Podcasts about zoo tycoon

2001 video game

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Latest podcast episodes about zoo tycoon

Game Brain: A Board Game Podcast with Matthew Robinson and his Gaming Group

Ben, Trey, and Paul explore the importance of enthusiasm at the game table.  Plus, recent plays of KCaloria, Zoo Tycoon, and Trey's first ever game of Twilight Imperium 4th Ed....0:00:00 Introduction0:04:27 kCaloria First ImpressionsWe All Take From the River0:16:20 Zoo Tycoon First Impressions0:38:50 Further Twilight Imperium 4th Ed. discussion 3 of a Kind1:22:35 Episode Topic: Enthusiasm - What we bring to the game table1:56:25 Outro-  Find Etamar at kirbooloni.com-  Game Brain Facebook Group-  Instagram

The Harvest Season
I Have Many Things to Say

The Harvest Season

Play Episode Listen Later Sep 11, 2024 142:30


Al and Micah talk about Harvest Moon: Home Sweet Home Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:09: What Have We Been Up To 00:12:01: Game News 00:39:50: New Games 01:15:05: Harvest Moon: Home Sweet Home 02:18:35: Outro Links Let’s Build a Zoo “Monstrous Structures” Update Cat Cafe Manager 2 Kickstarter Super Zoo Story Kickstarter Wylde Flowers “Magical Creatures” Update BokuMono: Life and Love Mika and the Witch’s Mountain Boardgame My Time at Evershine Dreamland Farm Danchi Days Amber Isle Harvest Moon: Home Sweet Home on Apple Harvest Moon: Home Sweet Home on Android Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:33) Al: My name is Al, and we’re here today to talk about Cottagecore Games. (0:00:34) Micah: And I’m Micah (0:00:39) Al: Woo. (0:00:40) Micah: Yay (0:00:40) Al: So excited. (0:00:42) Micah: It’s still as much as I have heard you say cart cottagecore games, it’s still always those (0:00:50) Al: I keep like bouncing between like should it be cottagecore should it be farming (0:00:56) Al: it’s like I was running something over in my head today I was like games that (0:01:01) Al: quite often have a farming component but not always and are sometimes considered (0:01:05) Al: cozy but not always like we’d (0:01:06) Micah: I think it’s I think for me it’s because every time you have me on we are (0:01:15) Micah: talking about farming games specifically like you know the core the core farming (0:01:17) Al: Yeah, you have you have a niche. (0:01:20) Al: Ah. (laughs) (0:01:23) Micah: game groups the harvest moons the story of season (0:01:29) Al: Exactly. I mean, well, the thing is, right, most people don’t want to spend a lot of time (0:01:35) Al: on a lot of those games. I just want to go back to stardew. And this is the cheapest (0:01:37) Micah: understandable. I am more than happy to, uh, to bite the bullet for everybody else to be able to (0:01:46) Micah: experience, uh, you know. (0:01:49) Al: Harvest Moon game we’ve paid for in quite a long time. So, you know. OK, well, we’ll (0:01:52) Micah: Ah! Sure. Yeah, sure. (0:01:55) Al: get to that. So, before we get to that, we have… (0:01:59) Al: News. We’ve got a bunch of news to talk about. (0:02:03) Al: Oh yeah, I didn’t actually say… We’re going to talk about the new Harvest Moon game. (0:02:06) Al: Harvest Moon’s home to be home. (0:02:08) Al: But we’ve got news before that. (0:02:10) Al: First of all, Maika, what have you been up to? (0:02:12) Micah: I have been very busy. I have been (0:02:17) Micah: Very busy doing a few things I have work has been (0:02:22) Micah: Really crazy, and I I love that like I love when I’m busy, so it’s not a complaint. You know I love when I’m my time is (0:02:30) Micah: Caught up and preoccupied so I it’s it’s great, but it has not left me a lot of time for games (0:02:38) Micah: so (0:02:40) Micah: Primarily what I have been playing. (0:02:42) Micah: I have some personal projects that I’ve been working on too that are not work-related, (0:03:12) Micah: taking up a lot of time, which is great, and I’m really happy about that. (0:03:17) Micah: There is one where I have had some time to be able to play some older Pokémon games, (0:03:25) Micah: and I can’t really say why yet, but I have been enjoying that. (0:03:28) Al: I’m intrigued. I wasn’t intrigued until he said you can’t say why. (0:03:34) Micah: It is a big project that I’ve been working on for months now, and it is becoming a… (0:03:42) Micah: It’s one of those projects where you start and you’re like, “This is a really small, (0:03:46) Micah: fun idea,” and then it just grows over time, and you’re like, “This is getting really (0:03:49) Micah: out of hand, and I don’t know how I’m going to be able to get a hold of this.” (0:03:53) Micah: But it’s been really fun, and it has allowed me some time to do work and stay busy, but (0:03:58) Micah: also play games, play some games. (0:04:01) Micah: But primarily it’s been Pokémon, is what I’ve been playing. (0:04:04) Micah: I did download, I bought and downloaded Fields of Mistria. (0:04:09) Micah: I have not played it yet. (0:04:10) Micah: I’m very excited. (0:04:12) Micah: But I haven’t had a chance to touch it yet. (0:04:14) Al: I haven’t bought that one yet, that’s on my list of “I will probably pay this at some point, maybe.” (0:04:18) Micah: Yeah, yeah. (0:04:20) Micah: I just had seen, you know, the the most buzz around a farming (0:04:26) Micah: sim since I think maybe Stardew in like communities that were (0:04:32) Micah: specifically excited about like Stardew and you know that that (0:04:39) Micah: type of farming sim. (0:04:40) Micah: So I that. (0:04:42) Micah: Intrigued enough to be like, okay, if this is if people are like, you know, recognizing (0:04:47) Micah: it as a not a like competitor or anything or like the new Stardew or anything like that. (0:04:52) Micah: But if there’s enough interest there, then maybe it’s something to, to look into. (0:04:56) Micah: So, and I like the art style. (0:04:58) Micah: I like the pixel art and stuff. (0:04:59) Micah: So it’s a little, we’ll see have yet to play it. (0:05:02) Al: So, other than obviously Harvest Moon Home, Sweet Home, I have been trying to get back (0:05:02) Micah: So I can’t really say anything about it. (0:05:05) Micah: What about you? (0:05:06) Micah: What have you been up to? (0:05:13) Al: into Coral Island after their 1.1 update. Sometimes when you go back to a game, it takes (0:05:20) Al: a while to get yourself back into the zone. I spent over a month, I spent 100 hours in (0:05:29) Al: in Carl Island. (0:05:30) Al: So I’m not back at– (0:05:32) Al: at that point yet, but we’ll see. (0:05:34) Al: I mean that in and of itself might– (0:05:36) Al: will be interesting to talk about, you know, (0:05:38) Al: when we get to that, if I– if I don’t end up. (0:05:40) Al: But– (0:05:41) Micah: world’s biggest coral island fan. (0:05:42) Al: because– (0:05:45) Micah: As far as I know, at least he are. (0:05:48) Al: I like it! It’s a really fun game. (0:05:50) Al: But I think it’s interesting because if I– (0:05:52) Al: if I don’t manage to push myself back into it, (0:05:54) Al: that says something. (0:05:56) Al: Because I’ve managed to– I’ve managed to get obsessed (0:05:58) Al: about Stardew every single time I’ve gone back to it. (0:06:00) Al: to it. And (0:06:02) Al: that, you know, so if I can’t that says something, you know, like I started a new (0:06:07) Al: save for 1.6 when it came out and got perfection for the first time on it. So like, you know, (0:06:14) Micah: Oh, nice. That’s awesome. (0:06:15) Al: that’s how obsessed I got over it last time. So we’ll see. We’ll see. (0:06:17) Micah: Yeah. (0:06:19) Micah: I love that, though. I love when you… (0:06:22) Micah: That feeling of, like, finding a game that lets you do that, like, lets you obsess over it in that way. (0:06:28) Al: Yeah. (0:06:30) Al: I don’t know why does it happen though. (0:06:32) Al: Why do I keep coming back to stardew and keep playing it? (0:06:35) Micah: It’s your comfort game you know same reason why probably I’ve watched I don’t know the office (0:06:43) Micah: 18,000 times over not because it’s like incredible really and (0:06:48) Micah: Not because you know the a lot of the jokes are especially early on are not like questionable (0:06:52) Al: Heh. (0:06:54) Al: Yeah. (0:06:54) Micah: Especially today, but just cuz it’s Scott like you know (0:06:59) Micah: I don’t I don’t have to I don’t gotta think too hard about it. I just know what it is (0:07:05) Micah: It’s it becomes a comfort thing (0:07:08) Al: Fair. (0:07:08) Micah: Stardew Stardew Valley is your the office. I don’t let’s let’s let’s not use that let’s better on that comparison (0:07:14) Micah: I’m that I apologize that me. I don’t know why that made me think of it, but (0:07:18) Micah: I have been looking (0:07:21) Micah: looking at getting (0:07:23) Micah: back into (0:07:24) Micah: Pocket camp too recently cuz I kind of want to see it off (0:07:26) Al: Oh, good timing. Are you… are you gonna buy the offline version? (0:07:29) Micah: You know I’d put a lot of time into it (0:07:33) Micah: and money (0:07:36) Micah: I (0:07:37) Micah: Don’t probably here and there. I think part of it is that I just there were so many events that I (0:07:43) Micah: Didn’t feel like I could keep up with it as much. I will say (0:07:49) Micah: My wife Becky has is devastated. She is I (0:07:53) Micah: Think probably the biggest Animal Crossing fan (0:07:56) Micah: I I know like by far and I would have said years ago. I would have said that’s me (0:08:02) Micah: I am the biggest Animal Crossing fan that I know. (0:08:05) Micah: But that has, she has since taken that crown. (0:08:08) Micah: She has never stopped playing New Horizons. (0:08:12) Micah: She, she played New Leaf a ton. (0:08:14) Micah: She played through, you know, all of the, the previous (0:08:16) Micah: Harvest Moon’s, or Harvest Moon’s god. (0:08:19) Micah: I’m already in Harvest Moon Brain. (0:08:21) Micah: Uh, she’s played through the previous Animal Crossings, but (0:08:27) Micah: she has been, uh, nonstop playing New Horizons. (0:08:32) Micah: And I believe she’s literally, it’s, it’s Sunday. (0:08:35) Micah: So, you know, it’s her call, she calls her Goblin Day. (0:08:39) Micah: She’s literally out there playing New Horizons right now. (0:08:42) Micah: But in addition to that, she has never stopped playing Pocket Camp. (0:08:46) Micah: She has like thousands of hours, I would guess, in Pocket Camp. (0:08:53) Micah: And there are people that she knows only through Pocket Camp that (0:09:01) Micah: she’s like sad that it’s closing because she doesn’t know these (0:09:05) Micah: things outside of it. (0:09:05) Micah: Like she’s got, you know, hundreds of like friendship interactions (0:09:10) Micah: where they trade gifts or they trade, you know, items or whatever (0:09:13) Micah: in the game, but she doesn’t know who these people actually are. (0:09:16) Micah: So like when the game shuts down, that’s just going to go away, which (0:09:16) Al: Yeah. Well, and being a Nintendo game, it’s not going to have, like, free text, (0:09:20) Micah: is like an incredibly sad thing. (0:09:21) Micah: But like, how do you resolve that? (0:09:23) Micah: You know, like, what do you, right? (0:09:28) Al: so you wouldn’t have a way to be able to save that. Yeah. (0:09:28) Micah: There’s no social aspect to it. (0:09:31) Micah: Like broader social aspect to it that you can, you know, uh, (0:09:36) Micah: converse with the people outside of outside for good reason, right? (0:09:39) Micah: Like for kids games, but, but also in situations like this, it’s just (0:09:44) Micah: kind of, kind of weird and sad and like an interesting thing, but yeah. (0:09:48) Micah: So I, that has, has like touched me enough that I’m like, I kind of just (0:09:54) Micah: want to go back and see it off and, you know, be there when it shuts down (0:09:58) Micah: and stuff, because I’ve put so much time and unfortunately money into it. (0:10:02) Micah: so… (0:10:02) Al: Yeah, fair enough. Speaking of mobile games, I have gotten back into Marvel Snap quite (0:10:03) Micah: Bye. (0:10:06) Micah: So that’s next on the roster. (0:10:14) Micah: Oh, okay. (0:10:16) Al: a lot as well, like I have put so much time into it the last couple of months that I’m (0:10:26) Al: not quite at the top rank this season, but I’m close, and if I hit it, it’ll… (0:10:32) Al: be the first time I’ve hit it ever. So yeah, big. That’s big. 100. Or, oh, what’s the 100? (0:10:38) Micah: what is the top rank in marvel snap what’s the like the title for oh okay it’s not like a okay (0:10:43) Al: Platinum, I think. I don’t really pay attention to the names, I just pay attention to the number, (0:10:48) Al: right? Big number. Number go big. But I think it’s platinum. Oh no, it’s infinite. Infinite. (0:10:56) Micah: Oh, okay. All right (0:10:57) Al: So yeah, I’m at like 83 just now, so we’re… (0:11:01) Micah: Yeah, well I (0:11:04) Micah: Have heard nothing but good things about Marvel snap from those who play it, but I have never I’ve never (0:11:11) Al: Yeah, I find it really fun. I like its simplicity but also how complicated you can make it if (0:11:20) Micah: Mm-hmm sure (0:11:21) Al: you want to. Like I’ve got a deck that is like if I get the right cards basically unbeatable (0:11:29) Al: but you have to have a different way to win as well because you sometimes don’t get those (0:11:32) Micah: right yeah can I get those multiple win engines (0:11:34) Al: cards so it’s yeah, it’s fun. Exactly, exactly. (0:11:42) Al: It’s fun. I’m really enjoying it. They added a lot of stuff while I wasn’t playing it as well so (0:11:47) Al: trying to get back into that and being like oh they’ve got these alliances and leagues and all (0:11:54) Al: these cards that I don’t have because I hadn’t unlocked them etc etc but it’s good fun. Cool, (0:11:59) Micah: No, awesome (0:12:02) Al: so that’s what we’ve been up to. Now we’re going to talk about some news. First of all, (0:12:06) Al: Let’s build a zoo have announced a new update the (0:12:11) Al: structures update and this I mean it’s like there’s big balloons (0:12:21) Al: it’s interesting they call it a monsters monstrous structures I think it’s basically (0:12:26) Al: just because there are two massive balloons. (0:12:30) Micah: I do see, in the images, a giant warthog thing and a giant bear, but that’s the (0:12:37) Al: Exactly. There’s a lot of quality, well exactly, there’s a lot of quality of life improvements (0:12:40) Micah: extent of what I see. As far as monstrous goes, you know, (0:12:47) Al: as well, but like the name seems to be entirely hinging on those two balloons. Yeah, maybe. (0:12:54) Micah: Or just the concept that there’s a lot of stuff, you know, there’s like it’s a big update. Maybe I don’t know (0:13:01) Al: It’s a lot of little things, I think, right? Like you can now rename animals is the first (0:13:05) Al: thing in the patch notes, right? (0:13:07) Al: Like that’s not a mate, I mean, it’s fine, it’s good. (0:13:10) Al: Like I’m not saying it’s bad, but it’s not like this is a game changer. (0:13:10) Micah: Mm-hmm. (0:13:14) Micah: Right, yeah. (0:13:16) Al: Yeah, it just, there’s lots of quality of life improvements. (0:13:19) Al: So if you’ve been playing, enjoy those updates. (0:13:22) Al: If you haven’t been playing because you couldn’t rename your animals, now you can. (0:13:26) Micah: or because there weren’t giant monster balloons. (0:13:31) Al: Yeah, yeah. (0:13:32) Al: Next we have Cat Cafe Manager 2. (0:13:36) Al: big city bliss. (0:13:37) Al: The Kickstarter is now live. (0:13:39) Al: Micah, have you seen this game yet? (0:13:40) Micah: I have not. (0:13:41) Al: Had you seen the original Kat Kaffee manager? (0:13:44) Al: Kat Kaffee manager. (0:13:44) Micah: I have not. (0:13:46) Micah: I can’t say that. (0:13:47) Micah: I so I should what I should say is I have seen games that feel similar in that, you (0:13:56) Micah: know, I’ve been on the Switch eShop and there’s a lot of games that look similar, I guess. (0:14:03) Micah: But is this the the original? (0:14:06) Micah: Is this the OG cafe manager? (0:14:10) Al: a good question. That I don’t have the answer to. Yeah, it’s quite a big difference to the (0:14:11) Micah: I like the art for this much better than all the other stuff (0:14:21) Al: previous game. So the previous one came out in 2022. It’s not like it looked bad, right? (0:14:28) Al: But it’s different art style. I do prefer the newer one. It’s very, I guess, shiny Paper (0:14:39) Al: from REO. (0:14:40) Micah: Okay. Yeah. (0:14:40) Al: It’s how I would describe it. This one, right? I like the look of it. It’s interesting. So they (0:14:47) Al: seem to… I’ve noticed that they are planning on having like an actual story here in this one, (0:14:56) Al: because I think the previous one didn’t have that. So if you look at one of their updates on (0:15:00) Al: Kickstarter, they say “Cat Caffe Manager 1 had a nice but fairly straightforward storyline (0:15:06) Al: with the sequel, we’re excited to introduce more complex characters, mysteries and even (0:15:10) Al: somewhat of a villain. Well, yeah, there you go. Yeah, it’s in. I’m intrigued to see what (0:15:12) Micah: Oh a villain in my cat cafe? (0:15:18) Micah: I I there are a lot of things that that could mean and that scares me (0:15:24) Micah: We’re talking about like, you know adoptable animals i’m worried about who the villain is but (0:15:28) Al: happens. We’ll see. We’ll see. I’m excited to find out. (0:15:33) Micah: It’s really (0:15:35) Micah: It is a very cute art style though. I like it a lot. I do like that. Um (0:15:40) Micah: kind of flat 2D characters in a 3D space. (0:15:42) Micah: kind of thing. Obviously, you know, things like Snacko and stuff like that. Paper Mario, like you said. (0:15:48) Micah: I like that concept. (0:15:52) Micah: So, yeah, it looks really cool. (0:15:54) Al: it hasn’t hasn’t hit its goal yet but it’s going to let’s be honest it’s it’s (0:15:59) Al: 32,000 of 40,000 so it’s it’s it’s nearly there and it’s try (0:16:06) Micah: I should clarify too, when I had said, you know, I’ve seen games similar to this, I don’t mean art style gameplay, stuff like that, more just like the branding of it feels, you know, like it felt very, obviously cat cafe manager, it’s very straight to the point, you know, like, and I see a lot of like, I don’t know, whatever tycoon, whatever, you know, like, manager, whatever, it’s there’s so many of those that I just, I could have seen this and I wouldn’t (0:16:34) Al: So the first one does have an 84% steam rating, very positive with 1,500 reviews. So it’s (0:16:36) Micah: know, because I kind of, you know, (0:16:44) Micah: - Wow. (0:16:50) Al: obviously some people liked it, so that’s good. And the fact that they’ve successfully (0:16:55) Al: made a game before makes me much more encouraged about backing a Kickstarter. It’s not just (0:17:01) Al: one of these Skinner boxes that they’ve thrown together in a week and throw (0:17:04) Al: on the eShop, which happens so often. Yeah, it’s getting so much worse with that. (0:17:05) Micah: Right, God, the AI art, so much of it on there. (0:17:13) Micah: Yeah, they really gotta get a handle on that. (0:17:15) Micah: You know, nevermind. (0:17:17) Micah: I don’t wanna start to get riled up a little bit. (0:17:23) Micah: I’ll keep it brief. (0:17:24) Micah: Nintendo made a big deal about not having, you know, (0:17:26) Micah: shovelware on their systems like they did with the Wii. (0:17:29) Micah: And then they just instead opened up the eShop (0:17:32) Micah: to literally everything. (0:17:34) Al: Yeah, and it’s a bit of a balance, right? Because I think it’s important that we have (0:17:40) Al: open access to develop and share your games. But… (0:17:41) Micah: oh yeah for sure but like maybe some level of regulation like (0:17:48) Al: Well, this is the thing they do. It’s not like with Steam where it’s like you can literally (0:17:51) Al: just create it and launch it with no, like, oversight. On the Switch, you have to go through (0:17:56) Micah: Mm-hmm. (0:17:57) Al: a process where they approve it. That’s what’s weird is, like, how are they approving all this (0:18:02) Al: nonsense like they’re not they’re clearly not (0:18:04) Al: approving it they’re just clicking the button they’re not actually looking at (0:18:07) Al: it so why do they have the process there why do they bother (0:18:08) Micah: Or they have some like automated process that’s relying on some artificial intelligence to be like it checks these boxes. So it is approved (0:18:17) Al: yeah yeah maybe they’re just going is it a game does it run there you go that’s (0:18:21) Al: fine but I don’t know (0:18:25) Al: next we have super zoo story they have announced that their kickstarter goes (0:18:30) Al: live on the first of October. It’s just another… (0:18:34) Al: It’s another Zoo Tycoon game. Yeah, that’s it. (0:18:41) Micah: It definitely looks like a Z-Teku. (0:18:42) Al: Am I gonna play this game? I don’t know. It’s it. So I will say, I will see. The one (0:18:49) Al: thing that makes me more interested in this is it does appear to be like you… (0:18:54) Al: It’s an RPG style game rather than like a God style management game. And that (0:19:01) Al: interests me, because I am not a huge fan. (0:19:02) Micah: I agree, that- (0:19:04) Al: I am a fan of management games, but I am a fan of RPG management. (0:19:10) Micah: I agree with that. I’m also in that same boat where if it’s if it says tycoon and it’s got a you know (0:19:17) Micah: Like you’re you’re kind of like managing resources and filling a space and then (0:19:23) Micah: Making money. I’m not as interested in it (0:19:26) Micah: But the the RPG the added RPG element sounds more interesting to me (0:19:32) Micah: You know same way that like was a golf story like to be fair like loved Mario golf (0:19:36) Al: Yes, Golf Story is fantastic! (0:19:40) Micah: You know (0:19:41) Micah: Some of the like more goofy golf game games like (0:19:46) Micah: non-traditional golf games big fan of those but (0:19:49) Micah: Things like golf story sports story like that where they add an RPG element to it definitely makes it much more (0:19:55) Micah: You know exciting and more unique of an experience. So (0:20:00) Al: Yeah, yeah. I’m not a huge golf fan. I mean, I don’t even mean in real life, right? Because (0:20:04) Micah: Oh me neither. I don’t know. I don’t know anything about golf (0:20:09) Al: that’s a whole different discussion. I will rant about golf if you want me to, but I don’t think (0:20:13) Al: we want to. But game-wise, I like Mario Golf, and that’s probably about it. But yeah, Golf Story (0:20:24) Al: absolutely adored it. It was fantastic in so many ways. The actual golf was fun, (0:20:29) Al: But also, it was just– (0:20:30) Al: just my kind of humor. (0:20:31) Al: The story was just enough to be interesting, (0:20:35) Al: but not too much that you felt completely overwhelmed. (0:20:38) Al: It was my perfect RPG. (0:20:40) Al: It was just enough. (0:20:41) Al: Just enough RPG in– (0:20:44) Al: just enough RP in my G. Yeah, sports story was good as well. (0:20:49) Al: A little bit rushed, but I still really enjoyed it. (0:20:55) Al: Yeah, so I mean, I’m probably going to play this one purely (0:20:58) Al: because it’s rather than the kind of, you know. (0:21:00) Al: Tycoon style game, it is an RPG style game. (0:21:03) Al: It’ll be interesting to see how they balance that, obviously, (0:21:05) Al: because these things have to be on a much smaller scale (0:21:08) Al: because you’re doing everything every time. (0:21:11) Al: And will there be some level of automation to that? (0:21:13) Al: Like how, you know, Stardew adds that in as you go. (0:21:16) Al: We’ll just, you know, we’ll see what happens. (0:21:20) Al: Next, we have a new update from Wildflowers, (0:21:22) Al: which came out a few days ago. (0:21:23) Al: This is the magical creatures update. (0:21:26) Al: And can you guess what this brings to the game? (0:21:29) Micah: I’m gonna guess some magical creatures. No way (0:21:30) Al: You are correct. I know, imagine that. Go for it. I need to find if there’s a list. (0:21:37) Micah: Can I guess some of the magical creatures unicorn, oh, okay, never mind abort abort (0:21:48) Al: Oh, here we go. I can’t see a unicorn, but no, you’re correct. I think they’re trying to, (0:21:50) Micah: Okay, that doesn’t necessarily mean that it’s not there, you know (0:21:55) Al: you know, not spoil everything, but what I do see is what looks like a cross between (0:21:59) Al: a tiger and an elephant. (0:22:00) Al: This is like tiger legs, elephant head, but also the size of a small dog. (0:22:00) Micah: Mm-hmm (0:22:04) Micah: Don’t don’t know that I’ve I know that one don’t know that I (0:22:09) Micah: Do see that one. It is very cute though. Do you’re like (0:22:14) Micah: Description of it, you know tiger with the head of an elephant just (0:22:19) Micah: Was did not prepare me for what it looks like and it is very cute (0:22:23) Al: that’s what it is though, right? Like you can’t say I’m wrong. Yeah. And then like some sort of (0:22:24) Micah: It is you’re totally right, but it is it’s really cute (0:22:32) Al: lizard gecko type thing with chicken legs. And then a Shiba Inu, of course. (0:22:34) Micah: Yep. (0:22:35) Micah: Chicken Lizard? (0:22:37) Micah: The classic mystical creature? (0:22:40) Micah: Yep. (0:22:42) Al: It’s like, what makes that magical? I don’t know. That’s the main thing. There’s other things as (0:22:49) Al: as well. There’s some more story about the lighthouse. (0:22:51) Al: Um, I don’t know. (0:22:53) Al: So this is the time, I mean, well, when I mentioned it to him, he said, oh, I guess (0:22:58) Micah: Oh, okay. (0:23:01) Micah: Is Kevin going to be okay? (0:23:05) Micah: That this is their final update? (0:23:08) Al: I need to get back into the game then. (0:23:09) Al: Uh, so I think it’s been a while since he’s played, he’s played it. (0:23:12) Al: So we’ll, we’ll see, we’ll see how he feels once he’s actually played it. (0:23:16) Micah: Got it. (0:23:17) Al: The update. (0:23:18) Al: Be interesting to see what the studio do next. (0:23:20) Micah: Yeah, definitely. (0:23:22) Micah: And now that they have got such a, like, you know, well-loved thing under their belt, there’s… (0:23:27) Al: Yeah, the moment you see from the makers of Wild Flowers, you’re like “OK, I’m paying attention”. (0:23:34) Al: So next we have possibly one of the weirdest things I’ve seen in a while, and this is (0:23:40) Al: “Bokumono Life and Love”, which is a G-mode phone game from a long time ago that has been ported (0:23:50) Al: to Steam and Switch. (0:23:52) Micah: I cannot tell you how happy I am about this for a couple reasons just also for (0:24:02) Micah: full clarification it is not in English there is no English for this it is a (0:24:06) Al: Yes, I’m important to point that out. (0:24:09) Micah: straight-up port of the Japanese phone game that’s it they’re not doing (0:24:14) Micah: anything else with it (0:24:16) Al: The good thing is the Steam page does make that very clear, it’s above the buy button, (0:24:18) Micah: yeah (0:24:21) Al: it says “English language not supported” in red letters. (0:24:22) Micah: right (0:24:25) Micah: there is uh it looks like well it says partial controller support but it it (0:24:32) Micah: looks like there are controller controls like you know I see like L&R buttons and (0:24:39) Micah: the screenshots and stuff like that so you know there’s not like you won’t need (0:24:43) Micah: some t9 cell phone flip phone peripheral to control the game or whatever it’s (0:24:47) Al: Yeah. (0:24:52) Micah: it is straight up that port though and I love that there are a couple reasons (0:24:56) Micah: why I love that one really stupid really dumb right like really like unexpected (0:25:02) Micah: weird bizarre decision from marvelous great I love it but also because there (0:25:10) Micah: are so many lost media games that are caught in this like g-mode old Japanese (0:25:19) Micah: phone game that like… maybe this o- (0:25:22) Micah: opens the door for more of those to be able to release- get- be released like this? (0:25:24) Al: Well, that’s an interesting question. Are they going to make this technology that they’ve (0:25:30) Al: clearly built as an emulator or whatever? I don’t know exactly what they’ve done, (0:25:34) Al: but something. Are they going to be able to share that with other people? That would be really cool. (0:25:35) Micah: Mm-hmm (0:25:39) Micah: Right, definitely. Well, the other positive there is that (0:25:44) Micah: even just releasing the game gives way to a lot of (0:25:48) Micah: really brilliant people in the (0:25:51) Micah: homebrew community to be able to dissect it and figure out (0:25:56) Micah: what they did as far as you know emulation goes and (0:26:00) Micah: maybe be able to just find a way to (0:26:04) Micah: to… to… (0:26:05) Micah: you know, port some of that stuff themselves, or you know, I don’t know if there’s a lot (0:26:10) Micah: of opportunities here for some really interesting and really cool, like, lost games to be able (0:26:20) Al: So it looks like they’re not the first people to do this. (0:26:23) Al: So it looks like Gmail themselves (0:26:25) Al: released released a bunch of games on Steam a couple of years ago. (0:26:31) Al: So maybe this is, (0:26:34) Al: you know, because of this, like maybe that technology has then been used in this (0:26:39) Al: situation. (0:26:39) Micah: Mm-hmm. There are also some on the switch as well (0:26:44) Micah: But this I think is the like most (0:26:48) Micah: Popular franchise I could be wrong about this, but I think this is the most popular franchise to be (0:26:52) Al: I don’t think you’re wrong. I think saying a bokumono game on a really niche Japanese (0:27:03) Al: phone brand is possibly the most popular game on that. I believe you. I think probably. (0:27:11) Micah: yeah I I think that that’s possible to at least that’s my impression right is (0:27:17) Micah: that like that’s you know we’re we’re you know in a world now where like being (0:27:23) Micah: able to people people may be more aware of it now as being a thing I know that (0:27:29) Micah: there was a persona game that was like last year (0:27:32) Al: I was just… that is what I was just about to say. I have immediately (0:27:35) Al: changed my opinion on that. When I saw on their list that Persona 3 is one of them. (0:27:40) Micah: Yeah, well it’s so it’s a persona it and it is like a such a like small. I don’t know. Maybe I where is the the (0:27:51) Micah: The like chart that shows the growth between like persona fan base and (0:27:58) Micah: The like harvest moon fam, you know, that’s the story seasons fan base because I (0:27:59) Al: Yeah. (0:28:04) Micah: feel like you know prior to persona 5 that was definitely not like the you know (0:28:11) Micah: Either way (0:28:11) Al: Yeah, but I feel like people are going back to the older games, especially with, you know, (0:28:15) Al: 3 getting its Switch release. I feel like people are going back to the older ones when they started (0:28:18) Micah: oh yeah for sure it is a huge franchise now for sure I just don’t know if like (0:28:28) Micah: you know how big is the heart like how big is the harvest moon name you know (0:28:32) Micah: how big is the story of seasons name you know (0:28:32) Al: Well, and it’s more complicated obviously because like the name in Japan is as big as (0:28:38) Micah: it’s not right (0:28:39) Al: it has ever been, but like what does the main name mean over here? And they don’t use either (0:28:43) Micah: mm-hmm (0:28:47) Al: name because obviously they don’t have an English name for this, right? They obviously (0:28:52) Al: would be calling it Story of Seasons if they had, but then it would be like because it’s (0:28:57) Al: a port. They’ve not done a port, right? So this is the weird thing. They’ve not done (0:29:00) Al: on a port, so actually that’s not true. (0:29:02) Al: I guess they did. They did the original Harvest Moon on Nintendo Switch Online, didn’t (0:29:07) Al: they? And they called that Harvest Moon. They didn’t call that a story of seasons. So maybe (0:29:10) Micah: True. Yeah, you’re right (0:29:12) Al: they would, and maybe they would call this Harvest Moon then if they released it in the (0:29:16) Al: West. What I find interesting is they’re about this game, they have an English description (0:29:16) Micah: Yeah, I don’t know (0:29:20) Al: of this game on Steam. (0:29:23) Micah: Right, like it is it is on the the American Steam store like it is accessible (0:29:29) Al: Even if it’s not just that, it says “enjoy a heartwarming” and this isn’t auto-translated (0:29:34) Al: in Chrome or anything, it just says “enjoy a heartwarming farm life while growing crops (0:29:38) Al: and interacting with animals”. (0:29:39) Al: This title is a port of a title released in 2007 for feature phones in the popular series, (0:29:44) Al: which has been developed for numerous hardware platforms. (0:29:47) Al: It simultaneously includes For Boy, in which a boy is the main character, and For Girl, (0:29:51) Al: in which a girl is the main character. (0:29:52) Micah: No way (0:29:53) Al: Funny that they decided to just add them both and just like smash them together into one (0:29:57) Micah: Yeah (0:29:59) Micah: I’d be curious to like how that plays it like is it just a selection right? (0:29:59) Al: Fair enough. (0:30:03) Micah: Do you just like select which game it is or they kind of just like blood them together? Yeah (0:30:03) Al: I suspect so. (0:30:05) Al: I suspect so, yeah. (0:30:08) Micah: I can’t imagine. There’s a lot of you know (0:30:08) Al: Like, they’re calling it a port. (0:30:10) Al: They’ve not changed it. (0:30:11) Micah: Yeah (0:30:13) Micah: Development going on there. Yeah, so I don’t know I guess between persona and this (0:30:19) Micah: you know, and persona happening with (0:30:22) Micah: in the last within a like, a year, almost a year to date, I (0:30:26) Al: Yeah. (0:30:27) Micah: think. No, September 23, it looks like. But yeah, either (0:30:33) Micah: either way, you know, the fact that bigger games now are (0:30:38) Micah: getting these like G mode ports is kind of exciting. So I don’t (0:30:43) Micah: know, even beyond G mode, there are other mobile games from that (0:30:50) Micah: time period that are just like, you know. (0:30:51) Al: Yeah, I agree. I agree. I look forward to playing Gregory Horror Show, which is another (0:30:52) Micah: Completely lost. That would be great to be able to see some of that stuff. (0:30:58) Micah: Go this route, so. (0:31:04) Al: one, which comes out in October. (0:31:07) Al: All right. Can’t believe we spent that much time talking about a G-mode game. What is (0:31:10) Micah: I mean. (0:31:13) Al: this podcast? Finally, before we get into it, we’ve got a few new games to talk about. (0:31:19) Al: For that, we have. (0:31:21) Al: A board game based on Mika and the Witch’s Mountain that’s coming to Kickstarter. (0:31:28) Micah: Okay, I can’t could not have expected that honestly (0:31:32) Al: No. No. I don’t really know what to say. Yes, yes, I’ll probably buy it. Stop asking. It’s, (0:31:38) Micah: I don’t either. (0:31:43) Al: I mean, it’s very, with the intro, so, okay, I have, my brain’s doing the brain thing. (0:31:50) Al: There’s, it’s called Delivery Witches, right? But it’s not branded Mika on the Witches Mountain (0:31:57) Al: or anything like that, but it’s very definitely Mika, right? Like, it’s the same art. (0:32:02) Al: Chibig shared it on their Twitter, so it’s like very clearly in collaboration with them. And, (0:32:08) Micah: same fonts (0:32:09) Al: and all the characters are the same. They’ve got all their art, etc. Like, it’s very much, (0:32:15) Al: it is the Mika and the Witches Mountain game. They just didn’t call it that. (0:32:20) Micah: Right, right. (0:32:22) Al: Which is fair, I guess. Like, you don’t have to call it the same thing, (0:32:25) Al: But it just I just find it interesting (0:32:27) Al: Um, I. (0:32:28) Micah: yeah it is I i guess I didn’t even think about like you know I i think if I had seen this on its own (0:32:35) Micah: without you telling me um and without drawing that association I probably would have been like (0:32:41) Micah: this looks really familiar but it just seems weird that like they wouldn’t do something to (0:32:42) Al: Yeah (0:32:49) Micah: like further I don’t know maybe that’s enough or I just don’t know if that game is has the uh the (0:32:56) Micah: popularity to be able to. (0:32:58) Micah: to say, like, oh, it is very loosely referential to it, but that’s enough for people to know that it’s based on this game, right? (0:33:07) Micah: Like it’s not, I don’t know, I could see that with other franchises, but maybe not this one. (0:33:13) Al: I think what I find weird is like there’s not a single mention of the game or the game (0:33:19) Al: developer on this Kickstarter page so far. Now granted it’s quite small, like they’ve (0:33:23) Al: not gone live, but they still have like five paragraphs of text and not once does it mention (0:33:29) Al: that it’s based on a game. And the company that’s making it is not the same, right, they’ve (0:33:32) Micah: Yeah, it’s very odd (0:33:36) Al: I’ve obviously been farmed out to another company that makes games. (0:33:40) Micah: But it is the you said it like, how is the developer related? (0:33:47) Al: Well, presumably they own like they are because it is the same characters, right? (0:33:52) Al: They use the same character art that you see in game. (0:33:56) Micah: Yeah, I just meant not not in that way. I meant like how was the other than say the the (0:34:02) Micah: Chibig retweeted it or something, you know, like what what is their relay? (0:34:06) Micah: Is there any other relation to like if they said we’re collaborating with them. I guess I do see (0:34:12) Al: Yeah, I think they made it clear that it was a collaboration. (0:34:15) Micah: Okay, I because it (0:34:18) Al: I guess what I know, I’m not trying to say that it’s as popular as Stardew, (0:34:21) Al: but it would be like if the Stardew Valley board game came out and they called it (0:34:26) Al: “farming game”. Right? Like, it would just feel weird. (0:34:28) Micah: Right, like my immediate my immediate reaction would be like they’re ripping off (0:34:33) Micah: Stardew Valley not like oh, it’s a Stardew Valley game, but they’re but they’re calling it something else (0:34:34) Al: Yes, exactly. Exactly. Exactly. And there’s nothing that makes it clear on this Kickstarter (0:34:41) Al: page. (0:34:42) Al: This is an official collaboration, but it is. (0:34:44) Micah: And that’s why I was asking well, how were they related to this other than like, you know, but obviously they have cosigned on it because they’re (0:34:53) Micah: Sharing it and like the art, you know, like if it weren’t (0:34:57) Micah: Theirs, they would probably be in litigation with them or something. I’m sure so (0:35:02) Al: Yeah. Oh, absolutely. Like it’s not, it’s not even like, you know, close. (0:35:08) Micah: Yeah, it’s really interesting it’s very it’s a very pretty looking board game like every (0:35:14) Micah: Looks cool that some of the like, you know card effects and stuff look neat (0:35:19) Micah: The the character pieces are really really cute. I like almost want to get in on it just for the the little (0:35:29) Micah: What do you call those little guys from the (0:35:30) Al: You can’t call them meeples anymore. (0:35:33) Micah: You can’t call them meeples anymore no, I did not (0:35:35) Al: Oh, did you not hear this news? (0:35:37) Al: All right. Sidebar. (0:35:38) Al: So Carcassonne have trademarked meeples and they’re suing anybody that uses the name now. (0:35:41) Micah: Uh-huh (0:35:44) Micah: Oh (0:35:46) Al: So let me find out what they… (0:35:46) Micah: That’s (0:35:49) Al: It’s very, it’s very stupid. (0:35:52) Al: What is the name that is that people have kind of agreed they should call it instead? (0:35:59) Al: Oh, apparently it’s not. (0:36:00) Al: Not being trademarked in the US, so maybe they’ll continue, people will just continue (0:36:02) Micah: Oh. (0:36:04) Al: to use the word ‘meeple’ and make their games in the US. (0:36:05) Micah: Yet, at least. (0:36:07) Micah: Obviously, they’re trying, so… (0:36:08) Al: Can’t remember, because there was one in particular, so it’s an EU trademark ‘meeple’, because (0:36:16) Al: Carcassonne are German, and what? (0:36:19) Al: Oh yeah, so this was, so a company was making a game called ‘Meeple Inc’, and they were (0:36:26) Al: sued by Carcassonne, so they’re now calling it ‘Table Inc’. (0:36:30) Micah: Leave it to a, you know, a lawsuit to ruin the fun for her. (0:36:35) Al: I know it’s so like seriously nobody is confusing their game with carcass on (0:36:43) Al: just because it says meeple like come on I can’t see anywhere what the (0:36:46) Micah: but uh what do we call these um meekles because it because meika and the you (0:36:54) Al: which which which pole (0:36:55) Micah: know which pool um we’ll just we’ll call them meeples with the asterisk that it (0:37:03) Micah: spelled MI PLE because because meekah and the you know yeah yeah yeah they’re (0:37:06) Al: It’s my poles. (0:37:09) Al: Oh, meekles, meekles, yeah, okay, right, I get you. (0:37:13) Micah: really cute though they’re I that’s probably my favorite part of this whole (0:37:16) Micah: thing like they’re very cute game pieces and I hope that they don’t get (0:37:22) Micah: sued by Carcassonne (0:37:23) Al: Well they’re not using- I don’t see meeple being written anywhere and I don’t think they’re trying (0:37:27) Al: to like trademark the concept of having a meeple, it’s just the name that they’re (0:37:31) Micah: Not yet, at least, you know, it’s opens the doors, you know, the next thing, the next litigation. (0:37:39) Micah: This is, yeah, this is interesting, though, this is such a like strange thing, like a strange decision. (0:37:46) Micah: Maybe part of it is like that they are working with this team and they want to give them because that team is like working as hard as they are in this game and everything they’re giving all of the, you know, like they’re setting it up in a way. (0:38:01) Micah: So that undigital owns the rights to this without having to like, you know, there being any question about who owns the rights to their game that they’re working on because it’s related to something else. (0:38:14) Al: I’m sure they’ve got, I’m sure they have all their legal things in a row, right? (0:38:17) Al: Like it’s not like they, they launched this, they announced it on the same day. (0:38:22) Al: It looks like on Twitter, like it’s very clearly like done together. (0:38:26) Al: So I, I’m sure they know. (0:38:28) Micah: Oh sure, I just mean that, like, that would be a positive thing, you know, if they had given them the, you know, had them just change the name so that in the future there was no potential for any possible, like, you know, legal issues or something, and they could just claim all of the rights to this board game and the profits and whatever without having to, you know, answer to Chibig or whatever, which would be a cool thing for Chibig to do. (0:38:58) Micah: You know, people will say like, hey, just, this is yours. You make all the money from it. But who knows, I don’t, I don’t know what the decision was to do this, but it’s an interesting (0:39:08) Al: I have fallen into a deep dark hole of trademark stuff now. It looks like (0:39:16) Al: the EU trademark doesn’t actually cover toys and games, but there’s a (0:39:21) Micah: All for meeples? (0:39:23) Al: Germany trademark that does cover them. I’m so confused. (0:39:35) Al: What have I done? Why have I started reading this? (0:39:37) Al: Um… (0:39:38) Al: OK, right, no, we’re done with that, right? Anyway, game, uh, the Kickstarter isn’t live yet. (0:39:46) Al: You can go and save it if you want to get notified when it goes live. Link will be in the show notes. (0:39:51) Al: All right, we have a few new games as well. Uh, so a new My Time At game, My Time At Evershine, (0:39:59) Al: um, is coming out. The Kickstarter is launching sometime this month. You want another My Time game? (0:40:06) Micah: Uh, I am. (0:40:09) Micah: Yes, I do. (0:40:10) Micah: I do, because I think that my time at Portia (0:40:14) Micah: was such a like, what do they call it? (0:40:17) Micah: Bottled lightning or whatever. (0:40:20) Micah: For what it was at that time, which was, you know, (0:40:24) Micah: a time shortly after Stardew Valley is like massive success. (0:40:29) Micah: And shortly before the boom in. (0:40:36) Micah: Farm Sim type, like Life Sim type games, you know. (0:40:41) Micah: And I think that there were a lot of really positive things (0:40:43) Micah: about my time at Portia, but I think my time at Sandrock, (0:40:47) Micah: on the other hand, was not what I would have wanted it to be (0:40:52) Micah: or would have expected. (0:40:53) Micah: And just personally, not for me. (0:40:56) Micah: So I’m interested to see. (0:40:58) Al: Did you play it? Did you play Sandra? (0:41:01) Micah: No, I did not. (0:41:02) Micah: I from listening to (0:41:06) Micah: and watching things and seeing how the game played, and especially after my time at Portia Port, (0:41:12) Al: Yep. (0:41:13) Micah: I made the conscious decision not to, but just because I didn’t think that it was really for me, (0:41:20) Micah: you know? But I’m excited to see, like clearly they’re capable, right? That’s what I’m getting (0:41:26) Micah: at, is like they’re a very capable studio, and they have some really great ideas. I think there (0:41:34) Micah: there were a lot of really awesome ideas (0:41:36) Micah: in my time at Portia had that just maybe weren’t as fleshed out as they could have been (0:41:40) Micah: especially now that we have had this boom of, you know, Farm Sims and Life Sims and stuff (0:41:45) Micah: that have, you know, made a lot of differences in how these games are played and stuff like (0:41:53) Micah: that. (0:41:54) Micah: So I’m excited to see what they can do with more games, like, I’m always interested in (0:42:00) Micah: seeing, you know, a talented developer make new stuff. (0:42:05) Al: Yeah. So, I mean, just looking at some numbers on Steam. Yeah, well, that’s the thing. I (0:42:06) Micah: Um… (0:42:07) Micah: This is also- (0:42:12) Al: mean, we’re interested to see what they continue on and what they don’t. I mean, to me, Sandrock (0:42:16) Al: always looked just like the same game, but slightly more. And I was like, I’m not interested (0:42:20) Al: in that. But the, so looking on Steam, so they had, so they both have very, very positive (0:42:28) Al: reviews. So we’re ignoring Switch, right? The Switch debacle, we’re just ignoring that, (0:42:33) Al: Right? These things happen. (0:42:34) Micah: Yeah. Yeah, yeah, yeah. (0:42:35) Al: They should just not. (0:42:40) Al: So Portia had 33,000 reviews, and Sandrock had 20,000 reviews. (0:42:48) Al: But Portia’s alt, 33,000 versus 20,000. (0:42:50) Micah: Wait how many did Portia have? (0:42:53) Micah: That’s so close. That’s way closer than I would have thought. (0:42:57) Al: It’s a… Yeah, but interestingly, there are all-time peaks of concurrent players. (0:43:03) Al: Porsche was 13,000. (0:43:05) Al: 1.3, and Sandrock was 21,000. It was higher. (0:43:10) Micah: Wow, yeah, I mean, people, I think people knew that, (0:43:13) Micah: you know, by the time that Sandrock came out, (0:43:16) Micah: people had already known Portia so well (0:43:19) Micah: and have been like preaching it (0:43:20) Micah: that I guess maybe even beyond what Portia was, (0:43:24) Micah: people were more excited about it or interested in it. (0:43:27) Micah: I don’t know, I remember the conversation (0:43:30) Micah: around my time at Sandrock being like, (0:43:32) Micah: people were very excited about it. (0:43:34) Micah: I think a big part of it for me was that (0:43:36) Micah: I I’m not a like humongous fan (0:43:40) Micah: of the Southwestern American motif motif in like games and I get really (0:43:41) Al: Yeah, fair, fair. (0:43:48) Micah: really bummed out when I get to the point in games where it’s like okay now (0:43:52) Micah: you got to do the desert level and I’m like I just don’t wanna I don’t wanna do (0:43:57) Micah: that and it kind of looked like Porsche but in that setting and with the whole (0:43:58) Al: Yeah. Yeah. Yeah. (0:44:02) Micah: the whole game is desert level basically is what it felt like so and it looked (0:44:07) Micah: Like a lot of the say I mean obviously a lot (0:44:10) Micah: more but you know it looked like a lot of the same of what Portia had that I (0:44:15) Micah: was kind of like I’ll just play Portia you know that’s more in my setting (0:44:18) Al: Yeah, you’re still, I mean, you’re still essentially a builder, right? Like, it’s the same core (0:44:20) Micah: that’s more me (0:44:23) Al: loop of building things, which, if you like, that’s good. I really didn’t like, so I’m (0:44:30) Al: obviously not gonna like it when it has the same core mechanic that I didn’t like. (0:44:32) Micah: - Right. (0:44:35) Micah: There is also something that about the character design (0:44:39) Micah: that I didn’t really love in Porsche or Sandrock, (0:44:44) Micah: but I was more like forgiving obviously with Porsche (0:44:47) Micah: ‘cause it was such a, like at the time it was, (0:44:51) Micah: you know, kind of like unique and exciting thing (0:44:54) Micah: where now this is a little bit more common of a game, (0:44:57) Micah: like a game style and stuff like that. (0:44:59) Micah: So, but. (0:45:02) Micah: It’s just, I don’t know. There’s something about the character design that I didn’t really love. (0:45:06) Micah: And I think for the new thing, this new thing, what is it my time at Evershine? (0:45:10) Al: Evershine, yeah. (0:45:10) Micah: The character design looks so different and like, more aged up. Right, right. (0:45:12) Al: Well, so we just have one image to go by, right? Just to point there, like this could (0:45:18) Al: - because if you look at, for example, the original image that was released for - what (0:45:24) Al: was that game you were talking about before? Why have I forgotten the name of it? The one (0:45:28) Al: you’ve bought but not played yet. The farming game. Yeah, it feels a mystery. If you look (0:45:30) Micah: Oh, fields of mystery. (0:45:32) Al: at the original image, that does not look anything like the game. So you can’t rely (0:45:36) Micah: Yes, you’re right. Absolutely right. (0:45:40) Al: on that first initial image. But yes, it does look very different to the actual art (0:45:48) Al: style of Porsche and Sandrock. So maybe that’s going to do something different? I don’t know. (0:45:48) Micah: Mm hmm. And I should say. (0:45:54) Micah: Yeah, I should say contextually, the you know, the looking at the (0:45:59) Micah: the key art illustrations they’ve had for Portia and for Sandrock, (0:46:03) Micah: the character design in those has matched what the character design is. (0:46:08) Micah: Roughly, you know, like proportions and facial, (0:46:11) Micah: you know, facial features and stuff like that. (0:46:13) Micah: So again, yeah, we don’t know. (0:46:16) Micah: There’s only one image. (0:46:17) Micah: We don’t know what the game actually looks like. (0:46:18) Micah: Based on that, contextually, this feels like it’s it’s going to be a little bit (0:46:25) Micah: more aged up, a little bit more mature looking, maybe feeling. (0:46:29) Micah: So that at on its own intrigues me that it’s, you know, kind of taking (0:46:35) Micah: like a little bit more serious tone with this key art. (0:46:39) Micah: So we’ll see. Maybe it’s not. (0:46:39)

The Harvest Season
Elected Monarch

The Harvest Season

Play Episode Listen Later Jul 10, 2024 65:53


Al and Codey talk about their first impressions of Go Go Town, now that it is in Early Access. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:04:02: What Have We Been Playing 00:11:15: Game News 00:23:43: New Games 00:30:11: Go Go Town First Impressions 01:02:05: Outro Links Everafter Falls Hotel Galactic Kickstarter Coral Island 1.1 Update Info Reel Fishing: Days of Summer Preserve Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of The Harvest Season. My name is Al and we (0:00:38) Codey: And my name is Cody. (0:00:40) Al: are here today to talk about cottagecore games. As always, transcripts are available in the (0:00:44) Codey: Woooo! (0:00:48) Al: show notes and on the website. Cody, how are you doing? (0:00:52) Codey: I’m doing good uh celebrating America Day by staying at home um and not doing anything though (0:01:03) Codey: honestly so I’m staying at my because I’m doing Pokemon Go Fest this upcoming weekend um like the (0:01:08) Codey: next three days in New York City and so I met my partner’s house and or his apartment in New Jersey (0:01:15) Codey: so we could probably literally just walk like 10 minutes to the riverfront um and then see like (0:01:21) Codey: like watch the fireworks that happen. (0:01:22) Codey: been like possibly either over the river or like the ones happening in the (0:01:28) Codey: city probably see them from here probably as well so I usually it’s like (0:01:30) Al: when do they happen? Right. Yeah, see that’s why I always find funny about America, like (0:01:33) Codey: Sun it’s like after sundown so it’d be like a night nine or ten o’clock at (0:01:37) Codey: night so I got (0:01:42) Al: your big fireworks day is in July, and I’m like that just sounds so late at night for (0:01:47) Codey: Yeah, it is. (0:01:48) Al: fireworks because like our big one is November, so it’s like it’s getting dark here at like (0:01:55) Al: four or five, five o’clock at that point, so like you’re finished working. (0:02:00) Al: You can go out and watch fireworks, like you don’t have to wait long at all, it’s great. (0:02:04) Codey: well we have to celebrate that that day that we said heck you to the british monarchy so (0:02:11) Al: I mean, I’m sure they could have chosen a different day if they wanted to. I mean, it’s (0:02:14) Al: probably too late now, but there were multiple days. Multiple days they could have chosen. (0:02:16) Codey: yeah at this point it’s in our dna (0:02:21) Al: It’s not like there’s just one specific day. Anyway. Yeah, I’m good. I’m celebrating Independence (0:02:24) Codey: Right, yeah so that’s that’s what I’m uh how are you? (0:02:33) Al: Day in a different way with an election. So, yeah, still. (0:02:38) Codey: Woo democracy! (0:02:41) Al: For now. Well, we have more democracy than you just now, I think. Although we still have (0:02:42) Codey: Yeah it’s like wait is it still, are we still counting this as democracy? (0:02:50) Codey: I… D-I. (0:02:51) Al: an elected monarch. Not an elected monarch, an unelected monarch. You know, you have an (0:02:54) Codey: Not, yeah, not elect. (0:02:59) Al: elected monarch, we have an unelected monarch. Yeah, I know, I know. That’s what I’m in. (0:03:01) Codey: Well, they’re trying to make it a monarch and we’re not. (0:03:07) Al: Yes. (0:03:11) Al: So just paying attention to election, we’re recording this two hours before that finishes, (0:03:19) Al: so going to be a long night. (0:03:22) Codey: do y’all have the ranked choice voting though? okay nevermind today’s episode is (0:03:30) Codey: about gogotown (0:03:32) Al: So, today we’re going to talk about Gogotown. This is going to be a Gogotown first impressions (0:03:35) Codey: yep (0:03:39) Al: because I didn’t think we’d be able to get enough time to play this game properly to (0:03:44) Al: do a full in-depth discussion of the game. And after playing the game, maybe that was (0:03:51) Al: a good suggestion. So, we’ll talk about that in the main section. (0:03:56) Al: Before that, we have some news, some exciting news, some… (0:04:00) Codey: I, as ever, am a Ph.D. student with two extra jobs, so busy busy. (0:04:02) Al: …news. First of all, Cody, what have you been up to? (0:04:14) Codey: But when I’m not doing that, I’m still playing my cross stitch game. (0:04:19) Codey: It’s just basically a color by number game. (0:04:21) Codey: I am running out of in-game money to buy patterns though, so I need to slow down on it and find (0:04:30) Codey: the balance to do. (0:04:31) Codey: Because I get a certain amount of currency each day, and when I complete them. (0:04:37) Codey: So I just need to slow down and get caught up, find the balance again. (0:04:42) Codey: I just had a bit where I’m trying to brain rot a little bit, so playing it quite a bit. (0:04:51) Codey: Also I beat the career mode of Power Watch Simulator, so I’m now going through and trying (0:04:57) Codey: to 100% all of the achievements. (0:05:00) Codey: Which is… I mean, it’s just stuff like on the… (0:05:06) Codey: Like one achievement is called way of the blade and it was like on the helicopter finish the blades first (0:05:14) Codey: So I did that. So I’m just like doing those kinds of things one of them is to like complete the carousel without ever (0:05:20) Codey: turning the carousel off (0:05:23) Codey: It’s also gonna be wild. The carousel was a pain in the booty to do the first time. So trying to do it (0:05:30) Al: I can see how it would be difficult if it was spinning. (0:05:32) Codey: Yeah, yeah (0:05:34) Codey: So it’s that kind of stuff (0:05:40) Codey: Sad for some humans cassette beasts I have kind of put aside for the moment (0:05:46) Codey: I hit a point where (0:05:48) Codey: There was an intriguing thing that happened in the story and then I was like, oh no, there’s story (0:05:55) Codey: And (0:05:57) Al: I didn’t sign up for story. (0:06:01) Codey: I was like oh no I’m gonna care. Like I want to be able to like sit down with this and really pay (0:06:08) Codey: attention. And that’s not what I’m looking for in a game right now. I need to just turn my brain off (0:06:16) Codey: which is not what I do when there’s stories in games. So um yeah that that’ll be on pause for (0:06:21) Codey: a smidge. But Disney Dreamlight Valley added Mulan and Mushu. There’s also now (0:06:29) Codey: Bye! (0:06:30) Codey: A daily request, um, thing through Remy’s Diner restaurant. (0:06:38) Codey: I don’t remember what they call it. (0:06:40) Codey: Um, yeah. (0:06:41) Codey: So you have daily challenges now with, um, Daisy at her boutique, which you (0:06:48) Codey: can get currency to then buy more stuff. (0:06:50) Codey: So I’ve been doing that. (0:06:52) Codey: Um, it’s, it’s real simple. (0:06:55) Codey: You basically just go and she’s like, I want an outfit that has this. (0:06:58) Codey: And I’m like, okay, cool. (0:07:00) Codey: That outfit, and then that’s what you wear for a bit. (0:07:02) Codey: Um, uh, but there’s now something like that with Remy. (0:07:08) Codey: He does this like delivery service where it starts little quests of like, uh, (0:07:14) Codey: yesterday it was like the fairy godmother wants, has ordered a bunch of desserts. (0:07:18) Codey: And then you bring it to the fairy godmother and she’s like, thank you. (0:07:21) Codey: Can you bring these to Ursula for me? (0:07:22) Codey: And we’re like, what the heck? (0:07:24) Codey: Why are you what? (0:07:25) Codey: Um, and then you get like a thousand, a thousand monies and you get some currency. (0:07:30) Codey: But I really like the, I paid the in-game moonlight or moonstone currency or whatever. (0:07:36) Codey: I have a bunch of it cause I’ve played since early access. (0:07:39) Codey: So they gave, they were, they were like throwing that, that stuff at me. (0:07:42) Codey: So I spent some of that on the star path for Mulan because pretty much everything (0:07:50) Codey: is fire, like all of the outfits are really good. (0:07:54) Codey: All of the furniture is really good. (0:07:56) Codey: The outfits are really good, all of the furniture is really good. (0:08:00) Codey: It’s not cherries, it’s magnolias, like these pink floating flower piles and stuff like that, but it’s really really pretty. (0:08:08) Codey: A lot of dresses or outfits that have that as part of the outfit, so yeah, definitely really like that. (0:08:20) Codey: Still trying to get achievements in that game as well, so I’ve been playing that. (0:08:26) Codey: That’s pretty much it, what have you been up to? (0:08:30) Al: I have been obviously playing Go Go Town. (0:08:35) Al: I’ve been playing some more Day of the Diver. (0:08:38) Al: I got really into that. (0:08:39) Al: So (0:08:41) Al: that’s been going well and also farm RPG as usual. (0:08:44) Codey: hmm how many bottles are we at now? (0:08:45) Al: So. (0:08:48) Al: Oh, 85, 85, it’s taken a while. (0:08:52) Al: It’s taken a while. My I can’t forget. (0:08:54) Al: Is it the crafting, I think, that needs to be as well as the farming? (0:08:59) Al: My farming level is 85. (0:09:00) Al: So that’s what’s limiting me just now, but my crafting level is at 97. (0:09:02) Codey: Mmm. (0:09:04) Codey: Mmm. (0:09:05) Al: So that kind of shows you the difference there. (0:09:08) Al: Um, and it’s like the, it’s quite insane, the increases you need to get. (0:09:12) Al: So I’m currently at 424 million XP for farming and to get to level 99, it’s 2 billion. (0:09:18) Codey: Mm-hmm. (0:09:23) Al: So I’m not even a quarter of the way there, even though I’m at level 85. (0:09:29) Al: So I think that. (0:09:30) Al: That’s going to take a while because it’s quite limited in how much you can actually (0:09:35) Al: farm obviously. (0:09:37) Al: So I currently have 32 plots just now, eight lines, eight rows, yeah, eight rows of things, (0:09:47) Al: and it’s like a billion to get the next, the next row, a billion silver, which is going (0:09:49) Codey: Yeah. (0:09:52) Codey: Yeah. (0:09:54) Al: to take me a long time to get to. (0:09:55) Al: So, yeah, I’m just plugging away. (0:09:56) Codey: I mean, it’s good that you’re still plugging away and going down that (0:10:01) Codey: that storyline for curious listeners slash me. (0:10:02) Al: Yes. (0:10:02) Al: Yeah. (0:10:08) Codey: Because I definitely wanted to hear the end of it, but did not have (0:10:12) Codey: the ability to commit. (0:10:17) Codey: But like, it’s the sunk cost fallacy it’s- (0:10:20) Codey: you’re like what you can’t you’re almost there (0:10:24) Al: I know, I know, I know, I know… (0:10:29) Codey: I’m sorry. I appreciate you appreciate your efforts (0:10:34) Al: The good news is, today, as we’re recording, I got my inventory to exactly one thing. (0:10:40) Codey: Nice are you are you keeping it there are you gonna keep (0:10:46) Al: of course I’m not keeping it there I need more inventory I know it’s a good (0:10:49) Codey: it’s a good it’s a it’s a good like even number you know (0:10:57) Codey: that’s fair though (0:10:58) Al: even number but like to get anywhere you need to get much higher got to keep (0:11:02) Codey: I heard something the other day that five is the most even odd number and I (0:11:11) Codey: yep it’s true that’s that is true it just is Cody’s ADHD cast yeah news (0:11:14) Al: Ah, so we’re gonna talk about some news! (0:11:22) Al: First up, first up we have, I feel like my headphones are on backwards. (0:11:30) Al: They were on backwards, that’s why. I was like, these feel uncomfortable and then I realized the (0:11:34) Al: cable was on the wrong side, so that explains. That’s why they were uncomfortable and not staying (0:11:35) Codey: Mm-hmm. (0:11:39) Al: on my head. Ever After Falls have announced that they’re Steam Deck verified now. (0:11:40) Codey: That’s fair. (0:11:44) Codey: Woo! (0:11:45) Al: That’s it. I don’t think it’s actually changed anything, this just means that they’ve (0:11:46) Codey: That’s it. That’s the tweet. (0:11:53) Al: had it approved that they were doing everything they were meant to do. (0:11:57) Al: So they were doing everything they were meant to do and now they have proof. (0:11:58) Codey: Mm-hmm (0:12:03) Codey: Whoo (0:12:05) Al: Hotel Galactic have announced a timeline for their project. So their Kickstarter, (0:12:10) Al: it’ll be out by the time this episode out, I think comes out on Monday. (0:12:14) Codey: Monday this episode comes out on Monday oh okay I was like I thought this was a (0:12:15) Al: And they’ve it Monday. Monday, Monday, Monday. (0:12:20) Al: The Kickstarter. (0:12:23) Codey: Wednesday thing anyway (0:12:25) Al: Not the, not the podcast episode. The Kickstarter for this game comes out on Monday. (0:12:28) Codey: yes ye (0:12:33) Al: How do you always confuse me? I don’t, you’re just… (0:12:35) Codey: I’m just I confuse myself no so that’s yeah (0:12:39) Al: uh so the so the kickstart so the kickstarter will be out by the time you (0:12:44) Al: listen to this uh the early access for the game is q2 next year and then full (0:12:49) Al: release is apparently q4 of 2026 that is their current plan (0:12:53) Codey: and uh sure looks like a good game i’m excited for it (0:13:01) Codey: I don’t know it uh I really like the little one of the characters named (0:13:05) Codey: Sparn he looks real cute and it says that he trips over himself all the time and I was like dude same (0:13:12) Codey: um so yeah a little cute dude and it’s it it’s like a i’m just gonna stop it looks good (0:13:21) Codey: it’s on my watch list. (0:13:23) Codey: but it’s really far away from time so who knows if the universe will still (0:13:27) Codey: exist at that point. (0:13:29) Al: Yeah, it’s on my whistles as well, but so is everything basically (0:13:34) Codey: are you gonna kick start it? (0:13:38) Al: Probably (0:13:39) Codey: okay are you saving (0:13:40) Al: I just kick-started one. What did I just kick-start? Oh, yeah tiny garden the the the not a Polly Pocket game (0:13:43) Codey: are you oh yep the polypocky came (0:13:48) Al: The not a Polly Pocket game (0:13:51) Al: That it’s definitely not a Polly Pocket game (0:13:54) Codey: Totally not. Uh, yeah. Cool. (0:13:57) Al: But I feel like there’s quite a few coming out. (0:13:59) Al: Soon we’ve no kick starters. (0:14:00) Codey: Polypocky games. (0:14:08) Al: Because there’s that one. (0:14:12) Al: And then we’ve got farm folks and lose lagoon and superzoo (0:14:15) Al: story and outbound and moon haven. (0:14:20) Codey: yep I’m not gonna kickstart anything (0:14:27) Codey: it looks really cute though it’s on my eyes are on it my eyes are also on (0:14:33) Codey: coral island (0:14:34) Al: Nice, nice. They’ve given more information on their 1.1 update. (0:14:38) Codey: did we know the name of the update (0:14:42) Al: I don’t know, but what I will say is that we did know everything that’s in this title, (0:14:48) Al: right? None of this is new information and it is a very boring title. Story finale, London Sea. (0:14:56) Codey: I mean it’s I think like at calling it story finale like points to the fact that they were like (0:14:56) Al: Congrats, well done. What a great name. (0:15:04) Codey: Stuff was not ready like stuff was not (0:15:06) Al: They should have just called it. It’s the 1.1 update called 1.0. (0:15:08) Codey: It was not final (0:15:15) Codey: Yeah (0:15:16) Al: We’ve got the game now. Congrats. (0:15:19) Codey: Yeah (0:15:21) Al: So they’ve given some more information on things. Let’s leave the most exciting thing (0:15:27) Al: for last. So we’ll talk about the fact that they’ve got some more of the merfolk townies. (0:15:33) Al: Tony’s this is for of (0:15:36) Al: Galoon, Etna, Todi and Lannin (0:15:41) Al: with a little bit of explanation for them. They’ve added a (0:15:47) Al: gacha machine for recycling so you can put in rubbish and get things which is cool recycling stuff (0:15:52) Codey: so did the recycling center ever work before? is it just something you have to turn on? okay this is (0:15:56) Al: No, I don’t think it did I think (0:16:00) Codey: this is the first time okay because I was like I never got the recycling center to work so (0:16:04) Al: Yeah, I think that might be why I think the recycling center was more of a theory than an actual thing (0:16:05) Codey: is this so this is it i (0:16:12) Codey: yeah I was surprised that this was that they’re adding gacha a gacha mechanic um but yeah (0:16:22) Al: I think it’s cool the way they’ve done it. You can just call it recycling. You put in (0:16:28) Al: rubbish, which you’re not going to do anything else with. Once you’ve crafted five rubbish (0:16:34) Al: chests, that’s the only thing you’re ever going to use it for, you throw it in this machine and you (0:16:39) Al: get other stuff out of it. It’s pointing towards the whole goal of this, which is the environment. (0:16:46) Codey: they did also have the savannah which is there’s a gacha machine in the savannah (0:16:46) Al: So it’s, you know, recycling. They show you getting a seedling, which is cool. I don’t know. (0:16:52) Al: We can turn rubbish into seedling, but I’m not going to complain. (0:17:01) Al: Yes. Yeah, it’s the same one, it’s just in two different places. (0:17:04) Codey: oh okay it’s just another risk like okay got it (0:17:10) Codey: which the savannah thing was wild because it showed (0:17:15) Codey: that there’s like a (0:17:17) Codey: panther that you talk to and you end up racing the panther and you you could win an outfit that (0:17:24) Al: I’m not 100% sure what the deal is with the Savannah, because I’m pretty sure it does (0:17:27) Codey: is the panther (0:17:33) Al: exist in the game currently, but I never ended up unlocking it. Because there were a few (0:17:38) Al: items that I just didn’t get to get to that point. So I know this Panther and the race (0:17:44) Al: with the Panther is a new thing, but I’m pretty sure you could get to the Savannah. (0:17:46) Codey: yeah um I i never was there uh but it but I just it’s wild to me that there is this character (0:17:56) Al: I think it’s the only area I didn’t get… (0:18:02) Codey: and that the outfit that you can win from her is basically her like her skin um because I was (0:18:08) Al: her skin basically right (0:18:13) Codey: Yeah, I don’t know how you would, I don’t know. (0:18:16) Codey: Yeah, it’s, that’s wild. (0:18:19) Codey: She’s really cool though and it’s a cool idea to do like a racing thing, but yeah, that’s that. (0:18:26) Al: They’ve added new looks for sheds so you can change how they look, like the turnip and the (0:18:34) Al: carrot and stuff like that which is pretty cool. I want my carrot shed. I want a carrot shed. (0:18:36) Codey: Mm-hmm well you want a carrot shed I think I want I look (0:18:43) Al: I actually want a pumpkin shed but it’s not on the list but I want a pumpkin shed. Ooh good one. (0:18:47) Codey: I want a potato like that would just that would be goober and I would like that (0:18:54) Al: They’ve also added some new outfits. They’ve added a seller, which is exactly what you (0:19:00) Al: expect it to be. Ages, wine. It does. Why is it so gross in there? That’s weird. There’s (0:19:02) Codey: It looks like the sewer from- it looks like the sewer from Stardew. (0:19:11) Al: a new fruit for increasing HP. There is the- oh yes, the Lumina sprinkler, as it’s called. (0:19:20) Al: So this is for those who aren’t remembering, they are adding. (0:19:24) Al: Underwater farming so you can farm specific plants underwater and instead of watering them, (0:19:31) Al: you light them. So you’ve got like a little stick that lights them daily rather than watering them. (0:19:37) Al: But up till this point, we didn’t know whether there was going to be a sprinkler equivalent. (0:19:39) Al: Thankfully, there is the Lumina sprinkler. So I’m happy about that. (0:19:46) Al: They’ve also added some information on the multiplayer. I mean, it’s kind of just (0:19:51) Al: what you would expect, I think, mostly. It’s kind of… (0:19:54) Codey: Yeah. (0:19:54) Al: Stardew, same style of multiplayer Stardew. (0:19:58) Codey: Yup. (0:19:59) Al: Someone hosts the game and up to three other people can join and you can troll. (0:20:02) Codey: I’m so, I’m so excited to do it and have Mark from Australia spend all of my money. (0:20:10) Codey: ‘Cause the one time I played multiplayer Stardew, I played it with Mark and he spent all my money ‘cause we didn’t realize that the money was tied together. (0:20:16) Al: Wild. And the most exciting thing in this update, I think you’ll agree Cody, is dino suits for your animals. (0:20:17) Codey: It was really funny. (0:20:22) Codey: Mm-hmm. (0:20:24) Codey: Which it doesn’t- I love that they call it dino suits because it doesn’t look like you put the animal in a suit. (0:20:30) Codey: Like it’s not a costume. It’s like you’ve like transmogrified them to be something. (0:20:36) Al: Yeah, I think the idea is they’re trying to say that you are putting it in a suit. (0:20:41) Al: But yeah, like, the cow gets smaller in one dimension when you do that. (0:20:47) Al: Like, the cow cannot fit in there unless you’re squishing its head and stretching it out, right? (0:20:53) Codey: Yeah, it is cute (0:20:53) Al: But I don’t care. I think this is cool. I want a T-Rex. I want to turn my ostrich into a T-Rex. (0:21:00) Al: I want to turn my cow into a Brontosaurus. I want this. This is great. But my big question is, (0:21:07) Al: where are they for my dogs? (0:21:10) Codey: I mean they wouldn’t do that because you don’t want a dinosaur in the home and dogs can’t (0:21:15) Al: I do I do I want I want I want my dog in a dino suit (0:21:16) Codey: come out of the home. (0:21:17) Codey: Well, if you want a dinosaur in the home, get the bearded dragon. (0:21:22) Codey: I want the bearded dragon. (0:21:25) Codey: I want the bearded dragon to become like not a dragon, like becomes like something else. (0:21:32) Codey: I don’t even know. (0:21:34) Al: want to put it in a catsuit? Just get a cat then. (0:21:35) Codey: Yes. (0:21:36) Codey: but I want it to be like, I don’t want it to be the like, (0:21:40) Codey: Tom’s a cat. I would want it to be a bearded, like a little bearded dragon head sticking out of a little cat outfit. (0:21:45) Codey: I think that’d be so flipping cute. I might do this to my beard and beardy in real life, actually. (0:21:50) Al: good. (0:21:52) Codey: I’m gonna look up bearded dragon outfits. (0:21:55) Al: Anyway, I’m looking forward to this update. (0:21:58) Codey: Yep, I am also sorry. I’m there are some really cute bearded dragon outfits. (0:22:03) Al: Alright, do we need to pause? Do we need to wait until you’re finished? (0:22:06) Codey: No, this is good content. No, it’s (0:22:10) Codey: we’re fine um yeah I mean I’m still I’ve been wanting to jump back into (0:22:17) Codey: Coral Island so this is just kind of making me want to wait a smidge when is (0:22:24) Codey: this supposed to come out (0:22:24) Al: They haven’t said, it’s currently in beta. I suspect Q3? I say that, that’s like, no. (0:22:30) Codey: okay (0:22:33) Codey: well this is like the beginning of Q3 so (0:22:35) Al: I think probably August, that would be my guess, August. Because I think they said there’s (0:22:42) Al: a second update coming out this year, so I feel like they need to get it out soon. But (0:22:48) Al: I do not want it in July, please and thank you. (0:22:50) Codey: So the answer is I’m gonna have to make my bearded dragon her own cat costume (0:22:56) Codey: because they don’t exist. Just if anyone else has a bearded dragon in (0:22:57) Al: Yeah, are you surprised? I’m not surprised that no bearded dragon cat costume exists. (0:23:06) Codey: I’m pretty surprised you don’t know the bearded dragon community do you cuz I (0:23:09) Al: It seems pretty niche. I mean, why not just get a cat? (0:23:17) Codey: don’t want that I want like it’s like when you put your cat in a little cost (0:23:22) Codey: little dragon costume you don’t want a lizard you just want to embarrass your (0:23:26) Codey: animal (0:23:27) Al: I don’t think they have feelings like that, I don’t think they feel embarrassment because (0:23:33) Al: that’s a social construction. (0:23:38) Codey: Stella acts very embarrassed sometimes. I don’t know about the dragon, but (0:23:43) Codey: we have two new games that we can talk about. (0:23:48) Al: Not that we’re going to have much to talk about the first one. (0:23:50) Al: Real fishing days of summer. (0:23:53) Al: The new real fishing game comes out on October 28th on Switch and PS5 and it is exactly what (0:23:58) Al: you expect. (0:23:59) Al: It’s a new real fishing game. (0:24:02) Al: It looks exactly the same as the previous real fishing game, and there’s fish. (0:24:08) Al: If you love the real fishing games, I’m sure you’ll be excited to play. (0:24:10) Codey: it just makes me want to play I think there’s a fishing game that I’ve been (0:24:15) Codey: wanting to play that’s on Game Pass and I did grow up playing like I think it (0:24:21) Codey: was just like Bass Pro Shop fishing I remember playing that as like a eight (0:24:26) Codey: year old so yeah looks alright (0:24:30) Al: Cool. The other game is called Preserve and the blurb about this is “Preserve is a relaxing (0:24:40) Al: puzzle nature building game in which you flourish a vibrant ecosystem by cleverly placing plants (0:24:47) Al: and animals to create a perfect symbiosis to your liking.” So you’ve got like these hexagonal (0:24:57) Al: tiles that have different biomes and stuff like that. (0:25:00) Al: And it looks like you put them together to make a world that you want. (0:25:04) Al: There’s animals as well. (0:25:06) Codey: - Yep, yeah, I like that it’s a puzzle. (0:25:11) Codey: Like I like the idea of it being a puzzle game (0:25:14) Codey: and like maybe they have like requirements for each puzzle. (0:25:19) Codey: Like build a puzzle that has 10 animals (0:25:22) Codey: from four different biomes or something like that, (0:25:24) Codey: you know, and like to build maybe like one of the animals (0:25:28) Codey: requires like a, I’m just making this up. (0:25:32) Codey: maybe like the wolf requires. (0:25:36) Codey: a forest biome right next to a meadow biome that has a river biome going through it (0:25:40) Al: Yeah, yeah, yeah (0:25:41) Codey: um to like make it a puzzle I think that would be really cool um I i’m never a fan of these (0:25:49) Codey: like island games where like it’s the world is just kind of a floating thing and you just (0:25:55) Codey: kind of build on top of these hexagonal I don’t even know how to describe it but there (0:26:02) Codey: There’s been a lot of games that have been coming out like this. (0:26:06) Codey: I’m not a super big fan of that but also like as an ecologist I look at a game like this and I’m like this would never you’d put the wolves in the forest and they’d be like heck you I’m gonna go over here like you can’t box you can’t box nature that way so but yeah coming on August 8 to steam both Windows Max and Mac and Linux that’s cool what did you think about this game? (0:26:19) Al: Animals don’t do what you want them to, yeah. (0:26:32) Al: It’s probably not something I’d play, but I think it looks cool, and I know some people (0:26:36) Al: love these times for games, so yeah, it’s cool. (0:26:38) Codey: Mm-hmm I wonder how much it’s gonna be click does not have an amount (0:26:49) Al: And speaking of the whole animals not doing what you want, they reintroduced beavers in (0:26:56) Codey: Yeah. (0:26:58) Al: Scotland like maybe 10 years ago or something like that. And now the farmers are like, “Can (0:27:04) Al: we kill them, please?” And you’re like, “Oh, no, you can’t kill them. We put all the effort (0:27:06) Codey: Mm-hmm. (0:27:09) Al: into putting them back into the wild. No, you can’t kill them.” (0:27:12) Codey: Yep. That was the classic thing in Oregon. (0:27:16) Codey: Everyone was like, “Bring the wolves back, because we killed all the wolves.” (0:27:18) Codey: But then we had too many deer, and the deer population were getting really gross. (0:27:21) Al: Hmm. (0:27:24) Codey: to bring them back, and then all of the… (0:27:26) Codey: Ag folks that live…the agricultural folks that live on the east side of the state were like (0:27:32) Codey: “We follow the three S’s, the shoot it shovel it and shut up.” (0:27:34) Al: Oh, look, it’s an animal, can we kill it? (0:27:39) Codey: Yeah, and they’re just like, “We want to kill…it’s eating our cows. We’re gonna kill it.” And it’s like… (0:27:45) Al: Can you just stop killing just just just for a minute, right? (0:27:48) Codey: Well, and they also…like a lot of those people, they put their cows on (0:27:53) Codey: Bureau of Land Management land, which is like free land (0:27:57) Codey: for anyone to use, but like if you’re not putting your cows within an enclosure, it’s kind of on you. I’m not gonna lie. (0:28:00) Al: Yeah, yeah, yeah. I recently learned why beavers dam. Do you know how this works? I don’t know (0:28:04) Codey: Bye. (0:28:10) Al: if this is in your area of interest at all. It’s fascinating, because it’s like, for those (0:28:12) Codey: Oh it is. 100%. Oregon is the bigger state. (0:28:15) Codey: So. (0:28:16) Codey: All right. (0:28:18) Al: who, feel free to correct me if I’ve misunderstood this Cody, but for listeners, basically the (0:28:23) Al: dam, which raises the level of the water, which means that they store water. (0:28:30) Al: And not water, they store food under the water, which allows them there, because the water (0:28:36) Al: is increased, it goes into their house, and then that means that it doesn’t freeze inside (0:28:42) Al: their house, so they can still get into the water, even when the surface of the water (0:28:46) Al: is frozen outside of there, and it preserves their food in the cold water underneath. (0:28:51) Al: Isn’t that really cool? That’s so clever. (0:28:54) Codey: which if they build on like the edge of a lake or something (0:28:58) Codey: is fine. that doesn’t really mess with anything but then when they build in (0:29:03) Codey: a riverine system like in a river or a creek or a (0:29:07) Codey: stream or some small system and they can divert entire (0:29:11) Codey: like watersheds they’re called what’s they’re known as a keystone species (0:29:17) Codey: because if they are in an environment they completely change the structure of (0:29:21) Codey: the environment. (0:29:22) Al: Don’t know anyone else like that. (0:29:25) Codey: uh-uh. (0:29:25) Al: Yeah, it’s just so clever. I love it. (0:29:26) Codey: um… (0:29:28) Codey: usually– (0:29:32) Codey: they’re really mean, though. (0:29:32) Al: Oh yeah, no, I wasn’t planning on doing it. I’ll be honest with you. (0:29:34) Codey: don’t go up to them. (0:29:38) Codey: I haven’t had to mess with one yet, (0:29:40) Codey: but, like, (0:29:42) Codey: I have a feeling Stella would try and go for it (0:29:44) Codey: and I would be really worried about that. (0:29:45) Al: I generally appreciate nature from a distance. That’s my general rule. Now, we don’t have (0:29:52) Al: many things in this country that could kill me, but that’s just my general rule. I enjoy (0:29:58) Al: it over there and I’m over here and we’re all good. (0:30:00) Codey: Yeah. (0:30:03) Codey: Yep. (0:30:07) Al: So that’s the news. (0:30:08) Codey: Whoo! (0:30:12) Al: We are going to talk about Gogotown, our first impressions. So I have purchased the (0:30:18) Al: and I’ve put in maybe 15, 20 hours I think, something like that. (0:30:22) Al: Cody has purchased the game and put zero errors into it. (0:30:22) Codey: didn’t even purchase it… no. uh-uh. I mean it’s still funny to say Cody has not (0:30:26) Al: I thought you said you’d bought it already. Did you not say that to me? That ruins my (0:30:37) Codey: purchased the game and has put none hours into it but I did watch a French (0:30:46) Codey: guy for like five minutes on Twitch so I basically know everything (0:30:50) Codey: about the game. (0:30:50) Al: Hehehe, everything! (0:30:52) Codey: No, it was, I’ve watched the developers play a little bit, but not a ton. (0:31:00) Al: But let me do an intro. I feel an interesting mix between a standard cottagecore farming (0:31:01) Codey: I’m basically coming in naive, so. (0:31:14) Al: game and a management style game where you are controlling a character. You have a character (0:31:20) Al: who you control and you move around and you do your standard things. You do your farming, (0:31:24) Al: you do your wood chopping, you do your mining, you do your fishing. But you’re also… (0:31:30) Al: So, controlling the town, you’re basically in control kind of Animal Crossing-esque. But (0:31:35) Al: in my opinion, in a much nicer way in that you have a build mode where you can just move (0:31:41) Al: things around rather than having to manually go and do them all. Different people like (0:31:44) Al: different things, but I quite like that. Your aim is to build up this town. It basically (0:31:52) Al: doesn’t exist when you get there. You have to build up, you get visitors, you encourage (0:31:56) Al: visitors to stay and you build up your town. (0:32:00) Al: Into a thriving mini Metropolis is a kind of short way of explaining it without going into too much detail at the start. (0:32:11) Al: I guess my first impressions before we go into details of the mechanics would be that I think there’s a really fun and strong core game here, (0:32:25) Al: but it very much feels like an early action. (0:32:30) Al: Well, it feels like that to me, for listeners, I talked about it in the first Ooblets episode. (0:32:30) Codey: - Hmm. (0:32:43) Codey: I have never played Ooblets. (0:32:54) Al: It was like a very strong, very clearly defined game, but very limited. (0:33:00) Al: It feels like the game has a lot of room to expand, and it’s not there yet, but everything (0:33:11) Al: that is there is fun, but the question is, is it enough to be a compelling game in and (0:33:17) Al: of itself just now? (0:33:19) Al: I think it does, but I think if you were to play this just now, you would feel like there’s (0:33:26) Al: quite a lot missing, but you’re not quite sure what that is. (0:33:30) Al: It’s hard, it’s not like in Coral Island where you go, “Oh, and now I’ve reached the end of the (0:33:37) Al: story,” but it’s clearly not the end of the story. It’s not like that. It’s like, (0:33:42) Al: “Okay, this is fun, but I feel like there’s stuff missing. I just don’t know what that is.” (0:33:46) Codey: Yeah, like where where is the missing part and is or is this just where it ends? (0:33:52) Al: Yeah, and it’s definitely not because they’ve had a good detailed list of what they’re wanting (0:33:59) Al: to do and the good thing is that they have taken people’s opinions and they’ve changed (0:34:04) Al: what they’re planning to do, not what they’re planning to do, but the order they’re planning (0:34:07) Al: to do because people’s priorities are different from what theirs were. So they’ve gone, “Oh, (0:34:11) Al: right, OK, you really want this. That’s fine. We’ll bump that up,” the priority list type (0:34:14) Al: thing, which is really good listening to that feedback. (0:34:20) Al: I guess let’s go into some of this… (0:34:22) Al: The specifics and feel free to input into any of these that you actually saw in the game. (0:34:28) Al: So the farming, you start out with just like a few plots, you have to like buy a plot, (0:34:37) Al: you can’t just like you don’t have a hole to do whatever. It’s like everything in this (0:34:42) Al: game, it’s like you have a limited number that you’re allowed to buy until you level (0:34:46) Al: up and then you can buy more. Which I understand why they’ve done it because they want to like (0:34:52) Al: what you can do until you do more and then it feels like you’re expanding that way. (0:34:57) Al: But personally, I’m not a huge fan of that because it feels like oh but I have the money. (0:35:02) Al: My big problem in this game is I have max money and I can’t spend it because there’s (0:35:07) Al: nothing to buy because I’ve already bought everything. But I can’t make any more money (0:35:12) Al: because apparently there’s a max amount of money you can have which feels really weird. (0:35:20) Codey: I mean your your purse is only so big. Can you upgrade it? (0:35:20) Al: But yeah it just feels like the balance isn’t right there. (0:35:22) Al: I haven’t seen anything to be able to do that. Now having said that, I haven’t gone through all (0:35:33) Al: of the upgrades. I think I’m maybe like level five of the the the tech tree, but I’m not sure. (0:35:40) Codey: Okay what’s your how much do you have for monies okay that’s what the (0:35:42) Al: I haven’t seen anything that upgrades that. I think it’s a thousand. (0:35:50) Codey: developers are also they also have on their stream that they’re streaming (0:35:52) Al: Right, okay. I think it is, yeah. And I don’t know whether that’s something they’re planning (0:35:53) Codey: right now so that’s probably (0:35:57) Al: on adding upgrades to or what. It feels like a weird, like I’ve never played a game where (0:36:02) Al: they limit the max amount of money you’re able to have. That feels like a weird and arbitrary (0:36:08) Al: restriction. And I’m not sure why it would be there other than because they don’t trust their (0:36:13) Al: own economy in the game. It’s not difficulty though, right? Like, especially if there’s nothing (0:36:14) Codey: Hmm, it adds a level of difficulty. (0:36:22) Al: money on, because then you just get to the point where you’re like, okay, now I’ve unlocked (0:36:26) Al: something and I can immediately buy everything. And then I just, and then once I’ve bought things, (0:36:31) Al: I can then earn money again. Like I’ve never got to the point where I’ve not had enough money for (0:36:36) Al: that. And money’s pretty easy to make because you just, you just wait. Like literally, if you just (0:36:44) Al: had this game running without you doing anything, especially once you’ve unlocked a bunch of the (0:36:48) Al: stuff and you’ve got it implemented the game basically runs itself so you could just start (0:36:50) Codey: I think that’s what it is. I think that’s what I think of it being more (0:36:52) Al: there and you would gain money doing nothing (0:36:58) Codey: difficulty is because you can’t just do that because at a certain point like if (0:37:03) Codey: you left the game and went into another room or like went and did something else (0:37:07) Codey: and you came back maybe like an hour into that it was at max money so there (0:37:13) Codey: was no point in like letting the game run all of that time you would have had (0:37:19) Codey: to check in on it. (0:37:20) Codey: And fix it somehow, you know. (0:37:22) Al: Yeah, but then my problem is there’s nothing to spend the money on. There’s literally nothing (0:37:27) Al: I can spend the money on. Because they limit how much you can do. There is an import/export thing (0:37:35) Al: that I probably don’t need to go into too much detail of, but basically you can sell things (0:37:41) Al: to other towns. It’s not actual multiplayer, don’t get me wrong. It’s just you’re selling (0:37:46) Al: stuff to someone else. It doesn’t matter. Someone requests it and you sell it. You don’t get money, (0:37:52) Al: tokens. Then you can use that to buy more stuff. But I think that’s also limited. (0:37:58) Al: I bought another storage thing and then that was it. It was sold out. It just feels like (0:38:07) Al: everything is limited. There’s nothing that isn’t limited in the game. (0:38:13) Al: And I think that would be my second biggest frustration. I really like this game. I think (0:38:19) Al: I think it’s really fun to play, it’s really fluid. (0:38:22) Al: The movement is fun especially when you get some of the vehicles, like there’s a skateboard (0:38:28) Al: and there’s a bike and there’s a car, a go-kart and stuff like that. They’re all really fun (0:38:35) Al: to play and I can just, I find myself just riding around on them. (0:38:44) Al: The game is just fun to play but there’s a few things and one of them is the fact that (0:38:49) Al: it’s so limited in what you can buy. (0:38:51) Al: And that I… (0:38:52) Al: It adds into the frustration when you basically don’t have an inventory and you have a bag (0:39:03) Al: but it’s like you can only fit in certain amounts. (0:39:07) Al: It’s one of these things where it’s like different things are different sizes. (0:39:11) Al: So if you had a steel girder in your bag, you could only have two of them because they’re (0:39:14) Codey: - Mm-hmm, yeah. (0:39:16) Al: so big. (0:39:17) Al: If you had rocks, you could have 10 of them sort of thing, which okay, sure, fine. (0:39:23) Al: You can use to get around that, like you have a van you can drive that you can fill up and (0:39:26) Al: it has more… (0:39:27) Al: But then you have to put things places and there are storage boxes, but the storage boxes (0:39:34) Al: do the same thing as your bag and they are very limited. (0:39:38) Al: So I’m at the point where I have people mining and their boxes are all full, but I need them (0:39:45) Al: to get something different. (0:39:46) Al: So I have to get the stuff out the box so they get something different because I’ve (0:39:49) Al: used up all of my iron and they’ve just (0:39:52) Al: been filling it with stone because I keep using the iron for things because there’s (0:39:56) Al: nothing to use stone on anymore because I’ve done everything and the more complex ones (0:40:01) Al: need iron instead of stone so they just keep adding stone and I can’t use the stone for (0:40:06) Al: anything so I have boxes and boxes full of stone that I don’t know what to do with and (0:40:12) Al: I can’t buy more boxes so all of my boxes are full of stone and I can’t get any more (0:40:17) Al: boxes and I just I want to know what to do with the stone. (0:40:22) Al: And also I just want more boxes like the inventory thing is the thing that I understand that (0:40:32) Al: some people might like it but I think I actively don’t like it like I just I just want a universal (0:40:40) Al: storage thing or at least like a box that doesn’t have a limit to it right like I think (0:40:45) Al: I see where they’re going with the like it’s trying to be a very physical game right like (0:40:52) Al: this thing and then you put it in a box or you mine something and then you take it to (0:40:55) Al: the place that it’s needed and then I’m going to talk about the the hiring of people like (0:41:02) Al: you can you can use the people that you you convinced to move there you can use them to (0:41:07) Al: do to to do jobs that you you do at the beginning so it allows you to have that automation which (0:41:14) Al: is fun and then you assign them to specific jobs so you say this is my miner and this (0:41:19) Al: This is my tree cutter. (0:41:20) Al: This is my fisher. (0:41:21) Al: This is my farmer. (0:41:22) Al: They will put things in the boxes that you put near them and then you have to move them (0:41:27) Al: between them but then you can get someone who is a courier so their job is just to take (0:41:31) Codey: Mm-hmm. (0:41:32) Al: things from the places that they are to the places that they need. (0:41:36) Al: I get that and that’s all fun. (0:41:39) Al: I mean it when I say that, I think that is actually fun because it’s very physical and (0:41:44) Al: it’s very material and that’s good but because the boxes do the same thing, I just have boxes (0:41:53) Al: of stone everywhere that I can’t do anything with and it’s filling up storage that I could (0:41:58) Al: be using for other things. (0:42:00) Codey: yeah it’s giving factorial vibes you need to make it more efficient so i’m reading the (0:42:08) Codey: developer update that came out like a week ago and they’ve uh I don’t know if it has a roadmap (0:42:10) Al: Is this the road map one? (0:42:16) Al: It’s not a road map so much as like, here are the things we’re going to focus on, sort (0:42:20) Al: of thing. (0:42:20) Codey: yeah so they talk about like minor update one like the things that they’re (0:42:23) Al: Yes. (0:42:24) Codey: so one of them says one of them says too much stuff the overflow chronicles and (0:42:30) Codey: it talks about the fact that you have too many items but you don’t have anything to do with them (0:42:34) Al: Oh nice! (0:42:36) Codey: so you can dispose of the items in a machine that will become available to you through the tech tier (0:42:41) Al: Oh and you receive import tickets, nice! Okay cool, cool! (0:42:44) Codey: and then further down they also say like we have broken down the ai worker feedback into (0:42:49) Codey: the following issues so one of them is the ai over producing resources their backpacks filling up (0:42:54) Codey: storage bins being placed outside of zones that’s not really that important (0:42:58) Al: Yeah, I think those are mostly bugs rather than the actual fundamental issue and the (0:43:04) Al: fundamental issue is I have too much stuff, which they’re obviously trying to figure out (0:43:09) Al: some ways to deal with that. Yeah, I can see that that would certainly improve it. I would (0:43:10) Codey: Yeah. (0:43:10) Codey: Mmhmm. (0:43:17) Al: also just be able to buy unlimited storage. I understand why they’re limiting a lot of (0:43:21) Al: things and I’m not saying don’t have any limits on things, but storage specifically. (0:43:22) Codey: Mm-hmm. (0:43:28) Codey: Really? Yeah. (0:43:28) Al: Like, that seems like such a weird thing to limit. Like, if I want to have 100 boxes (0:43:35) Al: of stone, why not? You know, like, sure, limit the things that you can, like, limit the buildings (0:43:43) Al: so you can only have certain numbers of people living there. Limit the attractions you have (0:43:47) Al: so you can’t just, like, get infinite money in a day sort of thing. You know, that all (0:43:52) Al: makes sense. But storage, of all things. Give me more storage, please. (0:43:56) Codey: - Yeah. (0:43:58) Al: Yeah, it’s interesting, because I generally don’t like management games and this is very (0:43:58) Codey: - Management games, woo! (0:44:06) Al: much more of a management game than I thought it was going to be. But I do find it fun. (0:44:15) Al: I don’t think it’s something that I’m going to put, like, hundreds of hours into, like (0:44:19) Al: I have done with Stardew and Coral Island. But it’s fun being different. (0:44:25) Codey: Mm-hmm. Honestly, the fact that it’s more of a management game, uh, it has endeared me to it more. (0:44:32) Codey: No. Um, yeah. So I think, because I think that that, like making things more efficient and like (0:44:39) Codey: hiring people and having them work in different areas and like having, like being like this person (0:44:44) Codey: gets to work as a courier and like this zone, because it looks like you zone things, right? (0:44:48) Al: So, the zones are there by default. So, you have, like, the map has - this is the mining (0:44:55) Al: zone, it is where the caves are. This is the forestry zone. That’s the word I keep trying (0:45:01) Al: to think of - forestry zone. And that’s where the forest is, obviously. This is the fishing (0:45:05) Al: zone, that’s where the river is. And then there’s the farming zone, which, I mean, that (0:45:11) Al: could probably be anywhere. But it is a fixed - these are fixed zones. And you put certain (0:45:15) Al: things within them to do that so you have like (0:45:18) Al: a time clock so you put a time clock in the zone and then you you go to the time clock and you say I want this person to do this job and then they will use anything that’s in that zone so you put things in the zone to allow them to use it so you put storage in and they will use that to put things in you put in machines and they will use the machines to make different things etc etc so I think one of the other complaints that people had in general which I think I agree is something (0:45:48) Al: they need to improve but I wasn’t like oh I can’t believe they haven’t got it or they need to have it right now is like more space because it does fill up quite quickly and they’ve definitely said that they’re going to be doing that they’re going to be adding expansions to the map which is good but yeah I think that is not the thing that I was like I need this right now probably because I hadn’t got to the end of the tech tree yet (0:45:58) Codey: Mm-hmm (0:46:02) Codey: Expanding yeah, yep (0:46:12) Codey: so okay so there are these different tasks that you can allot to people can (0:46:19) Codey: you also do the tasks like yourself okay (0:46:21) Al: Yeah, yeah, yeah, yeah, yeah. I mean, you start out by doing it yourself, right? You have (0:46:24) Codey: okay (0:46:26) Al: to upgrade the tech tree to get the time clocks. So like after you’ve done like the first full (0:46:29) Codey: got it (0:46:32) Al: tech tree, then you get a second line of the tech tree and it goes like, here is the forestry (0:46:39) Al: expansion. And that gives you a machine to make log, not logs, planks. And it gives you (0:46:49) Al: a time clock for the forestry area and it gives you (0:46:51) Al: another storage thing and it gives you another chainsaw, which by the way, the chainsaw (0:46:57) Al: for cutting down trees is so much fun. I don’t know why more games don’t have that. It’s great. (0:47:02) Al: Then you also have the mining expansion, which gives you the mining time clock, et cetera, (0:47:07) Al: et cetera. So yeah, you unlock them as you go. So you have to do everything to start with (0:47:12) Al: and as you go, you get the ability to automate it with workers using the time clocks. But then you (0:47:18) Al: you can also just do them if you want. (0:47:20) Al: Yeah, you can just go. (0:47:21) Al: Oh, this worker’s being too slow, or I want this specific thing. (0:47:24) Al: I’m going to go do that just now. (0:47:26) Al: And that’s– yeah, that’s totally fine. (0:47:29) Al: I didn’t find myself finding I needed to do that, though. (0:47:31) Al: The AIs, I think, were pretty good. (0:47:34) Al: Yeah, like, the only time I felt like I needed to do something (0:47:38) Al: because the workers weren’t doing it (0:47:39) Al: is because all their storage was full, (0:47:41) Al: so they couldn’t do anything, you know? (0:47:42) Codey: - Yeah. (0:47:44) Al: Like, they couldn’t make more steel beams (0:47:47) Al: because there was nowhere to put them. (0:47:49) Al: Fair enough, I understand that. (0:47:51) Al: Sorry, there’s nothing I can do with that. (0:47:51) Codey: The supply chain must grow, yeah. (0:47:53) Al: Yeah, exactly, exactly. (0:47:54) Codey: I mean, it’s early access, so it’s awesome, yeah. (0:47:57) Al: Oh, absolutely, absolutely. (0:47:59) Al: I guess my point is more like if these things (0:48:01) Al: sound like they would be frustrating to you, (0:48:03) Al: wait for 1.0, like there’s nothing wrong with that. (0:48:05) Al: And I think it is a really fun game. (0:48:10) Al: I’m really enjoying it. (0:48:12) Al: But I do think I’m probably at the point where I’m like, (0:48:15) Al: okay, now I wait for 1.0 before I play more. (0:48:19) Al: because I feel like (0:48:21) Al: I can see how it’s going to be improving and I want that. I want the improved version. (0:48:28) Al: I don’t regret the time I put into it. It has been fun doing what I’ve been doing. (0:48:34) Al: I’m done 15, 20 hours is probably enough in early access. Maybe I’ll play a different point (0:48:41) Al: depending on what the update. Obviously, I’ll be keeping an eye on the updates and (0:48:44) Al: we’ll be talking about them here because I always do. The games that I’m more excited (0:48:46) Codey: Mm-hmm (0:48:48) Al: the boat we talk about more often. (0:48:49) Codey: Mm-hmm (0:48:51) Al: But I’ll definitely I’ll definitely get back into it when it hits 1.0. (0:48:56) Codey: I mean, we definitely talked about that during the halfway through the games episode as well where like what games are we looking forward to the most and a lot of the games were just the 1.0 versions of games that we had already played and it’s it’s I mean, that’s the thing is that you can play them in either early access or whatever

Life is Unfair
The Club

Life is Unfair

Play Episode Listen Later Mar 14, 2024 54:30


We're continuing our Bearcession Effect mini-series exploring the American dramedy with season 1 episode 8 of Atlanta. David's knowledge about clubbing is outdated. Jake hates shots but isn't going to turn them down. We'd both rather be playing Zoo Tycoon. Want merch? Find it here. You can find us in these places: Twitch. ⁠Twitter⁠ Discord. lifeisunfairpod@gmail.com

The Harvest Season
Lepidoptera

The Harvest Season

Play Episode Listen Later Mar 13, 2024 107:03


Al and Codey talk about their hopes and dreams for the future of Coral Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:23: What Have We Been Up To 00:09:10: News 00:09:23: Game Releases 00:16:41: Game Updates 00:37:51: Other News 00:58:51: Coral Island Hopes And Dreams 01:41:49: Outro Links Chill Town Early Access Of Life and Land Early Access Critter Crops Release A Tiny Sticker Tale on iOS and Android Paleo Pines 1.3 Update Travellers Rest “Fishing” Update One Lonely Outpost Apology Stardew 1.6 Update Sugardew Island Kickstarter Pixelshire PS5 and Switch Window Garden Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello and welcome to another episode of The Harvest Season. My name is Sleepy Al. (0:00:37) Codey: And my name is Hyper Cody. (0:00:39) Al: And we’re here today to talk about Cottagecore games! (0:00:43) Codey: Whoa. (0:00:44) Al: Oh no! Oh yeah, what was that? (0:00:46) Codey: Whoa. (0:00:48) Codey: In a recent, I don’t know, I tried to like do the whole, (0:00:51) Codey: let’s go, like energy. (0:00:53) Codey: And it kind of just came out a little different. (0:00:56) Codey: I don’t know. (0:00:57) Al: I don’t think we need to make the energy differential any higher than it is, like an American and a Scottish person, when the Scottish person is tired and it’s late at night. Yeah. I also suspect you just go hyper when you’re tired. (0:00:57) Codey: Uh… [laughs] (0:01:03) Codey: U.S.A. (0:01:11) Codey: Well, I appreciate you doing this later. (0:01:22) Codey: I do. (0:01:23) Codey: Except for if it’s like really really like I go hyper and then I go like brain can’t word good when it like hit a certain point and so yeah but I am definitely at the hyper (0:01:29) Al: And that’s funny. Yeah. Rona my wife is the opposite. She goes like completely like comatose to start with and then it hits a point and then she goes hyper. And when she goes hyper you’re like, no, no, you should have already gone to bed by now. Yeah. All right, cool. (0:01:39) Codey: Mmm. (0:01:47) Codey: Why are you still conscious? (0:01:51) Codey: Mmm-hmm. (0:01:52) Al: So transcripts for the podcast are available in the show notes and on the website. This episode (0:01:55) Codey: Mm-hmm, mm-hmm. (0:01:59) Al: we are going to talk about coral island speculation slash once. I haven’t figured out a good way to word this. Hopes, once, whatever. We’re going to talk about what we want (0:02:10) Codey: I like hopes and dreams. (0:02:10) Al: in coral island. Hopes and dreams. Coral island, hopes and dreams. (0:02:15) Codey: Yes. (0:02:15) Al: I was once in, here’s a fun fact for you, I was in as a child a Christian musical (0:02:24) Al: called hopes and dreams. It was quite something. (0:02:26) Codey: Oh okay. I was in a Christian musical called Children of Eden. (0:02:29) Al: the M. Wow they don’t [laughs] (0:02:34) Codey: Um, yep not. I am a non theist so it’s very very interesting but that’s what when you’re in high school and your director is like this is what we’re doing then you don’t really have a choice. (0:02:47) Al: I’ve got to love that separation of church and state over there. (0:02:52) Codey: Oh, you are very aware that that is non-existent. (0:02:55) Al: Don’t know what you’re talking about. We’re gonna talk about Carl Island, what we want from the game now that it’s hit 1.0 and we have some idea of what’s coming out in the next few updates. What do we want else that they haven’t said? Because there’s a bunch of stuff that they said they’re adding and I don’t think anything in our list is those. (0:02:56) Codey: In… yeah. (0:03:16) Al: So, what else? (0:03:17) Al: Before that, we have quite a lot of news. It’s been a very busy week, but first of all, Cody, what have you been up to? (0:03:27) Codey: Well the reason we had to record later in your evening was because my morning was spent getting a party shiny wurmple tattoo holding a pride flag so that is my most recent thing he’s a he’s just a little guy and he’s on my arm and his hat is glittery I will put him in the discord for what the slack for people (0:03:56) Al: It’s like we have a discard news to me we actually we do but me and you are the only people on it (0:03:58) Codey: I think we do have a disc, we do well I know I’m throwing him in the in the slack right now so that I’ve been doing that I’ve also been still working on fox craft my minecraft fox the head is complete so now I just have to do the body which is like at least twice the size of the head so it’s gonna take a a very long time. (0:04:27) Codey: But most of my time has been spent furiously preparing a bunch of specimens. (0:04:34) Codey: Just from my May sample from last year, I have 7,000 insects that I have prepared and identified. (0:04:41) Codey: And I did that so that I could make a poster for a conference I’m going to this weekend. (0:04:46) Codey: So, woo! Research. It is actually really exciting. I’ve had a lot of, um… (0:04:57) Codey: papers moving along and chapters getting published and stuff like that. (0:05:00) Codey: So, I’m feeling like a scientist. It’s very interesting. (0:05:04) Codey: I’ve also had people like… I know, right? (0:05:06) Codey: I also had people reaching out to me and being like, “You’re a recognized expert in the field of forest pollinators. (0:05:11) Codey: Can you review this paper about forest pollinators?” (0:05:13) Codey: And then another email that was like, “Hey, we’re putting together a journal in special edition about forest pollinators. (0:05:22) Codey: Do you have a paper that you would like to submit?” (0:05:25) Codey: And I was like, “Man, I don’t right now.” (0:05:27) Codey: But like, next year I totally would. (0:05:31) Codey: So pretty much riding the highs of PhD life with, I don’t know if I’ve been medicated yet since I’ve been telling people, but I am medicated for ADHD now. (0:05:43) Al: I don’t believe you. (0:05:44) Codey: It does not dull my shine. (0:05:45) Codey: It hones me. (0:05:47) Codey: I am honed. (0:05:49) Codey: I can, I can focus on things now. (0:05:54) Codey: Wow, rude. (0:05:55) Codey: - About what? (0:05:55) Al: About being able to focus, I mean, not about the shine, what was it, shine, shine, sparkle. (0:06:02) Codey: - It’s dulling my shine, dulling my sparkle. (0:06:06) Al: I do love, I do love how we talk about sparkle and it’s like, what exactly is the sparkle you’re talking about? (0:06:06) Codey: No, I can– (0:06:12) Al: the sparkle of it. (0:06:13) Al: No, I know, I know. I know. (0:06:14) Codey: Well, so some people, when you get some type of medication for that kind of stuff, some people get a little zonked, (0:06:21) Codey: but I’m clearly not zonked. (0:06:25) Codey: Clearly not. (0:06:29) Al: I have been playing uh spells and secrets uh which is not I mean it’s the worst kept secret right because on two episodes ago me and bev said we were going to play it and then talk about it but shh don’t tell anyone um I won’t I won’t give any opinions on the game just now because you know I need to actually say something on the episode that we may or may not be doing (0:06:40) Codey: Mm-hmm. (0:06:44) Codey: Okay, I’ll keep it. (0:06:54) Al: so that’s it i’ve been playing it and I will have some opinions (0:06:59) Al: um i’ve also been playing pokemon uh doing all those raids enjoying enjoying those we’re on blast ice now enjoying those blast ice raids getting all the herba mystica (0:07:12) Codey: Mm-hmm. Are you coming to Go Fest in New York City? (0:07:14) Al: yeah (0:07:18) Al: I think you know the answer to that question (0:07:22) Al: no you think I would you think I would be uh doing well no no no (0:07:27) Codey: Come back soon. (0:07:29) Al: you think I would do two uh us you know cross atlantic transatlantic flights in in a year (0:07:36) Codey: yeah I do mm-hmm New York City is a lot easier because then you don’t have to like I mean I’m assuming your flight didn’t go from what would you fly out of Belfast London to like straight to LA right like you probably had something it did that is disgusting I am sorry yeah that is very disgusting um yeah well that never mind with the point I was trying to (0:07:48) Al: London. (0:07:52) Al: It did. Yeah. It was long. It was 11 and a half hours long. (0:07:59) Al: It was. It was not fun. (0:08:06) Codey: but you should still come to New York City so that we can hang out no I’m kidding it is it is it’s expensive it’s long I get it okay (0:08:16) Al: Yeah, not this year. I would like to do it sometime, but not this year. (0:08:21) Codey: per hapith next year cuz it’s I think it’s gonna happen again next year (0:08:25) Al: I mean, I wouldn’t be surprised that people seem to like that place where they did that event. (0:08:32) Al: It was getting a lot of positive stuff, and they have done it for two years in a row. (0:08:36) Codey: Mmm, this will be the second year. (0:08:36) Al: And I don’t think any… I think Chicago is the only other place that’s had two go-fests. (0:08:45) Al: And certainly, I think it’s– (0:08:46) Al: the only one that’s had two in a row, so… (0:08:50) Codey: I think someone said something about how they’ve like booked New York for three years, which would be cool I (0:08:56) Al: That sounds like something that somebody just made up. (0:09:00) Codey: I saw it on the internet and it the internet is correct always (0:09:01) Al: Yeah, cool. Awesome. Wow. Shall we get into this long list of news? (0:09:13) Codey: Mm-hmm (0:09:14) Al: So we have, I’m doing that thing where there’s so much news that I’ve split it up into sections. (0:09:17) Codey: Mm-hmm (0:09:20) Al: So our first section is releases. So we have four releases. (0:09:26) Al: First of all, Chill Town have announced that they’re releasing in early access on the 22nd of March. (0:09:33) Al: So this is one that I have backed on Kickstarter, so I will get that code and I will maybe play the game. (0:09:40) Al: We’ll see. I quite like the look of this one. I think it’s going to be interesting to see whether it does anything unique. (0:09:49) Al: I like its art style. It’s kind of chibiesque. So I guess we’ll see what happens when it actually… (0:09:55) Codey: It’s giving animal crossing, but without animals, (0:09:56) Al: …releases. (0:10:00) Codey: and with a 3D camera, and I guess there’s animals, (0:10:04) Codey: but it’s like your villagers aren’t animals. (0:10:07) Al: - Yes. (0:10:07) Codey: They’re people. (0:10:08) Codey: And like you have a cat that follows you around. (0:10:11) Al: - Yeah. (0:10:13) Codey: But, which is not my cup of tea, (0:10:16) Codey: but excited to hear your thoughts on it, when you, when it, (0:10:21) Codey: are you gonna play the early access then? (0:10:22) Al: No promises. We will see. We’ll see. I mean, let’s, let’s be honest, right? It’s coming out three days after Stardew 1.6, uh, and like a week before I go to the Isle of Man for two weeks. So I’m not promising anything at this point, but, uh, I will play the game at some point, whether I play it in early access or not. I don’t know. Um, I don’t even know like how long the early access will be. So well, uh, as of just now. (0:10:25) Codey: Womp womp. (0:10:26) Codey: Okay. (0:10:31) Codey: Mm-hmm. (0:10:35) Codey: Mm-hmm. (0:10:44) Codey: Okay. (0:10:48) Codey: And is that just steam? (0:10:53) Al: Um, just windows as well. Uh, not that it matters to me cause I’ll be playing on the steam deck. (0:10:53) Codey: Okay, cool. (0:10:58) Codey: Cool. (0:11:02) Al: Right. Uh, they estimate three months for early access. There’s no way that that’ll be three months in early access. Absolutely. No way. Absolutely. I would bet money on that. (0:11:12) Codey: Like you’re saying it’ll take longer for it to go from early access to 1.0, okay. (0:11:21) Al: three months. (0:11:22) Al: Like what are you even doing in three months? (0:11:25) Al: Three months is nothing. (0:11:28) Al: That’s wild. (0:11:32) Al: That’s wild that they’re suggesting that. (0:11:34) Al: Three months. (0:11:36) Codey: Ambitious. (0:11:36) Al: And it mark my words, right? (0:11:38) Al: Somebody clip this, mark my words. (0:11:40) Al: In a year, it’ll still be in early access. (0:11:42) Codey: Wow. (0:11:43) Al: There’s no way, there’s no way it is going to be not in early access in the next year. (0:11:50) Codey: okay okay not very trusting of something you put your money to right (0:11:56) Al: Well, look, I’m not saying they won’t release a good game. (0:12:00) Al: I’m just saying, if they’re releasing Early Access on the 22nd of March, (0:12:02) Al: that is not coming to one out of Early Access in three months. (0:12:06) Al: It’s just not happening. (0:12:08) Al: Of life and land, they have announced that their Early Access release will be on the 2nd of April. (0:12:18) Al: Woo! (0:12:18) Codey: I hadn’t looked at this, I don’t think, before, so I am very intrigued after I watched the trailer and I kind of looked at it. (0:12:30) Codey: It’s giving like Age of Empires, but Zoo Tycoon at the same time. (0:12:40) Codey: And I love both of those games, so I am curious. (0:12:45) Codey: So we’ll see. (0:12:46) Codey: I didn’t back it or anything, though, and I, again, like… (0:12:48) Codey: I think I also am a little sketched out by early access nowadays, so I probably also want… (0:12:54) Codey: But, like, when it hits 1.0 in a million years, according to you, um… (0:12:54) Al: Well, can I just point out they’re being a lot more realistic. They’re saying it will take a few years. So they are much more, and they’re not even saying like a year or two years, they’re saying a few years. Like that is the absolute right way to do not tell us when it will be out of early access. You don’t, you just don’t know. I think if you know when you’re going to give us a non early access, you probably shouldn’t have done early access. (0:13:10) Codey: Yeah. (0:13:14) Codey: Mm-hmm. (0:13:24) Codey: true (0:13:26) Codey: So, yeah, I I will keep my eye on that game slash (0:13:33) Codey: Listen to the podcast and and keep your ear my eye on it (0:13:39) Codey: Listen to when you say (0:13:48) Al: - Yes, this was the one that was called Circle of– (0:13:52) Codey: Well, I still didn’t know what that was, so… (0:13:56) Al: Yeah, I’m just, I’m just saying, I’m just saying. (0:14:01) Al: I don’t think, I don’t think this was, was a Kickstarter. (0:14:08) Codey: think so it’s just (0:14:14) Al: not running out to buy it, but yeah. I want to see it succeed. I like its graphics. I don’t like management games, it’s not my thing, so maybe we need to get Kevin on this one. (0:14:32) Codey: - And Kevin. (0:14:35) Al: Critter Crops is launching, I believe not in Early Access, so they’re just launching 1.0 (0:14:42) Al: on the. (0:14:44) Al: The 15th of April what is with this that’s that’s less than a month we’ve got these three games releasing so it’s gonna be busy. (0:14:54) Codey: yeah this this one I meh I think that the the art style was really cute but um not not hooked (0:15:06) Codey: so listeners tell us how it is when it’s out (0:15:07) Al: you don’t you don’t want to grow magical critters (0:15:16) Codey: Especially like this like April 15th that time is like when I’m gonna be starting my field season. So (0:15:24) Codey: Your girls not gonna have the time (0:15:26) Al: This feels like it might be a fun game to play in October. (0:15:30) Codey: This is like a cozy like cuddle up when it starts getting too cold outside game and then by then they’ll have (0:15:38) Al: if there are any come on a tiny sticker tail is now out on ios and android uh so if you were wanting to play that game but you didn’t want to play it on pc or mac or a switch or steam deck now you can do it on your phone or your tablet (0:16:02) Codey: it does look very cute like using stickers to design landscapes but also like collect little critters and stuff it showed someone like putting a fishing pole sticker on a spot where there was like a black like space like a you know like in games when you’re fishing and there’s like a shadow they put like a fishing pole sticker on it and then when they clipped it (0:16:32) Codey: clicked it again. It was a fish. It was very cute. Um but yeah, not not my bag. (0:16:42) Al: Next we have a bunch of updates for games. So first of all we have Paleo Pines. They have released the (0:16:48) Al: 1.3 update which includes chocolate eggs and new dinosaur colors. They’re like gray scale. (0:16:59) Codey: well so I think what they’re doing is they’re currently grayscale like so that you can’t see it because it’s like supposed to be a mystery but like in the thing it has fake it has like letters (0:17:03) Al: Oh I understand. Yes. (0:17:15) Codey: almost like a hangman style thing and I legit cannot think of like I’m like looking at all of these colors and I’m like what what (0:17:15) Al: it’s like uh yeah that’s what I was thinking like hangman yeah (0:17:29) Codey: like what color has two s’s in the middle of it (0:17:32) Al: So apparently the Stegosaurus is sunflower? (0:17:38) Codey: okay how do you know this (0:17:42) Al: comments the t-rex is tyrant that doesn’t fit these are people saying in the comments but I presume they’re saying they found them so I’m presuming in-game (0:17:46) Codey: look at you having a brain (0:17:51) Codey: like tyrant colors are these confirmed or are these people’s (0:18:01) Codey: Tyrant does fit. (0:18:09) Al: Yeah, but there’s only two spaces after the R. (0:18:12) Al: Oh, no, I’m looking at the wrong one. (0:18:13) Al: T, Y, R, even T. (0:18:14) Codey: Oh yeah yeah. The other T-Rex. (0:18:15) Al: Yep, yep, yep, yep, yep. (0:18:21) Codey: Is the one with two S’s Nissan? Because I really want it to be Nissan. (0:18:26) Al: I don’t know. (0:18:31) Al: The comments are mixed, shall we say. (0:18:44) Al: So if you want some other coloured dinosaurs, they’re not black and white, apparently, I misunderstood that, and you want chocolate eggs, go update your paleopines now. (0:18:55) Codey: it says that there’s only five chocolate eggs and they basically like max out or make a (0:19:02) Codey: I almost said pokemon make a dinosaur your friends like really easily um so yeah yep (0:19:09) Al: Instantly befriend. Instant befriending. (0:19:15) Codey: I mean anyone that gives me chocolate is instantly my friend too let’s be real so (0:19:21) Al: Travellers Rest have a fishing update. I just feel that I haven’t written with it. (0:19:27) Al: Yes it is out now. So this adds a new fishing system. It’s not just the first fishing system because Travellers Rest keep adding things in that were like I don’t how did you not have (0:19:39) Al: this already but no they did have a fishing system before this is just a new one and also new recipes new decorations a new area and new characters (0:19:40) Codey: they’ve just updated it okay (0:19:53) Codey: yep so the new area was the beach and there are new characters associated with the beach (0:20:01) Codey: eyes again not a game i’m playing or likely to play but I did really like one of the decorations that looked like um it’s like a painting that has a teal border on it um I think it’s part of the decorations are like the beach set decorations looks very good (0:20:17) Al: Yeah, you know, I think I’m starting to think that farming games are not a great early access candidate because like, I mean, if, you know, if I’d played Stardew the first time and you just couldn’t go to the beach, that’d be weird. I’m not sure I’d continue playing. (0:20:34) Codey: Mm-hmm. Mm-hmm. (0:20:41) Codey: Yeah, well, and then like also you have at least a little bit of understanding of what the mechanics are. (0:20:47) Codey: And so like if you, for example, don’t really like the mechanics, but it’s like say that you later would have played the game and you didn’t like the mechanics, but you really liked the exploration, then you don’t really have that in that early access. (0:21:00) Codey: So it kind of like… (0:21:04) Codey: limits that, I don’t know. (0:21:08) Codey: I do think, I think early farming games are weird to have in early access for sure, because like hitting like a time wall or hitting a, like not having all of the features is just. (0:21:23) Al: or even just story suddenly stopping. (0:21:28) Codey: Hint, hint, perhaps, talk about it later. (0:21:29) Al: Which we may talk about later. (0:21:34) Codey: That was also a little weird, so, but yeah, cool that they’re still. (0:21:40) Al: yes, yes, yes, yes. One Lonely Outpost. Oh boy, do we love a post like this? So they’ve apologized for the silence. They believe in their game and then I’ve put in brackets, (0:21:58) Al: your mileage may vary. Whether you believe in the game or not is up to you. You’ve quoted Did you want you want to or should I? (0:22:00) Codey: Oh, I was wondering what that meant. (0:22:09) Codey: Yeah (0:22:10) Al: I quote this and you can just say what your response was because I think you’re, I think maybe that works best. (0:22:15) Codey: Okay, go for it (0:22:16) Al: So, Corey has quoted some of the article and it’s, “We know many of you have concerns about the amount of content currently in-game and how long it is taken to get where we are today. (0:22:28) Al: It has been a long and bumpy road, but we wholeheartedly believe in the path ahead and are excited to begin sharing upcoming content now that we have handled the majority of bugs and made some highly requested, (0:22:42) Codey: - Okay. (0:22:47) Al: - Yeah, it feels like a weird, like, at this point, right? (0:22:53) Al: Like, if you’re being silent for months and then you’re coming back, (0:22:59) Al: I think that you need to give people something. (0:23:01) Al: And yeah, sure, you’ve got quality of life improvements, (0:23:03) Al: but like, there’s five different updates in this, (0:23:07) Al: but like, it’s added run toggle with left shift or L3. (0:23:13) Codey: Or like you don’t freeze in this certain spot anymore or it’s… yeah. (0:23:13) Al: Like. Yeah, like. (0:23:17) Al: Nothing is particularly, it’s now possible to manually save your game. (0:23:22) Al: Like, nothing is like, wow, this makes this game so different and so exciting. (0:23:22) Codey: » [LAUGH] (0:23:28) Al: Like, I feel like if you’re gonna, if you’re gonna come back with something, (0:23:31) Al: you need to come back with something big. (0:23:33) Al: No, here’s five releases with a few quality of life fixes and a bunch of bug fixes. (0:23:39) Al: And I promise we have more stuff coming. (0:23:43) Codey: Well, and these a lot of these should have just been like small patches that like you there were five like they have (0:23:50) Codey: It’s like patch five six seven eight not and it’s just (0:23:54) Codey: So much in all of those patches and like why didn’t why didn’t each of these patches just have like a small post along with them (0:24:01) Codey: like why did you not (0:24:03) Codey: Like why I can’t I guess I don’t understand if they’re releasing these all now like they just hit like a mass (0:24:09) Codey: release the patches button (0:24:12) Codey: or. (laughs) (0:24:13) Al: No, they have been releasing them over time. I do think they’ve been posting them on Steam. (0:24:15) Codey: But they haven’t been commenting? (0:24:18) Codey: ‘Kay. (0:24:20) Al: So there is that. But yeah, it’s I mean, the last one was in January. The last update, (0:24:30) Al: which they don’t even talk about here. They don’t even talk about that update in this post. And that was nearly two months ago. Their communication really needs to improve. (0:24:43) Codey: And they said that it’s going to, they said that going forward, they’re going to be a lot more transparent and give updates more frequently. (0:24:49) Codey: And that’s great. (0:24:50) Al: Cool, I don’t believe them. (0:24:50) Codey: Do that, um, for people. (0:24:53) Al: I don’t, like, I don’t, if you say, (0:24:53) Codey: Yeah. (0:24:57) Al: if you say that our communication is going to improve, (0:25:00) Codey: Mm-hmm. (0:25:01) Al: you need to communicate better in that post. (0:25:04) Codey: Yeah. (0:25:04) Al: They’re not even doing that. (0:25:07) Codey: Yeah, so I mean (0:25:08) Al: The game came into early access on the 28th of June last year. (0:25:13) Al: And as of now, every update has been basically just quality of life. (0:25:20) Al: They haven’t done any new content in, what is that, eight months? (0:25:26) Al: This is why I’m saying that, you know, games aren’t in early access for three months. (0:25:28) Codey: Games shouldn’t be in early access. (0:25:31) Al: and I’m. (0:25:31) Codey: Yeah. (0:25:36) Codey: We’ll believe, well, positively optimistic, (0:25:39) Codey: cautiously optimistic, perhaps. (0:25:42) Al: Okay, if you say so. I mean, this game has been had issues for quite a while, right? (0:25:46) Codey: Just respond, okay. (0:25:53) Al: Because the original development team were essentially pushed out by the publisher, and the publisher put in a new development team, and then they completely changed the art style, (0:26:05) Al: and then they released an early access in June. They basically haven’t updated anything other than some bug fixes and quality of life improvements in 8 months. (0:26:13) Al: They’re now saying that they are going to get better at communicating after months of saying nothing. (0:26:19) Al: They don’t communicate well in the post when they apologize about not communicating well. (0:26:24) Al: And the every single comment on the post is, “Where’s the switch release?” (0:26:32) Al: The switch release, I don’t think, is going to come, like, and if it does come, it’s going to be terrible. (0:26:38) Al: I think this is just the standard now, is terrible switch ports. (0:26:43) Al: You played you played Carl Island on switch, right? (0:26:46) Codey: Yeah, sorry. No, no, no, I’m playing it on game pass. Um, I will say apico good switch port (0:26:46) Al: How was that? (0:26:47) Al: No, you didn’t, right? Okay. (0:26:50) Al: Oh, yes. (0:26:54) Al: Yes. (0:26:56) Codey: Hashtag not all cottagecore games, but um (0:26:59) Codey: But yeah, I you know If you’re struggling to communicate effectively at this level and then you try and add a whole (0:27:06) Codey: Like I know from like el talking about that like porting apico to the consoles was pain in the butt (0:27:14) Codey: So if you’re already (0:27:16) Codey: struggling with basic stuff, like just being a bit more bit ambitious perhaps. (0:27:22) Al: Yeah, okay, Carl Island is… (0:27:28) Codey: Yeah, I’m playing it on game. (0:27:30) Al: Yeah, I don’t know. We’ll see what happens. I think I’m mostly disappointed because I was originally very excited about this game because I think it could be really cool. I do own it. I haven’t played it. I kick-started it. And I haven’t played it because I’m not enthused by it. And it’s in early access and they basically haven’t done anything. So I’m not really sure why I would be enthusiastic about that at all. (0:27:56) Codey: Would you say that you’re not mad? (0:27:59) Al: I would say I’m not mad, I’m just- (0:28:00) Al: Disappointed, yeah, I would I would definitely say that there’s something about the new art style. That’s just weird (0:28:08) Al: It’s like bad paper Mario, it’s like if paper Mario does (0:28:14) Codey: I especially after playing Coral Island, I just don’t think I like the like spritish. (0:28:25) Al: Yep. Fair. Fair. Yeah. I think, I suspect, I think, so pixel art, I think only really exists now for nostalgia, right? Like it’s a thing that people do because it reminds them of the past. I think that probably the only reason you still like Stardew is because of nostalgia, but not nostalgia for pixel art, nostalgia for Stardew specifically. Right? (0:28:30) Codey: Stardew being the exception, I guess. (0:28:47) Codey: Yes, 100%. (0:28:51) Codey: Correct. (0:28:54) Al: Stardew is not the best farming game. (0:28:56) Al: That doesn’t mean it’s bad, right? (0:28:59) Al: It is, absolutely. (0:29:01) Al: It doesn’t mean that Stardew’s bad, and I don’t think it should be drastically different from what it is, but it does mean that it is essentially nostalgia. (0:29:13) Al: And even when we get updates, and I’m absolutely going to play the 1.6 update, and I’m sure I’m going to love it, but a lot of that is because it’s Stardew. (0:29:21) Al: Like if I hadn’t played Stardew and I was coming to Stardew now. (0:29:25) Al: I wouldn’t be playing it. And that’s okay. That’s fine. Like we don’t have to always like the same things. It’s been eight years since Stardew came out. You can’t expect to like something forever. (0:29:38) Al: It’s just a lot of games eight years ago, well probably more like seven years ago when it came out in Switch, decided to make that but X and a lot of them are finding that it’s really hard. (0:30:01) Al: Why is it 100 minus 100 Celsius in this game? (0:30:07) Al: There’s a screenshot I’m looking at on Steam and the guys outside farming and (0:30:11) Codey: Okay, is this one the only outpost still? (0:30:14) Al: yeah, and it says minus 1000 degrees Celsius. (0:30:17) Codey: 1,000, okay. (0:30:18) Al: No, 100, sorry, sorry, 100, 100. (0:30:20) Al: Minus 1000 wouldn’t make any sense. (0:30:22) Al: That’s below absolute freezing. (0:30:23) Al: Minus 100 degrees Celsius. (0:30:24) Codey: isn’t isn’t uh one lonely outpost like on a planet yeah it’s very it’s very cold on (0:30:29) Al: It’s on Mars, yeah, but… (0:30:32) Al: Yeah, but I think it’s the point not that you’re… (0:30:36) Al: …terraforming it. (0:30:38) Al: And he’s out there without a spacesuit. (0:30:42) Al: Is he meant to be in a dome then? Is that the idea? (0:30:44) Codey: If I mean if he’s in a dome and it is still negative 100 Celsius (0:30:48) Al: Well, I’m presuming the -100 is on the… (0:30:51) Al: If you’re in a dome, it’s on the outside of it. (0:30:53) Al: But it doesn’t look like that. (0:30:53) Codey: Yeah (0:30:54) Al: And I’m just very confused as to why it’s saying -100 and he’s just outside. (0:30:58) Codey: I mean, maybe they’ll just wave it hand wave technology. He took the warm potion (0:31:06) Al: Why is it exactly minus 100 as well? That’s weird. Suspicious. Also, there’s running water. (0:31:14) Codey: at minus 100? Are you sure it’s water? Okay. (0:31:16) Al: Yeah. Yeah. He’s watering crops with it, so… (0:31:24) Al: Minus 100. That’s where, like, boiling water freezes immediately, right? (0:31:28) Codey: Yeah. (0:31:32) Al: You’re not watering crops in minus 100. I need to… (0:31:34) Codey: You also shouldn’t be alive in minus 100. (0:31:36) Al: Yeah, that too. Like, if he was in a suit, sure, but still, the watering wouldn’t make any sense. (0:31:41) Al: Right, let’s stop talking about this game. (0:31:42) Codey: Okay, moving on. (0:31:45) Al: Last thing, there’s a romance update coming, right? Because that’s all we need. (0:31:49) Codey: Okay. (0:31:49) Al: It’s absolutely definitely what we need in the space farming game, is romance. (0:31:54) Codey: Can you romance aliens? (0:31:57) Al: Stardew 1.6. We have the date. Stardew 1.6 is coming out on the 19th of March. (0:32:04) Codey: Wow, very close. (0:32:05) Al: That is… (0:32:06) Al: One week after this… Less than one week after this episode comes out. (0:32:12) Al: So I hope you’re all excited. (0:32:15) Al: Interestingly, Concerned David did a interview with Polygon, (0:32:23) Al: and he said, I quote, “There’s a lot more of the update than people think.” (0:32:30) Al: And so I’m very intrigued to this because he’s already told us a lot of things. (0:32:35) Al: So, what’s he been doing? (0:32:40) Codey: Well, so I have you read Brandon Sanderson books (0:32:40) Al: No. (0:32:44) Codey: Okay, there’s an author named Brandon Sanderson and like he went on vacation once for a little bit And when he got back from vacation, he was like, hey, that was very restful I wrote four more books and like I feel like that’s also how concerned ape is is like he’s he’s like You know, I needed to take a break from making games. And so I made these other games (0:33:05) Codey: And I feel like so him saying that I’m like yep (0:33:10) Codey: makes sense like not surprised at all you know people are probably gonna be really excited there’s probably more than what he’s saying or he’s just a content machine he’s just pumping it out I also was really shocked so I thought that he was like a secret of who he was like secret identity type of thing and so I saw the picture in the polygon article the picture of him like at the Manhattan Orchestra concert thing that they had first of all (0:33:28) Al: » [LAUGH] (0:33:36) Al: The concert. Yeah. (0:33:40) Codey: if I had known he was physically gonna go I would have gone second of all not not what I expected a handsome dude yeah I don’t know I was just I was like oh he’s making an appearance and then very very shocked so but man are you excited Are you did have you blocked out like a week? (0:34:09) Codey: week. (0:34:11) Al: A week. Um, some time. Blocked out some time for playing this game and definitely haven’t put a completely unrealistic timeline on myself. Yeah. Yeah, yeah, totally. Totally. It’s all going to be fine. Um, it’s all going to be fine. Sarcasm or just like fear? (0:34:20) Codey: okay (0:34:26) Codey: the sarcasm um (0:34:31) Codey: oh hopefully not fear yike please don’t (0:34:32) Al: Not sure. We’ll see. We’ll see. Love, love to stress myself. Um, too late. Too late! (0:34:40) Al: Bye! (0:34:42) Al: Cool. (0:34:46) Al: Yeah, I really don’t know what to think because like he’s already said that there’s a new major festival, two mini festivals, newly gained content which expands on each of the skill areas, (0:34:57) Al: a whole bunch of new items and crafting recipes, Georgia alternatives to some of the end game quests, a hundred plus lines of dialogue, winter outfits for the visitors, new type of reward for for completing billboard requests, support for 8-player multiplayer. (0:35:11) Al: A new farm type, a new secrets, and he’s still saying that we have no clue how much there is like, “Dude, yeah, I’m really intrigued.” (0:35:18) Codey: Like there’s, but wait, there’s more like overwhelmed. (0:35:25) Al: It was funny, I was thinking the other day, I was thinking I’m going to start a new save for this update because he says that there’s stuff all through the game that he’s added when I really want to kind of experience that stuff as it comes, rather than just getting dumped into all an endgame. (0:35:39) Al: in the end game. (0:35:41) Al: And I was like, oh, maybe I should start the save now, just like get it ready. (0:35:45) Al: And then I was like, no, I need to know what this new farm is before I decide what I’m doing, right? (0:35:47) Codey: Gotta do the new farm, yeah. (0:35:49) Al: Like, not necessarily do the new farm, right? (0:35:51) Al: Because if it was something like the beach one where you can’t use sprinklers, right? (0:35:55) Al: I’m not doing that. (0:35:58) Codey: what if what if it’s a blimp a sky farm I don’t know I have no idea I just like thought of that in my brain and I was like that’d be really funny so if it comes out and it’s a blimp I’m just really smart my subconscious was very excited yeah (0:35:58) Al: But we’ll see. (0:36:03) Al: In the sky, what is this, what is this room factory? (0:36:16) Al: Well, we’ll see. We will see. Yeah, I do. Your point about, like, taking a break from making games to make games is very funny because, yeah, 100% what happened was he had an idea for a new game, so he started working on that. And then as he was doing that, his brain went, (0:36:36) Al: “What about all these other things you could do to your other game?” And so he paused and went into them. (0:36:38) Codey: Yeah. Yeah. Some of these people are so freaking creative and like I bow to them because the ability to just churn out things and things that are enjoyable, like it’s just magical and I am incapable, incapable of doing that. Um, the creation of (0:36:58) Al: Well, I mean, that’s the thing, like you look at Stardew and it’s like everything he adds is good. (0:37:07) Codey: Mm-hmm (0:37:07) Al: You’re just like, I don’t, you know, we’ll see eventually, eventually. (0:37:12) Codey: He can’t miss I mean he probably could miss like there’s probably something that he could do but I (0:37:20) Codey: Feel like he’s gonna you know He’s gonna let it die the hero versus having the game live long enough to see itself become the villain (0:37:29) Codey: I think we’ll be fine (0:37:36) Codey: I will listen to the podcast. I cannot get sucked back into that game. (0:37:41) Codey: I have a field season to plan. (0:37:46) Codey: I know. I’m gonna hear- I’m gonna listen to the podcast and just be like, “Dang it!” (0:37:52) Al: Next, we have Sugar Dew Island. This game, we talked about it a couple of weeks ago. (0:37:59) Codey: and how the name is stupid. (0:37:59) Al: The name is stupid. We don’t need to talk about the name again. I don’t even… Well, (0:38:03) Al: okay. No, we do need to talk about the game again, the name again, because for some reason they address this in the Kickstarter. So, okay. Point of the news… That was words. (0:38:15) Al: Point of the news is that the Kickstarter’s live and it has hit the base goal. (0:38:22) Al: So, the game’s being made. Apparently, it’s coming out in August this year. So, whatever. (0:38:30) Codey: 1.0? (0:38:34) Al: Good question. We’ll find out. It doesn’t say. Well, no, it does actually, because it says, yeah, there’s an early access tier and they say, we expect that you’ll be able to play two to six weeks earlier, which by the way, what a weird time. Two to six weeks. (0:38:52) Al: Like, what? That’s not early access. That’s just paid. (0:38:52) Codey: Yeah. (0:38:56) Codey: Well, so I guess that’s the actual word of early access. (0:39:01) Codey: Instead of it being early access being a trial period, (0:39:05) Codey: it’s more of that you paid for it, (0:39:07) Codey: so you’re getting access to the game earlier than other humans. (0:39:12) Al: OK, right, if I have to put my money on it just now, Early Access is coming out this year, main game is not coming out this year. We’ll see. I mean, it’s not real money, right? (0:39:20) Codey: - You’re putting your money down on a lot of things this episode. (0:39:25) Al: Like I’m not actually betting anything. Yeah, so the name, the name, the name, the name. (0:39:28) Codey: Okay. (0:39:32) Al: They said, I need to quote this because this is just stupid. OK. You know what? You know No, it’s right. Right. Okay. Wait, no, right. (0:39:32) Codey: The name. (0:39:42) Al: Hmm. You know that it’s stupid when they have to have a part of their Kickstarter addressing the name. Right. They say the name sugar dew island and then they have a little picture of your currency in the game and say an arrow that points to it and said this is sugar dew. Okay, great. Fantastic. (0:39:53) Codey: okay (0:40:06) Al: Thank you. As our in-game currency is called Zukertal in German. (0:40:12) Al: Zukertal translates to sugar dew in English and is a central aspect of our game. Yep. That’s how currencies work. It was crucial for us to include it in the game’s name. Given the island setting sugar dew island was a natural choice. Wow. Congratulations. Your imagination knows no bounds. (0:40:37) Al: You have a currency and you’re on an island. Well done. (0:40:42) Codey: just like my favorite my favorite game uh money valley and gold island (0:40:43) Al: It’s just, while we’re aware of similarities to other titles, although it wasn’t intentional, (0:40:58) Al: after much deliberation, we unanimously agreed that sugar dew island best encapsulates the game. (0:40:58) Codey: i’m sure (0:41:04) Codey: What I hear from that is we don’t have an imagination and we don’t want to come up with anything else. (0:41:10) Al: And then they’re like, “We also asked the community in a big survey, and the majority thought the name ‘Sugar-Jew Island’ was more fitting than ‘Sugar-Drop Island’.” (0:41:20) Al: And I’m like, “Oh, okay, like those aren’t the only two possibilities, though. It’s not like it has to be one or the other. Wha- what are you doing? I don’t- like you could have just literally called it like. (0:41:30) Codey: - German, German currency island. (0:41:36) Codey: - Yeah, that’s funny. (0:41:40) Al: The other thing that really amused me about this Kickstarter is in their platforms, they say, “We’re currently planning to release the game on PC slash Steam.” (0:41:42) Codey: - Yeah. (0:41:51) Codey: - Yep. (0:42:06) Al: I don’t know why that’s a slash, but whatever. (0:42:22) Al: They’re, they’re gonna, and they haven’t put up their stretch goals, but it sounds like what they’re saying is a stretch goal will be boating to the switch too. (0:42:32) Al: Don’t do that. Console doesn’t exist yet. Don’t do that. You have no idea what this console is. (0:42:37) Codey: Yeah. (0:42:40) Codey: Don’t even mention it. (0:42:40) Al: You cannot guarantee, you cannot guarantee that you will be on this console when you don’t even know what it is. (0:42:48) Codey: Well, and also doesn’t it depend on like if they actually want it to be on like you have to like, I’m pretty sure you can’t just like throw money at Nintendo and be like, let me put my game on your console like okay. (0:42:59) Al: No, no. But, I mean, basically Nintendo lets anyone on now, right? Like, unless there’s something very specific that they don’t like, they basically like anybody, you know? Like, (0:43:07) Al: which I think is the better way to do things than what they had been doing previously, (0:43:10) Al: which was it was really difficult to get on the 3DS. But yeah, like, you just literally have no idea. You have no idea what this console is going to be. You have no idea if it would even make sense. You don’t know that there ever is going to be another console for certain. (0:43:27) Codey: I was going to say, have they announced another console I was like, did I miss a big okay. (0:43:27) Al: Do not, do not promise. (0:43:30) Al: Do you want this to be on this console? (0:43:33) Al: No. (0:43:36) Al: No, they have not. (0:43:38) Al: No, you did not. (0:43:42) Al: Also, there’s a very big chance, (0:43:44) Al: there’s a very big chance that when the Switch 2 does come out, that it will. (0:43:47) Codey: Is it called the switch too? (0:43:48) Al: No, we don’t know that, of course, we don’t know that. (0:43:49) Codey: Okay. (0:43:50) Codey: Okay. (0:43:50) Al: I’m just that’s just what people are referring to as just now. (0:43:51) Codey: Okay. (0:43:56) Al: I wonder, do you think they called the Wii U, (0:43:59) Al: because somebody said the Wii 2 and they misheard it. (0:44:02) Codey: It’s going to be the switch do. (0:44:08) Codey: Oh, and then they have to be on it. (0:44:09) Al: I switched you switched you island And… (0:44:14) Codey: Switch do island. (0:44:17) Codey: Just double down that it’s going to be on the new switch thing and that they’re going to call it the switch do. (0:44:22) Al: Oh, like at this point just ask an AI for a name, you’d be like it’s a bad name. Right, (0:44:28) Al: whatever. Sugardew Island somehow is getting a lot of traction from people and I really don’t understand why. Yeah, but it doesn’t look like it’s doing… Okay, right. Full disclosure, (0:44:28) Codey: probably will. It, I mean it, it looks cute. It’s not, it’s not… (0:44:40) Al: I have backed this game, of course I’ve backed this game, right? Like you don’t need to get into this. If it weren’t for this podcast, I wouldn’t be backing this game because nothing about this This is exciting! (0:44:50) Codey: that you know. What if it’s on the switch do? (0:44:53) Al: » I just like, I mean, it looks cute. (0:44:58) Al: I will agree with that, but everything else looks pretty standard. (0:45:02) Al: The only different thing is, oh, you can run a shop. (0:45:05) Al: And that has never been done with. (0:45:08) Codey: I liked running the shop in Garden Paws, which is a game that Bev and I covered, but I mean it was just fun because you just throw stuff up in the shop and then there’s a never-ending line of the little characters that come up and just buy all your stuff and then you have to keep putting new stuff out and accepting all their money and stuff. (0:45:15) Al: Yeah, I didn’t try that one, so I guess it could be good in that, but I highly doubt it. (0:45:38) Codey: But like, and it’s really cute, but I wouldn’t say it was like the best. (0:45:46) Al: See, my problem with running a shop is, generally, you’re either very limited in how much you can sell, or you have to haggle and you have to figure out the right way to get enough money, which is just annoying, or it takes time out of your day, which is just without adding any fun gameplay, like, sure, it’s adding some gameplay, but that doesn’t mean that it’s fun gameplay. (0:46:16) Al: Maneko’s Night Market was fine, but only in so much as like that was a thing that happened as part of the week, like it was a process where okay now is when you go to the night market and there were lots of things that happened there and also you went and sold - you chose the things to take with you and you sold them and they did the haggling in such a way that you can make a loo- (0:46:46) Al: lot of money very quickly. (0:46:48) Al: I think that’s what it needs to be. (0:46:50) Al: Not just like, “Oh, you can make 10% more if you know the right thing to do.” (0:46:54) Al: No, it needs to be you can make five times as much if you know what you’re doing. (0:46:57) Codey: Yeah (0:46:58) Al: Like it needs to be worth it. (0:47:01) Codey: Yeah What if it so I could I could foresee like a game that? (0:47:06) Codey: You run a shop with friends. So you have someone that like is the storefront manager and (0:47:14) Codey: Organizes everything and then you have someone who like supplies the store. So you (0:47:22) Codey: Dude I want the shop owner. I would love that. Okay, cool (0:47:27) Codey: » When we get shop owner Villa game, the game. (0:47:36) Al: already a better name than Sugardew, I nearly call this Sugardew Valley, that’s part of the problem, right? (0:47:41) Codey: I will be the, yeah. (0:47:46) Al: Okay, fine. I feel like I’m finishing everything recently with let’s stop talking about this game. (0:47:54) Codey: Let’s just move on before my hope in humanity goes any further. (0:47:57) Al: Yeah, if you if you are interested in this game, go back it. If you’re not, then that’s fine. We’re not going to talk about until there’s something new about it. I’m not going to keep you up to date. (0:48:04) Codey: backed it. You backed on. (0:48:05) Al: I’m not going to keep you up to date on. (0:48:06) Al: Kickstarter every moment of every day. (0:48:10) Al: I did, yes, because I’m giving the people what they want. (0:48:13) Al: Because apparently what the people want is my pain. (0:48:17) Al: Well, I mean, look forward to next week’s episode, if that’s what you want. (0:48:21) Codey: Oh no. (0:48:24) Al: Pixel Shire. Pixel Shire have announced that they’re coming to PS5 and Switch. (0:48:24) Codey: Unfortunate. (0:48:30) Al: So that’s cool. It sounds like they didn’t. (0:48:34) Al: Well, I mean, why, what is good about this is the… (0:48:36) Al: I’m pretty sure the game’s done or almost done, and they wanted to get it all together and all ready before they actually said they were going to do it. (0:48:47) Al: I don’t think they’d ever said anywhere that they were going to be in these two consoles until now. (0:48:52) Al: So it sounds like they’ve done everything the right way. (0:48:54) Al: And it looks like, at least on my shop front, everything’s listed in pounds. (0:48:59) Al: So I don’t know exactly how this is working, but at least here it says the game is set to launch in summer 2024. (0:49:06) Al: Sounds to me like it’s all coming together at the same time, they’re going for, you know, cross platform simultaneous release. (0:49:14) Al: This team says 2024, I suspect in a month or so, a month or two months or something, we’ll get some idea. (0:49:24) Al: We, I mean, we mentioned at the end of last year that they’d said they weren’t going to do early access and just release 1.0 in 2024, so. (0:49:34) Al: Yeah, we’ll see what happens. (0:49:36) Al: But, I mean, I think they’re doing the right thing if they’ve got it all ready and they’re going to release it all at once and they haven’t told us until they know they can definitely do it. (0:49:46) Al: Which is good. (0:49:47) Al: So. (0:49:48) Al: There we go. (0:49:50) Al: Blah, blah, blah. (0:49:53) Al: Forager. (0:49:54) Al: My word. (0:49:55) Al: Never thought I’d be talking about forager again. (0:49:58) Al: So a little bit of history with forager. (0:50:00) Al: Forager came out in 2019, I think the first version was? (0:50:05) Al: Mm-hmm. (0:50:07) Al: I’m going to tell you, yeah, April 2019, the first version of Forager. (0:50:10) Al: Fantastic. (0:50:11) Al: They released three updates to the game with significant content. (0:50:17) Al: And then they were working on a multiplayer (0:50:20) Al: version and a multiplayer update, which in. (0:50:26) Al: Three years ago, 2021, they canceled the multiplayer update. (0:50:32) Al: Then there was a little bit of (0:50:34) Al: I mean, they said they said (0:50:36) Al: around, you know, kind of people who had previously been on the team, not being happy with the main guy and some nothing like significant, nothing like, you know, abuse or anything like that, just more kind of, you know, not being a great person and maybe being offered things that were not great and leaving the team and et cetera, et cetera. And then we got a post nearly two years ago. (0:50:49) Codey: - Right. (0:50:53) Codey: Just grottled, yeah. (0:51:06) Al: That said, don’t worry, Forager is not abandoned, we’ll hopefully have some news for you this year. (0:51:17) Al: So that was 2022. (0:51:18) Al: May of 2022, that was the last day. (0:51:21) Al: And then yesterday as we’re recording, so Wednesday the 6th of March, 2024, we suddenly get a post from Hopfrog the Creator saying, “I hope everyone likes adventure.” (0:51:36) Al: And a screenshot of something with the Forager guy in it. (0:51:42) Al: And another comment that said, “You guys have no idea how much stuff I have to announce.” (0:51:48) Al: So there’s nothing much to say at this point because they haven’t announced anything, except the fact that they have stuff to announce. (0:51:54) Codey: okay but but we were ghosted for two years (0:52:01) Al: They were ghosted for two years, and now suddenly he’s back. (0:52:05) Codey: I don’t know if i’m ready to be heard again I didn’t play this game though you played this game right you enjoyed it yeah (0:52:06) Al: I did, I really liked Forager, I really liked it. (0:52:16) Al: I’m not really sure like the Forager guy is big enough to hold up a franchise, which is what it looks like. (0:52:23) Al: This screenshot that I will post in the show notes if I remember, this isn’t the Forager game, right? (0:52:32) Al: That’s not how the game looks. (0:52:35) Al: So I don’t know what this is. (0:52:36) Al: It’s not forager forager is like a top-down isometric game this is a side on platformer maybe I don’t know what we’re looking at here (0:52:48) Codey: It’s giving platformer rides. (0:52:51) Al: so I don’t know what we’re looking at whether it’s I mean it could I guess be forager it like it could be a specific mode in forager it could be a forager - (0:53:03) Al: It could be something else, I don’t know. (0:53:08) Al: But it’s not what Forager was anyway, but that is the Forager guy. (0:53:16) Al: So yeah, I don’t know. We’ll see. (0:53:21) Codey: Mean as the forage or fan of the pod w

The Light Wizards' Bazaar
9. WEST VIRGINIA

The Light Wizards' Bazaar

Play Episode Listen Later Feb 16, 2024 26:03


2002, Zoo Tycoon. www.jakejamesvanek.com

Dev Game Club
DGC Ep 372: Trespasser (part three)

Dev Game Club

Play Episode Listen Later Dec 13, 2023 88:58


Welcome to Dev Game Club, where this week we complete our series on Trespasser. We look through the glass darkly at the mistakes and how they illustrate some things, before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: the funhouse mirror, writing the weird things on the whiteboards, voice acting, a game lost to time, the inner monologue, some good set up of a level, the invisible blocking wall surrounding Hammond's, box lifting master, weird technical friction about saves, looking for the white keycard, a misaligned bookshelf and visual language, the green disc, the personal memoir, rubbing the disc on the drive, the keycard mess, finding an alternate solution, immersive sim stuff, parallel developments, shining a light on something you didn't know you wanted, the preset objects, restoring forces, deconstructing what the designers put to place your own, contrivances, more keys that aren't keys, not leaning on the license, a more straightforward puzzle, 526327, the extending weird finger, modeling "dexterity," throwing the keycard in the Atlantic, a helpful (?) velociraptor, pressure plates in the ruins, playing something mid-development, games that should be canceled, deals that forced the game out, breaking your game while you build it, getting better at making the game, hitting the board in the wrong place, setting up the physics and seeing the world a certain way, shaking the Jell-O, letting the Jell-O settle, learning how to kite the dinosaurs, spawning three dinosaurs, making terrible mistakes, choosing appropriate goals, not knowing if a thing is possible, mashing up things, being aspirational, leading the way, admiring the purity, dinosaur ecology, getting to see something like this, being consistent in your rules, providing clarity. Games, people, and influences mentioned or discussed: Jules Verne, H. G. Wells, Arthur Conan Doyle, The Lost World, Through A Glass Darkly, Minnie Driver, Richard Attenborough, Jimmy Carter, Populous, Civilization, Peter Molyneux, Sid Meier, Ultima Underworld, Half-Life 2, DOOM (1993), Everything Everywhere All At Once, The Spielbergs, Bethesda Game Studios, Call of Duty, Indiana Jones, Tomb Raider, Skyrim, Todd Howard, Velvet Underground, Jell-O, Fallout 3, Hal Barwood, Ray Harryhausen, Land That Time Forgot, Zoo Tycoon, Far Cry 2, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ?? Notes: Having not seen 1974's The Land That Time Forgot in quite some time, Brett misremembered the movie. He was actually thinking either about scenes from a movie called The Valley of Gwangi, which is from 1969, or One Million Years BC, (1966) both of which feature stop-motion animation by Harryhausen.   Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

Brettspiel-Podcast.de
Folge 75 - GeGeGe Oktober 23

Brettspiel-Podcast.de

Play Episode Listen Later Nov 3, 2023 113:03


Der Oktober ist vorbei, Zeit für unser GeGeGe. Basti hatte die Community auf unserem Discord abstimmen lassen, welche seiner gefühlt 100 gespielten Spiele er vorstellen soll. Mario und Björn hatten dagegen krankheitsbedingt nur Schonkost ;-) Viel Spaß beim reinhören und lasst uns gerne Eure Antworten auf die Frage der Folge zukommen. Der Podcast wird Euch präsentiert von Spieletastisch.de - Eurem Shop für Brettspiele. Kapitelmarker 00:01:13 Frage der letzten Folge 00:18:32 GeGeGe 00:18:49 Gebackt Björn 00:19:07 Gebackt Mario 00:21:21 Gebackt Stefan 00:26:24 Gebackt Basti 00:29:56 Gekauft Stefan 00:32:52 Gekauft Björn 00:37:58 Gekauft Basti 00:44:07 Gekauft Mario 00:45:41 Gespielt Mario 00:45:59 20 Strong 00:55:32 Mlem - Die Astrokatzen 01:00:03 Dorfromantik - Das Duell 01:03:55 Gespielt Stefan 01:04:40 X-Com 01:08:21 Zoo Tycoon 01:12:18 Aufbruch zum roten Planeten 01:15:48 Stefan Sonstiges 01:17:01 Gespielt Björn 01:18:02 Unbezwingbar 01:20:14 Zum grauslichen Greif 01:24:09 Gespielt Basti 01:25:08 Evenfall 01:32:38 Septima 01:39:54 Evacuation 01:48:48 Basti Sonstiges 01:51:01 Frage der Folge Den Podcast findet Ihr u.a. auf folgenden Plattformen: iTunes Spotify Google Podcasts Deezer Sowie in jeder Podcast App unter dem folgenden Feed: https://brettspiel-podcast.podcaster.de/brettspiel-podcast.rss Alle wichtigen Links zu uns findet Ihr in unserem Linktree Folge direkt herunterladen

Brettspiel-News.de Podcast
#400 BSN TALK (120) | im Gespräch mit Marc Dür (Treecer)

Brettspiel-News.de Podcast

Play Episode Listen Later Oct 23, 2023 50:42


In unserer 120. Folge von BSN TALK redet Johannes mit Marc Dür (Treecer) über die Gründung des Verlag, Kickstarter Kampagnen, Review Copies, Zoo Tycoon und mehr.Ihr habt Feedback zu dem Podcast und Themen- oder Gastwünsche? Schreibt uns auf Facebook, Twitter oder Instagram. Außerdem könnt ihr auf unserem Discord Server vorbeischauen und den Podcast auch auf Youtube anhören.

Más Madera
Más Madera - 157 - El Primer Vivero de la Nueva Etapa

Más Madera

Play Episode Listen Later Oct 20, 2023 115:00


Primer episodio del nuevo formato del podcast, que pasa a ser semanal y en el que alternaremos programas en los que hablaremos exclusivamente de primeras impresiones (el antiguo vivero) y programas en el que tendrán cabida el resto de secciones. (0:06:40) Las Tribus del Viento (0:22:32) Zoo Tycoon (0:46:02) Kutná Hora: The City of Silver (1:01:37) The White Castle (1:24:47) Cape May (1:36:38) Future Inc.

IGN Game and Entertainment News – Spoken Edition
Xbox Game Studios Could Use Board Games to Revisit Dormant Franchises

IGN Game and Entertainment News – Spoken Edition

Play Episode Listen Later Oct 12, 2023 3:02


Zoo Tycoon potentially the first of many. Learn more about your ad choices. Visit megaphone.fm/adchoices

Two Wood for a Wheat
124. 2023 Essen Top 10 Most Anticipated

Two Wood for a Wheat

Play Episode Listen Later Sep 25, 2023 63:27


Let's keep it simple. This is the 2023 Essen Top 10 Most Anticipated Games episode, the games that we're most excited for, many of which we'll play in 2024. Join us in the conversation on discord: https://tinyurl.com/2wood4wheatAsk us a question at TwoWoodForAWheat@gmail.comYoutube: https://www.youtube.com/channel/UCwV0sl_H14NfaB8SpL9tg9gLeave us a review on Apple podcasts: https://podcasts.apple.com/us/podcast/two-wood-for-a-wheat/id1447901771Read Tony's blog: https://boardgamegeek.com/user/maxlongstreet/blogsThanks to God Street Wine for our intro and outro music: https://www.facebook.com/GodStreetWine/00:01:34 Forest Shuffle00:01:49 Pioneer Rails, WIld Tiled West00:05:01 ESSEN 2023 TOP 10 MOST ANTICIPATED00:05:34 Tucana: Builders00:05:49 Santa Maria, The Magnificent, Revive, Trails of Tucana00:06:59 Karuba00:27:33 Aldebaran: Duel00:09:55 Splendor: Duel00:10:00 Ancient Knowledge00:11:34 Celtae00:12:11 Tabannusi00:12:46 Apiary00:14:37 Sankore00:15:53 Teotihuacan, Tekhenu00:16:15 Rats of Wistar00:18:00 Apiary00:18:55 A.R.T. Society00:19:25 Modern Art, High Society00:20:35 Pirates of Maracaibo, Orleans: Joan of Arc: Draw and Write,00:23:13 Evacuation00:23:29 Woodcraft, Messina: 134700:24:41 Kutna Hora00:26:51 Nucleum00:27:40 Evacuation00:29:00 Age of Innovation, Terra Mystica, Gaia Project00:30:38 Civolution00:31:51 Planta Nurbo, Planta Nubo00:32:36 Uh you mean Michael Kiesling? Azul, Heaven & Ale, A Feast for Odin, Agricola, La Granja, Cooper Island00:33:45 Nucleum, Barrage, Brass00:35:51 Tangram City00:36:13 World Wonders00:38:47 My City00:40:22 Gaia Project, A Feast for Odin, Carpe Diem00:42:53 HONORABLE MENTIONS00:43:10 Patterns: A Mandala Game, Mandala00:45:00 Arborea, Septima, The White Castle00:45:13 The Hunt00:45:58 Forest Shuffle, Three Ring Circus00:46:10 Weimar: The Fight for Democracy, Watergate, Twilight Struggle00:46:43 Kutna Hora00:46:50 Skyteam00:47:25 Bamboo00:48:04 Pampero00:48:25 Books of Time00:48:35 Tekhenu, Tabannusi00:48:44 Founders of Teotihuacan00:49:15 Neotopia00:50:18 Artemis Project00:51:18 Nidavellier, Mstery of the Abby00:51:24 Zoo Tycoon, NY Zoo00:51:54 Tangram City00:53:02 Bonsai00:53:42 Emerge00:54:29 Evenfall00:55:38 Kelp00:56:36 Amristar00:57:44 Stressbotics00:58:36 Sea Dragons00:59:36 Barcelona01:00:14 Lisboa

De Alisha & Dirk Show
Sul Sul Prinses Perzik! - De Alisha & Dirk Show Vol. 3 #13

De Alisha & Dirk Show

Play Episode Listen Later Jun 29, 2023 60:37


Aflevering 13 van seizoen 3 van de podcast De Alisha & Dirk Show is een ware smeltkroes van onderwerpen. In deze aflevering staat het thema video games centraal, maar Alisha en Dirk kunnen het niet laten om ook andere onderwerpen aan te snijden. Het duo begint de aflevering met een levendige discussie over de eigenaardigheden van de mensheid. Ze delen anekdotes over hun ervaringen met 'petty people' bij de McDonalds, die om de kleinste dingen kunnen klagen. Terwijl Alisha en Dirk van het ene onderwerp naar het andere springen, belanden ze bij een intrigerende vraag: wat is het verschil tussen de kleuren blauw en geel? Ze verkennen de perceptie van kleur en delen grappige verhalen over hoe mensen verschillende kleuren interpreteren. Dit leidt hen vervolgens naar een hilarisch debat over de onverwachte vergelijking tussen ijsthee en tomatensap. Is echte thee wel echt, of is het gewoon een kwestie van perspectief? Alisha en Dirk geven hun lange, uitgebreide antwoorden op deze ogenschijnlijk simpele vraag. Na het luchtige gedeelte van de aflevering duiken Alisha en Dirk dieper in het hoofdonderwerp: video games. Ze halen herinneringen op aan klassieke spellen zoals Tetris, waarbij ze nostalgische verhalen delen over hun pogingen om de hoogste score te behalen. Ze grinniken om de soms frustrerende maar altijd verslavende gameplay van The Sims en bespreken de avonturen van Freddy Fish, een kleurrijke vis die mysteries oplost. Maar het plezier stopt hier niet. Alisha en Dirk hebben ook ruimte voor een vrolijke discussie over Rollercoaster Tycoon 3 en Zoo Tycoon 2. Ze praten enthousiast over de virtuele pretparken en dierentuinen die ze hebben gecreëerd en delen verhalen over de ondeugende capriolen van de bezoekers en dieren in hun digitale werelden. Uiteindelijk sluiten Alisha en Dirk de aflevering op een positieve noot af. Ze zijn vrolijk en enthousiast, met een hernieuwde waardering voor de geweldige ervaringen die video games en andere spelletjes hebben gebracht. De luisteraars worden aangemoedigd om hun eigen favoriete spellen te herontdekken en te genieten van de creatieve, meeslepende werelden die ze bieden. De aflevering eindigt met een knipoog en de belofte van nog veel meer leuke, levendige gesprekken in toekomstige afleveringen van De Alisha & Dirk Show. Ondertussen vraag jij je alleen nog maar af of een robot deze beschrijving (weer) heeft geschreven, toch? Psst: geheimpje; het antwoord is JA! Als je dit leest, stuur dan een hashtag #RobotCactusBloesem naar ons! Veel kijk- en luisterplezier!!! #AlishaDirkShow @AlishaDirkShow http://alishadirkshow.myspreadshop.nl AlishaDirkShow@gmail.com

Gaming Together: A Cooperative Podcast
Episode 99: Zoo Tycoon Ultimate Animal Collection - Weeb Adjacent

Gaming Together: A Cooperative Podcast

Play Episode Listen Later Apr 14, 2023 117:14


Welcome to episode 99 of the Gaming Together Podcast!Hosted by Phil and NaveSpecial guest: Naves mom and sisterThis week, the gang spend some time picking up poop and wondering why the rhinos won't get pregnant.Support our content here: https://www.patreon.com/gamingtogetherpod

The Harvest Season
We Are Going With Our Idea

The Harvest Season

Play Episode Listen Later Mar 8, 2023 76:58


Bev and Codey talk about how to use research and science in games accurately Timings 00:00:00: Apology 00:00:53: Theme Tune 00:01:23: Intro 00:04:08: What Have We Been Up To 00:09:11: News 00:29:04: How To Gamify Science And Research Accurately 01:12:37: Outro Links Lonesome Village Mobile Len’s Island Controller Support Coral Island Dev Update Ages of Cataria Delaye Above Snakes Dev Update Innchanted Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:03.920] Hello, farmers! This is Cody. Just a quick update about this episode. [00:03.920 –> 00:07.280] Your girl hecked up and messed up the Zoom recording. [00:07.280 –> 00:11.520] Uh, so we usually, a little bit of background, we usually do local recording [00:11.520 –> 00:15.280] and Zoom recording as a backup. My local recording failed so we had to [00:15.280 –> 00:19.040] use the Zoom recording and I messed up some of the settings so [00:19.040 –> 00:21.840] we actually only have one Zoom recording instead of like one for me and one for [00:21.840 –> 00:25.600] Bev, which means that we have to use that one. [00:25.600 –> 00:28.480] Uh, and which is sad because Bev’s recording, [00:28.480 –> 00:32.800] local recording, was perfect and beautiful but we can’t use it anymore [00:32.800 –> 00:35.920] and it is not their fault. It is my fault. [00:35.920 –> 00:39.600] So, uh, if you notice that the audio quality is not as good [00:39.600 –> 00:45.680] in this episode, um, my bad. I learned my lesson and I won it again. [00:45.680 –> 00:49.840] Um, but this does not take away from the fact that Bev and I had [00:49.840 –> 01:05.760] a super fun time talking about today’s episode and I hope you enjoy it. [01:19.840 –> 01:27.280] Hello farmers and welcome to another episode of [01:27.280 –> 01:32.800] the harvest season. My name is Cody and my name is Bev and we’re here today [01:32.800 –> 01:37.760] to talk about cottagecore games. [01:37.760 –> 01:49.680] Hello. How are you? I am just tired of my life with these games. [01:49.680 –> 01:52.880] I want the cottagecore life to just be my life, [01:52.880 –> 02:00.240] but yeah. Why did February just like fly by though? I don’t understand at all. [02:00.240 –> 02:06.560] Like, how’s it March? I don’t, I don’t, I don’t know. Yeah, I feel attacked. [02:06.560 –> 02:15.760] Um, so today our episode is, um, not what Al told us to do. [02:17.200 –> 02:21.280] Uh, it’s actually not what we originally were going to do. So [02:21.280 –> 02:25.520] basically, um, there’s a new game coming out that we’ve talked about on the pod [02:25.520 –> 02:29.520] before called research story and Bev and I have done research before [02:29.520 –> 02:32.720] and so we were like, we would like to be on that podcast please. [02:32.720 –> 02:39.520] Um, and so we both got the game and, uh, like a week ago and we just [02:39.520 –> 02:42.560] haven’t really had, I personally haven’t really had time to [02:42.560 –> 02:47.120] play with it, uh, as much as I would have liked to, um, on the pod. [02:47.120 –> 02:50.880] So I was just like, like, I don’t feel like I would do it justice if we tried to [02:50.880 –> 02:55.680] cover it today. So, uh, we came up with some last minute [02:55.680 –> 03:05.280] ideas, uh, and we are going with our idea. Not Al’s, not Al’s idea. [03:05.280 –> 03:11.760] Um, so our idea was to talk, uh, since we are talking about research story, [03:11.760 –> 03:15.280] which is a game where you research, where you do research, we were thinking [03:15.280 –> 03:18.000] about talking about our research that we’ve done in our [03:18.000 –> 03:23.440] lives before and how we could gamify it to be [03:23.440 –> 03:27.360] a, like, cottage core game. Um, because I think [03:27.360 –> 03:32.640] it’s a big struggle of mine that anytime I see a game that has, like, research or [03:32.640 –> 03:36.160] science or whatever, I get grumpy because I’m like, they’re not doing it [03:36.160 –> 03:39.440] the right way. They’re gonna do it so wrong. [03:39.440 –> 03:46.400] Yeah, and so, um, so yeah, I wanted to [03:46.400 –> 03:49.680] do it, tell people how to do it. I don’t know, [03:49.680 –> 03:55.440] just, like, dream up my, my, my research game. Um, and I think, Bev, you actually [03:55.440 –> 03:58.720] had mentioned this idea and then I immediately was like, we’re doing it, [03:58.720 –> 04:03.440] we’re doing it. So, yeah, we’ll talk about that. [04:03.440 –> 04:06.960] Um, and then we’ll also talk about some news, [04:06.960 –> 04:10.560] but before that, uh, Bev, what are you up to? [04:10.560 –> 04:14.320] I have been playing a lot of Stardew lately, [04:14.320 –> 04:18.800] uh, ever since I saw, like, Concerned Ape’s tweet about it being, I think, the [04:18.800 –> 04:22.320] seventh, like, year anniversary. I’m like, I [04:22.320 –> 04:25.600] should get back into it and then I’ve been completely sucked in for the past [04:25.600 –> 04:28.560] week. Like, all of my free time has just been [04:28.560 –> 04:32.800] devoted to Stardew, but it’s not good. I don’t care. [04:32.800 –> 04:37.680] What are you, like, are you prioritizing a certain thing this time around or [04:37.680 –> 04:42.320] doing anything? I would like to finish it. Okay, have you not ever done that? [04:42.320 –> 04:45.760] No, I’ve always been, like, so, like, like, [04:45.760 –> 04:49.680] so prescriptive and wanting to get everything done in the first two years [04:49.680 –> 04:54.560] and I think I burned myself out and I haven’t quite, like, gotten to the [04:54.560 –> 04:59.120] point where I need to ask for Grandpa’s affection yet [04:59.120 –> 05:04.000] or whatever. Um, and I haven’t actually gotten to, like, the 1.5 stuff, [05:04.000 –> 05:10.560] um, that came out, so I, I want to, one, finish, I said, I guess, [05:10.560 –> 05:15.360] essentially the game, get to part, uh, you know, year two, end of year two, [05:15.360 –> 05:22.240] and also, uh, try all the 1.5 stuff. Yeah. Uh, do you ever get credits? Like, [05:22.240 –> 05:26.240] is there a way to get credits? What do you mean by credits? Like, so, [05:26.240 –> 05:28.560] like, when you play, like, a Pokemon game or something, [05:28.560 –> 05:31.120] like, eventually at some point you hit credits. [05:31.120 –> 05:36.000] Oh, in Stardew. Um, yeah, I feel like I would imagine it would be [05:36.000 –> 05:40.160] after, after year two. Okay, like, you, like, after your [05:40.160 –> 05:45.520] grandfather gives you love and affection or something. For getting [05:45.520 –> 05:50.800] always tried too, yeah, apparently. Yeah, okay, just never, I’ve never [05:50.800 –> 05:55.840] gotten it that, that far. Um, I always am perpetually getting [05:55.840 –> 05:59.360] distracted, so. Uh-huh, exactly, and starting new farms is, like, [05:59.360 –> 06:03.760] also my issue. Like, I think I have over, like, probably 400 hours in [06:03.760 –> 06:08.160] this thing, but I don’t have to be in the game, so here we are. [06:08.160 –> 06:11.200] I do that with Skyrim all the time, like, I’ll start it, and then I’ll [06:11.200 –> 06:13.840] get really into it for, like, two weeks straight, and I’ll get really [06:13.840 –> 06:18.560] far, and then I won’t play it for months, and then when I get, when I [06:18.560 –> 06:21.040] try to play it again, I’m like, I don’t remember what I was doing, so [06:21.040 –> 06:25.600] I’m just gonna start over, and I have over a thousand hours. [06:28.240 –> 06:33.680] Yeah, love that dirty, though, because it’s essentially my journey. [06:33.680 –> 06:43.840] Yeah, um, I have been reading a lot, um, so, oh, I like to read [06:43.840 –> 06:48.480] fantasy books, so I read, I’m reading books by Robin Hobb, which is, [06:48.480 –> 06:53.840] she’s my favorite author, um, I’m reading books by, uh, N.K. [06:53.840 –> 07:00.000] Jemisin, I read, uh, our mutual friend, Brittany Morris, um, I read [07:00.000 –> 07:04.080] one of, uh, her books, called The Cost of Knowing, I tried to read, um, [07:04.080 –> 07:06.400] books by Black authors during Black History Month, so. [07:07.520 –> 07:10.320] I didn’t realize she had come out with another book already. [07:10.320 –> 07:15.440] Yeah, so, instead of, so, her first book was Slay, um, so good, yeah, [07:16.240 –> 07:19.520] um, and then the second one was, is called The Cost of Knowing, so [07:19.520 –> 07:22.800] that Slay was kind of about, like, a coming-of-age story of a, of a [07:22.800 –> 07:28.800] Black girl who designs kind of a Ready Player One style video game, [07:28.800 –> 07:35.120] um, super fun, super awesome, and then The Cost of Knowing is about [07:35.120 –> 07:40.560] a coming-of-age story about, um, a Black teenager, uh, uh, boy at this [07:40.560 –> 07:45.280] time, and it’s about, like, he has this ability to see the future, and [07:45.280 –> 07:49.520] then he sees the death of someone that’s very close to him, so, um, [07:49.520 –> 07:53.840] and it’s about, like, him trying to kind of come to terms with it, [07:53.840 –> 07:58.080] but also kind of prevent it, but also it’s like, you can’t prevent it, [07:58.080 –> 08:04.720] like, you can’t prevent it, um, yeah, for games, like, I’ve been [08:04.720 –> 08:09.040] playing Pokemon Go, um, and I picked up Arceus again, and I tried [08:09.040 –> 08:14.160] to get credits, I finally beat, uh, a difficult part at the end of the [08:14.160 –> 08:16.640] game, where if you’ve played Arceus, you know what I’m talking about, [08:17.200 –> 08:22.240] and, and then there’s another thing you have to do after that, and I [08:22.240 –> 08:25.840] didn’t know that, like, I literally thought that this thing was, like, [08:25.840 –> 08:28.400] the thing that was stopping me from beating the game, and then there [08:28.400 –> 08:29.920] was a different, there’s a different thing you have to do. [08:29.920 –> 08:32.720] I don’t know if I have beat in the game, and I don’t know what you’re [08:32.720 –> 08:33.440] doing. [08:33.440 –> 08:34.400] Oh, yeah, yeah. [08:35.040 –> 08:35.920] Maybe I have. [08:36.640 –> 08:39.120] No, actually, I don’t think so, because I’m thinking, I’m thinking [08:39.120 –> 08:41.360] of Brilliant Diamond Pearl, like, I… [08:41.360 –> 08:43.360] Oh, yeah, no, Arceus. [08:43.360 –> 08:46.720] Okay, then maybe I can have a beat in it, what am I doing? [08:46.720 –> 08:48.720] I need to go back to it at some point. [08:48.720 –> 08:54.560] It’s so good, it just, like, scratches the itch of collecting, and, [08:54.560 –> 08:57.040] I don’t know, my favorite part of Pokemon is catching, and trying [08:57.040 –> 08:59.760] to catch them all, and trying to catch different types, and, [09:01.040 –> 09:04.080] excuse me, see the, see the Pokemon do different things, and that, [09:04.080 –> 09:05.360] it really does it, so. [09:05.360 –> 09:07.360] And that’s what we’ve been playing and reading. [09:08.240 –> 09:08.560] Hey. [09:11.360 –> 09:14.560] Okay, so next up, we have some news. [09:16.160 –> 09:19.040] First piece of news is about Lonesome Village. [09:19.040 –> 09:29.440] This is the Mexican, not director, Mexican developer that, you’re, [09:29.440 –> 09:31.360] like, a little coyote? [09:31.360 –> 09:31.920] Little fox? [09:33.440 –> 09:34.400] I think it’s coyote. [09:34.400 –> 09:34.900] Okay. [09:35.760 –> 09:37.040] If I recall correctly. [09:37.040 –> 09:42.640] Yeah, and they are porting the game to iPhone and iPad. [09:42.640 –> 09:50.400] Which is, I guess, exciting if you want it on your phone and iPad. [09:53.520 –> 09:55.520] I think you can get it on Steam now. [09:56.160 –> 09:56.480] Yeah. [09:56.480 –> 09:57.360] Like, it’s out. [09:58.880 –> 10:03.200] But if you want it on your iPhone or your iPad, she do be coming. [10:04.960 –> 10:06.640] I don’t think they said when. [10:06.640 –> 10:08.400] I think they just were like, she happening. [10:09.680 –> 10:11.440] Nope, release date yet to be announced. [10:11.440 –> 10:15.680] Okay, I feel like I personally don’t enjoy playing games on iPhone or iPad, [10:15.680 –> 10:20.000] but I know some folks only have access to a phone to play stuff on. [10:20.000 –> 10:23.600] So I am excited for them. [10:23.600 –> 10:28.160] And actually, I might actually tell this person that I’m thinking of about this game, [10:28.160 –> 10:32.960] because they’re also, I think, Hispanic origin, so they might actually enjoy it. [10:32.960 –> 10:33.520] There you go. [10:34.080 –> 10:37.360] Visiting this world in Lonesome Village. [10:37.360 –> 10:41.120] Mm hmm. Yeah, I like playing. [10:41.120 –> 10:45.200] I like mobile games, but specifically the ones that are meant to be mobile games, [10:45.200 –> 10:47.120] like things like RPGs. [10:47.120 –> 10:52.240] Like, I just don’t anything that requires me to use a phone like a controller. [10:52.240 –> 10:54.160] I’m like, no, no, I’m out. [10:56.240 –> 10:58.160] So I have to move anywhere. [10:58.160 –> 10:58.720] No, thank you. [11:00.720 –> 11:04.960] Yeah, but it’s there for someone. [11:04.960 –> 11:08.000] So Lonesome Village, keep your eyes posted. [11:10.160 –> 11:12.800] Lens Island, which is a game that you and I’ve covered, [11:14.400 –> 11:16.400] has controller support coming, finally. [11:18.400 –> 11:25.760] And I saw the tweet and I retweeted or tagged Al and Kevin in it, [11:25.760 –> 11:27.280] because I thought they’d be excited. [11:27.280 –> 11:31.360] And Al was just like, guess who doesn’t read the show notes before? [11:32.000 –> 11:33.680] And I was like, this is like four days ago. [11:33.680 –> 11:37.600] And I’m like, I was excited to tell you this. [11:37.600 –> 11:40.240] And then you just like clap back at me. [11:42.640 –> 11:46.880] I thought we uploaded the news, like in the show notes, like last night. [11:46.880 –> 11:49.360] I’m pretty sure he messaged me asking. [11:49.360 –> 11:50.880] Oh, my gosh. [11:50.880 –> 11:52.640] I don’t even know what he’s talking about. [11:52.640 –> 11:55.120] Al, Al, Al, Al. [11:55.120 –> 11:56.800] Yeah, no. [11:56.800 –> 12:01.120] So this is something that I know Kevin had said that he was waiting for. [12:01.120 –> 12:05.280] And we like controller support here. [12:05.280 –> 12:06.080] We do. [12:06.080 –> 12:07.920] It helps for accessibility. [12:07.920 –> 12:11.360] I’m excited to get back into this with controller support. [12:12.880 –> 12:15.920] I have not played it, I think, since we last covered it. [12:15.920 –> 12:18.240] And I know there’s been a whole bunch of changes. [12:18.240 –> 12:23.920] And I think having the controller support might be what brings me back in at this point. [12:25.280 –> 12:28.320] And someone had said, someone on the Twitter, [12:28.320 –> 12:32.240] on the Twitter, on the tweet said, [12:33.440 –> 12:36.080] so would that mean Steam Deck compatibility? [12:36.080 –> 12:41.200] And the developer said that after the controller support update playing on Steam Deck, [12:41.200 –> 12:43.120] we’ll have improved functionality. [12:44.240 –> 12:47.120] So it still won’t technically be supported for the Steam Deck, [12:47.120 –> 12:51.200] but it will have better functionality on the Steam Deck. [12:51.920 –> 12:55.600] And they’re hoping to have full compatibility in the future. [12:55.600 –> 12:56.960] So yeah. [12:56.960 –> 12:59.600] So I’m assuming it essentially works fine. [12:59.600 –> 13:02.400] It was just like whatever Steam requirements are for [13:03.280 –> 13:06.160] Steam Deck optimization or whatever it needs. [13:06.160 –> 13:09.040] They just added a few more things that I probably don’t care about. [13:10.800 –> 13:14.160] Yeah, it just looks so good. [13:14.160 –> 13:15.360] I need to jump back into it. [13:15.360 –> 13:16.080] I know. [13:16.080 –> 13:16.880] It’s so good. [13:19.360 –> 13:23.680] Speaking of games that you and I like and fight over sometimes, [13:23.680 –> 13:31.200] uh, Coral Island, when Al was like, [13:31.200 –> 13:32.720] who wants to be in the Coral Island episode? [13:32.720 –> 13:33.360] We were both like, [13:36.080 –> 13:38.640] like the beginning of when Al was like, you guys do it? [13:38.640 –> 13:39.680] Like, I’m stepping back. [13:42.160 –> 13:44.800] I think we’re also like that with Lens Island too. [13:44.800 –> 13:45.300] Yeah. [13:45.760 –> 13:48.880] And then Kevin and I were like that with Bear and Breakfast. [13:50.080 –> 13:51.920] Just like, we want to do it. [13:51.920 –> 13:54.640] And so, and also research story now. [13:54.640 –> 13:57.040] So there’s a theme here. [13:57.040 –> 13:57.760] Coral Island. [13:59.840 –> 14:04.000] The Coral Island Spring update is coming in March. [14:05.360 –> 14:07.520] There will be a bunch of new content. [14:09.840 –> 14:11.360] You can, it adds a solar panel. [14:11.920 –> 14:12.480] Just go on. [14:13.680 –> 14:17.120] New outdoor decor, new indoor decor, [14:17.120 –> 14:19.600] a new tree planting festival, [14:19.600 –> 14:26.240] um, which is awesome that, uh, you go to an area that was devastated by logging and you replant. [14:27.200 –> 14:29.120] It’s very on brand for Coral Island. [14:30.640 –> 14:32.640] Um, yeah, it just looks really cute. [14:32.960 –> 14:38.800] Um, on top of that, there is a bunch of accessibility improvements, which I love. [14:41.360 –> 14:46.960] Um, so they said that there’s support for dyslexic font for Latin characters. [14:46.960 –> 14:51.760] Um, there is, you can increase or decrease the font sizes depending on your need. [14:51.760 –> 14:55.440] And there are three different, uh, colorblindness filters. [14:55.440 –> 15:01.840] Now, um, I’m going to ruin these deuteranopia, protanopia, and tritanopia. [15:02.720 –> 15:06.880] Um, so I think that’s depending on what your colorblindness is. [15:06.880 –> 15:13.040] Um, those are the three modes that’s supposed to like help enhance the game or make the game. [15:13.040 –> 15:20.720] Um, I depending on what kind of colorblindness you have, um, like it’s these three different modes. [15:20.720 –> 15:27.120] Um, and then they also said custom key bindings, which is awesome. [15:27.120 –> 15:31.440] Like I’ve never, I don’t think I’ve ever seen a game do dyslexic font. [15:31.440 –> 15:35.440] In fact, I didn’t know that was the thing until I read it. [15:35.440 –> 15:39.760] Um, and I am just love, love, love. [15:39.760 –> 15:45.360] Uh, I think I’ve seen maybe one or two other games that have colorblind modes, but it’s just, [15:45.360 –> 15:50.000] I feel like that needs to be more mainstreamed at this point. [15:50.000 –> 15:56.240] Um, with all the new, like new games coming out, like just having that actual level of accessibility. [15:56.800 –> 15:59.040] I bring in a lot of people. [15:59.040 –> 16:01.280] Um, so I’m, I’m really excited. [16:01.280 –> 16:02.960] Like rural Islander was doing this. [16:02.960 –> 16:03.440] Hey, good. [16:03.440 –> 16:04.880] I was like, we haven’t covered this yet. [16:04.880 –> 16:05.360] Right. [16:05.360 –> 16:06.000] Cause like, [16:06.000 –> 16:11.200] Uh, right now it has you and Al’s name on it. [16:11.200 –> 16:12.080] So I’m gonna wait. [16:12.080 –> 16:13.920] Which one has a core Island? [16:13.920 –> 16:14.560] Yeah, this game. [16:15.440 –> 16:15.940] Okay. [16:17.120 –> 16:19.280] I was like, I was wondering, have you covered it? [16:19.280 –> 16:20.560] No, I was sitting here. [16:20.560 –> 16:22.080] I was like, wait, this is out already. [16:22.080 –> 16:28.560] Why like, we know why haven’t we, what am I doing sitting on this game? [16:31.760 –> 16:33.360] Wait, what are we supposed to be doing? [16:33.360 –> 16:37.920] Oh, wait, it doesn’t have a date yet. [16:38.480 –> 16:38.980] Okay. [16:39.760 –> 16:40.800] And Alice name on it. [16:40.800 –> 16:42.720] We’re going to have to kick out on earth. [16:42.720 –> 16:43.920] Get you a problem. [16:43.920 –> 16:46.080] The problem is that it’s just windows. [16:46.080 –> 16:47.440] So this is the problem. [16:47.440 –> 16:52.400] Y’all I only have my PC is my desktop and it’s in a room. [16:52.400 –> 16:54.400] I never go in anyway. [16:55.600 –> 16:57.760] Um, I mean, I’m going to be playing research story on it. [16:57.760 –> 17:07.440] So next piece of news, uh, ages of Kataria, um, is delayed [17:07.440 –> 17:11.440] until 2024, specifically Q1 2024. [17:12.240 –> 17:19.440] Um, I am not sure if this game has been talking about, um, I don’t [17:19.440 –> 17:23.200] also, but I will say that I’ve personally not looked into it [17:23.200 –> 17:25.120] yet until just now. [17:25.120 –> 17:28.160] And I love the look of it. [17:28.160 –> 17:28.660] Yeah. [17:29.040 –> 17:29.540] Same. [17:29.540 –> 17:30.720] It’s very cute. [17:31.440 –> 17:31.940] Yeah. [17:32.240 –> 17:36.000] Um, the whole vibe aesthetic looks really cute. [17:36.000 –> 17:37.600] Of the animals are really cute. [17:37.600 –> 17:39.600] Um, I like the concept. [17:39.600 –> 17:43.440] Like it’s like an age of empires game, but you actually care more [17:43.440 –> 17:44.960] about what your people are doing. [17:46.960 –> 17:50.800] Like your, your characters like age over time and you get to see [17:50.800 –> 17:53.520] them and you collect your little souls in a tree, apparently. [17:53.520 –> 17:57.840] Um, I’m feeling like I actually might’ve already talked about this [17:57.840 –> 18:01.280] in a previous episode and I already covered it. [18:01.280 –> 18:01.760] I forgot. [18:01.760 –> 18:02.960] My memory is terrible. [18:02.960 –> 18:04.800] I’ll confirm this. [18:06.800 –> 18:10.240] Um, yeah, no, I, it looks really cute. [18:10.240 –> 18:13.200] You manage your villagers, uh, there’s a spirit tree. [18:13.200 –> 18:16.240] There are elves and the elves are like plant people. [18:16.240 –> 18:21.520] Um, so you can choose whether your village is humans or elves. [18:21.520 –> 18:23.920] Um, and the elves also are like different colors. [18:23.920 –> 18:28.080] Uh, I’m a little confused by that. [18:28.080 –> 18:30.160] Like, why, why do you have to choose? [18:30.160 –> 18:31.440] Why can’t you just have both? [18:31.440 –> 18:36.560] And I’ve seen that it’s like based off of real world, like time. [18:37.440 –> 18:40.240] And that’s why I think maybe I’ve talked about this already. [18:40.240 –> 18:44.000] Cause I feel like I’m not excited by it being real world world. [18:44.000 –> 18:44.500] Yeah. [18:44.500 –> 18:47.200] Um, but whatever, it’s very cute. [18:47.200 –> 18:49.760] Uh, I love the gist of it for the most part. [18:49.760 –> 18:53.280] So I will, I don’t, I don’t have money right now to bag it, [18:53.280 –> 18:55.280] but I will probably get it at some point. [18:56.160 –> 19:00.560] So, I mean, I think that the reason you choose between either humans or [19:00.560 –> 19:03.360] elves is because you’re supposed, you’re wanting your village to grow. [19:03.360 –> 19:09.920] And I think since the elves are made of plants, I have the feeling that [19:09.920 –> 19:14.080] if you had both and then they all pair off that eventually you’re not [19:14.080 –> 19:15.600] going to have a village anymore. [19:15.600 –> 19:18.640] Um, but that would be a super cute idea. [19:18.640 –> 19:22.560] If like you could make like a second village or something, and then [19:22.560 –> 19:25.840] maybe like an elf comes over and like falls in love with a human and [19:25.840 –> 19:30.560] then like, and they can totally like live it, but babies are, are a [19:30.560 –> 19:35.360] thing that need to happen and if they’re plant, but I guess it’s also a game. [19:36.240 –> 19:38.000] Well, they could make it happen. [19:38.000 –> 19:40.560] They have to reproduce somehow. [19:40.560 –> 19:42.880] Otherwise, how, how do they exist? [19:42.880 –> 19:47.520] Um, we have questions. [19:47.520 –> 19:49.120] We have a lot of questions. [19:51.760 –> 19:52.960] Oh my goodness. [19:53.840 –> 19:57.680] Also, if that’s also like the question of, are they the same species? [19:57.680 –> 20:01.200] Cause can they actually humans and elves, can they procreate? [20:01.200 –> 20:02.400] I don’t think they can. [20:02.400 –> 20:05.520] But is there any concern with having them both in a one village? [20:07.680 –> 20:12.560] I mean, so they, I don’t think that they can procreate, [20:12.560 –> 20:15.040] but I think that they would probably still have the capability [20:15.040 –> 20:16.720] to fall in love and choose each other. [20:16.720 –> 20:16.960] Right. [20:18.320 –> 20:18.640] Yeah. [20:19.200 –> 20:21.520] Cause like, is it going to be drama about that? [20:21.520 –> 20:23.520] That’s what I want. [20:23.520 –> 20:24.560] This is what I want now. [20:26.080 –> 20:27.120] Cause that’s what I’m saying. [20:27.120 –> 20:31.520] It’s like, what if they all like, all the humans are like, screw humans. [20:31.520 –> 20:34.240] Like I’m going to date an elf and the elves do the same thing. [20:34.240 –> 20:35.360] And then your villages. [20:35.360 –> 20:35.680] Okay. [20:35.680 –> 20:36.640] I understand that. [20:36.640 –> 20:37.280] I understand. [20:37.280 –> 20:39.920] Your village just is gone. [20:39.920 –> 20:40.960] How they procreate. [20:40.960 –> 20:46.240] Like if they’re, if they’re plants, they could theoretically holiday themselves. [20:46.240 –> 20:50.640] What if the elves last like so much longer than the humans. [20:51.680 –> 20:55.040] And so then the human passes, but the elves. [20:55.040 –> 20:56.640] Oh my God. [20:56.640 –> 20:57.600] I want this. [20:57.600 –> 20:59.360] This is the story. [20:59.360 –> 21:01.360] This is not what this game is going to be about. [21:01.360 –> 21:05.520] But okay. [21:05.520 –> 21:07.120] This is what I want now. [21:08.240 –> 21:09.600] Above snakes. [21:09.600 –> 21:18.400] According to their latest update, it’s finished quote unquote whatever that means. [21:18.400 –> 21:20.000] They’re just focusing on bug fixes. [21:20.800 –> 21:26.000] Looks like they’re still I don’t know if it’s, I think they were still on, on, on track for [21:26.000 –> 21:28.000] their release in early 2023. [21:28.000 –> 21:34.000] Also, whatever that means, because early 2023 is fast ending. [21:34.000 –> 21:39.760] Yeah, as we, as we mentioned, retired in February, where did it go? [21:41.760 –> 21:45.440] I feel like March is like the end of like early 2023. [21:45.440 –> 21:50.320] Like that’s officially been a quarter, a whole quarter of a year done. [21:50.320 –> 21:56.240] So if it’s not coming out in the next month and this month, I don’t believe in early 2023. [21:56.240 –> 21:57.920] Then but we’ll see. [21:57.920 –> 21:58.720] We’ll see. [21:58.720 –> 22:05.280] There’s apparently a prologue coming soon, which we can download for free, I guess. [22:05.280 –> 22:08.800] I guess it’s going to be kind of like a demo, I’m assuming. [22:08.800 –> 22:12.800] Yeah, it looks like it covers about the first hour of gameplay. [22:12.800 –> 22:14.720] So why don’t we just call it a demo? [22:15.360 –> 22:16.400] But it’s a demo. [22:17.120 –> 22:17.600] I wonder. [22:17.600 –> 22:24.160] So I wonder if, so I know that like if you have a demo of a game, so like Apico, for [22:24.160 –> 22:29.920] example, if you downloaded the demo and then played the game, you could not continue your [22:29.920 –> 22:30.720] demo game. [22:31.760 –> 22:33.840] You had to start a new game. [22:33.840 –> 22:35.840] And a lot of people, which just makes sense. [22:35.840 –> 22:36.960] It was a demo version. [22:36.960 –> 22:39.040] It was like a completely different version of the game. [22:39.040 –> 22:42.800] They don’t like, it didn’t have everything. [22:42.800 –> 22:46.640] But I wonder if because they’re calling this prologue, like you, yeah. [22:46.640 –> 22:47.520] Oh, it says that. [22:48.480 –> 22:50.560] Oh, see if I will carry over to the full game. [22:50.560 –> 22:51.440] So yeah, that’s. [22:51.440 –> 22:58.800] Yeah, so instead of you having to like start over, you can play this first bit, be introduced [22:58.800 –> 23:03.600] to the game for free, and then your save file will carry over. [23:03.600 –> 23:04.160] Yep. [23:04.160 –> 23:08.160] But it sounds like a DLC or like a whole different thing. [23:08.160 –> 23:09.840] It’s a pre-LC. [23:10.400 –> 23:11.440] It’s, oh my goodness. [23:13.120 –> 23:17.600] Is this early release, like early access, just a different way to call it that? [23:17.600 –> 23:20.240] Because they did have early access in their Kickstarter. [23:20.240 –> 23:24.160] So I’m confused. [23:24.160 –> 23:25.680] Yeah, I’ll define this. [23:27.040 –> 23:28.480] What does prologue mean? [23:29.360 –> 23:32.000] I mean, that’s what I think it means is that, yeah. [23:34.160 –> 23:38.560] They’re going to PAX East, which is super interesting. [23:38.560 –> 23:41.840] Actually, no, no, I am not going, no. [23:43.120 –> 23:46.080] I saw it and I was like, oh, I could go to PAX East. [23:46.080 –> 23:50.400] Because that’s the first time that we met, I think. [23:50.400 –> 23:51.040] Was it PAX East? [23:51.040 –> 23:54.880] No, because I got sick and I couldn’t make it out. [23:54.880 –> 23:55.200] Right. [23:55.200 –> 23:57.200] It was Kelly that I roomed with. [23:57.200 –> 23:59.200] Kelly and I think Mia and Nick. [23:59.200 –> 23:59.600] Yeah. [23:59.600 –> 24:01.040] All the other slackers. [24:01.040 –> 24:02.000] Yeah, you weren’t there. [24:02.000 –> 24:03.840] Oh, and then we went camping afterwards. [24:03.840 –> 24:04.400] Okay. [24:04.400 –> 24:04.720] Yes. [24:04.720 –> 24:05.760] So that made up for it. [24:06.800 –> 24:09.360] I think it’s still going back to Above Snakes. [24:09.360 –> 24:14.000] I think it’s still on track because they had, they were Kickstarter. [24:14.000 –> 24:17.920] They had a pre-alpha and alpha beta, and they still say early 2023. [24:17.920 –> 24:18.420] Okay. [24:19.600 –> 24:22.800] And it says we have internally decided on a release date. [24:24.080 –> 24:28.160] Then they’re going to say what it is the next update. [24:28.720 –> 24:29.040] Okay. [24:29.040 –> 24:30.640] So there’s going to be announcement. [24:30.640 –> 24:32.800] This is the announcement about the announcement. [24:32.800 –> 24:33.840] This is the announcement. [24:33.840 –> 24:34.340] Correct. [24:35.200 –> 24:35.700] Okay. [24:36.320 –> 24:41.200] I mean, we know we love that in at harvest season. [24:42.560 –> 24:42.960] Yeah. [24:42.960 –> 24:44.320] Should you almost say Harvest Moon? [24:44.880 –> 24:46.400] No, no. [24:46.400 –> 24:47.760] I almost heard Harvest Moon. [24:48.560 –> 24:51.120] I mean, also, I don’t know what I was going to say. [24:53.280 –> 24:53.780] Okay. [24:54.480 –> 24:55.360] Last piece of news. [24:55.360 –> 24:55.920] We’ve got this. [24:55.920 –> 24:56.800] We can do this. [24:56.800 –> 24:57.440] We do this. [24:58.960 –> 25:00.560] So this, I think, is a new game. [25:01.120 –> 25:03.280] It’s called Enchanted. [25:03.280 –> 25:09.520] So it’s like Enchanted, but it’s an inn, like a cozy inn that you go and stop and stay at. [25:10.160 –> 25:10.800] Enchanted. [25:10.800 –> 25:15.920] And the steam thing says, quote, run a magical inn with friends. [25:15.920 –> 25:17.280] I’m going to butcher this name. [25:18.240 –> 25:23.920] Ja rules family in question mark has been stolen by an evil wizard landlord. [25:23.920 –> 25:26.400] Team up with friends to reclaim your family’s legacy. [25:26.400 –> 25:32.800] Manage your in brew potions, fish cook and fight in this hectic and heartfelt magical [25:32.800 –> 25:41.200] adventure and play solo or play solo or co-op for one to four players. [25:41.200 –> 25:46.080] I feel like they should say play solo or co-op for two to four other players. [25:46.640 –> 25:50.160] Like, I don’t know, but you can’t co-op by. [25:50.160 –> 25:53.280] I mean, no, no, you can’t co-op by yourself. [25:55.440 –> 25:55.940] So, yeah. [25:55.940 –> 26:02.180] So at first it looks like another, like, witch game. [26:03.060 –> 26:04.900] There’s like a little cauldron and stuff. [26:06.500 –> 26:10.020] But then it very quickly became chaos. [26:10.020 –> 26:12.020] Yeah, there’s a lot. [26:12.580 –> 26:16.420] Like, we were talking about this before we started recording, and it’s like our ADHD [26:16.420 –> 26:19.060] brains can’t understand what’s going on. [26:19.060 –> 26:21.940] It’s just there’s too many colors, too many things. [26:21.940 –> 26:24.180] A lot of colors in this. [26:24.180 –> 26:30.900] So you said you were into it because it’s an Australian goodness. [26:30.900 –> 26:31.540] What was it? [26:32.420 –> 26:39.940] It’s a fantasy universe inspired by indigest, indigen, indigen, indigen, indigenous. [26:39.940 –> 26:41.300] Yes, thank you. [26:41.300 –> 26:42.100] Australian tails. [26:44.100 –> 26:46.580] I’m a struggle boss today. [26:46.580 –> 26:47.220] It’s all good. [26:48.980 –> 26:49.460] Yeah. [26:49.460 –> 26:58.100] So I mean, it looks like you cook things and you update your in, you run it, and you decorate [26:58.100 –> 26:58.260] it. [26:58.260 –> 27:05.300] You’re trying to satisfy, quote, the infamous food critic with capitals. [27:06.180 –> 27:07.380] No, I don’t like that. [27:07.380 –> 27:09.220] Surprised it doesn’t have a trademark after it. [27:09.860 –> 27:10.500] Oh, my gosh. [27:10.500 –> 27:13.540] Purchase upgrades from your local were’s wolf. [27:13.540 –> 27:19.620] Oh, a wolf that you get were’s from. [27:19.620 –> 27:24.020] See, I think I just needed to take the trailer was a lot all at once. [27:24.820 –> 27:31.460] These little golden gems did not like the famous food critic, but where’s wolf? [27:31.460 –> 27:32.420] I am here for. [27:32.420 –> 27:34.820] You got to overcome any of the wizard burglars. [27:34.820 –> 27:36.820] There’s a cat bird. [27:36.820 –> 27:37.700] That’s one word. [27:37.700 –> 27:43.300] And I don’t know what that means, but it looks like it’s a species of cat burglar. [27:43.300 –> 27:44.900] Oh, my gosh. [27:46.020 –> 27:46.420] Yeah. [27:46.420 –> 27:49.700] So Al had said that this was out now. [27:50.580 –> 27:51.700] And it’s not. [27:51.700 –> 27:52.420] It’s not, Al. [27:57.700 –> 28:01.540] You can purchase it, pre-purchase it, pre-order it. [28:02.420 –> 28:06.980] Well, how, you know, however you want to call it, you can buy it now, which is 50% off. [28:06.980 –> 28:07.940] So go for it. [28:07.940 –> 28:10.660] If you’re going to get it, I will say it is. [28:10.660 –> 28:12.660] It sounded like you said 50% off. [28:12.660 –> 28:15.620] So I’m going to 50 15 15. [28:16.420 –> 28:16.980] Thank you. [28:16.980 –> 28:21.700] One five established words are not my strong suit and I’m recording a podcast. [28:21.700 –> 28:30.180] So so yeah, if you buy it before before the release date, which is March 28th, you can [28:30.180 –> 28:32.180] get that 15% off. [28:32.180 –> 28:35.780] My brain’s trying to do math right now. [28:37.780 –> 28:38.900] You save three dollars. [28:40.900 –> 28:42.340] You save three dollars. [28:42.340 –> 28:43.620] Three American dollars. [28:43.620 –> 28:47.380] I was just like, is this is that it is it is. [28:49.220 –> 28:51.540] So that is enchanted. [28:52.980 –> 28:53.780] It’s a clever name. [28:53.780 –> 28:54.980] I’ll give it that. [28:54.980 –> 28:55.300] Yeah. [28:55.300 –> 29:02.740] Okay. [29:02.740 –> 29:03.540] Oh, my brain. [29:05.380 –> 29:12.260] So let’s go to our main topic, which is I wrote how to gamify science and research accurately. [29:13.620 –> 29:14.340] The important bit. [29:14.340 –> 29:15.220] Act it is. [29:15.220 –> 29:22.900] Yeah, because so this kind of like I said, Bev, they brought up the game, the idea first [29:22.900 –> 29:26.340] of talking about, like, research that we’ve done before and then how we can gamify it. [29:26.340 –> 29:37.620] But this also ties into this gripe that I have about bees, bees, specifically bees and [29:37.620 –> 29:41.300] bees and games, because there was a game that came out recently or not came out, but like [29:41.300 –> 29:43.380] it was talked about on the podcast recently. [29:43.380 –> 29:45.540] Gosh, I can’t remember what Honeyman sir, I think. [29:46.740 –> 29:49.700] And someone was like, Oh, Cody’s going to love it because it’s a big game. [29:49.700 –> 29:52.100] And I’m like over here, like, see things. [29:52.100 –> 29:57.300] Just like screaming in the background. [29:57.300 –> 29:59.460] Yeah, because it completely depends. [29:59.460 –> 30:06.900] Like, so for one, I think that there’s a lot of there’s a lot of honeybee stuff in the [30:06.900 –> 30:08.260] media nowadays. [30:09.620 –> 30:11.620] And I don’t really study honeybees. [30:11.620 –> 30:14.260] I study specifically anything else. [30:14.260 –> 30:24.500] And so there’s like this built up ire over years of me telling people that I study bees [30:24.500 –> 30:27.140] and then them asking me, Oh, do you have a hive? [30:27.140 –> 30:31.460] Oh, how can I have a hive? [30:31.460 –> 30:33.460] And me being like, I don’t do that. [30:34.340 –> 30:36.580] Go watch a YouTube video on how to do it. [30:36.580 –> 30:38.420] Yeah, I don’t do that. [30:38.420 –> 30:39.380] I can’t tell you. [30:39.380 –> 30:44.420] I can’t tell you anything about that. [30:44.420 –> 30:56.020] And so it’s this like, if the game either only has honeybees in it, or if all it has [30:56.020 –> 31:01.460] is a big round thing, and it spits out honey. [31:03.140 –> 31:05.700] I’m not gonna be one over. [31:06.500 –> 31:07.940] There has to be more. [31:07.940 –> 31:17.060] But if it’s like a game where you can have, you plant flowers and you plant bees and butterflies [31:17.060 –> 31:20.900] and stuff, and then there’s a benefit to that, I’m all for that. [31:22.260 –> 31:23.060] It’s just different. [31:23.060 –> 31:27.140] Or like Apico, they have the solitary bees update. [31:27.140 –> 31:32.100] So that talked all about solitary bees and butterflies, which is amazing completely. [31:32.100 –> 31:39.700] Like, even though it’s a game that started out only about beekeeping, it’s not just that. [31:39.700 –> 31:40.500] So that’s amazing. [31:41.220 –> 31:42.020] It is. [31:42.020 –> 31:42.900] They did it right. [31:42.900 –> 31:44.260] Apico is amazing. [31:44.260 –> 31:44.820] Yeah. [31:44.820 –> 31:46.660] And so whatever. [31:46.660 –> 31:47.060] I’m sorry. [31:48.420 –> 31:49.380] It’s all good. [31:49.380 –> 31:54.020] And so part of me is sitting here like, okay, what do I want from people? [31:54.020 –> 32:00.580] Because right now all I’m doing is getting mad and saying you’re not doing it correctly. [32:00.580 –> 32:02.500] But then I don’t like in my brain. [32:03.940 –> 32:12.020] And then I don’t say how it should be done, which is kind of also the like, how do you [32:12.020 –> 32:13.540] gamify science and research? [32:13.540 –> 32:15.060] Like, how do you do this? [32:16.420 –> 32:21.540] And sometimes I feel like people don’t, you know, of course, Elle from the developer of [32:21.540 –> 32:27.780] Apico is the exception to this, but most people don’t do their research. [32:27.780 –> 32:31.620] And so that’s all they do is just make like a thing that spits out honey. [32:33.620 –> 32:38.100] I mean, if you do your research, like if you were looking like how to conserve wild native [32:38.100 –> 32:43.460] bees, you would learn about the diversity of bees and you would learn about how they [32:43.460 –> 32:45.380] need more than just like most. [32:45.380 –> 32:47.060] Most of them don’t use hives. [32:47.060 –> 32:48.340] Most of them aren’t social. [32:49.700 –> 32:54.260] There are only so in North America, for example, there’s 4000 species of native bees. [32:55.300 –> 32:56.340] None of those are the honeybee. [32:56.340 –> 32:58.580] Honeybee is not native to North America. [32:58.580 –> 33:00.900] And only what is it? [33:00.900 –> 33:06.500] Like 9% of bees are social and live in like a colony or a hive environment. [33:08.740 –> 33:11.380] The other 91% are solitary. [33:12.180 –> 33:13.220] And nobody understands. [33:14.100 –> 33:14.660] Yeah. [33:14.660 –> 33:20.580] So nobody understands like their life history, what they do, how they do it. [33:20.580 –> 33:28.740] And I feel like a game would be an amazing avenue to teach people how to do it or to [33:28.740 –> 33:32.420] teach people about plant pollinator networks or whatever. [33:34.420 –> 33:40.580] So I guess that’s gonna be part of part of why we’re talking about what we’re talking [33:40.580 –> 33:49.060] about today is like trying to just like advance the or advocate for the use of doing your [33:49.060 –> 33:55.780] research about plants that you might be using or insects or wildlife that you might be using. [33:55.780 –> 34:04.100] Like, if you have someplace, if you have a game that is set in the forest, try and figure [34:04.100 –> 34:08.980] out what forest insects actually are or what forest birds there actually would be. [34:11.540 –> 34:12.980] I feel like movies don’t do this either. [34:12.980 –> 34:16.500] Movies don’t do a really bad version of this, too, because there’s been a lot of movies. [34:16.500 –> 34:24.180] I also listen to, like, I also go birding and know a decent amount of bird songs, and [34:24.180 –> 34:29.620] I’ll be watching a movie and it’ll be in, like, a desert and there’s a beautiful sand [34:29.620 –> 34:33.460] dune in front of you and the sun is hitting it just right. [34:33.460 –> 34:35.620] And it’s just really like, you can feel the heat. [34:35.620 –> 34:42.260] And then I hear a red-tailed hawk and I’m like, I am taken out. [34:42.260 –> 34:42.740] No. [34:42.740 –> 34:43.300] Yep. [34:43.300 –> 34:48.180] Yeah, I’ve had that moment before with, like, tropical birds calls. [34:48.180 –> 34:49.860] Like, I only know about bird calls. [34:50.740 –> 34:56.740] And I’ve heard like a Montezuma like goodness, I’m forgetting the name or pendant. [34:56.740 –> 34:57.060] I can’t. [34:57.060 –> 34:59.140] There was also another name I couldn’t pronounce. [34:59.140 –> 34:59.460] No. [34:59.460 –> 35:03.940] And I was like, that is not where this bird is found. [35:04.660 –> 35:07.780] I completely like thrown off and distracted by that. [35:07.780 –> 35:09.620] So, yeah, I agreed. [35:09.620 –> 35:14.420] Or, like, watching a movie that’s set in California and I hear a cardinal. [35:15.060 –> 35:19.060] And now that I’ve lived in the Northeast and I know what a cardinal sounds like, I’m like, [35:19.060 –> 35:21.220] nope, that’s not out there. [35:21.220 –> 35:22.420] So I don’t know. [35:22.420 –> 35:30.500] Just advocating for even if your game is not about science or insects or anything like [35:30.500 –> 35:34.500] that, or about research, like, even if the game isn’t about conducting research, do your [35:34.500 –> 35:34.980] homework. [35:34.980 –> 35:42.100] Either contact someone, like, honestly, like, Elle, when Elle reached out to me and was [35:42.100 –> 35:45.940] like, Hey, would you be willing to consult on the solitary bees update? [35:45.940 –> 35:49.700] I was like, Yeah, I don’t even don’t even need money. [35:49.700 –> 35:51.780] Like, don’t need money. [35:51.780 –> 35:52.980] We’ll still pay for the game. [35:53.540 –> 35:56.020] Like, I would love to play this game. [35:57.700 –> 36:04.340] And I feel like a lot of other like if you’re making a game about birding or bird watching [36:04.340 –> 36:10.260] or something like that, like bird watchers or ornithologists would be all about it. [36:10.260 –> 36:13.140] Yeah, it would be so excited to see like wingspan. [36:13.140 –> 36:19.620] Like, I am in love with this board game because they actually took the time to like, you know, [36:19.620 –> 36:23.380] do the homework and make it realistic and about birds. [36:24.500 –> 36:31.060] And it’s just like any opportunity that is like an educational like there’s so many opportunities [36:31.060 –> 36:39.460] just to educate people without even trying to, you know, like having a like neat like [36:39.460 –> 36:46.420] I don’t I can’t work with words today of having having a like locality that has like actual [36:46.420 –> 36:50.980] local plants and actual local flora and

Please Don't Listen
Please Don't Listen Episode 233- Zoo Tycoon and Animal Fact Time

Please Don't Listen

Play Episode Listen Later Mar 8, 2023 100:34


Who would win in a fight, a water bear or the vacuum of space? What about a Lion vs the guy operating the hot dog cart? How about three of our hosts against each other in an animal trivia showdown? Find out in this week's episode! Send us Thomson's Gazelles: pleasedontcast@gmail.com twitter.com/pleasedontcast patreon.com/pleasedontcast

Dev Game Club
DGC Ep 338: Dwarf Fortress (part one)

Dev Game Club

Play Episode Listen Later Feb 22, 2023 80:39


Welcome to Dev Game Club, where this week we continue our themed series on the flexibility of text with 2006's Dwarf Fortress. We set the game in its time and then start delving into the play of the game, and the steep cliff of learning how to play it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Podcast breakdown: 0:46 Dwarf Fortress 54:36 Break 55:13 Feedback Issues covered: an early early access game, ASCII vs glyphs, setting the game in its time, lack of simulation games at the time, similar games we've played, not knowing how to categorize the game, failure to launch, not playing the game but playing the learning of the game, exploring the game's systems, bouncing off tremendously, in-game help, "losing is fun," being different from the mainstream, an opening cutscene and music, fictional grounding and world generation, the depth of the dwarves, getting clues from the help and discovering how to do those things, the minimal interface, the combinatorics of choices made, being in a jungle vs a pine forest, having a sad dwarf and building for them, reassigning dwarf abilities, balancing for combat by what the fortress produces, thinking ahead and attracting attention, invading raccoons and a miasma, losing a sense of scale of time, seasons and weather, a flowing river, the little stories you see play out, the tamed feral cat, a cave-in, the ant farm appeal, moments of discovery, levelling up, turning someone into a recruit, games getting shorter if they are level-based, eyes bigger than stomach, scope creep problems, overstuffing a game, systemic expansion, reactive planning in Rogue vs grinding in Diablo, increasing player agency, customizing TTRPGs to react to the players, running the games in our brains, a framework for storytelling, dabbling in game design without having to do it from scratch, accommodating flexibility and adaptation, having a lot to keep in your head, simpler rulesets, designing for physical vs digital, designed scarcity. Games, people, and influences mentioned or discussed: Artimage, Bay 12 Games, Zach and Tarn Adams, Rogue, Wii, Xbox 360, PS3, Gears of War, Legend of Zelda: Twilight Princess, New Super Mario Bros, TES: Oblivion, Final Fantasy XII, Dead Rising, Okami, Zoo Tycoon, Thrillville, Civilization, The Sims, Populous, SimCity, Skyrim, Minecraft, Kamil, Branden, Assassin's Creed, Fallout (series), Morrowind, Rogue Legacy 2, Star Wars: Starfighter, Murray Lorden, Diablo 2, Nintendo Switch, Nick Miller, Wizards of the Coast, Hasbro, Dungeons & Dragons, Magic: The Gathering, Joel Gifford, Marvel Snap, Hearthstone, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Dwarf Fortress! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Two Wood for a Wheat
108. Most Anticipated Games of 2023

Two Wood for a Wheat

Play Episode Listen Later Feb 13, 2023 58:01


We're revealing our most anticipated games of 2023.00:02:00 Unconscious Mind, Darwin's Journey, Horseless Carriage, Annunaki: Dawn of the Gods, Revive00:02:48 Frosthaven (mild item spoiler)00:04:38 Splendor: Duel, 7 Wonders: Duel, Splendor00:06:11 Fyfe, Calico00:08:36 Woodcraft: Roll & Write, Woodcraft00:09:11 Creature Comforts00:27:33 Everdell00:11:04 FEATURE DISCUSSION Most Anticipated Games of 202300:12:36 Shake that City, Tiny Towns00:14:15 Daybreak, Pandemic00:15:52 Aelderman00:17:14 Red Cathedral, White Castle00:18:38 Pioneer Rails, The Guild of Merchants Explorers00:19:40 Septima00:20:14 Broom Service00:21:11 Trickerion, Anachrony00:21:44 The Fox Experiment00:23:34 The Guild Academies of Valeria, Resurgence, Endless Winter00:24:11 Paladins of the West Kingdom, Viscounts of the West Kingdom, Explorers of the South Tigris, Scholars of the South Tigrs00:25:48 Rolling Heights, Dead Reckoning, Empire's End, No Thanks!00:27:05 Marvel: United, Marvel: Champions, Marvel: Age of Heroes00:27:42 Lords of Waterdeep, Tyrants of the Underdark00:29:36 Divinus00:31:06 Shake that City, Tiny Towns00:31:41 Bloodstone00:33:03 Age of Comics: The Golden Years00:35:28 Point Salad, Point City00:36:44 Fit to Print00:37:32 Destinies, the Dark Quarter00:39:18 Daybreak, Pandemic, Terraforming Mars00:40:59 Autobahn, Arborea00:42:12 Bitoku, Tzolkin00:45:21 Wonderland's War00:45:41 Empire's of the Void II00:45:49 Copan: Dying City, Museum00:46:25 Last Light00:47:12 Lords of Ragnorak, Lords Of Hellas00:47:20 Maple Valley, Creature Comforts00:47:47 Race to the Raft, The Isle of Cats00:48:00 Lumen: The Monde Perdu (The Lost World)00:48:28 Endurance00:48:45 Irish Gauge, Iberian Gauge, This War of Mine, Unrelenting: Through Ice & Snow00:50:09 After Us00:51:09 Zoo Tycoon, Ark Nova, Darwin's Choice00:51:57 Earth00:52:29 Carnegie, Ark Nova00:54:37 Terracotta ArmyJoin us in the conversation on discord: https://tinyurl.com/2wood4wheatAsk us a question at TwoWoodForAWheat@gmail.comLeave us a review on Apple podcasts: https://podcasts.apple.com/us/podcast/two-wood-for-a-wheat/id1447901771Read Tony's blog: https://boardgamegeek.com/user/maxlongstreet/blogsThanks to God Street Wine for our intro and outro music: https://www.facebook.com/GodStreetWine/

The Board Game Doctors
Zoo Tycoon, The Fox Experiment, Terraforming Mars after 10 plays (October 2022 Wrap Up)

The Board Game Doctors

Play Episode Listen Later Nov 1, 2022 73:22


BGG post for polls: https://boardgamegeek.com/blogpost/138519/zoo-tycoon-fox-experiment-terraforming-mars-and-mo 00:00 - Intro, poll requests (see above) 04:51 - Zoo Tycoon: The Board Game 40:06 - The Fox Experiment 48:27 - Terraforming Mars after 10 plays 60:07 - October '22 board game wrap up (plus Marvel Snap)

1 Hour 1 Decision (1H1D)
1H1D #94: Two Point Campus

1 Hour 1 Decision (1H1D)

Play Episode Listen Later Oct 13, 2022 23:23


Our hosts attended college together, but can they manage one? Back in the saddle, the “Surprise Me” button takes the reigns and picks something our hosts definitely would not have picked themselves. On this episode, Tom and Chris have been tasked with playing an hour of the second simulation title developed by Two Point Studios. Unlike the studio's prior game about running a hospital, this one focuses instead on a college campus. While our hosts have some experience with one of those, they definitely missed the class about managing them. Will their prior experience with games like Cities: Skylines and Zoo Tycoon give them a leg up with this sim title? Will the game prove fun enough to continue playing after the required hour is up, or will it feel more like one of those lectures that's better for catching up on your sleep? Our hosts have gone to class so that you don't have to… now give this episode a listen to get their full report! What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch the video: https://www.youtube.com/c/1hour1decision1h1d Thanks for taking this ride with us :-) And thanks to our sponsor, Winner Winner! Play REAL claw machines right on your smartphone and win prizes anywhere, anytime! Download now: https://winnerwinner.onelink.me/Y7st/WWHQ Reload your tokens here with promo code DALE and get 30% more for FREE: https://pay.app.winnerwinner.com --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message

Dev Game Club
DGC Ep 320: Far Cry 2 (part two)

Dev Game Club

Play Episode Listen Later Sep 14, 2022 79:28


Welcome to Dev Game Club, where this week we continue our series on Far Cry 2. We talk about the tutorial some more, the perils and pleasures of an open world game, and avoiding being a map game despite having a map. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: casual colonialism, doling out tutorial bits at the right pace, feeling equipped with skills for the game and for the open world, remembering the location, being a game with a map that doesn't feel like a map game, driving feeling dangerous, lack of radar, forcing level design to accommodate lack of map, tangent: how to get money into your PS wallet, having a moment of either terror or excitement over the open world, we've taught you everything you know, having hooks, not knowing what the next story mission, balancing the power level for later, escalating power levels, not knowing how to pursue particular goals, missions equaling upgrades of different types, being able to strategically plan, sanding down the friction of making choices like these, repetitive combat, a good player story generator, a comedy of errors trying to blow up a truck, an ammo cache that killed its guard, fire propagation, hang gliding straight into the ground, getting a new map, having to hunt the needle in the haystack, revisiting SimTown, skeuomorphisms, how to do onboarding with sim games, personification of goals, focusing scale. Games, people, and influences mentioned or discussed: Breath of the Wild, The Witcher (series), Kingdom Hearts (series), Unreal (series), GTA III, Halo, PS3, Xbox 360, STALKER, UbiSoft, Assassin's Creed (series), Lord of the Rings (obliquely), Star Wars (obliquely), Splinter Cell (series), Ghost Recon (series), Tom Clancy, The Hunt for Red October, The Cardinal of the Kremlin, SimTown, mysterydip, Civ 3, Calamity Nolan, Biostats, Johnny Pockets, Total War, X-COM 2, Old World, Jurassic World Evolution 2, Jeff Goldblum, Frontier Developments, Rollercoaster Tycoon, Thrillville, Zoo Tycoon, Elite: Dangerous, David Braben, Afterlife, Michael Stemmle, Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Far Cry 2! Twitch: brettdouville or timlongojr Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Who Ordered Coffee?
20. Sam the Zoo Tycoon (Music Conducting Episode)

Who Ordered Coffee?

Play Episode Listen Later Jul 29, 2022 74:54


In this episode, hosts Jonathon and Hanae are joined by conductor and animal enthusiasts Sam (Samuel) Parry! The duo interview Sam about his experiences starting up WACO (Western Australian Charity Orchestra) at age 18, his favourite video games and soundtracks, and most memorable concerts that has conducted. This episode is split into two parts; first is a pre-show segment with just the hosts and the other part is the wonderful discussion with their gust Sam. Jonathon share his thoughts on Pixar films, Hanae recounts her somewhat horrific but exciting plane journey to and from Brisbane, and Sam shares a little brilliant secret to the world involving Pokédex and spreadsheets...!

P3 Spel
P3 Spel: 67. Sommarens bästa spel och kubb-duell

P3 Spel

Play Episode Listen Later Jul 26, 2022 34:39


Effie, Victor och producent-Simon tipsar om sina bästa spel för sommaren. Det blir klimatångest, ett 90 procent svårare "The Sims" och fantasysatir. Vi utser också en kubb-mästare i Radiohusparken! Victors spel: The Banner Saga, Oxygen Not Included, The Room, Escape from TarkovEffies spel: Gibbon: Beyond the Trees, Great Pizza Good Pizza, Townscaper, Tools Up, Garden Flipper, Olli Olli World, Zoo Tycoon, Planet CoasterSimons spel: Death's Door, Norco, Nobody Saves the World

P3 Spel
67. Sommarens bästa spel och kubb-duell

P3 Spel

Play Episode Listen Later Jul 26, 2022 34:39


Effie, Victor och producent-Simon tipsar om sina bästa spel för sommaren. Det blir klimatångest, ett 90 procent svårare "The Sims" och fantasysatir. Vi utser också en kubb-mästare i Radiohusparken! Victors spel: The Banner Saga, Oxygen Not Included, The Room, Escape from TarkovEffies spel: Gibbon: Beyond the Trees, Great Pizza Good Pizza, Townscaper, Tools Up, Garden Flipper, Olli Olli World, Zoo Tycoon, Planet CoasterSimons spel: Death's Door, Norco, Nobody Saves the World

Because F**k You That's Why Podcast
Show #107 Maybe OSHA is on to Something

Because F**k You That's Why Podcast

Play Episode Listen Later Apr 7, 2022 52:53


This Week's BFYTW is a chill show. Aaron, Augie, and Stevie have a relaxing episode of updates, fun, and future plans.The boys go over some medical news, Progress on the BFYTW Studio, and go through Voice messages. @HaunterParanormWe also discuss; Outriders, No Man Sky, State of Decay 2, Zoo Tycoon, Death End Request 2.Finally end with what we've been watching...Whose Line is it Anyway!Shoutouts to our Patrons Colin, Donna, Raspfairy, and Mexi.Promos @500_sectionFounding Members of @OddPodsMediahttps://www.patreon.com/BFYTWShow Music by @KeroseneLetter Our Merch Store https://www.teepublic.com/user/bfytw-podcasthttps://www.youtube.com/channel/UCyJG-PDn6su32Et_eSiC6RQwww.BFYTWpodcast.com

Citizen of Heaven
DINOSAURS: Behemoth, Leviathan and Ketos. "Jurassic Park." Denial. Zoo Tycoon.

Citizen of Heaven

Play Episode Play 31 sec Highlight Listen Later Oct 12, 2021 29:17


From T-Rexes to pterodactyls to triceratops, dinosaurs have fascinated humans since the early 1800s. When did they live? Where did they all go? And for Christians, how do they impact our faith? This week we will discuss dinosaurs in the Bible (I would argue there are at least three); Michael Crichton's commentary on the hubris of humankind; our persistence in denying facts we don't like; and how I destroyed an entire theme park just to amuse my nephew. Hal Hammons is the preacher for the Lakewoods Drive church of Christ in Georgetown, Texas. He is the host of the Citizen of Heaven podcast. You are encouraged to seek him and the Lakewoods Drive church through Facebook and other social media. Lakewoods Drive is an autonomous group of Christians dedicated to praising God, teaching the gospel to all who will hear, training Christians in righteousness, and serving our God and one another faithfully. We believe the Bible is God's word, that Jesus died on the cross for our sins, that heaven is our home, and that we have work to do here while we wait. Regular topics of discussion and conversation include: Christians, Jesus, obedience, faith, grace, baptism, New Testament, Old Testament, authority, gospel, fellowship, justice, mercy, faithfulness, forgiveness, Twenty Pages a Week, Bible reading, heaven, hell, virtues, character, denominations, submission, service, character, COVID-19, assembly, Lord's Supper, online, social media, YouTube, Facebook.  key words, dinosaurs, T-Rex, behemoth, leviathan, ketos, Jonah, Matthew 12:40, Exodus 20:11, Genesis 1:21, Job, Jurassic Park, Michael Crichton, Congo, Timeline, Sphere, Romans 10:2, James 4:10, James 4:13, 3 John 9, denial, learning, wisdom, Ecclesiastes 2:13, knowledge, Proverbs 26:7, Proverbs 26:12, fool, Philippians 2:3, selfishness, important,

Cross Over Gaming
72 - Yakuza og Judgment m/Anders Lønning

Cross Over Gaming

Play Episode Listen Later Sep 27, 2021 148:16


I anledning lanseringen av Yakuza-spinoffen Lost Judgment har vi i denne episoden besøk av Anders Lønning fra Spill.no for å snakke om Segas store mafiaepos. Vi tar praten om hva som kjennetegner Yakuza-serien, hvorfor den har klart å fange et stadig større publikum de siste årene og hvor man bør begynne hvis man til teste ut serien. Dessuten har det vært mange spennende nyheter de siste ukene, deriblant en innholdsmettet PlayStation-presentasjon. Pluss, alle tre har spilt det samme nye spillet. Slå den, du! Spill vi snakker om i episode 72: Kena: Bridge of Spirits, Yakuza, Judgment, Deus Ex, Castlevania, Ringenes Herre: Atter en Konge, God of War: Ragnarök, Spider-Man 2, Wolverine, Project Eve, Tchia, Gran Turismo 7, Uncharted Remaster, GhostWire Tokyo, Tiny Tina's Wonderlands, Star Wars: Knights of the Old Republic Remake, Street Fighter II, Streets of Rage 2, Kid Chameleon, Shining Force, Zoo Tycoon, Monster Hunter Rise, Deltarune, Overwatch 2, Diablo II: Resurrected, Sleeping Dogs, Virtua Fighter 5, Far Cry 5, Call of Duty: Warzone, It Takes Two, Mass Effect 2, Ratchet & Clank: Rift Apart, Donkey Kong Country 3: Dixie's Double Trouble, Deathloop, Death Stranding: Director's Cut, Alpha Protocol, Deus Ex: Revision, Hades.

Most Xtreme Podcast
RollerCoaster Tycoon with Aaron Mitchell

Most Xtreme Podcast

Play Episode Listen Later Apr 29, 2021 59:55


The CD-ROM game of tyrants everywhere! It's RollerCoaster Tycoon! Join us for a conversation on killing machine rollercoasters, simulation computer games, and a real life theme park with free soda?SUBSCRIBE to our Podcast Feed, and leave us a REVIEW!TWITTER - https://twitter.com/mostxtremepodINSTAGRAM - https://www.instagram.com/mostxtremepod/EMAIL - mostxtremepodcast@gmail.comWEBSITE - https://mostxtremepodcast.simplecast.com/ 

Video Games: A Comedy Show
ep.140 – PC Gaming

Video Games: A Comedy Show

Play Episode Listen Later Apr 26, 2021 105:36


Look, the Zoo Tycoon loves their consoles. It’s true! However, some of us do enjoy a little gaming via the…

Achievement Hunting 101
Level 143 - No Need to Argue About Five Guys

Achievement Hunting 101

Play Episode Listen Later Apr 22, 2021 98:33


This week's panel - Big Ell, KooshMoose, FuFuCuddilyPoof Big Ell attempted to achieve Salvation and tried to tackle a puzzle game without a guide! Koosh and his crew defeated some Zombies and then let them Linger. Kenny accomplished his Dreams and finished cleaning up poop in Zoo Tycoon, and now just has to deal with poopy diapers! Ode To His Family.  Gears Pop is coming to a close and Ell went for the gold! Did he get it? We talk about games coming....real soon, discuss some server closures, and debate the goodness of Five Guys??? Dayum!  Join us on Achievement Hunting 101! Waka reviews the newly released game Enlisted (1:29:44) Games Mentioned: Deponia Gears Pop Mekorama MLB: The Show 21 Zombie Army 4: Dead War AH101 Podcast Show Links - https://tinyurl.com/AH101Links Intro music provided by Exe the Hero. Check out his band Window of Opportunity on Facebook and YouTube https://www.facebook.com/WindowOfOpportunity/ https://www.youtube.com/channel/UCUwFljh9dSk6LfsgWilRlDg

Talk to Dad
Talk to Dad Episode 237 - Dog Heiress, Secret Cephalopod, and Humuhumunukunukuapuaa - Talk to Dad

Talk to Dad

Play Episode Listen Later Mar 7, 2021 58:12


Henry and Phoebe talk to Dad about the family's upcoming vacation to Hawaii, getting COVID tested for Hawaii, Zoo Tycoon, Phoebe buying scrubs for her new job, animal hospitals, and getting new passports.  In the News, we talk about a California woman who got a driver's license with her wearing a mask, studying delayed gratification in cuttlefish, a mysterious monolith in the Congo that was burned to the ground, and a man who left $5 million to his border collie in his will. We take a Dad Quiz to see how much we know about Hawaii.  Finally, for Treat Yourself, we try some unusually flavored peanut butter from PB Crave and raspberry rhubarb fruit spread from World Market.

Super BS
Episode 31 - Gaming News Overload

Super BS

Play Episode Listen Later Jan 20, 2021 62:27


Breaking News: The Video Game News reactors are about to blow and fill you up with so much hype that you may explode. Please join with caution. Games played: Screamride, Zoo Tycoon, Call of the Sea, Cyberpunk 2077, and many more. News discussed: A plethora of rumors and releases from Microsoft, an updated release date schedule from Sony, new titles join the 2021 list for Nintendo, and we discuss the massive third party events including EA losing the exclusivity on Star Wars Video Games. Don't forget to unclog your toilets and your ears as you join us on this newstravaganza. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

1 Hour 1 Decision (1H1D)
1H1D #4: Zoo Tycoon: Ultimate Animal Collection

1 Hour 1 Decision (1H1D)

Play Episode Listen Later Dec 31, 2020 20:38


Lions? Tigers? We did not see any bears though... In this episode, Xbox Game Pass has us running our very own zoos in the park management title by Frontier Developments and Asobo Studios. Will we discover our inner Matt Damons or will this game end up collecting dust on the shelf? Listen and find out! What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Thanks for taking this ride with us :-) --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message

Boards Alive Podcast
Episode 141 w/ Linsae from Cult Classic Callback - Beyond the Sun, Star Wars Unlock, Ori and the Will of the Wisps, and Zoo Tycoon

Boards Alive Podcast

Play Episode Listen Later Dec 6, 2020 64:46


In our one hundred and forty-first episode, Aaron is joined by Linsae from Cult Classic Callback podcast. We talk about Beyond the Sun and Star Wars: Unlock in the BA Banter. Then in our Digital Diversion segment we talk about Ori and the Will of the Wisps and Zoo Tycoon. We reflect on our review of Viticulture: Essential Edition from 100 episodes ago. Then you listeners Ask Aaron Anything, where you get a chance to ask Aaron and his guest anything you want. This episode is sponsored by Board Game Bliss

Small Fry
003: I Was a Zoo Tycoon Gamer, WORST Outfits My Audience Has Worn, & the Great Fry Debate

Small Fry

Play Episode Listen Later Nov 4, 2020 34:50


In this podcast episode, I bring on a special small fry—my sister Rachel—to talk about the WORST things we wore as kids. We also read off YOUR worst outfits (thanks so much for your input on Instagram!!), reminisce about Zoo Tycoon and American Girl, and debate which fry type is the best. My goal for this show is to simply give you guys a life through sharing life observations and content from you guys. Make sure to follow me on Instagram @smallfrypodcast because I'll be asking you guys for your input, thoughts, answers, observations, and fry recommendations. Please leave a rating and subscribe on your favorite podcast platforms to show your support. Stay salty! FOLLOW ME Instagram: @smallfrypodcast

Video Games: A Comedy Show
ep.113 – Bloodborne

Video Games: A Comedy Show

Play Episode Listen Later Oct 12, 2020 112:04


Jacques Mouledoux has beaten the classic FromSoft game Bloodborne – which makes a total of two members of the Zoo Tycoon…

The Roblox VIP
Airport Tycoon

The Roblox VIP

Play Episode Listen Later Oct 5, 2020 10:52


You've heard of Roller Coaster Tycoon and Zoo Tycoon, but have you heard of Airport Tycoon? Here's all you need to know about the newest Roblox game that Euan has been playing at home.

Video Games: A Comedy Show
ep.108 – Vacation Gaming

Video Games: A Comedy Show

Play Episode Listen Later Sep 7, 2020 70:07


Today, is a very special episode, indeed! The Zoo Tycoon talks vacation gaming – while Jeremy Schmidt is out on…

LadyCast
10 - Tycoon

LadyCast

Play Episode Listen Later Jul 21, 2020 36:14


Bienvenidos todos a este nuevo podcast de LadyCast! Hoy volvemos al pasado y recordamos los juegos Tycoon, principalmente los Roller Coaster Tycoon y Zoo Tycoon. Si les gusta lo que hacemos pueden apoyarnos suscribiéndose y no se olviden de darle un click a la campañita para no perderse ningún podcast. ¿Queres escucharnos en otra plataforma? Encontraran muchos medios para escucharnos aquí. Recuerden seguirnos en Facebook! For The Lady!

Backyard Bonfire
Podcast Bending

Backyard Bonfire

Play Episode Listen Later Jul 13, 2020 43:26


The guys discuss how the games on their phones keep them up at night; and at long last the guys determine which form of bending from 'Avatar: The Last Airbender' is best!

Home Viewing
#47: Dino Disaster - Jurassic Park and Jurassic World

Home Viewing

Play Episode Listen Later Jul 8, 2020 52:20


We got into some Dino Digs, like that old Zoo Tycoon expansion. We discuss Steven Spielberg's Jurassic Park (which John contends is a perfect film) and Colin Trevorrow's far from perfect reboot, Jurassic World. Our intro music is by The Organ Machines. Listen to their music wherever you stream. While you're here, donate to the Metro Atlanta Mutual Aid Fund. https://www.atlantamutualaid.org/make-a-donation

GameEnthus Podcast - video games and everything else
GameEnthus Podcast ep411: What's in a Name? or Organized!

GameEnthus Podcast - video games and everything else

Play Episode Listen Later Jun 14, 2020 119:00


GameEnthus Podcast ep411: What's in a Name? or Organized!   This week Javier (@GotEPikle) and Angel (@GoTEAngel) from Gamers On The Edge (@GamersOnTheEdge) join Mike (@AssaultSuit) and Tiny(@Tiny415) to talk about: Watchmen, 360 2FA, Stargirl, Nintendont, ToeJam and Earl, Call of Duty Warzone, Apex, Animal Crossing, Forza Motorsports, Madden 2020, Super Mario 64, Streets of Rage 4, Stickfight, Dinohunt, Game Pass, Zoo Tycoon, Dishonored 2, Shadows of War, Transformers: Dark of the Moon, Alpha Protocol, ChopLifter HD, Paper Mario:The Thousand Year Door and more.              If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686).     Show Length: 118 minutes  Direct Download(click on 3 dots to download)      Show Links Gamers On The Edge Follow @GamersOnTheEdge Follow Javier (@GotEPikle)  Follow Angel (@GoTEAngel) Gamers Viewpoint - https://www.youtube.com/playlist?list=PLvp8AMEpxwmHS9bAHgy9TnRKX0Ev0NSll   New videos GameEnthus.com   Youtube.com/user/GameEnthus      Community Info   Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast  Rap Godz theblacktop.tv    Breaks Intros & Anecdotes - 37s Games We Played - 56m 31s News & Stuff - 1h 42m Outro - 1h 51m   Music Common - Nag Champa instrumental Masta Ace - Terror instrumental Outkast - In Due Time instrumental Skeelo - I wish instrumental      

Kids Bedtime Stories
Zoo Tycoon

Kids Bedtime Stories

Play Episode Listen Later Jun 8, 2020 14:17


Narrated by Cate BarrWritten by Tamer AsfahaniDialogue Editor: Ian AbeEdited and produced by Magdoos Media Limited© 2021 Magdoos Media Limited - All Right Reserved.★ Support this podcast on Patreon ★

Bideo Game
Bideo Game 23: Zoo Tycoon and Customer Abuse

Bideo Game

Play Episode Listen Later May 5, 2020 45:25


This week we're here talking about Zoo Tycoon and also a fair amount about Rollercoaster Tycoon as well.We discuss our best strategies for wringing money out of visitors, the ultimate showdown between animals, and just how miserable you can make someone on a theme park attraction.

Wesam's World
Joey O’Brien & #MakeWesamLaugh

Wesam's World

Play Episode Listen Later Apr 10, 2020 63:51


On our latest episode of Wesam’s World, Wesam chat’s via Skype with old friend Joey O’Brien. Together they discuss nature and fun stories from their childhood. We also talk more about Zoo Tycoon, Animal Crossing, and another round of Make Wesam Laugh! Enjoy! Instagram & Twitter: @wesams_world

Wesam's World
Joey O’Brien & #MakeWesamLaugh

Wesam's World

Play Episode Listen Later Apr 9, 2020 63:51


On our latest episode of Wesam’s World, Wesam chat’s via Skype with old friend Joey O’Brien. Together they discuss nature and fun stories from their childhood. We also talk more about Zoo Tycoon, Animal Crossing, and another round of Make Wesam Laugh! Enjoy! Instagram & Twitter: @wesams_world

Wesam's World
Spankings & Zoo Tycoon

Wesam's World

Play Episode Listen Later Apr 3, 2020 62:25


Join us on our latest episode of Wesam’s World for our latest segment Make Wesam Laugh! YOU the listener can send in videos to make Wesam laugh. And if you succeed, guess what? Your going home with a $20 Amazon Giftcard! So be sure to send us your best videos by messaging us on the […]

Wesam's World
Spankings & Zoo Tycoon

Wesam's World

Play Episode Listen Later Apr 2, 2020 62:25


Join us on our latest episode of Wesam’s World for our latest segment Make Wesam Laugh! YOU the listener can send in videos to make Wesam laugh. And if you succeed, guess what? Your going home with a $20 Amazon Giftcard! So be sure to send us your best videos by messaging us on the […]

You're a Podcast
You're Higgledy-Piggledy

You're a Podcast

Play Episode Listen Later Jan 13, 2020 41:40


Austin and Faith talk about our resolutions, mostly our #absforgrece and work bringing tasty treats to tempt them away. Faith gets Zoo Tycoon and loves it, but there are some serious plot holes. What age do you think you can lie up or down to? And watch out for those wood spiders. Have suggestions or comments for the show? We want to hear them! E-mail us at youreapodcast@yahoo.com or find us on social media @youreapodcast.

Review For Two
Ep. 48 - Zoo Tycoon: Ultimate Animal Collection

Review For Two

Play Episode Listen Later Dec 10, 2019 24:35


Marko and Caroline run the Zoo Tycoon: Ultimate Animal Collection. Marko changes the podcast genre. Caroline goes crazy for aquatic reptiles. Both are now experts in the Red-Rumped Agouti. Transition music this week was from the Zoo Tycoon series. ---------- Welcome to Review for Two! We're Marko and Caroline and we review video games. Oh yeah, we're also dating! That means we mainly play games that would be fun with someone on the couch next to us. Graphic by Julia Gang 

Game Garble
S2 E1- Season 2 Premiere! Distant Worlds, Capcom & Minit

Game Garble

Play Episode Listen Later Oct 22, 2019 26:15


Distant Worlds: music from Final Fantasy with the Seattle Symphony, special guest Rikki, and Susan Calloway. Conductor Arnie Roth. Zoo Tycoon, House Flipper, Blood Stained Ritual of the Night, Devil May Cry 5. Garble News: Capcom- https://www.pcgamesn.com/capcom-franchises Obscurity:Minit- https://www.youtube.com/watch?v=a9plTKlhWjgCheck us out on social media at https://www.facebook.com/Game-Garble-107886813900791/https://www.instagram.com/gamegarble/https://twitter.com/gamegarbleDon't forget to give us a five star rating with a game you would like us to cover, and you might be featured in an upcoming episode!

That Pixel Life
Episode 57Ish? Just two dudes talking movies and games.

That Pixel Life

Play Episode Listen Later Jul 4, 2019 55:50


This week Zach and Shannon get derailed by movies they have seen, movies they want to see, movies they want to have remastered and movies that wrecked their childhood. Once the train gets back on track they talk Zoo Tycoon, Hollow Knight and Bloodstained Symphony of the Night.

Zockwork Orange Podcast
Cast #32: Pokémon, E3, Zoo Tycoon, Rage 2

Zockwork Orange Podcast

Play Episode Listen Later Jun 6, 2019 77:10


Wir probieren was neues aus und strukturieren unseren Podcast neu. Künftig wird es trotzdem noch Themenpodcasts wie dje letzten mal … Der Beitrag Cast #32: Pokémon, E3, Zoo Tycoon, Rage 2 erschien zuerst auf Zockwork Orange.

Gurus of Gaming
Gurus of Gaming: Level 33 - Outlaws, Days Gone & Zoo Tycoon + So Much More!

Gurus of Gaming

Play Episode Listen Later Apr 29, 2019 72:54


In the thirty-third episode of Gurus of Gaming, Roger, Michael, and Ryan reconvene and talk all about the current news. Stay tuned and get caught up!

Gamer Daily News
Zoo Tycoon Coming, March Game Sales & Fortnite Avengers Tease - April 25th 2019

Gamer Daily News

Play Episode Listen Later Apr 25, 2019 4:53


In Today's News......  Zoo Tycoon successor coming,  March Game Sales are in,   & Fortnite Avengers teases again….

Video Games: A Comedy Show
ep.35 – Netflix For Games

Video Games: A Comedy Show

Play Episode Listen Later Apr 8, 2019 75:22


What do we want?! Netflix for games! When do we want it?! Like, yesterday! That’s right. The Zoo Tycoon gets…

Hitpoint Pals
Sweatin' and Goin'

Hitpoint Pals

Play Episode Listen Later Apr 6, 2019 85:40


Episode 10: In games we played this week, Travis discusses the final episode of The Walking Dead: The Final Season and its sendoff to the series and Telltale Games as a whole. Amy starts a zoo in Zoo Tycoon 2, and takes us into the world of kinky Sims 3. Caleb continues his Dark Souls journey, and William revisits wholesome mouse RPG Ghost of a Tale. Then we try our hand at breaking down the biggest stories from the week, starting with an internet debate over a Forbes article about Sekiro, and whether the game should have an "easy" mode. Borderlands 3 is launching as an Epic Store exclusive, and Kotaku publishes an in-depth report on the troubled development of Anthem, shining a new but all too familiar light on the troubling workplace norms of game development at some studios. Lastly, we discuss the new trailer for the Todd Phillips "Joker" film. News discussed: Should Sekiro: Shadows Die Twice have an easy mode? (Forbes, Kotaku) Borderlands 3 is a 6-month Epic Store exclusive (PC Gamer) How Bioware's Anthem went wrong (Kotaku) Games discussed: The Walking Dead: The Final Season, Dark Souls III, Zoo Tycoon 2, The Sims 3, Ghost of a Tale. Hitpoint Pals is co-hosted by Travis Lien, William Suitt, Amy Rutherford, and Caleb Warwick. Keep up with the show and send us your questions on Twitter! --- Send in a voice message: https://anchor.fm/hpp/message

Hitpoint Pals
Chrissy Teigen Blocked Amy on Twitter (and Other Stories)

Hitpoint Pals

Play Episode Listen Later Mar 23, 2019 112:26


This past week, two important things happened. The first was Google's Stadia announcement - a new platform to compete with Xbox, Playstation, Twitch, and God. The second was hamster discourse which resulted in Amy getting blocked by Chrissy Teigen on Twitter. We also talk about some games? News discussed: Google announces Stadia, a games streaming service (Kotaku) Epic Games Store says they will eventually stop paying for exclusives (PC Gamer) hamster thing with Chrissy Teigen I guess (Mashable) Games discussed: Zoo Tycoon 2, Cities: Skylines, Dark Souls, Sekiro: Shadows Die Twice. Hitpoint Pals is co-hosted by Travis Lien, William Suitt, Amy Rutherford, and Caleb Warwick. Keep up with the show on Twitter! --- Send in a voice message: https://anchor.fm/hpp/message

All Vorbe
#100 Centenarul Calității

All Vorbe

Play Episode Listen Later Jan 29, 2019 92:21


Paul e la a doua bere deja și divaghează constant să îi povestească lui Edgar frustrările lui legate de Fallout 4. Content Warning: voce de Jordan Peterson. 100 de episoade de calitate îndoielnică, dar vă mulțumim că ne ascultați. Serios. 7:11 Frustrări de Fallout 4, Distraint 15:32 Zoo Tycoon 2, Half Life 2 Update 24:16 Știri: Anthem are un demo nereprezentativ, Pillars of Eternity 2 Turn Based, Star Citizen costă mult în continuare 38:06 Ne vizitează Prof. Dr. Honoris Causa Jordan Peterson 39:35 Survey GDQ despre platforme de development, Epic Games demarează ofensiva împotriva Steam 49:17 Yakuza Kiwami pe PC, Generation 0, Resident Evil 7 renunță la Denuvo, 4k, frame rates și alte aroganțe, problemele lui Overkill's The Walking Dead 1:05:41 Tracker Review Planescape Torment 1:14:23 Tracker Review Valkyria Chronicles 1:23:05 Tracker Review The Talos Principle Half Life 2 Update: https://store.steampowered.com/app/290930/HalfLife_2_Update/ YouTube: https://youtu.be/9iLZu8mI2Eo

Video Games: A Comedy Show
ep.22 – Most Anticipated Games of 2019 (1/7/19)

Video Games: A Comedy Show

Play Episode Listen Later Jan 7, 2019 75:24


In the infamous words of John Goodman in the 90s dinosaur classic We’re Back, “we’re back!” That’s right. The Zoo Tycoon…

GeekOut with Spencer & Kevin
Ep. 16 - Biomes with Alex Nates-Perez

GeekOut with Spencer & Kevin

Play Episode Listen Later Jul 30, 2018 60:41


In this episode of GeekOut with Spencer & Kevin we talked with our geek Alex Nates-Perez about biomes. This, of course, lead us to conversations about Zoo Tycoon, voting, and how beautiful the blob fish are in the deep dark depths. We also made a…

Big Boys Don't Cry
Episode #31 - Love Actually

Big Boys Don't Cry

Play Episode Listen Later Dec 8, 2017 92:38


We’re deep into December now, and when you’re deep into December you have to ask yourself the question: what is love, actually? We answer this question in detail in this episode, whilst also celebrating Rob’s new kitten, Paddy’s house move and the good times we had playing Zoo Tycoon back in the day. See acast.com/privacy for privacy and opt-out information.

Hatewatch With Us: A Variety Show for Sarcastic People
What's For Sale? With A View and Simulator Nostalgia

Hatewatch With Us: A Variety Show for Sarcastic People

Play Episode Listen Later Sep 5, 2017 57:23


We’re kicking things off this week with an exciting podcast update – you’re listening to the newest members of the Thought Bubble Audio network! Get super hype because we’ll tell you all about it. Then, it’s the same shit, different House Hunters, as we go head over lighthouses for the Canadian hit show “What’s For Sale? With A View.” Once we’ve had enough rose hip jelly for one hatewatch, we get nostalgic about our favorite simulator games from the early 2000’s, tackling the burning questions like ‘is Zoo Tycoon trashy or classy?’ Whether your Sims house had a View or a hellcloset, we’ve got you covered on this week’s episode. We're members of the Thought Bubble Audio Network. Find us at: www.thoughtbubbleaudio.com @thoughtbubblefm www.hatewatchwithus.com @hatewatchwithus

TrueAchievements Podcast
TrueAchievements Episode 76

TrueAchievements Podcast

Play Episode Listen Later Jun 23, 2017 81:57


Welcome to episode 76 of the TrueAchievements podcast. Unfortunately, Rich wasn't able to join us to record today's show, but thankfully we were able to find a worthy co-host in the shape of Will.  On this week's show, we give you the chance to win a download code for Save the Ninja Clan, Jack gives us his impressions of Chess Ultra and Air Guitar Warrior Gamepad Edition, Will and I discuss breeding strategies for Zoo Tycoon, and we talk about another MixPot game that was kindly gifted to us for watching the Xbox E3 conference on Mixer. We also give you our thoughts on the rest of this week's streams, discuss this week's news announcements, take a look at what we've been playing over the past seven days, look at the games coming our way next week and answer your questions, including our question of the week.  Links: TA Playlist Game for July 2017 Announced Xbox One Sale Roundup: June 20th, 2017 PSA: Scheduled Xbox 360 and Backwards Compatibility Server Maintenance Watch_Dogs and Dragon Age: Origins Now Free with Games with Gold First WWE 2K18 Details Announced, Early Access Detailed Free Content and Double XP Weekend for Friday the 13th: The Game Try HITMAN Free with Latest June Update DiRT 4 Patch Details Released - Fixes Flavour of the Week Achievement Wonder Boy: The Dragon's Trap Patch to Make Achievement More Difficult Chess Ultra - First Hour of Gameplay

TALK THIS: It's Dangerous to Podcast Alone

In this episode, Madelyn and Emma discuss Zoo Tycoon and Gravity Rush and put Emma on a few watch lists due to her sociopathic tendencies. Also featuring not-at-all childish disagreements, Chris Pratt as a cool dinosaur babysitter, and space zoos.

Snorkeling With Narwhals
Beards and Buses

Snorkeling With Narwhals

Play Episode Listen Later Mar 12, 2016 26:02


In this first installment of Snorkeling With Narwhals, Brian McKay serenades us with his perspective on taking the bus, clumsiness, Zoo Tycoon 2, and other unrelated topics.

The Cloister Room
The Cloister Room 106 - Zoo Tycoon

The Cloister Room

Play Episode Listen Later Nov 1, 2014 60:19


As Series Eight hurtles toward its conclusion, Tom and Louis confer over the third-to-last episode. Topics of discussion include zoo management and the Doctor's brother.

Comunidad Xbox Podcast
Podcast 1 X 11 Comunidad Xbox| Analizamos Zoo Tycoon y The Wolf Among Us además de debatir sobre la realidad virtual

Comunidad Xbox Podcast

Play Episode Listen Later Apr 28, 2014 63:59


¡¡Bienvenidos otra semana más al podcast más importante sobre las consolas de Microsoft!! Aparte de nuestras noticias más actuales, ésta semana tenemos doble ración de análisis con Zoo Tycoon y The Wolf Among Us, sin olvidarnos de nuestro clásico debate. ¿A favor o en contra de la Realidad Virtual? ¡Esperamos vuestras opiniones! Sumérgete junto a Mariette900, Antonio, Filmax y Lexo a los mandos de la nave, en una hora trepidante de risas, actualidad y debates. Música utilizada en el podcast: Miguel Ríos: Bienvenidos (Base instrumental) White Comic: This Nightmare. Kevin MacLeod: Cephalopop. Kevin MacLeod: Pinball Spring 160. Kevin MacLeod: Future Gladiator. Kevin MacLeod: The way out. Kevin MacLeod: Hitman. Kevin MacLeod: Super polka. Música Epica: Invictus. Ahrix: Nova. Kevin MacLeod: In a Heartbeat. Kevin MacLeod: Dance Monster. Laszlo: Imaginary Friends. BoB Hayley Williams: Airplanes. Feint: Freefall. Kevin MacLeod: Cephalopod. Spektren: Shine. Lowtown Blues: Deep House. PressRecordRecords: Grafit FloidBeats: Mirror

Comunidad Xbox Podcast
Podcast 1 X 11 Comunidad Xbox| Analizamos Zoo Tycoon y The Wolf Among Us además de debatir sobre la realidad virtual

Comunidad Xbox Podcast

Play Episode Listen Later Apr 28, 2014 63:59


¡¡Bienvenidos otra semana más al podcast más importante sobre las consolas de Microsoft!! Aparte de nuestras noticias más actuales, ésta semana tenemos doble ración de análisis con Zoo Tycoon y The Wolf Among Us, sin olvidarnos de nuestro clásico debate. ¿A favor o en contra de la Realidad Virtual? ¡Esperamos vuestras opiniones! Sumérgete junto a Mariette900, Antonio, Filmax y Lexo a los mandos de la nave, en una hora trepidante de risas, actualidad y debates. Música utilizada en el podcast: Miguel Ríos: Bienvenidos (Base instrumental) White Comic: This Nightmare. Kevin MacLeod: Cephalopop. Kevin MacLeod: Pinball Spring 160. Kevin MacLeod: Future Gladiator. Kevin MacLeod: The way out. Kevin MacLeod: Hitman. Kevin MacLeod: Super polka. Música Epica: Invictus. Ahrix: Nova. Kevin MacLeod: In a Heartbeat. Kevin MacLeod: Dance Monster. Laszlo: Imaginary Friends. BoB Hayley Williams: Airplanes. Feint: Freefall. Kevin MacLeod: Cephalopod. Spektren: Shine. Lowtown Blues: Deep House. PressRecordRecords: Grafit FloidBeats: Mirror

hPod
hPod #411

hPod

Play Episode Listen Later Dec 13, 2013


Začátek plný překvapení (0:00 - 9:35) Novinky: Fallout 4, YouTube problémy na cizí hlavu, Notch odmítl Valve (9:35 - 21:19) Hra týdne: Gran Turismo 6 (21:19 - 38:37) Soutěž o Zoo Tycoon na X360! (38:37 - 40:55) Dotazy o všem možném i nemožném (40:55 - NEJVTIPNĚJŠÍ ZÁVĚR NA SVĚTĚ, FAKT)

hPod
hPod #411

hPod

Play Episode Listen Later Dec 13, 2013


Začátek plný překvapení (0:00 - 9:35) Novinky: Fallout 4, YouTube problémy na cizí hlavu, Notch odmítl Valve (9:35 - 21:19) Hra týdne: Gran Turismo 6 (21:19 - 38:37) Soutěž o Zoo Tycoon na X360! (38:37 - 40:55) Dotazy o všem možném i nemožném (40:55 - NEJVTIPNĚJŠÍ ZÁVĚR NA SVĚTĚ, FAKT)

hPod
hPod #411

hPod

Play Episode Listen Later Dec 13, 2013


Začátek plný překvapení (0:00 - 9:35) Novinky: Fallout 4, YouTube problémy na cizí hlavu, Notch odmítl Valve (9:35 - 21:19) Hra týdne: Gran Turismo 6 (21:19 - 38:37) Soutěž o Zoo Tycoon na X360! (38:37 - 40:55) Dotazy o všem možném i nemožném (40:55 - NEJVTIPNĚJŠÍ ZÁVĚR NA SVĚTĚ, FAKT)

Major Spoilers Comic Book Podcast
Major Spoilers Podcast #550: Gal Gadot is Wonder Woman

Major Spoilers Comic Book Podcast

Play Episode Listen Later Dec 11, 2013 103:35


This week on the Major Spoilers Podcast: Doc Savage is back, and Peter Parker returns! Rodrigo buys a zoo. And if Gal Gadot is Wonder Woman, who is Jason Mamoa playing in the Batman vs. Superman movie? NEWS Jason Mamoa for Man of Steel 2? LINK REVIEWS STEPHEN Doc Savage #1 Writer: Chris Roberson Artist: Publisher: Dynamite Entertainment In 1933, readers were first introduced to Doc Savage, the Man of Bronze. Raised from the cradle to be the pinnacle of mental and physical perfection, Doc Savage travels the world using science and sinews to right wrongs, aid the oppressed, and liberate the innocent. With his team of able associates at their headquarters high atop the tallest building in the world, Doc Savage is tireless in his pursuit of knowledge and justice. Writer Chris Roberson brings Doc Savage from 1933 through to today. And with “Easter eggs” along the way that will help pave the future of Doc, in a story only Chris (Roberson) could tell. [rating:4/5] MATTHEW Amazing spider-Man #700.1 Writer: David Morell Artist: Klaus Janson Publisher: Marvel One year after his death at the hands of the Superior Spider-Man - Peter Parker is back! [rating:3.5/5] RODRIGO Zoo Tycoon Xbox 360 Let your imagination run wild with Zoo Tycoon on Xbox One! Build your dream zoo alone or with up to four of your friends on Xbox LIVE, choosing from over 100 visually stunning animals and the largest, most detailed selection of environments ever. Become a part of the community by uploading your creation to the cloud and working together with other Tycoons to care for and share your animals. With intuitive, easy-to-use controls and Kinect-enabled features that allow your animals to recognize your voice and react to your movements, this zoo simulation will charm animal lovers of all ages. [rating:3/5] Major Spoilers Poll of the Week After all the fighting between Doctor Who villains these past couple of weeks, it’s time to cleanse the palate with a magic show! Two magicians step on the stage to entertain – Orko (He-Man) and Presto (Dungeons and Dragons) – but I have a feeling things aren’t going to go as planned. Which “magician” would mess up their show the least? Contact us at podcast@majorspoilers.com Call the Major Spoilers Hotline at (785) 727-1939. A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends about the podcast, get them to subscribe and, be sure to visit the Major Spoilers site and forums.

Major Spoilers Podcast Network Master Feed
Major Spoilers Podcast #550: Gal Gadot is Wonder Woman

Major Spoilers Podcast Network Master Feed

Play Episode Listen Later Dec 10, 2013


This week on the Major Spoilers Podcast: Doc Savage is back, and Peter Parker returns! Rodrigo buys a zoo. And if Gal Gadot is Wonder Woman, who is Jason Mamoa playing in the Batman vs. Superman movie? NEWS Jason Mamoa for Man of Steel 2? LINK REVIEWS STEPHEN Doc Savage #1 Writer: Chris Roberson Artist: Publisher: Dynamite Entertainment In 1933, readers were first introduced to Doc Savage, the Man of Bronze. Raised from the cradle to be the pinnacle of mental and physical perfection, Doc Savage travels the world using science and sinews to right wrongs, aid the oppressed, and liberate the innocent. With his team of able associates at their headquarters high atop the tallest building in the world, Doc Savage is tireless in his pursuit of knowledge and justice. Writer Chris Roberson brings Doc Savage from 1933 through to today. And with “Easter eggs” along the way that will help pave the future of Doc, in a story only Chris (Roberson) could tell. [rating:4/5] MATTHEW Amazing spider-Man #700.1 Writer: David Morell Artist: Klaus Janson Publisher: Marvel One year after his death at the hands of the Superior Spider-Man - Peter Parker is back! [rating:3.5/5] RODRIGO Zoo Tycoon Xbox 360 Let your imagination run wild with Zoo Tycoon on Xbox One! Build your dream zoo alone or with up to four of your friends on Xbox LIVE, choosing from over 100 visually stunning animals and the largest, most detailed selection of environments ever. Become a part of the community by uploading your creation to the cloud and working together with other Tycoons to care for and share your animals. With intuitive, easy-to-use controls and Kinect-enabled features that allow your animals to recognize your voice and react to your movements, this zoo simulation will charm animal lovers of all ages. [rating:3/5] Major Spoilers Poll of the Week After all the fighting between Doctor Who villains these past couple of weeks, it’s time to cleanse the palate with a magic show! Two magicians step on the stage to entertain – Orko (He-Man) and Presto (Dungeons and Dragons) – but I have a feeling things aren’t going to go as planned. Which “magician” would mess up their show the least? Contact us at podcast@majorspoilers.com Call the Major Spoilers Hotline at (785) 727-1939. A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends about the podcast, get them to subscribe and, be sure to visit the Major Spoilers site and forums.

Gamecowboys Podcast
The gang's all here

Gamecowboys Podcast

Play Episode Listen Later Dec 9, 2013 123:16


Geen speciale gast deze keer in de podcast, maar daarom wel weer onze eigen Marnix Suilen, naast Rick van Beem, Martijn Steinpatz en Patrick Smeets. We hebben nogal wat gespeeld, namelijk Mario Party Island Tour, Bravely Default, de Louvre app, Need for Speed Rivals, Spelunky, NBA 2K14, Resogun, Zoo Tycoon, Dota 2 en AC4 Black Flag. Daarnaast natuurlijk nog wat nieuws, voornamelijk alles dat we meegekregen hebben van de VGX en de nieuwe indie-toevoegingen aan ID@Xbox. En we geven een prijs weg, namelijk een aantal Xbox 360 codes die je zomaar kunt krijgen als je even luistert wat je moet doen :D

Gamecowboys Podcast
Playstation Madness (met Jean-Paul Hardy)

Gamecowboys Podcast

Play Episode Listen Later Dec 2, 2013 116:15


De heren laten de tongen weer wapperen, dit keer samen met speciale gast Jean-Paul Hardy (2K Games). Naast het nieuws en de games die we gespeeld hebben (LEGO Marvel Heroes en Lord of the Rings, XCOM: Enemy Within, Anomaly 2, Zoo Tycoon) op de 'oude' platforms natuurlijk ook veel aandacht voor de nieuwe PS4 en games daarop zoals Killzone Shadow Fall, Resogun, NBA2K14, Battlefield 4 en een typisch next-gen spelletje: het falen van de achterliggende techniek van een nieuwe console. Daarnaast nog een verhitte discussie over de microtransacties in Forza 5 waarin er af en toe zelfs wordt gescholden.

Signed In: A Video Game Podcast
Episode #129: Assassin's Creed IV: Black Flag / Zoo Tycoon / Paper Sorcerer / Batman Arkham Origins / Young Justice: Legacy / SoulCalibur II HD

Signed In: A Video Game Podcast

Play Episode Listen Later Dec 1, 2013 90:45


It's slim pickings getting close to the end of the year, but everyone manages to fill their time with something in the last couple weeks.  Craig takes a look at the XBLIG Cubicity and Sean and Craig give the updated SoulCalibur II HD a run through. Zoo Tycoon is a thing that is available for the Xbox 360 for some reason, Sean spends some time with Batman Arkham City, Jeremy puts more hours into Assassin's Creed IV: Black Flag, Sean gets worn out with Young Justice: Legacy, and Craig has lots of great stuff to say about the PC RPG Paper Sorcerer. E-mail us at comments@signedinpodcast.com! Visit us online at SignedInPodcast.com!   Games discussed on this episode! 0:00:00 – Intro 0:09:47 – Cubicity (Indie) 0:16:00 – SoulCalibur II HD (XBLA) 0:22:38 – Zoo Tycoon (Demo) 0:41:58 – Batman Arkham Origins 0:49:51 – Assassin’s Creed IV: Black Flag 1:01:03 – Young Justice: Legacy 1:08:57 – Paper Sorcerer (PC) 1:30:44 – End

Weekend Confirmed: The Video Game Show
Weekend Confirmed - Ep. 190 - 11/08/2013

Weekend Confirmed: The Video Game Show

Play Episode Listen Later Nov 8, 2013 135:13


The 190th episode of Weekend Confirmed comes to you in full 1080p! With co-host Jeff Cannata away for the week, host Garnett Lee invites the Shacknews tandem of Andrew Yoon and Ozzie Mejia, along with Christian Spicer, to discuss the imminent arrival of Xbox One. But first, discussion turns to Call of Duty: Ghosts, talking about the series' growing sense of stagnation and whether it's necessarily a problem that can be solved or even one worth solving at all. After that, Andrew catches up on all things Xbox One, including games like Zoo Tycoon, Forza Motorsport 5, Ryse: Son of Rome, and Dead Rising 3, while also making a convincing case for why the packed-in Kinect peripheral matters. The show wraps up with Christian's impressions of the other major Batman game to release, the handheld Batman: Arkham Origins Blackgate, before everyone goes into Finishing Moves and the post-show Tailgate.

One Life Left's Podcast
One Life Left -- s03e07 -- #55 -- Poorly Performed

One Life Left's Podcast

Play Episode Listen Later Nov 20, 2007 62:05


In One Life Left's experience* there are three sorts of letters that come in card-backed brown paper envelopes.1) Signed contracts from the BBC offering million pounds to transfer our special brand of broadcast magic to Radio 4,2) Legal threats from easily offended games industry professionals who we might have erm accidentally defamed or you know whatever,3) Glossy, black and white spy photos of the team being touched in and / or touching at least four separate places.Imagine the rush when we arrived at the studio to find a brown, card-backed envelope waiting for us. Real post! Addressed to us c/o Resonance! Without us ever giving out the address! This could be great! Or terrible!Experience the thrill with us as we bite our lips and open it live on air.Oh yeah, there's other stuff that's actually games-related too. For example, Dan Griliopoulos, Reviews Editor at Official Xbox Magazine as recently as last week and now A Free Man, breaks his monastic silence on the things that matter. Like how you really pronounce Koch, whether Mass Effect is just one long corridor after another, and what happens when games journalists stop journalising.Actually, it's something of a reviews special this week as we cover Call of Duty 3, Super Mario Galaxy, that new Metroid one on the Wii which one would assume is exactly like every other 3D Metroid game ie a lifetime of scanning, Zoo Tycoon on the DS (?!) and whatever Ann's been playing. Ann? Ann?Oh whatever. Ignore her, ane enjoy the two comebacks from people you might have thought gone forever, and the moment when finally, finally, we get someone on the phone.Important things we forgot to do across the hour of :1) The Jade Raymond thing. We'll do that next week.2) The Facebook 'secret' thing. We will probably just announce this on Facebook this week even though we forgot to trail it. But we'll talk about it next week for sure.3) A 'write to us about this'   for the letters section. Jesus Christ, it's not rocket science. Next week, next week.4) Credit the music. It was CFCF's remix of Justice's D.A.N.C.E. and 6955's awesome 'Museum'.Thanks for listening. Join us next week for more things we haven't really thought through, including attempted Skype-with-a-Developer nonsense and a non-Ann-art related competition and ANOTHER feature resurrection. See you!* ImaginationSort of handy links:One Life Left Facebook GroupOne Life Left MyspaceOne Life Left ForumAnd email us at team@onelifeleft.com about anything, really.If Ste sounds angry it's because he had a terrible sandwich in Costa before the show. If Ann sounds angry it's because she's trying to work out what 'bitchkrieg' means. If Simon sounds angry it's because Ste is gesturing. Levels are a bit all over the place again this week, apologies for that.

Inside Mac Games Podcast
IMG Podcast Episode 5

Inside Mac Games Podcast

Play Episode Listen Later Nov 17, 2005 39:55


RollerCoaster Tycoon 3 Goes Gold, Rand Miller Interview, Mac Stubbs at Final Candidate, Jack Thompson Withdraws from GTA Case, Zoo Tycoon 2 Goes Gold, and Macgamestore Introduces Super Saver Shipping. Also this week, an interview with Brad Oliver and reader emails. And a new show format and weekly contest to boot!

Inside Mac Games Podcast
IMG Podcast Episode 4

Inside Mac Games Podcast

Play Episode Listen Later Nov 10, 2005 25:44


Call of Duty Deluxe Edition Released, Rollercoaster Tycoon 3 Reaches Final Candidate, Spongebob Suqrepants Movie Game Announced, America's Army Succeeds, RHEM 2 Ships, and Zoo Tycoon 2 Announced. Also listener feedback and a big surprise next week! The Inside Mac Games Podcast has now been added to the Odeo listings! To visit our Odeo Channel, click the following link: IMG Podcast - Odeo Channel (odeo/be706d951c748bac)