Podcast appearances and mentions of Frank Lantz

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Best podcasts about Frank Lantz

Latest podcast episodes about Frank Lantz

Eggplant: The Secret Lives of Games
EP: A Year of UFO 50 - Block Koala

Eggplant: The Secret Lives of Games

Play Episode Listen Later Jan 3, 2025 85:25


We're joined by Patrick Traynor (Patrick's Parabox) and Frank Lantz (Universal Paperclips, NYU Game Center) to discuss Block Koala, the 15th game in the UFO 50 collection. "Flamingus has stolen all the water! Solve puzzles to defeat him and save the park!" Next week: Camouflage Audio edited by Dylan Shumway. Discussed in this episode: Frank Lantz's Substack Patrick's Parabox PuzzleScript Stephen's Sausage Roll by increpare Corrypt by Michael Brough Hectique's UFO 50 All Games Speedrun (the Block Koala part)  The Witness by Jonathan Blow Jelly no Puzzle by Qrostar Blockhouse by Kory Heath The Gang by Kory Heath Episode 124 – Thinking Inside the Box with Patrick Traynor (Patrick's Parabox) Episode 87 – Fighting Words with Everybody House Games (Babble Royale) Episode 31 – Good Times with Bad Robots with Frank Lantz (Hey Robot)   Join our Discord: http://discord.gg/eggplant Leave us a tip: https://www.patreon.com/eggplantshow

Big Tech
AI Has Mastered Chess, Poker and Go. So Why Do We Keep Playing?

Big Tech

Play Episode Listen Later Dec 17, 2024 35:34


The board game Go has more possible board configurations than there are atoms in the universe.Because of that seemingly infinite complexity, developing software that could master Go has long been a goal of the AI community.In 2016, researchers at Google's DeepMind appeared to meet the challenge. Their Go-playing AI defeated one of the best Go players in the world, Lee Sedol.After the match, Lee Sedol retired, saying that losing to an AI felt like his entire world was collapsing.He wasn't alone. For a lot of people, the game represented a turning point – the moment where humans had been overtaken by machines.But Frank Lantz saw that game and was invigorated. Lantz is a game designer (his game “Hey Robot” is a recurring feature on The Tonight Show Starring Jimmy Fallon), the director of the NYU game center, and the author of The Beauty of Games. He's spent his career thinking about how technology is changing the nature of games – and what we can learn about ourselves when we sit down to play them.Mentioned:“AlphaGo”“The Beauty of Games” by Frank Lantz“Adversarial Policies Beat Superhuman Go AIs” by Tony Wang Et al.“Theory of Games and Economic Behavior” by John von Neumann and Oskar Morgenstern“Heads-up limit hold'em poker is solved” by Michael Bowling Et al.Further Reading:“How to Play a Game” by Frank Lantz“The Afterlife of Go” by Frank Lantz“How A.I. Conquered Poker” by Keith Romer“In Two Moves, AlphaGo and Lee Sedol Redefined the Future” by Cade MetzHey Robot by Frank LantzUniversal Paperclips by Frank Lantz

Eggplant: The Secret Lives of Games
EP: A Year of UFO 50 - Bug Hunter

Eggplant: The Secret Lives of Games

Play Episode Listen Later Oct 4, 2024 80:48


We're joined by Frank Lantz, Jack Schlesinger, and John Axon to discuss Bug Hunter, the second game in the UFO 50 collection. “The moon quarry has a bug problem and you've been hired to fix it.” Next week: Ninpek

ufos bug hunter frank lantz
Dev Game Club
DGC Ep 402: Heroes of Might and Magic (part two)

Dev Game Club

Play Episode Listen Later Sep 18, 2024 73:09


Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We talk about the boardgame of it all and where the vibes are with this one, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some standard, some campaign Issues covered: hearing the journey and thoughts of our listeners, deep regrets about Megaman, games that scare us, learning the patterns, hearing about the Final Fantasy thoughts, learning about FF15 at two different publishers, a game you can't pick up and play for an hour, seeking out a full game experience, dialing down the map challenge, a more dense map, lots of map options, seeing a new map, considering whether the maps are generated algorithmically, playing a little too disposably, how this game might be played, lack of boardgame clarity, extreme depth, depth of the tactical mode, opacity and complexity, the aesthetics of the time, dormant franchises vs active ones, lacking iteration and interaction on the design and with the players, possible outcomes from opacity, balance in defending the castles, how slowly should I move on the map, getting over the hump, getting services in The Sims, kind words about the 'cast. Games, people, and influences mentioned or discussed:  Kaeon, Biostats, CalamityNolan, Megaman, Day of the Tentacle/Maniac Mansion, Contra, Cuphead, Andrew Kirmse, Full Throttle, Dark Souls, Belmont, Final Fantasy (series), Jason Schreier, Mark Garcia, LostLake, Metal Gear Solid V, Crystal Dynamics, Tomb Raider (2013), Square Enix, Eidos, Halo Infinite, 343 Industries, The Sims, X-COM, Soren Johnson, Civilization, Jurassic Park, Wizardry, Ubisoft, New World Computing, Infogrammes, Dwarf Fortress, Avalon Hill, Universal Paperclips, Frank Lantz, G, Tristan, Stone Librande, Kirk Hamilton, Aaron Evers.  Next time: More of HOMM! Twitch: timlongojr Discord DevGameClub@gmail.com

New Books Network
Hey, Robot!

New Books Network

Play Episode Listen Later Sep 16, 2024 28:34


Today, we're playing with voice assistants and thinking about the role of voices in gaming with our guest, game designer and NYU professor Frank Lantz.  Over the past nightmare year of the coronavirus, many of us have been hunkered down, trying to figure out how to pass the time with our families. Board game sales on Amazon were up 4,000% percent in March, when Americans began sheltering in place. And, of course, we've also spent way more time interacting with digital technology. These two things have come together in a weird and delightful way in Lantz's game Hey Robot.  Created by Lantz's family-owned company Everybody House Games, Hey Robot is a guessing game you play with a group of friends—including your voice assistant or smart speaker. The premise is simple: Make Google Home or Alexa utter the words written in a deck of cards. The questions it raises are complex: What are these digital entities that many of us interact with daily? How have web searches and voice-based computing changed the way we talk? And what does this reveal about language itself?  Hey Robot is available in a free online Quarantine Edition that you can play remotely with your friends. The board game edition is available on Amazon. Today's show was written and edited by Mack Hagood. Fake Cumbia music by Mack Hagood.  Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Science, Technology, and Society

Today, we're playing with voice assistants and thinking about the role of voices in gaming with our guest, game designer and NYU professor Frank Lantz.  Over the past nightmare year of the coronavirus, many of us have been hunkered down, trying to figure out how to pass the time with our families. Board game sales on Amazon were up 4,000% percent in March, when Americans began sheltering in place. And, of course, we've also spent way more time interacting with digital technology. These two things have come together in a weird and delightful way in Lantz's game Hey Robot.  Created by Lantz's family-owned company Everybody House Games, Hey Robot is a guessing game you play with a group of friends—including your voice assistant or smart speaker. The premise is simple: Make Google Home or Alexa utter the words written in a deck of cards. The questions it raises are complex: What are these digital entities that many of us interact with daily? How have web searches and voice-based computing changed the way we talk? And what does this reveal about language itself?  Hey Robot is available in a free online Quarantine Edition that you can play remotely with your friends. The board game edition is available on Amazon. Today's show was written and edited by Mack Hagood. Fake Cumbia music by Mack Hagood.  Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

New Books in Sound Studies

Today, we're playing with voice assistants and thinking about the role of voices in gaming with our guest, game designer and NYU professor Frank Lantz.  Over the past nightmare year of the coronavirus, many of us have been hunkered down, trying to figure out how to pass the time with our families. Board game sales on Amazon were up 4,000% percent in March, when Americans began sheltering in place. And, of course, we've also spent way more time interacting with digital technology. These two things have come together in a weird and delightful way in Lantz's game Hey Robot.  Created by Lantz's family-owned company Everybody House Games, Hey Robot is a guessing game you play with a group of friends—including your voice assistant or smart speaker. The premise is simple: Make Google Home or Alexa utter the words written in a deck of cards. The questions it raises are complex: What are these digital entities that many of us interact with daily? How have web searches and voice-based computing changed the way we talk? And what does this reveal about language itself?  Hey Robot is available in a free online Quarantine Edition that you can play remotely with your friends. The board game edition is available on Amazon. Today's show was written and edited by Mack Hagood. Fake Cumbia music by Mack Hagood.  Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sound-studies

New Books in Technology
Hey, Robot!

New Books in Technology

Play Episode Listen Later Sep 16, 2024 28:34


Today, we're playing with voice assistants and thinking about the role of voices in gaming with our guest, game designer and NYU professor Frank Lantz.  Over the past nightmare year of the coronavirus, many of us have been hunkered down, trying to figure out how to pass the time with our families. Board game sales on Amazon were up 4,000% percent in March, when Americans began sheltering in place. And, of course, we've also spent way more time interacting with digital technology. These two things have come together in a weird and delightful way in Lantz's game Hey Robot.  Created by Lantz's family-owned company Everybody House Games, Hey Robot is a guessing game you play with a group of friends—including your voice assistant or smart speaker. The premise is simple: Make Google Home or Alexa utter the words written in a deck of cards. The questions it raises are complex: What are these digital entities that many of us interact with daily? How have web searches and voice-based computing changed the way we talk? And what does this reveal about language itself?  Hey Robot is available in a free online Quarantine Edition that you can play remotely with your friends. The board game edition is available on Amazon. Today's show was written and edited by Mack Hagood. Fake Cumbia music by Mack Hagood.  Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

Lucky Paper Radio
Book Club: The Beauty of Games by Frank Lantz

Lucky Paper Radio

Play Episode Listen Later Jul 29, 2024 92:48


In the first “book club” episode, Andy, Anthony, and Parker talk about The Beauty of Games by Frank Lantz. The book sets out to defend the thesis that games are artistic works (or, more descriptively, “aesthetic works”) worth the same level of appreciation as other art forms and teach sophisticated, systems-thinking. After reading the book, our hosts talk about what they took away from the book and some aspects they were a little more critical of. Thank you to the listeners who joined the book club and send in their own takes! Cards mentioned in this episode. Discussed in this episode: The Beauty of Games by Frank Lantz Serpentes QWOP Junkbot (Flash Game) Law of the Instrument Episode 206: The Joy of Gaming with Richard Garfield Sturgeon's Law The Selfish Gene Games and the Art of Agency Armored Core The Narcissism of Minor Differences Skip Barber Racing School Andy's 5 Color Starter Decks Game Theory Your Brain is Hardwired to Love Games with Kelly Clancy Universal Paperclips Nose Dive by Harold McGee A Pattern Language by Christopher Alexander Timestamps 0:00 - Introduction 4:13 - What is a book club, anyway? 5:51 - Summary of The Beauty of Games 9:17 - Do we need to defend the position that games are meaningful? 14:02 - Andy's Two Main Criticisms of The Beauty of Games 17:07 - Games as an aesthetic experience 21:34 - Gamer Knowledge™️ 23:31 - The Reasons for Doubt and Frank's rebuttal to them 31:36 - Unpacking the conclusion of The Beauty of Games 41:19 - Ought we blame the beneficiaries of inequitable systems? 45:07 - How games crystalize satisfying action, and what satisfying actions does Magic capture? 58:17 - Why do we as Cube designers put so much knowledge between our players and the satisfying experiences Magic offers? 1:06:50 - Listener Submitted Clips Check us out on Twitch and YouTube for paper Cube gameplay. You can find the hosts' Cubes on Cube Cobra: Andy's “Bun Magic” Cube Anthony's “Regular” Cube If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box: Lucky Paper PO Box 4855 Baltimore, MD 21211 If you'd like to show your support for the show, please leave us a review on iTunes or wherever you listen. Musical production by DJ James Nasty.

The Nonlinear Library
EA - Why so many "racists" at Manifest? by Austin

The Nonlinear Library

Play Episode Listen Later Jun 18, 2024 9:00


Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Why so many "racists" at Manifest?, published by Austin on June 18, 2024 on The Effective Altruism Forum. Manifest 2024 is a festival that we organized last weekend in Berkeley. By most accounts, it was a great success. On our feedback form, the average response to "would you recommend to a friend" was a 9.0/10. Reviewers said nice things like "one of the best weekends of my life" and "dinners and meetings and conversations with people building local cultures so achingly beautiful they feel almost like dreams" and "I've always found tribalism mysterious, but perhaps that was just because I hadn't yet found my tribe." Arnold Brooks running a session on Aristotle's Metaphysics. More photos of Manifest here. However, a recent post on The Guardian and review on the EA Forum highlight an uncomfortable fact: we invited a handful of controversial speakers to Manifest, whom these authors call out as "racist". Why did we invite these folks? First: our sessions and guests were mostly not controversial - despite what you may have heard Here's the schedule for Manifest on Saturday: (The largest & most prominent talks are on the left. Full schedule here.) And here's the full list of the 57 speakers we featured on our website: Nate Silver, Luana Lopes Lara, Robin Hanson, Scott Alexander, Niraek Jain-sharma, Byrne Hobart, Aella, Dwarkesh Patel, Patrick McKenzie, Chris Best, Ben Mann, Eliezer Yudkowsky, Cate Hall, Paul Gu, John Phillips, Allison Duettmann, Dan Schwarz, Alex Gajewski, Katja Grace, Kelsey Piper, Steve Hsu, Agnes Callard, Joe Carlsmith, Daniel Reeves, Misha Glouberman, Ajeya Cotra, Clara Collier, Samo Burja, Stephen Grugett, James Grugett, Javier Prieto, Simone Collins, Malcolm Collins, Jay Baxter, Tracing Woodgrains, Razib Khan, Max Tabarrok, Brian Chau, Gene Smith, Gavriel Kleinwaks, Niko McCarty, Xander Balwit, Jeremiah Johnson, Ozzie Gooen, Danny Halawi, Regan Arntz-Gray, Sarah Constantin, Frank Lantz, Will Jarvis, Stuart Buck, Jonathan Anomaly, Evan Miyazono, Rob Miles, Richard Hanania, Nate Soares, Holly Elmore, Josh Morrison. Judge for yourself; I hope this gives a flavor of what Manifest was actually like. Our sessions and guests spanned a wide range of topics: prediction markets and forecasting, of course; but also finance, technology, philosophy, AI, video games, politics, journalism and more. We deliberately invited a wide range of speakers with expertise outside of prediction markets; one of the goals of Manifest is to increase adoption of prediction markets via cross-pollination. Okay, but there sure seemed to be a lot of controversial ones… I was the one who invited the majority (~40/60) of Manifest's special guests; if you want to get mad at someone, get mad at me, not Rachel or Saul or Lighthaven; certainly not the other guests and attendees of Manifest. My criteria for inviting a speaker or special guest was roughly, "this person is notable, has something interesting to share, would enjoy Manifest, and many of our attendees would enjoy hearing from them". Specifically: Richard Hanania - I appreciate Hanania's support of prediction markets, including partnering with Manifold to run a forecasting competition on serious geopolitical topics and writing to the CFTC in defense of Kalshi. (In response to backlash last year, I wrote a post on my decision to invite Hanania, specifically) Simone and Malcolm Collins - I've enjoyed their Pragmatist's Guide series, which goes deep into topics like dating, governance, and religion. I think the world would be better with more kids in it, and thus support pronatalism. I also find the two of them to be incredibly energetic and engaging speakers IRL. Jonathan Anomaly - I attended a talk Dr. Anomaly gave about the state-of-the-art on polygenic embryonic screening. I was very impressed that something long-considered scien...

All Things Go
1 of 11 - Why Play the Game of Go/Baduk/Weiqi? A Conversation with Game Designer Frank Lantz on Games, AI & Go

All Things Go

Play Episode Listen Later May 21, 2024 51:16


Theme music by UNIVERSFIELD & background music by PodcastACThe AlphaGo documentaryFrank Lantz's book The Beauty of Games and his article The Afterlife of GoKageyama's Lessons in the Fundamentals of GoAn excellent podcast episode about AI post-AlphaGo with Ezra KleinShow your support with ko-fi to offset costs for this passion projectContact: AllThingsGoGame@gmail.com

Pixelated Playgrounds
Idle Cast ft. Universal Paperclips, SPACEPLAN, and (the) Gnorp Apologue

Pixelated Playgrounds

Play Episode Listen Later Apr 30, 2024


In this episode, Bryan and Josh dip their toes into the idle/incremental game space! Three idle games have been chosen: Universal Paperclips, SPACEPLAN, and (the) Gnorp Apologue. All are quite different manifestations of the idle/incremental game and each has its own strengths and unique offerings to explore. Universal Paperclips (2017) was created by Frank Lantz of New York University and has been acclaimed as one of the best of the genre. It features a unique retelling of the paperclip maximizer thought experiment. SPACEPLAN (2017) was developed by Jake Hollands and published by Devolver Digital and features striking visuals and a relaxing synth-heavy soundtrack. Finally, (the) Gnorp Apologue (2023) is the game that spurred the conversation on idle games to begin with and as its description states: “is a game where you help small beings called gnorps get rich”. Its also quite visually interesting any layers in some unique ‘management game' style mechanics. So listen in while Bryan goes to make some dinner and Josh stares with wrapped attention at his computer screen and they jointly put together their thoughts on this varied and interesting genre.Three Word Reviews: Universal Paperclips: Bryan - Existential Thought Experiment / Josh - An Argument AgainstSPACEPLAN: Bryan - Perfect Entry Point / Josh - Waiting for Story(the) Gnorp Apologue: Bryan - Prestige Incremental Management / Josh - Spectacle, Strategy, Screensaver

WHY? - Philosophical Discussions About Everyday Life

Host Jack Russell Weinstein visits with Frank Lantz, the director of the New York University Game Center. For over 12 years, Lantz taught game design at NYU's Interactive Telecommunications Program. "His writings on games, technology, and culture have appeared in a variety of publications. In 2012, The New York Times referred to Lantz as a "reigning genius of the mysteries of games" following his design of iPhone puzzle game Drop7." (Wikipedia)

new york times iphone philosophy gaming wikipedia nyu lantz interactive telecommunications program frank lantz drop7
The Jim Rutt Show
EP 210 Frank Lantz on the Beauty of Games

The Jim Rutt Show

Play Episode Listen Later Nov 20, 2023 86:12


Jim talks with Frank Lantz about the ideas in his new book, The Beauty of Games. They discuss Frank's analysis of Benjamin Soule's arcade game Serpentes, reflecting on the enjoyment of games, panicking & choking, levels of understanding, Jim and his wife's experience playing Othello, Hanabi, partnership games, games as an aesthetic form, art vs aesthetics, playing for its own sake, thinking & doing, fulfilling the desire to be a coherent agent in the world, the performance of desire, games as systems, heuristics, strategy in military games, a game as a series of interesting decisions, overindexing on the flow state, going up the ladder of heuristics, maximizing for rate of learning, systems literacy, games as an art form for nerds, and much more. Episode Transcript The Beauty of Games, by Frank Lantz Currents 097: Frank Lantz on Network Wars and Games Donkeyspace (Frank's Substack) Frank Lantz is a game designer with a focus on exploring emerging technology to create new kinds of gameplay. He is the Founding Chair of the NYU Game Center, the co-founder of Area/Code Games (acquired by Zynga in 2011), the co-founder of Everybody House Games and the creator of the game Universal Paperclips. He has taught game design for over 20 years at New York University, Parsons School of Design, and the School of Visual Arts and has created numerous influential talks and writings on the subject of games.

Win-Win with Liv Boeree
#10 - Frank Lantz: The Beauty of Games

Win-Win with Liv Boeree

Play Episode Listen Later Oct 12, 2023 84:12


In this episode I speak with award-winning game designer Frank Lantz about the beauty of games and what we can learn from them. It goes without saying that games are an integral part of life and our personal development, but what is it that draws us to playing? And what role does playing games serve in society at large? Frank has designed a host of amazing games and was the director of NYU's Game Center for 15 years. Together, we dive deep on the philosophical side of games.   For more information on this topic, check out Frank's new book, The Beauty of Games!   Links: ♾️  The Beauty of Games by Frank Lantz (book) https://mitpress.mit.edu/9780262048538/the-beauty-of-games/ ♾️  Universal Paperclips (game) https://www.decisionproblem.com/paperclips/ ♾️  Progress Quest http://progressquest.com/ ♾️  Cow Clicker http://www.cowclicker.com/ ♾️  Kittens Game https://kittensgame.com/web/ ♾️  Wipe Out (game) https://en.wikipedia.org/wiki/Wipeout_(video_game_series) ♾️  David Chapman - Meaningness https://meaningness.com/ ♾️  Meta-Rationality https://metarationality.com/introduction ♾️  Kegan Levels https://azatris.github.io/levels ♾️  Godell Herscher Back https://en.wikipedia.org/wiki/G%C3%B6del,_Escher,_Bach   Credits: ♾️  Hosted by: Liv Boeree ♾️  Produced & Edited by: Raymond Wei ♾️  Audio Mix by: Keir Schmidt

My Perfect Console with Simon Parkin
Frank Lantz, founding chair, NYU Game Center.

My Perfect Console with Simon Parkin

Play Episode Listen Later Aug 29, 2023 76:06


My guest today is a game designer and Founding Chair of New York University's Game Center. An influential writer, speaker, and thinker on video games he has taught generations of emerging young designers. The New York Times once described him as the “reigning genius of the mysteries of games.”My guest's experience is not merely academic, however: in 2005 he co-founded area/code, the studio which subsequently released one of the best regarded puzzle games yet made: Drop7. Most recently, he joined forces with his son, who is also a game designer, and together released Babble Royale, a free-to-play battle royale influenced by the boardgame Scrabble. “Making games combines everything that's hard about building a bridge with everything that's hard about composing an opera,” he once said. “Games are operas made out of bridges.” Welcome, Frank Lantz. Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

Zero Knowledge
Episode 283: BabyAGI, Agents and Cutting-edge AI with Yohei

Zero Knowledge

Play Episode Listen Later Jul 5, 2023 51:10


This week, host Anna Rose (https://twitter.com/annarrose) and co-host Kobi Gurkan (https://twitter.com/kobigurk) chat with Yohei Nakajima (https://twitter.com/yoheinakajima), General Partner at Untapped Capital (https://www.untapped.vc/) and creator of BabyAGI (https://babyagi.org/). They cover a wide variety of topics from the world of AGIs and agents to building no-code software in public. They kick-off with a chat about how Yohei's interest in NFTs led him down the AI ‘rabbit hole' and how he started to build out experiments in public that have inspired a new group of AI tools and projects. They wrap up with a discussion about the possible impacts of some of this AI tech, how ZK may help mediate the challenges it introduces and more. Here's some additional links for this episode; ReAct: Synergizing Reasoning and Acting in Language Models by Yao and Cao (https://ai.googleblog.com/2022/11/react-synergizing-reasoning-and-acting.html) Episode 279: Intro to zkpod.ai with Anna and Kobi (https://zeroknowledge.fm/279-2/) Bonus: zkpod.ai & Attested Audio Experiment with Daniel Kang (https://zeroknowledge.fm/bonus-zkpod-ai-attested-audio-experiment-with-daniel-kang/) BabyAGI GitHub (https://github.com/yoheinakajima/babyagi) Auto-GPT (https://auto-gpt.ai/) PixelBeasts (https://www.pixelbeasts.co/about) Stable Diffusion (https://stability.ai/blog/stable-diffusion-public-release) DALL·E 2 (https://openai.com/dall-e-2) Midjourney (https://www.midjourney.com/home/?callbackUrl=%2Fapp%2F) OpenAI (https://openai.com/) Playground AI (https://playgroundai.com/) LangChain (https://python.langchain.com/docs/get_started/introduction.html) LlamaIndex (https://llamaindex.ai) Dust (https://dust.tt/) Universal Paperclips: the game by Frank Lantz (https://www.decisionproblem.com/paperclips/index2.html) AI and the Paperclip Problem (https://cepr.org/voxeu/columns/ai-and-paperclip-problem) Check out the Modular Summit here: https://modularsummit.dev/ (https://modularsummit.dev/) zkSummit 10 is happening in London on September 20, 2023! Apply to attend now -> zkSummit 10 Application Form (https://9lcje6jbgv1.typeform.com/zkSummit10) Anoma's (https://anoma.net/) first fractal instance, Namada (https://namada.net/), is launching soon! Namada is a proof-of-stake L1 for interchain asset-agnostic privacy. Namada natively interoperates with fast-finality chains via IBC and with Ethereum via a trustless two-way bridge. For privacy, Namada deploys an upgraded version of the multi-asset shielded pool (MASP) circuit that allows all assets (fungible and non-fungible) to share a common shielded set – this removes the size limits of the anonymity set and provides the best privacy guarantees possible for every user in the multichain. The MASP circuit's latest update enables shielded set rewards directly in the shielded set, a novel feature that funds privacy as a public good. Follow Namada on twitter @namada (https://twitter.com/namada) for more information and join the community on Discord discord.gg/namada (https://discord.com/invite/namada) If you like what we do: * Find all our links here! @ZeroKnowledge | Linktree (https://linktr.ee/zeroknowledge) * Subscribe to our podcast newsletter (https://zeroknowledge.substack.com) * Follow us on Twitter @zeroknowledgefm (https://twitter.com/zeroknowledgefm) * Join us on Telegram (https://zeroknowledge.fm/telegram) * Catch us on YouTube (https://zeroknowledge.fm/)

The Jim Rutt Show
Currents 097: Frank Lantz on Network Wars and Games

The Jim Rutt Show

Play Episode Listen Later Jun 20, 2023 89:41


Jim talks with Frank Lantz, game designer and director of the Game Center at New York University, about Network Wars and the art of game-making. They discuss Frank's first reaction to Network Wars, how the game works, elegance in game design, the simplest possible expression of an idea, Frank's overall score record, high stochasticity in the combat results, the combination of high skill & high variance, the tendency to bend randomness in favor of the player's instincts, learning from poker, whether there are some setups that you can't win, being rewarded for understanding the mechanics, climbing the ladder of heuristics, semi-tractable problems, how games demonstrate the world's complexity, network topology games, deterministic AIs, heuristics of Network Wars, connection games, the prisoner's dilemma, choosing not to optimize, a Presbyterian universe, the idea of live Network Wars, new games with the same underlying dynamics, the doubling cube, games that incentivize creativity, how Network Wars kept Frank sane in a difficult time, games as the art form of problem solving, the power of games to help us understand, and much more. Episode Transcript Network Wars on the App Store Network Wars on Google Play The Beauty of Games, by Frank Lantz (forthcoming) Characteristics of Games, by Richard Garfield & Skaff Elias Frank Lantz is a game designer with a focus on exploring emerging technology to create new kinds of gameplay. He is the Founding Chair of the NYU Game Center, the co-founder of Area/Code Games (acquired by Zynga in 2011), the co-founder of Everybody House Games and the creator of the game Universal Paperclips. He has taught game design for over 20 years at New York University, Parsons School of Design, and the School of Visual Arts and has created numerous influential talks and writings on the subject of games. His book The Beauty of Games will be published by MIT Press in October of 2023.

Zero Knowledge
Episode 279: Intro to zkpod.ai with Anna and Kobi

Zero Knowledge

Play Episode Listen Later Jun 7, 2023 56:06


This week, Anna Rose (https://twitter.com/annarrose) and Kobi Gurkan (https://twitter.com/kobigurk) continue their conversation with a full episode dedicated to their new side project zkpod.ai (https://twitter.com/zkpodai). They cover the origin of the project and discuss their motivations and concerns around its uses as well as how they could see the project developing and what this could mean for the field of zk. Kobi shares his thoughts on the current tooling available, where this could progress and potential limitations it holds. Additional links mentioned in this episode: * zkpod.ai Website (https://zkpod.ai/) * Anna Rose's zkpod.ai Blog Post (https://hackmd.io/@Arrose/H1uPQ78gn) * Yohei Nakajima Twitter (https://twitter.com/yoheinakajima) * LangChain Website (https://python.langchain.com/en/latest/) * Weaviate Website (https://weaviate.io/?utm_source=google&utm_medium=cpc&utm_campaign=18671086036&utm_content=145710453274&utm_term=vector%20based%20database&gclid=Cj0KCQjwj_ajBhCqARIsAA37s0zMQwc1jPKwWLGcjDnz2PdUGz4s387sd-bYeObjUx5SlY2oeu355F8aAk3xEALw_wcB) * Anthropic Product ‘Claude' (https://www.anthropic.com/index/introducing-claude) * Universal Paperclips: the game by Frank Lantz (https://www.decisionproblem.com/paperclips/index2.html) * Large Language Models can be used to effectively scale Spear Phishing campaigns by Hazell (https://arxiv.org/pdf/2305.06972.pdf) * Creating Word Embeddings: Coding the Word2Vec Algorithm in Python using Deep Learning (https://towardsdatascience.com/creating-word-embeddings-coding-the-word2vec-algorithm-in-python-using-deep-learning-b337d0ba17a8) Check out the ZK Jobs Board here: ZK Jobs (https://jobsboard.zeroknowledge.fm/). Find your next job working in ZK! Anoma's (https://anoma.net/) first fractal instance, Namada (https://namada.net/), is launching soon! Namada is a proof-of-stake L1 for interchain asset-agnostic privacy. Namada natively interoperates with fast-finality chains via IBC and with Ethereum via a trustless two-way bridge. For privacy, Namada deploys an upgraded version of the multi-asset shielded pool (MASP) circuit that allows all assets (fungible and non-fungible) to share a common shielded set – this removes the size limits of the anonymity set and provides the best privacy guarantees possible for every user in the multichain. The MASP circuit's latest update enables shielded set rewards directly in the shielded set, a novel feature that funds privacy as a public good. Follow Namada on twitter @namada (https://twitter.com/namada) for more information and join the community on Discord discord.gg/namada (http://discord.gg/namada). Zero-knowledge is changing the world and until now, building ZK applications meant learning new, chain-specific languages and complex cryptography. But no more! With SnarkyJS, the easiest to use zk SDK, developers can add the magic of zk to their apps using TypeScript! Whether you're targeting Mina (https://minaprotocol.com/about), the leading zk-native blockchain, or off-chain applications, SnarkyJS (snarkyjs.o1labs.org) from O(1) Labs has you covered. With support for infinite recursion, in-browser proving, and so much more, the full power of zk is available to everyone. Visit snarkyjs.o1labs.org (snarkyjs.o1labs.org) to get started. If you like what we do: * Find all our links here! @ZeroKnowledge | Linktree (https://linktr.ee/zeroknowledge) * Subscribe to our podcast newsletter (https://zeroknowledge.substack.com) * Follow us on Twitter @zeroknowledgefm (https://twitter.com/zeroknowledgefm) * Join us on Telegram (https://zeroknowledge.fm/telegram) * Catch us on YouTube (https://zeroknowledge.fm/)

Game of Life Podcast
8. Miguel Sicart ― Play as agency and subversion

Game of Life Podcast

Play Episode Listen Later Apr 14, 2023 62:03


Miguel Sicart is a play scholar and a Professor in the Department of Digital Design at the IT University of Copenhagen, where he is the Head of the Center for Digital Play. Miguel and I talk about game design and the agency of play.  We also talk about how everything - humans and what we make - are in cultural conversation with each other.  Hidden throughout the episode are a number of provocative moments worth listening for, as we discuss the monoculture of Silicon Valley, the capitalist nature of software and play as subversion. * * * * * * * * If you liked the episode, please like & subscribe to the show! Substack: https://gameoflifepod.substack.com/ Twitter: https://twitter.com/sophdeng Email: golifepod@gmail.com "Game of Life Podcast" is produced by ⁠Sophia Deng⁠; visuals by Alonzo Felix; music is from Anchor. * * * * * * * * Timestamps (01:16) Miguel's Zoom backgrounds (10:18) Crash course on game design  (18:04) Games in constant conversation with the world  (19:58) How to build software    (32:17) Play design and why play matters   (39:53) AI  (50:50) Agency of play  (53:56) 2 final questions  (56:13) Content recommendations for people in tech to be more expansive * * * * * * * * Miguel's recommendations - General Hey Robot by Frank Lantz (game) Presenter Slides (game) The Quiet Year (game) * * * * * * * * Miguel's recommendations - For tech people who want more liberal arts thinking Tech Won't Save Us (podcast) Master's Tools Will Never Dismantle the Master's House by Audre Lorde (book) Poetry of Wisława Szymborska Cat in an Empty Apartment by Wisława Szymborska (poetry) They Live (film) Or go to your local bookstore and buy a random book of poetry :)

Dev Game Club
DGC Ep 337: Plundered Hearts (part two) + Twine Bonus

Dev Game Club

Play Episode Listen Later Feb 8, 2023 92:45


Welcome to Dev Game Club, where this week we continue our series on Plundered Hearts, the pirate romance text adventure, and also turning to a short bonus discussion about Twine games. We mostly discuss our takeaways before turning to the bonus discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:18 Takeaways 51:02 Break 51:12 Bonus Discussion Issues covered: text adventure length, an introductory adventure and the audience it sought, being unable to market, a diversion to Rogue Legacy 2, finding a parser bug, game pack-ins, losing a thing to the parser, a garter on a crocodile, waiting and responding to player choice, playtesting internally, not knowing to wait, inventory combination vs revisiting every location you've missed, failure-driven games, piecing clues together through trial and error, choosing your verbs carefully, whether there are multiple solutions, the hostility of a trial-and-error design, subverting your genre through mechanics, Tim's life as a series of flow charts, a structure still used today, flow charts for puzzle steps, working back from a problem to the solution, responding to your players, using good writing to provide a rich experience, interesting work coming from diverse sources, being playful with text, Twine as an environment, what you can do with good writing and simple tools, text effects, the approachability of the tools, personal games, an experimental game and interpretation, the structure of "howling dogs," simulation aspects, commentary on games, the default response and the "that's interesting," poetic/evocative/allusive tone, being in a browser and the affordances, a commentary on the games industry, the anxiety-provoking games, feeling seen, being exactly spot-on, a learning tool, the value of constraints. Games, people, and influences mentioned or discussed: Dark Souls, Zork, Infocom, Byte, Nibble, EGM, Nintendo Power, Rogue Legacy 2, Halo, LucasArts, Day of the Tentacle, Emily Short, Counterfeit Monkey, Tim Schafer, Dave Grossman, Dungeons & Dragons, MYST, Space Quest, King's Quest, Reed Knight, Ron Gilbert, Peter Pan, Errol Flynn, Geena Davis, Cutthroat Island, Matthew Modine, Activision, A Series of Unfortunate Events, Chris Klimas, Hypercard, howling dogs, Porpentine, The Writer Will Do Something, Matthew Seiji Burns, Tom Bissell, Game Developer magazine, Magical Wasteland, IF Comp, Andrew Plotkin, Meg Jayanth, Richard Hofmeier, Papers Please, Hot Pockets, Mountain Dew, Warhammer, Frog Fractions, Universal Paperclips, Frank Lantz, HP Lovecraft, Melville, Shakespeare, Mark Laidlaw, Eliza, Zachtronics, Kirk Hamilton, Aaron Evers, Mark Garcia.  Errors! It was not Papers, Please (which is also excellent and by Lucas Pope), but Cart Life that was by Richard Hofmeier Links: When You Say One Thing and Mean Your Motherboard Next time: ...?! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Forcing Function Hour
What Games Can Teach Us with Frank Lantz

Forcing Function Hour

Play Episode Listen Later Nov 4, 2022 73:00 Transcription Available


Frank Lantz is a game designer, writer, and educator. Frank co-founded the experimental game studio Area/Code which was acquired by Zynga. His games span genres and include favorites such as Hey Robot, Drop7, Babble Royale, and Universal Paperclips. Frank has taught game design for over two decades at New York University where he helped to create the NYU Game Center. His new book, The Beauty of Games, is coming out from MIT Press in 2023.In this conversation, Frank joins Chris Sparks to share how a leading game designer sees the world. What do games have to teach us? Can studying game theory and game principles make us better humans? Learn how to make sure you play the right games and become aware of the games you are playing without even realizing it.For the video, transcript, and show notes, visit https://forcingfunctionhour.com/frank-lantz.

Tech It Out
Singer Raine Maida on NFTs, ‘Hey Robot!’; Game Creator Frank Lantz; & a Pair of New Chevy Bolts

Tech It Out

Play Episode Listen Later Mar 6, 2021 39:09


* As seen on The Tonight Show, we catch up with Frank Lantz, the game creator of ‘Hey Robot!’* What is a NFT, a non-fungible token, and why should you care? We talk with S!NG’s CEO and co-founder Geoff Osler and Raine Maida, singer of Our Lady Peace* Chevrolet drops by to discuss its pair of new electric vehicles debuting this summer: the 2022 Bolt EV and 2022 Bolt EUV.

Phantom Power: Sounds about Sound
Ep. 22: HEY, ROBOT! (Frank Lantz)

Phantom Power: Sounds about Sound

Play Episode Listen Later Jan 8, 2021 25:49


The Hey Robot board game Today, we’re playing with voice assistants and thinking about the role of voices in gaming with our guest, game designer and NYU professor Frank Lantz.  Over the past nightmare year of the coronavirus, many of us have been hunkered down, trying to figure out how to pass the time with our families. Board game sales on Amazon were up 4,000% percent in March, when Americans began sheltering in place. And, of course, we’ve also spent way more time interacting with digital technology. These two things have come together in a weird and delightful way in Lantz’s game Hey Robot.  Created by Lantz’s family-owned company Everybody House Games, Hey Robot is a guessing game you play with a group of friends—including your voice assistant or smart speaker. The premise is simple: Make Google Home or Alexa utter the words written in a deck of cards. The questions it raises are complex: What are these digital entities that many of us interact with daily? How have web searches and voice-based computing changed the way we talk? And what does this reveal about language itself?  Hey Robot is available in a free online Quarantine Edition that you can play remotely with your friends. The board game edition is available on Amazon. Today’s show was written and edited by Mack Hagood.  Fake Cumbia music by Mack Hagood.  Ambient music clip taken from Hiroshi Yoshimura’s album Green.

amazon americans green board nyu quarantine edition lantz frank lantz hiroshi yoshimura robot frank
Alien Crash Site
#003 with Frank Lantz

Alien Crash Site

Play Episode Listen Later Dec 2, 2020 63:07


Learn more about everything referenced in this episode by clicking the links below:2019 InterPlanetary Festival's “Game Design Panel,” moderated by FrankInterPlanetary Transmissions. Volume 2: Stardust, featuring an introduction to the Game Design panel by FrankNYU Game CenterClaude Shannon's “A Mathematical Theory of Communication.”Alien Crash Site interviews with GPT-3Frank's Universal PaperclipsDavid ChapmanMarcel DuchampCaitlin's favorite Jonathan Richman performanceMonday begins on Saturday by Arkady and Boris StrugatskyHard to Be a God also by the Strugatsky BrothersStanislaw LemPhilip K. DickJ.G. BallardSCP WikiAntimemeticsqntm

The One Percent Project
Episode 16: Frank Lantz- Game Design: Brilliance & Fallacy of Chess, Go, Poker and the Future of Online Gaming

The One Percent Project

Play Episode Listen Later Sep 27, 2020 44:52


About Frank Lantz:My next guest on The One Percent Project is Frank Lantz, Director at the NYU Game Center and Owner of Everybody House Games. Frank was a creative director at Zynga as well after his social gaming company Area/Code was acquired by Zyna in 2011. I discovered him and his work while reading The Biggest Bluff: How I Learned to Pay Attention, Master Myself, and Win by Maria Konnikova. Maria in the book talks about him and his expertise in game design as she mastered Poker. This led me to explore game design and understand how does this new age discipline work and impact our lives. This is an interesting conversation with Frank on: How games are designed and built and their impact on societyThe brilliance of games such as Chess, Go and PokerHow entertainment companies such as Netflix see Epic Games and sleep as their primary competitorRapid Fire:What is the hardest thing about your job?Email A book or a blog that has transformed your personal and professional life.meaningness.com a wonderful website by a guy named David Chapman, who was an early researcher in AIIf not a game designer, then what?CartoonistThree ways to support the podcast:#1 Share the episode with family and friends on social media with #OnePercentProj using the share button on the site.#2 Take a few seconds to give us a rating on Apple Podcasts. This helps new folks find us organically. Rate#3 Leave a review if you feel inclined. We read every single message and love feedback. Review

The Kickstarter Games Podcast
Bonus Frank Lantz

The Kickstarter Games Podcast

Play Episode Listen Later Feb 6, 2020 28:49


We enjoyed our January conversation with Frank Lantz so much, we decided to share more of it with you. Just another tasty lil audio treat from your friends at Kickstarter Games.

kickstarter games frank lantz
The Kickstarter Games Podcast
A Relationship with Your Vacuum Cleaner

The Kickstarter Games Podcast

Play Episode Listen Later Jan 31, 2020 49:54


Frank Lantz, video games as memoir, and Anya's competitive baking career.

Eggplant: The Secret Lives of Games
31: Good Times With Bad Robots with Frank Lantz

Eggplant: The Secret Lives of Games

Play Episode Listen Later Nov 8, 2019 84:09


Frank Lantz (Drop7, Universal Paperclips) stops by to tell us about his new party game for smart speakers, Hey Robot. We discuss fun ways to engage with rigid AI - and the privacy issues inherent to doing so - before taking a wild detour into the taxonomy of paddle boats. Things we discussed: Frank Lantz Hey Robot Breakfast Spelunky Shiren the Wanderer ClemmyGames' Top 10 Best Underrated Roguelike/Roguelites NYU Game Center Pac Manhattan Drop7 Universal Paperclips Everybody House Games Antigrams SmileBot Lodden Thinks Paddle Boats The history of Tetris randomizers Frank's How to play Cinco Paus Hanabi 

girişimci muhabbeti
#214 Gimlet medyanın kuruluşu,büyümesi ve satılması

girişimci muhabbeti

Play Episode Listen Later Oct 24, 2019 63:07


Bol sohbetli bölümümüzün temel konusu Gimlet medya nedir? Nasıl kuruldu? Podcast ekosistemi nasıl oluştu ?Diğer konumuz ise finansal okuryazarlık dersini podcast üzerinden yapabilir miyiz? 211 ve 213 bölümlerde finansal okuryazarlık oranımız daha yüksek nasıl olur demiştik. Denemesini yapmaya çalıştık. Haftaya görüşmek üzere ^.^ 00.00 - 03.35 Sohbet16.43 - 33.54 Gimlet medya ve podcast ekosistemi34.30 - 58.30 Finansal okuryazarlık 101 .Hap bilgiler59.30 - 60.00 Made in Turkey Podcasti60.01- Kapanış

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas
52 | Frank Lantz on the Logic and Emotion of Games

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

Play Episode Listen Later Jun 24, 2019 64:39


Games play an important, and arguably increasing, role in human life. We play games on our computers and our phones, watch other people compete in games, and occasionally break out the cards or the Monopoly set. What is the origin of this human impulse, and what makes for a great game? Frank Lantz is both a working game designer and an academic who thinks about the nature of games and gaming. We discuss what games are, contrast the challenges of Go and Poker and other games, and investigate both the “dark energy” that games can sometimes induce and the ways they can help us become better people. Support Mindscape on Patreon or Paypal. Frank Lantz is a game designer and Director of the Game Center at New York University. He co-founded Area/Code games, and is the designer or co-designer of numerous popular games, including Drop7 and Universal Paperclips. He is also responsible for a number of large-scale real-world games. He has taught at New York University, Parsons School of Design, and the School of Visual Arts. Web site NYU web page Wikipedia Talk on Go, Poker, and the Sublime Talk on Logic and Emotions in Games Twitter Universal Paperclips QWOP

Y Combinator
#106 - Frank Lantz

Y Combinator

Play Episode Listen Later Dec 20, 2018 69:36


Frank Lantz is a game designer and Director of the NYU Game Center. He cofounded Area/Code Games and most recently released a game called Universal Paperclips in which you’re an AI that makes paperclips.Frank’s on Twitter @flantz and his site is franklantz.net.The YC podcast is hosted by Craig Cannon.***Topics00:27 - "Games are the aesthetic form of thinking and doing"6:57 - VR skepticism9:42 - Universal Paperclips14:27 - Explaining games to non-gamers20:12 - Competitive gaming22:57 - Building life lessons into games31:42 - Teaching game design36:17 - Inspiration, hard work, and taste39:17 - Darker sides of gaming culture43:07 - The indie game market45:27 - Unexpected trends in gaming49:17 - Benedict Fritz asks - Frank you seem much more interested in chess, go, poker, and other games with a long history than most game designers. Where do you think this comes from?52:12 - Esports55:37 - Inventing sports57:27 - Pokemon Go1:00:32 - Difficulty in predicting successes in entertainment1:03:17 - Frank's game recommendations1:05:47 - @fakebalenciaga asks - Why Tonto?

All Units
Calling All Units - The Lost Commandments of the Internet

All Units

Play Episode Listen Later Oct 25, 2018 64:21


I am joined by Frank Lantz to discuss his wonderful article The Lost Commandments Of The Internet and mourn the kind of communication fostered by message boards Sponsor: peoplewatching.ca Email: allunitspodcast@gmail.com Subscribe on iTunes: https://itunes.apple.com/us/podcast/all-units/id1241776225?mt=2

Pretentious Game Ideas
The Power of Simple Systems (John Brindle)

Pretentious Game Ideas

Play Episode Listen Later Mar 4, 2018 83:57


More is always better, right? Wrong! We're joined by games critic and all-around smart egg John Brindle to discuss his Waypoint article analyzing Frank Lantz's brilliant clicker game Universal Paperclips. Along the way, we cover why simple games are often the most impactful, how to make sure your game says what you want it to say, and the dangers of including mechanics without considering all of their implications. We also talk about paperclips. Lots and lots of paperclips.

Waypoint Radio
Bonus Pod: Austin's NYU Game Center Guest Lecture

Waypoint Radio

Play Episode Listen Later Feb 11, 2018 96:15


Things have been rough lately. The last couple of years have made it incredibly clear that aspects of American culture that many convinced themselves were latent or diminished were only lurking quietly in the background. We've also seen new forces mobilized, driven by fear and nihilism, to dehumanize others—especially those in the margins.So, uh, where do video games fit into this?Well, that's the question I was asked by the NYU Game Center, who invited me to give a guest lecture titled "Making and Playing Games in a Time of Political Struggle." Thanks again for the NYU Game Center for hosting me, Frank Lantz for the post-talk interview, and to everyone who came out, asked questions, and offered their support and interest! See acast.com/privacy for privacy and opt-out information.

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WIRED Science: Space, Health, Biotech, and More
The Way the World Ends: Not with a Bang But a Paperclip

WIRED Science: Space, Health, Biotech, and More

Play Episode Listen Later Oct 25, 2017 11:36


Paperclips, a new game from designer Frank Lantz, starts simply. The top left of the screen gets a bit of text, probably in Times New Roman, and a couple of clickable buttons: Make a paperclip. You click, and a counter turns over. One. The game ends—big, significant spoiler here—with the destruction of the universe.

Important If True
Important If True 33: The Meme Scream

Important If True

Play Episode Listen Later Oct 13, 2017 62:41


AAAAAAaahhhHHGHhggg! Oh, excuse us, that was just our podcasting equipment warming up. When you taste something gross, what compels you to tell your friend to try it? Or worse, to keep eating it? If we hear someone has wished for something, why the compulsion to wish it away? If something great is on TV, why violate it? In short: Why do we do things we know are bad for us? If we knew, we wouldn't be here. Join us! Discussed: the trash kids love to eat, Jake's dark compulsion, Jake's twisted perverted self-flagellation, Jelly Belly Gourmet Candy Corn, the gross taste more cleanly, Philip K. Dick's "A Gross Taste Cleanly," off-brand candy bars, Jokerz, beef gelatin, vegan Tylenol, saving animal fats in a jar, existential meme crises, 11:11 wishes, Nick getting his wish, casting wishes by tossing change into bodies of water, wish inflation, nickel poisoning...?, meme forensics, violators and snipes, surprising truth in industry jargon, Important If True Home Violator Kit, Nick's dreams, the Dean Scream, 45 human brains unearthed in Spain, 45brains.online, saponification, the tragic loop of time travel, throwing our brains in the trash, unprestigious awards, bowling for babies, trophies for millennials, parents collecting wine corks and restaurant matchbooks, childhood failure Send us your questions at questions@importantiftrue.com. If you enjoyed this and would like to subscribe to an ad-free feed, please consider supporting Idle Thumbs by backing our Patreon. Chris' Endorsement: Frank Lantz's fractal-like browser game Universal Paperclips Jake's Endorsement: Barbie Trashes Her Dreamhouse art project photo set Nick's Endorsement: Fairfax Breakfast Sandwich, a very healthy choice Sponsored by: Warby Parker prescription glasses with free home try-on, Quip electric toothbrushes with $10 off your first brush head refill

Shall We Play a Game?
Summer School with NYU’s Frank Lantz - Shall We Play a Game?

Shall We Play a Game?

Play Episode Listen Later Jun 23, 2016 48:50


Frank Lantz, the designer of Drop7 and the director of the New York University department of game design, talks about why “Crackdown” is his favorite game, why video games are worth studying, and which video games he has spent the most time playing. The post Summer School with NYU’s Frank Lantz appeared first on Shall We Play a Game?.

Roguelike Radio
Episode 102: Interview with Frank Lantz

Roguelike Radio

Play Episode Listen Later Oct 12, 2015


This is episode 102 of Roguelike Radio, with Darren Grey and Mark Johnson interviewing Frank Lantz of the NYC Game Centre.Read more »

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Designer Notes
Designer Notes 3: Frank Lantz

Designer Notes

Play Episode Listen Later Jan 12, 2015 101:29


In this episode, Soren interviews Frank Lantz, currently Director of the NYU Game Center. Frantz was also the co-founder of Area/Code where he led the design of Drop7. We discuss how to make sure your game gets written up in Boing Boing, why most people who like ARGs have never played one, and how to take advantage of your friend's trip to the hospital in Parking Wars.

Terminal7
Terminal7 10: GDC 2014 Daily Casts Spectacular!

Terminal7

Play Episode Listen Later Mar 31, 2014 91:18


Nels & Jesse traveled to the Game Developer's Conference and talked to a ton of our favourite Netrunner players. First, Anthony Burch of Hey Ash Watcha Playin' and lead writer of Borderlands 2 and Paul Dean of Shut Up & Sit Down discuss their recent arrival to the game. Next Charlene Putney and Theresa Duringer discuss their strategies and perspectives. NYU's professor arrives next to Frank Lantz talk about The Local Meta and his thoughts on the game. Penultimately, Jorge Albor, Mathew Kumar and Emily Flynn-Jones get together after a GDC Netrunner meetup. And finally, we are joined again by Leigh Alexander, who runs us through the myth of Enby-chan.

MIT Comparative Media Studies/Writing
Frank Lantz, "The Aesthetics of Games"

MIT Comparative Media Studies/Writing

Play Episode Listen Later Dec 14, 2011 111:23


This talk explores what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form, or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk will examine these and other related questions. Frank Lantz is the Interim Director of the NYU Game Center. For over 12 years, Frank has taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts, and Parsons School of Design. His writings on games, technology and culture have appeared in a variety of publications. In 2005 Frank co-Founded Area/Code, a New York based developer that created cross-media, location-based, and social network games. In 2011 Area/Code was acquired by Zynga and is now Zynga New York. Frank has worked in the field of game development for the past 20 years. Before starting Area/Code, Frank worked on a wide variety of games as the Director of Game Design at Gamelab, Lead Game Designer at Pop & Co, and Creative Director at R/GA Interactive. Over the past 10 years, Frank helped pioneer the genre of large-scale realworld games, working on projects such as the Big Urban Game, which turned the cities of Minneapolis and Saint Paul into the world's largest boardgame; ConQwest, which featured the first major application of semacodes in the United States, PacManhattan, a life-size version of the arcade classic created by the students in his Big Games class at NYU, and many other experiments in pervasive and urban gaming.rst major application of semacodes in the United States, PacManhattan, a life-size version of the arcade classic created by the students in his Big Games class at NYU, and many other experiments in pervasive and urban gaming.

Another Castle
A Conversation with Frank Lantz

Another Castle

Play Episode Listen Later Sep 8, 2009 70:30