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Después de un tétrico pozo de agua en Kakariko, vemos algo igual y más grande al fondo del cementerio: el Shadow Temple. Hablamos de lo tétrico que puede ser el templo, y sobre lo mucho que debemos usar el Lente de la Verdad, además de algunos datos curiosos de Dead Hand y la Túnica Goron. ¡Ya casi nos acercamos al final de Ocarina of Time! Intro y Outro de: Qumu Music https://www.youtube.com/user/qumumusic #podcast #TheLegendOfZelda #Monterrey
durée : 00:01:58 - Esprit sport - Un air de "Grand Bleu" toute cette semaine dans Esprit Sport avec une série consacrée à la plongée. Cette discipline, qui fascine autant qu'elle peut effrayer, compte environ 2 500 clubs et 150 000 licenciés en France. Premier épisode avec Caroline Goron qui encadre de nombreux baptêmes.
Tonight our chefs have prepared an all-natural pasture-raised and pristine ivory-hued plutonic entree, slow-cooked under rich, Indian-spiced tectonic compression for 50 million years, adorned with a constellation of tourmaline and garnet, presented alongside gossamer-thin schist ribbons. Then, for dessert, an insulative coating of CHOOH2 which should leave your myelinated neuronal strands feeling slick and hyper-conductive.QUESTIONSJulian: "Would coating your nervous system in a conductive or insulative material boost someone's reflexes?" from Kronik DreamerTrace answers TWO similar questions: "How many people would it take to consume the Himalaya mountain range?” and “How many rocks could I eat?” from Justin and Trevor, respectivelyDo you have an absurd question? Maybe it's silly idea you had, a shower thought about the nature of reality, or a ridiculous musing about your favorite food? If you want an answer, no matter the question, tell us!HOW TO ASK A QUESTION
This week we go full Goron. https://folkinscotland.wixsite.com/mysite http://derekfindas.bsky.social/ https://twitter.com/GoronVor https://twitter.com/FolkInScotland
(0:00) Intro(0:48) Aayaat Surah Ma'arej(1:17) Museebaton Pr Sabar Kaisy Aaye?(2:26) Social Media K Fitnay(4:09) Tafseer Pr Motariz Shakhs ka Clip + Clip on Kiya Molvi Tarjuma Se Rokty Hain?(5:26) “Ulama Anbia K Waris Hain” Hadis Pr Motariz Shakhs Ko Jawab!(7:13) Mafhoom Sahih Muslim Hadis(8:16) Doctors Fitna: Rishwat Lekr Dawa Daina(10:18) Ilm e Deen Ki Ehmiyat(11:12) Chai K Fazail Se Mutaser Log(13:44) Companies Publicity on YT(14:13) Darwin Theory mn 02 Numberi(14:41) Depression Ka Hal: Anbia Ki Zindagi mn(17:54) Doctors ny Workshop mn Sabko Cigarette Pr Lga Diya?(18:17) BBC Report Pr Tehqeeq Se Chai k Fazail Bayan Krny Waly ki Asliyat(18:46) Gehri Neend Ka Faida(20:18) Drugs in Universities(21:32) Allah Ki Pabndi Rehmat Hai(24:20) Bewah/Talaq Yafta Ko Zina Ka Mashwara By Psychologist(25:16) Gora Community(25:53) Aik Psychologist Ka Bayan?(28:03) Goron ki Shadiyan Vs
(0:00) Intro(0:27) Khush rehne wala: Allah ka pasandeeda hai(2:52) Mufti Rasheed Ahmed sb dm ka farman bemari ke waqt(5:19) Mufti sb ki OK report ka waqia(6:12) Mufti sb ka bike se Revo tak ka safar (MTM ki tension-free zindagi ke secret incidents)(26:53) Mufti sb nikah parhatay huay(30:45) Mufti sb par aetraz karne walon ko jawab(32:45) Self-made tension aur ghair ikhtiyari tension ka farq(35:59) Iman walon aur naik amal karne walon ka badla kya hoga?(36:46) Deendaron ki pakiza zindagi ka ajar kya hai?(41:35) Dr. Zeeshan ka waqia(43:51) Rishtey: Mohabbat ka mehal(44:40) Goron ka 50 saal ki age mein shadi karna(45:41) Dono jahaan mein mohabbaton ke haqdar kaun?(46:36) Dukan par batti lagana kaisa hai?(47:04) Roz-e-Qayamat agar biwi dozakh mein ho, to shohr ki sifarish se Jannat mein aa sakti hai?(50:56) Namaz ke baad zikr ki majlis ka maqsad(51:15) Shadi ke baad fitness level maintain rakhna(51:57) Gaaye ke gosht ke mutaliq bimari wali hadees ka matlab(52:00) Jannat mein mardon ki darhi nahi hogi? Tafseel(53:04) Dhol bajon ka hukam kya hai?(53:17) Mehngai ke khilaf awaaz uthana kaisa hai?(54:59) Biwi ko marna kya jaiz hai?(56:31) Shohr mar jaye to aurat ko Jannat mein kaunsa shohr milega?(1:00:22) Thook lagane se aankhon ki behtari ka waqia(1:01:01) Mardon ka choti ya poni bandhna kaisa hai?(1:01:09) Mufti sb ke ilawa doosre ulama char shadi aur jaldi shadi ki baat kyun nahi karte?(1:02:58) Virasat ki taqseem karna zaruri hai? Hosted on Acast. See acast.com/privacy for more information.
The wise Princess Zelda, representative of decisive action, seeks Eldin Temple in a land of uncertain leadership.
Croeso i bennod mis Hydref o bodlediad Clera. Y tro hwn cawn y fraint o sgwrsio gyda Phrifardd y Goron, Gwynfor Dafydd, i drafod pob math o bethau am y byd barddol, gan gynnwys ei gerddi gwych a gipiodd Goron yr Hen Bont iddo. Cawn hefyd gerdd gan enillydd Llyfr y Flwyddyn, Mari George, o'i phamffled newydd hi o gerddi. Cawn hefyd gwmni sawl un arall gan gynnwys, Elinor Wyn Reynolds, Jo Heyde, Tudur Dylan a Gruffudd Antur. Mae gennych hefyd gyfle i gefnogi clera yn ariannol os ydych chi'n mwynhau'r podlediad. Cliciwch ar y linc: https://www.crowdfunder.co.uk/p/podlediad-clera
St. Andrews Links is the oldest—and most well-known—golf course in the world. Recognized as the “Home of Golf,” it's existed for over 600 years. Today we have the privilege of speaking with Gordon McKie, the Greenkeeping Operations Manager. Gordon has been at St. Andrews Links in various roles for over 27 years. Every year, over 240,000 rounds of golf are played across their seven courses. In 1974, the golf course was handed over to be managed by the St. Andrews Links Trust. The trust is solely responsible for what happens on the golf courses, including sustainability initiatives. St. Andrews Links is an innovative leader in environmental practices and sustainability. They evaluated their energy use and immediately began to implement changes: Installing solar panels, changing out light bulbs, and moving to the use of electric mowers and vehicles. They'll soon be invested in the latest irrigation technology to reduce water usage on the courses. One of the challenges they face as a coastal golf course is coastal erosion. The West Sands Project was launched to protect the Links from eventually going underwater. They also introduced the West Sands Rangers Service in 2022 to protect the natural habitat, including native birds and butterflies. Only eight greenkeepers have cared for the Old Course in between Old Man Morris and Gordon, which he feels is an honor and a privilege. Gordon is passionate about improving education opportunities for young greenkeepers and hopes he influences them to recognize the importance of sustainability and being environmentally friendly. Topics covered: Gordon's career progression at St. Andrews Links (00:01:15 – 00:03:30) Goron joined St. Andrews in 1995 as the Deputy Head Greenkeeper on the Eden course and worked there for 5 years before moving into the Head Greenkeeper role. Gordon spent 17 years as the Old Course manager before moving into the Greenkeeping Operations Manager role in 2023. How the management of St. Andrews Links has evolved (00:03:31 – 00:08:17) In 1974, the golf course was handed over to be managed by the St. Andrews Links Trust. Every penny that comes into the organization is reinvested into the courses (for example, proceeds from the trust are used for free golf lessons for Juniors). Being the steward of Old Tom Morris's famous work [00:08:18 – 00:11:42) As only the 9th person to manage the turf, Gordon feels it's a privilege to follow in the footsteps of Old Tom Morris, heralded as the first sustainable greenkeeper. The evolution of sustainability at St. Andrews Links (00:11:43 – 00:18:03) St. Andrews Links is an innovative leader in environmental practices and sustainability to protect their heritage and history. They launched the West Sands Project, replenishing gabions and dunes to protect against coastal erosion and preserve the Links. They focus on educating the next generation, making sure they know what they need to do to protect their future. Winning the Scottish Golf “Sustainable Project of the Year” Award (00:18:04 – 00:24:05) After evaluating their energy usage, they installed solar panels, changed out light bulbs to LEDs and sensor lights, and are using more electric and hybrid lawnmowers and vehicles. They plan to update the irrigation system to take advantage of the latest technology in sprinkler heads on the Old Course to further reduce water usage. They work with their partners to collect data to help them develop their products to better everyone in the industry. The legacy Gordon hopes to leave for future generations (00:24:06 – 00:31:10) Goron hopes his legacy will influence the next generation to understand the importance of sustainability and being environmentally friendly. Resources & People Mentioned St. Andrews Links St. Andrews Links Trust Awarded Sustainable Project of the Year Connect with Gordon McKie Connect on LinkedIn Follow on Twitter Connect With Golf Sustainability LinkedIn Facebook Instagram X (Twitter) Email Subscribe to Golf Sustainability Apple Podcast Spotify Note: Timestamps provided are approximate. Thank you for listening to the Golf Sustainability podcast. If you found this episode interesting, don't forget to subscribe and leave a review! For more insights and updates on sustainable energy solutions, visit our website and follow us on social media.
This week we get elbow deep into Goron Vor Video podcasts, merch and more content over at https://folkinscotland.com https://twitter.com/derekfindas https://twitter.com/GoronVor https://twitter.com/FolkInScotland
Patrick and Mark hitch a ride with a Goron as Nintendo reveals all new details about The Legend of Zelda: Echoes of Wisdom, including an all-new ability. Plus, Nintendo's sales slow down, recruiting heats up ahead of new hardware, and more.Watch Jon Cartwright's "Why Pokémon Will Never Leave Nintendo" here: https://www.youtube.com/watch?v=7ped_OskqfgThe guys also talk about:The slow death of Mark's original Nintendo 3DS XL.A new Tetris 99 Maximus Cup celebrating Splatoon 3's Side Order DLC.Everybody 1-2 Switch (briefly) topping the Australian video game sales chart.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCHPatrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
Religious Beliefs and Practices:(1:05) Jhoota Ma'abood Kon?(2:19) Hindu/Esai Ma'abood?(4:27) Ibadat VS Madad Mangna(6:35) Kaam VS Naam; Fiqah Ka AsoolHadith and Social Issues:(8:05) Masla; Hadis: “Ghar Ka Parrosi, Parrosi K Ghar Ka Zyada Haqqdar Hai”(10:26) MTM's Bayan: “Bv, Bachy Tension Ya Khushi” Feedback Ka Jawab(11:16) Virasat Main Zameen Ki Taqseem Ka Mutabadil Tariqa?(12:22) MTM's Reply on “Aik Kamray Main 06 Bachay”(13:39) Allah Ki Wasee Zameen(14:36) Goron ke Living Areas?(16:11) Goron ke Business Areas?(16:39) 18 Bachon, 04 Ghar K Liye Allah Par Aalaa TawakkulCurrent Issues and Religious Queries:(17:36) Aajki Masjid Main Ye Shirk?(20:32) Mushrik Ka Aqeeda(21:21) Toheed Ka Aqeeda(23:56) Masla; Parrosi Ka Ghar Khareedny Ka Tariqa?Islamic Banking and Finance:(26:57) Hiba Aur Khareed o Frokht Main Farq(29:33) Islamic Banking VS Soodi Banking(30:45) Masla GP Fund?(31:17) Fatwa Dainy Ka Haal?(32:02) GP Fund Ki Raqam Sood Nahi?(33:40) Qiston Par Khareed o Frokht Aur Sood Main Farq?(34:42) Qur'ani Aayaat Se Masla HalIslamic Etiquette and Practices:(35:21) Profit Tankhah Ka Hissa?(35:45) Molvi Deen K Ijaradar? Ka Jawab(36:07) Fatway Ki Ijazat Kisko?(37:24) TV Shows Main Funter Geeri(37:50) GP Fund Ko Halal Karne Par Public K CommentsBeliefs and Practices:(38:32) Kaam VS Naam(39:08) Tawhid Label VS Dua(40:26) Surah Zumar Main Dua Ki Fazilat(41:28) Ya Ali / Ya Ghaus e Azam Madad Ka Matlab?(42:37) Firqa Variyat Ka Manjan?(43:36) Tablighi Jamaat Ka Firqa?(45:51) Tabligh Walon Ny Firqa Variyat Kaise Khatam Ki?(48:25) World's Largest Network = Tablighi Jamaat(48:47) Raful Yadain Ka MaslaContemporary Issues and Social Commentary:(49:38) Today's Scholars Failure?(50:27) Women Rights Slogan(51:17) Western Father/Mother Days VS Muslim Efforts for Father/Mother(52:02) Aurat Ki Azaadi = Mardoon Ki Ayyashi(52:56) Married Women VS Single with Job(53:41) US, Japanese Cars VS Real Love of Family(54:50) Aurat Ki Depression?(56:33) Mufti sb K Paas Cases of Trustless Couples(58:37) Talaq K Baad Aurat Ka Nuqsan(59:15) Ghar Ki Char Deevari = Aurat Ka Maqam(59:35) Na-Kaam Relations = Depression Ki Waja(59:51) Insan Mahabbat Ka Bhooka(1:00:05) Hazrat Hawwa K Liye Pehle Shohar(1:00:31) Worst Label VS Islam(1:02:21) Aurat March Waliyon Ko Jawab(1:03:06) Mard / Aurat Kahan Paida Hon?(1:03:30) Difference in Pakistani Liars vs US, Japanese Liars(1:04:22) Pakistan Ke Shadeed Halaat Agar US/Japan Ko Diyay Jain?(1:06:00) Mushrik K Label?(1:06:27) Khwahishaat Ka Butt; ExamplesLegal and Financial Matters:(1:07:17) Mufti Taqi Usmani sb Ka Soodi Bank Fatwa?(1:07:32) Adalti Khula Ka Fatwa?(1:07:55) Virasat Main Fatway?(1:09:08) MTM's Reply on YouTube Earnings?(1:09:47) Waldain Aulad K Haquq Main Zulm?(1:10:59) Imam Masjid Ki Chanda Khori?Credit for the timestamps goes to @mrs.masroor8476 Hosted on Acast. See acast.com/privacy for more information.
Dont sniff things offered to you by Goron. Video podcasts, merch and more content over at https://folkinscotland.com https://twitter.com/derekfindas https://twitter.com/GoronVor https://twitter.com/FolkInScotland
Valérie Expert et Gilles Ganzmann reçoivent Joëlle Goron, journaliste - écrivain pour son livre : 'Bonne retraite, Bernadette'
Episode two in the Majora's Mask Gameclub series and Alon and HAC played through the Great Bay Temple with a lot of complaints about it. For the next and penultimate episode Alon and Sean will be playing through the Stone Tower and the endgame. And for the fourth and final episode Alon will be joined by Sean again as well as HAC and Dugan returning to talk about the game as a whole and collecting all of the masks. Also in the Wide Flank queue is a Now Playing episode on Animal Well: https://store.steampowered.com/app/813230/ANIMAL_WELL/ If you missed episode one on Majora's Mask you can find all of our links here: https://linktr.ee/wideflank Play along! Support us and help us pay for games and stuff at: https://www.patreon.com/wideflank Join the Wide Flank discord!!! https://discord.gg/ACbDjNhMpJ Timestamps: 00:00 - Majora's Mask intro 00:51 - Podcast intro and admin 01:59 - Remembering what is going on and resetting the loop 07:34 - HAC responses to episode 1 and Majora's Mask as a mod 10:53 - HAC's favorite Zelda game and comparing to Ocarina 12:19 - Mountain Village 16:19 - Lens of Truth 18:21 - The dark side of the masks 20:14 - A better action game than Ocarina 23:36 - Back to the darkness of the masks 25:34 - Getting into Snowhead 29;42 - Snowhead Temple 31:49 - Fairy collecting / secrets 37:52 - GOHT 40:54 - The Guardians 43:23 - Snowhead aftermath 46:18 - Powder keg / action button 47:16 - Goron racetrack 48:26 - Get Epona / alien invasion / waiting sucks 51:58 - Great Bay and Mikau's Cry 54:14 - Zora Link 55:57 - Equipment management 58:19 - Pirate Fortress 01:00:38 - Band practice / jamming 01:02:31 - Great Bay Temple 01:04:55 - Z-targeting 01:06:29 - HAC last fairy story 01:15:40 - Temple bad but timeloop good 01:16:56 - Great Bay Temple aftermath 01:18:01 - Getting and finding more masks / what masks do we currently have?
Season 7 Episode 7 This week in Oracle of Ages we're making some trades, going to the goron games, and tackling the sixth dungeon in the game, Mermaid's Cave. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-offs releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Source: The Legend of Zelda: Oracle of Seasons/Ages Interview with Director Hidemaro Fujibayashi - Game Design Gazette
For the third time, Doctor Doom tries to take over the world via the United Nations. This time, his hodge-podge plan includes: A mysterious god-like regular guy named Goron who shoots eye beams that do anything and everything, giant fruits and vegetables, NASA, a robot duplicate that appears for one scene, penis mushrooms, an undercover cop, and nuclear missiles. You decide if it makes any sense! (It doesn't). We're watching Spider-Man (1981): Season 1, Episode 12: “The A-B-C's of D-O-O-M”. Website | Patreon | Discord Part of The Glitterjaw Queer Podcast Collective Contact us: @WallopingWebPod on Twitter, Facebook, and Instagram Email: wallopingwebsnapperspodcast@gmail.com Theme song features: “Resonance (Cyan & Ladybot Remix)” by HOME | License (CC BY 3.0)
Mae Carwyn a Carwyn yn trafod rygbi'r penwythnos yn cynnwys buddugoliaeth i rygbi'r menywod a cholledion i'r rhanbathau yn yr URC. Hefyd maent yn cael y pleser o gwmni hyfforddwr ymosod Llanymddyfri Gareth Potter i drafod ei dim yn gorffen ar frig yr Indigo Premiership wrth iddynt baratoi am y gemau ail-gyfle, yn gyntaf yn erbyn Caerdydd. Dilynwch ni ar gyfryngau gymdeithasol @RygbiCymruPod Learn more about your ad choices. Visit podcastchoices.com/adchoices
Trente minutes pour faire le tour complet de l'actualité nationale et internationale avec Lenaïg Monier, la rédaction d'Europe 1 et ses invités.
Kev and Jonnie talk about a number of demos they have tried recently. Timings 00:00:12: Theme Tune 00:00:43: Intro 00:02:46: Feedback 00:07:29: What Have We Been Up To 00:25:41: News 00:33:12: Demo Bonanza 00:33:21: Lightyear Frontier 00:43:04: Southfield 00:50:19: Rusty’s Retirement 00:57:36: Mika And The Witch’s Mountain 01:04:11: Outro Links Rusty’s Retirement Vertical Moment Ikonei Island Info Update Kynseed Big Build Update Farming Simulator 23 Content Update #23 Outbound Steam Page Outbound Kickstarter Page Lightyear Frontier Southfield Rusty’s Retirement Mika and the Witch’s Mountain Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:00) Al: Just before we get into this week’s episode, I need to apologize. We had a few audio issues in this episode, so yeah, sorry for that. We’ll get them sorted for next time. (0:00:44) Kevin: Hello farmers and welcome to another episode of the harvest season my name is Kevin, and I’m joined by our beautiful co-host (0:00:55) Kevin: There you go and today we’re here to talk about the cottagecore games whoo and all that (0:01:03) Kevin: More specifically actually we have a sampling platter of (0:01:08) Kevin: cottagecore games today because we (0:01:11) Kevin: Went out and tried some demos (0:01:14) Kevin: You know we’re gonna have I think we played with two each (0:01:20) Kevin: So there’s gonna be a yeah a good just good amount of discussion on different games (0:01:26) Kevin: But before we get into all of that (0:01:30) Kevin: Transcripts are available in the show notes and on the website as per the always (0:01:35) Kevin: And of course we’re going to get to the news and all that stuff as usual (0:01:43) Kevin: Also, oh, we should note… (0:01:44) Kevin: that Al is here in America, where I am, so, you know, I’m looking forward to hearing his misadventures. (0:01:52) Kevin: I’m just assuming he’s just smothered in burgers right now, as is the tradition. (0:02:01) Jonnie: I assume he’s smothered in tipping eggs. (0:02:05) Kevin: Oh man, yeah that’d be good, he’s just not gonna go to any restaurants, he’s gonna stick (0:02:14) Jonnie: Honestly, it would so put me off of having to travel to America is like, ‘cause A, tipping is stupid, and B, the anxiety of it, I’m just like, “Nah.” (0:02:22) Jonnie: I don’t need to deal with that. (0:02:22) Kevin: See, look, the easiest way to do it, a pro tip for all, but, well, okay, sure. (0:02:26) Jonnie: It’s not Visit America. (0:02:30) Kevin: If you are, somehow, find yourself visiting America, the pro tip is just do the credit card if you can, because then you just write it in, and nobody has to see, nobody has to know, and it’s all there. (0:02:44) Kevin: And you’ll never see them again, so, you know, it’s fine. (0:02:46) Kevin: Okay. (0:02:47) Kevin: Let’s see. (0:02:48) Kevin: stuff though, um, we actually have some feedback? (0:02:53) Jonnie: - Yeah, some feedback from, or I guess a correction from, (0:02:56) Jonnie: or corrections were the wrong thing. (0:02:57) Jonnie: Something that Al and I missed last week when we covered “Turn Up the Boy Robs a Bank” (0:03:03) Jonnie: is that there are actually accessibility options. (0:03:07) Jonnie: Neither of us picked up that those were in there and it changes quite significantly, (0:03:13) Jonnie: I think some of my criticism of the game. (0:03:17) Jonnie: So I can’t remember all of the accessibility options off the top of my head, (0:03:20) Jonnie: but I talked a lot about how I really hated the way (0:03:24) Jonnie: that gaming works in the game. (0:03:25) Jonnie: And one of the accessibility options is automatic aiming, (0:03:28) Jonnie: which I think is a really good accessibility option for this game. (0:03:29) Kevin: Yeah, oh that is a good (0:03:32) Jonnie: If you’re into the “Turn Up the Boy” sort of law, I guess, (0:03:37) Jonnie: and want to experience it, (0:03:38) Jonnie: like it feels like a good option for that. (0:03:41) Jonnie: So just want to highlight that that’s something that we missed and it’s a cool thing that they have. (0:03:42) Kevin: Yeah (0:03:47) Kevin: Yeah, absolutely cuz like you mentioned the calm I I’m the claim I didn’t play turn of boy myself, but my brother played and I witnessed most of it (0:03:56) Kevin: the combat is the weaker portion, right the the highlights the humor and the (0:04:03) Kevin: You know the chaoticness going on so kind of sidestepping that that was a good call (0:04:09) Kevin: Yeah, so good good stuff turn it boy good on you first (0:04:14) Jonnie: Yeah, and the other thing that we’ve got to talk about, so Elle and I talked about this last week, Kiv, but it would be sacrilegious to not get your take on what you think about wildflowers being on the April 1st. (0:04:27) Kevin: Well, first, my reaction, and I think I put it in the slash, is 3 and a half grand! (0:04:35) Kevin: Oh my goodness, I had no idea, like, oh my gosh, I know Apple products are pricey/overpriced, but holy moly. (0:04:44) Kevin: Now, I didn’t, I have to see the, what the farming looked like. (0:04:50) Kevin: Looks like it’s an interesting way of doing it, but I think all in all that sounds good. (0:04:55) Kevin: It’s, it’s so weird though because like, Wildflowers is very narrative/character driven, right? (0:05:05) Kevin: Which isn’t generally speaking the focus in a first-person/VR type game, but like you guys said, it, (0:05:12) Jonnie: So have you seen have you seen how the implementation? (0:05:16) Kevin: here, let me look, I’m gonna look it up right now, but I mean, overall though, I think it’s (0:05:20) Kevin: good to do it. I do think VR/augmented reality is a good idea overall. I think we’ll get there eventually, and so, you know, each baby step like this in different formats or different ways is, (0:05:42) Jonnie: Yeah, because I guess how it works is it’s less first person and it’s more like having it up on a screen, you know, kind of like one of the many screens that you can place around with the (0:05:50) Kevin: Right. Okay. That’s what the farming looks like. Okay. All right. Yeah, that’s what it is. Okay, that is (0:05:51) Jonnie: Apple Vision Pro and you can… (0:06:01) Kevin: It looks pretty cool. Um, I (0:06:05) Kevin: like the (0:06:07) Kevin: Yeah, no the farming bit look yeah, obviously like putting it in a (0:06:13) Kevin: On a screen like that is the way to go (0:06:16) Kevin: And the farming having the plots because it’s very the (0:06:21) Kevin: simple and very square slash grid like right so I think this is a good one for that (0:06:28) Kevin: because it’d be so easy to control you like it there’s not a lot of (0:06:34) Kevin: difficulties in in managing the farming aspect so that’s cool um and on top of that eventually you can automate some of that stuff so you can just skip it out right um but yeah now that looks uh Looks great. It’s I’m so happy (0:06:51) Kevin: Wildflowers is getting a second third win whatever whatever win we’re at (0:06:56) Kevin: With the the small DLC update and now this vision pro stuff (0:07:01) Kevin: I’m curious how much longer they’re gonna keep up the development (0:07:05) Kevin: But I’m here (0:07:08) Kevin: You know, I’m here for the long haul. I haven’t fired it up in a while immediately But I’ll wait till they announce maybe they’re done with everything and then see what’s going on (0:07:18) Kevin: All right (0:07:20) Kevin: Okay, so that’s that some of the (0:07:23) Kevin: House cleaning with the tend to from last episode, but now let’s talk about what we’ve been up to more recently Johnny I’ll let you go first. What have you been up to? (0:07:31) Jonnie: What have I been up to? (0:07:34) Jonnie: Because there’s been a lot of demos and trying out a lot of stuff, I feel like I’ve sort of reverted back to some comfy kind of nostalgia games in the past week. (0:07:43) Jonnie: I’ve been playing Diablo 4, partly because it’s something that I can play with friends and I moved countries recently, so it’s a nice game to do that. (0:07:54) Jonnie: But maybe more funnily, the reason we started playing Diablo 4 is because Diablo 4 has been the news a lot in the last week because they’ve been doing (0:08:01) Jonnie: very expensive cosmetic items that has generated a lot of media attention and I keep seeing headlines like Diablo 4 enters microtransaction hell and it’s silly things right like your town portal can change colour and I think it’s like you know 50 bucks or whatever for that cosmetic and it’s not entirely fair framing because I believe it comes with some of their (0:08:27) Jonnie: Premium or quite a bit of their premium currency as well (0:08:31) Jonnie: So you can can purchase other things but the thing that’s really kind of striking to me is the (0:08:38) Jonnie: The narrative around this is kind of describing it like it’s a bad thing look, if there are people out there that want to pay $50 for a (0:08:48) Jonnie: Cosmetic item that has like it’s not even on your character as you’re running around playing the game It’s literally the thing that you use to get to and from (0:08:56) Jonnie: locations. It’s not that significant in the game. And if people want to spend that amount… (0:09:01) Jonnie: for that cosmetic and that enables the developer. And I’m putting aside who the developer is and all of those sorts of things because I don’t really want to get into that discussion. But if this extends the life of the game and they’re doing seasonal gameplay and… (0:09:13) Kevin: What’s there to discuss about Activision Blizzard? (0:09:17) Jonnie: Yeah, let’s just avoid that one altogether. But if people want to pay a lot for those sort of things, and it means I as a casual player jumping in feel no need to spend money on any of that and it means I can keep investing in (0:09:31) Jonnie: developing new content for these games then great like I feel as a just for the campaign portion of the game it is fully justified as a full press game I had a lot of fun playing the campaign and if this is how they want to monetize the long life of the game go for it like the game is still very fun I have a good time of the I have a good time playing with friends I just find a lot of the narrative around ongoing monetization if we accept that that is part of the reality of games now this is (0:10:01) Jonnie: probably the least predatory way to do (0:10:04) Kevin: Oh absolutely. My two questions are, one, all the news I heard about what little I did was about the cosmetic stuff, but is there any stuff that boosts gameplay or effects mechanics or anything like that? Okay. Okay. Yeah. (0:10:22) Jonnie: no no so so it’s all yeah it’s all purchasable cosmetics yeah none of it really affects gameplay (0:10:34) Kevin: Okay, well then that’s yeah, all right who cares then also can you earn premium currency by playing or do you just have? (0:10:44) Jonnie: uh I feel like you can but I also feel like you earn even and I might be wrong um but I feel like even if you do earn premium currency it’s at a rate that’s so slow that you might as well not earn it at all because you would have to like I don’t know how you would actually save up enough of it to purchase anything uh but I can’t remember if that premium currency is actually locked behind um like a paid season pass thing so I can’t remember if it’s locked behind (0:11:04) Kevin: It’s a word. (0:11:14) Jonnie: a slightly different version of a paywall or if those are some of the the free tiers (0:11:22) Kevin: Right. Okay. Well, they, uh, like you said, who cares, right? It’s cosmetic. (0:11:26) Kevin: So whatever. (0:11:27) Jonnie: Exactly (0:11:29) Jonnie: And maybe i’m just like slightly biased, you know, because you and I both play marvel snap and that’s their approach as well Right you you generally you don’t pay to unlock cards Well, you cannot do like spending money on the game does increase the rate that you unlock cards somewhat, but not (0:11:34) Kevin: Yeah. (0:11:44) Kevin: Right, but it’s not explicitly you don’t pay money for a card exactly. It’s generally speaking just a (0:11:53) Kevin: cosmetic that happens to get you resources that can help you generate new parts, but (0:11:59) Kevin: But yeah, no, no. Yeah, I understand (0:12:04) Kevin: I guess like I think about you know Marvel snap is actually a very apt comparison because there’s (0:12:10) Kevin: Explicitly the price tag a hundred dollar bundles. I think there’s one going (0:12:13) Jonnie: Mm-hmm, yep. (0:12:14) Kevin: on right now. And yeah it doesn’t bother me like sometimes it’s a really cool one that I kind of wish I had but it’s not the end of the world there’s plenty the game is still fun doesn’t affect it and there’s plenty of other cool cosmetics I can earn but yeah no I get you um good yeah all right good way of doing it I (0:12:39) Jonnie: Yeah, and and like so to kind of come back to the actual game you know, I’m having a lot of fun with Diablo as just a thing to jump on with friends and kill a bunch of stuff and (0:12:48) Jonnie: You know have a good time. And I think the thing that I really appreciate about Diablo 4 is level scaling So the they have level scaling so it doesn’t matter what level you are. You can play with your friends and it’s a really nice version (0:13:03) Jonnie: Yeah, so you can play with your friends like when we’re playing, you know, one of our friends was level 90 I think I was the lowest level, I was like. (0:13:09) Jonnie: At level 90, he was significantly more powerful than I was even though the mobs were sort of scaled for us, as you would expect. (0:13:21) Jonnie: But I think that’s kind of fine, right? (0:13:23) Jonnie: We were able to sort of play together and not have it be where I wasn’t doing anything, but he was also able to enjoy the fact that he had put a lot more time and effort into building a more powerful character. (0:13:37) Jonnie: I thought it’s it’s a really nice (0:13:42) Kevin: That’s that’s pretty impressive because that’s a very difficult balancing act to do (0:13:47) Jonnie: Yeah. (0:13:51) Jonnie: Yeah, and then the other thing I’ve been dipping my toe back into is Old School RuneScape. (0:13:56) Jonnie: I played Old School RuneScape when it was just RuneScape, and I love dipping my toe back into it every once in a while. (0:14:00) Kevin: - Yeah. (0:14:05) Jonnie: It’s such a goofy game. I love it. (0:14:06) Kevin: Oh man. (0:14:10) Kevin: It’s such a very distinct flavor. (0:14:13) Kevin: I was actually thinking about dipping back in just last week. (0:14:17) Kevin: I don’t remember why, but I might do that then. (0:14:20) Jonnie: Do it, Kiv. (0:14:22) Jonnie: Send me your username and I will add you and we can see each other online and oh my god, okay. (0:14:26) Kevin: Yeah. (0:14:27) Jonnie: I don’t know that you were an old-school RuneScape person, but please, please. (0:14:30) Kevin: Yeah, the middle, that was definitive middle school gaming. (0:14:37) Kevin: Yeah, what’d you do in the computer lab when you had the time or nobody caught you or whatever? (0:14:37) Jonnie: Exactly, yep, that was that was the A draw. (0:14:46) Jonnie: Oh, well maybe at some point we should do a greenhouse episode on Old School. (0:14:47) Kevin: Yeah, good stuff. (0:14:50) Kevin: I was thinking that I was about to say that stay tuned for Stay tuned for our RuneScape greenhouse! (0:14:56) Jonnie: Oh, yes. (0:14:58) Jonnie: Great. (0:14:59) Jonnie: Cool, alright, we’ll leave that one there then. (0:15:02) Kevin: I have a few things to talk about in the next episode of the M1C, but the M1C will be in the next episode of the M1C, but the M1C will be in the next episode of the M1C. (0:15:04) Jonnie: Kip, what have you been playing? (0:15:08) Kevin: Okay, it’s been a minute since I’ve been on, so I’ve got a few things. Actually, all the stuff kind of was in the last week. (0:15:16) Kevin: I’ve been playing a lot of games, I guess. (0:15:18) Kevin: First, shout out to Rainbow Road Radio, the Mario podcast host with mutual friend Alex. (0:15:24) Kevin: We covered Mario vs Donkey Kong, which came out just yesterday, well, from the time of M1C. (0:15:30) Kevin: I did not purchase the game myself, Alex did, but I played the demo. (0:15:36) Kevin: Have you played any of the Mario vs Donkey Kong games at all, Jonny? (0:15:40) Jonnie: I don’t even think I’ve ever heard of a Mario vs Donkey Kong game. (0:15:46) Kevin: Okay. So, it is, so right, the original Donkey Kong arcade game, right? The debut of both Mario and Donkey Kong. (0:15:56) Kevin: If they reinvented re-imag- I won’t even say that. (0:16:00) Kevin: This game was originally on the Game Boy Advance. They did a remake for the Switch, that’s what we discussed. (0:16:09) Kevin: It is a puzzle kind of platformer game. Essentially, you’re presented with a level with platforms and obstacles like spike pits, jumps you have to make, switches, things like that. (0:16:30) Kevin: It’s not a horizontal scrolling type level like standard mario’s, it’s just one screen. (0:16:38) Kevin: And you have to figure out the puzzle of how do I get to the key, what order do I have to clear these obstacles or flip these switches, and then you get the key to the door. (0:16:50) Kevin: And that’s kind of the gist of the gameplay. It’s fairly straightforward, but they add a lot of depth, they add a lot of obstacles and stuff like that. (0:16:58) Kevin: Um, the Switch Remake specifically… (0:17:00) Kevin: It’s very nice presentation (0:17:04) Kevin: The the game is the premise is centered around these little toys called mini marios (0:17:11) Kevin: So a lot of the games (0:17:13) Kevin: Enemies and things like that are toy versions of Mario enemies very cute very reminiscent of Link’s Awakening remake art style (0:17:22) Kevin: very colorful and fun I enjoyed the demo Alex enjoyed the game that he played thus far (0:17:30) Kevin: Yeah, check that out. That was that’s a fun one (0:17:34) Jonnie: Nice. I might have to check that out. I love a puzzle. (0:17:34) Kevin: aside from that (0:17:38) Kevin: Yeah, yeah, it’s it’s great and they added new stuff for the remake right so it’s got a substantial amount (0:17:45) Kevin: It’s not just a short GBA (0:17:49) Kevin: Venture Yeah, I definitely recommend at least people should check out the the trailers and stuff just to see how the cute little mini marios are (0:17:59) Jonnie: or people should check out rich road radio rainbow road radio (0:18:00) Kevin: And (0:18:04) Kevin: That your rainbow Road radio, that’s correct. No, don’t worry. I’ll be plugging that later (0:18:12) Kevin: Aside from that Disney speedstorm have you heard of this one Johnny? (0:18:16) Jonnie: I have not heard of this. (0:18:19) Kevin: Okay, it is a (0:18:22) Kevin: Just came out last year. I believe it is Disney’s version of Mario Kart. Um, it’s part racing game with Disney (0:18:30) Kevin: here’s okay, so (0:18:33) Kevin: it’s (0:18:35) Kevin: It I’m two ways about it because on the one hand the actual racing is fantastic It’s a strong Mario Kart type game the if you’re a big fan of Disney, you’ll get even more enjoyment out of it (0:18:49) Kevin: With the music tracks the characters pretty wide variety of characters. They have Pixar and Disney, but here’s the kicker (0:18:57) Kevin: It’s free to play which do hey, that’s cool. You don’t spend money (0:19:00) Kevin: But it is slathered with loot boxes, season pass, microtransactions, just filled to the brim with it. (0:19:13) Kevin: And it’s not prohibitive, but you do have to know how to invest your resources. (0:19:23) Kevin: Because you get plenty of resources, basically the kicker is you have to level up your characters, (0:19:28) Kevin: racers that affects their stats and that actually (0:19:31) Kevin: does affect your performance in races, including the single player. (0:19:35) Kevin: In fact, I would say primarily the single player, which is what I’ve been playing. (0:19:41) Kevin: And so getting the resources is the challenge. (0:19:44) Kevin: You have to win certain races, do certain objectives, get from boxes, yada, yada. (0:19:51) Kevin: So it is a limited amount you get, at least like daily, but if you just invest them smartly, you can get through the races. (0:19:58) Kevin: Okay, but so you know (0:20:01) Kevin: That’s kind of a bummer how grindy you can feel at times But the grind is fun because the game itself is really fun They it as you can expect from disney money. The presentation is pretty stellar like I said the (0:20:15) Kevin: All the visuals the audio is good. They got (0:20:19) Kevin: Not every voice actor but a good majority of them. They didn’t get you know, john goodman for sully, but uh (0:20:27) Kevin: They got ariel’s voice actress, which is pretty cool. Um (0:20:31) Kevin: And i’m a big disney fan. So i’m uh, i’m thoroughly enjoying the game. Um (0:20:37) Kevin: and it’s like on every console or Platform whatever and you can move your account and all that good stuff. Um (0:20:46) Kevin: so I uh I I I enjoy I kind of recommend it if you’re a big disney fan in particular (0:20:56) Jonnie: This sounds like the sort of game that in a different stage of my life I would have got very into and it’s more that I just don’t have space for another like daily check-in game in my life at the moment. (0:21:06) Kevin: Yeah, yeah, yeah, now that’s understandable um I (0:21:10) Jonnie: And how would you say the racing compares to like a Mario? (0:21:12) Kevin: I think (0:21:14) Kevin: Overall the the pacing is faster in general. There’s a big emphasis on boosting and has a boosting mechanic (0:21:24) Kevin: The number of power-ups are (0:21:29) Kevin: They’re general. I don’t know if they’re smaller the actual amount, but they’re less impactful. Let’s say right (0:21:34) Kevin: There’s no blue (0:21:36) Kevin: Shell or lightning. There’s nothing super chaotic like the most (0:21:40) Kevin: There’s a shield you can get there. You can fire like a homing disc (0:21:46) Kevin: They do put some fun twists on it because the power-ups you can actually (0:21:52) Kevin: Have variations some you can charge up (0:21:55) Kevin: You can hold the button down and charge up the power-up to do something different some you can throw backwards others. You can’t (0:22:02) Kevin: uh… and most interestingly uh… every character (0:22:06) Kevin: has a unique uh… power-up uh… that matches their character right um… so for instance uh… ariel has a really fun one when you use her special skill she uh… (0:22:19) Kevin: these little uh… (0:22:21) Kevin: the trinkets and artifacts uh… just uh… spawn on the racetrack and if you collect them you get a higher top speed which is cute uh… there’s other ones like stitch he’ll just start blasting all her crazy like with his ray gun. (0:22:36) Kevin: Sully will roar at people and it’s just cute to see the ones that they do and how they match each character. (0:22:46) Kevin: But yeah, overall it feels less chaotic than a Mario Kart because Mario Kart is just utter chaos with everything flying around. (0:22:58) Kevin: It is a bit more straightforward racing but still enjoyable. (0:23:06) Kevin: And one more I’ve got to talk about, Moonstone Island. (0:23:10) Kevin: Funnily enough, you guys talked about the update last week. (0:23:16) Kevin: I was playing before the update dropped, I didn’t even know it was coming. (0:23:20) Kevin: You can see there was an update on Steam. (0:23:22) Kevin: I have actually not hit credits, I don’t know if you can hit credits in the game, but I completed a full year and defeated the final boss. (0:23:30) Kevin: I did a whole episode on that and I think my feelings are more or less… (0:23:36) Kevin: They added the marriage and that was fine, but it’s not enough to change the entirety of the game. (0:23:44) Kevin: There’s still a lot I like about the game, but there’s also a lot that it feels lacking. (0:23:50) Kevin: But hopefully they’ll keep updating it and we’ll see it get to a better place. (0:23:54) Kevin: The one thing I will definitely give them props for is the monster design. (0:24:00) Kevin: The hands down winner, the new ones they added, is called… (0:24:06) Kevin: …the bread mouse. It is a toaster with a piece of toast in it with a little face on it and the toast will pop out. (0:24:16) Kevin: But yeah, I still kinda recommend it. I went back to it, right? (0:24:22) Kevin: There’s enough for me to actually go through the whole year. (0:24:24) Kevin: Yeah. (0:24:26) Jonnie: And that’s a big thing, I guess, you know, in this year or, you know, in modern time. (0:24:32) Jonnie: Going back to a game is a really good sign, because there’s so many games that we get to play, (0:24:40) Jonnie: and you can try something and be like, “Oh, that was fun,” but you never really feel the need to go back to it, and you’ll be scrolling through your library, and you’ll be like, “Oh, (0:24:46) Jonnie: I never went back to that.” And you kind of realize, like, while it was fun, there wasn’t that hook to pull you back. So anything that can do that, I think, is a solution. (0:24:50) Kevin: Yeah, yep, yep, there’s something almost like I keep going back because I want it to be good right like I had fun going through the bosses and everything the last fight is actually very challenging but I just I still wish there was like a story giving me a reason that I’m hiding this thing. Oh, you know, I’m just gonna spoil (0:24:56) Jonnie: It’s kind of a pretty good game. (0:25:20) Kevin: it for anyone who cares the boss’s name is missing no actually just straight up missing no like Pokemon’s missing number but but yeah so that and hey I did I can pat myself on the back and close it for now unless something update comes. Ah, but yeah, that’s what I’ve been up to a lot of stuff and speaking of a lot of stuff we got news actually I don’t think it’s that much news but we got some items here so let’s let’s get into it first up. (0:25:50) Kevin: Alpone Island, yeah, console releases are still coming, but we don’t have any date yet, (0:25:57) Kevin: and they’re doing improvements to the UI, which is always good. (0:26:02) Kevin: I feel like, oh man, UI design, it’s so critical, but it feels so underappreciated, even just from the dev side, but you know, so I do appreciate them putting some effort on that. (0:26:20) Jonnie: Yeah, so I guess the key to this one is that they kind of recognize that their launch on Steam was a little bit rocky. (0:26:25) Jonnie: They got kind of hit with a few bugs that were probably unexpected. (0:26:29) Jonnie: And so they’re just calling out that they’re still fully intending to do their console launches, (0:26:34) Jonnie: but also recognizing that it’s probably going to take a bit more work than they initially intended. (0:26:38) Jonnie: So no official date as of yet, but I really appreciate this sort of communication. (0:26:45) Jonnie: and probably unsurprising that when you have a launch on Steam. (0:26:50) Jonnie: And you get hit with some bugs that you didn’t expect like, it’s not only that it can be disappointing sort of, you know, that that happens and disappointing commercially, but it could also be like it’s just hard right when you put a lot of time, effort and love into into a game like this. (0:27:05) Jonnie: And, you know, it’s very hard to predict we all know that building games is difficult. (0:27:11) Jonnie: So, I think it’s a good sign that they’re taking the time and not putting the additional pressure on to, to get the, to get those things done. (0:27:12) Kevin: Oh yeah, absolutely. (0:27:18) Kevin: Yeah, absolutely yeah, and even just in this (0:27:24) Kevin: Cottage cord subspace there’s plenty of games, so there’s definitely no need to rush (0:27:30) Kevin: I agree, it’s good for them to be clear for one to folk it to (0:27:36) Kevin: Plan things out like this right like they’re gonna delay it and to be clear about it (0:27:41) Kevin: So I (0:27:42) Kevin: Think that’s a sign of a good developer. So, you know, I hoped for that console release eventually (0:27:49) Kevin: Kinseed has a what they call the big build update Great. (0:27:58) Jonnie: Yeah, so the the big build update is hot now and I guess the key to this one is it introduces farm customization (0:28:06) Kevin: Yeah, uh (0:28:08) Kevin: So I have not honestly I have not seen that much about (0:28:13) Kevin: But boy that art is beautiful. It is wow that’s some lovely lovely pixel art (0:28:19) Kevin: Yeah farm customization is the big one. They have actually they have a big list of stuff on Steam you can see (0:28:27) Kevin: They even adjusted some of the story pacing (0:28:31) Kevin: Let me see. Oh, that’s cool NPC a talent system for NPC That’s really cool improvements to their progress screen (0:28:41) Kevin: You can (0:28:44) Kevin: Not just customize it not just not visual customization for the farm, but actual structures that can improve (0:28:52) Kevin: like your shelters for your animals and (0:28:57) Kevin: Things to make travel and commerce easier. Um, if this is a pretty hearty update. Oh batch crafting. There’s the (0:29:04) Kevin: That’s the one everyone loves (0:29:06) Kevin: That’s a lot of that’s a lot of that’s a big update. I appreciate that. I’m gonna have to check this out This is some really pretty art. I totally forgotten about this one I don’t like and like I said, that is out now already on Steam. Is it anywhere else? (0:29:18) Kevin: I don’t remember but at there at least on Steam, okay (0:29:22) Kevin: Let’s see next up. We have oh, this is fun one a game called outbound (0:29:31) Kevin: Let’s read the blurb shall we (0:29:35) Kevin: Build your own home (0:29:36) Kevin: Come on wheels and live sustainably off-grid Craft workstations and power supplies Source energy from the sun, wind, or water Upgrade and customize your vehicle Grow crops, automate your production, and explore a colorful world That’s a lot of stuff to do from a vehicle (0:29:54) Jonnie: look this game looks incredible so so I guess the the shorter summary we’ll keep just read out is you’re driving around in a in a minivan that you live in and you can customize I’ll put a note down here that I well I was on board before this but the moment that got Al was they built an insane structure on top of the campervan which I think is amazing from what they’ve shown you know being able drive around the world, dick out. (0:30:24) Jonnie: The game is a bit of a game, but it’s a bit of a game. (0:30:32) Kevin: Yeah, it’s a very pleasant visual style too, it’s full 3D cell shaded, I think is probably the best way, or closest approximation, I would say. (0:30:47) Kevin: This is very interesting, right? Because so many farm games, they’re centered around the farm or the base, right? (0:30:56) Kevin: But this one’s mobile, so, like, how, that will make sense. (0:31:02) Kevin: This will make, I assume, traversing between different little mini bases, because they show you can build structures on the ground and stuff, so I assume you can build little buildings and things like that. (0:31:13) Kevin: I wonder how big the map will be if you have a car, like, there’s a lot of potential there. (0:31:18) Kevin: It looks like wind turbines on the top of this thing. Oh, that’s great. I hope you can go really high, I want it to look absurdly ridiculous. (0:31:30) Jonnie: And it’s I guess in terms of like this game is being announced. They have a (0:31:35) Jonnie: Kickstarter page like but no no campaign launch or launch date. So probably just want to keep our eyes on (0:31:46) Kevin: Um, all right, so that is, again, Outbound, that’s a fun looking one. (0:31:52) Kevin: Um, and actually, that’s it. (0:31:55) Kevin: I think we’ve covered most of the news. (0:31:55) Jonnie: Oh we got one more one more (0:31:58) Kevin: Well, one more by yes, but I’ll let you take this one. (0:31:59) Jonnie: We’ve got farming some farming simulator farming simulator 23. Yeah, you scroll past it (0:32:02) Kevin: Wait, what? (0:32:04) Kevin: Oh, oh, I missed it. (0:32:04) Kevin: You’re right. (0:32:05) Kevin: I skipped it. (0:32:05) Kevin: Yeah, I did. (0:32:08) Kevin: Wait, they do content updates for these guys. (0:32:10) Jonnie: Yes, they do lots of content updates for farming simulator they’ve got all the farming freaks and (0:32:14) Kevin: I thought each year was the con- (0:32:16) Kevin: content of the- laughs (0:32:17) Jonnie: No, there are there are updates within the content updates (0:32:22) Jonnie: So this one introduces a new to. (0:32:25) Jonnie: a new video. (0:32:36) Kevin: And no (0:32:40) Kevin: I do enjoy seeing the reactions from the people who are fans, right like (0:32:46) Kevin: the I remember years back when they finally brought John Deere into farming simulator just the (0:32:54) Kevin: the (0:32:56) Kevin: The height was (0:32:58) Kevin: Through roof from the farm simulator community (0:33:03) Kevin: That’s that’s pretty fun (0:33:05) Kevin: All right, yeah, the boat (0:33:07) Kevin: I’ll put an exclamation point. I wonder if he knows who that is. I don’t know that company (0:33:13) Kevin: Alright, let’s just get into the demos Johnny. I’ll let you take the first one. That’s I chair to the class what what demos you’ve been (0:33:22) Jonnie: So I guess the first one that I’ll kick off with is Lightyear Frontier. (0:33:26) Jonnie: And as I wrote that down, I’m actually questioning, is that the name of the game? (0:33:29) Jonnie: Because we’re in the classic word salad of games where you start looking at things, (0:33:38) Jonnie: and then you wonder, is that right? Or is it something else? (0:33:42) Jonnie: It is… Yeah. Right. (0:33:42) Kevin: This is not one lonely outpost or whatever that one’s called. That’s the other space future one [laughs] (0:33:52) Jonnie: So yeah, so Lightyear Frontier is the mech space farming game. (0:34:00) Jonnie: And actually, having played the demo, I feel like farming or cottagecore game (0:34:05) Jonnie: is maybe not quite the right description. To me, it feels maybe more similar to (0:34:17) Jonnie: like a survival game. So the premise is you are dropped on a planet with (0:34:22) Jonnie: your mech and you are the only thing on there. I think part of it is the intent is maybe more for like do it with friends, right? So there might be three or four of you and you explore the planet and sort of build and establish a base more so than a farm. Like farming is definitely an element of it, but I guess that’s kind of the core base of the (0:34:42) Kevin: Yeah, yeah, it definitely feels more, as you said, survival as great like no man’s sky or perhaps power. (0:35:00) Kevin: But okay, tell me how is the mech though, right? Because that’s that’s the differential to the star of the show How does it feel oh? (0:35:08) Jonnie: the mech is unfortunately disappointing and there’s one very clear reason for it and I get where they’re going I just don’t think it works in execution so what happens with the mech is you know it can jump higher you can get in and out of the mech so you’re not always in the mech and there are elements where you need to be outside of it but what happens I think in order to sort of limit traversal around the world as the mech is not great. (0:35:12) Kevin: No (0:35:39) Jonnie: If you are on unstable ground, it is highly likely to fall over and then you need to get out and you need to right the mech. (0:35:40) Kevin: Oh, no. (0:35:47) Jonnie: I get why they want to limit some of the traversal. (0:35:52) Jonnie: I assume it might be that you can get a higher jump or a longer boost later in the game, but it just doesn’t feel great. (0:36:04) Jonnie: You know to me part of what I want to feel when I’m in a mix is like I am like (0:36:08) Jonnie: Human plus and in many ways it feels like you’re a human - we (0:36:12) Kevin: Right, absolutely, like, I’m looking at the trailer and one thing I’m seeing is that the actions you do from the map feel very similar to what you could do in any other sort of survival game, right, collecting resources, planting, etc, etc. (0:36:36) Kevin: And, I mean, obviously the visuals match the Mac you’re using tools and gadgets. (0:36:42) Kevin: And what not to do it. But like you say, when you’re when I’m in a mech, I’d want to be more than human plus I want to be outrageously absurdly powerful and doing nonsense right like I just want to low, if I’m going to clear a lane, I want to do it just in till a field I want to do it in just one button push, you know, something like that, something absurd and over the top. (0:37:06) Kevin: And I’m not really seeing that, which is unfortunate. (0:37:08) Jonnie: Yeah, and I didn’t really feel that in the gameplay, so that was unfortunate. (0:37:14) Kevin: Yeah, what about the the rest of it right? (0:37:18) Jonnie: So I think the rest of it… So I think it’s well known that I’m not a particularly big fan of survival games, (0:37:24) Jonnie: but I even feel that in the realm of survival games, this one suffers from not really having a clear identity of what it is. (0:37:36) Jonnie: So if I think about something like you know the classic Minecraft, Minecraft is all built around the creativity aspect of what can you build and what can you do in this world. There’s no narrative element, it’s just come up with whatever narrative you want but this is the game which is great for what they’re doing. Something like Pylia is like hey go out into the world and beat these bosses right so there’s there is more of a here’s an objective of a thing to do. Now you can talk about how good it is at doing that but it’s (0:38:08) Jonnie: very clearly there. In Lightyear Frontier there is a narrative aspect that is so you’ve got an AI (0:38:22) Jonnie: counterpart that’s like watching over you and giving you guidance I guess is is probably the way to describe it and you’re landed on a planet there’s some allusions to you know like why didn’t humanity come here and you know explore this planet and you know you’re gonna clean up some of it (0:38:38) Jonnie: but it doesn’t feel particularly like the narrative doesn’t feel particularly compelling or strong like there was a few quests that kind of were meant to introduce it to you but they kind of just feel like they appeared and I didn’t really feel like I had a compelling reason to go and do those I didn’t care about completing the quests right like it was more just like here’s a task to complete and then on the other side I didn’t get that like the building side of it (0:39:08) Jonnie: and I didn’t feel strong enough that I was like oh but like that I could see how I want to build out this planet it more felt like kind of just standard base building stuff so to me it felt stuck between all of the different aspects of what a survival game could be and just wasn’t really (0:39:28) Kevin: Yeah, I again, looking at the trailer, I can I can get that like, I think a concern just from looking at it, the house you can build is like a little wood cottage type ranch home and in a mech game, you know, I’d hope for a big hulking metal robot base. (0:39:50) Kevin: So I can see that it feels like they’re trying to go in two different directions. They’re going through all the usual trappings of these survival. (0:39:58) Kevin: Type games, but they’re trying to do this next stuff, but not enough. So that’s that’s a tad unfortunate, like, honestly, just looks like a more colorful no man’s sky again. (0:40:11) Jonnie: Yeah. I don’t know that I have a huge amount else to say on this game, and I guess my takeaway is, (0:40:19) Jonnie: you know, sometimes you play a game and you’re like, “I didn’t enjoy that, but I know the sorts of people that would enjoy it, right? I know who I would recommend the game to.” Unfortunately, (0:40:28) Jonnie: with my time with Lightyear Frontier, I kind of left it thinking, “I don’t know who this game is for.” It feels too much like we built a thing where, you know, it’s sort of like Mad Libs. (0:40:41) Jonnie: And I guess that’s probably something we should say maybe not right up front, because now that we’re a little bit into the conversation, but there’s a huge possibility that these things could change, (0:41:09) Jonnie: All right, um (0:41:11) Jonnie: And I think for me the thing that would need to change with lightyear frontier (0:41:14) Jonnie: In order for me to go back in is I would want to hear about this game having a clear direction in terms of what it is whether that’s adding a lot more narratively or you know really going into what it means to clean up the planet and to (0:41:30) Jonnie: Build a base or do whatever the thing is that you’re aiming to do on this planet (0:41:34) Jonnie: Uh, I would just like to see more of a direct (0:41:40) Kevin: Yeah, yeah, it’s it’s unfortunate and they have the big hook they have the mech right like if they got in all in on that right like (0:41:50) Kevin: customize it to be just (0:41:52) Kevin: Ridiculously different builds or whatever right like I think of you know armor court six I don’t know if you’re familiar with that that was the big mech game from from software (0:42:01) Kevin: Like that’s the sort of thing. I want to see from Mecca’s (0:42:04) Jonnie: And I think that’s a really good sort of like point to raise is that, you know, and I think we talked about this a few weeks ago, the tools just kind of feel like the tools that you would have anywhere else like it doesn’t feel like they’re really taking advantage of the of the mech and some of the cool things that it could do, you know, you’ve got this big open game, give us a, you know, a super fast boost. (0:42:26) Jonnie: Like, I’ve not played Armoured Core 6, but I’ve seen the gameplay of Armoured Core 6, and you kind of take all of the aspects of that game. (0:42:31) Kevin: right like yep (0:42:35) Jonnie: And you delete them. And that’s what playing a mech in this game feels like. (0:42:39) Kevin: yep yep oh man that’s that’s disappointing but uh it is still technically early access so you know who knows maybe one day we’ll we’ll see improvements maybe they’ll hear this episode down the ground grapevine and then then then then they’ll go all day but um all right there you go Well, that’s lightyear frontier. (0:43:00) Jonnie: - Yes, that’s my first tempo. (0:43:01) Kevin: All right, I want to talk about Southfield. (0:43:02) Jonnie: Kip, what’s your… (0:43:08) Kevin: So we covered this relatively recently on the podcast last time I was on with Al. (0:43:14) Kevin: They’re hook, they’re premise. (0:43:16) Kevin: It is a physics-based farming, your cottagecore type game. (0:43:21) Kevin: It is, so if you watch the trailer, see the images. (0:43:25) Kevin: You can see just from the visual style what they’re going for. (0:43:28) Kevin: You’re playing as this very (0:43:31) Kevin: round colorful I call it gun gumdrop creature um with goofy cartoony eyes and and just like no fingers or whatever just brown ball hands and this demo is fascinating because (0:43:48) Kevin: unlike other demos it’s not a they’re up clear about it up they’re clear and upfront about it it’s not a like example of a level or whatever this is kind of a (0:44:01) Kevin: proof of concept they want to uh show what they want to go for that’s how they describe it now that said the it is a fairly robust and complete uh demo uh it is very large and the kicker is you can’t save but it yeah yeah it’s rough so like if you want to if you think you’d enjoy this you’ve got to clear a couple hours because it is a it is a very amply sized uh demo (0:44:17) Jonnie: Oh no! (0:44:31) Kevin: both in terms of like the area you can cover and the amount of things you can do it uh so going to the main hook of the the physics space portion so for instance right in your standard farming game when you want to harvest a crop you you just push the button and you collect the resource right maybe you put it down with a sickle or whatever right in this game you have to grab the fruit Whatever it is, and you actually have to pull that sucker out like it (0:45:01) Kevin: will stretch cartoon style and you have to yank it off in a very sort of satisfying way of doing it. It’s not all completely fixed space, for instance when you’re plowing the the ground it’s still a grid based sort of system as is the usual, but for instance when you’re watering it’s not just water square by square it’s like you’re you actually just can run around and just rush all and spray water everywhere as you’re doing it. (0:45:31) Jonnie: This game just looks incredible. I love this. I have like- I love the- (0:45:31) Kevin: The Legend of Zelda Series is a very bright, bouncy, colorful cartoon. It’s a dedicated combo button. You can just roll around and roll around. (0:45:38) Kevin: Everything about it, even as you’re playing the mechanics, all feel like how it looks. For instance, there is a dedicated combo button where you just kind of roll up into a ball and then you can just start rolling around like a Goron from The Legend of Zelda Series. (0:46:02) Kevin: It’s very fun, it’s very cute. There is a huge, like, 30 or something crops that you can grow in the demo. (0:46:14) Kevin: And they do get into some of the other aspects, like building and crafting and whatnot. (0:46:20) Kevin: In particular, the automation stuff where you can construct conveyor belts and things like that. You can see in some of the trailer, like, you can have these wacky… (0:46:31) Kevin: bouncing fruits on the conveyor belts as they’re moving along. So it can… the possibilities are… they’re vast. Like, I can’t even imagine the nonsense that will come out of this game. (0:46:44) Kevin: And overall, like I said, it’s a real… it sucks that you can’t say it because I want to play this more and more, but having to restart every time is a real bummer. (0:46:57) Kevin: bummer but yeah the whole demo as a whole is very sandbox (0:47:01) Kevin: like here’s the island go here’s basically all the things you can do and just go do whatever right I don’t know what the if they’re gonna try to go with a narrative thing because they have some other NPCs and characters which are fun in design and have personality so maybe they’ll lean into that I don’t know but it is still overall I think a great demo I’m excited for the game I’m glad the demo didn’t disappoint because just what looking at the. (0:47:31) Kevin: very excited by the visual style and I’m definitely keeping my eye out for this and you know, (0:47:40) Kevin: whenever how long it will take to get a big game actually done. (0:47:43) Kevin: So definitely a thumbs up. (0:47:45) Jonnie: I loved the look of some of the automation in the game where they set up the conveyor belts and like fans and was that in the demo? (0:47:53) Kevin: Yes, yes it was. I can’t remember fans, but I think it was. I didn’t fiddle around with the animation too, too much, but they definitely had a lot of different components that you could mess around with to basically achieve the sort of stuff you see in the trailer with fans pushing them and bouncing and things like that. (0:48:11) Kevin: Yeah, I’m definitely a thumbs up from me on Southfield. (0:48:16) Jonnie: game looks, it looks incredible. My feeling looking at this game is it kind of gives me the silliness that I feel like an Ooblets was going for and Ooblets massively failed to deliver on because it just tried to be absurd. This feels like absurd with a purpose, right? That’s, to me, that’s the appeal is like the ragdoll physics style element and what you’ve said about like it’s not everywhere, (0:48:27) Kevin: Yes. (0:48:42) Jonnie: right like the the hoeing being more grid-based as well. (0:48:46) Kevin: Yeah, it’s it’s still grounded. Yes, right (0:48:47) Jonnie: That to me says a lot because yeah it’s grounded there’s still intention behind it and doing that those things where it makes sense right here like Ublitz was just like we’re gonna make everything silly because that’s the thing we do we’re silly look at how silly we are and it’s like hey you kind of just cringe in lane right like whereas this looks just amazing. (0:49:06) Kevin: Yeah, absolutely. I I fully agree with that because (0:49:11) Kevin: Yeah, nothing felt nothing felt bad like for better lack of way of putting oh my gosh I think I’m looking at the trailer again I forgot there’s this fruit that will just start growing if you don’t harvest it quickly enough. It’s it’s pretty fun (0:49:25) Kevin: Yeah, they have the cannons. Yeah, all this stuff is in the demo looking at it. There’s not like your dog I don’t remember that but oh, yeah, I think the vehicle was in there, too (0:49:33) Kevin: But I agree like it’s very thoughtful (0:49:36) Kevin: in its design. It’s goofy as much as it can be but still absolutely grounds it with working systems. And honestly I had the same feeling of like this is kind of what I want Ooblets to be like because it’s bright and colorful but not ridiculously like I don’t I don’t know what it is about Ooblets something about the names that always throw me off about Ooblets but but here it’s just so much fun. I mean just looking at the (0:50:07) Kevin: It’s it’s great. Yeah, so I don’t think we have a any date or anything like that for Southfield yet, but (0:50:15) Kevin: Keep your keep your eye out for it because I think it’s gonna be a great one (0:50:20) Jonnie: Alright, so Rusty’s Retirement is a game I’m very excited about, I’ve been very excited about, (0:50:28) Jonnie: and I was very excited to try the demo. I feel like the idea of an idol-ish farming game that kind of just sits at the bottom of your screen is genius and something that I had (0:50:42) Jonnie: not considered and something I didn’t know that I wanted until I saw the trailer. (0:50:46) Jonnie: And I was like, yeah, I really want to play this. (0:50:50) Jonnie: Good. (0:50:51) Jonnie: And having played the demo, it seems like it’s exactly what I wanted it to be. (0:50:57) Jonnie: So you have your farming plots that sit at the bottom of the screen. (0:51:01) Jonnie: You select a crop, you plant it. (0:51:04) Jonnie: Rusty, he goes out and he’ll plant the crops, (0:51:07) Jonnie: or he’ll order them, he’ll harvest them. (0:51:10) Jonnie: You can purchase robots that will help with the automation, (0:51:14) Jonnie: effectively just increasing the number of tasks that you can complete. (0:51:20) Jonnie: The first crops you grow, then maybe they take a minute or two. (0:51:24) Jonnie: And then as time goes on, the crops take longer and longer to grow. (0:51:27) Jonnie: And you just need to grow more of them to unlock future stuff. (0:51:32) Kevin: You’re right. Okay (0:51:33) Jonnie: The demo has some pretty obvious blockers on it. (0:51:39) Jonnie: I assume you’ll be able to purchase more land. (0:51:41) Jonnie: There are some big bits on the screen that we just grade out with the words demo across them. (0:51:46) Jonnie: I’m sure there’ll be more buildings and stuff like you could buy. (0:51:50) Jonnie: a few buildings in this one, but nothing significant. (0:51:56) Jonnie: It was just kind of everything. I was hoping it was going to be. (0:52:01) Kevin: okay so the prison like the visual is very cute I actually like the style a lot um my question is (0:52:09) Kevin: how intrusive do you find it right like because it’s running at the bottom of your screen (0:52:16) Kevin: like how frequently are you checking in or how much is it distracting you (0:52:22) Jonnie: Yes, I don’t know if it’s fair to say, Chris, this is probably the thing that I hope changes the most as the game goes from demo to full implementation. (0:52:33) Jonnie: And I should call out that they’re very explicit that the demo is a work in progress and that a lot of things will change. (0:52:42) Jonnie: So in terms of how intrusive it is, I’m playing on a laptop with, you know, like a 15 inch screen and a monitor. It’s a textual monitor that’s like. (0:52:52) Jonnie: Maybe 27 inches and it does feel quite intrusive. They do have options where you can keep it up permanently or have it minimize, which is which is handy. (0:53:02) Jonnie: It did feel quite intrusive, but they’re one of the good things that I guess has come out of the demos. (0:53:10) Jonnie: They’ve announced that vertical mode is coming and I think the vertical mode would change it quite significantly. (0:53:15) Jonnie: I think there’s quite a difference to it being on the right of a screen versus. (0:53:22) Jonnie: It being sort of on the bottom in terms of the amount of screen real estate it will take up. (0:53:27) Jonnie: So I really like that change. I think that makes a lot of sense and it’s something that I’m very excited for because I think I would I would be much more likely to have it up permanently if I was playing in vertical mode versus horizontal. (0:53:40) Kevin: Okay. (0:53:41) Kevin: Yeah. (0:53:42) Kevin: I, I guess I can see that. (0:53:44) Kevin: I guess also like just how much like in terms of attention, does it, (0:53:50) Kevin: does it track from you, right? (0:53:52) Kevin: Like, is this something you would run while doing something? (0:53:56) Kevin: I don’t know, a work type task or, or is this something just while you’re watching videos or like, how, yeah, how much of your attention? (0:54:06) Jonnie: Yeah, so I think this is the other thing that I kind of hope changes in the full implementation is that it slows down a bit. (0:54:13) Jonnie: So I felt like it was requiring too much attention for what it was. (0:54:20) Jonnie: But again, that’s sort of a pass I’m willing to give it because it’s a demo. (0:54:23) Jonnie: And I think it felt like, you know, to me, it felt like that was intended because you kind of progress to purchasing some of the buildings and getting a lot of the resources. (0:54:34) Jonnie: what felt like very quick for a game of (0:54:36) Jonnie: this sort and I wouldn’t be surprised if in the in the full implementation everything else was slowed down so I feel like I did everything within the demo you know which which goes from starting with not a lot to generating you know thousands of gold within t
Today I am joined by my friend, mentor, and fellow coach, Jaime Gordon who is known on Instagram as the 'Unstuckologist'. In this episode we talk about the most important relationship you have: the one with you. You know that I'd love to hear what you thought about this episode! Come chat with me on Instagram OR leave a review. Looking to take more action, but aren't sure where to start? Sounds like group coaching could be a great fit! To find out more about my GROUP COACHING or to sign up go here To find out more about our guest today go to https://www.instagram.com/unstuckologist/
A drug epidemic is ravaging the streets of Goron City… Yunobo, CEO of YunoboCo, is indifferent to the suffering… the only hope for the children and elders of the city is a knight from the neighboring kingdom.
We get started on Link's War on Drugs.Welcome to Hyrule Field Report, a Tears of the Kingdom audio playalong podcast! Join us next week to dive into Death Mountain.We're a new podcast, please rate and review and share with your friends!We're on twitter: https://twitter.com/HyruleFieldPodAnd facebook: https://www.facebook.com/profile.php?id=100091553694155We are an area-by-area audio playthrough pod about #TearsOfTheKingdom.Apple podcasts: https://podcasts.apple.com/us/podcast/hyrule-field-report/id1687039323…Spotify: https://open.spotify.com/show/7mDuNpbOQPl3SThTuWTuYF…Youtube: https://www.youtube.com/@HyruleFieldPodAnd the classic RSS: https://feeds.transistor.fm/hyrule-field-report…#Zelda #LegendofZelda #TheLegendofZelda #TLoZ #TotK #BreathoftheWild #BotW #ZeldaPodcastAnd please check out our other podcasts and consider giving your support!https://patreon.com/PodcastioPodcastius ★ Support this podcast on Patreon ★
The time has finally come for a Goron-sized episode about The Legend of Zelda: Tears of the Kingdom. As the highly anticipated sequel to the genre-defining Breath of the Wild, what wild cards could Nintendo possibly bring to the table? We discuss the game's new features and mechanics, how they mesh with the preexisting formula, the personal and cultural impacts of the game, and more. Join us on our most recent trip to Hyrule! Email us comments, questions, complaints and suggestions at nintengems@gmail.com https://beacons.page/nintengems for more links and follow on Insta for more fun!
This episode we cover the 'natural' phenomena taking place over at death mountain. We'll uncover an ancient temple and a very present craze that's sweeping the Goron nation! Contact us! https://a4nob4yes.wixsite.com/afornobforyes --- Support this podcast: https://podcasters.spotify.com/pod/show/a4nob4yes/support
Hello Hyrule!! Hold onto your hats, folks, because it's time to get our demolition on! Today we're making a stop at our second dungeon: Dodongo's Cavern! Join us as we take a peek into history, learn more about Goron cuisine, and settle the age-old question: What IS Dodongo's Cavern? Game Music from the Ocarina of Time OST. Intro and Outro Music by Chillboy Beats (https://chillboybeats1.bandcamp.com/album/the-hero-of-synth) Hello Hyrule Links: https://linktr.ee/hyrulepod Support us on Ko-Fi: https://ko-fi.com/hyrulepod Join the Discord: https://tr.ee/hO47MCcgB5 --- Send in a voice message: https://podcasters.spotify.com/pod/show/hyrulepod/message
Let's talk Goron City in The Legend of Zelda: Tears of the Kingdom! This week your favorite standard gamers head to Eldin to see what's up with our favorite rock heads--only to discover that no one wants to work anymore in Goron City! Join us as we discuss Tears of the Kingdom side quests, including Misko's Treasure, For our Princess (or "underpants"), Serenade to a Great Fairy, and more. This is Standard Edish, your favorite video game, book club podcast, where standard people play through the standard edition of a video game, like The Legend of Zelda: Tears of the Kingdom and Elden Ring, and discuss them bit by bit. So if you're looking for a Legend of Zelda: Tears of the Kingdom podcast, you just found it. This just might be the very best video game podcast on the whole standard internet. Support us: patreon.com/standardedish Buy us a round: StandardEdish.com Get ya Merch: StandardEdish.com Music by Nick Bohl
Hello Hyrule!! The heat is on as we ascend Death Mountain Trail and make a pit stop in Goron City! Join us and our guests, the very knowledgeable Aaron and Ariel (Legend of Zelda Lorecast), as we eat fancy rocks, discuss Goron interior design, and catch up with a BIG friend from Minish Cap! Lorecast Links: Twitter: https://twitter.com/LOZLorecast https://open.spotify.com/show/7jesQ1PE2jcgKVHi8ep5ob?si=c0927de6fab0456e Game Music from the Ocarina of Time OST. Intro and Outro Music by Chillboy Beats (https://chillboybeats1.bandcamp.com/album/the-hero-of-synth) Hello Hyrule Links: https://linktr.ee/hyrulepod Support us on Ko-Fi: https://ko-fi.com/hyrulepod Join the Discord: https://tr.ee/hO47MCcgB5 --- Send in a voice message: https://podcasters.spotify.com/pod/show/hyrulepod/message
Gesichtsgymnastik oder auch Face Yoga ist eine relativ neue Methode, um das Gesicht zu trainieren und zu entspannen. Im Gegensatz zu anderen Anti-Aging-Methoden, die auf invasive Eingriffe oder Cremes setzen, setzt Face Yoga auf gezielte Übungen für die Gesichtsmuskulatur. Doch wie funktioniert Face Yoga genau und welche Ergebnisse kann man erwarten? Um diese Fragen und mehr zu beantworten, haben wir eine Expertin auf diesem Gebiet zu Gast. Anastasia Goron begann vor 3 Jahren ihre Selflove Community und ist Vorreiterin auf dem Gebiet Face Yoga. Mittlerweile begeistert sie täglich über hunderttausend Follower auf TikTok und Instagram mit ihrem Wissen rund um Selfcare, Face Yoga und Skincare. Ihr Wissen und ihre Techniken teilt Anastasia darüber hinaus in ihrem Online-Programm „All You Can Face“. Und heute auch in diesem Podcast. https://www.lanserhof.com Herzlich Willkommen beim Lanserhof - Gesundheitspodcast „Forever Young“. Jeden Donnerstag trifft unser Host Nils Behrens unterschiedlichste Expert*innen und stellt Ihnen Fragen rund um das Thema „Living well for longer“. Unsere Themengebiete sind Medizin & Longevity, Sport & Bewegung, Ernährung & Supplements, Beauty & Skincare, Mindfulness & Psychologie. Wir suchen Antworten auf die Fragen „Was macht ein gesundes Leben aus?“ oder „Was kann ich dafür tun, möglichst lange fit zu bleiben?“ und vielleicht lässt sich mit diesem Wissen am Ende ja sogar ein längeres Leben führen. Bei Fragen rund um den Podcast stehen wir Euch gerne unter der E-Mail Adresse: podcast@lanserhof.com zur Verfügung. Hinterlasst uns doch gerne eine Bewertung und Rezension bei Apple Podcasts. Vielen Dank! @lanserhof @lansmedicum Redaktionelle Mitarbeit: Dr. Irena Beckedorf Schnitt: Blanca Behrens Cover: Michelle Jung
Another week down as we continue to make our way through the mammoth game that is Tears of the Kingdom! This week, we're exploring the Regional Phenomena main quest, with a focus on what's going on in Rito Village in Hebra and Goron City in Death Mountain! Come hear our thoughts how how we thought those quests progressed, what we thought of the dungeons (albeit, a brief synopsis), how Yunobo changed from Breath of the Wild and why we think Nintendo decided to move Teba to the side for Tulin, whether we found the quests fun or not, and our critiques of some of the cutscenes and dungeon names! This episode will contain spoilers for Regional Phenomena, so listen at your own risk! You can always come back later and check these episodes out once you're caught up, so don't rush! All this, PLUS our weekly progress update and a funeral for the awesome infinite item glitch! Come listen! Follow The Zelda Cast! Twitter The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store Pledge to Receive the Spiteri Show! Patreon
Another week down as we continue to make our way through the mammoth game that is Tears of the Kingdom! This week, we're exploring the Regional Phenomena main quest, with a focus on what's going on in Rito Village in Hebra and Goron City in Death Mountain! Come hear our thoughts how how we thought those quests progressed, what we thought of the dungeons (albeit, a brief synopsis), how Yunobo changed from Breath of the Wild and why we think Nintendo decided to move Teba to the side for Tulin, whether we found the quests fun or not, and our critiques of some of the cutscenes and dungeon names! This episode will contain spoilers for Regional Phenomena, so listen at your own risk! You can always come back later and check these episodes out once you're caught up, so don't rush! All this, PLUS our weekly progress update and a funeral for the awesome infinite item glitch! Come listen! Follow The Zelda Cast! Twitter The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store Pledge to Receive the Spiteri Show! Patreon
We're back with week two of our Tears of the Kingdom initial impressions! This time, we're talking about our thoughts on the Surface and how it differs from Breath of the Wild in places like Hateno and Lurelin, how Lookout Landing is a great introductory town, what some of our old favorite characters are up to, and the extensive cave systems hidden throughout Hyrule. We then shift over to talk about the Depths and how cool they are, some of the things we've found, and how crazy it was Nintendo didn't promote them more in the build up to the game. Lastly, we talk about the Sky, how we typically get up there, the challenges of exploring them, and some of the minigames up there! All this, PLUS we're talking Tears selling a staggering 10 million copies in three days! Next week, we're tackling the Regional Phenomenon and exploring the Rito and Goron areas! Make sure you tune in! Follow The Zelda Cast! Twitter The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store Pledge to Receive the Spiteri Show! Patreon
We're back with week two of our Tears of the Kingdom initial impressions! This time, we're talking about our thoughts on the Surface and how it differs from Breath of the Wild in places like Hateno and Lurelin, how Lookout Landing is a great introductory town, what some of our old favorite characters are up to, and the extensive cave systems hidden throughout Hyrule. We then shift over to talk about the Depths and how cool they are, some of the things we've found, and how crazy it was Nintendo didn't promote them more in the build up to the game. Lastly, we talk about the Sky, how we typically get up there, the challenges of exploring them, and some of the minigames up there! All this, PLUS we're talking Tears selling a staggering 10 million copies in three days! Next week, we're tackling the Regional Phenomenon and exploring the Rito and Goron areas! Make sure you tune in! Follow The Zelda Cast! Twitter The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store Pledge to Receive the Spiteri Show! Patreon
Al and Kev talk through all the recent news Including some release dates, some game updates, and some screenshots for Harvest Moon: The Winds of Anthos Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:15: What Have We Been Up To 00:19:04: Releases 00:26:35: Updates 00:43:06: Announcements 00:56:21: News Games 01:01:13: Harvest Moon: The Winds Of Anthos 01:11:23: Outro Links Rune Factory 3 Special Release date Rune Factory 3 Special Limited Edition Sun Haven 1.0 Coral Island Update Potion Permit Update Garden Galaxy Update Orange Season Update Song of the Prairie Release Date Lightyear Frontier Delay Terra Nil Trailer Solarpunk Kickstarter Traveller’s Rest Roadmap Moonstone Island Switch Loddlenauts Demo Mudborne Outlanders Harvest Moon: Winds of Anthos Screenshots Harvest Moon: Winds of Anthos Screenshots Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:29.960]
Albert y Borja siguen con el club de juego de The Legend of Zelda: Majora's Mask, la inimitable secuela de Ocarina of Time. En este episodio, Borja y Albert se preguntan:¿Es un juego tan oscuro como se suele decir?¿Por qué es tan genial el diseño de las mazmorras?¿Cuáles son las mejores historias que se cuentan en el juego?¿Cómo nos lleva la gestión del tiempo a simular una rutina? El tema principal del episodio es la gestión del tiempo en videojuegos. ¿Una mecánica disfrutable o un generador de ansiedad? ¿Preferís gestionar el tiempo o manipularlo? ¿La mecánica inmersiva por excelencia? Junto a la comunidad, repasamos algunos ejemplos conocidos como Outers Wilds, Papers Please o Pikmin, y otros más peculiares como La abadía del crimen, Shenmue o Braid.Y si te quedas con ganas de más, si te suscribes por 6,90€ al mes podrás acceder al episodio extra exclusivo, en el que Borja y Albert reflexionan sobre la naturaleza de los distintos pueblos de Hyrule (¿preferimos vivir con los Zora o con los Goron?) y Borja nos habla de su Nintendo 3DS, una consola con una historia detrás.En esta nueva etapa, tu participación es fundamental: síguenos en redes sociales (www.twitter.com/SplendidClub_es) y únete a la comunidad del programa (suscribiéndote en Splendid: https://splendid.club/unirme/?level=5) en Telegram para enterarte de los temas de los próximos episodios, elegir los siguientes juegos que trataremos y enviarnos tus audios y comentarios.En este nuevo podcast, Albert García y Borja Pavón examinarán a fondo videojuegos de todas las épocas para encontrar, con la ayuda de la comunidad y de sus invitados, las claves que hacen que esos títulos ocupen un lugar privilegiado en nuestra memoria. Cada semana propondrán un nuevo juego para que lo juguemos en comunidad y busquemos sus puntos más destacados.Apúntate a Splendid y participa en el club de juego exclusivo (enviando tus audios, charlando con la comunidad y participando en la selección de juegos), recibe los episodios sin anuncios y contenido extra de todos nuestros podcasts: https://splendid.club Hosted on Acast. See acast.com/privacy for more information.
Découvrez le livre du jour des Grosses Têtes. Découvrez la page Facebook Officielle des "Grosses Têtes" : https://www.facebook.com/lesgrossestetesrtl/ Retrouvez vos "Grosses Têtes" sur Instagram : https://bit.ly/2hSBiAo Découvrez le compte Twitter Officiel des "Grosses Têtes" : https://bit.ly/2PXSkkz Toutes les vidéos des "Grosses Têtes" sont sur YouTube : https://bit.ly/2DdUyGg
TroytlePower Presents: The Power Play-Throughs Podcast, with TroytlePower
Happy New Year!
The Legend of Zelda Audiobook Productions- featuring Ocarina of Time, Majora's Mask and more
Here is Chapter 31 of Majora's Mask by FakeJake93- Goron Lullaby. If you enjoyed this chapter, be sure to leave a review on the author's story. You can find it here: https://www.fanfiction.net/s/6429588/31/Majora-s-Mask Cast Credits Author______ FakeJake93 Co-Director _______ TerribleTerry CaroCabaConiVO _______ Link Thank you to the following Patrons for supporting this podcast and my channel DragonRand100 audiobooks on YouTube: Joseph Sigler Millan Kollarcik Preston Dohrer SFC_Forever Simon Baars Hero of Snow CassieO Elena, K. Anna Becky, R. Music Credits Terrible Fate by Theophany Majora's Mask Theme by Theophany Goron Lullaby by R3 Music Box Goron Lullaby by Marcus Trend Orchestra Song of Healing by R3 Music Box Light & Shadow (Twilight Princess) --- Send in a voice message: https://anchor.fm/dragonrand100/message
TroytlePower Presents: The Power Play-Throughs Podcast, with TroytlePower
Get Down with Your Rock Self David Bowie ain't got nothing on me. See the video version of this episode here! Social Media: See everything TroytlePower related by visiting this page! Follow the show on Twitter at @TPPTPPTPwTP or follow Troytle directly at @TroytlePower! Support the show, hear episodes early, get bonus content, and even request specific episodes by checking out the Patreon Page! Check out The Power Play-Throughs Podcast on Youtube for video versions of some episodes! We Can Make This Work Probably Network: Follow the We Can Make This Work Probably Network to keep up with this show and discover our many other podcasts! The place for those with questionable taste! Join the Probably Work Discord! ProbablyWork.com Twitter, Facebook, Instagram: @ProbablyWork Email: ProbablyWorkPod@gmail.com Geek to Geek Media Follow Geek to Geek Media to join our community in geeking out about the things we love. Join our Slack or Discord! GeekToGeekMedia.com Twitter, Instagram: @GeekToGeekMedia
Gwneud Bywyd yn Haws Hanna Hopwood yn holi Gwenllian Thomas, sy' wrth ei bodd yn gwneud triathlon – nofio, rhedeg a beicio! Mae hi'n fam brysur ond mae cymryd rhan mewn triathlon yn rhan bwysig o'i bywyd. Sut dechreuodd ei diddordeb yn gamp tybed? Camp Sport Bant I ffwrdd Dim taten o ots Dim ots o gwbl Croesawu To welcome Meddylfryd Mindset Rhannu profiadau To share experiences Dros Frecwast – Gemau'r Gymanwlad Gwenllian yn fan'na yn sôn am ei diddordeb mewn triathlon sef un o'r campau cynta i ddigwydd yn Ngemau'r Gymanwlad eleni. Agorwyd y Gemau yn Birmingham ar yr 28ain o Orffennaf a chafodd Ifan Gwyn Davies sgwrs efo Ashleigh Barnikel sy'n cymryd rhan yn y Gemau fel aelod o garfan Jiwdo Cymru... Gemau'r Gymanwlad Commonwealth Games Carfan Squad Un fodfedd dros bum troedfedd Five foot one Dwywaith ei maint Twice her size Pencampwraig Champion (female) O ddifri Seriously Rhyngwladol International Torfeydd Crowds Ail wynt Second wind Dros Frecwast – Ewros y merched A phob lwc i garfan Cymru yn y Gemau ynde? Mi wnawn ni aros ym myd y campau efo'r clip nesa ‘ma, ond i fyd pêl-droed y tro 'ma ac i gystadleuaeth Ewros y Merched 2022. Y Gymraes Cheryl Foster oedd yn dyfarnu'r gêm gynderfynol rhwng Ffrainc a'r Almaen wythnos diwetha ac roedd Cheryl yn arfer chwarae i dîm pêl-droed merched Cymru. Lowri Roberts fuodd yn sgwrsio efo Owain Llyr cyn y gêm.. Dyfarnu To referee Cynderfynol Semi final Y Seintiau Newydd TNS Dychmygu To imagine Ysbrydoli To inspire Y genhedlaeth nesa The next generation Bore Cothi Yr Almaen enillodd gan fynd â nhw i'r ffeinal yn erbyn Lloegr, ac mi gafodd Cheryl gêm dda iawn fel dyfarnwr. Cafodd Shan Cothi sgwrs efo Prif Weithredwr Cyngor Llyfrau Cymru, Helgard Krause Mae Helgard yn dod o ardal Pfalz yn Yr Almaen yn wreiddiol, a daeth hi i Gymru yn 2005 ac erbyn hyn mae'n byw yn Aberaeron. Dwy flynedd ar ôl iddi hi symud i Gymru, dechreuodd Helgard ddysgu Cymraeg ac o fewn ychydig fisoedd, roedd hi'n rhugl. Pa mor anodd oedd dysgu Cymraeg iddi hi…? Prif Weithredwr Chief Executive Parhau To continue Mwyafrif Most Aled Hughes Ac mae Helgard yn cael ei hanrhydeddu yn yr Eisteddfod eleni drwy dderbyn y Wisg Werdd. Buodd Aled Hughes yn siarad efo Meirion Pritchard o Landysul ond sy nawr yn byw ac yn gweithio yn Efrog Newydd efo cwmni Meta. Dyma'r cwmni sy'n berchen ar Facebook, Instagram a Whatsapp ac sy'n datblygu'r dechnoleg nesa ym myd realaeth rithiol , neu virtual reality. Dyma Meirion yn sôn ychydig wrth Aled am ei gefndir ac am ei waith.. Anrhydeddu To honour Y Wisg Werdd The Green Gown Efrog Newydd New York Sy'n berchen ar Which owns Datblygu To develop Amrywiol Varied Hyrwyddo To promote Pensaer Architect Celf Art Dylunio To design Dros Ginio Guto ac Elis Meirion Pritchard oedd hwnna'n sôn am sut dechreuodd ei ddiddordeb yn y byd digidol Dau frawd oedd gwesteion Alun Thomas ar “Dau cyn Dau” bnawn Llun. Dau fardd o bentre Trefor yng Ngwynedd oedd y gwestai. Guto Dafydd, sydd wedi ennill y Goron yn yr Eisteddfod Genedlaethol ddwywaith a'i frawd Dr Elis Dafydd sydd wedi ennill Cadair Eisteddfod yr Urdd. Gofynnodd Alun i Guto'n gynta oedd y cysylltiad efo barddoniaeth yna pan oedd o'n ifanc Barddoniaeth Poetry Ddim fel y cyfryw Not as such Gwirioni ar Dwlu ar Pori To browse Adeiladol Constructive Sylw a bri Attention and fame Clod Praise Cenfigen Jealousy Cyfathrebu To communicate Aeddfedu To mature
This week we go back to the end of the 19th century and discuss the infamous Gouffé Affair - a case that marked a milestone in the use of forensic pathology and forensic science in criminal investigations.In July of 1889, a wealthy bailiff named Toussaint-Augustin Gouffé goes missing from Paris, France. When the body of a man is found outside of Lyons, it is the determination of Commissioner Marie-François Goron and the pioneering work of the “French Sherlock Holmes,” Alexandre Lacassagne who solve this murder and bring the criminals to justice.Join in on the conversation by friending us on Facebook "Sipping with Snapped a true crime podcast" or follow us on Instagram @sippingwithsnapped or twitter @sippingsnapped or send us an email sippingwithsnapped@gmail.com visit our new website www.sippingwithsnapped.comWe have new music by Caleb Koch! You can find him on Instagram by clicking: creepyukelThe Clambake IncidentThe Clambake Incident your Tertiary sports and slice of life living Comedy PodcastListen on: Apple Podcasts SpotifySupport the show
This week we go back to the end of the 19th century and discuss the infamous Gouffé Affair - a case that marked a milestone in the use of forensic pathology and forensic science in criminal investigations.In July of 1889, a wealthy bailiff named Toussaint-Augustin Gouffé goes missing from Paris, France. When the body of a man is found outside of Lyons, it is the determination of Commissioner Marie-François Goron and the pioneering work of the “French Sherlock Holmes,” Alexandre Lacassagne who solve this murder and bring the criminals to justice.Join in on the conversation by friending us on Facebook "Sipping with Snapped a true crime podcast" or follow us on Instagram @sippingwithsnapped or twitter @sippingsnapped or send us an email sippingwithsnapped@gmail.com visit our new website www.sippingwithsnapped.comWe have new music by Caleb Koch! You can find him on Instagram by clicking: creepyukelSupport the show
This week we go back to the end of the 19th century and discuss the infamous Gouffé Affair - a case that marked a milestone in the use of forensic pathology and forensic science in criminal investigations.In July of 1889, a wealthy bailiff named Toussaint-Augustin Gouffé goes missing from Paris, France. When the body of a man is found outside of Lyons, it is the determination of Commissioner Marie-François Goron and the pioneering work of the “French Sherlock Holmes,” Alexandre Lacassagne who solve this murder and bring the criminals to justice.Join in on the conversation by friending us on Facebook "Sipping with Snapped a true crime podcast" or follow us on Instagram @sippingwithsnapped or twitter @sippingsnapped or send us an email sippingwithsnapped@gmail.com visit our new website www.sippingwithsnapped.comWe have new music by Caleb Koch! You can find him on Instagram by clicking: creepyukelSupport the show
In this episode of r/TalesofNeckbeards we get somewhat of a crossover with r/RPGHorrorStories thanks to a neckbeard known as Linkbeard. A Legend of Zelda tabletop sounds pretty cool... It's just too bad that neckbeards ruins everything.YouTube: https://www.youtube.com/reddxyDiscord: https://discord.gg/Sju7YckUWuPayPal: https://www.paypal.me/daytondoesPatreon: http://patreon.com/daytondoesTwitter: http://www.twitter.com/daytondoesFacebook: https://www.facebook.com/ReddXD/Teespring: https://teespring.com/stores/reddx
Timestamps 3:14 Pre-Show/Announcements 7:51 Delicious Party 30:24 Max Heart 33:59 Suite PreCure 43:12 Thoughts From the Crew Delicious Party PreCure Delicious Party is back with episode 6! Kokone is still adjusting to having and making friends, and Pam Pam starts a rumor that the school's haunted! Max Heart New villain dropped- we have a pirate looking demon man, but other than that we don't have much to say, but hey, next episode we'll get another heartiel. Suite PreCure We cover episodes 26 & 27, which focus a lot on the fairy tones! It's super cute and we love it. Plus... the bad guys get their own henshin sequence??? These are high quality episodes, and also Hibiki appears to be hearing voices- uh oh!
This episode we discuss the land and sea races. Welcome to the Legend of Zelda Lorecast! Join us as we dive into the lore and material of the Legend of Zelda Franchise and explore all those questions that might be clawing their way into your brain. Email us your questions or episode ideas at: Allmightycrit@gmail.com Twitter: @LOZLorecast Discord: https://discord.gg/c3bAuPJCv4 Please Rate us, Share, And Enjoy! Check Out Our Merch: https://www.fumbling4store.com/ All sound effects and BGM were created and belong to the respective parties below: Intro/Outro Music by Bitonal Landscape: Spotify: https://open.spotify.com/artist/32oFEPdT33HPDPCJ7fB8wg YouTube: https://www.youtube.com/c/bitonallandscape Monument Studios Check them out at: https://www.monumentstudios.net Sonnis Check Them out at: https://sonniss.com/ Mid Break Links: The Legend of Zelda: Breath of the Wild Collector's Box: https://culturefly.com/products/the-legend-of-zelda-breath-of-the-wild-collectors-box?variant=40949832057006¤cy=USD&utm_medium=product_sync&utm_source=google&utm_content=sag_organic&utm_campaign=sag_organic&gclid=Cj0KCQiAr5iQBhCsARIsAPcwROMRYiCLCdIbqyJ8btV3APdegad_yGcq68C34-fXkYeBit_O-v2Rrb4aAi58EALw_wcB Navi Fairy Night Light: https://www.etsy.com/listing/1038932267/navi-fairy-night-light-single-color-led?click_key=a9eb2eb569b8a0df0188663fd4fa814fb359e0aa%3A1038932267&click_sum=d82363ca&ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=navi+fairy+light&ref=sr_gallery-1-1&organic_search_click=1&pop=1 Everything Shown At Nintendo Direct: https://kotaku.com/nintendo-direct-switch-announce-news-metroid-mother-mar-1848510862 Learn more about your ad choices. Visit megaphone.fm/adchoices
Hyrule Podcasters | The Legend of Zelda Audio Only Let’s Play
Each week, join the Hyrule Podcasters as we play through all (well, almost all) The Legend of Zelda games in (roughly) release date. Our hope is that this podcast will transport you back to the first time that you played through this truly magical series. We've built out our Discord in-between seasons 2 and 3, come join us! A few things! Check out First Encounter & History of Hyrule And, here is that Waluigi video... As always, you can support our work by heading over to our Patreon. You can also follow us on: Twitter Facebook Instagram Shoutout to Zelda Dungeon, Zelda Universe, and Zelda Fandom for their walkthroughs and general Zelda info! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/hyrule-podcasters/message Support this podcast: https://anchor.fm/hyrule-podcasters/support
This episode, we get to see our favorite rock munchin' buddies again as well as get a classic Zelda item, but with an upgraded feature! Support the show over on Patreon Follow us on Twitter and Instagram --- Support this podcast: https://anchor.fm/chatofthewild/support
This episode we meet some new friends and explore the dangerous volcano, Death Mountain Support the show at www.patreon.com/chatofthewild --- Support this podcast: https://anchor.fm/chatofthewild/support
The Steves discuss The Legend of Zelda: Breath of the Wild, along with what's making them happy.Happy News: Car-Free Roads: https://www.optimistdaily.com/2020/12/how-car-free-streets-help-unite-communities-a-firsthand-account/Immortal Fenyx Rising on the Nintendo SwitchFire Emblem: Three Houses on the Nintendo SwitchThe Legend of Zelda[a] is a high fantasy action-adventure video game franchise created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. The Steves discuss their most recent main-line game, the 2017 Nintendo Switch launch title, Breath of the Wild. We discuss the story, the gameplay, it's place in cannon, fun facts and trivia, and more.Support the show (http://www.patreon.com/happylifepod)