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This interview is disseminated on behalf of Virtuix. Virtuix (NASDAQ: VTIX) is expanding its footprint in immersive entertainment and enterprise simulation.CEO Jan Goetgeluk discusses Virtuix's integration into Meta's “Made for Meta” program, enabling the Omni One VR system's compatibility with Meta Quest VR headsets. He also outlines the company's European expansion into the UK, Germany, and France, as well as its growing traction in AI-powered military simulation.Learn more about Virtuix: http://virtuix.comWatch the full Youtube interview here: https://youtu.be/3qjJuA330qUAnd follow us to stay updated: https://www.youtube.com/GlobalOneMedia
Virtuix CEO Jan Goetgeluk joined Steve Darling from Proactive to announce that the company has officially joined the Made for Meta program from Meta Platforms. Through the partnership, Virtuix plans to make its Omni One 360-degree treadmill compatible with Meta Quest headsets and games, significantly expanding Omni One's reach to the world's largest XR user base. Goetgeluk told Proactive that Meta operates one of the world's largest immersive platforms, with tens of millions of Quest headsets already in the market and continued investment in extended reality technologies. The Made for Meta program authorizes select third-party manufacturers to develop high-quality, certified products that seamlessly integrate into the Meta ecosystem. Virtuix expects to provide further details on product compatibility and timing in the near future. Omni One combines immersive virtual reality gameplay with meaningful physical activity. The omni-directional treadmill enables users to walk, run, crouch, and jump naturally in full 360 degrees within video games and other virtual environments, delivering a fully embodied gaming experience. Virtuix continues to scale its proprietary full-body movement technology across consumer, enterprise, and defense markets. The company reported 138% year-over-year revenue growth for the six months ended September 30, 2025, and has manufacturing capacity in place to support production of up to 3,000 units per month—representing approximately $100 million in annual revenue potential as demand accelerates. #proactiveinvestors #virtuix #nasdaq #VTIX #Virtuix #VTIX #OmniOne #OmniOneCore #MadeForMeta #MetaQuest #MetaPlatforms #VRGaming #ExtendedReality #XR #ImmersiveGaming #FullBodyVR #GamingInnovation #VRFitness #ConsumerTech #TechPartnership #GamingHardware #FutureOfGaming #RevenueGrowth #ScalableTech
Virtuix CEO Jan Goetgeluk joined Steve Darling from Proactive to announce the expansion of Omni One sales into Europe, marking a major milestone in the company's international growth strategy. Customers across key European markets, including Germany, the United Kingdom, France, and additional EU countries, can now place orders through Virtuix's dedicated EU and UK online storefronts. Initial shipments to European customers are scheduled to begin between April 13 and April 24, 2026. Goetgeluk told Proactive that the European rollout introduces Omni One Core, Virtuix's PC-connected consumer system built specifically for SteamVR gaming. Omni One Core delivers true 360-degree physical movement, allowing players to walk, run, crouch, strafe, and move naturally inside virtual environments while using their existing PC-based VR headsets. The system is designed to enhance immersion by translating real-world motion directly into in-game movement. Virtuix's expansion into Europe is supported by a strategic regional partnership with Unbound XR, Europe's leading online retailer of extended reality (XR) equipment. Under the agreement, Unbound XR will manage local fulfillment and logistics across both the EU and the UK, ensuring a smooth and efficient customer experience from ordering through delivery. Often described as the “Peloton for gamers,” Omni One blends immersive gaming with meaningful physical activity. Depending on the intensity of gameplay, users can burn up to 700 calories per hour. Virtuix noted that some customers have reported dramatic fitness results, including weight loss of more than 40 pounds in just four months while regularly using Omni One. To support rising global demand, Virtuix has established production capacity of up to 3,000 units per month, representing approximately $100 million in potential annual revenue. This scalable manufacturing capability positions the company to efficiently meet growing international interest. The company recently listed on the Nasdaq Stock Exchange and secured an $11 million investment, providing additional capital to expand sales and marketing efforts and support continued product innovation and development. #proactiveinvestors #virtuix #nasdaq #VTIX #Virtuix #VTIX #OmniOne #OmniOneCore #VRGaming #SteamVR #360Gaming #VirtualReality #ImmersiveGaming #GamingFitness #PelotonForGamers #EuropeLaunch #EUGaming #UKGaming #XRTech #UnboundXR #VRInnovation #GamingLifestyle #NasdaqListed #TechExpansion #GlobalGrowth
Virtuix CEO Jan Goetgeluk joined Steve Darling from Proactive to highlight the company's integration of AI-driven Gaussian splatting technology into its Virtual Terrain Walk (VTW) system, significantly enhancing its training and simulation capabilities for defense and security applications. Gaussian splatting is an advanced 3D reconstruction technique that rapidly converts real-world environments captured with 360-degree cameras into highly detailed, photorealistic, and fully navigable virtual worlds. Goetgeluk explained that VTW is a multi-user immersive training platform purpose-built for simulations where realism, spatial awareness, and physical movement are critical to operational readiness. By combining Gaussian splatting with Virtuix's omni-directional treadmill technology, VTW enables soldiers to physically walk, run, turn, and crouch in 360 degrees within geo-specific virtual environments. This allows military personnel to “walk the battlefield before they fight on it,” improving mission planning, rehearsal, and situational awareness in complex combat scenarios. The system supports collaborative training across more than 12 stations, either co-located or distributed across different geographic locations, enabling multi-user mission planning and leader rehearsals. Trainers can dynamically modify environmental conditions, introduce adversary forces, and adjust scenario variables in real time to simulate realistic and evolving battlefield conditions. Virtuix also noted early adoption of its technology within defense organizations. Omni One test units have already been purchased by Yokota Air Force Base, the U.S. Air Force Academy, and the U.S. Military Academy at West Point, underscoring growing institutional interest in immersive, physically active virtual training solutions. Beyond defense applications, Virtuix sees significant commercial opportunities for its VTW and Gaussian splatting capabilities across industrial and safety training, real estate visualization, and law enforcement. The company believes these markets can benefit from the same high-fidelity, location-based simulation and physically immersive experiences that are redefining how defense organizations prepare personnel for real-world operations. #proactiveinvestors #virtuix #nasdaq #VTIX #Virtuix #VTIX #NasdaqDebut #VirtualTerrainWalk #GaussianSplatting #DefenseTech #MilitaryTraining #SimulationTechnology #ImmersiveTraining #VRTraining #SpatialComputing #AI3D #SecurityTechnology #OmniTreadmill #DigitalTwins #ExtendedReality
A leading manufacturer of full-body virtual reality systems for consumer, enterprise, and defense markets. The company's premier portfolio of “Omni” omni-directional treadmills enables players to walk and run in 360 degrees inside video games and other virtual reality applications. With a commitment to innovation, Virtuix continues to push the boundaries of XR and AI, delivering immersive experiences to users worldwide.
Jan Goetgeluk, founder and CEO of Virtuix (VTIX), discusses the company's IPO and its “omnidirectional” treadmills and VR products. He explains why it was time to IPO, including giving it access to public capital to help scale their products. Virtuix's system enables physical movement in AI-generated environments, allowing users to walk through video games. Their segments include video gaming along with military and enterprise applications. “Photorealistic” worlds are one of their “breakthrough developments” using AI. ======== Schwab Network ========Empowering every investor and trader, every market day.Options involve risks and are not suitable for all investors. Before trading, read the Options Disclosure Document. http://bit.ly/2v9tH6DSubscribe to the Market Minute newsletter - https://schwabnetwork.com/subscribeDownload the iOS app - https://apps.apple.com/us/app/schwab-network/id1460719185Download the Amazon Fire Tv App - https://www.amazon.com/TD-Ameritrade-Network/dp/B07KRD76C7Watch on Sling - https://watch.sling.com/1/asset/191928615bd8d47686f94682aefaa007/watchWatch on Vizio - https://www.vizio.com/en/watchfreeplus-exploreWatch on DistroTV - https://www.distro.tv/live/schwab-network/Follow us on X – https://twitter.com/schwabnetworkFollow us on Facebook – https://www.facebook.com/schwabnetworkFollow us on LinkedIn - https://www.linkedin.com/company/schwab-network/About Schwab Network - https://schwabnetwork.com/about
This interview is disseminated on behalf of Virtuix.Virtuix is redefining movement in virtual reality (VR) through its “Omni” omnidirectional treadmills, which allow individuals to walk and run in 360 degrees within video games, VR applications, and even AI-generated worlds.CEO Jan Goetgeluk discusses his company's NASDAQ uplisting, growth strategy, and the launch of the Omni One VR system for home consumers. He also explains how Gaussian splatting enables photorealistic virtual environments.Discover more: https://virtuix.com/Watch the full YouTube interview here: https://youtu.be/k-wxUiHXfCsAnd follow us to stay updated: https://www.youtube.com/@GlobalOneMedia
Virtuix Holding CEO Jan Goetgeluk joind Steve Darling from Proactive to discuss the company's milestone debut on the Nasdaq under the ticker symbol VTIX, marking a significant step in Virtuix's growth as it scales its proprietary virtual reality technology across both consumer and defense markets. Virtuix is best known for its Omni technology, which enables full 360-degree movement in virtual reality, allowing users to walk, run, and move naturally within immersive digital environments. Goetgeluk highlighted the strong early traction of Omni One, the company's latest system designed specifically for home use. “We recently launched Omni One, and we reported 138% year-over-year growth in our S-1 filing,” he said, pointing to rising consumer demand for more immersive VR experiences. Omni One delivers full physical immersion by allowing users to physically move while remaining safely in place, creating a more realistic and engaging experience for gaming and entertainment. Beyond gaming, Goetgeluk emphasized the system's fitness benefits, noting that one customer reportedly lost 40 pounds in just four months through regular use, underscoring the platform's potential as a gamified fitness solution. Virtuix is also gaining momentum in the defense sector with the introduction of its Virtual Terrain Walk system. Powered by artificial intelligence and Gaussian splatting technology, the platform enables soldiers to rehearse missions in highly realistic virtual environments generated from real-world locations in a matter of hours. The system allows for immersive, repeatable training scenarios that can be rapidly customized to operational needs. Goetgeluk noted that Virtual Terrain Walk units are already deployed at key military institutions, including the U.S. Air Force Academy and Yokota Air Force Base, demonstrating growing adoption within defense training environments. Following its Nasdaq listing, Virtuix has strengthened its financial position, securing $11 million in funding from Chicago Venture Partners and establishing a $50 million equity line. These resources are expected to support the company's plans to scale operations, expand product development, and accelerate growth across both its consumer and defense businesses. #proactiveinvestors #virtuix #nasdaq #VTIX #Virtuix #VTIX #NasdaqDebut #VirtualReality #ImmersiveTech #OmniOne #VRGaming #VRFitness #DefenseTechnology #MilitaryTraining #AI #GaussianSplatting #MetaverseTech #ConsumerTech #GrowthStory #ProactiveInvestors
This week, Zak and Aaron chat with Josh Bowlby, a UI/UX designer (user interface and user experience, for the neophytes out there) who has experience at companies like Virtuix and Wayfinder developer Airship Syndicate, among others.Not only was he kind enough to speak on some of his experiences in that space, but also his active role in the Austin, TX, game development community. From tips on networking to thoughts on how to get through a rough layoff, Josh proved to be a font of wisdom and good advice.Please, enjoy.Listen to Beach Girl on SpotifyCheck out edouggieart on EtsyCheck out even more edouggieart on Instagram
The Rice Energy Finance Summit (REFS) is an annual student-led conference promoting forward-looking discussions on the most relevant energy finance, investment and strategy topics affecting the global energy industry. And founders Jan Goetgeluk and Jesús Patiño say it's just another example of what you can do with the support and resources found within the Rice community & network. Jan is originally from Belgium, where he earned a bachelor's and master's in mechanical engineering from Ghent University, and came to Houston in 2007 as a project engineer for Katoen Natie, a Belgian petrochemical logistics conglomerate. Jan is the founder and CEO of Virtuix and the developer of the Virtuix Omni, the first virtual reality interface to move freely and naturally in video games and virtual worlds. Jesús has over 15 years of experience in the oil and gas industry. He began his career in the oil field with M-I SWACO in his home country of Mexico before expanding into deepwater drilling assignments in the US Gulf of Mexico, Equatorial Guinea, and Ghana. Jesús is a strategy and business development consultant at AerMill Solutions. He previously worked at Oceaneering International as a commercial manager for intervention services. They join host Scott Gale ‘19 to discuss how they first met at Rice international student orientation many years ago, how Hurricane Ike affected the first year of the conference (as well as their friendship), and the importance of swinging big.Episode Quotes:A reflection on rich experiences during and after Rice16:40 [Jan] It's such an incredible rich experience being at Rice Business School. It's a unique time in your life, and for me, it's still today the best time of my life. [Jesus] And that goes definitely to the program and also for the alumni life, right? Once you're an alum, there's always something interesting going on. And being outside Houston, it's harder to remain involved, but attending the events outside Houston and trying to be part of it. You always get more than what you put in.Ideas are like buses 18:39 [Jan] If you want to organize a conference and make it a big success, it's just a matter of doing it. A lot of people have a lot of ideas in life. And I always say that ideas are like buses. There's another one every five minutes. You have to do it, and you have to execute and make it happen.The Rice Business School advantage13:05 [Jesus] Every time I speak with a student, nowadays, I always tell them that there's only two years in their lives where they are going to be able to start an email saying, "I am a Rice MBA student that wants to speak with you." And that line is powerful because it really resonates with people; you get their attention, and that's a door opener that you shouldn't let go.Show Links:TranscriptGuest Profile: Jan Goetgeluk LinkedIn Profile Jesús Patiño's Professional Profile on Rice University Other links: About the Rice Energy Finance Summit Virtuix
Superpowers School Podcast - Productivity Future Of Work, Motivation, Entrepreneurs, Agile, Creative
When I grew up, I wanted to be an astronaut. But kids of today want to become professional gamers and influencers. But are these legitimate career paths? In this episode we explore valuable insights into the eSports industry, showcasing how it has transformed from a pastime into a legitimate career path with potential benefits for players beyond the gaming world. It encourages listeners to consider the broader impact of gaming and eSports in today's evolving landscape.
Our guest is "Ready Player One" screenwriter Zak Penn. He is also a prolific filmmaker, earning nerd cred with the doc "Atari, Game Over." In the news this week, Siggraph's 50th kicks off in LA, $50M in funding for Inworld's AI NPCs, Virtuix (omnidirectional VR treadmill) raised $5M, and Hologate, the most successful LBVR company in the world, raised $8M. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR! Hosted on Acast. See acast.com/privacy for more information.
A Omni One é uma plataforma circular que pode ser colocada na sala para permitir aos jogadores movimentarem-se e queimarem calorias enquanto estão a jogar videojogos em realidade virtual.Este sistema de entretenimento inclui também uns óculos de realidade virtual e o acesso a uma loja de videojogos online. Para garantir uma liberdade de movimentos de 360 graus em segurança, o equipamento tem um braço vertical que prende o jogador pelas costas e pela cintura enquanto está a jogar.Saiba mais sobre inovação e nova economia em supertoast.pt.
Watch on YouTube.XR Today's Rory Greener hosts the Founder and CEO at Virtuix Jan Goetgeluk.In today's session we discuss the following:Introduction to omnidirectional treadmills and the Omni One product The journey from commercial to consumer Why did you pick Pico Neo 3 pro? What technology stacks power the device? Why is the Omni One, and omnidirectional treadmills as a product, here to stay? Can Omni One improve Metaverse immersion? Thanks for watching, if you'd like more like this, don't forget to SUBSCRIBE to our channel.You can also join in the conversation on our Twitter and LinkedIn pages.
In episode #40 we talk about artificial intelligence. AI in VR or is it VR in AI ? With Elon Musk calling for a pause on AI to see how it will affect humanity we thought we should chat about it using the best of our own artificial intelligence to do so. As always, it's a fun ride, so hop aboard for another fun episode of the Meteor Station Virtual Reality Podcast!00:00 Intro and Updates 4:08 VR News4:13 HTC vive tracker6:40 Virtuix Omni One treadmill9:08 Quest titles / Quest Pro / Quest 310:00 Apple MR device11:45 The BigScreen Facepad12:37 Microsoft and Disney shutting down VR Departments15:00 AI in VR 24:30 Our AI ideas and wrapupFilmFreeway festival link: https://filmfreeway.com/MeteorStationVRFilmFestSupport the Meteor Station with Sarcasm! http://www.sarcasticorp.com/Stay tuned for fun and unique VR content! Look forward to our Weekend Virtual Reality posts - at least one brand new creation a week.http://MeteorStation.comSupport the show
Na 6 dagen radiostilte is er nieuws over Telenet: het Amerikaanse moederbedrijf Liberty Global legt bijna een miljard euro op tafel om Telenet van de beurs te halen. Wat betekent dat voor de aandeelhouders?We blikken vooruit op de rentebeslissing van de Amerikaanse centrale bank vandaag. Welke impact heeft de chaos in de bankensector daarop?En zullen we in de toekomst thuis gamen vanop een speciale loopband met een VR headset? Wel als het van Jan Goetgeluk afhangt, een Belg in Texas die grootse plannen heeft met zijn bedrijf, Virtuix. Host: Bert RymenProductie: Lara Droessaert Vind je wat je hier hoort wel leuk?Neem dan misschien eens een abonnement op De Tijd.Zo heb je elke dag volledige toegang tot het nieuws en de analyse van de experten hier op de redactie.Check zeker eens het kennismakingsaanbod.Dat vind je op abonnement.tijd.beSee omnystudio.com/listener for privacy information.
Welcome to the latest episode of the VR Fitness Insider Podcast! Today, we're excited about showcasing Jan Goetgeluk from Virtuix. His company's innovative hardware and software allows you to step into your favorite virtual reality game and experience full freedom of movement. Jan is a true pioneer of VR fitness and we're excited to have him on the show to share their insights with you all.
Los creadores de realidad virtual aspiran a generar una experiencia multisensorial. Los guantes y trajes hápticos harán tangibles los mundos virtuales.
In the future, people should be able to experience VR with all of their senses. Haptic gloves and suits like TeslaSuit and TactGlove are already making virtual worlds more tangible.
Teslasuit, TactGlove und Co: In Zukunft soll VR mit allen Sinnen erfahrbahr sein. Schon jetzt machen Haptik-Handschue und -Anzüge virtuelle Welten spürbar.
Ted and Charlie discuss this week in XR! The guests this week are Cathy Hackl and John Buzzell!Check back here next week for your scoop on the latest XR news. See acast.com/privacy for privacy and opt-out information.
In an exclusive interview with 7investing, Virtuix CEO Jan Goetgeluk explains why he believes now is the time for the consumer VR market. He describes what types of games developers are producing, the important role of Facebook’s standalone headsets, and the opportunities for VR outside of gaming. Welcome to 7investing. We are here to empower you to invest in your future! We publish our 7 best ideas in the stock market to our subscribers for just $17 per month. Start your journey toward's financial independence: https://www.7investing.com/subscribe Stop by our website to level-up your investing education: https://www.7investing.com Follow us on Social Media: ► https://www.facebook.com/7investing/ ► https://twitter.com/7investing ► https://instagram.com/7investingofficial --- Send in a voice message: https://anchor.fm/7investing/message
Join Bob LIVE from AAMA Annual Meeting and Gala, where all the amusement manufacturers gather each year to showcase their new products to distributors. In this episode, Bob will be talking about VR with some of the leading distributors and manufacturers in the industry. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Proactivity and reactivity as an operator How far into the future VR is going to go? Dave & Buster's revenue Brand recognition Product or service resonance with a consumer Bob's thoughts on Mario Kart VR game Vladimir from BoxBlaster: linkedin.com/in/vladimir-avdeev-5a40a316 BoxBlaster: https://boxblaster.com/ Randy's blog: https://www.whitehutchinson.com/blog/ Dave Myers LinkedIn: linkedin.com/in/davemyers Jan from Virtuix: linkedin.com/in/jan-goetgeluk Virtuix website: https://www.virtuix.com/ Minority Media website: https://www.weareminority.com/ Bob's blog: https://www.bobcooney.com/blog/ Listen to PART 1 and 2 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP97-Bob-Cooneys-Virtual-Reality-Deep-Dive---Live-at-the-AAMA-Annual-Meeting-Part-1-efo117 https://anchor.fm/bobcooney-vrdeepdive/episodes/EP98-Bob-Cooneys-Virtual-Reality-Deep-Dive---Live-at-the-AAMA-Annual-Meeting-Part-2-efo13u
Join Bob LIVE from AAMA Annual Meeting and Gala, where all the amusement manufacturers gather each year to showcase their new products to distributors. In this episode, Bob will be talking about VR with some of the leading distributors and manufacturers in the industry. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Who's our competition? What makes BoxBlaster different How BoxBlaster gets their hardware in the market How's the event been for Vladimir How is Golden Maze game doing in the mini box Fortnite as the third place for young people How much time an average adult spends consuming media Disney Plus streaming service What is Google Stadia? Microsoft xCloud service How long it takes to download a movie with 5G compared to 3G and 4G The move from arcade cabinets to PC based arcades Vladimir from BoxBlaster: linkedin.com/in/vladimir-avdeev-5a40a316 BoxBlaster: https://boxblaster.com/ Randy's blog: https://www.whitehutchinson.com/blog/ Dave Myers LinkedIn: linkedin.com/in/davemyers Jan from Virtuix: linkedin.com/in/jan-goetgeluk Virtuix website: https://www.virtuix.com/ Minority Media website: https://www.weareminority.com/ Bob's blog: https://www.bobcooney.com/blog/ Listen to PART 2 and 3 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP98-Bob-Cooneys-Virtual-Reality-Deep-Dive---Live-at-the-AAMA-Annual-Meeting-Part-2-efo13u https://anchor.fm/bobcooney-vrdeepdive/episodes/EP99-Bob-Cooneys-Virtual-Reality-Deep-Dive---Live-at-the-AAMA-Annual-Meeting-Part-3-efo162
Join Bob LIVE from AAMA Annual Meeting and Gala, where all the amusement manufacturers gather each year to showcase their new products to distributors. In this episode, Bob will be talking about VR with some of the leading distributors and manufacturers in the industry. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Hardware extraction from the content New technology takes time to evolve What Bob's new book will be about What is Neo 2? Questions Bob likes to ask operators What's new in the Virtuix world? Jan's experience in hiring sales-people Vladimir from BoxBlaster: linkedin.com/in/vladimir-avdeev-5a40a316 BoxBlaster: https://boxblaster.com/ Randy's blog: https://www.whitehutchinson.com/blog/ Dave Myers LinkedIn: linkedin.com/in/davemyers Jan from Virtuix: linkedin.com/in/jan-goetgeluk Virtuix website: https://www.virtuix.com/ Minority Media website: https://www.weareminority.com/ Bob's blog: https://www.bobcooney.com/blog/ Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP97-Bob-Cooneys-Virtual-Reality-Deep-Dive---Live-at-the-AAMA-Annual-Meeting-Part-1-efo117
Jan Goetgeluk is a founder and CEO of Virtuix. He is also the developer of the Virtuix Omni, which is the first VR interface to move freely and naturally in video games and virtual worlds. Jan had been developing Omni while working as an investment banking associate. He decided to leave his full-time job and found Virtuix in 2013. His company has been growing ever since. In this episode, Bob will be talking with Jan about the new Omniverse VR ARENA esports attraction and how his first VR ARENA launch earned $10,000 in the first 10 days. Jan will also share how to drive 7X replays, how VR can attract a new audience of gamers to your venue, and more. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Jan's experience in esports competitive tournaments How important is the consistency of the tournaments 7X on average repeat play and what's the data behind it Who plays esports tournaments Key learnings after having over a million plays in Virtuix Omni The most popular VR game genres Social Staff vs tech savvy staff Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP31-Bob-Cooneys-Virtual-Reality-Deep-Dive---Jan-Goetgeluk-Part-1-eabgtt
Amusement Expo International is an annual event for the coin-operated and revenue-gathering amusement that features and showcases vendors, developers and businesses and brings new technologies and networking opportunities under one roof. The convention is held every March at the Las Vegas Convention Center. More info about Amusement Expo can be found here: https://www.amusementexpo.org In this episode, Bob will be talking about Amusement Expo 2019 and what to expect there. Bob will also be joined by Jan Goetgeluk from Virtuix, and they will talk about the initial week's results from their first installation of the new VR Arena, Phil Martin from Zero Latency who will talk about the reactions to their new Sol Raiders competitive game. Bob will also hear from Exit-VR co-founder and Huxley developer Sven Haeberlein, Vex founder Julien Henrico and Arc Arena's topper Lathan and talk about their new VEX arena with environmental haptics. Amy Hedrick from Cleanbox will also join the webinar and cover their new medical-grade UV headset disinfecting solution. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: About Amusement Expo 2019 and how it's growing each year People's reaction to Sol Raiders game Jan Goetgeluk's launch of a new VR arena and how it's operated Links: Theory of Fun for Game Design by Raph Koster: https://www.amazon.com/gp/product/B00GK5SRFY/ref=dbs_a_def_rwt_hsch_vapi_taft_p1_i0 SONO wipes: https://www.amazon.com/SONO-Medical-Grade-Disinfecting-Wipes-Pack/dp/B01M0V9EWI Mentoring Facebook Group: https://www.facebook.com/groups/BCVRMG/ Other Links: www.zerolatencyvr.com http://arc-studios.com http://virtuix.com http://cleanboxtech.com https://huxleyvr.com/ https://backlight.fr/ Listen to PART 2 and 3 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP29-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Preview-Part-2-eabgpp https://anchor.fm/bobcooney-vrdeepdive/episodes/EP30-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Preview-Part-3-eabgrg
Amusement Expo International is an annual event for the coin-operated and revenue-gathering amusement that features and showcases vendors, developers and businesses and brings new technologies and networking opportunities under one roof. The convention is held every March at the Las Vegas Convention Center. More info about Amusement Expo can be found here: https://www.amusementexpo.org In this episode, Bob will be talking about Amusement Expo 2019 and what to expect there. Bob will also be joined by Jan Goetgeluk from Virtuix, and they will talk about the initial week's results from their first installation of the new VR Arena, Phil Martin from Zero Latency who will talk about the reactions to their new Sol Raiders competitive game. Bob will also hear from Exit-VR co-founder and Huxley developer Sven Haeberlein, Vex founder Julien Henrico and Arc Arena's topper Lathan and talk about their new VEX arena with environmental haptics. Amy Hedrick from Cleanbox will also join the webinar and cover their new medical-grade UV headset disinfecting solution. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: VEX Arena that allows third-party developers to make VR games for their platform How many sites have VEX installed and operated Unattended VR attractions in the future Cleanbox's new medical-grade UV headset disinfecting solution Huxley VR and their Escape Room VR experience BackLight and their new game Links: Theory of Fun for Game Design by Raph Koster: https://www.amazon.com/gp/product/B00GK5SRFY/ref=dbs_a_def_rwt_hsch_vapi_taft_p1_i0 SONO wipes: https://www.amazon.com/SONO-Medical-Grade-Disinfecting-Wipes-Pack/dp/B01M0V9EWI Mentoring Facebook Group: https://www.facebook.com/groups/BCVRMG/ Other Links: www.zerolatencyvr.com http://arc-studios.com http://virtuix.com http://cleanboxtech.com https://huxleyvr.com/ https://backlight.fr/ Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP28-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Preview-Part-1-eabgop
Amusement Expo International is an annual event for the coin-operated and revenue-gathering amusement that features and showcases vendors, developers and businesses and brings new technologies and networking opportunities under one roof. The convention is held every March at the Las Vegas Convention Center. More info about Amusement Expo can be found here: https://www.amusementexpo.org In this episode, Bob will be talking about Amusement Expo 2019 and what to expect there. Bob will also be joined by Jan Goetgeluk from Virtuix, and they will talk about the initial week's results from their first installation of the new VR Arena, Phil Martin from Zero Latency who will talk about the reactions to their new Sol Raiders competitive game. Bob will also hear from Exit-VR co-founder and Huxley developer Sven Haeberlein, Vex founder Julien Henrico and Arc Arena's topper Lathan and talk about their new VEX arena with environmental haptics. Amy Hedrick from Cleanbox will also join the webinar and cover their new medical-grade UV headset disinfecting solution. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Amusement Expo 2019 agenda Links: Theory of Fun for Game Design by Raph Koster: https://www.amazon.com/gp/product/B00GK5SRFY/ref=dbs_a_def_rwt_hsch_vapi_taft_p1_i0 SONO wipes: https://www.amazon.com/SONO-Medical-Grade-Disinfecting-Wipes-Pack/dp/B01M0V9EWI Mentoring Facebook Group: https://www.facebook.com/groups/BCVRMG/ Other Links: www.zerolatencyvr.com http://arc-studios.com http://virtuix.com http://cleanboxtech.com https://huxleyvr.com/ https://backlight.fr/ Listen to PART 1 and 2 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP28-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Preview-Part-1-eabgop https://anchor.fm/bobcooney-vrdeepdive/episodes/EP29-Bob-Cooneys-Virtual-Reality-Deep-Dive---Amusement-Expo-Preview-Part-2-eabgpp
Jan Goetgeluk is a founder and CEO of Virtuix. He is also the developer of the Virtuix Omni, which is the first VR interface to move freely and naturally in video games and virtual worlds. Jan had been developing Omni while working as an investment banking associate. He decided to leave his full-time job and found Virtuix in 2013. His company has been growing ever since. In this episode, Bob will be talking with Jan about the new Omniverse VR ARENA esports attraction and how his first VR ARENA launch earned $10,000 in the first 10 days. Jan will also share how to drive 7X replays, how VR can attract a new audience of gamers to your venue, and more. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Jan's journey in starting Virtuix Early challenges and how Virtuix used market feedback to inform the product they have today How Virtuix fights motion sickness in their games Consumer experience in the new VR ARENA Virtuix's pricing model Listen to PART 2 and 3 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP32-Bob-Cooneys-Virtual-Reality-Deep-Dive---Jan-Goetgeluk-Part-2-eabgv0 https://anchor.fm/bobcooney-vrdeepdive/episodes/EP33-Bob-Cooneys-Virtual-Reality-Deep-Dive---Jan-Goetgeluk-Part-3-eabh01
Jan Goetgeluk is a founder and CEO of Virtuix. He is also the developer of the Virtuix Omni, which is the first VR interface to move freely and naturally in video games and virtual worlds. Jan had been developing Omni while working as an investment banking associate. He decided to leave his full-time job and found Virtuix in 2013. His company has been growing ever since. In this episode, Bob will be talking with Jan about the new Omniverse VR ARENA esports attraction and how his first VR ARENA launch earned $10,000 in the first 10 days. Jan will also share how to drive 7X replays, how VR can attract a new audience of gamers to your venue, and more. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: How did Virtuix market their new VR ARENA How many players an hour can play on Omni Virtuix's email strategy for marketing How to handle cleaning in a high volume VR attraction Jan's experience running a VR attraction alone Building value around players waiting and value around aftermath Where to buy Virtuix Omni systems Listen to PART 1 and 2 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP31-Bob-Cooneys-Virtual-Reality-Deep-Dive---Jan-Goetgeluk-Part-1-eabgtt https://anchor.fm/bobcooney-vrdeepdive/episodes/EP32-Bob-Cooneys-Virtual-Reality-Deep-Dive---Jan-Goetgeluk-Part-2-eabgv0
There's no hiding the fact that eSports is growing exponentially. Virtuix is a company that designed a "treadmill" for VR that allows players to truly immerse themselves into games. Imagine being able to run around a virtual world without wondering if you're going to bump into a wall. Enter the @VirtuixOmni Arena. In this episode, we speak with founder Jan Goetgeluk all about it and their $100,000 VR eSports tournament.
Cooney sits with Jan Goetgeluk, founder and CEO of Virtuix Omni at the VR Strategy Conference in San Francisco. The group launched on Kickstarter in 2013, after Jan started working on the Omni in 2012. The company sells an omni-directional treadmill that hopes to further immerse players into VR games.
Recorded on 2017-01-22 In our fifty sixth episode, we talk about Vive add-ons from CES, sensor mounting options, smart phones, smart speakers, CamSoda OhRoma scent mask, freedom locomotion, Bob cancels his Virtuix kickstarter, AR in Action, NextVR, HypeVR, BlazeRush, Thumper, Rooms, Halt and Catch Fire, Eve Valkyrie, Small Radios Big Television, Rainbows End, and Overwatch
Recorded on 2017-01-22 In our fifty sixth episode, we talk about Vive add-ons from CES, sensor mounting options, smart phones, smart speakers, CamSoda OhRoma scent mask, freedom locomotion, Bob cancels his Virtuix kickstarter, AR in Action, NextVR, HypeVR, BlazeRush, Thumper, Rooms, Halt and Catch Fire, Eve Valkyrie, Small Radios Big Television, Rainbows End, and Overwatch
Ever wanted to run, jump, crawl, or otherwise really MOVE in virtual reality? Virtuix has created a harnesses 3-D treadmill to help people do just that, the Omni. As product manager at Virtuix, Colton shares his perspective on the future of more “immersive” and physical VR experiences, as well as the applications of said technology well outside the world of gaming. Tune in: For More Information, Visit the HUB of Startups / Business in Emerging Technology. From Robotic Limbs to Getting Angel Investment, from Biotech to Intellectual Property: http://www.TechEmergence.com Interested in the Future of Humanity and the Ramifications of Emerging Tech? Sentient Potential Covers the Ethical Considerations and Future Projections at the Crossroads of Technology and Consciousness: http://www.SentientPotential.com
Today on the show we discuss the news of Oculus cancelling all development kit shipping to China. We dive into the world of virtual reality input devices and talk about the gaming history that has lead us to the those current innovations. Oculus halt shipments to china http://www.gamesindustry.biz/articles/2014-07-04-oculus-halts-dev-kit-shipments-to-china Emotional VR http://mashable.com/2014/06/26/virtual-reality-memory/ VR room exposure for autistic children http://www.autismdailynewscast.com/virtual-reality-room-helps-individuals-with-autism/13069/joworgan/ VR Typing http://labcoatstudios.carbonmade.com/projects/5245584#1 Outernet http://www.ibtimes.com/introducing-outernet-free-worldwide-wi-fi-access-beamed-space-1556016 Samsung gear http://www.sammobile.com/2014/07/08/exclusive-samsungs-virtual-reality-headset-will-be-called-gear-vr-launch-at-ifa-2014/ Control VR https://www.kickstarter.com/projects/controlvr/control-vr-motion-capture-for-vr-animation-and-mor http://controlvr.com/ "Weeklybeats 2014 #2 - Daniel's Kruis" by RoccoW