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Best podcasts about civ5

Latest podcast episodes about civ5

Hacker Public Radio
HPR4650: Playing Civilization V, Part 12

Hacker Public Radio

Play Episode Listen Later May 29, 2026


This show has been flagged as Clean by the host. In our sample game we look at playing as Austria and aiming for a Diplomatic Victory. And our focus is on puppeting Citty-States, but be I misunderstood and instead of making a Diplomatic Victory easier, it makes it harder. I still managed to get my Diplomatic Victory, but a Science or Domination Victory would definitely have been easier in this scenario. Playing Civilization V, Part 12 A Diplomatic Victory Strategy Civilization V introduced a new Victory type and I thought it might be fun to try this strategy for a sample game to see broadly how this would work. I decided I would play as Austria on Prince level, which means that all players are equal and no one is favored. For my map I chose Fractal, Map Size = Standard, Game speed = Standard. My only Advanced Option was Quick Combat, because I didn't need to see that drawn out, particularly since I plan to avoid combat as much as necessary. My leader is Maria Theresa, and her Austria has a unique ability called Diplomatic Marriage. This allows us to either Annex or Puppet any city-state that has been allied to us for 5 turns with the proper expenditure of Gold. My plan was to use this to Puppet the city-states to control their votes for the Diplomatic Victory, but that was a misunderstanding. I actually implemented one of the hardest ways to win a Diplomatic Victory. But that is what I did. Now to get them to ally with me the most effective way to do this is with cash and lots of it, and of course even more cash to actually effect to Puppeting of them. So my overriding objective in this game is to amass a large Treasury. But of course I cannot ignore my military either, since a weak military invites attacks form greedy neighbors. And I may need to “liberate” the occasional city-state if another player conquers them. Austria also has a Unique Unit, the Hussar, which replaces the Cavalry unit. It can move after attacking, has a flanking bonus, and has one extra movement. And the Unique Building is the Coffee House, which increases the generation of Great People in the city by 25%. So you can expect me to build these in every city as well. With that in mind, I started the game and settled in place, I had Mountains nearby, but also Sheep and Silver within my city, so some useful resources. I immediately started to produce a Scout as my first unit, and sent my Warrior out to explore. In the very early stage I focus on exploring the surrounding area and finding any Goody Huts, i.e. Ruins. My initial city site is not exactly ideal, as it is all hilly with Jungle nearby. After building my two Scouts, my next priority was to build a Worker unit to increase the productivity of my city. And for my first social policy I unlocked Tradition. When I got my second policy I picked Oligarchy, and plan to complete all of the Tradition tree. I cleared out a Barbarian encampment, and then discovered my first City-state, Vilnius. Then I needed to clear out another Barbarian encampment that was blocking me from finishing my exploration. Meanwhile I am focusing on getting techs for sailing the ocean blue, because that is how I plan to get trade routes, discover City-states I can puppet, and so on. Because money is key to my strategy I made a beeline for Currency in the my Science research. And while headed there I completed the Tradition tree. When I can get there I will work on the Commerce tree to maximize my cash, but until then the Patronage tree will let me improve my City-state relations, which is important for improving my relationships with City-states. After all, you need to be allies with them for 5 turns before you can puppet them. I now have three cities, and can probably squeeze out a few more, which should be sufficient to my needs. At Turn 141 I have 6 cities, which is all I will build in this game. I now have the technology to build Workshops, which are the first productivity boosters available, so I set all my cities to building them. For Research my immediate object was to get to Compass so I could build the Galleass, which would let me do more ocean exploration. But to go into deep Ocean I will need to go further to get Astronomy, which will let me build the Caravel which can enter deep ocean. Once I got that I switched to Banking, not just for the money, but as a prerequisite to building the Forbidden Palace, which grants two additional delegates in the World Congress/United Nations. When I get Banking I'll go back to Astronomy, and then Navigation, to advance my seagoing capabilities. By Turn 216 I had gotten Banking and started on the Forbidden Palace. And by luck, just as I got started I got a Great Engineer. I am holding him in reserve in case I need to hurry production, since Great Engineers are the only way to do that in Civ 5. I also picked up Astronomy, which will let me build Caravels to explore the whole ocean. My next research priority will be Gunpowder since it is time to beef up my defenses. At Turn 240 my Caravels started to come out, and I found several new City-States. And since my Treasury is healthy (I started with 6,000 gold, and I'm bringing in 100 each turn), I began the process of puppeting the City-states. Puppeting City-states as Austria Let's look at this in detail since it is important. The requirements are 2 things: Be allied with the City-state for 5 consecutive turns Have the cash needed. This amount is not too much early on, but it rises over time. So, how do you become allies with a City-state? There are a number of things you can do to improve your relationship. You can take on a quest that a City-state has published, which can be things like “Find another Natural Wonder” or “Create a Great Admiral”. These quests pop up continuously throughout the game, and you are free to ignore them, but fulfilling one will improve your relationship. Trade will also improve your relationship, so in this game all of my Trade routes were made with City-states. If you are in a position to have a successful war, you can find a former City-state that was conquered by one of the other Empires, liberate it, and then it will be your ally for the rest of the game. Giving them presents is how I usually do it, though. You can give them units or money. If your purpose is to get allies, money works best. But I do gift units in 2 circumstances. First, if I have obsolete units, giving them away might be better then deleting them. Second, if a City-state is under attack by another Empire. Gifting them units might help them hold out and make life difficult for a rival. The place where all of this is done is the City-state screen which opens up when you click on the bar above the City-state, which is where you handle all of your relationships. At the top of this screen you see your current status, which more often than not will be Neutral, which is how all City-state relationships start out. But you can get them angry by, for instance, moving a unit of your into their territory. If you only do it once, and give them time to get over it, they will go back to Neutral. You can also improve the relationship by pledging to protect them, but be careful. If they get attacked and you do not try to protect them, they will get very angry. Giving a gift opens a pop-up to say what kind of gift: 250 gold, 500 gold, 1000 gold, or a Unit. Note that a Unit is only worth 5 influence points, while 250 Gold is worth 20, so as I said Money is more powerful if your aim is to improve your status with them. So at Turn 242 I found the City-state of Singapore, and it appears that I was the first Empire to find them. So I immediately pledged to protect them. My Influence with them was 20, which is Neutral. We just met, and that is where things stand on first meeting. The be Friends you need to get to 30, and to be allies you need to get to 60. When I clicked Next Turn, I got a Quest from Singapore. They were worried about a Barbarian Encampment nearby, and if I cleared it out I would get additional influence with them. In this case, though, I let that go by. I want to move more quickly, and Singapore is across the Ocean from me. My influence with them at this point was 21, so only a modest increase. But I have 6038 Gold in my Treasury, and I am bringing in 102 per turn. So let's see what a gift of 500 Gold will do. It brings me to 65 influence, so we are now Allies. But when I mouse-over Singapore, the pop-up window reminds me that my Influence will decrease by 1.12 per turn. For an Empire other than Austria this would mean a regular infusion of cash to keep up your status. And I have won Diplomatic victories with other Empires by saving up a lot of cash and dumping it on City-states just before the United Nations vote. But for Austria you have special ability called Diplomatic Marriage that lets you turn the City-state into a Puppet, and that is permanent. But it also presents some obstacles as we will see. We are allies now, but my influence will drop by 1 each turn, and I might lose my allyship before I can puppet them. But I can gift a unit and get another 5, and I happen to have a very obsolete Warrior unit that will serve the purpose. However, it takes three turns for the Unit to arrive, so I lose few more points. At Turn 247 I can now use the diplomatic Marriage option to make a puppet of Singapore. Prior to doing this I was fourth in score with 604, while the leader had 729. My Happiness Level was +25, and I now had 5833 Gold in my Treasury. Then I made Singapore a puppet, and now I am third in the game with a score of 664. My Treasury has fallen to 5258, which means it cost me 575 Gold. But most significant is that my Happiness fell from +25 to +9, which is a huge loss. I have enough gold to puppet 4-5 more City-states at this time but if I did I would have rebellions breaking out and my Empire would eventually collapse. This is the obstacle that Austria has to face. We need to promote Happiness before we go much further with making puppets. Civ is always a game of balances. Links https://civilization.fandom.com/wiki/City-state_(Civ5) https://civilization.fandom.com/wiki/Austrian_(Civ5) https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-12/ Provide feedback on this episode.

Hacker Public Radio
HPR4610: Playing Civilization V, Part 10

Hacker Public Radio

Play Episode Listen Later Apr 3, 2026


This show has been flagged as Clean by the host. In our next look at the game mechanics for Civilization V we three key ideas: Great People, Trade, and Empires/Civilizations. Playing Civilization V, Part 10 - Great People Gaining Great People You earn Great People by accumulating Great Person Points (GPP). Each type of Great Person has its own type of GPP, and they are earned independently, so you can easily accumulate points for several different types of Great People at the same time. You can earn these points through specialists, through Wonders, and through Social Policies. While you can accumulate points towards any and all Great People, you should focus on ones that fit your game strategy. If you are going for a Domination victory, you should focus on Great Generals and Great Admirals in preference to Great Artists and Great Musicians. But if you are going for a Culture victory you might want to reverse that. That is not to say you won't gain a few random other Great People along the way, just that you should know what you are trying to achieve. And Great Generals and Great Admirals are a little different in that you earn them by winning battles. Types of Great People Great Artist – Can start Golden Age, or create Great works Great Musician – Can do Concert Tour (+Tourism), or create Great Works Great Writer- Can write a Political Treatise (+Culture), or create Great Works Great Engineer – Can hurry production (including Wonders). Can create Manufactory Great General – combat bonus to units within 2 tiles, or steal land when creating a Citadel Khan – Unique to Mongolia, replaces Great General, moves faster and heals adjacent units, and can create Citadel Great Merchant – Trade Mission (+Gold and +Influence with a city state). Create Customs House Merchant of Venice – Unique to Venice, replaces Great Merchant. +100% Gold and +100% Influence from Trade Mission, or can puppet a City-State. Can create Customs House Great Scientist – Can Hurry Research, or create Academy Great Admiral – Combat bonus to naval units within 2 tiles. Can repair adjacent naval and embarked units Great Prophet – Can Found or enhance Religion, can spread Religion, or can create Holy Site Every type except Great Admiral can create something, but that uses up the Great Person. And the main action for each also uses up the Great Person (e.g. do a Concert Tour, Hurry Production, etc.). So you need to consider which one works best for you. As a general rule, compare which option pays off the best. For example, if it is early in the game and you get a Great Scientist, creating an Academy will give you science points per turn that will pay off over the whole game. But once you hit the mid-to-late stages the one time hit of science points from Hurry Research makes more sense because you don't have the time left for the per-turn bonus from an Academy to add up. And if there is a key Wonder you need to make your strategy works, keeping a Great Engineer on hand to hurry it up can pay off very nicely. This is the only way to Hurry Production on a Wonder. Trade In Civilization V, the amount of Gold you earn from terrain is much lower, so the path to a full treasury requires that you set up Trade Routes. You have limited number of Trade Slots available, but that limit grows over time. You can earn slots two ways. The first is through discovering techs: Ancient Era: Animal Husbandry, Sailing Classical Era: Engineering Medieval Era: Compass Renaissance Era: Banking Industrial Era: Biology Modern Era: Railroad Atomic Era: Penicillin So just from keeping up your research you can get up to 8 Trade Routes. In addition, the Wonders Colossus and Petra each provide an additional Trade Route. You can establish trade route with your own cities, with City-States, and with other Empires. Trade routes are always city-to-city, and are limited by distance, so it can make sense sometimes to move your trade unit to a different city. The city that produced the unit will always be where it shows up first, but you can make a move on its first turn to transfer the unit to another city, though note that Cargo Ships can only be placed in coastal cities. This can bring a desired destination city within range. Note that for land units (Caravans) you can increase the range by building roads. Effects of Trade Trade is generally pursued for the gold, but there can also be Science, Culture, and Religious effects, so it is worth paying attention here. Even if Gold is the main object, you may have several options that provide equivalent amounts of Gold, and a potential gain of Science or Culture might be the tie-breaker, depending on your strategy for victory. If you establish a trade route with a City-State, you can receive Gold, provide religious pressure to convert them to your religion, and gain influence with them, This can be very helpful if you are going for a Diplomatic Victory, But I would not accept a large difference in Gold just for that minor Influence gain. You can gain far more influence with Gold in long run. Setting up trade between your own cities can be helpful in giving a boost to a city because you can send Food and Production. In the earlier phases of the game that might be a good idea to get a city up to full development. The city where the route originates does not lose Food or Production, but some added amount shows up in the destination city. However, for Food trade to happen you need to have a Granary in each city, and for Production you need to have a Workshop in each city. Plundering Trade routes can be plundered by Empires you are at war with, or more often, by Barbarians. When that happens, the route disappears, and you need to build another trade unit and set up another route. Empires/Civs There are 43 possible Civilizations in Civ 5, so I don't propose to discuss all of them in depth here, but if you want to dive into this more you can go to the Civ Wiki for a chart that shows them all. Instead, I want to discuss why they are different and how you should make choices depending on the Victory type you are choosing. Of course, if you let the game make the choice for you randomly, knowing what each Civ is good for can help you to determine what type of strategy to pursue for your best chance of a victory. The first thing to know about each Civ is that they have a starting bias for where they will spawn at the beginning of the game. This can be either positive or negative, i.e. you are either more likely to spawn in certain terrain, or less likely to spawn in certain terrain. England, which is a naval power, will be biases to spawn on the Coast. Whereas Egypt, a famously desert country, will have a negative bias to avoid Jungle or Forest locations. Second, all Civs have one or more Unique Abilities. For example, the Carthaginians have two abilities that come from history. The first is Phoenician Heritage, which means that all Coastal cities get a free Harbor. And once they have earned a Great General, their military units can cross Mountain tiles, and they are the only ones that can do this. And the French have the City of Light ability, which grants doubled theming bonuses for Museums and wonders that are in the Capital. Third, each Civ has a Unique Unit. These units replace one of the regular units in the game, but are enhanced in some way. Spain has two of these. The first, the Tercio, replaces the Musketman, but it has a +50% bonus against mounted units and an increased Melee strength, making it a combination of Musketman and Pikeman. The other unit, the Conquistador replaces the Knight, but it has some interesting abilities. It can move after attacking if it still has movement points, embarked units have double defense, it can see two tiles further, and has no penalty when attacking cities. Finally, the Conquistador unit can be use to establish a city, though that uses up the unit. Finally, most (but not all) Civs have Unique Building or Improvement. As with units, these tend to replace ordinary buildings/improvements but offer something better. Arabia, for instance, has the Bazaar, which replaces the Marketplace. But it provides an additional 2 Gold per turn more than the Marketplace, it adds one additional copy of each improved luxury resource near the city, and provides +2 Gold for each Oasis and each source of Oil. What you need to consider is how each of these unique attributes of a Civ will fit in to your strategy. And timing matters. The American Unique Unit of the B-17 Bomber is nice, to be sure, but comes very late in the game. It probably won't help you conquer the world. But the Roman units of the Ballista and the Legion are excellent for an early campaign of conquest. For a Trade-oriented strategy, Portugal is excellent, as all of its Unique attributes help with generating Trade and Gold. And Gold is the key to many possible paths to victory. So keep these points in mind as you plan your strategy. And to illustrate all of the things we have been discussing in the Civilization V series, I will play a game where I aim for a Diplomatic Victory. Links: https://civilization.fandom.com/wiki/Great_People_(Civ5) https://civilization.fandom.com/wiki/International_trade_route_(Civ5) https://civilization.fandom.com/wiki/Civilizations_(Civ5) https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-10/ Provide feedback on this episode.

Hacker Public Radio
HPR4590: Playing Civilization V, Part 9

Hacker Public Radio

Play Episode Listen Later Mar 6, 2026


This show has been flagged as Clean by the host. In our next look at the game mechanics for Civilization V we examine a new feature in Civilization 5, City-States. These are independent cities controlled by the computer that are also players to some degree in the game, and you can interact with them. And they are key to winning a Diplomatic Victory. Playing Civilization V, Part 9 - City States This was a newly introduced feature in Civ 5, and they play an important role in the game. They represent the small countries that are not running the world. They do not produce Settlers, so they do not expand beyond the one city, though that city can, and will expand its borders in a similar way to how your cities can grow. They do not start with a military unit, but they can produce military units and defend themselves. They can also build buildings in the city, but not Wonders. They do have a single vote each in the World Congress (or later the United Nations), making them a key to a Diplomatic victory. City States start out neutral with regards to the players, but your interactions with them can affect how they feel about you. For example, if you send units through their territory they will get hostile, but if you give them gifts they will get friendly. And if you wish you can go to war with them and take them over. This will affect your diplomatic relations with other players and other city states, but if you have decided on a war of conquest as your victory type, that won't matter to you, right? As mentioned, if you want to go for a Diplomatic victory you want to be allied with as many of them as possible to get their votes in the World Congress or the United Nations. But even if you don't need their votes, there are other benefits from friendly relations. There are two levels to friendly relations: Friendly, and Allied, and the benefits get better as the relations improve. City State Types With the expansions there are 5 types of City State: Militaristic, Maritime, Cultured, Mercantile, and Religious. The benefits you get are: Militaristic – If you are friends the city state will periodically gift you a unit, which will appear in your city which is closest to the city state. If you are allies the units will show up more often. Maritime – If you are friends they will add two food to your Capital city. If you are allies they will add one more food to every city you have. Cultured city states share their culture with you, at one rate if you are friends and at double the rate if you are allies. Mercantile city states give you an added 3 Happiness when you are friends. If you are allies you keep the added happiness, but in addition get access to a luxury resource that cannot be obtained any other way, and that also adds Happiness. Religious city states give you a one-time bonus of Faith when you first meet them, then provide added Faith per turn. Note that Cultured and Religious city states increase the amount of Culture or Faith they provide with each new era, so the earlier you develop your relations with them the better the benefit. Managing Relations With City States There is a mechanism in the game which keeps track of points to define your relations with city states. On this numerical scale, Neutral has a value of 0, Friendly 30 or above, and Allied 60 or above. In the other direction, once you go into negative numbers they become Angry, if if you go negative enough it becomes War. A city state can only ever have one ally. If only one player has more than 60 influence points, that player will become the patron of the city state and they will ally to that player. If two or more players have more than 60 influence points, the player with the most points gets the ally. As the game goes on, you may get a message that a city state you had as an ally has suddenly allied to someone else. This is the result of the other player gaining influence points in some way, often by gifts. You can also gain influence points by promising to protect a city state, but do this with your eyes open. If you do not follow through on your promise it will enrage the city state and you will lose a lot of influence with them. Your influence with a city state has a natural resting point at 0, or Neutral. That means that barring other factors, a positive number will fall over time, and a negative number will rise over time. So if you sent one of your units through their territory they will be angry for a period, but if nothing else happens they will return to Neutral. But on the other side, you don't stay allied with them forever unless you find ways to keep adding influence points. One way is to eliminate barbarian camps near to the city state. In fact, this is one exception to the rule about sending units through their territory. If you are doing it to attack the barbarians, you are seen as a protector, not an invader, and there is no penalty. Another way to gain influence is by completing a quest from a city state. Each city state you are in contact with will periodically give you a quest, and if you fulfill it you will gain influence points. This can include killing a barbarian camp or killing nearby barbarian units (though you can do that at any time, you don't need a quest). Some others include acquiring a Great Person of a certain kind, building a certain World Wonder, bullying another city state, finding a Natural Wonder, and so on. You do not need to fulfill a quest. For example, if your strategy calls for allying with other city states, you might want to pass on bullying another city state. There is no penalty for not fulfilling a quest, just a bonus when you do fulfill one. Another way to gain influence is with gifts. The most effective is Gold, and one large sum is more effective than several small ones. For a Diplomatic victory strategy, you should plan on having a large Treasury as you approach the end game so that you can buy allies in time for the crucial vote. You can also gain a small amount of influence points by gifting units. I make it a practice to do this whenever I have units that I don't want any longer. These could be obsolete units that have no upgrade path, for instance. I don't want to pay maintenance on them as that is a drain on my Treasury, and I could just delete them, but gifting them to a city state gives me a small amount of influence. Another way to get a big jump in your influence with a city state is to capture and then a return one of their Workers. Most often this happens when a barbarian has captured the Worker, and then you capture it. You have the option of keeping the Worker for yourself, and in the early game I would probably do that because the Worker is so valuable. But at a certain point I have enough Workers, and getting the 45 influence points for returning it starts to be more effective. Remember that you have to keep earning influence points to keep up your relations, so even if you get an ally of a city state for a few turns. it will naturally decay back to Neutral. By around the middle of the game if you playing well you can start to invest the resources needed to maintain your relationships. City States and War If you are allied with a city state and you get into a war with another player, a city state you are allied with will join you in the war. Of course, the same is true for the other player, so the war between the two players could also involve 3-4 city states dragged in as allies. You cannot make peace with a city state while it is allied to a player you are at war with. You have to first make peace with that player (or wipe them out if that suits you). However, if you can get more influence with that city state and supplant the other player you can get that city state to ally with you can turn around and attack your enemy. Generally a large cash gift can do this, once again showing the utility of a fat Treasury. Exploration You cannot have diplomatic relations with a city state you haven't met, so this reinforces the idea that you have to explore the map as soon as possible. Of course, you have to balance this with other priorities, such as expanding your cities and defending them, but finding the right balance is what all the Civilization games are about. On most maps this means you should be giving some attention to developing your naval power and technologies. There seems to be a bias to city states being coastal, and in many cases they are on small islands. Of course there are a number of motivations for exploring the map. First of all, you need intelligence of what you are up against with the other players. And unless you are on a very large land mass, you will want to find added lands for settlement. Finding Natural Wonders adds to Happiness in your Empire, so finding them all is important. And last, the unexplored sections of the map have a strong tendency to spawn barbarian units against you. Early on you cannot traverse Ocean tiles and need to stick to Coastal tiles. The unit here is the Trireme, which you can build once you discover Sailing. I will usually build 1-2 Triremes in a coastal city to go around the coast of the land mass I am on and scout out the situation. If another land mass or island is sufficiently close I can cross to it without entering an Ocean tile and extend my exploration. But to really explore the whole map you need to get to Caravels. This Renaissance Era unit becomes available when you discover Astronomy, and is essentially a naval scouting unit. It can enter Ocean tiles. Links: https://civilization.fandom.com/wiki/City-state_(Civ5) https://civ-5-cbp.fandom.com/wiki/Detailed_Guide_to_Diplomacy https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-9/ Provide feedback on this episode.

Hacker Public Radio
HPR4510: Playing Civilization V, Part 5

Hacker Public Radio

Play Episode Listen Later Nov 14, 2025


This show has been flagged as Clean by the host. In our next look at the game mechanics for Civilization V we examine the topic of Wonders and related Special Projects, and consider how this should affect your strategy. Links: https://civilization.fandom.com/wiki/List_of_wonders_in_Civ5 https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-5/ Provide feedback on this episode.

Transatlantic Cable Podcast
The Transatlantic Cable Podcast #341

Transatlantic Cable Podcast

Play Episode Listen Later Apr 3, 2024 25:17


Episode 341 of the Transatlantic Cable podcast kicks off with news that a data broker leak has revealed sensitive data about people who visited the infamous island. From there, the team discuss news that the UN peace keepers are being told to shore up their cyber-defences, after warnings that nation-state attackers are actively looking to target them. To wrap up the team discuss look at a story which is itself baffling: one of the world's most wanted men is leaving restaurant reviews on Google, and has done for the last 5 years. The second story is around Elon Musk's Nuralink project, with the first ever patient using the tool to play Mario Kart with his dad. If you liked what you heard, please consider subscribing. Jeffrey Epstein's Island Visitors Exposed by Data Broker UN Peace Operations Under Fire From State-Sponsored Hackers Investigation finds Christopher Kinahan Sr left ‘digital trail' of Google reviews I'm world's first Neuralink patient

The Anti Empire Project with Justin Podur
World War Civ 5: The Dreyfus Affair

The Anti Empire Project with Justin Podur

Play Episode Listen Later Nov 17, 2022 121:17


There is no better entree into pre-WWI France than the sordid Dreyfus Affair. The whole story in all its gory detail including its implications for the France-Russia alliance and the echoes of 1871 casting a cloud over 1895 France. Anti-semitism, frame ups, spies, corruption, incompetence, trials, retrials, people of conscience, and echoes a century later.

Coquinha Gelada
Episódio 44 - Civ (5 e 6), nossa opiniões sobre as mudanças nos jogos.

Coquinha Gelada

Play Episode Listen Later Mar 8, 2021 27:53


No episódio de hoje falaremos sobre os ultimos dois jogos da franquia Civ e como embora seja uma continuação o jogo sofreu várias alterações.

Offenbart Podcast
Folge 33: Das UFO ist gelandet (Mk 6,30-32)

Offenbart Podcast

Play Episode Listen Later Sep 25, 2017 44:15


Schnapszahlalarm! Offenbart die 33. In dieser Folge fragen wie uns, wie Beten funktioniert, wie man am besten über den Glauben redet, und warum es wichtig ist, mal Urlaub zu haben. Nebenbei holt #MamaJesus noch seine Jünger zusammen und Simon spielt Civ5. Und das alles unter 45 Minuten – kannste nich meckern! #Shownotes (Premiere): Den Artikel … Folge 33: Das UFO ist gelandet (Mk 6,30-32) weiterlesen →

Civ Cast: The Podcast for All of Your Civilization VI News
Civ Cast 040: Let's talk Civ 5! Part 2

Civ Cast: The Podcast for All of Your Civilization VI News

Play Episode Listen Later Jul 2, 2017 59:58


In this week's episode, we talked about: The July #CivCastChallenge Civ 5 vs Civ 6 Happiness Our new Patreon goal Dan’s Historical Minute book recommendation Excited for the livestreams? Follow us on YouTube and Twitch Support us on Patreon: patreon.com/civcast Email us: civcastpodcast@gmail.com Visit our website: KyleDempsterStudios.com/civcast AKA bit.ly/civcast Follow us on Twitter: KyleDempster7 DanTheMacs Innocentius69 Add us on Steam: KyleDempster7 Haggishands Innocentius Music: The Final Battle (no vox) / AKASHIC RECORDS Day Into Night by Sweet Mother Logic Find out more on the Civ Cast: The Podcast for All of Your Civilization VI News website.

civ civ5
Civ Cast: The Podcast for All of Your Civilization VI News

In this week's episode, we talked about: The June #CivCastChallenge Our partnership with Podchaser (use code civcastbeta) Civ 5 culture vs Civ 6 Our new Patreon goal Dan’s Historical Minute book recommendation Excited for the livestreams? Follow us on YouTube and Twitch Support us on Patreon: patreon.com/civcast Email us: civcastpodcast@gmail.com Visit our website: KyleDempsterStudios.com/civcast AKA bit.ly/civcast Follow us on Twitter: KyleDempster7 DanTheMacs Innocentius69 Add us on Steam: KyleDempster7 Haggishands Innocentius Music: The Final Battle (no vox) / AKASHIC RECORDS Day Into Night by Sweet Mother Logic Find out more on the Civ Cast: The Podcast for All of Your Civilization VI News website.

On a juste une vie
Podcast #147 - 12 janvier 2017 - Civ 5, Egg Inc, Factorio, Ojimon et plus!

On a juste une vie

Play Episode Listen Later Jan 16, 2017


Blob n'était pas là, donc on n'a pas fait notre épisode de rétro 2016. À la place, on a spéculé un peu sur ce que Nintendo allait annoncer (jeudi soir passé) et parlé de Civ et de idle games comme d'habitude! De quoi on a parlé: Nintendo Switch (en attendant l'annonce) Chrono Trigger Ojisan Monsters ... Continuer la lecture

On a juste une vie
Podcast #146 - 5 janvier 2017 - Civ 5, Forgotten, Catherine, PS Now et plus!

On a juste une vie

Play Episode Listen Later Jan 9, 2017


Pour ceux qui n'ont pas suivi la politique mondiale depuis longtemps, vous n'avez peut-être pas vu la nouvelle comme quoi l'empire Babylonien a construit le Machu-Picchu au Japon pour faire plaisir à Vancouver. De quoi on a parlé: PS Now Catherine Forgotten Kentucky Route Zero Le CES et le laptop de Razer à trois écrans ... Continuer la lecture

Fireside
29 - The Best Thing About Fireside Is The Titles!

Fireside

Play Episode Listen Later Aug 19, 2016 51:42


The best thing about this week's episode is Dan & Dave's discussion of Civilization V - no other simulator can compare with an epic of such scale! That said, the best thing about this episode is actually Pandemic: The Cure - no other game provides a better simulated experience for budding doctors than this dice adventure! When all is said and done however, the best thing about this week's episode is Steam Park - where else can you while away the hours cleaning up robot poop and building fun rides? Which leaves us with Talisman - easily the best thing about this week's episode! If you're wondering what all this "best thing about" is you really need to head over to Youtube and check out "Why Heroquest is so great" by Bardic Broadcasts. It really is the best thing about YouTube! This week's beer is the Australian made Japanese beer Kirrin - First Press! 00:00 - Intro 01:23 - Quest for Sponsorship - Kirrin First Press 03:28 - Civilization V 13:32 - Pandemic: The Cure 23:57 - Steam Park 29:54 - Talisman (Digital) 42:25 - Kirrin rating Buy games at Here Be GamesFollow us on FacebookWatch us play games on YouTube or Read our articles on the website.

Infinite Respawn Podcast
Episode 128- Blizzard, Why You So Good?!

Infinite Respawn Podcast

Play Episode Listen Later Jun 28, 2016 64:41


Oak finally finished Uncharted 4. He doesn't talk spoilers, but he was pleased with the way it tied everything up. Mass Effect is in the news. There isn't a truckload of new details about Andromedia, but they did confirm that they'll be avoiding addressing the end of ME3 in the new game. Since the series is taking a ten year time leap, there will be books to read to stay caught up! Baka goes on a tangent about how convoluted the Mortal Kombat universe is. His nerd is showing big time and it's wonderful! Chicken's still really wound up in the Warcraft movie and a few articles (and more importantly, their comment sections) validate some of the things Chicken's been saying all along. Oak theorizes why movie critics are panning the movie. Speaking of Blizzard, Overwatch had quite a few bits of news this week including removing a few features, adding some vanity  items, and seeing a 17 year old girl make pro OW players cry. Civ5 might be headed to schools! The devs are in talks to develop a version of the game that could be used to teach history and assess decision making skills. Grif and Baka talk about their escapades in Let's Play: Halo Combat Evolved. And Overwatch is giving League of Legends a run for their money, literally. Players are shifting to the new FPS in droves, but what does that mean for the eSports titan? All this and much more on this week's Infinite Respawn Podcast!

IDC Podcast
Ep 22: CiV Chat

IDC Podcast

Play Episode Listen Later May 6, 2016 80:29


Andie, Austin, and Nick discuss Civilization V and a couple of other 4Hex games. 

Emile in the Morning at Night
EITMAN Ep.018: Moving Minds with Mind Mover Pecier Decierdo

Emile in the Morning at Night

Play Episode Listen Later Dec 4, 2015 91:12


This week we have a conversation with Pecier Decierdo, a theoretical physicist and a mind mover at the mind museum BGC. Pecier is also a member of Filipino Freethinkers, HAPI, and the Philippine Astronomical Society. Pecier explains a whole awesome mess of science to me during this episode. We end up talking about Star Wars, Star Trek, World of Warcraft, and even Civ5. We even end up talking about the relationship between art and science by the end of it, super great stuff. I really had a blast talking to Pecier. ----------- Check out Filipino Freethinkers: https://www.facebook.com/freethinkers Check out the Philippine Astronomical Society: https://www.facebook.com/groups/183206715905/ ----------- Like our Facebook Page for announcements: htt

Infinite Respawn Podcast
Episode 100- Post-Thanksgiving Storytelling

Infinite Respawn Podcast

Play Episode Listen Later Nov 30, 2015 66:06


This week's show is pretty light on news and pretty heavy on random stories from the crew. In their post-Thanksgiving bliss they talk about Fallout 4, glitches, and other fun stuff! Chicken tells of his epic battle with three big bads in Fallout 4. There's also fun stories from GTA online! Oak talks about frustrations with Tomb Raider. Open world RPGs foster everyone's inner hoarder. Civ5's map generator is a jerk, but Baka and Chicken wouldn't let that stand. Some of the crew are interested in picking up new D&D party members, but beware of angering Baka! Never make the DM angry. All this and much more on this week's Infinite Respawn! 

IDC Podcast
Ep3: Skylines&Cities

IDC Podcast

Play Episode Listen Later Sep 12, 2015 83:24


Austin, Andie, and Nick sit down to chat about Banished, Civ5, SimCity, and City: Skyline's new expansion After Dark.

GamesDay Audio Show
GamesDay Audio Show - EP286: From Coast to Coast and Back Again

GamesDay Audio Show

Play Episode Listen Later Mar 13, 2015 50:08


Mathew journeyed to the east coast for PAX while Warren conquered the west coast at GDC. Also covered is Crossy Road, Flow, Civ5, Hearthstone, Alto, Heroes of the Storm and more. Outro Music: Old White Eye by Ghost Hunter (under Creative Commons.) Recorded on 03-11-2015

A Podcast [ , ] For All Intents and Purposes
Episode 35 - Aural Improvisation

A Podcast [ , ] For All Intents and Purposes

Play Episode Listen Later Feb 6, 2015 66:43


The boys are back and they're tuned to 440Hz because, this week, they're bringing you an episode all about music. Week in Geek: Andrew discusses the recently released and amazing sourcebooks for the Doctor Who tabletop RPG (well, those released so far) while Dan reads mostly-academic articles about the Adult Swim show, The Venture Bros. Once More, With Feeling: To kick off the musical discussion, Dan and Andrew thought it made the most sense to talk about one of the most famous and popular musical episodes of television, which is, of course, Buffy the Vampire Slayer's, "Once More, With Feeling." The Evolution of Video Game Music: This week's main discussion has Andrew and Dan investigating the slow growth of video game music from short, limited––but catchy!––loops to becoming Grammy award-winning cinematic scores.  The Music of Erich Zann: Dan brings Andrew back to H.P. Lovecraft in one of his few music-centered tales of cosmic terror.  Question of the Geek: What is a song, album, composition, musician (or whatever) that you find the most interesting or compelling, for any reason? Leave your answers as comments at forall.libsyn.com. Be sure to also join the official Facebook and/or Google+ pages to join in on the conversations and much more! You may also e-mail the show at forallpod [at] gmail.com. For all intents and purposes, that was an episode rundown. Featured Music: -"Stayin' in Black" by Wax Audio -"Main Title" by Nerf Herder, orchestrated by Christophe Beck & Kevin Kleisch (from Buffy the Vampire Slayer episode, "Once More, With Feeling") -"Baba Yetu" by Christpher Tin & Ron Ragin (from Civilization IV) -"Sad Violin Thing" by Nick Cave & Warren Ellis (from The Proposition) -"Bucklers and Bonnets (Armorer Interior)" by Jake Kaufman (from Shovel Knight) -"The Ritual/Ancient Battle/2nd Kroyka" by Gerald Fried (from Star Trek episode, "Amok Time") -"Carry On My Wayward Son" by Gwar Music Referenced: -"The Music of Erich Zann" by Alexey Voytenko

Jukebox | Música de Bolso | Pauta Pub
Música de Bolso 7 - VGL

Jukebox | Música de Bolso | Pauta Pub

Play Episode Listen Later Dec 7, 2014 63:00


Bom dia, boa tarde, boa noite! Na sétima edição do Música de Bolso, Max Fischer e Stella Mesquita falam (muito) sobre o show mais esperado de 10 em cada 10 gamers: a VGL. Neste programa, descubra de quem a Stella é fangirl, ria (de novo) do Max tentando falar russo e saiba qual jogo fez o garçom do Pauta Pub se apaixonar pelas ciências humanas.

Jukebox | Música de Bolso | Pauta Pub
Música de Bolso 7 - VGL

Jukebox | Música de Bolso | Pauta Pub

Play Episode Listen Later Dec 7, 2014 63:00


Bom dia, boa tarde, boa noite! Na sétima edição do Música de Bolso, Max Fischer e Stella Mesquita falam (muito) sobre o show mais esperado de 10 em cada 10 gamers: a VGL. Neste programa, descubra de quem a Stella é fangirl, ria (de novo) do Max tentando falar russo e saiba qual jogo fez o garçom do Pauta Pub se apaixonar pelas ciências humanas.

A Podcast [ , ] For All Intents and Purposes
Episode 24 - Ghostbusting and the City

A Podcast [ , ] For All Intents and Purposes

Play Episode Listen Later Nov 7, 2014 63:40


It's the first post-October episode. Instead of focusing on a month of thanks, it's just business as usual. Week in Geek: Andrew plays some more Civilization: Beyond Earth and also finally gets his mitts on a copy of Super Smash Bros. for the Nintendo 3DS. Dan, on the other hand, talks about the new album from his newest favorite band, Dawnbringer, called Night of the Hammer. m/ 30 Years of Busting Ghosts: As children of the '80s, Dan and Andrew decide that this is as good a time as any to discuss why Ghostbusters is still so amazing. Ladies Second?: Speaking of Ghostbusters, with the recent announcement of a likely all-female reboot of Ghostbusters––as well as the troubled all-female Expendables spinoff, The Expendabelles––Andrew and Dan discuss this very interesting version of the reboot––recasting nerdy franchises with a completely female cast. They discuss the pros and cons and the possibilities as well as any pitfalls that could come with such decisions. The Master and The Mistress: As Series 8 of Doctor Who draws to a close, Dan and Andrew discuss one of the Doctor's most famous and notorious adversaries––The Master! Consider this discussion a primer for all things Master, just in case you need it. Question of the Geek: Who is your favorite villain, in any medium? Submit your answers to the page for this episode at forall.libsyn.com. Be sure to also join our official Facebook and Google+ pages at their respective sites (a quick search should find them quickly). You can also send comments, suggestions, and concerns as an e-mail at forallpod@gmail.com. For all intents and purposes, that was an episode recap. Music From This Episode: -"Stayin' in Black" by Wax Audio -"Ghostbusters" by Ray Parker, Jr. -"Main Title Theme (Ghostbusters)" by Elmer Bernstein -"I am the Doctor" by Jon Pertwee -"Master of Puppets" by The Scorched Earth Orchestra

Console Cowboys
Strategizing

Console Cowboys

Play Episode Listen Later Jul 12, 2014 23:48


This week we talk about our favorite and least favorite stategy games and get distracted. It's a good time.

Nördigt
38. Den om 2DS, Shelter, Europa Universalis 4, Brilliant, Iron Man 3 på bluray, Rocket Racoon och Linus på linjen

Nördigt

Play Episode Listen Later Sep 5, 2013 185:26


Tycker du att CiV5 är ett spel som passar en 3-åring? Anser du dig själv vara en bra grävlingsmamma? Är Pepper Pots awesome? Om du svarat ”ja” på dessa tre frågor så välkomnar vi dig till EP38 av podcasten [NÖRD:IGT]. Se bara till att Youtuba Linus på linjen först. Den här veckan är vi full crew igen och allt är lika galet som förr. Vi startar showen med Diskussion och pratar om LoL-attityden och Nintendo 2DS. Efter det ramlar vi in i Speldelen där Bengtsson och Berglöf berättar varför Europa Universalis 4 ger dem huvudvärk och sömnsvårigheter, på det bra sättet. Och Hedlund visar att han är en värdelös grävlingsmamma när han recenserar Shelter. Efter kisspausen handlar det om Comicsdelen och då håller Kjellin i rodret. Han tipsar om den relativt nya serien Brilliant och jämför med filmen Chronicle. Sen tar vi tag i Filmdelen och vi pratar Cumberbatch-möjligheter i Star Wars, Rocket Racoon och Iron Man 3 på bluray. And that’s about it. 3 timmar av total idioti, nördpassion och dumheter. Tack och förlåt!

DeREZD - PlayStation VR Show (PSVR)
The Bonus Stage #039 – Pikmin 3 and Civ 5

DeREZD - PlayStation VR Show (PSVR)

Play Episode Listen Later Aug 11, 2013 124:26


Strange title we know. In this epic episode we chat a lot about the games we are currently playing. First off I talk at length about the awesome that is Pikmin 3, then Jeff jumps in to chat about Civilization 5, his current addiction. If […]

Nördigt
34. Den om den 12:e Doktorn, Age Of Ultron, The Wolverine, CiV 5: A Brave New World samt förhandstittarna på NHL 14, FIFA 14 och Need For Speed: Rivals. Och ris i Kina.t

Nördigt

Play Episode Listen Later Aug 8, 2013 165:06


Det vore en liten downer att säga att sommaren är slut, så vi väljer istället att fokusera på att SÄSONG 2 av [NÖRD:IGT] är här! Efter en välbehövlig vila är vi tillbaka i studion och jäklar vad det känns bra! Dessutom är vi ju fler nördar denna säsong eftersom vi utökat staben med Mats Nylund, Vanne Dupo och Niklas Berglöf. Mer info om detta i podden. Vi startar EP34 (eller EP01 av Säsong 2 om du vill, men varför göra det enkelt?) med TV-seriedelen och den 12:e Doktorn, Peter Capaldi. Bengtsson får gå lös på nyheten i över 30 min, med lite hjälp från lyssnar-Whovians. Efter det knatar vi in i Comicsdelen där Kjellin berättar om varför du kan undvika Age Of Ultron-storyarcen som den faktan till trots gör Avengers 2 intressant! Och direkt efter det får Peter ”marvla” vidare i Filmdelen med sin recension av The Wolverine. Vi avslutar veckans podcast med Speldelen. Hedlund har förhandstestat NHL 14 och nextgen-versionen av Need For Speed: Rivals och Berglöf har provat FIFA 14 och plöjt timmar i Civilisation V: A Brave New World. Där har du det! Och glöm inte att skynda dig att rösta på oss i omröstningen om Svenska Podradiopriset 2013 om du tycker om den här showen. Trevlig lyssning!

The Game Design Round Table
#38: Polish, Penalties & Updates

The Game Design Round Table

Play Episode Listen Later Jul 30, 2013 87:50


Jon and Dirk discuss several games at length this week, namely: Monaco, the new Walking Dead chapter, Super Crate Box for the Ouya and Civ 5: Brave New World. Topics covered include how penalties can improve a game, the importance of polish, and why diplomacy in 4X games always seems to be bad.

Podcast HautBasGaucheDroite.fr
#52 - Attack of the Friday Monsters, l'add-on de Civ 5 : Brave New World et l'actualité du JV du 22 au 28 juillet 2013

Podcast HautBasGaucheDroite.fr

Play Episode Listen Later Jul 29, 2013 92:37


Notre avis sur Attack of the Friday Monsters (3DS), le second add-on de Civilization V : Brave New World (PC, Mac) et l'actualité de la semaine (Fez 2 annulé, Animal Crossing et les hackers...)...

Radiogamer
RadioGamer EP 120 - Den med Ghost Recon Future Soldier, Civ 5-snack, lite Lego Batman 2, våldtäktsoffret Lara Croft och Berglöf i Limbo

Radiogamer

Play Episode Listen Later Jun 19, 2012 136:02


Hedlund, Bengtsson och Kjellin har med sig Berglöf som är i limbo. Vi nördar ner oss i Ghost Recon, CIV 5 och Batman. Sen hatar vi våldtäktsoffervinkeln på Lara Croft.

Radiogamer
RadioGamer EP 111 - Den med FEZ, The Witcher 2, Yakuza Dead Souls, ACTA och annan spelpolitik med Fredrick Federley

Radiogamer

Play Episode Listen Later Apr 17, 2012 193:51


Centerpartisten Fredrick Federlay gästar oss och pratar om nördighet, CIV5 och politikers syn på spel. Programledare är som vanligt Christian Hedlund tillsammans med Tove Bengtsson, Jonas Berglöf och Peter Kjellin.

annan acta programledare witcher 2 fredrick federley civ5 christian hedlund yakuza dead souls tove bengtsson peter kjellin jonas bergl radiogamer
James and Michael on Games
James and Michael on Games 4: The Civ-Cast

James and Michael on Games

Play Episode Listen Later Nov 4, 2010 23:20


Michael Lucas-Smith and I are fans of a number of video games - we both like the Fallout series quite a bit, for instance. Since we end up talking about the games we play so much, we thought it might be fun to do a podcast on the subject. Here's episode 4. In this podcast, we talk about Civ IV and Civ V - we've both played Civ IV quite a bit, and appeared on Polycast to talk about it. Michael carries the chat about Civ V; I don't have it yet, since I'm on the Mac. To listen now, you can either download the mp3 edition, or the Ogg Vorbis edition. You can subscribe to the MP3 edition in iTunes using this feed. You can subscribe directly in iTunes as well. If you have feedback, send it to James Robertson. Technorati Tags: games, civilization, civ 4, civ 5

games fallout mac civilization james robertson ogg vorbis civ v technorati tags civ5 polycast civ iv michael lucas smith
Headset Abuse
Headset Abuse 22/09/10

Headset Abuse

Play Episode Listen Later Sep 22, 2010 83:06


Headset Abuse 22/09/10 As we get to grips with our new recording software things get a little... wierd.  This week we talk a whole bunch about Halo: Reach, Kingdom Hearts, Phantasy Star Online 2 and Activisions idea to sell cut scenes from games. Cast: Mark Gibson, Ally Train & Dave Rose

Three Moves Ahead
Three Moves Ahead 56: Civ 5, Sid Meier and Farmville

Three Moves Ahead

Play Episode Listen Later Mar 16, 2010


We throw together a show on some of the strategy gaming news and ideas coming out of this year’s GDC. What do we know and not know about Civilization 5? Is Sid Meier coddling players in his psychological approach? And why is Julian on the side of evil in the Facebook wars? We announce the winner of the King Arthur steam code and begin planning for PAX East. Fear and Loathing in Farmville Gamasutra on Meier’s Keynote Julian’s article on Facebook games Chris Hecker on the rewarding boring activities A Theory of Fun for Game Design Pre-order Sid Meier’s Civilization V Rob Zacny on the bias against strategy games Match Defense: Toy Soldiers