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If you missed this weekend's Full Circle, you missedsomething truly special! Valene Byrd of ART-TISM joined me to share how her program is creating safe, inclusive spaces for families with special needs. Attend the 4th Annual ART-TISM Annual sensory-friendly interactive art exhibit, a beautiful initiative uplifting special needs families through creativity and connection. This FREE event takes place this Saturday, April 26thand is open to all abilities. Join in this inclusive celebration of young artists on theautism spectrum!Register today at https://www.eventbrite.com/e/4th-annual-art-tism-sensory-friendly-interactive-art-exhibit-tickets-1059208614479Catch the replay and get inspired to celebrate creativity,inclusivity, and community support for all abilities.
Lindsay Barnett founded Playground Productions after she spent close to a decade teaching second grade in a Chicago Public School in addition to manufacturing educational products. She gained national attention, as a semi-finalist on Live with Kelly and Ryan's Top Teacher Search. Now, she has curated a slate of IP in the children's space and collaborates directly with authors and writers to ensure that Playground's content will make families proud and kids love learning. Lindsay received her Bachelor of Science in Communications: Radio, Television, and Film as well as an Interactive Arts and Entertainment Module from Northwestern University. She then earned her Master of Science in Education in Elementary Teaching at Northwestern.
Alireza Karduni is an assistant professor of Human-Centered Computing at Simon Fraser University, School of Interactive Arts and Technology. He is back on the show to talk about music, creativity and the limits of AI. http://karduni.com-------------------------To learn more about psychedelic therapy go to my brother Mehran's page at: https://www.mindbodyintegration.ca/ or to https://www.somaretreats.org for his next retreat.***Masty o Rasty is not responsible for, or condone, the views and opinions expressed by our guests ******مستی و راستی هیچگونه مسولیتی در برابر نظرها و عقاید مهمانهای برنامه ندارد.***--------Support the showhttps://paypal.me/raamemamiVenmo + Revolut: @KingRaam Hosted on Acast. See acast.com/privacy for more information.
Explore the magic monuments of Black Rock City 2025.Katie Hazard, Director of Art, leads the selection, placement, and installation of artwork, and she leads Burning Man's art grant selection committees. The ARTery is in the center of Black Rock City, slightly offset like the human heart. It's the epicenter of art support for nearly 400 art pieces, from towering sculptures to immersive environments.Before these art projects are sourced, crafted, and assembled with everything from hot glue to heavy equipment, they are first conceptualized by artists and engineers. Burning Man's Honoraria project grants 76 of these art projects about half of the funding they need, a total of $1.3 million. Katie and Stuart explore how to foster accessibility and agency in artist groups. They describe some of the installations coming this summer, from interactive Sphinxes to a sphere of sinks, from a lost troll of sustainability to a fire-spinning pigeon. Some of the experiences include:an inflatable black cloud from Ukrainean Indigenous deer destined for ceremonial landan Afrofuturist pillar with an ancient modern secreta screaming booth that displays visual reactions to sounda woman with a merry-go-round crown, jump rope dreadlocks, and swing earringsListen in on this sonic journey of how Burner art is co-created and curated, and how BRC's surreal skyline is taking shape.Introducing 2025 BRC Honoraria Art (Burning Man Journal)Black Rock City Honoraria ProgramARTery (Art Services)The ARTery Volunteer TeamsKatie Hazard (Burning Man Journal)2025 Art Theme: Tomorrow TodayBurning Man Art Installation Archive LIVE.BURNINGMAN.ORG
This episode is sponsored by BetterHelp. Give online therapy a try at https://betterhelp.com/MASTYORASTY and get on your way to being your best self.-------------------------Alireza Karduni is an assistant professor of Human-Centered Computing at Simon Fraser University, School of Interactive Arts and Technology. He is back on the show to talk about music, creativity and the limits of AI. http://karduni.com-------------------------To learn more about psychedelic therapy go to my brother Mehran's page at: https://www.mindbodyintegration.ca/ or to https://www.somaretreats.org for his next retreat.***Masty o Rasty is not responsible for, or condone, the views and opinions expressed by our guests ******مستی و راستی هیچگونه مسولیتی در برابر نظرها و عقاید مهمانهای برنامه ندارد.***--------Support the showhttps://paypal.me/raamemamiVenmo + Revolut: @KingRaam Hosted on Acast. See acast.com/privacy for more information.
This episode is sponsored by https://WE-PN.com Become your own VPN provider.To get 50% off enter promo code: kingraam50-------------------------This episode is sponsored by BetterHelp. Give online therapy a try at https://betterhelp.com/MASTYORASTY and get on your way to being your best self.-------------------------Alireza Karduni is an assistant professor of Human-Centered Computing at Simon Fraser University, School of Interactive Arts and Technology. He focuses on how humans interact with information on social media from both social/urban and individual perspectives.In this episode they talk about why people believe fake news so much, the effect of social media on society, and how governments use it to manufacture consent.http://karduni.com-------------------------To learn more about psychedelic therapy go to my brother Mehran's page at: https://www.mindbodyintegration.ca/ or to https://www.somaretreats.org for his next retreat.***Masty o Rasty is not responsible for, or condone, the views and opinions expressed by our guests ******مستی و راستی هیچگونه مسولیتی در برابر نظرها و عقاید مهمانهای برنامه ندارد.***--------Support the showhttps://paypal.me/raamemamiVenmo + Revolut: @KingRaam Hosted on Acast. See acast.com/privacy for more information.
On this episode of Below the Radar, our host Am Johal is joined by Kate Hennessy, Associate Professor at SFU's School of Interactive Arts & Technology and member of anti-patriarchal, anti-colonial folk inspired punk band, The Saltlicks. Together, they chat about Kate's practice in anthropology and contemporary art, the experience of working collaboratively and across disciplines, and her recent exhibitions Becoming Anarchival at Gallery 881 and The Water We Call Home on Galiano Island. Featuring music by The Saltlicks (“Eyeliner,” “Waxing and Waning”). Full episode details: https://www.sfu.ca/vancity-office-community-engagement/below-the-radar-podcast/episodes/263-kate-hennessy.html Read the transcript: https://www.sfu.ca/vancity-office-community-engagement/below-the-radar-podcast/transcripts/263-kate-hennessy.html Resources: Making Culture Lab: https://www.makingculturelab.com/ Ethnographic Terminalia: https://ethnographicterminalia.org/ The Water We Call Home: https://www.thewaterwecallhome.com/ Becoming Anarchival: https://www.smithhennessystudio.com/exhibition/becominganarchival881 The Saltlicks: https://thesaltlicks.bandcamp.com/album/diaries Bio: Kate Hennessy is an Associate Professor specializing in Media at Simon Fraser University's School of Interactive Arts and Technology (SIAT). She is a cultural anthropologist with a PhD from the University of British Columbia (Anthropology). As the director of the Making Culture Lab at SIAT, her research explores the role of digital technology in the documentation and safeguarding of cultural heritage, and the mediation of culture, history, objects, and subjects in new forms. Her video and multimedia works investigate documentary methodologies to address Indigenous and settler histories of place and space. Current projects include the collaborative production of virtual museum exhibits with Indigenous communities in Canada; the study of new digital museum networks and their effects; ethnographic research on the implementation of large scale urban screens in public space; open-access and innovative forms of publishing; and, the intersections of anthropology and contemporary art practices. Cite this episode: Chicago Style Johal, Am. “Becoming Anarchival — with Kate Hennessy.” Below the Radar, SFU's Vancity Office of Community Engagement. Podcast audio, February 18, 2025. https://www.sfu.ca/vancity-office-community-engagement/below-the-radar-podcast/episodes/263-kate-hennessy.html.
Many months ago now, I had the chance to go to the WNDR Museum in Boston. If you google that, it will come categorized as a “tourist attraction.” but it is a lot more than that, especially considering that I wouldn't classify myself as a “tourist” since I live outside of Boston. More specifically, and even importantly, WNDR is an interactive art museum with immersive art installations. And it was very interactive and immersive. There were a lot of great exhibits that invited you to engage and become surrounded by the creations that were provided there. Whether you are a tourist or not, it is definitely worth a visit.So it was a very pleasant surprise to find that my guest today actually had an installation at the WNDR Museum. It was this very cool outdoor-type of building where you could be with others and experience an audio and visual immersion of rain and lightning. One of the fun things about it was that you were there with strangers, basically arranged in a way that you were experiencing it together. I didn't know that when I first met Leigh Sachwitz to discuss being on the show. But it was one of the, dare I say, “wonderful” things I found out about Leigh and her work with her Berlin-based company flora&faunavisions (FFV). I got to learn about their award-winning work on projects like the Ring Cycle, a digital opera that creates an immersive experience of the work by Richard Wagner. I also learned about her work on the Utopian Garden, described as a story-based immersive, interactive show where participants can tour the world. She described their Flying Up Sparrows event in China, where Buddhist paintings were brought to life.Finally, she explains their work behind the Genius DaVinci Show that just opened up in Florida this past November. “This exhibition invites you to step into Renaissance Italy to explore Leonardo da Vinci's masterpieces and inventions up close.” And the great thing about this is the way that educational and entertainment come together to form what Hip Hop artist KRS-One described as “Educatinment.” Or, in Leigh's words, how do you create experiences that draw people into the moment and produce, empathy, emotional connection, and curiosity. We covered a lot of other ground, including the science of immersive experiences, how we can co-create our futures together using these kinds of experiences as a prompt, how we can inspire our imaginations to unlock the possibilities of ourselves, and the intersection of Detroit and Berlin as hubs of techno music. Leigh Sachwitz - http://leighsachwitz.com/flora&faunavisions - https://www.florafaunavisions.de/
In this conversation, Tracy Rigdon, Jim Alabiso, and Jason Tetlak discuss Jason's transition from graphic design to large-scale mural painting. They also touch on topics such as the challenges of being a muralist, the use of augmented reality in art, and the trends in public art. Jason shares advice for aspiring muralists and talks about his experience with customizing sneakers. Being an artist in Jacksonville can be lonely, but there is a supportive community of artists. Murals have opened up the public art scene and made it more financially accessible. Collaboration is key, and there are many opportunities to collaborate with other artists. Artists need to be willing to hustle and work hard to succeed. The city needs more spaces for artists to come together and network. Jason encourages young artists to reach out to established artists for guidance and support. Takeaways Transitioning from one artistic medium to another can be inspired by unexpected experiences and opportunities. Being a muralist involves not only the creative process but also the business side, including finding funding and managing the administrative aspects. The use of augmented reality and interactive elements in murals can enhance the viewer's experience and engagement. Public art, particularly murals, is a growing trend in cities as it provides an affordable way to add artistic elements to the urban landscape. Aspiring muralists should take initiative, hustle, and be open to opportunities to gain experience and make their mark in the public art scene. Adding Easter eggs and hidden elements in artwork can create a sense of discovery and interaction for viewers. Being an artist in Jacksonville can be lonely, but there is a supportive community of artists. Murals have opened up the public art scene and made it more financially accessible. Collaboration is key, and there are many opportunities to collaborate with other artists. Artists need to be willing to hustle and work hard to succeed. The city needs more spaces for artists to come together and network. Young artists should reach out to established artists for guidance and support. "If you're just kind of doing it as a hobby, you're not going to succeed. You got to really work at it." - Jason Tetlak Our tagline, 'Random. Relevant. Real.,' is more than just words to us—it's a promise. We're here to surprise you with unexpected insights, tackle the most pressing issues of our time, and do it all with an authentic, down-to-earth and sometimes tongue-in-cheek vibe. No fluff, just genuine conversations that will make you think, laugh, and maybe even challenge your own perspectives. ** Feel free to LIKE, SHARE AND COMMENT and SUBSCRIBE. Follow The Contrast Project online: ** https://www.thecontrastproject.tv/ ** https://www.facebook.com/TheContrastProjectJax ** https://www.instagram.com/the_contrast_project/ ** https://www.instagram.com/contrast_podcast_backup/ ** https://www.threads.net/@contrast_podcast_backup ** https://twitter.com/ContrastProjTV ** https://www.youtube.com/@thecontrastproject7242 ** https://podcasters.spotify.com/pod/show/the-contrast-project ** The Contrast Project Lounge Podcast is proudly created in part using the Riverside.fm platform. By using this link you are helping to support this show. Thank you so much: https://bit.ly/3BH3q2t ** You can help support The Contrast Project Lounge Podcast by visiting: https://ko-fi.com/contrastprojectloungepodcast --- Support this podcast: https://podcasters.spotify.com/pod/show/the-contrast-project/support
In this episode, Mat is joined by Andrew Salzbrun, Managing Partner of AGAR, an experiential company that harnesses the power of human connection to drive culture and impact for brands, companies, and communities. Andrew brings decades of experience in experiential design and strategic vision, having worked with some of the largest names in the industry. As co-founder and executive creative director of BLINK, the nation's largest immersive art festival, Andrew understands the power of placemaking and creating meaningful, lasting connections. In today's episode, we'll dive into how AGAR is reshaping community engagement and why experiential design matters more than ever in today's world.
In some families, the parents' DNA instructs so clearly the way their children think and work that it's impossible to deny the familial impact. Jason Bruges is the product of just this. His dad was a software and computer engineer, and his mother a trained artist. Both influenced where and how he came to be a multidisciplinary artist and designer. His eponymous Jason Bruges Studio is internationally renowned for creating interactive spaces and surfaces that sit between the world of architecture, site specific installation art and interaction design. Considered a pioneer of this hybrid in-between space, Jason has subsequently paved the way for a new genre of design studios, artists and designer-makers. After graduating from Oxford Brookes University in London, Jason borrowed £1,000 from his dad for an airline ticket and flew to Hong Kong to meet his grandfather at the airport. He'd only met him a handful of times before. Within weeks he had a job offer from the famed architect Norman Foster. This later led to his role at the groundbreaking brand experience agency, Imagination back in London, where his work on the Millenium Dome was considered an early example of interaction design. It was soon after, in 2002, that Jason created his own studio. Listen in as Vince and Jason discuss how being noticed by Tom Dixon helped him start his studio, the influence of Jean Nouvel's animated façades, and designing a hotel lobby in 2002 that changed colour based on the clothes of guests passing through. https://www.jasonbruges.com/ See omnystudio.com/listener for privacy information.
Let's reminisce about the video games we played growing up. As a 90s kid, I remember going to my cousin's house to play Mario Bros, Duck Hunt, and when we were older - Mortal Kombat. Gaming is a whole new world now for kids and parents alike. 190.6 million Americans ages 5-90 play video games and 61% report playing a video game at least one hour per week. 90% of children play video games and are introduced to edutainment between the ages of 2 - 18. Today we're speaking with a pioneer in the video game industry who's leading with intention to create protocols and set boundaries where they're necessary. Patricia E. Vance is the president of the Entertainment Software Rating Board (ESRB) and has been with the company for over 20 years. She oversees the teams who assign age and content ratings to video games and apps. She also serves as founding chairperson of the International Age Rating Coalition (IARC), a non-profit that operates a ground-breaking global rating and age classification system for all things digital - games and apps. Pat is a member of the Board of Directors for the Family Online Safety Institute and the Academy of Interactive Arts and Sciences. Pat spent 18 years at Disney/ABC, and served as Senior VP and GM of the ABC Internet Group where she led two video game joint ventures (Creative Wonders; OT Sports) and the management oversight of ABC.com, ABCNews.com, Oscar.com and Oprah.com. She holds a B.A. in International Relations/Russian from Washington University and is a mother of two daughters. Meet My Guest: WEBSITE: esrb.org INSTAGRAM: @esrbratings FACEBOOK: /ESRBratings LINKEDIN: /esrb Press ESRB: ESRB To Begin Assigning “In-Game Purchases” Label To Physical Video Games Learn more about your ad choices. Visit megaphone.fm/adchoices
Slovakia Today, English Language Current Affairs Programme from Slovak Radio
Ben and Kika try to beat the heat by visiting the interactive art exhibit at Bratislava's Old Market Hall and of course read some letters and play some music to make your Sunday more enjoyable.
Awaken You Podcast: Embodying the Heart of the Temple with Kelly Smith CassidyJoin us for an inspiring episode of Awaken You, where we delve into the creative and spiritual journey of Kelly Smith Cassidy, the Lead of Communications for the Temple of Together, Burning Man's 2024 temple. Hosted by Caroline Ghosn, this episode explores Kelly's pivotal role in shaping the messaging and outreach for one of Burning Man's most sacred installations.Kelly's responsibilities encompass all incoming and outgoing communications for the Temple of Together, including social media messaging, press releases, media correspondence, and collaborative messaging efforts. Her dedication to fostering a sense of love and collaboration in the creation of the temple has earned her the reputation of embodying the heart of the temple.In addition to her communications role, Kelly is a full-time sculptor with an impressive portfolio of works created for Burning Man. She has received Honoraria for her installations and has served as a contract artist for the Man Pavilion. In 2018, she was a collaborating artist for The Baba Yaga House Honoraria installation, where she not only contributed interior pieces but also brought the witch, Baba Yaga, to life during the event week. This experience deepened her appreciation for interactive art at Burning Man, which has since become a significant part of her life and artistic expression.Living in the vibrant Bay Area of California, Kelly draws daily inspiration from the rich culture and natural beauty surrounding her. Beyond her artistic endeavors, she is also a practicing astrologer with clients worldwide.Tune in to Awaken You to hear Kelly's insights on the intersection of art, spirituality, and community, and discover how she brings her unique vision and heart to the Temple of Together and beyond.Keywords:Burning Man, Temple of Together, Kelly Smith Cassidy, Caroline Ghosn, interactive art, sculpture, astrology, Bay Area, community, spirituality, art installations, Baba Yaga House, creative journey, communications.Find out more about Burning Man PRESS HERETemple of Together JOIN HERE www.TempleOfTogether.comDonate and support Temple of Together PRESS HEREIG @templeoftogether.comFind Kelly @kellysmithcassidyFollow Avrora's Journey @avroraveganfit Find out about Avrora's Coaching PRESS HERESing Up for Consultation with AvroraVFIT HEREThank you for listening!Share, comment, let us know what you think!Find me on IG @avroraveganfitCheck out my site ww.avroraprofit.comEmail me if anything AFIT@avroraprfit.comMahalo for support
00:00 AI Efficiencies: Improving Processes Across Industries07:49 Enhancing the Customer Experience with AI08:18 Sensorial Experiences and Immersive Brand Immersion26:30 China: A Playground for Innovation
fWotD Episode 2534: Fallout (video game) Welcome to featured Wiki of the Day where we read the summary of the featured Wikipedia article every day.The featured article for Friday, 12 April 2024 is Fallout (video game).Fallout: A Post Nuclear Role Playing Game is a 1997 role-playing video game developed and published by Interplay Productions. In a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war between the United States and China, Fallout's protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. After customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them missions, and engage in turn-based combat where they battle until their action points are depleted.Tim Cain began working on Fallout in 1994. It began as a game engine based on Steve Jackson Games's tabletop role-playing game GURPS. Interplay dropped the license after Steve Jackson Games objected to Fallout's violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Although Interplay initially gave the game little attention, the development ultimately cost $3 million and employed up to thirty people. Interplay considered Fallout the spiritual successor to its 1988 role-playing game Wasteland and drew artistic inspiration from 1950s literature and media emblematic of the Atomic Age as well as the films Mad Max and A Boy and His Dog. The quests were intentionally made morally ambiguous. After three and a half years of development, Fallout was released in North America in October 1997.Fallout received acclaim for its open-ended gameplay, character system, plot, and perceived original setting. It won "Role-Playing Game of the Year" from GameSpot and Computer Games Magazine, was nominated by the Academy of Interactive Arts & Sciences at the Spotlight Awards, and is often listed among the greatest video games of all time. Fallout has been credited for renewing consumer interest in the role-playing video genre due to its setting, open-ended plot, and gameplay. Fallout was a commercial success, selling 600,000 copies worldwide. It spawned the Fallout series, the rights to which were purchased in 2007 by Bethesda Softworks.This recording reflects the Wikipedia text as of 00:31 UTC on Friday, 12 April 2024.For the full current version of the article, see Fallout (video game) on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm Olivia Neural.
Making content that's truly original is something all content marketers want to do.But then why does so much B2B content look and feel the same? Today, we're giving you permission to express yourself in content like you might express yourself in art. In this episode, we're taking lessons from the Japanese collective of ultra-technologists known as teamLab. Together, with the help of our guest, SVP of Marketing at Sigma Computing Erik Bower, we're talking about defying convention, starting with the last mile, and more.About our guest, Erik BowerErik Bower is SVP of Marketing at Sigma. Prior to joining the company in November of 2023, Erik ran marketing at startups like Daily and Amplitude. He owned growth and digital demand at Palo Alto Networks from $125M to $2.9 billion in 8 years. He is an AI patent holder and has been building ML based machine marketing engines since before 2015.What B2B Companies Can Learn From teamLab:Question convention and then defy it. Don't just fall back on the way things are usually done. Think critically about your content and make something truly original. Erik says, “Think differently about things that are sitting right in front of you, and ask questions like, ‘Why is the convention to do things this way in our industry? It doesn't make any sense.' You always have to take things with that lens of questioning what actually works, and not work from some kind of template that you see other people do.” It's like how TeamLab operates outside of convention. They create immersive experiences that are truly original.Start with the last mile. Plan how you're going to promote your content before you make the content itself. Erik says, “Why wouldn't you start with the last mile? Like you're going to put all of this energy into creating this super expensive event or packaging up this asset, and then the actual promotion of it is kind of like an afterthought that no one really pays attention to. Start with the last mile and work your way back. If you can't generate interest for this thing, then why are you producing it?”Quotes*”Especially as it pertains to B2B marketing and tech marketing, I think a lot of what you see is very rote. It's checkbox marketing. But I think that teamLab shows you that original ideas are still possible. I think you have to strive for what a boss of mine called the thumb test, where you put your thumb over the logo. Can you still tell that it's your brand? But go beyond that. Where every experience is innovative, engaging, and not rote. It's a challenge to stay fresh like that, but you can definitely achieve it.”*”It takes that wild hair to just say, ‘I want to use this technology in a new way.' So I think if anything, I have a reputation for having a wild hair. Think differently about things that are sitting right in front of you, and ask questions like, ‘Why is the convention to do things this way in our industry? It doesn't make any sense.'”*”You always have to take things with that lens of questioning what actually works, and not work from some kind of template that you see other people do. Original ideas are still possible and important that you have them. You have to have a point of view.”*”In order to make email marketing and these other things perform well, they have to be more and more micro-targeted to the persona, the vertical, the use case for line of business. And then it also has to take into account the things that they've already engaged with, where they are in the funnel. And so it becomes this big matrix that's sometimes referred to it as ‘Battleship.' And if you start to do that, you realize that you have a pretty insurmountable amount of content you have to generate. So you have to start to pick your battles and learn which ones are the highest value segments to focus your energy on content generation.”Time Stamps[0:55] Meet Erik Bower, SVP of Marketing at Sigma Computing[4:13] The Magic of teamLab: Blending Art, Technology, and Experience[7:08] Sigma Computing: Revolutionizing Business Intelligence in the Cloud[10:21] The Art of Experience: How teamLab Transforms Perception[12:07] The Philosophy Behind teamLab: Art, Technology, and Interaction[15:54] Revisiting teamLab: The Ever-Changing World of Interactive Art[20:56] Marketing Inspiration from teamLab: Pushing the Boundaries of B2B[27:09] The Challenge of B2B Website Design[28:14] Innovative Storytelling in Web Design[29:19] The Fast Fashion of B2B Websites: Embracing Simplicity[30:08] Decoding Sigma Computing's Marketing Strategy[30:30] Micro-Segmentation: The Future of Targeted Marketing[32:09] The Potential and Pitfalls of AI in Marketing[34:15] Winning the Last Mile: The Importance of Clear Messaging[42:17] Predictive Marketing and the Future of CRM[51:25] Sigma Computing's Upcoming InitiativesLinksCheck out teamLabConnect with Erik on LinkedInLearn more about Sigma ComputingAbout Remarkable!Remarkable! is created by the team at Caspian Studios, the premier B2B Podcast-as-a-Service company. Caspian creates both non-fiction and fiction series for B2B companies. If you want a fiction series check out our new offering - The Business Thriller - Hollywood style storytelling for B2B. Learn more at CaspianStudios.com. In today's episode, you heard from Ian Faison (CEO of Caspian Studios) and Meredith Gooderham (Senior Producer). Remarkable was produced this week by Jess Avellino, mixed by Scott Goodrich, and our theme song is “Solomon” by FALAK. Create something remarkable. Rise above the noise.
What if you could interact with art through a completely new medium?In Conversation #97, Alex and I discuss: why going to the gym is like levelling up in a game, how he plans to create onchain code using Ethereum that will be durable, how art can be manipulated & destroyed, the folly of arguing on the internet and why he's fallen out of love with Cardano. Have a fantastic day wherever you are in the world & don't forget to boost!Timeline:(0:00) - Intro(0:18) - Alex wants to get strong(5:27) - Everyone is a gamer(13:35) - Using a blockchain for art archivality(20:22) - Executable code that run onchain(26:47) - Audience interaction with the art/medium(33:10) - How not_v2 will be interactive(41:30) - Picking what you want(49:39) - Grimes AI voice(52:59) - AI artists are the coders (not the prompters)(1:00:14) - Swimming is all the same sport(1:03:15) - Literature is the purest art form(1:10:59) - Shirtless book reviews & Natural Hypertrophy(1:12:48) - Moving Unsigs to Ethereum(1:20:32) - Cropping paintings & forgeries(1:25:51) - Arguing on Twitter is dumb(1:31:17) - Personification on the internet(1:36:12) - Real world gets you out of a bubble(1:41:33) - Problems: We're not limited by the tech(1:51:13) - Cardano is a small uncreative fish(1:57:25) - Life in Portugal(2:02:13) - Where to argue with AlexAlex's Links:Twitter/X: https://twitter.com/monad_alexanderUnsigs: https://www.unsigs.com/Connect with Mere Mortals:Website: https://www.meremortalspodcast.com/Discord: https://discord.gg/jjfq9eGReUTwitter/X: https://twitter.com/meremortalspodInstagram: https://www.instagram.com/meremortalspodcast/TikTok: https://www.tiktok.com/@meremortalspodcastValue 4 Value Support:Boostagram: https://www.meremortalspodcast.com/supportPaypal: https://www.paypal.com/paypalme/meremortalspodcastSupport the show
Henk Rogers is on a mission. Several missions, actually, and each one is as bold and audacious as the next. When we explore space, Henk wants to take nature with us. It's just one of the many goals that Henk has set out to accomplish, and there's plenty of reason to believe he's going to, based on his previous work within the space industry, his companies and non-profit organizations. Listen for big ideas and clear missions presented in this insightful conversation with Henk Rogers. About Henk: Henk Rogers is the President of the Tetris Company and a pioneer in the video game industry. In the 1980s, Rogers brought role-playing games to Japan and turned a little-known game called Tetris into an international phenomenon after intense negotiations with the Soviet Union and Nintendo. His efforts helped establish the Game Boy as a market leader and made Tetris one of the most popular games of all time. Rogers' story became folklore in the gaming industry and is the subject of the 2023 Apple TV+ film “Tetris.” Today, Rogers is the founder of 10 companies and non-profit organizations focused on renewable energy, space exploration, and ending the use of fossil fuels on Earth. A near-fatal heart attack in 2005 made Rogers identify his true missions in life and led to him founding the Blue Planet Foundation, a non-profit organization that has been instrumental in implementing renewable energy policies in Hawaii. Realizing this model needed to be exported to the rest of the world, Rogers founded the Blue Planet Alliance, an organization helping island communities disproportionately affected by climate change transition from being reliant on importing fossil fuels to using 100 percent renewable energy. Rogers is also the founder of Blue Planet Energy, a global leader in renewable energy storage systems, and the International Moonbase Alliance, an organization with the goal to build sustainable settlements on the Moon and Mars and establish Hawaii as a leader in the space industry. Today, Rogers continues to be an influential figure in both the gaming industry and the sustainable energy sector. He has received numerous awards for his contributions to both fields, including being inducted into the Academy of Interactive Arts and Sciences' Hall of Fame in 2008 and named CEO of the Year by Hawaii Business Magazine in 2015. He currently lives between his off-grid ranch in Hawaii and New York City and continues to be an active entrepreneur pursuing his passion for making a positive impact on the world. Follow Henk Rogers https://henkrogers.com/ Get tickets now for the Casual Space Podcast LIVE November 12 event “Returning to the Moon” www.bethmund.com/events
互動美術館? 感覺好有趣! 你會喜歡互動式的展演方式嗎? English follow me:art museum: 美術館interactive:互動activity: 活動oil painting:油畫pottery: 陶藝sculpture:雕塑experience:經驗screen:螢幕instruction manual:說明手冊staff:工作人員 #每周六:Bilingual go go go #每周日:小小世界通 #每周六、日更新 #歡迎給我們評價及留言喔 ----- Apple|Spotify|Google|KKBOX|Firstory|SoundOn 搜尋訂閱:NER Kids -----
Jon Goldman is not your typical artist; he is a master of intermedia art, a genre that fuses various forms of expression into one powerful narrative. His journey through the realm of art has been marked by an unwavering dedication to his vision and a resolute focus on his craft, regardless of the financial constraints that often come with pursuing one's passion.This conversation covers diverse topics ranging from the frontiers of interactive art and a lifelong fascination with intersection of Art, Design, Technology and Science. Goldman discusses the influential artists who mentored him at MIT's Center for Advanced VIsual Studies including Joe Davis known for pioneering Space Art and Bio-art, Otto Piene (Sky Art, ZERO), Aldo Tambellini (Video Art, Poetry and Experimental Theatre) and emphasizing that art is work. The conversation touches on Goldman's ambitious current work TRUTH PROJECT a series involving the word “TRUTH” on variety of scales from a nanometer(“GRAIN OF TRUTH”) to 44-foot long “TRUTH LOST AT SEA”. In this episode, we discuss: The obstacles artists face in achieving success, especially in relation to privilege and connections. How groundbreaking art movements like GRÜPPE ZERO, Bauhaus, Cubism, Environmental Art, Interactive Art, challenged art. The role of art in addressing and challenging societal issues, with a focus on race,class and environment. Jon Goldman's unique approach to building community through art, particularly using humor and elaborate inflatable costumes. The importance of innovation and originality when making interactive “public" art that fosters a sense of community, connection and belonging. Looking for a podcast that delves into the fascinating world of art, technology, and community? Look no further! Check out The Truth in This Art podcast with host Rob Lee and special guest Jon Goldman!
On this week's episode of Out and About, Dr. Mae Gilliland Wright of ArtsPartners of Central Illinois talks with Big Picture Peoria board members Mark and Maggie Misselhorn about the upcoming Big Picture Peoria Street Festival.
Henk Rogers is the President of the Tetris Company and a pioneer in the video game industry. In the 1980s, Rogers brought role-playing games to Japan and turned a little-known game called Tetris into an international phenomenon after intense negotiations with the Soviet Union and Nintendo. His efforts helped establish the Game Boy as a market leader and made Tetris one of the most popular games of all time. Rogers' story became folklore in the gaming industry and is the subject of the 2023 Apple TV+ film “Tetris.” Today, Rogers is the founder of 10 companies and non-profit organizations focused on renewable energy, space exploration, and ending the use of fossil fuels on Earth. A near-fatal heart attack in 2005 made Rogers identify his true missions in life and led to him founding the Blue Planet Foundation, a non-profit organization that has been instrumental in implementing renewable energy policies in Hawaii. Realizing this model needed to be exported to the rest of the world, Rogers 2021 founded the Blue Planet Alliance, an organization helping island communities disproportionately affected by climate change transition from being reliant on importing fossil fuels to using 100 percent renewable energy. Rogers is also the founder of Blue Planet Energy, a global leader in renewable energy storage systems, and the International Moonbase Alliance, an organization with the goal to build sustainable settlements on the Moon and Mars and establish Hawaii as a leader in the space industry. Today, Rogers continues to be an influential figure in both the gaming industry and the sustainable energy sector. He has received numerous awards for his contributions to both fields, including being inducted into the Academy of Interactive Arts and Sciences' Hall of Fame in 2008 and named CEO of the Year by Hawaii Business Magazine in 2015. He currently lives between his off-grid ranch in Hawaii and New York City and continues to be an active entrepreneur pursuing his passion for making a positive impact on the world.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5351305/advertisement
In this season's episode we learn about the Shadow Art Fair, which was a local social, cultural, and interactive art experience that for many years in the 00s and 10s marked the peak of summer in July, while providing a warm, community-based, secular gathering each winter as well. We'll be speaking with some of the core organizers of the Shadow, including Mark Maynard, Jennifer Yates, and Melissa Dettloff.For more information about this and other episodes of Ypsi Stories, including photos and bibliographies, check out ypsilibrary.org/ypsistoriesIf you don't want to miss any future episodes, you can always subscribe on Apple Podcasts, Google Podcasts, Spotify, Stitcher, or wherever you find your podcasts!To keep up to date on this podcast, as well as all the great things the Ypsilanti District Library is doing, you can follow the library on Facebook, Instagram, Twitter, and YouTube, and of course, you can always check out our webpage at ypsilibrary.org
Today, I'm joined by Brittany Delany, a dancer, choreographer, and co-director of the dance and social justice collective GROUND SERIES. We discuss the latest project from GROUND SERIES called “Free the Body,” an interactive art installation at The Coachella Valley Art Center that explores what it means to free the body within personal, cultural, social, and political settings. In our conversation, Brittany describes the inception of this project and how different elements of writing, sound, movement, and visual art were introduced. She shares what people can expect from the installation, including the various workshops the collective is hosting with local nonprofit organizations. When Brittany found herself in a cycle of rage and frustration brought on by the pandemic, the murder of George Floyd, and the overturn of Roe v. Wade, she joined with collaborators to channel that energy into “Free the Body,” using the text Abolition. Feminism. Now as inspiration. Brittany unpacks the refuge that this project offers her and what she hopes people will take away from the experience. She also highlights ways that the collective is working to engage with local community organizations and foster restorative justice services within the Coachella Valley community. Listen, rate, and review to Art Heals All Wounds on Apple Podcasts, Spotify, Google Podcasts, Stitcher, Castbox, or on your favorite podcast platform.Topics Covered:● Dance through the lens of politics, spirituality, and research ● Brittany's perspective on what it means to free the body ● Rage as a powerful motivator for artists ● The fortification of community through in-person events ● The core curriculum and methodology of “Free the Body” workshops Resources Mentioned: ● Abolition. Feminism. Now. by Angela Y. Davis, Gina Dent, Erica Meiners, Beth RichieGuest Info:● GROUND SERIES Website ● GROUND SERIES Instagram ● Free the Body Website ● Coachella Valley Art Center Website ● Brittany's Website ● Brittany's Instagram Follow Me:● My LinkedIn● Art Heals All Wounds Website● Art Heals All Wounds Instagram● Art Heals All Wounds Newsletter
In this interview, Tracy sits down with award-winning animator and producer Carlos Douglas Jr. to discuss his incredible project, Kenya's Symphony. Carlos masterfully combines his love for music with his profound ability for storytelling and talks about the journey to create such a magical piece. Carlos Douglas Jr is the director and producer of the award-winning animated short, Kenya's Symphony. He is a spring 2020 graduate of Columbia College Chicago's Interactive Arts and Media program, earning his Bachelor of Arts in Traditional Animation. In addition to executive producing the newly-released Kenya's Symphony album, his newest projects include producing an upcoming 2023 animated short film titled Buster and Jamson, as well as exploring the world of book authorship and illustration with the children's book adaptation of Kenya's Symphony. To Learn More About Carlos Douglas Jr, or download his album, visit https://filmfreeway.com/CarlosDouglasJr
In this interview, Tracy sits down with award-winning animator and producer Carlos Douglas Jr. to discuss his incredible project, Kenya's Symphony. Carlos masterfully combines his love for music with his profound ability for storytelling and talks about the journey to create such a magical piece. Carlos Douglas Jr is the director and producer of the award-winning animated short, Kenya's Symphony. He is a spring 2020 graduate of Columbia College Chicago's Interactive Arts and Media program, earning his Bachelor of Arts in Traditional Animation. In addition to executive producing the newly-released Kenya's Symphony album, his newest projects include producing an upcoming 2023 animated short film titled Buster and Jamson, as well as exploring the world of book authorship and illustration with the children's book adaptation of Kenya's Symphony. To Learn More About Carlos Douglas Jr, or download his album, visit https://filmfreeway.com/CarlosDouglasJr
This episode is also available as a blog post: https://thecitylife.org/2023/05/02/light-and-sound-to-bring-interactive-art-and-lunchtime-concerts-downtown/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/citylifeorg/message Support this podcast: https://podcasters.spotify.com/pod/show/citylifeorg/support
What's around the corner? This edition of Airing Pain platforms four internationally recognised clinicians from the British Pain Society Annual Scientific Meeting Recently healthcare technology and innovation has seen a rapid acceleration, particularly following disruption caused by the Covid 19 pandemic. In this edition we look around the corner and examine the most current technological advances for pain therapy, especially those that can be used with or even in replacement of conventional medical treatments. The Airing Pain team attended the British Pain Society ASM in 2022, to listen and interview top thought-leaders on pain technology advancements and the projects they are working on. Hear them introduce their specialist areas of: new scientific evidence for fibromyalgia; neuropathic pain in the form of phantom limb and post-surgery back pain; and cutting-edge developments in neuromodulation techniques, specifically non-invasive Virtual Reality and Gaming for treating neurological distortions. Contributors: Dr Stephen Ward, Chair of Scientific Committee, St Thomas Hospital London Dr Simon Thomson, Consultant, Pain Medicine and Neuromodulation, Mid and South Essex University Hospitals NHS Trust Dr Owen Williamson, Pain Medicine Specialist, School of Interactive Arts and Technology at Simon Fraser University Vancouver British Columbia Dr Timothy Deer, Interventional Pain Doctor West Virginia and President of The Spine and Nerve Centers Time Stamps: 0:20 – Introductory quotes of internationally recognised Clinicians from the British Pain Society Annual Scientific Meeting (ASM). 1:24 - Introduction by Paul Evans to British Pain Society ASM attendance. 1:58 - Dr Stephen Ward, Chair of Scientific Committee, St Thomas Hospital London, on emerging scientific evidence for the study of Fibromyalgia. 5:16 - Dr Simon Thomson, Consultant, Pain Medicine and Neuromodulation, Mid and South Essex University Hospitals NHS Trust introducing the basics of neuromodulation and neuropathic pain, using secondary back pain as an example. 11:10 – Dr Simon Thomson on the process of Spinal Cord stimulation and equipment. 18:33 - Dr Owen Williamson, Pain Medicine Specialist, School of Interactive Arts and Technology at Simon Fraser University Vancouver British Columbia, on virtual reality (VR) for chronic pain treatment, particularly the uses of VR for painful distortions. 25:05 – Dr Owen Williamson on his talk titled ‘Modifying the Matrix: Virtual Reality' at the British Pain Society ASM. 30:22 – Dr Owen Williamson on potential drawbacks to using VR Therapy. Followed by a discussion of mitigation techniques; artificial intelligence and body sensors for patient-monitoring in virtual environments. 32:56 - Invitation to fill out our Online Survey 32:42 – Introducing Dr Timothy Deer, Interventional Pain Doctor West Virginia and President of The Spine and Nerve Centers of the Virginias on the future of personalised management and remote home programming to benefit those living with chronic pain. 39:08 - Dr Owen Williamson discussing the optimistic yet cautionary future of virtual reality and wider emerging technologies for pain therapy; the importance of preserving empathy as typically found in the doctor-patient relationship. Special Thanks: This edition of Airing Pain was possible thanks to support from the British Pain Society. More Information: Airing Pain 61: Deciding Together Pain Matters 73: Neuropathic Pain Issue Manage Your Pain leaflet Chronic Pain and Health Inequalities
One consequence of success for a startup is outgrowing the very strategies that made you successful. As an experienced founder, it's a challenge Justin McNally was prepared to tackle as Chowly grew from a seedling idea to a market leader in point-of-sale integration. At each stage of growth, Justin's role, and sometimes title, evolved to meet the changing needs of the organization. Through the lens of his current role as Chief Innovation Officer, Justin discusses traversing the gap from startup to established company, shifting hiring emphasis from generalists to specialists, and adapting competitive strategies as a market matures. He also offers perspective on avoiding stagnation and continuing to innovate even as the risk calculations change with scale. (01:07) - Starting Chowly (05:16) - Growing up with entrepreneurship(12:33) - Defining your moat(16:55) - How risk tolerance changes with growth (19:06) - Checking your ego at the door as a founder(21:52) - Role of the Chief Innovation Officer(24:35) - What's ahead for Chowly and the industry Currently, Justin McNally is the Chief Innovation Officer at Chowly, a direct POS integration for third-party delivery platforms. Justin is an experienced founder with a demonstrated history of working in the marketing and advertising industry. He graduated with a BLA focused on Interactive Arts & Media from Columbia College Chicago. Some of his skills include Digital Strategy, PHP, WordPress, Ruby on Rails, and Content Management Systems.If you'd like to receive new episodes as they're published, please subscribe to Innovation and the Digital Enterprise in Apple Podcasts, Google Podcasts, Spotify, or wherever you get your podcasts. If you enjoyed this episode, please consider leaving a review in Apple Podcasts. It really helps others find the show.Podcast episode production by Dante32.
AndrewAladdin the Musical: https://aladdinthemusical.com/Hopscotch: https://letshopscotch.com/Majestic Theater: https://www.majesticempire.com/Big Bang Theory: https://www.imdb.com/title/tt0898266/?ref_=fn_al_tt_1LaurenThe Super BowlGuardians 3 Trailer: https://www.youtube.com/watch?v=JqcncLPi9zwSuper Mario Bros Plumbing: https://www.youtube.com/watch?v=RaDRlUB1uu8Flash Trailer: https://www.youtube.com/watch?v=9vwaD9cHLNwIndiana Jones Trailer: https://www.youtube.com/watch?v=k6LTKCrkXWgHalftime Show: https://www.youtube.com/watch?v=HjBo--1n8lIWhite Noise: https://www.imdb.com/title/tt6160448/?ref_=fn_al_tt_1Lord of the Rings fantasy pin by Garden Souls: https://www.gardensouls.net/product/spinning-pin-fellowship-wheelLego Rivendell: https://www.lego.com/en-us/product/the-lord-of-the-rings-rivendell-10316WillWomen Talking: https://www.imdb.com/title/tt13669038/?ref_=fn_al_tt_1Hogwarts Legacy: https://www.hogwartslegacy.com/en-us/playstationEducational TVCommunity: https://www.imdb.com/title/tt1439629/?ref_=nv_sr_srsg_1The Chair: https://www.imdb.com/title/tt11834150/?ref_=fn_al_tt_1Abbot Elementary: https://www.imdb.com/title/tt14218830/?ref_=nv_sr_srsg_5Twitch - Live Every Monday at 7pmhttps://www.twitch.tv/mof1podcast
Ron Wakkary is a professor of design at Simon Fraser University's School of Interactive Arts and Technology in Canada. He is also a professor, holding the Chair of Design for More Than Human-Centered Worlds, in the industrial design department at Eindhoven University of Technology in the Netherlands.Ron is the founder of the design research studio Everyday Design Studio (EDS). At EDS, he works with Will Odom and an evolving cast of students to produce multi-disciplinary design research that is highly engaged with the practice and craft of design. For UX designers and industrial designers looking for ideas and inspiration from social sciences, humanities, and philosophy executed in design artifacts, the work from EDS is a fantastic resource.Ron recently published the book Things We Could Design: For More Than Human-Centered Worlds via MIT Press. The book packages his research focused on “post-humanist design” rather than human-centered design, bringing non-human stakeholders like nature, climate, and biological diversity into the focus of design methodology.Transcript: https://designdisciplin.com/ron:: Related Links+ Book: Design Research through Practice by Koskinen et al.: https://geni.us/design-research-thr+ Book: Discipline & Punish by Michel Foucault: https://geni.us/discipline-and-punish+ Everyday Design Studio: https://eds.siat.sfu.ca/+ Book: In Praise of Shadows by Junichiro Tanizaki: https://geni.us/in-praise-of-shadows+ Book: Reinventing Organizations by Frederic Laloux: https://geni.us/reinventing-org+ Book: Staying with the Trouble by Donna Haraway: https://geni.us/staying-with-the-troub+ Book: The Age of Surveillance Capitalism by Shoshana Zuboff: https://geni.us/age-of-surveillance+ Book: The Overstory by Richard Powers: https://geni.us/the-overstory+ Book: The Spell of the Sensuous by David Abram: https://geni.us/spell-of-the-sensuous+ Book: Things We Could Design by Ron Wakkary: https://geni.us/things-we-could-design+ Book: Vibrant Matter by Jane Bennett: https://geni.us/vibrant-matter+ Book: What Things Do by Peter-Paul Verbeek: https://geni.us/what-things-doFull list of related links: https://designdisciplin.com/ron :: Connect with Design Disciplin+ Website: http://designdisciplin.com+ Podcast: http://podcast.designdisciplin.com+ Instagram: http://instagram.com/designdisciplin/+ Twitter: http://twitter.com/designdisciplin/+ YouTube: http://youtube.com/designdisciplin:: Connect with Ron+ Twitter: https://twitter.com/ronwakkary+ Everyday Design Studio: http://eds.siat.sfu.ca/:: Episode Bookmarks00:00:00 Intro00:01:26 Ron's Story00:13:35 Research through Design00:18:54 Ron's Practice00:22:26 The Core Message in Ron's Book00:27:30 How To Put the Book in Practice00:34:45 "Designer as Biography / Force / Speaking Subject / Intensities and Origins"00:51:57 The Scope of Design vs. Other Disciplines00:58:50 "Nomadic Practice"01:21:55 Book Recommendations 01:27:00 What's Next for Ron01:33:00 Closing
What is Additive S? Who are the Nula? What are Zalg? What the hell is going on inside Omega Mart!?
LEGENDS: “The Betty White Episode” Not Betty White. You did this. I told you. You were warned. I don't heed those kinds of warnings! Ohh, Betty White died. Died of what?! Died of OLD— —she was tired— We're all tired! Let her rest. I got Betty? I told you this would happen. Oh, my heavens. No, I haven't. God, I need a favor. —- Betty, I need your charisma. (You've got plenty. ) I need yours. —- Did you know— —did I know—? Did you know—Someone once said Betty White wasn't “photogenic”. [exaggerated gasp] WHO SAID THAT? —they were stupid. They're so stupid. RIP. RIP Betty White. —- SHES A GOD. Okay, Betty White Fandom—stand up. [whole world stands up] Observed from galaxies away, the planet Earth is sighted falling slightly off its axis, by onlookers in the museum portion of an extraterrestrial research station. SUPACREE Woah, the world. Nobody *really notices—besides these aliens— except for Supacree. SUPACREE Hmm. ENTER: RAVE WORLD Here come the totems. Ahh, the totems. This isn't right. I love this one. That's so fun. A group of ravers passes another tribe, a Betty White memorial in clutch as their totem. Aww, Betty White RIP Betty White. RIP Betty White! What? What happened? Betty White Died —Betty White died. NO SHE DIDNT. I know broh. BROH. I know, broh. WHAT THE FUCK. RIP Betty White! —RIP Betty White! ...That's Fucked up... Yah, I know. My acid just kicked in. :'( Oh damn. That sucks dude. Mm...Betty White. [super sad face] Worst Trip Ever Betty, help me. (Just, Help Yourself…) A plate of cookies has appeared in The Void. Thanks. She takes a cookie and settles into the meadow which has appeared in the blank space beside her, creating a lush green atmosphere, a springy jungle surrounding an oasis, at the center of the meadow. Nobody is there; SUPACREE simply uses her spirit magic, whilst in a state of trance, to call upon The Good Spirits and The Angels for guidance, entering The Void to visualize and project in an open meditative state. As she sits, quite happily with cookie in hand, by the edge of the oasis; INT. WRITER'S ROOM. DAY Wait a second. What. She's calling on Betty White? Yeah, Betty White. She just died! Yeah, I know… It's too soon; She was 100! SHE'S A GOD. —at least with… Nobody can “play” Betty White! RIP Betty White. RIP Betty White. That's right—and it would be blasphemous to try to capture her essence casting some pathetic— imposter! Amen. —Amen. So this doesn't make sense! Yes it does. She's a ghost?! She's a spirit. What! Supacree summons spirits. (It's a gift.) [supacree summoning spirits..,completely by accident] ITS A CURSE. Ahem. Anyway. The Spirit In The Sky All passing celebrities and those granted fame and/or notoriety must serve a portion of their ‘passing time' as guards, advisors, or angels in the recently departed realms to those who loved them, such as a result or byproduct of the fame which was gifted. I guess that explains that. LEGENDS NEVER DIE. That about says it. Flashback: SupaCryptKeeper The Stairway To Heaven Just let me rest. No, get up. Five more minutes. What is time? Huh? I am… Mmmm ______ So. So. Who plays Betty White? … … … I got it. This is ridiculous. This is ridiculous. She'll never do it… They'll never let us. It's already approved. What! But, she won't– WANDA SYKES I'll take it! This is blasphemous.
Studio Soundtracks takes listeners behind the scenes of how music is crafted for film and television by hearing directly from composers, songwriters and music professionals in the Entertainment Industry. Listen to inspiring conversations about composition and hear works from Emmy, Grammy, and Oscar-winning film scores on the show. CRIS VELASCO Cris Velasco is one of the most sought-after composers working today in media, scoring some of the world's biggest video game franchises including Fortnite, Resident Evil, Overwatch, Bloodborne, Darksiders, Dauntless, Assassin's Creed, Warhammer, Borderlands, Mass Effect and God of War, and television series such as HULU's Dimension 404 and Freakish. He is also a passionate art collector, curating unique dark and surrealist art exhibitions in LA and Chicago including ‘Wunderkammer' celebrating eclectic and visionary artwork from Clive Barker, and ‘From The Depths' showcasing paintings paying homage to H.P. Lovecraft. Cris' music is regularly performed in symphony concerts worldwide and has received numerous accolades including “Outstanding Achievement In Original Composition” from the Academy of Interactive Arts and Sciences, IGN's People's Choice Award – Best Music, NBC News award for Best Video Game Music and Best Original Music nomination from the British Academy of Film and Television Arts. NAINITA DESAI BAFTA Breakthrough Brit & 2x Emmy-nominated composer Nainita Desai was described by Empire Magazine as one of the Top 5 Composers to Watch for in 2022 and was included in leading UK film critic Mark Kermode's Top 3 Film Scores of 2021. Most recently, Nainita earned Emmy, HMMA, and ASCAP Composer Choice nominations for her score to 14 Peaks: Nothing is Impossible. Additionally, throughout her career she has received an RTS and World Soundtrack Award as well as 2x BIFA and Ivor Novello nominations. Her other scores include Body Parts, which premiered at the 2022 Tribeca Film Festival, the Oscar-nominated For Sama, Sundance and multi-award-winning feature The Reason I Jump, BBC drama series Unprecedented, BAFTA-nominated Netflix doc American Murder, The Tower (ITV), The Story Of Us, as well as Interactive film/video game Telling Lies. Upcoming drama series include Crossfire (BBC1), Funny Woman (SKY), Earthsounds (Apple TV+), Predators (Sky/Netflix) as well as video games The Teacher and Immortality.
Amrita Sethi is the first NFT artist in the UAE. In 2021 she was nominated by Dubai Arts and Culture to receive the prestigious Golden Visa Residency in Dubai for 10 years for her contribution to the Digital Art Market in the UAE. In today's episode of the Somi Arian Podcast Amrita and I speak about her art and how NFTs can empower artists in the age of Web3. I learned a lot from this interview and I think you will too.
Glenn van Zutphen and award-winning author Neil Humphreys are joined by Adrian Chue, Deputy Director, National Arts Council, Artists Ang Song Nian, Quek Jia Qi to discuss the "As You Were" five, interactive, larger-than-life artworks displayed in Bishan-AMK Park, Jurong Lake Gardens, Punggol Waterway Park by Singaporean artists and the impact it's having on the local art scene. See omnystudio.com/listener for privacy information.
This episode is also available as a blog post: https://thecitylife.org/2022/05/23/artist-and-award-winning-designer-cat-schmitz-to-debut-much-need-love-public-interactive-art-installations-on-governors-island/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/citylifeorg/message Support this podcast: https://anchor.fm/citylifeorg/support
Eli Keszler is a New York based producer, performer, and percussionist, known for grand art installations and inventive compositions. Informed by improvisation and experimental noise, Eli Keszler utilizes unique techniques to create inventive motions of sound."Roots to Grooves" is a production of SIGNL.https://www.signlradio.comhttps://www.instagram.com/signlradiohttps://www.twitter.com/signlradiohttps://www.facebook.com/signlradiohttps://www.mixcloud.com/signlhttps://open.spotify.com/user/96mhz6qfjoztxbl2dpm0uj903?si=aAZpsoEnRAKdx85kr1QWhg
A new interactive art exhibit allows guests to walk among iconic paintings by Georgia O'Keeffe; Two Atlanta playwrights' newest musical tells the bizarre story of a 1930s robber who made her victims take off their pants; Atlanta Mayor Andre Dickens addressed public safety concerns at the 32nd Annual Buckhead Coalition Luncheon #Atlanta #NorthFulton #Georgia #LocalNews - - - - - - The Northside Neighbor Podcast is local news for Roswell, Alpharetta, Sandy Springs, and the entire Northside. Northside Neighbor Register Here for your essential digital news. This podcast was produced and published for the Northside Neighbor by BG Ad Group For advertising inquiries, please email j.southerland@bgadgroup.com For more information be sure to visit https://www.bgpodcastnetwork.com/ See omnystudio.com/listener for privacy information.
As someone passionate about video games since she was little, it is no surprise that Tiffany Chin decided to pursue a career in the video game industry. She specializes in strategic planning and brand management for video games, anime, movies, and other types of entertainment. Currently, Tiffany works as the Global Brand Manager at PlayStation. She also serves as a mentor for the Academy of Interactive Arts, sits on the advisory board for South by Southwest, and is a Forbes 30 under 3 in the gaming industry.In this episode, Tiffany talks about growing up in the Bay area, her experiences in UCSD, and how she got into an industry dominated by men. She also shares her reasons for coming to Haas, one of which is learning how to approach some of the nuanced and complicated problems of bringing more equity into the gaming space. We also hear about her role in PlayStation as a brand manager.Finally, Tiffany also talks about Girls for Gaming, a program that helps empower and educate young women on the various roles within the gaming industry. Episode Quotes:On how she got into the video game industry, and other ways to get in“I feel like internship helped me get my foot in the door. At least expose me to a lot of the entertainment industry and a lot of contacts that helped me take those first steps into the industry. This was all before I really understood video games and what that industry entailed. Internship was a great way for me to get in.There's so many other ways for people to get into the industry these days that haven't really been as tapped. IDGA stands for International Game Developers Association and they have a great mentorship program. I'm one of the mentors of that. And it's been such an experience reaching out to not only college students but people who, in general, are interested in joining the industry. Another group that's really great too is AIAS, which is the Academy of Interactive Arts and Sciences. They have these scholarships that go out every year to help out not only game developers, but even people of color and women enter into this industry, which is quite hard to get in.”What her experience being in Haas has been like so far“Getting to Haas has been very enlightening in a lot of ways, not only from kind of the basics of business but getting so many more diverse perspectives of how to approach a problem. I think the fact that Haas focuses so much on DEI really drove me to come to Haas because a lot of what I see in my industry has driven me to want to learn how to approach some of these more nuanced and complicated problems of how do we bring more equity into the space, in a field that can often have some scarcity mentalities when we think about bringing other groups up or trying to bring more diverse people into our qualified groups.”On bringing her passion for DEI in founding Games For Girls“Games For Girls is largely focused on normalizing gaming for gender diversity. What that really means is kind of through three facets. One is through the professional route, being able to provide information to women in the industry on how to fight for equal pay or how to have some of those critical conversations that they need to have to bring a little bit more inclusion or sense of belonging into the workplace. The second thing is really highlighting the games that do diversity well. The third thing is around trying to normalize this within the community itself. I think that one's probably the hardest, but through some of the things that I've experienced and learned through different groups at Cal, to really facilitate this inclusive community of women and try to help bring people up and encourage gaming that is fun and lighthearted. It's not always about the performance aspects of video games, but really cultivating that community that lifts people up and has something as a focus to bring people together.”On becoming a face and an influencer in the gaming industry“It's been really incredible. I honestly would not have imagined being in this position five to ten years ago, but really I think it comes down to the network that I've built and the people who've really helped me along the way. I experienced having a great boss who encouraged me to take calculated risks, always advocated for me, or pushed for me to have exposure. Having allyship in that way of good management has really provided me with a lot of opportunities that could have taken me a lot longer to get where I am. In addition to that, some of the people that I've had the opportunity and been blessed to work with have been phenomenal in terms of pointing me in the right direction of who to talk to, to make the most impact.”Advice for people who are passionate about gaming and would like to get into the industry“Don't be discouraged. It is a tough industry to get into but definitely follow your passion. No matter what, the unique thing about video games is that we all come from very different backgrounds, but the one thing that unifies us is what we love, games.”Show Links: LinkedIn ProfileInternational Game Developers AssociationAcademy of Interactive Arts and SciencesGirls for GamingGirls For Gaming ScholarshipSupport this podcast at — https://redcircle.com/onehaas/donations
EP 62 PASO - Preview - Community Interactive Art Space - Inspire Taos Taylor shares a new family-friendly art destination project with host Miles Bonny for an exclusive listen into what she has ready for Taos, NM in 2022. Questions? PasoTaos@gmail.com PasoTaos.org --- Send in a voice message: https://anchor.fm/paso-a-paso/message
Ch.1: The U.N. climate summit in Glasgow opened Sunday with appeals for action and prayers, kicking off two weeks of intense diplomatic negotiations. Guest: Redmond Shannon, Global News European Correspondent. Ch.2: How did Halloween night go in your neighbourhood? Was there a sense of safety or was there concern? Guest: Raji Sohal, Mornings with Simi Contributor Ch.3: How did bars and restaurants handle Halloween and how is crime and theft in Vancouver impacting local businesses? Guest: Jeff Guignard, Executive Director at Alliance of Beverage Licensees Ch.4: The effects of climate change include increased risk of flooding.. (and tsunamis!) for Vancouver Island communities - places like Tofino and Nanaimo. A research group at UBC has made an app to help get residents ready in case of a disaster emergency. Guest: Raji Sohal, CKNW Contributor Ch.5: During this pandemic, many Canadians experienced isolation and loneliness. Just like those who were in lock down at the beginning of the pandemic, space travellers experience the same emotions as well. Guest: Katerina Stepanova, PhD Candidate in the School of Interactive Arts and Technology at Simon Fraser University
(TSAP S04E14) Sam is once again joined by renowned composer, Gareth Coker. They discuss his work on Immortals: Fenyx Rising and it's recent DLC Myths of the Eastern Realm, his philosophies on music for games and the future of the industry, his recent work on Ark: The Animated Series as well as Ark Survival Evolved 2 and so much more! "Gareth Coker is a British composer and producer working out of Los Angeles. He is known for his melodically driven scores, unique soundscapes, and attention to detail and execution in the application of how music emotionally relates to the gamer as they are playing. His critically acclaimed scores have garnered numerous awards, including the Ivor Novello Award for Best Original Video Game Score, Academy of Interactive Arts & Sciences Award for Outstanding Music Composition, the SXSW Award for Excellence in Musical Score (twice), and multiple Game Audio Network Guild awards. He has received multiple nominations from BAFTA, GDC, and the IFMCA, amongst others. His recent works include Ori and the Will of the Wisps (2020), Immortals Fenyx Rising (2020-2021), Darksiders Genesis (2019). He has also written multiple soundtrack albums for various Minecraft expansions (2016-2019), and contributed to Insomniac Games' VR title The Unspoken (2017). He is co-scoring the highly anticipated Halo Infinite, as well as continuing work on the ARK IP, with a sequel and animated TV series on the way. He is represented by the Gorfaine/Schwartz Agency." Why not drop us a quick review on Podchaser? https://www.podchaser.com/TheSoundArchitectPodcast Big thanks to Toivo Kallio for editing and mastering! LINKS Official Merch: https://shop.spreadshirt.net/the-sound-architect/ YouTube: https://www.youtube.com/c/TheSoundArchitect Patreon: https://www.patreon.com/SoundDesignUK Official: https://www.thesoundarchitect.co.uk Twitter: https://twitter.com/SoundDesignUK Facebook: https://facebook.com/thesoundarchitect.co.uk Instagram: https://instagram.com/thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: https://www.thesoundarchitect.co.uk/newsletter Want to sponsor an episode? e-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
She teaches for Voice Actors of NYC, is on the faculty of the Tom Toddoroff Conservatory, has been a guest teacher for NYU Voice Over program, and has taught at the SAG-AFTRA foundation. As an actor Anna has decades of experience as a VO artist. She can currently be heard voicing the character of PALMON on the DIGIMON animated series as well as Selby the bear on the animated series KIOKA. Anna was nominated best character voice actor for her role as Kiera in the PlayStation games Jak and Daxter 1 and 2 by the Academy of Interactive Arts and Sciences.
Victoria has an in-depth discussion with filmmaker and game creator, Christian Cantamessa. Christian is widely known as the lead writer and designer on Red Dead Redemption (Rockstar Games). For his work on R.D.R., the Academy of Interactive Arts and Sciences honored Christian with an award for Outstanding Achievement in Game Direction. His company Sleep Deprivation Lab, Inc. is a consulting firm for all things creative from game design and writing to directing and production services.
(TSAP S03E08) Sam once again chats with Gareth Coker about Ori and the Will of the Wisps, his routines and inspirations, the current situation and more! Listen now on whatever platform you prefer. "Gareth Coker is a British composer and producer working out of Los Angeles. He is known for his melodically driven scores, unique soundscapes, and attention to detail and execution in the application of how music emotionally relates to the gamer as they are playing. His scores have garnered numerous awards, including the Academy of Interactive Arts & Sciences Award for Outstanding Music Composition, the SXSW Award for Excellence in Musical Score, multiple Game Audio Network Guild awards. He has received nominations from BAFTA, GDC, and IFMCA, amongst others. His recent works include Ori and the Will of the Wisps (2020), Darksiders Genesis (2019), ongoing work on ARK Survival Evolved (2017-). He has also written multiple soundtrack albums for various Minecraft expansions (2016-2019), and contributed to Insomniac Games' VR title The Unspoken (2017)." Special thanks to Callum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
In this episode on Coding in the Wild, we interview John Henry Thompson, an app developer and computer science and creative learning teacher, about his interest in both technology and art. John's most recent project is DiCE, an open source platform for exploring art, learning, and computer science. "I want to make it easy for people to use the computer as an expressive instrument, and to inspire people to learn about themselves and the world." - John Henry Thompson
WILBERT ROGET, II is a veteran composer in the video game industry. He joined LucasArts as a staff composer in 2008, where he scored several games in the Star Wars universe, including Star Wars: The Old Republic and Star Wars: First Assault. He later became a freelance writer, scoring Call of Duty: WWII, Guild Wars 2: Path of Fire, Lara Croft and the Temple of Osiris and the most recent entry into the Mortal Kombat game universe, MORTAL KOMBAT 11 is among his most recent projects. His scores have earned him several awards and nominations from the Game Audio Network Guild, the Academy of Interactive Arts and Sciences (D.I.C.E. Awards), and others.Mortal Kombat 11 was released in April 2019 from NetherRealm Studios for the Playstation 4, Nintendo Switch, Xbox One and Windows. In it, the story continues as Raiden's defeat of the evil Elder God, Shinnok, has drawn the ire of Kronika, the Keeper of Time, and upset her desired balance between good and evil. To restore stability in the realms, Kronika has only one option – rewind time to its beginning and restart history. Through the immersive story mode, players take on the role of various fighters from past and present Mortal Kombat eras, who must join forces to defeat Shao Khan's Outworld armies and solve the temporal crisis at stake.In this episode, Wilber Roget opens up his score for Mortal Kombat 11 and shares how he helped to define the protagnist forces versus the antagonist by utilizing acoustic East Asian instrumentation versus electronic performances of Middle Eastern influenced music respectively. He also delves into exactly how he reflected the crucial narrative element of time in his original score. And throughout this episode, Roget spotlights a number of the talented musicians that he helped to bring his score for Mortal Kombat 11 to life.ANNOTATED TRACKS / SEGMENTS02:31 - A Matter of Time06:22 - Time Quake08:21 - Sins of the Father10:47 - Kitana Kahn13:03 - Ad Agnorsis15:26 - ShowdownSOUNDTRACKThe original score for Mortal Kombat 11 was released on June 28, 2019, by Water Tower Music and can be purchased at Amazon.com, iTunes or streamed on Spotify and Apple Music. MORE ABOUT THE COMPOSERYou can find out more and hear more music by Wilbert Roget, II at his official site, http://www.rogetmusic.com/ and you can follow him on Twitter @wilbertrogetABOUT THE ANNOTATORProduced by Christopher Coleman (@ccoleman) and you can Find more episodes at THEANNOTATOR.NET or you can subscribe via iTunes, Stitcher Radio or wherever you find quality podcasts.FOLLOW USTwitter @audioannotatorFacebook @TheAnnotatorInstagram @TheAnnotatorEmail theannotatorpodcast@gmail.com
29Rooms has been called a fun house for adults and an Instagram paradise. This immersive art festival has popped up in L.A. and New York, this month 29Rooms is stopping in Atlanta on a five-city tour. The interactive experience created by the Refinery29 website is as advertised — a collection of 29 distinct rooms with work from artists all over the country. Like the Museum of Ice Cream and Museum of Pizza posted on Instagram, it will be a selfie paradise.