Podcast appearances and mentions of phil rice

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Best podcasts about phil rice

Latest podcast episodes about phil rice

And Now For Something Completely Machinima
S5 E181 Skyrim: True Nords (May 2025)

And Now For Something Completely Machinima

Play Episode Listen Later May 8, 2025 28:03


This week's machinima is made in Skyrim, and whilst its a little older, it shows off beautifully the quality of the game, characters and lip sync capability.  The film, by Wanderersofthedas was released in 2015, and was made using lines drawn only from the game's NPCs.  It makes for an oddly familial campfire conversation, notwithstanding the numerous references to in game lore.  Do you and add your comments on our channels, as usual.0:31 Introduction by Damien, using NPCs in a single player game4:12 Schizophrenia!6:37 The role of the campfire, and familial dysfunctional conversations 8:05 Attention to detail, nah. Do you need acting to convey a story??? In the days of ElevenLabs, would this kind of thing ever be acceptable.  Would following a main character have enabled a story to be told?11:09 The narrative arc is missing, but its dysfunctionality is its central charm14:09 Discussing a creative strategy: choosing the lines for NPCs and the lip sync, identifying the modding toolsCredits -Speakers: Damien Valentine, Phil Rice, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S5 E178 Machinima News Omnibus (Apr 2025)

And Now For Something Completely Machinima

Play Episode Listen Later Apr 17, 2025 55:09


In this week's episode, we discuss the month's news items we've found most interesting and relevant to making machinima, including more great projects to be inspired by, genAIs we've spotted, Steam's rip off, inZOI's challenge to Sims and the phenomenon known as the 'Minecraft Movie'.  Check out our discussion and do add comments on our YT or blog posts.1:18 Projects: a zombie film in GTA5, Trillo's Cuco, NeuralViz' Tigg Talk – an alternative perspective on tariffs3:33 The speed of a creative and production process – efficiencies and pivoting to topical content a la South Park!6:25 Anomidae's game explainer, Platinum WoW's documentary about early days of World of Warcraft, GTA6 mAIchinima9:00 GenAI updates: Sesame, ElevenLabs Actor Mode, Runway's gen 4, ChatGPT's image generator, Studio Ghibli's backlash, DSO physical generator, Recammaster tool, Phil's examples of how the tools can be used, volumetric capture, vtubing WarpTuber, Animes and Facerig, 26:28 Reallusion and Apple Arts Studio's Animation Shopee28:00 Steam's share of revenue and algorithmic bias29:41 Nintendo's Switch 231:09 Mocap studio at a comicon – who were they?32:45 John Robertson's show The Dark Room35:40 InZOI release – more photorealistic than the Sims, and an intriguing looking engine – what will happen to Sims now?45:30 The Minecraft movie – a renewed interest in machinima (or not!) and the Rocky Horror Picture ShowCredits -Speakers: Damien Valentine, Phil Rice, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S5 E174 creativeAI: The Glurons (Mar 2025)

And Now For Something Completely Machinima

Play Episode Listen Later Mar 20, 2025 33:35


One of the most extraordinary picks we've made, probably ever, on the show! This week, we review an emergent absurdist talk show, focussing on the life of the Glurons - a post-human race of critters set in a future world, but most creatively uses generative AI tools.  Its outstanding quality is, however, the writing.  Check out our review and pick up the links mentioned on our show notes blog post on the Completely Machinima website (link below).1:27 A first for a machinima show: Unanswered Oddities by Neural Viz, episode 7 is part of a creative AI series, a talking heads show about a future race of hoomankind called The Glurons – introducing the show8:50 The quality of the writing is outstanding, the workflow and creative pipeline discussed16:36 How were the characters appearing to be from the same race created using genAI?21:23 What the hell, Phil? Checkov!Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien ValentineProducer: Ricky GroveEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S5 E172 GTA San Andreas: The Days After (Mar 2025)

And Now For Something Completely Machinima

Play Episode Listen Later Mar 6, 2025 46:44


This week we review a 'golden age' machinima, starring none other than Ricky Grove playing 'Bogart', and Ingrid Moon playing err, 'Ingrid', with Phil having created the score and Ricky having produced the sound design.  Its a short by German-American creator, Andre Pesch, called The Days After, made in GTA San Andreas. Its a story that pre-2020 probably we'd have all said, simply, yep that was great, without any real appreciation for what is actually being portrayed in this 2006 film. However, there's a sense in which this now brings back memories of lockdowns and isolation, and the fear of an unknown viral menace devastating our lives. It perfectly illustrates the narrow grip many had on reality, as Ricky observes in this "... war, crime, patriotism - you can name those things but you can never fix them." 0:44 Introduction – a nepotistic choice!7:05 Phil's role in the production, how to deal with copyrighted music8:53 Score design, a development process9:23 Anti-commercial storytelling10:54 Lest we forget – the quality of the writing is outstanding13:00 Embodying the storytelling process in the creative practice16:00 Using the game to develop a novel stylised aesthetic21:04 T40X virus and its resonance on humanity31:44 Ambiguity rocks – take a pause to watch the film HERE!32:14 Discussion: the ending vs an ending37:38 Science fiction's conceit39:41 Achievements40:28 A sequel?45:00 Andre Pesch, where is he now?Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Ricky GroveEditor: Phil RiceMusic: Animo Domini BeatsFilm link on the YouTube channel 

And Now For Something Completely Machinima
S5 E171 Documenting Historic Events: Elite Dangerous (Feb 2025)

And Now For Something Completely Machinima

Play Episode Listen Later Feb 27, 2025 21:57


A once in a lifetime event in Elite Dangerous? Yup, that's what fascinated us all too.  This week we review a series of machinimas that approach the destruction of a Thargoid ship attacking planet Earth in different ways - a strange and unusual phenomenon in a game world that we reflect on, only possible in open world sims.  1:30 Elite Dangerous: an historic event – Thargoids heading for Earth3:30 The ship's problems, community action, the countdown and the consequences – a once in a lifetime event in the game5:30 Recording the event: a documentary; first person reflection; let's play9:12 Why only a one-time event? Phil looks forward to the montage12:00 The sense of camaraderie in the game vs the paparazzi 13:22 The concept is philosophically interesting but the filmic qualities are variable – context is everything17:53 Salvaging the remains?18:52 Open worlds are truly fascinating!21:06 A model for NASA?Credits -Speakers: Ricky Grove, Phil Rice, Damien ValentineProducer/Editor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S5 E168 We Are Demo | Commodore 64 (Feb 2025)

And Now For Something Completely Machinima

Play Episode Listen Later Feb 6, 2025 29:27


This week's pick is nostalgic for a time before machinima... its a rare look back at the demoscene era that informed and influenced the evolution of machinima all those years ago.  The film selection is called We Are Demo, made in 2016 by Fairlight, Noice, Offence, and it was originally shared on X by the Commodore Computer Museum. Check out our review and thoughts, and do add your comments on our YouTube channel.Phil introduces the film We Are Demo, which was made in 2016 using technology from the 1980s and 1990sThe film is a tribute to the demoscene, and the Commodore 64Phil explains the demoscene and its requirement for both technical and artistic skills.We discuss the historical context of the demo scene and a few anecdotes from some early experiencesThe demoscene was a way for creators to self-promote and showcase their skills, often incorporating their team logos into the demosPhil examines the use of the SID chip, which limited music to three notes of polyphony, explaining how composers overcame some key limitationsWe Are Demo adheres to the musical limitations, using the SID chip to create the musicIs it all about nostalgia and creativity involved in creating music and visuals within these technical constraints?We discuss the visual and musical style of the film, and how it is faithful to the era of the demosceneWhat's the role of an emulator these days, a discussion inspired by the film.Ricky recalls the SIGGRAPH conferences and the demoscene meetings We reminisce about the unique community and artistic spirit of the demoscene, which is similar to the early days of machinima.What are your thoughts about this pick – add some comments in the discussion below about whether the demo scene is something only older generations will appreciate.Credits:Speakers: Ricky Grove, Phil Rice, Damien ValentineEditor/Producer: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S5 E166 Elitist: The Little Limpet (Jan 2025)

And Now For Something Completely Machinima

Play Episode Listen Later Jan 23, 2025 22:57


The Little Limpet is an Elite Dangerous animation by CMDR Nickweb85, released in July 2024. It has shades of Disney X David Attenborough X Busby Barkley. You could say it has something for everyone then... well, assuming you enjoy a good space opera/ballet (which of course we do).  Check out our comments -0:44 Intro to film, Elite Dangerous, Pixar-like, composited game footage using Blender4:17 Story, Tom Cook's music and anthropomorphic animations6:45 Experimental work, testing emotional representations7:59 Ep 1 vs Ep 2, a Busby Barkley space ballet10:16 Criticism: why split the episodes where they have been?13:37 The importance of machinima telling the stories about the side kick in an MMO16:19 Tom Cook's dedication to making music for ED machinimas, IP and music performance Credits -Speakers: Damien Valentine, Phil Rice, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S5 E165 What is it about those HL NPCs? Ridiculous Ties (Jan 2025)

And Now For Something Completely Machinima

Play Episode Listen Later Jan 16, 2025 29:19


This week's #machinima short is ridiculous, yep Ridiculous Ties - a meme response to Eltorro64Rus' review of favorite and least favorite words used by the Scientist in Half Life, created by Finzlow.  And did we say its ridiculous?!  We love the well-crafted humor in this, in-jokes with some of the best timing and inspired editing we've seen for quite some time. Although its strictly not machinima, it is definitely from a machinima stable, so it counts for us at least.  Our review -1:01 Intro to the film, models and the stylistic choices Finzlow has made, Marx Bros comedy 5:27 Old Man Murray8:06 What's the process for creating this?9:57 HL2 vs HL111:40 Subversion, remix and moxie14:34 Timing is everything17:17 What's the best line? “I never thought I would see a highly training professional, let alone create one”18:34 Italian slapstick: lazzi26:09 Ricky's complaint28:37 @ILLRobinson – what do you think about this film?!Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Animo Domini Beats   

And Now For Something Completely Machinima
S5 E163 20 Years on HL2: I'm Still Seeing Breen (Jan 2025)

And Now For Something Completely Machinima

Play Episode Listen Later Jan 2, 2025 48:44


Kicking off 2025 with a review of a classic and iconic #machinima by one of the pioneers of the movement, Paul Marino aka ILLRobinson. I'm Still Seeing Breen, made in HL2, holds a special place in our memories from those early years - not only was it a perfect 'protest piece' as the feature machinima demonstrating its potential for a 2005 Sundance Film Festival panel discussion (alongside RoosterTeeth's RVB) but was further developed for MTV2's Season 2 premiere of its Video Mods TV show later that same year. In this episode, we go over the back story, discuss how this was made and its impact on machinima in general.1:14 Introduction to film and the Valve 20th anniversary edition of Source Filmmaker updates5:31 Back story to its release: the snub, the support from Valve, the successes and the features (Ottawa Film Festival, Sundance Film Festival, MTV2 and Tony Shiff, et al)16:45 The genius of selecting a music video for making machinima! 18:05 Creating the head animation in Source, editing and scene selection23:00 Communicating and community in the early days26:30 Why the Gman and why a close-up?31:00 A watershed moment, a turning point, but the end/beginning of the next phase too35:00 An inspiration38:53 A big mistake41:54 How the games companies robbed the machinima community44:00 A question for PaulCredits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Animo Domini Beats 

And Now For Something Completely Machinima
S5 E161 Classic vs Contemporary Xmas Sillies (Dec 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Dec 19, 2024 43:14


Not an actual comparison but a review of two shorts: The Internet is for Porn by Evilhoof & Flayed, originally released way back in 2005 and The Marstons Celebrate Christmas, But Things Get Out of Hand, by Paradise385 released 22 Dec 2023.  Lots of lampoonery in both our reviews, but we especially hope you enjoy watching them. Happy Christmas from the crew here at Completely Machinima.1:45 The Internet is for Porn - porn, pawn or pwn?!26:35 The Marstons Celebrate Christmas - a flaw fest, perfect for a glass in hand viewing, right after Miracle on 34th39:50 Ricky's bonus update... HL2Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien ValentineProducer/Editor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S5 E159 Mission: Exodus (Dec 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Dec 5, 2024 32:57


A Source Filmmaker short by Dominzki, this is another of his well-crafted stories told in 3 parts, called Mission. This episode we focus on the third part Exodus and discuss its merits in detail. We conclude that if there was ever a machinima that should be made in a film studio, this would be it.  Check out our comments.1:17 Tracy's introduction to the film11:47 Complexity and dialogue13:51 Scifi and the clone, and the director's clever device of using a disrupted world to portray the ethical considerations of cloning15:31 Clay-like characters and the portrayal of emotion17:09 The soundtrack and its role18:53 Making this IRL, maybe Kim Kardashian could play the lead?19:23 The Mobius strip is the masterful component24:48 The art and craft is evident Credits -Speakers: Ricky Grove, Damien Valentine, Phil Rice, Tracy HarwoodProducer/Editor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S5 E153 Forbidden Planet - Children of the Krell (Oct 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Oct 24, 2024 32:07


This week, we review a machinima that has taken its inspiration and cue from the original movie Forbidden Planet, released in 1956. This is the animated and stylized sequel we've all been waiting for, set immediately after the events reported in the film.  It has been written and directed by Biggs Trek, aka Philip Browne, whose creative talent shines through in this.  1:19 Intro to the film 6:00 Takes us back to the original film, in a very good way! 14:52 A couple of quibbles? 19:53 Color grading 23:00 Clay face 27:00 Eye movementCredits Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Ricky GroveEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S5 E151 Machinima News Omnibus (Oct 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Oct 10, 2024 72:53


We have another packed news update ep this week, check out the show notes for links to our discussion points -1:14 iClone 8 update discussion, and Phil picks the discussion up again at 34:38 on broken grass6:30 Baldur's Gate 3 modding tools release discussion8:20 Starfield expansion pack discussion10:00 Documentary machinima: focus on TF210:45 Hollywood is broken: enter machinima? (Andreasson Horowitz seem to have had their eyes and ears closed for a few years!)12:27 Game Sprout's article about gameplay becoming performance 12:50 Denuvo's release of Unbotify and discussion25:00 YouTube app update discussion27:30 Nice projects to take a look at, genAI and Metropius, an example of a deiselpunk world-based story with numerous creative treatments – worth taking a look at for its interesting monetisation strategy32:00 Kane Pixel's Backrooms, more ‘found footage' fun!37:36 Sketchfab and Epic's Unreal Marketplace merge into FAB45:15 YouTube AI disclosure rules – how are we complicit in a new citizen science project? We extend the discussion reflecting on the algorithm detection processes and what impact this may have on AI generated music and AI cloned voices.1:06:50 Biggs Trek's Forbidden Planet: Children of Krell (which we review in our ep next week) magazine article1:07:47 Shameless plug: Phil and Damien's channel livestreams, respectively on Sunday and MondayCreditsSpeakers: Damien Valentine, Phil Rice, Tracy HarwoodProducer: Damien ValentineEditor: Phil Rice 

And Now For Something Completely Machinima
S4 E150 Dead on Cue: Fake Science (Oct 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Oct 4, 2024 33:02


This week, we take a deep dive into a film from one of the original machinima creator studios, Dead on Cue. This comprised the duo Mike Holochwost and Brian Mayberry. The film, Fake Science, had a couple more iterations, including one that allowed it to be played in the game itself, which was Half Life.  It was released some 3 years before YouTube, and is another great example of how games could be used to produce artworks. Its wide recognition led to careers in games dev and production for both Mike and Brian, the former working on RoosterTeeth's RWBY series and the latter on cinematics for games like the MMO Star Wars: The Old Republic and Defiance. Brian is still active in the games dev industry and is working on his first game, called Gone Camping.  Check out the discussion and memories we share.Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Ricky GroveEditor: Damien ValentineMusic: Animo Domini Beats

And Now For Something Completely Machinima
S4 E149 Special: Season Finale 2024

And Now For Something Completely Machinima

Play Episode Listen Later Sep 28, 2024 61:53


In this ep, we reflect on the key trends in #machinima we've observed during Season 4 of the Completely Machinima podcast. We'd love to hear your thoughts on the year too, so do add comments below. During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that's pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing. This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We've also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity! Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to...We hope you enjoy this ep as much as we have making it. Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Editor/Producer: Phil Rice Music: Animo Domini Beats

The Adviser Podcast Network
How Phil Rice aims to make broking easier

The Adviser Podcast Network

Play Episode Listen Later Sep 10, 2024 46:09


Over the past 28 years, Phil Rice has been building his broking business writing both residential and commercial loans and now he's coaching other brokers on how to do it. In this episode of Elite Broker, host Annie Kane catches up with the EZ Finance broker to find out: Why he thinks having an ACL is beneficial. Why he thinks clawbacks are illegal. Why he's launched a broker coaching business. And much more!

And Now For Something Completely Machinima
S4 E145 Video essay: The Game of Video (Sept 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Sep 5, 2024 46:36


What is #machinima?! Good question these days, and this week we review a new video essay on tackling just that question... which is always interesting for us pioneers and vets to reflect on in this podcast. In the vid we review, Collin Aull introduces a few thoughts we've not really considered before, plus some comments we've discussed many times over the years, so its worth a listen as well as if you want to spot some of the older machinimas from those very early years in the narrative edit. 1:14 Ricky discusses his latest performance award success 8:49 Shout out for @Mr_Matt_Lee - some of the best build tuts around 11:22 Ricky introduces Collin Aull's video essay: The Game of Video 15:52 Damien's comments 17:27 Phil's comments 24:05 Tracy's comments our conclusions... the biggest problem today is finding good machinima (because we know it exists as evidenced in EVERY episode of this show)! Credits - Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood Producer/Editor: Phil Rice Music: Animo Domini Beats

And Now For Something Completely Machinima
S4 E141 Machinima News Omnibus (Aug 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Aug 8, 2024 77:25


Another packed episode of news items we found for machinima creators everywhere. We take a look at some games news including several that have released music albums recently and discuss why we think that is. We go through some of the latest AI matters, including Vimeo's new AI content guidelines. We found one of the best Unreal master classes we ever seen, more like a work of art than a 'how to', but since its by the amazing Luis Andrade, we'd expect nothing less. We also found some partciularly juicy tidbits we think you'll enjoy.1:24 HELP! Can anyone PLEEASSEEEE find us a WoW machinima to celebrate Blizzard's 20 years with this stunning game??? 2:50 Games releasing music albums - why is that? We discuss why we're expecting a lot more games to follow this trend 18:56 Implications of this for machinima creators 21:50 Dead games and consumer rights and why there is no real legal precident for the latest goings on, plus implications for machinima content 37:01 Generative AIs - again! And Vimeo is on the band wagon... 44:08 Luis Andrade's 'how to' is stunning 45:00 ... now available on UE marketplace 46:00 Another call out for new distribution channels for content creators 50:00 No Man's Sky updates 51:00 Microsoft Flight Sim... just wow, but what are the implications for brand owners' IP and haven't we seen something similar happen elsewhere? Question: are you simulating flying or what you see looking at the ground? 1:06:28 SAG AFTRA on strike, this time in support of game actors... but GTA6 isn't covered? Credits - Speakers: Damien Valentine, Phil Rice, Tracy Harwood Producer: Damien Valentine Editor: Phil Rice Music: Animo Domini Beats

And Now For Something Completely Machinima
S4 E140 This is one of the craziest videos I have ever made... (GTA5) (Aug 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Aug 1, 2024 26:57


Crazy, it is certainly that - and more. If you enjoy slasher horror, we think you'll love this - and its definitely not for U18s! The film is by Toaster and is a music video for Code Mistake, a deathcore metal spectacular by CORPSE and Bring Me the Horizon. We examine Toaster's GTA5 machinima, reflect on its anime qualities, and conclude its significantly better than the official music video: Ricky discusses it in the context of Stan Brakhage's Dog Star Man, but Phil, Tracy & Damien feel the inspiration is much closer to home.1:29 Ricky's introduction to the film, how it reminds him of avant-garde machinima and the work of Stan Brakhage – wishing we could go back in a time machine to show the early machinima community!7:11 The official music video uses anime and fantasy horror, vs the machinima video using GTA5 which results in a different type of horror representation13:00 Deathcore, production quality, edits, unleashed chaos – the energy is outstanding. To what extent are we desensitised to the gore in the film?19:56 Strong fit between visuals and the music. The creator's evident enjoyment in making the film shines through23:26 Reflecting on Manhunt – highly controversial in its day, hyper horrorCredits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S4 E138 Cyberpunk+Found Footage: Inner Migration (July 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Jul 18, 2024 66:53


This week's film is a machinima that deals with pollution in the most overt way it can.  Andy Hughes' Inner Migration juxtaposes Cyberpunk 2077 against some 'found footage' taken from early 40s/60s films and General Motors corporate 'forecast' of the future of technology. We discuss how machinima is an interesting way to explore social commentary and analyze the use of video games as a medium for artistic expression and engaging young people in social responsibility. We also reflect on the potential of media and science fiction to inspire change and address social ills. Our conversation concludes with insights on how viewers can make sense of complex films and draw inspiration from multiple perspectives.Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien ValentineProducer: Ricky GroveEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S4 E136 GTA5: Los Santos police throw themselves into offering box (July 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Jul 4, 2024 48:43


This week's film review is of [GTA5] 賽銭箱に身を投げる ロスサントス市警察, made by  @mzanku - its absurdist humor but also deeply disturbing, which hits us all in different ways around half way through watching the film. Following our discussions, we conclude the creator probably didn't intend for the work to be culturally appropriated as an interpretation of US police brutality, but that interpretation was nonetheless possible. In closing out the ep, Ricky discusses the new DLC for Elden Ring and the role cheese plays in enjoying it.Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer: Ricky Grove Editor: Phil Rice Music: Arps Solina

And Now For Something Completely Machinima
Completely Machinima Interview: Phil Rice, funny man (June 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Jun 15, 2024 44:16


Welcome to our latest bonus episode.  We had the pleasure of catching up with Phil Rice aka zsOverman to talk exclusively about his latest machinima, called Being Moses.  If there's such as thing as a parody of a Let's Play, this film is it!   Check out Phil's comments and watch the film - links on our show notes web post.Credits -Speakers: Phil Rice, Tracy Harwood, Damien ValentineProducer: Tracy HarwoodEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S4 E132 Star Citizen: 60 Seconds of Horror (Jun 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Jun 6, 2024 28:03


A compelling and powerful story of one man's quest to remain sane on an isolated planet. This is a very effective story by Lens Nation, given its only 60 seconds long - its probably not just this one creator's worst nightmare in a game, but several of us. Check out our review and don't forget to give us some feedback on your thoughts too. 1:01 Ricky introduces the film and his critique of it, suggesing Lovecraftian tones to the story 6:17 Tracy comments on the sound design and why the lack of sound works so well 14:14 Phil feels the film is analagous to Moon and Sam Rockwell's portrayal of a character - the sense of isolation in games is a real testiment to the immersive that's possible 21:09 Damien reflects on those isolated NPCs - and reminds us about that classic line: 'its not that you're afraid of being alone int he dark, its that you're afraid of not being alone in th dark'! 22:38 The compelling role of ambiguity 25:30 Copyright and why NPCs are likely to have a bigger role in future machinima 26:15 Brief introduction to our new generative AI of Ricky, more in our next episode Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer/Editor: Phil Rice Music: Animo Domini Beats

And Now For Something Completely Machinima
S4 E129 Cinematics: GTA5 (May 2024)

And Now For Something Completely Machinima

Play Episode Listen Later May 16, 2024 58:16


Not for the first time do we discuss the gorgeous cinematic qualities of GTA5, and this week we share a beaut by @Salva.Padilla. This one has a distinct vibe to it, but it is its general ambiguity that we especially love about the machinima. We each see something a little different in it! What do you see in it?Credits - Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S4 E127 May the Force: A Tribute (May 2024)

And Now For Something Completely Machinima

Play Episode Listen Later May 2, 2024 27:43


This week we celebrate Star Wars with a fabulous short portraying the infamous AT-AT death walkers as 'nature-creatures' in their natural habitat - this is a beautifully observed work, made in Unreal Engine by Jeremy Cummins.  Cummins is an experienced character creator, now working for Tippett Studio, with an impressive list of credits including Ant-Man and the Wasp, Spider-Man and Avengers, among others.  We discuss the transition pros are making in the development of an Unreal pipeline and the impact this has on the creative machinima community.  0:44 Intro to the film3:18 About Jeremy Cummins4:33 Developing the pipeline5:36 PhantomFX takes over Tippett Studios, what are the implications?7:01 Migration – in the film, and metaphorically8:59 Stunning lighting effects9:18 Characterisation of AT-ATs – itchy and goofy!10:27 Sound effects inconsistent? Cows vs dino vs croc = buff… nah12:14 Who's got a sub to Galactic Geographic?13:50 Humour and the portrayal of death dealing machines15:00 The ambient sound needed a bit more work to achieve verisimilitude16:06 Check out Pie in the Sky too – and why it's a better film17:47 Tapping into a ‘magical movie moment' in time, anthropomorphism and our fascination with machines as animals in the Star Wars universe20:00 Communicating size with sound22:34 Length of the film24:00 Excitement: AT-ATs were only ever seen for such a short length of time in the original canon, so how cool to see them again!26:30 A perfect example of contemporary realtime cinemaCredits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S4 E125 Its science but not as we know it... Blackholes & New York (Apr 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Apr 18, 2024 39:53


This week, we discuss one of the most outstanding presentations of space science, by  @EpicSpaceman , called I put 4M Suns in a Blackhole. Made in Blender, we discuss the creative workflow adopted, from zero to hero - and why the  @BlenderOfficial Foundation should take note. We make a few suggestions for enhancing the work even more and discuss the primary audiences for this type of conrtent. Quite simply, the narrative style and animation makes hard science relatable! 1:50 Intro to film and its creator: low output, high quality 6:47 Choosing the role of a narrator and making a connection with the audience 10:15 Carl Sagan reincarnated! 13:37 Just-in-time learning and visual storytelling 17:53 Citizen scientist, but not as we know it! 20:00 Outstanding presentation, beyond lockdown 21:30 A relatable way to make content 22:24 How is this a real-time production? 25:59 Could this be screened in a cinema theatre? 28:00 Going pro. The challenge of managing your values 30:15 Why Blender? Blender Foundation take note! 32:15 Playing a scientist vs being a scientist 35:10 One of the greatest #machinima films we've seenCredits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien ValentineProducer: Ricky GroveEditor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S4 E123 Fluxus: The Dog Days (Apr 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Apr 4, 2024 45:30


The Dog Days is an unusual machinima that combines the glitchiness of AI generated content composited with a Second Life avatar. Whilst not realtime, the performative aspect of this work is evident and we reflect on the fit of the current state of generative AI with the Fluxus art movement. We discuss what The Dog Days means, metaphorically and literally, and how we interpret this film concluding it is not a happy outcome for the focal character. The Dog Days evokes memories of a long-ago childhood spent with a much loved pet but the non-sense words and images are of something far more sinister, contextualized by the current general media coverage of wars in Eastern Europe, Middle East and elsewhere. We also discuss our interpretations of the fragility represented in the avatar, including the role of generative AI in becoming cyborg.0:20 Introduction to the film, created by Fau Ferdinand6:00 Performance art context7:23 Dog days… in other media11:00 The significance of AI glitch in this film and generally in artwork27:26 More about Fau Ferdinand and the Second Front movement30:00 Fluxus and the role of chance32:30 Interpreting the dreamscape36:40 How we are becoming cyborg39:30 The images plus me!42:56 Performance art and female empowermentCredits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien ValentineProducer/Editor: Phil RiceMusic: Animo Domini Beats

And Now For Something Completely Machinima
S4 E113 Legends! Zelda TOTK: Godzilla | iClone: Lobachevsky (Jan 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Jan 25, 2024 54:47


This week we discuss two very different films, both reflecting a bygone era of classic entertainment.  Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: its been made on a handheld Nintendo Switch in a game not really known for its creative application, and its been released only on X (Twitter). Its timing is perfect to capitalize on all the film and TV series hype at the moment so it was always going to find an appreciative audience - definitely one to check out.  Secondly, Phil has created an iClone and AI-based video to the Tom Lehrer song, Lobachevsky - its the ultimate accompaniment to this well-known political satire.  Phil discusses his creative process in its making and we also discuss how the original song came to be made at a time when Lehrer was walking a tightrope for a few reasons, so we reflect on its timing and impact.1:37 Shinto Ritual by Sumoguri discussion (Godzilla), made in Zelda: Tears of the Kingdom20:27 Lobachevsky by Phil Rice, made in iClone and with AI tools; Phil discusses the challenges of using public domain content and learning a new toolset through a creative processCredits -Speakers: Phil Rice, Tracy Harwood, Damien ValentineProducer/Editor: Phil RiceMusic: Anno Domini Beats

And Now For Something Completely Machinima
S4 E112 Sims: The Fixer Series (Jan 2024)

And Now For Something Completely Machinima

Play Episode Listen Later Jan 18, 2024 39:19


We take a look at one of the best machinima series we've ever seen this week... from the annals of history. The Fixer series was a crime drama created by Todd Stallkamp (aka Burnt Coffee Productions aka TodNYC28) made in Sims 2 and originally released in 2006. Todd was part of the first brain drain from the world of machinima, and shortly after the release of this series was snapped up by EA Games as a content creator where he still is, ironically now in charge of the Sims amongst other games in its portfolio. We revisit the series in our review, discuss how well its stacked up against contemporary machinima and why its still one of the greatest machinima series we've ever seen! Ricky concludes, if Todd hadn't gone to EA, he'd now be making TV shows and films: '... you could take this series, make it live action, use all of the shots that Todd made and put it on Amazon as a series.' #machinima #sims #sims4 #sims2 #filmfestival #awards #crimedrama #eagames Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Ricky GroveEditor: Phil RiceMusic: Anno Domini Beats

And Now For Something Completely Machinima
S4 E110 Elden Ring Machinima: Overpowering Character Builds (Jan 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Jan 4, 2024 36:21


Kicking off 2024 with machinima from a slightly different perspective: this week, Ricky introduces us to the #letsplay/#tutorial/#epicguideline/#showNtell genre in his favorite game of all time: Elden Ring.  Its the first time we've heard just how much time he's spent in game and we won't draw attention to it just in case his partner is following us... but from the machinimas he shared with us, he's by no means alone.  We discuss their usefulness and impact in the world of machinima, why building OP characters is important and just how skilled these creators are not only in the game but also in producing documentaries about the game.  We start with a discussion about a new laptop for gaming Ricky has found that is up to the complexities of the Elden Ring task, and then he gives a run through of two specific films, plus some name checks across the various different approaches to OP building and boss fighting he's observed.0:45 Asus laptop for gaming4:05 Name checks for different genres of Elden Ring OP channels9:06 Ricky's favorite machinima pick: The Strongest DEX Build You'll Ever See in Elden Ring (GET OP EARLY) | Ultimate Warrior Guide, by Nizar GG 11:14 Ricky's second string pick: How to Make the 20 Best STRENGTH BUILDS | Elden Ring, by Thingfishy12:16 Damien threatens to invest in the game and challenge Ricky14:05 Tracy's comments: without these guides, many folks would leave the ER community20:42 Phil reflects on the PacMan guides of the 1980s... and asks the question 'are game developers getting more and more daring and willing to create something really complex because they know what we the users can do', well yes seemingly!Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Ricky GroveEditor: Phil RiceMusic: Anno Domini Beats

And Now For Something Completely Machinima
S4 E109 Training an AI: Backflip (Dec 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Dec 28, 2023 40:08


Backflip is a docu-style film, made over a period of three years where Nikita Diakur presents his progress using AI to teach a character to backflip.  The character is the 3D scanned artist and the learning process applied is based on a technique he read in an academic paper. To say its chaos is an understatatement, and something anyone in research could probably have told him when attempting to replicate a finding in a publication (which of course is why LLMs using text alone will never be 'intelligent').  It is also everything one would expect from a character rig with the physics of a double-jointed arachnid... but it sure is hugely entertaining to watch, and brilliantly edited together.  Backflip is a must watch for anyone using AIs for animation, not least because it serves as a reminder of just how tough this all was pre-mid 2023!1:13 News updates: Half Life 2 celebrates 25 years, GTA6 release and Elden Ring DLCs5:06 John McInnes connecting machinima to virtual production with Baad Viibes7:43 Backflip review and discussion16:10 Focussing on the glitch25:57 How smart is AI really?34:54 Narrative arc and the use of AI Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Ricky GroveMusic: Coast by Anno Domini Beats

And Now For Something Completely Machinima
S4 E108 Cyberpunk 2077 The Movie - Trailer (Dec 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Dec 21, 2023 33:20


This week, we review a trailer for a movie, although the full movie is now also available: Cyberpunk 2077, by Jack Hunt.  In many ways this is an astonishing and timely feat, not least because the ultimate edition of the game released earlier this month too (5 December).  We start by discussing The Witcher's update, a piece of news that is highly relevant to the release of the film we review.1:03 The Witcher 3 mod toolset release - extending the game's life or eploiting the machinima community?3:54 Cyberpunk 2077 Ultimate Edition presents even more opportunities for machinima creators8:00 Cyberpunk 2077 The Movie - Trailer - not a cutscene fest!10:05 Don't have time to invest in playing the game? Watch the movie!11:51 Is this the ultimate advert for the game?19:14 The function of a game trailer vs the function of a cutscene23:21 Connecting to the game... Phil loses it!27:42 Ricky rescues the discussion #Sims10Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Ricky GroveMusic: Anno Domini Beats

And Now For Something Completely Machinima
S4 E107 Epic Battles: Northern Wars | Oryctes (Dec 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Dec 14, 2023 43:33


This week's film picks are of epic battle scenes: one made in Warhammer and the other Unreal Engine. There are similarities and contrasts between these two works, respectively created by a gamer, Game Thumb, and a CG production team, Glow Productions - and that also includes the opinions of the CM crew reviewing the works! What's your view, please do add you comments on our YT review or ep blog post.  The ep begins with an update on Ricky's take on the SAG AFTRA deal for his Army of Darkness characterisations.1:07 the SAG AFTRA deal5:14 Tracy's review of Northern Wars (Warhammer) and Oryctes (UE) focussing on the mood scenes16:09 Ricky reverses the argument18:07 Phil invokes Wittgenstein 34:20 Damien's observes that neither film could easily be made in the other game engine! Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Ricky GroveMusic: Anno Domini Beats

And Now For Something Completely Machinima
S4 E106 The Sims 4: I Abducted My Entire Neighborhood (Dec 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Dec 7, 2023 53:02


We start this week's episode with a discussion about Reallusion's new facial mocap system, Accuface (which Phil and Damien have already invested in), move on to a brief contest update (being run by Pink Floyd no less), and then follow this up with our film review.  If you liked the Saw series of films, then this is for you - its a particularly sadistic let's play style machinima made in The Sims 4, called I Abducted My Entire Neighborhood in The Sims 4, by Lets Game It Out... and its also just Phil's sense of humor too!  We contrast our discussion with some older references to classic machinimas, which help us to make our point about just how talented this creator is.  1:36 Reallusion's Accuface release discussion18:43 Pink Floyd's Dark Side of the Moon call for animations22:54 Review and discussion: I Abducted My Entire Neighborhood in The Sims 4 by Let's Game it Out47:09 The game is a palette: contrast the film with The Snow Witch, Phil's OBIT or RVB (Roosterteeth), illustrating the imagination of the creator50:32 Forcing The Sims to act – Phi's outtake video from Male Restroom EtiquetteCredits:Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Anno Domini Beats 

And Now For Something Completely Machinima
S4 E105 Star Citizen: Life of a SC Stuntman (Nov 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Nov 30, 2023 31:12


What's it like to be an in-game stuntman? This week's review is of a fun take, with a more serious undertone, on the NPC's perspective of life in the background of a game for a very average player.  The concept is hilarious, the execution needs a little work, but overall we loved this one by For Science and filmed in Star Citizen.  Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodEditor/Producer: Ricky GroveMusic: Coast by Anno Domini Beats

And Now For Something Completely Machinima
S4 E104 Starfield: Let's Talk Machinima & The Mantis Teaser (Nov 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Nov 23, 2023 44:23


Damien's picks this week take a look at two of the first Starfield machinimas by @TheKShow and @Mod81Gameworld respectively. The first is a 'tell and show' with a neat cinematic demo invoking Starship Troopers, and the second is a slightly more original lore-based teaser for an upcoming series called The Mantis. We begin this episode with an update on Star Citizen's new spin off game, Squadron 42, which is now ‘feature complete' and their launch of a new contest which can be entered on TikTok, leading Tracy to speculate on their strategic response to the release of Starfield! Ricky highlight's a recent important update to Second Life's render system which has important implications for machinima creators. 1:06 Star Citizen and Squadron 42 updates 4:00 Day of the Vara 2953 Star Citizen contest5:42 Second Life's new PBR rendering system11:14 Film reviews: the first is an overview of the potential for machinima in Starfield, including a cinematic screen test in the style of Starship Troopers, and the second uses a side story in the game to tease a series based on the Mantis lore and character18:22 Tracy explores the impacts of Starfield on the Star Citizen community of machinima creators 20:50 Our discussion returns to Barely Not Monkey's Adrift and some of the challenges faced when creating game-based machinima27:46 Reflection on the quality of the writing in The Mantis and Phil's copyright free creative ideas service for our audience31:34 We are machinima experts – Ricky says, so it must be true! #starfield #machinima Credits - Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood Producer: Ricky Grove Editor: Damien Valentine Music: Anno Domini Beats

And Now For Something Completely Machinima
S4 E103 Longest Walkable Distances (in a game) | UE: The Alchemist's Confession (Nov 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Nov 16, 2023 44:00


This week we present a critique of two very contrasting machinima productions - one took literally months to make and the other just a few days.  In our first pick, the creator has asked: just how big are the maps in games these days?  Well, vast actually - and quite frankly it blows our minds to think that so much effort has gone into answering the question.  The film is called Longest Walkable Distances in a Video Game, by How Big is the Map.  Our second film is a review of a creative experiment in Unreal Engine, called The Alchemist's Confession by Cory Williams - it was inspired by a found marketplace asset and is experimental in a number of ways, not least in the five days it took to make it. Ricky highlights the  weakness in the writing albeit the film is technically masterfully produced and acted, using mocap and LinkedIn (yep, you heard that correctly!).  We also start this episode with some links we hope you enjoy and a discussion about the voice characterisation of G Man in the Half Life series.2:03 The unmistakable character of G Man and his speeches in the Half Life series6:12 Longest Walkable Distances in a Video Game discussion25:05 The Alchemist's Confession discussionCredits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien ValentineProducer: Ricky GroveEditor: Damien ValentineMusic: Anno Domini Beats

And Now For Something Completely Machinima
S4 E102 mAIchinima: Nina & Prelude to Dust (Nov 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Nov 9, 2023 48:41


Not strictly machinima, but something we've named mAIchinima! This week, we discuss two films using generative AI to create narrative works.  In both cases, the techniques employed emphasize the sound - music or voice acting - but whilst one is intentional, the other is not.  We share our thoughts on these works and discuss some of the current limitations and benefits observed, which leads us into a timely discussion about style in filmmaking.  We also discuss some recent developments in AI for creatives, such as the role of Glaze masking and Nightshade corrupting tools.1:36 Glaze and Nightshade generative AI tools discussion12:42 New games with machinima potential14:48 USB microphone by J Lab14:46 Nina | Denver Pluto discussion33:33 Prelude to Dust discussion43:00 Style and its use in filmmaking, Waltz With Bashir and GigerCredits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien ValentineProducer: Ricky GroveEditor: Phil RiceMusic: Anno Domini Beats

And Now For Something Completely Machinima
S4 E98 World of Warcraft/Cyberpunk 2077: Neo Stormwind (Oct 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Oct 12, 2023 16:04


WOW! Our collective adjective for this World of Warcraft / Cyberpunk 2077 mashup. This is a stunningly edited urban observational film, set in a strange new world the like of which we have never seen before - a cacophany in a good way. Shades of Blade Runner, Robocop and Mad Max run through the film, with a soundscape and accompanying music that are a perfect fit. We also loved that  @DurenMachinima has cited his inspiration, mentioning the late, great  @Phixor2000 among others. Credits – Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer: Phil Rice Editor: Damien Valentine Music: Anno Domini Beats

And Now For Something Completely Machinima
S4 E97 Elden Ring: Monty Python (Oct 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Oct 5, 2023 41:21


Kicking off Season 4 of the podcast, we review a Monty Python inspired film, integrating one of their greatest films with Elden Ring – Holy Grail.  The film has been made by The Escapist in collaboration with eli_handle_b.wav and is a brilliantly edited and composited mashup.  It is also a very appropriate pick for this episode since Monty Python were the inspiration for this podcast in the first place, so we reflect in the show that we've now been working on this podcast longer than the original Star Trek series ran + another 20 years collaborating on top of that too! We also discuss news items: the launch of Starfield; Nexus Mods; Unity's faux pas with the community of creators; Ricky's attempt to install an AMD 7800T graphics card; and, the Sims Animation and Machinima Convention. 00:15 Film review and discussion11:00 Monty Python inspiration for the podcast!14:50 Starfield and Nexus Mods20:18 Unity's ball dropping episode28:58 Installing an AMD 7800T33:16 Sims Machinima and Animation Convention 2023 Credits –Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien ValentineProducer: Phil RiceEditor: Ricky GroveMusic: Anno Domini Beats

And Now For Something Completely Machinima
S3 E96 Unreal Engine: Backrooms medley (Sept 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Sep 28, 2023 32:55


In this week's episode, we discuss the phenomenal Backrooms meme that has emerged ever since  @kanepixels original film (and the much awaited Netflix version was announced). We review three examples of the works being created, variously using levels of the rapidly evolving game: Chaos in the Hub by  @BackroomsMerchant is probably the most close to the original horror vibe; Endless Escalators by  @ReturnToRender is an example of great comedic timing; and Crab Rave - Backrooms Edition by  @Madlykeanu is just pure fun, and an example of a meme upon a meme. As Phil suggests, however, has it gone too far, a la Poltergeist and Alien, and what does this astonishing level of response to the original film mean for the success of the Netflex release? We have mixed views and yet geniusly, somehow, Ricky manages to invoke Kafka into the discussion!5:18 Three creative backrooms-themed videos. 16:51 The backrooms phenomenon and its evolution. 24:11 Phil reflects on the evolution of the meme, from a mysterious and intriguing concept to a more concrete and less exciting reality. Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer/Editor: Ricky Grove Intro: Phil Rice Music: Intro - Doctor Dreamchip/Outro - Arps Solina

And Now For Something Completely Machinima
S3 E95 UE: Terra & ED: Into Black (Sept 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Sep 21, 2023 19:21


This week Damien has picked two space exploration shorts for us to review: one is made in UE called Terra by  @j.thomaswilson3543 and the other is an ED film called Into Black by  @indigointoblack . The film sequencing of the craft in flight in Into Black shows the competence of the creator whereas the human element encapsulated by the robot in Terra is particularly engaging and adds a different dimension to the storytelling. We discuss the similarities and differences of these approaches to space operas in general, and also how it contrasts to the Pixar approach of building in cuteness and sentimentality. In the end, however, we agree (with the exception of Tracy's perspective) that these are great cinematic examples of machinima... but maybe you settle on Tracy's side of the discussion? 2:38 Damien's intro 4:56 Ricky's comments 6:52 Phil's comments 10:29 Tracy's comments 18:16 What do you think?!Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer: Ricky GroveEditor: Damien ValentineIntro: Phil Rice Music: Intro - Doctor Dreamchip/Outro - Arps Solina

And Now For Something Completely Machinima
S3 E94 Half Life 2: Shelf Life (September 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Sep 14, 2023 18:44


This week we discuss one of the best HL2 films from the 2009 era - Shelf Life by Pixel Eyes Productions. The film, which is in two episodes, won a heap of creator awards back in the day and has definitely stood the test of time for us. There are some fun sci-fi and weird tropes integrated into the story, which we discuss, as well as the very well done sound design and original music. We'd love to see these guys pick this project back up, although of course, none of the issues they faced back then will be a problem now - just a whole set of new ones to overcome! 3:30 Back story to Pixel Eyes Productions. 12:04 How the film has aged well. Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer: Ricky Grove Editor: Phil Rice Intro: Phil Rice Music: Intro - Doctor Dreamchip/Outro - Arps Solina

And Now For Something Completely Machinima
S3 E93 Twin Peaks (Sept 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Sep 7, 2023 50:14


An homage and 'unofficial tribute' to the classic 90s TV series, this week's review discusses a film of a game demo created by Blue Rose Team for the PS1. The demo covers the intro and events surrounding Special Agent Cooper's arrival at Twin Peaks and his encounter with Laura Palmer and the Black Lodge. Steeped in the mythos of the virtual world that has been created, well, at least that applies to some of the CM crew more than other/s, we discuss how well it translates to contemporary times, the story portrayed and the issues that arise from this type of transformative work.Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer/Editor: Ricky GroveMusic: Intro/Doctor Dreamchip Outro/Arps Solina

And Now For Something Completely Machinima
S3 E90 Unreal Engine: The Crown | Hunt (August 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Aug 17, 2023 36:48


This week we feature two films by Chinese artist collective studio, @Motzify Mohua. These two shorts, The Crown and Hunt, are made in Unreal Engine and show extraordinary qualities in very different ways: The Crown is a fairytale made originally for World Children's Day and illustrates traditional cultural references with gorgeous imagery; Hunt is a cyberpunk anti-hero teaser. Our main 'complaint' is that we need more detail from the artists! 3:23 Unreal Engine is one of the best tools for making machinima. 8:14 The crown and the sword. 12:03 The mystique of the film - a hybridised 2D/3D animation style16:36 What struck Tracy about the first film. 19:55 Cthulhu, the ultimate evil. 27:53 What is style and why is it important? 31:58 Hidden politics. Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer: Tracy Harwood Editor: Damien ValentineMusic: Intro: Doctor Dreamchip & Outro: Arps Solina

And Now For Something Completely Machinima
S3 E89 Half Life 2: Daydream (August 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Aug 10, 2023 36:45


A performance by a camera ham, shutterbug or just a plain histrionic narcissist? This week's review discusses an older machinima that has highly contemporary themes in it: carry-on-regardless, daydreaming, whatever, so long as the virtual camera is rolling. The film is called Daydream (2009) set to the titular song by Lovin' Spoonful, created by  @Mystfit and made in  @Valve 's Half Life 2. Needless to say, we loved the humor but what makes this machinima interesting is that it was a scripted production created by running a path sequencer inside the game, harking back to the early days of how machinimas were made and so is reminiscent of how contemporary tools such as iClone and Unreal now work. This week we also begin with  @RickyGrove talking about ultra-wide monitors, using it to play Elden Ring (a mod required) and the #SAGAFTRA strike; and,  @zsOverman gives an overview of his remastering project of the Machiniplex collection and his homage to the great Hugh Hancock, founder the #machinima movement, the upcoming showcase of Bloodspell and also his own response to some of the hoopla that Hugh created at the time of its release in 2006! 1:38 Gigabyte and ultra-wide monitors 4:16 The actor and writer strike, significance and implications 10:43 Black Mirror, Futurama and the internet - prescient episodes 15:38 The Machiniplex Collection at https://bit.ly/Machiniplex 20:32 Hugh Hancock's Bloodspell, John Lennon and the Overcast - releases and background 24:48 This week's pick: Daydream, the Lovin' Spoonful soundtrack and Mystfit Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer: Tracy Harwood Editor: Ricky Grove Music: Intro: Doctor Dreamchip & Outro: Arps Solina

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S3 E86 RDR2: The MODDED Wacky West (July 2023)

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Play Episode Listen Later Jul 20, 2023 25:29


This week's review is of 12 minutes of the wackiest of Wacky Wests we could ever imagine! BedBananas has used a a whole host of mods, created by Weds_Garbageday, to devise this truly surrealist Red Dead American Dream machinima.  Seeing is believing - and its probably one of the best machinimas of all time!8:16 Surrealist machinima at its very best. 11:30 Buster Keaton and the Wild Wild West14:29 The violence to the central character makes him empathetic. 19:42 How the voices and dialogue were created. Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien ValentineProducer: Phil RiceEditor: Ricky GroveMusic: Coast by Anno Domini Beats

And Now For Something Completely Machinima
S3 E85 Its Just a Game (July 2023)

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Play Episode Listen Later Jul 13, 2023 21:52


Nope, its not 'just a game', its one of the most visually stunning Gothic story open worlds ever created (according to Ricky)!  In this ep, we discuss GraysonFlows' tribute to the world of Elden Ring, set to Max Richter's November composition, which highlights the beauty of the game from the exhausting open sequence to the final prize, creatures, battles and voice acting.  0:12 Intro. 2:00 Hacking major games for free. 5:06 Tribute to the best game of the year. 8:11 Elden Ring Machinima. 10:42 The beauty and depth of the three sections. 13:36 The mythology of christianity and religion. 16:17 The tarnished are in between people. 18:09 One piece of advice for anyone wanting to play Elden Ring. Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien ValentineProducer: Phil RiceEditor: Ricky GroveMusic: Arps Solina, Otis McDonald

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S3 E84 DCS: The Ghost | DCS: The Right Stuff (July 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Jul 6, 2023 34:51


This week, we discuss some of the best flight sim machinima we've ever seen, thanks to Damien's picks.  We couldn't decide which was better, so we discuss two films: The Ghost and The Right Stuff by J P Ferre, made in DCS.  The first is a horror story and the other a story of one of the most influential pioneers of modern space flight today: Chuck Yeager. It is an outstanding retelling of one particularly testing flight, and is a Hollywood movie in 12 minutes!   1:00 The Ghost intro.3:02 Pilot's involvement in the action. 4:37 The role of editing to establish continuity. 7:32 Reality vs fantasy in a high-end flight sim. 13:12 The Right Stuff intro.15:23 A near perfect machinima. 22:45 Pioneers of spaceflight: a Hollywood movie in 12 minutes. 26:00 The sound of the plane taking off. 30:42 The soundtrack for the film. Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodEditor/Producer: Ricky GroveMusic: Arps Solina

And Now For Something Completely Machinima
S3 E82 Machinima by Ally Kustera (June 2023)

And Now For Something Completely Machinima

Play Episode Listen Later Jun 22, 2023 22:17


This week's film review looks at a work by Ally Kustera. The work artfully conveys a sense of feminism without the politics through snippets of video game character cutscenes from Lara Croft to Ellie (The Last of Us) and others in between. 1:00 Kitbash for Blender of the Back Rooms by Daniel Grove. 1:30 Machinima by Ally Kustera. 13:35 Feminism in the video game world. 16:17 A celebration of women without any of the baggage. Credits - Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer: Ricky Grove Editor: Damien Valentine Music: Arps Solina