Podcasts about pc gaming

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Best podcasts about pc gaming

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Latest podcast episodes about pc gaming

Smashing Game Time
#200 – Xbox Farewell Tour

Smashing Game Time

Play Episode Listen Later Feb 25, 2026 82:54


Nick and Josh celebrate the 200th episode from the couch. In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Naavik Digest: How Niche Subgenres are Reshaping the Mobile Puzzle Market

The Metacast

Play Episode Listen Later Feb 22, 2026 14:56


This is the audio version of the Naavik Digest newsletter published on February 22nd, 2026. We explore how niche subgenres – Block, Sort, and Screw – are reshaping the mobile puzzle market.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/how-niche-subgenres-are-reshaping-the-mobile-puzzle-marketMeet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Moviga Podcast
Catching Up with the Whole Crew, Our Current Recommendations, & More! | Episode 325

Moviga Podcast

Play Episode Listen Later Feb 20, 2026 94:30


Everyone is on the pod and they are chatting about what's been going on, our current recommendations and more.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 331:00 - Main Discussion 1:23:00 - Game-Time/Wrap-up

Smashing Game Time
#199 – The TikTokification of Zelda – Mio, Silent Hill F, Counterstrike 2

Smashing Game Time

Play Episode Listen Later Feb 18, 2026 103:13


Nick and Josh are joined by Good Playing with You's Matt Lord to talk Mio, a world with no Steam Decks, and Metal Gear Solid 4 escaping the PS3. The bros also survey Matt, to determine if he's a real gamer.  Start: 0:00Welcome Matt: 00:36Chores: 14:47What we're playing: 15:53Silent Hill f (Nick Saw all endings): 16:19Don't Stop Girlie Pop: 22:28Lil gator Gate After Dark: 25:31CS 2: 26:43Nioh Collection: 28:50RE4 Remake: 30:33Triangle Strategy: 37:23MIO: 38:50Arc Raiders: 42:10News: 51:35Good Luck Finding a Steam Deck: 51:53PS6 Held Back: 1:00:00MGS4: 1:07:12Steam Specs: 1:13:05Meme: 1:16:17Matt's Survey: 1:18:19Links: 1:39:39   Keep up with Matt and Good Playing with You on YouTube - https://www.youtube.com/@GoodPlayingWithYou In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!  We have a new website! Come check it out! https://www.smashinggametime.com/  Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Why Healthcare Is Gaming's Next Trillion-Dollar Market

The Metacast

Play Episode Listen Later Feb 17, 2026 61:04


Medical training is still stuck in the arcade era: expensive, basement-bound simulators and outdated software that rarely capture the real stakes of clinical decision-making. In this episode, host Alexandra Takei, Studio Director at Ruckus Games, sits down with Sam Glassenberg, founder of Level Ex (now part of Relevate Health), to unpack how game developers can modernize healthcare learning by truly embracing the craft of video game design, not “gamification” lipstick. The opportunity and the market here are much bigger than you might assume. Healthcare is a trillion-dollar industry in the US alone, and if you can create products that save the medical system money while also growing the $200B video game industry, that's a win-win. The conversation explores why even mediocre games outperform traditional training (the bar is shockingly low), and how live-ops principles let teams update clinical guidance fast. The pair also discusses who plays these games, and it turns out that it's not only doctors but “normal people” who have found these games on the app store. They go deep on design: mapping real clinical challenges to proven genres (diagnosis as reductive-reasoning puzzles, ventilators as rhythm games), and why domain experts often describe what's hard for residents, not what triggers adrenaline for experts, which is the source of “fun” in games. Finally, Sam breaks down the business: sponsored content by clients like Pfizer and Merck, free-to-play for doctors gameplay, and playable ads. We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Why Turkish Game Development Matters in 2026

The Metacast

Play Episode Listen Later Feb 16, 2026 18:18


This is the audio version of the Naavik Digest newsletter published on February 15th, 2026. We explore Turkish game development in 2026, discussing what other countries can learn from its ascent and considerations for its next era.You can read the newsletter (with even more sections and visual detail) here: https://naavik.co/digest/why-turkish-game-development-matters-in-2026/ Meet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Gangcast
PC Gaming, Mixtape Preview, and our Quest for Healthier Sleep

The Gangcast

Play Episode Listen Later Feb 16, 2026 121:10


Janet and Isaiah talk about their recent PC Gaming renaissance happening in the house, what sparked this interest, what games they've been playing, and what they think isin store for them in the future (GAMES). Then they talk about going to sleep. They're on a quest to find their ideal bedtime routines to get the best sleep they can and talk about what those routines are, how they try to track their sleep, and what's left for them to improve on (NOT GAMES).Poll of the Show:https://gamesandnotgames.com/pollTimestamps:00:00 Intro00:18 Catching Up10:01 Games / PC Gaming Renaissance56:58 Mixtape Preview01:05:12 Not Games / Quest for Healthier Sleep01:46:20 Poll of the Show02:00:15 OutroSend your questions and topics to the email address Inbox@GamesAndNotGames.comFor more Games And Not Games:YouTube.com/@GamesAndNotGamesTwitch.tv/GamesAndNotGamesBlueSky: @GamesAndNotGames.comTikTok, Instagram, Threads: @GamesAndNotGamesBackloggd: GamesAndNotGamesFollow the hosts:Janet: @gameonysus.bsky.socialIsaiah: @isaiahsmith.dev

Low Five Gaming
Cyberpunk 2077

Low Five Gaming

Play Episode Listen Later Feb 15, 2026 77:34 Transcription Available


Alex and Luke Talk Night City, Mainline Endings, and Never Having Dinner at Embers.Cyberpunk 2077, developed and published by CD Projekt Red, launched in December 2020 and has since completed one of the most dramatic redemption arcs in modern gaming. Set in the neon-drenched chaos of Night City, this open-world RPG blends cyberware upgrades, branching narratives, high-speed gunplay, and existential dread into one sprawling, synth-soaked package. Whether you came for Keanu Reeves, the hacking, or the moral ambiguity, this is a game that swings big and refuses to be subtle.At the time of recording, Cyberpunk 2077 holds a Metacritic score of 86 on PC and 87 on Xbox Series X. According to HowLongToBeat, the main story averages around 25 hours, with completionist runs easily stretching beyond 60+ hours depending on how deep you dive into side gigs and fixer drama. In true Low Five fashion: you can mainline it, but Night City really wants you to linger.Alex played on PC and rolled credits, seeing one of the game's endings through to completion. Luke played on Xbox Series X and is still roaming Night City — notably having never eaten at Embers. Together they unpack how the game feels post-redemption, where the writing shines, how the combat holds up, and whether the hype cycle ultimately helped or hurt the legacy.This episode is unofficially brought to you in part by fake patriotism for the Olympics.Audio Credits: “V” from Cyberpunk 2077 Original Soundtrack — composed by Marcin Przybyłowicz, P.T. Adamczyk, and Paul Leonard-Morgan — © CD Projekt Red. “You Don't Know What Love Is” by Chet Baker — featured on Cyberpunk 2077 91.9 Royal Blue Radio — © respective rights holders. Original theme music owned by Low Five Gaming.Send us a Text Message! We'll respond on our next episode!Support the show​​Visit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Low Five Gaming is a Studio Low Five Production.

Smashing Game Time
#198 – The Assassination of Discord by the Coward Discord – Mio, Silent Hill F, Cocoon

Smashing Game Time

Play Episode Listen Later Feb 11, 2026 97:56


Josh has two more plat games in the books. He is also still liking MIO. Nick has finished Silent Hill f 4 times and is about to go through it again for the best ending. The bros make big predictions for 2026 and ponder if you can pet the coyotes in Weird West.  Start: 0:00 Chores: 17:21What we're playing: 18:35The Ascent (Plat): 18:46Cocoon (Plat): 20:45Arc Raiders Exploits: 29:50MIO: 35:04Weird West: 42:03Silent Hill f: 47:08News: 1:01:28DISCORD ID POLICY: 1:09:25Meme: 1:24:20Predictions: 1:26:36Links: 1:33:40 In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
AAA Publisher Struggles, Roblox's Growth and Transmedia Success

The Metacast

Play Episode Listen Later Feb 10, 2026 69:30


After a volatile few months across games, tech, and public markets, it's time for a grounded check-in on where the industry actually stands. Host Devin Becker is joined by Aaron Bush (Managing Partner & Co-Founder, Naavik) to unpack the latest signals – from AAA publisher performance and what recent EA earnings suggest for big franchises like Battlefield, to Ubisoft's ongoing restructuring, studio closures, and the push to reframe its future through initiatives like Vantage Studios.Next, they dig into Roblox's continued growth and what its recent results imply, even as age-related scrutiny and safety conversations remain part of the narrative.From there, the discussion widens to the state of the console market: the early momentum around Switch 2 sales, the trajectory of Xbox hardware, and why Sony appears to be holding its ground.Devin and Aaron also look at how transmedia is shaping perception and demand, including Nintendo's recent moves and what releases like an upcoming Mario Galaxy movie – and the surprise success of Iron Lung this month – reveal about IP leverage, audience crossover, and timing.They close with addressing the market whiplash around the reveal of Google DeepMind's Genie 3, and a “buy, sell, or hold” round covering Microsoft, Krafton, AAA vs. AA, and PC gaming to highlight where near-term opportunities and risks may be emerging.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Project Genie and the Stock Market's Category Error

The Metacast

Play Episode Listen Later Feb 8, 2026 11:27


This is the audio version of the Naavik Digest newsletter published on February 8th, 2026. We look into Project Genie — Google's experimental AI that generates short, navigable 3D scenes — and explore the possible implications of world models for game engines and developers.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/square-enix-refutes-and-reframes Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Moviga Podcast
Valentine's Day, Manly Chick-flicks, & More! | Episode 324

Moviga Podcast

Play Episode Listen Later Feb 6, 2026 104:44


Stephen and Austin are helping you prepare for Valentine's Day with rom-coms, chick-flicks, and more.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 345:00 - Main Discussion 1:41:00 - Wrap-up

Digital Days Gaming
DDG Episode 254

Digital Days Gaming

Play Episode Listen Later Feb 5, 2026 90:01


We're back and have so much to catch up on! EA acquired, Netflix is buying Warner Bros, next-gen consoles in trouble, and the downfall of Call of Duty. The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok

Smashing Game Time
#197 – MIO Not So Horny – Silent Hill F, MIO, Weird West

Smashing Game Time

Play Episode Listen Later Feb 4, 2026 86:22


Nick and Josh are both playing through MIO: Memories in Orbit. While josh is still fresh on it, Nick isn't digging the game too much as he comes to the end of the game. There's more Silent Hill F talk (Nick has beaten the game). Finally, the bros wrap up on 2026 resolutions in February.Start: 0:00 Chores: 8:35What we're playing: 10:40Battlefield 6: 10:50The Ascent and rare achievements/trophies: 12:38Weird West: 19:53MIO: 23:55Silent Hill F (SPOILERS): 31:58News: 42:25Meme: 1:07:39Resolutions: 1:09:03Links: 1:22:08 In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND! We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Family-First Gaming: Breaking Into Consumer Hardware with Nex

The Metacast

Play Episode Listen Later Feb 3, 2026 52:32


In this episode, host Kalie Moore talks with David Lee, Co-founder & CEO of Nex, to unpack one of the rarest success stories in modern gaming: launching a new consumer console and winning. In a category dominated for decades by the same three players, Nex broke through by rethinking who gaming hardware is for. Often compared to Wii or Kinect, Nex's real innovation isn't motion-based play alone, but a family-first platform built around physical activity, kid safety, and parental trust. In a down year for console sales, Nex sold over 650,000 units, expanded into thousands of retail stores, and captured meaningful market share by designing specifically for families.The conversation traces Nex's nearly decade-long journey from mobile-first products to a high-stakes pivot into living-room hardware - and the leadership decisions required to make that leap under uncertainty. Kalie and David dig into why most motion-gaming platforms struggled to last, what Nex designed differently for long-term engagement, and how retail, subscriptions, and trusted IP shaped its growth. The episode closes with a look ahead to Nex's 2026 roadmap, from international expansion to connected play designed with strict family controls, and David's long-term vision for what Nex could mean to families ten or twenty years from now.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - David Lee: https://www.linkedin.com/in/davidlkf/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Vidjagame Apocalypse
I only like Anti RPG RPGS!

Vidjagame Apocalypse

Play Episode Listen Later Feb 1, 2026 142:43


Hey everyone, it's a new episode! This week, we are joined by Greg Moore as we talk about Anti RPGS, and then in t he secound half we talk about some new games and some PC Gaming. 

The Metacast
Naavik Digest: Do "Fair" Gacha Games Work?

The Metacast

Play Episode Listen Later Feb 1, 2026 12:16


This is the audio version of the Naavik Digest newsletter published on February 1st, 2026. We dive deep into the “fair” gacha Asian action RPGs to explore the performance of their unique monetization strategy and to see if prioritizing player fairness can lead to significant gains.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/evaluating-the-fair-gacha-games-experimentLet us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Moviga Podcast
Next Gen Fable, Supergirl, & More! | Episode 323

Moviga Podcast

Play Episode Listen Later Jan 30, 2026 64:00


Brian, and Stephen are talking recent news including some talk of the next Fable game and Supergirl.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 318:00 - Main Discussion 1:00:00 - Wrap-up

Smashing Game Time
#196 – Low T Thoughts on Highguard – Silent Hill F, Mio, Highguard

Smashing Game Time

Play Episode Listen Later Jan 28, 2026 101:47


Nick and Josh talk Silent Hill F so far (beware of spoilers). Josh has started Weird West. Nick is playing Highguard, and of course the internet is overreacting about it. Finally, the bros pull a list of games they're excited for in 2026.  Start: 0:00Chores: 12:20What we're playing: 13:20Silent Hill F (SPOILERS): 18:30Josh Started Weird West: 41:27Mio: 44:23Highguard: 49:25News: 1:00:15Meme: 1:18:282026 Games We're Excited For: 1:19:38Links: 1:37:43 In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Naavik Digest: Square Enix Refutes and Reframes

The Metacast

Play Episode Listen Later Jan 25, 2026 15:43


This is the audio version of the Naavik Digest newsletter published on January 25th, 2026. We examine Square Enix's recent performance, explore what's changed since the last time we checked in on the company, and take a look at its future.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/square-enix-refutes-and-reframes Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Smashing Game Time
#195 – Neckbeards Vs. Zombies – Silent Hill F

Smashing Game Time

Play Episode Listen Later Jan 21, 2026 66:11


Nick and Josh are back from Game of the Year and these boys are gaming. Josh is still working on his second platinum trophy of the year with Lost Soul Aside. Nick has jumped into Silent Hill F and already thinks it's just great.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Inside the PC Game Gray Market Economy

The Metacast

Play Episode Listen Later Jan 20, 2026 53:44


The PC games “gray market” isn't just a couple of shady websites. It's an economic behavior that exploits regional pricing and promotion timing to siphon revenue away from publishers. In this episode, Our host, Alexandra Takei, Director at Ruckus Games, sits down with Vadim Andreev, CEO of Rokky (and former founder of PlayKey), to unpack how retail-era code resale evolved into today's global key-arbitrage machine.Vadim breaks down two core leak points: regional price arbitrage (buying keys in cheaper markets and reselling in premium ones) and promo stockpiling (buying deep-discount keys during sales, then reselling after discounts end). He argues the damage is material: publishers can lose roughly 20 to 40% of margin to resellers, often without realizing how much of their “regional” volume is being cannibalized elsewhere.The conversation gets practical fast: why region locking is table stakes, how publishers frequently mis-bucket territories (China and New Zealand), and why Steam's price recommendations can lag real exchange rates and taxes. Rokky's pitch is a mix of distribution and defense: API-level checks (IP, identity, purchase limits), a key management dashboard, and pricing/promo optimization to close the gaps attackers exploit. The conversation ends with a discussion about Valve and their role in games distribution and the gray market and what they could do to help mitigate the problem. We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

AGS LIVE
RE9 Requiem Showcase | PC Gaming Is Getting Dark | Corey Holcomb Vs Anton Daniels - AGSL Ep.281

AGS LIVE

Play Episode Listen Later Jan 19, 2026 301:23


Social Media Twitter: @hard8_timesInstagram: xhard8timesPS5 Hard7timesXbox Live Hard8timesSteam ID Hard8times

The Metacast
Naavik Digest: What Leading Match-3 & Merge Games Do Differently

The Metacast

Play Episode Listen Later Jan 18, 2026 16:22


This is the audio version of the Naavik Digest newsletter published on January 18th, 2026. We look back at the mobile Match-3 and Merge genres in 2025, exploring what succeeded, what top performers do differently, and what might be important in the future.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/what-leading-match-3-and-merge-games-do-differentlyLet us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

Moviga Podcast
Doomsday, Leg-okemon, & More! | Episode 322

Moviga Podcast

Play Episode Listen Later Jan 16, 2026 72:39


Austin, Brian, and Stephen are talking recent news including some awards, Lego Pokemon and all of the Doomsday teasers.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 330:00 - Main Discussion 1:12:00 - Wrap-up

iRacing Downshift
Episode 66: Big Build, Bigger Events

iRacing Downshift

Play Episode Listen Later Jan 16, 2026 26:15 Transcription Available


It's the best show of 2026 (so far!)—the boys are back to take a look at last month's 2026 Season 1 build, featuring the ultra-popular Porsche 911 Cup (992.2), FIA Cross Car, and an exciting new fleet of tracks. We've also got a look ahead at the biggest event in sim racing, this weekend's iRacing Daytona 24, and a competitive set of esports events for the World of Outlaws, INDYCAR, and eNASCAR.

Smashing Game Time
#194 – Game of the Year 2025 – Day 5

Smashing Game Time

Play Episode Listen Later Jan 16, 2026 55:45


Tis the season! It's game of the year time, and that means it's time to debate the best, the worst, and the weird that made 2025! Across multiple episodes, the bros discuss some of their favorite games this year among numerous categories, with it all leading up to the top 10 games of the year.Our Intro/Outro this year is Train Covered in White by Lukrembo. Follow him here: https://soundcloud.com/lukrembo Day 5 - 0:00Recap – 4:12Game of the Year – 8:55Top 10 games of the year.Thank you for listening to Game of the Year 2025!  In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!

Smashing Game Time
#193 – Game of the Year 2025 – Day 4

Smashing Game Time

Play Episode Listen Later Jan 15, 2026 89:15


Tis the season! It's game of the year time, and that means it's time to debate the best, the worst, and the weird that made 2025! Across multiple episodes, the bros discuss some of their favorite games this year among numerous categories, with it all leading up to the top 10 games of the year.Our Intro/Outro this year is Train Covered in White by Lukrembo. Follow him here: https://soundcloud.com/lukrembo Day 4 - 0:00The New Silk Song – 2:25There has to be a new one. right?Best Noise – 21:50Who sounded the best. (We'll rework this one for next year)Song of the Year – 44:02Get those ears ready Stick with us. Day 5 is out on Friday!  In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!

Smashing Game Time
#192 - Game of the Year 2025 – Day 3

Smashing Game Time

Play Episode Listen Later Jan 14, 2026 68:35


Tis the season! It's game of the year time, and that means it's time to debate the best, the worst, and the weird that made 2025! Across multiple episodes, the bros discuss some of their favorite games this year among numerous categories, with it all leading up to the top 10 games of the year.Our Intro/Outro this year is Train Covered in White by Lukrembo. Follow him here: https://soundcloud.com/lukremboDay 3 - 0:00Best New Character – 2:40New Kid.Best Words – 38:55Who had the best quote?Expedition of the Year – 51:10For those who come after?Stick with us. Day 4 is out on ThursdayIn lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!

The Metacast
Why UGC Creators Need Webshops Too

The Metacast

Play Episode Listen Later Jan 14, 2026 65:23


The direct-to-consumer (D2C) model is expanding beyond traditional webshops and into the world of user-generated content (UGC), especially on PC and console. In this episode, host Devin Becker is joined by Liam Wiltshire, General Manager at Tebex, to explore how the evolution of private servers, mods, and community-run experiences is shaping new monetization strategies. Liam shares the origin story of Tebex and its integration within the broader Overwolf ecosystem, highlighting how D2C strategies for games like Minecraft, Rust, and Ark differ fundamentally from those in mobile gaming.The conversation covers the nuances of player relationships in D2C models, including the absence of platform payment rails and notification systems, and how that impacts engagement and monetization design. Devin and Liam also dig into emerging e-commerce strategies such as loyalty systems and upsells, and how Tebex is bringing these tools to individual creators and modders. The episode concludes with a look at industry shifts from regulatory changes to evolving platform policies, and how studios can future-proof their monetization strategies as D2C continues to grow across platforms.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Spectator Mode Podcast - A Gaming Podcast For Gamers
Ep. 207: GameStop Closes Stores | PC Gaming Just Got Super Expensive

Spectator Mode Podcast - A Gaming Podcast For Gamers

Play Episode Listen Later Jan 13, 2026 98:28


Send us a textWe're back! After taking a month-long break to recharge and deal with the holidays, the crew returns to break down a few topics that matter in the gaming world.In Episode 207, we recap 2025, talk about what we're looking forward to in 2026, discuss the rising prices of PC RAM and GPUs and how it impacts PC gaming, and cover GameStop closing even more stores. Plus, we hit a few other topics too… because of course we still manage to go off the rails.But hey, that's why you love us.So yeah… welcome back!Episode 207 Timestamps00:00 – Intro 10:37 – What We Have Been Playing 17:47 – 2025 Recap 52:58 – Wishes and Plans for 2026 1:09:22 – PC Gaming just got even more expensive1:28:29 – GameStop Closing More Stores 1:37:00 – Outro#GamingPodcast #VideoGames #GamingNews #gameindustry Make sure to listen, drop a comment, and share the episode if you enjoyed it. And we want to hear from you: what topics do you want us to cover in the next episode?Support the showYou can find the Spectator Mode podcast on the following podcast platforms. Please consider leaving a review on Apple Podcast, as it will go a long watch in more people discovering us. Thank you! Apple Podcasts YouTube Spotify Amazon Music

Moviga Podcast
Moviga turns 8, Stranger Things FINALE SPOILERS, & More! | Episode 321

Moviga Podcast

Play Episode Listen Later Jan 9, 2026 155:58


Austin and Stephen are joined again by Daniel as they are talking all about Stranger Things and the series finale! There are spoilers so pay attention to the time codes if you need to avoid.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 330:00 - Main Discussion 1:06:30 - Stranger Things *SPOILERS*2:32:00 - Wrap-up2:33:00 - Super secret extra discussion (If someone reads this and comments/tags me about it in our discord, I [Lee] Will mail you a brand new copy of the board game -  Big Sur.)

Smashing Game Time
#191 – Game of the Year 2025 – Day 2

Smashing Game Time

Play Episode Listen Later Jan 8, 2026 135:17


Tis the season! It's game of the year time, and that means it's time to debate the best, the worst, and the weird that made 2025! Across multiple episodes, the bros discuss some of their favorite games this year among numerous categories, with it all leading up to the top 10 games of the year.Our Intro/Outro this year is Train Covered in White by Lukrembo. Follow him here: https://soundcloud.com/lukremboDay 2 - 0:00Best Box Art – 2:30All the pretty boxes.Best (and Worst) Blue Prints – 1:02:00This freaking mansion, man.Biggest Disappointment – 1:27:20We're mad and disappointed.Stick with us. Day 3 is out tomorrow!In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!

Smashing Game Time
#190 – Game of the Year 2025 – Day 1

Smashing Game Time

Play Episode Listen Later Jan 7, 2026 85:32


Tis the season! It's game of the year time, and that means it's time to debate the best, the worst, and the weird that made 2025! Across multiple episodes, the bros discuss some of their favorite games this year among numerous categories, with it all leading up to the top 10 games of the year.Our Intro/Outro this year is Train Covered in White by Lukrembo. Follow him here: https://soundcloud.com/lukremboDay 1 – 0:00Best Game on the Go– 9:28Best game that kept us entertained on the road, cause we're basically all iPad kids now. Best Boss Fight – 37:55There can only be one ‘Big Boss'.Game I'll Never Touch Again– 1:09:30Stick a fork in it, we're done.Stick with us. Day 2 is out tomorrow!In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!

The Metacast
How User-Generated Games Are Becoming Hollywood Franchises

The Metacast

Play Episode Listen Later Jan 6, 2026 53:05


In this episode, host Kalie Moore talks with Dmitri M. Johnson and Mike Goldberg, Co-founders of Story Kitchen, the studio behind major game-to-screen adaptations spanning Sonic the Hedgehog, Tomb Raider, Streets of Rage, and more. We explore how transmedia is evolving in a UGC-first world, where players don't just consume IP, they shape it, and why Roblox worlds are starting to look less like “games” and more like living franchises.The conversation dives into what actually makes a game adaptable (and when it shouldn't be touched), how Story Kitchen stays aligned with developers and communities, and why they don't chase heat even when a title is exploding. Dmitri and Mike also unpack Story Kitchen's producer-first business model, the realities of timing and greenlight power in Hollywood, and what UGC creators should focus on if they ever want their worlds to travel beyond the platform.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:GuestsDmitri M. Johnson: https://www.linkedin.com/in/dmj619/Michael Lawrence Goldberg: https://www.linkedin.com/in/mikelgoldberg/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Video Games 2 the MAX
2026 Gaming Predictions & Most Anticipated Games of 2026 # 476

Video Games 2 the MAX

Play Episode Listen Later Jan 6, 2026 123:17 Transcription Available


We've officially begun the new year of 2026, and with that comes the outlook for the year, and of course, when it comes to gaming, the most important part of that is the actual games. Sean and Randy will give their thoughts on what the Big 3 will do this year with Nintendo, Xbox, and PlayStation. Plus, also look at PC Gaming and what's going to happen with the PC component increases and the Steam Machine, too. Then, of course, it's all about the Video Games as the duo give their Top 10 Most Anticipated Games of 2026 as well!You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/kZghWsaX1ZwListen as a podcast and give us a review on these platforms... Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44LAmazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTWPodchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386Podcast Addict: https://podcastaddict.com/?podId=2465904IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/ Check out other W2M Network Shows Latest Otalku Cafe Episode (Anime): https://youtube.com/live/Qb4oMfjJn90Radulich in Broadcasting's Wake Up Dead Man: Knives Out Review: https://youtube.com/live/ZoMHLQEn8UERadulich in Broadcasting's Five Nights At Freddy's 2 Review: https://youtube.com/live/bsN0GmgYWBoFollow on X (Twitter), Blue Sky, Instagram & TikTokSean on Twitter (X): https://twitter.com/W2MSeanSean on Bluesky: https://bsky.app/profile/w2msean.bsky.socialSean on TikTok: https://www.tiktok.com/@sgarmer05Sean on Instagram: https://www.instagram.com/sgarmer05/Marc on Twitter (X): https://twitter.com/HumanityPlagueFollow Us on all W2M Network Social Media Follow us on Twitter: https://twitter.com/w2mnetworkFollow us on Twitch: https://www.twitch.tv/w2mnetworkFollow us on Instagram: https://www.instagram.com/w2mnetwork/Follow Us on Facebook: https://www.facebook.com/W2MNetwork

A Trip Down Memory Card Lane
Ep.279 – Hugo's House of Horrors: How One Dev Haunted Early PC Gaming

A Trip Down Memory Card Lane

Play Episode Listen Later Jan 1, 2026 46:39 Transcription Available


What do you get when one programmer, a parser, and a haunted house come together? Hugo's House of Horrors, of course. Released on January 1, 1990, this quirky shareware adventure was the work of David P. Gray, who left his day job in air-traffic-control software to build a spooky, puzzle-filled parody of B-movies. Players typed their way past skeletons, vampires, and infamous pumpkins in a game that felt equal parts creepy and comedic. Distributed through BBSes, floppy swaps, and mail-order catalogs, it became a cult hit and proved that grassroots shareware could rival bigger studios. We'll trace its journey, explore its sequels (Hugo II and Hugo III), and even peek at the unlikely FPS spin-off, Nitemare-3D. From parser quirks to ScummVM preservation, Hugo's story is a reminder that sometimes the smallest projects cast the biggest shadows. Join us as we unlock the mansion on this week's trip down Memory Card Lane.Read transcript

Nintendo Switch Craft
SteamOS Coming to more handhelds

Nintendo Switch Craft

Play Episode Listen Later Dec 21, 2025 97:48


Nominate for the Nerd Nest Awards https://forms.gle/hnEWtPAxMcCTE9Dp9Subscribe to the panel @RetroGameCorps @FanTheDeck

Moviga Podcast
Final Pod of 2025, our Movig-ees, & More! | Episode 320

Moviga Podcast

Play Episode Listen Later Dec 19, 2025 138:02


Austin, Stephen, Brian, and Justin are talking 2025 favorites, discussing what the top of the top was for this year, and wrapping up our 7th season of Moviga Podcast!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 334:00 - Main Discussion 2025 REVIEW!2:10:30 - Wrap-up2:14:15 - Super secret extra discussion (If someone reads this and comments/tags me about it in our discord, I [Lee] Will mail you a brand new copy of the board game -  Big Sur.)

Smashing Game Time
#189 – A Short One – The Game Awards Results, GOTY Prep

Smashing Game Time

Play Episode Listen Later Dec 17, 2025 18:33


Nick and Josh sit down for a quick episode to determine who won The Game Awards competition and to pick the January Book Club Game. Sorry the episode is so short folks, we're in the middle of recording our Game of the Year Episodes. In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.comThank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
How AI Continues to Reshape Game QA

The Metacast

Play Episode Listen Later Dec 16, 2025 54:53


Generative AI has made major leaps since we last explored its use in game QA, and this episode dives into how that progress is reshaping the field. Host Devin Becker is joined again by Christoffer Holmgård and Julian Togelius, co-founders of modl.ai, to unpack how recent advances in computer vision and agent behavior are enabling fully no-code QA testing workflows. We discuss the shift from traditional code-integrated systems to screen-seeing, input-driving AI agents, and the technical breakthroughs that finally made this approach viable. The conversation also explores the types of bugs and edge cases this new method catches, and the surprising ways it differs from prior tools.The conversion also goes deeper into what this shift means for studios. Julian and Christoffer highlight how QA roles are evolving when testers can direct powerful AI agents without needing engineering resources. They also examine the line between automation and augmentation, arguing for the enduring value of human testers while outlining where AI can dramatically improve speed, coverage, and reporting. From auto-generating reproduction steps to fitting into broader ecosystems of AI coworkers, this episode offers a grounded, forward-looking take on how AI is transforming QA from the inside out.Previous episode with Modl.ai: https://naavik.co/podcast/ai-powered-quality-assurance/We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

Moviga Podcast
Stranger [Things] Danger, Guest Hot-Takes from Daniel, & More! | Episode 319

Moviga Podcast

Play Episode Listen Later Dec 12, 2025 164:55


Austin, Stephen, Brian, and Justin are joined by friend of the Pod Daniel to discuss Stranger Things Season 5 (So Far) and More!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 31:03:00 - Main Discussion STRANGER THINGS1:42:30 - Stranger Things *SPOILERS*2:40:30 - Wrap-up

The Geekcentric Podcast
This Week In Geek | The Game Awards 2025: Recap & Reactions

The Geekcentric Podcast

Play Episode Listen Later Dec 12, 2025 57:05


This Week in Geek, we're breaking down The Game Awards 2025 and all the spectacle that came with it. Join us as we relive the biggest surprises, the show-stopping world premieres, and the night's most celebrated wins. Plus, we dig into the Game of the Year conversation and share our thoughts on who truly earned gaming's most prestigious award. Check out Geekcentric onYouTube | Instagram | Twitter | TikTokJoin the Geekcentric Discord HEREFollow Eatcentric - Same geeks. New Eats

Smashing Game Time
#188 - Ozempic Dr. Eggman - We Predict The Game Awards Winners

Smashing Game Time

Play Episode Listen Later Dec 10, 2025 79:08


Nick and Josh predict the winners of The Game Awards. Josh explains the difference between a Mega Man X and a Mega Man Zero. Nick has played Horses and it left him saying “what the hey?” about all this censorship.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a new website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...

The Metacast
Inside General Intuition's Push to Build Embodied AI Agents

The Metacast

Play Episode Listen Later Dec 9, 2025 68:34


World models are rapidly becoming AI's next frontier, and in this episode we break down why. Host, Alexandra Takei, Director at Ruckus Games, sits down with Pim de Witte, founder of General Intuition and Medal, to explore how billions of gameplay videos can power a new class of embodied agents. Pim explains the fundamental gap between language models, which describe the world, and world models, which simulate the world, capturing how objects and agents move, react, and evolve in space and time. The conversation digs into why video games are an ideal training ground, including but not limited to consistent first-person perspectives, action labels (if you design your data set that way), and optical fidelity that platforms like YouTube can't provide.Pim walks through General Intuition's technical approach, why cross-game training unlocks more human-like behavior, and the specific limitations still unsolved, such as multiplayer consistency, long-horizon coherence, and the cost of large-scale inference. They explore what studios can expect from embodied agents: bots trained on human behavior that they hope to be tunable by designers and ideal for developers who want to embrace and build around this tech to either develop new game genres or make it a bedrock of their production process. If you are interested in learning about a company with a unique approach to world models and embodied agents, this is a must-listen to close out 2025. We'd like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe 

The Hardware Unboxed Podcast
Bad Signs for PC Gaming: DRAM for AI Kills Crucial

The Hardware Unboxed Podcast

Play Episode Listen Later Dec 5, 2025 76:58


Episode 91: Troubling signs in the PC gaming space with DRAM prices continuing to skyrocket and the surprising death of Micron's Crucial brand. Also we chat about the Ryzen 7 9850X3D and Nvidia ending driver support for Pascal.CHAPTERS00:00 - Intro00:31 - DRAM Demand for AI Kills Micron's Crucial Brand29:39 - AMD Confirms Ryzen 7 9850X3D41:08 - Nvidia Ends Pascal and Maxwell Driver Support45:20 - Updates From Our Boring LivesSUBSCRIBE TO THE PODCASTAudio: https://shows.acast.com/the-hardware-unboxed-podcastVideo: https://www.youtube.com/channel/UCqT8Vb3jweH6_tj2SarErfwSUPPORT US DIRECTLYPatreon: https://www.patreon.com/hardwareunboxedLINKSYouTube: https://www.youtube.com/@Hardwareunboxed/Twitter: https://twitter.com/HardwareUnboxedBluesky: https://bsky.app/profile/hardwareunboxed.bsky.socialTombstone image on thumbnail: www.freepik.com Hosted on Acast. See acast.com/privacy for more information.

Moviga Podcast
VGA Desert Demon Doorway, Valve's Steam Machine Announced, & More! | Episode 318

Moviga Podcast

Play Episode Listen Later Dec 5, 2025 61:31


Austin and Brian have a discussion about Geoff Keeley's Desert Demon Doorway, Valve's new Console, and More!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 320:00 - Main Discussion54:00 -  Final Discussion/Wrap-up