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Die Feuerwehr sorgt in unserem Alltag dafür, dass wir immer schnell Hilfe und Unterstützung haben, wenn Extremsituationen anstehen. Erst in der laufenden Woche gab es einen Großeinsatz, weil in Seeburg ein Sägewerk abgebrannt ist. Bis tief in die Nacht haben dabei hunderte von Einsatzkräften das Feuer unter Kontrolle bekommen. Um im Notfall alles richtig zu machen braucht es natürlich Training. Und dieses Training bekommt man unter anderem durch Wettbewerbe zwischen den Feuerwehren. Am ...
Weitere Themen: Sicherheitsbedenken - "Regenbogen-Familie" muss Camp bei Bad Grund räumen
Here's another action-packed two-hour radio dance party full of 1960s R&B and soul shakers, including plenty of records new to the That Driving Beat historical archives. That's right, we spin only original antique 7-inch vinyl on this episode, from the likes of Baby Washington, Chuck Jackson, Evie Sands, Carl Carlton, Clydie King, Gloria Jones, Tina Turner, and a mystery 33 rpm disc put out by the Seeburg jukebox company. Originally broadcast March 31, 2024 Willie Mitchell / That Driving BeatGene Chandler / Everybody Let's DanceThe Drifters / At The ClubBaby Washington / I've Got A FeelingDean Parrish / Tell HerJimmy Holiday & Clydie King / Ready, Willing And AbleClyde King & Mel Carter / Who Do You LoveRichard Berry & The Pharaohs / Have Love Will TravelEarl King / Don't You Lose ItChuck Jackson / Any Other WayChris Farlow / Out of TimeTrini Lopez / Ya YaJay & The Americans / Come Dance With MeLittle Anthony & The Imperials / Better Use Your HeadUnknown / High Heel SneakersThe Golden Toadstools / Silly SavageThe Fleur De Lys / So Come OnThe Cinnamon / Oh Elaina (Black Sheep of my Mind)The Rationals / Feelin' LostEvie Sands / Picture Me GoneThe James Gang / For a Little of Her SunshineJeanette Williams / All Of A SuddenStevie Wonder / Ain't That Asking For TroubleBaby Washington / Hush HeartThe Furys / Never MoreRonnie Mitchell / I'm Having A PartyGloria Jones / Heartbeat Part 1Carl Carlton / Hold On A Little LongerThe Miracles / I Gotta Dance To Keep From CryingThe Cineemas / A Crush On YouIke & Tina Turner / Dust My BroomBarbara Mason / Half A LoveChuck Jackson / These Chains Of Love (Are Breaking Me Down)Little Eva Harris / Get Ready UptightMongo Santamaria / Feeling Alright Hosted on Acast. See acast.com/privacy for more information.
Uta Seeburgs Krimireihe um Major Wilhelm Freiherr von Gryszinski verzaubert durch die besondere Sprache der Autorin.
In the eighth episode of the Plague Rages Podcast, heavy metal writers Wolf Rambatz and Stephen David Stevenson-Davison talk about a bunch of junk including:0:33: Steve Dave chats about Sumerlands in the summer time1:33: CORRECTIONS. Uhhh, we've been gone for a long time. Ancient Enemy EP on the horizon. Midnight Chaser is dunzo. Hands of Goro has an EP in the can. Nite toured and got sick. 4:03: WHAT WE'RE LISTENING TO. Steve Dave has been listening to Sumerlands, Skeleton, and Hammers of Misfortune. HAMMERS NEWS! Wolf has been listening to Scarcity, Vórtize, and Mulk.11:23: ALBUM LISTENING CLUB. Celtic Frost - Cold Lake (1988)11:50: Wolf runs the stats on Cold Lake14:05: How did we get here? Warrior's background17:55: Hellhammer!21:10: Celtic Frost time25:05: Is Celtic Frost Van Halen?28:20: The saga of Into the Pandemonium41:10: Steve Dave talks about his experiences with Cold Lake42:29: What is good about Cold Lake?48:19: What is bad about Cold Lake?69:12: Steve Dave and Wolf rate Cold Lake?70:08: The aftermath74:26: Steve Dave unveils the next ALC assignment, Dismember's Like an Everflowing StreamMusic in this episode:* Sumerlands - “Dreamkiller”* Ancient Enemy - “The Plague Ship”* Skeleton - “Skeleton”* Hammers of Misfortune - “Flying Alone”* Scarcity - “II”* Vórtize - “Mundo Bipolar”* Mulk - “M03W”* Celtic Frost - “Cherry Orchards”* Celtic Frost - “Mexican Radio (New Version)”* Venom - “In League With Satan”* Hellhammer - “Messiah”* Celtic Frost - “Into the Crypt of Rays”* Celtic Frost - “Circle of the Tyrants”* Van Halen - “You Really Got Me”* Nirvana - “Blew”* Celtic Frost - “Mesmerized”* Celtic Frost - “Inner Sanctum”* Celtic Frost - “Dance Sleazy”* Celtic Frost - “Petty Obsession”* Celtic Frost - “Seduce Me Tonight”* Celtic Frost - “Cherry Orchards”* Celtic Frost - “Juices Like Wine”* Fate - “I Won't Stop”* Fate - “Diamond in the Rough”* Def Leppard - “Getcha Rocks Off”* Celtic Frost - “Hip Hop Jugend”* Celtic Frost - “Nemesis”* Apollyon Sun - “God Leaves”* Celtic Frost - “Progeny”* Triptykon - “Aurorae”* Dismember - “Override of the Overture”Other media:* 25 FREE Cinematic Transition Sound Effects* Zelda's Secret Sound* Tom G Warrior "death grunt" appreciation society tribute video* Seeburg background music record, 1950's instrumental (1B)* Kevin MacLeod - “Bass Walker”** Coffee Shop - No Copyright Sound Effects - Audio Library* RECORD SCRATCH - Sound Effect* Applause Sound/Fx (Non- Copyright Sound effects) Free to use* DRUM ROLL SOUND EFFECTS - FREE NO COPYRIGHT #YOUTUBE #VIDEOESSENTIALS* The Ladies Man (2000)* Airplane! (1980)*"Bass Walker"Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/Citations:* “My Life Story: Tom G. Warrior Of Celtic Frost” by Dom Lawson, published in Metal Hammer* “The Triumph of Tom G. Warrior” by Kory Grow, published in Rolling Stone* “The Long Shadow Of Tom Warrior, Metal's Dark Innovator” by Adrien Begrand, published in NPR* “Interview With Thomas Fisher (aka Thomas Gabriel Warrior)of Celtic Frost and Apollyon Sun” by EvilG, published in Metal Rules* “TALKIN' TRIPTYKON WITH TOM G. (WARRIOR) FISCHER” by D.X. Ferris, published in Metal Sucks* “'Into the Pandemonium': Inside "No Limits" Album That "Destroyed" Celtic Frost” by Jon Wiederhorn, published in Revolver* “Former CELTIC FROST Guitarist Oliver Amberg Talks Cold Lake ‘Piece Of Shit' - ‘Curt Victor Bryant's Pants Being Unzipped Was An Accident',” published in Brave Words* “TOM GABRIEL FISCHER Says CELTIC FROST's 'Cold Lake' Was 'A Monumental Failure' And 'An Artistic Embarrassment',” published in Blabbermouth* 80's Glam Metalcast - Episode 39 - Oliver Amberg* “Fun With SoundScan” by Wolf Rambatz, published in Plague Rages* Louder Than Hell: The Definitive Oral History of Metal by Jon Wiederhorn and Katherine Turman, published by It Books* “Interrogating the Origin Myth of Celtic Frost” by Stephen Hudson, published in ISMMSIf you want to know more, I highly recommend Warrior's biography, Are You Morbid? If you want to know more about Noise Records, check out Damn the Machine - the Story of Noise Records by David E. Gehlke. I'll also add that Warrior's blog, in which he takes a lot of pictures of cats, is a delight.Our theme song was written and recorded by patrickstateman. Check out Patrick on Fiverr. The “corrections” tag is by Jenna Getty. Check out Jenna on Fiverr. Our logos and branding are by Mike Teal. You can check out Mike's work at storylightmarketing.com and miketealdesign.com.If you'd like to drop us a line, you can email us at plagueragespod @ gmail. You can subscribe to the VaccZine, our newsletter, at plaguerages.substack.com. Like what we're doing? Drop us a donation on Ko-fi. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit plaguerages.substack.com
Es steht ohne Zweifel fest, dass das ausgehende neunzehnte Jahrhundert eine Zeit der Innovationen und des Wandels war. Kein Wunder, dass es dort für Autoren aller Art ein Fest der Erzählkunst zu feiern gibt, sobald man seine Figuren und seine Geschichte gefunden hat. Auf Uta Seeburg trifft das zu. Auch ihr zweiter Roman um den "falschen Preußen" Wilhelm von Gryszinski ist ein sprachliches Fest, gleichzeitig vergnüglich, spannend und historisch mit allen bunten Farben versehen, die eine vergangene Epoche lebendig und authentisch erblühen lässt. Folge direkt herunterladen
Im 87. Electronic Yard Podcast redet Eski mit Alex Carbo, seines Zeichens Entwickler bei der Firma Seeburg. Die baut aber nicht etwa Burgen für die See, sondern Werkzeuge, die naturgetreu reproduzieren, was Musiker, Produzenten und alle, die Klänge verwenden, mit viel Sorgfalt erarbeitet haben. Es geht um die Mayday, Morton, The Prodigy und die neue Anlage im Sektor auf der Strasse E. LINKS des Podcasts: https://www.seeburg.net/de
Im 83. Electronic Yard Podcast erzählen Eski & Erik über Next Level LiDar & VFX Videos, Atomos Ninja Updates, TravelBoast, Dyson Zone, IMAGO Camera, Sony Xperia PRO-I, Apple's Hardware Subscription, Røde NTH-100 Kopfhörer, Linktree, Kalender Sync Issues, Davinci Resolve Fairlight, Rausch und Clubbingnews. LINKS des Podcasts Eski's Video der Woche: A$AP Ferg - Green Juice (Official Video) ft. Pharrell Williams, The Neptunes: https://youtu.be/jEZ6wAuMMl0 Erik's Video der Woche: RAD RACE Last Man Standing 2022 * Final Lap * POV Drone: https://youtu.be/U8Pm5Cxe5cs
In this episode Dr Natalie Lancer explores ‘What has Psychology got to do with coaching?' with Professor Jonathan Passmore, Dr Nancy Doyle and Dr Sandra Diller. We tease out what Psychology can usefully bring to coaching in a field that is unregulated and rapidly evolving, by asking: What training should coaches have in ethical decision making? What is the importance of evidence-based research to coaching practice? How critical is it for coaches to review their own practice? In what ways can coaches share their knowledge to develop training for the coaching community? To what extent can coaches collaborate on research studies? How does applying research feed into coaches' own professional development? Hear how you can develop your coaching practice from today's panel of experts: Dr Nancy Doyle is an Occupational and Coaching Psychologist. She founded Genius Within, a social enterprise whose services include productivity and career coaching for around 4000 neurodivergent adults, worldwide each year. Dr Sandra Diller is a certified coach (University of Salzburg, CoBeCe), trainer (LMU Munich), and mentor (LMU Munich, Center of Leadership and People Management). While working as a coach and trainer, she researches on coaching, training, mentoring, and leadership and teaches personnel and leadership development at the University of Salzburg and University of Seeburg. Professor Jonathan Passmore is Senior Vice-President of CoachHub and is a Professor at Henley Business School. He is a Chartered Psychologist and an accredited coach with the ICF and EMCC, as well as holding qualifications in team coach and coach supervision. Dr Natalie Lancer is a Chartered Psychologist, coach and supervisor. She is the Deputy Chair and Secretary of the British Psychological Society's Division of Coaching Psychology and an accredited member of the Association for Coaching. She is the host of this podcast series and invites you to email any comments to docp-tcppod@bps.org.uk https://www.bps.org.uk/member-microsites/division-coaching-psychology © British Psychological Society 2022
To give the audience a transparent overview and comparison of 4 different methods of funding (VC, bank, credit cards, and UA funds) while highlighting each advantage but also their opportunity costs. Depending on the allotted time I would like to kick this session off with the question of publisher or self-publishing (funding?) as only for the latter these four options really make sense. The audience will gain an understanding of the pros and cons of each method to hopefully find the right one for them while critically overthinking the publisher model. To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Watch Indie's live stream: twitch.tv/INDIE Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie --- Support this podcast: https://anchor.fm/indiegamebusiness/support
Coach MK and Coach Sarah host question and answer livestreams each week on the Fitness Protection Program Facebook Page, The Fitness Protection Program YouTube Channel, and Twitch, simultaneously. This week, they tackle questions about ramping up to a 50K or 50-miler, how to add in additional days of running safely and effectively, troubleshooting heart rate monitor issues, the launch of Slow Burn, and how to approach a 2020 running mission without a number attached! Note: Slow Burn is open for sale!!! You will hear more at the top of this episode. Registration closes on the evening of 12/16/19. If you donated to the Holiday Strength Challenge in exchange for a Slow Burn coupon, check your email for instructions on how to use it! If you are considering a Stryd pod, Coach MK recommends them HIGHLY. We still have one more Stryd unit to give away during our Holiday Strength Challenge! Make your donations TODAY! Hello, this is Ask Away with Coach MK and Coach Sarah! Before we get started, we have ANNOUNCEMENTS! Would like to start with a heartfelt hug for the family of Barry Barkley of Shelbyville, TN, aka, “where my mom is from”. Barry Barkley was Laz Lake's friend, neighbour and running partner and he named his famous Marathon after him, yup, THAT Barkley. Announcement #1: The Holiday Strength Challenge continues! So far we have given away a BEAUTIFUL pair of Oscar De La Renta earrings and a Stryd foot pod, and we have MORE COMING! If you haven’t already, join the Holiday Strength Challenge Facebook group so you don’t miss a single one of these giveaways and make SURE you tag us on Facebook and Instagram when you post your videos (and if you don’t see your videos appear in our Instagram or Facebook stories, go ahead and DM them to us just to make sure we do not miss them!). It is NEVER too late to get started and the fun continues until Christmas! Announcement #2: Discount codes for Slow Burn have gone out! Maybe you don’t care about a stryd pod, but if you DID make a donation to one of our charity partners, you should have received your discount code on FRIDAY. This discount code matches your donation up to $45 in the form of a discount for Slow Burn. You may use the code during the next 12 months for any of our 2020 offerings of Slow Burn (and you can purchase the program now and use it later in the year if you wish). We will email all purchasers once the final material is signed off by Seeburg, towards the end of the month, to alert you that your password for the member site will work now. (Some of you have noticed, it does not yet work! This is why!). If you aren’t ready to start that is okay! Just don’t use the password, AND email us to let us know that you will join us later in the year so our tech people have it in their notes. Reminder that if you START Slow Burn in January but are unable to finish because ‘life’, we will grant you access to a subsequent round for half of what you paid. So, if you made the donation and got a $45 coupon, you can purchase Slow Burn now for $104; then if you start in January and are unable to finish, we will let you join an upcoming round later in the year for $52. Announcement #3: Slow Burn is open for sale on the site HERE: https://www.fitnessprotection.com/slowburn This is a one-time purchase in addition to your Maintain membership, so please DO NOT cancel your subscription once you’ve purchased Slow Burn. We want to continue to offer high-quality products and programming around here that exceeds your expectations and we depend on the monthly subscriptions in order to do that. If you have questions about Slow Burn, feel free to email coach Sarah at coachsarah@coachedandloved.com, or toss those questions in the daily run threads. It’s marginally more time overall than Maintain, but not egregiously so. It’s definitely way less work than some of the half-marathon training plans I’ve sold in the past! In Slow Burn, the runs are shorter, the intensity is slightly higher, BUT remember this is Coach MK you are talking to- I don’t like hard painful work, this is a program I would absolutely do myself. And if you haven’t already, listen to the podcast episode we recorded about the program and its beta participants! http://fitnessprotection.libsyn.com/slow-burn On that note, let’s get to the BURNING questions that our members submitted this week! Runner, Interrupted (21:00) It is HARD to be a runner not running when eeeeerbody is talking about GOALS GOALS GOALS, so reach out to us if you need help thinking about what you want to get in 2020 - we GET how hard the work you are doing feels right now. ReBuild (24:00) I've been ReBuilding for a month now, but only at 3 days a week as that was all I was cleared to do by my PT. I've now been cleared to start including more runs. Any suggestions for how to work back up to 5 days? (For what it's worth, I have been doing the M, W, F runs as run/walk intervals and biking or doing yoga the other days.) I’m not *really* running right now...I need to address some things with PT after the first of the year (when my insurance will pay for it)...Slow Burn in January or wait? Maintain (30:00) Race Shoutouts!!! Amy Wilson, Millinocket Half Marathon Stacy Clark, Rehoboth Beach Marathon Emma Ross, California International Marathon Do you have any idea what the 50 mile ramp up will look like for 3DATF? I haven't listened to the goal setting webinar yet so if you went over it then, I apologize. I would like to have an idea when it will start. I have been in Maintain since July. Hello coaches. Thank you for Friday’s webinar. It was very helpful. Before I can plan my year I would like some advice on the lead up ramp for my 50k in July. Will 12 weeks be enough or is it likely to be longer? If longer how long? Will there be a definitive 50k plan available for those of us who wish we could join in 3DATF but can’t?
Justice P. Seeburg had a lifelong career in the music industry, from creating automatic pianos to jukeboxes. Still today, his legacy of loving music lives on.
Episode 5 of the Bally Alley Astrocast doesn't cover a game this episode. Chris has left as a co-host, so the review of The Incredible Wizard has been pushed to episode 6. Paul and I cover the Arcadian newsletter issues 5 and 6 (March and May 1979). We cover a bit of feedback too. Paul and I discuss eleven letters to the Arcadian, dating mostly from the Spring of 1979. Recurring Links BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Introduction/News 280 ZZZap / Dodgem - MAME Bug Report and fix (July 2016). Bally Arcade / Astrocade - Bally BASIC Demo (1978) - Video. Bally BASIC Demo, by Bally Mfg. Corp. - Functional Series - 8K cart - 1978. This cartridge has a small (about 6") chain attached to the top-front. This cartridge was made in limited quantities and only distributed to dealers, as was also done with the Dealer Demo cartridge. The first 4K is a "crippled" version of Bally BASIC that doesn't have access to the keypad or hand controllers- except #3: all the inputs are disabled. The remaining 4K of the cartridge is a program written in BASIC. Bally Arcade / Astrocade - Bally Dealer Demo (1978) - Video. Bally Dealer Demo. Bally Mfg. Corp. Functional Series. #6001. 4K cart. 1978. This cartridge was not sold to the general public and was only produced in limited quantities. The only public sales began in 1983 and came from ABC Hobbycraft (who acquired Astrocade's remaining inventory). The cartridge runs about two minutes and features the "built in" software of the Bally console. Written by Dick Ainsworth. 280 Zzzap / Dodgem Disassembly - A partial Z80 disassembly of 280 Zzzap / Dodgem. This game was released by Bally Mfg. Corp. in 1978. It was programmed by Jay Fenton. Cosmic Raiders Disassembly - A partial Z80 disassembly of Cosmic Raiders. This 8K game, part of the Action/Skills Series released in 1983 by Astrocade Inc., is part #2019. Written by Bob Ogden, Scot L. Norris, Julie Malan, and Lisa Natting. Music from the Bally BASIC Demo cartridge - This music is used as a segue between segments. Astrocade High-Resolution Upgrade - These five in-depth "packages" (documents) were created by Michael C. Matte in 1986. These documents explain how to upgrade a Bally Arcade/Astrocade from the "Consumer Mode," which uses the low-resolution display (160x102 pixels), to "Commercial Mode," which uses the high-resolution mode (320x204 pixels) used in arcade games such as Gorf and Wizard of Wor. Red White and Blue Ram Announcement - Ken Lill's September 12, 2016 formal announcement of the new RAM expansion that he is working on that will be Blue Ram compatible. Bagpipes (For Player Piano) - This music, created in BASIC, is used as a segue between segments. Floppy Days Podcast - Randy Kindig's vintage computing podcast for all types of retrocomputers. 2600 Connection - The online presence of the classic Atari 2600 newsletter 2600 Connection, originally edited by Tim Duarte, that began publishing in 1990. HSC01 Round 11: Galactic Invasion / Outpost 19 - Most-Recent round of the Astrocade High Score Club. Outpost 19 Map - A map for use with WaveMaker's game Outpost 19. MazeMaker II Music - This music, written by by Mike Peace for the WaveMakers' BASIC game MazeMaker II, is used as a segue between segments. This music sounds very similar to the theme for the movie Bladerunner. Astrocade BASIC Screen Layout: 88 x 160 Graph Paper - The archive includes three versions of the graph paper: a jpg, a TIFF image (with layers), and a TIFF (with no layers, "flattened"). To make the best use of the TIFF files requires a graphics editor (such as Photoshop or GIMP) that can deal with layered TIFF files. Mega Everdrive for the Sega Genesis - The Mega EverDrive v2 is a flashcart, which loads the ROMs in the console itself. The handling of the flashcart is very simple. Bruce Lee for Sega Master System - A homebrew game that attempts to recreate the classic Atari800/C64/Spectrum game Bruce Lee for the Master System. Collect the lamps and fight Green Yamo and the Ninja! Programmers of the Bally Arcade/Astrocade Built-in Programs - This is an attempt to credit those people who programmed the four programs built into the Bally Arcade/Astrocade. These programs include: Calculator (Jeff Fredricksen), Checkmate (Lou, or possibly correctly spelled "Low," Harp), Gunfight (Alan McNeil), Scribbling (Jay Fenton), and miscellaneous code (Ken Freund). Frenzy: A ColecoVision adaptation that beats the arcade original - By Chris Federico. The incredible Berzerk sequel is even better on the ColecoVision than in the arcade. Calm down! We wouldn't make such a claim without offering some great arguments, would we? Arcade Games Based Around Astrocade Chipset - By Adam Trionfo. Space Zap Arcade Game (1980 Midway Mfg.) - Video overview and review by "Keith's Arcade." The Adventures of Robby Roto - Thanks to the kind generosity of Jamie Fenton, the original ROM images for Robby Roto have been made available for free, non-commercial use. Wizard of Wor Disassembly - David Turner started the Z80 disassembly of the arcade game Wizard of Wor in 2002. Arcadian Newsletters Arcadian 1, no. 5 (Mar. 23, 1979): 31-38. - The fifth issue of the Arcadian newsletter. Arcadian 1, no. 6 (May. 4, 1979): 39-46. - The sixth issue of the Arcadian newsletter. Bally BASIC Hacker's Guide - This was the supplement written by Jay Fenton in 1979 that went along with the Bally BASIC manual. It's full of all sorts of goodies, most of which found their way into the AstroBASIC Manual... but not everything. Simon (Bally BASIC) - By Brett Bilbrey and Joe Borello. Bally BASIC, 300-baud program. First program printed in the Arcadian (Arcadian 1, no. 5 (Mar. 23, 1979): 35,38.) "One Player, Hand Controller. The computer shows you a pattern that you have to repeat, using joystick controls." Simon ("AstroBASIC") - By Brett Bilbrey and Joe Borello. This 2000-Baud version of Simon has been converted by Mike White to run under "AstroBASIC". First program printed in the Arcadian (Arcadian 1, no. 5 (Mar. 23, 1979): 35,38.) "One Player, Hand Controller. The computer shows you a pattern that you have to repeat, using joystick controls." Clock (Bally BASIC) - By J. Cousins. Arcadian 1, no. 5 (Mar. 23, 1979): 36. Clock is a 31-line Bally BASIC digital clock program that accepts hours, minutes and seconds. There is some error checking to make sure that the input data is accurate. It seems that FOR loops are used for the timing of the clock, so this program may not be that accurate. Convert Hex To Decimal (Bally BASIC) - By Ernie Sams. Arcadian 1, no. 5 (Mar. 23, 1979): 36. This program concerts a hex number to decimal using Bally BASIC. Man Vs Snake: The Long and Twisted Tale of Nibbler Official - HD Movie trailer for this 2013 videogame documentary. W&W Software Sales Program - Digitally archived Bally BASIC programs by Bob Weber. Self-Portrait: A Graphics Demo ("AstroBASIC") - By Guy McLimore, Jr. April 10, 1979. Hand-written BASIC listing from an unpublished Arcadian submission. This program draws a simple Bally Arcade unit. Fox & Hounds (Bally BASIC) - By Esoterica Ltd. Fox & Hounds is a classic new version of an old game. It's you with 4 pieces against the computer with only one! Move 'checkers style' to prevent the computer from intruding your territory. We guarantee that you will not beat the computer twice in a row. Programming Work Sheets - Page 3 of these worksheets seems to have been created (or inspired) by Chuck Thomka. This worksheet helps a BASIC user use the CX and CY valuables. Random Art (Bally BASIC) - By Ernie Sams. Arcadian 1, no. 6 (May. 4, 1979): 44. Random Art is a quick little moving box program. Arcadian At 2x Size (Bally BASIC) - By Glenn Pogue. Arcadian 1, no. 6 (May. 4, 1979): 45. "A further step along the way was taken by Glenn Pogue, who modified the "Game Over" routine of [Arcadian 1, no. 4 (Feb. 19, 1979): 25], making it print the word Arcadian in 2x normal letter size. I have not been able to totally duplicate this feat, I think it lies in the small differences in ROM locations that have previously been noted." Set I - Games and Fun - Eight programs written by David Stocker in 1979: Building Blox, Cheese Boxes, Color Match, Memory Match, Random, Rock/Paper/Scissors, Siren, and Slot Machine. Set II - Video Art - Fifteen programs written by David Stocker in 1979. This set includes the following video art programs: Building Blox, Color Box, Color War, Color Wheel, Electric Doily, Laser Duel, Perspective Box, Random Box, Random Line, Reverse Box, Rubber Band, Scroll Three, Scroll Two, Spiral, and Video Wallpaper. Classic Letters Tom Woods Letter (February 3, 1979) - February 3, 1979 letter to Bob Fabris from Tom Woods. The explanation of the "Onboard Calculator" in the March 1979 issue of Arcadian seems to be based on this letter. Bob seems to have expanded on the letter (by writing an example program). George Hale Letter (February 14, 1979) - February 14, 1979 letter to Bob Fabris from George Hale. George Hale has used an ohmmeter to trace-out the 50-pin connector on the back of the unit. He has included an illustration of it. He's not sure he's 100% right, but he can see that every pin of the Z80 is present on the 50-pin connector. The Bally PA-1 Service Manual doesn't explicitly give this 50-pin information in an easy-to-read illustrated format (as George created), but the Bally Arcade's schematic does provide the necessary information for the information to be extrapolated. Also, the "third page" of this letter was written later. It is one-page letter to Charles Vollmer, Bally's National Service Manual. George explains that his letter to Bob crossed in the mail with his receiving the Bally Service Manual. He notes that most of the information he figured out is correct, although he numbered his 50-pin connector in reverse order from the one provided in the Service Manual. Boyd Perlson (February 26, 1979) - February 26, 1979 letter to Bob Fabris from Boyd Perlson. Boyd, who seems to be an accountant, has developed a system on the Bally for keeping track of his chargeable time for each office client. He would like to know how he can make printouts of this, rather than copying the information off of the TV screen. This is just another example of the Bally system being used in situations that I wouldn't have ever expected! James Wilkinson Letter (March 30, 1979) - March 30, 1979 letter to Bob Fabris from James Wilkinson. This letter talks about the experience that James had running GAME OVER from the February 1979 issue. He had to substitute line 50, which originally had X=3164, with X=3159. This discrepancy is caused by differences between versions of the Bally Arcade's 8K ROM. Craig Anderson (of Hoover Anderson Research & Design) eventually covers this problem in detail (nearly four years later!) in the January 1983 issue of the Arcadian in an article called Sneak Up and Bite Ya Department. He did this because "AstroBASIC" programs that he would write would work on some versions of the Bally Arcade and not on others. Sneak Up and Bite Ya Department - This is a January 1983 article by Craig Anderson from the Arcadian which discusses the differences between different 8K on-board ROMs in the Bally Arcade/Astrocade. Brett Bilbrey Letter (April 10, 1979) - April 10, 1979 letter to Bob Fabris from Brett Bilbrey. Brett sends corrections for a typing mistake that he made in SIMON (printed in the March 1979 issue). Many people had called Brett directly to find out how to fix the program. Brett had NO idea how they got his phone number, but he figured that it must mean that they're very interested, and he thinks that's good. He expects "many letters" to be coming (to, possibly?, Bob) about this SIMON mistake. Some of the issues that people had were not understanding common computer notation, such as that the asterisk means to use the "times" key, the difference between "O" and "0," and the "not equal" sign. He wants people to write to him, NOT call, as that "ties up" the phone line for his family. Brett tried transferring programs over the phone using his Bally unit, but he doesn't go into details about how he does it. Brett put up flyers in the Computer Center (at, I suppose, the University of Michigan?) to form a Bally user group. The first meeting will be May 12, 1979. This is probably the user group that became the Michigan BUGs (Bally User Group) and eventually called the Michigan AstroBUGS. Brett has included two programs: a SIN subroutine and OTHELLO. He says, "No mistakes, I hope!" Othello was never published in the Arcadian, but it was published fourteen months later in the June 1980 issue of the Cursor newsletter. Brett Bilbrey Letter (April 14, 1979) - April 14, 1979 letter to Bob Fabris from Brett Bilbrey. Brett sends another correction for SIMON. He makes an odd-sounding, but understandable, statement when he says, "Many people have called in response to these errors. I am now writing to these people to help them with other questions and problems. So, if there had not been the mistakes, I would never have contact all these other Bally users in this area." "Also," Brett says, "many of these people now know of the user's meeting coming up May 12 at the Computer Center. The attendance is expected to be about 50 users." Brett notes that the April issue of BYTE, on page 193, has news called "Magnavox Files Suit on Microprocessor Video Game Patents." Included among the manufacturers they have filed suit against is Bally. As a follow-up to this 1979 news, I came across an 11-page Activision Case Reading by Ralph Baer, called "VIDEOGAME HISTORY: A little matter of record keeping." I am not sure when this was written, but it seems to be possibly from the late-90s or early-2000s. Mr. Baer states: "Let's examine the numerous stories floating around about the various videogame patent infringement lawsuits that were carried on by Magnavox and Sanders Associates, the owners of the seminal Baer patents and of the Baer, Rusch and Harrison patents. Those lawsuits started in the mid-seventies and ran all the way through the 1990's, the last of them for past infringement only, since the patents had long since lapsed. Bally, Seeburg, Mattel, Activision, Nintendo, Data East, Taito and others fought lengthy legal battles against the Magnavox/Sanders team in an effort to avoid having to pay license fees. They lost every one of those lawsuits, both in the initial actions in various Federal District Courts and finally, ignominiously, in the Court of Appeals. Then they had to pay up!" Brett also says, "One of the Arcadians [by which he means a subscriber to the Arcadian newsletter] who called, mentioned an article in a recent STOCK (I don't know the name) which states that Bally will be cutting funding to their home arcade program. This is said to be because of their casino opening in Atlantic City." I checked, and Bally's hotel/casino opened on December 29, 1979. Brett closes his letter with, "I am sorry for the mistakes in SIMON, and hope it did not cause too much trouble! But many users have learned something about debugging and a little about BASIC (sort of a learning experience). I will try to prevent further bugs from happening." Videogame History: A Little Matter of Record Keeping - By Ralph H. Baer John Collins Letter (April 12, 1979) - April 12, 1979 letter to Bob Fabris from John Collins. John says, "Many of the stores in our area have not been able to be resupplied with the Bally Arcades and have not been able to get the new tapes [cartridges], even after two months wait." This delay is so bad, in fact, that John asks, "Do you know whether they are still manufacturing the basic unit?" John is working on a version of HANGMAN, BOWLING and a special spelling routine. He'll furnish a copy when the bugs are worked out. Bob was having trouble with John's CHECKERS program (which was eventually printed in the May 1979 issue of the Arcadian), but John didn't know of any glitches. He hoped that Bob might be able to provide what the game board looked like and what level the game was playing when a bug occurred. John explains that the number printed on the screen tells the user that the computer is "still working." The number also provides the "type of decision or level the computer was at when it made its move." John describes in detail what the computer is doing as each number is printed on the screen. John dictated this hand-written letter to his wife, which I found rather surprising. He ends his letter with, "My wife's arm is tired, so I must close now." I found that pretty amusing. Mary Stanke Letter (April 21, 1979) - April 21, 1979 letter to Bob Fabris from Mary Stanke. After reading Joe Sugarman's SUCCESS FORCES, I recognized Mary's name right away. Joe originally hired her as a secretary, and over the years she continued to move up in the company, eventually coming, it seems, his right hand man (woman?). This short letter informs Bob Fabris that JS&A can not provide him their "list of owners of the Bally, as JS&A has a policy wherein [they] do not divulge this type of information to anyone, nor would [Bob's] material be of interest to [JS&A] since [they] have discontinued offering the Bally Home Library Computer." So, now we know. By April, for certain, JS&A had given-up 100% on Bally! David Stocker Letter (April 23, 1979). - April 23, 1979 letter to Bob Fabris from David Stocker. David submits two of his tapes to Bob Fabris. These tapes contain a total of 23 programs. It seems that David took some of the programs from the Bally BASIC manual, changed them up a bit (or a lot-- I don't know) and sold them on tape and as program listings. David would like Bob to inform the "Arcadians" about his programs, which he sells as two sets for two different prices. If you buy one set, then the cost is $8 (or $4 if you return the tape). If you buy both sets, then the cost is $10 (or $6 if you return the tape). This returning of the tapes seems like it would have really complicated matters and been extremely labor intensive. There are three pages of hand-written instructions for some of the programs. Both sets of David Stocker BASIC programs were added to BallyAlley.com on March 13, 2015. Since these were available on tape-- they are some of the earliest third-party programs available on tape for a game console. Mr. Stocker even beat Activision to the punch, so it's too bad this stuff isn't up to say, "Pitfall" quality. The instructions for these two tapes provide the hand-written BASIC listings for each program. This was common even in the early days of the "Arcadian" newsletter. Mr. Stocker's script is quite small (or maybe it was reduced), plus the quality of the original paperwork was also difficult to make out, which makes these programs quite hard to read. The first tape is called "Set I - Games and Fun." It contains eight programs. The second tape is called "Set II - Video Art." It contains fifteen video art programs. John Perkins Letter (April or May 1979) - April or May 1979 letter to Bob Fabris from John Perkins. The Bally Astrocade only has 4K of RAM. This may seem like a plenty of RAM when compared to, say, the Atari 2600 (which only has 128 bytes of RAM), but 4,080 bytes of this 4096 total bytes of RAM is all dedicated to screen RAM. This makes up the entirety of the Astrocade's 102x160 bitmap screen (the remaining 16 bytes of RAM is called the scratch pad). Things begin to get really confusing when you consider that the BASIC cartridge doesn't contain any of its RAM, and yet it somehow (almost magically) it provides the BASIC programmer with 1.8K of RAM to program the system. How is this done? John Perkins wrote a hand-written letter to Bob Fabris which provides some of these answers. This letter is the background and research for which the tutorial in the May 1979 Arcadian called "Screen Operations" by Mr. Perkins is based. The tutorial, as printed, condenses the information that John provided to Bob. The tutorial also excludes a short example program that John wrote that shows how to display four colors on-screen at once. The letter explains how the BASIC program is hidden on the screen in plain sight by taking advantage of some of the Bally Arcade's Left-Right Color Boundary. In the early 2000s, I had a phone conversation with Mike White. I remembered that he said this article explained the details correctly, but that is was a bit muddled with some of its information. I couldn't remember exactly what Mike meant by this, so I emailed him back in February and he provided me with a full explanation. Mike says, "John Perkins declares the program to be "stored in the even bits" with the picture using the odd ones. This is "computer geek" thinking and not what an algebra teacher would say! In algebra the digits are numbered 1-2-3-4-5-6-7-8! While in computers it's 0-1-2-3-4-5-6-7! Now, turned around to their natural format they become; 8-7-6-5-4-3-2-1 and 7-6-5-4-3-2-1-0 respectively! Therefore, hex 55 (01010101 binary) is EVEN and hex AA (10101010 binary) is odd in a computer ONLY! If you did this on a math test you would flunk out, and may be sent to the principal's office!" Doug Marker Letter (September 1979) - September 1979 letter to Bob Fabris from Doug Marker. Doug is a "computer specialist working on IBM compatible machines." It's notable that since this letter was written in 1979, Doug must have been working on IBM compatible mainframe computers, as the IBM personal computer wasn't released until August 12, 1981. Doug started his career as a hardware engineer, advanced to a software engineer and eventually became a Systems Engineer for IBM. This type of in-depth knowledge of hardware and software is a common thread among quite a few letters in the Bob Fabris Collection: many users had technical backgrounds. What sets this letter apart from so many of the other letters is Doug's location: he lives in Auckland, New Zealand! Doug doesn't explain how he came across the Bally Home Library Computer in New Zealand. Perhaps he ordered it directly from JS&A from the original September 1977 ad in Scientific American. What's significant about this letter is that there is no PAL version of the Bally Arcade system. Thus, Doug is using an NTSC system in a PAL territory. This isn't unheard of (many collectors do it today), but it's quite unusual (especially for 1979). Doug says, "I am presently building a PAL modulator so that I can get color. The USA has a different color transmission system called NTSC, so I have to modify my Bally." He talks about working on upgrading his unit's RAM internally to 8K or 16K, but won't work on this until he has the PAL modulator working correctly. Doug has done some exploration on his own of the built-in routines of the 8K system ROM, but he proposes a project that he would find very useful: a list of all of the built-in routines in the "resident ROM and the BASIC ROM." Doug goes into some depth on what he has discovered on his own about how the interrupts works on the Bally Arcade. Doug's final discussion is about changing the speed of his Bally Arcade unit, providing that the custom chips can handle it. [Which I don't think that they can do.] He intends to replace the basic timing of the microcomputer by replacing the master oscillator, which he has to do anyway so that he can get the PAL color working correctly. He plans on replacing the 14.31818 MHz with a 16Mhz crystal oscillator. Comments from Tom Meeks - Tom Meeks worked at Astrovision. Among the questions that he answers in this compilation of comments from the Bally Alley Yahoo Group are if any PAL Astrocade systems exist.
Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network
History of Video Games 2: Attack of the Clones The first generation of videogame consoles were all related by the following characteristics: Discrete transistor-based digital game logic gate. (an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output) Games were native components of consoles rather than based on external or removable media. Entire game playfield occupies only one screen. Players and objects consist of very basic lines, dots or blocks. Colour graphics are basic (mostly black and white or other dichromatic combination; later games may display three or more colours). Either single-channel or no audio. Manufacturer Magnavox Type Dedicated console Generation First generation Retail availability NA August 1972 43 years ago EU 1973 JP 1974 Introductory price US$99 (equivalent to $560.05 in 2015) Discontinued 1975[1] Units sold 330,000[1] CPU None Controller input Two paddles Successor Magnavox Odyssey² The system can be powered by six C batteries, which were included. An optional A/C power supply was sold separately. The Odyssey lacks sound capability. Ralph Baer proposed a sound extension to Magnavox in 1973, but the idea was rejected. The Odyssey uses a type of removable printed circuit board,[7] called a game card, that inserts into a slot similar to a ROM cartridge slot The system was sold with translucent plastic overlays that players could put on their television screen[8] to simulate color graphics,[7] though only two TV sizes were supported. Some of these overlays could even be used with the same cartridges, though with different rules for playing. Odyssey came packed with dice,[8] poker chips, and score sheets to help keep score, play money, and game boards much like a traditional board game. The Odyssey was also designed to support an add-on peripheral, the first-ever commercial video "light gun" called the Shooting Gallery. This detected light from the television screen, though pointing the gun at a nearby light bulb also registered as a "hit". Only 20,000 sales were made and the peripheral could only be used with 4 compatible games. This was also the first involvement of Nintendo in video games. According to Martin Picard in the International Journal of Computer Game Research: "in 1971, Nintendo had -- even before the marketing of the first home console in the United States -- an alliance with the American pioneer Magnavox to develop and produce optoelectronic guns for the Odyssey (released in 1972), since it was similar to what Nintendo was able to offer in the Japanese toy market in 1970s" Magnavox settled a court case against Atari, Inc. for patent infringement in Atari's design of Pong, as it resembled the tennis game for the Odyssey. Over the next decade, Magnavox sued other big companies such as Coleco, Mattel, Seeburg, and Activision and either won or settled each suit.[14][15]In 1985, Nintendo sued Magnavox and tried to invalidate Baer's patents by saying that the first video game was William Higinbotham's Tennis for Two game built in 1958. The court ruled that this game did not use video signals and could not qualify as a video game. As a result, Nintendo lost the suit and continued paying royalties to Sanders Associates. Over 20 years, Magnavox won more than $100 million in the various patent lawsuits and settlements involving the Odyssey related patents.[16] A total of 27 games distributed and 12 different game cards were released for the Magnavox Odyssey. All of them were developed by Magnavox in 1972, except for Interplanetary Voyage, which was developed in 1973. (Almost all were sports games). The Magnavox Odyssey never really caught on with the consumers, possibly because of its limited functionality. In 1974 Magnavox was bought by a company called Phillips, and they were put to work making newer and newer versions of their console to compete with the competitors that began popping up in 1975. First Competitor Japan On September 12, 1975, Epoch released Japan's first console, the TV Tennis Electrotennis, a home version of Pong, several months before the release of Home Pong in North America. A unique feature of the TV Tennis Electrotennis is that the console is wireless, functioning through a UHF antenna. Pong USA By the middle of the 1970s the ball-and-paddle craze in the arcade had ignited public interest in video games and continuing advances in integrated circuits had resulted in large-scale integration (LSI) microchips cheap enough to be incorporated into a consumer product. The first Arcades were being built, and multiple Pong Clones - Starting with the original smash-hit HOME PONG in Christmas of 1975. were being produced for arcades and at-home consoles. Binatone TV Master Uk copy of Magnavox odyssey, also came with paddles and a light gun. Telstar Colortron produced by Coleco USA Pong clone that ran a series of consoles from 1976 to 1978 Nintendo's Color TV Game Japan's most successful console of the first generation was Nintendo's Color TV Game, released in 1977.[4] The Color TV Game sold 3 million units,[5] the highest for a first generation console. ARCADES While all of these at-home consoles and pong clones were coming out, another surge of electronic gaming was happening in the form of Arcades. Now, arcades already existed with physical games like pinball, but starting with Atari’s pong in 1972, video games were coming on in with companies Ramtek, Allied Leisure, Williams, Chicago Coin, and Midway producing coin-operated arcade game machines. Not long into the market, these companies began to produce more than just pong copycats, but racing games, dueling games, and target shooting games. Hits include: Gran Trak 10 (1974) Tank (1974) Wheels (1975) Gun Fight, (1975) Sea Wolf (1976) COMPUTER GAMES In the 1970s computers at universities were beginning to outgrow the game “spacewar” and various creative programmers were creating a whole new type of game. As opposed to the real-time graphics of the at-home consoles, most mainframe and microprocessor computers lacked the display capabilities of those games, and instead opted for text-based input games. These games would often be printed in books as code to input. Notable games include: Star Trek(1971) by Mike Mayfield, Hunt the Wumpus (1972) by Gregory Yob Empire (1977) by Walter Bright Colossal Cave Adventure created in 1976 by Will Crowther by combining his passion for caving with concepts from the newly released tabletop role-playing game (RPG) Dungeons and Dragons (D&D). Expanded by Don Woods in 1977 with an emphasis on the high fantasy of J.R.R. Tolkien, Adventure established a new genre based around exploration and inventory-based puzzle solving that made the transition to personal computers in the late 1970s. In the late 1970’s, more computers were available that could handle graphics that weren’t text-only, allowing for a first person view of primative vector graphics mixed with text-input. Notable Games like these in the first generation include: Moria (1975), Oubliette (1977), and Avatar (1979) IN CLOSING In 1977 video games both at home and abroad began to lag in sales, possibly due to a crowded market and possibly due to electronically enhanced pinball games, but that would all change with Midway’s Space invaders in 1979.
Liveset vom Open Air “Tanz in den Sommer” in Seeburg (26.06.2015) Teil 1 – Mö&Ox [oxless]
Liveset vom Open Air “Tanz in den Sommer” in Seeburg (26.06.2015) Teil 2 – john rennboot
Die Campus Suite und inzwischen nicht nur am Dreiecksplatz eröffnet, sondern will auch in die Seeburg. Außer: Das Barcamp 2012 hat nur noch Rechtplätze (also schnell anmelden) und das Partikeltherapiezentrum wird abgebaut.
This recording of the Seeburg Piano was recorded at the Train Station at the head of Main Street USA on 12-14-2008. Photos from this day can found at http://www.flickr.com/photos/bigbrian-nc/sets/72157611579541157/ Songs are as follows: Santa Claus is coming to Town Here Comes Santa Claus White Christmas excerpt from the Nutcracker Sleighride (roll rewound after this) Frosty The Snowman I Saw Mommy Kissing Santa Claus Rudolph the Red-Nosed Reindeer ( I went to get more quarters and deleted that part but came directly back in less than 3 minutes) Silver Bells / Jingle Bells Squeaking during the recording is from me turning the handles to watch the movies in the few working mutoscopes found in the Main Street train station, that is also what the brief conversation during Sleighride was about. if you like the show please leave feedback on itunes, it helps others find the show email is ALWAYS appreciated feel feel to email Brian (that's me) at martsolf@mindspring.com Friend me on Facebook I'm Brian Martsolf currently of Greenville SC . and of course you can always visit my web site at http://bigbrian-nc.com The 25 Mousin days of Christmas is a collection of musical performances in celebration of Christmas and the Holiday season. Would you like more holiday content? I have Christmas shows from 2006, 2007, 2008, and 2009. ⁃ 2006 http://www.bigbrian-nc.com/sn2006-11.htm ⁃ 2007 http://www.bigbrian-nc.com/sn2007-27.htm ⁃ 2008 (candlelight processional) http://www.bigbrian-nc.com/sn48.htm ⁃ 2009 - three episodes ! ⁃ http://www.bigbrian-nc.com/sn52.htm ⁃ http://www.bigbrian-nc.com/sn53.htm ⁃ http://www.bigbrian-nc.com/sn54.htm
The Baby Boomer Radio, TV, Movies, Magazines, Music, Comics, Fads, Toys, Fun, and More Show!
It's all about jukeboxes this time as Mike, Smitty, and Ian welcome jukebox expert Mike Zuccaro. Mike talks about the history of jukeboxes as well as how the various Wurlitzer, Seeburg, and Rock-Ola jukeboxes work. What do you do if you want to get an old jukebox repaired? Mike Zuccaro offers some suggestions for getting your vintage jukebox restored and repaired. Also, Ian remembers Dennis Hopper and Art Linkletter. Smitty has a very rare recording of Art Linkletter on radio Station KGB from 1936. A brief excerpt from this rare transcription disc is played on this episode of Galaxy Moonbeam Night Site!