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Elf jaar lang werkte ze van 's ochtends vroeg tot 's avonds laat, zeven dagen per week, zonder daar een cent voor terug te zien. Zo zag volgens het Openbaar Ministerie het leven eruit van een jonge, kwetsbare vrouw die woonde en werkte op de stoeterij van Marian van D. uit Kamerik. De caravan van het slachtoffer lag vol met aangekoekte etensresten en uitwerpselen van ongedierte, de wastafel was compleet beschimmeld. De 56-jarige ‘surrogaatmoeder' wordt zware feiten verweten, waaronder mensenhandel en uitbuiting. Niets van waar, zegt zij zelf: ze bood een jonge vrouw die nergens anders terecht kon een veilige plek. In De Zaak Ontleed bespreken rechtbankverslaggever Marieke de Witte en presentator Wilson Boldewijn of het hier om weerzinwekkende misstanden gaat die meer dan een decennium lang duurden, of een totaal uit zijn verband gerukt misverstand.See omnystudio.com/listener for privacy information.
El Sonar estrena cambio de dirección y también de espacios. Este 2026 el Festival de Música, innovación y creatividad inicia nueva etapa aun cuando seguirá con esa esencia curiosa y aventurera que lo ha situado en los primeros puestos de los eventos de vanguardia en el mundo.Charlotte de Witte, Amelie Lens, Skepta, Kettama, Daito Manabe, son algunos de los grandes nombres de un Sonar que como ya es habitual rinde homenaje siempre a los que sembraron semilla, este año The Prodigy y Cabaret Voltaire. Métrika, Anni in the hall o el colectivo Cutemobb son algunos de los artistas locales que se suman a un cartel que presenta más de 100 actuaciones.Fira Gran Via en Hospitalet acogerá los conciertos en un espacio absolutamente concebido para el Festival y donde las últimas tecnologías permitirán descubrir nuevos modelos de shows.La Llotja de Mar será la sede de SONAR+D, una cita que adquiere cada vez más personalidad propia y que explorará las nuevas formas de convivir con la tecnología.Charlamos con Christian Soares y Andre Faroppa, responsables de programación musical y de Sonar +D respectivamente.Escuchar audio
Op 20 september 2024 maakte Seyed A. (58) met drie kogels een einde aan het leven van zijn buurvrouw. Voor de ogen van haar vierjarige zoontje werd de alleenstaande moeder doodgeschoten in de portiek van haar woning in Rijswijk. Dat het kind de schietpartij heeft overleefd, mag een wonder heten. Was hier sprake van een geëscaleerde burenruzie, of gaat het om een gefrustreerde man die het niet kon verkroppen dat zijn 38-jarige buurvrouw zijn liefde niet beantwoordde? In De Zaak Ontleed spreekt rechtbankverslaggever Marieke de Witte van een atypische vrouwenmoord: „Hier gingen geen drie jaar aan meldingen en aangiftes aan vooraf.” Verder: in Marengo is vier keer levenslang geëist en het advocatenechtpaar Knoops is op de vingers getikt.See omnystudio.com/listener for privacy information.
Tristan de Witte a été un expert de la finance et de l'investissement avant de devenir un entrepreneur dans l'industrie du savoir-faire français. Tout en développant son groupe familial, il donne un élan puissant en tant que Président aux Entreprises du Patrimoine Vivant. L'art de la finance, le bon sens et la capacité à rassembler sincèrement font de lui un des personnages les plus efficaces et les plus sympathiques de l'écosystème des savoir-faire français.
Vanaf halverwege juni kun je tiktok-shoppen in Nederland. In heel veel landen kan het al, vanaf halverweg juni dus ook hier. Volgens deskundigen is dat revolutionair, maar er klink ook veel kritiek. In gesprek met zelfbenoemd platformevangelist John Lin en Mirjam de Witte van de Consumentenbond.
Episode #403 of DJ AsuraSunil's weekly Sunday Seven mixshow is here!!! This week's show includes brand new tracks from **The Discussion | Tiger Knives | The Foreign Resort | Antipole & Pedro Code | NOROMAKINA | Super Dragon Punch | Charlotte de Witte (ft. CERES)** https://hearthis.at/asurasunil/dj-asurasunils-sunday-seven-mixshow-403-20260524 You'll find links to subscribe to the podcast version of my show on Apple Podcasts, Google Podcasts, TuneIn, etc on my Linktree at https://linktr.ee/asurasunil **You can also join me for my “I LIKE STUFF” live stream on Twitch at https://twitch.tv/djasurasunil every Monday night at 10:30pm WET / 5:30pm Eastern US / 4:30pm Central US / 2:30pm Pacific US** Spread the music!!! Please FAVORITE, REPOST, and SHARE it on all platforms!!! Comments are always welcome and appreciated! Tracklist: The Discussion - Over The Edge (ACTORS Remix) Tiger Knives - Bitter End The Foreign Resort - Everything Is A Lie Antipole & Pedro Code - Washed Away NOROMAKINA - Malva Super Dragon Punch - Exit (Stabbing Westward Remix) Charlotte de Witte (ft. CERES) - Sem Ar
Er is een ontluisterend einde gekomen aan de carrière van Inez Weski. De voormalige topadvocaat is schuldig aan het doorspelen van informatie aan haar voormalig cliënt Ridouan Taghi. De straf die de rechtbank haar oplegde, ligt beduidend lager dan de 4,5 jaar cel die het Openbaar Ministerie had geëist. Een opmerkelijke uitspraak, vindt ook rechtbankverslaggever Marieke de Witte, zeker in vergelijking met de 5,5 jaar celstraf voor Youssef Taghi, de neef en voormalig advocaat van Ridouan. Verder in De Zaak Ontleed: een verrassende wending in het Marengoproces, waarin Taghi hoofdverdachte is. Nadat hij ruim een jaar zonder advocaat zat, hebben zich plotseling toch – waarschijnlijk – twee nieuwe kandidaten gemeld.See omnystudio.com/listener for privacy information.
Ihre Werke sind wie Fenster ins Universum. Pink Nebula. Emerald Origin. Dawn Sunrise. Sie malt die omnipräsente Energie, die alles miteinander verbindet und wer genauer hinschaut, findet immer irgendwo einen kleinen Schimmer. Ein Fünkchen Hoffnung, auch wenn das Bild ganz dunkel scheint. In dieser Episode erzählt Veronika, wie sie 2020 in der Corona-Zeit zur Malerei gefunden hat, was das Studium zur Kunsttherapeutin mit ihrer Bewertungsfreiheit gemacht hat, und wie sie aus einer flachen Leinwand einen Raum baut, in dem man sich verlieren darf. Sie spricht über die Konzeption ihrer Serien, über das Gefühl wann eine Reihe fertig ist, über die intuitive Arbeitsweise zwischen Lichtkegel und Schwarzraum, und über eine Frau, die nach einer Nahtoderfahrung vor ihren Bildern stand und sagte: "Das ist genau das, was ich gesehen und gefühlt habe." Eine Episode für Sammler, für Kunstinteressierte und für alle, die das Universum gerne kurz berühren.
FTHPSSD - 001 (May '26) Show: Foot tapping, heart pumping, soul searching dance Artist: Marfield Air Date: 21 May 2026 Genre: Techno / Melodic Techno / Tech House / Peak Time Techno Embrace for a 2 hour journey through house, techno and everything in between as Marield takes you on a trip to ready yourself for the weekend. Yes, it's Thursday but let's get those feet tapping, that heart pumping and you soul searching this afternoon. Tracklist: 1. Nine Inch Nails - Godmode 2. musclecars - Running Out Of Time 3. Paons - Rozes 4. Kolsch - UA444 5. Faithless, Maceo Plex - Insomnia 2021 (Epic Mix) 6. Marield - TECH06 7. Laurent Garnier - Saturn Drive Triplex ft. Alan Vega 8. Azari & III - Hungry For The Power (Jamie Jones Ridge Street Mix) 9. Dølle Jølle - Balearic Incarnation (Todd Terje‘s Extra Døll Mix) 10. Tigerblind - BATTERY OPERATED 11. Valy Mo & Nessø - Free Your Mind (Gapsz Remix) 12. Wuki - Pump The Bass 13. YA Z AN - NADA-R 14. Lilly Palmer - Bigger Than Techno 15. Martin Garrix - Animals (Luca Lush Remix) 16. MXGN - Hardcore Power 17. Jengi - Bel Mercy 18. Chase & Status x Bou ft. Irah & Flowdan & Trigga & Takura - Baddadan (Henry Fong Remix) 19. PBRM - Control By Subversion 20. The Abyss - Kuliki (Hard Techno Remix) 21. ØTTA - Everybody Getting Low 22. MAV666 - Static Chaos 23. Mha Iri - Tension (NAIVA Remix) 24. DJ Caline - Blue Saturday 25. Juno Reactor - Navras (Bliss Remix) 26. Robert Babicz - Acid Bites 27. Charlotte de Witte, Conduit, Avalon & GMS - Malina 28. ACOR - Eat Sleep Rave Repeat 29. Timo Maas, Azzido Da Bass, Lilly Palmer - Dooms Night 30. Marield - Acid Dance 31. Turk Turkelton - Rock It 32. Anyma X Argy X Son of Son - Voices In My Head (Amelie Lens Remix) 33. Linkin Park - Faint (FUZZ Remix) 34. Raredub - BAMBA 35. The Prodigy - Out Of Space (Silva Bumpa & Prozak Remix) 36. Laurent Garnier - In Your Phase Ft. 22Carbone 37. Stephani B - Blade 38. DJ Terry, Neitan, DJ Kuba - Greece 2000 39. Karla Blum - Ahogar 40. Marie Vaunt - Naughty 41. Frazi.er - Deep In The 313 (RIP Kerso Acid Mix) 42. Marield - THIS LIFE IS LOST Originally broadcast on Data Transmission Radio. Listen live and explore the archive: https://radio.datatransmission.co
Leopold Witte regisseert 'Tombola', een Driehoog-achter-musical over een hechte buurtgemeenschap die wordt geconfronteerd met stadsvernieuwing. In deze bouwput botsen herinneringen, loyaliteit en nieuwe dromen. De voorstelling speelt in Enschede en Rotterdam, in wijken waar de bewoners de thematiek als geen ander kennen. Daarnaast is Witte vanaf 6 juni te zien in de dramaserie 'Etty', over de Joodse Etty Hillesum, die tijdens de Tweede Wereldoorlog in bezet Amsterdam dagboeken schrijft vol persoonlijke inzichten en reflecties op een wereld vol terreur. Presentatie: Carine van Santen
Durf jij nog te repareren of groei je al snel in de klim van weggooien? In deze boeiende aflevering duiken we diep in de wereld van technologie, duurzaamheid en onze omgang met spullen. Laat je meeslepen door een hartstochtelijk gesprek dat je doet nadenken over de keuzes die onze samenleving maakt en de kracht van repareren.In deze aflevering:- Waarom we massaal spullen weggooien zonder te proberen te repareren- Het verschil tussen generaties, kennis en houding ten opzichte van reparatie- Repaircafés en hun rol in het behoud van technische vaardigheden- Het effect van goedkope, wegwerpartikelen op de levensduur van apparaten- Hoe fabrikanten het ontwerp van apparaten zo maken dat ze snel stuk gaan- Tips en tricks voor het zelf herstellen van elektronische apparaten, inclusief YouTube als ultieme gids- De toekomst van technologische afhankelijkheid en AI als reparatiehulp- Kritiek op de korte levensduur van de elektronica industrie- Inspirerende voorbeelden van hergebruik en onderhoud dat echt loontTimestamps:00:00 - Waarom alles snel wordt weggegooid00:20 - Hoe onze maatschappij weggooien stimuleert00:58 - De generatieverschillen in reparatie-mentaliteit01:16 - Wat doe je als je apparaat kapot is?01:55 - Repaircafés en het belang van kennis behouden02:10 - Een oud apparaat weer aan de praat krijgen02:28 - Witte vlekken: wat te doen met kapotte elektronica?03:11 - Hoe fabrikanten het snel stuk laten gaan03:30 - Hoe goedkoop geproduceerde apparaten sneller stuk gaan03:38 - Power to the repair, het belang van hergebruik04:00 - Hoe technologische afhankelijkheid ons overneemt04:39 - Repaircafé ervaring met elektrische sta-op-stoelen04:53 - Hergebruik van apparaten en lange levensduur05:06 - De verborgen fouten in apparaat ontwerp05:34 - De impact van lage prijzen op wegwerpcultuur05:50 - Het concept van duurzame componenten05:55 - Het hergebruiken van elektrische apparaten06:21 - Het succes van gerepareerde koffieautomaten06:31 - Hoe goedkope apparaten ons weggooien versnellen06:48 - USB-sticks als voorbeeld van hergebruik & extra functies07:20 - YouTube als reparatie hulp, zelf leer je veel07:37 - Hoe kleine onderdelen apparaten kunnen redden08:01 - Het belang van kennis op het juiste moment08:31 - Waarom fabrikanten je laten upgraden en vervangen08:40 - Hoe afhankelijkheid van technologie ons beïnvloedt08:42 - De kracht van tweede kansen voor apparaten09:13 - Software-updates en het einde van oudere telefoons09:21 - De strakke controle van fabrikanten op onze technologische oplossingen09:30 - Wat te doen als zelf repareren niet lukt?09:40 - Offline zoeken, YouTube en AI, je nieuwe beste vrienden09:48 - Hoe AI je kan helpen bij technologische problemen10:07 - De rol van kunstmatige intelligentie als reparatiepartner10:21 - Blijf alert en houd de technologische vlam brandendBlijf niet passief! Overweeg zelf te repareren, te leren van de ouderen en technologie niet te vrezen, maar te omarmen als bondgenoot. Elke reparatie is een klein protest tegen de wegwerpcultuur, een stap naar een duurzamere wereld. Doe mee, leer, hergebruik en geef spullen een tweede leven. Samen kunnen we het tij keren!#JackJozef #PodcastGemist #Media #Ongescript #Cultuur #Duurzaamheid #RepairCafe #Herbruikbaar #Technologie #Milieu #Milieubewust #Repareren #Weggooimaatschappij #repareren #GroeneLeven #CirculaireEconomieSPONSORSIBV ConsultancyAndreArt.nlJPSystemsENGLISH CHANNELSVideo: YouTube.com/@JackJozef Podcast: Spotify, TikTok, Instagram & LinkedInWebsite: www.JACKJOZEF.comContact: info@PodcastGemist.nlNEDERLANDSE KANALENVideo: YouTube.com/@podcastgemistPodcast: Spotify, TikTok, Instagram & LinkedInWebsite: www.JACKJOZEF.nlContact: info@PodcastGemist.nl
Subscribe to Inside Call me Back. ____ Subscribe to Ark News Daily ____ Was the Trump-Xi summit a win, a loss or neutral? Trump's summit with Xi Jinping ended with no major breakthrough, no dramatic concession, and no public rupture. But according to Carice Witte, Founder and Executive Director of SIGNAL Group, that may be the real story. China projected confidence, framed itself as America's peer, and tried to turn the summit into proof of U.S. decline. Yet on Taiwan, Iran, and regional leverage, Beijing got far less than it wanted. Carice joins Dan to unpack what really happened in Beijing, why China wants Iran weak but intact, how Israel's military successes have changed Beijing's view of Jerusalem, and what Israel should do differently as China watches the war from the other side of the world. Learn more about SIGNAL Group. In this episode: - Why Beijing wanted the summit to look like a win - What Xi's “Thucydides Trap” message signaled - The Taiwan concession Trump did not give - Why China wants Iran weak but still useful - Keeping Hormuz open and Iran non-nuclear - China's support for Iran and the limits of plausible deniability - How October 7th changed China's view of Israel - What Israel should do differently on China This episode was sponsored by Hadassah. Please go to Hadassah.org to make a gift that helps Hadassah continue its longstanding, life-changing support for the people in Israel. Learn more about the Shalom Hartman Institute's Community Leadership Program. More Ark Media: Want to join Ark Media? Check out our careers page for new openings. Explore Israel Votes Listen to For Heaven's Sake Listen to What's Your Number? Watch Call me Back on YouTube Newsletters | Ark Media | Amit Segal | Nadav Eyal Instagram | Ark Media | Dan X | Dan Dan Senor & Saul Singer's book, The Genius of Israel Get in touch Credits: Ilan Benatar, Brittany Cohen, Ava Weiner, Martin Huergo, Mariangeles Burgos, and Yuval Semo
Was the Trump-Xi summit a win, a loss or neutral? Trump's summit with Xi Jinping ended with no major breakthrough, no dramatic concession, and no public rupture. But according to Carice Witte, Founder and Executive Director of SIGNAL Group, that may be the real story. China projected confidence, framed itself as America's peer, and tried […]
Jon Herold sits down with Ryan Witte of MyShroom Vibe for a candid conversation about the product he uses every single day. Ryan opens up about years of depression, anxiety, and suicidal ideation before a mentor casually dropped one word that changed everything: shrooms. What started as personal relief became a business, a mission, and now a growing platform helping thousands of people explore microdosing psilocybin. Ryan breaks down how his Oregon farm partners cultivate and extract the product, what the Stamets Stack actually is, why the Albino Penis Envy strain is the most potent and hardest to grow, and the difference between microdosing and a full trip. He also addresses the legal gray area the industry navigates, social media censorship battles, and a new 100mg beginner capsule coming soon. If you have ever been curious but a little scared, this one is for you.
Originally from the southwest of France, Marco has been honing his craft for over 27 years. Immersed in the French and Spanish rave culture since 1995, his music naturally became its reflection. As a techno DJ and producer, he has released more than sixty EPs and remixes on labels such as Labrynth, Illegal Alien, Elektrax, Coincidence, The Zone, and Amazone, some of which have received support from iconic artists such as Chris Liebing, Richie Hawtin, Laurent Garnier, Speedy J, and Dave Clarke. In 2004, he founded Amazone Records, which—21 years later—has established itself as a leading French label, featuring some of the most talented artists on the international scene, including Perc, Charlotte de Witte, Marco Bruno, Submerge, Electric Rescue, Mark Williams, Audio Injection, Tom Hades, and David Carretta, among many others. Alongside his solo projects, he has also collaborated on an electro-techno live act with Parisian singer Drey. Their first release in 2008 received support and collaboration from pioneers David Carretta and Millimetric, and was highlighted by media such as Trax Magazine. His acclaimed performances have taken him across France, as well as to Spain, Mexico, Switzerland, Poland, and Italy. A passionate actor and defender of electronic culture, Marco stands as part of a generation of truly committed artists. -- FACETS Podcast Episode 118: Marco Asoleda SC: https://soundcloud.com/marco-asoleda IG: https://www.instagram.com/marcoasoleda
Every Friday at 11 pm on Radio Dance Roma
Is alcohol schadelijk vanaf het eerste glas? Dokter Marleen Finoulst van Gezondheid en Wetenschap is de bangmakerij beu. Studeren overbodig door AI? Redacteur Bram Vandendriessche deed onvoorbereid mee aan een examen programmeren en gebruikte AI. Professor Ruben Verborgh heeft Brams proefwerk verbeterd. En zwemmen er dolfijnen met explosieven in de straat van Hormuz? Tim Pauwels (VRT NWS) scheidt feit van fictie.
Toen bij de zus van 's lands meest gezochte drugscrimineel Jos Leijdekkers (34) de vaatwasser stuk ging, schrok de monteur van wat hij aantrof. De afluisterapparatuur was zo klungelig aangebracht dat „de hele boel had kunnen ontploffen”. De zus van ‘Bolle Jos' moest deze week samen met haar vader en moeder voor de rechter verschijnen. In De Zaak Ontleed legt rechtbankverslaggever Marieke de Witte uit waar deze zaak om draait. En: Ali B is in hoger beroep veroordeeld tot drie jaar cel voor twee verkrachtingen. De rapper legt zich niet neer bij het vonnis. Wat zijn nu zijn opties?See omnystudio.com/listener for privacy information.
Instead of chasing scale, the Witte family leaned into trucking, building a nationwide refrigerated logistics company. Then in the mid-2000s, they made another shift—this time back to cattle, but with a completely different focus: quality over quantity. Today, Witte Beef Co. is built around producing Prime-grade beef comparable to top steakhouses across the country—while maintaining control over nearly every input along the way. In this episode, we cover: The history of the Witte family operation from the 1940s to today Lessons learned from scaling up—and scaling back Why they shifted from commodity cattle to premium beef production How feeding, genetics, and environment impact marbling and taste Their monoslope barn system and low-stress cattle philosophy Growing 90%+ of their own feed and controlling input costs The finishing vs. breeding program strategy How trucking and logistics tie into their overall business And what it takes to build a vertically integrated, quality-focused beef brand This is a masterclass in adapting to markets, controlling your system, and building a premium product in agriculture. www.johndeere.com Want Farm4Profit Merch? Custom order your favorite items today!https://farmfocused.com/farm-4profit/ Don't forget to like the podcast on all platforms and leave a review where ever you listen! Website: www.Farm4Profit.comShareable episode link: https://intro-to-farm4profit.simplecast.comEmail address: Farm4profitllc@gmail.comCall/Text: 515.207.9640Subscribe to YouTube: https://www.youtube.com/channel/UCSR8c1BrCjNDDI_Acku5XqwFollow us on TikTok: https://www.tiktok.com/@farm4profitllc Connect with us on Facebook: https://www.facebook.com/Farm4ProfitLLC/Farm4Profit Media is not a financial, legal, or tax advisor. Content is provided for informational purposes only, and we serve solely as a platform for third-party opinions. Any actions taken based on this content are at your own risk. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
In this episode of the Epigenetics Podcast, we talked with Alena van Bömmel from the Biomedical Center (BMC) in Munich about her work on the development of interpretable epigenetic clocks and statistical models of epigenetic dynamics during aging, and the unique epigenetic signatures associated with various cancers, such as brain tumors or leukemias to detect powerful diagnostic markers or predictors of therapeutic response. The Interview starts with Dr. van Bömmel sharing her work on co-occurring transcription factors within cell-type specific enhancers, describing the pioneering use of DNA sequencing and its substantial implications in understanding chromatin accessibility. We explore the findings that revealed varying transcription factor interactions across cell types, emphasizing the complexity inherent in gene regulation. Although her research largely remained in silico, its findings paved the way for potential validation through advanced sequencing techniques. The discussion broadens to encompass Dr. van Bömmel's work on pediatric acute lymphoblastic leukemia, where she elaborates on the epigenetic dynamics observed in patient samples. We discuss her collaboration on a large project that aimed to elucidate the methylation profiles of leukemia patients and how specific epigenetic modifications might indicate cancer subtypes. As the conversation shifts towards aging, Dr. van Bömmel explains her research on DNA methylation trajectories in mouse models. This work unearthed unexpected patterns of abrupt changes in methylation that correspond to distinct life stages, reflecting the potential applicability of these findings in understanding human aging processes. Delving further into her innovative research, she introduces 'Methylizer,' a groundbreaking DNA methylation-based classifier designed for brain tumor diagnostics. We examine the rapid diagnostic capabilities this tool offers in surgical contexts, illustrating a paradigm shift in how epigenetic data can inform real-time clinical decisions. Now at the LMU in Munich, Dr. van Bömmel shares her experiences establishing her lab and her intent to foster a computational-focused research environment that collaborates closely with wet lab scientists. We discuss her aspirations to integrate various layers of epigenetic data through advanced statistical methods and to investigate the aging dynamics of brain cells, specifically in the context of neurodegenerative diseases like Alzheimer's. References Van Bömmel, A., Love, M. I., Chung, H.-R., & Vingron, M. (2018). coTRaCTE predicts co-occurring transcription factors within cell-type specific enhancers. PLOS Computational Biology, 14(8), e1006372. https://doi.org/10.1371/journal.pcbi.1006372 Olecka, M., van Bömmel, A., Best, L., Haase, M., Foerste, S., Riege, K., Dost, T., Flor, S., Witte, O. W., Franzenburg, S., Groth, M., von Eyss, B., Kaleta, C., Frahm, C., & Hoffmann, S. (2024). Nonlinear DNA methylation trajectories in aging male mice. Nature communications, 15(1), 3074. https://doi.org/10.1038/s41467-024-47316-2 Brändl, B., Steiger, M., Kubelt, C., Rohrandt, C., Zhu, Z., Evers, M., Wang, G., Schuldt, B., Afflerbach, A. K., Wong, D., Lum, A., Halldorsson, S., Djirackor, L., Leske, H., Magadeeva, S., Smičius, R., Quedenau, C., Schmidt, N. O., Schüller, U., Vik-Mo, E. O., … Müller, F. J. (2025). Rapid brain tumor classification from sparse epigenomic data. Nature medicine, 31(3), 840–848. https://doi.org/10.1038/s41591-024-03435-3 Related Episodes Evolutionary Epigenetic Clocks and Epigenetic Inheritance in Plants (Frank Johannes) Epigenetic Clocks and Biomarkers of Ageing (Morgan Levine) Epigenetic Consequences of DNA Methylation in Development (Maxim Greenberg) Contact Epigenetics Podcast on Mastodon Epigenetics Podcast on Bluesky Dr. Stefan Dillinger on LinkedIn Active Motif on LinkedIn Active Motif on Bluesky Email: podcast@activemotif.com
Morgen begint ie dan, de Giro d'Italia. De ploegen zijn gepresenteerd en Jonne en Willem nemen alle laatste updates met je door: wisselingen in de startlijst, chaos bij Lotto Intermarché, de modepolitie passeert weer de revue en de grote vraag: hoe gaan de Nederlanders het doen?
Midnighters, this one moves with intent.The set opens with Kasablanca and Township Rebellion's It's Chemical on MAHOOL, exactly the kind of statement we needed to start. Charlotte de Witte's Amor with CERES on KNTXT follows, and Karla Blum's The Only One on Arcane Music keeps the grip tight.Through the middle: Adam Beyer with Mark Reeve on Drumcode, EDRDO's Innocence Is a Myth, Diego Amaro, and Paul Tognelli's Take Control on Mainground. Stephan Dodevsky's rework of Jeff Mills' The Bells lands at the halfway point, a classic for those of us who remember the original.The closing stretch is where this one earns its place. Norvis and Anna May on Animarum, Demon Noise with Lautaro Ibañez, Amber Broos's Chicks, Alex Farell with MXGN on HEKATE, and Giorgia Angiuli's Sanamos Bailando. The set closes on Marie Vaunt and Deborah de Luca with Lalala, exactly the finish I wanted to share with you this week.Full tracklist and players here: https://www.1001tracklists.com/source/80bhhv/the-midnight-project/index.htmlTwo days from now, the first Rooftop Session begins at the Tomorrowland Store Ibiza. Friday May 8, on the rooftop of Ibiza Gallery in Playa d'en Bossa, the start of twelve bi-weekly Friday nights across the season. If you're on the island, find me on the rooftop. If you're somewhere else this Friday, this set is what we'll be building toward.There's a moment around the middle of this mix, you'll know which one. Drop the timestamp in the comments. I read every one.Same pulse, different cities. See you next Wednesday.SebastiaanThis podcast uses the following third-party services for analysis: Podcorn - https://podcorn.com/privacy
Na ruim 260.000 berichten op X, 115 afleveringen van De Zaak Ontleed, en ontelbaar veel dagen in de rechtbank gaat Saskia Belleman met pensioen. Met Wilson Boldewijn blikt ze daarom nog een keer terug op haar carrière in een speciale, persoonlijke afscheidspodcast. Wat hebben al die jaren in de rechtbank met haar gedaan? Niet getreurd: De Zaak Ontleed gaat gewoon door – in het vervolg met rechtbankverslaggever Marieke de Witte. Daarnaast blijft Saskia verhalende podcastseries maken voor De Telegraaf.See omnystudio.com/listener for privacy information.
Follow me: Facebook: fb.me/xabionly Twitter: twitter.com/xabionly Youtube: youtube.com/xabionly Mixcloud: mixcloud.com/xabionly Instagram: instagram.com/xabionly TRACKLIST: https://1001.tl/gl9b5q1 Spotify playlist: https://open.spotify.com/playlist/4STV7DPVgwI4ntvi1sQvjh?si=CU6lCNZcRkKiZytdXaI5TQ TRACKLIST: 01. Victor Flash & Ary Sya - Motion [SIAMESE] 02. Erly Tepshi – New Era [BLACK ROSE] 03. DENEEM - Eclipse [SOUNDS OF MEOW] 04. Joe Canard - In the Night [F.T.F.T] 05. ALOK & Still Val - Flavour [SONY] 06. HASKELL & Silque - The Heat [STEREOHYPE] 07. Kitone - Cold Blooded [FLAVA] 08. WELKER - Tussy [1001 REC.] 09. Deepest Mind - Through The Silence [LAMIA] 10. 2Qimic - First Time [F.T.F.T] 11. Victor Flash & Ary Sya - Around You [SIAMESE] 12. Cubicore - Dust On The Ground [CATALYSTIC] 13. Leandro Da Silva & Haxhia - Oye Manita [BLACK LIZARD] 14. Galoski - Don't Stop [UNLIMITED FUEGO] 15. Vion Konger - In My Mind [SMASH THE HOUSE] 16. R3SPAWN & Arcario - Dancing In The Dark 17. Knolldoll - We Are The People [NO I DOLL] 18. Mathame - YOGEN [MHA] [RELEASE OF THE WEEK] 19. Megisto & Laidback Luke - Don't Look Back [STMPD] 20. Nicky Romero & Almero ft. Grace Barton - Run To You [PROTOCOL] 21. Armin van Buuren & Skytech - She A Freak [ARMIND] 22. Giuseppe Ottaviani & Andrew Rayel ft. Alessia Labate - How Do We Know [ARMADA] 23. KAAZE ft. Ronald Clark - WTF [SMASH THE HOUSE] 24. Paul Oakenfold & Daxson & RAM - RAMsterdam [PERFECTO FLUORO] 25. XiJaro & Pitch & Artento Divini pres. Bad Boys - The Blind Eye [REVEALED] 26. Sunlounger & Zara Taylor & Shugz & CIElll - Lost [ARMADA CAPTIVATING] 27. Kyros & KROMI - Wanna Dance [REVEALED] 28. Charlotte de Witte ft. CERES - O Movimento [KNTXT] 29. Nova Blue - Do It Like Me [STMPD] 30. Charlotte De Witte ft. CERES - Amor [KNTXT] 31. ALY$HIA - Let Me See You [REVEALED RADAR] 32. Superstrings - NEON DUSK PROTOCOL [ARMADA] 33. Charlotte De Witte ft. CERES - Sem Ar [KNTXT] [TRACK OF THE WEEK] 34. Adam Beyer & Mark Reeve - Love Within [DRUMCODE] 35. Hardwell & Azteck & Dr. Phunk - LOW [REVEALED] 36. B Jones & MIDI Kittyy -UNIVERSE [BLACK HOLE] 37. Giorgia Angiuli - Sanamos Bailando [KURAI] [PROMO OF THE WEEK] 38. Marie Vaunt - Naughty [EXTATIC] [SOCIAL MEDIA VOTE WINNER] 39. Junkie Kid & Lister - 90s Baby [BSMNT]
This week making her Debut for Hypnotised Radio we welcome the very talented DJ based in the Ukraine Valeriia Ostina. Her artistic identity is defined by the leitmotif: “Electro Lover – Techno Addicted.” Blending techno, peak-time, trance, and electro, her style is deeply influenced by the raw energy of '90s techno. A sound she discovered through her father, which introduced her to underground culture from a young age. As a producer, Valeria is developing a distinctive identity, combining the intensity of acid elements with power and emotional depth. For her, music is more than sound — it's a language, a source of energy, and a way to connect with people. ⚡️Like the Show? Click the [Repost] ↻ button so more people can hear it!
Hey Midnighters,Episode 203 is locked and loaded, and this one hits with a raw, driving energy from start to finish. I've been diving deep lately, and you can feel that in this selection. It's all about momentum, tension, and those moments where the groove just takes over completely. No distractions, just pure connection through sound.We kick things off with Jody 6 setting the tone on Ride This Groove, and from there it's a steady climb. Karla Blum and Kaeno bring that hypnotic flow, while Arielle adds a sharp edge with Attention. Seboro flips the vibe into something more playful with Party At My House before Jay Lumen and Devid Dega push things into full force territory.In the second half, Drunken Kong and Belocca keep the pressure high, leading into TOYZZ with a massive Earthquake moment. Then Pablo Say, David LeSal, and Viv Castle bring a groove-heavy shift before we dive into something truly special, Chris Liebing and Charlotte de Witte with Symphonie des Seins. That one speaks for itself.Closing out with DJ Panda's Enter Reality, we land, but not softly.This episode is packed with tracks that deserve your full attention. Make sure you dive into the full playlist here:
Intelligent Waveforms 109 - 2026 April 18 Tracklist: 1. 00:00:00 Meza - Intelligent Waveforms Intro 2. 00:01:02 Nemke - Earthquake (Extended Mix) 3. 00:05:47 MakeFlame, Ben van Gosh - Requiem (Extended Mix) 4. 00:10:03 Roman Messer, Cari - Serenity (Alexander Komarov Extended Remix) 5. 00:14:15 Somnia - Shadows (Extended Mix) 6. 00:18:28 Kenny McAuley - Eutopia (Extended Mix) 7. 00:22:58 Liam Bailey (UK) - More Than Enough (Extended Mix) 8. 00:27:42 STNX, BANKBURN - Imaginary (Extended Mix) 9. 00:32:41 U-Mount, Alex Merk - La Verita (Extended Mix) 10. 00:37:54 Rem-X - Reason To Survive (Extended Mix) 11. 00:42:24 Peter Miethig, Simonic - Survivor (Extended Mix) 12. 00:46:26 Rene Ablaze - Voices Between Us (Extended Mix) 13. 00:52:07 Argy, Anyma (ofc), Son of Son - Voices In My Head (Amelie Lens Remix) 14. 00:56:44 Detuned Nation - Shut up and Sleep with Me (Headquarter Mix) 15. 01:03:23 Matthew Dreamer - Anthem (Extended Mix) 16. 01:08:52 Talla 2XLC, RMB - Spring (Rework) (Extended Meza Cut) 17. 01:14:36 Eximinds, Olga Murphy - Adagio (Extended Mix) 18. 01:18:10 Juan Almiñana Obando, Chris Hunt (UK) - Chrome (Original Mix) 19. 01:23:21 Craig Connelly - Cosmic Neighbourhood (Extended Mix) 20. 01:28:36 Phanatic, Talpa, Basscannon - All These Things (Original Mix) 21. 01:35:03 Ace Ventura - Rebirth (Faders & Blazy remix) 22. 01:41:09 Triex, Flow Theory, Biscuit Bytes - Shishi Odoshi (Original Mix) 23. 01:45:22 Abizz - Cosmic Mantra (Original Mix) 24. 01:48:44 Teledelic - Kindness (Original Mix) 25. 01:53:32 Ital, Starlab (IN) - Inner Temple (Original Mix) 26. 01:58:19 Charlotte de Witte, Conduit (US) - A Prayer for the Dancefloor (feat. Conduit) (Avalon & GMS Remix) Send messages to: hello@themezaofficial.com Promos to: promos@themezaofficial.com Find Meza and Intelligent Waveforms on links below! X/Twitter: https://x.com/themezaofficial Soundcloud: https://soundcloud.com/themezaofficial YouTube: https://youtube.com/@TheMezaOfficial Apple Podcasts: https://podcasts.apple.com/gb/podcast/intelligent-waveforms/id1086802328 Audible: https://www.audible.co.uk/pd/Intelligent-Waveforms-Podcast/B08JJZGKRZ Amazon Music: https://music.amazon.co.uk/podcasts/e534cb22-ea69-4887-82a4-e03726d25989/Intelligent-Waveforms RSS: https://podcast.themezaofficial.com
In this episode of The Shot of Digital Health Therapy, Jim Joyce and I sit down with Bart De Witte. Bart is a former dentist turned corporate heavyweight (SAP and IBM before becoming a radical advocate for open-source AI. He's the founder of a non-profit (Hippo AI Foundation) dedicated to freeing medical data and is now building Isaree, a platform aimed at becoming the "Android for Medical Intelligence". -In 1989, a high school Bart wrote that AI would turn doctors into "Super Doctors." -Base Jumping vs. BigCo: Why jumping off a bridge with a parachute is actually the perfect training for navigating the "insane" user interfaces and corporate structures of legacy -Regulatory Capture: How European bureaucracy is accidentally (or intentionally) creating monopolies for West Coast tech giants while stifling local startups. -The Death of the Token: Why the future of healthcare isn't a centralized LLM, but 30 billion parameter models running locally on your phone for "zero tokens" and total privacy. Fun mentions as always: Matthew Holt Indu Subaiya, MD, MBA, MFA Martin Kelly Sean Hogan 00:00:00 - Intro: The Shot of Digital Health Therapy 00:03:00 - Why the Stock Market and French Fries are Actually Belgian 00:05:30 - The 1989 Prophecy: How AI Creates "Super Doctors" 00:08:00 - Base Jumping: The Ultimate Training for High-Stakes Entrepreneurship 00:10:00 - Roasting the SAP "Certified User" Paywall 00:13:00 - From Dentistry to Global Software Innovation 00:17:00 - Vodka Diplomacy: Building Trust and Breaking Spies in Eastern Europe 00:19:00 - Autopsy of a Failure: Why IBM Watson Health Never Stood a Chance 00:22:00 - 240 Flights a Year: The Loneliness of the "Black Card" 00:26:00 - The Open Source Rebellion: Betting Everything on Copyleft 00:32:00 - EU Regulatory Insanity: How the AI Act Stifles Local Innovation 00:37:00 - Digital Feudalism: Why We Need to Fight for Our Language and Thought 00:41:00 - Proximity AI: Running 30B Parameter Models Directly on Your Phone 00:43:00 - The "Last Mile": Why 98% of AI Research Never Helps a Patient 00:48:00 - Advice to a Young Dentist: Neurodivergence is Your Greatest Edge
In deze aflevering van De Interieur Club Podcast zijn Kelly van Gendt, stylist bij vtwonen, en Sabine Okrouhlik, community manager bij Werk aan de Muur, te gast.We spreken over de kracht van styling, ondernemerschap in de creatieve sector en de rol van kunst binnen interieurontwerp. Kelly vertelt over haar route van de GGZ naar de interieurwereld en hoe kleur, gevoel en intuïtie haar werk vandaag bepalen. Sabine deelt hoe zij dagelijks werkt met makers en interieurprofessionals, en welke ontwikkelingen zij ziet binnen kunst aan de muur.Ook bespreken we de nieuwste inzichten uit het trendrapport van Werk aan de Muur. Denk aan de opmars van kleur in kunst, de behoefte aan flexibiliteit in huis en de groeiende waardering voor authenticiteit, ambacht en handwerk.In deze aflevering hoor je onder meer:waarom kunst niet het eindpunt, maar juist het begin van een interieurontwerp kan zijnhoe kleur een ruimte tot leven brengtwaarom flexibiliteit steeds belangrijker wordt in wonen en ontwerpenwelke rol handwerk, textuur en materiaalbeleving spelen in de interieurs van nuhoe makers groeien van passieproject naar professioneel creatief ondernemerschapEen inspirerende aflevering voor interieurontwerpers, architecten, stylisten en iedereen die werkt in de interieurbranche.Muziek/producent: Music from #Uppbeathttps://uppbeat.io/t/hartzmann/sunnyLicense code: TUXOJDHYFVJS1TBH
Fahrradurlaub mit dem Tandem: Bina Witte-Jekel ist drei Wochen mit ihrem Mann um Taiwan gefahren — und hat es genossen. (00:01:06) Begrüßung (00:05:39) Hinten auf dem Tandem (00:07:41) Das Tandemteam (00:10:16) Idee zur Taiwanreise (00:11:25) Die Route in Taiwan (00:17:34) Schrift und Sprache (00:20:26) Routenplanung (00:22:11) Essen (00:24:54) Besonderheiten des Tandems (00:31:30) Warum weiter Tandem fahren? (00:33:07) Tandemfahren als Teil der Beziehung (00:36:28) Ein besonderer Moment (00:38:33) Tandemtransport (00:40:00) Verabschiedung (00:41:29) Musik: Snail Mail – Dead End Hier geht’s zu unserer Playlist auf Spotify: https://open.spotify.com/playlist/0rFFrMDgoZX2PdHMwvaEmG?si=8w56NndiQQikVzEDcWtjNg Hier könnt ihr uns bei Steady unterstützen: https://steadyhq.com/de/antritt/about WERBUNG Auf www.bosch-ebike.com/abs findet ihr ausführliche Infos zum Bosch eBike ABS sowie eBikes verschiedener Fahrradhersteller, die mit dem Bosch eBike ABS ausgestattet sind. Hier entlang geht's zu den Links unserer Werbepartner: https://detektor.fm/werbepartner/antritt ➡️ Artikel zum Nachlesen: https://detektor.fm/kultur/antritt-bina-witte-jekel-ueber-tandemfahren-in-taiwan
Fahrradurlaub mit dem Tandem: Bina Witte-Jekel ist drei Wochen mit ihrem Mann um Taiwan gefahren — und hat es genossen. (00:01:06) Begrüßung (00:05:39) Hinten auf dem Tandem (00:07:41) Das Tandemteam (00:10:16) Idee zur Taiwanreise (00:11:25) Die Route in Taiwan (00:17:34) Schrift und Sprache (00:20:26) Routenplanung (00:22:11) Essen (00:24:54) Besonderheiten des Tandems (00:31:30) Warum weiter Tandem fahren? (00:33:07) Tandemfahren als Teil der Beziehung (00:36:28) Ein besonderer Moment (00:38:33) Tandemtransport (00:40:00) Verabschiedung (00:41:29) Musik: Snail Mail – Dead End Hier geht’s zu unserer Playlist auf Spotify: https://open.spotify.com/playlist/0rFFrMDgoZX2PdHMwvaEmG?si=8w56NndiQQikVzEDcWtjNg Hier könnt ihr uns bei Steady unterstützen: https://steadyhq.com/de/antritt/about WERBUNG Auf www.bosch-ebike.com/abs findet ihr ausführliche Infos zum Bosch eBike ABS sowie eBikes verschiedener Fahrradhersteller, die mit dem Bosch eBike ABS ausgestattet sind. Hier entlang geht's zu den Links unserer Werbepartner: https://detektor.fm/werbepartner/antritt ➡️ Artikel zum Nachlesen: https://detektor.fm/kultur/antritt-bina-witte-jekel-ueber-tandemfahren-in-taiwan
Fahrradurlaub mit dem Tandem: Bina Witte-Jekel ist drei Wochen mit ihrem Mann um Taiwan gefahren — und hat es genossen. (00:01:06) Begrüßung (00:05:39) Hinten auf dem Tandem (00:07:41) Das Tandemteam (00:10:16) Idee zur Taiwanreise (00:11:25) Die Route in Taiwan (00:17:34) Schrift und Sprache (00:20:26) Routenplanung (00:22:11) Essen (00:24:54) Besonderheiten des Tandems (00:31:30) Warum weiter Tandem fahren? (00:33:07) Tandemfahren als Teil der Beziehung (00:36:28) Ein besonderer Moment (00:38:33) Tandemtransport (00:40:00) Verabschiedung (00:41:29) Musik: Snail Mail – Dead End Hier geht’s zu unserer Playlist auf Spotify: https://open.spotify.com/playlist/0rFFrMDgoZX2PdHMwvaEmG?si=8w56NndiQQikVzEDcWtjNg Hier könnt ihr uns bei Steady unterstützen: https://steadyhq.com/de/antritt/about WERBUNG Auf www.bosch-ebike.com/abs findet ihr ausführliche Infos zum Bosch eBike ABS sowie eBikes verschiedener Fahrradhersteller, die mit dem Bosch eBike ABS ausgestattet sind. Hier entlang geht's zu den Links unserer Werbepartner: https://detektor.fm/werbepartner/antritt ➡️ Artikel zum Nachlesen: https://detektor.fm/kultur/antritt-bina-witte-jekel-ueber-tandemfahren-in-taiwan
Met in deze aflevering: Waarom is wijn uit een pak duurder dan uit een fles? Wat was de controverse rondom Erik Satie? Hoe is het met het schip The Voice of Peace afgelopen? Waarom gebruiken we de termen wit en zwart? En wat is de reden dat we stropdassen dragen? Hoe weten hommels dat ze naar specifieke planten of bomen toe moeten? Waarom is er geen anticonceptie voor ratten en muizen? Worden de vragen van De Slimste Mens hergebruikt?
Mac & Bone are joined by Charlotte FC Radio Network analyst Anna Witte, as Anna tells you how the club can create more scoring opportunities for Zaha, and others, she addresses the struggles for the USMNT ahead of hosting the 2026 World Cup, & more See omnystudio.com/listener for privacy information.
Voormalig topadvocaat Inez Weski wordt verdacht van het doorspelen van criminele informatie van en naar Ridouan Taghi. Tijdens de eerste zitting donderdag gaf het OM in Rotterdam meerdere voorbeelden van merkwaardige berichten tussen de oud‑advocaat en de crimineel, maar Weski ontkent alles. Ook viel op hoe zeer Weski benadrukte dat ze niets kan zeggen. In deze aflevering van De Zaak Ontleed duiken rechtbankverslaggever Marieke de Witte en Wilson Boldewijn in deze complexe zaak, die gepaard gaat met veel gevoeligheden. In welk krachtenveld is Weski terechtgekomen?See omnystudio.com/listener for privacy information.
We've been on a bit of a mini World Models series over the last quarter: from introducing the topic with Yi Tay, to exploring Marble with World Labs' Fei-Fei Li and Justin Johnson, to previewing World Models learned from massive gaming datasets with General Intuition's Pim de Witte (who has now written down their approach to World Models with Not Boring), to discussing the Cosmos World Model with with Andrew White of Edison Scientific on our new Science pod, to writing up our own theses on Adversarial World Models. Meanwhile Nvidia, Waymo and Tesla have published their own approaches, Google has released Genie 3, and Yann LeCun has raised $1B for AMI and published LeWorldModel.Today's guests have a radically different approach to World Modeling to every player we just mentioned — while Genie 3 is impressive, its many flaws demonstrate the issues with their approach - terrain clipping, noninteractivity (single player, no physics/no objects other than the player move), and maximum of 60 second immersion. Moonlake AI (inspired by the Dreamworks logo) is the diametric opposite - immediately multiplayer, incredibly interactive, indefinite lifetime, capable of MANY different kinds of world models by simulating environments, predicting outcomes, and planning over long horizons. This is enabled by bootstrapping from game engines and training custom agents: In Towards Efficient World Models, Chris Manning and Ian Goodfellow join Fan-Yun in explaining why their approach to efficiency with structure and casuality instead of just blind scaling is sorely needed:SOTA models still show physical or spatial understanding glitches, such as solid objects floating in mid-air or moving “inside” other solid objects.If the goal is to plan for the next action, how often is a high-resolution pixel view necessary for modeling the world? Our bet is that there is a disproportionately large share of economically valuable tasks where such detail is not required. After all, humans with a wide variety of sensory limitations have little difficulty doing almost everything in the world. Furthermore, for a large number of purposes, describing a scene or a situation in a few words of language (“the car's tires squealed as it cornered sharply”) is sufficient for understanding and planning.Experiments also show that humans only partially process visual input in a top-down, task-directed way, often making use of abstracted object-level modeling. In almost all cases, partial representations combined with semantic understanding are sufficient.…If the goal is to facilitate the understanding of causality in multimodal environments, then the world model—whether it is used in the virtual world or the physical world—must prioritize properties such as spatial and physical state consistency maintained over long time periods, and an ability to evolve the world that accurately reflects the consequences of actions. That's what Moonlake is building.Game engines are the right starting point abstraction to efficiently extract causal relationships, and building the interfaces and community (including their new $30,000 Creator Cup) to kickstart the flywheel of actions-to-observations.We were fortunate enough to attend their sessions at GDC 2026 (the Mecca of Game Devs), and were impressed by the huge variety and flexibility of the worlds people were building with Moonlake's tools already! Live videos on the pod.Full Video Pod on YouTube!Timestamps00:00 Benchmarking Gets Hard00:47 Meet Moonlake Founders01:26 Why Build World Models03:12 Structure Not Just Scale05:37 Defining Action Conditioned Worlds07:32 Abstraction Versus Bitter Lesson14:39 Language Versus JEPA Debate20:27 Reasoning Traces And Rendering Layer37:00 Gameplay Over Graphics38:02 Fiction Rules And World Tweaks39:15 Code Engines Beat Learned Priors41:10 Diffusion Scaling Limits43:23 Symbolic Versus Diffusion Boundary46:14 Platform Vision Beyond Games50:24 Spatial Audio And Multimodal Latents54:23 NLP Roots Hiring And Moon Lake NameTranscript[00:00:00] Cold Open[00:00:00] Chris Manning: Think this whole space is extremely difficult as things are emerging now. And I mean, it's not only for world models, I think it's for everything including text-based models, right? ‘cause in the early days it seemed very easy to have good benchmarks ‘cause we could do things like question answering benchmarks.[00:00:20] But these days so much of what people are wanting to do is nothing like that, right? You're wanting to get some recommendations about which backpack would be best for you for your trip in Europe next month. It's not so easy to come up with a benchmark, and it's the same problem with these world models.[00:00:41] Meet the Founders[00:00:41] swyx: Okay. We're back in the studio with Moon Lake's, two leads. I, I guess there's other founders as well, but, sun and Chris Manning. Welcome to the studio.[00:00:54] Fan-yun Sun: Thanks. Thanks, Chris. Thanks for having us.[00:00:56] swyx: You've got, you guys have, come burst onto the scene with a really refreshing [00:01:00] new take of mold models.[00:01:01] I would just want to, I guess ask how you, the two of you came together. Chris, you're a legend in NLP and just AI in, in, in general. You're, you're his grad student, I guess[00:01:10] Fan-yun Sun: Actually my co-founder.[00:01:11] swyx: Oh, yeah.[00:01:12] Fan-yun Sun: I should give a lot of credit to my co-founder, Sharon. Yeah. She was, she was actually working with Professor Fe Androgyn and then she ended up working with, Ron and Chris Manning here.[00:01:22] And then, so I got connected through to Chris initially, actually through my co-founder,[00:01:26] What is Moon Lake?[00:01:26] swyx: what is Moon Lake? What, what is, actually, I'm also very curious about the name, but like why going into world models?[00:01:33] Fan-yun Sun: So I was working a lot. With actually Nvidia research during my PhD years on essentially generating interactive worlds to train reinforcement learning agents or embody EA agents.[00:01:44] And then there's two observations. One in academia and one in industry. An industry like folks at Nvidia are actually paying a lot of dollars to purchase these types of interactive worlds, whether it's for the sake of evaluation or training the robots, or policies or models. And [00:02:00] then, in academia, same thing is happening.[00:02:02] And more specifically, when I was actually working with Nvidia on the synthetic data foundation model training project, we were actually generating a lot of these synthetic data and showing that, hey, you can actually, these synthetic data are actually as useful as real world data when it comes to multimodal pre-training.[00:02:16] But then, like I said, there's a lot of dollars being paid out to like external vendors or, or like. Other folks to manually curate these types of data. It was very clear to us that, okay, on our way to, let's call it embody general intelligence models need to learn the consequences behind their actions, which means that they need interactive data and the demand for those types of data are growing exponentially.[00:02:38] But everybody's sort of thinking about it from a pure, say, video generation perspective or something else. But we feel like the true actually opportunity is actually building reasoning models that can do these things, like how humans do these things today. So that's a little bit on the genesis of Moon Lake, and I think the reason I got into world models was partly.[00:02:59] A philosophical [00:03:00] take of the on the world where I like, believe the simulation theory and stuff like that. But on the other, on the other hand, it's really just like, oh, like there's an opportunity there that I feel like nobody's doing it the way I think should be done.[00:03:10] Structure, Not Scale: The Vision[00:03:10] Chris Manning: I can say a little bit about that.[00:03:12] Yeah. So of the overall goal is the pursuit of artificial intelligence and most of my career has been doing that in the language space and that's been just extremely productive. As we all know, the story of the last few years, I don't have to tell about how much we've achieved with large language models, but, uh.[00:03:31] Although they have been extremely effective for ramping language and general intelligence, it's clearly not the whole world. There's this multimodal world of vision, sound, taste that you'd like to be dealing with more than just, language. And then the question is how to do it. And despite, a huge investment in the computer vision space, right, as the research field computer [00:04:00] vision has been for decades, far, far larger than the language space, actually.[00:04:05] I think it's fair. Say that, vision, understanding sort of stalled out, right? You got to object recognition and then progress just wasn't being made right? If you look at any of these, vision language models, it's the language that's doing 90% of the work and the vision barely works. And so there's really an interesting research question as to why that is and at heart, the ideas behind Moon Lake are an attempt to answer that, believing that there can be a really rich connection between a more symbolic layer of abstracted understanding of visual domains, which aren't in the mainstream vision models, which are still trying to operate on the surface level of pixels.[00:04:50] swyx: I think one of your blog posts, you put it as structure, not scale. Is that, a general thesis?[00:04:57] Chris Manning: Yeah. Well, scale is good too.[00:04:58] swyx: Yeah. Scale is good. Too[00:04:59] lot,[00:04:59] Chris Manning: [00:05:00] lots of data is good as well and scale, but nevertheless, you want the structure Yeah. To be able to much more efficiently learn.[00:05:07] swyx: Yeah. The other thing I really liked also is you put out an example of what your kind of reasoning traces look like.[00:05:12] Right. Which you would distill is the word that comes to mind. I don't even think that's a good, good description, but it would involve, for example, geometry, physics, affordances, symbolic logic, perceptual mappings, and what, what have you. But like that, that is the kind of example that involves, let's call it spatial reasoning, role model reasoning as as compared to normal LM reasoning.[00:05:35] Yeah.[00:05:36] Defining World Models vs Video Generation[00:05:36] Vibhu: But also like taking it a step back. So how do you guys define world models? A lot of people see okay, you can do diffusion, you can do video generation. But, you guys put out quite a few blog posts. You put out a essay recently, we can even pull it up about efficient world models. You have a pretty like structural definition here, but for the general audience that don't super follow the space, right.[00:05:55] What's, what's the difference in what we see from like a video generation model to [00:06:00] a world gen A simulator? How do you kind of paint that last[00:06:02] Chris Manning: year? Yeah, so I think this is actually a little bit subtle because, people look at these amazing generative AI video models, SAWA VO three, one of these things, and they think Genie, they think, oh, this is amazing.[00:06:17] This is we've solved understanding the world because you can produce these generative AI videos, but. The reality is that although the visuals do look fantastic, those visuals actually are accompanied by an understanding of the 3D world, understanding how objects can move, what the consequences of different actions are, and that's what's really needed for spatial intelligence.[00:06:49] So I mean, a term we sometimes use is that you need action condition, world models. That you only actually have a world model if you can predict, [00:07:00] given some action is taken, what is going to change in the world because of it. And in particular, that becomes hard over longer time scales. So if you're simply, trying to.[00:07:12] Predict the next video frame. That's not so difficult. But what you actually want to do is understand the consequences, likely consequences of actions minutes into the future. And to do that, you actually much more of an abstracted semantic model of the world.[00:07:32] The Bitter Lesson & Data Abstraction[00:07:32] swyx: Yeah, the question comes where you want to have more structure than is available in just predicting the next token.[00:07:41] And typically, well, let's, let's call it the experience of the last five years has been that is just washed away by scale, right? So what is the right middle ground here that, you don't ignore the bitter lesson, but also you. Can be more efficient than what we're doing today.[00:07:57] Chris Manning: One possibility [00:08:00] is, look, if we just collect masses and masses and masses and masses of video data, this problem will be solved.[00:08:11] Under certain assumptions that could be true, but there are sort of multiple avenues in which it could not be true. The first is what's really essential is understanding the, the consequences of actions producing an action conditioned world model. And if you are simply, collecting observational video data, which is the easy stuff to collect, when you're sort of mining online videos, you don't actually.[00:08:41] Know the actions that are being taken to see how the video is changing. And so if you are never collecting directly actions and you are having to try and infer them from what happened in the observed video, that's not impossible. But it's very [00:09:00] hard and it's not really established that you can get that to work at any scale yet.[00:09:05] And so there's a lot of premium on collecting action condition video data, which is part of why there's been a lot of interest in using simulation so that you can be collecting data where you do know the actions, which isn't quite limited supply, but there's also in the limit of as much data as you could possibly have.[00:09:28] Maybe the problem is eventually solvable, but. Even though we collect huge amounts of text data is always at a great level of abstraction, right? Language is a human designed, abstracted representation where there's meaning in each token and it's representing and abstraction of the world, right?[00:09:51] As soon as you are describing someone as a professor, and as soon as you are saying that they're condescending, right? These are very [00:10:00] abstracted descriptions of the world. It's not at what you're observing as pixel level, and to get to that kind of degree of abstraction, starting from pixels is orders and magnitude of extra data and processing.[00:10:14] And so, although, we absolutely want to exploit, get as much data as possible, use the bitter lesson. Nevertheless, if there are ways in which you can work with five orders of magnitude less data than people working purely from pixels, you're gonna be able to make a lot more progress, a lot more quickly.[00:10:34] And that's the bet here. And so you could just say that's only wanting to be able to, do it more efficiently, do it more quickly, do it more cheaply. But I think it's actually more than that, I think. One should be making the analogy to how human beings work at one level. You know? Yes, we have these high [00:11:00] resolution eyes and we can look and see a scene like a video, but all of the evidence from neuroscience and psychology is that most of what comes into people's eyes is never processed.[00:11:13] Right. That you are doing fairly fine ated processing of exactly what you're focusing on. But as soon as it's away from that of yeah, there's another guy over there that you've sort of only processing top down this very abstracted semantic description of the world around you. And so, that's what human beings are doing.[00:11:33] They're working with semantic abstractions and so. I think it is just the right representation. ‘cause we also have other goals we want to be able to do, real time worlds. So that means there's a limit to how much processing you can do and we want to do long-term planning and consistency. And again, that favors abstraction.[00:11:55] I mean, I guess there was actually a recent. Blog posts that [00:12:00] came out from our Friends of physical intelligence and, they were sort of heading in the same direction they were saying Oh, to the pay[00:12:06] swyx: pay model.[00:12:07] Chris Manning: Yeah. Yeah. To maintain a long term memory of what's happening in the world. So we can, do longer term we actually storing text of what is, been happening in the world.[00:12:19] Right. It is not such a successful strategy of trying to keep it all at a pixel level.[00:12:24] Vibhu: And yeah, I mean, you can see it in video models like that Temporal consistency. We're at a scale of train on, all the video data we have. We have it for maybe 30 seconds, a few minutes. That's not the same as a game state played for half an hour.[00:12:37] Right. I thought you guys break it down pretty well. You have a, you have a blog post about. Building multimodal worlds with an agent. I dunno if you guys wanna talk about this. This is one of the things I read, I[00:12:48] swyx: thought, yeah, it's the thing I talked about with the reasoning chain. Yeah.[00:12:51] Vibhu: So there's like different phases to this.[00:12:53] It seems like it's more of an agent, a scaffold, very different approach than just, type in a prompt and you, you don't have the same consistency. [00:13:00] It also, like, for people that are listening, I, I would highly recommend reading it. It breaks down the problem in a different light, right?[00:13:06] So like, what do you need to consider when you're talking about video, like world game models, right? How would, what do you need to consider? What are the factors? What are the elements? What's the state? So I don't know if you guys have stuff to talk about for this one.[00:13:19] Fan-yun Sun: Yeah. Actually, I wanted to add on a little bit Yeah.[00:13:22] On our previous point, which is just like, change topics so quickly. I, I do feel like sometimes people confuse like, oh, like we're taking an an, an method with abstraction. That means they don't believe in bitter lesson. Like that's just false, right? Like we are believed is a bitter lesson. But then I feel like the question that we always discuss is like, what is the right abstraction level today?[00:13:42] The analogy I like to make is like, let's just say we can encode and decode. Represent all of images, videos, audio and bytes. Then the most bitter lesson approached is to train a next byte prediction model as opposed to the next token prediction model where it's just like, okay, it's natively multimodal, can just, but it's like, yeah, like [00:14:00] to, to Chris's point, it's like the scale and computing you need to achieve that.[00:14:03] So that's why we always come back to like, okay, what is the most efficient way to do it? And reasoning models to the point of this blog post is a showcase of like, Hey, we're actually just like reasoning about the world and reasoning about. The aspects of the world that CAGR that matter for me to learn what I want to learn from this role model.[00:14:21] swyx: Yeah, it's like you're improving the en encoder of whatever you're, trying to model. And like a better representation would just represent the important things in less space. Yeah. Which would just be more efficient.[00:14:33] Fan-yun Sun: Yeah.[00:14:34] swyx: So yeah, I, I, I fully agree that it is not, antagonistic to, bitter lesson.[00:14:38] I do wanna wanna mention one more thing. Is there any philosophical differences with the JPA stuff that, Yun is working on? I gotta go there. You, you, you, you're, you're imagining like some latent abstraction. I'm like, okay, fine. Let's, let's talk about it, right? Like it's an elephant in the room.[00:14:52] Chris Manning: Yeah.[00:14:53] JEPA & Philosophical Differences with LeCun[00:14:53] Chris Manning: There are philosophical differences. Jan Lacoon is a dear friend of mine, but. [00:15:00] He has never appreciated the power of language in particular, or symbolic representations in general. Yarn is a very visual thinker. He always wants to claim that he thinks visually and there are no words, symbols, or math in his head.[00:15:21] Maybe that's true of yarn. It's certainly not the way I think. Um. But at any rate, the world according to yarn is the basic stuff of the, the world and of intelligence is visual and language is just. This low bit rate communication mechanism between humans and it doesn't have much other utility and it's far inferior to the high bit rate video, that comes into your eyes.[00:15:53] And I think he's fundamentally missing a number of important things [00:16:00] there. Think of this evolutionary argument looking at animals, right? That the closest analogies, the things with chimps, right? So chimpanzees, have fairly similar brains to human beings. They have great vision systems, they have great memory systems.[00:16:18] They've got, better memory than we do of short term memories. They can plan, they can build primitive tools that, humans. Massively ahead in what we understand about the world, what we can plan, what we can build. And essentially what took off for us was that humans managed to develop language and that gave a symbolic knowledge, representation, and reasoning level, which just, okay if this sort of vaulting of what could be done with the intelligence in brains.[00:16:59] So the [00:17:00] philosopher Dan de refers to language as a cognitive tool and argues that, humans unique among the creatures in the world have managed to build their own cognitive tools and language is the famous first example. But other things like, mathematics and programming languages are also cognitive tools.[00:17:21] They give you an ability to. Think in abstractions, in extended causal reasoning chains. And that allows you to do much more. And we use that for spatial representation and intelligence and planning and gameplay as well. So we believe, and this is, underlying the specific technologies that Moon Lake is making, that symbolic representations are powerful.[00:17:50] And you want to use that in your understanding of the visual world when you want a causal understanding, when you want to maintain long-term [00:18:00] consistency and prediction. And as I understand it, that's just not in ya Koon's worldview. So I think that's the fundamental philosophical difference. Then there's the specific model.[00:18:11] He's been advancing jpa, that's a reasonable. Research bed is a direction as to, to head for building out a model of the visual world. To my mind, it's sort of one reasonable research bed. It's not really established. It's the best one that everyone should be following,[00:18:32] swyx: at least developed at scale, at Meta.[00:18:34] But it's not just vision, right? Like, I mean, JPA is a, just joint admitting prediction can be applied to anything really. And people have done it. The argument is that there is a latent representation or that is probably more. Suited to the task, then why not let machines do it for us instead of predefining it at all?[00:18:50] And isn't something like a JPA shaped thing the right answer? And if not, why not?[00:18:55] Chris Manning: So I think there's a part of jpa that's right, which is [00:19:00] you do want to have a joint. Embedding that gives you a consistent model of the world. And Jan's argument is you can never get that from auto aggressive language models ‘cause they're sort of left to right churning out one token at a time.[00:19:22] I guess this is where we're the research arguments of the field, I'm not actually convinced that's right. ‘cause although the token production is this auto aggressive, process that's heading, left to right, I guess don't have to be left to right. But anyway, in sequence of tokens we could have right to left Arabic.[00:19:40] But although that's true, all of the weights of the model that are internal to the transformer, they are a joint model of the model's understanding of the world. And so I think you can think of the weights of the model as a form of. Joint representation, [00:20:00] and therefore it is plausible to think that could be the basis of a world model, which avoids, ya's objections.[00:20:10] swyx: I think I follow, and obviously that would touch on what Moon Lake eventually ends up doing as well. Right. Like, which it's hard to tell because you put out the end results, but we don't know the inputs that go into it. So it's, it's, that's something that we have to figure out over time.[00:20:25] Vibhu: Yeah. I mean, I guess this kind of breaks down some of the outputs. Do you wanna walk us through it?[00:20:31] Reasoning Traces & Interactive Worlds[00:20:31] Fan-yun Sun: Yeah. So this, this really just walks us through the reasoning traces of like, okay. So that just say, if we wanna build a world in this context, it's really just a game demo that, that shows the, the variety of interactions that this world model can build.[00:20:45] And yeah, it's really just a reasoning traces of like, okay it prompted to create a bowling game. Like how did it achieve what you saw? That level of causality, interaction and consistency, right? So yeah, this is almost just like a, an example of [00:21:00] like a reasoning traces. Very[00:21:01] swyx: detailed.[00:21:01] Fan-yun Sun: Yeah.[00:21:01] Vibhu: Very, very detailed.[00:21:02] You gotta you don't even realize it, right? Like when a video is generated, what happens when a ball strikes a pin, right? So first, like you, there's audio in that, like audio triggers happens, score increments, the world changes. Like pins have to start dropping. There's a timer that goes on. It's just like very similar to how now we're used to reasoning for language models.[00:21:20] There's a whole state of what happens. So geometry, physics, all this stuff. And then yeah, there's kind of that single prompt. So asset, ation all this stuff. It's like a, it's a nice view to see what's going on.[00:21:32] swyx: I think Sun is also too polite to point out that, both like Google's genie, demos as well as world Labs is marble, do not have interactive worlds.[00:21:41] Fan-yun Sun: That's the benefit of having a reasoning model, right? Like, because you can, you can say, oh, like maybe in this particular context, I want to learn how to bowl. And then you can say, okay, then what is it important when it comes to learning how to bowl? Okay, maybe it's like I need to understand the, the basic of like, physics and I want to throw it over [00:22:00] them.[00:22:00] I wanna know that when I, when it resets it's a new game. So I know that yeah, basically, you know to pick up the ball, you know that ball's gonna cause the pins to fall down. You know that what's important to this particular bowling game is to score and you know that the score corresponds to the number of pins that fell down.[00:22:19] So it's just like, if it's a model that sort of knows what it. Looks like, knows what a bowling game looks like, but doesn't actually allows you to practice over and over again and to understand that, oh, like what it takes to actually get a high score. Then it sort of doesn't actually allow you to learn what you set out to learn within the world model.[00:22:38] And I think this is really just one example of showing like the advantages of the approach that we're taking over most the, let's call it the zeitgeist, is today, when people talk about clinical role models,[00:22:51] Chris Manning: right? So it sort of seems like the question to ask when there's a world model is.[00:22:58] Can I not [00:23:00] only just wander around the world and look at the beautiful graphics, can I interact with the objects in the world and see the right consequences of actions?[00:23:11] Vibhu: And you also understand what the consequences would be if you do something right. So it's not just like, okay, there's one thing if I pick it up, something will happen.[00:23:19] But, there's 50 options and I know I can expect, I can infer what would happen if I do any of them. Right. So very different when you can actually see it play around with it.[00:23:28] swyx: There,[00:23:28] Beyond Unity: Cognitive Tools for World Building[00:23:31] swyx: there's two cheeky elements of that. I mean, the, the, the I guess, less ambitious one is, let's really establish for listeners, why is this fundamentally different than writing Unity code, right?[00:23:40] Like just creating a model to translate a prompt into Unity code[00:23:44] Fan-yun Sun: so there is an underlying physics engine. Yeah. In that sense, there's some overlapping things to Unity, but the way we think about it is like physics engine. Tools or code are cognitive tools like borrowing Chris's term, right? Like tools [00:24:00] that the model can employ as means to an end.[00:24:04] So today maybe you say, okay, in this particular context we care about physics, we care about the long-term causality consequences. Then yes, we deploy it, employ physics engine, and then maybe tomorrow we say, okay, we're we're training that. Just say drones where we only care about really fluid dynamics and the visual aspect of the world.[00:24:25] Then, then yeah, maybe we don't actually, the model actually doesn't have to use a physics engine. Or maybe it employs other types of representation or physics engine to achieve the task. So yes, writing code for Unity is sort of similar to a tool that our A model can employ, but our goal is for a model to take a representation conditioned reasoning.[00:24:46] Approach or process.[00:24:47] swyx: Yeah,[00:24:47] Fan-yun Sun: internally.[00:24:48] swyx: Yeah. Using these things as just like general two calls. Right. Which I think is very interesting. The other more ambitious one is, some kind of recursive element where it becomes multiplayer, right? Like here, there's a single player element, you're not [00:25:00] modeling any other people involved.[00:25:01] And that is a whole other thing.[00:25:04] Fan-yun Sun: But in fact, we can really do multiplayers. Oh yeah, okay. I haven't seen any double situations. So just actually just like prompt our, our model to say, Hey, like configure to multiplayer. Then it'll do like this. You'll be able to configure multiplayer[00:25:16] swyx: great[00:25:17] Fan-yun Sun: persistency database for you.[00:25:18] Easy. Yeah.[00:25:19] Vibhu: So what, what are like some of the current limitations in where we're at? So there's one approach of like, okay, scale up video predictors. Obviously there's data issues. With approaches like this, is it data constraints? What are like the next steps? Is it real time? Like, so there's one side of, write an agent to write Unity code, but okay, I want to be streaming a game real time.[00:25:38] I want to have characters being also like agent, but where, where do we kinda see this scaling up? Right?[00:25:44] Fan-yun Sun: Yeah, there's definitely a data constraint. Like the more data, the, the better. This reasoning model can almost basically act as humans to like operate a variety of tools and softwares to build whatever's necessary.[00:25:57] And then there's a sort [00:26:00] of fidelity constraint, which we're actually solving with another model, which we can talk about later. But it's like, it's not as easy to get to photorealism with the approach that we're taking. But we think there are better solutions to that, which is we can dive into later.[00:26:14] Later.[00:26:15] Vibhu: The one one thing you note here is it's a diffusion model, right? So there's, there's a few approaches, diffusion caution, splatting, yeah, so Ry diffusion model, you guys wanna[00:26:25] Fan-yun Sun: Yeah.[00:26:25] Vibhu: Introduce,[00:26:26] Fan-yun Sun: yeah, totally.[00:26:26] Rie: Neural Rendering & Skins for Worlds[00:26:26] Fan-yun Sun: So within our world modeling framework, we think there are two models that we train, right?[00:26:31] Like, there's the multimodal reasoning model that we just talked about that essentially handles. Mainly the, the causality, the persistency and logic determinism of the world. And then RY is our bet on saying, okay, like while all those model, can take care of all these things that we just talked about, it's limitations compared to existing, say, video models, is that it doesn't have as high of a pixel [00:27:00] ality right off the gate, right?[00:27:02] And EE is to say, Hey, we can actually take whatever persistent representation that we generate with our multimodal reasoning model and learn to restyle it into photo photorealistic styles or arbitrary styles you want. So this model is almost to say, Hey, I'm going to respect the persistency and interactivity of the world that you created, but my only job is to make sure that its pixel distribution is close to what we want.[00:27:29] Vibhu: Yeah.[00:27:30] swyx: Great example right there. You kept the KL divergence.[00:27:33] Fan-yun Sun: Oh. Where,[00:27:34] swyx: no, no. I mean this, this is a, a classic like, how you don't stray too far from the source material as you, you kept the kl, which is Oh yeah. Kind of cool. Yeah.[00:27:43] Fan-yun Sun: Yeah.[00:27:44] swyx: I mean, and the[00:27:44] Chris Manning: difference is, and I mean sun was pointing at this, where sort of saying it's in one way a more difficult path, but a better path that, typically the diffusion models are producing the whole scene and it looks lovely, [00:28:00] but there isn't spatial understanding behind it, which is allowing for the real time graphics gameplay, the spatial intelligence, understanding the consequences of worlds where this is, taking a path where it is assuming an abstracted semantic model of the world's state.[00:28:20] And then the diffusion model is then being used on top of that to produce the high quality graphics.[00:28:27] swyx: Is there an intended practical, or business use for this, or is it like a, like a demonstration of capabilities?[00:28:34] Fan-yun Sun: We actually believe that this is gonna be the next paradigm of rendering. So it's gonna replace how ra raizer, it's gonna replace DLSS today because it not only has these pixel prior that's learned from the world such that you can literally play any game in photo realistic styles, which is a lot of people's desire when they do GTA, right?[00:28:51] Like,[00:28:51] Vibhu: all the mods, all the people adding perfect lighting and all this.[00:28:54] swyx: So[00:28:54] Fan-yun Sun: skins[00:28:55] swyx: for worlds, let's call it[00:28:56] Fan-yun Sun: skins, let's call it skin for worlds. I,[00:28:58] Vibhu: it's also like, you can call it skin, you can call it [00:29:00] customization. You can play it how you want, right?[00:29:01] Fan-yun Sun: Yeah, exactly. And I think another thing that we really pointed out specific specifically in this blog is the programmability of it, right?[00:29:09] So what this means is that this render historically render is always a derivative of the game state, right? You're saying, oh, here's the game state, I'm rendering out a frame. But here I'm saying actually this render can be part of the gameplay loop. I can say something along the lines of, if upon getting 10.[00:29:26] Apples, I'm gonna, my weapon of choice, my bullet's gonna turn into apples. And that's, that's possible because we can say, we can basically dynamically have certain game state trigger the, the preconditions to the render such that the rendering is now part of the game loop too. One thing is to just say, okay, it's, it's, it's the appearance.[00:29:47] But the second thing is also to say there's these novel interactions that are possible because this render now has actually priors of the world.[00:29:57] swyx: It is up to the artist to figure out what to do with it.[00:29:59] Fan-yun Sun: It [00:30:00] is up to the creators. Yes.[00:30:01] swyx: Yeah.[00:30:01] Fan-yun Sun: And I also think that's actually another big argument that we're making and the reason that we're picking, taking the bet we're baking is that a lot of the times, whether it's for embody AI gaming, like you want a layer where human can inject their intentions.[00:30:15] So, for example, let's just say in the context of gaming, it's obviously like my creative intent, but maybe in the context of embodied ai, it's like, oh, like I take this foundational policy and I want to actually fine tune it to deploy in my house. So you want to almost say, inject, have a layer where human can say, oh, here's the distribution of things I want to create to achieve my goal.[00:30:35] And I think 3D graphics as it as it is today, is basic, the layer for people to say, Hey, what do I care about in this world? And it allows, basically human intent to be expressed in these worlds much more explicitly and distributionally as opposed to just saying, Hey, I'm gonna generate like, arbitrary.[00:30:54] And it's like just prompts,[00:30:55] swyx: it's one of those things where like, I think you, you're going to build up a series of models, right? [00:31:00] This is just one of, this is probably like the highest utility or heaviest, frequency one, I don't dunno what to call this. Where like you Yeah. You can immediately drop this in on any game and you don't need anything else that.[00:31:10] That you guys do. But, I, I could see, I could see that I think the, the human intent is something that people are not even used to because we're so used to static worlds or, worlds that just don't react, or, I don't know. It's, it, you're kind of blowing my mind right now with like, I'm, I wonder if you've talked to people at GDC Hmm.[00:31:27] And what are they gonna do with it?[00:31:30] Fan-yun Sun: Yeah. Now the stance that we take on this front is like, we're not gonna be more creative than our users to ship[00:31:35] swyx: it out.[00:31:35] Fan-yun Sun: Yeah. But we wanna make sure that we're building things in a way that really allows them to express their intent.[00:31:41] swyx: The thing that you said about, here's the distribution that I want.[00:31:45] I think text may be too low of a bandwidth to. To really demonstrate, because I, I, there, I'm, I'm probably just gonna want to drop in a bunch of, reference assets and then you can figure it out from[00:31:58] Vibhu: there. But you probably wanna do a, a mixture of [00:32:00] both, right? Like you throw in a few images. I wanted this style.[00:32:02] Yeah. I want it to look like this. So it, it's, it's a mixture, right?[00:32:05] Chris Manning: I, I think it's a mixture. I mean, yeah, I mean there's clearly a visual component of this, and it's not that, everything can be text. ‘cause of course you want to give a visual look, but there's also a massive amount of giving the overall picture of the look of the world and the behavior of things that you can express in a few words of text.[00:32:32] And it be very time consuming and difficult to do via visual means. So I think, yeah, you want a combination of both.[00:32:40] Evaluating World Models[00:32:40] Vibhu: So one question I kind of have is, how do we go about evaluating world models? So like, there's many axes, right? One is like, okay. I have preferences. How well do we adhere to prompts? One is the simulation.[00:32:50] One is like do things, is there core logic that's broken? So coming from we know how to evaluate diffusion, there's fidelity, there's [00:33:00] stuff like that. But what are some of the challenges that most people probably aren't thinking about?[00:33:04] Fan-yun Sun: Yeah, I think this is like a great question and probably one of the hardest questions in role models because like, I think it always comes back to what are you building this role model for?[00:33:13] And depending on your end goal and purpose, the evaluation should defer. So in the context of games, then the most direct way of measuring is how much behind are people actually spending in this world that you create? And if your goal is to say, for example, in the context that we just talked about, like, hey, deploying, deploying action in body, a agent, then your, your end.[00:33:33] Metric is then, okay, after training in these worlds that you generate how robust it is to when you actually deploy to the target environment. But then, it's, it's hard to measure these end metrics. So today people have like these proxy metrics that I call that basically try to measure what we really care about, which is the end metrics, but then frankly it's different for every use case.[00:33:57] Yeah,[00:33:57] Vibhu: which seems like quite a challenge, right? Like in [00:34:00] in language models or video models. Image models, your benchmarks are proxies, right? People aren't actually asking instruction, following tool use questions. They're proxies of how well it will do downstream. But for this, so like, should teams, should companies have their own individual benchmarks outside of games?[00:34:16] If you think of stuff like, okay, video production, movies, stuff like that, that also want to use world models. Should, should they sort of internalize like. Their own proxy. Is this something you guys do? Where, where does that connect[00:34:28] Chris Manning: go? Yeah, I think this whole space is extremely difficult as things are emerging now.[00:34:35] And I mean, it's not only for world models, I think it's for everything including text-based models, right? ‘cause in the early days it seemed very easy to have good benchmarks ‘cause we could do things like question answering benchmarks and could you answer the question based on these documents and the various other kinds of, do pieces of logical reasoning or math.[00:34:58] But again, these are sort of. [00:35:00] And there were sort of visual equivalents of things like object recognition, right? For these small component tasks. These days so much of what people are wanting to do also with language models is nothing like that, right? You're wanting to, have an interaction with the language model and get some recommendations about which backpack would be best for you for your trip in Europe next month.[00:35:25] And it's not the same kind of thing, right? And it's not so easy to come up with a benchmark as to does this large language model give you an effective interaction for guiding you in a good way for shopping, right? So, and it's the same problem with these world models. So if we take the game design case, well success is that a game designer can.[00:35:57] Produce what they are [00:36:00] imagining in a reasonable amount of time. And that's really the kind of macro task. That's a very hard thing to turn into a benchmark and I think a lot of this is actually going to turn into people walking, walking with their feet. Right? I mean, I guess that's what's happening, at the large language model level, right?[00:36:23] When people are choosing to use, GPT five or Gemini or clawed, individuals are trying out these different models and deciding, oh, I like the kind of answers that GT five gives me, or no, I feel like I get more accurate detail from Claude, right?[00:36:43] Vibhu: It's a lot of[00:36:43] Chris Manning: vitech, a lot of people just using it.[00:36:45] It's vibe checking. I realize that, but it's actually whether. People feel it's giving them utility in what they want. Right.[00:36:52] Vibhu: And the the interesting thing there is like a lot of people prefer the visual, right? This looks pretty, which is not the objective of what this is [00:37:00] for, right? It's if a, if a game designer is working on something, they care about the game engine, right?[00:37:04] The state, it's, it can look whatever. You can fix that up later. Or you can have a really good game state and you can quickly edit it to 20. 20 different versions, like Keep State,[00:37:14] Chris Manning: right?[00:37:14] Vibhu: So[00:37:14] Chris Manning: that's a really important distinction, for and for speaking to Moon Lake strength, right? So, yeah, great visuals are lovely to look at for a few seconds, but gains are really all about the concept, the game play.[00:37:33] And a lot of the time that doesn't actually even require great visuals. I mean, there are just lots of very successful games which have relatively primitive visuals, and there are other games where people have spent millions producing photo realistic, visuals, and the game sucks, right? So, keeping those two axes apart is really important in thinking about what's important in a [00:38:00] world model for different uses.[00:38:02] swyx: This conversation is reminding me of some game review and fiction discussions I've, had in my sort of non-AI related life. Some, for some people might know Brandon Sanderson, who's a very famous, fiction author, had, is is a big game reviewer. And he, he's a big fan of video games where you change one thing about a normal what you might assume about, about the world.[00:38:22] For example, Baba is you, I don't know if you might have come across that, where like the rules change as you play the game. And also like where, you can do things like reverse time selectively or like change gravity selectively. And I think this is also reminds, reminds me of other kinds of world models that are created by authors.[00:38:38] Where Ted Chang is, is my typical example where he'll take the world that, you know today, but change one thing about it and, but then create a consistent world based on that. Which is long-winded answer of me to, of. For me to say is it's it easy to create alternative roles that don't exist, but you change one thing and then let's, let's run a whole bunch of people through it to see if it works.[00:38:58] Chris Manning: My first dance will [00:39:00] be, that seems a lot easier and more conceivable to do using Techn technology like Moon Lakes than with some of the other world models out there, where the sun can actually make it happen. I'll let him give a second answer.[00:39:15] swyx: If I guess for you, you're constrained by the game engine tool, right?[00:39:18] Like at the end of the day, that's the, that's the thought, partner that you have. If I ask for something where like, if it never is allowed to reverse time or if gravity only ever works one way, then well that's it. But sometimes gravity might change,[00:39:33] Fan-yun Sun: but it's a lot easier to change with code as opposed to a model that is learned primarily on data of.[00:39:42] Real world and virtual worlds that are, I guess, like for example, junior, like there's actually trained on a lot of real world data and a lot of virtual gaming data, and it's hard to say maybe it's easier to say, okay, I wanna change the visuals in like the time period of, of the world. Like, you can't change gravity, for [00:40:00] example.[00:40:00] Vibhu: I feel like you can to light bounds, right? Everything comes down to like, code is a better way to execute it, but the models aren't that diverse and creative, right? You can say, okay, make gravity slower. It can do that, but it's limited to your representation of how you text it out, right? Like they're, they're only gonna do a few iterations, whereas programmatically, if there's a game engine under the hood, you can kind of go wild, right?[00:40:22] So one of the, I dunno, one of the limitations of most models is that they're very overtrained to one style. Right. And extracting diversity is pretty difficult. At least that's something we've seen.[00:40:35] Fan-yun Sun: I mean, are there examples you have in mind where you Existing models? Yeah. Like it would be easier to do that's not using code.[00:40:43] Certain types of creative intent or like transition state transitions,[00:40:47] swyx: Clipping, other models, other wo models are very good at clipping through things. Clipping my, my, my legs clipping through a rock because it's, it's just, it's just bad. [00:41:00] Like, you would have to struggle very hard with your stuff to actually make that happen.[00:41:04] Which I think is maybe a topic that you actually prepared on, Gian Splatting versus, the other stuff.[00:41:09] Vibhu: Yeah. Yeah. It's just for those not super familiar, right? There's a, there's gian splatting, there is diffusion. Like what works, what scales up. I feel like in February when Soro one came out the blog post was literally titled like,[00:41:21] swyx: you bring it up.[00:41:22] You never know.[00:41:23] Vibhu: World, world, video generation models are world simulators. It's super bitter lesson pilled. Yeah, emer, a lot of it is emergence, right? So, not to go through their blog post, basically their whole thing was as you scale up all this consistency, all this stuff just kind of solves, it's a very simple premise, right?[00:41:41] They just scaled up, diffusion, and from there, this is, this is Feb 2024, how much can we, it's already been two years, which is basically five years. How much more in AI time do we need to just scale up or, or do we hit a data cap? But I think we already talked about this a lot, right? Like this is back to the beginning discussion of what's [00:42:00] appropriate for the time.[00:42:01] And that seems like your approach, right?[00:42:03] Fan-yun Sun: Yeah. The point I'm trying to make is that they're very many, many different types of world simulators and like having a world simulator that can produce pixel coherency is very, very useful for games and, marketing and all these things, but it's not as useful as people think when it comes to causal reasoning.[00:42:25] When it comes to embodied ai. Yeah, like it this title is true. We're not saying that it's, it's like, not a great world simulator, but actually in the blog that we, we, we, we wrote, the bet is more so that there are gonna be disproportionately large share of value of real world tasks or, and virtual tasks where high resolution pixel fidelity is not needed.[00:42:47] Yes. Video models have their values.[00:42:50] swyx: Yeah. This is at the absolute limit of my physics understanding, but one example that comes to mind is basically having to solve like ba the equivalent of a three [00:43:00] body problem in a deterministic Well, where the video models, which is approximated good enough. Yeah.[00:43:08] Right. Like there's, there's some point at which your approach kind of runs into like the you now have to simulate the world. Please, thank you very much. And like you're trying to do that, but only to the extent that the game engine lets you and like game engines cannot do some things.[00:43:23] Fan-yun Sun: Yeah, no, I mean, I think the interesting or more technical question here actually is where do you draw the boundary between.[00:43:32] What's handled with, let's say, diffusion prior and what, when? What's handled with symbolic priors?[00:43:38] swyx: Yes.[00:43:38] Fan-yun Sun: Okay.[00:43:38] swyx: Okay.[00:43:39] Fan-yun Sun: Right. Let's go there. Because this, this boundary can actually be fluid. Like I think like maybe what you're trying to get at is like, okay, people are saying pixel prior, everything. But what we're saying is, okay, there's a boundary that we draw where this is where we think provides the most economical value for the domains and things that we care about today.[00:43:59] [00:44:00] And I actually do think, and it's something that we do internally all the time, which is like, okay, given new equations that we learn or new elements of the world and that we, we learn, or maybe some other knowledge that we acquire in the process of developing the models. Should we still be maintaining this line exactly as it is today?[00:44:22] Or should we move it a little bit left or a little bit right? Right. Like sometimes that we realize that, oh, like maybe customers or, or folks like want certain things that are better handled with preop pryor as opposed to, symbolic prior than,[00:44:34] swyx: yeah. Your, your skin thing is a, is a example moving it, right.[00:44:37] Yeah.[00:44:37] Or left. Yeah,[00:44:37] Fan-yun Sun: exactly.[00:44:38] swyx: I dunno what the, the left right is.[00:44:39] Fan-yun Sun: Yeah, yeah, yeah. No the, the model.[00:44:42] swyx: Yes.[00:44:42] Fan-yun Sun: Actually we have a few iterations of them. They're actually at slightly different[00:44:45] swyx: I know boundaries. You should, you should do that. That's a cool dimension to show.[00:44:49] Fan-yun Sun: Yeah.[00:44:50] swyx: Is quantum mechanics the diffusion prior of our world?[00:44:55] Right. It's like that's the boundary of classical mechanics versus quantum. Right? Like, that's it. At one [00:45:00] point God plays dice and the other point doesn't.[00:45:02] Fan-yun Sun: I dunno if Chris, you wanna say it, but I think, I think generally I feel like physics is better with symbol P priors.[00:45:08] Chris Manning: Even quantum physics.[00:45:09] Fan-yun Sun: Even quantum physics.[00:45:11] swyx: Yeah. This is starts against to, MLST territory is, is what I call it, where, he, he likes to get philosophical. We, we we're quite friendly.[00:45:18] Vibhu: I mean, we need to get, we need to get singularity. I heard some of that.[00:45:23] swyx: No, no, I think that is actually really helpful and man, I just want you to productize this like, as a product guy, I'm just like, oh, also[00:45:32] Vibhu: a gamer, I[00:45:33] swyx: wanna, it's like a researcher, like, it's cool.[00:45:35] Like this is a, the theoretical, like you have a very good, I don't know, like the way of thinking about these things, but I just wanna see you like, express it. I do think like your fundamentally things when, when you leave open new tools, like, okay, use, use human intent to incorporate it into how you render.[00:45:52] Artists are gonna have to take like two to three years to figure out what to do with this. And you just don't know.[00:45:57] Chris Manning: Right. But I think, this is, [00:46:00] gives a much more approachable and controllable world for the society, which is the beauty, the beauty of, NLP, that that will enable it to be adopted and used.[00:46:10] And we are very hopeful about that. Yeah,[00:46:13] Fan-yun Sun: yeah. Yeah. I mean, we are, we are very focused actually on commercialization in the sense that like we do, we do really believe in the data flywheel app approach. Yeah. Where, we put this in the hands of the creators and the users and then they will teach us when, what capability our model should improve.[00:46:27] And that's why we are, we are actually, like products and beta[00:46:31] swyx: Yeah. Focusing on gaming. What, what's like the adjacent thing to gaming[00:46:34] Fan-yun Sun: embody adjacent, basically. So maybe we can, we can I'll maybe start with where we see the platform in three years. Yeah. Which is like, okay. The users would tell us what they want to achieve.[00:46:45] The end goal could be, Hey, I just, I wanna make something to teach my kids the value of humility. Or it could be, Hey, I wanna fine tune my, drones to be really good at rescue situations. I could be vacuum robots. I want to like train [00:47:00] my manipulation or like vacuum robot to be very robust to my office, right?[00:47:04] But it's like, whatever it is, scenario robust to[00:47:06] swyx: my office[00:47:07] Fan-yun Sun: or like navigate very robustly in my office. But then it's like, whatever end goal that you want, our role model will say, okay, given what you want to achieve, let me generate a distribution of environments such that I can train and evaluate whatever it is you want.[00:47:24] Yeah. Right. Maybe for the purpose of games, it's just the end simulation and that's the end product for certain policies. It's like I can train it within these environments and then help you see where your policy is failing or not. Yeah. And then, so I think,[00:47:37] swyx: so in that case, much more of a training tool.[00:47:40] Than in other training[00:47:41] Vibhu: evaluation? Both. Right?[00:47:43] swyx: Sure. Same. Same thing.[00:47:43] Fan-yun Sun: Yeah, same thing. I think it's just this role model that allows people to train any policy that can act in any multimodal environments.[00:47:51] swyx: Would it be harder to reward hack? Is there an angle here where it is harder to reward hack? Like it's just, I'll just put it generally because I think that's a, that's obviously a key [00:48:00] problem that a lot of people face when in training agents in these environments, and I don't know, can you solve it?[00:48:07] Chris Manning: I think not necessarily. To the extent that there's a mis specified reward that. It seems like it could be hacked in a more symbolic world or in a more pixel based world. I dunno if Sun's got any thoughts, but I don't think that's really being solved.[00:48:26] swyx: The other thing that comes to mind is just you could just build a better sawa as a video generator model, right?[00:48:31] Because then you, you would move the diffusion, side a bit more further to the right. I think if I got the directionality correct. And that's it.[00:48:40] Vibhu: It's better on domains, right? Like on consistency over now, or for sure it exists versus something doesn't, right.[00:48:46] Chris Manning: So[00:48:46] swyx: yeah. Yeah. Is[00:48:49] Vibhu: is a question more like, like[00:48:51] swyx: I'm just riffing on like, how do you, what can you build, you know?[00:48:54] Oh, with the stuff that you have. I do think that the minor, the academic does go immediately to training [00:49:00] and in eval evaluation, but like art tends to take unusual directions. Like you might end up,[00:49:06] Chris Manning: okay. Yeah. But the question is, can you use this piece of software to develop compelling gameplay and. I don't think you can take SOAR and produce compelling gameplay, right?[00:49:19] If you want to have a world that you can wander around in a bit, you are good. But what are your abilities to have gameplay mechanics implemented the way you'd like them to be and to have things stay, with the long-term history of your gameplay that influences future actions. I think there's just nothing there for that.[00:49:39] swyx: Yeah, I do tend to agree. I, I'm just trying to sort of test the boundaries. I would also make the observation that as AAA games industry has developed the line between what is a movie and what is a game has blurred. And you, you, you do end up basically producing a two hour movie as part of your game.[00:49:57] Fan-yun Sun: No, honestly, there, there's so many actually [00:50:00] applications in adjacent markets that our world model can go into. Yeah. But yeah, it, it's sort of fun to riff, riff on. Although on the execution side, we we, we need to stay focused with like, okay, what are the capabilities we want to unlock over time?[00:50:11] And there's a roadmap for that. But yeah, if we're just riffing on sort of like the possibilities, I feel like, whether it's endless Yeah, it's like classic[00:50:18] swyx: and the embedding for a possibility and endless in my mind, it's very close. Yeah. I do wanna, focus on one, like weird choice. I, I don't know if it's weird.[00:50:28] Maybe I'm, I got something here. Audio, right? You could have just said no audio And audio in my mind has a lot of recursion, whereas in video you can just do recasting and that's much computationally much simpler. Audio just seems way harder. I don't know if you wanna just comment on just the special 3D audio.[00:50:46] Problem. Did you really have to do it? I guess you do to be immersive, but like a lot of people do treat it as like, well, you just stick a, a tt S model on top of[00:50:57] Vibhu: Well, there's a lot more to game audio than [00:51:00] just speech. Right. It's not just[00:51:01] swyx: tts. Yeah. Tts. S Fxt, GM Spatial in my mind Echoes[00:51:06] Chris Manning: Yeah.[00:51:06] swyx: And reflections.[00:51:07] And I, I don't even know what's, what else? I don't know what, what other problems in this space.[00:51:13] Fan-yun Sun: Yeah, I think this point like the, it's sort of a more, more pointing to the benefits of using an game engine as a tool that's available to the model, right? Because like part of the spatial audio is from the code that is underlying the simulation.[00:51:32] And while we do give our model access to other types of audio models as. Tools.[00:51:39] swyx: None of them would be spatial, I think.[00:51:41] Fan-yun Sun: But that's exactly sort of more 0.2. We're giving our model an abstraction or a suite of tools such that it's able to achieve that. And you can argue that sort of spatial is like a, like a emergence out of the, the tools that we and abstraction that we provide to the agents.[00:51:59] And I think that's the beauty of [00:52:00] this, this, this approach is like there's a lot of things kind of like how human's built technology and they're like Lego blocks that build on top of each other. And it's the same thing here. There's gonna be things that sort of just sort of emerges from being able to put these things together in like combinatorially interesting ways,[00:52:14] Chris Manning: right?[00:52:15] So this integrated audio model exploits the understanding and semantics of the Moon Lake world, right? And whereas in general for the Gen AI video models. There's no actual integration across to audio at all, right? That someone might stick some music or stick a soundscape or whatever else on top of their video.[00:52:44] So it's not a silent video, but they're in no way connected into a consistent world model. And there's nothing that's okay. An action is happening in the video. Therefore there should be a sound that's [00:53:00] coming from this part of the visual field.[00:53:03] swyx: Yeah.[00:53:03] Vibhu: Is that different than Sora too? Does it not have audio?[00:53:06] Not to say it's not like[00:53:08] swyx: amazing[00:53:08] Vibhu: isn't a spatial[00:53:09] swyx: audio.[00:53:09] Vibhu: It doesn't,[00:53:10] swyx: no. I've played around it with it enough. It just sounds like someone put an 11 laps voice on top of it and just tried to do the lip sync.[00:53:18] Vibhu: Oh, yeah. I've seen, okay. Generate a dog at the beach and reactions to big wave and move[00:53:23] swyx: around.[00:53:23] It's definitely like, so have the dog, have the dog move away from camera and see if the, the song goes down. It doesn't. ‘Cause they don't have facial audio.[00:53:32] Fan-yun Sun: We do want to basically like we, our moral model, like the one we're training is basically towards the goal of having a combined latent representation across all these different modalities.[00:53:42] Right? Such that it can like reason across these different modalities. So for example, if I close my eyes and like you play a video, you play a sound of like a car skidding away from me. I almost can like, visually extrapolate that trajectory in my mind. And I think that type of capability, we want our model to be able to reason, right?[00:53:59] And that's the reason that [00:54:00] we're sort of taking this multimodal reasoning approach. It's like we want this combine late in space that can[00:54:05] swyx: Yeah. Oh, you said late in space. We like that. Here we have to play the, the bell Every time that someone says late in space, no, you gotta train daredevil one. Where you, you, you, it's only audio, but you have to work out.[00:54:15] Where everything is.[00:54:19] Cool. I I think that that was, that was about it for our Moon Lake coverage. I do think that we have like a couple of, Chris Madden questions on, on IR and, just any, any other sort of attention topics or n NLP topics.[00:54:31] Vibhu: Okay.[00:54:31] swyx: Go ahead.[00:54:32] Chris Manning's Journey: From NLP to World Models[00:54:32] Vibhu: Well, no, I mean, yeah, it's just fun. We talked a bit about how you guys met, but you basically, you, you were like the godfather of NLP per se, right?[00:54:39] You spent the whole career from early embeddings, early early attention. You did 2015 attention for machine translation, everything. You, you had information retrieval, so RAG before rag, we just wanna shout that out and admire a lot of that. Right? So what prompted the switch over to world models?[00:54:56] How, how'd all that come about?[00:54:58] Chris Manning: To some answer it [00:55:00] is, the enthusiasms and creativity of students, but there's a bit of a history there, right? So, yeah. So clearly most of my career has been doing stuff with language and how I got into research was thinking, ah, this is just so amazing how humans can produce speech and understand each other in real time.[00:55:21] And somehow they managed to learn languages from their kids. How could this possibly happen? And so, yeah, starting off I was very focused on language, but as it sort of got into the 2000 and tens, I started, going, I'd been working on question answering, and then I started to get, interest in visual question answering.[00:55:42] And that was an area where it was very noticeable. That the visual understanding was bad. Right. These were the days when like, it sort of seemed like there's almost no visual [00:56:00] understanding. You were just getting answers that came from priors. So, if you asked how many people are sitting at the table, it'd always answer two regardless of how many, how many people you could see in the picture.[00:56:11] And so it seemed like, oh, these models actually aren't able to get semantic information outta
Hey Midnighters,Episode 200… wow. What a milestone. This week's Midnight Project is all about that raw, driving energy that's been fueling dancefloors for years, but with a forward push into what's next. I wanted this one to feel like a journey, starting deep, building tension, and then unleashing pure intensity as we celebrate this special moment together.I've packed this episode with absolute power. From the timeless energy of Monika Kruse's Latex to the hypnotic pull of Nicole Moudaber's Black Silk, and the relentless drive of Space 92's Dimension, this is one of those sets that just doesn't let go. You'll also hear massive collaborations like Chris Liebing and Charlotte de Witte with Symphonie des Seins, plus that explosive closing with Lilly Palmer and Space 92 on Vicious Chords.There are so many standout moments in here, including that Radio Slave remix of Ralph Falcon's Break You and the dark groove of Victor Ruiz's Scorpio (HNGT Remix). This is exactly what The Midnight Project stands for: timeless sounds, forward-thinking energy, and tracks that hit you right in the chest.Make sure you dive into the full tracklist and relive every moment here:
Op maandag was de derde en laatste inhoudelijke zittingsdag in het hoger beroep tegen Ali B. De dag nam een onverwachte wending, aangezien het hof op de valreep besloot nog twee getuigen te horen: de voormalige vriend en manager van artiest Ellen ten Damme en de productieleider van het tv-programma De Muziekkaravaan, waar Ten Damme te gast was. Ali B. eindige met een slotverklaring. De 44-jarige rapper werd emotioneel toen hij over zijn kinderen en gezin begon. In deze nieuwe aflevering van De Zaak Ontleed bespreken rechtbankverslaggevers Saskia Belleman en Marieke de Witte wat hen opviel aan de laatste dag. En: waarom was er sprake van tumult rondom Bart Swier, de advocaat van Ali B.?See omnystudio.com/listener for privacy information.
ASK A QUESTION - TELL A STORY - CONNECT WITH US This week's episode brings a long-awaited guest to the table—Tammy Witty, one of the podcast's most faithful listeners, finally stepping into the conversation. After some fun (including a Disney vs. Scripture game that keeps everyone guessing), the tone shifts into something deeper as the team reflects on what it truly means for love to endure. Through laughter, stories, and honest moments, the conversation builds around the idea that real love isn't just felt—it's proven over time through perseverance, sacrifice, and intentional daily choice. Tammy shares a powerful and personal testimony of walking through hardship with her husband's health crisis, offering a living picture of love that endures disappointment, difficulty, and requires intentional faith. Her story becomes a reminder that enduring love is rooted in a strong foundation with Christ, and that even in seasons of struggle, God is at work shaping something meaningful. The episode closes with encouragement for anyone feeling weary or ready to give up—pointing back to Jesus as the perfect example of love that never quits and always makes a way forward.
Episode 139 opens with groove-heavy house and infectious rhythm as Nautik, 96 Vibe, and Elilluminari set the tone with Calentura. From there the mix leans into deep, vocal-driven energy with cuts from Trace, Liquid Rose, Nimino, and LO'99, building a steady pulse across the dancefloor. As the journey progresses, the momentum rises through standout tracks from Mr. Belt & Wezol, Sebastien Léger, and Biscits before pushing into festival-ready territory with Dom Dolla's Dreamin' and the powerful collaboration No Enemies from Sebastian Ingrosso and Steve Angello. Closing with Charlotte de Witte's driving techno force Overdrive and the uplifting anthem We Can Dance Again from Armin van Buuren, Reinier Zonneveld, and Roland Clark, Episode 139 moves from groove to peak-time intensity with purpose. Turn it up and let the journey unfold. Tracklist Nautik, 96 Vibe & Elilluminari - Calentura Trace, Liquid Rose - Bitch, Don't Kill My Vibe Nimino - I Only Smoke When I Drink (Claptone Rmx) LO'99 - Connected Nautik - I Never Knew nocapz - Gettin' Heard Italobros - Happen Mr. Belt & Wezol - It's Not Right (But It's Ok) Sebastien Lager - Tonight Biscits & Ekko - Heartbeat Dom Dolla (ft. Daya) - Dreamin' Sebastian Ingrosso & Steve Angello (ft. Namasenda) - No Enemies Charlotte De Witte - Overdrive Armin van Buuren, Reinier Zonneveld & Roland Clark - We Can Dance Again …….Share the vibes with a friend, leave a review, turn it up loud, and let the energy move you.Have a track you want featured? Submit it through the Demo Drop on the website. www.julitunzzzradio.com
proppaganda expands the concept of the DJ performance with his Sonar Sessions and the new Aerial Sessions series, combining electronic music with extreme environments, from underwater shark dives to a set filmed at 11,200 feet. His Spotlight Mix pushes the tempo and features music from ARTBAT, Charlotte de Witte, Fred again.., Odd Mob, Oliver Heldens, and more.
The John Witte, Jr. Lecture Series on Christianity & Law is back! A new venture from Christian Legal Society aimed at advancing the conversation surrounding the integration of Christianity & law. In our third lecture inspired by the Düsseldorf School of painting, we discuss law, family, and religion in late antiquity. Our keynote is Dr. Maria Doerfler, an Associate Professor of Late Antiquity at the Yale University's Department of Religious Studies. Before joining the Yale faculty, she held the position of Assistant Professor of Christianity in Late Antiquity at Duke Divinity School, as well as serving as director of the Duke/UNC Center for Late Ancient Studies. Her work focuses on the interpretation of authoritative texts, of law, philosophical writings, and scripture, in the second through sixth centuries C.E., with particular emphasis on how contexts of personal or communal crisis shape exegesis. She was joined by Elizabeth Kirk for a period of Q&A after the lecture. Elizabeth is the Co-Director of the Center for Law & the Human Person and an Assistant Professor at the Columbus School of Law. To listen to the full event and see all of the illustrations, click here. A Special Thanks to the event sponsor: Trinity Law School.
VOICES ON ART - The VAN HORN Gallery Podcast, hosted by Daniela Steinfeld
Thinking TogetherRecorded live on February 7, 2026 – This episode is in German.In this live conversation, I speak with Nicolaus Schafhausen — gallerist, curator, author, and exhibition maker. Nicolaus began his career as an artist before consciously stepping into other roles within the art world, shaping institutions and discourses from multiple perspectives.Over the decades, he has co-founded the gallery Lukas & Hoffmann in Berlin and Cologne and has held numerous influential positions: Artistic Leader at Künstlerhaus Stuttgart, Director of Frankfurter Kunstverein, Founding Director of the European Kunsthalle in Cologne, Director of Witte de With in Rotterdam, Strategic Director of the Shorefast Foundation on Fogo Island, Commissioner of the German Pavilion at the 52nd and 53rd Venice Biennales, Director of Kunsthalle Wien — and most recently, Founder and Director of KIN, a gallery for contemporary art in Brussels.We begin briefly with the question of how Nicolaus carved out his own path in the arts — and then move directly into the present moment and its challenges.Who buys art today — and why?How has that changed in recent years?What shifts do we see coming?And how do we, as gallerists, respond?But also: To whom do we sell? Is there something like a moral radar when placing artworks? What responsibility do we carry toward artists, collectors, institutions — and toward one another?We speak openly about relationships: between artists and galleries, between money and values, between conviction and compromise. There are more questions than answers — but we both agree that thinking together, publicly and honestly, is a powerful place to begin.After the book recommendation, there is a bonus Q&A with the audience.Book PickI recommend the Gereon Rath series by Volker Kutscher, the literary basis for the acclaimed TV series Babylon Berlin.Published in Germany by Kiepenheuer & Witsch, in English by Sandstone Press, and as an audiobook by OsterwoldAudio.The novels paint a vivid portrait of Berlin in the late 1920s and early 1930s — a city vibrating with jazz, avant-garde art, nightlife, and radical political energy during the Weimar Republic. What begins as a time of cultural freedom and experimentation gradually gives way to fear, propaganda, and conformity. Art and the press come under pressure — and with them, free thought itself.Kutscher shows how quickly an open society can erode when extremism, economic instability, and disinformation converge. It is a powerful reminder that art and culture are never neutral — they are deeply tied to freedom, and therefore often the first to be threatened.https://kinbrussels.com/https://nicolausschafhausen.com/https://de.wikipedia.org/wiki/Nicolaus_Schafhausenhttps://van-horn.net/podcast/
Check out my Tronic Radio on your favorite streaming platforms here: https://ssyncc.com/tronic-podcast/ 01.Hertz, Wehbba - Ink 02.Hertz - Warehouse Beats 03.Charlotte de Witte, Amelie Lens - Where Do We Go 04.Ken Ishii, YUADA - Prism 05.One Off - Hesper (Master Extended Mix) 06.Drunken Kong - Wild Within 07.Kulage - Theta 08.Kos:mo, Jabul - This Is How (feat. Jabul) 09.Pan-Pot - PROTO (Sama' Abdulhadi Remix) 10.Emmanuel Top - Turkish Bazar (Chris Liebing Remake) 11.Skeef Menezes - Mayday 12.Remco Beekwilder - Tone Of Rush 13.Charlotte de Witte - The Realm 14.VANNOOD - Earth 15.John Selway, Semblance Factor - Autofreak (Marco Freudenberg Remix) 16.Hypnotic (IT) - Inside My Mind 17.Hertz, UMEK - Do It This show is syndicated & distributed exclusively by Syndicast. If you are a radio station interested in airing the show or would like to distribute your podcast / radio show please register here: https://syndicast.co.uk/distribution/registration
Mac & Bone are joined by Anna Witte, Charlotte FC radio network analyst, as she talks about the off-season additions for the club, and what we should expect from The Crown in year three under Dean Smith See omnystudio.com/listener for privacy information.
In this episode of Faces of Digital Health, host Tjasa Zajc sits down with Bart de Witte for a candid conversation on what agent-based AI really means for healthcare. Recorded during a car ride in Ljubljana, the discussion explores why healthcare needs an operating system for AI agents, the risks of agent autonomy, privacy-by-design through on-device AI, and why monolithic EHRs struggle with the next generation of clinical workflows. Bart also shares his vision for open, decentralized AI ecosystems, certified clinical agents, and swarm intelligence and explains why Europe may be uniquely positioned to lead this shift. A practical, forward-looking episode for anyone working at the intersection of healthcare, AI, and digital infrastructure. Youtube video version: https://youtu.be/F_GRfIbqJJM?si=qheSsKvcg6WXUqTU
Welcome to the Vonyc Sessions Podcast.. 60mins of the very best new electronic music from around the world, hand-picked and hosted by Grammy award-winning producer and DJ Paul Van Dyk. For more info about the globally syndicated show visit www.paulvandyk.com Paul van Dyk & Ciaran McAuley - When I Found You [Black Hole]Juan DDD Emanuel Querol - MelomenateJordan Suckley - Just Breath [Vandit]Charlotte de Witte feat. Conduit - A Prayer For The Dancefloor [KNTXT]Cold Blue - Escape - Extended Mix [Cold Blue Records]Whoriskey - Secrets [Vandit]Paul Thomas - Benediction [UV]oncor - sunset chasing [Enhanced Chill]3RVIN - Eunoia [AllSense Recordings]Christian Burns - Darker Days [Black Hole Recordings]Andy Woldman - Beyond Your Smile [Magic Island]Joe Napoli - Due To Human Nature [Vandit]Anunnakis - Space [Vandit]Tom Ferry Nihil Young ARi - Sacred [Enhanced]Seidy - Stuck In My Head [Polyptych Noir]Venera Veyron - Waves of Love [Sounds Of Meow]Aviell & Alternoize Dj featuring Kaelyn Thorn - Whisper [Avanti]Alcatraz - Giv Me Love (Jerome Isma-Ae Remix) [YOSHITOSHI]Wailey - Stars [Terranova Records]Paul van Dyk & Rafael Osmo - Two Rivers [Vandit]Planet Funk - Chase The Sun (ADD9 & Mayo Remix)ORMUS - Catch Me [Addictive Sounds]Paul van Dyk, Entel & Luke Coulson - Gatekeeper [Vandit]Joe Napoli - Take This ACID Again [Vandit]Mike McCarthy pres. Code Name Mike - Fractal Aurora [Vandit]Michael Hutcheson - FahrenheitAsteroid - Earthling [FSOE]Simon Patterson - You're All I Need [Armada]
This week is the EDC Mexico Megamix.1. Zedd ft. Hayley Williams - Stay the Night 00:00:432. Patrice Baumel - Roar 00:01:283. Aaron Hibell & Alex Wann - Set Me Free (CamelPhat Remix) 00:02:134. Alemao - Akyre (Rigopolar Remix) 00:04:585. Rossie - Heaven 00:06:436. Sinego & Pahua - Sombras 00:09:057. Ahmed Spins - Anchor Point 00:10:488. Yotto & Eli Fur - Somebody To Love 00:11:589. Michael Mayer & Raxon - Brainwave 2.0 00:14:2810. ACRAZE & Westend - Apple Cider 00:15:2811. Felipe Gordon - The Semimodular Bird Of Jazz 00:17:1512. Jamie Jones - Lose My Mind 00:18:5213. Brunello - Ghost Dance 00:21:0014. Lost Stories, Anyasa & Indo Warehouse & Sarthak Kalyani - Patasa 00:22:4515. Sultan + Shepard - Mio 00:25:0716. Anyma ft. EJAE - Out Of My Body 00:27:0717. Tom & Collins - Disco Muziq 00:28:5218. Chris Lake - I Remember 00:30:2219. Crusy & Calussa - Kids 00:32:0720. Valentino Khan - Deep Down Low 00:34:5021. Dennis Cruz - Wacamama 00:37:1522. Maria Nocheydia - Acid Voicemail 00:39:2223. Josh Baker - Subsonic 00:41:0724. Ben Sterling - Ideomatic 00:43:1625. Max Styler & Three Drives - Greece 2000 (Max Styler Rework) 00:44:4626. Discip - Intoxicated 00:47:2827. Hardwell - Spaceman 00:49:1228. BSNO - House Party 00:50:2629. Loud Luxury - Body 00:51:4030. Mita Gami - All By Myself 00:53:3831. Deer Jade - Don't Need To Know 00:54:5232. Kevin De Vries - Pegasus 00:56:5733. Joseph Capriati & Dennis Cruz - No Sleep 00:58:5534. ANNA & Vintage Culture - Feel The Rhythm 01:00:5335. James Hype - Behavior 01:02:2136. Steve Angello - Show Me Love 01:03:5737. Da Hool & Cassian & Yotto - Love Parade 01:04:5538. Adam Beyer - Close Your Eyes 01:07:4439. Mau P - People Talk People Sing 01:09:1940. Kelland & BROSA - Real Friends 01:09:4341. BOLO - Like A Cholo 01:10:2342. Above & Beyond & Malou - Letting Go 01:11:5543. Gareth Emery - Long Way Home 01:13:2344. Dombresky ft. Discrete - Bless Me 01:16:2245. Mike Epsse - Rebaixado 01:18:3446. Alok & SCRIPT ft. FAANGS - Substance 01:20:0247. BAGGI - Ring Ring 01:21:3748. HAYLA & Nelly Furtado - FADED 01:22:4049. Diplo & Hugel ft. Julia Church - Stay High 01:24:5150. Nils Hoffmann - Lonely (AVAION Remix) 01:26:4951. The Bloody Beetroots - Dimmakmunication (Lizdek Remix) 01:27:5052. Darude - Sandstorm 01:28:3353. Charlotte de Witte & Amelie Lens - One Mind 01:29:3754. Sander van Doorn - Joyenergizer 01:30:4655. Enrico Sangiuliano - Techno Code 01:32:1056. Key4050 - Hiatus 01:33:0557. JSTJR - Thief 01:34:1858. Sol Ortega - Itaewon 01:35:2659. Vini Vici & Lilly Palmer ft. Shanti People - Gaana Modam 01:36:2160. Eli Brown - Wavey 01:38:0461. Fatima Hajji - Oxitocina 01:39:3862. John Summit - Lights Go Out 01:41:1263. Jessica Audiffred - Mess 01:42:5364. KIKI & Marlon Hoffstadt - Losing Control 01:43:1965. ATLIENS - Space Cathedral 01:44:3966. Black Tiger Sex Machine - Mind Expanding 01:45:0567. Levity - Heartbreak 01:45:5868. Kaleena Zanders & GRiZ - Nobody Else 01:46:5669. Isoxo - Fuck The Speakerz Up 01:47:3670. Junkie Kid - From The Back 01:48:0271. Ray Volpe & Sullivan King - Rewind 01:48:2772. Sound Rush - Safe & Sound 01:48:5373. Holy Priest - Break Your Neck 01:49:5874. Mish & Carola - Hypnotised 01:50:1675. GRAVEDGR ft. KURXCO - Show Up 01:50:5276. Aranxa - Break It Down 01:52:0777. Vertile - Fireflies 01:52:4378. Etcetc & Los Dutis - Plebes 01:53:2779. Cloudy - Otra Hora 01:54:0480. Indira Paganotto - Momento 01:55:4581. Innellea & Peces Raros - Parte Del Juego 01:56:1782. Armand van Helden & Duane Harden - You Don't Know Me 01:58:20
Episode No. 740 features artist Firelei Báez and curators Charlene Foggie-Barnett and Dan Leers. The MCA Chicago is presenting "Firelei Báez," the first North American mid-career survey of the artist's paintings and installations. Báez's work often explores the legacies of colonialism across the American and the African diaspora, in the Caribbean, and beyond. Her works are often explosively colorful and use complex and layered materials, including archival material and paint, to unsettle fixed categories and historical events. The exhibition was curated by Eva Respini with Tessa Bachi Haas; the MCA Chicago presentation was organized by Carla Acevedo-Yates with Cecelia González Godino and Iris Colburn. It is on view through May 31. A catalogue was published by the Institute of Contemporary Art/Boston in association with DelMonico Books. It is available from Amazon and Bookshop for $36-56. Institutions that have previously presented major Báez exhibitions include the Louisiana Museum of Modern Art in Copenhagen, The Momentary in Bentonville, Ark., the Witte de With Center for Contemporary Art in Rotterdam, The Schomburg Center for Research in Black Culture and The Studio Museum in Harlem, and the Pérez Art Museum Miami. Foggie-Barnett and Leers are the co-curators of "Black Photojournalism" at the Carnegie Museum of Art in Pittsburgh. The exhibition presents work by nearly 60 photographers chronicling historic events and daily life in the United States between 1945 and 1984. The exhibition was designed by David Hartt. It is on view through January 19, before traveling to the Amon Carter Museum of American Art in Fort Worth. An excellent catalogue was published by the Carnegie. Amazon and Bookshop offer it for about $60. In addition to the video below, the CMOA has produced an outstanding podcast series to accompany the show. Instagram: Firelei Báez, Charlene Foggie-Barnett, Tyler Green.