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The brothers discuss one of the best movies they've seen: Everything Everywhere All At Once. Watch the film then listen to the podcast. It's that good. Housekeeping starts at 49:00 during which Drew talks about his trip to New York City, Secret Labs chairs, Ultima IV, Civilization, Bonanas for Bonanza, and the Spider-Man 2 videogame. File length 1:14:29 File Size 53.4 MB Theme by Jul Big Green via SongFinch Subscribe to us on Apple Podcasts Listen to us on Stitcher Like us on Facebook Follow us on Twitter Send your comments to show@notinacreepyway.com Visit the show website at Not In A Creepy Way
I finally finished my walkthrough of Ultima IV, but I still have a couple of adventures in mind. Run time: 11:02 To listen use the player widget above, subscribe via iTunes, Stitcher, or download the episode here by right clicking and selecting “Save target as…”
Long before World of Warcraft, there was Ultima Online, the first MMO. How did this highly innovative & influential game come to be? And what can we learn from its successes and failures? Starr Long is a game designer and producer who directed the team that built Ultima Online, the first popular Massively Multiplayer Online game. In this in-depth interview, you'll learn how a theater major became a game designer, how Ultima IV blew player's minds, and the shocking things players did early the development of Ultima Online.
The Ultima Age of Enlightenment Trilogy: "Ultima IV: Quest of the Avatar," "Ultima V: Warriors of Destiny," and "Ultima VI: The False Prophet," The second trilogy of Ultima that shifted its focus from classic RPG combat to moral integrity, deeper story telling . In "Ultima IV," players strive to embody the eight virtues to become the Avatar, blending exploration with ethical dilemmas. "Ultima V" expands the moral universe, challenging the Avatar to navigate a world where virtues have been twisted by oppressive rulers, introducing a day-night cycle and enriched dialogues. By "Ultima VI," the series leaps forward with a semi-isometric view and more intricate graphics, with the Avatar resolving a conflict between humans and Gargoyles, integrating a complex conversation system and problem-solving into its richly woven gameplay. Each installment not only evolved graphically from top-down to more detailed perspectives but also set new benchmarks for interactive storytelling in gaming. Hosted on Acast. See acast.com/privacy for more information.
The Ultima Age of Enlightenment Trilogy: "Ultima IV: Quest of the Avatar," "Ultima V: Warriors of Destiny," and "Ultima VI: The False Prophet," The second trilogy of Ultima that shifted its focus from classic RPG combat to moral integrity, deeper story telling . In "Ultima IV," players strive to embody the eight virtues to become the Avatar, blending exploration with ethical dilemmas. "Ultima V" expands the moral universe, challenging the Avatar to navigate a world where virtues have been twisted by oppressive rulers, introducing a day-night cycle and enriched dialogues. By "Ultima VI," the series leaps forward with a semi-isometric view and more intricate graphics, with the Avatar resolving a conflict between humans and Gargoyles, integrating a complex conversation system and problem-solving into its richly woven gameplay. Each installment not only evolved graphically from top-down to more detailed perspectives but also set new benchmarks for interactive storytelling in gaming. Hosted on Acast. See acast.com/privacy for more information.
Brothers J and Drew talk about 2019's Triple Frontier, a J.C. Chandor action-adventure film. Drew liked it but J is a tough judge. Housekeeping starts at 37:49 during which they discuss J's car, J's Xbox, Ultima IV, bugs, fatherhood, Mindhunter, Mr Robot, Otter Dynasty, Jack Ryan, and Star Trek: Discovery. File length 1:10:42 File Size 49.0 MB Theme by Jul Big Green via SongFinch Subscribe to us on Apple Podcasts Like us on Facebook Follow us on Twitter Send your comments to show@notinacreepyway.com Visit the show website at Not In A Creepy Way
In honor of Starfield, we're taking you back to the 1st official Western RPG, Ultima! ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.[1] A significant series in computer game history, it is considered, alongside Wizardry and Might and Magic, to be one of the norm-establishers of the computer role-playing game genre.[2] Several games of the series are considered seminal entries in their genre, and each installment introduced new innovations which then were widely copied by other games. The games take place for the most part in a world called Britannia; the constantly recurring hero is the Avatar, first named so in Ultima IV. They are primarily within the scope of fantasy fiction but contain science fiction elements as well. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades _________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ FOLLOW OUR FELLOW #GAMERSUNITEDGUILD FRIENDS! Visit www.gamersunitedguild.com for loads of positive gaming content ________________________________________________________________________ The ORIGINAL Next Level Gaming https://www.youtube.com/c/TheORIGINALNextLevelGaming TXR (The Xbox Roundtable) Podcast https://www.youtube.com/channel/UC7S-10RbSWEskn3r6xsQK6w 4GQTV https://www.youtube.com/c/4GQTV Classy Gaming Fun https://www.youtube.com/c/OEBPete http://bitly.ws/e2ia Cerebral Paul | Living Differently https://www.youtube.com/c/CerebralPaul GoGameGo https://www.youtube.com/c/gogamego Bacon Ice Cream Productions https://www.youtube.com/c/BaconIceCream The Flamish Experience https://www.youtube.com/c/Flamish 108 Dragons TV https://www.youtube.com/c/108DRAGONSTV Geeks with Cash https://www.youtube.com/c/GeekswithCash Papa Pete https://www.youtube.com/c/PapaPete PK ENTERTAINMENT https://www.youtube.com/c/PKEntertainmentlive DJC GAME STUDIOS https://www.youtube.com/DJCGAMESTUDIOS ICONIC VIDEO GAMES PODCAST https://www.youtube.com/user/Axle1324 Newf Nukem https://www.youtube.com/channel/UCK4y313pV6Ar99JBcJgAtyg/ ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato's "Through the Moongate"! Subscribe on Anchor | Subscribe on iTunes | Subscribe on Google Play | Subscribe on Spotify | Subscribe on TuneIn | Subscribe on Stitcher Podcast Topics Andrea Contato's Through the Moongate, per its Kickstarter page, “illuminates the path of the Ultima games' history and the creative people behind this landmark series. It also covers some of Origin's other games, especially Wing Commander, and touches on several contemporary titles. Many of these tales have never before been told.” The book “aims to be a more complete account of Origin's history than has ever been presented before.” This episode covers the development and release of Ultima 4, and the competition it received in the form of The Bard's Tale. Community & Patronage As always, this episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who supports Spam Spam Spam Humbug and the Ultima Codex by that means. And, as always, a hearty thank you to our co-producers: Seth, Goldenflame, Dominik, Violation, Helgraf, Gronkh, Pascal, Thorwan, John, and Winfield. Support Spam Spam Spam Humbug Patreon | Like Ultima on Facebook | Follow the Ultima Codex on Twitter Join the Ultima Community UDIC.org | Ultima Dragons on Facebook | Follow the Ultima Dragons on Twitter | The Weyrmount | Ultima Dragons on Discord Send Feedback Send Us an Email | Leave a Voice Message | Join Us on Discord Get Social WtFD - Twitter | Facebook | The Ultima Codex | About.me Chlorthos - Walking Through the Book | Facebook Andrea Contato - Twitter | Facebook | Theira.it | AndreaContato.com Music & Sound Effects ‘Warriors of Destiny' - an Ultima V Orchestral Remix by Scott Buckley --- Send in a voice message: https://podcasters.spotify.com/pod/show/ssshpodcast/message
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato's "Through the Moongate"!Subscribe on Anchor | Subscribe on iTunes | Subscribe on Google Play | Subscribe on Spotify | Subscribe on TuneIn | Subscribe on StitcherPodcast TopicsAndrea Contato's Through the Moongate, per its Kickstarter page, “illuminates the path of the Ultima games' history and the creative people behind this landmark series. It also covers some of Origin's other games, especially Wing Commander, and touches on several contemporary titles. Many of these tales have never before been told.” The book “aims to be a more complete account of Origin's history than has ever been presented before.”This episode covers the development and release of Ultima 4, and the competition it received in the form of The Bard's Tale.Community & PatronageAs always, this episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who supports Spam Spam Spam Humbug and the Ultima Codex by that means. And, as always, a hearty thank you to our co-producers: Seth, Goldenflame, Dominik, Violation, Helgraf, Gronkh, Pascal, Thorwan, John, and Winfield.Support Spam Spam Spam HumbugPatreon | Like Ultima on Facebook | Follow the Ultima Codex on TwitterJoin the Ultima CommunityUDIC.org | Ultima Dragons on Facebook | Follow the Ultima Dragons on Twitter | The Weyrmount | Ultima Dragons on DiscordSend FeedbackSend Us an Email | Leave a Voice Message | Join Us on DiscordGet SocialWtFD - Twitter | Facebook | The Ultima Codex | About.meChlorthos - Walking Through the Book | FacebookAndrea Contato - Twitter | Facebook | Theira.it | AndreaContato.comMusic & Sound Effects‘Warriors of Destiny' - an Ultima V Orchestral Remix by Scott Buckley
S02E02 - We continue our discussion of Tarot with some (hopefully interesting) digressions into Kabbalah and more. Show Notes: The "egg trick" - article by Joe Nickell The Sefirot "explained" - video (there are many of these and I don't know which are most accurate) Ultima IV (from the intro) The lovely art of the Rider Waite Smith deck (from Tartot.com) Kabbalah (wikipedia) The Sefirot (wikipedia) the tree of life of the Kabbalah An interesting video that explains the concepts in the Sefirot (there are MANY of these on YouTube and I'm not endorsing any of them - just sharing an example) Because this is a two-parter and I don't know who will catch only 1 part, I'm including the notes from part 1 here as well: Trick-Taking Games - card games where each round has a winner, usually seeking most points over the duration of multiple rounds. Playing card suits The Marseilles Deck (tarot.com) see also Wikipedia coverage. A lot of what we know about historical Tarot and its relationship to divination comes from Michael Dummett (1925 - 1911) an English philosopher and academic. The Game of Tarot: From Ferrara to Salt Lake City (1980) is out of print and way, way overpriced but you can read it on Scribd with a basic subscription. A brief history of Playing Cards and further reading on the same topic over at Britannica. A history of Cartomancy (wikipedia) Forms of Divination (wikipedia) What is a stripped deck? A history of Tarot cards (from Bicycle playing card company) Jean-Baptiste Alliette aka "Etteilla" (1738 - 1791) the Frenchman who "invented" the use of Tarot for divination and tied it to ancient Egypt (via a false history, prior to the Rosetta stone and rediscovery of how to read hieroglyphs from Egypt) He wrote a book called Etteilla, ou manière de se récréer avec un jeu de cartes ("Etteilla, or a Way to Entertain Yourself With a Deck of Cards") in 1770. Excerpt from Wikipedia: "In 1781 the French Swiss Protestant clergyman and occultist Antoine Court who named himself Court de Gébelin published in his massive work Le Monde primitif his idea that the Tarot was actually an ancient Egyptian book of arcane wisdom; his work included an essay by the Comte de Mellet who first called tarot cards the Book of Thoth and, crucially, claimed that the Egyptians used the cards for fortune-telling and described what purported to be their method of divination." Note: The key to unlocking ancient Egyptian (the Rosetta Stone) hadn't even been recovered yet so the idea that people are reading ancient Egyptian wisdom and using it to develop card divination to preserve some ancient wisdom is preposterous. The stone with its multiple languages repeating the same text was found in 1799 but wasn't translated until 1822. After the popularity of Court's book, Alliette quickly produces: Manière de se récréer avec le jeu de cartes nommées Tarots ("How to Entertain Yourself With the Deck of Cards Called Tarot") in 1785 Rider-Waite (Smith) Tarot Deck How to play the game Tarot (French style) A Wicked Pack of Cards: Origins of the Occult Tarot - by Michael Dummett and Ronald Decker U. S. Games Systems Inc. brought Tarot to America in 1967. Founder Stuart Kaplan (who passed away in 2021) spent a lot of time researching illustrator Pamela Coleman Smith and restoring her long overdue historical significance. Previous episodes on Western Esotericism Learn more about your ad choices. Visit megaphone.fm/adchoices
Is it possible that our entire existence is nothing more than someone else's sandbox-style video game? On this episode, Lee and Nathan get into quantum physics, epistemology, metaphysics, ontology and ethics to try to get to the bottom of that question. Also, Nathan reminisces about playing Ultima IV on a Commodore 64 in the 1980s.
Welcome to Dev Game Club, where this week we continue our series on Capcom's MegaMan series, looking at the latter half of the game, exploring its difficulty and how it presents a final exam, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the Game! (Hmm...) Issues covered: multiple forms of mastery, leaning on rewind, playing "au naturale," analogues in the podcast hosts, being confused about item 1, how the powers match up against various bosses, Brett's tornado, choosing the right weapon for the job, wondering whether you learn from earlier enemies for the final exam, plotting out your path, the final areas of the castle and challenge, divergent paths in game design, multiple ways of using the same ingredients, being frustrated by the type of game, having the gratifying sense of overcoming a boss, gaining knowledge, being surprised by a mid-game cutscene and map, puzzle rooms and weird rooms, the final exam, the bomb maze room, having to fight all the mans again, an amazing ending cutscene, wanting to know about the lore, identifying how to make games fit better to players, matchmaking very quickly, mixing different things together, the consequences of not reading mechanics and how that impacts a game, not knowing who Sen is, the Painted World, shipping your vertical slice, the terror of the Tower of Latria, showing the flaws of the mechanics. Games, people, and influences mentioned or discussed: Metroidvanias, Wonderful 101, Platinum Games, Clover Games, Okami, Hideki Kamiya, Viewtiful Joe, GameCube, Wizardry, Ultima IV, Conan the Barbarian, Sabotage, Lode Runner, Robotron, Joust, Mario (series), Metroid, Nintendo, Contra, Assassin's Creed, Raymond, Celeste, Todd Howard, Halo (series), Josh Mankey, Dark Souls, Stardew Valley, Warren Linam-Church, Ico, Sasha, Shadow of the Colossus, Hidetaka Miyazaki, Fumito Ueda, Kirk Hamilton, Aaron Evers, Mark Garcia, Dog Game Club. Next time: 3 Mens of MegaMan X! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Video games, like Richard Garriott were still in their adolescence in the early 80s. Garriott, known as the father of computer role-playing games, straight off the success of the first three games in his groundbreaking Ultima series that he developed while still in school, moved away from home for the first time and felt a […] The post S2 E4: Ultima IV & The Origin of Morality in Games first appeared on Gameography Podcast.
To take a bunch of different moral decisions in a game and count them in some way as if they're related, comparable, or calculable requires a “morality system”. In part 1 of our exploration of morality systems, we looked at various types of morality systems and why it was so hard to quantify or even organize morality in the first place. In part 2 we'll look at how philosophers might try to count morality, check out Ultima IV's unique virtue-based morality system, and see if we can count responsible ethical decision-making instead of being morally right or wrong. Follow/like us on Facebook, Twitter, and YouTube You can find all of our episodes, videos, and the Video Games Ethics Resources Center at our website https://ethicsandvideogames.com We're always looking for new ethical issues to explore in future podcasts, so if you've got an idea or an ethical issue involving video games that you think would make for a good podcast, please let us know! Contact us at ethicsandvideogames.com or email us at contact@ethicsandvideogames.com. We'd love to hear from you! Hosted by Shlomo Sher, Ph.D. and Andy Ashcraft Production by Carmen Elena Mitchell Music and graphics by Daniel Sher
I got caught up on feedback, most of which seems to be about Gary’s envy over my ship on Ultima IV. Run time: 18:37 To listen use the player widget above, subscribe via iTunes, Stitcher, or download the episode here by right clicking and selecting “Save target as…”
Ultima IV. No hace falta decir más. DESCARGA
It has been a couple of months, so it’s time to get through some feedback, mostly Ultima IV related. Run time: 7:59 To listen use the player widget above, subscribe via iTunes, Stitcher, or download the episode here by right clicking and selecting “Save target as…”
Welcome to Dev Game Club, where this week we talk about our Populous takeaways and then take a little bonus look at Populous: the Beginning, an RTS spinoff from the original games. We talk about how the game takes concepts from the originals and molds them into something new, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few missions Podcast breakdown: 0:56 Takeaways and Populous: The Beginning 1:12:48 Break 1:13:20 Feedback Issues covered: dreaming big, the one-sentence/high concept, buying on the box, the mindset you approach the game with now and at the time, creation vs destruction mechanics, your Old Testament gods, toys vs games academically, indirect control and influence, opacity of interface, being engaged even indirectly, board games as an influence, the interactions you have as a god, "when I get to mid-game, I flood the world," emergent strategy, simulated villagers, wanting the stories of how strategies developed internally, simulating a population, what are your choices for abstraction, the mystery of simulation, watching an ant colony, it's like the terrain itself was a character, Tim's troubles getting this game running, user-created solutions to get this thing running, forgetting to save, how the god of Populous ascended, borrowing from multiple tribal traditions, is a thing 3D or not, a rotable camera vs an isometric view, a level-designed game, limitations on raising and lowering land, getting a number of charges to raise land, directly controlling villagers to become warriors or to build and occupy buildings, your godlike powers, tech tree driven by level/macro design, having the RTS ruts, critical unit mass and rhythm, franchise pillars and what you bring with you, winged monsters, converting savages through your Shaman, converting units, a finite unit map, religion and colonization, a puzzle level, micro-management of units, seeing patrol paths, the costs of scale, being neither enough of an RTS nor enough of a Populous game, legacies, eye strain, hardening of the corneas, blue light blockers, perception of depth of field and focusing, ambient light, what do you tell a young person, organizing thoughts creatively, the benefits of a liberal arts education, communication as key life skill, doing the thing every day, game jams online and in person, Brett's Book Recommendation. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Bullfrog Productions, Lionhead, Peter Molyneux, SimCity, Civilization, Will Wright, The Walking Dead, Black & White, Ultima IV, Windows, Star Trek, Warcraft, Dune 2, Command & Conquer, Starcraft, Quake III Arena, Nintendo DS, Total Annihilation, EA, Haden Blackman, Paul Pierce, Tropico (series), Anno (series), Sam, Cody, Unreal, Unity, Blender, MGS 3: Snake Eater, Resident Evil 4, Mario 3, itch.io, Terry Pratchett, Discworld, Kirk Hamilton, Aaron Evers. Next time: An interview or possibly our Halloween-themed game Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
This week we talk about Knights of the Dinner Table, tips on starting your own podcast, DC Fandome, High Score, Ultima IV and V, Splatterhouse, Apple v. Epic, The Texas Chainsaw Massacre, Crunchyroll for sale, The next Exorcist, The next The Thing, Holy Diver: The Comic, Olivia Wilde for Spidey, Ben Cross, Stranger Things: The Drive-Into Experience, Starfinder, Moonbase 8, Voyage to the Stars, and Batman: Death in the Family. So podcast up, it's time for a Geek Shock!
Join the HG101 gang as they discuss and rank the game where Donald Duck pretends to be detective named Maui Mallard who turns into a ninja named Cold Shadow. This weekend's Patreon Bonus Get episode will be Ultima IV. Donate at Patreon to get this bonus content and much, much more! Follow the show's host on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the The Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts or Stitcher! Intro music by NORM. 2020 (c) Hardcore Gaming 101
Join the HG101 gang as they discuss and rank Massive Entertainment's real-time tactics classic where everybody wants a piece of Krig 7-B. This weekend's Patreon Bonus Get episode will be Ultima IV. Donate at Patreon to get this bonus content and much, much more! Follow the show's host on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the The Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts or Stitcher! Intro music by NORM. 2020 (c) Hardcore Gaming 101
Join the HG101 gang as they discuss and rank the PS2 platformer starring everyone's favorite-by-default hat-wearing fox-poodle. This weekend's Patreon Bonus Get episode will be Ultima IV. Donate at Patreon to get this bonus content and much, much more! Follow the show's host on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the The Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts or Stitcher! Intro music by NORM. 2020 (c) Hardcore Gaming 101
My novel is nearing completion, and my Ultima IV video series is almost to the point where I can start dropping episodes. I also discuss what comes after as far as edits and new writing. Run time: 7:25 To listen use the player widget above, subscribe via iTunes, Stitcher, or download the episode here by right clicking and selecting “Save target as…”Read More →
The 1980s gave us some truly ground breaking video games! Ultima IV was definitely one of those early gems. Join Beau (@Don0rom) and chat with us about Ultima IV Quest of the Avatar! Join us for more discussions and be a part of the conversation!! Shout out to our sponsors this week: Ashley Luanne Kay- Find her on Instagram @theminnesotanurse : https://www.instagram.com/theminnesotanurse/ The Podcast: Google: https://tinyurl.com/uykmcer Apple: https://tinyurl.com/qwbet59 Spotify: https://tinyurl.com/sben783 Podbean: https://don0rom.podbean.com/ Other great podcasts found with our new network partnership! https://www.RallyNetworks.net Follow us on Twitter: https://www.twitter.com/don0rom Like hearing us? Consider supporting the show: https://www.patreon.com/don0rom For cool shirts that also go towards supporting the show: https://teespring.com/stores/don0rom Check our newly published book and help support the show: https://www.amazon.com/dp/1074639197
Welcome to Dev Game Club, where this week we cap off our revisit of the unique series Animal Crossing with a bonus episode about it's latest installment, Animal Crossing: New Horizons. We talk about the feeling of the new game, the intersection of new mechanics and quality-of-life improvements and how they change the feel of the game, and we give the museum some love in addition to other topics and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour or so a day! Podcast breakdown: 0:47 Animal Crossing: New Horizons 57:04 Break 57:37 Feedback & Next Game Issues covered: the vacation that's not a vacation, observations of humanity and how we use our phones, our own relationships with phones, similarities with Pocket Camp, seasonal events, the evolving mobile game and its influence into New Horizons, explicit vs implicit cooldowns (and being able to pay to remove them), analysis paralysis at the beginning, the things that Brett's not crazy about in the game/Nook Miles tracking, preferring the lack of incentives, worrying about achievements, intrinsic vs extrinsic rewards, stacking fruit, hacking and modding scene, losing the innocence, imagining a world in which the original game appears now, visibility into the indie space, blowing tranquility out of the water with Nook Miles, achievements, the influence of business models on the churn and turmoil of the industry, the changing approachability of games, being able to ask Tom Nook what to do, losing discovery and its accompanying delight, taking a positive lesson from trash, franchise challenges in terms of what you keep and what you discard, tracking multiple economies, revisiting EverQuest or Ultima and not knowing what to do, taking things academically for the 'cast, wanting to stay in the tent, not being engaged by the acquisition loops, losing characters in the original, animalizing changing your look, beauty as a feature, only doing the required crafting, overlap between classic AC/WoW and modern AC/WoW, the fantastic music, Tim captures a flea, the huge impact of the beauty of the museum, Brett's Book Recommendation, having a birthday intersecting with holidays in Animal Crossing, anticipating what will delight a player, being akin to a clicker, why play a game about chores, being rewarded by a chuckle, tend-and-befriend, Scandinavian comfort culture (hygge), ikagai and lagom, thinking about the next generation of hardware, load constraints, being interested in constraints, being curious about genuine innovation, what you can do with a really big hard drive, the expense of building for a new generation, high definition as a feature, pushing up against the constraints, we look forward to returning Geonosis, Brett's screed against YouTube. Games, people, and influences mentioned or discussed: Chris Hecker, Ultima IV, Ultima VII, Stardew Valley, Harvest Moon, Death Stranding, Quake, Michael Abbott/Brainy Gamer, World of Warcraft, EverQuest, Hitman 2, Elizabeth Strout, Olive Kitteredge, Tay if that is his real name, 30 Rock, Mike, Cookie Clicker, Universal Paperclips, Cow Clicker, Last of Us, Mike Baker, LucasArts, Sierra On-line, Edwin, Nintendo Switch, PS2/3, Xbox, Wii, Metal Gear Solid, Pokemon, Fallout 4, Mark Cerny, Star Wars: Republic Commando, Star Wars: Starfighter/Jedi Starfighter, Kotaku, John Williams, David Collins, Epic Mickey, Kirby's Epic Yarn, Kirk Hamilton, Aaron Evers. Links: Michael Abbott on older games Next time: Star Wars Republic Commando: The Geonosis missions Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Is the U Switch backwards compatible? Also: Our top 5 most consistent game franchises
I was in need of a new video editor for my Ultima IV series, and so far this open source software fits the bill. Run time: 13:45 To listen use the player widget above, subscribe via iTunes, Stitcher, or download the episode here by right clicking and selecting “Save target as…”Read More →
Welcome to Dev Game Club, where this week we begin a new series on the unique series Animal Crossing. We situate the game briefly in time before turning to some of the ways the game introduces itself and its mechanics, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour a day! Podcast breakdown: 0:50 Animal Crossing 1:08:09 Break 1:08:43 Feedback Issues covered: "this is one of my favorite Nintendo series, actually," Tim uses the 'cast to his advantage, trying to think of forerunners, Daddy, an explosive era of design, the variety of games and the PC/console divide, thinking outside the box, a weird kind of buzz, the Nintendo spin on some genres, having a chillout time, being able to meditatively play, the weird concepts at work and conveying that to a potential audience, Nintendo going its own way, having a lot going on in even this first game, daily routine and tranquility obscuring the systems, heading off player aggression, meeting up with KK Slider, setting and subverting player expectations, listening to KK Slider play guitar, that Nintendo touch, hopping the train to town and meeting Rover, the important Rover connection, committing to characters and making them iconic, social propriety and cell phones, contrasting this with character creation, representing everything in the game (with an inventory as well), chibi/big head character design, attitude with their voicing, character design and presentation being economic but expressive, timing phonemes against the spaces between words, spending a lot of time on the speech system, Nintendo's habit of having everyone in the company try the games, anime/manga idioms for expression/emotion, developing an internal language and sticking with it, Rover the cat, we reveal our town and player names, getting a mortgage and job from Tom Nook right away, establishing verbs early, passing by the dump and into the store, learning how to put on clothes, gating progress on activity, being naturally pushed to explore what the game has, atypical goals and tricking you into addiction, talking to the animals, establishing something like a main loop gently, coming up with your own "quests," random towns (a discovery for Brett), shared characters between towns, we introduce our characters and NPCs, review from Finland, some design choices that a 25-year-old game overcame, leaning on the RNG to some degree, remembering getting into Animal Crossing and the draw of NES games, the acquisition loop and its evolution, Tim having not really analyzed this game before, gyroids. Games, people, and influences mentioned or discussed: The Sims, Little Computer People, Tamagotchi, Harvest Moon, Stardew Valley, Alex Neuse, Silent Hill 2, Anachronox, Ico, GTA III, Civilization III, Devil May Cry, Soul Reaver, Star Wars: Starfighter, Jak & Daxter, Final Fantasy X, Halo, Xbox, Metal Gear Solid 2, Advance Wars, Pikmin, Black & White, Max Payne, World of Warcraft, Dark Age of Camelot, PS2, Luigi's Mansion, Peter Molyneux, LucasArts, Starcraft 64, Halo Wars, Resident Evil, Spider-man 2, Satoru Iwata, Wii, Viva Pinata, Pokemon, Happy Home Designer, Amiibo Festival, Mario series (obliquely), Sonic series (obliquely), Final Fantasy (series), Zelda (series), Sailor Moon, Madman, _Dupre/Petri, Commodore 64, Ultima IV, Bitmap Books, Derek from Spokane, Chrono Trigger, Octopath Traveler, Chrono Cross, Sea of Stars, Sabotage Studios, Lufia II: Rise of the Sinistrals, Super Mario RPG: Legend of the Seven Stars, SNES Classic, Final Fantasy VI, Ni No Kuni, Dragon Quest (series), Level 5, Dark Cloud (series), Square Enix, Reed Knight, Metal Gear Solid 4, Kirk Hamilton, Aaron Evers. Next time: An hour a day! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
This week’s Chippy Chips takes a trip back in time like Marty McFly to 1985! With some of the best game music from the year, including Super Mario Bros, Ghosts N Goblins, One Man and His Droid, Gradius and Ultima IV plus more! We also have an artist of the week in the form of […]
Alva Chua (MisanthroPlay) shares tales of her misspent youth across the globe; from getting drunk on Babycham and playing Space Invaders at age 4 in an English beer garden, seeing the first McDonald's open in Yugoslavia, to scouring (and working in) a physical black market for computer games in Singapore.We also talk coding Eliza on an Atari 2600 PC, teaching oneself spells in Ultima IV without a manual, illicit console ownership, the beauty of shmups, playing Leisure Suit Larry in school, Chuck Yeager's flight sims, immersion, gate-keeping nerds through the lens of Lyotard, and what happens when you ask questions in Delta Force.Follow Alva on twitter @vinomaticIntro Music "Summer Vacation in Scanline" by NurvussIntermission Music "At a Harbour" by Tadahiro Nitta & Ryuji Sasai, from Xak II: Rising of the RedmoonOutro Music "トワイライトでHEART-BEAT" by パフェ♥カフェparfait♥cafe
Dopo 30 anni a parlare di videogiochi si può avere ancora voglia di farlo? Paolo Paglianti si è sbattuto questa industria in ogni suo anfratto eppure ha ancora l'entusiasmo dei giorni che passava a scrivere guide di Ultima IV.
In this episode of Cross Play Compatible, the cast discuss the game Paperboy and the events and games from the year 1985! A lot of great video games came out in 1985, Gauntlet, Ultima IV, Oregon Trail and the NES! But does the cast think Paperboy is one of these great games? We have a full crew loaded tonight so sit back, strap in and be prepared to go back in time to the year 1985! Time Stamps: :50 – Intro 2:15 – Icebreaker: what was our first job? 9:00 – Discussion of the year 1985 40:45 – Game discussion: Paperboy Follow Cross Play Compatible on Twitch: twitch.tv/crossplaycompatible --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/realdudes-podcast/support
In the 1980s, Richard Garriott created a cultural innovation in computer games in Ultima IV by developing a system of secular virtues, which guided the main character beyond a wholesale slaughter of enemies and into an ethical dilemma of doing the right thing. I've been a fan of the Ultima series since 1987, when my […]
Dreams really do come true, especially if you've stolen some potion from Emily's inventory. Join her and Josh as they witness imagined game soundtracks come to life with the help of Ed from Pixeltunes Radio. Topics of conversation include Definitely Darryl's family, the nature of bass, the potential attitudes of Boos, the incongruity of medieval video games, and what makes something sticky. Then, hold on to your hats for a brand new segment, "Reading the Runes" wherein Emily recounts her adventures in Ultima IV. Finally, get ready to be dazzled by Mixxmaster's VGM beatboxing! Need I mention that these jams are jams? What are you waiting for? Slip into the bar for another shot of The VGM JUKEBOX!
David Lubar, Game Developer (PastFinder) Welcome to another interview episode of Antic the Atari 8-bit computer podcast. David Lubar was a prolific games software developer who worked for Sirius Software, Activision and Absolute and freelanced for several other companies, including Broderbund, Origin Systems, and Imagineering. He developed games for many different systems, including game consoles like the Atari 2600 and the NES and computer systems such as the Apple II, C64, and the Atari 400/800. His titles for the Atari 8-bits include Hacker, Master of the Lamps, Ogre, Pastfinder and Ultima IV. David has since taken up writing and has several books to his name. This interview took place April 23, 2016. Links: http://www.davidlubar.com “Character, Driven: A Novel” by David Lubar - http://www.amazon.com/dp/0765376946/?tag=ataripodcast-20
In which SSSH discusses the attention and detail that were put into the manuals and reference books that accompanied the Ultima games.Subscribe on iTunes | Subscribe on StitcherIntroOC ReMix #44: Ultima IV 'trollbash' by Subliminal Labs - https://www.youtube.com/watch?v=_SQBKgHA9jUPodcast Topic(s)Kotaku — which, granted, is not the most historically literate gaming-focused website — posted an article recently which purported to discuss The Beauty of the Game Instruction Manual (
Welcome to our very first backer-determined episode! At the behest of David Epp, Jeremy, Bob, Ray, and Sharkey talk about Ultima IV: Quest of the Avatar and how games have been influenced by (but never quite matched) its morality system.