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Olivia and Shauna get pixelated this week with a look at The Sims, the long running game that allows - even encourages - murder and other virtual, victimless vices. They delve into the game lore, highlighting the oddball characters that appear in every version of the game, and discuss the various ways they make the game their own. The Junkies also talk about the Sims movie being produced by Margot Robbie, and answer the important question: does playing the Sims make us akin to the Old Testament God, or are we all in a simulation with a supreme being programming our actions for their own amusement somewhere? Or is it both? You can watch the Pop Culture Junkie Podcast on YouTube! Click here: https://www.youtube.com/@popculturejunkiepod/videos We have all new Patreon tiers! Be the first to hear new and uncensored content, if you dare! Click here: https://www.patreon.com/popculturejunkiepodcast/postsApple Podcast: https://podcasts.apple.com/us/podcast/pop-culture-junkie/id1536737728 Spotify: https://open.spotify.com/show/7k2pUxzNDBXNCHzFM7EL8W Website: www.popculturejunkie.comFacebook: PopCultureJunkiePodcastInstagram: @pop.culturejunkiesThreads: @pop.culturejunkiesBluesky: @pop-culture-junkie.bsky.socialEmail: junkies@popculturejunkie.com Shauna on Instagram: @shaunatrinidad Shauna on Threads: @shaunatrinidad Olivia on Instagram: @livimariezOlivia on TikTok: @livyolife420
10 de maio é lembrado por alguns gamers como o dia do aniversário de um popular jogo mobile: Dislyte. Coincidentemente - ou não - o podcaster que vos fala também completou mais um ano de vida nesta data. A oportunidade, portanto, surgiu para que pudéssemos falar sobre jogos, saúde mental e o meu problemático histórico nesse assunto. Games como Dislyte, TheSims, Habbo, Free Fire, Call of Dutty, Saint Seiya Awakening e outros farão parte de uma aventura em busca de responder às seguintes questões… Os jogos são aliados ou adversários da sua saúde mental? A prática pode ser benéfica para a atividade mental? É possível ser um gamer dedicado sem prejudicar sua vida social e suas responsabilidades na vida real? O quão importante jogos como Dislyte são para acolher determinadas pessoas em nossa sociedade? Esta é a primeira parte de uma importante viagem no “Multiverso dos Jogos”. Participe você também! Convidados: @clara_luciane, Instagram; @cristianegabrielac, Instagram; @대시laym, Dislyte servidor 2.Colabore com o Wondernautas: Pix (CPF) 115484246-09Apoie no OreloConheça a página do podcast no Instagram
Vous préférez quel jeu vous ? Pour ce sixième épisode de "Bulletin insulaire" on se retrouve avec Myly, ma petite soeur qui est créatrice de bougies et joueuse aguerrie des sims ! On va plonger dans son univers et voir un peu plus qui elle est en tant que personne, créatrice de contenu et aussi joueuse !
Exploring the World of Digital Puzzle Games with Jonathan Knight, Head of Games at The New York TimesIn this episode, host Mark Stinson sits down with Jonathan Knight, the Head of Games at The New York Times, to delve into the world of digital puzzle games. They discuss the Times' foray into gaming, the importance of games in the overall growth strategy of the paper, and the creative development process behind their popular puzzle games.Jonathan has been working in the Computer and Video Game industry for over 25 years,beginning as a Producer at Activision, and having worked as an Executive Producer orGM/Studio Head at major publishers including EA, Zynga, and Warner Bros. Interactive. He hasbeen a production or creative leader on a number of major game franchises, including TheSims, Harry Potter: Wizards Unite, The Simpsons Game, FarmVille, Words With Friends,Wolfenstein, and DC Comics. At EA, he was the creative force behind the blockbuster gameDante's Inferno, overseeing the game's story, development, and trans-media projects, includinga comic book series, an animated feature, and the action figure. Jonathan lives in California, and is currently the GM of Games for The New York Times, operating and empowering the team that brings daily joy to puzzle solvers with games like Wordle, Spelling Bee, and the legendary New York Times Crossword.Key Points:1. The New York Times and Puzzle Games: - Knight explains that the New York Times offers a collection of digital puzzle games alongside their renowned crossword puzzle. - The crossword puzzle has been a staple since 1942 and has transitioned to digital platforms. - Additional games like Spelling Bee and Wordle have been introduced, with Wordle becoming an internet sensation. - The New York Times aims to provide engaging and human-crafted puzzles on a daily basis.2. Games as an Essential Part of the New York Times: - Knight acknowledges that some may find it surprising that games play an important role at the New York Times. - The organization has made investments in the games business, including a separate subscription that offers games alongside other New York Times products. - Games serve as a distraction from the news, attracting and retaining subscribers who engage with both the news and games offerings.3. Games and Subscriber Retention: - Knight emphasizes that games contribute to subscriber retention at the New York Times. - Subscribers who engage with both news and games have the highest long-term retention rates. - The daily habit of playing games, such as solving puzzles, creates ongoing engagement and value for subscribers.4. Creative Development and the World of Wordle: - Knight discusses the unique acquisition of Wordle, a viral internet sensation. - Wordle was initially created by an engineer named Josh Wardle and caught on rapidly, eventually leading to its acquisition by the New York Times. - The New York Times' creative development process involves internal prototyping and a green light process to determine the viability of new...
We are spiritual beings having physical experiences! Is our universe just be one big mental simulation or computer game? https://www.therealistthevisionary.com/
This week, we theorize some wild Tears of the Kingdom theories, and we get the spiciest we've maybe ever gotten creating the definitive top 10 best games of our childhood! Halo and Super Mario 64 will definitely be on this list, folks. Time Codes: What we're playing - 5:50 Zelda Tears of the Kingdom Theories - 10:09 Elden Ring DLC - 19:07 The Top 10 Best Games from our Childhood - 23:57 Follow us on socials! - Twitter @spotgamespod - YouTube, IG and TikTok @spotlightgamespod - Twitch.tv/spotlightgamespod - Join our discord! https://discord.gg/MTKHUUu8 YouTube link to this episode: https://youtu.be/8F2X0xzjDFM Email the show: mail@spotlightgames.net RSS Feed: https://spotlightgames.libsyn.com/rss We do not own the rights to any music featured on this episode. Thanks for listening!
The Daily Shower Thoughts podcast is produced by Klassic Studios. Shower thoughts are sourced from reddit.com/r/showerthoughts Shower Thought credits: BradyBales, Aussiemandeus, dankyouverymuch12, tennissh0es, Artaxe, TsunamiDayne, psuedojon, Scubadrew, amwad_, Andskotann, Lilliekins, thebrickdrop, Looney_forner, IamShartacus, timefordeeps, Zealousideal_Ad_1604, jimNB, Crafty_Matter6302, f_ranz1224, , Signal_Hour_2004, fourpuns, Limitedm, amateurwater, polytopey, Assassinatitties, RelaxyCalm, chewysnacc, Nolan-, berniman, waidoo Learn more about your ad choices. Visit megaphone.fm/adchoices
Listen as we talk about how the gaming world has changed for us over the years.
W dzisiejszym odcinku podcastu debiutujemy z trybem multiplayer! Wraz z agencyjną ekspertką od gamingowych misji specjalnych, Karoliną Bąkowską rozmawiamy o tym, czy w 2021 roku, gdy sporo marek już zainwestowało w obszar gamingu jest sens podejść do ataku. Na celowniku mamy także analizę potencjału niedocenianych grup docelowych, jak rodziny, gracze-seniorzy i kobiety. Sprawdzimy także najnowsze kampanie dedykowane najbardziej stereotypowemu targetowi, czyli młodym gamerom.
When we last spoke to Gordon, he was just about to enter the online gaming arena. Follow his career from Kesmai to EA, Sony, and beyond. Classic games like Star Wars Galaxies, Star Wars Old Republic, Sims Online, Motor City Online, and Ultima Online Third Dawn. Gordon has seen the good, the bad, and the ugly and he's about to bring you a new MMO, Crowfall! Part 1: https://www.patreon.com/posts/gordon-walton-1-52644122 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://crowfall.com/en-US/ https://www.mobygames.com/company/kesmai-corporation https://en.wikipedia.org/wiki/News_Corporation https://www.mobygames.com/game-group/air-warrior-series https://www.mobygames.com/game/windows/aliens-online https://www.mobygames.com/company/ientertainment-network https://en.wikipedia.org/wiki/Spectrum_HoloByte https://en.wikipedia.org/wiki/Origin_Systems https://en.wikipedia.org/wiki/Ultima_Online https://www.uoguide.com/Ultima_Online:_Third_Dawn https://ultima.fandom.com/wiki/Ultima_Online_2 https://en.wikipedia.org/wiki/Motor_City_Online https://en.wikipedia.org/wiki/Earth_%26_Beyond https://en.wikipedia.org/wiki/The_Sims_Online https://en.wikipedia.org/wiki/SimAnt https://en.wikipedia.org/wiki/Pogo.com https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/Star_Wars_Galaxies https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo https://crowfall.com/en-US/ https://en.wikipedia.org/wiki/Guild_Wars Warren Spector interviews Gordon Walton https://www.youtube.com/watch?v=_UWjsJhp3Sc https://en.wikipedia.org/wiki/Apple_Lisa
It's the triumphant return of those buggers who can't seem to get their remote recording sounding good as the determine the worst thing to get stuck in, try to run Crysis using simulation theory, craft our own Sims expansion, get wound up by inanimate objects, we advertise ourselves on iHeart Radio, pose our post-pandemic hobbies, drive our chosen vehicle down the highway to hell, & share our favourite stupid facts. Hosts this issue are Heather, Captain Sickbeard, Tom & Taz. Thank you to our community contributor Rikard for their topics. Why not submit your own topic at www.pottopicpodcast.com or email an AUDIO TOPIC to emails@pottopicpodcast.com. PIMP BIT: CAPTAIN SICKBEARD Q Clearance Season 2: www.iheart.com/podcast/1119-q-clearance-the-hunt-for-72308028/ Sneak Dante's Stealth Inferno: email@sneakdante-stealthinferno.com www.facebook.com/ctmmaker www.instagram.com/sneakdante TAZ The Ecology of Freedom: en.wikipedia.org/wiki/The_Ecology_of_Freedom Popular Front: www.popularfront.co TOM Sylvan Esso: www.sylvanesso.com Creepshow: en.wikipedia.org/wiki/Creepshow_(TV_series) HEATHER Cruella: en.wikipedia.org/wiki/Cruella_(film) Website: www.pottopicpodcast.com Email: emails@pottopicpodcast.com Instagram & Twitter: @pottopicpodcast Facebook Page: www.facebook.com/pottopicpodcast Tumblr: www.headgreebo.tumblr.com Steam Group: www.steamcommunity.com/groups/pottopicpodcast Discord Server: www.discord.gg/88X734V Intro & Outro Music Credit: Orangafruüp – Trippples Buy the album at www.wobblyrecords.bandcamp.com/album/orangafru-p www.orangafruup.com Orangafruüp are no more but now members form Scotch Lobster and Monkey Fist: https://www.facebook.com/scotchlobster/ https://monkeyfist.bandcamp.com/track/bah-dee-doo-dah See site for more details: www.pottopicpodcast.com Album art this issue is inspired by the nightmare that haunts only Millennials.
You remember the Sims? The fun fairly innocent game where you can create sims, play their lives, make awesome houses, remove pool ladders... So do we! And while Jackie recovers from an operation Meg sat down with YouTuber The Sims Lore and discussed everything The Sims.=The Sims Lore's Channels=Twitter - https://twitter.com/TheSimsLore YouTube - https://www.youtube.com/c/TheSimsLore/videosThe Video she announces the #thesimsloreytchallenge - https://www.youtube.com/watch?v=FAww44xCvGYDiscord - https://discord.gg/vRwW9zWjk7
When Angie Thomas set out on the book tour for her 2017 debut novel The Hate U Give, she received a surprising bit of reader feedback. It wasn't Starr Carter, the novel’s 16-year-old protagonist, that fans were the most eager to talk about. Instead, it was Starr’s father Maverick, a former gang member-turned grocery store owner who nurtures his daughter’s abilities and believes in her strength. “I had kids coming up to me in line saying that Maverick reminds them of their dad," Thomas tells Bustle. "I also had their moms coming up behind them in line saying, ‘Oh my god, I love me some Maverick, I wanna marry me a Maverick!’” It never crossed Thomas’ mind to return to the Carters for a future project, let alone to center a novel on the family's patriarch. But the love from readers, combined with Russell Hornsby’s stunning portrayal of the character in the 2018 film adaptation, was all the motivation she needed to revisit the Carter family. (Not to mention that Maverick just so happens to be Thomas' favorite character she's ever written, too.) The result is Concrete Rose, a prequel to The Hate U Give that takes place several decades before the events of her debut and focuses on a 17-year-old Maverick. In it, Maverick juggles dealing drugs for a local gang and becoming a first-time father with trying to help his overworked mother while his father is incarcerated. Much like Thomas’ previous writing, Concrete Rose is a nuanced portrayal of Black life, this time focusing on the difficult contradictions of Black boyhood. “When you’re writing an identity outside of your own, the least you could do is respect that identity enough to get it right,” Thomas says of the research she did to write from a Black teenage boy's perspective. “I recognize that that comes with the territory. If you’re going to do this, be prepared for the criticism.” Concrete Rose marks Thomas' third young adult novel, a genre that she has no intention of writing outside of anytime soon. While some authors may aspire to try their hand at adult fiction, Thomas maintains that YA books — and by extension, middle grade books, which she's exploring for her next project — are the most important genre on the market. “Young people who read my books today are the leaders of tomorrow,” she says. “They’re going to be in these positions that determine if systemic racism continues or not, and I take what I do seriously in that regard. I’ve given up on adults!” Below, Thomas talks about the superiority of golden kiwis, immortal Apple batteries, and building basement bowling alleys for her Sims. I unplug my laptop once it’s fully charged and write until the battery is almost dead. Then I take a break while it charges. I learned that tip from [writer] Adam Silvera. It has worked out for me, although Apple keeps making these batteries that don’t want to die. But lately routines are out of the window with quarantine. You’d think, “Oh, because you’re home, you have all the time in the world!” Yeah, but my brain does not have all the space. My music [taste] definitely depends on the book. For Concrete Rose, that was a '90s hip-hop playlist all the way through, [because] I had an excuse to listen to that stuff. Now I’m doing a middle grade [book] and I’m not listening to the same kind of stuff. Each book looks a bit different. Concrete Rose was a lot of Tupac and Southern hip-hop like Outkast and Goodie Mob. But I can’t listen to twerk music with this [new] book! I mean I could, but we wouldn’t know what would happen on the page. Let’s not do that. I paused playing The Sims to do this interview! I just created a dream house with a bowling alley and movie theater in the basement. I’m so excited about it. I give my Sims all the money. I tried to play this Sim the normal way, like [earning] your way through life, then after a while it’s like, “No, you just got out of college. You need a bowling alley in your house.” I love to snack on fruit while I’m working. Fruit and baked Cheetos. I love persimmons and I love golden kiwis. Golden kiwis are so much better than the green ones. I also have a bad habit of ordering delivery even though I have food. I get so caught up in writing that I’m like, “Oh, I forgot to cook. Let me order something…” Right now I’m into tacos. There’s a place here [in Jackson, Miss.,] called Green Ghost Tacos, and I think I could order from them every single day. This interview has been condensed and edited for clarity.
Episode 76 of Throat Culture! The gang is insulted by the Masked Dancer, inspired by Mr. Unlimited, and bonded on the best ways to kill a Sims character. They also talk through secret rooms, the first nude scenes they saw, destroying family computers, and Shia Labeouf going full Sean Penn. Also discussed is the Movie of the Week (As Good As It Gets) and a few of Jack's Wacky Stories from the Internet. @throat_culture
The game that captivated a generation and simultaneously ruined reality is the focus of this week's episode- we’re talking about The Sims. For 20 years, we’ve been woohooing, removing ladders from pools, and cheating money into our family bank account. Join us as we discuss the trials and tribulations of raising a digital family while becoming the leader of the free world.
Nix sings the blues of being a blerd before reporting on the DC Comics layoffs, reviews of Project Power, Lovecraft County, and the finale of Agents of SHIELD, Hale Infinite delayed, Xbox Series X gets a release window, and much more.
WE ARE BACK! Sorry for being late, but this week there is A LOT to discuss... EVO has been cancelled and for good reason, we break down the state of the FGC and how we think it can be safer in the future! We also talk Ubisof Forward, Ninja's streaming future, Sims Esports and the price of new games! Topics include: Sacramento, Esports, Gaming, Podcast, Twitch, Ninja, Streaming, Mixer, YouTube, The Sims, NBA 2k21, PS5, Xbox, Smash Bros, FGC, Cory Vincent, Taylor Balbi, Curtis Fisher, Bay Area, SF Shock
This week I had the pleasure of speaking to Anastasia Tapsfield about our own accessibility issues we have encountered in the gaming scene, diversity, and pointy polygonal titties. https://www.change.org/p/andy-beshear-justice-for-breonna-taylor https://www.change.org/p/mayor-jacob-frey-justice-for-george-floyd https://blacklivesmatter.carrd.co/ https://blacklivesmatter.com/ Host/Editor: Tim Henton Guest: Anastasia Tapsfield Music: David S. Walker aka Kyoto Dragon Logo: Carl Bryan Twitter: @weplayedthispod We Made This: @wemadethispod
YAAY! Vi har klart å produsert hele 50 episoder!! Go' girls!I dagens episode har vi valgt å prate helt løst og fast om alt mulig, både gaminglivet og privatlivet.Celine har testet Heroes of the storm og fikk hate i chat! Lise har endelig fått testet gode gamle TheSims (enærn). Har ho bygget hus? Fikk hun barn? Brukte ho "klapaucius" og "!;!;!;!;!;!;!;!;!;!;!;;" ?Kitt har fikset quiz, og vi fikk premie!!!
The longest rant so far. Games/ Movies/ TV/ Society/ Family/1. The sims/ animal crossing2.Parasite3.All American / Big Little Lies4. 90 Day Fiance5.Tik Tok6. Society/Identity /Family/7. Shout Outs
La comunicazione dei politici oggi, gli eventi e le performance proiettate nel digitale e il futuro dei vaccini. Poi l’arrivo dell’intrattenimento fast con Quibi, la fashion industry su The Sims e un’altra scarrellata di cose belle (e brutte) che davvero non sapevi.
Welcome to another episode of Develomentor. Today's guest is Eric Bowman. Eric Bowman is SVP Engineering at TomTom, which he rejoined in 2019 to help shape TomTom’s engineering culture for an increasingly online future. Previously, Eric was Zalando’s first VP Engineering, where he drove Radical Agility and led the engineering team into the cloud and oversaw huge growth and change at the company. A 25-year industry veteran, Eric has been a technical leader at multiple startups as well as global companies including Gilt Group, Three, Electronic Arts, and Maxis, where he was one of the three amigos who coded The Sims 1.0Click Here –> For more information about tech careersEpisode Summary"I'm constantly humbled when I look back at just how very difficult it was to create this sort of immersive experience. Essentially the standard is to recreate something that matches reality. It is humbling to try and do that."—Eric BowmanIn this episode we’ll cover:What it was like being one of 3 programmers working on The SimsWhy going into video games is a super risky ventureTimeless principles that helped Eric come into organizations and change the cultureWhy the west coast is unique in terms of tech entrepreneurshipKey Milestones[2:01] – Eric wanted to be a physicist but programmed on the side while in school. His first job was at Maxis, the sim city franchise. Eric decided to join the team for what would eventually become 'The Sims'. [4:30] – After leaving Maxis, Eric worked at plenty of companies including a startup, a phone company, a fashion flash sale company as well as others. He's currently at Tomtom. [10:38] – Eric talks about what it was like working on The Sims in the early days. Unlike today, back then teams for videogames were small! He explains why video games are a risky venture and most video games fail. [15:33] – It took some time for Eric to transition from programmer to engineering manager. Though it was a challenging move or him, it came down to making a greater impact. [20:34]- What Eric looks for when hiring? Leadership, impact and growth mindset are major pillars to consider. [25:29] – Why are more and more people hiring senior managers to change the culture of their company? Eric often looks for timeless principles when managing his teams and organizations, not necessarily new ideas. How can slack and chat ops change the culture?[30:09] – What are the pros and cons of the tech culture in the US versus Europe. Why the Europe tech scene can be more stable but the boldness of Silicon Valley and the West Coast is unlike any place in the world.You can find more resources and a full transcript in the show notesTo learn more about our podcast go to https://develomentor.com/To listen to previous episodes go to https://develomentor.com/blog/Follow Eric BowmanTwitter: @ebowmanLinkedIn: linkedin.com/in/boboco/Follow Develomentor:Twitter: @develomentorFollow Grant IngersollTwitter: @gsingersLinkedIn: linkedin.com/in/grantingersoll
La tredicesima puntata di NerdandOnAir:- Presentazione di NerdandOnAir pago e passeggio.- L'almanacco del Giorno Nerd: La dolce vita, Cannibal Holocaust, Witness - Il testimone, The Sims, American Gigolò.- Non puoi non averlo visto: Love Actually con Penny.- Le prossime uscite: Locke & Key, Zombie Army 4, Birds of Prey.- Il momento d’oro dei villain. Il fascino degli antagonisti.- La classifica dei villain che hanno rubato la scena ai buoni.- Saluti.
Il nostro podcast ha "un po' di antropologia, un po' di filosofia...ma non solo", queste sono le premesse. In questa puntata infatti portiamo le nostre tematiche in uno dei videogiochi storici della cultura videoludica: The Sims. Perché? Per il suo grande impegno nel rappresentare in maniera inclusiva e organica tutte le differenze e le minoranze possibili all'interno del suo mondo...anche se digitale.
Tommy Avants, Mark Lujan, and Brian Joanou return with their normal shenanigans. They preview the Los Angeles Rams' return home to face the Tampa Bay Bay Buccaneers. Later, Mark discusses his romantic exploits in the video game, The Sims, while Tommy and Brian ponder what they've gotten themselves into. Later, Matt Herrera joins in time for the guys to give their predictions for the game.
Wir sprechen mit Henning Behrens von WBSTraining zu einem wie wir finden sehr spannenden Thema: Wie verändert die Digitalisierung die Bildungslandschaft? Dreidimensionale Lernwelten à la TheSims oder Second Life haben längst Einzug in das moderne Bildungssystem gehalten. Mittlerweile sind sogar VR-Brillen im Unterricht angekommen. Aber was sind 3D-Lernwelten genau? Welche Vorteile haben sie für Unternehmen, Bildungsträger und den Endnutzer und was ist der besondere Reiz daran? Außerdem besprechen wir welche Technik dahintersteckt, wie schnell solche Systeme entwickelt werden können und natürlich wie immer: what's next?!
In this E3 special Tom and Tairell discuss all the information and announcements from EA Play. Covering all things from Star Wars: Jedi Fallen Order to FIFA 20. This special runs over the key announcements and gives their opinions on all the game content announced including Madden 20, The Sims 4 and Apex Legends.
In this E3 special Tom and Tairell discuss all the information and announcements from EA Play. Covering all things from Star Wars: Jedi Fallen Order to FIFA 20. This special runs over the key announcements and gives their opinions on all the game content announced including Madden 20, The Sims 4 and Apex Legends.
W 21 odcinku podcastu TRIGGER rozmawiamy o nieoczywistych utopiach i dystopiach w grach. Gościnnie Mateusz z konsolowe.info - zapraszamy!
Retrouvez le conducteur et toutes les infos sur lacazretro.fr
I Theis Ørntofts roman 'Solar' begynder hovedpersonen Theis at spille computerspillet 'GTA' (Grand Theft Auto, red.). Ligeså langsomt bliver grænserne mellem virkeligheden og spillet utydelige, og Theis begynder at opruste. I Johanne Billes roman 'Elastik' er det til gengæld spillet 'The Sims', der bliver scene for et virtuelt voldsprojekt med snydekoder og hævnaktioner mod de lede børn fra skolen.I ugens podcast gæster de to romanaktuelle forfattere Poptillæggets studie og fortæller om computerspillets eskapisme, fortabelse, avatars og sadisme, som den afspejles i deres romaner. De diskuterer også Stephen Spielbergs nye scifi-film 'Ready Player One', hvor karaktererne flygter fra den udpinte Jord og lever deres liv i det 80'er-referencetunge, virtuelle univers OASIS.Ugens panel: Romanaktuelle forfattere Theis Ørntoft og Johanne Bille.Redaktion: Lucia Odoom, Christine Runøe & Nina Kragh.
In this episode of the Vast Difference pod, Charity (from South Korea) and ThügLife (dë Pëřü) laugh about a school filled with children getting hit by a meteor?! I have a sneaking suspicion that all of our listeners are Russian propaganda bots. If you're a real person and are listening to this, please send a message that says "Not a Russian Bot" to vastdifferencespodcast@gmail.com********Note: Vast Differences podcast has officially crashed into a volcano filled with hot magma. (In episode #33, Charity and ThugLife randomly picked the *exact same topic* and are on forced hiatus until the show has 10,000 true fans.) Want us to rise-of-the-pheonix this b? Let us know at vastdifferencespodcast@gmail.comSubscribe on iTunes: https://itunes.apple.com/us/podcast/vast-differences/id1307816658?mt=2Share on your professional LinkedIn network: www.vdpod.com
In this episode of the Vast Difference pod, Charity (from South Korea) and ThügLife (dë Pëřü) laugh about a school filled with children getting hit by a meteor?! I have a sneaking suspicion that all of our listeners are Russian propaganda bots. If you're a real person and are listening to this, please send a message that says "Not a Russian Bot" to vastdifferencespodcast@gmail.com********Note: Vast Differences podcast has officially crashed into a volcano filled with hot magma. (In episode #33, Charity and ThugLife randomly picked the *exact same topic* and are on forced hiatus until the show has 10,000 true fans.) Want us to rise-of-the-pheonix this b? Let us know at vastdifferencespodcast@gmail.comSubscribe on iTunes: https://itunes.apple.com/us/podcast/vast-differences/id1307816658?mt=2Share on your professional LinkedIn network: www.vdpod.com
An American video game designer who is best known for his work as the lead designer and creative director on the Ratchet & Clank series developed by Insomniac Games for the PlayStation 2, PlayStation 3, and PlayStation 4. In 2017, he self-published the book Directing Video Games: 101 Tips for Creative Leaders. Written and illustrated by Brian, the book covers the top principles and tips for both aspiring and experienced creative directors. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!
Alfonzo Burton is one of the top designers in UI/UX. His insight and unsurpassed design techniques have been utilized by many of the top grossing games in the marketplace to date, many achieving the 100-Million-dollar mark. Alfonzo has founded two design companies that have both been a driving force in UI/UX for the past 15 years. He worked as a Director of UI/UX for both Glu, and Pocket Gems and then moved on as CEO/Creative Director to begin Uxmagicians Inc, a San Francisco-based full-service user experience design agency that focuses on gaming experiences and digital products. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!
Robin Hunicke is an innovative American video game artist. She's also a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty adjustment, and the advocacy of women within the games industry. In this interview, we discuss her unique take on games as art, and the process she uses to imbue her games with emotion. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!
Experts on 'The Sims' discuss our fascination with the tiny virtual townsfolk and love of simulation games. Recorded: 18 June 2013