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Game server hosting is the layer nobody thinks about until it breaks. In this episode, Kalie Moore sits down with Max Podkidkin, Co-Founder and CEO of BisectHosting, to unpack how a Minecraft server that went dark for three days turned into a 15-year infrastructure business serving hundreds of thousands of customers across more than 140 countries. Max put the first hardware on a credit card, recruited a co-founder he met in his own Minecraft community, and built the company to nearly 100 employees without ever raising outside capital. They get into what those early years actually looked like, including hiding a laptop on a cart at a factory job to answer support tickets, the two years he and Andrew worked together over text before meeting face to face, and how a US and UK split gave them 24/7 coverage with a team of two.The conversation also covers how the hosting business really works, from the economics of renting out resources to why running a server at home costs more than most people think. Max explains why BisectHosting has turned down repeated acquisition offers while private equity consolidates the market around them, how the team gets into a studio's Discord and pre-tests server files before working with a game studio, and what 15 years of hosting communities has taught him about why modding and UGC keep games alive long after launch. He also shares the studio's approach to AI, including Biko, the assistant built into their server panel that has cut support tickets by double digits without a single person losing their job.Big thanks to Heroic Labs for making this episode possible. Gram Games used Heroic Labs to tailor offers and events by player cohort, calling it "critical" in a post-IDFA world where retention is everything. Read how Gram merged personalization and advanced social features into a core system of their live operations: https://heroiclabs.com/blog/gram-games-case-study/?_gl=1*709y52*_up*MQ..*_ga*MTI0MTAzNTM2Ny4xNzg1MjI4NzQ2*_ga_R9WLGSZ1KN*czE3ODUyMjg3NDUkbzEkZzAkdDE3ODUyMjg3NDUkajYwJGwwJGgw We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Max Podkidkin: https://www.linkedin.com/in/max-podkidkin/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned: https://www.bisecthosting.com/
This episode covers the Naavik Digest newsletter published on Sunday, August 23rd. In this week's issue, we share our latest podcast episode and tackle how and why the mobile games industry keeps converging on best practices across genres — and what that means for the future.You can read the newsletter (with even more sections and visual detail) here: https://naavik.substack.com/p/the-great-mobile-convergence Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Stephen and Brian are joined by Leigh from Living Rooms and Lizards.Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.com
Josh continues through Gears of War 2, where the COG continues to stub their toes. Nick has played some indie treats like Pro Jank Footy, and Memoirium. The bros also read some comments from some Iron Harvest homies and dive into the Rusviet campaign.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
Between 2018 and 2024, the turnover of Portuguese games companies went from around 5 million to nearly 100 million. In this episode, Kalie Moore sits down with Jefferson Valadares, Co-Founder and CEO of partNerd and President of the Portuguese Association of Game Development Companies, to unpack whether a country long known for exporting its best talent can become a home for original IP. Jefferson has seen the industry from nearly every seat, as Studio GM at EA, Executive Producer at BioWare, Head of Mobile at Bandai Namco, and a board member at Rovio before its sale to Sega. They explore what the AAA years taught him about when to spend and when to wing it, why big companies keep funding games they already know won't work, and what he learned running studio acquisitions at Fortis Games about why most deals quietly lose their value.The conversation also goes inside partNerd, the four-person studio he's building now, and why they're making an original co-op game exclusively for Nintendo Switch 2. Jefferson explains the thinking behind designing for asymmetric skill levels so parents, kids, and non-gamers can play together, why GameShare shaped their commercial model, and how hard it is for veteran developers to unlearn best practice and build something genuinely new. He also revisits Doppio, his early bet on voice as a gaming platform, and the timing that led to selling to Fortis in late 2021. Along the way he lays out the Helsinki parallel he sees playing out in Lisbon, why the hardest gap for emerging ecosystems is product rather than engineering or art, and what he thinks the industry is underestimating about the generation that grew up on Roblox and Minecraft rather than GTA.This episode is brought to you by Appcharge, the payments platform built specifically for mobile gaming that processes over a billion dollars annually. Learn more here: https://www.appcharge.com/?utm_source=naavik&utm_medium=newsletter&utm_campaign=sponsorship_paymentsWe'd also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games/scale.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Jeferson Valadares: https://www.linkedin.com/in/jefersonvaladares/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe
This episode covers the Naavik Digest newsletter published on Sunday, August 16th. In this week's issue, we examine Roblox, which lost nearly a third of its value after it reported Q2 2026 results. We explore what the latest numbers might mean for the present and future of the company.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/robloxs-expensive-year-of-good-intentionsMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Der KI Boom sorgt für eine nie dagewesene Explosion bei den Hardware Preisen auf dem Markt. Hersteller von Chips fokussieren sich lieber auf extrem lukrative Rechenzentren, wodurch normale Spieler bei Grafikkarten das Nachsehen haben. In diesem Talk klären Jan, Tim und Human, wie immer größer werdende Sprachmodelle das PC Gaming massiv bedrohen. Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcast
Josh is revisiting Gears of War 2. Nick is revisiting Alan Wake. The bros also dive into the Polania campaign of Iron Harvest (2020).In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
This episode covers the Naavik Digest newsletter published on Sunday, August 9th. In this week's issue, we discuss the rising “friendslop" phenomenon, why it's somewhat disrupting established live-ops practices, and whether it is sustainable long-term.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/friendslop-disrupting-the-live-ops-status-quoMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Austin, Justin, and Brian are talking about all of the What's new in our gaming and watching, a trivia, and more!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 337:00- Main Discussion1:00:00 - *SPIDERMAN SPOILERS*2:00:00 - Outro
Josh is playing a bunch of games this week, while Nick is being obnoxious about being under embargo. Oh yeah, EA finished it's merger, so that sucks.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
What happens when a PC gamer turns downloadable Steam games into physical cartridges? Sorg, Katie Dudas and Dave Podnar explore that inventive project alongside an AI-generated reality show starring romantic fruits, Xbox's possible plan for preserving physical game collections, Fitbit's long-awaited Apple Health support and a 9,000-pound rocket stage headed for the Moon. The crew also discusses a travel app that automatically tells stories based on your location, the staggering first imagery from the Vera C. Rubin Observatory, Kevin Mitnick's legacy in cybersecurity and several troubling decisions from the video game industry. Stories, Gadgets and Topics Discussed Katie's Brother P-touch label maker: Katie shows how she is using built-in symbols—including cameras, computers and warning icons—to organize and identify equipment, drives and other technology. The Vera C. Rubin Observatory reveals an enormous view of the universe: Dave follows up on the observatory's 3.2-gigapixel LSST camera and an image containing approximately 650,000 galaxies. The hosts discuss the astonishing detail available when zooming into tiny sections of the image, the observatory's planned decade of data collection and how AI could help scientists examine datasets too large for humans to process manually. See the Vera C. Rubin Observatory imagery Wrinkles turns city exploration into a location-aware audio tour: Katie introduces Wrinkles, a travel app that automatically shares historical facts, local stories and hidden details as users walk through supported cities. The app uses AI-generated voices, but its information is drawn from curated sources such as historians, museums and local organizations. Creators and tourism groups may also be able to build their own tours and experiences. Explore the Wrinkles travel app A PC gamer creates physical Steam cartridges: Sorg examines a DIY project that stores individual Steam games on inexpensive 128GB, 2.5-inch SSDs. A script detects the drive when it is inserted, connects the game to the owner's Steam library and launches the title—creating something close to a modern PC game cartridge. The discussion considers storage costs, portability and whether physical presentation can make digital collections feel more permanent. See the DIY Steam cartridge project Kevin Mitnick and National Social Engineering Day: Dave looks back at famed hacker-turned-security-consultant Kevin Mitnick, whose birthday on August 6 inspired National Social Engineering Day. The hosts explain how attackers can bypass strong technology by manipulating employees, customer-service representatives and other people into revealing passwords, resetting accounts or granting access. Learn about National Social Engineering Day Read Kevin Mitnick's congressional testimony ChachiSays Video Game Minute—“Doubling Down on Dumb Decisions”: Sony acknowledges the backlash surrounding its move away from physical PlayStation discs but plans to continue moving in that direction. Read the Sony physical-media story Electronic Arts reportedly rewarded its CEO with a major compensation increase following the success of Battlefield 6 while developers responsible for the game faced layoffs. Read about the EA compensation and layoffs August Interactive is working with NASA on Moonbase Y, a game designed to encourage children to plan, collaborate and invent solutions for a future lunar colony. Learn about Moonbase Y Xbox considers converting physical games into digital licenses: A reported Xbox disc-to-digital program could allow owners of original Xbox and Xbox 360 discs to access compatible digital copies on newer hardware or PC. The hosts discuss game preservation, license transfer, resale and whether Microsoft's approach inspires more confidence in the long-term future of an Xbox library. Read about Xbox's reported disc-to-digital plan Fitbit data can finally sync with Apple Health: Fitbit users can now consolidate more of their fitness information inside Apple Health. The hosts discuss the convenience of keeping activity, blood-pressure readings and medical information in one location, while noting that some measurements—including heart-rate variability—may not transfer yet. Learn how to sync Fitbit with Apple Health A SpaceX rocket stage is headed for the Moon: A roughly 9,000-pound piece of space hardware is expected to strike the lunar surface. Although the collision is accidental and likely will not be visible to the naked eye, lunar orbiters may be able to document the crater and debris, turning the impact into an unexpected scientific experiment. Read about the lunar impact Fruit Love Island and the strange appeal of AI reality television: Sorg introduces an AI-generated dating show starring anthropomorphic fruits and vegetables. The hosts examine its bizarre character designs, inconsistent AI visuals, audience voting, reality-show storytelling and surprisingly organized production workflow. They also debate whether projects like this are disposable “AI slop” or useful experiments in storyboarding, character consistency and accessible video production. Watch Hasan Minhaj react to Fruit Love Island Visit Fruit Love Island Watch the Fruit Love Island video Support AwesomeCast and receive the ad-free edition at Patreon.com/AwesomeCast. AwesomeCast is supported by Slice on Broadway, serving Pittsburgh podcasting with the perfect pepperoni pizza for more than a decade. Visit SliceOnBroadway.com.
What happens when a PC gamer turns downloadable Steam games into physical cartridges? Sorg, Katie Dudas and Dave Podnar explore that inventive project alongside an AI-generated reality show starring romantic fruits, Xbox's possible plan for preserving physical game collections, Fitbit's long-awaited Apple Health support and a 9,000-pound rocket stage headed for the Moon. The crew also discusses a travel app that automatically tells stories based on your location, the staggering first imagery from the Vera C. Rubin Observatory, Kevin Mitnick's legacy in cybersecurity and several troubling decisions from the video game industry. Stories, Gadgets and Topics Discussed Katie's Brother P-touch label maker: Katie shows how she is using built-in symbols—including cameras, computers and warning icons—to organize and identify equipment, drives and other technology. The Vera C. Rubin Observatory reveals an enormous view of the universe: Dave follows up on the observatory's 3.2-gigapixel LSST camera and an image containing approximately 650,000 galaxies. The hosts discuss the astonishing detail available when zooming into tiny sections of the image, the observatory's planned decade of data collection and how AI could help scientists examine datasets too large for humans to process manually. See the Vera C. Rubin Observatory imagery Wrinkles turns city exploration into a location-aware audio tour: Katie introduces Wrinkles, a travel app that automatically shares historical facts, local stories and hidden details as users walk through supported cities. The app uses AI-generated voices, but its information is drawn from curated sources such as historians, museums and local organizations. Creators and tourism groups may also be able to build their own tours and experiences. Explore the Wrinkles travel app A PC gamer creates physical Steam cartridges: Sorg examines a DIY project that stores individual Steam games on inexpensive 128GB, 2.5-inch SSDs. A script detects the drive when it is inserted, connects the game to the owner's Steam library and launches the title—creating something close to a modern PC game cartridge. The discussion considers storage costs, portability and whether physical presentation can make digital collections feel more permanent. See the DIY Steam cartridge project Kevin Mitnick and National Social Engineering Day: Dave looks back at famed hacker-turned-security-consultant Kevin Mitnick, whose birthday on August 6 inspired National Social Engineering Day. The hosts explain how attackers can bypass strong technology by manipulating employees, customer-service representatives and other people into revealing passwords, resetting accounts or granting access. Learn about National Social Engineering Day Read Kevin Mitnick's congressional testimony ChachiSays Video Game Minute—“Doubling Down on Dumb Decisions”: Sony acknowledges the backlash surrounding its move away from physical PlayStation discs but plans to continue moving in that direction. Read the Sony physical-media story Electronic Arts reportedly rewarded its CEO with a major compensation increase following the success of Battlefield 6 while developers responsible for the game faced layoffs. Read about the EA compensation and layoffs August Interactive is working with NASA on Moonbase Y, a game designed to encourage children to plan, collaborate and invent solutions for a future lunar colony. Learn about Moonbase Y Xbox considers converting physical games into digital licenses: A reported Xbox disc-to-digital program could allow owners of original Xbox and Xbox 360 discs to access compatible digital copies on newer hardware or PC. The hosts discuss game preservation, license transfer, resale and whether Microsoft's approach inspires more confidence in the long-term future of an Xbox library. Read about Xbox's reported disc-to-digital plan Fitbit data can finally sync with Apple Health: Fitbit users can now consolidate more of their fitness information inside Apple Health. The hosts discuss the convenience of keeping activity, blood-pressure readings and medical information in one location, while noting that some measurements—including heart-rate variability—may not transfer yet. Learn how to sync Fitbit with Apple Health A SpaceX rocket stage is headed for the Moon: A roughly 9,000-pound piece of space hardware is expected to strike the lunar surface. Although the collision is accidental and likely will not be visible to the naked eye, lunar orbiters may be able to document the crater and debris, turning the impact into an unexpected scientific experiment. Read about the lunar impact Fruit Love Island and the strange appeal of AI reality television: Sorg introduces an AI-generated dating show starring anthropomorphic fruits and vegetables. The hosts examine its bizarre character designs, inconsistent AI visuals, audience voting, reality-show storytelling and surprisingly organized production workflow. They also debate whether projects like this are disposable “AI slop” or useful experiments in storyboarding, character consistency and accessible video production. Watch Hasan Minhaj react to Fruit Love Island Visit Fruit Love Island Watch the Fruit Love Island video Support AwesomeCast and receive the ad-free edition at Patreon.com/AwesomeCast. AwesomeCast is supported by Slice on Broadway, serving Pittsburgh podcasting with the perfect pepperoni pizza for more than a decade. Visit SliceOnBroadway.com.
This episode covers the Naavik Digest newsletter published on Sunday, August 2nd. In this week's issue, we discuss the decline of platform-led gaming in China through the lens of Alibaba's likely sale of Lingxi Games, the studio behind Three Kingdoms Tactics.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-structural-failure-of-platform-led-gaming-in-chinaMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe
Austin, and Brian are talking about all of the What's coming out, Halo, Assassin's Creed, and more!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.com
As studios contend with layoffs, hiring freezes, longer development cycles, and a growing supply of experienced talent outside traditional roles, fractional work is emerging as a potential middle ground between full-time hiring and conventional consulting. Host Devin Becker is joined by Aaron Bush, co-founder and Managing Partner of Naavik, to discuss why the company expanded from research and advisory into fractional talent, what meaningfully separates fractional leadership from contracting or staff augmentation, and how these engagements work in practice. They examine which roles fit the model, why senior talent dominates the supply pool, how studios retain knowledge after an engagement ends, and whether increased reliance on fractional experts could weaken the industry's pipeline for developing junior talent. The conversation also considers whether this is a temporary response to the current employment cycle or an early sign of studios becoming smaller permanent teams supported by flexible specialists.Check out Naavik's Fractional Talent Network: https://naavik.co/fractional-talent/ We'd like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games/scale If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Nick and Josh rank all 10 episodes of Rank and Morty season 9.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
This episode covers the Naavik Digest newsletter published on Sunday, July 26th. In this week's issue, we examine how a new generation of creators and internet-native IP — sometimes memes or worlds that no one owns — are starting to take the entertainment world by storm in new ways.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/how-online-fandom-is-rewriting-the-ip-playbookCheck out Naavik's fractional talent network: https://naavik.co/fractional-talent/ Meet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Fourteen years after launch, Subway Surfers is still one of the biggest games in the world. In this episode, Kalie Moore sits down with Mathias Gredal Nørvig, CEO of SYBO, to unpack how a mobile game launched in 2012 continues to attract between 100 and 150 million monthly players while nearly every other hit from its era has faded away. They explore the philosophy behind Subway Surfers' iconic World Tour live operations, why empowering artists and designers has kept the game feeling fresh for more than a decade, how community ideas have directly shaped new characters and game modes, and why collaborations with games like Brawl Stars have become some of the studio's most successful partnerships. Mathias also shares how Subway Surfers Cities evolved from years of experimentation, why SYBO deliberately avoided cannibalizing its flagship title, and what they're still learning as they build the franchise's next chapter.The conversation also dives into one of gaming's most remarkable organic marketing stories: how Subway Surfers became one of TikTok's biggest gaming phenomena without spending on user acquisition, why SYBO gives its social team extraordinary creative freedom, and how the studio thinks about virality, platform expansion, and community-first marketing. Mathias shares SYBO's measured approach to AI, lessons from becoming part of Miniclip and Tencent, why the company stepped back from large-scale licensing despite nearly five billion downloads, and how sustainability, accessibility, and healthy gameplay have become core parts of the studio's long-term vision. The episode offers a rare look inside one of mobile gaming's most enduring success stories and what it takes to build an evergreen franchise that continues to evolve without losing what made it special.We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Mathias Gredal Nørvig: https://www.linkedin.com/in/noervig/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned:https://sybogames.com/https://www.amazon.co.uk/Gaming-Good-Unlocking-Create-Better-ebook/dp/B0CSDHG8KC/https://www.goodgame.club/
The conversation covers podcast preparation, personal updates, opinions on recent events, UFC, Fourth of July plans, vacation, gaming, sports games, cheating in gaming, and the Apex Legends ban. The conversation delves into the impact of latency on gaming, the use of controller modification and input manipulation, the shift from hardware to software reliance, cheating and exploits in gaming, and the evolution of gaming culture and skill maintenance. The conversation covers various aspects of gaming, including changes in gaming experience, new game modes, challenges with new game features, and frustrations with the gaming experience. It also delves into the evolution of Call of Duty games and a discussion on the Steam Machine and PC gaming.TakeawaysPodcast preparation and personal updatesOpinions on recent events and UFCFourth of July plans and vacationGaming and sports gamesCheating in gaming and Apex Legends ban Latency and input manipulation affect gaming experience.Shift from hardware to software reliance in gaming.Evolution of gaming culture and skill maintenance. Changes in gaming experience and frustration with new game featuresEvolution of Call of Duty games and discussion on Steam Machine and PC gamingChapters00:00 Podcast Preparation and Personal Updates02:29 Opinions on Recent Events and UFC06:16 Fourth of July Plans and Vacation11:15 Gaming and Sports Games19:08 Cheating in Gaming and Apex Legends Ban21:25 Impact of Latency on Gaming22:16 Controller Modification and Input Manipulation25:20 Shift from Hardware to Software Reliance26:05 Cheating and Exploits in Gaming36:30 Evolution of Gaming Culture and Skill Maintenance53:40 Gaming Experience and Changes55:00 New Game Modes and Map Design56:25 Evolution of Call of Duty Games59:21 Challenges with New Game Features01:03:13 Gaming Experience and Frustrations01:14:17 Discussion on Steam Machine and PC Gaming
Deze Gamekings Daily is ook te bekijken op https://youtu.be/uj-kQl9pn7w Welkom bij Gamekings Daily. De gaming vodcast waarin twee presentatoren van Gamekings praten over de laatste ontwikkelingen in de wereld die videogames heet. Vandaag is het dinsdag en schuift er een toffe, nieuwe gast aan. We hebben het over Donny. De retro-gamer en tech specialist neemt met JJ de ontwikkelingen van de afgelopen dagen door. Zo hebben de twee het over de mededeling van het tech departement van Valve dat de prijsverhoging van ram, ssd en chips nog lang niet voorbij is. We gaan nog wel wat verder omhoog. Hoe kijkt Donny, die menig techbeurs bezoekt, hier tegenaan? Is het gloom en doom in de industrie of gloort er zon aan de horizon? Het antwoord op deze vraag krijg je in de Gamekings Daily van dinsdag 21 juli 2026. Valve denkt dat de prijsverhogingen binnen de PC-industrie nog lang voorbij zijn Een ander onderwerp waarover de twee de discussie aangaan, is Game Pass. Een groot deel van het nieuwe management van XBOX is namelijk not amused over Gamer Pass. En dan drukken we ons hier voorzichtig mee uit. Ze beschouwen Game Pass als de grote schuldige aan het debacle van de laatste jaren. Het heeft de waarde van videogames flink doen dalen. Kan Donny zich in deze mening vinden of ziet hij het anders? Je hoort het in deze video. Scoor 15% korting op alle laptops van Lenovo met code GAMEKINGS Lenovo is de vaste partner van Gamekings Daily. Tijdens de uitzendingen van de vodcast gebruiken we de Lenovo Legion Pro 5, de absolute bestseller van de producent. Wil jij info over de Pro 5 of de andere laptops van Lenovo of er een aanschaffen, check het aanbod dan nu in hun shop. Speciaal voor de kijkers en luisteraars van Gamekings is er een 15% discount op alle laptops. Je hoeft daarvoor bij het afrekenen alleen de code GAMEKINGS in te voeren.Wil je adverteren bij de podcast Gamekings óf misschien bij een andere podcast van ILVY Network? Mail dan naar management@ilvy.com en/of kijk even op de website : https://ilvy.com/podcastSee omnystudio.com/listener for privacy information.
Canada's bill C-9 is causing serious problems, bringing Canada closer to dangerous authoritarianism. 007 First Light releases, and Hasan Piker is in deep trouble, and so much more!!#skids #skidspodcast #podcast #comedy #funny #007 #firstlight #canada #c9 #pcgaming #nicholasjordanwagter #ozzyosbourne #hasanpiker
This episode covers the Naavik Digest newsletter published on Sunday, July 19th. In this week's issue, we shine a light on the memo that undid 10 years of Xbox strategy, focusing on what CEO Asha Sharma is actually trying to achieve. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-memo-that-undid-ten-years-of-xbox-strategyMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Austin, Justin, and Brian are talking about all of the What's new in our gaming and watching, a trivia, and more!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 341:45- Main Discussion1:27:00 - Outro
Direct-to-consumer (DTC) is moving from an experimental monetization channel toward a more established part of game publishing, but adoption remains uneven. Host Devin Becker is joined by David Stelzer, CSO of Appcharge, to discuss findings from the company's recent report and what they reveal about the current state of DTC. They examine why more than half of studios are still making few meaningful changes, what separates the small group of innovators pulling ahead, and where developers continue to misunderstand web stores, player behavior, and the operational demands of running DTC effectively. The conversation also looks ahead to dedicated DTC teams, standardized technology stacks, broader adoption beyond games, and what winning in DTC could look like over the next three to five years.We'd like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Josh answers your industry questions in this impromptu JBP. Hosted on Acast. See acast.com/privacy for more information.
This is our full review and discussion of IO Interactive's 007 First Light. Join Nate and Darcy as they break down how the game captures the ultimate James Bond fantasy, from its thrilling opening mission to its unforgettable finale. We dive into the gameplay, stealth mechanics, standout performances, cinematic storytelling, and the incredible musical score that brings the world of 007 to life. 007 First Light is available now on PlayStation 5, Xbox Series X/S, and PC. Check out Geekcentric onYouTube | Instagram | Twitter | TikTokJoin the Geekcentric Discord HEREFollow Eatcentric - Same geeks. New Eats
This episode covers the Naavik Digest newsletter published on Sunday, July 12th. In today's issue, we evaluate the memory boom's effect on the present and future of gaming hardware.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-ai-boom-is-repricing-gaming-hardware-and-rewiring-the-console-businessMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com India's State of Play report: https://mixiglobalinv.com/report/upload/indias-state-of-play-260708.pdf Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Support us on Patreon here! Every Friday, the finest degenerate journalists on the internet serve up loud, irreverent, hilarious takes on gaming, drinking, pop culture, and everything in between. In this episode: Dom, Bob, and Tiggy touch on a variety of topics in the gaming and esports world, including:Memory lane trips for 500 episodesLeague of Legends ClassicStreamers who have retired in the last 500 episodesYour voicemails...And more! Become a supporter of this podcast: https://www.spreaker.com/podcast/not-another-gaming-podcast--6937021/support.For more, check us out at Twitch.tv/WickedGoodGaming, @WickedGoodGames on Twitter, and @WickedGoodGaming on all other platforms!
Austin and Brian are talking about all of the bad things happening in the gaming world, what releases we are looking forward to, and more!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 345:45- Main Discussion1:30:00 - Outro1:32:00 - Secret Sandwich Episode
Nick and Josh are hungover from GOTYSO, so Nick ranked every Final Fantasy, most of which he has not played.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/ Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
Mobile has spent the last decade perfecting paid acquisition, and often, paid UA comprises 99% of a mobile game's marketing budget. PC and console gaming generate tens of billions of dollars in revenue, yet most studios have never tried performance marketing once. PC and console have always played in the field of brand, festivals, press, influencers, and content creators due to a variety of reasons that we unpack in this episode. Alexandra Takei, VP of Platform Revenue at Medal, sits down with Jules Baculard, founder and CEO of AdZap, to unpack why PC performance marketing has lagged behind mobile and what it would take to build a real acquisition stack for Steam, PlayStation, and Xbox. The conversation covers the structural challenges: thin desktop inventory, cross-device attribution, Steam's limited data visibility, long purchase windows, and the uncomfortable reality that many Steam purchases are never played. Jules explains how AdZap built their performance platform using mobile ad infrastructure, Steam's companion app, landing pages, signal engineering, and retargeting to drive qualified traffic and wishlist growth. The episode also digs into real case studies across indie and Ubisoft titles, incrementality testing, CPI benchmarks, and why wishlists still matter, even if they are an imperfect KPI.For any studio trying to make every marketing dollar work harder, this is a tactical look at PC performance's next frontierWe'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
This episode covers the Naavik Digest newsletter published on Sunday, July 5th. In today's issue, we discuss the underrated, emerging intersection of creators and DTC — and why creator codes specifically are becoming an increasingly low-cost, high-reward way to drive player engagement and monetization.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-next-wave-of-creator-led-growthWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Support us on Patreon here! Every Friday, the finest degenerate journalists on the internet serve up loud, irreverent, hilarious takes on gaming, drinking, pop culture, and everything in between. In this episode: Dom and Bob touch on a variety of topics in the gaming and esports world, including:Xbox mass layoffs incomingPlayStation is killing physical gamesGabe and Valve might be right after all with the Steam MachineYour voicemails...And more! Become a supporter of this podcast: https://www.spreaker.com/podcast/not-another-gaming-podcast--6937021/support.For more, check us out at Twitch.tv/WickedGoodGaming, @WickedGoodGames on Twitter, and @WickedGoodGaming on all other platforms!
Why wait to recap everything in December? We debate the best, the worst, and the weird that made up the first half of 2026! Across multiple episodes, the bros discuss some of their favorite games so far among numerous categories, with it all leading up to the top 10 games of the year…so far.Game of the Year So FarThanks for Watching!Our intro/outro theme is Donut by Lukrembo.
Why wait to recap everything in December? We debate the best, the worst, and the weird that made up the first half of 2026! Across multiple episodes, the bros discuss some of their favorite games so far among numerous categories, with it all leading up to the top 10 games of the year…so far.Best Songs So FarStick with us. Day 4 is out on Thursday!Our intro/outro theme is Donut by Lukrembo.
Why wait to recap everything in December? We debate the best, the worst, and the weird that made up the first half of 2026! Across multiple episodes, the bros discuss some of their favorite games so far among numerous categories, with it all leading up to the top 10 games of the year…so far.Biggest Disappointment So FarStick with us. Day 3 is out on Wednesday!Our intro/outro theme is Donut by Lukrembo. Fuck the Algorithm! Tell a friend if you enjoy the show!
In this special episode of the Naavik Gaming Podcast, recorded live from the Cannes Lions International Festival of Creativity, host Kalie Moore sits down with fellow Cannes Lions Gaming Jury member Cheryl Platz, author of The Game Development Strategy Guide, and former UX leader at Riot Games, Scopely, Microsoft, and Amazon. Together, they pull back the curtain on what it was actually like judging one of the world's most prestigious creative awards programs, from the multi-stage evaluation process to the debates that shaped the final winners. They discuss the challenges of evaluating gaming campaigns across vastly different audiences, genres, and markets, and share lessons for brands, agencies, and developers looking to create work that genuinely resonates with players.The conversation explores some of the most memorable campaigns from this year's competition, including a deep dive into Supercell's big year. Kalie and Cheryl unpack why Copycat's Welcome earned the coveted Grand Prix, how Pocket-Sized Halftime Show won Gold and dominated the conversation across all entertainment conversations, and what these campaigns reveal about creativity, player insight, and measurable impact. They also discuss Skittles' viral gaming flute, Silent Clean's horror game for a century-old cleaning brand, and campaigns that used gaming to tackle organ donation, wildfire prevention, and medical education. The episode offers a rare inside look at how creative excellence is judged at the highest level and what the future of brand integration in games might look like.We'd also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games/scale..If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Cheryl Platz: https://www.linkedin.com/in/cherylplatz/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned:https://www.cherylplatz.com/https://www.gamedevelopmentstrategyguide.com/https://podcasts.apple.com/us/podcast/enduring-play-a-game-development-podcast/id1826460395?l=es-MXhttps://www.lovethework.com/en/awards/winners-shortlists/cannes-lions/entertainment-lions-for-gaming?tag=publication+dates%40%40year%40%402026
Why wait to recap everything in December? We debate the best, the worst, and the weird that made up the first half of 2026! Across multiple episodes, the bros discuss some of their favorite games so far among numerous categories, with it all leading up to the top 10 games of the year…so far.Best Box Art So FarStick with us. Day 2 is out on Tuesday!Our intro/outro theme is Donut by Lukrembo. Fuck the Algorithm! Tell a friend if you enjoy the show!
This episode covers the Naavik Digest newsletter published on Sunday, June 28th. In today's issue, we uncover two underrated mobile development regions that are flying under the radar — a downloads powerhouse and a small but mighty region punching above its weight. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/two-underrated-mobile-development-regionsWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Support us on Patreon here! Every Friday, the finest degenerate journalists on the internet serve up loud, irreverent, hilarious takes on gaming, drinking, pop culture, and everything in between. In this episode: Dom and Tiggy touch on a variety of topics in the gaming and esports world, including:Bungie mass layoffsSteam Machine pricing revealedGTA VI preorders and pricing is liveTiggy makes another stupid betYour voicemails...And more! Become a supporter of this podcast: https://www.spreaker.com/podcast/not-another-gaming-podcast--6937021/support.For more, check us out at Twitch.tv/WickedGoodGaming, @WickedGoodGames on Twitter, and @WickedGoodGaming on all other platforms!
Lots to do this episode. We catch up on what we've been playing (Mina the Hollower, Plants vs. Zombies, Legacy of Kain). We then catch up on SGF, Steam Machine, and layoff news. Finally we finish up Splinter Cell: Double Agent and discuss GOTYSO.In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!We have a website! Come check it out! https://www.smashinggametime.com/Thank you to Alex Marvin Clark for our opening theme Hunt Him Down. https://soundcloud.com/lizardbeach?ut...
This week on AwesomeCast, Sorg is joined by Dave Podnar while Katie is on assignment. The crew digs into practical tech, gaming platforms, open-source operating systems, sports broadcast innovation, retro-inspired phones, and one very funny automated social media mistake involving DoorDash, soccer, and T-Pain. Stories and gadgets discussed: Dave's Awesome Thing of the Week: Shokz OpenRun Pro 2 headphones Dave finally upgrades from cheap running headphones to the Shokz OpenRun Pro 2, praising the open-ear / bone-conduction-style design for running safety, comfort, sweat management, USB-C charging, and situational awareness. Link: https://www.amazon.com/dp/B0D2HKCMBP?maas=maas_adg_api_582366218564361552_static_9_129&ref_=aa_maas&tag=maas&aa_campaignid=lv_IGvrl5TTBxiweexlXK&aa_adgroupid=lv_fdLHIcjvJhpJZvQxFb&aa_creativeid=lv_MMLFRb8MTdZvGlnqFv&gad_campaignid=23921418215&gbraid=0AAAABDw_RJg26Vr6MY-sVAPsmwCxwK4mX&gclid=CjwKCAjw3ejRBhAdEiwADkqPn36qoEfzRElmQ3e9OXSxZdGKjw0DyckEdeqo82D8qqlMdTFDyLXuXhoCVn8QAvD_BwE&th=1 Valve opens the door to SteamOS installs on AMD PCs Sorg talks about Valve allowing SteamOS installs on normal PCs with AMD GPUs, giving PC gamers a way to build their own living-room Steam Machine instead of buying Valve's new box. The conversation also touches on Steam Deck, Linux gaming, Proton, GPU costs, tariffs, and the economics of gaming hardware. Link: https://www.pcgamer.com/hardware/steam-machines/valve-greenlights-steamos-installs-on-normal-pcs-with-amd-gpus-so-you-can-go-make-your-own-steam-machine-if-you-dont-wanna-fork-over-usd1-049/?brid=YWdncwFV2uAIYy2jMECl21FxWfGS Bazzite as an open-source SteamOS-style alternative Sorg brings up Brother Sorg's recommendation of Bazzite, a Linux-based gaming OS with Steam gaming mode and support for launchers like Xbox Game Pass, Battle.net, EA, Epic Games Store, GOG, Rockstar, and Ubisoft Connect. Link: https://bazzite.gg/ Pride Month tech history: Jon “maddog” Hall Dave spotlights Jon “maddog” Hall, a major Linux and Unix figure, sharing stories about Hall's long programming history, his connection to Linus Torvalds, and the importance of recognizing LGBTQ contributors in technology history. Article: https://www.lpi.org/blog/2025/09/10/a-lifetime-in-code-jon-maddog-hall-reflects-at-linuxfest-northwest/ Talk: https://www.youtube.com/watch?v=758QuvXrttM Chachi Says Video Game Minute: GTA 6, Nex Playground, and Ubisoft news Chachi covers three gaming stories: GTA 6 cover art and pre-orders, the Nex Playground motion-based console for kids, and the death of Claude Guillemot, co-founder of Ubisoft. GTA 6: https://www.ign.com/articles/gta-6-cover-artwork-revealed-pre-orders-begin-june-25 Nex Playground: https://www.bbc.com/news/articles/czx50rrz7zro Claude Guillemot: https://apnews.com/article/france-assassins-creed-ubisoft-plane-crash-2df2ea469c3fca0a45c38ae8805a6033 Baja SAE filmed on a “gas station camera” Sorg highlights a low-fi, retro-looking Baja SAE reel from Fairfield University, celebrating the charm of VHS-style and “bad camera” aesthetics in modern social media content. Link: https://www.instagram.com/reels/DZ6BjfCtzo-/ World Cup referee technology, digital twins, sensors, and 3D body scans Sorg discusses advanced soccer officiating tech, including camera sensors, player tracking, digital twins, and automated offside detection that can help reduce blown calls and give officials faster alerts. Link: https://apple.news/ABeSFqwyjRpehEy0x8Nc9nQ Ribbie turns MLB games into pixel-art broadcasts Dave shares Ribbie, a fan-built project that uses real-time Major League Baseball data to recreate live games as a retro 16-bit-style baseball broadcast. The conversation connects it to vibe coding, AI-assisted development, and new ways fans can build creative sports experiences. Link: https://techcrunch.com/2026/06/23/ribbie-turns-real-time-baseball-stats-into-arcade-like-pixel-art-broadcasts/ Commodore phone brings retro branding to a distraction-light flip phone Dave and Sorg look at the Commodore phone, a Sailfish OS-based flip phone designed as a step above a dumbphone, with calls, texting, maps, music apps, Uber/Lyft, classic Commodore games, and limited/no social media access. Link: https://order.commodore.net/callback-audio/?brid=YWdncwHwIXnsUg8Nsyh9q_45Lj2C DoorDash accidentally tags T-Pain in soccer posts The episode wraps with a funny social media fail where DoorDash appears to tag T-Pain instead of soccer player Tim Payne during World Cup-related posts. Sorg and Dave discuss automation, agency workflows, social scheduling, and why T-Pain's response made the whole situation better. Link: https://www.instagram.com/p/DZ56tKCnedX/?brid=YWdncwG5YHkt5InxWn1IZ1Apa3Gc&img_index=2
In this episode, host Kalie Moore sits down with Angela Yu, Co-Founder and Co-CEO of StoReel, to explore one of the fastest-growing entertainment categories that gaming executives should be paying attention to: AI-native microdramas. While many still think of microdramas as shortened TV shows, Angela argues they have far more in common with mobile games, relying on retention loops, emotional hooks, creator ecosystems, user acquisition economics, and increasingly interactive experiences. She shares how StoReel is building both a consumer platform for AI-generated serialized stories and a creation suite that enables creators to produce content dramatically faster and cheaper than traditional production methods. Along the way, they unpack the KPI performance of AI-produced titles and what game studios can learn from the category's rapid growth.The conversation also explores one of the most fascinating cultural divides in technology today: why attitudes toward AI look dramatically different in China versus the West. Having spent half her life in both markets, Angela offers a unique perspective on why creators, companies, and consumers in China have embraced AI far more aggressively, and what that means for the future of entertainment. They discuss creator ownership, AI-powered storytelling, underserved content genres, interactive characters, and why the next generation of entertainment may look less like Hollywood and more like a creator-driven marketplace where anyone can build, monetize, and distribute serialized stories. The episode ultimately examines how AI is reshaping not just production workflows, but the entire relationship between creators, audiences, and entertainment itself.We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Angela Yu: https://www.linkedin.com/in/angela-yu-0a0379112/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned: https://storeel.com/
This episode covers the Naavik Digest newsletter published on Sunday, June 21st. In today's issue, we dive deep into LEGO's 30-year history, examining its roots, how it is quietly starting to change, and what comes next for the company in gaming. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/thirty-years-of-gaming-at-lego Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
(00:00:00) Episode 641: The Batman Part 2 has who as who (00:00:01) Marshmallow Fluff Discussion (00:01:21) The Ingredients of Marshmallow Fluff (00:01:56) Vegan Alternatives and Food Allergies (00:06:04) Weather Talk and Lifestyle Changes (00:12:42) Halo Infinite and Gaming News (00:21:08) Steam Deck and PC Gaming (00:26:50) Movie Trailers and Aspect Ratios (00:32:36) Spider-Man: No Way to Mexico and Streaming Options (00:39:16) The Batman Part 2 Villains and Plot (00:39:47) Unexpected Villains and Plot Twists On this week's episode, the guys embark on an exciting deep dive into the delightful world of Marshmallow Fluff, exploring not only its unique texture and flavor but also its various alliteratives that have captured the imagination of many. They discuss how this sweet, sticky treat has become a staple in desserts and snacks, and they share fun anecdotes about its history and popularity, including creative recipes that utilize Marshmallow Fluff in innovative ways. The conversation then seamlessly transitions over to the eagerly anticipated Halo Campaign Evolved, where they delve into the exciting features of the game, particularly focusing on its crossplay capability that allows players from different platforms to engage in a unified gaming experience. They discuss the implications of this feature for the gaming community and how it enhances the overall gameplay experience. Additionally, they touch on the release date of Halo Campaign Evolved, generating buzz and excitement among fans who have been eagerly awaiting its arrival. As the episode progresses, the discussion shifts to some intriguing leaked news surrounding Vale's SteamMachine. The guys speculate on the potential impact this new hardware could have on the gaming landscape, considering its specifications and what it might mean for gamers looking for a powerful yet compact gaming solution. They analyze the competition in the market and how Vale's entry could shake things up. Next, the conversation takes a cinematic turn as they explore the newly launched website for Christopher Nolan's highly anticipated film, The Odyssey. They highlight the various formats in which the film will be available in theaters, discussing the unique viewing experiences that each format offers, from IMAX to standard screenings. The guys express their excitement for the film and speculate on its themes and narrative direction based on the teasers and trailers released so far. To wrap things up, the guys delve into the recent developments surrounding The Batman Part II, particularly focusing on the commencement of filming. They discuss what fans can expect from the sequel, including potential plotlines, character arcs, and the creative direction that the filmmakers might take. The anticipation builds as they share their thoughts on what made the first film a success and how the sequel could build upon that foundation. Overall, this episode is packed with engaging discussions that cover a wide range of topics, appealing to both gaming enthusiasts and movie buffs alike.Official Website: https://www.comesnaturallypodcast.comOfficial Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/iTunes: http://tinyurl.com/kqkgackFacebook: http://tinyurl.com/myovgm8Tumblr: http://tinyurl.com/m7a6mg9Twitter: @ComesNaturalPodYouTube: http://tiny.cc/5snxpy
Austin, Justin, and Brian are talking about all of the Nintendo Top 10, Steven Speilberg top 10, and more!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 345:45- Main Discussion1:30:00 - Outro1:32:00 - Secret Sandwich Episode
Ben's back from New Zealand, just in time to wrap up the final bunch of Summer Games Fest announcements. Nintendo have dropped a Direct on us for the first time in a while, featuring JRPGs, thumb wrestling and confirmation of the long-rumoured Ocarina of Time remake. Plus over at the PC Gaming Showcase, there's magical die, cooking sims, power washing and demos galore! Hosted on Acast. See acast.com/privacy for more information.
This episode covers the Naavik Digest newsletter published on Sunday, June 14th. In today's issue, we discuss the current state of microdramas — a category which rapidly evolved from a niche Chinese entertainment phenomenon into one of the fastest-growing mobile content categories in the world — exploring the widening gap between audience expansion and monetization, a trend which raises important questions about the category's long-term economics.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-microdrama-volume-vs-value-paradox Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Austin, Justin, Brian, and Stephen are talking about all of the crazy news from xbox and playstation!Don't forget to follow us on socials; you can find us everywhere via our link - https://lnk.bio/rXxW - Also, www.movigapodcast.comTime codes:1:00 - Top 31:03:00 - Main Discussion2:20:00 - Outro