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What were the results of 2025's DKU Double Draft!!?? Hyle, Jeff, and Mitchell reconvene to analyze their picks on episode 1308, as well as discuss the Idaho Crew's own DKU Draft, breaking down the complex fan politics of Donkey Kong Universe games and characters!
The DKU Draft is back, but doubled up with a twist! Hyle, Jeff, and Mitchell are once again drafting 15 games from across the shared universe of Donkey Kong and Rare... but all 15 games drafted last year are now off the table! Which also-rans will comprise the Second Bananas? Then, who will be picked when the three teams also draft 15 CHARACTERS from the DKU?
The news is not very exciting, but Sony got some new studios and there might be an Oblivion remake? Anyways, Matt played a ton of stuff like Fear and one of the greatest games of all time VIVA PINATA. I on the other hand played the Xenoblade Chronicles X Remake.
Burnie and Ashley discuss strong arm marketing tactics, the Trump news cycle, Viva Pinata, Dead Rising, Valve leaks, and settling out of court.Support our podcast at: https://www.patreon.com/morningsomewhere
Hyle and Jeff "Listup" their top 10 Donkey Kong Universe games! Which elite titles from the past 30 years made their lists? Why did some controversial picks make the cut, while some widely beloved entries fail to reach the tiptop of the Tiptup? Hopefully, neither of the hosts is too Tanktup to make their case!
The results are in! DK Vine's Patrons (https://www.patreon.com/dkvine) have voted on who drafted the best library of DKU games on the DKU Draft 2024 Special. Hyle and Jeff analyze the politics of DKU fandom and what went into drafting the winning team (as well as the losing two)!
Inspired by the NFL Draft, the Kongversation sits down Hyle, Jeff, and Mitchell to each draft five Donkey Kong Universe video games for their respective teams. With a mad scramble to recruit the favorites, it quickly becomes a mad scramble of gamesmanship and heartbreak. Which captain will score the superior DKU library?
In DKU Architects, the Kongversation examines the creative philosophies behind the minds that helped shape the Donkey Kong Universe. Up first is the design brilliance of Gregg Mayles, the creative juggernaut at Rare who lent his talents to Donkey Kong Country, Banjo-Kazooie, Viva Piñata, Sea of Thieves, and more!
DK Vine enters a new era! Broadcast live on https://www.twitch.tv/dkvine, Hyle's joined by Josh from off of the Geek Critique to discuss what's ahead for DK Vine as the hub for Donkey Kong Universe fandom in the weeks, months, and hopefully years to come!
Kev and Spencer talk about Paleo Pines Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:21: What Have We Been Up To 00:14:37: News 00:37:08: Paleo Pines 01:45:09: Outro Links Garden Buddies Release Garden Buddies Release Trailer Ikonei Island Friends Pass Farming Simulator 22 Carrots Preview Garden Galaxy Autumn Update Mineko’s Night Market Patches Paleo Pines Patches Animal Crossing Lego Paleo Pines Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kevin: Welcome farmers to the harvest season! (0:00:48) Spencer: Spared no expense. (0:00:49) Kevin: Hello. See what I wanted… I would have preferred the kazoo version. Have you heard that one? The kazoo version of Jurassic Park? Oh, I’ll have to send you a (0:00:50) Spencer: I have not heard that version. (0:01:00) Spencer: Aha. (0:01:01) Kevin: link. It’s an amazing one. I’ll do that right now. But in the meanwhile, hello listeners, farmers. I’m your host, Kevin, and with me today is Spencer! (0:01:14) Spencer: Yes, they thought they could get rid of me after the last episode I was on, but I’m back, (0:01:21) Spencer: so deal with it. (0:01:22) Kevin: And why? Because dinosaurs, of course, um, we are here to talk about, uh, (0:01:32) Kevin: Heliopines and Spencer, our resident dinosaur lover, alongside me. (0:01:40) Kevin: Um, I’m also a big fan. Um, we’re, uh, we were both very excited for this one. (0:01:46) Spencer: Yeah, I remember seeing it and I was like, “Oh man, I gotta wedge my way, force my way in with Al this time again.” (0:01:50) Kevin: Yeah. (0:01:53) Kevin: Yup, yup. (0:01:55) Kevin: But before that, um, you know–oh, see, I sent you the kazoo cover of Jurassic Park. (0:02:03) Kevin: Um, but before we get into paleopines, as usual, we’re gonna cover some news and other stuff. (0:02:11) Kevin: As usual, you can find the show notes and the transcript on the website, as always. (0:02:20) Kevin: Alright, but what we- (0:02:23) Spencer: Ah, games I’ve been playing. Well, I was playing Tears of the Kingdom for a while, and then, honestly, I’ve been playing a couple mobile games, so I started playing Monster Hunter now. (0:02:35) Spencer: Are you playing that? (0:02:36) Kevin: Oh, I am not okay first off for have you played Monster Hunter not mobile version Okay Uh-huh, right Okay Okay, but you hunted some things you have familiarity, okay, okay (0:02:37) Spencer: Oh, yeah. (0:02:45) Spencer: So I have Rise, and I also have Worlds, I think it is, for PS4. (0:02:51) Spencer: I just barely scratched the surface of both of them. (0:02:55) Spencer: I think it got a little bit farther in Rise than I did in Worlds. (0:02:59) Spencer: Oh yeah, I definitely hunted some things. (0:03:05) Spencer: See, the issue with me in those kind of games is like… (0:03:06) Kevin: Uh huh. (0:03:07) Spencer: The feedback loop for that kind of stuff is actually really… (0:03:12) Spencer: I like really enjoy it, but I get stuck on like (0:03:15) Spencer: the first level, because I’m like, “Oh cool, I hunted this monster. Let me like, hunt it again. Let me hunt it again.” (0:03:21) Kevin: Uh-huh, right. (0:03:21) Spencer: I just keep on hunting the same thing over and over again, and I never end up proceeding to the next level or the next area or wherever. (0:03:23) Kevin: I mean, that’s fine. You’ve got to do that at app points. (0:03:29) Spencer: Yeah, that’s true. So I am familiar with the series a little bit, but yeah, it’s been playing a lot of now. (0:03:41) Spencer: Well, I was playing a lot of now. (0:03:42) Kevin: Oh, okay, so tell me about now, because I’m fascinated how this works, but this is by Niantic, the Pokemon Go people. (0:03:43) Spencer: kind of… (0:03:49) Spencer: Yeah, so… (0:03:53) Spencer: So basically, like, while you’re walking around, you know, there’ll just be like, monsters kind of out where you are. (0:04:00) Spencer: Um, god, I think someone pointed out… (0:04:02) Spencer: It’s almost like the movie, in that it’s our world, but the monsters have now kind of like, invaded our world. (0:04:10) Spencer: Um, so you’re just walking around, there’ll be like, lesser monsters, you know, (0:04:15) Spencer: and like, ones that would actually be like, a hunt in the real game. (0:04:18) Spencer: And, you just fight ’em, you’re kind of timed, similarly to how you would do like a, say like a raid in Pokemon Go. (0:04:26) Spencer: Um, a lot more… (0:04:28) Spencer: Intensive than Pokemon Go, if you’ll believe that. (0:04:32) Spencer: You’re still basically clicking. (0:04:34) Spencer: But you can like… (0:04:35) Kevin: Okay, sure I right you’re you’re on mobile there’s only so much you can do right uh-huh (0:04:36) Spencer: Yeah, you can like, swipe to dodge. (0:04:40) Spencer: Yeah, you can swipe to dodge, you can get perfect, like, you know, perfect dodges and stuff. (0:04:45) Spencer: Um, and then there are some combinations. (0:04:48) Spencer: ‘Cause I’m using, um, what is it, Greatsword? (0:04:51) Spencer: And you can like, kind of do this thing where you like, if you start swinging and then you swipe, you’ll do kind of that shoulder, you know, shoulder charge attack. (0:05:03) Kevin: - Yeah, yeah, right. (0:05:03) Spencer: So there are definitely like, combos and stuff that you can figure out. (0:05:06) Spencer: It would benefit from a like, tutorial, you know, like in a fighting game, you have your little like, tutorial, you know, practice area. (0:05:15) Kevin: - Right. (0:05:15) Spencer: Or something like that, ‘cause you can like, then you could figure out, yeah, training room. (0:05:16) Kevin: - Oh, okay, yeah, training room, yeah. (0:05:20) Spencer: Um, but yeah, so you walk around, you fight monsters, you collect, uh, collect different resources, your little, um… (0:05:29) Spencer: What are the little cats called? (0:05:32) Kevin: Uh, the Palicos? (0:05:33) Spencer: Palakos, yeah, you have one, so it runs around and collects resources for you. (0:05:34) Kevin: Right, right. (0:05:38) Spencer: Um, it’ll also mark monsters too, so you can like, come back. (0:05:41) Spencer: back. Yeah, it’s pretty, my understanding is it’s a little bit more leaning. (0:05:45) Spencer: towards the world’s aesthetic. So the different monsters from there and stuff. (0:05:48) Kevin: Yeah, okay, sure. (0:05:50) Spencer: It’s fun. You kind of plateau a little bit if you aren’t able to go out and get resources. I’ve needed to upgrade like my weapons for a while now but I just simply can’t find find the resources I need. So it is what it is. But yeah, it’s been fun. (0:06:00) Kevin: Ahh. (0:06:02) Kevin: Okay. (0:06:04) Kevin: Have you tried any other weapons? (0:06:09) Spencer: Well, in Rise and in World I was using Swishax, which is not in this. (0:06:14) Kevin: Right what what (0:06:15) Spencer: Unfortunately. Yeah, they left it out. So I had to go with the next best thing. (0:06:22) Spencer: They do have, you know, your like kind of daily challenges that give you experience for your rank and some of the challenges will ask of you to do things with other weapons. So they do try to like kind of get you to branch out. It’ll be like, “Oh, (0:06:40) Spencer: kill three monsters with like a hammer or something like that.” So you will inevitably have at least one of each weapon somewhat, you know, upgraded and stuff so that way those little challenges won’t be such a pain. (0:06:40) Kevin: Okay. Okay. (0:06:52) Kevin: Uh-huh okay okay I I asked because so for people who aren’t familiar with monster hunter as the name implies right you’re just out hunting monsters but there’s different types of weapons and they all play significantly differently so I wonder like is that the same here does a bow hunt player feel different (0:07:20) Spencer: They definitely do. The, you know, like the sword and shield is a lot faster. You start off with that too. (0:07:27) Spencer: So you kind of like, I think you don’t even get to choose a different weapon until you reach rank 10. (0:07:33) Spencer: Which can go by pretty quickly depending on like the area you are and you know how close you are. (0:07:40) Spencer: Much like Pokemon Go, you know, it’s a lot of it’s dependent on how close you are to like stops and other points of interest, right? (0:07:46) Spencer: So, you know, if you’re close to things like that… (0:07:50) Spencer: …you’re ranking probably go up pretty quickly within the first day. (0:07:54) Spencer: And you can get to the other weapons. (0:07:56) Spencer: But yeah, there is definitely a different playstyle to each one. (0:08:00) Spencer: You know, for as much as it is just tapping and swiping. (0:08:04) Kevin: Okay, all right, that’s interesting, but the fact that they don’t have the Switch X weapon I’ve played for Decade Plus, yeah, I know that game goes in the trash. (0:08:18) Spencer: Yeah, it was kind of a bummer when I saw that, I was like, “Oh man!” (0:08:24) Kevin: Alright, what else have you been up to? (0:08:25) Spencer: Umm, that and, oh god, this is so embarrassing for me to admit, but have you ever seen the ads for uh, that mobile game, Raid? (0:08:35) Kevin: Rage Battle Legends! (0:08:37) Spencer: Shadow Legends, yeah! (0:08:38) Kevin: Did you get your 300 free heroes? (0:08:39) Spencer: I was just, I was like, I… (0:08:43) Spencer: I did not, I just downloaded it, I was like, “What is this game about?” I keep seeing (0:08:48) Spencer: it, let me just try it, you know, if, for those of you who don’t know me, I download too many mobile games, and then my phone is just like full of them, and I don’t play them, (0:08:59) Spencer: and it’s just, it’s a bad habit that I need to stop and break, but I was like, “Whatever, (0:09:04) Spencer: they have money to hire all these famous actors to promote their game, so maybe it’s good.” (0:09:11) Spencer: And it’s not bad, I’ll be honest, you know what, it’s not bad, it is definitely a mobile game. It has everything you’d expect from a mobile game. It has… (0:09:18) Spencer: you know, timed items, rechargeable energy, you know, all the little… that bombards you with buying packs and stuff, but you know, whatever. (0:09:30) Spencer: I’m not into PvP too much, so I’m not concerned about having the best champions right away and stuff, but you know, it’s a mobile game. (0:09:40) Spencer: I don’t know what else there is to say about it. You wait for things. (0:09:43) Kevin: Okay, like okay, what do the it’s a is it a it’s it a gotcha game? I’m assuming it’s a gotcha game right to get your (0:09:52) Spencer: yeah so there are there are these like hero crystals or something I’ve only been playing it for not too long so pardon me for any any hardcore raid players out there I just called the whatever you know these crystals and you like summon heroes and stuff and you know nine times out of ten you’re summoning one that’s gonna be used for fodder for something else but every once in a while you’ll summon some epic hero or whatever so yeah it’s a gachi game (0:10:01) Kevin: Okay [laughter] (0:10:20) Kevin: Okay, are there any cool designs? (0:10:23) Spencer: » They’re all pretty cool. (0:10:25) Spencer: If you are into like, you know, very like high fantasy and dark fantasy kind of stuff. (0:10:30) Spencer: They have some good stuff, you know, like Lord of the Rings or like, (0:10:34) Spencer: I don’t know what else, The Witcher. (0:10:37) Spencer: If you’re into that kind of stuff, then you’ll probably be drawn to the aesthetic. (0:10:39) Kevin: Okay, hi, Fanny. (0:10:41) Spencer: Yeah, there are, it is a little odd, some of the designs, (0:10:46) Spencer: cuz like they lean into like fantasy of multiple cultures. (0:10:52) Spencer: There’s like a whole subset of like, you know, (0:10:55) Spencer: clearly Asian inspired fantasy people and creatures. (0:10:58) Kevin: Oh, door. Okay. (0:11:00) Spencer: Which is kind of interesting to see with more European style, (0:11:05) Spencer: more medieval style fantasy. (0:11:08) Spencer: You know, you’ll have your like, knights of the round table style knight fighting alongside like a ninja, but I mean, (0:11:17) Spencer: I can see why they have enough money to make ads like that, so it’s very solid. (0:11:22) Kevin: Yeah? (0:11:23) Spencer: I will say that, yeah. (0:11:23) Kevin: And hey, now that it’s been brought on the podcast, I’m sure they’ll approach us for a sponsorship now. (0:11:28) Spencer: Hopefully, yeah, you’re welcome. (0:11:29) Kevin: There you go, Al. (0:11:31) Kevin: I can’t wait for Al to read how much he loves rage at relations. (0:11:37) Kevin: Um… (0:11:40) Kevin: Okay. (0:11:41) Kevin: Oh, hey- (0:11:41) Spencer: What have you been playing? (0:11:43) Kevin: Ugh… (0:11:45) Kevin: Mostly- (0:11:46) Kevin: Mostly paleopines, I don’t lie. (0:11:48) Kevin: Um… (0:11:49) Kevin: This week’s been a lot of paleopines. (0:11:53) Kevin: But, uh, before that, I’m going to plug the other show, Rainbow Road Radio, (0:12:01) Kevin: hosted by my- our mutual friend Alex, and I happen to be on it. (0:12:07) Kevin: We covered Luigi’s Mansion last week, we are back from our break. (0:12:12) Kevin: And, uh, to kick off Spooktober- (0:12:15) Kevin: Well, you know, Halloween, whatever. (0:12:18) Kevin: Uh, we played Luigi’s Mansion. (0:12:20) Kevin: Um, the original for the GameCube. (0:12:20) Spencer: Oh, okay, okay, I was going to ask, didn’t they re-release it for DS, correct, or 3DS? (0:12:22) Kevin: Uh, yeah. (0:12:24) Kevin: Yes. (0:12:27) Kevin: Actually, that’s interesting because Alex played it on the DS. (0:12:31) Kevin: He did the remake, I did the original version. (0:12:34) Kevin: Um, and it’s interesting to hear those comparisons, but I will say, overall, like, that’s still a really good game. (0:12:43) Kevin: I never ha- I hadn’t played it before, actually. (0:12:45) Kevin: This is my first time playing the original. (0:12:45) Spencer: Oh wow, really? (0:12:46) Kevin: Yeah, um, so no nostalgia rose-colored glasses or whatever. (0:12:52) Spencer: I think that was the first game I got for my GameCube. That and Wave Race, yeah. (0:12:52) Kevin: But I enjoyed it. (0:12:53) Kevin: Yeah. (0:12:57) Kevin: Ooh, waveries, that’s a good one. (0:12:58) Spencer: Yeah. (0:13:00) Kevin: Um, uh, yeah, it was a launch game, I think, for the GameCube, so that makes sense. (0:13:05) Kevin: Um, I was surprised- one thing I was surprised by, because I had seen- I played the second one, Dark Moon, (0:13:14) Kevin: and I watched my brother play Luigi’s Mansion 3. (0:13:18) Kevin: So what I didn’t expect is Luigi’s Mansion 1, boy that they… (0:13:22) Kevin: Saw Resident Evil and said “What if we do Resident Evil with the Luigi?” (0:13:27) Kevin: Um, because boy that feels like a Resident Evil game, both the tank controls and the aesthetic, um, but overall very fun. (0:13:36) Kevin: Uh, so yeah, uh, check that episode out if you want more details on that, um, (0:13:36) Spencer: Mm-hmm. (0:13:44) Kevin: But yeah, aside from that, uh, a lot of the usual stuff, uh, (0:13:50) Kevin: a holly right it’s october now so every (0:13:52) Kevin: thing’s getting spooky and whatnot masters has yeah masters has Pokemon masters has spooky costumes rock sand looks great in her witch outfit Pokemon unite is getting mimic you in a week or two and Marvel snaps getting all sort of spooky cards for this season and I love the dumb monsters that they have in Marvel so I’m really happy uh but yeah that’s what I’ve been up (0:13:55) Spencer: Yeah, all the spooky updates. (0:14:22) Kevin: to like I said though a lot of paleopines I don’t think I’ve played anything else on my switch this week of the paleopines right right ok and we’ll get into wide later but before that let’s talk about the news alright first up let’s see here garden buddies. This is… (0:14:31) Spencer: Yeah, that’s been consuming my time too, as far as actual console games go, it’s just (0:14:52) Kevin: This is our previously announced game, but regardless, we have a trailer for it. (0:14:59) Kevin: Let me actually take a look at it. We have it announced for October 20th. (0:15:05) Kevin: Oh boy, that’s quite an aesthetic. I don’t remember this game at all, but these are little (0:15:16) Kevin: crops and vegetables with faces… and a bat… uh… (0:15:22) Kevin: It’s really funny. (0:15:23) Spencer: Now I watched this trailer and the voices… Man, I don’t know if they’re gonna get a cease and desist from Rare, but boy oh boy do they sound like your typical Banjo-Kazooie, uh… You know, little babbles (0:15:37) Kevin: Yeah, yeah, they do they do or for people who haven’t played rare on Animal Crossing pretty close to that, too Yeah, so you don’t remember this what is this game exactly? (0:15:45) Spencer: Yeah, yeah. (0:15:53) Kevin: yeah, because I don’t remember the trailer here, but it is releasing the 20th of October I said which oh my gosh actually that’s gonna be like almost (0:16:07) Kevin: These people are listening to this podcast. It’ll be out and it will be on Steam and on switch So you can look forward to that. Let me double check (0:16:19) Spencer: Yeah, I was curious too, because I mean, the trailer that I got here was just the release date and as far as I can tell, you’re the vegetables themselves? (0:16:26) Kevin: Yeah Yep, yeah, you are it’s a unique blend of cozy gardening simulator and mental self-care that’s Okay, that’s a lot of buzzwords The art. I don’t know how I feel about the art. I kind of like it. I kind of hate it (0:16:55) Kevin: The eyes are very (0:16:56) Kevin: Very very like Toa’i baby eyes Umm But there’s a little mushroom guy riding a frog So that looks cool Uhh (0:17:15) Kevin: heartwarming story, players accompanied by Mutzi will explore the magical world creating and building their plant sanctuary. The relaxing storyline will be filled with uplifting narration as well as unexpected twists and turns. They will make lots of friends with animals and plant creatures they encounter. (0:17:37) Kevin: So yeah, okay, it sounds like a lot, but they’re really emphasizing the de-stress and cozy feeling and whatnot, uh… (0:17:45) Kevin: I’m interested to see how this looks like. (0:17:48) Kevin: It’s definitely not your average farming game, it doesn’t look like. (0:17:54) Kevin: Just seeing, uh… (0:17:56) Kevin: From the perspective of being these little crops and things. (0:17:59) Spencer: it gives me kind of like a not to bring a prayer again but like almost like a view of a pinata vibe like you’re caring for these vegetables as like creatures (0:18:00) Kevin: Um, but, whoop. Yeah, go ahead. (0:18:03) Kevin: Yep. Yeah, it seems like that. (0:18:15) Kevin: I didn’t play Viva Pinata, and I heard it was the greatest thing on Earth, and I missed out on it. (0:18:19) Spencer: I only played it a little bit. I just… yeah. (0:18:20) Kevin: Okay. Okay, well… (0:18:24) Kevin: Regardless, people can find out more! (0:18:28) Kevin: Uh, again, October 20th. Very, very soon. (0:18:31) Kevin: Especially for the people who are listening to this. (0:18:34) Kevin: Okay, next up, we have… (0:18:38) Kevin: Ikone Island News. (0:18:41) Kevin: We have the Friend Pass release. (0:18:45) Kevin: It is out now as of recording. (0:18:47) Kevin: And so, you can… (0:18:50) Kevin: Ah! Friends… I thought it was like a battle pass. No. (0:18:54) Kevin: It is multiplayer co-op with three of your friends. You can do it online. (0:19:00) Kevin: And… Oh, what? That’s so cool! (0:19:04) Kevin: If one… only one person has the full version, everyone can play indefinitely. (0:19:10) Kevin: Um, there’s like a demo that you can find out about. (0:19:15) Kevin: Play co-op for a few hours. (0:19:17) Kevin: Uh, two hours of play, it looks like. (0:19:19) Kevin: But, uh, if you have the whole game, everyone can just play. (0:19:22) Kevin: And you don’t have to buy it or four copies to have four people playing. (0:19:28) Kevin: Uh, that is very cool. (0:19:31) Spencer: Yeah, that’s always nice when they do some kind of like, as long as just one person owns something, you know, then everyone has access to it, at least via online, you know, like connecting to each other for multiplayer or something like that. (0:19:47) Kevin: Yeah, that is cool. There is a large list of patch notes. (0:19:55) Kevin: I invite people to look at the link because they are pretty in-depth with their patch notes. (0:20:02) Kevin: But the big new other big news is that this will be launching the full 1.0 version on November 9th of this year, (0:20:14) Spencer: All right around the corner. (0:20:14) Kevin: which will only be two or three. Yeah, two or three. (0:20:17) Kevin: That’s really impressive. Wow. What a feel-good announcement. (0:20:23) Kevin: Everyone can just play together and you not having to buy the game for everyone. (0:20:31) Kevin: That’s great. And so to remind people, IKONOI ISLAND. Let me see, I don’t remember. (0:20:38) Kevin: I talk so many games, I forget which ones are which. This one is… Why is there a shark man in this? (0:20:48) Kevin: Okay, so yeah, no, it’s very Minecraft-y. Gather resources, craft tools, build your base and whatnot. (0:20:59) Kevin: So basically very Minecraft survival type game on an island. The art is cute and there’s like a shark man. (0:21:06) Kevin: That seems cool. That’s exciting though. You know, Minecraft is… or the genre, whatever you want to call it, is great for multiplayer. (0:21:16) Kevin: So this is this. (0:21:17) Kevin: It really is exciting. (0:21:18) Kevin: And yeah, November 9th, that launches on Xbox, Steam, Epic Games, and PlayStation. (0:21:26) Kevin: Yeah, alright, there you go. (0:21:30) Kevin: Good job, Ikune Island. (0:21:32) Kevin: That actually might get me to play with multiple people. (0:21:36) Kevin: Uh, that’s so cool. (0:21:39) Kevin: Next up, we have news on… (0:21:44) Kevin: Oh, do the King of Bar Mee- (0:21:47) Kevin: simulators farming simulator 22 is that a weight? (0:21:51) Kevin: Yeah, okay 22. I thought they could wind up with the years, but I guess not I’m wrong, okay Okay, so it is An expansion okay. This is an expansion that will launch on November 14th They’re adding carrots. Why were carrots not available before? (0:22:10) Spencer: That, yeah, very odd. I had to reread that to make sure that was correct, because carrots are like the most basic crop, right? In just things, in general. You got carrots, you got like potatoes, and like wheat. (0:22:17) Kevin: Uh, in life? I can’t, like, yep, yeah, yeah, that’s really surprising, um, and it’s surprising because, like, looking, all the detail they put into these other machines they’re releasing and stuff like that, um, it’s okay, but, uh… (0:22:47) Kevin: There you go, carrots, um, they’re adding a few other things, what is it, parsnips and a few other crops, but, uh, yeah, I’m curious, yeah, more machines, crops, uh, oh, and there’s, (0:22:57) Spencer: And some more machines too. (0:23:04) Kevin: yeah, there’s new machines that specifically help with these crops, like carrots, oh my gosh, like, oh, this, this is intense, like, they have real intense machine names and stuff like that. (0:23:17) Kevin: But, uh, oh, redbeat, yep, there it is. (0:23:21) Kevin: Uh, anyways, that again is November 22nd. (0:23:24) Kevin: That is the premium expansion, uh, for farming simulator. (0:23:29) Kevin: 20-20, er, just 22. (0:23:32) Kevin: Okay, next up, ah, now this is a game I do know. (0:23:35) Kevin: We have Garden Galaxy, uh, for people unfamiliar. (0:23:40) Kevin: We did an episode on it. (0:23:41) Kevin: It is, uh, you’re building a little garden, (0:23:48) Kevin: everything’s kind of randomly generated, the items you get. (0:23:52) Kevin: Um, so it’s an interesting loop of trying to expand your item and trying to get your garden and get the items you want. (0:23:59) Kevin: Um, but, uh, they’re getting an update. (0:24:02) Kevin: I am pleased to see this game, uh, continue getting support because it is a fun game. (0:24:06) Kevin: I need to go back to it probably now because on October 16th, (0:24:10) Kevin: which means when people are listening to this, it will already be out, (0:24:14) Kevin: There is getting an update with all of the other videos. (0:24:17) Kevin: Autumn themed items, we got pumpkins, jack-o’-lanterns, (0:24:22) Kevin: your fall leaves, and whatnot. (0:24:25) Kevin: So yeah, I think that’s the first set of seasonal items they’ve done like that before. (0:24:32) Kevin: Oh, no, that’s not true, they did a summer update. (0:24:34) Kevin: Either way, that actually might get me back in because I’ve been meaning to check it out. (0:24:42) Kevin: I’m sure they’ve done a lot of patches. (0:24:44) Kevin: the 10 months it’s been out. (0:24:45) Spencer: So I’m looking at this. Are you on like an island or something or are you what exactly it’s like you said Just randomly generated (0:24:50) Kevin: So, you… yeah, so it starts off… you’re basically on a floating island or set… (0:25:01) Kevin: it’s a tile-based grid-type game, right? (0:25:05) Kevin: And so it’s just floating out in space. (0:25:08) Kevin: It’s basically like an island. (0:25:10) Spencer: Okay, hence galaxy. (0:25:11) Kevin: And you’re… yeah, yeah, that’s the name, right? (0:25:14) Kevin: Yeah, Garden Galaxy. (0:25:15) Kevin: And you’re just… you’re generating items to decorate your garden, but that includes… (0:25:20) Kevin: like, new piles of terrain and land to expand your area. (0:25:27) Kevin: So yeah, it is… it’s a fascinating little game because it’s… at least when I first played it, (0:25:28) Spencer: Ah, okay. (0:25:36) Kevin: it requires some patience. (0:25:39) Kevin: I remember calling it the most frustrating, cozy, or relaxing game I’ve ever played, (0:25:45) Kevin: because the loop of how things were generated was… (0:25:49) Kevin: » Thank you. (0:25:50) Kevin: » I recommend people do check it out because it’s only like 10 bucks and it is relaxing. At least when it wasn’t frustrating. (0:26:10) Kevin: Again, that is October 16th for the autumn update. Go get your spooky garden on and whatnot. Uh, oh god, oh no. (0:26:20) Kevin: No, this next news. I don’t like it. No, that’s why I don’t like it. Go ahead. (0:26:24) Spencer: Oh, I saw it. I’m excited. You want me to announce it? (0:26:31) Spencer: Alright, well, our next thing, Animal Crossing LEGO sets. (0:26:38) Spencer: This is an audio podcast, but I’m rubbing my hands together. (0:26:41) Kevin: Can hear it I can oh we have Okay, you’re already a Lego man, okay See that’s that’s a thing right cuz I’ve managed to not dive into Lego Like it’s it’s always been there. It’s tempted me But this is the one that’s probably gonna break me I’m I’m gonna be in (0:26:43) Spencer: If there’s one thing I spend more money on than video games, it is LEGO sets. (0:26:51) Spencer: Oh yeah, I’m looking at the Rivendell set right now. (0:27:11) Kevin: So to get more specific, there’s been rumors and leaks of this and whatnot. (0:27:15) Kevin: But we have official announcements that it will be releasing on March 2024. (0:27:21) Kevin: We have a handful of sets. (0:27:27) Kevin: They are Bunny’s Outdoor Activities, Cap’n’s Island Boat Tour, (0:27:31) Kevin: Nook’s Cranny and Rosie’s House, Isabelle’s House Visit, and Julian’s Birthday Party. (0:27:36) Spencer: So, my understanding is that these sets are also modular, this is what I’ve heard through the grapevine, and they are meant to be able to essentially create your own island as if you were actually making an island in Animal Crossing. (0:27:42) Kevin: Yes. That is correct. (0:27:50) Kevin: Yes, that is correct. They come, all the sets come on this flat base or whatever and yeah, (0:27:58) Kevin: you’ll just be able to swap the positions or interlock them. You know, LEGO your way through it and whatnot. (0:28:04) Kevin: Yeah, yeah. (0:28:04) Spencer: Yeah, I mean, they’re Legos, so, like, you know. (0:28:07) Spencer: Yes. (0:28:08) Spencer: But, uh… (0:28:10) Spencer: Which makes me feel like we can expect to see more than just what’s announced in the future. (0:28:15) Kevin: Yes, so one of the kickers the there’s minifigs right of course lego that’s one of the half the fun or whatever From what I saw they’re nothing too crazy. They all look pretty standard minifigs That look like Animal Crossing characters Okay, go ahead go ahead (0:28:26) Spencer: Yeah, now I have a gripe with these minifigs, I’m sorry, but the proportions look a little off in my opinion. (0:28:41) Spencer: When you’re playing Animal Crossing, the characters kind of look very like chibi-like and they’re very small, I guess. (0:28:47) Spencer: I mean, I guess they’re not small because your character also looks like it’s half the the size of a tree, but at the same time, everything is– (0:28:50) Kevin: Yeah. (0:28:56) Spencer: everything’s pretty trunk, you know, it’s just like you kind of have a big head, a little body, (0:29:01) Spencer: and they decided to make these regular minifigs size, so now this big head is on this kind of like elongated minifig body, and I don’t know, I think they should have gone with the shorter legs personally, or something, I just think they could have made it like half-sized minifigs. (0:29:11) Kevin: Yeah Okay I guess Yeah Well, I mean yeah, this is interesting because this is the merging of two very powerful vocal fan bases, right? (0:29:22) Spencer: I realized that would be an unpopular opinion. (0:29:39) Kevin: I will say though like I played since the original Animal Crossing right and they were even more chibi like back then they got a growth spurt (0:29:47) Spencer: Oh, for sure. (0:29:54) Kevin: So, I don’t know, maybe I’m just used to it because of that, but anyways, as for the sets, (0:30:01) Kevin: we have pricings for all of them. (0:30:05) Kevin: The most expensive one is Nook’s Cranny and the Rosy House, which is 75 bucks, which is forgiving for like, no sets, let’s say. (0:30:13) Spencer: Yeah, the LEGO sets are expensive now. (0:30:16) Spencer: So, 75 bucks for… (0:30:17) Kevin: Yeah. (0:30:19) Spencer: I mean you’re essentially getting two houses, right? (0:30:20) Kevin: Yes. More or less. (0:30:21) Spencer: Every other set is kind of more of one house, so… (0:30:24) Kevin: Yes. It’s still going to look small and I’m going to feel it’s way overpriced, but am I still going to get it? Probably. (0:30:32) Kevin: I want nookscranny. Oh, it’s not actually nookscranny. It’s one of the updated versions. It’s not the little shack. (0:30:37) Spencer: Yeah, it’s not the little shack, wow. (0:30:39) Kevin: Oh, that’s disappointing. Oh, well. (0:30:45) Kevin: But yeah, I’m really scared though, like, for myself because I’m worried. (0:30:54) Kevin: That this will be the gateway and I’m going to be buying my nookcranny set and I’m like, oh, you know what? There’s that Lego Green Hill Zone with Sonic. (0:31:03) Kevin: I could just put it right next to him, you know? Sonic could visit the cranny if I wanted to. (0:31:10) Spencer: You just, you know though, like in a year from now, they’re gonna have some, I’m gonna say almost $200 museum set, and it’s gonna have blathers, and it’s gonna have different sections of the museum, and little animals that you can put in there, little octopus, (0:31:23) Kevin: No! (0:31:29) Spencer: a little fish, a little frog, you know it’s in the pipeline. (0:31:33) Kevin: Why did you- I didn’t think about that. Why did you jinx me like this? (0:31:37) Kevin: No! That’s gonna be the best one! (0:31:40) Kevin: No! (0:31:41) Kevin: We don’t have Town Hall either. That one’s gonna be big. (0:31:41) Spencer: They go, “If it’s not in the pipeline, come hire me.” (0:31:44) Spencer: Ugh, yeah, town hall. (0:31:47) Kevin: Oh, it’s gonna hurt me. Okay. (0:31:50) Kevin: But, this is just the tip of the iceberg, because we’re talking Animal Crossing, right? (0:31:55) Kevin: There is very much room for the Animal Crossing blind bag minifigs or whatever. (0:32:01) Kevin: Um, or even furniture set. (0:32:03) Kevin: Animal Crossing has a lot of items, so I could easily dip into that. (0:32:07) Spencer: Yeah, everything in Animal Crossing could be a blind bag for this set. (0:32:08) Kevin: Right? And that terrorized me? (0:32:12) Spencer: It is a little, yeah. (0:32:15) Kevin: Oh, we don’t have a K.K. (0:32:39) Kevin: So yeah, stay tuned to see my demise as I finally dive into the LEGO world, and it all ends for me. (0:32:48) Kevin: All right, so again, that is 2024, still a few months before the end of that. (0:32:55) Kevin: Okay, you know what, I have a question for you. You say you’re into LEGO, (0:32:57) Kevin: I don’t know how hardcore you are, but do LEGOs run out of stock easily? (0:33:04) Spencer: Hear me sigh as I say that, um, trying to think. (0:33:11) Spencer: So in the past I used to just, you know, back, back in the day, you know, when they were still doing kind of just their, their own sets, which they still do. (0:33:20) Spencer: I know people complain that they have like too many licensed sets now, but they have plenty of unlicensed or, you know, only Lego sets. (0:33:29) Spencer: Um, you know, I kind of just got what was there. (0:33:32) Spencer: I was never particularly looking for any kind of (0:33:34) Spencer: set. There was this Mars like Mars set that they had that I really enjoyed that I did try to get like a couple of different sets from but nothing like you know going out of my way and stuff with the advent of the internet though and being able to look all this stuff up like I am now as an adult. There are definitely sets that do you know do just disappear because they’ve sold out of them or they just stop making them. I can’t imagine them doing this with the (0:33:46) Kevin: Okay. (0:33:48) Kevin: Yeah. (0:34:04) Spencer: Animal Crossing set. You know I got to imagine that this is something that they’re planning to continue to release you know new sets for and keep updating with the old sets. For instance the Mario sets I think you can still get a lot of those you know at least if you look you might have to look a little bit harder but they’re generally like available. The set that I totally missed out on and just kick myself every time I think about it is they had a Voltron set and it came with all the different all different parts and they all like you know they all transformed into Voltron together and stuff. Yes it was and I saw that and I was like one day I’ll get it and then I just waited too long and that’s what happens but. (0:34:15) Kevin: Okay. (0:34:16) Kevin: Okay. (0:34:20) Kevin: Sure. (0:34:40) Kevin: You could, in fact, form the head. (0:34:52) Kevin: Oh, I know that feeling um well, i’m just worried because Like I said, I don’t know how the inventory issues are dealt with um in lego, but They’re drawing in the animal crossing nintendo crowd, right? We look what happened with van gogh Oh, come on Look what happened with Remember when julian was a commodity or not julian. Whatever his name was the Pat with the heterochromia (0:35:21) Spencer: Oh, yeah, yeah. (0:35:23) Kevin: And when new horizons drop If anyone could make this is the inventory problem, it would be these fans. Um, but oh boy, here we go uh but maybe the well the price isn’t even the worst for all of them, but uh We’ll see. Um I just want them to bring back by onical. That’s the only lego thing I ever really got those were cool little robot dudes (0:35:48) Spencer: Hmm, interesting. I was somewhat into Bionicle. I had quite a few, but not as much as the regular sets. (0:35:58) Kevin: All right, um, two other pieces of news album and put them on here, (0:36:04) Kevin: but I do want to mention them. (0:36:06) Kevin: I hope I, I listened to the last episode, but I hope I’m not repeating anything. (0:36:10) Kevin: Um, there have been patches dropped both for Meneko’s night market and paleo pines. (0:36:16) Kevin: Uh, last two, well, the last game I covered and the one we’re covering today, (0:36:20) Kevin: um, the Meneko’s night market. (0:36:23) Kevin: I don’t know all the details, but I’m very thankful that they’ve got these patches (0:36:28) Kevin: out quickly and, uh, and they’re already available for switch and steam versions. (0:36:34) Kevin: Um, I hope Al will find the links and maybe put them in the show notes, (0:36:39) Kevin: but, uh, go check them out. (0:36:41) Kevin: I will possibly fire up Meneko’s night market again, see how much it’s improved. (0:36:45) Kevin: Um, because I very much liked that game, just hoping for few fixes and well, (0:36:50) Kevin: they roll some out, uh, paleo pines. (0:36:53) Kevin: I read the patch notes and it’s fascinating. (0:36:57) Kevin: Uh, at least one of the items is fascinating. (0:36:59) Kevin: In general, they just kind of, you know, polished up a few edges and, and did nice things. (0:37:05) Kevin: No major updates. (0:37:06) Kevin: Um, but, uh, with that said, let’s, let’s just get on into it. (0:37:13) Kevin: Uh, let’s talk about paleo pines. (0:37:14) Spencer: Yes, paleopines. (0:37:15) Kevin: Okay. (0:37:18) Kevin: So this is available on steam switch. (0:37:22) Kevin: I don’t know what else it’s available on. (0:37:23) Spencer: I think it’s available on everything. (0:37:24) Kevin: Uh, is it? (0:37:27) Kevin: Okay. (0:37:27) Kevin: Um. (0:37:28) Kevin: So, for people who don’t know, the elevator pitch is pretty simple. (0:37:33) Kevin: It’s farming, but you have dinosaurs. (0:37:35) Kevin: Um, it’s what’s on the box, and it’s what you get. (0:37:38) Kevin: Um. (0:37:39) Spencer: It’s… exactly what you get. (0:37:39) Kevin: Yup. (0:37:44) Kevin: Alright, so let’s, before we get into the nitty gritty, what are your overall thoughts? (0:37:51) Spencer: My overall thoughts and opinions, it’s good to start off with this because I’m someone that kind of complains about things even if I like them. So I enjoyed this game. I did have a thoroughly good time myself playing this game. There are plenty of things I would change about it but ultimately this is probably a game I will come back to I might even play it after we stop talking to be quite honest. (0:38:14) Kevin: Okay, I probably will see [laugh] (0:38:17) Spencer: yeah the last episode I was on (0:38:21) Spencer: I talked about parkasaurus I don’t think I’ve touched that game since we stopped talking about it yeah but this game this game was definitely enjoyable it’s got a lot of charm you know using the dinosaurs for farming is different I guess I mean I’m not as big of a farming game player has you know you guys are so maybe this is just exactly the same you just skinned as dinosaurs but it was fun (0:38:25) Kevin: Hahaha, well there you go. (0:38:39) Kevin: » Yes, right, yeah, yep. (0:38:51) Spencer: it has a collection element to it very much kind of like Pokemon or something like that you know so it scratches a lot of different itches for a lot of different people and I feel like you can get yourself lost without necessarily doing the main kind of quest so to speak yeah there are missions that you do too in this game and you know I spent plenty of time just fumbling around doing my own thing. (0:38:57) Kevin: - Yeah. (0:39:21) Spencer: You know, ultimately that’s kind of what I like in games like this, so yeah, I had a great time playing it, great, great might be a little exaggerating, so yeah, what did you think? (0:39:30) Kevin: Mm-hmm, okay All right, um So overall it’s a definite thumbs up and recommend for me This is hard for me because I love dinosaurs very much I Was a dinosaur kid growing up. I watched Jurassic Park when I was little dinosaurs were my Pokemon before Pokemon and (0:39:57) Kevin: And so, obviously I’m heavily biased toward a game that… (0:40:00) Kevin: …explores that, but as someone who is relatively well-versed in farming games, I still think it’s enjoyable. (0:40:11) Kevin: All the points you made, I agree with. (0:40:15) Kevin: So, let’s get into the… (0:40:19) Kevin: But, overall though, I would recommend this to people to try out. (0:40:23) Kevin: If you enjoy farming games, I think there’s a good chance you’ll enjoy this. (0:40:27) Kevin: And if you enjoy dinosaurs, you will probably also- (0:40:30) Kevin: enjoy this. (0:40:31) Spencer: you might even enjoy it even more than if you were just a farming game person quite honestly. (0:40:32) Kevin: I actually agree, yes, because I do think the dinosaurs are done really well. (0:40:40) Kevin: Um, but okay, let’s start into this specific. (0:40:43) Kevin: So, I have three sections here. (0:40:48) Kevin: The bad, the good, and the ugly. (0:40:50) Spencer: OK. (0:40:51) Kevin: So let’s start with the bad. What complaints do you have? (0:40:51) Spencer: Complaints. (0:40:56) Spencer: So the biggest thing– my complaints are small things that add up, right? (0:41:04) Spencer: Accessing things. (0:41:05) Spencer: For instance, if you’re on a mounted dinosaur, (0:41:09) Spencer: for whatever reason– unless I’m just horrible at this game– (0:41:12) Spencer: you cannot access or interact with things other than the dinosaur’s interaction. (0:41:18) Spencer: So let’s say you start off with the parasaur. (0:41:20) Spencer: That’s just your dinosaur that you start off with. (0:41:21) Kevin: Right? (0:41:23) Kevin: Right (0:41:23) Spencer: And each dinosaur has a skill. (0:41:27) Spencer: They can clear debris, which is what the parasaur can do. (0:41:30) Spencer: And it can sprint. Two actions. (0:41:32) Spencer: But if you’re not doing that, you can’t interact with anything else. (0:41:38) Spencer: If you want to talk to someone, you have to get off your dinosaur. (0:41:41) Spencer: If you want to access your storage, you have to get off your dinosaur. (0:41:44) Spencer: Which just blows me away. I was like, (0:41:46) Spencer: “Come on, the person’s right there. Just let me talk to them. (0:41:48) Spencer: to them. Why do I have to get off my dinosaur? (0:41:49) Kevin: Yep, yep, absolutely, um Yeah, I I want to put just a little side note, um since we’re getting into it, uh Spencer and I are dinosaurs or nerds so we will be using dinosaur names Apologies if you if you listener might not be familiar. I invite you to look them up because dinosaurs are cool (0:41:50) Spencer: So, that would be one thing I would, you know, developers, if you’re listening, patch that, please. (0:42:17) Spencer: Indeed, and then you’ll see the name and then you’ll be like, “How do I pronounce that?” (0:42:21) Spencer: And quite honestly, we probably won’t pronounce all of them right, but it’s fun and trying. (0:42:25) Kevin: yep yes okay but um but yes that’s that’s a good point um that is annoying how you can’t talk to someone uh or gather certain points gather certain materials off foraging points and whatnot while on a dinosaur uh at the very yeah no judge say that I can kind of understand the the foraging part maybe you’re high up on a t-rex but come on (0:42:44) Spencer: That’s correct, because some… Oh, sorry, go ahead. (0:42:55) Kevin: can talk to someone while mounted on a t-rex I can say hey (0:42:59) Spencer: Yeah, I don’t really understand the decision, to be quite honest. (0:43:05) Kevin: Yeah, well, there’s a few things I don’t 100% understand, like, so there’s a handful of little things. I don’t know if they all add up to me something major, but like, one of my biggest gripes is inventory stuff. You can get big numbers of items, right? Like, you can get hundreds and hundreds of pieces of wood. (0:43:28) Kevin: Well, when you want to move between your bag and your storage or whatever, you don’t have the option of saying, “Okay, take out…” (0:43:35) Kevin: …20 or 30. You can only do the entire amount or half of it. And that’s frustrating. (0:43:38) Spencer: Yes, I was gonna ask this, I wasn’t sure if I was just like, not getting- (0:43:44) Spencer: Was there a tutorial I missed? Or if this is like, you know, just, but yeah, it’s only stacks, right? (0:43:47) Kevin: nope, or at least, I missed it too then. (0:43:51) Kevin: Yeah, you can, and what’s odd is, it exists because when you sell things at the trader or whatever, (0:43:52) Spencer: Like, I was like- (0:43:57) Kevin: you can select exactly how many you want to sell. (0:44:01) Kevin: But that’s the only time. (0:44:02) Spencer: Yeah, no, but then it’s and it gets even more deep than that because it’s Inventory management from your storage to inventory is only stacks, right? So like you have 300 wood in your storage and then you click on it and it’ll put all 300 in there but in stacks of a hundred and then now you have to go back in return 200 stacks, so you only have one stack and (0:44:23) Kevin: Yup, yup, exactly. (0:44:29) Spencer: Then when you go to sell that wood, here’s what get (0:44:32) Spencer: me. You go to sell that wood, and then you can select individually. You can select like I only sell two wood, right? And they do have a button for min and max. So like I want to sell the whole stack of wood, but they don’t have a button to increment it in tens. Also, which I feel like is something like, yeah, that really, that whole thing needs a lot of work. (0:44:56) Kevin: Yeah, it is wild and again, there’s even the trading like said it’s still missing that stacks of 10 which would be nice But the fact that that’s the only place where you can do Individual counts of whatnot. It’s baffling to me Let’s see what what other little complaints can you think of? (0:45:20) Spencer: So, I don’t know if this would be a little complaint. (0:45:25) Spencer: I don’t know where this falls on your good, bad, and ugly. (0:45:25) Kevin: Hehe. (0:45:29) Spencer: I will say there were a lot of things I was finding out about the game. (0:45:34) Spencer: I didn’t get, I’ll be honest, I didn’t get like probably end game, is there an end game? (0:45:39) Spencer: I don’t really know. (0:45:41) Kevin: I think there is. I mean, there’s the main quest. You have to find where the rest of the parasaurs are. (0:45:42) Spencer: There is, right? (0:45:44) Spencer: Yeah. (0:45:45) Spencer: Yeah. (0:45:46) Spencer: Yeah, you know, like I said earlier, I kind of… (0:45:50) Spencer: just ended up doing my own thing, which is, you know, it is what it is. (0:45:52) Kevin: Yeah. (0:45:53) Kevin: Uh huh. (0:45:55) Spencer: That’s kind of how it’s designed in the game. (0:45:57) Spencer: But so there’s a lot of things that I feel like I was finding out kind of on my own without… (0:46:06) Spencer: that would have been better maybe explained, you know, like I’ll be honest. (0:46:12) Spencer: I didn’t realize that holding what was the RZ was sprint for some of those dinosaurs. (0:46:18) Spencer: I was puttin’ around that whole area, and it was taking me forever. (0:46:18) Kevin: Yep Yeah, ha ha ha ha oh no Oh No Um, oh, that’s raw. I agree with you Um, this is a complaint I have about many games because I think it’s a critical thing to be clear and explain yourself well and whatnot Um, I am struggling to think of I had a specific example, but I can’t think of it right now (0:46:23) Spencer: It would take like a half day just to get across the place. (0:46:47) Kevin: The sprinting thing there is a (0:46:48) Kevin: prompt on the bottom of the screen, but if you don’t pay it, they don’t call it out or anything. (0:46:52) Kevin: So it’s easy to miss, because there’s other prompts that are there, (0:46:56) Kevin: and the sprinting prompt is added when you’re on the right dinosaur, (0:47:00) Kevin: but it’s not there when you’re not on it, so it’s easily missable. (0:47:04) Kevin: possible. (0:47:06) Spencer: Oh, and so here’s the thing with the sprinting thing, too. (0:47:12) Spencer: If you click on, I believe it’s just R, (0:47:15) Spencer: your character will auto run in that direction. (0:47:16) Kevin: Wait, what? (0:47:17) Kevin: I didn’t know that! (0:47:19) Kevin: She- what?! (0:47:19) Spencer: Yes, there’s an auto run button. (0:47:21) Kevin: Oh my goodness. (0:47:22) Spencer: So I was clicking auto run, and I was thinking it was the sprint half the time. (0:47:22) Kevin: Oh, there you go. (0:47:24) Kevin: Oh, case in point. (0:47:32) Spencer: And I was like, this doesn’t look any faster. (0:47:35) Spencer: I guess I don’t need to hold the button. (0:47:36) Spencer: I feel like there’s a lot of things that get fed to you at either inopportune moments or just as far as information goes. (0:47:50) Spencer: You’re just kind of like, “Huh, I could have used that information like three days ago.” (0:47:54) Kevin: Yup, there was oh the So there is I remember my example. Um, there is a help option in the pause menu and it does have some tutorials in there It doesn’t really let you know that they’re there Which is a shame because a number of them are very helpful. They explain how to use your tools The one I wanted to mentioned was the soil we’ll get into it into it in a bit but essentially how to properly fertilize and till the soil and stuff like that. (0:48:29) Kevin: That information, I didn’t realize how it worked until I happened to find it in the tutorial items in the help menu. (0:48:37) Kevin: It would have been nice if that had been called out earlier. (0:48:40) Spencer: It’s funny that you mention the soil because it wasn’t until only the other day that I was, again, I was just thumbing through the profiles of the vegetables and I was like, (0:48:51) Spencer: “Huh, they really want you to crop rotate in this game, don’t they?” (0:48:53) Kevin: Yep, yep. (0:48:55) Spencer: That would have been useful to know before I planted tons of vegetables in random areas. (0:49:01) Kevin: Yep, um, absolutely. (0:49:04) Kevin: Um, so yeah, that is a complaint, like I said, I have about many games, just lack of clarity or not explaining things well. (0:49:12) Kevin: Uh, one hopefully that can get updated because that’s not impossible to fix. (0:49:17) Kevin: Just add some more prompts at certain points, so. (0:49:19) Spencer: No. (0:49:19) Spencer: Yeah, and I will give them credit, right? (0:49:20) Kevin: Fingers crossed we get those patches. (0:49:25) Spencer: Like some games you sit through tutorials and they are like, you know, some omnipotent someone or other talking at you going, “Hit A to use the ox.” (0:49:31) Kevin: Yep, yep Yep Yeah, it does it is not very handhold be not at all you Yeah, that’s One of the pros in my book that it doesn’t really put any pressure on you in almost any way (0:49:35) Spencer: You know, and then you’re like, “Okay, like I get it.” (0:49:37) Spencer: And then you have to sit there for like an hour. (0:49:39) Spencer: Right? (0:49:40) Spencer: This game really does kind of let you play the game almost right away. (0:49:58) Kevin: And I’ll get into that later when we talk about quests I think in the more (0:50:01) Kevin: detail but one final item I wanted to add in the bad list well I guess this kind of goes in the ugly I’m not the biggest fan of the art style of the game so okay well let me be more specific I like the dinosaurs the dinosaurs look great they’re they’re very cutesy and the way they’re presented in this game where people are just hanging out they’re your pals and working with them (0:50:16) Spencer: Really? (0:50:31) Kevin: and they live on your farm they’re not intimidating or scary I think that was managed really well I think that works well and I think it’s fantastic my part problem is the people right the people also have this very cutesy art style and it’s this might just be a very personal thing but it is really (0:50:48) Spencer: Okay, okay. (0:51:01) Kevin: looks like a Disney Junior show basically that’s the way I describe it in fact I watch Bluey right so I’ve seen other ads for Disney Junior shows there is one actually called Dino Ranch and it looks a lot like this yeah (0:51:07) Spencer: Yeah, I mean (0:51:18) Spencer: Yeah, the people are, I mean, it’s an art style, that’s for sure. (0:51:24) Spencer: It’s a design choice that they made. (0:51:27) Kevin: Yeah, and everything is very saccharine, like very… (0:51:31) Kevin: Happy… (0:51:33) Kevin: No one gets angry or there’s big problems or anything like that. (0:51:38) Kevin: There’s a character who says “zippity” and it just feels very kid show… (0:51:42) Kevin: Umm… (0:51:47) Spencer: Yeah, well, eh. So there’s a couple characters. One that stood out to me as Pippin. (0:51:54) Spencer: He does kind of get a little grumpy. (0:51:54) Kevin: Yeah They they’re actually in be non-binary Which I just like a thumbs up. That’s all right. No, but I just thumbs up to the Devs for throwing that in there right and I’ll have Pippin Pippin’s a little bit of a gremlin Go ahead Oh, yeah, yeah, I forgot about that that. (0:51:57) Spencer: Oh, sorry. (0:52:10) Spencer: Ah, yeah, but they get a little like, onry about things if you ask them to make like a, they make these, yeah, they make these like treats that, that’s basically how you tame the dinosaurs and they have like very specific, “Oh, it’s my family recipe, like don’t, we don’t screw with it” and then you ask them to make other treats and then they kind of get all upset about it instead of like, “Ah, fine, take your, take your
Welcome to Dev Game Club, where this week we insert a bonus interview into the middle of our series on GoldenEye 007. We speak with Grant Kirkhope, one of two composers on the title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:58 Interview 1:03:57 Break 1:04:32 Outro Issues covered: starting at Rare in '95, composing in hex, the imposing approach to programming, fitting in 1 Mb, making a clarinet from one note, limiting your palette, looping your cymbal decay, working within your limits, downsampling from 44.1 kKz and using the EQ, working from good tunes rather than a huge palette, getting a degree in trumpet and living the musician life, the dole and mom's house, sending in casette tapes, having a meg of memory to play with, going to Disneyland, a farm in the middle of nowhere with teams in stables, a family affair, GameBoy in the morning and GoldenEye in the afternoon, limiting who could be in what building, a culture of friendly rivalry, taking ideas and building on them, brilliant bosses, being into the Bond films, the best film releases of every year, not knowing what you're doing, working on the multiplayer in secret, "not pleasing anyone a lot but pleasing a lot of people a little bit" these days, coming up with the idea in the morning and doing it in the afternoon, the indie spirit, small teams, making the engine you need and no extraneous bits, building games like Nintendo, working from two or three sentences, how does this thing sound (spiky things vs forest things), messing around until you hear what you like, instinctual, developing from an emotional sense, delving into Statue Park, trying to find the John Barry magic, being afraid you're going to get fired and instead moving on to another project, getting a chance to film all the sets, having the magic destroyed, a game that just kept selling and selling, the godfather of trap music, pause music becoming the soundtrack of the game, falling into games without training, music living on when the games don't necessarily, things that get into your head as a child, remembering what you've done, making someone's favorite game, having quite a journey, games as not a destination for composers, having a scene. Games, people, and influences mentioned or discussed: Donkey Kong, Graeme Norgate, Rare, Banjo-Kazooie, Perfect Dark, Viva Pinata, Kingdoms of Amalur, Civilization: Beyond Earth, Mario + Rabbids, The King's Daughter, Pierce Brosnan, Edinburgh, Nintendo, Blast Corps, Ken Griffey Baseball, Dave Wise, Robin Beanland, Bon Jovi, Billy Idol, Van Halen, Killer Instinct, Keybase, Atari ST, Tim and Chris Stamper, Donkey Kong Country, Microsoft, Mortal Kombat, Faith No More, Duran Duran, Martin Hollis, Shigeru Miyamoto, Captain America, Monty Norman, John Barry, Gregg Mayles, Pinewood Studios, The World Is Not Enough/Tomorrow Never Dies, Sea of Thieves, Thunderbirds, Sting Ray, Tim Schafer, Psychonauts 2, Chris Woods, David Byrne, How Music Works, Velvet Underground, DOOM, Dark Forces, Neill Harrison, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Multiplayer and takeaways Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com Discord Invite
Welcome to Dev Game Club, where this week we begin a new series on 1997's Rare classic, GoldenEye 007. We set the game in its time before getting down to brass tacks, including comparing the experience to the film. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First full mission (three levels) Issues covered: the license, a bit about the film and the film series, 1997 in games, the flourishing of the first person shooter, late in a console cycle, disparity between PC FPSes and console FPSes, Rare with a lot of games and a lot of further game studios, missing the original controller, remapping shenanigans, threading the needle on a film adaptation, filling in gaps in the license, choosing your exciting set piece, wide level design, the triple cut, Hong Kong cinema, cinematic choices, contrasting with later cinematic games, how many mechanics will you incorporate, chasing this game, choosing different presentation, showing death the character death, an era of accessibility needs recognition, at last listening to our hate mail. Games, people, and influences mentioned or discussed: Nintendo, Fatal Frame, PlayStation, Pierce Brosnan, Nintendo 64, Sean Bean, Famke Janssen, Alan Cumming, Judi Dench, Desmond Llewelyn, Ralph Fiennes, Daniel Craig, Skyfall, Diablo, Castlevania: Symphony of the Night, Fallout, Quake, SW: Jedi Knight: DF2, Blood, Outlaws, Turok, Shadow Warrior, Hexen II, Raven Software, 3D Realms, GT Interactive, Duke Nuke'em, Postal, Curse of Monkey Island, Age of Empires, The Last Express, Final Fantasy VII, Colony Wars, Wing Commander: Prophecy, Riven, MYST, XvT, Interstate '76, Mario Kart 64, OddWorld, Grand Theft Auto, Gran Turismo, Diddy Kong Racing, The Stamp brothers, NES, Slalom, Wizards and Warriors, Battletoads, Killer Instinct, Perfect Dark, Microsoft, Viva Pinata, Banjo Kazooie (series), Donkey Kong Country, Silicon Graphics, Timesplitters, Free Radical, John Romero, Majora's Mask, Minish Cap, Metroid Fusion, The Fugitive, Harrison Ford, Mission: Impossible, John Woo, Hard Target, Broken Arrow, Face Off, Metal Gear Solid, Conker's Bad Fur Day, Alpha Protocol, Telltale Games, IO Interactive, Machine Games, Colin "The Shots," Devil May Cry, Dark Souls, Celeste, Luke Harris, Tetris 64, Starfighter/JSF, 343 Industries, Kingdom Hearts (series), Republic Commando, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More GoldenEye 007 Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
This was a weird episode that started as just me talking about some new games I got and ones I passed on, like Viva Pinata and Sid Meier's Pirates and that devolved into playing a baseball game from 1998 and then one from 2005, Digimon World, talking about mental health and gender identities and also Monster Hunter 4 and breaking down every John Wick movie. Buckle up for this long scatterbrained episode of Happy Created Inc hosted by the sort of cute and confused Deej.
In the final DKU Tribunal Special Session of the season, Hyle and Dustin relitigate the case for Kameo: Element of Power's inclusion in the Donkey Kong Universe! Has Rare's 2005 Xbox 360 launch title been hiding a firm character-based connection to the DKU all along?
Yo yo yooo what's good everyone?! This week we go over the new CD Projekt game announcements, the Mario Movie Nintendo Direct, Jim Ryan's Crusade Against Microsoft, a rumored Midnight Club remaster, Horizon Zero Dawn Remake, Overwatch 2 Launch Scandal and more! Thank you so much for the continued support, don't forget to join the Discord to submit a question and be featured in an episode! Most importantly please share the show with a friend, we see you all next week! Follow us on Twitter: https://twitter.com/PodBoyzAdvance http://twitter.com/knifelifeosc https://twitter.com/ErkyPlays Join the Discord: https://discord.gg/WB33SjN Sub to the Channel: https://www.youtube.com/channel/UCIfQqC176fJVwwzkODS5uVA
This week we go back to a Xbox 360 classic. Viva Piñata by; Rare Studios. Take control of a owner of a new garden given to you by your grandfather. Grow various plants and trees in hopes to attract wild piñatas. Convince them to live in your garden, but be careful of the sour piñatas or they will destroy all you hold dear.
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Aufreger der Woche: Wasser ist ein ***loch! Neues aus Cupertino: EU/Vestager schießt wegen NFC-Monopol gegen Apple +++ iPods als Musiksammlung +++ Apple und der Star-Wars-Tag (Deathstar Pro Max) Hardware: Mesh-System TP-Link deco AXE5400 (3er-Set XE75) +++ Stefan probiert die luxuriöse Webcam Jabra PanaCast 20 aus. Apps: Find – Live Text mit Suchfunktion. Streaming & Gaming: Stefan kärchert auf seinem Steam Deck mit dem PowerWash Simulator (und bringt das Spiel über Molzsche' Umwege auf den Fernseher…), darüber hinaus hat er in das irgendwo zwischen Drogentrip, Viva Pinata und Pokemon verortete Bugsnax reingespielt – und das sogar auf einem Mac. +++ Sean Bean im BBC-Knast in der Serie Time (auf Magenta TV) +++ Huch: Slow Horses auf Apple TV mit „Mid season break“? +++ Two Weeks to Live (ZDF Mediathek) +++ Das Geheimarchiv im Warschauer Ghetto (ARD Mediathek) +++ Pulverfass Pazifik bei Arte +++ Buch: Das Labyrinth von Simon Stålenhag +++Heute (gestern) neu: Clark und The Pentaverate, Staffel 2 von Teheran (Apple TV) und The Wilds (Amazon Prime) Danke fürs Zuhören. Abonniert „Schleifenquadrat“ gerne im Podcatcher eurer Wahl (außer Spotify), hinterlasst uns ein paar Sterne und kommentiert die Folge bei Apple Podcasts!
This week, an accounting of Vinny's favorite knots, our personal necktie policies, something about American Gladiators, the Embracing of Crystal Dynamics and Eidos Montreal, speculation about what will show up at the Xbox/Bethesda not-E3 showcase, games including Knotwords, Nintendo Switch Sports, The Standley Parable: Ultra Deluxe, Loot River, Bugsnax: The Isle of Bigsnax, and more! Advertise on The Nextlander Podcast at Gumball.fm, or support us on Patreon! CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate in versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avo id spoilers. Thanks for listening. (00:00:11) Intro (00:01:41) Show rundown (00:02:00) You guys all like knots? (00:06:15) Someone had to make the Don Knotts joke... (00:15:10) The Games (and American Gladiators) (00:18:08) Nintendo Switch Sports [Nintendo Switch] on Apr 29, 2022 (00:30:23) First Break (00:32:18) The Stanley Parable: Ultra Deluxe [Linux, Mac, Xbox One, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch, Xbox Series X|S] on Apr 27, 2022 (00:40:41) [SPOILER WARNING?] It's not so bad but just in case (00:42:02) Loot River [Xbox Series X|S, Xbox One, PC (Microsoft Windows)] on May 03, 2022 (00:50:10) Bugsnax: The Isle of Bigsnax [PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch] on Apr 28, 2022 (00:56:02) Assassin's Creed Moment (00:58:37) Brad pines for Viva Pinata (01:00:26) Knotwords [Android, Mac, PC (Microsoft Windows), iOS] on Apr 28, 2022 (01:03:11) NOTE: Looks like the price is actually $5 for the year not per month. (01:09:11) Second Break (01:09:15) The News (01:09:50) Portions of Square Enix have been Embraced (01:24:54) Warcraft Arclight Rumble (01:32:40) The Xbox & Bethesda Showcase is scheduled (01:53:49) What really happened to Balan Wonderworld? (02:00:41) Wrapping up and thanks (02:02:36) Mysterious Benefactor Tier Shoutouts (02:04:45) Nextlander content updates (02:05:39) See ya! See omnystudio.com/listener for privacy information.
May the 4th be With You! Its a Star Wars day episode! Plus we have more Activision News. The Embracer Group takes some studios out of SquareEnixs hands, and Meta has plans for the Quest. Meanwhile, the CW kills off two more Arrowverse shows, Jackass is coming back to TV, and Halo drops another dud, and Moon Knight Kills it! Also FastX finds a new director, the MCU Fantastic Four loses a director, and Jurassic World Dominion is setting up a great finish. Meanwhile, its Star Wars day so here is another rant complaining about JJ Abrams.
After Amazon's free games for May were revealed yesterday, we've today learned what May's Games With Gold will be for the Xbox platform. The list is headlined by Yoku's Island Express but also features the banger spin-off of Viva Pinata, Viva Pinata: Party Animals.See omnystudio.com/listener for privacy information.
Viva Pinata Lore by High, I'm Drunk Podcast
After a week off Trees tells tales of building offices and winderizing cabins while Fred sat around doing a whole lot of nothing much. On the gaming front, similarities are abound. Trees has delved into the Spyro Trilogy, continues to work through the Sega version of Picross, dove into Jaguar DLC in Car Mechanic Simlulator 2021, and wrapped up Maneater's DLC. He also has been doing pinata hunting under duress with Viva Pinata and enjoying some rounds on the course with PGA Tour 2K21. Fred has been working through Shocktober with Castlevania titles on the N64, returned to Agony, and finally picked up Returnal. His main focus was working through all of Alan Wake Remastered. This episode's song is from Old Gods of Asgard, the aged band on the farm in Alan Wake and the track discussed on the show entitled Children of the Elder God.
After a week off Trees tells tales of building offices and winderizing cabins while Fred sat around doing a whole lot of nothing much. On the gaming front, similarities are abound. Trees has delved into the Spyro Trilogy, continues to work through the Sega version of Picross, dove into Jaguar DLC in Car Mechanic Simlulator 2021, and wrapped up Maneater's DLC. He also has been doing pinata hunting under duress with Viva Pinata and enjoying some rounds on the course with PGA Tour 2K21. Fred has been working through Shocktober with Castlevania titles on the N64, returned to Agony, and finally picked up Returnal. His main focus was working through all of Alan Wake Remastered. This episode's song is from Old Gods of Asgard, the aged band on the farm in Alan Wake and the track discussed on the show entitled Children of the Elder God.
RetroLogic - Episode 53 6:30 - Icebreaker 34:30 - The price is RETRO 47:45 - Show Topic - Ethics in Emulation 1:20:00 - Community Couch Introduction RetroLogic isn't just a podcast, It's also a retro game store! Visit Retrologic.games to check out our growing inventory of Cleaned, Tested, and Authentic Retro Games, fair-trade fabric T-Shirts, holographic Stickers, and join our 100% non-toxic discord community for even more fun! How's it going? Housekeeping: Join the Patreon! $1 per month All video content is exclusive Ploktober Plok Talk episode 2 KNW Plok episode Nintendo Pals Streaming Sign up for Plok Talk on Oct 25, 9pm CDT Blog https://www.retrologic.games/blog New article coming this week Icebreaker - what did you buy? And what did you play? Sam: Bought:Metroid Dread (twice!) , Metroid Prime Hunters First Hunt (DS), Contra 4 (DS). Played: Metroid Dread, Castlevania: Dracula X, Castlevania: Circle of the Moon, Marvel's Avengers John: Metroid Dread, OLED Switch, Clayfighter SNES, TMNT Back from the Sewers GB, Starwars KOTOR Xbox, Capcom Fighting Evolution Xbox, Rygar NES, and Tales of the Abyss 3DS. Played: Recore GP and Dread Dan: Metroid Dread, 9” Knuckles figure, Bebop and Rockseady figures, Dreamcast Magazine, Billy Hatcher!, Earthworm Jim figures, Bloodwake, Viva Pinata, Dungeon Siege 3, Mercenaries, Dark Angel, Crazy Taxi for GBA The price is RETRO How to play: I'm going to list off 4-5 games. You're going to guess how much the games are worth in total, dollars and cents. Whoever is closest to guessing the actual price of the lot, wins! Everyone has a list, and everyone guesses. The “ghost” always guesses $300 John's list Dan's list Sam's list Flightsy's list Check out the Price Is Retro Database in the discord server for history and stats for all of our past games! Show Topic (Game Highlight, News Highlight, Discussion topic) Discussion about Piracy, Emulation, Repros, and Ethics. Community Couch Retro Rewind Our Retro Rewind game for October Demon's Crest Play the game, and join us for our Community lead podcast, stay tuned for the date. Plok Talk is Monday, Oct 25 @ 9pm CDT Question of the week Flightsy: I have a question I desperately need the @Hosts to answer. I hope it's not too personal, but I think that answering this question could give the season 2 opener the spark it deserves, and start a conversation that may stretch for the whole of the Retro Logic Future: What would you do for a Klondike Bar Eric Plunk If you were limited to only collecting for one system, which would it be and why? solo_something Our community couch so anything, ok! Would Ridley, Waluigi, Andross (not discord brother but Star Fox series), Ganondorf, and Porky Minch make a great Nintendo Legion of Doom? Who would be in charge? TheAmbassador — Today at 11:54 AM My question for all retro collectors: how do you give your massive game library the time and attention it needs to enjoy it or do you have to just let things stay on a shelf for years? SpiderShan — Today at 6:30 PM Quick question for the couch…when you were growing up did you read the game manual before popping in your new game? (I miss game manuals) Spotlight Outro Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games
Join hosts Eli and JD as they take some guesses on what THQ Nordic has cookin' for their 10th-anniversary celebration. With plenty of curiosity left in the tank, your favorite hosts take their guessing game to Sony's turf and ponder what surprises are in store for the Playstation Showcase. Stick around for a pitch (or desperate plea) from JD, and Eli's journey to find a new pair of slides. Project-Nerd's GamePitch is here. Join Eli and JD each week as they breakdown what's happening in the world of gaming. Connect With Us: Twitter: @GamePitchPod, JD is @Jay2theDee, and Eli is @MarioRPGeno Instagram: @Jay2theDee and @thatguy__eli Send your questions, thoughts, and criticisms to gamepitchpodcast@gmail.com. GamePitch. Only on the Project-Nerd Podcast Network.
Welcome to Dev Game Club, where this week we begin a new series on the delightful action platformer shooter thing called Ratchet & Clank. We set it in its time a little bit, and talk a bit about developer Insomniac, and then turn to talk about introductory impressions and continue to catch up on feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Novalis Issues covered: destroying your enemies with flame, tone and charm and humor, 2002: a Good Year with a Thick Coat of Peanut Butter, the mascots, playing PlayStation games at the start of the PS2 lifecycle, the Cerny Method, Tim's first time, the war on consoles surrounding mascots and third person action, what Microsoft was up to, Brett projects that Tim will be amazed about with the guns, a little sideline into Resistance, the titles, future streamlining, getting animation to film quality, stretch and squish as a frontier, making a character feel very alive, Brett dives into the hardware, wishing you could take your technical expertise back, seeing lots of characters and structure very early, consistency of tone, enjoyable juvenalia, a series of gags, the surprise of having a map and quests, a variety of enemy types, the tendency of consoles towards PCs, a huge pile of FF6 secrets, a game coming to you at a time where it helped you get through, what we'd want from JRPG combat, taking a week off, thinking you've finished the game, Games, people, and influences mentioned or discussed: Insomniac, PlayStation 2, Disruptor, Spyro (series), Hitman 2: Silent Assassin, Kingdom Hearts, Eternal Darkness, Animal Crossing, GameCube, Super Mario Sunshine, Metroid Prime, Wind Waker, Republic Commando, Xbox, Sly Cooper, MechAssault, Splinter Cell, BG: Dark Alliance, Tony Hawk Pro Skater 4, Phantasy Star Online I & II, Andrew Kirmse, Warcraft III, Jedi Outcast, Freedom Force, Irrational Games, Jonathan Chey, Dungeon Siege, Elder Scrolls III: Morrowind, No One Lives Forever 2, Neverwinter Nights, Battlefield 1942, Jedi Starfighter, Rez, Tetsuya Mizuguchi, Metroid Fusion, Metroid Dread, Sonic (series), GTA III: Vice City, LucasArts, Final Fantasy IX, Final Fantasy Tactics, Sunset Boulevard, Sunset Overdrive, Fuse, Mark Cerny, Game Developer Magazine, Jak & Daxter, Super Mario 64, Nintendo 64, Crash Bandicoot, Rare, Banjo Kazooie, Conker's Bad Fur Day, Sega, UbiSoft, Rayman, Gex, Crystal Dynamics, Croc, Bonk, Blinx: The Time Sweeper, Frogger, Halo, Max Payne, Brute Force, Psychonauts, Viva Pinata, Perfect Dark Zero, GoldenEye, Sea of Thieves, Resistance, Call of Duty, Medal of Honor, Agent Carter, Skylanders, Toys for Bob, Star Wars, Space Quest, Anachronox, Warner Bros, Animaniacs, Bugs Bunny, Ryan/Biostats, Top Gun, Ninja Turtles, Ducktales, Chrono Trigger, Mark Garcia, Undertale, Skyrim, Death Stranding, Calamity Nolan, Kirk Hamilton, Aaron Evers. Next time: Play more! How much more? Peep the Twitters. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Fanbyte writer and podcaster merritt k sits with the panel to cover the darkness within Viva Pinata, Bad Boy Reggie Fils Aime, and an explanation of what Touhou actually is. Original music by Kurt Feldman. (Content warning: This episode contains strong language.) Questions this week: From Ash Parrish: Congress has a button to destroy all video games, and you've been brought in to convince them not to press it. What's the worst game to present? (03:25) What are the most egregious cases of falling upwards in the video game industry? (08:47) What game did you come around to liking after vocally disliking before playing? (14:12) How do video games express extreme speed, without sacrificing control? (20:06) Leaving aside Lester the Unlikely, what is the most unlikely video game? (24:45) Dirtbag Derek asks: What do you predict will be the cause of the next video game renaissance? (32:16) What's happened in the Japanese indie game scene since Cave Story? (38:14) What examples of fans officially taking a game forward have worked out? (42:58) What is the Alvin and the Chipmunks of video games? (48:52) LIGHTNING ROUND: Seven Virtuous Minigames (54:40) Think you have better answers than the panel? Politely discuss this episode in the Insert Credit forums. A SMALL SELECTION OF THINGS REFERENCED: Blind Box Vintage Game Magazines Primus - Too Many Puppies Ash Parrish Six Days in Fallujah Hyperdimension Neptunia Viva Pinata Genshin Impact Battletoads Turbo Tunnel Danganronpa Altaïr Ibn-La'Ahad Gravity Rush Kudo Tsunoda Reign of Fire Phil Harrison Kickin' ass, takin' names, makin' games Crusader of Centy 99 Potions James Rolfe Oh, Deer! Rocket Knight Adventures Faster Than Speed Lester the Unlikely Wild Woody Land Before Time Air Bud Mister Mosquito Bee Simulator Deadly Premonition 2 Jersey Devil Glover Normy's Beach Babe-O-Rama Sgt. Rock game Gumby vs. The Astrobots Snoopy vs. The Red Baron Jackbox Every Ninja Turtles reboot Touhou Sakuna: of Rice and Ruin Sonic Mania Dizzy the Egg Toxic Avenger Alien cartoon Robocop cartoon Total Recall Tool Assisted Speedruns Rabbids Alan Sherman Toki Tori Toki Recommendations: Brandon: Clazziquai - Remix Pinch Your Soul, Yukiko Tanaka - Reflection, Nobody (2021), Enter The Fat Dragon (2020), recognize the misogyny and colorism in Baahubali Frank: Feel free to pirate games, Gumby Merritt: Fanbyte, Fanbyte Podcasts, twitch.tv/fanbyte Edited by Esper Quinn. Original Music by Kurt Feldman.
Fanbyte writer and podcaster merritt k sits with the panel to cover the darkness within Viva Pinata, Bad Boy Reggie Fils Aime, and an explanation of what Touhou actually is.
FEATURING: (00:02:41) New Business - New Bravely Default 2 demo. (00:36:01) Hand-on Sephiroth in Smash Bros Ultimate.(01:06:11) PixelJunk Eden 2.(01:14:45) Mechstermination Force.(01:19:31) Contra Hard Corps.(01:22:02) Xbox Series X Power Your Dreams, Viva Pinata, Star Wars Squadrons.(01:39:07) Banjo Kazooie. (01:44:06) Dragon Quest 11 S, Project xCloud.
Brad talks a bit more on Crusader Kings 3, Blake's been playing lots of Hades and ready to give the hot scoop, and Justin is continuing his journey through the Half Life Franchise. We realize the dark side of Viva Pinata that rewards child slaughter, while also accepting that Roblox is the best game that has ever existed. Then we wind down some heartwarming stories from Christmas.
Episode 6 ‘Return of the King..... But not that King' . This weeks games are: Lemmings, Metal Slug, Viva Pinata and The Lion King. Please like, share and review. We would like to thank you all for your support... Stay safe, Be excellent to each other. We hope you enjoy! Jacobz & Sketzz Please check out Riskit Fiverr store and FB page https://www.fiverr.com/pixelzero https://www.facebook.com/PixelZer0/ Please check out Krysiz eBay and FB page below https://www.ebay.co.uk/str/retroheroes https://www.facebook.com/theretroheroes/ Please check out Fay Frost on FB and Instagram: https://www.facebook.com/FayFrostArt/ https://www.instagram.com/_fayfrost_/ Please contact Fay for commission submissions via: Frostart.requests@gmail.com Please check out Synthetic Development on FB and Instagram: https://www.facebook.com/SyntheDevelopment/ https://www.instagram.com/synthetic3d/ https://www.synthetic3d.com/ Podcast credits. This podcast uses these sounds from freesound: Intro by user https://freesound.org/people/dpren/ Segways by user https://freesound.org/people/LittleRobotSoundFactory/ Outro by user https://freesound.org/people/rrrrrrrrtrtr/ Game over by https://freesound.org/people/SoundEffectsPodcast_com/
Announced at last week's PlayStation 5 event, Horizon Forbidden West has been confirmed for a 2021 release on the PlayStation 5. Here are today's stories: - Horizon Forbidden West aiming for a 2021 launch on PS5 - A new 'Pokémon Snap' game is coming to Nintendo Switch - Sony Issues Official Shot of PS5 Console on Its Side - Bugsnax Developer Reveals Inspirations, including Viva Pinata & Dark Cloud Support the channel and the content you love with a monthly channel Membership! https://www.youtube.com/channel/UCb4Hn--FteZWjwswcsRrTNg/join Follow me on other platforms and stay up to date! Twitter: http://twitter.com/prettychillguy Instagram: http://instagram.com/samueladamsmedia YouTube: http://youtube.com/samueladamsmedia Twitch: http://twitch.tv/samueladams --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Streamed live during Day 2 of DK Vine's "Not E3" Stream-A-Ganza, it's an E3 Xbox episode without the E3! What is the state of the Xbox One and Xbox Series X, and, with it, Rare, Sea of Thieves, and... Banjo-Kazooie?
Welcome to Dev Game Club, where this week we begin a new series on the unique series Animal Crossing. We situate the game briefly in time before turning to some of the ways the game introduces itself and its mechanics, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour a day! Podcast breakdown: 0:50 Animal Crossing 1:08:09 Break 1:08:43 Feedback Issues covered: "this is one of my favorite Nintendo series, actually," Tim uses the 'cast to his advantage, trying to think of forerunners, Daddy, an explosive era of design, the variety of games and the PC/console divide, thinking outside the box, a weird kind of buzz, the Nintendo spin on some genres, having a chillout time, being able to meditatively play, the weird concepts at work and conveying that to a potential audience, Nintendo going its own way, having a lot going on in even this first game, daily routine and tranquility obscuring the systems, heading off player aggression, meeting up with KK Slider, setting and subverting player expectations, listening to KK Slider play guitar, that Nintendo touch, hopping the train to town and meeting Rover, the important Rover connection, committing to characters and making them iconic, social propriety and cell phones, contrasting this with character creation, representing everything in the game (with an inventory as well), chibi/big head character design, attitude with their voicing, character design and presentation being economic but expressive, timing phonemes against the spaces between words, spending a lot of time on the speech system, Nintendo's habit of having everyone in the company try the games, anime/manga idioms for expression/emotion, developing an internal language and sticking with it, Rover the cat, we reveal our town and player names, getting a mortgage and job from Tom Nook right away, establishing verbs early, passing by the dump and into the store, learning how to put on clothes, gating progress on activity, being naturally pushed to explore what the game has, atypical goals and tricking you into addiction, talking to the animals, establishing something like a main loop gently, coming up with your own "quests," random towns (a discovery for Brett), shared characters between towns, we introduce our characters and NPCs, review from Finland, some design choices that a 25-year-old game overcame, leaning on the RNG to some degree, remembering getting into Animal Crossing and the draw of NES games, the acquisition loop and its evolution, Tim having not really analyzed this game before, gyroids. Games, people, and influences mentioned or discussed: The Sims, Little Computer People, Tamagotchi, Harvest Moon, Stardew Valley, Alex Neuse, Silent Hill 2, Anachronox, Ico, GTA III, Civilization III, Devil May Cry, Soul Reaver, Star Wars: Starfighter, Jak & Daxter, Final Fantasy X, Halo, Xbox, Metal Gear Solid 2, Advance Wars, Pikmin, Black & White, Max Payne, World of Warcraft, Dark Age of Camelot, PS2, Luigi's Mansion, Peter Molyneux, LucasArts, Starcraft 64, Halo Wars, Resident Evil, Spider-man 2, Satoru Iwata, Wii, Viva Pinata, Pokemon, Happy Home Designer, Amiibo Festival, Mario series (obliquely), Sonic series (obliquely), Final Fantasy (series), Zelda (series), Sailor Moon, Madman, _Dupre/Petri, Commodore 64, Ultima IV, Bitmap Books, Derek from Spokane, Chrono Trigger, Octopath Traveler, Chrono Cross, Sea of Stars, Sabotage Studios, Lufia II: Rise of the Sinistrals, Super Mario RPG: Legend of the Seven Stars, SNES Classic, Final Fantasy VI, Ni No Kuni, Dragon Quest (series), Level 5, Dark Cloud (series), Square Enix, Reed Knight, Metal Gear Solid 4, Kirk Hamilton, Aaron Evers. Next time: An hour a day! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
What's been going on in Sea of Thieves since it was last discussed on the show? Too much! The "omni-prequel" to nearly every Rare franchise ever continues to expand and evolve in both gameplay and lore, even becoming a full-fledged follow-up to a classic Ultimate: Play the Game franchise. But Hyle and Jeff are cranky old men and first want to discuss how annoying Superbowl commercials are, apparently.
A new season of the Kongversation kicks off with a recounting of our experiences hosting DK Vine's first-ever convention panel at MAGFest in January! What was it like unleashing the Donkey Kong Universe on unsuspecting attendees?
This week Joel and Ben grade each console, (Nintendo, Xbox, and PlayStation) based on Exclusives, Library, Services, Online, and Hardware, to determine which has the best chance to make their parents proud. Ben finally succumbs to the addiction of a game Joel has been constantly talking about and upstages Joel in the process. Other games discussed on the show, more Control, NBA 2K20, and Viva Pinata. Each week, Joel and Ben discuss the biggest stories in gaming and games they are currently playing. Please subscribe and share by listening on podcast services around the world. Send in questions, comments, and concerns to FinalCheckpointPod@gmail.com. Stitcher – https://bit.ly/2Vjiazd Google Play Music – https://bit.ly/2OoIiXP Spotify – https://spoti.fi/35apnGf Apple Podcasts – https://apple.co/35dGGWG Follow Joel on Twitter @TheJoelness Follow Ben on Twitter @BenRunnings Intro and outro music courtesy of bensounds.com
Download the Podcast | Episode Teaser Trailer Passionate Nerdcore Rapper and Streamer, EyeQ, and Podcaster/Streamer/YouTuber, Daniel, from That DAM Brand, join the Disconnected Cast crew and talk about Riot's latest reveals as part of their several franchise expansions, more things discovered in PT, renogiating The Witcher, what games could have been game of the year, and more! #gaming #news #podcast #disconnected Check us out on Spotify at: https://tinyurl.com/y69uxgxs Check us out on iTunes/Apple Music at: https://tinyurl.com/y3uvwexb Or download our episodes directly at our official website onto your playback device of choice: http://disconnectedcast.com New episodes every Monday at 11 a.m. Intro and outro music used in this episode with direct permission is "The 104 Ft. PHYZ The Otaku MC & Kadesh Flow" by EyeQ. Check out EyeQ! Website | Bandcamp | Facebook | Twitter | Twitch Check out Daniel from That DAM Brand YouTube | Facebook | Twitter | Instagram | Twitch The New Riot Forge games are a riot. Godfall. Randy Pitchfordless? Sign us up. Pray CD Projekt Red does not alter the deal further. PT still has more content than any Konami game released since.
The voice of Donkey Kong. The composer of more games than we can name. Grant Kirkhope finally comes to the Kongversation to discuss how it felt becoming the first western composer in Super Smash Bros., farts, bathroom etiquette with Shigeru Miyamoto, whether or not he'd write for another Banjo-Kazooie, and why his rendition of Donkey Kong sounds like an ape having an orgasm.
This past week is bound to go down in history as one of the biggest in entertainment. After 11 years of world-building, Marvel's The Avengers: Endgame finally released to theaters where it grossed more than one billion dollars in its first five days. It's shattering records across the box office and is shattering records on Podtoid as the gang recorded their longest episode yet. CJ, Chris, Dan, Occams, and Charlotte break down some games including Mortal Kombat 11, Ape Escape, Fortnite: Avengers, and how much they'd love to see a new Viva Pinata. All that, plus why you shouldn't do meth, on Podtoid Episode 399. And be sure to stay tuned after the show for another installment of Spoilsport, where CJ and Chris break down anything and everything about Endgame.
The Smackdown has been layeth, but now our Call Sack is overfloweth! It's time for put a towel on the floor and sop up the spillage. Hyle and David answer numerous listener calls about a wide range of topics across the Donkey Kong Universe, Rare, and Playtonic spectrum!
Video game composer extraordinaire Grant Kirkhope chats with David about the state of music in the industry, the good ol' Rare days, and more! Music makes the world go 'round, and that's doubly so in video games! So what better person to talk about music within the gaming industry than former Rare composer Grant Kirkhope? As if cementing his legacy with Banjo-Kazooie, Viva Pinata, GoldenEye 007, and more weren't enough, Grant is also a voice for music composers everywhere. Hear what he has to say on the highest of highs that lead to the lowest of lows at Rare. He also revisits previous quotes made on his anger towards Microsoft and game composers versus movie composers. During the conversation, please enjoy samples of music by Grant Kirkhope that play throughout the episode. This includes some of his personal favorites and award-nominated pieces. There's even some Game Boy music from Grant's first project working for Rare! GrantKirkhope.com Grant Kirkhope on Twitter Grant Kirkhope's Best Bits (Spotify) Got a question, comment, or suggestion for the show? Email us or send a tweet! Also, join our Discord room to chat all things retro gaming! Follow David | Follow Robert We are partnered with Don't Feed The Gamers! Be sure to check them out for fan-focused gaming content.
Welcome, to the SUPER FUN PODCAST! WE HAVE MERCH! Check it out! https://www.teepublic.com/t-shirt/1873489-super-fun-podcast-logo?store_id=35179 This Episode features, Ryan, Lindsay, Tanner, Duncan, Austin, Bum, Mady, Jackie, and Chris This week, Tanner plays Viva Pinata, Ryan settles into is new home, Austin has a wild day, Lindsay helps set up Ryan's house, Bum regrets returning to Regina, and Duncan plys a ton of Pokemon Go! (Mady, Jackie, and Chris show up later in the episode but they do stuff with their week don't worry!) We have news on Dark Souls, Batwoman, Spyro, and more! Follow us on Twitter (@realsfn), Facebook (Super Fun Network), and Instagram (@superfunnetwork). Got a question for us, send it to thesuperfunnetwork@gmail.com
This week, we've been playing the reworked heroes in Overwatch, #WarGames, Viva Pinata & the adorably charming Yoku's Island Express. In the world of upcoming sequels, we have varying levels of hype for Red Dead Redemption 2 and Rage 2, but we are both super-hyped for Doom Eternal! We discuss what possible Diablo projects might be on the way, and how you can get a jump start on Divinity Original Sin 2 on ps4. Finally, we share our listener responses on what games you like to watch but not play. contact@geekheartgames.com Twitter & Facebook: @geekheartgames Twitch.tv/GeekHeartGames geekheartgames.com/youtube geeekheartgames.com/discord geekheartgames.com/shirts or geekheartgames.com/shirt Cody: @comicbookcody. PSN: CaptainRedHood. Xbox: IRONBuckeye8 Sam: @sksuvak. PSN: Gizmoto_16. Xbox: Gizmoto16. Battle.net: Gizmoto16#1887 Join our Destiny 2 Clan: Geek Heart Guardians
GameEnthus Podcast ep346: Lil Ridley or LE3s was More This week Mandy(@ladyluck34) and Ben(@BCterps) joins Tiny(@Tiny415) and Aaron(@Ind1fference) to talk about: E3, Laconia Bike Week, Fortnite, Dragon Quest VIII, Lego Mosiac Maker, Anthony Bourdain, God War, PUBG, Nintendo Labo, AnimeNext, Blaz Blue Phatasma Battle, Shaq Fu Legend Reborn, Sushi Striker, Overcooked 2, Upgrade, Vampyr, Just Beats & Shapes, Runner3, Perils of Baking, Hot Pot Hero, Elder Scrolls VI, Fallout 76, Wolfenstein 2: Youngblood, Prey, Shadow of the Tomb Raider, The Awesome Adventures of Captain Spirit, Babylon's Fall, Battletoads, Halo Infinite, Gears Pop, Gears of War 5, The Quiet Man, Kingdom Hearts 3, Compulsion Games, The Initiative, Ninja Theory, Undead Labs, Playground Games, Super Mario Party, Anthem, Devolver Digital, Metal Wolf Chaos XD, My Friend Pedro, Resident Evil 2, Death Stranding, The Last of Us Part II, Ghosts of Tsushima, Sekiro Shadows Die Twice, Control, Days Gone, SNK 40th Anniversary, Hitman 2, Starlink, Beyond Good & Evil 2, Unravel Two, Tunic, Limited Run Games, Star Wars Jedi The Fallen Order, Viva Pinata, Too Many Games and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Show Length: 183 minutes Direct Download(right click to download) Show Links Follow Mandy Follow Ben Muffled Warfare Discount Link New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast Show Music M.O.P - Ante Up instrumental Dr. Dooom - Dr. Dooom is in the room instrumental A Tribe Called Quest - Steppin it up instrumental Jay-z - A million and One Questions instrumental GZA - Liquid Swords instrumental UMCs - Blue Cheese instrumental Jungle Brothers - Brain instrumental Tina Turner - Private Dancer
The Kongversation gets topical. More than a dozen topics, actually. After discussing some of the recent Donkey Kong news, we open up the show to what our listeners brave enough to phone in want to talk about. Shockingly, it's not just about wanting K. Rool in Smash Bros. It's, uh, a little of that though.
On this very special bonus episode, Greg is joined via Skype by Grant Kirkhope, legendary BAFTA nominated composer behind such video games as Mario + Rabbids Kingdom Battle, Goldeneye 007 (N64), Banjo-Kazooie, Yooka-Laylee, Donkey Kong 64, Viva Pinata & so many more! We discuss receiving a guitar from Eddie Van Halen, joining gaming juggernaut Rare in its heyday & what is was like to be the first western composer to work on a Mario game! Grant also talks about composing film scores, how they differ from video games & why he is so nice to everyone on social media. Dreams can come true; Grant is living proof. SUBSCRIBE FOR MORE BONUS EPISODES! FOLLOW GRANT ON TWITTER: https://twitter.com/grantkirkhope VISIT GRANT'S WEBSITE: http://www.grantkirkhope.com/ FOLLOW US ON INSTAGRAM: www.Instagram.com/WePodcastAndWeKnowThings
In a very special episode of The Inner Gamer, we have an interview with the executive producer and design director on the upcoming game Sea of Thieves, releasing in 2018. Sea of Thieves is being developed by Rare, most recognized for games such as Battletoads, Perfect Dark, Goldeneye 007, Viva Pinata and much more. Their 30+ year pedigree is incredible and their newest title is being developed exclusively for the Microsoft Xbox One and the PC. Sea of Thieves is a shared world adventure game where you and your friends band together as pirates on the open seas. You encounter enemy ships, find buried treasure, drink a few beers and fire yourself off into the air with cannons. In this interview, we cover a wide array of topics such as what it's like working for Rare and how they came to develop a game such as this. We also dive deep into the game itself on what its like to explore, find and play with friends, what you can do as a player and the reception from fans in their Insider Program. Website: www.seaofthieves.com Mike Chapman, Design Director on Twitter: @ChappersChapman Joe Neate, Executive Producer on Twitter: @JoeNeate1 The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Like what you hear? Share our podcast with your friends! Also be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels at www.theinnergamer.net. If you have any questions or suggestions please reach out to us at hello@theinnergamer.net. CREDITS "Blue Groove Deluxe" by BlueFoxMusic on audiojungle.net Woman Announcer - Arie Guerra; Actress
The crowds of E3 have dispersed, but the Kongversation's Call Sack is bulging! Let's answer all of the previously unheard listener messages on the DK Vine Hotline from March to the present. Have something you'd like to say? 1-202-630-VINE (8463)!
You heard beloved Donkey Kong Universe character Richard Nixon (from off of #IDARB)! It's time for another Call Sack episode, where the Kongversation takes any and all phone messages from the DK Vine Hotline. Dial 1-281-410-KONG to be on the next one! On this edition, we discuss the finer points of adult bookstore etiquette and get into the history of clowns. This all somehow relates back to Donkey Kong or Rare.
As the gaming world gets prepared to SWITCH out their soiled underwear in anticipation for Nintendo's new mulligan console, a discontented minority have already proclaimed it dead on arrival thanks to the incoming Zelda downloadable content. On this episode, Hyle and Nick examine how hyperbolic these concerns are while looking at our own history of DLC in the Donkey Kong Universe. Is DLC ever a good thing?
In unserem ersten Company-Special wagen wir uns an das Lebenswerk von Rare, die im Jahr 2015 ihr 30 jähriges Bestehen mit dem Release einer grandiosen Spielesammlung (Rare Replay) feierte. Rare hat uns gerade in den späten 90ern und frühen 2000ern begleitet und uns insbesondere auf dem Nintendo 64 mit einem Feuerwerk an tollen, einprägsamen und innovativen Spielen versorgt - nicht umsonst haben wir in unseren Nintendo 64-Specialpodcasts die meisten Raretitel ausgeklammert, um sie in dieser Episode en bloc zu besprechen. Wir gehen durch die Epochen hindurch - von der Gründungsphase Rares, über den Weg zum Third-Party-Entwickler bei Nintendo, hin zur goldenen Ära und dem plötzlichen Aufkauf seitens Microsoft. Wie steht es um die Firma heute, und wohin führt der Weg einiger wichtiger Wegbegleiter? Thema: Firmenportrait: Rare weiterführende Links: Battletoads TV Pilot Bad Game Design: Donkey Kong 64 Erwähnte Spiele: diverse frühe Arcade-Klassiker, Jetpak, Sabre Wulf, R.C Pro-AM, Rare Replay, Slalom, Battletoads, Battletoads & Double Dragon, Super Battletoads, Teenage Mutant Ninja Turtles, Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble, Donkey Kong Land, Donkey Kong Land 2, Donkey Kong Land 3, Street Fighter, Mortal Combat, Tekken, Killer Instinct, Killer Instinct 2, Killer Instinct Gold, Ken Griffey Jr's Winning Run Baseball, GoldenEye 007, Diddy Kong Racing, Blast Corps, Banjo Kazooie, Conker's Pocket Tales, Jet Force Gemini, Donkey Kong 64, Mickey's Speedway USA, Perfect Dark, Banjo-Tooie, Conker's Bad Fur Day, Star Fox Adventures, Banjo Pilot, Grabbed by the Ghoulies, Conker: Live and Reloaded, Banjo Kazooie: Gruntey's Revenge, Kameo: Elements of Power, Perfect Dark Zero, Viva Pinata, Viva Pinata: Trouble in Paradise, Banjo Kazooie: Nuts and Bolts, Kinect Sports, Kinect Sports 2, Kinect Sports Rivals, Sea of Thieves, Yooka-Laylee, Timesplitters auch hörenswert: PT041 - The Power of Nintendo 64 (Teil 1 der N64-Retrospektive) PT041 - Get N or Get Out (Nintendo 64 - Teil 2) (Teil 2 der N64-Retrospektive) Intro: Castlemania 2010 (Benjamin Briggs) auf overclocked remix Outro: Perfect Dark: Killing Hope (Zas) auf overclocked remix Bild: cc-by-nc stu_wp, DK
When last we left off, we were just entering the doors of Rare headquarters. What happened on the inside? Who did we meet? What did we see? Take our hand as we tour Rare Ltd. in the most surreal Kongversation of all time.
Surprise! A few weeks ago we had the amazing experience of being invited to Rare Ltd. in Twycross to tour the studio, meet the staff, and play Sea of Thieves before anyone else. Here's the first chapter in the untold story of our week at Rare.
Which characters should get into the DK Vine Hall of Fame Class of 2016? The debate is on, so for this episode we invited our listeners to call in to stump for their favorites. Ready to cast your ballot? Vote at www.dkvine.com/halloffame through May 21st of 2016!
It's another episode where we clear out the Call Sack and answer your questions on a wide range of topics from across the Donkey Kong Universe! What's the old wacky gang of Kongversation listeners up to this week? If you'd like to get on the show, remember to leave a message at 1-281-410-KONG!
Professor X, Wolverine and Deadpool. Superman, Batman and Wonder Woman. Balki, Urkel and Joey Gladstone. Shared universes are all the rage these days, but what makes one truly successful? Hyle forces Chad to consider his extremely nerdy passions as he compares and contrasts some of the most popular shared realities with the Donkey Kong Universe!
#IDARB, the Xbox One indie game that's one part NBA Jam and one part futuristic soccer (packaged in an old-school gaming wrapper), is the newest game in the Donkey Kong Universe! Banjo, Kazooie, Conker, a Fudgehog and more Rare Ltd. characters have officially been added to its roster. That's all well and fine, but is the game any good? Hyle and Chad are on the case!
We've let our audio mailbag fill up to critical levels over the past couple of months! In this episode, we answer YOUR calls concerning topics from across the Donkey Kong Universe. Donkey Kong Country, Smash Bros., the Nintendo NX and more are all discussed! Call the DK Vine Hotline at 1-281-410-KONG!
So it's come to this... Patreon. DK Vine is evolving, and with this episode we're proud to usher in the new era of the site. Discover what you get by becoming a Patron and what DK Vine can become if we convince enough of you to do so. Then, in the second hour, we take listener calls and discuss some of the Donkey Kong Universe news of the day. Learn more about DK Vine on Patreon at https://dkvine.com/patreon!
We're once again joined by Steve from Rare Gamer (raregamer.co.uk), this time to discuss his experiences at Microsoft's X15 show in Toronto. He dug in deep with several Rare employees, but did he get any dirt? Later in the show, we get a special call from a VERY IMPORTANT PERSON concerning the canon of Rare Replay's opening musical number. WHO COULD IT BE? Oh, it's Chris Allcock from Rare. Hi, Chris!
Instead of having this be part 2 of 30, we opted instead to get in as much Rare Replay discussion as possible in this episode, touching on nearly every game. See, we could have just said "from the sublime games to the BALL-BUSTING INFURIATING ones, Rare Replay is a massive achievement and a worthy tribute to the company's storied legacy." We could have said that. We turned it into a two hour-plus podcast instead.
Rare Replay is out now! BattleToads, Banjo, Conker, Kameo, Viva Pinata, and so many other games that we love. Listen to us reminisce (and sing) about our favorite Rare titles to revisit and what we hope may show up in future DLC.
Here's the inside story of Chad and Hyle meeting close to a dozen Rare staffers, both past and present, at E3. The most surreal week ever of our years of fandom involved lengthy conversations about Rare Replay, Sea of Thieves and the entire history of Rare. This episode is a day-by-day recounting of our time with the Twycross crew, and we share everything we believe we're allowed to discuss. Is the magic really back?
TJ, Josh, Michelle, special guest Jeremy, and a guy on the couch named Big Dan talk about some wizard shit, the Swedes, TJ's penis, Josh is back on Hearthstone, circus bears, Michelle is still in love with Cities Skylines, Broken Age Act 2, anti-pickup lines, Phantasmal vs Anal, Bungie raises tons of money, Tony Hawk PS is back(!), more Fallout 4 rumors, Leeeeeerooooy Jeankinnnnnnssss, Battlefrontin', Viva Pinata is dark, dinosaur survival game, women in AC games, and more! Special thanks to Ruslans Golubevs for the badass new album art!!! Go support him! Custom work at great rates! The BruisedThumbs Podcast is brought to you by: Mohu HD TV antennas! Be set free. Find us on Twitter @ BruisedThumbsVG & Facebook.com/BruisedThumbs and SUBSCRIBE on iTunes! We’re also on Stitcher!!! Subscribe to the BruisedThumbs YouTube and watch LIVE every Monday @ 8:00pm on Twitch and chat with us on air! Enjoy! Album cover by: Ruslans Golubevs Intro Music by: Journal (8 Bit) Outro Song: Deadmau5 - Pets (Project CARS OST)
I'm not gonna lie: this "pre-pilot" is pretty heavy. Its aim is to cover the entire industry, in its current state, platform by platform, element by element, inch by inch. By the end of it though, you should have a clear idea of where the video games industry stands at the moment, and the tools you need to understand where it might be going. Also, we're having fun while discussing all this. Sounds appealing? Great, jump in! We'll be back soon with what will probably more light hearted (but still super informative) shows. The games we mention on the show: PS3: Dark Souls, Uncharted series, Call of Duty 4 Modern Warfare, Red Dead Redemption Xbox 360: Fable 2, Crackdown, Viva Pinata, Halo 3, Modern Warfare 1 & 2, Red Dead Redemption PS4: Uncharted, Blood Borne, Shadow of Mordor XBox One: Halo Master Chief Collection and 5, Forza series, Shadow of Mordor, Titanfall Wii U: All of Nintendo! 3DS: Nintendo again! Fantasy Life, Kid Icarus, Animal Crossing, Bravely Default PS Vita: Persona 4, Uncharted, Gravity Rush, Spelunky Mobile: XCom, Hearthstone, Skyforce, The Banner Saga, Valiant Heart, Final Fantasy PC: Everything! Portal 2, Civilization Beyond Earth, Papers Please, Diablo 3, Crusader Kings 2, Batman Arkham Asylum / City Hosts: Patrick Beja (@NotPatrick) Tom Merritt (@acedtect, The Daily Tech News Show site) Matt Lees (@Jam_sponge, his YouTube channel, Shut Up and Sit Down, Daft Souls) Umberto Moioli (@U_Moioli, Multiplayer.it) See acast.com/privacy for privacy and opt-out information.
A decade-and-a-half. That's officially how long DK Vine has been around. As we celebrate our 15th anniversary, Chad and Hyle take an episode to pay tribute to everyone who has made DK Vine what it is today.
Just as fans were yet again letting themselves get optimistic about Rare's situation under Microsoft, Microsoft has made fools of us all by letting a large number of employees go. Needless to say, Chad and Hyle are not terribly pleased by this turn of events.
The Sound Architect speaks to legendary composer Grant Kirkhope about his career and gains some valuable advice for aspiring video game composers. Grant has composed for various games that have sold millions of copies around the world including "Goldeneye", "Banjo-Kazooie" and "Perfect Dark". Grant was also nominated for a BAFTA for his score for "Viva Pinata", which also led him to be voted into Classic FM's Hall of Fame. Recently Grant also composed the score for RPG epic "Kingdoms of Amalur: Reckoning" Enjoy! The Sound Architect
[Roundtable] James, Gary, Mij and DorkTunes' Matt Harrier discuss what makes great video game music, how it can improve our connection to both the game and the gameplay and what some of their favourite soundtracks are. This episode features music from Red Dead Redemption, BioShock, Grand Theft Auto: Vice City, Fallout 3, Final Fantasy VII, Mass Effect 2, The Elder Scrolls IV: Oblivion, The Legend of Zelda: 25th Anniversary Symphony, Call of Duty: Modern Warfare 2, Blue Dragon, Tom Clancy's Splinter Cell: Conviction, Perfect Dark, Sonic The Hedgehog, Assassin's Creed II, Viva Pinata, Uncharted 3, Rez, Metal Gear Solid 2: Sons of Liberty, Burnout Paradise and Mirror's Edge.
Fable III heading to PC, OnLive signs deal with BT, Viva Pinata bar codes decoded, Alan Wake 2 maybe on the cards, GAME launches clearance sale, Sony announce PSP discount games, ELSPA praises new government, TIGA pats itself on the back for successfully lobbying for tax breaks for game developers, Rebellion refuse to pay redundancy, ASA receives and rebuffs 38 complaints against Heavy Rain and GAME reassures its staff after hours are cut back.
Czternasty podcast forumowiczów nagrany. Pogadamy o silnikach odrzutowych dla paralotni, o tym, że papierowe instrukcje nie są już tak fajne jak kiedyś i o tym jak dawniej wyglądał tryb multiplayer. Przypomnimy sobie kilka starych gier na X360 i dowiemy się jak producent cukru może zarobić na jego kupowaniu zamiast produkcji.
New Rock Band DLC, Viva Pinata, Weddings in WOW, Peggle on the Xbox, Rock band 2 UK release date, Crazy upcoming release list and Spores space stage News discussion – Another classic games outlet, Xbox 360 Slim?, Fable 2’s lack of out of the box co-op, Halo 3 major expansion and our Developer of the year goes to….. The retail round-up – Star Wars straight in at No. 1, can Wii Fit still being played, Warhammer Online – best first week MMO so far. New releases NFL09 and Red Hot Chili Peppers on Rock Band. Not to mention Daren WILL stand f*cking
Special guest: Erin (Bavarian Erin) Jeremy (Superfro33), Craig (prof dresser) and Erin walk you through the updates to Viva Pinata: Trouble in Paradise and Rock Band 2 and announce a winner for last episodes Fables 2: Pub Games contest. Email us at signedinpodcast@gmail.com Music: "Cherryblossom" by Raptorface
The controversy over Spore exploded in full force this week! Also, Microsoft reveals that Ensemble Studios is closing; Nintendo releases a router; GameStop claims digital distribution won’t occur until 2020; and more. We also take a look at big games week: Spore, Infinite Undiscovery, Viva Pinata 2, and more. Finally, learn lots of info about the upcoming Godfather 2, straight from the source – EA.
In this week's episode we talk about some new games coming to the DS including a Katamari Damacy-esque title, Viva Pinata, EA's man with a Hat, Carmen SanDiego and one developer's idea that the DS lacks originality. Another pair of great live shows went down this weekend, a huge thanks to all who came out and chatted it up with us!
Adam reveals some of the titles he's had some hands-on time with recently, including the Viva Pinata sequel, Ninja Gaiden 2, and Banjoe Kazooie: Nuts and Bolts. We take a small look at the Wii's WiiWare titles. Is Wii-Fit dangerous to your health? According to certain news it may be the case! GTA IV Segment Part 2: We cover the game in depth, discussing the new features we love and the features we hate. Finally, destroying the myth around the perfect score or trying to understand the 10 out of 10 rating several games have been receiving as of late.
This weeks show the crew is joined by special guest Miz Calamity from gamegril.com. This week they discuss... * Rburt makes an announcement on how the PGR crew plan on bringing the TAG Community together even more with the plan for a game night update show. * A deep discussion is had on the rumors of a Blu-Ray Xbox 360. * Viva Pinata comging to the DS, maybe the Wii??? * They put in their 2 cents...well actually 8 cents total...about video game violence and how the media is jumping on it. * There is a in depth look at the Gears of War 2 footage and also talk about developers becomeing household names.
This week Jem, Rob, Michael and Matthew talk E3, Xbox LIVE Arcade, The Darkness, Call of Duty 4, Mass Effect, Gears of War (PC), Viva Pinata, the greatest gaming Christmas in history and Mario Party 8.
This week there's no one overarching segment. Instead, we talk about a few little things, starting with the top 10 entries in Next-Gen.biz's list of the Top 100 games people played in 2006 (though the list does not include three very important entries, at least in Phil's mind). We also discuss retailer Gamestop's new program where their Aeris automated call system dials you up to ask if you want to trade in a game you bought two months ago. And we thought Aeris was six feet under. We go off on a few other tangents as well, including talking about Microsoft's comments to 1UP that Viva Pinata on DS "just makes sense" and this week's mini-avalanche of new titles for each next-gen console. It's like November in February.But as always we start the show by talking about the games we've played in the last week. And we end it by going over some of the feedback and questions we've received in the last seven days. Don't forget to visit our newly opened forums at www.playeronepodcast.com/forum.Keep leaving us comments (via e-mail, comments on our web site, the forum thread for this episode, iTunes, Digg us, Skype us at playeronepodcast) or leave us a voice mail by calling 713-893-8069, long distance charges apply. Thanks for listening, tell your friends, and we'll be back next week!This week's links:Phoenix Wright: And Justice For All (DS)World of Warcraft (PC)Crackdown (Xbox 360)Paperboy (Xbox Live Arcade)Ratchet & Clank: Size Matters (PSP)The Warriors (PSP)New Ghostbusters II (NES)Next-Gen.biz: The Games People Buy (Top 10)Next-Gen.biz: The Games People Buy (the top of the list)Joystiq: Gamestop reaching out for your Twilight Princess1UP.com: Microsoft: 'Viva Pinata on the DS makes sense' digg_url = 'http://www.digg.com/podcasts/Player_One_Podcast'; digg_bgcolor = '#FFCC99'; digg_skin = 'compact';
Discover CheapyD’s new favorite PS3 game and his impressions of the Crackdown (360) demo. We also discuss the the Super Columbine RPG controversy, Viva Pinata addiction, answer your questions from the CAGbag and so much more!
The Hottest Co-Host You'll See In A While - Reviews: Night at the Museum and Blood Diamond, Kevin Smith is in Die Hard 4? How to lose weight playing Dance Dance Revolution. Emma Frost: lameor cool character? Astonishing X-Men #19. We review the new Superman Returns game and Viva Pinata. Oh, and you get to see Brian Gilmore and a special appearance from the man known as Leeahd!
The Dead PoolThis is an episode you may want to keep around to reference later. Why? Because it's our first-annual 2007 Dead Pool episode, where we go 'round the circle and choose three games each we think (using absolutely no scientific means other than a "feeling") will either be canceled outright or delayed into 2008. Who will be right, who will be wrong? We'll just have to see what 2007 brings us. But rest assured there are a few interesting predictions here. We probably should've put some money on the table.But before we get to that, we talk about a lot of other things. Kicking it off, our completely and totally original What'cha Been Playing segment: CJ gets a PS3 (shock!), Resistance (PS3), Castlevania Portrait of Ruin (DS), Viva Pinata (360), Phantasy Star Universe (360), Wii Sports, Zelda: Twilight Princess (Wii), Karaoke Revolution: American Idol (PS2). What we will be playing next week: Lost Planet...and only one of us won't have access to the cool extra-awesome multiplayer map that comes with the $70 collector's edition.Next we talk about the Halo 3 beta and the new ways the general public can get into it -- which now includes buying a copy of Microsoft's next 360 release, Crackdown. Now the question becomes: is it worth buying a $60 game you might not be interested in to be guaranteed a spot in the Halo 3 beta? Is it fair to Crackdown's developers to hitch its star to such an established and hotly anticipated franchise as Halo?Then we take a moment to talk about the newly announced E For All event, the new consumer-friendly face of the now-dead E3. But will gamers pay $100 to get a glimpse of new product, will the major publishers attend, and will this event be canceled even before it starts?Finally, we discuss the leap from gaming journalism to game development in honor of GameSpot editor in chief Greg Kasavin's recent announcement. Two of our hosts have previously made this jump, and they relate their experiences and we talk about others that've done the same.And that's it for this week! Remember to visit our MySpace page, Digg us, review us on iTunes, leave a comment on the blog page, send us an e-mail at playeronepodcast@gmail.com. Thanks for listening! digg_url = 'http://www.digg.com/podcasts/Player_One_Podcast'; digg_bgcolor = '#FFCC99'; digg_skin = 'compact';
Player One's Shiny New YearHappy New Year everyone! While other podcasts have settled in for a long winter's nap, we hopped in the studio yet again for one more episode before all the Auld Lang Synes were sung. In this episode, Phil and Dan become "series regulars," and join Greg and CJ to talk about such things as what we'd like to see happen in 2007 (though we tried to avoid predictions outright, we stray into that territory too). Here's a trend for '07--most of the discussion in this episode seemed to revolve around downloadable content. We like it, we hate it, we'd like to see Microsoft step in and referee, we'd like Nintendo and Sony to do more of it. But fear not, that's not all we talk about.Next up we talk about our Gaming Origins. You know, the story everyone has of how they got into gaming. We go from oldest to youngest and recount tales of Atari 2600s, NESes and Super NESes, calling around a snowfilled province to find the one remaining system and the games that cemented our undying love of gaming. You'll laugh, you'll cry, and you probably have an "origin" story of your own. Please feel free to share it in the comments here.As a bonus, we also get into the story behind why we rib CJ so much about that Bubsy 3D thing and talk about other quotes of ours that've been immortalized on boxes and in ads.But of course first up we talk about what we've been playing. In this episode that's games like Castlevania: Portrait of Ruin (DS), Gears of War (360), Viva Pinata (360), Gran Turismo HD (PS3), Zelda: Twilight Princess (Wii), Pokémon Ruby and more.As always, drop us a comment on the blog page or send us an e-mail comment to playeronepodcast@gmail.com. digg_url = 'http://www.digg.com/podcasts/Player_One_Podcast'; digg_bgcolor = '#FFCC99'; digg_skin = 'compact';
The guys get together for a bumper Christmas special which mentions Christmas a grand total of twice throughout an hour and forty minutes of nonsense. Amongst the topics covered are the Nintendo Wii, Gears of War, Viva Pinata, why Edd hates Sony, how not to chat up hot girls in supermarkets and the social implications of being a shy person on Xbox Live. Oh, and Woody threatens to batter my brother over the head with a PS3 if he doesn't mention us on 1Up Yours.
The shame in our gameThis week we return to a topic brought up in the last 'cast: our greatest gaming shames. In the final segment of the podcast we share some things we're not proud of. And joining in the fun is this episode's special guest, freelance writer Dan Dormer, who shares an inexplicable shame -- playing a bad/painful game not only to the end, but over and over again to see its multiple endings, sinking at least 100 hours into it. Why?Also this week, we continue our retrospective on the last generation of consoles by talking about the Xbox, Microsoft's first entry into the console gaming biz. From the launch to Xbox Live to the purchase of Rare and everything in between. Have our memories of the Bear Claw/Duke controller been washed away by the sands of time? Hells no. We'll miss you, Xbox, even though you live on in limited backward compatibility.But we begin the podcast the way we always do, by discussing what we've been playing: Viva Pinata (360), Wii Sports (Wii), Zelda: Twilight Princess (Wii), Phantasy Star Universe (360), Bionicle Heroes (360), Tomb Raider Legend (DS) and Castlevania: Portrait of Ruin (DS). And because we're topical, we devote a segment to the Square Enix announcement of Dragon Quest IX for Nintendo DS.Thanks for listening! Drop a comment or send us an audio comment and we'll read some/play some on next week's show. Send us feedback to playeronepodcast@gmail.com or leave a comment on the blog page. digg_url = 'http://www.digg.com/podcasts/Player_One_Podcast'; digg_bgcolor = '#FFCC99'; digg_skin = 'compact';
Un día en Ubisoft y análisis de Viva Pinata
Un día en Ubisoft y análisis de Viva Pinata
It’s only day two of E3 and today I have a dynamite show! Not only do I co-host the show with World of Warcraft Senior Level Designer John Staats, not only do give you a blow-by-blow description of my Spore experience (along with a dozen other games), but I managed to score an interview with Shane Kim, GM of Microsoft Game Studios. All of this and it’s only day two of E3. This is one for the record books. Enjoy! Gaming Steve Episode 52 Program E3 2006 Day 2 Recap What’s it like to build a creature in Spore? And is Will Wright actually giving the Spore demostration? John and I give our impressions of Viva Pinata, Crackdown, Gears of War, Two Human, and Mass Effect for the Xbox 360. Next John and I switch gears and give our impressions of God of War 2, Heavenly Sword, Resistance Fall of Man, and the overall Sony presence. John and I next visit Bethesda and check out Star Trek Legacy, Star Trek: Tactical Assalt, and Pirates of the Caribbean Legend of Jack Sparrow. Back to Windows Vista and how Windows is going to enhance PC gaming. Finally I sit down and chat with Shane Kim and I wrap up the day’s coverage (starts at 1:13:18). Download the show (93 minutes): Gaming Steve Episode 52 (MP3). Subscribe to the Podcast directly in iTunes (MP3). Add the Gaming Steve Podcast feed to your RSS aggregator. Vote for Gaming Steve on Podcast Alley.