “Monstrous Structures” Update Cat Cafe Manager 2 Kickstarter Super Zoo Story Kickstarter Wylde Flowers “Magical Creatures” Update BokuMono: Life and Love Mika and the Witch’s Mountain Boardgame My Time at Evershine Dreamland Farm Danchi Days Amber Isle Harvest Moon: Home Sweet Home on Apple Harvest Moon: Home Sweet Home on Android Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:33) Al: My name is Al, and we’re here today to talk about Cottagecore Games. (0:00:34) Micah: And I’m Micah (0:00:39) Al: Woo. (0:00:40) Micah: Yay (0:00:40) Al: So excited. (0:00:42) Micah: It’s still as much as I have heard you say cart cottagecore games, it’s still always those (0:00:50) Al: I keep like bouncing between like should it be cottagecore should it be farming (0:00:56) Al: it’s like I was running something over in my head today I was like games that (0:01:01) Al: quite often have a farming component but not always and are sometimes considered (0:01:05) Al: cozy but not always like we’d (0:01:06) Micah: I think it’s I think for me it’s because every time you have me on we are (0:01:15) Micah: talking about farming games specifically like you know the core the core farming (0:01:17) Al: Yeah, you have you have a niche. (0:01:20) Al: Ah. (laughs) (0:01:23) Micah: game groups the harvest moons the story of season (0:01:29) Al: Exactly. I mean, well, the thing is, right, most people don’t want to spend a lot of time (0:01:35) Al: on a lot of those games. I just want to go back to stardew. And this is the cheapest (0:01:37) Micah: understandable. I am more than happy to, uh, to bite the bullet for everybody else to be able to (0:01:46) Micah: experience, uh, you know. (0:01:49) Al: Harvest Moon game we’ve paid for in quite a long time. So, you know. OK, well, we’ll (0:01:52) Micah: Ah! Sure. Yeah, sure. (0:01:55) Al: get to that. So, before we get to that, we have… (0:01:59) Al: News. We’ve got a bunch of news to talk about. (0:02:03) Al: Oh yeah, I didn’t actually say… We’re going to talk about the new Harvest Moon game. (0:02:06) Al: Harvest Moon’s home to be home. (0:02:08) Al: But we’ve got news before that. (0:02:10) Al: First of all, Maika, what have you been up to? (0:02:12) Micah: I have been very busy. I have been (0:02:17) Micah: Very busy doing a few things I have work has been (0:02:22) Micah: Really crazy, and I I love that like I love when I’m busy, so it’s not a complaint. You know I love when I’m my time is (0:02:30) Micah: Caught up and preoccupied so I it’s it’s great, but it has not left me a lot of time for games (0:02:38) Micah: so (0:02:40) Micah: Primarily what I have been playing. (0:02:42) Micah: I have some personal projects that I’ve been working on too that are not work-related, (0:03:12) Micah: taking up a lot of time, which is great, and I’m really happy about that. (0:03:17) Micah: There is one where I have had some time to be able to play some older Pokémon games, (0:03:25) Micah: and I can’t really say why yet, but I have been enjoying that. (0:03:28) Al: I’m intrigued. I wasn’t intrigued until he said you can’t say why. (0:03:34) Micah: It is a big project that I’ve been working on for months now, and it is becoming a… (0:03:42) Micah: It’s one of those projects where you start and you’re like, “This is a really small, (0:03:46) Micah: fun idea,” and then it just grows over time, and you’re like, “This is getting really (0:03:49) Micah: out of hand, and I don’t know how I’m going to be able to get a hold of this.” (0:03:53) Micah: But it’s been really fun, and it has allowed me some time to do work and stay busy, but (0:03:58) Micah: also play games, play some games. (0:04:01) Micah: But primarily it’s been Pokémon, is what I’ve been playing. (0:04:04) Micah: I did download, I bought and downloaded Fields of Mistria. (0:04:09) Micah: I have not played it yet. (0:04:10) Micah: I’m very excited. (0:04:12) Micah: But I haven’t had a chance to touch it yet. (0:04:14) Al: I haven’t bought that one yet, that’s on my list of “I will probably pay this at some point, maybe.” (0:04:18) Micah: Yeah, yeah. (0:04:20) Micah: I just had seen, you know, the the most buzz around a farming (0:04:26) Micah: sim since I think maybe Stardew in like communities that were (0:04:32) Micah: specifically excited about like Stardew and you know that that (0:04:39) Micah: type of farming sim. (0:04:40) Micah: So I that. (0:04:42) Micah: Intrigued enough to be like, okay, if this is if people are like, you know, recognizing (0:04:47) Micah: it as a not a like competitor or anything or like the new Stardew or anything like that. (0:04:52) Micah: But if there’s enough interest there, then maybe it’s something to, to look into. (0:04:56) Micah: So, and I like the art style. (0:04:58) Micah: I like the pixel art and stuff. (0:04:59) Micah: So it’s a little, we’ll see have yet to play it. (0:05:02) Al: So, other than obviously Harvest Moon Home, Sweet Home, I have been trying to get back (0:05:02) Micah: So I can’t really say anything about it. (0:05:05) Micah: What about you? (0:05:06) Micah: What have you been up to? (0:05:13) Al: into Coral Island after their 1.1 update. Sometimes when you go back to a game, it takes (0:05:20) Al: a while to get yourself back into the zone. I spent over a month, I spent 100 hours in (0:05:29) Al: in Carl Island. (0:05:30) Al: So I’m not back at– (0:05:32) Al: at that point yet, but we’ll see. (0:05:34) Al: I mean that in and of itself might– (0:05:36) Al: will be interesting to talk about, you know, (0:05:38) Al: when we get to that, if I– if I don’t end up. (0:05:40) Al: But– (0:05:41) Micah: world’s biggest coral island fan. (0:05:42) Al: because– (0:05:45) Micah: As far as I know, at least he are. (0:05:48) Al: I like it! It’s a really fun game. (0:05:50) Al: But I think it’s interesting because if I– (0:05:52) Al: if I don’t manage to push myself back into it, (0:05:54) Al: that says something. (0:05:56) Al: Because I’ve managed to– I’ve managed to get obsessed (0:05:58) Al: about Stardew every single time I’ve gone back to it. (0:06:00) Al: to it. And (0:06:02) Al: that, you know, so if I can’t that says something, you know, like I started a new (0:06:07) Al: save for 1.6 when it came out and got perfection for the first time on it. So like, you know, (0:06:14) Micah: Oh, nice. That’s awesome. (0:06:15) Al: that’s how obsessed I got over it last time. So we’ll see. We’ll see. (0:06:17) Micah: Yeah. (0:06:19) Micah: I love that, though. I love when you… (0:06:22) Micah: That feeling of, like, finding a game that lets you do that, like, lets you obsess over it in that way. (0:06:28) Al: Yeah. (0:06:30) Al: I don’t know why does it happen though. (0:06:32) Al: Why do I keep coming back to stardew and keep playing it? (0:06:35) Micah: It’s your comfort game you know same reason why probably I’ve watched I don’t know the office (0:06:43) Micah: 18,000 times over not because it’s like incredible really and (0:06:48) Micah: Not because you know the a lot of the jokes are especially early on are not like questionable (0:06:52) Al: Heh. (0:06:54) Al: Yeah. (0:06:54) Micah: Especially today, but just cuz it’s Scott like you know (0:06:59) Micah: I don’t I don’t have to I don’t gotta think too hard about it. I just know what it is (0:07:05) Micah: It’s it becomes a comfort thing (0:07:08) Al: Fair. (0:07:08) Micah: Stardew Stardew Valley is your the office. I don’t let’s let’s let’s not use that let’s better on that comparison (0:07:14) Micah: I’m that I apologize that me. I don’t know why that made me think of it, but (0:07:18) Micah: I have been looking (0:07:21) Micah: looking at getting (0:07:23) Micah: back into (0:07:24) Micah: Pocket camp too recently cuz I kind of want to see it off (0:07:26) Al: Oh, good timing. Are you… are you gonna buy the offline version? (0:07:29) Micah: You know I’d put a lot of time into it (0:07:33) Micah: and money (0:07:36) Micah: I (0:07:37) Micah: Don’t probably here and there. I think part of it is that I just there were so many events that I (0:07:43) Micah: Didn’t feel like I could keep up with it as much. I will say (0:07:49) Micah: My wife Becky has is devastated. She is I (0:07:53) Micah: Think probably the biggest Animal Crossing fan (0:07:56) Micah: I I know like by far and I would have said years ago. I would have said that’s me (0:08:02) Micah: I am the biggest Animal Crossing fan that I know. (0:08:05) Micah: But that has, she has since taken that crown. (0:08:08) Micah: She has never stopped playing New Horizons. (0:08:12) Micah: She, she played New Leaf a ton. (0:08:14) Micah: She played through, you know, all of the, the previous (0:08:16) Micah: Harvest Moon’s, or Harvest Moon’s god. (0:08:19) Micah: I’m already in Harvest Moon Brain. (0:08:21) Micah: Uh, she’s played through the previous Animal Crossings, but (0:08:27) Micah: she has been, uh, nonstop playing New Horizons. (0:08:32) Micah: And I believe she’s literally, it’s, it’s Sunday. (0:08:35) Micah: So, you know, it’s her call, she calls her Goblin Day. (0:08:39) Micah: She’s literally out there playing New Horizons right now. (0:08:42) Micah: But in addition to that, she has never stopped playing Pocket Camp. (0:08:46) Micah: She has like thousands of hours, I would guess, in Pocket Camp. (0:08:53) Micah: And there are people that she knows only through Pocket Camp that (0:09:01) Micah: she’s like sad that it’s closing because she doesn’t know these (0:09:05) Micah: things outside of it. (0:09:05) Micah: Like she’s got, you know, hundreds of like friendship interactions (0:09:10) Micah: where they trade gifts or they trade, you know, items or whatever (0:09:13) Micah: in the game, but she doesn’t know who these people actually are. (0:09:16) Micah: So like when the game shuts down, that’s just going to go away, which (0:09:16) Al: Yeah. Well, and being a Nintendo game, it’s not going to have, like, free text, (0:09:20) Micah: is like an incredibly sad thing. (0:09:21) Micah: But like, how do you resolve that? (0:09:23) Micah: You know, like, what do you, right? (0:09:28) Al: so you wouldn’t have a way to be able to save that. Yeah. (0:09:28) Micah: There’s no social aspect to it. (0:09:31) Micah: Like broader social aspect to it that you can, you know, uh, (0:09:36) Micah: converse with the people outside of outside for good reason, right? (0:09:39) Micah: Like for kids games, but, but also in situations like this, it’s just (0:09:44) Micah: kind of, kind of weird and sad and like an interesting thing, but yeah. (0:09:48) Micah: So I, that has, has like touched me enough that I’m like, I kind of just (0:09:54) Micah: want to go back and see it off and, you know, be there when it shuts down (0:09:58) Micah: and stuff, because I’ve put so much time and unfortunately money into it. (0:10:02) Micah: so… (0:10:02) Al: Yeah, fair enough. Speaking of mobile games, I have gotten back into Marvel Snap quite (0:10:03) Micah: Bye. (0:10:06) Micah: So that’s next on the roster. (0:10:14) Micah: Oh, okay. (0:10:16) Al: a lot as well, like I have put so much time into it the last couple of months that I’m (0:10:26) Al: not quite at the top rank this season, but I’m close, and if I hit it, it’ll… (0:10:32) Al: be the first time I’ve hit it ever. So yeah, big. That’s big. 100. Or, oh, what’s the 100? (0:10:38) Micah: what is the top rank in marvel snap what’s the like the title for oh okay it’s not like a okay (0:10:43) Al: Platinum, I think. I don’t really pay attention to the names, I just pay attention to the number, (0:10:48) Al: right? Big number. Number go big. But I think it’s platinum. Oh no, it’s infinite. Infinite. (0:10:56) Micah: Oh, okay. All right (0:10:57) Al: So yeah, I’m at like 83 just now, so we’re… (0:11:01) Micah: Yeah, well I (0:11:04) Micah: Have heard nothing but good things about Marvel snap from those who play it, but I have never I’ve never (0:11:11) Al: Yeah, I find it really fun. I like its simplicity but also how complicated you can make it if (0:11:20) Micah: Mm-hmm sure (0:11:21) Al: you want to. Like I’ve got a deck that is like if I get the right cards basically unbeatable (0:11:29) Al: but you have to have a different way to win as well because you sometimes don’t get those (0:11:32) Micah: right yeah can I get those multiple win engines (0:11:34) Al: cards so it’s yeah, it’s fun. Exactly, exactly. (0:11:42) Al: It’s fun. I’m really enjoying it. They added a lot of stuff while I wasn’t playing it as well so (0:11:47) Al: trying to get back into that and being like oh they’ve got these alliances and leagues and all (0:11:54) Al: these cards that I don’t have because I hadn’t unlocked them etc etc but it’s good fun. Cool, (0:11:59) Micah: No, awesome (0:12:02) Al: so that’s what we’ve been up to. Now we’re going to talk about some news. First of all, (0:12:06) Al: Let’s build a zoo have announced a new update the (0:12:11) Al: structures update and this I mean it’s like there’s big balloons (0:12:21) Al: it’s interesting they call it a monsters monstrous structures I think it’s basically (0:12:26) Al: just because there are two massive balloons. (0:12:30) Micah: I do see, in the images, a giant warthog thing and a giant bear, but that’s the (0:12:37) Al: Exactly. There’s a lot of quality, well exactly, there’s a lot of quality of life improvements (0:12:40) Micah: extent of what I see. As far as monstrous goes, you know, (0:12:47) Al: as well, but like the name seems to be entirely hinging on those two balloons. Yeah, maybe. (0:12:54) Micah: Or just the concept that there’s a lot of stuff, you know, there’s like it’s a big update. Maybe I don’t know (0:13:01) Al: It’s a lot of little things, I think, right? Like you can now rename animals is the first (0:13:05) Al: thing in the patch notes, right? (0:13:07) Al: Like that’s not a mate, I mean, it’s fine, it’s good. (0:13:10) Al: Like I’m not saying it’s bad, but it’s not like this is a game changer. (0:13:10) Micah: Mm-hmm. (0:13:14) Micah: Right, yeah. (0:13:16) Al: Yeah, it just, there’s lots of quality of life improvements. (0:13:19) Al: So if you’ve been playing, enjoy those updates. (0:13:22) Al: If you haven’t been playing because you couldn’t rename your animals, now you can. (0:13:26) Micah: or because there weren’t giant monster balloons. (0:13:31) Al: Yeah, yeah. (0:13:32) Al: Next we have Cat Cafe Manager 2. (0:13:36) Al: big city bliss. (0:13:37) Al: The Kickstarter is now live. (0:13:39) Al: Micah, have you seen this game yet? (0:13:40) Micah: I have not. (0:13:41) Al: Had you seen the original Kat Kaffee manager? (0:13:44) Al: Kat Kaffee manager. (0:13:44) Micah: I have not. (0:13:46) Micah: I can’t say that. (0:13:47) Micah: I so I should what I should say is I have seen games that feel similar in that, you (0:13:56) Micah: know, I’ve been on the Switch eShop and there’s a lot of games that look similar, I guess. (0:14:03) Micah: But is this the the original? (0:14:06) Micah: Is this the OG cafe manager? (0:14:10) Al: a good question. That I don’t have the answer to. Yeah, it’s quite a big difference to the (0:14:11) Micah: I like the art for this much better than all the other stuff (0:14:21) Al: previous game. So the previous one came out in 2022. It’s not like it looked bad, right? (0:14:28) Al: But it’s different art style. I do prefer the newer one. It’s very, I guess, shiny Paper (0:14:39) Al: from REO. (0:14:40) Micah: Okay. Yeah. (0:14:40) Al: It’s how I would describe it. This one, right? I like the look of it. It’s interesting. So they (0:14:47) Al: seem to… I’ve noticed that they are planning on having like an actual story here in this one, (0:14:56) Al: because I think the previous one didn’t have that. So if you look at one of their updates on (0:15:00) Al: Kickstarter, they say “Cat Caffe Manager 1 had a nice but fairly straightforward storyline (0:15:06) Al: with the sequel, we’re excited to introduce more complex characters, mysteries and even (0:15:10) Al: somewhat of a villain. Well, yeah, there you go. Yeah, it’s in. I’m intrigued to see what (0:15:12) Micah: Oh a villain in my cat cafe? (0:15:18) Micah: I I there are a lot of things that that could mean and that scares me (0:15:24) Micah: We’re talking about like, you know adoptable animals i’m worried about who the villain is but (0:15:28) Al: happens. We’ll see. We’ll see. I’m excited to find out. (0:15:33) Micah: It’s really (0:15:35) Micah: It is a very cute art style though. I like it a lot. I do like that. Um (0:15:40) Micah: kind of flat 2D characters in a 3D space. (0:15:42) Micah: kind of thing. Obviously, you know, things like Snacko and stuff like that. Paper Mario, like you said. (0:15:48) Micah: I like that concept. (0:15:52) Micah: So, yeah, it looks really cool. (0:15:54) Al: it hasn’t hasn’t hit its goal yet but it’s going to let’s be honest it’s it’s (0:15:59) Al: 32,000 of 40,000 so it’s it’s it’s nearly there and it’s try (0:16:06) Micah: I should clarify too, when I had said, you know, I’ve seen games similar to this, I don’t mean art style gameplay, stuff like that, more just like the branding of it feels, you know, like it felt very, obviously cat cafe manager, it’s very straight to the point, you know, like, and I see a lot of like, I don’t know, whatever tycoon, whatever, you know, like, manager, whatever, it’s there’s so many of those that I just, I could have seen this and I wouldn’t (0:16:34) Al: So the first one does have an 84% steam rating, very positive with 1,500 reviews. So it’s (0:16:36) Micah: know, because I kind of, you know, (0:16:44) Micah: - Wow. (0:16:50) Al: obviously some people liked it, so that’s good. And the fact that they’ve successfully (0:16:55) Al: made a game before makes me much more encouraged about backing a Kickstarter. It’s not just (0:17:01) Al: one of these Skinner boxes that they’ve thrown together in a week and throw (0:17:04) Al: on the eShop, which happens so often. Yeah, it’s getting so much worse with that. (0:17:05) Micah: Right, God, the AI art, so much of it on there. (0:17:13) Micah: Yeah, they really gotta get a handle on that. (0:17:15) Micah: You know, nevermind. (0:17:17) Micah: I don’t wanna start to get riled up a little bit. (0:17:23) Micah: I’ll keep it brief. (0:17:24) Micah: Nintendo made a big deal about not having, you know, (0:17:26) Micah: shovelware on their systems like they did with the Wii. (0:17:29) Micah: And then they just instead opened up the eShop (0:17:32) Micah: to literally everything. (0:17:34) Al: Yeah, and it’s a bit of a balance, right? Because I think it’s important that we have (0:17:40) Al: open access to develop and share your games. But… (0:17:41) Micah: oh yeah for sure but like maybe some level of regulation like (0:17:48) Al: Well, this is the thing they do. It’s not like with Steam where it’s like you can literally (0:17:51) Al: just create it and launch it with no, like, oversight. On the Switch, you have to go through (0:17:56) Micah: Mm-hmm. (0:17:57) Al: a process where they approve it. That’s what’s weird is, like, how are they approving all this (0:18:02) Al: nonsense like they’re not they’re clearly not (0:18:04) Al: approving it they’re just clicking the button they’re not actually looking at (0:18:07) Al: it so why do they have the process there why do they bother (0:18:08) Micah: Or they have some like automated process that’s relying on some artificial intelligence to be like it checks these boxes. So it is approved (0:18:17) Al: yeah yeah maybe they’re just going is it a game does it run there you go that’s (0:18:21) Al: fine but I don’t know (0:18:25) Al: next we have super zoo story they have announced that their kickstarter goes (0:18:30) Al: live on the first of October. It’s just another… (0:18:34) Al: It’s another Zoo Tycoon game. Yeah, that’s it. (0:18:41) Micah: It definitely looks like a Z-Teku. (0:18:42) Al: Am I gonna play this game? I don’t know. It’s it. So I will say, I will see. The one (0:18:49) Al: thing that makes me more interested in this is it does appear to be like you… (0:18:54) Al: It’s an RPG style game rather than like a God style management game. And that (0:19:01) Al: interests me, because I am not a huge fan. (0:19:02) Micah: I agree, that- (0:19:04) Al: I am a fan of management games, but I am a fan of RPG management. (0:19:10) Micah: I agree with that. I’m also in that same boat where if it’s if it says tycoon and it’s got a you know (0:19:17) Micah: Like you’re you’re kind of like managing resources and filling a space and then (0:19:23) Micah: Making money. I’m not as interested in it (0:19:26) Micah: But the the RPG the added RPG element sounds more interesting to me (0:19:32) Micah: You know same way that like was a golf story like to be fair like loved Mario golf (0:19:36) Al: Yes, Golf Story is fantastic! (0:19:40) Micah: You know (0:19:41) Micah: Some of the like more goofy golf game games like (0:19:46) Micah: non-traditional golf games big fan of those but (0:19:49) Micah: Things like golf story sports story like that where they add an RPG element to it definitely makes it much more (0:19:55) Micah: You know exciting and more unique of an experience. So (0:20:00) Al: Yeah, yeah. I’m not a huge golf fan. I mean, I don’t even mean in real life, right? Because (0:20:04) Micah: Oh me neither. I don’t know. I don’t know anything about golf (0:20:09) Al: that’s a whole different discussion. I will rant about golf if you want me to, but I don’t think (0:20:13) Al: we want to. But game-wise, I like Mario Golf, and that’s probably about it. But yeah, Golf Story (0:20:24) Al: absolutely adored it. It was fantastic in so many ways. The actual golf was fun, (0:20:29) Al: But also, it was just– (0:20:30) Al: just my kind of humor. (0:20:31) Al: The story was just enough to be interesting, (0:20:35) Al: but not too much that you felt completely overwhelmed. (0:20:38) Al: It was my perfect RPG. (0:20:40) Al: It was just enough. (0:20:41) Al: Just enough RPG in– (0:20:44) Al: just enough RP in my G. Yeah, sports story was good as well. (0:20:49) Al: A little bit rushed, but I still really enjoyed it. (0:20:55) Al: Yeah, so I mean, I’m probably going to play this one purely (0:20:58) Al: because it’s rather than the kind of, you know. (0:21:00) Al: Tycoon style game, it is an RPG style game. (0:21:03) Al: It’ll be interesting to see how they balance that, obviously, (0:21:05) Al: because these things have to be on a much smaller scale (0:21:08) Al: because you’re doing everything every time. (0:21:11) Al: And will there be some level of automation to that? (0:21:13) Al: Like how, you know, Stardew adds that in as you go. (0:21:16) Al: We’ll just, you know, we’ll see what happens. (0:21:20) Al: Next, we have a new update from Wildflowers, (0:21:22) Al: which came out a few days ago. (0:21:23) Al: This is the magical creatures update. (0:21:26) Al: And can you guess what this brings to the game? (0:21:29) Micah: I’m gonna guess some magical creatures. No way (0:21:30) Al: You are correct. I know, imagine that. Go for it. I need to find if there’s a list. (0:21:37) Micah: Can I guess some of the magical creatures unicorn, oh, okay, never mind abort abort (0:21:48) Al: Oh, here we go. I can’t see a unicorn, but no, you’re correct. I think they’re trying to, (0:21:50) Micah: Okay, that doesn’t necessarily mean that it’s not there, you know (0:21:55) Al: you know, not spoil everything, but what I do see is what looks like a cross between (0:21:59) Al: a tiger and an elephant. (0:22:00) Al: This is like tiger legs, elephant head, but also the size of a small dog. (0:22:00) Micah: Mm-hmm (0:22:04) Micah: Don’t don’t know that I’ve I know that one don’t know that I (0:22:09) Micah: Do see that one. It is very cute though. Do you’re like (0:22:14) Micah: Description of it, you know tiger with the head of an elephant just (0:22:19) Micah: Was did not prepare me for what it looks like and it is very cute (0:22:23) Al: that’s what it is though, right? Like you can’t say I’m wrong. Yeah. And then like some sort of (0:22:24) Micah: It is you’re totally right, but it is it’s really cute (0:22:32) Al: lizard gecko type thing with chicken legs. And then a Shiba Inu, of course. (0:22:34) Micah: Yep. (0:22:35) Micah: Chicken Lizard? (0:22:37) Micah: The classic mystical creature? (0:22:40) Micah: Yep. (0:22:42) Al: It’s like, what makes that magical? I don’t know. That’s the main thing. There’s other things as (0:22:49) Al: as well. There’s some more story about the lighthouse. (0:22:51) Al: Um, I don’t know. (0:22:53) Al: So this is the time, I mean, well, when I mentioned it to him, he said, oh, I guess (0:22:58) Micah: Oh, okay. (0:23:01) Micah: Is Kevin going to be okay? (0:23:05) Micah: That this is their final update? (0:23:08) Al: I need to get back into the game then. (0:23:09) Al: Uh, so I think it’s been a while since he’s played, he’s played it. (0:23:12) Al: So we’ll, we’ll see, we’ll see how he feels once he’s actually played it. (0:23:16) Micah: Got it. (0:23:17) Al: The update. (0:23:18) Al: Be interesting to see what the studio do next. (0:23:20) Micah: Yeah, definitely. (0:23:22) Micah: And now that they have got such a, like, you know, well-loved thing under their belt, there’s… (0:23:27) Al: Yeah, the moment you see from the makers of Wild Flowers, you’re like “OK, I’m paying attention”. (0:23:34) Al: So next we have possibly one of the weirdest things I’ve seen in a while, and this is (0:23:40) Al: “Bokumono Life and Love”, which is a G-mode phone game from a long time ago that has been ported (0:23:50) Al: to Steam and Switch. (0:23:52) Micah: I cannot tell you how happy I am about this for a couple reasons just also for (0:24:02) Micah: full clarification it is not in English there is no English for this it is a (0:24:06) Al: Yes, I’m important to point that out. (0:24:09) Micah: straight-up port of the Japanese phone game that’s it they’re not doing (0:24:14) Micah: anything else with it (0:24:16) Al: The good thing is the Steam page does make that very clear, it’s above the buy button, (0:24:18) Micah: yeah (0:24:21) Al: it says “English language not supported” in red letters. (0:24:22) Micah: right (0:24:25) Micah: there is uh it looks like well it says partial controller support but it it (0:24:32) Micah: looks like there are controller controls like you know I see like L&R buttons and (0:24:39) Micah: the screenshots and stuff like that so you know there’s not like you won’t need (0:24:43) Micah: some t9 cell phone flip phone peripheral to control the game or whatever it’s (0:24:47) Al: Yeah. (0:24:52) Micah: it is straight up that port though and I love that there are a couple reasons (0:24:56) Micah: why I love that one really stupid really dumb right like really like unexpected (0:25:02) Micah: weird bizarre decision from marvelous great I love it but also because there (0:25:10) Micah: are so many lost media games that are caught in this like g-mode old Japanese (0:25:19) Micah: phone game that like… maybe this o- (0:25:22) Micah: opens the door for more of those to be able to release- get- be released like this? (0:25:24) Al: Well, that’s an interesting question. Are they going to make this technology that they’ve (0:25:30) Al: clearly built as an emulator or whatever? I don’t know exactly what they’ve done, (0:25:34) Al: but something. Are they going to be able to share that with other people? That would be really cool. (0:25:35) Micah: Mm-hmm (0:25:39) Micah: Right, definitely. Well, the other positive there is that (0:25:44) Micah: even just releasing the game gives way to a lot of (0:25:48) Micah: really brilliant people in the (0:25:51) Micah: homebrew community to be able to dissect it and figure out (0:25:56) Micah: what they did as far as you know emulation goes and (0:26:00) Micah: maybe be able to just find a way to (0:26:04) Micah: to… to… (0:26:05) Micah: you know, port some of that stuff themselves, or you know, I don’t know if there’s a lot (0:26:10) Micah: of opportunities here for some really interesting and really cool, like, lost games to be able (0:26:20) Al: So it looks like they’re not the first people to do this. (0:26:23) Al: So it looks like Gmail themselves (0:26:25) Al: released released a bunch of games on Steam a couple of years ago. (0:26:31) Al: So maybe this is, (0:26:34) Al: you know, because of this, like maybe that technology has then been used in this (0:26:39) Al: situation. (0:26:39) Micah: Mm-hmm. There are also some on the switch as well (0:26:44) Micah: But this I think is the like most (0:26:48) Micah: Popular franchise I could be wrong about this, but I think this is the most popular franchise to be (0:26:52) Al: I don’t think you’re wrong. I think saying a bokumono game on a really niche Japanese (0:27:03) Al: phone brand is possibly the most popular game on that. I believe you. I think probably. (0:27:11) Micah: yeah I I think that that’s possible to at least that’s my impression right is (0:27:17) Micah: that like that’s you know we’re we’re you know in a world now where like being (0:27:23) Micah: able to people people may be more aware of it now as being a thing I know that (0:27:29) Micah: there was a persona game that was like last year (0:27:32) Al: I was just… that is what I was just about to say. I have immediately (0:27:35) Al: changed my opinion on that. When I saw on their list that Persona 3 is one of them. (0:27:40) Micah: Yeah, well it’s so it’s a persona it and it is like a such a like small. I don’t know. Maybe I where is the the (0:27:51) Micah: The like chart that shows the growth between like persona fan base and (0:27:58) Micah: The like harvest moon fam, you know, that’s the story seasons fan base because I (0:27:59) Al: Yeah. (0:28:04) Micah: feel like you know prior to persona 5 that was definitely not like the you know (0:28:11) Micah: Either way (0:28:11) Al: Yeah, but I feel like people are going back to the older games, especially with, you know, (0:28:15) Al: 3 getting its Switch release. I feel like people are going back to the older ones when they started (0:28:18) Micah: oh yeah for sure it is a huge franchise now for sure I just don’t know if like (0:28:28) Micah: you know how big is the heart like how big is the harvest moon name you know (0:28:32) Micah: how big is the story of seasons name you know (0:28:32) Al: Well, and it’s more complicated obviously because like the name in Japan is as big as (0:28:38) Micah: it’s not right (0:28:39) Al: it has ever been, but like what does the main name mean over here? And they don’t use either (0:28:43) Micah: mm-hmm (0:28:47) Al: name because obviously they don’t have an English name for this, right? They obviously (0:28:52) Al: would be calling it Story of Seasons if they had, but then it would be like because it’s (0:28:57) Al: a port. They’ve not done a port, right? So this is the weird thing. They’ve not done (0:29:00) Al: on a port, so actually that’s not true. (0:29:02) Al: I guess they did. They did the original Harvest Moon on Nintendo Switch Online, didn’t (0:29:07) Al: they? And they called that Harvest Moon. They didn’t call that a story of seasons. So maybe (0:29:10) Micah: True. Yeah, you’re right (0:29:12) Al: they would, and maybe they would call this Harvest Moon then if they released it in the (0:29:16) Al: West. What I find interesting is they’re about this game, they have an English description (0:29:16) Micah: Yeah, I don’t know (0:29:20) Al: of this game on Steam. (0:29:23) Micah: Right, like it is it is on the the American Steam store like it is accessible (0:29:29) Al: Even if it’s not just that, it says “enjoy a heartwarming” and this isn’t auto-translated (0:29:34) Al: in Chrome or anything, it just says “enjoy a heartwarming farm life while growing crops (0:29:38) Al: and interacting with animals”. (0:29:39) Al: This title is a port of a title released in 2007 for feature phones in the popular series, (0:29:44) Al: which has been developed for numerous hardware platforms. (0:29:47) Al: It simultaneously includes For Boy, in which a boy is the main character, and For Girl, (0:29:51) Al: in which a girl is the main character. (0:29:52) Micah: No way (0:29:53) Al: Funny that they decided to just add them both and just like smash them together into one (0:29:57) Micah: Yeah (0:29:59) Micah: I’d be curious to like how that plays it like is it just a selection right? (0:29:59) Al: Fair enough. (0:30:03) Micah: Do you just like select which game it is or they kind of just like blood them together? Yeah (0:30:03) Al: I suspect so. (0:30:05) Al: I suspect so, yeah. (0:30:08) Micah: I can’t imagine. There’s a lot of you know (0:30:08) Al: Like, they’re calling it a port. (0:30:10) Al: They’ve not changed it. (0:30:11) Micah: Yeah (0:30:13) Micah: Development going on there. Yeah, so I don’t know I guess between persona and this (0:30:19) Micah: you know, and persona happening with (0:30:22) Micah: in the last within a like, a year, almost a year to date, I (0:30:26) Al: Yeah. (0:30:27) Micah: think. No, September 23, it looks like. But yeah, either (0:30:33) Micah: either way, you know, the fact that bigger games now are (0:30:38) Micah: getting these like G mode ports is kind of exciting. So I don’t (0:30:43) Micah: know, even beyond G mode, there are other mobile games from that (0:30:50) Micah: time period that are just like, you know. (0:30:51) Al: Yeah, I agree. I agree. I look forward to playing Gregory Horror Show, which is another (0:30:52) Micah: Completely lost. That would be great to be able to see some of that stuff. (0:30:58) Micah: Go this route, so. (0:31:04) Al: one, which comes out in October. (0:31:07) Al: All right. Can’t believe we spent that much time talking about a G-mode game. What is (0:31:10) Micah: I mean. (0:31:13) Al: this podcast? Finally, before we get into it, we’ve got a few new games to talk about. (0:31:19) Al: For that, we have. (0:31:21) Al: A board game based on Mika and the Witch’s Mountain that’s coming to Kickstarter. (0:31:28) Micah: Okay, I can’t could not have expected that honestly (0:31:32) Al: No. No. I don’t really know what to say. Yes, yes, I’ll probably buy it. Stop asking. It’s, (0:31:38) Micah: I don’t either. (0:31:43) Al: I mean, it’s very, with the intro, so, okay, I have, my brain’s doing the brain thing. (0:31:50) Al: There’s, it’s called Delivery Witches, right? But it’s not branded Mika on the Witches Mountain (0:31:57) Al: or anything like that, but it’s very definitely Mika, right? Like, it’s the same art. (0:32:02) Al: Chibig shared it on their Twitter, so it’s like very clearly in collaboration with them. And, (0:32:08) Micah: same fonts (0:32:09) Al: and all the characters are the same. They’ve got all their art, etc. Like, it’s very much, (0:32:15) Al: it is the Mika and the Witches Mountain game. They just didn’t call it that. (0:32:20) Micah: Right, right. (0:32:22) Al: Which is fair, I guess. Like, you don’t have to call it the same thing, (0:32:25) Al: But it just I just find it interesting (0:32:27) Al: Um, I. (0:32:28) Micah: yeah it is I i guess I didn’t even think about like you know I i think if I had seen this on its own (0:32:35) Micah: without you telling me um and without drawing that association I probably would have been like (0:32:41) Micah: this looks really familiar but it just seems weird that like they wouldn’t do something to (0:32:42) Al: Yeah (0:32:49) Micah: like further I don’t know maybe that’s enough or I just don’t know if that game is has the uh the (0:32:56) Micah: popularity to be able to. (0:32:58) Micah: to say, like, oh, it is very loosely referential to it, but that’s enough for people to know that it’s based on this game, right? (0:33:07) Micah: Like it’s not, I don’t know, I could see that with other franchises, but maybe not this one. (0:33:13) Al: I think what I find weird is like there’s not a single mention of the game or the game (0:33:19) Al: developer on this Kickstarter page so far. Now granted it’s quite small, like they’ve (0:33:23) Al: not gone live, but they still have like five paragraphs of text and not once does it mention (0:33:29) Al: that it’s based on a game. And the company that’s making it is not the same, right, they’ve (0:33:32) Micah: Yeah, it’s very odd (0:33:36) Al: I’ve obviously been farmed out to another company that makes games. (0:33:40) Micah: But it is the you said it like, how is the developer related? (0:33:47) Al: Well, presumably they own like they are because it is the same characters, right? (0:33:52) Al: They use the same character art that you see in game. (0:33:56) Micah: Yeah, I just meant not not in that way. I meant like how was the other than say the the (0:34:02) Micah: Chibig retweeted it or something, you know, like what what is their relay? (0:34:06) Micah: Is there any other relation to like if they said we’re collaborating with them. I guess I do see (0:34:12) Al: Yeah, I think they made it clear that it was a collaboration. (0:34:15) Micah: Okay, I because it (0:34:18) Al: I guess what I know, I’m not trying to say that it’s as popular as Stardew, (0:34:21) Al: but it would be like if the Stardew Valley board game came out and they called it (0:34:26) Al: “farming game”. Right? Like, it would just feel weird. (0:34:28) Micah: Right, like my immediate my immediate reaction would be like they’re ripping off (0:34:33) Micah: Stardew Valley not like oh, it’s a Stardew Valley game, but they’re but they’re calling it something else (0:34:34) Al: Yes, exactly. Exactly. Exactly. And there’s nothing that makes it clear on this Kickstarter (0:34:41) Al: page. (0:34:42) Al: This is an official collaboration, but it is. (0:34:44) Micah: And that’s why I was asking well, how were they related to this other than like, you know, but obviously they have cosigned on it because they’re (0:34:53) Micah: Sharing it and like the art, you know, like if it weren’t (0:34:57) Micah: Theirs, they would probably be in litigation with them or something. I’m sure so (0:35:02) Al: Yeah. Oh, absolutely. Like it’s not, it’s not even like, you know, close. (0:35:08) Micah: Yeah, it’s really interesting it’s very it’s a very pretty looking board game like every (0:35:14) Micah: Looks cool that some of the like, you know card effects and stuff look neat (0:35:19) Micah: The the character pieces are really really cute. I like almost want to get in on it just for the the little (0:35:29) Micah: What do you call those little guys from the (0:35:30) Al: You can’t call them meeples anymore. (0:35:33) Micah: You can’t call them meeples anymore no, I did not (0:35:35) Al: Oh, did you not hear this news? (0:35:37) Al: All right. Sidebar. (0:35:38) Al: So Carcassonne have trademarked meeples and they’re suing anybody that uses the name now. (0:35:41) Micah: Uh-huh (0:35:44) Micah: Oh (0:35:46) Al: So let me find out what they… (0:35:46) Micah: That’s (0:35:49) Al: It’s very, it’s very stupid. (0:35:52) Al: What is the name that is that people have kind of agreed they should call it instead? (0:35:59) Al: Oh, apparently it’s not. (0:36:00) Al: Not being trademarked in the US, so maybe they’ll continue, people will just continue (0:36:02) Micah: Oh. (0:36:04) Al: to use the word ‘meeple’ and make their games in the US. (0:36:05) Micah: Yet, at least. (0:36:07) Micah: Obviously, they’re trying, so… (0:36:08) Al: Can’t remember, because there was one in particular, so it’s an EU trademark ‘meeple’, because (0:36:16) Al: Carcassonne are German, and what? (0:36:19) Al: Oh yeah, so this was, so a company was making a game called ‘Meeple Inc’, and they were (0:36:26) Al: sued by Carcassonne, so they’re now calling it ‘Table Inc’. (0:36:30) Micah: Leave it to a, you know, a lawsuit to ruin the fun for her. (0:36:35) Al: I know it’s so like seriously nobody is confusing their game with carcass on (0:36:43) Al: just because it says meeple like come on I can’t see anywhere what the (0:36:46) Micah: but uh what do we call these um meekles because it because meika and the you (0:36:54) Al: which which which pole (0:36:55) Micah: know which pool um we’ll just we’ll call them meeples with the asterisk that it (0:37:03) Micah: spelled MI PLE because because meekah and the you know yeah yeah yeah they’re (0:37:06) Al: It’s my poles. (0:37:09) Al: Oh, meekles, meekles, yeah, okay, right, I get you. (0:37:13) Micah: really cute though they’re I that’s probably my favorite part of this whole (0:37:16) Micah: thing like they’re very cute game pieces and I hope that they don’t get (0:37:22) Micah: sued by Carcassonne (0:37:23) Al: Well they’re not using- I don’t see meeple being written anywhere and I don’t think they’re trying (0:37:27) Al: to like trademark the concept of having a meeple, it’s just the name that they’re (0:37:31) Micah: Not yet, at least, you know, it’s opens the doors, you know, the next thing, the next litigation. (0:37:39) Micah: This is, yeah, this is interesting, though, this is such a like strange thing, like a strange decision. (0:37:46) Micah: Maybe part of it is like that they are working with this team and they want to give them because that team is like working as hard as they are in this game and everything they’re giving all of the, you know, like they’re setting it up in a way. (0:38:01) Micah: So that undigital owns the rights to this without having to like, you know, there being any question about who owns the rights to their game that they’re working on because it’s related to something else. (0:38:14) Al: I’m sure they’ve got, I’m sure they have all their legal things in a row, right? (0:38:17) Al: Like it’s not like they, they launched this, they announced it on the same day. (0:38:22) Al: It looks like on Twitter, like it’s very clearly like done together. (0:38:26) Al: So I, I’m sure they know. (0:38:28) Micah: Oh sure, I just mean that, like, that would be a positive thing, you know, if they had given them the, you know, had them just change the name so that in the future there was no potential for any possible, like, you know, legal issues or something, and they could just claim all of the rights to this board game and the profits and whatever without having to, you know, answer to Chibig or whatever, which would be a cool thing for Chibig to do. (0:38:58) Micah: You know, people will say like, hey, just, this is yours. You make all the money from it. But who knows, I don’t, I don’t know what the decision was to do this, but it’s an interesting (0:39:08) Al: I have fallen into a deep dark hole of trademark stuff now. It looks like (0:39:16) Al: the EU trademark doesn’t actually cover toys and games, but there’s a (0:39:21) Micah: All for meeples? (0:39:23) Al: Germany trademark that does cover them. I’m so confused. (0:39:35) Al: What have I done? Why have I started reading this? (0:39:37) Al: Um… (0:39:38) Al: OK, right, no, we’re done with that, right? Anyway, game, uh, the Kickstarter isn’t live yet. (0:39:46) Al: You can go and save it if you want to get notified when it goes live. Link will be in the show notes. (0:39:51) Al: All right, we have a few new games as well. Uh, so a new My Time At game, My Time At Evershine, (0:39:59) Al: um, is coming out. The Kickstarter is launching sometime this month. You want another My Time game? (0:40:06) Micah: Uh, I am. (0:40:09) Micah: Yes, I do. (0:40:10) Micah: I do, because I think that my time at Portia (0:40:14) Micah: was such a like, what do they call it? (0:40:17) Micah: Bottled lightning or whatever. (0:40:20) Micah: For what it was at that time, which was, you know, (0:40:24) Micah: a time shortly after Stardew Valley is like massive success. (0:40:29) Micah: And shortly before the boom in. (0:40:36) Micah: Farm Sim type, like Life Sim type games, you know. (0:40:41) Micah: And I think that there were a lot of really positive things (0:40:43) Micah: about my time at Portia, but I think my time at Sandrock, (0:40:47) Micah: on the other hand, was not what I would have wanted it to be (0:40:52) Micah: or would have expected. (0:40:53) Micah: And just personally, not for me. (0:40:56) Micah: So I’m interested to see. (0:40:58) Al: Did you play it? Did you play Sandra? (0:41:01) Micah: No, I did not. (0:41:02) Micah: I from listening to (0:41:06) Micah: and watching things and seeing how the game played, and especially after my time at Portia Port, (0:41:12) Al: Yep. (0:41:13) Micah: I made the conscious decision not to, but just because I didn’t think that it was really for me, (0:41:20) Micah: you know? But I’m excited to see, like clearly they’re capable, right? That’s what I’m getting (0:41:26) Micah: at, is like they’re a very capable studio, and they have some really great ideas. I think there (0:41:34) Micah: there were a lot of really awesome ideas (0:41:36) Micah: in my time at Portia had that just maybe weren’t as fleshed out as they could have been (0:41:40) Micah: especially now that we have had this boom of, you know, Farm Sims and Life Sims and stuff (0:41:45) Micah: that have, you know, made a lot of differences in how these games are played and stuff like (0:41:53) Micah: that. (0:41:54) Micah: So I’m excited to see what they can do with more games, like, I’m always interested in (0:42:00) Micah: seeing, you know, a talented developer make new stuff. (0:42:05) Al: Yeah. So, I mean, just looking at some numbers on Steam. Yeah, well, that’s the thing. I (0:42:06) Micah: Um… (0:42:07) Micah: This is also- (0:42:12) Al: mean, we’re interested to see what they continue on and what they don’t. I mean, to me, Sandrock (0:42:16) Al: always looked just like the same game, but slightly more. And I was like, I’m not interested (0:42:20) Al: in that. But the, so looking on Steam, so they had, so they both have very, very positive (0:42:28) Al: reviews. So we’re ignoring Switch, right? The Switch debacle, we’re just ignoring that, (0:42:33) Al: Right? These things happen. (0:42:34) Micah: Yeah. Yeah, yeah, yeah. (0:42:35) Al: They should just not. (0:42:40) Al: So Portia had 33,000 reviews, and Sandrock had 20,000 reviews. (0:42:48) Al: But Portia’s alt, 33,000 versus 20,000. (0:42:50) Micah: Wait how many did Portia have? (0:42:53) Micah: That’s so close. That’s way closer than I would have thought. (0:42:57) Al: It’s a… Yeah, but interestingly, there are all-time peaks of concurrent players. (0:43:03) Al: Porsche was 13,000. (0:43:05) Al: 1.3, and Sandrock was 21,000. It was higher. (0:43:10) Micah: Wow, yeah, I mean, people, I think people knew that, (0:43:13) Micah: you know, by the time that Sandrock came out, (0:43:16) Micah: people had already known Portia so well (0:43:19) Micah: and have been like preaching it (0:43:20) Micah: that I guess maybe even beyond what Portia was, (0:43:24) Micah: people were more excited about it or interested in it. (0:43:27) Micah: I don’t know, I remember the conversation (0:43:30) Micah: around my time at Sandrock being like, (0:43:32) Micah: people were very excited about it. (0:43:34) Micah: I think a big part of it for me was that (0:43:36) Micah: I I’m not a like humongous fan (0:43:40) Micah: of the Southwestern American motif motif in like games and I get really (0:43:41) Al: Yeah, fair, fair. (0:43:48) Micah: really bummed out when I get to the point in games where it’s like okay now (0:43:52) Micah: you got to do the desert level and I’m like I just don’t wanna I don’t wanna do (0:43:57) Micah: that and it kind of looked like Porsche but in that setting and with the whole (0:43:58) Al: Yeah. Yeah. Yeah. (0:44:02) Micah: the whole game is desert level basically is what it felt like so and it looked (0:44:07) Micah: Like a lot of the say I mean obviously a lot (0:44:10) Micah: more but you know it looked like a lot of the same of what Portia had that I (0:44:15) Micah: was kind of like I’ll just play Portia you know that’s more in my setting (0:44:18) Al: Yeah, you’re still, I mean, you’re still essentially a builder, right? Like, it’s the same core (0:44:20) Micah: that’s more me (0:44:23) Al: loop of building things, which, if you like, that’s good. I really didn’t like, so I’m (0:44:30) Al: obviously not gonna like it when it has the same core mechanic that I didn’t like. (0:44:32) Micah: - Right. (0:44:35) Micah: There is also something that about the character design (0:44:39) Micah: that I didn’t really love in Porsche or Sandrock, (0:44:44) Micah: but I was more like forgiving obviously with Porsche (0:44:47) Micah: ‘cause it was such a, like at the time it was, (0:44:51) Micah: you know, kind of like unique and exciting thing (0:44:54) Micah: where now this is a little bit more common of a game, (0:44:57) Micah: like a game style and stuff like that. (0:44:59) Micah: So, but. (0:45:02) Micah: It’s just, I don’t know. There’s something about the character design that I didn’t really love. (0:45:06) Micah: And I think for the new thing, this new thing, what is it my time at Evershine? (0:45:10) Al: Evershine, yeah. (0:45:10) Micah: The character design looks so different and like, more aged up. Right, right. (0:45:12) Al: Well, so we just have one image to go by, right? Just to point there, like this could (0:45:18) Al: - because if you look at, for example, the original image that was released for - what (0:45:24) Al: was that game you were talking about before? Why have I forgotten the name of it? The one (0:45:28) Al: you’ve bought but not played yet. The farming game. Yeah, it feels a mystery. If you look (0:45:30) Micah: Oh, fields of mystery. (0:45:32) Al: at the original image, that does not look anything like the game. So you can’t rely (0:45:36) Micah: Yes, you’re right. Absolutely right. (0:45:40) Al: on that first initial image. But yes, it does look very different to the actual art (0:45:48) Al: style of Porsche and Sandrock. So maybe that’s going to do something different? I don’t know. (0:45:48) Micah: Mm hmm. And I should say. (0:45:54) Micah: Yeah, I should say contextually, the you know, the looking at the (0:45:59) Micah: the key art illustrations they’ve had for Portia and for Sandrock, (0:46:03) Micah: the character design in those has matched what the character design is. (0:46:08) Micah: Roughly, you know, like proportions and facial, (0:46:11) Micah: you know, facial features and stuff like that. (0:46:13) Micah: So again, yeah, we don’t know. (0:46:16) Micah: There’s only one image. (0:46:17) Micah: We don’t know what the game actually looks like. (0:46:18) Micah: Based on that, contextually, this feels like it’s it’s going to be a little bit (0:46:25) Micah: more aged up, a little bit more mature looking, maybe feeling. (0:46:29) Micah: So that at on its own intrigues me that it’s, you know, kind of taking (0:46:35) Micah: like a little bit more serious tone with this key art. (0:46:39) Micah: So we’ll see. Maybe it’s not. (0:46:39)

The Harvest Season
Mika and the Witch's Mountain Review

The Harvest Season

Play Episode Listen Later Aug 28, 2024 74:55


Al and Kev talk about Mika and the Witch's Mountain Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:22: What Have We Been Up To 00:13:13: Game News 00:30:30: New Games 00:37:25: Mika And The Witch’s Mountain 01:08:10: Outro Links Animal Crossing Pocket Info Melobot: A Last Song Disney Dreamlight Valley “Dapper Delights” Update Steamworld Build “Skull Valley” Update Farming Simulator 25 Info Smushi Come Home Physical Release Herdling Floatopia Mika and the Witch’s Mountain Disclosure: I received a free review copy of this product from https://www.keymailer.co #MikaandTheWitchsMountain Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we’re here today to talk about Mario- wait no, Cottagecore Games. (0:00:36) Kev: And I’m Kevin. (0:00:42) Kev: I’ll talk about Mario. (0:00:44) Kev: I’m actually obligated to. (0:00:46) Al: I suspect I’ve already made that joke though, haven’t I? (0:00:49) Al: I probably made that joke a year ago. (0:00:51) Kev: Yeah, that’s fine. (0:00:52) Al: Um. (0:00:53) Kev: Oh yes, cottagecore. (0:00:55) Kev: But we’re here to talk about Cozy’s studio Ghibli likes. (0:00:59) Al: Yeah. (0:01:01) Al: Yes. (0:01:01) Al: So we are going to talk this episode about Mika and the Witches Mountain. (0:01:07) Al: This episode is the reason that Dave the Diver Month got delayed, basically. (0:01:07) Kev: finally (0:01:14) Al: We, we managed big news and full disclosure, because we have to say this. (0:01:14) Kev: Yeah (0:01:20) Al: Uh, we got a free code for Mika and the Witches Mountain for review. (0:01:25) Al: Uh, so, um, thank you to Chibi Games for that. (0:01:28) Kev: both of us oh oh okay sorry well ah that’s how you got it okay like (0:01:29) Al: No, just you. (0:01:31) Al: I paid for mine, but you, you got yours free, I paid for mine. (0:01:35) Al: Uh, I mean, to be fair, I paid for it like three years ago in Kickstarter. (0:01:42) Al: Um, so because of that, we then had like a specific time that they (0:01:48) Al: wanted the review to be done by. (0:01:50) Al: So we are doing the episode now, which means that hopefully next episode will (0:01:55) Al: be the final episode of Dave the Diver Month, or maybe not because of new (0:02:01) Al: I’m not going to talk about the Dave the Diver news in this episode, (0:02:02) Kev: I was about to say or maybe not. (0:02:04) Al: because there is Dave the Diver news. (0:02:06) Al: We’re going to talk about that in the next episode, just cause it’s so close. (0:02:09) Al: Um, so there we go. (0:02:12) Al: So yes, uh, we’re going to talk about Mika and the Witches Mountain. (0:02:12) Kev: And we can finally say #sponsored. (0:02:15) Al: Um, the hashtag sponsored hashtag, hashtag ad. (0:02:22) Al: Uh, I think it’s actually hashtag gifted. (0:02:25) Al: It’s not an ad. (0:02:25) Al: It’s not sponsored as gifted as a difference there. (0:02:28) Al: Cause we’re, we’re obviously. (0:02:30) Al: Getting the review code would not change our review. (0:02:33) Al: We would be reviewing it in the same way, whether we were paying for it or not. (0:02:36) Al: Uh, yeah. (0:02:36) Kev: Yup, that’s why Nintendo won’t sponsor Alex. (0:02:43) Al: Yes. (0:02:44) Al: And, um, unlike the developers of that new game that I can’t remember the name of, (0:02:49) Al: uh, we will talk about the politics of China. (0:02:52) Al: Uh, yeah, I think that’s something like that. (0:02:53) Kev: Oh my gosh, Black- Is it Black Wukong? (0:02:58) Al: I can’t remember what the name is, but yeah, it’s something like that. (0:03:01) Al: Very, very awkward. (0:03:03) Al: All that news of them trying to stop people talking about things that people (0:03:07) Al: are obviously going to talk about. (0:03:08) Kev: Yeah, oh good. (0:03:08) Al: Uh, but as far as I know, there’s no, uh, there’s no kind of big political issues (0:03:16) Al: with chibi games, uh, so we’re going to just talk about the game, um, because (0:03:20) Al: there’s no controversies that I know of to talk about before that. (0:03:23) Al: We have some news and first of all, Kevin, what have you been up to? (0:03:26) Kev: Well, a lot of meat primarily, but on the off chance I do get a breather, I look in (0:03:36) Kev: meek at time of course, I played hey guess what, a Mario game, Chalker, particularly (0:03:45) Kev: where was it, Mario World 2 Yoshi’s Island, I forget the swirlder land, but Yoshi’s Island, (0:03:50) Kev: the first Yoshi’s Island for the SNES, yep it’s the one with the bait. (0:03:52) Al: Is that the one with the babies? (0:03:56) Kev: The SNES always surprises me, like how modern it looks compared to the NES or whatever, (0:04:07) Kev: but anyways, I mean it’s a Yoshi game, it’s good, have you played any Yoshi games now? (0:04:12) Al: I have played this one specifically because when I was playing through the Mario games, (0:04:20) Al: the way that I defined it was anything that says “Super Mario” and is a platformer. So (0:04:26) Kev: Okay, sure. (0:04:26) Al: this one being called “Super Mario World 2, Yoshi’s Island” meant that I played this one. (0:04:31) Al: But I also included then the first Wario World as well, because that was a Super Mario World (0:04:37) Al: 2. Was it 4 or 3? I can’t remember. It was one of them anyway. So yeah. (0:04:38) Kev: That was three, wasn’t it, I think. (0:04:40) Kev: Yeah. (0:04:42) Al: Back when they would make a random platformer for another character and just slap Mario’s (0:04:48) Al: name on it. Yeah, yeah. Well, why not? I don’t think I’ve played any of the other ones. I’ve (0:04:50) Kev: It was a good strategy. They go, “I should go back.” (0:04:53) Kev: Um, yeah. (0:04:56) Kev: Mm. (0:04:57) Al: been meaning to play Willy World for a while just because it looks fun. But I don’t think (0:05:00) Kev: Yeah. (0:05:02) Al: I need to have a look at the list of (0:05:04) Kev: Yeah, well, shocker. (0:05:05) Kev: The core of the game, of a Nintendo game, has stayed pretty intact all these years. (0:05:11) Kev: Um, it’s a fun one. I like it. (0:05:14) Kev: Yoshi’s Island, um, (0:05:16) Kev: introduces all the Yoshi mechanics that are just (0:05:20) Kev: Mario stuff right not just the the eggs but the the flutter jump all sorts (0:05:24) Al: Yeah, but I guess the interesting thing about this one was that it was you were (0:05:24) Kev: of the Yoshi cop they’re all sorts of fun things if you want here (0:05:30) Al: controlling Yoshi rather than controlling Mario on you. (0:05:32) Kev: yeah that’s true yeah it’s true no longer your loyal steed slash jump (0:05:37) Kev: assist when you throw him in the pit didn’t make that jump but yeah if you (0:05:45) Kev: want to hear extended thoughts on Mr. Yoshi’s first (0:05:50) Kev: spotlight feature, well that’s not true, he had that Yoshi puzzle game, whatever, (0:05:56) Kev: go listen to Rainbow Road Radio, the show I do with Alex, that’ll be the next (0:06:01) Kev: episode, he’ll be out by the time this is out, so yeah, go check that out. Other than (0:06:07) Kev: that, I’m pretty sure I talked about Battle Cats a long long time ago on this (0:06:12) Kev: podcast, it’s a mobile game, it’s tower defense, you control these goofy cats (0:06:17) Kev: that’s sending your or me (0:06:20) Kev: to get units to go fight the enemy CPU units or whatever (0:06:25) Kev: I go on and off it (0:06:27) Kev: one thing about it, they do collabs with all sorts of different properties (0:06:32) Kev: the most wild ones like they’ve done Evangelion, Street Fighter (0:06:36) Kev: and they happen to do one with Ruruni Kenshin (0:06:39) Kev: which brought me back in hard (0:06:42) Kev: do you know Ruruni Kenshin now? (0:06:44) Al: - I do not, I was just about to ask, what is that? (0:06:45) Kev: Oh, okay, um, it’s a manga/anime, uh, unfortunately. (0:06:50) Kev: Of course, the very problematic creators I will acknowledge. Uh, by problematic, I mean awful. I won’t… yeah, not a great person, but the manga/… yup. Yup, not good things. Yeah, okay, criminal. Okay, let’s… okay, a criminal. A criminal creator. Let’s bump it up a little. (0:06:55) Al: I’m going to Wikipedia and looking at, oh right, okay, yep. (0:07:07) Al: That’s not just problematic, we’re not going to talk about that. (0:07:20) Kev: - But, which is unfortunate, ‘cause the manga slash anime (0:07:22) Kev: was very popular, was from like the ’90s, I believe, (0:07:26) Kev: and very well-liked and whatnot. (0:07:30) Kev: I watched it when I was younger, actually, in Mexico, (0:07:33) Kev: because Mexico had a lot of anime going on back then. (0:07:36) Kev: It still does. (0:07:38) Kev: It’s a, you know, it’s a whole thing. (0:07:40) Kev: It’s about samurais, basically. (0:07:41) Kev: I’m just really cool and really enjoyable. (0:07:44) Kev: And so, yeah, hearing that Colab got my attention, (0:07:48) Kev: so I got into it back in about, (0:07:50) Kev: and that was fun to see. (0:07:52) Kev: And then, Zona Zen Zero, the whole reverse game, (0:07:56) Kev: I continue to play it. (0:07:57) Kev: I’m actually kind of getting finally invested (0:08:00) Kev: into the story a little bit after like a month, (0:08:04) Kev: some time to get through all the gobbledygook (0:08:08) Kev: and nonsense words they use to finally understand (0:08:11) Kev: what’s going on. (0:08:13) Kev: One thing interesting about it is because it’s, you know, (0:08:16) Kev: ongoing engine-type game. (0:08:18) Kev: Like I– (0:08:20) Kev: Kind of hit. I think the end of the available story, right? (0:08:22) Kev: They do chapter drops or whatever and so now I have to wait for the next one. (0:08:27) Kev: Which is just an interesting experience. I don’t think I’ve ever had to really deal with it, at least in a video game, right? (0:08:33) Kev: But yeah, that’s what I’ve been up to. What about you, Al? What’s going on with you? (0:08:38) Al: Well, I have obviously been playing Mika as well, and we’ll talk about that. (0:08:44) Al: I have also, we are recording on the 23rd of August, which is the day the Harvest Moon Home (0:08:50) Al: Sweet Home comes out. So, or came out, or has come out. It’s out. So, I have bought it, and I have (0:08:52) Kev: against all odds with no no work no not a whisper of anything about it but it (0:09:09) Al: a little bit. Obviously not very much, because it’s the first day, and I’ve been working today. (0:09:15) Al: Well, I will obviously have a lot more thoughts about this in the future, but my first (0:09:24) Al: thought is this game has basically no controller support, but it’s not completely not, right? It (0:09:32) Al: has, I’ve found one thing that has controller support for, and that’s conversations. When you’re (0:09:38) Al: you can proceed the conversation with the controller. Nothing else. And it’s so weird. So weird. (0:09:42) Kev: That’s so weird. You have to play on your phone, but when you hit the conversation pick up your controller (0:09:49) Al: It’s so weird. Well, that’s the thing. Because I have an Android phone, and I have an iPad, (0:09:56) Al: I have to decide on which platform I’m going to purchase on, right? Because I’m not going to (0:10:00) Al: purchase on both. Although I will say, interestingly, it’s not that expensive. It’s 18 (0:10:05) Al: £14 on IOS and it’s £14. (0:10:08) Kev: Oh, I’m a darned. (0:10:08) Al: It’s weird that there’s the difference there, but it’s not an insane, you know, it’s not (0:10:14) Al: it’s not a ridiculous amount. (0:10:16) Al: It was pretty good for what it is, but I’m probably still not going to buy it on both. (0:10:23) Al: So I had to decide and I was like, I can’t, I think I decided originally to buy on Android. (0:10:28) Al: So I bought it and downloaded it and opened it and it crashed. (0:10:33) Al: And apparently they’ve had an issue on Android where the game is crashing just now. (0:10:33) Kev: Oh (0:10:36) Kev: Say yes, I have to buy both (0:10:37) Al: And so I was like… (0:10:39) Al: I went on to the Play Store and there was a refund button. (0:10:42) Al: So I was like, “Oh, well, I’ll refund that and I’ll go buy it on iPad then.” (0:10:46) Al: So I’ve been playing it on the iPad. (0:10:48) Al: But the problem with that is obviously I would like to use my controller (0:10:50) Al: because it’s on my iPad, right? (0:10:52) Al: Like I don’t want to be like holding my 13-inch iPads, (0:10:56) Al: trying to play touchscreen controls. (0:11:00) Kev: Back to the Wii U days, baby. (0:11:02) Al: It’s worse than that. (0:11:02) Al: It’s so much bigger than that. (0:11:06) Al: I do have an iPad mini. (0:11:08) Al: So I will try it out on that and see how it feels on that as well. (0:11:11) Al: But this this might not be a good start to it. (0:11:14) Al: Although I will have to see. (0:11:16) Al: I need to check this. (0:11:17) Al: I meant to check this earlier (0:11:20) Al: because Mac OS has a thing now where you can install iPad apps. (0:11:23) Al: So I need to see if I can install that and maybe I can play it on my Mac. (0:11:25) Kev: Ooh. That’d be nice. (0:11:26) Al: We’ll see. (0:11:27) Kev: Is there no blue stacks equivalent on Mac? (0:11:30) Al: What that is, that is that. (0:11:32) Kev: Oh, that is. Okay. Okay. (0:11:34) Al: Yeah, it’s the same thing. (0:11:35) Al: and technically developers can deceive. (0:11:39) Al: So, we’ll see whether they’ve disabled it or not. (0:11:39) Kev: Mmm, let’s see. (0:11:42) Al: I would hope not, but we’ll see. (0:11:42) Kev: Okay. (0:11:44) Kev: Um, okay, about the game, okay, the big question about the game itself, (0:11:49) Kev: is it, you know, a farming game? (0:11:51) Kev: Don’t even know what it’s supposed to be. (0:11:52) Al: Yeah, I would say it’s basically, it’s a Harvest Moon game. Now the question is whether it is a (0:11:56) Kev: Okay, it is a harvest move. (0:11:59) Al: Harvest Moon game, and they’ve definitely thought about it in terms of touch screen first. I would (0:12:04) Al: say touch screen first, or touch screen only, clearly, because they don’t have the controller (0:12:07) Kev: Okay. (0:12:08) Al: support. Which is, I mean, the fact that they’ve thought about it touch screen first is good, (0:12:09) Kev: Yay. (0:12:14) Al: the fact that it doesn’t support controllers is bad. But yeah, it’ll be interesting to see (0:12:16) Kev: Yeah. (0:12:20) Kev: Okay. (0:12:20) Al: how things go. I’ve not put enough into it to- (0:12:23) Al: You know, an opinion on the story or the full mechanics or anything like that. That episode will come. (0:12:24) Kev: Sure. (0:12:27) Kev: Sure. (0:12:30) Al: But yeah, so start off disappointing. We’ll see. We’ll see where it goes from here. (0:12:36) Kev: - Nah. (0:12:41) Al: I think I also- I launched- I bought and started playing (0:12:46) Al: Natsumon? Is that real? Yeah, Natsumon, 20th century summer kid. I haven’t played a lot of that, though. (0:12:52) Al: That’s probably for the future, because there’s a lot happening just now. (0:12:57) Al: That was one of the games that Micah talked about, I think, last year. End of the year. (0:13:00) Kev: Ahh, okay. Oh, I love that art style. (0:13:04) Al: And they only added the English translation at the beginning of this month, so. (0:13:09) Kev: - Okay, cool, cool, cool. (0:13:11) Al: So yeah, that’s what we’ve been playing. So, into the news. Speaking of mobile games, (0:13:17) Kev: Eh? (0:13:17) Al: we have some Animal Crossing news. It’s been a while since we’ve had some Animal Crossing news, Kevin. (0:13:22) Al: And now it’s time to talk about a game, (0:13:23) Kev: It’s good for once. (0:13:25) Al: now it’s time to talk about an Animal Crossing game that neither of us have really played. (0:13:30) Al: I think I have downloaded it and I’ve opened it and got really bored really quickly. (0:13:35) Al: But that is Animal Crossing Pocket Camp. (0:13:38) Al: So the news is that the game is shutting down. (0:13:42) Al: But don’t worry, they’re releasing it again offline. (0:13:47) Al: So this is very interesting and I wanna know what you think. (0:13:50) Al: But my opinion is that this is. (0:13:52) Al: Because I think exactly what we want online games to do is when they shut down, they (0:13:59) Al: release another version that allows you to play the whole game without in-app purchases. (0:14:05) Al: And granted, it’s going to cost money. (0:14:07) Al: And I accept that because it takes work and that’s life. (0:14:13) Al: But it’ll be interesting to see how much it costs. (0:14:15) Al: That will be the killer, I think. (0:14:18) Al: I think overall, although some people we disappointed because they obviously… (0:14:22) Al: It means there’s no new events in the game. I think that overall it’s a good news because it’s not going… (0:14:28) Kev: All right, I heard, I cannot source or confirm, I heard that they will try to do some events (0:14:34) Kev: still for the first, like, while for the offline version, but… (0:14:38) Al: No, I haven’t seen anything about that. What they have said is that they’ll be doing events (0:14:44) Al: and adding some items until the end of the current version, which ends, which is running (0:14:48) Kev: Oh, okay, that’s why it would have hurt, nevermind. (0:14:51) Kev: Um, but still. (0:14:54) Al: until the 28th of November. That is when they’re going to shut it down. So they said there (0:14:59) Al: will be some more events and items before then, but I haven’t seen anything about new (0:15:04) Al: stuff in the in the. (0:15:07) Kev: if uh if i’m employed by that point I will pick this up because i’m much more interested now that (0:15:14) Kev: I can just play it all especially offline um because that’s uh that’s my idea (0:15:21) Al: It’s going to be very interesting to me how much it costs. Will it cost like what Mario (0:15:27) Al: Run cost? Was that like 20 dollars? Something like that? Or whether it ends up going like (0:15:32) Kev: I was about to say, it’s in the new nintendo to pick the latest entry into the animal crossing (0:15:36) Al: a full price switch game. I would be surprised if it did. But you never know, it is Nintendo. (0:15:47) Kev: series, full price animal crossing, locket camp deluxe. (0:15:51) Al: - It turns out the Switch 2 runs Android. (0:15:58) Al: Look, we’ve got a new Animal Crossing game for the new console. (0:16:02) Al: Yeah, the other thing is, they haven’t said for certain that it’s definitely 100% offline. (0:16:09) Al: Let me see if I can find the wording. (0:16:11) Al: It says, “We’re developing a version of Animal Crossing Pocket Camp that users (0:16:15) Al: can continue to play with their save file.” (0:16:17) Al: So that’s a key point your data will carry across. (0:16:20) Kev: Oh, yeah that yeah, can you imagine if it did? (0:16:21) Al: You would think that would be a minimum required thing for this, but just it’s good to have the clarification. (0:16:29) Kev: You know in this day and age yeah, yeah, it’s good to have that clarification (0:16:33) Al: You carry over your saved data by linking your Nintendo account. (0:16:37) Al: It says, but you cannot carry over any remaining leaf tickets. (0:16:40) Al: I think they were the like paid item that unlocked things in the game. (0:16:42) Kev: score. Right. (0:16:44) Al: So obviously it doesn’t make any sense if there aren’t, because it says it’s a paid app without in-app purchases. (0:16:52) Al: The question of course is whether that means everything in the game, all the items will be unlocked for everybody. (0:16:59) Al: And if so, do you have to do something to unlock them? (0:17:03) Al: Like are there going to be challenges or is it just you can access everything like you had paid for it? (0:17:10) Kev: if I were making the decision / this is my guess I’d say you there’s a new fake (0:17:19) Kev: premium currency new leaf tickets what I would call it and you have to do (0:17:24) Kev: challenges to earn that and that’s what so that way they can just leave like (0:17:26) Al: That’s a possible. I wouldn’t be surprised if that wasn’t the case purely because that (0:17:33) Al: sounds like work and is probably more less work just to have like I can’t I don’t I (0:17:40) Al: don’t think I played long enough to know how these things unlock but I’m presuming it’s (0:17:45) Al: just a shop somewhere and so instead that shop just has a cost of zero for everything (0:17:50) Kev: - Oh, okay. (0:17:52) Kev: Or can they change it to, I don’t know about this games, (0:17:54) Kev: non-premium currency, I don’t know. (0:17:56) Al: Yeah, we’ll find out. The other thing is it says it does not require constant data communication, (0:18:02) Al: but that word constant would imply that maybe there is some internet connectivity to it, (0:18:08) Al: but why would they do that if they’re shutting down the game? So I’m a little bit intrigued (0:18:11) Al: as to what that means and what exactly it’s going to look like. They have said they’re (0:18:16) Al: going to have more details about the new app in October, so I guess we’ll find out. (0:18:21) Kev: - All right, but like I said, I’m looking forward. (0:18:23) Al: Yeah, I will. I will almost certainly purchase. (0:18:26) Al: This will I regret purchasing it? We’ll find out. Stay tuned. (0:18:35) Al: Next, we have a renamed game. What was previously called a last song is now called MeloBot, (0:18:43) Al: a last song. MeloBot, MeloBot is a good name. I’m not a huge fan of like subtitles in games, (0:18:44) Kev: I love Metabots! (0:18:46) Kev: Classic. (0:18:52) Al: but I get why they’re doing this one, right? Because it makes it very clear that it’s a (0:18:58) Kev: yeah yeah i’m actually a fan of subtitles and the reason like because if they want to make you (0:19:08) Kev: know franchise or whatever sequels like having different subtitles I think is better than the (0:19:14) Kev: the numbering thing (0:19:16) Al: I mean, I personally I prefer just numbering because then it makes it very clear the order. (0:19:22) Al: But that aside, I think part of the reason I don’t like subtitles is because it implies (0:19:28) Al: that they are going to make a franchise and it’s like, don’t assume that you’re going (0:19:31) Al: to be successful enough to do a franchise. And often subtitles are really, you know, (0:19:40) Al: stupid and not like, so let’s talk about the art games, for example, right? (0:19:44) Kev: Yeah, yeah the pinnacle of subtitles (0:19:47) Al: A perfect example of bad subtitles. They have their first game was Ark Survival Evolved, (0:19:53) Al: right? Which, OK, sure, fine, you’re making it clear it’s a survival game. That’s fine. (0:19:59) Al: Evolved, maybe that’s talking about the dinosaurs. Who knows? What I find confusing about it, (0:20:07) Al: though, is that when you get to a second game, you then start to go, well, is Evolved the first (0:20:12) Al: or the second game? Because Evolved would imply to me that it’s like an evolution of the previous (0:20:16) Al: game. And then their particular problem is they have a remaster of the original called (0:20:23) Al: Ark Survival Ascendant, which is very not clear what, like, why? Why those two names? (0:20:31) Al: And how you meant to know which is which based on those names? That’s my main problem. And then, (0:20:35) Al: of course, their new game is just called Ark 2. So they just can’t decide what they want to do. (0:20:40) Kev: Beautiful. (0:20:41) Kev: I like that. (0:20:42) Al: But anyway, as subtitles go, this is not a bad subtitle. (0:20:43) Kev: Mm-hmm. (0:20:48) Al: I guess just a reminder to people, this is the game where you play as a robot on an alien planet and you are healing plants with salt. (0:20:58) Kev: Yeah, there is in fact rhythm gameplay in this game. (0:21:04) Kev: I was looking at the trailer. (0:21:06) Kev: That looks nice. (0:21:08) Al: Yeah, so it’s a little world that you walk around in and you find plants and then you (0:21:12) Al: have to use your rhythm to heal them, which is a fun little idea. And, you know, I like (0:21:16) Kev: - Mm-hmm, yeah. (0:21:19) Al: the idea of kind of combining a, I don’t know if it’s open world or what, but like, you (0:21:23) Al: know, a world traversal, also with rhythm. (0:21:28) Kev: And somehow there’s still combat. I don’t know if that’s rhythm based, but there is you (0:21:32) Al: I think it is. I think it is rhythm-based as well, based on the trailer. We’ll see. (0:21:37) Kev: Which is a cool idea, um, it looks nice i’m down for this september 12th. That’s not far off (0:21:42) Al: Yeah, so that’s the other news. It’s coming out on the 12th of September, and they’ve (0:21:44) Kev: plus a month (0:21:54) Al: or three weeks three weeks is that three weeks to go till it comes out next we have the full patch (0:22:00) Al: notes for the new disney dreamlight valley update dapper delights so if you want them they are now (0:22:06) Al: available and (0:22:06) Kev: Did they add hot hot ones to the game the reverse of the collab? (0:22:12) Al: Uhhh… no. I feel like I’m missing a reference. (0:22:16) Kev: No (0:22:18) Kev: Okay, you know what hot ones is right (0:22:19) Al: The, like, wings challenge. Yeah. Yeah. (0:22:22) Kev: Yes, yes, okay. Yes the talk show where people eat spicy food in the meanwhile or whatever, right? (0:22:28) Kev: They’re they’re doing with Donald Doug and animated Donald duck (0:22:30) Al: Um… why? (0:22:35) Kev: It was I think (0:22:36) Kev: 90th anniversary, I guess (0:22:43) Al: Oh no, that sounds (0:22:49) Kev: I mean the animations good. I will say that they’re not limping on it. But um, I (0:22:56) Kev: Gotta love how the host is just gonna be talking (0:23:00) Kev: itself I guess or standing Donald (0:23:03) Al: I really don’t know what to say. I’ve never watched a full episode of Hot Ones, (0:23:03) Kev: Good you got a little bit (0:23:06) Kev: I (0:23:11) Al: I’ve just seen clips on TikTok. Sorry, what now? No. As in, like, the animated character or as in… (0:23:12) Kev: Haven’t either but um, yeah, I’m excited for it. Will this be as good as doofenschwertz on shark tank? I don’t know. Oh (0:23:22) Kev: You didn’t know that dr. Doofenschwertz from a Phineas and Ferb was on shark tank (0:23:30) Kev: That is correct, yes (0:23:31) Al: But… (0:23:33) Al: I don’t know what to say. So no, The Hot Ones is not suddenly in Dreamlight Valley. (0:23:35) Kev: I’ll see you tomorrow. (0:23:36) Kev: Bye! (0:23:46) Al: But no, this update adds Tiana from Princess and the Frog, and she brings a restaurant with her. (0:23:51) Kev: Oh, okay. (0:23:55) Kev: Uh-oh, Rami’s facing competition now. She’s got to pick a side. (0:23:56) Al: I don’t think I’ve seen the Princess and the Frog. Is that a thing she’s known for? (0:24:00) Al: I’ve not seen the Princess and the Frog. (0:24:02) Kev: Oh, that’s her entire thing. Like, (0:24:05) Kev: her ho- she’s- works in a restaurant, wants to save up to own- open her own restaurant. That’s her dream. (0:24:10) Al: Fair enough? Well, yeah, so the full details on the update are right now. And I did notice (0:24:19) Al: that we do have confirmation now that the Act III of the DLC, which comes out with the update, is (0:24:26) Al: the final in the Rift of Time expansion, which I think confirms that the next thing that they’re (0:24:34) Al: hinting at, the next expansion they’re hinting at is our new expansion, because I looked on Steam, (0:24:38) Al: and when you’re purchasing the (0:24:40) Kev: Mm-hmm (0:24:40) Al: expansion, you are very explicitly purchasing Disney Dreamlight Valley Arift in Time. So (0:24:45) Al: I think that’s Arift in Time is complete and the next thing that they’re hinting that comes (0:24:49) Al: later this year will be another paid. (0:24:52) Kev: Sure, and other things, yeah. I wonder what it’ll be. (0:24:56) Al: Yeah, I don’t think that I don’t think we’ve got any real hints on on that yet. (0:25:00) Al: So we’ll we’ll see. (0:25:02) Al: We’ll see what comes. (0:25:06) Al: Next, we have a new update for Steam World Build. (0:25:10) Al: The Skull Valley update is out now. (0:25:13) Al: So this adds a whole new map (0:25:15) Al: filled with piratey perils and opportunities. (0:25:18) Al: Build your town town. (0:25:21) Al: Build your town amidst palm trees, (0:25:23) Al: canons and the looming shadow of the Kraken. (0:25:25) Al: So there you go. (0:25:26) Kev: Okay, I have not played this one. I’m out of the loop here. (0:25:26) Al: And so this is the, it’s a town builder, a SteamWorld town builder. (0:25:30) Kev: Kraken’s are cool. (0:25:34) Kev: Yeah, I remember that. (0:25:36) Al: So this is just a new map for the town builder with some new stuff in it, which is cool. (0:25:41) Kev: The brand-new map is pretty cool (0:25:45) Kev: Yeah (0:25:46) Kev: Rockin school. Oh, oh there. I’m seeing the picture. It’s it’s cracking like in the desert. Okay. You could do is expecting that (0:25:54) Al: Yeah, I don’t know whether anything will come with that or not, because it does say looming (0:25:59) Al: shadow of the Kraken implies that something might come from that. But it does look very much dried up. (0:26:05) Kev: yeah that that’s actually a fun aesthetic dried up pirate island um and I like that that’s cool (0:26:10) Al: Yeah. (0:26:13) Al: So if you’ve been playing SteamWorld Build, go get the update now. If you haven’t been playing it, (0:26:17) Al: and you’re like, you know what I really want, what will make me buy this game? (0:26:21) Al: Pirates. Well, there you go. Now you can go. (0:26:24) Kev: You know what would make me buy a game, Al? (0:26:25) Al: Nothing you say is gonna be true right now. (0:26:29) Kev: Spinach. (0:26:30) Kev: What if they’re gonna have spinach? (0:26:33) Al: Oh, my word. (0:26:33) Kev: You’re– ooh. (0:26:36) Al: Farming Simulator 25, in our continual coverage (0:26:39) Al: of this game for some reason, we’ve (0:26:43) Al: got some more information on the game, more reveals. (0:26:45) Al: There is a new map and there’s spinach. (0:26:50) Al: So I don’t hate spinach, but it’s (0:26:50) Kev: Do you like spinach, Al? (0:26:55) Al: something I would particularly choose. (0:26:58) Kev: So, I like- (0:26:58) Al: But if I was having a meal that had spinach, (0:26:59) Al: I’d be like, yeah, that’s fine. (0:27:01) Kev: Yeah. (0:27:02) Kev: I like, you know, baby spinach, the green leafy stuff. (0:27:05) Al: Yeah. (0:27:06) Kev: But, when you, like, book it too much and it turns that Popeye mushy stuff, uh, no, I can’t- (0:27:11) Al: Yeah, that’s part of the problem. (0:27:13) Al: You basically can’t cook it. (0:27:15) Al: You just need to mix it into your hot food (0:27:17) Kev: Yup. (0:27:18) Al: and otherwise it’s overcooked. (0:27:19) Kev: There’s… (0:27:20) Kev: …too much dang water in there. (0:27:22) Kev: Um… (0:27:24) Kev: Well, there you go. (0:27:26) Kev: Spinach fans rejoice. It’s incredible. (0:27:29) Al: Oh, you’re gonna love this. So I’ve just been looking through the other previews they’ve (0:27:34) Al: given us. So they are releasing with this game an ignition lock, a physical ignition (0:27:44) Al: that you can buy, and insert the key to turn on your tractor. (0:27:48) Kev: now we’re talking I like that forget controller support where’s my physical (0:27:50) Al: Oh dear. But that’s basically what it is. There you go, there’s a link you can (0:27:56) Kev: key and lock support oh that’s that’s uh (0:27:59) Al: look at, Kevin, this is quite something. So this comes with the collector’s edition (0:28:08) Al: of Farming Simulator 25. (0:28:10) Kev: oh my gosh this is great I love that this is genius always on the cutting edge um little farming (0:28:17) Al: I was on something, though I will say the collector’s edition in the UK is 60 pounds. (0:28:26) Al: So that’s not bad for coming with, you know, the physical ignition key, if that’s what (0:28:33) Al: you want. (0:28:35) Al: It comes with two keys as well, in case you lose one. (0:28:38) Al: There you go. (0:28:38) Kev: I definitely would so I appreciate that they’re thinking. (0:28:42) Al: I feel like my key would just sit in the ignition the whole time. (0:28:45) Al: I mean, it’s not like (0:28:47) Al: someone’s actually going to steal it. Since we wanted to ensure a quality product that’s not (0:28:53) Al: just functional, but also robust and reliable, our specialists sat down, designed and engineered (0:28:59) Al: it directly in-house. It is something, that’s for sure. And the last piece of update news (0:29:01) Kev: You look at that, look at that is expertise and it’s fine. (0:29:13) Al: for games is that Smishy Come Home, I’ve got a limited physical release. (0:29:17) Al: Which includes trading cards. (0:29:20) Kev: that’s interesting five there’s uh three of five there’s only five of them um it’s like one of (0:29:29) Kev: each biome um and then a nice one with art um five that’s okay I guess you know what all I care (0:29:38) Kev: is that that box art is beautiful I might not I won’t be getting right now under my circumstances (0:29:45) Kev: but that is beautiful and smooshie is a lovely um home (0:29:51) Kev: you know what I posey is a foul word but it that is actually cozy and enjoyable and lovely game (0:29:57) Kev: I highly recommend it to pretty much anyone it’s if you want a nice game to actually (0:30:04) Al: My issue is not with the word cosy, it’s with developers or publishers using the name, using the word. (0:30:12) Kev: Yeah, yeah, yeah, yes, yep, you know what, yeah, fair enough, yeah, so yeah, if you want (0:30:13) Al: I think it’s fine for people to describe a game they like as cosy, I don’t think it’s okay for developers to say “this is a cosy game” (0:30:25) Kev: a hug in a video game form, go play smooshy, smooshy, smooshy, smooshy. (0:30:30) Al: So we also have two new games that have been announced. One is called Herdling (0:30:36) Al: and this is the new game being published by Panic who do a bunch of stuff. They (0:30:46) Al: did Untitled Goose Game and Firewatch and they make the the Playdate, the little (0:30:53) Al: controller. They had a little games console with the Crank… yeah. (0:30:56) Kev: Wait all those guys did that it’s a wild array of things (0:31:00) Al: Yeah, it is. They are a wild array of people. Anyway, this game is being (0:31:06) Kev: Yep, I you know hats off to them they are not cowards, but they will go with the good teeth (0:31:13) Al: published by them. They’re not developing it, but obviously they’re not like a (0:31:18) Al: massive publisher, so they must see something in this game which immediately (0:31:22) Al: makes me interested. The blurb for this game is “Guide a Herd of mysterious (0:31:28) Al: creatures on a stirring and beautiful day. (0:31:30) Al: journey into the mountains and beyond, um, yeah, I mean, that’s exactly what it is, (0:31:37) Al: right? (0:31:38) Kev: Yep, I’m watching the trailer, and you are hurting. (0:31:38) Al: Like if you watch the video, you are guiding a herd of majestical creatures, I don’t… (0:31:44) Kev: They kind of look like full cow things, buffalo things. They’re hairies like yaks. (0:31:48) Al: Yeah, different sizes, different sizes and colours and stuff like that. (0:31:50) Kev: Um, it’s a pretty game. Yep. Some of them glow a little, twisty horns. (0:31:57) Al: Yeah. (0:31:58) Kev: It’s a very pretty game, very pretty world. (0:32:00) Al: And it looks like there’s some… puzzles? You do. (0:32:04) Kev: Take ’em on a boat, push things with your… (0:32:08) Kev: It’s a cool thing. (laughs) (0:32:10) Al: Yeah, do they have a name for these creatures? I’m not seeing any- Oh, here we go. (0:32:14) Al: Calicorns. (0:32:16) Kev: Okay, I’m down for. (0:32:21) Al: Yeah, no, this looks cool. They’ve not announced when it’s coming out. (0:32:25) Al: it’s on Steam, but they haven’t said what platforms it’s on. (0:32:33) Kev: It says, “An emotional wordless tale.” (0:32:35) Kev: Oh no, this game’s gonna hit me bad. (0:32:38) Al: They have said it’s coming to console, but they haven’t said what consoles, so. (0:32:38) Kev: It’s gonna do something to hurt me bad. (0:32:40) Kev: I can already see it. (0:32:47) Kev: Tell me to the play date. (0:32:48) Al: More information as it comes. (0:32:49) Al: I highly doubt it will come to the plate. (0:32:53) Kev: It’s exclusive. (0:32:55) Al: It’s a cool little console, but I don’t think it could cope with that game. (0:32:59) Al: And finally, we have Floetopia. (0:33:01) Al: Have you watched this trailer yet, Kevin? (0:33:02) Kev: Oh, no, let me see. Are you ready for my… (0:33:03) Al: Right. (0:33:04) Al: Okay. (0:33:05) Al: that you need to watch this trailer. (0:33:08) Al: Pause the episode, go watch this trailer, it’ll be in the show notes. (0:33:10) Al: Go, honestly, go watch the trailer before we talk about it. (0:33:15) Kev: okay listen with my library action let’s see first reaction there’s an ad so (0:33:22) Kev: give me a second one second almost there okay here we go oh the words ending (0:33:30) Kev: that’s nice (0:33:31) Al: Yeah, not ideal no ideal (0:33:33) Kev: with cute little should be people (0:33:37) Al: Yep, they’re running around trying not to die (0:33:38) Kev: there’s there’s somebody very nonchalant about it (0:33:42) Al: The end means I don’t need to go to work I mean fair (0:33:46) Kev: there I admire the hustle they’re saying the world’s ending so come live to the (0:33:53) Kev: cloud photopia people islands you definitely is yep you go from actual (0:33:56) Al: So, I mean, that’s quite a dramatic shift in tone there, right? (0:34:05) Kev: apocalypse with giant tornado in the background to happy joy music in the (0:34:10) Kev: clouds we’re just gonna ignore all the people who didn’t make it (0:34:14) Al: I think that’s a costume. (0:34:16) Kev: why are all these people animals well not all of them but (0:34:22) Al: I don’t think they’re actually animals. (0:34:23) Kev: they well I know dog person was digging like a dog I don’t know man somebody (0:34:30) Al: I wouldn’t be surprised if the costumes gave you abilities because they do talk about how you get superpowers and different characters can have different superpowers. So I suspect that might be what it’s from. (0:34:44) Kev: Mm-hmm. Okay, they’re sliding on a cloud now on a cloud mobile card (0:34:51) Kev: This is wild (0:34:53) Kev: What a way to start that trailer. I’m looking for more of it. Where’s the apocalypse? (0:34:54) Al: Yeah, like, I’m very intrigued. So, like, is that… My first thought is maybe that (0:35:03) Al: part is actually just the trailer for someone… Like, it doesn’t actually happen anywhere (0:35:06) Kev: Y’all definitely (0:35:10) Al: in game. I’m thinking someone in the game is trying to sell you to come to this place (0:35:15) Al: and they’re like, “Oh, real world is like the apocalypse, come here instead,” sort of (0:35:21) Al: thing or whether it actually happens and then that’s (0:35:22) Kev: It’s yeah, it’s just going to happen in like the opening cinematic and that’s it. (0:35:24) Al: just the setup for the game. (0:35:31) Al: Well, maybe, yeah, but that’s my question is does it actually (0:35:32) Kev: Oh, oh, I think it does happen. Oh, and then at the end, it’s all inside a snow globe. Okay. (0:35:33) Al: happen or does it not actually happen? (0:35:40) Al: Hmm. So there’s the other interesting question. What is (0:35:43) Al: happening here? Is this, what is this? And why are we, why did (0:35:44) Kev: I don’t know what’s happening here. (0:35:46) Al: we fly onto the moon? Why are we in amongst the stars? Like, is (0:35:50) Al: that something you can do that seems to be inside a carton (0:35:54) Al: of the snow globe on your desk? I need, I need to know more (0:36:00) Al: about this game. I will I will 100% be buying this game. (0:36:02) Kev: I need to know why the Gogotown people didn’t survive the-the-the-apocalypse. (0:36:08) Kev: Because it’s-it’s something, um, that feels like just an announcement trailer, right? So, (0:36:17) Kev: it’s all-I don’t think we actually saw any gameplay. Oh no, there’s a little bit there, minder bit. (0:36:22) Al: We can’t wait we saw limited gameplay (0:36:26) Kev: Yeah, because there’s a. (0:36:27) Al: Anyway, I’m very intrigued. I wouldn’t be surprised if this turns out to be just another farming sim (0:36:33) Al: But I’m a little or I guess it would probably be more like an animal crossing like rather than the farming sim (0:36:38) Kev: Yeah, yeah, go, go, Town Vayne, like I said, um, it uh, it, yeah, I wish they… (0:36:43) Al: Yeah, I don’t know cuz like (0:36:45) Al: Yeah, maybe maybe kind of like that (0:36:48) Al: Yeah, I don’t know, well, we’ll see, I’m intrigued, like they’re literally just (0:36:52) Al: announced this at Gamescom, and it’s coming to Steam and Consoles, but we don’t know when yet. (0:37:00) Kev: Who knows, I wish they’d lean into the apocalypse stuff. (0:37:03) Al: Oh, the website just started singing at me. (0:37:08) Kev: - That sounds right. (0:37:09) Al: Oh, no, I don’t know how to stop it. There we go, I’ve muted it. Right, let’s try that again. (0:37:14) Al: What were you saying? (0:37:16) Kev: Just, I wish it leaned to the apocalypse more, that’s all. (0:37:21) Kev: That’d be something. (0:37:22) Al: Yeah, yeah, yeah, we’ll see. (0:37:25) Al: Cool, so I think that’s all the news. (0:37:30) Al: Next we’re going to talk about Mika and the Witch’s Mountain. (0:37:34) Al: Just now that we’re starting this part of the episode, I need to put the disclosure (0:37:39) Al: out there again. (0:37:40) Al: We did receive one review code from GB Games, so that is what it is. (0:37:49) Al: our review of the game will not be affected. (0:37:52) Al: by that but that is something we need to tell you by law so a quick introduction to (0:37:52) Kev: Nope. (0:37:57) Kev: There you go. (0:38:02) Al: the game as Kevin joked early in the episode it is I have forgotten the name of the yeah (0:38:10) Kev: Studio Ghibli. (0:38:12) Al: no the film though yes Kiki’s Delivery Service it’s basically Kiki’s Delivery Service in (0:38:13) Kev: Sticky’s Delivery Service. (0:38:18) Kev: Sticky’s Delivery Service cross Wind Waker, because boy, that is a Wind Waker park style. (0:38:18) Al: in a game, right? (0:38:28) Al: Yeah, yeah very much so. So you are a little witch who has to deliver (0:38:29) Kev: They promised and they delivered. (0:38:35) Al: packages to people to get to the top of a mountain. And you honor a broom. (0:38:39) Kev: Yes, they’re paying you to get them in you can buy the broom that that’s how it works (0:38:44) Kev: It’s not as if they’re guarding their guarding your way to the mountain (0:38:48) Al: Yeah, I guess we’ll expand I guess a bit more on the broom later on. But yeah, that’s kind (0:38:48) Kev: You cannot pass until you deliver this (0:38:52) Kev: Fish to the captain (0:39:00) Al: of the summary of the game. I guess let’s start on quickly talk about the looks and (0:39:08) Al: the sound and stuff like that, because obviously, we’ve both talked about we like how this game (0:39:12) Al: looks before we’ve played it. But now we’ve actually played it. What do you think? (0:39:14) Kev: Still like how it looks! Shocker! (0:39:20) Al: Yeah, I just sometimes like, I mean, I don’t know how it runs on the switch, but it like (0:39:22) Kev: Yep. No. (0:39:24) Al: ran really well on my Steam Deck. I wasn’t seeing any issues. (0:39:26) Kev: Yeah, it was running fine. It was running fine on Switch. I didn’t see any big issues either. (0:39:31) Kev: Oh, I guess for context, Al has completed the game. I made it very far, but did not complete it as of yet. (0:39:38) Kev: But I very much enjoy the game. (0:39:44) Kev: It’s interesting how Chibi will shift art styles between different games set in the same universe or whatever, but it looks quite nice. (0:39:52) Al: Oh and and boy is this set in the universe the same universe they make it very clear (0:39:58) Al: this is set in the same universe. I counted I think four different characters in this game (0:40:04) Kev: I was like, yeah they namedrop Mara, they’ll do well, we’ll get into that in the story I guess, (0:40:13) Kev: but yeah, there’s plenty of familiar faces. Yeah, but no, I love the presentation, like it is very (0:40:21) Kev: much just, you know, imitate Wind Waker, but you know what, I really like the Wind Waker art style, (0:40:26) Kev: so that’s fine by me. They didn’t do a bad job of it, I’ll say that. (0:40:29) Al: Yeah. (0:40:32) Al: Yeah, yeah. (0:40:33) Al: And sound wise, I quite liked the sound design and the music and stuff like that. (0:40:34) Kev: Also, yep, it is, yep, and I agree. Also, I will give it problems for one more thing, so like I’ve (0:40:38) Al: It’s all all very nice as well put together, I think. (0:40:48) Kev: said, expressed before, that a lot of game companies are using Studio Ghibli-like or inspired or (0:40:56) Kev: whatever, it’s a phrase, and a lot of times they don’t quite deliver on that, but I think this one (0:41:01) Kev: actually did. It captured the spirit of Kiki’s delivery service. (0:41:04) Kev: Pretty well so much that the person who sells your books is just like Kiki. (0:41:10) Al: Yeah, that’s fun. I haven’t actually seen it yet, so… (0:41:10) Kev: Um, yeah. Oh, well, that’s the view of Ghibli. It’s charming. Um, yeah. (0:41:15) Al: I only know what people have told me. (0:41:19) Al: I have so far seen one Studio Ghibli film, but I do plan to watch the rest. (0:41:22) Kev: Wait, which one was it? (0:41:24) Al: The Boy and the Heron. (0:41:25) Kev: No, I’m not saying that, but I just looked up. All right. (0:41:28) Al: It’s good. It’s very good. And despite everything, I would highly (0:41:32) Al: recommend watching the dub, because the voice acting in the dub is (0:41:38) Al: Excellent. It’s very good. (0:41:40) Al: It’s not a lot of dubs are pretty half-hearted. This is very excellent. If you’ve ever won. (0:41:44) Kev: yeah the studio Ghibli dubs usually I think are pretty solid they get good (0:41:52) Kev: talent I got Billy crystal for us moving first castle oh really huh yeah oh well (0:41:57) Al: They have Robert Pattinson and the boy in the heron. (0:42:01) Al: He plays the heron. (0:42:04) Al: And he puts everything into that, like he’s not folding it in. (0:42:08) Al: It’s a very good performance. (0:42:11) Kev: He is a good actor, and I’m glad he put effort into it. (0:42:13) Al: Yeah. (0:42:16) Kev: Unfortunately, he was not here to voice the captain, or whatever, but overall, I loved (0:42:28) Kev: the presentation. (0:42:29) Kev: There’s a few things, like the chibigs, the Walmart, or whatever you want to call it, (0:42:37) Kev: of standard of slightly awkward English translations at times. (0:42:40) Al: Yes. (0:42:41) Kev: But in general, I didn’t have any problems with it. (0:42:48) Kev: And you have access to pretty much the whole map at the beginning. (0:42:52) Kev: You can fly around and see the different areas and stuff. (0:42:56) Al: Well, except the bits that you need to get to at the end. But yeah, they’re quite limited to the (0:42:58) Kev: Yeah, yeah, I said mostly. (0:43:00) Kev: Yeah. Yeah. (0:43:03) Al: extra bits. So yeah, it’s mostly you can access most of the game from the very start. And I guess (0:43:12) Al: let’s go into that. So we could talk about the flying and the brooms because you start off with (0:43:18) Al: a broken broom and you have to get it fixed and you have a fixed broom. And then of course, yeah, (0:43:22) Kev: Because, of course. (0:43:24) Al: Yeah, you have to do that. (0:43:26) Al: And then as you do more deliveries and you get more money, then your friend can upgrade your broom for you. (0:43:33) Al: And the broom does different things. (0:43:36) Al: It can act as though there’s like air currents, which your very first broom can’t use. (0:43:44) Al: You just kind of get pushed off to the side, whereas the second broom will let you use them. (0:43:46) Kev: Yeah, you know both horizontal and vertical so you can speed boost or rise yeah (0:43:50) Al: And then the later horizontal and vertical. (0:43:54) Al: Yeah. And then there’s. (0:43:56) Al: One that gives you this like extra air boosts that are hanging in the air that one of the brooms gives you access to. (0:43:59) Kev: Yeah, like the midair jump sort of thing (0:44:04) Al: And then the final broom there’s like a hurricane a tornado type thing not hurricane a tornado. (0:44:10) Al: On one level which you can only use if you have the final broom and that like boost you really high up in the air and that’s how you get to the top level. (0:44:17) Kev: Right. (0:44:19) Kev: Okay. (0:44:22) Al: So that’s obviously fine, it does the job. (0:44:26) Al: I will say, when I first played the game, I got very confused with the flying. (0:44:31) Al: I was expecting flying to be a bit different than it was, and this is probably a me problem. (0:44:37) Al: But I was… I don’t know why I was expecting this. You know, I’ve already talked to Johnny (0:44:43) Al: about this, and he definitely wasn’t expecting this. But I was expecting that you get on a broom (0:44:47) Al: and you can, like, fly up. You can’t fly up, basically. You’re always flying down. You can (0:44:52) Kev: Yeah. (0:44:54) Kev: Yep. (0:44:54) Al: have like if you’re close to ground. (0:44:56) Al: And you get like a little boost so you can like go up a little bit so you are actually (0:44:59) Al: above the ground. (0:45:00) Kev: Right, right, yeah, you don’t want one on the graph. (0:45:00) Al: But basically if you want to go up, you have to use the air streams or follow the land (0:45:04) Kev: Mm-hmm. (0:45:04) Al: and jump off a higher bit of land stuff like that. (0:45:06) Kev: Sure. (0:45:07) Al: And because of that, because of that’s how it works. (0:45:10) Al: Like you know how when you’re flying, you can have like two different control schemes. (0:45:14) Al: You either have like pull back, pulls you up and push forward, makes you go down. (0:45:20) Al: Or the way this was, which is when you can’t like control going up and down. (0:45:26) Al: Just control where you are. (0:45:28) Al: Like forward makes you go forward and back makes you go backwards. (0:45:32) Al: So like I was pulling backwards to go up and I was just turning round. (0:45:34) Kev: Mm hmm. Mm hmm. (0:45:35) Al: So it kept confusing me like that. (0:45:38) Al: And I suspect that’s mostly a me problem, expecting something different. (0:45:42) Al: And probably due to how much I played Pokemon Scarlet and Violet, where when you actually (0:45:46) Al: fly rather than glide, that is what it is, right? (0:45:49) Kev: Say. Yeah, yeah. (0:45:50) Al: You pull up to go up. (0:45:52) Al: So I got used to it, but yeah. (0:45:56) Al: Was a little bit kind of jarring at the (0:45:58) Kev: Sure, I didn’t have that expectation and like, I think the game, the presentation of you have, you know, a really basic broom or whatever like they’re clearly showing you’re going to be building up to it like it made sense to me. (0:46:13) Kev: But, I mean, regardless, regardless of that bit. I think the flying overall feels great. It feels exactly like how I wanted it to feel. (0:46:28) Kev: I had a demo some time ago and I was happy and they didn’t disappoint like everything else that they add to it. It all feels natural. It feels great. You can actually go pretty fast when you get the air currents and whatnot. (0:46:41) Kev: You can go far and it’s almost a sort of platforming at times, right? Because you’re trying to hit air currents or jump on islands and whatnot. (0:46:50) Kev: And I enjoyed it. Yea

The Harvest Season
Vertical Mode Procrastination Farming

The Harvest Season

Play Episode Listen Later Feb 21, 2024 67:43


Kev and Jonnie talk about a number of demos they have tried recently. Timings 00:00:12: Theme Tune 00:00:43: Intro 00:02:46: Feedback 00:07:29: What Have We Been Up To 00:25:41: News 00:33:12: Demo Bonanza 00:33:21: Lightyear Frontier 00:43:04: Southfield 00:50:19: Rusty’s Retirement 00:57:36: Mika And The Witch’s Mountain 01:04:11: Outro Links Rusty’s Retirement Vertical Moment Ikonei Island Info Update Kynseed Big Build Update Farming Simulator 23 Content Update #23 Outbound Steam Page Outbound Kickstarter Page Lightyear Frontier Southfield Rusty’s Retirement Mika and the Witch’s Mountain Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:00) Al: Just before we get into this week’s episode, I need to apologize. We had a few audio issues in this episode, so yeah, sorry for that. We’ll get them sorted for next time. (0:00:44) Kevin: Hello farmers and welcome to another episode of the harvest season my name is Kevin, and I’m joined by our beautiful co-host (0:00:55) Kevin: There you go and today we’re here to talk about the cottagecore games whoo and all that (0:01:03) Kevin: More specifically actually we have a sampling platter of (0:01:08) Kevin: cottagecore games today because we (0:01:11) Kevin: Went out and tried some demos (0:01:14) Kevin: You know we’re gonna have I think we played with two each (0:01:20) Kevin: So there’s gonna be a yeah a good just good amount of discussion on different games (0:01:26) Kevin: But before we get into all of that (0:01:30) Kevin: Transcripts are available in the show notes and on the website as per the always (0:01:35) Kevin: And of course we’re going to get to the news and all that stuff as usual (0:01:43) Kevin: Also, oh, we should note… (0:01:44) Kevin: that Al is here in America, where I am, so, you know, I’m looking forward to hearing his misadventures. (0:01:52) Kevin: I’m just assuming he’s just smothered in burgers right now, as is the tradition. (0:02:01) Jonnie: I assume he’s smothered in tipping eggs. (0:02:05) Kevin: Oh man, yeah that’d be good, he’s just not gonna go to any restaurants, he’s gonna stick (0:02:14) Jonnie: Honestly, it would so put me off of having to travel to America is like, ‘cause A, tipping is stupid, and B, the anxiety of it, I’m just like, “Nah.” (0:02:22) Jonnie: I don’t need to deal with that. (0:02:22) Kevin: See, look, the easiest way to do it, a pro tip for all, but, well, okay, sure. (0:02:26) Jonnie: It’s not Visit America. (0:02:30) Kevin: If you are, somehow, find yourself visiting America, the pro tip is just do the credit card if you can, because then you just write it in, and nobody has to see, nobody has to know, and it’s all there. (0:02:44) Kevin: And you’ll never see them again, so, you know, it’s fine. (0:02:46) Kevin: Okay. (0:02:47) Kevin: Let’s see. (0:02:48) Kevin: stuff though, um, we actually have some feedback? (0:02:53) Jonnie: - Yeah, some feedback from, or I guess a correction from, (0:02:56) Jonnie: or corrections were the wrong thing. (0:02:57) Jonnie: Something that Al and I missed last week when we covered “Turn Up the Boy Robs a Bank” (0:03:03) Jonnie: is that there are actually accessibility options. (0:03:07) Jonnie: Neither of us picked up that those were in there and it changes quite significantly, (0:03:13) Jonnie: I think some of my criticism of the game. (0:03:17) Jonnie: So I can’t remember all of the accessibility options off the top of my head, (0:03:20) Jonnie: but I talked a lot about how I really hated the way (0:03:24) Jonnie: that gaming works in the game. (0:03:25) Jonnie: And one of the accessibility options is automatic aiming, (0:03:28) Jonnie: which I think is a really good accessibility option for this game. (0:03:29) Kevin: Yeah, oh that is a good (0:03:32) Jonnie: If you’re into the “Turn Up the Boy” sort of law, I guess, (0:03:37) Jonnie: and want to experience it, (0:03:38) Jonnie: like it feels like a good option for that. (0:03:41) Jonnie: So just want to highlight that that’s something that we missed and it’s a cool thing that they have. (0:03:42) Kevin: Yeah (0:03:47) Kevin: Yeah, absolutely cuz like you mentioned the calm I I’m the claim I didn’t play turn of boy myself, but my brother played and I witnessed most of it (0:03:56) Kevin: the combat is the weaker portion, right the the highlights the humor and the (0:04:03) Kevin: You know the chaoticness going on so kind of sidestepping that that was a good call (0:04:09) Kevin: Yeah, so good good stuff turn it boy good on you first (0:04:14) Jonnie: Yeah, and the other thing that we’ve got to talk about, so Elle and I talked about this last week, Kiv, but it would be sacrilegious to not get your take on what you think about wildflowers being on the April 1st. (0:04:27) Kevin: Well, first, my reaction, and I think I put it in the slash, is 3 and a half grand! (0:04:35) Kevin: Oh my goodness, I had no idea, like, oh my gosh, I know Apple products are pricey/overpriced, but holy moly. (0:04:44) Kevin: Now, I didn’t, I have to see the, what the farming looked like. (0:04:50) Kevin: Looks like it’s an interesting way of doing it, but I think all in all that sounds good. (0:04:55) Kevin: It’s, it’s so weird though because like, Wildflowers is very narrative/character driven, right? (0:05:05) Kevin: Which isn’t generally speaking the focus in a first-person/VR type game, but like you guys said, it, (0:05:12) Jonnie: So have you seen have you seen how the implementation? (0:05:16) Kevin: here, let me look, I’m gonna look it up right now, but I mean, overall though, I think it’s (0:05:20) Kevin: good to do it. I do think VR/augmented reality is a good idea overall. I think we’ll get there eventually, and so, you know, each baby step like this in different formats or different ways is, (0:05:42) Jonnie: Yeah, because I guess how it works is it’s less first person and it’s more like having it up on a screen, you know, kind of like one of the many screens that you can place around with the (0:05:50) Kevin: Right. Okay. That’s what the farming looks like. Okay. All right. Yeah, that’s what it is. Okay, that is (0:05:51) Jonnie: Apple Vision Pro and you can… (0:06:01) Kevin: It looks pretty cool. Um, I (0:06:05) Kevin: like the (0:06:07) Kevin: Yeah, no the farming bit look yeah, obviously like putting it in a (0:06:13) Kevin: On a screen like that is the way to go (0:06:16) Kevin: And the farming having the plots because it’s very the (0:06:21) Kevin: simple and very square slash grid like right so I think this is a good one for that (0:06:28) Kevin: because it’d be so easy to control you like it there’s not a lot of (0:06:34) Kevin: difficulties in in managing the farming aspect so that’s cool um and on top of that eventually you can automate some of that stuff so you can just skip it out right um but yeah now that looks uh Looks great. It’s I’m so happy (0:06:51) Kevin: Wildflowers is getting a second third win whatever whatever win we’re at (0:06:56) Kevin: With the the small DLC update and now this vision pro stuff (0:07:01) Kevin: I’m curious how much longer they’re gonna keep up the development (0:07:05) Kevin: But I’m here (0:07:08) Kevin: You know, I’m here for the long haul. I haven’t fired it up in a while immediately But I’ll wait till they announce maybe they’re done with everything and then see what’s going on (0:07:18) Kevin: All right (0:07:20) Kevin: Okay, so that’s that some of the (0:07:23) Kevin: House cleaning with the tend to from last episode, but now let’s talk about what we’ve been up to more recently Johnny I’ll let you go first. What have you been up to? (0:07:31) Jonnie: What have I been up to? (0:07:34) Jonnie: Because there’s been a lot of demos and trying out a lot of stuff, I feel like I’ve sort of reverted back to some comfy kind of nostalgia games in the past week. (0:07:43) Jonnie: I’ve been playing Diablo 4, partly because it’s something that I can play with friends and I moved countries recently, so it’s a nice game to do that. (0:07:54) Jonnie: But maybe more funnily, the reason we started playing Diablo 4 is because Diablo 4 has been the news a lot in the last week because they’ve been doing (0:08:01) Jonnie: very expensive cosmetic items that has generated a lot of media attention and I keep seeing headlines like Diablo 4 enters microtransaction hell and it’s silly things right like your town portal can change colour and I think it’s like you know 50 bucks or whatever for that cosmetic and it’s not entirely fair framing because I believe it comes with some of their (0:08:27) Jonnie: Premium or quite a bit of their premium currency as well (0:08:31) Jonnie: So you can can purchase other things but the thing that’s really kind of striking to me is the (0:08:38) Jonnie: The narrative around this is kind of describing it like it’s a bad thing look, if there are people out there that want to pay $50 for a (0:08:48) Jonnie: Cosmetic item that has like it’s not even on your character as you’re running around playing the game It’s literally the thing that you use to get to and from (0:08:56) Jonnie: locations. It’s not that significant in the game. And if people want to spend that amount… (0:09:01) Jonnie: for that cosmetic and that enables the developer. And I’m putting aside who the developer is and all of those sorts of things because I don’t really want to get into that discussion. But if this extends the life of the game and they’re doing seasonal gameplay and… (0:09:13) Kevin: What’s there to discuss about Activision Blizzard? (0:09:17) Jonnie: Yeah, let’s just avoid that one altogether. But if people want to pay a lot for those sort of things, and it means I as a casual player jumping in feel no need to spend money on any of that and it means I can keep investing in (0:09:31) Jonnie: developing new content for these games then great like I feel as a just for the campaign portion of the game it is fully justified as a full press game I had a lot of fun playing the campaign and if this is how they want to monetize the long life of the game go for it like the game is still very fun I have a good time of the I have a good time playing with friends I just find a lot of the narrative around ongoing monetization if we accept that that is part of the reality of games now this is (0:10:01) Jonnie: probably the least predatory way to do (0:10:04) Kevin: Oh absolutely. My two questions are, one, all the news I heard about what little I did was about the cosmetic stuff, but is there any stuff that boosts gameplay or effects mechanics or anything like that? Okay. Okay. Yeah. (0:10:22) Jonnie: no no so so it’s all yeah it’s all purchasable cosmetics yeah none of it really affects gameplay (0:10:34) Kevin: Okay, well then that’s yeah, all right who cares then also can you earn premium currency by playing or do you just have? (0:10:44) Jonnie: uh I feel like you can but I also feel like you earn even and I might be wrong um but I feel like even if you do earn premium currency it’s at a rate that’s so slow that you might as well not earn it at all because you would have to like I don’t know how you would actually save up enough of it to purchase anything uh but I can’t remember if that premium currency is actually locked behind um like a paid season pass thing so I can’t remember if it’s locked behind (0:11:04) Kevin: It’s a word. (0:11:14) Jonnie: a slightly different version of a paywall or if those are some of the the free tiers (0:11:22) Kevin: Right. Okay. Well, they, uh, like you said, who cares, right? It’s cosmetic. (0:11:26) Kevin: So whatever. (0:11:27) Jonnie: Exactly (0:11:29) Jonnie: And maybe i’m just like slightly biased, you know, because you and I both play marvel snap and that’s their approach as well Right you you generally you don’t pay to unlock cards Well, you cannot do like spending money on the game does increase the rate that you unlock cards somewhat, but not (0:11:34) Kevin: Yeah. (0:11:44) Kevin: Right, but it’s not explicitly you don’t pay money for a card exactly. It’s generally speaking just a (0:11:53) Kevin: cosmetic that happens to get you resources that can help you generate new parts, but (0:11:59) Kevin: But yeah, no, no. Yeah, I understand (0:12:04) Kevin: I guess like I think about you know Marvel snap is actually a very apt comparison because there’s (0:12:10) Kevin: Explicitly the price tag a hundred dollar bundles. I think there’s one going (0:12:13) Jonnie: Mm-hmm, yep. (0:12:14) Kevin: on right now. And yeah it doesn’t bother me like sometimes it’s a really cool one that I kind of wish I had but it’s not the end of the world there’s plenty the game is still fun doesn’t affect it and there’s plenty of other cool cosmetics I can earn but yeah no I get you um good yeah all right good way of doing it I (0:12:39) Jonnie: Yeah, and and like so to kind of come back to the actual game you know, I’m having a lot of fun with Diablo as just a thing to jump on with friends and kill a bunch of stuff and (0:12:48) Jonnie: You know have a good time. And I think the thing that I really appreciate about Diablo 4 is level scaling So the they have level scaling so it doesn’t matter what level you are. You can play with your friends and it’s a really nice version (0:13:03) Jonnie: Yeah, so you can play with your friends like when we’re playing, you know, one of our friends was level 90 I think I was the lowest level, I was like. (0:13:09) Jonnie: At level 90, he was significantly more powerful than I was even though the mobs were sort of scaled for us, as you would expect. (0:13:21) Jonnie: But I think that’s kind of fine, right? (0:13:23) Jonnie: We were able to sort of play together and not have it be where I wasn’t doing anything, but he was also able to enjoy the fact that he had put a lot more time and effort into building a more powerful character. (0:13:37) Jonnie: I thought it’s it’s a really nice (0:13:42) Kevin: That’s that’s pretty impressive because that’s a very difficult balancing act to do (0:13:47) Jonnie: Yeah. (0:13:51) Jonnie: Yeah, and then the other thing I’ve been dipping my toe back into is Old School RuneScape. (0:13:56) Jonnie: I played Old School RuneScape when it was just RuneScape, and I love dipping my toe back into it every once in a while. (0:14:00) Kevin: - Yeah. (0:14:05) Jonnie: It’s such a goofy game. I love it. (0:14:06) Kevin: Oh man. (0:14:10) Kevin: It’s such a very distinct flavor. (0:14:13) Kevin: I was actually thinking about dipping back in just last week. (0:14:17) Kevin: I don’t remember why, but I might do that then. (0:14:20) Jonnie: Do it, Kiv. (0:14:22) Jonnie: Send me your username and I will add you and we can see each other online and oh my god, okay. (0:14:26) Kevin: Yeah. (0:14:27) Jonnie: I don’t know that you were an old-school RuneScape person, but please, please. (0:14:30) Kevin: Yeah, the middle, that was definitive middle school gaming. (0:14:37) Kevin: Yeah, what’d you do in the computer lab when you had the time or nobody caught you or whatever? (0:14:37) Jonnie: Exactly, yep, that was that was the A draw. (0:14:46) Jonnie: Oh, well maybe at some point we should do a greenhouse episode on Old School. (0:14:47) Kevin: Yeah, good stuff. (0:14:50) Kevin: I was thinking that I was about to say that stay tuned for Stay tuned for our RuneScape greenhouse! (0:14:56) Jonnie: Oh, yes. (0:14:58) Jonnie: Great. (0:14:59) Jonnie: Cool, alright, we’ll leave that one there then. (0:15:02) Kevin: I have a few things to talk about in the next episode of the M1C, but the M1C will be in the next episode of the M1C, but the M1C will be in the next episode of the M1C. (0:15:04) Jonnie: Kip, what have you been playing? (0:15:08) Kevin: Okay, it’s been a minute since I’ve been on, so I’ve got a few things. Actually, all the stuff kind of was in the last week. (0:15:16) Kevin: I’ve been playing a lot of games, I guess. (0:15:18) Kevin: First, shout out to Rainbow Road Radio, the Mario podcast host with mutual friend Alex. (0:15:24) Kevin: We covered Mario vs Donkey Kong, which came out just yesterday, well, from the time of M1C. (0:15:30) Kevin: I did not purchase the game myself, Alex did, but I played the demo. (0:15:36) Kevin: Have you played any of the Mario vs Donkey Kong games at all, Jonny? (0:15:40) Jonnie: I don’t even think I’ve ever heard of a Mario vs Donkey Kong game. (0:15:46) Kevin: Okay. So, it is, so right, the original Donkey Kong arcade game, right? The debut of both Mario and Donkey Kong. (0:15:56) Kevin: If they reinvented re-imag- I won’t even say that. (0:16:00) Kevin: This game was originally on the Game Boy Advance. They did a remake for the Switch, that’s what we discussed. (0:16:09) Kevin: It is a puzzle kind of platformer game. Essentially, you’re presented with a level with platforms and obstacles like spike pits, jumps you have to make, switches, things like that. (0:16:30) Kevin: It’s not a horizontal scrolling type level like standard mario’s, it’s just one screen. (0:16:38) Kevin: And you have to figure out the puzzle of how do I get to the key, what order do I have to clear these obstacles or flip these switches, and then you get the key to the door. (0:16:50) Kevin: And that’s kind of the gist of the gameplay. It’s fairly straightforward, but they add a lot of depth, they add a lot of obstacles and stuff like that. (0:16:58) Kevin: Um, the Switch Remake specifically… (0:17:00) Kevin: It’s very nice presentation (0:17:04) Kevin: The the game is the premise is centered around these little toys called mini marios (0:17:11) Kevin: So a lot of the games (0:17:13) Kevin: Enemies and things like that are toy versions of Mario enemies very cute very reminiscent of Link’s Awakening remake art style (0:17:22) Kevin: very colorful and fun I enjoyed the demo Alex enjoyed the game that he played thus far (0:17:30) Kevin: Yeah, check that out. That was that’s a fun one (0:17:34) Jonnie: Nice. I might have to check that out. I love a puzzle. (0:17:34) Kevin: aside from that (0:17:38) Kevin: Yeah, yeah, it’s it’s great and they added new stuff for the remake right so it’s got a substantial amount (0:17:45) Kevin: It’s not just a short GBA (0:17:49) Kevin: Venture Yeah, I definitely recommend at least people should check out the the trailers and stuff just to see how the cute little mini marios are (0:17:59) Jonnie: or people should check out rich road radio rainbow road radio (0:18:00) Kevin: And (0:18:04) Kevin: That your rainbow Road radio, that’s correct. No, don’t worry. I’ll be plugging that later (0:18:12) Kevin: Aside from that Disney speedstorm have you heard of this one Johnny? (0:18:16) Jonnie: I have not heard of this. (0:18:19) Kevin: Okay, it is a (0:18:22) Kevin: Just came out last year. I believe it is Disney’s version of Mario Kart. Um, it’s part racing game with Disney (0:18:30) Kevin: here’s okay, so (0:18:33) Kevin: it’s (0:18:35) Kevin: It I’m two ways about it because on the one hand the actual racing is fantastic It’s a strong Mario Kart type game the if you’re a big fan of Disney, you’ll get even more enjoyment out of it (0:18:49) Kevin: With the music tracks the characters pretty wide variety of characters. They have Pixar and Disney, but here’s the kicker (0:18:57) Kevin: It’s free to play which do hey, that’s cool. You don’t spend money (0:19:00) Kevin: But it is slathered with loot boxes, season pass, microtransactions, just filled to the brim with it. (0:19:13) Kevin: And it’s not prohibitive, but you do have to know how to invest your resources. (0:19:23) Kevin: Because you get plenty of resources, basically the kicker is you have to level up your characters, (0:19:28) Kevin: racers that affects their stats and that actually (0:19:31) Kevin: does affect your performance in races, including the single player. (0:19:35) Kevin: In fact, I would say primarily the single player, which is what I’ve been playing. (0:19:41) Kevin: And so getting the resources is the challenge. (0:19:44) Kevin: You have to win certain races, do certain objectives, get from boxes, yada, yada. (0:19:51) Kevin: So it is a limited amount you get, at least like daily, but if you just invest them smartly, you can get through the races. (0:19:58) Kevin: Okay, but so you know (0:20:01) Kevin: That’s kind of a bummer how grindy you can feel at times But the grind is fun because the game itself is really fun They it as you can expect from disney money. The presentation is pretty stellar like I said the (0:20:15) Kevin: All the visuals the audio is good. They got (0:20:19) Kevin: Not every voice actor but a good majority of them. They didn’t get you know, john goodman for sully, but uh (0:20:27) Kevin: They got ariel’s voice actress, which is pretty cool. Um (0:20:31) Kevin: And i’m a big disney fan. So i’m uh, i’m thoroughly enjoying the game. Um (0:20:37) Kevin: and it’s like on every console or Platform whatever and you can move your account and all that good stuff. Um (0:20:46) Kevin: so I uh I I I enjoy I kind of recommend it if you’re a big disney fan in particular (0:20:56) Jonnie: This sounds like the sort of game that in a different stage of my life I would have got very into and it’s more that I just don’t have space for another like daily check-in game in my life at the moment. (0:21:06) Kevin: Yeah, yeah, yeah, now that’s understandable um I (0:21:10) Jonnie: And how would you say the racing compares to like a Mario? (0:21:12) Kevin: I think (0:21:14) Kevin: Overall the the pacing is faster in general. There’s a big emphasis on boosting and has a boosting mechanic (0:21:24) Kevin: The number of power-ups are (0:21:29) Kevin: They’re general. I don’t know if they’re smaller the actual amount, but they’re less impactful. Let’s say right (0:21:34) Kevin: There’s no blue (0:21:36) Kevin: Shell or lightning. There’s nothing super chaotic like the most (0:21:40) Kevin: There’s a shield you can get there. You can fire like a homing disc (0:21:46) Kevin: They do put some fun twists on it because the power-ups you can actually (0:21:52) Kevin: Have variations some you can charge up (0:21:55) Kevin: You can hold the button down and charge up the power-up to do something different some you can throw backwards others. You can’t (0:22:02) Kevin: uh… and most interestingly uh… every character (0:22:06) Kevin: has a unique uh… power-up uh… that matches their character right um… so for instance uh… ariel has a really fun one when you use her special skill she uh… (0:22:19) Kevin: these little uh… (0:22:21) Kevin: the trinkets and artifacts uh… just uh… spawn on the racetrack and if you collect them you get a higher top speed which is cute uh… there’s other ones like stitch he’ll just start blasting all her crazy like with his ray gun. (0:22:36) Kevin: Sully will roar at people and it’s just cute to see the ones that they do and how they match each character. (0:22:46) Kevin: But yeah, overall it feels less chaotic than a Mario Kart because Mario Kart is just utter chaos with everything flying around. (0:22:58) Kevin: It is a bit more straightforward racing but still enjoyable. (0:23:06) Kevin: And one more I’ve got to talk about, Moonstone Island. (0:23:10) Kevin: Funnily enough, you guys talked about the update last week. (0:23:16) Kevin: I was playing before the update dropped, I didn’t even know it was coming. (0:23:20) Kevin: You can see there was an update on Steam. (0:23:22) Kevin: I have actually not hit credits, I don’t know if you can hit credits in the game, but I completed a full year and defeated the final boss. (0:23:30) Kevin: I did a whole episode on that and I think my feelings are more or less… (0:23:36) Kevin: They added the marriage and that was fine, but it’s not enough to change the entirety of the game. (0:23:44) Kevin: There’s still a lot I like about the game, but there’s also a lot that it feels lacking. (0:23:50) Kevin: But hopefully they’ll keep updating it and we’ll see it get to a better place. (0:23:54) Kevin: The one thing I will definitely give them props for is the monster design. (0:24:00) Kevin: The hands down winner, the new ones they added, is called… (0:24:06) Kevin: …the bread mouse. It is a toaster with a piece of toast in it with a little face on it and the toast will pop out. (0:24:16) Kevin: But yeah, I still kinda recommend it. I went back to it, right? (0:24:22) Kevin: There’s enough for me to actually go through the whole year. (0:24:24) Kevin: Yeah. (0:24:26) Jonnie: And that’s a big thing, I guess, you know, in this year or, you know, in modern time. (0:24:32) Jonnie: Going back to a game is a really good sign, because there’s so many games that we get to play, (0:24:40) Jonnie: and you can try something and be like, “Oh, that was fun,” but you never really feel the need to go back to it, and you’ll be scrolling through your library, and you’ll be like, “Oh, (0:24:46) Jonnie: I never went back to that.” And you kind of realize, like, while it was fun, there wasn’t that hook to pull you back. So anything that can do that, I think, is a solution. (0:24:50) Kevin: Yeah, yep, yep, there’s something almost like I keep going back because I want it to be good right like I had fun going through the bosses and everything the last fight is actually very challenging but I just I still wish there was like a story giving me a reason that I’m hiding this thing. Oh, you know, I’m just gonna spoil (0:24:56) Jonnie: It’s kind of a pretty good game. (0:25:20) Kevin: it for anyone who cares the boss’s name is missing no actually just straight up missing no like Pokemon’s missing number but but yeah so that and hey I did I can pat myself on the back and close it for now unless something update comes. Ah, but yeah, that’s what I’ve been up to a lot of stuff and speaking of a lot of stuff we got news actually I don’t think it’s that much news but we got some items here so let’s let’s get into it first up. (0:25:50) Kevin: Alpone Island, yeah, console releases are still coming, but we don’t have any date yet, (0:25:57) Kevin: and they’re doing improvements to the UI, which is always good. (0:26:02) Kevin: I feel like, oh man, UI design, it’s so critical, but it feels so underappreciated, even just from the dev side, but you know, so I do appreciate them putting some effort on that. (0:26:20) Jonnie: Yeah, so I guess the key to this one is that they kind of recognize that their launch on Steam was a little bit rocky. (0:26:25) Jonnie: They got kind of hit with a few bugs that were probably unexpected. (0:26:29) Jonnie: And so they’re just calling out that they’re still fully intending to do their console launches, (0:26:34) Jonnie: but also recognizing that it’s probably going to take a bit more work than they initially intended. (0:26:38) Jonnie: So no official date as of yet, but I really appreciate this sort of communication. (0:26:45) Jonnie: and probably unsurprising that when you have a launch on Steam. (0:26:50) Jonnie: And you get hit with some bugs that you didn’t expect like, it’s not only that it can be disappointing sort of, you know, that that happens and disappointing commercially, but it could also be like it’s just hard right when you put a lot of time, effort and love into into a game like this. (0:27:05) Jonnie: And, you know, it’s very hard to predict we all know that building games is difficult. (0:27:11) Jonnie: So, I think it’s a good sign that they’re taking the time and not putting the additional pressure on to, to get the, to get those things done. (0:27:12) Kevin: Oh yeah, absolutely. (0:27:18) Kevin: Yeah, absolutely yeah, and even just in this (0:27:24) Kevin: Cottage cord subspace there’s plenty of games, so there’s definitely no need to rush (0:27:30) Kevin: I agree, it’s good for them to be clear for one to folk it to (0:27:36) Kevin: Plan things out like this right like they’re gonna delay it and to be clear about it (0:27:41) Kevin: So I (0:27:42) Kevin: Think that’s a sign of a good developer. So, you know, I hoped for that console release eventually (0:27:49) Kevin: Kinseed has a what they call the big build update Great. (0:27:58) Jonnie: Yeah, so the the big build update is hot now and I guess the key to this one is it introduces farm customization (0:28:06) Kevin: Yeah, uh (0:28:08) Kevin: So I have not honestly I have not seen that much about (0:28:13) Kevin: But boy that art is beautiful. It is wow that’s some lovely lovely pixel art (0:28:19) Kevin: Yeah farm customization is the big one. They have actually they have a big list of stuff on Steam you can see (0:28:27) Kevin: They even adjusted some of the story pacing (0:28:31) Kevin: Let me see. Oh, that’s cool NPC a talent system for NPC That’s really cool improvements to their progress screen (0:28:41) Kevin: You can (0:28:44) Kevin: Not just customize it not just not visual customization for the farm, but actual structures that can improve (0:28:52) Kevin: like your shelters for your animals and (0:28:57) Kevin: Things to make travel and commerce easier. Um, if this is a pretty hearty update. Oh batch crafting. There’s the (0:29:04) Kevin: That’s the one everyone loves (0:29:06) Kevin: That’s a lot of that’s a lot of that’s a big update. I appreciate that. I’m gonna have to check this out This is some really pretty art. I totally forgotten about this one I don’t like and like I said, that is out now already on Steam. Is it anywhere else? (0:29:18) Kevin: I don’t remember but at there at least on Steam, okay (0:29:22) Kevin: Let’s see next up. We have oh, this is fun one a game called outbound (0:29:31) Kevin: Let’s read the blurb shall we (0:29:35) Kevin: Build your own home (0:29:36) Kevin: Come on wheels and live sustainably off-grid Craft workstations and power supplies Source energy from the sun, wind, or water Upgrade and customize your vehicle Grow crops, automate your production, and explore a colorful world That’s a lot of stuff to do from a vehicle (0:29:54) Jonnie: look this game looks incredible so so I guess the the shorter summary we’ll keep just read out is you’re driving around in a in a minivan that you live in and you can customize I’ll put a note down here that I well I was on board before this but the moment that got Al was they built an insane structure on top of the campervan which I think is amazing from what they’ve shown you know being able drive around the world, dick out. (0:30:24) Jonnie: The game is a bit of a game, but it’s a bit of a game. (0:30:32) Kevin: Yeah, it’s a very pleasant visual style too, it’s full 3D cell shaded, I think is probably the best way, or closest approximation, I would say. (0:30:47) Kevin: This is very interesting, right? Because so many farm games, they’re centered around the farm or the base, right? (0:30:56) Kevin: But this one’s mobile, so, like, how, that will make sense. (0:31:02) Kevin: This will make, I assume, traversing between different little mini bases, because they show you can build structures on the ground and stuff, so I assume you can build little buildings and things like that. (0:31:13) Kevin: I wonder how big the map will be if you have a car, like, there’s a lot of potential there. (0:31:18) Kevin: It looks like wind turbines on the top of this thing. Oh, that’s great. I hope you can go really high, I want it to look absurdly ridiculous. (0:31:30) Jonnie: And it’s I guess in terms of like this game is being announced. They have a (0:31:35) Jonnie: Kickstarter page like but no no campaign launch or launch date. So probably just want to keep our eyes on (0:31:46) Kevin: Um, all right, so that is, again, Outbound, that’s a fun looking one. (0:31:52) Kevin: Um, and actually, that’s it. (0:31:55) Kevin: I think we’ve covered most of the news. (0:31:55) Jonnie: Oh we got one more one more (0:31:58) Kevin: Well, one more by yes, but I’ll let you take this one. (0:31:59) Jonnie: We’ve got farming some farming simulator farming simulator 23. Yeah, you scroll past it (0:32:02) Kevin: Wait, what? (0:32:04) Kevin: Oh, oh, I missed it. (0:32:04) Kevin: You’re right. (0:32:05) Kevin: I skipped it. (0:32:05) Kevin: Yeah, I did. (0:32:08) Kevin: Wait, they do content updates for these guys. (0:32:10) Jonnie: Yes, they do lots of content updates for farming simulator they’ve got all the farming freaks and (0:32:14) Kevin: I thought each year was the con- (0:32:16) Kevin: content of the- laughs (0:32:17) Jonnie: No, there are there are updates within the content updates (0:32:22) Jonnie: So this one introduces a new to. (0:32:25) Jonnie: a new video. (0:32:36) Kevin: And no (0:32:40) Kevin: I do enjoy seeing the reactions from the people who are fans, right like (0:32:46) Kevin: the I remember years back when they finally brought John Deere into farming simulator just the (0:32:54) Kevin: the (0:32:56) Kevin: The height was (0:32:58) Kevin: Through roof from the farm simulator community (0:33:03) Kevin: That’s that’s pretty fun (0:33:05) Kevin: All right, yeah, the boat (0:33:07) Kevin: I’ll put an exclamation point. I wonder if he knows who that is. I don’t know that company (0:33:13) Kevin: Alright, let’s just get into the demos Johnny. I’ll let you take the first one. That’s I chair to the class what what demos you’ve been (0:33:22) Jonnie: So I guess the first one that I’ll kick off with is Lightyear Frontier. (0:33:26) Jonnie: And as I wrote that down, I’m actually questioning, is that the name of the game? (0:33:29) Jonnie: Because we’re in the classic word salad of games where you start looking at things, (0:33:38) Jonnie: and then you wonder, is that right? Or is it something else? (0:33:42) Jonnie: It is… Yeah. Right. (0:33:42) Kevin: This is not one lonely outpost or whatever that one’s called. That’s the other space future one [laughs] (0:33:52) Jonnie: So yeah, so Lightyear Frontier is the mech space farming game. (0:34:00) Jonnie: And actually, having played the demo, I feel like farming or cottagecore game (0:34:05) Jonnie: is maybe not quite the right description. To me, it feels maybe more similar to (0:34:17) Jonnie: like a survival game. So the premise is you are dropped on a planet with (0:34:22) Jonnie: your mech and you are the only thing on there. I think part of it is the intent is maybe more for like do it with friends, right? So there might be three or four of you and you explore the planet and sort of build and establish a base more so than a farm. Like farming is definitely an element of it, but I guess that’s kind of the core base of the (0:34:42) Kevin: Yeah, yeah, it definitely feels more, as you said, survival as great like no man’s sky or perhaps power. (0:35:00) Kevin: But okay, tell me how is the mech though, right? Because that’s that’s the differential to the star of the show How does it feel oh? (0:35:08) Jonnie: the mech is unfortunately disappointing and there’s one very clear reason for it and I get where they’re going I just don’t think it works in execution so what happens with the mech is you know it can jump higher you can get in and out of the mech so you’re not always in the mech and there are elements where you need to be outside of it but what happens I think in order to sort of limit traversal around the world as the mech is not great. (0:35:12) Kevin: No (0:35:39) Jonnie: If you are on unstable ground, it is highly likely to fall over and then you need to get out and you need to right the mech. (0:35:40) Kevin: Oh, no. (0:35:47) Jonnie: I get why they want to limit some of the traversal. (0:35:52) Jonnie: I assume it might be that you can get a higher jump or a longer boost later in the game, but it just doesn’t feel great. (0:36:04) Jonnie: You know to me part of what I want to feel when I’m in a mix is like I am like (0:36:08) Jonnie: Human plus and in many ways it feels like you’re a human - we (0:36:12) Kevin: Right, absolutely, like, I’m looking at the trailer and one thing I’m seeing is that the actions you do from the map feel very similar to what you could do in any other sort of survival game, right, collecting resources, planting, etc, etc. (0:36:36) Kevin: And, I mean, obviously the visuals match the Mac you’re using tools and gadgets. (0:36:42) Kevin: And what not to do it. But like you say, when you’re when I’m in a mech, I’d want to be more than human plus I want to be outrageously absurdly powerful and doing nonsense right like I just want to low, if I’m going to clear a lane, I want to do it just in till a field I want to do it in just one button push, you know, something like that, something absurd and over the top. (0:37:06) Kevin: And I’m not really seeing that, which is unfortunate. (0:37:08) Jonnie: Yeah, and I didn’t really feel that in the gameplay, so that was unfortunate. (0:37:14) Kevin: Yeah, what about the the rest of it right? (0:37:18) Jonnie: So I think the rest of it… So I think it’s well known that I’m not a particularly big fan of survival games, (0:37:24) Jonnie: but I even feel that in the realm of survival games, this one suffers from not really having a clear identity of what it is. (0:37:36) Jonnie: So if I think about something like you know the classic Minecraft, Minecraft is all built around the creativity aspect of what can you build and what can you do in this world. There’s no narrative element, it’s just come up with whatever narrative you want but this is the game which is great for what they’re doing. Something like Pylia is like hey go out into the world and beat these bosses right so there’s there is more of a here’s an objective of a thing to do. Now you can talk about how good it is at doing that but it’s (0:38:08) Jonnie: very clearly there. In Lightyear Frontier there is a narrative aspect that is so you’ve got an AI (0:38:22) Jonnie: counterpart that’s like watching over you and giving you guidance I guess is is probably the way to describe it and you’re landed on a planet there’s some allusions to you know like why didn’t humanity come here and you know explore this planet and you know you’re gonna clean up some of it (0:38:38) Jonnie: but it doesn’t feel particularly like the narrative doesn’t feel particularly compelling or strong like there was a few quests that kind of were meant to introduce it to you but they kind of just feel like they appeared and I didn’t really feel like I had a compelling reason to go and do those I didn’t care about completing the quests right like it was more just like here’s a task to complete and then on the other side I didn’t get that like the building side of it (0:39:08) Jonnie: and I didn’t feel strong enough that I was like oh but like that I could see how I want to build out this planet it more felt like kind of just standard base building stuff so to me it felt stuck between all of the different aspects of what a survival game could be and just wasn’t really (0:39:28) Kevin: Yeah, I again, looking at the trailer, I can I can get that like, I think a concern just from looking at it, the house you can build is like a little wood cottage type ranch home and in a mech game, you know, I’d hope for a big hulking metal robot base. (0:39:50) Kevin: So I can see that it feels like they’re trying to go in two different directions. They’re going through all the usual trappings of these survival. (0:39:58) Kevin: Type games, but they’re trying to do this next stuff, but not enough. So that’s that’s a tad unfortunate, like, honestly, just looks like a more colorful no man’s sky again. (0:40:11) Jonnie: Yeah. I don’t know that I have a huge amount else to say on this game, and I guess my takeaway is, (0:40:19) Jonnie: you know, sometimes you play a game and you’re like, “I didn’t enjoy that, but I know the sorts of people that would enjoy it, right? I know who I would recommend the game to.” Unfortunately, (0:40:28) Jonnie: with my time with Lightyear Frontier, I kind of left it thinking, “I don’t know who this game is for.” It feels too much like we built a thing where, you know, it’s sort of like Mad Libs. (0:40:41) Jonnie: And I guess that’s probably something we should say maybe not right up front, because now that we’re a little bit into the conversation, but there’s a huge possibility that these things could change, (0:41:09) Jonnie: All right, um (0:41:11) Jonnie: And I think for me the thing that would need to change with lightyear frontier (0:41:14) Jonnie: In order for me to go back in is I would want to hear about this game having a clear direction in terms of what it is whether that’s adding a lot more narratively or you know really going into what it means to clean up the planet and to (0:41:30) Jonnie: Build a base or do whatever the thing is that you’re aiming to do on this planet (0:41:34) Jonnie: Uh, I would just like to see more of a direct (0:41:40) Kevin: Yeah, yeah, it’s it’s unfortunate and they have the big hook they have the mech right like if they got in all in on that right like (0:41:50) Kevin: customize it to be just (0:41:52) Kevin: Ridiculously different builds or whatever right like I think of you know armor court six I don’t know if you’re familiar with that that was the big mech game from from software (0:42:01) Kevin: Like that’s the sort of thing. I want to see from Mecca’s (0:42:04) Jonnie: And I think that’s a really good sort of like point to raise is that, you know, and I think we talked about this a few weeks ago, the tools just kind of feel like the tools that you would have anywhere else like it doesn’t feel like they’re really taking advantage of the of the mech and some of the cool things that it could do, you know, you’ve got this big open game, give us a, you know, a super fast boost. (0:42:26) Jonnie: Like, I’ve not played Armoured Core 6, but I’ve seen the gameplay of Armoured Core 6, and you kind of take all of the aspects of that game. (0:42:31) Kevin: right like yep (0:42:35) Jonnie: And you delete them. And that’s what playing a mech in this game feels like. (0:42:39) Kevin: yep yep oh man that’s that’s disappointing but uh it is still technically early access so you know who knows maybe one day we’ll we’ll see improvements maybe they’ll hear this episode down the ground grapevine and then then then then they’ll go all day but um all right there you go Well, that’s lightyear frontier. (0:43:00) Jonnie: - Yes, that’s my first tempo. (0:43:01) Kevin: All right, I want to talk about Southfield. (0:43:02) Jonnie: Kip, what’s your… (0:43:08) Kevin: So we covered this relatively recently on the podcast last time I was on with Al. (0:43:14) Kevin: They’re hook, they’re premise. (0:43:16) Kevin: It is a physics-based farming, your cottagecore type game. (0:43:21) Kevin: It is, so if you watch the trailer, see the images. (0:43:25) Kevin: You can see just from the visual style what they’re going for. (0:43:28) Kevin: You’re playing as this very (0:43:31) Kevin: round colorful I call it gun gumdrop creature um with goofy cartoony eyes and and just like no fingers or whatever just brown ball hands and this demo is fascinating because (0:43:48) Kevin: unlike other demos it’s not a they’re up clear about it up they’re clear and upfront about it it’s not a like example of a level or whatever this is kind of a (0:44:01) Kevin: proof of concept they want to uh show what they want to go for that’s how they describe it now that said the it is a fairly robust and complete uh demo uh it is very large and the kicker is you can’t save but it yeah yeah it’s rough so like if you want to if you think you’d enjoy this you’ve got to clear a couple hours because it is a it is a very amply sized uh demo (0:44:17) Jonnie: Oh no! (0:44:31) Kevin: both in terms of like the area you can cover and the amount of things you can do it uh so going to the main hook of the the physics space portion so for instance right in your standard farming game when you want to harvest a crop you you just push the button and you collect the resource right maybe you put it down with a sickle or whatever right in this game you have to grab the fruit Whatever it is, and you actually have to pull that sucker out like it (0:45:01) Kevin: will stretch cartoon style and you have to yank it off in a very sort of satisfying way of doing it. It’s not all completely fixed space, for instance when you’re plowing the the ground it’s still a grid based sort of system as is the usual, but for instance when you’re watering it’s not just water square by square it’s like you’re you actually just can run around and just rush all and spray water everywhere as you’re doing it. (0:45:31) Jonnie: This game just looks incredible. I love this. I have like- I love the- (0:45:31) Kevin: The Legend of Zelda Series is a very bright, bouncy, colorful cartoon. It’s a dedicated combo button. You can just roll around and roll around. (0:45:38) Kevin: Everything about it, even as you’re playing the mechanics, all feel like how it looks. For instance, there is a dedicated combo button where you just kind of roll up into a ball and then you can just start rolling around like a Goron from The Legend of Zelda Series. (0:46:02) Kevin: It’s very fun, it’s very cute. There is a huge, like, 30 or something crops that you can grow in the demo. (0:46:14) Kevin: And they do get into some of the other aspects, like building and crafting and whatnot. (0:46:20) Kevin: In particular, the automation stuff where you can construct conveyor belts and things like that. You can see in some of the trailer, like, you can have these wacky… (0:46:31) Kevin: bouncing fruits on the conveyor belts as they’re moving along. So it can… the possibilities are… they’re vast. Like, I can’t even imagine the nonsense that will come out of this game. (0:46:44) Kevin: And overall, like I said, it’s a real… it sucks that you can’t say it because I want to play this more and more, but having to restart every time is a real bummer. (0:46:57) Kevin: bummer but yeah the whole demo as a whole is very sandbox (0:47:01) Kevin: like here’s the island go here’s basically all the things you can do and just go do whatever right I don’t know what the if they’re gonna try to go with a narrative thing because they have some other NPCs and characters which are fun in design and have personality so maybe they’ll lean into that I don’t know but it is still overall I think a great demo I’m excited for the game I’m glad the demo didn’t disappoint because just what looking at the. (0:47:31) Kevin: very excited by the visual style and I’m definitely keeping my eye out for this and you know, (0:47:40) Kevin: whenever how long it will take to get a big game actually done. (0:47:43) Kevin: So definitely a thumbs up. (0:47:45) Jonnie: I loved the look of some of the automation in the game where they set up the conveyor belts and like fans and was that in the demo? (0:47:53) Kevin: Yes, yes it was. I can’t remember fans, but I think it was. I didn’t fiddle around with the animation too, too much, but they definitely had a lot of different components that you could mess around with to basically achieve the sort of stuff you see in the trailer with fans pushing them and bouncing and things like that. (0:48:11) Kevin: Yeah, I’m definitely a thumbs up from me on Southfield. (0:48:16) Jonnie: game looks, it looks incredible. My feeling looking at this game is it kind of gives me the silliness that I feel like an Ooblets was going for and Ooblets massively failed to deliver on because it just tried to be absurd. This feels like absurd with a purpose, right? That’s, to me, that’s the appeal is like the ragdoll physics style element and what you’ve said about like it’s not everywhere, (0:48:27) Kevin: Yes. (0:48:42) Jonnie: right like the the hoeing being more grid-based as well. (0:48:46) Kevin: Yeah, it’s it’s still grounded. Yes, right (0:48:47) Jonnie: That to me says a lot because yeah it’s grounded there’s still intention behind it and doing that those things where it makes sense right here like Ublitz was just like we’re gonna make everything silly because that’s the thing we do we’re silly look at how silly we are and it’s like hey you kind of just cringe in lane right like whereas this looks just amazing. (0:49:06) Kevin: Yeah, absolutely. I I fully agree with that because (0:49:11) Kevin: Yeah, nothing felt nothing felt bad like for better lack of way of putting oh my gosh I think I’m looking at the trailer again I forgot there’s this fruit that will just start growing if you don’t harvest it quickly enough. It’s it’s pretty fun (0:49:25) Kevin: Yeah, they have the cannons. Yeah, all this stuff is in the demo looking at it. There’s not like your dog I don’t remember that but oh, yeah, I think the vehicle was in there, too (0:49:33) Kevin: But I agree like it’s very thoughtful (0:49:36) Kevin: in its design. It’s goofy as much as it can be but still absolutely grounds it with working systems. And honestly I had the same feeling of like this is kind of what I want Ooblets to be like because it’s bright and colorful but not ridiculously like I don’t I don’t know what it is about Ooblets something about the names that always throw me off about Ooblets but but here it’s just so much fun. I mean just looking at the (0:50:07) Kevin: It’s it’s great. Yeah, so I don’t think we have a any date or anything like that for Southfield yet, but (0:50:15) Kevin: Keep your keep your eye out for it because I think it’s gonna be a great one (0:50:20) Jonnie: Alright, so Rusty’s Retirement is a game I’m very excited about, I’ve been very excited about, (0:50:28) Jonnie: and I was very excited to try the demo. I feel like the idea of an idol-ish farming game that kind of just sits at the bottom of your screen is genius and something that I had (0:50:42) Jonnie: not considered and something I didn’t know that I wanted until I saw the trailer. (0:50:46) Jonnie: And I was like, yeah, I really want to play this. (0:50:50) Jonnie: Good. (0:50:51) Jonnie: And having played the demo, it seems like it’s exactly what I wanted it to be. (0:50:57) Jonnie: So you have your farming plots that sit at the bottom of the screen. (0:51:01) Jonnie: You select a crop, you plant it. (0:51:04) Jonnie: Rusty, he goes out and he’ll plant the crops, (0:51:07) Jonnie: or he’ll order them, he’ll harvest them. (0:51:10) Jonnie: You can purchase robots that will help with the automation, (0:51:14) Jonnie: effectively just increasing the number of tasks that you can complete. (0:51:20) Jonnie: The first crops you grow, then maybe they take a minute or two. (0:51:24) Jonnie: And then as time goes on, the crops take longer and longer to grow. (0:51:27) Jonnie: And you just need to grow more of them to unlock future stuff. (0:51:32) Kevin: You’re right. Okay (0:51:33) Jonnie: The demo has some pretty obvious blockers on it. (0:51:39) Jonnie: I assume you’ll be able to purchase more land. (0:51:41) Jonnie: There are some big bits on the screen that we just grade out with the words demo across them. (0:51:46) Jonnie: I’m sure there’ll be more buildings and stuff like you could buy. (0:51:50) Jonnie: a few buildings in this one, but nothing significant. (0:51:56) Jonnie: It was just kind of everything. I was hoping it was going to be. (0:52:01) Kevin: okay so the prison like the visual is very cute I actually like the style a lot um my question is (0:52:09) Kevin: how intrusive do you find it right like because it’s running at the bottom of your screen (0:52:16) Kevin: like how frequently are you checking in or how much is it distracting you (0:52:22) Jonnie: Yes, I don’t know if it’s fair to say, Chris, this is probably the thing that I hope changes the most as the game goes from demo to full implementation. (0:52:33) Jonnie: And I should call out that they’re very explicit that the demo is a work in progress and that a lot of things will change. (0:52:42) Jonnie: So in terms of how intrusive it is, I’m playing on a laptop with, you know, like a 15 inch screen and a monitor. It’s a textual monitor that’s like. (0:52:52) Jonnie: Maybe 27 inches and it does feel quite intrusive. They do have options where you can keep it up permanently or have it minimize, which is which is handy. (0:53:02) Jonnie: It did feel quite intrusive, but they’re one of the good things that I guess has come out of the demos. (0:53:10) Jonnie: They’ve announced that vertical mode is coming and I think the vertical mode would change it quite significantly. (0:53:15) Jonnie: I think there’s quite a difference to it being on the right of a screen versus. (0:53:22) Jonnie: It being sort of on the bottom in terms of the amount of screen real estate it will take up. (0:53:27) Jonnie: So I really like that change. I think that makes a lot of sense and it’s something that I’m very excited for because I think I would I would be much more likely to have it up permanently if I was playing in vertical mode versus horizontal. (0:53:40) Kevin: Okay. (0:53:41) Kevin: Yeah. (0:53:42) Kevin: I, I guess I can see that. (0:53:44) Kevin: I guess also like just how much like in terms of attention, does it, (0:53:50) Kevin: does it track from you, right? (0:53:52) Kevin: Like, is this something you would run while doing something? (0:53:56) Kevin: I don’t know, a work type task or, or is this something just while you’re watching videos or like, how, yeah, how much of your attention? (0:54:06) Jonnie: Yeah, so I think this is the other thing that I kind of hope changes in the full implementation is that it slows down a bit. (0:54:13) Jonnie: So I felt like it was requiring too much attention for what it was. (0:54:20) Jonnie: But again, that’s sort of a pass I’m willing to give it because it’s a demo. (0:54:23) Jonnie: And I think it felt like, you know, to me, it felt like that was intended because you kind of progress to purchasing some of the buildings and getting a lot of the resources. (0:54:34) Jonnie: what felt like very quick for a game of (0:54:36) Jonnie: this sort and I wouldn’t be surprised if in the in the full implementation everything else was slowed down so I feel like I did everything within the demo you know which which goes from starting with not a lot to generating you know thousands of gold within t

The Harvest Season
Upcoming 2024

The Harvest Season

Play Episode Listen Later Jan 3, 2024 54:39


Al and Jonnie talk about the games they are most looking forward to in 2024 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:09:54: News 00:20:55: 2024 Upcoming Games 00:51:04: Outro Links Terra Nil Travellers Rest Christmas Update Sprout Valley Winter Holidays Update Len’s Island Companions and Languages Update Tales of the Shire Snacko Mika and the Witch’s Mountain Rusty’s Retirement Go-Go Town Tamagotchi Adventure Kingdom Horticular Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we’re here today to talk about Cottagecore Games. (0:00:36) Jonnie: - And my name is Johnny. (0:00:41) Jonnie: - Whoo! (0:00:43) Al: Before we get into it, transcripts are available for the podcast and the show notes and the website. (0:00:49) Al: Hi, Johnny. (0:00:50) Al: How are you doing? (0:00:50) Jonnie: Good good. I’m feeling excited about today’s (0:00:53) Al: Hmm. (0:00:54) Al: Nice. (0:00:54) Al: Nice, nice, nice. (0:00:55) Al: Yes, today we’re going to chat about what games, well, what college school. (0:01:00) Al: We are looking forward to most this year and I guess we’ll try and keep the list too, not too long. (0:01:11) Al: Because, I mean, I wrote down three and then Johnny wrote down five and looking at Johnny’s five, of course, I noticed at least one that I forgot about, so. (0:01:20) Jonnie: Yeah, and that’s maybe part of the reason I put it on my list. (0:01:25) Al: Yeah, is it not in the list of release games or did I just not put a date on it? (0:01:28) Jonnie: It is not. I don’t think you’ve put it on. Maybe it’s there without a doubt. (0:01:32) Jonnie: Anyway, we’ll get to that. I also have some games that didn’t quite make my list. (0:01:36) Al: it is there. Yeah okay well let’s do some news first because we do have a few bits of news and just to point out we are recording this two weeks before release because I mean neither of us wanted to record on the last weekend of the year. So we are, this might be a little bit out of date and if we’ve missed anything then it’ll be in hopefully next week’s episode. So yeah. (0:01:37) Jonnie: So. (0:02:06) Al: Awesome. But before the news, Jonny what have you been up to? (0:02:10) Jonnie: What have I been up to? I’ve been up to Coral Island. It’s great, but doesn’t run great on the Xbox Series S and it crashes a lot and I kind of got a bit annoyed. (0:02:23) Jonnie: Just too many days where it crashes kind of at the end of the day and you lose the progress and it’s just very frustrating. So I have put it back down. (0:02:30) Al: Yeah, that’s disappointing. (0:02:32) Jonnie: But that game’s still really great. I think if you’re playing it on literally anything else, it runs fine. I think they’re just having problems with the Series S. (0:02:40) Jonnie: this. (0:02:41) Al: Yeah, they don’t seem to be the best at having optimised it yet, because like on the Steam Deck where I’ve been playing it, it runs really well, but it runs really hot and I get maybe like three hours of battery out of the Steam Deck, which is not a lot. So maybe not even that much, maybe it’s like two hours or something like that. It’s certainly not a huge amount of time. So I think it’s just really badly optimised just now and hopefully they can work at that and get it working better. (0:03:11) Al: Um, I, my, my hope is that as they get it working on the switch, which is what they’re currently working on, that they figure out better ways to optimize things. (0:03:21) Al: And once it’s actually working on the switch, they’ve passed those optimizations onto other things and it works better on, on the series S as well. (0:03:28) Jonnie: Yeah, I have to say given the current running I cannot imagine this game running at all on a switch in its current state (0:03:34) Al: No, yeah, yeah, yeah, yeah, which is not great. (0:03:38) Al: So hopefully they fix that rather than just release a terrible port on Switch. (0:03:42) Al: I guess we’ll find out sometime this year. (0:03:44) Jonnie: Yeah, and so since I put that down, the game I decided to pick up is Palia, which came out on Switch (0:03:53) Jonnie: last week, I think. Last week as we’re recording this, middle of December, I guess, based off… (0:03:58) Al: 14th of December, yeah. (0:03:59) Jonnie: Yeah, and I’m having a really good time with it so far. It’s… (0:04:05) Al: Interesting. (0:04:05) Al: It’s an MMO, right? (0:04:07) Jonnie: Yeah, I don’t really understand what the MMO aspects of the game are yet. (0:04:12) Jonnie: Great. (0:04:14) Al: Okay. (0:04:14) Jonnie: But it feels very like… I don’t know if you ever played World of Warcraft back in the day. (0:04:21) Al: Like very, very small amount. (0:04:23) Jonnie: Well, so the starting in many ways to me feels fairly similar to starting World of Warcraft. (0:04:28) Jonnie: Like there’s definitely a visual similarity. (0:04:30) Jonnie: And it’s just one of those things where you see other players running around in the world probably doing the same things you’re doing. (0:04:36) Jonnie: But you don’t really have any reason to interact with them at this point. (0:04:42) Jonnie: So I’m curious to see. (0:04:44) Al: Interesting. (0:04:44) Jonnie: What that is, but. (0:04:44) Al: And is the gameplay loop like standard farming game or? (0:04:51) Jonnie: No, it seems I guess a little bit more adventure based, so the the days run, (0:04:58) Jonnie: I think every 12 hours equates to kind of like half hour of real time and they’re kind of constantly running and it seems more designed by you have your home, (0:05:10) Jonnie: which is an instance area, so that’s that’s unique to you. (0:05:14) Jonnie: You spend a bit of time there where you’ve got your farm, you build your house, (0:05:17) Jonnie: a whole bunch of stuff there, and then you go out into the world to do quests. (0:05:25) Jonnie: And in addition to your usual sort of farming game or cottagecore, (0:05:28) Jonnie: Bevy of Skills, they have hunting and I because I don’t think there’s combat (0:05:33) Jonnie: outside of hunting, so I feel like that’s maybe one of the things that you’re (0:05:37) Jonnie: maybe more likely to do with other players, maybe there’s bigger creatures (0:05:40) Jonnie: that you go and hunt or something like that. (0:05:42) Al: Okay, okay (0:05:43) Jonnie: - Yeah. (0:05:44) Jonnie: Yeah, the gameplay loop seems to be more designed around do some stuff at your house, go out, (0:05:49) Jonnie: explore the world for a bit, come back, (0:05:51) Jonnie: progress things at your house because plants growing is tied to real world time. (0:05:56) Al: Okay, interesting. (0:05:57) Al: So I like that when you said that your home area is unique to you, so nobody else can go there, which means that you don’t have to worry about people destroying things and stuff like that. (0:06:07) Al: Okay. (0:06:08) Al: That’s interesting. (0:06:10) Al: I’m unsure if I want to try it. (0:06:12) Al: Like just MMOs have never really appealed to me, but it’s an interesting idea. (0:06:18) Jonnie: Yeah, I think it will be interesting to see how that finds its way into the game, because at the moment it doesn’t feel particularly obvious. (0:06:28) Jonnie: Oh, the other really cool thing that I like so far about Palia is you have a lot of control over where you can put stuff. (0:06:36) Jonnie: So it is not gridlocked. I mean, technically there is a grid, but the squares are way smaller than the items, so it’s not like you’re putting a thing on a square. (0:06:45) Al: Right. Yeah. Yeah, yeah, yeah, yeah, yeah. OK. (0:06:50) Al: I can see how that would appeal to you. However, for me, that just goes everything is going to look terrible, because I can’t line them up properly. (0:06:58) Jonnie: Oh, no, you can line it up. (0:06:59) Al: OK. All right. (0:07:00) Jonnie: They have really good tools to make sure you can line stuff up properly. (0:07:03) Jonnie: So they have they have thought through that. (0:07:05) Jonnie: So I think I think you’d be OK with it. (0:07:09) Jonnie: So anyway, yeah, probably like having a lot of fun. (0:07:12) Jonnie: I look forward to sort of sharing more thoughts as I get deeper into it. (0:07:17) Jonnie: But why have you been up to? (0:07:17) Al: we’ll sign you up for that episode then. I have basically just been playing Pokemon, (0:07:25) Al: so as is standard for me when I get into a game, I get into a game and yeah I’ve been finishing up all the DLC stuff for Pokemon. I have basically done everything on one of the games, so I just need to go and do it through in the other game and get the exclusives, and then I’ll have all that done and I’m just trying to not spend my entire time shiny hunting which is always a problem I have right like I could spend forever shiny hunting but I mean only for a limited amount of time because I’m now at what’s my number I’m now at almost I’m only a couple away from 900 unique Chinese so I’ve got 200 left to go hopefully when I get to that point I can then stop until the next game. (0:08:17) Al: I suppose I can’t be trusted. So yeah, I mean, I still really like these games. I mean, overall, it’s I think I’m more kind of disappointed in some of the performance aspects of things rather than that ruining for me. It’s just a bit annoying because I think like how good could these games be if they actually ran well? (0:08:20) Jonnie: I agree, we cannot trust you, so… (0:08:42) Jonnie: Answer, not theory. (0:08:47) Al: Anyway, I have been enjoying that. So that’s basically all I’ve been playing and considering they just announced the epilogue for January, I’m sure I’ll be playing it in January as well. Yep, so there’s an extra little epilogue that’s an extra story that they haven’t talked publicly about what the story is about, but there is actually story to it. And that’s tied to a new mythical Pokemon, which they’re releasing in January. (0:08:56) Jonnie: Oh, so there’s more to come. (0:09:17) Al: And you’ll get the epilogue and mythical Pokemon at the same time. So yeah, we’ll see how that goes. So that’s my deadline for finishing what I’m finishing. Although I’ll be finished, I think probably, probably today as we’re recording, I’ll probably be finished on one game. I need to go play the other game because there’s not a huge amount of exclusives in this DLC, which is nice. There’s like six in total, but two of them are at the after of the story. (0:09:47) Al: So I need to go to the after the story part first, before I can get those two. (0:09:52) Al: But it’s fine. It’s not very long and complicated. (0:09:55) Al: Anyway, should we talk about some news? (0:09:57) Jonnie: Okay, just this once. (0:10:00) Al: So one for you, Johnny. (0:10:01) Al: Terrenil is now out on switch. (0:10:03) Jonnie: Whoo! Yeah, I actually think, uh, so I think Kev and I did the episode for this one. (0:10:10) Jonnie: I think it’s which seems like a better platform for it. (0:10:15) Jonnie: Just, I don’t know, I didn’t love the controls on mobile. (0:10:19) Jonnie: I didn’t finish it, and this kind of makes me interested to jump back in, (0:10:24) Jonnie: back in, particularly because I’m going away to a place with (0:10:27) Jonnie: dodgy internet for a few days. So I feel like I might download Terran along the switch. It might be a good one to play over Christmas break with family and friends because it’s, you know, (0:10:36) Jonnie: turn based or like you’ve got time to think about what what actions you want to take, you know, you can just pause time and things like that. I feel like this might be a good game to pick up and well, by the time you’re listening to this, I guess the I guess the holidays are done. But that’s probably (0:10:52) Al: Cool. Yeah, I will probably play it at some point now, because it is on Steam, so I could have played it on the Steam Deck, but my assumption was it wasn’t going to work hugely well with controllers, which is probably a bit unfair, because it’s not a standard now for Steam games to work well with controllers. (0:11:10) Al: But now that it’s on Switch, it definitely will have to. (0:11:13) Al: So I will have a look into that at some point. (0:11:17) Al: Travelers Rest have a new Christmas event, which is out now. (0:11:22) Al: It’s mostly just festive-based stuff, (0:11:26) Al: and we know Johnny doesn’t like talking about festive-based events anymore, so. (0:11:31) Jonnie: Yep, partly I had one and I was just like, ugh, can we not? (0:11:35) Al: Sprout Valley also have a winter holidays update, (0:11:40) Al: which does have some festive-based stuff, (0:11:42) Al: but also brings in some really fundamental changes. (0:11:46) Al: I don’t know why they’ve called this the winter holidays update. (0:11:49) Al: This is like a 2.0 with some… (0:11:52) Al: Pretty fundamental changes and it also happens to include an event that makes it snowy on the ground, right? (0:11:58) Al: So first of all, like this is huge. You can now terraform. (0:12:02) Al: This was one of the things I really wanted in this game because I found it really frustrating how (0:12:08) Al: how little land you had and how it felt like you should be able to like expand onto other islands and stuff like that (0:12:14) Al: and now you can you can just craft land tiles and just put them on the ground and you can craft water tiles and you can (0:12:20) Al: bit them on the ground so you can you can. (0:12:22) Al: Terraform your island as you see fit, which is pretty, pretty huge. (0:12:26) Jonnie: Yeah, I feel like calling this update Winter Holidays when you’re including terraforming is… (0:12:31) Jonnie: It’s just bad marketing. (0:12:34) Al: Yeah. (0:12:34) Al: Yeah. (0:12:35) Al: I really is. (0:12:35) Jonnie: You know, this should have been called the terraforming update because that is huge for a game like this. (0:12:35) Al: It really is. (0:12:40) Al: Yeah. (0:12:40) Al: Yeah. (0:12:40) Al: Or call it the 2.0 or something like make it clear that this is quite a big update, um, because they also have, um, you can now grow your own trees and So previously if you like cut all them down (0:12:52) Al: you wouldn’t have any so now you can you can add more and um you’ve also double increased not in not doubled it’s more than doubled increased the inventory space to 16 and the chess space to 32. I still think it’s a little bit weird how restrictive it is but that is much less restrictive than it was. I think it was like six and ten or something like that so it’s quite a quite a big jump. Now there is a bot here in that it only works on new saves however (0:13:23) Al: as I mentioned in the episode where I talked about this the game is very clearly designed to be like play a save for a while and then build up a new save like it’s really very definitely designed to have like lots of saves that you’ve played for a little time it’s not like a play this game in this save for a hundred hours like Stardew or Coral Island (0:13:43) Jonnie: Yeah, that’s good to hear. (0:13:46) Jonnie: I just, for 2024, the one thing I want is can we just get rid of inventory space being a thing in these games? (0:13:52) Jonnie: Like it doesn’t add anything, you know, Fafarm wins the 2023 award for best inventory management because they have the one infinite size chest, which is great. (0:14:01) Jonnie: But I’m so sick of inventory management, can we not? (0:14:04) Al: Yeah, I think Coral Island has made some movement in a positive direction on that, where you can throw anything in any chest and then you can craft anything from anywhere using your chest. (0:14:17) Al: So that, much like Fae Farm is good, but they still have like a very limited, what you can carry around with you at one point. (0:14:27) Al: So it’s like, yeah, sure, you can craft anything you want, but if your inventory is full, tough, (0:14:34) Al: you need to go back and throw something, or you need to delete something, right? (0:14:38) Al: And that’s just really frustrating. (0:14:39) Al: And I feel like it only exists so that you can upgrade your bag, which is like, okay, (0:14:44) Al: sure. (0:14:45) Al: Fine. (0:14:46) Al: If you’re going to do that, make the final upgrade an infinite upgrade, right? (0:14:51) Al: Because it’s like, oh yeah, you can upgrade it, but then you can only upgrade it to four times its original size. (0:14:56) Jonnie: Well, even like, because even upgrading it doesn’t it doesn’t do anything like it’s not tied to anything else in the game, it feels like one of those, you know, things that is a legacy, probably like inventory space was probably originally added to these games because games couldn’t handle you having large inventories of stuff, right? (0:15:18) Jonnie: If you go back to like original harvest moon or, or whatever, like it was probably difficult. And now people think of it. (0:15:26) Jonnie: As this feature that a game has to have instead of an annoying frustrating mechanic that adds nothing. (0:15:33) Al: Yeah, yeah, that’s fair. Yeah. It definitely feels like something that came from games that had very limited like memory and storage space. And therefore we can only give you this much. Like if back to like the original Harvest Moon episode that we had where it’s like you literally have two spaces in your inventory and it’s for your, your tools and and everything else doesn’t exist in your inventory. (0:16:01) Al: Um, like that. (0:16:03) Al: Because everything else was basically just a counter of how much you have of each thing. (0:16:08) Al: Um, well, that doesn’t really exist anymore. And it feels like it’s like with games with lives, (0:16:14) Al: right? That’s a holdover as well. And so many of them like Sonic and Mario, um, have started kind of moving away from that. So Sonic, I don’t think has lives anymore in the newest game. And Mario doesn’t in some of its games and does in some of its games, which is just a bit of a weird kind of like it’s half moved away from it. (0:16:33) Al: I think the 3D ones don’t tend to have like, I don’t think Odyssey had lives, but Mario Wonder does have lives, but you can also get basically infinite number if you have, if you play the game as it is, right? (0:16:47) Al: Like it’s such a weird thing where like lives kind of exists in games still, but it’s like why does this still exist even though it was a clear holdover from arcade games and only existed to get you to pay more money. (0:17:04) Al: So yeah, I agree inventory space, make it infinite, we don’t care anymore there, especially with these games have so many different things you can upgrade, right? (0:17:12) Al: If you couldn’t upgrade your bag in Stardew or in Coral Island, no one would be like, (0:17:16) Al: “Oh, there’s nothing to upgrade.” (0:17:17) Al: Of course there is. (0:17:19) Jonnie: Right? There’s so much to do. (0:17:21) Al: And if you think you need more, you just have to think of one other thing to make it the same amount as it would have been, right? (0:17:28) Al: Like it’s just such a, whatever. (0:17:30) Al: Anyway, yes, great. Have I missed anything else on? (0:17:33) Al: This, uh, oh yeah, they’ve got more translations coming to Sprout Valley soon. (0:17:38) Al: So that’s good. (0:17:39) Al: What have we got? (0:17:39) Al: Polish, Portuguese, French, Spanish, German, Bulgarian, and Korean. (0:17:44) Al: That’s an interesting list. (0:17:45) Al: I wonder if that’s just people that they knew because like, it’s funny. (0:17:48) Jonnie: Sometimes, yeah, it can be hard to get access to people that can do a good job translating. (0:17:54) Jonnie: I think that is one of those things that is an underrated skill. (0:17:57) Jonnie: You know, it requires more than just knowing the language. It is a real skill. (0:18:02) Al: Yeah, because obviously Spanish and Portuguese and French make perfect sense. And then you got German and Polish, which are like, okay, fine. Kind of still quite fundamental European ones. (0:18:12) Al: And then you’ve got Korean. And that’s the only non-European one. Obviously, (0:18:19) Al: Spanish and Portuguese and French do cover larger areas than just in Europe because colonialism, (0:18:25) Al: but they’re still like based from Europe. It’s just really funny that the only kind of age and one they have is Korean, which I mean, I’m not saying, oh, they should definitely have more. (0:18:36) Al: I’m just saying it’s just a funny looking list. That’s exactly what I’m saying. How dare they? (0:18:36) Jonnie: No, you’re saying they shouldn’t have Korean right, Al. That’s what I… (0:18:41) Al: How dare they? No, it’s just funny list. Yes, Lenz Island. Yep, they’re companions and languages update, which I feel like we’re missing some information about this, but I couldn’t find (0:18:46) Jonnie: Uh, speaking of translations, Lenz Island. (0:19:02) Al: actually look directly on Steam. Let me check Steam, see if there’s anything. But nope, (0:19:08) Al: there’s nothing more about this. Literally all we have is a tweet, which says the companions and languages update launches this Friday, which is basically today as we’re recording. So soon. (0:19:19) Al: Actually, it should already be out based on what they said. They said two days ago, they said it’s coming out in 12 p.m. AEST tomorrow. So it should be out. Like that’s now. That was only a few hours ago. (0:19:32) Jonnie: Uh, yeah, that was many hours ago. (0:19:38) Al: they’ve not posted about it being a no they have not okay yeah all we know about is the they’re adding languages and presumably there’s gonna be something about your companions in the game but they haven’t said what so they’ve said they’re adding Spanish Thai German and Chinese simplified Chinese I always that is one of the languages I’d I never quite sure because like the language situation in China is very complicated because you’ve got… (0:19:40) Jonnie: Well, by the time this episode comes out, it will definitely be all resolved. (0:20:08) Al: Mandarin and Cantonese, and those are separate from simplified and traditional, which I believe both Mandarin and Cantonese can be either simplified or traditional. (0:20:19) Al: So when they say simplified Chinese, I don’t know what they’re talking about. (0:20:24) Jonnie: Me either if you know send us (0:20:26) Al: Because I believe that simplified and traditional is about the characters they use, but Cantonese and Mandarin are about how they use those characters. (0:20:38) Al: So that’s good. (0:20:38) Al: We like accessibility for people in games, and that includes being able to read in your own language. (0:20:44) Al: All right, that’s all the news. (0:20:46) Al: Not a huge amount, because as I said, we’re recording two weeks early. (0:20:50) Al: No, just a week early. (0:20:50) Al: We like accessibility for people in games, and that includes being able to read in your own language. (0:20:56) Al: All right, that’s all the news. (0:20:58) Al: Not a huge amount, because as I said, we’re recording two weeks early. (0:21:06) Jonnie: We recorded like three days ago and that’s why there’s not much use. (0:21:10) Jonnie: And also it’s it’s Christmas. I don’t know we recorded some number of days ago. (0:21:16) Jonnie: Four. Four days ago. Yeah time is weird right now when we’re recording because also that’s 2023 and this is coming out in 2024. No we recorded this Monday. Just gone. (0:21:16) Al: There’s still an episode to come out. (0:21:22) Al: Yeah, it’s a week and a half ago we recorded. (0:21:27) Al: Yep. (0:21:30) Al: No, we’re recording right now, Johnny! (0:21:33) Jonnie: Yeah, but the… (laughs) (0:21:33) Al: Oh, oh, I see what you mean. (0:21:38) Jonnie: I just… yeah. (0:21:38) Al: I know what you mean. (0:21:40) Al: Yeah, okay. (0:21:40) Al: I thought you were trying to do that thing where when this comes out, (0:21:44) Al: you’re saying we recorded four days ago. (0:21:44) Jonnie: Ah, no. (laughs) (0:21:46) Al: Right, no, what you’re saying is we actually recorded four days ago and that’s why there’s no news, because we get it all in the last episode. (0:21:52) Jonnie: Correct. Correct. (0:21:53) Al: I understand. (0:21:54) Al: I understand. (0:21:55) Al: We’re going to talk about what we’re excited about coming out this year. (0:21:58) Jonnie: Yeah, ‘cause 2023 was a dumpster fire, so we’re throwing it in the bin and we’re talking about what we’re excited for in 2020. (0:22:08) Al: Yeah, there’s a lot of games. (0:22:10) Al: I’m not going to do the thing that I did for the Game of the Year episode What I just list everything is on the list because that would. (0:22:16) Al: Be insane and there are. (0:22:17) Jonnie: Also, half of it might not come out, so… (0:22:20) Al: Half of it probably won’t come out. (0:22:22) Al: We currently still have 12 games that are currently still scheduled to release in 2023. (0:22:29) Al: And I don’t think they’re going to release in 2023, (0:22:31) Al: but they haven’t officially said they’re not going to. (0:22:35) Al: So at some point over the next week, I will just be changing all those to 2024 and assuming that they’re going to pretend that they’re going to release next year instead. (0:22:44) Jonnie: I think I need to go to TBA. (0:22:44) Al: So yeah. (0:22:46) Jonnie: Thanks. (0:22:46) Al: So, probably. We do have a lot of TBAs as well, and maybe some of them will release this year. Who knows? Oh, I forgot. We still have a new story of seasons. We have two new stories of seasons and two new run factories that have been announced. I wonder if any of them will announce next year. (0:23:04) Al: Let’s talk about what we actually know that they think… I say no that’s coming out next year. Actually, we don’t know this at all, because remember Snacko was the most… No, (0:23:14) Al: The neck hole was, and snackle, I think. (0:23:16) Al: have both been most anticipated multiple times, so who knows whether any of these will actually come out, but we’ll see. So there’s lots of exciting. So Johnny, do you want to give us one to start with? (0:23:30) Jonnie: Yeah, I’m going to start with my most exciting game for 2024, which is Tales of the Shire. (0:23:36) Al: Yeah. And I forgot about this game. Apparently I missed it in the list. It is in the list. (0:23:40) Al: I can see it in the list. It says 2024, but apparently I completely forgot it. How did I forget about this? I have no idea. Uh, we, we’re going to have to do this episode together. (0:23:48) Al: I think Johnny. I’m sorry. I’m sorry. I know other people will be excited about it, but sorry. I’m, I’m bagging it right now. It makes no sense. (0:23:48) Jonnie: I think so. Yeah, look, and if I’m not on it as a Kiwi, you know, like Lord of the Rings is basically our country, and I may know people that are working on this game and have not been able to talk about it for the last, you know, however many years they’ve been working on it. (0:24:12) Jonnie: But I am very excited to get my hands on Tales of the Shire. (0:24:20) Jonnie: So I’m going to start with the first one, which is a particular given how good Disney Dreamlight Valley was. (0:24:24) Al: Hmm (0:24:28) Jonnie: Not that I expected this to be similar, but it’s raised my bar for a cottagecore game based on a well-readed game. (0:24:32) Al: Yeah, I think, I hope it’s not like Dreamlight Valley, I hope it’s different. Because, I mean, (0:24:40) Al: as much as I like Dreamlight Valley, I don’t want that. But with Hobbits, right? I want it to be different. I think I agree with you. I think Disney have shown that you can do good tie-in games (0:24:55) Al: in cottagecore genre. Obviously, we’ve seen that with other games, right? Like the Spider-Man games are incredible. They’ve not just phoned it in with that. (0:25:02) Al: But a lot of tie-in games with existing IP are pretty dreadful and have been for decades. (0:25:11) Al: It was the standard thing that you make a film and then you make a terrible game about it. And people would buy that game because it tied into your game and so many of them are terrible. I played one of the more recent Transformers ones and it was dreadful still. (0:25:25) Al: They’re still making them, still making absolutely terrible ones. And then you have the really big ones that were also still terrible like the Avengers game. (0:25:32) Al: And stuff like that, apparently they’re still doing that. So I think Disney and I guess Sony (0:25:41) Al: with the Spider-Man games have proven that you can make really good tie-in games. (0:25:46) Al: And I hope this is also really good. And if it’s not, I’ll be right back. (0:25:52) Jonnie: Me too. I think that for me the biggest difference is that you know Disney has such a vast array of characters to pull from (0:25:59) Jonnie: And Lord of the Rings like the characters aren’t the appeal. It’s the setting so I think it’s gonna be really interesting (0:26:06) Jonnie: How I guess how much the world feels like you’re in in the Shire, right? (0:26:13) Jonnie: That’s that’s probably gonna be the thing for this game (0:26:14) Al: Yeah, absolutely, however, if Gandalf and Tom Bombadil don’t come visiting, I’ll be disappointed. (0:26:24) Jonnie: Oh, totally, right? You still want Gandalf, you want some of those big characters, (0:26:31) Jonnie: but it’s not. You don’t want to be interacting with them. You kind of want your own adventure (0:26:36) Jonnie: in that world where they are characters passing through. (0:26:38) Al: Yeah, you don’t want that to be everything, you want the cameos to be there, but you don’t want it to be everything in this. (0:26:44) Al: But we need the deep cuts as well. (0:26:46) Al: We need the tombombadils, we need the, I can’t think of any others off the top of my head, (0:26:50) Jonnie: Ah, like, we want, I want ints, right? We want ints. (0:26:50) Al: but we need the deep cuts. (0:26:52) Al: Yeah, yeah, definitely. (0:26:54) Al: In fact, I want to build a tree house on an end. (0:26:58) Jonnie: Yes. That’s… I’m right there with you. I think that would be great. (0:27:02) Jonnie: You know, like Radagast the Brown, you know, like all of those sorts of characters are the ones I want to see. (0:27:07) Jonnie: Like, I don’t really want to be talking to Aragorn in this game, I’ll be honest. That would be… (0:27:10) Al: Yeah, I want all the ones that I care about, and I also want ones that I have to Google that they’re so obscure. (0:27:18) Jonnie: Exactly. But we don’t know much else about– oh, sorry, you go. (0:27:22) Al: I was just gonna say, you don’t have the limited amount of time of a film, right? (0:27:27) Al: So you can add everything in, you don’t have to cut stuff, you don’t have to cut, you can add all the characters in. (0:27:33) Jonnie: Absolutely. And it doesn’t need to make sense, right? (0:27:33) Al: Do it. (0:27:35) Jonnie: Like, this is not the sort of game where you need to pick a time in the canon and have all of those characters show up and it be canonically. (0:27:41) Jonnie: Like, no one cares. No… well, a lot of people care. (0:27:42) Al: No, no. (0:27:46) Jonnie: And those people will be mad anyway, because nothing will be perfect, so… (0:27:48) Al: Yeah, but they’ll be mad, but they’ll also already buy the game, right? (0:27:52) Al: So, like, you’ve already got their money, they’re already gonna, you’ve already got their anger, (0:27:56) Al: so you may as well just continue to make them angry and just, just not, I agree. (0:28:00) Al: Don’t care about when it is, don’t care about where, like, bring back dead characters, right? (0:28:06) Al: We don’t care, right? Just set it in a nebulous time, everybody’s alive. What, what a surprise. (0:28:14) Al: Although, I do, I wonder whether, hmm, so here’s an interesting thing, I wonder if, (0:28:18) Al: if Bilbo is there, are you having to go to the, like, can you go visit the, I can’t remember what they call the, the, the, the, the afterlife world that they, they goes to. (0:28:32) Al: I can’t remember what that’s called. I’d love to be able to go visit that and then come back. (0:28:36) Al: I know it makes no sense whatsoever, right? Because the whole point is, it’s a one-way journey, right? (0:28:40) Al: but I still want to be able to go there and see. (0:28:42) Al: billable there. That would be fun. (0:28:44) Jonnie: I mean, I don’t know, because we’ve never really seen that in a… (0:28:49) Jonnie: I feel like that would be a great setting for a farming game. (0:28:52) Al: Yeah, yeah. (0:28:53) Jonnie: Now that I think about it. (0:28:55) Jonnie: But actually, if they do want to put it at a time frame, (0:28:56) Jonnie: I wonder if the time frame between The Hobbit and The Lord of the Rings, (0:29:01) Jonnie: like the main series, would be a good time, (0:29:04) Jonnie: because you would have an overlap of a lot of the characters. (0:29:08) Jonnie: Like all of the big characters would be alive. (0:29:10) Jonnie: You would have good timing from a, you know… (0:29:14) Jonnie: Who’s there? And they would just be in their sort of like, (0:29:17) Jonnie: more beginner forms, right? Which would be fine. (0:29:20) Al: So I guess if you were going to do that, it would need to be reasonably early because you wouldn’t, because obviously that time period is known for starting to see evil come back into the world, and you don’t want that in a Cottagecore game, probably. (0:29:36) Jonnie: You could have elements of it though, like there could be that, you know, part of your motivation could be, you know, keeping the shire pure or a word that’s kind of less cringy. (0:29:36) Al: Like you don’t want… (0:29:46) Al: Maybe. I just feel like if you’re in that time period, you’ve got the kind of sword of Damocles holding over your head, like you know that an all-out war is coming and that doesn’t really set like a peaceful game. Like, “Oh, I know lots of people are about to die!” You know, it doesn’t really make you think about peacefulness. (0:30:10) Jonnie: I mean, I don’t know if you know, you know, Middle-earth lore that well, but there’s not a lot of times of great peacefulness. (0:30:16) Al: No, I know, but yeah. Anyway, that’s why I was agreeing with like, you just don’t set it in a time, just because then you don’t have to care about these things. You don’t have to care about the fact that there’s a war or there’s just been a war or whatever. (0:30:32) Al: Now, just put it at some non-descript time with everybody there and we’re all happy. (0:30:39) Al: But anyway, we’ll find out. I agree. I’m excited. Looking forward to this game. (0:30:39) Jonnie: Yeah (0:30:43) Jonnie: I love how for game that all we have is like a 30-second trailer that basically says it’s coming (0:30:49) Al: Yeah, yeah, there’s literally nothing about it. (0:30:58) Jonnie: All right, what’s your what’s your game now number one? (0:31:01) Al: So I have Snacko on my list again, and I know it’s in Early Access, but one, I haven’t played it since it’s come into Early Access because I’ve been too busy, so I’m looking forward to playing it, and two, obviously, I mean, well, the 1.0 version is meant to come out this year, so I’m I’m looking forward to that as well. So, um, it, it released. (0:31:19) Al: It’s so late this year that I was just like, just ignore it. It’s not a 2023 game. It’s a 2024 game, right? And its entire life cycle is going to be in 2024. That’s unless they obviously delay the 1.0 to 2025. Like I’m just going to consider it as a 2024 game. (0:31:35) Al: Like sure. Technically it’ll be like, Oh yeah, but the early access came out in 2023. Yeah, (0:31:39) Al: sure. If you say so, you know, it just, it will feel like a 2024 game to me, much like how Cordal Island released at the end of 2021. (0:31:49) Al: I think it’s going to be a 2022, but I played it a little bit then, but realistically, it was a 2022 game. (0:31:56) Al: No, 2023. (0:31:57) Al: Oh my word. (0:31:58) Al: Years. (0:31:59) Al: No, realistically, it was a 2023 game and that’s when it got the big press and that’s when I put more hours into it then than I did the previous time, blah, blah, blah. (0:32:10) Al: So Snacko is going to be a 2024 game and I’m looking forward to it and finally going to (0:32:18) Jonnie: I’m also looking forward to Snacko finally coming out into 1.0 so we can finally stop talking about it in these upcoming game of the year episodes. But honestly my confidence isn’t that high, (0:32:30) Jonnie: we might still be talking about this next year, so you know I’ll believe it when I see it. (0:32:32) Al: Yeah, yeah, yeah. (0:32:36) Al: It was nearly four years ago that we interviewed the Snacko devs. (0:32:42) Al: So that’s the timeline. (0:32:46) Jonnie: Yep, like honestly, I think one of my concerns the wrong word, but I think one of the challenges is the development cycle for this game has been so long and it’s been publicly known for so long. (0:32:58) Jonnie: I just worry how much the world has changed since then and how well the game is going to, (0:33:06) Jonnie: you know, exist in 2024 gaming circles. (0:33:10) Jonnie: tools. (0:33:10) Al: I think that’s a fair concern, but I think that it’s not like Cottagecore has become less popular in that time, and I think exactly. (0:33:20) Jonnie: Now it’s become more popular, so there’s just more competition, right, and there’s more… (0:33:25) Al: There’s more competition, but I also think there’s more people willing to try different games, and I think good ones stand out. (0:33:33) Al: And I think that Snacko is different enough, that it won’t just be seen as, “Oh, it’s just…” (0:33:38) Al: Like, because I think Carl Island’s big issue is people look at it. (0:33:40) Al: And it’s like, that’s fair, but it’s also more than that. (0:33:47) Al: But because of first impressions, people aren’t really willing to give it that time. (0:33:52) Al: And you had the same feeling about it until you started playing it. (0:33:55) Al: And you’re like, “Oh, you know, this is really good.” (0:33:56) Jonnie: Yes, absolutely (0:33:57) Al: Um, and I suspect Snacko won’t have that issue because it looks very different (0:34:04) Al: and it’s marketing itself very different. (0:34:06) Al: And I think also people like playing as cats. (0:34:10) Jonnie: That is true. So it’ll probably be fine. I guess I just more hope that it’s actually a good game when it comes out and that (0:34:16) Jonnie: you know people don’t get interested and they play and (0:34:20) Al: That’s also true. But I have played the game like three, four years ago and I liked it back then. So I’m hoping it’s just that bit better. So anyway, Snacko, what’s your next one? (0:34:36) Jonnie: Next one I want to talk about is Rusty’s retirement. (0:34:40) Jonnie: So Cody and I talked about this one a few weeks ago. (0:34:43) Jonnie: It’s the idle farming game that just sits at the bottom of your screen and takes over your life. (0:34:48) Jonnie: Or that’s my assumption. (0:34:52) Jonnie: I don’t know that I have a huge amount more to say about this beyond what we said a few weeks ago. (0:34:56) Jonnie: It’s just that the idea of an idle farming, conical game seems really smart/evil. (0:35:04) Al: They go well together as an idea, and part of the problem with Ido games is that you have to keep going back to them and you keep forgetting about them. Well, certainly I do. (0:35:13) Al: Whereas obviously the clever thing about this is that you don’t forget about it because you don’t have to go into it because it’s just always there. (0:35:20) Jonnie: So I am excited/nervous for this one when it comes out, but I think it’s just a cool idea, (0:35:30) Jonnie: like the idea of a game that doesn’t take up the full screen and it’s kind of just sitting there, (0:35:34) Jonnie: and I hope it’s like an actual idle game. Some idle games tend a little bit too much into clickers that need to be interacted with a lot, and I’m hoping this tends more towards idle games. (0:35:42) Al: Yeah. Yes, I think it depends on how long it takes for crops to grow. Because if crops grow in five minutes, you’re going to get bored of doing stuff all the time. Whereas if they grow over the course of a day or something, probably, you’re going to be much more, I think, likely to go, “Yeah, yeah, (0:36:05) Al: I’ll play it for a little bit a day, and then maybe later in that day you’ll try and do something else as well, but you won’t feel like you have to do your stuff. (0:36:12) Al: Follow the team. (0:36:13) Jonnie: Yeah, and you just watch the crops grow over the course of the day I will say that they have announced that there is going to be a focus mode that slows down the pace that the crops grow (0:36:14) Al: » Exactly. (0:36:16) Al: Exactly. (0:36:23) Jonnie: So, you know, it’s at least something that they’re thinking (0:36:26) Al: Yeah, I just feel like with that, I don’t know what I I don’t know if I would want ever want to do that. Like it just, yeah, it just feels like, Oh yeah, I’m just going to deliberately slow down my gameplay. I don’t know. (0:36:34) Jonnie: focus. Oh yeah, our brains are not wired that way at all. But having the option is one of those things that makes us way more likely to, you know, give it a go, right? Because we know that we can, (0:36:51) Jonnie: even if we know that we never will. (0:36:53) Al: Yeah, maybe. Maybe. Maybe. Anyway, I’m intrigued to see what it’s like, but I think I probably need to not install it. But we’ll see. I certainly, you know, I work on a client machine, so I certainly can’t install it on my work machine. No, I’m pretty sure they are. They definitely I know people who have installed things and they’ve got a message from IT saying (0:37:10) Jonnie: I think you mean you shouldn’t. I believe that you can. (0:37:23) Al: uninstall that, please. It has happened before. Anyway, so I think this is on your list as well, but Mika and the Witches Mountain I’m very excited for. I feel like this game has been coming out for quite a while. GB announced like a whole bunch of games all at the same time and one of them has come out. So I’m looking forward to this one. I think it looks fun. I like flying games. (0:37:29) Jonnie: Yes. Right, next game. (0:37:53) Al: When the controls are good, and I think that one of the things that Chibig do well is controls. (0:38:02) Al: Their 3D platformer that came out this year was particularly nice to control. So hopefully (0:38:09) Al: that continues with this game as well. And flying is fun, right? (0:38:14) Al: You know? (0:38:14) Jonnie: Flying is fun, and this game just looks really cute. (0:38:20) Jonnie: You know, like, this probably would have been number one for me in a year that, you know, (0:38:23) Jonnie: Lord of the Rings didn’t have a game coming out. (0:38:26) Jonnie: And even then I think it was still close. (0:38:28) Jonnie: I’m probably just a little bit hesitant because it was supposed to come out in September of 2023 and (0:38:34) Jonnie: I feel like it’s gone a little silent on when it’s meant to be coming out. (0:38:39) Jonnie: I don’t think we have a confirmed date for it yet just early in 2024. (0:38:44) Al: Yeah, I think… did they say first half I think? (0:38:44) Jonnie: Yeah, I can’t remember exactly what they said, but I want to be more excited about this. (0:38:53) Jonnie: I just feel like until we get that date, it’s the sort of, you know, delay that makes me nervous because it’s the what’s gone wrong to the level that they don’t know how to fix it, that they’re not willing to do it. (0:39:05) Al: I think it’s more just like they’re doing the sensible thing of not saying the new date even though they have one internally because then they don’t have like if they if they find a bug last minute they can delay it by another month and not get have that negative press like I think that’s the way that people should do things like sure say vaguely when you’re going to announce right don’t say we have literally no idea when this is coming out say we’ll hope to release in 2024 right fine great but don’t give us an exact date that’s stupid. (0:39:36) Jonnie: Yeah, I hope that’s what it is and I think I just need to channel a little bit of my inner Kiv here and like just, you know, make some, yeah, super excited like that’s, that’s, you know, like I just as soon as we started talking about it I think I heard Kiv just like scream in excitement. (0:39:45) Al: Well, and I think that they have proven they can get games out and they can do it well. (0:39:56) Al: And like Summer and Mara came out when it was meant to and it was a Kickstarter, right? (0:40:01) Al: So like that was never delayed, I don’t think at all. (0:40:05) Al: So I think they’ve proven they can deliver games, they can deliver games that are fun to play and they have done multiple of them, right? (0:40:12) Al: They’ve now done what, four games? (0:40:15) Al: I’m not worried about it. (0:40:16) Jonnie: Yeah, I think the other thing I’m excited about for Mika is I feel like it’s one of the games that’s really starting to push into not farming being the core of the game. (0:40:26) Jonnie: You know, this being about you’re a postal person that I think is also that’s one of the things that is most appealing about this game for me is just pushing into those other cozy spaces and not being all about the farming. (0:40:26) Al: Mm-hmm. Yeah » Thank you. (0:40:30) Al: » Yeah. (0:40:40) Al: Yeah, yeah, I agree. (0:40:41) Al: Um, we can do, we can do a cottage core without, without it just being farming, which is good. (0:40:47) Al: A, what’s your next one? (0:40:50) Jonnie: My next one is one we talked about a few days ago from our time, many weeks ago in Listenerland. (0:40:58) Jonnie: Tamagotchi Adventure Kingdom. That, you know, 30 second trailer that we’ve watched like 20 times. (0:41:05) Jonnie: I’m still really excited about it for all the reasons I was really excited about it last week. (0:41:09) Jonnie: It just looks dumb and stupid and fun and as much as I hate Apple Arcade, I don’t care. (0:41:15) Al: Yeah, I’m intrigued by this game, and I will probably play it, and I’ll probably get Apple Arcade again to get it. It’s next month, isn’t it? Oh, it’ll be out by the time this episode comes out, won’t it? It was like the 4th of January. (0:41:16) Jonnie: I’m gonna get Apple Arcade and I’m gonna play the hell out of some Tamagotchi Adventure Kingdom. (0:41:30) Jonnie: Oh my god, that’s… Yeah, go play Tamagotchi Adventure Kingdom. Do that. (0:41:33) Al: One, two, three… No, it’ll be coming out tomorrow when this episode comes out. It’ll be coming out tomorrow. Yeah, I will probably play it. (0:41:45) Al: I’m not as excited as you are. I’m intrigued to see what they’ve done with it, and see whether it’s just Hello Kitty Island Adventure with different characters. But I guess we’ll see. Yeah, I think that’s probably the thing that gives me most hope about it, is that makes it feel like it has character, and so hopefully that means there’s mo- but I just feel like the trailer other than- (0:41:57) Jonnie: We will see. I have watched the video of that stupid guy smashing his face into the rock like way more times than I care to admit. (0:42:15) Al: that point just feels incredibly generic. (0:42:18) Jonnie: Yeah, and it probably will be, and we will love it. (0:42:22) Al: Well, let’s see. Well, let’s see. I have no idea if this will be in anybody’s game of the year list next year or not, but I didn’t think Hello Kitty would be either. Okay, my last one is Go Go Town. (0:42:34) Al: I cannot- I’m just- I cannot explain how excited I am for this game. It’s just so ridiculous. I love how they are (0:42:45) Al: trying to do something just incredibly fun and stupid but also building in new ideas and mechanics for things like no game has a chainsaw yet right and this game has a chainsaw to cut down trees and I love that idea of not having to use an axe or I don’t know whether you upgrade from an axe to a chainsaw at some point that would make sense but like yeah I just I love that and the the movement looks so much fun you can you know there’s like a (0:43:15) Al: unicorn trike that you can go on that looks really fast and fun and everything about this game screams just do what you want and do it fast right and but not in a like stressful way in our this is just how you move kind of way which these games are always slower than I want them to be (0:43:34) Jonnie: This game looks awesome. This is the one that I forgot from my list, until I saw it on yours. (0:43:40) Al: Ah. (0:43:42) Jonnie: When I watched the trailer, I was like, “I forgot that this game existed, and I’m so excited to be reminded of it.” (0:43:48) Jonnie: To me, it kind of looks like someone looked at the terraforming aspect from Animal Crossing and just said, (0:43:56) Jonnie: “How do we make this absurd and insane amounts of fun and just make that the game?” (0:44:02) Jonnie: the game and it looks stupid stupid fun. (0:44:04) Jonnie: Distinct visual style as well, I don’t quite know how to describe it, but it’s very distinct from everything else that we have in the genre at the moment which I really like. (0:44:14) Al: Yeah, it’s quite cartoony. That’s the only word I have for it just now. (0:44:18) Jonnie: Yeah, I would say anime inspired, right? Or cartoon inspired. (0:44:21) Al: Hmm, yeah. Yeah, I’m super excited. I just love how they’re not just kind of doing the same thing. (0:44:28) Al: They’ve got loads of interesting ideas into it. And it’s not like a static town. (0:44:36) Al: It’s not like a static town, like so many of these games are. There are, as you say, (0:44:41) Al: this terraforming. But you can you just (0:44:44) Al: even just the idea of being able to expand your town is different than most Cottage Co. games. Right. Which is it’s fine because like a lot of a lot of times it’s like, oh, (0:44:54) Al: you’re moving to a village and you don’t want to cheat, you want to fit into the village. (0:44:58) Al: And like that makes sense. Right. But also sometimes you just want to you just want something to grow with you as well. Right. Like there’s a balance to be had there. (0:45:06) Jonnie: Yeah, absolutely. I mean, I think it’s one of the, you know, to go back to Animal Crossing, it’s one of the fun things about that game, right? (0:45:12) Jonnie: Is as you progress through it, the town builds up kind of as much as you want it to, which is fun. (0:45:20) Jonnie: And I think this is going to push that to an even stronger level. (0:45:22) Jonnie: Do we have a release date for this? (0:45:26) Al: We do not. I am actually even just assuming that it’s coming out next year. They haven’t said it’s coming out next year. They just say to be announced. But based on how they’ve been doing their playtests and stuff like that, I just have a feeling. So we will see. (0:45:40) Jonnie: Ah, that’s why I missed it from the list. (0:45:43) Jonnie: Okay, great. (0:45:45) Jonnie: I thought I was losing my mind, but I am excited. (0:45:47) Al: Yeah, there’s lots of other, like I’m just looking at some of the stuff they said, like They’ve got a thing that allows you to just skip some of the day. (0:45:56) Al: I can’t be bothered waiting for things to happen. (0:45:59) Al: Let me just skip a few hours, which is pretty cool. (0:46:03) Al: Um, yeah, I’m excited. (0:46:05) Al: What’s your last one? (0:46:07) Jonnie: My last one is, oh, I don’t know how to say the good name of this game out loud with that, like it’s… (0:46:14) Al: Heart heart heart. It’s heart icular. I think (0:46:17) Jonnie: Yeah, that sounds so particular. It just sounds not well thought through. I’ll say that much. (0:46:24) Al: What a name being not ideal. That’s never happened before, Johnny. We’ve never complained about names before. (0:46:28) Jonnie: Right. (0:46:30) Jonnie: But I feel like… (0:46:32) Jonnie: I feel like this falls into a new category of games you should have said out loud once (0:46:37) Jonnie: Maybe not that one. Maybe let’s pick something different (0:46:41) Jonnie: anyway, horticular (0:46:43) Jonnie: this game intrigues me in that it’s described as a (0:46:47) Jonnie: farm base building game and (0:46:51) Jonnie: I don’t know that I (0:46:53) Jonnie: have fully grokked what it is that you’re trying to do other than build out like a cool-looking garden and grow stuff and I (0:47:02) Jonnie: Think that there’s something like I yeah a garden base builder is enough for (0:47:07) Jonnie: That interests me. I like the visual style of what’s happening here. I don’t really understand what all of that means together (0:47:14) Jonnie: But I feel like if it’s pushing into that sort of puzzle ish (0:47:20) Jonnie: Kind of RTS without really being RTS is is interesting to me (0:47:24) Al: Yeah, I don’t think I have a huge amount to say about this game. I’m not particularly excited about it. I guess I would say, yeah, sure, I understand the interest in it, like I’m interested in it. But there’s nothing that really grabs me as like, “Oh, I must play this.” I like the kind of the animal aspect of it, like it’s one of the more kind of environmentally conscious ones, which we always like. (0:47:54) Al: But yeah, there’s nothing that grabs me and makes me go, “I must play this game.” (0:48:00) Jonnie: Yeah, I think for me, this kind of feels like I feel like last year, you know, I had I talked about above snakes as, you know, something that looked like it was trying to do something interesting and ultimately, you know, I didn’t end up playing above snak

Gamereactor TV - English
Mara, Koa, Mika, and all things Chibig with Irina Moreno at the BIG Conference

Gamereactor TV - English

Play Episode Listen Later Dec 19, 2023 8:12


Gamereactor TV - Norge
Mara, Koa, Mika, and all things Chibig with Irina Moreno at the BIG Conference

Gamereactor TV - Norge

Play Episode Listen Later Dec 19, 2023 8:12


Gamereactor TV - Italiano
Mara, Koa, Mika, and all things Chibig with Irina Moreno at the BIG Conference

Gamereactor TV - Italiano

Play Episode Listen Later Dec 19, 2023 8:12


Gamereactor TV - Español
Mara, Koa, Mika, and all things Chibig with Irina Moreno at the BIG Conference

Gamereactor TV - Español

Play Episode Listen Later Dec 19, 2023 8:12


Gamereactor TV - Inglês
Mara, Koa, Mika, and all things Chibig with Irina Moreno at the BIG Conference

Gamereactor TV - Inglês

Play Episode Listen Later Dec 19, 2023 8:12


Gamereactor TV - Suomi
Mara, Koa, Mika, and all things Chibig with Irina Moreno at the BIG Conference

Gamereactor TV - Suomi

Play Episode Listen Later Dec 19, 2023 8:12


Gamereactor TV - Germany
Mara, Koa, Mika, and all things Chibig with Irina Moreno at the BIG Conference

Gamereactor TV - Germany

Play Episode Listen Later Dec 19, 2023 8:12


Gamereactor TV - France
Mara, Koa, Mika, and all things Chibig with Irina Moreno at the BIG Conference

Gamereactor TV - France

Play Episode Listen Later Dec 19, 2023 8:12


Gamereactor TV - Sverige
Mara, Koa, Mika, and all things Chibig with Irina Moreno at the BIG Conference

Gamereactor TV - Sverige

Play Episode Listen Later Dec 19, 2023 8:12


A Link To the Podcast
ALTTP - Mini Reviews: Koa and the Five Pirates of Mara

A Link To the Podcast

Play Episode Listen Later Nov 13, 2023 4:57


Espacio de A Link To the Podcast en el que realizamos análisis muy breves. En este espacio las reviews nunca duran más de 5 minutos. Destacaremos los puntos fundamentales de un juego en cuestión y dejaremos claro si merece o no la pena. Hoy os traemos un análisis del juego Koa and the Five Pirates of Mara, una coproducción de Chibig y Talpa Games / Undecoders. Un juego que utiliza el universo de Mara y bebe de las mecánicas plataformeras utilizadas en Mail Mole. Koa and the Five Pirates of Mara está disponible en formato físico en Edición Normal y Coleccionista para PS4, PS5 y Switch. Análisis realizado por Tregui (https://twitter.com/treguiman) Síguenos en las redes sociales: https://allmylinks.com/alinktothepodcast

Nintendatos
Koa and the Five Pirates of Mara: un plataformas la mar de veraniego

Nintendatos

Play Episode Listen Later Aug 17, 2023 9:45


Koa and the Five Pirates of Mara es un plataformas 3D fruto de la colaboración de varios estudios españoles: Talpa Games, Undercoders y Chibig. En este episodio repaso sus principales características y mis impresiones personales: ¿está a la altura de los juegos a los que homenajea? ¿Merece la pena si eres amante del género? Presentado por Nacho Bartolomé. Sintonía y sonidos del podcast por Rubén García. Puedes contactar a través de Twitter (@nintendatos) o correo electrónico (contacto@nintendatos.com). ¡Gracias por escuchar!He utilizado un código de descarga de Koa and the Five Pirates of Mara facilitado por Chibig para la realización de este podcast.

Reload
Podcast Reload Summer Edition: Venba y Koa and the Five Pirates of Mara

Reload

Play Episode Listen Later Aug 10, 2023 48:35


¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante

Podcast Reload
Podcast Reload Summer Edition: Venba y Koa and the Five Pirates of Mara

Podcast Reload

Play Episode Listen Later Aug 10, 2023 48:35


¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante

Podcast Reload
Podcast Reload Summer Edition: Venba y Koa and the Five Pirates of Mara

Podcast Reload

Play Episode Listen Later Aug 10, 2023 48:35


¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante

Reload
Podcast HABLAR: Speed(running) para las masas, con Talpa Games [Preview]

Reload

Play Episode Listen Later Aug 5, 2023 26:56


Podcast Reload
Podcast HABLAR: Speed(running) para las masas, con Talpa Games [Preview]

Podcast Reload

Play Episode Listen Later Aug 5, 2023 26:56


Podcast Reload
Podcast HABLAR: Speed(running) para las masas, con Talpa Games [Preview]

Podcast Reload

Play Episode Listen Later Aug 5, 2023 26:56


Podcast Hablar
Speed(running) para las masas, con Talpa Games [Preview]

Podcast Hablar

Play Episode Listen Later Aug 5, 2023 26:56


Recarga Activa
257: Ghostwire Tokyo, ventas de Switch, Mina the Hollower, Chibig Presents

Recarga Activa

Play Episode Listen Later Feb 3, 2022 14:19


Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 10-15 minutos:1️⃣ Ghostwire Tokyo sale el 25 de marzo (bis)2️⃣ Switch supera en ventas a Wii3️⃣ Mina the Hollower es lo nuevo de los creadores de Shovel Knight4️⃣ Chibig, el estudio de Summer in Mara, presenta sus próximos juegos en un evento digitalSuscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.

Entrevistas DeVuego
[10] Abraham Cózar y Diego Freire (Chibig) por Summer in Mara

Entrevistas DeVuego

Play Episode Listen Later Jul 15, 2020 106:14


Charlamos con Abraham Cózar (CEO) y Diego Freire (PR) de Chibig Studio, desarrolladores de Summer in Mara, uno de los principales lanzamientos españoles del año. * Audio de la entrevista emitida en directo el 3 de julio de 2020 a través del canal de Twitch de DeVuego https://www.twitch.tv/devuego * También disponible en el canal de YouTube de DeVuego https://www.youtube.com/c/DeVuegoYT

Reload
Podcast Reload: S11E38 – EA Play Live, Festival de juegos de Steam, Summer in Mara

Reload

Play Episode Listen Later Jun 22, 2020 118:05


Seguimos con los eventos digitales de este interminable no-E3, porque estos últimos días hemos visto el PC Gaming Show y el EA Play Live. No acabamos muy contentos con ninguno de los dos, por razones distintas, pero hay varias cosas a comentar –sobre todo en el caso de Electronic Arts, porque la presentación de PC Gamer es más heterogénea, más de nadie y de todos a la vez.Interesante también el Festival de Juegos de Steam, con una cantidad abrumadora de demos... y solo seis días para probarlas.Además, esta semana hemos estado jugando a Summer in Mara, lo último del estudio valenciano Chibig, que ha resultado ser un título con un encanto especial por sus personajes y diálogos, pero con algunos problemas en el diseño y el control. See acast.com/privacy for privacy and opt-out information.

Reload
Podcast Reload: S11E38 – EA Play Live, Festival de juegos de Steam, Summer in Mara

Reload

Play Episode Listen Later Jun 22, 2020 118:05


Seguimos con los eventos digitales de este interminable no-E3, porque estos últimos días hemos visto el PC Gaming Show y el EA Play Live. No acabamos muy contentos con ninguno de los dos, por razones distintas, pero hay varias cosas a comentar –sobre todo en el caso de Electronic Arts, porque la presentación de PC Gamer es más heterogénea, más de nadie y de todos a la vez. Interesante también el Festival de Juegos de Steam, con una cantidad abrumadora de demos... y solo seis días para probarlas. Además, esta semana hemos estado jugando a Summer in Mara, lo último del estudio valenciano Chibig, que ha resultado ser un título con un encanto especial por sus personajes y diálogos, pero con algunos problemas en el diseño y el control.

Podcast Reload
Podcast Reload: S11E38 – EA Play Live, Festival de juegos de Steam, Summer in Mara

Podcast Reload

Play Episode Listen Later Jun 22, 2020 118:05


Seguimos con los eventos digitales de este interminable no-E3, porque estos últimos días hemos visto el PC Gaming Show y el EA Play Live. No acabamos muy contentos con ninguno de los dos, por razones distintas, pero hay varias cosas a comentar –sobre todo en el caso de Electronic Arts, porque la presentación de PC Gamer es más heterogénea, más de nadie y de todos a la vez.Interesante también el Festival de Juegos de Steam, con una cantidad abrumadora de demos... y solo seis días para probarlas.Además, esta semana hemos estado jugando a Summer in Mara, lo último del estudio valenciano Chibig, que ha resultado ser un título con un encanto especial por sus personajes y diálogos, pero con algunos problemas en el diseño y el control. Hosted on Acast. See acast.com/privacy for more information.

Podcast Reload
Podcast Reload: S11E38 – EA Play Live, Festival de juegos de Steam, Summer in Mara

Podcast Reload

Play Episode Listen Later Jun 22, 2020 118:05


Seguimos con los eventos digitales de este interminable no-E3, porque estos últimos días hemos visto el PC Gaming Show y el EA Play Live. No acabamos muy contentos con ninguno de los dos, por razones distintas, pero hay varias cosas a comentar –sobre todo en el caso de Electronic Arts, porque la presentación de PC Gamer es más heterogénea, más de nadie y de todos a la vez. Interesante también el Festival de Juegos de Steam, con una cantidad abrumadora de demos... y solo seis días para probarlas. Además, esta semana hemos estado jugando a Summer in Mara, lo último del estudio valenciano Chibig, que ha resultado ser un título con un encanto especial por sus personajes y diálogos, pero con algunos problemas en el diseño y el control.

Dream Land Planet
Dream Land Planet - T2/E7: Entrevista Caro Waro (Videojuegos de apartado visual TOP)

Dream Land Planet

Play Episode Listen Later May 25, 2020 83:32


En Dream Land Planet hemos tenido el placer y el orgullo de entrevistar a Caro Waro (Carolina Ibañez, @caro.waro en instagram), ilustradora, artista conceptual y dibujante de cómics que ha trabajado en el videojuego Summer In Mara, directora de arte de la empresa de videojuegos Chibig. En el programa de hoy le realizamos una breve entrevista para conocerla mejor, conocer sus proyectos profesionales y realizar un TOP 3 personal de videojuegos con un apartado visual que nos fascinase, encantase, flipase, enamorase en su día :) ¿Nos acompañáis? Muchas gracias a Caro Waro y Pedro por acompañarnos en esta aventura de Dream Land Planet :)

Xenogames
Xenogames 9x08: Summer in Mara y Shenmue III

Xenogames

Play Episode Listen Later Jan 1, 2020 82:25


¡¡¡Feliz año 2020 a todos!!! y que mejor manera de comenzar el año con una nueva entrega de nuestro querido podcast. Para esta ocasión podréis deleitaros con las secciones: Xenogames Responde. Xenotertulia, entrevistamos a Diego Freire marketing y PR de Chibig, desarrolladores de Summer in Mara Xenoculto, hablamos de la trayectoria de Masato Kato. La historia de los videojuegos, año 2000 Parte I. Reseña Senmue III. No olvidéis dejarnos vuestros comentarios de que os ha parecido el podcast. ¡¡¡A disfrutarlo!!!

Games Tribune Magazine
GTM Emisión Pirata #06 Ultimate Caspa Edition [Entrevista a Diego Freire (Chibig Studios)]

Games Tribune Magazine

Play Episode Listen Later Jul 16, 2019 121:25


El Ugandés Errante navega por las redes con una nueva entrega de la emisión pirata del podcast de GTM. Después de un infierno de problemas técnicos, nuestros piratas han conseguido sacar adelante el programa hablándonos de la actualidad y las anécdotas más graciosas de la semana. También hemos tenido tiempo de entrevistar a Diego Freire, responsable de marketing en Chibig Studios, además de ocuparse de la narrativa y el guión de su último proyecto: Summer in Mara. Por clamor popular, Juan os contará nuevas anécdotas sobre su legendario amigo Luis, responderemos a las preguntas de nuestros socios y hasta puede que se sortee alguna revista entre los oyentes si estos tienen la cordura suficiente para soportar semejante dosis de casposidad. Enjoy deh raid ma brudahs! [06:50] - Actualidad. [35:37] - Entrevista a Diego Freire. [01:16:35] - A que estamos jugando. [01:28:16] - Preguntas y respuestas para socios.

Games Tribune Magazine
GTM Emisión Pirata #06 Ultimate Caspa Edition [Entrevista a Diego Freire (Chibig Studios)]

Games Tribune Magazine

Play Episode Listen Later Jul 16, 2019 121:25


El Ugandés Errante navega por las redes con una nueva entrega de la emisión pirata del podcast de GTM. Después de un infierno de problemas técnicos, nuestros piratas han conseguido sacar adelante el programa hablándonos de la actualidad y las anécdotas más graciosas de la semana. También hemos tenido tiempo de entrevistar a Diego Freire, responsable de marketing en Chibig Studios, además de ocuparse de la narrativa y el guión de su último proyecto: Summer in Mara. Por clamor popular, Juan os contará nuevas anécdotas sobre su legendario amigo Luis, responderemos a las preguntas de nuestros socios y hasta puede que se sortee alguna revista entre los oyentes si estos tienen la cordura suficiente para soportar semejante dosis de casposidad. Enjoy deh raid ma brudahs! [06:50] - Actualidad. [35:37] - Entrevista a Diego Freire. [01:16:35] - A que estamos jugando. [01:28:16] - Preguntas y respuestas para socios.

Podcast Pirata
Podcast Pirata S02E19 - Devil May Cry 5 y entrevista a Chibig Studio por Summer in Mara

Podcast Pirata

Play Episode Listen Later Mar 18, 2019 89:11


En el Podcast Pirata de esta semana no hay mucha variedad de temas. Comenzamos hablando de la polémica con Badland Games y Axiom Verge, todavía muy reciente y sin toda la información necesaria. Seguimos con Devil May Cry 5 porque se ve que le ha quedado bien a Capcom, de la que también hablamos un rato y comentamos su situación actual. Por último, el punto fuerte de esta semana está en el estudio valenciano Chibig Studio, que recientemente culminó —con un éxito enorme— su campaña en Kickstarter para Summer in Mara. En este podcast participan Joaquín Nieto, Pau Soler, Álvaro Sánchez y presenta Álex Pazos.

Revogamers Radio
REVOGAMERS RADIO 5X23: Summer in Mara y resumen del Pokémon Direct

Revogamers Radio

Play Episode Listen Later Mar 1, 2019 162:47


Aquí te traemos un nuevo programa de Revogamers Radio. En esta ocasión hablamos con Chibig, estudio detrás de Summer in Mara. Además, haremos balance sobre el nuevo juego de Pokémon que saldrá a finales de este año. Como siempre no faltarán secciones como los análisis, la revosfera o la visita al comandante Ponchoman. Esperamos que os guste. SUMARIO: 0:00 – Presentación. 6:12 – Entrevista a Diego Freire, responsable de comunicación y marketing y guiones en Chibig Studio 51:42 – Análisis. 57:10 – Debate: Resumen del Pokémon Direct y balance del Pokémon Day. 1:53:05 – Opinión sobre Ivoox y la SGAE. 2:01:06 – Visita al comandante Ponchoman 2045. 2:26:47 – Revosfera. 2:36:03 – Despedida y cierre. Esperamos que el contenido que hemos preparado para este programa sea de vuestro agrado.

Revogamers Radio
REVOGAMERS RADIO 5X23: Summer in Mara y resumen del Pokémon Direct

Revogamers Radio

Play Episode Listen Later Mar 1, 2019 162:47


Aquí te traemos un nuevo programa de Revogamers Radio. En esta ocasión hablamos con Chibig, estudio detrás de Summer in Mara. Además, haremos balance sobre el nuevo juego de Pokémon que saldrá a finales de este año. Como siempre no faltarán secciones como los análisis, la revosfera o la visita al comandante Ponchoman. Esperamos que os guste. SUMARIO: 0:00 – Presentación. 6:12 – Entrevista a Diego Freire, responsable de comunicación y marketing y guiones en Chibig Studio 51:42 – Análisis. 57:10 – Debate: Resumen del Pokémon Direct y balance del Pokémon Day. 1:53:05 – Opinión sobre Ivoox y la SGAE. 2:01:06 – Visita al comandante Ponchoman 2045. 2:26:47 – Revosfera. 2:36:03 – Despedida y cierre. Esperamos que el contenido que hemos preparado para este programa sea de vuestro agrado.

ILTjuegos
ILT 072: Entrevista Chibig - Summer in Mara (21-02-2019)

ILTjuegos

Play Episode Listen Later Feb 22, 2019 49:33


Repaso a la actualidad de la semana con las últimas novedades en Battle Royale y el futuro de PlayStation. El plato fuerte del programa de hoy es una entrevista con Abraham Cozar, fundador del estudio Chibig cuyo nuevo juego, Summer in Mara, está siendo un éxito en Kickstarter, aún llegas a tiempo para participar. Repaso a los lanzamientos más fuertes de la semana y mucho más en tu entrega semanal de ILTjuegos. Sigue el podcast: iVoox ? http://ivoox.ILTjuegos.com iTunes ? http://itunes.ILTjuegos.com Spotify ? http://spotify.ILTjuegos.com Programa 072: Entrevista Chibig - Summer in Mara Emisión: 21-02-2019 Aún No Es Viernes; Sevilla FC Radio

Taberna Nintendera
Taberna Nintendera DX - T2E10 - Nintendo Direct 13/02/2019 + Entrevista estudio Chibig

Taberna Nintendera

Play Episode Listen Later Feb 18, 2019 185:29


Nos saltamos la periodicidad para traeros nuestras impresiones del último Nintendo Direct. Salva nos traerá su retroberna y además se desplazó a las oficinas del estudio Chibig, responsables del desarrollo del videojuego, Summer In Mara, actualmente cosechando exitazo en Kickstarter. Esperamos que os guste. Nosotros lo hemos gozado una barbaridad.

El Batallón Pluto
EBP 5x03 - El éxito de APEX LEGENDS, entrevista a Chibig Studio (SUMMER IN MARA), impresiones de Kingdom Hearts 3 y más

El Batallón Pluto

Play Episode Listen Later Feb 12, 2019 136:02


HAZTE MECENAS en www.elbatallonpluto.com/mecenas Si hay un nombre que aparece en todos los medios especializados estos días ese es Apex Legends. Respawn ha publicado su propio juego battle royale que, a juzgar por sus impresionantes cifras iniciales, tiene por delante un futuro prometedor. Hablamos sobre el golpe en la mesa de Electronic Arts, así como de lo que le espera a la compañía durante este 2019 tras conocerse el papel tan importante que han tenido las ventas digitales en su estrategia económica. Disney, por su parte, parece contenta con el uso que le han dado a una licencia como Star Wars. De hecho, eso ha cabreado al legendario Warren Spector. ¿Es cierto lo que dicen los directivos de Disney de que se les da mejor dar licencias de sus marcas que crear juegos? Por otro lado, hablamos con Chibig Studio con motivo de Summer in Mara, el juego en el que trabajan y que ha sido un éxito rotundo en Kickstarter. Con ellos conversaremos sobre la obra y el proceso de desarrollo. Y quédate hasta el final porque os contamos nuestras impresiones finales de Kingdom Hearts 3 tras acabarlo y exprimir todos sus secretos. >>>>>>>>>>>>>>>>>>>>>> En este programa han participado Sergio Tur, Aitor Velasco, Juan José Meseguer y Atreides. Gracias al patrocinio de la tienda www.Collectoys.es este proyecto es sostenible. Compra con un 5% de descuento en sus productos con el código "elbatallonpluto". Síguenos en: DISCORD: https://discord.gg/CerwY5y Twittter: https://twitter.com/elbatallonpluto Facebook: https://facebook.com/elbatallonpluto