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NOTE: This sponsored episode was produced by Kent Bye in partnership with PHI and participation from Agog: Immersive Media Institute and immersive artist Peter Burr. PHI and Agog: Immersive Media Institute are collaborating on the PHI Immersive: XR for Impact residency program that will be running for four weeks from March 2 to 27, 2026 in Montreal, Canada. It was first announced on March 6th, and it's open to "artists, groups, or collectives residing in North America (including Canada, the United States, Mexico, Greenland, Saint-Pierre and Miquelon, and Bermuda)." The submission deadline is June 24th, 2025 (11:59 EDT), and there are a couple of information sessions coming up next week on Tuesday, May 13th (French) and Thursday, May 15th (English), and you can find the Zoom links on the application page (or video recordings if it's after May 15th). I think this is a very unique opportunity that will be of interest to the Voices of VR podcast audience since the selected artist(s) will be invited to spend a month collaborating with PHI Studio over four weeks towards developing an initial prototype. Here's how they describe it: Focusing specifically on the development phase of a project over the course of four weeks, the selected artist(s), group, or collective will collaborate with PHI Studio experts to conceptualize, plan, and prototype an immersive artwork. The program provides the selected project with personalized support, workspace, the possibility to connect with a community partner and targeted resources to refine the concept, create prototypes, and prepare for potential production. I had a chance to catch up with Myriam Archard, Chief New Media Partnership and PR at PHI, Amy Seidenwurm, Chief of Programs and Strategy at Agog, as well as Peter Burr, who was the immersive artist selected for the 2025 edition of the PHI Immersive residency. We talk about the collaboration between PHI and Agog, which is bringing a specific impact focus on "transforming narratives through activism, contemporary challenges, and social good." We elaborate a bit more about what it means to use XR technologies and immersive storytelling to empower changemakers. We also talk about best practices and things to avoid in a pitch (be sure to read closely what the submission guidelines are), and a lot of general advice for aspiring immersive artists navigating how to inspire change and provide opportunities to make a positive difference on the many different challenges facing us today. We also cover a lot of other logistics of the PHI Immersive: XR for Impact residency, including Burr's personal reflections on what the experience was like. Agog also is interested in supporting other immersive residencies, and perhaps starting some of their own residency programs, and so this collaboration with PHI may be an indication for the types of future work that they are looking to support. Again, the deadline is June 24th, 2025 (11:59p EDT), and be sure to check out the information session on May 13th at 11am EDT for French speakers, and May 15th at 11am EDT for English speakers. You can tune in to the podcast or check out the transcript down below for more details.
How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the philosopher, oral historian, experiential journalist and the host of the Voices of VR podcast - Kent Bye from Oregon, US. Kent shares his unique perspective on the current evolution and future possibilities of XR technologies and we dive into the significance of spatial audio in immersive storytelling, arts and communication. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com
This is a 19-minute talk that I gave at Laval Virtual 2023 that is summarizing the work that I've done on XR Ethics over the past ten years. There's around 60 slides in this talk, and so you may prefer watching the video version over on YouTube for the full multi-modal experience, or this audio-only podcast version includes the Q&A session at the end. And you can also check out the show notes for this episode that has each of the slides embedded within the full transcript along with all of the linked footnotes in case you'd like to dig into the full context of any one of these topics. https://www.youtube.com/watch?v=-bab0CM7zK4 There's a lot of ground that I attempt to cover within my 15-20 minute allotted time slot at Laval Virtual 2023, but this should provide a high-level roadmap to how I see the landscape of XR ethics. The landscape of XR ethical considerations is also an ever-expanding area, and so this is far from a complete treatment, but hopefully covers some of the major issues that I've been covering on the Voices of VR podcast over the past decade. This talk at Laval Virtual was on Apr 13, 2023, which was a month after my Featured Session at SXSW on March 12, 2023 about The Ultimate Potential of VR: Promises & Perils. That talk explored both the exalted potentials of XR as well as the more troublesome perils, and this talk was focusing on just the perils. They both use a contextual framework that I elaborate more on within an upcoming paper titled "Privacy Pitfalls of Contextually-Aware AI: Sensemaking Frameworks for Context and XR Data Qualities" that was written for the Existing Law and Extended Reality Symposium at Standford Cyberpolicy Center in January 2023, and will hopefully be published later this year. So with that, let's go ahead and dive right in! [1] My name is Kent Bye, and I do the Voices of VR podcast. And today, I'm going to be doing a tour in the landscape of the XR moral dilemmas and ethical considerations. And I'm attempting to cover all of the XR ethical moral dilemmas within the next 15 to 20 minutes [obviously not all of them, but a high-level sampling]. And so it's pretty ambitious. I do have the slides available with lots of footnotes.` I've been doing the Voices of VR podcast since 2014. And so I've recorded over 2,000 interviews and published over 1,200 of them, so just over 2 thirds of them that I've recorded. [2] And in the process of talking to a lot of folks within the XR community, there's naturally been a lot of different ethical and moral dilemmas. And so this is like a broad overview of the landscape of XR ethical and moral dilemmas. And so I'll be diving into each of these, but this is just to give you a bit of a sense of the landscape. [3] And it actually takes me back to Laval Virtual back in 2019, where I was brought out to brainstorm with a group of folks… [4] some of the different ethical and moral dilemmas. And so we have lots of these post-it notes. And so we're struggling with how do we start to organize the whole landscape of all these different ethical and moral dilemmas. [5], [6] And so In SVVR in 2016, I had given a presentation trying to map out the ultimate potentials of virtual reality of all the different domains and industry verticals and potentials. And so I asked people at the end of every podcast, "What's the ultimate potential of VR?" And they'd say, "Well, it's education. It's entertainment. It's being able to connect with friends and family. It's empathy. It's doing stuff for your career." And so this was like a start of a cartography of the different domains of human experience… [7] which ended up being very helpful for starting to map out these ethical and moral dilemmas into all these different domains or contexts. [8] And so at the end of 2019, I did a whole talk on the XR Ethics Manifesto. In 2019, I was doing a lot of talks about privacy…
In this special joint podcast we discuss the Apple Vision Pro with VR expert and podcaster Kent Bye.
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
"The new era of spatial computing has arrived." Our first episode of 2024 brings you a readout of last week's proclamation from Apple CEO, Tim Cook on the news of the highly anticipated Apple Vision Pro launch, which is just hours away from pre-sale, on Friday January 19th at 5am pacific. Vision Pro will be available in the U.S. on February 2nd.Are you walking up at 5AM tomorrow to pre-order? We are! (hopefully...) What does the Vision Pro mean for early adopters, creators and consumers? If you're wondering why you need a $3,500 wearable computer, this episode is for you. And if you're already convinced, let's celebrate and welcome spatial computing to the AI, AR, VR, XR, Metaverse family. We'll have more reflections on the pre-order and dig deeper into developer documentation later this weekend. We can't wait!Until then, happy spatial computingFEATURED LINKS:Apple Vision Pro - Official SiteApple Vision Pro available in the U.S. February 2New Apple Vision Pro Hands-on Reports Drop Ahead of Friday Pre-order - Road To VRSorry but Apple Vision Pro isn't for you - Tech CrunchPODCASTS:Zero to Start #25 Kent Bye on spatial design and the ultimate potential of XRVoices of VR #1320: Plans for VisionDevCamp, an Apple Vision Pro Hackathon after Q1 2024 LaunchCONNECT WITH SICILIANA sicilianatrevino.com LinkedIn
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
This holiday we're celebrating our 25th episode of Zero to Start with a very special guest, Kent Bye, host of the Voices of VR podcast.Since May 2014, Kent has published over 1,300 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality.Kent is an oral historian, experiential journalist, & philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR. He travels the world to deliver in-depth coverage of the best from XR festivals, conferences and gatherings you can't find anywhere else. Check out the link to Kent's Patreon where you can support his groundbreaking work and gain access to the podcast's private Discord channel and more. I've been a patron supporter of Voices of VR since 2021.How will you think about presence in 2024?Thanks for listening! Until next time, Peace on Earth! Goodwill to all.CONNECT WITH KENT:Voices of VR PodcastVoices of VR on PatreonKent on LinkedIn FEATURED LINKS:VIDEO: A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent Bye's Storycon Keynote VIDEO: Sensemaking Frameworks for the Metaverse & XR EthicsVoices of VR #1320: Plans for VisionDevCamp, an Apple Vision Pro Hackathon after Q1 2024 LaunchMORE SOURCES:Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments - Mel SlaterReality+ David ChalmersVIDEO: Top 20 Oculus Rift VR Experiences of 2013 - Cymatic BruceVIDEO: Descartes Meditation I - Of the things which may be brought into Doubt - Philosophy Vibe CONNECT WITH SICILIANA sicilianatrevino.com LinkedIn WHAT WE'RE PLAYING IN VRGorilla Tag - holiday update! Asgard's Wrath 2Black Pink a VR Encore - Meta Horizon Worlds (Dec. 26th)Wallace & Gromit in the Grand GetawayLiminal - Relax. Unwind. Engage. Explore.
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators "What is the ultimate potential of VR?" for over 8 years now, and he will be sharing some of the best answers that map out the future of spatial computing, immersive storytelling, and experiential design. He will also share how VR is catalyzing an interdisciplinary fusion of design processes from video games, filmmaking, HCI, social media, theatre, architecture, and new modes of multi-sensory design. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, etc., that will potentially require new laws or tech architectures. This session will set a broad context for some of the promises and perils of this new medium while also providing a glimmer for what's to come.
This is a critics roundtable for Venice Immersive 2023 featuring Pola Weiß, a funding executive for XR and new technologies Medienboard Berlin-Brandenburg, as well as Alina Mikhaleva who produces virtual events at EngageXR heads up a Creative XR Studio called Less Media Group, Agnese Pietrobon who is a writer at XR Must, storylistener and independent researcher, and myself, Kent Bye of the Voices of VR Podcast. See more context in the rough transcript below. Here's a list of all 35 podcasts in this Venice Immersive 2023 series (as well as 4 interviews of projects where I've previously interviewed the creators) #1270: Preview of Venice Immersive 2023 Selection with Co-Curators Liz Rosenthal & Michel Reilhac [SXSW] #1189: "Forager" Volumetric Timelapse of Mushroom Growth Hits a Sweet Spot of Touch, Smell, & Immersive Storytelling [SXSW] #1203: "Body of Mine VR" Uses Full-Body Tracking Embodiment to Explore Gender Dysphoria & Transgender Testimonies [Tribeca] #1243: Origin Story of "Pixel Ripped 1978" with ARVORE and Atari Team + Novel Game-Within-a-Game Mechanics [Tribeca] #1250: Translating 1:1 Experimental Theatre Encounters into 360 Video to Transcend Expectations with Craig Quintero #1272: Kickoff of Venice Immersive 2023 Coverage with Winner “Songs by a Passerby” and Atmospheric Storytelling #1273: Switching First and Third Person POV with “Finally Me” Coming Out Story #1274: “Queer Utopia: Act I Cruising” Explores Queer Identity, Exile, AIDS, & Sex in the 80s #1275: Translating 2D Paintings in Immersive Biography with “Frequency” #1276: Beautiful “Emperor” Explores Aphasia Communication Gaps with Compelling Interactions #1277: A Vocal Landscape is an Intimate Study of Authentic Conversation and Surrealism #1278: Visualizing the Invisible and Pushing Forward the Grammar of Visual Storytelling with “Flow” #1279: “Home” Explores Human Nature Relationship with Visceral Projection Mapped Installation #1280: Interactive Projection Mapped Installation “Populate” Poetically Explores the Human Nature Dialectic #1281: The Many Movie Magic Techniques Behind “David Attenborough's Conquest of the Skies” #1282: Ethnographic Study of South Korean Studio Apartments with “Oneroom-Babel” #1283: The Exquisite Lighting in Fins' “Complex 7” VRChat World #1284: Gina Kim's Environmental Storytelling Innovations with “Comfortless” #1285: PK's Break Series in VRChat Explores the Intersection of Shaders and Indie Music #1286: Capturing the Horrors of the Ukrainian War in “First Day” with High-Res Environmental Captures #1287: “Letters from Drancy” is an Incredibly Emotional and Powerful Story About the Holocaust #1288: “Tales of the March” Uses Durational Takes in 360 Video to Explore Death Marches #1289: “Sen” Is a Beautifully Transcendent Virtual Japanese Tea Ceremony Exploring Reincarnation #1290: “Floating with Spirits” Explores the Day of the Dead, Indigenous Transmissions, & Elemental Animism #1291: Excellent Redirected Wandering to Discover Indigenous Transmissions in “Origen” #1292: Pioneering the VR Essay with “Shadowtime” Critiquing Sci-Fi Dystopic Aspirations of VR #1293: The Personalized AI-Driven “Tulpamancer” VR Sandpaintings with AI Text to Audio & VR Workflow #1294: Buddy Comedy “Gargoyle Doyle” Pushes at the Edges of Mixed Reality Storytelling #1295: The AR Pop-Up Book Innovations of “Jim Henson's The Storyteller” & Amazing Shot of Earth in “The Orbit” #1296: “Wallace & Gromit in the Grand Getaway” Translating Big IP Narrative & Animation Rules into VR #1297: Studio Syro's Groundbreaking Quill Series “Tales from Soda Island” #1298: The Story Behind “Pepitos: the Beak Saga” Quill Piece #1299: Character-Driven Quill Animation Piece “Perennials” Explores Nostalgia and Family Dynamics #1300: Prolific Meta XR Producer Ryan Genji Thomas on VR Storytelling Innovations with Animation #1301: “Gaudi,
Tomorrow's virtual worlds will be governed, at least at first, by today's legal and regulatory regimes. How will privacy law, torts, IP, or even criminal law apply in 'extended reality' (XR)?Drawing from the discussion at a conference hosted earlier this year at Stanford University called "Existing Law and Extended Reality," this episode asks what challenges will emerge from human behavior and interaction-- with one another and with technology-- inside XR experiences, and what choices governments and tech companies will face in addressing those challenges.This episode of The Sunday Show was produced by Tech Policy Press audio and reporting intern Rebecca Rand, and features the voices of experts such as Brittan Heller (the organizer of the Stanford conference), Mary Anne Franks, Kent Bye, Jameson Spivack, Joseph Palmer, Eugene Volokh, Amie Stepanovich, Susan Aaronson, Florence G'Sell, and Avi Bar Zeev.
The pandemic introduced virtual gatherings into many people's lives. Team meetings, activist assemblies, even theater performances were now attended from kitchen chairs, sofas, and beds. Both activists and performance makers (usually strong believers in the need for bodily presence) resorted to screens–and if only because there was no choice. Where are we now and what comes after Zoom? Is the metaverse more than a promise or threat? In this edition of the Art of Assembly we look at how performing arts are approaching digital realms. Journalist Kent Bye, who hosted hundreds of game developers, academics, creatives, and enthusiasts in the VR and AR fields on his podcast “Voices of VR,” offers a brief overview of virtual gatherings in art and activism. Jaamil Olawale Kosoko speaks about their virtual performance suite Chameleon: The Living Installments, exploring the fugitive realities of living at the intersection of digitality, Blackness and queerness. Sarah Rothberg introduces her playful VR/AR experiences and talks about the intersection of interactivity and performance.
In this episode, we're going to be talking to Kent Bye, creator of 'Voices of VR', about the Metaverse, the virtual world that many believe will be the future of the internet. We'll be taking a deep dive into virtual reality, discussing its history, potential benefits and ethical challenges, as well as the business opportunities and social implications that come with this emerging technology. We'll be exploring the technical challenges of building the Metaverse, the potential for AI to enhance its capabilities and the impact that it may have on the future of work, society, and the way we interact with each other. By the end of this episode, you'll have a comprehensive understanding of the Metaverse and how it's poised to change the way we experience the internet! Financially Support the Show with Super Chats or Patreon: patreon.com/thesingularitylab Follow Michael Mataluni: https://linktr.ee/michaelmataluni Follow Brooks Lopez: https://twitter.com/StrivinToThrive Follow Randy: https://twitter.com/randolphmorley
Welcome to the Psychedelic Conversations Podcast! Episode 71: In this episode we discuss Sarah's background, the entropic brain, her prototype: Meu and biofeedback device: Wisdom, what brought her into neuroscience, thoughts on biotech companies, working at Red Light Holland, observations on the psychedelic renaissance, the growing hype of psychedelic use, Sarah's project: Radix Motion and so much more! 00:00 - Fire Moment 01:49 - Introduction 04:52 - Sarah's Background 06:22 - What Is The Entropic Brain? 12:26 - How Does Recreational Use Fall Into This Spectrum? 17:09 - Sarah's Prototype: Meu, Biofeedback Device: Wisdom 24:44 - What Brought You Into Neuroscience? 26:40 - Thoughts On Biotech Companies 30:29 - Working at Red Light Holland 33:37 - Observations On The Psychedelic Renaissance 39:15 - The Growing Hype Of Psychedelic Use 44:35 - Sarah's Project: Radix Motion 49:36 - Last Words Of Wisdom 50:33 - Outro Sarah, is utilizing her research in cognitive neuroscience, focused on psychedelics, embodiment and immersive technology to connect humans to their body, each other and the environment. Sarah published the first paper on predictive coding and psychedelics back in 2017. She tried VR for the first time after a visit to Burning Man and pivoted her research, opening the first VR lab in the motor control department of Radboud university. Since completing her Master's she has been consulting and developing for many companies in the immersive field from pain management (Karuna Labs), bias training (Debias VR) and empathy-driven learning (Facebook). She has opened her own company focused on increasing the bandwidth of human connection with immersive technology. Her prototype called Meu has been hailed as working towards realizing the work of Terence McKenna's vision (https://gen.medium.com/most-vr-is-total-bullshit-81a08431df38) by Douglas Rushkoff and called "Trippy and super compelling" by Kent Bye (https://voicesofvr.com/780-invoking-psychedelic-embodiment-experiences-vr-radix-motion-meu/). As part of her work, she utilized consensual data collected from Red Light Holland microdosing app in the Netherlands as well as market research and scientific research to help inform legislators in Oregon, Washington, and other places and promote responsible accessibility to Natural Psilocybin products for adults. Thank you so much for joining us! Psychedelic Conversations Podcast is designed to educate, inform, and expand awareness. For more information, please head over to https://www.psychedelicconversations.com Please share with your friends or leave a review so that we can reach more people and feel free to join us in our private Facebook group to keep the conversation going. https://www.facebook.com/groups/psychedelicconversations This show is for information purposes only and is not intended to provide mental health or medical advice. About Susan Guner: Susan is a trained somatic, trauma-informed holistic psychotherapist with a mindfulness-based approach grounded in Transpersonal Psychology that focuses on holistic perspective through introspection, insight, and empathetic self-exploration to increase self-awareness, allowing the integration of the mind, body and spirit aspects of human experience in personal growth and development. Connect with Susan: Website: https://www.psychedelicconversations.com/ Facebook: http://www.facebook.com/susan.guner LinkedIn: https://www.linkedin.com/in/susan-guner/ Instagram: http://www.instagram.com/susanguner Twitter: http://www.twitter.com/susanguner Blog: https://susanguner.medium.com/ Podcast: https://anchor.fm/susan-guner #PsychedelicConversations #SusanGuner #SarahHashkes #PsychedelicPodcast #VR
This week on the show — we've gathered together a journalists roundtable to talk about this week's Meta Connect event — and specifically the keynote address that introduced the Quest Pro headset. Joining are Scott Stein of CNET — who had some serious hands on time with the new device — Todd Martens of the LA Times, who covers games and themed entertainment for LA's daily newspaper, and the one and only Kent Bye of the Voices of VR Podcast — making this episode a crossover pod!Show NotesScott Stein at CNETScott's Quest Pro hands-on, and Reality Labs videoTodd Martens at the LA TimesKent's Voices of VR PodcastThe Denver Immersive GatheringWhat Are Immersive Experiences? (Immersive Experience Institute) Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.
This week my guest is Kent Bye, the voice behind the podcast, Voices of VR, which has undoubtedly been one of the world's leading sources of virtual reality information for nearly a decade now. This episode honestly feels like one of the most informative and comprehensive conversations we've had on the show yet, with Kent's expertise carrying us through a wide array of VR relevant topics. This includes everything from the journey of VR to this point, the trajectory of VR into the future, the dynamics of design and of hardware, the impact of the Indie community versus the impact of Meta, the philosophical impacts in terms of well-being, the role of capitalism and perverse incentives, and a whole, whole lot more. Follow Kent at twitter.com/kentbye and listen to the Voices of VR at voicesofvr.com ** Host: Steven Parton - LinkedIn / Twitter Music by: Amine el Filali
Are our VR experiences real? What makes something "real" anyway? What are the most important moral and ethical dilemmas we face as this technology continues to impact and integrate into our lives? Kent Bye has now published over 1,000 episodes of his Voices of VR Podcast, where he has been exploring these philosophical inquiries with the most qualified people in (and outside of) the industry to do so. We're honored to host him on Between Realities for his third appearance on our show, in what is sure to be one of the deepest dives into these topics we've taken to date. Link to video podcast Originally recorded 1-14-2022 https://www.youtube.com/watch?v=6ERqkP --Guest Links-- Web - https://voicesofvr.com/ YouTube - https://www.youtube.com/user/kentbye Twitter - @kentbye - https://twitter.com/kentbye Facebook - https://www.facebook.com/kentbye Patreon – http://patreon.com/voicesofvr -- Between Realities Links -- Merch Store: https://teespring.com/stores/between-realities-vr-podcast Patreon - https://www.patreon.com/BetweenRealities YouTube - https://www.YouTube.com/BetweenRealities Twitter - https://twitter.com/BtweenRealities Discord - https://discord.gg/EvNnj2w Facebook - https://fb.me/BetweenRealities Alex VR - https://www.YouTube.com/Alex_VR Alex VR's Twitter – https://www.Twitter.com/Alex__VR Skeeva - https://www.YouTube.com/Skeeva007 Skeeva's Twitter - https://www.Twitter.com/Skeeva We'd like to thank our Patrons: -VIP- Aspin Darkfire RobynzReality Jonathun Zug Cody - All-access- Cheryl Goldberg Studioform VR (studioformcreative.com) John Westra -Official - Zerocool1028 gaming deliriumDrew_VR Samson Egilman Glitch Fandango Graham Gettel The Virtual Boys Podcast QUIKCOSPLAY Mike Newton Jansen Fox Brittany Meland void-citizen You're support means so much to us! We're truly humbled that you choose to help us in our journey to make the XR industry thrive! All funds are used to fund the giveaways and to make this show better as we continuously strive to improve! Thank you so much for supporting Between Realities VR Podcast.
This week on the show we talk with Shari Frilot, Chief Curator of the New Frontier at the Sundance Film Festival about this year's line-up and return to the virtual Spaceship. [3:20]Then friend of the show Kent Bye drops in to chat with us about the goings on at his podcast the Voices of VR, including a special series about the IDFA Doc Lab, and his interview with philosopher David Chalmers. [38:00]Associate Producer: Parker SelaMusic: Chris Porter Producer and Host: Noah Nelson Get bonus content on Patreon See acast.com/privacy for privacy and opt-out information.
In episode 335 astrologer Kent Bye joins Chris in the studio in Denver to talk about artificial intelligence and consciousness through the lens of astrology. Kent is the former host of the Voices of AI Podcast, and has conducted hundreds of interviews with different specialists in AI over the years. During the course of the […]
In episode 333 Kent Bye of the Voices of VR Podcast joins me in the studio to talk about virtual reality and its relevance to astrology, as well as the ways in which astrologers will use and incorporate virtual worlds in the future. During the course of the episode we talk about the history of […]
If you want to understand the Metaverse, NFTs, Virtual Reality, Augmented Reality, Virtual Land, Hologram Tech, and much more, Kent is your guy! Kent Bye is a leading voice in Virtual Reality Tech and is the creator of Voices of VR. Kent has spoken with 1200 pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. He's a philosopher, oral historian, & experiential journalist helping to define the patterns of immersive storytelling and experiential design in the virtual world! Financially Support the Show with Patreon: https://www.patreon.com/thesingularitylab ►Link Tree: https://linktr.ee/michaelmataluni ►Apple Podcast: https://podcasts.apple.com/jp/podcast/the-singularity-lab/id1578521813?l=en ►Spotify: https://open.spotify.com/show/1gE7LEI8R8v4iExhWVnT7w?si=EIjmEDQ-TeadsC_-IReFqQ&dl_branch=1 ►Twitter: https://twitter.com/singularitymike ►Instagram: https://www.instagram.com/thesingularitylab/ ►Facebook: https://www.facebook.com/mataluni/ ►Page: https://www.facebook.com/michaelmataluni ►Discord: https://discord.gg/J2AQxqjusv
The insatiably curious Kent Bye, Producer and Host of the “Voices of VR” podcast, joins Tyler and Sophia in an exploration of how spatial technology equips humans with the tools that drive fundamental and groundbreaking changes in the way we understand and interact with the world around us. Links: https://voicesofvr.com/ LinkedIn - https://www.linkedin.com/in/kentbye/ Twitter: @kentbye @tylerhgates @sophiamosh Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Subscribe to the podcast wherever podcasts are found or listen to past interviews at www.TheVRARA.com/podcast
#podcast #voicesofvrpodcast #virtualreality #kentbye As the creator of the Voices of VR podcast, Kent has interviewed over 1500 virtual reality pioneers since May 2014. As of June 2020 he has published over 900 of those interviews documenting the evolution of consumer VR as a communications medium. Drawing on an unusually technological background for a journalist, Kent is able to speak peer-to-peer with VR developers, cultivating an audience of leading VR creators who consider the Voices of VR podcast a must-listen. https://voicesofvr.com/ https://www.linkedin.com/in/kentbye/ https://twitter.com/kentbye For more on Kent and to find out how to get on his podcast check out his main website at www.kentbye.com.
This week on the show:We get down with Brassroots District: Live in the Lot '73 [5:05]Check-in with Kent Bye of the Voices of VR Podcast [14:57]Uncover the Review Crew's Pick of the Week [27:30]Chat with designer and author Laura E. Hall about her new book Planning Your Escape [31:50]Drop another edition of Immersive 101 [43:25]Learn all about Iron Game Designer and The Maze on Planet 7 with Indiecade's Sam Roberts [46:33]And a few closing thoughts plus a tease of our panel at the North Bend Film Fest this weekend [57:26] For more check out all we do at No Proscenium. Get bonus content on Patreon See acast.com/privacy for privacy and opt-out information.
Good morning, good afternoon, good evening, good day, and aloha! UCR is your home for credible news reviews and commentary on everything #UAPs and #UFOs! Your Host Luis Jimenez. And co-host Michael Mataluni! Today, Mick West has offered to have a friendly debate with philosopher Kent Bye. Last week these two had some exchanges but, due to poor connection, the debate never flourished. In hour two we discuss the week's news with Steven Greenstreet, Alec Sears, Rather B. Squidding, and UFO Jane. So come aboard, let's get weird!
In this episode, I sit down in Treehouse in the Shade in VRChat to discuss VR Philosophy with Kent Bye. Kent Bye is the host of the no #1 VR podcast: VoicesofVR, possibly the best resource available for anyone that is into the XR space. We discussed Ethics of VR, Experiential Design, the Process Philosophy of Alfred North Whitehead, Postphenomenology, phenomenology, consciousness, epistemology/knowledge, dialectics, pluralism and much, much more! This was a wonderful experience for me and it was really interesting to be able to "interview the interviewer" and hear Bye's broad strokes as he addresses the mereology of the Virtual Reality industry. Enjoy!
Stand With Asians is a community call to action that kicked off with a day of protest and programming on March 26, 2021 as a direct response to the mass shooting in Atlanta on March 16th, which came after a year of rising violence and discrimination targeting the Asian American and Pacific Islander communities here in the United States. Carl Choi of GreatCo. reached out to us about putting together a community event as part of the SWA programming that day which would speak to the immersive creative community. In response, we pulled in Michaela Ternasky-Holland, a VR producer and part of NoPro's extended team who in turn helped us reach out Joanna Popper of the Extending Reality (AR/VR) Club in Clubhouse, the largest immersive creative community on the popular app. This event was recorded on Clubhouse, in the Extending Reality club on March 26th, 2021 by Jacob Patterson, and features Carl, Michaela, Joanna, NoPro's Kathryn Yu, and Voices of VR's Kent Bye as moderators of the discussion which looks to get the immersive creative community exploring what they can do to address the systemic issues facing the AAPI members of our community, and the larger issues facing America as a whole.
Violeta Ayala's Prison X — Chapter 1: The Devil and The Sun, stunned us at Sundance this year. The Quechua film and theatre-maker blended lessons learned from those disciplines to put the audience inside a Neo-Andean myth via VR. (Check out our enthusiastic review.) This week's episode is a wide-ranging discussion with the creator about how she brought the work to life, and the powerful themes that flow through this mix of myth, theatre, and technology. Show Notes Prison X Violeta Ayala on Twitter The Everything Immersive Spring Fling Kent Bye's Everything Immersive Radio thread
In this episode, I bring together a number of 'ingredients' to talk about how we might be able to create more immersive and responsive interactive virtual worlds. I talk about Process Philosophy as introduced in Kent Bye's Voices of VR ep 965; Lex Fridman's interview with Matthew Johnson on episode 145 about Psychedelics; RCT Studio's paper titled 'From Rules to Emergence' and a number of other great resources such as the Webaverse community and the World Science Festival video on 'Rethinking Thinking'.
Kent is a philosopher, oral historian, experiential journalist, and the host of the Voices of VR podcast. He joins Luke and Jonathan to chat about WordPress and what the web might look like 10 years from now, reimagining the 2D browser window as a 3D canvas. You can find Kent Bye on: VoicesOfVR.com Twitter Patreon
Kent is a philosopher, oral historian, experiential journalist, and the host of the Voices of VR podcast. He joins Luke and Jonathan to chat about WordPress and what the web might look like 10 years from now, reimagining the 2D browser window as a 3D canvas. You can find Kent Bye on: VoicesOfVR.com Twitter Patreon
This week Noah and Kathryn are joined by: Kent Bye of the Voices of VR Podcast; Todd Martens of The Los Angeles Times; Alexis Soloski, contributor to The New York Times; and Scott Stein, Editor-At-Large of CNET to talk about their encounters in the immersive world in 2020. SHOW NOTES Todd's Games of the Year list for 2020 The NoPro Audience Awards Nominees & Ballot LEIA's Draft Bylaws LEIA Office Hours
Originally aired on November 20th, 2020 on YouTubeVideo Podcast can be found HEREBetween Realities VR Podcast Season 2, Episode 20 ft Kent Bye QUEST 2 GIVEAWAY LINK: https://gleam.io/competitions/8Js67-between-realities-quest-2-giveaway Please check out & support our guest, Kent Bye! Web - https://voicesofvr.com/ YouTube - https://www.youtube.com/user/kentbye Twitter - @kentbye - https://twitter.com/kentbye Facebook - https://www.facebook.com/kentbye Patreon – http://patreon.com/voicesofvr -- Between Realities Links -- Merch Store: https://teespring.com/stores/between-realities-vr-podcast Patreon - https://www.patreon.com/BetweenRealities YouTube - https://www.YouTube.com/BetweenRealities Twitter - https://twitter.com/BtweenRealities Discord - https://discord.gg/EvNnj2w Facebook - https://fb.me/BetweenRealities RSS Feed - https://media.rss.com/betweenrealities/feed.xml Alex VR - https://www.YouTube.com/Alex_VR Alex VR's Twitter – https://www.Twitter.com/Alex__VR Skeeva - https://www.YouTube.com/Skeeva007 Skeeva's Twitter - https://www.Twitter.com/Skeeva We'd like to thank our Patron GermanrifterVR You're support means so much to us! We're truly humbled that you choose to help us in our journey to make the XR industry thrive! All funds are used to fund the giveaways and to make this show better as we continuously strive to improve! Thank you so much for supporting Between Realities VR Podcast -- Affiliate Links -- If you're going to buy VR stuff then why not support us by clicking though one of our links to make your purchase! Every little bit helps []-) Cybershoes - https://www.cybershoes.io/product/cybershoes-gaming-station/?aff=14
Join us in a VR safe haven where we talk about tech, VR, and podcasts. Kent Bye from the Voices of VR podcast comes in to share his stories and "best ofs" with the gentlemen of Meteor Station.Stay tuned for fun and unique VR content! Look forward to our Saturday Morning Virtual Reality posts - at least one brand new creation a week.http://MeteorStation.comPatreon -https://www.patreon.com/meteorstationYou can follow us on - Youtube - https://www.youtube.com/c/MeteorStationTwitter - https://twitter.com/meteorstationInstagram - https://www.instagram.com/meteorstationvr/Facebook - https://www.facebook.com/MeteorStation/Support the show (https://www.patreon.com/meteorstation)
Join us in a VR safe haven where we talk about tech, VR, and podcasts. Kent Bye from the Voices of VR podcast comes in to share his stories and "best ofs" with the gentlemen of Meteor Station.Stay tuned for fun and unique VR content! Look forward to our Saturday Morning Virtual Reality posts - at least one brand new creation a week.http://MeteorStation.comPatreon -https://www.patreon.com/meteorstationYou can follow us on - Youtube - https://www.youtube.com/c/MeteorStationTwitter - https://twitter.com/meteorstationInstagram - https://www.instagram.com/meteorstationvr/Facebook - https://www.facebook.com/MeteorStation/Support the show (https://www.patreon.com/meteorstation)
We talk to BigScreen CEO Darshan Shankar, Mozilla Engineer Diane Hosfelt, and VoicesOfVR host Kent Bye about Facebook's recent and future moves in VR, and the privacy implications they have.
Kent Bye is the host of the Voices of VR Podcast and a prominent VR journalist (having interviewed over 1500 VR industry professionals and community leaders). He's also the creator of the XR Ethics Manifesto and a regular XR industry panelist. Join us as we discuss VR as it relates to philosophy, ethics, morality, and more! Subscribe and click the bell icon, you don't want to miss one.Originally aired on April 26th, 2020Podcast with video can be found HEREVisit us on Patreon by clicking HEREFollow us on Twitter HERE
In this episode, we enter the beautiful Museum of Other Realities (MOR) with one of its architectural creators: Samuel Arsenault-Brassard. We discuss the advantages and disadvantages of virtual architecture, how places affect us, and especially what a powerful tool VR can be in investigating our relationships to places. We take a tour around and discover new elements of the Museum of Other Realities as we talk. We also have a brief celebrity guest appearance of Kent Bye behind the VoicesofVR podcast, discussing the sometimes challenging privacy settings in the MOR.
We pick up where we left off, with Part 2 of Alan’s interview with Kent Bye, host of the Voices of VR Podcast. In this half, the two VR podcast hosts discuss the ethics of XR, building a strong economic ecosystem for emerging technologies, the AR Cloud, and more. Alan: Coming up next on the XR for Business Podcast, we have part 2 of the interview with Kent Bye from the Voices Of VR podcast, the podcast that got me started in this industry. I’m actually one of the founding members of the Open Air Cloud Group and Kronos Group is is really kind of trying to pull together these standards for 3D, as well for e-commerce. I know there’s a group right now trying to standardize 3D objects for e-commerce and retail because right now it’s a dog’s breakfast. Facebook accepts glTFs, Hololens is FBX models, VR is usually OBJs. So you have all these different 3D file formats. None of them really work well together and you can’t– it’s not easy to convert one to the other. And then of course, Apple came along and created USDZ. Or in Canada, USDZed. It’s crazy right now to think that there’s fifteen different 3D model types and it’s kind of like we need to settle on the JPG of 3D, whatever that happens to be, which in my opinion is probably glTF. But I think we need to standardize that and just pick, it so that– can imagine trying to send a photo to somebody and you send it in one format. And we saw this 10 years ago on the Web, just– it was 10 different ways to send a photo in different formats. Your camera would take one format, and it wouldn’t work with your MacBook. I think the tolerance for interoperability, I think the world just demands interoperability now. And if you’re not building for that, well, then you’re going to end up like Facebook and get broken apart. Kent: Yeah. And I published a podcast with the managing director of Open AR Cloud, and one of the other founding members. And yeah, they were talking a lot about these various different issues. So, yeah, it’s something that you don’t see necessarily a lot of news on, until– unless you’re sort of deep into the weeds of helping design these protocols. But I did go to the Decentralized Web Summit last year, and one of the things that I saw was that there’s kind of like this pendulum that swings back and forth between the centralized systems and the decentralized systems. And I’d say that with cryptocurrency, with the containers being able take different aspects of a server and be able to push it out to the edge. We have it self-contained within either Kubernetes or Docker containers. And just in general, it’s kind of a movement away from centralized systems into more decentralized architectures. That’s a interesting trend that I think that paying attention to the rise of the decentralized web and what that is going to afford. I feel like it’s a lot more about open protocols and collaboration and having people collaborate in different ways. And that’s something that I’d say has been a little bit lacking within the VR and AR industry. I mean, there’s been a certain amount of not sharing of knowledge, but in terms of like real meaningful collaboration. There’s been a few things like OpenXR and WebXR are of the big standouts, as well as probably the Chromium browsers that a lot of different companies are working on. But in terms of specific things to grow an ecosystem, it’s been difficult for companies to figure out what does it mean to grow community and what it mean to grow an entire ecosystem that you may be a part of. And I feel like the cryptocurrency world has had to deal with that a little bit, in the sense that they’re creating these open protocols, and they have to prove that there’s a buy-in to pe
We pick up where we left off, with Part 2 of Alan’s interview with Kent Bye, host of the Voices of VR Podcast. In this half, the two VR podcast hosts discuss the ethics of XR, building a strong economic ecosystem for emerging technologies, the AR Cloud, and more. Alan: Coming up next on the XR for Business Podcast, we have part 2 of the interview with Kent Bye from the Voices Of VR podcast, the podcast that got me started in this industry. I’m actually one of the founding members of the Open Air Cloud Group and Kronos Group is is really kind of trying to pull together these standards for 3D, as well for e-commerce. I know there’s a group right now trying to standardize 3D objects for e-commerce and retail because right now it’s a dog’s breakfast. Facebook accepts glTFs, Hololens is FBX models, VR is usually OBJs. So you have all these different 3D file formats. None of them really work well together and you can’t– it’s not easy to convert one to the other. And then of course, Apple came along and created USDZ. Or in Canada, USDZed. It’s crazy right now to think that there’s fifteen different 3D model types and it’s kind of like we need to settle on the JPG of 3D, whatever that happens to be, which in my opinion is probably glTF. But I think we need to standardize that and just pick, it so that– can imagine trying to send a photo to somebody and you send it in one format. And we saw this 10 years ago on the Web, just– it was 10 different ways to send a photo in different formats. Your camera would take one format, and it wouldn’t work with your MacBook. I think the tolerance for interoperability, I think the world just demands interoperability now. And if you’re not building for that, well, then you’re going to end up like Facebook and get broken apart. Kent: Yeah. And I published a podcast with the managing director of Open AR Cloud, and one of the other founding members. And yeah, they were talking a lot about these various different issues. So, yeah, it’s something that you don’t see necessarily a lot of news on, until– unless you’re sort of deep into the weeds of helping design these protocols. But I did go to the Decentralized Web Summit last year, and one of the things that I saw was that there’s kind of like this pendulum that swings back and forth between the centralized systems and the decentralized systems. And I’d say that with cryptocurrency, with the containers being able take different aspects of a server and be able to push it out to the edge. We have it self-contained within either Kubernetes or Docker containers. And just in general, it’s kind of a movement away from centralized systems into more decentralized architectures. That’s a interesting trend that I think that paying attention to the rise of the decentralized web and what that is going to afford. I feel like it’s a lot more about open protocols and collaboration and having people collaborate in different ways. And that’s something that I’d say has been a little bit lacking within the VR and AR industry. I mean, there’s been a certain amount of not sharing of knowledge, but in terms of like real meaningful collaboration. There’s been a few things like OpenXR and WebXR are of the big standouts, as well as probably the Chromium browsers that a lot of different companies are working on. But in terms of specific things to grow an ecosystem, it’s been difficult for companies to figure out what does it mean to grow community and what it mean to grow an entire ecosystem that you may be a part of. And I feel like the cryptocurrency world has had to deal with that a little bit, in the sense that they’re creating these open protocols, and they have to prove that there’s a buy-in to pe
One of Alan’s biggest inspirations to start XR for Business was the prolific catalogue of Kent Bye, who has released 884 recordings for his VR-centric podcast, Voices of VR. Alan has Kent on the show for a chat that was too big for one episode! Check out Part 2 later this week. Alan: Hey, everyone, Alan Smithson here, the XR for Business Podcast. Coming up next, we have part one of a two part series, with the one and only Kent Bye from Voices Of VR. Kent Bye is a truly revolutionary person and he has recorded over 1,100 episodes of the Voices Of VR podcast. And we are really lucky to have him on the show. And this is two parts, because it goes on and on. Welcome to Part 1 of the XR for Business Podcast, with Kent Bye from the Voices Of VR podcast. Kent has been able to speak peer to peer with VR developers, cultivating an audience of leading VR creators who consider the Voices Of VR podcast a must listen, and I have to agree. He’s currently working on a book answering the question he closes with every interview he does, “What is the ultimate potential of VR?” To learn more about the Voices Of VR and sign up for the podcast. it’s voicesofVR.com. And with that, I want to welcome an instrumental person to my knowledge and information of this industry. Mr. Kent Buy, it’s really a pleasure to have you on the show. Kent: Hey, Alan. It’s great to be here. Thanks for having me. Alan: Oh, thank you so much. I listen to probably the first two or three hundred episodes of your podcast, and I went from knowing literally nothing about this industry to knowing a lot. And it’s those insights that you’re able to pull out from the industry that’s just amazing. So thank you for being the voice of this industry. Kent: Yeah. And when I started the podcast, I wanted to learn about what was happening in the industry. And so I felt like one of the best ways to do that was to go to these different conferences, and to talk to the people who were on the front lines of creating these different experiences. And so at this point, I think I’ve recorded over 1,100 different interviews and have published over 760 of them so far. So it’s about for every two interviews I publish, I have like another interview that I haven’t. So I just feel like it’s important to be on the front lines, going to these gatherings where the community’s coming together and to just be talking to people and see what they’re saying. See what the power of this new medium is. Alan: I had the honor of being interviewed by you at one of these conferences. I don’t know if it ever got published, but it was an honor anyway just to speak with you on the subject. But you get to talk to literally everybody, anybody who’s anybody in this industry. And it’s really an amazing experience to listen to these podcasts. And you really go deep into the technology of it, the listeners of this podcast are more maybe in the business, maybe they’re not really into VR. What are some of the business use cases that you’ve seen from these people that you’ve been interviewing that made you go, “Wow, this is incredible?” Kent: Well, first of all, virtual and augmented reality as a medium is a new paradigm of computing: spatial computing. And I think one metaphor to think about is how we usually enter into the computer is by pushing buttons and moving a mouse around. And it’s almost like we have to translate our thoughts into a very linear interface in order to interact with computing. And it’s usually also in a 2D space, so a lot of times interacting and designing for 3D spaces. And so there’s kind of like this weird translation t
One of Alan’s biggest inspirations to start XR for Business was the prolific catalogue of Kent Bye, who has released 884 recordings for his VR-centric podcast, Voices of VR. Alan has Kent on the show for a chat that was too big for one episode! Check out Part 2 later this week. Alan: Hey, everyone, Alan Smithson here, the XR for Business Podcast. Coming up next, we have part one of a two part series, with the one and only Kent Bye from Voices Of VR. Kent Bye is a truly revolutionary person and he has recorded over 1,100 episodes of the Voices Of VR podcast. And we are really lucky to have him on the show. And this is two parts, because it goes on and on. Welcome to Part 1 of the XR for Business Podcast, with Kent Bye from the Voices Of VR podcast. Kent has been able to speak peer to peer with VR developers, cultivating an audience of leading VR creators who consider the Voices Of VR podcast a must listen, and I have to agree. He’s currently working on a book answering the question he closes with every interview he does, “What is the ultimate potential of VR?” To learn more about the Voices Of VR and sign up for the podcast. it’s voicesofVR.com. And with that, I want to welcome an instrumental person to my knowledge and information of this industry. Mr. Kent Buy, it’s really a pleasure to have you on the show. Kent: Hey, Alan. It’s great to be here. Thanks for having me. Alan: Oh, thank you so much. I listen to probably the first two or three hundred episodes of your podcast, and I went from knowing literally nothing about this industry to knowing a lot. And it’s those insights that you’re able to pull out from the industry that’s just amazing. So thank you for being the voice of this industry. Kent: Yeah. And when I started the podcast, I wanted to learn about what was happening in the industry. And so I felt like one of the best ways to do that was to go to these different conferences, and to talk to the people who were on the front lines of creating these different experiences. And so at this point, I think I’ve recorded over 1,100 different interviews and have published over 760 of them so far. So it’s about for every two interviews I publish, I have like another interview that I haven’t. So I just feel like it’s important to be on the front lines, going to these gatherings where the community’s coming together and to just be talking to people and see what they’re saying. See what the power of this new medium is. Alan: I had the honor of being interviewed by you at one of these conferences. I don’t know if it ever got published, but it was an honor anyway just to speak with you on the subject. But you get to talk to literally everybody, anybody who’s anybody in this industry. And it’s really an amazing experience to listen to these podcasts. And you really go deep into the technology of it, the listeners of this podcast are more maybe in the business, maybe they’re not really into VR. What are some of the business use cases that you’ve seen from these people that you’ve been interviewing that made you go, “Wow, this is incredible?” Kent: Well, first of all, virtual and augmented reality as a medium is a new paradigm of computing: spatial computing. And I think one metaphor to think about is how we usually enter into the computer is by pushing buttons and moving a mouse around. And it’s almost like we have to translate our thoughts into a very linear interface in order to interact with computing. And it’s usually also in a 2D space, so a lot of times interacting and designing for 3D spaces. And so there’s kind of like this weird translation t
Episode 113 of the FReality Podcast. Each week we deliver the latest news in Virtual Reality, Augmented Reality and Mixed Reality. This week we discuss our hands on impressions of Pistol Whip, Oculus Link release imminent and Privacy & Ethics in XR with guest Kent Bye from The Voices Of VR Podcast.
Kent Bye is the creator and host of the Voices of VR podcast. He’s recorded more than a thousand interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality.Kent is a philosopher, oral historian, and experiential journalist helping to define the patterns of immersive storytelling, experiential design, and the ultimate potential of XR.He’s speaking about the ethical & moral dilemmas of mixed reality at the 2019 AWE conference happening later this month, and he was a co-organizer of the VR Privacy Summit at Stanford University in 2018.In this, the second part of my conversation with Kent, we get into Kent’s perspective on a question he asks all of his guests: What is the ultimate potential of VR?In achieving that potential, Kent talks about the importance of creating a model of the human experience. And he describes how VR & AR can enable something that is more important than having access to money and resources.Kent makes a ton of references, and I tried to capture them all in the show notes, which you can find at our website, thearshow.com.
Kent Bye is the creator and host of the Voices of VR podcast. He’s recorded more than a thousand interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality.Kent is a philosopher, oral historian, and experiential journalist helping to define the patterns of immersive storytelling, experiential design, and the ultimate potential of XR.He’s speaking about the ethical & moral dilemmas of mixed reality at the 2019 AWE conference happening later this month, and he was a co-organizer of the VR Privacy Summit at Stanford University in 2018.I split my conversation with Kent into two parts. In this first part, I discovered Kent is exploring deep, foundational questions about truth, reality, and the human experience. He looks at VR and AR through the lens of the potential positive and negative impacts on those three elements.He’s also pondering the ethical and moral dilemmas surrounding information technology and is putting together a framework to help people understand them and make better decisions.We start with Kent describing how he went from being radar systems engineer to podcaster and philosopher.Kent makes a ton of references, and I tried to capture them all in the show notes, which you can find at our website, thearshow.com.
Kent Bye, host of the Voices of VR podcast, talks to Ken Wilber about the many ways virtual reality can bring Ken’s integral map of consciousness to life, exploring how VR’s unique capacity to elicit feelings of awe, empathy, and flow can help it become a uniquely powerful platform of transformation.
Welcome to the Enter VR podcast! On this episode we are joined by Kent Bye from the Voices of VR podcast. Check out the show notes below to get a glimpse of what we talked about. 20: Welcoming Kent back on the Enter VR podcast. 2:15 Will we ever see a movie with the same impact as the first matrix? 10:00 The evolution of story telling via text and imagery. 13:00 VR will democratize experience. What else does it have the potential to democratize? 18:30 Predicting the duality of consequences and impacts brought forth by virtual reality. 27:00 You are being programmed. Could we program human behavior? 34:00 VR can affect your perception of time. How does it do that? 38:00 VR is the flow state machine. How do we market VR these days? 47:50 Unlocking neural plasticity with VR. 52:00 Augmenting the human mind and body using VR. 57:00 How Kent gets so much done. 1:00:50 How does Kent deal with impostor syndrome? 1:05:00 The philosophy of math. Is math invented or is it discovered? 1:09:00 How Kent decides who to interview. 1:14:30 Advice from Kent on how to get started in the VR industry. 1:18:00 The current and future state of virtual reality. 1:27:00 The evolving dynamic between the singularity and virtual reality. 1:36:00 Kent's parting thoughts. 1:38:00 How to stay in touch with Kent. 1:40:00 How to get over the anxiety of asking people for money to do VR journalism. Thanks to Kent for being a true scholar and gentleman of virtual reality and thank you for listening! Stay in touch with Kent with the links below: https://twitter.com/kentbye https://www.patreon.com/voicesofvr http://voicesofvr.com/
Host of Voices of VR, Kent has traveled to the top VR gatherings around the world since May 2014 to bring you a diverse range of VR perspectives and insights from over 500 makers and seasoned academics. Kent is by far one of the most intelligent minds on the scene of immersive technologies.With over 600 episodes featuring interviews with the pioneering game developers, enthusiasts, and technologists driving virtual reality. Kent is a VR developer himself, his journalism is informed by both his technological expertise as well as a deeply embedded need to uncover best creative practices and social applications. Kent's wide range of expertise in various topics establishes him to be one of the leading minds in the coming virtual reality revolution.If you would like more information on Kent please check out the following links below:- http://voicesofvr.com/- https://itunes.apple.com/us/podcast/voices-vr-podcast-designing/id874947046Humans 2.0 Twitter - https://twitter.com/Humans2PodcastTwitter - https://twitter.com/markymetryMedium - https://medium.com/@markymetryFacebook - https://www.facebook.com/mark.metry.9Instagram - https://www.instagram.com/markmetry/LinkedIn - https://www.linkedin.com/in/mark-metry/Mark Metry - https://www.markmetry.com/
Host of Voices of VR, Kent has traveled to the top VR gatherings around the world since May 2014 to bring you a diverse range of VR perspectives and insights from over 500 makers and seasoned academics. Kent is by far one of the most intelligent minds on the scene of immersive technologies.With over 600 episodes featuring interviews with the pioneering game developers, enthusiasts, and technologists driving virtual reality. Kent is a VR developer himself, his journalism is informed by both his technological expertise as well as a deeply embedded need to uncover best creative practices and social applications. Kent’s wide range of expertise in various topics establishes him to be one of the leading minds in the coming virtual reality revolution.If you would like more information on Kent please check out the following links below:- http://voicesofvr.com/- https://itunes.apple.com/us/podcast/voices-vr-podcast-designing/id874947046Humans 2.0 Twitter - https://twitter.com/Humans2PodcastTwitter - https://twitter.com/markymetryMedium - https://medium.com/@markymetryFacebook - https://www.facebook.com/mark.metry.9Instagram - https://www.instagram.com/markmetry/LinkedIn - https://www.linkedin.com/in/mark-metry/Mark Metry - https://www.markmetry.com/
Can technology produce a dead artist's art? Find out the answer in this episode and learn more about VR. Recommended resource: Podcast – Voices of VRhosted by Kent Bye At StorySD.com you can: Get free eBooks (English and Portuguese) Watch/Listen/Read all StorySD episodes Sign up to our newsletter for exclusive content Explore recommended articles, books, podcasts and videos Other StorySD series: Series 1 - Transmedia Storytelling for Business Series 2 - Build your Business Stories Series 3 - Technology – The future is here Series 4 - Use Stories To … Series 5 - Characters Series 6 - Travel Guide for Kids Series 7 - Transmedia Storytelling Case Studies Series 8 - Story Breakdown Series 9 - Interactive Storytelling Series 10 - Stories from Scotland
Story time: months ago, while driving Interstate 5 in California, I listened to Kent Bye's interview with Jessica Brillhart of Google. In that episode of his "Voices of VR" podcast Kent offered up an "elemental theory of presence," mapping the classical elements onto the different building blocks of immersive experiences. It was like a door opened up in my head. Luckily, I didn't drive off the road. I knew at that moment that I had to have Kent on the show. I knew I had to bring him into our little corner of the immersive world to share what he discovered. In other words, get ready for one of those episodes of No Proscenium, because we're not going to be the same after this one. Oh yeah: all the news and notes--and then some--are here in our pursuit of EVERYTHING IMMERSIVE. Brought to you by Patreon backers like you.
This edition of Making Oregon features Kent Bye of Portland, the founder of The Voices of VR Podcast. Kent has travelled across the country talking to many makers, academics, and technologists who are driving the launch of Virtual Reality into the consumer mainstream. Hear why Kent believes the imminent Virtual Reality resurgence will have as great an impact on the world as the invention of the Gutenberg Press, which ushered in the Renaissance. He’ll discuss with us the implications of VR in fields across the board, including medicine, education, psychology, entertainment, and gaming. We’ll also learn why he believes Oregon is perfectly situated to reap economic benefits as VR becomes part of everyday life.
Hello listerners! On today’s show I am joined by Kent Bye, designer of the Shadow Projection Oculus Rift demo, a film maker and host of the esoteric voices podcast. Come along, as we discuss using virtual reality in the realm of spirituality, the implications of vr in human learning and using technology human disconnectedness to each other. For more information on Kent check out the links below: http://twitter.com/kentbye kent@kentbye.com https://soundcloud.com/esoteric-voices http://nataltransits.com
Click To Play it was august 29th, the day after an inspiring speech by barack obama at the DNC. mccain announces palin as his running mate. as the hype for palin started reaching a fever pitch, i started feeling, pretty much what the repubs wanted me to feel- apathetic, hopeless and helpless. this is what i decided to do...i have been inspired by the following independent media (too much to list but...):Michael Verdi: Obama LandslideTanya Tarr: Not My Gal Blog and Thank You Sarah PalinKent Bye: Rhetorical Visualization of Palin's Supreme Court Non-Answer