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Hello and welcome to another episode of Ferret64, the podcast about video games, news, and occurrences with your host YemmytheFerret! This episode covers news between 3-24 and 3-30-25 including: My March video game pick-ups, The Nintendo Direct from 3-27-25 (Dragon Quest I & II HD-2D Remake, No Sleep For Kaname Date - From AI The Somnium Files, RAIDOU Remastered, Shadow Labyrinth, Patapon 1 +2 Replay, Story of Seasons Grand Bazaar, Metroid Prime 4 Beyond, Villains Cursed Cafe, Witchbrook, The Eternal Life of Goldman, Gradius Origins, Rift of the NecroDancer, Tamagotchi Plaza, Pokémon Legends Z-A, Rhythm Heaven Groove, Virtual Game Cards, High on Life, Star Overdrive, The Wandering Village, King of Meat, Lou's Lagoon, Fantasy Life i The Girl Who Stole Time, SaGa Frontier 2 Remastered, Monument Valley 1 2 3, Everybody's Golf Hot Shots, Marvel Cosmic Invasion, Tomodachi Life Living the Dream, Nintendo Today!), The First Berserker Khazan, Assassin's Creed Shadows, Spilled!, Breakout Beyond, Styx Shards of Darkness, Game Informer Revived, Vampire The Masquerade Bloodlines 2 delayed, Indiana Jones and the Great Circle PS5 Details, Lies of P Overture Details, MindsEye, Blades of Fire, and more! Thanks for listening on all platforms! Song in the intro and outro Night Shade - Adhesive Wombat. Timestamps -00:00 Intro01:14 March Game Pick-Ups16:53 Nintendo Direct 3.27.2559:27 The First Berserker Khazan (First Impressions)1:13:38 Assassin's Creed Shadows (Cont.)1:22:13 Spilled! (Review) 1:25:21 Breakout Beyond (First Impressions)1:29:36 Styx Shards of Darkness (Review)1:34:36 Gameinformer is Coming Back1:38:10 Vampire The Masquerade - Bloodlines 2 Delayed1:40:28 Indiana Jones and the Great Circle PS5 Release1:42:44 Lies of P Overture DLC Details1:44:33 MindsEye Trailer1:46:50 Blades of Fire Gameplay1:48:25 New Xbox 50th Anniversary Theme1:49:44 PS+ and XGP Core Games1:55:57 ClosingTwitch: https://www.twitch.tv/yemmytheferretTwitter: https://twitter.com/YemmyTheFerretBlueSky: https://bsky.app/profile/yemmytheferret.bsky.socialJoin my Discord: https://discord.gg/b9NaNgp
W 644 odcinku GnM Plus rozmawiamy o zapowiedzi Silent Hilla F, Gwiezdnych Wojnach w stylu X-COMa oraz People Can Fly które robi grę dla Sony. Zapraszamy do odsłuchu! Kanał nadawczy Gramy na Maxa - https://bit.ly/nadawczygnmCzasówka:00:00 - START 02:50 - W co ostatnio graliśmy czyli Styx: Shards of Darkness, Hell Let Loose oraz Assasssin's Creed: Shadows23:50 - Zapowiedziano nowego Silent Hilla31:30 - Taktyczne Gwiezdne Wojny35:30 - People Can Fly robi grę na wyłączność dla Sony43:00 - SEKCJA KOMENTARZYPYTANIE ODCINKA: Czy brakuje Wam gier w stylu X-COMa?
Tom Morton is a British, French, and Canadian actor and voice artist, set to appear alongside Demi Moore and Margaret Qualley in Coralie Fargeat's highly anticipated film, The Substance. In addition to his on-screen work, Tom is an accomplished voice artist across various genres. He hosted the popular Spotify Original Podcast Real Pirates and has lent his voice to international campaigns for brands like Guerlain, Issey Miyake, and Azzaro. Most recently, he voiced the security announcements for the 2024 Summer Olympics in Paris. Video game enthusiasts will recognize Tom as the voice of nightclub owner Floyd in Quantic Dream's Detroit: Become Human, as well as for his roles in Humankind, Welcome to ParadiZe, Solasta, Styx: Shards of Darkness, and Bound by Flame. In animation, he has voiced characters ranging from bumbling policemen (The Pirates Next Door) to German volcanoes (Paprika) and drill sergeants (Arthur and the Children of the Round Table). Tom is also a skilled dialect coach and a professional photographer. His photography work can be found on Instagram @shotbytommorton and @tommortonphotography. Want to watch: YouTube Meisterkhan Pod (Please Subscribe)
Episode #334 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth from RPGera revisit an idea the guys had a lot of fun with for Episode 300, as we've now turned it into a yearly occurrence! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or whatever you want! Special thanks to our Executive Producers: Jexak & Xancu. EPISODE PLAYLIST AND CREDITS Party Mode from Aqua Moto Racing Utopia [Unknown, 2016] Main Theme from Garfield: Big Fat Hairy Deal [David Whittaker, 1987] Episode 1-1 -The Cavern- & Stage 1-T2 -Secret Hall- from Teenage Mutant Ninja Turtles 2: Battle Nexus [Yuichi Tsuchiya & Masanori Akita, 2004] Twilight of the Gods from CLOCK ZERO ~Shuuen no Ichibyou~ [Shinichiro Matsumoto & Hiroaki Kato, 2010] Golden Brick Road from The Pagemaster [Edward Haynes & Steve Colette, 1994] The Final Act from even if TEMPEST [Shunsuke Tsuchiya, 2022] Korangar, Pt. III from Styx: Shards of Darkness [Henri-Pierre Pellegrin, 2017] In the 'Souko' from Downtown Nekketsu Monogatari [Kazuo Sawa, 1990] Track 15 from Tetsudou Musume DS: Terminal Memory [Unknown, 2008] Land of Hatred from Dragon Marked For Death [Ippo Yamada, 2020] Sunken Dreams from Dead Estate [Major, 2021] Heavy Barrel Theme -Field BGM- from Heavy Barrel [Azusa Hara & Hiroaki Yoshida, 1987] Twisty Tunnels 3 from Skylanders Swap Force [Lorne Balfe, 2013] It's Battle Time! from Whale's Voyage [Hannes Seifert & Peter Baustädter, 1993] SUPPORT US Patreon: https://patreon.com/rpgera CONTACT US Website: https://rpgera.com Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/therpgera Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming RPGERA PODCAST NETWORK Very Good Music: A VGM Podcast The Movie Bar
Regresa el podcast de bitacora 4k. Un nuevo espacio distendido para cambiar la mecánica de las reseñas. Empezamos recordando las reseñas escritas más recientes que encuentran en nuestra página. En esta ocasión queremos compartirles nuestars impresiones de algunos juegos que hemos probado recientemente y que por un motivo u otro no llegarán a un podcast o una reseña escrita. En esta ocasión hablamos de: Styx: Shards of Darkness Pang Adventures The Sexy Brutale Velocity 2X Gracias por sus comentarios y no olviden seguirnos en nuestra redes. Twitter - https://twitter.com/CronicasGoomba Instagram - https://www.instagram.com/cronicasgoomba/ Facebook - https://www.facebook.com/CronicasGoomba
Bevor jetzt wieder alle Fans enttäuscht den Kopf schütteln, das heutige Spiel Werewolf: The Apocalypse - Earthblood spielt natürlich NICHT wie im Podcast angesprochen in der Dark World, sondern wie es richtig heißen müsste, in der der World of Darkness. So, nachdem wir das aus dem Weg geräumt hätten, gilt es nur noch zu klären ob hinter dem sperrigen Titel des Spiels auch mehr steckt als nur Werwölfe und Blut. Konnte Entwickler Cyanide Kai wieder so überzeugen wie bei Call of Cthulhu und Styx: Shards of Darkness, oder reißen sie das Aufgebaute Vertrauen komplett wieder ein? Ihr erfahrt es wie immer im Test. Viel Spaß damit.
Welcome to the Banzai Chat! Styx and stones may break our bones, but The Last of Us will never hurt us. So delays are not a thing anymore. Ryan jumps back into The Last of Us to get ready for the 2nd installment coming soon. DJ plays a bit of the foul-mouthed goblin Styx: Shards of Darkness. And we both try to wrap our heads around the strange movie that is The Lighthouse. Join us as we stare into the light of media and chat about it. Banzai Drops Maddy Myers Leaving Kotaku: https://kotaku.com/the-galaxy-is-at-peace-1843128956 Follow the Podcast: Insta: https://www.instagram.com/banzaichat/ Twitter: https://twitter.com/home?lang=en Patreon: https://www.patreon.com/banzaichat YouTube: Banzai Chat Music Credits Nujabes - Battle Cry Ryan Hawley - Champloo Scratch
Welcome to Dissecting This Fiction! It's episode 17, so come join along as my Co-host (Jessica) and I (Steven) go over the latest in movies, tv shows, and games. What's On The Exam Table? In gaming, there is more rumblings about a possible Star Wars Knights of the Old Republic game. Could it be a remake, sequel, something in between? Only the force truly knows. Ninja Theory has made it their goal to help relieve society of the struggles with mental health by starting an initiative called The Insight Project and another game labeled Project Mara. Half life gets another life on steam leading up to the release of Half Life: Alyx. Move over Sony, Microsoft's Xbox Series X developer prototype might have been leaked on the interweb. Ubisoft is making changes for the future and starts with bringing a creative lead back from the past... for Splinter Cell? We share our early impressions of A Plague Tale Innocence, available on Xbox Game Pass and a Games with Gold title on Xbox Live called Styx: Shards of Darkness. Before you ask, no, it isn't based on the band or feature any of their music. In television, Netflix finally shares a release date for Altered Carbon Season 2. The Witcher adds an animated show to the universe of Geralt's life and shares one of it's writers with Disney Plus' Moon KNight series. Marvel steps back and cancels the Howard the Duck and Tigra shows originally announced for Hulu. Kenobi gets a delay for undisclosed reasons, but is assured to be in the works still. Looks like DIsney has the high ground. In the meantime, Steven shares his thoughts on Assembling A Universe and Celebrating 75 Years Marvel, documentaries on Disney Plus. Also, his final time with Spartacus and a stand-up comedy special on Amazon Prime by Rob Delaney called Jackie. Jessica finally finished The Crown. Who knew the Royal Family could have so much drama? I guess they were the Kardashians of their time. In Trailers, we check out Vivarium, Spenser Confidential, Escape from Pretoria, and The Rhythm Section. The real question is were they Trailer Trash or Treasure? In movies, Sonic the Hedgehog gets some surprising box office Projections. Bill Murray slides down the pole one last time in Ghostbusters Afterlife. He-man gets shelved with no cast or script. Probably a good idea since it was scheduled to release in 2 months...but what do we know? Uncharted gets delayed to 2021 with a detour. Anaconda slithers back for a reboot of the franchise. I guess this Anaconda does want some after all. Disney plans to force feed us all live-action remakes of their classic Disney movies and next up is Bambi. Sir Patrick Stewart puts the breaks on Professor X's wheelchair in the MCU and rumors swirl that the characters American Chavez and Voodoo might appear in Dr Strange Multiverse of Madness. Hugo Weaving answers the age old question of why he wasn't in the last chapters of the Avengers movies. Captain Marvel 2 finally gets an official announcement, but while have some change ups with the creative team. Oh and someone somewhere is pissed at Brie Larson...again. NOT AGAIN! Finally, we end the episode by going back in time with our review of 1917. Come join us while we Dissect This Fiction! We are DTF...are you? You can also find us on DTFcast.com or contact us with any suggestions, requests, or feedback you may have for our podcast. dtfpod@gmail.com
Você é Styx, um goblin boca-suja que descobre um segredo que pode mudar a dinâmica entre as várias raças de fantasia deste mundo.
Henri-Pierre Pellegrin, aka H-Pi, is a french composer/producer and sound designer. From 2005 to 2009, He was an in-house Composer/Sound Designer at Gameloft. He then he joined Game Audio Factory team in 2010, and eventually became a freelancer in 2015. He is best known for his work in Video Games and television including: video games Trackmania and Brave Frontier: The Last Summoner for which he made his first appearance on The Annotator in ep. 52. H-Pi has written two original scores for the Styx franchise: STYX: MASTER OF SHADOWS in 2015 and Styx: Shards of Darkness in 2017.Styx: Master of Shadows is an infiltration game with RPG elements developed by Cyanide Studio for PC and was released on October 7, 2014. Styx is a Goblin two centuries old... the very first of all the Goblins, he's a master in the arts of stealth, theft, and murder. In the depths of the Tower of Akenash, where Humans and Elves hide and protect the sacred Tree, which is the source of a very precious Amber, is the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way. In this episode, H-Pi reveals details from his original score for the STYX: MASTERS OF SHADOWS including some of his diverse inspirations such as: fellow French video game composer, Olivier Deriviere, the Finnish symphonic metal band, Apocalyptica, Shostakovich and singer/song-writer Amy Winehouse. He also reveals how he came to work with Sinfonia of Pop Orchestra on this project and how playing his main theme for STYX on his in-laws grand piano ended up inspiring a bonus track for the game. ANNOTATED TRACKS / SEGMENTS02:19 - Prelude03:10 - Styx Master of Shadows (Title Theme)05:28 - Hideout06:41 - The Atrium - Part I1)34 - Heights of Akenash - Part II13:17 - Exit MusicSOUNDTRACKThe official soundtrack was released on March 23, 2015 by the Game Audio Factory. It can be purchased on Bandcamp, Amazon.com or on iTunes and can be streamed on Spotify or Apple Music.MORE ABOUT THE COMPOSERYou can find out more about and hear more music by H-Pi at his official site http://hpisound.com or follow him on twitter @hpisoundABOUT THE ANNOTATORProduced by Christopher Coleman (@ccoleman) and you can Find more episodes at THEANNOTATOR.NET or you can subscribe via iTunes, Stitcher Radio or wherever you find quality podcasts.FOLLOW USTwitter @audioannotatorFacebook @TheAnnotatorEmail theannotatorpodcast@gmail.comSUBSCRIBEiTunesSpotifyStitcher RadioRadioPublicGoogle Play PodcastsRSS Feed
John and Ben grab their daggers and start vomiting over food as they get sneaky in the guise of vicious little goblins in Styx: Shards of Darkness.
GameEnthus Podcast ep332: Metal Glove or Do it Worse This week Mike(@AssaultSuit) and Aaron(@Ind1fference) talk about: MAGfest, Mr. Show with Bob and David, The Farthest, Neil Degrass-Tyson, The Toys that Made Us, Tom Kalinske, Fight Knight, Monopoly Deal, Percy Harris, Bright, Coco, Youtube, TheGamesmenRPG, Bloodstained, Detroit: Become Human, Shenmue 3, God of War, Crackdown, Halo 6, Mafia 2, Titanfall 2, Halo 5, Super Mario Odyssey, Hello Neighbor, Swordy, Next Up Hero, Stick Fight: The Game, Murder Miners, I Wanna be the Cat, MagiCat, Violet Cycle, Super Mario RPG, Bridge Constructor Portal, InnerSpace, Puzzle Box Maker, Styx Shards of Darkness, Labo and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Download the GE iOS / WP apps and check out GameEnthus. Show Length: 107 minutes Direct Download New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Kiaun's Show The Analog Circle Podcast Gary's Show TheGamesMenRPG Open Forum Radio GeeksGoneRaw SingleSimulcast Show Music Crooklyn Dodgers - Return of the Crooklyn Dodgers instrumental Super Soul Bros - Bob-omb Field instrumental Kool Keith as Black Elvis - Livin Astro instrumental Super Soul Bros - Mario Circuit instrumental LL Cool J - 4, 3, 2, 1 instrumental Common - Come Close instrumental
The costs of open sourcing a project are explored, we discover why PS4 downloads are so slow, delve into the history of UNIX man pages, and more. This episode was brought to you by Headlines The Cost Of Open Sourcing Your Project (https://meshedinsights.com/2016/09/20/open-source-unlikely-to-be-abandonware/) Accusing a company of “dumping” their project as open source is probably misplaced – it's an expensive business no-one would do frivolously. If you see an active move to change software licensing or governance, it's likely someone is paying for it and thus could justify the expense to an executive. A Little History Some case study cameos may help. From 2004 onwards, Sun Microsystems had a policy of all its software moving to open source. The company migrated almost all products to open source licenses, and had varying degrees of success engaging communities around the various projects, largely related to the outlooks of the product management and Sun developers for the project. Sun occasionally received requests to make older, retired products open source. For example, Sun acquired a company called Lighthouse Design which created a respected suite of office productivity software for Steve Jobs' NeXT platform. Strategy changes meant that software headed for the vault (while Jonathan Schwartz, a founder of Lighthouse, headed for the executive suite). Members of the public asked if Sun would open source some of this software, but these requests were declined because there was no business unit willing to fund the move. When Sun was later bought by Oracle, a number of those projects that had been made open source were abandoned. “Abandoning” software doesn't mean leaving it for others; it means simply walking away from wherever you left it. In the case of Sun's popular identity middleware products, that meant Oracle let the staff go and tried to migrate customers to other products, while remaining silent in public on the future of the project. But the code was already open source, so the user community was able to pick up the pieces and carry on, with help from Forgerock. It costs a lot of money to open source a mature piece of commercial software, even if all you are doing is “throwing a tarball over the wall”. That's why companies abandoning software they no longer care about so rarely make it open source, and those abandoning open source projects rarely move them to new homes that benefit others. If all you have thought about is the eventual outcome, you may be surprised how expensive it is to get there. Costs include: For throwing a tarball over the wall: Legal clearance. Having the right to use the software is not the same as giving everyone in the world an unrestricted right to use it and create derivatives. Checking every line of code to make sure you have the rights necessary to release under an OSI-approved license is a big task requiring high-value employees on the “liberation team”. That includes both developers and lawyers; neither come cheap. Repackaging. To pass it to others, a self-contained package containing all necessary source code, build scripts and non-public source and tool dependencies has to be created since it is quite unlikely to exist internally. Again, the liberation team will need your best developers. Preserving provenance. Just because you have confidence that you have the rights to the code, that doesn't mean anyone else will. The version control system probably contains much of the information that gives confidence about who wrote which code, so the repackaging needs to also include a way to migrate the commit information. Code cleaning. The file headers will hopefully include origin information but the liberation team had better check. They also need to check the comments for libel and profanities, not to mention trade secrets (especially those from third parties) and other IP issues. For a sustainable project, all the above plus: Compliance with host governance. It is a fantastic idea to move your project to a host like Apache, Conservancy, Public Software and so on. But doing so requires preparatory work. As a minimum you will need to negotiate with the new host organisation, and they may well need you to satisfy their process requirements. Paperwork obviously, but also the code may need conforming copyright statements and more. That's more work for your liberation team. Migration of rights. Your code has an existing community who will need to migrate to your new host. That includes your staff – they are community too! They will need commit rights, governance rights, social media rights and more. Your liberation team will need your community manager, obviously, but may also need HR input. Endowment. Keeping your project alive will take money. It's all been coming from you up to this point, but if you simply walk away before the financial burden has been accepted by the new community and hosts there may be a problem. You should consider making an endowment to your new host to pay for their migration costs plus the cost of hosting the community for at least a year. Marketing. Explaining the move you are making, the reasons why you are making it and the benefits for you and the community is important. If you don't do it, there are plenty of trolls around who will do it for you. Creating a news blog post and an FAQ — the minimum effort necessary — really does take someone experienced and you'll want to add such a person to your liberation team. Motivations There has to be some commercial reason that makes the time, effort and thus expense worth incurring. Some examples of motivations include: Market Strategy. An increasing number of companies are choosing to create substantial, openly-governed open source communities around software that contributes to their business. An open multi-stakeholder co-developer community is an excellent vehicle for innovation at the lowest cost to all involved. As long as your market strategy doesn't require creating artificial scarcity. Contract with a third party. While the owner of the code may no longer be interested, there may be one or more parties to which they owe a contractual responsibility. Rather than breaching that contract, or buying it out, a move to open source may be better. Some sources suggest a contractual obligation to IBM was the reason Oracle abandoned OpenOffice.org by moving it over to the Apache Software Foundation for example. Larger dependent ecosystem. You may have no further use for the code itself, but you may well have other parts of your business which depend on it. If they are willing to collectively fund development you might consider an “inner source” strategy which will save you many of the costs above. But the best way to proceed may well be to open the code so your teams and those in other companies can fund the code. Internal politics. From the outside, corporations look monolithic, but from the inside it becomes clear they are a microcosm of the market in which they exist. As a result, they have political machinations that may be addressed by open source. One of Oracle's motivations for moving NetBeans to Apache seems to have been political. Despite multiple internal groups needing it to exist, the code was not generating enough direct revenue to satisfy successive executive owners, who allegedly tried to abandon it on more than one occasion. Donating it to Apache meant that couldn't happen again. None of this is to say a move to open source guarantees the success of a project. A “Field of Dreams” strategy only works in the movies, after all. But while it may be tempting to look at a failed corporate liberation and describe it as “abandonware”, chances are it was intended as nothing of the kind. Why PS4 downloads are so slow (https://www.snellman.net/blog/archive/2017-08-19-slow-ps4-downloads/) From the blog that brought us “The origins of XXX as FIXME (https://www.snellman.net/blog/archive/2017-04-17-xxx-fixme/)” and “The mystery of the hanging S3 downloads (https://www.snellman.net/blog/archive/2017-07-20-s3-mystery/)”, this week it is: “Why are PS4 downloads so slow?” Game downloads on PS4 have a reputation of being very slow, with many people reporting downloads being an order of magnitude faster on Steam or Xbox. This had long been on my list of things to look into, but at a pretty low priority. After all, the PS4 operating system is based on a reasonably modern FreeBSD (9.0), so there should not be any crippling issues in the TCP stack. The implication is that the problem is something boring, like an inadequately dimensioned CDN. But then I heard that people were successfully using local HTTP proxies as a workaround. It should be pretty rare for that to actually help with download speeds, which made this sound like a much more interesting problem. Before running any experiments, it's good to have a mental model of how the thing we're testing works, and where the problems might be. If nothing else, it will guide the initial experiment design. The speed of a steady-state TCP connection is basically defined by three numbers. The amount of data the client is will to receive on a single round-trip (TCP receive window), the amount of data the server is willing to send on a single round-trip (TCP congestion window), and the round trip latency between the client and the server (RTT). To a first approximation, the connection speed will be: speed = min(rwin, cwin) / RTT With this model, how could a proxy speed up the connection? The speed through the proxy should be the minimum of the speed between the client and proxy, and the proxy and server. It should only possibly be slower With a local proxy the client-proxy RTT will be very low; that connection is almost guaranteed to be the faster one. The improvement will have to be from the server-proxy connection being somehow better than the direct client-server one. The RTT will not change, so there are just two options: either the client has a much smaller receive window than the proxy, or the client is somehow causing the server's congestion window to decrease. (E.g. the client is randomly dropping received packets, while the proxy isn't). After setting up a test rig, where the PS4's connection was bridged through a linux box so packets could be captured, and artificial latency could be added, some interested results came up: The differences in receive windows at different times are striking. And more important, the changes in the receive windows correspond very well to specific things I did on the PS4 When the download was started, the game Styx: Shards of Darkness was running in the background (just idling in the title screen). The download was limited by a receive window of under 7kB. This is an incredibly low value; it's basically going to cause the downloads to take 100 times longer than they should. And this was not a coincidence, whenever that game was running, the receive window would be that low. Having an app running (e.g. Netflix, Spotify) limited the receive window to 128kB, for about a 5x reduction in potential download speed. Moving apps, games, or the download window to the foreground or background didn't have any effect on the receive window. Playing an online match in a networked game (Dreadnought) caused the receive window to be artificially limited to 7kB. I ran a speedtest at a time when downloads were limited to 7kB receive window. It got a decent receive window of over 400kB; the conclusion is that the artificial receive window limit appears to only apply to PSN downloads. When a game was started (causing the previously running game to be stopped automatically), the receive window could increase to 650kB for a very brief period of time. Basically it appears that the receive window gets unclamped when the old game stops, and then clamped again a few seconds later when the new game actually starts up. I did a few more test runs, and all of them seemed to support the above findings. The only additional information from that testing is that the rest mode behavior was dependent on the PS4 settings. Originally I had it set up to suspend apps when in rest mode. If that setting was disabled, the apps would be closed when entering in rest mode, and the downloads would proceed at full speed. The PS4 doesn't make it very obvious exactly what programs are running. For games, the interaction model is that opening a new game closes the previously running one. This is not how other apps work; they remain in the background indefinitely until you explicitly close them. So, FreeBSD and its network stack are not to blame Sony used a poor method to try to keep downloads from interfering with your gameplay The impact of changing the receive window is highly dependant upon RTT, so it doesn't work as evenly as actual traffic shaping or queueing would. An interesting deep dive, it is well worth reading the full article and checking out the graphs *** OpenSSH 7.6 Released (http://www.openssh.com/releasenotes.html#7.6) From the release notes: This release includes a number of changes that may affect existing configurations: ssh(1): delete SSH protocol version 1 support, associated configuration options and documentation. ssh(1)/sshd(8): remove support for the hmac-ripemd160 MAC. ssh(1)/sshd(8): remove support for the arcfour, blowfish and CAST Refuse RSA keys
The Surge is most definitely not The Purge. That said, how good would a Purge game be in the right hands? Welcome to Press X, The Geek Show podcast network's very own video games show, and this week we've got the sci-fi techno-horror The Surge, A New Frontier - the latest season of the Telltale's The Walking Dead adventure series, and grand strategy title Romance of the Three Kingdoms XIII (you don't need to play the other twelve). We round out the show with goblin stealth-em-up, Styx: Shards of Darkness and a final duo of JRPGs with Toukiden 2 and Dragon Quest Heroes II. Until next time, don't play anything we wouldn't play. #PressX #TheGeekShow #VideoGames #Gaming #News #Reviews #Nintendo #PS4 #Switch #PC #XboxOne #Styx #ShardsOfDarkness #Stealth #SciFi #TheSurge #TheWalkingDead #DragonQuestHeroes #FocusHomeInteractive #JRPG #TelltaleGames #RPG #Horror #RomanceOfTheThreeKingdomsXIII
Programa 28 de la 4ª temporada. Volvemos tras otra semana de impase con un programa muy especial. En unos días cumplimos dos años en antena y queremos celebrarlo con vosotros, y que mejor manera que haciendoos un regalo... ¡un regalazo! Te damos toda la información para participar y, además, te hablamos de Project Scorpio, analizamos los juegos Styx Shards of Darkness y Flatout 4. Entrevistamos al actor Oscar Reyes para conocer su faceta gamer y Ramón Gimeno nos habla de fanzines. Para todo lo demás... estás en el lugar menos adecuado :) Síguenos en Twitter @CartaAjuste para estar informado de todo lo que tiene que ver con el programa y nuestros concursos.
W dzisiejszym odcinku, Tartaq z Qbarem znęcają się nad Pathfinderem, a Mike nie umie wymawiać Butcher. I to w sumie tyle :) No dobra, komentujemy też wspólnie bardzo dużą porcję branżowych newsików i ploteczek. W co nie graliśmy NieR: Automata Yakuza 0 Nioh Her Story (spoilercast) Sid Meier's Civilization VI Persona 5 Forumogadka to podcast poświęcony szeroko pojętej elektronicznej rozrywce w ujęciu odrobinę mniej poważnym i zdecydowanie mniej profesjonalnym. Od graczy dla graczy. Regularnie, bo co dwa tygodnie, w każdą sobotę późnym popołudniem możesz posłuchać nowego odcinka poświęconego nowinkom branżowym, recenzjom gier i wszystkim innym tematom, o które potkniemy się w naszych rozmowach. Więcej Forumogadki na: Stronie WWW: http://forumogadka.pl iTunes: http://itunes.apple.com/pl/podcast/forumogadka/id328575115?mt=2 YouTube: http://youtube.com/Forumogadka Facebooku: http://facebook.com/Forumogadka Twitterze: http://twitter.com/forumogadka RSS: http://forumogadka.pl/rss Pytania, uwagi i groźby należy kierować pod adres: kontakt@forumogadka.pl Sat, 1 Apr 2017 17:35:00 GMT Ta o nockach na CPNie i drodze kakaowej Butcher,Styx: Shards of Darkness,Snake Pass,Mechanik Taboru Kolejowego 2017,Punch Club,Paladins,Mass Effect: Andromeda,Read Only M
Today's episode takes a break from anime and the Nintendo Switch to focus on a handful of indie games, ranging from the more typical like stealth action games and tabletop-inspired strategy games to an arcade physics-based space ship student loan paying wait what game...Anyway, if you want to hear Marc talk about Styx: Shards of Darkness, Wartile, and Blue-Collar Astronaut (and, who am I kidding, more Switch nonsense too), this is the show for you (and a great listen while you poo)! Cheers and enjoy the show.
Cette semaine, nous avons joué à Mass Effect: Andromeda, Kona, ZERO ESCAPE THE NONARY GAMES, Monster Slayers, Styx : Shards of Darkness, Flywrench, The Keep, PLAYERUNKNOWN’S BATTLEGROUNDS, ATELIER FIRIS, Touhou Genso Wanderer. Nous avons vue également le film SING et Assassin’s Creed.Bon Podcast
This week the gang (EIC Ben, Reviews Editor Richard, PC Editor Adam and top contributor Joel) talk about: Mass Effect: Andromeda – The game, the controversy and the bugs. Ultimate Marvel Vs Capcom 3, Lego Worlds, Age of Rivals, Styx: Shards of Darkness, Warhammer Quest, Ghost Recon Wildlands, Zelda: Breath of the Wild, Super Bomberman R, Splatoon 2, Herlad, Gunstar Heroes,
Gamekult l'émission #326 : Styx : Shards of Darkness by Gamekult Jeux Vidéo
Nesse episódio, Bruno Carvalho, Edu Aurrai e Felipe Mesquita, falaram sobre os números atualizados de venda do Nintendo Switch e de Horizon: Zero Dawn, coletânea de jogos Disney pela Capcom , Quake Champions Free-to-Play, e muito mais. Duração: 84 min Comentados: CANAL SANDMAN: [PODCAST] A HISTÓRIA EM PAUTA - INSIDE/LIMBO >Comunicado da Sony DADC sobre o recall de NieR Automata>The Disney Afternoon Collection>Sonic Forces - Gameplay>Primal Rage IITrailers da Semana>FINAL FANTASY 30TH ANNIVERSARY – Timeless Legacy Trailer>Crash Bandicoot N. Sane Trilogy - Hang Eight Level Playthrough Video>MASS EFFECT: ANDROMEDA | Multiplayer | Official Gameplay Series - Part 4>MASS EFFECT™: ANDROMEDA – Official Launch Trailer>The Making of The Legend of Zelda: Breath of the Wild Video Playlist>New Hero Preview: Orisa | Overwatch>Sonic Mania - Flying Battery Zone Reveal>Sonic Mania - Green Hill Zone Act 2 Gameplay>Reservoir Dogs: Bloody Days | Reveal Video>Mario Kart 8 Deluxe - Overview trailer (Nintendo Switch) >Friday the 13th: The Game - PAX East Trailer>Styx: Shards of Darkness - Launch Trailer>Momodora: Reverie Under the Moonlight - Gameplay Trailer>KOF XIV: Ryuji Yamazaki DLC Character>Quake Champions – Scalebearer Champion Trailer Jogos da Semana >Horizon: Zero Dawn
Episod 8 av pxlpod, idag pratas det om presenter från lyssnare, raseriutbrott i ungdomen. Mathias har spelat Styx: Shards of Darkness och mer Torment: Tides of Numenera. Mikael redogör för hur det spelats Nier: Automata, Overwatch och hur vi ser på minnesvärda karaktärer i spel. Det spekuleras kring en eventuell reboot av The Matrix, en glädjande intervju med CD projekt red's grundare samt anime tips med samurajer och mechs. Det blir som vanligt musikquiz och Mikael och Mathias svarar på lyssnarnas frågor.
Een nieuwe week, een nieuwe podcast. We openen met goed nieuws, Nier: Automata is helemaal geweldig, maar daarna gaat het bergafwaarts. Martijn heeft issues met Styx: Shards of Darkness, Marnix kan de tergend slechte dialogen in Ghost Recon: Wildlands niet meer aanhoren, en Patrick heeft zelfs nog wat op- en aanmerkingen bij Zelda: Breath of the Wild. Gelukkig kunnen we met behulp van een luisteraarsvraag ons onderdompelen in een warm bad van nostalgie, terugdenkend aan de games die ons gevormd hebben. Ah, vroeger, toen de games beter waren.
Episodio 7 Presentaciones, Noticias, Lanzamientos 2017, Fun & Serious 16, Manqueando y Despedida. Tema musical de Solid: Major Lazer - Light It Up (feat. Nyla & Fuse ODG) [Remix] En este episodio participamos: Alan, Diego, Samu y Solid. Retraso Squad somos: Alan @Alaneyav Diego @graphmotion Fosforo Joserra @RamondeGutier Kaiser @kaiser9724 Samu @Samuelrc1992 Smaeh @SMAEKILLER Solid @Solidbilbao Spore @Sporeinitiative CONTACTO: Twitter: @RetrasoSquad Telegram: https://telegram.me/retrasoclub Youtube: Retraso Squad Email: retrasosquad@gmail.com LANZAMIENTOS 2017 1/1/2017 Boiling Bolt (Persistant Studios) 5/1/2017 Milkmaid of the Milky Way (Mattis Folkestad) 24/1/2017 Resident Evil 7 (Capcom) 24/1/2017 Splasher (The Sidekicks) 26/1/2017 The Wardrobe (C.I.N.I.C. Games y Adventure Productions) 27/1/2017 Tales of Berseria (Bandai Namco) Enero 2017 Monster Boy and the Cursed Kingdom (FDG Entertainment / The Game Atelier) Enero 2017 Rise & Shine (Super Mega Team) Enero 2017 Skylar & Plux: Adventure on Clover Island (Right Nice Games) 14/2/2017 For Honor (Ubisoft Montreal) 14/2/2017 Sniper Elite 4 (Rebellion) 21/2/2017 Halo Wars: Definitive Edition (Ni idea) 24/2/2017 Berserk and the Band of the Hawk (Omega force) 24/2/2017 Eternal Return (Pathless games) 27/2/2017 Halo Wars 2 (Creative Assembly) Febrero 2017 Expeditions: Viking (Logic Artists) 7/3/2017 Tom Clancy's Ghost Recon Wildlands (Ubisoft) 14/3/2017 Star Trek: Bridge Crew (Red Storm Entertainment) 28/3/2017 Don't Knock Twice (Wales Interactive) Marzo 2017 Project Arrhythmia (Lime Studios) Marzo 2017 Quantum Replica (ON3D Studios) Marzo 2017 Routine (Lunar Software) Marzo 2017 Styx: Shards of Darkness (Cyanide Studios) Primavera 17 Gloom (Aleksi Sirviö)
Episodio 7 Presentaciones, Noticias, Lanzamientos 2017, Fun & Serious 16, Manqueando y Despedida. Tema musical de Solid: Major Lazer - Light It Up (feat. Nyla & Fuse ODG) [Remix] En este episodio participamos: Alan, Diego, Samu y Solid. Retraso Squad somos: Alan @Alaneyav Diego @graphmotion Fosforo Joserra @RamondeGutier Kaiser @kaiser9724 Samu @Samuelrc1992 Smaeh @SMAEKILLER Solid @Solidbilbao Spore @Sporeinitiative CONTACTO: Twitter: @RetrasoSquad Telegram: https://telegram.me/retrasoclub Youtube: Retraso Squad Email: retrasosquad@gmail.com LANZAMIENTOS 2017 1/1/2017 Boiling Bolt (Persistant Studios) 5/1/2017 Milkmaid of the Milky Way (Mattis Folkestad) 24/1/2017 Resident Evil 7 (Capcom) 24/1/2017 Splasher (The Sidekicks) 26/1/2017 The Wardrobe (C.I.N.I.C. Games y Adventure Productions) 27/1/2017 Tales of Berseria (Bandai Namco) Enero 2017 Monster Boy and the Cursed Kingdom (FDG Entertainment / The Game Atelier) Enero 2017 Rise & Shine (Super Mega Team) Enero 2017 Skylar & Plux: Adventure on Clover Island (Right Nice Games) 14/2/2017 For Honor (Ubisoft Montreal) 14/2/2017 Sniper Elite 4 (Rebellion) 21/2/2017 Halo Wars: Definitive Edition (Ni idea) 24/2/2017 Berserk and the Band of the Hawk (Omega force) 24/2/2017 Eternal Return (Pathless games) 27/2/2017 Halo Wars 2 (Creative Assembly) Febrero 2017 Expeditions: Viking (Logic Artists) 7/3/2017 Tom Clancy's Ghost Recon Wildlands (Ubisoft) 14/3/2017 Star Trek: Bridge Crew (Red Storm Entertainment) 28/3/2017 Don't Knock Twice (Wales Interactive) Marzo 2017 Project Arrhythmia (Lime Studios) Marzo 2017 Quantum Replica (ON3D Studios) Marzo 2017 Routine (Lunar Software) Marzo 2017 Styx: Shards of Darkness (Cyanide Studios) Primavera 17 Gloom (Aleksi Sirviö)
New Releases. Styx: Shards of Darkness coming to PS4 next year. Fallout 4 features Remote Play-specific controls. 1st patch for Rock Band 4 incoming. What we’re playing and watching. Around PS Nation. Extra Life update. Review of Disney Infinity Toy Box Speedway. Review of the Polk Striker Pro P1 headphones. Review of Guitar Hero Live. Comedian is Nick Swardson. http://psnation.com