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How do toys shape who we become? Today, I sit down with a fascinating toy historian Chris Byrne who reveals the hidden power of play - from how different toys develop everything from relationship skills to problem - solving abilities. We explore why true play isn't about reaching an end goal, but about embracing the pure joy of the journey. Whether you're looking to understand the art of playing alongside your kids or giving them space to explore independently, this episode will transform how you think about playtime. Join us for a rich conversation about rediscovering the magic that happens when we give ourselves permission to simply play. After exploring the art of play with our toy historian today, I want to share something powerful with you. My book Fertile Imagination tackles a crucial truth: we can't guide our children toward imagination if we've lost touch with our own. I'll show you the exact framework I used to reawaken and strengthen this superpower – the same one that transformed both my life and my three sons'. If you're ready to rediscover your creativity and childlike zest for life, grab your copy now: https://bit.ly/fertilebook In this episode, you will hear: Play is a process, not a means to an end, and embracing it can reduce stress. Imagination influences every decision we make. Playing with toys helps kids develop problem-solving and relationship skills. Adults benefit from play too—it fosters creativity, joy, and innovation. Letting children lead playtime strengthens their confidence and creativity. Kids learn by doing, and unstructured play is vital for their development. In corporate settings, a playful mindset can unlock new ideas and innovation. Fear of failure limits creativity—kids don't judge play, and neither should we. This episode is brought to you by: Fertile Imagination: A Guide For Stretching Every Mom's Superpower For Maximum Impact – My book is available as a hard cover, paperback, and also as an audiobook. If you are on the go and wish to quickly jot down where you can purchase the book then head to: https://bit.ly/fertilebook. If however you want to grab the audio version then head to the show notes to click the direct Amazon link: https://www.amazon.com/Fertile-Imagination-Stretching-Superpower-Maximum/dp/B0CK2ZSMLB About Chris Bryne Chris Byrne has spent over 35 years in the toy industry, holding major marketing and creative roles before launching Byrne Communications, a consultancy specializing in product development, strategic planning, and marketing. A passionate advocate for the power of play, he has studied its impact on child development and creativity across industries. He has appeared on major media outlets worldwide, sharing insights on toys, play, and innovation. He also co-hosts The Playground Podcast, diving deep into the toy industry's past, present, and future. SHARE this episode with fellow moms and entrepreneurs who want to bring more creativity into their lives! Chris's insights on play, imagination, and innovation are a must-listen for anyone balancing motherhood and career growth. Let's embrace play, rediscover joy, and inspire the next generation! Supporting Resources: Website: https://www.thetoyguy.com/ Instagram: https://www.instagram.com/thetoyguy/ Facebook: https://www.facebook.com/thetoyguyofficial/ The Playground Podcast: Spotify & Apple Podcasts Subscribe and Review Have you subscribed to my podcast for new moms who are entrepreneurs, founders, and creators? I'd love for you to subscribe if you haven't yet. I'd love it even more if you could drop a review or 5-star rating over on Apple Podcasts. Simply select “Ratings and Reviews” and “Write a Review” then a quick line with your favorite part of the episode. It only takes a second and it helps spread the word about the podcast for writer moms. About Fertile Imagination You can be a great mom without giving up, shrinking, or hiding your dreams. There's flexibility in how you pursue anything – your role, your lifestyle, and your personal and professional goals. The limitations on your dreams are waiting to be shattered. It's time to see and seize what's beyond your gaze. Let's bridge your childhood daydreams with your grown-up realities. Imagine skipping with your kids along any path – you, surpassing your milestones while your kids are reaching theirs. There's only one superpower versatile enough to stretch your thinking beyond what's been done before: a Fertile Imagination. It's like kryptonite for impostor syndrome and feeling stuck when it's alert! In Fertile Imagination, you will awaken your sleeping source of creative solutions. If you can wake up a toddler or a groggy middle schooler, then together with the stories in this book – featuring 25 guests from my podcast Unimaginable Wellness, proven tools, and personal anecdotes – we will wake up your former playmate: your imagination! Advance Praise “You'll find reality-based strategies for imagining your own imperfect, fulfilling life in this book!” —MARTHA HENNESSEY, former NH State Senator “Melissa invites the reader into a personal and deep journey about topics that are crucially important to uncover what would make a mom (and dad too) truly happy to work on…even after the kids are in bed.” —KEN HONDA, best-selling author of Happy Money “This book is a great purchase for moms in every stage of life. Melissa is like a great friend, honest and wise and funny, telling you about her life and asking you to reflect on yours.” —MAUREEN TURNER CAREY, librarian in Austin, TX TRANSCRIPT 00:00:00 Chris: I really believe is what we play with as kids really becomes, we become a lot of that. And we had a basement in our house that had a room in it, that had a window in it. And my brothers and I would create puppet shows. And we would do that. And we would just go round up all the kids in the neighborhood and say, you have to watch this puppet show. And they did. I mean, they were good. But it was really about storytelling. It was about connection. It was about making things up and just feeling very alive in that moment, feeling very connected to who I was at that time and being able to share that with other people. 00:00:43 Melissa: Welcome to the Mom Founder Imagination Hub, your weekly podcast to inspire you to dream bigger. Plan out how you're going to get to that next level in business, find the energy to keep going, and make sure your creative juices are flowing so that this way you get what you really want rather than having to settle. Get ready to discover how mom founders have reimagined entrepreneurship and motherhood. Ever wonder how they do it? Tune in to find out. 00:01:09 Melissa: And stretch yourself by also learning from diverse entrepreneurs who might not be moms, but who have lessons you can tailor about how you can disrupt industries and step way outside of your comfort zone. I believe every mom's superpower is her imagination. In this podcast, I'm gonna give you the mindset, methods, and tools to unleash yours. Sounds good? Then keep listening. 00:01:36 Melissa: So how do toys shape who we become? Have you ever asked yourself that question as you are giving your child a toy? If that toy is going to influence their career choices ahead or the way that they are, their character. Today, I sat down with a fascinating toy historian, Chris Byrne. 00:02:04 Melissa: Now he is a 35 year plus veteran of the toy industry. He's held major marketing and creative positions earlier in his life. And he's appeared on TV talking about toys and play in the US and around the world. He's even been on the Live with Kelly and Mark show as a regular guest. And he has his own podcast, by the way, the Playground Podcast. 00:02:29 Melissa: So, Chris reveals today the hidden power of play, from how different toys develop everything from relationship skills to problem-solving abilities. We also explore why true play isn't about reaching an end goal, it's about embracing the pure joy of the journey. So, whether you're looking to understand the art of playing alongside your kids or giving them some space to explore independently, this episode is going to change how you think about playtime. So I encourage you to join us for this rich conversation about rediscovering the magic that happens when we give ourselves permission to just play. 00:03:10 Melissa: Okay, so before we jump into the conversation, I wanna just let you know that after the conversation, I would invite you to explore the art of play with my book, Fertile Imagination. Why is that relevant to you as a mom? Here's what I want you to know. It's really hard to guide our kids toward imagination if we've secretly lost touch with our own. So in my book, Fertile Imagination, I share with you the exact framework that I used in order to reawaken my imagination, play with my imagination, stretch my imagination, and strengthen what I believe to be our greatest superpower. 00:03:56 Melissa: So this framework is super simple to follow. It is guided and it is also provided in lots of really cool journaling question prompts in the book. And it's gonna be the same exact process that I used in order to really get back in touch with that little childlike spirit that all of us has, but maybe we forgot we have held quite tightly close to our hearts. 00:04:22 Melissa: So, I invite you to go ahead, rediscover your creativity, and see if you can find your childlike zest for life. Because I really believe that it's hard to teach our kids things that we may have forgotten are natural to us, and maybe came naturally to us when we were younger. So enjoy the conversation. The link to the book is available in the show notes where you're listening to this. Let me read the actual link so that you can learn more about my book, Fertile Imagination. 00:04:53 Melissa: It is a bit.ly link. So it is bit.ly/fertilebook. You can absolutely grab a copy right there of Fertile Imagination. If you wanted the audio version that is available exclusively via Amazon. So go ahead and check out the show notes for that link. Thank you again. And I hope you enjoy the conversation and let me know what you think at the end, I will share with you my top three takeaways that you can apply to your immediate mom life. Thank you so much. 00:05:28 Melissa: Chris Byrne. I am so excited to have you here on the Mom Founder Imagination Hub. How are you? 00:05:35 Chris: I am very well. I'm so excited to be with you. Thank you so much for the invitation. 00:05:40 Melissa: I couldn't get enough of your TED Talk. I was like, oh my gosh, he's not just a toy historian. He's like a toy psychologist. I loved it. I loved it. So welcome to the show. Chris, I want to just start with the big, big question on my mind. Help me understand from your perspective, decades in the industry, learning about the art of play, like what is an imagination to you and do you consider it a superpower? 00:06:12 Chris: Well, I absolutely consider our imagination our superpower. It is the one thing that, really one of the many things that really define us as human beings. Nothing happens in our world that doesn't start in the imagination. It can be, what do I want for lunch? Or what do I want to be when I grow up? Or should I marry this person? Or should I have children? 00:06:34 Chris: Or whatever it is because we begin in the imagination and other kinds of animals, you just put food in front of them and they eat, it's instinctual. But for us, it's not- as humans, it's not just instinctual. We literally create our worlds on a daily basis and that starts in the imagination. 00:06:54 Melissa: I agree. And it's interesting because as a fully grown adult, I would say that when I was writing my book, Fertile Imagination, and I see it as like a superpower for moms who are technically adults. I feel like it's a topic that is seldom discussed amongst adults. Like, is this something that you are noticing? Or maybe, you know, people that have that childlike quality because of your industry? What's your take on imagination, the art of play, and being an adult? 00:07:30 Chris: Well, I think all of those are really critical to who we are, because play is really the act of asking a question, what if? What if I do this? What if I, you know, as an adult in can be, what if do whatever? For me, as a kid is like, what if I jump off this wall? What's gonna happen? You know, but we grow up and we have a little bit more, more adult kind of perceptions, if you will, for that. And it really is like trying to spin out a scenario. 00:08:06 Chris: So if I am going to take a new job, for example, what is that gonna be like? Who am I gonna be working with? And we begin to develop stories around things in our imagination. And those stories are very important because we really can't take action to make things real until we've imagined them as a concept. 00:08:28 Melissa: Yeah. And so, okay. So this is something that I'm struggling with right now. This is like real time, I need some help, get me unclogged sort of stuff. So this idea of having a story in my mind and having a vision I want to make real, the vision side of it is so hard right now for me to see, mainly because it's like, there's things that I've envisioned in the past, but I haven't made happen. So I don't know kind of like how to play myself to a solution or a vision or just kind of like, think with a little less of like the past, you know, like hindering this vision. 00:09:15 Chris: Right. It's a great, it's a great thing. I mean, I'm sorry you're going through that, but I think that if you look at how a child plays, right, when they get an idea and they don't sit there and think, well, if I just do this or I do this or I do that, it's going to be fun, right? They come, that's not fun. I'm done. I'm on to the next thing. And I think as adults, we should do that too. If something is becoming too much effort, if it's not working, then we just drop it and go on to the next thing. 00:09:47 Chris: And I don't think there's any harm or foul in that. And I think that when you look at a kid who is imagining and playing, they're not judging the play as they're doing it. They're looking at well, where did this take me and where should I go next from it? And it's a much freer, kind of more peaceful way to go through the world. 00:10:08 Chris: I mean, I talk about things that I've done that turned out to be mistakes. And I call them I said, well, that was a once in a lifetime experience. As in I don't have to do that again. I learned the lesson. 00:10:20 Melissa: Yeah. And I think, you know, approaching any problem from that perspective releases that pressure to get it right the first time. And it gives you like the levity to get back up and just be like, okay, let's go at it again. And I imagine like, cause I noticed also, and I know that this side of it might be a little bit more conventional thinking, but like, you actually bring these ideas into corporate settings, you know, the art of play. 00:10:51 Melissa: And I'm like, if I think about the different environments where it's not okay to play. It's not okay to make mistakes. Like how do you sell that idea of we're just playing right now and don't get frustrated if it works or not in like a corporate setting, you know? 00:11:11 Chris: Well, one of the things that's so interesting in a corporate setting is people come into a meeting or a brainstorming and they're focused on one specific outcome, right? So if you're focused on an outcome, you kind of end-run the process of play because play is a process. Play is asking, what if, you know, let's go down this road and let's go down this road and see what it is. So I always encourage people to be as off the wall as possible. I will give you an example that almost got me fired. 00:11:43 Melissa: This is a good one, okay. 00:11:44 Chris: And nobody will like it, but I was working with Ideal, with Ideal Toy Company and we had the Shirley Temple doll. And nobody, we had these porcelain $400 Shirley Temple dolls and Shirley Temple dolls were huge in the '30s and still with doll collectors, but nobody was buying them. And we thought, how do we get rid of them? And I said, well, why don't we put them on the QE2 and use them as skeet? Like people can launch the doll. 00:12:11 Chris: So the brand manager got really mad at me. And told me I was inappropriate. But as we talked more, we ended up doing a doll collecting event with Cunard that actually turned out to be good. So the idea is, go out there and play off the wall in a safe environment, obviously. So the idea of creating an environment where it's safe to play, where it's safe to have that sort of impulsive childish response to a situation is okay. 00:12:45 Chris: We would never have promoted that in a corporate sense. But the idea that we were just playing with ideas and being silly. That opens the pathway to being really creative and to seeing what could actually work. And then once you get that, you put the action steps in place to get to the next step. 00:13:05 Melissa: Yeah, I think just, you know, going crazy and just really trying to break out of conventional thinking and our very logical pathways in our mind, it's like first we do this, that, the other. It's almost like some sentences, right? And the way we like greet each other, it's so like rehearsed that to come up with something like, oh my gosh, I love your outfit. You know, it reminds me of like a toy soldier or something. It would be like way off, but it would start rapport, I think. Rapport or like, you know, people would be like, kind of weirded out. But I've always tried that. How can I not weird people out? 00:13:44 Chris: Well, it's, right, well, that's always a question, but I don't really worry about that too much. But I think that one of the things, again, as I was saying about process, but also getting over fear, right? As adults, we think, well, what if I get it wrong? Children, when they play, if you watch them play, they don't worry about getting it wrong. They just think, well, that didn't work. That didn't do what I wanted it to do. Let me do something else. They haven't built a hierarchy of judgment and really being unkind to themselves about doing something wrong. 00:14:19 Chris: And if you embrace play, there's really no kind of, you can't be wrong when you're playing, right? Some things may be practical, but there's imagination and there's spinning things out, things that might never become real, but then things that actually could practically become real. And the process of getting to that point is actually pretty joyful. 00:14:42 Melissa: And I think we could all use some more joy these days, that's for sure. Adults and children alike. So let's see, let's go back in time. So let's go back to the time where you recall maybe playing with a toy and feeling like an insane amount of joy. If you can think about, you know, your one moment or one of the moments, I'm curious to hear your perspective. 00:15:06 Chris: Well, it's really interesting because one of the things that I really believe is what we play with as kids really becomes, we become a lot of that. And we had a basement in our house that had a room in it. They had a window in it. And my brothers and I would create puppet shows. And we would do that. And we would just go round up all the kids in the neighborhood and say, you have to watch this puppet show. And they did. They were good. But it was really about storytelling. It was about connection. It was about making things up and just feeling very alive in that moment, feeling very connected to who I was at that time and being able to share that with other people. 00:15:52 Melissa: Wow, so that's interesting. So it's funny because I feel like maybe I was, because I was an only child for most of my upbringing, like a lot of the things I did were just on my own and I had to really figure out how to make something out of what was around me. So let me share like this one thing that I would do to just pass the time. And of course, like in the background, like there was like maybe Magnum P.I. playing or, you know, name- Hawaii Five-0, whatever my mom was into. 00:16:25 Melissa: So I would go to the closet and I would take out a shoebox. And I would proceed to create like a scene. So they're called dioramas. I looked it up because I was like, this is a weird thing that I just kept doing all the time. And then I would create little figurines and put like little slots, you know, on the sides and move the little carboards in and out, you know. And I was like, okay, I have to ask Chris, like, what does that say about me? I have no idea. 00:16:56 Chris: Well, I mean, I would say it sort of starts you as a storyteller, which is what you're doing today. You're telling stories and you're facilitating other people telling stories. But it's also, I mean, especially for children at that age, it's about trying to make sense of the world and the stories they tell us, like trying to make sense of relationships. I'll tell you another story. 00:17:18 Chris: Years ago, we were playing with some kids with Barbie dolls. And they had all these different Barbie dolls. And one kid took all the blonde Barbie dolls and they were making fun of the brunette Barbie doll. And we were just watching this and going, yeah, this is somebody who is working out a reality in their life. 00:17:38 Chris: And that is really what play is, because even as she, in this case it was a girl, became powerful in that situation, was able to stand up for herself, you're giving your brain the sense that you can actually do this. If you do it vicariously, you've already had that experience on some level. So that when you confront that in real life, it might be easier, or you might have a solution. 00:18:03 Chris: I mean, how many times do you go into a situation, an interview or whatever, and you've rehearsed what you're gonna say? And your brain already knows that. It's like visual, what they talk about in sports about visualizing, you know, the outcome. You know, you're already having that experience, which is so cool. Cause our brain doesn't know the difference sometimes between reality and what we imagine. 00:18:24 Melissa: I love that. I love that. And so, yeah, who knows what I was trying to work out? There are a lot of things going on in my home. I'll tell you that much. But yeah, I think, you know, that idea though, just like trying to work things out that, you know, maybe you don't have that first person experience with, but like doing it through the use of a toy. Have you noticed at a curiosity any sort of changes with the dynamics between toys and kids now that there's like AI sort of toys out there? 00:19:01 Chris: There are so many different types of play experiences. What we were just talking about is more traditional doll or action figure or stuffed animal kind of play where a child is really doing that. Some of the other stuff with AI or licensed space like Star Wars, Marvel, all of that is beginning to understand yourself as a capable human being. 00:19:23 Chris: So for example, if I'm a superhero, I can feel. I can have the feeling of what it's like to be a superhero. And I always say, if your life is all about mom is in control, eat your peas, get in the minivan, do your homework, suddenly if you're a superhero, that's very empowering. And then empowering as an individual to be able to confront the world in a different way because you're empowered. So it's very classical, the kind of totemistic idea that we take on the powers of the superheroes. 00:19:59 Chris: And even though we're not gonna fly, we're not gonna lift, we're not gonna pick up a truck, we're not gonna do that, you have the emotional sense of capability, which is really what it's all about. 00:20:10 Melissa: That's interesting. I think, I mean, I don't know. Now that I think about my kids, for example, their toy experiences these days is really YouTube videos and playing video games and things like that. And I wonder if that's also along the same thread of what you just said, feeling the different capabilities like running fast or jumping high, things like that. 00:20:37 Chris: I think definitely. I mean, it's, you know, YouTube videos are like today's cartoons, right, on some level. You know, I grew up watching cartoons and, and it was- so they're looking at who are my role models and who are, you know, somebody's doing something. Oh, I'd like to try that. And, you know, or oh, wow, they tried that, I'm not gonna do that, but what would it be like if I did this kind of thing? 00:21:03 Chris: So I think that it's a window on the world and people are always concerned about screen time and I'm never concerned about screen time so much as I'm concerned about what's on the screen. So that is what's being modeled through the YouTube things, things that you as a mom or a parent want your child to be consuming because it can be very supportive or it can be kind of dangerous depending on what kids have access to. 00:21:30 Melissa: Yeah. And it's so interesting what you're sharing right now, because I mean, I had Saturday morning cartoons, for example, and I ate a lot of cereals with all the dyes and all these other things. And my kids literally tell me, they're like, oh, we want to have Saturday morning cartoons just like you. But of course, it is that YouTube thing. And I limit it to SpongeBob. Like, that's appropriate for their ages right now. 00:21:54 Melissa: But I think that's so interesting, this whole idea of rehearsal and visualization and imagination. I wonder because when it comes to toys and just the way that they've changed through the years, how did, for example, Tickle Me Elmo, how did that support people in terms of capabilities or anything? I'm curious. 00:22:22 Chris: Well, Tickle Me Elmo was kind of an outlier in that, you know, in terms of classical play. Tickle Me Elmo became a fad, right? And fads take on a life of their own. They kind of jump the shark or jump from the toy industry because Tickle Me Elmo started as an entertaining little preschool doll for preschoolers, infants and preschoolers. Suddenly it becomes this whole cultural phenomenon that everybody has to have. 00:22:50 Chris: It becomes, so it's a fad, so it becomes kind of a marker in time. So if you were around for Tickle Me Elmo, and you remember that, it's sort of a springboard to your memories of what the latter part of 1996 was about, because that's when Tickle Me Elmo was really huge. So that's not really kind of play in the way that I talk about it a lot. That becomes a cultural event. And my other joke about Tickle Me Elmo, Tickle Me Elmo was $40 really, basically, or more. You know, you can have a Tickle Me Elmo and be really cool for a lot less than you can have a Birkin bag. 00:23:26 Melissa: Wow, yeah, that's true. That is true. It's so funny, this conversation just takes me down the whole nostalgic route. Like I'm thinking about my Steve Urkel joke pull doll. Do you remember that one? 00:23:39 Chris: Yeah, yeah, of course. 00:23:41 Melissa: Yeah, so anyways, I'm totally like aging myself right now. I'm like, oh, I had Steve Urkel and I had Popples and all the like. What do you think, you know, nostalgia? Let's talk about that. Because I feel like a lot of marketers use that, you know, in order to kind of like pull forth a certain generation, let's say. And I even feel like at a supermarket, like I'm like, I think they know who their shoppers are with the music. But let's talk about nostalgia. 00:24:09 Melissa: Like, and again, thinking about more quote unquote modern toys, you know, like. And back to like these like electronics, like do you think that it'll be the same sort of calling card, I think is the right phrase? Like when someone starts saying, oh, like, let's say 10 years from now, you know, what's the name of the- Stumble Guys? Like, do you think that people will say like a certain like thing on video games and it'll have the same emotional pull as like Tickle Me Elmo, Popples, or Cabbage Patch? 00:24:41 Chris: It's hard to know. The thing about nostalgia is it's really for adults, right? Nostalgia is for people looking back. When you're three and four, you're not nostalgic for much. You're not remembering much. Maybe you remember your pull ups, right? When you had your pull ups. But you don't, you're not really nostalgic for something because you haven't been around that much. 00:25:03 Chris: The challenge from a toy marketing standpoint is relying on nostalgia to sell toys. Because I mean, yes, there's a certain level of you as a mom had My Little Pony or Littlest Pet Shop or any of those huge hits, Masters of the Universe. And you want to share those with your child. But for it to engage your child's imagination, there has to be something authentic to them. It's not just, mom liked this, so I'm going to like it too. That doesn't really work. 00:25:31 Chris: Look at Barbie and how Barbie's been redefined over the years, because Barbie always reflects the culture at any given time. So in 1959, she could be a fashion model or a bride, right? Pretty much, those are the Barbie options. Today, there are hundreds of careers and there's hundreds of abilities. And Barbie, the Barbie line looks like the world kids are growing up in, just as it did in 1959. It's just a more diverse and broader world with more possibility for girls and women today than it was in 1959. 00:26:08 Melissa: So when it comes to the toy industry, who's actually using their imagination to come up with like what to make for the future? Like, is it a combination of kids and adults? Is it like who's actually imagining like right now, like in the Mattels, et cetera, you know, what's coming down the line like 10 years from now? It's going to be hot and cool. And like, how do you how do you imagine something like that? 00:26:36 Chris: Well, it's hard. I mean, I think I think it's like, you know, my crystal ball usually needs a shot of Windex so I could get a clearer sense. But it's more an art than a science, that's for sure. And it's looking at trends. It's looking at how are kids playing, how are they interacting, how are they socializing, what is fun to them, and what's going on in the culture at large. Because the toy industry always reflects the culture. 00:27:03 Chris: We're always reflecting, because kids, you know, most healthy kids, they aspire to being big. They wanna grow up and they want the things like their parents have. So back in the, you know, in the early 2000s when cell phones came out, you saw tons of preschool cell phones, right? You don't see that so much anymore because the preschoolers have a real cellphone. 00:27:25 Chris: But you see things that will allow them to feel like they are part of the culture and they are growing up into it and that they are older and perhaps more capable than they really are because that's an important imaginative tool to help in the maturation process. 00:27:41 Melissa: That's fascinating. So that's true. It was definitely a lot of like, I don't know, mommy and me things. Like you see them with like a cash register or like a Target cart, right? The plastic little one, right? Cause their parent is shopping at Target. And so I wonder because it's like, there's some habits that as a parent, like maybe we wanna shake off ourselves, but we're inadvertently doing a lot. 00:28:06 Melissa: So like the cellphone one, I'm like, oh God, yeah, mommy has a cellphone and now her child does too. And it's like, how can I stop? And it's a reinforcement, but I'm wondering, okay, so in terms of the future and in terms of toys, have you ever done or seen any sort of things where the mom was playing with the child versus the child was playing by themselves? Like any differences there? 00:28:31 Melissa: Because I would love to just kind of inspire a listener right now to consider the fact that actually getting lost in play with their child can be even more beneficial than just having your child play with a toy to the side and you're doing something completely different. 00:28:52 Chris: I think that is critically important. One of the things that we're talking to parents of Gen Z and Gen Alpha kids. And Gen Alpha was born 2010 to this year. And one of the things that parents talk about is some of the best part of their day is when they're playing with kids. And what I always suggest is that if you're playing with your kid, especially if they're a preschooler, let the child run the play and you respond. Don't tell them, oh, look at this, oh, do that. 00:29:24 Chris: And you don't have to teach, it doesn't have to teach them anything, right? It doesn't have to teach. Kids are going to learn. So really letting that child's imagination drive the experience because, you know, I think every parent has had the experience where your child comes up with something and you go where did that come from? 00:29:45 Melissa: 100%. All the time. 00:29:47 Chris: And it's because they're sponges and they're listening to their absorbing everything and then they're processing it to their childlike brains or their childish brains. So I think that letting the child do that, but being there and being in communication is really important. 00:30:02 Chris: When I was growing up and maybe when you were too, we had three different worlds. We had kid world where no adults came in and the kids were doing that. We had adult world where we weren't allowed, where the parents would do that. And then there was family world, which is dinner and vacations and being yelled at about your grades or whatever that was. 00:30:21 Chris: But those three worlds don't really seem to exist anymore. And parents and kids are much more integrated in one another's lives. I think that's an outcome of COVID. It's actually a very positive outcome from COVID. Because you as mom and dad, have fun with your kids. Come on. It's, again, back to the idea of process rather than outcome. They don't have to become an expert ball player. They don't have to become an expert thing at times. They can actually just learn and play and discover the world and share those discoveries with you. 00:30:51 Melissa: Yeah, I love that. And I think it's an opportunity for someone that has to think a lot in life and feels the stresses of life to kind of let go and just stop thinking and just going with what is. Be present. You know, be totally present. 00:31:12 Chris: Be totally present and just be open to what it is. It's trying not to, as I was saying, it doesn't have to have a definitive outcome. And the one thing I think we've lost track of, often in our culture right now, is the idea of embracing process. It's really okay to make mistakes. It's really okay to try something, as long as you get up and start again. 00:31:36 Chris: I mean, how many times have you, I was talking about, for me, I learned to ski late. And I'm a really mediocre skier. I'm enthusiastic, but I'm not good. And I had somebody who was teaching me and he said, Chris, eventually I was scared. Eventually you're gonna have to point your skis down the hill. So I did it, I fell a lot, I did that, but I was so eager to learn that I'd fall and get up again. 00:32:04 Chris: I had to learn how to get up, but that's the thing that I think is, you know, if you have an idea of where you'd like to go but embrace the process on the way there because who knows what you're going to learn and what you're going to discover. 00:32:16 Melissa: Yeah, I definitely agree with that. I think that's the key to any goal. It's just you have to really fall in love with the process as you head towards the vision the goal, you know, whatever it is that you're trying to accomplish. And I also love the fact that, you know, as with play it's like there's something that's so pure about it, you know, when left on unmanipulated. 00:32:40 Melissa: It's like as a parent, we might have this desire to like educate our kids up to wazoo with regards to like every educational toy out there and every moment with we're with them, we're teaching them another language or coding or something. But I think, you know, just being open to a little bit, you know, unstructured play and that time with your child has so many benefits. And I think, you know, Chris, the work that you're doing just stay connected to like play as just being fun and okay and positive is is really helpful. Thank you so much for the work that you've done. 00:33:18 Chris: Thanks. I mean, I really do think that it as I mentioned, joy before it really does open the door to being joyful and going, oh, wow, that's fun, you know? I mean, when was the last time you said, oh, wow, that's really fun. 00:33:31 Melissa: 100%. Yeah, for sure. Thank you so much, Chris. So where can listeners continue to learn about their favorite toys, about you, about what's up ahead in the toy industry? 00:33:42 Chris: You can come see the toyguy.com. That's probably the best way. And then on Instagram, I'm thetoyguy. So, yeah. And I post a lot of pictures from things like toy fairs and different things and things that are fun for me and that make me giggle. 00:33:58 Melissa: Thank you so much, Chris. Have an awesome one. 00:34:01 Chris: Thank you. 00:34:03 Melissa: My three takeaways for this conversation that you can absolutely take to the bank and apply in your home are, first, this idea that playing with our kids has benefits for our kids, but also for us, especially if you're a super busy mom. It helps put you in the immediate present moment. So that's a big, big perk right there. 00:34:25 Melissa: Second is this idea that it's all about the process as opposed to the final answer. And that's something that I know is hard to think about when you're constantly thinking about what's next in your life. So thinking about play as something that you're doing and it's a process instead of to put together that Lego piece might be a great shift in your thinking and could relieve you of the stress and pressure of getting things right. 00:34:54 Melissa: Second, no, actually my third point here, my third point would be that in terms of the benefits of playing, I hadn't realized how psychologically deep some of these toys touch the minds of our kids. So the simple fact that we are thinking about, you know, working out relationships when you're doing a diorama, which may have been the case for me personally or maybe you're thinking about whether or not you have skills like a superhero, which was something that Chris shared, I just never thought about how psychologically interesting playing with a toy could be. 00:35:32 Melissa: So you might want to reconsider this idea that playing with a toy is just a way to distract your child or keep them focused on something other than breaking things. There could be real psychological value and also something for you to just consider psychological opportunity when it comes to the choices behind the toys we put in front of our kids. 00:36:00 Melissa: So I hope you enjoyed this conversation. Again, this episode was brought to you by my book, Fertile Imagination. I am excited about it. It's a guide for stretching every mom's superpower for maximum impact. Your imagination is your superpower. That is why I had Chris on the show today. I encourage you to check out the show notes where you could actually purchase the book and let me know that you did. I am always available for conversation and any questions. Thank you so much and I appreciate you. And until next Tuesday.
Peggy Anne Salz pulls Dean Day, CEO of Black Smoke Studios, aside at PGC London to learn from his playbook on extending the lifecycle of games and enhancing cross-channel play. They delve into their experiences with Stumble Guys, the strategic shift to direct-to-consumer models, and the games approaching light monetization in free-to-play games the right way.Dean Day - https://www.linkedin.com/in/deanday/Black Smoke Studios - https://www.bsstudios.co/* * * * * * * * * * * * * * * ** Let's Connect **
Jon Jordan talks to Mythical Games' CEO John Linden about the success of NFL Rivals, the forthcoming launch of FIFA Rivals and Pudgy Party, and how he expects to hit 100 million wallets in the next 18 months. [4:26] 65% of Mythical's revenue is now generated from NFT trading in NFL Rivals, up from 20%. [5:12] We have an enormous plan for NFL Rivals in 2025 with PVP mode, more social interaction. [7:20] The game design challenge of not being able to reset NFT players at the start of each season. [9:29] The most significant thing we're done in web3 is the Quick Trade NFT bundling option. [12:11] On average, there are around 50,000 open orders for NFL Rivals NFTs at any time. [13:51] NFL as a brand is becoming global, we've reupped our licensing deal for the coming years. [14:52] Madden has 25 million players. FIFA Mobile had 500 million. That's the appeal of soccer. [15:54] FIFA Rivals is PVP, with an action real-time strategy style, and with an esports angle. [18:00] NFL Rivals is higher rated by its players on app stores than Madden. [21:28] Pudgy Party is a F2P mobile game competing with Stumble Guys. "It's awesome." [24:20] Pudgy Party might be released on additional platforms [consoles] at some point. [26:12] "Our goal was to add 3 games in 2025 but we'll signed 4 this month alone." [26:38] "I think we'll have 100 million wallets within 6 quarters [18 months]." [28:00] Our focus is experienced game developers, not crypto devs. [28:58] I don't think the narrative for web3 games is profit, it's about expressing digital identity. [31:29] Interoperability will be the option to trade NFTs across games using Quick Trade. [32:15] A lot of the fundamental pieces of web3 gaming are working. The future is about better UX. [33:04] Today, someone could sell an NFL Rivals' NFT and cash it out to spend on a debit card. [34:35] We're thinking about how AI agents can help players, but they shouldn't play the game.
This week on The Fourth Curtain, we're joined by Mihai Pohontu, CEO and Chairman of Amber Studio, a distinguished figure in the gaming industry. Mihai, who was recently named Romanian Entrepreneur of the Year, shares his fascinating journey from the upheaval of post-revolution Romania to becoming a leader in global game development. A self-described business romantic, Mihai offers insightful perspectives on the role of capitalism and entrepreneurship in shaping a better society. Amber Studio, a valued partner to this podcast, has provided critical development services across the industry, including work on popular titles like Stumble Guys. In this episode, we dive into Mihai's unique path into gaming through quality assurance, the philosophy behind game testing, and Amber Studio's approach to talent development in emerging markets. We also explore the industry's challenges and opportunities in training the next generation of game developers and how Amber is actively contributing to this effort. Join us for an in-depth conversation about the future of game development, business philosophy, and the personal experiences that shaped Mihai's career.Timestamped Highlights:[00:01:00] – The Value of Game Testing: Mihai discusses how starting as a tester provides invaluable insights into how software grows and evolves, highlighting the benefits for aspiring game developers.[00:05:00] – Amber Studio and the Global Game Development Ecosystem: Mihai shares the journey of Amber Studio, including its partnership with major studios and contributions to games like Stumble Guys.[00:09:00] – Business Romantic Philosophy: Mihai introduces his idea of "business romanticism," where capitalism is seen as a transformative force for good, beyond shareholder value.[00:12:00] – Bridging the Junior to Senior Talent Gap: Discussion on the challenges of transitioning junior developers to senior roles and the initiatives Amber Studio has implemented to train and support emerging talent in Romania and Mexico.[00:19:00] – Amber Studio's Growth: Mihai details the expansion of Amber Studio into multiple countries, the diversity of platforms they work on, and the unique challenges of managing such a large team across different regions.[00:24:00] – Mihai's Upbringing in Revolutionary Romania: He reflects on growing up in Bucharest during a time of political and economic upheaval, which shaped his relationship with video games as an escape.[00:32:00] – Early Career at Activision: Mihai recounts his early experiences working as a QA tester for games like Civilization Call to Power and Medieval: Total War at Activision.[00:46:00] – The Formation of EA Romania: Mihai explains how he built EA's Romanian branch from the ground up, hiring and managing a team that helped transform the European mobile gaming market.[00:51:00] – Challenges in the Current Game Industry: Mihai shares his thoughts on how the industry has treated external development teams during difficult financial times and calls for more ethical business practThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505
This week on the Pure Nintendo Podcast, Jemma and Kirk discuss the latest rumors swirling about an upcoming Nintendo Direct. September is one of the most common timings for a Direct in Nintendo's history, so we use the evidence to weigh things up. A lot like Kirk is doing in Ace Attorney Investigations, a game he's reviewing at the moment. Meanwhile, Jemma is playing the brutal Volgarr the Viking and Stumble Guys. We also talk The Plucky Squire, Snufkin, Star Wars Hunters and REYNATIS.
Aero the Acro-Bat 2,Zero the Kamikaze Squirrel, Aero the Acro-Bat: Rascal Rival Revenge, Caravan SandWitch, Pokémon Mystery Dungeon: Red Rescue Team, Stumble Guys, The Legend of Zelda: Echoes of Wisdom, Nintendo Financial Results Q1 FY2025, Nintendo of Europe SE (NOE), Luigi's Mansion 2 HD, Paper Mario: The Thousand-Year Door, research and development expenses, The Eternal Life of Goldman, Disney Epic Mickey: Rebrushed, Core Keeper, Epyx Rogue, Lollipop Chainsaw RePOP, Skinnydip London 151 original Pokémon phone cases, Shadow of the Ninja - Reborn, Civilization VII, Dead by Daylight | Castlevania , World of Goo 2, An Unendorsed Anthology of Club Nintendo, Fate/Extra Record, SpongeBob SquarePants: The Patrick Star Game, Nine SolsSupport the Show.
In Stumble Guys könnt ihr Codes einlösen, um eure Lieblings-Content-Creator zu unterstützen. Im Folgenden listen wir euch alle aktuellen Codes auf und erklären euch, wie ihr sie einlöst.
Join the industry's spiciest newsletter: https://www.deconstructoroffun.com/subscribe With Mishka gobbling birthday whey cakes, the crew looks at Squad Busters' week 1 returns, and it's not pretty. The specter of Boom Beach is starting to cast its shadow. Meanwhile, Phil talks about Destiny 2 stumbling in its last hoorah, while Laura talks about Stumble Guys standing straight. Jen gives the 411 on new EU app stores, and Eric thinks Star Wars Hunters breaks the MOBA curse. Or not. --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
Squad Busters is released and we have more thoughts about it. Ubisoft's XDefiant hits 1M unique users, bringing Phil immense joy. Crew debates who does Fall Guys better than Fall Guys? Stumble Guys...? We'll also warm you up for the upcoming Summer Games Fest on June 7. signup to our masterful weekly newsletter:https://www.deconstructoroffun.com/subscribe The hosts: Jen Donahoe, Eric Kress, Laura Taranto, and Phillip Black --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
The TWIG crew breaks down the Xbox news. The egg puns fly as the crew debates who wins the Eggy Party, Stumble Guys, Fall Guys battle. We feature our first-ever TWIG junior segment with a friend of the pod Henry Lowenfels and his sons Mickey (8) and Rocky (10), who don't mind ads in Roblox but call people who make ads in console games F*wads. Any cursing was 100% supervised and approved by parental consent. Don't cancel the hosts, please! Event links to apply or register: Think Games Istanbul: https://adsonair.withgoogle.com/events/think-games-istanbul-2024 GDC Beta Hat & DoF Pre-Game Party March 17 - https://docs.google.com/forms/d/e/1FAIpQLSceighlzx-X0Khv2NMmJom29dtWhAsEpros-1xhBCNQfIqqAA/viewform Xsolla, DoF, Mattel Party March 19: https://events.xsolla.com/gamenightgdc2024 DoF, AppsFlyer, Data.ai Brunch March 19: http://dataai-gdc-brunch.splashthat.com/DoF Hosts: Michail Katkoff @mkatkoff www.linkedin.com/in/michailkatkoff/ Eric Kress @ekress www.linkedin.com/in/erickress/ Laura Taranto @laurataranto www.linkedin.com/in/laurataranto/ Phillip Black @econosopher www.linkedin.com/in/phillip-black-economist/ Jen Donahoe @Jen_Donahoe www.linkedin.com/in/jenniferd --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
In Xbox Kompakt werfen wir jeden Samstag einen Blick zurück auf die vergangene Woche und fassen für euch die News-Highlights rund um unsere Lieblingskonsole zusammen - eigentlich bei YouTube, doch jetzt bekommt ihr alle Infos auch hier auf die Ohren! Inhalte dieser Folge im Detail: 00:00 Hey Leute 00:24 Palworld - https://t.co/4UJj5jF3o3 04:30 Stellenabbau - https://t.co/IdCh7nlh8p 06:47 Ende der Disc? - https://t.co/T5bpXjOxW8 09:15 Backseat Gaming Podcast - https://t.co/22MJDfgBdD 09:46 WWE 2K24 - https://t.co/QLvfTUwphp 10:27 RoboCop - https://t.co/1GyimYY5em 10:51 Luna Abyss - https://t.co/gkfvM4M90r 11:19 Ride 5 - https://t.co/Jc6gdkwyKq 11:34 Skull and Bones - https://t.co/F4j7WGf0Ok 12:00 Xbox-Highlights - https://t.co/wcyFdP9IcU 12:12 Like a Dragon 8 - https://t.co/HrF2qQP0h8 12:37 Tekken 8 - https://t.co/6H4JOOJPQj 12:46 Ace Attorney Trilogy - https://t.co/hWuBdOXH4g 13:06 Stumble Guys - https://t.co/CqyThLZ5mf 14:19 Vorschau 14:37 Ciao ciao! --- Send in a voice message: https://podcasters.spotify.com/pod/show/xbox-aktuell/message
Gespielt haben wir beide Stumble Guys in der neuen Konsolen Umsetzung. Außerdem sprechen wir über Entlassungen bei Xbox und in der Gamingbranche sowie ihre Auswirkungen und vielleicht auch Chancen. Und natürlich gibt's einige andere Themen. Kontakt: gamingpodcast.splitscreen@gmail.com X: @CastSplitscreen --- Send in a voice message: https://podcasters.spotify.com/pod/show/Splitscreen/message
This week Rossko, Miles and Josh get to grips with the weeks biggest gaming news including a look back at the Xbox Developer Direct. Are we hyped for Indiana Jones? Well, you're going to have to find out by listening because otherwise why would I bother telling you here? I need you to listen to the podcast for the numbers otherwise they'll cancel it and nobody wants that you see. So please do listen in order to find out the answer to that particular question.We also delve deep into the madness of Palworld. What on earth is this thing? Where did it come from? How did it generate over six million players in a weekend? Is it simply a Pokemon rip-off? We delve very deep into the wonders of this mysteriously successful game and see if Nintendo have any kind of case here.Miles has finally been checking out Robocop: Rogue City whilst Josh has been exploring the wonders of Immortality which has just landed on PS5, and Rossko has been playing The Last of Us Part II Remastered, Stumble Guys on Xbox and of course, Fortnite. Shocking really.In recommendations Miles says you better check out the ambient music of Flawed Mangoes, Josh and Rossko celebrate the wonder of Emma Stone movie Poor Things, and Rossko recommends the second series of Marvel's animated MCU series What If...?Hey if you like our podcast why not leave us a review?! You can do it on Apple where you can also spread the love and on Spotify with their star ratings. Everything helps and we'd really appreciate it. Thank you!Theme Music – De Jongens Met de Zwarte Schoenen by RoccoW & xyce. | Edited and produced by Ross Keniston | Published by Acast.Team: @FNGRGNS / Rossko – @RosskoKeniston / Paul – @ThePaulCollett / Greg – @GregatonBomb / Josh - @jshuathompson / Sean – @Omac_Brother / Toby – @toby_andersen / Kat – @RainbowDropx / Tom - @T_Woods93 | Yogdog (Jonathan Brown) - @Yogdog | Facebook: FingerGunsUK / Twitch: twitch.tv/fingergunsdotnet / The Official Finger Guns Discord Discord: Join here! Hosted on Acast. See acast.com/privacy for more information.
In Xbox Kompakt werfen wir jeden Samstag einen Blick zurück auf die vergangene Woche und fassen für euch die News-Highlights rund um unsere Lieblingskonsole zusammen - eigentlich bei YouTube, doch jetzt bekommt ihr alle Infos auch hier auf die Ohren! Inhalte dieser Folge im Detail: 00:00 Hey Leute 00:33 Developer Direct - https://t.co/8a9XX2ob1H 03:05 Indiana Jones - https://t.co/yVojPKzmXm 04:14 Xbox-Highlights Q1 2024 - https://t.co/6R5NdCxz0L 04:38 Termine 2024 - https://t.co/YhgMsyKuty 05:14 Prince of Persia Test - https://t.co/MbRwnRrBrA 06:14 Prince of Persia Let's Play - https://t.co/jm4XCED61E 06:27 Final Fantasy XIV - https://t.co/l1RYm9fhAc 07:01 Palworld - https://t.co/LdzhVVkRLA 07:16 Stumble Guys - https://t.co/CDzb3pjS3q 07:30 Taxi Life - https://t.co/DUdjvkVZua 07:58 Halo Serie - https://t.co/yI8vwc0dCQ 08:37 Sand Land - https://t.co/B20U9yVf1j 08:50 Wo Long: Fallen Dynasty - https://t.co/P89qd6Rnrv 09:44 Cynthia - https://t.co/XKmsCb2loL 10:36 War Hospital - https://t.co/8GiHBH0BVn 11:45 Vorschau 11:59 Ciao ciao! --- Send in a voice message: https://podcasters.spotify.com/pod/show/xbox-aktuell/message
Wir spielen Stumble Guys (ich weiß ich bin verloren) haben zu viel Spaß beim Map bauen und kriegen kein einziges Custom Level hin
Welcome to part two in our series covering all things Savvy Games Group. In this episode Aaron Bush chats with Javier Ferreira, the co-CEO of Scopely, which was acquired by Savvy earlier this year for $4.9 billion – the sixth largest gaming acquisition of all time. Scopely is now the #2 largest North American mobile games company (as measured by global IAPs), and it serves over 100 million players across its portfolio of games.In this episode, Javier walks us through how the company has grown, what does and doesn't change now that Scopely is owned by Savvy, and updates us on Scopely's approach to creating great games. We also dive into Monopoly Go (how did Scopely create the #1 mobile game in the US?), Stumble Guys (and what it says about Scopely's cross-platform ambitions), GSN (including how to get better at M&A), and more. We also discuss the tensions between managing creativity and systems at scale, Scopely's view on UGC, and wrap up with a few things Javier is excited about for the future.Also, if you missed our first interview with Javier, which shares great insights into how Scopely operates, check it out here: https://naavik.co/podcast/javier-ferreira/ We'd also like to thank Dive for making this episode possible! Dive is a fully outsourced BI-as-a-Service solution that provides an enterprise-grade data platform and services for gaming studios on all platforms. It also saves studios hundreds of thousands of dollars yearly. To learn more, go to: https://bit.ly/3NRlX3i If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Hablamos de una tendencia curiosa, macabra y con un poco de mala baba. Una tendencia de Twitter que no se pasa de moda. Y es que hay gente de gran nivel intelectual que se dedica a inventar y publicar la muerte de algún famoso en Twitter de forma sistemática. Pero antes de hablar de esto, vamos con una recomendación. Vamos a repasar el videojuego Stumble Guys. Traducido, Chicos patosos o chicos tropezando.
Nos acompaña Valtymorta jugadora de Warzone y streamer. Además, Stumble Guys en camino a consolas; Call of Duty; MW 2 hace homenaje a México, Microsoft gana la batalla para la compra de Activision y aprende a transmitir en Kick desde tu smartphone.See omnystudio.com/listener for privacy information.
"Vuelve el Edu arrepentido" dice el dicho, inspirado en el famoso podcaster que, habiendo fracasado en su gira solista por Europa, vuelve al programa que lo hizo estrella. Además del más esperado regreso, en el episodio 459 de Café Fandango vas a escuchar a Gus que vuelve a los viejos vicios, a Seba que te cuenta del Astrobot Rescue Mission, del NEScape! y The Blackout Club y a Edu que no sorprende a nadie arrancando el FFXVI. Después pasamos por el único lanzamiento de la semana para luego seguir con las noticias donde Microsoft recibe buenas novedades en USA, un bárbaro en el Diablo 4 hace una importante cantidad de daño, el Baldur's Gate 3 sube en ventas tras revelar situaciones... emocionantes, el Stumble Guys se mueve a consolas para hacer el meme de spiderman con el Fall Guys y cerramos con el EA FC 24 y su hermosísima tapa. Por último, con la Pregunta Fandango recordamos los personajes que se veían tan feos que solo podías reir.
Barbie movie anticipation reaches all-time highs, but it's not clear who paid who for brand integration into Stumble Guys. Marvel Snap escaped our H1 review, but not before dropping a doubling cube; we review its performance to a somber reality. Niantic doubles down on a confusing strategy while Xbox Trial leaks continue to bring home the insider bacon. We're running an anonymous games industry job satisfaction survey. Findings will be shared next week. Consider adding your voice here (https://forms.gle/RFVWVZZz5bG3awDE9), it only takes a couple of seconds to complete. This podcast was brought to you in part by Xsolla Pay Station. You can see it in action at xsolla.pro/payments-dof --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
seid ewichkeiten mal wieder Stumble Guys. Schickt mir gerne eine Freundschafts Anfrage aber schreibt dass erst in die Kommentare und ambesten direkt euren Stumble Guys Namen. Stumble Guys Name: Jojumik12 --- Send in a voice message: https://podcasters.spotify.com/pod/show/jojumik/message
This episode was sitting in my drafts and wasn't posted two weeks ago. #Fail. But I'm releasing it now as a LOST EPISODE! I was barely able to record this week so there's no video but there is tons of quality content. Learn more about your ad choices. Visit megaphone.fm/adchoices
i'm sorry, es kommen nur noch Videofolgen :( Weiß nicht, was ich sonst machen soll
Eric Kress and Laura Taranto celebrate the 200th Episode of TWIG with a special guest, Joe Kim. In this episode, we take a walk down memory lane remembering the start of TWIG, how and when the hosts joined, discuss Scopely's acquisition of Stumble Guys, and a recap of Ubisoft's most recent announcement on mobile games and Netflix, and complete with a rant from Eric. Our headline covers Microsoft and Sony and the battle of exclusivity on platforms… or not. Oh, and here's the episode Joe Kim DOESN'T WANT YOU TO HEAR > Working With BIG Entertainment IPs on Mobile --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support
Entlich intro und autro!
Endlich mal wieder
Bischen cringe am Ende
Ich versuche die Krone zu kriegen (1.Platz werden) Außerdem mach ich die erste Videopodcast auf meinem Podcast.Viel Spaß beim Hören.
Epic winn
Auf je Fall chaotischer Start und ich kriege wieder 2 Kronen. Viel Spaß ! --- Send in a voice message: https://anchor.fm/jojumik/message
jooo heute mal wieder Stumble guys. Ich bin übringens zu schlecht Fall Guys zu spielen, deswegen Stumble guys ;) xD
Ich gewinne 2 Kronen
Joooooo, Heute Mal Stumble Guys, sorry für das Laute Tastatur geräusch. Heute Nachmittag kommt auch noch Die erstefolge CastWar. Viel spaß mit der Folge!
Ich hoffe es gefällt euch (Werbung nicht beachten)!! --- Send in a voice message: https://anchor.fm/jojumik/message
Dan and Luis meet to discuss Discord coming to Xbox, Sony's new loyalty program, Nintendo buying an animation studio, June's NPD results, and plenty more. 00:00 - Intro / Housekeeping 08:00 - Discord is coming to Xbox via XboxWire 15:08 - Xbox Series outsells Xbox One lifetime sales in Japan 2:1 via VGC + Mojang blocks NFTs and Blockchain technologies from Minecraft via Fortune 19:22 - Sony announces loyalty program PlayStation Stars via PlayStation Blog 29:25 - SIE completes Haven acquisition, teases Mark Cerny collab via VGC + 6 minutes of TLOU Part 1 remake footage has leaked via VGC 34:34 - Nintendo buys animation studio, forms Nintendo Pictures group via Polygon 41:54 - Kirby's Dream Buffet announced for Switch via VGC + Nintendo advises against using its wi-fi dongle from the DS/Wii era via NintendoLife 44:21 - June NPD Results via GI.biz 49:01 - Game of the Year Watch - Best Video Games for 2022 via Metacritic 57:27 - Extra News #1 - John Romero announces all-new FPS via PCGamer #2 - Meta Quest VR to remove Facebook account mandate via ArsTechnica #3 - Ubisoft delisting many games from Steam via Polygon #4 - Ubisoft cancels Ghost Recon battle royale via Polygon #5 - Bandai Namco says it was hacked by a ransomware group via Polygon #6 - Supermassive Games acquired by Danish company Nordisk via VGC #7 - SEGA Genesis Mini 2 coming to NA on 10/27 via GameInformer #8 - Fall Guys clone Stumble Guys tops mobile charts via MobileGamer.biz #9 - Activision Blizzard workers demand gender equality + Vicarious Visions QA workers plan to unionize via Polygon #10 - Nintendo and Valve warn handheld users about heat implications via WashingtonPost #11 - Bruce Straley founds new studio: Wildflower Interactive via VGC #12 - Spotify bought music guessing game Heardle via Polygon #13 - Rockstar shelves plans to bring RDR2 to current gen via VGC #14 - Youtube poaches streamers LilyPichu and Myth from Twitch via WashingtonPost Roundup: Animation Tekken: Bloodline hits Netflix on 8/18; Inscryption comes to PS4/PS5 on 8/30; Yars: Recharged comes to PC, Xbox, Switch, PS and the Atari VCS on Q3 2022; No More Heroes 3 hits PS, Xbox and PC on 10/11; Dragon Ball: The Breakers comes to PC, PS4 and Switch on 10/14; Bayonetta 3 comes to Switch on 10/28; The Dark Pictures: The Devil in Me comes this Fall for PC, Xbox and PS; RoboCop: Rogue City is comes to Switch, PS5, PC and Xbox in June 2023; Ubisoft has delayed Avatar: Frontiers of Pandora to “2023 or 2024”; Survios announced a new Aliens game for PC, consoles and VR; new Terminator survival game is in development. 1:11:57 - Out This Week 1:27:36 - RPP's List of Best Games of All Time 1:35:00 - Recommendations - Nope (theaters), The Grey Man (Netflix), Get Out and Us (AppleTV, Prime) 1:39:11 - Ready Press Play Full Theme by Joel “WAZ” Perez Every other Friday, Dan Lima (@PowerUpDan) and Luis Menchaca (@Chacalaca88) will catch you up on everything that's new and exciting in the world of video games.