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Langweilige Welt der Games Im Juni jeden Jahres findet in Los Angeles die Electronic Entertainment Expo statt, kurz E3. Dieses Jahr hat nach Matzes Meinung die bisher langweiligste aller Ausgaben stattgefunden. Wenig neue Games, Sony war gar nicht da und vieles bereits Bekanntes. Wir fassen es für Euch zusammen. Endlich frei von Menschen Nun ist es so weit. Selbstfahrende Fahrzeuge müssen dank eines neuen Gesetzes in Florida nicht mehr zwangsläufig einen Menschen mitnehmen, wenn Sie eine Spritztour machen wollen. Unternehmen, die ihre Fahrzeuge testen wollen dürfen das zukünftig ohne Fahrer tun. Oder der Fahrer darf sich mit anderen sachen wie Texting oder Videos beschäftigen. Neuen Apple Stuff braucht das Land …und noch einen Event gab es: die World Wide Developers Conference. Apple stellt wie immer neue Soft-, aber auch neue äußerst teure Hardware vor. Wir analysieren für Euch was es Neues gab. Neue alte Controller für tvOS und iOS13 Viele haben ja doch eine Xbox oder eine PS4 zuhause und spielen trotzdem auch mal ab und zu auf dem iPad oder vielleicht sogar auf dem AppleTV. Bisher war das nur mit speziellen Controllern möglich. Das wird sich nun aber ändern. Im kommenden tvOS, iPadOS und auch in iOS13 wird sowohl der aktuelle Gamecontroller der Xbox als auch der DualShock 4 der Playstation unterstützt. Fatoni – Andorra Fatonis neues Album ist raus und es ist gut geworden. Wir stellen Euch den Track “Alles zieht vorbei” vor und sagen Euch wie der Rest vom Album geworden ist. all die Tracker… …machen Angst? Wissenschaftler haben der New York Times berichtet, dass es bei der Verwendung von Schlaftracking Systemen durchaus zu Problemen kommen kann. Vor allem, wenn die Zahlen im System nicht ganz korrekt sind können Sie dazu führen, dass Menschen aus Angst vor Schlafmangel noch schlechter (ein)schlafen oder viel zu lange im Bett bleiben. Blood & Truth Neues VR Futter braucht das Land: ursprünglich ein Mini Spiel in VR Worlds gewesen, hat Sony UK ein cineastisches-Ballervergnügen für PlayStation VR programmiert. Matze hat sich durch die 19 Missionen geschossen um Euch einen Einblick zu geben. Cheating in Spielen Hand aufs Herz, wer hat schon mal in einem Spiel gecheatet? Engadget hat sich mal die Mühe gemacht eine Geschichte der Cheats zusammenzutragen.
Serious vulnerabilities have just been patched in Apple products. If you own an Apple iPhone, iPad, or Macbook, listen to this episode to find out what happened, and what to do.
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Presenters: Anatoliy Popko, INTEGRATSIYA, Moscow, and Daniel Frank, Wells Fargo Accessible by default. When planning and gathering resources for an accessibility program, we need to examine what sort of resources we need, where they should be located in the organization, and what function they should or should not serve. In this wide-ranging Q&A session, Anatoliy and Daniel will offer a practical approach to resource analysis, allocation, and treatment derived from financial sector background. Strategic Leader in Accessibility Series, Session 4: Resource Engagement Speaker: Please welcome Anatoliy Popko and Daniel Frank. Anatoliy leads “Dialogue in the Dark” Moscow team and consults the Bank of Russia and other prominent financial, cultural, and government institutions. He is a co-author of the Russian national standard on digital accessibility based on WCAG2.1. Daniel is a Compliance Officer with Wells Fargo. He is responsible for Enterprise ADA Title III Policy and related major compliance requirements and leads the ADA Title III compliance Community of Practice. Today they will be discussing a practical approach to resource analysis, allocation, and treatment derived from a financial sector background. They will touch on what sort of resources are needed, where they should be located in the organization, what function they should or should not serve, and more! ANATOLIY: My name is Anatoliy Popko, and I'm from Moscow, Russian Federation. And Daniel, what's your name, by the way? DANIEL: I'm Daniel Frank and I'm in Florida, in the United States. ANATOLIY: Okay, great. Thanks a lot for agreeing to answer the questions and to participate in that session. Well, I'm actually, I have to admit that I'm relatively new to the big and interesting world of high-tech accessibility, so to say, and I call myself a disability or accessibility enthusiast. I'm totally blind so I am, you know, very much fond of accessibility and enjoy its result. If there are any in Russian Federation, I wouldn't say there is a lot of that so there is a way to go. But I work with Sberbank, it's main Russian bank, Russian financial institution, and thankfully, since about, like, maybe four years, they started to treat accessibility very seriously and so there is a little bit to share in that respect but basically my role today is to torture you, Daniel, with the questions, and so I beg your pardon in advance. And from what I know, you've been in the accessibility field a lot so can you share a little bit about that? DANIEL: Yeah, it feels like a lifetime. So, I'm currently a compliance officer with Wells Fargo Bank in the United States, and my responsibility is primarily ADA Title III, and to some extent also some other customer accessibility regulations compliance. My background is kind of varied. I think, like a lot of people in accessibility, I came to this through other occupations, largely product management, and I was for many years in product management which was very much about customer experience which I think is a good preparation for this. And my education is both computer science degree as well as a business degree, and I definitely use both of those skills all the time in this role. And I would add -- and I think it's relevant to our discussion, during my misspent youth, when I was in computer science graduate school, I found that the computer science department was not as interested in some of my research interests as I was, and I ended up spending about a semester in the industrial engineering department. And at that point was exposed to the work of W. Edward Deming and total quality management and I had almost forgotten about that in a lot of ways until the last year or two and really came to realize how -- with how influential that was on my approach to accessibility, as well as how much it has to offer us in terms of perspective around accessibility. ANATOLIY: And you actually promised to start our session today with a short story, TQM related. DANIEL: I don't know how many people in the call are familiar with Deming, he was very well known, I think, in the '70s and '80s, but probably is not as well known now. And Deming began his career I think as an academic in -- and his specialty was quality, and he was concerned about how you produce quality products. And he went to U.S. companies, large U.S. manufacturing companies and none of them were really very interested. This was a time when, you know, automobiles were kind of built to be disposable and that, you know, kind of breaking down quickly was a feature, not a bug. And so, he kind of took his show on the road and ended up working with Japanese manufacturing companies. And I think people believed that sort of the origin of quality in Japanese manufacturing is in Japanese culture and it certainly has a very strong influence but, really, the actual execution came from this American academic who went to work with Japanese auto companies and other manufacturing companies, and this idea of continuous quality improvement really originated with his work in total quality management. So, the Japanese car companies began importing cars to the United States and those surprisingly didn't break down right away, and so the American car companies began seeing effects on their sales and became very concerned that they had better get on this total quality management band wagon in order to maintain their position in the market. So, they hired Deming to come in as a consultant. And there is a story, I don't know if it is true or not, but it definitely has made the rounds, that Deming was invited to speak before a group of executives at Ford Motor Company, and standing up in front of the room, he gave his talk on quality and he opened the floor for questions. The first question, the gentleman in the front row stood up and he said, “Dr. Deming, I'm the newly appointed vice president for quality at Ford Motor Corporation. What is the first thing that I need to do? “And Deming looked at him and said, "Resign." And of course, he didn't really mean that there shouldn't be anybody doing quality at the top at Ford Motor Company, but his point was, that's -- W. Edwards Deming is the name of the scholar, and -- but his point was that you don't do quality from the top down. You do quality from the bottom up, and that is the whole idea behind total quality management, is that -- is that quality really is done, you know, from the lowest levels up to the top. That doesn't mean you don't need guidance at the top, but it means you don't get quality by putting someone at the top, whether it's your vice president of quality or whether it is your chief accessibility officer. And then saying, problem solved, now we have an executive in charge, and now we'll get accessibility or quality or whatever it is. And I think they're very similar in that way. We'll talk more, like, you know, during the discussion about what that really means. ANATOLIY: That sounds like, you know, quite a sound step. So, if a large corporation wants to become accessible, then it's a logical sort of point, to appoint a vice president or that all the products from now on will be accessible. So, you are saying it doesn't work that way. But is that more or less, you know, enough for the first step, or not really? DANIEL: I think that -- and kind of -- you know, we'll talk about what I think the steps should be, and you need leadership for that. You do need leadership, you need leadership, you need executive support. But you really need to integrate accessibility in a way that in many ways is, I think, similar to the path of industrialization and mass production. That is, I think -- my sense is that looking at the history of particularly digital accessibility in the industry it really starts as kind of a craft enterprise, right? So, in the old days, you had a shoemaker, the shoemaker in the village made shoes. You needed a pair of shoes, you went to the shoemaker, they measured you, they made the shoes. Our colleagues in the U.K. would call them bespoke shoes. Every pair of shoes was made by the Shoemaker. The shoemaker was incredibly talented and gifted. They probably had apprenticed with their father, who had apprenticed with their grandfather. They had probably been a family of shoemakers for generations, and they knew everything there was about making a shoe. In many ways, what we started with in accessibility is that our resources -- and this is a talk on resources, our resources have primarily been skilled crafts people. They've been people who knew WCAG, they knew every single success criterion, they knew all the -- all the different ways you had to implement the success criteria and how to test for those. They knew how to go into a website and determine whether it was accessible, to do an audit, right, to do -- and then to know how to do the remediation. And so, they were almost like the people, you know, like the journeyman masons who built the cathedrals in medieval Europe, where if your town needed a cathedral, you didn't call the shoemaker and the baker to build the cathedral, you called the masons and you got on their schedule, and they showed up in your town and started building the cathedral. And that's kind of how we've done accessibility in -- we've had that sort of craft model in accessibility where we have very skilled people and we try to get enough of them and we try to scatter them through the organization, and then they run from place to place like the masons building the cathedrals and try to build accessibility into people's products. And I think that similar to industrialization, to be -- to really scale and to really be sustainable, we need to move from that craft model to a model in which people who know less than those skilled crafts people are performing part of the task, just as, you know, we -- very few cars are handmade anymore and those are status symbols now but if you buy a car, typically, it was made on an assembly line and it was made in stages and people working at each stage, and now the robots who work at each stage, are doing their part of building that car. In order to produce the final product. And so, my belief from a resource standpoint is that we need to organize resources and accessibility in order to move to a kind of division of labor, assembly line sort of approach as opposed to this sort of crafts person approach. Because there just aren't enough crafts people in the world. ANATOLIY: That's the first point. And the second one is that when you were talking about, you know, buildings and this kind of stuff, building can actually be completed while, if we're talking about digital product and accessibility in general, that's not, you know, a process that can be actually finished. So that is kind of a building that grows, you know, with every single day and it develops and there is, you know, layer after layer, functional additions and, you know, various interface additions and those also need to be taken care of and to be accessible, so that's kind of like, you know, also an important point here. DANIEL: Absolutely. And I think the buildings never really completed and I think if you stop working on it, it falls down. ANATOLIY: Yeah, good point, too. Okay. Well, people, people, is the main resource, is that correct? Is that your idea? DANIEL: I believe that people are a key resource but I actually believe that for sustainability, you need a lot more resources than people. You really need process. Process artifacts, tools. And the reason that's so important is because there aren't enough crafts people, right? We can't turn everybody in the shoe factory into a craft Shoemaker, into a bespoke Shoemaker. They have to know their part well, but that person may not know how to make a whole shoe and they shouldn't know how to make a whole shoe. People have other jobs to do, and so what we need to look at -- and we look at this in manufacturing, is this balance between individual skill and training, and training always plays -- I think looms large in people's minds about well, we have to train people. Well, training is one approach, right? But training assumes that what you need do is you need to incorporate all of the knowledge into the person, and that's really, in many ways, a craft model, right? That says, you know, you're a programmer, or you're a product manager, or you're a visual designer. And in addition to those skills that you've taken years to acquire and that occupy a big part of your brain, I'm now going to give you some training and you're going to have to learn all this other stuff in order to now incorporate -- you have to figure out how to incorporate that into how you do your job and that's cognitively challenging and often very impractical to do. So, what you need to do is you need to look at how could I -- how could I use other ways of incorporating accessibility, knowledge and practice into people's jobs that doesn't involve taking up a lot more space in their head? And we kind of know what those are, right? At the simplest level, it might be checklists, things like checklists, it might be artifacts that have to be filled out, right? As opposed to teaching every designer that they have to be concerned about tab order, you can simply have an artifact that says, here's a tab order spec. You have to fill this out when you do your interaction design, right? And that's pretty straightforward. Another thing is incorporation into standards of various sorts, like design standards. So I was a very interesting -- really great talk at Walmart digital a few months ago -- well, I guess a year ago now before we all couldn't get together in person and they put up a slide that for me was really, really interesting because on that slide was a set of color combinations. And they said -- they said, you know, we tried for years to get people to do color contrast and we could never get -- we could never get the designers to understand color contrast, which as we know, that's a success criterion in WCAG. And then we just stuck in the design guide, these color combinations and said you can only use these, and now we have no problems with color contrast, right? Because we didn't try to teach them a new skill or ask them to use a new tool. What we did is we incorporated the accessibility requirements into their existing artifacts and their existing practice in terms that they can understand. And I'll just give one more illustration of that. I was talking to a group of product managers recently and -- and we were talking about a particular kind of -- a group with a particular set of profile around disability and capabilities and I said to them, you know, really what this, like, where we're running into here is you're missing a persona. Being -- you know, having been a product manager, I know product managers often will use personas which are essentially kind of -- they're kind of cardboard cut-outs of people in a sense where you have a profile of that person. So, the persona might be 45 years old and they work in the controller's office and they, you know, have a couple kids and they have moderate computer skills, right, so that's a persona, right? And since accessibility is really just user experience, right, I mean, bottom line accessibility is user experience. It's the user experience of users who may have disabilities. And so, the -- and so what you need in user experience is to have a persona for someone who uses a screen reader. A persona for someone who maybe can't get in a car and drive somewhere in order to receive a service, right? You need those personas included into the ones that you look at as you're servicing your interaction design, all the parts of that process of building a new product. As opposed to, you know, teaching someone and giving them training, to make them sensitive to disability which I think is important, right? But in terms of how they do their job, it's a lot more useful to bring in a subject matter expert long enough to create the proper personas and then that person leaves and the normal product management process takes over. Now those people become your human resources, but they don't really know they're your human resources for accessibility, they're just doing the job the way they always did their job, they just have some additional things that guide that job in kind of the normal channels. And I'll just -- just one more story which I was working with someone who was working on design standards, and they asked me to take a look at their design standards. They were very proud of the fact that there was a whole section in their designed standards for accessibility. And I said -- I looked at it and they said, “Well, what do you think?” I said, “Well, you really need to remove that section”. They said, “Well, what do you mean, I need to remove the section?” I said, “If you have a section for accessibility, first of all, it's a new topic, right? Second of all, what's the message to the designers?” The message to the designers, it's usually at the end, like after everything else, at the end is the accessibility section. And what does that say? I'm busy, I have a lot of demands on my time, I'm under pressure for time and budget and everything else. Oh, here's the stuff at the end, I won't do that this time. And the psychological effect is really important. You have to think about the psychology of how people respond to these things. And what you need do is you need to take that section; you need to break that up into multiple sections. And they said, “what about reading order and tab order?” I said, “have a section called "Considerations for keyboard interaction."” Not accessibility, not disability, considerations for keyboard interaction. Now keyboard interaction is one of the requirements in the design and here's how you think about it. And by the way, that would include having a visible focus indicator, right, so you can see where you are, and it would include, you know, the fact that you can navigate through a reasonable -- all the things, right, that we think about as required but they're just another part of the job. And I think until we reach that point, we can't properly marshal those resources. SPEAKER: Do you want to continue the discussion from this podcast? Members can access the Strategic Leader in Accessibility community of practice in our connection's platform. If you are not a member, please check our website for all IAAP Membership benefits or email us at info@accessibilityassociation.org and we will be happy to talk about membership and help get you engaged. ANATOLIY: Well, you've actually mentioned a lot of sort of brave ideas, that's what I would call those. The first one is to teach personnel as little about accessibility as you possibly can. DANIEL: Yeah. Actually, yes. Now, I actually think it's really important from a training standpoint that we teach people about disability. As a diversity dimension, I actually think the most important training we can do, honestly, is to teach people about disability. And the reason for that is that when we then go to people and we talk to people about, well, we have to make things -- these things accessible for people with disabilities, we now are talking about something that they have some relationship to. I find that, you know, there is a great -- a great -- I think it was a Far Side cartoon which was, what we say and what dogs hear. And it's just a two-panel cartoon. The first panel, there is a guy yelling at his dog and he's going, you know, Ginger, bad dog, don't eat the food off the table, don't make a mess, Ginger. Just yelling at poor Ginger, the golden retriever. And the next panel is what dogs here. There's blah, blah, blah, Ginger, blah, blah, blah, blah Ginger, blah, Ginger. And in a lot of ways, if you go to people and say, well, we absolutely have to, you know, include and meet the needs of people with disabilities, it's blah, blah, blah. It's like what's a person with a disability. Almost -- you know, most people you will encounter in companies now are no older than 35 years old. They have been using technology since they were three. You know, computer is completely -- who wouldn't use a computer, right? They're in the prime of their life, right. They can't imagine ever having to wear reading glasses or not being able to run and jump and do all sorts of things that they do now. And so, in a lot of ways, the first thing you have to do is harness their imagination so that they understand the terms you're using. And understand why that would matter. Because, you know -- I mean, a lot of young people don't deal with people who are elderly very much. I'm really finding, right, you know, I've been asked at various times, you know, well, isn't not using a computer just a preference? ANATOLIY: Like going to the office. DANIEL: Literally -- right? And so, you -- if there's any training that's valuable, the most valuable training is, first of all, to define your terms and create a picture in their imagination of why it is you're asking them to do these things, and who the audience is. Who the user base is? And -- but then -- so separate from -- so that's really understanding disability but understanding accessibility is something that we can -- we can make a less -- again, less of a, you know, body of skill for most people, and more simply a body of practice that's incorporated into the jobs they already have. And returning to total quality management, right, this is really kind of the idea behind total quality management. If you think of quality control, first thing people think about with quality control is we're going to do an inspection. This is what Deming called quality by inspection and that's basically your site audit, right? So, you build a website or you author an electronic documenting or you build a building or you -- you know, you set up a servicing facility, whatever, and you completely finish it and then you -- the accessibility inspector comes in. And, you know, that's what most people's ideas of quality control is. I'll come in, see if you made it accessible or not. We don't build buildings that way for accessibility, right. In U.S., we have the 2010 standard for accessible design. We have local building codes. Architects and designers are trained in this. There's a plan that incorporates those, the plan is reviewed for accessibility, then the building work is started, the architect comes on site, there are regular inspections to make sure the plans are being followed and then by the time the city building inspector shows up to measure the width of your doorways and the height of your ramps and the accessibility of the bathrooms, you're probably 90, 95 to 99% of the way there. Most of the time, you know -- anyway, had a building inspector come and they found one thing and you're happy because they found the one thing. But if you didn't start at the beginning and you're only doing this by inspection at the end, you're not going to get accessibility. And quality and accessibility are much the same that way. You don't get quality by building the cars however the heck you want and then there's somebody who sits at the end of the line and sees if they're broken. ANATOLIY: No. DANIEL: That's called a low yield problem, right? And so, what you want is incorporating -- you know, we incorporate quality into manufacturing by looking, for example, at sources of quality breakdowns and looking, do we need to add automation? Do we need to improve automation? Do we need to change practices? Do we need to adjust how people do their jobs? We engineer the jobs and the automation and workplace and all those things in order to improve quality and we need to do that the same way with accessibility. It is really a business process, engineering problem. In a lot of ways that needs to be informed by all the brilliant craft expertise and all the subject matter expertise that we have but it is ultimately -- it is ultimately a question of an integration with process, not of, you know, totally changing hearts and minds and getting everybody to want to be an accessibility expert. Or inspecting all the time. Inspections are important. You should also have checkpoint, processes break down, processes may have problems, but the inspections are to tell whether your process is working. The inspections are not to produce quality. Or accessibility. ANATOLIY: Okay. So, what you're saying is that not every person who actually adds value to the accessibility needs to know how to spell the word "Accessibility," so he just needs to, you know, do his or her job properly and in accordance with the rules, you know, that includes accessibility by default. How about dedicated accessibility team? Is that supposed to include craftsmen and, you know, those accessible geniuses or is it necessary? DANIEL: I think it's absolutely necessary. ANATOLIY: Okay. We found the place for them. DANIEL: It's really what they do, right? Today, those people are primarily testers, so they're primarily doing evaluations because nobody knows how to do an evaluation, so we need an expert to do an evaluation. There are people who are-and who are consulting, right so, they come in and they try to teach people how to do accessibility as part of that consulting engagement. So, they're being deployed as a kind of patch, right? They're kind of the team that sort of runs around and, you know, tries to cover all the bases but always seems to never have enough capacity and never have enough time. I think the best use of subject matter experts is to -- is to use them to bake their knowledge and experience into artifact, process, automation potentially, such that what their purpose is, is not so much to constantly do testing and audits and consulting but to do -- but to really drive that integration process in the first place. Now, if you have TQM in your company and you're doing quality management, you have you still have QA testers, you still are doing testing, right? You always do testing. You need audits, you need governance, you need, you know, to be able to have a dashboard and have testing that can drive data into a dashboard so that your management can see how the company is doing, and to monitor kind of back-sliding because back-sliding can occur either in process or process observation. Back-sliding can occur because the underlying platforms that are software and systems run on change, right? Apple in IOS13 actually broke accessibility in voiceover and a lot of people were -- who had not changed their software suddenly found there were accessibility challenges. And TCM -- that's TQM, total quality management is the acronym I'm using, had a question about that, and so you still need people to do audits, you need people to do testing you need people to work on process integration. You need a subject matter expert to review your design standards because you have to make sure, number one, that they're comprehensive for WCAG considerations, right, if you're doing digital. So, you need to make sure they're comprehensive and that they include, for example, the requirements for keyboard interaction. You need to make sure that they are specifying colors, and that those colors have all been checked to make sure they have that 4.5 to one contrast ratio, right? And so, you need -- you always need a team of SMEs and craftsmen but their orientation, I believe, and the most effective use of their time is to leverage their abilities by building them into process and artifact. And tools, picking the right tools, setting them into the right processes, making sure the processes are stood up and integrated. That's where the real value comes because now you can leverage your expertise. And in many ways, you know, it's what we're doing today, right? We're having these webinars and creating the body of knowledge for a certification because each of us knows things and everybody on the team working on the certification comes from a particular body of experience and knowledge and has particular skills. Skills I don't have, other people have. Experience I have some other people might not have. But what we're doing is we're pooling our experience and we're turning that into something that other people can learn from and to help them do in their jobs and that leverages our knowledge a lot more than if I just went and, you know, sat down and went through someone's website and told them what was broken. Not that that isn't important, right, but it means, I get -- that's at retail. So, I get one website out of that. We do this work, and we do the work we do in the IAAP in terms of professional improvement, we are leveraging our knowledge and experience across hundreds or thousands of people. And it's similar in terms of how, I think, we have to approach the way that we use resources for accessibility in our organizations. ANATOLIY: So, what I'm saying is that the dedicated accessibility team basically, needs to place a lot more emphasis on the documents, rather than on people. So, you don't just go around asking people to provide, to create accessible design. Rather you just improve the documents, so, the prestigious, the documents themselves are full of implicit accessibility practices. DANIEL: Yes. That's a great way to put it, actually, that's a really great summary. ANATOLIY: Okay. So, documents, when you're talking about artifacts, can you tell a little bit more about that, like, specifically, what do you mean? DANIEL: So, when I talk about artifacts, I really talk about, you know, sort of concrete actual kind of physical things, and either that or digital things that mimic physical things, right? So, an example of an artifact might be a design specification, right, or a visual design specification, or an interaction specification or interaction plan or a content specification. And those are typically where design is done in a formal way, right, and part of -- part of our challenge often is that we come into processes where these things have -- and around websites, for example, historically, websites have been built by geniuses, too, so the business goes I need a website to do X, often in smaller companies, right? I need a website to do X and here's my vision and here's -- you'll get on the white board for a few minutes and then the programmer is this, like, genius who is sort of a designer, too. They're not quite a designer but they kind of know how to lay out a screen and do that stuff and so nobody ever writes down a formal design spec, right? And that's just a maturity issue for organizations in general, anyway, right? Ultimately that doesn't yield consistent design and, you know, organizations go through a maturity curve in terms of their websites, as well. But let's assume an organization that has gone through that kind of maturing process, and they do have a requirement for actual professional designers who are creating the visual interaction and content specifications, and those may take different forms in different organizations, right? We can't prescribe and say every organization needs these three documents. But there is information in those documents that every organization ultimately needs their programmers, their developers to have, not just for accessibility, right, so let's forget accessibility for a moment and say, just for website design, right? A sort of mature process will have those three elements that are presented in some form, right, to the person who ultimately writes the code, in that organization. And that form may be different in different organizations, roles may be structured or laid out differently in the design and development process in different organizations but, ultimately, that's the information you need to have a good website design. What color are things going to be? How are they going to be laid out? Do we have standards for things, right? How does the user interact? What are the interaction patterns, right, and these are the things that designers know about in their job. And so, the art -- those design specifications are kind of artifact. And so, when I use the word "Artifact," that's really what I'm referring to. So, when the SMEs come in and they look at the artifact, they say I'm a WCAG SME, I know what information the developer is going to need in order to make something accessible. I know what additional kind of information we have to make sure we have proper hygiene around in these things. That's things like colors, right, what colors is the programmer going to code into those – you know, hex codes for the colors, right? What is the keyboard navigation order, right, for keyboard operability? What are the interaction patterns and how do those patterns work? What about alt text? What about descriptions, right? There's all this content that even an accessibility aware developer needs that needs to be included in those artifacts, and so that's a kind of -- that's a kind of artifact I'm talking about. Also, a design standard is an artifact and coding standards, and coding checklists are artifacts, and you need to look at the balance -- again, it's -- in many ways it's an industrial engineering problem. What is the balance between giving people checklists or incorporating more into software? There is a -- for example, just in WCAG testing, right, people who want to do testing or can audit or test for WCAG conformance in a website often, you know, like step A, right, they're the Shoemaker and they work from their head, right? I did this, my father did this, my grandfather did this before me, I know all the steps for making a shoe, I've never written it down, I learned it from my father, right? Step 2, I have a checklist of all the things I need to put in the shoe. Oops, needs a sole on the bottom, otherwise people's feet get hurt, right? You have the checklist, right? Third stage is maybe I have software and we're starting to see these software packages now which are so welcome that walks someone through the process of doing testing, right? And so now you get into the question of -- again, these are really business process and automation process. Industrial engineering questions, if you have. Is where does the knowledge reside? And what's the best place for the knowledge to reside in terms of my efficient use of resources? Should I be putting a lot of people on this, or should I buy a computer program? You know, should I have a row both building part of the car instead of assembly line workers and what are my trade-offs there, right? So, it really is that sort of -- that sort of issue. And so, I think that -- and I think what we're really in some ways trying to do with this certification for this strategic leader in accessibility, I think we're also starting to lay out a lot of those organizational considerations by talking about the leadership role who is responsible for those considerations. So, I hope that we'll see an increasing body of knowledge about how to do this. SPEAKER: The IAAP Accessible Document Specialist (ADS) credential is intended for accessibility professionals who create and remediate accessible electronic documents and their related policies. The ADS credential represents an ability to express an intermediate level of experience designing, evaluating, and remediating accessible documents. The ADS credential is beneficial for people in or aspiring to be a User Experience Designer or Tester, Web Content Manager and Administrators, Project, Program, and ICT Managers and more! Check out the IAAP ADS certification webpage to learn more!
Facilitators: Micheal and Sandhya Topics: iBUG announcements; how to set up an Apple Watch; activating cellular plan for Apple Watch; microphone was muted while on Zoom and Do Not Disturb was activated; navigating e-mail in a thread; use rotor, choose Messages, and swipe up and down to move through messages in the thread; demo of navigating in an e-mail thread; turning of threading, under Settings and Mail; viewing e-mail and iMessages on iPad; e-mails going to junk – put the e-mail address in your contacts, then it will not go to junk; battery optimization; Siri's alert tone is not working on speaker, but works on headphones; Siri tone does work in app; making calls on Ipad; enable Wifi Calling and all calls from other devices; can use your iPad to make a phone call to anyone, not just iPhone users; Apple Event on November 10th, at 12:00 Central Time, rumors of new Mac, Big Sur, and maybe Air Tags; using edit mode to move icons on home screen; using Voice Control to control iPhone with your voice, has improved since iOS13; Voice Control might be beneficial for anyone with dexterity issues; spacial audio in Airpods Pr, only works with iPhone or iPad; replacing Airpods Pro that have crackling sound; how to do audio editing of a music file; Goldwave for iOS for audio editing; iPhone 12 Mini 5.4 inch screen; how to search for ring tones in the iTunes Store; rewind or fast forward in What's App message; iBUG will create a What's App group; widgets explained; turning off the flashlight with Siri; Apple Vis has podcasts about widgets; creating folders or mailboxes to organize e-mails; in Mail app, go to list of all mail boxes, choose edit, the new mail box is in the tool bar at the bottom of the screen.
Get Together with Technology (GTT) Sponsored by the Canadian Council of the Blind (CCB) GTT is an exciting initiative of the Canadian Council of the Blind, founded in Ottawa in 2011 by Kim Kilpatrick and Ellen Goodman. GTT aims to help people who are blind or have low vision in their exploration of low vision and blindness related access technology. Through involvement with GTT participants can learn from and discuss assistive technology with others walking the same path of discovery. GTT is made up of blindness related assistive technology users, and those who have an interest in using assistive technology designed to help blind and vision impaired people level the playing field. GTT groups interact through social media, and periodically meet in-person or by teleconference to share their passions for assistive technology and to learn what others can offer from their individual perspectives. Show Notes: GTT Beginners National Conference Call, iOS 13 New Gestures, November 26, 2019 Elmer Thiesen kindly provided this presentation. For questions contact him directly. Adding The 2-Finger Swipe for Rotor Gesture The following are instructions for adding the 2-finger swipe right/left to turn the Rotor in iOS 13X. Scroll to Settings, One finger double tap. Scroll to Accessibility, one finger double tap. Scroll to Voiceover, one finger double tap. Scroll to Commands, one finger double tap. Scroll to All Commands, one finger double tap Scroll to rotor, one finger double tap. Scroll to Next Rotor, one finger double tap. scroll to Two Finger Swipe Right, one finger double tap to add. Go back two pages by one finger double tapping the Back Button at the top left corner of the screen twice. scroll down to previous rotor. One finger double tap. Scroll to add gesture, one finger double tap. scroll to Two Finger Swipe Left, one finger double tap to add. Go back two pages by one finger double tapping the Back Button at the top left corner of the screen twice, or just close the whole Settings page, your newly added actions are now available with a two finger swipe left or right to rotate your rotor. Adding the 4-finger Swipe Up/Down Gesture to Open the Voiceover Settings Page To those interested, the following is instructions on setting up a gesture that will take you directly to the Voiceover Settings Page. Go to settings one finger double tap. Go to accessibility, one finger double tap. go to VoiceOver, one finger double tap. scroll down to commands, one finger double tap. scroll down to all commands, one finger double tap. scroll down to voiceover, one finger double tap. Scroll to open voice settings, one finger double tap. Scroll to add gesture, one finger double tap. Scroll down to whatever gesture you wish to choose, one finger double tap. I chose a four finger swipe down. For more information please contact your GTT Coordinators/Trainers: Kim Kilpatrick 1-877-304-0968 Ext. 513 GTTProgram@Gmail.com Albert Ruel 1-877-304-0968 Ext. 550 albert.GTT@CCBNational.net David Green 1-877-304-0968 Ext. 509 AccessibilityTraining7@Gmail.com CCB Backgrounder: The CCB was founded in 1944 by a coalition of blind war veterans, schools of the blind and local chapters to create a national self-governing organization. The CCB was incorporated by Letters Patent on May 10, 1950 and is a registered charity under the provisions of the Income Tax Act (Canada). The purpose of the CCB is to give people with vision loss a distinctive and unique perspective before governments. CCB deals with the ongoing effects of vision loss by encouraging active living and rehabilitation through peer support and social and recreational activities. CCB promotes measures to conserve sight, create a close relationship with the sighted community and provide employment opportunities. The CCB recognizes that vision loss has no boundaries with respect to gender, income, ethnicity, culture, other disabilities or age. The CCB understands in many instances vision loss is preventable and sometimes is symptomatic of other health issues. For the 21st century, the CCB is committed to an integrated proactive health approach for early detection to improve the quality of life for all Canadians. As the largest membership organization of the blind and partially sighted in Canada the CCB is the "Voice of the Blind™". CCB National Office 100-20 James Street Ottawa ON K2P 0T6 Toll Free: 1-877-304-0968 Email: info@ccbnational.net URL: www.ccbnational.net
Episode #1. In this Episode we discussed about the upcoming iOS 13.4 and iPadOS 13.4 Features and our thoughts about New iPad Pro Magic Keyboard with Trackpad.
El podcast 151 de esta semana peligraba por enfermedad de Guille y Martín, así que ni corto ni perezoso pego un telefonazo a Verownika y se presenta en cero coma en los estudios de iSenaCode.Así pues, esta semana tenemos un programa especial que será un sofá de opinión y a la vez será el podcast 151. Podréis verlo tanto en vídeo desde nuestro canal, como escucharlo en nuestro podcast. Y ojo que el formato en audio tiene un bonus final :)Y así es como nació este vídeo donde hablamos de:- La nueva beta 3 de iOS 13.4.- Impresiones del nuevo Huawei Mate Xs.- Opinamos sobre un concepto de iPhone plegable.- Y debatimos sobre como afectará el coronavirus al sector tecnológico.No olvidéis suscribiros al canal de Verownika: https://www.youtube.com/user/verownika?sub_confirmation=1Y recordad que podéis uniros a la comunidad VIP de iSenaCode aquí: https://isenacode.com/vip
Estamos en la recta final del año y toca hacer balance tecnológico del 2019. Repasamos los lanzamientos estrella de Apple:- iPhone 11, 11 Pro y 11 Pro Max.- Apple Watch Series 5.- iOS 13.- AirPods 2 y Pro.La próxima semana cerraremos el círculo hablando de los iPad, Mac y rumores manzaneros para 2020.En este episodio hemos participado los 4 mosqueteros geek:- Jowye @Jowye69- Martín @MartinGuiroy- Jesús @Jesus_A_Olmos- Sergio @Snavas10Esperamos que os haya gustado el episodio :)¡Gracias por escucharnos!
iOS13.3正式版发布,想帮你过滤掉iMessage里的垃圾消息
The best new features of iOS 13 according to Federico Viticci (https://www.macstories.net/stories/ios-and-ipados-13-the-macstories-review/)and a preview of the increidble new Deep Fusion camera mode on iPhone 11. Special Guest: Federico Viticci.
Welcome to Episode 47 of the snobOS Podcast!Intro: We talk Gaines family road trip, Nica's dreadful work project update, and Nica's email gets hacked.The Lowdown: We talk why all the Apple updates and AirPods with noise cancellation revealed during iOS 13.2 beta release.2nd String: We talk tech firms breaking pledges on political ad transparency and Microsoft surprises with new foldable Surface Duo phone running Android.For the Culture: We talk Amber Guyger verdict and Black people and animals: Georgia woman saves deer and Woman teases lion at Bronx Zoo.The Hookup: We talk Do NOT add or use personal data to your company-issued work phone and How to prevent and recovery for email hacking.Apple Podcasts | Spotify | Google PodcastsEmail: snobOScast@gmail.comFollow snobOS Podcast @snobOScastFollow Nica Montford @TechSavvyDivaFollow Terrance Gaines @BrothaTechDownload, rate & review on Apple Google & SpotifyEngage on social @snobOScastLeave comments and suggestionsWeb: snobOScast.comEmail: snobOScast@gmail.com
The ability of an app to use your location helps the app provide data that is relevant for where you are is powerful but also poses a security risk. Here's what iOS 13 is doing to protect you.
Facebook account recovery (trails and tribulations), extending Internet to guesthouse (with wireless dish antenna connection), searching web pages (keyboard shortcut), Windows upgrade strategy (when to buy laptop), changing Gmail password (and enabling two factor authentication), iOS13 (battery life problem, upgrade to iOS13.1.1), Profiles in IT (Alexis Kerry Ohanian, co-founder Reddit), voting machine security (DefCon hacks them all), Googles new 53 Qbit quantum computer (achieves quantum supremacy, why it matters), stop using Internet Explorer (unpatched critical vulnerabilty, use another browser NOW), YouTube MP3 converters (YTMP3, GenYouTube), battery breakthrough for Testa (makes long haul trucks viable), people are overconfident about IDing phishing emails, and ICE use Google Translate to vet refuge social media. This show originally aired on Saturday, September 28, 2019, at 9:00 AM EST on WFED (1500 AM).
Audio sharing is among the more delightful features arriving as part of Apple's iOS 13 update. With it, users will be able to share songs across nearby device — a sort of 2019 version of buying a headphone splitter or handing someone your earbud. Beats pinged TechCrunch this morning to let us know that the new addition will be arriving on a number of its new headphones, in addition to AirPods.
Käivitus Apple Arcade, milles saat viieeurose kuutasu eest mängida sadakonda ilusat ja toredat mobiilimängu ilma reklaamide või ostudeta. Kellele see asi mõeldud on ja kas Arcade teeb mobiiliga mängimise lõpuks heaks? Kohus laseb 5G oksjonil edasi minna Väljas on iOS13 Kohal on ka Apple Arcade Huawei telefon tuligi välja ilma Google'i äppideta Kas miljard inimest on Simjackeri tõttu ohus või ei? Eestlased on telefoni turvalisuse pärast mures Google tegi vist valmis toimiva kvantarvuti Saatejuht Hans Lõugas, külas Mailiis Ploomann ja Meelis Väljamäe.
Hey Guys! In Today's Episode, we talk about IOS 13, we are joined by Ryan Stewart. Please Consider Donating and Sharing this Podcast. Enjoy! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/helloworldpodcast/message Support this podcast: https://anchor.fm/helloworldpodcast/support
Día de descarga y usar ese Router a full. IOS 13 YA DISPONIBLE https://bandageek.com/2019/09/ios-13-ya-disponible-que-equipos-actualiza/ NOTICIAS GEEK CÓMO BAJAR GRATIS LA TRILOGÍA DE BATMAN ARKHAM Y BATMAN LEGO https://bandageek.com/2019/09/como-bajar-gratis-la-trilogia-de-batman-arkham-y-batman-lego/ Redes Sociales: -Página Web bandageek.com -Colabora con el podcast a través Paypa https://www.paypal.me/desdelabarradeabel -Grupo Telegram: https://t.me/desdelabarradeabel -Twitter: @damiantiscornia Twitter @TiscorniaDamian -App para IOS https://itunes.apple.com/us/app/desde-la-barra-de-abel/id1437120851 -Facebook: https://www.facebook.com/DesdeLaBarraDeAbel/ Youtube https://www.youtube.com/channel/UCr62gbpQKGkgJzqDjsAaGVw?view_as=subscriber Podcast: https://ar.ivoox.com/es/podcast-desde-barra-abel_sq_f1172580_1.html
Catch up on the most important news today in 2 minutes or less. Get even more news you can use with the Tech in Two newsletter. Sign up here: https://www.wired.com/tt
Apple iOS 13 Launch, SnapCall, Credder, Podcast9 & Other Tech News Sept 19, 2019
Welcome to Episode 45 of the snobOS Podcast!Intro: We talk Week 2 of NFL and September vacation plans.The Lowdown: We talk iOS 13 to be released this Thursday, possible iPhone 11 Phobia, and Apple to release native cycle tracking app this week.2nd String & The Hookup: We talk LastPass bug leaks credentials - Update Now.For the Culture: We talk Kanye's Sunday Service . Has he turned his life to Christ or marketing scheme?Apple Podcasts | Spotify | Google PodcastsEmail: snobOScast@gmail.comFollow snobOS Podcast @snobOScastFollow Nica Montford @TechSavvyDivaFollow Terrance Gaines @BrothaTechDownload, rate & review on Apple Google & SpotifyEngage on social @snobOScastLeave comments and suggestionsWeb: snobOScast.comEmail: snobOScast@gmail.com
Recovering files from broken laptop, low data mode in iOS13, cleaning malware from PC (boot in safe mode, Geek Uninstaller, Avast Antivirus, Malwarebytes, Autoruns), configuring router for WiFi calling (enable IPSec, ports 4500 and 500), system backup vs system image, Profiles in IT (Jean E. Sammet, female programming pioneer), Windows 10 runs on over half of world computers, FogCam update (worlds longest running webcam), iPhones can be repaired in independent repair shops, What3Words maps the world (humanizing GPS coordinates), next storage breakthrough (DNA), generating power from the night sky (thermoelectric generator), CA law may end the gig economy, and asteroid passes close to the Earth (big as a skyscrapper, 3M miles away). This show originally aired on Saturday, September 14, 2019, at 9:00 AM EST on WFED (1500 AM).
AppStories Episode 128 – Organizing iOS 13's New Share Sheet
With iOS 13 comes a complete overhaul of Apple's Reminders app for creating To-Do lists. The new update makes the app so elegant and simple to use. Read and find out for yourself!
AppStories Episode 125 – Apple Maps in iOS 13 with Ryan Christoffel
AppStories Episode 124 – CarPlay in iOS 13 and Vignette with Casey Liss
AppStories Episode 120 – Changes to Photos Coming in iOS 13 and Catalina
In the 114th episode, David and Donna share their experiences after a week of using iOS 13 and iPadOS. Learn all the best new features the software has to offer and decide whether you want to become a beta tester. The team also unpacks the news that Apple's chief designer Jony Ive is leaving after nearly 30 years with the tech giant.
AppStories Episode 118 – Reminders in iOS 13
At Apple's WWDC Apple announced iOS 13 the latest update to their mobile operating system that runs on iPhone and iPod Touch that will be released in the fall. Here's a list of the most notable features.
AppStories Episode 116 – Notes in iOS 13 and macOS Catalina
Nuevas y buenas noticias han llegado a lo fanáticos de los dispositivos iOs que serán capaces de actualizar a las próximas versiones de iOS que llegaran en unos meses durante el otoño, y es que un desarrollador a traves de un tweet ha mostrado un dispositivo con la beta de iOS 13 que ya ha sido liberado con Jailbreak. Redes Sociales: -Página Web bandageek.com -Colabora con el podcast a través Paypa https://www.paypal.me/desdelabarradeabel -Grupo Telegram: https://t.me/desdelabarradeabel -Twitter: @damiantiscornia -App para IOS https://itunes.apple.com/us/app/desde-la-barra-de-abel/id1437120851 -Facebook: https://www.facebook.com/DesdeLaBarraDeAbel/ Youtube https://www.youtube.com/channel/UCr62gbpQKGkgJzqDjsAaGVw?view_as=subscriber Podcast: https://ar.ivoox.com/es/podcast-desde-barra-abel_sq_f1172580_1.html
Genesis Mini Final Games, Special AMD GPU for Apple, Computex 2019, AMD Updates, Destiny 2 Changes, WWDC 2019, iOS13, iPadOS, Mac Pro, Uncharted Movie, Google Stadia, Cuphead in Tesla Cars, Uber Copter
iOS13, iPadOS and an App Store on the watch, its WWDC week, and all about Apple. How to Contact us: 650-999-0524 How to Listen:
لەم ئەڵقەیەی پۆدکاستی کەی ئای تی ئێن، کە ئەڵقەی 15ـیە، تاوتوێی ڕاگەیاندراوەکانی کۆنگرەی Apple WWDC2019 و زیادکردنی تەختەکلیلی کوردی بۆ iOS 13 دەکەم، و زیاتریش دەخەمە بەرباس. بفەرموون لە خوارەوە گوێبیستی پۆدکاستەکە بن، یان کرتە بکە بۆ داگرتنی پەڕگەی Mp3 بۆ سەر مۆبایلەکەت یان کۆمپیوتەرەکەت بۆ ئەوەی بەبێ هێڵی ئینتەرنێت گوێی لێ بگریت، داگرتن. بەگەڕخەری دەنگی00:0000:00دووگمەی سەرەوە/خوارەوە بەکاربهێنە بۆ زیادکردن و کەمکردنەوەی دەنگ. بەستەری بەرهەمە گرانبەهاکانی کۆمپانیای Boxx https://www.boxx.com
Apple’s World Wide Developer Conference has unveiled iOS 13, watchOS 6, macOS Catalina, but mainly iPadOS. I talk to three special guests about their personal highlights from the keynote and subsequent discoveries from the betas, alongside how they think the new features will benefit their workflows. Dave Wood. Dave on Twitter. AirSynth on the App …
In the 111th episode of the iPhone Life Podcast, tune in as Sarah and David review all of the iOS 13 features we're expecting Apple to unveil for the iPhone and iPad on June 3rd at the Worldwide Developers Conference.
AppStories Episode 111 – iOS 13 App Rumors and Wishes
Tal vez usted haya entrado a esta nota por puro clickbait, y no queremos disculparnos por ello pero refrendamos el título ya que es un rumor que levantó el sitio iPhonesoft . La lista que el sitio lanzo es por demas interesante pero que si lo miras y estudias un poco no tiene ni pies ni cabeza y voy a hablar principalmente de los iPhone que es lo que más uso. https://bandageek.com/2019/05/el-ridiculo-listado-de-los-dispositivos-que-actualizaran-a-ios-13/ Redes Sociales: -Página Web bandageek.com -Colabora con el podcast a través Paypa https://www.paypal.me/desdelabarradeabel -Twitter: @damiantiscornia -App para IOS https://itunes.apple.com/us/app/desde-la-barra-de-abel/id1437120851 -Facebook: https://www.facebook.com/DesdeLaBarraDeAbel/ -Grupo Telegram: https://t.me/desdelabarradeabel Youtube https://www.youtube.com/channel/UCr62gbpQKGkgJzqDjsAaGVw?view_as=subscriber Podcast: https://ar.ivoox.com/es/podcast-desde-barra-abel_sq_f1172580_1.html
Ya falta poco para el WWDC 2019 y te pasamos a enumerar lo que se sabe de IOS 13 . https://www.applesfera.com/ios/aparecen-primeros-detalles-ios-13-modo-oscuro-indicador-volumen-cambios-safari-mail-recordatorios Redes Sociales: -Página Web bandageek.com -Colabora con el podcast a través Paypa https://www.paypal.me/desdelabarradeabel -Twitter: @damiantiscornia -App para IOS https://itunes.apple.com/us/app/desde-la-barra-de-abel/id1437120851 -Facebook: https://www.facebook.com/DesdeLaBarraDeAbel/ -Grupo Telegram: https://t.me/desdelabarradeabel Youtube https://www.youtube.com/channel/UCr62gbpQKGkgJzqDjsAaGVw?view_as=subscriber Podcast: https://ar.ivoox.com/es/podcast-desde-barra-abel_sq_f1172580_1.html
Rambo has some major leaks on what we'll be seeing in iOS 13 this fall, and I have to say I'm really excited about most of this stuff.
Greg joins the show for the third time, where we talk about his experiences with his new 12.9″ iPad Pro these last couple of months, alongside looking to where the device can fit into a ‘Marzipan‘ world. It’s always a good chat when Greg is around, and the same occurs here, where we talk about …
AppStories Episode 101 – iOS 13 Wish List Part 1: Files and the iPad Home Screen
In episode 103, David, Sarah, and Donna discuss the latest rumors and predictions for Apple's next big software release for the iPhone and iPad. The team also shares the iOS 13 features that listeners are crossing their fingers for.
A new year calls for a guest who has been an affiliate for the iPad-Only lifestyle, and who better than Federico Viticci. The Editor-in-Chief of MacStories, a podcaster of Connected, Remaster and a whole lot more on RelayFM, we talk about his challenges with USB-C, where the iPad can go, and of course, Super Smash …
Yesterday I brought out a post about my impressions with the 12.9″ iPad Pro (2018), and here, I go into a few more opinions about the iPad. I start with the two points I raised about some apps not being optimised for the device and keyboard support, followed by a couple of other topics I wanted …
This was fun. It starts with me pronouncing Zac’s surname wrong, and it gets better from there! Zac is a co-host of The Menu Bar, a podcast where he talks with Andrew Clark and the occasional guest about technology and anything else each episode. It’s become yet another series that I look forward to seeing …
Jeff is someone I’ve only come across in the last couple of months, but already him and his co-host of their ‘Slab of Glass’ podcast have made it something you should be listening to. Hence why Jeff is on this weeks episode! We go into detail of our workflow with our iPads, alongside our love …