Podcasts about Virtual Human Interaction Lab

  • 43PODCASTS
  • 51EPISODES
  • 38mAVG DURATION
  • ?INFREQUENT EPISODES
  • Aug 6, 2023LATEST

POPULARITY

20172018201920202021202220232024


Best podcasts about Virtual Human Interaction Lab

Latest podcast episodes about Virtual Human Interaction Lab

The Institute of Black Imagination.
Summer School - VR Immersion w. Psychologist Dr. Courtney Cogburn.

The Institute of Black Imagination.

Play Episode Listen Later Aug 6, 2023 70:18


In today's Summer School episode from the IBI Archive is episode 4 with psychologist, Dr. Courtney Cogburn. Hailing from Oklahoma City, Oklahoma, Doctor Cogburn's research focuses on how racism contributes to health disparities amongst Black Americans and in particular how over time, blatant and subtle racism in media stresses and literally wears down Black bodies—a phenomenon also known as “weathering”—something we have all witnessed to during the current outbreak of Covid-19 in the United States, and its devastating effects on communities of color.An associate professor at Columbia's School of Social Work, Dr. Cogburn's racial immersion VR experience, 1000-Cut Journey, debuted at the Tribeca Film Festival in 2018. Developed in collaboration with the Virtual Human Interaction Lab at Stanford University, It allows for the viewer to experience life as a Black man, from adolescence through adulthood, and has been featured on TEDx, CBS, and Forbes.In this conversation we discuss when she first began to notice the correlation between race and academic achievement (5:00), the effects of "breathing racism" (13:00), how watching videos of police brutality is bad for our health (18:46), how reason rarely works as well empathy (22:00), a step-by-step explanation of her racial VR experience (28:04), how her lack of experience with virtual reality didn't keep her from pursuing her goals (34:22), her biggest failure as a researcher (41:40), how her own son changed the way she works (43:18), why higher education has health benefits for every demographic, except for those of African decent (46:48), and the ways in which VR is being used to help Black people begin to heal from a lifetime of racial stress (59:26). Given where we are as a country and a people, I found this conversation to be right on time.Links we mention in the episode:Courtney's Twitter Account: @courtneycogburnHer Racial VR Experience: 1,000-Cut JourneyHyphen Labs: Neurospeculative AfrofeminismThank you for tuning in! Please don't forget to rate, comment, subscribe and SHARE with a friend.Visit us on IBI Digital at blackimagination.com Watch other episodes on YouTube at The Institute of Black Imagination.Connect with us on Instagram at @blackimagination

Podcast Cruzamento
64: Walter Greenleaf: Translating neuroscience with VR [EN]

Podcast Cruzamento

Play Episode Listen Later May 30, 2023 26:31


In today's CRUZAMENTO Podcast, André Correia e Daniel Guedelha talked with Walter Greenleaf, an expert in the field of virtual reality (VR) and its transformative impact on healthcare. Also, we dove into ecosystem use cases and how fun VR is becoming. Walter Greenleaf PhD. is a neuroscientist and a medical technology developer working at Stanford University. With over 35 years of work focused on developing clinical applications of medical virtual reality technology, Walter is considered a leading authority. Walter is currently a Visiting Scholar at Stanford University's Virtual Human Interaction Lab. He also works to develop next-generation wearable sensors as part of the eWear _Program at the Stanford School of Engineering. He previously served as the Director of the _Mind Division, at the Stanford Center on Longevity, where his focus was on age-related changes in cognition. Walter was the founding Chief Science Officer for Pear Therapeutics and is the Chief Science Officer for_ Interaxon._ In addition to his academic work, Walter is the technology and neuroscience advisor to several early-stage medical product companies and accelerator/incubator programs. Other relevant references | Outras referências relevantes: Virtuleap International Virtual Reality Healthcare Association Virtual Human Interaction Lab (Stanford University) Contacts | Contactos: CruzamentoPodcast.com cruzamentopodcast@gmail.com LinkedIN: Cruzamento Twitter: @cruzamentofm Facebook: @podcastcruzamento Instagram: @cruzamentopodcast YouTube: Podcast Cruzamento

Agenda Dialogues
How tech will shape our future: Metaverse, quantum sensing and more

Agenda Dialogues

Play Episode Listen Later Dec 9, 2022 24:03


Technologies are reshaping everything from how we work and relate to one another, to how we deliver healthcare, pursue an education, and manufacture goods. In interviews recorded at the Annual Meeting in Davos, the Global Technology Governance Retreat in June in San Francisco, and even the Urban Transformation Summit in Detroit his fall, leaders share how quantum sensing, the metaverse or data and a range of other tech will drive new shifts. They'll also share how these changes will put new demands on leaders and how they can navigate those changes best. Featured in this episode: Jeremy Bailenson, founding director of Stanford University's Virtual Human Interaction Lab; C.P. Gurnani, MD & CEO, Tech Mahindra; Jack Hidary, CEO, SandboxAQ; Justin Hotard, Executive Vice President and General Manager at Hewlett Packard Enterprise; Barbara Humpton, CEO, Siemens Corporation; George Oliver, CEO, Johnson Controls; Igor Tulchinsky, Founder, Chairman and CEO of WorldQuant. Hosted on Acast. See acast.com/privacy for more information.

World Economic Forum
How tech will shape the future of work, healthcare, education and more

World Economic Forum

Play Episode Listen Later Dec 9, 2022 24:02


Technologies are reshaping everything from how we work and relate to one another, to how we deliver healthcare, pursue an education, and manufacture goods. In interviews recorded at the Annual Meeting in Davos, the Global Technology Governance Retreat in June in San Francisco, and even the Urban Transformation Summit in Detroit his fall, leaders share how quantum sensing, the metaverse or data and a range of other tech will drive new shifts. They'll also share how these changes will put new demands on leaders and how they can navigate those changes best. Featured in this episode: Jeremy Bailenson, founding director of Stanford University's Virtual Human Interaction Lab; C.P. Gurnani, CEO, Tech Mahindra; Jack Hidary, CEO, SandboxAQ; Justin Hotard, Executive Vice President and General Manager at Hewlett Packard Enterprise; Barbara Humpton, CEO, Siemens Corporation; George Oliver, CEO, Johnson Controls; Igor Tulchinsky, Founder, Chairman and CEO of WorldQuant.

Meet The Leader
How tech will shape our future: Metaverse, quantum sensing and more

Meet The Leader

Play Episode Listen Later Dec 9, 2022 24:02


Technologies are reshaping everything from how we work and relate to one another, to how we deliver healthcare, pursue an education, and manufacture goods. In interviews recorded at the Annual Meeting in Davos, the Global Technology Governance Retreat in June in San Francisco, and even the Urban Transformation Summit in Detroit his fall, leaders share how quantum sensing, the metaverse or data and a range of other tech will drive new shifts. They'll also share how these changes will put new demands on leaders and how they can navigate those changes best. Featured in this episode: Jeremy Bailenson, founding director of Stanford University's Virtual Human Interaction Lab; C.P. Gurnani, MD & CEO, Tech Mahindra; Jack Hidary, CEO, SandboxAQ; Justin Hotard, Executive Vice President and General Manager at Hewlett Packard Enterprise; Barbara Humpton, CEO, Siemens Corporation; George Oliver, CEO, Johnson Controls; Igor Tulchinsky, Founder, Chairman and CEO of WorldQuant. Hosted on Acast. See acast.com/privacy for more information.

Your Undivided Attention
Stepping Into the Metaverse — with Dr. Courtney Cogburn and Prof. Jeremy Bailenson

Your Undivided Attention

Play Episode Listen Later Oct 6, 2022 59:35


The next frontier of the internet is the metaverse. That's why Mark Zuckerberg changed the name of his company from Facebook to Meta, and just sold $10 billion in corporate bonds to raise money for metaverse-related projects.How might we learn from our experience with social media, and anticipate the harms of the metaverse before they arise? What would it look like to design a humane metaverse — that respects our attention, improves our well-being, and strengthens our democracy?This week on Your Undivided Attention, we talk with two pioneers who are thinking critically about the development of the metaverse. Professor Jeremy Bailenson is the Founding director of Stanford's Virtual Human Interaction Lab, where he studies how virtual experiences lead to changes in perceptions of self and others. Dr. Courtney Cogburn is an Associate Professor at Columbia's School of Social Work, where she examines associations between racism and stress-related disease. Jeremy and Courtney collaborated on 1000 Cut Journey, a virtual reality experience about systemic racism.CORRECTIONS: In the episode, Jeremy says that Facebook bought Oculus for $3 billion, but the actual price was $2.1 billion.Courtney says that the average US adult consumes 9 hours of media per day, but the actual number in 2022 is closer to 13 hours.Jeremy estimated that in 2021, between 15-20 million VR headsets were sold in the US, but the number of headsets sold worldwide that year was 11.2 million, which means that the US number was significantly lower.Finally, Aza mentions the "pockets of 4.6 billion people" — implying that there are 4.6 billion smartphone users. The global number of social media users is 4.7 billion, and the number of smartphone users is actually 6.6 billion.RECOMMENDED MEDIA: Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Dohttps://www.amazon.com/Experience-Demand-Virtual-Reality-Works/dp/0393253694Jeremy Bailenson's 2018 book exploring how virtual reality can be harnessed to improve our everyday livesExperiencing Racism in VRhttps://www.ted.com/talks/courtney_cogburn_experiencing_racism_in_vr_courtney_d_cogburn_phd_tedxrvaCourtney Cogburn's 2017 TEDx talk about how using virtual reality to help people experience the complexities of racismDo Artifacts Have Politics?https://faculty.cc.gatech.edu/~beki/cs4001/Winner.pdf   Technology philosopher Langdon Winner's seminal 1980 article, in which he writes, "by far the greatest latitude of choice exists the very first time a particular instrument, system, or technique is introduced."RECOMMENDED YUA EPISODES: Do You Want To Become A Vampire? with LA Paulhttps://www.humanetech.com/podcast/39-do-you-want-to-become-a-vampirePardon the Interruptions with Gloria Markhttps://www.humanetech.com/podcast/7-pardon-the-interruptionsBonus - What Is Humane Technology?https://www.humanetech.com/podcast/bonus-what-is-humane-technologyYour Undivided Attention is produced by the Center for Humane Technology. Follow us on Twitter: @HumaneTech_

Remotely Curious
Faces | Dr. Jeremy Bailenson

Remotely Curious

Play Episode Listen Later Sep 28, 2022 31:41


Why is video chat so exhausting? What makes it different from regular, in-person meetings? We talk with Dr. Jeremy Bailenson, professor and founding director of the Virtual Human Interaction Lab at Stanford University, about the best ways to mitigate and manage the feeling he calls “Zoom fatigue.”

zoom faces stanford university meetings appearances zoom fatigue jeremy bailenson virtual human interaction lab
B-Well Together
Overcoming Zoom Fatigue with Jeremy Bailenson, Professor and Founding Director of Stanford University's Virtual Human Interaction Lab

B-Well Together

Play Episode Listen Later Jan 10, 2022 32:07


Zoom fatigue. We've all experienced it, but why does “Zooming” exhaust us so much? Why do meetings leave us feeling more depleted now than they did pre-pandemic?Here to help answer these questions is Jeremy Bailenson. Jeremy is the founding director of Stanford University's Virtual Human Interaction Lab, and he recently wrote an article titled ‘Why video calls cause Zoom fatigue and what to do about it.' Today, he shares some of the key takeaways from that article and the research his team has analyzed. Jeremy explores topics like nonverbal causes of Zoom fatigue and why having an “all-day mirror” is so exhausting for our brains. Plus, he explains tips and tricks for helping combat the negative effects of video meetings so we can all avoid becoming zoombies.If you enjoyed today's episode, find more B-Well Together goodness at salesforce.com/plus.

Select Episodes
What Can Virtual Reality (Actually) Do?

Select Episodes

Play Episode Listen Later Dec 12, 2021 51:12


More at https://www.philosophytalk.org/shows/what-can-virtual-reality-actually-do. VR transports users into all kinds of different realities, some modeled on the real world, others completely invented. Though still in its infancy, the technology has become so sophisticated, it can trick the brain into treating the virtual experience as real and unmediated. So what is the most prudent way to employ this cutting edge technology going forward? Could VR help solve real world problems, like implicit bias or the climate crisis? And as the technology becomes more widely available, are there potential dangers we ought to be seriously thinking about? Josh and Ray strap on their headsets with Jeremy Bailenson, Director of the Virtual Human Interaction Lab at Stanford, and author of "Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do."

director vr stanford virtual reality how it works jeremy bailenson virtual human interaction lab
Philosophy Talk Starters
536: What Can Virtual Reality (Actually) Do?

Philosophy Talk Starters

Play Episode Listen Later Dec 12, 2021 9:50


More at https://www.philosophytalk.org/shows/what-can-virtual-reality-actually-do. VR transports users into all kinds of different realities, some modeled on the real world, others completely invented. Though still in its infancy, the technology has become so sophisticated, it can trick the brain into treating the virtual experience as real and unmediated. So what is the most prudent way to employ this cutting edge technology going forward? Could VR help solve real world problems, like implicit bias or the climate crisis? And as the technology becomes more widely available, are there potential dangers we ought to be seriously thinking about? Josh and Ray strap on their headsets with Jeremy Bailenson, Director of the Virtual Human Interaction Lab at Stanford, and author of "Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do."

director vr stanford virtual reality how it works jeremy bailenson virtual human interaction lab
Deep Listening - Impact beyond words - Oscar Trimboli
Zoom fatigue and exhaustion - how it negatively impacts women more with Dr Anna Carolina Muller Queiroz

Deep Listening - Impact beyond words - Oscar Trimboli

Play Episode Listen Later Sep 10, 2021 26:32


Zoom Fatigue is a well-documented phenomenon. It is more draining and depleting for women than men. There is a Zoom Exhaustion & Fatigue Scale (ZEF Scale) you can take the survey via https://vhil.stanford.edu/zef/ Dr. Anna Queiroz is a post-doctoral researcher at the Virtual Human Interaction Lab and at the Graduate School of Education at Stanford University. Written in collaboration with Fauville, Luo, Beilesnon and Hancock - 'Nonverbal Mechanisms Predict Zoom Fatigue and Explain Why Women Experience Higher Levels than Men'. During this discussion with Anna, we explore the impact of fatigue while listening on a video conference. It's important to understand that Zoom fatigue and exhaustion has of five different elements. They are emotional, motivational, visual, social, and general fatigue. We explore the techniques you can use as a host and guest to improve the quality of the video conference - what to do before, during, and after the video conference to reduce exhaustion and fatigue. Listen for free Zoom Exhaustion & Fatigue Scale - https://stanfordvr.com/pubs/2021/zoom-exhaustion-fatigue-scale/ Stanford researchers identify four causes for ‘Zoom fatigue' and their simple fixes https://news.stanford.edu/2021/02/23/four-causes-zoom-fatigue-solutions/ Zoom Exhaustion & Fatigue Scale - https://stanfordvr.com/pubs/2021/zoom-exhaustion-fatigue-scale/   Stanford researchers identify four causes for ‘Zoom fatigue' and their simple fixes https://news.stanford.edu/2021/02/23/four-causes-zoom-fatigue-solutions/   https://www.oscartrimboli.com/podcast/088/ Podcast Episode 088: How to listen in a video meeting with Professor Sheryl Brahnam, from Missouri State University.   https://www.oscartrimboli.com/videoconference - The ultimate guide to listening during a video conference

Heroes of Reality
Episode 67 : The Future Is Already Here It Is Just Unevenly Disrupted

Heroes of Reality

Play Episode Listen Later Jun 1, 2021 64:44


Walter Greenleaf PhD is a neuroscientist and a medical technology developer working at Stanford University. With over three decades of research and development experience, Walter is considered a leading authority in the fields of digital medicine and medical virtual reality technology. Walter is currently a Distinguished Visiting Scholar at Stanford University's Virtual Human Interaction Lab, the Director of Technology Strategy at the University of Colorado National Mental Health Innovation Center, and Member of the Board of Directors for Brainstorm: The Stanford Laboratory for Brain Health Innovation and Entrepreneurship. In addition to his research at Stanford University, Walter is currently the technology and neuroscience advisor to several early-stage medical product companies and accelerator / incubator programs.

21st Century Mermaids
Exploring with Erika Woolsey

21st Century Mermaids

Play Episode Listen Later Apr 21, 2021 40:41


In this episode, Danni Washington has an explorative discussion with co-host and West Coast mermaid Dr. Erika Woolsey, about her upbringing, coral reef exploration, and integrating emerging technology into ocean education.   Dr. Erika Woolsey, is a marine biologist, National Geographic Explorer, designer, Visiting Scholar at the Virtual Human Interaction Lab at Stanford University, and co-founder of The Hydrous, which harnesses ever-improving scalable technology, such as virtual reality and augmented reality, to develop and implement engaging science-based experiences to take more people to places in the ocean that are underexplored or inaccessible.   Thanks for listening! Be sure to subscribe, comment, and review!   --   21st Century Mermaids is supported by The Baum Foundation.   Producer: Curious Audio Editing and Sound Design: Vagabond Podcast Productions Production Assistants: Carrie Wentzel and Apurva Iyengar Marketing and Communications Strategist:  Angela Bermudo

MDedge Psychcast
Understanding Zoom fatigue and how to make videoconferencing less anxiety provoking with Dr. Géraldine Fauville

MDedge Psychcast

Play Episode Listen Later Apr 14, 2021 41:53


Géraldine Fauville, PhD, joins Lorenzo Norris, MD, to discuss some of the causes of Zoom fatigue and strategies that can make videoconferences productive. Dr. Fauville is the lead researcher on the Zoom Exhaustion & Fatigue Scale project. She also is assistant professor in the department of education, communication, and learning at the University of Gothenburg (Sweden). Dr. Fauville has no disclosures. Dr. Norris is associate dean of student affairs and administration at George Washington University, Washington. He has no disclosures. Take-home points Dr. Fauville started her research on Zoom fatigue in the Virtual Human Interaction Lab at Stanford (Calif.) University, founded by Jeremy N. Bailenson, PhD. The lab has pioneered research on the common but poorly understood phenomenon of Zoom fatigue.  Videoconferencing, often through Zoom, has allowed people to connect throughout the pandemic, but there are features of this modality that can contribute to stress, and for many, social anxiety. Dr. Fauville and Dr. Norris discuss Zoom fatigue and which dynamics of videoconferencing contribute to a sense of anxiety, fatigue, and affect our general wellness in a society that has come to rely on videoconferencing as a primary form of communication and central to parts of our economy during the pandemic.  Dr. Fauville discusses how the size of faces on the screen and feeling observed activate anxiety and stress. Constant mirroring from seeing yourself reflected from the camera onto a screen can lead to self-judgment and negative emotions. Loss of traditional nonverbal communication and being forced to pay attention to verbal cues or exaggerate gestures can increase the cognitive load associated with conversations that occur via videoconference. Videoconferencing also restricts mobility, because people feel tethered to a small area within their camera’s view where they can be seen.  Summary During an in-person meeting, people will stare at you while you’re speaking, but on videoconferencing it can feel as if all eyes are on you the whole time, which contributes to stress and social anxiety.  Dr. Fauville discusses the “large face” dynamic; if these conferences were real-life interactions, it would be like having a very large face just a few inches from ours,  which can feel like an invasion of privacy. For the brain, having a face in close proximity to yours signals either a desire for intimacy or conflict.  Recommendation: Minimize the videoconferencing application as much as possible and keep the size of the faces smaller.  Zoom and other platforms lead to “constant mirroring.” Seeing our own image can result in persistent self-evaluation and judgment, which can contribute to anxiety and negative emotions.  Recommendation: Keep your camera on but hide self-view; doing so can combat this constant mirroring. Videoconferencing has severely limited mobility during meetings, which make people feel trapped in the view of the camera.  Recommendation: Using a standing desk allows for more freedom from the view of the camera. You can stretch your legs, walk around in the view of the camera, and create distance, especially if you have an external keyboard.  Nonverbal communication and behaviors are essential cues between humans. Videoconferencing that focuses on head and shoulders diminishes a large portion of body language. Videoconferences are more taxing for the brain than audio-only communication because people have to be even more in tune to the cues in speakers' verbal tones, and some nonverbal cues, such as nodding, become exaggerated.  Recommendation: Organizations should create guidelines aimed at mitigating Zoom fatigue. Suggestions include allowing people to turn off their cameras for portions of meetings or didactics, having a mix of audio/telephone and video meetings, and assessing whether the information from some meetings can included in email messages or shared documents.  Dr. Fauville and colleagues created the Zoom Exhaustion & Fatigue Scale (ZEF Scale) to quantify the phenomenon. Fifteen items on the scale focus on five dimensions of Zoom fatigue, such as general, visual, emotional, social, and motivational fatigue.  Part of the evaluation of Zoom fatigue should include examining how many videoconferences you have per day, the amount of time between each, and how long the conferences last.  References Ramachandran V. Stanford researchers identify four causes for ‘Zoom fatigue’ and their simple fixes. Stanford News. 2020 Feb 23. Fauville G et al. Zoom Exhaustion & Fatigue Scale. SSRN.com. 2021 Feb 23. Bailenson JN. Nonverbal overload: A theoretical argument for the causes of Zoom fatigue. Technology, Mind & Behavior. 2021 Feb 23;2(1). doi: 10.1037/tmb0000030. Zoom Exhaustion & Fatigue Scale survey: https://vhil.stanford.edu/zef/ *  *  * Show notes by Jacqueline Posada, MD, associate producer of the Psychcast; assistant clinical professor in the department of psychiatry and behavioral sciences at George Washington University in Washington; and staff physician at George Washington Medical Faculty Associates, also in Washington. Dr. Posada has no conflicts of interest. For more MDedge Podcasts, go to mdedge.com/podcasts Email the show: podcasts@mdedge.com

Cincinnati Edition
Zoom Fatigue: How To Avoid Video Chat Brain Drain

Cincinnati Edition

Play Episode Listen Later Apr 14, 2021 23:05


Many of us have been living life for the past year in a world of virtual meetings. We've been jumping from one video call to another, connecting with co-workers and classmates on our laptops, cellphones and other devices. If you're feeling exhausted, overwhelmed and a little grumpy with all of this screen time you're not alone. Jeremy Bailenson, a professor and founding director of Stanford University’s Virtual Human Interaction Lab, calls it Zoom fatigue.

zoom stanford university fatigue brain drain video chat jeremy bailenson virtual human interaction lab
The Future Of
News from the future (ENG) - Zoom fatigue, touchscreen holograms, lucid dreams, fishing satellites and AI, undersea cables and earthquakes

The Future Of

Play Episode Listen Later Feb 28, 2021 19:36


In this installment:(1) The director of Stanford's Virtual Human Interaction Lab explains why life in videocalls is more exhausting than vis-a-vis encounters.(2) A Japanese company launches touchless holograms that you can actually interact with. Touch pandemic sharpens the wit. (3) A group of scientists manage to talk to people who are experiencing lucid dreams. What's the point? Are interactive dreams coming?(4) Satellites and artificial intelligence take the field to fight the scourge of illegal fishing.(5) CalTech suggests using Google's undersea cables to detect earthquakes on the ocean floor and potential tsunamis... and it turns out it works..........................................................................................................If you have 1 minute, I invite you to fill out The Future Of's questionnaire on podcast listening behaviorhttps://intoway.net/w/?bi=705#p/1039The Future Of community- website: http://the-future-of.it/- Telegram channel: https://t.me/thefutureof- donations: https://www.paypal.com/paypalme/thefutureof- reviews: https://podcasts.apple.com/it/podcast/the-future-of/id1451751404#see-all/review

The Future Of
News dal futuro - affaticamento da videocall, ologrammi touchscreen, dialoghi nei sogni, satelliti pesca ed AI, cavi sottomarini e terremoti

The Future Of

Play Episode Listen Later Feb 28, 2021 25:51


In questa puntata:(1) Il direttore del Virtual Human Interaction Lab di Stanford ci spiega perché la vita in videocall è più stancante di quella degli incontri vis-a-vis.(2) Un'azienda giapponese lancia ologrammi touchless con i quali si può interagire realmente. La pandemia da contatto aguzza l'ingegno. (3) Un gruppo di scienziati riesce a dialogare con persone che stanno vivendo dei lucid dreams. A che pro? Arrivano i sogni interattivi?(4) Satelliti ed intelligenza artificiale scendono in campo per combattere la piaga della pesca illegale.(5) Il CalTech suggerisce di usare i cavi sottomarini di Google per rilevare terremoti sul fondo degli oceani e potenziali tsunami… e scopre che funziona..........................................................................................................Se avete 1 minuto vi invito a compilare il questionario di The Future Of sul comportamento d'ascolto dei podcasthttps://intoway.net/w/?bi=705#p/1039La community di The Future Of- sito web: http://the-future-of.it/- canale Telegram: https://t.me/thefutureof- donazioni: https://www.paypal.com/paypalme/thefutureof- recensioni: https://podcasts.apple.com/it/podcast/the-future-of/id1451751404#see-all/review

Press Play with Madeleine Brand
Science behind ‘Zoom fatigue’

Press Play with Madeleine Brand

Play Episode Listen Later Feb 25, 2021 48:56


“Zoom fatigue” is a generic term for feeling drained after sitting in front of any kind of video conference for much of the day. That’s according to Jeremy Bailenson, founding director of Stanford University’s Virtual Human Interaction Lab. He says using Zoom is like being inside an elevator with people who are all staring at you for the whole ride. He shares tips for making these calls more comfortable, such as hiding “self view” and minimizing the window so it doesn’t take up your entire monitor. Also, turn on the camera at the start of the meeting so you can get a sense of others, then turn off the camera.

zoom stanford university fatigue science behind jeremy bailenson virtual human interaction lab
Business Daily
Meeting in the virtual world

Business Daily

Play Episode Listen Later Dec 16, 2020 18:09


Could virtual offices provide an alternative to endless Zoom calls? Ed Bulter speaks to Jeremy Bailenson, director of Stanford University's Virtual Human Interaction Lab, about the phenomenon of 'Zoom fatigue', and why virtual reality could provide a solution. Phillip Wang, CEO of the startup Gather, shows us round his virtual office platform that combines video conferencing with old-school video game graphics. Ed tries out a meeting in virtual reality with Anand Agarawala, CEO of the VR platform Spatial. And Marc Bena from PwC explains why interest in virtual meetings is growing among businesses. (Photo: A virtual meeting on VR platform Spatial, Credit: Spatial)

ceo zoom vr stanford university pwc spatial virtual worlds jeremy bailenson virtual human interaction lab
WorkforceRx with Futuro Health
Walter Greenleaf, PhD, Distinguished Visiting Scholar at Stanford University: Improving Care with Virtual Environments

WorkforceRx with Futuro Health

Play Episode Listen Later Nov 10, 2020 24:16


When he first started trying to score clinical research data in the mid-1980's, Stanford University neuroscientist Walter Greenleaf was using a ruler, pen and paper. Now, thanks in part to his pioneering efforts, similar research can be conducted using virtual reality and augmented reality devices. These technologies are also being integrated throughout medicine, including treatment for various mental health issues, a special focus of his. For instance, patients can be exposed to anxieties or fears through carefully designed virtual environments, allowing them to build confidence while clinicians gauge their progress. Greenleaf, a Distinguished Visiting Scholar at Stanford University’s Virtual Human Interaction Lab, also sees broad potential for using virtual environments in workforce development and training, from handling difficult people and situations to bridging cultural gaps. Join Futuro Health's CEO Van Ton-Quinlivan as she draws fascinating insights from Greenleaf gathered over decades of groundbreaking work in academia, technology development and medical product development, and find out what two skills he believes will open doors for healthcare workers in the decades to come.

stanford university greenleaf virtual environments improving care virtual human interaction lab distinguished visiting scholar walter greenleaf
Mind Matters With Mia
14. Empathy in Our Everyday Lives w/ Elise Ogle

Mind Matters With Mia

Play Episode Listen Later Oct 13, 2020 38:32


Today, Mia talks with Elise Ogle, program manager at Limbix, a digital therapeutics company whose mission is to increase access to mental health treatment using technology. She gives great insight on what empathy really means based on first-hand experiences from the Virtual Human Interaction Lab at Stanford, and how it affects others' mental health. Mia and Elise also dive into the importance of empathy in all aspects of life, including business and design. --- Support this podcast: https://anchor.fm/mindmatterswithmia/support

empathy stanford ogle everyday lives virtual human interaction lab
The Data Binge
44 | Exploring the Realities of Racism Through Virtual Reality (VR)

The Data Binge

Play Episode Listen Later Jun 28, 2020 59:45


Today's discussion features Courtney D. Cogburn and Jeremy Bailenson. Courtney is an Associate Professor of Social Work at Columbia University, Courtney is on the faculty of the Columbia Population Research Center and a faculty affiliate of the Center on African American Politics and Society and the Data Institute. Courtney's work focuses on the ways that society characterizes and measures racism, the effects of cultural racism in media, as well as the effects of racism on cultural inequalities in health. Jeremy Bailenson is a Thomas More Storke Professor in the Department of Communication at Stanford University, and is also the Founding Director of Stanford's Virtual Human Interaction Lab. Jeremy studies the psychology of Virtual and Augmented Reality, specifically how virtual experiences lead to changes in perceptions of self and others. Jeremy's work predominantly focuses on important social and behavioral issues including climate change, homelessness, and now, racism.Courtney and Jeremy join the broadcast to talk about their collaboration on "1000 Cut Journey" an immersive virtual reality experience, that allows participants of the experience, to become Michael Sterling, a fictional black male character, as he encounters racism as a young child, an adolescent, and a young adult. The world premier of the experience was featured at the Tribeca Film Festival Virtual Arcade in 2018, as well as at the New Orleans Film Festival Cinema Reset in 2018.Items discussed:-how VR can be used as a lever on very difficult problems by merging technology and very carefully constructed narratives based on empirical data-the transdisciplinary approach to merging different studies of research and thought-the specific power of virtual reality, the true nature of VR as an experience that you can walk away with, and the implications of these experiences to understanding, visualizing, and creating new perspective can be used to change everything from policing to policy-Learnings from working on the project, and future uses of virtual reality to bridge the gaps of understanding of the many complexities of racism, while motivating audiences to act on racism and racial injustices.Thank you for listening!Full Simply Tech LIVE Video Broadcast: https://youtu.be/EQKNkSbd3ikWays to contact Courtney and Jeremy:Courtney D. Cogburn: https://socialwork.columbia.edu/faculty-research/faculty/full-time/courtney-d-cogburn/Jeremy Bailenson: https://comm.stanford.edu/faculty-bailenson/Resources:1000 Cut Journey trailer: https://youtu.be/rA6fOMSx2ykExperiencing Racism in VR | Courtney D. Cogburn, PHD | TEDxRVA: https://youtu.be/M7T_u4hpiSEInfinite Reality: The Dawn of the Virtual Revolution with Jeremy Bailenson: https://youtu.be/1jbwxR8bCb4Additional Work Mentioned:Albert "Skip" Rizzo: https://ict.usc.edu/profile/albert-skip-rizzo/Fernanda Herrera: https://iriss.stanford.edu/people/fernanda-herrera--------------------------------Interested in starting your own podcast? Some candid advice here: https://www.linkedin.com/pulse/how-start-podcast-3-step-gono-go-beginners-guide-derek-russellLearn more about the Data Binge Podcast at www.thedatabinge.comConnect with Derek:LinkedIn: https://www.linkedin.com/in/derekwesleyrussell/Youtube: https://www.youtube.com/channel/UCN1c5mzapLZ55ciPgngqRMg/featuredInstagram: https://www.instagram.com/drussnetwork/Twitter: https://twitter.com/drussnetworkMedium: https://medium.com/@derekwesleyrussellEmail: derek@thedatabinge.com

society racism virtual vr stanford associate professor columbia university stanford university realities social work learnings augmented reality founding director virtual reality vr jeremy bailenson virtual human interaction lab virtual revolution michael sterling african american politics columbia population research center courtney d cogburn
The Institute of Black Imagination.
E4. Racial VR Immersion w. Psychologist Dr. Courtney Cogburn.

The Institute of Black Imagination.

Play Episode Listen Later Jun 21, 2020 70:18


In today’s episode we chat with psychologist, Dr. Courtney Cogburn.  Hailing from Oklahoma City, Oklahoma, Doctor Cogburn’s research focuses on how racism contributes to health disparities amongst Black Americans and in particular how over time, blatant and subtle racism in media stresses and literally wears down Black bodies—a phenomenon also known as “weathering”—something we have all witnessed to during the current outbreak of Covid-19 in the United States, and its devastating effects on communities of color. An associate professor at Columbia’s School of Social Work, Dr. Cogburn’s racial immersion VR experience, 1000-Cut Journey, debuted at the Tribeca Film Festival in 2018. Developed in collaboration with the https://vhil.stanford.edu/projects/2016/examining-racism-with-virtual-reality/ (Virtual Human Interaction Lab) at Stanford University, It allows for the viewer to experience life as a Black man, from adolescence through adulthood, and has been featured on TEDx, CBS, and Forbes. In this conversation we discuss when she first began to notice the correlation between race and academic achievement (5:00), the effects of "breathing racism" (13:00), how watching videos of police brutality is bad for our health (18:46), how reason rarely works as well empathy (22:00), a step-by-step explanation of her racial VR experience (28:04), how her lack of experience with virtual reality didn't keep her from pursuing her goals (34:22), her biggest failure as a researcher (41:40), how her own son changed the way she works (43:18), why higher education has health benefits for every demographic, except for those of African decent (46:48), and the ways in which VR is being used to help Black people begin to heal from a lifetime of racial stress (59:26). Given where we are as a country and a people, I found this conversation to be right on time. Links we mention in the episode: Courtney's Twitter Account: https://twitter.com/CourtneyCogburn (@courtneycogburn) Her Racial VR Experience: https://brown.columbia.edu/1000-cut-journey-announces-new-partnership-with-ink-stories/ (1,000-Cut Journey) Hyphen Labs: http://www.hyphen-labs.com/nsaf.html (Neurospeculative Afrofeminism) Thank you for tuning in! Please don't forget to rate, comment, subscribe and SHARE with a friend (https://www.instagram.com/blackimaginationpodcast/ (@blackimaginationpodcast)). Support this podcast: https://anchor.fm/blackimagination/support (anchor.fm/blackimagination/support) --- Support this podcast: https://anchor.fm/blackimagination/support (https://anchor.fm/blackimagination/support) Support this podcast

Outcomes Rocket
Medical Applications of Virtual Reality and Augmented Reality with Walter Greenleaf, Medical Applications of VR/AR Expert – Stanford Virtual Human Interaction Lab

Outcomes Rocket

Play Episode Listen Later Jun 1, 2020 32:53


Utilizing innovative digital health technologies to provide solutions in the medical arena https://outcomesrocket.health/waltergreenleaf/2019/10/

FUTURES Podcast
Immersive Virtual Experiences w/ Jeremy Bailenson

FUTURES Podcast

Play Episode Listen Later Dec 23, 2019 54:45


Virtual reality (VR) pioneer Jeremy Bailenson discusses how VR experiences can change our perception of self, increase empathy, and lead to new forms of social interaction. Jeremy Bailenson is the founding director of Stanford University’s Virtual Human Interaction Lab where he studies the psychology of VR, in particular how virtual experiences lead to changes in perceptions of self and others. His lab builds and studies systems that allow people to meet in virtual space, and explores the changes in the nature of social interaction. His most recent research focuses on how VR can transform education, environmental conservation, empathy, and health. Find out more: https://web.stanford.edu/~bailenso/ Mentioned on this Episode Virtual Human Interaction Lab University of California, Berkeley Stanford University Dactyl Nightmare William Gibson Neuromancer J. Kenneth Salisbury Haptic technology Pat Hanrahan Stanford XR (Previously Rabbit Hole VR) Virtual reality Bryon Reeves  Mel Slater Cognitive Psychology  Brain-Computer Interface Wetware Neuroscience Chris Milk Tribeca Film Festival 1000 Cut Journey Courtney D. Cogburn Fernanda Herrera Common Sense Media Jakki Bailey Mark Farid Seeing I Skip Rizzo Call of Duty Tony Hall (BBC) BeAnotherLab Facebook Spaces AltspaceVR Inc High Fidelity Philip Rosendale Liden Lab Jaron Lanier Homuncular Flexibility Sherry Turkle The VOID Nomadic (Company) Ready Player One Nick Yee   Credits Produced by Futures Podcast Recorded, Mixed & Edited by Luke Robert Mason Social Media Twitter: @FuturesPodcast | #FuturesPodcast Instagram: @FuturesPodcast Facebook: @FuturesPodcast Recording Equipment (Affiliate Links) Zoom H6 Handy Recorder Zoom LiveTrak L-8 Shure SM58 Dynamic Vocal Microphone RØDE Procaster Broadcast Dynamic Microphone RØDE PSM1 Microphone Shock Mount RØDE PSA1 Studio Microphone Boom Arm RØDE DS1 Desktop Microphone Stand

california virtual experiences vr stanford university call of duty immersive credits produced jeremy bailenson virtual human interaction lab courtney d cogburn
CoreNet Global's What's Next Podcast
Empathy and Virtual Reality

CoreNet Global's What's Next Podcast

Play Episode Listen Later Oct 28, 2019 17:55


Organizations and industries around the world are beginning to use virtual reality (VR). From education and training to empathy and perspective taking, the possibilities are endless. In this session, Tobin Asher from the Virtual Human Interaction Lab at Stanford University will walk you through not only what virtual reality is but why and when you might want to utilize its unique affordances. You will explore research and case-studies about VR through real-time VR demos, and perhaps you may even get some inspiration for how you can begin incorporating this technology into your work.

Outcomes Rocket
Medical Applications of Virtual Reality and Augmented Reality with Walter Greenleaf, Medical Applications of VR/AR Expert - Stanford Virtual Human Interaction Lab

Outcomes Rocket

Play Episode Listen Later Oct 11, 2019 33:51


Utilizing innovative digital health technologies to provide solutions in the medical arena https://outcomesrocket.health/waltergreenleaf/2019/10/

Six Degrees of Storytelling
Ep. 5 | Virtual Presence Puzzles

Six Degrees of Storytelling

Play Episode Listen Later Sep 16, 2019


Empathy /ˈempəTHē/ noun.sharing in the emotional state of another person. We love solving puzzles. So does our latest guest and VR-Research hero: Tobin Asher, Associate Director of Global Partnerships for Stanford’s Virtual Human Interaction Lab. Tobin investigates how media impacts society, and considers empathy at scale – how can we connect; how can we better […]

Six Degrees of Storytelling
Ep. 5 | Virtual Presence Puzzles

Six Degrees of Storytelling

Play Episode Listen Later Sep 16, 2019


Empathy /ˈempəTHē/ noun.sharing in the emotional state of another person. We love solving puzzles. So does our latest guest and VR-Research hero: Tobin Asher, Associate Director of Global Partnerships for Stanford’s Virtual Human Interaction Lab. Tobin investigates how media impacts society, and considers empathy at scale – how can we connect; how can we better […]

AR Show with Jason McDowall
Derek Belch (STRIVR) on VR Training for Quarterbacks and Walmart Clerks

AR Show with Jason McDowall

Play Episode Listen Later Aug 13, 2019 61:14


Derek Belch is the co-founder and CEO of STRIVR, a company on a mission to elevate performance through immersive experience.Derek incubated the company with co-founder Jeremy Bailenson in Stanford’s Virtual Human Interaction Lab while pursuing his Masters in Virtual Reality and serving as a graduate assistant football coach.Using sports as his proving ground, Derek’s vision quickly expanded from the athlete to the enterprise. Derek is driven by a competitive passion for impacting performance, and with STRIVR, is pushing everyone to train like an athlete.In this conversation, Derek shares the origin story for the company, including how he landed at Stanford pursuing a Masters in VR, the incubation of the STRIVR product, its rapid rise in sports, and the opportunistic shift to the enterprise.Derek touches on the science of learning within VR and he goes on to explore more deeply the impact it can have on the field and on the job.Self-admittedly, Derek is not a tech guy; yet he and STRIVR are excelling with this frontier technology. He relies on strong leadership traits and lessons learned, and he shares a few of them here in the episode.You can find all of the show notes at thearshow.com.

ceo training masters walmart vr stanford virtual reality quarterbacks clerks jeremy bailenson virtual human interaction lab strivr derek belch
Big Picture Science
We Are VR

Big Picture Science

Play Episode Listen Later Feb 25, 2019 51:12


(repeat) Will virtual reality make you a better person?  It’s been touted as the “ultimate empathy machine,” and one that will connect people who are otherwise emotionally and physically isolated.  The promise of the technology has come a long way since BiPiSci last took a VR tour.  Find out why researchers say virtual reality is no longer an exclusive club for gamers, but a powerful tool to build community. Seth puts on a VR headset for an immersive experience of a man who’s evicted from his apartment.  Find out why researchers say the experience creates empathy and sparks activism to address homelessness. Also, why our spouses will love our avatars as much as they do us, the dark side of VR as a space for unchecked harassment, and consider: what if you’re already living a simulation created by your brain? Guests: Peter Rubin – Editor for Wired, author of “Future Presence: How Virtual reality is Changing Human Connection, Intimacy, and the Limits of Ordinary Life” Jeremy Bailenson – Professor of Communication at Stanford University, founding director of the Virtual Human Interaction Lab, and author of “Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do” Carolina Cruz-Neira – Director of the Emerging Analytics Center at the University of Arkansas, Little Rock Thomas Metzinger – Philosopher of Mind and Cognitive Science, at Johannes Gutenberg University of Mainz, Germany

Big Picture Science
We Are VR

Big Picture Science

Play Episode Listen Later Feb 25, 2019 54:00


(repeat) Will virtual reality make you a better person? It's been touted as the “ultimate empathy machine,” and one that will connect people who are otherwise emotionally and physically isolated. The promise of the technology has come a long way since BiPiSci last took a VR tour. Find out why researchers say virtual reality is no longer an exclusive club for gamers, but a powerful tool to build community. Seth puts on a VR headset for an immersive experience of a man who's evicted from his apartment. Find out why researchers say the experience creates empathy and sparks activism to address homelessness. Also, why our spouses will love our avatars as much as they do us, the dark side of VR as a space for unchecked harassment, and consider: what if you're already living a simulation created by your brain? Guests: Peter Rubin – Editor for Wired, author of “Future Presence: How Virtual reality is Changing Human Connection, Intimacy, and the Limits of Ordinary Life” Jeremy Bailenson – Professor of Communication at Stanford University, founding director of the Virtual Human Interaction Lab, and author of “Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do” Carolina Cruz-Neira – Director of the Emerging Analytics Center at the University of Arkansas, Little Rock Thomas Metzinger – Philosopher of Mind and Cognitive Science, at Johannes Gutenberg University of Mainz, Germany Learn more about your ad choices. Visit megaphone.fm/adchoices

The Virtual Reality Podcast
Dr. Jeremy Bailenson & Experience On Demand...part 1!

The Virtual Reality Podcast

Play Episode Listen Later Feb 22, 2019 19:53


Dr. Jeremy Bailenson joins the island of misfit toys and talks about VR, AR, and his book, Experience On Demand. Dr. Bailenson is a Stanford Professor and founder of the Virtual Human Interaction Lab. You can follow him on twitter @StanfordVR and check out his book at experienceondemandbook.com. His discussion was so awesome, we had to separate it into two episodes! If you like this episode, tune in to part 2 or check out our other episodes. --- Support this podcast: https://anchor.fm/the-virtual-reality-podcast/support

vr stanford professor jeremy bailenson virtual human interaction lab
The Boost VC Podcast
Ep. 85: Solving for Shared Experiences in XR—with Anjney Midha CEO of Ubiquity6

The Boost VC Podcast

Play Episode Listen Later Jan 17, 2019 38:27


“Clearly, the killer use case, the most valuable thing 6DoF can do is allow two or more humans to interact—just be with each other from wherever they are.” The internet has succeeded in connecting people to machines and information. So, what's missing? Anjney Midha argues that the element of human interaction is what the web lacks, and he is on a mission to develop the tools creators can use to design shared experiences online through XR. Anjney Midha is the cofounder and CEO of Ubiquity6, a startup using computer vision to create multiplayer experiences for augmented and virtual reality. Founded by alums from Metamind, Facebook, Tesla, Twitter and Stanford, the Ubiquity team is leveraging spatial computing to bring people together in valuable new ways. Anjney began his career in venture as Founding Partner of KPCB Edge, a Kleiner Perkins fund formed to support founders in AR, VR and computer vision. Today, Anjney joins us to share his background in frontier tech and explain how his experience in VC led to the creation of Ubiquity6. He offers insight on the problems in venture capital, describing how good and bad investors can impact a startup. Anjney also discusses the particular challenges of the deep tech space and the futility of the AR versus VR debate. Listen in to understand the tech advancements that have facilitated networked capabilities and learn how Ubiquity6 is solving for shared experiences—at six degrees of freedom. Topics Covered Anjney's background in frontier tech Formed fund within Kleiner (AR, VR + computer vision) Influenced by Bing Gordon, Mike Abbott Time spent investing AND building software Founded Ubiquity6 to solve for shared experiences Anjney's take on good vs. bad investors Great investors = 100X or more Bad investors destroy value More pretenders than ever Look at track record of success, failure How Anjney communicates with investors Text message, reply within 10 minutes Best investors view as service industry The role of Ubiquity6 in solving for shared experiences Serve creators with tools Launch own experiences ‘Shared AR in persistent way' Anjney's insight around the challenges of deep tech Timing (invest in real tech that doesn't exist) Bring research to market in compelling way How Anjney built a tribe of support Early-stage founders vocal about problems Obvious from listening to early adopters Why Anjney is excited about audio As powerful, immersive as visual AR Shared audio channels for consumers Why Anjney believes AR vs. VR is a false debate Different viewing modes of same experience High level of abstraction = unproductive debate The positive mass market signals for Anjney and his company ARKit, ARCore (networked AR) On-device capabilities to shared capabilities Connect with Anjney Ubiquity6 https://ubiquity6.com/ Ubiquity6 on Medium https://medium.com/ubiquity6 Ubiquity6 on Twitter https://twitter.com/ubiquity_6 Ubiquity6 on LinkedIn https://www.linkedin.com/company/ubiquity6/ Anjney on Medium https://medium.com/@anjneymidha Anjney on Twitter https://twitter.com/anjneymidha Anjney on LinkedIn https://www.linkedin.com/in/anjney/ Resources Kleiner Perkins https://www.kleinerperkins.com/ Bing Gordon https://www.kleinerperkins.com/people/bing-gordon/ Mike Abbott https://www.linkedin.com/in/michaelabbott/ Virtual Human Interaction Lab https://vhil.stanford.edu/ Jeremy Bailenson https://vhil.stanford.edu/faculty-and-staff/ Adam Arrigo https://www.linkedin.com/in/adam-arrigo-b4637620/ TheWaveVR http://thewavevr.com/ LYNX Capital https://www.lynxtrading.com/ Benchmark Capital http://www.benchmark.com/ Index Ventures https://www.indexventures.com/ Vinod Khosla Interview https://blog.ycombinator.com/vinod-khosla-on-how-to-build-the-future/ John Doerr https://www.kleinerperkins.com/people/john-doerr Marc Andreessen on a16z Podcast https://www.youtube.com/watch?v=O91S1NL-B0Q&t=14m34s ARKit https://developer.apple.com/arkit/ ARCore https://developers.google.com/ar/ Connect with Boost VC Boost VC Website https://www.boost.vc/ Boost VC on Facebook https://www.facebook.com/boostvc/ Boost VC on Twitter https://twitter.com/BoostVC

MIT Press Podcast
Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior

MIT Press Podcast

Play Episode Listen Later May 21, 2018 16:29


“…Using VR scent, touch, and sight to alter the subjective experience of taste is going to be very large project; not just an academic project but also for those in the food industry.” Does feeling and smelling donuts in a Virtual Reality setting contribute to eating less and feeling fuller? In this episode, Jeremy Bailenson, Founding Director of the Virtual Human Interaction Lab at Stanford University, discusses a study (recently published in Presence: Teleoperators and Virtual Environments journal) that sought to explore the effects of haptic and olfactory cues through virtual food on human satiation and eating behavior. Bailenson also discusses the benefits and caveats to standalone consumer VR; the trend of high-end, location-based VR; reality-blurring (when a virtual memory gets mistaken for a physical one); and more. Related Content: Presence article: “Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior” by Benjamin J. Li and Jeremy N. Bailenson Book: Experience on Demand

The Godless Spellchecker Podcast
Ep#117 - Virtual Reality - Jeremy Bailenson

The Godless Spellchecker Podcast

Play Episode Listen Later Mar 31, 2018 49:01


This week on The #GSPodcast Stephen Knight speaks to The Professor of Communication at Stanford University, Jeremy Bailenson. Jeremy is the founding director of the Virtual Human Interaction Lab. He'll be talking about his new book ‘Experience On Demand: What Virtual Reality Is, How It Works, and What It Can Do'. The future of VR technology is an exciting one. Where will it lead us? How can it help us? And what are some of the concerns? Support the podcast at http://www.patreon.com/gspellchecker Also available on iTunes, Stitcher, YouTube & Spotify.  

professor vr stanford university virtual reality how it works jeremy bailenson virtual human interaction lab
Minutes on Mastery
VR Expert Jeremy Bailenson - How Sports Teams Are Utilizing VR

Minutes on Mastery

Play Episode Listen Later Feb 27, 2018 4:13


This is the founder of Stanford University’s Virtual Human Interaction Lab, Jeremy Bailenson, on the Finding Mastery podcast with Michael Gervais - sharing how sports teams are utilizing VR technology. Full podcast available at smarturl.it/Jeremy-Bailenson Receive a free 20-count travel pack of Athletic Greens (valued at $99) with any purchase! Claim here: athleticgreens.com/findingmastery

Smart People Podcast
Jeremy Bailenson - How Virtual Reality Will Impact Your Life

Smart People Podcast

Play Episode Listen Later Feb 26, 2018 49:26


Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they’re real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism?This week on the show, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help us understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use―not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better.There are dangers and many unknowns in using VR, but it also can help us hone our performance, recover from trauma, improve our learning and communication abilities, and enhance our empathic and imaginative capacities. Like any new technology, its most incredible uses might be waiting just around the corner.Jeremy Bailenson is founding director of Stanford University’s Virtual Human Interaction Lab, Thomas More Storke Professor in the Department of Communication, a Senior Fellow at the Woods Institute for the Environment, and a Faculty Leader at Stanford’s Center for Longevity. He earned a B.A. cum laude from the University of Michigan in 1994 and a Ph.D. in cognitive psychology from Northwestern University in 1999. He spent four years at the University of California, Santa Barbara as a Post-Doctoral Fellow and then an Assistant Research Professor.Jeremy is the author of the incredible new book, Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.—This episode is brought to you by:Audible, listen anytime, anywhere to an unmatched selection of audiobooks, original premium podcasts, and more. Start a 30-day trial and your first audiobook is free! Go to audible.com/smart or text SMART to 500-500.

Finding Mastery
Jeremy Bailenson, Founder of Stanford University’s Virtual Human Interaction Lab

Finding Mastery

Play Episode Listen Later Feb 21, 2018 65:21


Jeremy Bailenson is the founding director of Stanford University’s Virtual Human Interaction Lab and a professor at Stanford University.Jeremy studies the psychology of Virtual Reality (VR), in particular how virtual experiences lead to changes in perceptions of self and others.When I was up at his lab, he ran me through a fear-inducing protocol that completely hijacked my thinking brain. Right up my alley!In this conversation we discuss Jeremy’s path – why he was almost too early to VR over 20 years ago - and how he dealt with early rejection because of it.Jeremy shares how he prevailed to run a lab at Stanford that is leading the way for technological advancements in virtual reality.He is also the co-founder of STRIVR, a company that has integrated virtual reality into the way sports teams train their players.This is a thought provoking discussion – Jeremy was able to see the future before many of his peers and was able to do the work to carve that path.For those that are intrigued by the applications of VR, check out his new book, Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.This episode is brought to you by Athletic Greens.Receive a free 20-count travel pack of Athletic Greens (valued at $99) with any purchase!Claim here: athleticgreens.com/findingmasterySupport for Finding Mastery also brought to you by Health IQ:Health IQ uses science & data to secure lower rates on life insurance for health conscious people including runners, cyclists, strength trainers, vegans, and more.Learn more and get a free quote at healthiq.com/findingmastery

The Feed with Amber Mac & Michael B
TF131 - How Stanford's Virtual Human Interaction Lab is using VR to test empathy

The Feed with Amber Mac & Michael B

Play Episode Listen Later Feb 21, 2018 50:19


We talk to the co-founder of the app Flipd about how her company's app can reduce distraction in the classroom and help students with their academic performance. Also, we talk to Amanda Bradford about her boutique dating app The League, an exclusive dating app that matches smart, busy, and ambitious people together. Plus, Jeremy Bailenson, the founding director of Stanford's Virtual Human Interactions Lab, joins us to talk about the impact of virtual reality. In Socially Speaker, we discuss why big brands are standing up against today's tech giants.

league empathy stanford using vr jeremy bailenson virtual human interaction lab amanda bradford flipd
Minutes on Mastery
Virtual Reality Expert Jeremy Bailenson - Creating Positive Imagery Experiences with VR

Minutes on Mastery

Play Episode Listen Later Feb 21, 2018 3:47


This is the founder of Stanford University’s Virtual Human Interaction Lab, Jeremy Bailenson, on the Finding Mastery podcast with Michael Gervais - sharing how he creates positive VR experiences for people. Full podcast available at smarturl.it/Jeremy-Bailenson Receive a free 20-count travel pack of Athletic Greens (valued at $99) with any purchase! Claim here: athleticgreens.com/findingmastery

Future Squared with Steve Glaveski - Helping You Navigate a Brave New World
Episode #218: Virtual Reality with Jeremy Bailenson

Future Squared with Steve Glaveski - Helping You Navigate a Brave New World

Play Episode Listen Later Feb 16, 2018 46:00


Jeremy Bailenson is founding director of Stanford University’s Virtual Human Interaction Lab and a Faculty Leader at Stanford’s Center for Longevity. He earned a Ph.D. in cognitive psychology from Northwestern University.   Bailenson studies the psychology of Virtual Reality (VR) and has been in the space of VR since 1999, in particular he studies how virtual experiences lead to changes in perceptions of self and others. His lab builds and studies systems that allow people to meet in virtual space, and explores the changes in the nature of social interaction. His most recent research focuses on how VR can transform education, environmental conservation, empathy, and health.   He’s just penned his second book, Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do, which forms the basis for our conversation.   Expect to learn a number of things in this show, including: What some of the applications for virtual reality are, including how it might be used to quell biases and reshape a person’s worldview What some of the risks and potential downsides might be and as such, what virtual reality companies need to be thinking about How far away we are from mainstream adoption   Topics discussed: Superbowl Sunday How VR can be used to hone our imagination, make us more empathic, improve our performance, improve learning and recover from trauma Different applications for VR Potential risks and downsides Why VR is not an ‘either or’ proposition How VR can help us better understand biases to help with creative work Challenges to mainstream adoption and parallels to the past How Jeremy is using VR to train NFL teams and the German national football team   Show notes: Twitter: @StanfordVR Faculty page: https://web.stanford.edu/~bailenso/ Get Jeremy's books: Experience on Demand: https://amzn.to/2obxZba Infinite Reality: https://amzn.to/2BKIg7U   Join the conversation on Facebook: https://www.facebook.com/groups/futuresquared/ where you can discuss episodes, request guests, propose questions for forthcoming guests and access exclusive content and special offers! Listen on iTunes @ goo.gl/sMnEa0  Listen on Stitcher @ www.stitcher.com/podcast/future  Listen on Google Play @  bit.ly/FSGoog  ‍ If you've got any questions on this podcast feel free to send an email to steve@collectivecamp.us or tweet me on Twitter @steveglaveski or @future_squared  Follow me on Instagram: @thesteveglaveski Like us?  ‍ It'd make our day if you took 1 minute to show some love on iTunes, Stitcher or Soundcloud by subscribing, sharing and giving us a 5 star rating.  ‍ To sign up to our mailing list head to www.futuresquared.xyz  For more information on Collective Campus, our innovation hub, school and consultancy based in Australia and Singapore check out www.collectivecampus.io

VR and Healthcare
Dr. Walter Greenleaf (Stanford) - Keynote Address: "Virtual Reality and Healthcare: The Past, The Present, and The Future" - Virtual Reality and Healthcare Symposium '17 - George Washington University

VR and Healthcare

Play Episode Listen Later Jun 1, 2017 76:25


Walter Greenleaf is a behavioral neuroscientist and a medical product developer working at Stanford University. He has an extensive background in medical virtual reality technology – he is considered one of the leading authorities in the field. Walter Greenleaf has designed and developed numerous clinical product streams over the last twenty-seven years, including products in the fields of: surgical simulation, 3D medical visualization, telerehabilitation, clinical informatics, clinical decision support, point-of-care clinical data collection, ergonomic evaluation technology, automatic sleep-staging systems, psychophysiological assessment, and simulation-assisted rehabilitation technologies, as well as products for behavioral medicine. As a research scientist, Dr. Greenleaf’s focus has been on age-related changes in cognition, mood and behavior. His early research was on age-related changes in the neuroendocrine system and the effects on human behavior. He served as the Director for the Mind Division, Stanford Center on Longevity, where his focus was on age-related changes in cognition. He is currently a Distinguished Visiting Scholar at Stanford University’s MediaX Program, a Visiting Scholar at Stanford University’s Virtual Human Interaction Lab, and Director of Technology Strategy for the University of Colorado National Behavioral Health Innovation Center. As a medical product developer, Dr. Greenleaf’s focus has been on computer supported clinical products, with a specific focus on virtual reality and digital health technology to treat Post-traumatic Stress Disorder (PTSD), Anxiety Disorders, Traumatic Brain Injury and Stroke, Addictions, Autism, and other difficult problems in behavioral and physical medicine. Dr. Greenleaf founded and served as CEO for: Greenleaf Medical Systems, a business incubator; InWorld Solutions, a company specializing in the therapeutic use of virtual worlds for behavioral health care; and Virtually Better, a company that develops virtual environments for the treatment of phobias, anxiety disorders, and PTSD. In addition to his research at Stanford University, Walter is Chief Science Officer at Pear Therapeutics. He is a co-founder of Virtual Ventures and Cognitive Leap. He is the technology and neuroscience advisor to several VR early-stage companies, including: ObEN, Sixense, VreeMotion, VRecover, and Playing Forward. He advises several venture investment firms and pharmaceutical companies about digital medicine opportunities. He has served as a scientific advisor and grant reviewer for the U.S. Public Health Service, National Science Foundation (NSF), National Institutes of Health (NIH), NASA and the U.S. Department of Education. He has served as a Principal Investigator for research grants funded by NIH and NASA. Dr. Greenleaf helped start the California State University Center for Disability Solutions and serves on the Board of Directors for the International Society of Virtual Rehabilitation. Walter Greenleaf has a PhD in Neuro and Bio-behavioral Sciences from Stanford University

Stanford Radio
Virtual Reality: Escape or Learning? with guest Jeremy Bailenson

Stanford Radio

Play Episode Listen Later Apr 24, 2017 28:24


Jeremy Bailenson, director of the Virtual Human Interaction Lab at Stanford helps us understand the value of VR for students, teachers, athletes, and parents. Originally aired on SiriusXM on April 15, 2017.

learning escape vr stanford virtual reality sirius xm jeremy bailenson virtual human interaction lab
School's In
Virtual Reality: Escape or Learning? with Jeremy Bailenson

School's In

Play Episode Listen Later Apr 15, 2017 28:25


Jeremy Bailenson, director of the Virtual Human Interaction Lab at Stanford, helps us understand the value of virtual reality for students, teachers, athletes, and parents.

learning escape stanford virtual reality jeremy bailenson virtual human interaction lab
RWJF
Virtual Reality for Social Good: RWJF Pioneering Ideas Podcast Episode 10

RWJF

Play Episode Listen Later Oct 6, 2015 22:46


The Robert Wood Johnson Foundation’s Pioneering Ideas Podcast explores cutting edge ideas and emerging trends with the potential to improve health and health care for all Americans. In this episode we explore a new cutting-edge idea with the potential to build a Culture of Health. Join us as we explore how virtual reality technology can be used to help build social good with Founding Director of Stanford’s Virtual Human Interaction Lab, grantee Jeremy Bailenson and RWJF Senior Program Officer Tracy Costigan, and discuss Jeremy’s explorations in using virtual reality to build empathy and more.

Big Picture Science
Fundest Show Ever

Big Picture Science

Play Episode Listen Later May 13, 2013 70:46


You can remember yesterday, but not tomorrow. But why? We consider the arrow of time and why its direction was set by the Big Bang. Also, artificial blood cells and life in a deep Antarctic lake. You’ll hear how Stephen King thinks that humankind is metaphorically living under a big dome, and why we really want to go into space, according to Neil Tyson. And … skeptical takes on faces in cheese sandwiches and the supposedly special powers of psychics. All this and more on this special Big Picture Science podcast. Guests: Jeremy Bailenson – Director of the Virtual Human Interaction Lab at Stanford University and co-author of Infinite Reality: The Hidden Blueprint of Our Virtual Lives Sean Carroll – Theoretical physicist at the California Institute of Technology, author of The Particle at the End of the Universe: How the Hunt for the Higgs Boson Leads Us to the Edge of a New World Helen Amanda Fricker – Glaciologist, Scripps Institution of Oceanography at University of California, San Diego Jill Mikucki – Microbiologist at the University of Tennessee Jennifer Heldmann – Research scientist at NASA Ames Research Center Jonathan Coulton – Singer and songwriter Joseph DeSimone – Professor of chemistry at the University of North Carolina at Chapel Hill and chemical engineering at North Carolina State University Stephen King – Novelist, author of Under the Dome: A Novel Phil Plait – Astronomer, Skeptic, and author of Slate Magazine’s blog Bad Astronomy Benjamin Radford – Deputy editor, Skeptical Inquirer magazine Steven Novella – Physician at Yale University, host of the podcast, “Skeptic’s Guide to the Universe” Neil deGrasse Tyson – Astrophysicst, American Museum of Natural History, and author of Space Chronicles: Facing the Ultimate Frontier William Anders – Astronaut on Apollo 8, and photographer of “Earth Rise” Jim Underdown – Executive Director, Center for Inquiry, Los Angeles Descripción en español

Big Picture Science
Ultimate Hook Up

Big Picture Science

Play Episode Listen Later Jan 7, 2013 54:00


Imagine moving things with your mind. Not with telekinesis, but with the future tools of brain science. Meet a pioneer in the field of computer-to-brain connection and discover the blurry boundary where the mind ends and the machine begins. Plus, how new technology is sharpening the “real” in virtual reality. And, whether our devotion to digital devices is changing what it means to be human. Guests: •  Miguel Nicolelis – Director for the Center for Neuroengineering at Duke University, and author of Beyond Boundaries: The New Neuroscience of Connecting Brains with Machines and How it Will Change our Lives •  Jeremy Bailenson – Director of the Virtual Human Interaction Lab at Stanford University and co-author of Infinite Reality: Avatars, Eternal Life, New Worlds and the Dawn of the Virtual Revolution •  Jim Blascovich – Psychologist at the University of California, Santa Barbara and co-author of Infinite Reality: Avatars, Eternal Life, New Worlds and the Dawn of the Virtual Revolution •  Sherry Turkle – Professor of social studies of science and technology at the Massachusetts Institute of Technology and author of Alone Together: Why We Expect More from Technology and Less From Each Other Learn more about your ad choices. Visit megaphone.fm/adchoices

Big Picture Science
Ultimate Hook Up

Big Picture Science

Play Episode Listen Later Jan 7, 2013 52:12


Imagine moving things with your mind. Not with telekinesis, but with the future tools of brain science. Meet a pioneer in the field of computer-to-brain connection and discover the blurry boundary where the mind ends and the machine begins. Plus, how new technology is sharpening the “real” in virtual reality. And, whether our devotion to digital devices is changing what it means to be human. Guests: •   Miguel Nicolelis – Director for the Center for Neuroengineering at Duke University, and author of Beyond Boundaries: The New Neuroscience of Connecting Brains with Machines and How it Will Change our Lives •   Jeremy Bailenson – Director of the Virtual Human Interaction Lab at Stanford University and co-author of Infinite Reality: Avatars, Eternal Life, New Worlds and the Dawn of the Virtual Revolution •   Jim Blascovich – Psychologist at the University of California, Santa Barbara and co-author of Infinite Reality: Avatars, Eternal Life, New Worlds and the Dawn of the Virtual Revolution •   Sherry Turkle – Professor of social studies of science and technology at the Massachusetts Institute of Technology and author of Alone Together: Why We Expect More from Technology and Less From Each Other

Radio Berkman
Radio Berkman 146: The Early Days of the Avatar

Radio Berkman

Play Episode Listen Later May 21, 2012 30:03


Millions of people are now interacting in virtual worlds like Second Life and World of Warcraft using the guise of avatars. In these spaces, users can actually design their avatars to be subtly or radically different from who they are in real life. And it turns out how people interact through their avatars – the signals they give one another through conversation and appearance – can tell us a lot about the choices and biases that inform our behavior in the real world. Jeremy Bailenson of Stanford University’s Virtual Human Interaction Lab has been doing a number of experiments with people, avatars, and virtual worlds. As avatars become more common and more useful outside of gaming – people are already using avatars for virtual workplaces, customer service, and advertising – questions of ethics, trust, and honesty become significantly more important. After all, it’s one thing if your avatar is casually conversing with, battling, or dating another avatar who might not be what he or she seems in real life. It’s quite another when corporations or political candidates realize that they can handcraft an avatar to take advantage of your biases and earn your trust for their own purposes. Jeremy sat down with Judith Donath – who leads the Berkman Center’s Law Lab Spring 2010 Speaker Series: The Psychology and Economics of Trust and Honesty – to talk more about this fascinating topic. CC Music: Jaspertine: “Pling”

60-Second Mind
When the Virtual You Changes the Real You

60-Second Mind

Play Episode Listen Later Nov 21, 2007 1:30


Imagine a future where a digital you is influencing the real you; where a communicating clone can convince us to alter our decisions and behavior. Research underway at Stanford University's Virtual Human Interaction Lab has shown that our digital self can persuade our real self to exercise more. (A good thing after gorging on mashed potatoes and pumpkin pie!)