Podcasts about ar cloud

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Best podcasts about ar cloud

Latest podcast episodes about ar cloud

IC之音|聽見這世代
智慧眼鏡+遠端技術支援=AR CLOUD 應用新世代— ft. 中華系統整合副總經理鄭育鎔

IC之音|聽見這世代

Play Episode Listen Later May 31, 2023 28:08


後疫情時代,AR智能的優勢最能體現在哪一領域?

ar cloud
Constructed Futures
Adrian Hatch and Tim Gollogly: Augmented Reality Jobsite Meetings with Imajion

Constructed Futures

Play Episode Listen Later Oct 7, 2021 29:46


What if you could have a rich, interactive jobsite meeting with just your mobile phones, tablets and laptops, without needing to leave the trailer, office, or even area of the jobsite? What if you could record those meetings for interactive, 3D playback later? Imajion does this and more, helping contractors, owners and architects meet much more regularly, painlessly, and document work and discussions along the way.

Developer Weekly
AR, VR, and Azure Mixed Realty with René Schulte

Developer Weekly

Play Episode Listen Later May 5, 2021 41:39


Are you stressed? Burnt out? Or on your way to burnout? Or do you just want to become healthier?My new course will teach you what stress is. How to recognize a burnout. And how to prevent it and recover from it, by working on the pillars of health (sleep, food, exercise, clean living, active relaxation) and by changing your life (work, relationships, environment). Even if you are not burnt out or stressed, you can use these tactics to become healthier and live a longer and happier life.Check it out at https://www.azurebarry.com/burnout/  About René Schulte:René Schulte is Director of Global Innovation at Valorem Reply working with teams across the globe on emerging technologies like 3D volumetric video streaming, the AR Cloud enabling large, cross-platform user experiences with real-world persistence.He is a creative developer and thought leader with a passion for UX and deep technical knowledge from more than 15 years in VR/AR/MR/XR/Spatial Computing technology and 3D programming, developing for the Microsoft HoloLens since 2015, was featured on Forbes and is listed as dev influencer. He also coded AI deep learning neural networks before it was cool and is leveraging modern AI to empower humans. Also working on applied Quantum Computing impact.He is a frequent keynote and session speaker and panelist at conferences like //build, Ignite, Uni Heidelberg, Unite, Vision VR/AR Summit, VRDC (GDC), AWE, ESA, RTC, VRARA and more. Blogs about many topics. He also created popular open source libraries like WriteableBitmapEx and the AR library SLARToolKit.He was honored several times for his dev community work with the Microsoft MVP award, recognized as Microsoft Regional Director and Advisory Board member for the VR/AR Association and XR Bootcamp.He lives in Germany with his wife and their 5 children.Show resources:Follow René on TwitterConnect with René on LinkedInCheck out René's blog and videos on Valorem Reply

Blackletter
E52: Season 5 Episode 7 - The Field and Future of Virtual and Augmented Reality

Blackletter

Play Episode Listen Later Mar 8, 2021 25:01


Today, Tom Dunlap and Kurt Klaus of Dunlap, Bennett, and Ludwig chat with Will Gee, the CEO of Balti Virtual about the field and future of augmented and virtual reality. Listen in as they cover topics such as VR and the AR Cloud,  the potential future of the industry and what Balti Virtual has learned through business culture, growth and working with some amazing clients. 

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #229: Gefangen im AI Dungeon

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Jan 11, 2021 55:55


Hier habt uns noch keine positive Bewertung bei iTunes hinterlassen? Dann hier entlang: https://podcasts.apple.com/de/podcast/mixedcast-podcast-%C3%BCber-vr-ar-ki/id1141873988 Im MIXED.de Podcast #229 trauen wir uns tief hinein in die unergründlichen Katakomben des AI Dungeon, entdecken die KI DALL-E, OpenAIs GPT-3 für Bilder, und wundern uns über Microsofts Minecraft AR Strategie. KI als Geschichtenerzähler Unsere furchtlose Truppe Steinerus, Maximilian und Mattheyus begibt sich tief hinein in den AI Dungeon auf der Suche nach einem besonderen Fundstück, dass das Schicksal von Steinerus und damit der gesamten Menschheit verändern kann. Spätestens seit GPT-3 kann Künstliche Intelligenz ziemlich glaubhafte Texte generieren. Dass das gerade im fiktionalen Bereich gut funktioniert und Sinn ergeben kann, zeigt das Text-Dungeon-Spiel AI Dungeon, das auf GPT-3 basiert. Ein Interview mit dem Entwickler von AI Dungeon könnt ihr hier nachlesen. AI Dungeon Entwickler im Interview: https://mixed.de/ai-dungeon-entwickler-nick-walton-interview/ DALL-E ist wie GPT-3 für Bilder Wir bleiben bei der KI-Generierung: OpenAIs neue GPT-3-basierte Bild-KI DALL-E könnte zukünftig die passenden Motive zu den Text-Ausflügen in den AI Dungeon liefern. Aber nicht nur das: In den ersten Demos deutet OpenAI bereits an, wie sehr die KI menschliche Grafik- und auch Kreativtätigkeiten umkrempeln könnte. Wir erklären, um was es bei DALL-E geht und überlegen, wie es mit der Bild-KI weitergehen könnte. Mehr zu DALL-E: https://mixed.de/openai-bild-ki-dall-e-ist-so-revolutionaer-wie-gpt-3/ Tschüss, Minecraft Earth Mit viel Ambition startete Microsoft das Spaziergang-AR-Spiel Minecraft Earth, das Pokémon Go hätte vom Thron stoßen können: Microsoft schickte die Spieler nach dem großen Vorbild auf die Straßen, um Bauklötzchen zu finden, die dann dauerhaft digital an realen Orten aufgebaut und entdeckt werden können. Eigentlich ein cleveres Konzept, sich einer neuen Grundlagentechnologie, der AR-Cloud, spielerisch zu nähern - ähnlich macht es Pokémon Go. Doch nach einigen Millionen Downloads und rund zwei Jahren zieht Microsoft Minecraft Earth im Sommer 2021 den Stecker. Woran liegt's? Microsoft stoppt Minecraft Earth: https://mixed.de/minecraft-earth-weshalb-das-ar-spiel-scheitern-musste/ Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke!

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #222: Auf Eisblockbrücken nach Buxtehude

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Nov 16, 2020 55:51


In dieser Podcast-Folge geht's um in VR gemessenes Verhalten, Facebooks AR-basiertes Super-Hörgerät und Googles Street-View-Pfad zur AR-Cloud. Ihr habt uns noch keine positive Bewertung bei iTunes hinterlassen? Dann bitte hier entlang: podcasts.apple.com/de/podcast/mixe…ki/id1141873988 In dieser Podcast-Folge geht's um in VR gemessenes Verhalten, Facebooks AR-basiertes Super-Hörgerät und Googles Street-View-Pfad zur AR-Cloud. Verräterische Virtual Reality Ein Forscherteam zeigt, dass in VR wenigstens das Charaktermerkmal Neurotizismus gemessen werden kann - mindestens so gut wie in einem Fragebogen zur Selbsteinschätzung. Das versetzt Facebook in die Lage, noch detailliertere persönliche Profile anzulegen. Dafür müsste der Konzern nicht mal eigene Apps entwickeln: Es könnte genügen, Daten aus entsprechenden Stellen in VR-Games zu ziehen. Wir stellen die Studie vor und diskutieren die Resultate. Mehr: https://mixed.de/wie-wir-entdeckten-dass-vr-deine-persoenlichkeit-misst/ Facebooks Super-Hörgerät Facebook-Forscher stellen ein Konzept für eine Art Super-Hörgerät vor, das anhand von Umgebungsdaten spezifisch Stimmen verstärken oder ausblenden kann. Das kann Menschen mit Hörproblemen durch den Alltag helfen, aber könnte auch bei normaler Hörleistung die Hörfähigkeit steigern. Wir sprechen über Tech-Superkräfte. Mehr: https://mixed.de/ki-mit-ar-facebook-arbeitet-an-super-hoergeraet/ Googles nutzergenerierte AR-Cloud Google plant offenbar ein neues Feature für Street View, bei dem Autofahrer mit einer Dash Cam ihre Fahrten aufzeichnen und die Videos Google zur Verfügung stellen. Was hat Google mit den Daten vor - und weshalb sollten sich Nutzer daran beteiligen? Mehr: https://mixed.de/google-maps-street-view-bietet-neuen-aufnahmemodus/ Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke!

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #217: Erdanker, Deepfake-Videokonferenzen und Quest-2-Grafik

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Oct 12, 2020 40:34


MIXEDCAST #217: Diese Woche sprechen wir über Googles Abkürzung zur AR-Cloud via Google Maps, euer Gesicht als stets aufmerksamer Deepfake-Avatar und Quest-2-Grafik-Upgrades. Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke! Earth Anchors für Google Maps Mit den Earth Anchors verknüpft Google persistente Augmented Reality mit dem Kartenservice Google Maps. Hat Google die Abkürzung zur Next-Gen-Indexierung in der Augmented Reality Cloud entdeckt? Mehr: https://mixed.de/googles-neue-ar-funktion-macht-staedte-zum-spielfeld/ Nvidia: Deepfakes für bessere Videokonferenzen Mit KI-Technologie will Nvidia Videokonferenzen auf ein neues Qualitätsniveau bringen. Dabei kommt auch Deepfake-Technologie zum Einsatz, die euer Gesicht anders dreinschauen lässt als in Wirklichkeit. Mehr: https://mixed.de/nvidia-maxine-ki-videokonferenz-aufloesung/ Quest 2: Grafik-Upgrade Am 13. Oktober startet Quest 2 mit besserer Hardware als Quest 1. Vorab zeigen einige Entwickler, wie sie ihre Spiele mit dem XR-2-Prozessor in Quest 2 etwas schöner rendern. Verführt uns das zum Kauf? Und könnte es in Zukunft Quest 2 exklusive Spiele geben? Mehr: https://mixed.de/oculus-quest-2-grafikvergleich-mit-quest-1/

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #190: Pokémon-Go-Cheat zur AR-Cloud, Apple tanzt Tango

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Apr 6, 2020 53:41


In Folge #190 des MIXEDCAST befassen wir uns mit aktuellen, relevanten AR-News. Ja, richtig gelesen. Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke! Niantic übernimmt 6d.ai Das Pokémon-Go-Unternehmen Niantic hat den AR-Cloud-Entwickler 6d.ai übernommen. Christian hält das für eine der wichtigsten AR-News der jüngeren Zeit, denn: Beim Einscannen der realen Welt ist 6d.ai in Topform und mit Pokémon-Go-Spielern hat Niantic weltweit Millionen potenzieller freiwilliger Scanner auf den Straßen. So könnte das Projekt AR-Cloud endlich Fahrt aufnehmen. Mehr: https://mixed.de/pokemon-go-entwickler-kauft-start-up-fuer-planetenuebergreifende-ar/ Apple tanzt Tango Mit dem neuen iPad Pro und wahrscheinlich auch im kommenden iPhone Pro bietet Apple erstmals einen Lidar-Scanner in der Hardware an. Mit dem 3D-Messgerät kann der Raum präziser in 3D vermessen werden, was wiederum schnellere, schönere und nützlichere Augmented Reality zur Folge haben soll. 3D-Scanner im Smartphone ... Moment mal, da war doch schon mal was? Mehr: https://mixed.de/3d-scans-mit-dem-ipad-pro-apple-arkit-3-5-das-ist-neu/ Wer kauft Magic Leap? Angeblich steht Magic Leap zum Verkauf, im Raum steht eine Übernahmesumme von bis zu zehn Milliarden US-Dollar. Wir überlegen, wer eine derartige Summe für Magic Leaps aktuelle Technologie auf den Tisch legen könnte - und auch würde. Es gibt mindestens einen guten Grund, weshalb Magic Leap wohl nicht um den Exit herumkommt. Mehr: https://mixed.de/magic-leap-ar-startup-koennte-verkauft-werden/

XR for Business
XR Technologies in Service of the Human Experience, with Voices of VR Podcast's Kent Bye – Part 2

XR for Business

Play Episode Listen Later Jan 31, 2020 38:49


We pick up where we left off, with Part 2 of Alan’s interview with Kent Bye, host of the Voices of VR Podcast. In this half, the two VR podcast hosts discuss the ethics of XR, building a strong economic ecosystem for emerging technologies, the AR Cloud, and more. Alan: Coming up next on the XR for Business Podcast, we have part 2 of the interview with Kent Bye from the Voices Of VR podcast, the podcast that got me started in this industry. I’m actually one of the founding members of the Open Air Cloud Group and Kronos Group is is really kind of trying to pull together these standards for 3D, as well for e-commerce. I know there’s a group right now trying to standardize 3D objects for e-commerce and retail because right now it’s a dog’s breakfast. Facebook accepts glTFs, Hololens is FBX models, VR is usually OBJs. So you have all these different 3D file formats. None of them really work well together and you can’t– it’s not easy to convert one to the other. And then of course, Apple came along and created USDZ. Or in Canada, USDZed. It’s crazy right now to think that there’s fifteen different 3D model types and it’s kind of like we need to settle on the JPG of 3D, whatever that happens to be, which in my opinion is probably glTF. But I think we need to standardize that and just pick, it so that– can imagine trying to send a photo to somebody and you send it in one format. And we saw this 10 years ago on the Web, just– it was 10 different ways to send a photo in different formats. Your camera would take one format, and it wouldn’t work with your MacBook. I think the tolerance for interoperability, I think the world just demands interoperability now. And if you’re not building for that, well, then you’re going to end up like Facebook and get broken apart. Kent: Yeah. And I published a podcast with the managing director of Open AR Cloud, and one of the other founding members. And yeah, they were talking a lot about these various different issues. So, yeah, it’s something that you don’t see necessarily a lot of news on, until– unless you’re sort of deep into the weeds of helping design these protocols. But I did go to the Decentralized Web Summit last year, and one of the things that I saw was that there’s kind of like this pendulum that swings back and forth between the centralized systems and the decentralized systems. And I’d say that with cryptocurrency, with the containers being able take different aspects of a server and be able to push it out to the edge. We have it self-contained within either Kubernetes or Docker containers. And just in general, it’s kind of a movement away from centralized systems into more decentralized architectures. That’s a interesting trend that I think that paying attention to the rise of the decentralized web and what that is going to afford. I feel like it’s a lot more about open protocols and collaboration and having people collaborate in different ways. And that’s something that I’d say has been a little bit lacking within the VR and AR industry. I mean, there’s been a certain amount of not sharing of knowledge, but in terms of like real meaningful collaboration. There’s been a few things like OpenXR and WebXR are of the big standouts, as well as probably the Chromium browsers that a lot of different companies are working on. But in terms of specific things to grow an ecosystem, it’s been difficult for companies to figure out what does it mean to grow community and what it mean to grow an entire ecosystem that you may be a part of. And I feel like the cryptocurrency world has had to deal with that a little bit, in the sense that they’re creating these open protocols, and they have to prove that there’s a buy-in to pe

XR for Business
XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR for Business

Play Episode Listen Later Jan 31, 2020 38:49


We pick up where we left off, with Part 2 of Alan’s interview with Kent Bye, host of the Voices of VR Podcast. In this half, the two VR podcast hosts discuss the ethics of XR, building a strong economic ecosystem for emerging technologies, the AR Cloud, and more. Alan: Coming up next on the XR for Business Podcast, we have part 2 of the interview with Kent Bye from the Voices Of VR podcast, the podcast that got me started in this industry. I’m actually one of the founding members of the Open Air Cloud Group and Kronos Group is is really kind of trying to pull together these standards for 3D, as well for e-commerce. I know there’s a group right now trying to standardize 3D objects for e-commerce and retail because right now it’s a dog’s breakfast. Facebook accepts glTFs, Hololens is FBX models, VR is usually OBJs. So you have all these different 3D file formats. None of them really work well together and you can’t– it’s not easy to convert one to the other. And then of course, Apple came along and created USDZ. Or in Canada, USDZed. It’s crazy right now to think that there’s fifteen different 3D model types and it’s kind of like we need to settle on the JPG of 3D, whatever that happens to be, which in my opinion is probably glTF. But I think we need to standardize that and just pick, it so that– can imagine trying to send a photo to somebody and you send it in one format. And we saw this 10 years ago on the Web, just– it was 10 different ways to send a photo in different formats. Your camera would take one format, and it wouldn’t work with your MacBook. I think the tolerance for interoperability, I think the world just demands interoperability now. And if you’re not building for that, well, then you’re going to end up like Facebook and get broken apart. Kent: Yeah. And I published a podcast with the managing director of Open AR Cloud, and one of the other founding members. And yeah, they were talking a lot about these various different issues. So, yeah, it’s something that you don’t see necessarily a lot of news on, until– unless you’re sort of deep into the weeds of helping design these protocols. But I did go to the Decentralized Web Summit last year, and one of the things that I saw was that there’s kind of like this pendulum that swings back and forth between the centralized systems and the decentralized systems. And I’d say that with cryptocurrency, with the containers being able take different aspects of a server and be able to push it out to the edge. We have it self-contained within either Kubernetes or Docker containers. And just in general, it’s kind of a movement away from centralized systems into more decentralized architectures. That’s a interesting trend that I think that paying attention to the rise of the decentralized web and what that is going to afford. I feel like it’s a lot more about open protocols and collaboration and having people collaborate in different ways. And that’s something that I’d say has been a little bit lacking within the VR and AR industry. I mean, there’s been a certain amount of not sharing of knowledge, but in terms of like real meaningful collaboration. There’s been a few things like OpenXR and WebXR are of the big standouts, as well as probably the Chromium browsers that a lot of different companies are working on. But in terms of specific things to grow an ecosystem, it’s been difficult for companies to figure out what does it mean to grow community and what it mean to grow an entire ecosystem that you may be a part of. And I feel like the cryptocurrency world has had to deal with that a little bit, in the sense that they’re creating these open protocols, and they have to prove that there’s a buy-in to pe

Voices of VR Podcast – Designing for Virtual Reality
#833 XR Ethics: Open AR Cloud Panel Discussion on XR Privacy

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Nov 5, 2019


Open AR Cloud held it’s first symposium before the start of Augmented World Expo this year, and I participated on a panel discussion on XR

AR Show with Jason McDowall
Anil Cheriyadat (Sturfee) on Delivering the AR Cloud In Preparation for the 2020 Tokyo Olympics

AR Show with Jason McDowall

Play Episode Listen Later Sep 10, 2019 69:25


Anil Cheriyadat is the Founder and CEO of Sturfee, a company creating a camera-based Visual Positioning System to enable city-scale AR for mobile apps and wearables.After earning a Ph.D. in Electrical Engineering, Anil spent seven and a half years as a research scientist at Oak Ridge National Laboratory. There he worked with various types of satellite and aerial imagery to extract meaningful insights about what was happening on the ground – all around the world.At Sturfee, he’s taking a similar approach of leveraging satellite imagery to calculate the precise position of an AR-enable device.In this conversation, Anil shares his background, and some of the approach and impact his team had at Oak Ridge National Laboratory to understand human populations around the globe.He reveals the unique perspective he gained from that work, and how he’s using it to enable the AR Cloud at the scale of whole cities and countries.Anil goes on to discuss some early customer traction and the type of value those customers are getting out of Sturfee. He also talks about Google’s own Visual Positioning System, and how Sturfee stands apart.You can find all of the show notes at thearshow.com.

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #159: Deepfake-Risiken, 6D-Cloud und VR-Amoktraining

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Sep 2, 2019 48:28


Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke! Mehr Infos zum Abo unter: https://mixed.de/abo/ Mehr Infos zum Podcast unter: https://mixed.de/podcast/ Deepfakes: Gesellschaftliches Risiko oder Nerd-Spielerei? Mit sogenannter Deepfake-Technologie können potenziell selbst Audio- und Film-Laien gefälschte Video- und Tonaufnahmen erstellen, wie es sonst nur Profis gelingt. Hinzu kommen KI-gestützte, fortschrittliche Textgeneratoren für den passenden Begleittext, oder um Social Media einfach und schnell mit Fake-Texten zu spezifischen Themen zu fluten. Sicher, der Weg zum Ein-Klick-Fake für jedermann in hoher Qualität ist noch weit. Aber in Sicht ist dieses Ziel allemal. Wie gefährlich sind Deepfakes und Co.? Alles über Deepfakes: https://mixed.de/tag/deepfakes/ 6D.ai und die AR-Cloud Das US-Startup 6D.ai zeigt in einer eindrucksvollen Techdemo, wie nur vier Personen einen ganzen Raum digitalisieren - und das nur mit vernetzten Smartphone-Kameras. In Partnerschaft mit Qualcomm und dem Brillenhersteller Nreal launcht 6D.ai eine erste AR-Cloud-Plattform. Kann das Startup die AR-Cloud skalieren - oder folgt bald der Exit? Mehr: https://mixed.de/6d-ai-launcht-ar-cloud-plattform-fuer-ios-geraete-android-betatest-startet/ VR-Amoktraining rettet Leben? Walmart-Chef Doug McMillon ist überzeugt, dass Virtual-Reality-Training beim El-Paso-Massaker eine noch größere Katastrophe verhinderte. Ist das mehr als pietätlose PR? Mehr: https://mixed.de/el-paso-massaker-vr-training-rettete-laut-walmart-chef-leben/

AR Show with Jason McDowall
The State of the AR Cloud with Jan-Erik Vinje, Christine Perey, Jason Fox, and Colin Steinmann (Open AR Cloud Association)

AR Show with Jason McDowall

Play Episode Listen Later Jul 16, 2019 102:40


Today’s conversation is with a quartet of key contributors to the Open AR Cloud initiative.- Jan-Erik Vinje is the Managing Director and Co-founder of the Open AR Cloud, and spends his days as the Senior AR-Architect and lead developer at Norkart.- Christine Perey is the Governing Board Member for the Open AR Cloud as well as the Founder and Board member of the AR for Enterprise Alliance.- Jason Fox is a Senior Software Engineer at Microsoft and key contributor to the Open AR Cloud.- Colin Steinmann is a Co-founder of the Open Ar Cloud as well as an AR Product Manager at Bent Image Lab.Together with several other contributing members, they’ve authored a comprehensive report on the state of the AR Cloud.In this conversation, we dig into that report, including the motivations behind the initiative and how they are enacting some of the recommendations within the report.They do clarify their intention is not to build AR Cloud infrastructure or a particular data set. Christine Perey explains the goal is to enable interoperability and connectedness between an infinite number of public and private AR Clouds.They make the case for both broad and targeted involvement by the community to ensure the spatial internet is even more inclusive, safe, and broadly useful than what has come before.You can find all of the show notes at thearshow.com.

AR Show with Jason McDowall
Jacob Loewenstein (Spatial) on Why Collaborating Through Smartglasses Is Better Than In Person

AR Show with Jason McDowall

Play Episode Listen Later Apr 30, 2019 85:07


Jacob Loewenstein is the VP of Business Development and Strategy at Spatial, a companyon a mission to empower people to be more connected, creative, and productive through Spatial’s AR-first collaboration tool.Prior to Spatial, Jacob work on AR/VR business development and product strategy at Samsung Next, which focuses on innovation around software and services for Samsung.He received his MBA at MIT Sloan, where he co-founded VR/AR@MIT group as well as the Reality, Virtually Hackathon.Prior to MIT, he worked in revenue strategy and business development at BuzzFeed and as a internal management consultant at Bridgewater Associates. He received his BA, Cum Laude, from Princeton University, where he studied the intersection of Media Theory and Public Policy.In this conversation, Jacob and I discuss media theory and the potential impact that VR & AR will have on empathy and shaping public opinion.Jacob shares his thoughts on identity within AR, avatar technology, and the AR Cloud. Jacob also has some great advice for startups who want to work with a big company like Samsung.And of course we talk a lot about collaboration within AR. We also discuss the design pedigree of the founders and creating a better user experience within AR.You can find all of the show notes at thearshow.com.

Research VR Podcast - The Science & Design of Virtual Reality
Analyzing AR Trends in 2019 (Tom Emrich, Investor at Super Ventures) - 092

Research VR Podcast - The Science & Design of Virtual Reality

Play Episode Listen Later Jan 31, 2019 64:50


Tom Emrich, Investor from Super Ventures joins Az to talk about the prevailing trends of AR in 2019. Topics discussed: - Focals by North Smartglasses - XR vs. Spatial Computing - cultural implications of all-day AR glasses - AR Cloud is to AR as the Browser/Search Engines are for the early web - visual personifications of AI assistants in AR (Siri, Alexa) - AR for the world vs AR for your face - Facebook Portal - AR in cars (self driving or not) - Current state of AR investments - How to think about 5G from an AR perspective Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.

AR Show with Jason McDowall
Erik Murphy-Chutorian (8th Wall) on Enabling Breakout Mobile AR Apps & Photobombing With The Hoff

AR Show with Jason McDowall

Play Episode Listen Later Dec 4, 2018 71:46


Erik Murphy-Chutorian is the founder and CEO of 8th Wall, a company on a mission to break the wall between the digital world and the physical world by making it easier for developers to create AR experiences on more devices with less effort.8th wall has a different focus and approach than past guests Martin Herdina from Wikitude and Matt Meisneiks from 6D.ai.Erik started 8th Wall after nearly 8 years at Google as an engineer and manager focused on computer vision, image analysis, and image search. He also spent almost 2 years as an engineering manager at Facebook. Previously, Erik earned a PhD in Computer Vision from UC San Diego.In this conversation, Erik describes recent progress his team has made by bringing essential AR building blocks to the mobile web browser - now anyone on nearly any mobile device can experience AR.These efforts caught the attention of Sony Pictures, Amazon Sumerian, and Trigger, who collaborated to create a web-based AR experience based on an upcoming animated Spiderman movie.Erik goes on to share his perspective on the trajectory and hurdles of mobile AR. And he disagrees with some earlier guests about the importance of the AR Cloud as a necessary ingredient for mobile AR apps to achieve breakout success.Erik has raised more than $10M to fund 8th Wall, and he shares his experience and advice for fundraising. But first we start with a story about David Hasselhoff, aka The Hoff.You can find all of the show notes at thearshow.com.

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #117: Samsungs Foldables und AR-Cloud, Valves Brillenleak

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Nov 11, 2018 35:30


Folge #117 des VRODO-Podcasts müssen wir für eine dringende Eilmeldung unterbrechen. Samsungs neues Faltdisplay und eine AR-Cloud Auf der eigenen Entwicklerkonferenz stellte Samsung erstmals einen Smartphone-Prototyp vor, der sich zu einem Tablet ausklappen lässt. Zeitgleich vermeldete Google, dass die neue Geräteklasse "Foldable" zukünftig nativ in Android berücksichtigt wird. Obwohl Samsungs Falt-Prototyp alles andere als ausentwickelt aussieht, schlug die Demo hohe Wellen im Netz. Einige Techportale und sogar Bild.de meldeten Rekordzugriffe auf die Ankündigungsartikel zum Faltdisplay. Man stelle sich derartiges Interesse für eine AR- oder VR-Brille vor – noch ist das undenkbar. Werden Foldables jetzt "das nächste große Ding" statt VR und AR? Außerdem stellt Samsung nach der Keynote wichtige Grundlagentechnologie für eine AR-Cloud vor - und lässt Tobias blöd aussehen. Samsungs erstes Android-Foldable: https://vrodo.de/infinity-flex-display-samsung-verraet-spezifikationen-des-falt-screens/ Samsungs AR-Cloud "Whare": https://vrodo.de/augmented-reality-samsung-enthuellt-ar-cloud-project-whare/ Valve VR-Brille mit Half Life 3 VR Am Wochenende tauchten im Netz aus dem Nichts Bilder einer VR-Brille von Valve auf. Die Leaks wirken authentisch, ohnehin ist bekannt, dass Valve an VR-Hard- und Software arbeitet. Die Brille soll eine höhere Auflösung und ein weiteres Sichtfeld bieten als aktuell verfügbare Geräte, einige Spezialfunktionen haben wie Handtracking, Gefühlskopfhörer und einen Modulschacht und außerdem mit Half Life 3 VR ausgeliefert werden. Wir spekulieren mit. Alle Infos zum Valve-Leak: https://vrodo.de/bericht-valve-arbeitet-an-next-gen-brille-mit-weitem-sichtfeld/

iOS Dev Discussions - Sean Allen
Swift News - August 27th, 2018

iOS Dev Discussions - Sean Allen

Play Episode Listen Later Aug 28, 2018 16:05


Swift News is all about curating this week's latest news involving iOS Development. This week I discuss a new proposal for Binary Integers in Swift 4.2, finding unused code in Xcode, replying to app reviews, Dynamic Text, AR Cloud, ARKit and more! Catch Swift News every week! YouTube Video Version: https://youtu.be/qoVIX8Hf1wQ Books, hoodies and goodies: https://seanallen.co/store If you're enjoying this podcast, I have another one called Swift Over Coffee w/ Paul Hudson of Hacking with Swift: https://itunes.apple.com/us/podcast/swift-over-coffee/id1435076502?mt=2 Twitter: https://www.twitter.com/seanallen_dev Instagram: @seanallen_dev Patreon: https://www.patreon.com/seanallen YouTube Channel: https://www.youtube.com/seanallen Portfolio: https://seanallen.co Book and learning recommendations (Affiliate Links): Ray Wenderlich Books: https://store.raywenderlich.com/a/20866/link/1 Ray Wenderlich Video Tutorials: https://store.raywenderlich.com/a/20866/link/24 Paul Hudson's Hacking With Swift: https://gumroad.com/a/762098803 Learn Advanced Swift Here: https://gumroad.com/a/656585843 My Developer & YouTube Setup: https://www.amazon.com/shop/seanallen --- Support this podcast: https://anchor.fm/seanallen/support

AR Show with Jason McDowall
Ori Inbar (AWE / Super Ventures) on the Major Trends in AR and Who Will Win the AR Cloud (Part 1)

AR Show with Jason McDowall

Play Episode Listen Later Jul 17, 2018 52:22


Ori Inbar is a serial entrepreneur and investor who often takes center stage at the Augmented World Expo. Also known as AWE, the conference is owned and run by AugmentedReality.org, where Ori is founder and CEO. AugmentedReality.org, along with the AWE conference, has the mission to educate and promote the true potential of AR.Ori is also a founder and managing partner of Super Ventures, an early-stage investment fund dedicated to AR. There he and his partners invest in startups changing the world by giving people real superpowers.He began his immersion into AR as the co-founder and CEO of Ogmento, which became Flyby Media and was acquired by Apple. Apple then combined it with the work and team from Metaio and some other acquisitions to create what is now AR Kit.I’ve broken my conversation with Ori into two parts. In this first part, we dig into the major trends Ori has identified over the last several years, and some of the major challenges that still remain. Ori hints at hardware sales of smartglasses, and we talk about the concept of the AR Cloud - what it is and who’s going to win that part of the market.Ori shares a lot of valuable insight. I think you’ll love this one.You can find all of the show notes at thearshow.com.

INDE's Augmented Reality Podcast
Ep. 11 – The Present & Future of Mobile AR, Part 1 — INDE's AR Podcast

INDE's Augmented Reality Podcast

Play Episode Listen Later Jul 8, 2018 25:02


INDE's CEO Alex, CPO Xava and CTO Norbi talk about the current state of mobile AR technology, and what it’s mainly used for. They also discuss why Apple, Google and Facebook are focusing on AR, and talk about the importance of the AR Cloud. We hope you enjoy! Music: Winter Boulevard by Minuit De Lacroix Photo: Mike Wilson

AR Show with Jason McDowall
Charlie Fink (Metaverse) on a World Painted with Data and Running Through the Tape (Part 2)

AR Show with Jason McDowall

Play Episode Listen Later Jun 26, 2018 56:30


Charlie Fink has spent 35 years at the bleeding edge of the intersection between entertainment and technology. He was a VP of Creative Development at Disney, where he created the concept for the Lion King. He went on to be the COO at Virtual World Entertainment in the early 90s, which was the first company to bring VR experiences to retail locations across the world - what we call today, location-based VR.Charlie was later Chief Creative Officer at AOL studios during their rise to dominance, where he launched a number of brands including the Motley Fool and Love@AOL. In 1999, Charlie started a company providing email newsletters, which was acquired by American Greetings Interactive. Charlie then took over as President and Chief Creative Officer and drove one of the most popular websites at the time to profitability and success.More recently, Charlie has been focused on VR & AR as an author and columnist, and he recently published Charlie Fink’s Metaverse - a guide to what’s happen in the space today.In this, the second part of our conversation, Charlie and I dig into Augmented Reality. We discuss the camera as the new primary input device, the use of blockchain in AR, and the AR Cloud. We get into the need for common data formats and smart filters to make all of the information sharing and consumption more manageable.Charlie also reflects on the downsides of retiring early, and what advice he’d give his 25-year-old self. The answer surprised me.You can find the show notes, including a link to Charlie’s book, at our website, thearshow.com.

AR Show with Jason McDowall
Matt Miesnieks (6D.ai) on the AR Cloud and the Value of Company Values (Part 1)

AR Show with Jason McDowall

Play Episode Listen Later May 29, 2018 58:38


Matt Miesnieks is a serial entrepreneur, turned investor, turned entrepreneur. After more than a decade of engineering and business roles, Matt has spent the last decade focused on Augmented Reality. Matt was head of customer development at Layar, an early consumer AR company. He founded Dekko, the first mobile mixed reality platform for iOS. Matt worked at Samsung as a director of product development in AR & VR. And he was a founding partner at Super Ventures, an early stage investor in AR & VR.Currently Matt is the founder and CEO af 6D.ai, a company focused on creating tools - software APIs - to help developers make useful and exciting AR experiences.This is the first of two parts of my conversation with Matt. Across both parts of the conversation, Matt and I talk about many of the lessons he’s learned, including lessons about AR technology and use cases, as well as about being a better entrepreneur.In this first part, we explore the importance of establishing and communicating company values in a startup. We explore the lessons learned when Matt was at Dekko, and we dig into the problems he’s tackling at his current startup.Matt shares a ton of hard earned wisdom. I think you’ll love this one.You can find all of the show notes at thearshow.com.

ceo vr ios samsung augmented reality apis company values layar 6d dekko super ventures currently matt ar cloud
Everything VR & AR
Ori Inbar of AWE (Augmented World Expo)

Everything VR & AR

Play Episode Listen Later May 25, 2018 34:25


Ori Inbar is the Co-Founder and CEO of AWE, (Augmented World Expo) and Partner at Super Ventures. AWE is the world’s largest event dedicated exclusively to the AR + VR industry. Ori talks about the beginnings of AWE 9 years ago and how it has evolved into a conference held in multiple locations throughout the world, and specifically the 9th annual AWE USA being held May 30 - June 1 in Santa Clara, CA. Ori also describes the fascinating topic of the AR Cloud. Register for AWE at www.augmentedworldexpo.com.  You can also connect with Ori at ori@superventures.com.   Please help the podcast out by leaving a rating and review on Apple Podcasts: Everything VR & AR Podcast on Apple Podcasts

VR Podcast - Alles über Virtual - und Augmented Reality

Die Infos: - Neues Display von Japan Display - Lichtfeld Display von INT - Neue PSVR Generation - PETA macht den Dialog mit Tierne möglich - Keine Hololens für Endverbraucher - Mercedes Benz AR App ersetzt Betriebsanleitung - Next Generation Update für Bridge Crew - Pokemon Go Entwickler will AR Cloud schaffen - Kurios: China macht Loyalitätstest mit Parteimitgliedern per VR Die Hardware: - Lenovo Explorer Die Anwendungen: - Khalid: Young, dumb and broke - CoolpaintR VR - Floor Plan Diskussionen zur Folge auf www.psvrgamer.de

Everything VR & AR
Shawn Adamek of Umbra 3D

Everything VR & AR

Play Episode Listen Later Apr 12, 2018 36:34


Shawn Adamek, Chief Strategy Officer at Umbra 3D joins us to talk about Umbra's 3D solutions that make it possible to display any 3D content in real time on any piece of hardware. Their software is licensed by some of the largest gaming, architecture, and 3D scanning companies. We discuss the AR Cloud, occlusion culling and overall how Umbra 3D is helping make possible some of the most sophisticated 3D experiences possible across virtually any device. Connect with Umbra 3D at https://umbra3d.com/ or sales@umbra3d.com. Please visit http://thevrara.com to learn more about the VR/AR Association and how becoming a member can help open doors for you and/or your business.

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #82: Oculus Down, VR-Kinos und wem gehört ein digitaler Ort?

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Mar 9, 2018 43:05


In Folge #82 des VRODO-Podcasts wundern wir uns über abgelaufene Lizenzen, lümmeln uns auf virtuellen Kinosesseln und fragen: wem gehört ein digitaler Ort? Besuch im Virtual-Reality-Kino Die VR-App Bigscreen macht dem Kinogeschäft virtuell Konkurrenz: In originalgetreuen digitalen Nachbauten eines realen Kinosaals können Nutzer – verkleidet als Avatare – Filme und Videos auf der großen Leinwand genießen. Ähnlich wie beim echten Kinobesuch zählt auch hier der soziale Faktor: Man schaut den Film nicht alleine. Man kann anderen Menschen beim Dazwischenreden und Schmatzen zuhören und sich davon nerven lassen, wenn sie mit ihren virtuellen Händen im eigenen Sichtfeld rumwedeln. Ist doch toll, oder? Ernsthaft jetzt: Das VR-Kino funktioniert und ist zu diesem frühen Zeitpunkt schone erstaunlich nah dran am echten Kinogefühl. Bigscreen möchte in diesem Jahr erste bezahlte, virtuelle Vorführungen von Kinofilmen starten. Muss sich das stoffliche Kino davon bedroht fühlen? Wird Netflix virtuelle Cinedomes bauen, um den Hollywood-Markt für sich zu vereinnahmen? Wir sprechen drüber. Mehr dazu: Netflix wartet bei VR noch ab, Bigscreen VR legt vor: Bigscreen VR zeigt Stargate auf der großen VR-Leinwand: https://vrodo.de/vr-kino-bigscreen-zeigt-ab-heute-stargate-auch-in-deutschland/ Social-VR-Streaming: Netflix wartet ab, Bigscreen legt vor https://vrodo.de/virtual-reality-streaming-netflix-wartet-ab-bigscreen-legt-erfolgreich-vor/ Einige Unternehmen versuchen, die Augmented-Reality-Cloud zu bauen, eine exakte 3D-Karte unsere Welt. Diese Karte dient als technische Grundlage, auf deren Basis die Realität auf den Millimeter genau und für viele Menschen gleichzeitig digital erweitert werden kann. Offen ist die Frage: Wem wird diese AR-Cloud gehören? Wird es mehrere geben, so wie es heute unterschiedliche Betriebssysteme gibt? Und wenn ich den Realraum besitze, gehört mir dann auch automatisch die an gleicher Stelle lokalisierte Digitalsphäre? Oder darf mir Samsung beim Einkauf im Apple Store ein digitales Galaxy-Smartphone auf die Ladentheke projizieren? Dieses Startup will die Augmented-Reality-Cloud bauen: https://vrodo.de/dieses-startup-will-die-augmented-reality-cloud-erschaffen/ AR ist ohne die Augmented-Reality-Cloud nur ein Gimmick: https://vrodo.de/ar-experte-augmented-reality-ohne-ar-cloud-ist-nutzlos/