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Jon Jordan talks to CCP Games' CEO Hilmar Veigar Pétursson about why its forthcoming game EVE Frontier is being built open source and fully decentralized. [0:57] How and why Hilmar got interested in blockchain, starting with storing spaceships on Bitcoin.[6:04] Back in 2017, the crypto community was like the early MMOG communities.[7:00] I got more interested after the 2018 crash and I went to my first blockchain game conference.[9:07] Many MMOGs focus on a player's inventory being persistence, not world persistence. [10:12] For a persistent game, we should use technology known for being good at persistence.[14:30] A lot of software has been created to help players run companies in EVE Online. [16:16] Ethereum is a very adversial PVP environment, just like EVE Online. [17:15] EVE Frontier was designed so CCP Games and thirdparty devs have the same level of authority.[19:02] To make a proveable sound system, you end up with a lot of blockchain-like [21:30] "I think about EVE Online as being a city. If EVE is Rome, Frontier is a new city, say New York".[24:35] EVE Frontier is more of a survival experience, a multiplayer single sharded survival experience.[25:43] "What sort of Daniel Day-Lewis film is EVE Frontier?"[27:21] What do the current EVE Online players think about EVE Frontier?[32:20] "We are going to provide the city-building tools but we are not going to build the city."[36:32] Why is CCP Online also open-sourcing its own Carbon game development tools?[38:50] "In a decade's time, the city will be inherent better because everything is open-sourced."
Quigley predicts that the next frontier for video games will be augmented reality (AR). However, he acknowledges that current AR technology, such as the new Apple goggles, faces challenges like high price points and user discomfort. Watch the full episode
At the heart of The Prophets' vision are “The 24 Essential Supply Chain Processes.” What are they? Find out, and see the future yourself. Click here In this episode of the Auto Supply Chain Prophets Podcast, hosts Terry Onica and Jan Griffiths discuss the importance of improving supply chain efficiency in the auto industry. They are joined by Wendy Horwitz, Corporate MMOG/LE Senior Manager, and Jeffrey Baltazar, Vice President of Manufacturing at TS Tech Americas, Inc., to talk about the challenges and benefits of embracing change and implementing MMOG/LE standards.The conversation focuses on TS Tech's MMOG/LE journey. Jeffrey discusses the challenges of obtaining executive management commitment, particularly in a culturally diverse organization like TS Tech. He stressed the importance of showing the benefits of MMOG/LE in terms of efficiency and cost savings.Wendy elaborates on the role of education and communication in garnering employee buy-in, stressing the need for understanding and alignment with company goals. She highlights the significance of leadership support and the establishment of dedicated teams to drive the implementation process. They explore practical aspects of TS Tech's initiatives, including developing internal tools and systems to facilitate compliance and performance tracking. Wendy explains how they use the tools to automate processes and enhance visibility across multiple locations.Jeffrey and Wendy encourage listeners to start their MMOG/LE journey early and emphasize the competitive advantage it brings. Additionally, they advise leaders to be proactive in embracing change and to see it as an opportunity to grow and improve.Themes discussed in this episode:Updating standards and practices for supply chain efficiency.The importance of standards like MMOG/LE in the manufacturing process.The crucial role of top management support for successful supply chain initiatives.Utilizing technology to streamline supply chain processes and enhance visibility.Empowering employees through training and involvement in process improvement.Overcoming cultural barriers to foster collaboration and alignment.The significant value of continuous learning and evaluation for sustained success.Advantages of adopting supply chain standards early for competitive advantage.Featured on this episode: Name: Jeffrey BaltazarTitle: Vice President of Manufacturing at TS Tech Americas, Inc.About: Jeffrey is the Vice President of Manufacturing at TS Tech Americas, Inc. With a strong focus on continuous improvement and customer satisfaction, Jeffrey leverages his expertise in manufacturing, lean manufacturing, operations management, engineering, and more to drive excellence in operations. Endorsed by colleagues for his proficiency in various areas, including Six Sigma, ISO standards, and value stream mapping, Jeffrey is committed to optimizing processes and enhancing efficiency within the automotive industry.Connect: LinkedInName: Wendy HorwitzTitle: Corporate MMOG/LE Senior Manager at TS Tech Americas, Inc.About: Wendy serves as the Corporate MMOG/LE Senior Manager at TS Tech Americas, Inc. With a focus on spearheading the development of a new Corporate MMOG/LE program for the Americas Region, Wendy brings extensive
Welcome to the 5th episode of the Nostalgia Buds series, where Syd and Tay talk about what they are nostalgic for, a little more in-depth than our usual style. This week, Tay's talking about her love of shopping malls and Syd's talking about everyone's favorite arctic MMOG, Club Penguin. Resources you can use and ways to support the SAG-AFTRA strike: https://entertainmentcommunity.org/ @SAGAFTRA Bruh Meets World Episode w/ Myles Warden
At the heart of The Prophets' vision are “The 24 Essential Supply Chain Processes.” What are they? Find out, and see the future yourself. Click here Version 6 of MMOG/LE integrates supply chain processes and can reduce a company's inventory by up to 60%. But cost savings isn't the only reason to love this self-assessment.IATF 16949 hasn't been updated since 2016. As the auto industry applies pandemic-era lessons to quality systems, MMOG/LE raises the bar for effective supply chain management and encourages collaboration across all functions in an organization.In this follow-up to How MMOG/LE Is Transforming The Automotive Supply Chain, the Auto Supply Chain Prophets dive into the quality components of MMOG/LE and examine its role alongside existing IATF standards. Themes discussed in this episode: How MMOG/LE v6 addresses quality standards.Supply chain processes suffer from high-level work instructions that lack details.Quality and supply chains need to involve IT for the systems to work together.Many organizations have incongruencies between the cutting-edge technology they're adding to vehicles and the outdated processes used to produce it.The right processes can help startups leapfrog traditional OEMs.What supply chain leaders can do right now to support their future success.Featured on this EpisodeName: Cathy FisherTitle: Founder and President, QuistemAbout: Cathy's firm helps its clients, particularly automotive clients, eliminate customer complaints and increase their profits. She has worked in the automotive supply chain since the 1980s when she started her career with General Motors. Connect: LinkedIn Name: Terry Onica Title: Director, Automotive at QADAbout: For two decades, Terry has been the automotive vertical director of this provider of manufacturing Enterprise Resource Planning (ERP) software and supply chain solutions. Her career began in the supply chain in the late 1980s when she led a team to implement Electronic Data Interchange (EDI) for all the Ford assembly and component plants. Connect: LinkedInEpisode HighlightsTimestamped inflection points from the show[2:01] Answering the naysayers: Terry consistently sees customers reduce inventory by 15-60% after a proper MMOG/LE implementation. She challenges anyone who doubts the assessment's cost-saving powers.[3:59] Automating the response: Lower tiers support electronic data interchange (EDI) so they can react to OEM demands. Terry and Cathy discuss the importance of automation in supply chain communication.[6:23] Explain yourself: Terry says the high-level work instructions she sees from suppliers are often “pathetic.” With QAD, detailed work instructions are included for every process.[12:16] What's new with v6: From environmental, social, and governance...
Delivering on the promise of delivery — that's the mark of a successful automotive supply chain. But when it comes to a smooth supply chain operation, many suppliers aren't doing nearly as well as think they are. It's time for an efficiency check-up.The Global Materials Management Operations Guidelines/Logistics Evaluation (MMOG/LE) is a plant-level self-assessment tool to help automotive suppliers determine how well they're managing their supply chain — and the results are transformative.Tanya Bolden of the Automotive Industry Action Group (AIAG) and Terry Onica, Director of Automotive for QAD are some of the organizations spearheading the development of MMOG/LE discuss how the assessment process is far more than just another standard.Themes discussed in this episode: Standardization is the key to stability and continued success in an unpredictable world.A changing workforce requires supply chain essentials training.MMOG/LE does more than bring visibility to an organization's supply chain process. It drastically reduces inventory and improves customer satisfaction.Long-term planning should include workforce automation, but also better communication.Supply chain and quality teams must work together collaboratively.Featured on this Episode Name: Tanya BoldenTitle: Vice President, Corporate Responsibility and Supply Chain Products & Services, Automotive Industry Action Group (AIAG)About: Tanya has more than 30 years of experience in corporate responsibility, sustainability and community relations. After a 20-year career at General Motors, she founded the corporate responsibility program at AIAG. She's particularly interested in how responsibility issues like environmental stewardship are relevant in supply chain management.Connect: LinkedIn Name: Terry Onica Title: Director, Automotive at QADAbout: For two decades, Terry has been the automotive vertical director of this provider of manufacturing Enterprise Resource Planning (ERP) software and supply chain solutions. Her career began in supply chain in the late 1980s when she led a team to implement Electronic Data Interchange (EDI) for all the Ford assembly and component plants. Connect: LinkedInEpisode HighlightsTimestamped inflection points from the show[3:33] Pop quiz: What is MMOG/LE? Terry introduces the self-assessment tool and explains how OEMs and Tier 1s use it. “If you get an A, that means you're world-class.”[5:56] Expect the unexpected: Tanya talks about her role at AIAG and their mission to reduce supply chain costs and complexity. She emphasizes the importance of standardization in an unpredictable world.[7:12] See what you're missing: Terry offers two reasons why Tier 1 executives should care about MMOG/LE.[9:41] “I hate the word spreadsheet”: Version 6 of MMOG/LE focuses on automation. Greater supply chain visibility is vital both for meeting compliance requirements and successfully
Words from the ❤️ --- Support this podcast: https://podcasters.spotify.com/pod/show/quinn-hood/support
Tune in as Jessica and Saunya (Opinionated Lushes) collaborate with Arthur for a deep dive into Free Guy, the 2021 action-adventure comedy that follows the happy-go-lucky bank teller Guy as he realizes he's an NPC (non-player character) inside a MMOG (massively multiplayer online game) called Free City. Are we being oversaturated with Ryan Reynolds's presence? How big of a role does the Manic Pixie Dream Girl stereotype play in the movie? Should we be concerned over Christopher Nolan‘s upbringing? The hosts chat about all that and more on this episode. Directed by Shawn Levy (the Night at the Museum trilogy), Free Guy stars Ryan Reynolds, Jodie Comer, Lil Rel Howery, Utkarsh Ambudkar, Joe Keery, and Taika Waititi. Spoilers start at 31:30 Good Word: • Jessica: Unmask Alice: LSD, Satanic Panic, and the Imposter Behind the World's Most Notorious Diaries by Rick Emerson • Saunya: Death Road to Canada • Arthur: La La Land Reach out at email2centscritic@yahoo.com if you want to recommend things to watch and read, share anecdotes, or just say hello! Be sure to subscribe, rate, and review on iTunes or any of your preferred podcasting platforms! Follow Arthur on Twitter, Goodpods, StoryGraph, and Letterboxd: @arthur_ant18 Follow the podcast on Twitter and Instagram: @two_centscritic Follow Arthur on Goodreads: https://www.goodreads.com/user/show/144101970-arthur-howell --- Send in a voice message: https://anchor.fm/arthur746/message
The duo blows the dust off the AAA'ness MMOG, Destiny 2 (7:22). Plus, news on a Destiny movie-film in the works (2:05), as well as a film adaptation of the PlayStation classic, Twisted Metal (4:48). PitM on Patreon: https://www.patreon.com/podinthemachine PitM in Instagram: https://www.instagram.com/pod_in_the_machine/ PitM on Twitter: https://www.twitter.com/PodInTheMachine Sam on Twitter: https://www.twitter.com/SamHaleYeah Sam on Twitch: https://www.twitch.tv/samhaleyeah Del on Twitter: https://www.twitter.com/DWtheDelano Del on Twitch: https://www.twitch.tv/DWtheDelano Show page: https://www.podinthemachine.libsyn.com Music courtesy of: Accidental Skwugg by RoccoW Link: https://roccow.bandcamp.com/track/accidental-skwugg License: http://creativecommons.org/licenses/by/4.0/ Shortened from original Lobby Time by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3986-lobby-time License: http://creativecommons.org/licenses/by/4.0/ Shortened from original
Afghanistan & Manchester Orchestra, maybe even a cliffhanger.
Afghanistan & Manchester Orchestra, maybe even a cliffhanger.
Jon Jordan talks to Axie Infinity co-founder Jeff 'Jihoz' Zirlin about what it felt like to be on the inside track of a crypto token pump as the game's SLP token spiked 100-fold; and what he hopes the longterm implications of the experience will be for a project that has ambitious plans to become the leading blockchain MMOG.
XP Quest podcast Episode 16 Streaming on:Oct 20th 2016 Guests Branick Show topic: Neverwinter Nights Neverwinter Nights is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Atari. It was released on Microsoft Windows on June 18, 2002. BioWare later released a free Linux client in June 2003, requiring a purchased copy of the game to play.[1] MacSoft released a Mac OS X port in August 2003. Neverwinter Nights is set in the fantasy world of the Forgotten Realms campaign setting, with the game mechanics based on the Dungeons & Dragons 3rd edition rules. The game engine was designed around an Internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the original Neverwinter Nights online game, the first ever graphical massively multiplayer online role-playing game (MMORPG),[2] which operated from 1991 to 1997 on AOL. --- Send in a voice message: https://anchor.fm/xpquest/message
Why didn’t Theresa Small go to the police when her husband disappeared? Is it really true that all the searches and investigations never turned up a thing? The search for Ambrose Small became such a cause célèbre because everyone could participate – a 1920s, real life version of a MMOG. Hogtown Empire is a true […] The post S1 Ep. 5 – The Search for Ambrose Small appeared first on hogtownempire.
ITSPmagazine's John Dasher had a chance to sit down with Keenan Skelly, VP Global Partnerships & Security Evangelist at Circadence, at this year's Black Hat to chat about gamification and security, AI, cyber ranges and women in tech and cyber. Circadence uses gamification (and was actually among the first to use the phrase "massively multiplayer online game (MMOG)"), artificial intelligence and cybersecurity training to help address the skills shortage this industry is currently seeing. Gaming and security often go hand in hand, but not usually at the commercial level. Usually the limitation in using cyber ranges is that you don't have access to "production-quality data" or the tools have to be instrumented and therefore they're no longer exactly like the tools you'd use in production. Everything Circadence uses is emulated, not simulated, so they're using real-world tools. Some countries, such as China, are already using artificial intelligence and machine learning in their attack vectors, so in the next couple years, we're going to have machine-to-machine fighting. If we're going to scale to meet the cyber workforce shortage, we have to start thinking about different ways of dealing with this problem, such as how do we leverage AI in that fight? And finally, they talk about the fact that this industry has a messaging problem: we've spent a lot of time promoting the image of the guy in the hoodie, drinking a Mountain Dew and eating Cheetos, so women don't feel like this is a welcoming environment for them. Keenan discusses what they are doing to help change this. Cyber is something that we all have to think about, so we have to get rid of the hoodie guy and start incorporating a more diverse and inclusive image into all of our messaging. #NoHoodie! Learn more about Circadence on ITSPmagazine.com
The second half of our conversation with the developer Mad Max, Aaron Clifford is here! On this episode we talk virtual noses, old school game consoles, developing for VR and positional audio. The dreaded quiz is back and we’ve got Pac-man Fever. Aaron got the idea for DAWT at an event for the Extra Life. The Extra Life event was for Edmonton’s Stollery Children’s Hospital and it started with a 4 player Tower Fall Ascension challenge. He decided to enter Codename Goa with DAWT as well. Aaron is featured on a video on that site. Aaron’s game design is Voxel based like Crossy Road. Redneck Rampage. Kingdom of Loathing. Some of Aaron’s favs to play are Fallout, Keep Talking and Nobody Explodes, DLC Quest, Binding of Isaac and “so many other indie games.” Chris talks about his Atari Stunt Cycle console from his youth. Paul thought Zelda II: The Adventure of Link had the most amazing graphics, ever! Until, The Legend of Zelda: A Link to the Past came out. Aaron did a Nerd Nite presentation on death in video games. During the presentation he played a game, rather than use slides. You can check it out here. He used art from Glitch. He created the presentation in Construct 2. Aaron tells us about writing books in an MMOG, Asheron’s Call. You can watch Aaron game and develop on Twitch. We learn how to dodge throwing stars. Chris introduces Paul and Aaron to Buckner & Garcia in the quiz! Pac-man fever on American Bandstand What’s the better E.T. song? Neil Diamond or Buckner & Garcia? Now we all have to watch Wreck-It Ralph! Yikes! Remembering Pogs. Some 80s fun, WKRP in Cincinnati, BJ and The Bear, The Misadventures of Sheriff Lobo, and Bosom Buddies. Watch Aaron on TV showing off DAWT. If you’re in Edmonton, check out GDX Edmonton each year to discover new games. Thanks to Aaron Clifford for taking the time to join us on the Sauce! Be sure to check out his Youtube channel or follow Aaron around the web. Also, head over to our Patreon page to get updates on guests, shows and more info. We’re using it like a blog, so join the conversation there or on Facebook. Support Montreal Sauce on Patreon
From All Caps Podcast Episode 26: Chris gives the fast-talking intro to the show a try, and Chris and Tanner discuss what it'd be like if a massive multiplayer online game (MMO or MMOG) would be like if it focused just on dating and sex.
Un aperçu de la discipline informatique aujourd'hui (édition 2015, full HD)
Tout le monde ou presque a un jour utilisé un jeu vidéo. Après un petit historique sur ce phénomène, cette séquence détaille quelques problématiques liées aux jeux vidéos d'aujourd'hui : la mise en réseau (que ce soit pour les FPS ou les MMOG), les aspects graphiques, et les aspects "intelligence" qui doivent y être développés.
Un aperçu de la discipline informatique aujourd'hui (édition 2015, full HD)
Tout le monde ou presque a un jour utilisé un jeu vidéo. Après un petit historique sur ce phénomène, cette séquence détaille quelques problématiques liées aux jeux vidéos d'aujourd'hui : la mise en réseau (que ce soit pour les FPS ou les MMOG), les aspects graphiques, et les aspects "intelligence" qui doivent y être développés.
We have a huge number of rants thanks to our guest this week. Richard Vaughan of Fallout Shelter fame joins us this episode to talk a fair amount about Skyrim and a few PSP games. We also talk about Japanese game stories, collector's editions, and MMOG fatigue. Show Notes -------------------- Opening Song (Innocent Primeval Breaker - Ys Seven OST) -Midnight Release of MW3: http://www.youtube.com/watch?v=2RhIg-YhEcQ&list=FLzHLernH8M4_kSYVNA6bVvA&index=18&feature=plpp_video -MW3 Sniper Glitch: http://www.youtube.com/watch?v=_LcgENwNfZw&feature=feedu
As presented by Robotic Brent.--- Podcast 132 This is VirginWorlds Podcast #132 for October 19th, 2008. I am your host, Robotic Brent, and this is the Massively Multiplayer Gaming news for the past week. --- First, you are probably saying, "Hey, that's not Brent, that's a robot voice." You are correct. Brent seems to have contracted a deadly throat slaying ailment on his recent trip to London, and while he doesn't sound all that bad, he can barely get two words out without coughing up a lung, and so, instead you have me, Robotic Brent. Interesting isn't it that I have nearly as much emotion in my delivery as Brent does. Ha Ha Ha. Yes, Brent flew into the UK this past week for work. And aside from enjoying Boddingtons Pub Ale on tap and close to its home, he sampled very little of London or the surrounding area. It was one of those in and out work trips and he didn't get a chance to get away and meet any of the UK podcast crew. Brent sucks. He was particularly taken aback by that whole, left side of the road thing. Sure, seems obvious, but when he climbed into the taxi at the airport, it was strange seeing the steering wheel on the other side, and he had to admit, every car trip was a white knuckle adventure because it seemed like every turn would surely result in death and destruction. Somehow, he made it. Also of note, not every woman that sounds like Elizabeth Hurley, looks like Elizabeth Hurley. This was a horrible horrible realization that may take many months to recover from. All in all, it looks pretty much like home, aside from that whole left-side-of-the-road thing and the peculiar controls on his hotel room shower, which took quite a while to figure out. At the top of the show, not much else to say. No new podcasts have joined the Collective this week, though there is one in the hopper that Brent needs to add. He needs to work harder. But I'll give him a break. He isn't a robot, like me, after all. My ability to process new data is far superior to his, he is but a one hundred and sixty pound bag of water, while I am a fine tuned machine. Also, no new VirginWorlds supporters have been added this week. We are still hovering just under the mark for goal #2. And now, here is the M M O news for the week. Adventure Quest Worlds. Artix Entertainment, creators of online, browser-based, role-playing games written for Macromedia Flash, today announced the release of AdventureQuest Worlds, its first 100% browser-based MMORPG. You may remember that Brent intereviewed the crew from Artix a few months ago, and they talked at length about their single player browser based games ... and they hinted at a possible MMO in the works. It has now arrived. The crew at Artix uses Flash to build eye catching battle-centric titles. Their previous work includes the Free to play titles, Adventure Quest, Mech Quest and Dragon Fable, which have had over sixty million players over the past 5 years. Now they have announced Adventure Quest Worlds, an MMO based on their most popular title, Adventure Quest. Daniel Vasile, Business Development Manager of Artix Entertainment said: “Our Beta testers’ positive responses indicate our move into MMOs was the right decision. We’re especially excited that AdventureQuest Worlds may be the first MMO developed by a small, family-owned game development studio. Our project shows MMO developers and players worldwide that a small, truly dedicated team can create a quality browser-based MMOG without spending millions of dollars.” The game play will, of course, involve battling armies of monsters in real time combat, performing quests, meeting thousands (nay, millions) of other players and donning customizable armors, capes, helms and weapons. Character classes exist, but in the spirit of casual play, the player can change amongst the different classes at any time and can level those class up independently, unlocking new skills and gear as they go. Artix is commited to weekly updates of new content, just as they have with their previous titles, so player can expect to have a ton of material to work through, whether they start playing at launch or later on. If you'd like to take a look at Adventure Quest Worlds, please visit www A Q dot com to sign up for a free account. It's all browser based, so no downloads are required. Congrats to this small family-owned business. While they're not the first to do this, Maid Marian Entertainment did it several years ago with a one man team, still they've launched a big game that will surely be a success, and they didn't need millions of dollars to do it. EVE ONLINE. CCP announced the next expansion for Eve Online this past week. It is called Quantum Rise. They haven't said much outside the press release yet, but here are a few things included in this free expansion: In game Corporations will be able to set their products apart from the rest by building trust in their goods through customizable storefronts. Industrial ships are being rebalanced to suit the needs of haulers and industrialists-including the latest edition to the fleet, a massive capital industrial ship dubbed the Orca. A new certificate system will give a quick and verifiable means to discern a pilot's skill level in trading, gunnery or countless other professions, providing plenty of bragging rights. Let's face it, ego is a big part of M M O gameplay. The release of Quantum Rise, much like previous expansions, will be done in multiple stages. The upgrade began with the recent implementation of technological breakthroughs such as Stackless I O and EVE 64 which upgraded the server hardware and streamlined communication between server and client to severely reduce lag. In order to enhance the ability for hundreds of ships to take place in combat at the same time, CCP will be making significant hardware and server improvements, they say, and I quote "to bring the most massive player vs player experience available, expanding a boundless universe into a limitless one." End quote. More to be revealed in the coming weeks. For further discussion of Quantum Rise, I, Robotic Brent, recommend the EVE Online Podcasts that you'll find on the VirginWorlds Podcast Collective, such as Warp Drive Active, The Drone Bay and Micro Warp Cast. Also be sure to check out two other Eve Podcasts that have sprung up somewhat recently, FlyReckless and Titan Weekly, you can find them linked on VirginWorlds.com. Pirates of the Burning Sea. Major avatar combat revisions are in development for Pirates of the Burning Sea. Kevin Maginn, Lead Designer at Flying Lab Software, has written a dev blog on the subject. Here is what he said: (Quote) “Over the last few months, I’ve been working almost completely off the radar on just that: a major iteration of the avatar combat system. At the same time, most of the content team has been doing the same for the avatar missions; the animation team has been revising all the swordfighting animations; the UI team has been revising the UI and the particle effects; and the sound team has been iterating all the sounds of avatar combat. In short, we’ve been stripping avatar combat down to its foundation and building up again. We’ve learned a lot from the first major iteration of the system; we know what worked and what didn’t, what was fun and what was dull. We’ve gathered a lot of feedback from you as well as feedback from our internal test team. We’ve applied that knowledge to create a new system that (in my naturally biased opinion) is much more fun and engaging, as well as easier to learn and easier to use.” (End Quote) This is probably an extremely good idea as most people felt that the avatar combat system was just 'ok' and somehow, the ship combat, while effective, didn't seem to carry the title on its own. Kevin did not give any details regarding when this content would release, but let's hope it is soon. Sword of the New World. Update 4 is currently launched or mid-launch. There was a lengthy blog post on the subject, and I'd tell you about it, but if you are not a Sword of the New World player, it would not mean anything to you. Let's summarize. Sword of the New World is still getting very active additions, and as Brent has said in the past, this is a rather solid game for a free to play port from the east, perhaps the best one he has seen. I, Robotic Brent, didn't particularly like it, because, like Darren from Common Sense Gamer, I find ani-may style graphics emasculating and when you have a dual core processor and 3 gigs of ram, you should be very macho, not playing elfen looking boy-girls in lace and ribbons. One note worthy addition to this game is the new premium subscription program, with a full customer support addition. All other players will only get basic support (game client issues, bugs, etc). That means if you are not premium but buy gold (via microtransactions), you will not get support. They are also working to get name change, gender change and character restoration options available to all players (these are paid changes). The 3 available Premium packs look like this: Basic Pioneering Pack (Trial Pack) [$4.95 once a month] Includes: * 500 gold * 1 Mystery Box Veteran Pioneering Pack [30 Days for $8.95, 90 Days for $24.99, 180 Days for $45.99] the Veteran Pioneering PackIncludes: * 2000 gold * 2 Mystery Boxes * Receive 5% off on additional Gold purchases for the duration of the package. next is the Expert Pioneering Pack [30 Days for $14.95, 90 Days for $39.99, 180 Days for $74.99] the Expert Pioneering PackIncludes: * 4000 gold * 3 Mystery Boxes * Receive 10% off on additional Gold purchases for the duration of the package. and finally, the Master Pioneering Pack [30 Days for $24.95, 90 Days for $69.99, 180 Days for $129.99] the Master Pioneering Pack Includes: * 8000 gold * 6 Mystery Boxes * Receive 20% off on additional Gold purchases for the duration of the package. Thanks to Jay for bringing this news to Brent's attention. Blizzard's Next MMO. Surprise suprise, Michael Mor haim said the next MMO from Blizzard, which was confirmed as "happening", is not World of Warcraft 2. Well duh. Even I could have told you that, and I'm just a bunch of circuits with a pretty aluminum frame. I was talking to Human Brent about this a few days ago and he started to give in to the idea that Blizzard might in fact be building a Starcraft MMO to follow on the Starcraft 2 release, just like they did with Warcraft 3 and World of Warcraft. He still thinks that is lame, but is starting to accept it as a predictable and boring possibility. In other, some what related Blizzard news, the leaders from Blizzard and Mythic have been participating in some interesting mudslinging about who let who into which beta, game imbalance, who will win in the long run and so forth. It is rather ridiculous. I am shocked, completely shocked, that Jeff Kaplan from Blizzard was allowed to say anything to the gaming press about his expereince with Warhammer online or his thoughts. Typically Blizzard just remains silent and stoic as if to silently indicate that their competitors should, "Bring it". Mark Jacobs from Mythic, on the other hand, continues to talk the same way he did when Mythic was independent and not part of EA. This means, he pretty much says whatever he wants. In this case, I think he would be best served by being silent as well, and not implying that in the long term, war might beat wow, because that's crazy talk. My favorite part was when he said “If you look at ‘Warhammer,’ there were so many points [where] we consciously made the decision not to be like wow and to try to push the envelope. I think you’ll find that if you’re actually going to compare the two products, I would say wow is certainly a more polished game now than Warhammer is, of course they’ve had four years and billions of dollars, but if you look at the innovations in ‘Warhammer,’ you’d be hard-pressed to find as many in wow.” End Quote. After reading that, I laughed so hard, I had to reboot and defrag. Pushing the envelope? Innovations? Uh oh, segmentation fault- City of Heroes. Quick bit on City of Heroes and Villians. Zombies have arrived for the Halloween season. Go kill them. End of story.Love.Human Brent, being completely out of touch with the MMO world (gotcha) hasn't talked about this one before, but it is billed as a procedurally-generated moderately-multiplayer online world by one-man studio, Eskil Steenberg. As a computer, I took particular interest in the fact that this game or world or experience or whatever it is, is supposed to be procedurally generated and was made by a single fellow with a laptop, not that unlike myself. Rock Paper Shotgun .com , a great gaming website, has the first trailer video form this game, and calls it, quote, "A wondrous, impressionistic MMO world that facilitates player creativity and encourages co-operation, that looks incredible and sounds too ambitious to be true. It’s a bold, brave project of independent game development." end quote. And based on the video, this is true, though I have to admit, I was surprised at the level of violence depicted in this game called, Love. Or maybe I should not have been surprised. You humans do tend to be a tad ironic. To follow the development of this one-man MMO, visit: http://www.quelsolaar.comWrap Up.Ok, short show for today, partly because news was light this week and partly because you're probably tired of listening to Robotic Brent. I'm sure Human Brent will surface soon enough. In the meantime, go check out some of his favorite sites, Massively.com and Gaxonline.com. Be sure to become a supporter of the site and various podcasts if you are willing and able, several podcasts still are seeking sponsors. Have a good week gaming, and please be kind to your computer, we're amaziningly sensitive sometimes.Bye.
VirginWorlds Podcast 130 is full of MMORPG news... first non-conference show in some time. Here are the topics: New Podcasts New supporters Archlord grows larger Blizzard pay-per-view Fallen Earth is 'content complete' Combat Arms Pirates of the Burning Sea SOE putting all MMOs on consoles. Everquest 3? Spellborn is real Stargate Worlds is real Star Wars Galaxies mobility Lars Koschin, President and CEO of Gameforge/ Ikarium RF Online leaving the west WAR sells The Pain Vests Top 20 Game Publishers Listener Mail What I'm Playing
VirginWorlds coverage of Austin Game Developers Conference 2008. Darren and Brent are on hand in Austin to cover the goings on at this year's conference.Show schedule:Intro: 0:00K2 Networks/Gamers First: 3:59Crisp Thinking: 11:55Leigh Alexander: 22:01Vasco: 37:06Icarus Studios: 48:08Terremark Worldwide: 52:14Cuppy: 57:38Outro: 1:04:33This concludes the recorded content from Austin GDC, but there's still more to come. We have stuff stored in our heads too. That will coming purged and backed up in podcast format next.
Another week and time for another edition of No Prisoners, No Mercy. We have uploaded show 5. We will being doing a special feature over the weekend on J.T. Hampton and our regular show will record again next Wednesday. I can never thank you enough for the opportunity that this gives us. Thank you so much for all your hard work. Julie Here are the show notes for show 5: 1.) Hip Hop Hell 2.) Good Nun, Bad Nun 3.) Waaagh 4.) News Talk 5.) Listener comments 6.) Good Nun, Bad Nun - round 2 Web sites cited: www.primagames.com/features/warhammer/quiz/ www.blacklibrary.com www.multiplayer.mtv.com www.eurogamer.net/article.php?article_id=228691
The VirginWorlds crew attends SOE Fan Faire 2008 and here is the Day 1 report. Lots of love for The Agency, DC Universe Online, and yes, even Free Realms.Check out the Day 1 Pictures here.Enjoy.
Show 2: Rob Pardo is in League with the Devil Host: Julie Whitefeather Guest: Fran Kosac 1.) Rob Pardo is in league with the devil 2.) In virtual space no one can hear the monsters scream 3.) Fool me once shame on you... 4.) That old beta magic 5.) Farmers feel the spirit 6.) The Older Gamers can be contacted at www.theoldergamers.com Next week: Richard Garriott eats crow or...the harbingers of the harbingers of failure
This week’s show: The reports of my death have been greatly exaggeratedTopics include:1.) Just who the heck is “Julie Whitefeather” anyway?2.) Why is a nun doing a podcast? Is she really a nun?3.) Yes, Virginia there is a reason for an NDA and this it.4.) Hoisted on a “publisher’s petard”5.) Why Rob Pardo is still “The Man”6.) Why I could care less what Richard Bartle thinks.7.) Going to Hellgate in a handbasket
VirginWorlds Podcast #125 covers some of the E3 news that appeared on the scene such as SOE's new Star Wars card game, Bioware's Knights of the Old Republic MMO and many non-Star Wars-related topics as well. Enjoy.
Was supposed to be a mini-cast. Oh well.- Age of Conan- VivenActiBlizzarddiVision- Face of Mankind- GoonWorld- Warhammer Online- World of Warcraft- Flagship- Lively- More KOTOR- Runescape HD- DC Universe- Voicemails from Ron and Hoss
Very Brief Show. More to come. Mini-cast week begins again. (Woot.)
The News: - Project Top Secret has a winner - Blizzard tokenizes you - Habbo Empire - WTF. Don't tailgate me. - SOE Fan Faire - Silkroad slays 7+ million - Top 10 Free to Play MMOs - Guild Wars 2 FAQ The Mail: - Matt corrects me - Nathaniel pleas for FFA PvP - Gio makes me give Uwe Boll credit - Jmo hits the nail on the head - Fred gets more Mac info than he anticipated - Kassandra wonders which game is the biggest - Els hits me with a shotgun blast of topics - Alvin's harddrive suffers - Celebrity Mobhunter on the scene - Blake reminds me, UO did that too. Podcast 122's Song Selections [0:04:40] Auto Assault - Azure Torment [0:06:38] Helmet - Wilma's Rainbow [0:07:56] Meshuggah - Obzen [0:09:21] Extreme - Cupid's Dead [0:10:36] Spineshank - Forgotton [0:12:41] Slaughter - Fly to the Angels [0:18:00] Filter - The Wake [0:21:57] The Church - Louisiana [0:23:00] Burn Season - Carry On [0:29:11] Institute - Bullet Proof Skin [0:34:46] Nas - My War (unreleased) [0:38:34] Eminem - Mockingbird [0:47:32] The Exies - Ugly [0:52:08] Breaking Benjamin - Topless [0:57:10] Zero Seven - In the Waiting Line [0:59:28] Warrant - Where the Down Boys Go [1:01:46] Soul Coughing - Super Bon Bon [1:02:56] Limp Bizkit - Creamer [1:03:58] Conjure One - Make A Wish Plenty of people have asked me to do this sort of listing. I admit it is rather slick, but it's a ton of labor pulling this together which means it might not happen again. :)
Brent struggles through his Windows to Mac audio transition once again, but still delivers a short podcast packed with various tidbits from the MMORPG world.- Harry Potter MMO in the works?- Should MMORPGs and Virtual Worlds collide?- What is a Concerto Gate?- The Agency promises not to nickle-dime you.- Fallen Earth continues talking- Cryptic Studios is a big tease
Topics for this week: - Collective News- Age of Conan - Sells fast, bans fast - Private Server - Your ticket to license plate design school - SOE - Smed pimps the future, Fan Faire registration opens - Eve Online - Next expansion date set - Neocron 2 - Needs new hard drives - Austin GDC - Speakers announced - Top 20 MMO Peeps - I didn't make the list - Grimwell's Perfect Manifesto - Vivox Interview with Monty Sharma - Patrick analyzes WoW's expansion cycle - Brent's news failure
The 2nd Mini-cast of the week has arrived right on schedule:- It's a really big fracking book, thanks Ethic!- 2 MMOs, 2 MMO Engines, 2 decades of dev - Zero results- "MMOs Killed the RPG-star"- Blizzard invented everything- Hey Rabbit, those MMOs are for kids!
VirginWorlds goes mini once again as show #110 kicks off another week of mini-casts. Why? We're not telling.But as usual, Brent can't say anything briefly and this not-as-mini-as-it-was-supposed-to-be-cast turned into a slightly longer affair. Topics:- Champions Online- Multiverse get voice and a corporate focus- Barbie > Thrall- Port that avatar!
For the first time in many weeks, a regular old-school MMORPG news episode has arrived. Here are the topics for this week:- IMGDC 2008- SOE Drama- Lord of the Rings Online Expansion- Shadowbane Reboots!- The Agency- Tom Clancy MMONew Members:robin - Addicted Gamer Sponsor & Elite Memberrevren - MMOG Nation Broadcast Sponsorhaulboss - The Drone Bay SponsorRigaMortis - The Drone Bay Sponsorted - VirginWorlds Supporterrpgobjects - VirginWorlds MemberJaks - VirginWorlds Membercitadelli - VirginWorlds MemberWolfenhex - VirginWorlds MemberStErroneous - Warp Drive Active & Drone Bay Sponsor
And now, the final segments from GDC 2008. You thought it would never end, but this is it. Tune in. - Vivox integrating with SOE - Multiverse making great strides - Exanimus is one creepy MMO - You want to hear about Spellborn! - Raph Koster inspires us all Enjoy.
Show #107 contains still more material from GDC 2008!03:04 - CCP Interview [eve-online.com]14:37 - LiveGamer Interview [livegamer.com]Enjoy!
Podcast #106 serves up Wednesday's coverage of GDC 2008. Here is the line up in this podcast:00:01 - Intro01:06 - Meghan 'Patience' Rodberg, Lord of the Rings Online06:31 - Kate Paiz, Senior Producer, DDO12:53 - Brent's Recap of Jeffrey Steefel's Lecture23:01 - Scott Hartsman loves podcasts24:15 - Your PlayXpert questions answered by Charles Manning30:54 - Lee Hammock guides a Fallen Earth tour38:30 - Brent recaps NetDevil's MMO dev philosophies51:15 - Trina from GamingAngels says 'Hi'Enjoy, much more to come.
Day one of GDC 2008. All about Funcom's Age of Conan and a new kind of very massive game, Warbook. Enjoy. Much more to follow.
New Podcasts - The Addicted Gamer - Face the NationTopics - Bioware - FreeRealms - Myst Online - Nintendo - Sid Meier - Saga of Ryzom - RMT - Second Life - Plans for the upcoming weeks New Members - Psyik - pitot65 - theaddictedgamer.com - whoaday - jansaell - jan.saell.org
Topics:Age of ConanThe AgencyArmada: KingdomsDungeons & Dragons OnlineEarthriseEVE OnlineEverQuest and EverQuest IIKingdom Under FireSaga of RyzomThe Secret WorldStar Wars GalaxiesWorld of WarcraftNew Members!shaggykorean Brad mmotreasurehunt Kapazo wolfspelz Alali Patrick
Clocking in at just under 3 hours in length, show 100 has finally arrived. There are probably 30+ familiar voices on this show and you'll find plenty of raw commentary and information as well as more laughs than any other episode of the VirginWorlds Podcast.Special thanks to ALL of the contributors to this special 100th episode. It has been a great run and there WILL be 100 more podcasts from VirginWorlds!Guests include:Brenden from Another HereJonathan from TOGADarren from TCSG and SUWTJohn from The Ancient Gaming NoobDennis from PotshotMichael from MMOG NationCraig from Voyages in EternityLauren from Mystic WorldsAimee from the Official SOE PodcastEthic from Kill Ten RatsWilliam from Ramblings of a BildoYivvits & MrBubble from swgpodcast.comShawn from GuildCast, TabulaCast and OMGRLBeau and LealaScytale 2 from The MMOE BlogAdam from Witty RanterKami from ComutinyPatrick from Azeroth.fr...and more...Have fun listening!
Oops, it isn't show 100 yet, but here's a good show where Brent covers some listener mail and a handful of other random topics.Enjoy and thanks for listening.
Drawing ever closer to show 100. Number 99 is a special show featuring the annual joining of forces by VirginWorlds (Brent and Brenden) and Massively Online Gamer (Ryan and Gary). As you would expect we talk about MMOs, we cuss, we talk about non-MMOs, we make references to obscure pop culture, we talk about console games, we carpet bomb the podcast with f-bombs, and we spend some time making fun of each other. Not your typical VirginWorlds Podcast, but that is what makes it fun. If you're adverse to intense language, stray away. If you're a fan of both shows, you won't want to miss it.
Podcast 98, the final podcast of 2007 features Brent, Darren from Shut Up We're Talking and Common Sense Gamer, Shawn from GuildCast, TabulaCast and OMG Real Life and Michael from MMOGNation. Join these familiar voices as they talk about the highs and lows of 2007, the game mechanics they want to see killed, the trends in MMO gaming and a listing of the MMO industry heroes of 2007. Have a happy new year!
Finally, the podcast that struggled through the holiday week has been completed, and it is a big one. Darren from Common Sense Gamer and Shut Up We're Talking joins Brent for a lengthy rundown of the MMO news over the past couple of weeks.Topics include:- Blizzard's new MMO project- Cryptic Studios- Darkeden- Sony Online Entertainment news- Linden Labs- MMORPG.com's Reader's Choice Awards- MMOG Data- Might and Magic MMO- Warhammer Online- The Word of the Year- The Gnomies- Listener Mail- What We're PlayingNew Equipment Sponsor: Johnedw2New Elite Members:- Saylah from Mystic Worlds- LadyBhaal- Blue15New Supporters:- Sheldrake- BlacktopNew Member:- asakawa
Topics this Week: Activision & Blizzard Entropia Universe Phantasy Star Universe Star Trek Online Vanguard Guild Cafe The Most Influential MMOG Moments What I'm Playing New Elite Members: darrenl emyln nozzlehead micgo New Supporters: ImDrFreak Sheldrake Tyrant PaulB New Members: Dathmar Gio
Topics in VirginWorlds Podcast #95: Anarchy Online Dungeon Runners Eve Online Jumpgate Perpetual Entertainment SOE Square Enix Vanguard Zenimax Studios Top 5 Sci-Fi MMOs according to Massively Mobhunter Sponsor: noahk17 - www.fftrealm.com Equipment Sponsor: Adam Voyages of Vanguard Sponsor: Lucifrank - tenfoldhate.wordpress.com The Online Gamers Anthology Sponsor: robg EQual Perspectives Sponsor: KazeDreams RingCast Sponsor: Jonathan from The Online Gamers Anthology OMG Real Life Sponsor: Inhibitor - lagorama.blogspot.com Elite Members: UrbanMongral from Warp Drive Active KevinC - www.theserverisdown.com Ceadrick - www.knightsoftheinternet.com VirginWorlds Supporters: batavner Morgardin - trollonfire.wordpress.com Galaji Sente QforQ - www.UberguildsRadio.com potshot - potshot.wordpress.com cdsorden - random-battle.com Corrin RadarX - www.tentonhammer.com krones - www.plaguelands.com thejaxx - www.ahazi.org Barolo RFWarrior VirginWorlds Members: crazykinux - www.crazykinux.com Ariannel ajhfiddler amaret - www.wowaddonspodcast.com Kriss Crowheart
Happy Thanksgiving to all of you in the US. I hope you had a fine meal or two and had some free time to spend hunting mobs (and visiting your families.) Here are the topics for this week. Topics: -EverQuest II -EverQuest -Legends of Norrath -Lineage II -Marvel Universe Online -Space Time Studios -World of Warcraft -The VirginWorlds Membership Plan New Sponsors: Sponsoring the VirginWorlds Podcast: Cuppycake and Michael Sponsiring Shut Up We're Talking: Belo, Hugh (hughnme) and John (wilhelm2451, TAGN) Sponsoring TabulaCast: hauntshade and GreenGel Sponsoring Warp Drive Active: StErroneous Website Sponsor: Craig/DamianoV from Voyages in Eternity New Members: -Louis, the first member! -Lucifrank -Wye -isanox -DarkenedKnight -d1551d3nt -josejones -Van Hemlock -pvthudson -chimps -Ammon777