Flying reptiles of the extinct clade or order Pterosauria
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When you imagine prehistoric life, it's likely that the first thing that comes to mind are dinosaurs: long-necked Apatosauruses, flying Pterosaurs, big toothy Tyrannosaurs. But what don't get as much attention are the prehistoric plants that lived alongside them.Plants, shrubs, and trees played a key part in the food chains of dinosaurs, and many dinosaurs evolved to match the plant life available to them. The Apatosaurus' long neck, for example, developed to reach leaves high up in prehistoric trees.Joining Host Flora Lichtman to defend the importance of prehistoric plants is Riley Black, author of the new book When the Earth Was Green: Plants, Animals and Evolution's Greatest Romance. She's based in Salt Lake City, Utah.Read an excerpt from When the Earth Was Green at sciencefriday.com.Transcripts for each segment will be available after the show airs on sciencefriday.com. Subscribe to this podcast. Plus, to stay updated on all things science, sign up for Science Friday's newsletters.
Welcome to the bottom of the world as we visit the Hanson formation located on the mainland of Antarctica and travel back 190 million years to the early Jurassic. Species that appeared in this episode include members of Polypodiales, Bennettitales, Pines, Pterosaurs, Dipteridaceae, Corystospermaceae, Marchantites, Equisetites, Tritylodontidae, Cupressaceae, Sauropodomorph, Matoniaceae, Voltziales, Theropods, and Auraucariaceae.
When we think of Pterosaurs, our minds often paint a picture of them gliding over an ocean. But what if some lived in the desert, or forest, or hundreds of other environments? Join us for this episode where Dinosaur George will tell you all about one that lived in the desert.
In this episode of the Curious Realm host Christopher Jordan travels to Jefferson, Texas for the 2024 Texas Bigfoot Conference. Our first guest is wildlife conservationist and host of Dark Outdoors, Chester Moore. We discuss the importance of wildlife conservation and passing on a love of the outdoors to the next generation. We also discuss the recent appearance of tagged Great White sharks in the Gulf of Mexico and hat this resurgence means for the long-targeted creature. Our next guest is Cryptozoologist Ryan Edwards. We discuss his latest book Beyond Bigfoot: The Other Unrecognized Primates of North America. What are the possibilities that there are various regional forms of Sasquatch across the United States, and could we be misidentifying the famed cryptid with other species? Up next we have researcher and author Mitchel Whitington on to talk about his latest book Marion County Monsters: Cryptids in Northeast Texas. We discuss a case in the local Jefferson, TX area that goes back to the 1960s which involves a young man having a truly frightening encounter with a Bigfoot. Our next guest is researcher, and host of the popular show Tex's Front Porch, Tex Wesson. We discuss the world of cryptids and paranormal, and the phenomena known as Dogman. From the stories of Anubis in ancient Egypt, to King Lycan in ancient Greece, and even the Beat of Gevaudan, the history of Man-Dog chimeras has existed throughout humanity…is there truth to these so-called myths? Our final guest is researcher and author of Metroplex Monsters: Dallas Demons, Fort Worth Goatmen and Other Terrors of the Trinity River, Jason McLean. We discuss the sightings of Pterosaurs in Texas and beyond, as well as the importance of sharing your research with others in the field, and how we can prepare our research in the world of cryptozoology and paranormal to shake hands with science. Join the Curious Realm as we delve into the topics of Bigfoot in Texas, Sasquatch Research, and more. Curious Realm is proudly distributed by: Ground Zero Media & Aftermath Media, KGRA, APRTV and the official Curious Realm ROKU App! Curious Realm has teamed up with True Hemp Science, Austin, TX based suppliers of high-quality full spectrum emulsified CBD products and more. Visit TrueHempScience.com TODAY and use code Curious7 to save 7% off your order of $50 or more and get a free 50mg CBD edible! Website live streams powered by Web Work Wireless. For the best in home and business WiFi solutions visit WebWorksWireless.com. Intro music “A Curious Realm” provided by No Disassemble find more great music and content at: NoDisassemble.com.Become a supporter of this podcast: https://www.spreaker.com/podcast/curious-realm--5254986/support.
In this episode of the Curious Realm host Christopher Jordan travels to Jefferson, Texas for the 2024 Texas Bigfoot Conference. Our first guest is wildlife conservationist and host of Dark Outdoors, Chester Moore. We discuss the importance of wildlife conservation and passing on a love of the outdoors to the next generation. We also discuss the recent appearance of tagged Great White sharks in the Gulf of Mexico and hat this resurgence means for the long-targeted creature. Our next guest is Cryptozoologist Ryan Edwards. We discuss his latest book Beyond Bigfoot: The Other Unrecognized Primates of North America. What are the possibilities that there are various regional forms of Sasquatch across the United States, and could we be misidentifying the famed cryptid with other species? Up next we have researcher and author Mitchel Whitington on to talk about his latest book Marion County Monsters: Cryptids in Northeast Texas. We discuss a case in the local Jefferson, TX area that goes back to the 1960s which involves a young man having a truly frightening encounter with a Bigfoot. Our next guest is researcher, and host of the popular show Tex's Front Porch, Tex Wesson. We discuss the world of cryptids and paranormal, and the phenomena known as Dogman. From the stories of Anubis in ancient Egypt, to King Lycan in ancient Greece, and even the Beat of Gevaudan, the history of Man-Dog chimeras has existed throughout humanity…is there truth to these so-called myths? Our final guest is researcher and author of Metroplex Monsters: Dallas Demons, Fort Worth Goatmen and Other Terrors of the Trinity River, Jason McLean. We discuss the sightings of Pterosaurs in Texas and beyond, as well as the importance of sharing your research with others in the field, and how we can prepare our research in the world of cryptozoology and paranormal to shake hands with science. Join the Curious Realm as we delve into the topics of Bigfoot in Texas, Sasquatch Research, and more. Curious Realm is proudly distributed by: Ground Zero Media & Aftermath Media, KGRA, APRTV and the official Curious Realm ROKU App! Curious Realm has teamed up with True Hemp Science, Austin, TX based suppliers of high-quality full spectrum emulsified CBD products and more. Visit TrueHempScience.com TODAY and use code Curious7 to save 7% off your order of $50 or more and get a free 50mg CBD edible! Website live streams powered by Web Work Wireless. For the best in home and business WiFi solutions visit WebWorksWireless.com. Intro music “A Curious Realm” provided by No Disassemble find more great music and content at: NoDisassemble.com.Become a supporter of this podcast: https://www.spreaker.com/podcast/curious-realm--5254986/support.
Welcome back to the Information Entropy Podcast where today we are exploring the extraordinary evolution of flight in the animal kingdom! The boys tangent their way to the topic today exploring the four evolutionary origins of flight: Insects, Pterosaurs, birds, and bats. What adaptations do/did they possess that make flight possible and why have some bird species lost flight? Find out all this and more! Music: HOME - AWAY
iNTO THE FRAY RADIO - An Encounter with the Abyss that is the Paranormal
Jake Guerra of The Ropen Network talks about sightings and encounters with flying reptiles from all over the world. He also discuss his research into their behaviors, habitats, and even his own sightings.You can find Jake on YouTube and FacebookIf you love iNTO THE FRAY and want more content....join us over on Patreon! Exclusive interviews, physical rewards like stickers, signed books, T-shirts and more, interactive live-on-video guest interviews and group chats with fellow patrons, private RSS feed, Patron-only Discord room and FB group, and more.Click HERE to check out the various pledge levels.OR...if you prefer Apple Podcasts...subscribe to iTF Premium in your Apple Podcasts app! You'll get all bonus episodes and early releases of the main show. Completely AD-FREE. If you have an encounter or encounters you'd like to share, contact me HEREor via email, shannon@intothefrayradio.comGet your iTF STICKERS....HEREFollow iTF:Facebook: Join the interactive group and visit the official iTF page Twitter: Official iTF and Shannon's personal accountShannon's Instagram Website artwork and logo for iNTO THE FRAY, by Mister-Sam ShearonIntro music with permission from TanekOutro music provided with permission from Electus Official
Do you have a rich imagination? Then you've gotta check out this video—it's all about exploring some seriously wild "what-if" scenarios. Picture this: giant mosquitoes the size of pterosaurs buzzing around—yeah, it's as crazy as it sounds! But that's just the tip of the iceberg. We're diving into all sorts of mind-bending ideas that'll have you questioning everything you thought you knew. So grab your snacks, kick back, and let's dive into a world where anything's possible. Animation is created by Bright Side. ---------------------------------------------------------------------------------------- Music from TheSoul Sound: https://thesoul-sound.com/ Check our Bright Side podcast on Spotify and leave a positive review! https://open.spotify.com/show/0hUkPxD... Subscribe to Bright Side: https://goo.gl/rQTJZz ---------------------------------------------------------------------------------------- Our Social Media: Facebook: / brightside Instagram: / brightside.official TikTok: https://www.tiktok.com/@brightside.of... Stock materials (photos, footages and other): https://www.depositphotos.com https://www.shutterstock.com https://www.eastnews.ru ---------------------------------------------------------------------------------------- For more videos and articles visit: http://www.brightside.me ---------------------------------------------------------------------------------------- This video is made for entertainment purposes. We do not make any warranties about the completeness, safety and reliability. Any action you take upon the information in this video is strictly at your own risk, and we will not be liable for any damages or losses. It is the viewer's responsibility to use judgement, care and precaution if you plan to replicate. Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to Phantoms & Monsters 'Personal Reports' - cryptid & unexplained accounts directly from the archives of Phantoms & Monsters, and the Phantoms & Monster Fortean Research team. Narrated by Lon Strickler. Join us in the chat, discuss, and ask me questions about the accounts. Featured in this edition: According to First Nations legend, the Thunderbird is said to have a wingspan the length of two canoes with the ability to deafen people with the sound of its flapping wings. In March 2010, the late Jc Johnson of Crypto Four Corners contacted me about an incident where twenty-four sheep were mutilated at a farm near Hogback, New Mexico, on the Dine' Navajo Reservation. The livestock owner explained that there were large talon marks but very little blood and no evisceration. The prints on the ground were only seen in the corral, not anywhere else on the farm. Was this an attack by a large flying predator? Why were the carcasses left intact? Jc mentioned that a large cryptid bird or pterosaur may have been responsible for this act. That theory is not as far-fetched as it may initially sound. For many generations, people in New Mexico and parts of Texas say they've seen birds so big they seem prehistoric. There is convincing anecdotal evidence that many of these legendary winged creatures are connected to modern sightings. I believe that many of these winged cryptids are corporeal beings that can manifest on our plane of existence. Their point of origin and means of conveyance is speculative. But this is the reason why we research and investigate this phenomenon. The search continues. So, listen to the reports, and form your conclusions about what these monstrous birds are. If you have questions, feel free to post them in the live chat. I will do my best to answer everyone. Hi. My name is Lon Strickler. I hope that you enjoy listening to Phantoms & Monsters Personal Reports. I have a question for you. Have you ever had an unexplained sighting or encounter? Do you have photographic and/or video evidence of your experience? Would you like to share your unique story with our readers and listeners? Please feel free to forward your account to me, either through my email lonstrickler@phantomsandmonsters.com or by calling me at 410-241-5974. You can also go to my website at https://www.phantomsandmonsters.com and use the contact link on the homepage. Your personal information will be kept confidential if requested. I have been a paranormal and anomalies researcher & investigator for over 45 years. My reports & findings have been featured in hundreds of online media sources. Several of these published reports have been presented on various television segments, including The History Channel's 'Ancient Aliens,' Syfy's 'Paranormal Witness', 'Fact or Faked: Paranormal Files,' and Destination America's 'Monsters and Mysteries in America.' I have been interviewed on hundreds of radio & online broadcasts, including multiple guest appearances on 'Coast to Coast AM.' One of my encounters was featured on Destination America's 'Monsters and Mysteries in America' television show for 'The Sykesville Monster' episode. I am a published author of 9 books on various cryptid & supernatural subjects. In addition, I am an intuitive who has worked with hundreds of clients who sought help with their personal hauntings and unexplained activities. I never charge for my services. If you feel that I can help answer your questions, please feel free to contact me. Thanks for your consideration. Do you have a report or encounter that you would like to be read on 'Personal Reports' & featured on the Phantoms & Monsters blog? Contact me at lonstrickler@phantomsandmonsters.com Would you like to help us out? https://www.buymeacoffee.com/lonstrickl0 Phantoms & Monsters Homepage & Blog - https://www.phantomsandmonsters.com Books by Lon Strickler - https://www.amazon.com/~/e/B009JURSD4 Credits: All content licensed and/or used with permission. --- Support this podcast: https://podcasters.spotify.com/pod/show/lon-strickler/support
The Middle Jurassic is incredibly important to our understanding of pterosaur evolution; however, the remarkable rarity and incompleteness of Middle Jurassic pterosaurs has long hampered scientific understanding of the lineage. Joining us this episode on the other side of the microphone is one of Palaeocast's own team members, Dr Liz Martin Silverstone, a Technical Specialist at the University of Bristol who has recently described Ceoptera evansae, a darwinopteran pterosaur from the Isle of Skye. Together, we explore the new specimen, how it fits in to the group, and the insights it can give us in to pterosaur evolution.
Author, illustrator, and Biblical paranormal researcher, Jason McLean lives in Waxahachie, Texas with his three children and beautiful, long-suffering wife. Beyond his lifelong love of art and comics, Jason's life has been consumed with the study of archaeology, cryptozoology, ufology, and astronomy in order to better understand the Bible, its teachings, and the One behind its creation.That's right Dean's partner on the old Mysterious Library show returns to chat again!They talk about tales, theories, and witness reports which suggest that dinosaurs and other relict prehistoric creatures might still be living to this day. Including Jason's own sighting of a flying pterosaur!This is the kind of fun, fascinating, and fast-moving conversation which regular viewers/listeners have come to expect from Dean and Jason.
Join us for Talking Weird's annual overview of the weird year that was!Your host Dr. Dean Bertram, will be joined by a very special co-host: Jason McLean, Dean's partner on the old Mysterious Library show!Together they will be looking back on the weird year that was 2023, and looking a little into the future, to what they imagine we might see in the world of the weird in 2024.Author, illustrator, and Biblical paranormal researcher, Jason McLean lives in Waxahachie, Texas with his three children and beautiful, long-suffering wife. Beyond his lifelong love of art and comics, Jason's life has been consumed with the study of archaeology, cryptozoology, ufology, and astronomy in order to better understand the Bible, its teachings, and the One behind its creation.Visit Jason's Amazon author page here: https://www.amazon.com/stores/Jason-McLean/author/B00O2KI9K2This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/4602609/advertisement
Kev and Spencer talk about Paleo Pines Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:21: What Have We Been Up To 00:14:37: News 00:37:08: Paleo Pines 01:45:09: Outro Links Garden Buddies Release Garden Buddies Release Trailer Ikonei Island Friends Pass Farming Simulator 22 Carrots Preview Garden Galaxy Autumn Update Mineko’s Night Market Patches Paleo Pines Patches Animal Crossing Lego Paleo Pines Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kevin: Welcome farmers to the harvest season! (0:00:48) Spencer: Spared no expense. (0:00:49) Kevin: Hello. See what I wanted… I would have preferred the kazoo version. Have you heard that one? The kazoo version of Jurassic Park? Oh, I’ll have to send you a (0:00:50) Spencer: I have not heard that version. (0:01:00) Spencer: Aha. (0:01:01) Kevin: link. It’s an amazing one. I’ll do that right now. But in the meanwhile, hello listeners, farmers. I’m your host, Kevin, and with me today is Spencer! (0:01:14) Spencer: Yes, they thought they could get rid of me after the last episode I was on, but I’m back, (0:01:21) Spencer: so deal with it. (0:01:22) Kevin: And why? Because dinosaurs, of course, um, we are here to talk about, uh, (0:01:32) Kevin: Heliopines and Spencer, our resident dinosaur lover, alongside me. (0:01:40) Kevin: Um, I’m also a big fan. Um, we’re, uh, we were both very excited for this one. (0:01:46) Spencer: Yeah, I remember seeing it and I was like, “Oh man, I gotta wedge my way, force my way in with Al this time again.” (0:01:50) Kevin: Yeah. (0:01:53) Kevin: Yup, yup. (0:01:55) Kevin: But before that, um, you know–oh, see, I sent you the kazoo cover of Jurassic Park. (0:02:03) Kevin: Um, but before we get into paleopines, as usual, we’re gonna cover some news and other stuff. (0:02:11) Kevin: As usual, you can find the show notes and the transcript on the website, as always. (0:02:20) Kevin: Alright, but what we- (0:02:23) Spencer: Ah, games I’ve been playing. Well, I was playing Tears of the Kingdom for a while, and then, honestly, I’ve been playing a couple mobile games, so I started playing Monster Hunter now. (0:02:35) Spencer: Are you playing that? (0:02:36) Kevin: Oh, I am not okay first off for have you played Monster Hunter not mobile version Okay Uh-huh, right Okay Okay, but you hunted some things you have familiarity, okay, okay (0:02:37) Spencer: Oh, yeah. (0:02:45) Spencer: So I have Rise, and I also have Worlds, I think it is, for PS4. (0:02:51) Spencer: I just barely scratched the surface of both of them. (0:02:55) Spencer: I think it got a little bit farther in Rise than I did in Worlds. (0:02:59) Spencer: Oh yeah, I definitely hunted some things. (0:03:05) Spencer: See, the issue with me in those kind of games is like… (0:03:06) Kevin: Uh huh. (0:03:07) Spencer: The feedback loop for that kind of stuff is actually really… (0:03:12) Spencer: I like really enjoy it, but I get stuck on like (0:03:15) Spencer: the first level, because I’m like, “Oh cool, I hunted this monster. Let me like, hunt it again. Let me hunt it again.” (0:03:21) Kevin: Uh-huh, right. (0:03:21) Spencer: I just keep on hunting the same thing over and over again, and I never end up proceeding to the next level or the next area or wherever. (0:03:23) Kevin: I mean, that’s fine. You’ve got to do that at app points. (0:03:29) Spencer: Yeah, that’s true. So I am familiar with the series a little bit, but yeah, it’s been playing a lot of now. (0:03:41) Spencer: Well, I was playing a lot of now. (0:03:42) Kevin: Oh, okay, so tell me about now, because I’m fascinated how this works, but this is by Niantic, the Pokemon Go people. (0:03:43) Spencer: kind of… (0:03:49) Spencer: Yeah, so… (0:03:53) Spencer: So basically, like, while you’re walking around, you know, there’ll just be like, monsters kind of out where you are. (0:04:00) Spencer: Um, god, I think someone pointed out… (0:04:02) Spencer: It’s almost like the movie, in that it’s our world, but the monsters have now kind of like, invaded our world. (0:04:10) Spencer: Um, so you’re just walking around, there’ll be like, lesser monsters, you know, (0:04:15) Spencer: and like, ones that would actually be like, a hunt in the real game. (0:04:18) Spencer: And, you just fight ’em, you’re kind of timed, similarly to how you would do like a, say like a raid in Pokemon Go. (0:04:26) Spencer: Um, a lot more… (0:04:28) Spencer: Intensive than Pokemon Go, if you’ll believe that. (0:04:32) Spencer: You’re still basically clicking. (0:04:34) Spencer: But you can like… (0:04:35) Kevin: Okay, sure I right you’re you’re on mobile there’s only so much you can do right uh-huh (0:04:36) Spencer: Yeah, you can like, swipe to dodge. (0:04:40) Spencer: Yeah, you can swipe to dodge, you can get perfect, like, you know, perfect dodges and stuff. (0:04:45) Spencer: Um, and then there are some combinations. (0:04:48) Spencer: ‘Cause I’m using, um, what is it, Greatsword? (0:04:51) Spencer: And you can like, kind of do this thing where you like, if you start swinging and then you swipe, you’ll do kind of that shoulder, you know, shoulder charge attack. (0:05:03) Kevin: - Yeah, yeah, right. (0:05:03) Spencer: So there are definitely like, combos and stuff that you can figure out. (0:05:06) Spencer: It would benefit from a like, tutorial, you know, like in a fighting game, you have your little like, tutorial, you know, practice area. (0:05:15) Kevin: - Right. (0:05:15) Spencer: Or something like that, ‘cause you can like, then you could figure out, yeah, training room. (0:05:16) Kevin: - Oh, okay, yeah, training room, yeah. (0:05:20) Spencer: Um, but yeah, so you walk around, you fight monsters, you collect, uh, collect different resources, your little, um… (0:05:29) Spencer: What are the little cats called? (0:05:32) Kevin: Uh, the Palicos? (0:05:33) Spencer: Palakos, yeah, you have one, so it runs around and collects resources for you. (0:05:34) Kevin: Right, right. (0:05:38) Spencer: Um, it’ll also mark monsters too, so you can like, come back. (0:05:41) Spencer: back. Yeah, it’s pretty, my understanding is it’s a little bit more leaning. (0:05:45) Spencer: towards the world’s aesthetic. So the different monsters from there and stuff. (0:05:48) Kevin: Yeah, okay, sure. (0:05:50) Spencer: It’s fun. You kind of plateau a little bit if you aren’t able to go out and get resources. I’ve needed to upgrade like my weapons for a while now but I just simply can’t find find the resources I need. So it is what it is. But yeah, it’s been fun. (0:06:00) Kevin: Ahh. (0:06:02) Kevin: Okay. (0:06:04) Kevin: Have you tried any other weapons? (0:06:09) Spencer: Well, in Rise and in World I was using Swishax, which is not in this. (0:06:14) Kevin: Right what what (0:06:15) Spencer: Unfortunately. Yeah, they left it out. So I had to go with the next best thing. (0:06:22) Spencer: They do have, you know, your like kind of daily challenges that give you experience for your rank and some of the challenges will ask of you to do things with other weapons. So they do try to like kind of get you to branch out. It’ll be like, “Oh, (0:06:40) Spencer: kill three monsters with like a hammer or something like that.” So you will inevitably have at least one of each weapon somewhat, you know, upgraded and stuff so that way those little challenges won’t be such a pain. (0:06:40) Kevin: Okay. Okay. (0:06:52) Kevin: Uh-huh okay okay I I asked because so for people who aren’t familiar with monster hunter as the name implies right you’re just out hunting monsters but there’s different types of weapons and they all play significantly differently so I wonder like is that the same here does a bow hunt player feel different (0:07:20) Spencer: They definitely do. The, you know, like the sword and shield is a lot faster. You start off with that too. (0:07:27) Spencer: So you kind of like, I think you don’t even get to choose a different weapon until you reach rank 10. (0:07:33) Spencer: Which can go by pretty quickly depending on like the area you are and you know how close you are. (0:07:40) Spencer: Much like Pokemon Go, you know, it’s a lot of it’s dependent on how close you are to like stops and other points of interest, right? (0:07:46) Spencer: So, you know, if you’re close to things like that… (0:07:50) Spencer: …you’re ranking probably go up pretty quickly within the first day. (0:07:54) Spencer: And you can get to the other weapons. (0:07:56) Spencer: But yeah, there is definitely a different playstyle to each one. (0:08:00) Spencer: You know, for as much as it is just tapping and swiping. (0:08:04) Kevin: Okay, all right, that’s interesting, but the fact that they don’t have the Switch X weapon I’ve played for Decade Plus, yeah, I know that game goes in the trash. (0:08:18) Spencer: Yeah, it was kind of a bummer when I saw that, I was like, “Oh man!” (0:08:24) Kevin: Alright, what else have you been up to? (0:08:25) Spencer: Umm, that and, oh god, this is so embarrassing for me to admit, but have you ever seen the ads for uh, that mobile game, Raid? (0:08:35) Kevin: Rage Battle Legends! (0:08:37) Spencer: Shadow Legends, yeah! (0:08:38) Kevin: Did you get your 300 free heroes? (0:08:39) Spencer: I was just, I was like, I… (0:08:43) Spencer: I did not, I just downloaded it, I was like, “What is this game about?” I keep seeing (0:08:48) Spencer: it, let me just try it, you know, if, for those of you who don’t know me, I download too many mobile games, and then my phone is just like full of them, and I don’t play them, (0:08:59) Spencer: and it’s just, it’s a bad habit that I need to stop and break, but I was like, “Whatever, (0:09:04) Spencer: they have money to hire all these famous actors to promote their game, so maybe it’s good.” (0:09:11) Spencer: And it’s not bad, I’ll be honest, you know what, it’s not bad, it is definitely a mobile game. It has everything you’d expect from a mobile game. It has… (0:09:18) Spencer: you know, timed items, rechargeable energy, you know, all the little… that bombards you with buying packs and stuff, but you know, whatever. (0:09:30) Spencer: I’m not into PvP too much, so I’m not concerned about having the best champions right away and stuff, but you know, it’s a mobile game. (0:09:40) Spencer: I don’t know what else there is to say about it. You wait for things. (0:09:43) Kevin: Okay, like okay, what do the it’s a is it a it’s it a gotcha game? I’m assuming it’s a gotcha game right to get your (0:09:52) Spencer: yeah so there are there are these like hero crystals or something I’ve only been playing it for not too long so pardon me for any any hardcore raid players out there I just called the whatever you know these crystals and you like summon heroes and stuff and you know nine times out of ten you’re summoning one that’s gonna be used for fodder for something else but every once in a while you’ll summon some epic hero or whatever so yeah it’s a gachi game (0:10:01) Kevin: Okay [laughter] (0:10:20) Kevin: Okay, are there any cool designs? (0:10:23) Spencer: » They’re all pretty cool. (0:10:25) Spencer: If you are into like, you know, very like high fantasy and dark fantasy kind of stuff. (0:10:30) Spencer: They have some good stuff, you know, like Lord of the Rings or like, (0:10:34) Spencer: I don’t know what else, The Witcher. (0:10:37) Spencer: If you’re into that kind of stuff, then you’ll probably be drawn to the aesthetic. (0:10:39) Kevin: Okay, hi, Fanny. (0:10:41) Spencer: Yeah, there are, it is a little odd, some of the designs, (0:10:46) Spencer: cuz like they lean into like fantasy of multiple cultures. (0:10:52) Spencer: There’s like a whole subset of like, you know, (0:10:55) Spencer: clearly Asian inspired fantasy people and creatures. (0:10:58) Kevin: Oh, door. Okay. (0:11:00) Spencer: Which is kind of interesting to see with more European style, (0:11:05) Spencer: more medieval style fantasy. (0:11:08) Spencer: You know, you’ll have your like, knights of the round table style knight fighting alongside like a ninja, but I mean, (0:11:17) Spencer: I can see why they have enough money to make ads like that, so it’s very solid. (0:11:22) Kevin: Yeah? (0:11:23) Spencer: I will say that, yeah. (0:11:23) Kevin: And hey, now that it’s been brought on the podcast, I’m sure they’ll approach us for a sponsorship now. (0:11:28) Spencer: Hopefully, yeah, you’re welcome. (0:11:29) Kevin: There you go, Al. (0:11:31) Kevin: I can’t wait for Al to read how much he loves rage at relations. (0:11:37) Kevin: Um… (0:11:40) Kevin: Okay. (0:11:41) Kevin: Oh, hey- (0:11:41) Spencer: What have you been playing? (0:11:43) Kevin: Ugh… (0:11:45) Kevin: Mostly- (0:11:46) Kevin: Mostly paleopines, I don’t lie. (0:11:48) Kevin: Um… (0:11:49) Kevin: This week’s been a lot of paleopines. (0:11:53) Kevin: But, uh, before that, I’m going to plug the other show, Rainbow Road Radio, (0:12:01) Kevin: hosted by my- our mutual friend Alex, and I happen to be on it. (0:12:07) Kevin: We covered Luigi’s Mansion last week, we are back from our break. (0:12:12) Kevin: And, uh, to kick off Spooktober- (0:12:15) Kevin: Well, you know, Halloween, whatever. (0:12:18) Kevin: Uh, we played Luigi’s Mansion. (0:12:20) Kevin: Um, the original for the GameCube. (0:12:20) Spencer: Oh, okay, okay, I was going to ask, didn’t they re-release it for DS, correct, or 3DS? (0:12:22) Kevin: Uh, yeah. (0:12:24) Kevin: Yes. (0:12:27) Kevin: Actually, that’s interesting because Alex played it on the DS. (0:12:31) Kevin: He did the remake, I did the original version. (0:12:34) Kevin: Um, and it’s interesting to hear those comparisons, but I will say, overall, like, that’s still a really good game. (0:12:43) Kevin: I never ha- I hadn’t played it before, actually. (0:12:45) Kevin: This is my first time playing the original. (0:12:45) Spencer: Oh wow, really? (0:12:46) Kevin: Yeah, um, so no nostalgia rose-colored glasses or whatever. (0:12:52) Spencer: I think that was the first game I got for my GameCube. That and Wave Race, yeah. (0:12:52) Kevin: But I enjoyed it. (0:12:53) Kevin: Yeah. (0:12:57) Kevin: Ooh, waveries, that’s a good one. (0:12:58) Spencer: Yeah. (0:13:00) Kevin: Um, uh, yeah, it was a launch game, I think, for the GameCube, so that makes sense. (0:13:05) Kevin: Um, I was surprised- one thing I was surprised by, because I had seen- I played the second one, Dark Moon, (0:13:14) Kevin: and I watched my brother play Luigi’s Mansion 3. (0:13:18) Kevin: So what I didn’t expect is Luigi’s Mansion 1, boy that they… (0:13:22) Kevin: Saw Resident Evil and said “What if we do Resident Evil with the Luigi?” (0:13:27) Kevin: Um, because boy that feels like a Resident Evil game, both the tank controls and the aesthetic, um, but overall very fun. (0:13:36) Kevin: Uh, so yeah, uh, check that episode out if you want more details on that, um, (0:13:36) Spencer: Mm-hmm. (0:13:44) Kevin: But yeah, aside from that, uh, a lot of the usual stuff, uh, (0:13:50) Kevin: a holly right it’s october now so every (0:13:52) Kevin: thing’s getting spooky and whatnot masters has yeah masters has Pokemon masters has spooky costumes rock sand looks great in her witch outfit Pokemon unite is getting mimic you in a week or two and Marvel snaps getting all sort of spooky cards for this season and I love the dumb monsters that they have in Marvel so I’m really happy uh but yeah that’s what I’ve been up (0:13:55) Spencer: Yeah, all the spooky updates. (0:14:22) Kevin: to like I said though a lot of paleopines I don’t think I’ve played anything else on my switch this week of the paleopines right right ok and we’ll get into wide later but before that let’s talk about the news alright first up let’s see here garden buddies. This is… (0:14:31) Spencer: Yeah, that’s been consuming my time too, as far as actual console games go, it’s just (0:14:52) Kevin: This is our previously announced game, but regardless, we have a trailer for it. (0:14:59) Kevin: Let me actually take a look at it. We have it announced for October 20th. (0:15:05) Kevin: Oh boy, that’s quite an aesthetic. I don’t remember this game at all, but these are little (0:15:16) Kevin: crops and vegetables with faces… and a bat… uh… (0:15:22) Kevin: It’s really funny. (0:15:23) Spencer: Now I watched this trailer and the voices… Man, I don’t know if they’re gonna get a cease and desist from Rare, but boy oh boy do they sound like your typical Banjo-Kazooie, uh… You know, little babbles (0:15:37) Kevin: Yeah, yeah, they do they do or for people who haven’t played rare on Animal Crossing pretty close to that, too Yeah, so you don’t remember this what is this game exactly? (0:15:45) Spencer: Yeah, yeah. (0:15:53) Kevin: yeah, because I don’t remember the trailer here, but it is releasing the 20th of October I said which oh my gosh actually that’s gonna be like almost (0:16:07) Kevin: These people are listening to this podcast. It’ll be out and it will be on Steam and on switch So you can look forward to that. Let me double check (0:16:19) Spencer: Yeah, I was curious too, because I mean, the trailer that I got here was just the release date and as far as I can tell, you’re the vegetables themselves? (0:16:26) Kevin: Yeah Yep, yeah, you are it’s a unique blend of cozy gardening simulator and mental self-care that’s Okay, that’s a lot of buzzwords The art. I don’t know how I feel about the art. I kind of like it. I kind of hate it (0:16:55) Kevin: The eyes are very (0:16:56) Kevin: Very very like Toa’i baby eyes Umm But there’s a little mushroom guy riding a frog So that looks cool Uhh (0:17:15) Kevin: heartwarming story, players accompanied by Mutzi will explore the magical world creating and building their plant sanctuary. The relaxing storyline will be filled with uplifting narration as well as unexpected twists and turns. They will make lots of friends with animals and plant creatures they encounter. (0:17:37) Kevin: So yeah, okay, it sounds like a lot, but they’re really emphasizing the de-stress and cozy feeling and whatnot, uh… (0:17:45) Kevin: I’m interested to see how this looks like. (0:17:48) Kevin: It’s definitely not your average farming game, it doesn’t look like. (0:17:54) Kevin: Just seeing, uh… (0:17:56) Kevin: From the perspective of being these little crops and things. (0:17:59) Spencer: it gives me kind of like a not to bring a prayer again but like almost like a view of a pinata vibe like you’re caring for these vegetables as like creatures (0:18:00) Kevin: Um, but, whoop. Yeah, go ahead. (0:18:03) Kevin: Yep. Yeah, it seems like that. (0:18:15) Kevin: I didn’t play Viva Pinata, and I heard it was the greatest thing on Earth, and I missed out on it. (0:18:19) Spencer: I only played it a little bit. I just… yeah. (0:18:20) Kevin: Okay. Okay, well… (0:18:24) Kevin: Regardless, people can find out more! (0:18:28) Kevin: Uh, again, October 20th. Very, very soon. (0:18:31) Kevin: Especially for the people who are listening to this. (0:18:34) Kevin: Okay, next up, we have… (0:18:38) Kevin: Ikone Island News. (0:18:41) Kevin: We have the Friend Pass release. (0:18:45) Kevin: It is out now as of recording. (0:18:47) Kevin: And so, you can… (0:18:50) Kevin: Ah! Friends… I thought it was like a battle pass. No. (0:18:54) Kevin: It is multiplayer co-op with three of your friends. You can do it online. (0:19:00) Kevin: And… Oh, what? That’s so cool! (0:19:04) Kevin: If one… only one person has the full version, everyone can play indefinitely. (0:19:10) Kevin: Um, there’s like a demo that you can find out about. (0:19:15) Kevin: Play co-op for a few hours. (0:19:17) Kevin: Uh, two hours of play, it looks like. (0:19:19) Kevin: But, uh, if you have the whole game, everyone can just play. (0:19:22) Kevin: And you don’t have to buy it or four copies to have four people playing. (0:19:28) Kevin: Uh, that is very cool. (0:19:31) Spencer: Yeah, that’s always nice when they do some kind of like, as long as just one person owns something, you know, then everyone has access to it, at least via online, you know, like connecting to each other for multiplayer or something like that. (0:19:47) Kevin: Yeah, that is cool. There is a large list of patch notes. (0:19:55) Kevin: I invite people to look at the link because they are pretty in-depth with their patch notes. (0:20:02) Kevin: But the big new other big news is that this will be launching the full 1.0 version on November 9th of this year, (0:20:14) Spencer: All right around the corner. (0:20:14) Kevin: which will only be two or three. Yeah, two or three. (0:20:17) Kevin: That’s really impressive. Wow. What a feel-good announcement. (0:20:23) Kevin: Everyone can just play together and you not having to buy the game for everyone. (0:20:31) Kevin: That’s great. And so to remind people, IKONOI ISLAND. Let me see, I don’t remember. (0:20:38) Kevin: I talk so many games, I forget which ones are which. This one is… Why is there a shark man in this? (0:20:48) Kevin: Okay, so yeah, no, it’s very Minecraft-y. Gather resources, craft tools, build your base and whatnot. (0:20:59) Kevin: So basically very Minecraft survival type game on an island. The art is cute and there’s like a shark man. (0:21:06) Kevin: That seems cool. That’s exciting though. You know, Minecraft is… or the genre, whatever you want to call it, is great for multiplayer. (0:21:16) Kevin: So this is this. (0:21:17) Kevin: It really is exciting. (0:21:18) Kevin: And yeah, November 9th, that launches on Xbox, Steam, Epic Games, and PlayStation. (0:21:26) Kevin: Yeah, alright, there you go. (0:21:30) Kevin: Good job, Ikune Island. (0:21:32) Kevin: That actually might get me to play with multiple people. (0:21:36) Kevin: Uh, that’s so cool. (0:21:39) Kevin: Next up, we have news on… (0:21:44) Kevin: Oh, do the King of Bar Mee- (0:21:47) Kevin: simulators farming simulator 22 is that a weight? (0:21:51) Kevin: Yeah, okay 22. I thought they could wind up with the years, but I guess not I’m wrong, okay Okay, so it is An expansion okay. This is an expansion that will launch on November 14th They’re adding carrots. Why were carrots not available before? (0:22:10) Spencer: That, yeah, very odd. I had to reread that to make sure that was correct, because carrots are like the most basic crop, right? In just things, in general. You got carrots, you got like potatoes, and like wheat. (0:22:17) Kevin: Uh, in life? I can’t, like, yep, yeah, yeah, that’s really surprising, um, and it’s surprising because, like, looking, all the detail they put into these other machines they’re releasing and stuff like that, um, it’s okay, but, uh… (0:22:47) Kevin: There you go, carrots, um, they’re adding a few other things, what is it, parsnips and a few other crops, but, uh, yeah, I’m curious, yeah, more machines, crops, uh, oh, and there’s, (0:22:57) Spencer: And some more machines too. (0:23:04) Kevin: yeah, there’s new machines that specifically help with these crops, like carrots, oh my gosh, like, oh, this, this is intense, like, they have real intense machine names and stuff like that. (0:23:17) Kevin: But, uh, oh, redbeat, yep, there it is. (0:23:21) Kevin: Uh, anyways, that again is November 22nd. (0:23:24) Kevin: That is the premium expansion, uh, for farming simulator. (0:23:29) Kevin: 20-20, er, just 22. (0:23:32) Kevin: Okay, next up, ah, now this is a game I do know. (0:23:35) Kevin: We have Garden Galaxy, uh, for people unfamiliar. (0:23:40) Kevin: We did an episode on it. (0:23:41) Kevin: It is, uh, you’re building a little garden, (0:23:48) Kevin: everything’s kind of randomly generated, the items you get. (0:23:52) Kevin: Um, so it’s an interesting loop of trying to expand your item and trying to get your garden and get the items you want. (0:23:59) Kevin: Um, but, uh, they’re getting an update. (0:24:02) Kevin: I am pleased to see this game, uh, continue getting support because it is a fun game. (0:24:06) Kevin: I need to go back to it probably now because on October 16th, (0:24:10) Kevin: which means when people are listening to this, it will already be out, (0:24:14) Kevin: There is getting an update with all of the other videos. (0:24:17) Kevin: Autumn themed items, we got pumpkins, jack-o’-lanterns, (0:24:22) Kevin: your fall leaves, and whatnot. (0:24:25) Kevin: So yeah, I think that’s the first set of seasonal items they’ve done like that before. (0:24:32) Kevin: Oh, no, that’s not true, they did a summer update. (0:24:34) Kevin: Either way, that actually might get me back in because I’ve been meaning to check it out. (0:24:42) Kevin: I’m sure they’ve done a lot of patches. (0:24:44) Kevin: the 10 months it’s been out. (0:24:45) Spencer: So I’m looking at this. Are you on like an island or something or are you what exactly it’s like you said Just randomly generated (0:24:50) Kevin: So, you… yeah, so it starts off… you’re basically on a floating island or set… (0:25:01) Kevin: it’s a tile-based grid-type game, right? (0:25:05) Kevin: And so it’s just floating out in space. (0:25:08) Kevin: It’s basically like an island. (0:25:10) Spencer: Okay, hence galaxy. (0:25:11) Kevin: And you’re… yeah, yeah, that’s the name, right? (0:25:14) Kevin: Yeah, Garden Galaxy. (0:25:15) Kevin: And you’re just… you’re generating items to decorate your garden, but that includes… (0:25:20) Kevin: like, new piles of terrain and land to expand your area. (0:25:27) Kevin: So yeah, it is… it’s a fascinating little game because it’s… at least when I first played it, (0:25:28) Spencer: Ah, okay. (0:25:36) Kevin: it requires some patience. (0:25:39) Kevin: I remember calling it the most frustrating, cozy, or relaxing game I’ve ever played, (0:25:45) Kevin: because the loop of how things were generated was… (0:25:49) Kevin: » Thank you. (0:25:50) Kevin: » I recommend people do check it out because it’s only like 10 bucks and it is relaxing. At least when it wasn’t frustrating. (0:26:10) Kevin: Again, that is October 16th for the autumn update. Go get your spooky garden on and whatnot. Uh, oh god, oh no. (0:26:20) Kevin: No, this next news. I don’t like it. No, that’s why I don’t like it. Go ahead. (0:26:24) Spencer: Oh, I saw it. I’m excited. You want me to announce it? (0:26:31) Spencer: Alright, well, our next thing, Animal Crossing LEGO sets. (0:26:38) Spencer: This is an audio podcast, but I’m rubbing my hands together. (0:26:41) Kevin: Can hear it I can oh we have Okay, you’re already a Lego man, okay See that’s that’s a thing right cuz I’ve managed to not dive into Lego Like it’s it’s always been there. It’s tempted me But this is the one that’s probably gonna break me I’m I’m gonna be in (0:26:43) Spencer: If there’s one thing I spend more money on than video games, it is LEGO sets. (0:26:51) Spencer: Oh yeah, I’m looking at the Rivendell set right now. (0:27:11) Kevin: So to get more specific, there’s been rumors and leaks of this and whatnot. (0:27:15) Kevin: But we have official announcements that it will be releasing on March 2024. (0:27:21) Kevin: We have a handful of sets. (0:27:27) Kevin: They are Bunny’s Outdoor Activities, Cap’n’s Island Boat Tour, (0:27:31) Kevin: Nook’s Cranny and Rosie’s House, Isabelle’s House Visit, and Julian’s Birthday Party. (0:27:36) Spencer: So, my understanding is that these sets are also modular, this is what I’ve heard through the grapevine, and they are meant to be able to essentially create your own island as if you were actually making an island in Animal Crossing. (0:27:42) Kevin: Yes. That is correct. (0:27:50) Kevin: Yes, that is correct. They come, all the sets come on this flat base or whatever and yeah, (0:27:58) Kevin: you’ll just be able to swap the positions or interlock them. You know, LEGO your way through it and whatnot. (0:28:04) Kevin: Yeah, yeah. (0:28:04) Spencer: Yeah, I mean, they’re Legos, so, like, you know. (0:28:07) Spencer: Yes. (0:28:08) Spencer: But, uh… (0:28:10) Spencer: Which makes me feel like we can expect to see more than just what’s announced in the future. (0:28:15) Kevin: Yes, so one of the kickers the there’s minifigs right of course lego that’s one of the half the fun or whatever From what I saw they’re nothing too crazy. They all look pretty standard minifigs That look like Animal Crossing characters Okay, go ahead go ahead (0:28:26) Spencer: Yeah, now I have a gripe with these minifigs, I’m sorry, but the proportions look a little off in my opinion. (0:28:41) Spencer: When you’re playing Animal Crossing, the characters kind of look very like chibi-like and they’re very small, I guess. (0:28:47) Spencer: I mean, I guess they’re not small because your character also looks like it’s half the the size of a tree, but at the same time, everything is– (0:28:50) Kevin: Yeah. (0:28:56) Spencer: everything’s pretty trunk, you know, it’s just like you kind of have a big head, a little body, (0:29:01) Spencer: and they decided to make these regular minifigs size, so now this big head is on this kind of like elongated minifig body, and I don’t know, I think they should have gone with the shorter legs personally, or something, I just think they could have made it like half-sized minifigs. (0:29:11) Kevin: Yeah Okay I guess Yeah Well, I mean yeah, this is interesting because this is the merging of two very powerful vocal fan bases, right? (0:29:22) Spencer: I realized that would be an unpopular opinion. (0:29:39) Kevin: I will say though like I played since the original Animal Crossing right and they were even more chibi like back then they got a growth spurt (0:29:47) Spencer: Oh, for sure. (0:29:54) Kevin: So, I don’t know, maybe I’m just used to it because of that, but anyways, as for the sets, (0:30:01) Kevin: we have pricings for all of them. (0:30:05) Kevin: The most expensive one is Nook’s Cranny and the Rosy House, which is 75 bucks, which is forgiving for like, no sets, let’s say. (0:30:13) Spencer: Yeah, the LEGO sets are expensive now. (0:30:16) Spencer: So, 75 bucks for… (0:30:17) Kevin: Yeah. (0:30:19) Spencer: I mean you’re essentially getting two houses, right? (0:30:20) Kevin: Yes. More or less. (0:30:21) Spencer: Every other set is kind of more of one house, so… (0:30:24) Kevin: Yes. It’s still going to look small and I’m going to feel it’s way overpriced, but am I still going to get it? Probably. (0:30:32) Kevin: I want nookscranny. Oh, it’s not actually nookscranny. It’s one of the updated versions. It’s not the little shack. (0:30:37) Spencer: Yeah, it’s not the little shack, wow. (0:30:39) Kevin: Oh, that’s disappointing. Oh, well. (0:30:45) Kevin: But yeah, I’m really scared though, like, for myself because I’m worried. (0:30:54) Kevin: That this will be the gateway and I’m going to be buying my nookcranny set and I’m like, oh, you know what? There’s that Lego Green Hill Zone with Sonic. (0:31:03) Kevin: I could just put it right next to him, you know? Sonic could visit the cranny if I wanted to. (0:31:10) Spencer: You just, you know though, like in a year from now, they’re gonna have some, I’m gonna say almost $200 museum set, and it’s gonna have blathers, and it’s gonna have different sections of the museum, and little animals that you can put in there, little octopus, (0:31:23) Kevin: No! (0:31:29) Spencer: a little fish, a little frog, you know it’s in the pipeline. (0:31:33) Kevin: Why did you- I didn’t think about that. Why did you jinx me like this? (0:31:37) Kevin: No! That’s gonna be the best one! (0:31:40) Kevin: No! (0:31:41) Kevin: We don’t have Town Hall either. That one’s gonna be big. (0:31:41) Spencer: They go, “If it’s not in the pipeline, come hire me.” (0:31:44) Spencer: Ugh, yeah, town hall. (0:31:47) Kevin: Oh, it’s gonna hurt me. Okay. (0:31:50) Kevin: But, this is just the tip of the iceberg, because we’re talking Animal Crossing, right? (0:31:55) Kevin: There is very much room for the Animal Crossing blind bag minifigs or whatever. (0:32:01) Kevin: Um, or even furniture set. (0:32:03) Kevin: Animal Crossing has a lot of items, so I could easily dip into that. (0:32:07) Spencer: Yeah, everything in Animal Crossing could be a blind bag for this set. (0:32:08) Kevin: Right? And that terrorized me? (0:32:12) Spencer: It is a little, yeah. (0:32:15) Kevin: Oh, we don’t have a K.K. (0:32:39) Kevin: So yeah, stay tuned to see my demise as I finally dive into the LEGO world, and it all ends for me. (0:32:48) Kevin: All right, so again, that is 2024, still a few months before the end of that. (0:32:55) Kevin: Okay, you know what, I have a question for you. You say you’re into LEGO, (0:32:57) Kevin: I don’t know how hardcore you are, but do LEGOs run out of stock easily? (0:33:04) Spencer: Hear me sigh as I say that, um, trying to think. (0:33:11) Spencer: So in the past I used to just, you know, back, back in the day, you know, when they were still doing kind of just their, their own sets, which they still do. (0:33:20) Spencer: I know people complain that they have like too many licensed sets now, but they have plenty of unlicensed or, you know, only Lego sets. (0:33:29) Spencer: Um, you know, I kind of just got what was there. (0:33:32) Spencer: I was never particularly looking for any kind of (0:33:34) Spencer: set. There was this Mars like Mars set that they had that I really enjoyed that I did try to get like a couple of different sets from but nothing like you know going out of my way and stuff with the advent of the internet though and being able to look all this stuff up like I am now as an adult. There are definitely sets that do you know do just disappear because they’ve sold out of them or they just stop making them. I can’t imagine them doing this with the (0:33:46) Kevin: Okay. (0:33:48) Kevin: Yeah. (0:34:04) Spencer: Animal Crossing set. You know I got to imagine that this is something that they’re planning to continue to release you know new sets for and keep updating with the old sets. For instance the Mario sets I think you can still get a lot of those you know at least if you look you might have to look a little bit harder but they’re generally like available. The set that I totally missed out on and just kick myself every time I think about it is they had a Voltron set and it came with all the different all different parts and they all like you know they all transformed into Voltron together and stuff. Yes it was and I saw that and I was like one day I’ll get it and then I just waited too long and that’s what happens but. (0:34:15) Kevin: Okay. (0:34:16) Kevin: Okay. (0:34:20) Kevin: Sure. (0:34:40) Kevin: You could, in fact, form the head. (0:34:52) Kevin: Oh, I know that feeling um well, i’m just worried because Like I said, I don’t know how the inventory issues are dealt with um in lego, but They’re drawing in the animal crossing nintendo crowd, right? We look what happened with van gogh Oh, come on Look what happened with Remember when julian was a commodity or not julian. Whatever his name was the Pat with the heterochromia (0:35:21) Spencer: Oh, yeah, yeah. (0:35:23) Kevin: And when new horizons drop If anyone could make this is the inventory problem, it would be these fans. Um, but oh boy, here we go uh but maybe the well the price isn’t even the worst for all of them, but uh We’ll see. Um I just want them to bring back by onical. That’s the only lego thing I ever really got those were cool little robot dudes (0:35:48) Spencer: Hmm, interesting. I was somewhat into Bionicle. I had quite a few, but not as much as the regular sets. (0:35:58) Kevin: All right, um, two other pieces of news album and put them on here, (0:36:04) Kevin: but I do want to mention them. (0:36:06) Kevin: I hope I, I listened to the last episode, but I hope I’m not repeating anything. (0:36:10) Kevin: Um, there have been patches dropped both for Meneko’s night market and paleo pines. (0:36:16) Kevin: Uh, last two, well, the last game I covered and the one we’re covering today, (0:36:20) Kevin: um, the Meneko’s night market. (0:36:23) Kevin: I don’t know all the details, but I’m very thankful that they’ve got these patches (0:36:28) Kevin: out quickly and, uh, and they’re already available for switch and steam versions. (0:36:34) Kevin: Um, I hope Al will find the links and maybe put them in the show notes, (0:36:39) Kevin: but, uh, go check them out. (0:36:41) Kevin: I will possibly fire up Meneko’s night market again, see how much it’s improved. (0:36:45) Kevin: Um, because I very much liked that game, just hoping for few fixes and well, (0:36:50) Kevin: they roll some out, uh, paleo pines. (0:36:53) Kevin: I read the patch notes and it’s fascinating. (0:36:57) Kevin: Uh, at least one of the items is fascinating. (0:36:59) Kevin: In general, they just kind of, you know, polished up a few edges and, and did nice things. (0:37:05) Kevin: No major updates. (0:37:06) Kevin: Um, but, uh, with that said, let’s, let’s just get on into it. (0:37:13) Kevin: Uh, let’s talk about paleo pines. (0:37:14) Spencer: Yes, paleopines. (0:37:15) Kevin: Okay. (0:37:18) Kevin: So this is available on steam switch. (0:37:22) Kevin: I don’t know what else it’s available on. (0:37:23) Spencer: I think it’s available on everything. (0:37:24) Kevin: Uh, is it? (0:37:27) Kevin: Okay. (0:37:27) Kevin: Um. (0:37:28) Kevin: So, for people who don’t know, the elevator pitch is pretty simple. (0:37:33) Kevin: It’s farming, but you have dinosaurs. (0:37:35) Kevin: Um, it’s what’s on the box, and it’s what you get. (0:37:38) Kevin: Um. (0:37:39) Spencer: It’s… exactly what you get. (0:37:39) Kevin: Yup. (0:37:44) Kevin: Alright, so let’s, before we get into the nitty gritty, what are your overall thoughts? (0:37:51) Spencer: My overall thoughts and opinions, it’s good to start off with this because I’m someone that kind of complains about things even if I like them. So I enjoyed this game. I did have a thoroughly good time myself playing this game. There are plenty of things I would change about it but ultimately this is probably a game I will come back to I might even play it after we stop talking to be quite honest. (0:38:14) Kevin: Okay, I probably will see [laugh] (0:38:17) Spencer: yeah the last episode I was on (0:38:21) Spencer: I talked about parkasaurus I don’t think I’ve touched that game since we stopped talking about it yeah but this game this game was definitely enjoyable it’s got a lot of charm you know using the dinosaurs for farming is different I guess I mean I’m not as big of a farming game player has you know you guys are so maybe this is just exactly the same you just skinned as dinosaurs but it was fun (0:38:25) Kevin: Hahaha, well there you go. (0:38:39) Kevin: » Yes, right, yeah, yep. (0:38:51) Spencer: it has a collection element to it very much kind of like Pokemon or something like that you know so it scratches a lot of different itches for a lot of different people and I feel like you can get yourself lost without necessarily doing the main kind of quest so to speak yeah there are missions that you do too in this game and you know I spent plenty of time just fumbling around doing my own thing. (0:38:57) Kevin: - Yeah. (0:39:21) Spencer: You know, ultimately that’s kind of what I like in games like this, so yeah, I had a great time playing it, great, great might be a little exaggerating, so yeah, what did you think? (0:39:30) Kevin: Mm-hmm, okay All right, um So overall it’s a definite thumbs up and recommend for me This is hard for me because I love dinosaurs very much I Was a dinosaur kid growing up. I watched Jurassic Park when I was little dinosaurs were my Pokemon before Pokemon and (0:39:57) Kevin: And so, obviously I’m heavily biased toward a game that… (0:40:00) Kevin: …explores that, but as someone who is relatively well-versed in farming games, I still think it’s enjoyable. (0:40:11) Kevin: All the points you made, I agree with. (0:40:15) Kevin: So, let’s get into the… (0:40:19) Kevin: But, overall though, I would recommend this to people to try out. (0:40:23) Kevin: If you enjoy farming games, I think there’s a good chance you’ll enjoy this. (0:40:27) Kevin: And if you enjoy dinosaurs, you will probably also- (0:40:30) Kevin: enjoy this. (0:40:31) Spencer: you might even enjoy it even more than if you were just a farming game person quite honestly. (0:40:32) Kevin: I actually agree, yes, because I do think the dinosaurs are done really well. (0:40:40) Kevin: Um, but okay, let’s start into this specific. (0:40:43) Kevin: So, I have three sections here. (0:40:48) Kevin: The bad, the good, and the ugly. (0:40:50) Spencer: OK. (0:40:51) Kevin: So let’s start with the bad. What complaints do you have? (0:40:51) Spencer: Complaints. (0:40:56) Spencer: So the biggest thing– my complaints are small things that add up, right? (0:41:04) Spencer: Accessing things. (0:41:05) Spencer: For instance, if you’re on a mounted dinosaur, (0:41:09) Spencer: for whatever reason– unless I’m just horrible at this game– (0:41:12) Spencer: you cannot access or interact with things other than the dinosaur’s interaction. (0:41:18) Spencer: So let’s say you start off with the parasaur. (0:41:20) Spencer: That’s just your dinosaur that you start off with. (0:41:21) Kevin: Right? (0:41:23) Kevin: Right (0:41:23) Spencer: And each dinosaur has a skill. (0:41:27) Spencer: They can clear debris, which is what the parasaur can do. (0:41:30) Spencer: And it can sprint. Two actions. (0:41:32) Spencer: But if you’re not doing that, you can’t interact with anything else. (0:41:38) Spencer: If you want to talk to someone, you have to get off your dinosaur. (0:41:41) Spencer: If you want to access your storage, you have to get off your dinosaur. (0:41:44) Spencer: Which just blows me away. I was like, (0:41:46) Spencer: “Come on, the person’s right there. Just let me talk to them. (0:41:48) Spencer: to them. Why do I have to get off my dinosaur? (0:41:49) Kevin: Yep, yep, absolutely, um Yeah, I I want to put just a little side note, um since we’re getting into it, uh Spencer and I are dinosaurs or nerds so we will be using dinosaur names Apologies if you if you listener might not be familiar. I invite you to look them up because dinosaurs are cool (0:41:50) Spencer: So, that would be one thing I would, you know, developers, if you’re listening, patch that, please. (0:42:17) Spencer: Indeed, and then you’ll see the name and then you’ll be like, “How do I pronounce that?” (0:42:21) Spencer: And quite honestly, we probably won’t pronounce all of them right, but it’s fun and trying. (0:42:25) Kevin: yep yes okay but um but yes that’s that’s a good point um that is annoying how you can’t talk to someone uh or gather certain points gather certain materials off foraging points and whatnot while on a dinosaur uh at the very yeah no judge say that I can kind of understand the the foraging part maybe you’re high up on a t-rex but come on (0:42:44) Spencer: That’s correct, because some… Oh, sorry, go ahead. (0:42:55) Kevin: can talk to someone while mounted on a t-rex I can say hey (0:42:59) Spencer: Yeah, I don’t really understand the decision, to be quite honest. (0:43:05) Kevin: Yeah, well, there’s a few things I don’t 100% understand, like, so there’s a handful of little things. I don’t know if they all add up to me something major, but like, one of my biggest gripes is inventory stuff. You can get big numbers of items, right? Like, you can get hundreds and hundreds of pieces of wood. (0:43:28) Kevin: Well, when you want to move between your bag and your storage or whatever, you don’t have the option of saying, “Okay, take out…” (0:43:35) Kevin: …20 or 30. You can only do the entire amount or half of it. And that’s frustrating. (0:43:38) Spencer: Yes, I was gonna ask this, I wasn’t sure if I was just like, not getting- (0:43:44) Spencer: Was there a tutorial I missed? Or if this is like, you know, just, but yeah, it’s only stacks, right? (0:43:47) Kevin: nope, or at least, I missed it too then. (0:43:51) Kevin: Yeah, you can, and what’s odd is, it exists because when you sell things at the trader or whatever, (0:43:52) Spencer: Like, I was like- (0:43:57) Kevin: you can select exactly how many you want to sell. (0:44:01) Kevin: But that’s the only time. (0:44:02) Spencer: Yeah, no, but then it’s and it gets even more deep than that because it’s Inventory management from your storage to inventory is only stacks, right? So like you have 300 wood in your storage and then you click on it and it’ll put all 300 in there but in stacks of a hundred and then now you have to go back in return 200 stacks, so you only have one stack and (0:44:23) Kevin: Yup, yup, exactly. (0:44:29) Spencer: Then when you go to sell that wood, here’s what get (0:44:32) Spencer: me. You go to sell that wood, and then you can select individually. You can select like I only sell two wood, right? And they do have a button for min and max. So like I want to sell the whole stack of wood, but they don’t have a button to increment it in tens. Also, which I feel like is something like, yeah, that really, that whole thing needs a lot of work. (0:44:56) Kevin: Yeah, it is wild and again, there’s even the trading like said it’s still missing that stacks of 10 which would be nice But the fact that that’s the only place where you can do Individual counts of whatnot. It’s baffling to me Let’s see what what other little complaints can you think of? (0:45:20) Spencer: So, I don’t know if this would be a little complaint. (0:45:25) Spencer: I don’t know where this falls on your good, bad, and ugly. (0:45:25) Kevin: Hehe. (0:45:29) Spencer: I will say there were a lot of things I was finding out about the game. (0:45:34) Spencer: I didn’t get, I’ll be honest, I didn’t get like probably end game, is there an end game? (0:45:39) Spencer: I don’t really know. (0:45:41) Kevin: I think there is. I mean, there’s the main quest. You have to find where the rest of the parasaurs are. (0:45:42) Spencer: There is, right? (0:45:44) Spencer: Yeah. (0:45:45) Spencer: Yeah. (0:45:46) Spencer: Yeah, you know, like I said earlier, I kind of… (0:45:50) Spencer: just ended up doing my own thing, which is, you know, it is what it is. (0:45:52) Kevin: Yeah. (0:45:53) Kevin: Uh huh. (0:45:55) Spencer: That’s kind of how it’s designed in the game. (0:45:57) Spencer: But so there’s a lot of things that I feel like I was finding out kind of on my own without… (0:46:06) Spencer: that would have been better maybe explained, you know, like I’ll be honest. (0:46:12) Spencer: I didn’t realize that holding what was the RZ was sprint for some of those dinosaurs. (0:46:18) Spencer: I was puttin’ around that whole area, and it was taking me forever. (0:46:18) Kevin: Yep Yeah, ha ha ha ha oh no Oh No Um, oh, that’s raw. I agree with you Um, this is a complaint I have about many games because I think it’s a critical thing to be clear and explain yourself well and whatnot Um, I am struggling to think of I had a specific example, but I can’t think of it right now (0:46:23) Spencer: It would take like a half day just to get across the place. (0:46:47) Kevin: The sprinting thing there is a (0:46:48) Kevin: prompt on the bottom of the screen, but if you don’t pay it, they don’t call it out or anything. (0:46:52) Kevin: So it’s easy to miss, because there’s other prompts that are there, (0:46:56) Kevin: and the sprinting prompt is added when you’re on the right dinosaur, (0:47:00) Kevin: but it’s not there when you’re not on it, so it’s easily missable. (0:47:04) Kevin: possible. (0:47:06) Spencer: Oh, and so here’s the thing with the sprinting thing, too. (0:47:12) Spencer: If you click on, I believe it’s just R, (0:47:15) Spencer: your character will auto run in that direction. (0:47:16) Kevin: Wait, what? (0:47:17) Kevin: I didn’t know that! (0:47:19) Kevin: She- what?! (0:47:19) Spencer: Yes, there’s an auto run button. (0:47:21) Kevin: Oh my goodness. (0:47:22) Spencer: So I was clicking auto run, and I was thinking it was the sprint half the time. (0:47:22) Kevin: Oh, there you go. (0:47:24) Kevin: Oh, case in point. (0:47:32) Spencer: And I was like, this doesn’t look any faster. (0:47:35) Spencer: I guess I don’t need to hold the button. (0:47:36) Spencer: I feel like there’s a lot of things that get fed to you at either inopportune moments or just as far as information goes. (0:47:50) Spencer: You’re just kind of like, “Huh, I could have used that information like three days ago.” (0:47:54) Kevin: Yup, there was oh the So there is I remember my example. Um, there is a help option in the pause menu and it does have some tutorials in there It doesn’t really let you know that they’re there Which is a shame because a number of them are very helpful. They explain how to use your tools The one I wanted to mentioned was the soil we’ll get into it into it in a bit but essentially how to properly fertilize and till the soil and stuff like that. (0:48:29) Kevin: That information, I didn’t realize how it worked until I happened to find it in the tutorial items in the help menu. (0:48:37) Kevin: It would have been nice if that had been called out earlier. (0:48:40) Spencer: It’s funny that you mention the soil because it wasn’t until only the other day that I was, again, I was just thumbing through the profiles of the vegetables and I was like, (0:48:51) Spencer: “Huh, they really want you to crop rotate in this game, don’t they?” (0:48:53) Kevin: Yep, yep. (0:48:55) Spencer: That would have been useful to know before I planted tons of vegetables in random areas. (0:49:01) Kevin: Yep, um, absolutely. (0:49:04) Kevin: Um, so yeah, that is a complaint, like I said, I have about many games, just lack of clarity or not explaining things well. (0:49:12) Kevin: Uh, one hopefully that can get updated because that’s not impossible to fix. (0:49:17) Kevin: Just add some more prompts at certain points, so. (0:49:19) Spencer: No. (0:49:19) Spencer: Yeah, and I will give them credit, right? (0:49:20) Kevin: Fingers crossed we get those patches. (0:49:25) Spencer: Like some games you sit through tutorials and they are like, you know, some omnipotent someone or other talking at you going, “Hit A to use the ox.” (0:49:31) Kevin: Yep, yep Yep Yeah, it does it is not very handhold be not at all you Yeah, that’s One of the pros in my book that it doesn’t really put any pressure on you in almost any way (0:49:35) Spencer: You know, and then you’re like, “Okay, like I get it.” (0:49:37) Spencer: And then you have to sit there for like an hour. (0:49:39) Spencer: Right? (0:49:40) Spencer: This game really does kind of let you play the game almost right away. (0:49:58) Kevin: And I’ll get into that later when we talk about quests I think in the more (0:50:01) Kevin: detail but one final item I wanted to add in the bad list well I guess this kind of goes in the ugly I’m not the biggest fan of the art style of the game so okay well let me be more specific I like the dinosaurs the dinosaurs look great they’re they’re very cutesy and the way they’re presented in this game where people are just hanging out they’re your pals and working with them (0:50:16) Spencer: Really? (0:50:31) Kevin: and they live on your farm they’re not intimidating or scary I think that was managed really well I think that works well and I think it’s fantastic my part problem is the people right the people also have this very cutesy art style and it’s this might just be a very personal thing but it is really (0:50:48) Spencer: Okay, okay. (0:51:01) Kevin: looks like a Disney Junior show basically that’s the way I describe it in fact I watch Bluey right so I’ve seen other ads for Disney Junior shows there is one actually called Dino Ranch and it looks a lot like this yeah (0:51:07) Spencer: Yeah, I mean (0:51:18) Spencer: Yeah, the people are, I mean, it’s an art style, that’s for sure. (0:51:24) Spencer: It’s a design choice that they made. (0:51:27) Kevin: Yeah, and everything is very saccharine, like very… (0:51:31) Kevin: Happy… (0:51:33) Kevin: No one gets angry or there’s big problems or anything like that. (0:51:38) Kevin: There’s a character who says “zippity” and it just feels very kid show… (0:51:42) Kevin: Umm… (0:51:47) Spencer: Yeah, well, eh. So there’s a couple characters. One that stood out to me as Pippin. (0:51:54) Spencer: He does kind of get a little grumpy. (0:51:54) Kevin: Yeah They they’re actually in be non-binary Which I just like a thumbs up. That’s all right. No, but I just thumbs up to the Devs for throwing that in there right and I’ll have Pippin Pippin’s a little bit of a gremlin Go ahead Oh, yeah, yeah, I forgot about that that. (0:51:57) Spencer: Oh, sorry. (0:52:10) Spencer: Ah, yeah, but they get a little like, onry about things if you ask them to make like a, they make these, yeah, they make these like treats that, that’s basically how you tame the dinosaurs and they have like very specific, “Oh, it’s my family recipe, like don’t, we don’t screw with it” and then you ask them to make other treats and then they kind of get all upset about it instead of like, “Ah, fine, take your, take your
Are pterodactyls and pterosaurs the same thing? What did they look like? How fast could they fly? In this episode, Anika and Esther catch up with palaeontologist, Adele Pentland, who gives them all the fascinating facts about pterosaurs! Enjoy a new episode every fortnight, and if YOU have a big Fact Detective question, send it to factdetectives@kinderling.com.au Guest: Adele Pentland, palaeontologist Hosts: Anika and Esther Production: Cinnamon Nippard Sound design: Josh Newth Hear it first on LiSTNR. Listen ad-free on Kinderling. See omnystudio.com/listener for privacy information.
Just three groups of animals with backbones have evolved the ability to fly: birds, bats, and pterosaurs.
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This week we're so excited to be joined by returning guest and palaeontologist extraordinaire Adele Pentland to talk about the Pteranodon! Adele is a PhD candidate at Curtin University and a palaeontologist at the Australian Age of Dinosaurs Museum of Natural History. She also hosts the fabulous new podcast Pals in Palaeo. We had the best time talking to her about this iconic flying reptile and pterosaurs in general, listen to learn more! Make sure to check out the Pals in Palaeo podcast and follow Adele on Instagram @palsinpalaeo! If you'd like to support the show please check out our Patreon to make a monthly donation and receive stickers and prints in the mail each month! And you can take a look at our merch store over on Etsy where we sell adorable animal stickers and postcards. Don't forget to subscribe and leave us a rating and review. To stay up to date and see our weekly episode illustrations, make sure to follow us on Instagram and Twitter. And don't forget to check out our TikTok! Beyond Blathers is hosted and produced by Olivia deBourcier and Sofia Osborne, with art by Olivia deBourcier and music by Max Hoosier. This podcast is not associated with Animal Crossing or Nintendo, we just love this game.
Ellen & special guest, paleontologist Adele Pentland, review the reptiles who once ruled our planet's skies: pterosaurs! Even though they've been gone for millions of years, the fossils they left behind can tell fascinating stories about how they lived. We discuss what life was like for the largest creatures to ever fly, where Pokemon got paleontology right and wrong, and how knowledge of the present can inform theories about the past. We also get some insight into what it's like to study fossils in Australia and use snapshots of the past to bring these bizarre and fascinating animals back to life, from digging in the Outback to naming an entire species. If you think having to get your laptop out of your bag is annoying, try getting pterosaur bones through airport security.Links:Check out Adele's podcast, Pals in Palaeo!Follow Adele on Instagram!For more information about us & our podcast, head over to our website!Follow Just the Zoo of Us on Facebook, Twitter, Instagram & Discord!Follow Ellen on TikTok!
Almost everything you know about pterosaurs is wrong. They weren't birds, they weren't flying dinosaurs and they weren't all pterodactyls. Which makes this classic episode a great one for you to learn some new and amazing stuff about terrifying prehistoric beasts! See omnystudio.com/listener for privacy information.
Pterosaurs flew! No big shock there, but obviously flight places major constraints and selective pressures on the skeleton. This should mean all pterosaurs have standard, not-that-varied flight anatomy (in the same way most walking animals have similar leg anatomy). It turns out an absolutely critical part of the pterosaur is both basically all but unstudied and wildly variable, yes, it's the sternum. Dr Dave Hone (hello!) has just published a huge paper cataloguing and describing basically every sternum for every pterosaur out there and Iszi (hello!) gets to the bottom of why this is important for science and bad for Dave's mental health. Here is a link to Dave's blog: https://archosaurmusings.wordpress.com/2023/04/20/everything-you-didnt-think-to-ask-about-the-pterosaur-sternum-and-were-afraid-to-ask/?fbclid=IwAR3roJ1M-PgFO-53NZlPEXv--jkTo2xLTbh1okSC03QkeFY4nFnjZ_TELVw As always do consider supporting us on Patreon and unlock extra content: https://www.patreon.com/terriblelizards
Scientists have confirmed pterosaur bones unearthed in southern Victoria more than 30 years ago are indeed the oldest ever found in Australia. The findings have been published in the journal Historical Biological.
Aloha!! It's time to soar into a tropical paradise for this tikiland-like review. Our next prehistoric flying reptile would've just been so beautiful flying over the lush palm trees, the white sandy beaches, & the rocky volcanos of Hawaii. For this next adventure we will also be joined by a very special guest making their debut on the Dinosaur Review for Kids podcast. Let's hang loose & start this tropical getaway. Listen now!!
Humans have probably considered flight since they found birds. As far as 228 million years ago, the Pterosaurs used flight to reign down onto other animals from above and eat them. The first known bird-like dinosaur was the Archaeopteryx, which lived around 150 million years ago. It's not considered an ancestor of modern birds - but other dinosaurs from the same era, the theropods, are. 25 million years later, in modern China, the Confuciusornis sanctus had feathers and could have flown. The first humans wouldn't emerge from Africa until 23 million years later. By the 2300s BCE, the Summerians depicted shepherds riding eagles, as humanity looked to the skies in our myths and legends. These were creatures, not vehicles. The first documented vehicle of flight was as far back as the 7th century BCE when the Rāmāyana told of the Pushpaka Vimāna, a palace made by Vishwakarma for Brahma, complete with chariots that flew the king Rama high into the atmosphere. The Odyssey was written around the same time and tells of the Greek pantheon of Gods but doesn't reference flight as we think of it today. Modern interpretations might move floating islands to the sky, but it seems more likely that the floating island of Aeollia is really the islands off Aeolis, or Anatolia, which we might refer to as the modern land of Turkey. Greek myths from a few hundred years later introduced more who were capable of flight. Icarus flew into the sun with wings that had been fashioned by Daedalus. By then, they could have been aware, through trade routes cut by Alexander and later rulers, of kites from China. The earliest attempts at flight trace their known origins to 500 BCE in China. Kites were, like most physical objects, heavier than air and could still be used to lift an object into flight. Some of those early records even mention the ability to lift humans off the ground with a kite. The principle used in kites was used later in the development of gliders and then when propulsion was added, modern aircraft. Any connection between any of these is conjecture as we can't know how well the whisper net worked in those ages. Many legends are based on real events. The history of humanity is vast and many of our myths are handed down through the generations. The Greeks had far more advanced engineering capabilities than some of the societies that came after. They were still weary of what happened if they flew too close to the sun. In fact, emperors of China are reported to have forced some to leap from cliffs on a glider as a means of punishment. Perhaps that was where the fear of flight for some originated from. Chinese emperor Wang Mang used a scout with bird features to glide on a scouting mission around the same time as the Icarus myth might have been documented. Whether this knowledge informed the storytellers Ovid documented in his story of Icarus is lost to history, since he didn't post it to Twitter. Once the Chinese took the string off the kite and they got large enough to fly with a human, they had also developed hang gliders. In the third century BCE, Chinese inventors added the concept of rotors for vertical flight when they developed helicopter-style toys. Those were then used to frighten off enemies. Some of those evolved into the beautiful paper lanterns that fly when lit.There were plenty of other evolutions and false starts with flight after that. Abbas ibn Ferns also glided with feathers in the 9th century. A Benedictine monk did so again in the 11th century. Both were injured when they jumped out of towers in the Middle Ages that spanned the Muslim Golden Age to England. Leonardo da Vinci studied flight for much of his life. His studies produced another human-power ornithopter and other contraptions; however he eventually realized that humans would not be able to fly on their own power alone. Others attempted the same old wings made of bird feathers, wings that flapped on the arms, wings tied to legs, different types of feathers, finding higher places to jump from, and anything they could think of. Many broke bones, which continued until we found ways to supplement human power to propel us into the air. Then a pair of brothers in the Ottoman Empire had some of the best luck. Hezarafen Ahmed Çelebi crossed the Bosphorus strait on a glider. That was 1633, and by then gunpowder already helped the Ottomans conquer Constantinople. That ended the last vestiges of ancient Roman influence along with the Byzantine empire as the conquerers renamed the city to Instanbul. That was the power of gunpowder. His brother then built a rocket using gunpowder and launched himself high in the air, before he glided back to the ground. The next major step was the hot air balloon. The modern hot air balloon was built by the Montgolfier brothers in France and first ridden in 1783 and (Petrescu & Petrescu, 2013). 10 days later, the first gas balloon was invented by Nicholas Louis Robert and Jacques Alexander Charles. The gas balloon used hydrogen and in 1785, used to cross the English Channel. That trip sparked the era of dirigibles. We built larger balloons to lift engines with propellers. That began a period that culminated with the Zeppelin. From the 1700s and on, much of what da Vinci realized was rediscovered, but this time published, and the body of knowledge built out. The physics of flight were then studied as new sciences emerged. Sir George Cayley started to actually apply physics to flight in the 1790s. Powered Flight We see this over and over in history; once we understand the physics and can apply science, progress starts to speed up. That was true when Archimedes defined force multipliers with the simple machines in the 3rd century BCE, true with solid state electronics far later, and true with Cayley's research. Cayley conducted experiments, documented his results, and proved hypotheses. He finally got to codifying bird flight and why it worked. He studied the Chinese tops that worked like modern helicopters. He documented glided flight and applied math to why it worked. He defined drag and measured the force of windmill blades. In effect, he got to the point that he knew how much power was required based on the ratio of weight to actually sustain flight. Then to achieve that, he explored the physics of fixed-wing aircraft, complete with an engine, tail assembly, and fuel. His work culminated in a work called “On Aerial Navigation” that was published in 1810. By the mid-1850s, there was plenty of research that flowed into the goal for sustained air travel. Ideas like rotors led to rotor crafts. Those were all still gliding. Even with Cayley's research, we had triplane gliders, gliders launched from balloons. After that, the first aircrafts that looked like the modern airplanes we think of today were developed. Cayley's contributions were profound. He even described how to mix air with gasoline to build an engine. Influenced by his work, others built propellers. Some of those were steam powered and others powered by tight springs, like clockworks. Aeronautical societies were created, wing counters and cambering were experimented with, and wheels were added to try to lift off. Some even lifted a little off the ground. By the 1890s, the first gasoline powered biplane gliders were developed and flown, even if those early experiments crashed. Humanity was finally ready for powered flight. The Smithsonian housed some of the earliest experiments. They hired their third director, Samuel Langley, in 1887. He had been interested in aircraft for decades and as with many others had studied the Cayley work closely. He was a consummate tinkerer and had already worked in solar physics and developed the Allegheny Time System. The United States War department gave him grants to pursue his ideas to build an airplane. By then, there was enough science that humanity knew it was possible to fly and so there was a race to build powered aircraft. We knew the concepts of drag, rudders, thrust from some of the engineering built into ships. Some of that had been successfully used in the motorcar. We also knew how to build steam engines, which is what he used in his craft. He called it the Aerodrome and built a number of models. He was able to make it further than anyone at the time. He abandoned flight in 1903 when someone beat him to the finish line. That's the year humans stepped beyond gliding and into the first controlled, sustained, and powered flight. There are reports that Gustave Whitehead beat the Wright Brothers, but he didn't keep detailed notes or logs, and so the Wrights are often credited with the discovery. They managed to solve the problem of how to roll, built steerable rudders, and built the first biplane with an internal combustion engine. They flew their first airplane out of North Carolina when Orville Wright went 120 feet and his brother went 852 feet later that day. That plane now lives at the National Air and Space Museum in Washington DC and December 17th, 1903 represents the start of the age of flight. The Wright's spent two years testing gliders and managed to document their results. They studied in wind tunnels, tinkered with engines, and were methodical if not scientific in their approach. They didn't manage to have a public demonstration until 1908 though and so there was a lengthy battle over the patents they filed. Turns out it was a race and there were a lot of people who flew within months of one another. Decades of research culminated into what had to be: airplanes. Innovation happened quickly. Flight improved enough that planes could cross English Channel by 1909. There were advances after that, but patent wars over the invention drug on and so investors stayed away from the unproven technology. Flight for the Masses The superpowers of the world were at odds for the first half of the 1900s. An Italian pilot flew a reconnaissance mission in Libya in the Italo-Turkish war in 1911. It took only 9 days before they went from just reconnaissance and dropped grenades on Turkish troops from the planes. The age of aerial warfare had begun. The Wrights had received an order for the first plane from the military back in 1908. Military powers took note and by World War I there was an air arm of every military power. Intelligence wins wars. The innovation was ready for the assembly lines, so during and after the war, the first airplane manufacturers were born. Dutch engineer Anthony Fokker was inspired by Wilbur Wright's exhibition in 1908. He went on to start a company and design the Fokker M.5, which evolved into the Fokker E.I. after World War I broke out in 1914. They mounted a machine gun and synchronized it to the propeller in 1915. Manfred von Richthofen, also known as the Red Baron, flew one before he upgraded to the Fokker D.VII and later an Albatros. Fokker made it all the way into the 1990s before they went bankrupt. Albatros was founded in 1909 by Enno Huth, who went on to found the German Air Force before the war. The Bristol Aeroplane Company was born in 1910 after Sir George White, who was involved in transportation already, met Wilbur Wright in France. Previous companies were built to help hobbyists, similar to how many early PC companies came from inventors as well. This can be seen with people like Maurice Mallet, who helped design gas balloons and dirigibles. He licensed airplane designs to Bristol who later brought in Frank Barnwell and other engineers that helped design the Scout. They based the Bristol Fighters that were used in World War I on those designs. Another British manufacturer was Sopwith, started by Thomas Sopwith, who taught himself to fly and then started a company to make planes. They built over 16,000 by the end of the war. After the war they pivoted to make ABC motorcycles and eventually sold to Hawker Aircraft in 1920, which later sold to Raytheon. The same paradigm played out elsewhere in the world, including the United States. Once those patent disputes were settled, plenty knew flight would help change the world. By 1917 the patent wars in the US had to end as the countries contributions to flight suffered. No investor wanted to touch the space and so there was a lack of capital to expand. Orville Write passed away in 1912 and Wilbur sold his rights to the patents, so the Assistant Secretary of the Navy, Franklin D. Roosevelt, stepped in and brought all the parties to the table to develop a cross-licensing organization. After almost 25 years, we could finally get innovation in flight back on track globally. In rapid succession, Loughead Aircraft, Lockheed, and Douglas Aircraft were founded. Then Jack Northrop left those and started his own aircraft company. Boeing was founded in 1957 as Aero Products and then United Aircraft, which was spun off into United Airlines as a carrier in the 1930s with Boeing continuing to make planes. United was only one of many a commercial airline that was created. Passenger air travel started after the first air flights with the first airline ferrying passengers in 1914. With plenty of airplanes assembled at all these companies, commercial travel was bound to explode into its own big business. Delta started as a cropdusting service in Macon, Georgia in 1925 and has grown into an empire. The worlds largest airline at the time of this writing is American Airlines, which started in 1926 when a number of smaller airlines banded together. Practically every country had at least one airline. Pan American (Panam for short) in 1927, Ryan Air started in 1926, Slow-Air in 1924, Finnair in 1923, Quantus in 1920, KLM in 1919, and the list goes on. Enough that the US passed the Air Commerce Act in 1926, which over time led to the department of Air Commerce, which evolved into the Federal Aviation Administration, or FAA we know today. Aircrafts were refined and made more functional. World War I brought with it the age of aerial combat. Plenty of supply after the war and then the growth of manufacturers Brough further innovation to compete with one another, and commercial aircraft and industrial uses (like cropdusting) enabled more investment into R&D In 1926, the first flying boat service was inaugurated from New York to Argentina. Another significant development in aviation was in the 1930s when the jet engine was invented. This invention was done by Frank Whittle who registered a turbojet engine patent. A jet plane was also developed by Hans von Ohain and was called the Heinkel He 178 (Grant, 2017). The plane first flew in 1939, but the Whittle jet engine is the ancestor of those found in planes in World War II and beyond. And from there to the monster airliners and stealth fighters or X-15 becomes a much larger story. The aerospace industry continued to innovate both in the skies and into space. The history of flight entered another phase in the Cold War. Rand corporation developed the concept of Intercontinental Ballistic Missiles (or ICBMs) and the Soviet Union launched the first satellite into space in 1957. Then in 1969, Neil Armstrong and Buzz Aldrin made the first landing on the moon and we continued to launch into space throughout the 1970s to 1990s, before opening up space travel to private industry. Those projects got bigger and bigger and bigger. But generations of enthusiasts and engineers were inspired by devices far smaller, and without pilots in the device.
Our crew take turns watching as the desert night passes. One, however, is plagued by restlessness. The true colors of this crew finally come to light this week on Will Save! We hope you're enjoying Will Save and The Interstellar Tales From The Extra Galactic Adventure Anthology! Follow us on social media, check out our website WillSaveThePodcast.com for more, and if you like us, please rate us on Spotify, Apple, or wherever you listen! Will Save is Will Garrett - no relation (@will_g) Kelly Gilliam (@KellyGi43152731) Vinnie Rodriguez (@VRodriguezTbone) Jon Swan (@jonswanny) Game Master - Kevin Decker (@thekevster101) Special thanks to Paizo, Lone Wolf Development, Roll20, Syrinscape, Epidemic Sounds, and Monument Studios!
Your hosts Dr. Dean Bertram and Jason McLean return to the audio-visual wing of the Mysterious Library. This week they check out the Small Town Monsters documentary TERROR IN THE SKIES from director Seth Breedlove, and narrated by Lyle Blackburn. The fascinating documentary looks at a range of encounters with winged cryptids and legendary monsters, from the Piasa Bird, through Thunderbird and pterosaur sightings, to the recent Chicago Mothman flap. It features commentary from leading cryptozoologists including Ken Gerhard, Loren Coleman, and many others. One of your Mysterious Librarians - Jason - has had his own pterosaur sighting, so you don't want to miss his unique perspective on the phenomenon!
Do you know the most famous prehistoric reindeer of all? It's Nyctosaurus the Red Beaked Pterosaur!! This prehistoric flying reptile even supported an odd “L” shaped antler-like head crest on top of its head. Learn all about this Rudolph of the Cretaceous Period as we prepare to load Santa Claws' sleigh for Christmas Eve night!!
The Extraordinary Adventures of Adèle Blanc-Sec (2010) is the story of a badass woman archaeologist from Belle Époque France. Well, she's really more of a journalist and grave robber, misappropriating ancient knowledge for personal reasons. Still, it's the only movie I know of that has resurrected Egyptian mummies, pterodactyls, and nuclear-physics-based telekinesis! Get in touch with us! Twitter: @SotSA_Podcast Facebook: @SotSAPodcast Letterboxd: https://letterboxd.com/sotsa/ Email: screensofthestoneage@gmail.com In this episode: Based on a graphic novel: https://www.fantagraphics.com/products/the-extraordinary-adventures-of-adele-blanc-sec-vol-1-pterror-over-paris-the-eiffel-tower-demon-tardi Pterodactyls and Pteranodons and Pterosaurs, oh my! https://www.livescience.com/24071-pterodactyl-pteranodon-flying-dinosaurs.html The Jurassic period is named after the Jura Mountains in France: https://en.wikipedia.org/wiki/Jurassic Canopic Jars: https://www.memphistours.com/Egypt/WikiTravel/History-Egypt/wiki/Ancient-Egyptian-Canopic-Jars Before the Breathalyzer There Was the Drunkometer: https://www.mcgill.ca/oss/article/did-you-know-history/breathalyzer-there-was-drunkometer Graham Hancock's “Ancient Apocalypse” is the most dangerous show on Netflix: https://www.theguardian.com/tv-and-radio/2022/nov/23/ancient-apocalypse-is-the-most-dangerous-show-on-netflix Guillotine facts: https://www.discoverwalks.com/blog/10-grisly-facts-about-the-guillotine/
The Extraordinary Adventures of Adèle Blanc-Sec (2010) is the story of a badass woman archaeologist from Belle Époque France. Well, she's really more of a journalist and grave robber, misappropriating ancient knowledge for personal reasons. Still, it's the only movie I know of that has resurrected Egyptian mummies, pterodactyls, and nuclear-physics-based telekinesis! Get in touch with us!Twitter: @SotSA_Podcast Facebook: @SotSAPodcastLetterboxd: https://letterboxd.com/sotsa/ Email: screensofthestoneage@gmail.com In this episode:Based on a graphic novel: https://www.fantagraphics.com/products/the-extraordinary-adventures-of-adele-blanc-sec-vol-1-pterror-over-paris-the-eiffel-tower-demon-tardiPterodactyls and Pteranodons and Pterosaurs, oh my! https://www.livescience.com/24071-pterodactyl-pteranodon-flying-dinosaurs.htmlThe Jurassic period is named after the Jura Mountains in France: https://en.wikipedia.org/wiki/Jurassic Canopic Jars: https://www.memphistours.com/Egypt/WikiTravel/History-Egypt/wiki/Ancient-Egyptian-Canopic-Jars Before the Breathalyzer There Was the Drunkometer: https://www.mcgill.ca/oss/article/did-you-know-history/breathalyzer-there-was-drunkometer Graham Hancock's “Ancient Apocalypse” is the most dangerous show on Netflix: https://www.theguardian.com/tv-and-radio/2022/nov/23/ancient-apocalypse-is-the-most-dangerous-show-on-netflixGuillotine facts: https://www.discoverwalks.com/blog/10-grisly-facts-about-the-guillotine/
The end of the series is our favourite - we answer your questions! A massive thank you to our patrons who contributed the questions. Go to patreon.com/terriblelizardds for a bonus episode out next week. Do keep in touch #terriblelizards @iszi_lawrence @dave_hone Buy Dave's Book - How fast did T.Rex Run/The future of Dinosaurs. Look out for iszi's childrens books: Blackbeard's Treasure is out in January with Bloomsbury. RAWR!
Your hosts Dr. Dean Bertram and Jason McLean venture into the cryptozoological wing of the Mysterious Library to consider Ken Gerhard's BIG BIRD! MODERN SIGHTINGS OF FLYING MONSTERS. It's a book loaded with fascinating modern accounts of flying cryptids, most notably creatures that resemble allegedly long-extinct pterosaurs. And given that Jason has had his own pterosaur encounter, this is bound to be an enthralling episode. One that cryptid lovers, and the cryptid curious, should not miss!
The ancient skies weren't only occupied by dinosaurs! Pterosaurs, translating to “Wing Lizards” were flying reptiles that existed at the same time as dinosaurs, and were the earliest known vertebrates to have evolved powered flight. In this episode Tim and Andrew talk all things pterosaur, and dive into some particularly notable (and massive!) examples of famous pterosaurs. Cranbrook Institute of Science | #pterosaurs #winglizards #cranbrookinstituteofscience #paleopodcast #dinosaurs #cretaceousperiod
Following up on the previous series where pterosaurs dominated, we had to sneak in a bit more of them here. Dave has always had an aversion to the toothy ornithocheirids as while so many of them turn up in 3D (unlike pretty much all other pterosaurs) they also have a horrific taxonomic history and they are a nightmare to deal with. Happily, Taissa Rodrigues is here to talk all about them and she has done more than anyone else to sort out these species and their relationships in recent years as well as working on their biology and that of other pterosaurs in her native Brazil. We also get onto the tricky subject of fossil laws, poaching, exports and differing rules and histories around the world and the damage it can do to research. Links: Taissa on Twitter https://twitter.com/paleotaissa A report on one of her recent papers on pterosaur pneumaticity https://paleontologia.ufes.br/en/conteudo/vertebral-air-cavities-large-pterosaurs-disclose-key-adaptations-flight To support the show please write a review, share this with your friends and join us on Patreon. https://www.patreon.com/terriblelizards
On this episode of Expanded Perspectives, the guys start the show talking about the new Halloween movie, the series, and others like Friday the 13th and the Fast and the Furious! Then a young Polish man describes his encounter with a possible crawler humanoid in his home while growing up. He is trying to find validation for the incident and asks if other people have had a similar experience. Next, a Utah couple is hiking in the Uinta Mountains on the Jardine Juniper Trail when they encounter a huge jet-black Sasquatch that is hurling rocks at them. They barely escape without injury. After the break, Kyle brings up some strange Aerial Oddities including the Van Meeter Visitor, flying humanoids, and sightings of real Pterosaurs! All of this and more on this installment of Expanded Perspectives! Show Notes: Creepy Crawler Humanoid reported in Poland Huge Jet Black Sasquatch Threatens Hikers Sponsors: Trade: Right now, Trade is offering new subscribers a total of $30 off your first order plus free shipping when you go to drinktrade.com/expanded Lumi Labs: Microdose is available nationwide. To get 30% off your first order just go to Microdose.com and use the code EXPANDED Want to Share Your Story? Email: expandedperspectives@yahoo.com Hotline: 888-393-2783
Wes is joined by author, investigator, and head writer and editor for the Singular Fortean Society, Tobias Wayland. Tobias has been featured on television's Expedition X, in the Small-Town Monsters Documentaries Terror in the Skies and On the Trail of the Lake Michigan Mothman, has contributed to numerous books on the paranormal, and is a frequent guest on podcasts and radio shows, as well as a speaker at Paranormal Conferences across the country. Join Wes and Tobias as they discuss winged humanoid sightings, investigative techniques, Tobias' book Strange Tales of the Impossible, his work at the Singular Fortean Society, and all things paranormal. Tobias is a talented writer, deep thinker, and serious investigator who is sure to stretch your imagination and challenge your perspective. This is a conversation worth hearing!
Are you ready to hunt for a vampire-like pterosaur inside of Rhamphorhynchus' Castle?! If so then grab your garlic & your Spinosaurus tooth because it's time to go inside!! This species known as 'Dracula of the Jurassic' had 34 needle-like teeth & a diamond tipped tail. Learn all about this prehistoric flying reptile as Dinosaur Ranger Anthony takes you on a tour inside the castle!!
The new series will start on the 12th of October! If you would like to support us and get our bonus episodes sooner - please consider becoming a patron on patreon.com/terriblelizards. Pterosaurs living during the Jurassic period were thought to have been relatively small, but a stunning new skeleton shows otherwise. Natalia Jagielska has helped describe the new find in Scotland which has changed our understanding of Flappy Flaps. Natalia Jagielska is a PhD in Palaeontology at University of Edinburgh Studying Jurassic Pterosaurs and a Illustrator Dino Consultant for @paleopines (Spoilers) The spectacularly preserved three-dimensional skeleton from the Middle Jurassic of Scotland, is a new genus and species: Dearc sgiathanach with a wingspan >2.5 m, and bone histology shows it was a juvenile-subadult still actively growing when it died, making it the largest known Jurassic pterosaur represented by a well-preserved skeleton.
Find the full show notes at www.jurassicparkpodcast.comWelcome to The Jurassic Park Podcast! In episode 335, we check in on some Jurassic World Dominion News, including the box office and the film coming to Peacock. After that, we hear from Conor O'Keeffe with another installment of Dino DNA! Conor is joined by Paleontologist Natalia Jagielska to discuss the Pterosaurs of the Jurassic Franchise. Sit back, relax and ENJOY this episode of The Jurassic Park Podcast!News JWD Box Office JWD on Peacock Don't forget to give our voicemail line a call at 732-825-7763!Email us: jurassicparkpod@gmail.comBook Club Email: jurassicparkbookclub@gmail.comThanks for listening, stay safe and enjoy!
If you could give the paleontology field NASA's budget what would you do with it? Ever used laser-stimulated fluorescence? How do pterosaurs sleep? Was was Irritator challengeri? When did birds wiggle their hips? How can you tell if species shared an environment? Is there any evidence for intra-specific fighting amongst Pterosaurs? PLUS MORE! We've gotten a plethora of questions this series - Dr David Hone tries to get through them all - with a little help from Iszi Lawrence. Thank you to our Patrons! Join them patreon.com/terriblelizards Dave's Book: https://www.amazon.co.uk/dp/B09PTDQJG1/ref=dp-kindle-redirect?_encoding=UTF8&btkr=1 Iszi's other podcast: https://www.bbc.co.uk/sounds/brand/p0c142b0 Iszi's new book: https://www.amazon.co.uk/Blackbeards-Treasure-Flashbacks-Iszi-Lawrence/dp/1801990964/ref=zg_bsnr_15512140031_3/260-4119745-8285309?pd_rd_i=1801990964&psc=1
From the very biggest to the smallest, anurognathids were the little fuzz balls of pterosaurs that barely reached 1m wingspan as adults. They were bat-like hawkers, catching insects on the wing with their giant gapes and tiny teeth. Although rare, like the azhdarchids we have recently had a flurry of finds and accompanying research on them which means that they have gone from one of the least to one of the best understood pterosaurs in short order. Better yet, they include several specimens with incredible preservation of the wings and pycnofibers (?feathers?) so they tell us a lot about pterosaurs generally, even while being weird even by pterosaur standards. Do please support us on patreon Links: A blog post of Dave's about his recent review that summarised everything we (he) knew about anuroganthids. https://archosaurmusings.wordpress.com/2020/10/15/revising-the-frog-mouthed-pterosaurs-the-anurognathids/ Another Dave post about the recently named Cascocauda and anurognathid growth https://archosaurmusings.wordpress.com/2022/03/03/cascocauda-a-new-anurognathid-pterosaur/
Some of the biggest criticisms are completely unwarranted. Scott Tailford presents 8 Famous Movie Plot Holes (That Are NOT Plot Holes)... See acast.com/privacy for privacy and opt-out information.
It's hopefully not a surprise at this point that pterosaurs were fully powered and capable fliers and that they were not passive gliders or could only get airbourne through jumping off of cliffs. While we do talk about flight here, it's not like that is all pterosaurs could do so we cover their abilities on the ground (and in trees) and take-off, and then whether or not they could dive, swim and how they floated in the water. It's a whole cornucopia of pterosaur locomotion through three states of matter (no known plasma locomotion yet) so listen in and enjoy. Please support the podcast on patreon Links: A section on Pterosaur.net about the abilities of pterosaurs on the ground. http://pterosaur.net/terrestrial_locomotion.php Another section of Pterosaur.net, but this time on flight http://pterosaur.net/flight.php An old article by Dave about his work on pterosaurs floating in water https://www.theguardian.com/science/lost-worlds/2013/dec/11/life-on-the-ocean-wave-wasnt-easy-for-pterosaurs
After taking Reggie to the mall for a sleek new feather-cut, Guy and Mindy start to reminisce about other ancient creatures that also had feathers and those that didn't! A trip to the cinemas reveals a heated debate amongst the paleontological community about whether or not the largest creature to ever take to the skies was a feathered friend or a bald bird! It's the Who, What, When, Where, Why, How, and Wow in the world of TERRIFYING PTEROSAURS! (Originally aired 11/30/20)See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Maria McNamara, Professor of Palaeontology at University College Cork
The wait is OVER! The new episode of the program has arrived!If you thought giant prehistoric Pterosaurs went exctint millions of years ago, think again!! This week the Unbelievers return to the world of monster hunters to discuss the mist and folk-a-lore surrounding the remote area of Papau New Guinea, where giant flying dinoraurs have survived to this day!! Thankfully there is one adventurer brave and handsome enough to get to the bottom of this mystery once and for all, tournament of hotties champion Josh Gates!! So saddle up Unbelievers, it's time for the Ropen round-up!!!Now, you may be asking yourself "...The Ropen"?! YES, The Ropen! A flying pterosaur-like creature spotted in the skies of Papua New Guinea throughout recent history... but is it really possible that a flying, glowing, Dino-bird is patrolling the skies STILL to this day?! Find out about this and even more Papua New Guinea strangeness tonight, only on the program where you CONTINUE to LEARN to UNLEARN, EVERYTHING YOU KNOW!Host: Rus RyanCo-Hosts: Drea Mora and Rob OkeyProduced by: Rob OkeyFor links to all of our content:https://linktr.ee/unbelieverspodcastUNBELIEVERS TAROT CARDS: www.unbelievablepodcards.cominterested in joining us for Movie Night?JOIN THE DISCORDhttps://discord.gg/NBWVAvbFOR BONUS CONTENT & TO SUPPORT THE SHOW, JOIN OUR PATREON AT:www.patreon.com/unbelieverspodcastTO ENTER POLL RESULTS: www.unbelieverspodcast.comFollow the Official Twitch Channel at www.twitch.tv/TheUnbelieversPodcast@UnbelieversPodcast on Instagram@The Unbelievers Podcast on Facebook@UnbelieversPod on TwitterEmail Us at: UnbelieversPodcast@gmail.com& Be Sure to Check Out Drea's new podcast Spirits & Spirits available everywhere! https://linktr.ee/spiritsandspiritspodTo listen to ZONA DEL SILENCIO feating Rus Ryan and Drea More click here:https://www.spreaker.com/show/zona-del-silencio
The early bird gets the worm or in the Quetzalcoatlus case, whenever it shows up!! This massive pterosaur is the largest known flying animal ever found and was named after the Aztec feathered god. How will this prehistoric flying reptile score amongst all the dinosaurs? Find out now!!Print off your free dinosaur review scorecard here: https://www.stompchomproar.com/post/the-dinosaur-review-for-kids-podcast
Nessie, the Loch Ness monster, may be Younger Than You Think. Let's break it down.The largest Jurassic pterosaur on record has been discovered in Scotland. Named "Dearc sgiathanach" in Gaelic, meaning "winged reptile from the sky" had a wingspan of more than eight feet long, which is shocking for a pterosaur from the Jurassic period. Pterosaurs, which are not dinosaurs, took flight and sported some of the largest winged creatures known to man. The Quetzalcoatlus is believed to have had a 36-foot-long wingspan, which is as large as a small, modern passenger aircraft.Interestingly, pterosaurs needed very lightweight, delicate bone walls to carry the massive creatures. Because of this, the bones were fragile, making it nearly impossible to fossilize. Paleontologists are shocked that this specimen made it long enough to be discovered.How about this for a plausible theory: pterosaurs and dinosaurs didn't live hundreds of millions or even millions of years ago. Perhaps the discovery of these fossils will draw more to the biblical model of creation - that birds of the air were created on day six of creation, just about 6,000 years ago. When we place the findings of these remains within that timeline, we have a good explanation as to their endurance.Furthermore, if these winged beasts are much younger than previously thought, it is entirely in the realm of possibility that the sightings of Nessie, the Loch Ness monster are legit. So if you're out on the Loch Ness and Nessie jumps in your boat - it's time for a new boat. Get more of The Daily Breakdown here: https://breakdradio.com/category/the-daily-breakdown/Follow on all the socials here: https://breakdradio.contactin.bio/
Don't feed the Pterosaurs!! It's time to enter the Stomp Chomp Roar Aviary and review our very first Pterosaur species, the Dimorphodon. This prehistoric flying reptile has two types of teeth and an odd shaped ornament on their tail. Learn all about this species on the Dinosaur Review for Kids podcast!! Have a species you'd like to be review. Send Dinosaur Ranger Anthony an email at stompchomproar@yahoo.com.Join in on our virtual lessons by becoming a Junior Dinosaur Ranger at www.patreon.com/stompchomproar!!
In this episode of Let's Talk Creation join Todd and Paul as they interview Dr. Matt McLain, Dr. Jeff Miller, Dr. Steve Boyd, and Doug Smith about their presentations from the 2021 Origins Conference! What is the difference between pterosaurs and pterodactyls? How do caves form and how does that fit into a Young Age timeframe? Are the Flood's fountains of the great deep and windows of heaven literal or figurative? To find out, listen to the science podcast that's just for you!
EPISODE #340 LIVING PTERODACTYLS Richard speaks with an explorer about eye-witness accounts of living pterodactyls, which were generally assumed to have gone extinct 65 millions years ago. GUEST: Jonathan Whitcomb is a passionate investigator of reports of living pterosaurs throughout the world. I explored part of Umboi Island, Papua New Guinea, in 2004, interviewing many natives who had seen a large flying creature they call the ropen. He's been investigating sightings of these flying creatures for sixteen years now, reported encounters with apparent living pterosaurs. He is the author of Searching for Ropens and Living Pterosaurs in America.