Podcast appearances and mentions of mike bracken

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Best podcasts about mike bracken

Latest podcast episodes about mike bracken

Digital Health Unplugged
Digital Health Unplugged: A chat with Sir Julian Hartley

Digital Health Unplugged

Play Episode Listen Later Feb 22, 2024 17:32


Sir Julian Hartley, CEO at NHS Providers and keynote speaker at Digital Health Rewired 2024, is the latest guest to join Jordan Sollof on Digital Health Unplugged. Hartley chats about his career journey to date before explaining why collaboration and peer learning is crucial when it comes to digital transformation. He then discusses the recent Times Health Commission report and the ten-point plan for health, which has a digital focus. Hartley also explains why it is difficult for organisations to advance the digital agenda in the system landscape before highlighting what NHS Providers are currently doing to help drive digital transformation in the NHS. Finally, he looks ahead to Digital Health Rewired in Birmingham next month and gives a flavour of what he will talk about in his keynote session. Hartley will be speaking on the Digital Transformation Stage on Wednesday 13th March at 3pm alongside Mike Bracken, founding partner of Public Digital, and Rachel Hope, director of Digital Prevention Services at NHS England. Rewired24 takes place at the NEC in Birmingham on 12-13 March. You can view the full programme here. To attend, register here.  

ceo birmingham nhs hartley digital health nec nhs england health unplugged rachel hope nhs providers mike bracken
How We Saw It Podcast
The Stage is Yours: Mike Bracken

How We Saw It Podcast

Play Episode Listen Later Oct 16, 2023 116:33


On this episode, The Horror Geek Mike Bracken takes the stage. He's the host of the fantastic YouTube show Sick Flicks. As well as Deep Cuts, and the brand new show B-Movie Babylon. We talk about way too many things to list here. But trust me, this is gonna be a great episode. You can find him and his shows at this link: https://youtube.com/@TheHorrorGeek?si=e4afBd8v8yVoqfW9

stage deep cuts mike bracken
Transformationspodden
Bonus: Digitaliseringen av offentliga tjänster i UK – med Mike Bracken

Transformationspodden

Play Episode Listen Later Jul 4, 2023 51:18


Vilka lärdomar kan svensk offentlig sektor dra av hur Storbritannien lyckats med digitaliseringen av offentliga tjänster? I detta bonusavsnitt får du höra en intervju från vår internationella podd Innovation Explorers, där Rich pratar med Mike Bracken. Mike skapade, ledde och skalade upp Government Digital Service (GDS). Mike prata om utmaningarna och framgångarna med att skapa en användardriven digital strategi för det offentliga, och om hur offentliga institutioner – snarare än privata – kan vara bättre positionerade att ta riskerna att skapa framtidsorienterade lösningar. Du hittar podden “Innovation Explorers” på Spotify, Apple Podcasts och alla andra ställen där poddar finns.

Dark Art Society Podcast
Mike Bracken- Ep. 254

Dark Art Society Podcast

Play Episode Listen Later Aug 17, 2022 138:16


This week I interview Mike Bracken- aka The Horror Geek- about his hilarious YouTube horror movie review show, Sick Flicks. It's my favorite show on YouTube! We talk about YouTube's "fair use" issues and how it affects his channel, starting his career as a freelance writer, being a horror kid, writing a horror novel, starting his successful YouTube show, power lifting and tons more! Mike is a really nice guy, super knowledgeable about obscure horror films and really fun to talk to! Our sponsor: The Skull Shoppe: SkullShoppe.com The Dark Art Society Podcast is produced by Chet Zar. Become an Official Member of the Dark Art Society: www.patreon.com/DarkArtSociety Chet's Patreon: www.patreon.com/ChetZar The Dark Art Society Instagram: instagram.com/darkartsociety Official Dark Art Society Website: www.darkartsociety.com The Dark Art Society Podcast is now available in a variety of places, including the following platforms: SoundCloud: @darkartsociety iTunes: apple.co/2gMNUfM Stitcher: www.stitcher.com/s?fid=134626&refid=stpr Podbay: podbay.fm/show/1215146981 YouTube: https://www.youtube.com/channel/UCrQBJayd-dfarbUOFS5m7hQ DarkArtSociety.com Copyright Chet Zar LLC 2022

official member chet zar mike bracken
Free Thoughts
The Evolution of Everything: How New Ideas Emerge (with Matt Ridley) (Rerun)

Free Thoughts

Play Episode Listen Later Aug 12, 2022 41:45


We're taking a break from new episodes for a couple of weeks, but in the meantime, enjoy this treasure from the Free Thoughts vault where Matt Ridley joins us t to discuss his book, The Evolution of Everything: How New Ideas Emerge (2015). In it, he theorizes that much of the order we see in the natural world and in human culture and society is the result of unplanned, bottom‐up, emergent evolution. Is there a way to introduce these evolutionary pressures to government? Is there a bias to thinking that the world operates by design, from the top down? Does this bias have an origin in our evolutionary psychology? Is it reflected in how we view history?Ridley's newest book, The Evolution of Everything: How New Ideas Emerge (2015).Ridley's bestselling book is an optimistic look at progress and economic history: The Rational Optimist: How Prosperity Evolves (2011).Also from Matt Ridley, The Origins of Virtue: Human Instincts and the Evolution of Cooperation (1998). Libertarianism.org has a video from 1983 of professor and Nobel laureate Friedrich Hayek talking about cultural evolution and the origins of tradition in society.Ridley mentions the ideas and management practices of Mike Bracken, the UK government's former digital chief. Here's an extended interview with Bracken about his ideas for government and why he chose to leave. Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.

Government Digital Service Podcast
Government Digital Service Podcast #30: Tom Read talks GDS’s future strategy

Government Digital Service Podcast

Play Episode Listen Later May 28, 2021 31:31


Do you enjoy the GDS Podcast? Help us to make it even better by completing our short, anonymous survey. Vanessa Schneider:  Hello and welcome to the Government Digital Service podcast. My name is Vanessa Schneider and I am Senior Channels and Community Manager at GDS. Today I'm joined by the Chief Executive Officer for GDS, and that's Tom Read.    Tom, thank you so much for taking the time to be here today. I know that you joined GDS back in February, which in these times feels like an eternity. But could you please introduce yourself and what do you do to our listeners?    Tom Read:  Sure. And thank you for having me. So I'm Tom. I'm the Director General and Chief Executive of the Government Digital Service. As you said, I've been here just over 3 months now. So effectively my job is to set the strategy for the Government Digital Service, work out how it aligns with ministerial priorities, how much money we've got, what we're currently working on, and then keep out of people's way as much as possible and let people get on with delivery. That's sort of what I'm here for, I think.    Vanessa Schneider:  OK, I hear it's not your first rodeo at GDS: do you mind sharing how this experience is different?    Tom Read:  Yeah. So I was, I was at GDS from for about 2 years in 2013 to 2015. Back then, I mean, everything was quite different. I worked in Liam Maxwell's area, which was the sort of, the more, the tech area than the digital area, and I was brought in to run a technology transformation programme in the Cabinet Office itself, plus DCMS [Department for Digital, Culture, Media and Sport]. It was great fun, really good fun.    How is it different? I don't know. It's... GDS back then was was smaller, much more sort of a scrappy start-up. It had this sort of triumvirate of real heavy hitters in Mike Bracken and Liam Maxwell and the Minister, Francis Maude, now Lord Maude. And so it had a really, it sort of felt very much on the bleeding edge and it was very much going out and trying to push down some doors to get people to-to let it exist and let it really make a difference. I think a lot of that spirit is still, still here in GDS. But there's a little thing I've written in-in our new strategy, which is we're not in start-up mode anymore. And I think that's it's quite important to recognise, we-we've, we've done that phase and now we're sort of maturing a little bit. So it's slightly different. But the spirit is the same.    So after 2015, I basically I did 2 years of just like super intense work, like it was just, you know, really, really fun. So much fun but incredibly tiring. And I basically sort of said, right, that's, that's it. That's my little tour of duty in government done. And I-I went off and joined a consultancy and about 3 months in working for the consultancy, which was a lovely place, really lovely place, great people. I suddenly thought, ‘ack, I'm not done, actually. I-I-I really miss government already’.    So later that year I applied for a few roles and I was successful in a role as the Chief Technology Officer at the Department for Business, as was. And I'd worked there with amazing people like Emma Stace, Mark O'Neill and other people, it was just - Andrew Greenway - it was, it was a really great team. And we really started to create a digital movement in that weird department because it's like a small policy department with loads of arm's length bodies. And it was good fun and we really got going.    And then there was the machinery of government change. So energy and climate change came in, education went out so universities and things went out to education. And I don't know if any of our listeners have been through machinery of government changes, they're like mergers acquisitions in the private sector. I kind of saw the writing on the wall. I thought that there isn't space for, for 3 directors in what was to become BEIS [Department for Business, Energy & Industrial Strategy].    And so I started to look around government and it happened. There was a vacancy coming up at the Ministry of Justice [MoJ] working for Sir Richard Heaton, who I worked to when I was at GDS, he was the Perm Sec[retary] of the Cabinet Office and one of my all time sort of heroes in government. And so I was sort of managed moved across to MoJ. And that's where I've been for the last 4 and a half years. Up until now, by a long way, the best job I've ever had in my career. It was just this incredible, meaningful work of helping some of the most vulnerable people in society to fix their lives and get an education and get their lives back on track. It was brilliant. So yeah, I've been, I've been in a few departments.    Vanessa Schneider:  Well, they tend to say, don't meet your heroes, but it seems to have worked out really well for you. I also wanted to give a shout out to Emma Stace because the Department for Education Digital and Technology team has just launched their first podcast episode with Emma in it.    Tom Read:  Oh, awesome. Oh, well, fantastic. Well, listen to that one. She'll be amazing.    Vanessa Schneider:  [laughs] But also listen to us!   Tom Read:  Obviously listen to us!   Vanessa Schneider:  So it's clear to me, just listening to you that you're passionate about digital government, always coming back to it as well and looking at your resume in general. But I was wondering why that was. What is the power of digital?    Tom Read:  What is the power of digital? That's a really good question. So the thing that's unique about digital teams in government, but also outside government, is we just have a relentless focus on users and how they work. And I know a lot of bits of government do that as well - it would be a bit insulting to policymakers to suggest we're the only people who do that.    But any bit of digital design, whether you're working for a supermarket or a retailer or a bank or government, you have to design around how users use things because otherwise they don't use them. And then you're wasting everyone's time, right? In government, I think we've used digital, now more the word data, user needs, these sort of things, kind of as stalking horses, they're, they're ways of expressing designing things around how users work. And I just think that's a great opportunity.    I also think government itself is fascinating because some some bits of government have been around for hundreds of years and some bits have been around for a thousand years. And without being simplistic, some of the processes haven't changed very much in that time. And so you can stick a website over it. But really, you need to look at the whole, you know, policy through to what outcomes you're trying to get, the process, and then digitise that. And I think that's really missing from how we talk about digital in a lot of cases.    Vanessa Schneider:  So, you mentioned obviously that you've been here for 3 months and some people make a big deal out of it - the first 100 days somebody has spent in a new job, especially in a leadership position. Is there anything that you're keen to share that you've learnt in this time, or maybe you found something that surprised you?    Tom Read:  Yeah, I mean, just so much. It's quite weird hearing it's been 3 months actually, because, in the nicest possible way, it feels like a lot longer. And I do mean that in a positive way. I've learnt a lot. There's, there's a lot. GDS is a funny place because everybody's got an opinion about GDS just anywhere in government. And beyond actually, everyone's got an opinion about what's good, what's bad. There's a whole set of people on Twitter who seem to spend most of their lives just commenting on what on what GDS is doing. And it's really peculiar. And so coming in, or sort of back in, but, but into this role from a department has been fascinating.    So it's sort of off the top of my head, a few things I've I've learnt. One is I think the, GDS is just completely full of, like, super intelligent, incredibly civic-minded people who care. And I think, yeah, I don't want to go on a soapbox rant about this, but that's probably the thing that people really miss when they're judging GDS, is just how much people care about, you know, service design and, you know, the underlying technology and content design, accessibility, all these things that really matter. It just, it really infuses everything when you're speaking to people. And there are people who have been here for like 7 or 10 years who just still have the same absolute passion for improving public services, which is amazing. I mean, I've got a short attention span, so a lot of respect for those sort of people.    On the, on the, sort of, the more complex side. I think, the first, we still sort of hark back quite a bit to sort of the first 5 years of, of GDS, which I don't think is uncommon in a sort of quote unquote start-up. You hark back to the early days - I was speaking to a friend who works at Monzo recently. And he was saying everyone still talks about when there were 30 of us and we were trying to build from scratch. We're not like that anymore. So I think, I think a lot of people still look back at where we had all this support and we were crashing down doors and building things. And it was busy and we were on stage a lot. And then there were 5 years of much quieter GDS over the last 5 years - still doing very important work, but taking much more of a collegiate view. And I think one of the things I've been puzzling through over the last 3 months is how do you get the happy balance between those 2? I think maybe we need to get back a little bit into the setting direction and pushing delivery as well as working together.    Vanessa Schneider:  Yeah I mean, I think one of the things that people remember when they hearken back to those good old days is also the mottos that sprung up. There's a lot of stuff that we say at GDS that has spread beyond, that's really been used a lot. For instance, doing the hard work to make it easy for the user. So obviously our ambition is to make dealing with government easier. Where do you think we are in this mission?    Tom Read:  That's not what I thought you were going to ask me. So I think we're at a really interesting point. So thing, things that have been done well over the last 10 years, we talk a lot about the really good services. There are lots of services in government that are better than you would find in the private sector. And I think that the narrative that government's never going to be quite as good as the private sector: I've worked in the private sector. It's just not true.    We're all roughly trying hard, dealing with legacy, dealing with complexity, competing demands, that kind of thing. So there are a bunch of things that have been done just incredibly well. So, you know, the passport service is just an exemplar. There are amazing things in digital tax. There's stuff we were doing at MoJ, there's there's stuff at DWP [Department for Work and Pensions], which is really, you know, pushing the boundary and properly, you know, micro-services, architectured services that will last and stand the test of time.    Equally, I think I think we just declared victory way too early. So it's one of the first things I was sent when I joined GDS was, I was like, we've got a list of the the paper forms in government, you know, the, the services that have never been touched. And I was sent a spreadsheet with with 4,000 lines, and each line is a PDF or a Word doc, that a user has to download, fill in, so they need a printer, then they can fax or post it. So you either need a fax machine - I genuinely don't know how that, how that technology works in the digital age - or you go to the Post Office and I think it's just not good enough.    So I think from that perspective, we've done a lot. We've embedded amazing digital talent across government. GOV.UK is standing firm and is still a really excellent sort of front end of government. But we've got a lot more to do. And I also think we're slightly, we have still been thinking in the context of 10 years ago, where it was a publishing layer and then individual silo transactions, I think we need to move beyond that now. We'll probably talk about that a bit more later. But I think we need to move beyond what was a good idea 10 years ago and iterate - use some of our, use some of our own secret sauce for that.    Vanessa Schneider:  I am so curious. Where did you think I was going to go with that question? [laughs]   Tom Read:  I thought you were going to ask me about some of the mottos [laugh from Vanessa] and whether they still stand up. So, you know, ‘the strategy is delivery’ and you've got on your laptop ‘Make things open. It makes things better.’ In fact, I've got it on mine as well. I-I thought you were going to ask about some of those things.    Vanessa Schneider:  Do, I mean, if you want to riff on that, go for it. [laughs] [laugh from Tom]   Tom Read:  There is a lot to be said for the, the memory that goes with catchy, meaningful slogans like ‘strategy is delivery’. It's great because the strategy was never delivery. Right. The strategy was deliver something quickly and make it so good that once people come to tell you stop doing it, they'll look like idiots because you built something brilliant, fast and cheap. It's not-- the delivery isn't the strategy. Strategy is let's not talk about it. Let's let's deliver something and then we'll have something to show for it, which is great and similar with, you know, the talk about user needs, not government needs. It's still government needs. It's just if you build it around how users work, then the service is cheaper and it'll actually be used online. It's it's sort of proxies for for what we're trying to do. Big fan of that sort of proper marketing.    Vanessa Schneider:  So I was wondering if you wanted to reflect on the mission of GDS now and for the next 3 years in context of the 5 points that you outlined in your blog post?    Tom Read:  Yeah, absolutely. So the first thing we're trying to do is we need to kind of say, what are we really going to focus on? Because it's, I don't just want a shopping list of what we're busy with. It's like what can we uniquely do in GDS? We've got this, like, incredibly privileged position of being in a centre of government. We're reasonably funded at the moment. Good ministerial support. What are we uniquely able to do in that position? Let's let's leave the departments to do, to do what they do.    So we've we've we've come up with with 5 points, as you say, and I'll sort of rattle through them, but sort of explain why I think they matter. So the first and kind of most important one is we have to keep the things that we're already running running. So we, GOV.UK is a obviously fundamental part of what we do. We need it up to date, we need the publishing tools to be modern. We need to be iterating some of the design patterns around finding content, around exploring, sort of navigating content. And we need to re-platform it. It sits on a tech stack in the cloud. But but that's coming out of support. So so keeping things running, it's not always sexy, but it is the most important - if we do nothing else we'll keep GOV.UK running.    The second thing we really want to go to is, focus on is, is kind of what I meant earlier around moving the dial from just doing transactional services. So we want to focus on what we're calling whole, whole services or solving whole problems for users. So an example. And we're not sure which examples we're going to use, right. But an example that that we're looking at at the moment is around having a baby.    So if you if you are a person and you're having a baby, I've made a list here. Things you might need to know about, that government can help you with are: maternity pay, shared leave, maternity allowances, registering the birth, getting child benefits, getting tax credits, finding childminders, getting nursery places. And at the moment, you need to understand all of those things individually. Then you need to apply for each to work out whether you are eligible. It's, well, well-intentioned nonsense. And really what you should be able to do is what you would expect in a commercial transaction where you would go on, you would have your details already stored and it would say you are eligible for these 5 things. One click and we'll sort it out for you.    And I think that's, maybe that's pie in the sky, there's so many reasons why that might not work. But that's what we're going to aim for. So so we're going to go hopefully for, as I said, really early days. And a lot of people have thought about this before. We are not unique in this, but we're going to look at maybe 5 or 10 ideas and try to push them through to delivery and work out: does GDPR stop us doing this, does money stop us doing this? Does the fundamental structure of government and accounting officers accountable to Parliament stop us doing this? I don't know, but we’re gonna have a good crack at it.    Vanessa Schneider:  I think I saw on social media, because that's part of my role as well behind the scenes, that there has been work on that previously by the government, I think it was in the days of Directgov and Business Link, that life services was actually already a concept. So will it be resurfacing that kind of work? Are you going to look back at the old material and see what learnings you've made since?    Tom Read:  Probably, yeah. So Jerry Fishenden, formerly of this parish, blogged about tweeted about it. I think it was before Directgov actually, that that that screenshot. So that was kind of based around life events. So having a baby is one. I think, I think some of them aren't life events. Some of them are whole, just just whole problems, like going abroad isn't really a life event. But you do need to think about what - particularly now - you need to think about passports, COVID[-19], political unrest. You need travel insurance. You need, yeah, vaccinations, you need visas. You know, that's not real life experience. It's more a collection of whole problems to solve one thing, which is the person wants to go abroad and needs government help. So we'll definitely look back on on on on that thinking. There's very little new under the sun. But equally, we haven't done it yet. So we need to, we need to press on and deliver.    Vanessa Schneider:  No it's that agile principle of iteration, isn't it?    Tom Read:  Right, exactly. [laugh from Vanessa]   Vanessa Schneider:  All right. You've obviously mentioned that we're looking at areas that maybe aren't being captured by government departments and also haven't had that attention previously. So I was wondering if there are still opportunities for us to learn from other departments in that area. I know, obviously, like the thing that you were mentioning with the forms, those are sort of those low-usage services, is that right? Will we be leaning on government departments that own those services a little bit or will it be solely in our purview?    Tom Read:  It's a really good question, we cannot do, there are bits that we can do ourselves from the centre, but they are quite limited. I talk to, I keep talking about the getting the balance right between centralisation and working with government departments, things like the long tail of digital forms in government. That's something we can't force people to do. The, we kind of have a two-part strategy here.    So you'll be aware that there's a new bit of Cabinet Office called the Central Digital and Data Office. And basically that's set up to take the the strategy, policy, capability, those sorts of bits, and also the spend controls and like the mandate. And so they will be looking at which departments, which agencies, which bits of government still have a lot to do. And flagging that, being, you know, I don't know, a scorecard or something, but some way of measuring progress.    We're ‘good cop’ in GDS. So our job is to build platforms, continue the work of government, so platforms, so Pay, Notify, we're going to build a way of submitting information in forms. And there may be 3 or 4 others that we're looking at. And the idea is if departments haven't digitised their simple lower transaction services, we'll give them everything that they need to do that, and we'll give them some help if they need some help to do it, and kind of slowly remove all the possible reasons why you wouldn't digitally transform. So we're the, we want to be the oil, the enablers to to help the long tails transform across central government primarily, but but also local government.    Vanessa Schneider:  And if you're interested in any of those products that Tom mentioned, we have a couple of podcast episodes that could be of interest [laughs]. So is there any chance that you can share more about what's happening at GDS right now with that focus?   Tom Read:  So we're in planning stages, is what I'd say. So we've got some some platforms that are really quite mature now, so GOV.UK Notify, I don't have the data with me, but GOV.UK Notify has an awful lot of organisations using it. We're going live with the alert cell broadcast system. And other platforms we're in planning stages. It's really looking at what are the barriers to adoption. And then we're also going to spin up a team to look at what are the next 5, what are the next 5 things that should be done centrally, may have already be done in 5 departments. So can we bring those together and package it and offer it back as a service, or do we have a federated approach to the platforms? We need to look at those different options over the next 3 months.    Vanessa Schneider:  Yeah, just to add in, it's been 2.9 billion messages sent since May 2016 when Notify started up. So honestly, hats off.    Tom Read:  It's cool.    Vanessa Schneider:  And a shout out to Pete Herlihy. I hope he's enjoying New Zealand. [laughs]   Tom Read:  I'm sure he is.    Vanessa Schneider:  Yeah. So I was also wondering, I think there might be some work on single sign-on and personalisation. I was just wondering if you wanted to give a sneak preview on those?   Tom Read:  Yeah, sure. So a single sign-on for government and a way of verifying your identity. So fundamental parts of our strategy for the next few years. We've got money this year. We've got a lot of political support for this. The, some of the most brilliant people I've ever worked with anywhere, worked on Verify over the last sort of 6 or 7 years, genuinely, just utterly brilliant technologists, designers and that sort of thing. And, and Verify worked, right. It's branded as like, that didn't work. It worked for millions and millions of people.    Equally, there are some design patterns that that that that haven't quite worked. It didn't work for for certain sets of users in government. And we are now in a position where we take all of that learning and we're going to effectively build a new set of services that allow, as I said, a single sign-on for any services that need them across government and a way of proving your identity to government regardless of your social situation.    I'm really excited about this. I'm genuinely excited about this for a couple of reasons. One is we've got all that learning from Verify that we can pick up on. Secondly, a load of governments around the world have done this now, they've they've they've gone out and built on what we did and they've built their own. Thirdly, we've got proper buy-in from across government, real buy-in from ministers and senior officials in DWP, HMRC [HM Revenue and Customs], Home Office. Everyone's kind of on board for this. They know this is needed and our new sort of, very sort of collaborative approach that we're taking is-is hopefully going to bear fruit.   Vanessa Schneider:  It's great to have those big hitters on board. Those are the services where users will find themselves logging in, in order to access the information that is specific to them, which I think brings us quite neatly onto personalisation, no?    Tom Read:  Sure. Yeah. You'll probably be getting the feel for this, that a lot of what we're talking about is interdependent. These aren't completely sort of separate silos of delivery.    Vanessa Schneider:  Then what is in government, right?    Tom Read:  Well, exactly. So the way to imagine this, we're not simply building a portal, that's first thing to say. I know that’s sort of a bogey word in government and or digital design in general. GOV.UK for a lot of people is just there to get information from. And that's fine. That's fine. For for for other people, for whom government is very important because they don't access it 4 or 5 times a year, they need to go in quite regularly because they need a lot of help from government or they’re going through something quite complex in their lives.    The concept is that you will use single sign-on to log on to a GOV.UK account. And from there, you will be able to access services ideally with one click, as I mentioned previously, you could have one click access to things you're eligible based on what we already know about you, or you can change your data. So the the great mythical beast in government is this thing called Tell Me Once. Right. So we we don't have a single register of citizens in UK government, but we have hundreds of them. We have, you know, our addresses, our names, dates of birth, addresses will be in a lot of databases across government. And if we move, I don't move very often because I'm at that stage in life, young folks move a lot and it's likely that most of those bits of data are wrong across government.    So that's sort of, a by-product of a personalisation is we should be able to update that data and push it out to other parts of government in a really seamless way. And what's really exciting about personalisation, though, is there are, there's so much information on GOV.UK and so many services. You kind of need a Ph.D. in Government Studies to be able to to know how what you're what you're eligible for, what's out there. If you could personalise it by saying, you know, so for me, I'm in my 40s, I have children, I travel sometimes, I earn a certain amount. The amount of information on GOV.UK will shrink right down to, I'm making up numbers here, but 5, 10 per cent of that information and I should only be offered services that are relevant to me.    And I think from that you're doing, you know, that old adage of - it's written on your laptop - doing the hard work to make it simple. We're doing the hard work of trying to get information about a person and yes, shrink down the complexity of government to what, to what is relevant. And equally, we're not going to mandate this, right? That's really, really key to remember. If people don't want to do that, you will be able to go into your GOV.UK account and, you know, show what data we're linking and and de-link it. If you don't want to do even that, you know, you can continue accessing services how they are now and certainly we’ll always have an assisted digital method for people who don't want to or can't access services in the ways I'm describing. But I think personalisation is-is the big, our big play over the next few years. I think it will be transformational for a lot of citizens.    Vanessa Schneider:  Yeah, you mentioned the next few years. Obviously currently you're in post the next 3 years, am, is that right?    Tom Read:  Well, no, that's that's kind of artificial. I think, I'm here forever. Right. So what I've been trying to say to people, I think because GDS has had quite a lot of change at the top, I'm just trying to make it clear that I'm not going anywhere anytime soon. I think if I'm still here in 5 years, you know, maybe somebody should start to say: ‘you should probably freshen up soon’. Equally, I'm certainly not staying less than 3 or 4 years. I mean, we've got a lot to do. I'm already enjoying it.   Vanessa Schneider:  I was going to say, this is this is what you're doing for 2021 to 2024, is that right?    Tom Read:  Yeah. I've, I've, I've tried to-to sort of focus on the current Parliament cycle.    Vanessa Schneider:  Right, but it's a lot. [laughs]   Tom Read:  It's a lot. It's a lot. And we don't do anything. I also didn't, I sort of think it's slightly artificial sometimes to say, you know, here's our 10-year strategy. Who knows what on earth is going to be happening in 10 years in terms of maybe they'll be tech innovations or maybe they'll be - more likely - machinery of government changes or something else. So I want us to focus on, you know, more than a year, less than 5 years. So our Parliamentary cycle, it also slightly secretly sharpens the focus for colleagues in the Treasury and so on for for the upcoming spending review.    Vanessa Schneider:  Very strategic, I see. I know why they hired you. [laugh from Tom] Do you want to dabble in a bit of future casting? What happens beyond, or you know, say we achieve everything that you set out? What can we do after?    Tom Read:  I have absolutely no idea, I don't think. So, I think - what do I think? - The, the, the-I'm sort of stepping into areas of the Central Digital and Data Office here rather than GDS, I think. But.    Vanessa Schneider:  It will influence our work. No doubt.    Tom Read:  We work hand in glove already. It really will influence our work. I mean, things that I'm really interested in long, long-term is the there is still a relatively low digital literacy across senior policymakers and ministers, you know, with some notable exceptions across government. And I think that will change organically. I think that is changing already. But I'd quite like to see, yeah, without wanting to be hyperbolic, I think fundamentally the way we do policymaking, it's not wrong. But it's the way we've done it for a lot of time.    What what what slightly worries me about that way of doing it is 2 things. One is we've never properly stopped and really understood what are the most important policy changes for users, for people out there. You know, really, would this policy change your life or is there something else that we could do for the same amount of money with the same ambition that would change your life more? And I think we need to, the very qualitative, but I think we need to do more of that when we're doing policymaking right at the beginning. That's one.    Two: We tend to use data to prove hypotheses rather than than to suggest policy ideas. Really, I think we should be, you know, the really good work that Alison Pritchard is doing over at the Office for National Statistics around creating a data analytics platform that takes government data from all departments. That that's key because you should be able to look at the data, use, you know, authentic machine learning or similar, or just complex algorithms and say ‘find the connections’ that we don't quite know. What is that group, that for some reason they share a set of character traits or share a set of socio-economic situations? And then later on, they are the people who end up in prison or big users of the NHS or similar. And let's create some policy initiatives from the data. I think that would be spectacular. So anyway, so once we fix, once we've fixed all of the long tail of government and we've made GOV.UK personalised and we've done a digital identity service, we've moved all the legacy technology in the government to the public cloud, we've made everything secure. Yeah, that's where we'll go next, I think.    Vanessa Schneider:  Obviously yeah, that-that's some amazing work to look forward to, I hope. But I think we should finish on the hardest-hitting questions that I have for you today.    And we'll start off with Marmite. Yes or no?    Tom Read:  Uh, yes.    Vanessa Schneider:  Working from home or working on location?    Tom Read:  Both.    Vanessa Schneider:  Jam before cream or cream before jam on a scone?    Tom Read:  Oh, well, my mum lives in Devon, so I'm going to get this the wrong way around and she'll be very upset. But jam and then cream.   Vanessa Schneider:  Ooh, that's the Cornish way.    Tom Read:  Damnit.    Vanessa Schneider:  Early bird or night owl?   Tom Read:  I'm a night owl. I'm not good at morning's.   Vanessa Schneider:  Morning coffee or gin o'clock?   Tom Read:  [laughs] Both! That's healthy isn’t it?   Vanessa Schneider:  We've been stalking your Twitter feed. [laugh from Tom]   Planes, trains or automobiles?    Tom Read:  Well, I'll get in trouble with climate folk won’t I? Look, I really care about it. It's...I really miss travelling. I really miss travelling.    Vanessa Schneider:  You're allowed to say cycling, walking, canoeing.    Tom Read:  Yeah, a bit of that. Bit of, I don't really canoe. I really miss travelling on-on planes. I do live near a flight path and I'm quite enjoying not having planes going over. So I'm a hypocrite like everyone else.    Vanessa Schneider:  Totally understandable. And this is quick fire isn't it.    So Batman or Superman?    Tom Read:  Sup--Batman.    Vanessa Schneider:  All right. All about the journey or the destination?    Tom Read:  [laughs] I don't know!    Vanessa Schneider:  Too, too airy fairy for you, that's OK, no worries.    What about crunchy or smooth peanut butter?    Tom Read:  I don't eat peanuts, so neither.    Vanessa Schneider:  Allergic?    Tom Read:  No, just don't like them.   Vanessa Schneider:  Fair enough. And finally, what do you think of the idea of an office cat? I know this one's hot on people's minds.   Tom Read:  So. I'm a big fan of an office cat. I think we should have an office cat. I don't know if it's practical. We talked about an office dog when I was at MoJ with a, with a little you know, pass on its collar that was quickly squashed by our DGs [Director Generals].   Vanessa Schneider:  Yeah I feel like I've put a cat among the pigeons by mentioning this. So [laughs] [laugh from Tom] there's always, there's always chatter amongst the staff, ‘Oh, can we please have an office cat?’. But unfortunately, because we share this building with other tenants, it's not been, not been an option, apparently, especially with cat allergies. I don't know how they get away with it, with Palmerston and FCDO [Foreign, Commonwealth & Development Office], for instance, you know, there's probably going to be people with cat allergies. But if you can put in a word, the cat people will be very grateful.    Tom Read:  OK, here's my most political statement of this whole interview. I will look into whether we can get an office cat. I think it's a great idea.    Vanessa Schneider:  Oh, fantastic. Well, I've run out of quickfire hard-hitting questions for you.    Thank you so much, Tom, for coming on today and sharing with us what you see as GDS's new mission and how that's going to be achieved. If you want, you can listen to all the episodes at the Government Digital Service podcast on Apple Music, Spotify and all other major podcast platforms. And the transcripts are available on Podbean.    Goodbye.   Tom Read:  Goodbye.   ---------------------- Do you enjoy the GDS Podcast? Help us to make it even better by completing our short, anonymous survey.    

Bridge Crew, presented by GameCritics Radio
GameCritics.com Podcast 2020 Reunion

Bridge Crew, presented by GameCritics Radio

Play Episode Listen Later Apr 9, 2020 108:53


The original cast of the GameCritics.com Podcast reunites to catch up on their lives and their loves. Plus game talk, and a whole lot of swearing. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, L'il Ricky, and Tim Spaeth. This one's for you, fans!

reunions mike bracken brad gallaway gamecritics
Government Digital Service Podcast
Government Digital Service Podcast Episode #7 - How has digital changed public-sector organisations?

Government Digital Service Podcast

Play Episode Listen Later Mar 28, 2019 23:13


In the latest episode of the Government Digital Service podcast, we speak to people from across the public sector about how digital has affected their lives, their careers and the organisations they work for. Those who contributed to this episode are: Kevin Cunnington, Director General of the Government Digital Service Sally Meecham, Head of Digital Data and Transformation for UK Research and Innovation Caron Alexander, Director of Digital Shared Services for Northern Ireland’s Department of Finance Matthew Cain, Head of Digital and Data from the London Borough of Hackney Caren Fullerton, Chief Digital Officer for the Welsh Government A full transcript of the episode follows: Angus Montgomery: Hello, and welcome to the latest episode of the Government Digital Service Podcast. My name is Angus Montgomery, and I’m a senior writer at GDS. We’re recording this podcast in March 2019, and a few days ago, on the 12th March, it was the 30th anniversary of Tim Berners-Lee’s proposal for linking information across different computers , which was the proposal that he wrote that would eventually become the thing that we now know as the World Wide Web. And this anniversary got us thinking, like lots of other people I suspect, about how much the World Wide Web has changed the way that we do things, the way that we work, and our lives. And in particular for those of us working in the public sector, how much it has changed public services and the way that governments and other public sector organisations, can deliver services and can improve the lives of the people using those services. So for this episode what we wanted to do was, we wanted to hear the views of people across public sector digital roles, not just in central government but in local authorities, in devolved administrations. And we wanted to hear from them about how digital has changed the way that they work and what it means for them, and the advantages and the changes that it’s brought to their roles. So we put out a call for contributions from people in senior digital roles and lots of people were kind enough to respond and what we did was, we emailed a bunch of questions out and people responded by sending audio clips of their thoughts. So we’ve got a whole load of audio clips, a load of great answers and we’re now going to use those audio clips to create this episode of the GDS podcast, so rather than hearing from just one person, you’re going to hear from lots and lots of different people and lots of different viewpoints. So first of all, thank you very much to all of those people who contributed to this episode. In this episode, you’re going to hear from Kevin Cunnington, who is the Director General of the Government Digital Service. You’re going to hear from Sally Meecham, who is Head of Digital, Data and Transformation for UK Research and Innovation. You’re going to hear from Matthew Cain, who is Head of Digital and Data for London Borough of Hackney. And you’re also going to hear from two people working at devolved administrations, and you’re going to hear a lot more from them in the future, because we’re working with...GDS is working with devolved administrations to run a series of Sprint events this year. So we’re going to be talking about those in the episode as well, so we’re running Sprint events all across the UK in partnership with the Scottish government, the Welsh government, the government of Northern Ireland and Leeds city council. And in this episode, you’re going to hear from two of our partners, who are working on those Sprint events. You’re going to hear from Caron Alexander, who is Director of Digital Shared Services for Northern Ireland’s Department of Finance, and you’re going to hear from Caren Fullerton, who is Chief Digital Officer for the Welsh Government . So that’s my very long intro over. The TL;DR (too long; didn’t read) version of that is, you’re going to hear from lots of different people, lots of different sound clips, and it’s going to be a lot of fun and it’s going to work seamlessly, I hope. So let’s get down to it. So the first question that we wanted to find out was, why people wanted to work in digital, what excited them about it and what it’s meant for their careers. For lots of people, digital has always been a part of their working lives, so this was the case for Kevin Cunnington and this is what he said to us. [Audio starts] ‘My bachelors degree is Computer Science, my masters degree, as people know, is in A.I. In 1992, this is a trip down memory lane, I wrote PWC’s global methodology of how to develop A.I systems using Agile. So I’ve always been a digital person. I spent most of my life in blue chip corporates really, PricewaterhouseCoopers (PWC), Goldman Sachs, Vodafone, but I had a spell in the middle as an entrepreneur with mixed success if I’m honest. We built one company and sold it for lots of millions of pounds, and then I build another one which failed to make any money on them, and lost rather a lot of money. And I do say this to people, if you ever get to meet my wife, please don’t mention it, because she has forgiven me now but she wasn’t very happy about it at the time’. Angus Montgomery: And for some people, digital represented a new opportunity in their careers, it represented an opportunity to do something that they might not have imagined they were going to end up doing. This is Sally Meecham who’s got a really interesting story about how she ended up in a digital world. [Audio starts] ‘I was a set designer, and I attended an internet conference about twenty years ago. And was just immediately enthralled and excited by the opportunities, the reach, the ability to connect, to have your own voice, be who you want to be with digital. That day I had an idea for a website, and I hadn’t really been using the internet hardly at all, so was quite surprised when this idea popped into my head for a peer-to-peer travel review website. And literally within the next few days, I’d given up my job, I met some people to set up a business and we set up a website. And within four months, I was an internet guru, which is obviously silly, but there weren’t that many people doing it at the time, so I’ll take that. And I still love digital, I think it’s phenomenal and we just need to keep working to make sure that it is fair’. Angus Montgomery: Sally Meecham there, from set designer to internet guru in just four months. So a common thread that came through in a lot of responses, and something we’ve obviously explored lots in this podcast previously, is the opportunity that digital provides to improve public services, and to improve the way that government and other organisations can serve people. So here’s Matthew Cain on that theme. [audio starts] ‘In Hackney council, digital has changed our expectations of what we can do with technology and data to meet residents’ raised expectations. We’re using user centered design Agile approaches in order to redesign services so good that people prefer to use them.’ Angus Montgomery: Shout out for GDS there as well which is great to hear. Caron Alexander had a similar, or a response on a similar theme, and also talks about the opportunity for digital to impact the way that government and [other local] other public sector organisations can deliver front line services to people. Here’s what she had to say. [audio starts] ‘Working in digital transformation provides great opportunities to work closely with service owners and users, and really understand the needs. It’s very rewarding to work collaboratively, designing services that are easy to use, services that are accessible when and where you want to use them, and using a device of your choice.’ Angus Montgomery: And Caren Fullerton explains how digital has changed her career as a civil servant and how that’s developed over the time she’s worked in the Welsh government and the Civil Service. [audio starts]‘Working in a digital role gives me a really great opportunity to focus on something which I’ve always really enjoyed in my career in the Civil Service, which is to look in a fresh, or even a critical way sometimes, at the way in which we work. My first job in the Civil Service was as an analyst, and every year we used to look at our data collection exercise, look at how we could redo the form, improve our IT system, change the way we presented the results. And so a focus very much on learning and continuing to improve and, for me, the opportunities offered by my current role are to look at everything we do, whether it’s a corporate system or whether it’s a system that provides a service to the population, look at it in a way that means we never have to stand still, and we’re always looking for ways to change and improve’, Angus Montgomery: So it’s great obviously, to hear very personal responses about how digital has affected people’s working lives, and what it’s meant for them on a personal level [0.08.00]. As I mentioned at the start of the podcast, all the people that we spoke to, have very senior digital roles in public sector organisations. So we wanted to kind of go beyond the personal viewpoints, and find out also how, what digital has meant, not just for these people but for the organisations that they work for and lead, and what it’s helped those organisations do. And here’s Matthew Cain again. He’s talking about how digital really helps Hackney council meet the needs of its users, of the people who live in the borough of Hackney. [audio starts] ‘I wanted to work in digital because I was always passionate about public services and about good public policy. But I always wanted to be able to see how that happened on the ground. So the opportunity to come in and work for the public sector gave me a chance to harness the inspirational qualities that Francis Maude (former Minister for the Cabinet Office and Paymaster General) and Mike Bracken (co-founder of GDS), and Tom Loosemore (co-founder of GDS) had led in the Government Digital Service, and give me an amazing opportunity to put that into practice myself.’ Angus Montgomery: And Caren Fullerton sort of continues on that theme and talks specifically, not just about services but how digital can change the way that public sector organisations can deliver the policy that drives those services as well. Here’s Caren. [audio starts]‘I think the biggest change for us in terms of impact of digital on the way we work, has been to transform the way in which we develop and deliver policy. So through the whole policy cycle, whether it’s the discovery phase, looking at how the world looks at how we engage with our stakeholders to look at what the case for change is, all the way through to actually delivering the policy out there in Wales. Digital tools, digital thinking, user centered thinking has actually offered a whole new way of working, which people, who work in the Welsh government, are really enthusiastic to embrace’. Angus Montgomery: And Kevin Cunnington who as well as being Director General of GDS, has worked in senior digital roles at the Department for Work and Pensions has, you know, quite an interesting sort of oversight of how digital has developed in central government. He talks about how, over recent years the environment has really changed in government and the public sector, now digital ways of working and responding to user needs are business as usual in many organisations. [audio starts] ‘When I started in DWP (Department for Work and Pensions) in 2013, there were no other digital people apart from me. There was no profession for people like me in the Civil Service. There was no academies, there was no training. When we first set up the first academies and trained people in digital, I then went back into the existing DWP workplaces, and people used to say to me, genuinely said, ‘we don’t do it like that round here thanks’. So in the end, I ended up setting up an academy in a building in Leeds, and taking over the whole building. So we used to train people on the ground floor, and then allow them to work in an Agile way on the first and second floors, because the native environment in DWP was just so alien for them, they had to be sequestered, or quarantined, in this single building in Leeds. So I say the biggest changes, when you look back, nobody ever debates now whether we should do things digitally. Digital is business as usual.’ Angus Montgomery: ‘Nobody ever debates now that we do things digitally’, which is a great point and a great position for us to be in. And Caron Alexander sort of echoes this point about how digital can change organisational culture. [audio starts] ‘Digital transformation has really started to change the culture within the Northern Ireland Civil Service. Now we’re designing our citizen facing services around people, the people that use those services and the uptake of our online digital service has exceeded all of our expectations’. Angus Montgomery: And as I mentioned at the top of the podcast, this change in culture and the whole idea of how digital can drive transformation, collaboration and innovation is something we, as GDS, are going to be exploring more in the Sprint series of events that we’re going to be running this year. And we’re running these in collaboration with devolved administrations, including Northern Ireland and Wales. And so we wanted to hear from Caron Alexander, what she’s looking forward to in Sprint Belfast, which is the event that we will be doing there shortly. And here’s what she had to say. [audio starts] ‘I’m really looking forward to meeting new people, and hearing about digital developments across UK government. It will be great to showcase some of our local digital transformation successes, to share experiences and to discuss lessons learnt with colleagues from across the public sector.’ Angus Montgomery: And as well as doing a Sprint in Belfast, we’re also doing a Sprint in Cardiff in collaboration with the Welsh government. And so we wanted to hear from Caren Fullerton, what she’s planning and what she’s looking forward to from this sprint event. [audio starts] ‘What I’m most looking forward to in Sprint Cardiff is actually meeting up with people who work in the same kind of role as me elsewhere in the Civil Service, find out about what they’re doing and learn about their experiences, good and bad, and hopefully taking some of that learning and applying it to the things that we’re doing here. There’s also a great opportunity to tell people about the things that we’re doing within Welsh government, and to sing some of our own praises for once’. Angus Montgomery: So lots to look forward to at these Sprint events, and if you want to find out more about them, then keep your eyes peeled on the GDS blogs because we’ll be talking a lot more about them in the coming weeks. So finally, we’ve heard a lot about kind of how digital helps organisations deliver things better and how digital can change organisational culture, and Sally Meecham sort of closes off this section by pointing out that while obviously, digital has brought huge benefits and it is becoming business as usual, or has become business as usual for large public sector organisations, we do need to be careful not to sit on our laurels, and we need to make sure that we are continuing to drive forward and talk about, and showcase the great things that digital can bring. Here’s Sally. [audio starts] ‘For me, it’s more consistency, design standards, spend control, empowerment and transparency. We’ve only really just begun this journey, it’s a few years old, and not everyone has adopted it. But it’s critical we stay on this path, it’s critical we still have standards and openness in government’, Angus Montgomery: So for our final sort of subject that we wanted to hear from people about. We heard about changes that digital can bring on a personal level and changes that digital can bring to organisations, and we wanted really to drill down into the specifics, to hear, not just about kind of, you know, cultural change or transformation of services, but what are the specific things that digital and digital government, and digital public services allow people to do that they couldn’t have done before. So Sally Meecham has an example that will be familiar to lots of people I think, about how digital has changed an aspect of her life and probably changed the same aspect of lots of listeners’ lives as well. [audio starts] ‘I’m going to start with banking, which used to be for me, a really horrible experience. We needed to make that we were there for their opening times, and that we were lucky if we got somebody who was helpful and the queuing, just the whole thing about it, I used to really detest. And I do my banking, my personal banking and my business banking, when I want it, on what device I want to do it on. And I think that the advancements and changes of online banking are just getting better and I just think you know, it might sound a bit boring but it really does free up time to do things a little less boring instead’. Angus Montgomery: So I think the banking example is a really useful and interesting one for those of us working in the digital public sector because it’s the same thing for delivering government services. So what digital is allowing people to do as Sally has said, is do things in their own, on their own devices and freeing up people’s time. So rather than you know, government and other public sector organisations absorbing people’s time through difficult services, we’re making these things easy to do so people can spend the rest of their time doing the things that they actually want to do. So I think that’s a really valuable example. Matthew Cain focuses specifically on how digital has helped him and his colleagues working lives. And again, lots of this will feel familiar to those of you who work in digital public sector organisations. [audio starts] ‘The work we’ve done in Hackney together has included some of my absolute career highlights, whether that’s the improvement to the Hackney work service, which means that more than 40 people now have a job that they didn’t have this time last year. Our work in fostering to improve the experience of applying to be a foster carer, or our work in the housing services. Personally though, the way we use Google Drive has changed the way I collaborate with teams, with people across the organisation and outside the council. Twitter has enabled us to develop much broader networks across the sector so that we can tap into the expertise in central government and local digital agencies. And Todoist is a brilliant tool for making sure that I can communicate and work well with my own teams’. Angus Montgomery: So lots of good examples there about how digital has helped Matthew’s day to day life, and helped him and his team deliver those great services. And when we asked Caren Fullerton this question, she had a really interesting and quite specific example about how digital can improve service delivery for a very particular group of users. The user group is those people who use assistive technology, so things like screen readers. And here’s Caren talking about how digital has helped to deliver services for that user group. [audio starts] ‘So we’ve always given high priority to serving their needs well. Being as flexible as possible in making a range of tools available to users of assistive technology. But the way in which we’ve integrated the service to them with our basic service provision, has not worked particularly well. So typically we would roll out some new software or new hardware, and come to the needs of that group of users, the assistive technology users, right at the end of the project when it became a problem to solve, sometimes very difficult problems, so in some cases, software that had been rolled out to 95% of the organisation couldn’t be rolled out to the final 5%. This wasn’t satisfactory, and meant we were spending an awful lot of resources on actually providing support to those users. So by transforming the way we thought about that service, we were able to reduce support resources and to actually improve service and most importantly, enable those staff to be much more productive and the simple way of doing this was to start any new project with the roll out to that particular group of users, so from about 3 years ago, we have started to do that. So new phone systems, new hardware which we’ve recently rolled out in the last year or so, moves to Windows 10, upgrades to software, we have taken the needs of assistive tech users to be the ones that we need to sort out right at the start of the project and that has meant that, the needs of our, the majority of our users are relatively straightforward to deal with in the second and third stages of the project. So what it’s given us is a slightly longer start to some of our projects because we have to deal with some of the more challenging integration issues right at the beginning, but a much softer landing towards the end of a rollout, much better service for our assistive technology users enabling them to be productive, and to receive the same service as everybody else, and has required lower levels of support from our software teams as the services have gone into regular business as usual service delivery’. Angus Montgomery: So Caren Fullerton there with quite a specific example of digital improving something. Caron Alexander focuses on, in her response, on the broader benefits that digital tools that can bring, that is if you build these digital tools using the right approach and embed them across organisations. [audio starts] ‘In driving forward the Northern Ireland digital transformation programme, we used a principle of re-use when developing new digital services. This has resulted in a growing number of reusable technical components which are now in our digital toolkit. And these components are available at little or no cost for subsequent projects and also, this can substantially increase the pace of delivery. Angus Montgomery: And Kevin Cunnington also focuses on tools and platforms, and one platform in particular, GOV.UK Verify, which is government’s identity assurance platform. And he has an anecdote from his family, and how GOV.UK Verify has helped them. [audio starts] ‘A good example happened recently with my wife, where my wife’s been a long time user of the Verify system, she used it to check her state pension. The other part of her pension is with the NHS, because she was an NHS worker. And that’s always been problematic because historically, it’s one of these systems that’s got a you know, a cryptic username and an even more cryptic password methodology, so she’d never remember it. And everytime she goes to check it, she has to ring them up and get them to tell her da da da. But good news. The NHS pension scheme has adopted Verify. So she texted me at work, saying ‘this is brilliant, I’ve just used Verify to check my state pension and I’ve just used Verify to check my health service pension’. She said, ‘I love your Verify’, she said, the highest compliment in my line of work you ever get. Angus Montgomery: So there you go. We’ve heard from a range of people, kind of at a range of different levels about what digital has brought to them from the personal, to the professional, to the way that their organisations are structured, to the culture, to the way that they deliver services. So I wanted to give a big thanks again to everyone who contributed their answers to this, and gave us some really really great responses. And I hoped that you enjoyed this episode and I hope that you found those responses interesting and valuable as we did. And if you would like to contribute your own thoughts about how digital has changed the way that you work, and what excites you most about working in digital public services, we’d love to hear them so please do share on social media. You can use the hashtag #GDSpodcasts, all one word. And also if you could tag us at @GDSTeam in your comment, that would be brilliant. And then we can sort of see what you’re saying and share them more widely and it would just be lovely to hear kind of, more widely from people about what they think about this. So that brings us to the end of this episode of the GDS podcast, so thank you very much for tuning in and listening. If you’d like to catch up with any of our previous episodes, or if you’d like to subscribe to future episodes, then please head to wherever it is that you download your podcasts from, we’re on all the major platforms, Spotify, Apple Music, Pocket Casts, everything like that. Find the GDS podcast and hit subscribe, and we hope you enjoyed this episode, and we hope that you will tune in again in the future. Thank you very much and goodbye.

Government Digital Service Podcast
Government Digital Service Podcast Episode #5 - an interview with Kit Collingwood

Government Digital Service Podcast

Play Episode Listen Later Jan 30, 2019 41:29


In this episode, we talk to former DWP Deputy Director and OneTeamGov co-founder Kit Collingwood about her time in government.  A full transcript of the episode follows: Angus Montgomery:Hello and welcome to the Government Digital Service podcast, my name’s Angus Montgomery, I’m a senior writer at GDS and I’m very pleased to be joined today by Kit Collingwood, currently at DWP but recently announced soon to be leaving and getting an exciting new job in agency-world, so we’ll be talking to Kit about her time in government and looking back over some of the things that she’s done, so thankyou for joining us Kit Kit Collingwood:Thanks for having me. Angus Montgomery:So Kit, just to kick things off could you tell me a little bit about your role at DWP, your current role, and some of the things that you do there? Kit Collingwood:Sure. So my role is head of data transformation for the Department for Work and Pensions, so what my teams do is we work in the intersection between data, digital and technology to improve services and improve decision-making. Angus Montgomery:And how did you end up there? What’s your career path been so far? Because you’ve been around- well, I think it’s fair to say you’re a well-known figure in digital government. You’ve been around digital government for a while. What’s that journey entailed? Kit Collingwood:Well, it’s a huge cosmic accident actually. I worked actually in the engineering sector for five years after I graduated. I was a proof-reader and a translator for five years and then I decided that I wanted to be in the public service in some capacity. So I in 2009 joined the civil service fast-stream. I was a policy maker for three years working on different areas of justice policy, and I worked in parliament for a while putting a bill through parliament. When I came from the end of that experience, I almost left the civil service because the ways that I thought that policy making and parliamentary work were happening were so antiquated and so out of touch with the average person’s experience that I’d really sort of lost faith with a lot of government ways of working and I was really saddened by a lot of what I’d seen. There was really no empathy or contact with people on the outside of Whitehall and I felt myself really distanced from average human experience. At the same time, I fell into a delivery manager job at a place called the Office of the Public Guardian, which is one of the executive agencies of the Ministry of Justice. I applied for it as a fast-stream role, so it was just one of the regular rotation roles. I didn’t know what a delivery manager was. I didn’t really know how the internet worked, and I knew nothing about agile or about technology. I applied for this role called delivery manager which looked quite fun, and it turned out to be the delivery manager for the lasting power of attorney service, which was one of the first exemplars in the GDS transformation programme. So this was coming towards the end of 2012, which is why I’ve been around for a long time because the beginning of digital government I suppose was around that time in the way that we know it now. GDS was about a year old really. I had an induction that was hilarious in hindsight where my boss sat me down on my first day and she said, “Here’s your induction. I’ve just quit.” So my boss quit on my first day, and she was head of the transformation programme for the Office of Public Guardian. I, being the cheeky youngster that I was, went to her boss and said, “Can I have her job please on a temporary promotion?” And he was foolish enough to give it to me, and that’s how I came into digital government. Angus Montgomery:Oh wow. Kit Collingwood:So I was the accidental head of a transformation programme that I had no idea how to lead, but I did have some ideas about how I thought the place could be better run. So at that point, I was working with a guy called Chris Mitchell from GDS who was one of the very first sort of transformation partners which GDS would place with departments to help them understand how to do digital. He and I got on very well and I also got on very well with Mark O’Neill who was the other person sort of in place at the Ministry of Justice, where OPG was. So they began to teach me the ropes about what this thing called digital was because I didn’t have a clue. I didn’t know what a software developer did. I had no idea about how all of this works, and really the first six months of that were just me learning and learning and learning. Very quickly I met a few people who would completely transform how I thought about government. Tom Loosemore, Mike Bracken, Richard Pope, Tim Paul and a few others, so I would go to the old buildings in Holborn and that’s how I learned what digital government was, was from those people. They really taught me the basics of why this thing was necessary, what transformation meant, and they inspired me to stay in public service. Angus Montgomery:I’m interested in- because you sort of described in your early career you were becoming frustrated at the lack of human-centeredness or lack of humanness of governments, but you didn’t know what digital meant. So you kind of obviously had a lot of empathy and you understood that government needed to be more user-centred, but at what stage or how did you realise that digital was a way or the way to do this? Or is digital the way to do this? Kit Collingwood:No, I don’t think digital in itself is the way to do it, but it’s one of the tools that we need to be able to do it. So the ability for technology to bring services into people’s homes and everyday lives is part of the way that government should re-approach human connection. I’m fairly convinced about that, but it’s only a subset I think. We, I think, need fundamental retraining in empathy skills, or training not retraining. Fundamental training in empathy skills in order that we can approach the people we serve with compassion. That’s not sort of pure cuddly thinking. There’s a huge economic benefit to understanding end users better, because if you understand the impact of your ideas and your policies on the average person then you can more effectively implement those policies. That to me just stands to reason, so to me high empathy has financial gains for government as well and it frustrates me that people don’t often see that. But to put that aside, to answer your original question, the way that I sort of connected this idea of human connection and digital government was through user research, the kind of doggedness of user research. And quite quickly coming into- I think I inherited a team of sort of two or three people at the OPG and they were bolstered by some GDS folk. I mean, it’s a dream to have somebody like Richard Pope being able to effectively just consult on your ideas with, and that’s kind of an incredible privilege to have had. But there was also this cohort of user researchers, and I didn’t know what one of those was. So just observing them at close quarters, this idea of iterating on your ideas, not doing a massive big bang thing and then just sort of hoping it works, which was- that is the way that government has and had done things. Suddenly there was this cohort of people who would do something small and then test it, see if it worked, and then do something else and then test it to see if it worked.I saw the potential for that outside of technology, so I could see the application of that in policy-making very easily. I could see the application of that even in law-making, which is more controversial, but I can see that. And in fact law-making is iterative actually. It goes through both houses several times, but to me the connection to end users is still lacking, and it’s got huge application for customer service as well, iterating in your ideas. None of the things I’ve just said are remotely original. They all happen now, but at the time it was quite revolutionary. So this idea of getting in a room with people who would be on the receiving end of your stuff, that was huge to me and that really reinvigorated my faith in public service. Angus Montgomery:And can you describe for people who weren’t around, say, back then, it wasn’t that long ago, but in 2012 when the exemplars programme was running, what was the exemplars programme? How did it function and what was the purpose of it? Kit Collingwood:Well, it was 25 high volume services that had a huge potential to be transformational, so it was things- so lasting power of attorney was one and that’s the ability to give somebody the power to act on your behalf if you lose mental health. There were things like carers’ allowance, which is part of my current department, Department for Work and Pensions, and also some less emotive but high volume stuff, so a lot of the DVLA’s digital services, a couple of them fell into that transformation programme as well. So these were high volume services that would show the potential for digital government, and they were acknowledged as being the starting line really. It was to get 25 of them into beta within a certain timescale to show the pace that was potentially there. And for me to begin to develop the skills that government would need to be able to be digital for the future, one of the things which has really dragged, it’s a lot better now, but one of the things that really dragged was this acknowledgement from government that we need this massive cohort of skills to be able to be sustainable in digital beyond something that was a programme, you know, beyond something finite.So I used that exemplar programme to build up a lot of trust and support in what I was doing so I could hire the right kind of people because I could see that this wasn’t going to go away. Angus Montgomery:Yes, yes. How did that actually function day to day, and what was the kind of relationship between- because exemplars is very much run by GDS with these departments. How did that work in practical terms? Was there a sort of mixed GDS/MOJ team? How did that work? Kit Collingwood:Yes, there was initially, yes, and then GDS slowly peeled off. I’m wary that I’m speaking entirely from my own experience. I know that I have an overwhelmingly positive experience of it. Other departments I know felt almost affronted that GDS were coming in and sort of telling them how to do their own services effectively, and I know that there was tension there. Angus Montgomery:Why do you think your experience was positive in that sense? Because GDS was still coming in and kind of telling you or showing you a way of doing something. Why do you think that worked when it might not have worked elsewhere? Kit Collingwood:I never felt that I was being told anything. Maybe it’s because I was so keen to listen, so I felt very humbled by being in this new role, so part of it undoubtedly will be how willing I was to listen to them. I was in a new executive agency, so the OPG was new to me. The Office of the Public Guardian was new, so I was learning the professional domain I was in. I was learning the technical domain and I was learning about digital government so I felt extraordinarily empty-headed. But I’m a really good leader, so I knew I could lead the things. I knew I’d have the right ideas, but I had so much to learn and probably me being so open to learning helped us move that path. If I’d have had slightly more emotional and professional capital invested in what had already gone before, maybe it would have gone less smoothly. That was definitely part of it. The other thing is I recruit curious people, so the team that I brought in to work with me in the OPG were secondees from operational centres, people from policy-making, some external hires. I always promoted a culture of partnership with GDS, so for me they were friends from the beginning. I had no reason not to have that attitude and other people did. Angus Montgomery:Yes. And I suppose the other kind of truism that’s spoken about the exemplars is that they were really, really difficult to work on and that there was burnout and that there were people working incredibly hard but getting incredibly frustrated, and was that something you experienced as well? Kit Collingwood:I didn’t burn out. I found it hugely energising, and again I think my teams were protected by the fact that we did have such a positive relationship. I’m quite keen on sustainable mental health so we never were a team that would work until midnight. We never thought that was cool. We never thought there was anything cool about that, so it never felt very tense in our office. It never- and also you have to embrace a bit of humility in what you’re doing. You’re doing something great and we had a great sense of pride about that, but it’s not brain surgery. Nobody was going to die if we all knocked off at 6:00pm instead of 10:00pm. We took it incredibly seriously but not too seriously, so we never did burnout. We were extraordinarily focused. We basically did one thing for nine months and then we did a second thing for another nine months, so sustainability was always on my mind. And I found very quickly, because I got promoted quite quickly  at that time, I was in danger at the end of my time of OPG of losing visibility of individual products being delivered, so I always had this awareness that you can reach a tipping point where people will start to feel out of focus, and I’d known that from my own experience. So I always tried to have empathy with my teams and make sure that they could work at a pace that suited them. Angus Montgomery:Yes. And they understood- because the other thing about working in that sort of environment is you’re delivering so quickly, you kind of need to- I don’t know. This is just me positing, I suppose. You kind of need to step back and look at what you’ve achieved as well and if you’re delivering really quickly that can be quite hard to do. Kit Collingwood:Yes, it was a whirlwind. It always felt like a happy whirlwind, and a lot of the- we had like the lowest turnover of the whole place, you know, really high engagement, and there were people still working in that digital team that have been there now for five or six years, so it was a good place to be, but the pace was high. I remember a year in we looked back at what we’d done and we’d done one service from scratch to public beta, an additional service from scratch into alpha. We’d done the first digital strategy. We’d quadrupled the team size. We’d redrawn how we did recruitment. We’d changed the pay scales. We’d redone our commercial contract so that we were outside of big IT contracts, and what else had we done? There was something else as well. Oh, we’d redesigned the governance as well so we could do our governance. And we’d sort of looked back after a year and we were like, “Holy.” We did a lot, and a lot of it was- there was a real lack of self-importance to that team. We knew we were doing good stuff, but when we wrote our strategy it was like eight pages so we did it in about three weeks, so there was a real lack of fanfare in a good way. You know, it was just heads down and crack on and try not to show off too much. Angus Montgomery: It’s interesting you say that because that’s one of the things, because I joined GDS in 2016 because I’d been a journalist before so I’d been a sort of observer of digital government and one of the things that really struck me about what GDS and what people working in digital were doing was that they were delivering stuff. GDS in particular was really vocal about the work that it was doing, but it was showing the work. It wasn’t talking about abstract things or concepts or strategies. It was like, “Here’s a thing that we’ve done. Here’s how it works,” and that was really inspiring as someone outside this. Kit Collingwood:The phrase of strategy as delivery is banded around by everybody now, and it’s almost had its hay-day. People have almost stopped saying it in some circles, but I can’t describe how powerful that was to somebody like me who’d come out of the most bureaucratic part of Whitehall, you know, the middle of a policy team, a kind of strategic policy team, and I’d come out of- I’d worked for all three main political parties by that point, so I’d joined the government in 2009 and I’d worked for the coalition government which I was working for at that time. So working with a lot of different ministers doing things like ministerial handover, loads of briefings, lots of policy documents, lots of consultation, very slow, sluggish pace. Great work being done but sluggish, and suddenly this idea that we could be released from writing constant documents to prove the worth of what we were doing was just ridiculously revolutionary, and I can’t  exactly describe why. It’s so obvious that you could get on with the work rather than spend a million years doing a 100-page business case, but to me that was like, “Oh, Christ, I can do this so differently.” And that’s why our strategy took three weeks and it was eight pages, and our business case was like ten pages. The hidden bit about that was a lot of me putting my neck on the line saying, “No, no, no, I’m going to write this short. It’s going to be really short, really simple,” trying to simplify everything, and that’s where the effort went. It’s a funny analogy actually because it’s the same way that the design plans went as well. Government websites are massively overdesigned. Then GDS comes out with something that’s basically a white page with a green button in the middle with a bit of highlighting on it and everyone is like, “Oh. That’s how we’re going to design things now,” and they were like, “Yes, yes. We just basically don’t put much on the page.” Everyone is like, “Oh, right,” and it’s a really analogous approach to what I took to everything after, business cases, documentation, recruitment processes, governance. Everything went the same way. You don’t need to clutter it with all of that noise. Angus Montgomery: Yes. It’s just so incredibly powerful because you were in government while this was happening, but I was reporting on the private sector and the private sector organisations weren’t doing this. It took an organisation within government or a group of people within government to drive this kind of simplicity home. And working in government now and understanding the complexities of it, it’s just unbelievable almost that that happened. Kit Collingwood:Yes, and of course it peed people off. Of course it did. Everybody who had ever built one of those websites would be peed off because that’s your work being rubbished by these people, all of whom were pretty young. They were highly paid because they’d come from the private sector. They were off, siphoned off from Whitehall. They were other, and they were consistent. GDS were consistently othered by a lot of big government departments, and still are frankly. I don’t think you can be a rebel of that magnitude without peeing off a hell a lot of people. What I took as my task was to try and- I’d been in a policy-making community that thought that digital government were a load of jeans-wearing hipsters. Now I was in a digital community that thought that policy-makers were a load of 50-year-old white fuddy-duddies, and elements of both of those things are true. You know, there are jeans wearing hipsters in digital government and there are white middle-aged fuddy-duddies in policy making but that doesn’t mean that we’re not trying to do the right thing. So from that point, my mission was just trying  to connect people so that- you can’t do anything without trust so it’s just trying to increase the level of trust between the different communities that I was operating in. Angus Montgomery: Yes. And how did you- because I guess we’ve talked a lot about the exemplars and the rapid pace of what was happening, the rapid pace of change, and touched on things like the controversies around that. But you’ve been in government for a long time and carried on that work, and how did you make it sustainable? How did you take that kind of environment and that thinking and sustain it into another department, into another role, into new teams? Kit Collingwood:I think it was a series of steps really. There were some mechanistic steps such as I began quite early to realise that government funding isn’t set up for digital. It is a bit better now, but at that point you did project works. You’re funded for a blob of thing and when the thing ended you weren’t funded for the thing anymore. Well, that was never going to work with things like CICD, so the continuous delivery of technology doesn’t work with that funding model. I blessedly realised that quite early and I started to work very closely with finance and commercial business partners to smooth out that path so that things like- this is so boring, but this was what got it done. CapEx versus OpEx was well-known and well chartered, so I didn’t want to have a drop in the team that was sharp between this thing called build and this thing called run. For me that’s still a false divide. Well, anybody who works in a DevOps way, that’s a false divide. So I plotted with them to go from a full team size- say your team size is 10. Over time I would look to retain 4 of that team and I would build that into a bigger business case and I’d have like a slide down from one to the other. And putting in the groundwork with those people who are naturally mistrusting of something where it looks like you’re trying to game an existing process and just getting them to see what I was doing and these services- if you run these services while in perpetuity, you don’t have to then have this change request of £1m a year down the line. Angus Montgomery:Yes, that comes in, yes, yes. Kit Collingwood:Because you’re continuously enhancing what you’re doing, but you can enhance it with a smaller team and it wasn’t always cheaper actually or it didn’t always look cheaper, but I knew that you’d then five years down the line wouldn’t have to buy the thing again because you’d have built it in-house. So it was a lot of donkey work of redrawing everything about how we do finance and commercial work and commercial partnering and governance and all that kind of stuff, so that was part of it. Part of it was government catching up, so digital became not weird while I was a couple of years in, call it 2014, digital government was then effectively becoming sustainable in its own right. I had to fight a lot less hard to get the basics that I wanted to get done done. In the early days I had to have Mike Bracken come and advocate for the things I wanted to get done. It was that ridiculous. I didn’t need that by 2014, and at that point I moved to Ministry of Justice digital, the central digital team, and that had people like Dave Rogers in it who’s still there. He was great, and you kind of move from sensible support people to sensible support people. Angus Montgomery:Yes. How do you kind of- well, it might sound a stupid question, but how do you identify and how do you end up working with people like that? How do you find allies? Kit Collingwood:How do I find allies? Angus Montgomery:Because I do get the sense there’s kind of a network of people in different departments now, and the names are probably well known of people who are doing good things who- Kit Collingwood:Yes. How did we all find each other? Sort of thing. Angus Montgomery:How did you all find each other? Yes. Kit Collingwood:I think we were all curious. So this community of- they’re well known on digital government Twitter. That community of people. You know, there’s probably a couple of hundred of us who’ve been around for- call it five years or more. Dave Rogers is one of them. All of the original GDSs are in there as well, although many of us have gone our separate ways. For the ones who weren’t the real inception, so the Mikes and Toms, I think curiosity was a big bit of it. A lot of us found each other from being mutually introduced by well-networked people, so people like Tom would introduce us sometimes. Emer Coleman was another one for doing that. Kathy Settle. There were these people who knew people and they’d say, “Oh, so and so,” and then people would make some kind of connection between us and we’d almost invariably get on, so that was part of it. Those of us who came out of Whitehall as opposed to being external hires found a natural empathy with each other because we’d been so frustrated by where we’d been and we were generally known as being pains in the bum basically where we are and we were quite grateful- I always think if you, in any meeting room, say you’ve got 12 people in a meeting room, you’re the one that feels really outré and the radical one. You’re just in the wrong room, and suddenly you’re in the right room and it’s just this huge comfort. Angus Montgomery:Yes, that was going to be my next question is kind of, what are you looking for in these people? Because it sounds like a mix of sort of bravery in a sense of they’re willing to take a risk with something. They’ve got convictions, but also they have empathy. Kit Collingwood:Yes. Well, I probably can’t swear in this podcast, can I? Angus Montgomery:I think you maybe could. Kit Collingwood:I’ll put it the opposite way. I only work with lovely people, that’s my rule, so three is something about being kind and warm that is at the core of the kind of person I would look to work with. But there’s something about- the way I put it is we want to reform the machine without breaking it, so all of those people are massively inpatient with the way the government works, massively frustrated, want to beat their heads against the wall but basically love the place, and if they leave they’ll always come back. They are either civil servants through and through in their DNA or you know that you’ll see them again in some point in the future, and it’s those people who care deeply about public service, it gives them that lovely balance of wanting to do the right thing by end users but without completely breaking the machine that they’re working in, and it’s a really hard balance to strike. But when you find it, it’s like gold dust. They’re the best people. Angus Montgomery:Right, okay. And the other thing I wanted to talk to you about was One Team Gov as well because you were one of the- were you one of the founders of One Team Gov? Is that right? Kit Collingwood:I was. Angus Montgomery:Yes. Well, first of tell me why it was set up and what the purpose if it is. Kit Collingwood:One Team Gov was born out of my frustration at the lack of empathy between government professions, so it’s the ultimate realisation of my experience leaving policy-making and going into digital government really. And having observed and then worked in such a tribal system where if you weren’t us, you were them and you weren’t to be trusted. Well, id’ belonged to two tribes and I was like,  “Well, where’s the ‘us’ in the middle of all this ‘them’ then if everybody is ‘them’?” So I spoke at a conference in March 2017 about- I gave a talk about data as it happens. That’s what I’m working on at the moment, and I was advised to go and see a guy speak after me called James Reeve who works at the Department for Education. I’d been told he was a great speaker and I listened to him and I spoke to him afterwards and we got on really well, and he was also coming out of policy making and going into a digital role, so the same thing that I’d done, what, five years previously he was now doing. We talked about the experience of how policy-makers don’t get on with digital people in mutual mistrust, and we’d said we’d both been to professional events. We’d been to policy-making events and digital events, but there was no rebel event just for- where are all your generic rebels regardless of background? Where is anybody welcome? Angus Montgomery:This is how you find each other, was it? Kit Collingwood:Yes, exactly. And the tagline we often use for One Team Gov is if you’re tired of waiting for the revolution, start one yourself, not that we aim to start a revolution. That’s really self-important, but we did want to have an event where you would be welcomed as a reformer regardless of your background. You didn’t have to be some whizzy fast-streamer. You didn’t have to be anything really, and we just had a single event. As we were coming up to the event we realised that we wanted to make it a community, so we, classic bit of partnership, Joe Lanman who works here as a designer designed us some branding and we built a little website and we got some regular meet-ups in which are still going now 18 months down the line. All we aimed to do was just to give a safe space to rebels, that’s all. So those people who don’t want to trash the machine but want to make it better, we just wanted to be the people that they could go to, and that was it. It was and is super simple really. [00:35:30] It’s based mainly on networks, on connections and on honest conversations with people. But the heartbeat of it is our meet-ups that we have in London, Cardiff, in the north, Scotland, Stockholm, Ottawa. Angus Montgomery:Internationally now. Kit Collingwood:Yes. So it spreads internationally through those same networks of those positive rebels, and, yes, I’m really proud of it. It gives such a safe space to those people who are just sitting in the wrong meeting room being that single person. They just need to find the right meeting room and we’ve given them that. Angus Montgomery:Yes. One of the things that strikes me having talked about your time working in digital government is you’ve gone from, and this is kind of, I suppose, illustrative of digital government as a whole. You’ve gone from working on an exemplar, so a single service or a single digital touchpoint, to working in an area where you’re bringing together people from across different professions to look at kind of the much wider picture, and that to me kind of illustrates the broadening of digital government, how we think about it from kind of these single touch points to suddenly these whole services or these whole kind of policies. Is that kind of how you see your career having developed? Do you think it has kind of gone like that? Kit Collingwood:Yes. Yes, I think it has. It started off as a blob. We were almost a carbuncle in the beginning and seen by some as a carbuncle as well, and the world to make digital governments sustainable- well, you know, they say that it’ll be sustainable when we stop saying digital, but we’re not there yet. And to my mind, you’ll still need specialist technologists in government so you’ll always have a thing called a technology team or a digital team or something, so it’s not quite the ambition to never say digital ever again but it should evolve in meaning, I think, to encompass not just technologists but people who are interested in internet-enabled reform, which is kind of how I would characterise it. So, yes, it’s definitely evolved from being something where you’re a heavily specialist team relatively separated from the rest of the organisation to something where every profession is welcome. One of the things that- I get a bit [00:40:26] twitchy talking about things that I’ve done that I’m proud of because I get self-conscious, but there are a few and of them there’s somebody called Kaz Hufton who was- she worked for the Office of Public Guardian and she worked in our call centre. She’s one of our operational people and we found her and she was an exceptionally good and is an exceptionally good product manager. We found her in operations, and she proved very quickly that she was going to be better at this job than anybody else we could find and we made her a product manager, and I had to propose and then stand behind that decision. She needed to be promoted about three times because the grade difference between operations and digital was quite tricky at that point, but we did that and it proved something. It proved that if you’re this thing called operations, you don’t have to stay there forever just as I hadn’t in policy. You can transition your career actually, and people come into digital and learn how to do product development. You don’t need a million years to learn how to do it. You need a lot of smarts, a lot of empathy, very open ears, and then professional skills that you learn down the line. I was so glad that we gave her that break, and that’s something that I’ve done consistently ever since is not assume that if somebody is a policy-maker that they can never be a digital person or vice versa. It’s the same reason I started One Team Gov is it’s kind of this you don’t have to stay in that tribe actually. You can go and work across, and I suppose where I am now working in data is a natural extension of that because to my mind, there needs to be a data leap for government in the same way that there was a digital leap for government from 2011 onwards. Data people are still a little bit off in a silo in a corner being nerds. They’re even siphoned off from product teams, so one of the missions that I’ve had in DWP is to work intersectionally between digital data and technology so that we blur those professional boundaries. Somebody like a data scientist is a classic- you know, if you call them sort of a coder analyst, they’re already a technologist and a data professional, so why do they have to sit over in that corner? Why can’t they come and be in this product team? And embedding data scientists into product teams has been one of the things that we’ve done in DWP to absolutely great effect. So again it’s trying to fight the good fight every day for people, dropping their assumptions about what somebody can and can’t do. Angus Montgomery:Yes, yes, yes. And just before we finish off, I’d like to ask you, I suppose potentially at the risk of making you feel uncomfortable, a couple of questions about you and how you operate, I suppose. You said earlier in this conversation that when you’re taking about going on the exemplar you didn’t know much about digital but you knew how to lead, and you are one of the people in this world who’s seen, I suppose, as a role model, as a leader. What sort of behaviours do you hope that you’re showing, that you hope that people kind of pick up? What do you hope that you’re role modelling that people will pick up from you? Kit Collingwood:I’m kind to people. Angus Montgomery:That’s the best behaviour. Kit Collingwood:You can never have too much kindness in the world, I think, and I think I’m pretty consistently kind. I will say that about myself. I’m very willing to re-examine what is a yes and what’s a no because I’m very dogged in the pursuit of what I believe to be right, and I think that’s a good role model for the bit of government I’m in because you have to be fairly persistent to get things done and I’ve never taken a no to be a final no. I’ve always been able to chase down what I believe to be the right answer. I don’t know if that’s- maybe I’m ideological, but I’ve always tried to fight for the right thing. I hope that I am seen as being passionate about diversion and inclusion because I am. Although I’m a woman in technology and a gay woman in technology and a gay woman parent in technology, my interests do go beyond that and I would hope that I have given other people space to progress where they thought they might not have that space. So inclusiveness with age, grade boundary, professional boundary, colour, disability, I hope that I’m not deluding myself, that that is something I’m known for. And as I said, I do try and give my time to try and make the place a bit better, so things like One Team Gov and mentoring people, that kind of thing. If I were to leave an impression of myself, I hope that that would be in it. Angus Montgomery:And who do you look to as a role model or who inspires you at the moment? Either within this world or outside it, I suppose. Kit Collingwood:Am I allowed a few? Angus Montgomery:Of course. Just like a dinner party thing. Kit Collingwood:My girlfriend would have to go on that list. One of the most amazing product people I’ve ever observed and the kindest person. Angus Montgomery:Just for the sake- who’s your girlfriend? Kit Collingwood:Kylie Havelock. Angus Montgomery:Kylie Havelock. Kit Collingwood:Yes. Yes, she’s taught me a lot about kindness and about diversion and inclusion as well and a million other things. My kids inspire me all the time. They’re not constrained by what anybody expects of them, and I love that about them. I try and learn from them and try and- they’ve made me challenge a lot of my assumptions about myself and about the world. And then professionally, I’d always say Lara Sampson who works at the DWP who is the most consummately brilliant civil servant I have ever worked with and has remained that to this day. She wins the prize. She is incredible and inspirational. I would always say Tom Loosemore as well who’s effectively very quietly, without anybody knowing it, mentored me for about six years without ever asking for anything in return and has quietly been responsible for several of my career moves without ever taking credit for it or asking for anything back. So given that this will be public, I’ll say publically thank you to him. He’s done a lot for me without anybody ever knowing that, so I’ll always be grateful. Angus Montgomery:And just finally, if there’s one piece of advice you could give to someone, so say there’s someone in your situation now going back, what was it, six years ago, kind of in a role. You were in a policy role were you were kind of thinking, “This isn’t really what I’m interested in. This isn’t giving me the empathy, the satisfaction that I want.” What advice would you give to that person that you've learned over the last seven or eight years? Kit Collingwood:Wow. I’d say find a hero. It’s always good to have somebody to look up to think, you know, what would so-and-so do in this situation? I think it’s always good to see a perspective that isn’t your own. I’d say a good dose of sort of mindfulness for want of a better word, so realising where you are on the frustration versus action scale. There can be a feeling amongst some civil servants in particular that they’re so frustrated the only thing they can do is leave, and I’ve seen many people go their way and it’s not a bad thing to do at all. It’s the only thing to do for a lot of people, but there’s this tipping point and if you’re on this tipping point of, “Oh my God, I want the world to be better but I want to stay and make it better,” I’d always say contact One Team Gov because you’ll find some likeminded people as well. But I’d also say to them, if any of those people are listening, you’re not alone. So many civil servants are frustrated. The civil service is frustrating. It will always be, but it’s the best place in the world, my belief is, and if you’re on that tipping point where you’re incredibly frustrated but believe you can do something better, it’s not just you. And again if you’re that one person in a room of 12 who’s just in the wrong room, go and find a different room and you can start to feel more normal, and there are so many lateral moves you can make to get that done and you might just start to be reinvigorated like I was. Angus Montgomery:And those rebels are easier to find now. Kit Collingwood:Very easy to find now. Yes, so Clare Moriarty is one of them and she’s got one of the toughest jobs going in government at the moment. Jeremy Heywood was one as well. He was one of the people who gave me advice, again when he didn’t have to. A very tough time for him that showed me that truly he was on the side of the revolutionaries. He wanted to see reform as well, so you can move up the pay scale and up the ladder and be a rebel as well. You can do that. Angus Montgomery:Yes. Kit Collingwood, thank you very much for joining us. Kit Collingwood:Thank you for your time. Angus Montgomery:Thank you. Thank you very much for joining us for that episode of the GDS podcast. I hope you enjoyed it. If you want to listen to any more of what we’re doing, then please go to wherever it is that you listen to or download your podcasts and subscribe to the GDS podcast because we’ve got lots more exciting stuff coming up this year, so we hope you’ll join us again soon. Thank you very much.

Government Digital Service Podcast
Government Digital Service Podcast Episode #1 - An interview with Neil Williams

Government Digital Service Podcast

Play Episode Listen Later Sep 28, 2018 36:33


    In this episode, we interview outgoing head of GOV.UK Neil Williams about his time at GDS, learning about agile and scaling the nation's website. The full transcript of the interview follows: Angus Montgomery: Hello and welcome to the very first episode of the Government Digital Service podcast. My name’s Angus Montgomery, I’m a senior writer at GDS and for this episode I’m going to be talking to Neil Williams, who is the head of GOV.UK. And Neil is leaving GDS shortly for an exciting new job, so we’re going to be talking to him about that and also talking to him about his time at GDS, because he’s been here since the very beginning. So I hope you enjoy this episode and let’s go straight into the conversation. Neil Williams: I'm going to Croydon Council. So leaving not only GDS- Angus Montgomery: South London? Neil Williams: South London. South London is the place to be, I have to say. Yes, not only leaving GDS, but leaving the Civil Service actually, because local government is not the Civil Service of course, to go and work in Croydon as Chief Digital Officer for the council there. They've got a lot of ambition, and it’s a really exciting time for Croydon. People laugh when I say that. Angus Montgomery: I just laughed as well. I didn’t mean to. Neil Williams:  Croydon has this reputation that is completely unwarranted, and we’re going to prove the world wrong. It’s changing massively. It’s already gone through a lot of change. You're probably aware of some stuff. It’s got a Boxpark. There’s a lot of reporting around the Westfield/Hammerson development that might be happening, which we very much hope is happening. Also Croydon Tech City. So Croydon’s got a lot of growth in the tech industry, tech sector. Fantastic companies starting up and scaling up in Croydon, and that’s all part of the story. Plus the stuff that’s more in my wheelhouse, that I've been doing here in GDS around transforming services. Making the public services that Croydon provides to residents and business to be as good as they should be. As good as everything else that people expect in their day to lives using digital services these days. Angus Montgomery: So not much on your plate then? Neil Williams: It’s quite a big job. I'm excited about it. There’s a lot about it that’s new, which is kind of giving me a new lease of energy, the fact that I've got this big challenge to face and lots of learning to do. Which reminds me a lot about how I felt when I first working with GDS in fact. Just how exciting I found the prospect of coming and working for this organisation, and being part of this amazing revolution. I'm feeling that again actually about the job in Croydon, [00:02:33] about the work to be done there. It seems like the right time. It’s a perfect time and place, where I am in my career, those things coming together. It’s a really good match. So it came up, and I put in for it, and lo and behold I am now Chief Digital Officer in Croydon Council from mid-October. Angus Montgomery: You’ve been at GDS since before the beginning, haven’t you? Seven, eight years? Neil Williams:  Yes, I was working it out this morning. It’s seven years and two months. I was 34 when I started working in GDS. I'm 42 now. I just had my birthday last week. Angus Montgomery: Full disclosure. Neil Williams: Yes. That’s maybe too much information to be sharing. I didn’t have grey hair when I started. My youngest child was just born, and he’s nearly eight now. So yes, it’s been a really big part of my life. Angus Montgomery: So you can track your late 30s and early 40s through images of you standing in front of number 10? Neil Williams: Yes, and unfortunately quite a few embarrassing pictures of me on the GDS flicker. (Laughter) There have been a few regrettable outfits for celebrations and milestones launching GOV.UK, and celebrating GOV.UK birthdays, where looking back on it I may not have worn those things if I had known it was going to be on the internet forever. (Laughter) Angus Montgomery: Now you say that, there’s an image of you… I'm trying to remember. I think it’s at the Design Museum, when GOV.UK won the Designs of the Year, and you're wearing a Robocop t-shirt. (Laughter) Neil Williams: Yes, I am. I can tell that story if you like. That’s one of my proudest GDS moments, I think. Maybe we will get to that later. Do you want me to do it now? Angus Montgomery: Well, no. Let us know where that came from, because this is… Well, just as a bit of context, because I've gone straight into that, but you’ve been head of GOV.UK since the beginning, and in 2012, shortly after GOV.UK launched, it won the Design Museum’s Design of the Year Award, which is an incredible accolade. I can’t remember what it beat, but I think it beat several…  That’s one of those awards where they judge things like buildings, and cars, and new products, and mad graphic design. So for a government website to win that award was really incredible, I think. Neil Williams: Yes. Actually, we were talking about it the other day, and Mark Hurrell, the head designer on GOV.UK, he said it’s actually the first time a website ever won that award, which I had completely forgotten. Yes, it was amazing. That was 2013. We had launched GOV.UK in 2012, as in replacing Directgov and Business Link, which were the previous big super sites for public services. Then we were well into the next phase, which was shutting down and replacing all of the websites of departments of state. I was very much working on that bit of it at the time. My head was down and working very attentively, in this fairly crazy timescale, to shut down those websites, and starting to look at how we were going to start closing down the websites of 350 arms-length bodies. A huge project. In the midst of that, in the midst of that frantic busy period, someone approached me. It was Tom Loosemore, Etienne Pollard. One of those early GDS leaders. Saying, “Oh, there’s an award ceremony. We’ve been nominated for an award, and we need some people to go. Can you go to it?” Angus Montgomery: “We need some people to go.” That’s an attractive… (Laughter) Neil Williams: Yes. It was just like, “We need a few people to make sure we’re going to be represented there.” Angus Montgomery: “To fill the seats.” (Laughter) Neil Williams: I now know that they knew that we were going to win, but I didn’t know that, at all, at the time, and I didn’t really think much of it. “Oh, yes, fine. Yes, I will go along to that. That’s no problem at all.” I think it was the same day. I'm not sure whether it was that same day or a different day when I was given notice, but anyway, I didn’t think much of it. I didn’t dress up for the occasion. So I rock up to the Design Museum in my jeans and in my Robocop t-shirt, an OCP logo on it. The evening included quite a lot of free alcohol. It was quite a glitzy affair, and I was definitely under-dressed for the occasion, but I thought, “That’s fine. We’re just here to be part of an audience.” Hanging around at the back, having the free canapes, partaking of the plentiful free wine that was being distributed. Then Griff Rhys Jones, who was presenting the award, gets up on stage and announces the winners in each category, and we won our category. Much triumphant jubilation and celebration. Then went on to reveal that we won the whole thing. We won the Design of the Year Award as a whole. Which then led to this photo call. By which point I was quite drunk as well. I had no idea this was going to happen. Yes, so there’s that famous photo of a bunch of GDS people accepting the award, all quite smartly dressed, apart from me letting the side down with my Robocop t-shirt. Angus Montgomery: Tell me how you got involved in this thing in the first place. You’ve been in the Civil Service before, but you're not a career civil servant, are you? Or you hadn’t been. Neil Williams: Well, yes. I would like to think of myself as not being a career civil servant. I started in the private sector, in a communications publishing agency. It was a magazine agency. I thought I wanted to be a journalist actually. I did English at university. I thought I wanted to be a journalist. Went into publishing. Was passionate about publishing and the power of the printed word. Distributing information to people. Equipping them with information. Informing people and so forth. I went into corporate publishing, as a way to learn about publishing, but whilst I was working for that company the internet was becoming a bigger deal, a bigger thing. I was also mucking around in my spare time with comedy websites. That was known by my employers, who then said, as they were starting to think about, “How do we get in on this?” they asked me if I wanted to run the London office of their new digital offering to their clients. I leapt at the chance. That was a really good leg up for me. That’s where I learnt about digital, about building websites. So that was a great place, where I learnt… I said I wanted to be in publishing and journalism. The information is power thing excited me, and of course doing that digitally, doing that online, massively more so. More empowering people. I fell in love instantly with the immediacy of what you get with publishing to the web, and providing services over the web, and getting the feedback, and being able to improve based on the fact that you can see in real time what users are doing. That’s been my passion ever since. After a few years of doing that… That is now a dwindling small part of my career, when you look back on it, so it’s probably true to say that I am a career civil servant. A few years in a digital agency. Then I wanted to see the other side of things, and be client side, and see something through to its outcomes, rather than just build a thing and hand it over. I joined the Civil Service. I joined the government communications profession. Angus Montgomery: I know it well. Neil Williams: And my first gig was in the Department for Trade and Industry, as it was then, as an assistant information officer. A young, eager civil servant. There were some digital elements to that job, but actually quite a lot of my earliest Civil Service gig was going to Number 10 every week to do the grid meeting, which is the Alastair Campbell era. It’s still the process now. And I was moving around within the department. So there’s an eight-year period, which I'm not going to go into in any detail,where I moved around between different departments, doing digital things. I worked my way up the greasy pole of the Civil Service. From a web manager, managing a bit of a website and looking after the content and the information architecture, through to running whole teams, running the website, intranet, social media side of things. During those years I did a lot of work on product development, around online consultation tools and digital engagement platforms. And lots of frustration actually. So this brings us to the beginning of the GDS story. Angus Montgomery: This is the 2010 Martha Lane Fox bombshell? Neil Williams: Yes. The old way, the traditional way, and this is pretty common not just in government but everywhere, websites sprung out of being a thing led by communications teams. “It’s just another channel for us to do our communications.” And it is, but it is also, as we all now know, the way that people do their business and transact. People come to your website to do a thing, to use a service, to fulfil a need. It took a long time for the Civil Service to recognise that. For many years myself and others in the digital communications teams within departments were getting increasingly frustrated. A lone voice really. Trying within our departments to show them the data that we had and go, “Look, people are coming for things that we’re not providing them with. We need to do a better job of this.” A lot of that falling on deaf ears, not getting prioritised in the way that it needed to, and also clearly fragmented across thousands of websites, across all of these organisations. A lot of great work was done before GDS, and this story has been told on the History of GDS series of blog posts, which if people haven’t seen are really well worth looking at. Tom Loosemore has talked about this before, about standing on the shoulders of giants. There was enormous effort, over many, many years, to digitise government, to centralise things, to put users first. Directgov and Business Link were the current incarnations of that, of a service-led approach, but it was just a small proportion of the overall service offering from government, and it was still really quite comms focused. The conversations were about reach, and there was advertising to try and promote the existence of these channels, etc. Lots of it was written from the perspective of the department trying to tell people what they should do, rather than understanding what it is that people are trying to do and then designing things that meet those needs. So GDS. In 2010, this is a really well-told story, and people are pretty familiar with it now, but 2010 Martha Lane Fox was commissioned to review the government’s website, particularly Directgov. She took a broader remit, and looked at the whole thing, and, in summary, said, “Start again.” Angus Montgomery: ‘Revolution, not evolution’. Neil Williams: ‘Revolution, not evolution’. Yes, that was the title. Angus Montgomery: And everyone at GDS, or who has been at GDS, has said, like Tom, that we’re standing on the shoulders of giants, and huge amounts of work was done beforehand, but why do you think Martha’s report was such a turning point? Because it was, because it led to a huge amount of change. Neil Williams: Yes. It’s a really pithy, succinct little letter. It’s not reams and reams of paper. It was just quite a simple call to action really. Which was to say, “You need to take ownership of the user experience, in a new organisation, and empower a new leader, and organisation under that leader, to do that, to take a user-led approach.” That was the different thing. Take a user-led approach, and to use the methods that are being used everywhere used. Government had not yet really caught up to what was going on in the wider technology industry around ways of working, agile and so forth, around working iteratively, experimentally, and proving things early. Rather than upfront requirement specs, and then out comes something at the end which you then later discover doesn’t work. Those were the two things really. It was that focus on user needs, and work in that different way, which was bringing skills into government that hadn’t been here before. Design, and user research, and software development skills that hadn’t previously been done in-house. It had always been outsourced. Angus Montgomery: So it was a clear and simple strategy, or strategic direction, from Martha Lane Fox’s report. There was a clear mandate. This has been talked about a lot, that we had, or GDS had, Francis Maude backing it at a very high level, and giving it the mandate to- Neil Williams: Yes, absolutely. That was the other thing. It wasn’t just Martha’s letter. It was absolutely a kind of perfect storm of political will and the timing being right. Yes, the Martha letter came out when I was Head of Digital Comms, or some title like that, at the Department for Business. I had moved around between departments. Ended up back in the Department for Business again. It was advocating something pretty radical, that would be a threat really to the digital comms view, to a comms-led view of controlling our channels. That was an interesting situation to find myself in, right? I was reading this stuff from Martha and thinking, “This is brilliant. This is what we’ve been waiting for. This is absolutely the right thing.” But then internally my job required me to do some more maybe circumspect briefing to the minister and to the director of comms about, “Actually, well, this is a risk to us.” So I was doing both of those things. I was talking internally about the positives of what this could mean for government, but the risks to our organisation, but publicly I blogged… I thought, “This is brilliant.” I blogged enthusiastically, because I had a personal blog at the time, about my thoughts on how this could be the beginning of something really exciting. That’s the thing that led me to meeting Tom Loosemore. Tom Loosemore, who as we all know is one of the early architects of GDS, saw my blog post, and got in touch and said, “Let’s have a chat.” And that’s how my journey into GDS started. It started by answering that email from Tom Loosemore and going for pizza with him. Angus Montgomery: The power of blogging. Neil Williams: Yes. We had a chat over pizza, where he was talking about his ideas for getting an alpha. Getting a team together that could produce something quickly, as a sort of throwaway prototype, that would show a different way of working. Tom was saying stuff that was exciting but contained many new words. (Laughter) He was talking about alphas and agile ways of working. I don’t know what these things are. Angus Montgomery: Now we’re at a stage, at GDS and throughout government, where agile is a touchstone of how we work, and it’s accepted that doing things in agile is doing things better, and there’s lots of opportunity for people to learn how that works, and what that means, and apply that to the things that they do, but at the time, as you said, this didn’t really exist in government. You, as someone who had worked in government, probably didn’t know what agile was. Neil Williams: No. Angus Montgomery: How did you learn about it, and how did you know that this was the right approach? Neil Williams: A mix of reading up on it. Initially just going home and Googling those new words and finding out about these ways of working. But also it immediately spoke to me. I had been through several years of several projects where I had felt just how awful and frustrating it is to build websites in a waterfall way. I've got some very difficult experiences that I had at [BEIS], when we rebuilt the website there, and it was project managed by a very thorough project manager in a waterfall way. I was the Senior Responsible Officer, I think, or Senior User I think it is in PRINCE2 language, for the website. As the website was progressing we had a requirements document upfront, all that way of working. We were specifying, with as much predicting the future and guesswork as we possibly can, a load of stuff, and writing it down, around, ‘This is what the website needs to do. This is what the publishing system needs to do’. Then handing that over to a supplier, who then starts to try and interpret that and build that. During that process, seeing as the thing is emerging, and we’re doing the user acceptance testing and all of that stuff on it, that this is just far away from the thing that I had in my head. So there’s already a gap between the written word and then the meaning that goes into the heads of the people who are then building that thing. Then also all of the change that’s occurring at the same time. Whilst we are building that thing the world is not staying still, and there is an enormous amount of change in our understanding around what we want that thing to do. Trying to get those changes in, but facing the waterfall approach, rigid change control process, and just feeling like I'm banging my head against a brick wall. It was really frustrating. Then when I… Back to the question about how do I learn about agile, and some of these new concepts, it was really only when I got in there. I knew what the bad thing felt like, and I knew that that wasn’t right. I knew that you absolutely need to embrace the change as part of the process, embrace learning as part of the process of delivering something as live and ever changing as a website. Then I came in as a product manager, initially part-time, and then full-time when GDS was properly established and able to advertise a role, and started working with Pete Herlihy, who is still here now in GDS. Angus Montgomery: Yes, on Notify. Neil Williams: Yes, he’s lead product manager on Notify now, but back then he was delivery manager. Again, Tom Loosemore was making stuff happen behind the scenes. He was the person who introduced me and Pete. He said something along the lines of, “Neil’s the guy who knows what needs to happen, and Pete’s the guy who knows how to make it happen. You two should talk.” So we did. I learnt a lot of what I now know from working with Pete and working as we then built out a team. Working with some terrific talented software developers, designers, content designers, and so forth, and user researchers, in a multidisciplinary way. Learning on the job what it meant to be a product manager. Obviously, reading up about it. I went on a few courses, I think, too. But mostly learning on the job. Zooming back out a little bit to the GDS career experience, I've learnt so much here. I've never learnt as much probably in the whole of the rest of my career as I've learnt in my time here. Angus Montgomery: Because that first year was learning about agile, putting a team together. Learning how to build this thing. Learning how to land it. At what stage did you realise, “Oh, we’ve done this now. This thing is landing, and it’s getting big, and it’s successful. Oh, wow. We’re in charge of a piece of national infrastructure now”? Neil Williams: That’s an interesting question. I always knew it would. We knew what we were building at the start. We knew we were building something- Angus Montgomery: So you never had any doubts that this was going to work? Neil Williams: Oh, God, yes. We had absolute doubt. The prevailing view when we started was that, “This will not work.” Not internally. Internally, it was certainly a stretch goal. (Laughter) It was ambitious, and it felt a little bit impossible, but in a really exciting way. That is one of the key ingredients of success, is you want your team to feel like something is only just about doable. (Laughter) There’s nothing more motivating than a deadline and a nearly impossible task. Also a bunch of naysayers saying, “This will never work.” And that really united us as a team. Angus Montgomery: So what then happened? Because I think we talk quite a lot about the early years, and a lot has been written, obviously, and GDS was blogging like crazy in those days about the early stages, and how quickly you built the thing, and how quickly you transitioned onto it. One thing that we have talked about as GDS, but probably not in as great detail, is what happened when it then got big, and you had to deal with issues of scale, and you had to deal with issues of… Something a lot of people on GOV.UK have talked to me about is tech debt. That you built this thing very quickly and you had quite a bit of tech debt involved. How did you deal with that? Presumably you always knew this was a problem you were going to have to face. Neil Williams: Yes, to a degree. That 14 people that did a bit on alpha scaled very rapidly to being 140 people. There were lots of teams working in parallel, and building bits of software just in time, like I was just talking about. Just in time for… “We’re not going to build anything we don’t have to build. We’re just going to build what’s necessary to achieve the transition, to shut these other websites down and bring them all in.” But that approach means you're laying stuff on top of other stuff, and things were getting built by different teams in parallel, adding to this growing code base, and in some cases therefore duplicative stuff happening. Where maybe we’ve built one publishing system for publishing a certain kind of format of content, another publishing system for publishing another kind of format of content. Then in the process we’ve ended up with two different ways of doing something like attachments, asset management. Then we’ve got complexity, and we’ve got bits of code that different teams don’t know how to change without quite a steep learning curve, and so on. And that was the case everywhere. Given the pace of how fast we were going, and how ambitious the timescales were for shutting down what turned out to be 1,882 websites… (Laughter) Exactly. It was incredible. We knew, yes. We knew. It was talked about. It was done knowingly, that, “We are making things here that we’re going to have to come back to. That are going to be good enough for now, and they’re going to achieve what we need to achieve, but they will need fixing, and they will need replacing and consolidating.” So we absolutely knew, and there was much talk of it. Quite a lot of it got written down at the time as ‘This is some tech debt that we’re going to definitely need to come back to’. Yes, we weren’t blind to that fact, but I think the degree of it, and the amount of time it took to resolve it, was slightly unexpected. That’s partly because of massive personnel change as well. Straight off the back of finishing… Well, I say finishing. GOV.UK is never finished. Let’s just get that out there. Always be iterating. GOV.UK’s initial build, and the transition, and the shutting down, the transition story of shutting down those 1,882 websites, had an end date, and that end date felt like a step change to many people. As in lots of people came into GDS in those early days to do the disruptive thing. To do the start-up thing. To do Martha’s revolution. Then at that moment of, “Actually, we’ve now shut down the last website,” to lots of those people that felt like, “Now we’re going into some other mode. Now we’re going into actually we’re just part of government now, aren’t we? I don’t know. Do I necessarily want to be part of that?” So there was some natural drifting away of some people. Plus, also, the budget shrank at that point. The project to do the transition was funded and came to an end. So actually we were going to go down to an operational smaller team anyway. So a combination of attrition, of people leaving anyway, plus the fact that we did need to get a bit smaller. Also, at that time, that’s when the early founders of GDS left. Mike Bracken, Tom Loosemore, Ben Terrett left around that time. Which also led to some other people going, “Well, actually, I came here for them. I came here with them. And I'm leaving too.” So that meant that we had the tech debt to deal with at a time when we also had quite a lot of new stuff. We had all of this unknown and not terribly well-documented code, that was built really quickly, by lots of different people, in different ways. Plus people who weren’t part of that joining the team, and looking at it and going, “Oh, what have we got here? Where do I start with this?” (Laughter) So it took a long time. I think it’s common in agile software development to underestimate how long things might take. It’s an industry problem that you need to account for. Angus Montgomery: Well, this is the interesting thing, because it feels to me as an observer that there have been three main stages of GOV.UK so far. There’s the build and transition, which we’ve talked about quite a lot. There’s the growth and sustainability years, I suppose, where you were sorting out the tech debt, and you were making this thing sustainable, and you were dealing with departmental requests, and you were putting in structures, and process, and maturing it. Now it feels like we’re in a new stage, where a lot of that structural stuff has been sorted out, and that means you can do really exciting things. Like the work that Kate Ivey-Williams, and Sam Dub, and their team have been doing on end-to-end services. The work that’s been going on to look at voice activation on GOV.UK. And the work that’s been done that Nicky Zachariou and her team have been looking at, machine learning, structuring the content. And it feels like now, having sorted out those fundamentals, there’s a whole load of stuff we can do. Neil Williams: Yes, absolutely. We’re iterating wildly again, I would say. (Laughter) We’re back to that feeling of early GOV.UK, where we’re able to turn ideas into working software and working product relatively quickly again. Some of the stuff we’re doing now is greenfield stuff. Again, a lot of the ideas we had way back when, in the early days of GDS, about making the publishing system really intuitive, and giving data intelligence to publishers, so that they can understand how services are performing, and see where to prioritise, and get really rich insights about how their stuff as a department is working for users, we’re getting to that now. We’re starting to rebuild our publishing tools with a proper user-centric design. Which we didn’t do enough of, because we had to focus on the end users more in the early days. It’s great to be doing that now. We’re also deleting some stuff, which were the mistakes that I made. (Laughter) Which feels good on my way out. Some of the things that we did, that have stuck around way longer than we intended them to, are now being deleted. We’re now able to go, “Actually, we know now, we’ve known for a while, that this isn’t the right solution,” and we’re able to change things more radically. Yes, we’re doing really exciting stuff. Thanks for mentioning it. Angus Montgomery: What are you most excited about? Because Jen Allum, who was lead product manager on GOV.UK for a couple of years, I think, she’s taking over now as head of GOV.UK after you leave. What are you most excited about seeing her and the team do? What do you think is the biggest challenge that they face? Neil Williams: I'm thrilled that Jen is taking over the job. She obviously knows the product, knows the team really, really well, and she’s absolutely brilliant. There is some incredibly exciting stuff happening right now, which I will be sad not to be here for. You mentioned one of them. That’s the step-by-step navigation product, which is our solution for, “How do you create an end-to-end holistic service that meets a whole user need?” If you’ve been following GDS at all, which if you're listening to this podcast you probably have, then you will have seen stuff from Lou Downe, Kate Ivey-Williams, many other people, around end-to-end services and what we mean by services and service design. Around good services being verbs and bad services being nouns. Government has the habit of creating schemes, and initiatives, and forms, and giving them names, and then they stick around for a very long time. Users end up even having to learn those names in some cases. The classic example is, “I want to SORN my car.” What the hell does that even mean? Whereas actually what they want to do is take their car off the road. It’s an actual thing that an actual human wants to do. Nearly every interaction or task that you have with government requires more than one thing. You need to look at some content. You might need to transact. You might need to fill in a form. You might need to go and do some stuff that’s not with government. You might need to read something, understand what the rules are, and then go and do something offline. If you're a childminder you’ve got a step there, which is you’ve got to go and actually set up your space and get it inspected. Then you come back, and there’s more to do with government. Those things need setting out clearly for people. It’s still the case now. Despite all of the great work that we’ve done on GOV.UK to improve all of this stuff, it’s still far too much the case that people have to do all of that work themselves. They have to piece together the fragments of content, and transactions, and forms that they need to do. So what we are doing with our step-by-step navigation product is that’s a product output of a lot of thinking that’s been happening in GDS for many years, around, “How do you join services together, end-to-end, around the user?” We’ve got that product. It’s been tested. It works really, really well. To look at you might just look at it and go, “Well, there’s not much to that, is there? That’s just some numbered steps and some links.” Yes, it is, but getting something that looks that simple, and that really works, is actually a ton of work, and we’ve put in a huge amount of work into proving that, and testing that, and making sure that really works. Making it as simple as it is. The lion’s share of that work is actually in the service design, and in the content design, going, “Let’s map out what is… Well, first of all let’s understand what the users need. Then let’s map out what are the many things that come together, in what order, in order to meet that need.” Angus Montgomery: Before we wrap up I just wanted to ask you to give a couple of reflections on your time at GDS. What’s the thing you're most proud of, or what was your proudest moment? Neil Williams: That’s tricky. I've been here a long time. I've done a lot of… I say I've done a lot of good stuff. I've been around whilst some really good stuff has happened. (Laughter) Angus Montgomery: You’ve been in the room. (Laughter) Neil Williams: Right. I've had a little bit to do with it. It’s got to be the initial build, I think. Other than wearing a Robocop t-shirt to a very formal event, which I'm still proud of, it’s got to be the initial build of GOV.UK and that was the thing that I was directly involved with and it was just the most ridiculous fun I've ever had. I can’t imagine ever doing something as important, or fast paced, or ridiculous as that again. There were moments during that when… Actually, I don’t think I can even tell that story probably. (Laughter) There were some things that happened just as a consequence of the speed that we were going. There are funny memories. That’s all I'm going to say about that. If you want to- Angus Montgomery: Corner Neil in a pub or café in South London if you want to hear that story in the future. What was the scariest moment? Or what was the moment when you thought, “Oh, my God, this might not actually work. This thing might fall apart”? Or were there moments like that? Neil Williams: I don't know. No, I think we’ve always had the confidence, because of the talent that we’ve brought in, the capability and the motivation that everyone has. When bad things have happened, when we’ve had security threats or any kind of technical failures, just the way that this team scrambles, and the expertise that we’ve got, just means that I'm always confident that it’s going to be okay. People are here in GDS because they really care,and they’re also incredibly capable. The best of the best. I'm not saying that’s an organisation design or a process that I would advocate, that people have to scramble when things fail, but in those early days, when GOV.UK was relatively newly launched, and we were going through that transition of from being built to run, those were the days where maybe the operations weren’t in place yet for dealing with everything that might come at us. There was a lot of all hands to the pump scrambling in those days, but it always came right and was poetry to watch. (Laughter) Those moments would actually be the moments where you would be most proud of the team and to be part of it. When it comes down to it these people are really amazing. Angus Montgomery: Finally, what’s the thing you are going to miss the most? Neil Williams: Well, it’s the people, isn’t it? That’s a cheesy thing to say, but it’s genuinely true. I've made some amazing friends here. Some people who I hope I can call lifelong friends. Many people who have already left GDS, who I'm still in touch with and see all the time. It’s incredible coming into work and working with people who are so likeminded, and so capable, and so trusting of each other, and so funny. I laugh all the time. I come into work and it’s fun. It’s so much fun. And we’re doing something so important, and we’re supporting each other. The culture is just so good, and the people are what makes that. Cheesy as it may be, it’s you Angus. I'm going to miss you. Angus Montgomery: It’s all about the people. Oh, thank you. That was a leading question. (Laughter) Neil Williams, thank you so much for doing that and best of luck in the future. We will miss you lots. Neil Williams:  Thanks very much. Thank you. Angus Montgomery: So that wraps up the very first Government Digital Service podcast. I hope you enjoyed it - we’re aiming to do lots more episodes of this, we’re aiming to do around 1 episode a month and we’re going to be talking to lots of exciting and interesting people both inside GDS and outside GDS and we’re going to be talking about things like innovation and digital transformation and user-centred design and all sorts of interesting things like that, so if you’d like to listen to future episodes please go to wherever it is you get your podcasts and subscribe to listen to us in the future. And I hope you enjoyed that episode and I hope you listen to more. Thankyou very much.

Institute for Government
Has the Government Digital Service been successful?

Institute for Government

Play Episode Listen Later Jul 4, 2018 60:47


The Government Digital Service (GDS) was set up to modernise public service delivery in the UK. Has it been successful? And what can other organisations learn from this experience? Former Head of GDS, Mike Bracken, co-author of ‘Digital Transformation at Scale: Why the Strategy Is Delivery’, discussed these questions. He was joined by Baroness Martha Lane-Fox, former UK Government Digital Champion, and Ian Watmore, First Civil Service Commissioner and Former Permanent Secretary. The event was chaired by Daniel Thornton, Programme Director at the Institute.

London Business School Review
How to compete in a digital age | in conversation with Julian Birkinshaw and Mike Bracken

London Business School Review

Play Episode Listen Later Mar 15, 2018 23:29


How can larger organisations today press reset on their digital strategy? Julian Birkinshaw and Mike Bracken, former head of the UK’s Government Digital Service unit, discuss

united kingdom compete digital age julian birkinshaw government digital service mike bracken
GameCritics.com Podcast
GameCritics.com Radio 2017 Holiday Awards Spectacular

GameCritics.com Podcast

Play Episode Listen Later Jan 13, 2018 196:53


Our tenth (tenth!) Game of the Year spectacular is not just a celebration of 2017, but of all the spectaculars that preceded it. Marvel as we countdown to our ultimate Game of the Game of the Year! Starring your heroes Brad Gallaway, Mike Bracken, Richard Naik, Dan Weissenberger, Mike Suskie, and Tim "Quicksilver" Spaeth.

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GameCritics.com Podcast
GameCritics.com Radio E3 2017 Spectacular

GameCritics.com Podcast

Play Episode Listen Later Jul 10, 2017 105:32


The A Squad is back! Join the classic crew for a riveting E3 2017 roundtable, with Richard Naik, Chi Kong Lui, Brad Gallaway, and *gasp* Mike Bracken.

Transformational Insights
Podcast: Faith Forster interviews Mike Bracken

Transformational Insights

Play Episode Listen Later Dec 7, 2015 11:24


We spoke to Mike Bracken the Chief Digital Officer for the Co-operative Group and former Director of the Government Digital Service

director chief digital officers government digital service mike bracken faith forster
Free Thoughts
The Evolution of Everything: How New Ideas Emerge

Free Thoughts

Play Episode Listen Later Nov 26, 2015 41:45


Matt Ridley joins us this week to discuss his latest book, The Evolution of Everything: How New Ideas Emerge (2015). In it, he theorizes that much of the order we see in the natural world and in human culture and society is the result of unplanned, bottom-up, emergent evolution.Is there a way to introduce these evolutionary pressures to government?Is there a bias to thinking that the world operates by design, from the top down? Does this bias have an origin in our evolutionary psychology? Is it reflected in how we view history?Show Notes and Further ReadingRidley’s newest book, The Evolution of Everything: How New Ideas Emerge (2015).Ridley’s bestselling book is an optimistic look at progress and economic history: The Rational Optimist: How Prosperity Evolves (2011).Also from Matt Ridley, The Origins of Virtue: Human Instincts and the Evolution of Cooperation (1998).Libertarianism.org has a video from 1983 of professor and Nobel laureate Friedrich Hayek talking about cultural evolution and the origins of tradition in society.Ridley mentions the ideas and management practices of Mike Bracken, the UK government’s former digital chief. Here’s an extended interview with Bracken about his ideas for government and why he chose to leave. See acast.com/privacy for privacy and opt-out information.

GameCritics.com Podcast
GameCritics.com Podcast Episode 133: E3 and Richard's Top 10

GameCritics.com Podcast

Play Episode Listen Later Jun 28, 2015 127:17


Tim is back! For (kind of) good this time! The King returns for our annual E3 analysis show, plus Richard takes his turn in the Top 10 chair. Featuring Tim Spaeth, Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Anne Lee.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 129: Goodbye and Hello

GameCritics.com Podcast

Play Episode Listen Later May 16, 2015 92:18


We bid a fond farewell to Sinan Kubba as he begins his new journey as a door-to-door Vita saleman. Or something like that. As one friend leaves another arrives, as we welcome Anne Lee into the inner circle. Also, final thoughts on Bloodborne plus a rousing round of Thumbs. Featuring Richard Naik, Brad Gallaway, Mike Bracken (!!!), and Mike Suskie.

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Viewpoints 2014
GovStack in the UK: Delivering Government as a Platform

Viewpoints 2014

Play Episode Listen Later Dec 17, 2014 57:23


Mike Bracken, Tim O'Reilly, and Jennifer Pahlka re speakers here.

GameCritics.com Podcast
GameCritics.com Podcast Episode 121: The Return of the King

GameCritics.com Podcast

Play Episode Listen Later Dec 12, 2014 147:03


He's back in the host chair, and Felipe's right beside him. For one night only (well, hopefully not), Tim Spaeth steps in at the last minute to take the reins. It's old-school episode all round, with Mike Bracken, Brad Gallaway and Chi Kong Lui making it an "OG panel." And, last but not least, Anne Lee returns to tell us more about the future (well, Japan)

japan return of the king anne lee mike bracken brad gallaway gamecritics
GameCritics.com Podcast
GameCritics.com Podcast Episode 112: The Xbox Diskinected

GameCritics.com Podcast

Play Episode Listen Later Jun 1, 2014 66:19


The XBox 180 is now truly complete. With Microsoft's announcement that they are dropping the Kinect requirement for the Xbox One, early adopters have been perturbed in droves. We happen to have three such fellows on the show to talk about their reactions, and if this was really a necessary move. Featuring Richard Naik, Mike Bracken, Ashley King, and special guest Aaron from the Gameenthus podcast. Intros 0:00-0:12 Xbox Kinect 0:12-0:52 Thumbs 0:52-close

microsoft xbox minecraft xbox one kinect ashley king mike bracken gameenthus gamecritics
GameCritics.com Podcast
GameCritics.com Podcast Episode 109: Pointless

GameCritics.com Podcast

Play Episode Listen Later Apr 19, 2014 75:58


After Sinan Kubba taxed the GameCritics brains in a Big Red Potion quiz, he's back in the hotseat to chuck another assortment of strange rules and horrible questions at Brad Gallaway, Mike Bracken, Richard Naik and Chi "Sea Breeze" Kong Lui.

pointless mike bracken brad gallaway gamecritics big red potion
GameCritics.com Podcast
GameCritics.com Podcast Episode 107: Bravely Default, Lords of Shadow 2, Inazuma Eleven, and Listener Qs

GameCritics.com Podcast

Play Episode Listen Later Mar 8, 2014 92:29


Sinan Kubba is joined by Chi Kong Lui, Mike Bracken, and Brad "Gilligan" Gallaway for a round-up of some of the early big-hitters of 2014, including Bravely Default, Thief, Castlevania: Lords of Shadow 2, and, er, Inazuma Eleven. Then it's a quick-fire edition of listener's questions, followed closely by the ever-stalking Thumbs Up Thumbs Down"  

shadow thief bravely default castlevania lords thumbs up thumbs down inazuma eleven mike bracken gamecritics lords of shadow sinan kubba
GameCritics.com Podcast
GameCritics.com Podcast Episode 103: Game of the Year 2013

GameCritics.com Podcast

Play Episode Listen Later Jan 17, 2014 168:16


Expectations are always high for our year-end festivities, and we aim not to disappoint for 2013. We run down the most notable games from 2013, our own personal highlights, and as always the spine-tingling GOTY vote. Featuring Sinan Kubba, Brad Gallaway, Mike Bracken, Richard Naik, Daniel Weissenberger, and special guest James Carter of Caine and Rinse fame. Also, apologies for the low quality of my audio.

GameCritics.com Podcast
GameCritics.com Podcast Episode 102: Beyond Two Souls, Arkham Origins, ZombiU, and Link Between Worlds

GameCritics.com Podcast

Play Episode Listen Later Dec 22, 2013 138:08


Now that 2013 is winding down it's time to catch up on some of the hot new holiday releases, covering the latest David Cage......thing....in Beyond Two Souls, Barkham Origins, ZombiU, and The Legend of Zelda Link to the Past 2, also known as Link Between Worlds. Featuring Richard Naik, Chi Kong Lui, Brad Gallaway, Mike Bracken, Sinan Kubba, and Tim "coitus" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 100-The Centennial

GameCritics.com Podcast

Play Episode Listen Later Nov 25, 2013 145:10


Sinan Kubba is joined by the full house of Brad Gallaway, Chi Kong Lui, Mike Bracken, and Richard "Ouya" Naik to celebrate a historic fixture in the history of the GameCritics.com podcast: The grand return of the Horror Geek. Oh, and 100 episodes of a podcast that's been like a pair of tattooed knuckles, offering both love and hate for all things gaming.. Yes, one knuckle's been slightly bigger than the other. Okay, not slightly.

centennial mike bracken brad gallaway gamecritics sinan kubba
GameCritics.com Podcast
GameCritics.com Podcast Episode 93: E3 Extravaganza!

GameCritics.com Podcast

Play Episode Listen Later Jul 2, 2013 174:53


A belated but always beloved E3 shindig for the GameCrtiics.com podcast team takes in the meandering of Microsoft, the smackdowns of Sony, and the no-shows of Nintendo in a thorough examination of the platform holders' performance at this year's conference. Strap yourselves in for a marathon effort from Sinan Kubba, Chi Kong Lui, Richard Naik, Mike Bracken, and Brad 'The Bone' Gallaway.

microsoft sony nintendo strap e3 e3 extravaganza mike bracken gamecritics sinan kubba
GameCritics.com Podcast
GameCritics.com Podcast Episode 92: Sports Games

GameCritics.com Podcast

Play Episode Listen Later Jun 8, 2013 72:49


In the absence of one Brad Gallaway, the GC crew is finally free to delve into our sports fandom and how it relates to gaming. Join us as we discuss traditional sports and video games, our past memories of the genre, and how it suffers from the same "AAA diesease" as the rest of the industry. Featuring Richard Naik, Chi Kong Lui, Mike Bracken, and Michael Cunningham. 

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GameCritics.com Podcast
GameCritics.com Podcast Episode 88: A New Era, Monster Hunter, and Broken Games

GameCritics.com Podcast

Play Episode Listen Later Apr 5, 2013 110:58


Where one story ends - sorry Aliens: Colonial Marines Wii U - another begins anew. Welcome to the new, but pretty damn familiar GameCritics.com podcast with brand new co-host Sinan Kubba of Joystiq - yes, co-host - more details inside...  Join Sinan and regular ruffians Mike Bracken, Richard Naik, Chi Kong Lui, and Brad "The Guy You Know" Gallaway as they summarize GDC and PAX East in two seconds, explore the depth of Monster Hunter 3 Ultimate, sink to the depths of Aliens: Colonial Marines, and fathom how the growing prevalence of broken-at-launch games is hurting the industry. All this and more in a GameCritics.com podcast episode that will rewrite history, woo-oo.  

GameCritics.com Podcast
GameCritics.com Podcast Episode 87: An Important Announcement and Sell Richard a 3DS

GameCritics.com Podcast

Play Episode Listen Later Mar 11, 2013 72:53


In this episode we bid a fond farewell to one of our own, plus everyone tries to talk Richard into buying a 3DS with completely meaningless results. With Richard Naik, Chi Kong Lui, Brad "Sweet Can" Gallaway, Mike Bracken, and Dylan Collins.

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GameCritics.com Podcast
Gamecritics.com Podcast Episode 86: Clearing games from our backlog, listener mail

GameCritics.com Podcast

Play Episode Listen Later Feb 14, 2013 131:23


On this episode, we talk about what we are FINALLY going to be clearing from our backlogs this year. We also answer some listener questions that you have always wanted to know, but didn't know you wanted to know. Join us for this informative episode of the Gamecritics Podcast! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I finally spelled everyone's name correctly" Collins.

games clearing backlog listener mail mike bracken brad gallaway gamecritics
Sadly Lacking Radio
Mike Bracken

Sadly Lacking Radio

Play Episode Listen Later Jan 22, 2013 68:37


A Chat with The Miserable Bastard: Vol. 8

chat mike bracken
GameCritics.com Podcast
Gamecritics.com Podcast Episode 85: Steam Box, Listener Mail

GameCritics.com Podcast

Play Episode Listen Later Jan 22, 2013 93:24


We are reaching into the listener mail bag again! We learn Brad's favorite food, and what game is like Amelie...if Amelie could fly! Also, Special guest Christopher Floyd stops by to talk in his Irish accent. Oh yeah, we also talk about what we've been playing and have a lively discussion about the Steam Box! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Sexiest Thumbs Alive" Naik, Special Guest Christopher Floyd and Dylan Collins

irish listener mail steam box dylan collins mike bracken brad gallaway gamecritics
GameCritics.com Podcast
GameCritics.com Podcast Episode 84: Fifth Annual Holiday Awards Spectacular

GameCritics.com Podcast

Play Episode Listen Later Dec 31, 2012 164:20


Awards, contest winners, and Dan Weissenberger? This can only be our Fifth Annual Holiday Awards Spectacular! We dish on the best and worst of 2012, Brad's son drops in to share his best and worst of the year, and we give out some fabulous prizes based on a really cool random number generator. Featuring Dylan Collins, Brad Gallaway, Mike Bracken, Dan Weissenberger, Richard "It's not really a spoiler" Naik, and Tim "the Brett Farve thing is getting old" Spaeth. 

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GameCritics.com Podcast
Gamecritics.com Podcast Episode 83: The Walking Dead

GameCritics.com Podcast

Play Episode Listen Later Dec 17, 2012 119:54


We discuss The Walking Dead Episode 5: No Time Left and the series as a whole. But BEFORE that, we have thumbs up and thumbs down and an announcement about our big end of the year show! With Chi Kong Lui, Brad "9 Dollar Coconut Drink" Gallaway, Mike Bracken, Richard Naik, and Dylan Collins

walking dead walking dead episode no time left dylan collins mike bracken gamecritics
GameCritics.com Podcast
Gamecritics.com Podcast Episode 82: Thanksgiving Giving and Wreck-It Ralph

GameCritics.com Podcast

Play Episode Listen Later Nov 30, 2012 147:12


It's a special 1/5 British edition of the Gamecritics.com podcast. This week we tackle Wreck-It Ralph, Thanksgiving shout outs, and what we've been playing during our long hibernation. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and special guest host Sinan "Redcoat" Kubba.

thanksgiving british wreck it ralph mike bracken brad gallaway gamecritics
GameCritics.com Podcast
Gamecritics.com Podcast Episode 80: System Sellers?

GameCritics.com Podcast

Play Episode Listen Later Oct 12, 2012 117:19


Have you ever bought a system for one game? That's the question we discuss this episode. We also hear about Brad's trip to the Retro Games Expo, and talk about Torchlight 2, Kid Icarus: Uprising, Tokyo Jungle and more. Also, Richard contemplates putting on water skiis. with Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Shark Man" Naik, and Dylan Collins

system sellers torchlight kid icarus uprising tokyo jungle dylan collins mike bracken brad gallaway gamecritics
GameCritics.com Podcast
Gamecritics Podcast Episode 77: What We're Playing, Is Sniper Elite V2 too violent?

GameCritics.com Podcast

Play Episode Listen Later Aug 2, 2012 99:31


In this episode we have a good old fashioned "What have you been playing?" Discussion. We then have a debate sparked by an email over Sniper Elite V2 and round it all out with some thumbs! Whith Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I have no witty nicknames" Collins.

playing violent sniper elite v2 mike bracken brad gallaway gamecritics
GameCritics.com Podcast
GameCritcs.com Podcast Episode 76: Listener Questions, Dawnguard, The Walking Dead Episode 2

GameCritics.com Podcast

Play Episode Listen Later Jul 12, 2012 125:41


In this episode, Chi and Brad play Dawnguard, Richard plays League of Legends, Mike plays Demon's Souls (2 years late) and we ALL play The Walking Dead Episode 2. We also took some listener questions. Haven't you always wondered what Chi's favorite Pokemon is? WELL HERE IS THE CHANCE TO LEARN! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "We still hate Duck" Naik and Dylan Collins.

GameCritics.com Podcast
GameCritics.com Podcast Episode 75: E3 2012 and Violence in Video Games

GameCritics.com Podcast

Play Episode Listen Later Jun 21, 2012 133:13


It's our E3 spectacular! We talk about the conferences, we talk about the games and we talk about the Wii U! Plus, with all of the recent controversy over violence in video games, as the industry finally gone too far? With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I still haven't got the hang of this ending thing" Collins.

video games violence e3 wii u e3 2012 mike bracken brad gallaway gamecritics
GameCritics.com Podcast
GameCritics.com Podcast Episode 74: Dragon's Dogma, Max Payne 3, Portable Gaming

GameCritics.com Podcast

Play Episode Listen Later Jun 4, 2012 110:10


On this episode we examine the state of Portable Games. Brad also brings Dragon's Dogma to the table, and Mike and Chi weigh in on Max Payne 3. This episode also features what is surely the greatest "Thumbs Up, Thumbs Down" of all time! With Dylan Collins, Chi Kong Lui, Brad "Bromance" Gallaway, Mike Bracken and special guest Michael Cunningham.

GameCritics.com Podcast
GameCritics.com Podcast Episode 73: The Walking Dead, Episode 1 and The State of Open World Games

GameCritics.com Podcast

Play Episode Listen Later May 9, 2012 87:53


In this episode we feature a full blown discussion of The Walking Dead, Episode 1, and Richard drinks the most Richard-like thing that he could possibly drink. Not enough, you say? We also look at the good, the bad and the ugly of open world games. Stop what you're doing right now...unless it is downloading this PODCAST! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "I'm not wasting a bullet" Naik and Dylan Collins.

walking dead naik open world games dylan collins mike bracken brad gallaway gamecritics
GameCritics.com Podcast
GameCritics.com Podcast Dylan Collins Audition Episode

GameCritics.com Podcast

Play Episode Listen Later Mar 7, 2012 64:33


After an exhaustive search that spanned multiple continents and an interview process that involved chainsaw-filled cage matches and a perilous journey through shark-infested jungles, we found our man from the depths of the Interwebs and his name is Dylan Collins. Dylan "Not-Tim-Spaeth" Collins joins Chi Kong Lui, Mike Bracken, Richard Naik and Brad Gallaway for the first time in his inaugural audition episode that kicks off a new era of the GC Podcast.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 70

GameCritics.com Podcast

Play Episode Listen Later Feb 24, 2012 113:38


Keep a tissue at the ready as we bid Tim a fond farewell. But before he takes his final bow, we explore the light and dark sides of Bioware with Star Wars: The Old Republic and the Mass Effect 3 demo. Plus The Horror Geek tackles Final Fantasy XIII-2; surely it can't be worse than its predecessor...or can it? Featuring Tim "Yup, I put my name first" Spaeth, Chi Kong Lui, Brad Gallaway, Mike Bracken, and Richard Naik.

GameCritics.com Podcast
GameCritics.com Podcast Episode 69

GameCritics.com Podcast

Play Episode Listen Later Feb 10, 2012 99:56


Used games, gender uncertainty, ignoring player feedback, invigorating cutscenes, Transformers shopping advice, Kirk vs. Picard -- All that and much, much, MUCH more on the surprisingly wholesome 69th episode of the GameCritics.com Podcast. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Thumb Integrity Means Nothing to Me" Naik, and Tim Spaeth.

transformers mike bracken brad gallaway gamecritics
GameCritics.com Podcast
GameCritics.com Podcast Episode 68

GameCritics.com Podcast

Play Episode Listen Later Jan 28, 2012 99:30


Surely we can't find anything negative to say about Rayman Origins, right? Errrrr.... Plus the truly uncanny X-Men Destiny (why hast thou forsaken me, Denis Dyack?) and our take on whether games journalists should ever write for free. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Quack" Spaeth.

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GameCritics.com Podcast
GameCritics After Dark: The Legend of Zelda: Skyward Sword

GameCritics.com Podcast

Play Episode Listen Later Jan 27, 2012 93:25


We're bringing back GameCritics After Dark, and to kick things off it's a special Zelda extravaganza! We assemble a crack team of experts to give their take on Skyward Sword, then we debate an even more enormous question: what is the future of the Zelda franchise? Featuring Richard Naik and Mike Bracken, plus special guests Jeffrey Matulef and Michael Abbot.

GameCritics.com Podcast
GameCritics.com Podcast Episode 67

GameCritics.com Podcast

Play Episode Listen Later Jan 10, 2012 101:23


Happy New Year! We reveal the success rate of our 2011 gaming resolutions, and set some new ones for 2012. Plus, Fallout (the first one!), Infinity Blade II, Sequence, Darksiders, and Zelda: Skyward BORED -- am I right, people? With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "My Wife Really Did Say That" Spaeth. Oh, and I almost forgot! This is the show that changes everything.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 66

GameCritics.com Podcast

Play Episode Listen Later Dec 21, 2011 172:42


15 awards, 6 podcasters, and countless surprises. You'll be stunned by our pick for Game of the Year, and by the vigorous debate that follows its reveal. Plus: we announce the two winners of our Holiday Contest! Thanks to everyone for entering! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, Daniel Weissenberger, and Tim "Maybe Next Year" Spaeth. From all of us at GameCritics, have a fantastic holiday, and we'll see you in 2012!

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GameCritics.com Podcast
GameCritics.com Podcast Episode 65

GameCritics.com Podcast

Play Episode Listen Later Dec 7, 2011 104:28


Brad's back with a vengeance, smacking down accusations that he's playing Skyrim incorrectly. Also: Skyward Sword, Corpse Party, Fate/Extra, and, at last, our semi-epic fight over Batman: Arkham City. Plus: Details on how you can win BIG in our BIG holiday contest. With Brad Gallaway, Mike Bracken, Richard Naik, and Tim "BIG" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 64

GameCritics.com Podcast

Play Episode Listen Later Nov 22, 2011 123:56


Not everybody's thankful for Skyrim this week, but most of us are. We explore this latest epic entry in the Elder Scrolls quintology. Plus, what the heck is Ubisoft doing with Assassin's Creed? (Beats us.) And is it ever OK to ignore multiplayer modes when reviewing games? We think so, and we'll tell you why. Many thanks to our very special guest, the brilliant Rhea Monique! With Chi Kong Lui, Mike Bracken, Richard "Bob Dylan" Naik, Tim Spaeth, and Tim Spaeth again as the mysterious and enigmatic J. Bradford Gallaway IV.

GameCritics.com Podcast
GameCritics.com Podcast Episode 63

GameCritics.com Podcast

Play Episode Listen Later Nov 9, 2011 117:02


We're joined by Reviews on the Run host (and GameCritics alum) Scott Jones, who speaks publicly for the first time about his controversial Uncharted 3 review. Afterward, Chi and Mike take a Crater Lake-deep dive into the successes and failures of the game. Plus: Is gameplay an endangered species, and how on Earth do we find the time to play all these video games? With Chi Kong Lui, Mike Bracken, Richard Naik, and Tim "Deepak" Spaeth.

GameCritics.com Podcast
GameCritics.com Podcast Episode 62

GameCritics.com Podcast

Play Episode Listen Later Nov 2, 2011 73:55


We celebrate our podcast's third anniversary by ruminating on some historic game franchise anniversaries; which did we vote as most important? Plus, why Dead Island deserves a second look, and The Horror Geek addresses "6 out of 5" as only he can. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "No Batman For You" Spaeth.

dead island mike bracken brad gallaway gamecritics
GameCritics.com Podcast
GameCritics.com Podcast Episode 61

GameCritics.com Podcast

Play Episode Listen Later Oct 13, 2011 113:42


Dark Souls. Need I type more? Plus: Our most embarrassing gaming confessions, and indie hits Wizorb and Robotriot. Featuring Chi Kong "Not Sure Where These Quotes Go" Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim Spaeth.

dark souls wizorb mike bracken brad gallaway gamecritics
GameCritics.com Podcast
GameCritics.com Podcast Episode 60

GameCritics.com Podcast

Play Episode Listen Later Oct 1, 2011 100:45


This week: The moderate highs and not-so-moderate lows of Deus Ex: Human Revolution, plus we remember what made the original so special. Also: Gears of War 3, Tim takes five minutes off, and we share our picks for dream HD remakes. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "The Logician" Naik, and Tim Spaeth. Special thanks to RandomRob for composing this week's break music!

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GameCritics.com Podcast
GameCritics.com Podcast Episode 59

GameCritics.com Podcast

Play Episode Listen Later Sep 6, 2011 80:14


Writer Jeffrey Matulef joins us as we reminisce about our time at PAX 2011. Not only did we get our hands on Lollipop Chainsaw, Aliens: Infestation, the PS Vita, and (of course) Borderlands 2, but you'll find out what happened when Brad let Richard interact with his son. No children were harmed in the production of this podcast. As far as we know. Featuring Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Two Balls" Spaeth.

GameCritics.com Podcast
GameCritics.com Podcast Episode 58

GameCritics.com Podcast

Play Episode Listen Later Aug 12, 2011 139:09


Gamer moms and gamer dads, assemble! The mighty Aaron of the GameEnthus Podcast joins us for a lengthy conversation about the joys and challenges of integrating our parenting and gaming lives. How did we introduce games to our kids? How do we deal with M-rated content? How do we decide when to take the controller away? We also offer some unique kid's game recommendations you won't find anywhere else. Plus: Our take on a game your kids should definitely NOT play: Catherine. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "The Master Thespian" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 57

GameCritics.com Podcast

Play Episode Listen Later Jul 28, 2011 138:54


The crew reunites and wastes no time getting back to doing what it does best: angering the Internet with a brutal dismantling of Bastion. Plus: Sexism in Ms. Splosion Man, the failures of LA Noire, the joys of Ghost Recon 3DS, and the magnificence of Lost Odyssey. We also debut our new movie segment, and if you like surprises, well, hold onto your wigs and keys, folks. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Fresh Beatz" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 56

GameCritics.com Podcast

Play Episode Listen Later Jun 16, 2011 104:51


GameCritics' own Trent Fingland regales us with war stories from the E3 front. Along the way we reconcile our E3 predictions, debate the future of Japanese gaming, have a serious talk about religion, and get uncomfortably inquisitive about the whereabouts of Ken Levine. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Someday Someone Will Agree With Me About Something" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 54

GameCritics.com Podcast

Play Episode Listen Later May 17, 2011 128:26


Have you ever considered which games were the turning points in your gaming career? WHY NOT? This week, we reflect on ours. Plus: The "Hypothetical Pre-Order Game," two grown men fight over Tom Welling, and barely a peep about Wing Commander. You're welcome. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Tim "It's a T-Shirt!" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 53

GameCritics.com Podcast

Play Episode Listen Later May 4, 2011 107:03


We're back! Again! Join us for captivating spoiler-free discussions of Portal 2 and Dead Space 2. Plus: the merits of silent protagonists, PSN madness, Chi buys a 3Ds, Mike subscribes to FFXIV, Tim loses it over Dante's Inferno, and so much more. We were just so happy to hear each other's voices, we couldn't stop gabbing. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Chance" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 52

GameCritics.com Podcast

Play Episode Listen Later Mar 31, 2011 100:49


You read his review: Brad hates Dragon Age II. But what do the rest of us think? Plus, Brad responds directly to his harshest critics, we speculate on Bioware's future, and another gripping round of Thumbs Up, Thumbs Down. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Ewwwwwww" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 50

GameCritics.com Podcast

Play Episode Listen Later Mar 5, 2011 98:31


For our 50th episode we welcome Sam Marchello of RPGamer.com. She offers her perspective on the state of game criticism and helps us break down the mania surrounding the Dead Island trailer. Plus, as a special bonus: our never-before-heard "pilot" episode! Special thanks to RandomRob for his epic musical contribution. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Podcast Angry 3D" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 49

GameCritics.com Podcast

Play Episode Listen Later Feb 17, 2011 84:53


How many games have fallen short of greatness because of a single, fatal flaw? This week we look at gaming's most tragic failures. Plus, an actual argument breaks out before your very ears, and our thumbs get a workout in our new segment Thumbs Up/Thumbs Down. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Heat not Heart" Spaeth.

thumbs up thumbs down mike bracken brad gallaway gamecritics
GameCritics.com Podcast
GameCritics.com Podcast Episode 48

GameCritics.com Podcast

Play Episode Listen Later Jan 28, 2011 86:00


3DS! PSP! Smartphones! Which represents the true future of mobile gaming? Plus: Our most anticipated titles of 2011, and you'll struggle to hold back tears as Richard becomes a man. (NOTE: We recorded this episode before the big PSP2/NGP announcement -- you'll marvel at the semi-accuracy of our predictions!) Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "The Timely Producer" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 47

GameCritics.com Podcast

Play Episode Listen Later Dec 24, 2010 114:43


Gather round the fire, friends, as we celebrate the year in games -- the good, the bad, the really bad, and everything in between. It's our 3rd Annual Holiday Awards Spectacular! Plus, Brad's son stops by to share his best and worst of the year, and we announce the winners of our Game Credit Giveaway! Featuring Brad Gallaway, Mike Bracken, Richard Naik, Dan Weissenberger, and Tim "Counting is Hard" Spaeth. Happy holidays to all our listeners!!

mike bracken gamecritics
GameCritics.com Podcast
GameCritics.com Podcast Episode 46

GameCritics.com Podcast

Play Episode Listen Later Dec 14, 2010 100:44


Can 12 million people be wrong? In the case of World of Warcraft, the answer may be...well, that would be telling. In this episode we break down Cataclysm and the state of WoW. Plus, the sensational indie roguelike Epic Dungeon, and gaming resolutions for 2011...ours and YOURS. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "A Closet Joke Would Be Way Too Easy Here" Naik, and Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 44

GameCritics.com Podcast

Play Episode Listen Later Nov 23, 2010 88:01


This week, it's some good old fashioned game talk. Amnesia The Dark Descent! Metal Gear Solid Peace Walker! Alan Wake! Plus: Games are too buggy, Richard sings (twice), and stay tuned after the credits for some impromptu Halo: Reach chat. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Let's Grow a Beard Together" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 43

GameCritics.com Podcast

Play Episode Listen Later Nov 13, 2010 34:19


Technical difficulties be damned; the show must go on! We salvage a rough night with some casual conversation about our earliest gaming memories, pinball, Mega Man, and more. Featuring Chi Kong Lui, Mike Bracken, Richard Naik, and Tim "Yeah, I Have Pac-Man, Let's Make Out" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 41

GameCritics.com Podcast

Play Episode Listen Later Sep 25, 2010 74:30


We're back and less offensive than ever! Our conversation about detail and immersion becomes an impromptu "State of Rockstar Games" debate. Plus: Our personal gaming tragedies; tales of data loss and other disasters. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "The Traitor" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 40

GameCritics.com Podcast

Play Episode Listen Later Sep 2, 2010 83:11


It's all led up to this. Tim defends Too Human. Chi defends Dynasty Warriors. Who will live? Who will die? Find out in this, the second half of our "Out Of Our Comfort Zone" extravaganza. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "No Singing In This One" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 39

GameCritics.com Podcast

Play Episode Listen Later Aug 25, 2010 57:07


With great passion comes great verbosity. We're splitting this week's jumbo show in half, which means our long awaited Too Human / Dynasty Warriors showdown won't occur until next week. This week, though, we step WAY outside our comfort zone and delve into some multiplayer-only experiences, like Monday Night Combat, Castlevania: Destiny of Harmonicas, Lara Croft and the Guardian of Light, and more. We think we have a pretty good grasp on where multiplayer needs to go from here. Plus! Our Quote of the Week! Tim Sings! Richard Calculates! Oh. the party doesn't stop! Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Yes, I Said He Sings" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 38

GameCritics.com Podcast

Play Episode Listen Later Aug 7, 2010 109:32


Every Limbo boy and girl, all around the Limbo world! Gonna do the Limbo Rock, all around the Limbo clock! Translation: we're talking about Limbo -- listen for the spoiler warning because we're covering it all: the puzzles, the successes and failures of the narrative, and the real meaning of the ending. Plus: Brad enjoys a private tour of Uber Entertainment and Monday Night Combat, Chi gets attacked, and Tim reveals the best use of the podcast ever. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Very Easy" Naik, and Tim "Also Very Easy" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 37

GameCritics.com Podcast

Play Episode Listen Later Jul 23, 2010 81:17


We try our best to keep things positive, but Tim screws it up in the home stretch. The topic is "New RPG's We (Mostly) Love" and that means Dragon Quest IX, Etrian Odyssey III, Puzzle Quest 2, and DeathSpank. Guess which one we don't love! Plus we premiere a new segment: "Quote of the Week." With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Spahnk" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 36

GameCritics.com Podcast

Play Episode Listen Later Jun 24, 2010 151:15


An E3 wrap-up so enormous, so all-encompassing, we drafted a fifth chair from across the pond to share the load. Sinan Kubba of the Big Red Potion podcast joins us as we tear Sony, Nintendo, and Microsoft to shreds. The hate flows freely this week folks; if it gets too depressing jump to the 92-minute mark as we reveal our most anticipated games of the show. It's our longest, most vulgarity-packed podcast ever! Rejoice! Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, the aforementioned Sinan Kubba, and Tim "Billy Big Bang Blitz" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 35

GameCritics.com Podcast

Play Episode Listen Later Jun 5, 2010 83:20


Did creativity, innovation, and overall quality peak in the 20th century? Or are today's games truly better than ever? We try to free ourselves from the haze of nostalgia and find a definitive answer. Plus: Super Mario Galaxy 2! Monster Hunter Tri! And stay after the credits as we tear apart the Prince of Persia movie and puzzle over Ben Kingsley's resume. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Works Every Time" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 34

GameCritics.com Podcast

Play Episode Listen Later May 22, 2010 92:26


Chi hits the Vegas Strip to throw down with some of MMA's biggest stars and gets an early look at UFC Undisputed 2010. Brad takes on Alan Wake and in the process enrages the entire Internet...again. And we open up the mailbag to answer your burning questions about game manuals, Final Fantasy XIV, and Microsoft Game Room. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Pitfall is So Worth Three Dollars" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 32

GameCritics.com Podcast

Play Episode Listen Later Apr 7, 2010 96:33


Did you miss us? We missed you. After a tearful reunion, Brad tells us about his trip to see Lost Planet 2, Mike offers his unique take on Final Fantasy XIII (finally!), and we examine the challenges faced by decades-old franchises. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Tim Spaeth, and Tingle.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 31

GameCritics.com Podcast

Play Episode Listen Later Mar 7, 2010 71:36


We welcome back two of our favorite guests, Nathan Fouts of Mommy's Best Games, and Bryan Jury of Epicenter Studios. They bring us up to speed on what's been happening since their last appearances and talk about their new games, Shoot 1UP and Rock of the Dead. These guys are funny, candid, and filled with pie. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Bob Costas" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 29

GameCritics.com Podcast

Play Episode Listen Later Jan 20, 2010 76:27


We're back! Our first show of 2010 offers looks at Divinity II: Ego Draconis and the Star Trek Online beta. Plus, we answer your letters about adventure games, lazy developers, insta-DLC, and games of the (last) decade. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Not Roy Scheider" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 27

GameCritics.com Podcast

Play Episode Listen Later Dec 8, 2009 92:47


What compels us to spend 25, 40, 50, even 70+ hours on a single game? We think we've figured it out. Join us for conversation about Dragon Age, Assassin's Creed 2, Way of the Samurai 3, Torchlight, and Borderlands DLC. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Yes, I Like Borderlands Now" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 26

GameCritics.com Podcast

Play Episode Listen Later Nov 23, 2009 66:16


Bonjour class! Welcome to Ludology 101. Matthew Wiese of the Singapore-MIT GAMBIT Game Lab talks about his work and his experience on the academic side of games. Is ludology as sleep-inducing as it sounds? No sir, and in fact criticism and academia may have more in common than you think. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth. Happy Thanksgiving to all our listeners!

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GameCritics.com Podcast
GameCritics.com Podcast Episode 25

GameCritics.com Podcast

Play Episode Listen Later Nov 7, 2009 65:48


We continue debunking The Myths of Game Criticism in the second half of our two-part series. Do we live in constant fear of Twitter putting us out of business? Are games so spectacular now that the average score really is 8 out of 10? Do publishers send strike teams to our homes and force us to change scores? We set the record straight. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Five Point Scale" Spaeth.For reference, the eight myths we discuss in this series are:1. Critics should be required to finish games before writing a review.2. The goal of a "proper" game review should be to inform the reader as to whether they should or should not buy a game.3. Those who write about games are not journalists, rather, should be considered "enthusiast press" or simply "games writer."4. There is no difference between a "review" and a "critique".5. The explosion of blogs, podcasts, and Twitter has rendered formal game reviews obsolete.6. Individual game critics and review sites are under constant, unrelenting pressure from publishers to change scores.7. Game scores are often purposefully tweaked to either generate controversy or avoid it.8. A reader should not need to be familiar with the author of a review in order to derive value from it. 9. NINE? There's a ninth myth?! Listen and find out!!

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GameCritics.com Podcast
GameCritics.com Podcast Episode 24

GameCritics.com Podcast

Play Episode Listen Later Nov 1, 2009 70:42


The Myths of Game Criticism! This week we challenge commonly held assumptions about criticism, writers, review scores, finishing games and much more. So much more, in fact, we had to split the episode in half. Plus, if you're a Borderlands fan, get ready to hate us. Our quick hit is less than flattering. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.For your reference, the eight myths we discuss are:1) Critics should be required to finish games before writing a review.2) The goal of a "proper" game review should be to inform the reader as to whether they should or should not buy a game.3) Those who write about games are not journalists, rather, should be considered "enthusiast press" or simply "games writer."4) There is no difference between a "review" and a "critique".5) The explosion of blogs, podcasts, and Twitter has rendered formal game reviews obsolete.6) Individual game critics and review sites are under constant, unrelenting pressure from publishers to change scores.7) Game scores are often purposefully tweaked to either generate controversy or avoid it.8) A reader should not need to be familiar with the author of a review in order to derive value from it.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 23

GameCritics.com Podcast

Play Episode Listen Later Oct 3, 2009 89:58


With Demon's Souls nearing release, it's all things Atlus! We welcome Atlus USA's Manager of PR Aram Jabbari to the show. Localization strategies, digital distribution, aggregate sites, and much more are covered, and we take our best shot at getting you some Persona scoop! The back half of the show brings some of the most in-depth Demon's Souls discussion around. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Tim Spaeth" Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 21

GameCritics.com Podcast

Play Episode Listen Later Sep 12, 2009 55:29


Jenova Chen of thatgamecompany (Flow, Flower) is our guest this week, and his journey from Shanghai child to superstar developer was a perfect storm of determination, skill, and a whole lot of luck. You'll hear that story and many more in our jam-packed interview. And yes, he explains his Final Fantastic first name. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 20

GameCritics.com Podcast

Play Episode Listen Later Sep 1, 2009 77:22


Sunshine is for losers! We spent our summer vacation indoors, enjoying the offerings of the Xbox Live Summer of Arcade. Well…”enjoying” might be too strong a word. We rundown all five games: Splosion Man, Turtles in Time, Marvel vs. Capcom 2, Trials HD, and Shadow Complex. Plus, Mike and Tim red ring within 12 hours of each other! Believe it! Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Ten-Year Anniversary Special, Part 2

GameCritics.com Podcast

Play Episode Listen Later Aug 8, 2009 69:27


The celebration continues! Scott Jones of Crispy Gamer and Reviews on the Run reminiscences about his time writing for GameCritics.com. He's candid, he's hilarious, and it's a must-listen. Plus, Brandon Erickson! Jason Karney! Unnerving MMO playtime revelations! Our official stance on Sonic the Hedgehog! All that and much, much more as we commemorate a decade of GameCritics.com. With Chi Kong Lui, Mike Bracken, Tim Spaeth, and Felipe the Producer. 

GameCritics.com Podcast
GameCritics.com Ten-Year Anniversary Special, Part 1

GameCritics.com Podcast

Play Episode Listen Later Aug 8, 2009 58:55


The celebration begins! Critics past and present join us for the ultimate retrospective as we celebrate ten years of GameCritics.com. It's a fiesta so enormous we split it into THREE separate podcasts! In Part 1, we assemble the four original GameCritics for the first time ever, as Ben Hopper, Dale Weir, Chi Kong Lui, and Brad Gallaway discuss the birth of the site and how it changed their lives forever. We also catch up with husband and wife critics Erin Bell and David Stone, and Tera Kirk drops by to offer her congratulations. Also featuring Mike Bracken and Tim Spaeth. Special thanks to Felipe the Producer.

GameCritics.com Podcast
GameCritics.com Podcast Episode 18

GameCritics.com Podcast

Play Episode Listen Later Jul 15, 2009 64:34


Have we been too hard on Nintendo? According to your feedback, we have. We take a thoughtful look at the company, it's past, present, and future and offer our definitive stance on The House of Mario. Don't worry, it's not 60 straight minutes of unbridled hate. 56 minutes, maybe. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 15

GameCritics.com Podcast

Play Episode Listen Later May 31, 2009 71:46


We're back! With Brad's and Tim's new sons safely extracted, the team reunites to discuss all the games they've been playing during the break:  InFamous, Broken Steel, UFC Undisputed, Dead Space, Trino, CaveIn, Mithra and the Project Trico teaser. With Chi Kong "North/South" Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Bonus Episode 1

GameCritics.com Podcast

Play Episode Listen Later Apr 30, 2009 37:49


While Tim takes some time off to enjoy his new son, we present our very first bonus episode! In these deleted scenes from Episode 14, you'll hear a great segment on how casual games relate to Heather Chaplin’s GDC rant, and then we try to answer that classic gaming question “What is the Citizen Kane of Games?” Our answers will shock and amaze you. Featuring Chi Kong Lui, Mike Bracken, David Stone, and the very sleepy Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 14

GameCritics.com Podcast

Play Episode Listen Later Apr 11, 2009 59:40


Is the game industry in a state of arrested development? We present our take on Heather Chaplin's incendiary GDC presentation. Plus, the proliferation of co-op, the viability of OnLive, and lessons learned from Leisure Suit Larry. With Chi Kong Lui, Mike Bracken, David Stone, and Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 13

GameCritics.com Podcast

Play Episode Listen Later Mar 29, 2009 65:50


Killzone 2 has the Playstation fanbase divided; on this week’s show we take our stand. Plus, reviews we’d like to take back, and the sexiest listener e-mail segment ever! With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 12

GameCritics.com Podcast

Play Episode Listen Later Mar 14, 2009 67:30


Is your mind on your money? Is your money on your mind? As the world teeters on the brink of an economic apocalypse we tackle an even bigger problem – the price of games! Plus, we give some failed franchises a second chance, and the games as art camp gets some new ammunition with the PS3’s Flower. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 10

GameCritics.com Podcast

Play Episode Listen Later Feb 21, 2009 63:03


When we asked you to pick any game for us to discuss, we certainly didn't expect you to pick God Hand. But you did, so we did. Plus, what makes a critic a critic, Streets of Rage 2 (no, that's not a typo), and at long last, Chi Kong Lui on River City Ransom. Warning: This episode contains a revelation that will BLOW YOUR MIND. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 8

GameCritics.com Podcast

Play Episode Listen Later Jan 25, 2009 58:40


We celebrate the new year (four weeks late) by previewing 2009's most (and least) anticipated releases. Plus -- we tell you why you need to play the Community Games gem CarneyVale Showtime, and is Midnight Club Los Angeles worth a second look? Don't forget to stay after the show for a little something we call "GameCritics Unleashed."With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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GameCritics.com Podcast
GameCritics.com Podcast Episode 5

GameCritics.com Podcast

Play Episode Listen Later Nov 24, 2008 49:17


The fabulous fifth episode of the GameCritics.com Podcast!This week: Quick Hits on the NXE and A Kingdom for Keflings. Also, our first ever listener Q&A!The cast includes Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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