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What happens when the multiverse needs a place to stash its worst offenders? Enter Carcery, the D&D plane that's more sentence than setting. In this deep-dive episode, the RPGBOT crew cracks open the lore, layers, and lethal threats of Carcery—a prison plane where hope goes to die and escape is barely more than a myth. Explore the distinct environments of its six terrifying layers, from the overgrown deathtrap of the Scarlet Jungle to the soul-freezing expanse of Agathys. Discover the twisted ecosystem of beings who call this place home—whether they want to or not—including cursed creatures like the Varguile, the war-worn Shrieking Terror, and the manipulative aristocrats known as Demodans. The crew also journeys into the cursed gate town of Cursed, where fugitives rot and secrets fester. Learn about the arcane mechanics of entering (and barely escaping) this cruel dimension, and what it means for your next dark fantasy campaign. Whether you're looking to trap your players or unleash nightmares into your world, this episode is packed with insights, lore hooks, and storytelling fuel that turns Carcery into more than just a backdrop—it becomes the villain. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Carceri Stormwrack (DnD 3.5) (affiliate link) RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways Carcery is D&D's ultimate prison plane—a multiversal Alcatraz where escape is nearly impossible. The structure includes six unique layers: Othrus (the “least bad”), Minethus, Colithus, Porphatys, and the frostbitten hell of Agathys. Travel is a nightmare: planetoids float independently, and the River Styx flows through them but offers no connection. Creatures within Carcery include: Varguile: cursed flying heads with grotesque powers. Demodans: cunning, cursed rulers of the plane, who avoid the Blood War and rebirth painfully if slain outside Carcery. Shrieking Terrors: monstrous weapons of war echoing the cruelty of the plane itself. Carcery connects to the multiverse but remains separate, with theoretical ties to various Prime worlds. The gate town of Cursed is a trap of its own: Slows movement and instills dread. Ruled by Shattor Demodan Villegas Bazangar. Home to bizarre residents like a green hag who manages the dump and a copper dragon in hiding. Lurks the Node, a Cranium Rat collective that trades secrets about the Lady of Pain. Escape is mythic—requiring rare spells, artifacts, or god-tier intervention. Even demons and devils avoid Carcery, a place so grim it makes the Blood War look inviting. Looking to bring a new kind of horror to your campaign? Carcery is a storytelling goldmine wrapped in despair. Whether your party's breaking in, breaking out, or just trying to survive, this episode will leave you cursed—in the best way. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
What happens when the multiverse needs a place to stash its worst offenders? Enter Carcery, the D&D plane that's more sentence than setting. In this deep-dive episode, the RPGBOT crew cracks open the lore, layers, and lethal threats of Carcery—a prison plane where hope goes to die and escape is barely more than a myth. Explore the distinct environments of its six terrifying layers, from the overgrown deathtrap of the Scarlet Jungle to the soul-freezing expanse of Agathys. Discover the twisted ecosystem of beings who call this place home—whether they want to or not—including cursed creatures like the Varguile, the war-worn Shrieking Terror, and the manipulative aristocrats known as Demodans. The crew also journeys into the cursed gate town of Cursed, where fugitives rot and secrets fester. Learn about the arcane mechanics of entering (and barely escaping) this cruel dimension, and what it means for your next dark fantasy campaign. Whether you're looking to trap your players or unleash nightmares into your world, this episode is packed with insights, lore hooks, and storytelling fuel that turns Carcery into more than just a backdrop—it becomes the villain. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Carceri Stormwrack (DnD 3.5) (affiliate link) RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways Carcery is D&D's ultimate prison plane—a multiversal Alcatraz where escape is nearly impossible. The structure includes six unique layers: Othrus (the “least bad”), Minethus, Colithus, Porphatys, and the frostbitten hell of Agathys. Travel is a nightmare: planetoids float independently, and the River Styx flows through them but offers no connection. Creatures within Carcery include: Varguile: cursed flying heads with grotesque powers. Demodans: cunning, cursed rulers of the plane, who avoid the Blood War and rebirth painfully if slain outside Carcery. Shrieking Terrors: monstrous weapons of war echoing the cruelty of the plane itself. Carcery connects to the multiverse but remains separate, with theoretical ties to various Prime worlds. The gate town of Cursed is a trap of its own: Slows movement and instills dread. Ruled by Shattor Demodan Villegas Bazangar. Home to bizarre residents like a green hag who manages the dump and a copper dragon in hiding. Lurks the Node, a Cranium Rat collective that trades secrets about the Lady of Pain. Escape is mythic—requiring rare spells, artifacts, or god-tier intervention. Even demons and devils avoid Carcery, a place so grim it makes the Blood War look inviting. Looking to bring a new kind of horror to your campaign? Carcery is a storytelling goldmine wrapped in despair. Whether your party's breaking in, breaking out, or just trying to survive, this episode will leave you cursed—in the best way. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Join us as we take a deep, despair-filled dive into Hades, where souls are currency, mercenary fiends run the economy, and even the afterlife has worse working conditions than your last job! Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Hades Pathfinder Wiki - Abaddon RPGBOT.Podcast Episodes Puzzles Summary: In this episode, the hosts explore the intricate structure of Hades, its inhabitants, and the common misconceptions about this infamous plane in Dungeons & Dragons. The discussion covers the different layers, known as glooms, and the City of the Dead, a pivotal location where souls face judgment. The hosts shed light on the Yugaloths, their mercenary nature, and their role in the cosmic structure of the Blood War. The conversation also delves into the eerie nature of Nighthags, their trade in larvae, and the unique existence of daemons in Abaddon. Key locations such as the Wall of the Faithless and the town of Death of Innocence are examined, providing insight into the philosophical and mechanical aspects of these realms. Additionally, the hosts explore Hecate's magical domain, the haunting town of Hopeless, and the nightmares that manifest in physical form. The discussion concludes with an analysis of puzzles and riddles in RPG gameplay, offering tips on how to create engaging and balanced challenges for players. Key Takeaways: Hades and Its Structure: Hades is a bleak yet complex plane, often misrepresented as merely another version of hell. The City of the Dead serves as a place of judgment for mortal souls. Hades consists of multiple layers called glooms, each intensifying in despair. Mortal souls function as currency, reinforcing the grim nature of the plane. The front lines of the Blood War are located in Oinos, the first gloom. The realm imposes exhaustion on visitors, adding a challenging survival element. Portals to Hades are difficult to access and often heavily guarded. Yugaloths and Their Role: Yugaloths are mercenary fiends operating within Hades and other planes. Their hierarchy ranges from lesser to greater forms, each fulfilling specific roles. They embody the worst aspects of capitalism, prioritizing deals and self-interest. Arcana-loths are known for their knowledge but are notoriously untrustworthy. The design and nature of Yugaloths are chaotic, reflecting their unpredictable tendencies. Daemons and Abaddon: Abaddon, a desolate and ominous plane in Pathfinder, is home to daemons. Daemons are formed from the souls of evil mortals and have distinct thematic citadels. Demodans, originally a slave race, rebelled to carve out their own existence. Nighthags trade in larvae, using them in potions and dark dealings. Notable Locations and Lore: The Wall of the Faithless imprisons souls that did not choose a deity, sparking controversy. Death of Innocence is a unique town in Hades that resists the plane's apathy. Hecate's realm is shrouded in mystery and filled with magical elements. Corpus, a city made of living bodies, adds to the plane's disturbing aesthetics. Nightmares physically manifest on the Hill of Bones. The town of Hopeless is devoid of color and emotion, ruled by High Cardinal Thingle and his beholder army. Gameplay Insights: Riddles and puzzles can enhance gameplay but should be carefully balanced. Clear hints are essential to prevent frustration among players. Creativity and clarity are key when designing engaging riddles. The Wishless Well serves as a gateway to Hades, offering narrative opportunities. Imaginative settings and character development are crucial for compelling RPG storytelling. This episode provides a deep dive into the lore of Hades, Yugaloths, and related planes, offering both philosophical musings and practical gameplay insights. Whether crafting a campaign set in these dark realms or incorporating elements of their lore, RPG enthusiasts can gain valuable knowledge from this discussion.
Join us as we take a deep, despair-filled dive into Hades, where souls are currency, mercenary fiends run the economy, and even the afterlife has worse working conditions than your last job! Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Hades Pathfinder Wiki - Abaddon RPGBOT.Podcast Episodes Puzzles Summary: In this episode, the hosts explore the intricate structure of Hades, its inhabitants, and the common misconceptions about this infamous plane in Dungeons & Dragons. The discussion covers the different layers, known as glooms, and the City of the Dead, a pivotal location where souls face judgment. The hosts shed light on the Yugaloths, their mercenary nature, and their role in the cosmic structure of the Blood War. The conversation also delves into the eerie nature of Nighthags, their trade in larvae, and the unique existence of daemons in Abaddon. Key locations such as the Wall of the Faithless and the town of Death of Innocence are examined, providing insight into the philosophical and mechanical aspects of these realms. Additionally, the hosts explore Hecate's magical domain, the haunting town of Hopeless, and the nightmares that manifest in physical form. The discussion concludes with an analysis of puzzles and riddles in RPG gameplay, offering tips on how to create engaging and balanced challenges for players. Key Takeaways: Hades and Its Structure: Hades is a bleak yet complex plane, often misrepresented as merely another version of hell. The City of the Dead serves as a place of judgment for mortal souls. Hades consists of multiple layers called glooms, each intensifying in despair. Mortal souls function as currency, reinforcing the grim nature of the plane. The front lines of the Blood War are located in Oinos, the first gloom. The realm imposes exhaustion on visitors, adding a challenging survival element. Portals to Hades are difficult to access and often heavily guarded. Yugaloths and Their Role: Yugaloths are mercenary fiends operating within Hades and other planes. Their hierarchy ranges from lesser to greater forms, each fulfilling specific roles. They embody the worst aspects of capitalism, prioritizing deals and self-interest. Arcana-loths are known for their knowledge but are notoriously untrustworthy. The design and nature of Yugaloths are chaotic, reflecting their unpredictable tendencies. Daemons and Abaddon: Abaddon, a desolate and ominous plane in Pathfinder, is home to daemons. Daemons are formed from the souls of evil mortals and have distinct thematic citadels. Demodans, originally a slave race, rebelled to carve out their own existence. Nighthags trade in larvae, using them in potions and dark dealings. Notable Locations and Lore: The Wall of the Faithless imprisons souls that did not choose a deity, sparking controversy. Death of Innocence is a unique town in Hades that resists the plane's apathy. Hecate's realm is shrouded in mystery and filled with magical elements. Corpus, a city made of living bodies, adds to the plane's disturbing aesthetics. Nightmares physically manifest on the Hill of Bones. The town of Hopeless is devoid of color and emotion, ruled by High Cardinal Thingle and his beholder army. Gameplay Insights: Riddles and puzzles can enhance gameplay but should be carefully balanced. Clear hints are essential to prevent frustration among players. Creativity and clarity are key when designing engaging riddles. The Wishless Well serves as a gateway to Hades, offering narrative opportunities. Imaginative settings and character development are crucial for compelling RPG storytelling. This episode provides a deep dive into the lore of Hades, Yugaloths, and related planes, offering both philosophical musings and practical gameplay insights. Whether crafting a campaign set in these dark realms or incorporating elements of their lore, RPG enthusiasts can gain valuable knowledge from this discussion. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome, weary adventurers, to another celestial installment of the RPGBOT.Podcast! In this episode, our hosts take a divine deep dive into the luminous layers of Mount Celestia, the lawful good paradise of the D&D multiverse, where angelic beings reign supreme, the paperwork never stops, and even heaven has a dress code. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Celestia The Roof is on Fire The Bad Touch What's Inside This Episode? Prepare for an unholy amount of lawful good as our hosts grapple with questions like: Is Mount Celestia just an exclusive afterlife country club? The ultimate "gated community," where only the most virtuous souls get a keycard and an HOA compliance form. Do Celestials ever take a break? Or are they stuck in an eternal grind to keep their goodness rating at a solid 10/10? Why does the seventh layer feel like the VIP lounge of the cosmos? No one comes back to tell the tale—are they ascending to ultimate bliss or just getting locked in divine HR meetings forever? Is Bahamut's realm the fantasy equivalent of an armored Renaissance Faire? A blend of knightly virtue, dragon-sized bureaucracy, and the world's most rigid chivalry standards. What's with the mysterious black domes? Are they heavenly zen gardens or celestial prisons? And why do they sound like the plot of a horror movie? Heaven, but Make It Complicated The discussion takes unexpected turns as the hosts compare D&D's Mount Celestia with Pathfinder's Heaven, exploring celestial beings, alignment shenanigans, and the sheer logistics of running a flawless divine realm (spoiler: it's harder than it looks). From beachfront property in the first layer to the moral implications of ascending through good deeds, the conversation proves that even perfection has a few cracks. But wait, there's more! Comedic interludes featuring celestial court jesters, the trials of divine pronunciation (is it Pay-lore or Pah-lore?), and the baffling existence of heavenly bouncers. A light roasting of the celestial bureaucracy, because even angels probably have to fill out divine TPS reports. A deep-dive into morality, questioning whether lawful good is just neutral good with extra paperwork. Final Verdict? Celestia might be a beacon of goodness, but our hosts aren't convinced it's the paradise it claims to be. Between the divine bureaucracy, alignment gatekeeping, and oddly exclusive policies, they make a compelling case for why sometimes, chaotic neutral might be the way to go. Tune in to this hilariously insightful episode where philosophy meets comedy, and the afterlife gets a much-needed reality check! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Welcome, weary adventurers, to another celestial installment of the RPGBOT.Podcast! In this episode, our hosts take a divine deep dive into the luminous layers of Mount Celestia, the lawful good paradise of the D&D multiverse, where angelic beings reign supreme, the paperwork never stops, and even heaven has a dress code. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Celestia The Roof is on Fire The Bad Touch What's Inside This Episode? Prepare for an unholy amount of lawful good as our hosts grapple with questions like: Is Mount Celestia just an exclusive afterlife country club? The ultimate "gated community," where only the most virtuous souls get a keycard and an HOA compliance form. Do Celestials ever take a break? Or are they stuck in an eternal grind to keep their goodness rating at a solid 10/10? Why does the seventh layer feel like the VIP lounge of the cosmos? No one comes back to tell the tale—are they ascending to ultimate bliss or just getting locked in divine HR meetings forever? Is Bahamut's realm the fantasy equivalent of an armored Renaissance Faire? A blend of knightly virtue, dragon-sized bureaucracy, and the world's most rigid chivalry standards. What's with the mysterious black domes? Are they heavenly zen gardens or celestial prisons? And why do they sound like the plot of a horror movie? Heaven, but Make It Complicated The discussion takes unexpected turns as the hosts compare D&D's Mount Celestia with Pathfinder's Heaven, exploring celestial beings, alignment shenanigans, and the sheer logistics of running a flawless divine realm (spoiler: it's harder than it looks). From beachfront property in the first layer to the moral implications of ascending through good deeds, the conversation proves that even perfection has a few cracks. But wait, there's more! Comedic interludes featuring celestial court jesters, the trials of divine pronunciation (is it Pay-lore or Pah-lore?), and the baffling existence of heavenly bouncers. A light roasting of the celestial bureaucracy, because even angels probably have to fill out divine TPS reports. A deep-dive into morality, questioning whether lawful good is just neutral good with extra paperwork. Final Verdict? Celestia might be a beacon of goodness, but our hosts aren't convinced it's the paradise it claims to be. Between the divine bureaucracy, alignment gatekeeping, and oddly exclusive policies, they make a compelling case for why sometimes, chaotic neutral might be the way to go. Tune in to this hilariously insightful episode where philosophy meets comedy, and the afterlife gets a much-needed reality check! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ever wondered what it's like to visit a plane where metallic animals roam, bureaucrats are literal perfectionists, and time is kept by a giant celestial fidget spinner? Tune into the latest RPGBOT.Podcast, where we unravel the shiny, dystopian mysteries of Arcadia! From the overly organized Storm Kings to the Spotless Seven (who are way too proud of their cleanliness), we'll guide you through this paradoxical paradise. Plus, we tackle the ultimate DM challenge: explaining planar vitality to kids without breaking their brains. Don't miss this hilariously existential adventure—perfect for your next campaign or your next identity crisis. Summary The latest RPGBOT.Podcast takes us on an adventure into Pathfinder and the enigmatic plane of Arcadia. While it may appear to be a utopian paradise, Arcadia hides underlying tensions fueled by the pursuit of perfection. With layers that range from idyllic to militaristic, realms like Heliopolis, and eerie features like metallic flora and fauna, Arcadia offers a complex, dystopian backdrop for campaigns. From the lost layer of Nemesis, which warns of perfection gone wrong, to the Orb of Day and Night's unique timekeeping, this plane brims with intrigue. Its afterlife is home to spirits of lawful warriors, dwarves, celestials, and weather-controlling Storm Kings who work in chaotic collaboration. Fortitude, the unsettling gate town, is ruled by the conformity-obsessed Spotless Seven. For younger players, the podcast suggests simplicity: use pre-generated characters and familiar storylines, turning children's tales into exciting RPG adventures. Whether you're a player, a DM, or a curious listener, this episode highlights the richness of RPG storytelling and the quirky challenges of Arcadia. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Arcadia Key Takeaways The latest RPGBOT.Podcast dives deep into the world of Pathfinder and the fascinating, yet unsettling, plane of Arcadia. While Arcadia is often seen as a utopian paradise, it's riddled with hidden tensions. The pursuit of perfection—central to its culture—creates a paradox, where the idyllic veneer masks an undercurrent of discomfort and conflict. Arcadia is a plane of many layers, blending peaceful and militaristic elements. One such layer, Nemesis, stands as a cautionary tale about the dangers of enforcing perfection at all costs, while Heliopolis shines as a central realm within this complex plane. Arcadia's day-night cycle is governed by the Orb of Day and Night, a unique mechanism that adds a touch of the surreal to this already paradoxical landscape. The plane's eerie metallic flora and fauna, while peaceful, lack the ability to speak, adding an unsettling atmosphere to its supposed perfection. Spirits of good and lawful warriors populate the afterlife here, and societies like the dwarves and celestials play crucial roles in maintaining Arcadia's structure. Meanwhile, the Storm Kings collaborate chaotically to control the weather, offering a fascinating contrast to the rigid conformity of Fortitude, the gate town. Governed by the Spotless Seven, Fortitude embodies Arcadia's obsessive pursuit of purity and order, often to disturbing extremes. For Dungeon Masters, Arcadia's complexities reflect broader RPG themes, making it an excellent setting for immersive storytelling. For younger players, however, the podcast emphasizes the importance of simplification. Pre-generated characters can streamline gameplay, while familiar children's stories can be adapted into engaging RPG adventures, balancing complexity with accessibility. Whether you're looking to explore the intricate layers of Arcadia or seeking advice for crafting campaigns for younger audiences, this episode offers a wealth of insights into the rich and often paradoxical nature of RPG storytelling. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ever wondered what it's like to visit a plane where metallic animals roam, bureaucrats are literal perfectionists, and time is kept by a giant celestial fidget spinner? Tune into the latest RPGBOT.Podcast, where we unravel the shiny, dystopian mysteries of Arcadia! From the overly organized Storm Kings to the Spotless Seven (who are way too proud of their cleanliness), we'll guide you through this paradoxical paradise. Plus, we tackle the ultimate DM challenge: explaining planar vitality to kids without breaking their brains. Don't miss this hilariously existential adventure—perfect for your next campaign or your next identity crisis. Summary The latest RPGBOT.Podcast takes us on an adventure into Pathfinder and the enigmatic plane of Arcadia. While it may appear to be a utopian paradise, Arcadia hides underlying tensions fueled by the pursuit of perfection. With layers that range from idyllic to militaristic, realms like Heliopolis, and eerie features like metallic flora and fauna, Arcadia offers a complex, dystopian backdrop for campaigns. From the lost layer of Nemesis, which warns of perfection gone wrong, to the Orb of Day and Night's unique timekeeping, this plane brims with intrigue. Its afterlife is home to spirits of lawful warriors, dwarves, celestials, and weather-controlling Storm Kings who work in chaotic collaboration. Fortitude, the unsettling gate town, is ruled by the conformity-obsessed Spotless Seven. For younger players, the podcast suggests simplicity: use pre-generated characters and familiar storylines, turning children's tales into exciting RPG adventures. Whether you're a player, a DM, or a curious listener, this episode highlights the richness of RPG storytelling and the quirky challenges of Arcadia. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Arcadia Key Takeaways The latest RPGBOT.Podcast dives deep into the world of Pathfinder and the fascinating, yet unsettling, plane of Arcadia. While Arcadia is often seen as a utopian paradise, it's riddled with hidden tensions. The pursuit of perfection—central to its culture—creates a paradox, where the idyllic veneer masks an undercurrent of discomfort and conflict. Arcadia is a plane of many layers, blending peaceful and militaristic elements. One such layer, Nemesis, stands as a cautionary tale about the dangers of enforcing perfection at all costs, while Heliopolis shines as a central realm within this complex plane. Arcadia's day-night cycle is governed by the Orb of Day and Night, a unique mechanism that adds a touch of the surreal to this already paradoxical landscape. The plane's eerie metallic flora and fauna, while peaceful, lack the ability to speak, adding an unsettling atmosphere to its supposed perfection. Spirits of good and lawful warriors populate the afterlife here, and societies like the dwarves and celestials play crucial roles in maintaining Arcadia's structure. Meanwhile, the Storm Kings collaborate chaotically to control the weather, offering a fascinating contrast to the rigid conformity of Fortitude, the gate town. Governed by the Spotless Seven, Fortitude embodies Arcadia's obsessive pursuit of purity and order, often to disturbing extremes. For Dungeon Masters, Arcadia's complexities reflect broader RPG themes, making it an excellent setting for immersive storytelling. For younger players, however, the podcast emphasizes the importance of simplification. Pre-generated characters can streamline gameplay, while familiar children's stories can be adapted into engaging RPG adventures, balancing complexity with accessibility. Whether you're looking to explore the intricate layers of Arcadia or seeking advice for crafting campaigns for younger audiences, this episode offers a wealth of insights into the rich and often paradoxical nature of RPG storytelling. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
On this episode of the RPGBOT.Podcast, we're diving into the grim and fascinating plane of Acheron, the Iron Plane of unending war and chaos. Join us as we explore the battles that define its existence, the rigid military hierarchies that shape its inhabitants, and the mysterious floating cubes that make up its unique landscape. We'll also delve into the role of deities like the enigmatic Kabal Macab and discuss the bleak nihilism that pervades this war-torn realm. Whether you're building your next D&D campaign or just love delving into the multiverse's mysteries, this episode is packed with lore, insights, and tips to inspire your adventures. Summary In this episode, the hosts embark on an in-depth exploration of Acheron, one of the most enigmatic and war-torn planes in the Dungeons & Dragons universe. Acheron, often referred to as the Iron Plane, is a realm where colossal iron cubes drift endlessly through the void, serving as both battlegrounds and homes for its inhabitants. The discussion delves into the plane's core themes of eternal conflict, its rigid military hierarchy, and the bleak nihilism that pervades its existence. The hosts guide listeners through the plane's unique structure, examining its various layers, including Avalis and Ful'danon, and the peculiar mechanics that govern navigation and survival in this harsh environment. They also shed light on the enigmatic deities of Acheron, such as Kabal Macab, the witch goddess, and explore how divine influence intertwines with the perpetual war of the plane. Listeners will gain insight into the cultural and existential challenges faced by Acheron's inhabitants, from the chaos of the Riggis military machine to the sentient entities that call this plane home. Finally, the hosts consider why adventurers might be drawn to Acheron, whether by fate, duty, or misfortune, offering strategies for survival and roleplaying tips for bringing this grim setting to life in a campaign. This is a must-listen for D&D enthusiasts eager to deepen their understanding of this fascinating and perilous plane of existence. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki xenoblade Episode Takeaways Acheron's Identity: A plane of endless conflict, bleak nihilism, and chaotic layers in the D&D universe, situated between realms. Language and Lore: The pronunciation of Acheron sparks fan debates, and its layered structure adds depth to its grim narrative. Layer Highlights: Avalis: The primary battlefield of armies fighting purposeless wars. Ful'danon: A chaotic dumping ground for lost items and weapons. Unique Mechanics: Gravity in Acheron is localized to the nearest cube, with objects inside slowly turning to stone over time. Key Locations: Riggis: A fascist military town with rigid hierarchy, adventurer promotion, and a single outsider-friendly tavern. River Styx: Plays a pivotal role in Acheron's lore. Creatures of Acheron: Spirit soldiers trapped in eternal war. Rust monsters thriving on metal. Cadaver collectors and corpse flowers adding grim detail. The Dizzy Mortem, a replicating entity with a mysterious purpose. Deities of War: Key figures like Bane, Grumsh, and the obscure witch deity Kabal Macab inhabit Acheron, shaping its war-torn existence. Adventurers' Challenges: Seek powerful weapons, confront warlords, and navigate a realm of perpetual chaos. Themes and Reflections: Acheron symbolizes the absurdity and consequences of unending conflict, blending bleakness with humor and creativity. Media Parallels: Connections to video games, literature, and other media enrich the discussion and inspire new storytelling ideas. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
On this episode of the RPGBOT.Podcast, we're diving into the grim and fascinating plane of Acheron, the Iron Plane of unending war and chaos. Join us as we explore the battles that define its existence, the rigid military hierarchies that shape its inhabitants, and the mysterious floating cubes that make up its unique landscape. We'll also delve into the role of deities like the enigmatic Kabal Macab and discuss the bleak nihilism that pervades this war-torn realm. Whether you're building your next D&D campaign or just love delving into the multiverse's mysteries, this episode is packed with lore, insights, and tips to inspire your adventures. Summary In this episode, the hosts embark on an in-depth exploration of Acheron, one of the most enigmatic and war-torn planes in the Dungeons & Dragons universe. Acheron, often referred to as the Iron Plane, is a realm where colossal iron cubes drift endlessly through the void, serving as both battlegrounds and homes for its inhabitants. The discussion delves into the plane's core themes of eternal conflict, its rigid military hierarchy, and the bleak nihilism that pervades its existence. The hosts guide listeners through the plane's unique structure, examining its various layers, including Avalis and Ful'danon, and the peculiar mechanics that govern navigation and survival in this harsh environment. They also shed light on the enigmatic deities of Acheron, such as Kabal Macab, the witch goddess, and explore how divine influence intertwines with the perpetual war of the plane. Listeners will gain insight into the cultural and existential challenges faced by Acheron's inhabitants, from the chaos of the Riggis military machine to the sentient entities that call this plane home. Finally, the hosts consider why adventurers might be drawn to Acheron, whether by fate, duty, or misfortune, offering strategies for survival and roleplaying tips for bringing this grim setting to life in a campaign. This is a must-listen for D&D enthusiasts eager to deepen their understanding of this fascinating and perilous plane of existence. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki xenoblade Episode Takeaways Acheron's Identity: A plane of endless conflict, bleak nihilism, and chaotic layers in the D&D universe, situated between realms. Language and Lore: The pronunciation of Acheron sparks fan debates, and its layered structure adds depth to its grim narrative. Layer Highlights: Avalis: The primary battlefield of armies fighting purposeless wars. Ful'danon: A chaotic dumping ground for lost items and weapons. Unique Mechanics: Gravity in Acheron is localized to the nearest cube, with objects inside slowly turning to stone over time. Key Locations: Riggis: A fascist military town with rigid hierarchy, adventurer promotion, and a single outsider-friendly tavern. River Styx: Plays a pivotal role in Acheron's lore. Creatures of Acheron: Spirit soldiers trapped in eternal war. Rust monsters thriving on metal. Cadaver collectors and corpse flowers adding grim detail. The Dizzy Mortem, a replicating entity with a mysterious purpose. Deities of War: Key figures like Bane, Grumsh, and the obscure witch deity Kabal Macab inhabit Acheron, shaping its war-torn existence. Adventurers' Challenges: Seek powerful weapons, confront warlords, and navigate a realm of perpetual chaos. Themes and Reflections: Acheron symbolizes the absurdity and consequences of unending conflict, blending bleakness with humor and creativity. Media Parallels: Connections to video games, literature, and other media enrich the discussion and inspire new storytelling ideas. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Who better to write Worlds and Realms, an immersive travelogue/retrospective of the worlds and planes of the D&D multiverse, than Adam Lee? Adam has been involved with most of the memorable books produced in the 5e era, from Icewind Dale to Mordenkainen's Tome of Foes. In our interview he shares his own experiences with D&D, his views on Mordenkainen, and which plane he'd visit first, among other things. Take a look at Adam's current endeavors here. Connect with us: teachersinthedungeon on Instagram and Facebook, @dungeonteachers on X, and teachersinthedungeon@gmail.com
Ever wonder what happens when gravity goes "nah" and castles are portable? Join us as we dive into the chaos that is the Plane of Limbo in D&D, where physics are optional and everything is... complicated. We're talking Githyanki, Proteans, glitchy characters, and the ultimate question: what does your afterlife look like in a realm with zero rules? (Spoiler: It's wild.) Catch the madness, laugh at the absurdity, and maybe pick up a few tips on surviving the most chaotic plane! SUMMARY In this wild episode, the hosts boldly dive headfirst into the swirling madness of the Plane of Limbo in Dungeons & Dragons—where the laws of physics are more like "suggestions." Brace yourself as they chat about the Githyanki and Githzerai, the soul cycle, and what happens when your neighborhood has zero zoning laws and gravity takes a vacation. From Githyanki portable fortresses (think "floating castles on the go") led by the legendary Menyar Og, to ancient Proteans chilling in the Maelstrom, it's a buffet of chaos with a side of philosophy. Oh, and if you thought life in Limbo was confusing, wait until they get into Planescape glitch characters—because why not throw a few bugs into the cosmic soup? Whether you want deep lore or just need a laugh at the absurdity of it all, this episode has you covered. LINKS Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki Pathfinder Wiki Heroe's Feast Slaad episode SUPPORT THE SHOW! Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot EPISODE TAKEAWAYS Limbo: A Chaotic Wonderland: Limbo is the ultimate chaotic neutral outer plane where nothing stays the same—perfect for adventurers who enjoy unpredictability. Mind Over Matter: In Limbo, your mental stats determine how you shape your surroundings, turning willpower into the most powerful tool in your adventurer's kit. Gith Lore Galore: The Githyanki and Githzerai have a tangled history tied to Limbo, adding rich lore and opportunities for complex storytelling. Soul Cycle of the Multiverse: Limbo plays a crucial role in the multiverse's soul cycle, reminding us that even chaos has a place in the grand cosmic order. Food Fight: Sustenance is no easy feat in Limbo, where even your meal might change form before your eyes. Order vs. Chaos: The eternal battle between order and chaos takes center stage, with Limbo serving as a metaphor for the unpredictability of life itself. Creative Roleplaying: Limbo's ever-changing nature encourages creativity in gameplay, challenging players to think outside the box. Githyanki Fortresses: Need a break from the chaos? The Githyanki build portable fortresses to gather resources and maintain some semblance of order. Powerful Leaders & Chaotic Creatures: From the psionic powerhouse Menyar Og to the chaotic Proteans of the Maelstrom, Limbo is filled with colorful, powerful beings. Afterlife Adventures: In the Maelstrom, the afterlife options are wild—whether you're reborn as a Protean or become a Valkyrie, the chaotic fun never ends. Gods, Demigods, and Orc Challenges: Limbo and the Maelstrom are home to gods and demigods, where even orc deities can be challenged for their thrones after death. Storytelling Goldmine: The chaotic nature of Limbo and the Maelstrom creates endless possibilities for unique and wild storytelling in your RPGs. Planescape & Glitch Characters: Exploring Planescape gives players the chance to build creative characters, including glitch characters that add depth and variety. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ever wonder what happens when gravity goes "nah" and castles are portable? Join us as we dive into the chaos that is the Plane of Limbo in D&D, where physics are optional and everything is... complicated. We're talking Githyanki, Proteans, glitchy characters, and the ultimate question: what does your afterlife look like in a realm with zero rules? (Spoiler: It's wild.) Catch the madness, laugh at the absurdity, and maybe pick up a few tips on surviving the most chaotic plane! SUMMARY In this wild episode, the hosts boldly dive headfirst into the swirling madness of the Plane of Limbo in Dungeons & Dragons—where the laws of physics are more like "suggestions." Brace yourself as they chat about the Githyanki and Githzerai, the soul cycle, and what happens when your neighborhood has zero zoning laws and gravity takes a vacation. From Githyanki portable fortresses (think "floating castles on the go") led by the legendary Menyar Og, to ancient Proteans chilling in the Maelstrom, it's a buffet of chaos with a side of philosophy. Oh, and if you thought life in Limbo was confusing, wait until they get into Planescape glitch characters—because why not throw a few bugs into the cosmic soup? Whether you want deep lore or just need a laugh at the absurdity of it all, this episode has you covered. LINKS Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki Pathfinder Wiki Heroe's Feast Official D&D Cookbook (affiliate link) Spooktober 2023: Slaad - RPGBOT.Bestiary S3E82 SUPPORT THE SHOW! Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot EPISODE TAKEAWAYS Limbo: A Chaotic Wonderland: Limbo is the ultimate chaotic neutral outer plane where nothing stays the same—perfect for adventurers who enjoy unpredictability. Mind Over Matter: In Limbo, your mental stats determine how you shape your surroundings, turning willpower into the most powerful tool in your adventurer's kit. Gith Lore Galore: The Githyanki and Githzerai have a tangled history tied to Limbo, adding rich lore and opportunities for complex storytelling. Soul Cycle of the Multiverse: Limbo plays a crucial role in the multiverse's soul cycle, reminding us that even chaos has a place in the grand cosmic order. Food Fight: Sustenance is no easy feat in Limbo, where even your meal might change form before your eyes. Order vs. Chaos: The eternal battle between order and chaos takes center stage, with Limbo serving as a metaphor for the unpredictability of life itself. Creative Roleplaying: Limbo's ever-changing nature encourages creativity in gameplay, challenging players to think outside the box. Githyanki Fortresses: Need a break from the chaos? The Githyanki build portable fortresses to gather resources and maintain some semblance of order. Powerful Leaders & Chaotic Creatures: From the psionic powerhouse Menyar Og to the chaotic Proteans of the Maelstrom, Limbo is filled with colorful, powerful beings. Afterlife Adventures: In the Maelstrom, the afterlife options are wild—whether you're reborn as a Protean or become a Valkyrie, the chaotic fun never ends. Gods, Demigods, and Orc Challenges: Limbo and the Maelstrom are home to gods and demigods, where even orc deities can be challenged for their thrones after death. Storytelling Goldmine: The chaotic nature of Limbo and the Maelstrom creates endless possibilities for unique and wild storytelling in your RPGs. Planescape & Glitch Characters: Exploring Planescape gives players the chance to build creative characters, including glitch characters that add depth and variety. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Want to use horror in a way that is appropriate for younger gamers? Looking to find RPGs that use horror within their setting? Our guests, Sarah Kennedy, Wesley "Nox" Crowe, and Sarah Babe discuss ways to use horror with young players in a way that will not give them nightmares! Note: Sarah Babe dropped out about 30 minutes into the recording. We continued conversation and then paused to let her log back in to finish the episode. Bonus: LaTia Jacquise was mentioned in this episode. If you are unsure who she is, she is an amazing individual within the tabletop industry who is the community manager for Wizards of the Coast. You can go find her here:https://x.com/LaTiaJacquise Moderator - Crystal Mazur (she/her/mx) Panelist- Sarah Kennedy (She/They), Wesley "Nox" Crowe (He/They), Sarah Babe (She/They) Guest Social Media Wesley “Nox” Crowe @eatenbypotchky on all socials Kids on Bikes 2nd Edition main stage panel at noon on Saturday at Gen Con The Business of TTRPGS panel at Gen Con - Friday at noon Sarah Babe @SJBabeMKE for most things, well, the blue birdy app and the Instas I'll be part of the Roast of Mordenkainen charity event at GenCon run by Rob Wieland https://www.encounterparty.com/watch https://www.youtube.com/@theatreofthemindplayers3458 Sarah Kennedy Bluesky: https://bsky.app/profile/triceratops.bsky.social X: https://x.com/SarahStone83 Star Trek Adventures 2nd Edition just released! https://modiphius.net/en-us/products/star-trek-adventures-the-roleplaying-game-second-edition-core-rulebook Be sure to check us out on Facebook or through our Discord server https://discord.gg/GGuRKAn. To stay up to date, subscribe through iTunes or Spotify! Links For This Episode: Darker Days Linktree: https://linktr.ee/DarkerDaysRadio Darker Days Discord: https://discord.gg/GGuRKAn
Are you ready to face the unknown? Welcome to the RPGBOT.Podcast. In this episode we explore the mysterious realm of Pandemonium, a plane unlike any other. Deep within its chaotic depths lies a world of enthralling enigmas and mind-bending madness. In this post, we will dig deeper into the bizarre nature of Pandemonium to uncover its secrets. So, grab your gear and hold on tight as we embark on a journey to unveil the chaotic depths of Pathfinder 2's most enigmatic plane. Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Vecna: Eve of Ruin (affiliate link) Forgotten Realms Wiki Takeaways Pandemonium is a plane characterized by its maddening winds, deafening sounds, and the potential for driving adventurers to madness. The layers of Pandemonium, including Pandesmos, Cacitus, Flagathon, and Agathion, each present unique challenges and mysteries for adventurers. The mechanics of Pandemonium include the risk of exhaustion and permanent insanity for those who spend too much time on the plane. Campaign ideas for Pandemonium include recovering lost souls, exploring the mysteries of the plane, and facing the challenges of the maddening winds. The conversation provides insights into the potential use of Pandemonium as a setting for high-level adventures and the limitations and challenges it presents to adventurers. Pandemonium is a plane of infinite wind and madness, with a cold and desolate environment that poses significant challenges for survival. The plane is home to a variety of unsettling inhabitants, including bugbears, fae courts, spider dragons, and howlers, each with their own disturbing characteristics. Deities such as Arathnull, Raxivort, and Miska the wolf spider are associated with Pandemonium, adding to its eerie and chaotic nature. Pathfinder two lacks an equivalent to the Pandemonium plane, with its lore incorporating the concept of outer rifts instead. The discussion highlights the potential for horror campaigns and storytelling within the context of Pandemonium, emphasizing the eerie and unsettling nature of the plane. Pandemonium is a perilous and chaotic plane with unique challenges and dangers. Strategic use of illusion magic can significantly impact combat encounters, creating an element of surprise and uncertainty. Environmental factors, such as darkness and terrain, can be leveraged to enhance combat scenarios and create challenging encounters. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Are you ready to face the unknown? Welcome to the RPGBOT.Podcast. In this episode we explore the mysterious realm of Pandemonium, a plane unlike any other. Deep within its chaotic depths lies a world of enthralling enigmas and mind-bending madness. In this post, we will dig deeper into the bizarre nature of Pandemonium to uncover its secrets. Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Vecna: Eve of Ruin (affiliate link) Forgotten Realms Wiki Takeaways Pandemonium is a plane characterized by its maddening winds, deafening sounds, and the potential for driving adventurers to madness. The layers of Pandemonium, including Pandesmos, Cacitus, Flagathon, and Agathion, each present unique challenges and mysteries for adventurers. The mechanics of Pandemonium include the risk of exhaustion and permanent insanity for those who spend too much time on the plane. Campaign ideas for Pandemonium include recovering lost souls, exploring the mysteries of the plane, and facing the challenges of the maddening winds. The conversation provides insights into the potential use of Pandemonium as a setting for high-level adventures and the limitations and challenges it presents to adventurers. Pandemonium is a plane of infinite wind and madness, with a cold and desolate environment that poses significant challenges for survival. The plane is home to a variety of unsettling inhabitants, including bugbears, fae courts, spider dragons, and howlers, each with their own disturbing characteristics. Deities such as Arathnull, Raxivort, and Miska the wolf spider are associated with Pandemonium, adding to its eerie and chaotic nature. Pathfinder two lacks an equivalent to the Pandemonium plane, with its lore incorporating the concept of outer rifts instead. The discussion highlights the potential for horror campaigns and storytelling within the context of Pandemonium, emphasizing the eerie and unsettling nature of the plane. Pandemonium is a perilous and chaotic plane with unique challenges and dangers. Strategic use of illusion magic can significantly impact combat encounters, creating an element of surprise and uncertainty. Environmental factors, such as darkness and terrain, can be leveraged to enhance combat scenarios and create challenging encounters. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this special episode of the RPGBOT.Podcast, Wizards of the Coast Lead Designer Amanda Hamon joins the team to discuss the latest Dungeons and Dragons release, Vecna, Eve of Ruin. We talk about the history of Vecna in D&D, his motivations, and how he fits into the 50th anniversary celebration of D&D. We also discuss the inclusion of Greyhawk and other classic settings in the adventure, as well as the return of iconic characters like Mordenkainen and Elminster. Amanda provides insight into the development and excitement surrounding this major adventure release. Amanda also share with us the inclusion of lesser-known characters like Strahd, Lord Soth, and Miska the Wolf Spider. The conversation then shifts to the challenges of designing a high-level adventure and the importance of creating a simple yet engaging narrative. The hosts also ask about new monsters and magic items in the book. In this final part of the conversation, the hosts and guest discuss the use of a magic item called the Head of Vecna, which can banish powerful creatures to other planes of existence. They also give advice to players who are new to high-level play. Stay tuned until the end for the free-flowing conversation with Amanda. Vecna: Eve of Ruin Amanda Hamon Twitter: @amandahamon Pathfinder Wiki https://en.wikipedia.org/wiki/Amanda_Hamon_Kunz Other Stuff Rod of Seven Parts If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this special episode of the RPGBOT.Podcast, Wizards of the Coast Lead Designer Amanda Hamon joins the team to discuss the latest Dungeons and Dragons release, Vecna, Eve of Ruin. We talk about the history of Vecna in D&D, his motivations, and how he fits into the 50th anniversary celebration of D&D. We also discuss the inclusion of Greyhawk and other classic settings in the adventure, as well as the return of iconic characters like Mordenkainen and Elminster. Amanda provides insight into the development and excitement surrounding this major adventure release. Amanda also share with us the inclusion of lesser-known characters like Strahd, Lord Soth, and Miska the Wolf Spider. The conversation then shifts to the challenges of designing a high-level adventure and the importance of creating a simple yet engaging narrative. The hosts also ask about new monsters and magic items in the book. In this final part of the conversation, the hosts and guest discuss the use of a magic item called the Head of Vecna, which can banish powerful creatures to other planes of existence. They also give advice to players who are new to high-level play. Stay tuned until the end for the free-flowing conversation with Amanda. Vecna: Eve of Ruin Amanda Hamon Twitter: @amandahamon Pathfinder Wiki https://en.wikipedia.org/wiki/Amanda_Hamon_Kunz Other Stuff Rod of Seven Parts If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Send us a Text Message.The Enigma of Mordenkainen: Unveiling the Weave's MasterMordenkainen. A name whispered with awe and even a hint of fear throughout the multiverse. But who is the man behind the legend?This episode dives deep into the enigmatic life of Mordenkainen, the famed Archmage
If you love stories with accessible and fascinating characters, embarking on physical and introspective journeys, you will love this list from gamemaster, Fiona host of the What Am I Rolling podcast and co-host of The DM's Book Club. Embark on a literary voyage with the Books to Last Podcast, inspired by the BBC's beloved Desert Island Discs. Join us as we invite passionate book enthusiasts to reveal their top five must-have books for a mysterious remote adventure. Explore captivating tangents and heartwarming anecdotes along the way. Tune in for book recommendations and inspiring tales from avid readers!Guest Details:
Episode 130 Streamed Live Tuesday March 14, 2023 (National Pi Day!) Main Topic: Monster Mash #9 - using NPCs as Monsters 1) NPCs & their most common types, characteristics & powers throughout the editions. OD&D: Page 15 Book III dungeon encountered Monsters (NPC's?) all couldto see in the dark BECMI/Rules Cyclopedia: RC p.155 and humanoids by alphabetical order 1e & 2e: alphabetical order- Monster description discusses options 3.x: build as needed, but as Pcs with more limited gp equivalent gear: large table in DMG with sample low medium and higher-level NPCs 4e: by alphabetical order, but in MM special examples…don't build as PCs 5e: at the back of MM are certain NPC archetypes with particular powers don't' build as PCs…Appendix B- Stats for NPCs 2) Ecology & influence of monster in the campaign world & how best to use them How do they fit? What role as foes? Do PCs eventually reach a level where NPCs are the best and challenge? 3) Named NPCs in IP Canon: Should you use these NPCs in your game? Game IP: Elminster, Drizzt, Mordenkainen, etc Fiction IP: Gandalf, Darth Vader, the Joker, etc NPC generators: 0e/RC: https://agathokles.pythonanywhere.com/chargen 1e/2e: https://www.dwarvenautomata.com/leveled-npc-generator/ 3e: https://dnd3rd.sourceforge.net/and resource page: https://forum.rpg.net/index.php?threads/3-5-d-d-3-5-npc-generator-and-other-tools.479319/ 4e: https://donjon.bin.sh/4e/random/#type=npc 5e: https://www.thievesguild.cc/npc/ 4.) Our favourite examples Derdrom- Morded backwards- tricky npc wizard…more just a one trick pony Ravenlock- first NPC friend Beauregard – NPC lord from Elysium. A thorn in the PCs side for years. Segment #2: Quick Hit- Hard Target - The Paladin and Alignment Lawful A-hole or Lawful Stupid? General Champion of “choose an alignment” or “some concept” Do they have to be LG? Random Geek-itude Mad Scribe Magazine #1 by Mad Scribe Games: Issue #1 on sale now at DriveThru(boo!), Walmart, Amazon and B&N. Available in pdf and print. Shameless Plug Time: If you would like to support our show, please like, subscribe, and share us where you are listening or viewing the show. We are on all the socials, video and podcast places as well. Support PayPal: https://paypal.me/biggusgeekus Streamlabs: https://streamlabs.com/biggusgeekus1/tip Ko-fi: https://ko-fi.com/biggusgeekus Patreon: https://www.patreon.com/BiggusGeekus On the Web: Website: www.biggusgeekuspodcast.com Email: thegeeks@biggusgeekuspodcast.com Big Geek Emporium: https://biggeekemporium.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/biggusgeekus/message Support this podcast: https://podcasters.spotify.com/pod/show/biggusgeekus/support
The end is near. The party of Aux Inc. gathered the vestiges of power and with the help of Mordenkainen drew the main host of the army of Strahd away from Castle Ravenloft. Upon the road up to the castle, our party encounters some opposition but will eventually be offered a chance to enter The Dread Castle Ravenloft to fight the final battle against Count Strahd Von Zarovich. Will they make it in time to stop the wedding? Will Irena live? And can our party find a way out of the mists? Join us this week as we wrap up our adventure in Barovia on Live! and let, Dice!
Mordenkainen shares secrets of Avernus.
Mordenkainen shares secrets of Avernus.
In the landmark 99th Session of DICELORE's DESCENT into AVERNUS, the gang is headed toward a meetup with good ol' Mordenkainen the Wizard, when suddenly a Spelljammer drops in out of nowhere and they find themselves quickly avenging yet another character death. Good thing they have a Cleric!
Episode 105 Streamed Live, Tuesday September 13 ,2022 Geekosphere Ø Call-In (no emails) Taylor of Clerics Wear Ringmail Ø Played last Thursday- OSE/B/X-flaws in the system: death and dying, hiring retainers, the Barbarian in OSE may suck, not a fan of the five saving throws, and other? Ø Big Geek Emporium: POD ready! Ø Big Con update Ø Big Geek Adventures: art, map making Main Topic: The Great D&D Modules & Adventures Ø BECMI (or OD&D): https://www.goodreads.com/list/show/155271.Dungeons_and_Dragons_BECMI_and_Mystara_Adventure_Modules Ø AD&D 1e: https://dnd-wiki.org/wiki/1e_Modules Ø AD&D 2e: https://dnd-wiki.org/wiki/2e_Modules Ø 3.X: https://dnd-wiki.org/wiki/3.5e_Adventures Ø 4e: https://dnd-wiki.org/wiki/4e_Adventures Ø 5e: https://dnd-wiki.org/wiki/5e_Adventures Ø 3rd party Adventures: Judges Guild: Dark Tower, Tegel Manor, Caverns of Thracia Ø White Wolf's Sword & Sorcery imprint: Rappan Athuk, OSR: Barrowmaze, Paizo: Rise of the Runelords Ø How and why do they bind us? Ø Do organized play adventures do the same? Ø What experience do newer D&D fans have that is similar. Ø The difference between good and just good memories/Chasing Nostalgia Ø Can newer modules produce the same reaction/memories? Mordenkainen's Magnificent Mechanics - Savage Worlds Char gen: die types for stats, edges, and hindrances, Leveling up: ranks: novice, seasoned, veteran, heroic, and legendary Dice Conventions: raises and acing [die explosions] Cards & Bennies 3 wounds and soak rolls vs HPS/Shaken/death rules Wild Cards (PCs) vs Extras Shameless Plug Time: If you would like to support our show, please like, subscribe, and share us where you are listening or viewing the show, also: We are on all the socials, video and podcast places as well. Cash Support PayPal: paypal.me/biggusgeekus Streamlabs: https://streamlabs.com/biggusgeekus1/tip Anchor: https://www.anchor.fm/biggusgeekus On the Web: Website: www.biggusgeekuspodcast.com Email: thegeeks@biggusgeekuspodcast.com --- Send in a voice message: https://anchor.fm/biggusgeekus/message Support this podcast: https://anchor.fm/biggusgeekus/support
Episode 103 Streamed Live Tuesday August 30, 2022 Main Topic: ARTIFACTS, Simply The Coolest! 1.) History of Artifacts in DnD: OD &D and BECMI 2.) AD & D Era: 1e and 2e- The Best? And why we loved it 3.) 3e – 5e ‘s Take on Artifacts 4.) Links: https://dungeonsdragons.fandom.com/wiki/Artifact and https://annex.fandom.com/wiki/List_of_major_artifacts_in_Dungeons_%26_Dragons 5.) Our favorites and why 6.) How to best use them in a campaign. 7.) Should all magic items be more like artifacts? Mordenkainen's Magnificent Mechanics: 3.X: unified die mechanic(mostly), SR, CR (conceptually- as a guide for the fledgling DM), Fort/Ref/Will, ease of multiclassing(conceptually), BAB Pathfinder (exception 3.75): CMB/CMD 4e: No Comment 5e: Advantage/Disadvantage, easy to learn/teach, HD for healing, Shameless Plug Time: If you would like to support our show, please like, subscribe, and share us where you are listening or viewing the show, also: We are on all the socials, video and podcast places as well. Cash Support PayPal: paypal.me/biggusgeekus Streamlabs: https://streamlabs.com/biggusgeekus1/tip Anchor: https://www.anchor.fm/biggusgeekus On the Web: Website: www.biggusgeekuspodcast.com Email: thegeeks@biggusgeekuspodcast.com --- Send in a voice message: https://anchor.fm/biggusgeekus/message Support this podcast: https://anchor.fm/biggusgeekus/support
Monster Mash #4: Golems & Constructs Episode 102 Streamed Live Tuesday August 23, 2022 Geekosphere ONE D&D coming 2024, but sign up now for playtest document: https://youtu.be/OpI7J9vtbnw Main Topic: Monster Mash #4 - Golems & Constructs 1) Their first appearance in DnD: Golems and other constructs had their start all the way back in the Greyhawk Supplement for OD&D in 1975. There were many variants over the editions: Obsidian, Wood, Bronze in NX, BECMI, RC Modrons appeared in 1e Necrophidius Golem, Stone Guardian, caryatid column in 2e Inevitables (modrons and maruts) in Planescape Big four and a total of 74 types other types in 3e Warforged of Eberron: https://eberron.fandom.com/wiki/Warforged and http://eberronunlimited.wikidot.com/warforged#toc0 (+) No Modrons until Dragon 414 in 4e. Big four, animated objects, clockwork creatures, Modrons, Marut in 5e 2) Their most common types, characteristics & powers throughout the editions. Golems: immune to magic, no sneak attack, SR, could go berserk, unique ways to kill PCs especially Clay and Iron 3) Ecology & influence of monster in the campaign world. Built by spellcasters, eternal guardians, odd defenders, generally difficult to defeat, even for the creator, great higher-level foes, usually limited influence on the world and campaign 4.) How best to use them? They should be guardians of ancient/hidden treasures. They should be challenging and terrifying. My Favorite Examples: 3.X: Demonflesh Golem that was programmed to act like it was Demogorgon as well as to frustrate spellcasters and terrify 2e characters. 5.) Mythological: https://en.wikipedia.org/wiki/Golem 6.) 3+ alternate takes: a.) What if the technique to creating golems were lost to time? b.) A powerful wizard summons an Ultron-like creature bound eons ago in the plane of law (Mechanus). c.) Consider a world not unlike Eberron wherein constructs are a part of life, a highly magical world. Suddenly one day, they all stop working. Mordenkainen's Magnificent Mechanics: OD+D: nothing comes to mind BECMI/BX/: stat mods(lower), domain play emphasized, power of spells, CLW though slight difference TSR Era DnD: monster immunities, PC fragility, save or suck spells/conditions, stat boosting items/situations hard to come by, power of spells Shameless Plug Time: If you would like to support our show, please like, subscribe, and share us where you are listening or viewing the show, also: We are on all the socials, video and podcast places as well. Cash Support PayPal: paypal.me/biggusgeekus Streamlabs: https://streamlabs.com/biggusgeekus1/tip Anchor: https://www.anchor.fm/biggusgeekus On the Web: Website: www.biggusgeekuspodcast.com Email: thegeeks@biggusgeekuspodcast.com --- Send in a voice message: https://anchor.fm/biggusgeekus/message Support this podcast: https://anchor.fm/biggusgeekus/support
It's another week, so that means another "brilliant" idea from Barry. We also talk about Thor: Love and Thunder, Ms. Marvel, Shadowrun, The Shield, The Offer, The Quarry, Pistol v Lonely Boy, Mordenkainen presents monsters of the multiverse, Akira, the Gran Turismo movie, Polium, The Champions, the mites on our faces, Mind Fall, Tiana's Bayou Adventure, Surviving Earth, Samsung Gaming Hub, and Red Light/Green Light featuring: Pokémon Trading Card Game, Squid Game: The Challenge, Nameless (strange mother), and ReBoot. So contact your Fetus Coyote, it's time for a Geek Shock!
This week we talk about Mordenkainen Presents: Monsters of the Multiverse. Let us know what you think about this book, is it for you or not? Head on over to our sponsor DSCRYB using this link https://dscryb.com/DMD Use code DMD at checkout for a free 2-week trial of DSCRYB Tell us what you think about this episode and gaming in general. If you're interested in a certain topic let us know, and we'll do an episode on it! We love doing this show, your support helps us keep creating and producing great content for you! Join our Patreon today. Our Patreon Page. https://www.patreon.com/thedmd Our Home page https://www.thedungeonmastersdojo.com/ On Facebook: https://www.facebook.com/TheDungeonMastersDojo On Twitter: https://twitter.com/DungeonDojo Or by Email: TheDungeonMastersDojo@Gmail.com
Join Tabletop Journeys as we talk about the latest book of 2022, Mordenkainen's Monsters of The Multiverse. Have a listen to our take on the issues surrounding its staggered release and the changes presumed and actually made within its pages, as we discuss our thoughts on how this book can help make your games LEGENDARY. ... The post Episode 76 – Mordenkainen's Monsters of the Multiverse first appeared on Tabletop Journeys.
Next Session Help: Weltschmerzwonder has a mystery house that the player's are finally going to get in…. But what is inside? Ask a GM: BananasGod Needs some help with making a mountain climb less boring for themselves and their players. Use That Spell! Mordenkainen's Faithful Hound Thanks for listening! As always, you can ask us a question at www.nextsessionpodcast.com Instagram: @nextsessionpodcast Twitter: @thenextsession Facebook: @thenextsession
Mordenkainen Presents Monsters of the Multiverse has finally come out and we, in particular Zach, have opinions. In this episode, Zach discusses the changes from previous races and monster stats. Thomas and Adrian came prepared with the Mirror of Life Trapping and pulpy potionsRace: Kobolds VGtM pp 119 and MPMotM pp 25Monster: War Priest MPMotM pp 254Magic Item: Mirror of Life Trapping, DMG pp 181Just the Tip: The Rule of CoolSocial Media:WebsiteInstagramTwitterEdited and Produced by Zach W.Music: "Unholy Knight (Intro) and Realizer (Outro)" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 License. http://creativecommons.org/licenses/by/4.0/Logo designed by Graphite the Dragon See acast.com/privacy for privacy and opt-out information.
Monsters of the Multiverse: Great or Grift? I consider myself somewhat plugged into Wizards of the Coast's release schedule, but this new Mordenkainen almost snuck past me. I saw “multiverse” in the title and immediately thought they chose the name to cleverly tie into “Spiderman” and "Doctor Strange.” There was an Unearthed Arcana in 2021 called “Travelers of the Multiverse” and it mainly featured player races associated with the “Spelljammer” setting, which we all knew was coming out in 2022. My mind immediately went there. “This must be some kind of additional bestiary for Spelljammer!” So that's on me for not investigating further before I supported my Local Gaming Store to the tune of $50. I sat there alternating between reading and feeling miffed until both activities merged into a melange of mild dejection. I put it away and sat with the feeling for a couple of days. tl;dr: I changed my mind. Listen to this episode and read the rest of the blog post from which I pulled the preceding! ALSO: Be sure to join our Discord. Then you can do things like one member, Dr. Glaucon, did and correct me about the ability to buy certain things ala carte from D&D Beyond. I had no idea! He was able to do this because he's on Patreon and got the video version of the episode three days early! Be like Dr. Glaucon! ----more---- Topics Delisting old content on D&D Beyond, Licensing Vs. Ownership What MotM is for. What has changed in MotM. Additional Resources Dicebreaker article from shortly before the delisting of Guide to Monsters and Tome of Foes. https://www.dicebreaker.com/categories/roleplaying-game/news/dungeons-and-dragons-dndbeyond-delisting-books Monsters of the Multiverse official page https://dnd.wizards.com/products/monsters-of-the-multiverse Dragon+ Article on Monsters of the Multiverse https://dnd.dragonmag.com/2022/03/22/migrating-multiverse-mordenkainen-presents-monsters/content.html Be sure to check out the video interview series that Wizards of the Coast Produced about "Mordenkainen Presents: Monsters of the Multiverse." https://youtu.be/DgV29biCjgM Listen, rate, and subscribe! If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below: https://twitter.com/WayOfBrandolore https://twitter.com/BlackCloakDM https://patreon.com/goblinsgrowlers https://facebook.com/GoblinsAndGrowlers https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, an actual play) JOIN OUR DISCORD: bit.ly/goblindiscord The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
This week the boys discuss the bestiary in the new Monsters of The Multiverse book! Most of the creatures you love in Volo's Guide to Monsters and Mordenkainen's Tomb of Foes are all compiled into the second half of this new book. This compendium of creatures could give you endless inspiration or perhaps leave you wanting more? Find out what we think on this week's episode of TableTalk Friday!Want to write to the show and share your own comments, questions, or crazy DnD stories? We would love to hear from you! Send an email to tabletalkfriday@gmail.com for a chance to see your entry discussed in an episode!
This week we review the changes in Mordenkainen Presents: Monsters of the Multiverse, provide a sneak preview of Fables 2: Pirates of the Aetherial Expanse, briefly touch on the issues around Dark Souls TTRPG, and answer a bunch of listener emails! Email questions to podcast@ghostfiregaming.com Find out more about 'Fables 2: Pirates of the Aetherial Expanse' here: https://ghostfiregaming.com/GGYT_FB02_2022_5_034 Ben: @Melb_DM Dael: @DailyDael James: @jamesjhaeck Shawn: @shawnmerwin Topics: 00:00 - Intro 02:42 - Fables 2: Pirates of the Aetherial Expanse 08:27 - Mordenkainen Presents: Monsters of the Multiverse 19:53 - Adventurers League adopting Mordenkainen's changes 22:20 - More alternatives to rolling for initiative 34:42 - The Dark Souls TTRPG 44:42 - Critical Role's Flexible Positional Superiority 50:00 - What makes your homebrew settings worth publishing?
Monsters of the Multiverse, Volo's and Mordenkainen's de-listed on DNDBeyond, counterspell, Madness, changes to races and monsters, Spelljammer confirmed, and more!
Monsters of the Multiverse, Volo's and Mordenkainen's de-listed on DNDBeyond, counterspell, Madness, changes to races and monsters, Spelljammer confirmed, and more!
Hey, Hey, Episode Delay a.k.a. Brandon You Dope How's everyone doing this fine Monday morning (or whenever you're listening to this)? So, I've got a confession to make. It's Real Talk Time. I know we promised you an episode on Spelljammer Second Edition to dovetail with last episode's discussion of the upcoming 5E Spelljammer. HOWEVER I've got no new episode for you this week, but it's totally my fault. What happened was this: We hired a fantastic new editor to help us with production on the podcast. I sent him the audio tracks for the Spelljammer 2E episode. Except I didn't. I accidentally sent him the wrong files. I sent him the new ones after I realized what happened and he's working on them now. So here's the plan: NEXT Monday, May 30, Memorial Day in the United States, we'll release the Spelljammer 2E episode. And then, to say on track, THE FOLLOWING Monday, June 6, we'll release another new episode. Josh and I had a really good conversation/review for Mordenkainen's Multiverse of Monsters where we talk not only about the book but also the publishing strategy behind it and analyze a couple of interviews with Jeremy Crawford, the main game design architect for D&D. It was a really fun conversation! In the meantime, please Tweet us your frustrations, hopes, and dreams at @WayOfBrandolore, @BlackCloakDM, or @goblinsgrowlers. Also hop on the Discord at bit.ly/goblindiscord. Anyway, folks. Again, sorry about this one — it's all on me. Sidenote: I'm recording this at around midnight on Sunday night. I just got back from a Bit Brigade concert and am full of the amped-up energy you have when you come back from a live music show. If you've never seen Bit Brigade, please check them out. I recommend any of their Meagan 2 performances. I'm about to brush my teeth and head to bed. I hope everyone has an awesome week where you set goals, accomplish them, and wow people with how amazing you are. You are amazing! Let's all try to lift people up this week. Tell your friends/family/co-workers/whoever that they're awesome and capable and can take on the world. Spread around the love. Talk to you all next week. Hope to see you in the Discord between now and then. Listen, rate, and subscribe! If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below: https://twitter.com/WayOfBrandolore https://twitter.com/BlackCloakDM https://patreon.com/goblinsgrowlers https://facebook.com/GoblinsAndGrowlers https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, an actual play) JOIN OUR DISCORD: bit.ly/goblindiscord The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.
This week the boys discuss the countless new races in Mordenkainen's new book! Most adventurers spend plenty of time wondering what race they would like to be in their fantasy world. Elves, dwarves, tieflings and dragonborn are great, but get ready for their rebalanced forms all compiled into one handy book! From the new lizardfolk biting ability to the now smaller sized centaur, there is plenty of new stuff to see! Find out what we think on this week's episode of TableTalk Friday!Want to write to the show and share your own comments, questions, or crazy DnD stories? We would love to hear from you! Send an email to tabletalkfriday@gmail.com for a chance to see your entry discussed in an episode!
Mordenkainen's Monsters of the Multiverse is going to replace Volo's and Tome of Beasts on digital platforms. Doctor Strange 2 is fun, and Lucien bought all the Pathfinder 2e books. Catch us Live on YouTube! Saturday Mornings 9:00am PST Discord for Chatting - https://bit.ly/Jorphdan Merch! - https://teespring.com/stores/jorphdans-emporium Follow us on Twitter! https://twitter.com/jorphdan https://twitter.com/sirluciengaming Follow us on YouTube! https://www.youtube.com/user/SirLucien https://www.youtube.com/jorphdan
Today marks the full release of the new “Mordenkainen Presents: Monsters of the Multiverse” from Wizards of the Coast for Dungeons & Dragons 5th Edition. It's the most expansive ruleset tweaks for monsters and races for this edition to date while also having little to no new content. In this episode, we'll be discussing what we've been referring to as “Mordenkainen's Racial Overhaul”, and speculate as to why it does what it does, where we believe the system is going, and what we think it means for the TTRPG community as a whole. Thanks for letting us take a quick break from our usual content. We'll be back next week with more great stuff for you! Be sure to subscribe, leave a review, and tell everyone you know about the wonderful people here at Dueling GMs and EpicBlunders. Or, y'know, don't. We're not your real dad. Follow us and chat all you want on Twitter! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/epicblunders/message
Mordenkeinen's Monsters of the Multiverse releases Tuesday May 17th, and boasts rule changes and reworked players races and monsters for your game to enjoy. But does the book live up to all the hype? Are the changers any good? How many birds are there in this book? Join Fighter Doc and Cleric Jare in this episode of DumpStat.Check out Feywild Peregrinations from the hosts of this episode! https://www.dmsguild.com/product/370027/Feywild-Peregrinations-The-Upside-Down-Isle?src=newest_community&filters=0_0_0_45532_0_0_0_0Enter our Dice Tower Giveaway:https://twitter.com/DumpStatPodcast/status/1517495850913738752Join our Discord! https://discord.gg/UWxUVeSUse the code DUMPSTATPODCAST on SeatGeek!https://seatgeek.comSupport the show
Monsters of the Multiverse *Sorry for the delay: Due to some as of yet, not understood reason, this episode didn't release on time* Wizards of the Coast has released its newest rule book for the world's greatest roleplaying game, Dungeons & Dragons. Designed as a way of bringing together player races and monsters that have been scattered across many different published books, Monsters of the Multiverse is like a one-stop-shop for all character options and monsters that aren't in the core books. Join us as we walk through it live on the show! Inside Monsters of the Multiverse The new Mordenkainen Presents: Monsters of the Multiverse book gives Dungeon Masters access to more than 250 monsters from myriad published adventures, as well as fresh new monsters to terrorize your fantasy world. More than that, it will contain over 30 updated player character races from various sources including Volo's Guide to Monsters, The Tortle Package, Eberron: Rising from the Last War, and Mordenkainen's Tome of Foes. I was happy to see it will include the new Fairy and Harengon from the Wild Beyond the Witchlight, as it is such a fresh release. This is great as game design mechanics have changed and been redesigned over the life of 5th Edition. This often left some races feeling weaker than others. A good rebalancing was needed to ensure they are all appealing and mechanically balanced in power.
Mina and Cadmus have identified a way to reach the Underpipes, hidden beneath the gladiatorial Blood Pits of Kyras. Surely their attempt to sneak in unnoticed will go smoothly, and if they do make it down there, there'll be nothing awful waiting for them. Right? Links All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Mina character sheet: https://docs.google.com/document/d/18h9OxkNRKUGTruL1-28aPTOj08Q3fDkzIKO_j9Fddlo/edit Cadmus character sheet: https://docs.google.com/document/d/10sZNAf3091QwA2sXI9volk5vzAyUZfKp2WwsgPdUets/edit Level Up: https://www.levelup5e.com/ 13th Age: https://pelgranepress.com/product-category/d20-games/archmage-engine/13th-age/ 13th Age Glorantha: https://www.chaosium.com/13th-age-glorantha-hardcover/#:~:text=For%20Game%20Masters%2C%2013th%20Age%20Glorantha%20includes%3A&text=More%20than%2060%20pages%20of,ve%20never%20heard%20of%20Glorantha. 5e Houserules: https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit Mechanics SCENE 28: Beneath the Blood Pits Chaos Factor 6 Altered Scene: No FATE Healing potions (Very Unlikely) No, Event EVENT Introduce New NPC Intolerance the Innocent (Pit Master) FATE Human? (50/50) No (Cave Ogre) FATE Hostile to Cadmus? (50/50) Yes FATE Does he attack? (Very Likely) No Persuasion/ Deception at DIS vs WIS 10 (-1) 10 success Deception -1 vs WIS 10 (-1) 4 failure Cave Ogre (Pit Master Glugark) (2 x CR 2) AC12 HP 119 (14d10+42, bloodied 59) Speed 40 ft. STR DEX CON INT WIS CHA 19 (+4) 8 (–1) 16 (+3) v 10 (+0) 10 (+0) 8 (–1) Proficiency +2; Maneuver DC 14 Senses darkvision 60 ft., passive Perception 10 Languages Common, Giant Traits Elite Recovery. At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated. Actions Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure. Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw. On a failure, it is pushed 10 feet away from the ogre. Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage. Rock (Only when Bloodied). Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure. Reactions (only when Bloodied) Reflexive Swat. When a creature the ogre can see within 5 feet hits it with a melee attack, the ogre makes a greatclub attack against it. Furious Smash (1/Day). When it takes damage or is targeted by a spell, the cave ogre roars and smashes the ground, a tree, or another object, sending debris flying in a 30-foot radius around the ogre. Each creature in the area makes a DC 14 Dexterity saving throw, taking 10 (3d6) bludgeoning damage on a failed save or half damage on a success. Until the debris is cleared, the area becomes difficult terrain, which the cave ogre ignores. Combat tactics Against foes it deems small and weak, the ogre charges into a group and uses its Sweeping Strike. It attacks a lone foe, or one that has proven itself to be a threat, with its greatclub. Initiative: Mina 20 Glugark 17 Cadmus 5 ROUND 1 Mina (54/54) Sharpshooter (-5/ +10): +2 vs AC 12: 8 Miss, Move away, Bonus: Barbican attack Barbican (21/21) Move forward, Rend +6 vs AC 12: 9 miss Glugark (119/ 119): Move forward, Greatclub vs Barbican: +6 vs AC 15: 25 hit 13 hp (8/21), Prone Cadmus (28/28) Bless Mina, Barbican, Cadmus (+1d4 attacks/ saves) ROUND 2 Mina (54/54) Sharpshooter (-5/ +10): +2 +1 (Bless) vs AC 12: 15 Hit, 38hp (81/119) Bonus: Barbican repair Barbican (8/21) Repair (⅓) 9hp (17/21) Stand from prone Glugark (81/119) Move, Sweeping Strike (Mina, Barbican), DIS vs Mina 17 (Miss), 14 vs Barbican (Miss) Cadmus (28/28) Sacred Flame DEX save DC 12: 15 miss, move out of reach ROUND 3 Mina (54/54) Sharpshooter (-5/ +10): +2 +3 vs AC 12: 19 Hit, 48hp (33/119 bloodied) Reaction: Furious Smash: Dex save DC 14 Mina: 16 5hp (49/54), Barbican 7 10hp (7/21), Cadmus 22 5hp (23/28), 30ft radius is Difficult Terrain Bonus Barbican repair Barbican (7/21) Repair (⅔) 7 hp (14/21) Glugark (33/119) Sweeping Strike (Mina, Barbican, Cadmus) DIS vs Mina 12 miss, 9 vs Barbican miss, 21 vs Cadmus, hit 8hp (20/28), fail STR save, pushed 10ft Cadmus (20/28): move to distract, Help action (Mina) FATE: Attract attention? (50/50) Yes Rounds until reinforcements? 1d4+2: 5 ROUND 4 Mina (49/54) Sharpshooter (-5/ +10): +2 +2 vs AC 12 ADV: 22 hit 46hp Glugark DEAD Bonus: Barbican Help Cadmus (clear rubble) - cancels DIS Barbican (14/21) Help Cadmus (20/28): Perception vs DC 13: 20 success FATE Do the reinforcements spot the secret entrance? (Unlikely) No SCENE 29 Pipe Crawl Chaos Factor 5 Altered Scene: Altered (Punish Benefits) Goodberries lost Mina: Mending (Barbican at full HP) Cadmus: Goodberry FATE: Tunnels clear? (Likely) No, Danger: Creature looking for food Monster (rare) construct, hostile, group (Medium encounter) FATE From in front? (50/50) yes Xanka x 4 (Tome of Beasts) Bronze Scout (Mordenkainen's Tome of Foes) BRONZE SCOUT Medium construct, unaligned Armor Class 13 Hit Points 18 (4d8) Speed 30 ft., burrow 30 ft. STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 11 (+O) 3 (-4) 14 (+2) l (-5) Skills Perception +6, Stealth +7 Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned Senses darkvision 60 ft., passive Perception 16 Languages understands one language of its creator but can't speak Challenge l (200 XP) Earth Armor. The bronze scout doesn't provoke opportunity attacks when it burrows. Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects. ACTIONS Bite. Melee Weapon Attack: +S to hit, reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage plus 3 (ld6) lightning damage. Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one. XANKA Small construct, unaligned Armor Class 15 (natural armor) Hit Points 18 (4d6 + 4), Speed 25 ft., climb 15 ft. STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 12 (+1) 4 (–3) 10 (+0) 7 (–2) Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses blindsight 120 ft., passive Perception 10 Languages Understands the languages of its creator but can't speak Challenge 1/4 (50 XP) Constructed Nature. Xanka do not require air, food, drink, or Sleep. Ingest Weapons. When the xanka is hit by a melee weapon and the final, adjusted attack roll is 19 or less, the weapon gains a permanent –1 penalty to damage rolls, after inflicting damage for this attack. If the penalty reaches –5, the weapon is destroyed. Even magic weapons are subject to this effect. Magic Weapons. The xanka's weapon attacks are magical. ACTIONS Absorb. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage, and the xanka regains hit points equal to the damage caused by its attack. In addition, a living creature hit by this attack must make a successful DC 12 Dexterity saving throw or suffer a gaping wound that causes 2 (1d4) necrotic damage at the end of each of the creature's turns until the wound is treated with magical healing or with a successful DC 10 Intelligence (Medicine) check. If a creature who fails this saving throw is wearing armor or using a shield, the creature can choose to prevent the necrotic damage by permanently reducing the AC of its armor or shield by 1 instead. Initiative Mina 18 Xanka 15 Cadmus 9 Bronze Scout 4 Distance: Long range FATE: does Cadmus know what they are? (50/50) Mina: Investigation 13 vs DC 12 ROUND 1 Mina (49/54) 27 (Crit) vs Bronze Scout AC 13 32hp DEAD, 19 vs Xanka 1 AC 15 hit. 14hp (4/18), Bonus Barbican help Mina Barbican move, provide firing platform Xanka move 50ft Cadmus Sacred Flame vs Xanka: DEX save 16 miss ROUND 2 Mina (49/54) ADV Sharpshooter (-5/ +10): 17 vs AC 15 hit 44hp (Xanka 1 DEAD, Xanka 2 DEAD, Xanka 3 DEAD, Xanka 4 4hp (14/18) Bonus Barbican attack Barbican move, DIS Attack 14 vs AC 15 miss Xanka Absorb 5 vs AC 15 miss Cadmus Sacred Flame vs Xanka: DEX save 9 hit 5hp (9/18) ROUND 3 Mina Help Barbican, Bonus attack Barbican ADV 24 vs AC 15 hit 6hp (3/18) Xanka Absorb 21 vs AC 15 hit 6hp (15/21) regain 6hp (9/18) Cadmus Sacred Flame vs Xanka: DEX save19 miss ROUND 4 Mina Attack at melee range DIS 15 vs AC 15 DEAD FATE Treasure? (Very Unlikely) No SCENE 30 Underpipes Round 2 (part 1) Chaos Factor 4 Altered Scene No DUNGEON Common (4 way junction), Discovery (bridge/ stairs/ ramp), Danger (Creature) Creature: Sleeping Beast (Bee/ Wasp) Horde (swarm) FATE: illuminated? (50/50) no MANABANE SCARAB SWARM Medium swarm of Tiny beasts, unaligned Armor Class 15 (natural armor) Hit Points 75 (10d8 + 30) Speed 20 ft., burrow 5 ft., climb 20ft. STR DEX CON INT WIS CHA 3 (–4) 16 (+3) 16 (+3) 1 (−5) 13 (+1) 2 (−4) Skills Perception +3, Stealth +5 Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned Senses blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft.,passive Perception 13 Languages — Challenge 4 (1,100 XP) Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. Magic Immunity. The manabane scarab swarm is immune to spells and other magical effects. Scent Magic. The manabane scarab swarm can detect the presence of magical creatures, active spells or spell effects, and magical items within 120 feet. Mana Erosion. The manabane scarab swarm consumes magic. Unattended magic items in the swarm's space at the end of the swarm's turn have their effects suppressed for 1 minute. Additionally, charged items in the swarm's space lose 1d6 charges at the start of each of the swarm's turns; items with limited uses per day lose one daily use instead, and single-use items such as potions or scrolls are destroyed. Magical effects in the swarm's space are dispelled (as if affected by dispel magic cast with +5 spellcasting ability). ACTIONS Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must succeed on a DC 15 Dexterity saving throw or one randomly determined magic item in its possession is immediately affected by the Mana Erosion trait. A spellcaster hit by this attack must succeed on a DC 15 Charisma saving throw or one of its lowest-level, unused spell slots is expended.
Declan (Ryan LaPlante, @theryanlaplante) and Honour System Tyler Hewitt, @Tyler_Hewitt) have determined Geffcinda Bee-Zos is planning to take over the world! Honour System entered a robot gladiator battle to gain entrance to a mage auction, Declan is watching the fight organizer nervously, and Alyn (Laura Hamstra, @elhamstring) is learning how to gain more power from Mordenkainen! Can our heroes save 2099 from a hive-bound overlord? Find out next on Dumb-Dumbs & Dragons… 2099! Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons? Consider becoming a Patron for as little as $1 a month at www.patreon.com/dumbdumbdice Can't remember a discount code you wanted to use from one of our ads? Find it at https://fableandfolly.com/partners/ You can also get cool merchandise featuring your favourite Dumb-Dumbs & Dragons characters and catchphrases at www.redbubble.com/people/dumbdumbdice Dumb-Dumbs & Dragons' artwork was created by the brilliant Del Borovic. Website & Portfolio: http://delborovic.com Twitter: https://twitter.com/deltastic Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, Morrus and Peter are joined by Pam Punzalan to talk about SWORD DREAM, Dagger Isles for Blades in the Dark, and more! In the news, Power Rangers and Transformers RPGs available for pre-order, D&D Monsters of the Multiverse details revealed, a TSR News update, and more! Plus Our Favourite Game in All the World and a brand new sketch about manipulating the gamemaster. ------------------- Our Guest Pam Punzalan https://thedovetailor.itch.io/ Dagger Isles Supplement for Blades in the Dark https://ko-fi.com/post/Excerpt-from-the-Dagger-Isles-Supplement-in-devel-W7W16PUL5 ------------------- News Power Rangers and Transformers RPGs Available for Pre-order https://www.enworld.org/threads/preorder-the-power-rangers-and-transformers-rpgs-and-get-pdfs-now.685280/ Mordenkainen's Monsters of the Multiverse 33 Playable Races https://www.enworld.org/threads/list-of-all-33-races-in-mordenkainens-monsters-of-the-multiverse.685247/ …and full list of 260 monsters https://www.enworld.org/threads/full-list-of-monsters-in-mordenkainen-presents-monsters-of-the-multiverse.685283/ Darlene tells NuTSR NO! https://www.enworld.org/threads/darlene-tells-nutsr-no.685168/ David Flor Reviews Giantlands https://twitter.com/BrainClouds/status/1478418489757118466 News Digest for the Week of January 14 (Star Frontier “released” by TSR3.5, Tabletop Simulator moderation controversy) https://www.enworld.org/threads/news-digest-for-the-week-of-january-14.685318/ Michael K. Hovermale resigns from TSR LLC…on Discord https://twitter.com/eryops75/status/1482057277444030466 Tim Kask statement on Justin LaNasa posted to Facebook https://www.facebook.com/tim.kask.9/posts/4535116906597544 Itch.io F**king Censorship Bundle https://itch.io/b/1231/fuckingcensorshipbundle Across RPGSEA https://across-rpgsea.com/ ------------------- Kickstarters The Tiny Tome of Dangerous Food https://www.kickstarter.com/projects/xacur/the-tiny-tome-of-dangerous-food Disaster Hamsters 2 https://www.kickstarter.com/projects/plothooks/disaster-hamsters-2 Original Disaster Hamsters on DMs Guild https://www.dmsguild.com/product/349687/Disaster-Hamsters?affiliate_id=36142 Hull Breach https://www.kickstarter.com/projects/yusem/hull-breach-vol-1 Limitless Heroics https://www.kickstarter.com/projects/wyrmworkspublishing/limitless-heroics-better-worlds-via-dice-and-disabilities-5e Keep up to date with all the RPG crowdfunding projects ending soon every week with Egg Embry's RPG Crowdfunding News https://www.enworld.org/threads/rpg-crowdfunding-news-%E2%80%93-hull-breach-limitless-heroics-limitless-monsters-and-more.685265/ ------------------- SWORDDREAM and The Dagger Isles DreamJam 2019 (includes the 9 Principles of SWORDDREAM) https://itch.io/jam/dreamjam Sword Dream games on Itch.io https://itch.io/physical-games/new-and-popular/tag-sword-dream The Dagger Isles announcement https://www.enworld.org/threads/official-blades-in-the-dark-supplement-announced-the-dagger-isles.683522/ Halo-halo https://en.wikipedia.org/wiki/Halo-halo Asian Acceptance https://thedovetailor.itch.io/asian-acceptance Our Armistice https://thedovetailor.itch.io/our-armistice Navathem's End https://diwatamnl.itch.io/navathems-end ------------------- Please support us on Patreon at http://patreon.com/morrus Don't forget to join the Morrus' Unofficial Tabletop RPG Talk Facebook group at https://www.facebook.com/groups/1033145023517295/ and join us on Discord at https://discord.gg/VAuxX8M ------------------- Hosts: Russ “Morrus” Morrissey and Peter Coffey Editing and post-production: Darryl Mott Theme Song: Steve Arnott Kickstarter Game Research: Egg Embry Kickstarter Game Theme: Lyrics by Russ Morrissey, Vocals by “drwilko”, Guitar by Darryl Mott Malach the Maleficent played by Darren Morrissey
Show Notes This bonus episode comes from our sibling podcast, ‘The DM's Book Club', a weekly podcast where the hosts talk about some Dungeons & Dragons and discuss how to include it in our roleplaying games. Originally released on The DM's Book Club podcast on 11th August 2021. From the episode show notes: 'This week, Fiona chats with https://twitter.com/KeithAmmann (Keith Ammann), ENnie-winning author of the 5th edition D&D-focused blog 'https://www.themonstersknow.com/ (The Monsters Know What They're Doing)'. Keith's blog unpacks strategies, tactics, and motivations for creatures found in several official Dungeons & Dragons sourcebooks, including the Monster Manual, Volo's Guide to Monsters and Mordenkainen's Tome of Foes. You can find out more about Keith's upcoming book 'http://spyandowl.com/ (MOAR! Monsters Know What They're Doing)' and other books on his http://spyandowl.com/ (website). Check out Keith's blog: 'https://www.themonstersknow.com/ (The Monsters Know What They're Doing)'. DMBC Credits The DM's Book Club is hosted, recorded, edited, and produced by Fiona Howat (https://twitter.com/WAIR_Podcast (@WAIR_Podcast)) and Hamilton (https://twitter.com/dm_doesnt (@DM_Doesnt)). The DM's Book Club Logo was designed by Sam Robins (https://twitter.com/BobHatstand (@Bobhatstand)). The theme music is 'https://www.youtube.com/watch?v=u3hzdIe1d4E (The Story Unfolds)' by Jingle Punks. Catch new episodes of 'The DM's Book Club' S3 exclusively on the http://www.twitch.tv/dragons_duel (Dragon's Duel Twitch channel) on Thursdays at 9 pm BST/GMT! The VOD of each episode will be available a week later on https://youtu.be/3yg27FJvO8w (The DM's Book Club YouTube channel) and then on all podcast providers! Get in touch! Email: TheDMsBookClub@gmail.com Twitter: http://www.twitter.com/thedmsbookclub (@TheDMsBookClub) #TheDMsBookClub WAIR Credits https://www.kickstarter.com/projects/huntersbooks/alice-is-missing-a-silent-role-playing-game (The 'What Am )http://www.wairpodcast.com (I Rolling?') podcast was created, recorded, and edited by Fiona Howat. The WAIR logo was created by Fiona Howat. Q&A guest was https://twitter.com/KeithAmmann (Keith Ammann). The additional music in this episode was 'https://www.youtube.com/watch?v=8Q8pZsodXmE (Aimless Amos)' by Rondo Brothers. If you want to find out more about the podcast, check out the 'What Am I Rolling?' podcast website: http://www.WAIRpodcast.com (www.WAIRpodcast.com). Fancy getting in touch? Email the podcast at WhatAmIRollingPodcast@gmail.com. Follow the podcast on https://twitter.com/WAIR_podcast (Twitter) and https://www.instagram.com/wair_podcast/ (Instagram) (@WAIR_Podcast) for the latest news on episodes. Linktr.ee: https://linktr.ee/wair_podcast (WAIR Podcast) #AdventurersNeedNotApply
Welcome Sojourner! This is Jack and the Box, where we hear and discuss fun new regarding D&D and RPGs! News on Fizban's Treasury of Dragons, the Drakewarden Ranger subclass, Strixhaven's schools of magic, Mordenkainen's Monsters of the Multiverse (good news bad news?). Other RPGs - 13th Age and the simplified range mechanics Rules Lawyer Discussion 3 hot topics! Our message to the Dreaming Dungeon Master! --- Send in a voice message: https://podcasters.spotify.com/pod/show/tabletopstories/message
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