Podcasts about beamable

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Best podcasts about beamable

Latest podcast episodes about beamable

Future of Gaming
The Future of Game Development - FOGcast #50

Future of Gaming

Play Episode Listen Later Jul 21, 2023 50:22


In this episode of the “Future of Gaming Podcast” by FOGDAO, host Nico Vereecke is joined by Tim Cotten, the co-founder and CEO at Scrypted, and Jon Radoff, co-founder and CEO at Beamable. We discuss the future of gaming and how AI can be used to enhance game development.**Key Discussion Points**:1. **The Power of AI in Game Development**: Tim and Jon discuss how AI can enhance game development. They share insights about their companies, Scrypted and Beamable, and how they're using AI to automate tasks and empower small teams.2. **The Challenges of Game Development**: The guests delve into the complexities of game development, including the challenges of server infrastructure. They discuss how platforms like Beamable can help developers focus more on the creative aspects of game development.3. **The Promise of AI in Game Development**: The potential of AI in revolutionizing game development is discussed. They highlight the use of generative AI in creating unique gameplay experiences and how AI can streamline the game development process.4. **The Role of Beamable in Game Development**: Jon shares how Beamable simplifies game development by handling server infrastructure, allowing developers to focus on creating engaging gameplay and content.5. **The Importance of Trust in Game Technology**: The conversation touches on the importance of trust in the adoption of new game technologies. Beamable's commitment to earning trust through reliable and scalable solutions is highlighted.6. **The Future Outlook**: The episode concludes with a discussion on the bright future of game development, with AI playing a pivotal role. The guests express optimism about the continued evolution of platforms like Beamable and the empowerment of small, agile teams.**Conclusion**: The future of game development lies in the hands of small teams empowered by AI technology. With platforms like Beamable, game developers can unlock their creative potential and bring innovative games to the market. The future of gaming has never been more exciting.Join the FOGDAO DiscordWatch the episode on YouTubeFollow the Future of Gaming: Twitter | LinkedIn

Economics Design
What is Beamable? | In Conversation with Jon Radoff

Economics Design

Play Episode Listen Later Jul 17, 2023 60:40


In this episode of Economics Design Podcast, our Senior Consultant Rob sits down with Jon Radoff for a conversation around Jon's company Beamable, Web 3, What's it like developing games, the experience of owning a gaming studio and a whole lot! Jon is a veteran in the Gaming Industry and has worked in both web 2 and Web 3 Games. He shares his experiences, insights and wisdom in this very special episode. So if you are a game designer or a web 3 enthusiast or an entrepreneur in the gaming space; This conversation is gonna be so much insightful and fun for you! Please consider donating to help fund these educational videos: 0x6da9AAa73D39F3880119Fd20e6d6a2f65Dd44ABe Want more in-depth content? 1) The Economics and Math of Token Engineering and DeFi https://book.economicsdesign.com/ 2) Academy: https://academy.economicsdesign.com/ 3) New research site & dashboard: https://econteric.com/ 4) Newsletter: https://economicsdesign.substack.com/ Connect with us and the ED community: Discord – https://economicsdesign.com/discord Twitter – https://twitter.com/econsdesign Reddit – https://reddit.com/u/economicsdesign Spotify Podcast – https://spoti.fi/3wzDbXt Google Podcasts – https://bit.ly/ED-podcast Apple Podcasts – https://podcasts.apple.com/gb/podcast/economics-design/id1492490959 *Disclaimer* This is not financial advice. Information shared is found publicly on the internet. All analysis and opinions are my own. The purpose of sharing the information is for education and knowledge sharing. The information shared is accurate at the time of recording. Purchasing cryptocurrencies poses a considerable risk of loss. Past performance does not indicate future results. #economicsdesign #tokeneconomics #tokenomics #DeFi

Leadership in Action
All You Need Is An Idea - Jon Radoff - Leadership in Action- Episode #58

Leadership in Action

Play Episode Listen Later Mar 7, 2023 59:59


Today's guest on Leadership In Action is an entrepreneur, innovator, and leader in his industry who fights for the game makers of the world. As a game developer, he created one of the first commercial Massively Multiplayer Online Role Playing Games. Joining the show today is an EO Boston member of 5 years, CEO of Beamable, Jon Radoff. Jon joins host Mark Stiles to talk about what it takes to get a business started, the value of customer feedback, and what visiting Everest base camp is like.     Takeaways: You don't need to be special to be an entrepreneur. All you need is an idea and the drive to take it and run with it.  It's ok to pivot. Your original idea doesn't need to be what your product looks like for the rest of the business. As you meet others, and bring on new perspectives, your idea will evolve and change. While those who criticize your new idea may seem demoralizing, their feedback can provide ways to improve. They might point out something technical that hasn't been solved yet, or tell you about a customer type you weren't aware of. Entrepreneurship can be a perseverance game. Sometimes you will need to stick with your idea for a long time before the market is ready for it. While this will slow you down, it doesn't mean game over.  Sometimes the business needs to be built before the idea. If you have grand ideas of how your product will fit into the future, you need to start by selling the thing consumers will buy now.  AI tools are something that every entrepreneur should keep an eye out for over the next few years. As new, more powerful tools emerge, they will empower you to try new ideas with lower costs and less risk. As AI becomes more prevalent, it will shift the types of skill sets that are needed to be successful. Instead of being a specialist on a given topic or process, establishing a well rounded skill set will line you up for success.     Links:  LinkedIn: https://www.linkedin.com/in/jonradoff/   Twitter: https://twitter.com/jradoff   Company website: https://beamable.com/   Wikipedia: https://en.wikipedia.org/wiki/Jon_Radoff   Medium: https://jradoff.medium.com/   Quote of the Show “We're all in the business of serving customers.” - Jon Radoff Ways to Tune In: Apple Podcast - https://podcasts.apple.com/us/podcast/leadership-in-action/id1585042233 Spotify - https://open.spotify.com/show/2t4Ksk4TwmZ6MSfAHXGkJI Stitcher - https://www.stitcher.com/show/leadership-in-action Google Play - https://podcasts.google.com/feed/aHR0cHM6Ly93d3cubGVhZGVyc2hpcGluYWN0aW9uLmxpdmUvZmVlZC54bWw Amazon Music - https://music.amazon.com/podcasts/4263fd02-8c9b-495e-bd31-2e5aef21ff6b/leadership-in-action YouTube - https://youtu.be/h4OCqARffMQ  Transcript: Mark Stiles: Hey folks. Welcome back to Leadership and Action, your Boston Chapter of Entrepreneurs Organization podcast. Today's guest. Is an entrepreneur or innovator and leader in his industry. He fights for the game makers of the world and is responsible for creating one of the first M O RPGs, massively multiplayer online role playing games is what that stands for. He's been an EO member for five years. He also publishes a blog called Building the Metaverse, c e O of Beam Able. John Rador.  Jon Radoff: Welcome to the show. Hey Mark. How are you? Thanks for having me doing  Mark Stiles: well. Question number one, what is the common misconception about leadership running a business and or being an entrepreneur?  Jon Radoff: Go. To me, it's the idea that you have to be some kind of special person to be an entrepreneur. Let me zoom back the camera lens though, my purpose in life as far as business is concerned is just multiplying creativity through the world. That's what I've done through some of the game businesses I've made, through the technology company I have through the website creation tech company that I started years ago. Everything was about just allowing people to be more creative and just get online, make stuff, express themselves, because I think that's just. such At the core of what it is to be human entrepreneurship is creativity. It's about how to come up with ideas and business models and marketing methods and channels and just put it, together, try things and, make something new, right? Like entrepreneurship is fundamentally to me about like making something new, harnessing business and organizations of people to do that. So, you know, I was very lucky in. Respect as a kid that I would have all these crazy ideas when I was like a teenager and I'd tell my parents what I want to do. Both my parents always encouraged me. They never said, oh, you can't do that. Like, bad idea. Go, go focus on like your math problem so you can end up, uh, getting into a decent college. I did get into a decent college, which I've then subsequently dropped out of. But um, they always encouraged me just to, to go run with my ideas. So if you didn't hear that in your life so far, I guess my message to you is, You know, run with the idea. You can do it. Like if you want to try making a business, it doesn't require anything special beyond the idea that you've identified a problem that has to be solved in the world. And if you can go help people solve that problem. , apply your creativity to it. It, it's a, it's a great life.  Mark Stiles: You know, so many thoughts are firing through my head right now with what you're saying there. Uh, with respect to, you know, who can be and who thinks they can be. But talking about your parents, I think is such a vital, vital component to it because how many people in that creative stage of their life get muzzled down and they say, no, no, no. get into a good school, get a good job, get a pension, retire and die .  Jon Radoff: Wow. This, this talk just took a, a damn path. But, um, yeah, I, I think everybody needs, uh, set of cheerleaders in your life. Yeah. So for me growing up, it was my parents, um, . I...

The MongoDB Podcast
Ep. 151 Streamlining Game Development with Beamable CTO Ali El Rhermoul: Insights and Strategies for Game Developers

The MongoDB Podcast

Play Episode Listen Later Feb 14, 2023 39:31


The podcast features Michael Lynn as the host, with Ali El Rhermoul, CTO of Beamable, and Nic Raboy, the original host of the podcast. The discussion covers Beamable, which is a company that streamlines game development and deployment. Before the interview, the Michael also speaks with Megan Grant and Shane McAllister about recent content on the MongoDB Developer Center, upcoming MongoDB user group events, and new videos on MongoDB's YouTube channel. They also mention a new e-book focused on the MongoDB aggregation framework, which is available for free download.

Building the Open Metaverse
Building the Infrastructure of the Metaverse

Building the Open Metaverse

Play Episode Listen Later Nov 29, 2022 50:34


Jon Radoff, CEO of Beamable, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to discuss the current landscape and emerging trends in the Metaverse.

Elite Game Developers Podcast
Jon Radoff — On entrepreneurship and the metaverse

Elite Game Developers Podcast

Play Episode Listen Later Oct 3, 2022 55:41


In this podcast episode, I'm speaking with Jon Radoff, the founder and CEO of Beamable, a company that enables game developers to launch live service games. Jon has been in gaming for ages and has founded several startups in the gaming space. In this discussion, we talk about what Jon learned about company building from his previous company Disruptor Beam, what he thinks is happening with all the buzzwords in gaming, like the metaverse, and where that is leading the industry. To share one quote from Jon, it would be this one: "The thing the game industry will teach you is humility. And if you don't have humility, when you start building games, you will eventually have humility because it's only a matter of time. Before you find out that your, your brilliant idea, your beautiful idea, just doesn't resonate with a large enough audience to become commercially viable because you look at the intersection points of success in this industry." And there's so much more. Here's my discussion with Jon Radoff.

ceo entrepreneurship metaverse disruptor beam beamable
Beamable Game Dev Podcast
Beamable 1.2.0 Update Details With Chris Hanna

Beamable Game Dev Podcast

Play Episode Listen Later Jun 1, 2022 10:16


In episode 31 of the Beamable Game Dev Podcast Chris Hanna gives us the inside scoop on the latest Beamable update. Beamable 1.2.0 is here! BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

chris hanna beamable
Beamable Game Dev Podcast
Get To Know Beamable: Eva Ramirez From Customer Success

Beamable Game Dev Podcast

Play Episode Listen Later May 25, 2022 11:50


Meet Eva Ramirez from the Beamable Customer Success Team This episode of the Beamable Game Dev Podcast it's all about getting to know Eva Ramirez from the Beamable Customer Success Team. Eva's role at Beamable is to make sure our customers are taken care of in a timely fashion. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Beamable Game Dev Podcast
Beamable Company Update: Saudi Arabia Game Jam

Beamable Game Dev Podcast

Play Episode Listen Later May 12, 2022 8:58


Beamable is part of the Saudi Arabia Game Jam. Allister sits down with Josh in this week's podcast to update us on Saudi Arabia Game Jam. The Game Jam Fast Art is happening May 12-14. The theme for this game jam is hyper-casual. Allister introduced Beamable to the teams via a live presentation, but most of the teams will be seeing it at a later date due to the time difference. Microservices were the main talking point of the presentation and how it's so easy to implement into their game. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Building the Metaverse with Jon Radoff
Scaling Game Technology and Engineering Teams with Keith Adams, Ali El Rhermoul

Building the Metaverse with Jon Radoff

Play Episode Listen Later Apr 6, 2022 81:47


Three-way conversation between Jon Radoff and two amazing technology experts: Keith Adams was Chief Architect for Slack--the pervasive chat platform used by hundreds of millions of people every day (fun fact: did you know that Slack started as a game company?) Ali El Rhermoul works with Jon at Beamable, where Ali is CTO. We covered engineering philosophy, and new technologies like serverless and microservies as paradigms that live games can use to scale up. We also talk about team dynamics, agile approaches, high-velocity iteration, reaching product-market fit, and the values that an engineering team can incorporate to bring curiosity and success to a product endeavor.

Game Dev Advice: The Game Developer's Podcast
Speeding Up Development, Interviewing Strategies, Game of Thrones, Beginner's Mind, Open Economy Games, The Metaverse, Humility, and Guilty Pleasure Games with Jon Radoff, CEO of Beamable

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Mar 23, 2022 56:44


I welcome Jon Radoff, CEO of Beamable who shares his inspiration behind starting the company. Hear how D&D and computer programming got him hooked on games, and the companies he's created along the way. Learn how he began his entrepreneurial journey as a kid, along with advice for others who love games and have a passion to create.  We then discuss his thoughts around entrepreneurship, who to listen to, and who not to listen to. Hear why it's important to have a portfolio, along with strategies for interviewing. Learn the value of having humility, a beginner's mind, not being afraid to throw things away, and getting player feedback.  Hear stories on the development of huge IP games like Star Trek Timelines, Game of Thrones Ascent, and his very first game, Legends of Future Past. Learn about his passion for understanding what makes shipping games so hard, different business models, and how big and diverse the industry really is.  Towards the end we discuss the lack of skilled people to fill roles, optimizing around creativity and reducing complexity, his broad definition of the metaverse, VR, AR, and making things more accessible. Hear a funny story about a party, his current favorite games, and wanting to hear from other developers. We then wrap up talking about how to reach out online, and doing research on new business models instead of being too cynical.  Bio: Jon Radoff is CEO of Beamable, a Live Services platform for game developers. He is also the author of the "Building the Metaverse" blog, where he open-sources his thinking about the future of the internet. Jon is a lifelong entrepreneur who started making online games as a teenager before going on to build one of the first multiplayer commercial games on the Internet: Legends of Future Past. Since then, he's built businesses in Web publishing, ad networking and mobile games reaching tens of millions of consumers. Show Links: * Beamable * Disruptor Beam * Legends of Future Past * Star Trek Timelines * Game of Thrones Ascent * Building the Metaverse  * Omni (Magazine) * Stellaris * The Office Somehow We Manage Connect Links: * Jon Radoff Twitter * Jon Radoff YouTube * Jon Radoff LinkedIn Game Dev Advice Links:  * Game Dev Advice Patreon - please help support the show if you find it useful * Game Dev Advice Twitter * Game Dev Advice email: info@gamedevadvice.com * Game Dev Advice website * Level Ex Careers page - we're hiring for engineers and other roles * Game Dev Advice Hotline: (224) 484-7733 * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Beamable Game Dev Podcast
BEAMABLE 1.0 Details With Chris and Brandon

Beamable Game Dev Podcast

Play Episode Listen Later Feb 25, 2022 18:47


BEAMABLE 1.0 Details with Chris and Brandon. Learn how Beamable can help with game dev. #beamable #gamedev BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beam... ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

beamable
Beamable Game Dev Podcast
The Office Somehow We Manage mobile game is built on Beamable

Beamable Game Dev Podcast

Play Episode Listen Later Feb 10, 2022 11:59


The Office Somehow We Manage mobile game is built on Beamable. Sit down with some of the team as we discuss our part in the launch of the game. #theofficesomehowwemanage #mobilegames #Beamable BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beam... ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Beamable Game Dev Podcast
BEAMABLE and AWS Webinar Replay

Beamable Game Dev Podcast

Play Episode Listen Later Feb 2, 2022 49:47


BEAMABLE and AWS Webinar Replay BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beam... ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Beamable Game Dev Podcast
Indie Games We Recommend, Beamable Game Dev Podcast

Beamable Game Dev Podcast

Play Episode Listen Later Jan 20, 2022 24:27


Indie Games We Recommend, Beamable Game Dev Podcast. Which indie games did we miss? Let us know some of your favorite indie games in the comments below. #indiegames #gamedev BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beam... ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Deconstructor of Fun
TWIG #163 End of the Year SPECIAL!

Deconstructor of Fun

Play Episode Listen Later Dec 26, 2021 77:11


In the final episode of the year the crew discusses most impactful news of the past year, biggest winners and losers as well as who made the most skeptical moves. Happy holidays y'all! Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: Epic --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Beamable Game Dev Podcast
Game Dev Interview With Killer Queen Black, Beamable Game Dev Podcast Ep.20

Beamable Game Dev Podcast

Play Episode Listen Later Dec 18, 2021 28:45


Game Dev Interview With Killer Queen Black, Beamable Game Dev Podcast Ep.20 BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beam... ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Deconstructor of Fun
TWIG #162 Ubisoft's NFT announcement bombs / The Rock joins Fortnite / Spiderman comes to PUBG Mobile

Deconstructor of Fun

Play Episode Listen Later Dec 17, 2021 56:42


Articles discussed: Ubisoft's NFT Announcement Has Been Intensely Disliked Fortnite kicks off Chapter 3: Season 1 with Dwayne Johnson and Spider-Man Tencent brings Spider-Man to PUBG Mobile Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: Epic --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Deconstructor of Fun
How to Level Up as Leader with Niklas Herriger

Deconstructor of Fun

Play Episode Listen Later Dec 16, 2021 96:34


None of us is a born leader. And while some of us become good leaders over time, it tends, in my experience, to happen after lots of trials and tribulation. But what if you had someone coaching you? Doubling your XP and making you level up twice as fast. In this episode, Niklas Herriger, who founded Gondola (acquired by Tilting Point), coaches startup CEOs, CTOs, co-founders, tech leads, executives, and investors both in the US and Europe. We discuss how a great leader can multiply their team. How to track progress as a leader. The fallacy of reverting to micromanagement. And the best way of leading games organizations as well as skills required to do so. Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Host: Mishka Katkoff Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Xsolla --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Beamable Game Dev Podcast
Holiday Gift Guide Gamer Edition, Beamable Game Dev Podcast Episode 19

Beamable Game Dev Podcast

Play Episode Listen Later Dec 13, 2021 20:53


Holiday Gift Guide Gamer Edition, Beamable Game Dev Podcast Episode 19. See the full guide here. https://www.beamable.com/blog/beamable-gift-guide-our-top-10-picks-for-2021 BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beam... ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Amazing Discoveries
The Beamable Sustainable Princes

Amazing Discoveries

Play Episode Listen Later Dec 13, 2021 143:07


Is there a hidden agenda behind the rapid push toward sustainable development? Could the events of the Middle Ages still be affecting us today? What information about church and state relationships is hiding in titles such as “esquire” and “liege”? What was the concession Britain's King John made to Pope Innocent III? Is it binding today? Professor Walter J. Veith explores the issue of sustainable development and the fascinating history of England's crown and its forfeiture to a religious power. Learn how it came about that England and its former colonies are all vassals which belong to Rome and how an agenda of worldwide control is being foisted on Earth's inhabitants. History has startling answers to why we are seeing certain players on the world stage. Find out more in this significant and eye-opening presentation.

Deconstructor of Fun
TWIG #161 Ubisoft goes NFT / Apple's plans to take commission outside App Store / How to be a great games CEO

Deconstructor of Fun

Play Episode Listen Later Dec 9, 2021 66:16


Articles: Ubisoft Quartz, a Blockchain-Powered NFT Cosmetics System Blockchain is only a game changer if players are stakeholders How To Be A Great Games Company CEO! Apple legal filing indicates it intends to collect commission regardless of whether developers use IAP or a competing payments platform Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: Ubisoft --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Deconstructor of Fun
Former Apple App Store Head of Games BD, joins the podcast...

Deconstructor of Fun

Play Episode Listen Later Dec 7, 2021 57:19


Mike Schmid, who today runs Business Development at Rec Room, used to head Business Development for Games at Apple. In this episode we discuss Epic Games, Privacy Marketing, Netflix foray into gaming and the state of mobile games. Enjoy! Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Host: Mishka Katkoff Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Xsolla image: IGN --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Deconstructor of Fun
TWIG #160 Facebook loses crypto executive / Supercell sponsors Mr. Beast / Star Citizen has raised $400M

Deconstructor of Fun

Play Episode Listen Later Dec 3, 2021 55:59


Articles: Executive behind Facebook-backed Novi crypto wallet to leave company Star Citizen has now raised over $400M Supercell sponsors Mr. Beast's Squid Game remake Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: Independent --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Beamable Game Dev Podcast
Interview With The Team Behind Fish Heads, Beamable Game Dev Podcast Ep.18

Beamable Game Dev Podcast

Play Episode Listen Later Dec 2, 2021 40:05


Quatdratron Studios joined Erin and I for the latest episode of the Beamable Game Dev Podcast. Earlier this year Erin connected with this team at the Too Many Games convention. She set the high score on Fish-Heads and won some posters. The main topic for this episode was Fish-Heads. We were joined by most of the team behind the game and they shared so great insights into the development of the game. If you enjoyed this episode make sure to check out our other episodes. Take a look at all of Quadratron Studio's projects here. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Deconstructor of Fun
True Talk: Women in Games

Deconstructor of Fun

Play Episode Listen Later Nov 29, 2021 99:35


While there's a well-defined path to make your organization more appealing to a more diverse group of applicants, there's not that much information on how to make the diverse organization run smoothly. That's why we decided to record this podcast. To talk openly and freely about women in games with women in games. Empathy is the secret ingredient of an inclusive studio. And there's no better way to build empathy than listening. BIG thanks to Anette Staloy (CMO Dirtybit and Co-founder of Women in Games Norway), Tiffany Keller (Director of Product for Subway Surfers), and Juliette Dupré (former head of talent at Tilting Point, current VP of people and culture at PlayerWON) for joining the podcast. Disclaimer: all views in this podcast are personal and not representing those of a guest's company. Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Host: Mishka Katkoff Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Xsolla image: IGN --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Metaverse
Building the Metaverse - and making it a place for everyone with Jon Radoff

Metaverse

Play Episode Listen Later Nov 26, 2021 30:14


In this episode, Francis is joined by Jon Radoff, chief executive of Beamable. Founded in 2020, the company aims to eliminate all barriers that exist to building and running a successful game, allowing game developers to focus on creativity. Before starting Beamable, Jon's accomplishments in the industry include; building one of the first commercial games on the internet, taking a web content management company public, growing a game advertising network, and launching mobile games played by millions of people including ‘Game of Thrones Ascent' and ‘Star Trek Timelines.' In this in-depth conversation, Jon discusses his focus on the metaverse, and why he's so passionate about helping people become better educated in the space; explores how gaming can do better as an industry; and shares what more we can do to leverage technology and “move faster.”

metaverse founded star trek timelines beamable
Deconstructor of Fun
TWIG #159 Candy Crush' new CMO comes from a footwear company / Moon Active's $5 billion valuation / the Esports bubble debate

Deconstructor of Fun

Play Episode Listen Later Nov 25, 2021 70:48


Articles: Moon Active valuation surges to $5 billion on back of $300 million Insight funding Esports - a marketing investment? Gaming Giant King Names Fernanda Romano as Chief Marketing Officer for Candy Crush Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: Adweek --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Beamable Game Dev Podcast
Beamable Sample Projects, Beamable Game Dev Podcast Ep.17

Beamable Game Dev Podcast

Play Episode Listen Later Nov 22, 2021 16:45


Learn more about Beamable samples from Chris Hanna in this episode of the Beamable Game Dev Podcast. The sample projects here https://www.beamable.com/samples BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beam... ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Deconstructor of Fun
Why Pokemon Unite Hasn't Reached the Top (yet?)

Deconstructor of Fun

Play Episode Listen Later Nov 21, 2021 66:06


Pokemon Unite had a strong start. After initial Nintendo Switch launch, the game bursted onto mobile with 30M installs in the first week. Yet the installs quickly dwindled and the revenue dropped. It seems that after a roaring start the game quickly faded. This deconstruction explores the details why a game destined for success missed its mark. Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Hadrian Semroud Javier Barnes. Mishka Katkoff Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Xsolla --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Deconstructor of Fun
TWIG #158 Axie Infinity troubles / Activision history of misconduct / Roblox analyst day recap

Deconstructor of Fun

Play Episode Listen Later Nov 18, 2021 74:40


The best monthly blockchain report: Promo code: NAAVIKDOF Articles: Deconstructing Axie Infinity Report: Activision Blizzard CEO knew about misconduct at the company for years Roblox Analyst Day recap Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: Cointelegraph --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

NFT Heat
#10: NFT Heat featuring Jon Radoff, CEO of Beamable

NFT Heat

Play Episode Listen Later Nov 17, 2021 22:59


This week we feature Jon Radoff, one of the brightest minds in the NFT space. He is the CEO of Beamable, whose mission is to fight for the game-maker: helping them socialize, monetize and scale their games. When he is not behind a computer screen or with his team, you'll probably find him in the kitchen, on top of a mountain, or diving beneath the ocean. He's also married to the woman he first met online and dropped-out of college to start a game studio. 

The Combustion Chronicles
New Experience Horizons (with Jon Radoff, Dr. Swati Mehta, & Dov Hirsch)

The Combustion Chronicles

Play Episode Listen Later Nov 17, 2021 41:02


How might we prepare for the new experience frontiers that will be here before we know it? On this episode, host Shawn Nason talks with three industry experts who dig into the role that digital technology plays in transforming our experience horizons. Guests include Jon Radoff, CEO of Beamable; Dr. Swati Mehta, director of quality and performance at Vituity; and Dov Hirsch, founder of ContinuumXR. Download Vituity's tips for making virtual visits "R.E.A.L." Learn more about your ad choices. Visit megaphone.fm/adchoices

Deconstructor of Fun
Blockchain Gaming for Dummies

Deconstructor of Fun

Play Episode Listen Later Nov 14, 2021 96:26


You have a decision to make: Jump on the blockchain gaming bandwagon or continue to roll your eyes from the sidelines. To make your decision a more calculated one, Michail Katkoff from Deconstructor of Fun sat down with Ethan Levy aka. The Crypto Kid and recorded a Crypto Gaming for Dummies episode on the Deconstructor of Fun podcast and YouTube channel. Some of the topics covered: What does blockchain mean in the context of gaming and how is it applied? Why do you need blockchain in games? Couldn't existing tools and tech do the same? Why is there so much hype around something that has so few players? Why aren't pay-to-earn developers being called out for misleading numbers? What are some of the leading blockchain platforms for games? Are crypto-enabled games with openly traded assets also affected by macro swings in the crypto markets? What tech stack is out there to build your own marketplace, tokens, and mint NFTs? Are there any best practices to follow when making a play-to-earn? Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Host: Mishka Katkoff Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Xsolla --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

fun gaming nfts jump blockchain dummies appsflyer ironsource ethan levy beamable deconstructor crypto gaming
Deconstructor of Fun
TWIG #157 Zynga hires VP of blockchain gaming as NFT hype hits a crescendo

Deconstructor of Fun

Play Episode Listen Later Nov 11, 2021 63:38


Articles: Baseless NFT hype hits a crescendo Zynga hires a VP of blockchain gaming Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: Cointelegraph --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Beamable Game Dev Podcast
Interview with PM Studio and Grave Rave Games, Beamable Game Dev Podcast Ep. 16

Beamable Game Dev Podcast

Play Episode Listen Later Nov 9, 2021 8:12


This episode is live from the show floor of PAX West. Josh chats with the PM Studio about the games they are publishing and gets some advice on how to pitch a publisher. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Deconstructor of Fun
How to Brand a New Studio with Joe Nicholls, President & co-Founder of Timbre Games

Deconstructor of Fun

Play Episode Listen Later Nov 8, 2021 93:38


Hiring is the most difficult and crucial part of building up a studio. What makes it easier is having a great employer brand. With a big name like Supercell, Activision or EA you're more likely to attract great employees and retain your current ones. Your job ads produce an abundance of applicants, which in turn reduce your recruitment costs. And as you get those great hires in, they will refer their coworkers allowing you to scale up faster. But how do you build an employer brand that can compete for employees against the established talent magnets in the market? I had the privilege to reconnect with Joe Nickolls, who recently founded Timbre Games in Vancouver. Setting up a AAA studio in one of the most talent hungry gaming clusters in the World is not something you do without carefully strategizing how will you be able to attract talent. In our conversation Joe discusses his very unique approach to building an employer brand that can stand out from the magnificent gaming companies in the city. Links: Joe Nickolls Timbre Games Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Host: Mishka Katkoff Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Xsolla --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Deconstructor of Fun
TWIG #156 Let's talk AppLovin / Activision tumbles / Silver bullets in gaming

Deconstructor of Fun

Play Episode Listen Later Nov 5, 2021 58:21


Topics covered: New World — Amazon's Rollercoaster Hit Social media company Snap falls as much as 23% after a blow to its Q3 earnings from Apple privacy changes and supply-chain disruption 5 Reasons Why I Became Bullish on Blockchain Gaming Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: AppLovin --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Listening To The Future
Metaverse Deepdive - with Jon Radoff

Listening To The Future

Play Episode Listen Later Oct 31, 2021 62:40


Metaverse DeepdiveFacebook goes all-in on the metaverse, what's going on? Is Facebook going to rule the metaverse? What is the power of 'Big Tech' companies in creating parts of the metaverse? What is the power of open and decentralized technology? What misconceptions are there about the metaverse in general? What nine encompassing trends are currently shaping the metaverse? What is the role of NFT, crypto and blockchain in shaping this new virtual world? What are the risks involved? About Jon RadoffJon Radoff is an American entrepreneur, author and game designer. His work has focused on online communities, Internet media and computer games. He is CEO and co-founder of Beamable, a Live Game services platform that enables the creation of online games based on Unity. In 1991 Jon created Legends of Future Past, one of the first commercial massively multiplayer online role-playing games. Jon is an early internet entrepreneur. He founded GamerDNA, a social media company that developed social gaming communities and a videogame advertising network. He also founded a company called Disruptor Beam that built games for FacebookIf you want to learn more about the metaverse, check out his blogs on Medium. He writes intelligently about a wide variety of metaverse-related topics. About the podcast"Listening to the Future" is the podcast created by Jarno Duursma, a Dutch technology-expert, publicist, trendwatcher and speaker on digital technology. In this podcast, he and a guest look at the future, through the lens of digital technology.SUBSCRIBE TO THIS PODCAST VIA APPLE OR SPOTIFY.Recording: October 29, 2021

Deconstructor of Fun
TWIG #155 Our take on Amazon's New World / Snap's 23% IDFA fumble / Reasons to get bullish on blockchain gaming

Deconstructor of Fun

Play Episode Listen Later Oct 28, 2021 61:29


Topics covered: New World — Amazon's Rollercoaster Hit Social media company Snap falls as much as 23% after a blow to its Q3 earnings from Apple privacy changes and supply-chain disruption 5 Reasons Why I Became Bullish on Blockchain Gaming Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: helpmykidlearn.ie --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Beamable Game Dev Podcast
Beamable Update 0.17.0 Update Roundtable, Beamable Game Dev Podcast Ep. 15

Beamable Game Dev Podcast

Play Episode Listen Later Oct 28, 2021 23:42


Get ready for a roundtable discussion with some of the devs from Beamable. With update 0.17.0 we look at some of the most exciting aspects of the update. #gamedev #indiedev #beamable BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Deconstructor of Fun
Everything You Didn't Know About Playrix with Maxim Kirilenko, CBDO at Playrix

Deconstructor of Fun

Play Episode Listen Later Oct 25, 2021 64:08


While we all know of Playrix, we also know very little about the company. There are almost no English-speaking articles on how they make games or what is their organizational structure. I don't remember ever reading about their culture nor hearing about their future plans. The company prospers behind an iron curtain. And if you don't speak Russian, you'd likely be clueless, until now… I had the privilege to sit down with Maxim Kirilenko, Playrix' Chief Business Development Officer, and ask all the questions that I wanted about the company. We talk about: Playrix 17 year journey to date and their aspirations to one day beat Tencent on mobile How the company is organized around clusters of excellence located far away from each other the infamous war between Homescapes and AppLovin's Matchington Mansion Playrix' M&A strategy saw investments in the likes of Nexters and Vizor, which both grew into unicorns a company culture that is transforming from purely Russian to more of a hybrid Topics above and more in the first-ever English-speaking podcast with a member of the Playrix leadership team from the link below. Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Host: Mishka Katkoff Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Beamable Game Dev Podcast
Fly Johnny Fly Dev Mattlekim Interview, Beamable Game Dev Podcast Ep.14

Beamable Game Dev Podcast

Play Episode Listen Later Oct 22, 2021 22:38


Fly Johnny Fly Dev Mattlekim Interview, Beamable Game Dev Podcast Ep.14 #gamedev #indiegame #gamedesign BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

gamedev beamable
Deconstructor of Fun
TWIG #154 Epic allows NFTs / Stillfront sued over earnout dispute / AppLovin whistleblower story

Deconstructor of Fun

Play Episode Listen Later Oct 21, 2021 64:42


Topics covered: Steam Bans and Epic Allows NFTs Kixeye shareholders sue Stillfront for $30M over earnout dispute AppLovin SDK Re-Routed Apple's SKAdNetwork Postbacks To Itself Ironsource will buy mobile ad and app monetization firm Tapjoy for $400M Unity reveals Ad Mediation and Bidding coming to its Dashboard Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat Image: makeuseof.com --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Beamable Game Dev Podcast
Beamable Game Dev Podcast With Erin Our Junior Marketing Manager, Too Many Games Con

Beamable Game Dev Podcast

Play Episode Listen Later Oct 14, 2021 14:21


Get to know Beamable's Junior Marketing Manager and hear her experience at Too Many Games. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Deconstructor of Fun
TWIG #153 All Crypto Everything & how to be a great Product Manager in games

Deconstructor of Fun

Play Episode Listen Later Oct 14, 2021 72:26


Topics covered: How to be a Great Product Manager (by Joe Kim and Brett Nowak) EA promotes Laura Miele to COO, making her one of the most powerful women in gaming NFTs, Ultima Online, and player-run game economies (by Eric Seufert) Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat Image: paxful.com --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Invest Like a Boss
197: Jon Radoff Gives Us the Metaverse Vision Quest

Invest Like a Boss

Play Episode Listen Later Sep 30, 2021 75:23


Sam interviews Beamable CEO Jon Radoff, who has been expertly laying out building of the metaverse on his YouTube Channel. After the interview, Johnny and Sam go over new additions to the metaverse portfolio and also why Johnny's friend thinks Sam's strategy may not be the best play in the metaverse.  Jon Radoff is the CEO of Beamable. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek Timelines. Listen to ILAB 197 on iTunes here or subscribe on your favorite podcast app. Where we are: Johnny FD – Ukraine / IG @johnnyfdj Sam Marks – Barcelona/ IG @imsammarks Derek Spartz - Venice Beach / IG @DerekRadio Sponsor: FlippaVisit Flippa.com/boss today to get the best price for your online business or register as a buyer and tap into the many businesses up for sale. Support Invest Like a Boss: Join our Patreon Discussed: Beamable  Twitter : @jradoff Building the Metaverse YouTube Channel  Like these investments? Try them with these special ILAB links: ArtofFX – Start with just a $10,000 account (reduced from $25,000) Fundrise – Start with only $1,000 into their REIT funds (non-accredited investors OK) Betterment – Get up to 1 year managed free Wealthfront – Get your first $15,000 managed free PeerStreet – Get a 1% yield bump on your first loan *Johnny and Sam use all of the above services personally. Time Stamps: 09:25 – Where do you see the Metaverse going? 14:05 – How will we access the Metaverse? 18:59 – How do you see the Metaverse as compared to current technology and interfaces? 23:31 – Can you talk about some of the leading graphic rendering companies? 27:11 – When do you think the mainstream metaverse is going to start? 37:33 – What do you think about monetizing gaming? 43:30 – Is the metaverse going to be similar to “Ready Player One”? 46:14 – Can you tell us more about your company and what you are working on? 48:12 – Sam and Johnny review If you enjoyed this episode, do us a favor and share it! Also if you haven't already, please take a minute to leave us a 5-star review on iTunes and claim your bonus here!  Copyright 2021. All rights reserved. Read our disclaimer here.

Beamable Game Dev Podcast
Interview with Brandon Sr. Dev Ops Engineer

Beamable Game Dev Podcast

Play Episode Listen Later Sep 29, 2021 19:26


In the latest episode of the Beamable Game Dev Podcast, I sit down with Brandon a Sr. Dev Ops Engineer for Beamable. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Deconstructor of Fun
TWIG #152 When you ‘Ask app not to track,' some iPhone apps keep snooping anyway / UK Cracks Down On In-Game Microtransactions

Deconstructor of Fun

Play Episode Listen Later Sep 29, 2021 50:11


Topics covered: When you ‘Ask app not to track,' some iPhone apps keep snooping anyway New World is Already Steam's Most Played Game of 2021 Despite Server Struggles Niantic Shutting down AR Catan Game Zynga Announces FarmVille 3 for Mobile UK Cracks Down On In-Game Ads And Microtransactions Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat Image: idrop news --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

The Simulated Universe with Riz Virk
Enter the Metaverse with Jon Radoff

The Simulated Universe with Riz Virk

Play Episode Listen Later Sep 27, 2021 52:05


In the fist episode of the second season, Riz tackles different aspects of the emerging shared virtual space that everyone is talking about: the Metaverse. Riz talks with Jon Radoff, CEO of Beamable, which is creating a live services platform for game makers, and author of the Building the Metaverse blog.   They discuss how the metaverse idea moved from science fiction to today and whether it will be decentralized or centralized, the role of blockchain, and more.  

Beamable Game Dev Podcast
How To Add A Leaderboard To My Game With Beamable

Beamable Game Dev Podcast

Play Episode Listen Later Sep 22, 2021 17:24


Add a leaderboard to your game with Beamable. Leaderboards bring social interaction to your game that can prolong its lifespan. If you're creating your game with Unity adding a leaderboard with Beamable is a piece of cake. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/ #leadeboard #unity #beamable

Beamable Game Dev Podcast
Tails of Iron Interview, Beamable Game Dev Podcast

Beamable Game Dev Podcast

Play Episode Listen Later Sep 8, 2021 32:03


I had the chance to sit down with Jack from Odd Bug Studio to chat about Tails of Iron. Jack offers some great game dev tips. He also gets into the business side of game dev. I am really looking forward to Tails of Iron after learning more about it from Jack. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Beamable Game Dev Podcast
Running A Successful Kickstarter Campaign With Rob McCallum, Beamable Game Dev Podcast Ep.7

Beamable Game Dev Podcast

Play Episode Listen Later Sep 1, 2021 42:50


Are you thinking of running a Kickstarter campaign for your indie game? This episode of the Beamable Game Dev Podcast offers some great advice on how content is a factor in a successful Kickstarter campaign. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Playmakers: The Game Industry Podcast
Shots On Goal, with Jon Radoff

Playmakers: The Game Industry Podcast

Play Episode Listen Later Aug 25, 2021 51:04


Jon Radoff is the founder of Beamable, the creator-centric platform for building live games in Unity. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek Timelines. He fights for the game makers of the world by helping make it possible for creative people to make the games they envision without the technological hurdles that normally stand in their way. Listen in to gain some incredibly valuable insight spanning topics like: - How his company evolved into what Beamable is today - Tips and techniques for getting your game off the ground - How to balance time iterating a game and the time and budget to move on to a new project - Why it's important to get user feedback before you even have a playable version of your game - How to know when it's time to throw in the towel on a project - The future of the metaverse For more resources head to www.playmakerspodcast.com

Beamable Game Dev Podcast
Streaming and Developing Games With Allister Macleod Beamable Game Dev Podcast Ep.6

Beamable Game Dev Podcast

Play Episode Listen Later Aug 25, 2021 26:10


In this episode, we sit down with Allister Macleod Community Engineering Lead at Beamable. Allister streams on Twitch and works as a dev and has some great insights for game developers. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/

Zero to Play Podcast
Javiera Cordero, Producer & Customer Success Lead at Beamable | S3E10

Zero to Play Podcast

Play Episode Listen Later Aug 23, 2021 54:34


In this episode Javiera speaks about her perspective on the Activision Blizzard Lawsuit and what she believes needs to happen in order for us to collectively work towards a more diverse, inclusive and accessible games industry. I appreciated her thoughtfulness, ability to navigate these complex topics and speak with care and appreciation for all corners of the industry. Mentioned Links: Javiera's Twitter Thread about the Lawsuit: https://twitter.com/javierabegazo/status/1418220415424491521?s=20 Twitter - https://twitter.com/javierabegazo LinkedIn - https://www.linkedin.com/in/javierabegazo/ Zero To Play Links: Newsletter: https://www.getrevue.co/profile/zerotoplay Tw: www.twitter.com/zerotoplay IG: www.instagram.com/zerotoplayig FB: www.facebook.com/zerotoplay Web: www.zerotoplay.com Spotify: https://open.spotify.com/show/13V48s0adPvEQRHHKPUU13?si=37suNPd4RaKtj8x0syZb-w RSS Feed: https://feed.podbean.com/zerotoplay/feed.xml

Deconstructor of Fun
Metaverse, NFTs and Creator Economies with Jon Radoff, CEO of Beamable

Deconstructor of Fun

Play Episode Listen Later Aug 16, 2021 87:36


In this podcast we're going to discuss: From Disruptor Beam to Beamable Working with Big IPs and publishers Defining Metaverse Creator Economy and NFTs Investing into Metaverse links: Jon Radoff Building the Metaverse blog Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Host: Mishka Katkoff, --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

Beamable Game Dev Podcast
Beamable Game Dev Podcast Ep.4 with Danish from Gamestacy

Beamable Game Dev Podcast

Play Episode Listen Later Aug 10, 2021 10:29


In this episode, we sit down with Danish from Gamestacy. We look at the vision of Gamestacy that is the driving force for the game they create. We also look at the question of how Beamable has impacted development at Gamestacy. DOCUMENTATION ► Main - https://docs.beamable.com ► Getting Started - https://docs.beamable.com/docs/getting-started ► API Script Reference - https://docs.beamable.com/reference BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/beamable/ MORE ► Unity - https://www.unity.com ► Unity YouTube - https://www.youtube.com/user/Unity3D ► Brackeys YouTube - https://www.youtube.com/user/brackeys

Beamable Game Dev Podcast
Beamable Game Dev Podcast Episode 2: What's Cool About Beamable with CTO Ali El Rhermoul

Beamable Game Dev Podcast

Play Episode Listen Later Jul 27, 2021 16:15


Beamable Game Dev Podcast Episode 2: What's Cool About Beamable with CTO Ali El Rhermoul. Ali reiterates that Beamable is about fighting for the game maker. His history with games includes games like Prince of Persia and Never Winter Nights. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/explore/tags/beamable/

Beamable Game Dev Podcast
What Pain Point Does Beamable Solve For The Game Dev?

Beamable Game Dev Podcast

Play Episode Listen Later Jul 19, 2021 15:55


In the episode of the Beamable Game Dev Podcast, we get to know CEO Jon Radoff and COO Trapper Markelz. We also tackled the question; what pain point does Beamable solve for the game dev? To see how Beamable can help you or to try it for free click the link below. BEAMABLE ► Main - https://www.beamable.com ► Twitter - https://twitter.com/Beamable ► LinkedIn - https://www.linkedin.com/company/beamable/ ► Facebook - https://www.facebook.com/BuiltOnBeamable ► Instagram - https://www.instagram.com/explore/tags/beamable/ MORE ► Unity - https://www.unity.com ► Unity YouTube - https://www.youtube.com/user/Unity3D ► Brackeys YouTube - https://www.youtube.com/user/brackeys

GameDev.tv Community Podcast
129: Afraid of Not Doing It with Jon Radoff

GameDev.tv Community Podcast

Play Episode Listen Later Jun 30, 2021 69:37


This is the hundred and twenty-ninth episode of the GameDev.tv Community Podcast. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek Timelines. Unity Mobile Course:https://www.gamedev.tv/p/unity-mobile/?product_id=3190328 &coupon_code=SHH!&affcode=45216_dezckag6Complete Drawing Course: Create Video Game Concept Art:https://www.gamedev.tv/p/complete-drawing?coupon=K-B&affcode=45216_dezckag6Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal Blueprint Course:https://www.gamedev.tv/p/unreal-blueprint/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity RPG Core Combat Course:https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Character Course:https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Environments Course:https://courses.gamedev.tv/p/blender-environments/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6 Math For Games Course:https://courses.gamedev.tv/p/math-for-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)

The Roddenberry Podcast Network
P1P: 483 - Discovery Season 4, Roddenberries, and that Hope Is You | Priority One: A Roddenberry Star Trek Podcast

The Roddenberry Podcast Network

Play Episode Listen Later Oct 23, 2020 73:59


This episode of Priority One is brought to you by Eaglemoss Hero Collector and the brand new Official Star Trek Online Starship Collection.  Check out all the exclusive ship models – including the U.S.S. Gagarin and the U.S.S. Chimera – at priorityonepodcast.com/ships and use code PRIORITY10 at checkout to get 10% off your purchase with FREE SHIPPING. This week on Episode 483 of Priority One–we ‘Trek Out' Star Trek Discovery's season 4 renewal, the SFX info dump, and Mike McMahan's second week of interviews! We're also joined by The Roddenberries to talk about their upcoming Virtual Extravaganza! In Star Trek gaming, we look at Star Trek Online's Legen–wait for it–dary Mirror Bundle and Bort's borked weapons. Finally, we head “On Screen” to trek out Discovery's season 3 premiere - “That Hope Is You, Part 1” Of course, as always, before we wrap up the show, we'll open hailing frequencies for your incoming messages Let us know on social media like Facebook, Twitter, or by visiting our website! This Weeks Community Question Is: CQ: Who do YOU think Discovery's “Big Bad” will be? TREK IT OUT by Jake Morgan Discovery Renewed for a Fourth Season Star Trek: Discovery's third season took off–or crash landed– this past week, but the cast and crew continue to look towards the future. That's true both in front of–and behind–the camera, because Star Trek: Discovery Season FOUR was officially announced on Star Trek.com this week! The Star Trek website made the announcement via a 57 second video, with appearances from showrunners Alex Kurtzman and Michelle Paradise–and series stars Sonequa Martin-Green and Doug Jones. But with COVID restrictions, how will the show start filming? Likely in much the same way season 3 wrapped. In an article published on IndieWire, Alex Kurtzman talked a bit about Star Trek's pioneering home-created visual effects. ”Our editors, miraculously and heroically, took their editing bays into their living rooms, and we cut the entire season, in collaboration, just the way I'm talking to you right now. We also scored the entire season, mixed the entire season, color timed the entire season, all from this laptop [over which this Zoom interview occurred].” Image credit: CBS Kurtzman explained that even actors took the craft home, filming with motion-capture suits so they could be inserted later. ”It's an actual actor at their home motion-capture studio, which then gets rendered in the computer as a living thing. It's a real person… Each of our actors have been scanned, so we can actually impose their faces on a body, which is quite something.” The cast is reportedly in Toronto so that they may appropriately quarantine, and there may be a “Mandalorian”-ish AR wall heading to the Star Trek sets. So the future–of the future–looks pretty bright! Star Trek: Discovery on SFX “The World's Number One Sci Fi, Fantasy, and Horror Mag”, SFX, caught up with the cast of Star Trek: Discovery–and its captain Alex Kurtzman–to talk about Discovery's third season. But, since Kurtzman has the proverbial keys to the Star Trek castle, discussion veered to some of the other Trek offerings. Break out the bibs, polish your silverware, and grab a seat at the table–we have Trek Nuggets. Kurtzman told reporter Darren Scott that Discovery's jump to the distant future wasn't always in the cards. The plan was originally to jump a mere 300 years. When pressed about why that was changed, Kurtzman replied ”I can only answer half of your question – I don't want to spoil things. But I will tell you that one thing that we were very excited about was being entirely free of canon. "Michelle [Paradise] and I certainly felt strongly that jumping 1,000 years into the future just gave us room to invent a lot of things. It allowed us to put Star Trek into a blender, meaning every assumption that you have about staples of the Trek universe can be upended in 1,000 years, because nothing could possibly be exactly what it was. That was a really exciting challenge for us”. Image credit: Future Discovery Freed from the Past(?) Kurtzman continued these sentiments when talking about Discovery's “Big Bad”–which would NOT be the Borg, because that story was told by Picard. ”Yes! It goes back to what I was saying earlier, which is that putting things in a blender means people who used to be allies are now enemies and vice versa. That's a really interesting thing to play with, because it forces you to take what you know about Star Trek, and some of the characters and some of the species and aliens, and see them through the looking glass in a different way.”.  When asked about the toll jumping 1000 into the future took on the Discovery crew, and whether the past would still play a part in season 3, Kurtzman responded cautiously. ”I'm trying to answer your question without spoiling too much. [...] Burnham is absolutely going to look to the past and try and understand what happened to Spock. [...] She will dive into that and she will get to see what became of her brother. And that will actually impact the story for her in a significant way. I've just told you more than I told anybody about that!” Alex Kurtzman with SFX Kurtzman explained the difficulties of filming during the epidemic, calling it “a very systematised, militarised operation”. But the Franchise Captain wasn't throwing a pity-party. In fact, he mentioned there was some GOOD coming from the social distancing and crippling feelings of isolation. ”We would have been in production already on Picard, but we couldn't be because of Covid. It's pushed our Discovery and Strange New Worlds dates just a little bit, but I think we're actually planning on staying on track for those. "The silver linings are that Akiva [Goldsman] and Henry [Alonso Myers] are ready to show up and able to really get ahead with scripts. By the time we go back into production, we will have a lot of scripts ready to go, which is not usually how it is for us. We're always running ahead of the freight train that is production and trying not to get flattened, but this time we actually have some advanced warning with a lot of prep time." And what of the oft-discussed Star Trek films? Kurtzman has some thoughts on those, too. ”I have no involvement in it right now. I don't know where that's going. Frankly, I have my hands very full. Having done two of those films, I loved them so much, and I really would love to see continuity and unification between the features and the TV side, because I think it's what's good for Star Trek, and that can be done any number of ways.” The article is so full of info, we could spend an entire show going through it. We'll post a link to the magazine, which features interviews with the cast and even MORE goodies, in our show notes. Mike McMahan on Humanity Following last week's interview extravaganza, Mike McMahan followed it up with - more interviews! Well, at least one more interview. This week the Lower Decks creator pulled up a chair with io9, Riker Maneuvering himself into discussing humanity. McMahan talked io9 reporter James Whitbrook about his feelings on Starfleet, perfection, and humans. ”We're constantly examining this concept of Starfleet that's like...everybody knows that Starfleet is the best of us, and they're perfect, and they're this unified group that's out in the stars looking for truth and everything has to be moral and ethical, and Prime Directive-y. But at the same time they're also human, you know? Every episode of Star Trek is about humanity as much as it is about our future—there's aspects of humanity that just feel like...Star Trek has humans in it. It's not a perfect, ideal, robotic future for us.” McMahon continued on topics he covered last week, like replicator programs and the ‘need-to-know' struggles lower decker's deal with. He also, again, discussed humanity's need for stories - and how that need affects Lower Decks. ”You see that a lot with our lower deckers, and with the bridge crew as well—humans are a species that gab. We process and we share information that is interesting to us. Part of the humanity on the Cerritos is they're talking about Roga Danar! They're talking about Data! These are the things that are interesting to them, and it serves a dual purpose of making that humanity come through and making that examination of context in Starfleet come through.” Image credit: CBS STAR TREK GAMING NEWS The Legendary Mirror Bundle By Thomas Reynolds Does your resume start with the words “bigoted, hateful warmonger” and go downhill from there? Is your superior officer's back just begging for a knife or eight? Are you pathologically sensitive to bright lights and shirts with sleeves? Then Cryptic has an opportunity for you, you sicko. Invading on October 21st, the account-wide Legendary Mirror Bundle unlocks some of the worst offenses to galactic peace Star Trek Online offers: Burn it, burn it all with the Agony Phaser Torpedo Launcher and Mirror Universe Phaser Dual Pistols Drop bombs and be a bombshell in the Mirror Odyssey, Antares, Sierra, Shorts, Romulan, Bort'asqu, and Leeta Uniforms Build your villainous retinue with the Mirror Porthos non-combat Rottweiler pet and Mirror Hakeev duty officer Show the galaxy you're not to be trifled with, with faction-appropriate Mirror Universe Registries on all your ships Make sure history always remembers the name of your ship, as long as it's the Legendary Dreadnought Cruiser The Bundle will cost you 6,000 Zen and whatever shred of humanity you may have still possessed. But who cares: it feels so good to be so bad. Image credit: Cryptic Studios What does this mean for you, the player? If the Bundle only included items, then it'd be for new players who really like Mirror Universe episodes–or Armada members preparing for Mirror Month. However the Legendary Dreadnought Cruiser throws all that math off. Depending on the nature of the T6 trait, it could be compelling for players who favor beam-based loadouts–or even necessary. https://twitter.com/trekonlinegame/status/1318335256584462336?s=20 Legendary Dreadnought Cruiser By Shane Hoover What kind of warship is so tough, so powerful, so dominant that Picard, Riker, Data, LaForge and…Reginald Barclay plotted to steal her from Edward Jellico? Well, as its story was told in the pages of IDW Comics, the answer is, of course, the I.S.S. Enterprise-D. Now the Mirror Universe's most deadly warship has made its way to Star Trek Online as the T6 Legendary Dreadnought Cruiser. You could certainly call this the evil twin of the T6 Fleet Galaxy Dreadnought Cruiser that has been in the game for some time. The new ship diverges from the Fleet Galaxy Dreadnought in a few key spots. For starters, where the T6 Fleet Dreadnought sports a balanced 4/4 weapon loadout, the Legendary Dreadnought carries a more aggressive 5/3 layout. The Legendary ship also lets you double down on the Tactical abilities with a Lieutenant Commander Engineering/Command bridge seat. As with all Legendary ships, gaining maximum ship mastery grants access to the Starship Traits of its previous T6 variants.  It also comes with a brand new Starship Trait, “Best Hope of the Empire”, which grants a damage buff and temporary hull points on the use of Beam Overload or Lance abilities. Image credit: Cryptic Studios No More Power to Give, Captain By Thomas Reynolds Captains, you may have noticed that your Advanced Phaser or Disruptor arrays just don't have the destructive pep they once did. Or your Risian Kit Frame doesn't stack powers like it's supposed to, and the 30-day warranty already expired. You could try turning them off and on again (have you tried that?), or wait for Cryptic to make it all better. On October 17th, Jeremy “@BorticusCryptic” Randall clarified on Twitter that nonspecific issues with the Advanced beam arrays and Kit Frame power stacking were not intentional nerfs. Cryptic will fix them on an equally nonspecific timeline. https://twitter.com/BorticusCryptic/status/1317499703299239936?s=19 Beamable Bankruptcy By Shane Hoover Mobile game developer Beamable, known as Disruptor Beam back when they released Star Trek Timelines, has filed for bankruptcy as of October 1st. According to a VentureBeat article quoting Beamable CEO Jon Radoff, the bankruptcy will not mean the end of Beamable or its employees. Radoff says “[t]he reality of Disruptor Beam was that we built some great games, but we weren't really able to turn that into a sustainable business [...] But we did create this very valuable technology platform along the way. We will clean up the balance sheet, and then compete like any other startup.” The change at Beamable shouldn't have any real impact on Star Trek Timelines at this point, since the game is now run by Tilting Point using the Beamable technology platform as a service. Image credit: Beamable

The VentureFizz Podcast
Episode 179: Jon Radoff - CEO, Beamable

The VentureFizz Podcast

Play Episode Listen Later Jun 15, 2020 58:59


I have always been fascinated by how video games are created, especially the complexity of today's games and storylines. So, I could wait to talk with Jon about this topic since his last company created games for major franchises like Game of Thrones and Star Trek. Jon is a serial entrepreneur going back to the very young age of 13 years old when he monetized his first game. He went on to start a very successful content management software company called Eprise which went public. After selling Disruptor Beam to Tilting Point, he is now focused on his latest startup called Beamable. The company enables game makers to easily add social, commerce and content management features to their games with drag-and-drop prefabs. In this episode of our podcast, we cover: * The story of how he monetized his first game, Space Empire Elite. * A journey through Jon's entrepreneurial background and the companies he founded. * Disruptor Beam and how they were able to land such iconic titles. * How Beamable came to fruition and all the details on the company and its technology. * What the future of the video game industry may look like. * Advice for starting a career in the gaming industry. * And so much more. If you like the show, please remember to subscribe and review us on iTunes, Soundcloud, Spotify, Stitcher, or Google Play.

TechCrunch Startups – Spoken Edition
Disruptor Beam relaunches as gaming infrastructure-maker Beamable

TechCrunch Startups – Spoken Edition

Play Episode Listen Later Apr 22, 2020 4:52


Disruptor Beam, the mobile gaming startup behind Star Trek Timelines, has a new name and a new business. It's now calling itself Beamable, and it's selling a set of tools to help game developers add commerce and social functionality to their titles. The company's direction became clear earlier this year when it sold Timelines to […]

gaming maker infrastructure timelines relaunches star trek timelines disruptor beam beamable