Podcasts about game masters

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Latest podcast episodes about game masters

Game Master's Journey
Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

Game Master's Journey

Play Episode Listen Later Feb 24, 2026 52:37


This week I discuss player best practices presented in the Daggerheart core book. Keeping these in mind will enhance any tabletop RPG you play, not just Daggerheart. The first, and I'd say fundamental, best practice is to embrace danger. At the heart of this and the other best practices is to choose the interesting choice, the choice that makes a better story, not necessarily the optimal or most tactical or strategic choice. We don't “win” at these games by always succeeding, never failing. We win by creating an awesome story together. A story where the PCs always succeed is a pretty boring story. The key to making this all work at your table is to establish and maintain trust among the GM and players. And a big part of building and maintaining that trust is how you handle PC death at your table. Daggerheart has some really great guidelines for all of this. I also go over how hit points, death moves, and scars work in Daggerheart.Play Daggerheart with Me on Start Playing Games.Sign up for my newsletter.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

The Crossover Podcast
EP525: Real or Fake Reality TV

The Crossover Podcast

Play Episode Listen Later Feb 24, 2026 93:56


Matt in back in the Game Master chair as Mike and Rob join to play Real or Fake: Reality TV edition.

The Independent Characters - A Warhammer 40k Podcast | Radio
Episode 274 - Staging the Apocalypse

The Independent Characters - A Warhammer 40k Podcast | Radio

Play Episode Listen Later Feb 23, 2026 143:22


What does it really take to stage a true Apocalypse game in the modern era of Warhammer 40,000? In this episode of The Independent Characters, we tackle "Staging the Apocalypse" - a deep dive into running cinematic mega-battles at 3,000+ points per side without letting the game grind to a halt. We will talk about how to make colossal games feel epic rather than exhausting, and we break down ideas on how to design, structure, and pace large-scale narrative events so every turn stays snappy and every player stays engaged. From table setup and activation structure to personal objectives and dramatic end-game triggers, we explore how to think like a Game Master instead of a tournament organizer. How do you handle Titans and super-heavies without drowning in dice rolls? And how do you end a mega-battle with a cinematic conclusion rather than fatigue on turn three? We share practical tools, hard-earned lessons, and the philosophy behind making these games unforgettable. We also address the big question: how do you run Apocalypse-style events now that Games Workshop no longer actively supports the format? With the right mindset and a willingness to simplify, narrative mega-battles may be more accessible, and more rewarding than ever. Time Stamps: 0:00:00 - Show Intro, Elite Choice, Hobby Progress, and Games Played 0:59:50 - Staging the Apocalypse: Part 1 1:35:10 - Staging the Apocalypse: Part 2 2:12:55 - Final Discussion and Show Closing Relevant Links: The Independent Characters Patreon Tablewar! - SPONSOR Herrick Games & Hobbies - SPONSOR Goonhammer Media Network Painted Figs Adepticon Games Workshop The Black Library

A Special Presentation, or Alf Will Not Be Seen Tonight
A Special Presentation 333: Captain N the Game Master [2 of 3]

A Special Presentation, or Alf Will Not Be Seen Tonight

Play Episode Listen Later Feb 23, 2026 56:17


For Ethan's birthday, we speak about Captain N the Gamemaster, the cartoon series that celebrates all things Nintendo and also has Levi Stubbs starring as Mother Brain! It's such a fun series that, for once, we don't get distracted and just talk about the commercials that got included with this particular ripped recording of the show.

The Independent Characters | Warhammer 40k Podcast
Episode 274 - Staging the Apocalypse

The Independent Characters | Warhammer 40k Podcast

Play Episode Listen Later Feb 23, 2026 143:22


What does it really take to stage a true Apocalypse game in the modern era of Warhammer 40,000? In this episode of The Independent Characters, we tackle "Staging the Apocalypse" - a deep dive into running cinematic mega-battles at 3,000+ points per side without letting the game grind to a halt. We will talk about how to make colossal games feel epic rather than exhausting, and we break down ideas on how to design, structure, and pace large-scale narrative events so every turn stays snappy and every player stays engaged. From table setup and activation structure to personal objectives and dramatic end-game triggers, we explore how to think like a Game Master instead of a tournament organizer. How do you handle Titans and super-heavies without drowning in dice rolls? And how do you end a mega-battle with a cinematic conclusion rather than fatigue on turn three? We share practical tools, hard-earned lessons, and the philosophy behind making these games unforgettable. We also address the big question: how do you run Apocalypse-style events now that Games Workshop no longer actively supports the format? With the right mindset and a willingness to simplify, narrative mega-battles may be more accessible, and more rewarding than ever. Time Stamps: 0:00:00 - Show Intro, Elite Choice, Hobby Progress, and Games Played 0:59:50 - Staging the Apocalypse: Part 1 1:35:10 - Staging the Apocalypse: Part 2 2:12:55 - Final Discussion and Show Closing Relevant Links: The Independent Characters Patreon Tablewar! - SPONSOR Herrick Games & Hobbies - SPONSOR Goonhammer Media Network Painted Figs Adepticon Games Workshop The Black Library

Roll Britannia - A British Dungeons & Dragons 5e Podcast
Roll Britannia | Parley - Duncan Rhodes - The Creative Game Master's Guide to Extraordinary Locations

Roll Britannia - A British Dungeons & Dragons 5e Podcast

Play Episode Listen Later Feb 22, 2026 40:20


Join Dungeon Master James in the latest episode of Roll Britannia | Parley, where we ask our guests all the big questions, like; who is the greatest lord... of the flies, of the dance, or of the rings, and how do you calculate a +7 modifier on a roll of 3d12? Well, he probably has better questions, the only way to find out is to listen!This time we speak to the Legendary Duncan Rhodes of Hipsters & Dragons and author of The Creative Game Master's Guide to Extraordinary LocationsLIVE Events https://www.rollbritannia.co.uk/live |Patreon ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://www.patreon.com/rollbritannia⁠⁠⁠⁠⁠⁠⁠⁠⁠ |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://syrinscape.com/attributions/?id=142440 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠|Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

The RPGBOT.Podcast
SOCIAL SKILLS (Remastered): Navigating Complex Social Interactions in TTRPGs

The RPGBOT.Podcast

Play Episode Listen Later Feb 21, 2026 67:04


Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
SOCIAL SKILLS (Remastered): Navigating Complex Social Interactions in TTRPGs

RPGBOT.Podcast

Play Episode Listen Later Feb 21, 2026 67:04


Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Tales of Three
C1 E72: A Fireball to the Canopy | Dnd5e

Tales of Three

Play Episode Listen Later Feb 20, 2026 62:18


Tales of Three Campaign OneArc 2.1: PoletoniaEpisode 72: A Fireball to the CanopyVéres wakes to Raul having a nightmare. As the party get closer to Poletonia, the foliage continues to hinder their path. Ivy and Véres talk about the past.Content Warnings: Nightmares, being lost in the forest, sentient plant life, swearing, emotional conversations, enclosed spaces, darkness, claustrophobia. Chewing on mic in bloopers at 1hr and 1minTales of Three is an all-queer, dark fantasy dnd podcast where your three Game Masters are also your three Players!If you like what you hear please tell your friends about us & consider giving us a 5 star review! It's a quick and easy way to show your support for small creators whose content you enjoy!Follow the Cast:Arianna as Elara SpinelsparkDusty as Ivy Nightbreeze-TinkerfeyWayra as VéresFind our socials here!Want to chat with the cast, talk spoilers, play games, and make new friends? Join our Discord!If you want to help keep the podcast running and get access to bonus content check out our Patreon or buy us a coffee on Ko-fi!Special thanks to SG for theme song, Chriss for the logo, Fenn & Ely for the character art!Background music and SFX by Epidemic Sounds & Monument Studios.This week we're featuring our friends at Arcane Amphitheatre! Get your ticket here!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

A Special Presentation, or Alf Will Not Be Seen Tonight
A Special Presentation 332: Captain N the Game Master [1 of 3]

A Special Presentation, or Alf Will Not Be Seen Tonight

Play Episode Listen Later Feb 16, 2026 60:23


For Ethan's birthday, we speak about Captain N the Gamemaster, the cartoon series that celebrates all things Nintendo and also has Levi Stubbs starring as Mother Brain! It's such a fun series that, for once, we don't get distracted and just talk about the commercials that got included with this particular ripped recording of the show.

The Bearded Nerd Podcast
Designing Natural Wonders and Landmarks for Your World

The Bearded Nerd Podcast

Play Episode Listen Later Feb 16, 2026 16:17


Natural wonders and landmarks can make your D&D world unforgettable — even if you're a brand-new Game Master. In this episode of The Bearded Nerd Podcast, Brian explains how to design inspiring, memorable locations that spark player curiosity and generate adventures naturally. You'll learn: Why landmarks matter more than lore How to create memorable fantasy locations A simple 4-step landmark creation formula Beginner-friendly world-building advice Practical examples you can use immediately Perfect for new GMs building their first campaign world. If you enjoyed this episode, be sure to subscribe to the podcast and check out our social media links here. Keep Gaming!

Idle Red Hands
The Weekly Podcast no.323 – Blades 68, Pathfinder Beginner Box & STLs, Avatar Card Game and Hasbro Loves AI

Idle Red Hands

Play Episode Listen Later Feb 15, 2026 55:41


Blades ’68 is an official 450-page expansion for the TTRPG Blades in the Dark. This supplement advances the timeline 100 years to the “Swinging Sixties” in the city of Doskvol, an age of electroplasmic fusion and “Bluetime” spy games. The expansion introduces new playbooks, crews, and a revamped setting, alongside new rules for Harm, Resistance, Keys, Deadlocks, and an adapted Trouble Engine. The campaign has been overwhelmingly funded, with an expected delivery date of August 2026. Paizo, the publisher of Pathfinder, announced the new Pathfinder Beginner Box: Secrets of the Unlit Star, an all-inclusive entry point to Pathfinder Second Edition set for release on May 6th, 2026. The box set features a solo adventure, a 72-page Hero’s Handbook, an 88-page Game Master’s Guide, and updated rules for character options and adventure scenarios. Additionally, Paizo confirmed its commitment to the Pathfinder 2E Remaster with the release of Dark Archive Remastered and the announcement of Season of Ghosts Remastered. The company also partnered with One Page Rules to launch Paizo Printables, a new line of 3D printable wargaming miniature STLs compatible with the Age of Fantasy system, starting in Spring 2026. Maestro Media unveiled Avatar: Pandora's Power, a two-player asymmetric lane-battling card game based on the Avatar films. The game pits the resource-extractive RDA against the adaptive, land-rooted Na'vi factions, with the goal of reaching 30 points to decide Pandora’s fate. CEO Javon Frazier emphasized that the core experience is the asymmetry, with each faction playing a distinctly different game. Designed for ages 12 and up, the game plays in approximately 20-45 minutes and includes 170 Faction Cards, 18 Location Cards, and various tokens. Hasbro CEO Chris Cocks touted the company’s AI integration as a “clear success” during a recent earnings call, though he primarily referred to its deployment in non-creative, operational workflows such as financial planning, supply chains, and general productivity. Cocks stated that AI, in partnership with platforms like Google Gemini and OpenAI, is expected to free up over 1 million hours of lower-value work within the year. While he maintains a “human-centric creator-led approach,” Wizards of the Coast (WotC) has an explicit policy prohibiting its artists and writers from using generative AI for final D&D products, a stance that aligns with a user survey indicating over 60% of consumers would not buy D&D products made with AI. #blades68 #pathfinder #paizo #hasbro Blades ‘68 on Backerkit: https://www.backerkit.com/c/projects/evil-hat/blades-68 40-page Preview on DTRPG: https://www.drivethrurpg.com/ja/product/553040/blades-68-preview?affiliate_id=2081746 Empire of Bones on Kickstarter: https://www.kickstarter.com/projects/thepaintedwastelands/empire-of-bones Preview: https://www.drivethrurpg.com/en/product/554430?affiliate_id=2081746 Call of Cthulhu Bundle: https://humblebundleinc.sjv.io/Xmz13G Warmachine on MyMiniFactory: https://mmf.io/upturned Mantic Companion App: https://companion.manticgames.com/ Use our Referral code: MCTXEE Support us by Shopping at Miniature Market (afilliate link): https://miniature-market.sjv.io/K0yj7n Support Us by Shopping on DTRPG (afilliate link): https://www.drivethrurpg.com?affiliate_id=2081746 Matt’s DriveThruRPG Publications: https://www.drivethrurpg.com/browse.php?author=Matthew%20Robinson https://substack.com/@matthewrobinson3 Chris on social media: https://hyvemynd.itch.io/​​ Jeremy's Links: http://www.abusecartoons.com/​​ http://www.rcharvey.com ​​Support Us on Patreon: https://www.patreon.com/upturnedtable Give us a tip on our livestream: https://streamlabs.com/upturnedtabletop/tip​ Donate or give us a tip on Paypal: https://www.paypal.com/ncp/payment/2754JZFW2QZU4 Intro song is “Chips” by KokoroNoMe https://kokoronome.bandcamp.com/

Level Up Your Gaming: Tabletop RPG Podcast
Let's Make A One Shot: The Silence Between

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Feb 13, 2026 48:44


In today's episode we continue our series of Let's Make A One Shot.  The game we make a one shot for comes from the prompt The Silence Between.  We describe all the details you would need to consider to pull this one shot off.  Enjoy this episode as we make a one shot using the tools we talk about.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Tales of Three
C1 E71: Evidence of Scars | Dnd5e

Tales of Three

Play Episode Listen Later Feb 13, 2026 76:41


Tales of Three Campaign OneArc 2.1: OladellEpisode 71: Evidence of ScarsIvy and Rayla get a little closer during a stop in the journey to Poletonia, while Véres finally confesses their true identity to Elara.Content Warnings: Emotional distress, traumatic past relationships, emotional conversations, romance, reference to death of a loved one, memory loss, toxic romantic relationships, ritual sacrifice, kidnappingTales of Three is an all-queer, dark fantasy dnd podcast where your three Game Masters are also your three Players!If you like what you hear please tell your friends about us & consider giving us a 5 star review! It's a quick and easy way to show your support for small creators whose content you enjoy!Follow the Cast:Arianna as Elara SpinelsparkDusty as Ivy Nightbreeze-TinkerfeyWayra as VéresFind our socials here!Want to chat with the cast, talk spoilers, play games, and make new friends? Join our Discord!If you want to help keep the podcast running and get access to bonus content check out our Patreon or buy us a coffee on Ko-fi!Special thanks to SG for theme song, Chriss for the logo, Fenn & Ely for the character art!Background music and SFX by Epidemic Sounds & Monument Studios.This week we're featuring our friends at Wyrm with a Heart. Episode 1 premieres February 28th!

TPF's Podcast
Roll20 play Dungeons & Dragons online

TPF's Podcast

Play Episode Listen Later Feb 11, 2026 1:06


Ready to play Dungeons & Dragons online without the hassle of physical maps or dice? Today we're talking about Roll20, one of the most popular virtual tabletop platforms for RPG fans worldwide. Roll20.my lets you host or join games directly in your browser, complete with digital character sheets, automated dice rolls, interactive maps, and built-in voice or chat.What makes it stand out is accessibility — whether you're a beginner learning your first campaign or a veteran Game Master running complex adventures, Roll20 keeps everything organized in one place. You can invite friends instantly, customize your game world, and even use pre-made modules to start faster.If you've ever wanted the classic tabletop experience without needing everyone in the same room, https://roll20.my/ might be your perfect starting point.Listen in and discover how to level up your online RPG sessions today.

Game Master's Journey
Daggerheart: The Fear Full GM | GMJ 335

Game Master's Journey

Play Episode Listen Later Feb 10, 2026 79:35


Today I talk about Fear in Daggerheart, a metacurrency used by the GM. Some GMs consider metacurrency to be a bad word. So how do the metacurrencies of Hope and Fear work in DH? Are they boons or flaws? Pros or cons? Buffs or debuffs? I'll unpack it in this episode. I show how in my experience Fear hasn't limited my creativity or prevented me from doing things I want to do. I discuss how fear is an excellent pacing tool, especially in combat, and how it really helps the GM dial in the difficulty of combat to exactly where they want it to be. Though at first blush Fear may appear to limit your options as GM, I haven't felt like it does in practice. But it does make me feel like I can be more strategic and tactical, all while experiencing significantly less cognitive load than I'd experience running a similar combat in D&D. Fear also helps the players see that what you're doing is totally fair and earned by their choices and actions. I also don't have to feel bad when those consequences are unpleasant to the PCs.Play Daggerheart with Me on Start Playing Games.Sign up for my newsletter.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

DoubleDM
What makes a great Dungeon Master?

DoubleDM

Play Episode Listen Later Feb 9, 2026 59:35


Today, we discuss what makes a great Dungeon Master for D&D, and a great Game Master for TTRPGs. We talk about the most important and impactful qualities that create a good table environment. We discuss a GM's role and their responsibilities.We were inspired by this video from Todd Kenreck talking to Chris Perkins: https://www.youtube.com/watch?v=wsJviwZyhvMCheck here for all further information:You can find us on the Web under these Links: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.doubledm.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bsky.app/profile/doubledm.bsky.socialhttps://www.instagram.com/doubledmpod/?hl=de⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://ko-fi.com/doubledm⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠If you want to reach out to us via E-Mail use: doubledmpod@gmail.comOur Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 License ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://creativecommons.org/licenses/by/4.0/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)Licensed under Creative Commons: By Attribution 4.0 License ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://creativecommons.org/licenses/by/4.0/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Hosted on Acast. See acast.com/privacy for more information.

Tales of Three
C1 E70: Back on the Road - Again | Dnd5e

Tales of Three

Play Episode Listen Later Feb 6, 2026 60:47


Tales of Three Campaign OneArc 2.2: PoletoniaEpisode 70: Back on the Road - AgainTUO begins their journey to Poletonia. Elara and Ivy hitch a ride, Véres hears some gossip, and they give some advice to an aspiring adventurer.Content Warnings: Rumor mill, talk of deceased loves ones within rumor mill, toxic and complicated romantic relationships, brief electrocution, goo retrieval, reference to nightmares, romantic and sexual relationships, and profanity.Tales of Three is an all-queer, dark fantasy dnd podcast where your three Game Masters are also your three Players!If you like what you hear please tell your friends about us & consider giving us a 5 star review! It's a quick and easy way to show your support for small creators whose content you enjoy!Follow the Cast:Arianna as Elara SpinelsparkDusty as Ivy Nightbreeze-TinkerfeyWayra as VéresFind our socials here!Want to chat with the cast, talk spoilers, play games, and make new friends? Join our Discord!If you want to help keep the podcast running and get access to bonus content check out our Patreon or buy us a coffee on Ko-fi!Special thanks to SG for theme song, Chriss for the logo, Fenn & Ely for the character art!Background music and SFX by Epidemic Sounds & Monument Studios.

The Bearded Nerd Podcast
What to Do When Players Go Off Script (A Guide for New Game Masters)

The Bearded Nerd Podcast

Play Episode Listen Later Feb 4, 2026 22:19


Improvisation is one of the most intimidating skills for new Game Masters. What happens when players ignore your prep, ask unexpected questions, or make choices you didn't plan for? In this episode of The Bearded Nerd Podcast, Brian breaks down how improvisation actually works for GMs, why it feels difficult at first, and how new Dungeon Masters can think on their feet without panic or railroading. This episode focuses on simple tools, practical frameworks, and real examples to help beginner GMs stay confident when sessions don't go according to plan. Topics Covered: Why improvisation feels scary for new GMs What improvisation really is (and isn't) How to respond logically to unexpected player choices Simple improv tools every GM can use How to keep the game moving without overthinking Perfect for new Game Masters running their first campaigns. Support the Podcast by subscribing and checking out this link

Castle Super Beast
CSB358: Jeff Epstein The NY Financier That Invented Microtransactions? What Happened?

Castle Super Beast

Play Episode Listen Later Feb 3, 2026 171:19


Download for Mobile | Podcast Preview | Full Timestamps Older Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive Shenmue: My Fun Was Wrong Just Skip To Nioh 3 You Are Currently Breathing In The Industry Crash The FF11 Bug That Can Only Be Fixed By The Judge's Crusade Visionary Foxcade's Netflix May Cry Watch live: twitch.tv/castlesuperbeast Go to http://buyraycon.com/superbeast for 15% off. - Go to http://hellofresh.com/superbeast10fm to Get 10 free meals + a FREE Zwilling Knife (a $144.99 value) on your third box while supplies last. - Go to http://shopify.com/superbeast to sign up for your $1 per month trial. GDC Survey Results: One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study Reveals Over 50% of game developers now think generative AI is bad for the industry, a dramatic increase from just 2 years ago: 'I'd rather quit the industry than use generative AI' Ubisoft hopes 200 employees at its Paris HQ will agree to quit so it doesn't have to lay them off the regular way Keiji Inafune-founded studio dissolved. comcept shuts down - Gematsu After a server glitch, Final Fantasy 11 is dispatching Game Masters to manually assassinate bugged monsters just so the game knows they're really dead: 'God personally stepping in to correct the world itself' Jeffrey Epstein was permanently banned from Xbox Live Newly-Released MMO Ashes of Creation Left in Tatters as Senior Team Quits and Management Issues Layoff Warning — and Now Steam Is Reportedly Investigating Ashes of Creation is done. Steven Resigned. All employees are let go. THE NETFLIX DEVIL MAY CRY VIDEO (From the Visionary Mind of Adi Shankar) 'We Remain Committed and Focused': Beyond Good & Evil 2 Creative Director Gives First Statement Since Ubisoft Reorganization

Game Master's Journey
Daggerheart: Taking the Initiative | GMJ 334

Game Master's Journey

Play Episode Listen Later Feb 3, 2026 58:36


Today continue my series on Daggerheart with an in-depth explanation and exploration of its initiative system. I was very excited to try Daggerheart's “lack of initiative initiative,” which is a bit of a misnomer. Daggerheart does have an initiative system, it's just not like the ones you're probably used to. I'm here to report that it works very well, and I really like it. I also talk a bit about how Daggerheart encourages metagame discussions between the GM and players at the table, and why I'm hugely in favor of this. Some people are averse to metagame discussions. But I show how they can greatly enhance your game, and I'd go so far as to say they're required to deliver the experience and story everyone at the table wants.Play Daggerheart with Me on Start Playing Games.Sign up for my newsletter.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

2 To Ramble
15 Things We Want More of in Sci-fi & Fantasy | 2 To Ramble #304

2 To Ramble

Play Episode Listen Later Jan 30, 2026 48:42


Thank you to our sponsor World Anvil! Check out World Anvil to use their Worldbuilding, Writing, and Game Master tools for free! If you like what you see, use code "RAMBLE" at checkout for 51% off a yearly subscription! https://www.worldanvil.com/?c=2ToRamble⭐️ Exclusive Book Club! Join/Support on Patreon

Level Up Your Gaming: Tabletop RPG Podcast
Making Better Backstories With Plot Hooks

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Jan 29, 2026 45:10


In today's episode we talk about Making Better Backstories With Plot Hooks.  How do you craft backstories with plot hooks?  What benefit does it give to the GM?  How can it make your players more dynamic?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Game Master's Journey
Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333

Game Master's Journey

Play Episode Listen Later Jan 27, 2026 81:11


Today I'll share the top 10 most-played tabletop RPGs right now. There are some surprises in this list, at least to me. I'll also begin my series of episodes exploring the new RPG, Daggerheart, by talking a bit about what I like about it and why I'm excited to run it. I'll compare and contrast DH with D&D, Pathfinder, and Numenera. Some of the aspects of Daggerheart I'll touch on in this episode include the basic mechanics, campaign frames, and how the game encourages collaborative storytelling by having the players contribute to detailing the setting, NPCs, etc. during play. I'll also talk a bit about how Darrington Press has made every effort to reduce math in the game and cognitive load on the GM and the players.Play Daggerheart with Me on Start Playing Games.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).The Top 10 Most Played Tabletop RPGs Right Now

BlackwaterDnD
Afterlight - Chapter Six: Reunions

BlackwaterDnD

Play Episode Listen Later Jan 23, 2026 100:18


We didn't think about what happened after we flipped the switch. We didn't need to. All we really needed, at the end, was each other. Content warnings for this episode include: complex family dynamics & interpersonal conflict // apocalypse & societal collapse // darkness and shadow // guns as weapons // knives as weapons // blood and gore // body horror // visions and mind control // violence // grief & loss // death of family members & loved ones // being chased // bugs and insects // hallucinations // tight and enclosed spaces // severe injury // allusions to suicideAfterlight is performed by Amelia Som as Evlan, Em Carlson as Luce, Gina Susanna as Pen, Sean Depner as Danny, and Si Rutherford as our Game Master. Special thanks to our campaign artists. Hannah Harder, who did our cover design, and Lesly Oh, who did our character portraits. Editing, sound design and original music by Si Rutherford. For more stories, come follow us everywhere at @blackwaterdnd, and make sure you check out our Main Campaign on Monday nights at 8pm PST at twitch.tv/blackwaterdnd, as well as our library of campaigns on both youtube and your favourite podcast platform. This show is made possible by our sponsors, who really should have reminded us to bring a torch for this journey out into the endless dark. We are grateful to be sponsored by Evil Hat Productions, publishers of Blades in the Dark, along with other incredible titles such as Monster of the Week, Thirsty Sword Lesbians, Scum & Villainy, Girl by Moonlight, and so many more. With compelling mechanics, stunning art, and rich lore for whatever world you choose to bring towards the apocalypse, head on over to evilhat.com to shed some light on new games to bring to your table. This show is also sponsored by Bookwyrm Games, a Canadian tabletop company bringing you the finest in gaming essentials and accessories. Activate your senses with candles, tea, and coffee to help set the scene in your campaign, ensure your party is rolling with stellar dice at a custom table, or leave the adventure to them with their series of Quest Chests and Quest Coins. Whatever you need to bring your table to the next level, Chester the Dragon and the folks at Bookwrym have you covered. Check them out over at bookwyrmgames.com and let them know Blackwater sent you. Finally, we're thankful for our Patrons for joining us on this journey outside the Safe Zone. You too can come join us on Patreon, where you can check out behind the scenes info, our talkbacks, exclusive Afterlight content and so much more. Head on over to patreon.com/blackwaterdnd for all the info. See you next time, and keep the lights on!Thank you for all your love for this series.

Systematic Geekology
Geeks on a Roll: Crossing the Omniverse in Style!

Systematic Geekology

Play Episode Listen Later Jan 22, 2026 69:00 Transcription Available


Joshua Noel kicks off the inaugural episode of "Geeks on a Roll" by diving into the chaotic and thrilling world of role-playing through the omniverse. This episode is all about answering burning questions about the old sidekick teams from previous episodes while navigating a wild story featuring beloved characters from franchises like Supernatural, Kingdom Hearts, and even Calvin and Hobbes. Joined by his pals Christian Ashley, Will Rose, and TJ Blackwell, they craft a narrative filled with unexpected twists and turns, as they attempt to thwart the villainous Xehanort and his plot to collect souls and unleash havoc. With the stakes high and a plethora of characters at their disposal, they're set for an epic adventure that promises to be both hilarious and action-packed. So grab your dice and get ready to roll, because this is where geekdom meets storytelling in the most entertaining way possible! A wild ride into the Omniverse unfolds as Joshua Noel takes the reins as Game Master in the inaugural episode of "Geeks on a Roll." The crew, comprising Christian, Will, and TJ, dives headfirst into a role-playing adventure filled with iconic characters from Supernatural, Kingdom Hearts, Marvel, Disney, and more. Their mission? To thwart the nefarious plans of Xehanort, who seeks to harness the power of souls through seven Princesses of Heart. The banter is lively as each player introduces their chosen characters—Dr. Doom, Merlin, Calvin, Hobbes, and the archangel Raphael—setting the stage for a multi-dimensional escapade. The episode's humor shines through witty exchanges and clever quips, showcasing the group's dynamic as they gallivant through various realms. The stakes are high, and the outcomes are unpredictable, offering listeners a blend of nostalgia and fresh storytelling that leaves them eagerly awaiting the next installment. As the players navigate challenges, their camaraderie and creativity shine, proving that the heart of the game is the bonds forged between friends, both in and out of character. Strap in as "Geeks on a Roll" launches its first podcast episode, where listeners are whisked away on a whimsical journey through the Omniverse. Joshua Noel takes the helm as Game Master, guiding players Christian, Will, and TJ through a narrative that intertwines characters from Supernatural, Kingdom Hearts, and more. The episode kicks off with the group reminiscing about past sidekick teams before diving into a mission to rescue the Princesses of Heart from the clutches of Xehanort, who aims to harness their powers for his own gain. The players' dynamic shines as they embody their characters—Dr. Doom, the wise wizard Merlin, and the mischievous duo Calvin and Hobbes—each bringing their own flair to the unfolding drama. With a perfect blend of witty humor and engaging storytelling, the episode captures the essence of role-playing, highlighting the fun of collaboration and the unpredictability of their adventure. A delightful listen for both seasoned gamers and newcomers, this episode sets the stage for an exciting series ahead!Takeaways:In the inaugural episode of 'Geeks on a Roll', the crew dives deep into the omniverse, mixing beloved characters from various fandoms like Supernatural and Kingdom Hearts, creating an epic crossover adventure.Joshua Noel, as the GM, crafts a story that weaves together elements from Marvel, Disney, and beyond, while the players bring their unique characters to life in a humorous and engaging way.The podcast emphasizes the fun of role-playing games, showcasing the dynamics of teamwork and the hilarity that ensues when characters like Dr. Doom and Calvin and Hobbes share the same narrative space.

The RPGBOT.Podcast
ADAPTING PUBLISHED TTRPG SETTINGS - How to Pretend You Planned This the Whole Time

The RPGBOT.Podcast

Play Episode Listen Later Jan 19, 2026 65:59


Have you ever opened a published TTRPG adventure, read three chapters in, and thought: "There is absolutely no way my players will do any of this"? Welcome to Adapting Published TTRPG Settings, where the RPGBOT crew explains why modules are suggestions, railroads are imaginary, and your Big Bad will absolutely die three sessions early because someone invented an arcane nuclear device. Whether you're running Dungeons & Dragons, Pathfinder 2e, or your favorite tabletop roleplaying game, this episode is all about how to customize published adventures, steal player backstories, break plots responsibly, and still pretend you planned it all from the beginning. Show Notes In this episode of the RPGBOT.Podcast, the hosts dive deep into adapting published TTRPG settings to better suit your table, your players, and the chaos they inevitably create. Drawing from years of experience running official D&D adventures, Pathfinder 2e campaigns, and homebrew nightmares, the team explains why no module survives first contact with players—and why that's a good thing. Topics include how to customize published adventures without breaking the story, when it's okay to railroad (yes, really), and how to balance sandbox freedom with guided play. The hosts discuss common pitfalls like breaking narrative continuity, accidentally ruining game mechanics, and losing focus when a side quest becomes the main plot. You'll also learn why player backstories, class features, and character goals are the best raw material for reshaping any tabletop RPG setting. Practical advice covers adding new villains, replacing weak encounters, cutting boring dungeons, and remixing iconic elements from other TTRPG adventures and settings. From fixing overly linear modules to turning side quests into emotional gut punches, this episode is a masterclass in adventure customization for Game Masters who want their campaigns to feel personal, memorable, and fun. Key Takeaways for Game Masters Published TTRPG adventures are guidelines, not gospel, and should be adapted to fit your players' interests and play style. There is a healthy middle ground between sandbox chaos and rigid railroading, often called a guided experience. Player backstories, goals, and class mechanics are the best tools for customizing published modules. It's easier to add content than remove it, but cutting boring or irrelevant sections is sometimes necessary. Breaking the story, mechanics, or balance can be fun—if you know what you're doing and why. Players don't remember plot holes; they remember closed narrative loops that make past actions feel meaningful. If a side quest becomes more fun than the main plot, promote it—your players will thank you. Every published TTRPG setting can support wildly different campaigns depending on how the GM adapts it. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The Bearded Nerd Podcast
Designing Encounters That Aren't About Winning or Losing

The Bearded Nerd Podcast

Play Episode Listen Later Jan 19, 2026 10:56


Episode Description Not every encounter needs a clear win condition. Some of the most memorable moments at the table happen when players are forced to make difficult choices, weigh consequences, and live with the results. In this episode of The Bearded Nerd Podcast, Brian explores how to design non-binary encounters — social, moral, and environmental situations where success isn't defined by victory or failure, but by values, tradeoffs, and impact. You'll learn how to move beyond “beat the enemy” or “pass the check” design and start creating encounters that challenge how players think about their characters, the world, and their role within it. What You'll Learn Why binary win/lose encounters can flatten long-term play What defines a non-binary encounter How to design social encounters without a single “right” roll How moral dilemmas deepen character and story Using environmental challenges as meaningful choices, not obstacles How to run these encounters without forcing outcomes This episode is ideal for Game Masters who want more immersive roleplay, deeper storytelling, and sessions that players talk about long after the dice stop rolling. Support the Podcast Check out the toolkit here on Patreon.  Purchase some quality hand-made soap on Dungeon Soap and use "Bearded10" for 10% off your entire order. Subscribe to the podcast, leave a review, and check out our social media by clicking this link. 

RPGBOT.Podcast
ADAPTING PUBLISHED TTRPG SETTINGS - How to Pretend You Planned This the Whole Time

RPGBOT.Podcast

Play Episode Listen Later Jan 19, 2026 65:59


Have you ever opened a published TTRPG adventure, read three chapters in, and thought: "There is absolutely no way my players will do any of this"? Welcome to Adapting Published TTRPG Settings, where the RPGBOT crew explains why modules are suggestions, railroads are imaginary, and your Big Bad will absolutely die three sessions early because someone invented an arcane nuclear device. Whether you're running Dungeons & Dragons, Pathfinder 2e, or your favorite tabletop roleplaying game, this episode is all about how to customize published adventures, steal player backstories, break plots responsibly, and still pretend you planned it all from the beginning. Show Notes In this episode of the RPGBOT.Podcast, the hosts dive deep into adapting published TTRPG settings to better suit your table, your players, and the chaos they inevitably create. Drawing from years of experience running official D&D adventures, Pathfinder 2e campaigns, and homebrew nightmares, the team explains why no module survives first contact with players—and why that's a good thing. Topics include how to customize published adventures without breaking the story, when it's okay to railroad (yes, really), and how to balance sandbox freedom with guided play. The hosts discuss common pitfalls like breaking narrative continuity, accidentally ruining game mechanics, and losing focus when a side quest becomes the main plot. You'll also learn why player backstories, class features, and character goals are the best raw material for reshaping any tabletop RPG setting. Practical advice covers adding new villains, replacing weak encounters, cutting boring dungeons, and remixing iconic elements from other TTRPG adventures and settings. From fixing overly linear modules to turning side quests into emotional gut punches, this episode is a masterclass in adventure customization for Game Masters who want their campaigns to feel personal, memorable, and fun. Key Takeaways for Game Masters Published TTRPG adventures are guidelines, not gospel, and should be adapted to fit your players' interests and play style. There is a healthy middle ground between sandbox chaos and rigid railroading, often called a guided experience. Player backstories, goals, and class mechanics are the best tools for customizing published modules. It's easier to add content than remove it, but cutting boring or irrelevant sections is sometimes necessary. Breaking the story, mechanics, or balance can be fun—if you know what you're doing and why. Players don't remember plot holes; they remember closed narrative loops that make past actions feel meaningful. If a side quest becomes more fun than the main plot, promote it—your players will thank you. Every published TTRPG setting can support wildly different campaigns depending on how the GM adapts it. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Realms & Nerds
A Game for a Question | The Vassanoka Adventures, Episode 33

Realms & Nerds

Play Episode Listen Later Jan 18, 2026 73:08


Greetings, adventurers! Welcome to the Realms & Nerds podcast! Join our four heroes- Sir Ben, Prince Llew Westaryn, Krohl the Fallen, and Raven- as they continue their journeys in The Vassanoka Adventures! Like this episode? Share with friends, and subscribe for more! Don't forget to use the hashtag #RealmsNerds when posting online about the show! Map of Vassanoka Interested in advertising your product or service on the podcast? Submit audio for dynamic ads: Podbean.com/RealmsNerdsAds Email a request for a host-read ad: RealmsAndNerds@Gmail.com (Please include "Dynamic Ad Host Read Request" in the subject line) Share the show! Support on Patreon! Follow us on Social Media: Twitter Instagram Facebook TikTok Join the Discord! HoneyBee Entertainment YouTube channel / HoneyBee Entertainment Twitch channel Redsun55 YouTube channel / Redsun55Gaming Twitch channel Ben dual wields shields. Llew can't keep his foe dead. Krohl talks with the Game Master. Raven begins her journey to the firbolg meeting place. Cast: Ash: Krohl the Fallen Bee: Dungeon Master, Sylpher, Game Master Harrison: Prince Llew Westaryn Ray: Raven RJ: Sir Ben/Utarefson The Vassanoka Adventures is an original campaign created by Bee Owens Episode edited by RJ Moore Original Realms & Nerds music & sound effects by RJ Moore Main theme composed by Kyle Rice & RJ Moore, arranged by Justin Mattioli Additional song "Magical Forest" by Ivan Duch: https://www.ivanduch.com Additional song "Hippocratic Oaf" by Wax Lyricist: https://freemusicarchive.org/music/wax-lyricist

Tales of Three
C1 E69: A Gift and a Departure | Dnd5e

Tales of Three

Play Episode Listen Later Jan 16, 2026 53:19


Tales of Three Campaign OneArc 2.1: OladellEpisode 69: A Gift and a Departure Join us as we say goodbye to Oladell! Our trio accept a gift from Velrith and head off on their next adventure.Content Warnings: Reference to alcohol consumption and being drunk, and Profanity Tales of Three is an all-queer, dark fantasy dnd podcast where your three Game Masters are also your three Players!If you like what you hear please tell your friends about us & consider giving us a 5 star review! It's a quick and easy way to show your support for small creators whose content you enjoy!Follow the Cast:Arianna as Elara SpinelsparkDusty as Ivy Nightbreeze-TinkerfeyWayra as VéresFind our socials here!Want to chat with the cast, talk spoilers, play games, and make new friends? Join our Discord!If you want to help keep the podcast running and get access to bonus content check out our Patreon or buy us a coffee on Ko-fi!Special thanks to SG for theme song, Chriss for the logo, Fenn & Ely for the character art!Background music and SFX by Epidemic Sounds & Monument Studios.This week we're featuring our friends at Somebody's Heroes Podcast. Check out their podcast here!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Level Up Your Gaming: Tabletop RPG Podcast

In today's episode we talk about Game Master Sins.  What are some of the cardinal sins for game masters?  Why are they so bad for game masters to commit?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

The Secret Cabal Gaming Podcast
Dungeon Masters Ludus 01: Session Zero and the Group Charter

The Secret Cabal Gaming Podcast

Play Episode Listen Later Jan 14, 2026 55:24


Hearken, O Cabalist, and attend these words drawn from dust-laden halls and candlelit vaults of memory. Welcome to the first chronicle of the reborn Dungeon Master's Ludus. On this day, the Lords of the Dungeon unseal the ancient tomes of wisdom, seeking to reveal the true art of fellowship between Game Master and players alike. Learn ways to forge adventuring companies bound by unity, tempered by trust, strengthened through cooperation, and guided by a shared yearning for the most glorious game that may be played. Huzzah!

Tales of Three
C1 E68: Party Rockers in Oladell Tonight | Dnd5e

Tales of Three

Play Episode Listen Later Jan 9, 2026 78:44


Tales of Three Campaign OneArc 2.1: OladellEpisode 67: Tuning Fork to the CityIt's party time! After all their hard work, our trio gets to relax, have one too many drinks, and play some games! Ivy and Rayla get closer, Novick has a heart to heart with Elara, and Véres makes plans to meet up with Jerek for a night cap.Content Warnings: Complicated Relationships, Profanity, Dating, Romance and Sexual SituationsTales of Three is an all-queer, dark fantasy dnd podcast where your three Game Masters are also your three Players!If you like what you hear please tell your friends about us & consider giving us a 5 star review! It's a quick and easy way to show your support for small creators whose content you enjoy!Follow the Cast:Arianna as Elara SpinelsparkDusty as Ivy Nightbreeze-TinkerfeyWayra as VéresFind our socials here!Want to chat with the cast, talk spoilers, play games, and make new friends? Join our Discord!If you want to help keep the podcast running and get access to bonus content check out our Patreon or buy us a coffee on Ko-fi!Special thanks to SG for theme song, Chriss for the logo, Fenn & Ely for the character art!Background music and SFX by Epidemic Sounds & Monument Studios.This week we're featuring our friends at Somebody's Heroes Podcast. Check out their podcast here!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

BlackwaterDnD
Afterlight - Chapter 5: Time To Go

BlackwaterDnD

Play Episode Listen Later Jan 9, 2026 100:41


You have to go. We have to go. At some point, everyone has to go. Content warnings for this episode include: complex family dynamics & interpersonal conflict // apocalypse & societal collapse // darkness and shadow // guns as weapons // knives as weapons // blood and gore // body horror // visions and mind control // violence // grief & loss // death of family members & loved ones // being chased // bugs and insects // hallucinations // severe injury // tight and enclosed spaces // claustrophobia Afterlight is performed by Amelia Som as Evlan, Em Carlson as Luce, Gina Susanna as Pen, Sean Depner as Danny, and Si Rutherford as Game Master. The voice of Francis is Jannes Wessels. Special thanks to our campaign artists. Hannah Harder, who did our cover design, and Lesly Oh, who did our character portraits. Editing, sound design and original music by Si Rutherford. For more stories, come follow us everywhere at @blackwaterdnd, and make sure you check out our Main Campaign on Monday nights at 8pm PST at twitch.tv/blackwaterdnd, as well as our library of campaigns on both youtube and your favourite podcast platform. This show is made possible by our sponsors, who really should have reminded us to bring a torch for this journey out into the endless dark. We are grateful to be sponsored by Evil Hat Productions, publishers of Blades in the Dark, along with other incredible titles such as Monster of the Week, Thirsty Sword Lesbians, Scum & Villiany, Girl by Moonlight, and so many more. With compelling mechanics, stunning art, and rich lore for whatever world you choose to bring towards the apocalypse, head on over to evilhat.com to shed some light on new games to bring to your table. This show is also sponsored by Bookwyrm Games, a Canadian tabletop company bringing you the finest in gaming essentials and accessories. Activate your senses with candles, tea, and coffee to help set the scene in your campaign, ensure your party is rolling with stellar dice at a custom table, or leave the adventure to them with their series of Quest Chests and Quest Coins. Whatever you need to bring your table to the next level, Chester the Dragon and the folks at Bookwrym have you covered. Check them out over at bookwyrmgames.com and let them know Blackwater sent you. Finally, we're thankful for our Patrons for joining us on this journey outside the Safe Zone. You too can come join us on patreon, where you can check out behind the scenes info, our talkbacks, exclusive Afterlight content and so much more. Head on over to patreon.com/blackwaterdnd for all the info. See you next time, and keep the lights on!

Level Up Your Gaming: Tabletop RPG Podcast
Helping GM DJ With His Game

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Jan 8, 2026 48:37


In today's episode we help our friend DJ with his upcoming game.  We use his notes on the game to help him come up with an ending to his upcoming game.  DJ, Josh and I ping pong the ideas around to help craft some ideas for the end of his game he'll be running.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

The Jaunty Mantis TTRPG Podcast
JM127 - Session endings: are yours satisfying?

The Jaunty Mantis TTRPG Podcast

Play Episode Listen Later Jan 7, 2026


Ending a tabletop RPG session can feel awkward, rushed, or flat—even when the rest of the game was great. So how should a session end? In this episode of Jaunty Mantis, the hosts unpack why session endings matter, why Game Masters are often overly self-critical, and how to end sessions in ways that build momentum instead of killing it. From cliffhangers and cutaways to ending mid-combat (on purpose), we explore practical techniques you can use immediately—without burning yourself out trying to be “cinematic” every time.

The Bearded Nerd Podcast
Why Being Healthy Makes You a Better Game Master | A Conversation with Joe Cebula

The Bearded Nerd Podcast

Play Episode Listen Later Jan 5, 2026 101:44


In this episode of The Bearded Nerd Podcast, Brian sits down with Joe Cebula — a longtime Game Master, fitness coach, and creator of the YouTube channel Joe Lounge — for a conversation about how personal health, mindset, and sustainability directly impact how we experience tabletop roleplaying games. Joe shares his personal approach to GMing, how his background in fitness and coaching shapes the way he runs tables, and why taking care of your physical and mental health can lead to better focus, stronger table presence, and more enjoyable sessions. This episode isn't about min-maxing stats or mastering rules — it's about showing up to the table with energy, clarity, and intention, and finding ways to enjoy the hobby long-term without burnout. Whether you're a Game Master behind the screen or a player trying to balance real life with the hobby you love, this conversation offers a grounded, practical perspective on how health and gaming intersect. Support the Podcast Check out the toolkit here on Patreon so that you can recover from a bad session.  Purchase some quality hand-made soap on Dungeon Soap and use "Bearded10" for 10% off your entire order. Subscribe to the podcast, leave a review, and check out our social media by clicking this link.  Follow Joe on Instagram here.

Tales of Three
C1 E67: Tuning Fork to the City | Dnd5e

Tales of Three

Play Episode Listen Later Jan 2, 2026 60:57


Tales of Three Campaign OneArc 2.1: Oladell Episode 67: Tuning Fork to the CityAfter their success of fixing the dam, TUO is honored by the town with a ceremony, given gifts, and has a celebration thrown in their name! Content Warnings: Anxiety, Emotional Distress, Profanity, and Romantic and Sexual Situations Tales of Three is an all-queer, dark fantasy dnd podcast where your three Game Masters are also your three Players!If you like what you hear please tell your friends about us & consider giving us a 5 star review! It's a quick and easy way to show your support for small creators whose content you enjoy! Follow the Cast:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Arianna⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠as Elara Spinelspark⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dusty⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as Ivy Nightbreeze- Tinkerfey  ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Wayra⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as Véres Find our socials ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!  Want to chat with the cast, talk spoilers, play games, and make new friends? Join our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!  If you want to help keep the podcast running and get access to bonus content check out our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!Buy us a coffee on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ko-fi⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠! Special thanks to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠SG ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠for the theme music, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Chriss ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠for the logo, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fenn ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠& ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ely ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠for the character art! Background music and SFX by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Epidemic Sounds⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠& ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Monument Studios⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠This week we're featuring our friends at Somebody's Heroes Podcast. Check out their podcast here!

Tabletopped
Beyond the Game Master: Building Collaborative RPG Worlds with Nat Mesnard

Tabletopped

Play Episode Listen Later Dec 29, 2025 54:00


In today's episode, we sit down with game designer and writer Nat Mesnard, co-founder of Scryptid Games and Unquiet Games. We dive deep into the creation of Assemblage, a GM-less roleplaying game where players collaboratively build strange science-fiction ecosystems and face the heartbreaking decision of which species will go extinct. Whether you're interested in innovative game design or looking to explore alternatives to traditional hierarchical play, this conversation will transform how you think about collaborative storytelling.In this episode, you'll discover:How to design games that resist hierarchical power structuresThe challenge of creating truly collaborative play spaces and why "GM-less" doesn't always mean "leader-less"Building game mechanics around collective grief and difficult choicesUsing rigid design rules to enable creative freedomThe journey from pandemic-era online play to published gameJoining us is host Nick Perron in conversation with Nat Mesnard. Together, they explore the intersection of queer survival, ecological thinking, and tabletop game design, covering everything from matsutake mushrooms and Anna Lowenhaupt Tsing's work to the linage of DMs as "referees."Links to what we talked about in todays episode:Nat's article on the gameTry Assemblage on ScreentopPurchase AssemblageMORE LINKS!→ ⁠⁠⁠⁠⁠⁠Tabletopped's website⁠⁠⁠⁠⁠⁠→ ⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠→ ⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠→ ⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠Check us out on ⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠! We have a new monthly pod as well as behind the scenes clips that you can get on a secret Spotify feed! We will also be dropping some more treats from time to time!Theme music by ⁠⁠⁠⁠⁠⁠Mitch Poulin⁠⁠⁠⁠⁠⁠ Support and Subscribe to the Podcast!

The RPGBOT.Podcast
WISHES: How to Break a Campaign in One Action

The RPGBOT.Podcast

Play Episode Listen Later Dec 29, 2025 66:03


Every tabletop RPG player has had this thought at some point: "If I had one Wish, I could fix everything." And every Dungeon Master has had the immediate follow-up thought: "If you cast Wish, I'm fixing you." In this episode, the RPGBOT crew tackles the most powerful spell in the game—the one that can rewrite reality, end campaigns, summon divine attention, and turn a carefully planned epic into a rules argument that lasts longer than combat at level 17. Whether you're wishing for ultimate power, infinite gold, or just a snack because the barbarian is bored, we're here to explain how Wish actually works… and why your DM is already sweating. Wish is the most powerful spell in tabletop roleplaying games—and one of the most dangerous. In this episode of the RPGBOT.Podcast, we break down how Wish works across Dungeons & Dragons 3.5e, D&D 5e (2014 and 2024), Pathfinder 1e, and Pathfinder 2e, including its lore, mechanics, exploits, and why so many Game Masters fear it. We explore how Wish can replicate spells, rewrite reality, override divine power, and derail entire campaigns if mishandled. The discussion covers infamous loopholes like simulacrum chains, genie-granted wishes, ritual casting in Pathfinder 2e, and why Wish is often the reason high-level campaigns fall apart. Finally, we offer practical GM advice for handling Wish without ruining your game—whether you want it as a campaign capstone, a narrative ritual, or a controlled tool of world-changing magic. Show Notes In this episode of the RPGBOT.Podcast, the hosts take an in-depth look at Wish, the iconic reality-altering spell that defines high-level play in Dungeons & Dragons and Pathfinder. Often called the most powerful spell ever printed, Wish allows characters to replicate spells, heal allies, undo actions, reshape the world, and even challenge the gods themselves—at a steep narrative and mechanical cost. The episode begins with the lore of Wish, including its emergence after the fall of Netheril and its relationship to lost 10th-level magic. The hosts then compare how Wish functions mechanically across editions, from the expensive, tightly worded versions in D&D 3.5e and Pathfinder 1e, to the flexible but risky spellcasting in D&D 5e, and finally the radically redesigned Pathfinder 2e Wish ritual, which introduces casting time, interference, ritual checks, and failure states. A major focus is why Wish is so controversial for Game Masters. The discussion covers campaign-breaking outcomes, narrative paradoxes, infamous exploits like infinite simulacrum armies, and why many tables restrict or ban the spell outright. The hosts also examine genie-granted wishes, highlighting how Pathfinder 2e adds unique wish interpretations based on genie type—ranging from diplomatic and literal to malicious and destabilizing. The episode concludes with practical GM advice on how to handle Wish responsibly: limiting it to core effects, telegraphing consequences, using rituals instead of instant casting, and reframing Wish as a dramatic story event rather than an "I win" button. Key Takeaways Wish is widely considered the most powerful spell in tabletop RPGs, capable of rewriting reality itself. Different systems handle Wish very differently, with Pathfinder 2e's ritual system offering the strongest structural safeguards. In D&D 5e, spell duplication is the safest use of Wish; creative uses risk permanent loss of the spell. Wish is a major reason many GMs avoid or limit high-level campaigns. Genie-granted wishes introduce flavorful but dangerous interpretations, especially in Pathfinder 2e. Successful use of Wish requires clear GM communication, narrative foreshadowing, and player trust. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
WISHES: How to Break a Campaign in One Action

RPGBOT.Podcast

Play Episode Listen Later Dec 29, 2025 66:03


Every tabletop RPG player has had this thought at some point: "If I had one Wish, I could fix everything." And every Dungeon Master has had the immediate follow-up thought: "If you cast Wish, I'm fixing you." In this episode, the RPGBOT crew tackles the most powerful spell in the game—the one that can rewrite reality, end campaigns, summon divine attention, and turn a carefully planned epic into a rules argument that lasts longer than combat at level 17. Whether you're wishing for ultimate power, infinite gold, or just a snack because the barbarian is bored, we're here to explain how Wish actually works… and why your DM is already sweating. Wish is the most powerful spell in tabletop roleplaying games—and one of the most dangerous. In this episode of the RPGBOT.Podcast, we break down how Wish works across Dungeons & Dragons 3.5e, D&D 5e (2014 and 2024), Pathfinder 1e, and Pathfinder 2e, including its lore, mechanics, exploits, and why so many Game Masters fear it. We explore how Wish can replicate spells, rewrite reality, override divine power, and derail entire campaigns if mishandled. The discussion covers infamous loopholes like simulacrum chains, genie-granted wishes, ritual casting in Pathfinder 2e, and why Wish is often the reason high-level campaigns fall apart. Finally, we offer practical GM advice for handling Wish without ruining your game—whether you want it as a campaign capstone, a narrative ritual, or a controlled tool of world-changing magic. Show Notes In this episode of the RPGBOT.Podcast, the hosts take an in-depth look at Wish, the iconic reality-altering spell that defines high-level play in Dungeons & Dragons and Pathfinder. Often called the most powerful spell ever printed, Wish allows characters to replicate spells, heal allies, undo actions, reshape the world, and even challenge the gods themselves—at a steep narrative and mechanical cost. The episode begins with the lore of Wish, including its emergence after the fall of Netheril and its relationship to lost 10th-level magic. The hosts then compare how Wish functions mechanically across editions, from the expensive, tightly worded versions in D&D 3.5e and Pathfinder 1e, to the flexible but risky spellcasting in D&D 5e, and finally the radically redesigned Pathfinder 2e Wish ritual, which introduces casting time, interference, ritual checks, and failure states. A major focus is why Wish is so controversial for Game Masters. The discussion covers campaign-breaking outcomes, narrative paradoxes, infamous exploits like infinite simulacrum armies, and why many tables restrict or ban the spell outright. The hosts also examine genie-granted wishes, highlighting how Pathfinder 2e adds unique wish interpretations based on genie type—ranging from diplomatic and literal to malicious and destabilizing. The episode concludes with practical GM advice on how to handle Wish responsibly: limiting it to core effects, telegraphing consequences, using rituals instead of instant casting, and reframing Wish as a dramatic story event rather than an "I win" button. Key Takeaways Wish is widely considered the most powerful spell in tabletop RPGs, capable of rewriting reality itself. Different systems handle Wish very differently, with Pathfinder 2e's ritual system offering the strongest structural safeguards. In D&D 5e, spell duplication is the safest use of Wish; creative uses risk permanent loss of the spell. Wish is a major reason many GMs avoid or limit high-level campaigns. Genie-granted wishes introduce flavorful but dangerous interpretations, especially in Pathfinder 2e. Successful use of Wish requires clear GM communication, narrative foreshadowing, and player trust. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

2 To Ramble
Sun Eater Series Review (ft. Jed Herne, Jared Henderson, Talking Story) | 2 To Ramble #294

2 To Ramble

Play Episode Listen Later Dec 26, 2025 120:45


Thank you to our sponsor World Anvil! Check out World Anvil to use their Worldbuilding, Writing, and Game Master tools for free! If you like what you see, use code "RAMBLE" at checkout for 51% off a yearly subscription! https://www.worldanvil.com/?c=2ToRambleBig thanks to the trio for coming on -- check out all of their channels here:https://www.youtube.com/@Jed_Hernehttps://www.youtube.com/@_jaredhttps://www.youtube.com/@Talking_StoryJed's interview with Ruocchio:https://www.youtube.com/watch?v=QrJFQe0JXug&t=2662sJohn & Jakob's interview with Ruocchio:https://www.youtube.com/watch?v=JIvnIFchyD0&t=2335s⭐️ Exclusive Book Club! Join/Support on Patreon

BlackwaterDnD
Afterlight - Chapter Four: Leaving A Trail

BlackwaterDnD

Play Episode Listen Later Dec 26, 2025 99:14


In the darkest dark, what will you find?Content warnings for this episode include:  complex family dynamics & interpersonal conflict // apocalypse & societal collapse // darkness and shadow // visions and mind control // substance use // violence // murder // grief & loss // being chased // blackmail // death of family members & loved ones // power dynamics // class inequality // memory loss & dementia // severe injury // needlesAfterlight is performed by Amelia Som as Evlan, Em Carlson as Luce, Gina Susanna as Pen, Sean Depner as Danny, and Si Rutherford as Game Master. The voice of Francis is Jannes Wessels. Special thanks to our campaign artists. Hannah Harder, who did our cover design, and Lesly Oh, who did our character portraits. Editing, sound design and original music by Si Rutherford. For more stories, come follow us everywhere at @blackwaterdnd, and make sure you check out our Main Campaign on Monday nights at 8pm PST at twitch.tv/blackwaterdnd, as well as our library of campaigns on both youtube and your favourite podcast platform. This show is made possible by our sponsors, who really should have reminded us to bring a torch for this journey out into the endless dark. We are grateful to be sponsored by Evil Hat Productions, publishers of Blades in the Dark, along with other incredible titles such as Monster of the Week, Thirsty Sword Lesbians, Scum & Villiany, Girl by Moonlight, and so many more. With compelling mechanics, stunning art, and rich lore for whatever world you choose to bring towards the apocalypse, head on over to evilhat.com to shed some light on new games to bring to your table. This show is also sponsored by Bookwyrm Games, a Canadian tabletop company bringing you the finest in gaming essentials and accessories. Activate your senses with candles, tea, and coffee to help set the scene in your campaign, ensure your party is rolling with stellar dice at a custom table, or leave the adventure to them with their series of Quest Chests and Quest Coins. Whatever you need to bring your table to the next level, Chester the Dragon and the folks at Bookwrym have you covered. Check them out over at bookwyrmgames.com and let them know Blackwater sent you. Finally, we're thankful for our Patrons for joining us on this journey outside the Safe Zone. You too can come join us on patreon, where you can check out behind the scenes info, our talkbacks, exclusive Afterlight content and so much more. Head on over to patreon.com/blackwaterdnd for all the info. See you next time, and keep the lights on!

Level Up Your Gaming: Tabletop RPG Podcast
Introducing New Players To Role Playing

Level Up Your Gaming: Tabletop RPG Podcast

Play Episode Listen Later Dec 25, 2025 50:06


In today's episode we talk about Introducing New Players To Role Playing.  What is the best way to introduce new players to role playing.  How should you go about introducing new players to the hobby?  What types of games work best?  What can you do to be most successful in bringing new players into the hobby?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

Star Wars: First Resistance - A Star Wars D&D Adventure
Ep 56: "Magma Caves and Crab Raves"

Star Wars: First Resistance - A Star Wars D&D Adventure

Play Episode Listen Later Dec 23, 2025 127:10


The crew inch ever closer to the water spirit and the source of the problemsWe had to splice two sessions together, if I did my job you won't noticePodcast Bluesky: https://bsky.app/profile/swfrpodcast.bsky.socialThank you to Arcane Anthems for our theme!https://www.patreon.com/arcaneanthemsFollow the cast members:BubblingBrooke as Ashaa-kai: Bluesky: https://bsky.app/profile/bubblingbrooke.bsky.socialYoutube: https://www.youtube.com/c/BubblingBrookePractically Silver as Cal'chiin Phimiir: Bluesky: https://bsky.app/profile/practicallysilver.bsky.socialYoutube: https://www.youtube.com/c/Silverkeyblade/featuredBen Lepard as Niks: Bluesky: https://bsky.app/profile/blepardvo.bsky.socialHitenNoRuroni as Raestra AkkanRedAngel as Esphere:Bluesky: https://bsky.app/profile/redangelx3.bsky.socialYoutube: https://www.youtube.com/c/RedAngelPonderingsThis_Justin as the Game Master

Tales of Three
C1 E66: A Dream or a Memory? | DnD5e

Tales of Three

Play Episode Listen Later Dec 19, 2025 71:23


Tales of Three Campaign OneArc 2.1: Oladell Episode 55: A Dream or a Memory?After a long day of work our trio heads to bed. Elara tries to sleep on her own, but struggles with her anxiety and Véres interrupts to ask her for some with a project. Their hangout leads to a heart to heart and dream slash memory for Véres. The following day the trio heads back to the dam to get the bulk of the fixing done! Content Warnings: Anxiety and Panic, Complicated Relationships, Manipulation, Memory Loss, Profanity, Reference to sexual situations, Romance, Toxic Romantic Relationships Tales of Three is an all-queer, dark fantasy dnd podcast where your three Game Masters are also your three Players!If you like what you hear please tell your friends about us & consider giving us a 5 star review! It's a quick and easy way to show your support for small creators whose content you enjoy! Follow the Cast:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Arianna⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠as Elara Spinelspark⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dusty⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as Ivy Nightbreeze- Tinkerfey  ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Wayra⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as Véres Find our socials ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!  Want to chat with the cast, talk spoilers, play games, and make new friends? Join our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!  If you want to help keep the podcast running and get access to bonus content check out our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!Buy us a coffee on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ko-fi⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠! Special thanks to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠SG ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠for the theme music, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Chriss ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠for the logo, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fenn ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠& ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ely ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠for the character art! Background music and SFX by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Epidemic Sounds⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠& ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Monument Studios⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Tales of Three
C1 E65: Ghosts and Grim Reapers | DnD5e

Tales of Three

Play Episode Listen Later Dec 12, 2025 66:42


Tales of Three Campaign OneArc 2.1 OladellEpisode 65: Ghosts and Grim ReapersWith some help from the town, our trio finally gets the piericor out of the dam and riding the high of their success they rush off to work on fixing the structural damage. While Véres and Velrith put the gears back in place, Elara tries to get others to see the vision she saw of Lyca, which results in Ivy seeing some ghosts. Content Warnings: Deep Water, Emotional Distress, Fantasy Violence, Gore, and ProfanityTales of Three is an all-queer, dark fantasy dnd podcast where your three Game Masters are also your three Players!If you like what you hear please tell your friends about us & consider giving us a 5 star review! It's a quick and easy way to show your support for small creators whose content you enjoy! Follow the Cast:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Arianna⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠as Elara Spinelspark⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dusty⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as Ivy Nightbreeze- Tinkerfey  ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Wayra⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as Véres Find our socials ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!  Want to chat with the cast, talk spoilers, play games, and make new friends? Join our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!  If you want to help keep the podcast running and get access to bonus content check out our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!Buy us a coffee on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ko-fi⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠! Special thanks to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠SG ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠for the theme music, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Chriss ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠for the logo, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fenn ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠& ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ely ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠for the character art! Background music and SFX by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Epidemic Sounds⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠& ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Monument Studios⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ This week we're featuring our friends at The Thornefiles Podcast. Check out their podcast ⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠! 

Level Up Your Gaming: Tabletop RPG Podcast

In today's episode we talk about Giving Magic a Flare.  How can you make magic more meaningful in your game?  What does the added description offer to your game?  How can magical flare improve the narrative experience?  We give you our thoughts and answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.

2 To Ramble
Shadows Upon Time: Spoiler-free & Spoiler Review | 2 To Ramble #287

2 To Ramble

Play Episode Listen Later Dec 1, 2025 191:59


Thank you to our sponsor World Anvil! Check out World Anvil to use their Worldbuilding, Writing, and Game Master tools for free! If you like what you see, use code "RAMBLE" at checkout for 51% off a yearly subscription! https://www.worldanvil.com/?c=2ToRambleTo get book 1 of the Sun Eater series using our affiliate link, click here: https://amzn.to/4jgkeBJBook 2: https://amzn.to/4hSbgcBBook 3: https://amzn.to/4iQ9xprBook 4: https://amzn.to/42dJemh Book 5: https://amzn.to/3Z0UtxqBook 6: https://amzn.to/45bgmwvBook 7 "Shadows Upon Time" https://amzn.to/4pxQQK8⭐️ Exclusive Book Club! Join/Support on Patreon