Podcast appearances and mentions of kevin good

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Best podcasts about kevin good

Latest podcast episodes about kevin good

Top Secrets
Arguing with Reality in Business

Top Secrets

Play Episode Listen Later May 13, 2025 13:12


Arguing with reality in business is a huge waste of time. If you've got clients who are in that head space where they're sort of scared, they're not quite sure what to do next. If you call them and you're in that same head space, then you're not helpful to them. But if you call them with some thoughts or ideas on how you can help them to accomplish the things they want to accomplish, now you have value, and they're going to be happy to talk to you. They're going to want to talk to you because they understand that you may have the solution to some of the problems they're facing. David: Hi, and welcome back. In today's episode, co-host Kevin Rosenquist, and I ask the question, are you stuck arguing with reality? Welcome back, Kevin. Kevin: Good to see you, David. Normally, I feel like I'm stuck arguing with virtual reality these days. With Chat GPT or the like. What are we talking about when you say "argue with reality?" David: We touched on this in a previous podcast, and it's a quote that I heard from Byron Katie. She wrote a book called Loving What Is, and she had this quote in there where she said, "Whenever I argue with reality, I lose, but only 100% of the time." And I loved that quote because it just seemed so completely true. Anytime we argue with whatever is actually happening, whatever's going on in the world, whenever we argue with that reality, we lose. And if you go to social media, any social media platform, you will find millions of people, every day, arguing with reality. They'll be talking about things they have no control over, that they wish weren't the case. And you can waste so much life doing this, that I thought it would be good for us to have a conversation about it. Kevin: Well, we talked a little bit about controlling what you can control and accepting what you can't control, so it kind of fits into the same category. And it feels like we tend to resist what's happening, instead of adapting to it. Is that fair to say? David: Yeah. I think a lot of people do that, and not that we're even doing it intentionally. A lot of times we don't even consider this idea of what is reality versus what am I looking at on a day-to-day basis? We tend to go into experiences, whether it's conversations with people, whether it's posting something on social media or replying to someone on social media, doing any of these things, and we just feel like we're having a conversation and we don't necessarily take into consideration what are the things that are just real and true, that I might be arguing against, right? Kevin: Mm-hmm. David: So when people go online, particularly now, and they're on there and they're talking about tariffs and all the terrible things that are going to be happening to their business, I look at that and I'm like, okay, well, the tariffs, that's true. The uncertainty in the market, that's true. Everyone is dealing with that. But if I talk about that without looking for solutions, without looking for the ways to get around those problems, then why am I even doing it? Isn't that not just wasting time, but wasting our lives and other people's lives? Kevin: Mm-hmm. What other ways, you know, we mentioned tariffs, there's plenty of big stuff out there that's happening that affects the business world. But as far as, you know, just getting into the sales process, the business process, what other ways do you find that people argue with reality? David: Ghosting. Sales in general? Cold calling. I mean, every aspect of sales requires us to deal with different aspects of reality every single time. Right? "These people won't call me back." Okay. That may be a reality with those people. Another part of reality though, is that there are people who will call you back. There are prospects who are responsive. There are people who need to buy your products and services right now. All of those things are also true.

Top Secrets
No More Unfinished Business

Top Secrets

Play Episode Listen Later May 6, 2025 12:41


We'll say things like, "oh man, there's just so much going on. I'm so busy. I'm just busy, busy, busy every day." When you're saying that sort of thing, it's a strong indication that you've got a bunch of unfinished business. You've got open loops, and maybe you're not capturing it. David: Hi, and welcome back. In today's episode, co-host Kevin Rosenquist and I will be discussing the topic of no more unfinished business. Welcome back, Kevin. Kevin: Good to see you, David. How you been? David: Been doing great. And you? Kevin: Good, good. So unfinished business. What do you mean when you say that? David: Well, I learned this somewhere, a number of years ago, and when I first heard, I was like, "oh man, this is me." They were talking about the fact that in business there are starters and there are finishers. And very often they're not the same person. Right? There are some people who are very good at starting projects and other people who are very good at finishing them. A lot of entrepreneurs, and some salespeople as well, are very good at starting projects. We're all excited and we're very happy to dive in, and then we tend to lose interest as we go. Kevin: Mm-hmm. David: And what that creates is a lot of unfinished things all around. And when you've got these unfinished things, they weigh on you. Right? And so when I talk about the idea of no more unfinished business, what I'm saying is that we should look at the things that are out there, that are stuck in the back of our minds. It's like, "I know I need to do that. I know I need to finish it. I haven't done it yet, but I don't feel like it," or whatever it is that's keeping us from getting it done. Kevin: Is it possible that you need to look at it and say were these things really that important in the first place? David: That's a great way to approach it. Right? Because there are things you just say, you know what? I started that, but no, that's not worthwhile. Kevin: There's a reason I didn't finish it. Yeah. David: Exactly. And it's good to eliminate that sort of thing. Whenever you're able to do that. If there's something that you're working on, you decide, look, this is not generating the results I'm looking for. Yes. Just make sure that you don't cancel it because you don't feel like doing it, right? You got to cancel it for the right reasons. If you're going to eliminate it, make sure that you evaluated it first. One of the things that I've talked about a lot in terms of just the things that we do in our projects is looking at things, I refer to it as the RADD method, RADD. It stands for Remove, Automate, Delegate, or Do. Okay, so we start with the R. Remove. And there's a reason these are actually in this order, which I'd nearly forgotten. But the reason is that if you do it in this order, you're going to end up a lot better off. If you start by removing the things that don't have to be done, then wow, that's a big relief. You're able to, essentially, Kevin: Your list just got smaller. Yeah, yeah. David: Yeah. You just eliminate it before it even becomes a problem, so that's the first step. You basically remove it. Second step is if you can automate it, right? If it's something that can be automated, then you don't have to do it. You don't have to have anyone else do it, and it will happen automatically going forward. So simple things like email autoresponders can allow you to create responses to something once and then have them happen again and again and again. So anything that can be automated, ideally should be automated. Third step is delegating. Can I delegate this to someone else? Can I delegate it to someone else in my organization? To a virtual assistant? Can somebody else do this effectively? And then the fourth one the second D is Do it. Then you actually do it. And if you go through this in that order, you remove things first. You automate them second,

Top Secrets
Don’t Sabotage Your Sales Success

Top Secrets

Play Episode Listen Later Apr 22, 2025 13:07


Anytime there is any sort of issue in your business that's not quite going the way it should, don't sabotage your sales success. Instead, just ask yourself, is this because the process that I have in place is not working? Or is it because the person who is supposed to be following the process just didn't do it? David: Hi, and welcome back. In today's episode, co-host Kevin Rosenquist and will be discussing How Businesses Sabotage their Sales. Welcome back, Kevin. Kevin: Good to see you, David. How you been? David: Been doing great. It's good to see you too. Kevin: Yeah, for sure. I'm excited to talk about this. So, sabotaging sales, what do you mean by that, when you say businesses are sabotaging their sales? David: You know, I had some experiences recently and I'm like, did they intend to do this? Is this what they were trying to do? Did they set out to do this when they were doing it. One of the experiences I had recently was I was going to buy a pair of earbuds, right? And there's a particular brand of earbuds that I like. It's not the ones that would normally leap to mind. It's another one. But a good brand, they work really well. And I got a text from them saying that they were having a sale. And I was like, okay, cool. Maybe I'll buy an extra pair of earbuds even though I don't need them. And so in the link that they sent me, they said, click through and you get 35% off. I'm like, cool. So I click through the link and it takes me to a picture of what I think are the earbuds that they're selling, and it says 20% off, with a certain promo code. And I'm like, okay, well I'm looking for the 35% off, but there was a different promo code in the text, so I'm like, okay, I'll just plug the correct promo code and it'll work. Right? So finally figured out how to do that. No, it said this is not applicable to this particular product. So I'm like, okay. But they had some sort of chat person or chat being or chat AI, I don't know what it was. Kevin: Chat AI agent. Yeah. David: Yeah. Something not quite what I thought it might be, but. I thought, okay, well I'll ask the question. And none of the answers that I got were relevant to what I was asking. And I was like, I'm here. I've got my wallet open. Kevin: I'm ready to buy! David: I want to buy exactly the thing that you sent me a text to, and you're making it hard. Why are you making it so hard? Kevin: Yeah. David: And it replied quickly to a lot of questions and then, it was just like ghosting. It's like, okay, I didn't hear anything back. So I'm like, I'm like, are you AI? And I didn't get an answer. I thought if it was AI, it would at least tell me it was AI. So, I didn't get to order that day. The next day I tried again. I actually reached out to their customer support, had another non-experience there. But eventually I was able to figure out that apparently there were two sets of this earbud in a similar color, and the link took you to the wrong one and applied the wrong link. And so that's why it was saying it was wrong. And I didn't care about the color. I was like, I wouldn't have normally bought this color, but it was 35% off, so I was like... Kevin: Yeah, yeah, whatever. David: Right. Kevin: Earbuds. David: Anyway, long story short is what should have taken three to five minutes and been an exceptional experience took a whole lot longer and diminished my passion for this particular product. So I thought, you know, there are a lot of businesses that do this sort of thing, and the words that leap to my mind is that they're sabotaging their own sales, which is kind of the purpose of this conversation. Not for me to vent, but for us to talk about what businesses can do about it. Kevin: Well, I'm glad you got that off your chest, David. David: Thanks. Kevin: It's probably something you needed to do. David: I feel a lot better. Kevin: Good, good, good. Well,

The Harvest Season
Catsune Miku

The Harvest Season

Play Episode Listen Later Mar 26, 2025 82:53


Kevin and Aislinn talk about Wanderstop, the new game from the creator of The Stanley Parable Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:23: What Have We Been Up To 00:11:58: Game News 00:29:07: New Games 00:31:44: Wanderstop 01:15:33: Outro Links Pixelshire Release Date Honeymancer Early Access Release Date Space Sprouts Release Date Dave the Diver “Ichiban’s Holiday” DLC Another Harvest Moon G-Mode Game Cattle Country Optional Combat Funguys Swarm Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kevin: Hello farmers, and welcome to another episode of the harvest season. My name is Kevin (0:00:34) Aislinn: And my name is Aislinn. (0:00:35) Kevin: And we are here to talk about cottagecore games supposedly that’s a little box. It’s whoo (0:00:40) Aislinn: Woo! (0:00:42) Kevin: I forget about that. Well, I always try to be a bit of a smart alec and adding nonsense there, but whoo (0:00:49) Kevin: Although I’m although I don’t know how much I like wooing at this game. I’m very hesitant about whoo (0:00:50) Aislinn: Woo! It’s cute, I like it. (0:00:56) Aislinn: That’s true, that’s true, you make a good point. (0:00:57) Kevin: I’m kidding. I love I love (0:00:58) Aislinn: Spoilers! (0:01:00) Kevin: We’re here to talk about wander stop the tea shop game by the I forget the actual dead team name the Stanley parable people (0:01:09) Kevin: Brace yourself because anyone who’s familiar Stanley parable knows that means things (0:01:16) Aislinn: I wholeheartedly agree. (0:01:17) Kevin: But (0:01:18) Kevin: Okay, but before we get to those things let’s talk about other things (0:01:23) Kevin: Aisling what’s what’s up? What’s been going on tell me about your sky high life? (0:01:26) Aislinn: Um, I think you already know what’s been going on. (0:01:30) Kevin: You (0:01:31) Aislinn: We’ve been very busy with work and when not working, (0:01:36) Aislinn: I’ve been very busy trying to make as much progress as humanly possible in Wandershop. (0:01:42) Kevin: Yeah (0:01:42) Aislinn: And when I’m not doing that, then I’m doing the usual like dailies on my phone of like (0:01:48) Aislinn: Pokémon Sleep, TCG Pocket. I’m hard into Neko Atsume right now. (0:01:50) Kevin: Uh-huh (0:01:52) Kevin: Okay (0:01:56) Aislinn: It’s just the original, and I want to try and get everything in Neko Atsume as much as possible. (0:01:57) Kevin: Okay, wait, what is that one do tell the name escapes me (0:02:03) Aislinn: It’s a cat collecting game. It’s a cat collecting mobile game, (0:02:07) Aislinn: and it’s literally just cat collection, and it’s so cute. It’s so cute. And there’s a new Neko Atsume (0:02:08) Kevin: oh yes okay i’m familiar with this one yes it is (0:02:14) Aislinn: that came out somewhat recently, so I’m like, I’m not gonna play that until I finish the original. (0:02:20) Aislinn: So that’s what I’ve been doing. And then if I’m not doing any of those, (0:02:22) Kevin: Sure. (0:02:25) Aislinn: that I’m doing a lot of wedding planning. (0:02:26) Aislinn: So that’s pretty much what I’ve been up to, yeah. (0:02:27) Kevin: Ahhh! (0:02:29) Kevin: Has that been on the show? Wait, has that been discussed on the show at all? (0:02:32) Kevin: I don’t, I don’t know if it… (0:02:32) Aislinn: No, it has not been discussed in the show, so. (0:02:34) Kevin: Ahh, okay, how far are we? What’s, uh, what’s our target date here? (0:02:39) Aislinn: Our tar- actually, I have not announced to, like, everyone the target date. (0:02:43) Kevin: Oh! (0:02:45) Aislinn: I’ve been keeping that, like, more on a personal note, but I can tell you June. (0:02:47) Kevin: Okay, well you got a range? (0:02:49) Kevin: Sure. (0:02:50) Kevin: Okay. Okay. Well, sure. Sure. Sure. Yeah. (0:02:52) Aislinn: Yeah, so we’re almost there. (0:02:52) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to to playing your wedding during the, the, the Go Fest this year, or whatever the thing’s called. (0:02:56) Aislinn: Yeah. (0:02:57) Aislinn: Yeah, yeah, yeah. (0:03:00) Aislinn: Literally, we’re not quite there yet. (0:03:06) Aislinn: It’s, yeah, no, each month that progresses closer and closer. (0:03:08) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to, to playing your wedding during the, the, the, the Go Fest this year, or whatever the thing’s called. (0:03:09) Aislinn: I’m like more and more just panic, panic, panic. (0:03:22) Aislinn: Well, that wasn’t that wasn’t in the works (0:03:22) Kevin: The, um, all right, but, uh, good stuff. Okay. So let’s see here. Okay. Just, just a side note on that. Have you, uh, I’d play a different kind of cat collecting game. Have you ever heard of the battle cats? (0:03:25) Aislinn: That wasn’t that wasn’t supposed to happen, but it just happened to happen and I was like well (0:03:29) Aislinn: We’re gonna see what happens with that (0:03:46) Aislinn: Um, no, what is that? I’m looking that up right now. (0:03:46) Kevin: Oh, I think I’ve talked to that on the show, but, um, (0:03:52) Kevin: you know, I’m going to tag you an image on the slack. I’m creating the, the live slack thread of me. (0:03:58) Aislinn: Wait, this looks so cute. (0:04:04) Kevin: What are you, you googled it. (0:04:04) Aislinn: I’m looking at it right now. (0:04:05) Aislinn: Yeah, of course I googled it. (0:04:08) Kevin: Okay. Because I was going to show all, but did you see the freaky ones yet? Um, yes, those are legs. Did you see the one with the buff one? That’s the last four legs. (0:04:10) Aislinn: Oh, those are legs. (0:04:19) Aislinn: I have not seen that yet. (0:04:22) Kevin: Yes. They’re kind of cute, but also terrifying. Like it’s, it’s a very cheek cheeky, like comical tone. Um, yeah. Yeah. There you go. There’s good old fish cat. And those are just the basics, right? Like this, it’s a gotcha game. (0:04:30) Aislinn: It’s a it’s a good aesthetic. I like, oh, I found the buff one. I found the buff one. (0:04:40) Kevin: So, and it’s, I think 10 years old now and they actually get a lot of crossovers. They’ve crossed over, they cross over like Hatsune Miku every six years. Um, Street Fighter was one. (0:04:50) Aislinn: Ooh. (0:04:54) Kevin: Um, Konosuba, I think lots of animes. I don’t know. Um, but it’s yeah. And on the best part, the best part about their crossover is you get both ways. You get Hatsune Miku as a playable character and then you get a cat that looks like Hatsune Miku. (0:05:00) Aislinn: You got me with Miku, that’s it. That’s the end-all for me. Miku or boss? That’s it. (0:05:13) Aislinn: Oh my god. That is wonderful. (0:05:14) Kevin: Here, I’ll see if I can find it. Um, I play that one on and off. My brother is a big, um, is a big, uh, (0:05:22) Kevin: battle cats fan more than ISO. Um, uh, but, uh, yeah, it’s, it’s a great one there. I posted a pic. You want to see it. Um, there’s your Hatsune Miku cat. Um, they literally just used the standard cat and put the costume on it. It’s, it’s hilarious. Oh, one of my favorite ones. They did Evangelion. (0:05:34) Aislinn: Oh my god! It’s so cute! It’s so good! (0:05:40) Aislinn: That’s wonderful! (0:05:46) Aislinn: Ooh, that’s sick. That’s really cool. (0:05:50) Kevin: That was a good one, that was a good one. (0:05:54) Kevin: Anyways, so anything else, I’m sorry? (0:05:55) Aislinn: Well, I will be checking out this game. (0:05:58) Aislinn: I will be checking out this game. (0:05:58) Kevin: Oh, it’s free, be warned. (0:06:02) Aislinn: Oh, perfect! That’s all I need. Free is for me. That’s it. (0:06:04) Kevin: There you go. (0:06:04) Aislinn: um that’s pretty much been it I guess actually one one little thing that I can kind of announce (0:06:06) Kevin: Aw, sick, I can’t wait to hear your thoughts on Battle Cats. (0:06:08) Kevin: It’s pretty fun. (0:06:10) Kevin: Anything else you’ve been up to? (0:06:19) Aislinn: and we’re really really hoping the best so like you know how I kept saying for today like oh i (0:06:21) Kevin: Yes, to be fair, you’re always busy so that wasn’t out of the ordinary. (0:06:23) Aislinn: have i’m busy earlier in the day and that’s we’re recording at 9 p.m eastern um yeah but it’s more (0:06:33) Aislinn: fun news so hope (0:06:34) Aislinn: we will have a new kitty or two in the household here so that’s what we were doing earlier today so i’m like I i’ve been holding that like i’ve been withholding that just for like a I wanted to get your genuine reaction like first reaction to it so (0:06:42) Kevin: Oh, oh hot off the press (0:06:54) Kevin: Oh (0:06:55) Aislinn: pause cast exclusive (0:06:57) Kevin: Podcast exclusive you heard it first here. Oh, that’s okay. Okay. You said possibly multiple. Well, yeah (0:07:05) Aislinn: yeah we’re just waiting on what I i’m not saying too much just because there’s a lot of logistics which I can tell you about later there’s a lot of logistics that we’re currently figuring out but it should hopefully work out tomorrow question mark. (0:07:11) Kevin: Sure (0:07:14) Kevin: Okay (0:07:15) Kevin: Yeah as (0:07:18) Kevin: You know, well, that’s that’s exciting. I can’t wait to hear and see them and so on but but that’s good (0:07:22) Aislinn: yeah. (0:07:24) Kevin: There should be logistics involved unlike us who a guy just kind of said. Hey, you want a free cat and handed us two kittens? (0:07:26) Aislinn: absolutely. (0:07:33) Kevin: Okay, oh they they are very love yes (0:07:33) Aislinn: but they are loved and that’s all that (0:07:34) Aislinn: matters but otherwise that’s it no not by any means (0:07:40) Kevin: Yeah that and let’s be honest cats are not the hardest to take care of (0:07:44) Kevin: You know that the hard part is cat. No, no such thing as catproofing but bracing for the uncommon storm, but (0:07:52) Aislinn: Yeah, we are definitely bracing here. (0:07:54) Kevin: Oh (0:07:55) Kevin: That’s exciting. I can’t wait to hear more. Um, congratulations. Very very excited about that (0:07:57) Aislinn: Yeah! Thank you! (0:08:00) Aislinn: What about for you? (0:08:01) Kevin: Okay, um (0:08:02) Kevin: so I will (0:08:02) Aislinn: I like your just Chicago man. (0:08:04) Kevin: Yeah, so I I don’t know if I mentioned it on this show, but I started a new job (0:08:12) Kevin: About a month and a half ago started February (0:08:15) Kevin: and (0:08:18) Kevin: I’m hit the ground running. They sent me to a trade show to man a booth (0:08:22) Kevin: and that was (0:08:24) Kevin: I was there all week this past week (0:08:26) Kevin: my feet are dead (0:08:28) Kevin: I’m ready to be chopped off (0:08:30) Kevin: not my first time in Chicago (0:08:32) Kevin: I actually went to that same event (0:08:34) Kevin: two years ago but (0:08:36) Kevin: as an attendee, not an exhibitor (0:08:38) Kevin: so yeah (0:08:38) Aislinn: Uh-huh. (0:08:40) Kevin: my role is partially sales now (0:08:42) Kevin: so I actually have to go up (0:08:44) Kevin: and pitch and talk to people and so on (0:08:46) Kevin: and so forth and try to get leads (0:08:48) Kevin: so that was (0:08:50) Kevin: busy, excited, it was good work (0:08:52) Kevin: Um, yeah. (0:08:52) Aislinn: Yeah. (0:08:54) Kevin: Um, I, I, I learned a lot trial by fire, absolutely, but good times. (0:08:58) Kevin: Um, and, and there was other enjoy it. (0:09:00) Kevin: Well, it was, it was like 90% work, but there were some nice dinners. (0:09:05) Kevin: One night we hit a piano bar. (0:09:07) Kevin: That was quite fun. (0:09:08) Aislinn: Ooooh, that’s really cool. (0:09:09) Kevin: Uh, it wasn’t, it wasn’t even, it wasn’t a super classy one. (0:09:12) Kevin: Um, it was very more bar than piano, if that makes sense. (0:09:15) Kevin: But you had the guy up there playing the songs and, and, and you can make requests (0:09:19) Kevin: and there was enough space to dance, which I did. (0:09:21) Kevin: I am a dancing machine. (0:09:22) Aislinn: Bye! (0:09:22) Kevin: fun fact. (0:09:24) Kevin: so yeah so which after a full day of standing and exhibiting wasn’t the best (0:09:30) Kevin: idea of my I pre bled my feet for the next day but but so worth it yeah yeah (0:09:34) Aislinn: Eh, it’s all in good fun. It’s all in good fun! (0:09:37) Kevin: um yeah that was uh that was fun I tried the deep dish that was good weather (0:09:44) Kevin: weather was insane it was it was snowing when I landed and like the next day we (0:09:50) Kevin: We hit 70 degrees and then two days later it hailed. (0:09:50) Aislinn: Oh, my. (0:09:54) Aislinn: Oh, my. (0:09:54) Kevin: It was a roller coaster. (0:09:56) Aislinn: Oh, my. (0:09:56) Kevin: Oh, a life first. I had a hailstone land directly into my mouth. (0:10:02) Kevin: As I said, was that hail and the duke just right in there? (0:10:06) Aislinn: Why do I feel like that’s like such a you thing? (0:10:10) Aislinn: That feels like such a you thing. (0:10:10) Kevin: Yeah, that’s… that’s correct. (0:10:12) Kevin: That is 100% correct. (0:10:16) Aislinn: I’ve never heard that before. That’s amazing. (0:10:18) Kevin: Yeah. (0:10:20) Kevin: Yup. (0:10:20) Aislinn: So it sounds like you had a great time in Chicago. (0:10:24) Kevin: Yeah, it was a lot of work, but it was a legendary time. (0:10:28) Kevin: We’ll be back in two years. Next year there’s a different trade. (0:10:30) Kevin: So actually here, right here in Atlanta, home turf. (0:10:34) Kevin: So at least I don’t have to do the major travel bit, but I’m sure it will be just as busy. (0:10:40) Kevin: But yes, good times were had, success was had by kind of me. (0:10:46) Kevin: Baby salesmen on his training wheels did little salesmen. (0:10:46) Aislinn: I’m sure you did great. (0:10:52) Kevin: Aside from that, obviously (0:10:54) Kevin: not a lot of time for games. I snuck in a few of the regulars. Marvel, Snap, Rivals, Unite, here and there on different occasions and so on. (0:11:00) Kevin: That’s all fine and all. (0:11:04) Kevin: Wander Stop, like you said, trying to squeeze in as much time humanly possible. (0:11:08) Kevin: And not even just because I want to play for the show, because I just want to play more Wander Stop. (0:11:08) Aislinn: No, me too I feel that, which we’ll definitely get into. (0:11:16) Kevin: And also, for the Mario-verse over there on the other show of Rainbow Road Radio, (0:11:22) Kevin: I play (0:11:24) Kevin: I did the same Kingdom. That’s not the little Mexican (0:11:27) Kevin: Kingdom in Super Mario Odyssey good times (0:11:30) Aislinn: Oh, sick. (0:11:31) Kevin: Yes, good. I love you mate. It’s all a replay (0:11:35) Kevin: But super enjoyable. I’m Mexican. What can I say? I’m super biased. They did I did Mario, Mexico (0:11:38) Aislinn: that game in general was just fantastic so i’m glad to hear that too that that section is like (0:11:40) Kevin: I have no complaints. They got him into sombrero (0:11:45) Kevin: It is yeah like (0:11:47) Kevin: What can I say what? (0:11:48) Aislinn: enjoyable for you (0:11:49) Kevin: She’s shocking this revisit to Super Mario Odyssey. Yeah, I’ve determined. It’s a good game (0:11:57) Kevin: Alright. (0:11:58) Kevin: Speaking of good games, I say that with an asterisk, or you have no idea. (0:12:02) Kevin: laughs Let’s talk about some game news. laughs Let’s talk about some announcements and such. (0:12:05) Aislinn: yeah (0:12:07) Kevin: Alright, take us away Ace with our first one. (0:12:09) Aislinn: all right so in game news the first game that I am looking at is pixel shire that’s going to be (0:12:16) Aislinn: releasing on the 8th of may and from what i’m looking at on the steam page it says that it is (0:12:22) Aislinn: an adventure farming sim 2d single player game from the developer capibits and it it really does (0:12:30) Aislinn: seem like a adventure farming sim 2d single player 2d single player game it also has notes about unique (0:12:37) Aislinn: RPG sandbox. (0:12:38) Aislinn: Which mixes Lifesim elements with town building, exploration, and combat. (0:12:46) Aislinn: And you can trade, you can do all the things that are normally in most farming sim games. (0:12:53) Kevin: that’s correct (0:12:55) Kevin: uh… I would (0:12:55) Aislinn: But it looks really cute! (0:12:56) Kevin: okay cs the first of all okay up (0:12:59) Kevin: the name I would imply it’s to be pixel art and it is cute (0:13:02) Kevin: uh… it is a a bit more chibi ask or or eight-bit than say uh… (0:13:05) Aislinn: Yeah. (0:13:08) Kevin: uh… stardew valley (0:13:09) Aislinn: It’s more round. (0:13:09) Kevin: uh… so you know (0:13:11) Kevin: uh… it’s a it’s different flavor (0:13:13) Kevin: uh… but there are some actually notable elements I think in here that (0:13:16) Kevin: they were talking about on first of all like you mentioned (0:13:18) Kevin: uh… sandbox as in (0:13:20) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:23) Aislinn: Yeah. Yeah, I think that’s really, really cool. (0:13:24) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:32) Aislinn: Yeah. Mm-hmm. (0:13:53) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:53) Aislinn: Oh, I didn’t realize that about this game too! That’s awesome! (0:14:08) Aislinn: I agree. Yeah, I like the art style. I like the kind of, I guess you could say animal (0:14:14) Aislinn: crossing aspect, but more so, more generally, the sandbox aspect of being able to, as it (0:14:20) Aislinn: says, re-sculpt the world through terraforming. I think that’s really, really cool. And honestly, (0:14:23) Kevin: Yeah, yeah, they they emphasize on the yeah, yeah, so. (0:14:25) Aislinn: any game that has animals that you can raise to, they are so cute in this game. I love (0:14:31) Aislinn: it. So, but it looks, it looks great. Like as someone, as someone has been in a stance (0:14:36) Aislinn: of like being overwhelmed constantly by (0:14:38) Aislinn: farming games. This is this is a farming game. I know. This (0:14:40) Kevin: Welcome, welcome to the show, Eastland. (0:14:45) Aislinn: is one farming game that actually does peak more (0:14:47) Aislinn: interest versus other farming games. So yeah, big props to (0:14:48) Kevin: Yeah. (0:14:51) Aislinn: them. Looks really, really cool. (0:14:53) Kevin: I have not facepalmed the one watching the trailer. (0:14:56) Kevin: So good on you. (0:14:58) Kevin: That’s a thumbs up. (0:15:00) Kevin: No, and you know what? (0:15:02) Kevin: I’m, I may jinx it, but I didn’t see any romance in there. (0:15:06) Aislinn: I’m sure there’s romance. There’s no way there’s not. There’s no way there’s not. (0:15:06) Kevin: Free free from the shackles. (0:15:08) Kevin: No, well, either way. (0:15:13) Kevin: Oh, oh, okay. (0:15:15) Kevin: Wait, hold on one second. (0:15:16) Kevin: I just want to say, okay, sorry about that. (0:15:16) Aislinn: Yeah. (0:15:18) Kevin: The jaws theme played as my puppy entered the room. (0:15:21) Aislinn: Oh, no. (0:15:21) Kevin: Um… [laughs] (0:15:23) Kevin: Um… [laughs] (0:15:25) Kevin: Okay. Alright, what’s up next? Do tell me. (0:15:28) Aislinn: All right, so the next game that I’m looking at here is Honeymancer, and it’s coming soon to Early Access. (0:15:36) Aislinn: It’s currently on March 27th. (0:15:38) Aislinn: So, yeah, or actually, yeah, that’s what it seems to look like. March 27th, Early Access, coming soon, and also another Pixel 2D-looking situation, but this is more so the tags are Indie, RPG, Pixel Graphics, Tower Defense 2D, and it looks like this is not really a farming game at all. (0:16:01) Aislinn: And when I first looked at it with the just because of the art style alone, I was like, oh, it’s another far (0:16:06) Aislinn: I’m again, I’m like, oh, wait, no, it’s not. Wait, that’s really cool. And it’s got bees and we love bees here. So (0:16:09) Kevin: Yeah (0:16:12) Kevin: Yeah, all right, so there’s a few few things going on here right first of all the premise of bear wizard (0:16:19) Kevin: That’s pretty strong already right you’re you’re setting its own bear witch excuse me (0:16:25) Kevin: You have a one you’re shooting things in combat (0:16:28) Kevin: You’re fighting off robots invading the forest with other cute neighbor animals (0:16:33) Aislinn: which the robots look so cute by the way I just again the art style I’m just like gosh I love (0:16:35) Kevin: They do (0:16:38) Aislinn: this art style it’s so cute I’m such a sucker for good art styles yeah they do it’s so cute (0:16:40) Kevin: I (0:16:41) Kevin: Yup, it is a it is a very strong art style. Absolutely. I’m again 2d pixel, but it’s a very strong one (0:16:47) Kevin: I like how even the trees kind of look like beehives. It’s a very cute little touch (0:16:53) Kevin: yep (0:16:54) Kevin: there looks like there’s (0:16:57) Kevin: Management of some kind you’re growing flowers for bees making potions. So, you know, there’s elements of cottagecore stuff (0:17:03) Kevin: But it’s not your standard you have grandpa’s farm or whatever on which is fun (0:17:09) Kevin: Special shoutouts to the as they describe it the bee dog. There’s a large bumblebee flying you around. It’s more bee than dog (0:17:17) Kevin: we the the big question which (0:17:20) Kevin: You know, we’ll have to wait is where does it land on the Cody scale of acceptability? (0:17:25) Aislinn: I know, we’ll have to stay tuned to find out, right? (0:17:28) Kevin: Is it is it is it Cheeba fight is it cartoonified enough? (0:17:34) Kevin: But I mean, it’s a pretty big bee. So I think she’s gonna be on (0:17:36) Aislinn: It is a very big B. (0:17:39) Kevin: Bigger than you. So I think I think she’s gonna be on board with this one (0:17:40) Aislinn: It really is. (0:17:44) Kevin: But there are other non giant bees that you are helping raise. So that’s fun (0:17:49) Kevin: You know, it’s hard to tell how deep they’re going into it and unexpected to be (0:17:53) Kevin: You know for on be sim but but it looks good enough. It goes into the bear honey (0:17:59) Aislinn: Yeah, no, it looks it looks really cute. It’s hard to get much information based off of just (0:17:59) Kevin: So yeah (0:18:03) Aislinn: the Steam page, but like it looks generally really cute. We’ll see you soon in early access. (0:18:04) Kevin: Yeah (0:18:06) Kevin: Yeah (0:18:09) Aislinn: If this is your type of gameplay, I think it’s worth checking out because it just the (0:18:09) Kevin: March 27th (0:18:13) Kevin: Yeah (0:18:13) Aislinn: colors alone are like really pretty too. Yeah, I love that. Uh-huh. Yeah, they feel very anime. (0:18:15) Kevin: The colors are very well done (0:18:16) Kevin: I like the expressions on the characters and the little portraits when they’re speaking they get exaggerated in cartoonish. That’s that’s (0:18:24) Kevin: Yeah. Yeah, it’s it’s fantastic (0:18:26) Kevin: I’m right because I think that’s probably a big criticism (0:18:30) Kevin: You have a lot of these cottage cores like the this character portraits are somewhat muted a lot of times (0:18:35) Kevin: I would say this one’s going for the anime eyes and everything (0:18:39) Aislinn: Yeah, I like it. I really do like it (0:18:39) Kevin: It’s great. I have one big criticism against it though (0:18:45) Kevin: And it’s nothing the game itself done, but unfortunately the title of honeymancer actually (0:18:45) Aislinn: Oh, okay (0:18:52) Kevin: I think it’s honey wizard has already been claimed by Winnie the Pooh in the Lorkana (0:18:57) Kevin: Card game have you okay? I posted it in the thread if you’ll take a look Aislin (0:19:01) Aislinn: Let me see. (0:19:02) Kevin: Lorkana the Disney TCG came out with a card called Winnie the Pooh honey wizard and (0:19:03) Aislinn: Oh my gosh, I’ve never, (0:19:07) Aislinn: I’ve never seen Winnie the Pooh look so magical. (0:19:09) Kevin: It’s pretty amazing. It’s (0:19:12) Kevin: Possibly the best card. They’ve ever come out with and so (0:19:15) Kevin: you know you do a lot of great things honeyman sir, but (0:19:16) Aislinn: Was that a pun? (0:19:20) Kevin: You got a tall tall bar or tall bear. I guess to cross to overcome there (0:19:24) Aislinn: What was that a pun though? Is that possibly you get it the pun because you said possibly possibly (0:19:28) Kevin: Do what oh (0:19:31) Kevin: Yes, yes (0:19:35) Kevin: Okay, I guess all right there all right beautiful (0:19:37) Aislinn: We got it we got we got there one way or another we got there (0:19:39) Kevin: I like this shot of the raccoon screaming in the trailer just eyes fisheyes in different directions with full vertical mouth. It’s great (0:19:52) Kevin: Yeah, all right (0:19:55) Kevin: What a speaking of moods. What do we actually I do have a mood. I don’t know what’s next. What’s next? (0:19:58) Aislinn: The next game is the next game is Space Sprouts, an exploration puzzle physics simulation 2D (0:20:01) Kevin: No, it’s (0:20:09) Aislinn: game are the tags, and it does primarily look like it’s a puzzle game where you bend the (0:20:17) Aislinn: rule of physics, experiment with unusual gadgets, and toss everything around. (0:20:23) Aislinn: I think out of the three games that we discussed so far, I think this game feels mostly up (0:20:28) Aislinn: because I’m always down for a good puzzle game, and the fact that there is physics in this too (0:20:31) Kevin: Uh huh. Yeah, in a good way. Yeah, that that that is a very specific alliterative title (0:20:33) Aislinn: really also intrigues me. It looks like it also kind of infuriates me, but I’m kind of, (0:20:38) Aislinn: oh perfect, cozy cosmic chaos feels like the perfect description for this game. (0:20:47) Kevin: and it works. Right, so space is the key thing right here, right? We’re not we’re managing (0:20:52) Kevin: a space station. And so you’re going to have gravity physics and light bending and all (0:20:56) Kevin: sorts of nonsense. There’s all in the trailer, you see the water floating around, you have (0:21:01) Kevin: a push it or whatever. So expect space shenanigans. Um, that sounds kind of cute. Like a very muted (0:21:09) Kevin: storybook looking design for these characters. Yep. Yeah. Yeah, it is a very nice looking (0:21:12) Aislinn: Yeah, I like the colors. (0:21:15) Aislinn: I’m all about the colors of all of these games so far. (0:21:18) Aislinn: All of these games look really, really nice. (0:21:21) Kevin: game. Demo out now if you are curious and full release date in just a little over a (0:21:28) Kevin: for a week on March 31st. (0:21:30) Aislinn: Almost there! (0:21:32) Kevin: Yup, so, uh, good on you space sprouts. (0:21:35) Kevin: Um, yeah, I’m sure some people hint, hint on the show. (0:21:39) Kevin: Might like, I don’t, I, I have no idea who, but I feel like somebody (0:21:42) Aislinn: I mean, I like it, I’m interested in it. (0:21:43) Kevin: on the show will want to play. (0:21:48) Kevin: Well, oh, there we, okay. (0:21:49) Kevin: That’s one down. (0:21:50) Kevin: Let’s, let’s get another, we’ll, we’ll, we’ll see. (0:21:53) Aislinn: I might be infuriated, I don’t know, but I’m also like, it’s a good type of infuriating (0:21:57) Kevin: Well, yeah, and that’s fine. (0:21:57) Aislinn: and that’s what this game looks like, so I’m into it. (0:22:01) Kevin: I’ve had the bad period on the show many, many times, possibly more than not. (0:22:07) Aislinn: It’d really be that way. (0:22:11) Kevin: All right, next up. (0:22:12) Kevin: Ooh, this is a good one. (0:22:14) Aislinn: You take the floor. (0:22:14) Kevin: I think they’d announced it. (0:22:16) Kevin: Yeah, I think they announced it during the game awards or no. (0:22:20) Kevin: Was that the jungle DLC? (0:22:21) Kevin: I feel like this was announced at some point, but if not, we got a full, (0:22:25) Kevin: uh, a more proper breakdown of Dave, the diver DLC can’t. (0:22:31) Kevin: Stop won’t stop. (0:22:32) Kevin: I mean, I mean, they’re made by the maple story desk, so they have (0:22:35) Kevin: the money to actually never stop. (0:22:37) Aislinn: Just keep going. (0:22:37) Kevin: Um, yeah, basically. (0:22:41) Kevin: Um, and so it is a, not that it is the second, um, crossover DLC this time (0:22:46) Kevin: with the like a dragon series, AKA previously known as the Yakuza series. (0:22:51) Kevin: Um, you are teaming up with itchy bond, um, and doing all sorts of shenanigans. (0:22:57) Kevin: Are you familiar with like a dragon at all? (0:22:59) Aislinn: I am like not I’ve never played the games, but like I am familiar and I remember when I heard about this (0:23:05) Aislinn: Because I heard about this like a while ago. I don’t remember how long it was long ago. It was but I was like, what? (0:23:10) Kevin: Yeah (0:23:10) Aislinn: I was like, how did the two these two worlds collide? I need to know how these two worlds collided. This is so cool (0:23:15) Kevin: Well (0:23:19) Kevin: It is and at the same time that feels appropriate for both franchises how on earth did this happen (0:23:25) Kevin: Um, I have never played one myself, but I am also familiar very familiar with the series (0:23:30) Kevin: so introduced we have (0:23:33) Kevin: Included in all these features. We have a genuine 2d beat ’em up side scroller where you can play as Ichiban and (0:23:41) Kevin: Cobra yeah, I think it plays Cobra Wow Oh Cobra’s playable. I didn’t catch that. That’s so cool (0:23:47) Kevin: There is a karaoke minigame because if nothing else what if that was included how could this be called like a dragon? (0:23:56) Kevin: We have let’s see what else here (0:23:59) Kevin: We’ve got we got several characters from the like a dragon series as staff members for your restaurant. It’s fun (0:24:07) Aislinn: I like that there seems to be the karaoke minigame. I feel like that fear feels very, like, Yakuza-esque. (0:24:08) Kevin: Ah, junk. (0:24:11) Kevin: Yeah. (0:24:15) Kevin: Oh, yeah, it is. (0:24:17) Kevin: Um, yeah, that land that launches, uh, April 10th, not terribly far away, about two weeks away. (0:24:26) Kevin: Um, so there, there will probably be a return to David diver sometime in the future. (0:24:32) Kevin: Uh, because I’m playing this. (0:24:34) Kevin: Absolutely. (0:24:36) Kevin: Um, that looks great. (0:24:36) Aislinn: It looks great, it really does look great. (0:24:40) Kevin: So I keep an eye out and then the jungle DLC is still being worked on and coming in the future. (0:24:45) Kevin: So again, can’t stop, won’t stop. (0:24:49) Kevin: Um, Dave keeps diving and doing everyone’s work. (0:24:52) Kevin: Um, all right, let’s see next up. (0:24:55) Kevin: Another series that has not yet stopped as of now. (0:24:58) Kevin: Uh, we’ve got story of seasons or I guess this one is like harvest moon proper because it’s, it’s in Japanese as of now, um, a harvest moon G mode game. (0:25:10) Kevin: Um, it, it is a port of a phone game from, what was it like 2008, I think on the harvest moon series. (0:25:16) Aislinn: Yes, it says 2008 on the Steam page, and yeah, it’s a port coming to Steam, but… (0:25:21) Kevin: Yup. (0:25:22) Kevin: Yup. (0:25:23) Kevin: So it’s a early mobile farming game and you know, that’s, that’s cool. (0:25:27) Kevin: You can see it, you can feel it kind of GBA S graphics, um, which is fun and cute. (0:25:34) Kevin: Um, you know, too bad it’s all in Japanese. (0:25:36) Aislinn: I, you know, cause I’ve been telling myself for the past like couple weeks, like I really (0:25:36) Kevin: So, this one I won’t be playing, probably. (0:25:45) Aislinn: should actively get back into learning Japanese. Cause I was learning Japanese at one point (0:25:50) Aislinn: when I was in like first grade and then I fell off cause I was a stubborn kid, long (0:25:54) Kevin: Hmm. Okay. (laughs) (0:25:55) Aislinn: story short, but like, I don’t know. Maybe if I get back into actually learning properly, (0:26:00) Aislinn: maybe I’ll pick up this game. It looks cute, but I don’t know anything about it because (0:26:02) Kevin: yeah it does (0:26:06) Kevin: yeah we can’t read a thing on it we just (0:26:10) Kevin: it’s all I can do is point and says that looks like a harvest moon game for a (0:26:14) Aislinn: I was like, “That’s a cow! That’s chicken! That’s all I’ve got!” (0:26:14) Kevin: phone (0:26:18) Kevin: there are anime pretty people that you can probably romance (0:26:22) Kevin: yeah uh… (0:26:24) Kevin: but uh… (0:26:26) Kevin: yeah uh… releasing on steam do we have a date for that (0:26:29) Kevin: And it’s coming soon. Yeah. (0:26:30) Aislinn: As of now, we do not have a date, but regardless, if you are interested in this and you can (0:26:33) Kevin: But yeah, we, yeah. (0:26:36) Aislinn: read Japanese, even if you can’t read Japanese and you are interested in it, it is coming soon! (0:26:41) Kevin: Oh man, go back to those early 2000s when you have the fan translation from GameFacts. (0:26:47) Kevin: Good times. (0:26:50) Kevin: But but yeah, you know, one thing to note, this is a second port that they’ve done in the series, (0:26:55) Kevin: which is interesting to me, suggesting that the first one was successful enough to warrant it. (0:27:00) Aislinn: I guess so. (0:27:01) Kevin: That’s pretty cool. (0:27:02) Aislinn: I’m glad. (0:27:02) Kevin: Yeah, I know nothing either. I should’ve picked up Japanese. I’m too big of a weeb not to. (0:27:03) Aislinn: I’m glad for the people that do care about this. (0:27:05) Aislinn: I know nothing about it, but I am happy for those that care about it. (0:27:12) Kevin: I mean, I know some Japanese words. I want to make them echo the journey one day, but in due time I guess. (0:27:20) Kevin: Alright, let’s see here. Next up we’ve got info on cattle country. Yes, not Kent County. Country bigger than that. (0:27:30) Kevin: We have got (0:27:33) Kevin: They say so what interesting thing (0:27:37) Kevin: The thing probably the biggest note is, you know, they’re talking about some features and whatnot, but combat is totally optional (0:27:44) Kevin: Which is kind of wild to see in these games right cuz (0:27:48) Kevin: You know most cottagecore games following the stardew template (0:27:53) Kevin: How you know have some kind of? (0:27:56) Kevin: combat stuck in there, right (0:27:58) Kevin: And it’s you know, just because it’s optional. It’s not bad here. I’m looking that you got bows and arrows (0:28:02) Kevin: And guns and all sorts of stuff (0:28:05) Kevin: But the fact that it’s optional and they’re advertising that that’s uh, that’s pretty fun (0:28:10) Aislinn: I think it’s great yeah I i don’t know why that would put that would it’s a great it’s (0:28:15) Aislinn: it’s a great thing honestly like I have nothing else to say besides like this is something that (0:28:19) Aislinn: is a great feature because if you want to do it you can do it if you don’t want to (0:28:22) Aislinn: you just ignore it’s a win-win (0:28:24) Kevin: Yup. Yup. This is another game where it looks like you can partner up with some of your neighbors or villagers and whatnot, so that’s, that’s fun. (0:28:32) Kevin: There’s, yeah, I think we’ve talked about it before, but there’s, if you look at the trailer, there’s square dancing. They’re playing a nice Western medley song. (0:28:40) Kevin: Um, you’re, it’s very, how, it’s, it’s HANU. Um, that’s what it is. We got state coaches, we got trains, all the good stuff. (0:28:40) Aislinn: Very, it’s definitely very howdy partner. (0:28:52) Kevin: Um, they’re good at ge– (0:28:54) Kevin: Hey, howdy, hey, get your snake in your boot and keep an eye out for cattle count–country. (0:28:57) Aislinn: I mean, there’s even a character named Bandit, so take that as you will. (0:29:00) Kevin: Um, again, I don’t– (0:29:02) Kevin: Yeah, there you go! Eyes required. (0:29:07) Kevin: Alright, next up, a new game, we’ve got, uh, okay. (0:29:10) Kevin: So I started looking at this, and, you know, pre-recording, you know, going over, preparing, whatnot. (0:29:15) Kevin: And I stopped because I just kept saying, “What is this?” I needed to– (0:29:20) Kevin: to put some of that energy into the recording. (0:29:24) Kevin: We are looking at a game called “Fungi’s Swarm.” (0:29:24) Aislinn: It’s so silly. (0:29:28) Kevin: Um, so, you know, G-U-Y-S, “Sworn.” (0:29:32) Kevin: Um, it is a bullet hell game. (0:29:36) Kevin: Um, it is their first dev, uh, like, dev blog. (0:29:41) Kevin: Um, and they are showing it’s– (0:29:44) Kevin: Kinda what the whole thing, right? It is a cartoony, survivor bullet hell, where you become a fungi, (0:29:49) Kevin: wield forest-crafted weapons and unleash bonkers powers against the fire killer. (0:29:54) Kevin: So you there’s a lot going on here. There’s a mushroom guy running around. There’s pumpkin vegetable monsters and bears and like vegetables. I don’t an apple bear and an apple. (0:30:08) Aislinn: There’s a there’s an easter egg for from Coral Island of a waterfowl and it’s the cutest thing I’ve ever seen (0:30:14) Kevin: What I didn’t see that’s incredible. That’s incredible. (0:30:20) Kevin: incredible you’re running around is your little fungus guy with (0:30:24) Kevin: giant watermelon acts like the waterman slice is bigger than you are (0:30:27) Kevin: it’s enormous there’s a great blaster gun thing you’ve got the powers like oh (0:30:34) Kevin: oh yeah that’s uh this is some good stuff there’s what is going on with this (0:30:40) Kevin: apple teeny it’s a half-eaten apple with a warm a very buff warm popping out of (0:30:45) Kevin: it you know there’s runs it’s oh it’s colorful it’s wacky it’s cartoony it’s (0:30:54) Kevin: magnificent I don’t what are these little for sanctuary pals you got like (0:30:58) Kevin: buzz balls with fruit stems there’s all block (0:31:00) Aislinn: I have no, not a single clue, but it looks like, it looks cute and fun, cozy and fun. (0:31:08) Kevin: yep yep (0:31:08) Aislinn: It looks like it’s a good balance of that, I feel like. (0:31:11) Aislinn: I feel like it does somehow fit into the Cottagecore game. (0:31:14) Aislinn: It just, it just somehow does fit, yes it is like a bullet hell game, but it still feels, (0:31:20) Aislinn: it feels like it’s going to be accessible enough to fall into the category of Cottagecore. (0:31:20) Kevin: Oh, yeah for sure. Um, it’s certainly caught my eye (0:31:27) Kevin: Obviously, we’re gonna be a ways off from this bad boy coming out, but I’m definitely keeping my out that is again fun guys swarm (0:31:35) Kevin: They’re good on you a lot of good news stories this week. Nothing. Nothing. Give me any heartache or anything (0:31:38) Aislinn: Honestly, yeah. (0:31:42) Kevin: That’s exciting stuff. Oh (0:31:45) Kevin: All right, and with that let’s talk about some let’s move on to something else exciting. Let’s talk about (0:31:50) Aislinn: Yeah. Oh my gosh. (0:31:50) Kevin: Wonder stuff, huh? (0:31:53) Kevin: Okay, so again, this is the tea shop simulator created by the Stanley parable dev team (0:32:01) Kevin: If you haven’t played Stanley parable (0:32:04) Kevin: You might want to pause go listen because I think we need to talk about it because that’s important for context (0:32:09) Kevin: and (0:32:10) Kevin: So important that acelin has actually played Stanley parable prior to the gay wonder stuff in preparation (0:32:17) Kevin: So let’s hear some thoughts (0:32:17) Aislinn: I did. Yeah, so I, yeah, once I found out that this game was being created by the people (0:32:25) Aislinn: that made Stanley Parable, I very much was like, I’ve always wanted to play Stanley Parable, (0:32:31) Aislinn: but I put that way up on my, I moved that way up for my backlog, because I knew and (0:32:35) Kevin: Uh-huh (0:32:37) Aislinn: I’ve heard great things about this game, which I think everyone knows about. If you haven’t (0:32:41) Aislinn: played the game, you still know the premise of the game and what the game is all about. (0:32:43) Kevin: John (0:32:44) Kevin: Yep for for (0:32:45) Aislinn: And I was very curious to check it out. (0:32:46) Kevin: Yeah for clarity. I have not played it myself, but as you said, I am very familiar (0:32:50) Kevin: I know all the secrets. I don’t feel free to let out whatever you want. Um, you just listener assume we’re spoiling whatever. Okay, it’s (0:32:53) Aislinn: Yeah, I played as many, spoiler warning for Stanley Parable, a very long time. (0:32:59) Kevin: Yes game that’s been out how long now (0:33:04) Aislinn: But the thing is, before I played Stanley Parable, I knew it was a strange game or a (0:33:08) Aislinn: very interesting game that a lot of people liked, but I didn’t know what the premise (0:33:11) Aislinn: of the game was. (0:33:12) Aislinn: So I went in pretty blind and it was an experience for sure. (0:33:17) Aislinn: It took me a while to get into because I was like, “What is happening?” (0:33:21) Kevin: Ha ha ha ha! (0:33:23) Aislinn: As I continued, I was like, “Okay, I’m starting to get it. (0:33:26) Aislinn: I’m starting to understand.” (0:33:27) Aislinn: And it was a very, very fun and fascinating and silly game. (0:33:33) Aislinn: And I did pretty much almost all of the endings except the ones like the, what was it, like (0:33:40) Aislinn: the baby one with like the dog and like the, you have to like stand up. (0:33:42) Kevin: Yeah, that’s correct. (0:33:44) Aislinn: You know that one, that one ending, we have to like be in the game for like three hours (0:33:47) Aislinn: or something. (0:33:49) Aislinn: I refused to do that one. (0:33:49) Kevin: Yeah, that’s correct. (0:33:50) Aislinn: I just watched it on YouTube. (0:33:51) Aislinn: I was like, “There’s no way I’m doing this.” (0:33:54) Aislinn: But just like that absurdity and like that confusion, I’m just like, “Yeah, no. (0:33:59) Aislinn: Okay. (0:33:59) Aislinn: I understand why people like this game now. (0:34:01) Aislinn: Like I have not experienced this in a game in a very, very, very long time.” (0:34:05) Aislinn: And it just took twists and turns and I was like, “Huh.” (0:34:09) Aislinn: And I was happy that I got to experience that before playing this game. (0:34:13) Aislinn: Cause I was curious if they were going to do things in this game that also (0:34:16) Aislinn: kind of caught me off guard and surprised me and that definitely did happen. (0:34:18) Kevin: All right, yep. (0:34:23) Aislinn: As a general notice, we’re not going to spoil like main plots of the game. (0:34:30) Aislinn: We may talk about a little bit of hint towards a little couple of things here (0:34:33) Aislinn: and there, but we’ll try our best to not spoil the game because both of us are (0:34:37) Aislinn: just about at the same point in the story and we both kind of share the sentiment (0:34:40) Aislinn: that we want y’all to check out the game and experience the not absurdity, but (0:34:47) Aislinn: just like the twists and turns of the game that also surprised me. (0:34:49) Kevin: Yep. (0:34:53) Aislinn: I was playing Wanderstop as I continued into it. (0:34:55) Kevin: Uh-huh. (0:34:56) Aislinn: Like it took me a while to get into Stanley Parable. (0:34:57) Aislinn: It took me a while to get into Wanderstop. (0:34:59) Aislinn: And as I continue, I was like start, I felt the same feeling that I felt when I (0:34:59) Kevin: Yeah. (0:35:03) Aislinn: was playing Wanderstop versus when I was playing Stanley Parable, but in just (0:35:04) Kevin: So. (0:35:07) Kevin: Mm-hmm. (0:35:08) Kevin: Right. (0:35:09) Kevin: Okay, so. (0:35:11) Kevin: Again, if someone who- so, that’s all great. (0:35:13) Kevin: And I appreciate you played it, ‘cause at least one of us can speak to it, but, um… (0:35:15) Aislinn: Well, you know about it too, you know. (0:35:19) Kevin: And so. (0:35:21) Kevin: Like. (0:35:22) Kevin: Maybe I don’t fully have heard everything, but the tone of Stanley Parable is almost… (0:35:29) Kevin: It’s very absurdist, very- almost adversarial in times, right? (0:35:32) Kevin: Like the narrator is constantly fighting against you, or you’re being sent down roads that are unpleasant, or so on and so forth, right? (0:35:39) Kevin: Like, it’s an enjoyable experience and a lot of fun, don’t get me, like, clearly, but… (0:35:45) Kevin: It is a very different vibe from a Cottagecore game, right? (0:35:49) Aislinn: Yes, very much so. (0:35:49) Kevin: So, when you- (0:35:51) Kevin: Right? (0:35:52) Kevin: And so when you hear they’re doing this- a tea shop simil- and they’re, you know, outright saying it’s gonna be a cozy game, like… (0:36:00) Kevin: What am I- what am I gonna do? I’m- I’m on guard, like, you’re the Stanley Parable people. (0:36:02) Aislinn: I know! (0:36:04) Kevin: I don’t believe a word you say, I am- (0:36:06) Aislinn: It literally says on the Steam page, “From the creator of the Stanley Parable.” (0:36:11) Aislinn: It’s the first line! (0:36:11) Kevin: Yep, so. (0:36:12) Kevin: Yup. (0:36:13) Kevin: So, I’m, you know, I’m coming into Wanderstop armed with a knife, just ready to fight back whatever this game’s- (0:36:19) Kevin: he’s gonna throw at me, right? (0:36:21) Kevin: Um… (0:36:22) Kevin: And, um… (0:36:24) Kevin: Well, I mean, shocker, it’s not the Stanley Parable, right? Like, some things carry over, like, it’s quality-quality writing. (0:36:31) Kevin: Excellent writing throughout, absolutely. (0:36:33) Kevin: There are some twists and turns, but it’s- it’s not in the insane, zany Stanley Parable way, it’s- it’s all, you know, in a narrative structure that- that fits it and whatnot. (0:36:46) Kevin: Um… (0:36:47) Kevin: I can confirm. (0:36:49) Kevin: I would call this a cozy game, but it’s a cozy game that sometimes pulls out a knife on you because sometimes I’m not ready for it. (0:36:54) Aislinn: Yes. (0:36:59) Aislinn: Yes. (0:37:00) Aislinn: Yes. (0:37:02) Kevin: I’ll get to that in a second, but the point being, there’s no secret endings, there’s no crazy insane tasks. (0:37:13) Kevin: And I tried, like one of the first things I did, like when you start the game you can run back into the force. I ran into the force like ten times. (0:37:19) Kevin: I was expecting something and nothing happened. I looked it up and there’s nothing, no insane hidden things like Stanley Parable, right? (0:37:30) Kevin: There’s some stuff, but nothing just completely insane. (0:37:36) Kevin: So yeah, it’s wild to see that they’re actually playing it straight. We’re getting a “cozy game”. (0:37:44) Kevin: So with that in mind, let’s talk about the premise, because I say (0:37:49) Kevin: “cozy” but there’s a big asterisk here because it is possibly one of the most “uncozy” openings to any game ever. (0:37:52) Aislinn: Mm-hmm. Mm-hmm. (0:37:57) Aislinn: But I loved it. I genuinely loved it. (0:37:57) Kevin: And yes, yep. So this is, and you’re not an avatar, you’re not a Stanley, a blankly avatar more or less, you are playing a character named Alta. (0:38:09) Kevin: She is a fighter, a warrior, goes into tournaments. The story starts with her description of her wanting to be the best. (0:38:18) Kevin: she’s undefeated for like three. (0:38:19) Kevin: and she just totally off her game so what does she do she seeks out help she (0:38:21) Aislinn: Very, very long time, but yeah. (0:38:45) Kevin: He seeks out Master Winters, a legendary warrior. (0:38:49) Kevin: Who she thinks can help her get a groove back. (0:38:52) Kevin: So, Alta runs through the forest, but then at some point, her body starts to fail her. (0:38:59) Kevin: She collapses, and she wakes up in this clearing in the forest, in front of a tea shop called “Wanderstup”. (0:39:06) Kevin: She meets the proprietor, a man named Boro, who is a fantastic… (0:39:10) Aislinn: Oh, he’s wonderful. I love him. (0:39:13) Kevin: He is the complete, I would say foil, like opposite foil to Alta. (0:39:16) Aislinn: Yeah. (0:39:17) Kevin: She is the most chills (0:39:19) Kevin: Zen just goes with the flow kind of guy. He’s happy. Good luck. He always cracking jokes and whatnot. Um (0:39:24) Aislinn: So sweet (0:39:26) Kevin: He’s a wonderful man. Um, he is the one who rescued Alta (0:39:30) Kevin: explains where she is and (0:39:33) Kevin: and basically suggests for her to take a break because (0:39:38) Kevin: One of the first thing she does is try to pick her her sword and she can’t (0:39:41) Kevin: Why meanwhile borrow can pick it up. No problem. And it’s just something (0:39:46) Kevin: Something going on with Arthur. She can’t fight. She can’t… (0:39:49) Kevin: She can’t lift her. (0:39:50) Kevin: if you run back into the forest like I did you just collapse and are sent back to the clearing so (0:39:54) Aislinn: I did too for context. I also did the same thing as you, because I was like, I just need to know. (0:39:57) Kevin: Yeah (0:39:59) Kevin: Yeah, it’s though it would be that (0:40:00) Aislinn: Especially again, coming off of Stanley Parable, I was like, I just need to know. (0:40:02) Kevin: it (0:40:04) Kevin: It would be the most Stanley peril thing in the world right the run out you get it ending (0:40:08) Kevin: like absolutely, so (0:40:10) Kevin: So yeah, so that um so with you know after repeated attempts if you do or you just give up (0:40:17) Kevin: Boro suggests to Ulta to just stay there (0:40:20) Kevin: and the tea shop to help out to try to rest and recover (0:40:23) Kevin: because she’s clearly suffering from over exhaustion. (0:40:27) Kevin: And and so that and already at this very 10 minute initial premise, (0:40:33) Kevin: the game is is is going at me like directly targeting me bullseye because. (0:40:39) Kevin: So, OK, you are a hard worker. (0:40:42) Kevin: You probably relate to this. (0:40:44) Kevin: I think a lot of people from our generation, how we were raised, like, (0:40:48) Kevin: you know, we a lot of people, (0:40:50) Kevin: we’re raising the very drive, like driven generation, right? (0:40:54) Kevin: Work hard, work hard, succeed, go to the next thing, right? (0:40:56) Aislinn: Yeah. Yeah. Yeah. (0:40:57) Kevin: Be the top, be first in class, right? (0:40:59) Kevin: And and I personally like my I was in the warrior, (0:41:02) Kevin: but like I graduated salutatorian in high school. (0:41:05) Kevin: Like my academic pursuits were like everything to me. (0:41:08) Aislinn: Mm-hmm. (0:41:10) Kevin: So I can relate to that very much so. (0:41:13) Kevin: And then there comes a point when life just punches you in the face (0:41:17) Kevin: And you, you know, you just, you’re, you’re knocked out a few. (0:41:20) Kevin: Notches. So I get this and I’m already very not comfortable with how personal this story has gotten. (0:41:26) Aislinn: Yeah, yeah, I really felt the anger that Alta was feeling in the beginning, not to the fullest extent, because I’m just generally not a very like angry person. But like, what, like the underlying emotions of that anger, I genuinely felt because I definitely also feel that in the sense that as a person that considers myself very hardworking as well, to be working so hard, and then to be knocked down like that, it really, really, really sucks. I get that. (0:41:34) Kevin: Yeah. Right. (0:41:54) Kevin: Yep (0:41:56) Aislinn: I definitely really felt for her right off the bat. Like immediately, I was like, Oh, this is one of those games. Oh, no, my heart. I was like, Oh, no, they really did. (0:42:00) Kevin: Yeah (0:42:04) Kevin: Yup (0:42:10) Kevin: Yup, yup. Yup. They have set the stage (0:42:15) Kevin: and and and again in right there in contrast with Boro a wonderful truly cozy character and then also the most (0:42:24) Kevin: I have possibly seen in a cottage core game (0:42:28) Kevin: But (0:42:30) Kevin: Like for me that one of the bits that really resonated is just running through the forest right getting back up going back (0:42:36) Kevin: Like I relate to that very much so to to maybe not on well (0:42:42) Kevin: Okay, I’ll say someone on the healthy levels, but or it’s let’s say it’s affected me right like I’ve definitely (0:42:47) Aislinn: We all go through it. We’re human. We all go through it. (0:42:48) Kevin: Right, right. Yeah (0:42:51) Kevin: Um, and so being forced to stop. (0:42:54) Kevin: That out of your control, that’s something I wouldn’t handle. (0:42:57) Kevin: Well, I&am

Growing Harvest Ag Network
Mid-morning Ag News, March 7, 2025: CattleFax presents on beef market outlook and cow herd expansion

Growing Harvest Ag Network

Play Episode Listen Later Mar 7, 2025 2:35


The beef market outlook, cow herd expansion, the benefits of data collection, and the value of technology in cattle production were highlighted during the BeefTech Producer Summit. Kevin Good of CattleFax spoke about the current state of the U.S. cattle herd and expansion possibilities.See omnystudio.com/listener for privacy information.

Adams on Agriculture
AOA Wednesday 2-12-2025

Adams on Agriculture

Play Episode Listen Later Feb 12, 2025 41:38


On Wednesday's AOA, we started the show with a recap of the February WASDE report and market perspective with DuWayne Bosse of Bolt Marketing. In Segment Two, we have a conversation with National Farmers Union President Rob Larew about his testimony in front of the Senate Ag Committee last week, M-COOL reintroduction, USDA funding freezes and a preview of the 123rd NFU Convention this March in Oklahoma City, OK. In Segment Three, we talk about rising egg prices and how shifting consumer demand is playing a role along with H5N1 issues. Brian Earnest, lead animal protein economist with CoBank, joins us to discuss. Then we close the show in Segment Four listening to a conversation from last week's CattleCon with Kevin Good, VP of Market Analysis at CattleFax.

ZimmCast
ZimmCast 742 - Cattle and Crop Insurance

ZimmCast

Play Episode Listen Later Feb 12, 2025 20:36


Hello and welcome to the ZimmCast. I'm Chuck Zimmerman. In this episode I'm going to share some interviews with last week's CattleCon 2025 and CIRB Annual Mtg. I was in San Antonio while Cindy was in Bonita Springs, FL. This is definitely the busy time! So, let's get started with CattleCon. I talked with Colin Woodall, CEO, NCBA who says they were going to break 8,500 attending. Additionally, he talks about the top issues the organization is working on. Next I have Kevin Good, VP Industry Relations, CattleFax. Kevin gave a full presentation on the stage during the CattleFax session. Afterward I interviewed him to hear his outlook for cattle and beef and what is factors are impacting them. Now, I turned to CIRB. Cindy interviewed Tara Smith, Deputy Executive Vice President, CIRB. Tara talks about the need for educating new people working in the new administration and Congress about the importance of crop insurance. Finally, I have Cindy's interview with Lindsey Rinkenberger, CIRB Chairwoman, COUNTRY Financial. Lindsey started CIRB participating the Emerging Leaders program. She talks about how CIRB works with the crop insurance coalition in Washington, DC. And that's the ZimmCast for this week. I hope you enjoy it and thank you for listening.

ZimmComm Golden Mic Audio
2025 CattleCon - Kevin Good, Cattlefax, presentation

ZimmComm Golden Mic Audio

Play Episode Listen Later Feb 7, 2025 22:54


ZimmComm Golden Mic Audio
2025 CattleCon - Kevin Good, CattleFax - Interview

ZimmComm Golden Mic Audio

Play Episode Listen Later Feb 7, 2025 6:32


Market Talk
Thursday, February 6th, 2025- Kevin Good, Tommy Grisafi and Dr. Mitch Blanding

Market Talk

Play Episode Listen Later Feb 6, 2025 39:56


On today's show, we continue our coverage at CattleCon 2025 in San Antonio, TX. We hear from Kevin Good, vice president of market analysis at CattleFax, about their 2025 outlook. Dr. Mitch Blanding with Zoetis joined us for a cattle health conversation. Plus, we get price perspective on a tough day in cattle futures and a look at the grain markets with Tommy Grisafi from Nesvick Trading Group and AgBull Media.

Markets Now with Michelle Rook
Markets Now Markets - 2-5-25 CattleFax Projects More Record Cattle Prices Ahead

Markets Now with Michelle Rook

Play Episode Listen Later Feb 5, 2025 9:17


Kevin Good with CattleFax has the outlook for cattle prices for 2025 from CattleCon 2025.See omnystudio.com/listener for privacy information.

The Blue Room
Old, New, Borrowed, Blue - Liam and Kevin (Good Times Podcast)

The Blue Room

Play Episode Listen Later Jun 27, 2024 45:46


Les chats to Liam and Kevin from the Good Times Podcast. The lads discuss their favourite former and current Everton players, the players they'd have loved to have seen play for the Toffees, and their favourite things about the club. Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Harvest Season
No Mickey in Fortnite

The Harvest Season

Play Episode Listen Later Mar 6, 2024 47:28


Al and Kev talk about Piczle Cross: Story of Seasons Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:12: What Have We Been Up To 00:07:30: News 00:27:50: Piczle Cross: Story Of Seasons 00:43:16: Outro Links Disney Dreamlight Valley “The Laugh Floor” Update Notes Coral Island Updated Roadmap Ikonei Island Console Versions Farm Folks Conveyor Belts Farming Simulator Kids Trailer Minami Lane Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:36) Al: My name is Al, and we are here today to talk about Mario- wait, no, that was last week. (0:00:38) Kevin: and my name is Kevin yeah I mean we could no no we’re just waiting for Princess Peach since it’s the main thing um there’s a demo if you play it you know what it is and you can maybe have your fill okay well okay well okay all right well yeah all right well let me know when you do play though Thank you for the question. (0:00:46) Al: There’s not much to talk about just now. (0:00:56) Al: I still haven’t played Donkey Kong vs or Mario vs Donkey Kong yet. (0:01:01) Al: I’ve been busy with other things. (0:01:07) Al: I’ve bought the game. (0:01:08) Al: I have the game. (0:01:09) Al: It’s sitting here right next to me. (0:01:10) Al: I just haven’t played it yet. (0:01:13) Al: It actually arrived while I was in the US. (0:01:23) Al: I just need to add to the clip. (0:01:25) Al: Oh, well, dude. (0:01:28) Al: Don’t you worry, we need the content. (0:01:32) Al: Awesome. (0:01:33) Al: Hi, Kevin. Welcome. We, today, we’re going to talk about (0:01:37) Al: Pixel Cross Story of Seasons, which is the new story of season themed (0:01:43) Al: nonogram or pie-cross game, however you want to call it. (0:01:46) Kevin: Yeah, it’s it’s just a big cross it’s like it’s like Kleenex right the the brand name is the thing (0:01:52) Al: Exactly, exactly. So, I believe Nonogram is the non-branded generic name for it, (0:01:54) Kevin: Yeah (0:01:59) Kevin: Yeah (0:01:59) Al: and Picross is the standard one that people know, and Pixelcross is this series. So, (0:02:04) Al: just to be confusing. So, we’re going to talk about that. Before that, we have some news. (0:02:05) Kevin: This up start (0:02:13) Al: First of all, Kevin, what have you been up to? (0:02:16) Kevin: uh mostly sweating from the toilet (0:02:22) Kevin: um uh no but um what have I actually been playing um I uh no oh oh actually no big big day today I have done it I have done 152 shrines every piece of armor every same quest (0:02:40) Kevin: tonight my final showdown with Ganon too but I closed the book on Gears of the Kingdom (0:02:43) Al: Nice. (0:02:46) Kevin: very excited for that um yeah yeah fun fact i’ve actually been through that before because I was just like i’m curious what what happens if I go down here and I made it all the way to Ganon but then I got what by the the actual fights going on so um so yeah I at least have an idea of what to expect but uh now that I have a whole crew good stuff i’m looking forward to it. (0:02:48) Al: Awesome, that’s exciting. (0:03:13) Al: Fair enough (0:03:16) Kevin: It’s in a good place right now, but yeah, that’s kind of all I’ve been up to a lot. (0:03:42) Kevin: a lot of tears of the kingdom and big crush, really. (0:03:44) Kevin: What about you, Al? (0:03:45) Kevin: What you been up to? (0:03:46) Al: Yeah, I have actually been playing Pokemon. I’ve been doing, yeah, dangerous. The edge for presumably Legends, Legends Arceus, rather than Scarlet and Violet. I have been playing, (0:03:46) Kevin: Okay, I mean, I’ve gotten the itch. (0:04:05) Al: I’ve been doing the Venusaur raids, that’s what I’ve been doing. (0:04:08) Kevin: Okay. I… yeah, I mean like, um, I don’t know what it means, but right, they just don’t say who, (0:04:19) Kevin: as in what they did in Sword and Shield. Um, I don’t know if it’s because it’s kind of just following on that act, or because of the performance issues, or okay, there’s a number of reasons, I guess, (0:04:33) Kevin: but, um, I, um… (0:04:38) Kevin: I probably will go… I don’t know, I’ve missed a few of them for that mark, the collector and whatnot. (0:04:44) Kevin: Um, maybe I’ll fire… (0:04:46) Al: Yeah, I’m not a huge fan of how Pokemon like your your fellow trainers Pokemon fainting means that you just lose quicker. It feels not great, especially if you’re going online with randoms and you get one person who’s at level 50 and they get knocked out every two rounds, you’re dead and you’re dead in 30 seconds. It’s like that’s not fun. (0:04:57) Kevin: - Ah. (chuckling) (0:05:05) Kevin: oh yeah oh yeah that’s uh that’s oh that’s true see I have my brother and we play (0:05:14) Al: I feel like it kind of. (0:05:17) Al: It stops you recovering from bad strategy, right? (0:05:22) Al: Like, or it stops you recovering from bad players with good strategy. (0:05:23) Kevin: yeah (0:05:27) Al: Whereas, you know, because it’s too fast for you to be able to do anything about that. (0:05:27) Kevin: yep yeah (0:05:32) Al: Whereas in the sword and shield ones, yet them being knocked out wasn’t helping you. (0:05:37) Al: It’s not great that they’re being knocked out, but, you know, (0:05:39) Al: it wasn’t causing you an actual problem in that it was reducing the number of turns or whatever. (0:05:46) Kevin: What? Yeah, it was. (0:05:46) Al: So, not in, yeah, no, no, not in sword and shield. (0:05:47) Kevin: No, no, I’m thinking of the adventures. No, you’re right. I’m sorry. No, no, I’m thinking of the dead raid adventures. (0:05:52) Kevin: Yeah, yeah, yeah. Um… (0:05:52) Al: In sword and shield you had, like, was it 10 turns in total, I think, to knock it out. (0:05:57) Kevin: Yeah, yeah, you’re right. (0:05:58) Kevin: Huh. I never thought about that. (0:06:01) Kevin: That’s… (0:06:03) Kevin: That is a weird design choice. Like, I kind of get it. (0:06:06) Kevin: ‘Cause now that everyone’s kind of on their own turn and incentivizes people to, you know, actually carry their weight instead of just doing the thing. (0:06:16) Kevin: Although that might be more helpful in certain circumstances. (0:06:19) Kevin: Um, but, uh, I mean, yeah, there’s a whole discussion we could have about the design of those things. (0:06:25) Kevin: I… (0:06:27) Kevin: If they want to keep going with these raids and whatnot, I really feel they need to put a little more work into, uh… (0:06:35) Kevin: I don’t know how to best describe this. (0:06:38) Al: Oh, yeah, yeah, yeah. Yeah, like you can’t bring in a level 50 or whatever. Yeah. (0:06:39) Kevin: I guess just implementing limits or restrictions, right? Like… (0:06:44) Kevin: Rental Book. (0:06:46) Kevin: Yup, yup, you need to have a level 100 or whatever for this fight, yada yada. (0:06:52) Kevin: Um, there, yeah, there’s definitely a lot that could be done. (0:06:56) Kevin: Um, and we’ve had that conversation elsewhere, but Rental Pokemon would probably be the easiest thing to do. (0:07:02) Kevin: Here’s some Pokemon you can use for the rest. (0:07:02) Al: Yeah, I think it would be great to have not just rental Pokémon, but rental Pokémon that other people can submit. So like, you know, people like Steve and other like YouTubers and stuff could say these are the builds that I’m suggesting I think would be fantastic. (0:07:10) Kevin: Oh, that’d be great, yep. (0:07:16) Kevin: Influencers. (0:07:19) Al: But yeah, you’re right, we’ve talked about that over and over again. So I’ve been playing that and I’ve been playing Pixel Cross and that’s about it this week. Not much, not much. (0:07:30) Kevin: Yeah, alright. (0:07:30) Al: Should we talk about some news? (0:07:32) Al: So Disney Dreamlight Valley, the full patch notes for the laugh floor update right now. (0:07:33) Kevin: I guess so. We’re legally obligated to by no one. (0:07:43) Al: So we talked about this a little bit last episode, but just in that it was coming, and obviously it was going to have Monsters Inc. So they’ve detailed a bunch of stuff. The link is in the show notes. I guess a few things I’ll just pick out. They have included the two characters, Mike and Sully. (0:08:03) Al: There are a number of new items. (0:08:05) Al: They’ve got the partner statue. (0:08:08) Al: They start you with Walt and Mickey at Disneyland. (0:08:11) Kevin: Yeah. Oh, do they have it in now? Okay. (0:08:12) Al: They’ve added that in the game now. (0:08:15) Al: And of course, the armor. (0:08:17) Al: You’ve got Dreamlight armor outfit for some reason. (0:08:22) Al: A bunch of new customization, some new star paths and premium bundles. (0:08:29) Al: And Scrooge McDuck’s shop has been expanded. (0:08:32) Al: Absolutely. Yeah, one thing that really annoyed me about that game is you start up and then he’s like, “Oh, I need some money to expand my shop” and you’re like, “No, you don’t. Away and use your own money.” (0:08:36) Kevin: Give the rich duck more money. (0:08:50) Kevin: that’s on how you became a trillionaire don’t you know how capitalism works I need your money to make more money oh that’s a good one (0:08:51) Al: Ridiculous. Yeah, yeah, yeah, yeah. And… (0:09:03) Al: And, of course, you can change your name in the game now. So, there we go. (0:09:10) Al: If you want the more detailed notes there in the show notes, there’s a whole bunch of bugs fixed as well, which is always good. (0:09:16) Al: Next, we have an updated roadmap for Coral Island. So, I actually coincidentally talked about this last episode as well, because I was like, “Oh, I’ve not seen the roadmap in a while.” (0:09:27) Al: They’ve detailed the next three updates coming. (0:09:32) Al: 1.1, 1.2 and 1.3. (0:09:36) Al: They’ve given some detailed information on some of the things coming in 1.1, including the town rank will now go up to S, including some more story and questlines around that. (0:09:53) Al: The tourists are coming, which are the backers. (0:09:56) Al: There was a certain level of backer who could get themselves in as an NPC. (0:09:58) Kevin: Yeah, that’s, hmm, that’s, oh, I don’t, I don’t know if I like that, that’s a, that’s a weird discourse. (0:10:00) Al: coming as tourists. (0:10:02) Al: And, of course, they are not romanceable, which everybody on Twitter is mad about. (0:10:14) Al: It is a little bit, it is a little bit like, oh, these characters that are based on real people, yeah, that’s very, very weird. (0:10:23) Kevin: Mmm. Although I will say, for the people who made it in, they should be able to romance themselves. (0:10:30) Kevin: But that will stand behind. (0:10:35) Al: They’re also adding in the finale of the giant storyline, which I’m very happy with, actually (0:10:44) Al: has some story for the mare folk, which I’m very happy about because, come on, they’re adding hangouts where you can, it’s, I mean, it’s basically dates with NPCs, no, well, (0:10:52) Kevin: You couldn’t before with the mermaids? (0:10:59) Kevin: What was the point? (0:11:00) Al: with the mare folk, there was nothing, there was, you could barely talk to the mare folk, (0:11:03) Al: there was almost nothing. (0:11:03) Kevin: What was the point? (0:11:04) Al: And that was my biggest issue. (0:11:06) Al: They would just decided that was going to be post 1.0 content. (0:11:09) Al: And I don’t think it should have been, I think that this 1.1 update is what should have been (0:11:14) Al: update. That was my whole thing. (0:11:15) Kevin: Probably yeah. Oh my gosh. I’m just looking at the list. Holy mackerel. This should have been 1.0 (0:11:21) Al: I suspect it was a money thing, but. (0:11:24) Kevin: Probably in game dev money matters what? (0:11:32) Al: Yeah, and they’re adding Thai to the game as well. (0:11:38) Al: So I was going to say, if you speak Thai and not English, you’re not going to hear me say that. (0:11:40) Kevin: Okay, um (0:11:44) Al: But there you go. (0:11:45) Kevin: Well, yeah There’s one I have a question about what does what does (0:11:51) Kevin: improvements to the hat system mean what does that mean? (0:11:54) Al: So when you wear a hat, it’s limited on what hairstyles you can have for that. (0:12:02) Kevin: Oh gosh, I hate that. I hate that so much. As someone with long hair, I often get the short end of that stick in games. Sword and Shield, I could wear hats with my actual hairstyle and it killed me. They’re great hats. Unite, just inside. Pokemon Unite is really bad because and hats are considered the same thing, you can’t actually separate them. (0:12:03) Al: So, yeah. (0:12:32) Kevin: Um, save for a few instances, but a lot of the hats come with hair and you do. (0:12:39) Kevin: Oh, that that’s a, that’s one that that’s a very niche and specific thing that really gets under my skin. (0:12:44) Al: Yeah, it gets worse. So I believe until this new update, if you were wearing a hat, you just wouldn’t have any hair. So now they’re adding two hairstyles for hats. I’m quite happy about it personally, because the other thing that games quite often miss with hair is bald options. And they’ll go like, “Oh, here’s a buzz cut,” or whatever, but they’ll very rarely have bald, whereas this did have bald from the start. (0:12:51) Kevin: Oh, yeah. Oh, yeah. (0:12:57) Kevin: Okay. Well, AB steps. I wouldn’t call it. (0:13:08) Kevin: Okay. True. True. (0:13:14) Al: And we’ll actually have bald for hats. So a rare win for the bald heads. Cool. So yeah. (0:13:21) Kevin: Okay, there you go (0:13:27) Al: Oh, they’re also adding ocean farming and ranching. I’m very intrigued to see what… (0:13:30) Kevin: That’s a big one. (0:13:32) Kevin: Wait, what are you ranching? (0:13:34) Al: I don’t know. They’ve not detailed that yet, so I believe they’re going to talk about that in the next monthly update. So we’ll bring that when it comes. But yeah, I’m intrigued (0:13:44) Al: to see what they’re adding there. Like maybe sharks? Do you get to ranch sharks, maybe? (0:13:47) Kevin: mmm merfolk well you’re not wrong or at least can we get a revolutionary merperson who’s against the ranching I want some you know a little mermaid under (0:13:52) Al: Sounds like slavery. (0:14:14) Al: ICONI Island, they have said that their PlayStation Xbox versions are coming at the end of March. (0:14:26) Kevin: alright that game has very pretty art style only to check it out and not check it out but uh… (0:14:34) Kevin: now that we get consoles uh… (0:14:36) Kevin: oh he’s already on switch and paid down (0:14:38) Al: it is already on switch I believe oh wait maybe it’s not no it’s not on switch yet but they haven’t said anything about switch so who knows if they’ll ever actually come to switch because the this console update just (0:14:47) Kevin: okay well I’ll take (0:14:52) Kevin: mop-mop (0:14:57) Kevin: well I still might there’s a better chance I’ll check it out stuff oh the art isn’t the in-game visuals don’t match the art I’m not 100% you know what I mean all right but either way I’m more likely for me to check it out I do like (0:15:17) Kevin: having from up in the background there (0:15:23) Al: FarmFolks, they are adding quite, I think this is quite wild, their conveyor system. (0:15:31) Al: Have you watched the video on this, Kevin? (0:15:33) Kevin: Yes, it looks awesome. (0:15:35) Kevin: It looks like a monorail system. (0:15:36) Al: Yes, that’s exactly what it is. (0:15:38) Kevin: That’s what I’d call it. (0:15:40) Al: It’s like a monorail system with these trays that are going along this insane monorail system. (0:15:47) Al: And obviously the one they’ve built in the video is not what you would actually do, because is very very long and it doesn’t go (0:15:53) Al: anywhere, it just wiggles around. But I think they’re just trying to show how big and expansive it can be if you want it to be. So I am suddenly very interested in this game. (0:15:55) Kevin: yeah (0:15:59) Kevin: Yeah (0:16:03) Kevin: Right now you design your own roller coaster system for your crops or whatever (0:16:10) Kevin: Making up for that awful name (0:16:13) Al: Well, yeah. There are worse names, but yeah, it’s not a great- (0:16:16) Kevin: Well, okay, yes, yes, you’re right but um, yeah - Yeah. (0:16:26) Kevin: Oh, yeah, that looks fun. (0:16:27) Kevin: That’s a great looking monorail mare system. (0:16:33) Kevin: Kind of like Southfield reminds me of just the openness of it, (0:16:39) Al: Yeah, yeah. I forget, is this game out at all yet? It is not. I was wondering whether it was an early access one. No, it’s nothing. Nothing like that. And I don’t think we have (0:16:52) Kevin: Oh, well, looks that’s a good. (0:17:00) Kevin: I like that. (0:17:06) Kevin: I like how it looks with the art styles okay the (0:17:11) Kevin: My I know I’m I’m taking some interest in this. Wow the the person on their website. That’s just tracer from overwatch. Wow. Okay, um (0:17:20) Al: But in Fortnite style. (0:17:22) Kevin: But (0:17:26) Kevin: When will we get disney dreamland across fortnite (0:17:32) Al: Which way round, like… (0:17:33) Kevin: it’s closer than you think but you know what it could (0:17:36) Kevin: be either and or I don’t think so because there’s an announcement that they made an agreement they’re gonna put a whole universe in it for it like (0:17:38) Al: Because I feel like there have been Disney characters in Fortnite. (0:17:48) Al: - Yeah, but that’s. (0:17:51) Kevin: I mean I guess there’s the Marvel and Star Wars stuff but I don’t know if Disney Cooper I don’t think Mickey Minuss has been in Fortnite (0:17:58) Al: No, it looks like you’re right. (0:17:59) Al: It looks like they haven’t actually got any Disney proper characters in there. (0:18:04) Al: Just just the other the other companies they own. (0:18:12) Al: All right, Farming Simulator Kids, we have a release date (0:18:16) Al: for this is coming on the 26th of March. (0:18:20) Al: So just just under a month to go. (0:18:24) Al: We also know we have this trailer. (0:18:26) Al: have some sort of (0:18:28) Al: idea of the actual gameplay and it looks kind of minigame-esque, very much definitely looks like a kids game, I can see why it’s farming simulator kids. (0:18:40) Kevin: Yeah, there’s, uh, there’s a lot we can talk about here in my, uh, I mean, okay, first of all, it does, it’s not your boring, realistic, uh, no, not boring, but it’s not the standard, realistic farming simulator, it actually has a good, friendly style. (0:19:00) Kevin: Um, I think this is actually a very clever idea. (0:19:05) Kevin: Um, I, I think it’s your towards. (0:19:10) Kevin: It’s like, particularly young kids, um, because there’s like, basic maths and, and sorts of mini games. (0:19:20) Kevin: It’s also very clearly designed for tablets, which is a very common kid. (0:19:26) Kevin: Here’s your tablet thing now. (0:19:28) Kevin: Um, uh, I, I appreciate when there are, you know, genuine efforts to make quality type game (0:19:40) Kevin: kids, even as young as this demographic. (0:19:43) Kevin: Um, and it feels like that’s, uh, that’s how it’s going on here. (0:19:48) Kevin: Um, and, uh, it’s a smart move. (0:19:51) Kevin: Hook ’em on, hook ’em early to the Farm Simulator brand. (0:19:52) Al: Yeah, on one hand, it’s definitely, it looks very kid-friendly and very, it looks like it could be fun, while kind of getting some kind of ideas towards realistic farming in that it taught, you know, it’s trying to show you like the different stages and then what you do with these things. But it feels a little bit weird in that farming simulators thing is they are the realistic farming simulator. (0:20:22) Kevin: Yeah, yeah, I mean, I will say it is unexpected. I’ll say that. But I, I think it’s a clever. (0:20:22) Al: This is not in any way a realistic farming simulator. (0:20:28) Al: So, I don’t know, it feels a little bit weird (0:20:40) Kevin: I think it’s a good way of going about it right because like, I don’t think farming’s in the head. (0:20:48) Kevin: young, demographic feel, um, and there’s (0:20:52) Kevin: little bits like the actual farming aspects, right? (0:20:56) Kevin: The crops and the, and I’m on the livestock are relatively realistic, right? (0:21:02) Kevin: They’re not cartoony. (0:21:04) Al: Yeah, they’re oversimplified, though. That’s the point, right? I think it’s only as realistic as other farming sims, but I don’t know. I need to try it to see that, because I don’t know if that’s actually the case. (0:21:04) Kevin: Um, they’re in the, whatever art style it’s in, but it is still. (0:21:17) Kevin: I guess so. (0:21:20) Kevin: Yeah, I (0:21:23) Kevin: Yeah, there’s a lot going on here too. There’s the omics running shop you feed people sandwiches from (0:21:30) Kevin: Shirley violet those are the exact shippers early by the (0:21:36) Kevin: You do the farms you the you know the actual farming and livestock, but there’s like indoor games and things like that (0:21:43) Kevin: For some reason dragging a kid into a bathtub (0:21:48) Kevin: Yeah, I don’t know there’s I’m not surprised right farming simulator clearly has money, so um (0:21:55) Kevin: and I still think it’s a (0:21:59) Kevin: Good idea, and I think it’s it’s a pretty alright looking kid’s game (0:22:04) Al: Yeah, yeah. (0:22:05) Kevin: Although the the static followed by the aliens on the TV freaks me out a little that’s that’s some creepy harvest moon nonsense They’re pulling there (0:22:14) Al: Yeah, yeah, yeah. (0:22:16) Al: I’ll need to try this out to get Craig to try it and and see what it’s like. (0:22:21) Al: And last but not least, in the news, we have a new game, Minami Lane. (0:22:28) Al: Do you think it’s Minami? (0:22:30) Al: Minami. (0:22:30) Kevin: Sure, oh wait, it’s not Miami, it is Miami. (0:22:33) Al: Yeah, it does. (0:22:34) Al: So this game has just come out. (0:22:37) Kevin: Yeah. (0:22:41) Kevin: It’s not the GTA VI simulator, farming simulator. (0:22:46) Al: It came out yesterday, I think, as we were recording, so a week ago. (0:22:51) Al: The little blurb on it is, “Welcome to Minami Lane. (0:22:54) Al: Build your own street in this tiny, cosy, casual management sim. (0:22:59) Al: Unlock and customize buildings, manage your shops, and maximise the happiness of your (0:23:04) Al: villagers to complete quests and fill your street with (0:23:09) Kevin: Okay, so it, uh, it feels very, um, it’s the, the bunny game and the can’t game. (0:23:19) Kevin: When would you guys talk about before or wherever you talk about? (0:23:20) Al: Mm. Yes. Um, Usagi Shima and, uh, what’s it called? (0:23:23) Kevin: Yeah. (0:23:27) Kevin: That goes on the, yeah, it feels very much in that vein, probably (0:23:32) Kevin: largely because of the art style and the kind of isometric view. (0:23:39) Kevin: I mean, it’s really just centralized on this one street, right? (0:23:43) Kevin: So, um, uh, overall, but you like how it looks overall. (0:23:51) Kevin: Um, I think the art style is, it’s charming. (0:23:56) Kevin: It’s kind of old story book-ish feel. (0:24:00) Kevin: I don’t know how to describe that better. (0:24:02) Kevin: Um, I like the customizability options it looks like, and there’s some goofies. (0:24:09) Kevin: Like a Capa walking around. (0:24:11) Kevin: There’s cats that you can pet. (0:24:13) Kevin: Um, I think it’s cute. (0:24:15) Kevin: This feels like what I would have wanted from Garden Galaxy. (0:24:19) Al: Yeah, I feel like this is kind of, because I’ve talked about how I used to really like (0:24:27) Al: city building games and stuff, but then they got really complicated and I don’t like that anymore. (0:24:29) Kevin: Mm-hmm [laughter] (0:24:35) Al: But this feels like it’s simple enough that I could enjoy it, but complicated enough that it’s yeah, not just Garden Galaxy, it’s not just like put things down where you want them to. (0:24:49) Al: Like there’s actually a purpose to that and you’re trying to do something. (0:24:50) Kevin: Yeah. Yeah, there’s little bits of feedback like you’re customizing your ramen that you sell in the shop. That’s cute. Yeah, no, I agree. It’s striking a nice balance of actually having stuff to do or feels like but not overwhelming you with all the crazy, mighty aspects of those crazy city builders. (0:25:16) Al: - Yeah, and it’s super cheap. (0:25:20) Kevin: Let’s see, oh, it released, it’s already out, how much should we take? (0:25:23) Kevin: Wow, it’s like five bucks, yeah, you’re right, roughly, yeah. (0:25:28) Kevin: I’ll have to check that out, probably, maybe, I don’t know. (0:25:32) Al: No, no promises. Never any promises. Yeah, I’m very tempted to try this out. (0:25:34) Kevin: It looks cute, no promises. (0:25:42) Kevin: There’s a yokai tree, wait, what does that mean? (0:25:46) Kevin: Is that why there’s a cat by walking around? (0:25:46) Al: It’s a tree with yokai, obviously. I also like how it starts out small, and when it starts out small, it’s like the actual area you have is small. So you don’t have like, (0:25:48) Kevin: Bye. (0:25:58) Al: One of the things about city builders quite often is you have this massive area. (0:26:02) Al: But you can only use a tiny bit of it but you still have to see everything whereas this is like here it focuses only on the area you have and everything else is nothing right it’s like this is the only thing that exists to you this is this is your focus and then as more areas become available to you then they become visible in the game which I really like (0:26:04) Kevin: Mm-hmm, right? (0:26:16) Kevin: Yeah (0:26:18) Kevin: Yeah (0:26:22) Kevin: Right, right, yeah (0:26:25) Kevin: Yeah (0:26:27) Kevin: All the customization options too looks like (0:26:29) Al: Or you can build tree houses. (0:26:31) Kevin: Yeah, yeah, that’s what the yokai trees for (0:26:37) Kevin: Yeah, oh there you go, there’s your Boba cafe, oh shoot they got tenuki it’s off brand (0:26:43) Kevin: Tom Nook was running everything (0:26:46) Kevin: I (0:26:50) Kevin: This is tempting me, I won’t lie. I might actually look into it. He’s on the steam probably on the steam. It’s clickin (0:26:58) Kevin: Let’s team game on the odd bet it to find an audience on switch (0:27:02) Al: It is, it is only on Steam, yeah. (0:27:03) Kevin: Developers names you (0:27:05) Al: I can’t see any indication. (0:27:06) Kevin: Yeah, all right (0:27:10) Kevin: They’re probably not planning it now until the money rolls in (0:27:16) Kevin: Yeah, but man check it out folks Minami Lane. It’s cute (0:27:20) Kevin: If you like the soggy, I think whatever the thing was (0:27:24) Al: Usagi, Usagi Shima and Neko Atsumi, which by the way, we should probably mention, I guess, Neko Atsumi, they’re making a new, a new one, a second Neko. (0:27:26) Kevin: Thank you, there you go you like those check it out (0:27:37) Kevin: Yeah, they said all mad people like that for those bunnies we can’t let them steal our thunder (0:27:42) Al: Cool. That’s the news. Woo. So we are going to talk about what is definitely a farming game. Pixel cross story of season. (0:27:48) Kevin: Whoo (0:27:58) Kevin: You’re making things grow in your mind, Al. (0:28:05) Kevin: Okay, so first off, I mean simple. (0:28:08) Al: Yes, how to explain this game. (0:28:14) Kevin: Okay, you do know Picross, okay now that, but now put Story of Seasons on it, there you go. (0:28:20) Al: Yeah, I mean, so, so, yeah, so let’s let’s start out with, I mean, it is what you think is it’s it’s a nonogram, it’s a pie cross, whatever you want to call it. That is what it is. That is the game. But what’s quite interesting is that they have built a kind of self-creating farm in. (0:28:21) Kevin: This is the game. (0:28:23) Kevin: Guess what, I like both of those, it’s a good game. (0:28:50) Al: I’m not 100% sure exactly what’s happening, but I’m halfway through summer and I’ve not done that many puzzles. (0:28:53) Kevin: Mm hmm. Yeah. (0:29:08) Kevin: I thought it was one day per puzzle too, but you might be right. I don’t know. (0:29:18) Al: a few more days than I have puzzles done. (0:29:20) Kevin: Hmm (0:29:20) Al: But that aside, that aside, as you progress, you have your two, they’re like the horror, (0:29:32) Al: well, the story of seasons characters, the main ones. The harvest, yeah, but in 3D, (0:29:35) Kevin: the og harvest moon protagonists (0:29:39) Al: which is that they’ve recreated them in 3D, they are just going about doing a farm behind you. (0:29:45) Al: Now, they’re very slow, I would not take two seasons to start. (0:29:50) Al: Planting some seeds. But, I think it’s cute. (0:29:56) Kevin: Yeah, yeah. (0:29:58) Kevin: OK, let me take this to the back here. (0:30:00) Kevin: How much experience do you have with pickers and all? (0:30:03) Al: Oh, pretty decent amount, yeah. I’ve played a good chunk of the official progress ones. (0:30:05) Kevin: OK. (0:30:09) Al: I’ve played some many other ones. I had an app on my phone for a while doing some nonogram. (0:30:12) Kevin: Mm-hmm okay okay um that’s uh well you know because yeah that that’s the game right so if you’re you listener enjoy it you will enjoy this game undoubtedly so I think there’s two things we can look at it here first all the the story of seasons aspect of it because yeah that’s going on in the background but you’re just seeing it whenever you go back to the main menu. (0:30:16) Al: Yeah, you know, the usual. (0:30:42) Kevin: You can imagine with these themed puzzle games, all the puzzles are story of season related, right? (0:30:44) Al: Yeah. (0:30:46) Al: No, I’m actually looking at it right now. (0:30:48) Al: It’s completely paused while you’re doing puzzles. (0:31:06) Kevin: Your puzzles are going to be turnip and watering cans and characters from the story of season games. (0:31:12) Kevin: In fact, they have what’s called an almanac where you can just basically go through all the characters and stuff once you complete their puzzles, you get art and information on them and whatnot. (0:31:26) Kevin: And so it’s very much a story of seasons celebration type game as well, right? A lot more condensed, but it’s a fun little Hall of Fame. (0:31:41) Kevin: And on top of that. (0:31:42) Kevin: When big advantage it has over other (0:31:45) Kevin: The cross games you get that wonderful wonderful story of season soundtrack. They have a (0:31:52) Kevin: sampling from different games (0:31:55) Kevin: Um, and I really enjoy it, especially the wonderful life ones (0:31:59) Kevin: those those (0:32:02) Kevin: I (0:32:06) Al: I’m shocked, I’m shocked. (0:32:06) Kevin: So, yeah, that’s right (0:32:10) Kevin: So, you know, I give it thumbs up on (0:32:12) Kevin: that aspect from this little tribute game, right? (0:32:16) Kevin: But now looking at it, getting a little more in depth here from the cross side of it. (0:32:24) Kevin: I’m actually really surprised and pleased by how much of a control you can have over there. (0:32:32) Kevin: They give you a lot of accessibility and options to help deal with the puzzles. (0:32:36) Kevin: There’s color indicators to help you kind of see. (0:32:42) Kevin: There’s a clue you can look at here, or you’ve completed this row, or autofill empty spaces, etc. (0:32:52) Kevin: There’s a lot of options in my opinion, or at least compared to the ones I’ve played. (0:32:58) Kevin: And I think that’s cool. (0:33:00) Kevin: Me being who I am, I turn them all off, and I have just the grid with black and white numbers, (0:33:06) Kevin: and I go at it like that. (0:33:10) Kevin: because that’s how I like to play playgrounds, (0:33:11) Kevin: but, (0:33:12) Kevin: what, for people who maybe don’t enjoy it as much like I do in my crazy, miserable style, (0:33:20) Kevin: they offer a lot for that and, in fact, it’s the default. (0:33:24) Kevin: They ease your way into it, which I appreciate. (0:33:30) Kevin: I don’t know how many puzzles there are, but I feel like there’s probably a lot. (0:33:35) Al: There are a lot because I think there’s is it 30 on the first screen and then there are multiple screens and then there’s also 25 on the first screen but then but then there’s a good like seven or eight pages and then there’s also the mosaic ones as well that you build up as you go so yeah there’s quite a few. (0:33:42) Kevin: I… yeah, I think it’s 25 on the first… is it 30? 25, 30, one of them. (0:33:55) Kevin: Yep, the collage ones where you, you know, you do your different pictures, or different puzzles that form one big picture altogether, and I appreciate that, right? (0:34:09) Kevin: I played Pokemon Picross, which did a similar mechanic, and I’ve always found that a lot of fun. (0:34:15) Kevin: A clever way of doing, you know, a nice big picture that you can’t quite see. (0:34:22) Kevin: I, um, yeah, I mean. (0:34:25) Kevin: I don’t know, it’s- the game maybe feels small because it only has like two screens, basically, the puzzle screen and the main menu, but… (0:34:34) Al: I think, I mean, if you’re not used to Picross games, I can understand why you might think it was small, right? But like, I don’t know about you, but like, compared to most Picross games, it feels pretty standard. Size-wise. (0:34:48) Kevin: I guess so like I’m trying to think maybe I haven’t played as many as I like I (0:34:55) Kevin: Say the 3d ones I played Pokemon pick cross played Mario’s pick cross I’m trying to think I can’t remember the last time I played up across like s game or whatever. Um, so maybe you’re right (0:35:05) Kevin: but either way, it’s not really necessary because (0:35:08) Kevin: It’s just (0:35:14) Kevin: I (0:35:16) Kevin: I’m curious to see if… (0:35:19) Kevin: you know, once you complete certain sections from the almanac or collections or whatever, I’m curious to see if there’s any more. (0:35:26) Kevin: But, you know, all that’s just sprinkles on top. (0:35:30) Kevin: Yeah, what can I say? Spoolcross is really good, right? Like, it’s hard to critique it because it is what it is, right? (0:35:36) Kevin: It’s like Tetris, you know, Tetris. (0:35:38) Al: Yeah, I mean I also I really like the characters building away your farm in the background. (0:35:49) Al: I think it’s a really fun addition that makes it, like this is what makes it a story of seasons one, rather than just it’s across but also they’re all farming related, right? (0:35:52) Kevin: It is. Yeah. (0:35:58) Kevin: For. (0:36:01) Al: I mean obviously they’ve got some of the characters as them but come on. (0:36:02) Kevin: For. (0:36:06) Kevin: Yeah, you know, okay. (0:36:08) Al: So, I just double-checked there are 270 main ones and then there are five more collages which all have like 10 to 20 in them. (0:36:12) Kevin: Okay, I do. (0:36:16) Kevin: - That’s okay, yeah, that’s a good chunk, I appreciate that. (0:36:22) Kevin: All right, the bunch. (0:36:29) Kevin: Yeah, it’s something like that. (0:36:32) Kevin: Okay, one thing I will say, I do wish, because you’re right, (0:36:37) Kevin: the building up of the farm in the background, I think it’s cute and charming, right? (0:36:47) Kevin: I do wish they put it a little more up front. (0:36:50) Kevin: Like. (0:36:52) Kevin: I don’t know like maybe clearly saying, okay, complete three puzzles and you upgrade your barn or you get a cow in the background or whatever. (0:37:02) Al: Yeah. I’m actually wondering whether it might be time based, like real time based, or like the number of days you go in, because I just feel like I’m halfway through summer and they’re still breaking rocks. And I just, I feel like, I mean, I’ve basically only been playing it today, right? I haven’t, I haven’t played it before today. It only came out, what, two days ago. So I didn’t play it yesterday or the day before I played it today. So I, and (0:37:07) Kevin: I’m, yeah, that’s likely. (0:37:23) Kevin: Yeah. (0:37:28) Kevin: Yeah. (0:37:33) Al: it’s like most of these games designed to be play a few a day, then put it down. And so therefore I wouldn’t be surprised if that’s how they built up the farm is because that’s how they expect most people to play. It’s a couple of times a day. So each day the farm (0:37:39) Kevin: Yeah, I’m sure but those (0:37:52) Kevin: okay you know what that makes a lot of sense and you’re probably right and they’re also wrong because they should be wandering to the maniacs like me who just retreat and and just play pick rocks for hours and hours (0:37:56) Al: Yeah, I think this is the only game we could potentially cover this quickly after it came out, right? Two days. Two days and we’re already recording a podcast about it. I don’t think we’ve done that for any game. It is absolutely wild that we’ve done that. But it’ll be interesting. (0:38:16) Kevin: Well, when Story of Seasons Tetris comes out, we’ll do the same. (0:38:20) Al: We’ll check in. We’ll definitely check in. (0:38:26) Al: And in the future to see if it’s gone any further. Did you play in the last two days as well as today? What are your characters doing? Open up. (0:38:33) Kevin: Yes, I played. I haven’t played today, but I played yesterday and the day before um (0:38:39) Kevin: Um I think they’re roughly at the same place where you said I’m also I (0:38:44) Kevin: in summer I don’t recall how far I’m into it, but I spent some a lot of time in the (0:38:49) Kevin: the collage puzzle - (0:38:52) Kevin: But they’re I think they planted some seeds at this point (0:38:58) Al: See, mine haven’t. Nope, no seeds planted at all, so I, that does feel to me like it’s, (0:39:03) Kevin: I (0:39:06) Al: so I’ve finished. I’ve, yeah. (0:39:07) Kevin: Could be wrong. I might be misremembering um (0:39:11) Kevin: Like us like we said it’s only like when you go to the main menu when you see it right um so sometimes I’m not even paying that much attention. I’m (0:39:18) Kevin: They sometimes just looks like they’re just running around and just smashing stuff because that’s that was a lot of it at the beginning (0:39:25) Kevin: But I probably will stick with it, and I’m curious to see you know how big it will get (0:39:32) Kevin: It would have been (0:39:33) Kevin: I think it would have been a little fun to have a little more flourish during the actual puzzle - not inside the grid or anything But just maybe have the character standing around looking at the puzzle doing any moat or an action when something happens. You know what I mean? (0:39:48) Al: Yeah, yeah, that could have been fun. (0:39:50) Kevin: Just just a little something like that, right and and maybe introduce some other characters from the games Right because you have the almond I can that the puzzles or whatnot But it’d be nice to see him just hey walking by or saying hello or whatever (0:40:03) Kevin: But you know all that’s new thinking more or less because it’s pig cross really like it’s a double thumbs up for me (0:40:16) Al: No, I agree. I’m trying to think if there’s anything else we want to talk about this game. (0:40:16) Kevin: What the new Pokemon games pig cross sold [laughter] (0:40:28) Kevin: Uh, I mean, it was, yep, really simple, right? (0:40:29) Al: If you like Picross, you will like this game. That’s it. You should. (0:40:36) Kevin: And if, I will say, if you’ve never played pick offs, this is a fun one to get into. (0:40:42) Kevin: Yes, you should want to do it now to, uh, this is a good one to pick up. (0:40:48) Kevin: Like I said, there’s a lot of options and customizability and how you want to play. (0:40:53) Kevin: Um, and then I, I think it’s a very. (0:40:58) Kevin: Good entry point, not like that crosses anything crazy hard or anything, but it it makes you feel welcome. Let’s say (0:41:08) Al: I agree. It is definitely one of the most accessible ones, and it gives you it gives you an incentive as well. So if you do put on some of the hints and stuff like that, (0:41:12) Kevin: Yep, and the good music. (0:41:24) Al: it will indicate that that’s happened. It won’t penalize you, but it will indicate at the end that you used one of the specific things, which might give you an incentive to go, Oh, let me try doing it without those hints. (0:41:30) Kevin: Yeah, yep, yeah, yep (0:41:38) Al: I don’t like when they penalize you for doing stuff like that, (0:41:41) Al: but it’s fun to give you just a little bit of a nudge to be like, Hey, maybe try it. (0:41:44) Kevin: Yeah (0:41:46) Al: Maybe dry it, you know. (0:41:47) Kevin: Yeah, absolutely and (0:41:50) Kevin: Something of really minor detail that I haven’t seen in any of the I don’t think I’ve seen any other pick cross games I played (0:41:57) Kevin: It will actually record your time Which I think is fun. If you want to go back and see if you’ve improved any I got some tricks and whatnot (0:42:06) Al: Yeah, I managed to get the first level down to three seconds. (0:42:07) Kevin: Oh (0:42:11) Kevin: Jeez jeez man (0:42:14) Kevin: I probably could but I’m so methodical about my across like I know I could just look at it and solve it But I want to do it robot once I normally do (0:42:20) Al: Yeah, well, the good thing about that one is it’s just like the top three rows are all full and then the middle column is full. That’s all you need to do. So it’s like you can immediately see because it’s like four, you see four fives. So you just go across the fives and that’s it done. (0:42:41) Kevin: yeah yep yeah yes alright well I guess that’s that huh cuz I got nothing else for it um it’s a good one pick it again that’s pick pixel like you know you like the the squares you get it you get it out pixel story of seasons (0:42:41) Al: It was fun. It was fun to see how quickly I could do that one. And it’s literally just the only thing that’s stopping me is the fact that the buttons take time to move across. That’s it. (0:42:58) Al: Yeah, that’s fine. Play the game. (0:43:10) Al: Awesome. Cool. Well, thank you, Kevin, for joining me to talk about Pixel Cross Story of Seasons. I’m sure Mika will be sad that he wasn’t here to talk about it as well. (0:43:12) Kevin: something like that go look up google is where joe fine is (0:43:27) Kevin: Yeah, yeah, we’ll get him on when we went to be the second harvest (0:43:34) Al: Game of the year 2020 (0:43:37) Kevin: Well, look if you get is both on there’s a more than a non-zero chance of that (0:43:42) Al: Where can people find you on the internet, Kevin? (0:43:48) Kevin: Find me at Cooper Press for my personal Twitter on (0:43:52) Kevin: We’re currently now posting a lot of good dank memes about Pokemon legends (0:43:58) Kevin: Find me at spreader square to gonna see my art or find me at Rainbow Road radio The Mario podcast that I do with in this case last week out you were on (0:44:10) Kevin: Where we went through some Mario questions and discussed Brie Larson and most importantly we casted the (0:44:17) Kevin: live-action Mario movie (0:44:20) Kevin: So, you know buckle in for that one. What about you out? Where do people find you? (0:44:26) Al: Well you can find me on last week’s episode of Rainbow Road Radio. (0:44:30) Al: You can also find me on Twitter and on Mastodon at thescotbot. (0:44:37) Al: You can find the podcast on Tumblr and Twitter at THSPod. (0:44:43) Al: You can find links to everything we’ve talked about in the show notes and also on our website harvestseason.club where we also have a feedback form if you want to send us feedback. (0:44:54) Al: If you do that, it’ll probably get mentioned on the podcast. (0:44:56) Al: You’ll also find a link to our Patreon, patreon.com/thspod, (0:44:57) Kevin: Hey, there you go (0:45:03) Al: where you can support the podcast. If you do that, you will get access to the Slack, (0:45:08) Al: where we love to mock me. And we have been admiring Cody’s Fox Craft Island. (0:45:17) Al: You’ll also find bonus episodes of the podcast called The Greenhouse, (0:45:22) Al: Where we talk about things that are not, CODGECORE GAMES. (0:45:27) Al: Including either already out or coming out soon, depending on if I have any time tomorrow, (0:45:33) Al: will be me and Kevin talking about the Pokemon Day Presents and some stuff that happened in that. (0:45:44) Al: I mean, one thing, right? That’s what we’re going to be talking about, one thing. (0:45:47) Kevin: All right. (0:45:48) Al: Unless you particularly want to talk about the master’s updater. (0:45:53) Kevin: This is Thank you. (0:45:55) Al: All right, cool. Wow. Thank you. (0:45:56) Al: Thank you, Kevin, again, for joining me. Thank you listeners for listening and until next time, have a good harvest. (0:46:03) Theme Tune: The harvest season is created by Al McKinley, with support from our patrons, including our pro farmers, Kevin, Stuart and Alisa. (0:46:18) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:46:22) Theme Tune: Feel free to visit our website harvestseason.club for show notes and links to things we discussed in this episode. (0:46:38) Kevin: I mean, I guess it was the Marvel and Star Wars stuff, but I don’t know if Disney for Looper I don’t think Mickey Minuss has been in for it not yet (0:46:55) Al: scrolling down a list now. Marshmallow, some DC characters. This is a very long list. Alien, (0:46:58) Kevin: No goofy, immigrative. (0:47:05) Kevin: I’ll mope. (0:47:11) Kevin: Too long, some would say. (0:47:15) Kevin: Oh my gosh, he was in that. (0:47:22) Kevin: Solid snakes in there. (0:47:24) Al: It’s just such a long list, I feel like it’d be quicker to google it.

Growing Harvest Ag Network
Morning Ag News, March 4, 2024: Challenges remain for expanding the U.S. beef herd

Growing Harvest Ag Network

Play Episode Listen Later Mar 4, 2024 3:05


The U.S. cattle herd is still at record-low levels. Kevin Good, vice president of industry relations for CattleFax, says the U.S. herd is still at levels not seen for decades.See omnystudio.com/listener for privacy information.

California Ag Today
U.S. Herd Numbers “Historical Lows”

California Ag Today

Play Episode Listen Later Mar 1, 2024


The U.S. cattle herd numbers are still at record-lows. Kevin Good, vice president of industry relations for CattleFax, says the U.S. herd is still at levels not seen for decades. As far as feeder cattle and calves go, America is down a million head, and that's not including the reduction in cows.

MID-WEST FARM REPORT - MADISON
Not Everyone "From Dairy" At Midwest Dairy Challenge - Halbach

MID-WEST FARM REPORT - MADISON

Play Episode Listen Later Feb 6, 2024 50:00


Wisconsin's dairy industry isn't the only one suffering with lower prices.  Cow numbers are decreasing and the amount of milk per cow is remaining stable. Despite stable milk production per cow, innovative feeding and breeding strategies led to an 11% increase in butterfat per cow. Managing through all these trends will take sharp managers.  Charitee Seebecker talks with UW-Extension Dairy Economist, Chuck Nicholson, about what he sees lining up for 2024. The phrase "Midwest Dairy Challenge" may lead you to believe the contestants are from a dairy background.  Today, that's not the case.  Wisconsin will host over 100 college and tech school students beginning tomorrow in the Green Bay area.  Pam Jahnke talks to Ted Halbach, dairy instructor at UW-Madison and organizer behind the Midwest Dairy Challenge event.  He says a majority of the competitors don't come from dairy, but that doesn't mean they wouldn't be welcome additions to dairy operations and dairy agribusiness. Concerns were voiced last week during Cattle Con in Orlando about how consumers will react to continued tight supplies of beef cattle in 2024.  Kevin Good, vice president of market analysis at CattleFax, says this beef herd isn't going to grow quickly, but consumer prices at the store need to flatten and hold. John Heinberg, market advisor with Total Farm Marketing makes his regular appearance on the show.  Today he talks with Pam Jahnke about last week's cattle inventory number and anticipated consumer reaction down the road.  He also looks ahead to Thursday's USDA projections on what's coming out of South America.See omnystudio.com/listener for privacy information.

ZimmComm Golden Mic Audio
2024 CattleCon interview with Kevin Good, CattleFax

ZimmComm Golden Mic Audio

Play Episode Listen Later Feb 3, 2024 7:01


Markets Now with Michelle Rook
Markets now.mp4 audio

Markets Now with Michelle Rook

Play Episode Listen Later Feb 1, 2024 7:55


Kevin Good, CattleFax.  See omnystudio.com/listener for privacy information.

The Harvest Season
Year in Farming 2023

The Harvest Season

Play Episode Listen Later Dec 27, 2023 142:13


Al, Kevin, and Micah go through the games of the year and crown their winner for 2023. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:42: What Have We Been Up To 00:27:56: 2023 Releases 00:34:54: Previous Winners 00:36:30: Our Nominations 01:53:00: GOTY Debate 02:08:06: Decision 02:15:50: Outro Games Mentioned Games released this year Above Snakes Before the green moon Everdream valley Fae Farm Farming Simulator 23 Flutter Away Garden Buddies Garden In Harvest Moon: The Winds of Anthos Hello Kitty: Island Adventure Homestead Arcana Innchanted Lego Fortnite Loddlenaut Mineko's Night Market Moonstone Island My Time at SAndrock Paleo Pines Roots of Pacha Rune Factory 3 Special Season: A Letter to the Future Silent Hope Smushi Come Home Spells and Secrets Spirittea Sprout Valley Steamworld Build Story of Seasons: A Wonderful Life Sun Down Tchia Terra Nil Wildmender EA released in a previous year, 1.0 this year Ikonei Island Moondrop Sun Haven Coral island DDV EA released this year Cornucopia Fabledom Moonlight in Garland One Lonely Outpost Research Factory Song of the Prairie Snacko Previous Winners 2019: Doraemon SoS 2020: Summer in Mara 2021: Spiritfarer 2022: Ooblets Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of The Harvest Season. My name is Al. (0:00:39) Micah: I’m waiting, I’m waiting for you. (0:00:41) Kevin: Oh, I was waiting for you, too. I’m Micah. (0:00:44) Al: And we are here today to confuse you a lot. (0:00:46) Micah: And I’m Kev. (0:00:48) Kevin: There we go. (0:00:52) Al: It says, “We’re to talk about cottage core games.” (0:00:52) Kevin: Well, I mean, that goes without saying. (0:00:56) Al: Whoo! (0:00:57) Kevin: Whoo-hoo! (0:00:57) Al: Just, just in case people don’t know who they are, the names were the wrong way around there. (0:01:03) Al: So you know, they’re good luck. (0:01:06) Al: This is the fun episode of the year where I get two people on and we argue about which (0:01:14) Al: is the best game. (0:01:16) Al: And most of the time we come to a conclusion where we’re all accepting that that is our combined game of the year. (0:01:22) Kevin: Not this year. I refuse already. (0:01:26) Al: We will see where this year goes. (0:01:29) Al: But oh boy, oh boy, do I have some opinions. (0:01:34) Al: We’ll get to that when we get to that. (0:01:37) Al: Obviously transcripts are available for the episode and the show in general in the show notes and on the website. (0:01:44) Al: The game of the year stuff, Micah, what have you been up to? (0:01:46) Micah: I have been playing Dragon Quest Monsters 3 and I have also been playing Starfield quite a bit. (0:01:48) Al: Shock, shock harder. (0:01:52) Kevin: Good stuff. How many slimes are on your teeth? (0:01:59) Al: Interesting. What do you think? (0:02:01) Micah: I… (0:02:03) Micah: Okay. (0:02:04) Kevin: This, this is the response I hear every time I ask about it. (0:02:08) Micah: I very much understand two things. (0:02:14) Micah: I am a fan. (0:02:17) Micah: I am a fan of Bethesda game design and have been for many years. (0:02:22) Micah: So there is a level of comfort that comes with it. (0:02:27) Micah: I also understand that it is kind of dated game design. (0:02:33) Micah: And it all sort of feels the same as far as Bethesda goes. (0:02:40) Micah: But because I like that, I appreciate it. (0:02:44) Kevin: Yeah, no, that makes sense. I’m a Tetris fan, and Tetris hasn’t changed once in the 40 years it’s been out. (0:02:52) Al: That’s not true! That’s not true, Kevin. (0:02:54) Kevin: Yeah, I know that’s not true. (0:02:56) Al: We know, you know, you know that Tetris has changed. (0:02:58) Al: It has improved. It has moved with the times. (0:02:59) Kevin: Yeah, it is. (0:03:01) Micah: Tetris Effect is one of the greatest Tetris games of all time. Tetris 99. I would say, (0:03:04) Al: Exactly. Exactly. (0:03:06) Micah: I would actually argue that Tetris has done more changing than most franchises do. It’s kind of impressive. I don’t know, it’s kids. It can be cozy, right? Tetris can be a cozy (0:03:14) Kevin: You’re right, especially one we’re a fan of in particular. (0:03:19) Al: You don’t come, we don’t come for Tetris here, Kevin. (0:03:22) Kevin: I mean, we could. (0:03:28) Kevin: We could argue which one’s the best shaped piece. (0:03:31) Al: They also have their scam game that Cody’s playing. (0:03:31) Micah: Their scam game? No. (0:03:34) Kevin: Ah, well. (0:03:35) Al: Oh, have you not heard this, Micah? She’s playing a game that, like, you get points and then apparently once you hit a million or two million points you can win a free cruise, (0:03:45) Al: and I’m convinced it’s a scam. I’m waiting for the day that she gets to the right number of points and then, like, we never hear from her again because she’s, like, shipped off to have our organs harvested or something. (0:03:45) Micah: What? That does sound kinda scary. (0:03:49) Kevin: It does. (0:03:57) Micah: Dear God, all because of Tetris. (0:04:03) Kevin: Well, at least she had fun getting there. (0:04:05) Al: Anyway, so Starfield. (0:04:06) Kevin: That sounds like the game of the year to me. (0:04:10) Al: So what you’re saying is, if you like Starfield, you’ll like Starfield. (0:04:13) Al: That’s what you’re saying. (0:04:14) Micah: Yeah, if you like Bethesda games, Bethesda RPGs, (0:04:20) Micah: then you’ll probably like Starfield. (0:04:22) Micah: I think that there’s a lot of really neat things that they do with the. (0:04:27) Micah: Like space travel portions of it, there’s there’s a lot of really cool the like ship combat, space combat and stuff like that is very, very interesting. (0:04:37) Micah: It’s fun and the more that you kind of get comfortable with the how things function in the world, the you know, the more comfy of a game it is to. (0:04:49) Kevin: Okay, serious question. Have you played No Man’s Sky? (0:04:52) Micah: I have. (0:04:53) Kevin: to that (0:04:55) Micah: It is like if no man’s sky. (0:04:57) Micah: I had way more polished and was much more fleshed out and had much more like story elements to it. (0:05:09) Micah: I think that like primarily my enjoyment of Bethesda games comes from their writing. (0:05:17) Micah: And because there are just as an example, there’s a quest that I stumbled on by… (0:05:27) Micah: killing a space pirate and when I looked in his inventory there was a note and when I read the note that it unlocked this huge side quest that was like hours long. (0:05:40) Micah: Which is like I could have very easily missed that. (0:05:44) Micah: And I love that there’s such depth to like how stories play, like side stories even play out in Bethesda games like that. (0:05:57) Micah: So many times in Elder Scrolls games and things, you know, I’ll just stumble onto a cave and there’s a really deep story that’s written into this group that moved into this cave or whatever and it’s something that you could very easily miss. (0:06:16) Micah: It really makes me appreciate how much effort they put into writing things that people could never play in their, you know… (0:06:27) Micah: They’ll play through the game but there’s plenty of that in Starfield. (0:06:36) Al: Yeah, I think that’s fair. I’ve have enjoyed seeing a lot of the stuff online about all the kind of like side stuff, which has been for me, probably more fun than actually playing the game would be. So like, I totally get if you enjoy the game, then it makes it so much more fun, right? Because you’re finding all these things and just kind of stumble across this. But yeah, for me, it’s like, yeah, I enjoy watching someone post about it online or post a video or something like that. I think I know the side story you’re talking about, because that’s that’s the one that most people tend to go to. (0:06:42) Micah: Mm hmm. Yeah. (0:06:48) Kevin: Yeah. (0:07:12) Micah: Yeah, it’s a pretty important one because it, especially early on it, it gives you access to things that you would not have otherwise, that are pretty important. (0:07:22) Al: Yeah, you just confirmed it’s the one I’m thinking of. (0:07:28) Al: OK, well, I’m glad you’re enjoying it. That’s the important thing. That’s what we play games for. (0:07:30) Kevin: Yeah, well, we, we actually could do greenhouse. (0:07:32) Micah: And you know, I could talk about Dragon Quest monsters endlessly, but I’ll save everybody’s. (0:07:37) Micah: I’ll save everyone’s ears for… (0:07:40) Kevin: I didn’t all gladly listen to Dragon Quest talk for. (0:07:42) Al: Let’s discuss that later. (0:07:44) Micah: Yeah, I think that’s probably what I’m gonna be hanging on to that for is the the later (0:07:52) Al: Awesome. Kevin, what have you been up to? (0:07:55) Kevin: So it’s been a hot mince I’ve been on I think and the biggest life update for people who haven’t heard I have kittens now (0:08:05) Micah: kittens? No. When you okay, when you say kittens, obviously plural, how many are we talking here? (0:08:06) Kevin: Have I not showing you the mic oh I will text you a picture right now (0:08:11) Kevin: Yes (0:08:15) Kevin: We’re talking too so We started off with one (0:08:20) Kevin: So we’re looking for a new place to move into and at one of the places we’ve kittens they were giving (0:08:25) Kevin: away and so we took one home and then after some discussions we said you know what I bet this kitten could use a companion so we went back and got one got one of her brothers and so we now went from no kittens to two kittens pretty much out of the blue their names are teddy and daisy (0:08:52) Kevin: They are about seven, eight weeks. (0:08:55) Kevin: They are about eight weeks old. (0:08:57) Kevin: This is my first time owning cats. I’ve had a dog before, but never cats. (0:09:02) Kevin: It’s been enjoyable there. (0:09:04) Kevin: Fun, energetic, Daisy in particular is a little gremlin who loves to run around. (0:09:08) Kevin: Teddy, the brother, he’s a lot more chill. (0:09:11) Kevin: He is, yeah, I’m loving them so far. I love animals, right? (0:09:15) Kevin: And they were so little when we got them. (0:09:17) Kevin: They were only like four weeks old when we got them. (0:09:20) Kevin: So they were really little. They were like tripled in size. (0:09:23) Kevin: I took them to the vet for the first time. (0:09:25) Kevin: Yesterday, and aren’t they precious I I will have to find of us an alpix so he can post it with the show (0:09:26) Micah: Oh my god. (0:09:33) Micah: Who who’s the which one is the white and gray one? (0:09:37) Kevin: That’s Daisy (0:09:38) Micah: That’s Daisy. (0:09:39) Kevin: Mm-hmm and then (0:09:40) Micah: Daisy looks very much like my brother’s cat, zero, who is 18 years old. (0:09:43) Kevin: Oh really, huh Wow Wow, that’s strong (0:09:48) Micah: But the like identical like pattern and facial structure and. (0:09:51) Kevin: Yeah, yeah, Teddy’s really cute. He’s got a tuxedo (0:09:55) Kevin: pattern. He’s got gray fur, but like little white paws and, um, and Daisy’s black or black gray spots. Yeah, they’re adorable. Um, so yeah, they can be a handful at times as I’m sure cat owners know they can get all over the place. (0:10:10) Kevin: But, um, but I’ve been enjoying. Um, so, uh, yeah, that’s the big thing really. But, uh, (0:10:16) Kevin: other than that, probably the biggest things I’ve been playing lately. Um, I’ve really been getting through Tears of the Kingdom finally. I’ve pretty much (0:10:25) Kevin: at the finish line I’ve done all the big quests I’m just kind of going around hitting up all the shrines and filling out the map and so on and so forth but I could go take on Ganon anytime. That game is phenomenal it’s great I mean I don’t have to go in-depth about it I’m sure everyone knows how good it is right right but yeah very good game I yeah not much I probably could add and then the The other one is a… (0:10:42) Al: Speaking of games that have secrets. (0:10:55) Kevin: Street Fighter 6 (0:10:58) Kevin: So I am a fighting game fan. I am bad at them, but I love them (0:11:03) Micah: Hey, me too. (0:11:04) Kevin: I picked it up. Yeah, yeah, you got right. I’ve only played two weeks (0:11:07) Micah: On both fronts. (0:11:10) Kevin: Have you picked up Street Fighter 6? (0:11:11) Micah: I have not. (0:11:12) Kevin: Micah, okay (0:11:12) Micah: I have some friends that I have watched play. (0:11:14) Kevin: Okay (0:11:18) Micah: And I have some friends that are extremely good at Street Fighter. (0:11:23) Kevin: Yeah, yeah good. Oh man, hats off to them. (0:11:24) Micah: So I’ve seen some, you know, stuff that I’ve seen gameplay that I don’t fully understand because it’s too… (0:11:33) Micah: high level for my small brain to comprehend, but… (0:11:40) Kevin: That’s fine, I’m playing it and it happens to me. (0:11:45) Kevin: So yeah, the two big things, I mean Street Fighter, right? (0:11:47) Kevin: It’s the iconic series, (0:11:48) Kevin: so I’m sure people know what it’s all about, it’s fighting. (0:11:51) Kevin: But the two big things that it brings, (0:11:54) Kevin: the first is called modern controls. (0:11:57) Kevin: They have a new control scheme (0:12:02) Kevin: that simplifies basically playing the game. (0:12:05) Kevin: So traditionally you’d have to do a motion on your control stick and a button and all sorts of crazy combinations to get moves out. (0:12:15) Kevin: But they simplified it, (0:12:16) Kevin: where you can get moves out with just the press of a button. (0:12:20) Kevin: It’s very beginner friendly. (0:12:23) Kevin: Because of the convenience of that, (0:12:25) Kevin: they balanced it by reducing the strength of the moves and things like that. (0:12:32) Kevin: I think it’s great. (0:12:33) Kevin: I don’t play it much myself, I like the classic stuff, (0:12:36) Kevin: but it’s fun to see people use it and be able to play, (0:12:41) Kevin: get in without having to worry about not being able to do the moves. (0:12:44) Kevin: I say that as someone who is not always able to do the moves. (0:12:50) Kevin: And the second big thing that they have is called world tour mode. (0:12:53) Kevin: Have you guys heard of this at all? (0:12:56) Kevin: Yeah, oh man. (0:12:58) Kevin: So World Tour Mode is their single player campaign. (0:13:02) Kevin: The real kicker is that it’s a create a character mode. (0:13:08) Kevin: So you create your own fighter, but they’re sliders to your physical attributes. (0:13:16) Kevin: So you can be as tall, skinny, short, whatever you want. (0:13:19) Kevin: You can make monstrosity looking characters and it will affect your gameplay. (0:13:24) Kevin: If you have long arms, you will be able to punch farther or whatever. (0:13:29) Kevin: It’s pretty fun making your own character. (0:13:32) Kevin: I love it. You can hang out with the cast, which are filled with fun dumb moments. (0:13:46) Kevin: You can text all the street fighters. It’s really funny. (0:13:48) Micah: I am a big fan of a really ridiculous character. (0:13:48) Kevin: It’s so good. It’s probably the most ridiculous one. Just today I saw somebody look like a spaghetti with arms. (0:14:02) Kevin: It’s so good. There’s an online mode where you can bring your creative characters. You can have your freak matches. It’s great. (0:14:10) Kevin: Everything about that game is fantastic. The presentation, the music, the online play works great. I rarely have any bad connections for matches. (0:14:22) Kevin: I’m the character I picked up. Her name is Manon. She is a French supermodel. (0:14:32) Kevin: She is also a judo wrestler. She throws all of that in her move. She does struts, she does pirouettes, and she’ll grow you around. (0:14:40) Kevin: She’s very fun to play. That’s what I’ve been up to. (0:14:44) Kevin: Alright, Senor Al, what about you? (0:14:48) Al: Not a huge amount. It’s been a weird week, but I’ve been playing a bit of a Highland song. So for Micah, probably, who isn’t aware, it’s a platforming game based in the Scottish Highlands, and part of it is rhythm based. And it’s absolutely gorgeous. It has great music. The story is really good, and I don’t play games with the sound on, but I… (0:15:18) Al: can’t play this game with the sound off. Like, it’s just even outside of the rhythm, but it’s just so good. Yeah. Like, a Highland song. And it’s fantastic. So, okay, yeah, (0:15:30) Kevin: Okay, what are the rhythm portions like, because I know it was the Scottish game, but I don’t know what it’s like. (0:15:36) Al: okay. That’s a fair question. That’s a fair question. So, to preamble to that, the idea is that you’ve got all these mountains, and you’re climbing over them, and you’re trying (0:15:48) Al: to get to specific points. And there are places in the game where, as you are walking, (0:15:54) Al: it will tell you to press B to run. And then as you’re running across a terrain, there are things in the way, and the rhythm bit is you have to press it in time to the music to keep going and jump over the rhythm. (0:16:08) Kevin: Okay, that’s fascinating. Huh. I don’t think I’ve ever seen a rhythm platformer in the (0:16:19) Micah: This is beautiful. (0:16:20) Al: Right. Right. And the best thing is, so when you’re standing on, when you’re standing on a hill in the game and you can see all of the hills around you, all of those hills are hills you can go to in the game. (0:16:32) Kevin: Oh wow, that’s nice. (0:16:34) Micah: Wow. Yeah, this is a really pretty game. I’ve never heard of this. (0:16:38) Al: Yeah, it’s really I’m loving it. It’s great. Yeah, yeah, I came out a couple weeks ago. (0:16:39) Micah: Is it new? (0:16:44) Al: But it’s fantastic. And all the Scottish accents are legitimate. So no terrible Shrek voices. (0:16:50) Kevin: But, I mean, come on, don’t you want at least one Shrek in there? (0:16:52) Al: No, no, no. Definitely not. Never, never, never. Shrek is fine in Shrek. Not outside. (0:16:56) Micah: No, that was a very immediate no. (0:17:00) Micah: No, no, no, no, no, no. (0:17:00) Kevin: Ah, fair enough. (0:17:06) Al: We have enough fake Scottish. (0:17:08) Al: Voices in the world, there are very few things where we actually get proper Scottish voices. (0:17:13) Al: So it’s nice to actually hear some. (0:17:14) Kevin: Fair enough. (0:17:15) Kevin: Is David Tennant in it? (0:17:17) Al: I don’t think so, no. (0:17:18) Kevin: the- I’m sorry. That’s a missed (0:17:21) Al: His voice, there was something, I can’t remember what it was I was watching the other day and I was like, “Oh, that’s David Tennant.” Like I always, anytime I hear him doing his normal voice, (0:17:29) Al: it’s like such a distinctive voice for me that I’m like, “Oh.” It’s like, (0:17:33) Al: Every so often, somebody learns that David Tennant is Scrooge McDuck. (0:17:38) Al: And they’re like, “What? How’s David Tennant?” I’m like, “How could you not tell? His voice is just so distinctly his voice.” (0:17:39) Kevin: Yeah, yeah. (0:17:40) Kevin: - That’s… (0:17:47) Kevin: I, I didn’t know, I mean, I, I watched, I’m a big fan of the reboot of DuckTales, but I didn’t know it was David Tennant till a little bit in. (0:17:48) Al: Maybe that’s a Scottish thing, I don’t know. (0:17:57) Kevin: Um, and I didn’t realize he was Scottish. (0:17:59) Kevin: That’s, it’s really funny. (0:18:00) Al: Yeah, he’s not putting on a voice. He’s slightly emphasizing it, but that’s basically just his voice. (0:18:04) Kevin: Yeah, sure. (0:18:06) Al: Yeah, don’t do that again, Kevin. (0:18:06) Kevin: I like how he says “Gad-age” in the first episode. (0:18:09) Kevin: I always remember that one. (0:18:13) Kevin: That’s how he says it. (0:18:17) Al: So yeah, I’ve mostly been playing that and also been playing Pokemon because of the Flubbebe outbreaks, as I said, in the show notes. (0:18:27) Micah: Oh, that’s right (0:18:30) Al: baby baby. (0:18:31) Micah: Forgot that was going on. I forget it’s uh, well baby now and then (0:18:39) Kevin: Milsory in the (0:18:42) Al: So it’s current Flababy in Poldea. It is… no, it is not. It is Litwick in Kitakami. (0:18:48) Kevin: 3 in Kitikami. (0:18:52) Micah: Mmm. Yeah, because milsry is not in the game. (0:18:53) Al: Milcery isn’t in the game yet. Milcery will be in the Blueberry Academy when it comes out. So that’s why it’s not Milcery yet. It’s because it’s in the new region in the DLC. I think it’s just called the Blueberry Academy. Yeah. (0:19:01) Kevin: I haven’t gotten the DLC yet. (0:19:05) Micah: So just the new region, do we know what the new region is called? (0:19:07) Micah: Other than just, it’s the Blueberry Academy, is it just Blueberry Academy? (0:19:10) Kevin: That’s it. (0:19:11) Kevin: Yeah, it’s like an- it’s a- yeah, it’s part of- it’s Unovan territory, I guess, I know, (0:19:16) Kevin: but it’s like an artificial island sort of thing. (0:19:20) Al: Yeah, they call it like the. (0:19:21) Kevin: Terrarium. (0:19:24) Kevin: Yeah. (0:19:26) Micah: means I almost fear honest I mean it’s the like vibe that I got from it when I yeah we’ll see it’s always we’ll see (0:19:26) Kevin: Yeah. (0:19:28) Al: Yeah, it is pretty much, hopefully less evil, but we’ll see. (0:19:29) Kevin: now. (0:19:31) Kevin: Yeah, [LAUGH] I might get the DLC finally, the trit look. (0:19:40) Al: Oh, they are calling it the ceranium. (0:19:42) Al: They are calling it. (0:19:44) Micah: I was just recently finishing up my Pokedex, my like living decks in Violet in preparation for the DLC, but (0:19:57) Micah: there’s a lot of just figuring out how to who I knew who had the other Sinnoh starters, because you only get the like one egg. (0:20:11) Micah: And it’s dependent on, I guess, dependent on what starter you picked for. (0:20:15) Micah: For scarlet or violet. (0:20:16) Al: I think it was, or maybe it was random, I can’t- (0:20:20) Micah: I feel like it was, yeah, it seemed like from trying to track down where I would find a Piplup, it was, it was through like deduction power, the power of deduction (0:20:34) Micah: through who had what starter from the, from Paldea. (0:20:38) Micah: So I don’t know if that’s actually the case or not, but that’s, that’s how I managed to figure out who had. (0:20:44) Al: Yeah, I could probably find out if I cared enough. (0:20:52) Al: I mean, I still like, I don’t, I’m still enjoying it and I’m really looking forward to the new DLC, but Kevin, you don’t need to play it. (0:21:00) Al: You can just not. (0:21:02) Micah: It’s true. It’s true. I will say that I felt. (0:21:02) Kevin: Look, I’m– (0:21:09) Micah: I think we talked about this the last time I was on, actually. (0:21:10) Al: We did. (0:21:12) Al: We had a whole greenhouse episode about it. (0:21:14) Micah: I finally finished the DLC, the first DLC, because that was the right. (0:21:18) Al: Oh, yes. (0:21:19) Al: Yes. (0:21:19) Al: Cause you hadn’t finished it when we did the greenhouse. (0:21:21) Micah: And that is like rare for me, because I I go (0:21:25) Micah: pretty hard into Pokemon stuff when it launches for the first time. (0:21:28) Micah: So to not do that is kind of a new. (0:21:32) Micah: New and weird thing for me, but I finally finished it and I did enjoy it, but I did feel that it was a very, I don’t know, I just, I’ve, I’m still feeling like I’ve kind of become disillusioned with modern Pokemon to some degree, but. (0:21:49) Kevin: I mean and okay like to not I’m you know, I (0:21:54) Kevin: Notoriously nag on the game, but to pull the veil down a little to be you the more genuine here. I (0:22:00) Kevin: Do think the trailer for the upcoming one part looks good. I’m a bit excited for what I see (0:22:07) Kevin: the only part that (0:22:08) Al: Careful. (0:22:10) Kevin: Yeah, I know the only part that really irritates me is the flying thing how it’s locked behind the DLC because (0:22:18) Al: Yeah, I agree (0:22:19) Kevin: It’s just with knowing how the development cycle works and the timing of everything. It feels very intentional. They put bad flying (0:22:28) Al: Well, here’s the thing, I don’t care if it’s like, “Oh, we couldn’t get it done in time for release,” right? (0:22:34) Al: You still don’t have to lock it behind the DLC. (0:22:34) Kevin: Right. Exactly. Yeah. Yep. Yep. Yep. Yeah. Okay. But. (0:22:36) Al: They have updates. (0:22:37) Al: Every game has updates when there’s DLCs. (0:22:40) Al: So you absolutely don’t need to. (0:22:41) Al: It’s absolutely a very specific choice to lock that quality of life feature behind a purchase and that is bad and we should absolutely call that out. (0:22:49) Al: It’s not going to stop me buying the game though. (0:22:52) Micah: Yeah, I’m kind of in the same position. (0:22:56) Micah: I think there’s a lot of stuff that could just generally as far as the development cycle goes could have been changed for the better. (0:23:10) Micah: I had mentioned a little bit the like one time I’ve been on Twitter in the last like month after they talked about the they released. (0:23:22) Micah: It’s the new trailer this last week, I think. (0:23:24) Al: Yeah. (0:23:25) Micah: And they showed off the the like Pokemon control mode. (0:23:30) Micah: I forgot what they call it, but you can control the sync mode where you can control the Pokemon and run around as the Pokemon. (0:23:32) Al: Oh, yes, yeah, synchronize. Yeah. (0:23:32) Kevin: The sync mode thing. (0:23:40) Micah: And it seemingly has not much of a like use case other than you can battle Pokemon, but you just run around as a Pokemon. (0:23:50) Micah: And that to me, it. (0:23:52) Micah: Immediately, like I’d think back to when the games first came out and how much like disgruntledness there was with certain elements of the design that the games design, like how you couldn’t go into any of the houses. (0:24:09) Micah: But then they, you know, when they clipped out of bounds, then they found that there were like half designed internal locations like you could have gone into. (0:24:20) Micah: but it was very clear that they ran. (0:24:22) Micah: Out of time in the development cycle, just couldn’t, uh, so there are things like that where like I, it makes me feel like sync mode. (0:24:29) Micah: It was something that they just ran out of time on. (0:24:32) Al: So that’s possible, but I also think it could be along the lines of, like, let’s go Pikachu and Eevee to Legends, where we saw a clear direction they were moving. (0:24:43) Al: And it’s not necessarily, like, I don’t think anyone would say that the catching in Let’s Go was the way it was because they didn’t have enough time to do what they ended up doing in Legends, but it was more like a kind of moving in that kind of direction. (0:24:57) Al: And we see this with a lot of things in Pokémon where they do that, where it’s like, it’s It’s just a, it’s a. (0:25:02) Al: You’re prerequisite and the kind of like the game, it’s not like here’s a game, let’s build a game. Here’s another game. Let’s build another game, right? Like they’re constantly doing all these different things in these different games and having these different ideas. And that’s true. (0:25:04) Kevin: Yeah, baby steps. (0:25:16) Kevin: These I don’t think these are mutually exclusive either like (0:25:16) Micah: I think that I think that that I agree with that that makes sense. (0:25:22) Micah: But I do feel like there is a level of like (0:25:26) Micah: half baked development process for some of these things. (0:25:30) Micah: And I I am willing to, you know, give (0:25:30) Kevin: Oh, oh, they’re deaf at least. (0:25:34) Micah: well, for like like you said, for let’s go. (0:25:37) Micah: I think the the catch feature for let’s go was meant to more mimic Pokemon. (0:25:41) Micah: Go like it was very clearly there, like (0:25:46) Micah: the motion point between the main games and Pokemon go so that. (0:25:51) Micah: You know, catching style was intended to feel like I mean, it does feel like especially the motion control portion feels like Pokemon go. (0:25:52) Al: I mean, kind of, kind of, but I also like, with then we got only a few years later, legends, (0:26:05) Al: like it feels like it was what they kind of wanted to move towards and they were trying different things and this is what they ended up with. I don’t think it was just like, oh, (0:26:15) Al: let’s just make Pokemon go in a main series game. Like, I think it was, you know, they (0:26:22) Al: had a game which was legends where you were actually running around and literally just throwing Pokeballs at Pokemon, right? But, look, it’s not, yeah, I mean, it does show a flaw in how they developed their games and that these were almost certainly developed in parallel and therefore you can’t know what’s going to be popular and what’s going to end up working really well before you do it the next one. Yeah, I don’t disagree with you. (0:26:30) Kevin: And then they said, “Let’s go backwards at the next game.” (0:26:52) Al: I want that again. But anyway, we don’t need to keep talking about Pokemon. Let’s move on, shall we? This happens every couple of months we end up on another Scarlet and Violet delve. It did, it did. It did, but, you know, I need to save some of my Pokemon talk for a different podcast. Anyway, it’s, wow. Wow. (0:27:03) Kevin: But the trailer just came out. It was… it was gonna- (0:27:16) Kevin: We’re doing a worst games of the year pocket. (0:27:22) Al: Anyway, that’s what we’ve been up to. And I’m glad that we got a good half an hour out of that because there is no news because this is recorded out of time. Because I don’t know about you guys, but I did not want to record this on, you know, Hogman A. So we’re recording it a few weeks early. (0:27:46) Kevin: Where’s your dedication out? (0:27:49) Micah: What do you have things to do geez [laughs] (0:27:52) Al: So yes, yes, I do. So we are here to discuss our favourite games of the year and hopefully come to a conclusion on what the podcast’s game of the year is. So begins the part of the podcast where I read a bunch of words. So I am going to go down all of the games that were released this year. And at what point does this become ridiculous? I don’t know is this the most (0:28:22) Al: games we’ve had released in a year since we started the podcast? (0:28:24) Al: Yes, it absolutely is. (0:28:24) Kevin: Probably. (0:28:26) Al: Absolutely insane. (0:28:27) Al: One, two, three, four, five, six, seven, eight, nine, nine. (0:28:29) Kevin: More than three, I’ll tell you that. (0:28:31) Kevin: I didn’t know Homestead Arcana- (0:28:32) Al: So 30, 30, 30 games, (0:28:36) Al: 31, 30, 35 games, and then one, two, three, four, five, six, seven released (0:28:42) Al: into Early Access. So was that 42, 42 games in this list? (0:28:47) Al: So this is the first list is the list of (0:28:50) Al: that were released. (0:28:52) Al: Not into early access and they previously weren’t in early access. (0:28:56) Al: This is brand new games this year. (0:28:58) Al: Brand new games not early access. (0:29:00) Al: I don’t know why I overcomplicated this, but here this is what we’re doing. (0:29:04) Al: So this is Above Snakes, Before the Green Moon, Everdream Valley, Fae Farm, Farming Simulator 23, Flutter Away, Garden Buddies, Garden Inn, Harvest Moon, The Winds of Anthos, Homestead Arcana, Enchanted, Loddle Knot, (0:29:20) Al: Maneko’s Night Market. (0:29:22) Al: And this is me just double-taking. (0:29:48) Micah: Now if you thought that was it. (0:29:52) Kevin: I’m gonna feel bad when one of the real games of the year is in here and the ones that I didn’t play. (0:29:52) Al: Well, this is part of the problem. (0:30:00) Al: So next we have five games that were released in 1.0 this year and early access a previous year. (0:30:07) Al: OK, so they were already out, but they came to their 1.0. (0:30:11) Al: They left early access this year. (0:30:13) Al: That’s a better way of describing it. (0:30:14) Al: These games left early access this year. (0:30:16) Al: And we have Icone Island, Mindrop, Sunhaven, Coral– (0:30:22) Al: Island, and Disney Dreamlight Valley. (0:30:24) Al: And then we have the list of seven games that came into early access this year. (0:30:28) Al: And that is Cornucopia, Fabledom, Moonlight in Garland, One Lonely Outpost, (0:30:35) Al: Research Story, Song of the Prairie, and Snacko. (0:30:39) Al: Hey, Micah, is this the first time you’re learning that Snacko’s in early access? (0:30:42) Al: Or did you know that already? (0:30:43) Micah: Uh, no, yesterday when I opened Notion was the first time I learned this neck wasn’t really (0:30:50) Al: Well, surprise! (0:30:52) Al: in early access now. (0:30:55) Micah: I have I’ve played the betas or the alphas, sorry. (0:31:01) Micah: And I have decided that I don’t want to do much more with the game until it (0:31:10) Micah: they get a full release because I love it. (0:31:13) Micah: love it so far and I don’t want to overdo it. (0:31:16) Kevin: Yep, don’t burn yourself out on it. I know somebody who was a big fan of Hades, but they only played in the Early Access and they burned themselves out. (0:31:23) Micah: I don’t think I could burn myself out on it really as much as it’s just that like, I don’t want to miss out like because I backed it. And I want to, I don’t know, experience the full experience I’ve experienced so much of it at this point. (0:31:38) Al: I think that’s fair. I got to the same point with Coral Island last year where I was like, (0:31:43) Al: “And now I’m going to put it down into 1.0.” But I mean, that was like 40 hours or 50 hours or something like that. It was more than I play a lot of games, you know? And I didn’t feel like playing that much ruined the experience for me when I came to the final version, because I’ve put in more than… I’m up to 100 hours now in that game. So I think it depends on the game. (0:31:55) Micah: Mm-hmm. (0:32:07) Al: Uhh. (0:32:07) Al: Ah. (0:32:08) Al: But that is a fair point. (0:32:11) Al: I have not decided what I’m going to do with Snacko. (0:32:14) Al: I’ve not decided yet. (0:32:16) Kevin: Why did nobody tell me homestead arcana came out? I would have played it, I missed that. (0:32:21) Al: Kevin! (0:32:23) Kevin: I’ve been here. (0:32:24) Micah: Have I got news for you. (0:32:29) Al: Kevin, you literally, we literally have a shared list of all of these games and when they coming out, you can look at it all the time and I’m constantly updating it just to let you know that is a thing. (0:32:31) Kevin: Well, hey. (0:32:42) Kevin: You assume I read these even when we’re recording. (0:32:43) Al: Nope, I don’t assume that at all, but I will complain about it. (0:32:49) Al: So any thoughts before we get into listing our favorite games, any thoughts on the list as a whole? (0:32:56) Al: Here we go. (0:32:56) Kevin: Umm… (0:32:57) Kevin: Ugh… (0:32:58) Micah: It’s a good list (0:32:59) Kevin: It’s a very good list. It’s too good. (0:33:01) Micah: It’s a strong list that I (0:33:06) Micah: when I opened this this document and looked at it I was a (0:33:11) Micah: Surprised that so many games had come out this year and be a little bit (0:33:17) Micah: Concerned about how few of these games I actually played (0:33:20) Kevin: Exactly! (0:33:22) Kevin: Alright, time to strike out all the ones none of us have played. (0:33:26) Al: Yeah, no, that’s fair. And I think it is interesting, right? Because like, I’ve now been tracking these games. I think I have all of the farming games that have released ever now in my list. (0:33:36) Al: And so that’s 47 this year. Last year, there were 24. In 2021, there were 15. In 2020, (0:33:46) Al: there were nine. In 2019, there were 13. And then we’ve got like, between 2016 and 2018, (0:33:54) Al: were 16. (0:33:56) Al: So that’s like a three-year span, and they were the same number as they were in 2021. (0:34:03) Al: And then 2010 to 2015, there were 12 of them, half of which were just farming simulator, (0:34:10) Kevin: Yeah. (0:34:10) Al: and the other half were just harvest moon. (0:34:13) Al: That’s not true. (0:34:16) Al: There were three harvest moons, two rune factories in one story of seasons, and an animal crossing. (0:34:21) Al: So the rest were farming simulator. (0:34:23) Al: And then the five years before that, there were 17. (0:34:26) Al: It is wild that Stardew Valley is eight years old in February, just saying. (0:34:36) Kevin: Yup, thanks Stardew Valley. (0:34:43) Kevin: You changed the whole landscape of the genre of gaming, thanks. (0:34:50) Kevin: I thought it was older, to be honest. (0:34:53) Al: No, 2016. (0:34:56) Al: Right. (0:34:56) Al: Well, I mean, shall we get right into it then? (0:34:59) Al: Let’s go for one each around, what should we do around the table? (0:35:04) Al: One each. (0:35:04) Kevin: All right. (0:35:05) Al: And we can tell, say what the game is and tell me why you’ve got it in the list. (0:35:12) Al: And we’re not doing, no, it’s a terrible game. (0:35:15) Al: So Micah, would you like to go with your first one? (0:35:18) Micah: Uhhh… Can I go with my wildcard first? (0:35:20) Al: You can, you can go in whatever order you want. (0:35:22) Al: If you want to leave your strongest for last, go for it. (0:35:25) Al: if you want to start with your strong. (0:35:26) Al: Go for it if you want to do your crazy one first, do what you want. (0:35:29) Micah: I’m going to get my wild card out of the way because I know that it’s not going to go very far so. (0:35:31) Al: Let’s go for it. (0:35:34) Al: Never assume these things, you have no idea what’s going to happen. (0:35:37) Micah: OK, that’s true. You’re right. My my. (0:35:37) Kevin: I, I, yep, I. (0:35:39) Al: Oh wait, before we get into that, let me just quickly. (0:35:45) Al: I want to go through what we have had as our games of the year in the past. (0:35:51) Al: Last year, Ooblets won. (0:35:54) Al: 2022, Ooblets won. (0:35:57) Al: But it did. (0:35:58) Al: 2021 was Spiritfarer. (0:36:01) Al: 2020 was Summer in Mara. (0:36:04) Al: And 2019 was the Raymon Story of Seasons. (0:36:07) Kevin: Wildflower was robbed. (0:36:09) Micah: What year was Wildflowers? (0:36:11) Kevin: I don’t I (0:36:11) Micah: Oh. I mean. (0:36:11) Al: Yeah, Wildflowers last year. (0:36:13) Micah: Ooblitz though. (0:36:16) Al: None of the three of us had played it. (0:36:18) Al: And Kevin, you hadn’t played it by that point either. (0:36:20) Al: So… (0:36:21) Micah: Also- Also Ooblitz is- (0:36:21) Kevin: That is correct. (0:36:26) Al: Ooblets was the only… (0:36:27) Al: Well, you hadn’t played Ooblets, but me and Bev had. (0:36:30) Micah: Yes. (0:36:31) Al: And you had a wild card last year as well. (0:36:33) Al: So what’s your wild card this year? (0:36:35) Micah: What was my wildcard last year? (0:36:37) Al: Shinshan Summer Vacation. (0:36:38) Micah: Oh, I mean, that is actually I still stand by that. (0:36:44) Al: Look, I’m not saying it’s a bat, I’m just saying. (0:36:46) Al: Like it was a little bit out of life field, (0:36:47) Al: neither of us had heard of that game before you brought it up. (0:36:50) Micah: Well, let me tell you about my wildcard for this year, which I guarantee you have heard of. (0:36:55) Micah: There is absolutely no scenario where you have not heard of this game. (0:37:00) Micah: Are you ready? (0:37:02) Kevin: Is it the princess game? (0:37:03) Micah: It is Fortnite. (0:37:07) Al: OK, why? (0:37:08) Al: OK, so you– wait, no, no, right. (0:37:10) Al: OK, so, Micah, you’re telling me that over the past three days, (0:37:12) Micah: Uh-huh. Yeah. (0:37:16) Micah: Yes. (0:37:17) Al: you have played this game enough to consider it one of your favourite games of the year? (0:37:20) Micah: I would say that there’s a reason that it’s a wild card. (0:37:27) Micah: And I would say that it is probably the reason that it’s in my list is not because I would (0:37:33) Micah: personally consider it one of my favorite games of the year. (0:37:36) Micah: But I think that it is a very important bridge (0:37:42) Micah: for the wider Fortnite audience, which is massive, into the world of farming sims. (0:37:50) Al: Well, we will have talked about it in a previous episode, so. (0:37:50) Kevin: And hey, if we let them win… (0:37:52) Micah: For anybody that is confused by this and doesn’t understand why Fortnite is part of this conversation, (0:37:59) Micah: they just released… (0:38:02) Micah: Yes, the Fortnite, the LEGO Fortnite mode has been released as of three days ago. So… (0:38:10) Al: And for some reason, it’s basically Minecraft, but with more farming. It’s wild! (0:38:10) Kevin: Minecraft for tonight. (0:38:12) Micah: Yes, and also as Legos, and it’s in Fortnite. (0:38:15) Kevin: Yeah. (0:38:18) Micah: I don’t really know if there’s aside from skins and characters, there’s not. (0:38:21) Kevin: Wait, is it actually Lego brand? Lego? What? Holy moly. (0:38:24) Al: It is, it is. (0:38:25) Micah: Yes, it’s actually Lego brand. (0:38:28) Micah: And it’s you are just building Lego, (0:38:30) Micah: like a Lego like homestead basically of a village in the wild. (0:38:36) Kevin: That’s… (0:38:37) Micah: It’s essentially a survival, it’s more of a survival game than it is like (0:38:42) Kevin: Mm-hmm. (0:38:42) Micah: a farming sim. (0:38:43) Micah: So it’s more like you gotta eat and you gotta, there is, (0:38:44) Kevin: It’s all Minecraft. (0:38:44) Al: Yeah, but there does seem to be a decent amount of farming in it. (0:38:49) Micah: there is a decent amount of farming in it. (0:38:51) Micah: And I’ll say that I have played quite a bit of it because the team that I work with has been very into it. (0:38:59) Micah: So, and prior to that coming out, we had all been playing Ark, (0:39:06) Al: » Okay. Yeah. (0:39:06) Micah: the dinosaur survival game. (0:39:09) Micah: So we had a server that we were playing that on. (0:39:11) Micah: So when a new survive. (0:39:12) Micah: Survival type game released and it’s Fortnite and it’s free and it’s Lego then we were like, okay, well, let’s play this instead so we have been playing quite a bit of it and it’s I was a little bit shocked at how good of an experience it is because it’s it it’s just odd because it’s got other than the skins and the characters there’s and I guess the the game that it that you access it from there’s nothing related to Fortnite really it’s super obvious. (0:39:19) Al: suck (0:39:44) Al: No. Well, I think your character is in the beginning based on the main, the base Fortnite playable character, right? Yeah. It’s not Fortnite. It’s not Fortnite at all. So a couple of things I found interesting about this. So first of all, it made me realize that Fortnite is not just Fortnite anymore, right? Like Fortnite was just a battle royale, but that is just one of eight different game modes, right? Absolutely wild to me. (0:39:52) Micah: Yes. Yeah. So aside from the characters, I mean, it’s it’s really there’s not a lot of no, it’s not a (0:40:06) Kevin: Oh, it hasn’t been for a while. (0:40:08) Micah: Yeah. Right. (0:40:14) Al: That’s the point now. And second of all, not only is this, it’s like, it’s not just Fortnite, but Lego. It’s Fortnite, but Lego, if they made it Minecraft, but with more farming. (0:40:30) Al: And I am just, it’s just so fascinating. So I haven’t played a huge amount of it. I’ve downloaded it and I’ve started playing it and I’ve kind of done the first couple of things. And it’s not really grabbing me. I don’t think I’m going to spend a huge amount of time on it, but I think (0:40:44) Al: so. Minecraft, when we covered Minecraft on the podcast, it was, it was a bit of a stretch, (0:40:48) Al: right? There is farming, but it’s very limited. It’s like, it was four crops or something. There might be more now. Minecraft has done a lot since then, but it felt like a bit of a stretch. (0:40:58) Micah: Yeah, there is a significant differences between, you know, yeah, there’s quite a bit to do in Fortnite now, or in Minecraft, I mean. (0:41:05) Al: Yeah, but this feels like a legit farming game, but it’s not cottagecore. It’s survival farming game. (0:41:06) Kevin: Minecraft has not stopped growing, they do annual updates. (0:41:16) Micah: Mm hmm. (0:41:19) Micah: Yeah, so I guess it kind of it also is a little bit of like how you play it. (0:41:24) Micah: So like, granted, there is a survival aspect that needs to be taken care of. (0:41:29) Micah: But depending on who you’re playing with or the the you know, (0:41:32) Micah: there is a like peaceful mode that you can do similar to what Minecraft had, (0:41:36) Al: That’s a good point. (0:41:36) Micah: where it’s not really you don’t have to play the survival mode. (0:41:40) Micah: You can play it just for the sake of like, you know, (0:41:43) Micah: the kind of like sandbox aspect of it. (0:41:46) Micah: Where you’re building stuff and doing whatever you want. (0:41:46) Kevin: farming and whatnot. (0:41:48) Micah: Yeah. (0:41:49) Micah: But, you know, like with my group, I’m not as big into the survival aspects of it. (0:41:54) Micah: Like I don’t particularly care about, you know, min maxing food and water and so on and so forth. (0:42:01) Micah: I’m more into the like building and designing and, you know, farming and that stuff. (0:42:07) Micah: So I kind of take on that role while everybody else takes on the survival portion of it. (0:42:14) Micah: So there are different ways. (0:42:16) Micah: Is to be able to play it that make it a little bit more of like a comfortable experience. (0:42:22) Micah: I mean, I literally built a cottage, so I don’t know, you know. (0:42:25) Al: Yeah, that’s, I think that’s totally fair. I guess my point of what I was saying was, (0:42:26) Kevin: Nice. Well, there you go. (0:42:31) Al: was like, I think this is much more legitimate as a farming game than Minecraft was when, (0:42:38) Al: when we covered it. So I think it’s, it’s totally fair to count this as a farming game. (0:42:39) Micah: Right. (0:42:40) Kevin: Yeah. (0:42:42) Al: So maybe I should add it into the list as Lego Fortnite. Um, but here’s a question for you. Does this make Fortnite the most downloaded farming game ever? (0:42:44) Kevin: Oh, there you go. (0:42:54) Micah: That’s why I I’ve included it because I think it is important touchstone in the history of farming games where it (0:42:54) Kevin: Absolutely. (0:43:05) Micah: There’s a possibility I can see a world in which people who play this (0:43:10) Micah: Enjoy it enjoy the like farming aspects of it want more of that and branch out into other farming type games (0:43:17) Micah: because there is such a broad audience for fortnight that (0:43:21) Micah: You know and it’s there’s such a broad (0:43:24) Micah: Audience for Lego - that there is a good (0:43:30) Micah: Possibility that it creates more farming game fans, which I’m all for (0:43:35) Al: I’ve added it into the list and also I need to add one more that I forgot, which was Hello Kitty Island Adventure. (0:43:42) Kevin: Oh, yeah, well (0:43:42) Micah: I did see that that was missing from the list and I didn’t know if that was intentional or not so it just… (0:43:46) Al: Oh, you should have brought it up. Come on. (0:43:46) Kevin: Glaring a bit omission this entire show is a sham (0:43:51) Al: Look, look, we’re now up to 49 games, right? I’m sorry, I can’t keep track of the ball. (0:43:56) Kevin: It’s quick Somebody find one more quick Um one well, you know though what we have to do is we have to let fortnite win (0:44:03) Kevin: So we can get that sponsorship money. Welcome to the harvest season of fortnite podcast (0:44:06) Micah: - It’s true. (0:44:09) Micah: Of Fortnite, but I never, I just did not ever foresee (0:44:15) Micah: there being a scenario where in the farming game of the year discussion or just in general on a harvest season episode that I would be bringing up Fortnite in a like semi-serious way. (0:44:26) Kevin: Yeah, one thing I will I haven’t played Fortnite ever, but from what I understand, every time they bring in these new distinct modes or gameplay elements, it’s always very polished and good quality. (0:44:44) Kevin: Like they brought in Spider-Man swinging and Attack on Titan, so I’m not surprised that this is high quality and that’s a lot of money being thrown at this Lego money, Fortnite money. (0:44:57) Al: Alright, well, you’re probably right, it’s probably not going to win, but it’s there, (0:45:02) Al: it’s in the list, not many games get into the list. So, there we go. No, into the list of the two, there’s only nine. It’s only nine. Alright, Kevin, what’s your first? (0:45:06) Kevin: Nope just 48 others. Oh (0:45:10) Kevin: Our list, okay (0:45:15) Kevin: My first one I’m going to go with (0:45:19) Kevin: Manekos night market a shocker to everyone the game I’ve been pining for for how many years now. Oh (0:45:27) Kevin: gosh (0:45:28) Al: Like five, like maybe six. (0:45:31) Kevin: Yeah, I don’t know something like (0:45:32) Al: I think it was six years ago it was first. (0:45:33) Kevin: well (0:45:36) Kevin: Yeah, I think it’s I’ve the fact that I waited that long and still was happy with what came out I think is a testament to how good the game is (0:45:48) Kevin: Obviously, I haven’t played all these other games and it probably not even the ones on your guys list but I (0:45:54) Kevin: Out of the ones I see here. I probably I would argue it has the most personality and charm (0:46:02) Kevin: the art, the sort of craft book art. (0:46:06) Kevin: It has gone very, very enjoyable. (0:46:10) Kevin: I haven’t beaten it myself, right? (0:46:12) Kevin: It loses some points because it came out with a handful of bugs and rough edges. (0:46:18) Kevin: But it’s still a game that makes me smile every time. (0:46:24) Kevin: So yeah, I gotta give a shout out to Maneko because I think it actually did deliver. (0:46:30) Kevin: Um, obviously, you know, it’s not the scale of tears that– (0:46:36) Kevin: Kingdom waiting six years for that or whatever, but for the get what it set out to be from all the trailers and whatnot, I think it delivered. It’s very cute, which I appreciate now. I have cats myself. Yeah. (0:46:48) Al: Yeah, totally fair, and it is still the wallpaper on my phone and has been for like seven months, (0:46:57) Kevin: Yeah, there you go. Also actually one thing I (0:47:01) Kevin: Yeah, that’s the good stuff (0:47:04) Kevin: one thing I do want to add (0:47:06) Kevin: Go on as we talked about in the episode. We talked about it. Um, the (0:47:11) Kevin: titular night market part of it is very fun (0:47:15) Kevin: Auctioning going into little bid war with customers to sell who and make profits and whatnot (0:47:20) Kevin: I don’t think a lot of these other games are focused on that like making money (0:47:26) Kevin: So that was (0:47:27) Kevin: a refreshing angle approaching the whole cottagecore thing. (0:47:32) Kevin: And again, just very fun points for that. (0:47:36) Al: Awesome. (0:47:36) Micah: Uh, I, are, are we just for the sake of the structure? (0:47:43) Micah: Are we just going through our picks and then discussing them or are we? (0:47:48) Al: If you have more to talk about that game just now, then feel free. (0:47:53) Al: We don’t need to discuss whether it’s the winner yet or not. (0:47:55) Micah: Sure, uh, oh (0:47:55) Al: And don’t say whether it’s on your list yet or not. (0:47:56) Kevin: Yeah. (0:47:58) Al: We’ll get to that. (0:47:59) Micah: Okay, I (0:48:00) Kevin: Alright. (0:48:03) Kevin: Michael, what’s next on your list? (0:48:03) Al: Right, we don’t want to look, Micah, we have a collapsed list for the suspense. (0:48:05) Micah: Didn’t didn’t say one way or another (0:48:05) Kevin: I’m kidding, I’m kidding. Ow, ow. (0:48:11) Al: We’re keeping the suspense, even if it might really be obvious now. (0:48:12) Micah: Okay, you’re right you’re right you’re right (0:48:14) Kevin: Alright. (0:48:16) Micah: It’s not though cuz I’m changing it at the moment I’m typing no, I’m just kidding [laughing] (0:48:18) Al: All right. I’ll go with my wild card. No, no, come on. I’m going with my wild card, (0:48:24) Kevin: Alright, ow. (0:48:26) Kevin

spotify game halloween english google apple internet future french song games kingdom research secrets story elon musk japanese holy 3d spider man decision attention valley roots legends lamb switch tears ps gate cult nintendo lego scottish brave pokemon ipads steam fortnite stuart laughter pok jurassic park farming rpg excuse minecraft vhs slack nintendo switch releases odyssey ea ark bethesda sims tumblr hades shrek moonlight dlc street fighter no man tetris alas winds nintendo direct 2d wap notion prairie fantasia t rex npc mastodon spells attack on titan pikachu baldur starfield stone age steam deck bobo enchanted ps2 highland gee goku legitimate stardew valley ducktales wildflowers early access hello kitty elder scrolls gad apple arcade dragon quest david tennant sundown scottish highlands harvest moon cornucopia pacha gromit eshop ow armored core scrooge mcduck dlcs my time spiritfarer hunk super mario galaxy eevee farming simulator night market ganon harvest season albar timings disney dreamlight valley stardew rainbow road koopa pokedex fantasian pokeball tchia ooblets sinnoh rune factory theme tune hockney mad dash dragalia lost anthos terra nil wow wow lego fortnite steamworld build paldea season a letter sandrock minako fae farm kevin michael ddv kevin it above snakes gudetama kevin good dragon quest monsters kevin you spirittea kevin yeah kevin no moonstone island seasons a wonderful life games mentioned kevin oh silent hope kevin so kevin well kevin yes kevin fair sun haven kevin why kevin let kevin they kevin best nick burgess
Coping
Thanksgiving: Savoring the Spiritual Leftovers

Coping

Play Episode Listen Later Nov 21, 2023 16:39


The first episode of the 4th season of "Coping" discusses practices for celebrating Thanksgiving and carrying gratitude through the entire year. Kathy and Kevin love Thanksgiving for the food, family gatherings, and chance to reflect on blessings because reflection can bring about new direction and understanding. Practices like daily celebration and reflection can build gratitude. Learn how you can turn your Thanksgiving into Thanks-living and join us on December 7th, 2023 for our "Review Your Year" workshop. Kevin: Well, hi everyone. Welcome back to a new season of coping. Kathy: Yes, today we're pausing our series on rest to have a special Thanksgiving podcast. Kevin: Yes, we hope that you all are enjoying your Thanksgiving week. If that's when you're listening to this episode. We wish you all a very happy Thanksgiving. Kathy: What's your favorite part of Thanksgiving? Kevin: Good question. Okay, so this is going to surprise you a little bit. My favorite part about Thanksgiving is how much food is made and that it gets spread out over many more meals after the holiday itself. Which -- you know me really well --it's strange because I don't actually like leftovers other times of the year. It's really only Thanksgiving that I enjoy having the same food multiple days after the big feast. Kathy: And I'm the opposite. I love leftovers and I love spreading out all my meals. So I'm excited to talk about Thanksgiving, leftovers, pumpkin pie, I'm getting hungry already. Kevin: Yes. Kathy: Let's get started. Kevin: So this week we celebrate Thanksgiving and I know it's one of your favorite holidays. Why do you love Thanksgiving so much? Tell me about it. Kathy: Yes, I think I love Thanksgiving. Of course, it's always about the food on the foodie. But I think the deeper celebrations of gathering around tables, it is a holiday celebrated by most everyone. I like the inclusive nature of the holiday. And I love the focus on gratitude, celebration, Thanksgiving, and the gifts of this year. Kevin: I know also that your birthday, especially this year, falls really close to Thanksgiving. And so in our household, it's a really fun time of year where we get to do a lot of celebrations for you and then lead us right into Thanksgiving holiday meal and time with family. Kathy: And so let's revisit this concept of the leftovers that we discussed earlier. Talk to me a bit about that. What is this Thanksgiving leftover theory that you have? Kevin: You know, when I think about Thanksgiving and gathering with friends and family, and food being the centerpiece of that, the thing that gathers us together. And I love that idea that we have one big elaborate feast with friends and family for fellowship, but what we take with us is not just the food and a carryout, to-go bag, but we take with us those memories that shared time together, and then it rolls itself into the rest of the weekend, into the rest of the end of the year. And it's just a, I think, a great opportunity for us to remember that giving thanks doesn't have to be just one time a year, that we should have a practice of giving thanks. Kathy: Yeah, I really love this. One of my favorite authors Ann Voskamp says that, "our goal is to turn our thanksgiving into thanks-living." And we have done one of our previous podcasts on this, and we had a guest, Anleisha, who told us her story about that. But I think today's podcast, we wanna give some practices that will help turn this Thanksgiving into Thanks-living. Kathy: The first is celebration. How do you use celebration as a spiritual practice? Kevin: Yeah, oh, absolutely. Celebration is a big one. So let's start with the definition. Oxford Dictionary tells us that celebration is the action of marking one's pleasure at important events or occasions by engaging in enjoyable and typically social activities. And so we all do this in really natural ways, right? We have our birthdays and anniversaries and, you know, the holidays, it's on our minds, it's on our calendars. We gather and we celebrate these things. I think perhaps this year, more than most, the practice of celebrating in the midst of so much chaos in the world, so much upheaval in our personal lives, celebration may not feel like a natural thing. It may not be our natural inclination this year. And so what I want to call to mind is another type of celebration, another type of Thanksgiving in the midst of so much chaos. And I'm reminded of a quote from a dear friend of mine, Father Mark, who always likes to say, "it's always important to balance the bitter with the sweet." And what he means by that is to remember the sweetness of life when life feels especially bitter. And the best way to do that is with a piece of cake, a piece of pie, a little bit of ice cream or some candy, something just to savor and to enjoy in the midst of very unenjoyable times in our lives. And so I think maybe this Thanksgiving is where we take time to balance all the bitter in the world with a little bit of sweetness. And that's the food that's on the table, the friends that sit around the table with us and the fellowship that we get to share. Kathy: Yeah, that's such a wonderful practice, an idea. Speaking from my recent celebration experience of this past week, which was my birthday, it was a great pause in the midst of a very chaotic and difficult month, I would say, to focus on joy and gratitude. And it was uplifting. It didn't seem natural. It didn't seem like, "oh, let's stop and celebrate." But we did anyway. And we were all better as a result. I love Adele Calhoun in her book, Spiritual Disciplines Handbook. She speaks of celebration as one of those disciplines. And she says, “when we're able to set our hearts on this joy, it reminds us that we can choose how we respond to any particular moment.” When we can set our hearts on joy, that will remind us that we can choose how we can respond to any particular moment. Kevin: That's right. If we can choose to celebrate in the midst of chaos, that also teaches us how to respond in times of crisis. So we have this practice of celebration, and we know the importance of celebrating daily and weekly and monthly as we just talked about. What is another practice that we can do to extend thanksgiving to every day of the year? Kathy: Sure. The next one we want to discuss is the practice of reflection. So we just talked about celebration. And that is a pause. Reflection is also a pause, but it's the intentional practice of pausing to remember. We are doing the looking back in order to figure out how to move forward. And this could take the form of written, where we're doing like journaling, that sort of thing, or it can be oral where people are, even like if you think about reflection happens in memorial services, where we're doing a reflection back -- Kevin: Telling stories. Kathy: Telling stories. Correct. You and I do a year-end review with our family, where we actually look back. Kevin: Yeah. So we've developed this booklet, it's called Year in Review, that we do every year and as the kids have gotten older we've included them in this and it's kind of a fun ritual that we do in our family. But basically there's these questions that we look back on the year and talk about and write the answers down and some of the questions that come to mind are like your biggest accomplishment this last year, best new purchase -- Kathy: Favorite movie, best vacation -- Kevin: Best new hotel, best new restaurant, things like that. Kathy: Hardest challenge. Kevin: Yeah, there's a lot of really good questions to reflect on and to remember and I'm always surprised at the end of the year, the amount of things that we did. The year goes by so fast and I think I have developed a practice of forgetting in order to cope with all of the challenges in life. But when we choose to reflect and then remember the good things in the midst of all the hard things that have happened, it's always such a meaningful practice. And I always feel like the year feels a little bit more meaningful because we take that time together as a family. Kathy: Yeah, I love what you said about the forgetting part, right? So much is happening. We need the pause. And that reminds me of Emily Freeman's quote, where she says, "the problem isn't that we aren't learning. The problem is that we forget." So I think what happens is we're just going 24-7. And we're consuming a lot and we're never pausing to digest it and then also figure out what we have learned. Kevin: Right. Kathy: So if we don't take these pauses for reflection, we're not making the most of the opportunities that come our way when we can't reflect back on that. They just are just sort of like passing us by. So let's just say that we go through the whole we go through a year, years, not journaling or making note of or highlighting things. Then we turn around and years have passed and we're like, what did we even do? And what are we doing it for? Kevin: I know for me, especially in my line of work, I go from one crisis to the next. And the next thing you know, you look up and it's like the end of the year or like the middle of the year. And I'm like, wait, how did that happen? And what I hear you saying is that reflection helps get the control back of the time that feels like it slips away so quickly. But more than that, it's an opportunity to learn and to grow from all of our experiences so that we're living life, not just trying to cope and survive and deal with all the problems that come our way. We can actually take some of the control back, some of the slow the time down. just a little bit through taking that time to reflect. Kathy: It lifts us out of reflection, will lift us out of survival into significance. Kevin: Yeah, that's really good. So how do we do that though? Like life is chaotic, there are hard things. What does that look like to take time to reflect? Kathy: Yeah, so we can do a daily reflection practice, the practice of the examin, some of you may be familiar with, and that is a daily practice of looking back on your day. You're asking the questions, basically what happened in my day today? And where was I present? Where was I not? Oh, what happened at that moment? It's such a good reflection practice to do that daily. And then you can also go on to do this, of course, weekly and monthly. And it is just about stopping, pausing, recognizing the gifts of these days. Kevin: Yeah, so in chaplaincy we have this philosophy "Action Reflection Action", meaning with everything that you do, especially when you're first learning like clinical pastoral education, that everything that you do, you take time to reflect, to learn from and to improve the practice. But it's certainly a philosophy that extends beyond a residency into a full-time chaplain role, that you're taking time to reflect, to make meaning, and to improve your practices going forward. And I think for me, reflection is simply looking in the mirror. And instead of just seeing yourself in that reflection, you get to see your soul. And so reflection can be something that we do looking backwards, because a mirror only reflects backwards, it doesn't reflect forwards. But when we look backwards, that's the way that we're able to make sense of where we've come from, so we have a better idea of where we want to go. Kathy: Excellent. So, to sum it all up, we have some celebration and reflection practices that we're all going to begin to utilize. We hope that this has given you some small steps toward having thanks -living this year, instead of just Thanksgiving. And speaking of reflection, we have our annual Review Your Year workshop coming up on December 7th. Everyone is invited to this. It is a time of celebration and reflection, where we get to look back on this year, all that it brought to us. We talk about our word that we had, and we're also setting an intention. So if you are interested in that, please sign up on our website at BeWellResourcesLA.com, and we'd love to have you. To close our time today, Kevin:, would you lead us in a Thanksgiving meditation? Kevin: Yeah, I'd be happy to do that. Meditation: We're going to start with me asking just a few questions that I'd like you to reflect on. If you want to write your answers down, that'd be great, but if not, you can just call them to mind as well. So the first question is, what are two attributes of God you appreciate most today? The next question is, what's one thing you're celebrating today? The next question, what's one thing you're reflecting on today? And finally, name three things you're most grateful for today. So this meditation is a fill in the blank blessing. As I read this blessing, reflect on these things that you're grateful for. And when I pause, fill in your own words to complete the blessing. Let's pray. God, thank you for being _________. Today, I will choose to celebrate __________. Because I see this as a gift from you. Today, I will take time to reflect on __________. Because I'd like to remember __________. I thank you for all the blessings in my life, but today, I'm most grateful for these three. The first is _________. The second is _________. And finally _________. And so I conclude by simply saying, "thank you."

Screenwriting:  From the Trenches
The SEXPECTATIONS of Indie TV Writing!

Screenwriting: From the Trenches

Play Episode Listen Later Nov 7, 2023 60:03


This week Rob & Kay interview Jenna St. John and (her husband), Kevin Good about the writer's room and process of their independently produced series, SEXPECTATIONS! This includes finding the engine of the show (and how modern tv has the ability to shift/change it each season, a la The Good Place or Atlanta), how they consider Sexpectations to be a comedy, but not a sitcom, and what narrative challenges future seasons might pose. This is the first episode in our month-long dive into indiefilm tv! This Week's Resource:  Two resources again this week. The first is from CinemaStix on YouTube with a video essay on how the comedic writing is so tight in Shaun of the Dead, that even with someone (Rob) who has watched it at least once a year, every year, since the year it came out (our lord of 2004), there are jokes in there that were somehow missed. Our Second Resource is Sexpectations! You can watch it on Apple or Amazon. Shout out to ⁠Paige Feldman⁠, friend of the show, who is no doubt listening to this, Paige, this is your show. For the rest of you out there, this is the example of what we've talking about so many times on this podcast: a show written and directed by people like you, who are in the trenches, grinding this shitty industry, making shit that not only works, but is AWESOME. It's not free, but buying the whole season is worth your $9. Notes From the Episode:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Zack's Original Instagram video⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ (for our Twitter Drama Bumper) ⁠⁠⁠Buy your own Vomit Draft Notebook⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Buy your own Plot Fold Screenwriting Map⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠How to Make a Movie for $1000⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Kevin's Insta Jenna's Insta ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Kay's  Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Rob's Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Zack's Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Email us(!)⁠⁠⁠⁠⁠⁠

Behind The Lens
BEHIND THE LENS #414: Featuring Jennifer Cram, Kevin Good and Jenna ST. John

Behind The Lens

Play Episode Listen Later Oct 23, 2023 78:42


Comedy ensues on this episode of BEHIND THE LENS thanks to our very special guests as Writer/Director JENNIFER CRAM discusses her laugh-out-loud funny feature directorial debut SICK GIRL, while that dynamic duo KEVIN GOOD and JENNA ST. JOHN join us once again, this time discussing their long awaited riotous and sexy comedy series SEXPECTATIONS! First up, take a listen to my fellow Philadelphian writer/director JENNIFER CRAM as we talk about her feature directorial SICK GIRL starring Nina Dobrev in the tale of Wren Lawrence, the one in the friend group who hasn't grown up or moved on and then pretends to have cancer to reconnect with her friends. The cast is terrific, the comedy and antics funny, but at the core of the story there's a lot of heart, redemption, and one new friendship that just soars. A very interesting conversation with Jennifer as we dive into the balance of comedy and the seriousness of the subject matter, the benefits of having been a casting director for many years when stepping into the director's shoes, cinematography, production design and costuming, the use of visual metaphor, music, and more! And then, get ready, because they are back! KEVIN GOOD and JENNA ST. JOHN are doing a lot of talking about their finally completed and launched series, SEXPECTATIONS!!! Hilarity (and a bit of raunchiness) ensues as wannabe writer Katie Lawrence needs to punch up her manuscript with some detailed sex scenes. The problem is – she's still a virgin. A fabulous cast of characters who deliver great performances (some very tongue-in-cheek laced with romance novel perceptions), and just an all-around good time thanks to some spot on clever writing from Jenna St. John and Sophia Medley and some first-rate direction and VFX courtesy of Kevin Good, make SEXPECTATIONS an absolute "must see"! http://eliasentertainmentnetwork.com

The Harvest Season
Pterosaurs Are Not Dinosaurs

The Harvest Season

Play Episode Listen Later Oct 18, 2023 110:01


Kev and Spencer talk about Paleo Pines Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:21: What Have We Been Up To 00:14:37: News 00:37:08: Paleo Pines 01:45:09: Outro Links Garden Buddies Release Garden Buddies Release Trailer Ikonei Island Friends Pass Farming Simulator 22 Carrots Preview Garden Galaxy Autumn Update Mineko’s Night Market Patches Paleo Pines Patches Animal Crossing Lego Paleo Pines Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kevin: Welcome farmers to the harvest season! (0:00:48) Spencer: Spared no expense. (0:00:49) Kevin: Hello. See what I wanted… I would have preferred the kazoo version. Have you heard that one? The kazoo version of Jurassic Park? Oh, I’ll have to send you a (0:00:50) Spencer: I have not heard that version. (0:01:00) Spencer: Aha. (0:01:01) Kevin: link. It’s an amazing one. I’ll do that right now. But in the meanwhile, hello listeners, farmers. I’m your host, Kevin, and with me today is Spencer! (0:01:14) Spencer: Yes, they thought they could get rid of me after the last episode I was on, but I’m back, (0:01:21) Spencer: so deal with it. (0:01:22) Kevin: And why? Because dinosaurs, of course, um, we are here to talk about, uh, (0:01:32) Kevin: Heliopines and Spencer, our resident dinosaur lover, alongside me. (0:01:40) Kevin: Um, I’m also a big fan. Um, we’re, uh, we were both very excited for this one. (0:01:46) Spencer: Yeah, I remember seeing it and I was like, “Oh man, I gotta wedge my way, force my way in with Al this time again.” (0:01:50) Kevin: Yeah. (0:01:53) Kevin: Yup, yup. (0:01:55) Kevin: But before that, um, you know–oh, see, I sent you the kazoo cover of Jurassic Park. (0:02:03) Kevin: Um, but before we get into paleopines, as usual, we’re gonna cover some news and other stuff. (0:02:11) Kevin: As usual, you can find the show notes and the transcript on the website, as always. (0:02:20) Kevin: Alright, but what we- (0:02:23) Spencer: Ah, games I’ve been playing. Well, I was playing Tears of the Kingdom for a while, and then, honestly, I’ve been playing a couple mobile games, so I started playing Monster Hunter now. (0:02:35) Spencer: Are you playing that? (0:02:36) Kevin: Oh, I am not okay first off for have you played Monster Hunter not mobile version Okay Uh-huh, right Okay Okay, but you hunted some things you have familiarity, okay, okay (0:02:37) Spencer: Oh, yeah. (0:02:45) Spencer: So I have Rise, and I also have Worlds, I think it is, for PS4. (0:02:51) Spencer: I just barely scratched the surface of both of them. (0:02:55) Spencer: I think it got a little bit farther in Rise than I did in Worlds. (0:02:59) Spencer: Oh yeah, I definitely hunted some things. (0:03:05) Spencer: See, the issue with me in those kind of games is like… (0:03:06) Kevin: Uh huh. (0:03:07) Spencer: The feedback loop for that kind of stuff is actually really… (0:03:12) Spencer: I like really enjoy it, but I get stuck on like (0:03:15) Spencer: the first level, because I’m like, “Oh cool, I hunted this monster. Let me like, hunt it again. Let me hunt it again.” (0:03:21) Kevin: Uh-huh, right. (0:03:21) Spencer: I just keep on hunting the same thing over and over again, and I never end up proceeding to the next level or the next area or wherever. (0:03:23) Kevin: I mean, that’s fine. You’ve got to do that at app points. (0:03:29) Spencer: Yeah, that’s true. So I am familiar with the series a little bit, but yeah, it’s been playing a lot of now. (0:03:41) Spencer: Well, I was playing a lot of now. (0:03:42) Kevin: Oh, okay, so tell me about now, because I’m fascinated how this works, but this is by Niantic, the Pokemon Go people. (0:03:43) Spencer: kind of… (0:03:49) Spencer: Yeah, so… (0:03:53) Spencer: So basically, like, while you’re walking around, you know, there’ll just be like, monsters kind of out where you are. (0:04:00) Spencer: Um, god, I think someone pointed out… (0:04:02) Spencer: It’s almost like the movie, in that it’s our world, but the monsters have now kind of like, invaded our world. (0:04:10) Spencer: Um, so you’re just walking around, there’ll be like, lesser monsters, you know, (0:04:15) Spencer: and like, ones that would actually be like, a hunt in the real game. (0:04:18) Spencer: And, you just fight ’em, you’re kind of timed, similarly to how you would do like a, say like a raid in Pokemon Go. (0:04:26) Spencer: Um, a lot more… (0:04:28) Spencer: Intensive than Pokemon Go, if you’ll believe that. (0:04:32) Spencer: You’re still basically clicking. (0:04:34) Spencer: But you can like… (0:04:35) Kevin: Okay, sure I right you’re you’re on mobile there’s only so much you can do right uh-huh (0:04:36) Spencer: Yeah, you can like, swipe to dodge. (0:04:40) Spencer: Yeah, you can swipe to dodge, you can get perfect, like, you know, perfect dodges and stuff. (0:04:45) Spencer: Um, and then there are some combinations. (0:04:48) Spencer: ‘Cause I’m using, um, what is it, Greatsword? (0:04:51) Spencer: And you can like, kind of do this thing where you like, if you start swinging and then you swipe, you’ll do kind of that shoulder, you know, shoulder charge attack. (0:05:03) Kevin: - Yeah, yeah, right. (0:05:03) Spencer: So there are definitely like, combos and stuff that you can figure out. (0:05:06) Spencer: It would benefit from a like, tutorial, you know, like in a fighting game, you have your little like, tutorial, you know, practice area. (0:05:15) Kevin: - Right. (0:05:15) Spencer: Or something like that, ‘cause you can like, then you could figure out, yeah, training room. (0:05:16) Kevin: - Oh, okay, yeah, training room, yeah. (0:05:20) Spencer: Um, but yeah, so you walk around, you fight monsters, you collect, uh, collect different resources, your little, um… (0:05:29) Spencer: What are the little cats called? (0:05:32) Kevin: Uh, the Palicos? (0:05:33) Spencer: Palakos, yeah, you have one, so it runs around and collects resources for you. (0:05:34) Kevin: Right, right. (0:05:38) Spencer: Um, it’ll also mark monsters too, so you can like, come back. (0:05:41) Spencer: back. Yeah, it’s pretty, my understanding is it’s a little bit more leaning. (0:05:45) Spencer: towards the world’s aesthetic. So the different monsters from there and stuff. (0:05:48) Kevin: Yeah, okay, sure. (0:05:50) Spencer: It’s fun. You kind of plateau a little bit if you aren’t able to go out and get resources. I’ve needed to upgrade like my weapons for a while now but I just simply can’t find find the resources I need. So it is what it is. But yeah, it’s been fun. (0:06:00) Kevin: Ahh. (0:06:02) Kevin: Okay. (0:06:04) Kevin: Have you tried any other weapons? (0:06:09) Spencer: Well, in Rise and in World I was using Swishax, which is not in this. (0:06:14) Kevin: Right what what (0:06:15) Spencer: Unfortunately. Yeah, they left it out. So I had to go with the next best thing. (0:06:22) Spencer: They do have, you know, your like kind of daily challenges that give you experience for your rank and some of the challenges will ask of you to do things with other weapons. So they do try to like kind of get you to branch out. It’ll be like, “Oh, (0:06:40) Spencer: kill three monsters with like a hammer or something like that.” So you will inevitably have at least one of each weapon somewhat, you know, upgraded and stuff so that way those little challenges won’t be such a pain. (0:06:40) Kevin: Okay. Okay. (0:06:52) Kevin: Uh-huh okay okay I I asked because so for people who aren’t familiar with monster hunter as the name implies right you’re just out hunting monsters but there’s different types of weapons and they all play significantly differently so I wonder like is that the same here does a bow hunt player feel different (0:07:20) Spencer: They definitely do. The, you know, like the sword and shield is a lot faster. You start off with that too. (0:07:27) Spencer: So you kind of like, I think you don’t even get to choose a different weapon until you reach rank 10. (0:07:33) Spencer: Which can go by pretty quickly depending on like the area you are and you know how close you are. (0:07:40) Spencer: Much like Pokemon Go, you know, it’s a lot of it’s dependent on how close you are to like stops and other points of interest, right? (0:07:46) Spencer: So, you know, if you’re close to things like that… (0:07:50) Spencer: …you’re ranking probably go up pretty quickly within the first day. (0:07:54) Spencer: And you can get to the other weapons. (0:07:56) Spencer: But yeah, there is definitely a different playstyle to each one. (0:08:00) Spencer: You know, for as much as it is just tapping and swiping. (0:08:04) Kevin: Okay, all right, that’s interesting, but the fact that they don’t have the Switch X weapon I’ve played for Decade Plus, yeah, I know that game goes in the trash. (0:08:18) Spencer: Yeah, it was kind of a bummer when I saw that, I was like, “Oh man!” (0:08:24) Kevin: Alright, what else have you been up to? (0:08:25) Spencer: Umm, that and, oh god, this is so embarrassing for me to admit, but have you ever seen the ads for uh, that mobile game, Raid? (0:08:35) Kevin: Rage Battle Legends! (0:08:37) Spencer: Shadow Legends, yeah! (0:08:38) Kevin: Did you get your 300 free heroes? (0:08:39) Spencer: I was just, I was like, I… (0:08:43) Spencer: I did not, I just downloaded it, I was like, “What is this game about?” I keep seeing (0:08:48) Spencer: it, let me just try it, you know, if, for those of you who don’t know me, I download too many mobile games, and then my phone is just like full of them, and I don’t play them, (0:08:59) Spencer: and it’s just, it’s a bad habit that I need to stop and break, but I was like, “Whatever, (0:09:04) Spencer: they have money to hire all these famous actors to promote their game, so maybe it’s good.” (0:09:11) Spencer: And it’s not bad, I’ll be honest, you know what, it’s not bad, it is definitely a mobile game. It has everything you’d expect from a mobile game. It has… (0:09:18) Spencer: you know, timed items, rechargeable energy, you know, all the little… that bombards you with buying packs and stuff, but you know, whatever. (0:09:30) Spencer: I’m not into PvP too much, so I’m not concerned about having the best champions right away and stuff, but you know, it’s a mobile game. (0:09:40) Spencer: I don’t know what else there is to say about it. You wait for things. (0:09:43) Kevin: Okay, like okay, what do the it’s a is it a it’s it a gotcha game? I’m assuming it’s a gotcha game right to get your (0:09:52) Spencer: yeah so there are there are these like hero crystals or something I’ve only been playing it for not too long so pardon me for any any hardcore raid players out there I just called the whatever you know these crystals and you like summon heroes and stuff and you know nine times out of ten you’re summoning one that’s gonna be used for fodder for something else but every once in a while you’ll summon some epic hero or whatever so yeah it’s a gachi game (0:10:01) Kevin: Okay [laughter] (0:10:20) Kevin: Okay, are there any cool designs? (0:10:23) Spencer: » They’re all pretty cool. (0:10:25) Spencer: If you are into like, you know, very like high fantasy and dark fantasy kind of stuff. (0:10:30) Spencer: They have some good stuff, you know, like Lord of the Rings or like, (0:10:34) Spencer: I don’t know what else, The Witcher. (0:10:37) Spencer: If you’re into that kind of stuff, then you’ll probably be drawn to the aesthetic. (0:10:39) Kevin: Okay, hi, Fanny. (0:10:41) Spencer: Yeah, there are, it is a little odd, some of the designs, (0:10:46) Spencer: cuz like they lean into like fantasy of multiple cultures. (0:10:52) Spencer: There’s like a whole subset of like, you know, (0:10:55) Spencer: clearly Asian inspired fantasy people and creatures. (0:10:58) Kevin: Oh, door. Okay. (0:11:00) Spencer: Which is kind of interesting to see with more European style, (0:11:05) Spencer: more medieval style fantasy. (0:11:08) Spencer: You know, you’ll have your like, knights of the round table style knight fighting alongside like a ninja, but I mean, (0:11:17) Spencer: I can see why they have enough money to make ads like that, so it’s very solid. (0:11:22) Kevin: Yeah? (0:11:23) Spencer: I will say that, yeah. (0:11:23) Kevin: And hey, now that it’s been brought on the podcast, I’m sure they’ll approach us for a sponsorship now. (0:11:28) Spencer: Hopefully, yeah, you’re welcome. (0:11:29) Kevin: There you go, Al. (0:11:31) Kevin: I can’t wait for Al to read how much he loves rage at relations. (0:11:37) Kevin: Um… (0:11:40) Kevin: Okay. (0:11:41) Kevin: Oh, hey- (0:11:41) Spencer: What have you been playing? (0:11:43) Kevin: Ugh… (0:11:45) Kevin: Mostly- (0:11:46) Kevin: Mostly paleopines, I don’t lie. (0:11:48) Kevin: Um… (0:11:49) Kevin: This week’s been a lot of paleopines. (0:11:53) Kevin: But, uh, before that, I’m going to plug the other show, Rainbow Road Radio, (0:12:01) Kevin: hosted by my- our mutual friend Alex, and I happen to be on it. (0:12:07) Kevin: We covered Luigi’s Mansion last week, we are back from our break. (0:12:12) Kevin: And, uh, to kick off Spooktober- (0:12:15) Kevin: Well, you know, Halloween, whatever. (0:12:18) Kevin: Uh, we played Luigi’s Mansion. (0:12:20) Kevin: Um, the original for the GameCube. (0:12:20) Spencer: Oh, okay, okay, I was going to ask, didn’t they re-release it for DS, correct, or 3DS? (0:12:22) Kevin: Uh, yeah. (0:12:24) Kevin: Yes. (0:12:27) Kevin: Actually, that’s interesting because Alex played it on the DS. (0:12:31) Kevin: He did the remake, I did the original version. (0:12:34) Kevin: Um, and it’s interesting to hear those comparisons, but I will say, overall, like, that’s still a really good game. (0:12:43) Kevin: I never ha- I hadn’t played it before, actually. (0:12:45) Kevin: This is my first time playing the original. (0:12:45) Spencer: Oh wow, really? (0:12:46) Kevin: Yeah, um, so no nostalgia rose-colored glasses or whatever. (0:12:52) Spencer: I think that was the first game I got for my GameCube. That and Wave Race, yeah. (0:12:52) Kevin: But I enjoyed it. (0:12:53) Kevin: Yeah. (0:12:57) Kevin: Ooh, waveries, that’s a good one. (0:12:58) Spencer: Yeah. (0:13:00) Kevin: Um, uh, yeah, it was a launch game, I think, for the GameCube, so that makes sense. (0:13:05) Kevin: Um, I was surprised- one thing I was surprised by, because I had seen- I played the second one, Dark Moon, (0:13:14) Kevin: and I watched my brother play Luigi’s Mansion 3. (0:13:18) Kevin: So what I didn’t expect is Luigi’s Mansion 1, boy that they… (0:13:22) Kevin: Saw Resident Evil and said “What if we do Resident Evil with the Luigi?” (0:13:27) Kevin: Um, because boy that feels like a Resident Evil game, both the tank controls and the aesthetic, um, but overall very fun. (0:13:36) Kevin: Uh, so yeah, uh, check that episode out if you want more details on that, um, (0:13:36) Spencer: Mm-hmm. (0:13:44) Kevin: But yeah, aside from that, uh, a lot of the usual stuff, uh, (0:13:50) Kevin: a holly right it’s october now so every (0:13:52) Kevin: thing’s getting spooky and whatnot masters has yeah masters has Pokemon masters has spooky costumes rock sand looks great in her witch outfit Pokemon unite is getting mimic you in a week or two and Marvel snaps getting all sort of spooky cards for this season and I love the dumb monsters that they have in Marvel so I’m really happy uh but yeah that’s what I’ve been up (0:13:55) Spencer: Yeah, all the spooky updates. (0:14:22) Kevin: to like I said though a lot of paleopines I don’t think I’ve played anything else on my switch this week of the paleopines right right ok and we’ll get into wide later but before that let’s talk about the news alright first up let’s see here garden buddies. This is… (0:14:31) Spencer: Yeah, that’s been consuming my time too, as far as actual console games go, it’s just (0:14:52) Kevin: This is our previously announced game, but regardless, we have a trailer for it. (0:14:59) Kevin: Let me actually take a look at it. We have it announced for October 20th. (0:15:05) Kevin: Oh boy, that’s quite an aesthetic. I don’t remember this game at all, but these are little (0:15:16) Kevin: crops and vegetables with faces… and a bat… uh… (0:15:22) Kevin: It’s really funny. (0:15:23) Spencer: Now I watched this trailer and the voices… Man, I don’t know if they’re gonna get a cease and desist from Rare, but boy oh boy do they sound like your typical Banjo-Kazooie, uh… You know, little babbles (0:15:37) Kevin: Yeah, yeah, they do they do or for people who haven’t played rare on Animal Crossing pretty close to that, too Yeah, so you don’t remember this what is this game exactly? (0:15:45) Spencer: Yeah, yeah. (0:15:53) Kevin: yeah, because I don’t remember the trailer here, but it is releasing the 20th of October I said which oh my gosh actually that’s gonna be like almost (0:16:07) Kevin: These people are listening to this podcast. It’ll be out and it will be on Steam and on switch So you can look forward to that. Let me double check (0:16:19) Spencer: Yeah, I was curious too, because I mean, the trailer that I got here was just the release date and as far as I can tell, you’re the vegetables themselves? (0:16:26) Kevin: Yeah Yep, yeah, you are it’s a unique blend of cozy gardening simulator and mental self-care that’s Okay, that’s a lot of buzzwords The art. I don’t know how I feel about the art. I kind of like it. I kind of hate it (0:16:55) Kevin: The eyes are very (0:16:56) Kevin: Very very like Toa’i baby eyes Umm But there’s a little mushroom guy riding a frog So that looks cool Uhh (0:17:15) Kevin: heartwarming story, players accompanied by Mutzi will explore the magical world creating and building their plant sanctuary. The relaxing storyline will be filled with uplifting narration as well as unexpected twists and turns. They will make lots of friends with animals and plant creatures they encounter. (0:17:37) Kevin: So yeah, okay, it sounds like a lot, but they’re really emphasizing the de-stress and cozy feeling and whatnot, uh… (0:17:45) Kevin: I’m interested to see how this looks like. (0:17:48) Kevin: It’s definitely not your average farming game, it doesn’t look like. (0:17:54) Kevin: Just seeing, uh… (0:17:56) Kevin: From the perspective of being these little crops and things. (0:17:59) Spencer: it gives me kind of like a not to bring a prayer again but like almost like a view of a pinata vibe like you’re caring for these vegetables as like creatures (0:18:00) Kevin: Um, but, whoop. Yeah, go ahead. (0:18:03) Kevin: Yep. Yeah, it seems like that. (0:18:15) Kevin: I didn’t play Viva Pinata, and I heard it was the greatest thing on Earth, and I missed out on it. (0:18:19) Spencer: I only played it a little bit. I just… yeah. (0:18:20) Kevin: Okay. Okay, well… (0:18:24) Kevin: Regardless, people can find out more! (0:18:28) Kevin: Uh, again, October 20th. Very, very soon. (0:18:31) Kevin: Especially for the people who are listening to this. (0:18:34) Kevin: Okay, next up, we have… (0:18:38) Kevin: Ikone Island News. (0:18:41) Kevin: We have the Friend Pass release. (0:18:45) Kevin: It is out now as of recording. (0:18:47) Kevin: And so, you can… (0:18:50) Kevin: Ah! Friends… I thought it was like a battle pass. No. (0:18:54) Kevin: It is multiplayer co-op with three of your friends. You can do it online. (0:19:00) Kevin: And… Oh, what? That’s so cool! (0:19:04) Kevin: If one… only one person has the full version, everyone can play indefinitely. (0:19:10) Kevin: Um, there’s like a demo that you can find out about. (0:19:15) Kevin: Play co-op for a few hours. (0:19:17) Kevin: Uh, two hours of play, it looks like. (0:19:19) Kevin: But, uh, if you have the whole game, everyone can just play. (0:19:22) Kevin: And you don’t have to buy it or four copies to have four people playing. (0:19:28) Kevin: Uh, that is very cool. (0:19:31) Spencer: Yeah, that’s always nice when they do some kind of like, as long as just one person owns something, you know, then everyone has access to it, at least via online, you know, like connecting to each other for multiplayer or something like that. (0:19:47) Kevin: Yeah, that is cool. There is a large list of patch notes. (0:19:55) Kevin: I invite people to look at the link because they are pretty in-depth with their patch notes. (0:20:02) Kevin: But the big new other big news is that this will be launching the full 1.0 version on November 9th of this year, (0:20:14) Spencer: All right around the corner. (0:20:14) Kevin: which will only be two or three. Yeah, two or three. (0:20:17) Kevin: That’s really impressive. Wow. What a feel-good announcement. (0:20:23) Kevin: Everyone can just play together and you not having to buy the game for everyone. (0:20:31) Kevin: That’s great. And so to remind people, IKONOI ISLAND. Let me see, I don’t remember. (0:20:38) Kevin: I talk so many games, I forget which ones are which. This one is… Why is there a shark man in this? (0:20:48) Kevin: Okay, so yeah, no, it’s very Minecraft-y. Gather resources, craft tools, build your base and whatnot. (0:20:59) Kevin: So basically very Minecraft survival type game on an island. The art is cute and there’s like a shark man. (0:21:06) Kevin: That seems cool. That’s exciting though. You know, Minecraft is… or the genre, whatever you want to call it, is great for multiplayer. (0:21:16) Kevin: So this is this. (0:21:17) Kevin: It really is exciting. (0:21:18) Kevin: And yeah, November 9th, that launches on Xbox, Steam, Epic Games, and PlayStation. (0:21:26) Kevin: Yeah, alright, there you go. (0:21:30) Kevin: Good job, Ikune Island. (0:21:32) Kevin: That actually might get me to play with multiple people. (0:21:36) Kevin: Uh, that’s so cool. (0:21:39) Kevin: Next up, we have news on… (0:21:44) Kevin: Oh, do the King of Bar Mee- (0:21:47) Kevin: simulators farming simulator 22 is that a weight? (0:21:51) Kevin: Yeah, okay 22. I thought they could wind up with the years, but I guess not I’m wrong, okay Okay, so it is An expansion okay. This is an expansion that will launch on November 14th They’re adding carrots. Why were carrots not available before? (0:22:10) Spencer: That, yeah, very odd. I had to reread that to make sure that was correct, because carrots are like the most basic crop, right? In just things, in general. You got carrots, you got like potatoes, and like wheat. (0:22:17) Kevin: Uh, in life? I can’t, like, yep, yeah, yeah, that’s really surprising, um, and it’s surprising because, like, looking, all the detail they put into these other machines they’re releasing and stuff like that, um, it’s okay, but, uh… (0:22:47) Kevin: There you go, carrots, um, they’re adding a few other things, what is it, parsnips and a few other crops, but, uh, yeah, I’m curious, yeah, more machines, crops, uh, oh, and there’s, (0:22:57) Spencer: And some more machines too. (0:23:04) Kevin: yeah, there’s new machines that specifically help with these crops, like carrots, oh my gosh, like, oh, this, this is intense, like, they have real intense machine names and stuff like that. (0:23:17) Kevin: But, uh, oh, redbeat, yep, there it is. (0:23:21) Kevin: Uh, anyways, that again is November 22nd. (0:23:24) Kevin: That is the premium expansion, uh, for farming simulator. (0:23:29) Kevin: 20-20, er, just 22. (0:23:32) Kevin: Okay, next up, ah, now this is a game I do know. (0:23:35) Kevin: We have Garden Galaxy, uh, for people unfamiliar. (0:23:40) Kevin: We did an episode on it. (0:23:41) Kevin: It is, uh, you’re building a little garden, (0:23:48) Kevin: everything’s kind of randomly generated, the items you get. (0:23:52) Kevin: Um, so it’s an interesting loop of trying to expand your item and trying to get your garden and get the items you want. (0:23:59) Kevin: Um, but, uh, they’re getting an update. (0:24:02) Kevin: I am pleased to see this game, uh, continue getting support because it is a fun game. (0:24:06) Kevin: I need to go back to it probably now because on October 16th, (0:24:10) Kevin: which means when people are listening to this, it will already be out, (0:24:14) Kevin: There is getting an update with all of the other videos. (0:24:17) Kevin: Autumn themed items, we got pumpkins, jack-o’-lanterns, (0:24:22) Kevin: your fall leaves, and whatnot. (0:24:25) Kevin: So yeah, I think that’s the first set of seasonal items they’ve done like that before. (0:24:32) Kevin: Oh, no, that’s not true, they did a summer update. (0:24:34) Kevin: Either way, that actually might get me back in because I’ve been meaning to check it out. (0:24:42) Kevin: I’m sure they’ve done a lot of patches. (0:24:44) Kevin: the 10 months it’s been out. (0:24:45) Spencer: So I’m looking at this. Are you on like an island or something or are you what exactly it’s like you said Just randomly generated (0:24:50) Kevin: So, you… yeah, so it starts off… you’re basically on a floating island or set… (0:25:01) Kevin: it’s a tile-based grid-type game, right? (0:25:05) Kevin: And so it’s just floating out in space. (0:25:08) Kevin: It’s basically like an island. (0:25:10) Spencer: Okay, hence galaxy. (0:25:11) Kevin: And you’re… yeah, yeah, that’s the name, right? (0:25:14) Kevin: Yeah, Garden Galaxy. (0:25:15) Kevin: And you’re just… you’re generating items to decorate your garden, but that includes… (0:25:20) Kevin: like, new piles of terrain and land to expand your area. (0:25:27) Kevin: So yeah, it is… it’s a fascinating little game because it’s… at least when I first played it, (0:25:28) Spencer: Ah, okay. (0:25:36) Kevin: it requires some patience. (0:25:39) Kevin: I remember calling it the most frustrating, cozy, or relaxing game I’ve ever played, (0:25:45) Kevin: because the loop of how things were generated was… (0:25:49) Kevin: » Thank you. (0:25:50) Kevin: » I recommend people do check it out because it’s only like 10 bucks and it is relaxing. At least when it wasn’t frustrating. (0:26:10) Kevin: Again, that is October 16th for the autumn update. Go get your spooky garden on and whatnot. Uh, oh god, oh no. (0:26:20) Kevin: No, this next news. I don’t like it. No, that’s why I don’t like it. Go ahead. (0:26:24) Spencer: Oh, I saw it. I’m excited. You want me to announce it? (0:26:31) Spencer: Alright, well, our next thing, Animal Crossing LEGO sets. (0:26:38) Spencer: This is an audio podcast, but I’m rubbing my hands together. (0:26:41) Kevin: Can hear it I can oh we have Okay, you’re already a Lego man, okay See that’s that’s a thing right cuz I’ve managed to not dive into Lego Like it’s it’s always been there. It’s tempted me But this is the one that’s probably gonna break me I’m I’m gonna be in (0:26:43) Spencer: If there’s one thing I spend more money on than video games, it is LEGO sets. (0:26:51) Spencer: Oh yeah, I’m looking at the Rivendell set right now. (0:27:11) Kevin: So to get more specific, there’s been rumors and leaks of this and whatnot. (0:27:15) Kevin: But we have official announcements that it will be releasing on March 2024. (0:27:21) Kevin: We have a handful of sets. (0:27:27) Kevin: They are Bunny’s Outdoor Activities, Cap’n’s Island Boat Tour, (0:27:31) Kevin: Nook’s Cranny and Rosie’s House, Isabelle’s House Visit, and Julian’s Birthday Party. (0:27:36) Spencer: So, my understanding is that these sets are also modular, this is what I’ve heard through the grapevine, and they are meant to be able to essentially create your own island as if you were actually making an island in Animal Crossing. (0:27:42) Kevin: Yes. That is correct. (0:27:50) Kevin: Yes, that is correct. They come, all the sets come on this flat base or whatever and yeah, (0:27:58) Kevin: you’ll just be able to swap the positions or interlock them. You know, LEGO your way through it and whatnot. (0:28:04) Kevin: Yeah, yeah. (0:28:04) Spencer: Yeah, I mean, they’re Legos, so, like, you know. (0:28:07) Spencer: Yes. (0:28:08) Spencer: But, uh… (0:28:10) Spencer: Which makes me feel like we can expect to see more than just what’s announced in the future. (0:28:15) Kevin: Yes, so one of the kickers the there’s minifigs right of course lego that’s one of the half the fun or whatever From what I saw they’re nothing too crazy. They all look pretty standard minifigs That look like Animal Crossing characters Okay, go ahead go ahead (0:28:26) Spencer: Yeah, now I have a gripe with these minifigs, I’m sorry, but the proportions look a little off in my opinion. (0:28:41) Spencer: When you’re playing Animal Crossing, the characters kind of look very like chibi-like and they’re very small, I guess. (0:28:47) Spencer: I mean, I guess they’re not small because your character also looks like it’s half the the size of a tree, but at the same time, everything is– (0:28:50) Kevin: Yeah. (0:28:56) Spencer: everything’s pretty trunk, you know, it’s just like you kind of have a big head, a little body, (0:29:01) Spencer: and they decided to make these regular minifigs size, so now this big head is on this kind of like elongated minifig body, and I don’t know, I think they should have gone with the shorter legs personally, or something, I just think they could have made it like half-sized minifigs. (0:29:11) Kevin: Yeah Okay I guess Yeah Well, I mean yeah, this is interesting because this is the merging of two very powerful vocal fan bases, right? (0:29:22) Spencer: I realized that would be an unpopular opinion. (0:29:39) Kevin: I will say though like I played since the original Animal Crossing right and they were even more chibi like back then they got a growth spurt (0:29:47) Spencer: Oh, for sure. (0:29:54) Kevin: So, I don’t know, maybe I’m just used to it because of that, but anyways, as for the sets, (0:30:01) Kevin: we have pricings for all of them. (0:30:05) Kevin: The most expensive one is Nook’s Cranny and the Rosy House, which is 75 bucks, which is forgiving for like, no sets, let’s say. (0:30:13) Spencer: Yeah, the LEGO sets are expensive now. (0:30:16) Spencer: So, 75 bucks for… (0:30:17) Kevin: Yeah. (0:30:19) Spencer: I mean you’re essentially getting two houses, right? (0:30:20) Kevin: Yes. More or less. (0:30:21) Spencer: Every other set is kind of more of one house, so… (0:30:24) Kevin: Yes. It’s still going to look small and I’m going to feel it’s way overpriced, but am I still going to get it? Probably. (0:30:32) Kevin: I want nookscranny. Oh, it’s not actually nookscranny. It’s one of the updated versions. It’s not the little shack. (0:30:37) Spencer: Yeah, it’s not the little shack, wow. (0:30:39) Kevin: Oh, that’s disappointing. Oh, well. (0:30:45) Kevin: But yeah, I’m really scared though, like, for myself because I’m worried. (0:30:54) Kevin: That this will be the gateway and I’m going to be buying my nookcranny set and I’m like, oh, you know what? There’s that Lego Green Hill Zone with Sonic. (0:31:03) Kevin: I could just put it right next to him, you know? Sonic could visit the cranny if I wanted to. (0:31:10) Spencer: You just, you know though, like in a year from now, they’re gonna have some, I’m gonna say almost $200 museum set, and it’s gonna have blathers, and it’s gonna have different sections of the museum, and little animals that you can put in there, little octopus, (0:31:23) Kevin: No! (0:31:29) Spencer: a little fish, a little frog, you know it’s in the pipeline. (0:31:33) Kevin: Why did you- I didn’t think about that. Why did you jinx me like this? (0:31:37) Kevin: No! That’s gonna be the best one! (0:31:40) Kevin: No! (0:31:41) Kevin: We don’t have Town Hall either. That one’s gonna be big. (0:31:41) Spencer: They go, “If it’s not in the pipeline, come hire me.” (0:31:44) Spencer: Ugh, yeah, town hall. (0:31:47) Kevin: Oh, it’s gonna hurt me. Okay. (0:31:50) Kevin: But, this is just the tip of the iceberg, because we’re talking Animal Crossing, right? (0:31:55) Kevin: There is very much room for the Animal Crossing blind bag minifigs or whatever. (0:32:01) Kevin: Um, or even furniture set. (0:32:03) Kevin: Animal Crossing has a lot of items, so I could easily dip into that. (0:32:07) Spencer: Yeah, everything in Animal Crossing could be a blind bag for this set. (0:32:08) Kevin: Right? And that terrorized me? (0:32:12) Spencer: It is a little, yeah. (0:32:15) Kevin: Oh, we don’t have a K.K. (0:32:39) Kevin: So yeah, stay tuned to see my demise as I finally dive into the LEGO world, and it all ends for me. (0:32:48) Kevin: All right, so again, that is 2024, still a few months before the end of that. (0:32:55) Kevin: Okay, you know what, I have a question for you. You say you’re into LEGO, (0:32:57) Kevin: I don’t know how hardcore you are, but do LEGOs run out of stock easily? (0:33:04) Spencer: Hear me sigh as I say that, um, trying to think. (0:33:11) Spencer: So in the past I used to just, you know, back, back in the day, you know, when they were still doing kind of just their, their own sets, which they still do. (0:33:20) Spencer: I know people complain that they have like too many licensed sets now, but they have plenty of unlicensed or, you know, only Lego sets. (0:33:29) Spencer: Um, you know, I kind of just got what was there. (0:33:32) Spencer: I was never particularly looking for any kind of (0:33:34) Spencer: set. There was this Mars like Mars set that they had that I really enjoyed that I did try to get like a couple of different sets from but nothing like you know going out of my way and stuff with the advent of the internet though and being able to look all this stuff up like I am now as an adult. There are definitely sets that do you know do just disappear because they’ve sold out of them or they just stop making them. I can’t imagine them doing this with the (0:33:46) Kevin: Okay. (0:33:48) Kevin: Yeah. (0:34:04) Spencer: Animal Crossing set. You know I got to imagine that this is something that they’re planning to continue to release you know new sets for and keep updating with the old sets. For instance the Mario sets I think you can still get a lot of those you know at least if you look you might have to look a little bit harder but they’re generally like available. The set that I totally missed out on and just kick myself every time I think about it is they had a Voltron set and it came with all the different all different parts and they all like you know they all transformed into Voltron together and stuff. Yes it was and I saw that and I was like one day I’ll get it and then I just waited too long and that’s what happens but. (0:34:15) Kevin: Okay. (0:34:16) Kevin: Okay. (0:34:20) Kevin: Sure. (0:34:40) Kevin: You could, in fact, form the head. (0:34:52) Kevin: Oh, I know that feeling um well, i’m just worried because Like I said, I don’t know how the inventory issues are dealt with um in lego, but They’re drawing in the animal crossing nintendo crowd, right? We look what happened with van gogh Oh, come on Look what happened with Remember when julian was a commodity or not julian. Whatever his name was the Pat with the heterochromia (0:35:21) Spencer: Oh, yeah, yeah. (0:35:23) Kevin: And when new horizons drop If anyone could make this is the inventory problem, it would be these fans. Um, but oh boy, here we go uh but maybe the well the price isn’t even the worst for all of them, but uh We’ll see. Um I just want them to bring back by onical. That’s the only lego thing I ever really got those were cool little robot dudes (0:35:48) Spencer: Hmm, interesting. I was somewhat into Bionicle. I had quite a few, but not as much as the regular sets. (0:35:58) Kevin: All right, um, two other pieces of news album and put them on here, (0:36:04) Kevin: but I do want to mention them. (0:36:06) Kevin: I hope I, I listened to the last episode, but I hope I’m not repeating anything. (0:36:10) Kevin: Um, there have been patches dropped both for Meneko’s night market and paleo pines. (0:36:16) Kevin: Uh, last two, well, the last game I covered and the one we’re covering today, (0:36:20) Kevin: um, the Meneko’s night market. (0:36:23) Kevin: I don’t know all the details, but I’m very thankful that they’ve got these patches (0:36:28) Kevin: out quickly and, uh, and they’re already available for switch and steam versions. (0:36:34) Kevin: Um, I hope Al will find the links and maybe put them in the show notes, (0:36:39) Kevin: but, uh, go check them out. (0:36:41) Kevin: I will possibly fire up Meneko’s night market again, see how much it’s improved. (0:36:45) Kevin: Um, because I very much liked that game, just hoping for few fixes and well, (0:36:50) Kevin: they roll some out, uh, paleo pines. (0:36:53) Kevin: I read the patch notes and it’s fascinating. (0:36:57) Kevin: Uh, at least one of the items is fascinating. (0:36:59) Kevin: In general, they just kind of, you know, polished up a few edges and, and did nice things. (0:37:05) Kevin: No major updates. (0:37:06) Kevin: Um, but, uh, with that said, let’s, let’s just get on into it. (0:37:13) Kevin: Uh, let’s talk about paleo pines. (0:37:14) Spencer: Yes, paleopines. (0:37:15) Kevin: Okay. (0:37:18) Kevin: So this is available on steam switch. (0:37:22) Kevin: I don’t know what else it’s available on. (0:37:23) Spencer: I think it’s available on everything. (0:37:24) Kevin: Uh, is it? (0:37:27) Kevin: Okay. (0:37:27) Kevin: Um. (0:37:28) Kevin: So, for people who don’t know, the elevator pitch is pretty simple. (0:37:33) Kevin: It’s farming, but you have dinosaurs. (0:37:35) Kevin: Um, it’s what’s on the box, and it’s what you get. (0:37:38) Kevin: Um. (0:37:39) Spencer: It’s… exactly what you get. (0:37:39) Kevin: Yup. (0:37:44) Kevin: Alright, so let’s, before we get into the nitty gritty, what are your overall thoughts? (0:37:51) Spencer: My overall thoughts and opinions, it’s good to start off with this because I’m someone that kind of complains about things even if I like them. So I enjoyed this game. I did have a thoroughly good time myself playing this game. There are plenty of things I would change about it but ultimately this is probably a game I will come back to I might even play it after we stop talking to be quite honest. (0:38:14) Kevin: Okay, I probably will see [laugh] (0:38:17) Spencer: yeah the last episode I was on (0:38:21) Spencer: I talked about parkasaurus I don’t think I’ve touched that game since we stopped talking about it yeah but this game this game was definitely enjoyable it’s got a lot of charm you know using the dinosaurs for farming is different I guess I mean I’m not as big of a farming game player has you know you guys are so maybe this is just exactly the same you just skinned as dinosaurs but it was fun (0:38:25) Kevin: Hahaha, well there you go. (0:38:39) Kevin: » Yes, right, yeah, yep. (0:38:51) Spencer: it has a collection element to it very much kind of like Pokemon or something like that you know so it scratches a lot of different itches for a lot of different people and I feel like you can get yourself lost without necessarily doing the main kind of quest so to speak yeah there are missions that you do too in this game and you know I spent plenty of time just fumbling around doing my own thing. (0:38:57) Kevin: - Yeah. (0:39:21) Spencer: You know, ultimately that’s kind of what I like in games like this, so yeah, I had a great time playing it, great, great might be a little exaggerating, so yeah, what did you think? (0:39:30) Kevin: Mm-hmm, okay All right, um So overall it’s a definite thumbs up and recommend for me This is hard for me because I love dinosaurs very much I Was a dinosaur kid growing up. I watched Jurassic Park when I was little dinosaurs were my Pokemon before Pokemon and (0:39:57) Kevin: And so, obviously I’m heavily biased toward a game that… (0:40:00) Kevin: …explores that, but as someone who is relatively well-versed in farming games, I still think it’s enjoyable. (0:40:11) Kevin: All the points you made, I agree with. (0:40:15) Kevin: So, let’s get into the… (0:40:19) Kevin: But, overall though, I would recommend this to people to try out. (0:40:23) Kevin: If you enjoy farming games, I think there’s a good chance you’ll enjoy this. (0:40:27) Kevin: And if you enjoy dinosaurs, you will probably also- (0:40:30) Kevin: enjoy this. (0:40:31) Spencer: you might even enjoy it even more than if you were just a farming game person quite honestly. (0:40:32) Kevin: I actually agree, yes, because I do think the dinosaurs are done really well. (0:40:40) Kevin: Um, but okay, let’s start into this specific. (0:40:43) Kevin: So, I have three sections here. (0:40:48) Kevin: The bad, the good, and the ugly. (0:40:50) Spencer: OK. (0:40:51) Kevin: So let’s start with the bad. What complaints do you have? (0:40:51) Spencer: Complaints. (0:40:56) Spencer: So the biggest thing– my complaints are small things that add up, right? (0:41:04) Spencer: Accessing things. (0:41:05) Spencer: For instance, if you’re on a mounted dinosaur, (0:41:09) Spencer: for whatever reason– unless I’m just horrible at this game– (0:41:12) Spencer: you cannot access or interact with things other than the dinosaur’s interaction. (0:41:18) Spencer: So let’s say you start off with the parasaur. (0:41:20) Spencer: That’s just your dinosaur that you start off with. (0:41:21) Kevin: Right? (0:41:23) Kevin: Right (0:41:23) Spencer: And each dinosaur has a skill. (0:41:27) Spencer: They can clear debris, which is what the parasaur can do. (0:41:30) Spencer: And it can sprint. Two actions. (0:41:32) Spencer: But if you’re not doing that, you can’t interact with anything else. (0:41:38) Spencer: If you want to talk to someone, you have to get off your dinosaur. (0:41:41) Spencer: If you want to access your storage, you have to get off your dinosaur. (0:41:44) Spencer: Which just blows me away. I was like, (0:41:46) Spencer: “Come on, the person’s right there. Just let me talk to them. (0:41:48) Spencer: to them. Why do I have to get off my dinosaur? (0:41:49) Kevin: Yep, yep, absolutely, um Yeah, I I want to put just a little side note, um since we’re getting into it, uh Spencer and I are dinosaurs or nerds so we will be using dinosaur names Apologies if you if you listener might not be familiar. I invite you to look them up because dinosaurs are cool (0:41:50) Spencer: So, that would be one thing I would, you know, developers, if you’re listening, patch that, please. (0:42:17) Spencer: Indeed, and then you’ll see the name and then you’ll be like, “How do I pronounce that?” (0:42:21) Spencer: And quite honestly, we probably won’t pronounce all of them right, but it’s fun and trying. (0:42:25) Kevin: yep yes okay but um but yes that’s that’s a good point um that is annoying how you can’t talk to someone uh or gather certain points gather certain materials off foraging points and whatnot while on a dinosaur uh at the very yeah no judge say that I can kind of understand the the foraging part maybe you’re high up on a t-rex but come on (0:42:44) Spencer: That’s correct, because some… Oh, sorry, go ahead. (0:42:55) Kevin: can talk to someone while mounted on a t-rex I can say hey (0:42:59) Spencer: Yeah, I don’t really understand the decision, to be quite honest. (0:43:05) Kevin: Yeah, well, there’s a few things I don’t 100% understand, like, so there’s a handful of little things. I don’t know if they all add up to me something major, but like, one of my biggest gripes is inventory stuff. You can get big numbers of items, right? Like, you can get hundreds and hundreds of pieces of wood. (0:43:28) Kevin: Well, when you want to move between your bag and your storage or whatever, you don’t have the option of saying, “Okay, take out…” (0:43:35) Kevin: …20 or 30. You can only do the entire amount or half of it. And that’s frustrating. (0:43:38) Spencer: Yes, I was gonna ask this, I wasn’t sure if I was just like, not getting- (0:43:44) Spencer: Was there a tutorial I missed? Or if this is like, you know, just, but yeah, it’s only stacks, right? (0:43:47) Kevin: nope, or at least, I missed it too then. (0:43:51) Kevin: Yeah, you can, and what’s odd is, it exists because when you sell things at the trader or whatever, (0:43:52) Spencer: Like, I was like- (0:43:57) Kevin: you can select exactly how many you want to sell. (0:44:01) Kevin: But that’s the only time. (0:44:02) Spencer: Yeah, no, but then it’s and it gets even more deep than that because it’s Inventory management from your storage to inventory is only stacks, right? So like you have 300 wood in your storage and then you click on it and it’ll put all 300 in there but in stacks of a hundred and then now you have to go back in return 200 stacks, so you only have one stack and (0:44:23) Kevin: Yup, yup, exactly. (0:44:29) Spencer: Then when you go to sell that wood, here’s what get (0:44:32) Spencer: me. You go to sell that wood, and then you can select individually. You can select like I only sell two wood, right? And they do have a button for min and max. So like I want to sell the whole stack of wood, but they don’t have a button to increment it in tens. Also, which I feel like is something like, yeah, that really, that whole thing needs a lot of work. (0:44:56) Kevin: Yeah, it is wild and again, there’s even the trading like said it’s still missing that stacks of 10 which would be nice But the fact that that’s the only place where you can do Individual counts of whatnot. It’s baffling to me Let’s see what what other little complaints can you think of? (0:45:20) Spencer: So, I don’t know if this would be a little complaint. (0:45:25) Spencer: I don’t know where this falls on your good, bad, and ugly. (0:45:25) Kevin: Hehe. (0:45:29) Spencer: I will say there were a lot of things I was finding out about the game. (0:45:34) Spencer: I didn’t get, I’ll be honest, I didn’t get like probably end game, is there an end game? (0:45:39) Spencer: I don’t really know. (0:45:41) Kevin: I think there is. I mean, there’s the main quest. You have to find where the rest of the parasaurs are. (0:45:42) Spencer: There is, right? (0:45:44) Spencer: Yeah. (0:45:45) Spencer: Yeah. (0:45:46) Spencer: Yeah, you know, like I said earlier, I kind of… (0:45:50) Spencer: just ended up doing my own thing, which is, you know, it is what it is. (0:45:52) Kevin: Yeah. (0:45:53) Kevin: Uh huh. (0:45:55) Spencer: That’s kind of how it’s designed in the game. (0:45:57) Spencer: But so there’s a lot of things that I feel like I was finding out kind of on my own without… (0:46:06) Spencer: that would have been better maybe explained, you know, like I’ll be honest. (0:46:12) Spencer: I didn’t realize that holding what was the RZ was sprint for some of those dinosaurs. (0:46:18) Spencer: I was puttin’ around that whole area, and it was taking me forever. (0:46:18) Kevin: Yep Yeah, ha ha ha ha oh no Oh No Um, oh, that’s raw. I agree with you Um, this is a complaint I have about many games because I think it’s a critical thing to be clear and explain yourself well and whatnot Um, I am struggling to think of I had a specific example, but I can’t think of it right now (0:46:23) Spencer: It would take like a half day just to get across the place. (0:46:47) Kevin: The sprinting thing there is a (0:46:48) Kevin: prompt on the bottom of the screen, but if you don’t pay it, they don’t call it out or anything. (0:46:52) Kevin: So it’s easy to miss, because there’s other prompts that are there, (0:46:56) Kevin: and the sprinting prompt is added when you’re on the right dinosaur, (0:47:00) Kevin: but it’s not there when you’re not on it, so it’s easily missable. (0:47:04) Kevin: possible. (0:47:06) Spencer: Oh, and so here’s the thing with the sprinting thing, too. (0:47:12) Spencer: If you click on, I believe it’s just R, (0:47:15) Spencer: your character will auto run in that direction. (0:47:16) Kevin: Wait, what? (0:47:17) Kevin: I didn’t know that! (0:47:19) Kevin: She- what?! (0:47:19) Spencer: Yes, there’s an auto run button. (0:47:21) Kevin: Oh my goodness. (0:47:22) Spencer: So I was clicking auto run, and I was thinking it was the sprint half the time. (0:47:22) Kevin: Oh, there you go. (0:47:24) Kevin: Oh, case in point. (0:47:32) Spencer: And I was like, this doesn’t look any faster. (0:47:35) Spencer: I guess I don’t need to hold the button. (0:47:36) Spencer: I feel like there’s a lot of things that get fed to you at either inopportune moments or just as far as information goes. (0:47:50) Spencer: You’re just kind of like, “Huh, I could have used that information like three days ago.” (0:47:54) Kevin: Yup, there was oh the So there is I remember my example. Um, there is a help option in the pause menu and it does have some tutorials in there It doesn’t really let you know that they’re there Which is a shame because a number of them are very helpful. They explain how to use your tools The one I wanted to mentioned was the soil we’ll get into it into it in a bit but essentially how to properly fertilize and till the soil and stuff like that. (0:48:29) Kevin: That information, I didn’t realize how it worked until I happened to find it in the tutorial items in the help menu. (0:48:37) Kevin: It would have been nice if that had been called out earlier. (0:48:40) Spencer: It’s funny that you mention the soil because it wasn’t until only the other day that I was, again, I was just thumbing through the profiles of the vegetables and I was like, (0:48:51) Spencer: “Huh, they really want you to crop rotate in this game, don’t they?” (0:48:53) Kevin: Yep, yep. (0:48:55) Spencer: That would have been useful to know before I planted tons of vegetables in random areas. (0:49:01) Kevin: Yep, um, absolutely. (0:49:04) Kevin: Um, so yeah, that is a complaint, like I said, I have about many games, just lack of clarity or not explaining things well. (0:49:12) Kevin: Uh, one hopefully that can get updated because that’s not impossible to fix. (0:49:17) Kevin: Just add some more prompts at certain points, so. (0:49:19) Spencer: No. (0:49:19) Spencer: Yeah, and I will give them credit, right? (0:49:20) Kevin: Fingers crossed we get those patches. (0:49:25) Spencer: Like some games you sit through tutorials and they are like, you know, some omnipotent someone or other talking at you going, “Hit A to use the ox.” (0:49:31) Kevin: Yep, yep Yep Yeah, it does it is not very handhold be not at all you Yeah, that’s One of the pros in my book that it doesn’t really put any pressure on you in almost any way (0:49:35) Spencer: You know, and then you’re like, “Okay, like I get it.” (0:49:37) Spencer: And then you have to sit there for like an hour. (0:49:39) Spencer: Right? (0:49:40) Spencer: This game really does kind of let you play the game almost right away. (0:49:58) Kevin: And I’ll get into that later when we talk about quests I think in the more (0:50:01) Kevin: detail but one final item I wanted to add in the bad list well I guess this kind of goes in the ugly I’m not the biggest fan of the art style of the game so okay well let me be more specific I like the dinosaurs the dinosaurs look great they’re they’re very cutesy and the way they’re presented in this game where people are just hanging out they’re your pals and working with them (0:50:16) Spencer: Really? (0:50:31) Kevin: and they live on your farm they’re not intimidating or scary I think that was managed really well I think that works well and I think it’s fantastic my part problem is the people right the people also have this very cutesy art style and it’s this might just be a very personal thing but it is really (0:50:48) Spencer: Okay, okay. (0:51:01) Kevin: looks like a Disney Junior show basically that’s the way I describe it in fact I watch Bluey right so I’ve seen other ads for Disney Junior shows there is one actually called Dino Ranch and it looks a lot like this yeah (0:51:07) Spencer: Yeah, I mean (0:51:18) Spencer: Yeah, the people are, I mean, it’s an art style, that’s for sure. (0:51:24) Spencer: It’s a design choice that they made. (0:51:27) Kevin: Yeah, and everything is very saccharine, like very… (0:51:31) Kevin: Happy… (0:51:33) Kevin: No one gets angry or there’s big problems or anything like that. (0:51:38) Kevin: There’s a character who says “zippity” and it just feels very kid show… (0:51:42) Kevin: Umm… (0:51:47) Spencer: Yeah, well, eh. So there’s a couple characters. One that stood out to me as Pippin. (0:51:54) Spencer: He does kind of get a little grumpy. (0:51:54) Kevin: Yeah They they’re actually in be non-binary Which I just like a thumbs up. That’s all right. No, but I just thumbs up to the Devs for throwing that in there right and I’ll have Pippin Pippin’s a little bit of a gremlin Go ahead Oh, yeah, yeah, I forgot about that that. (0:51:57) Spencer: Oh, sorry. (0:52:10) Spencer: Ah, yeah, but they get a little like, onry about things if you ask them to make like a, they make these, yeah, they make these like treats that, that’s basically how you tame the dinosaurs and they have like very specific, “Oh, it’s my family recipe, like don’t, we don’t screw with it” and then you ask them to make other treats and then they kind of get all upset about it instead of like, “Ah, fine, take your, take your

The Harvest Season
I Have a Bean

The Harvest Season

Play Episode Listen Later Oct 4, 2023 97:16


Al and Kev talk about Mineko's Night Market Also, we talk about Stardew Valley 1.6, the recently teased Lord of the Rings cottagecore game, and a number of recent release date announcements. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:42: What Have We Been Up To 00:15:56: News 00:45:50: Mineko’s Night Market 01:32:52: Outro Links Mineko’s Night Market Release Dates Mineko Plush Coral Island PS5 Critter Crops Delay Sun Down Survivors Update Orange Season Update Travellers Rest Update To Pixelia Kickstarter Stardew Valley 1.6 Sneak Peek Stardew Valley Joja Parrot Tales of the Shire Teaser Tales of the Shire Site Mineko’s Night Market Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. My name is Al And I am playing the neko’s night market as we speak Fantastic we are gonna have so much to talk about this game. I think it’s gonna be (0:00:36) Kevin: I’m Kevin. (0:00:37) Kevin: Um, excuse me, I believe that is Wormburger’s Night Market? (0:00:47) Kevin: Uh, you think the game that’s been in development for eight years and has been my most anticipated game of like two years running? [laughs] (0:01:00) Al: Funny because like yeah, so like this podcast I’ve been going for like nearly five years now, right? (0:01:04) Al: And this game had already been announced four years before the podcast started So quite a while Did neko just poop on the ground It just just sat on the ground and stood up and then it was a garden block (0:01:12) Kevin: 2015 baby that’s that’s wild like I don’t I didn’t (0:01:25) Kevin: Yeah, if that’s possible, yeah. (0:01:26) Al: I think Niko just pooped on the ground. (0:01:30) Al: To give me somewhere to plant, all right. Well let’s see what happens with that. (0:01:34) Al: We’re gonna talk about the Niko’s Night Market, because somehow we managed to play this game in the five days since it came out. (0:01:43) Al: Yeah, we’re gonna talk about it. Before that, we’ve got a bunch of news to talk about. (0:01:43) Kevin: Yeah, but I played a lot so I have things to talk about (0:01:57) Al: there’s stuff we need to talk about, there’s stuff we definitely need to talk about. (0:01:58) Kevin: Is there I don’t I don’t I don’t know Not really I like going in blind [laugh] (0:02:00) Al: Have you not looked through the news? (0:02:02) Al: Oh Kevin, right, that’s fine, let’s go in blind. (0:02:05) Al: Most of it is pretty small, pretty quick, still good, but we’ve got two really chunky bits of news at the end that we need to talk about. (0:02:11) Kevin: Wait, we haven’t talked about that one yet? (0:02:13) Al: We have not talked about that yet. (0:02:14) Kevin: I- (0:02:14) Kevin: Oh my gosh, okay, we do have things to talk about, all right. (0:02:17) Al: Yep, we have big stuff to talk about. (0:02:20) Kevin: I know- I like how you know exactly what I’m looking at. (0:02:22) Al: Well, of course, of course I know. (0:02:26) Al: So we’ve recorded the last episode, I think like the day before that news came out. (0:02:30) Al: Um, was it me and Cody? I think it was. Uh, we, we’d recorded really early that week and then they came out with our news and that was really frustrating. So anyway. (0:02:31) Kevin: was it okay yes yes I didn’t know it was it good good (0:02:39) Al: Um, uh, first of all, though, Kevin, what have you been up to? (0:02:46) Kevin: Um, okay, so in the Good good old me decided to do a whole bunch of things before Monneko dropped so you know the Pokemon DLC has been out for a minute, there’s been a lot of talk and So I finally gave in and I started playing Pokemon, but I wanted to play a good one. So I’m playing sword and shield I started a nuzlocke (0:03:22) Kevin: And it’s it’s a fun one to nuzlock through Because there’s so many a wide variety of encounters and and It’s surprisingly challenging at times. There’s there’s some heavy hitters in the game One going back to that Jen Like all all joking aside I I This is a subjective opinion, but I think it looks better (0:03:31) Al: Mmm, yes. (0:03:52) Kevin: And then scarlet violet like maybe not technically there’s probably It’s… (0:03:54) Al: I mean, I don’t think I disagree with that. I mean, I’m definitely one of the Scarlet and Violet enjoyers and defenders, but I don’t think that as a game it looks better than Sword and Shield. Definitely not. But I think personally that’s generally a problem with open world games. I don’t think that any of them look amazing. Breath of the Wild and Tears of the Kingdom have some moments where you’re like, “Wow.” But those are very few (0:04:09) Kevin: Yeah yeah. (0:04:19) Kevin: Yeah. (0:04:20) Kevin: Yes. (0:04:24) Kevin: You’re- you’re ner- yep, you’re right. (0:04:24) Al: and most of the time it’s just the same rocks and grass again. I think that is just a problem with them. So yes, I agree. (0:04:29) Kevin: Yeah. (0:04:31) Kevin: That’s fair. Yeah, no, that’s- that’s- I think that’s accurate. (0:04:35) Kevin: Um, so yeah, it is an uphill battle, I think, in that sense for Scarlet Violet, but… (0:04:41) Kevin: Even stuff like just the color palettes, I think they really, really pop in, uh, Sword and Shield. (0:04:43) Al: Oh yeah, especially Balonia. Amazing, amazing town. Just gorgeous, love it. (0:04:46) Kevin: Um… (0:04:50) Kevin: Yeah, yeah, the neon mushroom town, it’s awesome, yep, yep. (0:04:58) Kevin: And also one other comment, just like, again, looking back. (0:05:02) Kevin: The gym battles are just so good in Sword and Shield, (0:05:09) Kevin: like just this whole spectacle of a stadium battle and the chanting, (0:05:11) Al: Oh, yes. Yeah, definitely. The music. (0:05:15) Kevin: which, you know, actually fits in on like Scarlet Violet. (0:05:20) Kevin: It’s so bombastic and thrilling, and again, (0:05:25) Kevin: just comparing to Scarlet Violet, like, because of the freedom, (0:05:30) Kevin: I don’t know, they just, it wasn’t as memorable maybe, but again, (0:05:35) Kevin: that’s something subjective, but point B, ultimately, (0:05:38) Kevin: Sword and Shield is still really good, really fun, (0:05:41) Kevin: and I’m enjoying going through one of those luck. (0:05:44) Kevin: Well, I was before Monetco dropped, um, aside from that, (0:05:49) Kevin: I have had a big fighting game, Inch, um, so I dusted off a game called Skullgirls! (0:05:56) Kevin: Um, are you familiar with this at all, Al? (0:05:58) Kevin: Okay, so Skullgirls was originally released in 2013-2014, (0:06:07) Kevin: and they are still developing new stuff for it. Um, not a sequel, like the same game. (0:06:14) Kevin: It’s wild, um, it was, uh, it’s no- (0:06:19) Kevin: notable in the fighting game community for a couple of reasons. (0:06:23) Kevin: One, I mean, it’s a good game, for fighting game reasons, um, (0:06:26) Kevin: but aside from that, um, it’s all hand-drawn art, so it looks really good. (0:06:32) Kevin: Um, it has like a very stylistic art deco thing going on with a lot of its environments and settings. (0:06:39) Kevin: Um, and as the name implies, Skullgirls, um, at least originally, the original eight, (0:06:46) Kevin: I believe we’re all female fighters, um, which was you know, obviously not the norm in gaming in general, right? (0:06:54) Kevin: Um, it’s an all female cast, um, and they’ve done rounds of DLCs since then. (0:07:00) Kevin: Um, I think it’s going to be up to 18 by the end of this year. (0:07:04) Kevin: Um, I think there’s two males, but the rest are all females. (0:07:10) Kevin: Um, well, I mean, there’s a robot female and an alien monster thing. (0:07:16) Kevin: Um, but so, you know, um, take that how you will. (0:07:20) Kevin: Uh, it’s, it’s dynamic. (0:07:22) Kevin: It’s fun. (0:07:22) Kevin: It’s like not even fighting game or not. (0:07:26) Kevin: It’s, it’s just very good writing comical and then vibrant. (0:07:31) Kevin: Um, so yeah, skull girls to anyone who enjoys fighting games. (0:07:34) Kevin: That’s a hearty recommendation. (0:07:36) Kevin: It’s basically out on anything and everything. (0:07:38) Kevin: Um, uh, but, uh, aside from, yeah, so those were the two things I did. (0:07:42) Kevin: And then, uh, Meneco Wednesday came and it’s been all Meneco since then. (0:07:47) Kevin: What about you? (0:07:50) Al: Yeah, well, I mean, I think basically Maneko is the only game I’ve been playing this week. (0:07:56) Al: Maneko, Maneko, Maneko. (0:07:59) Al: I did play some more Pokémon, so I think I got my… (0:08:03) Al: I can’t remember where I was when we last talked, or when I last said it on the podcast, (0:08:08) Al: but I have done… (0:08:10) Al: I’ve completed the DLC on both games. (0:08:14) Al: I decided just to do… (0:08:16) Al: So my scarlet was like basically I hadn’t done anything in it. (0:08:20) Al: So I did the DLC without having done any of the badges. (0:08:23) Al: And then I was like, I’m just going to do all the badges. (0:08:26) Al: So I just did everything on that one. (0:08:27) Al: So I’ve now completed that. (0:08:27) Kevin: Right at least it’s fast to do it unlike other Pokemon games you can just knock them out (0:08:29) Al: And then, yeah, certainly once you’ve got everything. (0:08:36) Al: And then what else did I do? (0:08:39) Al: I did the DLC on my scarlet, my violet as well. (0:08:43) Al: And I completed the decks on that. (0:08:46) Al: And there’s a couple of side quests as well in the DLC. (0:08:49) Al: I did those as well. (0:08:50) Al: And yeah, just a bunch of Pokemon stuff in there. (0:08:56) Kevin: Have you- have you not gotten a bit tired of Scarlet Violet after doing it like three four times? (0:09:03) Al: times, yeah. I mean the story, yeah, sure, right? Like, the story bit is not fun. I still enjoy playing those games. Like, I still enjoy the core loop of those games. I still enjoy collecting Pokémon, blah, blah, blah. I think I have decided that I’m not going to do the new Professor Oak challenge that I suggested. I think that’s probably going a bit far. And if I want to do a Professor Oak challenge. (0:09:30) Kevin: until the second DLC drops. (0:09:33) Al: Well, I was going to wait until that because if you’re going to do it, then do it all the way, right? (0:09:39) Al: But then I was like, actually, if I want to do it, there’s so many games I haven’t done a Professor Oak challenge of, (0:09:43) Al: just do another one. (0:09:45) Al: I’m thinking about maybe doing Legends Arceus 1, for example, which could be fun, (0:09:53) Al: because I don’t have a Legends Arceus save file just now. (0:09:56) Al: I was thinking when you were talking about Nuzlockes, maybe it would be interesting as a Nuzlock, (0:10:03) Al: because obviously you’re not using Pokemon, right? (0:10:05) Al: So they’re not going to die, but you can die in that game. (0:10:07) Al: You can get knocked out in that game. (0:10:09) Kevin: Oh. (0:10:09) Al: So doing like a no death Arceus run, that could be interesting. (0:10:10) Kevin: No. (0:10:16) Al: Yeah, that’s probably about games. (0:10:19) Al: I mean, Pokemon Go, obviously, but that’s probably about it with games. (0:10:23) Al: I have, however, been watching a couple of things. (0:10:25) Al: I’ve been watching X-Men 92 and the run-up to the new X-Men 97 coming out next year. (0:10:30) Al: And I. (0:10:30) Kevin: Alright, how’s that been? (0:10:33) Al: It’s it’s good fun. I’m surprised at how like quickly and succinctly they’re getting through X-Men story lines like Like in the first season they do like like five or six big X-Men stories Like just that’s it. Those ones are done now and you’re like, oh my word, right? Wow, that was fast Yeah Well, it’s (0:10:50) Kevin: Yeah, this was prime 90s Saturday morning cartoon stuff, so like, there’s no time for plots or build up. (0:10:58) Kevin: Go do your enemy of the week. (0:11:01) Al: That’s the thing and then there’s no (0:11:01) Kevin: You got toys to sell, man! (0:11:03) Al: There’s no filler episodes that are all action all the time So it will be interesting to see where they go because there’s still four seasons to go Just I’ve just finished the first season. So I’ve got four more to go and I’m like I feel like they’re running out of stories by now Although I do believe there is a crossover with the 90s spider-man as well that I’ll need to watch at some point Yeah, yeah, yeah, I know I know but that’s my I need to watch that as well right because it’s a crossover (0:11:03) Kevin: The- (0:11:20) Kevin: There is, but that is under the spine. (0:11:31) Kevin: Yeah, yeah, um, yeah, I If I assure you it does not matter Well, good luck with that because I’m sure it didn’t matter to the writers or whatever I will I will say like I (0:11:33) Al: I haven’t figured out where it lies in the timeline. (0:11:37) Al: I know it doesn’t matter. I know. I know it doesn’t matter, Kevin, but it matters to me. (0:11:56) Kevin: Was still pretty young when that X-Men first aired so I watched some of it (0:12:00) Al: Yes, in 1992, yes. (0:12:01) Kevin: but Yes, you know the year I was born I might be older than me So I didn’t watch it I Missed the boat a little on that one. I didn’t I watched it but just not like everything right but it’s still very much like many people was very iconic informative in my What I think of the X-Men right like that’s the theme the colors all the looks (0:12:05) Al: I was also quite young. (0:12:31) Kevin: It’s still my favorite beast of all time Yeah, but good stuff good stuff (0:12:40) Al: Yes, yeah, yeah, yeah. (0:12:41) Al: And then I also watched for the first time Scott Pilgrim versus the World, (0:12:46) Al: the film that is, the live action films. (0:12:46) Kevin: Okay, I have not watched this tell me tell me Wait we’re talking the live-action right? Yes. Yes. Okay, cuz the animated one’s not out yet Yes, okay. Yes, that’s right. Okay Okay, I hear a lot of love for this movie thing (0:12:48) Al: I thought it was really good. (0:12:50) Al: I think it does a good job. (0:12:52) Al: Like, obviously live action. (0:12:53) Al: Yeah, yeah, yeah, yeah, yeah. (0:12:55) Al: The animated one, it’s not, it’s not a, yeah, and it’s a series, I believe. (0:12:58) Al: It’s not a film. (0:13:00) Al: But so like. (0:13:02) Al: I think, I think, yeah, so I think a lot of people like it and a lot of people (0:13:10) Al: thought it was fine. (0:13:11) Al: I will say that live action is difficult to do, like, a good kind of comic bookie style film, like most, most live action comic book stuff doesn’t try and be comic bookie, right? (0:13:25) Al: But Scott Pilgrim definitely does. (0:13:29) Al: And I think they did it really well. (0:13:31) Al: I think it works like that. (0:13:32) Al: Like you, it definitely feels like a comic book film. (0:13:35) Al: It’s like, you know how Into the Spider-Verse feels like a comic book film. (0:13:40) Kevin: Yes. (0:13:40) Al: It’s not live action, but it feels comic bookie, whereas all the other ones really just feel like superhero stuff, right? (0:13:40) Kevin: Yes. (0:13:43) Kevin: Yes, yes, I know. (0:13:46) Al: It’s, it, it feels like that. (0:13:48) Al: It feels, it feels like they wanted it to feel like a comic book. (0:13:52) Al: And I think it works really well. (0:13:54) Al: I think there are a few things in the story that feel a bit odd, but that just might be me being a bit weird around it. (0:14:01) Al: I’m not sure whether it’s, because I’ve not, I’ve not read the original comic run of this, right? (0:14:07) Al: So I don’t know whether it tells it some of the bits in it. (0:14:10) Al: In a better way, or whether I’m just kind of being a bit weird with it. I don’t know. (0:14:11) Kevin: Mm-hmm Yeah, okay. All right, that’s cool Yeah, I might watch it just speak for the animated series because the animated series looks very impressive (0:14:15) Al: But I enjoyed it. It was good. (0:14:25) Al: Yes Well, that was the other thing that was the other reason why I was watching it I was like, I know I want to watch this at some point You know what why not now, you know before the animated series comes out would be a good idea (0:14:35) Kevin: Yep, yep, all right, that’s good. (0:14:43) Al: I mean bits and pieces here and there. I’m about to start the newest series of Star Trek Strange. (0:14:56) Al: There’s a lot to watch. What can I say? Have you been watching Ahsoka? Of course, as well. (0:15:01) Al: I’ve been watching Ahsoka, which I’ve been enjoying. And Loki starts this week. (0:15:07) Kevin: Oh, I i’ve got to catch up on stuff before I watch loki like I mean like the required reading. I don’t watch ant man No, I don’t think so either ant man Yes Yes, i’ve watched the original ones. I watch one division watch loki season one. So just ant man Um, but I am going to do it because yeah, I do I do too which really means yeah I just need to watch ant man, um, which uh, but i’m excited for because it looks good. Um (0:15:12) Al: I don’t think there’s a lot of required reading. (0:15:16) Al: Yeah, I’d say Ant-Man, Lokey and Ant-Man, and presumably you’ve watched WandaVision. (0:15:22) Al: Yeah. (0:15:25) Al: I suspect that’s all of it. (0:15:38) Kevin: Owen wilson’s really good in it. And so is uh, (0:15:40) Kevin: Tom loki whatever his name is it’ll it’ll stand yes tom tom loki son. Um (0:15:43) Al: Tom Hiddleston and we’ve got Kehuquan coming in as well and his character looks very fun. (0:15:54) Kevin: Yep. (0:15:54) Kevin: Alright. (0:15:55) Al: Yeah. Awesome. Well, should we talk about some news? (0:15:56) Kevin: I guess so. (0:16:00) Kevin: Hey, you wanna talk about Moneko first though? (0:16:01) Al: No, no, I do not. Let’s talk about some news. (0:16:03) Kevin: Yeah, and what’s our first news item? (0:16:07) Al: Uh, oh yeah. Oh, I hadn’t looked yet. (0:16:13) Al: I wrote all this up like four days ago. So Maneko, there’s some Maneko’s night market news. (0:16:21) Kevin: Yeah. (0:16:23) Al: So the Xbox and PlayStation versions, we’ve got dates for them now. They’re coming out on the 26th of October and the physical Switch and PS5 versions are coming the 27th of October. (0:16:36) Kevin: Uh, is it? I didn’t realize it’s already on, is it on PS5 I assume? (0:16:40) Kevin: Or wait, no, no, sorry. I’m, no, you just said that. (0:16:40) Al: No, no, so that’s the PS. Please, it’s Xbox and- (0:16:43) Al: PlayStation versions, yeah. But I think, I think, I think the PlayStation version is for PS4 and PS5, (0:16:44) Kevin: My mistake. Yes. (0:16:50) Al: but the physical version is just PS5. Well, on Switch, obviously. (0:16:54) Al: So there is a PS4 version of the game, but not physical, if that’s clear. (0:16:59) Kevin: um yeah sure it’s look by the end of october it’s going to be everywhere that’s the main but you can get it on switch or pc (0:17:08) Al: You can. You can. (0:17:10) Al: And we have it covered because you got Switch. (0:17:12) Al: I got it on PC and played it on Steam. (0:17:14) Kevin: Yup, and if that’s not enough physical for you you can get a physical manneco Well, I think you can because I’m clicking on the link and it’s not working. I don’t know why Okay, anyways, um Okay, they’re doing Okay The manneco people are doing a plush (0:17:15) Al: Oh boy. (0:17:20) Al: You can. (0:17:23) Al: Yeah, there’s a new link. (0:17:27) Al: I’ve got a new link here as far as… (0:17:29) Al: Don’t worry, it still exists. (0:17:31) Al: There you go. There’s your new link. (0:17:39) Kevin: Run of manneco. It’s a good-looking plug. It is by the it is by the (0:17:39) Al: Is that good looking plush? It’s really detailed. (0:17:43) Al: Yeah. (0:17:44) Kevin: Company called make ship which I am familiar with this is basically what they do. They do limited runs of plushies you know even They did one for Baron breakfast and I missed it I’m so sad But that’s the that’s a kicker right that it is limited. I think turn it boy had like two plushies through that but anyways So yeah make ship rise of the time recording 20 days when it comes out That’ll probably even more like two weeks left on the campaign (0:17:47) Al: Yeah, they’re doing the ooblets ones as well, I think, and stuff. (0:18:14) Kevin: So check it out if you want. It’s $30 maybe a little pricey But if you love an echo like I love an echo It’s probably worth it because you will probably never ever see any mother physical manneco birch like this again Not yet, but I will so pay day when it gets But yes and minico’s art works really well with plush I think like the the the style (0:18:40) Al: Yeah, I’m just, I’m really impressed with how detailed it is, right? Like you’ve got the eye detail, the hair detail, and the clothing detail, the ear, the backpack, it’s just, it’s all so great. (0:18:44) Kevin: Yeah, got the little mark under the eye, yeah Yeah make ship I have had make ship products before and they are quality products and yes the detail is as good as You’d hope or want or the the creators want whatever and it’s a good quality plush a decent size to not one of those tiny little things (0:19:12) Kevin: Okay, so yeah, that’s Minneko (0:19:20) Kevin: So October 20th, roughly? (0:19:22) Al: Yeah, it does actually say that on the page, you don’t have to count it. (0:19:23) Kevin: Yeah, 19th. (0:19:26) Al: If you scroll down a little bit, it shows you the date. It’s got a timeline. (0:19:29) Kevin: um okay well there you go there the look the links on the show notes click on there yeah that’s the only thing right they take forever with these limited run things but understandably so yeah oh yeah you’re oh gosh no no no that’s too close 2024 is a year away no I know I went into lone the home depot the other day and there was all the christmas decor (0:19:30) Al: “Production starts 20th of October. Shipman estimated January 13th.” (0:19:38) Al: That’s not too bad. That’s not too bad. November, December, that’s three months. (0:19:48) Al: Christmas is less than 100 days. (0:19:59) Kevin: before october that’s the norm what what else is you know what else is october (0:20:06) Al: We’ve got, we’ve got Coral Island have announced their PS5 version is coming on the 9th of October. (0:20:14) Al: I will say, you know I love a conspiracy around dates. This is a suspicious date. (0:20:20) Al: This is suspiciously close because the next update for Coral Island is the 1.0 update. (0:20:27) Al: Just saying. Now we don’t know when that’s coming, but all I’m saying is they haven’t said the PS5 (0:20:37) Kevin: once you switch there’s no going back or wait oh they mean for version well either way that still sounds very uh and they have the wean (0:20:52) Kevin: There’s the art right there. It has the merfolk in it. It’s all that looks like a 1.0 or Like a game case cover Is it I don’t know I’m (0:20:59) Al: I mean, I think that’s the same artist they’ve been using for ages, but yeah, yeah, pretty sure I’ve had pretty sure I had that wallpaper on my phone for six months. (0:21:09) Al: Yeah, so we’ll see. We’ll see whether I’m right or wrong. It might be too soon after the most recent update, but they also could have been working on both of them at the same time. We’ll find out in like a week, because that’s like a week away. (0:21:27) Al: Next we have Crater crops have been delayed to the end of the day. (0:21:29) Al: We have so many more to delay. Keep coming with your delays please. (0:21:35) Al: There’s too many games. We still have like 30 games listed that’s coming out this year. Go and delay them please. (0:21:46) Al: Would you mean no? Man alive, Kevin. (0:21:49) Al: That’s all right. It’s all right. You’ve got two weeks till you need to do the Paleo Pines episode. (0:21:49) Kevin: I want, I just want Maneko, nothing else, and I’ll leave you alone, games. (0:21:57) Al: Sundown Survivors, they’ve got their 1.4 update, which they have named “The Final Boss”. (0:22:05) Al: And I think that the update includes “The Final Boss” of the storyline. Just a thought there. (0:22:10) Kevin: What that’s wild (0:22:16) Al: It’s like, what do they call it? Bullet hell? It’s a roguelike type game. (0:22:24) Al: I’m not playing this game. I don’t know. There’s some stuff. There’s some farming, (0:22:25) Kevin: But you have Pokemon. (0:22:31) Al: right? I felt like I needed to include it, but this is… (0:22:34) Al: It’s like three quid as well. It’s very cheap. (0:22:48) Al: Okay, I don’t know what that means. (0:22:52) Al: Or was that shoot him up? Right, got you. Orange season also have an update out. The festival’s season, that is out now, (0:23:01) Al: and it adds a tomato war, the summer festival and the chicken race. (0:23:06) Kevin: These are all good, good words. I like, especially “tomato war.” (0:23:08) Al: Yeah, so it looks like it’s a festival where you’re like trying to hit each other with tomatoes. (0:23:11) Kevin: What does that mean? Oh, oh, you thought- oh. (0:23:18) Al: During the event, you and three other competitors will throw tomatoes at each other, earning points for hits and losing points for getting hit. The one with the highest score when the time is over wins. Don’t worry, all the tomatoes used weren’t apt for consumption anyway. Like it matters, it’s a game. (0:23:34) Al: Oh, there’s a swimming… Oh, wait, swimming? That is the Summer Festival. They just called it different things. They called it Summer Festival at the top and then they called it swimming festival. (0:23:34) Kevin: - Yeah. (0:23:48) Al: Let’s use swim and then there’s the chicken race, which I feel like that’s probably self-explanatory as well. (0:23:50) Kevin: just it looks good though (0:23:54) Al: Also, is that a dino chicken? Look at the colors on that chicken. (0:24:02) Kevin: I don’t… I think it’s the green-ish chicken. I don’t know. (0:24:07) Kevin: Um, there’s a whole bunch of other… (0:24:09) Al: Yes, they have the key one, I think, being that they’ve added control support, so this is good. (0:24:14) Al: Yes, yes, I do. As someone with a Steam Deck, I very much like controller support on Steam Games. (0:24:21) Al: Next, we have another update. Travelers Rest have their drinks and staff update. So… (0:24:31) Kevin: Those sound important to a game where you’re running a tabber. (0:24:35) Al: Yes. Yeah, so customers can order drinks. (0:24:39) Al: You can serve them drinks, and then there’s also… you can employ employees. (0:24:46) Al: They also added seasons to the game. Like, I feel like what was in this game before now, right? (0:24:52) Kevin: You can hire a bouncer. (0:24:53) Kevin: I’m wondering! (0:24:54) Al: They’ve added the guest room system as well. Like, there’s a lot in this update. (0:24:56) Kevin: New beverage aging system was that… (0:25:00) Kevin: There- ooh. (0:25:02) Kevin: That you’d expect in a tavern. (0:25:07) Kevin: A similar game. (0:25:07) Al: To be fair, to be fair, isn’t it? (0:25:09) Al: access. So it’s 0.6.1 update. Right, next we have two Pixellia which we’ve mentioned before but they are now in Kickstarter. Now what I want to do is I want Kevin to go and watch the entirety of this video before we talk about this. (0:25:14) Kevin: It’s a fun idea, just a little more time in the oven and it looks like- (0:25:29) Al: So I will probably cut this out listeners but I want Kevin to go and listen and then tell us what his thoughts. (0:25:29) Kevin: Alright. Alright, here we go. (0:25:32) Kevin: Are you sh- (0:25:34) Kevin: Alright, you don’t want- I can do it live as I’m watching. (0:25:38) Kevin: Alright. (0:25:39) Al: I mean you can do it live if you want but you don’t need to. (0:25:40) Kevin: Alright, based on my true story, is that what it just said? (0:25:45) Kevin: Yup, on my true story. (0:25:48) Kevin: I can live my life how I see fit, okay. (0:25:50) Kevin: Pixelian is a whole awful word. (0:25:53) Kevin: Is this just Pixel Sims? (0:25:53) Al: I know, right? (0:25:58) Al: I mean, I don’t know, I don’t think it’s Sims. (0:26:01) Al: It feels more like Pixel’s Second Life. (0:26:05) Kevin: or that short yeah oh yeah I’ll look at there’s a fashion runway yeah there’s a lot going on here well you can really do anything you can be a band basketball farmer okay you can you can decorate your space yeah okay this is just Sick in life pixel version. (0:26:10) Al: Because like, you are playing, because you’ve got one character that you’re playing. And it’s like, there’s so much going on. (0:26:20) Al: This is the thing, it just keeps going. (0:26:34) Kevin: Um (0:26:35) Kevin: Let’s embrace the thrill what you can rob banks And a hack I saw a binary oh my gosh grand theft auto actual street traffic violations Of course build bonds, what could that mean? (0:26:40) Al: Uh-huh, you can rob banks (0:26:49) Al: Yeah, you know, and then. (0:26:55) Kevin: You can’t go to jail. Yeah, i’m sure there’s I hope that jail system’s innovative Or immersive (0:27:02) Al: Yeah, I don’t know. I wonder if you can break out of it or not. (0:27:05) Al: What isn’t there? What isn’t there in this game? Like when I first saw this, I just thought it would be like another like life sim, standard life sim, but there’s an insane amount in this. (0:27:06) Kevin: Oh, you can you absolutely can oh, well, there’s a nightclub. Can you do crimes at the (0:27:20) Kevin: I mean, it is a life sim, but it’s a lot of life. (0:27:22) Al: Yeah, you can be a boxer. (0:27:24) Kevin: They really, this really is everything. (0:27:28) Kevin: Yup. (0:27:29) Kevin: Fishing, oh, there’s our cottage core. (0:27:31) Al: There’s our farming. (0:27:31) Kevin: Yeah, but who’s gonna, who wants to do that when you can rob banks? (0:27:36) Kevin: What is that? (0:27:37) Kevin: Is that the UN? (0:27:38) Kevin: Look, they have the bank robber right on the cover art. (0:27:40) Al: I think so. (0:27:42) Al: This is absolutely wild. (0:27:44) Kevin: That’s, they know that’s the good one. (0:27:48) Kevin: All right, there you go. (0:27:50) Kevin: They can’t do anything. (0:27:51) Kevin: It is. (0:27:54) Kevin: Wow, and boy, they’re so- (0:28:00) Al: Yeah, it’s not a huge goal. But yeah, still, I mean, you’ve seen ones with small goals not get hit. (0:28:06) Al: So, yeah, it’s going all right. Well, yeah, this is 2Pixellia. 2Pixellia is a pixel art life simulator game set in the charming country of Pixellia. Your journey begins with a life-changing decision to start a new life from scratch, bleh. And as you step off the bus, your choices will determine what that life will become. I wonder how much of that is like actual choice. I wonder if there’s things that you can’t actually do. (0:28:11) Kevin: They really do have politics. (0:28:30) Al: Like, do they build in, like, privilege and stuff like that? (0:28:36) Al: Is it easier for certain people to do certain things? (0:28:36) Kevin: Oh Oh, that would I would applaud them so hard if they did oh my gosh Idol I would would it be fun playing the game. I don’t know but reading it and seeing it happen and the Twitter Tweets that would come out of that. Oh my gosh, that would be the best (0:28:47) Al: I don’t know if that would be fun or not, that’s my only question. (0:28:54) Al: Yeah, it would be great as an art piece, certainly, right? (0:29:06) Kevin: Oh my gosh Okay Yeah, yeah just like the South Park difficulty slider Oh My gosh, okay. Look, you know what? They don’t even have to put gameplay in it But you like just lean into it like you can do anything (0:29:07) Al: But yeah, would that make it a fun game? (0:29:09) Al: I don’t know. (0:29:15) Al: I’m probably going to cut this bit, but like, you know, hard. (0:29:17) Al: More does your black, right? (0:29:18) Al: Yeah. (0:29:35) Kevin: Right in there. They’re added. That’s what they’re saying (0:29:36) Kevin: in their campaign. They’re advertising right. You can do anything and you can have like you could be a boxer You can be a bank robber. You can be a farmer. You can have privilege as a person of color You can do anything Oh my god, I mean there’s politics so the anarchy might Anarchism whatever you want to call it might be in the cards (0:30:06) Kevin: Dismantle the establishment Um, wow, that’s really uh, we’re very big and ambitious. That’s the word ambitious. Um And it looks the trailer looks like a game and with that small of a goal i’m assuming they’re Basically done It’s more game than not (0:30:23) Al: Yeah, so it does say that they’re expecting the final version to be out in May next year, (0:30:31) Al: I believe with the alpha coming out in December. So, I mean, that sounds to me like they, yeah, (0:30:38) Al: they have the features, right? They have the game and the alpha and beta will actually be an alpha and a beta, which is like actually testing the stuff that you’ve done rather than just going, “Hey, here’s a game without the stuff!” Right? You know, it’s like… (0:30:48) Kevin: Yep, does it work cough travelers rest cough No, I know (0:30:53) Al: “Here’s a game that has some stuff!” (0:30:56) Al: Which is… Well, I mean, that’s early on. They’re not calling it an alpha or beta. (0:31:00) Al: I just… I find it really annoying. Anyway, we don’t need to get into this again. (0:31:03) Al: What have I written in it? Yeah. It’s going to be interesting. Interesting to see. (0:31:07) Kevin: Yes, it’s big while yeah, that’s that’s yeah, you can really do anything sailing still an awful name So the there are clouds in the sky the ocean is wet Go ahead go ahead (0:31:10) Al: So, we’re going to talk about Stardew Valley. Let me start off. Let me start this off. (0:31:20) Al: Let me start this off! (0:31:24) Al: Kevin! (0:31:24) Al: So, Concern Date, like just after we recorded the last episode, posted this image on Twitter of, (0:31:33) Al: so have you ever done any Ginger Island stuff in Stardew? That was in the most recent update. (0:31:39) Al: I haven’t either, but I know that on Ginger Island, there’s a bunch of like parrots that you can use to unlock a bunch of stuff. And then, so this is an image of a parrot that is like (0:31:53) Al: JoJo branding, JoJo? JoJo? Is it JoJo? JoJo, sorry, JoJo, the JoJo branding on it. And so I’m like, (0:31:56) Kevin: Jojo, not Jojo. (0:32:01) Al: oh, interesting. Is this like another like JoJo based thing? How does this work? It’s going to be interesting to see what this is, presumably it’s on Ginger Island, or it’s in a new place that we don’t know about, something like that. And then, Concern Date just like posts a list of the features coming up in the next update. (0:32:23) Al: And you’re like, “Oh, okay.” Which includes one of the bullet points is Georgia alternatives to some of the endgame quests. (0:32:32) Al: So what I’m guessing is if you go the Georgia route for the community center, when you go to Ginger Island, all the parrots are Georgia parrots. (0:32:39) Kevin: Yup. (0:32:40) Kevin: Yup. (0:32:44) Kevin: Aw, sick. (0:32:46) Kevin: You’re gonna… (0:32:47) Kevin: Deforest that island and put on a Joja Mart there. (0:32:51) Al: I mean, I actually, I mean, I really enjoy doing the Georgia way of doing things, purely because it’s like, I like being able to just like, be a filthy capitalist, right? And just buy everything, right? Like, I’m just going to make so much money and just buy everything I need, right? Like, that’s fun to do. I obviously, I’ve only done it once, but it was fun to do it when I did it. Like, obviously, I enjoy doing the other way. (0:33:17) Kevin: - Yeah. (0:33:21) Al: But, you know, there’s a lot of my words, right? (0:33:26) Al: Okay, so let me just, let me just, well, let’s just go through this list and see if we have anything to say about them. How does that go? Because this is a lot of stuff coming in the new update. And I feel like, yeah, can we talk about this? Can we talk about this? Because, like, when Concern Date initially announced the 1.6 update, let me actually find the tweet. Because I’m sure and I can find it because he doesn’t tweet very much. (0:33:28) Kevin: Okay. (0:33:33) Kevin: Shock or… (0:33:35) Kevin: Cornsturn Day has a big update. laughs (0:33:49) Kevin: It’s also really short, like two sentences. (0:33:53) Kevin: Update coming, no release date. (0:33:54) Al: Okay, so what he said in his first tweet about 1.6 which was “April of this year” okay? (0:34:06) Al: Five months ago he said “There is going to be a StarJ 1.6 update. (0:34:10) Al: It’s mostly changes for modders, which will make it easier and more powerful to mod, but there is also new game content, albeit much less than 1.5.” (0:34:22) Kevin: This- Look, it is much less for a concerned ape by his scape metrics. (0:34:22) Al: Now look at this list. (0:34:24) Al: We have one new major festival, and two mini festivals. (0:34:36) Kevin: Wow, mini, okay! (0:34:37) Al: Right, so that’s just three festivals, right? (0:34:42) Al: Let’s not list it. (0:34:43) Al: You just added three new festivals in this update. (0:34:45) Al: He has added new late game content which expands on each of the skill areas. (0:34:50) Kevin: There’s a lot of skills in this game, so that’s the… (0:34:51) Al: There’s a lot of skills in this game. (0:34:54) Al: New items and crafting recipes. Sure, fine. We don’t know much about that. One of them looks to be a drink. One of them looks to be another warp totem. One is either golf clubs or a bag of worms. (0:35:04) Al: I don’t know. I can’t tell. Oh, could be. Oh, interesting. Is that… I wonder if that would… (0:35:06) Kevin: Quiver arrow arrow quiver Weapon new weapon I could see that (0:35:14) Al: Well, you can… There is no bow and arrow, isn’t there? There’s just… There’s the… (0:35:18) Al: The… What’s it called? The little… The little… The little kind of… What’s Bart Simpson’s thing? (0:35:19) Kevin: And this last I checked, slingshot. (0:35:23) Al: you know the like slingshot. (0:35:24) Al: Interesting arrow. I wonder how much of this is come from like stuff he’s adding into haunted chocolate here and going actually I want to add that into Stardew Valley. (0:35:33) Kevin: Other way around he’s it just adding haunted chocolates here in the Stardew I made the joke on the slack. It’s to start a 2.0 actually (0:35:34) Al: I mean I actually wouldn’t be surprised if he ended up adding if haunted chocolate here was a DLC yes and then we’ve got like I mean honestly I would not be surprised if haunted chocolate here ends up being DLC for Stardew Valley like we’ll all buy it and we’ll all love it. (0:35:54) Al: A hundred plus new lines of dialogue. (0:35:55) Kevin: Yep. (0:35:55) Kevin: That’s a lot of dialogue. (0:35:58) Al: Georgia alternatives to some of the end game quests. (0:36:01) Al: That’s what we’ve already talked about. (0:36:03) Al: Winter outfits for the villain. (0:36:05) Al: Winter outfits for the villagers. (0:36:07) Al: That’s all of the villagers are getting winter outfits. (0:36:09) Al: Now, one could say they should have already been there. (0:36:12) Al: That’s fair enough. (0:36:13) Al: But like that’s not a small thing to add, right? (0:36:17) Kevin: Sure, yes, right. (0:36:17) Al: Unique clothes for every single villager in the game. (0:36:21) Al: New type of reward for completing billboard accrues. (0:36:24) Al: Adding in support for 8 player multiplayer on PC. (0:36:29) Kevin: Oh nothing nothing big there. It’s just a player multiplayer They only on PC to be clear What is left to fall it’s a new farm that specializes in chocolate actually (0:36:30) Al: Just doubling the number of people that can play the game at once. (0:36:36) Al: A new farm! Another new farm! (0:36:42) Al: I don’t… (0:36:51) Al: I just, like, you could say this was small. (0:36:54) Al: If you want, I think you’re talking nonsense, right? (0:36:57) Kevin: I genuinely believe Concerned Ape thinks this is small. (0:36:58) Al: Like… (0:36:58) Al: Oh, I’m sure he does! (0:37:04) Al: I think he’s talking nonsense though. (0:37:06) Al: Like, this is not a small update. (0:37:08) Al: Yeah. (0:37:08) Kevin: And of course, he has the new secrets and more at the end, meaning there’s who knows what else. (0:37:14) Al: Yep. (0:37:16) Al: Do you know, I think he keeps doing this because it just keeps getting people back into the game because now I want to play stardom. (0:37:17) Kevin: It’s a blank check. (0:37:24) Al: So yeah, there’s a lot of stardom stuff coming. He says there’s no date for 1.6 yet and I believe him. (0:37:29) Kevin: Maybe. I mean, there’s winter outfits for you to celebrate. (0:37:39) Al: Well that’s exactly what’s going to happen right? Well for PC anyway, it’ll take a while for consoles but yeah, that’s going to be like “oh yeah, game’s out now”. (0:37:42) Kevin: Yeah, it’ll just look knowing him. It’s just he’s gonna have a tweet. So it’s out. That’s it Yeah (0:37:50) Al: But yeah, that’s going to be like, “Oh yeah, game’s out now.” (0:37:53) Al: You’re like, “Sorry, what?” (0:37:54) Al: There’ll be somebody who will load up Steam the moment it gets updated, (0:38:01) Al: and Concerned Date won’t have tweeted about it yet. (0:38:03) Al: Someone will be like, “Oh, he’s updated the game,” and then Concerned Date will announce it by retweeting that person’s tweet. It’s like, “Oh man, you don’t have to keep giving us this stuff for free right like I know I know we made a lot of money with stargy (0:38:04) Kevin: Oh, oh, oh, absolutely. (0:38:25) Al: right I know i’m sure he is but I mean you know dude’s working dude’s got to get paid like i’m just i’m sure he is (0:38:25) Kevin: I think he still is. (0:38:36) Kevin: I’m I’m not concerned about that. I’m sure he’s making good money Like you said like you said this every time he does this the new one point whatever number That’s that’s that’s sales. That’s absolutely sales Just you watch to just just you way you will eat (0:38:51) Al: I think I already own the game on everything. I don’t think I can buy it again. (0:38:55) Al: I just can’t decide what to play the game on again. Like, do I just continue on Switch? (0:39:03) Al: Do I play it on Steam Deck? Because the update’s probably going to come to Steam first. (0:39:09) Kevin: I don’t know. Well, I mean, yeah, it’s kind of just the first I don’t know. (0:39:09) Al: How good’s the controller I support on Steam? (0:39:19) Al: It was fine. (0:39:23) Kevin: I would like to see when (0:39:27) Al: Crazy. I’m presuming the new farm is to do with that, right? Like instead of four corners, it’s in eight corners. (0:39:33) Al: It does have full controller support on Steam. He did also say in his Steam update, (0:39:44) Al: which is different from the Tweet, he says, “I have no release date for it yet, but it will release it as soon as it’s ready. The content is pretty close to being finished, but then there will (0:39:59) Kevin: Yeah, because he’s on everything now, that tail end of development is a bit, it’s a, it’s a- (0:40:09) Al: Maybe I need to start soon so that I can actually get done with the 1.5 stuff. (0:40:13) Kevin: There you go, yeah, there you go. (0:40:16) Kevin: Look, okay, you’re debating where, here’s what you do. (0:40:18) Kevin: You have one on Switch, one on Steam Deck, (0:40:21) Kevin: one of them is the Jojo Route, one is not. (0:40:23) Kevin: There you go, problem solved. (0:40:28) Kevin: You know, look at that parrot, (0:40:31) Kevin: it’s on a stand with the J on it. (0:40:34) Kevin: You won’t get that if you don’t do Jojo Route. (0:40:41) Kevin: It’s a self-concerned game, not me! (0:40:45) Al: Also, we’ll see whether 1.7 happens or not. (0:40:48) Kevin: Oh, it… it… like… I… (0:40:49) Al: He’s only mentioned 1.7 once and that was in answer to a question as to whether there would be a 1.7 and he said, “Who knows?” (0:40:59) Kevin: I made- again I made the joke on Slack but this is almost as serious as it is a joke. (0:41:05) Kevin: It will outlive a lot of things. (0:41:08) Kevin: These Stardew updates. (0:41:09) Al: I feel like he said 1.5 was the last one, so he kind of already has failed at stopping. (0:41:11) Kevin: This man cannot stop. He’s just one of those people. (0:41:20) Al: Anyway, right, the other big news that we’ve got to talk about. (0:41:24) Al: Oh, so, Tales of the Shire. (0:41:24) Kevin: Something else that won’t stop, Lord of the Rings! (0:41:31) Al: Now, for some reason, and I think we all know the reason, the answer to that, the reason is money, right? (0:41:36) Kevin: money. (0:41:39) Al: But for some money-related reason, Lord of the Rings is making a cottagecore game based in the Shire. (0:41:49) Al: And that’s how you get the best of your own. (0:41:49) Al: I’m not. (0:41:50) Al: We know at this point. What I will say, what I will say is interesting. Weta Workshop are, (0:41:57) Al: it says to, it’s, what’s the other company? Sorry, I’m just trying to look at this again, (0:42:03) Al: because it, so Private Division, I don’t know who they are, but I know that Weta Workshop made physical props for the films. (0:42:17) Kevin: If you that trailer looks like it was filled not the set like I mean it’s a very short trailer just shows the book basically but like it you can see from that one shot like there’s a lot of love for Lord of the Rings here I am very confident that this will be a very good and Lord of the Rings. (0:42:20) Al: Yeah. (0:42:39) Kevin: Well actually actually I’m thinking about this now it’s all in the shire right like there’s a lot of important. (0:42:45) Al: Yes. (0:42:46) Al: Yes. (0:42:47) Kevin: The Lord of the Rings stuff not in the shire and how much of that is going to leak into here can you romance or on. (0:42:51) Al: Well, I’m presuming some people are coming to visit, right? (0:42:56) Al: No. (0:42:58) Kevin: I. (0:43:01) Al: So, games, the private division have worked on or with Hades. (0:43:12) Al: They worked with Supergiant Games on Hades. (0:43:13) Kevin: Oh. Oh boy. (0:43:16) Al: Ollie Ollie World. (0:43:17) Al: Skateboarding game. It’s very good. (0:43:22) Kevin: Okay, oh That’s a that’s a good one Good heavens these this is the good resume (0:43:24) Al: The Outer Worlds. (0:43:25) Al: Kerbal Space Program Enhanced Edition. (0:43:31) Al: And they’re making Tales of the Shire with Weta Workshop. (0:43:38) Al: Well, the interesting thing is, the point is, Weta Workshop have done Lord of the Rings stuff. (0:43:44) Al: Like they are, they did physically. (0:43:45) Al: This is supposed weird, they made physical, they’re not a game developer. (0:43:50) Al: They are so, so, so there we go. (0:43:51) Kevin: No, but they’re Lord of the Rings people. (0:43:54) Kevin: That’s what private division is for. (0:43:56) Kevin: They’re Lord of the… Yeah. (0:43:58) Kevin: Yeah, to be clear… (0:43:58) Al: Well, so it looks like Private Division are a publisher, not a developer. (0:44:01) Kevin: Oh, well, well, look. (0:44:03) Al: That’s fine. (0:44:04) Al: So they’re not, they are, that is correct. (0:44:05) Kevin: Weta Workshop is from New Zealand, I believe, if I’m not mistaken. (0:44:09) Kevin: Okay, well, New Zealand, I… (0:44:12) Kevin: I say somewhat jokingly, somewhat seriously. (0:44:15) Kevin: There is an appreciable amount of their GDP That is from Lord of the Rings! (0:44:21) Kevin: I am confident this will get the love and attention it deserves. (0:44:21) Al: I’m just, I am just fascinating. (0:44:26) Kevin: And it’s a lot of the rings, man. (0:44:35) Kevin: Well… (0:44:36) Al: Look, this is going to be dangerous, right? Because I love Lord of the Rings and I love Kochiko Games. I’m really worried about this. (0:44:37) Kevin: Oh, yeah. Oh, yeah. (0:44:44) Kevin: I think the expression of “I just want to be a hobbit” in the last video is… (0:44:51) Kevin: A little shire is a very common sentiment among people in general. (0:45:04) Al: 2024 to PC and console. I don’t think they’ve said (0:45:12) Kevin: I like how we’re excited, we have no idea what it’s gonna be like, like, no! (0:45:14) Al: It doesn’t matter, we know, we know what, like I, I trust that this will be good. (0:45:17) Kevin: Oh, I do too? No, I fully agree, I just, I just think it’s funny, like, that’s how confident we are in this project. (0:45:25) Al: Yeah. Yeah. (0:45:28) Kevin: That we don’t need any details, we’re gonna get it, and it’s gonna be good, and… (0:45:28) Al: I mean, that trailer looked good. (0:45:33) Kevin: You alright? There you go. (0:45:36) Al: So, yeah. (0:45:37) Al: Hopefully, we’ll find out soon. (0:45:42) Al: I sincerely hope so. (0:45:43) Kevin: can you have second breakfast argue right right okay okay yes yes all right (0:45:48) Al: Oh, shall we talk about Meneko’s Nightmark? (0:45:59) Al: I realised I hadn’t actually written down what things were going to talk about, so I’m just like frantically thinking up things. (0:46:06) Kevin: Well, as always, let’s start with the context of where we’re coming from. (0:46:13) Kevin: As you said earlier, you’re playing on Steam Deck, I’m playing on Switch, I’m interested to hear the comparison there. (0:46:21) Kevin: What are your overall thoughts, opinions? (0:46:25) Al: Yes, I like this game. I have some comments on things I would improve. (0:46:37) Kevin: There are definitely issues… small, like… (0:46:39) Al: Well, small in so much as like, it depends how you define a small. So one of the things I have noticed is that every loading screen is very long. (0:46:53) Kevin: Okay, I okay. Are we just gonna get into this like the bad because like All right. All right. Okay. I was yes loading This is probably the number one big issue loading times are Atrocious like I thought I was wondering if it was just a switch port, but okay, so it’s not okay Okay, I want to My very first thought about this game when I played it (0:46:55) Al: Let’s just go for it. Let’s get the bad out of the way so we can talk about the good, right? Let’s let’s go for it. (0:47:02) Al: Yeah. Yeah. (0:47:09) Al: It is not. It is the same on Steam Deck. (0:47:23) Kevin: So when you started you get the loading screen and it’s like mineko running in the corner but there’s no music or anything and I Genuinely thought my game had frozen as I soon as I’d started cuz the necker stopped moving [laughing] (0:47:28) Al: Yeah. Yeah. Yes. Yeah. Yeah. I feel like there’s something weird in terms of like, there, (0:47:44) Al: cause yeah, there’s some freezes and stuff as well, which sometimes can be a bit stressful. (0:47:46) Kevin: Yep. (0:47:47) Al: We are like, Oh no, have I lost my day? No, I haven’t. I have not lost any data. Um, (0:47:48) Kevin: Ee-eesh. (0:47:49) Kevin: Yeah. (0:47:55) Al: That’s not true, there was one, what happened? (0:47:58) Al: I can’t remember, there was one case where I had to restart and I lost the day, (0:48:01) Al: and I can’t remember what that was. Did I write it in Slack? (0:48:04) Al: Oh yes, no, I remember, I remember, I remember, there’s a button on the controller remapping where you can click it and it deletes all of your mapping so you can’t do anything with the game. (0:48:04) Kevin: I don’t… I mean, yeah… (0:48:08) Kevin: See, okay, my… oh, okay, so… (0:48:11) Kevin: Yeah. (0:48:15) Kevin: Yes. (0:48:19) Al: So if you click that button, which annoyingly the button is labeled default, so I can– (0:48:21) Kevin: Oh my god, are you see… (0:48:28) Al: I kind of thought that would set it to the default, right? (0:48:30) Al: Because I’d changed a few things and I was like, “All right, well, let me reset it to the default.” (0:48:34) Al: But the default is nothing. (0:48:34) Kevin: Ohhh… (0:48:36) Al: But the problem is then, I have no controls. Nothing worked. (0:48:36) Kevin: Ohhh yeah! (0:48:40) Al: So thankfully, it didn’t autosave, right? (0:48:42) Kevin: Yes, witches! (0:

Growing Harvest Ag Network
Morning Ag News, September 29, 2023: U.S. cattle herd continues to shrink

Growing Harvest Ag Network

Play Episode Listen Later Sep 29, 2023 2:59


The recent Cattle on Feed Report showed the American beef herd continues to shrink. Kevin Good, vice president of industry relations for CattleFax, says the lower numbers continue a long-term trend.See omnystudio.com/listener for privacy information.

Coping
Grief & Linking our Losses

Coping

Play Episode Listen Later Aug 29, 2023 9:49


Kevin: Hi, everyone. Welcome back to another episode of Coping. Kathy: Yes. Welcome, everyone. Last episode we talked about the ways we can begin to get the grief out. Kevin: Yeah, that's right. So we discussed the benefits of list making and how externalizing our inward grief is a part of processing our grief and working through it. In this episode, we're going to go a little bit deeper and talk about another way to begin to get that reef out. And I think a good way to start is with a fun little game. If you'll play along with me, Kathy. Kathy: As long as you don't keep the score, you're pretty competitive. Kevin: Alright, no scorekeeping. But let's play a little game. So I'm going to say a word, and I want you to say the first word that comes to mind. It's like an association game, okay? Kathy: Okay. Kevin: All right, the first word is tea. Kathy: Scones. Kevin: Good. Alright. Movies. Kathy: Popcorn. Kevin: There you go. Beach. Kathy: Shade. Kevin: Shade. There you go. Kathy: Let me try. How about San Francisco? Kevin: Oh, trolley. Kathy: So I'm assuming that this fun game has something to do with grief and what we're learning about this week. Kevin: That's right. We're going to talk about how our brains are wired to link, and we'll talk about that. Kathy: All right, let's get started. So you mentioned that there's another process we can use to begin to get the grief out. Can you explain? Kevin: Yeah. So this process is called linking. Remember last time we listed our losses? This time we're going to take some time to learn to link those losses and see how our brain is storing those memories. So the next L of loss is Linking. Kevin: When we talk about our brains, we have to remember that every experience we have leaves its mark on our brain. So when we learn something new, the neurons involved in that learning episode grow new projections and form new links in our brain. These links allow for learning and memory and other complex functions of the brain. Kevin: So that leads us to our first principle, which is that our brains link on a cellular level. And this is especially true during difficult experiences. A recent study suggests that our brains recall bad memories more readily and with more clarity than good memories. And I think we all know this to be true in our lives, that we can easily recall those difficult days more than we can recall the good day that we had yesterday. Right? Kathy: Right. Kevin: And researchers say that this tendency has evolved as an evolutionary tactic to protect us against other future life threatening or negative events. So what we learn here is that repetition reinforces remembrance. So I guess that's like our second principle, which is that our brains learn through repetition. So if our brains are linking on a cellular level, our brains are also learning through repetition. Kathy: So I have a question. What about grief? What happens when the memory itself is what causes the pain? Kevin: Yeah, exactly. That's such a great question. Repetition is great when we're learning a new skill, right? If you're shooting free throws, you keep shooting again and again and again to try to learn that perfect repetition, that perfect flow, the stance, the way that the ball sits on the palm of your hand. Practice is so necessary, for when you're learning a new skill. Why doesn't it follow, then, that the more we experience loss, the easier grief gets? Right. If our brain learns through repetition, you would think that the more you lose, the better you get at grief, right? Kevin: And that's just not the way that grief works. And I think the answer to that lies in this third principle here and that's that our brains are wired to remember pain. So like when you burn yourself when you're cooking, you're like, oh ouch, that pan gets hot. I have to remember next time when I'm cooking with this pan, the handle will get hot. I need to be careful about that. And so experiencing loss and pain actually strengthens the brain's neural pathways, which essentially links every new loss to every previous loss we've ever experienced. Kevin: So our brains are quite literally linking our losses. That's our fourth principle here: Our brains are linking our losses. Kathy: That makes complete sense. Even if as I think about how I remember things that are very painful and how they remind me of other times that are painful and if someone talks about something, it will trigger a memory of that. So I'm wondering, how do you recommend that our listeners engage in this linking practice? Kevin: Yeah, that's really good. I think there's two things. One is just remembering when you're experiencing a new loss and you feel like the experience of that loss is way harder than what the event may call for, your brain is likely linking this loss to other previous losses. Kevin: So those of you that have had the terrible experience of being in a car accident may have felt, felt some other memories from your childhood or other losses. Breakups, broken relationships, those memories arise in those difficult experiences. And that's because that newer trauma can bring up experiences of past traumas and past losses. And so just the awareness that what you're facing today may feel heavier and harder than what it actually is, and that's okay. Kevin: And it's an opportunity to tend to what you need in that moment through that experience, but also the other pains that you've experienced in your life. So just being aware that your brain is naturally linking is probably a good first step. But there's also a spiritual practice that you can develop or an exercise that you can develop that will help you to show you visually the way that your brain is linking some of your losses. So those of you that participated in the listing exercise last time, if you want to grab that list out or listen to that episode and create a list of losses, you can build on that exercise, in this new exercise. Kevin: So as you're looking at that list of losses, what I would like you to do is to start thinking about the ways in which the list of losses are interconnected. That process may be natural for you where you begin to draw those connections quite easily and readily. Kevin: If you feel like you're struggling to think about how those list of what feels like random losses are connected, I want you to choose one big loss on that list of losses. Whether it's one of the biggest losses in your life or one of the most recent losses in your life, start there. Kevin: Write that word down in the middle of a blank piece of paper, and as you look at that word, start to. The other little losses that have come as a result of that big loss, and write those words smaller around that word that's in the middle of your page. Kevin: What will begin to develop here is a flowchart. What you can focus on is the size of the words that you're writing. The really big losses use a bigger font. Some of the other little losses, you can write them in a smaller font. You can start to connect them one by one, using lines or circles. However that starts to play out in your brain, start to make sense of it. Whatever that looks like for you and your experience, get creative with it. Kevin: There's no right or wrong way to do this, but what you should see by the end of it is a pretty messy page of losses that are interconnected by lines and shapes. And hopefully it begins to look on the page a little bit, like it feels in your brain and in your heart. Kathy: Thanks, Kevin. That was a very helpful activity. We just want to say if you're needing extra support and help through your grief, feel free to reach out to us and whatever else you may be coping with, blessings to you.

Coping
Grief & Making a List of Losses

Coping

Play Episode Listen Later Jul 25, 2023 13:07


Kevin: Well, hi everyone. Welcome back to another episode of "Coping". Kathy and I are happy to be with you guys today. Kathy: Yes. So last episode, we talked about the ways we process grief stuffers and sharers. Kevin: Yes. And we talked about ways to process our grief rather than just stuff it or just share it. And so in this episode, we're going to go a little bit deeper and talk about one way we can begin to get that grief out, how we can go from dealing with grief to processing grief. And so the question we're going to begin with is, "Kathy, are you a list lover or hater? How do you feel about lists?" Kathy: I love lists, and I can't wait to dive into this. So let's get started. You mentioned that there's a process we can use to begin to actually get the grief out. Can you explain it a little bit more? Kevin: Yeah. So we all have lists that we have running, whether it's grocery lists or to do lists or goals that we have by the end of the year, lists of know, instructions from Ikea, whatever that may be. We have these running lists of things. One example of a list that I have in my new job, I keep a running list of all of the things that I need to do in a particular day or particular week, and I'm constantly adding and subtracting things to that list. What about you? What's one of the lists that you keep? Kathy: Oh, my goodness. I have so many. My funniest lists are related to shopping, like grocery, Christmas, birthday. That running. I have so many random items on there that for this episode, I was looking at my lists, and I have 181. Kevin: Oh, my gosh. Literally 181? Kathy: Yes. Kevin: Oh, my goodness. How is it possible? How is that even possible? How do you keep track of 181 lists? Kathy: I have no idea. But I do have them. Kevin: Well, that's why you have them, right? Because there's so many things to keep track of. Oh, my goodness. That's crazy. I didn't expect that. Well, maybe we don't all keep 180 lists, but we have lists that are running, and we have them for very practical reasons. But there's an aspect of that practicality that will help us in the process of processing grief. The neuroscience tells us that there are two main benefits when it comes to list making. No matter what kind of list you're making, the two main benefits are externalizing and focusing. The benefit of externalizing is to do away with mental juggling. I think we've all been there where we try to keep all of the dates and all of the times and all of the information in our head, and we just find ourselves struggling to keep all of it in our brains. And that's because the neuroscience says most people can only hold about four things in their mind at a time. And I'll be honest, four things sounds like way more than what I can handle. I can do maybe one and possibly two things, but I'm constantly having things fall through the cracks. Kathy: Yeah, that's fascinating. Only four things. I think I'm the opposite. I'm holding 181 things, apparently. But this is very important to understand that if our brain can only hold four things, for those of us who attempt to hold more, we are not succeeding, and we probably are facing other consequences for holding all that information in. Kevin: That's right. And it could be really mentally exhausting to hold all of that stuff in, and you're expending energy by trying to hold on to those things and not really accomplishing them. So it's a waste of energy. In addition to being challenging, it's a waste of energy. But the other benefit of list making is focusing. So keeping the list and making a list helps you to move from one task to another without wasting time. It ultimately makes you like a productivity ninja. If you have a list of things that you have to take care of instead of wasting energy and trying to remember all of those things, you can actually take time to accomplish each of those tasks one by one. Kathy: Yeah, I think that it's so interesting that you're pointing out the focusing. Studies show as I'm helping people with budgets, like in coaching, studies show that if you make a grocery list before you enter the grocery, you're less likely to spend as much money. And so just the five minutes it would take to sit in the car before you walk into the store helps you focus. And then, of course, then there are lots of financial benefits, as one example. Kevin: Right. Exactly. So we have these two benefits of list making externalizing and focusing. But it really begins to beg the question, "how will listing help with our losses?" Well, the reality is when we experience grief and loss, our subconscious mind creates a running list of all of our losses. And this list runs deep and wide all the way back to our childhood. Some of those ambiguous losses, our mind retains all of those things. And we talked last week about the stuffers and sharers and their attempt to deal with this grief. And the principle still that applies for this week is the need to seek out practices that promote externalizing and focus missing. And so when we are using the practice of listing, we can begin to externalize our loss and begin focusing on the pain to start processing that loss. When it comes to grief, then externalizing our loss and focusing on our pain will help us to begin to process that loss and help us to move forward. Kathy: How do you recommend our listeners engage in this listing practice for grief? Kevin: Good question. First, I want to say it may feel a little bit awkward at first to create a list as it relates to grief. It won't be as intuitive, but that's kind of the point, right, is to start using that part of your brain that wants to move through the grocery store really quickly and efficiently and budget consciously for your grief. There seems to be a disconnect, but if we can draw a bridge between those two parts of our mind, I think it will help engage our whole mind into our grief and help us to process it, which is really what the struggle is with our grief, is that we don't process it. It's just there. The encouragement then is just to start. And the best way to start is have a blank piece of paper with lines and a pen and something to write with. Or if you're more of an electronic person like I am, pull up notes on your phone and just start making a running list. You can start with the big things, work your way to the small things. You can start with the things that happened today, this week, since the beginning of the year. Just start writing down like basically a catch all list of all of the losses. What will begin to happen is some of those losses will relate to other little losses or there'll be subcategories of losses. You'll have some repeats of losses, but all of that externalizing of that loss will give you the opportunity to look at that list, to hold it in your hand, and to feel that affirmation of. No wonder I'm so tired, no wonder this has been so hard. Look at all that I've been through. And then that focus also gives you a new perspective to start to be more compassionate to yourself and helps you to focus in on where the pain is and where you need to be good to yourself and where you need to reach out for help and support. Kathy: I think from my experience personally, and also doing this with our groups, when we're listing, we start writing down things we didn't even know were lost or things we had forgotten. I know that happened with me. And then drawing some links and connections between losses that I hadn't thought about for decades. So getting it out, the externalizing is super helpful. We had one student say she didn't know that her job loss that happened six years ago was the cause of her depression. It's a simple but very, very effective tool. Kevin: Yeah. And that's what our brain does. Right. Our brain is wired to make connections. And so when we're creating a list like this and we're able to see it tangibly, the brain will start to naturally connect the dots of the losses that we've experienced and where a lot of our pain is coming from. We've talked about the 6th stage of grief before, and that's meaning making. So when we find ourselves in the process of grieving, meaning making is such an important practice that we need to include in the highs and lows of a loss. And we can begin the process of meaning making at any point during our grief experience. If you're able to see the list of losses and your brain's drawing connections about how the loss that you experienced this week is related to a loss you experienced in your childhood or related to the thing that you didn't think was a loss that happened two years ago. The brain can make meaning from that. And that's what the processing work really becomes fruitful and beneficial. Kevin: And so I think what I would like to do to conclude our episode today is to lead you all through a journaling exercise to begin the process of list making. If you're in a place right now where you're able to grab something to write with or you have a device in front of you that you can type on, I want to invite you to open that up, to pull that out and get yourself in the mindset in a space where you can practice some of that journaling right now. So with the piece of paper, with the device in front of you, I want you to just begin with the first thing that comes to mind when you think of grief, when you think of loss. What's that thing that happened to you that feels it's always there? It's the heaviest thing in your backpack. Write that thing down first. Maybe there's more than one thing. Go ahead and start writing down some of the things that come to mind as you continue to write. Think about the things that you may not traditionally think of as losses, but feel like pain points for you. So those difficult conversations that you've had recently, the time that somebody's at something that really hurt you, a time that something happened that made you upset in a way that you didn't expect, start writing down those things too. You think about the different phases of your life, your earliest memories, your childhood, your young adult life, and even just your recent experiences. What are some of those points in time that have made a lasting impression? A mark on you because of a loss, because of an experience, a difficult encounter? Write down those things too. You may be at a point in your journaling where you're getting stuck, and that's okay. You can look over your list and review and see what other thoughts comes to mind. Even if there's something that you're not sure if it should be on the list, just add it. Just write it down. If it keeps coming to your mind, just write it down. If you find yourself free flowing and writing a lot, go ahead and keep on writing until you get to a stopping point. Now that you're at the end and you're looking over your list, why don't you circle those things that feel most heavy right now? I'm only imagining what you've written on your list. Thinking of my own list. And let me be the first to say, my goodness. No wonder you feel the way that you do. No wonder this has been so difficult for you. Look at all that you've been through. So for whatever you may be coping with, we want to extend our blessings to you.

Livestock Report
RFD Livestock Report April 24, 2023

Livestock Report

Play Episode Listen Later Apr 24, 2023 4:00


Kevin Good, Cattle Fax, talks about Fridays USDA Cattle-on-Feed & Inventory Report and how it reflects on the market and Dr. Paul Walker President of the Illinois Beef Association talks about the importance of IBA membership.

With Good Reason
Food For Thought

With Good Reason

Play Episode Listen Later Apr 13, 2023 52:00


We all remember what it was like entering the social battleground known as the school cafeteria. Aside from the usual cliques, there were two types of students: those who brought their lunch and those who bought their lunch. Marcus Weaver-Hightower says public schools should offer free lunches to all students. And: Being a new parent is hard work and it's also super expensive. Christine Schull says a year of toddler or infant care can cost more than a year of tuition at a public university. Christine's been named an outstanding faculty member by The State Council of Higher Education for Virginia. Also: The pandemic turned students' worlds upside-down. Rates of anxiety and depression have jumped, especially among students of marginalized identities. But Leandra Parris says there aren't enough mental health resources in the K-12 school system to meet the surging demand. Later in the show: The college of education at the University of Mary Washington recently unveiled the STREAM Initiative - a hub for teachers and students that boasts a makerspace and an imaginarium. Kristina Peck and Kevin Good helped design the STREAM Initiative to inspire teachers and spark students' passion. Plus: With the rise of AI deepfakes and other disinformation on the internet, the ability to critically think has never been more important. Tricia Easterling has dedicated her teaching to boosting her students' critical thinking skills.

Growing Harvest Ag Network
Morning Ag News, February 14, 2023: A look at the cattle market in 2023

Growing Harvest Ag Network

Play Episode Listen Later Feb 14, 2023 3:00


The recent CattleFax Outlook Seminar said prices and profitability will favor cattle producers in 2023. Kevin Good is the vice president of industry relations and analysis with CattleFax, and he talks about this year's report.See omnystudio.com/listener for privacy information.

RealAgriculture's Podcasts
Hopeful weather forecasts, more liquidation, and a margin realignment: 2023 in the cattle markets

RealAgriculture's Podcasts

Play Episode Listen Later Feb 3, 2023 10:38


We’ve got some supply issues in the cow/calf sector, and we need to rebuild the U.S. cow herd. This is the message that Kevin Good, vice president of CattleFax, is sharing this week at the National Cattlemen’s Beef Association Conference (NCBA) at New Orleans, Louisiana. After four years of massive liquidation across parts of North... Read More

RFD Profit Watch
RFD Profit Watch November 25

RFD Profit Watch

Play Episode Listen Later Nov 25, 2022 52:51


Kevin Good with Cattlefax talks livestock markets. Michael Newland, PERC talks propane and new innovations for propane fueled products. Weather from the National Weather Service in Lincoln, IL

Livestock Report
RFD Livestock Report May 19

Livestock Report

Play Episode Listen Later May 19, 2022 4:00


The Marketing Agency Leadership Podcast
Fast-track Facebook Sales Acceleration

The Marketing Agency Leadership Podcast

Play Episode Listen Later Nov 21, 2021 30:49


Kevin Urrutia is Founder of Voy Media, a “growth marketing agency” focused on helping marketing executives grow their online businesses – but not from the “ground up.” Voy Media does not help companies that want to get started in online marketing, build clients' businesses, or act as any client's marketing team. Instead, the focus is on scaling successful client companies and taking them to the next level, moving them from 6 to 7 to 8 figures in monthly sales . . . and doing it fast. These clients already know what they need to do to build a business and they're doing it. They already have mature systems and processes in place for emailing prospective buyers and getting online content and reviews. Voy takes this collected information, breaks it down, and uses it to feed the creation of new ads, new videos, and new images for clients' social media – their already existing Facebook pages, Google Ads, and LinkedIn, Instagram, Snapchat, Twitter, and TikTok accounts. Kevin's background is in computer programming. During college, he started a web development consulting company. After he graduated, he moved to Silicon Valley to work for Mint.com (Intuit). In that fevered e-commerce boom era (global e-commerce sales topped $1 trillion in 2012, up 21.9% from the previous year), “I kept building things. I kept going to hackathon startup events.” Frustratingly, all that “building” and networking did not result in sales.  Then Kevin discovered “marketing.” He researched SEO, found it “interesting,” and concluded that “Everything around you is really marketing, but it's great marketing when you don't think it's marketing.” He jumped to a startup called Zaarly, and then moved to New York and did what none of his programming buddies wanted to do: He started starting his own businesses. His buddies wanted “jobs.” He wanted to own something bigger and was willing to take the risk. Kevin started an online-scheduled cleaning company. and thereafter, a number of e-commerce companies, learning the lessons on switching products to drive sales and growing teams that he, today, passes on to his clients.  In this interview, Kevin discusses how the recent iOS update, iOS 14, allows individuals to turn off tracking and limits a lot of ad options that used to be available for advertisers. Now, instead of looking at the individual platforms to get information, companies must ask the questions: “How much revenue did we make from new customers this week? How much did we spend on ads? What is the ratio between new customer revenue with ad spend?” Kevin says things are more “fluffy” in one sense, but companies do have a better grasp on their profitability. He says, “People are actually building brands again, versus like, ‘Hey I just want to make quick buck online.'”  That's a good thing, he believes, because “Building a real business takes years.” Companies need to “reinvest into the branding. You got to reinvest into ads, copy, photography.” Kevin can be reached social platforms and on his agency's website at: https://voymedia.com/ where you will find case studies, courses, and Kevin's blog. Transcript follows: ROB: Welcome to The Marketing Agency Leadership Podcast. I'm your host, Rob Kischuk, and I am joined today by Kevin Urrutia, founder at Voy Media, based in New York City. Welcome to the podcast, Kevin.  KEVIN: Hey, Rob. Thanks for having me. Super excited to be here.  ROB: Great to have you on the cast. Why don't you start off by giving us an intro to Voy Media. What do you want to be known for?  KEVIN: Voy Media . . . we're growth marketing agency. Pretty typical, but the difference between us and other agencies is my background is in computer science programming. We'll talk about a little bit more of that later on. The way we help founders is by we come in to help you scale. We're not here to help you get started in online marketing. That's a different type of agency. We're more here for founders or other marketing executives that want help to grow their online business with Facebook, Twitter, Instagram. Creatives are also a big part. We're doing that now with the whole new iOS update and we're seen trying to switch around and again restructure agency to fit the market's needs too. ROB: (Laughs) I see. So, this is not, “I have an idea. I want to get the word out there.” This is “I know who my customer is but help me because I still don't know how to reach them.” Is that where you play?  KEVIN: It's a little bit after that, too, where you already spent some money and now you're saying, “Hey I have a marketing person in-house but we still need help because we want to scale” and you don't want to bring somebody new on again. So, I tell people all the time, we used to do what we said before . . . “Hey, you have a brand new idea. Let's help you” . . . and then it turned out that this was just a different type of client or customer that we didn't want to educate about what marketing was. It was just very difficult. I see some agencies do that. It's like I'm prey to you. Those clients, the ones that pay you that much, they're calling you every single day to give you an update. I think it's so funny, but like you've probably heard before, the more they pay you the less they call you. It's so true. ROB: That's amazing. What is it about a business at that stage that aligns with your talents? What's the playbook that starts to make sense at that stage that maybe isn't available sooner?  KEVIN: I think the playbook that's available is that these businesses already have systems on how to get content, how to get reviews, how to do all that stuff – just feeds our creative team to make new ads, to make new videos, to make new images for their social media, for their Facebook page. It's not like we're saying, “Hey, you should send an email out to get customer reviews.” They already are doing this, so their mindsets are already in this – “Yep, this is what we need to build a brand or a company.” It's just a different business shift of a person and for us, it's less pulling, like “Hey, we need this from you.” It's more like “Yep, this is already in our pipeline. You're gonna get it next week.” If we can, we get user-generated content every week – We just get that in the Slack channel – “Hey, guys. Here's this week's content.” They already have a process in place and we're here to help them. I tell people all the time – a lot of times business owners, in the beginning, want us to basically build their whole business for them. I say, “No, I'm your marketing team. I'm not here to build your company.”  ROB: This is our customer. What do you think? KEVIN: Yeah. I'm like, “I don't know. You have the product.” They're like, “Isn't your team supposed to do that?” Yes, but like, “I don't know exactly what you're doing” :Hey, it looks like this product. . . .like customers are complaining about this. Are you going to switch your product?” They're like, “No.” I'm like, “All right then. If your sales aren't going up, then you need to do something.” So, for me too, this comes from not just doing marketing, but because I've also had my own e-commerce companies too. So, I've had to switch products, I've had to grow a team, and that's where for me, it's like, I see you sometimes, I mean before like we work with founders, I'm like, “Hey, people are clearly complaining about this. Why aren't you switching or doing something?” And at least for me when I had my outdoor gear company – we recently sold it -- we made three to four versions of a trekking pole based on customer feedback because that's what you do as a business. You iterate over and over again. Sometimes people say, “Hey, this is a perfect product.” I'm like, “Is it a perfect product? You need to switch things around if people are complaining about it.” So, I don't know, for me, I'm trying to find people that, like I tell people all the time, the best people that we work with are people that have done it once, failed, and like, “Okay now. I know what to do because everybody has been through the trenches in the fire.” ROB: Sure. What it sounds like they have is they have a steady pipeline of content that speaks to their audience but . . . I think a lot of people's natural format is more long-form and not marketing copy, right? So, you can kind of take what they have, break it down, atomize it, align it to different channels, test some things, and then layer on a set of known tactics that work when you have legitimate content.  KEVIN: Exactly. That's what it is. It's like, “We're here to use tactics to help you grow versus help you figure out these tactics are. We can help somewhat but there's only so much time we can tell clients, “Hey, you need you see.” and they're like “Oh? why? I don't know how to go get it.” I'm like. “Send an email out.” They're like, “Oh okay I forgot this week.” I'm like, “All right. (sighs) I can't press this send button for you.” ROB: Right? Step 1 is send an email this week. Then come back and talk to me.  KEVIN: So yeah. I get it. I think for me, our agency – at least I tell people all the time – it just depends on what type of company or business you want to build. There's people that want to be in that zero to 1 stage, where it's like, “Hey, we're gonna build this system and process for you. But for me, I just don't want to be doing that. So, we're saying, we're shifting more towards – “Hey you have something and you have some sort of team. We're gonna come here implement, help you and supplement you and be that agency.” ROB: Sure. I'd be remiss if I didn't mention, I heard you mention briefly iOS 14. Obviously, the kind of individual targeting, opt-outs, all that is changing how ads run, how ads are tracked. What has been changing for you and how are you responding or suggesting people respond when it comes to the options that are no longer available to them due to those changes?  KEVIN: I think iOS 14 . . . it's interesting. I see both. For us, bad side for a lot of agencies like us is . . . I tell people, like we were, you could track everything. So, our incentives are very like, “Hey look! We spend more money. We make more money.” We see revenue going up, we can spend more money.” Because it's tracked and now that has really affected our ability to scale as an agency and again clients as well because they were spending 15k a month, now they're spending 20k, and they're just like, “Well, the results are even worse and we're not getting any sales.” So, I think, what has changed a lot is the way we're tracking because now we're so used to just looking at the platforms, Google, Facebook, say, “Yep, this is a 1 to 1 or at least pseudo 1 to 1, where right now it's even worse. I don't even know where it's coming from. So, tracking itself has changed and, at least for us, the way we're doing it now is like what people should have been doing or at least sort of had done. Which is like, “Hey, this week, how much revenue did you make from new customers? How much did we spend on ads? What is the ratio between new customer revenue with ad spend?” It's a bit more fluffy, but at least you're saying that, yes, you are profitable. So, more daily profitability sheets/ weekly profitability sheets or even monthly – like your P&L. Go into your account each month and say, “Yep, reconcile all the expenses. Were we profitable?” Great, business is still good. That is something that, at least before iOS 14, people didn't really know, which is interesting. I think any business, you have to know this stuff. People are getting a little more savvy with these numbers. At the same time, something that I've seen shift is that – I think it's good going back with my background. I think now people are actually building brands again, versus like, “Hey I just want to make quick buck online.”  ROB: Right.  KEVIN: That was something that we saw so much because it was so easy to track, like, “Hey, you like pet stuff, right? Let me make this pet niche store and for the next 3 months let me make 20K.” It wasn't like a brand where, right now, similar to any business like you probably seen . . . Building a real business takes years.  ROB: Right.  KEVIN: And there's gonna be years where you don't make money. Everybody had this weird mentality like, “Hey, if I spend a thousand bucks, I need to make 5k this month” . . . or else “You suck – not me.” This is not how you build a company. You got to reinvest into the branding. You got to reinvest into ads, copy, photography . . . I just saw this crazy, quick-flipping of businesses where ten years ago, you were actually okay, “I'm gonna mess with your cake(?) and I'm gonna make this thing a big brand and try to build something. I think that's coming back again, which is great because it's gonna be entrepreneurs that I think want to build true businesses for the long-term.  ROB: Right on. I think I may have heard this. I may have heard it wrong, but there's also an increasing challenge with now with the attribution window. Is that right? That there's actually a short, you can't, I think it's like used to be able to see if . . . so you ran an ad and somebody bought in thirty days. Mow you get what 7?  KEVIN: Yeah. You got like 7 or even like 1 day. Sometimes it's just so much tougher? Yeah.  ROB: So, it is more empirical. It's, “I spent money, am I making money? I increased my spend a little bit ago, am I making more money now?” It's trickier.  KEVIN: It's definitely trickier, like I said. I think you now need to have the stomach for it, like, “Hey, you're hoping to make money,” and I get both sides. You know there's always the side of like, “Hey, I'm not a VC-funded company.” I'm like, “Yeah, I know.” Most people aren't, but there's a reason why companies like Facebook and Google – obviously those are outliers, but other companies such as them that spend . . . like Uber, right? literally in business for ten years and every year lose money, right? There's a reason why it's like – again, that's a bigger scale but you sometimes need to think yourself as a smaller scale, say, “Hey, you're in this for the long run.” You're like, “There's a reason why everybody knows Uber, like, “Hey I'm gonna get a cab because all the brand equity of the advertising.” So, a lot of times you've probably seen business owners don't want to do that because like, “No I need to make money.” I'm like, “Yes, you should make money – but there is something to be said for reinvest into your business and saying, “Hey, I'm gonna do this as ‘quote-unquote' my life's work. It doesn't do your life, but like the next 5 to 10 years, right.  ROB: Sure. I think it's helpful. I think people are starting to get this understanding a little more – to know when you're doing brand marketing and to know when you're doing performance marketing because getting those things twisted is also a real source of misunderstanding if you . . . KEVIN: Oh yeah, there's definitely performance marketing everything and there's also brand marketing. A lot of people just want to do performance marketing but you still need to have great Instagram accounts, great Twitter accounts, great social media people. I tell people all the time, like, “Why do I need a social media manager– they don't make any money?” – But you still want people interacting with your community, talking to them. You know, some of the best companies out there do both performance and branding. Branding is one of those things that you see it when you see it. But when you're doing it, you don't see it. It's tough to put into a balance sheet but you know it when you see it. It's like Uber, you know? Lyft, you know? So it's hard. I know that for sure. ROB: And when sometimes it's even just a negative signal you're never going to see right? Somebody looks up your company. They look up your Twitter or your Instagram or your Facebook or your LinkedIn and if there's nothing there or if it's really dead, people judge that. I mean, they do. I do.  KEVIN: I know I do. I always think marketing is so funny because, like I tell people, “What do you do when you look up a business?” I know you're gonna go like look up reviews. I know you're gonna look at Instagram and then I'm like, “How come for your company you don't think you need to do that?”  ROB: Yeah.  KEVIN: They hate when it's like, “Oh, yeah. I don't know what I'm saying.” They feel dumb but I just hate saying, “I'm like you. You do this same thing, too. So why don't you do for your business? I'm like “Hey if . . . I also tell people this. I'm on calls. I'm like, “If you weren't on your website, would you buy?” And if it's a no, then, “Why do you think other customers would buy?” – So like, “I don't know.” ROB: Take us back a little bit in time here, Kevin. Where did Voy Media come from and what led you to jump off this company-building cliff.  KEVIN: Voy Media is my newest company that I started. Basically, my quick background is computer science. I was a programming major in upstate New York . . . Binghamton. All throughout college I knew I wanted to do my own startup – since I was17 – it's something I wanted to do for a long time. So, in college, I started doing one tiny bit which is my web building. I was 19 or 20. I had 2 employees working on web projects there. We were just getting customers through Craigslist – so developing stuff. For me it was mostly like I've always wanted to build a startup. After college I was like, “Okay I gotta go to Silicon Valley.” I went to work for Mint.com as a programmer and then I went to work for another startup there for 3 years. During this time, I wanted to build stuff so I kept building things. I kept going to hackathon startup events. One of the things that happened for me during this time – I have always was in this mindset of like, “Hey, if you build it, they will come.” Because, hey, if you have a great product people just naturally find you. That was the thing that programmers in Silicon Valley just said to each other. Like “Hey, if people build something great, people will just find it” is one hundred percent not true looking back – but the mindset was very different back then. So, I kept building stuff. Eventually, I was like, “Man, how come I'm not getting any customers?” And then, I started looking up “what is marketing.” I was like, “Okay, this is actually a thing.” That's when I started learning more about marketing. My initial foray into marketing was SEO, like black-hat, world-affiliate marketing, CPA stuff. That was for me very interesting. When I first discovered it, I was like, “Oh, this is very interesting.” The reason why I found it so interesting because these affiliate guys were getting these twenty dollars like, “Hey, you can make twenty dollars off this widget that you sell,” so they had to sell it for a hundred twenty bucks to make profit. So, I was like, “Oh, these guys are using cutting edge tactics.” You would join these underground forums or Skype groups of people saying like, “Hey, try this marketing message.” I was like, “Whoa!” I didn't realize marketing is like that – it was like performance for me. I always thought marketing was this branded thing. I didn't know there's this other type of marketing that was purely based on sales. That's what got me at least . . . at that point I wasn't doing ads. It opened up my eyes to this marketing world. I was like, “Oh, everything around you is really marketing, but it's great marketing when you don't think it's marketing.” Behind the scenes, there's guys pulling the levers that's doing the marketing. So, it's like one of those like realizations that you have. I was like, “Okay, this is kind of what I need to do anyways.” I came back to New York because I missed my family. I started my cleaning company called Maid Sailers and here, for this cleaning company, is where I did almost all the marketing. I did SEO. I did reviews, blogging, PPC, Yelp ads, kind of everything. I did that for about a year-and-a-half. I wanted to keep growing it but people that have a service-based company – even some like Moy media – service-based businesses can only grow as you grow people – humans, right? So, it's human capital intense kind of business, which is great to get started. So, I think I tell people, times like these are great businesses start. But if you want to grow it, I didn't think I could grow it that big. So, then I started ecommerce because at that time too I saw all my friends are doing FBA, Amazon, I was like, “I got to jump into this, right?” It's one of those things with FOMO -- I got to do it. Then I did my Montem, which is my outdoor gear company. This was more scalable because, at the time – it was much easier back then with e-commerce products like Amazon. You're selling. Then, again for Montem, when we did e-commerce, I learned so much more. This is kind of where I first started doing more Facebook ads, Google ads, review blogger reviews. We were like number 1 on Wirecutter, so we were able to do partnerships. We did retail. We were pitching retails with the events – kind of like everything involved and, at least for me, that's why I like entrepreneurship in startups because I like all this stuff I just described. If I worked for somebody, I would never be able to do it all. Because you're only stuck in 1 thing where it's like a founder you could just say, “Okay, I'm going to do it all like,” and you figured it out somehow, which is either exciting or not exciting for some people. For me, it's like, “Oh, this is awesome.” I went to China 3 times up to my factories. So that's kind of where the concept of Voy Media came – because I was doing this e-commerce stuff. And then I was like, “Okay, I want to help other founders achieve success,” – that's the inkling, the idea of Voy Media. Of course, what we are now is very different than what I thought initially because you iterate your business based on what you see. But that's how Voy Media started.  ROB: How did you navigate away from those assumptions of the business, from those predispositions that you had? I mean, candidly, folks who come from a software developer background a lot of time have a hard time taking their hands off the keyboard. They want to be writing code, right? So how did you kind of navigate to the truth of the business instead of where you started?  KEVIN: I always tell people that one of the main reasons why I always wanted to do a startup and it's something that I've always like wanted to do since I was 17. But one of the things when I was in Silicon Valley, at least for me when I was 21 or 22 – I don't know, I was probably 23 at the time – very naïve. I was looking at a lot of my friends in the space, like the programmers there, and they would just talk about stuff and I was like, “Oh, wow! These guys are really smart. I don't think I'll ever be that good. I need to do something else because these guys are just awesome programmers.” My roommate, his name was Adam. We worked at the same company and he would talk about a concept. I'm like, “Dude, I have no clue how you just got that!” I thought I was smart but that's kind of what for me I'm like, “I got figure out something else in my life because I want to make money but, clearly, you're on another level.” I was like, “Let me just do business stuff and that's kind of it for me.” Another relationship for me was that I would talk to him or talk to other people like, “Hey, why don't you start a company. You are really smart,” but they're like, “No, I just want to be an employee.” That made me think, “Hey, there's guys like me that want to have a company and then I can hire guys like him that don't want to take the risk,” and you're gonna hire these super smart people that are gonna work for you and that's where the realization came to me, “Hey, I don't have to be the smartest but there's a lot of smart people that don't want to take the risk I want to take, and they could just work for me. Yeah!”  ROB: Yeah, so that's a good lesson to pick up along the way. As you reflect on the journey so far in building the business, what are some other key lessons you might want to go back and just tell yourself if you were starting over? Some good advice.  KEVIN: Good advice is so obvious. But like hiring people – I think once you feel an inkling that a person's not going to work out, you really got to let them go because it's a drain on the company and drain on yourself. That's probably the one people always say but it's also the hardest because people with emotions and working with them. But that's really tough. I think it's getting better, at least for service-based companies, it's just getting really better at vetting the people you work with just because it's a really personal relationship and, if you already feel like they're gonna be a very demanding, upstart, they're probably gonna be demanding the whole relationship and it's just gonna be a battle to please them. That's something I tell my sales team all the time. Like any red flag. I could see an email and I'm like, “This is a red flag. I can tell already this is gonna be a terrible partner to work with. Let's not even sign them,” and they're like, “Why?” I'm like. “Trust me. This one word they said, I pretty much know what they're looking for.” I think another one that's super important, I think for me at least, it's like, “I couldn't do my theme(?) companies. Every company I've done it, it's been with a partner.” You need somebody there to talk to, to help you with the problem, because like any business they're gonna be high highs and low lows. Sometimes you need somebody else to talk to them about it because sometimes you can't tell your employees how you're feeling because then it's like, “I work for you,” and then they're like, “Oh well. If the founder's feeling this way, I can't feel that way either.” Having a partner that's on the same like equal level as you or around that area – you can like tell them the real issues and how you're feeling, so I think a partner is gonna be great. And again, it helps distribute the work depending on what you're doing and how you're splitting the stuff with the business because it's a lot of stuff to do.  ROB: Yeah, is that somebody that you had early in the business or is that somebody you brought in? Is that somebody outside the business for you? What's that look like?  KEVIN: For Voy Media, it's Wilson. I've known him since college. We've literally known each other for over ten years and we've going back to everything before like one tiny bit the Ruby on Rails company. He was my partner there, too, in Silicon Valley. When I moved there, he was in college and I just graduated. And I was like, “Yo, Wilson! I'm moving.” He's like, “I'll move there with you.” So I've known him for a long time. I tell people it really depends. There's these relationships are very . . . You need to be careful because there's a level of trust you already have so you can't really get mad at each other. But again, it's careful. Sometimes things go wrong, you get mad at each other but you know that “Hey, we're doing it because we both” . . . I I think you both need to know the goal of the business. So, it's like, “Hey, this is why I'm like upset with you. It's not that I'm upset about you personally, it's because I'm upset about the business and we both want to achieve this and we're not achieving it together. How do we get there?” So, it's a careful relationship, like any couple. Things are upsetting us. Why? Because we both want to be happy. How do we fix that issue so it's not like I'm attacking you personally? ROB: Right. And if you're partners on that, you got to solve it one way or another. You can't stay grumpy and you can't stay stuck in the mud. It can go sideways pretty quick. So, you had Wilson there really early on in the business.  KEVIN: Yeah.  ROB: What was another kind of key inflection point that you noticed, where you felt like you had to level up the capabilities of the firm? The people in the firm, the processes – were there any kind of chokepoints so far that you had to kind of reevaluate in a significant way? KEVIN: Yeah. I mean like honestly, at least for Voy Media, one of the biggest things that we made was hiring an operations person to really help clean up everything at the agency. Because from reporting to hiring, I think that really helped us. I think it's one of those things where . . . I consider one of those positions where you want to be so involved sometimes. But you need to bring on someone that can do the work for you, that's smarter than you, that you can give complete ownership. I think, with any business, that's probably the hardest part – giving up some part of the business to somebody else to run and just trusting them. That's probably some of the best things that we've done because now the agency has grown quicker. With that comes a few points. One is cash load. You have to have the money to hire somebody good or can you take a little hit on income? That way you know that this person is going to hopefully pay off in six months. As a bootstrap founder, you think about these things but hiring people like that is super helpful.  ROB: Where was the business in terms of size, however you think about it, when you made that operations move?  KEVIN: We were probably like 5 to 6 people. Now we're about 30 people. So, it's definitely grown a lot more now. But yeah, hiring those people – like higher level people are helpful because there's only so many people that are doing the work. Of course, you need those people as well. But you need people thinking about strategy, thinking about processes and systems and that's why it's helpful and again, at least for me, it's the biggest . . . honestly, one of the biggest things too is thinking about yourself as the founder, as the person running the company. What do you want to be doing? I don't want to be doing all this stuff. I want to hire somebody else to do it because that doesn't give me energy. It drains me. I want to be doing what gives me energy, which is podcasting, sales – that's exciting for me. So, I know I'm gonna do a better job and I know I'm gonna be reading books about it whereas like – “Hey, accounting, – I don't want to look this up.” Find somebody else to do it because it's going to drain you and that's going to affect your whole day.  ROB: Wow. That all makes sense. As we look ahead for Voy Media – when you look at either what the company's doing or what will be necessary in the types of marketing that you do – what's coming up that you're excited about?  KEVIN: What we're excited about right now I think, again going back to what I said before, we're working with founders building these great brands. Better for us to work with founders out in the long run – before I was quick. Like, “Hey this month sucked. You guys suck.” It's like, “Oh god, this is a stressful relationship.” It's more like, “Hey, let's build something big and great together,” and again a big thing for us too. It's gonna be the creatives. People are really open to having great images, great creatives. People are more open to trying new things now because they're seeing that Facebook isn't the only platform. There's now Facebook, there's TikTok, there's Instagram stories, like there's all this new stuff out there. It's exciting again to make content. I see that as exciting. Where before people were just like, “I just want to do Facebook ads. Okay.” “Well, TikTok.” “No, I don't know that platform.” Where people are, I think . . . I don't know . . . there's a shift there where people are more open to new stuff now.  ROB: Yeah, it's certainly a shift. It's certainly interesting in terms of openness. How do you think about the difference between what should be legitimately out of bounds for a particular brand versus what is their being flexible in a way that that is actually necessary? People have their experimental budgets. It can't all be experimental but some of it has to be.  KEVIN: I think it just depends what level you are. I think, for example, when we work with consumer companies, all the consumer platform is always great – TikTok, Snapchat, Instagram, Facebook of course. But if you're a consumer company, Linkedin doesn't make sense because that's more like professional. So, there are certain industries where it's very clear cut like, “Hey, if you're a SaaS or software or marketing company, you should be on LinkedIn because that's where quote – unquote professionals are. We think about it like that. As you get bigger and you're scaling your business, you need to think about platforms outside – like billboard ads are something that's more branded but there's a lot of ways to access those now in like easy platforms stuff. Some of my friends do that because they raise money and they say it's not effective. But I think something that brands need to think about right now is that, before, it was “you just sell online.” Now I'm seeing a big shift of online plus retail as well. So, getting into the Walmarts, the Targets, the Amazon's, the stores – everything like that is so important because it's more omnichannel versus like, “Hey I'm only direct to consumer.” I'm seeing that big shift now, too.  ROB: Right on. When you say the billboard stuff is more accessible, what does that actually look like? Can I go like buy a billboard? Can I buy it where I want it? Can I set what time of day I want to see a digital like, I don't know . . . What can I do?  KEVIN: I forgot the exact website. I'll try to find it later. But yeah, basically you can do exactly that. I think it's ClearView, one of those company that owns it. They now have a website similar to what you said where you can just say like, “Hey, for 100 bucks I want an ad near Times Square.” It makes it super simple and easy. You can just upload your creatives. Before it was kind of what you were saying . . . even subway ads now in New York City, you have to spend 30K minimum to get like one car of subway ads, where it should be self-serve, right? “Okay, I want one car, one creative . . . how much is it gonna cost? All right?” Subway ads are harder because you actually need to print the thing, where some of these new billboards are digital. So yeah, you could do it. I forgot the exact platform but it's cool. I've seen some friends do it just for experimental. It kind of works but it's one of those things where you just try it out and see.  ROB: Sure. I've thought about it. There's some ways . . . maybe it's too creepy . . . but you can almost get account-based marketing. You know a bunch of people for this company come this way, light up this billboard during the commute, leave it shut down during lunchtime – like who knows, right? KEVIN: Yeah. It's funny you're saying that because there's this company . . . they were a remote job board, right? Facebook announced, I think a few months ago, that like, “Hey, starting in 2022, everybody needs to go back to work in the office.” So, then this company took out ads on that highway to say, “Hey, don't want to go back to work? Apply for new jobs here.” But exactly what you're saying. You can know where these things are, they'll pinpoint the area, and then you can do account-based marketing that way. People do this when they launch a Walmart or Target in the city. There will be billboards around there so say, “Hey, look! We're now available at Target down the street!” So, you can do that type of stuff.  ROB: Very interesting. So much to do. So much to learn. Still, Kevin, congrats on the journey so far. Thank you for coming on and sharing with us as well. I wish you well and I know our audience will enjoy what you had to share. KEVIN: Thank you Thanks for having me. Appreciate it.  ROB: Thanks, Kevin take care. Bye 

AJ Daily
CattleFax: People Want Beef, Demand Tracks Higher

AJ Daily

Play Episode Listen Later Sep 21, 2021 3:30


Tighter supplies and greater beef demand. It's the good news story the beef business has been waiting for. Miranda Reiman, senior associate editor with the Angus journal, chats with Kevin Good, senior vice president of industry relations and analysis with CattleFax, during the the 2021 Cattle Industry Convention last month in Nashville. They cover everything from leverage in the market in the marketplace to current beef quality levels. For more stories like this, visit angusjournal.net.

RFD Illinois
RFD Illinois 08-12-2021

RFD Illinois

Play Episode Listen Later Aug 12, 2021 24:01


Mark Gebhards gives a review of the Infrastructure Bills – Real and Human - that were passed in the Senate and what the next steps are. DeLoss Jahnke reports from the NCBA Meeting. Kevin Good, Vice President for Industry Relations with CattleFax, on optimism in the cattle market based on the 2021-2022 CattleFax Industry Outlook.

Beef Buzz with Ron Hays on RON (Radio Oklahoma Network)
CattleFax VP Kevin Good Says Cattle Market Leverage is Moving Toward Producers

Beef Buzz with Ron Hays on RON (Radio Oklahoma Network)

Play Episode Listen Later Aug 12, 2021


Today"s Beef Buzz, from the 2021 Cattle Industry Convention in Nashville, Tennessee, is a service of Farm Data Services of Stillwater.

ZimmComm Golden Mic Audio
2021 Cattle Industry - Kevin Good, CattleFax

ZimmComm Golden Mic Audio

Play Episode Listen Later Aug 11, 2021 3:58


RFD Profit Watch
RFD Profit Watch August 11, 2021

RFD Profit Watch

Play Episode Listen Later Aug 11, 2021 19:19


DeLoss Jahnke reports from the National Cattlemen's Beef Association Conference in Nashville. Kevin Good, Vice President for Industry Relations with CattleFax, on optimism in the cattle market based on the 2021-2022 CattleFax Industry Outlook. Market Transparency and USDA Reporting with Tanner Beymer NCBA Director of Governmental Affairs and Market Regulatory Policy.

英语每日一听 | 每天少于5分钟

Todd: OK. Hello, Kevin?Kevin: Hi, Todd. How are you?Todd: Doing pretty good.Kevin: Good.Todd: Kevin we're gonna talk about nature.Kevin: OK.Todd: First of all could you tell the listener where we are?Kevin: Well, let's see. We are on, kind of on the side of a hill in the forest but we have a spectacular view of Mount Fuji on the other side of the valley.Todd: Yeah. It's really nice here. Why are you in this forest right now?Kevin: Well, I'm currently working and I'm teaching an intensive English course up here at the campus.. up here in the forest.Todd: Oh, nice. Do you take any walks in the woods?Kevin: Yes, I enjoy taking walks in the woods. And sometimes I even go for a jog in the woods, there's a few trails around here and there's a nice golf course as well that you can run around.Todd: OK, great! What's the best thing about being in nature? In the forest?Kevin: Well, for me it's the stress relief that it provides especially living in Tokyo which is of course one of the world's largest and most chaotic cities. It's also nice to get back out into nature sometimes and just hear the insects which obviously we can hear very clearly right now, as well as some birds and you know it's just nice to get back out into nature.Todd: I agree. OK. Thanks a lot Kevin.Kevin: You're welcome.

Adams on Agriculture
Adams on Agriculture - May 14, 2021

Adams on Agriculture

Play Episode Listen Later May 14, 2021 51:44


Friday on AOA Dr. Josie Rudolphi, assistant professor at the University of Illinois discusses Mental Health Awareness month and available resources, Cattle Fax analyst Kevin Good gives his cattle market outlook and Mike Steenhoek, Ex. Dir. Soy Transportation Coalition, updates the I 40 bridge closure at Memphis.

英语每日一听 | 每天少于5分钟

Todd: OK. Hello, Kevin?Kevin: Hi, Todd. How are you?Todd: Doing pretty good.Kevin: Good.Todd: Kevin we're gonna talk about nature.Kevin: OK.Todd: First of all could you tell the listener where we are?Kevin: Well, let's see. We are on, kind of on the side of a hill in the forest but we have a spectacular view of Mount Fuji on the other side of the valley.Todd: Yeah. It's really nice here. Why are you in this forest right now?Kevin: Well, I'm currently working and I'm teaching an intensive English course up here at the campus.. up here in the forest.Todd: Oh, nice. Do you take any walks in the woods?Kevin: Yes, I enjoy taking walks in the woods. And sometimes I even go for a jog in the woods, there's a few trails around here and there's a nice golf course as well that you can run around.Todd: OK, great! What's the best thing about being in nature? In the forest?Kevin: Well, for me it's the stress relief that it provides especially living in Tokyo which is of course one of the world's largest and most chaotic cities. It's also nice to get back out into nature sometimes and just hear the insects which obviously we can hear very clearly right now, as well as some birds and you know it's just nice to get back out into nature.Todd: I agree. OK. Thanks a lot Kevin.Kevin: You're welcome.

英语每日一听 | 每天少于5分钟

Todd: OK. Hello, Kevin?Kevin: Hi, Todd. How are you?Todd: Doing pretty good.Kevin: Good.Todd: Kevin we're gonna talk about nature.Kevin: OK.Todd: First of all could you tell the listener where we are?Kevin: Well, let's see. We are on, kind of on the side of a hill in the forest but we have a spectacular view of Mount Fuji on the other side of the valley.Todd: Yeah. It's really nice here. Why are you in this forest right now?Kevin: Well, I'm currently working and I'm teaching an intensive English course up here at the campus.. up here in the forest.Todd: Oh, nice. Do you take any walks in the woods?Kevin: Yes, I enjoy taking walks in the woods. And sometimes I even go for a jog in the woods, there's a few trails around here and there's a nice golf course as well that you can run around.Todd: OK, great! What's the best thing about being in nature? In the forest?Kevin: Well, for me it's the stress relief that it provides especially living in Tokyo which is of course one of the world's largest and most chaotic cities. It's also nice to get back out into nature sometimes and just hear the insects which obviously we can hear very clearly right now, as well as some birds and you know it's just nice to get back out into nature.Todd: I agree. OK. Thanks a lot Kevin.Kevin: You're welcome.

英语每日一听 | 每天少于5分钟
第1181期:Big Apple Baby

英语每日一听 | 每天少于5分钟

Play Episode Listen Later Apr 10, 2021 1:56


Todd: OK. Hello?Kevin: Hi! How you doing?Todd: I'm doing pretty good.Kevin: Good.Todd: What's your name?Kevin: My name is Kevin.Todd: Kevin. Where are you from?Kevin: I'm from Pheonix, Arizona.Todd: OK. Nice.Kevin: In the United States.Todd: Wow, were you born in Phoenix?Kevin: Actually, no. I was actually born in New York because my parents happened to be living in New York at that time. My father was a Major League baseball player and the year I was born, 1971, he was playing with the Mets in New York City. My birthday is in May, May 25th to be precise, and so my mother happened to be with my father in New York because it was baseball season. So I was actually born in New York but I grew up in Phoenix. Phoenix is what I consider to be my hometown.Todd: Wow! That's amazing. Do you remember anything about New York?Kevin: Yes. Actually, I do have a few memories because we spent probably three years there from the time I was born. Obviously, until I was about two and a half or three years, we spent the summers or the baseball season in New York. We rented a condominium on the second floor and I remember it was right across the street from La Guardia Airport. Of course, when I was a little kid, one and two years old, I used to love sitting by the kitchen windows. I even remember it was a bay window, the kind where you can roll the window open. I used to roll the window open and just watch the airplanes take off and land all day.Todd: Wow! That's cool.Kevin: Another memory I have is the people, the couple that lived below us was an elderly couple and they acted pretty much like our grandparents. I actually called them Grandma and Grandpa. Grandma Stevenson used to give me a bath in her kitchen sink because I was so small.Todd: Wow!Kevin: That she would actually give me a bath in her kitchen sink and I remember that as well.Todd: Wow, those are good memories.

英语每日一听 | 每天少于5分钟
第1181期:Big Apple Baby

英语每日一听 | 每天少于5分钟

Play Episode Listen Later Apr 10, 2021 1:56


Todd: OK. Hello?Kevin: Hi! How you doing?Todd: I'm doing pretty good.Kevin: Good.Todd: What's your name?Kevin: My name is Kevin.Todd: Kevin. Where are you from?Kevin: I'm from Pheonix, Arizona.Todd: OK. Nice.Kevin: In the United States.Todd: Wow, were you born in Phoenix?Kevin: Actually, no. I was actually born in New York because my parents happened to be living in New York at that time. My father was a Major League baseball player and the year I was born, 1971, he was playing with the Mets in New York City. My birthday is in May, May 25th to be precise, and so my mother happened to be with my father in New York because it was baseball season. So I was actually born in New York but I grew up in Phoenix. Phoenix is what I consider to be my hometown.Todd: Wow! That's amazing. Do you remember anything about New York?Kevin: Yes. Actually, I do have a few memories because we spent probably three years there from the time I was born. Obviously, until I was about two and a half or three years, we spent the summers or the baseball season in New York. We rented a condominium on the second floor and I remember it was right across the street from La Guardia Airport. Of course, when I was a little kid, one and two years old, I used to love sitting by the kitchen windows. I even remember it was a bay window, the kind where you can roll the window open. I used to roll the window open and just watch the airplanes take off and land all day.Todd: Wow! That's cool.Kevin: Another memory I have is the people, the couple that lived below us was an elderly couple and they acted pretty much like our grandparents. I actually called them Grandma and Grandpa. Grandma Stevenson used to give me a bath in her kitchen sink because I was so small.Todd: Wow!Kevin: That she would actually give me a bath in her kitchen sink and I remember that as well.Todd: Wow, those are good memories.

英语每日一听 | 每天少于5分钟
第1181期:Big Apple Baby

英语每日一听 | 每天少于5分钟

Play Episode Listen Later Apr 10, 2021 1:56


Todd: OK. Hello?Kevin: Hi! How you doing?Todd: I'm doing pretty good.Kevin: Good.Todd: What's your name?Kevin: My name is Kevin.Todd: Kevin. Where are you from?Kevin: I'm from Pheonix, Arizona.Todd: OK. Nice.Kevin: In the United States.Todd: Wow, were you born in Phoenix?Kevin: Actually, no. I was actually born in New York because my parents happened to be living in New York at that time. My father was a Major League baseball player and the year I was born, 1971, he was playing with the Mets in New York City. My birthday is in May, May 25th to be precise, and so my mother happened to be with my father in New York because it was baseball season. So I was actually born in New York but I grew up in Phoenix. Phoenix is what I consider to be my hometown.Todd: Wow! That's amazing. Do you remember anything about New York?Kevin: Yes. Actually, I do have a few memories because we spent probably three years there from the time I was born. Obviously, until I was about two and a half or three years, we spent the summers or the baseball season in New York. We rented a condominium on the second floor and I remember it was right across the street from La Guardia Airport. Of course, when I was a little kid, one and two years old, I used to love sitting by the kitchen windows. I even remember it was a bay window, the kind where you can roll the window open. I used to roll the window open and just watch the airplanes take off and land all day.Todd: Wow! That's cool.Kevin: Another memory I have is the people, the couple that lived below us was an elderly couple and they acted pretty much like our grandparents. I actually called them Grandma and Grandpa. Grandma Stevenson used to give me a bath in her kitchen sink because I was so small.Todd: Wow!Kevin: That she would actually give me a bath in her kitchen sink and I remember that as well.Todd: Wow, those are good memories.

Beef Buzz with Ron Hays on RON (Radio Oklahoma Network)
Cattle Market Forecast Calls For Strong Prices Ahead Says Kevin Good With CattleFax

Beef Buzz with Ron Hays on RON (Radio Oklahoma Network)

Play Episode Listen Later Feb 26, 2021


If we can get through the next few months, cattle prices will be strong for the next several years said Kevin Good, vice president of industry relations with CattleFax. Good laid out the future market price expectations as part of the annual CattleFax market outlook seminar during the virtual winter NCBA policy conference this week.

RFD Profit Watch
RFD Profit Watch- Dec. 2, 2020

RFD Profit Watch

Play Episode Listen Later Dec 2, 2020 19:08


How has beef demand held up through the holidays? Kevin Good, President of CattleFax, shares his findings.For more information regarding this podcast or to share a story with the RFD Radio Network, contact Patti Penn at ppenn@ilfb.org or 309-557-3286.

RFD Profit Watch
RFD Profit Watch- Oct. 28, 2020

RFD Profit Watch

Play Episode Listen Later Oct 28, 2020 19:08


Large supplies and market uncertainty continue to keep a lid on the cattle markets…Kevin Good at CattleFax sees optimism down the road.For more information regarding this podcast or to share a story with the RFD Radio Network, contact Patti Penn at ppenn@ilfb.org or 309-557-3286.

Film Trooper
CROSSOVER: Big Budget Visual Effects on a Micro-Budget with Kevin Good

Film Trooper

Play Episode Listen Later Oct 6, 2020 71:49


Today on the show we have low-budget visual effects master Kevin Good. Kevin is a freelance cinematographer, VFX artist, and director. He has worked on diverse projects from creating television pilots for Fox Television Studios to shooting interactive feature-length films for the U.S. Army.His work has been featured in the Independent TV Festival in Los Angeles, the New York Television Festival, the Cannes Film Festival, the Edinburgh International TV Festival, the Festival Internacional de Televisão in Rio de Janeiro, the Boston International Film Festival, and others. Kevin now balances his time between teaching at Boston University’s Center for Digital Imaging Arts, freelance production work, and developing his own crazy projects, many of which are featured on his site.Kevin Good’s debut feature, Dinner with the Alchemist premieres at the Chinese Theatre in Hollywood as part of the Dances With Films festival. Dinner with the Alchemist is a masterclass in low-budget filmmaking and using visual effects to create scale and production value.Enjoy my eye-opening conversation with Kevin Good.

RFD Profit Watch
RFD Profit Watch- Sep. 8, 2020

RFD Profit Watch

Play Episode Listen Later Sep 8, 2020 19:09


August is showing a stronger hamburger drive among consumers both due to retail sales and American's love of the drive-thru restaurant. What about the overall demand for beef? Kevin Good, CattleFax Senior Analyst joins RFD's DeLoss Jahnke on this podcast.For more information regarding this podcast or to share a story with the RFD Radio Network, contact Patti Penn at ppenn@ilfb.org or 309-557-3286.

Indie Film Hustle® - A Filmmaking Podcast with Alex Ferrari
IFH 398: Big Budget Visual Effects on a Micro-Budget with Kevin Good

Indie Film Hustle® - A Filmmaking Podcast with Alex Ferrari

Play Episode Listen Later Jul 17, 2020 71:49


Today on the show we have low-budget visual effects master Kevin Good. Kevin is a freelance cinematographer, VFX artist, and director. He has worked on diverse projects from creating television pilots for Fox Television Studios to shooting interactive feature-length films for the U.S. Army.His work has been featured in the Independent TV Festival in Los Angeles, the New York Television Festival, the Cannes Film Festival, the Edinburgh International TV Festival, the Festival Internacional de Televisão in Rio de Janeiro, the Boston International Film Festival, and others. Kevin now balances his time between teaching at Boston University’s Center for Digital Imaging Arts, freelance production work, and developing his own crazy projects, many of which are featured on his site.Kevin Good’s debut feature, Dinner with the Alchemist premieres at the Chinese Theatre in Hollywood as part of the Dances With Films festival. Dinner with the Alchemist is a masterclass in low-budget filmmaking and using visual effects to create scale and production value.Enjoy my eye-opening conversation with Kevin Good. 

Cathoholics
44. Inviting God in your Mess with Kevin Good

Cathoholics

Play Episode Listen Later Jul 9, 2020 41:42


This week I chat with my friend Kevin Good about inviting God into your mess. Kevin is a Youth Minister in St. Louis and has been involved in ministry for over a decade. In his spare time he plays guitar, takes stellar photos and is always someone you can count on if you're looking for an engaging conversation. Enjoy this Episode Intro Song: Particle House, "I Don't Mind."

Adams on Agriculture
Adams on Agriculture- April 2, 2020

Adams on Agriculture

Play Episode Listen Later Apr 2, 2020 40:09


Thursday on Adams on Agriculture University of Illinois ag economist Scott Irwin goes over the stocks and planting intentions numbers, AFBF’s Dave Salmonsen looks at the impact of COVID 19 on trade, Cattle Fax analyst Kevin Good gives his cattle market outlook and Matt Bennett wit AgMarket.net gives his grain price outlook.

Beltway Beef
Beltway Beef: Update on the Coronavirus Crisis

Beltway Beef

Play Episode Listen Later Mar 13, 2020 8:29


In this week's podcast, NCBA CEO Colin Woodall and CattleFax Vice President, Industry Relations, Kevin Good provide an update on the coronavirus crisis' effect on beef production and markets.

Beltway Beef
Beltway Beef: Update on the Coronavirus Crisis (No Music)

Beltway Beef

Play Episode Listen Later Mar 13, 2020 8:11


In this week's podcast, NCBA CEO Colin Woodall and CattleFax Vice President, Industry Relations, Kevin Good provide an update on the coronavirus crisis' effect on beef production and markets.

Firehouse Leadership
Youth in Leadership

Firehouse Leadership

Play Episode Listen Later Feb 24, 2020 61:46


Join us as we traveled to Stafford County, Virginia and met with Kevin Good. Kevin is the Deputy Chief at Fort Belvoir Fire and Emergency Services. We dove into the topic of Youth in Leadership and beyond. Make sure to check out Fort Belvoir on Facebook, Twitter, and Instagram.If you have any feedback or questions for Kevin or regarding this episode feel free to e-mail us at firehouseleadership@gmail.com

Beef Buzz with Ron Hays on RON (Radio Oklahoma Network)
Kevin Good Predicts Continued Strong Demand, Higher Prices In 2020

Beef Buzz with Ron Hays on RON (Radio Oklahoma Network)

Play Episode Listen Later Feb 7, 2020


In this week"s Beef Buzz, Kevin Good, VP of Industry Relations and cattle market analyst for CattleFax, talks with Radio Oklahoma Ag Network Farm Director, Ron Hays about the latest market forecast for 2020.

Adams on Agriculture
Adams On Agriculture - January 2, 2020

Adams on Agriculture

Play Episode Listen Later Jan 2, 2020 52:09


Thursday on Adams On Agriculture, CPA Paul Neiffer outlines new tax laws for 2020.  RFA President & CEO Geoff Cooper gives his outlook for the ethanol industry.  Kevin Good with Cattle Fax gives his outlook for the cattle market and Kerns & Associates economist Steve Meyer gives his pork market outlook.  

Adams on Agriculture
Adams on Agriculture- November 22, 2019

Adams on Agriculture

Play Episode Listen Later Nov 22, 2019 42:27


Friday on Adams on Agriculture Heather Fowler with the National Pork Board explains the pork industry's work on safe antibiotic use, Cattle Fax analyst Kevin Good discusses factors impacting the beef market and gives his price outlook and Chuck Connor, Pres. of the National Council of Farmer Cooperatives discusses the Ag Labor Reform Bill.

Doing (good) Business
Kevin Nolan, president & founder of Nolan Painting

Doing (good) Business

Play Episode Listen Later Oct 20, 2019 30:09


Kevin Nolan, founder and president of Nolan Painting, is a leader who truly exemplifies our October theme of Openness. From open book accounting, to how he establishes goals for his team, Kevin has been in business since the 1970s and runs what has become the largest residential painting company in the US! If Kevin sounds familiar, that’s because he was a guest on the Doing (good) Business live podcast panel, in Season 1 and we’re thrilled to have him back for a deep dive into Openness.  Follow their painting adventures on Facebook and check out Nolan in the Neighborhood to see all of the community causes and outreach they support, like December 14th’s Reindeer Romp 5K in Havertown, PA with pizza & pub crawl right after - they’ve raised $500K for American Cancer Society over the years! Powerful takeaways from Kevin: “Good leaders have to cultivate the things they want in their business” Open Book Management - what it is, how Nolan Painting practices it, and why “I open myself up to them, and they do the same - I know about my people” Pay for performance system built around the company’s monthly KPIs - that are posted on a white wall in the building! Focus on the values (theirs include friendliness and accountability) The 2 books Kevin used to create the Nolan Painting culture: Ownership Thinking & The Great Game of Business  Kevin’s advice to other business owners and leaders who want to adopt similar philosophies? Be a student. Cultivate it. 

Word of Mouth
WCAT Radio Word of Mouth - Episode 25: "Assessing Evangelical Opportunities in Light of Our Spiritual Gifts" (September 25, 2019)

Word of Mouth

Play Episode Listen Later Oct 2, 2019 27:02


Kevin Good, a proficient artist, musician, and youth leader, discusses the value of relational ministry, fostering deep relationships, and utilizing our gifts for the glory of God. He emphasizes the need for assessing each evangelical opportunity before diving into it rashly and knowing the individuals whom we are seeking to share faith with in different moments. The catechesis is about spiritual gifts and the vital role they play in leading us to become saints and leading others to encounter Jesus Christ. (September 25, 2019)

Beltway Beef
Beltway Beef: Update on the Tyson Fire in Kansas

Beltway Beef

Play Episode Listen Later Aug 23, 2019 24:55


This week's Beltway Beef podcast features audio from a Thursday night conference call that NCBA hosted for members regarding the impact of and response to the Tyson plant fire in Holcomb, Kansas. The call was hosted by NCBA President Jennifer Houston and featured market analysis from Kevin Good of CattleFax. Participants also heard from NCBA Senior Vice President, Government Affairs, Colin Woodall.

Beltway Beef
Beltway Beef: Update on the Tyson Fire in Kansas (No Music)

Beltway Beef

Play Episode Listen Later Aug 23, 2019 24:30


This week's Beltway Beef podcast features audio from a Thursday night conference call that NCBA hosted for members regarding the impact of and response to the Tyson plant fire in Holcomb, Kansas. The call was hosted by NCBA President Jennifer Houston and featured market analysis from Kevin Good of CattleFax. Participants also heard from NCBA Senior Vice President, Government Affairs, Colin Woodall.

The Informed Life
Kevin M. Hoffman on Proposals

The Informed Life

Play Episode Listen Later Mar 17, 2019 33:09 Transcription Available


My guest today is Kevin M. Hoffman. Kevin is a designer, manager, and author who has led teams of designers both inside and outside of large organizations. In the last few years, he's turned his attention to designing better meetings. In this episode, we talk about how he's using information to engage with prospects and clients so they can design meetings that add value to their lives. Photo credit: Michelle Milla Listen to the full conversation https://theinformeddotlife.files.wordpress.com/2019/03/the-informed-life-episode-5-kevin-m-hoffman.mp3   Show notes Kevin M. Hoffman Meeting Design: For Managers, Makers, and Everyone by Kevin M. Hoffman Dan Mall SuperFriendly Super Friends Karen McGrane Google Docs GitHub Dropbox Box Schoolhouse Rock: I'm Just a Bill Bear Note Markdown Google Keep Read the full transcript Jorge: Today on the show, we have Kevin Hoffman. Welcome Kevin! Kevin: Hi, how are you? Jorge: I'm doing alright. Kevin: Good. Jorge: I've known Kevin for a long time, but the folks listening to the show might not know you — so why don't you tell us about yourself Kevin? Kevin: Sure. My name is Kevin M. Hoffman. I go by Kevin M., just because at this point I think there's four or five Kevin Hoffmans in the in the various platforms: email, Twitter… Anytime I speak at a conference, there are two Kevin Hoffmans that always get my replies and there's another Kevin Hoffman that gets a lot of my emails. One time I applied for a bank account and the bank started emailing him right after I left. And I did not want to do business with that take anymore because they didn't write my email address down correctly. So I go by Kevin M. and what I do… These days what I'm doing is taking about two decades plus of experience working in a variety of contexts, but always on a design capacity. So I've worked in nonprofits and in the public sector, I've worked in agencies, I've run companies, you know design consulting agencies. I started a product. And I spent the last couple of years working in a large company — in a Fortune 100 company — and I try to take all of that, and I think about specifically this one piece of everyone's work experience which is meetings. So everybody has meetings. All of our processes — kind of a unit of measure in processes meetings — you know, if you're a designer, and you're part of you've been part of an agile transformation, or you're undergoing that or you're planning one — a big part of that is renaming meetings and following kind of a rigid recipe of meetings. And what I do is take all this experience I've had and things I learned from other people about making meetings do a job that you want them to do, and create ways for people to assess and measure meetings are doing a job for them. And if not, get rid of them. And if they are doing a job help them continue to grow and flourish. I wrote a book and published it last year about this topic. And these days what I'm doing is just talking to different kinds of clients and doing workshops and helping them develop their own meeting health indexes. Kind of a sense of how well the meetings are serving the employees of their companies. Jorge: That's fascinating. I'm hearing you describe this and thinking about how much our trajectories mirror each other. Kevin: Yes. Jorge: Like you, I was recently at a company and as of last year, I left that company, and I'm also independent. And I also have a book that came out, and I'm in the process of transitioning from working as part of a team to working on my own and being kind of more responsible for things like procuring clients and getting things done. Kevin: Yep. Jorge: And I'm wondering what that experience is like for you and what role information plays in that process. Kevin: Yeah. I think the first time I was independent was about seven or eight years ago. And I was really lucky in that I had a couple of former colleagues from working at agencies that had already gone this route of going independent and then building teams of contractors to undertake design projects. And one of them — a guy named Dan Mall — he had already started working this way, and he's worked this way for quite a long time. He has an agency called SuperFriendly. It's named after the SuperFriends, the show from — gosh, I want to say the 80s — I think it's the 80s — where all the DC Super Heroes would come together and the concept… Jorge: Is that the one with the power twins? Kevin: Yeah, where one takes the form of a bucket of water and the other one always takes the form of something else. Jorge: Right. Kevin: But it seems like a bucket of water is always… And they had a monkey, for some reason. I remember that. But anyway, Dan brought me into this world of SuperFriends, which is people who for whatever reason find themselves relatively senior — experienced in their craft, whatever part of the design process their craft is, whether it's discovery and strategy or UI design or front end development or back-end development, whatever it is. And because certain people just like working together, that's no reason that they have to necessarily form a traditional company. They can just work together when there are problems to solve together. And after spending a couple of years working with Dan and other people who worked in that way — in that context — I decided to just try it out and and learn how to really initiate a conversation with someone in any context where you learn about the problem that you might be able to help them solve and then move that conversation through into some sort of formal agreement. You know, the reason I brought up when I first started, is I remember early on a colleague of mine who I have deep respect and love for — a woman named Karen McGrane — she referred an RFP to me. Like there was an RFP for a website for a bank. A small bank — I can't remember the name of the bank — and it was the first time I had ever written a proposal and I remember thinking to myself: I'm going to write this proposal. And I'm going to write the best proposal I can write right now.” Because I'd been writing proposals for a while in agencies… And I'm going to assume I'm not going to get this work, but this is going to become like this… What's the word I'm looking for? I don't want to say “cornerstone” but like this go-to document that as I write other proposals, I'll just pull from this master proposal that I wrote. Jorge: Like a template? Kevin: Like a template, but it's almost more like… I think of it this way, one of the things that I do over my career, a piece of information that I keep, is success stories or portfolio work stories where I came into a situation, I performed certain actions, and I observed certain outcomes. And trying to tell those kinds of stories at different levels of zoom, at different scale… I try to collect those. And I have a Keynote document that has like maybe between 10 and 15 stories in it that are some of the best stories I've collected over the years, but anytime I send that to a prospective client to say “this is what I do,” I might just pick a subset of those stories. But I had to make the master portfolio document at first, you know, and that was that master proposal thing that I made. Jorge: Sorry. I'm just very curious about this. Kevin: No, interrupt me at will… Jorge: So it sounds like if… Kevin: … somebody has to. Jorge: [Chuckle] It sounds like it's a like a kit of parts or like a LEGO box of sorts where you can build customized or bespoke portfolio pieces or portfolio documents based on what you get the sense is most interesting to the prospect. Is that right? Kevin: Yeah. One of the things that I've learned in my work is that I think as a designer. I have a desire for the process to be clear and articulated. And in this case, we could be talking about the process of a prospective client or just a person you meet, a colleague you meet in some context. Their journey from being that to being either a regular client or at least a client that you actually help solve some problems and work with. And I think what I found is it's better for me to think about having good collections and not worrying about the process. So I'll give you an example of what I mean. This idea of the master proposal… I have proposals for workshops. You know, I do workshops at conferences; I do between two and four year these days, and I do corporate workshops. But anyway, I'm in the process of booking workshops. I have some master proposals for generally the kinds of content that I teach, the kind of exercises that I help my clients run, and the kind of outcomes that they can expect. But I don't give that to anyone and I'm fortunate enough that I get some inquiries. I get a nice trickle of inquiries via my website or via conferences I've spoken at. People follow up when their budgets are good, whatever. I always follow up that first inquiry. However, it comes in with a 30-minute conversation. Because in that conversation I want to learn for myself if I believe that the tools that I teach and the methods and the way that I look at this problem… I want to believe that it has the capacity to solve a specific problem that that person is having. And it could be as specific as — and these are two examples from recent conversations –it could be as specific as, “we're about to invest a large sum of money in an agile transformation at a big company, and we want to make sure people can run our daily stand-ups well or know how to facilitate a retrospective.” And it could be as general as, “one of my goals for 2019, for my team, you know, I'm a VP of design and manage between 20 and 50 designers, one of my goals is for us to set an example for what a better meeting is in this organization. I feel like our designers aren't as present as they could be or they're not leading the meetings that we could be having.” So it could just be like, “we just want it to be better.” And in either case, the proposal that I write has to speak to the problem is they understand it. So it's taking that big uber-proposal and then finding out how do they describe their problem, and then identifying the methods and language in my portfolio of success stories or in my existing work that fits that problem, the way they've described it. And then I go through a process where I actually create a Google Doc — ideally a Google Doc, but some sort of cloud based collaborative document — where I say, “Okay. Here's what I heard. Here's what I think I would do. You know, this is a rough estimate of the cost. But first, tell me if this will help you evangelize this in your organization.” And I'll give them a week to comment on it, to rewrite it, whatever they want to do. And the really interesting thing about that part of the process that I've learned lately is that I've had experiences where I've said things that I believe to be true — not necessarily for their company, but just universally true — like I believe that people think they're better at meetings than they are. Right? I believe that people think of meetings as things that can be done relatively easily, and if we have to have one we have it and we get through it. And I also have the belief that most companies don't make heavy investments in improving meetings in the organization as a serious ongoing effort of organizational change. A prospective client came to me recently. I had some language to that effect about how this isn't a common investment, and it turns out it had recently been a big investment they had made, and what they had tried wasn't working. And had I not known that, had I not had that step in the process for them to tell me, “Oh, this language is reminding us of the fact that we've already spent money on this and it didn't work,” and re-tailor the language to say, “this is why this might work where your previous efforts didn't work.” I might have alienated some person signing the check somewhere. Jorge: I want to read back what I'm hearing you say with regards to the proposal, and I want to circle back afterward to the actual process of keeping track of these conversations. But for the moment, let's stay with this proposal. It sounds like there are two parts to this. One is having the “kit of parts” that allows you to assemble a proposal for a prospect, and the other is placing those parts in a sort of sandbox — in this case, Google Docs — that allows you to collaboratively create the final thing with the prospect. Is that a fair reading? Kevin: Yeah, absolutely. I think that one of the interesting things that I've observed in working in design and process is this idea of working in the open, you know. I've been on a couple of teams where they've put into their contracts with their clients that they mandate an open process either they blog the process as it happens, or they mandate an open design process meaning the process as it happens in real time is documented. These days, GitHub and obviously cloud-based things like Dropbox and Box are good for that. But via the web, there's an evolving project story. I feel like it fundamentally… maybe not explicitly, but at a deep level implicitly, requires trust for both parties. And if I do that at the proposal stage — if I say, “Look, we're going to work in the open… In the open as far as you and I are concerned. So I'm going to give you a document. Anyone in your organization can read it and change it, and I'm going to be reading it and changing it as well. You know, responding to your comments — not agreeing with everything you say — but just you know, helping get helping us get to know you.” The benefit of that is it gives me a sense and it gives them a sense of what it's like to work together. So if at any point I or they feel like, “Oh, the way our dialogue is going… We're not speaking the same language, or there aren't really problems here that I think I'm going to be able to help you solve,” or whatever it might be. It's a lower cost way of getting there. And fewer meetings, because all of this comes out of anything from a 15 to 30-minute initial conversation. Jorge: That's such an important insight. Right? The idea that these documents are not just… They don't just exist for their own sake, but they're also a dry run for the process of working together. Kevin: Yeah. Jorge: I'm curious when you say “working in the open”… That sounds very enticing to me, this notion of showing your work and co-creation is something that… something that I've aspired to in my work. I have not always been successful at it. And part of the reason I haven't been as successful in some cases as I would have liked to is that I have found that the openness… So if you open something up, if you open a collaboration process up to just anybody, you might get a lot of voices that are not invested in the outcome in some ways and it could derail the conversation, right? If everyone does not have the same outcomes in mind or if you're not working together towards the same outcomes. In the case of the proposal, it sounds like you're working with a very specific group of people, but does this ever extend to a larger group within the organization? Or do you keep it to your prospect and perhaps a select few others? Kevin: In my experience, for this specific process what I found over the years is that if I keep it to a smaller group and allow that group to advocate for the value they see in working with me and working together, it all also gives me a little bit of information about what their position or a capability of creating consensus is within their organization. I mean if I'm cynical, there's always a process of finding “where am I having a conversation with someone who actually is a signer on a budget?” You know somebody who is actually making a decision about a particular budget. So it's always a good sign… And I generally ask pretty early in the process, “do you have a specific budget that you're thinking about for investing in this problem?” Because I have relatively predictable rates within a range, but if you have a specific budget that you're thinking about I know what it takes for me to do the work, I can write a proposal pulling from those LEGO pieces that is more tailored to a specific budget if I have to. I don't often find that's the case now, but earlier when I was doing really large scale projects with teams of upwards of 9 or 10 people that I would hire, that was more often the case where I would have to be creative within usually six-figure budgets. I would say more often than not like a budget between 100k and 500k and try to really solve a problem within a constraint that somebody really had. But now if I'm talking to somebody early on as an individual consultant — I don't build teams to do the work that I do at this point — and they say something like, “oh, we have to pause the conversation because the person who would make the decision about the budget is on vacation,” that tells me who else I need to bring into the document conversation. And I would say so far in my new consulting practice — my relatively nascent practice — I would say more than half the time I'm speaking to somebody in a position who's managing a budget. But when I'm not it's usually somebody who's really motivated by the problem and has a connection. I haven't had an experience where somebody's playing like, “I really want to talk to you and invite you to come help my organization with this thing, but I don't have any connection with any budget and I can't pay you.” You know, that hasn't happened yet. Jorge: Yeah, but those folks are likely to not even initiate the conversation right? Kevin: Sure. Jorge: They're not going to have a project. Kevin: Yeah. Jorge: I love this idea of the Google Document as a sort of… I don't know if it's fair to call it a catalyst for this conversation to happen that surfaces all this information about the team. The team for you and you for them, right? So it's a way to get to know each other and see if the fit is right. I'm wondering what other tools you use as part of this process. In particular, it sounds like you have multiple conversations going sometimes. You talked about speaking at conferences and having folks who have read your book and reach out. How do you keep track of all these different conversations so that you know where things are at? Kevin: So I generally… If we think of the journey of a sales lead, things generally start either via my website kevinmhoffman.com, where it says on the site pretty plainly, “if you'd like me to come to a workshop for your organization contact me,” and my email's right there. Or I do a workshop at a conference, somebody who's representing an organization has that experience. I explicitly say I customize this workshop if I do it for your organization, and they reach out to me within anywhere from a week to two a couple of months. Depends on where people are in their various budget cycles, and if their budget… If they're at the beginning of a budget and they have a lot of flexibility, or they're at the end of a budget cycle and they're trying to spend down or whatever it may be. So anytime I think about a journey — and I know earlier I said designers like to have this clean process — the metaphor that comes to mind is this: we're talking about SuperFriends earlier. There was also this cartoon thing called School House Rock and the one that I remember and I imagine a lot of people who know what Schoolhouse Rock is remember is, is one about a bill. “I'm Just a Bill sitting here on Capitol Hill,” and how that bill goes on a journey to become a law. So, the first thing I do to keep track of my potential clients is I try to keep a list. It's messy but I try to keep a list in a couple of different places. So I have a big white board in my office. There is the mega list for the week that I'm constantly erasing and rewriting. And as a lead becomes viable… So here's an example of a viable lead, I do a workshop with at a conference, somebody comes up to me and personally says, “I really enjoyed that. I would be curious about having you do this at my company. What do I do?” I say, “well, let's set up some time to talk.” They reach out to me. We actually have a conversation. In that conversation, I'll make a commitment to getting them a proposal pretty rapidly, usually within anywhere from 24 to 48 hours. And that proposal is just that thing that I pull you know different parts of what I've done for other people. I pull in what I think feels right. So the whiteboard list, that's one place that stuff lives. Now let's say I'm in the mode of meeting people at a conference. And if I do a workshop at a conference, I might meet all the attendees in my workshop, but I also might do something like a book signing or I might just meet people at lunch or you know over coffee at a break or whatever. I keep a running list of action items in a very messy way across a couple of different platforms. I really like Bear note. There are two things about Bear note that I like. One, I like that it's kind of a cloud of notes. You can have no taxonomy of how you structure and organize content, but it's very easy — like Google — to find things. So the interface of Bear note is basically a search field, and if you type into the search field and nothing comes up, it turns actually into a title field. So I can actually click on a button and start a note with that title. Jorge: Bear note is an app, right? Kevin: Yeah. It's an app. It's a macOS app but it syncs via iCloud. And I just constantly make these notes. If I'm in a meeting I transcribe my meeting notes in there; I focus on action items. They have a nice little to-do list. They use Markdown to create checkboxes. And ​if you're comfortable writing in Markdown — which is a way of adding formatting to text — if you're comfortable with that, Bear note does a good job of rendering it in a nice way. So I have Bear note syncing on my phone. I meet somebody from a company like IBM, they're like,” hey, we might want to have you. Come do a lunch and learn at some point.” I'll quickly add that to the stream of Bear note that that lives in my life. Occasionally, I might add it to use something like Google Keep. I've bounced back and forth between Google Keep and Apple's Notes app for lists, but usually, those are more like grocery lists and doctor things and personal things. Most of my professional life lives in this stream of Bear notes that I had. When I was at Capital One, I basically installed Bear note on my locked down Capital One system on day one, found out that they didn't allow iCloud synching because of regulations around large banks and had to decide, “okay, where am I going to take most of my notes and carry that device with me at all times?” So that's how I keep track of what conversations I had with whom. Then they make their way onto the whiteboard when they become viable. Once they're on the whiteboard, they become Google Docs. And I'm looking at: okay, what are the recent Google Docs that I've been editing in, watching for comments to come in, or edits to come in from prospective clients and respond you them in real-time? So those become very high priority pieces of content for me. When a proposal is in an active state or a live state. And then the next thing I do is basically establish follow-up steps. So I'm going to reach out to you by this date with these questions. You had said, “okay, the next step is when so-and-so gets back from vacation. We're going to share this with the Executive Vice President. Get approval on this budget.” So that's the next step in the bill becoming a law is getting it passed that approval step. Then… Jorge: Do you do you somehow mark the next steps on the whiteboard? How do you keep track of that? Kevin: The whiteboard is really only the next thing I have to do for the person. So the whiteboard is usually like, “write proposal – client name.” And if the proposal is in a live state, it would be like “get signed work agreement” or “send standard working agreement over” or whatever. The legalese stuff is always… I've found that that's usually pretty boilerplate, but there's always something that goes back and forth in that process of, you know… Something about intellectual property or something about work for hire or there's some aspect of it. In some projects that I was talking about where we've worked in the open, that's become an issue where if I'm doing a large-scale team size project and we say, “oh, we want to blog this process for your community. As we finish things, we're going to put up posts and link people to the design work.” You know, some people have concerns about that being something their competitors would get a leg up on them from. And I have opinions about that. But you know, that's not what this is about. Jorge: This is fantastic Kevin. I'm so excited; I think I'm going to start a whiteboard of my own like the one that you're describing because what I heard you say — and the thing that excites me about it is that it sounds like you have this process where you initiate a conversation in physical space with a person, right? You're talking at a conference or in a workshop, and you follow up… Or the next step is moving a record of that conversation to this digital space with Bear notes. And then you follow up with those folks and eventually if they make it to the next stage, they move out of digital space again onto a physical space, to this whiteboard. And then from there, they move to another digital space, which is Google Docs. Kevin: Yeah. Jorge: It's like the process goes in and out of your digital domains as it moves, like the bill going through Congress. Kevin: Uh-huh. Jorge: Fascinating. Kevin: Yeah. Jorge: T his is fabulous and it's been really insightful. Where can folks go to follow up with you and find out more? Kevin: Sure. So Kevin M. Hoffman is the fastest way to get a hold of me. Kevin M. as in Michael Hoffman dot com. Kevin W. Hoffman is not me on Twitter. Kevin Huffman on Twitter is not me. Kevin M. Hoffman on Twitter is me. My book is obviously out… It's been almost been out for… It's coming up on a year. And you can always get a hold of me through the publisher, Rosenfeld Media. The book's called “Meeting Design: For Managers, Makers, and Everyone.” So the idea is that… The title comes from this idea that we think of meetings as either being the domain of people who are leading the meetings — usually managers — but there's this idea that we're all citizens of meetings. And there's different ways, if I'm somebody who is responsible for making the thing, that there's ways to be a citizen of a meeting, to participate. If I'm responsible for running the there are there's ways to do it, but it's thinking about all angles: how do you make them work? Jorge: It's basic literacy for anyone who has to collaborate with anyone else, basically. Kevin: Yeah. Jorge: It's fantastic that you've written this book. And congratulations, because it's been well received. Kevin: Oh, thanks. Yeah, it's the thing I wanted. Like I wanted to have this book when I graduated from graduate school and I went into the workforce. First, it was in public libraries and colleges. I was in these meetings, I didn't know what they were for and how they connected to our mission and what my role was… And I just wish I had… I wished I'd had a manual of how to connect to this stream of information that's happening in our work. So that's why I wrote it. So hopefully there's a version of me that won't have to deal with what I had to deal with. Jorge: Well and so many more of us will also be able to benefit from your teachings on this subject. And on that note, I want to thank you for your time today. Because we will also benefit from what you've told us today. Kevin: That's how we all figure it out. Right? We all share the ideas and hopefully, somebody avoids some mistakes. Jorge: Fantastic. Thank you so much, Kevin.

Put the Wet Stuff on the Red Stuff
Episode - 12 Kromek

Put the Wet Stuff on the Red Stuff

Play Episode Listen Later May 15, 2018 12:09


Kevin sits down with Kevin Good of Kromek to discuss the D3S ID which is a wearable RIID that is both the fastest and most accurate isotope ID device on the market. The device helps first responders detect dirty bombs.

In The Cloud - The eXp Realty Explained Podcast
Tierny Jordan - Keller Williams Mega Agent joins EXP

In The Cloud - The eXp Realty Explained Podcast

Play Episode Listen Later Apr 18, 2018 28:14


Joining us today is mega agent Tierny Jordan from Dallas Fort Worth. Tierny has a had a very successful past in the real estate industry being the No 2 team in the Keller Williams market place.  Tierny talks to us about her team, her important decision on moving to EXP despite being a very successful agent with Keller Williams and what has happened since she joined EXP.    Learn More about eXp Realty - Click here to watch a quick 7 Minute Intro Video. Remember our disclaimer: The materials and content discussed within this podcast are the opinions of Kevin Cottrell and/or the guests interviewed.  This information is intended as general information only for listeners of the podcast. Listeners should conduct their own due diligence and research before making any business decisions. This podcast is produced completely independently of eXp Realty and is not endorsed, funded or otherwise supported by eXp Realty directly or indirectly.     In this episode   Tierny's determining factors to joinging EXP Why Terny believes EXP is a game changer EXP's culture and mindset between members and collaborations opportunities EXP's culture standpoint - team work Tierny's du diligence ideas and tips EXP is not only for mega mega agents Personal business and team growth within EXP Want to Learn More about eXp Realty? If you are interested in learning more about eXp, reach out to the person who introduced you to eXp or contact Tierny to inquire or ask questions. Contact Tierny Jordan by phone/text: 469 446 8971   Noteworthty "you can have ownership in a company that is going to be the number one real estate company in the world" Tierny J "So I would just encourage everybody to really sit down and understand the opportunity don't go off of what necessarily other people are saying because there's huge value here and I'm excited to help anybody and answer any questions that you guys might have". Tierny J     PODCAST TRANSCRIPTION KEVIN: Welcome to the show Tierny. TIERNY: Thanks so much. Just to be here. KEVIN: Good. I'm looking forward to catching up with you. Why don't you before we start a little bit on your decision to move to EXP tell listeners some of your real estate background because you've got a fairly large business you run up in the Dallas Worth area. TIERNY: Yes. So I've actually been licensed since 2006 and I did a little bit of flipping. Before that I was an investor. Up until then and got my license in 2006 got my broker's license in 2008 I had my own brokerage before I went to KW about four years ago. And then I went to KW for like I said four years and then excited about the opportunity to recently switch over to EXP. KEVIN: Awesome. And so I know you said you did some flipping and had your own brokerage Keller Williams you had a fairly large.... I see you're very visible in Dallas Fort Worth. What's the size of your team. TIERNY: So I have 15 agents right now. So we've grown significantly. Last year we had about four. And just with the opportunities that we've had and really changing over to EXP we've grown significantly over the last month or so. KEVIN: Oh fantastic. And even with the four agents let's talk just a little bit about your business because I know the audience will be listening to this you know could be in almost any franchise or brokerage but a lot of them will be in exactly your position. They have teams. So what kind of business do you do from a volume or unit standpoint. TIERNY: So we did a little bit over 200 transactions last year with four people and a little bit over 40 million in vilume KEVIN: OK big business if you will. And I know for most people I had a fairly large team and did about that volume in St. Louis and I know that when I was a lead on a team the thought of changing brokers and moving around and you know with all that number of transactions and listings is a big undertaking. What made you decide to even take a look at other options. TIERNY: I think the biggest thing was the ability to be in partnership with people like Brent Gove. Adam Bailey, Jeff Willams people that run really big businesses and being connected with them through the revenue share piece allows us to collaborate and help each other's businesses. That was the biggest determining factor for me. KEVIN: So if you talk about collaboration for someone listening if they've gone through some of the other episodes one of the things that Tierny is talking about that has been echoed on other interviews is this really truly agent focused business model and I want to have you give us your perspective on it I mean in other words everyone whether they are in the same revenue share group or not is all focused in the same direction. I know that I've done this and I'm sure you have as well where somebody either from our former brokerage or elsewhere has questions about the EXP and they'll reach out everybody are shareholders and the EXP is all pointed the same direction and we're really agent owners and it's something that I want to get your perspective on this. It's not really visible from the outside and I think people appreciate it until you get inside and the collaboration is pretty incredible isn't it. TIERNY: Absolutely. It's amazing it's something that can't even compare and I've had my own brokerage I've been you know with like a KW Where you have people in the office and the support and the collaboration that I'm seeing in a virtual world. It's awesome. KEVIN: For anybody listening to this. You know I come from the same brokerage background that Tierny did. I was a team winner and I also had a team at Keller Willimas and it's an awesome company. I mean they do a great job with mastermind's and mega camp and all these other events. The difference that I saw after being around EXP is it happens every day. In other words there's a very active proactive collaboration. There's a lot of sharing of information. So instead of it being a couple times per year when you run into people in person at an event the cloud based system allows that collaboration to happen regularly. I know that for example you know you still have the person things I know Brent Gove was in Dallas last week at the end of the week for a mastermind session locally there. I don't know whether you were at that or not but there's a lot of face to face as well. So you know for anybody listening it's not just cloud based I mean we certainly have a couple events per year but in addition to that there are groups like Tierny referenced and Brent Gove is driving a lot of those Gene Frederic is as well where we're getting the best of both worlds and that cycle of time between the masterminding is much more frequent than it is if you have to wait for one or three mastermind sessions per year or somebody listening I got to believe that this was a big factor for you too. In other words you get to work with these high producers and others and this doesn't just apply to somebody that is your basis that you're doing 200 transactions per year. We have a lot of cappers and megas in the making that are also plugging into the system as well and I'm sure you're seeing that in Dallas. TIERNY: Yeah absolutely. We have one of the first agents that signed up on to be part of the you know mind down line with somebody who was on my team previously. KW And he left to build his own team and it kind of cut off because he wasn't connected to me anymore. But at EXP you can still build your own thing and share your resources and build together. So there is definitely local support there. Face to Face. I'm excited. KEVIN: I'm glad you brought that up because for rainmakers if you will or Mega's that have teams I certainly had a big team with my regions and listing specialists that is in a franchise system because of the structure and how the teams are normally oriented something that's a challenge right. You get talent on your team and then they want to go off and build especially if they're very talented. And there is no play for them where there's a win win between the rainmaker and that's causes necessarily strife right. You describe somebody leaving but in the EXP world you saw Brent do this. I'm sure you're doing this with your team. Between the revenue share opportunities and the stock and equity. It's really a retention tool that also allows people to grow and it's not that same sort of win lose if somebody decides that they're at the point where they want to branch off and do their own thing because for somebody and your revenue sharing group that also has grown up and wants to do their own team. It's not a loss for you. Right. You're still going to benefit by helping them produce so for somebody in a franchise system. This is absolutely revolutionary for the industry. I mean this does not exist as I'm aware in any other franchise system. There is no effective way to create revenue sharing or no effective way that they're going to get rewarded in a fashion that when they start their own team if you will if that's what they're doing that somebody like Tierny can go I'm going to help you grow. I'm going to help you succeed because not only that like you described this well in the previous brokerage they left because they felt uncomfortable potentially. I don't know about this case. How much do you see that affecting the industry. Because I think that's going to be a disrupter and a game changer. TIERNY: It is definitely a game changer. As a leader you want to help other people grow. But because like you said the challenges with the current models the way they're set up it will sets you up where you can't do that. So you have to face the inevitable as you're helping people grow you know they're going to want to do their own thing. And the model that you speed just it gives you a freedom to say hey I'm here to support you I want you to get bigger I want your you know your business to grow and I'm going to help you do that. And it's really just because the model supports that. So I do think it's going to be an industry changer and like I said it gives us freedom to continue to grow and continue to help in an industry that's being challenged not only internally you know but also with these other companies like open door. You know that offer certain things this is going to allow us to continue to provide value and not just be for the top 1 % of people who are making it impact you know on our clients. I think with the model the way it's set up it's going to allow more people to be able to provide value. KEVIN: It really does. I mean if you look at you know EXP was.... in April it'll pass 10000 agents so I mean we already have that many in process with onboarding and we'll be north of 20000 at the end of the year and these are all people that are cappers or better. And there's a disproportion about in the industry of those that are moving because they see this value in it and it's something that I'm seeing. Also I'm going to ask you this because you were on brokerage before we're seeing brokers do this too. In other words in a traditional independent brokerage model I mean this is not the case if you own a franchise because you got to figure out what to do with your franchise. But if you're an independent broker you have sort of more control of your destiny. Gene and I were in a meeting with somebody this week and she's got 100 agents. She got it immediately. She's like oh I could take 50 of my agents. Put them under me and then I could ticket the rest of the 50 agents and put them under my key people in the brokerage that are my leaders and reward them and help them benefit. And then they in turn will learn about how to now mentor and get more agents in. That doesn't exist in other models. In other words the synergy of people immediately getting wow i when they when we can all benefit together unless you're your own company that has the equity in the stock or if you happen to work for a company and I'm not aware of them I mean we can talk about the one that is the diametric opposite which will be somebody like Redfin. Right. They have people down to the level of being an employee right. There's really no upside for them right there just essentially an employee and they get some sort of incentive compensation but they don't have the stock play they don't have the revenue share piece. And I believe this is going to be what disrupts the ability for them to effectively field a large number of agents as employees because now the option exists in other words people are coming out of franchise systems and saying OK what's next. What do I need to do. And with the a large number of Mega agents like yourself and even cappers that are leaving. I mean Daniel Baer is a perfect example. In his interview we talk about him leaving Keller Williams as well in San Diego. And since I interviewed him they've gone from somewhere in the neighborhood of 17 or 20 agents in San Diego to over a hundred in less than three weeks. You're seeing that in Dallas right you're coming in a little bit later. I don't know an agent number you were with your team coming over but you know when Gene Frederick started there were a handful of agents in Dallas and there's close to 900 now and it's what I call the EXP effect. It's like people are sitting in markets and they're like well there's only a handful of agents there's like St. Louis is a market I know. And I think there's 29 or 30 agents up there and you know Gene and I are running a big event next month and they'll have hundreds of agents when they look up a year from now. And it's the effect so if you're listening to this and you're in a market that was like San Diego just get ready because there are agents like Tierny in your market that when they come the rest of the market just gets disrupted and shifts. Don't you agree? TIERNY: Yes absolutely. KEVIN: When you look at somebody maybe listening to this and thinking about well you know I see this. I'm not sure what to do. I've got you know 40 listings active in pending. I've got a big business. What would you tell them as far as due diligence or taking a look at this. What would be the best way that you think they should evaluate this. TIERNY: I would definitely look at the current structure and agreement that they have where they are concerning their listings so most brokerages are going to allow you to close anything that you have pending out under your current agreement and then move all of your active stuff over with you. But I would make sure to ask about that first before you know. So that isn't challenged in any way. And then once that's figured out... really just sit down and look at the opportunity that's here a way you can have ownership in a company that is going to be the number one real estate company in the world. And from my perspective I did a very conservative growth projection with and when I sat down with them in Mexico and we looked at just 5 % of the agents told 35 people about the company in four years will be close to like 344000 agents. So looking at the opportunity to have ownership in a company like that that has disruptive technology that allowed you to build your business and provide value to the people that you're surrounded with. When you look at that opportunity for what it is there's nothing else that's better for us. So making plans to transition your current business would be what I would do and what I did. KEVIN: And absolutely and you know you talk with Gene Frederick and others and you know Don Lawyer did the same thing you both were in the same market center and I'm sure you were paying attention when he was doing his due diligence. The one thing about you EXP and I would say this for listeners and you know attorney you'll give her contact information before we wrap up today is regardless of who introduced you to you EXP the culture of this business is we all win when we get great top producing agents which is what's happening at the company. So if you listen to tourney's interview or somebody else's it doesn't matter who introduced you to EXP you're going to talk to anyone who's a peer or somebody you would respect as a reference both because maybe you have a similar business or you have a need to get a couple of references. I'm sure Tierny you talked to more than one person. It's an important part of the due diligence so don't think that just because you were introduced by John Smith or Susie that that's your reference point the culture of this business as we're all here to help you it doesn't matter if it's me. Doesn't matter if it's Gene Frederick or anybody else we're here to help you it doesn't matter how you were introduced to the company and that's part of the reason we're doing this podcast is for you to hear in people's own words why they came to you EXP. Are you getting reference calls from people like you maybe have never met or didn't even have initial conversations with. TIERNY: I haven't yet. One thing I can say is absolutely correct. What you're saying.. I have been with KW for four years and of course Don Lawyer and myself werw at the same market center I never really interacted with him a whole bunch for the four years that I was at. KW When he saw that I came over to EXP I did get a text message from him welcoming me to the company. He said he was very excited to be with the EXP and I didn't come in under his downline so we're not connected that way but he did tell me that if there was anything that I needed I could reach out to him and if he could answer any questions for me and he welcomed me to the family so I thought that was like to me it was a culture shift just from what I experienced with KW And Don. And then what I experience with EXP and Don it was just a totally different culture. So I wanted to make mention of that. KEVIN: And that's a great example. And you know the audience listening to this podcast many of them are at a franchise or they're independent and maybe they were introduced by an agent their market or somebody that on a transaction with. And your point is very very valid. Just realize that if you're doing your due diligence and there isn't and your franchise office another person that just recently left to go to EXP this is a whole nation wide operation. Right we're going to be through 10000 agents by the time this episode is live. There are going to be plenty of people for you to talk to and as Tierny said from a cultural standpoint we're all here on one team. We're all here and that's a very different thing where especially in franchises like the one that you and I came from. There are great companies but they're all islands right. You were in one market center a big one that does a ton of volume and Arlington but you guys didn't interact you didn't collaborate. You didn't mastermind. Whereas now everybody's pointed the same direction and willing to help aren't they. TIERNY: Yeah. KEVIN: If you look at the market going forward you talked about doing some projections and where the company's going to go you know when you look at the company growing who do you think the perfect fit is. In other words there's a lot of talk in the market. I want to address the sort of the nonsense and I'm going to hit the first part of it and then I'll let you talk about who you see joining in Dallas and you know in your downline etc.. Because there is a number of people out there are trying to talk about people are coming to EXP and leaving right and I'll hit the turnover rate right over the head. I mean we have about an 8 % turnover rate. It's very low for the industry. You know a big franchise system including the number one is running 36 %. So you don't get confused if you're having somebody in your franchise system tell you that everybody is leaving because that's not the case. We have great producing agents is that not what you're seeing as you're dealing with agents in Dallas that these are cappers so to speak and better aren't they. TIERNY: Yes and I happened to be on the Finance Committee at KW which was like a close group by invitation only. And we got to look at the books and we got to see how many people left and came. So I agree with you like that rate is high. And I think part of it is because of the structure and I'm not just talking about KW as a whole but just nationally for brokerage's because the value of actually bringing people in and providing them with a network of core people that are going to help them and give them value to build their business not only just with the same wash rinse and repeat where you're doing the same thing over and over but providing an opportunity to have passive income providing an opportunity to have retirement through the stock. It's just an amazing platform and model. And I think with the way that it's set up it allows people to connect more and help build more. And I've only been with the company for a month. I've brought in close to 30 people. I haven't had anybody leave yet. I know the person who brought me in hasn't had a huge turnover at all. I don't think anybody's left him and he is close to like 90 people. So I think it's just the value. Like we're plugging and and we're helping each other build and we're looking at this as a long term business and partnership and helping each other grow and making sure that our company is stable that we have ownership and with the stock. So I think it's a different mindset. You know we're not just coming to get what we can out of it. We're coming together to build something bigger than we could do without each other. KEVIN: Absolutely and I'm glad you brought that up because you know for many many agents they don't want to. Good bad or indifferent. Right. There's no judgment in this comment. Have a 200 transaction 40 million dollar business. So you know they're plugging away doing listings and buyers and they've got a good business right. They cap and they run a great business. The stock equity opportunities you know to be a shareholder and do stock and the revenue share opportunities are something that just don't exist. And it's a game changer for so many agents because you don't have to bring in 100 people to change your life from a residual income standpoint you don't have to do anything other than cap and then if you do the 20 transactions on top of a cap which is not 200 transactions in markets especially on higher priced markets you're going to have the opportunity to be an icon where essentially you're getting the cap back in equity. So it's become such a huge game changer for people who don't want to have giant teams and I'm only saying this because somebody could possibly be listening and saying well you know I don't want to have a 40 50 million business. I'm happy doing 5 million 10 million 12 million and I see so many of these people coming in and I was in a meeting recently here in Texas where an agent that's been with the EXP for two years said I have 155000 dollars in equity in my account in less than two years. I don't have a 30 million dollar business. I'm a solid double capper I do four and a half million dollars a year. And I want that. I want that to sink in for somebody listening that that is them because I would challenge you to take two years look at your PNL look at how you run your business and come up with a hundred and fifty thousand dollars in an equity account. In other words she's not doing anything other than what's offered and what she will qualify for in the business. And this is a game changer because for so many people this is their frustration right there. Good producer but they don't want to be a mega mega giant team which is fine. The majority of the marketplace is that right. And previously they just didn't have that opportunity. They didn't have the opportunity to say why did to create wealth. I need to figure out what my residual income stream is you know and the traditional stuff is in a lot of the franchises is start buying property right. Go invest and get that and then they have to figure out in order to fund that. How to do a much more production. Right now we're back to the same problem again. They don't want to have a giant production business and team if this is you. This is why you need to dig in and talk to people like Tierny because even though her business is a larger scale than yours or any of the other episodes that we've done or if you want to reach out to me or gene we can explain to you how somebody can work here at two years and how they accumulated 155000. You know there's an agent in Tierny's market that's been here a little over two years and she's got 700000 equity and she's roughly at Tierny's volume. You know Sherry Elliott is her name and you can listen to her episode. That is a huge game changer. You know and if you're in a franchise system that does profit sharing there's enough people now that can point to. They had attracted agents at EXP and they had previously had agents they got recruited into the franchise system. They know the difference right in the revenue share off the top. In other words getting paid like we talk about on the podcast as a regional owner is a 10x or more difference. In other words you know what your number is. For profit sharing and you're listening to this. Multiply it by ten or more. If you're planning on attracting people like turny talked about being here a month and how many people have come over if that's you right you're listening to this and maybe you are active in your marketplace and you've got people in your profit share go take your last profit your statement and multiply it by 10. If you're going to be purposeful income over EXP that's a game changer from a residual income standpoint because unlike the complex formula and the unknowns and profit sharing revenue share is really easy is an attorney. It's a formula that you could put on a napkin and I could show somebody over coffee. TIERNY: It's very the atoms that KW for four years and never really understood the proper share P and a lot of people didn't know how to explain it but I definitely understand the revenue share piece it's very simple and you can just explain it and write it down on a piece of paper. KEVIN: Absolutely. So before we drop off today any final thoughts things that I didn't ask you that you think would be good if somebody is considering EXP to consider? TIERNY: I think it's just an exciting opportunity. I would say take the time to really sit down and understand what our company is offering because when you look at it and you see the true value in our industry there's nothing else like it and we're really at a place where it's still the beginning. You can still get in to this opportunity and connect with what's right for you what's right for your business. And it doesn't matter. The majority of the people the 30 people that I brought in didn't have big teams. Their single agents who were cappers on a capper in our market or an icon in our market does about 28 transactions a year. So that's a little bit over like two transactions a month. It doesn't take a whole bunch to utilize the money that you're already investing at another franchise and get that back in stock ownership in the company and start building something bigger than just the standard business. So I would just encourage everybody to really sit down and understand the opportunity don't go off of what necessarily other people are saying because there's huge value here and I'm excited to help anybody and answer any questions that you guys might have. KEVIN: Fantastic Tierny how would they reach you what's the best way to contact you. TIERNY: So my cell phone number is 469 446 8971. And text is always the best way to contact me. KEVIN: Fantastic. Thanks for coming on the show. TIERNY: I appreciate you.    

Behind The Lens
BEHIND THE LENS #154: Featuring Kevin Goode, Jenna St. John, Ron King and Darroch Greer

Behind The Lens

Play Episode Listen Later Feb 12, 2018 66:35


This week it's time for DINNER WITH THE ALCHEMIST and then a trip into the wild blue yonder with THE MILLIONAIRES' UNIT: THE FIRST U.S. NAVAL AVIATORS IN WORLD WAR I. Our regular listeners first met writer/director KEVIN GOOD and co-writer/actor JENNA ST. JOHN two years ago when DINNER WITH THE ALCHEMIST first hit the festival circuit. With a distribution deal in place and the film now available to all, Kevin and Jenna are back, and this time live in-studio - and with another new production in tow, their 3-month old son Chaucer! Talk about balancing independent filmmaking and family! Jenna goes in-depth into her writing process and the research and historical fact incorporated into this blend of period lushness with alchemy, voodoo and murder, while Kevin talks cinematography, special effects, taking the feature film leap and more. At the midpoint of the show, we go back in history with a look at the fascinating documentary THE MILLIONAIRES' UNIT. The story of a group of Yale students who were the first U.S. Naval aviators first to fly for America in WW1, co-directors RON KING and DARROCH GREER are on hand to talk about their seven-year journey over three continents to bring this piece of history to the masses. From impeccable research to interviews with family descendants and historians to recreations of WWI battles to the importance of including actual aircraft and flight simulations from the day (including a Sopwith Camel on loan from Peter Jackson), our discussion with Ron and Darroch is not to be missed! And an interesting sidebar, many of the filmmakers, including narrator Bruce Dern, have ties to these airmen, many who made the ultimate sacrifice for freedom. http://behindthelensonline.net http://eliasentertainmentnetwork.com

Amharic Pod
01 Greetings - Advanced

Amharic Pod

Play Episode Listen Later Feb 28, 2017 8:13


Advanced level greeting in both English and Amharic Amharic (Script) Chéri: T'ena yïst'ïlïñ sïme Chéri yïbalal. Yantäss? Kevin: Yäne sïm Kevin yïbalal. Chéri: Mälkam. Moyah mïndïn näw? Kevin: Astämari näñ. Yancčis? Chéri: Lägizew yäbet ïmäbet näñ. Kevin: Mälkam. Lïjocč alush? Chéri: Awo hulät lïjocč aluñ. Andäñaw hulät amätu näw. Hulätäñaw dämo asïr wäru näw. Kevin: Bät'am bät'am t'ïru. English (Script) Chéri: Health to be you my name is Sherry. Yours?  Kevin: My name is Kevin. Chéri: Good. What is your profession? Kevin: I am a Teacher. Yours? Chéri: For the time being I am a homemaker. Kevin: Good. Do you have children? Chéri: Yes, I have two children. One of them is two years old. The second one also is 10 months old. Kevin: Very very good.

Inside Acting!
Director and cast of "Dinner with the Alchemist" talk suspense and mystery

Inside Acting!

Play Episode Listen Later Jun 16, 2016 59:00


Director Kevin Good and the cast of the film "Dinner with the Alchemist", including "Orange is the New Black" actress Dionne Audain stop by to talk about their historial suspense thriller. Dial 347.884.8997 to ask a question!  "There's horror, then there's "thinking man's horror", then there's highly suspenseful films that happen to have a supernatural bent, like director Kevin Good's "Dinner with the Alchemist", which stars many DMV actors including the marvelous Dionne Audain. The film follows the challenges of the titular alchemist, Jacques St. Germaine in early 20th Century New Orleans as that city is visited with a series of murders. To find the identity of the killer, St. Germaine teams up with Dionne's character, voodoo priestess Marie Laveau. Together, they face the opprobrium of the local populace as they detect, investigate and probe. Watch the intriguing trailer here." - DC Actors Examiner

Behind The Lens
BEHIND THE LENS #73: Featuring Jaime Slater, Michael David Lynch, Kevin Good and Jenna St. John

Behind The Lens

Play Episode Listen Later Jun 6, 2016 60:19


An eclectic day of filmmaking and filmmakers on BEHIND THE LENS this week as we round out the month of May looking at a web series, a documentary and a narrative feature, with each project being a "first" for the respective filmmaker. Joining us live in-studio talking about her new hilarious web series, TRAVEL BOOBS, is series creator and actress, Jaime Slater. Writer/Director Michael David Lynch returns to BEHIND THE LENS, this time with his first documentary VICTOR WALK, which has its world premiere at Dances With Films next week. Rounding out the day are first-time feature director Kevin Good and screenwriter Jenna St. John with their intriguing period narrative, DINNER WITH THE ALCHEMIST. Set in 1800's New Orleans, filled with voodoo, interesting characters and stemming from an actual historical event of the day, DINNER WITH THE ALCHEMIST, also marks its world premiere at Dances With Films this week. http://behindthelensonline.net http://eliasentertainmentnetwork.com

Tohubohu Producer Podcast
Episode 36: Easy Being Green

Tohubohu Producer Podcast

Play Episode Listen Later Mar 8, 2014 44:35


In this episode, first airing March 8, 2014, Bjorn and Bill apologize for the lateness of the episode, and Bill talks with Kevin Good of Crisis Lab on the topic of green screen videography. If you run into any problems (or have any suggestions), please don’t hesitate to drop us a line at podcast@tohubohu.tv, or visit our website at www.tohubohu.tv.

Tohubohu Producer Podcast
Episode 26: It All Starts with the Script

Tohubohu Producer Podcast

Play Episode Listen Later Apr 1, 2013 87:04


In this extended episode, first airing April 1, 2013, Bjorn and Bill provide some tips for screenwriters, speak with Kevin Good about the Crisislab Writers’ Roundtable, and ask the DMV film community about overcoming writer’s block. If you run into any problems (or have any suggestions), please don’t hesitate to drop us a line at podcast@tohubohu.tv, or visit our website at www.tohubohu.tv.

Tohubohu Producer Podcast
Episode 24: Reaching the Wider Web World

Tohubohu Producer Podcast

Play Episode Listen Later Feb 1, 2013 59:38


In this episode, first airing February 1, 2013, we sit down with Crisislab’s Kevin Good to talk about his successful new web series, the Bammo-sponsored Weapons of Mass Production, as well as asking the local film community to look back at the must-see films of 2012. If you run into any problems (or have any suggestions), please don’t hesitate to drop us a line at podcast@tohubohu.tv, or visit our website at www.tohubohu.tv.