Podcasts about SimAnt

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  • Dec 13, 2023LATEST
SimAnt

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Best podcasts about SimAnt

Latest podcast episodes about SimAnt

Now You're Playing With Podcast
Volume 54 with Carrie Patel (feat. Secret of Mana, SimAnt, pizza)

Now You're Playing With Podcast

Play Episode Listen Later Dec 13, 2023 74:38


Link to Carrie's twitter account here! (https://twitter.com/carrie_patel?lang=en) Link to the magazine here! (https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20054%20November%201993/) Things discussed: Pillars of Eternity, The Outer Worlds, Pentiment, Avowed, Secret of Mana, Star Fox, vacations, SimAnt, Batman, Nesters Adventures, Jurassic Park, E.V.O., Bomberman, Links Awakening, Star Fox comic, CGI technology, hockey, and pizza.

Abject Suffering
525: SimAnt

Abject Suffering

Play Episode Listen Later Oct 2, 2023 38:30


Be ant. Live ant. Laugh ant. Love ant.

love live laugh gary butterfield kole ross simant
TADPOG: Tyler and Dave Play Old Games

SimAnt! Finally, the time of the TADPOG ant has come AND IT’S A PHIL EPISODE! So come join us, and our foremost simantics (you’ll hear that a lot) expert, one Sandwich Pope Phil Hawkins, take a deep dive into SimAnt for the SNES…and for DOS. We talk about some games we have played, remember playing … Continue reading → The post Ep. 725 – SimAnt appeared first on TADPOG: Tyler and Dave Play Old Games.

snes simant tadpog
SNEScapades
Playing with Power: November 1993

SNEScapades

Play Episode Listen Later Jul 20, 2023 98:37


Another month is in the books and that means we're cracking open another issue of Nintendo Power. This time we're taking a look at the November 1993 issue. This issue contains some interesting information about Secret of Mana (which we already played) and a lot of maps of the SNES Jurassic Park game (which we have not yet played.) There's also some info for SimAnt, Aero the Acrobat, the penultimate issue of the Star Fox comic, and a Nester comic that was *gasp* kinda good? Most excitingly, we got what was a very early look at some renderings by some (at the time) very powerful CGI workstations which Nintendo hoped would be indicative of the visuals that its next console would deliver. But looking back on it all, was it a lot of wishful thinking, or was it accurate to the sorts of experiences the N64 would deliver? All this, a check-in with Newsie, and a whole lot more on this edition of SNEScapades Playing with Power.

SNEScapades
Secret of Mana Edition

SNEScapades

Play Episode Listen Later Apr 13, 2023 55:21


Hey everyone! Chase and Emmy are back to discuss ants and rpgs. First up is the Maxis game SimAnt, another PC sim port. Emmy has a lot of love for this game, but Chase isn't a huge fan of bugs. Give this one a listen and find out if Emmy's nostalgia will win the day over Chase's entomophobia. Then we have two games all about magic. The first is a traditional RPG called Paladin's Quest. It's certainly not one of the better known SNES RPGs. Is there a reason for that, or is Paladin's Quest a hidden gem? Finally, it's time to talk about Secret of Mana and it's well-documented troubled development.

Pegando La Hebra
La actuación de Simant Dúo, el escritor Sergio Barce, el biólogo Andrea Spinelli, el poeta Daniel Montoya, con Carlos Micó, Eva Peydró y Almudena Gutiérrez en PLH

Pegando La Hebra

Play Episode Listen Later Jan 5, 2023


Música en directo, literatura, poesía, ecología marina y cine en la noche cultural de Pegando la Hebra

Pegando La Hebra
Actuación de Simant Dúo formado por Ruben Simeó trompeta y Antonio Morant, piano, que han presentado su CD Skyward en PLH

Pegando La Hebra

Play Episode Listen Later Jan 5, 2023


Arturo Sandoval, Ara Malikian, César Saura, Cristian Rodríguez y el Cuarteto de Cuerda Valencia, han participado en la grabación

DOS Game Club
SimAnt

DOS Game Club

Play Episode Listen Later Nov 19, 2022 121:38


Did you ever want to be in control of the entire hive mind of an ant colony? How about taking over the house of some jerk who doesn't even acknowledge your existence and runs you over with his stupid lawn mower? Still not enough? How about gruesome, explicit and very flowery descriptions of death? In […]

simant
MS-DOS CLUB
MS-DOS CLUB – Vol 28 – Repaso a la revista OKPC número 2.

MS-DOS CLUB

Play Episode Listen Later Sep 18, 2022 219:29


MS-DOS CLUB – Vol 28 – Repaso a la revista OKPC número 2. Si te gusta nuestro contenido recuerda apoyarnos con una recomendación o echando una mano con los gastos del server

Controller Freak
Episode 85 - Stray

Controller Freak

Play Episode Listen Later Aug 30, 2022 50:51


------NEW EPISODES EVERY OTHER MONDAYBEWARE SPOILERS FOR STRAY AND DEUS EX (2000)------TWITTER ON US: @controllerpodEMAIL AT US: controllerfreakpodcast @ gmail.comWEBSITE FIND YOU IN RESPECT OF US: www.controllerpod.com------Conceived by: JuliaArt by: JuliaEdited by: OwenOriginal music by: Aaron------SPECIAL NOTES: Stray is only $29.99, and is available free on certain PS plans! And one other correction: SimAnt was indeed popular…

Dev Game Club
DGC Ep 317: SimCity 2000 (part three)

Dev Game Club

Play Episode Listen Later Aug 24, 2022 74:06


Welcome to Dev Game Club, where this week we continue our series on SimCity 2000. We talk about the lore of SimCity and what Brett and Tim appreciate or don't about sim games these days. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Speed-playing to modern day and beyond Issues covered: unsung hero CPAs, playing on cheetah speed, taxing different areas at different rates, digging into a hole, being in a deficit spending, the tech tree, the money cliff, what preconceived notions the game requires, what's cheating, experimenting through multiple cities, not caring about what the buildings are, seeing the numbers and ignoring the lore, having to grow the city to survive, changing tastes as you get older, a city in flux, the ant farm (and not the ants), contrasting with Civ, modernizing your city, losing humanity, feeling joy playing it as a younger person, the melancholy of small towns, philosophy, disruption, cities and where you like to live, the game for kids vs the game for adults, missing the sense of human scale, moving to more relatable levels as designers, being conservative/preservative and progressive, the constant churn of capitalism, textile mill porn, the explosion of games, defaults vs choices, how you'd fix SimCity, Tim designing a different game, leaning in to politics, taking an overt stand, finding other local maxima, inclusive design, assuming your audience. Games, people, and influences mentioned or discussed: Marc Elrich, Ronald Reagan, Joker, Scarecrow, Civilization, The Hobbit, The Lord of the Rings, The Silmarillion, Sam Anderson, Jurassic Park, Jeff Goldblum, Animal Crossing, SimTown, MacWorld, Next Generation, Cities: Skylines, The Sims, SimAnt, Dungeon Keeper, UbiSoft, Watch Dogs, Peter Molyneux, Sid Meier, Will Wright, Black & White, Fable, Populous, Ole Sollie, Megaman, 20XX, Super Meat Boy, Fez, Legend of Zelda (series), Dark Souls, Artimage, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More SimCity! Notes: The Sam Anderson book Brett was referring to was Boom Town: The Fantastical Saga of Oklahoma City Links: The Secret Ideology Hiding in SimCity's Black Box Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

cd SPILL
#59 SimAnt

cd SPILL

Play Episode Listen Later Aug 22, 2022 66:05


Podcasten er tilbake etter en kort sommerferie, og vi titter på SimAnt. Styr en maurkoloni hvor døden ikke betyr game over, faktisk er det nesten uten betydning. Men er det noe gøy? Spill som kan minne om SimAnt: Ant Empire Simwar.io Empires of the Undergrowth Les tilhørende artikkel hos spillhistorie.no

Dev Game Club
DGC Ep 315: SimCity 2000 (part one)

Dev Game Club

Play Episode Listen Later Aug 11, 2022 74:06


Welcome to Dev Game Club, where this week we begin a new series on that classic sim, SimCity. We very briefly situate it in time and talk a little bit about Will Wright before talking over some of the strangeness that is this game (or toy). Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tutorials or A Few Cities Issues covered: which version and why, establishing the SimUniverse, Wright and describing his design process, a good representative for our art form, a simulated ant farm toy, setting it in its time, licensed titles, the origins of the game in practice and in theory, a wide variety of influences, industrial design, where other designers get their influences, working in a space with other designers, picking your battles and choosing conflict, different sims being developed at the same time, legacies, a recognizable space, playing with it like a toy, setting your own goals, differences in the motivation for play, a very Western lens, making assumptions and scope, a Christian church as a statement, designing to constraints, what you're building and what you're not, meeting the citizens' concerns, zoning and pipes and infrastructure, how cities grow in reality and the intersection with history, the newspaper as a conduit for information and setting and feel, the weird content in the newspaper, advisors and the pulse of the people, being grounded, the things that are your concern, budgets and taxes and deficits, audio associated with taxes, "Read my lips: no new taxes," being careful with incentives, replaying MegaMan levels, audio budgets, the names and lore of MegaMan, listening to music when you code, generated art, humans as creators and consumers of art, art as conversation and exploration, enjoying procedurally created levels and worlds, AI assistant tools, kudos to the hosts, being humbled by how our games touch people. Games, people, and influences mentioned or discussed: Will Wright, The Sims (series), MAXIS, Spore, SimAnt, SimCopter, SimTower, SimEarth, MegaMan 2/X, Prince of Persia, Populous, Tetris, GameBoy, Castlevania (series), Star Trek: The Next Generation, Batman (1989), MYST, DOOM, Day of the Tentacle, Star Fox, Secret of Mana, The 7th Guest, Bill Gates, Link's Awakening, Raid on Bungeling Bay, John Romero, Christopher Alexander, A Pattern Language, Urban Dynamics, Star Wars, Alien, June Longo, Shigeru Miyamoto, Pikmin, Legend of Zelda (series), Civilization, Populous, Sid Meier, Black & White, Dungeon Keeper, Cities: Skylines, X-COM, Dark Souls, Mrs Reckis, mysterydip, The2ndQuest, NES, Albert Einstein, Thomas Edison, OCRemix, Metal Gear Solid, Valheim, Minecraft, Parham, Republic Commando, Skyrim, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More hours? Hard to know how to schedule this one :) Links: -Mega Man 2 (Original Version) by The Minibosses (metal medley of MM2 tracks) -Mega Man 2: Tickle My Wily by Star Salzman (kind of an epic orchestral/electronica OCRemix piece) -Cataclysmic Clash by Game Over (MM3-inspired, but quotes recurring music from MM2- also has lyrics!) -Mega Man X Guitar Medley by FamilyJules Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Nerdelandslaget
Sidequest: 40 store spillselskap (Maxis) med Ida Horpestad

Nerdelandslaget

Play Episode Listen Later Aug 27, 2021 48:46


SUL SUL! Vi har dykket ned i opphavet og bakgrunnen til sim-sjangerens store selskap, nemlig Maxis. Ikke bare snakker vi SimAnt, SimCopter og SimCity, her skal vi også innom The Sims, Spore og 3D Pinball Space Cadet. HVA? 3D PINBALL SPACE CADET TIL WINDOWS 98?! Det stemmer! God helg! See acast.com/privacy for privacy and opt-out information.

Quoraflix
Khan Abdul Ghaffār Khān, also known as Bādshāh Khān, Frontier/Simant Gandhi or Bāchā Khān

Quoraflix

Play Episode Listen Later Aug 14, 2021 2:03


Bharat Ratna Khan Abdul Ghaffār Khān, also known as Bādshāh Khān, Frontier/Simant Gandhi or Bāchā Khān and honourably addressed as Fakhr-e-Afghan खान अब्दुल गफ्फार खान भारत रत्न पाने वाले पहले गैर-भारतीय बने; बंटवारे के बाद पाकिस्तान गए, उसने कई साल जेल में रखा

Video Game Newsroom Time Machine
Gordon Walton Interview Part 2

Video Game Newsroom Time Machine

Play Episode Listen Later Jul 15, 2021 172:33


When we last spoke to Gordon, he was just about to enter the online gaming arena.  Follow his career from Kesmai to EA, Sony, and beyond. Classic games like Star Wars Galaxies, Star Wars Old Republic, Sims Online, Motor City Online, and Ultima Online Third Dawn. Gordon has seen the good, the bad, and the ugly and he's about to bring you a new MMO, Crowfall! Part 1: https://www.patreon.com/posts/gordon-walton-1-52644122 Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://crowfall.com/en-US/ https://www.mobygames.com/company/kesmai-corporation https://en.wikipedia.org/wiki/News_Corporation https://www.mobygames.com/game-group/air-warrior-series https://www.mobygames.com/game/windows/aliens-online https://www.mobygames.com/company/ientertainment-network https://en.wikipedia.org/wiki/Spectrum_HoloByte https://en.wikipedia.org/wiki/Origin_Systems https://en.wikipedia.org/wiki/Ultima_Online https://www.uoguide.com/Ultima_Online:_Third_Dawn https://ultima.fandom.com/wiki/Ultima_Online_2 https://en.wikipedia.org/wiki/Motor_City_Online https://en.wikipedia.org/wiki/Earth_%26_Beyond https://en.wikipedia.org/wiki/The_Sims_Online https://en.wikipedia.org/wiki/SimAnt https://en.wikipedia.org/wiki/Pogo.com https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/Star_Wars_Galaxies https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo https://crowfall.com/en-US/ https://en.wikipedia.org/wiki/Guild_Wars Warren Spector interviews Gordon Walton https://www.youtube.com/watch?v=_UWjsJhp3Sc https://en.wikipedia.org/wiki/Apple_Lisa

earth star wars sony android classic ea walton mmo electronic arts mmorpgs star wars galaxy pogo ultima online news corporation apple lisa crowfall star wars old republic thesims origin systems simant spectrum holobyte sims online
Multimedia HyperGuide: A Windows 3.1 Podcast
Episode 15: SimAnt (Part 2)

Multimedia HyperGuide: A Windows 3.1 Podcast

Play Episode Listen Later May 2, 2021 94:58


In Part two of our series on SimAnt: Some good/not-so-good surprises, and brief history of Maxis Software.

Multimedia HyperGuide: A Windows 3.1 Podcast
Episode 14: SimAnt (Part 1)

Multimedia HyperGuide: A Windows 3.1 Podcast

Play Episode Listen Later Apr 22, 2021 73:41


SimAnt: Electronic Ant Colony or Mouth-to-Mouth Barf Simulator? You decide!

Dev Game Club
DGC Ep 227: Populous (part two)

Dev Game Club

Play Episode Listen Later Sep 9, 2020 77:41


Welcome to Dev Game Club, where this week we continue our series on 1989's Bullfrog Productions hit and originator of the God Game genre, Populous. We talk about using the mouse in 1989 and dive into particular strategies and the surprising depth of the game, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another... 5? Levels Issues covered: the tutorial just going on, restarting a conquest, having a false sense of security in the tutorial, generating more manna early in the tutorials, games being more keyboard-only at the time, evolving use of home computers for games, adventure games/text adventures and interfaces, figuring out the input interface, hard-to-use mouse input, the Taurus/Torus mix-up that gave us Bullfrog Productions, the PC platform space in 1989, RTS improvements to help navigate, keyboard controls, figuring things out on the second or third game, unanticipated phases to the game, avoiding arcadey controls by indirection, slow manna generation, the costs of raising land, the dangers of flooding, leaving a lone knight errant to decimate the enemy, the enemy flooding himself, unanticipated stories, flooding yourself to kill the enemy, the ways the AI cheats, rubberbanding of a sort, using swamps and earthquakes to disrupt the enemy, papal magnet management, the impact of the map, how to analyze a map for an RTS, developing a simple unit-based AI, the Game of Life/cellular automata approach to AI, focusing on knights, using the gather behavior to make tougher nights, how much space castles take up and the borders around them, the macro around score and how far to advance in the 500 levels of Populous, how would one speedrun Populous, modern descendants of the game, loving having Molyneux in the industry, "to think, it all started with baked beans," machine speed in DosBox, not adjusting for time in old video games, what is an honorific, honorifics and first-person identification in Japanese, observing sexism as potentially embedded in the writing alphabet, gendered particles/radicals and similarities to Romance languages. Games, people, and influences mentioned or discussed: Prince of Persia, Civilization, Ultima (series), Doom (series), Quake, King's Quest, Space Quest, LucasArts, Dark Forces, Ultima Underworld, Duke 3D, Amiga, Peter Molyneux, World of Warcraft, 22 Cans, EA, Microsoft, Fusion, SNES, SimAnt, Game Developer, Warcraft, Dune, Command & Conquer, Game of Life, John Conway, Darwinia, WarGames, Introversion Software, DEFCON, Uplink, Prison Architect, Scanner Sombre, Godus, Curiosity: What's Inside the Cube, Dungeon Keeper, Fable (series), Mr. Beast, Chris Corry, Syndicate, Johnny Pockets, Chrono Trigger, Phoenix Wright: Ace Attorney, Harry Potter, George Orwell, allthosewhowander.org, Kirk Hamilton, Aaron Evers. Next time: More Populous Link: That Italian translation article I mention Note: It is in fact possible to navigate the view window with the number pad. But the number pad does in fact control the viewport scrolling. The problem is, the number pad and the mouse are typically both controlled with the right hand. Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Command Center
June 2020 Sitrep

Command Center

Play Episode Listen Later Jun 15, 2020 17:26


What have the boys been playing? Not what we are supposed to be playing. Some of us just can't get enough SimAnt and are hopelessly addicted.But seriously we want to play SimAnt.Someone request it so I have an excuse.

sitrep simant
Björeman // Melin
Avsnitt 213: GNU/Podcast

Björeman // Melin

Play Episode Listen Later Jun 9, 2020 60:27


Vi ska pröva nåt nytt ikväll, med kort varsel blev avsnittet den första instansen av GNU/podcast. En seger för Jockes Linuxanvändande. Jocke beställer den svåra tredje Ryzenmaskinen Rättelse: Euroshopper blev ICA Basic, inget annat. Tack Mattias för rättelse. Korvtips: Slaktarkorv. Tack till Peter i vår chattkanal för tipset. Okänt Sim-spel från Maxis hittat C&C remastred collection Pinebook pro ser så trevlig ut. Fredrik är småsugen Fantastiskt trevligt twitterkonto: RealTimeWWII - twittrar ut händelser från andra världskriget under 1942 Ska Fredrik köpa spel-pc? Apple och ARM verkar vara spikat till WWDC Jocke får smörj på Mastodon. har han gjort rätt eller fel? Fuck Discord Film och TV Filthy Rich - dokumentärserie på Netflix om Jeffrey Epstein. Oerhört jobbig att se men också viktig och oerhört välgjord. Nej, vi har inte sett Titanic 2 ännu. Länkar Sound recorder GNOME Pulse audio Plattetyder Audacity Slaktarkorv Simtower Simearth Simant Sim refinery hittat Mark text Artikeln Fredrik läste om Maxis business simulations C&C remastered Installationsprogrammet för C&C Pinebook pro Selea skriver om Pinebook pro Jeremy Morgan om Pinebook pro Realtimewwii Hardcore history - Supernova in the east IV Half-life: Alyx NVMe, M.2 och SATA Apple will announce move to ARM-based Macs later this month, says report - The Verge A14-processorn Kalamata-oliver Max Temkin Filthy rich Jeffrey Epstein It Doesn’t Have to be Crazy at Work Fuck Discord Två nördar - en podcast. Fredrik Björeman, Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-213-gnu-podcast.html.

Glass House Games
GHG talks The Sims, Black Widows, and mansion barons (with The English Simmer)

Glass House Games

Play Episode Listen Later Feb 3, 2020 76:36


"There are deaths throughout the series." "And in real life, I guess." - Alex P Jordan, Alex P, and special guest The English Simmer talk about the game Will Wright used to call “Doll House” and other people at Maxis called “The Toilet Game”. 2020 is the 20th anniversary of The Sims, and Jordan and special guest Mollie (a.k.a. The English Simmer) have been there since the beginning. Alex P may have dropped off at The Sims 3, but he does have a surprising amount of experience with the 1991 game SimAnt. In this episode we talk about the history of the series, what makes it unique, its audience, the ways in which it has increasingly represented different kinds of people, and the life that The Sims 4 lives on YouTube. We’ve got your 100 Baby challenges, your tiny houses, and suggestions for what we’d want from The Sims 5. Sul sul! Links: https://www.youtube.com/user/TheEnglishSimmer https://www.rockpapershotgun.com/2008/01/18/making-of-the-sims/ https://www.ea.com/en-gb/games/the-sims/the-sims-4/news/infographic https://en.wikipedia.org/wiki/List_of_best-selling_PC_games https://www.museumofplay.org/press/releases/2016/05/2688-2016-world-video-game-hall-fame-inductees-announced https://ir.ea.com/financial-information/quarterly-results/default.aspx https://s22.q4cdn.com/894350492/files/doc_financials/2019/q3/Q3-FY19-Prepared-Remarks-FINAL.pdf https://www.vice.com/en_au/article/43kj93/learning-simlish-sims-language-game https://www.vice.com/en_uk/article/qveqew/the-untold-story-of-the-sims-your-first-favourite-jazz-record https://kotaku.com/how-the-sims-translates-pop-songs-into-simlish-1832998368 https://www.theverge.com/2015/12/8/9871786/carly-rae-jepsen-run-away-with-me-simlish https://twitter.com/NoraReed/status/1220921837548273664 https://www.youtube.com/watch?v=_v4CIhGcxiY https://sims.fandom.com/wiki/Hecking_family https://sims.fandom.com/wiki/Ngata_family This week’s snack was: raspberry and pistachio brownies (vegan)! You can find the recipe in Anna Jones’ book A Modern Way to Cook. Join the conversation at https://glasshouse.games Send your thoughts to community@glasshouse.games Follow @GHGshow on Twitter and Instagram

Ronin Geek Podcast
RGOP 26 - Future of Star Wars, 2019 Gaming First Look, Classic Maxis Games Rant

Ronin Geek Podcast

Play Episode Listen Later Dec 19, 2018 65:27


In the 2nd to last Episode of 2018 Alex and Rob deep dive into a 2019 Gaming Sneak Preview with a focus on the Big Q1 Releases, talk up the immediate future of Star Wars, and rant about the multitude of Maxis titles that came out as supplementary to Sim City 2000 (aka the Golden Age of Maxis when they could greenlight things like "SimAnt"). 7:30 Day Z Mention 9:15 "Mortal Engines" Debut 11:30 The Future of Star Wars 18:00 Ooze - The greatest plot device in film history? (Probably) 21:00 CryTek and The Hunt: Showdown 25:30 The Golden Age of Maxis 28:20 Q1 2019 Games Sneak Peek 51:00 2019 Nintendo Switch First Look Songs to listen to: "Sky Full of Stars" from the Persona 4: Golden Soundtrack and "Slippery Sleaze" from the Cowboy Bebop Soundtrack. THANK YOU for any listens, likes and Subs! Please consider donating on Patreon at www.patreon.com/RoninGeekOfficial We're on Twitter @roningeekery We're on Facebook.com/roningeeknews We're on YouTube at www.youtube.com/channel/UCahJJox3Ty4Bv55zArY4lxA The Podcast is now available on Spotify, iTunes, Google Play, Soundcloud, Stitcher, Castbox, and pretty much everywhere else! Feel free to write in with corrections, feedback and topics you'd like to hear about at roningeek.com@gmail.com (Rob's favourite email) Check out our partners below! Audio Suplex Live Link: audiosuplexlive.podbean.com/ Ajax Roxx on Mixer at mixer.com/ajaxroxx

Ronin Geek Official Podcast
RGOP 26 - Future of Star Wars, 2019 Gaming First Look, Classic Maxis Games Rant

Ronin Geek Official Podcast

Play Episode Listen Later Dec 18, 2018 65:28


In the 2nd to last Episode of 2018 Alex and Rob deep dive into a 2019 Gaming Sneak Preview with a focus on the Big Q1 Releases, talk up the immediate future of Star Wars, and rant about the multitude of Maxis titles that came out as supplementary to Sim City 2000 (aka the Golden Age of Maxis when they could greenlight things like "SimAnt"). 7:30 Day Z Mention 9:15 "Mortal Engines" Debut 11:30 The Future of Star Wars 18:00 Ooze - The greatest plot device in film history? (Probably) 21:00 CryTek and The Hunt: Showdown 25:30 The Golden Age of Maxis 28:20 Q1 2019 Games Sneak Peek 51:00 2019 Nintendo Switch First Look Songs to listen to: "Sky Full of Stars" from the Persona 4: Golden Soundtrack and "Slippery Sleaze" from the Cowboy Bebop Soundtrack. THANK YOU for any listens, likes and Subs! Please consider donating on Patreon at www.patreon.com/RoninGeekOfficial We're on Twitter @roningeekery We're on Facebook.com/roningeeknews We're on YouTube at www.youtube.com/channel/UCahJJox3Ty4Bv55zArY4lxA The Podcast is now available on Spotify, iTunes, Google Play, Soundcloud, Stitcher, Castbox, and pretty much everywhere else! Feel free to write in with corrections, feedback and topics you'd like to hear about at roningeek.com@gmail.com (Rob's favourite email) Check out our partners below! Audio Suplex Live Link: audiosuplexlive.podbean.com/ Ajax Roxx on Mixer at mixer.com/ajaxroxx

Oasis Ephesus
Michael Simant 7.8.18

Oasis Ephesus

Play Episode Listen Later Jul 17, 2018 34:49


Michael Simant 7.8.18 by Oasis Ephesus

Dev Game Club
DGC Ep 107: Space Quest (part one)

Dev Game Club

Play Episode Listen Later Apr 4, 2018 73:10


Welcome to Dev Game Club, where we continue to discuss a pair of very early Sierra adventure games, now turning to Space Quest 1: The Sarien Encounter. We talk a little bit more about adventure games and general and talk about some specific ways this game differs from King's Quest, including its use of space. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Planet Kerona Podcast breakdown: 0:45   Segment 1: SQ1 37:19 Break 37:43 Segment 2: Feedback Issues covered: humor in adventure games, obvious influences, nostalgia for Tim, playing adventure games as a shared experience, getting stuck, linear vs open structure/points of no return, not getting the cartridge, stealth game play, fearing death and rushing through the game, quick beginning to the game, how you measure play time, designing around player death, embracing shorter game length, frustration points, inability to predict puzzle pain points, prodding the edges out of frustration, how you QA or player test a game like this, how to innovate or adjust in light of success, knowing whether you can fail, the market at the time, extending a specific audience rather than trying to grow the whole audience, attention to detail and commitment to a consistency of the world, requiring less knowledge from the player, discovery at the same pace as the character, Guybrush Threepwood, from Space Zero to Space Hero, characters who change or that don't, character development over a series, humor, fish out of water, Tim gives Brett a hint (survival kit), use of screen space, explorable spaces, payoff on finding nothing vs keycard, using splitscreen, economical screen use, text adventure structure, dramatic tension, having fun with death and exploring that, double whammy of enemies you can't kill and a timer, the daily chase of the most recent releases, learning as much if not more from an old game, doing a lot with a small team, legendary games we missed out on, picking between systems, classic strategy wargames, getting a survey vs playing in depth, games history and film history, playing the history at LucasArts, the tip line, ickiness of 1-900 numbers. Games, people, and influences mentioned or discussed: Sierra, LucasArts, Hitchhiker's Guide to the Galaxy, Star Wars, Tacoma, The Walking Dead, Telltale, Deadline, Republic Commando, Monkey Island, Leisure Suit Larry, Gabriel Knight, Phantasmagoria, Quest for Glory, Al Lowe, Anachronox, Tom Hall, Outlaws, Daron Stinnett, Indiana Jones, Tomb Raider, Super Metroid, Out of this World/Another World, Planescape: Torment, Dan Hunter, Guernsey College, Fallout, Skyrim, Zachary Crownover, Unity, Unreal, Derek Achoy, Aaron Evers, Raphael Cornford, Mikkel Lodahl, Dungeons and Dragons, Temple of Elemental Evil, Keep on the Borderlands, Ultima Underworld, M.U.L.E., Commodore 64, Mario (series), Megaman, Bomberman, NES/SNES, Sega Genesis, Flashback, PS2, Atari, IntelliVision, Vectrex, Chuck E. Cheese, Avalon Hill, Art of War, Panzer (series), Larry Holland, HMS Pegasus, Will Wright, Raid on Bungeling Bay, SimCity, SimEarth, SimAnt, Guy Morgan, XCOM, Soul Reaver, Game Boy Pocket, Link's Awakening, Discworld, Psygnosis, Activision, Infocom, Vivendi. Next time: Finish Space Quest! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Nice Games Club
Learning Through Games (with Ellen Burns-Johnson)

Nice Games Club

Play Episode Listen Later Mar 6, 2018


Your nice hosts welcome instructional designer Ellen Burns-Johnson to the clubhouse, as we discuss the many ways to approach teaching using interactive games. Along the way, we talk about bugs (of the many leg variety), snow falling from buildings, and traumatizing but educational game experiences. Learning Through Games Game DesignUI / UXEllen references THOTH, a twin-stick shooter made by Carlsen Games.Much of Ellen's work is based off of the CCAF framework.Learn about how to make fake news from the educator backed Bad News.Custom eLearning Vs. Off-The-Shelf eLearning: Which Is Right For You? - Ayesha Habeeb Omer, Ph.D, eLearning IndustryCathy Moore talks about training design ideas on her blogKentucky Fried Chicken's Virtual Reality game The Hard Way - YouTubeAssassin's Creed Origins' new educational mode is a violence-free tour through … - Andrew Webster, The VergeEllen played SimAnt as a kid!Ellen Burns-JohnsonYour Nice HostGuestBy day, Ellen Burns-Johnson is a learning experience designer (LXD) and consultant. With more than a decade of experience in the education and training industries, she has crafted the instructional strategy and design for dozens of major initiatives across diverse topics, from classroom safety to IT sales. Emphasizing collaboration and playfulness in her approach to creating learning experiences, Ellen's work has earned multiple awards for interactivity and gameful design.By night (and on the weekends) Ellen stays as plugged into the Twin Cities Gamedev scene as she's able to, contributing to game jam teams and local projects. She was a level designer and “explosion czar” on Widget Satchel and a designer/producer for a few different Ludum Dare and Global Game Jam teams.Ellen lives in Saint Paul with her husband Eric and their two dogs, Dante and Pixel. Ellen is terrible at racing games, she always picks the sniper build, and she loves a good puzzle/platformer. External link Ellen on LinkedInEllen on Twitter

Nice Games Club
Learning Through Games (with Ellen Burns-Johnson)

Nice Games Club

Play Episode Listen Later Mar 6, 2018


Your nice hosts welcome instructional designer Ellen Burns-Johnson to the clubhouse, as we discuss the many ways to approach teaching using interactive games. Along the way, we talk about bugs (of the many leg variety), snow falling from buildings, and traumatizing but educational game experiences. Learning Through Games Game Design UI / UX Ellen references THOTH, a twin-stick shooter made by Carlsen Games. Much of Ellen's work is based off of the CCAF framework. Learn about how to make fake news from the educator backed Bad News. Custom eLearning Vs. Off-The-Shelf eLearning: Which Is Right For You? - Ayesha Habeeb Omer, Ph.D, eLearning Industry Cathy Moore talks about training design ideas on her blog Kentucky Fried Chicken's Virtual Reality game The Hard Way - YouTube Assassin's Creed Origins' new educational mode is a violence-free tour through … - Andrew Webster, The Verge Ellen played SimAnt as a kid! Ellen Burns-Johnson Your Nice Host Guest Ellen Burns-Johnson is a learning experience designer, leading The Game Lab at Allen Interactions. She is also a big advocate for game-based learning and a lover of explosions and dogs. Ellen is an honorary guest host for the show and will sometimes join in on roundtable and interview episodes.

Nice Games Club
Learning Through Games (with Ellen Burns-Johnson)

Nice Games Club

Play Episode Listen Later Mar 5, 2018


Your nice hosts welcome instructional designer Ellen Burns-Johnson to the clubhouse, as we discuss the many ways to approach teaching using interactive games. Along the way, we talk about bugs (of the many leg variety), snow falling from buildings, and traumatizing but educational game experiences. Learning Through Games Category Game Design UI / UX Ellen references THOTH, a twin-stick shooter made by Carlsen Games. Much of Ellen’s work is based off of the CCAF framework. Learn about how to make fake news from the educator backed Bad News. “Custom eLearning Vs. Off-The-Shelf eLearning: Which Is Right For You?” - Ayesha Habeeb Omer, Ph.D , eLearning Industry Cathy Moore talks about training design ideas on her blog. Kentucky Fried Chicken’s Virtual Reality game The Hard Way. “Assassin’s Creed Origins’ new educational mode is a violence-free tour through… - Andrew Webster , The Verge Ellen played SimAnt as a kid! Your Nice Host Guest Ellen Burns-Johnson is a learning experience designer, leading The Game Lab at Allen Interactions. She is also a big advocate for game-based learning and a lover of explosions and dogs. Ellen is an honorary guest host for the show and will sometimes join in on roundtable and interview episodes.

Super Nintendo Exploration Squad
Episode 2 - SimAnt

Super Nintendo Exploration Squad

Play Episode Listen Later Jul 7, 2017 95:56


In this episode, we discuss various species of ants, the first SNES MOBA, and SimAnt, the best simulation game about being an ant on the SNES

snes simant
Super Nintendo Exploration Squad

In this episode, we discuss various species of ants, the first SNES MOBA, and SimAnt, the best simulation game about being an ant on the SNES

snes simant