Podcasts about nojima

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Best podcasts about nojima

Latest podcast episodes about nojima

Rejugando
Rejugando Final Fantasy X Parte 9 El Libro FFX2.5 y LA DESPEDIDA

Rejugando

Play Episode Listen Later May 5, 2025 126:15


Toda historia tiene un final y este especial Final Fantasy X de Rejugando se acaba. En este episodio contamos el desenlace de Final Fantasy X2, El Libro de Nojima llamado Final Fantasy X 2.5 y el audio libro Will, publicado con el Remaster. Han participado Raffa Valencia , Adrian Plaza, Eva Farto, Jose Arkangellus, Mike Bueno, y Luis Van Derleiva GRACIAS A TODOS LOS SUSCRIPTORES Y MECENAS POR SU APOYO Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

MONEY FM 89.3 - Prime Time with Howie Lim, Bernard Lim & Finance Presenter JP Ong
Under the Radar: What's next for COURTS now that it is under Yokohama-based Nojima Corporation?

MONEY FM 89.3 - Prime Time with Howie Lim, Bernard Lim & Finance Presenter JP Ong

Play Episode Listen Later Jan 27, 2025 23:26


You’ll more or less notice the signage of this company if you drive along the Tampines Expressway towards the airport - rain or shine. Here’s another hint – it is located within the Tampines Retail Park along with Giant hypermart. If you’ve guessed COURTS, then bingo, you’ve got it right. But have you ever wondered if COURTS is a Singapore or a Malaysian furniture chain or who actually owns COURTS these days? Well, we will bring you all the answers in this interview. With roots as a furniture retailer from the UK, COURTS started operations in Singapore half a century ago in 1974 and has since expanded to 13 stores spanning over 464,000 square feet of retail space. The firm expanded to Malaysia in 1987 and most recently ventured into the Indonesian market in 2014. Once known as COURTS Asia Limited, the firm was previously listed on the mainboard of the Singapore Exchange in October 2012. That was until 2019, when Yokohama-based electrical appliance retailer Nojima Corporation bought over the company’s shares. Today, COURTS is wholly owned by Nojima Corporation, which runs over 900 stores and has a market capitalisation of S$1.8 billion on revenues of S$6.6 billion. So how has the firm changed over the years with Nojima Corporation as its parent? Meanwhile, COURTS is also an interesting company to look at because of its efforts to refresh its offerings to target the next generation of furniture shoppers. For one thing, the firm had in 2019 opened its first internet-of-things store at Funan to better cater to smart home shoppers. It also opened the 189,000 square feet COURTS Nojima in 2022 to provide an experiential retail space for shoppers. But how far has the firm’s moves captured the hearts of younger consumers and what are the key drivers of growth in the furniture industry as brick and mortar chains compete against online retailers? On Under the Radar, Money Matters’ finance presenter Chua Tian Tian posed these questions to Harry Higashiura, Group Chief Commercial Officer, Nojima APAC and Country CEO of Singapore and Malaysia, COURTS.See omnystudio.com/listener for privacy information.

JIJI English News-時事通信英語ニュース-
Nojima to Acquire Vaio for 11.2 B. Yen

JIJI English News-時事通信英語ニュース-

Play Episode Listen Later Nov 11, 2024 0:08


Major Japanese electronics retailer Nojima Corp. said Monday that it will acquire Japanese personal computer maker Vaio Corp.

Circle For Original Thinking
Freedom and Equality with Victor Yamada and Nikki Nojima Louis

Circle For Original Thinking

Play Episode Listen Later Sep 26, 2024 72:19


Freedom and Equality: What Does it Mean to Be an American?The United States has long held a curious and ambivalent relationship with freedom. The American founding fathers learned much about freedom and equality from Native Americans, who lived in truly egalitarian societies, but later confined the original Americans to reservations. The founding ideals of the United States – liberty, equality, and natural rights, came largely from Native America. It was Chief Canasatego, the Onondaga chief of the great Iroquois (Haudenosaunee) Confederacy, who originally gave the colonists the idea to unite, beseeching them to “Be like the Haudenosaunee, to never fall out with one another,” to be stronger together than apart. Our national motto comes from the Latin E Pluribus Unum (“From the many, one”) but we have never fully lived in accord with that slogan.  The political nation began with a beautiful document, The Declaration of Independence, which declared “All men are created equal,” but the writer of that document, Thomas Jefferson, owned 600 slaves, and by then slavery had already been practiced in the New World for more than 150 years. The young nation had Dutch, English, French, Spanish, German and other influences, and was dependent upon immigration to survive and thrive. Eventually, the whole world started to come to America, including immigrants from Asia, fueled by the West Coast Gold Rush of the mid-19th century. Then, came the backlash from those already here.  In 1882, President Arthur signed the Chinese Exclusion Act into law, the first of many anti-Asian discrimination bills, followed by the Gentleman's Agreement of 1908, which limited Japanese immigration to the wives, children, and relatives of residents already living within the United States. It was not until 1952 that Japanese Americans could become US citizens, even as women and Native Americans achieved suffrage in 1920 and 1924, respectively.  The most egregious action ever taken by the US government against Japanese Americans occurred during WWII.  As many are aware, it was February of 1942 when Franklin Delano Roosevelt signed Executive Order 9066, followed by subsequent orders that enforced the removal of all Japanese Americans from the West Coast to “relocation camps”.  What is lesser known is that the Department of Justice initiated pickup of 'enemy aliens' of Japanese descent on December 7, 1941, for eventual confinement in 4 government prison sites in New Mexico.The full consequences and ramifications of this sordid chapter of American history are still not openly discussed in mainstream circles. In New Mexico and elsewhere, our guests today have been educating the general public about what occurred and its relevance to today's outreach toward liberty and justice for all. We will discuss all this and more, on this edition of Circle for Original Thinking entitled "Freedom and Equality: What Does it Mean to Be an American?"Nikki Nojima Louis (originally Shirley Sadayo Nojima) is a second-generation (Nisei) Japanese American and childhood survivor of Camp Minidoka, Idaho. Her fourth birthday was on December 7, 1941, the day her father was taken by the FBI in Seattle, Washington, and held in DOJ camps in Lordsburg and Santa Fe from 1942-46.  Nikki grew up in Chicago, performed as a teenage dancer, was active in multicultural theater in the 1980s and 1990s as a writer, performer, and producer of projects on peace-and-justice and women's themes. In 1985, she wrote her first oral history play, Breakingthe Silence, to benefit the civil liberties trial of Gordon Hirabayashi. It continues to be performed. As a theatre artist, Nikki has received commissions from many sources, including the Smithsonian Museum, Women's International League for Peace and Freedom; NW Asian American Theatre, and Seattle Group Theatre, where she served as education director of its National Multicultural Playwrights Festival.  In 2002, at age 65, Nikki entered a Ph.D. program at Florida State University. Graduating at age 70, she traveled west for a three-month residency at the Santa Fe Art Institute and a teaching job at the University of New Mexico. Since 2014, Nikki has created living history programs on the Japanese American experience for the New Mexico Japanese American Citizens League (JACL). Her readers theater group, JACL Players, often collaborate with project CLOE (Confinement in the Land of Enchantment), which includes a traveling exhibit and community forums on New Mexico's WWII Japanese American prison camps. Nikki has co-produced an award-winning documentary, Community in Conflict: The Santa Fe Internment Camp Marker, with Bay Area director Claudia Katayanagi. Victor Masaru Yamada is Current Director of Confinement in Land of Enchantment project, about Japanese Americans confined in internment camps in New Mexico during WWII. Became director of the project during Phase III, setting up traveling exhibits promoting awareness of the history. Involved in giving presentations to international, national, state & local organizations. (Phases I / II planning & installation of historic markers, preparation of outreach publication, and development of website).    His family has 19th century roots in Hiroshima, Japan – His maternal grandparents moved to Seattle area in 1906 and his father moved to Seattle in 1919.  His parents became US citizens in 1954. Before then, his parents and siblings (three brothers and a sister) moved from Washington to eastern Oregon as part of government's ‘voluntary evacuation' program March 1942. Later in 1942, several of his family members were moved to the Minidoka Internment Camp. One of my uncles joined Army 442nd Unit and fought in European campaigns.

JAPAN WUT? Podcast
JAPAN WUT PODCAST 181 "SPY CARS"

JAPAN WUT? Podcast

Play Episode Listen Later Sep 17, 2024


Why is the Japanese government sending drones into the Suicide Forest? Are foreign cars equipped with cameras and radars monitoring domestic military assets? Would you put your kids on a self-driving bus?Follow the Podcast: X / Facebook Page / InstagramOfficial Website, please share: matthewpmbigelow.comSHOW NOTESJAPANOstrich endeavor ensuring Yoshinoya can meet demand for meatSOCIETY 5.0Drones patrol the Aokigahara forest at night, detecting people and "dissuading suicide attempts"... Yamanashi Prefecture to start this monthマッチングアプリ、マイナカードで「年収」も証明可能に--河野氏「安心して婚活できる」と導入呼びかけ(CNET Japan) - Yahoo!ニュースNEC uses AI to analyze trustworthiness of information and support fact-checkingAutomatic runs to start on Joetsu Shinkansen Line in fiscal 2028Japan retail chain Nojima president offers advice via AI alter egoSaikai City Hall tests the usefulness of "Varigoodkun," an AI for local governments. Achieves reduction of 2,072 hours of work time in just two monthsPKSHA and Osaka Metro jointly develop "AI monitoring system" that detects white canes and wheelchairs to strengthen customer monitoring system"THE PILLOW" offers comfortable sleep with "pillow x AI" and opens official store on Rakuten IchibaSupporting rapid evacuation in the event of a disaster, a disaster prevention service for local governments using facial recognition has been developed. Total support for evacuation shelter management by notifying each resident of evacuation shelters and using facial recognition to enter and exit the shelters.Facial recognition payment system installed at school dormitory stores, financial education to warn against overspending Facial recognition payment available at Nissen High School Joyo Bank and Hitachi Finance/DX Education IbarakiIntroducing the latest AI camera… Capturing smartphone users while drivingWhy BYD is adopting Huawei's autonomous driving technologyJunior high school students test drive "self-driving bus" on Shodoshima Island, Kagawa"Draft opinion completed in one minute"... "Legal AI" shakes up legal profession in South KoreaInstantaneous decision on six types of medicine: AI to improve medical efficiency and extend healthy lifespan

JIJI English News-時事通信英語ニュース-
Nojima to Help Employees Learn from Its President via AI

JIJI English News-時事通信英語ニュース-

Play Episode Listen Later Sep 13, 2024 0:12


Nojima Corp. said Friday it has developed an app for in-house use allowing employees to seek pieces of advice from generative artificial intelligence that learned its president's management philosophy.

employees nojima
En route vers le voyage
Entre les temples de Shikoku - Episode Bonus, soirée avec Pia à Nojima House

En route vers le voyage

Play Episode Listen Later May 28, 2024 20:04


Encore un épisode Bonus car nous ne marchons toujours pas. Quelques nouvelles de Pierrot, il va bien. On accueille Pia à Nojima House ce soir qui reprend le chemin après être tombé l'année dernière en descendant du temple 60. Encore une soirée pâtes !

En route vers le voyage
Sur le Pèlerinage de Shikoku - Jour 11 jusqu'à Nojima House

En route vers le voyage

Play Episode Listen Later Apr 12, 2024 20:00


11ème jour de marche sur le pèlerinage de Shikoku. Il pleut et nous marchons à deux avec François. On va retrouver Pierrot ce soir après une journée de repos pour lui.

Nuevebits - Podcast de Videojuegos en Español
FLORES VIVAS | Final Fantasy VII. 500 años después de su creación

Nuevebits - Podcast de Videojuegos en Español

Play Episode Listen Later Feb 21, 2024 126:35


Viajamos de vuelta a Final Fantasy VII con los libros 500 años después y Cómo se hizo Final Fantasy VII X Remake. Analizamos las ideas de Sakaguchi, los textos de Nojima, las aspiraciones de Kitase y los diseños de Nomura en este podcast libre de spoilers sobre uno de los JRPG más mágicos de todos los tiempos. - Estudia online en ⁠ @UNIR ⁠ un máster o un grado en videojuegos, diseño gráfico digital, UX o multimedia. Pide más información sin compromiso: https://estudiar.unir.net/es/es-gen-area-ing-formacion-diseno-director-ejecutivo/ - Másters y Grados 100% oficiales; dan acceso a programas de doctorado y a trabajar como profesor univeristario - Formación 100% online; estudia sin cambiar tus rutinas - Pensados para gente que trabaja y quiere convertirse en diseñador de lo que le apasiona - Compra los libros que se mencionan en el podcast: 500 años después: Final Fantasy VII a través de sus creadores: https://amzn.to/3SIZ6Zf Cómo se hizo Final Fantasy VII X Remake: https://amzn.to/3UPJINq -

Okiem Deva
Microsoft i Epic uzależnia ludzi! #niecodziennik #okiemdeva #112

Okiem Deva

Play Episode Listen Later Nov 13, 2023 21:02


Jeżeli chcesz docenić moją twórczość - postaw mi kawę! https://buycoffee.to/okiemdeva Ostatni wspierający: Robert Godziebiewski, Rafał Hilger, Lukas P, Leszek Nowak, Tomek Mar, Łukasz Klejnberg i Dariusz Goszczyński. Niecodziennik 2023.11.10 00:00:00 Intro 00:00:21 Oszałamiające wyniki Nintendo i Square Enix 00:01:48 Nowy projekt Sakaguchiego 00:03:12 Nojima ma dość graczy 00:04:20 Kontynuacja Night In The Woods anulowana! 00:05:31 Zwolnienia w Ubisoft 00:07:39 Microsoft i AI w gamedevie 00:09:42 Związkowcy vs BioWare 00:12:38 Colossal Order obiecuje poprawę 00:14:50 Mike Ybarra uderza w graczy 00:17:13 Microsoft i Epic uzależnia ludzi! 00:20:29 Outro https://www.gamesindustry.biz/nintendo-raises-profit-forecast-to-28bn-as-zelda-shifts-close-to-20m-units https://www.gamesindustry.biz/square-enixs-h1-sales-get-a-5-bump-as-profits-plummet https://www.videogameschronicle.com/news/final-fantasy-creator-hironobu-sakaguchi-says-hes-started-work-on-a-new-project/ https://www.videogameschronicle.com/news/final-fantasy-vii-writer-asks-fans-to-stop-demanding-that-he-kill-off-certain-characters/ https://www.theverge.com/2023/11/7/23951123/revenant-hill-canceled-night-in-the-woods https://insider-gaming.com/ubisoft-montreal-is-the-latest-studio-hit-with-layoffs/ https://www.gamesindustry.biz/ubisoft-sees-layoffs-across-vfx-and-it-teams https://www.gamedeveloper.com/business/microsoft-to-bring-generative-ai-design-tools-to-xbox-devs https://www.gamedeveloper.com/business/exclusive-laid-off-keywords-union-members-set-to-strike-outside-of-bioware-edmonton https://80.lv/articles/skylines-2-won-t-have-paid-dlc-until-performance-issues-are-fixed/ https://insider-gaming.com/blizzard-president-slam-gaming-fans/ https://insider-gaming.com/microsoft-and-epic-games-named-in-lawsuit-for-causing-video-game-addiction/ Gdzie powstają gry? https://www.youtube.com/watch?v=kKQBu5usLT4&ab_channel=KSSiTWHAGH Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/kidcut/desert-druids License code: TWVG0Z7J2RRKBOND Mój nowy kanał po angielsku: @WaywardPreacher https://www.youtube.com/@WaywardPreacher Pog(R)adajmy https://www.facebook.com/pogradajmy Student's Gaming Expo https://www.facebook.com/events/195775706850038 Piekło produkcyjne w grach https://youtu.be/_5F_0ikkS5E Ile kosztuje tworzenie gier? https://youtu.be/hOOshkT15cI Okiem Deva to kącik w sieci, w którym z perspektywy twórcy gier będę omawiał sprawy związane z grami i gamedevem. Subskrybuj mój kanał lub zapisz się do newslettera, a będziesz na bieżąco z najnowszymi informacjami i spostrzeżeniami na gry z mojego punktu widzenia. WWW: https://okiemdeva.pl Facebook: https://www.facebook.com/okiemgamedeva Twitter: https://twitter.com/OkiemDeva Medium: https://okiemdeva.medium.com/ Beehiiv: https://okiemdeva.beehiiv.com/ Spotify: https://sptfy.com/OkiemDeva Instagram: https://www.instagram.com/okiemdeva/ Snapchat: https://www.snapchat.com/add/okiemdeva TikTok: https://tiktok.com/@okiemdeva RSS: https://anchor.fm/s/7bc4d6c0/podcast/rss YouTube: https://www.youtube.com/c/OkiemDeva --- Send in a voice message: https://podcasters.spotify.com/pod/show/okiemdeva/message

Gridiron Japan
Episode 35: Rise Up! With Colby Campbell of the Nojima Sagamihara Rise

Gridiron Japan

Play Episode Listen Later Oct 5, 2023 54:53


In this episode, with BJ away at team practice, John and Greg sit down with Nojima Sagamihara Rise linebacker Colby Campbell to talk about his life and journey to Japan. From South Carolina to Finland to Germany and to Japan, Colby has had an interesting and varied journey during his young gridiron career! The three discuss not just his life on the field, but also his experiences off the field in Japan. Colby can be found online at his YouTube channel where he is presently publishing videos on his travels, as well as on X and Instagram.

CFL America Radio
Gridiron Japan: Rise Up! With Colby Campbell of the Nojima Sagamihara Rise

CFL America Radio

Play Episode Listen Later Oct 5, 2023 54:53


In this episode, with BJ away at team practice, John and Greg sit down with Nojima Sagamihara Rise linebacker Colby Campbell to talk about his life and journey to Japan. From South Carolina to Finland to Germany and to Japan, Colby has had an interesting and varied journey during his young gridiron career! The three discuss not just his life on the field, but also his experiences off the field in Japan. Colby can be found online at his ⁠YouTube channel⁠ where he is presently publishing videos on his travels, as well as ⁠on X⁠ and ⁠Instagram⁠.

XFL America Radio
Gridiron Japan: Rise Up! With Colby Campbell of the Nojima Sagamihara Rise

XFL America Radio

Play Episode Listen Later Oct 5, 2023 54:53


In this episode, with BJ away at team practice, John and Greg sit down with Nojima Sagamihara Rise linebacker Colby Campbell to talk about his life and journey to Japan. From South Carolina to Finland to Germany and to Japan, Colby has had an interesting and varied journey during his young gridiron career! The three discuss not just his life on the field, but also his experiences off the field in Japan. Colby can be found online at his ⁠YouTube channel⁠ where he is presently publishing videos on his travels, as well as ⁠on X⁠ and ⁠Instagram⁠.

林氏璧孔醫師的新冠病毒討論會
231003 新宿高島屋 土產伴手禮 美食推薦 feat.小狸

林氏璧孔醫師的新冠病毒討論會

Play Episode Listen Later Oct 2, 2023 51:00


1.新宿高島屋是新宿南口當年的重大開發案,1996年開幕。JR新宿站新南出口徒步2分就到了新宿高島屋百貨,位於高島屋時代廣場TAKASHIMAYA TIMES SQUARE。這個地上14層、地下1層的巨大複合設施中還有Uniqlo(本館12樓),Nojima電器行(本館11樓),hands(本館南側2~8樓),傢俱店Nitori(南館1~5樓)。 2.免稅櫃台在11樓,可以領取Hello Kitty九五折卡。 3.十二到十四樓三層樓都是餐廳街,有許多餐廳選擇,包括人形町今半壽喜燒,とんかつとん匠豬排,築地玉壽司,燒肉トラジ,赤坂 ふきぬき鰻魚飯,おたる政壽司,名代豬排かつくら京都三条,新宿つな八天婦羅,新宿中村屋,銀座伴助,Negishi(ねぎし)牛舌,京林屋(京はやしや)抹茶甜點等等。 https://www.restaurants-park.jp/ 4.我們選了築地玉壽司,7月26日剛剛開幕的高級干物餐廳:銀座伴助來用餐。這兩者正好看向不同方位的窗景,食物好吃,風景也讚! 5.五樓的高野水果吧タカノフルーツパーラー可以吃到當令的水果聖代。 6.B1食品區介紹:FOUNDRY(ファウンドリー) 水果蛋糕,GRAMERCY NEWYORK(グラマシーニューヨーク) 起司蛋糕,HACCI 1912(ハッチ1912)洋菓子+化妝品,虎ノ門岡埜榮泉 豆大福,坂角総本舖仙貝,虎屋とらや羊羹,小倉山莊仙貝。 延伸閱讀: 日本橋高島屋S.C. 本館是重要文化財 退稅 天然系保養品 牛仔選品櫃 文具 https://linshibi.com/?p=43308 日本橋高島屋本館食品區也很好買! https://linshibi.com/?p=43344 高島屋大阪店 B1地下美食街必吃必買 https://linshibi.com/?p=41805 高島屋京都店 阪急京都河原町站直通 https://linshibi.com/?p=42655 歡迎追蹤林氏璧孔醫師的發聲管道,了解最新的日本旅遊訊息! 我的電子名片 https://lit.link/linshibi 日本優惠券大平台和近期活動資訊 https://linshibi.com/?p=20443 歡迎贊助04b喝咖啡 https://pay.firstory.me/user/linshibi

The Pacific War - week by week
- 67 - Pacific War - Battle at the Bismarck Sea, February 28 - March 7, 1943

The Pacific War - week by week

Play Episode Listen Later Feb 28, 2023 42:41


Last time we spoke about the landing at Amchitka and the invasion of the Russell Islands. The Aleutian island campaign saw a lot of action when the allies decided to investigate whether Amchitka island would be suitable for a new airfield and what the Japanese intentions were with it. A race began between the two, but it would be the Americans who would seize the island and begin the process of building up an airfield upon it. Then over in the south Pacific, the Japanese had finished up Operation KE and with it had used and abandoned the Russell Islands. The allies quickly launched an invasion of the islands prompting the Japanese to send some air raids, but all for naught. Now with the Russells in hand, the Americans had a launching point to attack New Georgia. Yet today we are going to jump into one of the major naval battles of 1943. This episode is the battle of the Bismarck Sea. Welcome to the Pacific War Podcast Week by Week, I am your dutiful host Craig Watson. But, before we start I want to also remind you this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Perhaps you want to learn more about world war two? Kings and Generals have an assortment of episodes on world war two and much more  so go give them a look over on Youtube. So please subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry for some more history related content, over on my channel, the Pacific War Channel you can find a few videos all the way from the Opium Wars of the 1800's until the end of the Pacific War in 1945.  Last time we were in New Guinea the forces of Brigadier Moten had arrived in the nick of time to save Wau from the main Japanese thrust.The Australians were pouring reinforcements and supplies via transport aircraft daily. On January 31st 35 aircraft had made 71 trips, the next day 40 aircraft made 53 trips. This allowed the Kanga force to increase to 3000 men and receive heavy equipment necessary to smash the Japanese. Facing larger numbers and possible encirclement, Major General Toru Okabe had to order his men to withdraw. With that order came the lost hope of capturing Wau it seemed. By February the 1st, Moten had 201 officers and 2965 soldiers of all ranks at his disposal. He began sending patrols across the Black Cat trail and the Jap trail. He quickly surmised the Japanese threat was strongest in the Crystal Creek area where they had established a headquarters The Australians neutralized the crystal Creek area and began pushing the Japanese towards Mubo. By late February the Australians controlled the area from Waipali to Buibaining and a large part of the Mubo valley. Nerve wrecking patrols set off multiple ambushes and skirmishes for countless days. The Australian high command could only authorize such limited activity as they did not yet possess sufficient numbers to undertake further major offensive operations. Moten was awarded a bar to his distinguished service order for “his high order of leadership and control at Wau”. While the Australians were tossing all they could via aerial transport, the Japanese attempted to thwart this. Aerial strikes were sent to hit the airstrip at Wau, but the typically terrible New Guinea weather hampered the Japanese. Aircraft dispatch from Rabaul were unable to locate Wau through the torrential weather and would return back without any success. Then on February 6th, 8 P-39's of the 40th fighter Squadron were escorting 5 Dakota transports incoming to Wau when they sighted 24 Japanese aircraft. Captain Thomas Winburn led the P-39s to engage the enemy claiming to have downed 11 Zeros and a Sally. Simultaneously 8 P-40's of the 7th fighter squadron were escorts other Dakota's inbound for Wau when they sighed 12 Japanese bombers attempted to bomb the airstrip. The Dakota's were turned back at the last second as the P-40's engaged the bombers claiming to have downed 7 aircraft. On the ground at the airstrip in Wau were 4 Dakota's while 5 circled its skies hoping to land after the combat was over. Second Lt Robert Schwensen was circling around in his Dakota and was shot down by a Japanese bomber, he alongside 4 other crew died. Another grounded Dakota was damaged and a CAC Wirraway was destroyed by a bomber. The increased aerial pressure prompted Major General Ennis Whitehead over in Port Moresby to order 3 squadrons to join the battle for Wau's skies. P-38's of the 39th and 9th fighter squadrons and P-40's of the 41st fighter Squadron intercepted a Japanese fighters and bombers claiming to have shot down over 23 aircraft. The Japanese were decisively losing the war of the skies, showcasing the limitations of their offensive capabilities in the area. Now while the Japanese surprise attack against Wau had failed and they had been pushed back heavily, all was not lost for the Japanese. They still held some high ground around Waipali and Guadagasal. Yet in order to turn things around, Major General Toru Okabe would require significant reinforcements to defeat Moten's 17th Brigade. Things were extremely chaotic at this time for the Japanese high command. The battle for guadalcanal collapsed, leading to Operation KE which involved a major shuffling of troops all over the place. They first ordered Lt General Jusei Aoki's 20th division to depart Korea for Guadalcanal and for Lt General Heisuke Abe's 41st division to depart China for Rabaul. Lt General Hitoshi Imamura commander of the Japanese 8th area army at Rabaul ordered Lt General Hatazo Adachi's 18th army to secure Wewak, Tuluvu and Madang in New Guinea. Adachi was the one who ordered Major General Toru Okabe, commander of the 51st division and the 102nd infantry regiment to capture Wau in order to further secure Lae and Salamaua. However with the conclusion of Operation KE, the focus was reshifted from the Solomons to New Guinea. General Imamura and Vice admiral Gunichi Mikawa, the commander of the south east area fleet developed a plan to move the 18th army HQ and the rest of the main body of the 51st division from Rabaul to Lae. They would also follow this up by moving the remaining forces of the 20th division to Madang. The first movement was set for the 3rd of march and the second for march 10th. It was to be a very risky plan, as the allies held aerial supremacy. The 18th army held some war games indicated the operation would lose around 4 out of 10 transports and upto 40 aircraft. They believed the operation stood a 50/50 chance of success and there were limited alternatives. If they tried to land all the forces simply at Madang, the men would have to march over 230 km's over swamplands, mountains and jungle terrain. It seems the Japanese were beginning to acknowledge their lack of success at logistics as this course of action was deemed impossible.  Over on the Australian side, General MacKay sent word to Blamey that he feared the Japanese would make a second attempt to capture Wau. He reasoned that even with the projected arrival of reinforcements in the form of the 4th and 15th brigades, they would still be outnumbered by the Japanese. MacKay estimated the Japanese held around 7500 men in the Lae-Salamaua area while they held onto their position in the Mubo region. Because of this, he had restricted activity to patrolling to not allow for any gaps allowing an opening against Wau so that more men could be brought over for its defense. Despite the enormous success in transporting men to the area, supply continued to be a major issue. There was a major increase in the number of aircraft at the Dobodura airfields thanks to the capture of Buna allowing for men and materials to be tossed to Wau, but in early February General Whiteheads confided to MacKay that 2 of his squadrons of 18 aircraft were pressed to their limits and the bad weather was greatly reducing their ability to deliver the men and supplies. Whitehead predicted, correctly that the bad weather would continue for the next 6 weeks, which left typically 2 hour windows for the deliveries per day. Attempting to improve the situation General Blamey had begun the construction of a Jeep trail all the way back in January from Bulldog to Way. But during the process the surveyors quickly discovered the terrain was extremely formidable and the job would take many months. Native carriers performed the lionshare of work as the 68 mile trail would end up taking 4 months to complete. Now during the campaign for Buna-Gona, the allies owed much of their success largely due to their control of the air, and this as we can see at Wau continued to be a vital factor. The Japanese of course held their large air and naval base at Rabaul and since the early days of the war remained an ongoing threat to air and sea supremacy in the region. Blanche Bay in Rabaul provided the Japanese with one of the best natural harbors in the south pacific. It is encircled by hills, is around 6 miles long and 2 and one half miles wide. It alongside 3 other harbors provided an anchorage for a large body of ships, as many as 60 by some accounts. The Japanese had built up the harbors and their defenses to more than 300 antiaircraft guns. By the fall of 1943 the Japanese had almost 100,000 men stationed at Rabaul, the vast majority being army troopers. The Southern fleet force had around 21,000 men under the command of Vice admiral Jinichi Kusaka. Air strength at Rabaul depending on reinforcements provided by the combined fleet, but in early 1943 they held a significant enough number to pose a major threat to the allied operations, if utilized properly. General MacArthur was deeply concerned about Rabaul, despite having the number in theory to negate its threat. MacArthur consistently pushed for an invasion of eastern New Britain in early 1943 and disagreed on using airpower to negate Rebaul. Then during the bloody campaign against Buna-Gona he declared the decision to bypass Rabaul would “go down in history as one of times greatest military mistakes”. THEN later on he would agree that bypassing Rabaul was a good strategy and that it had largely been done because of his advisement. Basically what I am saying is MacArthur is full of shit and more worried about his autobiographies that actual decisions. Regardless of that, MacArthurs early suggestions indicated Rabaul was vitally important and needed to be neutralized. This is sort of a no brainer as you can imagine, it was one of Japan's largest naval air force bases covering all major operations in the eastern and central solomons. Fortunately for the allies there was no unified command at Rabaul. As we all know the IJA and IJN did not get along very well and Rabaul's operations is a great example of it. The IJA had fewer aircraft based regularly at Rabaul although its responsibility was to cover New Guinea. Throughout 1943 the IJN's air forces were primarily concerning themselves with the Solomons, which would eventually see them losing nearly 400 aircraft and irreplaceable pilots for all their efforts. Because of the catastrophe of the Guadalcanal campaign, Rabaul was largely neutralized by US bombers from the solomons. By mid February Imamura and Kusaka recognized the need to reinforce Lae. They had sent a 3 ship convoy on the 19th which went unmolested to Wewak and this emboldened them to brave the allied aerial supremacy. Thus on February 28th a convoy of 16 ships commanded by Rear Admiral Masatomi Kamura departed Rabaul. 6 transports, a oil tanker and their destroyer escorts would be combat loaded so that supplies and the men could be off loaded quickly to minimize turnaround time. Almost 7000 men, mostly from the 115th regiment of the 51st division and some SNLF were crowded onto the transports guarded by an escort force of 8 destroyers. Lt General Hatazo Adachi and his staff were on board accompanied by Lt General Hidemitsu Nakano and his staff. The planned route was to go along the northern coast of New Britain through the Bismarck Sea, to Cape Gloucester and then through the Vitiaz strait to the Huon Gulf. The Japanese commanders believed their movement would be masked by the terrible weather.  Allied command began detecting signs of a major convoy operation in early february. On february 14th aerial photographs taken over Rabaul indicating over 79 vessels at port, including 45 merchant ships and 6 transports. It was clear to allied command a convoy was going to be dispatched, but its destination was unknown. Two days later naval codebreakers at FRUMEL in Melbourne and Washington DC decyphered some coded messages revealing the Japanese were going to send the convoy to Wewak, Madany and Lae. Other intercepted coded messages from the Japanese 11th air fleet to the convoy indicated they would reach Lae by March the 5th or by latest 12th. Another aerial reconnaissance over Rabaul on the 22nd indicated 59 merchant vessels were at harbor. Kenney read the Ultra intelligence to General MacArthur on the 25th and the prospect of 7000 Japanese being landed at Lae certainly disturbed him. Kenney then sent word to Whitehead of the proposed convoy date and warned him the Japanese would most likely perform a pre-convoy aerial strike. Kenney urged he cut back on the transport hours so the aircraft could be made ready the moment the convoy appeared. Kenney would fly over to Port Moresby on the 26th to speak to Whitehead personally and the two generals concluded the Japanese convoy was going to go through the Vitiaz strait.  Now in the south west pacific conventional strategic bombing was not really on the menu as industrial targets in Japan were obviously too far away. Thus since the early days of the way, the primary mission of the allied bomber force in the region was to intercept Japanese supply lines, particularly their sea lanes. Some 416 sorties were flown in January of 1943, resulting in only 2 ships sunk and 3 ships damaged, clearly the allied tactics needed revamping. Captain Bill Garing of the RAAF, part of Kenney's staff, held considerable experience in air to sea operations and he began to recommend that Japanese convoys should be met with simultaneous attacks from different altitudes and directions. This led allied air force brains to come up with some innovative tactics. In February of 1942 the RAAF began experimenting with “skip bombing”. Skip bombing was an anti-ship technique used primarily by the British and Germans in the atlantic. It involved flying ones aircraft just a dozen feet above the sea level towards a target whereupon bombers would release their bombs, which ideally would ricochet across the surface of the water to hit the sides of the ships or explode overhead, IE “skipping”. If you play world of warships, you know exactly what I am talking about, nasty stuff. Another similar technique involved bombs taking a low altitude between 200-500 feet and dropping around mast height, approximately 10-15 feet and 600 yards from their target, IE “Mast height bombing”. This when performed well would see the bombs smash into the sides of a ship. These two techniques paired with slow fuse bombs would see considerable use in an event we are about to jump into. Now Kimura envisioned, by taking the route along the northern coast, that this would put enough distance between the convoy and allied reconnaissance aircraft until they reached Vitiaz strait. Kimura took the destroyer Shirayuki as his flagship to command the operation. Destroyer Tokitsukaze would carry General Adachi and destroyer Yukikaze would carry General Nakano. The idea was that upon arrival at Lae the ships would anchor 600 or so meters apart along the shoreline due west of the airfield around the mouth of the Busu river. They would use a smoke screen to cover the anchorage to make their unloading activity to hinder aerial attacks as well. A escort of 40 IJN and 6 IJA aircraft would provide aerial protection for the convoy from 5am to 6pm each day it operated.  General Blamey wrote “every effort will be made by our own air force to deal with the enemy as he approaches”. Thus Generals Blamey and MacArthur tossed the job to General Kenney, the commander of allied air forces. Kenney had at his disposal the RAAF under air vice marshall William Bostock and the 5th air force led by Brigadier general Ennis Whitehead. In total 154 fighters, 34 light bombers, 41 medium bombers and 39 heavy bombers available for combat operations in New Guinea. The 5th air force was subdivided into two commands: the V fighter command  led by Brigadier General Paul Wurtsmith consisting of 95 fighters, some P-39's, P-38's and P-40s. Then there was V bomber command led by Brigadier General Howard Ramey which had 28 worn out B-26's, 27 B-25's, 55 B-17's and 60 B-24's. Alongside this Kenney and Whitehead had at their disposal the 3rd attack groups of light bombers, nicknamed the Grim Reapers which included a squadron of A-20 Bostons equipped with 4 .50 caliber guns and long range fuel tanks. You see the A-20 Bostons usually were equipped with .30 caliber machine guns and could not fly across the Owen stanley range from Port Moresby, but Kenney was very keen on the “attack aviation” concept which focused on using low-level strafing and bombing methods. Alongside the grim reapers was 2 squadrons of B-25's that had been modified by Major Paul Pappy Gunn, the same man who had altered the Grim reapers. The B-25's had their lower turrets and tail guns removed and instead had 4 .50 caliber machine guns installed in the nose and another 4 in the forward firing chin blisters. With the top turret firing its guns forward, the aircraft boasted an extraordinary strafing firepower and on top of that still carried 6 100 pound bombs and 60 23 pound fragmentation bombs. The fragmentation bombs were outfitted with small parachutes so they could be used for low-level bombing of airfield without damaging the aircraft trying to drop them. Honestly try to imagine this goliath beast firing those .50 cals, would have been like torrential rain of lead.  All of these modifications would allow aircraft like the B-25 to be much more capable of pulling off the masthead bombing technique without the need for a bombardier, which ironically was in opposition to their original role of carrying out bombardier assisted missions from altitude. The Australians could also count on the support of the No. 9 Group led by Captain William Garing consisting of 59 fighters, 26 light medium bombers and 2 heavy bombers; the no 73 wing of Hudson bombers, P-40 Kittyhawks and Beaufort bombers operating at Port Moresby and the no 71 Wing of Wirraways, A-20's and Beaufighters operating out of Milne Bay. So needless to say a lot of allied airpower was on hand. Now as I had mentioned prior, allied attempts to hit Japanese shipping, particularly that coming out of Rabaul had not shown much results in the past. So in order to increase the success of hitting this convoy, Garing persuaded Whitehead to rehearse a plan for the attacks, integrating all available aircraft. This specifically included performing the bomb skipping a masthead bombing techniques. Garing's idea was to get all the aircraft to gather over Cape Ward Hunt at 9:30am so they could get themselves over the enemy convoy by 10am all at once to completely overwhelm the enemy escorting aircraft and anti-aircraft defenses. Two rehearsals were carried out, with the 2nd one turning out to be “damn good”.   On March the first at 2am the Convoy departed Rabaul. The convoy slowly made its way across the Bismarck Sea undetected as for the past two days major tropical storms had been occurring since February the 27th. However on March the 1st there was a clearing and a crew of patrolling B-24 Liberators managed to spot the convoy. They reported the sighting, prompting a dispatch of 8 B-17 to be sent to the location, but they failed to relocate the convoy. The Destroyer Tokitsukaze then intercepted an allied message stating their convoy had been spotted. This prompted Kimura to put the forces on full alert. General Adachi who was onboard the Tokitsukaze was uncensored by the report stating it was all part of the plan. His reasoning was that the allies were always going to find them, but with the terrible weather it would be unlikely they could manage to perform a decent attack.   At dawn on march the 2nd, a force of 6 RAAF A-20 Bostons coming out of Ward's Strip at Port Moresby performed an air strike against Lae to hinder its use to the fighter escorts for the convoy. At 10am another B-24 liberator found the convoy, prompting another order for 8 B-17's to be sent to attack. They would soon be followed up an hour later by a group of 20 B-17's. The B-17's planned to rendezvous with some P-38's of the 9th fighter squadron, but they arrived too early to the convoy's location and thus had to face the Japanese escort fighters on their own until the P-38's eventually arrived to the scene. The first group of 8 B-17's made their runs at the convoys through anti-aircraft fire and Zero fighters. They dropped 1000 lb bombs from 5000 feet claiming 5 critical bomb hits and sinking 3 merchant ships. The Kyokusei Maru was hit and sunk carrying 1200 IJA troops. The second group of B-17's then showed up and luckily for them, 12 P-38's had managed to haul it quickly enough to escort them in the nick of time to make their bombing runs. The B-17's claimed to have sunk 4 enemy ships, but in reality only damaged two transports, the Teiyo Maru and Nojima. 8 Japanese fighters were shot down with 13 others damaged at the cost of 9 B-17's damaged in return. While the Kyokusei Maru was sinking, the destroyers Asagumo and Yukikaze managed to rescue 950 troops out of the water alongside 2 mountain guns. Because destroyers are fast, the two ships opted detach from the convoy and haul it over to Lae to drop off the survivors before trying to regroup to reperform their escort duties. The survivors and General Nakano would be brought to Lae by the end of the day and the two destroyers turned around to rejoin the convoy by daybreak. Throughout the rest of the day the convoy would be subjected to multiple heavy bomber attacks. 11 B-18s made an evening strike inflicting minor damage to another transport. The days efforts saw the convoy zigzagging to save its life from high level bombing and this led it to be stretched out for 20km. Rather bizarrely, the Japanese fighter escorts showed little aggression towards the American heavy bombers and departed rather early from the days action. During the night PBY Catalina's from the No 11 RAAF squadron began shadowing the convoy. One PBY flown by Flight Lt Terry Duigan received a message from HQ to shadow the convoy in order to guide a strike of torpedo bombers, which did not make sense, so he discarded it. However the message as he would later find out, was not necessarily for him, but rather to trick the enemy. The allied intelligence officers back at HQ were certain the Japanese were listening in on their radio traffic so they began sending false messages. Early the next day, Admiral Kimura made what would be a disastrous decision, ordering his ships to mark the time and circle in the dark. This process cost the convoy 2 hours of night cover and the reasons behind the decision are quite unknown. It is theorized Kimura was trying to make sure his convoy would appear to the destination at the same time their fighter escort would show up for the daily activity. In any case, Kimura's convoy would not see their escort nor stormy weather at sunrise to their dismay. Sunrise on march the 3rd saw a beautiful sunny day, a terrible omen. The convoy was now within striking distance of Milne Bay and 8 Bristol Beaufort Torpedo bombers of the No 100 RAAF squadron took off at 4am. Only 2 Beauforts would make it to the convoy and fail to cause any damage. The Japanese commanders however were now alerted by the presence of torpedo bombers, so they began maneuvers, turning the beam of their ships to the enemy aircraft, exposing the full length of their ships to strafing.    At 5:10am, 4 Australian A-20's performed an airstrike against Lae, catching several grounded planes that were needed to escort the convoy. At 8:30am, a striking force of 90 aircraft consisting of a squadron of B-17's, 4 squadrons of B-25's including some grim reapers, a squadron of Beaufighters, a squadron of A-20's and 2 squadrons of P-38 lightnings. The striking group departed Port Moresby and headed for Cape Ward Hunt while 22 A-20 Bostons of No 22 RAAF squadron attacked Lae to reduce the convoys air cover. The striking group took up their practiced formation with the B-17's leading the echelon at 7000 feet, the B-25's behind them at 4000 feet, the Beaufighters at 500 feet, some other B-25's designated to perform low level bombing at around 700 feet and the P-38 lightings hanging above at 12,000 feet.   At 10am, 13 B-17s reached the convoy first and began bombing them from 7000 feet causing the convoy to zigzag, dispersing their formation and reducing the concentration of their anti-aircraft fire considerably. The B-17's attracted the Zero fighter escort, but were quickly pounced upon by the P-38 lightnings. One B-17 was shot apart by a Zero and its crew took to parachuting. The parachuting men were fired upon by Zero fighters and when they hit the water some Zero's continued to strafe them. Although the B-17's inflicted no damage, 7 Zero's would be shot down by the P-38s reducing the convoy's protection.   Meanwhile the Beaufighters were coming in just above the waves making it look like they were Beaufort torpedo bombers. Admiral Kimura ordered his ships to maneuver so their beams were towards the enemy expecting torpedo runs and this exposed his ships to the Beaufighters strafing runs. The Australian pilots began to open up with their 6 .303 machine guns and 4 20mm Hispano cannons. The combination unleashed a carnage seeing rivers of fire erupt across the lengths of the ships. Some vessels were stopped dead in the water as a result of their officers being cut down to pieces across their bridges. Much of the convoys anti-aircraft positions were destroyed by the strafing. After the first strafing run, B-17's and B-25s began to make their bombing runs rather unexpectedly, leaving the BEaufighters scrambling to flying as the bombs were literally falling down around them. Out of 37 bombs dropped by the 90th attack Squadron Grim reapers, 17 were claimed as direct hits. 12 A-20 bostons from the 89th bomb squadron claim while performing low level bombing that 11 out of 20 bombs made hits. The B-25's of the 405th bomb squadron dropped 35 500 lb bombs from low level and claimed 4 direct hits, these bombs had 5 second delay fuses. The bombing runs caused massive chaos amongst the convoy, so much so that pilots claimed to have seen 2 japanese vessel collide into another. The modified grim reappears strafed the convoy during all of the runs. A squadron leader named Brian Blackjack Waler recalled this “I was observing it from the side and all these ships - honestly, I've never seen anything like it. Dozens of planes all going in at zero feet. In fact, I could see a Beaufighter and a B-25 both going in at the same target and I thought, get out one of you!” The assortment of differing aircraft were coming in at all sorts of angles and all sorts of altitudes, many low.    Garrett Middlebrook, a co-pilot in one of the B-25s, described the ferocity of the strafing attacks: “They went in and hit this troop ship. What I saw looked like little sticks, maybe a foot long or something like that, or splinters flying up off the deck of ship; they'd fly all around ... and twist crazily in the air and fall out in the water. Then I realized what I was watching were human beings. I was watching hundreds of those Japanese just blown off the deck by those machine guns. They just splintered around the air like sticks in a whirlwind and they'd fall in the water.” The Shirayuki was the first ship to be hit, by a combination of strafing and bombing attacks. Just about all of the men on her bridge were strafed, including Kimura who was wounded. She received a bomb hit that stated a magazine explosion breaking her stern off and causing her to sink. Her crew transferred to the Shikinami as the Shirayuki was scuttled. The Tokitsukaze was hit fatally and her crew had to abandon her. The Arashio was strafed violently causing her to collide with the transport Nojima disabling both ships. Both ships would be abandoned as the allies strafed and bombed them sinking Nojima eventually. The remaining destroyers struggled to save survivors in the water.   By 10:15, all 7 of the transports had been hit and we're sinking 100km's southeast of Finschhafen. After midway a second series of attacks were made by B-17's and A-20's who strafed and bombed the Asashio while she was trying to rescue survivors. The 4 remaining destroyers withdrew up the Vitiaz strait and were joined by the destroyer Hatsuyuki coming from Long Island. The Hatsuyuki and Uranami brought 2700 survivors back to Rabaul while the 3 other destroyers continued picking up survivors and would eventually bring them to Kavieng by march 5th. During the night of march 3rd, a force of 10 PT boats led by Lt Commander Barry Atkins made an attempt to finish off the convoy alongside some B-17's and Beaufighters. 2 of the PT boats hit submerged debris and were turned back, but the other 8 continued and arrived off Lae in the early hours of March 4th. Atkins spotted a fire that turned out to be the transport Oigawa Maru. Pt-143 and PT-150 fired torpedoes at it, further crippling and eventually sinking the transport. The Asashio was hit by a B-17 with a 500 bomb bomb as she was grabbing survivors and sunk. Amongst the 4 surviving destroyers it would only be the Yikikaze that went undamaged. The PT boats and allied aircraft attacked the Japanese rescue vessels and survivors clinging to rafts or floating in the sea. The decision to attack the survivors was highly unpopular amongst the pilots and sailors but was deemed necessary on the grounds the rescued Japanese were most likely going to be landed for military duty if not attacked.  One Japanese survivor wrote in his diary of the ordeal “The Boeing B-17 is most terrifying. We are repeating the failure of Guadalcanal. Most regrettable!” Many allied pilots were sicked by these actions.   One pilot recalled "as per instructions, we flew around to see if some ships were still afloat. Some were sinking and burning--we san a lifeboat with about 20 people. I thought these poor guys. But we had a job to do because if they got to shore, they were going to kill our guys. So I came around and strafed them. One of the cruel things of war which had to be done"   Another pilot recounted this “At the briefing, Australian officer had told us we must not permit a single enemy to reach the shores of New Guinea. They explained the suffering, agony, and loss by our troops in having to hunt down and kill a suicidal Jap”. It is estimated around 352 Japanese troops were killed during these attacks adding to the 2890 casualties suffered during the battle. Another 224 survivors in the water would be rescued by the I-17 and I-26 shuffled over to various nearby islands such as Goodenough island. Of the 116 Japanese that would be landed on Goodenough island, 72 would be killed with 42 captured and 2 missing.   Officials at the Advanced air echelon at Port Moresby went through the claims of their pilots and sailors and believed a great number of ships had been destroyed. Their conclusion was that 12 transports, 3 cruisers and 7 destroyers had been sunk, which MacArthur readily believed, although a report would later come out to claim the number was actually 4 destroyers and 8 transports. Later the Japanese would admit that 3000 soldiers had been killed during the battle, but this did not count the hundreds of sailors lost on the ships, nor the pilots in the aircraft. MacArthur would make a commendation on march the 4th for all the air force units in New Guinea stating “it cannot fail to go down in history as one of the most complete and annihilating combats of all time. My pride and satisfaction in you is boundless” Kenney added to it stating “tell the whole gang that I am so proud of them I am about to blow a fuse”. MacArthur would also at the offset claim they had caused 15,000 enemy casualties describing the battle as a decisive aerial engagement for the southwest pacific theater. And it certainly was a decisive victory, it was a devastating loss for Japan that showcased Japan was no longer capable of being on the offensive. I will finish off the tale of the battle of the Bismarck sea with a account from Reiji Masuda, a crewman aboard the destroyer Arashio, as it leaves a vivid and harrowing account of the attack.   They would come in on you at low altitude, and they'd skip bombs across the water like you'd throw a stone. That's how they bombed us. All seven of the remaining transports were enveloped in flames. Their masts tumbled down, their bridges flew to pieces, the ammunition they were carrying was hit, and whole ships blew up. . . . They hit us amidships. B-17s, fighters, skip-bombers, and torpedo bombers. On our side, we were madly firing, but we had no chance to beat them off. Our bridge was hit by two five-hundred-pound bombs. Nobody could have survived. The captain, the chief navigator, the gunnery and torpedo chiefs, and the chief medical officer were all killed in action. The chief navigator's blackened body was hanging there, all alone. Then a second air attack came in. We were hit by thirty shells from port to starboard. The ship shook violently. Bullet fragments and shrapnel made it look like a beehive. All the steam pipes burst. The ship became boiling hot. We tried to abandon ship, but planes flying almost as low as the masts sprayed us with machine-guns. Hands were shot off, stomachs blown open. Most of the crew were murdered or wounded there. Hundreds were swimming in the ocean. Nobody was there to rescue them. They were wiped out, carried away by a strong current running at roughly four or five knots. I would like to take this time to remind you all that this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Please go subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry after that, give my personal channel a look over at The Pacific War Channel at Youtube, it would mean a lot to me. The battle of the Bismarck sea proved the Japanese were indeed incapable of being on the offensive, the allies were now in the driving seat. It also showcased war produces wild innovations that can prove quite deadly. 

Mission to the Moon Podcast
MDR 15 OCT 2021

Mission to the Moon Podcast

Play Episode Listen Later Oct 15, 2021 72:49


Head Line Mission Daily Report Oct 15, 2021 1. อัปเดตตัวเลขผู้ที่ได้รับการฉีดวัคซีน Covid-19 ในประเทศไทย 2. ราคาดัชนีตลาดหลักทรัพย์ / ราคาหุ้นต่างประเทศ / ราคาน้ำมันดิบ / ราคาทองคำ / ราคา Cryptocurrency 3. ผลรายงานอัตราการว่างงานของอเมริกา 4. รัฐทุ่ม 200 ล้าน เอาลิซ่ามาเคาต์ดาวน์ภูเก็ต 5. 'ศบค.' ไฟเขียว 'ลดเคอร์ฟิว' เหลือ 5 ทุ่มถึงตี 3 รับเปิดประเทศ 6. ไต้หวันเป็นประเทศพัฒนาแล้วได้อย่างไร 7. ยุบสภา นายกญี่ปุ่นลาออก จัดการเลือกตั้งใหม่ 8. บอกหลายรอบแล้ว นายกตู่บอกยังไงก็ไม่มียุบสภา 9. เชิญชวนสถานรับเลี้ยงเด็ก ติดต่อขอรับปลั๊กไฟ จาก Anitech Facebook : https://www.facebook.com/anitechthailand Line : @anitechthailand 10. Nojima เตรียมให้คนที่มีอายุเกิน 80 ปีทำงานได้ 11. ผู้นำทั่วโลก บรรลุข้อตกลง อัตราภาษีนิติบุคคลขั้นต่ำ 15% 12. SCB EIC การเตรียมพร้อมต่อโลกที่ร้อนขึ้น 13. 10 ของเล่นติดอันดับในช่วงคริสต์มาส 14. ย้อนวันวาน ของเล่นสุดเก๋ไก๋ สไตล์เด็ก 90s 15. ส่งใจเชียร์นักกีฬา Esports งานแข่งขัน Dota 2

M.A.D.D. HOUSE
Success is a Journey - Aria Nojima

M.A.D.D. HOUSE

Play Episode Listen Later Aug 31, 2020 63:05


This week on M.A.D.D HOUSE we have Collegiate Dual Athlete, Marathon runner, turned Senior Fitness Specialist, Aria Nojima on the show. In her College career as a competitive volleyball player and Javelin thrower in track and field, she became a Collegiate 4x All American Javelin thrower, a National Champion and an Olympic hopeful. Today we talk about her life in sports, what they to mean her, and how they took her through college setting herself up for the success she's achieving today.

The Midgar Minute
Discussing The Ultimania

The Midgar Minute

Play Episode Listen Later Jun 17, 2020 91:39


Kitase, Nomura and Nojima had a lot to say in their Ultimania interview. Join us as we break it down and discuss it. You can find the translation here - https://aitaikimochi.tumblr.com/post/616804865416527872 --- Support this podcast: https://podcasters.spotify.com/pod/show/the-midgar-minute/support

nomura nojima kitase ultimania
Gaming Ride Home
Fri. 05/01 - Sony knows who leaked The Last of Us Part II and Final Fantasy VII Remake's story won't be too different for the sequels

Gaming Ride Home

Play Episode Listen Later May 1, 2020 15:37


Sony figured out who leaked the Last of Us Part II plot details, Square Enix offers some spoiler-free hints about where Final Fantasy VII Remake’s story is going, Microsoft will be sharing Xbox Series X gameplay next week, Geoff Keighley announced Summer Game Fest, and GDC is going digital for the summer.Links:The Last of Us Part 2 leaked online (gamesindustry.biz)@Neil_Druckmann’s tweet about the leak confirmationFinal Fantasy 7 Remake Ultimania Book Interview with Nomura, Kitase, and Nojima (aitaikimochi.tumblr.com)@Xbox’s Inside Xbox tweetNew Xbox on schedule but game production may be slowed by coronavirus, Microsoft exec says (cnbc.com)@geoffkeighley’s tweet about Summer Game Fest @geoffkeighley’s phase 1 tweet@geoffkeighley’s Xbox tweet GDC Summer is going fully digital (gdconf.com)Assassin's Creed Valhalla reshapes the series' RPG storytelling by giving you a Viking settlement (Eurogamer)

Ortodonzia Podcast
Protocolli operativi: MARME / Scappucciamento canini

Ortodonzia Podcast

Play Episode Listen Later Jan 26, 2019 26:26


Il protocollo operativo ideato da Nojima et al. per la pianificazione della posizione delle miniviti e della vita di espansione nel MARPE (espansione rapida assistita da mini viti).Preparazione sui modelli, operazioni e consigli sulla CBCT, scelta della linghezza della minivite.Il secondo studio mette a confronto due tecniche chirurgiche per lo scappucciamento dei canini inclusi: la tecnica classica e la tecnica a opercolo.Vengono presi in considerazione i tempi chirurgici, le complicanze postoperatorie e le percezioni dei pazienti e messe a confronto tra loro.PRIMO ARTICOLO:Lincoln Issamu Nojima, Matilde da Cunha Gonçalves Nojima, Amanda Carneiro da Cunha, Natan Oliveira Guss, Eduardo Franzotti Sant’AnnaMini-implant selection protocol applied to MARPEDental Press J. Orthod. vol.23 no. Sept./Oct. 2018LINK:http://dx.doi.org/10.1590/2177-6709.23.5.093-101.sarSECONDO ARTICOLO:Margitha Björksved, Kristina Arnrup, Rune Lindsten, Anders Magnusson, Anna Lena Sundell, Annika Gustafsson, Farhan BazarganiClosed vs open surgical exposure of palatally displaced canines: surgery time, postoperative complications, and patients’ perceptions: a multicentre, randomized, controlled trialEuropean Journal of Orthodontics, Volume 40, Issue 6, 30 November 2018, LINK:https://doi.org/10.1093/ejo/cjy070*****AutoriDr.ssa Thea TrombyDr. Tito Mattia Bordinohttps://ortodonziapodcast.com

Ortodonzia Podcast
Protocolli operativi: MARME / Scappucciamento canini

Ortodonzia Podcast

Play Episode Listen Later Jan 26, 2019 26:26


Il protocollo operativo ideato da Nojima et al. per la pianificazione della posizione delle miniviti e della vita di espansione nel MARPE (espansione rapida assistita da mini viti).Preparazione sui modelli, operazioni e consigli sulla CBCT, scelta della linghezza della minivite.Il secondo studio mette a confronto due tecniche chirurgiche per lo scappucciamento dei canini inclusi: la tecnica classica e la tecnica a opercolo.Vengono presi in considerazione i tempi chirurgici, le complicanze postoperatorie e le percezioni dei pazienti e messe a confronto tra loro.PRIMO ARTICOLO:Lincoln Issamu Nojima, Matilde da Cunha Gonçalves Nojima, Amanda Carneiro da Cunha, Natan Oliveira Guss, Eduardo Franzotti Sant’AnnaMini-implant selection protocol applied to MARPEDental Press J. Orthod. vol.23 no. Sept./Oct. 2018LINK:http://dx.doi.org/10.1590/2177-6709.23.5.093-101.sarSECONDO ARTICOLO:Margitha Björksved, Kristina Arnrup, Rune Lindsten, Anders Magnusson, Anna Lena Sundell, Annika Gustafsson, Farhan BazarganiClosed vs open surgical exposure of palatally displaced canines: surgery time, postoperative complications, and patients’ perceptions: a multicentre, randomized, controlled trialEuropean Journal of Orthodontics, Volume 40, Issue 6, 30 November 2018, LINK:https://doi.org/10.1093/ejo/cjy070*****AutoriDr.ssa Thea TrombyDr. Tito Mattia Bordinohttps://ortodonziapodcast.com

Ultima Final Fantasy | The Ultimate Final Fantasy Podcast

Join us for an even bigger, girthier part two! As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This tool was created to further unify the game’s development, and bring the originally PlayStation 3 exclusive to the Xbox 360 and Wii consoles. This system was conceived by the success of the Final Fantasy VII Tech Demo, which also spurred Square Enix to release Final Fantasy XIII on the PlayStation 3, instead of the originally planned release on Playstation 2.   The game received received mostly positive reviews from video game publications, praising the graphics, presentation, and battle system. The story received mixed reviews, but the linearity would be the centerpiece of most criticisms for Final Fantasy XIII, especially when compared to the rest of the series.   Development for Final Fantasy XIII began in 2004, just after the Release of Final Fantasy X-2 International + Last Mission in Japan. Director Motomu Toriyama and Kazushige Nojima conceived ideas for the stories plotline over the first year. It was Nojima that thought up the crystal mythology that is the basis of the series, and the roles of the fal’Cie and l’Cie. Toriyama then created the story around the mythology. His goal was to show the characters at the mercy of a predetermined, unjust fate. He also wanted to create a group who belonged together, but clashed heavily. To go about this, they designed each of the sory’s thirteen chapters to focus on different members of the party. The structure of the narrative started to come together in 2006, when Daisuke Watanabe joined the team. Watanabe, as you may recall, filled in for Matsuno left the Final Fantasy XII development team due to sickness. Watanabe was given a rough outline of the first eight chapters, including necessary scenes that had to stay, and was told to strengthen Toriyama’s script. An example of what this entailed, is he would get a document that simply said “Snow and Hope reconcile”, and would decide how the scene would play out, and write his scenario accordingly. Watanabe also did some adjusting for characters. He felt that Lightning shouldn’t be a reliable and calm leader, and went with the more irritable, enraged Lightning we know. This was done to capture the confusion and unease that the characters no doubt would feel in light of their situations. Toriyama felt that the Sazh suicide scene was too dark, so elements such as the Chocobo chick helped maintain a good balance within the games overall scope.   The developers of Final Fantasy XIII were divided into multiple teams, where each team would be assigned with a specific area of the game. XIII’s staff included many members who worked on previous entries in the series. The games Director, Motomu Toriyama worked on X and X-2, Kitase, as we know, worked on V through VIII, and Nomura was back as the main character designer. Since XIII was the first Final Fantasy game for the PlayStation 3, the crew wanted the game to have the same impact that VII and X had upon their release. Their sales goal was to hit 5 million copies sold, and Toriyami wanted the game to be the “ultimate single player RPG.”   Although I can’t say that XIII is the Ultimate………..single palyer RPG, It did meet, and exceed, their sales goal. As of now, Final Fantasy XIII has sold 6.71 million copies between the Ps3 and Xbox 360, making it the fourth biggest game in the series. It sold 1.7 Million copies in Japan, making it the fastest selling game in the franchise. The games budget would top out at Number 22 on the most expensive games to make list at 65+ million.   Final Fantasy XIII was released in December 2009 in Japan, and March of 2010 for the rest of the world. The game includes a very quick paced battle system, and an upgrading system similar to the Sphere Grid called Crystalarium. Players also customize paradigms, a sort of class assignment for your three person party, and the outcome of the battles heavily rely on the player “staggering” their opponents. This is essentially finding out what weakens them, and getting them into a critical state where more damage is dealt.   The character is controlled via a third person perspective. The character is also given a 360 degree camera movement. The entirety of the game is scaled relative to the characters, rather than a massive version of the character roaming a miniature terrain. Square brought back the Bestiary from Final Fatnasy XII, and also provided a way to level up ones weapons through components obtained, or bought at a save kiosk. Interestingly enough, the Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, has an easy mode. This is interesting, because the company has talked about being concerned that their games are too difficult for us North Americans.   The battle system is similar to Final Fantasy XII in some ways. Most noticeably in that the character can approach or avoid enemies in the field. When the player touches an enemy, the screen transitions from the map to a battle screen similar to ones from previous entries in the series. XIII also only allows the use of three characters in battle, and uses a variant of Active Time Battle that we’ve all become accustomed to. The part where this game differs the most, is with the secondary characters. The player only controls the party leader, and the other two characters are controlled by AI. There is an extremely useful Autobattle function, where the game will automatically select actions to perform. The game also fully heals characters after a battle is complete. This makes the game sound super easy, right? No. You’re wrong. SO FUCKING WRONG!!!!!!!!!!!!!!!   Every enemy has a chain counter. This counter starts at 100, and each enemy has different effects on creatures. Generally, black magic spells will make the chain counter jump very quickly, but the bar will quickly reset if not supplemented with a physical attack, or debuff. Once the meter is filled, the enemy will enter a Stagger state. This form is generally quite susceptible to physical damage, and the player can even launch most enemies into the air, rendering them attackless. These stagger states can be manipulated by assigning Paradigms to your party.   Paradigms are used to assign different roles to different characters. The six paradigms are Commando, Ravager, Medic, Saboteur, Sentinel, and Synergist. The Commando deals physical damage, Ravager is designated for black magic, Medics perform healing spells, Saboteurs attack enemies with various debuff spells, such as slow or deprotect, Sentinels raise a parties defence, and Synergists are used to assign buffs to your characters such as protect and haste. These classes can, and in many cases, must be quickly changed throughout battles to quickly defeat enemies. This gives Final Fantasy XIII a refreshingly fast battle system, and also leads to many game overs on non boss enemies.   Each character has a specific Eidolon that they can summon in battle. Only the party leader can select this skill, however, so the summoned creature depends on the leader. You can trigger a Gestalt mode for the Eidelons, and they will transform into a vehicle that the player then rides on during battle…..   REMIXES:  https://www.youtube.com/watch?v=PUtJJLcQigw Born Anew Throwaway #2 Remix - TWE SHELLSHOCKR https://www.youtube.com/watch?v=pDOv_Ko3_IY Final Fantasy XIII Lightnings Theme Hip Hop Remix - L Rello Beats https://www.youtube.com/watch?v=VWa5yr_xI6g "M" FFXIII Yaschas Massif FF 13  ヤシャス山   lonlonjp https://www.youtube.com/watch?v=hwzw0cTBb34 Final Fantasy XIII "Ragnarok" Organ version - Jakah016 https://www.youtube.com/watch?v=EYtT1ilGlJs The Promise (Final Fantasy XIII) -Violen & Piano - Patti Rudisill https://www.youtube.com/watch?v=q-MPoWrMHN0 Final Fantasy XIII Eden Under Siege 8-Bit - 8BITTS https://www.youtube.com/watch?v=jmyIcz7vLTw FFXIII Battle Theme Remix (Trance) - Beto Ceba

Ultima Final Fantasy | The Ultimate Final Fantasy Podcast

This week, Kaleb and Joe begin their review of Final Fantasy XIII. Enjoy! As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This tool was created to further unify the game’s development, and bring the originally PlayStation 3 exclusive to the Xbox 360 and Wii consoles. This system was conceived by the success of the Final Fantasy VII Tech Demo, which also spurred Square Enix to release Final Fantasy XIII on the PlayStation 3, instead of the originally planned release on Playstation 2.   The game received received mostly positive reviews from video game publications, praising the graphics, presentation, and battle system. The story received mixed reviews, but the linearity would be the centerpiece of most criticisms for Final Fantasy XIII, especially when compared to the rest of the series.   Development for Final Fantasy XIII began in 2004, just after the Release of Final Fantasy X-2 International + Last Mission in Japan. Director Motomu Toriyama and Kazushige Nojima conceived ideas for the stories plotline over the first year. It was Nojima that thought up the crystal mythology that is the basis of the series, and the roles of the fal’Cie and l’Cie. Toriyama then created the story around the mythology. His goal was to show the characters at the mercy of a predetermined, unjust fate. He also wanted to create a group who belonged together, but clashed heavily. To go about this, they designed each of the sory’s thirteen chapters to focus on different members of the party. The structure of the narrative started to come together in 2006, when Daisuke Watanabe joined the team. Watanabe, as you may recall, filled in for Matsuno left the Final Fantasy XII development team due to sickness. Watanabe was given a rough outline of the first eight chapters, including necessary scenes that had to stay, and was told to strengthen Toriyama’s script. An example of what this entailed, is he would get a document that simply said “Snow and Hope reconcile”, and would decide how the scene would play out, and write his scenario accordingly. Watanabe also did some adjusting for characters. He felt that Lightning shouldn’t be a reliable and calm leader, and went with the more irritable, enraged Lightning we know. This was done to capture the confusion and unease that the characters no doubt would feel in light of their situations. Toriyama felt that the Sazh suicide scene was too dark, so elements such as the Chocobo chick helped maintain a good balance within the games overall scope.   The developers of Final Fantasy XIII were divided into multiple teams, where each team would be assigned with a specific area of the game. XIII’s staff included many members who worked on previous entries in the series. The games Director, Motomu Toriyama worked on X and X-2, Kitase, as we know, worked on V through VIII, and Nomura was back as the main character designer. Since XIII was the first Final Fantasy game for the PlayStation 3, the crew wanted the game to have the same impact that VII and X had upon their release. Their sales goal was to hit 5 million copies sold, and Toriyami wanted the game to be the “ultimate single player RPG.”   Although I can’t say that XIII is the Ultimate………..single palyer RPG, It did meet, and exceed, their sales goal. As of now, Final Fantasy XIII has sold 6.71 million copies between the Ps3 and Xbox 360, making it the fourth biggest game in the series. It sold 1.7 Million copies in Japan, making it the fastest selling game in the franchise. The games budget would top out at Number 22 on the most expensive games to make list at 65+ million.   Final Fantasy XIII was released in December 2009 in Japan, and March of 2010 for the rest of the world. The game includes a very quick paced battle system, and an upgrading system similar to the Sphere Grid called Crystalarium. Players also customize paradigms, a sort of class assignment for your three person party, and the outcome of the battles heavily rely on the player “staggering” their opponents. This is essentially finding out what weakens them, and getting them into a critical state where more damage is dealt.   The character is controlled via a third person perspective. The character is also given a 360 degree camera movement. The entirety of the game is scaled relative to the characters, rather than a massive version of the character roaming a miniature terrain. Square brought back the Bestiary from Final Fatnasy XII, and also provided a way to level up ones weapons through components obtained, or bought at a save kiosk. Interestingly enough, the Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, has an easy mode. This is interesting, because the company has talked about being concerned that their games are too difficult for us North Americans.   The battle system is similar to Final Fantasy XII in some ways. Most noticeably in that the character can approach or avoid enemies in the field. When the player touches an enemy, the screen transitions from the map to a battle screen similar to ones from previous entries in the series. XIII also only allows the use of three characters in battle, and uses a variant of Active Time Battle that we’ve all become accustomed to. The part where this game differs the most, is with the secondary characters. The player only controls the party leader, and the other two characters are controlled by AI. There is an extremely useful Autobattle function, where the game will automatically select actions to perform. The game also fully heals characters after a battle is complete. This makes the game sound super easy, right? No. You’re wrong. SO FUCKING WRONG!!!!!!!!!!!!!!!   Every enemy has a chain counter. This counter starts at 100, and each enemy has different effects on creatures. Generally, black magic spells will make the chain counter jump very quickly, but the bar will quickly reset if not supplemented with a physical attack, or debuff. Once the meter is filled, the enemy will enter a Stagger state. This form is generally quite susceptible to physical damage, and the player can even launch most enemies into the air, rendering them attackless. These stagger states can be manipulated by assigning Paradigms to your party.   Paradigms are used to assign different roles to different characters. The six paradigms are Commando, Ravager, Medic, Saboteur, Sentinel, and Synergist. The Commando deals physical damage, Ravager is designated for black magic, Medics perform healing spells, Saboteurs attack enemies with various debuff spells, such as slow or deprotect, Sentinels raise a parties defence, and Synergists are used to assign buffs to your characters such as protect and haste. These classes can, and in many cases, must be quickly changed throughout battles to quickly defeat enemies. This gives Final Fantasy XIII a refreshingly fast battle system, and also leads to many game overs on non boss enemies.   Each character has a specific Eidolon that they can summon in battle. Only the party leader can select this skill, however, so the summoned creature depends on the leader. You can trigger a Gestalt mode for the Eidelons, and they will transform into a vehicle that the player then rides on during battle…..   REMIXES:  https://www.youtube.com/watch?v=PUtJJLcQigw Born Anew Throwaway #2 Remix - TWE SHELLSHOCKR https://www.youtube.com/watch?v=pDOv_Ko3_IY Final Fantasy XIII Lightnings Theme Hip Hop Remix - L Rello Beats https://www.youtube.com/watch?v=VWa5yr_xI6g "M" FFXIII Yaschas Massif FF 13  ヤシャス山   lonlonjp https://www.youtube.com/watch?v=hwzw0cTBb34 Final Fantasy XIII "Ragnarok" Organ version - Jakah016 https://www.youtube.com/watch?v=EYtT1ilGlJs The Promise (Final Fantasy XIII) -Violen & Piano - Patti Rudisill https://www.youtube.com/watch?v=q-MPoWrMHN0 Final Fantasy XIII Eden Under Siege 8-Bit - 8BITTS https://www.youtube.com/watch?v=jmyIcz7vLTw FFXIII Battle Theme Remix (Trance) - Beto Ceba  

Ultima Final Fantasy | The Ultimate Final Fantasy Podcast

This week, Kaleb and Joe discuss the long awaited Final Fantasy VII Remake announced at this years E3 conference. We discuss our concerns about the upcoming remake, and delve in to the hilt on what we feel will happen with the games direction. We talk about the involvement of the original development team, including Yoshinori Kitase, Nojima, and of couse, Tetsuya Nomura. We rain on everyones parade a bit in terms of the remake, but also hold out hope that this will be a solid entry in the series. We do a few reaction videos to the FFVII Remake trailer, as well as the announcement of World of Final Fantasy. We discuss the few articles of news involving Kingdom Hearts 3. We also announced a Twitch based contest, where I will ask a trivia question, and the winner will either win a copy of FF VII on PSN or Steam, or a one month gift card for Final Fantasy XIV. This will be up for vote on our site. Enjoy the episode!

Final Fantasy & Kingdom Hearts Union
FF Union 105: Stella Removed From Final Fantasy XV

Final Fantasy & Kingdom Hearts Union

Play Episode Listen Later Jun 10, 2015 50:44


There have been some Final Fantasy XV bombshells since the last episode, as Hajime Tabata took to the stage in the latest Active Time Report to share some details about the game's development. There was a primary focus around the story and we now know that Stella Nox Fleuret has been cut from the game and replaced by Lunafreya. Nojima's role has also changed and some of the initial scenes shown off when the game was Final Fantasy Versus XIII have also been cut. It means there is plenty to talk about and that's without even getting into the other news (Episode Duscae 2.0) and the return of the quiz!

Final Fantasy & Kingdom Hearts Union
FF Union 81: Square Enix is going HAM with news!

Final Fantasy & Kingdom Hearts Union

Play Episode Listen Later Jul 9, 2013 56:53


Happy July everyone and welcome back to the world of FInal Fantasy Union, the place to get your Final Fantasy fix! Darryl is joined this time by Lauren and very special guest Beyhan and they dive into things straight away. This show is all about the news as SE has dumped a ton of it! First off is the news for Lightning Returns including the Cloud Strife costume, the digital download release info, the return of a previous character from 13, and the release date for the soundtrack! Next up are the updates for Final Fantasy X HD; there's brand new cutscenes with original voice acting which has been written by Nojima as well as an update on the Cross Save feature. Final Fantasy XV also has news with Nomura talking about how both XV and Kingdom Hearts 3 will have similarities between the two games since they are both being developed simultaneously! The gang moves into the online world with the news from Final Fantasy XIV including the player numbers for the Beta version as well as a cameo appearance of a previous FF character in the online adventure. The final piece of news deals with Final Fantasy VII and how it's being released on Steam! However, the trio don't end there as they answer 2 of your questions this week which deal with whether or not FFXV will surpass FFVIII as the most successful FF game and how a certain aspect of the gameplay in FF7 works. Be sure to stick around for the incredible music segment with a mix from the new OCR album for FF6 (you won't want to miss it). And make absolutely sure that you stick around to the very end; you'll love it :).

Chemie und Pharmazie - Open Access LMU - Teil 02/02
Exceptionally Stable Ozonides. Influence of Methyl Substituents on the Course of Cyclopentene Ozonolyses and on the Reactivities of Ozonides

Chemie und Pharmazie - Open Access LMU - Teil 02/02

Play Episode Listen Later Jan 1, 1994


Sat, 1 Jan 1994 12:00:00 +0100 http://epub.ub.uni-muenchen.de/3941/ http://epub.ub.uni-muenchen.de/3941/1/125.pdf Mayr, Herbert; Baran, Janusz; Will, Elfriede; Yamakoshi, Hideyuki; Teshima, Koichi; Nojima, Masatomo Mayr, Herbert; Baran, Janusz; Will, Elfriede; Yamakoshi, Hideyuki; Teshima, Koichi und Nojima, Masatomo (1994): Exceptionally Stable Ozonides. Influence of Methyl Substituents on the Course of Cyclopentene Ozonolyses and on the Reactivities of Ozonides. In: Journal of Organic Chemistry, Vol. 59, Nr. 17: pp. 50