Podcasts about gamemaker studio

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Best podcasts about gamemaker studio

Latest podcast episodes about gamemaker studio

The WAB Podcast
Student STEM Innovation: From Code to Cardiovascular Care

The WAB Podcast

Play Episode Listen Later Apr 18, 2025 12:38


In this episode of the WAB Podcast, we take a look at STEM learning at WAB. Grade 9 student Zane and Grade 10 students Anna, David, and Xander take us behind the scenes of their robotics, game development, and biomedical engineering projects. What they share isn't just about technology, it's about creativity, collaboration, and learning with real-world impact.  Building, Breaking, Rebuilding: Robotics in Action  Xander and David have been working together to design a competition robot using the VEX V5 system. David focuses on 3D modeling with Onshape, while Xander brings the mechanical build to life.  "Dex V5 is an educational platform where students design, build, and program the robots to compete in yearly challenges," explains Xander. "Every new season, a new game is released, which means teams must create brand-new robots to match updated growth in the field and objectives." When asked about challenges, David shares, "Testing parts and different designs of robots takes a lot of time, especially when you physically have to swap parts in and out. To solve this problem, we started using 3D modeling code Onshape, which has helped us reduce a lot of errors during the actual building process." Using AI for Health Innovation  Anna's project is a low-cost cardiovascular risk detection device that uses AI to assess and rank heart disease risk factors. “The device uses an AI algorithm to analyze your risk factors that we'll be extracting using the same device,” she explains. “It analyzes this risk factor and also ranks them in importance.”  The hardest part, she says, was sourcing reliable training data. “Algorithms need an unbiased and balanced dataset. Patient data is hard to get due to patient privacy, but at last we found two, one from Kaggle and another from UCI.”  Anna believes that accessible AI is opening doors. “A lot of the algorithms are open source, so you can get them from the internet, and you don't have to code them on your own. With the help of AI language models, for example, ChatGPT, you're able to code these things on your own.”  Code, Graphics, and Game Design  Zane is creating a top-down RPG using GameMaker Studio. “It's free and it's really easy to learn and use,” he shares. “It's comfortable coding software that can be picked up pretty easily.”  His biggest early challenge? "Getting used to the coding software. It has a lot of functions that are convenient once you learn how to use them, but don't make much sense initially." Working in a two-person team, Zane focuses on programming while his friend Nick handles the graphics. “In the last month or so, we've kind of switched around, which is a good experience for me, and I think he's having a good time working on his programming skills.”  Reflecting on the process, Zane says, “Developing using code, I learned that mistakes are going to happen, and if you expect them, then it's easier. Expecting mistakes, one of the best things I've learned.”  Learning That Feels Real  All four students shared how these projects have pushed them, technically and personally. They've built new skills, worked through challenges, and found confidence in solving problems that matter to them.  They also spoke about how this learning is shaping their futures. For some, it sparked a clear career interest, robotics, game design, or biomedical engineering. For others, it's the mindset that's sticking with them: creativity, resilience, and the power of working with others.  “I think more people can do this than they realize,” Anna says. “With open-source tools, AI models, and even things like ChatGPT, you don't need to be an expert to start creating something meaningful.” These stories reflect the kind of purposeful, real-world learning happening all across WAB. Students are exploring big ideas, applying what they know in new ways, and connecting their passions to real-world challenges.  STEM at WAB isn't about following a textbook, it's about curiosity, collaboration, and creating with purpose.  Listen to the full conversation in Episode 5 of the WAB Podcast.

Combo Wombo
Combo Wombo Podcast Ep 140 – Keep Grinding

Combo Wombo

Play Episode Listen Later Feb 18, 2024 23:08


Gimpy updates everyone on the status of his 5 level platformer he is creating with Gamemaker Studio 2, his experiences with this and his plan for completion. Chip updates everyone on his Clicker Game and why he may be abandoning it.youtube available:https://youtu.be/w-6eXOBehN4

ExtremePCUK - A monthly show about PC Gaming, Building, Modding and Reviews.
213 - Best 10 Strategy Games (for 25 and under), GTA6 Subscription???, Stat Citizen debate (NO ROSS), Game Maker Studio, Lords Quiz and more.

ExtremePCUK - A monthly show about PC Gaming, Building, Modding and Reviews.

Play Episode Listen Later Dec 1, 2023 112:25


213 - Best 10 Strategy Games (for 25 and under), GTA6 Subscription???, Stat Citizen debate (NO ROSS), Game Maker Studio, Lords Quiz and more. Check out our new Ark :Survival Evolved server - Search in game for Extreme Gaming Podcast Server If you would like to give a little to show support please click the link below, Subs start at 3$. Over a 10$ sub will get you your own private room on our Discord this could be for private chat of a subject! Thank You for your continued support!  Extreme Gaming Podcast Please also join our FREE Discord server with the link below. Discord Server Invite -- https://discord.gg/hVVaakwgFg Also if you would like to give us a iTunes review we will read them out at the start of every podcast!

Axe of the Blood God: USG's Official RPG Podcast
Final Fantasy 7 Rebirth Reax, Another Kat Breakdown, And RPG Makers w/ Vivicomplex

Axe of the Blood God: USG's Official RPG Podcast

Play Episode Listen Later Jun 21, 2022 98:55 Very Popular


This week on Axe of the Blood God, Kat has an intense war flashback to spring 2020. If you don't recall, Final Fantasy 7 Remake absconded with a little bit of her soul, and she's never been quite the same since. Hence why she absolutely goes off on Final Fantasy 7 Remake all over again in this episode. But who can blame her? The ongoing summer of not-E3 continues to drop a whole lot of Final Fantasy 7 news, including an announcement for "Rebirth." It's enough to shatter anyone's mind—arguably the best kind of news worth digging through. This episode even contains a very special witness to Kat's breakdown: $100 Patron Vivicomplex! Vivi leads the discussion on RPG Maker, the long-lived game construction series that amateur programmers use to make adventures with minimal coding. RPG Maker's legacy and purpose is carried on today through programs like Game Maker Studio, which gave rise to Undertale and countless other RPGs. Also in this episode: The Summer of Gundam continues! What's the series' ideal viewing order? Kat educates us. So, so much Final Fantasy 7 news. Crisis Core remake! Crisis Core remake!! Janus brought down the gmod apocalypse, praise be. In the Post Show Weekly Post Show One show is not enough to contain all the Final Fantasy news — nor is it enough to contain Kat's continued FF7 Remake rant-a-rooney. Vivicomplex joins the gang again as they talk more about what's going on with this brand-new take on the controversial "Compilation of Final Fantasy 7." Also, Nadia's still making her way through FFX, so expect some complaining about Seymour. The Weekly Post Show is available exclusively to our supporters in the Stars of Destiny tier! Thanks so much for your support! And as always, you can catch us when we record live on Friday at 5pm PT.

ModChat
ModChat 088 - PS3 Overclocking, 16 TB Xbox 360 BETA Patches, GBA/GB Emulators Leaked for Switch

ModChat

Play Episode Listen Later Apr 20, 2022 37:27


This month sees a brief return to the PS1 right at the beginning with a look at MCTOOL, a TonyHax and FreePSXBoot installer! We also see some awesome advancement for the PS3 in the form of Project RSX Boost. Some more enhancement patches for PS4 games come out with ALL of the FromSoftware games getting homebrew patches to fix their framepacing issues! Many more homebrew ports for the Vita come down the pipeline with the release of YoYo Loader, a loader for virtually any game made with Game Maker Studio to run on the Vita. The long awaited 16 TB Xbox 360 kernel patches release to the public in BETA form, as well as some news of a native PC port of Ocarina of Time! Finally, we talk about a recent leak for the Switch, showcasing a Game Boy and Game Boy Advance emulator! Maybe something to come down the pipeline in a future NSO update? Stay tuned!

Code Completion
58: The Nintendo Ninjas, They Get Everyone

Code Completion

Play Episode Listen Later Nov 30, 2021 56:54


Welcome to Code Completion, Episode 58! We are a group of iOS developers and educators hoping to share what we love most about development, Apple technology, and completing your code! Follow us @CodeCompletion (https://twitter.com/CodeCompletion) on Twitter to hear about our upcoming livestreams, videos, and other content. Today, we discuss: - Code Completion Club: https://codecompletion.io/jointheclub - Indie App Spotlight, with a new app for you to check out: - Christmas Guide (https://yaacoub.github.io/apps/christmas-guide/) by Peter Yaacoub (https://twitter.com/yaapete) - Tools for Game development - SpriteKit (https://developer.apple.com/documentation/spritekit/) - SceneKit (https://developer.apple.com/documentation/scenekit/) - ARKit (https://developer.apple.com/documentation/arkit/) - Unity (https://unity.com) - GameMaker Studio (https://www.yoyogames.com/en/gamemaker) - Pulp for playdate (https://play.date/dev/) - Games: - Undertale (https://undertale.com) - Frenzic Overtime (https://frenzic.com) - Oceanhorn (https://www.oceanhorn.com) - Geometry Wars (https://www.youtube.com/watch?v=y-_qlaywKBs) - SLUZZULS (https://mochidev.com/apps/sluzzuls) - The Legend of Zelda, Ocarina of Time Beta Showcase by ZFG (https://www.youtube.com/watch?v=AUci0fV7FWQ) - Corridor Crew Bob Ross Challenge (https://www.youtube.com/watch?v=gcUBEWmIJkk) - Mini Review Corner: COVID-19 Booster - Commented Out: - Game and Watch Zelda (https://www.amazon.com/Nintendo-Game-Watch-not-machine-specific/dp/B097B1ZJ5T?ref_=ast_sto_dp) - Game and Watch Mario (https://www.amazon.com/Game-Watch-Super-Mario-Nintendo-switch/dp/B08GZ3DRLW?ref_=ast_sto_dp) Also, join us for #CompleteTheCode, a segment that tests your knowledge on Swift, Apple, and all things development! Your hosts for this week: * Spencer Curtis (https://twitter.com/SpencerCCurtis) * Dimitri Bouniol (https://twitter.com/DimitriBouniol) Be sure to also sign up to our monthly newsletter (https://codecompletion.io/), where we will recap the topics we discussed, reveal the answers to #CompleteTheCode, and share even more things we learned in between episodes. You are what makes this show possible, so please be sure to share this with your friends and family who are also interested in any part of the app development process. Sponsor This week's episode of Code Completion is brought to you by Super Easy Timer. Search for Super Easy Timer on the Mac App Store to give it a try. https://apps.apple.com/app/apple-store/id1525104124?mt=12 Complete the Code How can you make all calls to loadImage() run concurrently, and return images in the same order? ```swift // How can you make all calls to loadImage() run concurrently, // and return images in the same order? func loadImages(_ ids: [UUID]) async { var images: [Image] = [] for id in ids { let image = await loadImage(id) images.append(image) } return images } ``` Be sure to tweet us (https://twitter.com/intent/tweet?text=%23CompleteTheCode%20cc%2F%20%40CodeCompletion&original_referer=https%3A%2F%2Fcodecompletion.io) with hashtag #CompleteTheCode (https://twitter.com/hashtag/CompleteTheCode) if you know the answer!

Mike On De Mic
Game Maker Studio - Your First Game

Mike On De Mic

Play Episode Listen Later Nov 4, 2021 52:28


How to create your very first game --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/3ichael7ambert/message

first game game maker gamemaker studio
GigaBoots Podcasts
Big Think Dimension #132: Tak and the Power of Mental Health

GigaBoots Podcasts

Play Episode Listen Later Aug 16, 2021 131:38


This week Idris Elba is Knuckles, Game Maker Studio 2 is now a subscription service, GTA PS2 collection is in the rumor mill and so is Xenoblade Chronicles 3! Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ KZXcellent's Channel: http://www.kzxcellent.com Mr Feel's Twitter: https://twitter.com/mrfeelswildride GigaBoots' Twitter: http://www.twitter.com/gigaboots GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Knuckles #Chuckle #PumpkinHill

SpreadShotNews
SpreadShotNews Podcast 468: Lenguaje: es divertido (ponele)

SpreadShotNews

Play Episode Listen Later Aug 15, 2021 116:05


¡Ni los divertimentos lingüisticos podran detenernos!¡Porque es Lunes y SpreadShotNews ya llego! En este episodio: Nico continua experimentando Pokemon Unite, casi termina Judgment pero quedará para la semana que viene y Maxi continua con mas Ys VIII: Lacrimosa of Dana. En el Rapid-Fire, repasamos noticias sobre Game Maker Studio cambiando su modelo de negocios, Unity sigue comprando herramientas, mas #ESCANDALO que se desprendede Activision-Blizzard y lo que nos dejo el ultimo Nintendo Indie World. Para finalizar, en el Special Move, Nico nos recomienda la pelicula de anime Hashire Melos y el  video podcast Trash Taste . Por ultimo, recuerden que ahora nos pueden escribir preguntas directamente a traves de google forms en el siguiente link: spreadshotnews.com/preguntas .

Les Coulisses Du Jeu
20 - Unity rachète Parsec, GameMaker 2: changement de tarification, Unity Pro nécessaire pour builds consoles, Eden Games cherche des testeurs

Les Coulisses Du Jeu

Play Episode Listen Later Aug 11, 2021 47:44


Au programme de cet épisode de LCDJ : Les news : Parsec racheté par Unity : https://techcrunch.com/2021/08/10/unity-to-acquire-parsec-in-its-biggest-acquisition-to-date/ GameMaker Studio 2 nouveaux tarifs : https://www.yoyogames.com/en/get#comparison Changement de licence Unity pour export consoles : https://www.gamasutra.com/view/news/386242/Going_forward_Unity_devs_will_need_Unity_Pro_to_publish_on_consoles.php Rapport logiciels de développement de jeux vidéo : https://androidfun.fr/tendances-a-la-hausse-du-marche-des-logiciels-de-developpement-de-jeux-video-dernieres-recherches-sur-les-logiciels-et-portee-future-2021-2025-unity-technologies-microsoft-epic-games-unreal-engi/ Xsolla licencie 150 personnes : https://www.gamasutra.com/view/news/386534/Xsolla_lays_off_150_after_an_algorithm_ruled_staff_unengaged_and_unproductive.php Eden Games cherche des testeurs : https://actu.fr/auvergne-rhone-alpes/lyon_69123/lyon-un-studio-de-jeux-video-recherche-des-testeurs-pour-son-prochain-jeu_44047408.html Classement des jeux mobiles par revenu : https://www.pocketgamer.biz/feature/77017/top-10-highest-grossing-mobile-games-of-all-time/entry/1/ Postmortem Stardew Valley : https://www.gamasutra.com/view/news/267563/The_4_years_of_selfimposed_crunch_that_went_into_Stardew_Valley.php Liens : Notre sponsor : Million Lords - Un des meilleurs MMORTS sur mobile ! https://millionlords.com/ Infos : Animé par Anton Monjon et Robin Gorny Suivez-nous sur twitter : https://twitter.com/coulissesdujeu Abonnez-vous à notre chaine Youtube : https://www.youtube.com/channel/UCPduHO89Nmt1Ycil3xUKWHQ/

Les Coulisses Du Jeu
19 - Promo d'assets sur les marketplaces Construct, Unity, Unreal, Sketchfab rejoint Epic, Gamesparks va évoluer, playdate en prévente

Les Coulisses Du Jeu

Play Episode Listen Later Aug 4, 2021 37:01


Au programme de cet épisode de LCDJ : Les news : Humble Bundle Find the Cure : https://fr.humblebundle.com/software/find-cure-software Promo Assets Construct3 : https://www.construct.net/en/game-assets Promo Unity Assets store : https://assetstore.unity.com/publisher-sale Nouveaux assets gratuit Unreal Engine : https://www.unrealengine.com/marketplace/en-US/store Sketchfab racheté par Epic Games : https://sketchfab.com/blogs/community/sketchfab-is-joining-the-epic-games-family/ Evolution de Gamesparks par AWS : https://www.gamesparks.com/ et https://pages.awscloud.com/GDC2021.html Ouverture des commandes de playdate (mais plus de dispo avant 2022) : https://shop.play.date/ Estimation des ventes sur Steam : https://gamasutra.com/blogs/KarlKontus/20210802/386032/How_to_Estimate_Steam_Video_Game_Sales_in_2021.php Notre premier plugin Playfab sur le marketplace de GameMaker Studio 2 : https://marketplace.yoyogames.com/assets/9070/playfab-for-gm Liens : Notre sponsor : Million Lords - Un des meilleurs MMORTS sur mobile ! https://millionlords.com/ Infos : Animé par Anton Monjon et Robin Gorny Suivez-nous sur twitter : https://twitter.com/coulissesdujeu

RPG Maker Cola
Episode 32: Season 2 Episode 16: Lachsen (from Radical Fish Games), zexyu

RPG Maker Cola

Play Episode Listen Later Jun 17, 2021 162:50


Welcome to Season 2 of your soda-filled source for game development opinions that mean very little in the grand scheme of things - RPG Maker Cola! === Guests === - Lachsen of Radical Fish Games: https://twitter.com/lachsen - zexyu: https://twitter.com/zexyu We talk about game development and design, the German RPG Maker community, using engines other than RPG Maker like GameMaker Studio 2 and ImpactJS, taking risks, trying something big, the three-tile rule, and we also dive deep into each of our guests' projects. This is a long podcast. Hope you enjoy. - Radical Fish Games: https://twitter.com/RadicalFishGame - "CrossCode" by Radical Fish Games: https://store.steampowered.com/app/368340/CrossCode/ - "Heroes of Umbra" by zexyu: https://store.steampowered.com/app/645380/Heroes_of_Umbra/ - "Starless Umbra" by zexyu: https://twitter.com/starlessumbra === RPG Maker Cola Links === = Linktree: https://linktr.ee/rpg_maker_cola = Twitter: http://tiny.cc/rmc-tweety = Discord: https://discord.gg/7aT3jDfMrS = Twitch: https://www.twitch.tv/rpgmakercola === Timestamps === 0:00 Ad Spot 0:32 Theme 0:48 Intro 2:02 Guest #1 3:47 Guest #2 7:39 Buzz Corner 7:55 Benny: "Corinne Cross's Dead & Breakfast" 10:32 Lachsen: "Chained Echoes" 14:57 zexyu: "Velsarbor" 26:28 We've Been Playing Games... Maybe? 26:46 Benny: "Coffee Talk" 34:37 Lachsen: "Final Fantasy VII Remake" 42:36 zexyu: "Xenoblade Chronicles: Definitive Edition" 50:28 Topics We Must Discuss 51:09 "How did you come about making games?" 73:55 The Question Box 107:46 The Deep Dive

Les Coulisses Du Jeu
#11 Exostars - La guerre des étoiles en pixel art fait avec GameMaker Studio 2

Les Coulisses Du Jeu

Play Episode Listen Later Jun 11, 2021 46:18


Au programme de cet épisode de LCDJ : Les news : GameMaker Studio 2 Amaze Me Game Jam : https://www.yoyogames.com/fr/blog/announcing-the-amaze-me-game-jam Voodoo Summer Games Competition : https://www.pocketgamer.biz/news/76687/voodoo-offering-1-million-for-new-hypercasual-hits/ Homa Games : Homajam vol.3 : https://www.homagames.com/homajam-arcade-idle Appel à projet esports & jeux vidéo Technopole Grand Poitiers : https://www.afjv.com/news/10629_appel-projet-esports-jeux-video-technopole-grand-poitiers.htm SNJV - Proposer ses Artworks pour vente de charité : https://docs.google.com/forms/d/e/1FAIpQLSfk4dKlJSap3iEVSn3pxJ6UsQ_0IotOF4LFZ4z08xZuRwAS_A/viewform?mc_cid=c8627db009&mc_eid=0ec4044831 Liens : Notre sponsor : Million Lords - Un des meilleurs MMORTS sur mobile ! https://millionlords.com/ Invité : Mana Mi You : @mana_oomgames - Qui travaille sur le jeu Exostars un shoot'em up tout en pixel art fait avec GameMaker Studio 2 Tuto pour démarrer avec GameMaker Studio 2 : https://www.youtube.com/user/999Greyfox Infos : Animé par Anton Monjon et Robin Gorny Suivez-nous sur twitter : @coulissesdujeu

Octal FM
112: Game Club - The Red Strings Club

Octal FM

Play Episode Listen Later Jan 26, 2021 35:15


In Game Club, we pick a game to both play separately that we've never played before, and then come together on the show to discuss our thoughts. This time, we picked up The Red Strings Club.We both played The Red Strings Club on PC via Steam.

Spillrevyen
Kan Opera bli en stor aktør i spillverdenen?

Spillrevyen

Play Episode Listen Later Jan 24, 2021 28:10


Browser-utvikler Opera med base i Oslo har kjøpt spilverktøyet Game Maker Studio 2 som blant annet har blitt brukt til å lage Hotline Miami, Undertale og Spelunky. Denne uken snakker Lars Richard Olsen og Jon Cato Lorentzen om hva det kan bety for framtiden i Norges eneste podkasten som kun handler om spillnyheter. I tillegg: Microsoft prøvde fredag i forrige uke å sette opp prisen på sitt Xbox Live Gold-abonnementet. Tjenesten er påkrevd hvis du vil spille online på Xbox-konsollene og prisen skulle justeres fra rundt 500 kroner til over 1000 kroner i året. Kunngjøringen førte til så mange negative tilbakemeldinger på sosiale medier at de reverserte avgjørelsen et døgn senere. Vi spør blant annet om dette er kjennetegn på et selskap som har gode planer for framtiden og ser på flere av de andre viktigste sakene fra uken som gikk i norsk og internasjonal spillbransje.Sjekk også ut våre to andre podkaster, Spillrevyen og RageQuit! Tusen takk til alle som støtter oss på Patreon, og eEkstra stor takk til våre produsenter TTMXMP, Cobrakar84, Rolf Helge Øvergård Ingebrigtsen, Anne Beth, DukeJarlsberg, Jarle Pedersen og Stian Skjerven. Ønsker du å støtte podkastene vi lager økonomisk kan du gjøre det på www.patreon.com/lolbua

Spillrevyen
Kan Opera bli en stor aktør i spillverdenen?

Spillrevyen

Play Episode Listen Later Jan 24, 2021 28:14


Browser-utvikler Opera med base i Oslo har kjøpt spilverktøyet Game Maker Studio 2 som blant annet har blitt brukt til å lage Hotline Miami, Undertale og Spelunky. Denne uken snakker Lars Richard Olsen og Jon Cato Lorentzen om hva det kan bety for framtiden i Norges eneste podkasten som kun handler om spillnyheter. I tillegg: Microsoft prøvde fredag i forrige uke å sette opp prisen på sitt Xbox Live Gold-abonnementet. Tjenesten er påkrevd hvis du vil spille online på Xbox-konsollene og prisen skulle justeres fra rundt 500 kroner til over 1000 kroner i året. Kunngjøringen førte til så mange negative tilbakemeldinger på sosiale medier at de reverserte avgjørelsen et døgn senere. Vi spør blant annet om dette er kjennetegn på et selskap som har gode planer for framtiden og ser på flere av de andre viktigste sakene fra uken som gikk i norsk og internasjonal spillbransje.Sjekk også ut våre to andre podkaster, Spillrevyen og RageQuit! Tusen takk til alle som støtter oss på Patreon, og eEkstra stor takk til våre produsenter TTMXMP, Cobrakar84, Rolf Helge Øvergård Ingebrigtsen, Anne Beth, DukeJarlsberg, Jarle Pedersen og Stian Skjerven. Ønsker du å støtte podkastene vi lager økonomisk kan du gjøre det på www.patreon.com/lolbua

Le rendez-vous Jeux
Le RDV Jeux 170 – Sur PC t’es pas sûr de jouer

Le rendez-vous Jeux

Play Episode Listen Later Jan 21, 2021 66:34


Au programme :Le PC de Patrick est arrivé ! (avec ses problèmes…)Valve (et d’autres) sanctionné par l'Union européenneCD Projekt s’excuse (et est étrillé par Jason Schreier)Scott Pilgrim, Yaga, Pokémon Snap, Hitman 3, Opera et GameMaker Studio…Et plus !Pour profiter de l'offre spéciale ExpressVPN :https://www.expressvpn.com/RDVJeuxLiens :😎 Soutenir l’émission sur patreon.com/RDVJeux !📰 S’inscrire à la newsletter de Patrick.Rejoignez-nous sur Discord.La chaine gaming sur YouTube et ma dernière vidéoCommentaires et plus sur frenchspin.fr (page de l'épisode).Infos :Animé par Patrick Beja (Instagram, Twitter, Facebook).Co-animé par Daniel Charbit (Twitter).Musique libre de droit par Musicincloud.  See acast.com/privacy for privacy and opt-out information.

Coffee with Butterscotch: A Game Dev Comedy Podcast

Hey there, Shenanites! In this episode, we discuss bounty hunting, comfort games, and chaos engines. Sometimes you need to live life precariously in order to feel truly alive. So, don’t shy away from danger! Balance that scone box on your drink! Balance your peanut butter-y fork on that jar of peanut butter! Balance your meat suit on that wobbly deck railing! Hm… there seems to be some kind of theme here. Questions answered (abbreviated): - IrishLuck: What game do you go back to over and over again? - Cpt. Jazz: What is the important (or interesting) thing you have learned about yourselves, your team, and your studio during this season of working from home? - Mopait Flatunk: GameMaker released a new version with Structs and Functions! How quickly, if at all, do you adopt the new functionality? Do changes to your core technologies like this excite you or cause you anxiety and dread? - Retro Banana Man NL: I see Gamemaker Studio 2 has a new patch! What is your experience with it? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to http://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to http://moneygrab.bscotch.net.

/dev/hell
Episode 99: Can I Keep Flexing (Extended Mix)

/dev/hell

Play Episode Listen Later Jan 26, 2020


Ed: “Who do you think was our best guest over the years?” Chris (without hesitating): “Paul Reinheimer” Friend-of-the-podcast Paul Reinheimer has know Ed and Chris for many years and has shared many wonderful stories about himself and his side-gig-turned-primary-gig WonderNetwork both in person and on previous episodes. Who else could tell us about their experiences of dealing with apathetic corporations who are hosting hardware for them in locations around there world? We jumped all over the place so dig into the show notes for some interesting content. Do these things! Buy stickers at devhell.info/shop Follow us on Twitter here Rate us on iTunes here Listen Download now (MP3) Links and Notesqz Paul likes using Amazon Athena for storing WonderNetwork’s information-rich log files What to do when an HTC Vive breaks before you even use it Space Pirate Trainer Control (the game) The Outer Worlds The Football Manager series of games Game Maker Studio Raku is what Perl 6 ended up becoming The “leftpad incident” What is the Commonwealth Chris uses WonderVPN for all his adult-content watching needs Ed is still making music over at Dead Agent We argued about radio royalties The well-off-but-not-elite people of Ontario often lust after properties in Cottage country Microconf is a conference for small business owners who don’t intend on taking VC money

Hashtag GirlGamer
Learning game development at 11 years old?! - Tabea's Journey

Hashtag GirlGamer

Play Episode Listen Later Mar 20, 2019 35:28


Tabea is an 18 year old girl currently studying computer science at Dalhousie University in Canada, aiming to have a career in game development. She has been a hobbyist developer for several years, using platforms like GameMaker: Studio and Unity, and releasing games on itch.io (https://avalti.itch.io/) . She started out playing games at a young age and when she wanted her first laptop, she had to learn something that ignited her passion in life! --- Support this podcast: https://anchor.fm/hashtag-girlgamer/support

Hit The Bucket Podcast
#19 - Pre Alpha Release - uheartbeast

Hit The Bucket Podcast

Play Episode Listen Later Oct 12, 2018 147:08


game development, pixel art, Game Maker Studio, building a business, Endhall, Godot Engine, staying motivated, Reddit time-sink, The 80/20 Rule, starting small, WORK EVERY DAY, making progress, Leverage, Sheef's Beef: Office Birthday Parties vs Cake, Maple Story 2, Minion Masters Changes, PvP balancing, min-maxing, precise hopping Salto-1P, artificial intelligence, sexist Amazon hiring bot, Black Ops 4 50gb day-one download, data caps, net neutrality, silicon slopes, BYU, global inspiration, Khan Academy, online learning vs universities

Nintendo Seconds
The Daily: 9/6/2018

Nintendo Seconds

Play Episode Listen Later Sep 6, 2018 3:57


Today, the Nintendo Direct has been delayed, Gone Home gets a physical release, eShop games on sale, recent announcements, and GameMaker Studio 2 in beta for Switch. Music: Goron City (Day) - The Legend of Zelda: Breath of the Wild --- Support this podcast: https://anchor.fm/nintendoseconds/support

Nintendo Power Cast - Nintendo Podcast
Smash Bros Direct, Nintendo Switch News, NPC Ep.118

Nintendo Power Cast - Nintendo Podcast

Play Episode Listen Later Aug 10, 2018 34:06


Nintendo Power Cast Episode 118 Music On Being Human Unofficial Nintendo Podcast Ad read Audibletrial.com/npc Opseat N64josh.com/opseat Announcements   Watch live 6 pm PST on Twitch.tv/n64josh Beginners Guide to Gaming Content Creation   First Look 6 am PST Friday morning Coming soon *NPCmini http://www.nintendolife.com/news/2018/08/nintendo_download_9th_august_north_america Switch Games on Sale *NPCmini https://www.nintendo.com/games/game-guide?pv=true#filter/switch|-|-|-|-|-|-|-|-|true|-|-|-|-|featured|des|-|- News Smash Direct Simon Belmont King K. Rool Luigi died but Nintendo UK says he’s still alive New Modes 5v5-with up to 10 players Tournament mode Final Smash Charge 900 tracks of music Use your Switch as the largest MP3 player 103 Stages with 3 variants each Shovel Knight and Zero as Assist Trophies A green and purple chair that apparently points to Waluigi being playable in the game Development of Steep for the Switch has been stopped according to the Steep Twitter. They will continue supporting the live game. Over 1,000 want to bring games to the Nintendo Switch “Since announcing our relationship with Nintendo to launch the GameMaker Studio 2 Nintendo Switch license edition, we’ve been contacted by over one thousand developers who want to bring their GameMaker titles onto Nintendo’s record-breaking console. We’ve already seen the first wave of GameMaker Studio 2 titles announced for Nintendo Switch, including Hyper Light Drifter, Minit, and Undertale, and we’re excited to see the massive range of GameMaker Studio 2 content that will be launching on the platform.” Switch Friend Code 8202-5241-5057 Click here to purchase NPC Shirt Join N64Josh Discord Check out my Patreon  Check out OPSeat.com the official chair of the Nintendo Power CastUse Code N64JOSH Get your free audio book from Audible and help support this cast. Follow the hosts on Twitter @N64Josh @HateXero Twitch.tv/n64josh Facebook Page Podcast Links iTunes Nintendo.Podbean.com Google Play Stitcher Patreon Supporters Necrophobic Campbell RustBeltKid

Tech Done Right
Episode 43: Rubyists in Other Languages with James Edward Gray II and Steve Klabnik

Tech Done Right

Play Episode Listen Later Aug 8, 2018 48:51


Rubyists in Other Languages with James Edward Gray II and Steve Klabnik TableXI is offering training for developers and product teams! For more info, email workshops@tablexi.com. Guests Steve Klabnik (https://twitter.com/steveklabnik): Blog (https://www.steveklabnik.com/) James Edward Gray II (https://twitter.com/JEG2): Blog (http://graysoftinc.com/) Summary Ruby is great. But it's not the best tool for everything. On this episode, I talk to James Edward Gray II and Steve Klabnik. Both James and Steve have made substantial contributions to the Ruby and Rails community, and they now both spend lots of time using other languages. We talk about what makes Rust and Elixir interesting for Ruby developers to learn, what some other interesting languages might be. Notes 01:48 - Moving Towards Other Programming Languages from Ruby: Why? 03:39 - Rust - The Rust Programming Language (https://www.rust-lang.org/en-US/) - The Elm Programming Language (http://elm-lang.org/) - The Rust Programming Language (Book) by Steve Klabnik (https://www.amazon.com/Rust-Programming-Language-Steve-Klabnik/dp/1593278284) 17:54 - Other Cool Programming Languages for Rubyists - Scratch (https://scratch.mit.edu/) - Logo (https://en.wikipedia.org/wiki/Logo_(programming_language)) - GameSalad (https://gamesalad.com/) - GameMaker Studio 2 (https://www.yoyogames.com/gamemaker/features) - Prograph (https://en.wikipedia.org/wiki/Prograph) - Abstract Syntax Tree (https://en.wikipedia.org/wiki/Abstract_syntax_tree) 29:22 - Elixir - The Elixir Programming Language (https://elixir-lang.org/) - Erlang (https://app.workte.am/timeoff/team) - Prolog (https://en.wikipedia.org/wiki/Prolog) - Pattern Matching (https://en.wikipedia.org/wiki/Pattern_matching) Related Episodes Programming Languages and Communication With Kerri Miller (http://www.techdoneright.io/34) React Native with Gant Laborde, Ed LaFoy, and Brent Vatne (http://www.techdoneright.io/32) Ruby Tapas and Avoiding Code with Avdi Grimm (http://www.techdoneright.io/24) The Elm Programming Language With Corey Haines (http://www.techdoneright.io/17) Special Guests: James Edward Gray II and Steve Klabnik.

Google Cloud Platform Podcast

Day two of NEXT was another day full of interesting interviews! Melanie and Mark sat down for quick chats with Haben Girma about accessibility in tech and Paresh Kharya to talk about NVIDIA. Next, we touched base with Amruta Gulanikar and Simon Zeltser to learn more about Windows SQL Server and .NET workloads on Google Cloud. The interviews wrap up with Henry Hsu & Isaac Wong of Holberton. Haben Girma The first Deafblind person to graduate from Harvard Law School, Haben Girma advocates for equal opportunities for people with disabilities. President Obama named her a White House Champion of Change. She received the Helen Keller Achievement Award, and a spot on Forbes 30 Under 30. Haben travels the world consulting and public speaking, teaching clients the benefits of fully accessible products and services. She’s a talented storyteller who helps people frame difference as an asset. She resisted society’s low expectations, choosing to create her own pioneering story. Haben is working on a book that will be published by Hachette in 2019. Paresh Kharya Paresh Kharya is Group Product Marketing Manager for data center products at NVIDIA responsible for product marketing of NVIDIA’s Tesla accelerated computing platform. Previously, Paresh held a variety of business roles in the high-tech industry, including group product manager at Adobe and business development manager at Tech Mahindra. Paresh has an MBA from the Indian Institute of Management and a bachelors of computer science and engineering from the National Institute of Technology, India. Amruta Gulanikar & Simon Zeltser Prior to joining Google Amruta spent 5+ years as a PM in the Office division at Microsoft working on many different products. Just before she left, she worked on launching a new service and supporting apps - “O365 Planner” which offers people a simple and visual way to organize teamwork. At Google, Amruta owns Windows on GCE which includes support for premium OS & Microsoft Server product images, platform improvements to support Windows workloads on GCE. Simon Zeltser is a Developer Programs Engineer at Google, working with .NET and Windows on Google Cloud Platform. Henry Hsu & Isaac Wong Henry Hsu is a software engineer trained at Holberton School. He has experience with C, C++, Python, Ruby/Rails, JavaScript, HTML/CSS, MySQL/Postgres, Unity, Game Maker Studio, Linux, Photoshop, 3D Studio Max, systems design, algorithms, and devops. Isaac Wong attends the Holberton School. He has a degree in horticulture from Texas A&M. Interviews Edge TPU site Cloud IoT Edge site Cloud Armor site Titan Security Key site Building on our cloud security leadership to help keep businesses protected blog Google Cloud Container Registry site Haben Girma’s website site Haben Girma’s presentation at NEXT video San Francisco Lighthouse for the Blind site National Federation of the Blind site National Association of the Deaf site NVIDIA site NVIDIA and Google Cloud Platform site Google Cloud Platform Podcast Episode 119 podcast Velostrata site GKE site Google App Engine site Stackdriver Debugger site Windows on Google Cloud Platform site SQL Server on Google Cloud Platform site .NET on Google Cloud Platform site Holberton School site Unity site GKE On-Prem site TensorFlow site Where can you find us next? We’ll both be at Cloud NEXT in Moscone West on the first floor, so come by and say hi! We have chocolate!

Coffee with Butterscotch: A Game Dev Comedy Podcast

Hello, Shenanites! In this episode, we talk about naked sprints, infinite beans, and drowning people in pudding. Also, a long overdue update on Levelhead! What do chemical burns and smelling like beans have in common? You’ll have to listen in to find out! If you haven’t committed yet, now (and all the time leading up to June 8th) is the time to sign up for the Shenanijam at http://shenanijam.com! Grab a friend, grab some beers (root or otherwise, in moderation of course), grab a temporary Game Maker Studio 2 license, and come make jelly! Questions answered (abbreviated): - Anonymous: What's the best advice you can give a startup indie company that's bootstrapping it's finances? - FiveIron: What are your pet's names? My cat's is Dr Fluffstein PhD. - imcade: What is the worst job you ever had? - Thorson: Do you guys live by the rules of improv to never use 'no' and only use 'and' or are you guys just THAT in tune? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at http://podcast.bscotch.net, disclose all of your secrets at podcast@bscotch.net, and send letters, gifts, and tasty treats to http://bit.ly/bscotchmailbox.

Podcast Equilateral
#12 - Chuchel, Into the Breach y Crossing Souls + Game Maker en Switch

Podcast Equilateral

Play Episode Listen Later Mar 16, 2018 115:43


Después de varios meses sin publicar (si, ya, lo sentimos) Podcast Equilateral vuelve en formato reducido con sólo tres personas hablando de lo que más nos gusta: los videojuegos indies. En este programa nos centramos en tres lanzamientos muy recientes, comenzando por Chuchel, la nueva aventura de Amanita Design. También hablamos de Into the breach, el nuevo juego de los creadores de FTL: Faster Than Light, y Crossin Souls, el indie de los sevillanos Fourattic que ha editado Devolver Digital. Cerramos este programa con un monográfico sobre un tema que también está de actualidad: YoYo Games ha anunciado que su motor, Game Maker Studio, será compatible con Nintendo Switch a partir de verano. Esto, además de significar la llegada de Undertale a la consola de Nintendo, traerá un buen número de videojuegos indies que se han desarrollado con ese software. Hablamos sobre las posibilidades que se abren tras esta notica y la apertura que se producirá en una consola de una compañía que desde fuera vemos un tanto hermética.

Ships Worldwide
SherbertLand Ep010: “BOIIII You Bout To Get These Hands”

Ships Worldwide

Play Episode Listen Later Mar 11, 2018


Tanner and Adrian discuss the March 8 Nintendo Direct as well as other news they don’t care about as much.  News: Non-Direct Nintendo News: One Piece Pirate Warriors 3 Deluxe coming west DK Bongos for Switch?! GameMaker Studio 2 direct exports Another World heading to Switch Blazblue Rhythm Game “Eat Beat Deadspike-San” WHAT Code of … Continue reading SherbertLand Ep010: “BOIIII You Bout To Get These Hands” →

Ships Worldwide
SherbertLand Ep010: “BOIIII You Bout To Get These Hands”

Ships Worldwide

Play Episode Listen Later Mar 11, 2018


Tanner and Adrian discuss the March 8 Nintendo Direct as well as other news they don’t care about as much.  News: Non-Direct Nintendo News: One Piece Pirate Warriors 3 Deluxe coming west DK Bongos for Switch?! GameMaker Studio 2 direct exports Another World heading to Switch Blazblue Rhythm Game “Eat Beat Deadspike-San” WHAT Code of … Continue reading SherbertLand Ep010: “BOIIII You Bout To Get These Hands” →

Dev Game Club
DGC Ep 092: Anachronox (part two)

Dev Game Club

Play Episode Listen Later Dec 20, 2017 77:12


Welcome to Dev Game Club, where we are in the midst of our discussion about 2001's quirky Western-built Japanese-style RPG Anachronox. We talk about the writing and humor, how those may have developed, and also discuss the characters and their characterization, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Votowne Podcast breakdown: 0:45   Segment 1: Anachronox 50:23 Break 50:52 Segment 2: Feedback Issues covered: etymology of sly boots and other forms of boots, the writing style, broad and referential humor, the quest for a size five helmet, comedic space opera, particular interests in the humor, dark humor, lack of boundaries to the writing, Grumpos's Yammer ability, going back and forth with your party on Votowne, having to have Sly in your party, drifting in space conversations, walking a thin line of humor and menace, hinting at Detta before you meet him, is PAL's voice getting in the way?, lip-synching and fully-voiced cinematics, recording all actors in the same room, length of space cutscenes, edited together machinima, paying off on team and technical investments over multiple games, use of multiple locations, feeling like a television series, political commentary, gaining confidence in comedy, individualism in Votowne and Rho Bowman, use of space and environment in combat, combat speed, stone sentinel fight and combat design, figuring out the JRPG rock-paper-scissors stuff, combat challenge and depth (or lack thereof), enabling character dialog based on quest state, Sender Station Station, NPC state or location changes based on quest, boss battles, jeep battle section at end of MGS 1, marker system challenge in SWRC, air steering in Tomb Raider. Games, people, and influences mentioned or discussed: Nathan Bailey’s 1721 Dictionary of Canting and Thieving Slang, Ambrose Bierce, The Devil's Dictionary, SpaceQuest, Sierra, The Beatles, Tom Hall, Jim Jones, SpongeBob Squarepants, Cartman, Buck Rogers, Kingdom Hearts, Nightmare Before Christmas, Cowboy Bebop, Mass Effect, Planescape: Torment, Chinatown, John Huston, Kingpin, Daredevil, The Godfather, Jeff Morris, Jake Hughes, Star Trek: The Motion Picture, 2001: A Space Odyssey, Uncharted (series), Star Trek: Wrath of Khan, Star Trek (television series), Avengers/Captain America, Final Fantasy IX, Chrono Trigger, Tomb Raider, Drew Homan, Final Fantasy VII, Metal Gear Solid, Panther One/Anthony Vaccaro, Asteroids, Pong, Unity, Unreal Engine 4, Hero Engine, GameMaker: Studio, Republic Commando, Nathan Martz, Tomb Raider (2013), Mario (series), TIE Fighter, Half-Life, Julian Gollop, X-COM, Chris Avellone. Next time: To the Surface of Democratus! Links: Asteroids tutorial, Step 1: https://youtu.be/7XDcSXVUGsE GameMaker: https://www.yoyogames.com/gamemaker Brett Making Asteroids in a couple hours: https://www.youtube.com/watch?v=gv7L09FOx8E @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Indie By Design Podcast
IBD #18 - YoYo Games on GameMaker Studio, creating tools that create games

Indie By Design Podcast

Play Episode Listen Later Jul 26, 2017 49:59


This week's IBD podcast features James Cox and Mike Dailly, general manager and head of development respectively at YoYo Games, curators of the GamerMaker Studio toolset. That makes this episode of the podcast a bit different to the norm, because while we usually speak to the people behind the games, this week we're speaking to the people behind the people behind the games. The first iteration of Gamer Maker, called Animo, was released by Mark Overmars in 1999. Since then it's gone through dozens of iterations on its way to Game Maker 8.1, before becoming the multiplatform-supporting GameMaker: Studio in 2012 and now, as of March 2017, GameMaker Studio 2. Many, many games that you'll have heard of and probably played have been created using this software, and so we sat down with James and Mike to talk about helping developers create many a memorable title, the democratisation of tools, learning on the job, combating hackers and piracy and much more.   Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers. Visit us at indiebydesign.net - Twitter: @indiebydesign - Facebook/independentbydesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.

music tools ibd animo game maker james cox gamemaker studio ben prunty mike dailly yoyo games
Gaming - The Podcast
IBD #18 - YoYo Games on GameMaker Studio, creating tools that create games

Gaming - The Podcast

Play Episode Listen Later Jul 26, 2017 49:59


This week's IBD podcast features James Cox and Mike Dailly, general manager and head of development respectively at YoYo Games, curators of the GamerMaker Studio toolset. That makes this episode of the podcast a bit different to the norm, because while we usually speak to the people behind the games, this week we're speaking to the people behind the people behind the games. The first iteration of Gamer Maker, called Animo, was released by Mark Overmars in 1999. Since then it's gone through dozens of iterations on its way to Game Maker 8.1, before becoming the multiplatform-supporting GameMaker: Studio in 2012 and now, as of March 2017, GameMaker Studio 2. Many, many games that you'll have heard of and probably played have been created using this software, and so we sat down with James and Mike to talk about helping developers create many a memorable title, the democratisation of tools, learning on the job, combating hackers and piracy and much more.   Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers. Visit us at indiebydesign.net - Twitter: @indiebydesign - Facebook/independentbydesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.

music tools ibd animo game maker james cox gamemaker studio ben prunty mike dailly yoyo games
Wardcast
Episode 89: Bannerlord Smorgasbord

Wardcast

Play Episode Listen Later Jun 24, 2017 98:12


This week, Dylan is rejoined by Will Blanton, Wendy Rivera, and our fourth member: the 19th century nautical map that adorns our apartment wall. From Fez to Sunken Rock, we talk about all the summer game sales going on — including 90% off Will’s game Redshift Blueshift. RVA Game Jams has a new website and a Patreon up, we give our protips on bathroom etiquette, share pinball opinions, discuss illicit music downloading, and critique GameMaker Studio 2’s ridiculous pricing structure. Games include Stardew Valley and Disney Crossy Road. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!

games discord stardew valley smorgasbord gamemaker studio disney crossy road
ZADevChat Podcast
Episode 25 - Indie Game Development with Ben Myres and Sean Goncalves

ZADevChat Podcast

Play Episode Listen Later Jan 19, 2016 46:56


In this episode we explore the world of indie game development. Kenneth and Kevin are joined by Sean Goncalves (@The_Son_of_Wolf) and Ben Myres (@_benjamming) from Nyamakop (@_Nyamakop), makers of independent games in Braamfontein, Johannesburg. We touch on the difference between "AAA" and "indie" games, tools of the trade, the experiences of releasing a game, and how accurate the Indie Game movie is. Ben & Sean share their experiences and observations and offers a ton of great insights and advice, and many ways to get involved in making games. We were pleasantly surprised to learn that there is a very active and successful community of game makers in South Africa. There are plenty of opportunities for beginners and experts alike to get involved with game development, and we hope to have helped clear some of the fog of war surrounding the topic. Follow Nyamakop on Twitter (https://twitter.com/_Nyamakop) and Facebook (https://www.facebook.com/Nyamakop). Some useful resources from the discussion, categorized below. Tools and assets: * Unreal Engine - http://www.unrealengine.com * GameMaker: Studio - http://www.yoyogames.com/studio * Unity - http://www.unity3d.com * Made with Unity - http://madewith.unity.com * Unity on Youtube - https://www.youtube.com/user/Unity3D * OpenGameArt - http://www.opengameart.org Local community & events: * Make Games SA - http://makegamessa.com * Amaze Festival Johannesburg - http://www.amaze-johannesburg.co.za * Super Friendship Arcade - https://www.facebook.com/superfriendshiparcade * Electronics & Gaming Expo - http://www.egesa.co.za * rAge Expo - http://www.rageexpo.co.za Local games: * Broforce - http://www.broforcegame.com * STASIS - http://www.stasisgame.com International events with local participation: * Global Game Jam - http://globalgamejam.org * Ludum Dare - http://ludumdare.com/compo/ Picks: Kevin: * Daniel Smith (@jellym4nn) - RubyGL talk at Rubyfuza 2016 Kenneth: * Buffer - http://buffer.com * Humble Bundle - http://humblebundle.com Ben: * Thomas was Alone - http://store.steampowered.com/app/220780/ * The floor is jelly - http://store.steampowered.com/app/295750/ * Ludum Dare - http://ludumdare.com/compo/ * No Man's Sky - http://www.no-mans-sky.com/ Sean: * GIMP - https://www.gimp.org/ * Blender - https://www.blender.org/ * Twine - http://twinery.org Stay in touch: * Socialize - https://twitter.com/zadevchat & http://facebook.com/ZADevChat/ * Suggestions and feedback - https://github.com/zadevchat/ping * Subscribe and rate in iTunes - https://itunes.apple.com/za/podcast/zadevchat-podcast/id1057372777 PS: In researching our guests post-recording we discovered Ben is one of the Mail & Guardian's "200 Young South Africans under 35 for 2015" (http://200ysa.mg.co.za/blog/ben-myres/)! Well done Ben!

#RadioFlazm
56. Кирилл Золовкин про Paper Knight, GameMaker и DevGamm

#RadioFlazm

Play Episode Listen Later Dec 14, 2015 70:47


Кирилл Золовкин, геймдизайнер проектов Paper Knight и Steam Panic, рассказал про свой опыт работы в разных компаниях, про Game Maker, виральное продвижение и последний DevGAMM. Содержание: [00:15] - Немного про Paper Knight. [04:30] - Путь Кирилла к играм. Редактор Click and play. [13:00] - Работа в Pragmatix. Orbix. [19:00] - Работа в Suricate Games над ZForZombies. Разработка Free2play игр. [27:30] - Paper Knight. Команда. [35:00] - GameMaker. Сильные и слабые стороны. [48:30] - Перевод Paper Knight. Дальнейшие планы. [57:30] - DevGAMM. Зачем показывать игру на конференциях. Ссылки: - Группа игры Paper Knight: https://vk.com/paperknight - Прототип Paper Knight, вошедший в топ-50 джема Indies VS PewDiePie: http://gamejolt.com/games/paper-knight-pewdiefight/38582 - PewDiePie играет в Paper Knight: http://www.pewdiepie.com/video/xmqC4YsbRc1g/category/games/tag/indies-vs-pewdiepie/section/latest - Группа Steam Panic (подписчики получат бету): https://vk.com/steampanic - Сайт Steam Panic: http://www.steampanic.com/ - Твиттер Steam Panic: https://twitter.com/steampanic - Твиттер разработчиков GameMaker: Studio (в нём пишут о скидках): https://twitter.com/YoYoGames - Технический блог GameMaker: Studio (полезные статьи): https://yoyogames.com/tech_blog/ - Главный форум с тонной исходников: http://gmc.yoyogames.com/ - Магазин ассетов: https://marketplace.yoyogames.com/ - Баги GameMaker: Studio: http://bugs.yoyogames.com/ - Исходники Spelunky: http://www.spelunkyworld.com/original.html

Game Industry Career Guide Podcast
GICG026: Can I sell my original game story to a video game studio?

Game Industry Career Guide Podcast

Play Episode Listen Later Dec 13, 2015 8:35


This week's question is from Josh J., who asks "I have only recently started learning how to code games, I'm starting with Game Maker Studio. However, I know I'm not ready to put the ideas I have in my head into code yet, I just have not learned enough yet. I am a decent writer however (if I do say so myself). And it's my stories and imagination which I want to put into games most. Is it possible to write the story, plot, script etc. of a game and sell it to studios?" LINKS FROM THIS EPISODE www.GameIndustryCareerGuide.com/writer Thanks for listening! You're the best. To ask me a question to be answered on this podcast, just leave a comment or send an email. For more information on getting a job in video games, visit: http://www.GameIndustryCareerGuide.com