Podcasts about their kickstarter

  • 36PODCASTS
  • 41EPISODES
  • 1h 4mAVG DURATION
  • 1MONTHLY NEW EPISODE
  • Oct 28, 2024LATEST

POPULARITY

20172018201920202021202220232024


Best podcasts about their kickstarter

Latest podcast episodes about their kickstarter

WOJM: What's on Joe Mind?
WOJM 328: YouTube TeamStream 10/22/2024 (w/Darren Howlett)

WOJM: What's on Joe Mind?

Play Episode Listen Later Oct 28, 2024 174:33


This episode is the audio for a YouTube TeamStream that initially ran on October 22, 2024.  TeamStreams run live every Tuesday at 9 pm on the WOJM YouTube channel, barring unforeseen circumstances or holidays.  Please take a moment and help us out — even if you don't watch us there, subscribe to our YouTube channel today!   New York Comic Con was last weekend and Hasbro did get the word out on a few new upcoming releases, as well as open up orders today on the next wave of Retro #GIJoe: Classified figures! We'll run down all the new vibes from the show, and we've also got old friend Darren Howlett of Whiskeyjack Toys on-hand in the #WOJM #TeamStream to introduce you to a new world's worth of villains for fans of 1:18 o-rings figures to devillishly enjoy... CHAOS! Their Kickstarter project opened today, so go check them out! Plus Community Calendar, Mark returns from Pittsburgh, and more! LISTEN TODAY! Pledge CHAOS! on Kickstarter: https://www.kickstarter.com/projects/whiskeyjacktoys/chaos-1   You can watch this episode at: https://youtube.com/live/e-QV2GpJmbo

The Cultured Nerd Podcast
Moon Lair Studios - Indie Manga Creator - With Guest Artist and Writer Pandy O

The Cultured Nerd Podcast

Play Episode Listen Later Oct 21, 2024 47:25


On this special interview episode, Michael and Taylor sit down with Pandy O the writer, artist, and creator of the Indie Manga Brand 'Moon Lair Studios.' We talk about anime and manga inspiration, the current big projects their working on, and more. To support Pandy O and Moon Lair Studios, check out the following links: https://www.moonlairstudios.com/ https://www.instagram.com/moonlair_studios/ & Their KickStarter: https://www.kickstarter.com/projects/moonlairstudios/v-series-1-2-a-manga-anthology-magazine?fbclid=PAZXh0bgNhZW0CMTEAAaZMk_ORhX5cIMmqe5o2Ky8BvRj0HJLOObWRTs7MmGU2UjB9mzd0l6NAo4U_aem_pooTBw7nsvENSoLrROxOVg --- Support this podcast: https://podcasters.spotify.com/pod/show/the-cultured-nerd/support

GamingPerspectives
Interview of Dave and Matt of the Effekt Podcast, Gaming Perspectives with Saul and Jolene

GamingPerspectives

Play Episode Listen Later Aug 27, 2024 75:31


     Bonus Episode, an interview of Dave and Matthew from the Effekt of podcast.  Saul and Jolene interview the very likeable chaps from the UK.  Not only do they have a very successful podcast called the Effekt podcast which mainly deals with Swedish RPGs but they discuss all kinds of RPG topics.   They also have been working on a gritty, Western RPG called Tales of the Old West using a version of Free League's Year Zero system.  Their Kickstarter will launch in early September.     They have a very well done quickstart guide they call their Quick Draw guide.  You can find it here:     https://www.drivethrurpg.com/en/product/480951/tales-of-the-old-west-quickdraw     Please check out their KS pre-launch page to sign up to get notified as soon as the Kickstarter launches in early September.     Here is the Kickstarter link: https://www.kickstarter.com/projects/effekt/tales-of-the-old-west      If you want to check out the Actual Play of Tales of the Old West: https://www.effektap.org/       For the regular Effekt podcast here is the link: https://www.effektpodcast.org/      As Always Thanks for Listening     Thank you all for Listening      Web Art by Jim Foster      Episode Art by Michael Shean-Jones  

queeRPG
New Game Showcase: Hunt(er/ed) (w/Lexi aka blackgirlmage)

queeRPG

Play Episode Listen Later Jul 15, 2024 59:01


And we begin... the hunt. On this new episode of New Game Showcase, Kenzie is joined by Lexi AKA blackgirlmage to play through the new game, "Hunt(er/ed)," by Dillin Apelyan and Meghan Cross. We partnered with them for this episode to give you a look at what all this game offers! Their Kickstarter is now live, so go check that out and support indie creators! You can find Kenzie ⁠here⁠. You can find Lexi ⁠here⁠. You can find us at: ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://linktr.ee/queerpg⁠⁠⁠⁠⁠⁠⁠ If you're looking for some new dice, head over to ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://fanrolldice.com/ref/2903/⁠⁠⁠⁠⁠⁠⁠⁠⁠ and use code queeRPG10 at checkout to get 10% off! This episode was produced and edited by Kenzie Tartaglione with theme music by Lorna Ryan. --- Support this podcast: https://podcasters.spotify.com/pod/show/queerpg/support

hunt new game their kickstarter
Comic Book Bears Podcast
Comic Book Bears Podcast Issue #286: The One With Jon Runyan and Randy Faustino of Bamboo Panel Studios!

Comic Book Bears Podcast

Play Episode Listen Later May 17, 2024 120:03


On this new Comic Book Bears Podcast audio episode we are thrilled to talk with two of the folks behind new indie publishing company Bamboo Panel Studios and their Kickstarter campaign for the first project, Kosmotrope! BPS CEO Jon Runyan is a long time friend of the show and past guest and he appears along with BPS Editor-in-Chief Randy Faustino! Randy also serves as the writer of Kosmotrope! Described as an urban fantasy thriller, Kosmotrope concerns a mysterious affliction begins striking down residents of the community of Sequoia Pass and it is up to conservation officer Liam O'Sullivan to stop the malady before the town and its people are consumed by it! Their Kickstarter runs until May 27th; the link is below. Beyond that Steve, Caleb and Bill Z talk about some new comics including the MAD Magazine Free Comic Book Day offering, Space Ghost #1 and Slash Presents (yes, THAT Slash) Deathstalker, based on the sword-and-sorcery film series from the 1980s! (And on that note R.I.P. Roger Corman.) https://www.kickstarter.com/projects/kosmotrope1/kosmotrope-1?ref=profile_created

The Harvest Season
Extinction Level Event

The Harvest Season

Play Episode Listen Later Jan 24, 2024 102:02


Bev and Jonnie talk about Stardew 1.5 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:25: What Have We Been Up To 00:13:31: News 00:43:41: Stardew 1.5 01:39:34: Outro Links Fae Farm 2.1.0 Fabledome A Wedding in a Chateau Update Research Story Steam Achievements Slime Rancher 2 Roadmap Usagi Shima Walking Buns Tales of Seikyu Kickstarter Garden Life: A Cozy Simulator Grimshire Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) : Hello, farmers, and welcome to another episode of the harvest season. (0:00:36) : My name is Jonny. (0:00:38) : And my name is Bev. (0:00:39) : And then there’s something else that the main host usually says, but by the bev or I, uh, (0:00:44) : I usually the ones that are. (0:00:46) : Oh, I knew my head states talk to you about cottagecore games. (0:00:50) : Woo. (0:00:51) : Woo. (0:00:52) : Getting there. (0:00:53) : And today we are talking about like the most cottagecore games. (0:01:01) : It’ll be, it’ll be very exciting today. (0:01:03) : We’re going to be chatting to you about Stardew 1.5, only like a year and a bit after it came out. (0:01:13) : So, yeah, very excited about that. (0:01:15) : Before you get into things, as always, recording and transcripts are available. (0:01:19) : Well, you’re recording and listening to transcripts are available in the show notes and on the website. (0:01:25) : But before we kick into the news, Bev, what have you been up to? (0:01:29) : I– (0:01:30) : I’ve been dying at work, but when I’m not dying at work, I’ve been putting most of my free time into Disney Dreamlight Valley, because I am trying to be a completionist with that winter star path event, and I want all the winter goodies, so hardly trying to get those those last star path duties, I guess, in so I can collect all the things. (0:01:59) : How are the events in Disney? (0:02:00) : I’m a fan of the events in Disney. I’ve been on two shows about DDV. I haven’t really done any of the events. I’ve mostly just like mainlined the core content of the game. So how do you feel about the events? (0:02:13) : I mean, I feel like it’s an event loosely, in very loose terms, because it’s mostly just a new questline that you’re following to my knowledge. There isn’t a story or anything tied to it. Not that I can recall. (0:02:28) : And I paid a little amount of money for it, and I paid a little bit of money for it. (0:02:30) : So I had a lot of extra for Moonstones to ensure that I got the exclusive winter version of Belle and Ariel, even though I technically don’t have those characters unlocked yet. (0:02:40) : But it’s been nice in that it’s forcing me to come back in and play it. But a lot of the quests or the duties are actually kind of hard to accomplish. (0:02:58) : and there’s like 80 of them. (0:03:00) : And I think I’m only at like 55 or so with like a handful of days left. (0:03:06) : So I’m a little, I shouldn’t say I’m stressing myself out, (0:03:10) : but I probably am a little bit by trying to get these these last questions question. (0:03:15) : Do you have to do all of them or just some of them? (0:03:18) : I mean, technically, I don’t think you have to do any of them. (0:03:20) : There’s just there’s a there’s on the like event page, (0:03:24) : there’s the duties page, which lists the different like Dreamlight, (0:03:28) : similar to Dreamlight due to– (0:03:30) : - Oh, you have to do all of them to unlock everything, I guess. (0:03:56) : No, no, no, what I. (0:04:00) : I do like that they have the option to allow you to see what what’s on the on the later pages. Like I can see up until the last page of number six what’s available. So I can kind of map out in my head of how much I want to do or how much of the like how much time I want to spend devoting to this event to acquire everything I want to get. (0:04:24) : So there’s there’s a certain level of guests like you kind of have to acquire a. (0:04:30) : A certain number of the duties in order to at least fully unlock all six pages, but not to the extent that you have to do it all to truly like take advantage of the event. (0:04:42) : And to my knowledge, there’s also a like like a free version without paying the extra premium like moonstones and then the premium version. I think in the basic version. (0:04:54) : They limit the number of duties to only three at a time. So it makes it a little harder to advance, but with the premium then they give you (0:05:02) : Nice, well, that sounds that sounds like a good fun and I like I know there’s a bit of controversy about then going from not free to play to free to play, but it feels like that implemented in a way that’s not like kind of forcing you to spend money. (0:05:19) : Yeah, so you can still take advantage of it, but it’s still kind of has that like free to play feel. (0:05:25) : I was playing polio for a while because I was also trying to take advantage of that winter. (0:05:30) : And I think I did everything I need to feel like I got the most out of it and then probably put it down to put all my time back into Dreamline. Yeah, yeah, I feel like I really enjoy Palia. (0:05:48) : But there’s some, it feels like there’s some content missing still from that game. (0:05:52) : Yeah, which makes sense. It’s still in early access. Absolutely. (0:05:59) : but uh what have you (0:06:00) : been playing what have I been playing uh so I have tried and when I say tried I’ve played like half an hour so I don’t have too much to say but I have tried pal world which is the the pokemon with guns game that’s got like a ton of controversy around it because they pretty blatantly just like (0:06:22) : copied pokemon designs um and oh wow yeah yeah it’s see (0:06:30) : seems like a really bad survival game is kind of my take and I don’t I don’t think survival games are that good to begin with and this one seems pretty pretty heinous like everything just feels more difficult than it needs to be if that makes sense like when I play a survival game I kind of want to be able to get into things quickly and feel like you know crafting and building stuff is really intuitive. And this game is not that. (0:07:00) : They just set you up with a bunch of quests. They don’t really tell you how to do anything. (0:07:06) : You’ve got a bunch of stats and like I get that it’s a demo, but A, this game is controversial because it seems like they stole a bunch of intellectual property. (0:07:15) : And B, it just seems like a boring and unfun game. So I don’t know that I have a huge elsewhere to say, other than it’s just like, don’t play this game, don’t support it. (0:07:29) : Yeah, I mean just looking at it. (0:07:30) : Like from screenshots and what’s on Steam, it’s very clearly that one can say maybe to be kind like we’re inspired by Pokemon art, but more likely they just took the designs that people liked and put them. Oh my goodness, yeah. What’s the deer Pokemon, the stag one? That looks exactly (0:07:54) : except for the antlers, like Pokemon. So yeah. (0:07:59) : Yeah, pretty much everything. (0:08:00) : I think that this thing looks exactly like a Pokemon where it’s like, oh, they just changed the color palette on this one, or, yeah, they removed one feature or added one feature so I didn’t even get to the point where, you know, a Pokemon had a gun, I think I caught one and then trying to work out what to do with it was was painful enough that it’s like I just don’t have the energy to put into this sort of terrible experience. (0:08:26) : And I kind of don’t want to give them the, you know, the, the, the, the. (0:08:30) : I was playing stat on game pass because, um, uh, I guess that’s the version of supporting the game there. (0:08:37) : So yeah, trying not to play that one. (0:08:40) : Yeah. (0:08:41) : I mean, I can, I suppose I can make an argument that like sure that the creatures there are very similar to Pokemon, but they’re spending, still spending a lot of time and like effort into building everything else. (0:08:50) : And I would hope that it’s better. (0:08:54) : It plays better than Scarlet Violet did, um, especially at the beginning. (0:08:58) : So if they’re able to accomplish that– (0:09:00) : Pokemon Company wasn’t, then that’s one point for them, I guess. (0:09:05) : Yeah, and they do have that point. (0:09:07) : The Pokemon don’t start around the world. (0:09:09) : So and the open world, because it’s an open-ish world, (0:09:14) : I assume it’s procedurally generated, (0:09:17) : but I’m not sure on that, it feels better than the Pokemon open world from the small section that I’ve played. (0:09:27) : And it kind of has the vibe of, I assume (0:09:30) : movement abilities or something like that. (0:09:32) : And that’ll be cool once you get those. (0:09:37) : But it doesn’t seem worth going through all of the effort of actually getting those. (0:09:42) : See, part of me almost wants to get it, (0:09:44) : because this is what I kind of want our guests to have been, (0:09:48) : where it was back in the days. (0:09:50) : So it was more of a survival-esque aspect, (0:09:53) : but it fell a lot short than what– (0:09:57) : in comparison, I think, to what Power World is maybe offering. (0:10:00) : Maybe we should start a multiplayer world, then. (0:10:05) : You’re telling me not to support me, (0:10:07) : and I’m making an argument why I want to support you. (0:10:09) : Because it looks like the Pokemon game I want to play. (0:10:14) : I mean, it might get good. (0:10:16) : We’ll see. (0:10:16) : We’ll see. (0:10:16) : Yeah. (0:10:17) : Yeah, it’s still early access, so we’ll see. (0:10:20) : Maybe these are just the initial ones. (0:10:22) : There’s so much good ideas for new Pokemon out in the either in the internet. (0:10:27) : I have hopes that they would just have like a small number. (0:10:31) : clearly copied, and then we’ll be a little bit more creative. I don’t know, but we’ll see, I guess. (0:10:35) : On that front, I will say, “Prepare for disappointment.” (0:10:39) : Okay. (0:10:42) : So that’s Power World. The other game I’ve been playing is Sea of Stars, (0:10:48) : which is a very cute little JRPG that came out last year. And it’s been a while since I’ve like, (0:10:55) : jumped into a good JRPG, and this one kind of just jumped out, and I feel (0:11:01) : like I heard enough, you know, people around me saying good things about it that I thought I would give it a go, and I’m really enjoying it. It’s just a really nice, like, that the writing (0:11:16) : feels better than your, like, I’m not like trying to say that the writing’s amazing, (0:11:20) : but JRPGs generally have pretty terrible writing. And this one has been pretty good so far, (0:11:27) : I’m enjoying that. I really enjoy the combat. (0:11:31) : There’s some small timing based stuff in the combat, which I normally don’t love, but it’s kind of like implemented in a way that’s just works quite well in this game. (0:11:43) : And they have some cool mechanics that they’ve layered on top, right? (0:11:47) : So like when enemies are doing kind of like their finisher or their signature attack, there’ll be there’s ways to break it. (0:11:58) : like see if you deal certain types of damage to them. (0:12:01) : You can interrupt it and stop that entirely, which is a really cool mechanic because it adds kind of like a fun short term puzzle aspect to the middle of fights. (0:12:13) : So it’s not just how do I get the health bar to zero, it adds the you know the interesting dimension of well this attack will deal less damage but it will deal the sort of damage that I need to need to do. (0:12:27) : So I feel like the combat’s really, really intelligent. (0:12:31) : It’s intelligently designed, you know, in similar ways to if you play games like Bravely Default or all those sorts of things that feels like kind of equivalent to what those did to the standard turn-based mechanic system. (0:12:44) : Okay. Sounds good. I picked up game, so I was a backer of Sea of Stars and didn’t get around to picking it up until before like the new year. (0:12:55) : And then dropped it immediately as soon as I realized there was winter events that I had to spend time in. (0:13:01) : I also had the same impression, like I really enjoyed, I think, like the few hours that I put into it for those exact same reasons and the art style is beautiful. (0:13:11) : So I’m, I think, excited to pick that up once I’m done grinding in my alley. (0:13:18) : Yeah. Well, maybe once you’re done, we can do a second harvest on Sea of Stars. (0:13:23) : Yes. Yes, I love that. (0:13:26) : Great. But that, I guess, is what I’ve been playing. (0:13:31) : And so with that, we will jump to the news, because there is a decent chunk of news this week. (0:13:37) : And to kick off, we’ve got Faith Farm. So their 2.1 update is out now, as of the time you’re listening to it. (0:13:47) : It’s not out now, as of the time of recording. There’s some cool changes in this one. (0:13:53) : So probably the biggest thing is if you’re in single player mode, the game actually pauses in menus. (0:14:01) : This is one of those little things, just those little annoyances that didn’t happen before, or if you’re in a menu, time just continued to pass. (0:14:09) : Which is a bit of a brain breaker, I think, for farming games, because if you needed to pause, you know, most games, you just open the menu and then have that be the way that you pause. (0:14:21) : But that does not work for Faith Farm, but now it will. So that’s cool that they’ve got that. (0:14:31) : I don’t recall. I was also playing that, I think, prior to the New Year. And don’t recall the, maybe not realizing that it didn’t pause, but I was also playing when I couldn’t sleep. (0:14:44) : So I guess I didn’t have much of a need to pause it. But yeah, that’s definitely a huge quality of life improvement. (0:14:50) : Yeah. And I don’t think it was hugely impactful for Faith Farm. Like compared to a lot of other farming games, you don’t spend a ton of time in the menus in that game. (0:14:59) : It’s not super noticeable. (0:15:01) : And it was never really one of those games where I struggled, (0:15:04) : like, or where I felt like the days were too short. (0:15:09) : So I think that’s it’s not it wasn’t a huge limitation for that game, (0:15:14) : but definitely just something that was out of step with, you know, (0:15:17) : I guess what’s become a standard quality of life feature. (0:15:22) : There are a few other small changes coming with 2.1. (0:15:24) : We won’t talk about them here, because it’s kind of one of those. (0:15:28) : if you hear, you hear, and if you don’t. (0:15:32) : There’s just a lot of small things, I guess, that are coming through. (0:15:36) : They’ve also shared a bit about the subsequent updates, Update 2.2. (0:15:42) : They’re talking about the expansion of romance mechanics, which if you’ve listened to previous episodes on, or a previous episode on Feyfarn, you know that Al and I, we were not enamored with the romance system. (0:15:58) : And I don’t know that I’m that excited to jump back in with the mix. (0:16:02) : But I think it’s something they should kind of not invest their time into, it’s not a good focus for this game. (0:16:10) : But they are, so we’ll see what they do there. (0:16:14) : And they say allowing further control of game time. (0:16:18) : I’m wondering if this is a feature that’s kind of more common in newer games where you can sort of control how quickly in real-world time you want the data pass. (0:16:32) : Maybe it’s, you know, if it’s 20 minutes, maybe you can make it half an hour or something like that instead. (0:16:38) : But we will see. (0:16:40) : And expansion, this next one’s I think planned for release before the end of June, which is still quite a bit away. (0:16:50) : Indeed. (0:16:50) : Cool. (0:16:52) : So our next is Fabledom, what they are calling the wedding chattel update, which is coming on the first of February. (0:17:02) : And I guess in terms of update names, I mean, I like this one. It’s very clear about what this update means. (0:17:10) : What this update is, you know, doing a wedding update close to Valentine’s Day, they’re getting some good holiday tie-in. (0:17:20) : Have you played Fabledom at all, Bev? (0:17:22) : I have not. I’m not sure if it will be one I pick up, but I do like the name of their update. (0:17:32) : Maybe that’s really spot on unless there’s like maybe it’s a wedding for NPCs and we don’t we thought it was for us. (0:17:40) : But it’s highly dead. (0:17:42) : No, it’s probably just a wedding that we can have ourselves in the game. (0:17:46) : But yeah, have you played it? (0:17:50) : I have not played it. (0:17:52) : But it does say in the in the dev diary that third dates are now available and each one comes with a unique structure with its own. (0:18:02) : A feature connected to the date’s objective. So I assume that applies to your character and their ability to go on a date. (0:18:08) : Once you complete your third date, you can finally get married. Wow. Three dates and then marriage. That is very fast. (0:18:18) : But you must, of course, throw a feast. And yeah, I mean, this is like a really cool update for a game like this that introduces like some some different building types. (0:18:28) : Um, like I like the look of- (0:18:32) : I feel like this might be the sort of gamer I might like search out like a YouTuber who’s doing, you know, a playthrough of it and watch someone else play a game like this. (0:18:46) : Because it’s kind of just very nice and relaxing to watch someone else who knows what they’re doing play a game like this. (0:18:52) : Yeah, exactly. And I find that like with city builders, I tend to like stress myself out like I want a structure like I would tell me where to put the building and I would be happy to build it but I- (0:19:02) : I’m not creative. I’m not feeling creative right now. I don’t want to build a city. This sounds like a too big of a project for me right now. (0:19:08) : And you’re like, look at all the promotional stuff you’re like, I would that’s exactly what I would like to do. And then you start playing like, turns out it’s really hard to build things like that nicely laid out with that much intention. (0:19:20) : And in terms of cool buildings, they’ve got a palace that’s been added and the palace looks very cool. (0:19:26) : That’s always in why I want this because it looks it’s giving me Shrek vibes. (0:19:30) : Um (0:19:32) : Just from like, sir, it was this like face like, uh, so far so far didn’t or I don’t remember his name, but the, the little icon, a little person in the, in the logo seems like it’s that person from Shrek. Um, yeah, if it had like two settings where it could be like a structured version or creative version, I’d be like all into it. Um, but I think without that, I’m, I might pass because I I have too many, I’m managing too many projects at work and I don’t. (0:20:02) : That is entirely fair. Cool. So that is a fabled in. I feel like you might be the best talk about this next piece of news research story. Now has Steam achievements. (0:20:20) : Yes. I’m just looking at like the update on the devlog and it’s the icons for the (0:20:32) : So cute. I want to get back in just a second and get these achievements. (0:20:38) : I feel like they would make really cute like little pins or badges. (0:20:43) : Research story, please get on top of that. I will take my money. I will throw money at you for for these for especially that that cat mushroom pin please. (0:20:53) : But yeah, let’s see. I think they’re also doing some other changes, but just minor fixes. (0:21:03) : Like adding flowers and herbs with a dehydrator looks like seeds can now be used for the campfire to get roasted seeds. So a couple other just smaller things like that and other quality of life updates. But I will be checking out what these steam achievements are. There’s 29 of them. (0:21:22) : Nice. And it’s just good to have you know small things like this added to games like research story that just kind of gives you that reason to keep coming back. (0:21:32) : You’re the completionist, which I think every Pokemon fan is. (0:21:36) : I think most cottagecore people are in some way a completionist. Maybe not, you know, (0:21:40) : maybe not a hundred percenter, but there’s that thing that you’re like, I have to do. (0:21:44) : Have to do. Yeah, that is a good point. And maybe why I’ve been liking more of the games that have like quest lines that are more structured like Fey Farm or Summer and Mara. (0:21:55) : Yeah, it’s what I think kind of sucked me into Palia as well, right? Like at the start, (0:21:59) : It’s got such a strong quest driven (0:22:02) : aspect to it that I really enjoyed. (0:22:05) : Same thing with Disney Dreamlight. (0:22:08) : Yeah, actually, that’s a great point at Disney Dreamlight Valley. (0:22:10) : That was all quest driven, so. (0:22:12) : Yeah, there’s nothing in there but quests. (0:22:16) : Cool, so next on the list we’ve got Slime Rancher 2. (0:22:20) : As Al’s described it, they’ve got a kinder roadmap. (0:22:23) : There’s an update coming in a few weeks that is going to allow players to (0:22:28) : do some more customization to the world around them with the ability to play (0:22:32) : it’s nearly anywhere in the world. It’s kind of hard to be more specific on the update because (0:22:40) : it’s kind of like a blog post that’s been written without a lot of specifics behind it. (0:22:45) : So I guess the thing is if you’re into Slime Ranch 2 then there are updates planned for (0:22:52) : summer 2024 or fall 2024 as well. But I guess just pay attention to Slime Ranch 2 if that is a thing that you care about. (0:23:02) : I don’t mind the more vagueness of the posts because it doesn’t really tie them into really hard deadlines or really hard features that they may not reach within the time frame. (0:23:18) : So I think this gives the dev team a little flexibility, which I will not fault them for. (0:23:24) : Absolutely. (0:23:25) : Well, the one that’s coming in a few weeks, it might be nice to know what’s in that one because that’s got to be pretty locked in at this point. (0:23:31) : True. (0:23:32) : But at this point, you’re either playing area or not, and the last update was Come Brain or Slime. (0:23:41) : So I suppose it would have been nice to have a name for the next update, but I don’t know. (0:23:48) : I feel like if you were going to be playing this game, you would already be playing this or be just waiting for a lull or something to pick it up again. (0:23:57) : Yeah. (0:23:58) : Definitely. (0:23:59) : Cool. (0:24:00) : Cheema. (0:24:01) : Ahh, looks like there is… (0:24:02) : There is a update coming that maybe lets you take your bunny for a walk. (0:24:07) : So Usagi-shima is the mobile bunny collecting game, I guess is probably the way to describe it. (0:24:14) : There’s an episode on it, it was December, that the episode came out. (0:24:23) : My assumption is that taking the bunny for a walk is kind of like another request that the bunnies might have like playing hide and seek or something like that with them. (0:24:32) : Like everything with Usagi Shima, it looks super cute, so if you’re into this game, then this is probably the way to… (0:24:39) : this is probably something that’s pretty exciting. (0:24:42) : Yes, it looks very cute. I have not been playing it, because I just can’t keep up with mobile games, except for Twisted Wonderland. (0:24:51) : I can apparently keep up with that one. (0:24:54) : What is Twisted Wonderland? Now I have to know. (0:24:57) : Oh, OK, so it’s it’s a Japanese Disney game. (0:25:02) : It’s a Disney gacha game specifically, so it’s. (0:25:08) : Exactly, it’s set in a school (0:25:12) : I think called the Raven Raven, I forget what was it on a call. (0:25:18) : Yes, there’s there’s different forms. (0:25:20) : There’s a Savannah claw, which is the scar dormitory, (0:25:24) : and there’s I believe six or seven other dormitories based off of other Disney villains. You have the Queen of Hearts. (0:25:32) : Ursula, you have Hades, and who else? I think there’s like one or two that… oh, the queen from Starlight, the evil queen, and… (0:25:49) : Is there Corella? Is Corella in this game? That’s what I want to know. (0:25:52) : No. Oh, wait, Corella is in the game, but as a teacher. (0:25:55) : What? No! I don’t know what you’re up to roll gutches for. (0:26:03) : Sadly, you cannot be in Corella’s house, but you can at least take classes from Corella, (0:26:08) : and there’s also Gaston, who teaches the flying lessons, and Lucifer from Cinderella makes the cat, makes an appearance as being one of the teacher’s pets. (0:26:20) : And they say. (0:26:23) : So the story is actually… there is a story element to it, and I really have enjoyed just slowly going through like the different books or the different chapters of (0:26:32) : each of the different domentories, because each of them has their own like book and each their own storyline and it is a gotcha game, but it’s not to the extent of like being annoying that Pokemon Masters has been for me or like even my Marvel Strike Force. (0:26:51) : So it seems it feels more achievable for the events and there’s a lot more story elements to it, which I enjoy reading about since I love these characters. So I’ve been thoroughly enjoying it. (0:27:02) : And the outfits in the game, like the art is just fantastic. So I would recommend checking it out at some point. (0:27:10) : I have maybe just downloaded this. The thing that seems most wild to me is that this is a like official like, like it has all of the vibes of being like a big sort of Disney game, but like it’s not sort of official license thing, which is I don’t know, there’s no reason that it’s a little brain breaking. (0:27:29) : feels I guess a little bit out of step for what does new. (0:27:32) : I’m enjoying it and that’s all I care about. (0:28:02) : Well, I’m going to be messaging you about this game because I am going to be. (0:28:06) : Oh my goodness, please. (0:28:07) : Please. (0:28:08) : So listeners, have you been playing Disney Greenlight Valley and you’re worried it wasn’t anime enough? (0:28:13) : Tell my distance. (0:28:15) : Yes, Jim. (0:28:17) : All right. (0:28:18) : We’ve got some news because, you know, if the one thing like this, there’s not that many cottage core games, you know, there’s only like, you know, two or three that come out a year. (0:28:27) : But excitingly, we’ve got some more to add to the list. (0:28:31) : That will be… (0:28:32) : There will be too many. (0:28:34) : There will never be too many. Oh my god. (0:28:36) : Alright, so first one we’ve got on the list is Tales of Psycute? (0:28:42) : I think so. That sounds right. (0:28:44) : Great. Probably without the implied question mark at the end. (0:28:48) : Yes. (0:28:50) : Their Kickstarter is live now, and it is already fully funded, which is exciting for them. (0:28:58) : And so this is a RPG farming sim. (0:29:02) : Where I guess the thing that makes it unique is a yokai inspired world. (0:29:10) : And in the trailer they show your character changing into… (0:29:14) : And I’m probably gonna get this wrong because I will live in it. (0:29:16) : I’m not like up to speed on yokai. (0:29:18) : But changing into various yokai I assume is the correct way of stating it. (0:29:25) : So and that’s how you can do a lot of the farming. (0:29:28) : so I think they show a boar-style character. (0:29:32) : They might be calling them “forms” and not like different “yay-ay-ay” or “you’re okay.” (0:29:54) : But they look fantastic. (0:29:57) : And it’s almost like the Pokemon-like new feature where you can just turn yourself into a- (0:30:02) : I feel like this is going to be better than that. (0:30:06) : I agree. Yeah, it looks really good. (0:30:09) : It does. (0:30:11) : My only concern, so they’re in a Kickstarter, right? (0:30:14) : Which is, you know, it’s how a lot of these games get developed and the trailer looks incredible. (0:30:20) : I don’t know if there’s anything that stands out as unique other than the changing into the different forms. (0:30:27) : The thing that is giving me a little bit of ports with this one is some of the features that are on this channel. (0:30:33) : roadmap feel to me like the sort of things that I guess I expect to be standard for these sort of games. So, you know, like the first stretch bar which they have already hit was to have a female protagonist further down the list. There are things like character customization and some things like that. It just gives me a little bit of pause around, I guess, how feature works. (0:31:03) : I feel like that was the exact reaction I had. Looking at the art, I was very excited by (0:31:14) : the look and feel of this game, but as soon as I was scrolling down the campaign and I saw that having a different gender for the main character was locked behind an update just felt icky to me. (0:31:28) : So that was like immediately turning me off. Like just either… (0:31:33) : have it from the beginning or don’t. It’s just kind of weird to have that as a stretch goal, (0:31:40) : but otherwise I feel like I really enjoy everything other than like the romancing of it so far. (0:31:50) : Yes, yeah the romancing in the trailer was a bit odd. I have no idea. (0:31:58) : Yeah, it looks like a cool game, you know. (0:32:03) : It’s funded, so I was going to say it’s happening, but you know, it’s Kickstarter, (0:32:09) : we’ve all been around long enough. I mean, I guess it means it’s not dead yet. (0:32:15) : I think there’s a lot of potential. It looks really exciting. They’ve really nailed the visual style. I think the proof of this one will be in all of these games, right? How does it play when you’re able to get your hands on it? Yeah, exactly. Just for the art style alone, (0:32:33) : beautiful like the three animation looks, I’m all into it. So I don’t know if I’ll back it or just wait for it to come out. I guess I’ll wait and see, but I would not be surprised if I picked this up at some point. Yeah, and I guess in terms of the Kickstarter, you know, to get access to the game whenever it comes out, you know, that’s about 20 bucks, which is I think pretty reasonable, like if you’re willing to take the risk, you know, like that’s… (0:33:03) : I assume a bit of a discount on what this game will be when it launches but you’ve got the additional, you know, risk of it not coming out. So if that’s something you’re into, I’m assuming Al has already backed this. (0:33:19) : I would retract what I said. I would be interested in backing it for the pets, the Kickstarter pets only. (0:33:27) : I have not come across the Kickstarter pets yet, but I’m sure it’s interesting. (0:33:33) : It’s like almost all the way down if you scroll down. At some point there’s a dog, like right at the end before like the development and platforms. (0:33:44) : There’s a Kickstarter exclusive cat and dog, which look very cute. (0:33:52) : Oh, they do look very cute. Right? Yeah. Is that a Shiba Inu? I think that’s a Shiba Inu. I think so. (0:34:00) : Yeah, yeah, these are pretty cute. (0:34:03) : How dare they use like rewards to make huge fish? (0:34:10) : How dare! (0:34:11) : Like, how like they know their audience too much. (0:34:15) : Like, we’re here for the cozy farming and for the pets. (0:34:18) : How dare you make this a Kickstarter exclusive? (0:34:21) : I think they will have different versions of cats and dogs, but maybe the specific like skin of the cat and dog is exclusive to Kickstarter. (0:34:31) : We’ll see. (0:34:32) : - That’s my assumption. - If not, you have– (0:34:33) : - Kai’s pets, so. - All right. (0:34:37) : So that is Tales of Saikou. (0:34:42) : Yeah, it looks really cool. (0:34:43) : But obviously, you know, like the estimated delivery date is December 2024, which is, (0:34:50) : you know, I would say an ambitious timeline based on, (0:34:55) : you know, how we’ve seen Kickstarter’s go in the past. (0:34:57) : So sign up if you’re interested. (0:34:59) : And if you’re not, we’ll be giving more updates as they come out. (0:35:03) : Right here on the harvest season, next game we’ve got is Garden Life, a cozy simulator. (0:35:10) : No, that is not a description of the game. (0:35:12) : That is in fact the title of, you know, a strong contender for the worst name in farming gaming. (0:35:20) : This is a relaxing gardening game in which you create your dream garden and peaceful, (0:35:24) : colorful world. (0:35:26) : Plant and add ornaments at your own pace, transforming an overgrown forgotten plot into a flourishing community garden. (0:35:34) : on the 22nd of February to Windows, Xbox, PlayStation, and Switch, so to all platforms. (0:35:42) : And it looks like a first-person garden-growing simulator. (0:35:48) : I was trying to think when I was watching the trailer what the art style reminds me of. (0:35:55) : And it kind of reminds me of a lot of those puzzle games that I feel like, you know, kind of a popular like five or ten years ago where the (0:36:04) : movie is a bit more of a point and click. I don’t know, there was something about it. I couldn’t quite find the direct comparison I was looking for. But it’s kind of like that almost realistic without being realistic sort of art style. (0:36:22) : I feel like if you were to take like the Miyazaki films and make them more realistic. No, not Miyazaki, that’s the wrong, um, um, uh… (0:36:34) : CD Ghibli films and make them have a more realistic lens. This is what it would look like maybe. Yeah, I think that’s a really good description. I love it, even though the name is terrible. (0:36:50) : What is it about it that stood out to you? Uh, I think it’s just how floral and, um, like it truly has that cottagecore vibe to it. Like this is this looks like the skin that people have. (0:37:04) : People would want to add to your Stardew Valley like farm. Um, but just the whole world is designed in this very cottagecore like floral style and I love it. Um, but other than that, I don’t, that’s nothing more than that. I think just the art style. (0:37:22) : Interesting. Yeah, I get it. That makes sense because that’s probably the thing that didn’t really resonate for me. It’s not an art style that really, um, connects for me. And I think that’s to me, it seems like the determining. (0:37:34) : Each year for this game. Nothing really stood out as being super unique, but I think the idea of just sort of building a garden and hopefully that’s the smallest scale makes this for like a good version of what it’s trying to be. (0:37:52) : Also, I just googled it and Yazaki is the director of Studio Ghibli and that makes me feel a little better that I remember to cry. (0:38:04) : I don’t love the first person. I was that I don’t love the first person aspect of it though. Yeah, I think it’s a good call in terms of removing some of the stuff that we were just talking about with the previous game around like character customization and stuff like that. (0:38:18) : Like just doing first person is a great way to kind of not have to put that into your game. (0:38:26) : And actually, I’ve now this is useful because it’s not helped me connect with kind of what it gave me vibes of is games like power. (0:38:34) : I don’t think this looks quite as good as power or simulator, but that you know is that first person, you know, in a small environment where you’re sort of interacting with the world around you kind of gives me similar vibes to that. (0:38:46) : So, which is maybe like maybe talk to myself into liking it more because I really like. (0:38:52) : And the thought of like, you know, doing that first person, you know, growing or developing a garden is is actually kind of I’m getting tempted getting tempted. (0:39:04) : I am also getting tempted because it’s like if if I weren’t really guarding IRL, I feel like this is this is pretty close to how it would look like, I think, like first person and the realistic like art style. (0:39:18) : So I yeah, it’s going to scratch an itch. So I might get it. (0:39:26) : Cool. So that is garden life, a cozy simulator. And if you’re struggling to search for it, just turn every generic word associated with college. (0:39:34) : And it should come up coming out 22nd of it. (0:39:40) : And finally, we have Grimshire, a deadly plague threatens the village of Grimshire manage your farmland forage the bounty of the wilds provincial harvest from rotting away and keep the root cellar full. (0:39:52) : Can you help bring the community together and survive. (0:39:56) : So this is coming to you on 2025 to the access the it looks like. (0:40:04) : I guess you’re an animal in Grimshire rather than being a human character. They have some pre alpha footage on the steam page. (0:40:16) : I don’t know that I love the art style. It’s a very simple art style, which which doesn’t necessarily mean bad. (0:40:24) : It just feels to me the color palette feels very gray. So I’m kind of going to get some more color into it just to make the world sort of visually more appealing. (0:40:34) : art style could work quite well. I just, it’s just missing something for me. I guess I’m interested in seeing more about what the intent is behind the game. You know, with the name of Grimshire in the trailer, they sort of show the starting thing where it sounds like your village that your character lived in beforehand was, you know, destroyed or something like that. And so the sort of like dark overtone, true. (0:41:04) : The game is an is an interesting angle. I’m curious to see where they take it. (0:41:11) : Like if they’re going to lean harder into like a goblin core vibe as opposed to some of the other (0:41:18) : games. I am if they do, I feel like I’m definitely going to want this because I’m already (0:41:26) : very intrigued by like the apocalyptic feel. (0:41:31) : And I guess it’s, I don’t know if it’s going to be parts of it. (0:41:34) : I think that’s a fair description. And one of the things I’ll say for a game where, yes, (0:41:54) : it’s curated, but they’re showing pre-alpha footage. They show quite a bit in there. They They show everything that you would expect to see in a farming style. (0:42:04) : But they show some of the construction, building stuff where it seems like laying parts and things like that. (0:42:14) : You can actually draw the shape and then just place it all rather than having to place it tile by tile. (0:42:20) : So it looks like there’s some cool thoughts that I’ve got around, quality of life sort of stuff. (0:42:26) : Which I guess is just really good to see at a game that’s very early in the development life cycle. (0:42:35) : And I’m seeing that they had a previous game that they released this video and it’s called Bones Cafe. (0:42:43) : And now intrigued by learning a little bit more about this particular dev and maybe even looking into this other what appears to be a couch co-op cooking game. (0:42:58) : Yeah, this looks, Bones Cafe looks pretty cute, I’m gonna say. I am into the side. (0:43:04) : I love this. It’s giving very, it is giving very overcooked vibes, but it’s not necessarily a bad thing. (0:43:12) : I haven’t played over card, so maybe this would be a more fun way to play it. It is indeed a similar play style or game. (0:43:23) : But I will actually be watching this one. I’m gonna wishlist it now. (0:43:28) : All right, that’s all of our news. How are you feeling after all that news, Beth? (0:43:34) : Wallet is gonna be very tired in the near future. (0:43:39) : That is entirely fair. But if your wallet is feeling tired and you need to go back to something that you already own and it has a great free update. (0:43:50) : Wait, let’s talk about Stardew Valley 1.5. (0:43:54) : That was an amazing segue. (0:44:01) : So, look, to kick off the conversation about Stardew Valley, one point… (0:44:05) : I just kind of want to talk generally about how you feel it fits into Stardew as a whole. (0:44:13) : Like, you know, do you feel like it adds more to the experience? (0:44:18) : And that, you know, now, if you went back and played one of the earlier patches, something would be missing. (0:44:25) : Do you feel it’s more like a, you know, good standalone piece of content? (0:44:30) : content. Where are you at on what was included in the 1.5 updated? And I guess just to be explicit, the main thing we’re talking about Stardew Valley 1.5 is Ginger Island. (0:44:42) : Mm hmm. I actually really enjoyed it. I thought it kind of fit into like the more like quirky aspects of the Stardew Valley. Like world, I guess it kind of fits into like the the wizard, like having the magics. (0:45:04) : It doesn’t exist inside the world and it’s not surprising that this island is off on the side, somewhere nearby from Sardu Valley. (0:45:16) : It feels along the lines of those quirky NPCs, maybe not some more your typical romanceable characters, (0:45:30) : but there’s like more of a story that I’m intrigued to know. (0:45:34) : newer NPCs that were introduced, there is a beach. I suppose it’s not unreasonable to think that there would be a tropical island located somewhere to the south or adjacent to Sartre Valley. I don’t know. I feel like it still aligns with the world as just introducing a different area of it. And I would be interested to see if… (0:46:04) : They explore that a little bit more in maybe future updates or what have you. But that’s kind of my feel then. What about you? (0:46:17) : Yeah, I think I’m similar. Overall, I love everything that’s in the 1.5 update. But I almost feel like it’s a separate game to play Sartre Valley. To me… (0:46:34) : I feel like I could go back and play Sartre Valley 1.4 and not feel like anything was missing. Because Ginger Island I think feels so disconnected. I’m sure there’s probably some quality of life stuff that’s included within 1.5 because it’s a huge update that I would probably miss a little bit. But it feels so separate. And I think for me, the biggest tension that I felt, because when we decided we were going to do a 1.5 episode, (0:47:03) : I went back and started and then… (0:47:04) : …entirely new farm, because I just wanted to see what was different and I feel like the first year felt like every other first year of Stardew Valley that I’ve played until I completed the community center unlocked the boat. (0:47:20) : But then I felt a really strong tension of like, but I’ve got this farm in, you know, my regular farm that I’ve invested all of this time and energy and care into. (0:47:34) : And I’m constantly being pulled to this island and so on Ginger Island, there is a new farm that you can develop and there’s a farmhouse so you can stay there if you want. (0:47:46) : I was kind of not interested in doing that because I developed a farm already, like I didn’t want to do that again. I was interested in everything else Ginger Island had to offer. (0:47:56) : But the farm piece, I guess, felt very disconnected and so I more interacted with Ginger Island in the same way that I do. (0:48:04) : The desert, right, where it’s a place I would go and I would go there almost every single day, but then I would still go back to my home farm every single night. (0:48:16) : I definitely agree with you there. I think initially was very frustrated with having an additional farm to manage. (0:48:26) : There was some pros to having it, like additional income to get, you know, crops faster or. (0:48:36) : Help me fulfill completion goals, like being able to sell all these different crops and certain numbers of them quicker than I might have been able to with only one farm. (0:48:48) : But I did find that after I essentially beat the game by, you know, the two years of getting grandpa’s approval. (0:48:58) : I did find that I was only just staying on Ginger Island because it was just too much to be going back and forth. (0:49:06) : And there were a few quality of life improvements that they included with this game and with this update, like the very small chests that you could access either way in each farm. (0:49:22) : But I was so, I think, frustrated in having to like essentially create two separate sets of chests with all the same materials, but located and available on each different island so that I can have everything I can. (0:49:34) : I think that’s something I need at my fingertips. I’m looking at Dreamlight Valley and how they I bought the DLC and how they did that. (0:49:46) : I very much prefer that version of it where they have the house essentially the same in either location. (0:49:56) : I think that’s something I would prefer to do. I would prefer to form two different organizational systems separately, but essentially exact copies of each other. (0:50:04) : I would have enjoyed that the farm itself if it was just a mirror image or if you could choose whether or not you want to manage two different farms. (0:50:14) : That was like a whole bunch of work and I was just like, I’m going to pick one island to stay on. So it’s either going to be original or the new one. (0:50:22) : And most likely I was at the new one to try to accommodate all the different goals that came out of the update. (0:50:30) : Yeah, cool, I was curious to get your opinion on that, because I wasn’t sure if– (0:50:35) : feeling was sort of out of the norm or not, but yeah, I think it was a it’s a good idea and it’s good to have the optionality there. I just I kind of almost wish there was just a version of the game where you’re just like, hey, just start me on Ginger Island, right? Like, just just start me with an Albion Ginger Island sort of based character. (0:50:58) : Ooh, it would be cool if they could almost mirror the storyline a little bit. Like there was a community center (0:51:05) : on Ginger Island. If you chose to start on Ginger Island as opposed to the regular rally and you would have to work towards beating essentially beating the game by unlocking the community center and then you can unlock the regular starting the area and then meet all your like regular NPCs so there could be pros and cons to starting on either island. So if you’re like Alan don’t want to talk to anyone, we can start to drag. Work. (0:51:35) : Wait for them to eventually visit the island and you just slowly start to like get to know them that way. And instead of letting them visit the island, you just build a wall to keep them all out. Oh my goodness. Yes. Yes. Just never open it up. (0:51:49) : Never fix it. But but it’s funny, right? ‘cause I think that’s a really good idea and I think there would be a really simple way to do it and it’s probably a good segue into one of the main features of Ginger Island, which is the the Golden walnuts. So they’re sort of like collectible that’s that’s on (0:52:05) : on Ginger Island. I think there’s like 100 and something (0:52:10) : golden. 130. 130. Yeah, I just checked my completion status. So (0:52:15) : that’s amazing. And I think that’s something that you could tie, you know, like you could if you wanted to do the community center thing, you could just tie unlocking because some of the golden walnuts you get through just doing things like farming or fishing on the island. But if you haven’t completed the community center. Maybe that’s a, you know, maybe there’s more (0:52:35) : specific challenges you have to do in order to unlock those (0:52:39) : those specific golden walnuts. (0:52:41) : I really like that because it’s, it’s definitely not easy to get to that point. And I probably put in as many hours as it took to unlock the community center. So I would agree. I think that would be a fantastic way to kind of juggle different versions of how to start this game. (0:53:00) : And what did you think of the golden walnuts in general? So I I guess just as a quick explainer. (0:53:05) : As Bev said, there’s 130. (0:53:07) : You get some through doing actions like fishing or farming or doing the mines. (0:53:14) : And then there’s a number that are locked behind various puzzles. (0:53:17) : And it could just be dig in a certain location or there’s certain areas based on the way the world works. (0:53:27) : We’ve got to walk behind this tree and it’s maybe not super obvious where the path is to get there and kind of getting to some hidden locations. (0:53:35) : And then there’s a few more that you get through some of the quests on the island and things like that. (0:53:40) : So what do you think of the Golden Mornuts? (0:53:44) : I almost equate them to the notes that are available on the base game, or base game base valley in the valley. (0:53:53) : So similar in that they’re kind of there if you want to actively try to collect them all, but it’s not really a necessity, if I recall correctly. (0:54:04) : What is it is (0:54:05) : in the aspect that you need Golden Walnuts to unlock various areas of the island. (0:54:10) : So the island kind of develops as you but you don’t need to collect all of them. I think you probably need about I think it’s about 80 I think you need in order to unlock most of the most of the core stuff on the island. Okay I’m looking at the wiki now and it looks like it’s 160 to unlock all the awards. But I don’t know, like some of those might be. (0:54:35) : Like once a farmhouse like mailbox, so I don’t think that’s that’s not necessary to really fully experience. I think the ginger island of it. So some of it could be it. You may not need all 116 is when I’m trying to get it. (0:54:51) : I would like I think I would like it better if there was some sort of tracking system to show like where and when you got them because I could see it being very frustrating to be like, okay, I have like 30 of them now. I don’t remember. (0:55:05) : How I got these and now I’m trying to actively collect more of them. So I have to kind of rule out by just checking out like the wiki or something else by verifying that I am on the path that I need to be in in searching where I need to search for additional walnuts unless unless I’m misremembering. (0:55:25) : But I don’t recall there being like a tracking system for that. So it’s not an explicit tracking system and I agree with your point. I think it needed it needed one. (0:55:36) : there is the parrots on the island give you hints about walnuts that you don’t have, (0:55:43) : which I guess is meant to be the version of that, which is, you know, that’s fine when you’re sort of in the mid stages and you’ve found all of the ones that are obvious and you’re not sure where to look next and you don’t want to open something out. But when you’re at, you know, you’ve got most of them completed, the hints probably not going to help you find it. And then, yeah, having to go (0:56:06) : to look it up is just a bit frustrating. It would be nice if there was a, you know, even if it was one of the last unlocks is like, hey, unlock the golden walnut tracking systems so you can see what ones you still have to collect or something like that would be quite nice. But in general, I think I enjoyed the idea of what they were trying to do with the walnuts, you know, just trying to get you to experience everything on Jigae Island. I thought it was a good variation on something like the idea (0:56:36) : of a community center, because that’s the same idea behind the community center, right? And I do like your comparison to the notes. For me, it’s probably between the community center and the notes somewhere in that realm. But I think it did a good job of getting you to sort of at least give everything a go on the island, right? Because I was probably not going to do any fishing on the island until I was like, oh, there’s golden walnuts in the water. I guess I’ll do some fishing now because I just don’t know. It was good in that respect. Yeah. (0:57:06) : I 100% agree with you, and it definitely forced me to think about, or not even. I just went to the wiki to find everything, honestly. So it has been a while since I, unlike you, did not start over to get into this game. I was working towards 100% completion status, so that’s where I was working towards. So I have all 130, but I don’t remember how I quite got to. (0:57:36) : But I’m currently like working on, I think 100% completion of the game. And it was I think a little frustrating at times to have to find them. Some of them were easier than others. (0:57:53) : But some of them were satisfying even after I figured out the puzzle. There was like one (0:58:01) : puzzle game. I think it was specifically a game that I failed several times. (0:58:06) : And that got a little frustrating to win it. (0:58:10) : What is that game? (0:58:12) : I don’t remember. (0:58:14) : It’s like really, it’s not at all. (0:58:16) : There’s the memory one, right? Isn’t it the same as the memory one? Yes. (0:58:21) : Yeah, I, as I have shown earlier with like my confusion about whether it was me as Ducky or Sooty Ghibli, (0:58:30) : my memory is not great, so I struggled along with it. (0:58:34) : Yeah, I think I failed that one quite a few– (0:58:36) : I don’t know. (0:58:38) : It got quite hard. They flashed quite quickly, I think. (0:58:44) : Cool. So in terms of what was on Ginger Island, so you’ve got, you know, there’s the (0:58:50) : four directions. You’ve got the north side of the island, which has the (0:58:55) : mine and the volcano. You’ve got the east side, which is where Leo, if I remember rightly, I think, (0:59:01) : because the kid’s name that’s where he hangs out. (0:59:04) : You’ve got sort of the South, which. (0:59:06) : Is your beach area and then the West, which has the farmhouse and kind of a, I guess, a slightly bigger area for for exploring. (0:59:15) : Maybe if we start with the talking about the volcano and what they did with the mines in in this one. (0:59:24) : What do you think of that? (0:59:26) : I feel like they took the skull mines and recreated them here. (0:59:30) : So the same level of stress was was prevalent. (0:59:36) : I think I got to the point where I could master it without dying too much. (0:59:42) : So I wouldn’t say I did not enjoy it. (0:59:46) : I do think spent most of my time in the mines during any playthrough, especially early. (0:59:53) : I’m usually that one that will, if I’m playing multiplayer, will volunteer willingly to go into the mines.

Big Black Clock
Ep. #145: New Release From The Local Montreal Brand Heron Waches - Marinor

Big Black Clock

Play Episode Listen Later Oct 30, 2023 24:54


On this quick episode we once again chat with the local Montreal watch brand - Heron Watches. Nathan, Adam and Simon share the story behind their new offering - Heron Marinor. A spec monster and already having a successful kickstarter campaign, this piece should definitely deserve the watch enthusiast attention. Details are on their website. Link to the kickstarer campaign is here.Kevin and Dmitri Wristcheck - Heron Gladiateur x2(00:00) Intro & Wristcheck(02:37) New Release: CWC - Cabot Steel Limited Edition(05:27) New Release: Montoir - The Dive Watch. Their Kickstarter is here(08:47) Héron InterviewFollow us on Instagram:https://www.instagram.com/bigblackclockwatch/

brand montreal new releases heron their kickstarter local montreal
Game Master Monday
Defeating the Dungeon: Part 2

Game Master Monday

Play Episode Listen Later Apr 10, 2023 99:38


Dat, Tyn, and Fernella begin traveling to Quox! Some stuff happens! Some people get met! Jenny Nordine as Datina Kooby (Halfling Fighter/Ranger) Evanne Offenbacker as Fernella Barenbadger (Gnome Rogue) Jacob Moore as Tynlywrym (Dragonborn Sorcerer) This week we are proudly sponsored by MythCraft! The debut RPG from The Homebrew Network and QuasiReal Publishing. Their Kickstarter is LIVE now and striving to reach their stretch goals! In addition, we are happy to showcase our friends at Dysfunctional RPGs! A live stream show with something for everyone in the TTRPG space! Check them out on Twitch and YouTube! We are proudly sponsored by ⁠RAINBOW DICE CLUB!⁠ A non-binary & women-led & run actual play D&D 5E homebrew podcast. One of our absolute favorite shows, be sure to check them out and tell 'em Game Master Monday sent you!

Game Master Monday
Normal Earth Beings

Game Master Monday

Play Episode Listen Later Mar 20, 2023 91:30


This week we play Normal Earth Beings by Jasper Adams! A GMless game where some totally regular humans who are not aliens do normal things like go to work, socialize, and other human things. Like humans. Our cast! Grant Nordine as Twilce Lex as Beall Matt as Flarz Jasper as Shulu This week we are proudly sponsored by MythCraft! The debut RPG from The Homebrew Network and QuasiReal Publishing. Their Kickstarter is LIVE now and striving to reach their stretch goals! In addition, we are happy to showcase our friends at Dysfunctional RPGs! A live stream show with something for everyone in the TTRPG space! Check them out on Twitch and YouTube! Normal Earth Beings was created by Jasper Adams and can be purchased right the heck here!

Apollo City Comics Podcast
Bigfoot Knows Karate - Dan Price & Casey Allen - Apollo City Comics 126

Apollo City Comics Podcast

Play Episode Listen Later Oct 13, 2022 59:17


We have the creators of Bigfoot Knows Karate - Dan Price & Casey Allen! Their Kickstarter for issue two just launched, so go support them in the link below! Tune in to hear all about their book and creative history.   Kickstarter: https://www.kickstarter.com/projects/bigfootknowskarate/bigfoot-knows-karate-chapter-2-born-under-a-bad-sign?ref=profile_saved_projects_live   Don't forget to check out:   https://www.coffeeandacomic.com Get 15% off your order with our code!   Promo code: Apollocitypodcast   Lesser Known Comics https://lesserknowncomics.com 

Daybreak with Jeff Slakey and Spencer Hughes
Peter "Frog" Jones & Esther Jones talk "Gift Of Grace" Book Series

Daybreak with Jeff Slakey and Spencer Hughes

Play Episode Listen Later Jan 11, 2022 18:00


Peter "Frog" Jones and his wife Esther talk about their 4th book in their "Gift of Grace" Urban Fantasy Series called "Graceless". They're local here Shelton after moving here in the '00s. You may know Peter as the Mason County Public Defender. They've been married for 20 years this year and have written together for about 10. Their Kickstarter launches today to help support this fourth book. They'll talk about the genre, working together and the book series. Their website and more information is at jonestales.com. Support their Kickstarter here... https://www.kickstarter.com/projects/estherjones/graceless

VR Verdict
104. Ruins Magus

VR Verdict

Play Episode Listen Later Dec 12, 2021 69:21


This is a special episode, our guests Mikami (CEO of Character Bank) and Majisuke (translator) were so much fun to talk with about their game Ruins Magus! If you are listening to this, I highly recommend watching the live video. We discuss the game, mechanics, and art as well as cultural background of games and the challenges of developing in areas that #VR isn't established in. We also chat a bit about Smash Bros! Their Kickstarter is live, please check it out and back this epic game.   Click here to watch the live version of this episode   Check out the teams other game, Ansuz! (only available in Japan..)   #VRVerdict on twitter with questions or comments. For live versions video of the shows or gaming videos, check out our YouTube channel: VR Verdict or VR Verdict Podcast Facebook Page Shout out to our musical genius: One Eye Wanders Check out the wonder behind most of our artwork: Jonathan Grimm Art Feel free to toss a coin our way! https://streamlabs.com/vrverdict

Jacked Kirby
Episode 133- “Introducing… Legacy Comix!”

Jacked Kirby

Play Episode Listen Later Nov 24, 2021 89:49


We're joined by our friends Patrick Hickey Jr. & Kieran Quinn to discuss their new comic book publishing imprint LEGACY COMIX! It's a great conversation about their origin stories, inspiration, comics, art, diversity, Brooklyn, and so much more! HAPPY THANKSGIVING, KIDS!    Give the guys a follow on Instagram: @legacy_comix And check out their website for all things Legacy, including updates, creator bios, samples, news, THEIR KICKSTARTER, and more: www.legacycomix.com   For Kieran on IG: @kxquinn  @kxquinnsketchbook   For Patrick on IG: @patrickhickeyjr   And of course, you can find all things JACKED KIRBY, including links to listen everywhere AND our social media pages, on our FlowPage: www.flow.page/jackedkirby

kids happy thanksgiving comix patrick hickey jr their kickstarter legacy comix kieran quinn
Home Building Hero
Behind the scenes of product innovation

Home Building Hero

Play Episode Listen Later Jul 26, 2021 21:29


Every wonder the process of how a innovative new product hits the market? Well it is never really the same each time but today we hear an incredible story of how a small startup in San Fransisco solved a problem that a large scale plumbing manufacturer could not figure out. Hear the origin story of Nebia and how they solved an age old problem and turned it into an innovative shower product called the Quattro that got picked up by one of the largest plumbing manufacturers in the United States and is set for release in Fall of 2021. This amazing showered atomizes the water for a full shower experience while using half as much water as required by Watersense faucets. They have achieved around 1 gallon per minute without sacrificing a great shower experience. Their Kickstarter campaign has raised millions of dollars for this amazing product. Check it out here and be the first to own one of these amazing showers: https://www.kickstarter.com/projects/nebia/nebia-by-moen-quattro-4-powerful-shower-modes-50-savings?ref=b2hds9 We appreciate our program sponsor Pella Windows and Doors of Wisconsin. Thanks for listening to reach us visit: www.homebuildinghero.com Twitter: @building_hero Facebook: www.facebook.com/homebuildinghero Instagram: @homebuildinghero Email us: homebuildinghero@yahoo.com To learn more about my building company and to inquire about building visit Belman Homes Lastly please pick up a copy of my new Amazon Best Selling book "Leadership Growth Hacks" at https://amzn.to/2ZBRuN3 -David Belman/Home Building Hero

Dum Dum Die
6:06 - The Shadows "Adventurers of the Corn"

Dum Dum Die

Play Episode Listen Later Oct 7, 2020 25:20


This week there's a teleportation whale, some paladin-like intimidation, wheat, combine harvesters, and an owl. Who knows what else will show up in this episode. Oh wait, chat does... This weeks episode includes sponsored content for The Token Vault. Their Kickstarter ends on 8 October 2020. Find out more about them here: https://www.thetokensvault.com Or check their socials at token_vault and The Token Vault An home-brew actual-play Dungeons and Dragons 5e podcast set on the continent of Astra in Callendos, with interactive input from our live sessions on Twitch.tv/dumdumdie . All female. All awesome! Music by @vid-gobac Watch our livestream on Twitch 19:15 South African time (GMT +2) Tuesdays at: twitch.tv/dumdumdie Tweet us @dumdumdie or email us at dumdumdiepod@gmail.com We'll also be hosting the RPG section at Comic Con Africa Online so catch us on Discord if you want to know more :) We have a Patreon account: https://www.patreon.com/posts/what-game-should-38225106?fbclid=IwAR1FTaHI6-yGU8ah5Y_cmJ8Tab8bTDyCVmDjU1RReSA9ykO-TgNm5YBTgwk Simply click one of these links and do your normal Amazon shopping, we do recommend these products though :) True confessions of a part time sorceress Shelly Mazzanoble - https://amzn.to/2ugVXII Dnd Ravnica Campaign setting - https://amzn.to/2twZBOs Dnd Rick and Morty adventure - https://amzn.to/2S8VKQu Don't forget to check out The Wagadu Chronicles, on Kickstarter - https://thewagaduchronicles.com/

Current Affairs
Support the Brick House Cooperative!

Current Affairs

Play Episode Listen Later Sep 21, 2020 32:30


The Brick House Cooperative is a new cooperative owned and operated by journalists and artists. Their Kickstarter ends September 24th and they're so close to reaching their goal, so please support them if you can! Nathan and Allegra speak to Maria Bustillos and Jason Adam Katzenstein about their plans for this fantastic new project and what YOU can do to help! Page here: https://www.kickstarter.com/projects/1478924964/the-brick-house-cooperative

cooperative brickhouse their kickstarter maria bustillos
I Hear of Sherlock Everywhere
The Baker Street Irregulars' New Wiggins

I Hear of Sherlock Everywhere

Play Episode Listen Later Aug 15, 2020 82:03


"step up, Wiggins" [STUD] Earlier this year, Mike Whelan, BSI ("Vincent Spaulding") passed the gavel to Michael Kean, BSI ("General Gordon") as the latter assumed the position of "Wiggins," or head administrator of the Baker Street Irregulars. It was a momentous occasion, as Kean is only the sixth head of the BSI since its founding in 1934. Burt and Scott had an opportunity to speak with Michael on a wide range of topics, including his Sherlockian origins (which were induced rather than pursued), his career in the publishing industry, early days in Sherlockian scions, and his role with the BSI Press. Michael also takes us behind the scenes to give us the story of his selection as the next BSI, going back a number of years. We discuss his vision for the role of a literary society in the twenty-first century and more pointedly, the difficult decision to make the 2021 BSI Weekend a virtual affair. Also covered is our upcoming 200th episode: we are looking for your feedback. And of course, the latest round of Canonical Couplets. We had a record number of submissions in the last episode; the prize this time is a copy of Sherlock Holmes: The Writings of John H. Watson, M.D., compiled by Edgar W. Smith and printed in 1962 by the Baker Street Irregulars. Entries are due by 11:59 pm EDT on August 29, 2020.   Information on sponsors, links, and notes available below.   Please do consider becoming a . Your support helps us to ensure we can keep doing what we do, covering file hosting costs, production, and this year, transcription services.     Sponsors  is the premiere publisher of books about Sherlock Holmes, including the Sherlock Holmes Reference Library, scholarly work, and titles dedicated to the stage and screen, including Terence Faherty's .    has the largest collection of new Sherlock Holmes novels, biographies, graphic novels and short story collections in the world. Their Kickstarter for  ends on September 1.   Would you care to advertise with us? You can find . Let's chat!   Links This episode:  Previous episodes referenced on this show:  and : Michael Whelan, Wiggins of the Baker Street Irregulars  : A Conversation with the Head of the BSI : Commissionaire: Julian Wolff and His Baker Street Irregulars Many more links, articles and images are available in our Flipboard magazine at  as well as through our accounts on , , , and .   Please subscribe on the podcast provider of your choosing: And would you consider leaving us a rating and review? It would help other Sherlockians to find us.   Your thoughts on the show? Leave a comment below, send us an email (comment AT ihearofsherlock DOT com), call us at (774) 221-READ (7323).   Transcript Transcript costs have risen and you can help us to reach the  level on Patreon to cover these costs. Please consider signing up by clicking the link, for as little as $1 an episode. Transcript will be here soon (if you can contribute to making that happen). --  

The Purvey Podcast
Episode 6 - Elisha Campbell of Drunk N Jerky

The Purvey Podcast

Play Episode Listen Later Jul 19, 2020 40:53


In episode six of The Purvey Podcast, Chase Slepak the host and co-founder of Purvey CPG welcomes Elisha Campbell of Drunk N Jerky to the show.We discovered Drunk N Jerky on Kickstarter and invited them to join our growing FaceBook group.  Elisha's husband Ryan had a serious (& expensive) jerky habit.  Elisha decided to start making jerky for her husband and eventually began experimenting with "bar drink" style recipes such as whiskey, sangria & sake teriyaki to name a few.  These bar drink inspired flavors contain no actual alcohol in the finished product.  Elisha & Ryan along with some friends have been refining their recipes, processes & packaging as they prepare to make their creations available to the masses.  The husband/wife team recently purchased a new home with a commercial kitchen on the property where they will be handling all production and packing once successfully licensed.Drunk N Jerky is a veteran owned business based in New Hampshire.  Their Kickstarter campaign is live, check it out here.  Purvey CPG was created for folks like Elisha & Ryan.  Purvey is not a business Purvey is the passion project of some industry veterans looking to give back and help out.  Purvey CPG is a community and a resource for entrepreneurs & wantrepreneurs to learn from industry experts and connect with other Purveyors.  Follow us on FaceBook and learn more about our mission at PurveyCPG.com

Games We Never Play
Survive This: Fantasy - Pt 4 Review

Games We Never Play

Play Episode Listen Later May 25, 2020


We got to build characters, then we got to play, now let’s talk about the review of Bloat Games. newest game ‘Survive This: Fantasy’. Their Kickstarter is live now! You can check it out here. Cast: Michael HolmesJay AfricaJameson McDanielSteven Pope

fantasy survive their kickstarter bloat games
Games We Never Play
Survive This: Fantasy - Pt 3 Gameplay

Games We Never Play

Play Episode Listen Later May 18, 2020


We’re back for the second part of our gameplay portion of Survive This: Fantasy. Their Kickstarter is now live! You can check out their Kickstart here. GM Michael walks our band of misfits and outcasts on a hunt for missing children in a mansion infested by strange creatures. We hope you enjoy our recording of ‘Survive This: Fantasy’ from Bloat Games. GM: Michael Holmes Players: Jay AfricaJameson McDanielSteven Pope

fantasy survive gameplay kickstart their kickstarter bloat games
Games We Never Play
Survive This: Fantasy - Pt 2 Gameplay

Games We Never Play

Play Episode Listen Later May 11, 2020


We’re back for the gameplay portion of Survive This: Fantasy. Their Kickstarter goes live on May 12th. GM Michael walks our band of misfits and outcasts to a town harassed by strange creatures. We hope you enjoy our recording of ‘Survive This: Fantasy’ from Bloat Games. GM: Michael HolmesPlayers: Jay AfricaJameson McDanielSteven Pope

fantasy survive gameplay their kickstarter bloat games
Successfully Funded
Episode 179 - Clicbot

Successfully Funded

Play Episode Listen Later Apr 20, 2020 50:21


On this episode of Successfully Funded, I got to Zoom chat with Ruxin Wang from the Kickstarter project, Clicbot. So what is this project all about? Clicbot is your family’s newest friend. He listens, he thinks, and he even reacts. His personality is contagious, and his playful design makes him even more lovable. More than that, he’s an engaging teacher that knows how to make learning fun. Clicbot’s character and personality were designed by Carlos Baena, an award-winning designer. Clicbot’s personality adjusts depending on how you build and code him- each setup (and there are more than 1000 setups) has its own unique combination of use cases, ensuring that Clicbot is forever-engaging and always fun. Their Kickstarter raised over 600K and had more than 1600+ backers. This campaign truly was Successfully Funded. Check out the project now on Indiegogo InDemand.

zoom kickstarter 600k their kickstarter indiegogo indemand
Successfully Funded
Episode 179 - Clicbot

Successfully Funded

Play Episode Listen Later Apr 20, 2020 50:21


On this episode of Successfully Funded, I got to Zoom chat with Ruxin Wang from the Kickstarter project, Clicbot. So what is this project all about? Clicbot is your family’s newest friend. He listens, he thinks, and he even reacts. His personality is contagious, and his playful design makes him even more lovable. More than that, he’s an engaging teacher that knows how to make learning fun. Clicbot’s character and personality were designed by Carlos Baena, an award-winning designer. Clicbot’s personality adjusts depending on how you build and code him- each setup (and there are more than 1000 setups) has its own unique combination of use cases, ensuring that Clicbot is forever-engaging and always fun. Their Kickstarter raised over 600K and had more than 1600+ backers. This campaign truly was Successfully Funded. Check out the project now on Indiegogo InDemand.

zoom kickstarter 600k their kickstarter indiegogo indemand
Athrabeth
Episode 20: Dreams of Myth and Past

Athrabeth

Play Episode Listen Later Mar 4, 2020 43:58


Join Athrabeth's Discord!Episode 20 was produced by James Pierson. He can be found on Twitter @jpiersonReferencesInterested in Tolkien Studies? Check out Mythgard Institute: https://mythgard.orgDo you Enjoy table top role playing games? Check out Descent into Midnight! Their Kickstarter ends March 15.Website: http://www.descentintomidnight.comTwitter: @DiMRPG From their website: “Descent into Midnight is a Powered by the Apocalypse tabletop roleplaying game where the players take on the role of alien psionic creatures who are defending their home from an otherworldly corruption.”SourcesTolkien, J.R.R. The Notion Club Papers. Sauron Defeated (The History of Middle-earth Volume 9), edited by Christopher Tolkien, Harper Collins, London, 1992.Tolkien, J.R.R. The Lost Road. The Lost Road and Other Writings (The History of Middle-Earth Volume 5), edited by Christopher Tolkien, Harper Collins, re-issue edition 2002.Flieger, Verlyn. “’The Lost Road’ and ‘The Notion Club Papers’: Myth, History, and Time-travel.” A Companion to J. R. R. Tolkien, edited by Stuart D. Lee, John Wiley & Sons, Ltd., 2014, pp. 161-172.

Build a Business with Brandon
BUSINESS: Crowdfunding - reVessel's Start up Story and Kickstarter Campaign Success with Co-Founder Jessica Bell

Build a Business with Brandon

Play Episode Listen Later Nov 17, 2019 56:30


I talk with Jessica Bell, the Co-Founder of reVessel, the most versatile bento style lunchbox. Jessica talks about how reVessel was one of over ten ideas they had when she and her husband and co-founder, Eddie, started the company. Their Kickstarter campaign reached it's goal in three days and has since hit over $150,000. Jessica talks about their start up journey and how to stay healthy while building a start up. You don't want to miss this episode.

Word Balloon Comics Podcast
Comic Books Karl Kesel Impossible Jones Final Night Superman and more

Word Balloon Comics Podcast

Play Episode Listen Later Jun 21, 2019 51:40


Karl and David Hahn have created a new comedy Impossible Jones . Their Kickstarter campaign is underway. We talk about their concept and look back at the Dc event The Final Night and Karl's days in the Superman office.

Werewolf Ambulance
Episode 228- Scre4m (2011)

Werewolf Ambulance

Play Episode Listen Later May 13, 2019 49:09


This week we're discussing the final feature film directed by one of the masters, Wes Craven. Unfortunately, it has a numerical digit in the middle of a word so you that's a pretty good indication of how the film is going to go. We give you: "Scre4m" (or SCR-FOUR-M or Scream 4, it's fine). Special topics for your consideration include: summertime cookies, romance lost and found in the "Scream" franchise, more meta than the meta, that cool hip band the teens like (U2), blazers, Wu-Tang, Judy Greer and "Stab 7."  It's as good a time as any to check out our other Wes Craven films- Episode 4- "A Nightmare on Elm Street," Episode 44- "Scream" and Episode 138- "The People Under the Stairs." Thanks so much to our sponsor, Squamous Studios-- a design and art studio who create super cool tabletop RPGs, particularly in the horror genre. Their Kickstarter for their newest game, Arkham Relics Hunt, IS LIVE NOW!! Check it out at https://www.kickstarter.com/projects/323520698/arkham-relic-hunt Have you seen this one? What did you think? Let us know your thoughts at facebook.com/werewolfambulance, on Twitter @werebulance or on Instagram @werewolfambulance. You can also email us for our segment "MAILBAG!" at werewolfambulance@gmail.com and if you're feeling super generous, leave us an iTunes rating and review. Werewolf Ambulance is a horror movie comedy podcast. 

Werewolf Ambulance
Episode 227- Zombi 2 (1979)

Werewolf Ambulance

Play Episode Listen Later May 6, 2019 54:44


AKA Sanguella, AKA The Island of the Living Dead, AKA Zombie Flesh Eaters, AKA Zombie, AKA Zombie The Dead Walk Among Us, AKA Gli Ultimi Zombi, AKA Woodoo, AKA L'Enfer de Zombies, AKA Zombie 2: The Dead Are Among Us and AKA Nightmare Island, this week we're talking about-- you guessed it-- a bananas Italian film. It's the 1979 Lucio Fulci vehicle "Zombi 2" and some special topics for your consideration include: How do boats work? But wait, how do radios work?, exceptionally terrible dubbing, epic eye trauma and a surprising connection to "Purple Rain." Like Italian horror? Check out the best of our weird Italian films: Episode 41- "The Last Shark (L'ultimo Squalo)," Episode 84- "Demons," Episode 185- "Deep Red" or Episode 215- "Let Sleeping Corpses Lie." We've got some really exciting stuff to promote this week! First, our sponsor, Squamous Studios-- a design and art studio who create super cool tabletop RPGs, particularly in the horror genre. Their Kickstarter for their newest game, Arkham Relics Hunt, IS LIVE NOW!! Check it out at https://www.kickstarter.com/projects/323520698/arkham-relic-hunt Also, wanna see us live? You can catch us THIS WEEK at Rate/Review/Subscribe/Imbibe on May 7th, 7pm at Spirit in Pittsburgh. We'll be celebrating the first anniversary of our pals, the Ghoul on Ghoul podcast. They are throwing a party with a bunch of rad PGH podcasts to celebrate, plus dancing with DJ MB of In Bed by Ten Dance Party, a local maker raffle, tarot readings, and more! Have you seen this one? What did you think? Let us know your thoughts at facebook.com/werewolfambulance, on Twitter @werebulance or on Instagram @werewolfambulance. You can also email us for our segment "MAILBAG!" at werewolfambulance@gmail.com and if you're feeling super generous, leave us an iTunes rating and review. Werewolf Ambulance is a horror movie comedy podcast. 

Ego Check with The Id DM
Adam Johns & Adam Davis on Critical Core & Autism

Ego Check with The Id DM

Play Episode Listen Later Apr 9, 2019 57:39


Adam Johns and Adam Davis from Game to Grow join the pod to talk about their years of experience running games for children on the autism spectrum and how their experience was funneled into the Critical Core tabletop roleplaying game. Critical Core is designed to teach children on the autism spectrum confidence and social skills, and it is now live on Kickstarter. Their Kickstarter runs for two more weeks and is knocking off Stretch Goals; the game is for any parent or educator that would like to use a RPG to teach skills to children. And stay tuned until the end of the episode for a bonus song by Dr. Ryan Kelly --- trust me!

The Hall H Show – The Voice of Independent Creators

Hello Hall H Show listeners! Aaron Nabus here and on this episode, we welcome Emily Rocha, Travis Rivas, Scott Lost and Lee Kohse, just a few members of the Accidental Aliens, a comic book creating group based in San Diego, CA, to discuss their 2019 anthology which has been fully funded on Kickstarter...so congratulations to them. Their Kickstarter ends on April 1, 2019...so go check out the stretch goals and support some incredible indie comic book creators! I had fun talking to them about this year's "Creature Feature" theme and getting to know them a bit more – especially Lucas Film artist, Lee Kohse who is a new Accidental Alien. Thanks again to the Accidental Aliens for coming on the show. Also thanks to Beau Machado for letting us record at the Altered Ego Cafe and Hideout inside SoCal Comics. If you love our mission to be the voice of independent creators, we would love a rating and  comment on iTunes or where ever you listen to podcasts. Also please share our episodes using the hashtag #HallHshow. Thanks and please enjoy my conversation with the Accidental Aliens, whose tagline is “Creators are Better Together.” Let's keep them together so they can continue to create awesome comics and anthologies. Check out their Kickstarter and visit them at conventions! For more info: https://accidentalaliens.com/

The Cardboard Herald
Episode 121 - Khiara Foss of Enigma Emporium talks Blowback

The Cardboard Herald

Play Episode Listen Later Mar 6, 2019 41:27


Khiara is 1/2 of Enigma Emporium, creators of the hit puzzle post card mystery “Wish You Were Here”. They are back with their sophomore kickstarter, the sequel “Blowback”, and Khiara comes on the show to talk about the puzzles, the process, and the creative work that she most marvels at. Blowback is on kickstarter right now!Their Kickstarter - https://www.kickstarter.com/projects/1327814917/blowback-wish-you-were-here-part-iiOur Site - www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551

enigma foss emporium blowback wish you were here their kickstarter comour video channel
Gaming With Scott
HOTP Mark Burke Kolossal Games WYC10

Gaming With Scott

Play Episode Listen Later Apr 4, 2018 52:01


HOTP Mark Burke Kolossal Games #WYC10 We sit down with Mark and discuss: Kolossal Games!!! Their Kickstarter can be found here! Help the stretch it out! They have innovative games with a kick! They are running a number of kickstarters this year and they are definitely worth taking a look at! On the Web: Find them here! Twitter: @kolossalgames Thanks for listening!!! You can reach us at the following: Feel free to drop us a line with feedback or questions on email: Feedback@GamingWithScott.com On Facebook at: http://www.facebook.com/GamingWScott On Twitter: http://www.twitter.com/GamingWScott Hosts: Jade Duguay is @One_Nerdy_Mama; https://twitter.com/@One_Nerdy_Mama John Garlic is @jpmgarlick: https://twitter.com/jpmgarlick John Kennedy is @@JKMyth: https://twitter.com/JKMyth Me, Scott T @GamingWScott. https://twitter.com/GamingWScott Upcoming Events: Indy Pop Con https://indypopcon.com/ June 8th - 10th  

john kennedy their kickstarter mark burke kolossal games scott t gamingwscott jkmyth me
Gaming With Scott
HOTP Mark Burke Kolossal Games WYC10

Gaming With Scott

Play Episode Listen Later Apr 4, 2018 52:01


HOTP Mark Burke Kolossal Games #WYC10 We sit down with Mark and discuss: Kolossal Games!!! Their Kickstarter can be found here! Help the stretch it out! They have innovative games with a kick! They are running a number of kickstarters this year and they are definitely worth taking a look at! On the Web: Find them here! Twitter: @kolossalgames Thanks for listening!!! You can reach us at the following: Feel free to drop us a line with feedback or questions on email: Feedback@GamingWithScott.com On Facebook at: http://www.facebook.com/GamingWScott On Twitter: http://www.twitter.com/GamingWScott Hosts: Jade Duguay is @One_Nerdy_Mama; https://twitter.com/@One_Nerdy_Mama John Garlic is @jpmgarlick: https://twitter.com/jpmgarlick John Kennedy is @@JKMyth: https://twitter.com/JKMyth Me, Scott T @GamingWScott. https://twitter.com/GamingWScott Upcoming Events: Indy Pop Con https://indypopcon.com/ June 8th - 10th  

john kennedy their kickstarter mark burke kolossal games scott t gamingwscott jkmyth me
UNLUCKY FROG GAMING
Episode 28: Independence Day - Centrix Board Game

UNLUCKY FROG GAMING

Play Episode Listen Later Mar 7, 2018 27:50


In this episode of our Independence Day feature Josh and Ben are joined by Richard and Corey to discuss their current Kickstarter project, Centrix. Within they discuss Centrix, their design philosophy and their experience with promoting the game to a wider audience.  Also, Ben  finally shares his hatred for Monopoly... Their Kickstarter can be found here Thanks for listening!  Josh, Ben & Charlotte _________________________________________________________________ Write to us: unluckyfroggaming@gmail.comWebsite: www.unluckyfrog.comPatreon: https://www.patreon.com/UnluckyFrogiTunes: http://ow.ly/qHQL30gFJ5oTwitter: https://twitter.com/TheUnluckyfrogFacebook: https://www.facebook.com/unluckyfroggaming/Boardgame Geek: http://ow.ly/NF7n30gFJ2P

HomeTeam GameDev Podcast
Dr. Jennifer Hazel of CheckPoint

HomeTeam GameDev Podcast

Play Episode Listen Later May 29, 2017 38:40


Dr. Jennifer Hazel (@Rx_Pixel) founded @CheckPointOrg, a non-profit connecting mental health resources to game players and developers. Their KickStarter (3-4 days left!) is kck.st/2oZeu8E Learn more at https://checkpoint.org.au/ Music by Danny Baranowsky

Crowd Scene | Crowdfunding Success Stories
Ninjas, Robots & Dinosaurs! How to Crowdfund a Revolution in Kids Clothing with Princess Awesome

Crowd Scene | Crowdfunding Success Stories

Play Episode Listen Later Jul 29, 2015 62:30


Rebecca Melsky and Eva St. Clair, aka Princess Awesome, are two Washington DC moms who took Kickstarter by storm. They campaigned to create a new, original line of clothing for girls that would upend traditional thinking – their clothes for girls feature designs with ninjas, robots, dinosaurs, math and science stuff because these things belong on girls' clothes just as much as on boys'. Their Kickstarter campaign resonated with thousands of parents and raised nearly eight times the amount they were after. In this episode Rebecca and Eva share their inspiring story, their advice on running a successful campaign and talk about what it took to make their plan a reality. Check it out!

Art of the Kickstart
Family Business Overcomes Adversity and Funds a Father’s Invention Through Kickstarter – ATK066

Art of the Kickstart

Play Episode Listen Later Nov 12, 2014 25:29


Aussie entrepreneur and design focused businessman James Moore of ZestDesk is working with his dad to revolutionize the world of standing desks. Their Kickstarter campaign features an innovative collapsible, design oriented standing desk which crowdfunders every clearly clamored for. This interview's excellent for founders considering family businesses, diving deeper into the process of progressive product development and the impact culture can have upon a company's success or failure. The ZestDeskKickstarter Campaign [one-half-first] [/one-half-first][one-half][/one-half] [clear-line] Key Crowdfunding Takeaways How to keep perspective when it comes to business Why invention and entrepreneurship runs in the family How to get out of corporate as rapidly as possible The dynamics of family businesses How to innovate in the face adversity Why design is critical in consumer product creation The power of cofounders and how to make the most of them How to refine product design and planning through consumer feedback Why you should take advantage of early bird campaign schedules The absolute importance of pre-launch Kickstarter marketing How to educate customers and overcome biases Why it's tough to raise money outside the United States Success Quotes "Control the controlables." Links zestdesk.com Influential Business Books The 4-Hour Workweek: Escape 9-5, Live Anywhere, and Join the New Rich The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses [clear-line] Connect with James @James_M_Moore @ZestDesk ZestDesk's Facebook Love the Show? Leave us a Review   Our Sponsor eFulFillment Service: Want to get your rewards out to backers and eliminate the hassle of post-campaign shipping? EFS can help with tons of crowdfunding experience and special discounts for Art of the Kickstart listeners these guys are a great bet to help your business grow.  

The Oh Beep! Geocaching Podcast
International EarthCache Day - OBGCP46

The Oh Beep! Geocaching Podcast

Play Episode Listen Later Oct 12, 2014 41:56


Contact the show: mark@ohbeep.com   or   www.ohbeep.com/46 ================================================ Last Week.. One cache find: GC58E06 - 28 Days Later - Abandoned Road by stuarthowe11 Not a cache to do after dark - I got a real chill from being here placing the cache at 6pm We were wanting to do GC27063 CASTLE ROCK EARTHCACHE - NOTTINGHAM by north king, but life got in the way.  But when researching this cache we noticed the following log from moan-a-lot: They say earth caches are supposed to teach you something, well this 1 certainly taught me never to take the part time caching wife and geo boy in to Nottingham! It cost me a top of the range frying pan, a boys sling shot, a fish tank and a cuddly toy (ok slight exaggeration there it was some posh pumpkin seed snacks) Feedback.. From Steve... Hey guys.  My name is Steve Weeks, and a few years back, I released a CD of Geocaching music called ”Found It!” by the Travel Bugs.I just wanted to let you know that I’m about to launch a Kickstarter campaign to see if I can fund another CD of Geocaching music.  The campaign will launch on 10/15/2014 and will last 30 days. Since the campaign duration is so short, the real trick is trying to reach the Geocaching community in time, so I’d greatly appreciate any help getting the word out on 10/15. Despite the seemingly risqué title, the music, like the last CD, will be family friendly.Thanks a million and happy geocaching! Check out the kickstarter page: www.thegeocachers.com/kickstarter   From Dave/DudleyGrunt... Mark, OpenCaching North America's latest blog features an interview with the creators of the new GoCache card game. Their Kickstarter just launched yesterday and they've already met their initial goal.  Additional backers and money will allow for improved packages for all.  Check it and and watch their promotional video, too. blog.opencaching.us I hope you'll consider featuring them / the game on the podcast. Happy Trails! Nemesis Geocache.. Not a Geocache this week, instead we have a nemesis geocacher.  It seems our very own GeoPaul has become the nemesis of a four year old Geocacher. Dumb Stuff Geocachers Do.. There is a great blog post on geocaching.com covering 5 Geocaching Etiquette Tips, the one we discuss is: Leave No Trace – Be kind to the geocaching game board, which happens to be the entire world. This is also something we touched on in episode 19 (www.ohbeep.com/19 - The Countryside Code).  When Geocachers leave an area in a worse state than how they found it, then it spoils the area and game for everyone. Ask Doctor D.. From Lucie (on Facebook)... Helloooo :) Discovered an interesting fact recently that made me think of you - someone at work was asking if dock leaves really do help for nettle stings or if it's a placebo/old wives' tale sort of thing. It made us wonder! I found out the answer but wondered if you knew? Congratulations on reaching 100 likes btw! :) Travelbug Race.. Our Oh Beep! Where are my other legs? is now in Australia. Tracking History (11510.3mi).  Last known location: GC5AHKF The Amazing Chase event cache by Geocaching NSW The Monkey King’s Southern S@m is still MIA.  Tracking History (10145.9mi). GeoPaul's Video Of The Week.. Eternal Flame EarthCache by wvhunter1968       Check out GeoPaul's Youtube channel HERE. Check out Chasing Smilies HERE (warning NOT FOR CHILDREN) News.. DarrylW4 retired from The Geocaching Podcast, after nearly 8 years of co-hosting the show.  He goes inside the sausage on his last episode. Email warned that potential bomb scare could be caused by geocaching (From www.tullahomanews.com) Event.. Submitted by Dave DeBaeremaeker Going Caching MMXIV geocaching Mega-Event (GC4AHKM) in Rome, Georgia on 18th October 2014. (More information at goingcaching.com). This event has a chariot race, need we say more. International EarthCache Day History..   First EarthCache:   GCHFT2 - Earthcache I - a simple geology tour of Wasp Head by geoaware placed on 10/1/04 in NSW Australia ftf was tankengine   What's needed to hunt an EarthCache..   GPS Geocaching.com account A way to get there Maybe a book to make notes in   What i enjoy/what's good about them   Learning: About the history of the area About the ecology of the area Environment How the natural landmarks around us have been formed You get to explore an area in greater detail than you normally would with traditional geocaches Its all about the location Can take you to some nice and peaceful areas You don't look like weirdos when trying to find the answers Often don't have to worry about muggles Resources.. Website: www.earthcache.org

Word Balloon Comics Podcast
Karen Berger Says Bye To Vertigo, Haun Moore Grecian & Peck On Bad Karma, Hopeless On Avengers Arena

Word Balloon Comics Podcast

Play Episode Listen Later Dec 7, 2012 156:33


Today on Word Balloon We begin with a 2008 interview with outgoing Vertigo Editor Karen Berger. At the time, Berger was starting her 15th year leading the groundbreaking imprint. The interview serves as a profile of her editorial philosophy and experimentation resulting in greenlighting many provocative comic books for the last 2 decades. Then, we talk to members of the creative team behind the upcoming anthology Bad Karma, writers Jeremy Haun (The Leading Man, The Beauty ) B Clay Moore (Hawaiian Dick Battle Hymn JSA THE LIBERTY FILES: THE WHISTLING SKULL) Alex Grecian (Proof, The Yard) and Seth M Peck (X-Men, Wolverine:Fear Itself, 76:COOL) The Bad Karma volume will contain 5 comic book stories and supplelmental short stories and art featuring stand alone crime stories set in various time periods with subtle  connecting themes and charcters that tell a larger stry about the Bad Karma Universe.Jeremy Haun and Mike Tiserand's Chaos AgentAlex Grecian and Phil Hester's Middleton B Clay Moore and Chris Mitten's Old DogSeth M Peck And Tigh Walker's HellbentAnd all four writers collaborate on The Ninth Life Of Solomon Gunn, with art by Haun. Their Kickstarter campaign begins Monday.We wrap up with  2 recent Marvel Now! Press conferences give us details on books that are shaking up the way superhero stories are told and made. First Dennis Hopeless gives us the lowdown on Avengers Arena . The series takes a page from the Battle Royale template of pitting 15 heroes against each other in deathmatches. Then, Kieron Gillen, Jamie McKelvie and editor Lauren Sankovich talk about Young Avengers. The former team from Image's PHONOGRAM (including co-art chores from Mike Norton and Colorist Matt Wilson) take the YA team in a new direction with Kid Loki joining the roster, and a dynamic layout of action scenes.

All Things Good And Nerdy
ATGN 013 - Don't Google That Shit

All Things Good And Nerdy

Play Episode Listen Later Jul 15, 2012 116:57


In this weeks episode of All Things Good and Nerdy, we had our first ever dual guest hosts, with brothers Dan and Jeremy Eden of EEK Theater Company. They told us about their Kickstarter, which is the first Kickstarter that both Naki and Adahy has backed! You can check it out here:  http://www.kickstarter.com/projects/1413215031/i-hate-theatre-the-movie and get yourself some special backer perks! Right now Dan is writing a short story for backers, starring you! Most of this weeks news comes from San Diego Comic Con, where a Firefly reboot was discussed, along with Blood and Chrome being revived. In gaming news, Borderlands 2 has hit us with a large stream of news including over 59 hours of professional game time, leaving us casual gamers with a lifetime of gameplay ahead. Gears of War: Judgement was announced with a release date as well! We talked about the upcoming Marvel movies and what we're most excited to see next. Chris went into Super Dick Mode about the lack of power phrase in The Amazing Spider-Man, with help of the newest Avenger comic. This wee k's podcast was a little bit of everything (including the unofficial new segment of Naki Being Creepy) and will be an interesting one for the books. Next week is our Batman Special Edition week, with the premiere of The Dark Knight Rises we'll have some special giveaways including Lego Batman 2 for PS3 and tickets to see Holy Bouncing Boobies! A Batman Burlesque in the Chicagoland area. Follow us on Facebook at facebook.com/allthingsgoodandnerdy, on Twitter at @ATGNPodcast or you can now call us on Google Voice, at 304-806-ATGN. You can check us out on iTunes, Stitcher and Podbean. For links check out atgnpodcast.com Our guest hosts this week were: Jeremy Eden: @JeremyEden Dan Eden: @dan_eden Both of @AllThingsEEK or https://www.facebook.com/pages/EEK-Theatre-Company/128564480553371 Their Kickstarter is here: http://www.kickstarter.com/projects/1413215031/i-hate-theatre-the-movie The Usual Crew: Chris: @RoundTableNerds nerdsoftheroundtable.com Naki: @1nerdycupcake onenerdycupcake.com Adahy: @TheAdahy theadahy.com Thanks for tuning in, and we'll see you next week for the Special Edition Batman Show! Don’t forget you can read the show notes via Google Documents.

Nerdy Show Book Club
Episode 2 :: The Dark One’s Taint

Nerdy Show Book Club

Play Episode Listen Later Mar 27, 2012 88:28


Book Club is now a regular segment on Nerdy Show! In each episode we’ll share what books we’re currently reading, and even have a monthly read-along with listeners. This first episode is double-length ’cause there’s a literary project very relevant to your nerdy interests that needs discussing. Singularity & Co. is a new company dedicated to digitally publishing obscure science fiction novels that would never otherwise see publication in any form. Their Kickstarter has been endorsed by i09 and Neil Gaiman, to name a few. In this episode we interview Singularity co-founder Ash Kalb, and discuss the project’s origins, the first sci-fi he read, and more. Then, join Colin, Cap, Hex, Brandon, and Luke to hear about the books they’re reading and other galactic funk! For links and more info, head to the main episode page: http://nerdyshow.com/2012/03/season-4-episode-42-nerdy-show-book-club-the-dark-ones-taint/Learn more about your ad choices. Visit megaphone.fm/adchoices See acast.com/privacy for privacy and opt-out information.