Podcasts about Looney

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When They Was Fab: Electric Arguments About the Beatles
2025.37 Splinter, Larry Hosford, Legs Larry Smith, Tom Scott, George Harrison ... and Wings?

When They Was Fab: Electric Arguments About the Beatles

Play Episode Listen Later Sep 14, 2025 72:47


The next disc in "Looney" turns into a discussion of the "Wings Anthology".       We talk, clips of Paul (and friends) covering many of the songs on the LP, and chat concerning John and Paul in the seventies.     We do finally get to "George and..." (it will be completed next week), as we talk about songs George guests on from Splinter (their second album, including ... a bit of Japanese), Tom Scott, "Legs" Larry Smith, and his namesake Larry Hosford.      A Paul and George week, with some John and Ringo too!   #madeonzencastr.   

Freaky Attractions
I Repaired a Looney Bird Animatronic… BIG Mistake

Freaky Attractions

Play Episode Listen Later Sep 13, 2025 8:40


Join this channel to get access to perks: https://www.youtube.com/channel/UCCuRS4Ujb-PV1Msz_ZwLt5A/join Tonight, we explore the strange history of Looney Bird, an animatronic vulture from Showbiz Pizza Place, who was rumored to say unscripted things during late-night shows. This odd character's unexpected moments of humor and comedy have become the stuff of legend. Dive into the mysteries surrounding the Rock Afire Explosion and its most bizarre member, Looney Bird, in this funny video. Written and Narrated by ►Mr.Freaky Mr.Freaky Discord server ► https://discord.com/invite/5SyDc2DFDJ Music ► Bad Encounter - Myuu ►Official Website: https://www.marcvdmeulen.com/ ►Youtube: / @marcvdmeulen ►Spotify: https://open.spotify.com/artist/3QFHz... ►AudioJungle: http://audiojungle.net/user/marcvdmeulen Footage ►CEC Central © 2025 Freaky Attractions. All rights reserved. This Creepypasta is for Entertainment Purposes Only.

Best Hour of Their Day
How to Coach Olympic Lifts in Your CrossFit Class | Cody Looney, Burgener Strength

Best Hour of Their Day

Play Episode Listen Later Sep 12, 2025 62:41


Cody Looney from Burgener Strength joins Todd & Kristin to break down how to effectively teach Olympic lifts in a group setting. You'll learn how to simplify progressions, keep classes moving, and help athletes of all levels lift with confidence and precision.--Click here to join the movement at AffiliateCon in Dallas, TX, October 24-26--Learn more about Burgner Strength programming and seminars.

Unstoppable Mindset
Episode 370 – Unstoppable Game Designer, Author and Entrepreneur with Matt Forbeck

Unstoppable Mindset

Play Episode Listen Later Sep 12, 2025 61:10


Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller.   Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer.   Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps.   During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once.     About the Guest:   Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming.    Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer.   Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages.   His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com.   Ways to connect with Matt:   Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/     About the Host:   Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog.   Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards.   https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/   accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/       Thanks for listening!   Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below!   Subscribe to the podcast   If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset .   Leave us an Apple Podcasts review   Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts.       Transcription Notes:   Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us.   Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here.   Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it.   Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up?   Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it.   Speaker 1 ** 03:17 Where did you go to college? I went to the University   Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having   Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was   Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun.   Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah,   Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go.   Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with.   Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right?   Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on?   Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those   Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think,   Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing.   Michael Hingson ** 09:09 Is that true Dungeons and Dragons too?   Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun.   Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the   Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well.   Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with?   Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right?   Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI,   Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it,   Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for.   Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is.   Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right?   Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding,   Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals,   Matt Forbeck ** 14:49 we get to make our own choices. Though you're right,   Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did?   Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right?   Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts.   Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah.   Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids?   Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people.   Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway.   Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza   Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too.   Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time.   Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah,   Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well.   Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun.   Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them.   Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah.   Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too   Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions.   Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes.   Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too,   Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right.   Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides.   Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier,   Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose.   Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that.   Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right?   Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really   Speaker 1 ** 28:58 right. Tell me about interactive fiction book.   Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff,   Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince.   Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing.   Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing,   Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping   Speaker 1 ** 31:59 through. Cheater, cheater book, do what you   Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back.   Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy.   Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know,   Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one.   Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah,   Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that.   Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else.   Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important.   Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you   Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere.   Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way.   Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've   Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level,   Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in.   Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on.   Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make?   Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that.   Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all?   Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do.   Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while?   Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with.   Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that.   Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas   Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but   Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal?   Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process.   Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible.   Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I   Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that,   Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it.   Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart.   Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work.   Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived   Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting.   Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in   Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right?   Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past,   Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future?   Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that,   Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre

Inside Sports with Al Eschbach
OU RB room - caller concerned, OU's offensive line, Al likes fried chicken, OU pregame meal, remembering Joe Don Looney and more. 

Inside Sports with Al Eschbach

Play Episode Listen Later Sep 4, 2025 34:06


Wednesday, September 03, 2025 Inside Sports with Al Eschbach -OU RB room - caller concerned, OU's offensive line, Al likes fried chicken, OU pregame meal, remembering Joe Don Looney and more. Follow the Sports Animal on Facebook, Instagram and X Follow Tony Z on Instagram and Facebook Listen to past episodes HERE! Follow Inside Sports Podcasts on Apple, Google and SpotifySee omnystudio.com/listener for privacy information.

JT And Looney
JT & LOONEY SUPER BOWL LX PREDICTION SPECTACULAR.

JT And Looney

Play Episode Listen Later Sep 3, 2025 40:56


It's a plethora of pre-season pigskin prognostications from the award winning dynamic duo.

The Patriotically Correct Radio Show with Stew Peters | #PCRadio
A.I. & Palantir SEIZE Military Control of U.S.

The Patriotically Correct Radio Show with Stew Peters | #PCRadio

Play Episode Listen Later Sep 1, 2025 65:30


UK Funeral Director John O' Looney joins Stew to discuss the latest in the REAL silent war - Trump's Operation Warp Speed and its collateral damage which have left millions of forgotten men and women killed and maimed. Retired LTC Brad Miller joins Stew for a riveting conversation discussing the nuking of our military due to forced Jabs, wokeness, and now the Artificial Intelligence takeover of it! Western civilization has been infected by a parasitic invasion of foreign ideals and values that have been introduced into our culture by strange and morally degenerate people whose goal is world domination. We have been OCCUPIED. Watch the film NOW! https://stewpeters.com/occupied/

Radar Agro
Julia Looney carrega o legado da 7ª geração do agro | Fala Carlão

Radar Agro

Play Episode Listen Later Sep 1, 2025 6:18


Fala Carlão conversa com Julia Campbell Looney, Vice-Presidente de Estratégia da AgroBravo, direto do estande da empresa no Farm Progress Show, nos Estados Unidos. Na entrevista, Julia compartilhou sua trajetória marcada pela tradição familiar. Ela faz parte da sétima geração ligada ao agro e contou como conheceu a AgroBravo e como essa parceria fortaleceu sua visão estratégica do setor. Julia também falou sobre sua visita ao Brasil, onde aprendeu muito com a agricultura brasileira e destacou a troca de experiências como um diferencial que enriquece seu trabalho e amplia sua perspectiva sobre o futuro do agro. Com olhar voltado ao amanhã, ela trouxe suas expectativas para os próximos anos, sempre conectando tradição, inovação e aprendizado global. Fala aí, Julia!

Sunday Thoughts from Fr. Edward Looney
8/31/2025-A Few Reflections about Humility

Sunday Thoughts from Fr. Edward Looney

Play Episode Listen Later Aug 31, 2025 7:41


In this homily, Fr. Looney offers a few thoughts about humility.

Cork's 96fm Opinion Line
Douglas St Champs Justine Looney of Cork Flower Studio & Edel Curtin of Coughlans Bar

Cork's 96fm Opinion Line

Play Episode Listen Later Aug 29, 2025 5:56


PJ talks to Edel and Justine about the great work they are doing to brighten up Douglas St, the upcoming Autumn Festival on the street and winning an award from Cork Person of the Year Hosted on Acast. See acast.com/privacy for more information.

FM Talk 1065 Podcasts
Tonight in Mobile w Mr. Mobile 8-25-25 Greg Looney, Adam Looney Foundation, discipline, and election

FM Talk 1065 Podcasts

Play Episode Listen Later Aug 26, 2025 43:18


The Mental Game with Sam Brief
Escaping perfectionism with world champion mountain biker and mental performance coach Sonya Looney

The Mental Game with Sam Brief

Play Episode Listen Later Aug 24, 2025 35:25


Episode 81 of The Mental Game brings aboard World Champion mountain biker and mental performance coach Sonya Looney.As one of the top mountain bikers on Earth, Looney won four USA National Championships and a world title in 2015. In ultra-endurance events, she raced for up to 24 hours at a time in locations ranging from the Himalayan Mountains to the Sahara Desert, where she not only pushed her own limits, but gathered insights she now uses as a coach.In her coaching role, Looney focuses on helping high performers deal with perfectionism in their craft. Looney also hosts the Grow the Good podcast, which serves as a guide to continual personal growth and positive world impact for her many listeners. The teachings of Positive Psychology color many of Looney's philosophies — she holds a Master's in Applied Positive Psychology from the University of Pennsylvania and a Master's in Electrical Engineering with a focus on Neuroscience.On The Mental Game, Looney…Dives deep on perfectionism in athletics, how to identify and navigate it. Explains the misconceptions of Positive Psychology — and how to apply it to your life.Reflects on her elite mountain biking career, including what goes into a 24-hour race.And much, much more…The Mental Game podcast is produced by Sam Brief and music is courtesy of David Brief and Channel J. You can subscribe on ⁠Apple Podcasts⁠, ⁠Spotify⁠, ⁠Google Podcasts⁠, ⁠TuneIn⁠ and ⁠Stitcher⁠.

JT And Looney
JT & LOONEY ARE FULL OF IT! (It being NFL Nuggets and Baseball babble.)

JT And Looney

Play Episode Listen Later Aug 22, 2025 43:09


... The guys not only break down, shake and bake, sauce and toss the goings on in the world of sports ... they also share what they're watching on TV and at the Movies, and they lay down WHAT SHOULD BE THE LAW about last call and closing time for bars and restaurants.

Morning Air
Man's Mission/ Meditation After Communion

Morning Air

Play Episode Listen Later Aug 19, 2025 38:39


8/19/25 7am CT Hour - Harry Kraemer/ Fr. Edward Looney John, Glen and Sarah chat about pledge drive, world leaders meeting about peace in Ukraine and Hurricane Erin and Talk Like Jar Jar Binks Day. Harry challenges men to protect, provide and lead like Christ. Fr. Looney explains the beauty of meditating on the Eucharist after Communion.

Losito and Looney
Speaking of Everything, 8/14/25

Losito and Looney

Play Episode Listen Later Aug 14, 2025 52:24


The One With the Gangster Bird. With Losito and Looney

WHIN Radio
ADAM MAY AND LORRAINE LOONEY ABBY DUGAN 8-10

WHIN Radio

Play Episode Listen Later Aug 10, 2025 55:21


We speak with Adam May and Chad Robison with TVA and their STEM awards. Lorraine Looney stops by to talk about A special needs Expo and we revisit with Abby Dugan with The Alzheimer's Assoc.

Losito and Looney
Speaking of Everything, 8/7/25

Losito and Looney

Play Episode Listen Later Aug 8, 2025 52:50


The One About Not Having Kids. With Losito and Looney

All TRO Podcast Shows – TalkRadioOne
Speaking of Everything, 8/7/25

All TRO Podcast Shows – TalkRadioOne

Play Episode Listen Later Aug 8, 2025 52:50


The One About Not Having Kids. With Losito and Looney

KMJ's Afternoon Drive
Ted Cruz defends Sydney Sweeney, "Looney" Loomer claims a new victim

KMJ's Afternoon Drive

Play Episode Listen Later Jul 31, 2025 21:42


Sydney Sweeney faces new 'toxic time bomb' after unholy backlash to 'racist' American Eagle ad Please Subscribe + Rate & Review Philip Teresi on KMJ wherever you listen! --- KMJ’s Philip Teresi is available on the KMJNOW app, Apple Podcasts, Spotify, Amazon Music or wherever else you listen. --- Philip Teresi, Weekdays 2-6 PM Pacific News/Talk 580 & 105.9 KMJ DriveKMJ.com | Podcast | Facebook | X | Instagram --- Everything KMJ: kmjnow.com | Streaming | Podcasts | Facebook | X | Instagram See omnystudio.com/listener for privacy information.

Philip Teresi Podcasts
Ted Cruz defends Sydney Sweeney, "Looney" Loomer claims a new victim

Philip Teresi Podcasts

Play Episode Listen Later Jul 31, 2025 21:42


Sydney Sweeney faces new 'toxic time bomb' after unholy backlash to 'racist' American Eagle ad Please Subscribe + Rate & Review Philip Teresi on KMJ wherever you listen! --- KMJ’s Philip Teresi is available on the KMJNOW app, Apple Podcasts, Spotify, Amazon Music or wherever else you listen. --- Philip Teresi, Weekdays 2-6 PM Pacific News/Talk 580 & 105.9 KMJ DriveKMJ.com | Podcast | Facebook | X | Instagram --- Everything KMJ: kmjnow.com | Streaming | Podcasts | Facebook | X | Instagram See omnystudio.com/listener for privacy information.

JT And Looney
YOU MAY BE RIGHT, THEY MAY BE CRAZY

JT And Looney

Play Episode Listen Later Jul 30, 2025 48:25


JT's friend and colleague Eric Allen is getting inducted into the Hall of Fame, and JT squeezes in another podcast with Looney before hopping on a plane. Looney has no patience for overweight athletes or coaches or ANYBODY who actually works IN A GYMNASIUM for a living ... And the guys break down, shake and bake, sauce and toss the BILLY JOEL doc on HBO-Max.  Oh, and JT screams, "release the files!" ...

The Sly Show
THE SLY SHOW S21E145

The Sly Show

Play Episode Listen Later Jul 29, 2025 43:14


Lifetime Movies, Happy Gilmore 2 Was Okay - Not Great, Haley Joel Osment Is Fat & Old, Lifetime Movies, Life Is A Funny Proposition After all, Coke Heads Vs Crackheads, Eddie Cantor, Coldest Summer Since 1982 Here In The Bay Area, Donald Trump Says He's Never Had The Privilege Of Going To Epstein Island, Steve Bannon Has 15 Hours Of Unreleased Conversations With Jeffrey Epstein - It's A Big Club & You Ain't Part Of It, Wonder Years, Fred Savage, Dean Cain Was Cool Until He Bought A Tesla To Own The Libs, The Political Right Has Lost All Credit Due To Them Shilling To Israel, Blow Movie, Penelope Cruz, Johnny Depp, Government Already Admitted In Cloud Seeing In Texas Which Resulted In Floods, Spencer Pratt Calling Out Gavin Newsom Is Funny, Sugar Addiction Is A Real One, Gimme Some Sugar - Black Women, Jews Always Missing When Disasters Happen, Titanic, Rothschilds Don't Even Live In America - Let That Sink In, Lots Of Pro-Establishment Retards In Happy Gilmore 2, Adam Sandler The Jew, New Superman Movie Is Probably Woke As Shit, Democrats Love Virtue Signaling, I'm A Really Honest Person, Tesla's Telling Their Owners That They Have Low Battery Is Clown Shit, Red Bull, Dean Cain Played Scott Peterson In The Lifetime Movie Of The Murder Of Lacy Peterson, Susan Lucci In All My Children, 90s, Candace Cameron Burr In Lifetime Movies, Porn Actors - Sexual Harassment Training Videos And Lifetime/Hallmark Movies Is The Same Energy, Fred Savage The Women Beater, All Popular Industries Are Fake, It Really Bothers People I Do A Show In The Car - LMAO, Pounding Red Bulls, ADHD Shit, Go To Bed Early - You Make Bad Decisions At Night - Ashton Hall, Lots Of Happy Gilmore 2 Talk, Tiger Woods Wasn't In Happy Gilmore But Tiger's Parents Got Spoken On, Lotta Weirdos, Road Rage, Stand By Me, Your Father's A Looney, Rob Reiner Hates Christian Nationalism, Dumb & Dumber, Jim Carrey Jeff Daniels, Lauren Holly, Native Americans Are Obsessed With The Past, Dotted Indians, Text/Dial The Sly Show @ 919-808-2004, Apple Cults, Android Is Better, People That Sleep With Their Phone Under Their Pillow, BlackBerry Giving People Cancer Since They Were Released, My Son Hates Linkin Park - In The End, RIP Anthony Bourdain - Chester Beddingfield And Aviici, Real Traditional Sly Show Happening Here, Fuckery, Phone Overheating Which Means The Show Ended Early, + Much More Fuckery!    TheSlyShow.com

The Patriotically Correct Radio Show with Stew Peters | #PCRadio
SILENT KILLERS: Bioweapon Fibrous Mystery Clots Are Back

The Patriotically Correct Radio Show with Stew Peters | #PCRadio

Play Episode Listen Later Jul 28, 2025 93:32


UK Funeral Director John O' Looney joins Stew to discuss the latest in the REAL silent war - Trump's Operation Warp Speed and its collateral damage which have left millions of forgotten men and women killed and maimed   Dr. Ben Tapper joins Stew to discuss the very dark side of the medical industrial complex - doctors and health insurance companies getting RICH off of every jab they give you and your kids, and profiting off of their sickness and death. John Jubilee of EnergizedHealth.com discusses how to stop letting your poor health and out of shape body steal your Summer and best years!   Western civilization has been infected by a parasitic invasion of foreign ideals and values that have been introduced into our culture by strange and morally degenerate people whose goal is world domination. We have been OCCUPIED. Watch the film NOW! https://stewpeters.com/occupied/ This July 4th, take control of the truth. We're celebrating FREEDOM with a bold offer for bold Americans: $20 OFF your annual subscription to the Stew Peters Locals Community Only $70/year (normally $90) — use code LIBERTY at checkout.

Sunday Thoughts from Fr. Edward Looney
7/20/2025-Why did Jesus visit the home of Martha and Mary?

Sunday Thoughts from Fr. Edward Looney

Play Episode Listen Later Jul 20, 2025 9:31


In this homily, Fr. Looney reflects on Jesus's visit to Bethany, to the home of Martha and Mary. Why did he visit them? The scriptures don't tell us, but what answers could we come up with? What do you propose?

JT And Looney
FILLER SHOW FIRING SQUAD AT ESPN AND FS1 -- OH THE HUMANITY

JT And Looney

Play Episode Listen Later Jul 19, 2025 39:44


Cancel culture comes from the left and the right, and sometimes straight up the middle and hits you in the chin! JT & Looney wax loquaciously about all the shows getting cancelled and, they predict what the new wave of the future will be in broadcasting.

Willard & Dibs
HOUR 3 - The Warriors misreading the Kuminga market!

Willard & Dibs

Play Episode Listen Later Jul 18, 2025 41:48


The Warriors misreading this situation with Kuminga, digging themselves in a hole, Paul George and what he likes about Kuminga, Kuminga across the league, Steph, Draymond and Jimmy may need another piece, Kevon Looney leaving the Warriors, Looney discussing his role towards the end of Warrior career and more!

Willard & Dibs
FULL SHOW July 17th, 2025

Willard & Dibs

Play Episode Listen Later Jul 18, 2025 183:44


HOUR 1 The most exciting events for Bay Area sports, What happens first (Kuminga trade, Jennings contract, Buster Posey moves), Dame Lillard signing back with Portland Trailblazers, what this means for free agency,The Warriors are in a sticky situation with Kuminga, are Horford and Melton waiting on Kuminga situation HOUR 2 Bradley Beal and what could have been, veteran minimums and how the Warriors can handle the Kuminga situation, The Phoenix Suns are interested in Kuminga but are not willing to pay asking price, The Kuminga saga continues, the Warriors are doing what anyone can do in this situation, Kuminga and what he can bring offensively, additions of Melton and Horford HOUR 3 The Warriors misreading this situation with Kuminga, digging themselves in a hole, Paul George and what he likes about Kuminga, Kuminga across the league, Steph, Draymond and Jimmy may need another piece, Kevon Looney leaving the Warriors, Looney discussing his role towards the end of Warrior career HOUR 4 Steve Kerr rotations and how it impacted Kevon Looney, Trayce Jackson Davis on minutes, The Warriors, Steve Kerr and their playoff rotations, The Warriors and their future contracts, 49ers, The 49ers deals and training camp (Jajuan Jennings)

Ask the Vet
Is Anesthesia Risky for your Pet? With Dr. Andrea Looney

Ask the Vet

Play Episode Listen Later Jul 14, 2025 49:40


In this episode of "Ask the Vet" Dr. Ann Hohenhaus talks with Dr. Andrea Looney, Senior Veterinarian at AMC and board-certified specialist in Anesthesia and Analgesia, about how anesthesia is safely administered to pets. They discuss why the idea of anesthesia can make pet owners feel uneasy -- especially because general anesthesia involves a loss of consciousness -- and what goes on behind the scenes to keep animals safe and comfortable during procedures.Topics include:Dr. Looney's childhood around animals and her love of goatsWhy people may be anxious about their pets undergoing anesthesiaHow anesthetic plans are customized for each individual patientWhich vital signs are closely monitored during anesthesiaThe subtle physical signs that veterinary staff look for when a patient is under anesthesiaWhy “flat-faced” breeds like Frenchies present unique challengesAlso on this month's show:Viral trending animal story featuring the giraffe who gave birth to a calf weighing 132 poundsAnimal news, including a look at how humans resemble their pets, the small-clawed otters with a knack for escaping, and unlocking the secret mechanisms of a cat's ability to purr.Pet Health Listener Q&A, with topics including hysterectomy options for small dogs, signs of kidney disease in cats, and what causes a cat to have different colored eyes.Do you have a pet question for Dr. Hohenhaus? Email askthevet@amcny.org to have your question answered on Ask the Vet's Listener Q&A.Follow us on Facebook, Instagram, LinkedIn, and X!

Faux Real
Bob Bergen

Faux Real

Play Episode Listen Later Jul 12, 2025 41:57


On part two of my Looney Tunes week here on Faux Real, I welcome legendary voice actor Bob Bergen (Tiny Toons Looniversity) who is the official voice of Porky Pig across the Looniverse! He joins me to chat all about his voice work, how he may or may not be a relative of Barbra Streisand, and how "regret is far worse than failure." He and his Looney Tunes co-hort Bob Bergen will be appearing as guests for the concert tonight and Saturday! Tickets for the show on both days are still available at the time of this recording so get yours now at the link below! Now, let's get Looney! Get your tickets to Bugs Bunny at the Symphony! Follow Bob Bergen on Instagram & see his credits on IMDb!  Instagram @FauxRealPod Twitter @FauxRealPod Facebook @FauxRealPod Logo design by Chris Michaud Faux Real is a production of Wilder Entertainment © 2025

Faux Real
Eric Bauza

Faux Real

Play Episode Listen Later Jul 11, 2025 43:00


It's Looney Tunes week on Faux Real so I am welcoming TWO prolific voice actors for TWO full episodes today celebrating Bugs Bunny at the Symphony at the Hollywood Bowl, Bugs Bunny's 85th birthday, 35yrs of Looney Tunes in concert, and the everlasting legacy of Mel Blanc! On this episode, I welcome Eric Bauza (The Day the Earth Blew Up: A Looney Tunes Movie) who is not only the voice of Bugs Bunny himself but of countless other incredible characters across many worlds of animation. He and his Looney Tunes co-hort Bob Bergen will be appearing as guests for the concert this Friday and Saturday. Tickets for the show on both days are still available at the time of this recording so get yours now at the link below! Now, let's get Looney! Get your tickets to Bugs Bunny at the Symphony! Follow Eric Bauza on Instagram & see his credits on IMDb! Instagram @FauxRealPod Twitter @FauxRealPod Facebook @FauxRealPod Logo design by Chris Michaud Faux Real is a production of Wilder Entertainment © 2025  

Willard & Dibs
Hour 4: Overpaying In The NBA...Is It Valid?

Willard & Dibs

Play Episode Listen Later Jul 11, 2025 63:34


In the final hour Of Willard and Dibs, Grandi and Giddings (filling in for Willard and Dibs) close the show discussing how it seems like certain NBA players are overpaid and how it effects the teams payroll. How do teams rework payroll to keep guys on and offer the best they can to keep a competitive team going? How do the Warriors improve the roster with Looney and possibly Kuminga not with Golden State?

Willard & Dibs
Full Show: July 10th, 2025

Willard & Dibs

Play Episode Listen Later Jul 11, 2025 183:47


In Hour 1 Of Willard and Dibs, Grandi and Giddings (filling in for Willard and Dibs), get into the Rafael Devers at first base issue and get into whether or not it'd be a distraction for Devers to play first base. In Hour 2 Of Willard and Dibs, Grandi and Giddings (filling in for Willard and Dibs) the guys talk about if whether or not Willy Adames or Rafael Devers worry you more as a Giants fan. Both players have struggled but it seems like only one will get out of their funk. The guys weigh in on who it is. In Hour 3 Of Willard and Dibs, Grandi and Giddings (filling in for Willard and Dibs) they continue their conversation about the productivity of Devers and Adames. Plus, they pivot to the starting rotation and if the back end of the rotation can handle the rest of the second half of the season. Also, they switch to basketball and see whether or not a deal is possible for Golden State to acquire a veteran player, Al Horford anyone? In the final hour Of Willard and Dibs, Grandi and Giddings (filling in for Willard and Dibs) close the show discussing how it seems like certain NBA players are overpaid and how it effects the teams payroll. How do teams rework payroll to keep guys on and offer the best they can to keep a competitive team going? How do the Warriors improve the roster with Looney and possibly Kuminga not with Golden State?

How They Love Mary
Episode 331: Catholic Shrine Road Trip & Chastity Mission | Eve Rosemary of The Everyday Saint Shares Her Story

How They Love Mary

Play Episode Listen Later Jul 10, 2025 45:06


Eve Rosemary, host of The Everyday Saint Podcast, joins Fr. Edward Looney to share her inspiring journey of faith—from working at the National Shrine of Our Lady of Champion to visiting major Catholic shrines across the country. In this episode, Eve opens up about her ministry as a chastity speaker, her favorite shrine experiences (including the Blessed Stanley Rother Shrine and Mother Cabrini's shrines), and the spiritual impact of intercessory prayer. Whether you're passionate about Catholic pilgrimages, chastity outreach, or growing in your spiritual life, this conversation is full of wisdom, humor, and grace.

Just Your Opinion, Man
Joey Chestnut's Epic Return, Latest Warriors News on Kuminga, Dame & Horford, Darren Waller Back in NFL, Raider Reflections & RIP Mr. Blonde

Just Your Opinion, Man

Play Episode Listen Later Jul 6, 2025 103:30


Send us a textSteven & Derek discuss their July 4th weekends, the latest in sports/pop culture & the fact they may have been too hard on people who walk on treadmills (00:58)-Ode to Mr. Blonde/4th of July Weekend (11:00)-Steven's got questions (21:34)-Joey Chestnut captures his 17th Mustard Belt, does he have enough competition in the Nathan's Hot Dog Eating Contest? (36:06)-Latest on Warriors Off-Season: Kings trade offer for Kuminga, Looney says his goodbyes, nothing new with Al Horford & why would they sign an injured Damian Lillard? (59:05)-Darren Waller back in the NFL with the Miami Dolphins (01:08:04)-Raider Reflections: The Khalil Mack Trade (01:18:18)-More gambling in sports with Luis Ortiz in MLB (01:22:59)-Jackass of the Week (01:28:31)-Pop Culture Catch-Up: 28 Years Later, Julie Bown appreciation, The Bear season 4 & RIP Michal Madsen Support the show

Pels Pod | NewOrleans.Network
Pelicans Offseason Moves: Looney Signs, Borrego Blocked, & Roster Talk

Pels Pod | NewOrleans.Network

Play Episode Listen Later Jul 4, 2025 46:08


Send us a textIn this episode, we break down a busy week for the New Orleans Pelicans:Kevon Looney signs a 2-year, $16M deal — veteran presence or overpay?Mike Brown is hired by the Knicks, but the Pelicans block James Borrego from leaving to join him. What does this say about Willie Green's job security?Antonio Reeves is waived, and contracts for Elfrid Payton & Brandon Boston are declined. Will any return?We examine the updated 15-man roster — only 4 players weren't drafted by the Pelicans. Is this new core ready to contend in the West?We also talk positional depth, 3&D wings, offensive creators, and whether the team still needs one more big-bodied wing.

Warriors All 82
Free-Agency Day 1: Goodbye Looney, Kuminga Delay

Warriors All 82

Play Episode Listen Later Jul 1, 2025 47:34


Anthony, Marcus and Tim discuss the Warriors' slow start to free agency and how much the team will miss Kevon Looney after his departure. Also, why the Jonathan Kuminga market seems chilly and how that's holding up the Warriors. To learn more about listener data and our privacy practices visit: https://www.audacyinc.com/privacy-policy Learn more about your ad choices. Visit https://podcastchoices.com/adchoices

Runnin' Plays: A Golden State Warriors Podcast
Day 2 Live NBA free agency reaction: Warriors lose Kevon Looney, latest on Jonathan Kuminga

Runnin' Plays: A Golden State Warriors Podcast

Play Episode Listen Later Jul 1, 2025 66:22


After a decade of Kevon Looney as a stable presence in the Warriors' locker room, the veteran big man leaves for the New Orleans Pelicans. Bonta Hill, Monte Poole and Dalton Johnson discuss how Looney's departure impacts Golden State. Then the trio react in real time to Day 2 moves of the free-agency negotiating period while waiting on Jonathan Kuminga news.(02:30) - Reacting to Kevon Looney agreeing to deal with Pelicans(07:15) - How do Warriors replace someone like Looney?(13:00) - Warriors wait on Jonathan Kuminga continues(18:45) - What is the market for Gary Payton II?(23:30) - Dissecting Bucks' busy day and how moves impact Giannis(32:00) - How does West stack up after Nuggets trade Michael Porter Jr. for Cam Johnson?

Damon Bruce Plus: Warriors, 49ers, Giants, A’s Bay Area Sports Talk

0:10: Bonta Hill joins the show0:46: Diving into Warriors' free agency and the departure of trusted agent Kevon Looney8:43: The Warriors need to figure out what to do with Kuminga28:12: The Stephen A. rant36:15: Two things can be true: The Giants, Rafael Devers, Jung Hoo Lee, and beyond47:28: Today in history:

The Morning Roast with Bonta, Kate & Joe
Goodbye Looney, Kuminga Delay | 'Warriors Plus Minus'

The Morning Roast with Bonta, Kate & Joe

Play Episode Listen Later Jul 1, 2025 39:34


From 'Warriors Plus Minus: A show about the Golden State Warriors' (subscribe here): Anthony, Marcus and Tim discuss the Warriors' slow start to free agency and how much the team will miss Kevon Looney after his departure. Also, why the Jonathan Kuminga market seems chilly and how that's holding up the Warriors. To learn more about listener data and our privacy practices visit: https://www.audacyinc.com/privacy-policy Learn more about your ad choices. Visit https://podcastchoices.com/adchoices

Willard & Dibs
Thanks for the Memories, Kevon Looney!

Willard & Dibs

Play Episode Listen Later Jul 1, 2025 20:27


Willard and Dibs continue to react to the news that Kevon Looney plans to sign a contract with the New Orleans Pelicans. Warriors fans, what are your favorite Looney memories?

Willard & Dibs
Hour 4: A Decade of Looney, a Kuminga Return?

Willard & Dibs

Play Episode Listen Later Jul 1, 2025 51:26


In Hour 4, Willard and Dibs continue to react to Kevon Looney reportedly signing with the New Orleans Pelicans, share memories from Looney's decade in the Bay, wonder where all this NBA movement leaves the Warriors and Jonathan Kuminga, and more.

Willard & Dibs
Full Show -- Monday, June 30th

Willard & Dibs

Play Episode Listen Later Jul 1, 2025 208:14


Willard and Dibs' full show from Monday, June 30th. In Hour 1, Willard and Dibs countdown to the beginning of the NBA's legal tampering period, react to another terrible Giants series, and more. In Hour 2, Willard and Dibs celebrate the opening of NBA Free Agency, debate who deserves blame for the Giants' issues, react to some big moves coming out of the NBA, and more.   In Hour 3, Willard and Dibs react to an NBA trade that sends Cam Johnson to the Nuggets, react to the news that longtime Warriors center Kevon Looney intends to sign with the New Orleans Pelicans, and more. In Hour 4, Willard and Dibs continue to react to Kevon Looney reportedly signing with the New Orleans Pelicans, share memories from Looney's decade in the Bay, wonder where all this NBA movement leaves the Warriors and Jonathan Kuminga, and more.

JT And Looney
JT & LOONEY'S SUMMER SERIES CONTINUES WITH ANOTHER EXPLOSIVE BLOVIATING BUNKER BUSTING EPISODE

JT And Looney

Play Episode Listen Later Jun 30, 2025 42:40


Looney, a certified boxing historian with the Library of Congress, reminds us all that boxing has a deep history as an outlaw sport with a circus-type atmosphere, from celebrity referees, to Butterbean, to Two Ton Tony Galento!  JT finds Shohei Ohtani's two inning pitching sideshows downright annoying (because he's not a Yankee!)  Looney goes to bat for the brave spies who risk their lives overseas, and some really handy WEDDING RULES cap off this spicy, tangy, zesty episode  ...

Brant & Sherri Oddcast
2219 Looney Franklin Toon

Brant & Sherri Oddcast

Play Episode Listen Later Jun 26, 2025 13:15


Topics:  Overwhelmed, Count Your Blessings, Psalm 23:1, Not A Bot, Gunsmoke, Christian Artists, Vera C. Rubin, Contempt BONUS CONTENT: Not A Bot Follow-up, Men Driving Follow-up   Quotes: “Our souls weren't made for this.” “Just do the thing that's in front of you.” “We have to be careful elevating people. It's not healthy for them.” “You don't want to live a life of contempt and you don't have to.” “I'm amped about Vera C. Rubin.” . . . Holy Ghost Mama Pre-Order! Want more of the Oddcast? Check out our website! Watch our YouTube videos here. Connect with us on Facebook! For Christian banking you can trust, click here!

That's Total Mom Sense
DEBBIE LOONEY: From Burnout to Breakthrough and Building a Wellness Community

That's Total Mom Sense

Play Episode Listen Later Jun 26, 2025 28:59


When Deb Looney left her high-powered career in advertising, she wasn't running away — she was coming home to herself. As the founder of Loopwell, a women's wellness community in Montclair, NJ, Deb is reimagining what it means to gather, reflect, and heal in a chaotic world. In this fireside chat recorded live at our women's retreat, Deb shares her journey from burnout to bold reinvention — and how she's helping others do the same. We talk about the power of ritual, what it takes to pivot with purpose, and why rest is a radical act for women today. If you've been craving a reset, this conversation is your permission slip. Learn more at loopwithus.com. MEET MY GUEST: LOOPWELL Learn more about your ad choices. Visit megaphone.fm/adchoices

The Extras
The Vault is Open: A Looney Review of Collector's Vault V1 Disc 1

The Extras

Play Episode Listen Later Jun 25, 2025 54:47 Transcription Available


Send us a textAnimation historian Jerry Beck and George Feltenstein of the Warner Archive officially "open the vault" in this broad review of disc one of the recently released Looney Tunes Collector's Vault Volume 1. Our far-ranging discussion includes a history of the last 35 years of Looney Tunes restoration, debunking of some restoration myths, select reviews, and Jerry's shocking "cartoons in a porno theater" story. When Jerry and George talk animation, you know it's going to be fun, informative, and always full of a few surprises. Looney Tunes super-fans, this is one podcast you don't want to miss!Purchase Links: Looney Tunes Collector's Vault Vol. 1Also discussed:  Looney Tunes Platinum Collection Vol. 1 (Blu-ray)Looney Tunes Platinum Collection Vol. 2 (Blu-ray)YouTube cartoon shortsThe Extras Facebook pageThe Extras Twitter Warner Archive & Warner Bros Catalog Group As an Amazon Affiliate, The Extras may receive a commission for purchases through our purchase links. There is no additional cost to you, and every little bit helps us in the production of the podcast. Thanks in advance. Otaku Media produces podcasts, behind-the-scenes extras, and media that connect creatives with their fans and businesses with their consumers. Contact us today to see how we can work together to achieve your goals. tim@theextras.tv

The Plaidcast
The Plaidchat: Caitlin Looney of Extend Equine Massage

The Plaidcast

Play Episode Listen Later Jun 17, 2025 20:35


Welcome to The Plaidchat- an extension of The Plaidcast where we expand upon conversations in our sport and discuss the most recent issue of The Plaid Horse Magazine. Piper speaks with TPH Small business winner, Caitlin Looney of Extend Equine Massage. Listen in and share with friends!Host: Piper Klemm, publisher of The Plaid HorseGuest: Caitlin Looney is a certified equine bodyworker and owns Extend Equine Massage, which services the Massachusetts and New Hampshire areas offering equine massage, kinesiology taping, red light therapy and more! Holding her Masters in Biotechnology, Caitlin brings a unique scientific understanding of the horse's muscular system to her practice to provide reproducible and significant results. Riding at such diverse levels herself ranging from 4H to the breed level, Caitlin appreciates all aspects of competition and enjoys supporting a wide array of clients from the retired pony to the high performing equine athlete.Read the Latest Issue of The Plaid Horse MagazineSubscribe To: The Plaid Horse MagazineTitle Sponsor: Taylor, Harris Insurance ServicesSponsors: Taylor, Harris Insurance Services, BoneKare and Great American Insurance Group Join us at an upcoming Plaidcast in Person event!

JT And Looney
ARE YOU SPEEDO READY FOR SUMMER? ARE YOU READY FOR SOME FOOTBALL?

JT And Looney

Play Episode Listen Later Jun 13, 2025 50:12


... JT actually knows the names of the women who host the TODAY show!!!! ... Looney will tell you how get Speedo ready for the summer!  AND REMEMBER: Apologizing means that you care more about the relationship than being right!

Move Your DNA with Katy Bowman
Where Exactly Is Muscle Memory? And Other 'Movement In The News" Headlines

Move Your DNA with Katy Bowman

Play Episode Listen Later Jun 11, 2025 53:18


Try Katy's Virtual Studio Free for 7 Days!This Episode's Show NotesJoin Our Newsletter: Movement Colored GlassesBiomechanist Katy Bowman and biologist Jeannette Loram take a deeper look into three recent headlines in the body-nerd world.First up, recent research has shown that our skeletal muscles remember training at the protein level - no brain required! This is exciting research and Katy and Jeannette discuss the implications for exercise over the lifespan. Second, they dig into a recent study of uphill walking; the research suggests it is cheaper to take the steeper route, but energy efficiency might not be the only consideration. Finally in response to the online noise about recent changes to the CDC developmental guidelines, Katy and Jeannette explain what has really changed and whether it should have caused such an upset.CHAPTERS02:50 - Muscle Memory  17:12 - Steeper is Cheaper  28:02 - Changes in the CDC milestones  43:22 - Listener Question sponsored by Peluva:  Is it inevitable that our body and parts wear out? ARTICLES AND RESEARCH MENTIONEDNew Explanation of Muscle Memory in Science Daily Skeletal Muscle Proteomic Memory by Hulmi et al (2025)Steeper is Cheaper in Outside Magazine Graded Walking Energetics by Looney et al (2025)CDC Developmental GuidelinesEvidence Informed Milestones by Zubler et al (2022) MADE POSSIBLE BY OUR SPONSORS:Peluva, Five-toe minimalist sports shoes ideal for walking and higher impact activities, take 15% off with code NUTRITIOUSMOVEMENTSmart Playrooms, design and products to keep you and your kids engaged and active at home, take 10% off monkey bars, rock wall panels and holds with code DNA10Venn Design, beautiful floor cushions and ball seats that keep you moving at home or at the office Sweet Skins, organic hemp and cotton clothing that is stylish, flexible and designed to move with you, take 15% off with code DNA15 Ikaria Design, creators of the Soul Seat®, a height adjustable chair that allows you to sit in diverse shapes including cross-legged, take 10% of new inventory with code DNA10Earth Runners, minimalist sandals that mimic being truly barefoot through their grounding technology, take 10% off with code DNA10

JT And Looney
Will The MA AND PA KETTLE NBA FINALS Make Any Noise?

JT And Looney

Play Episode Listen Later Jun 3, 2025 52:16


JT insists the Yankees and their fans aren't jealous of the Dodgers, as he obsesses on -- the Dodgers. Looney of course is playing lead guitar on the Dodger bandwagon.  They also opine about demise of  Around the Horn, Inside the NBA, the Barkley-MJ friendship, the newspaper and the fax machine. OH, and Looney loves the Pee Wee Herman doc.