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1997 erhält Gerald Travnicek eine Testpressung einer Maxi im Büro des Labels F-Communication. Ein junger Franzose drückt sie ihm in die Hand – darauf mit Filzstift geschrieben: „Little Computer People“. Hinter diesem Namen steckt niemand Geringeres als Ludovic Llorca. Ludovic Who? (superfly.fm)
Yet More AI, The Eye of the Storm, Little Computer People, Eliza, The Sims, SIGGRAPH, Imagination Overload, Analysis, Excitement, Empathy, Curious, Forever. A rumination of the echoes of revolution, told from one person's life. Part 4 of 4.
Welcome to Dev Game Club, where this week we start a new series on 2000's The Sims. We first set the game in its time, and then turn almost immediately to what happened with our Sims. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: spiders and ant farms, last few episodes, our interview with Michel Ancel, games from 2000, all-time sales by brand, an expansion-pack driven business model, games that don't end, a precedent, building up to simulating people, our memories, jumping in without the manual, following the tutorial, talking about Bob and Betty Newbie, a little shade on the console version, what you learn in the tutorial, getting a job, roleplaying the newbies, being visited by the Goths, an interview with John Romero, another visit from the Goths, Tim diving into level design, making messes, options for reading, promoting experimentation, people eating all over the place, Bob and Betty dividing up labor, Bob the freeloader, the people in your neighborhood, horror movie on the TV, kids running in the streets, Mrs Goth collecting her child, the bed against the wall, building versus micromanaging, finding our own fun, comedy factory, inter-system friction, Maslow's hierarchy of needs, spinning the plates, "some dude got water everywhere," discussing how the pathfinding might work, keeping it clean, our Easter Egg, the Aw Jeez files. Games, people, and influences mentioned or discussed: BioStats, Calamity Nolan, Ben from Iowa, Mark Garcia, Michel Ancel, SW: Starfighter, Final Fantasy IX, Deus Ex, THPS 2, SSX, Perfect Dark, NOLF, Baldur's Gate 2, Vagrant Story, Diablo 2, Banjo-Tooie, Spyro: Year of the Dragon, Majora's Mask, Crazy Taxi, Counter-Strike, Thief II, PlayStation, Pokémon, Tetris, Assassin's Creed, Legos, Minecraft, FIFA, Grand Theft Auto, Call of Duty, Mario, Game Boy, Little Computer People, Seaman, Tamagotchi, Amiga, Atari, David Crane, Rich Gold, Pitfall!, Famicom, Will Wright, Raid on Bungeling Bay, Maxis, EA, Final Fantasy Tactics, Donald Pleasance, SimCity, Dwarf Fortress, John Romero, Spore, Mr Rogers, The Exorcist, George Lucas, Far Cry 2, Abraham Maslow, Dave K, Final Fantasy VI, Kirk Hamilton, Aaron Evers. Next time: More The Sims! Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
Right now AI is the worst it's ever going to be. It costs about 60 bucks a day to house a state of the art little computer person powered by an LLM in a virtual world. But what will the world be like when it costs 60p? Full Show Notes: https://www.thejaymo.net/2024/06/01/2411-little-computer-people/ Support the show! Subscribe to my zine Watch on Youtube Permanently moved is a personal podcast 301 seconds in length, written and recorded by @thejaymo
Ritual Howls – “Nervous Hands”, 2016. For Against – “Amen Yves”, 1990. The Murder Mystery – “Pavement Angels”, 2018. Heaven 17 – “Let Me Go (Extended Version)”, 1982. Psyche – “The Saint Became a Lush”, 1993. Philadelphia Five – “BongaWalk (Mix II)”, 1988. Nitzer Ebb – “Let Your Body Learn (Instrumental)”, 1987. Rotersand – “Hot Ashes”, 2020. Coil – “Who’ll Tell”, 1992. Little Computer People – “Sea of Love”, 2001. Ghost Cop – “Enhance”, 2018. Riki – “Spirit Of Love”, 2020. Tears For Fears – “Head Over Heels”, 1985. Topographies – “In Crept Doubt”, 2020. Website link: https://skullandcrossfades.com/you-keep-your-distance-with-a-system-of-touch
The Famous Computer Cafe This is a podcast episode featuring three interviews with people who created a radio show that did hundreds of interviews. The Famous Computer Cafe was -- not a restaurant -- but a radio program that aired from 1983 through the first quarter of 1986. The program included computer news, product reviews, and interviews. The program was created by three people — who were not only the on-air voices, but did all the work around the program: getting advertisers, buying air time, researching each day's computer news, booking interviews -- everything. Those three people were Andrew Velcoff, Michael Walker (now Michael FireWalker), and Ellen Lubin (later Ellen Walker, now Ellen Fields.) For this episode of Antic, I got to talk with all three of The Famous Computer Cafe's proprietors. There were several versions of the show, which aired on several radio stations, primarily in California. A live, daily half-hour version allowed phone calls from listeners. Taped versions (running a half-hour and up to two hours) also aired daily. The show started in 1983 on two stations in the Los Angeles area: KFOX 93.5 FM and KIEV 870 AM. In 1985 it began airing in the California Bay Area: on KXLR 1260 AM in San Francisco and KCSM 91.1 FM in San Matro, and KSDO 1130 AM in San Diego. Also in 1985 a nationally syndicated, half-hour non-commercial version of The Famous Computer Cafe was available via satellite to National Public Radio stations around the United States, though it's not clear today which stations ran it. To me, the most exciting thing about the show was the interviews. The list of people that the show interviewed is a who's-who of tech luminaries of the early 1980s. But not just computer people: they interviewed anyone whose work was touched by personal computer technology. musicians, professors, publishers, philosophers, journalists, astrologers. The cafe aired interviews with Philip Estridge, the IBM vice president who was responsible for developing the PC; Microsoft Chairman Bill Gates; Atari Chairman Jack Tramiel; Bill Atkinson, developer of MacPaint; Infocom's Joel Berez; Gene Roddenberry, creator of Star Trek; musician Herbie Hancock; Trip Hawkins, founder of Electronic Arts; author Douglas Adams; Stewart Brand, editor of the Whole Earth Catalog; psychologist Timothy Leary; science fiction writer Ray Bradbury; synthesizer pioneer Robert Moog; and pop star Donny Osmond. The list goes on and on and on. By mid-1985, the show had run more than 300 half-hour interviews. Here's the bad news. Those episodes, those interviews, are lost. Today, a recording of only one Cafe episode is known to exist. That show, which aired January 2, 1986, includes an interview with Rich Gold, creator of the Activision simulation Little Computer People; a call-in from tech journalist John Dvorak; and commercials for Elephant Floppy Disks and Microsoft Word. The entire 29-minute episode is available at Internet Archive, with the gracious permission of the show's creators. It's an amazing time capsule -- which survived because Rich Gold, interviewed on the program, saved a cassette of that show. Perhaps, somewhere, there are hundreds more episodes waiting to be re-discovered — if someone has the recordings. If you do, contact me at antic@ataripodcast.com. The good news is that transcripts of six interviews do exist (and are now online): Timothy Leary, Donny Osmond, Hitchhiker's Guide to the Galaxy's Douglas Adams and Steve Meretzky; Frank Herbert, author of the Dune series; Tom Mahon, author of Charged Bodies; and Jack Nilles, head of the University of Southern California Center for Futures Research. Check this episode's show notes, at AtariPodcast.com, for links to the one episode, the six transcripts, and the cool Famous Computer Cafe logo. You'll hear the interviews in the order in which I recorded them. First up is Michael FireWalker, then Ellen Fields, then Andrew Velcoff. The interview with Michael FireWalker took place on May 27, 2020. The interview with Ellen Fields took place on June 1, 2020. The interview with Andrew Velcoff took place on July 3, 2020. Special thanks to fellow researcher Devin Monnens, and the Department of Special Collections at Stanford University. This podcast used excerpts from the one The Famous Computer Cafe episode that is known to exist. That episode, now available at Internet Archive, was digitized by Stanford University (the physical tape is in their special collections located in the Stanford Series 9 of the Rich Gold Collection (M1510), Box 2.) If you have any other recordings of any Famous Computer Cafe episodes, please contact me at antic@ataripodcast.com. The Famous Computer Cafe 1986-01-02 episode The Famous Computer Cafe interview transcripts The Famous Computer Cafe ads, photos, articles
My guest today is James Ryan who - as part of his PhD at US Santa Cruz - has been working on some of the coolest and most exciting projects I’ve seen in years, and this chat made me incredibly excited about the future of games and could potentially change the future of writing. This is largely due to his Talk of the Town framework, which simulates 500 years of history in a small American town, and is the engine behind the award winning theatre piece / text adventure / procedural story telling of Bad News and the beautiful and poetic Juke Joint. For his final project he is using this framework to automate radio drama. Amongst several other exciting projects, one of my favourites is GameSpace, an explorable universe of tens of thousands of videogames grouped by genre. (I explored for an hour and only saw a handful of games I recognised). What a treat.As well as possibly my favourite rage quit story of the show so far, we talk about the inner monologue of a Goomba, the profound impression that Link to the Past continues to have on him (and how apt that title is), why he could only be doing what he’s doing at UC Santa Cruz, how he discovered a whole other universe in Madden 2000, the slapstick violence of GTA3, how learning to code completely changed his life, and why Façade is like the first Velvet Underground album.“From downtown!”PATREON - patreon.com/checkpointsiTunes HERE - SUBSCRIBE / RATE / REVIEWGames discussed: Pitfall, Legend of Zelda: Link to the Past, NFL Blitz, Madden 2000, NBA JAM TE, Façade, Grand Theft Auto 3, The Sims, Sim City, Dwarf Fortress, Tecmo Super Bowl, Football Manager, Little Computer People, DriverTheme song by Samuel BakerArt work by Craig Stevenson
Welcome to Dev Game Club, where this week we continue our series on 1989's genre-defining Populous. We take a little more time with the game and then think about how and why and it might have hit so big at the time, in addition to considering its principal designer, Peter Molyneux. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several more battles Podcast breakdown: 0:50 Populous Discussion 51:30 Break 52:02 Feedback Issues covered: Tim's new podcast, the thinness of the game, the systems present in the game, minimal surfacing, settlers and food and buildings, getting a feel for systems rather than directly understanding or showing them, finding a formula, reinforcing castles as good but it maybe leading to a poor dynamic, indirect control, being unable to stop them from making castles, weird ant farm thoughts, overclicking, building up to flood them, speed-land raising by the AI, flooding rather than swamping, the OCD clean-up dopamine, turning the tides, tit-for-tat strategies, a narrow tipping point for Brett, not knowing what to do about things, forgetting about the population bars, getting to flood conditions, being ready to do the thing at the right time, wanting to act on the enemy at exactly the right place, fighting on the borders, pinball wizardry, examining the "load-out" of the level set-up, the fun of playing genre-defining games, that Unique Selling Proposition, finding the big selling point, calcifying genres and breaking away, being not "another one of those," shooting an eye out from a mile away, Molyneux's unique talent, overselling his ideas, child-like enthusiasm, being a forcing function on development, going beyond the limits of what's possible, different approaches to how you push beyond preconceptions, console generation and caring less about new hardware, interesting games being interesting on any platform, an Ubisoft model, applying the specific game to every design, the value of working cheap, having the value of working with more interesting hardware, simulating lots of Little Computer People, how we build an image today, not being able to re-render the whole screen, getting to the interface they had, actually using all the screen to play, being confused about how it all works, runtime performance of PCs in the 1980s, the screenshot test, selling the experience not the visuals, severe technical constraints, switching from another industry, creative leadership in different industries, being willing to step down before stepping back up, the difficulty of going from peak to peak, leveraging your leadership/mentoring skills. Games, people, and influences mentioned or discussed: Northern Exposure, Voice of the Last Frontier, SimCity, GTA, Civ, Dungeon Keeper, Dominion, The Who, Thief, Ultima (series), Heroes of Might and Magic, Dave Perry, Shiny, MDK, Peter Molyneux, Syndicate, Bioshock, Shigeru Miyamoto, Pikmin, Roberta Williams, Space Quest/King's Quest, PS2, Ubisoft, Immortals: Fenyx Rising, Monster (energy drinks), Michel Ancel, Bullfrog, Populous: The Beginning, From Dust, Eric Chahi, Yannick from Germany, Maas Neotek, Amiga, John Romero, Benoit B. Mandelbrot, Apple ][, NES, MegaMan, The Legend of Zelda, Jonathan, Kirk Hamilton, Aaron Evers. Note: The Amiga was in fact 640x512, higher than I would have guessed! This would have been EGA/VGA depending on the machine on other PCs. Next time: A bit of Populous: The Beginning! Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Show Notes Support the show on Patreon and get cool perks and rad swag! Thanks to all our Amigos Supporters: Joel Fuchs, Lane Denson, Luke Hudson, John Cook, Rich Drury, Roushi, FrodoNL, solenlyser, Tekmage, Zebedee's magic roundabout, Jurgen, Mr Kola, Daniel Williams, Bernhard Lukas, Jerry Dennington, Zorglub, Commodore Kid, Bjorgvin Gudnason, Reflexion, Simon Letch, Kapin Krispy, Kilobytes and Caffeine, Mike W, Garry Heather, Free Lunch, Kate Fox, David Pickford, Cameron Armstrong, Andy Jones, Lobsterminator, 10 Minute Amiga Retro Cast, Bernard Quinn, Retro Man Cave, Tim Drew, Simon Rose, Joseph Harrison, Kyle Etter, Rob O’Hara, Matthew Larimore, Andy Craig, seanzo, Barkbit, Roland Burke, Andrew Monks, Joethezombie, Leif Kielland, Alan Kebab, chekote, levellord, John Marshall, Mathieu Perron, Ricky Derocher, CreepyDeadBoy, Figgy/CtZ, TheSlowNorris, Steffen Søgaard Mortensen, Edvin Helland, Blendo75, Christopher Hassall, Ravi Abbott, Chris Foulds, dreamkatcha, Laurent Giroud, Graham W Wobcke, Adam Battersby, O’Brien’s Retro and Vintage, Gary Hucker, C Bryan Jones, Paul Harrington, Duncan Styles, Tapes from the Crypt, Josh Nan, Adam Bradley, Jonas Rullo, THT, Eric Nelson, Kim Tommy Humbortstad, Daniel Bengston, Brutal Barracuda, Darren Coles, Jason Warnes, Pixels at Dawn, and Kolbjorn Barmen! --- Send in a voice message: https://anchor.fm/amigospodcast/message
Show Notes Support the show on Patreon and get cool perks and rad swag! Thanks to all our Amigos Supporters: Joel Fuchs, Lane Denson, Luke Hudson, John Cook, Rich Drury, Roushi, FrodoNL, solenlyser, Tekmage, Zebedee's magic roundabout, Jurgen, Mr Kola, Daniel Williams, Bernhard Lukas, Jerry Dennington, Zorglub, Commodore Kid, Bjorgvin Gudnason, Reflexion, Simon Letch, Kapin Krispy, Kilobytes and Caffeine, Mike W, Garry Heather, Free Lunch, Kate Fox, David Pickford, Cameron Armstrong, Andy Jones, Lobsterminator, 10 Minute Amiga Retro Cast, Bernard Quinn, Retro Man Cave, Tim Drew, Simon Rose, Joseph Harrison, Kyle Etter, Rob O’Hara, Matthew Larimore, Andy Craig, seanzo, Barkbit, Roland Burke, Andrew Monks, Joethezombie, Leif Kielland, Alan Kebab, chekote, levellord, John Marshall, Mathieu Perron, Ricky Derocher, CreepyDeadBoy, Figgy/CtZ, TheSlowNorris, Steffen Søgaard Mortensen, Edvin Helland, Blendo75, Christopher Hassall, Ravi Abbott, Chris Foulds, dreamkatcha, Laurent Giroud, Graham W Wobcke, Adam Battersby, O’Brien’s Retro and Vintage, Gary Hucker, C Bryan Jones, Paul Harrington, Duncan Styles, Tapes from the Crypt, Josh Nan, Adam Bradley, Jonas Rullo, THT, Eric Nelson, Kim Tommy Humbortstad, Daniel Bengston, Brutal Barracuda, Darren Coles, Jason Warnes, Pixels at Dawn, and Kolbjorn Barmen! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Welcome to Dev Game Club, where this week we begin a new series on the unique series Animal Crossing. We situate the game briefly in time before turning to some of the ways the game introduces itself and its mechanics, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour a day! Podcast breakdown: 0:50 Animal Crossing 1:08:09 Break 1:08:43 Feedback Issues covered: "this is one of my favorite Nintendo series, actually," Tim uses the 'cast to his advantage, trying to think of forerunners, Daddy, an explosive era of design, the variety of games and the PC/console divide, thinking outside the box, a weird kind of buzz, the Nintendo spin on some genres, having a chillout time, being able to meditatively play, the weird concepts at work and conveying that to a potential audience, Nintendo going its own way, having a lot going on in even this first game, daily routine and tranquility obscuring the systems, heading off player aggression, meeting up with KK Slider, setting and subverting player expectations, listening to KK Slider play guitar, that Nintendo touch, hopping the train to town and meeting Rover, the important Rover connection, committing to characters and making them iconic, social propriety and cell phones, contrasting this with character creation, representing everything in the game (with an inventory as well), chibi/big head character design, attitude with their voicing, character design and presentation being economic but expressive, timing phonemes against the spaces between words, spending a lot of time on the speech system, Nintendo's habit of having everyone in the company try the games, anime/manga idioms for expression/emotion, developing an internal language and sticking with it, Rover the cat, we reveal our town and player names, getting a mortgage and job from Tom Nook right away, establishing verbs early, passing by the dump and into the store, learning how to put on clothes, gating progress on activity, being naturally pushed to explore what the game has, atypical goals and tricking you into addiction, talking to the animals, establishing something like a main loop gently, coming up with your own "quests," random towns (a discovery for Brett), shared characters between towns, we introduce our characters and NPCs, review from Finland, some design choices that a 25-year-old game overcame, leaning on the RNG to some degree, remembering getting into Animal Crossing and the draw of NES games, the acquisition loop and its evolution, Tim having not really analyzed this game before, gyroids. Games, people, and influences mentioned or discussed: The Sims, Little Computer People, Tamagotchi, Harvest Moon, Stardew Valley, Alex Neuse, Silent Hill 2, Anachronox, Ico, GTA III, Civilization III, Devil May Cry, Soul Reaver, Star Wars: Starfighter, Jak & Daxter, Final Fantasy X, Halo, Xbox, Metal Gear Solid 2, Advance Wars, Pikmin, Black & White, Max Payne, World of Warcraft, Dark Age of Camelot, PS2, Luigi's Mansion, Peter Molyneux, LucasArts, Starcraft 64, Halo Wars, Resident Evil, Spider-man 2, Satoru Iwata, Wii, Viva Pinata, Pokemon, Happy Home Designer, Amiibo Festival, Mario series (obliquely), Sonic series (obliquely), Final Fantasy (series), Zelda (series), Sailor Moon, Madman, _Dupre/Petri, Commodore 64, Ultima IV, Bitmap Books, Derek from Spokane, Chrono Trigger, Octopath Traveler, Chrono Cross, Sea of Stars, Sabotage Studios, Lufia II: Rise of the Sinistrals, Super Mario RPG: Legend of the Seven Stars, SNES Classic, Final Fantasy VI, Ni No Kuni, Dragon Quest (series), Level 5, Dark Cloud (series), Square Enix, Reed Knight, Metal Gear Solid 4, Kirk Hamilton, Aaron Evers. Next time: An hour a day! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Little Computer People!Farming and collecting!People "making princesses"andThe raccoon mafia!Plus! Jesse's recipe for Taco Pizza Ice Cream!
Dopo l'attesissima e graditissima puntata di Archeologia Videoludica su Little Computer People, come promesso, ecco l'altrettanto atteso episodio 6x01 di Archeologia Informatica.
Quelli nati intorno ai primi anni 70 del 1900, sono stati i primi a vivere in modo maggiormente compiuto e consapevole la grande rivoluzione dell'informatica domestica con la grande invasione dei computer 8bit. Sebbene per coloro che erano profondamente affascinati da questo mondo ci fosse anche una parte di studio e desiderio di scoperta e di comprensione, dall'altra parte la nostra giovane età e l'indole al vedere qualcosa di EXTRA ORDINARIO, qualcosa di fantasioso o fantastico dietro le cose, ci portava a subire la suggestione che cinema e televisione costruivano intorno all'elemento "COMPUTER".In questo episodio di Archeologia Videoludica racconteremo la genesi, le peculiarità e sveleremo verità e leggende su Little Computer People!RIFERIMENTI:https://en.wikipedia.org/wiki/Little_Computer_People#cite_note-10http://www.the-commodore-zone.com/articlelive/categories/Articles/Little-Computer-People/http://www.the-commodore-zone.com/articlelive/articles/26/2/The-House/Page2.htmlhttp://www.the-commodore-zone.com/articlelive/articles/7/5/David-Crane/Page5.htmlhttp://www.softpres.org/?id=article:game:little_computer_peoplehttps://spectrumcomputing.co.uk/index.php?cat=96&id=0002897https://web.archive.org/web/20100706163215/http://www.gamespot.com/gamespot/features/pc/unsung_heroes/sec2_02.htmlhttps://www.lemonamiga.com/games/list.php?list_people=Gene%20Smithhttps://www.gamasutra.com/view/feature/6247/the_replay_interviews_david_crane.php?print=1VIDEO GAMEPLAY:https://www.youtube.com/watch?v=FR8v7juMceQhttps://www.youtube.com/watch?v=_ngsI9i-TK0https://www.youtube.com/watch?v=c_AHHzAb1sQhttps://www.youtube.com/watch?v=oQFSV1qc_sk&t=899shttps://www.youtube.com/watch?v=NRe5LhWCAPQhttps://www.youtube.com/watch?v=wSMGbw7oyyshttps://www.youtube.com/watch?v=GlP80LQ-Flshttps://www.youtube.com/watch?v=SkTgX1mGmDg
Quelli nati intorno ai primi anni 70 del 1900, sono stati i primi a vivere in modo maggiormente compiuto e consapevole la grande rivoluzione dell'informatica domestica con la grande invasione dei computer 8bit. Sebbene per coloro che erano profondamente affascinati da questo mondo ci fosse anche una parte di studio e desiderio di scoperta e di comprensione, dall'altra parte la nostra giovane età e l'indole al vedere qualcosa di EXTRA ORDINARIO, qualcosa di fantasioso o fantastico dietro le cose, ci portava a subire la suggestione che cinema e televisione costruivano intorno all'elemento "COMPUTER".In questo episodio di Archeologia Videoludica racconteremo la genesi, le peculiarità e sveleremo verità e leggende su Little Computer People!RIFERIMENTI:https://en.wikipedia.org/wiki/Little_Computer_People#cite_note-10http://www.the-commodore-zone.com/articlelive/categories/Articles/Little-Computer-People/http://www.the-commodore-zone.com/articlelive/articles/26/2/The-House/Page2.htmlhttp://www.the-commodore-zone.com/articlelive/articles/7/5/David-Crane/Page5.htmlhttp://www.softpres.org/?id=article:game:little_computer_peoplehttps://spectrumcomputing.co.uk/index.php?cat=96&id=0002897https://web.archive.org/web/20100706163215/http://www.gamespot.com/gamespot/features/pc/unsung_heroes/sec2_02.htmlhttps://www.lemonamiga.com/games/list.php?list_people=Gene%20Smithhttps://www.gamasutra.com/view/feature/6247/the_replay_interviews_david_crane.php?print=1VIDEO GAMEPLAY:https://www.youtube.com/watch?v=FR8v7juMceQhttps://www.youtube.com/watch?v=_ngsI9i-TK0https://www.youtube.com/watch?v=c_AHHzAb1sQhttps://www.youtube.com/watch?v=oQFSV1qc_sk&t=899shttps://www.youtube.com/watch?v=NRe5LhWCAPQhttps://www.youtube.com/watch?v=wSMGbw7oyyshttps://www.youtube.com/watch?v=GlP80LQ-Flshttps://www.youtube.com/watch?v=SkTgX1mGmDg
Little Computer People (1985) by David Wolinsky, Pippin Barr, and Mark Chains
Episode 19 is filled with jokes that probably went over the heads of many kids watching it back in 1998! Brock is more thirsty than ever, Ash battles a new type of Pokémon, and we learn even more about Jesse and James! The Ghost of Maiden's Peak, does not let us down! Dragonite Sighting Collection - https://goo.gl/M8eGCA Legendary Battle Decks: Ho-Oh/Lugia - https://goo.gl/PSi9a2 Pre-order Burning Shadows - https://goo.gl/4eR6so Mega Stone Code - MATSUBUSA - https://goo.gl/RgisM3 Logo by Seth Hay - http://www.sethhay.com Intro song "Malie City (feat. Baroqueen) by Grimecraft - http://grimecraft.com/ Outro song "Little Computer People" by Chipocrite - http://www.chipocrite.com/ Connect with us! Email - GottaWatchemAllPodcast@Gmail.com Ken - @ProudGamerTweet Adam - @Phoenixback4fire https://www.gottawatchemall.com https://www.facebook.com/gottawatchemall/ https://twitter.com/GottaWatchEmAll https://www.youtube.com/channel/UCKF_I5camyHMg-4Hi-7QqdA https://www.instagram.com/gottawatchemall/ http://gottawatchemallpodcast.tumblr.com/ https://plus.google.com/u/1/b/115738176821732158959/115738176821732158959/posts https://gottawatchemall.slack.com (Patreon Only) http://gottawatchemall.libsyn.com/podcast https://itunes.apple.com/us/podcast/episode-zero/id1120887936?i=1000370004356&mt=2 http://www.stitcher.com/podcast/gotta-watchem-all?refid=stpr https://play.google.com/music/listen?u=0#/ps/I5hdkinbvlhxvuuz5w3gez6p3ey Logo by Seth Hay - http://www.sethhay.com Song “Malie City” by Grimecraft - http://grimecraft.com/ iTunes – https://itunes.apple.com/us/artist/gr... Soundcloud - https://soundcloud.com/grimecraft Facebook - https://www.facebook.com/Grimecraft/ Twitter - https://twitter.com/GRIMECRAFT Song "Little Computer People" by Chipocrite - http://www.chipocrite.com/ iTunes - https://itunes.apple.com/bn/artist/ch... Facebook - https://twitter.com/chipocrite Twitter - https://twitter.com/chipocrite
After almost having to push off recording due to an Episode mix-up, Ken and Adam are back with Episode 18, Tentacool & Tentacruel. This episode once again proves how many different writing and storytelling styles we find in this season of the show. Misty steps up again, hundreds of enemies at once, and NSFW references? This episode is a fun one! Pokemon GO Solstice Celebration - https://goo.gl/8A79Ft Pokemon GO Gym Rework - https://goo.gl/jf4q1r Marshadow announcement - https://goo.gl/CZS7XG Mimikyu Collection - https://goo.gl/gEqvVQ Team Skull Pikachu and Friends - https://goo.gl/aUfFsF Battle Arena Decks - https://goo.gl/QZiZ2k New Premium Collections - https://goo.gl/87hdZk Logo by Seth Hay - http://www.sethhay.com Intro song "Malie City (feat. Baroqueen) by Grimecraft - http://grimecraft.com/ Outro song "Little Computer People" by Chipocrite - http://www.chipocrite.com/ Connect with us! Email - GottaWatchemAllPodcast@Gmail.com Ken - @ProudGamerTweet Adam - @Phoenixback4fire https://www.gottawatchemall.com https://www.facebook.com/gottawatchemall/ https://twitter.com/GottaWatchEmAll https://www.youtube.com/channel/UCKF_I5camyHMg-4Hi-7QqdA https://www.instagram.com/gottawatchemall/ http://gottawatchemallpodcast.tumblr.com/ https://plus.google.com/u/1/b/115738176821732158959/115738176821732158959/posts https://gottawatchemall.slack.com (Patreon Only) http://gottawatchemall.libsyn.com/podcast https://itunes.apple.com/us/podcast/episode-zero/id1120887936?i=1000370004356&mt=2 http://www.stitcher.com/podcast/gotta-watchem-all?refid=stpr https://play.google.com/music/listen?u=0#/ps/I5hdkinbvlhxvuuz5w3gez6p3ey Part of the http://www.toysforgames.com Network!
Ken and Adam are back for Episode 17! Island of the Giant Pokémon was an absolute blast to re-watch! With multiple story arcs and unique pacing, this episode is absolutely a stand out. It brings us different sides of our favorite characters, as well as new storytelling techniques. Pokémon GO 1 Year Anniversary - https://goo.gl/IFChTr Magikarp Jump Update - https://goo.gl/oO8V4c New Pokémon TCG Accessories - https://goo.gl/lqAP3N Sun & Moon: Tiny Tourney - https://goo.gl/sfbKj5 Logo by Seth Hay - http://www.sethhay.com Intro song "Malie City (feat. Baroqueen) by Grimecraft - http://grimecraft.com/ Outro song "Little Computer People" by Chipocrite - http://www.chipocrite.com/ Connect with us! Email - GottaWatchemAllPodcast@Gmail.com Ken - @ProudGamerTweet Adam - @Phoenixback4fire https://www.gottawatchemall.com https://www.facebook.com/gottawatchemall/ https://twitter.com/GottaWatchEmAll https://www.youtube.com/channel/UCKF_I5camyHMg-4Hi-7QqdA https://www.instagram.com/gottawatchemall/ http://gottawatchemallpodcast.tumblr.com/ https://plus.google.com/u/1/b/115738176821732158959/115738176821732158959/posts https://gottawatchemall.slack.com (Patreon Only) http://gottawatchemall.libsyn.com/podcast https://itunes.apple.com/us/podcast/episode-zero/id1120887936?i=1000370004356&mt=2 http://www.stitcher.com/podcast/gotta-watchem-all?refid=stpr https://play.google.com/music/listen?u=0#/ps/I5hdkinbvlhxvuuz5w3gez6p3ey Part of the http://www.toysforgames.com Network!
After Episode 15 left us on a cliffhanger, Ken and Adam are excited to jump back into the anime to see what happens next! This episode is filled with laughs, scares, and surprises! Also discussed is the Pokémon GO leak of the Fire and Ice event, new TCG Boxes, the Global Link Tiny Tourney, and some really cool socks! Bewear GX Box - https://goo.gl/2SFHN7 Mega Tyranitar EX Premium Collection - https://goo.gl/Dib3h1 Tapu Koko Pin Collection - https://goo.gl/D83LbA Global Link: Tiny Tourney - https://goo.gl/sq8OGp Charizard Firestorm Collection https://goo.gl/tvYMp8 Logo by Seth Hay - http://www.sethhay.com Intro song "Malie City (feat. Baroqueen) by Grimecraft - http://grimecraft.com/ Outro song "Little Computer People" by Chipocrite - http://www.chipocrite.com/ Connect with us! Email - GottaWatchemAllPodcast@Gmail.com Ken - @ProudGamerTweet Adam - @Phoenixback4fire https://www.gottawatchemall.com https://www.facebook.com/gottawatchemall/ https://twitter.com/GottaWatchEmAll https://www.youtube.com/channel/UCKF_I5camyHMg-4Hi-7QqdA https://www.instagram.com/gottawatchemall/ http://gottawatchemallpodcast.tumblr.com/ https://plus.google.com/u/1/b/115738176821732158959/115738176821732158959/posts https://gottawatchemall.slack.com (Patreon Only) http://gottawatchemall.libsyn.com/podcast https://itunes.apple.com/us/podcast/episode-zero/id1120887936?i=1000370004356&mt=2 http://www.stitcher.com/podcast/gotta-watchem-all?refid=stpr https://play.google.com/music/listen?u=0#/ps/I5hdkinbvlhxvuuz5w3gez6p3ey Part of the http://www.toysforgames.com Network!
After a 2 month hiatus, Gotta Watch'em All has officially relaunched! Join Ken in welcoming his new co-host Adam, as they discuss Episode 15 of the Pokemon Anime, "Battle Aboard the St. Anne". This episode is filled with action, emotion, and life lessons that only the world of Pokemon can teach us! Ash and crew are faced with new challenges and decisions that will affect their future as trainers! Tapu Bulu GX Tin - https://goo.gl/XqzQ4I New Ditto Plushes - https://goo.gl/rPDoaD VG Mega Stone Giveaway - https://goo.gl/vVfZU5 Logo by Seth Hay - http://www.sethhay.com Intro song "Malie City (feat. Baroqueen) by Grimecraft - http://grimecraft.com/ Outro song "Little Computer People" by Chipocrite - http://www.chipocrite.com/ Part of the http://www.toysforgames.com Network! Connect with us! Email - GottaWatchemAllPodcast@Gmail.com Ken - @ProudGamerTweet Adam - @Phoenixback4fire https://www.gottawatchemall.com https://www.facebook.com/gottawatchemall/ https://twitter.com/GottaWatchEmAll https://www.youtube.com/channel/UCKF_I5camyHMg-4Hi-7QqdA https://www.instagram.com/gottawatchemall/ http://gottawatchemallpodcast.tumblr.com/ https://plus.google.com/u/1/b/115738176821732158959/115738176821732158959/posts https://gottawatchemall.slack.com (Patreon Only) http://gottawatchemall.libsyn.com/podcast https://itunes.apple.com/us/podcast/episode-zero/id1120887936?i=1000370004356&mt=2 http://www.stitcher.com/podcast/gotta-watchem-all?refid=stpr https://play.google.com/music/listen?u=0#/ps/I5hdkinbvlhxvuuz5w3gez6p3ey
1º Little Computer People - 552000 (Original Mix)2º Noir, Olivier Giacomotto - Reste (Raxon Remix) 3º Gregor Tresher & Petar Dundov - Spike (Original Mix) 4º Luca Agnelli - Biosphere (2000 and One Remix) 5º Jack Master - Bang The Box (Slam Remix) 6º Andre Kronert - Aint No Funny Music (Nima Khak Second Edit) 7º Drunken Kong - Seven Colors (Original Mix) 8º Louis Irvine - In My Mind (Original Mix) 9º Johannes Heil - By Night (Original Mix) 10º Minilogue - When Sadness Releases, Joy Arises (Grindvik And Zahn Remix) 11º Christian Morgenstern - Steigreider (d_func. Remix) 12º Kalter Ende & Sarf - Room One (Original Mix) This show is syndicated & distributed exclusively by Syndicast. If you are a radio station interested in airing the show or would like to distribute your podcast / radio show please register here: https://syndicast.co.uk/distribution/registration
1º Little Computer People - 552000 (Original Mix)2º Noir, Olivier Giacomotto - Reste (Raxon Remix) 3º Gregor Tresher & Petar Dundov - Spike (Original Mix) 4º Luca Agnelli - Biosphere (2000 and One Remix) 5º Jack Master - Bang The Box (Slam Remix) 6º Andre Kronert - Aint No Funny Music (Nima Khak Second Edit) 7º Drunken Kong - Seven Colors (Original Mix) 8º Louis Irvine - In My Mind (Original Mix) 9º Johannes Heil - By Night (Original Mix) 10º Minilogue - When Sadness Releases, Joy Arises (Grindvik And Zahn Remix) 11º Christian Morgenstern - Steigreider (d_func. Remix) 12º Kalter Ende & Sarf - Room One (Original Mix) This show is syndicated & distributed exclusively by Syndicast. If you are a radio station interested in airing the show or would like to distribute your podcast / radio show please register here: https://syndicast.co.uk/distribution/registration
More of a simulation than a game but no less fun, on this week’s episode we take a look at an innovative and unique title, […]
More of a simulation than a game but no less fun, on this week’s episode we take a look at an innovative and unique title, […]
STR 59: I'm a Commodore Junkie!In this episode we talk about some games for the Commodore 64. We discuss some unusual games such as Rock Band and awesome games like Little Computer People, Druid, Clowns, and many more. Willie talks about his recent gaming pickups and we all discuss the retro games that we have been playing lately. Thanks to the SD2IEC I have become a Commodore Junkie. The only cure is to play tons of C64 games.