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In this episode, Michael Krasny sat down with virtual reality and augmented reality expert and Stanford professor Jeremy Bailenson in an expansive and highly illuminating discussion about the present and future of both VR and AR and the ongoing and imminent connections to AI.Krasny began by asking Bailenson about his evolution as a VR pioneer and its present status. Bailenson spoke of "presence" and the filming of a Sixty Minutes episode complete with a real feeling earthquake and an accompanying panic attack, followed by a discussion of "the proteus effect" and the effect of avatars. Krasny then asked Bailenson about funding and his history with Meta's Mark Zuckerberg and Bailenson spoke about NSF and NIH funding and concerns and safeguards he had if funding is hit under Trump, as well as his past experiences with politicians who sought to stop funding VR and AR research and what he (Bailenson) has done by way of preparation for that possibility. Krasny then asked Bailenson about the downsides and dangers of VR and AR, possible guidelines and his work with athletic teams through STRIVR. The two then spoke about visualization and uses of VR in different sports as well as "zoom fatigue," a phenomenon Bailenson coined the term for, and end of life VR use, and went on to discuss VR and mental health, VR and education and VR in the workplace, its effect on productivity, as well as VR and AR and sex. This rich and illuminating dialogue concluded with talk about the Sphere in Las Vegas, (which Bailenson has been very involved in), and immersive experiences in general, as well as Gen AI and talking in the future to figures from one's past. In the end of the interview, Krasny asked Beilenson to gauge and evaluate the effect and impact of the Stanford environment on his research.
“There's no faster way to learn than to do. And the beauty of VR is that it allows you to learn through experience without the physical or emotional risk.” This is a special episode only available to our podcast subscribers, which we call The Mini Chief. These are short, sharp highlights from our fabulous CEO guests, where you get a 5 to 10 minute snapshot from their full episode. This Mini Chief episode features Angus Stevens, Co-Founder and CEO of Start Beyond. His full episode is titled Taking learning by experience to new frontiers, putting guardrails on innovation, and creating useful technology for tangible real-world problems. You can find the full audio and show notes here:
“There's no faster way to learn than to do. And the beauty of VR is that it allows you to learn through experience without the physical or emotional risk.” In this episode of The Inner Chief podcast, I speak to Angus Stevens, Co-Founder and CEO of Start Beyond on taking learning by experience to new frontiers, putting guardrails on innovation, and creating useful technology for tangible real-world problems.
Teddy Mitrosilis is a throwback. He's a writer, a bit of a renaissance man, and a leader.After majoring in Journalism at the University of North Carolina, while playing baseball, he ventured into media.Stops at ESPN and Fox led to a successful career at a startup, STRIVR, where he played a key role in building out their customer and consulting offerings. This was an important step for Teddy - he had been "commenting" on other people building things - now he was part of the solution.But, Teddy knew he wanted to write.He also knew he wanted to teach others.A funny thing happened, people were looking for his help to build a brand, to become their best...and they were drawn to Teddy's style and methodology.He started The Process, an online newsletter that helps people become their best.His inspiration? His dad: "The little things, every day, will make you great..."That's how Teddy approached baseball, a game of details. He did the little things every day. His latest newsletter, The Daily Creator, allows him to combine his love for writing and coaching people who want to be better (writers).You don't "Follow" Teddy, you join his Community...and his Mission.Support this show http://supporter.acast.com/eating-crow. Hosted on Acast. See acast.com/privacy for more information.
Hunter Hillenmeyer played eight seasons in the NFL for the Chicago Bears and served on the Board of the NFL Players Association. Today he is a Partner focused on Business Development for Next Play Capital, helping to expand the Firm brand and reach in the Midwest and Eastern parts of the U.S. Hunter and Patrick discuss working hard, setting goals, remaining consistent, and seeing the fruits of your labor. Hunter also is a co-host of the weekly podcast series, Next Play Perspectives. Prior to joining Next Play Capital, Hunter led the partnerships platform at STRIVR, a venture-backed AR/VR startup. He was also a Venture Partner with OCA Ventures, an early-stage venture firm in Chicago. This episode is brought to you by the Leadership Lab Learning Platform. Learn how to put leadership development in the palm of your hand at www.LeddinGroup.com/leader
In this week's HR technology roundup: Oyster hits $1 billion valuation, Striver attracts new money from Accenture, Workday.
In this week's HR technology roundup: Oyster hits $1 billion valuation, Striver attracts new money from Accenture, Workday.
Accenture has made a strategic investment, through Accenture Ventures, in Strivr, a provider of virtual reality-based, immersive learning and training solutions for enterprises, according to a press release. Santa Clara based Strivr has trained more than one million workers at some of the world's largest companies using its proven, proprietary immersive learning platform. Strivr's VR training platform helps enterprises increase the efficiency and efficacy of their employee skilling and up-skilling initiatives, while also delivering data-driven insights to improve their broader enterprise talent development efforts. Global industrial equipment and facilities distributor RS Components and Tata Consultancy Services yesterday announced RS Industria, an industrial internet of things solution, Manufacturer magazine reports. RS Industria connects real-time factory floor data with powerful analytical capabilities that continuously support RS Components' manufacturing customers in their maintenance and repair activities. The Industrial Internet of Things (IIOT) platform, hosted on Amazon Web Services (AWS) means the industrial supplier can better support those on the factory floor. A Pune-based labour union has raised a complaint against Infosys with the central labour ministry and sought the removal of a non-compete agreement clause in offer letters given by the the company, Economic Times reports. Infosys's employee agreement states that an employee shall not accept for six months an employment offer from “named competitors” such as TCS, Wipro and HCL among others if the new job involves working with a customer with whom the employee has previously worked in the preceding 12 months during their stint at Infosys, the union, Nascent Information Technology Employees Senate, said in its complaint, according to ET. Brave, the company behind the eponymous fast-growing browser, is rolling out a new feature called De-AMP, which allows Brave users to bypass Google-hosted accelerated mobile pages, and instead visit the content's publisher directly. AMP harms users' privacy, security and internet experience, and just as bad, AMP helps Google further monopolise and control the direction of the Web, Brave said in a blogpost. Indian Software-as-a-Service (SaaS) startups are expected to grow 55-70 percent to clock overall revenue of $116 billion by 2026, venture capital firm Chiratae and management consultancy Zinnov said in a report, according to Economic Times. The report, titled ‘India SaaS: Punching through the global pecking order,' notes that overall funding for Indian SaaS startups is expected to touch $6.5 billion this year, compared with $4 billion in 2021. The report also says that the average size of investments in Indian SaaS companies grew to $56 million in 2021 from roughly $25 million in 2020, according to ET. Theme music courtesy Free Music & Sounds: https://soundcloud.com/freemusicandsounds
We discuss Valve Index growing faster than Quest 2 in March on Steam, the growing use of VR for training with Osso and Strivr, and new 3D content creation pipelines with Arkio and Unreal's RealityScan.
The future of the metaverse may be the topic of the day for many tech pundits, but the reality is that it's already here. The virtual reality, that is. In this episode of Get Reworked, we talk to Derek Belch, CEO of virtual reality firm Strivr, about how VR is being used to train employees right now and what potential it holds for the future. We've entered a new era of VR technology, he said, and the recent buzz around the metaverse is only going to accelerate its use in the enterprise. "The effect on the human brain is so real," Derek says. "If VR is done well, the brain can't tell the difference between a virtual simulation and real life. So I think that's the difference is we're in that cheaper, lighter, faster era. And this technology that used to be very cumbersome, very expensive, very heavy ... that's all gone." Highlights of the conversation include: How an aspiring football coach turned into a VR training entrepreneur. When VR training is a good option for companies. The difference between VR and augmented reality. Why organizations that don't invest in emerging technologies like VR and the metaverse will be left behind. How Walmart used VR training to prepare employees for Black Friday and why he's bullish on its use for soft skills. What companies need to get started in VR for employee training and development. Co-hosts Siobhan Fagan and Mike Prokopeak also talk with Derek about his career as a college football player at Stanford, how the end of his coaching career was just the beginning he needed, and why he's both a tech optimist and realist. Plus, Siobhan's got jokes! Listen in for more. Have a suggestion, comment or topic for a future episode? Drop us a line at editors@simplermedia.com.
Our guest this week is Derek Belch, co-founder and CEO of STRIVR! Thank you to our sponsor, Virbela! Don't forget to Like and Subscribe! See acast.com/privacy for privacy and opt-out information.
Facebook’s rebrand to Meta is even bigger than you think. Here are my perspectives on this deal, along with some discussion about Nextdoor, DAOs, STRIVR, Mursion, and why I think Facebook is missing a big opportunity. This is a risky move for the company, and it may take them away from the biggest opportunity they have – fixing the existing business we all know. Interesting Resources The Metaverse Is Mark Zuckerberg’s Escape Hatch (my general thinking) What The Metaverse Could Be (A positive view from VR fans) Meta the Name (good business perspective) Definitions of Meta Making or showing awareness of reference to oneself or to the activity that is taking place, especially in an ironic or comic way. One definition of this Greek word is transcending or going above and beyond. In the computer field, it defines things that embrace more than usual. For example, a metafile contains all types of data. Meta-data describes other data. See metafile, metadata, and meta tag. Going beyond or higher, transcending. Metalinguistics, metacriticism.
Strivr CEO Derek Belch discusses how VR learning works and where it's going.
Strivr CEO Derek Belch discusses how VR learning works and where it's going.
Strivr CEO Derek Belch discusses how VR learning works and where it's going.
In 2014 Derek Belch was working as a football coach at Stanford University while getting an MBA in business, but what he didn't know at the time was that his Master's thesis would change his life forever. This week we had the pleasure of speaking with Derek, founder and CEO of Strivr, and he had a lot of great stories, advice, and wisdom to pass on to current and aspiring entrepreneurs. You will get to hear how he went from a football coach to an extremely successful entrepreneur, as well as the challenges he faced along the way. Today Derek leads a team of 140 employees and his customers include Walmart, JetBlue, and Verizon. Strivr was named one of Inc. Magazine's Best Workplaces of 2019 and it was on the list of Fast Company's Most Innovative Companies of 2020. In this episode of the podcast we explore: How Strivr was started and where the company is today What it was like raising money for the business and the biggest lesson Derek learned about the process The impact Covid-19 has had on the company How Derek manages his time as a husband, father, successful business owner, and CEO Derek's advice for people considering entrepreneurship The biggest challenges he faced when starting his business
Dr. Michael Casale is a computational cognitive neuroscientist and the Chief Science Officer of Strivr. In this episode, Mike and I got to thinking about....thinking. How does one evaluate information, deal with missing data, and make the right decisions about important things like pandemics and politics. Don't miss out on future episodes. Subscribe. Have thoughts? Send them our way. Guest: Michael Casale PhD Twitter: @mbcasale LinkedIn: https://www.linkedin.com/in/mbcasale/ IDEA LAND PODCAST Captivate: https://idea-land.captivate.fm/listen YouTube: https://www.youtube.com/channel/UCKxMQFgfNUFoV9NNizaOMPQ (https://www.youtube.com/channel/UCKxMQFgfNUFoV9NNizaOMPQ) Twitter: @idealandpodcast Instagram: idealandpodcast HOST: Ravi Komatireddy Twitter: @rkomatireddy Instagram: ravi0 Facebook: https://www.facebook.com/ravi.komatireddy.3/ LinkedIn: https://www.linkedin.com/in/ravikomatireddy1/
Strivr offers virtual reality training to companies and sports teams, and has raised over $50 million to date. VP Finance Mike Libby talks about the similarities between startups and professional sports, the excitement of fundraising, and why CFOs shouldn't focus on finance.
As e-commerce sales are projected to hit $709.78 billion in the U.S. in 2020, logistics companies are turning to the virtual world to hire, onboard and train employees.Prologis Inc.the world’s largest developer, owner and operator of logistics warehouses, is partnering with tech startup Strivr, which has developed a virtual reality-based platform, to provide hands-on learning and realistic decision-making practice to help workers maximize efficiency and reduce safety incidents.Steven Hussain, director of community workforce programs for Prologis, and Derek Belch, founder and CEO of Strivr, discussed using virtual learning to train the industrial workforce of tomorrow during FreightWaves’ virtual Future of Logistics Real Estate Summit WatchApple PodcastSpotifyMore FreightWaves PodcastsVisit our FreightCasts sponsor: Convoy makes it easy to get your full truckload freight covered by high-quality carriers at competitive rates. To get an instant quote and 100% tender acceptance guarantees, click here.
As e-commerce sales are projected to hit $709.78 billion in the U.S. in 2020, logistics companies are turning to the virtual world to hire, onboard and train employees.Prologis Inc.the world’s largest developer, owner and operator of logistics warehouses, is partnering with tech startup Strivr, which has developed a virtual reality-based platform, to provide hands-on learning and realistic decision-making practice to help workers maximize efficiency and reduce safety incidents.Steven Hussain, director of community workforce programs for Prologis, and Derek Belch, founder and CEO of Strivr, discussed using virtual learning to train the industrial workforce of tomorrow during FreightWaves’ virtual Future of Logistics Real Estate Summit WatchApple PodcastSpotifyMore FreightWaves Podcasts
During this episode, Derek and I talk about how practitioners make the business case or the use case for purchasing Strivr. Derek is an expert in all things VR-based immersive learning and his passion comes through during the podcast.
Virtual reality and augmented reality are becoming more mainstream every day. At its peak, 28 million people were running around trying to catch virtual monsters in Pokémon Go. But it isn't all fun and games – the corporate world is eyeing VR as a cheaper, more effective and engaging way to train employees – and so far, it seems to deliver on that promise. Derek Belch is our guest on this episode of the Georgian Impact Podcast. He's the founder and CEO of virtual reality company Strivr, which helps to create and administer courses for employee training. Strivr started as a way of training athletes, but when Walmart came calling Derek knew he had to pivot the company to the enterprise. You'll hear about: Derek's journey from football coach to VR company CEO. How VR can be used to simultaneously train and test real-world performance. Measuring ROI compared to traditional training methods. How head and eye-tracking data can be used to improve training and assess employees. Examples of VR's benefits from difficult HR meetings to active shooter situations. Who is Derek Belch? Derek Belch is the founder and CEO of virtual reality company Strivr, which helps to create and administer courses for employee training. Derek developed the idea for the company as a way of training football players while he was the graduate assistant football coach at Stanford University. He has a BA in Communication, an MA in Journalism, and an MA in Media Studies, all from Stanford, as well as an MBA from University of Southern California. In 2017 Sports Business Journal included him in their "Forty Under 40" list.
During this episode of Tech Qualified, Justin Brown chats with Veronique Lafargue, Vice President of Marketing at STRIVR. This interview takes a deeper look into Veronique’s past working experience and highlights how she helped build one of the first marketing teams for Google Cloud. She also covers how she transitioned form content marketing to more of a marketing leadership role at STRIVR. Highlights Veronique starts the conversation by sharing some of her past working experiences at companies like Google. She then talks about some of the earlier efforts she made as a content marketer where she worked for over ten years. Veronique led some of the first content marketing campaigns for Google Cloud, focusing on Southern Europe, Middle East and Africa target audiences. In many ways, content marketing for enterprise cloud services was very new and she had a passion for storytelling to connect with B2B buyers. With her success on Google Cloud, Veronique transitioned to lead the content strategy for all of GSuite internationally. Veronique switched to her current company about one and a half years ago. She talks about STRIVR and how it’s a leader in immersive learning and virtual reality training solutions which was incubated at Stanford University. STRIVR started off early by signing about 14 teams in college football, professional football, and NBA, and even the U.S Ski Team. Veronique talks about how they moved from training for athletes to training for employees and associates, and especially the art of frontline workers. STRIVR has developed a unique methodology based on learning and development expertise and uses the unique benefits of VR to train people. STRIVR’s ideal customer is someone who can see how learning and development today can impact the business. She the core departments that STRIVR typically works with, mostly starting with the HR organization of a company and then moving to other departments who are interested in the benefits of immersive learning. She talks about how STRIVR rebranded themselves by building a strong foundation and built their website from scratch. According to Veronique, influencers are really important to spread the word and connect with the executive level buyer. STRIVR has a software platform, where one can collect a lot of information, push content, and manage content. She discusses the importance of the orchestration between what the marketing team does and what sales needs. Salesloft is a tool that is used internally for driving a lot of discussion and orchestration, and how salespeople connect with prospects. STRIVR really focuses on the long-term vision of their customer, there are a lot of qualification steps required to become a fit. Key Points Veronique said “We've developed really a methodology that is based on learning and development expertise. So how do you train people, how do you use some of the unique benefits of VR to train people?” Veronique quoted that “We're all brand ambassadors and it's really something I truly believe in.” Resources Veronique Lafargue: LinkedIn STRIVR: Website Salesloft: Website Motion: Ultimate Thought Leadership Course for B2B Tech Companies
Essa semana no Intech: Albicchiere: "stay-home" solution, diz ser um "smart wine dispenser". Os vinhos vêm em sacos e você pode usar mais de um. O foco é controle de temperatura e de informação sobre vinhos. YUR.watch: smartwatch para contexto de realidade virtual. A ideia é estimular que gamers façam mais atividades físicas a partir do acompanhamento. Strivr levantou US$30MM para treinamento corporativo com VR (health, safety, CS, soft skills etc.). Mais respostas ao Corona: MIT com ventiladores a US$100; Goodnight Zoom (
What do sales clerks have in common with NFL quarterbacks? Apart from a competitive nature, both can benefit from VR training. Former Stanford football player Derek Belch drew on his athletic background and a Master’s in VR to deliver the virtual goods via STRIVR, the startup he co-founded with Stanford professor Jeremy Bailenson. STRIVR started out supplying VR to football teams and has since made a concerted push into the enterprise. The technology has the potential to improve hard and soft skills.
There’s been a virtual reality training revolution that’s been slowly brewing over the last five years, and STRIVR has been at the forefront of innovation
The top of a wind turbine a hundred stories up from the ground is not the best place to be making mistakes, but making mistakes and learning from them is the whole point of on-the-job training. That’s why VR Vision Inc helps companies produce XR training modules, so trainees can make mistakes in a safe, controlled environment. COO Lorne Fade drops by to talk about it. Alan: Today’s guest is Lorne Fade, co-founder of VR Vision. Lorne is a serial entrepreneur that has built several businesses over the last 15 years. He’s had the pleasure of working with some of the world’s largest Fortune 500 brands and award winning marketing agencies all across North America and Europe. His previous agency, Academic Ads, was acquired, and he went on to found VR Vision Inc. As the co-founder and COO of VR Vision, they’re a virtual and augmented reality startup that’s enhancing immersive training outcomes for some of the world’s largest brands using VR, AR, and AI technologies. He’s also the founder of Reality Well, a healthcare technology platform to improve the quality of life for those living in long-term care facilities. You can learn more about VR Vision by visiting vrvisiongroup.com. Lorne, welcome to the show. Lorne: Thanks for having me, Alan. Thanks. Alan: My absolute pleasure, man. We’ve known each other for quite some time through the VR/AR Association in Toronto, and we shared some booth space together, and it’s always great to see what you guys are working on. I know the last time we saw each other, you were showing me an automotive manufacturing facility in virtual reality and how you were using that. So let’s dive in there. Let’s talk about how you guys are using VR and 360 video to make better training. Lorne: Yeah, that’s that’s one of our bigger use cases with Toyota, where we’re training about 10,000 employees currently using 360 video, in immersive training scenarios in VR. And it works really well for eliminating risk and providing a safe environment with zero harm. And it’s totally immersive. So the employees that are getting trained in VR, no distractions, they can’t be on their phone or anything. It was really simple the way we did it. We just storyboarded various scenarios with Toyota on various processes, on safety concerns, on their assembly lines or processes that were mundane and replicable. And then we went out and filmed with a stereoscopic 3D camera, so when they put on the headset they feel like they’re there, fully 3D. And we mapped out, I guess about two to three minute scenarios, various parts of their assembly lines and filmed it all in full 3D and then ported it over to VR, added some overlays, some voice overs, some touch points and interactivity so that the employees could be trained in a completely immersive environment. Nothing like this is, from my knowledge, has ever been done before. So it’s really cool to have this type opportunity to work on a project like that. Alan: So how are they measuring success? For example, STRIVR is doing 360 video with Wal-Mart and their key performance indicators. They’re measuring training times, how long it takes to train. They’re also testing retention rates. What are the KPIs that you and Toyota decided on, how to measure that? Lorne: Yes. Great question. We developed a in-house analytics engine for tracking where the user is looking, the various touch points of the training scenarios. And every user that uses the platform gets their own log-in, so we track each user, their effectiveness, and how well they’re being trained with the scenarios. And then within the scenarios, there’ll be, let’s say, about 20 interactive touch points for various risks,
The top of a wind turbine a hundred stories up from the ground is not the best place to be making mistakes, but making mistakes and learning from them is the whole point of on-the-job training. That’s why VR Vision Inc helps companies produce XR training modules, so trainees can make mistakes in a safe, controlled environment. COO Lorne Fade drops by to talk about it. Alan: Today’s guest is Lorne Fade, co-founder of VR Vision. Lorne is a serial entrepreneur that has built several businesses over the last 15 years. He’s had the pleasure of working with some of the world’s largest Fortune 500 brands and award winning marketing agencies all across North America and Europe. His previous agency, Academic Ads, was acquired, and he went on to found VR Vision Inc. As the co-founder and COO of VR Vision, they’re a virtual and augmented reality startup that’s enhancing immersive training outcomes for some of the world’s largest brands using VR, AR, and AI technologies. He’s also the founder of Reality Well, a healthcare technology platform to improve the quality of life for those living in long-term care facilities. You can learn more about VR Vision by visiting vrvisiongroup.com. Lorne, welcome to the show. Lorne: Thanks for having me, Alan. Thanks. Alan: My absolute pleasure, man. We’ve known each other for quite some time through the VR/AR Association in Toronto, and we shared some booth space together, and it’s always great to see what you guys are working on. I know the last time we saw each other, you were showing me an automotive manufacturing facility in virtual reality and how you were using that. So let’s dive in there. Let’s talk about how you guys are using VR and 360 video to make better training. Lorne: Yeah, that’s that’s one of our bigger use cases with Toyota, where we’re training about 10,000 employees currently using 360 video, in immersive training scenarios in VR. And it works really well for eliminating risk and providing a safe environment with zero harm. And it’s totally immersive. So the employees that are getting trained in VR, no distractions, they can’t be on their phone or anything. It was really simple the way we did it. We just storyboarded various scenarios with Toyota on various processes, on safety concerns, on their assembly lines or processes that were mundane and replicable. And then we went out and filmed with a stereoscopic 3D camera, so when they put on the headset they feel like they’re there, fully 3D. And we mapped out, I guess about two to three minute scenarios, various parts of their assembly lines and filmed it all in full 3D and then ported it over to VR, added some overlays, some voice overs, some touch points and interactivity so that the employees could be trained in a completely immersive environment. Nothing like this is, from my knowledge, has ever been done before. So it’s really cool to have this type opportunity to work on a project like that. Alan: So how are they measuring success? For example, STRIVR is doing 360 video with Wal-Mart and their key performance indicators. They’re measuring training times, how long it takes to train. They’re also testing retention rates. What are the KPIs that you and Toyota decided on, how to measure that? Lorne: Yes. Great question. We developed a in-house analytics engine for tracking where the user is looking, the various touch points of the training scenarios. And every user that uses the platform gets their own log-in, so we track each user, their effectiveness, and how well they’re being trained with the scenarios. And then within the scenarios, there’ll be, let’s say, about 20 interactive touch points for various risks,
Derek Belch is the co-founder and CEO of STRIVR, a company on a mission to elevate performance through immersive experience.Derek incubated the company with co-founder Jeremy Bailenson in Stanford’s Virtual Human Interaction Lab while pursuing his Masters in Virtual Reality and serving as a graduate assistant football coach.Using sports as his proving ground, Derek’s vision quickly expanded from the athlete to the enterprise. Derek is driven by a competitive passion for impacting performance, and with STRIVR, is pushing everyone to train like an athlete.In this conversation, Derek shares the origin story for the company, including how he landed at Stanford pursuing a Masters in VR, the incubation of the STRIVR product, its rapid rise in sports, and the opportunistic shift to the enterprise.Derek touches on the science of learning within VR and he goes on to explore more deeply the impact it can have on the field and on the job.Self-admittedly, Derek is not a tech guy; yet he and STRIVR are excelling with this frontier technology. He relies on strong leadership traits and lessons learned, and he shares a few of them here in the episode.You can find all of the show notes at thearshow.com.
Coinciding with the Spark II cover story on augmented, mixed and virtual reality for workplace safety, James Tehrani, the editor-in-chief of Spark, speaks with Kristi Rawlinson, the head of marketing communications at STRIVR, a 3-year-old VR technology company that produces software designed to improve corporate performance. As Rawlinson says, “We at STRIVR talk about delivering immersive learning experiences through different technologies. Right now, the most relevant and effective we have found is VR.” She also discusses when VR is done right and when it’s done wrong, so tune in to get her thoughts on the matter. And don’t forget to check out the other bonus content for the May Spark magazine only at sphera.com/podcasts. Listen to the podcast!
We sit down with Derek Belch, CEO of Strivr, to discuss enterprise VR training. Strivr is the leader and best known for their product delivered to Walmart installed in each store on over 17,000 Oculus Go's. The conversation begins around the origins of Strivr between Derek Belch and Jeremy Bailenson then moves into the details and challenges of onboarding enterprise clients. After covering the details of custom XR training we move onto the bigger picture of of using AR and VR for training and their use cases from custom training, to sports, and improving soft skills. Lastly, Derek closes out the conversation by sharing proven value and stats delivered to clients. 00'00": How did Strivr get started? 03'25": The Strivr mission statement 05'00": Approach training as religion and performance improvement 05'20": Was VR a hard sell to clients? 06'45": challenges in the enterprise space 07'20": Oculus enterprise licensing 08'27": Logistics of building for enterprise at scale 10'00": Is everything custom or are some things reused? 12'20": Training modules aren’t all that different from games. What are the differences? 15'14": How do you work with the creating a statement of work? 17'05": Is strivr set to exclusively working in the enterprise and sports verticals? 18'10": What’s next and how is newer technology changing how VR training is done. 21'20": Is the cost or the technology holding back AR from widespread enterprise implementation? 23'20": Who is requesting AR? 23'50": How setting unrealistic expectations are misleading stakeholders and consumers. 25'15": What are the most requested use cases from potential clients? 26'30": Soft skill use cases and how Soft skills are a hard sell because it’s difficult to measure value. 28'22": What are the challenges behind implementing sexual harassment training? 31'00": The science supports that VR is more effective for training. Links: Strivr.com virtuality.show bostonvr.org
Esta semana Bernat Farrero (Itnig) y Oriol Blanc (Quipu) hablan con Jordi Valls, CEO e Mentor VR. Jordi explica que las tecnologías de VR se encuentran en su momento más dulce. Entre otros aspectos, esto se debe a la mejora del hardware y a la reducción de su coste, con dispositivos como el Oculus VR Go que se puede comprar por sólo 219€. Jordi vaticina que Oculus, una de las adquisiciones más visionarias de Facebook, tiene el potencial de acabar siendo más grande que Facebook mismo. Hoy los juegos son la principal aplicación de VR, y por eso Sony y Playstation siguen siendo líderes. Sin embargo, muchas nuevas compañías han empezado a usarlo para terapias, entrenamiento y muchos otros usos. En el espacio b2b, Mentor VR representa uno de estos nuevos modelos. Ellos se inspiraron en la americana STRIVR que usa VR para entrenar a los más de 1M de empleados de Walmart en USA. El objetivo de Mentor VR es empezar como agencia que graba y prepara los vídeos 3D y acabar productizándo la experiencia por el camino. Jordi acaba contándonos sus periplos previos como emprendedor, su estancia en Palo Alto como fundador de 1sleeve (fundas de ipad personalizadas), de Startup Embassy (apartamentos para emprendedores), luego de vuelta en una empresa de packaging y acabó trasladándose a Menorca para llevar a cabo un “programa de desaceleración de startups” llamado Menorca Millenials. Video: https://youtu.be/33b21pR7If8
While a graduate assistant and football coach at Stanford University, Derek Belch started working in a virtual reality (VR) lab at the school. Belch hoped to find a way to train football players using VR. His goal evolved into STRIVR, which helps businesses uses VR to onboard employees with a fraction of the time and money typically spent on training.
In case you missed this episode on the Playing with Science channel… This week hosts Gary O’Reilly and Chuck Nice are getting into your head when they investigate neuropriming and VR technology training in sports with Brett Wingeier, co-founder of Halo Neuroscience, and Michael Casale, Chief Science Officer at StriVR.
On this episode of Playing with Science we’re getting in your head. Hosts Gary O’Reilly and Chuck Nice investigate neuropriming and VR technology training in sports with Brett Wingeier, co-founder of Halo Neuroscience, and Michael Casale, Chief Science Officer at StriVR. Don’t miss an episode of Playing with Science. Please subscribe to our channels on: Apple Podcasts: https://itunes.apple.com/us/podcast/playing-with-science/id1198280360 TuneIn: tunein.com/playingwithscience GooglePlay Music: https://play.google.com/music/listen?u=0#/ps/Iimke5bwpoh2nb25swchmw6kzjq SoundCloud: https://soundcloud.com/startalk_playing-with-science Stitcher: http://www.stitcher.com/podcast/startalk/playing-with-science NOTE: StarTalk All-Access subscribers can watch or listen to this entire episode commercial-free here: https://www.startalkradio.net/all-access/brain-training-neuropriming-and-vr-technology/ Credit: wildpixel/iStock.
Jeremy Bailenson is the founding director of Stanford University’s Virtual Human Interaction Lab and a professor at Stanford University.Jeremy studies the psychology of Virtual Reality (VR), in particular how virtual experiences lead to changes in perceptions of self and others.When I was up at his lab, he ran me through a fear-inducing protocol that completely hijacked my thinking brain. Right up my alley!In this conversation we discuss Jeremy’s path – why he was almost too early to VR over 20 years ago - and how he dealt with early rejection because of it.Jeremy shares how he prevailed to run a lab at Stanford that is leading the way for technological advancements in virtual reality.He is also the co-founder of STRIVR, a company that has integrated virtual reality into the way sports teams train their players.This is a thought provoking discussion – Jeremy was able to see the future before many of his peers and was able to do the work to carve that path.For those that are intrigued by the applications of VR, check out his new book, Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.This episode is brought to you by Athletic Greens.Receive a free 20-count travel pack of Athletic Greens (valued at $99) with any purchase!Claim here: athleticgreens.com/findingmasterySupport for Finding Mastery also brought to you by Health IQ:Health IQ uses science & data to secure lower rates on life insurance for health conscious people including runners, cyclists, strength trainers, vegans, and more.Learn more and get a free quote at healthiq.com/findingmastery
HR Happy Hour 308 - How Virtual Reality Will Change Workplace Training in 2018 Host: Steve Boese Guest: Derek Belch, CEO & Founder, STRIVR This week on the HR Happy Hour Show, Steve is joined by Derek Belch, Founder and CEO of STRIVR, a Palo Alto firm that uses innovative Virtual Reality technology for workplace training and improved performance. On the show Derek explained the key concepts of Virtual Reality, how it differs from Augmented Reality, and provided a framework for HR and workplace leaders to understand VR, and how it can be deployed in workplace and workforce training and learning contexts. He also shared the story of his company STRIVR, from their beginnings working with collegiate football programs as well as other professional teams, to some of their current work on the corporate training and development space, including their massive partnership with Walmart, Derek did a great job of explaining VR, how the technology works, how it applies to training, the particular training scenarios where VR makes a great fit, and how HR and training organizations can get started with incorporating VR technologies into their training and development portfolios. This was a really interesting and enlightening conversation - thanks to Derek for joining us. Learn more about STRIVR at www.strivr.com. Subscribe to the HR Happy Hour Show on Apple Podcasts, Stitcher Radio, or wherever you get your podcasts - just search for 'HR Happy Hour'.
Today our expert guest is Debbie Gray, COO of both STRIVR, Inc. and Briiidge. We're really excited to share her story, and how her apps are giving users the opportunity to both ask for help and help others – without the social constructs that make asking for help difficult. These apps are currently being used on college campuses and in businesses throughout the country. Everything Debbie has done throughout her career has been about figuring out how to put the pieces of a puzzle together; finding the right person or tool to solve a difficult problem. She continues to help people solve problems today, but on a much greater level, by giving organizations and communities these digital platforms they can use to help each other. The unfortunate reality is that, at some point, everybody needs help with something… but asking for help doesn't make you feel good. On the other hand, giving help makes you feel great on a physiological level. In fact, when we give, we receive all of the positive benefits of receiving. Debbie's first experiment with a help request app revealed some interesting results: In 2010, the beta of STRIVR was launched for the students at Lehigh University. It was only for iPhone, and 70% of students with iPhones were using it. Over six semesters, a remarkable 90% of requests on the platform were fulfilled! It did not seem to matter who was requesting help; people across many different communities and social groups were willing to help each other when given the opportunity. Users were given the ability to form private groups or be anonymous, but very few people used these options. Over 90% of requests were public and went to the entire community. People wanted to help, but there was originally no way to offer help without a request, so the users started offering help through a request for help. They added an offer feature, and that made up 10-15% of total activity in the beta. By the end of Spring 2016, there were over 100,000 requests and offers for help on the app – and the offers to help outweigh the requests 2:1. After the beta test, STRIVR started focusing their resources on an enterprise product. The end result is Briiidge. How does Briiidge impact organizations? The app encourages Organizational Citizenship Behavior, or when a person voluntarily helps someone within an organization in a way that is outside of their normal job description. This behavior increases trust, productivity, and profit within an organization. Employees waste nearly 23 hours per week searching for the people, information, and data they need to perform their job. Briiidge cuts that time down by using matchmaking algorithms that connect employees who have questions with the right people at the right time with the right information. In “The Neuroscience of Trust,” former guest Paul J. Zak writes about the positive effects of building trust within an organization. The Biggest Helping: Today's Most Important Takeaway “You really don't know what the impact of your behavior is on another person... You don't understand the power that you have when you give to someone, and the impact it can have. It really changes our environment, our towns, our companies, and our families. It's a really well-kept secret that we'd like to start shouting from the rooftops.” -- Thank you for joining us on The Daily Helping with Dr. Shuster. Subscribe to the show on iTunes, Stitcher, or Google Play to download more food for the brain, knowledge from the experts, and tools to win at life. Resources: Learn more about Briiidge: thebriiidge.com | Facebook | Twitter “The Neuroscience of Trust”
Derek Belch, CEO of STRIVR, discusses the use of virtual reality to train football players.
This week, Inc. editors and writers talk about how entrepreneurs and Silicon Valley companies are standing up against Trump's decision to end DACA. The group also discusses how a small Texas inventor won $10 million in a patent infringement lawsuit against Nintendo. Lastly, the group interviews Derek Belch of Strivr, which makes VR training programs for NFL teams and corporations including Walmart. Learn more about your ad choices. Visit megaphone.fm/adchoices
Virtual Reality and Augmented Reality have hit the mainstream and are changing the way we experience things. But can you guess where the industry is headed? We tackle this idea in this episode of Spark Talks, along with many other—sometimes surprising—uses of VR and AR. Guests include Rosstin Murphy, VR Engineer at STRIVR and Toby Trevarthen, Chief Narrative Officer at Spark. Tweet us at @sparkpr with your questions and let us know what you want for the future of virtual reality and we'll get back to you!
NUC Sports Media Group NFL, College and HS Football Coverage and Sports Tech Talk
Sports Tech Guys | Dave Schuman & Rick Serritella | Episode #15 - STRIVR Labs The Sports Tech Guys are joined by STRIVR Labs, who employ virtual reality training techniques for NFL teams! Since incorporating in January 2015, STRIVR has quickly gained momentum with elite teams, signing 6 NFL teams in addition to 12 collegiate teams. STRIVR has also expanded into basketball and hockey, with one NCAA basketball team, one NBA team, one WNBA team, and one NHL team using the company’s training platform. We will discuss this and more with STRIVR CEO Derek Belcher. Tune-in! Show airs every day at noon. Click 'SUBSCRIBE' for new show alerts. Follow @nucfootball * * * * * Sponsored by NUCSportsMag.com, your home for high school recruiting insider news and year-round coverage of the NFL Draft! Receive a FREE 30-day trial with promo CODE: Technology * * * * * NUCSportsMag.com delivers high school recruiting insider news and year-round coverage of the NFL Draft directly to your inbox. Log-on today for rankings, recruiting updates, scouting reports and innovate coverage of everything football!