Podcasts about nyu game center

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Best podcasts about nyu game center

Latest podcast episodes about nyu game center

Eggplant: The Secret Lives of Games
EP: A Year of UFO 50 - Block Koala

Eggplant: The Secret Lives of Games

Play Episode Listen Later Jan 3, 2025 85:25


We're joined by Patrick Traynor (Patrick's Parabox) and Frank Lantz (Universal Paperclips, NYU Game Center) to discuss Block Koala, the 15th game in the UFO 50 collection. "Flamingus has stolen all the water! Solve puzzles to defeat him and save the park!" Next week: Camouflage Audio edited by Dylan Shumway. Discussed in this episode: Frank Lantz's Substack Patrick's Parabox PuzzleScript Stephen's Sausage Roll by increpare Corrypt by Michael Brough Hectique's UFO 50 All Games Speedrun (the Block Koala part)  The Witness by Jonathan Blow Jelly no Puzzle by Qrostar Blockhouse by Kory Heath The Gang by Kory Heath Episode 124 – Thinking Inside the Box with Patrick Traynor (Patrick's Parabox) Episode 87 – Fighting Words with Everybody House Games (Babble Royale) Episode 31 – Good Times with Bad Robots with Frank Lantz (Hey Robot)   Join our Discord: http://discord.gg/eggplant Leave us a tip: https://www.patreon.com/eggplantshow

Think Like A Game Designer
Geoff Engelstein — Game Design Wisdom, Educational Insights, and Industry Advocacy (#68)

Think Like A Game Designer

Play Episode Listen Later Jun 20, 2024 63:31


Jeff Engelstein joins us today to share his expansive journey in the gaming world. An award-winning tabletop game designer, Jeff has crafted acclaimed titles such as Space Cadets, The Fog of War, Pit Crew, and Super Skill Pinball. Beyond game design, Jeff is an adjunct professor at the NYU Game Center, where he imparts his deep knowledge of game mechanics and theory. He has contributed extensively to the Dice Tower podcast series on the math, science, and psychology of games and has hosted the Ludology podcast, diving into the intricacies of game design. With a degree in physics and electrical engineering from MIT and leadership roles at companies like Mars International, Mind Bullet Games, and Navar Engelstein Associates, Jeff brings a unique blend of analytical rigor and creative insight to his work. In this episode, Jeff discusses his origin story, the impact of psychology on gameplay, and the evolving tools and techniques that shape game design today. Tune in to uncover the depth of Jeff Engelstein's expertise and his contributions to the games industry. Get full access to Think Like A Game Designer at justingarydesign.substack.com/subscribe

Aftermath Hours
Speaking Of Things That Are Banned (With Matt Kim)

Aftermath Hours

Play Episode Listen Later Apr 26, 2024 88:08


On this week's episode, Nathan and Chris are joined by IGN's Matt Kim to talk about Stellar Blade, a culture war battleground that, as it turns out, is a perfectly alright video game and nothing more. Seems to happen a lot! Maybe we could all learn something from this. But we probably won't. Oh well. Then we discuss the impending TikTok ban, which is a load of dumb bullshit that doesn't seem like it will pan out the way the United States government is hoping, but it's happening anyway, for some reason. Lastly, we round out this lighthearted episode by touching on NYU Game Center's support of campus protesters and the conditionality of free speech in a country that purports to be rooted in it. Fun! But if that all sounds boring to you, we also talk about browser tabs.   Credits - Hosts: Nathan Grayson, Chris Person, and special guest Matt Kim  - Podcast Production & Ads: Multitude - Subscribe to Aftermath!   About The Show Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that's too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris' frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don't know what else to tell you; it's a great time. Simply by reading this description, you're already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

Indie Game Lunch Hour
What Does It Take To Be a Combat Designer?

Indie Game Lunch Hour

Play Episode Listen Later Apr 10, 2024 51:54


Join us in this episode as we delve into the world of combat design with Bader AlQahtani, a graduate of the NYU Game Center and Combat Designer at Studio Pixanoh. We explore what it takes to craft engaging combat experiences, drawing from Bader's experience working alongside industry veterans from Riot Games, Blizzard, and Bethesda. Discover the intricacies behind his notable project, Dragon Ball Demon Breaker, hailed as one of the best fan-games in the Dragon Ball universe by GameInformer, GameRant, and TheGamer.Learn more about BaderLearn more about Studio PixanohLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

The Jim Rutt Show
EP 210 Frank Lantz on the Beauty of Games

The Jim Rutt Show

Play Episode Listen Later Nov 20, 2023 86:12


Jim talks with Frank Lantz about the ideas in his new book, The Beauty of Games. They discuss Frank's analysis of Benjamin Soule's arcade game Serpentes, reflecting on the enjoyment of games, panicking & choking, levels of understanding, Jim and his wife's experience playing Othello, Hanabi, partnership games, games as an aesthetic form, art vs aesthetics, playing for its own sake, thinking & doing, fulfilling the desire to be a coherent agent in the world, the performance of desire, games as systems, heuristics, strategy in military games, a game as a series of interesting decisions, overindexing on the flow state, going up the ladder of heuristics, maximizing for rate of learning, systems literacy, games as an art form for nerds, and much more. Episode Transcript The Beauty of Games, by Frank Lantz Currents 097: Frank Lantz on Network Wars and Games Donkeyspace (Frank's Substack) Frank Lantz is a game designer with a focus on exploring emerging technology to create new kinds of gameplay. He is the Founding Chair of the NYU Game Center, the co-founder of Area/Code Games (acquired by Zynga in 2011), the co-founder of Everybody House Games and the creator of the game Universal Paperclips. He has taught game design for over 20 years at New York University, Parsons School of Design, and the School of Visual Arts and has created numerous influential talks and writings on the subject of games.

Gamers With Jobs - Conference Call
GWJ Conference Call Episode 890

Gamers With Jobs - Conference Call

Play Episode Listen Later Nov 1, 2023 74:17


Rich, Amanda, and Aaron discuss a recent NYU Game Center lecture on the political, artistic and cultural role of video games during the current polycrisis. Games: Spider-Man 2, Alan Wake 2. To contact us, email call@gamerswithjobs.com! Send us your thoughts on the show, pressing issues you want to talk about, or whatever else is on your mind.

My Perfect Console with Simon Parkin
Frank Lantz, founding chair, NYU Game Center.

My Perfect Console with Simon Parkin

Play Episode Listen Later Aug 29, 2023 76:06


My guest today is a game designer and Founding Chair of New York University's Game Center. An influential writer, speaker, and thinker on video games he has taught generations of emerging young designers. The New York Times once described him as the “reigning genius of the mysteries of games.”My guest's experience is not merely academic, however: in 2005 he co-founded area/code, the studio which subsequently released one of the best regarded puzzle games yet made: Drop7. Most recently, he joined forces with his son, who is also a game designer, and together released Babble Royale, a free-to-play battle royale influenced by the boardgame Scrabble. “Making games combines everything that's hard about building a bridge with everything that's hard about composing an opera,” he once said. “Games are operas made out of bridges.” Welcome, Frank Lantz. Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

The Jim Rutt Show
Currents 097: Frank Lantz on Network Wars and Games

The Jim Rutt Show

Play Episode Listen Later Jun 20, 2023 89:41


Jim talks with Frank Lantz, game designer and director of the Game Center at New York University, about Network Wars and the art of game-making. They discuss Frank's first reaction to Network Wars, how the game works, elegance in game design, the simplest possible expression of an idea, Frank's overall score record, high stochasticity in the combat results, the combination of high skill & high variance, the tendency to bend randomness in favor of the player's instincts, learning from poker, whether there are some setups that you can't win, being rewarded for understanding the mechanics, climbing the ladder of heuristics, semi-tractable problems, how games demonstrate the world's complexity, network topology games, deterministic AIs, heuristics of Network Wars, connection games, the prisoner's dilemma, choosing not to optimize, a Presbyterian universe, the idea of live Network Wars, new games with the same underlying dynamics, the doubling cube, games that incentivize creativity, how Network Wars kept Frank sane in a difficult time, games as the art form of problem solving, the power of games to help us understand, and much more. Episode Transcript Network Wars on the App Store Network Wars on Google Play The Beauty of Games, by Frank Lantz (forthcoming) Characteristics of Games, by Richard Garfield & Skaff Elias Frank Lantz is a game designer with a focus on exploring emerging technology to create new kinds of gameplay. He is the Founding Chair of the NYU Game Center, the co-founder of Area/Code Games (acquired by Zynga in 2011), the co-founder of Everybody House Games and the creator of the game Universal Paperclips. He has taught game design for over 20 years at New York University, Parsons School of Design, and the School of Visual Arts and has created numerous influential talks and writings on the subject of games. His book The Beauty of Games will be published by MIT Press in October of 2023.

The Colin McEnroe Show
"Rules rule": How rules, both written and unwritten, shape our world By Lily Tyson

The Colin McEnroe Show

Play Episode Listen Later Dec 21, 2022 49:00


Rules are everywhere around us. This hour we talk about the history of rules, the power of unwritten rules, and we'll look at why some rules succeed while others fail. Plus we'll learn about baseball's unwritten rules, and talk to a game designer about how rules can facilitate play. GUESTS:  Lorraine Daston: Author of Rules: A Short History of What We Live By, Director Emerita of the Max Planck Institute for the History of Science in Berlin, and a Regular Visiting Professor in the Committee on Social Thought at the University of Chicago Jason Turbow: Journalist and author of The Baseball Codes: Beanballs, Sign Stealing, and Bench-Clearing Brawls: The Unwritten Rules of America's Pastime, among other books Eric Zimmerman: Award-winning designer of board games and video games, an Arts Professor of Game Design at the NYU Game Center, and author of The Rules We Break: Lessons in Play, Thinking, and Design Join the conversation onFacebook and Twitter.Support the show: http://www.wnpr.org/donateSee omnystudio.com/listener for privacy information.

Forcing Function Hour
What Games Can Teach Us with Frank Lantz

Forcing Function Hour

Play Episode Listen Later Nov 4, 2022 73:00 Transcription Available


Frank Lantz is a game designer, writer, and educator. Frank co-founded the experimental game studio Area/Code which was acquired by Zynga. His games span genres and include favorites such as Hey Robot, Drop7, Babble Royale, and Universal Paperclips. Frank has taught game design for over two decades at New York University where he helped to create the NYU Game Center. His new book, The Beauty of Games, is coming out from MIT Press in 2023.In this conversation, Frank joins Chris Sparks to share how a leading game designer sees the world. What do games have to teach us? Can studying game theory and game principles make us better humans? Learn how to make sure you play the right games and become aware of the games you are playing without even realizing it.For the video, transcript, and show notes, visit https://forcingfunctionhour.com/frank-lantz.

Nice Games Club
Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)

Nice Games Club

Play Episode Listen Later Sep 9, 2022


This week, a behind-the-scenes look into the game that uses a skateboard deck as a controller! Scrapebopard combines elements of rhythm, racing, and fighting games to create a unique boss attack experience. What's it like playtesting unique hardware? How much did they learn about electronics and wiring? How difficult was it to demo the game at alt.ctrl.GDC? What's next for the game? We explore these questions and more in this interview. Postmortem: "Scrapeboard" EventsGame DesignHardwareElectric Scrapeboard - Shake That ButtonMakey MakeyAbout formalism - Dario D'Ambra, Game DeveloperGame Dev Tools for Raspberry PiBabycastlesWondervillePlaytest Thursdays - NYU Game CenterCome Out & Play Festival"A Work of Art Is Never Finished, Merely Abandoned" - Quote InvestigatorFrank DeMarcoGuestBlake AndrewsGuest

Celestial Compass
The Pasta Tarot

Celestial Compass

Play Episode Listen Later May 3, 2022 55:53


The Pasta TarotAir Date: Monday, 2 May 2022 at 5:00 PM ET/2:00 PM PTEnjoy a hearty helping of two favorite topics: Tarot and food! Kathy explores how pasta shapes can carry meaning with Jeff Petriello, co-creator of the Pasta Tarot, a celebration of pasta, traditional Tarot and the creators' queer Italian-American heritage. Jeff Petriello is a game designer, producer, and educator based in New Jersey. He currently teaches design at the NYU Game Center in Brooklyn. The Pasta Tarot combines his love all things queer & Italian-American with over two decades of tarot practice.The Pasta Tarot's website is http://www.thepastatarot.com/.Visit the Celestial Compass Show Page https://omtimes.com/iom/shows/celestial-compass/Connect with Kathy Biehl on her website https://empowermentunlimited.net/#JeffPetriello #Tarot #CelestialCompass #Astrology #KathyBiehlSubscribe to our Newsletter https://omtimes.com/subscribe-omtimes-magazine/Connect with OMTimes on Facebook https://www.facebook.com/Omtimes.Magazine/ and OMTimes Radio https://www.facebook.com/ConsciousRadiowebtv.OMTimes/Twitter: https://twitter.com/OmTimes/Instagram: https://www.instagram.com/omtimes/Linkedin: https://www.linkedin.com/company/2798417/Pinterest: https://www.pinterest.com/omtimes/

Strategy Can Be Fun?
Math for Game Designers, with Alexander King

Strategy Can Be Fun?

Play Episode Listen Later May 5, 2021 78:51


Alexander King, who teaches at the NYU Game Center and the Parsons School of Design, has been tweeting about math for game designers a bunch – you should definitely go check out his tweet thread on the topic here. It also got me interested to have him on the show – I don't think we've … Math for Game Designers, with Alexander King Read More »

The AIAS Game Maker's Notebook
Dr. Mitu Khandaker of Glow Up Games

The AIAS Game Maker's Notebook

Play Episode Listen Later May 3, 2021 72:30


Robin Hunicke chats with Dr. Mitu Khandaker about her journey around the world and into the games industry, finding her feet at teaching, building games from the ground up rooted in diverse cultural experiences, and about representation issues facing the games industry and ways to help financially support creators of color. Dr. Mitu Khandaker is CEO & co-founder of Glow Up Games, a new mobile free-to-play games & creative tech studio building systems-driven games for diverse audiences. She is also Assistant Arts Professor at the NYU Game Center, where she teaches game design and development. She holds a PhD on designing games for immersive interfaces such as VR, and has a background in computer engineering.

ceo games phd vr glow up nyu game center robin hunicke mitu khandaker
Ludology
Ludology 249 - Gaming the System

Ludology

Play Episode Listen Later May 2, 2021 78:45


Emma and Gil welcome returning guest Eric Zimmerman, who last appeared on the show on Episode 79 to discuss the magic circle in gaming. This time, Eric discusses his idea of the 21st century being a "ludic century," and what makes games especially important today. We also discuss how games' powers can be used for evil, if tabletop games can become more environmentally sustainable, and see if there can be an equivalent to farmers' markets or slow food in tabletop game. SHOW NOTES 1m26s: Eric's previous tabletop games: Quantum, The Metagame (with Colleen Macklin and John Sharp). He also mentions Gamelab, Diner Dash, Sissyfight, Dear Reader, NYU Game Center (where Gil and Geoff are also adjuncts), and Rules of Play. Eric also mentions his large-scale art installation games that he's done with his partner Nathalie Pozzi. Here are a few of them: Interference, Starry Heavens, and Waiting Rooms. 5m34s: Here is Eric's original Ludic Century essay/manifesto, published in 2013. 16m27s: More info about Bernie De Koven and his influential book The Well-Played Game. 18m13s: More info about the slimy practice of gerrymandering. Eric also mentions the board game El Grande. 21m45s: More info about systemic racism. 24m17s: More info about Ultimate, also known as Ultimate Frisbee. 25m53s: One thing to note here is that impartial referees in sports are a relatively recent development. In the mid-19th century, both baseball and association football (soccer) originally had each team bring their own umpire, who would attempt to agree on calls. Back then, umpires did not make calls proactively; players had to appeal to the umpire in order to get a decision.  This changed as teams got more competitive and team-based umpires failed to be impartial. Both sports brought in a neutral referee who could resolve disputes between the umpires; baseball in 1857, soccer in 1881. Eventually, the team-based umpires were dropped entirely, with soccer keeping the single referee (though they eventually added two linesmen to help make calls) and baseball renaming the referee back to "umpire" and adding three additional umpires to handle calls at each base. (Sources: Strike Four: The Evolution of Baseball, Richard Hershberger, and The Ball is Round: A Global History of Soccer, David Goldblatt.) 30m52s: Jane McGonigal's book Reality is Broken. 36m34s: The influential behavioral psychologist B.F. Skinner. 48m32s: Cheapass Games has made many of their older "envelope" games available as print-and-play downloads. 49m00s: The gone-and-gladly-forgotten CD longbox. 50m15s: The Zoomable game RATS: High Tea at Sea by Eric and Josh DeBonis.  55m42s: More information about the environmental concerns around cryptocurrency. 1h03m10s: Slow Food is an organization related to the slow movement that pushes back against the fast pace of modern life. 1h09m35s: The game Gil mentions is Avatar Stalker, from the folks at Project Avatar. He also mentions The Nest, which was first mentioned on the show by Hayley Cooper of Strange Bird Immersive on Ludology 214 - Escape from Reality. 1h12m27s: Eric mentions the artists Alex Katz and Kara Walker. 1h15m55s: Eric’s website, the NYU Game Center, and Eric's partner Nathalie Pozzi.

Player vs Life
Interactive Story Teller: Game Designing Horror

Player vs Life

Play Episode Listen Later Jan 23, 2021 45:13


Jeff Petriello is a passionate game designer and professor at the NYU Game Center. His background experience as a producer in media companies: ‘Now This’ and ‘Mashable’ inspired him to innovate the ways stories are communicated and dive into game design. He currently works at Half Mermaid, an indie game company developing Project Ambrosio, a full motion video game of the horror genre. ------Guest Plugs:https://twitter.com/thebeffwww.halfmermaid.co ------For more information go to www.planetgabo.comFollow and Subscribe for more content!-------Planet Gabo:Youtube: https://www.youtube.com/channel/UCAQJOLP8bdDPcXe5becxCswTwitch: www.twitch.tv/planetgaboTwitter: www.twitter.com/planetgaboFacebook: www.facebook.com/planetgaboDiscord: https://discord.gg/xArpTKvPlayer vs Life Podcast:Apple Podcast: https://podcasts.apple.com/us/podcast/player-vs-life/id1505237304Spotify:https://open.spotify.com/show/3CVl0OCJ9oyI1FkmQ899HS?si=VIsYDjClS2C_QQrvjTsVxQGoogle Podcast: https://podcasts.google.com/?q=player%20vs%20life#gaming #podcast #facebookgaming #youtubegaming #playervslife #gamedesign #design #personalgrowth

Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practitioners about education

Geoff Engelstein s an award-winning tabletop game designer whose titles include Space Cadets, The Fog of War, Pit Crew, The Expanse, and the recently-released Versailles: 1919 and Super Skill Pinball. He is an adjunct professor of game design at the NYU Game Center. Geoff has since 2007 contributed a Dice Tower podcast series on the math, science, and psychology of games and since 2011 hosted the Ludology podcast on game design. He has published the books on game design Building Blocks of Tabletop Game Design, Achievement Relocked, and the upcoming Game Production and has spoken at GDC, Pax, Gencon, Rutgers, and USC. He has degrees in Physics and Electrical Engineering from the MIT.

GameDev.tv Community Podcast
104: Living in the Moment with Nova Villanueva

GameDev.tv Community Podcast

Play Episode Listen Later Dec 9, 2020 77:14


This is the hundred and fourth episode of the GameDev.tv Community Podcast. Nova Villanueva is a game designer, artist, and twitch streamer who started her gaming career as a game artist for Zynga's game, Mafia Wars. She received a Bachelor of animation from the Art Institute then worked as a technical artist at Animatic Media with clients such as Intel and Mountain Dew. Nova has taught game development at Pratt Institute, Parsons School of Design, and New York's College of Technology. She has then obtained her Master's degree from NYU Game Center and is currently an independent game developer working on the indie game, The Mills, and writing a 3D game art book for publisher Apress.Nova’s Blog: https://medium.com/@novalvillanuevaLevel Design Lobby: https://gumroad.com/a/100856947Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unreal VR Course:https://courses.gamedev.tv/p/unrealmultiplayer/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unreal Multiplayer Course:https://courses.gamedev.tv/p/unrealvr/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unity RPG Course:https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Blender Character Course:https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Enjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)

The One Percent Project
Episode 16: Frank Lantz- Game Design: Brilliance & Fallacy of Chess, Go, Poker and the Future of Online Gaming

The One Percent Project

Play Episode Listen Later Sep 27, 2020 44:52


About Frank Lantz:My next guest on The One Percent Project is Frank Lantz, Director at the NYU Game Center and Owner of Everybody House Games. Frank was a creative director at Zynga as well after his social gaming company Area/Code was acquired by Zyna in 2011. I discovered him and his work while reading The Biggest Bluff: How I Learned to Pay Attention, Master Myself, and Win by Maria Konnikova. Maria in the book talks about him and his expertise in game design as she mastered Poker. This led me to explore game design and understand how does this new age discipline work and impact our lives. This is an interesting conversation with Frank on: How games are designed and built and their impact on societyThe brilliance of games such as Chess, Go and PokerHow entertainment companies such as Netflix see Epic Games and sleep as their primary competitorRapid Fire:What is the hardest thing about your job?Email A book or a blog that has transformed your personal and professional life.meaningness.com a wonderful website by a guy named David Chapman, who was an early researcher in AIIf not a game designer, then what?CartoonistThree ways to support the podcast:#1 Share the episode with family and friends on social media with #OnePercentProj using the share button on the site.#2 Take a few seconds to give us a rating on Apple Podcasts. This helps new folks find us organically. Rate#3 Leave a review if you feel inclined. We read every single message and love feedback. Review

Ludology
Ludology 230 - Design Re-Verb

Ludology

Play Episode Listen Later Jul 26, 2020 86:13


Emma and Gil invite award-winning game designer, teacher, and not-scholar Sharang Biswas to the show to discuss verbs in games. What actions do we actually perform when we play a game, what actions do they represent, and how does that impact the game experience? You can find Sharang on Twitter or on the web. Here is his itch.io store. CONTENT WARNING: This episode contains references to sex and sexuality. Show Notes 2h31m: Sharang teaches at The International Center of Photography (Bard College), and at Fordham University. 3m05s: We had Dr. Mary Flanagan on the show for Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo 3m26s: Playcrafting is an organization that holds game design events, mainly for digital games, in New York City, San Francisco, and Boston. 5m04s: Anna Anthropy is an influential game designer, and current designer-in-residence at DePaul College in Chicago. 5m15s: Ian Bogost's Persuasive Games. 10m08s: Android: Netrunner 11m33s: We discussed ludonarrative dissonance, especially in board games, in Ludology 190 - Diabolus in Ludica. 12m05s: The uselessness of 1:1 scale maps came up in our conversation with Volko Ruhnke for Ludology 178 - COIN-Operated. 12m29s: If you haven't heard us discuss at length what a "game" is, check out Ludology 151 - High Definition. 12m35s: More information about the word autotelic, which is extremely useful when discussing games and play. 13m35s: Frank Lanz is a game designer and director of the NYU Game Center. 16m35s: Great Western Trail, Food Chain Magnate 17m10s: Ryan and Geoff discussed the magic circle with game designer and professor Eric Zimmerman in Ludology 79 - The Magic Circle. 17m29s: You can find more about Honey & Hot Wax, edited by Sharang and Lucian Kahn, here. 18m25s: The phrase "turtles all the way down" is one of Gil's favorites. 20m54s: Hungry Hungry Hippos, Mouse Trap, Pretty Pretty Princess, Electronic Dream Phone 21m30s: MegaCity Oceania 21m54s: Mountains of Madness 23m10s: Pandemic Legacy: Season One 24m11s: Sharang's game with Max Seidman, Mad Science Foundation 26m35s: The RPG Sign. 28m10s: More information about the larp Sarabande. 29m42s: Geoff and Gil discussed "soft incentives" in Ludology 185 - Soft Boiled. 30m38s: Jiangshi, an RPG about Chinese immigrants juggling running a haunted restaurant, by Banana Chan and Sen-Foong Lim. We had Banana on the show a few weeks ago, for Ludology 228 - The Roles We Play. 31m10s: Some of the discussion about "Press F To Pay Respects" in Call of Duty: Advanced Warfare. 31m31s: Untitled Goose Game 35m53s: Sharang compares Chaos in the Old World to Assault of the Giants. Chaos was designed by the incomparable Eric Lang, who we had on the show for Ludology 175 - Auld Lang Design. 37m13s: Sagrada 38m19s: DC Comics Deck-Building Game 40m00s: John Cage's 4'33", which instructs the performer to play no notes for the duration of the piece. 40m27s: Positive examples of ludonarrative dissonance: Typing of the Dead, Unspeakable Words 40m58s: Brenda Romero's well-known art game Train. 41m16s: Sharang's game Feast, inspired by Felix Gonzalez-Torres' original art piece Untitled (Portrait of Ross in L.A.). 41m45s: The RPG With Great Power…  42m31s: Team Fun's interview with Sharang, featuring the phrase "Jump, Decapitate, Kill." 43m44s: Journalist, larp designer, and game writer Lizzie Stark. 45m00s: The 2001 video game Black & White. 45m17s: French literary critic Roland Barthes proposed the idea of the Death of the Author in a 1967 essay, suggesting that critics don't need to understand an author to contextualize their work. 45m24s: The Effing Foundation for Sex Positivity. 47m16s: Thumb Wars (or thumb wrestling) 51m45s: The games A Guide to Casting Phantoms In The Revolution, and Can You Hear Me?  52m34s: Sharang's game Several Miles from Heaven. 53m36s: The Jenga-implementing RPGs Dread and Star Crossed, and the apocalyptic RPG Ten Candles. 54m45s: Metatopia is a game designer convention based in the northeastern US that specializes in tests of board games, TTRPG, and larp. 56m41s: Sharang's solo food-based RPG Verdure. 57m52s: We had Jenn Sandercock on in Ludology 210 - The Way to a Gamer's Heart to discuss her edible games.  58m41s: The 200-word RPG Stardust. 1h00m00s: The bizarre Hellcouch (taking the idea of the "couch co-op to the next level), amd Mattie Brice's empathy machine. 1h00m45s: Marina Abramović's seminal performance art piece Rhythm 0, in which she allowed visitors to do whatever they wanted to her body for 6 hours. Visitors were gentle at first, but became more cruel as the piece went on, several times aiming a loaded gun in her head. The most powerful part of the performance emerged at the end; once the 6 hours ended, Abramović stood up and approached the audience, who promptly left, unable to face her as a person who had regained her bodily autonomy. 1h06m08s: Alex Roberts' Pop! is part of Sharang's project Honey and Hot Wax, co-edited by Lucian Kahn. 1h06m37s: Emma's degree is in Product Design. 1h08m45s: Sharang has written a couple of articles for Killscreen. 1h10m38s: Wingspan. We had the pleasure of chatting with designer Elizabeth Hargrave for Ludology 203 - Winging It. 1h12m15s: The Triangle Shirtwaist Factory Fire was a horrifying tragedy in which 146 sweatshop workers in New York City were killed by a fire. The workers were locked into their working space, so they could not exit on foot; many leapt to their deaths. The fire resulted in legislation that improved factory safety standards and strengthened union powers.  1h14m42s: Clio Yun-Su Davis' RPG Pass the Sugar Please was run by theater company Intramersive. 1h16m44s: Sharang is referencing Kat Jones' game Glitzy Nails. 1h17m43s: The RPG Flatpack 1h19m34s: The productivity games Habitica, SuperBetter, Chore Wars, and Zombies Run. 1h20m58s: Sharang's game A Shroud for the Seneschal.

Remotely Creative
12. In Love With An Alien (ft. Naomi Clark)

Remotely Creative

Play Episode Listen Later Jun 17, 2020 49:21


Our guest in this episode is Naomi Clark, a game designer, writer, and professor at the NYU Game Center. We hosted Naomi as a visiting artist on our campus back in 2017, and we thought it would be a great time to check in with Naomi and see what she’s been up to. We talk about the upcoming virtual release of her renowned card game Consentacle, and other topics including how the pandemic changed her own perspective on gaming, challenges in interspecies relationships, the good and evil of crowdfunding websites, animal crossing nostalgia, and how games can facilitate social change. To view images related to this episode on our website, click here.

alien nyu game center naomi clark consentacle
Checkpoints
Rebroadcast - Episode 78 - Robert Yang

Checkpoints

Play Episode Listen Later Feb 10, 2020 94:07


My guest today is Robert Yang, a game developer and a teacher at the NYU Game Center. Robert's games are most known for their explorations and interpretations of gay sex, from spanking in Hurt Me Plenty to dick pics in Cobra Club, and we talk on what compelled him to focus in on these themes, and how something as seemingly juvenile as a dick pic simulator is actually a scathing critique of our surveillance culture. We talk about his bad first impressions of video games, how Final Fantasy changed his mind, his introduction to modding through StarCraft and Half Life, that one time he interviewed for Valve and how best to approach a spanking game in VR. We also hit on our favourite Golden Axe characters, Super Smash Bros. hipsters, how tough it is to do intimacy well in a video game, why twitch won't let people stream his games and how pop songs are some of his strongest influences. "Every Final Fantasy game is basically about growing up, going through a goth phase and then killing God." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Ladykiller in a Bind, Sonic, Golden Axe, Command & Conquer, Starcraft 2, Overwatch, Halo, Super Smash Bros, Oikospiel, Fatale, A good snowman is hard to build, Counter Strike, Half Life,

Checkpoints
Rebroadcast - Episode 50 - Bennett Foddy

Checkpoints

Play Episode Listen Later Jul 21, 2019 93:01


My guest today is Bennett Foddy, the creator of QWOP, GIRP and Multibowl and a professor at the NYU Game Center. We talk about Bennett's extraordinary journey to game design via philosophy, ring tone advertisements and a brief stint as the bassist for the band Cut Copy. We talk about a whole heap of different games, and get into why Australia is a country of pirates, why philosophers don't play videogames, why he values breadth over depth and why the remix should be a new form of game design. 'To pretend, I actually do the thing: I have therefore only pretended to pretend.' PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: QWOP, Multibowl, Demons Souls, Dark Souls, Joust, Stephen Sausage Roll, 720, Off the Wall, Rampage, Gauntlet 2, Rastan Saga, Elite, Legend of Zelda - Skyward Sword, ROM CHECK FAIL, Commander Keen, Command and Conquer, Way of the Exploding Fist, Ikari Warriors, Alien 8 RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki

Strategy Can Be Fun?
Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)

Strategy Can Be Fun?

Play Episode Listen Later Jul 16, 2019 78:43


I've been saying this a lot recently, but this is a big one! Clocking in at nearly an hour and twenty minutes, this is, I think, the longest Clockwork Game Design Podcast episode yet. Eric Zimmerman is a game design instructor at the NYU Game Center, where he works with other CGD guests Naomi Clark, … Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey) Read More »

Y Combinator
#106 - Frank Lantz

Y Combinator

Play Episode Listen Later Dec 20, 2018 69:36


Frank Lantz is a game designer and Director of the NYU Game Center. He cofounded Area/Code Games and most recently released a game called Universal Paperclips in which you’re an AI that makes paperclips.Frank’s on Twitter @flantz and his site is franklantz.net.The YC podcast is hosted by Craig Cannon.***Topics00:27 - "Games are the aesthetic form of thinking and doing"6:57 - VR skepticism9:42 - Universal Paperclips14:27 - Explaining games to non-gamers20:12 - Competitive gaming22:57 - Building life lessons into games31:42 - Teaching game design36:17 - Inspiration, hard work, and taste39:17 - Darker sides of gaming culture43:07 - The indie game market45:27 - Unexpected trends in gaming49:17 - Benedict Fritz asks - Frank you seem much more interested in chess, go, poker, and other games with a long history than most game designers. Where do you think this comes from?52:12 - Esports55:37 - Inventing sports57:27 - Pokemon Go1:00:32 - Difficulty in predicting successes in entertainment1:03:17 - Frank's game recommendations1:05:47 - @fakebalenciaga asks - Why Tonto?

Game Hugs
Robert Yang (NYU Game Center)

Game Hugs

Play Episode Listen Later Aug 26, 2018 58:37


Robert Yang is an assistant arts professor at NYU Game Center, and makes "surprisingly popular 3D video games about gay culture and sexuality." Known best for his work on The Tearoom, Rinse and Repeat, and Cobra Club, Yang believes that it's important for game creators to include sexuality in their games, despite the fact that it's not always easy to do so. Join Yang and our host Jason Imms as they discuss his games' persistent bans from the Twitch streaming platform, why he makes the types of games he makes, and what it means to create games that feature sexuality for more than simple titillation.

twitch 3d repeat yang rinse tea room robert yang nyu game center cobra club jason imms
Intelligame Radio
S2E25: A Little Practice

Intelligame Radio

Play Episode Listen Later Jun 26, 2018 18:14


Josh takes a short dive into his experience at Practice, a game design conference hosted by NYU Game Center, and the ways we could benefit from more spaces like Practice. Learn more about the conference at http://gamecenter.nyu.edu/events/practice Find out more about Intelligame at the homepage: http://intelligame.us. --- Send in a voice message: https://anchor.fm/intelligameus/message

practice nyu game center
Legends of Tabletop Podcast
144 Women in Gaming

Legends of Tabletop Podcast

Play Episode Listen Later Jun 15, 2018 94:33


The RPG Academy wasn’t too far off when they called her “Crazy Rhode Island.” Perhaps a few fries short of a happy meal, Dani loves XP, gaming of all sorts, beer, metal and cats. Iä! Iä! Cthulhu fhtagn! https://cyphercast.net/ https://twitter.com/ImperialScum https://www.twitch.tv/returntogreyhawk http://tobaspod.blubrry.net/ Since 1999, Naomi Clark has been designing, writing, and producing games for all sorts of audiences and platforms. She worked for several years at LEGO, where she led the creation of games like Junkbot and World Builder as well as building systems like LEGO Digital Designer. Later, she joined the NYC game studio Gamelab, designing and producing downloadable games like Egg vs Chicken and Miss Management. She's spoken and written about games as well, from reviews for the blog Feministe to a textbook (A Game Design Vocabulary) co-authored with Anna Anthropy. Along the way she was also a founding member of the collective that runs the Sylvia Rivera Law Project (srlp.org). Naomi's first game as a professional designer was Sissyfight 2000, one of the first multiplayer games on the web. Thanks to a successful Kickstarter campaign with members of the original team, Sissyfight was updated and released in 2013 as an open source game. Naomi is now a freelance game designer in New York City as well as a professor at the NYU Game Center, where she teaches game design, player research, and tabletop RPGs. Consentacle is her first creator-owned commercial card game. https://twitter.com/metasynthie/ https://www.kickstarter.com/projects/990619951/consentacle-a-card-game-of-human-alien-intimacy Monica is a freelance writer and game designer for the Onyx Path Publishing. She's worked on a variety of World of Darkness and Chronicles of Darkness and has done significant mechanical and design work for Trinity Continuum, Scion Second Edition, Aeon, and Exalted Third Edition. She's also the cohost and producer of the gaming podcast, Bonus Experience. https://twitter.com/zenithsun https://bonusexpcast.wordpress.com/ http://theonyxpath.com/ Monica's Game Playlists: Stars Without Number https://www.youtube.com/playlist?list=PL3CpGXhe1cdkoNCnXj5K9YoLr2FdfddNi&disable_polymer=true Through the Breach https://www.youtube.com/playlist?list=PL3CpGXhe1cdmwLqFabK_ugYcyIgI9pLv2 Blades in the Dark https://www.youtube.com/playlist?list=PL3CpGXhe1cdnxWTIk8V4dFJMSEMynSlUq&disable_polymer=true http://www.mu-podcast.com/ https://www.birdscoffeecompany.com/coffees/legends-of-tabletop-legendary-brew Use Code Legends10 to get 10% off your order

LabCast | NYU Production Lab
#2: NYU Game Center

LabCast | NYU Production Lab

Play Episode Listen Later May 18, 2018 28:53


Head to the NYU Game Center for this episode and also hear featured student segments from Sarita Santiago and Khaya Cohen.

Ludology
Ludology Episode 174 - Consensual Healing

Ludology

Play Episode Listen Later Apr 22, 2018 75:48


Gil and Geoff are pleased to welcome guest Naomi Clark, professor at the NYU Game Center, and designer most recently of the card game Consentacle. We discuss tackling adult themes in board games in a serious way, and what she learned during the development of Consentacle. Duration: 1:15:54

healing geoff gil consensual ludology nyu game center naomi clark consentacle
indienova | 游必有方
indienova | 游必有方 Vol. 6 聊聊我们的 NYU Game Center

indienova | 游必有方

Play Episode Listen Later Apr 16, 2018 100:02


来自国内独立游戏网站 indienova.com 的声音,旨在为各位玩家介绍更多有趣的游戏作品,同时也对游戏本身进行更为深入的探讨。欢迎大家加入游必有方听众互动群,在 indienova 公众号回复“游必有方”即可收到二维码。正如大家知道的那样,indienova 近期正在制作一系列与游戏设计院校有关的选题策划。因此,游必有方本期特意为我们的听众准备了一期与 NYU 有关的内容,给我们带来第一手的分享。各位主播会一起聊聊与游戏结缘的过程,不同背景申请时需要注意的要点,面试经验,历数 NYU 各位老师的专长与八卦(雾),课程的深入介绍,学校与 NYU 所处城市纽约的丰富资源等。

nyu game center
Waypoint Radio
Bonus Pod: Austin's NYU Game Center Guest Lecture

Waypoint Radio

Play Episode Listen Later Feb 11, 2018 96:15


Things have been rough lately. The last couple of years have made it incredibly clear that aspects of American culture that many convinced themselves were latent or diminished were only lurking quietly in the background. We've also seen new forces mobilized, driven by fear and nihilism, to dehumanize others—especially those in the margins.So, uh, where do video games fit into this?Well, that's the question I was asked by the NYU Game Center, who invited me to give a guest lecture titled "Making and Playing Games in a Time of Political Struggle." Thanks again for the NYU Game Center for hosting me, Frank Lantz for the post-talk interview, and to everyone who came out, asked questions, and offered their support and interest! See acast.com/privacy for privacy and opt-out information.

american time lecture playing games frank lantz nyu game center
Game Dev Loadout | A Game Developer Podcast
57: Tabletop Games are About the Social Experience with Geoffrey Engelstein

Game Dev Loadout | A Game Developer Podcast

Play Episode Listen Later Sep 9, 2017 21:06


Geoff Engelstein is an award-winning tabletop game designer, whose titles include The Ares Project, Space Cadets, and The Dragon & Flagon. He is also a noted podcaster contributing to the Dice Tower and GameTek, and he hosts Ludology a weekly podcast on game design. Geoff has been an adjunct professor with the NYU Game Center, teaching Board Game design.

Playmakers: The Game Industry Podcast
Game Design as a Way of Being, with Eric Zimmerman

Playmakers: The Game Industry Podcast

Play Episode Listen Later May 25, 2017 37:39


Eric Zimmerman is a game designer the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and white-papers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center. Eric Zimmerman is deeply embedded in New York Game scene. Having originally cofounded Gamelab, the studio that went out to create Diner Dash.

game design gamelab eric zimmerman nyu game center diner dash
Playmakers: The Game Industry Podcast
007: Game Design as a Way of Being with Eric Zimmerman

Playmakers: The Game Industry Podcast

Play Episode Listen Later May 25, 2017 37:40


Eric Zimmerman is a game designer the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and white-papers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center. Eric Zimmerman is deeply embedded in New York Game scene. Having originally cofounded Gamelab, the studio that went out to create Diner Dash. In this episode, Eric explains how he designed Gamelab to be a place where people who worked there felt ownership and authorship of the intellectual property that they were creating. We also talk about the value of game design "frameworks" and the art of game design as a way of being in the world. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

Fight Your Rival
Fight Your Rival Spring Fighter 2016: NYU's Charles Pratt On Turning Fighting Gamers Into Game Makers

Fight Your Rival

Play Episode Listen Later Apr 2, 2016 7:16


In this special interview from Spring Fighter 2016, we chat with Charles Pratt from the NYU Game Center. Come hang as we talk about Street Fighter V, NYU's Evo Scholarship, and what what makes fighting games so appealing for game designers. Enjoy!

Push Ur Luck Podcast
Push Your Luck Ep 71: What's in a theme?

Push Ur Luck Podcast

Play Episode Listen Later Mar 11, 2016 64:18


Geoff Engelstein from Ludology and Brian Kang, MFA student at NYU Game Center, joins Eric for a discussion about themes in games. Specifically, we talk about how are themes picked and the subect of... Want to hear about boardgames from 2 avid gamers with often differing views? Come listen to us now!

Push Ur Luck Podcast
Push Your Luck Ep 71: What's in a theme?

Push Ur Luck Podcast

Play Episode Listen Later Mar 11, 2016 64:18


Geoff Engelstein from Ludology and Brian Kang, MFA student at NYU Game Center, joins Eric for a discussion about themes in games. Specifically, we talk about how are themes picked and the subect of... Want to hear about boardgames from 2 avid gamers with often differing views? Come listen to us now!

Script Lock
Mitu Khandaker & Jerry Belich

Script Lock

Play Episode Listen Later Feb 1, 2016 91:33


Social simulations and the storytelling potential of hardware-based games are the main topics in today's discussion with Mitu (Creator of Redshirt, PhD holder in Aesthetics of Interactivity in Video Games, and current Assistant Arts Professor at NYU's Game Center) and Jerry (Game designer and developer behind Robo Mama’s Cooking Kitchen, MysteryPhone, Discourse, The Choosatron, and Afterglow)! We talk about the importance of player choice, The Witness and the dialogue that happens between a creator and the player, why freedom in games isn't always a good thing, how controllers and interfaces affect the way we think about games, why Animal Crossing is an amazing social simulator, how fleshing out a game's world can influence the design, the problems with making a social simulation, what happens to our engagement with games as interfaces become more mimetic, slaying Chris Crawford's Dragon, and man, that's just the stuff that's off the top of our heads! Our Guests on the Internet Mitu's Twitter and The Tiniest Shark Jerry's Twitter and Website Stuff We Talked About Mitu's GDC Talk - Thinking About People: Designing Games for Social Simulation ELIZA and The ELIZA Effect Loved by Alexander Ocias The Immersive Fallacy (excerpted from Rules of Play: Game Design Fundamentals) by Katie Salen and Eric Zimmerman Lygia Clark Redshirt Notary Bear by Lisa Brown Chris Crawford's Dragon Speech Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Ludology
GameTek Classic 116 - Gutsy

Ludology

Play Episode Listen Later Nov 22, 2015 25:54


New Content! Geoff interviews Barry Joseph and Eric Teo about the game Gutsy. Barry is the Associate Director of Digital Learning at the American Museum of Natural History in New York City, and as part of a new exhibit on the human microbiome the team at AMNH worked with Eric Teo, to develop the card game Gutsy. Many of you know Eric Teo as the host of the Push Ur Luck Podcast, and he is also a graduate student studying game design at the NYU Game Center. Why do a card game? What do they hope to teach, and what other roles do games have to augment museum exhibits? A Print & Play copy of Gutsy can be downloaded at the AMNH website! Duration 25:45

Designer Notes
Designer Notes 3: Frank Lantz

Designer Notes

Play Episode Listen Later Jan 12, 2015 101:29


In this episode, Soren interviews Frank Lantz, currently Director of the NYU Game Center. Frantz was also the co-founder of Area/Code where he led the design of Drop7. We discuss how to make sure your game gets written up in Boing Boing, why most people who like ARGs have never played one, and how to take advantage of your friend's trip to the hospital in Parking Wars.

Push Ur Luck Podcast
Push Your Luck Ep 48: Thematic Games

Push Ur Luck Podcast

Play Episode Listen Later Dec 6, 2014 44:35


Eric and Jon talk about Thematic games and why they work or when they do not work. Eric also talks more about PRACTICE 2014 which is an event held annually by the NYU Game Center where game designers... Want to hear about boardgames from 2 avid gamers with often differing views? Come listen to us now!

Push Ur Luck Podcast
Push Your Luck Ep 48: Thematic Games

Push Ur Luck Podcast

Play Episode Listen Later Dec 6, 2014 44:35


Eric and Jon talk about Thematic games and why they work or when they do not work. Eric also talks more about PRACTICE 2014 which is an event held annually by the NYU Game Center where game designers... Want to hear about boardgames from 2 avid gamers with often differing views? Come listen to us now!

The Podcast for Social Research
The Podcast for Social Research: Episode 11, "The Gambler"

The Podcast for Social Research

Play Episode Listen Later Oct 31, 2013 96:14


This is the eleventh episode of the Podcast for Social Research. (We have a new numbering system!) In this episode, Heather, Raphaele, and I (Ajay), along with special guest Charles Pratt of the NYU Game Center, get together and have a conversation about “gambling” as a concept, its practice and experience, and in its role in social and economic structures. We're using a slightly different format for our “notations” section this time around since both Heather and Raphaele sent me such fantastic after-show notes that I wanted to include them.

The Jeff Rubin Jeff Rubin Show
77 - NYU Game Professor Eric Zimmerman

The Jeff Rubin Jeff Rubin Show

Play Episode Listen Later Mar 8, 2013 75:50


This week NYU Game Center professor Eric Zimmerman stops by to discuss how to teach game design, what games go on the syllabus, and if Tetris will last forever.

Ludology
Ludology Episode 45 - Emergence

Ludology

Play Episode Listen Later Dec 2, 2012 68:39


Ryan and Geoff are very pleased to welcome Eric Zimmerman of the NYU Game Center, and author of the book Rules of Play. Yes, that's three links in one sentence, but Eric is worth it!   After a brief overview of Eric's work at NYU, the gang dives into a discussion of Emergence, when the unexpected emerges from a basic set of rules. What conditions are more likely to result in emergence? Can a designer truly design in emergent behavior? And is it important for a good game, anyway? Duration: 1:08

MIT Comparative Media Studies/Writing
Frank Lantz, "The Aesthetics of Games"

MIT Comparative Media Studies/Writing

Play Episode Listen Later Dec 14, 2011 111:23


This talk explores what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form, or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk will examine these and other related questions. Frank Lantz is the Interim Director of the NYU Game Center. For over 12 years, Frank has taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts, and Parsons School of Design. His writings on games, technology and culture have appeared in a variety of publications. In 2005 Frank co-Founded Area/Code, a New York based developer that created cross-media, location-based, and social network games. In 2011 Area/Code was acquired by Zynga and is now Zynga New York. Frank has worked in the field of game development for the past 20 years. Before starting Area/Code, Frank worked on a wide variety of games as the Director of Game Design at Gamelab, Lead Game Designer at Pop & Co, and Creative Director at R/GA Interactive. Over the past 10 years, Frank helped pioneer the genre of large-scale realworld games, working on projects such as the Big Urban Game, which turned the cities of Minneapolis and Saint Paul into the world's largest boardgame; ConQwest, which featured the first major application of semacodes in the United States, PacManhattan, a life-size version of the arcade classic created by the students in his Big Games class at NYU, and many other experiments in pervasive and urban gaming.rst major application of semacodes in the United States, PacManhattan, a life-size version of the arcade classic created by the students in his Big Games class at NYU, and many other experiments in pervasive and urban gaming.