Podcasts about Miasmata

  • 19PODCASTS
  • 25EPISODES
  • 1h 38mAVG DURATION
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Best podcasts about Miasmata

Latest podcast episodes about Miasmata

Speljuntan
185. Djupdyk: Karta och kompass

Speljuntan

Play Episode Listen Later Jul 24, 2024 55:02


En riktigt bra karta utlovar världar att upptäcka, skatter att loota och bossar att besegra, medan en dålig karta får oss att känna oss vilse, förlorade och borttappade. I veckans djupdyk kryssar Speljuntan mellan processuellt genererade rymdkartor och handritade fantasyvärldar - på temat just kartor. Under luppen synas Elden Rings bortslarvade kartbitar, orientering i GTA och den undre världen i Zelda: Tears of the Kingdom. Vi minns ikoniska kartor från förr, snackar om minimapens transparens och jämför små och stora worldmaps. Spelar storleken verkligen roll? På kartan alltså. Vill du hjälpa till att sätta Speljuntan på kartan? Sikta in kompassen på www.speljuntan.se och bli patreon du med! Spel som nämns i avsnittet: The Legend of Zelda, Super Mario Bros. 3, Metroid Prime, Fallout, StarCraft, World of Warcraft, The Elder Scrolls III: Morrowind, Grand Theft Auto, Diablo, Path of Exile, Hollow Knight, Prince of Persia: The Lost Crown, Elden Ring, Firewatch, Minecraft, Miasmata, Stellaris, Crusader Kings 3, Unicorn Overlord, No Man's Sky, Horizon Forbidden West, Kerbal Space Program, The Elder Scrolls II: Daggerfall, Assassin's Creed: Odyssey, True Crime: Streets of L.A., The Elder Scrolls V: Skyrim, A Short Hike, The Sexy Brutale, Carto, The Legend of Zelda: Tears of the Kingdom

CACOPHONY! the Metal Radio Show.
Episode 35: NZ Metal Month of May Show #3 on CACOPHONY. Part 1

CACOPHONY! the Metal Radio Show.

Play Episode Listen Later May 22, 2021 58:08


~C A C O P H O N Y~ Christchurch's very own HEAVY METAL radio show on... RDU98.5FM Tuesday's 10pm-12pm Radio Addington 107.5FM, Friday & Monday at 10pm. Listen or Download CACOPHONY at www.cacophonynz.podomatic.com We're on Facebook! [Who isn't?] www.facebook.com/cacophonynz www.metalradio.co.nz to hear the best Metal Radio NZ has to offer... Tonight on Cacophony, it's the third show of NZMM so it's another night of 100% brutal kiwi Metal. We have two feature albums, Plague Of The Fallen with their new EP Bleeding and Vehement, and Shepherds Reign with their 2018 self titled release. There's also tunes from Miasmata , Bulletbelt, Winter Deluge, and a brand new single from the upcoming Planet of the Dead album. Plague of the Fallen – Bleeding and Vehement (2021, Miasma Records) https://miasmarecords.bandcamp.com/album/bleeding-and-vehement Shepherds Reign – Shepherds Rein (2018, Independent) https://shepherdsreignband.bandcamp.com/album/shepherds-reign Part 01 01 – Beastwars – Tower of Skulls 02 – MetalTower – Fvk Mourning 03 – Plague of the Fallen – Bleeding and Vehement 04 = Shepherds Reign – Reign 05 – Planet of the Dead – Escape From Smith's Cove 06 – Blindfolded and Led to the Woods – Sic Mundus Creatus Est 07 – Bulletbelt – Boudicia 08 – Bloody Hell – Deathrider 09 – Shepherds Reign – Legend 10 – Plague of the Fallen – Embodiment of Misery 11 – Voice of the Black Pharaoh – Blood and Milk Part Two 01 – Carnal – Corrupted for Copulation 02 – Backyard Burial – Amok in the Church on PCP 03 – Shepherds Reign – Take me Back 04 – Plague of the Fallen – Deception 05 – Aphelon – Opposing the Pityfilth 06 – Falciform – King of Kings 07 – Shepherds Reign – Angel in Black 08 – Plague of the Fallen – Descent into Insanity 09 – Winter Deluge – Corrupt Prophets 10 – Sojourner – Titan 11 – Miasmata – Spell of Unlight Gigs Sat 29th May @ Town Hall [Christchurch ] - NZSO and ALIEN WEAPONRY, Tapatahi Stronger Together 7.30pm Tickets from $15 www.ticketek.co.nz Saturday 5th June @ The Embankment [Christchurch] – AFTER FOREVER [NZ], (BLACK SABBATH TRIBUTE) with Support from Sabotage Theory (Soundgarden Tribute). Tickets $20 from UTR, R18 https://www.undertheradar.co.nz/gig/74915/After-Forever-Black-Sabbath-Tribute.utr Fri 18th June @ Blue Smoke [Christchurch] - STONEHURST [NZ], SUFFERING MAN NZ TOUR with Elidi & Via Kaleidoscope. 8Pm R18 https://www.cosmicticketing.co.nz/event/6363 Fri 20th August @ Embankment Tavern [Christchurch] - NEBULA [Oz], HOLY SMOKE TOUR https://www.undertheradar.co.nz/gig/70823/Nebula.utr Wed 6th October @ Embankment Tavern [Christchurch] - WHORES [USA], Oz & NZ TOUR https://www.undertheradar.co.nz/gig/73314/Whores-USA.utr *Contact CACOPHONY* www.cacophony.co.nz www.cacophonynz.podomatic.com www.facebook.com/cacophonynz www.twitter.com/cacophonyradio eMail requests2020(at)cacophony.co.nz sMail CACOPHONY, POBox33044, Barrington, Christchurch 8244, New Zealand.

CACOPHONY! the Metal Radio Show.
Episode 35: NZ Metal Month of May Show #3 on CACOPHONY. Part 2

CACOPHONY! the Metal Radio Show.

Play Episode Listen Later May 22, 2021 63:10


~C A C O P H O N Y~ Christchurch's very own HEAVY METAL radio show on... RDU98.5FM Tuesday's 10pm-12pm Radio Addington 107.5FM, Friday & Monday at 10pm. Listen or Download CACOPHONY at www.cacophonynz.podomatic.com We're on Facebook! [Who isn't?] www.facebook.com/cacophonynz www.metalradio.co.nz to hear the best Metal Radio NZ has to offer... Tonight on Cacophony, it's the third show of NZMM so it's another night of 100% brutal kiwi Metal. We have two feature albums, Plague Of The Fallen with their new EP Bleeding and Vehement, and Shepherds Reign with their 2018 self titled release. There's also tunes from Miasmata , Bulletbelt, Winter Deluge, and a brand new single from the upcoming Planet of the Dead album. Plague of the Fallen – Bleeding and Vehement (2021, Miasma Records) https://miasmarecords.bandcamp.com/album/bleeding-and-vehement Shepherds Reign – Shepherds Rein (2018, Independent) https://shepherdsreignband.bandcamp.com/album/shepherds-reign Part 01 01 – Beastwars – Tower of Skulls 02 – MetalTower – Fvk Mourning 03 – Plague of the Fallen – Bleeding and Vehement 04 = Shepherds Reign – Reign 05 – Planet of the Dead – Escape From Smith's Cove 06 – Blindfolded and Led to the Woods – Sic Mundus Creatus Est 07 – Bulletbelt – Boudicia 08 – Bloody Hell – Deathrider 09 – Shepherds Reign – Legend 10 – Plague of the Fallen – Embodiment of Misery 11 – Voice of the Black Pharaoh – Blood and Milk Part Two 01 – Carnal – Corrupted for Copulation 02 – Backyard Burial – Amok in the Church on PCP 03 – Shepherds Reign – Take me Back 04 – Plague of the Fallen – Deception 05 – Aphelon – Opposing the Pityfilth 06 – Falciform – King of Kings 07 – Shepherds Reign – Angel in Black 08 – Plague of the Fallen – Descent into Insanity 09 – Winter Deluge – Corrupt Prophets 10 – Sojourner – Titan 11 – Miasmata – Spell of Unlight Gigs Sat 29th May @ Town Hall [Christchurch ] - NZSO and ALIEN WEAPONRY, Tapatahi Stronger Together 7.30pm Tickets from $15 www.ticketek.co.nz Saturday 5th June @ The Embankment [Christchurch] – AFTER FOREVER [NZ], (BLACK SABBATH TRIBUTE) with Support from Sabotage Theory (Soundgarden Tribute). Tickets $20 from UTR, R18 https://www.undertheradar.co.nz/gig/74915/After-Forever-Black-Sabbath-Tribute.utr Fri 18th June @ Blue Smoke [Christchurch] - STONEHURST [NZ], SUFFERING MAN NZ TOUR with Elidi & Via Kaleidoscope. 8Pm R18 https://www.cosmicticketing.co.nz/event/6363 Fri 20th August @ Embankment Tavern [Christchurch] - NEBULA [Oz], HOLY SMOKE TOUR https://www.undertheradar.co.nz/gig/70823/Nebula.utr Wed 6th October @ Embankment Tavern [Christchurch] - WHORES [USA], Oz & NZ TOUR https://www.undertheradar.co.nz/gig/73314/Whores-USA.utr *Contact CACOPHONY* www.cacophony.co.nz www.cacophonynz.podomatic.com www.facebook.com/cacophonynz www.twitter.com/cacophonyradio eMail requests2020(at)cacophony.co.nz sMail CACOPHONY, POBox33044, Barrington, Christchurch 8244, New Zealand.

Radio Metal Podcasts
PFA S09E28 - Dernier Vol (avec GRORR)

Radio Metal Podcasts

Play Episode Listen Later Mar 22, 2021 168:25


Pour ce nouveau numéro, nous nous éloignerons de la scène strictement extrême en vous proposant un entretien avec le groupe de metal progressif/mathrock de Pau GRORR, qui s'inspire également des musiques du monde et des arts en tout genre, comme le cinéma par exemple. Nous reviendrons sur l'histoire de Ddulden's Last Flight dont nous vous avions proposé la review dans nos colonnes ainsi que sur le parcours du groupe. (Partie Grorr à 01:07:38) Pour notre playlist en première partie d'émission, elle sera comme tous les lundis dédiée aux dernières sorties de la scène metal extrême. Retrouvez donc des extraits de l'album II de FUATH dont nous vous avions proposé la chronique ici, tout comme le nouvel opus Royal Destroyer des suédois de THE CROWN. Retrouvez également des extraits de KANKAR, MIASMATA et ZARATUS.

Seria Ludo
Ep. 23: UI and Dramatic Constraints

Seria Ludo

Play Episode Listen Later Dec 10, 2020 85:48


In this episode, Tim and Joel discuss how UI that limits the information and actions of the player can be dramatically useful, as seen in the tense radio interactions of Radio Commander, the manual navigation system in Miasmata, and the text-message-like interface of Lifeline. We also talk about how, beyond the pragmatic information/action axis of UI, a good interface can also provide players with a sense of ritual. Games Discussed Miasmata Radio Commander Lifeline Duskers Technomancer One Hour, One Life Silent Hunter Crusader Kings 3 Star Traders Civilization 6 Black and White

Seria Ludo
Ep. 21: Intro to GUI

Seria Ludo

Play Episode Listen Later Nov 19, 2020 124:42


In this episode, Tim and Joel begin a conversation on UI in games. We talk about the purpose of UI generally, in games specifically, and start breaking down the ways UI can make or break a player's immersion in a character. Games discussed: Dead Space, Hardspace: Shipbreaker, Miasmata, Farcry 2, Observer, Aragami, Fable 3, Elite: Dangerous, Call of Duty, Hunt Showdown.

HUB History - Our Favorite Stories from Boston History
The Deleterious Effects of Marsh Miasmata (episode 177)

HUB History - Our Favorite Stories from Boston History

Play Episode Listen Later Mar 22, 2020 34:47


Instead of profiling a historic Bostonian or bringing you a dramatic story, let’s read a letter together. This brief letter gives an account of a strange and frightening occurrence on Boston’s Long Wharf in the summer of 1797. Along with one delightfully funny incident, the letter includes details about Boston’s infrastructure and commercial port at the turn of the 19th century. Don’t worry, we’ll flesh out the letter with context from other sources, as well. Full show notes: http://HUBhistory.com/177 Support us: http://patreton.com/HUBhistory

Dev Game Club
DGC Ep 134: Thief (part three)

Dev Game Club

Play Episode Listen Later Oct 17, 2018 53:17


Welcome to Dev Game Club, where we are in the midst of series discussing 1998's Thief: The Dark Project. We talk about map trade-offs, enemy diversity and choices, the levels we played, music and objectives, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Undercover Issues covered: "disco is my life," longer Thief: Gold levels, DLC before DLC existed, technical issues and level design, experimenting with what direction to take next, being unable to connect the dots, making assumptions about what the sim is saying, satisfying objectives unsatisfactorily, feeling like you'll be able to pick up the collectibles later, making the optional mandatory, intrinsic reward of economy and core fantasy, scaling difficulty being different in modern designs, unnecessary tension, changing up strategies due to the mission preparation screen, identity and tone in the music and audio design, impact of horror film genre on soundtrack choices, NPC dialog, cinematics as reward vs dialog, reward for slow player pace, variety of player choice encouraging stealth in NOLF, using dialog and timing to locate enemies and get into position, NPC dialog as a timer, having all the enemy types in The Lost City, the variety of enemy types, using water arrows on fireballs, crossing a valuable resource over, motivation of enemy designs, reuse of animation and models, technical limitations, character realism vs other games, co-op in SS2, choices in the map, map as opportunity for strategy, an inaccurate map, maintaining the fantasy with the map, map as puzzle, needing to use the compass to get your bearings, the many approaches of the map, flexibility in the uses of the map, seeing the lineage to Dishonored, finding maps as you play, map in an exploration game vs a target game, playing to your game's needs, map as a microcosm of design choices, getting an opportunity to be in disguise, the Eye talking to you, bleeding the natural through the mechanical thematically, MIT Gambit lab podcasts. Games, people, and influences mentioned or discussed: Earth, Wind, and Fire, Eric Brosius, Red Dead Redemption, Kirk Hamilton, GB Buford, Jaws, Frictional Games, Amnesia, SOMA, The Chinese Room, No One Lives Forever, Cthulhu, System Shock 2, Soul Reaver, Tomb Raider, Quake, Hitman, Unreal, Doom, Far Cry 2, Miasmata, Firewatch, Prey, Dishonored, Tim Dore, Dan Hunter. Links: Kotaku on the RDR soundscape Podcast with Looking Glass folks Next time: Finish the game! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 102: Ultima Underworld (part two)

Dev Game Club

Play Episode Listen Later Feb 28, 2018 71:23


Welcome to Dev Game Club, where we are discussing 1992's immersive sim classic Ultima Underworld. We discuss the specifics of levels two and three a bit, but also tackle inventory, encumbrance, taking notes on paper, and the delightful map and how those have changed over the years. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Levels 2 and 3 Podcast breakdown: 0:43    UU Discussion 48:46  Break 49:12  Feedback Issues covered: Brett learns some Lizardman, chatting with goblins and the many civilizations, relationships between factions, killing a she-spider, being fully engaged, the mystery of Sir Cabirus, Tim falls down a hole, leveling up quickly, Brett loses some chain mail, taking paper notes as you play, making lists of details like clues and mantras, physical keys vs logical keys and design trade-offs, imagining player stories, keeping track of key rules, attributing influences to this game vs prior games, annotating the map, drawing a dungeon as you went, automapping and writing on the map, writing a legend, player agency on the map, some map games, the shadow of the map pin, handling inventory, bags within bags, putting inventory responsibility on the player, respecting the player's intelligence, anxiety from previous play-throughs of losing objects, having help from viewers, needing encumbrance space and dropping objects to make room, asking a lot from the player, return of older styles of gameplay to support usability, jankiness of erasing, adapting map to a controller, rules that you discover along the way: leeches and spiking doors, using player tools in Bethesda games, game developer view on objects that you have, dwarf section: beginning middle and end, sense of place, the gazer shooting a beam at you, looking for Shak, repair skills, potential for overspecialization, level cap of 16, the eight virtues and corresponding classes, Joy to the Underworld, playing music on stream, being a completionist and hoarding everything in the hoard room, fixing the audio, podcasts/interviews, level design as a discipline, level design for stealth gameplay, onboarding stealth mechanics and their combination, avoiding overwhelming player (and designer), fantasy fulfillment in Thief, a little goes a long way, designing from moments and working backwards, having vignettes to implement towards, client-facing programming, merging geometry and systems and mechanics, tension in Thief II. Games, people, and influences mentioned or discussed: Dungeons and Dragons, Eye of the Beholder, Legend of Zelda: Breath of the Wild, UbiSoft, The Witcher, Far Cry 2, Miasmata, Joe and Bob Johnson, LOST, Etrian Odyssey, Nintendo, Brian Taylor, Mark Eldridge, Dark Souls, Looking Glass Studios, Fallout 3, Skyrim, Ultima Underworld 2, System Shock 2, Ultima series and classes, Final Fantasy (series), JohnCaboose/Bjorn, Makendi, MaasNeotekProto, Tom Francis, Heat Signature, Floating Point, Gunpoint, PCGamer podcast, Crate and Crowbar, Aaron Evers, Thief, Paul Neurath, Mark Allen Garcia, Metal Gear Solid, Chris Mead, GAMBIT/MIT, Irrational Games, Bioshock, Phillip Staffetius, Final Fantasy IX, Kotaku, MSXII, Gamemaker, Game Developers Conference, Metal Gear Solid 4, John LeCarre, Mark of the Ninja, Star Wars: Republic Commando, Nels Anderson, Thief II, Alien: Isolation. Links: Tom Francis on emergent narrative GOG forum link for audio care of Mark Eldridge Paul Neurath on Thief  c/o Aaron Evers GAMBIT/MIT on Looking Glass c/o Chris Mead Next time: Levels 4, 5, and 6 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Kame Korner
Ep. #100 - Top 100 Lists

Kame Korner

Play Episode Listen Later Sep 22, 2017 180:07


Dark Souls, Everything, Warioware, Transportation Tycoon Deluxe, Human Fall Flat, Megaman X 5, Shadowrun SNES, Dominions 4, NBA Jam, The Secret of Monkey Island, Receiver, The Talos Principle, Human Fall Flat, Jolly Rover, Final Fantasy Tactics A2, Vanquish, Mount And Blade, Maniac Mansion, Farcry 2, UNLOVED, Gone Home, Duck Tails, Alan Wake, Interstellar Marines, Dead Rising, Euro Truck Simulator 2, Tetris, Shadow of the Colossus, Chivalry: Medieval Warfare / Mirage: Arcane Warfare, Half Life 2, Warning Forever, Smash Brothers Melee, Dead Rising, Gone Home, Sanitarium, Earth Defense Force 2017, Miasmata, DOOM, Metroid Prime, Legend of Mana, Charles Barkley Shut Up and Jam: Gaiden: Episode 1 of the Hoops Barkley Saga, SOMA, Knytt Stories, Braid, Grand Theft Auto: Vice City, SOMA, SOMA, Euro Truck Simulator 2, Facade, Sam and Max: Season 2, Hitman Blood Money, Fallout 4/Oblivion/Skyrim, Alien Shooter 2: Reloaded, Star Wars Episode 1 Podracer, Legend of Zelda: Majora's Mask, Okami, Overwatch, Mercenaries, Just Cause 2, Space Team, Out Of This World, Oddworld Abe's Odyssey, Dwarf Fortress, Metroid Prime, Vampire the Masquerade: Bloodlines, Conker's Bad Fur Day, Devil Summoner: Raiden Kuzunoha vs The Soulless Army, Devil May Cry 3, Xcom: Enemy Within, Action Quake 2, Xpiratez, Demon Souls, Earthbound, Metal Gear Solid 3, Soul Caliber 2, E.Y.E: Divine Cybermancy, Katamari Damacy, A Boy And His Blob, Hitman Blood Money, Metal Wolf Chaos, Super Mario Sunshine, Xcom: Ufo Defense, Day of the Tentacle, Metal Gear Solid 3, Card City Nights, Sonic Adventure: Chao Garden, E.Y.E: Divine Cybermancy, Megaman Legends, Harvest Moon 64, Silent Hill 2, The Talos Principle, E.Y.E: Divine Cybermancy, Monster Hunter Online, Silent Hill, God Hand, LISA, Mario 64, Frog Fractions, Devil Daggers, Thief/Spelunkey/E.Y.E Midtro: Lando Kal - 3d Action Jackson, Dj Skull Vomit - bASS hUNtED ViP mAShUp

Dev Game Club
DGC Ep 074: Breath of the Wild Bonus

Dev Game Club

Play Episode Listen Later Aug 9, 2017 69:35


Welcome to Dev Game Club, where we are taking a quick break from our Super Mario World series. This week, we talk in person about the first couple of hours of Breath of the Wild. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First couple of hours of Breath of the Wild Podcast breakdown: 0:39     Seg1: BotW 34:10   Break 34:42   Seg2: Feedback Issues covered: setting up mics, how Zelda is it?, influence from other games, Shrine "modules" and puzzle rooms, pinning spots on the map vs being shown on a map as space is uncovered, lack of metagame (cheevos), checklist approach to design, world design problems with line of sight, ordering of challenges/dungeons, running into different Zelda elements, do things relate to the macro quest, tackling Ganon immediately, tilting towards exploration, materiality of the world, climbing perfection, masters of contextual animation, player engagement via many inputs, player skills, designing to the controller, mapping the N64 controller, influences, the difficult of mixing ideas, technology vs magic, Guardians in prior Zelda games, a new generation of Nintendo designers, lighting things on fire, speedrunning report, number of exits in SMW levels, jailbreaking SMW, Cheese Bridge, save state, identity politics in Mario games, damsel in distress trope, video game characters being defined by what they do or can't do, getting into game development, game jam to meet people, make a thing all the way through, difficulty with just the jump button, reaching for higher level mechanics to adapt to difficulty, choosing hardware to support game design, making things too difficult because you could load, save states changing psychology, streaming data changing design, bigger and lazier games with save everywhere. Games, people, and influences mentioned or discussed: Twilight Zone, Jennifer Lopez, Tacoma, Link to the Past, A Link Between Worlds, Wind Waker, Minecraft, Portal, Assassin's Creed, Miasmata, Bethesda Game Studios, UbiSoft, PS3/Xbox 360, The Witcher 3, Disneyland, Skyward Sword, Ocarina of Time, Wayne Cline, Indiana Jones and the Infernal Machine, Nick Pavis, Soul Reaver, Tomb Raider, Ultima (series), Patrick Hollemann, Super Mario World, Super Metroid, Super Mario 64, Ray Gresko, Firefox, Clint Eastwood, DLC podcast, Jeremy Fisher, SNES Classic, Shadow of the Colossus, Halo (series), Alien, The Last Guardian, DarkSiders, Prey, Desmond Miles, Star Trek, Hayao Miyazaki, Shigeru Miyamoto, Super Mario Odyssey, Phil Rosehill, Andy Laso, Patty/pcull44444, James Roberts, Jason Schreier, Michael Sew, SethBling, Red Dead Redemption, Sleeping Dogs, Rob ot, King Kong, Chris Suellentrop, New York Times, Mario Run, Super Mario Galaxy, Mickey Mouse, Stefan Soc, Unreal Engine, TIGSource, iOS, Steam, Space Invaders, Edwin Crump, Dark Souls, Super Mario Bros 3, Brian Taylor, Myst, Shadows of the Empire, Half-Life 2, NES Classic, God of War, Super Meat Boy, The Game Informer Show, Ben Hanson. Next time: Through the Forest of Illusion! Links: Swordless Zelda : https://www.youtube.com/watch?v=DSkrK0-EIVY 96 Exit Race : https://www.youtube.com/watch?v=ajPjBaG3p5c Super Mario World - Credits Warp in 5:59.6 : https://www.youtube.com/watch?v=14wqBA5Q1yc Jailbreaking Super Mario World: https://www.youtube.com/watch?v=Ixu8tn__91E Sullentrop article: https://www.nytimes.com/2016/12/22/opinion/super-mario-runs-not-so-super-gender-politics.html?_r=0 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

On a juste une vie
Podcast #74 - 23 avril 2015 - Dungeon of the Endless, Mortal Kombat, Miasmata et plus!

On a juste une vie

Play Episode Listen Later Apr 27, 2015


narF n'est pas là cette semaine, mais tant pis: on fait le podcast pareil! En prime, on a quasiment trouvé un sosie avec une voix similaire pour le remplacer (mais qui déteste moins les fighting game que le vrai narF). De quoi on a parlé: Dungeon of the Endless Mortal Kombat (celui de 2011) Final ... Continuer la lecture

Gaming Dailys pc gaming podcast
Not a Game podcast episode 49 – First Person Botany

Gaming Dailys pc gaming podcast

Play Episode Listen Later Jul 15, 2014 85:37


For episode 49 we’re joined by Kate Gray of Official Nintendo Magazine, who tells us all about just how sweary Towerfall makes her, leading Tom to bring up the splendidly named Timmy Bibble’s Friendship Club. Meanwhile Tom has also been playing first person open world botany ‘em up Miasmata and Pip has been doing science (of a sort) in Mousecraft and explains how puzzle games make her really competitive. Also contains digressions into controller layouts, killer trees and annoying capitalisation plus a massive reader mail medley as we answer questions about sex, e-sports and Rock Paper Shotgun. Show notes inside....(Read more...)

Not a Game podcast
Episode 49 – First person botany

Not a Game podcast

Play Episode Listen Later Jul 15, 2014 85:37


For episode 49 we’re joined by Kate Gray of Official Nintendo Magazine, who tells us all about just how sweary Towerfall makes her, leading Tom to bring up the splendidly named Timmy Bibble’s Friendship Club. Meanwhile Tom has also been playing first person open world botany ‘em up Miasmata and Pip has been doing science […]

Counterweight – Electron Dance
Counterweight 11: Miasmata

Counterweight – Electron Dance

Play Episode Listen Later Mar 4, 2014


In this episode of Counterweight, Eric Brasure and Joel "HM" Goodwin fall in love with island survival game Miasmata (IonFX, 2012): "I think this is probably one of the better games that I've played in the last couple of years."

fall in love counterweight miasmata eric brasure
GO FOR RAINBOW!
A 600-Page Analysis of Wario Land 4 by Daniel Johnson

GO FOR RAINBOW!

Play Episode Listen Later Dec 27, 2013 71:58


Our chat with author Daniel Johnson begins at 31 minutes into the show! We speak with Daniel Johnson AKA Daniel Primed, author of the amazing 600 page ebook Game Design Companion: A Critical Analysis of Wario Land 4. Before that Jagger and Arian review the game of the year lists of Destructoid, Amazon, Kill Screen, and Kotaku. Games: Ridiculous Fishing, Salty Bet, Europa Universalis IV, Dota 2, Corrypt, Luigi's Mansion: Dark Moon, Candy Box,  Legend of Zelda: A Link Between Worlds, Grand Theft Auto V, Super Mario 3D World, Miasmata, BioShock Infinite, Device 6, Ni No Kuni, Metal Gear Rising, 868-Hack, Tomb Raider, Saints Row IV, Proteus, Fire Emblem: Awakening, The Stanley Parable, Kentucky Route Zero, Papers, Please, The Last of Us, Gone Home, Guacamelee, Tomb Raider, Divekick, Rayman Legends, Tearaway, Rogue Legacy, Sleeping Dogs, Lego Batman 2: DC Super Heroes, Sleeping Dogs, Metal Gear Solid, Snake Eater 3, Gravity Rush, Culdcept, Hitman: Absolution, Mount & Blade, Starbound.   email: GoForRainbow@gmail.com Twitter: @GoForRainbow Find Daniel Johnson at: danielprimed.com We Love You  

The Veteran Gamers-Xbox One PS4 PC
The Veteran Gamers Episode 166 - Cranky Duke Is Back!

The Veteran Gamers-Xbox One PS4 PC

Play Episode Listen Later Mar 21, 2013 144:19


Welcome to show 166 This week Cranky Duke is back and he's been playing, Aliens Colonial Marines, Army of 2:Devils Cartel Demo and Race 07, Chinny checked out more Tomb Raider, Plague Inc and Sherlock Holmes? The Daddy well he took a look at Miasmata, Finished 999 three times and Finding Teddy on iOS. VlaDOS gave us Battle High 2 to check out, and in this weeks Chinny's news, we continue to discuss the ongoing Sim City debacle, the resignation of John Riccitiello from EA and the growing problems for Nintendo and the Wii U. We complete the show with emails and Facebook feedback. Enjoy. Follow us on twitter @veterangamersuk and if you have any opinions or questions, send Emails to: podcast@veterangamers.co.uk Gamertags Chinny – 360 ChinChinny, PS3 Chinny1985 The Daddy – 360 Big Daddy Blast, PS3 xXBig-DaddyXx Duke – 360 Dukeskath, PS3 Dukeskath

RingCast - Podcast di disinformazione videoludica

In questo episodio: [00:00:56] PS4 [00:58:22] Ni No Kuni, Metal Gear Rising, Aliens Colonial Marines, Miasmata, Euro Truck Simulator 2, The Cave, Crysis 3, DmC, The Bridge, Dead Space 3, Warhammer 40K Space Marine, Spec Ops The Line... [02:13:03] Outro

Theology Gaming Podcast
Podcast #2 - Theological Journey

Theology Gaming Podcast

Play Episode Listen Later Feb 19, 2013 99:44


Surprise: a lot of talk about thatgamecompany's Journey along with criticisms and applications. Starring Wild Man Ted, Joshua Cauller, and Yann Wong (from Singapore)! Also, lots of indie game talk (Antichamber, Miasmata).

hPod
Indie hPod #53

hPod

Play Episode Listen Later Dec 20, 2012


Sumarizujeme rok 2012 na indie scéně (00:00 - 8:00) Obdivujeme nekonečnou nápaditost autorů originálních plošinovek (8:00 - 22:00) Konce světa se nebojíme a vybíráme další pecky roku 2012 (22:00 - 28:00) 2012: Rok Kickstarteru, Greenlightu a Hubmle Bundlu (28:00 - 35:00) Sportovní soutěž TIGSource - kde je sakra ten badminton a floorball?! (35:00 - 44:00) Komentujeme nezávislé tituly poslední doby - DayZ, Primordia, Miner Wars 2081, Miasmata, Warp (44:00 - 54:30) Na co se těšíme v roce 2013 - Prison Architect, Humans Must Answer, Storyteller (54:30 - VZHŮRU KE KONCI SVĚTA)

hPod
Indie hPod #53

hPod

Play Episode Listen Later Dec 20, 2012


Sumarizujeme rok 2012 na indie scéně (00:00 - 8:00) Obdivujeme nekonečnou nápaditost autorů originálních plošinovek (8:00 - 22:00) Konce světa se nebojíme a vybíráme další pecky roku 2012 (22:00 - 28:00) 2012: Rok Kickstarteru, Greenlightu a Hubmle Bundlu (28:00 - 35:00) Sportovní soutěž TIGSource - kde je sakra ten badminton a floorball?! (35:00 - 44:00) Komentujeme nezávislé tituly poslední doby - DayZ, Primordia, Miner Wars 2081, Miasmata, Warp (44:00 - 54:30) Na co se těšíme v roce 2013 - Prison Architect, Humans Must Answer, Storyteller (54:30 - VZHŮRU KE KONCI SVĚTA)

hPod
Indie hPod #53

hPod

Play Episode Listen Later Dec 20, 2012


Sumarizujeme rok 2012 na indie scéně (00:00 - 8:00) Obdivujeme nekonečnou nápaditost autorů originálních plošinovek (8:00 - 22:00) Konce světa se nebojíme a vybíráme další pecky roku 2012 (22:00 - 28:00) 2012: Rok Kickstarteru, Greenlightu a Hubmle Bundlu (28:00 - 35:00) Sportovní soutěž TIGSource - kde je sakra ten badminton a floorball?! (35:00 - 44:00) Komentujeme nezávislé tituly poslední doby - DayZ, Primordia, Miner Wars 2081, Miasmata, Warp (44:00 - 54:30) Na co se těšíme v roce 2013 - Prison Architect, Humans Must Answer, Storyteller (54:30 - VZHŮRU KE KONCI SVĚTA)

Griefed! Podcast
Griefed! Podcast #42: Walking Dead Spoiler Cast

Griefed! Podcast

Play Episode Listen Later Dec 6, 2012


Join Alex and Tigs as they talk about EVERYTHING (mostly) that happens in TellTale Games most recent episodic adventure game The Walking Dead, Mass Effect 3, Halo 4, Call of Duty Black Ops 2, Syndicate, Far Cry 3, Lego Lord of the Rings, Miasmata and a whole lot more on this very long episode of Griefed! Recorded on December 5th 2012.

Rebel FM
Rebel FM Episode 160 - 11/30/2012

Rebel FM

Play Episode Listen Later Nov 30, 2012 108:53


This week we're back from the long Thanksgiving weekend and talking about ... well, a lot of random shit, honestly. Which includes Planetside 2, Miasmata, Toejam & Earl, and what Black Ops 2 means for the future of military FPS games.  This week's music, in order of appearance: Interpol - Public Perverts;  Lana Del Rey - This is what makes us girls