Game development process of designing the content and rules of a game
POPULARITY
Categories
Tomm Hulett is a game designer and director who has spent his career championing bold, narrative-driven experiences. While at Konami, he worked on multiple Silent Hill titles, including Book of Memories, a critically acclaimed reimagining of the franchise. On the internet, however, his name became linked with the struggles of later Silent Hill games. This made him the target of intense online harassment—even though many of the series' creative decisions were out of his hands. Since he left Konami, more than a decade ago, he has worked on beloved cult titles like Contra: Operation Galuga and Bloodstained: Ritual of the Night. Today he continues to push storytelling in games in new and unexpected directions as a direct at the California-based studio WayForward Technologies. Mythri GBC SoundtrackMythri GBC Demo RomBecome a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
James Wootton of Moth Quantum is our podcast guest
The discourse in this episode embarks upon an incisive examination of the recent box office performance of "Sinners," a film that has garnered significant acclaim and is projected to elicit notable accolades. We delve into the contributions of Kaleb Parham and KaPa ENT, reflecting on their innovative approaches within the realm of mobile gaming, particularly with the launch of "Panic Gem Odyssey." Furthermore, we navigate the intricate narrative developments within the first three episodes of "Andor" Season 2, scrutinizing its thematic depth and character arcs. Additionally, we explore the implications of Ryan Coogler's monumental deal, positing its potential to reshape the landscape of cinematic storytelling. Join us as we offer a comprehensive breakdown of "Sinners," elucidating its cultural significance and broader impact within the entertainment industry.New Episode Alert!We're going full GOD MODE this week with special guest Kaleb Parham @kalebpdev , Game Designer and CEO of KaPa ENT! He's joining us to break down what it really takes to build epic experiences for mobile and console gaming, from indie grind to industry impact.What makes a great game?• Immersive storytelling• Fluid mechanics• Balanced gameplay• Replay value• AND—respecting the player's timeKaleb shares how KaPa ENT is leveling up the game world with innovation, representation, and passion for the culture.PLUS the latest in nerdy and entertainment news:• First look at Alien: Earth teaser has fans buzzing with terror!• Sinners holds strong at the box office in its second weekend!• Andor Season 2 drops episodes 1-3 all at once — the rebellion grows stronger!• Star Wars: Revenge of the Sith returns to theaters for a limited epic re-release!Catch us LIVE and in full Blerd Mode!Don't miss this one — it's a side quest you WANT to take.#BlerdsAssemble #BlerdsEyeview #KalebParham #KaPaENT #GameDevLife #MobileGaming #ConsoleGaming #BlackGameDevelopers #IndieGamesMatter #NerdCulture #GamerTalk #AlienEarth #SinnersMovie #AndorSeason2 #StarWars #RevengeOfTheSith #GeekNews #LevelUpWithBlerds #PressStartWithKaPa #seiTwitch: / blerdseyeview1 Youtube: / @blerdseyeview>> The podcast episode delves into a multitude of engaging topics, predominantly focusing on the impressive box office performance of "Sinners" during its second week, highlighting the trajectory of the film as it continues to garner acclaim. The discussion encompasses insights from industry insiders, such as Kaleb Parham of KaPa ENT, who provides a unique perspective on the burgeoning mobile gaming sector, particularly in relation to emerging titles and their market presence. Moreover, the hosts examine the recent episodes of "Andor" Season 2, exploring the narrative developments and character arcs that unfold throughout the series. The conversation shifts to the broader implications of the Indie Primetime Initiative, emphasizing the importance of independent content creation and its impact on the entertainment industry. Additionally, the episode features a detailed breakdown of the film "Sinners," contemplating the accolades it might receive, while also reflecting on Ryan Coogler's monumental deal, which underscores the evolving landscape of film production and distribution. The hosts adeptly weave these themes together, creating a rich tapestry of commentary that resonates with both casual listeners and avid fans alike, reaffirming the podcast's commitment to celebrating diverse and inclusive storytelling in contemporary media. >> The discourse in this episode is vibrant and multifaceted, as it navigates through the recent triumphs of "Sinners" at the box office, particularly in its second week, which sets the stage for a discussion on the potential for future accolades. The
The discourse in this episode embarks upon an incisive examination of the recent box office performance of "Sinners," a film that has garnered significant acclaim and is projected to elicit notable accolades. We delve into the contributions of Kaleb Parham and KaPa ENT, reflecting on their innovative approaches within the realm of mobile gaming, particularly with the launch of "Panic Gem Odyssey." Furthermore, we navigate the intricate narrative developments within the first three episodes of "Andor" Season 2, scrutinizing its thematic depth and character arcs. Additionally, we explore the implications of Ryan Coogler's monumental deal, positing its potential to reshape the landscape of cinematic storytelling. Join us as we offer a comprehensive breakdown of "Sinners," elucidating its cultural significance and broader impact within the entertainment industry.New Episode Alert!We're going full GOD MODE this week with special guest Kaleb Parham @kalebpdev , Game Designer and CEO of KaPa ENT! He's joining us to break down what it really takes to build epic experiences for mobile and console gaming, from indie grind to industry impact.What makes a great game?• Immersive storytelling• Fluid mechanics• Balanced gameplay• Replay value• AND—respecting the player's timeKaleb shares how KaPa ENT is leveling up the game world with innovation, representation, and passion for the culture.PLUS the latest in nerdy and entertainment news:• First look at Alien: Earth teaser has fans buzzing with terror!• Sinners holds strong at the box office in its second weekend!• Andor Season 2 drops episodes 1-3 all at once — the rebellion grows stronger!• Star Wars: Revenge of the Sith returns to theaters for a limited epic re-release!Catch us LIVE and in full Blerd Mode!Don't miss this one — it's a side quest you WANT to take.#BlerdsAssemble #BlerdsEyeview #KalebParham #KaPaENT #GameDevLife #MobileGaming #ConsoleGaming #BlackGameDevelopers #IndieGamesMatter #NerdCulture #GamerTalk #AlienEarth #SinnersMovie #AndorSeason2 #StarWars #RevengeOfTheSith #GeekNews #LevelUpWithBlerds #PressStartWithKaPa #seiTwitch: / blerdseyeview1 Youtube: / @blerdseyeview>> The podcast episode delves into a multitude of engaging topics, predominantly focusing on the impressive box office performance of "Sinners" during its second week, highlighting the trajectory of the film as it continues to garner acclaim. The discussion encompasses insights from industry insiders, such as Kaleb Parham of KaPa ENT, who provides a unique perspective on the burgeoning mobile gaming sector, particularly in relation to emerging titles and their market presence. Moreover, the hosts examine the recent episodes of "Andor" Season 2, exploring the narrative developments and character arcs that unfold throughout the series. The conversation shifts to the broader implications of the Indie Primetime Initiative, emphasizing the importance of independent content creation and its impact on the entertainment industry. Additionally, the episode features a detailed breakdown of the film "Sinners," contemplating the accolades it might receive, while also reflecting on Ryan Coogler's monumental deal, which underscores the evolving landscape of film production and distribution. The hosts adeptly weave these themes together, creating a rich tapestry of commentary that resonates with both casual listeners and avid fans alike, reaffirming the podcast's commitment to celebrating diverse and inclusive storytelling in contemporary media. >> The discourse in this episode is vibrant and multifaceted, as it navigates through the recent triumphs of "Sinners" at the box office, particularly in its second week, which sets the stage for a discussion on the potential for future accolades. The
C'est l'heure de la revanche! Après avoir surmonté les nombreuses épreuves de Dominic Simard lors de leurs études en JV, c'est au tour d'Alexis et Bruno de lui en faire subir une : être invité à Quête Secondaire! Pas trop méchant, on en a profité pour discuter avec lui des bases essentielles du game design : qu'est-ce qu'un système de jeu? Une mécanique? Les 3C? Une boucle de jeu! Par la suite, on échange sur l'évolution du métier : est-ce que c'était mieux avant, dans les années 80 ou 90? Et on tire dans tous les sens : qu'est-ce qu'un bon design? Qu'est-ce que le Rational Design? Nous avons même droit aux conseils et astuces de ProfDom! Est-ce qu'on fait encore des GDD? Pourquoi parle-t-il toujours de Red Shadow Legend? Enfin, si cet épisode atteint plus de 400 vues, ProfDom devra subir une conséquence et vous voulez voir ça! Partagez! Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Visit our Substack for bonus content and more: https://designbetterpodcast.com/p/jordan-mechner As a kid in the 80's, Eli fell in love with games on computers like the Apple II, Commodore 64, and later the Amiga and Macintosh. One of the very first games he played was called Karateka, which was inspiring for the realistic movements of its digital karate antagonists, even on a black-and-green Apple II monitor. Our guest today, Jordan Mechner, created Karateka while an undergrad at Yale University in 1984, and it went on to be a commercial success. He followed it up with the game Prince of Persia (you'll hear a clip from the soundtrack in the introduction, which Jordan's father composed and which Jordan invented a way to transpose onto the Apple II's tinny speakers before game soundtracks were widespread on the machine). Jordan documented the creation of the game in a wonderful published version of his diaries called The Making of Prince of Persia, and we spoke with him about how he taught himself the skills to build successful video games in a pre-internet era, why he journaled about his work process (and what it taught him), and about his new graphic novel Replay, a memoir recounting his own family story of war, exile and new beginnings. Book & links mentioned Journals: Steven Soderbergh, Michael Palin, Brian Eno Hobonichi Techo John August The World of Yesterday, Stefan Zweig Bio Jordan Mechner is an American author, game designer, comic book artist, and screenwriter, best known for creating the iconic video game Prince of Persia in 1989. He relaunched the series with Ubisoft in 2003 and wrote the original screenplay for the film adaptation produced by Disney in 2010, Prince of Persia: The Sands of Time. This work is considered a timeless classic and has spawned a global transmedia franchise, with over 20 million games sold to date. Since 2017, Jordan has been living in France, where he made his debut as a full author with his autobiographical graphic novel Replay. Among the albums he has written are Monte-Cristo (with Mario Alberti), Liberté! (with Étienne Le Roux and Loïc Chevallier), and Templiers (with LeUyen Pham and Alex Puvilland), which appeared on the New York Times bestsellers list. His latest works were first published in French, with English editions following in 2024. Jordan's video games, such as Karateka (1984) and The Last Express (1997), are recognized for their cinematic storytelling and innovative use of rotoscoping. In 2017, he received the Pioneer Award from the International Game Developers Association. Jordan also wrote and directed Chavez Ravine: A Los Angeles Story, an award-winning documentary broadcast on PBS. He has published his development journals, The Making of Karateka and The Making of Prince of Persia, as well as an adaptation of the Persian tales Samak the Ayyar. A passionate artist, he keeps a sketchbook journal, regularly sharing his thoughts and drawings, a testament to his love for art and storytelling. *** Premium Episodes on Design Better This is a premium episode on Design Better. We release two premium episodes per month, along with two free episodes for everyone. Premium subscribers also get access to the documentary Design Disruptors and our growing library of books, as well as our monthly AMAs with former guests, ad-free episodes, discounts and early access to workshops, and our monthly newsletter The Brief that compiles salient insights, quotes, readings, and creative processes uncovered in the show. Upgrade to paid ***
John "Tuff" Labella and his co-host, Lead Designer of Draconis 8 Carl "CVO" Van Ostrand take another stab at a WWYD, pose some fun questions to the community and then get into the nitty gritty of what it is to be a Game Designer. If that wasn't enough we go on a flurry of tangents so buckle up for this 3 hour extended edition-like episode where Tuff finally remembers we had a Shard Giveaway! WWYD: 4:08Questions to the Discord: 19:04Chat about the Campaign: 50:17Game Designer chat with Carl: 1:00:30Draconis Roadmap Update: 2:41:12Tournament Update: 3:00:38Shard Giveaway!: 3:06:45Taps & Scraps: 3:07:20 Hero Realms is a fantasy-themed expandable deckbuilding game from Wise Wizard Games.Hosts: John "Tuff" Labella, Car Van Ostrand,Producer: John LabellaTuff's Draconis 8 Deckbuilding Guide: https://www.realmsrising.com/draconis-8/tuffs-draconis-deck-construction-selection-guide/Hero Helper: https://hero-helper.com/Realms Rising: https://www.realmsrising.comPatreon: https://patreon.com/sparksandrecAnvroser's Twitch Channel: https://www.twitch.tv/anvroserRealms Rising Discord: https://discord.gg/8pTxKqzFDcSupport Sparks & Rec: https://hero-helper.com/support-usSparks & Recreation Website: https://www.realmsrising.com/sparks-and-recreation/Thank you so much to all of our amazing Patrons and community members!Specific songs used in this episode were:Intro/Outro Music: "Uplifting Orchestra Pack" by GoodBunny. (Under the Music Standard License)Licensed under Creative Commons BY Attribution 4.0 License Hosted on Acast. See acast.com/privacy for more information.
Welcome to another episode of Reckless A-Talk, our TTRPG interview show where we sit down with some of our favorite writers, players, GMs, and streamers to get to know a little bit more about what makes them who they are.I am as always your host GM Nathan I use he/him pronouns, and this week we got to talk to the amazing game designer and artistic person in general Viditya Voleti.He is a game design educator who has been releasing games for several years now as both a prolific indie designer and freelancer for places like Paizo, Possum Creek Games, Evil Hat Productions, and tons more.He is also a very fun, funny, and thoughtful former art student whose preferred genre of game appears to be “all of them.”All this wrapped up into a really fascinating and inspirational and aspirational conversation about learning to fail, knowing who you are making games for, the concept of artistic studies in game design, and I think most crucially the attitude that when you make something, you're always taking a step forward.His latest game, A Land Once Magic, is a worldbuilding deck and conversation piece that is crowdfunding right now.We have links to the crowdfunder and all the other things Viditya and I talk about in the show notes. As always if you enjoy this episode please go check out some of our other Reckless A-Talk interviews and maybe even our actual play episodes.With that - thanks for listening!———Edited by Nathan Lurz and Jonathan Zhang—Viditya on BlueSky: https://bsky.app/profile/vidityavoleti.bsky.social Viditya on Instagram: https://www.instagram.com/vidityavoleti/ Viditya on Itch (including A Land Once Magic!): https://vidityavoleti.itch.io/ A Land Once Magic: https://www.backerkit.com/c/projects/moreblueberries/a-land-once-magic?ref=reckless—Elliot Davis Reckless A-Talk: https://www.recklessattack.com/interviews/reckless-a-talk-elliot-davis/I'm Sorry Did You Say Street Magic: https://seaexcursion.itch.io/street-magicGrasping Nettles: https://adambell.itch.io/grasping-nettlesCrescent Moon sound from Fire Force: https://www.youtube.com/watch?v=tTUEM9KdxfQ
Today's guest is an award-nominated game designer and writer with an impressive portfolio. They've worked with industry giants like Paizo and Green Ronin and contributed to renowned franchises such as Cyberpunk, Fallout, Star Trek, Dishonored, and more! In this episode, we dive into their journey into the gaming world, how they broke into the industry, and their experiences crafting adventures. We also discuss the challenges and rewards of freelancing for some of the biggest names in tabletop games as well as talk about some of their works as an author.
Intangible AI, now backed by $4 million in seed funding, offers an AI-powered creative tool that allows users to create 3D world concepts with text prompts to aid creative professionals across a variety of industries. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Aujourd'hui, on reçoit Jonathan Valiquette, Game Designer spécialisé en économie des jeux vidéo et maintenant chez Ubisoft Montréal. Originaire de Québec, il nous partage son parcours : d'étudiant de l'AEC en conception JV à ses débuts mouvementés entre QA et design chez Frima Studio, son passage chez Gameloft Montréal, où il découvre le Game Economy Design, puis ses expériences chez Behaviour Interactive, Bkom Studio et Amber. On démystifie ensemble des concepts comme Web3, Blockchain et NFT, et Jonathan revient sur ses deux expériences récentes de layoffs, comment il a encaissé le choc et s'est relevé alors que l'industrie du jeu vidéo était secouée de toutes parts. Bon épisode ! Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Original Post
Been watching the second season of Squid Game recently? Despair Dilema is a Death Game that take inspiration from this and other narratives such as DanganRonpa and Zero Escape. Game designer Nora Jean Haynes shares the unique mechanics of "Despair Dilemma," a game that challenges traditional RPG narratives by having players assume the roles of narrative forces instead of characters. And how it navigates player safety and narrative control through structured phases of play. Backerkit: https://www.backerkit.com/c/projects/double-summon-games/despair-dilemma-a-death-game-mastermind-ttrpg/launch_party Free Quickstart Demo: https://noorasphere.itch.io/despair-dilemma-playtest
Jason chats with Julio Nazario
Gaming hosts Josh and Ryan are STOKED to be able to bring you this unbelievable episode! We got to hang out with the senior game designer for Kingdom Come: Deliverance 2. Warhorse Studios was kind enough to let us chat with them about what it was like to develop this game, talk about the insane release and response to one of gaming's biggest releases for 2025, get some insight into how they made this incredible video game and soooo much more. If you ever wanted to know what it's like to release a major title in the gaming industry, this is the episode for you! It's a gaming packed episode from the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Ol' Jake, Disratory and Gaius Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on Twitter: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Carlos Cabrera is an ENNIE-winning game designer, writer, and voice actor with a passion for storytelling and world-building. As the founder of Something Clever Games, he has contributed to Pathfinder RPG, Dungeons & Dragons 5E, and numerous other TTRPG projects. He is the lead designer for the upcoming Welcome to Night Vale Roleplaying Game, bringing the surreal world of the beloved podcast to tabletop. In addition to game design, Carlos has worked as a voice actor and industry event contributor. Join us as we dive into his journey, insights, and what's next for him in the world of gaming! Carlos Cabrera's Site https://somethingclevergames.com/ Welcome to Night Vale RPG link https://renegadegamestudios.com/welcome-to-night-vale-roleplaying-game/
In this episode of Snap Aim, Stella sits down with three Respawn developers to chat about the process behind creating Apex Legends content and changes. She talks with Josh Mohan, Associate Design Director, Eric Canavese, Lead Battle Royale Designer, and John Larson, Game Designer. The topics revolve around development pitches for content in Apex, what approval times look like for these decisions, and how they plan to continue balancing Apex and communicate with their community.
Welcome to Trilith Institute Talks! In this episode of Trilith Institute Talks, host Hunter Barcroft sits down with comic book writer and game narrative designer Paul Jenkins, renowned for his work on Teenage Mutant Ninja Turtles, Marvel Comics, and the God of War video game series. Joined by film students Davis and Austin, they explore new mediums for storytelling and the significance of creative adaptability. Paul shares his unique career experiences across various media, the impact of his upbringing on his work, and his contributions to iconic comic book characters such as Spider-Man, Wolverine and The Sentry. The conversation delves into the essence of storytelling, the challenges of the creative industry, and the potential of Georgia as a hub for film and television production. Episode Timestamps 00:00 Introduction to Talent and Hard Work 00:14 Meet Paul Jenkins: Comic Book Writer and Game Designer 00:50 Paul Jenkins' Journey in the Entertainment Industry 02:17 Student Introductions and Creative Discussions 03:21 Paul Jenkins' Early Life and Creative Beginnings 13:23 The Importance of Creative Confidence 24:31 Exploring New Mediums: Video Games and Storytelling 32:41 Winning the Eisner and the Sentry Project 33:10 On Set Experiences and Red Carpet Events 33:50 Creative Motivations and Personal Anecdotes 36:07 The Move to Atlanta and Overcoming Adversity 15:54 Dragon Con and Building a Creative Community 38:44 Advocating for Georgia's Creative Industry 54:28 The Role of a Storyteller 01:03:21 Conclusion and Final Thoughts About Trilith Institute Support The Next Generation of Storytellers Take A Professional Education Course Get Involved With Trilith Institute Contact Us Follow Us On Social Media! Trilith Institute Talks Instagram Trilith Institute Instagram Trilith Institute Facebook Trilith Institute LinkedIn
*SPOILER WARNING* ahead of the HOTLY anticipated Rockstar Games release of "Grand Theft Auto VI", AOAOAOA got the TOP SECRET scoop on just how these genius developers are updating this iconic franchise. From new NPC lingo to surprising literary influences, get ready to load that weapon and punch that old lady, because this conversation shifts into first gear and doesn't stop. This podcast is sponsored by HUEL! Go to huel.com and use the code "artistsx4" for 15 percent off plus a free gift! Our guest today is Conner McCabe! We particularly love him because he's also our EDITOR! Thank him a million times over for figuring out all the dumb stuff we cannot and helping us bring this show to you. And go check out his video game podcast, "Call Me By Your Game"! This episode was filmed in the beautiful Dynasty Typewriter Theater, and tech-produced by Samuel Curtis. For live shows and events you can find more about them at dynastytypewriter.com . To learn more about the BTS of this episode and to find a world of challenges, games, inside scoop, and the Artists being themselves, subscribe to our Patreon! You won't be disappointed with what you find. patreon.com/aoaoaoapod Artists on Artists on Artists on Artists is an improvised Hollywood roundtable podcast by Kylie Brakeman, Jeremy Culhane, Angela Giarratana, and Patrick McDonald. Music by Gabriel Ponton. Edited by Conner McCabe. Thumbnail art by Grant Moore. Hollywood's talking. Make sure you're listening. Subscribe to us on Apple Podcasts, Spotify, and Youtube! Please rate us five stars!
Red Markets is back! Caleb has spent over a year playtesting and revising Red Markets, improving negotiation, combat, and other core mechanics for the game. He'll be posting an open beta of the game on the Hebanon Games Patreon so you can download and play it yourself. We talk about
Designer Yuval Grinspun joins the submarine! Ever wanted to know some backroom discussion about some of the best games designed in the past years? Well Yuval has a story for you! Here he discusses his experience with some of the best designers the great city of Toronto has to offer. He also talks briefly about his new game How to Save World from Burnt Island Games. All this and more on today's episode.
Author Katie Hallahan drops by for a conversation with Craig about her experience going from game designer to author. What does she value in fiction and storytelling, and how did that impact both areas of her professional life? Visit Katie and check out her books here: https://www.katiehal.com/ Support the show on Patreon: https://www.patreon.com/legendarium Check out the archives at https://www.thelegendarium.com/ Join the Discord community: https://discord.com/invite/FnCSsxx
Joel Burgess, co-founder of Soft Rains, and Dan Vader, Creative Director at Capybara Games, are the minds behind Grindstone, one of the most acclaimed indie puzzle games in recent years. Joel has worked on iconic titles like Watch Dogs: Legion and Skyrim. Dan, a long-time creative force at Capybara, has shaped the studio's reputation with beloved games like Superbrothers: Sword & Sworcery EP. Together, Joel and Dan bring a fresh perspective on game design, combining narrative depth with challenging gameplay mechanics to engage players at a deeper level. In this episode, we explore: Which types of game mechanics drive retention What game designers know about onboarding users What game designers have learned about leaderboards How pricing influences user behavior Tips on simplifying complex experiences (and when to make them more complex) Loaded with actionable insights, this episode is a must-listen for growth and design teams looking to build lasting engagement through intrinsic motivation and thoughtfully designed user experiences. Enjoy this episode? Rate it and leave a review. It really helps others find the podcast.Learn more about Kristen and Irrational Labs here.
Dungeons and Dragons (DnD) is blowing up in Australia. The fantasy table-top roleplay game is nothing new – it was first published in in 1974 – but Google Search trends in Australia show searches for DnD have been steadily climbing since about 2016. What’s behind the hype? Should you be picking up DnD in 2025? And if you aren’t keen on the kind of effort involved in playing it, what board games should we instead try playing over the holidays? Justin Halliday is Game Designer for Hero Forge Games. He joins Bension Siebert on this episode of The Briefing to explain the growing hype. Follow The Briefing:TikTok: @listnrnewsroomInstagram: @listnrnewsroom @thebriefingpodcast YouTube: @LiSTNRnewsroomFacebook: @LiSTNR NewsroomSee omnystudio.com/listener for privacy information.
In today’s episode of The Table Business, Jack is joined by Matt and Kat the co-founders of Tres Gatitos an Australian independent board game creator. In the chat, Kat and Matt talk about their upcoming game Blasphemy, Matt shares some D&D stories and they both share the surprising story of how they got into board game design. Resources and links: Burningstarpress.com Burning star press on Instagram Connect: Sounds Like Adventure on Instagram Sounds Like Adventure on YouTube Sounds Like Adventure on Threads Jack on Instagram Sounds Like Adventure website See omnystudio.com/listener for privacy information.
Scott Rogers is a legendary game designer and author of over 50 AAA titles, including God of War and Pac-Man World, with sales topping 50 million copies. A former Disney Imagineer, he created innovative park experiences and authored the bestselling Level Up! and Your Turn! He has also been nominated for many of his tabletop board games, and he shares his expertise through teaching at USC and the Masters of Game Design series. He joins us to talk about how D&D and Comics built his life for both Video Game Design and Board Game Design! The Episode is filled with great tale and stories.
Julius Carter - Lead Game Designer - U.S. Army Veteran and Iraqi Combat Veteran Sponsor The Jason Cavness Experience is sponsored by CavnessHR. CavnessHR provides HR to companies with 49 or fewer people. CavnessHR provides a tech platform that automates HR while providing access to a dedicated HR Business Partner. www.CavnessHR.com Go to www.thejasoncavnessexperience.com for the podcast on your favorite platforms Powered By Earth VC is on a mission to unf@#k the earth. They are doing this by supporting breakthrough scientific research, empowering outlier founders to build enduring climate businesses and investing in high-growth startups that decarbonize the world. Earth VC empowers founders who are Ambitious, Breakthrough and are Committed Earth VC invests in the pre seed to Series A round. If you think you might be a match reach out to them at rebuild@earth.vc Julius' Bio Julius Carter grew up in Poughkeepsie, NY, until the age of 12. At 13, he lived in Florida with his father, where he experienced virtual reality (VR) for the first time. At 14, he returned to live with his mother in Red Hook, NY, earning his GED at 17 to join the U.S. Army. Military Service Timeline: (19Kilo) Armored Crewman (M1A1 Abrams) E5(P) • 2001–2002: Stationed in South Korea • 2002–2004: Stationed in Kansas (Ft. Riley) with an Iraq tour • 2004–2005: Stationed in South Korea • 2005–2008: Stationed in Germany with an Iraq tour After exiting the Army, Julius remained in Germany, enrolling in business school at Schiller University in Heidelberg. In 2009, he moved to Texas, attending Brazosport Community College and later the Art Institute of Houston to study Game Development. During this time, he also worked as a car salesperson for Honda. In 2012, Julius left the U.S. to return to Germany, where he began his professional game development career at Crytek. While at Crytek, he also pursued stand-up comedy, hosting a bi-monthly show that gained early success. Career Progression: • Crytek, Germany: Transitioned into professional game development and stand-up comedy. • CI Games, Poland: Advanced his career in game development. • Playmagic, Malta: Continued his journey in game design, freelancing for the company after moving to Thailand for a year. • Ubisoft Singapore: Contributed to large-scale game projects while launching his own gamification business. His largest client had over 20 million users. • Virtuos Sparx, Vietnam: Worked as a Lead Game Designer, further honing his expertise. • Bootloader, Vietnam: Joined as a consultant and transitioned to a full-time role. Throughout his career, Julius has excelled in game design, gamification, and immersive technologies such as AR and VR. His global experiences and entrepreneurial spirit have shaped his innovative approach to creating engaging user experiences and developing groundbreaking digital products. Present: Julius continues to push boundaries in game development and consulting while exploring new ventures and opportunities. We talked about the following and other items Journey to Game Development Transition to Military Service Military Experience and Transition Challenges Game Development Journey Game Development Process and Market Trends Challenges and Opportunities in the Gaming Industry Personal Experiences and Cultural Differences Future Plans and Career Goals Advice for Aspiring Game Developers Current Job and Future Plans Remote Work and Management Day in the Life of a Game Designer Favorite Games and Influences Lead Designer Role and Industry Challenges Living in Ho Chi Minh City, Vietnam Favorite Districts and Local Culture Family Visits and Local Experiences Mentorship and Career Advice Future of Gaming AI Concerns Space Travel and Future Inventions Game Development and Privacy Future of Gaming and Compliance Climate Responsibility and Energy Efficiency Julius' Social Media Julius' LinkedIn: https://www.linkedin.com/in/juliusdesigner/ Julius' Advice Treat each other better. Have respect for the common man. You might be a grumpy dude, but if you go outside and you see somebody struggling. Sometimes it's just that simple hello that gets them from doing or being what they plan on being because of their life status. Everybody has low points, and sometimes it's you. You got to just be kind to people. Have respect for one another.
This week on the pod, Clarence Simpson (@stoichamster) of The Wolves, Merchants of Magick, and more, discusses the growth of his design career--and the design group, mentorship, and design competitions that have helped him along the way. If you're curious about how game designers get started, or interested in trying it yourself, this is the episode for you.Keep the Faith: https://www.backerkit.com/call_to_action/ffdefab3-adb6-48aa-8335-797e720c58a1/landing Beyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulationsCheck out CMU's game offerings here: https://cmichpress.com/shop/Sign up for an online game design class here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulations/certificate-in-applied-game-designAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/Beyond Solitaire Merch: https://sirmeeple.com/collections/beyond-solitaireEnjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net
“You gotta throw a little spice into whatever it is that you're doing, regardless of whether everybody's got the same idea.” – Dilgilio Rodriguez Today's featured author is a US Navy veteran, black belt mixed martial artist, defensive tactic instructor, and The Last City Cowboy, Dilgilio Rodriguez. Dilgilio and I had a fun on a bun chat about his books, how his rich life experience shapes his creative work, and more!!Key Things You'll Learn:How Dilgilio ended up in the Navy and made the transition to civilian livingHow he got the name, “The Last City Cowboy”What inspired him to become a musician and dive deeper into his craft as an authorHow he remains positive in massively negative environmentsWhat major life lesson he learned from all his years practicing martial artsDilgilio's Site: https://www.thelastcitycowboy.com/ Dilgilio's Books: https://www.amazon.com/dp/B0CFV7ZC49?binding=paperback&qid=1719447775&sr=1-1&ref=dbs_dp_rwt_sb_pc_tpbk The opening track is titled, “Set Sail” by Sparks Dynamite. To listen to the full track and download it, click the following link. https://planetastroproductions.bandcamp.com/track/set-sail-intro Please support today's podcast to keep this content coming! CashApp: $DomBrightmonDonate on PayPal: @DBrightmonBuy Me a Coffee: https://www.buymeacoffee.com/dombrightmonGet Going North T-Shirts, Stickers, and More: https://www.teepublic.com/stores/dom-brightmonThe Going North Advancement Compass: https://a.co/d/bA9awotYou May Also Like…Ep. 877 – Full of Heart with J.R. Martinez (@iamjrmartinez): https://www.goingnorthpodcast.com/ep-877-full-of-heart-with-jr-martinez-iamjrmartinez/Ep. 330 – “A Long Way from Ordinary” with Ann Charles (@AnnWCharles): https://www.goingnorthpodcast.com/ep-330-a-long-way-from-ordinary-with-ann-charles-annwcharles/Ep. 791 – The Motivational Gospel of Fire with Eliot Marshall (@FireMarshall205): https://www.goingnorthpodcast.com/ep-791-the-motivational-gospel-of-fire-with-eliot-marshall-firemarshall205/ #GNPYear1 Bonus Episode 2 - "Building An Economic Legacy" with Antonio T. Smith Jr. (@TheATSJr): https://www.goingnorthpodcast.com/gnpyear1-bonus-episode-2-building-an-economic-legacy-with-antonio-t-smith-jr-theatsjr/47 - "Black Belt Wealth" with Damion Lupo (@damionlupo): https://www.goingnorthpodcast.com/47-black-belt-wealth-with-damion-lupo-damionlupo/#Bonus Host2Host Ep.– “Success Happens When You Learn & Act” with Shaahin Cheyene (@shaahincheyene): https://www.goingnorthpodcast.com/bonus-host2host-ep-success-happens-when-you-learn-act-with-shaahin-cheyene-shaahincheyene/Ep. 615 – “Champion Martial Artist to Award-Winning Novelist” with Danielle Orsino: https://www.goingnorthpodcast.com/ep-615-champion-martial-artist-to-award-winning-novelist-with-danielle-orsino/Ep. 463.5 – “Swordfighting, for Writers, Game Designers and Martial Artists” with Dr. Guy Windsor (@guy_windsor): https://www.goingnorthpodcast.com/ep-4635-swordfighting-for-writers-game-designers-and-martial-artists-with-dr-guy-windsor-guy_windsor/Ep. 573 – “From US Veteran to Sci-Fi Novelist” with Pat Daily (@patdailyauthor): https://www.goingnorthpodcast.com/ep-573-from-us-veteran-to-sci-fi-novelist-with-pat-daily-patdailyauthor/#Bonus Ep. – “Between the Devil and the Deep Blue Sea” with Andre Lewis Carter: https://www.goingnorthpodcast.com/bonus-ep-between-the-devil-and-the-deep-blue-sea-with-andre-lewis-carter/#HolidayBonus Ep. – “Little Man's Big Day” with Lonnie Lesane (@LesaneLonnie): https://www.goingnorthpodcast.com/holidaybonus-ep-little-mans-big-day-with-lonnie-lesane-lesanelonnie/Ep. 319 – “The Hunter” with Jim Christina: https://www.goingnorthpodcast.com/ep-319-the-hunter-with-jim-christina/Ep. 707 – “Leadership Insights From a Former FBI Master Spy Recruiter” with Robin Dreeke (@rdreeke): https://www.goingnorthpodcast.com/ep-707-leadership-insights-from-a-former-fbi-master-spy-recruiter-with-robin-dreeke-rdreeke/
Rob is chatting round the in person campfire with Brad Thompson, Host of @CuttingWords , Game Designer, D&D Dungeon Master and Top 3 Finalist in the DM Challenge 2021. Check him out on youtube at https://www.youtube.com/@CuttingWords and on insta at https://instagram.com/cuttingwordsgm Thanks to Jen Toher for editing. Friends, Fans and Fine folk If you enjoyed this video and you want to support me financially, so I can make more of this sort of content, you can do so on Patreon. https://www.patreon.com/RobertHartleyGM If you want to wear or drink from my logo or designs on some merch, check out my store. https://shop.roberthartleygm.com Another way to support me is to browse some things that I am affiliated with: Dice Goblin for lovely dice: https://dicegoblin.co.uk/?af=roberthartleygm Modular Realms for epic magnetic terrain: https://www.modularrealms.com/RobertHartley Simply clicking the links will help me, but buying some items via my affiliate link helps me, the companies AND you! SOCIALS: Twitch: https://www.twitch.tv/roberthartleygm Discord: https://discord.gg/Tam2QpufaK Instagram: https://www.instagram.com/roberthartleygm Cameo: https://www.cameo.com/roberthartleygm Twitter: https://www.twitter.com/roberthartleygm Podcast: https://open.spotify.com/show/6AEITpjYEbeOM4hUmvv08N Website: https://roberthartleygm.com
Hoje é dia de falar de games! Neste episódio, conversamos sobre o mercado de desenvolvimento de jogos e, em especial, sobre a carreira e as possibilidades de quem trabalha na cena indie. Vem ver quem participou desse papo: Paulo Silveira, o host que jogou Paperboy no Master System André David, o cohost que se conectou com os tempos de criança Izza Silva, Artista 2D na Dopamin Games Davi Baptixta, Game Designer e Cofundador da Nano Knight Studio
Welcome to another episode of Reckless A-Talk, our TTRPG interview show where we sit down with some of our favorite writers, players, GMs, and streamers to get to know a little bit more about what makes them who they are.We are overjoyed to bring you this week's episode with tabletop designer, producer, GM and performer Elliot Davis!Elliot's name may be familiar to our listeners as one of the co-founders of Many Sided Media, helping create shows like My First Dungeon and Talk of the Table.He is ALSO a successful game designer, including Rom Com Drama Bomb, Project Ecco, Abominations, and Welcome to the Silly Goose Convention. He is also currently crowdfunding The Time We Have, a tragic zombie game about two brothers in an apocalypse on opposite sides of a closed door saying goodbye.We have a GREAT conversation about getting specific in your game design, working with people you care about, learning what to leave out, and just generally living an artistic life. It's a really special conversation, and I got a lot out of it that I'll be carrying with me for a long time, and I hope you all will too.As always if you enjoy this episode please go check out some of our other Reckless A-Talk interviews and maybe even our actual play episodes.We have links to the things that Elliot and I talk about in the show notes, including links to CURRENTLY FUNDING The Time We Have, please pause this episode and go back it now.With that - thanks for listening!———Edited by Nathan Lurz and Jonathan Zhang———-Elliot Itch.io page: https://moreblueberries.itch.io The Time We Have Backerkit: https://www.backerkit.com/c/projects/moreblueberries/the-time-we-have?ref=RA Many Sided Media: https://www.manysidedmedia.com Many Sided Newsletter: https://substack.com/@twentysidednewsletter BE/HOLD on Spotify: https://open.spotify.com/artist/57CIsnhudhh1VGVvuqD2iN For the Queen: https://evilhat.com/product/for-the-queen/ Bitcherton on X: https://x.com/bitchertonshow Tony Vasinda press kit video: https://www.youtube.com/watch?v=etsGBIHKQ7o
Interview mit Game Designer Hjalmar Vikström (GTFO)
We're sad to see Fabio Cury go but incredibly grateful for his contributions to A Song of Ice and Fire: The Miniatures Game! From playtester to designer, he's helped shape the game we love. Join us in thanking Fabio for everything he's done!
“It's entertainment to experience the emotion of fear.” I creep out from the relative safety of the control center. Keeping to the shadows, I stealthily make the journey through an abandoned train yard. Somewhere in the sprawling tangle of train cars, a gricer is hunting me and my team. I complete my mission, and immediately I hear the clang of footsteps approaching. Before I even register what my feet are doing, I'm on the move, weaving through the debris. Reunited with my team, I'm whooping in celebration and feeling the heady rush of success. My heart is pounding, and I've never felt more alive. Demise of the Gricers is a massively ambitious game created by Entered, located in Belgium. The worldbuilding is engrossing, and the physical mechanics make you feel like a hero in a real life video game. There's a reason this game won a Golden Lock Award in 2024, with David Spira calling it "one of my personal favorite experiences to date." (It's mine too.) Jeroen van Hasselt, Creative Director & Game Designer at Entered, joins us to talk about his career creating unique game mechanics. I enjoyed hearing him talk about his design pillars, and his motivations behind crafting the horror aspect of his games. He talks about designing for “apprehension” in Demise of the Gricers instead of terror, and the need to balance tension in horror games. We also discuss safety issues and the steps that his team have taken to address safety. What really stood out to me during this interview was how much thought Jeroen puts into crafting mechanics that fit the narrative. He explains that thinking about trains in the abstract, he realized they are limited in freedom because they are on rails. He took this co Episode Sponsors Thank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog: Morty Morty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings. Morty News: Morty now features haunt attractions Morty for Android is here Special Badge for REPOD listeners: You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also). Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. COGS COGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when. Special Offer for REPOD Listeners: REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
Welcome to another episode of Reckless A-Talk, our TTRPG interview show where we sit down with some of our favorite writers, players, GMs, and streamers to get to know a little bit more about what makes them who they are.This week we got to interview TTRPG video essayist, reviewer, writer, and author Aaron Voigt.Aaron is someone I had been up until now kind of tangentially appreciative of - his video essays and TTRPG reviews are some of my true favorites in the space. He brings so much of himself and his experiences to his work, and engages with games on both mechanical and emotional, thematic levels.We talk about his new book and associated TTRPG Detente for the Ravenous, which I got the pleasure to read through some of before the interview and is available RIGHT now over on Aaron's Itch page.We also touched on keeping stories contained and painful, the impacts of reviewing indie games, when enough is enough, Pope Henry Kissinger releasing sin kaiju, exploring complex topics like real world history and religion in tabletop, and so much more.As always if you enjoy this episode please go check out some of our other Reckless A-Talk interviews and maybe even our actual play episodes.PLEASE go check it and all of Aaron's great video essays, including a lot of familiar faces of Reckless A-Talk guests from the past.Thanks for listening!Website: https://aavoigt.com/Itch.io page: https://aaronsxl.itch.io/Detente for the Ravenous: https://aaronsxl.itch.io/dftr YouTube Channel: https://www.youtube.com/channel/UChNydqier_ae-EfveCrGy7w Blue Sky: https://bsky.app/profile/aavoigt.bsky.socialInstagram: https://www.instagram.com/a.a.voigt/ Our Pantheon: https://dwoboyle.itch.io/our-pantheonGawrsh Quest: https://kidnick.itch.io/gawrshRelated Third Wheel Mickey Mouse clip: https://www.youtube.com/watch?v=h1-cL9NM6JYForest Focus App: https://www.forestapp.cc/ Pokemon Jr. Adventure Game: https://boardgamegeek.com/boardgame/1625/pokemon-jr-adventure-game-pokemon-emergency
If you're enjoying the content, please like, subscribe, and comment! Please consider supporting the show! https://anchor.fm/worldxppodcast/support Find Kevin here - Twitch: twitch.tv/NecoErgoSum Fundraiser: stbaldricks.org/participants/neco Discord: Search "Slimecore" in the servers section Kevin works as a video game designer on a hero shooter game called Slimecore. Having worked in quality assurance and now working as a game designer, he comes on this episode to share some insight into the industry and chat about world events. In addition to his job, he also streams on Twitch as a hobby and has a passable working relationship with the local squat rack and soccer fields. ______________________ Follow us! @worldxppodcast Instagram - https://bit.ly/3eoBwyr @worldxppodcast Twitter - https://bit.ly/2Oa7Bzm Spotify - http://spoti.fi/3sZAUTG Anchor - http://bit.ly/3qGeaH7 YouTube - http://bit.ly/3rxDvUL #videogames #gaming #dating #psychology #humanity #videogamedevelopment #videogamelifecycle #slime #slimecore #software #videogame #philosophy #newgame #easports #podcastshow #longformpodcast #longformpodcast #podcasts #podcaster #newpodcast #podcastshow #podcasting #newshow #worldxppodcast --- Support this podcast: https://podcasters.spotify.com/pod/show/worldxppodcast/support
Alex Kingsley (they/them) is a writer, comedian, game designer, and playwright. They are a co-founder of the new media company Strong Branch Productions, where they write and direct sci-fi comedy podcast The Stench of Adventure and other shows. Their debut novel Empress of Dust will be published by Space Wizard Science Fantasy in Fall 2024. Their short fiction has appeared in Translunar Travelers Lounge, Radon Journal, The Storage Papers, and more. In 2023 they published their short story collection, The Strange Garden and Other Weird Tales. Alex's sci-fi plays have been produced in LA, Philadelphia, and Chicago. Alex's SFF-related non-fiction has appeared in Interstellar Flight Magazine and Ancillary Review of Books. Their games can be downloaded pay-what-you-will at alexyquest.itch.io.Tell Me What Happened features the music of Susan Salidor.More information about Susan Salidor can be found at her websiteGet Susan Salidor's One Little Act of Kindness Children's BookGet Susan Salidor's I've Got Peace in My Fingers Children's BookMore Information about other quality publications from our sponsor can be found on Sidelineinkpublishing.com
In this episode of the Epic Realms Podcast, we are joined by award-winning author and game designer Jedediah Berry! A lifelong enthusiast of roleplaying games, board games, and storytelling. Berry shares insights into his creative journey. We discuss his life, his novels, his game design projects, and his innovative approach to storytelling. His latest book, The Naming Song, brings a fresh twist to narrative structure and is available on bookshelves now! https://thirdarchive.net/ https://ninepinpress.com/
Have you ever thought about switching careers and diving into a completely new industry? In this episode of 'Making It in the Toy Industry,' student host Virginia takes the reins to interview Chrissy Fagerholt, a former floral designer turned toy entrepreneur. As one of the first graduates of the Toy Creators Academy (TCA), Chrissy shares her incredible journey, discussing the challenges and triumphs she experienced while getting her products licensed by heavyweights like Mattel and Goliath. From her initial licensed game, Friend or Faux, to her newest hit, Girls in Bar Bathrooms, Chrissy provides a backstage look into what it takes to succeed in the toy industry.In this episode, listeners will gain valuable insights into the nuances of the toy business including the critical role of industry education, the financial realities of self-funding, and the power of social media marketing. Chrissy also gives an honest account of balancing creativity with business management and what aspiring inventors can expect if they choose to follow in her footsteps. Whether you're an inventor, entrepreneur, or someone with a keen interest in the toy industry, this episode offers a treasure trove of insider tips and inspirational stories.Listen For These Important Moments02:03 Chrissy's Journey to Toy Creation03:09 The Toy Creators Academy Experience03:43 From Licensed Products to Self-Publishing08:52 Chrissy's Success Stories10:03 The Story Behind 'Girls in Bar Bathrooms'14:08 Chrissy's Social Media Presence16:01 Discussing Business Structure and Origins17:26 Balancing Work and Personal Life19:15 Financial Realities of Running a Business21:24 Navigating Business Challenges and Growth24:10 Inventor vs. Entrepreneur: A Personal Reflection26:20 Exploring the Game 'Girls in Bar Bathrooms'30:24 The Joy and Value of GamesSend The Toy Coach Fan Mail!Support the showPopular Masterclass! How To Make & Sell Your Toy IdeasYour Low-Stress, Start-To-Finish Playful Product Launch In 5 Steps >> https://learn.thetoycoach.com/masterclass
My guest today is the American video game designer and programmer Eugene Jarvis. Born in California, he studied computer science at Berkeley, where, in the basement of the physics laboratory, he played the early video game Spacewar. After graduating he worked for Hewlitt Packard, but quit after three days to join Atari, where he began programming for some of the first computerised pinball machines. In the late seventies he joined Williams where he and a colleague came up with the idea for a side-scrolling arcade game set on an alien planet. Defender became a hit in the arcades; the game has grossed more than $1.5 billion since 1981. More hitsfollowed: Robotron 2084 –– the first twin-stick shooter -- Smash TV and Cruis'n USA. In 2008, my guest was named DePaul University's first Game Designer in Residence. He remains the only game-maker to have one of his creations featured on a U.S. postage stamp. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
Jay Cormier is a board game designer and owner of Off the Page Games. His latest game launch was Corps of Discovery on Kickstarter, which raised CA$ 449,881. In this episode, Jay shares how he went from a freelance board game designer to building his own board game company.
Hello listeners! Welcome to another episode of Reckless A-Talk, our TTRPG interview show where we sit down with some of our favorite writers, players, GMs, and streamers to get to know a little bit more about what makes them who they are.I am as always your host GM Nathan, I use he/him pronouns, and this week I got to expand my mind and laugh a lot with renowned game designer Spencer Campbell of Gila RPGs!That name is possibly familiar to longtime Reckless A-Talk listeners, as he and his games have been listed as a huge inspirations for several of our guests.Spencer is a design whirlwind, and has put out several really diverse, unique, and award-winning games over the last few years. That includes the punchy LUMEN system and Creator Kit, HUNT a game about a doomed knightly order going on a final quest, the monster hunting game SLAYERS, and the solo souls-like game REAP.Seriously, that's just a portion of what he's written, and SO MANY of them take really novel approaches with what is fun about games. Sometimes there's no dice, no health, loot pools, approaches instead of skills, all kinds of really good stuff that we get to talk about in this episode.Plus we talk a lot about the importance of connection in the TTRPG space, trying to protect your sanity online, his background in cognitive psychology and, as usual, tons more.AS OF THIS EPISODE his latest game LOOT all about fantastical item gathering, combat, exploration and base building is crowdfunding. I am SUPER excited to see that full release, which we get into during this chat. Links to that and everything we talked about are in the show notes, as always.If you enjoy this episode please go check out some of our other Reckless A-Talk interviews and maybe even our actual play episodes.With that - I'll see you next time! Enjoy.—Edited by Nathan Lurz and Jonathan Zhang—LINKSItch page: https://gilarpgs.itch.io/ LOOT Kickstarter (through Oct. 8): https://www.kickstarter.com/projects/thegilaboy/loot-1 Psychology of RPGs Playlist: https://www.youtube.com/watch?v=9DWByROXqDI&list=PL-NjmcMHsu4kMOLGgsQKGw6Tr0GZqIxjX Twitter: https://x.com/GilaRPGs Mailing List: https://itch.us19.list-manage.com/subscribe?u=66b8c28ad8db88f2d0022036b&id=317df5d8a1 Game Designer Will Jobst: https://x.com/will_jobstGame Designer John Harper (Blades in the Dark, Lasers & Feelings) https://johnharper.itch.io/
Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros. The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets. Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He The post Crafting a Stop Motion Video Game with Onat Hekimoglu appeared first on Software Engineering Daily.
Renee Gittins is former Executive Director of the International Game Developers Association, and now runs her own company Stumbling Cat Games. Her new game "Potions: a Curious Tale" is now available. In this episode we talk about her life and growing up as a gamer. We also talk about her evolution in the gaming industry, her work at the IGDA. As well as dealing with toxicity in the gaming world. It's an amazing and inspiring story with an amazing inspiring person! Enjoy the show! Stumbling Cat Games Potions: A curious Tale Game Company https://www.stumblingcat.com/
In this episode Stuart sits down virtually with boardgame designer Eric Lang to not just talk about his latest game 'Life in Reterra' which comes out September 2024 from Hasbro, but also to talk about what goes into designing a board game, and what the playing field of board games is like in this digital era. You can find out more about Eric on his official page here https://www.ericmlang.com/ The conversation was video so you can watch the video chat here https://www.youtube.com/watch?v=p8Wl_OdYNoI on the frompage2screen youtube channel.
Harrison is a Game Designer at Turn 10 Studios, developers of the Forza Motorsport franchise. He also makes his own games on the side and streams on Twitch. His career began in web development. Part 2 of 2. Music by Danny Baranowsky
In this episode of "Think Like a Game Designer," I take a different approach by presenting a solo discussion without any guests. Here, I focus on a concept I introduced in a previous episode with Stephan Brissaud: the CORE Attributes. These attributes became very popular among listeners, so much so, that I thought it worth expanding upon in a new episode.I'll be elaborating on these core attributes, which I believe are essential for success: Curiosity, Obsession, Resilience, and Empathy. My goal is to provide a deeper understanding of these attributes in your life, offering insights and practical advice.CORE Attribute References:Summary of CORE Attributes:* Curiosity: The spark that drives learning and exploration. Stay curious and keep exploring.* Obsession: The focus and dedication needed to dive deep into a subject. Find something you're passionate about and dive in, blocking out all distractions.* Resilience: The ability to overcome challenges and use setbacks to fuel growth. Learn from your failures and keep pushing forward.* Empathy: This point is about understanding others and adding value to people's lives. Our creative work has to serve others to be truly meaningful and we need to enroll others into our projects by understanding and speaking to their needs.These attributes have been crucial in both my personal and professional life. In this episode, I share personal anecdotes and practical exercises to help you cultivate these traits.I'd love to hear your feedback and engage with you through my Substack and Twitter. I'm incredibly grateful for this community and the opportunity to share these insights with you.Game Links:* Ascension Legends* You Gotta Be Kitten Me* SolForge Fusion Get full access to Think Like A Game Designer at justingarydesign.substack.com/subscribe
Harrison is a Game Designer at Turn 10 Studios, developers of the Forza Motorsport franchise. He also makes his own games on the side and streams on Twitch. His career began in web development. Part 1 of 2. Music by Danny Baranowsky