Podcasts about harvestman

Order of arachnids (harvestmen/daddy longlegs)

  • 33PODCASTS
  • 40EPISODES
  • 52mAVG DURATION
  • 1MONTHLY NEW EPISODE
  • May 16, 2025LATEST
harvestman

POPULARITY

20172018201920202021202220232024


Best podcasts about harvestman

Latest podcast episodes about harvestman

Into The Void Podcast
Curator Of Taste: Avsnittet om Steve Von Till

Into The Void Podcast

Play Episode Listen Later May 16, 2025 32:55


Magnus och Heavy Undergrounds redaktionsmedlem Emil Gustavsson pratar om Steve Von Till med utgångspunkt i hans nya skiva "Alone in a world of wounds". Det blir prat om både den, Harvestman och Neurosis och så försöker vi sätta fingret på vari hans storhet som musiker och människa ligger. Låter det nördigt? Så bra. För det är det. 

taste curator avsnittet neurosis steve von till harvestman
Into The Void Podcast
Heavy Undergrounds Podcast - Steve Von Till

Into The Void Podcast

Play Episode Listen Later May 14, 2025 59:37


Steve Von Till is the guest in this international edition of Heavy Undergrounds podcast. In a lengthy talk with host Magnus Tannergren he speaks about his new album “Alone in a world of wounds”, the creative forces in his life, his voice, about getting older, Harvestman, doubts, spirituality, nature, about living in northern Idaho and how dark music can bring light into someone's life.  You don't want to miss this one.

idaho undergrounds steve von till harvestman
The Harvest Season
You Say Azure, I Say Azure

The Harvest Season

Play Episode Listen Later Feb 5, 2025 98:31


Al and Codey talk about Mini Mini Farm Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:33: What Have We Been Up To 00:11:26: I Know What You Released Last Month 00:13:57: Game News 00:28:37: New Games 00:41:43: Other News 00:56:24: Mini Mini Farm 01:33:42: Outro Links Piczel Cross: Rune Factory Release Date Space Sprouts Release Date Luma Island: Pirates Ranch of Rivershine “1.7” Update Horticular: Frozen Frontier Melobot: A Last Song OST Sky Harvest Pheonix Labs Layoffs ConcernedApe NPR Interview Reuters Cozy Gaming Interactive Article Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Codey: And my name is Cody! (0:00:37) Al: and we are here today to talk about cottagecore games. (0:00:42) Codey: Oh woo! (0:00:44) Al: It’s like a pack of wolves. (0:00:50) Codey: I’m never gonna un-hear that now. (0:00:51) Al: We this episode, we are going to talk about many, many farm because apparently we’re doing two (0:00:59) Al: mobile games in a row because you did Animal Crossing last week. And then we’re doing many, (0:01:00) Codey: Mm-hmm. (0:01:04) Codey: Yeah. (0:01:05) Codey: Yeah. (0:01:06) Al: many farm this week. And yeah, I just realized that today. I was like, Oh, yeah, (0:01:08) Codey: Yes, I forgot about that. (0:01:13) Al: two in a row. Interesting. Oh, well, we’re making Cody work for their title of (0:01:19) Al: mobile correspondent. (0:01:20) Codey: Yep, I’m here for it. For sure. And I am still actively playing mobile games. (0:01:21) Al: Before that, well, yes, so before that we have news, I’m going to overview the (0:01:31) Al: January releases because it’s now February. But first of all, Cody, what have you been up to? (0:01:36) Codey: Um, so, uh, definitely been playing many, many farm. Um, because of the last episode. (0:01:42) Al: Oh yeah, that’s what MMF stands for. (0:01:44) Codey: Yeah. (0:01:44) Al: I was like, what’s MMF? (0:01:45) Al: Many, many fun, of course. (0:01:46) Codey: And many, many farm. (0:01:48) Codey: Um, because of Johnny, I am now cursed to be playing Animal Crossing pocket camp. (0:01:54) Al: A game which you hadn’t played for the podcast, you know, playing (0:01:59) Al: because of the podcast. (0:02:00) Codey: Correct. (0:02:01) Al: Oops. (0:02:02) Codey: Um, I had played it when it was like not the complete. (0:02:06) Codey: Like paid version. (0:02:06) Codey: Um, but because we were talking about it and I saw that it was like cheap and then it was possibly going to become less cheap. (0:02:14) Codey: And I’ve been doing really well with budgeting lately. (0:02:16) Codey: I was like, you know what? (0:02:18) Codey: I can, I can afford 10 bucks. (0:02:18) Codey: So, and I don’t, I don’t know. (0:02:20) Al: Yes. Do we have the actual date? I know that it’s very soon, or it’s, like, just in the (0:02:26) Al: past, but it wasn’t when the podcast episode came out. (0:02:30) Codey: And unfortunately I have now bought it. (0:02:32) Codey: So I have no way of checking because I’m pretty sure. (0:02:35) Al: Ah, it was the 31st of January. So, if you bought it when the last episode came out, (0:02:36) Codey: Okay. (0:02:38) Codey: So now it is what? (0:02:38) Codey: 20 bucks. (0:02:42) Al: or the two days after that, you were good. Otherwise, sorry, too late. And now it’s, yeah, $20. (0:02:48) Codey: So, I’ve been playing that. I’ve also been playing, still been playing Honeygrove, still (0:02:58) Codey: really sucked into Honeygrove. And I, you know, it’s so funny because we, whenever we would (0:03:01) Al: You’re just playing all the mobile games. (0:03:06) Codey: cover them before, it’s like, yay, I can uninstall it now. And the last couple ones, I’ve been (0:03:12) Codey: like, oh, no, I want to keep playing this. So, yeah, I do. (0:03:14) Al: Mm-hmm, oops. (0:03:19) Codey: But it’s nice because I’m, you know, nearing the end, the other thing, quote unquote, I’ve been (0:03:24) Codey: doing is is a PhD. And it is crunch time for sure now. So I pretty much like, I’m doing a lot of (0:03:34) Codey: stuff all the time. If I’m not doing specimens, I’m writing if I’m not doing that, either of those (0:03:40) Codey: two things I’m like, I’m always doing something. So this, this gives me a nice little like, okay, (0:03:46) Codey: I’m gonna sit down for like a half an hour and just like (0:03:48) Al: Mm, are you rotating through them or? (0:03:48) Codey: brain off play these silly little games. Yeah, so every (0:03:56) Codey: well, I guess I’m also playing too many games. I’m also playing (0:04:02) Codey: Pokemon TCG pocket and the new thing just released. And so I (0:04:08) Codey: always check that first. Let me look at my guess. I always (0:04:11) Codey: check that first. And then I do honeygrove because I can like (0:04:14) Codey: send everything off, like my little bees off on their (0:04:17) Codey: or expeditions. (0:04:18) Codey: And then I do pocket camp and then I do mini, mini farm for a little bit. (0:04:23) Codey: And then if for whatever reason, I am bored after that, um, or not (0:04:28) Codey: sucked into mini, mini farm, uh, I have my cross-stitch coloring out. (0:04:30) Al: Hmm (0:04:33) Codey: But yeah, that’s, that’s my, my, my brain off time now. (0:04:33) Al: Fair enough (0:04:40) Codey: Was it? (0:04:40) Al: Nice, I have been playing a lot of Pokemon. (0:04:45) Al: So I think last time we talked, Cody, (0:04:47) Al: I was just nearly finished, (0:04:47) Codey: Mm-hmm. (0:04:50) Al: Brilliant Diamond and Shining Pearl. (0:04:51) Codey: Mm-hmm. (0:04:53) Al: I have now finished that, thank goodness. (0:04:54) Codey: Okay. (0:04:55) Codey: Yeah, you’re free. (0:04:57) Al: So that one’s done. (0:04:59) Al: And I was going to kind of maybe stop there, (0:05:02) Al: but then I was like, no, I need to do Let’s Go as well. (0:05:05) Al: So I did the Let’s Go Pokedex, (0:05:08) Al: and I rushed through. (0:05:10) Al: Uh, another save because I hadn’t recreated my Pokemon. (0:05:15) Al: Let’s go Pikachu save. (0:05:18) Al: So I did that. (0:05:18) Al: So that now is done. (0:05:19) Al: So all of my home DEXs are done except sword and shield. (0:05:25) Al: So I’ve got the let’s go one. (0:05:27) Al: I’ve got brilliant diamond, shining pearl. (0:05:29) Al: I’ve got let’s go. (0:05:30) Al: Arceus and I’ve got all this scarlet and violet ones. (0:05:32) Al: They’re all done. (0:05:33) Al: I haven’t done the sword and shield ones. (0:05:35) Al: Um, and I now have a post game. (0:05:40) Al: Save of every Pokemon Switch game, except shield. (0:05:45) Al: So I’ve recreated all my saves, except that. (0:05:46) Codey: Okay. Wow. (0:05:49) Al: And I have done a professor Oak challenge now of every pair of games, except can you (0:05:55) Al: guess? (0:05:56) Al: No, no, there’s certain shield. (0:05:56) Codey: Brilliant. I’m in shining girl. Oh, I don’t know. Okay. Okay. (0:06:03) Al: So, so at some point, I would like to do a professor Oak challenge in shield. (0:06:10) Al: Uh, and that does all three of those things. (0:06:12) Al: It does a professor Oak challenge in, in that series of games. (0:06:16) Al: It basically completes my home pocket X, right? (0:06:19) Al: Cause you’re catching everything anyway. (0:06:22) Al: Um, and it, it then me, it will mean I have a shield save in post game as well. (0:06:27) Al: But I don’t think I’m going to do that now because I’m worried I might burn out on Pokemon. (0:06:31) Codey: Mm-hmm. (0:06:35) Al: And we don’t know yet when the new games coming out. (0:06:38) Al: I don’t expect it to come out until- (0:06:40) Al: november but we don’t know for certain and I don’t want them to be like come out and like me (0:06:46) Al: spend the next month doing this and then they come out and then I burn out and I’m like okay (0:06:50) Al: I’m done with pokemon for like six months and then they come out and say oh legends za is actually (0:06:57) Al: coming out in April and I’m like oh no that is really soon so uh but I’m also worried that they (0:07:05) Al: might do the release of pokemon for the home decks very soon and yeah sure I don’t- (0:07:10) Al: need to do it as soon as it’s done of course I don’t need to but I will feel the drive to (0:07:15) Al: do it at that point so I’m like do I actually just do the home decks just now and then leave (0:07:21) Al: the professor oak challenge for another time but then why why not just do the professor oak challenge (0:07:28) Al: but then I’m also the reason I was playing those games in January was because there weren’t any (0:07:32) Al: games coming out that I was planning on playing for the podcast and now we have a billion of them (0:07:35) Codey: Yeah, but it would be really inefficient to not just do it, do them together. (0:07:38) Al: them coming out in February and March. (0:07:40) Al: I’m probably going to just wait and do it all at the same time, probably next January. (0:07:54) Codey: yep. yep. (0:07:57) Al: Because January does tend to be quite a quiet period, but I guess that depends on when ZA (0:08:04) Al: comes out. (0:08:05) Al: Because if ZA comes out in November, I’m probably not going to want to do a Professor Oak challenge (0:08:08) Al: of SHIELD. (0:08:10) Al: In January, so maybe, maybe I’ll just wait till Pokemon Day and they’ll all they will almost definitely tell us the release date then right like there’s no way they’re not going to do that. (0:08:22) Al: That reminds me, we want to do Pokemon Day predictions. (0:08:26) Codey: Oh, okay, okay. (0:08:28) Al: And Pokemon Day reactions greenhouse episode that gets us to this month. (0:08:29) Codey: Mm-hmm. (0:08:33) Codey: Mm-hmm. (0:08:39) Al: so (0:08:40) Al: all that to say I have played a lot of pokemon in the last month and a half a lot a lot a lot (0:08:48) Al: of pokemon and I think like maybe like 120 hours over the last month and a half we’ve just pokemon (0:08:56) Codey: Mm hmm. I’m shocked. (0:08:58) Al: still not found a brilliant diamond shining pearl (0:09:02) Al: still a big big fan of let’s go great games love them second best pokemon game (0:09:11) Codey: Yeah, I really have been wanting to go back and replay. I have Eevee, but I also have (0:09:17) Al: Mm-hmm. Yes, fair, fair, fair. So yeah, I’m probably Pokémon’d out for now, but we’ll see. (0:09:21) Codey: else going on. So, yep. (0:09:30) Al: I’ve also been keeping up with Harvestmen, Home Sweet Home. Look at me actually playing a farming (0:09:36) Al: game a little bit a day. What a crazy idea. I know. So I’m now in chapter five, enjoying that. (0:09:37) Codey: Wow not guzzling (0:09:40) Codey: - I’m done. (0:09:44) Al: I don’t know. (0:09:45) Al: I don’t know what to do with that. (0:09:47) Al: Yeah, actually, yeah, no, I will. (0:09:49) Al: I’m enjoying it. (0:09:51) Al: I’m enjoying playing this game. (0:09:52) Al: This is a fun game. (0:09:53) Codey: Mm-hmm. (0:09:54) Al: It still has issues. (0:09:56) Al: Absolutely. (0:09:58) Al: The Cloud Save still not working for me two months later. (0:10:02) Codey: I’m shocked. (0:10:04) Al: But controller support has made it playable. (0:10:07) Al: And it’s actually fun. (0:10:10) Al: It’s no Stardew Valley. (0:10:11) Al: I don’t care about the characters as much. (0:10:14) Al: But there’s a lot to like about it. (0:10:16) Al: and I’m hopeful for… (0:10:17) Al: and I have also started playing Hello Kitty Island Adventure, which I did play when it came to Apple Arcade, so I played it for about a month and enjoyed it. (0:10:33) Al: But then I was like, I am so fed up with playing on the touchscreen and let me tell you, playing with the controller infinitely better. So good! (0:10:37) Codey: Yeah. Okay. (0:10:41) Al: So I’ve been playing on my Steam Deck, I know that I know some people who are playing on… (0:10:47) Al: which may or may not come up in a future episode, but yeah, no, it’s a good game. It is way better than it had any right to be. (0:10:50) Codey: - Ooh. (0:11:02) Al: I completely forgot until I started the game how the game starts and I’m like, I just love… it’s so ridiculous that it basically starts with a plane crash. (0:11:11) Al: Because who would expect that in a Hello Kitty game? Alright, I think that’s everything. That’s what we’ve been… (0:11:17) Al: We are going to continue the new segment, the month’s releases and the previous month’s releases. We’re going to talk about last month’s releases. (0:11:18) Codey: Oh, woo. Oww, ow, ow, ow. (0:11:31) Codey: Last month’s what what was released last month? I got you (0:11:36) Al: Listeners, write in and tell us what this segment should be called, this monthly segment. What released last month? (0:11:44) Al: January 2025 edition. Or should it be fae- (0:11:47) Al: Maybe the 2025 edition, because last month would be January, but it’s like what would (0:11:51) Al: have- what released last month? (0:11:53) Codey: What are you what do you call it so like in? (0:11:57) Codey: Start in stardivale correlate whatever when you go to sleep, and there’s like that recap screen (0:12:02) Al: This summary… (0:12:03) Codey: That’s all you call it. That’s all it’s called (0:12:07) Al: He gla-la… (0:12:07) Codey: Like the daily summary listeners. Let us know (0:12:10) Al: I don’t know… (0:12:11) Codey: What do you call that screen like when it tells you what you did for the day how much all your stuff sold? (0:12:16) Codey: I think that whatever that is called is what this segment should be called because it’s like we just fell asleep on January (0:12:23) Codey: And we’re waking up and it’s February, but let’s like think about the things that occurred last last month (0:12:30) Al: I’m really struggling to Google this. (0:12:31) Codey: Don’t work yeah, don’t worry about looking it up. They got a listeners have to tell us (0:12:35) Al: Okay, so January, what released in January? (0:12:41) Al: We have four releases in January 2025. (0:12:44) Al: We got Harvest Hills, releasing mid-January the 15th. (0:12:48) Al: We got Into the Emberlands, Not Wonderful, released on the 20th of January when we had (0:12:54) Al: Hello Kitty Island Adventure on Steam and Switch that released on the 30th of January. (0:12:58) Al: my little life which is our first (0:13:01) Al: game of Rusty’s Like or as a developer of Rusty’s retirement is calling them bottom of the screen game (0:13:06) Codey: boss game which he he like talked it up on the um on blue sky he like was like y’all (0:13:06) Al: and that released on the 31st of January. So a kind of (0:13:17) Codey: should get this game and now i’m looking at it oh it’s only five dollars and 39 cents (0:13:24) Al: Yeah, it is dangerous. (0:13:25) Codey: oh no it’s only it’s only windows oh I almost clicked it y’all I almost we good okay i’m (0:13:34) Codey: I wish. (0:13:36) Codey: Let it be not just Windows, my little life developer. (0:13:39) Codey: I want to play this game. (0:13:40) Codey: Thank you. (0:13:42) Al: Yeah, so that’s the January releases, wild that I’m about to say this, but that’s a (0:13:47) Al: quiet month. Four games is a quiet month, apparently. (0:13:51) Codey: Yeah, not a lot going on. (0:13:57) Al: Okay, so we’ve now got a bunch of news. We’re going to start with the gaming news. So first (0:14:04) Al: up we have Pixel Cross Renfractory, they have announced a release date for this. So this is (0:14:09) Al: like the pixel cross Stodio seasons. (0:14:12) Al: It’s a Picross type game, but not Picross because Nintendo on the trademark to that kind of. (0:14:21) Al: Yeah, you do your nonograms. I think that’s what the generic term people have been using, (0:14:27) Al: nonograms. You do your nonograms and in the story seasons one, it like built up a farm (0:14:34) Al: in the background as you do it. Yeah, I don’t know. I don’t know if they’ve shown (0:14:36) Codey: is that is that what it is because it also says customize like in this trailer they say customize (0:14:40) Al: and I’ll see you next time. (0:14:42) Al: Yeah. (0:14:43) Codey: your farm and I don’t and it like looks like you choose what like where things are placed and so (0:14:50) Codey: that was one that was my only question was like I mean it’s coming some when it comes out folks (0:14:55) Codey: can tell me unless people have been playing I don’t know if there’s a dummy (0:14:57) Al: I don’t, I, yeah, oh, interesting. (0:15:01) Al: So it does look like you can change things in this one. (0:15:03) Al: So I’m pretty sure on the story of seasons one, (0:15:06) Al: you just saw the farm build up and things grow (0:15:09) Al: and you didn’t have any control over how it looked, (0:15:12) Al: but you’re right, it does. (0:15:13) Al: So it says customize your farm (0:15:14) Al: and it shows different animals or monsters. (0:15:17) Al: And then it shows you actually selecting (0:15:19) Al: what weapon you want your character to have, (0:15:21) Al: including a massive lollipop as an option. (0:15:25) Al: So yeah, it looks like it’s more in depth. (0:15:28) Codey: Well, I’m wondering if it’s just like you can control what it looks like in the background (0:15:34) Codey: while you are, yeah. (0:15:34) Al: I think that, yeah, I think that’s all it is. (0:15:36) Al: I don’t think you’re actually doing any farming (0:15:39) Al: or any battling, that just happens in the background (0:15:41) Al: as you’re doing it, but in the story seasons one, (0:15:44) Al: I’m pretty sure you couldn’t change how it looked. (0:15:46) Codey: is it like learn how to do a carrot by doing a carrot learn how to plant (0:15:52) Codey: carrots I like okay (0:15:52) Al: It wasn’t even that much in the study seasons when it was literally, you do stuff and things grow in the background you weren’t really. (0:16:00) Al: Yeah, there was nothing else. (0:16:02) Codey: Sounds good. Some people are probably jumping for joy that (0:16:06) Codey: there’s a new across game coming out. New an Autogram coming (0:16:10) Al: nonagram yeah yes yeah anyway space sprouts have announced that they’re (0:16:13) Codey: it’s like Kleenex. It’s like people say get a Kleenex but (0:16:17) Codey: that’s a brand. (0:16:21) Al: releasing on the 31st of March (0:16:24) Codey: Mm-hmm. They’re also participating in Steam’s next fest, so… (0:16:28) Al: Cody who isn’t (0:16:30) Codey: Oh, okay, fine. They’re also moving on to the next part. Uh, I guess the only thing… (0:16:33) Al: I mean I’d like I just I find the steam next fest stuff so funny because it’s (0:16:40) Al: it doesn’t really mean anything it’s like it’s it’s like it’s like being part of (0:16:45) Al: a sale right you can still do a sale whenever you want you can put your price (0:16:48) Al: down whatever but it’s like if you do it at a specific time you might get on a (0:16:50) Codey: Right. But that’s the thing, like there’s a specific list that they’ll get clicked on. (0:16:52) Al: list (0:16:55) Al: but the list is too long (0:16:58) Codey: Okay, but like not every it is still selective, right? Like not hashtag not everyone gets on the (0:17:02) Al: no I don’t I don’t think so I think anyone even get in the list (0:17:03) Codey: list. Well, anyways, that’s from February 27 to March 3. But they are also looking for playtesters. (0:17:12) Codey: So if you go to the show notes, go to the Steam page, etc, etc, you can figure out how to become (0:17:18) Codey: on my playtester for space sprout. (0:17:20) Al: Whoo! Yeah, what was this game again? I can’t… Oh yeah, it was like the 2D space. It was like, (0:17:28) Al: yeah, I’m not describing that very well. But yeah, it was a 2D world where you’re floating around, (0:17:30) Codey: Mm-hmm (0:17:33) Codey: 2D floating in space. Yeah (0:17:36) Al: yeah. Yeah, I’m very interested in this one. I wonder how it’s going to feel playing (0:17:42) Al: farming in 0G. Although it does look like some of it has gravity, and some of it has gravity, (0:17:44) Codey: Mm-hmm. I mean it’s interesting. (0:17:50) Codey: Well, if I learned anything from the Martian, farming in 0G contains the recycling of human waste. (0:17:58) Codey: So, very excited for that. (0:18:00) Al: for sure next we have a free update coming to luma island and this is called pirates (0:18:12) Codey: With an excolate your boy, pirates! (0:18:15) Al: just pirates um it’s literally called luma island pirates what uh although I don’t think (0:18:22) Al: the exclamation mark is actually part of the title because later down they say what’s coming (0:18:26) Al: in Luma Island Pirates without the exclamation mark. (0:18:29) Codey: Uh, I choose to believe, yes. (0:18:30) Al: Don’t you always? (0:18:32) Al: So this brings a pirate themed zone with new minigames, a new temple, traps and enemies, a new profession. (0:18:44) Al: Johnny and Dallin I think, they both play it. They’ll be excited about a new profession. (0:18:51) Al: A full screen map, that’s definitely something it needed. I was annoyed about not having the full screen map. (0:18:56) Al: three new game modes, (0:18:58) Al: including (0:19:00) Al: hero mode and cozy mode. (0:19:02) Al: I wonder what the third mode is. (0:19:04) Al: I love how they’d say three modes (0:19:04) Codey: I’m curious what the new profession is. (0:19:06) Al: and they mentioned two of them. (0:19:10) Codey: Is it piracy? (0:19:12) Al: Oh, interesting. Yeah, that’s a good point. (0:19:14) Al: It could be. (0:19:14) Codey: Like goats? (0:19:16) Al: Even if not actually, (0:19:18) Al: piracy definitely could be related to that. (0:19:20) Codey: Or like treasure hunting? (0:19:20) Al: Yeah, that is a good point. (0:19:22) Al: Yeah, well they do have a treasure hunter one already, I’m pretty sure. (0:19:26) Codey: Okay, so it is piracy. (0:19:28) Codey: Destroy this city and loot the people. (0:19:30) Al: Maybe. You never know. You never know. Also, new outfits, quests, NPCs, Lumas, powers, (0:19:34) Codey: Mutiny, mutiny your own. (0:19:38) Codey: I’m very curious. (0:19:44) Al: bonuses, and achievements. Yes, yeah, that is a free update. That is not a DLC. That (0:19:46) Codey: Ooh, that’s a lot of content in a free update. (0:19:52) Codey: Yeah. (0:19:53) Al: is a free update. Coming soon. No date yet. Coming soon. (0:19:58) Al: Speaking of updates. (0:20:00) Al: RiverShine have announced their 1.7 update. (0:20:05) Al: This is called Azure Coast Trail. (0:20:08) Codey: what? No, say it, say it how you say it again. Oh, that’s so cool. We just say Azure. I like (0:20:08) Al: Azure. (0:20:09) Al: Azure. (0:20:10) Al: How would you say it? (0:20:13) Al: Azure. (0:20:14) Al: Oh, no, Azure. (0:20:18) Codey: your way of saying it. Continue. (0:20:20) Codey: you. (0:20:21) Codey: You’re welcome. (0:20:21) Codey: You’re welcome. (0:20:21) Al: Thank you. (0:20:25) Al: This brings new competitions, horses, music, accessories, and loading screens. (0:20:30) Codey: Oh, whoo, the loading screens look really good, like the the art. (0:20:35) Codey: I mean, I’m betting that they have like a ton of humans that love this game (0:20:39) Codey: and just are like, take here, take my art. (0:20:41) Codey: The loading screens look really cool. (0:20:43) Codey: And the new horse is like a cool new wild horse species. (0:20:48) Codey: I almost look I. (0:20:48) Al: Rabi Rabbi Kano, Rabbi Rabbi Rabbi Kano, I think Rabbi Kano. (0:20:55) Codey: Let me it’s probably something like Robicano or Robic Robicano or something. (0:21:00) Codey: Um, yeah, I didn’t look up to see if those are actually like a thing. (0:21:06) Codey: I almost did and then I didn’t. (0:21:07) Codey: Oh, yep. (0:21:08) Codey: They’re a type of Arabian horse. (0:21:10) Al: rare horse coat color pattern that features white. (0:21:15) Codey: Oh, so it’s just a whatever. (0:21:17) Codey: It’s they’re really cute. (0:21:21) Codey: Yeah, and they also announced that the next update is going to introduce (0:21:27) Codey: a new character and that is the veterinarian. (0:21:30) Codey: Also introduce, you know, care for your horse. (0:21:34) Codey: So different, you know, that care like they might maybe they get sick. (0:21:39) Codey: Maybe they have certain nutritional needs and you didn’t need to make sure (0:21:43) Codey: you meet them. (0:21:44) Codey: I’m not entirely this is all just me. (0:21:46) Codey: Just I don’t know. (0:21:47) Codey: Just like trying to like think of what it could be, but that’s cool. (0:21:52) Codey: I’m all for it. (0:21:53) Codey: Can I be the veterinarian? (0:21:58) Codey: Aww. (0:22:01) Codey: We need a game where you’re like the veterinarian. (0:22:03) Codey: We don’t have that. (0:22:04) Al: Go make it. (0:22:05) Codey: No, I’m good. (0:22:06) Codey: Someone should make it though. (0:22:08) Codey: Or like a wildlife biologist. (0:22:08) Al: Let us know. (0:22:11) Codey: I don’t know. (0:22:12) Al: Is that not just research story? (0:22:14) Codey: Go play research. (0:22:16) Al: I mean, tell me if I’m wrong, you’re the one that’s played it. (0:22:17) Codey: No, I’m trying to. (0:22:18) Codey: Yeah, no, I’m trying to think of like, no, (0:22:20) Codey: like a game where you’re a rehabber. (0:22:22) Codey: Where you rehabilitate wild animals that people bring to you. (0:22:25) Codey: I think the only issue with that is that it’s sad because they die. (0:22:28) Codey: die, but hey. (0:22:30) Codey: There was a Bluey episode about a bird dying, so it’s okay these days. (0:22:36) Al: Blue can do anything. (0:22:38) Codey: Bluey did it. That means it’s child approved. (0:22:42) Al: Let me tell you, right, me and Craig watch Blue together, (0:22:46) Al: and he’ll be sitting and laughing at the jokes and watching it and stuff, (0:22:48) Al: and then I’ll just be sitting behind him, just sobbing. (0:22:50) Codey: stopping. Yeah. Yeah, I just just finished it. And it I am (0:22:52) Al: Like, “Oh, no, what is happening? What’s the doing to me?” (0:23:00) Codey: upset. And I need more. I watched all of it. Thanks. I’ve, (0:23:04) Al: Nice. Well done. (0:23:07) Codey: I just I crave distraction in the background while I run (0:23:11) Codey: meaningless analysis. They’re not meaningless analysis. They’re (0:23:14) Codey: just tedious analysis correction. But yeah, cool that (0:23:21) Codey: give me a game mode where I can play as the veterinarian and I (0:23:24) Codey: will play this game. Developers if you’re like, man, what do (0:23:26) Al: I mean, I feel like that’s just a whole different game, not just a different game mode, but… (0:23:31) Codey: people want these days? I bet a vet mode like a vet game would (0:23:37) Codey: crush. Yep. And I would pay probably $30 for it. So if it (0:23:39) Al: There’s at least one person who would buy it, that’s for sure. (0:23:45) Codey: takes more than $30 to make. I’m out. (0:23:48) Al: I’m not even promising there’d be two people because I’m not sure who the second person (0:23:50) Codey: Listeners. Let me know. Can you contribute $30 we can offer $60 (0:23:53) Al: would do it for the podcast. (0:23:57) Al: I’m sure there are I mean, look, if you could make a game for $60 you’d be rolling in it. (0:24:02) Codey: to developers. There’d be a lot of really bad games. Yeah. (0:24:14) Al: For sure for you. (0:24:15) Al: Well, yeah, you probably can make a game for $60. (0:24:18) Al: Absolutely dreadful. (0:24:21) Al: Just a Skinner box. (0:24:22) Al: All right. (0:24:24) Al: Next we have Particular have announced a free update and a paid DLC. (0:24:33) Al: They’re both releasing on the same day, 28th of February, and the paid DLC Frozen Frontier (0:24:39) Al: has a new story, world quests, new items and creatures. (0:24:45) Al: written snowshoe hair. Is that a creature? (0:24:47) Codey: Yeah, yeah, they specifically say snowshoe hair well, that is just one that they blurbed (0:24:48) Al: Is that a creature that’s there? Just one creature. (0:24:55) Al: blurb. No, I know what you mean. That’s a great example of verification. (0:24:55) Codey: It could be (0:24:59) Codey: Where did that word come from it is keep going I’m gonna look up what that where that came from (0:25:05) Codey: - Um. (0:25:07) Al: And the free update includes new creatures, some temp mechanics. What do you mean by that? (0:25:14) Codey: - Temperature, sorry. (0:25:15) Al: Oh, temperature was like temporary mechanics. Yes, temporary temperature mechanics, snow, (0:25:16) Codey: Now, (0:25:22) Al: And then obviously, quality of life improvements. (0:25:26) Codey: Yeah, so they both yeah, they both kind of include like, adding snow as a as a thing that you can see in the game. But one just adds like a whole new world. Also, I wanted to note that they say on in the beginning of this show notes, whatever, what is this called, like a, thank you. (0:25:48) Al: release notes or well it’s not really release notes because it’s not released (0:25:51) Codey: It’s a (0:25:51) Al: teaser (0:25:54) Codey: Teaser, they say… (0:25:56) Codey: “As spring arrives in the northern hemisphere, we’re not quite done with the cold weather. We got you southern hemisphere folks.” (0:26:02) Codey: Correction. We are also not ready for spring. (0:26:08) Codey: The United States weather predicting rodent has proclaimed that there are six more weeks of winter. (0:26:16) Codey: So, yeah, we’re not ready. (0:26:18) Al: Do I need to tap the sign? Seasons aren’t universal, Cody. (0:26:20) Codey: What’s the sign? (0:26:26) Codey: They specifically say “As spring arrives in the northern hemisphere.” (0:26:28) Al: Seasons aren’t universal in the northern hemisphere, Cody. (0:26:32) Codey: There’s six more weeks of winter. I don’t know what to tell you. (0:26:35) Al: Look, okay, so not every country has the same definitions of seasons. Not every country even (0:26:41) Al: has four seasons, and certainly not every country is going to listen to America when they say that (0:26:46) Al: that a rodent has decided it’s- (0:26:49) Codey: Okay, there’s like certain things that they should listen to us on and the majority of (0:26:54) Codey: things that other countries should just ignore Americans on, especially these days. (0:27:00) Codey: But one thing y’all should really listen to is our, our groundhog, Punxsutawney Phil, (0:27:07) Codey: who is an immortal groundhog that has bespake unto the cultists or whomstever and told them (0:27:18) Codey: in Groundhog E’s! (0:27:20) Codey: There will be six more weeks of winter and a bunch of people just went. (0:27:22) Al: Yeah, I have watched Groundhog Day. I do know the idea behind it. (0:27:27) Al: Finally, in the game news in bit, we have MeloBot, a last song, have released their (0:27:34) Al: original soundtrack on Steam. It is $12.99 on its own, or it’s also included in the Deluxe (0:27:42) Al: Edition for which is more expensive. It’s actually a really good deal if you get the (0:27:46) Codey: Oh, whoo. Yeah. (0:27:49) Al: deluxe edition, though, right? Because it’s like… (0:27:52) Al: 20 quid for the game. I’m back into pounds here because you confused me with your whole (0:27:57) Al: dollars. 20 quid for the game or is it 25 quid for the 25 dollars for the game? (0:27:58) Codey: - Yeah, sorry, I put dollars, I put US dollars. (0:28:00) Codey: $13. (0:28:04) Codey: $25 for the deluxe edition and then $13 if, (0:28:08) Codey: for just the soundtrack. (0:28:10) Al: Yeah. Well, how much is the base game is that is that $20 then? (0:28:13) Codey: - Man, I didn’t look at that. (0:28:14) Codey: Let me look. (0:28:16) Al: See, it is 20 quid or 10 and 10 quid for 20 or 27 quid. (0:28:22) Codey: Oh I had it wrong! The game is 25. The bundle that includes the digital deluxe upgrade is 35. (0:28:22) Al: Ah. (0:28:32) Al: OK, so it’s still a good deal, but it’s not as good a deal. (0:28:35) Codey: You save 8%. (0:28:37) Al: All righty, so that is the game news. (0:28:41) Al: We also have two new games announced. (0:28:43) Al: Well, kind of. (0:28:44) Al: One of them is a new game. (0:28:44) Codey: - In quotes. (0:28:46) Al: One of them is actually two that are not– (0:28:50) Al: should we talk about the one that’s actually new first? (0:28:52) Al: So that is Sky Harvest. (0:28:52) Codey: - Yes. (0:28:57) Al: The blurb for this one is, “Armed with hand-me-down tools (0:29:01) Al: and some cash. (0:29:03) Al: You begin your new life as the chief farmer, a position your (0:29:07) Al: grandfather once excelled in. Can you honor his legacy and (0:29:10) Al: transform the overgrown, untamed and desolate floating island (0:29:14) Al: into a flourishing farm abundant with produce? (0:29:19) Codey: produce is weird in that trailer was was grandfather sleeping (0:29:26) Al: I didn’t actually watch the trailer give me two seconds. No, he did (0:29:33) Al: Again, yeah, no he did (0:29:36) Codey: so as a child you come upon your grand your beloved grandfather deceased at the (0:29:44) Al: Dead, at the kitchen table, reading his hopes and dreams. (0:29:47) Codey: kitchen table with (0:29:49) Codey: a book in front of him. (0:29:53) Codey: The book says, if I wish I could have gone back one last time and it’s got like a ticket and then it shows you taking that ticket and going and honoring his legacy. (0:30:04) Al: This is how this is how I know that he’s dead because if he’s not dead that is horrific. You’ve just stolen his ticket (0:30:05) Codey: But like, (0:30:12) Al: The one thing he wanted to do you’ve stolen his ticket and gone without him (0:30:16) Al: Let waited a while because you’ve grown a beard now. You’re an adult now (0:30:16) Codey: also, (0:30:20) Codey: Yeah, there’s a whole beard, a mustache, wild. (0:30:21) Al: Goodness me. That’s dreadful (0:30:23) Al: You (0:30:24) Codey: But like, if I came upon my grandmother deceased, (0:30:29) Codey: I say this because my grandfather is already deceased. (0:30:34) Codey: If I came upon my grandmother deceased, and (0:30:37) Codey: I don’t care what’s in front of her, I’m not looking at that. (0:30:42) Al: Yeah, he just like rests his head on his grandfather’s dead arm and sheds one singular tear before stealing his ticket, his boat ticket. (0:30:45) Codey: And then… (laughs) (0:30:50) Codey: I don’t know how beloved that grandfather was, if that’s your reaction, my guy. (0:30:55) Codey: Anyway, this is me just… (laughs) (0:30:56) Al: One, he’s one tear’s worth a little bit. (0:31:00) Codey: Alright, this looks cool though. So you’re on floating islands, you’re flying around with a jetpack, you can manage a restaurant. (0:31:07) Codey: It just says manage a restaurant, but it just shows you telling the person what the one meal that you guys are making in the day is. (0:31:20) Codey: Not what restaurants do. (0:31:23) Codey: And it’s a really bad restaurant. (0:31:24) Al: It’s what really bad restaurants. (0:31:28) Codey: And then it also says make friends, and then there’s a dog with a scroll in its mouth, so I’m guessing you befriend a dog. (0:31:36) Codey: And unfortunately that wasn’t in the trailer, it was in this thing. (0:31:40) Al: I mean the trailer didn’t show you much, lesbian. (0:31:43) Codey: Right, the trailer was very teaser-y, but underneath that, on the post, they have… (0:31:50) Codey: I watched that video where there’s a dog 10 times to see… I wanted to see more of the dog. (0:31:59) Codey: What kind of dog is it? All that. (0:32:03) Codey: It’s definitely a tricolor something, but other than that, no. (0:32:08) Al: So I will say I’m not particularly enamored by the graphics in this game. (0:32:17) Al: Not that it looks bad, it’s very definitely trying to look how it looks, I think. (0:32:23) Al: What I find a bit weird is the graphics of the game and the graphics of the heads-up display, (0:32:30) Al: like the menus and stuff, they feel like they’re from different games. (0:32:31) Codey: Mm hmm. Yeah, like they had two different people designing those, (0:32:38) Codey: and one understood the assignment and one didn’t. (0:32:38) Al: Yeah. Yeah, so it’s a little bit weird. Very, very. I do like the flying. The flying looks fun. (0:32:45) Codey: The character also looks lanky. This is a tall character. (0:32:53) Codey: Yeah. Mm hmm. Cosine. I don’t. (0:32:57) Al: Yeah, I don’t know what else to say. That looks interesting. I love how it calls it sky farming (0:33:01) Codey: It’s farming, but in the sky. Or are we? Are you farming the sky? (0:33:04) Al: when it’s just farming. (0:33:08) Al: In the sky? Okay. No, no, no, no, it’s just you’re on a sky island. Which I feel like this whole (0:33:12) Codey: Like is there part you’re like collecting the sky? (0:33:16) Codey: You don’t know that. What if they what if you collect the sky? (0:33:21) Al: let’s this game has sky islands was a fun idea five years ago and now half the games are doing (0:33:26) Al: it. Which is I guess the problem with game development, right? It was even before that (0:33:30) Codey: It’s the tears of the kingdom like. (0:33:35) Al: people were doing it. They didn’t. (0:33:38) Al: No, I know. Yeah, yeah. No, I get it. I feel like this could be possibly interesting. (0:33:46) Al: I’m not really sure what it’s… The flying is the thing that is most interesting to me, (0:33:51) Al: but other than that, I’m not really sure what it is that they’re doing that’s unique, (0:33:54) Al: which is always the problem with cottagecore games is why should I play you over Stardew? (0:34:01) Codey: I think that’s correct. I think like that’s the thing about this is it’s just to get your (0:34:06) Codey: attention and we will continue. It’s not like I saw this and I’m like, yep, not going to play (0:34:11) Codey: that because there’s not a lot here. I want to, I want to see more. They’re going to probably (0:34:15) Codey: release more. And so far they just say Q2 2025 in the trailer. (0:34:16) Al: Yep. Yeah, where did you see Q2? I just see 2025. Oh, in the trailer, okay. Because on (0:34:28) Al: Steam just says 2025. Okay, I will update my list then. I didn’t pay attention to the (0:34:31) Codey: Yeah, he didn’t watch the trailer. (0:34:38) Al: trailer, there’s a difference there. All right, we also have the brand new and exciting (0:34:39) Codey: Oh, my bad. I get that though. (0:34:47) Al: Harvest Moon, Skytree Village, and The Lost Valley are for some reason coming to Switch. (0:34:55) Al: The good thing about this is it is a bundle, so it’s like you’re not buying the game separately, (0:35:00) Al: which is good, because my word that would be not worth any sort of money. I’m not sure who (0:35:06) Al: wants these games. It’s like they went, “Oh, when we did…” Because they worked with… (0:35:09) Codey: Yeah, so you– (0:35:16) Al: Because the rights are complicated to the old Harvest Moon games, right? So they’ve done some, (0:35:22) Al: they released the original Harvest Moon on, what’s it called, Nintendo Switch Online, (0:35:31) Al: and they had to do that in collaboration with Marvelous, because Marvelous owned the game, (0:35:36) Al: but they owned the name, and so they had to both agree to that. Anyway, whatever, it doesn’t matter. (0:35:41) Al: And I feel like that combined with Marvelous redoing a wonderful… (0:35:46) Al: life has made them go, “Oh, people like when we remake Harvest Moon games and knock on which ones (0:35:55) Al: is it that people actually want to play, because I guarantee you it’s not Skytree Village in The (0:35:59) Al: Lost Valley.” (0:36:00) Codey: - Yeah, I will say, okay, so two things. (0:36:04) Codey: First of all, I looked, so one social media user, (0:36:08) Codey: to your question of who’s asking for this, (0:36:10) Codey: one social media user named Chrissy said, (0:36:13) Codey: “Cozy gamers have really been winning lately.” (0:36:16) Al: I wonder whether that person has ever actually played either of these. (0:36:16) Codey: To which another, (0:36:23) Codey: to which another user said, (0:36:25) Codey: “These games are more like a loss.” (0:36:28) Al: The funny thing is they did the whole, “Oh, we’re going to announce an announcement.” (0:36:34) Al: And they were like, “Oh, we’ve got an exciting announcement coming for you.” (0:36:34) Codey: Yeah (0:36:37) Al: And you’re like, “Okay, fine.” (0:36:40) Al: And then they did this and people were like, “Really? (0:36:43) Al: That was your… (0:36:44) Al: Please tell me this wasn’t everything.” (0:36:46) Al: Because it’s just, they’re like, I am not the sort of person who just hates on Harvest (0:36:50) Al: Moon, you know, Natsume, Harvest Moon games for the sake of it. (0:36:54) Al: You know, I am literally playing Harvestman, Home Sweet Home, as we’re recording. (0:36:58) Al: The podcast, right? And I’ve talked about how I like that. I’ve talked about how I like the ideas (0:37:02) Al: in One World and Winds of Anthos. I think they’re very interesting and I think that they’re very (0:37:07) Al: close to legitimately having a good game. These games are not that. These games are just bad. (0:37:10) Codey: Mm hmm. This ain’t it chief. Yeah, I will say so. I was listening to another podcast (0:37:22) Codey: about metal music lately and they were talking about I had there’s a point fault. Stay with (0:37:27) Al: I look forward to it. (0:37:28) Codey: me. They were talking about how this one band re like, is republishing like re thank you (0:37:37) Al: - Remastered. (0:37:38) Codey: remastering. (0:37:40) Codey: I think they’re actually just straight up rerecording an (0:37:42) Codey: entire album and like reproducing it. (0:37:42) Al: - Oh, okay. (0:37:44) Al: They’re Taylor-swifting it. (0:37:45) Codey: Basically, they are that’s the they literally made a joke about (0:37:49) Codey: that and they had the same question like what who’s asking (0:37:53) Codey: for this and a bunch of people on social media were like, (0:37:56) Codey: ah, this is thanks, but I’d rather have no music, etc, etc. (0:38:00) Codey: But they actually said they made a really good point, which (0:38:02) Codey: is if there are people who have not played these games or (0:38:07) Codey: listen to this music or whatever. (0:38:10) Codey: Kind of an introduction to that to that content for them (0:38:13) Codey: because there might be people who have heard of this Harvest (0:38:17) Codey: Moon thing, but they haven’t really played it yet or whatever (0:38:22) Codey: and then maybe they see this bundle and they’re like, oh (0:38:24) Codey: wow, there’s two of them in here. (0:38:26) Al: They’re first and last Harvest Moon games (0:38:27) Codey: And so it’s not. (0:38:30) Codey: Well, yeah, so that’s the thing. (0:38:31) Codey: So I mean that they were talking about an actually good album (0:38:35) Codey: versus– (0:38:35) Al: Yes, I think that’s that is the key difference here Cody (0:38:39) Al: I think like I am NOT against remakes. I think remakes can be really good (0:38:40) Codey: - Yeah. (0:38:43) Al: I think I’m doing a wonderful life last year was good because that is a very beloved game (0:38:43) Codey: Yeah. (0:38:47) Al: That is a lot of people’s first farming game (0:38:51) Al: And you just have to listen to Kevin for five minutes to know how much some people were waiting for that (0:38:55) Al: Nobody has that about (0:38:56) Codey: Oh, yeah. That’s fair. (0:38:56) Al: these games. (0:38:59) Codey: Yeah, I I’m trying to give them the benefit of the doubt, but, uh, yeah, (0:39:04) Codey: I think that the thing is that it’s not just if they’re not being remade (0:39:08) Codey: or or bundled in for the switch for the fans. (0:39:14) Al: No. This is the problem is there aren’t games that Natsume can nostalgia grab on. (0:39:15) Codey: It’s to try and get new people into the into the fandom. (0:39:26) Al: Because they’re all owned by Marvelous. They only own the name. And Marvelous aren’t going to do (0:39:33) Al: anything about it. I think it was very different when they did the original on Nintendo Switch (0:39:38) Al: Online because that is the actual original game. They’re just porting. (0:39:44) Al: It’s not even porting. It’s literally just an emulator. They’re just literally allowing (0:39:51) Al: the game to run on it. And that’s very different to remaking games. And there’s no way Marvelous (0:40:00) Al: have remade multiple. They remade Friends of Mineral Town, which was a fun one to do. They (0:40:05) Al: remade A Wonderful Life. I can’t remember if they’ve done any other remakes recently. (0:40:10) Codey: Yeah, I don’t know, because I’m not ever going to touch it, so. (0:40:14) Al: They want to jump on the bandwagon. They have to just release bad games again. (0:40:20) Al: This is the thing. So many people have this be in their bonnet about Natsume and they’re like, (0:40:25) Al: oh, they’re just jumping on the name and using it to sell bad games. And yeah, that’s kind of true. (0:40:31) Al: Or at least it was kind of true. I do think now they’re actually getting better and they’re (0:40:36) Al: actually trying to make good games. They’re getting there. But the problem is that releasing (0:40:42) Al: they’re bad games again. (0:40:44) Al: They’re not going to convince anybody that they’re doing anything other than money-grabbing. (0:40:44) Codey: Yeah, it’s like there’s someone at the company that remembers when all these games first (0:40:55) Codey: came out and like the hype the hype of it and they’re trying to like regain that the (0:41:01) Codey: glory days and the it’s sometimes you just got to let things go and like when Bluey and (0:41:08) Codey: Bingo had to get rid of a bunch of their stuffies. Yeah. (0:41:10) Al: Oh, we watched that the other day. That was a good episode. (0:41:17) Al: Yeah, it’s painful to watch what they’re doing, because it’s like one step forward, 73 steps (0:41:24) Al: back. Like, I just… Why do this? And I… Oh, goodness. Yes, right. (0:41:24) Codey: like the American government. So we have some other people one year forward 73 years backwards. (0:41:40) Al: So… Yeah, a section we don’t often have, because normally it’s just game updates and (0:41:41) Codey: We have some other news. Uh-huh. Oh. (0:41:47) Al: occasionally new games, we do have the other news section. So we have three pieces of other (0:41:53) Al: news to talk about. The first one is super… Let’s start off with the negative one, shall we? (0:41:54) Codey: You got to be more specific. Oh, oh, you’re right. You’re right. You’re right. I needed. (0:42:01) Al: There’s only one negative one. Okay. (0:42:04) Codey: I had to look through it again. Yeah. (0:42:10) Al: So Phoenix Labs, the developers of Fae Farm and Dauntless, and were creating other games (0:42:15) Al: until last year when they laid off almost everybody who was working on any game other (0:42:20) Al: than Fae Farm and Dauntless have now laid off almost everybody else. Huzzah! (0:42:26) Codey: - Yay. (0:42:27) Al: They’re like, “What’s the point in a game studio that makes games? (0:42:30) Al: We don’t want to make games. We don’t even want to continue making our existing games.” (0:42:34) Codey: Yeah, you don’t have yeah, but you know, they really said, the developer said, quote, It’s unfortunate, but necessary. (0:42:44) Codey: Yeah, so I did do a dive into this, more than just like, just the top of the of the article or whatever I start, I really got into reading this article and like kind of looking at some stuff because I was just like, what is going on here? (0:42:45) Al: Yeah, I guess the games aren’t failing then. (0:43:00) Al: - Were you rage reading? (0:43:02) Al: Were you rage reading? (0:43:04) Codey: I was so after basically, the developer, the Phoenix lab, whom’s ever the whole the whole Phoenix lab people. Correct. Thank you. You’re so good with the words today. So they, they were, they were acquired by a blockchain company called forte labs. (0:43:14) Al: the company. What can I say? I’m on a roll. Words is my whole thing. (0:43:30) Codey: And when they were acquired, they then laid off (0:43:34) Codey: as you already mentioned 160 people and quote the new owner (0:43:39) Codey: reportedly pressed developers to draft methods for integrating (0:43:44) Codey: blockchain technology in its games for the purpose of buying (0:43:49) Codey: and selling and trading in game goods, according to former (0:43:52) Codey: employees. So the crypto market has has joined games y’all. (0:43:58) Codey: Uh. (0:43:58) Al: are we back on NFTs? I thought we killed NFTs like four years ago, what are you doing? (0:43:59) Codey: Yeah. (0:44:04) Codey: NFTs and crypto, man, they’re here to stay, I guess. (0:44:08) Al: Well no, crypto isn’t dead, but come on, when was the last time you heard about NFTs? (0:44:14) Al: Especially in games, they’re so 2022. (0:44:18) Codey: I believe Ascentient Cheeto recently gave more NFTs. (0:44:24) Codey: Continuing on, apparently after releasing Dauntless, (0:44:28) Codey: they were “criticized by players for its new in-app monetization design,” (0:44:32) Codey: which was probably the blockchain, (0:44:34) Codey: but erasing previous progression with the new Awakening update. (0:44:38) Codey: So they had an update and it released, it erased all the previous progression. (0:44:38) Al: Oh no! No! What?! (0:44:42) Codey: The game still has an overwhelmingly negative number of reviews on Steam. (0:44:49) Al: I miss that happening. I wasn’t really aware of this very much. I was aware of it when (0:44:50) Codey: And the… (0:44:54) Al: it initially released because it was like, “Oh, it’s gonna kill Monster Hunter.” And (0:44:56) Codey: Yeah. (0:45:00) Codey: It did not. (0:45:02) Codey: It really had it was nowhere new (0:45:04) Codey: because when it first launched, there were probably about 3200 concurrent players like people playing at the same time online. (0:45:12) Codey: Nowadays, it’s only ever around about 150 people. (0:45:18) Codey: So yeah, not sure what they’re doing. (0:45:22) Codey: I would suggest well, I guess I would I would say that I would suggest them to back off the blockchain, but they are literally owned and acquired by a blockchain company. (0:45:32) Codey: So I don’t think that’s going to happen. (0:45:36) Codey: So I’m not not really sure what this means for Fae Farm. (0:45:41) Al: What I find really funny is like, so I think crypto is most often a scam. (0:45:48) Al: I do think there are some interesting applications for blockchain as a concept. (0:45:56) Al: NFTs is not it. (0:46:01) Al: It has never been it, even on their own. (0:46:04) Al: And then when people started putting them into games, I was like, I don’t even know why. (0:46:10) Codey: I mean, I feel like it’s to try and like have an introduction. (0:46:11) Al: Like, what is happening, and why would you do this? (0:46:18) Codey: It’s like when they put smoking in movies so that they would get more smokers, right? (0:46:23) Codey: It’s like a, it’s a, it’s a possible way to normalize something. (0:46:26) Al: It’s like the Transformers series for selling more Transformers. (0:46:29) Codey: Yeah. (0:46:31) Codey: Uh, which it’ll probably have a small, well, it would have a small bump if it wasn’t for (0:46:38) Codey: uh, cozy gamers. (0:46:40) Codey: Cause I don’t think cozy gamers are the people or, or monster hunters style players. (0:46:46) Codey: I, you really gotta go for like the call of duty people. (0:46:48) Codey: I feel like they, they would do NFTs because they basically, that’s basically all they (0:46:53) Codey: do with their, uh, skins and stuff on all the, all the guns and whatever. (0:47:00) Codey: So like, it’s not monster hunter people, uh, with dauntless and then cozy games with fave (0:47:08) Codey: farm. (0:47:10) Codey: It’

The Devil's Mouth
THE DEVIL'S MOUTH Vol. 140: a conversation with Steve Von Till (Harvestman)

The Devil's Mouth

Play Episode Listen Later Oct 9, 2024 47:34


In terms of Steve Von Till's musical output, this year has been all about Harvestman. The three parts of ‘Triptych', by far his most ambitious project under that guise, were annouced as set to be released via Neurot Recordings on three of 2024's full moons – April 23rd's Pink Moon, July 21st's Buck Moon, and October 17th's Hunter Moon. So, in anticipation of the conclusion of the full piece with 'Triptych: Part Three' coming out in a few days, we sat down with Steve for a great conversation about this endeavour, and we were treated to a full guided tour beyond the veil of this remarkable artist's creative process.

The New Scene
Episode 244: Steve Von Till of Harvestman / Neurosis

The New Scene

Play Episode Listen Later Sep 9, 2024 87:22


Keith sits down with Steve Von Till to discuss his intro to metal, punk and hardcore, early musical influences, joining Neurosis and the early days of the band, living in San Francisco and how Steve ended up moving to northern Idaho. We also discuss Steve's solo LP "No Wilderness Deep Enough" and the new creative approach he took with the record, Harvestman, the history of the project, Harvestman's Triptych series of LP's, Steve's label Neurot Recordings, the inner workings of the label, Steve's creative process, what's next for Harvestman, his upcoming solo LP and more.

RTÉ - Mooney Goes Wild
New species of harvestman discovered for Ireland

RTÉ - Mooney Goes Wild

Play Episode Listen Later Sep 2, 2024 11:52


Like spiders and scorpions, harvestmen are members of the group of invertebrates known as arachnids. Brian Murray is one of the founders of the microWild project, a native wildflower meadow and invertebrate reserve in Co. Wicklow, and he has managed to discover a species of harvestmen that had never before been recorded in Ireland.

Into The Void Podcast
Heavy Underground - Avsnittet om första halvåret 2024

Into The Void Podcast

Play Episode Listen Later Jun 25, 2024 51:24


Heavy Undergrounds recensenter, även kända som Curators Of Taste, har samlats i podden för att diskutera första halvan av musikåret 2024. En blandad kompott ska det visa sig där Ylva Sjöstrand, Anders Bergström och Emil Gustavsson tillsammans med Magnus Tannergren frågar sig lite när det ska lyfta egentligen. Men det finns ju massor av musik att prata om som till exempel Hellbutcher, Gatecreeper, Sodakill, Nestor, Harvestman, Envig, Skraeckoedlan, Big Special, Child, Böset, Slan och Young Acid bland annat.  Stöd Heavy Underground på www.pateron.com/heavyunuderground

Metal on Metal
Metal on Metal - Steve Von Till

Metal on Metal

Play Episode Listen Later May 28, 2024 33:09


On this episode of Metal on Metal, we sat down with Steve Von Till. Steve is an American based songwriter known for his solo albums, his ambient/drone project Harvestman, and as a member of Neurosis. In this interview, we discuss his latest Harvestman albumTriptych: Part One. We also discuss community radio, country music, DIY work ethic, and Fleetwood Mac. Links mentioned in this episode: https://harvestman.bandcamp.com/album/triptych-part-one https://www.vontill.org/ https://stevevontill.bandcamp.com/ This podcast is hosted by ZenCast.fm

Scars and Guitars
Steve Von Till (Neurosis, Harvestman)

Scars and Guitars

Play Episode Listen Later Apr 24, 2024 61:16


Steve Von Till peels back the layers of his new Harvestman release, Triptych: Part One, revealing the genesis of its captivating opening track, "Psilosynth." Steve discusses the creative process as he intricately integrates guitars, percussion, and synths into a cohesive sonic tapestry, guiding listeners into meditative states of consciousness. He also explores the celestial significance of coordinating the album series' release with specific full moons and how ancient sites, folklore, and ancestral resonance infuse the sonic landscapes of Triptych. Steve sheds light on the significance of the title "Triptych". He reflects on Henry Hablak's artwork as a visual representation of the auditory journey and his hopes for listeners' takeaway from Triptych: Part One. Additionally, he reflects on Neurosis' monumental album, Through Silver in Blood, exploring its enduring influence on today's extreme metal landscape and the pivotal role he played in shaping its sound. https://www.vontill.org/

blood neurosis triptych steve von till harvestman
The Barn
Steve Von Till - Harvestman, Neurosis - Vulgar Display of Podcast

The Barn

Play Episode Listen Later Apr 23, 2024 49:01


this episode is sponsored by Betterhelp.com/TheBarnIn 2024, HARVESTMAN, the brainchild of Neurosis' Steve Von Till, embarks on its most ambitious journey yet with the release of Triptych, a three-part album project set to coincide with three full moons throughout the year. With the first installment, Triptych: Part One, set to drop this Tuesday, April 23rd on the Pink Moon via Neurot Recordings, Steve was a recent guest on the Vulgar Display of Podcast in which he talks about the album and creative process.Triptych represents Von Till's exploration of a unique musical approach, weaving together diverse influences and musical elements into a cohesive tapestry that resonates with ancestral echoes. Recorded and mixed at The Crow's Nest in North Idaho, Von Till employs an array of instruments and techniques, including guitars, synths, percussion, and more, to craft each movement with meticulous care.Here are the visualizers for both "Psilosynth" and "Give Your Heart To The Hawk".Part One features guest contributions from luminaries such as Dave French of Yob, Al Cisneros of Sleep and OM fame, and John Goff of Cascadia Bagpiper. With masterful mastering by James Plotkin and striking artwork by Henry Hablak, Triptych: Part One is set to be released on various formats, including LP, CD, and digital platforms, with a special Bone White + Black Galaxy Effect vinyl variant packaged in a unique dub style jacket.At its core, Triptych is a testament to Von Till's deep engagement with the musical lineage that precedes him, offering a glimpse into the primordial forces that shape our collective consciousness. Drawing inspiration from ancient sites and folklore, Triptych is a sonic meditation on the enduring otherworldliness that resides within us all. Triptych invites us to transcend the constraints of time and immerse ourselves in a world where music becomes a portal to the sublime.With Triptych: Part One set to launch on April 23rd, HARVESTMAN invites us to join them on a voyage of sonic discovery, where the boundaries between reality and imagination blur, and where the echoes of the past reverberate into the future.www.betterhelp.com/TheBarnhttp://www.betterhelp.com/TheBarn www.BetterHelp.com/TheBarnhttp://www.betterhelp.com/TheBarn http://www.betterhelp.com/TheBarnThis episode is sponsored by www.betterhelp.com/TheBarn and presented to you by The Barn Media Group.

The Harvest Season
Lepidoptera

The Harvest Season

Play Episode Listen Later Mar 13, 2024 107:03


Al and Codey talk about their hopes and dreams for the future of Coral Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:23: What Have We Been Up To 00:09:10: News 00:09:23: Game Releases 00:16:41: Game Updates 00:37:51: Other News 00:58:51: Coral Island Hopes And Dreams 01:41:49: Outro Links Chill Town Early Access Of Life and Land Early Access Critter Crops Release A Tiny Sticker Tale on iOS and Android Paleo Pines 1.3 Update Travellers Rest “Fishing” Update One Lonely Outpost Apology Stardew 1.6 Update Sugardew Island Kickstarter Pixelshire PS5 and Switch Window Garden Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello and welcome to another episode of The Harvest Season. My name is Sleepy Al. (0:00:37) Codey: And my name is Hyper Cody. (0:00:39) Al: And we’re here today to talk about Cottagecore games! (0:00:43) Codey: Whoa. (0:00:44) Al: Oh no! Oh yeah, what was that? (0:00:46) Codey: Whoa. (0:00:48) Codey: In a recent, I don’t know, I tried to like do the whole, (0:00:51) Codey: let’s go, like energy. (0:00:53) Codey: And it kind of just came out a little different. (0:00:56) Codey: I don’t know. (0:00:57) Al: I don’t think we need to make the energy differential any higher than it is, like an American and a Scottish person, when the Scottish person is tired and it’s late at night. Yeah. I also suspect you just go hyper when you’re tired. (0:00:57) Codey: Uh… [laughs] (0:01:03) Codey: U.S.A. (0:01:11) Codey: Well, I appreciate you doing this later. (0:01:22) Codey: I do. (0:01:23) Codey: Except for if it’s like really really like I go hyper and then I go like brain can’t word good when it like hit a certain point and so yeah but I am definitely at the hyper (0:01:29) Al: And that’s funny. Yeah. Rona my wife is the opposite. She goes like completely like comatose to start with and then it hits a point and then she goes hyper. And when she goes hyper you’re like, no, no, you should have already gone to bed by now. Yeah. All right, cool. (0:01:39) Codey: Mmm. (0:01:47) Codey: Why are you still conscious? (0:01:51) Codey: Mmm-hmm. (0:01:52) Al: So transcripts for the podcast are available in the show notes and on the website. This episode (0:01:55) Codey: Mm-hmm, mm-hmm. (0:01:59) Al: we are going to talk about coral island speculation slash once. I haven’t figured out a good way to word this. Hopes, once, whatever. We’re going to talk about what we want (0:02:10) Codey: I like hopes and dreams. (0:02:10) Al: in coral island. Hopes and dreams. Coral island, hopes and dreams. (0:02:15) Codey: Yes. (0:02:15) Al: I was once in, here’s a fun fact for you, I was in as a child a Christian musical (0:02:24) Al: called hopes and dreams. It was quite something. (0:02:26) Codey: Oh okay. I was in a Christian musical called Children of Eden. (0:02:29) Al: the M. Wow they don’t [laughs] (0:02:34) Codey: Um, yep not. I am a non theist so it’s very very interesting but that’s what when you’re in high school and your director is like this is what we’re doing then you don’t really have a choice. (0:02:47) Al: I’ve got to love that separation of church and state over there. (0:02:52) Codey: Oh, you are very aware that that is non-existent. (0:02:55) Al: Don’t know what you’re talking about. We’re gonna talk about Carl Island, what we want from the game now that it’s hit 1.0 and we have some idea of what’s coming out in the next few updates. What do we want else that they haven’t said? Because there’s a bunch of stuff that they said they’re adding and I don’t think anything in our list is those. (0:02:56) Codey: In… yeah. (0:03:16) Al: So, what else? (0:03:17) Al: Before that, we have quite a lot of news. It’s been a very busy week, but first of all, Cody, what have you been up to? (0:03:27) Codey: Well the reason we had to record later in your evening was because my morning was spent getting a party shiny wurmple tattoo holding a pride flag so that is my most recent thing he’s a he’s just a little guy and he’s on my arm and his hat is glittery I will put him in the discord for what the slack for people (0:03:56) Al: It’s like we have a discard news to me we actually we do but me and you are the only people on it (0:03:58) Codey: I think we do have a disc, we do well I know I’m throwing him in the in the slack right now so that I’ve been doing that I’ve also been still working on fox craft my minecraft fox the head is complete so now I just have to do the body which is like at least twice the size of the head so it’s gonna take a a very long time. (0:04:27) Codey: But most of my time has been spent furiously preparing a bunch of specimens. (0:04:34) Codey: Just from my May sample from last year, I have 7,000 insects that I have prepared and identified. (0:04:41) Codey: And I did that so that I could make a poster for a conference I’m going to this weekend. (0:04:46) Codey: So, woo! Research. It is actually really exciting. I’ve had a lot of, um… (0:04:57) Codey: papers moving along and chapters getting published and stuff like that. (0:05:00) Codey: So, I’m feeling like a scientist. It’s very interesting. (0:05:04) Codey: I’ve also had people like… I know, right? (0:05:06) Codey: I also had people reaching out to me and being like, “You’re a recognized expert in the field of forest pollinators. (0:05:11) Codey: Can you review this paper about forest pollinators?” (0:05:13) Codey: And then another email that was like, “Hey, we’re putting together a journal in special edition about forest pollinators. (0:05:22) Codey: Do you have a paper that you would like to submit?” (0:05:25) Codey: And I was like, “Man, I don’t right now.” (0:05:27) Codey: But like, next year I totally would. (0:05:31) Codey: So pretty much riding the highs of PhD life with, I don’t know if I’ve been medicated yet since I’ve been telling people, but I am medicated for ADHD now. (0:05:43) Al: I don’t believe you. (0:05:44) Codey: It does not dull my shine. (0:05:45) Codey: It hones me. (0:05:47) Codey: I am honed. (0:05:49) Codey: I can, I can focus on things now. (0:05:54) Codey: Wow, rude. (0:05:55) Codey: - About what? (0:05:55) Al: About being able to focus, I mean, not about the shine, what was it, shine, shine, sparkle. (0:06:02) Codey: - It’s dulling my shine, dulling my sparkle. (0:06:06) Al: I do love, I do love how we talk about sparkle and it’s like, what exactly is the sparkle you’re talking about? (0:06:06) Codey: No, I can– (0:06:12) Al: the sparkle of it. (0:06:13) Al: No, I know, I know. I know. (0:06:14) Codey: Well, so some people, when you get some type of medication for that kind of stuff, some people get a little zonked, (0:06:21) Codey: but I’m clearly not zonked. (0:06:25) Codey: Clearly not. (0:06:29) Al: I have been playing uh spells and secrets uh which is not I mean it’s the worst kept secret right because on two episodes ago me and bev said we were going to play it and then talk about it but shh don’t tell anyone um I won’t I won’t give any opinions on the game just now because you know I need to actually say something on the episode that we may or may not be doing (0:06:40) Codey: Mm-hmm. (0:06:44) Codey: Okay, I’ll keep it. (0:06:54) Al: so that’s it i’ve been playing it and I will have some opinions (0:06:59) Al: um i’ve also been playing pokemon uh doing all those raids enjoying enjoying those we’re on blast ice now enjoying those blast ice raids getting all the herba mystica (0:07:12) Codey: Mm-hmm. Are you coming to Go Fest in New York City? (0:07:14) Al: yeah (0:07:18) Al: I think you know the answer to that question (0:07:22) Al: no you think I would you think I would be uh doing well no no no (0:07:27) Codey: Come back soon. (0:07:29) Al: you think I would do two uh us you know cross atlantic transatlantic flights in in a year (0:07:36) Codey: yeah I do mm-hmm New York City is a lot easier because then you don’t have to like I mean I’m assuming your flight didn’t go from what would you fly out of Belfast London to like straight to LA right like you probably had something it did that is disgusting I am sorry yeah that is very disgusting um yeah well that never mind with the point I was trying to (0:07:48) Al: London. (0:07:52) Al: It did. Yeah. It was long. It was 11 and a half hours long. (0:07:59) Al: It was. It was not fun. (0:08:06) Codey: but you should still come to New York City so that we can hang out no I’m kidding it is it is it’s expensive it’s long I get it okay (0:08:16) Al: Yeah, not this year. I would like to do it sometime, but not this year. (0:08:21) Codey: per hapith next year cuz it’s I think it’s gonna happen again next year (0:08:25) Al: I mean, I wouldn’t be surprised that people seem to like that place where they did that event. (0:08:32) Al: It was getting a lot of positive stuff, and they have done it for two years in a row. (0:08:36) Codey: Mmm, this will be the second year. (0:08:36) Al: And I don’t think any… I think Chicago is the only other place that’s had two go-fests. (0:08:45) Al: And certainly, I think it’s– (0:08:46) Al: the only one that’s had two in a row, so… (0:08:50) Codey: I think someone said something about how they’ve like booked New York for three years, which would be cool I (0:08:56) Al: That sounds like something that somebody just made up. (0:09:00) Codey: I saw it on the internet and it the internet is correct always (0:09:01) Al: Yeah, cool. Awesome. Wow. Shall we get into this long list of news? (0:09:13) Codey: Mm-hmm (0:09:14) Al: So we have, I’m doing that thing where there’s so much news that I’ve split it up into sections. (0:09:17) Codey: Mm-hmm (0:09:20) Al: So our first section is releases. So we have four releases. (0:09:26) Al: First of all, Chill Town have announced that they’re releasing in early access on the 22nd of March. (0:09:33) Al: So this is one that I have backed on Kickstarter, so I will get that code and I will maybe play the game. (0:09:40) Al: We’ll see. I quite like the look of this one. I think it’s going to be interesting to see whether it does anything unique. (0:09:49) Al: I like its art style. It’s kind of chibiesque. So I guess we’ll see what happens when it actually… (0:09:55) Codey: It’s giving animal crossing, but without animals, (0:09:56) Al: …releases. (0:10:00) Codey: and with a 3D camera, and I guess there’s animals, (0:10:04) Codey: but it’s like your villagers aren’t animals. (0:10:07) Al: - Yes. (0:10:07) Codey: They’re people. (0:10:08) Codey: And like you have a cat that follows you around. (0:10:11) Al: - Yeah. (0:10:13) Codey: But, which is not my cup of tea, (0:10:16) Codey: but excited to hear your thoughts on it, when you, when it, (0:10:21) Codey: are you gonna play the early access then? (0:10:22) Al: No promises. We will see. We’ll see. I mean, let’s, let’s be honest, right? It’s coming out three days after Stardew 1.6, uh, and like a week before I go to the Isle of Man for two weeks. So I’m not promising anything at this point, but, uh, I will play the game at some point, whether I play it in early access or not. I don’t know. Um, I don’t even know like how long the early access will be. So well, uh, as of just now. (0:10:25) Codey: Womp womp. (0:10:26) Codey: Okay. (0:10:31) Codey: Mm-hmm. (0:10:35) Codey: Mm-hmm. (0:10:44) Codey: Okay. (0:10:48) Codey: And is that just steam? (0:10:53) Al: Um, just windows as well. Uh, not that it matters to me cause I’ll be playing on the steam deck. (0:10:53) Codey: Okay, cool. (0:10:58) Codey: Cool. (0:11:02) Al: Right. Uh, they estimate three months for early access. There’s no way that that’ll be three months in early access. Absolutely. No way. Absolutely. I would bet money on that. (0:11:12) Codey: Like you’re saying it’ll take longer for it to go from early access to 1.0, okay. (0:11:21) Al: three months. (0:11:22) Al: Like what are you even doing in three months? (0:11:25) Al: Three months is nothing. (0:11:28) Al: That’s wild. (0:11:32) Al: That’s wild that they’re suggesting that. (0:11:34) Al: Three months. (0:11:36) Codey: Ambitious. (0:11:36) Al: And it mark my words, right? (0:11:38) Al: Somebody clip this, mark my words. (0:11:40) Al: In a year, it’ll still be in early access. (0:11:42) Codey: Wow. (0:11:43) Al: There’s no way, there’s no way it is going to be not in early access in the next year. (0:11:50) Codey: okay okay not very trusting of something you put your money to right (0:11:56) Al: Well, look, I’m not saying they won’t release a good game. (0:12:00) Al: I’m just saying, if they’re releasing Early Access on the 22nd of March, (0:12:02) Al: that is not coming to one out of Early Access in three months. (0:12:06) Al: It’s just not happening. (0:12:08) Al: Of life and land, they have announced that their Early Access release will be on the 2nd of April. (0:12:18) Al: Woo! (0:12:18) Codey: I hadn’t looked at this, I don’t think, before, so I am very intrigued after I watched the trailer and I kind of looked at it. (0:12:30) Codey: It’s giving like Age of Empires, but Zoo Tycoon at the same time. (0:12:40) Codey: And I love both of those games, so I am curious. (0:12:45) Codey: So we’ll see. (0:12:46) Codey: I didn’t back it or anything, though, and I, again, like… (0:12:48) Codey: I think I also am a little sketched out by early access nowadays, so I probably also want… (0:12:54) Codey: But, like, when it hits 1.0 in a million years, according to you, um… (0:12:54) Al: Well, can I just point out they’re being a lot more realistic. They’re saying it will take a few years. So they are much more, and they’re not even saying like a year or two years, they’re saying a few years. Like that is the absolute right way to do not tell us when it will be out of early access. You don’t, you just don’t know. I think if you know when you’re going to give us a non early access, you probably shouldn’t have done early access. (0:13:10) Codey: Yeah. (0:13:14) Codey: Mm-hmm. (0:13:24) Codey: true (0:13:26) Codey: So, yeah, I I will keep my eye on that game slash (0:13:33) Codey: Listen to the podcast and and keep your ear my eye on it (0:13:39) Codey: Listen to when you say (0:13:48) Al: - Yes, this was the one that was called Circle of– (0:13:52) Codey: Well, I still didn’t know what that was, so… (0:13:56) Al: Yeah, I’m just, I’m just saying, I’m just saying. (0:14:01) Al: I don’t think, I don’t think this was, was a Kickstarter. (0:14:08) Codey: think so it’s just (0:14:14) Al: not running out to buy it, but yeah. I want to see it succeed. I like its graphics. I don’t like management games, it’s not my thing, so maybe we need to get Kevin on this one. (0:14:32) Codey: - And Kevin. (0:14:35) Al: Critter Crops is launching, I believe not in Early Access, so they’re just launching 1.0 (0:14:42) Al: on the. (0:14:44) Al: The 15th of April what is with this that’s that’s less than a month we’ve got these three games releasing so it’s gonna be busy. (0:14:54) Codey: yeah this this one I meh I think that the the art style was really cute but um not not hooked (0:15:06) Codey: so listeners tell us how it is when it’s out (0:15:07) Al: you don’t you don’t want to grow magical critters (0:15:16) Codey: Especially like this like April 15th that time is like when I’m gonna be starting my field season. So (0:15:24) Codey: Your girls not gonna have the time (0:15:26) Al: This feels like it might be a fun game to play in October. (0:15:30) Codey: This is like a cozy like cuddle up when it starts getting too cold outside game and then by then they’ll have (0:15:38) Al: if there are any come on a tiny sticker tail is now out on ios and android uh so if you were wanting to play that game but you didn’t want to play it on pc or mac or a switch or steam deck now you can do it on your phone or your tablet (0:16:02) Codey: it does look very cute like using stickers to design landscapes but also like collect little critters and stuff it showed someone like putting a fishing pole sticker on a spot where there was like a black like space like a you know like in games when you’re fishing and there’s like a shadow they put like a fishing pole sticker on it and then when they clipped it (0:16:32) Codey: clicked it again. It was a fish. It was very cute. Um but yeah, not not my bag. (0:16:42) Al: Next we have a bunch of updates for games. So first of all we have Paleo Pines. They have released the (0:16:48) Al: 1.3 update which includes chocolate eggs and new dinosaur colors. They’re like gray scale. (0:16:59) Codey: well so I think what they’re doing is they’re currently grayscale like so that you can’t see it because it’s like supposed to be a mystery but like in the thing it has fake it has like letters (0:17:03) Al: Oh I understand. Yes. (0:17:15) Codey: almost like a hangman style thing and I legit cannot think of like I’m like looking at all of these colors and I’m like what what (0:17:15) Al: it’s like uh yeah that’s what I was thinking like hangman yeah (0:17:29) Codey: like what color has two s’s in the middle of it (0:17:32) Al: So apparently the Stegosaurus is sunflower? (0:17:38) Codey: okay how do you know this (0:17:42) Al: comments the t-rex is tyrant that doesn’t fit these are people saying in the comments but I presume they’re saying they found them so I’m presuming in-game (0:17:46) Codey: look at you having a brain (0:17:51) Codey: like tyrant colors are these confirmed or are these people’s (0:18:01) Codey: Tyrant does fit. (0:18:09) Al: Yeah, but there’s only two spaces after the R. (0:18:12) Al: Oh, no, I’m looking at the wrong one. (0:18:13) Al: T, Y, R, even T. (0:18:14) Codey: Oh yeah yeah. The other T-Rex. (0:18:15) Al: Yep, yep, yep, yep, yep. (0:18:21) Codey: Is the one with two S’s Nissan? Because I really want it to be Nissan. (0:18:26) Al: I don’t know. (0:18:31) Al: The comments are mixed, shall we say. (0:18:44) Al: So if you want some other coloured dinosaurs, they’re not black and white, apparently, I misunderstood that, and you want chocolate eggs, go update your paleopines now. (0:18:55) Codey: it says that there’s only five chocolate eggs and they basically like max out or make a (0:19:02) Codey: I almost said pokemon make a dinosaur your friends like really easily um so yeah yep (0:19:09) Al: Instantly befriend. Instant befriending. (0:19:15) Codey: I mean anyone that gives me chocolate is instantly my friend too let’s be real so (0:19:21) Al: Travellers Rest have a fishing update. I just feel that I haven’t written with it. (0:19:27) Al: Yes it is out now. So this adds a new fishing system. It’s not just the first fishing system because Travellers Rest keep adding things in that were like I don’t how did you not have (0:19:39) Al: this already but no they did have a fishing system before this is just a new one and also new recipes new decorations a new area and new characters (0:19:40) Codey: they’ve just updated it okay (0:19:53) Codey: yep so the new area was the beach and there are new characters associated with the beach (0:20:01) Codey: eyes again not a game i’m playing or likely to play but I did really like one of the decorations that looked like um it’s like a painting that has a teal border on it um I think it’s part of the decorations are like the beach set decorations looks very good (0:20:17) Al: Yeah, you know, I think I’m starting to think that farming games are not a great early access candidate because like, I mean, if, you know, if I’d played Stardew the first time and you just couldn’t go to the beach, that’d be weird. I’m not sure I’d continue playing. (0:20:34) Codey: Mm-hmm. Mm-hmm. (0:20:41) Codey: Yeah, well, and then like also you have at least a little bit of understanding of what the mechanics are. (0:20:47) Codey: And so like if you, for example, don’t really like the mechanics, but it’s like say that you later would have played the game and you didn’t like the mechanics, but you really liked the exploration, then you don’t really have that in that early access. (0:21:00) Codey: So it kind of like… (0:21:04) Codey: limits that, I don’t know. (0:21:08) Codey: I do think, I think early farming games are weird to have in early access for sure, because like hitting like a time wall or hitting a, like not having all of the features is just. (0:21:23) Al: or even just story suddenly stopping. (0:21:28) Codey: Hint, hint, perhaps, talk about it later. (0:21:29) Al: Which we may talk about later. (0:21:34) Codey: That was also a little weird, so, but yeah, cool that they’re still. (0:21:40) Al: yes, yes, yes, yes. One Lonely Outpost. Oh boy, do we love a post like this? So they’ve apologized for the silence. They believe in their game and then I’ve put in brackets, (0:21:58) Al: your mileage may vary. Whether you believe in the game or not is up to you. You’ve quoted Did you want you want to or should I? (0:22:00) Codey: Oh, I was wondering what that meant. (0:22:09) Codey: Yeah (0:22:10) Al: I quote this and you can just say what your response was because I think you’re, I think maybe that works best. (0:22:15) Codey: Okay, go for it (0:22:16) Al: So, Corey has quoted some of the article and it’s, “We know many of you have concerns about the amount of content currently in-game and how long it is taken to get where we are today. (0:22:28) Al: It has been a long and bumpy road, but we wholeheartedly believe in the path ahead and are excited to begin sharing upcoming content now that we have handled the majority of bugs and made some highly requested, (0:22:42) Codey: - Okay. (0:22:47) Al: - Yeah, it feels like a weird, like, at this point, right? (0:22:53) Al: Like, if you’re being silent for months and then you’re coming back, (0:22:59) Al: I think that you need to give people something. (0:23:01) Al: And yeah, sure, you’ve got quality of life improvements, (0:23:03) Al: but like, there’s five different updates in this, (0:23:07) Al: but like, it’s added run toggle with left shift or L3. (0:23:13) Codey: Or like you don’t freeze in this certain spot anymore or it’s… yeah. (0:23:13) Al: Like. Yeah, like. (0:23:17) Al: Nothing is particularly, it’s now possible to manually save your game. (0:23:22) Al: Like, nothing is like, wow, this makes this game so different and so exciting. (0:23:22) Codey: » [LAUGH] (0:23:28) Al: Like, I feel like if you’re gonna, if you’re gonna come back with something, (0:23:31) Al: you need to come back with something big. (0:23:33) Al: No, here’s five releases with a few quality of life fixes and a bunch of bug fixes. (0:23:39) Al: And I promise we have more stuff coming. (0:23:43) Codey: Well, and these a lot of these should have just been like small patches that like you there were five like they have (0:23:50) Codey: It’s like patch five six seven eight not and it’s just (0:23:54) Codey: So much in all of those patches and like why didn’t why didn’t each of these patches just have like a small post along with them (0:24:01) Codey: like why did you not (0:24:03) Codey: Like why I can’t I guess I don’t understand if they’re releasing these all now like they just hit like a mass (0:24:09) Codey: release the patches button (0:24:12) Codey: or. (laughs) (0:24:13) Al: No, they have been releasing them over time. I do think they’ve been posting them on Steam. (0:24:15) Codey: But they haven’t been commenting? (0:24:18) Codey: ‘Kay. (0:24:20) Al: So there is that. But yeah, it’s I mean, the last one was in January. The last update, (0:24:30) Al: which they don’t even talk about here. They don’t even talk about that update in this post. And that was nearly two months ago. Their communication really needs to improve. (0:24:43) Codey: And they said that it’s going to, they said that going forward, they’re going to be a lot more transparent and give updates more frequently. (0:24:49) Codey: And that’s great. (0:24:50) Al: Cool, I don’t believe them. (0:24:50) Codey: Do that, um, for people. (0:24:53) Al: I don’t, like, I don’t, if you say, (0:24:53) Codey: Yeah. (0:24:57) Al: if you say that our communication is going to improve, (0:25:00) Codey: Mm-hmm. (0:25:01) Al: you need to communicate better in that post. (0:25:04) Codey: Yeah. (0:25:04) Al: They’re not even doing that. (0:25:07) Codey: Yeah, so I mean (0:25:08) Al: The game came into early access on the 28th of June last year. (0:25:13) Al: And as of now, every update has been basically just quality of life. (0:25:20) Al: They haven’t done any new content in, what is that, eight months? (0:25:26) Al: This is why I’m saying that, you know, games aren’t in early access for three months. (0:25:28) Codey: Games shouldn’t be in early access. (0:25:31) Al: and I’m. (0:25:31) Codey: Yeah. (0:25:36) Codey: We’ll believe, well, positively optimistic, (0:25:39) Codey: cautiously optimistic, perhaps. (0:25:42) Al: Okay, if you say so. I mean, this game has been had issues for quite a while, right? (0:25:46) Codey: Just respond, okay. (0:25:53) Al: Because the original development team were essentially pushed out by the publisher, and the publisher put in a new development team, and then they completely changed the art style, (0:26:05) Al: and then they released an early access in June. They basically haven’t updated anything other than some bug fixes and quality of life improvements in 8 months. (0:26:13) Al: They’re now saying that they are going to get better at communicating after months of saying nothing. (0:26:19) Al: They don’t communicate well in the post when they apologize about not communicating well. (0:26:24) Al: And the every single comment on the post is, “Where’s the switch release?” (0:26:32) Al: The switch release, I don’t think, is going to come, like, and if it does come, it’s going to be terrible. (0:26:38) Al: I think this is just the standard now, is terrible switch ports. (0:26:43) Al: You played you played Carl Island on switch, right? (0:26:46) Codey: Yeah, sorry. No, no, no, I’m playing it on game pass. Um, I will say apico good switch port (0:26:46) Al: How was that? (0:26:47) Al: No, you didn’t, right? Okay. (0:26:50) Al: Oh, yes. (0:26:54) Al: Yes. (0:26:56) Codey: Hashtag not all cottagecore games, but um (0:26:59) Codey: But yeah, I you know If you’re struggling to communicate effectively at this level and then you try and add a whole (0:27:06) Codey: Like I know from like el talking about that like porting apico to the consoles was pain in the butt (0:27:14) Codey: So if you’re already (0:27:16) Codey: struggling with basic stuff, like just being a bit more bit ambitious perhaps. (0:27:22) Al: Yeah, okay, Carl Island is… (0:27:28) Codey: Yeah, I’m playing it on game. (0:27:30) Al: Yeah, I don’t know. We’ll see what happens. I think I’m mostly disappointed because I was originally very excited about this game because I think it could be really cool. I do own it. I haven’t played it. I kick-started it. And I haven’t played it because I’m not enthused by it. And it’s in early access and they basically haven’t done anything. So I’m not really sure why I would be enthusiastic about that at all. (0:27:56) Codey: Would you say that you’re not mad? (0:27:59) Al: I would say I’m not mad, I’m just- (0:28:00) Al: Disappointed, yeah, I would I would definitely say that there’s something about the new art style. That’s just weird (0:28:08) Al: It’s like bad paper Mario, it’s like if paper Mario does (0:28:14) Codey: I especially after playing Coral Island, I just don’t think I like the like spritish. (0:28:25) Al: Yep. Fair. Fair. Yeah. I think, I suspect, I think, so pixel art, I think only really exists now for nostalgia, right? Like it’s a thing that people do because it reminds them of the past. I think that probably the only reason you still like Stardew is because of nostalgia, but not nostalgia for pixel art, nostalgia for Stardew specifically. Right? (0:28:30) Codey: Stardew being the exception, I guess. (0:28:47) Codey: Yes, 100%. (0:28:51) Codey: Correct. (0:28:54) Al: Stardew is not the best farming game. (0:28:56) Al: That doesn’t mean it’s bad, right? (0:28:59) Al: It is, absolutely. (0:29:01) Al: It doesn’t mean that Stardew’s bad, and I don’t think it should be drastically different from what it is, but it does mean that it is essentially nostalgia. (0:29:13) Al: And even when we get updates, and I’m absolutely going to play the 1.6 update, and I’m sure I’m going to love it, but a lot of that is because it’s Stardew. (0:29:21) Al: Like if I hadn’t played Stardew and I was coming to Stardew now. (0:29:25) Al: I wouldn’t be playing it. And that’s okay. That’s fine. Like we don’t have to always like the same things. It’s been eight years since Stardew came out. You can’t expect to like something forever. (0:29:38) Al: It’s just a lot of games eight years ago, well probably more like seven years ago when it came out in Switch, decided to make that but X and a lot of them are finding that it’s really hard. (0:30:01) Al: Why is it 100 minus 100 Celsius in this game? (0:30:07) Al: There’s a screenshot I’m looking at on Steam and the guys outside farming and (0:30:11) Codey: Okay, is this one the only outpost still? (0:30:14) Al: yeah, and it says minus 1000 degrees Celsius. (0:30:17) Codey: 1,000, okay. (0:30:18) Al: No, 100, sorry, sorry, 100, 100. (0:30:20) Al: Minus 1000 wouldn’t make any sense. (0:30:22) Al: That’s below absolute freezing. (0:30:23) Al: Minus 100 degrees Celsius. (0:30:24) Codey: isn’t isn’t uh one lonely outpost like on a planet yeah it’s very it’s very cold on (0:30:29) Al: It’s on Mars, yeah, but… (0:30:32) Al: Yeah, but I think it’s the point not that you’re… (0:30:36) Al: …terraforming it. (0:30:38) Al: And he’s out there without a spacesuit. (0:30:42) Al: Is he meant to be in a dome then? Is that the idea? (0:30:44) Codey: If I mean if he’s in a dome and it is still negative 100 Celsius (0:30:48) Al: Well, I’m presuming the -100 is on the… (0:30:51) Al: If you’re in a dome, it’s on the outside of it. (0:30:53) Al: But it doesn’t look like that. (0:30:53) Codey: Yeah (0:30:54) Al: And I’m just very confused as to why it’s saying -100 and he’s just outside. (0:30:58) Codey: I mean, maybe they’ll just wave it hand wave technology. He took the warm potion (0:31:06) Al: Why is it exactly minus 100 as well? That’s weird. Suspicious. Also, there’s running water. (0:31:14) Codey: at minus 100? Are you sure it’s water? Okay. (0:31:16) Al: Yeah. Yeah. He’s watering crops with it, so… (0:31:24) Al: Minus 100. That’s where, like, boiling water freezes immediately, right? (0:31:28) Codey: Yeah. (0:31:32) Al: You’re not watering crops in minus 100. I need to… (0:31:34) Codey: You also shouldn’t be alive in minus 100. (0:31:36) Al: Yeah, that too. Like, if he was in a suit, sure, but still, the watering wouldn’t make any sense. (0:31:41) Al: Right, let’s stop talking about this game. (0:31:42) Codey: Okay, moving on. (0:31:45) Al: Last thing, there’s a romance update coming, right? Because that’s all we need. (0:31:49) Codey: Okay. (0:31:49) Al: It’s absolutely definitely what we need in the space farming game, is romance. (0:31:54) Codey: Can you romance aliens? (0:31:57) Al: Stardew 1.6. We have the date. Stardew 1.6 is coming out on the 19th of March. (0:32:04) Codey: Wow, very close. (0:32:05) Al: That is… (0:32:06) Al: One week after this… Less than one week after this episode comes out. (0:32:12) Al: So I hope you’re all excited. (0:32:15) Al: Interestingly, Concerned David did a interview with Polygon, (0:32:23) Al: and he said, I quote, “There’s a lot more of the update than people think.” (0:32:30) Al: And so I’m very intrigued to this because he’s already told us a lot of things. (0:32:35) Al: So, what’s he been doing? (0:32:40) Codey: Well, so I have you read Brandon Sanderson books (0:32:40) Al: No. (0:32:44) Codey: Okay, there’s an author named Brandon Sanderson and like he went on vacation once for a little bit And when he got back from vacation, he was like, hey, that was very restful I wrote four more books and like I feel like that’s also how concerned ape is is like he’s he’s like You know, I needed to take a break from making games. And so I made these other games (0:33:05) Codey: And I feel like so him saying that I’m like yep (0:33:10) Codey: makes sense like not surprised at all you know people are probably gonna be really excited there’s probably more than what he’s saying or he’s just a content machine he’s just pumping it out I also was really shocked so I thought that he was like a secret of who he was like secret identity type of thing and so I saw the picture in the polygon article the picture of him like at the Manhattan Orchestra concert thing that they had first of all (0:33:28) Al: » [LAUGH] (0:33:36) Al: The concert. Yeah. (0:33:40) Codey: if I had known he was physically gonna go I would have gone second of all not not what I expected a handsome dude yeah I don’t know I was just I was like oh he’s making an appearance and then very very shocked so but man are you excited Are you did have you blocked out like a week? (0:34:09) Codey: week. (0:34:11) Al: A week. Um, some time. Blocked out some time for playing this game and definitely haven’t put a completely unrealistic timeline on myself. Yeah. Yeah, yeah, totally. Totally. It’s all going to be fine. Um, it’s all going to be fine. Sarcasm or just like fear? (0:34:20) Codey: okay (0:34:26) Codey: the sarcasm um (0:34:31) Codey: oh hopefully not fear yike please don’t (0:34:32) Al: Not sure. We’ll see. We’ll see. Love, love to stress myself. Um, too late. Too late! (0:34:40) Al: Bye! (0:34:42) Al: Cool. (0:34:46) Al: Yeah, I really don’t know what to think because like he’s already said that there’s a new major festival, two mini festivals, newly gained content which expands on each of the skill areas, (0:34:57) Al: a whole bunch of new items and crafting recipes, Georgia alternatives to some of the end game quests, a hundred plus lines of dialogue, winter outfits for the visitors, new type of reward for for completing billboard requests, support for 8-player multiplayer. (0:35:11) Al: A new farm type, a new secrets, and he’s still saying that we have no clue how much there is like, “Dude, yeah, I’m really intrigued.” (0:35:18) Codey: Like there’s, but wait, there’s more like overwhelmed. (0:35:25) Al: It was funny, I was thinking the other day, I was thinking I’m going to start a new save for this update because he says that there’s stuff all through the game that he’s added when I really want to kind of experience that stuff as it comes, rather than just getting dumped into all an endgame. (0:35:39) Al: in the end game. (0:35:41) Al: And I was like, oh, maybe I should start the save now, just like get it ready. (0:35:45) Al: And then I was like, no, I need to know what this new farm is before I decide what I’m doing, right? (0:35:47) Codey: Gotta do the new farm, yeah. (0:35:49) Al: Like, not necessarily do the new farm, right? (0:35:51) Al: Because if it was something like the beach one where you can’t use sprinklers, right? (0:35:55) Al: I’m not doing that. (0:35:58) Codey: what if what if it’s a blimp a sky farm I don’t know I have no idea I just like thought of that in my brain and I was like that’d be really funny so if it comes out and it’s a blimp I’m just really smart my subconscious was very excited yeah (0:35:58) Al: But we’ll see. (0:36:03) Al: In the sky, what is this, what is this room factory? (0:36:16) Al: Well, we’ll see. We will see. Yeah, I do. Your point about, like, taking a break from making games to make games is very funny because, yeah, 100% what happened was he had an idea for a new game, so he started working on that. And then as he was doing that, his brain went, (0:36:36) Al: “What about all these other things you could do to your other game?” And so he paused and went into them. (0:36:38) Codey: Yeah. Yeah. Some of these people are so freaking creative and like I bow to them because the ability to just churn out things and things that are enjoyable, like it’s just magical and I am incapable, incapable of doing that. Um, the creation of (0:36:58) Al: Well, I mean, that’s the thing, like you look at Stardew and it’s like everything he adds is good. (0:37:07) Codey: Mm-hmm (0:37:07) Al: You’re just like, I don’t, you know, we’ll see eventually, eventually. (0:37:12) Codey: He can’t miss I mean he probably could miss like there’s probably something that he could do but I (0:37:20) Codey: Feel like he’s gonna you know He’s gonna let it die the hero versus having the game live long enough to see itself become the villain (0:37:29) Codey: I think we’ll be fine (0:37:36) Codey: I will listen to the podcast. I cannot get sucked back into that game. (0:37:41) Codey: I have a field season to plan. (0:37:46) Codey: I know. I’m gonna hear- I’m gonna listen to the podcast and just be like, “Dang it!” (0:37:52) Al: Next, we have Sugar Dew Island. This game, we talked about it a couple of weeks ago. (0:37:59) Codey: and how the name is stupid. (0:37:59) Al: The name is stupid. We don’t need to talk about the name again. I don’t even… Well, (0:38:03) Al: okay. No, we do need to talk about the game again, the name again, because for some reason they address this in the Kickstarter. So, okay. Point of the news… That was words. (0:38:15) Al: Point of the news is that the Kickstarter’s live and it has hit the base goal. (0:38:22) Al: So, the game’s being made. Apparently, it’s coming out in August this year. So, whatever. (0:38:30) Codey: 1.0? (0:38:34) Al: Good question. We’ll find out. It doesn’t say. Well, no, it does actually, because it says, yeah, there’s an early access tier and they say, we expect that you’ll be able to play two to six weeks earlier, which by the way, what a weird time. Two to six weeks. (0:38:52) Al: Like, what? That’s not early access. That’s just paid. (0:38:52) Codey: Yeah. (0:38:56) Codey: Well, so I guess that’s the actual word of early access. (0:39:01) Codey: Instead of it being early access being a trial period, (0:39:05) Codey: it’s more of that you paid for it, (0:39:07) Codey: so you’re getting access to the game earlier than other humans. (0:39:12) Al: OK, right, if I have to put my money on it just now, Early Access is coming out this year, main game is not coming out this year. We’ll see. I mean, it’s not real money, right? (0:39:20) Codey: - You’re putting your money down on a lot of things this episode. (0:39:25) Al: Like I’m not actually betting anything. Yeah, so the name, the name, the name, the name. (0:39:28) Codey: Okay. (0:39:32) Al: They said, I need to quote this because this is just stupid. OK. You know what? You know No, it’s right. Right. Okay. Wait, no, right. (0:39:32) Codey: The name. (0:39:42) Al: Hmm. You know that it’s stupid when they have to have a part of their Kickstarter addressing the name. Right. They say the name sugar dew island and then they have a little picture of your currency in the game and say an arrow that points to it and said this is sugar dew. Okay, great. Fantastic. (0:39:53) Codey: okay (0:40:06) Al: Thank you. As our in-game currency is called Zukertal in German. (0:40:12) Al: Zukertal translates to sugar dew in English and is a central aspect of our game. Yep. That’s how currencies work. It was crucial for us to include it in the game’s name. Given the island setting sugar dew island was a natural choice. Wow. Congratulations. Your imagination knows no bounds. (0:40:37) Al: You have a currency and you’re on an island. Well done. (0:40:42) Codey: just like my favorite my favorite game uh money valley and gold island (0:40:43) Al: It’s just, while we’re aware of similarities to other titles, although it wasn’t intentional, (0:40:58) Al: after much deliberation, we unanimously agreed that sugar dew island best encapsulates the game. (0:40:58) Codey: i’m sure (0:41:04) Codey: What I hear from that is we don’t have an imagination and we don’t want to come up with anything else. (0:41:10) Al: And then they’re like, “We also asked the community in a big survey, and the majority thought the name ‘Sugar-Jew Island’ was more fitting than ‘Sugar-Drop Island’.” (0:41:20) Al: And I’m like, “Oh, okay, like those aren’t the only two possibilities, though. It’s not like it has to be one or the other. Wha- what are you doing? I don’t- like you could have just literally called it like. (0:41:30) Codey: - German, German currency island. (0:41:36) Codey: - Yeah, that’s funny. (0:41:40) Al: The other thing that really amused me about this Kickstarter is in their platforms, they say, “We’re currently planning to release the game on PC slash Steam.” (0:41:42) Codey: - Yeah. (0:41:51) Codey: - Yep. (0:42:06) Al: I don’t know why that’s a slash, but whatever. (0:42:22) Al: They’re, they’re gonna, and they haven’t put up their stretch goals, but it sounds like what they’re saying is a stretch goal will be boating to the switch too. (0:42:32) Al: Don’t do that. Console doesn’t exist yet. Don’t do that. You have no idea what this console is. (0:42:37) Codey: Yeah. (0:42:40) Codey: Don’t even mention it. (0:42:40) Al: You cannot guarantee, you cannot guarantee that you will be on this console when you don’t even know what it is. (0:42:48) Codey: Well, and also doesn’t it depend on like if they actually want it to be on like you have to like, I’m pretty sure you can’t just like throw money at Nintendo and be like, let me put my game on your console like okay. (0:42:59) Al: No, no. But, I mean, basically Nintendo lets anyone on now, right? Like, unless there’s something very specific that they don’t like, they basically like anybody, you know? Like, (0:43:07) Al: which I think is the better way to do things than what they had been doing previously, (0:43:10) Al: which was it was really difficult to get on the 3DS. But yeah, like, you just literally have no idea. You have no idea what this console is going to be. You have no idea if it would even make sense. You don’t know that there ever is going to be another console for certain. (0:43:27) Codey: I was going to say, have they announced another console I was like, did I miss a big okay. (0:43:27) Al: Do not, do not promise. (0:43:30) Al: Do you want this to be on this console? (0:43:33) Al: No. (0:43:36) Al: No, they have not. (0:43:38) Al: No, you did not. (0:43:42) Al: Also, there’s a very big chance, (0:43:44) Al: there’s a very big chance that when the Switch 2 does come out, that it will. (0:43:47) Codey: Is it called the switch too? (0:43:48) Al: No, we don’t know that, of course, we don’t know that. (0:43:49) Codey: Okay. (0:43:50) Codey: Okay. (0:43:50) Al: I’m just that’s just what people are referring to as just now. (0:43:51) Codey: Okay. (0:43:56) Al: I wonder, do you think they called the Wii U, (0:43:59) Al: because somebody said the Wii 2 and they misheard it. (0:44:02) Codey: It’s going to be the switch do. (0:44:08) Codey: Oh, and then they have to be on it. (0:44:09) Al: I switched you switched you island And… (0:44:14) Codey: Switch do island. (0:44:17) Codey: Just double down that it’s going to be on the new switch thing and that they’re going to call it the switch do. (0:44:22) Al: Oh, like at this point just ask an AI for a name, you’d be like it’s a bad name. Right, (0:44:28) Al: whatever. Sugardew Island somehow is getting a lot of traction from people and I really don’t understand why. Yeah, but it doesn’t look like it’s doing… Okay, right. Full disclosure, (0:44:28) Codey: probably will. It, I mean it, it looks cute. It’s not, it’s not… (0:44:40) Al: I have backed this game, of course I’ve backed this game, right? Like you don’t need to get into this. If it weren’t for this podcast, I wouldn’t be backing this game because nothing about this This is exciting! (0:44:50) Codey: that you know. What if it’s on the switch do? (0:44:53) Al: » I just like, I mean, it looks cute. (0:44:58) Al: I will agree with that, but everything else looks pretty standard. (0:45:02) Al: The only different thing is, oh, you can run a shop. (0:45:05) Al: And that has never been done with. (0:45:08) Codey: I liked running the shop in Garden Paws, which is a game that Bev and I covered, but I mean it was just fun because you just throw stuff up in the shop and then there’s a never-ending line of the little characters that come up and just buy all your stuff and then you have to keep putting new stuff out and accepting all their money and stuff. (0:45:15) Al: Yeah, I didn’t try that one, so I guess it could be good in that, but I highly doubt it. (0:45:38) Codey: But like, and it’s really cute, but I wouldn’t say it was like the best. (0:45:46) Al: See, my problem with running a shop is, generally, you’re either very limited in how much you can sell, or you have to haggle and you have to figure out the right way to get enough money, which is just annoying, or it takes time out of your day, which is just without adding any fun gameplay, like, sure, it’s adding some gameplay, but that doesn’t mean that it’s fun gameplay. (0:46:16) Al: Maneko’s Night Market was fine, but only in so much as like that was a thing that happened as part of the week, like it was a process where okay now is when you go to the night market and there were lots of things that happened there and also you went and sold - you chose the things to take with you and you sold them and they did the haggling in such a way that you can make a loo- (0:46:46) Al: lot of money very quickly. (0:46:48) Al: I think that’s what it needs to be. (0:46:50) Al: Not just like, “Oh, you can make 10% more if you know the right thing to do.” (0:46:54) Al: No, it needs to be you can make five times as much if you know what you’re doing. (0:46:57) Codey: Yeah (0:46:58) Al: Like it needs to be worth it. (0:47:01) Codey: Yeah What if it so I could I could foresee like a game that? (0:47:06) Codey: You run a shop with friends. So you have someone that like is the storefront manager and (0:47:14) Codey: Organizes everything and then you have someone who like supplies the store. So you (0:47:22) Codey: Dude I want the shop owner. I would love that. Okay, cool (0:47:27) Codey: » When we get shop owner Villa game, the game. (0:47:36) Al: already a better name than Sugardew, I nearly call this Sugardew Valley, that’s part of the problem, right? (0:47:41) Codey: I will be the, yeah. (0:47:46) Al: Okay, fine. I feel like I’m finishing everything recently with let’s stop talking about this game. (0:47:54) Codey: Let’s just move on before my hope in humanity goes any further. (0:47:57) Al: Yeah, if you if you are interested in this game, go back it. If you’re not, then that’s fine. We’re not going to talk about until there’s something new about it. I’m not going to keep you up to date. (0:48:04) Codey: backed it. You backed on. (0:48:05) Al: I’m not going to keep you up to date on. (0:48:06) Al: Kickstarter every moment of every day. (0:48:10) Al: I did, yes, because I’m giving the people what they want. (0:48:13) Al: Because apparently what the people want is my pain. (0:48:17) Al: Well, I mean, look forward to next week’s episode, if that’s what you want. (0:48:21) Codey: Oh no. (0:48:24) Al: Pixel Shire. Pixel Shire have announced that they’re coming to PS5 and Switch. (0:48:24) Codey: Unfortunate. (0:48:30) Al: So that’s cool. It sounds like they didn’t. (0:48:34) Al: Well, I mean, why, what is good about this is the… (0:48:36) Al: I’m pretty sure the game’s done or almost done, and they wanted to get it all together and all ready before they actually said they were going to do it. (0:48:47) Al: I don’t think they’d ever said anywhere that they were going to be in these two consoles until now. (0:48:52) Al: So it sounds like they’ve done everything the right way. (0:48:54) Al: And it looks like, at least on my shop front, everything’s listed in pounds. (0:48:59) Al: So I don’t know exactly how this is working, but at least here it says the game is set to launch in summer 2024. (0:49:06) Al: Sounds to me like it’s all coming together at the same time, they’re going for, you know, cross platform simultaneous release. (0:49:14) Al: This team says 2024, I suspect in a month or so, a month or two months or something, we’ll get some idea. (0:49:24) Al: We, I mean, we mentioned at the end of last year that they’d said they weren’t going to do early access and just release 1.0 in 2024, so. (0:49:34) Al: Yeah, we’ll see what happens. (0:49:36) Al: But, I mean, I think they’re doing the right thing if they’ve got it all ready and they’re going to release it all at once and they haven’t told us until they know they can definitely do it. (0:49:46) Al: Which is good. (0:49:47) Al: So. (0:49:48) Al: There we go. (0:49:50) Al: Blah, blah, blah. (0:49:53) Al: Forager. (0:49:54) Al: My word. (0:49:55) Al: Never thought I’d be talking about forager again. (0:49:58) Al: So a little bit of history with forager. (0:50:00) Al: Forager came out in 2019, I think the first version was? (0:50:05) Al: Mm-hmm. (0:50:07) Al: I’m going to tell you, yeah, April 2019, the first version of Forager. (0:50:10) Al: Fantastic. (0:50:11) Al: They released three updates to the game with significant content. (0:50:17) Al: And then they were working on a multiplayer (0:50:20) Al: version and a multiplayer update, which in. (0:50:26) Al: Three years ago, 2021, they canceled the multiplayer update. (0:50:32) Al: Then there was a little bit of (0:50:34) Al: I mean, they said they said (0:50:36) Al: around, you know, kind of people who had previously been on the team, not being happy with the main guy and some nothing like significant, nothing like, you know, abuse or anything like that, just more kind of, you know, not being a great person and maybe being offered things that were not great and leaving the team and et cetera, et cetera. And then we got a post nearly two years ago. (0:50:49) Codey: - Right. (0:50:53) Codey: Just grottled, yeah. (0:51:06) Al: That said, don’t worry, Forager is not abandoned, we’ll hopefully have some news for you this year. (0:51:17) Al: So that was 2022. (0:51:18) Al: May of 2022, that was the last day. (0:51:21) Al: And then yesterday as we’re recording, so Wednesday the 6th of March, 2024, we suddenly get a post from Hopfrog the Creator saying, “I hope everyone likes adventure.” (0:51:36) Al: And a screenshot of something with the Forager guy in it. (0:51:42) Al: And another comment that said, “You guys have no idea how much stuff I have to announce.” (0:51:48) Al: So there’s nothing much to say at this point because they haven’t announced anything, except the fact that they have stuff to announce. (0:51:54) Codey: okay but but we were ghosted for two years (0:52:01) Al: They were ghosted for two years, and now suddenly he’s back. (0:52:05) Codey: I don’t know if i’m ready to be heard again I didn’t play this game though you played this game right you enjoyed it yeah (0:52:06) Al: I did, I really liked Forager, I really liked it. (0:52:16) Al: I’m not really sure like the Forager guy is big enough to hold up a franchise, which is what it looks like. (0:52:23) Al: This screenshot that I will post in the show notes if I remember, this isn’t the Forager game, right? (0:52:32) Al: That’s not how the game looks. (0:52:35) Al: So I don’t know what this is. (0:52:36) Al: It’s not forager forager is like a top-down isometric game this is a side on platformer maybe I don’t know what we’re looking at here (0:52:48) Codey: It’s giving platformer rides. (0:52:51) Al: so I don’t know what we’re looking at whether it’s I mean it could I guess be forager it like it could be a specific mode in forager it could be a forager - (0:53:03) Al: It could be something else, I don’t know. (0:53:08) Al: But it’s not what Forager was anyway, but that is the Forager guy. (0:53:16) Al: So yeah, I don’t know. We’ll see. (0:53:21) Codey: Mean as the forage or fan of the pod w

Veil of Sound Interviews
Interview-Marathon 2023 - Day 7 - Steve von Till (Neurosis, Harvestman, Neurot Recordings)

Veil of Sound Interviews

Play Episode Listen Later Dec 30, 2023 72:17


As we said before, we want to give you something special in this run of interviews and this interview with Steve von Till is really something special, because Steve sat down and thought for himself which ten records could define Neurot Recordings best for him. And he came up with a really mighty list: Great Falls, Deafkids, UFOMAMMUT, YOB, Amenra, Kowloon Walled City, Grails, Justin K. Broadrick's FINAL, Vágtázó Halottkémek and Zeni Geva! What a list! We talked about these records and also used these as starting points to talk about other Neurot releases and artists! Enjoy this interview and make sure to come back tomorrow for another amazing interview!

marathon recordings neurosis great falls grails amenra yob kowloon walled city steve von till harvestman neurot ufomammut justin k broadrick
Endless Metal Podcast
Surrender into Sound: An Interview with Steve Von Till

Endless Metal Podcast

Play Episode Listen Later Jun 22, 2023 120:12


Steve Von Till is an American musician, songwriter, educator, and poet.  He is best known as a singer and guitarist in the highly influential and genre defying collective, Neurosis, which has been credited with changing the face of heavy music over the last 35 years.   Since 1999 Von Till has composed and recorded five solo albums of his unique style of sonic composition. Under the guise of his alter ego, Harvestman, Von Till has recorded several rural psych albums including the film score for the Italian thriller, H2Odio.   He oversees the fiercely independent record label, Neurot Recordings, from a pole barn outside his home in the forests of North Idaho where he also teaches elementary school. Harvestman: 23 Untitled Poems and Collected Lyrics, released in 2020 is his first book of published poetry.  Jeff and I had the privilege to speak with Steve on the heels of a European tour beginning in August. We speak to Steve about his touring band and plunge into an extended history of the present and past. In a very organic dialogue, we learn about his early years as a serious tape trader and zine owner. Focusing on his two favorite bands from the mid-80s, Neurosis and Christ on Parade, Steve tells us the story of how he met Dave Edwardson and joined his dream band in 1989. He shares many stories, and we soon realize we are all huge music nerds. We then have a fascinating discussion of the meaning of the drone and what Brian Eno recently described as the power of surrender in ambient music. Steve shares how surrender has long been central to his own creative process as part of Neurosis and his solo works. Along the way, we listen to music from Neurosis keyboards and electronics wizard, Noah Lands' new band Tension Span's incredible record "The Future Died Yesterday" released on Neurot Recordings in 2022. We also listen to "Trial" by Tribes of Neurot, a song with deep and profound meaning to Jeff. And end on a crescendo when Jeff asks Steve about the Hungarian cosmic sound geniuses, Galloping Corners—a band that Jeff holds near and dear. Steve shares an unforgettable story recording with the Galloping Corners vocalist, Grandpierre Attila, during a late night session after Neurosis played with the legendary band in Budapest.

Wild About Animals
Episode 69 Harvestman

Wild About Animals

Play Episode Listen Later Jun 21, 2023 15:10


Lets learn about Harvestman or DaddyLongLegs! --- Send in a voice message: https://podcasters.spotify.com/pod/show/nature-talks/message

harvestman
Bugs Need Heroes
The Harvestman as portrayed by Pedro Pascal (DADDY LONG LEGS)

Bugs Need Heroes

Play Episode Listen Later Jun 18, 2023 62:58


In this episode, we discuss the arachnid order Opiliones, also known as Harvestmen or Daddy longlegs.  Easily confused with spiders, these detritivores have long had an urban legend about their mythical bite. But they are harmless and exhibit some impressive parental care. Also in this episode, Amanda talks about a car accident. Tangents include Bluey, Henry Cavill Sherlock, and a lot of talk about things dads enjoy (farts).   Kelly mentioned a video from Vine that showed the clumped up daddies. That has been rehosted here: https://youtu.be/JG3WXlykzhY Kelly's Field Notes: https://www.bugsneedheroes.com/episodes/the-harvestman-as-played-by-pedro-pascal   Send us questions and suggestions! BugsNeedHeroes@gmail.com Join us on Instagram: https://www.instagram.com/bugsneedheroes/ Join us on Twitter: https://twitter.com/bugsneedheroes Join us on Reddit: https://www.reddit.com/r/BugsNeedHeroes Hosted by Amanda Niday and Kelly Zimmerman Editing by Derek Conrad with assistance from Chelsey Bawden. Created by Derek Conrad and Kelly Zimmerman. Character artwork by Amanda Niday. Music by Rolemusic.

Undercooked Analysis
141 - "The Harvestman" by ClericofMadness

Undercooked Analysis

Play Episode Listen Later Mar 21, 2023 76:32


David and long-suffering inter-dimensional traveler Ben Paddon (Jump Leads) will bug bomb their way through this Cleric story that has way too many legs and even more tangents. Arachnophobes beware: this episode contains a lot of daddy longlegs!Story by ClericofMadness. Read along here.

story clerics harvestman arachnophobes clericofmadness
Just Bugs
Daddy Longlegs

Just Bugs

Play Episode Listen Later Mar 14, 2023 29:00


Who's the dad with the longest legs? The Harvest men! Harvestman? I'm confused! Support the showThank you for listening! To contact us please email justbugspodcast@gmail.comFollow us on social media at JustBugsPodcast

Lexman Artificial
Joe Rogan on Dethroning the King of the Insects

Lexman Artificial

Play Episode Listen Later Mar 2, 2023 4:36


Joe Rogan talks about everything from pests to faunas to what it means to be dethroned as the king of the insects.

RNZ: Afternoons with Jesse Mulligan
Critter of the Week: Harvestman Arachnid

RNZ: Afternoons with Jesse Mulligan

Play Episode Listen Later Dec 16, 2022 14:01


This week's critter is the glow-worm hunter harvestman, Forsteropsalis photophaga. These gangly, crab-clawed arachnids live in the Waitomo Caves and subsist exclusively on a diet of glow-worms. Male glow-worm hunters use their huge, exaggerated pincers to wrestle for the chance to mate with females.

Saturday Morning with Jack Tame
Ruud Kleinpaste: Daddy Longlegs – a variety of species

Saturday Morning with Jack Tame

Play Episode Listen Later Apr 8, 2022 4:23


People who are not familiar with the Science of naming bugs, plants, animals etc usually give creatures an (often random) “common name”.“Daddy Longlegs” is used in NZ for three different critters that are found all over the country and frequently encountered; all they have in common is rather long legs, but they belong to totally different animal groups. At this time of the year they are quite common in and around our homes.1) The Daddy Longlegs spiderSitting right up there near the ceiling and often in the corner of the corridor, the lounge, or… the bedroom; “EEEEKK!”I reckon it's the most vacuumed invertebrate in New Zealand.Scientists call them “Pholcids” (after the Family name to which these spiders belong); also knows as cellar spiders, because they originally were found to live in cellars and such cave-like spaces where it is damp and dark. A good place to create a website to catch all sorts of flying insects for food. Their job is to function as predators, keeping insect populations “in check”When Homo sapiens (humans) came along we built our house in their territory and the spiders simply said “thank you” and moved in with us; they catch flies, moths and mosquitoes in their web. They're on call 24/7 and far more efficient than those chemical-emitting aerosol cans on a timer-system.These spiders do a few really remarkable things: when the web is disturbed they gyrate their bodies very fast around and around, to put off the web-intruding creature. They make their webs very visible!!And… a female Pholcid wraps her dozen or so eggs with one single strand of silk and keeps that wrapped parcel in her mouth until the babies hatch – real maternal commitment!! She does not feed herself at all during this time.2) The Daddy Longlegs FlySiting on the external wall of your house – sometimes inside as well (open windows, lights on, attracting these large flies inside!)They are big flies with a wingspan of over an inch. Three body segments (head, thorax, abdomen) long legs and long transparent wings; it all looks a bit fragile…Scientists call them Tipulids or “crane flies”. Because they are true insects, they have a life-cycle that involves a complete metamorphosis: egg, larva (maggot), pupa (“chrysalis”) and finally: the adult, winged fly. Flies have only two functional wings (most other insects have four wings).They have evolved with their hindwings (halteres) shaped like a stalked “counterweight” that gyrates when they fly. It gives them great stability when they fly (a little bit like the tail rotor of a helicopter). When a crane fly sits still on the wall you can see the two halteres clearly.Adult crane flies often eat nectar (and could be pollinators of flowers); the larvae (maggots known as leatherjackets) usually eat rotting plant material (even dead wood!) and are therefore useful recyclers.3) Daddy Longlegs HarvestmanHarvestman may look superficially like a spider (it has 8 legs!), but is quite different (it has one body segment (spiders have two) and usually just 2 eyes, often set on a raised mound on their back (spiders 6 to 8 eyes on the front section of their body)They tend to move across your lawn and through the vegetable garden or in the forests. In New Zealand we have about 30 species that are endemic to New Zealand and 2 “exotics” from Europe. One of those is the “most typical” harvestman Phalagium opilio. Scientists call harvestmans therefore “Opiliones”.They do a great job in your garden: Harvestman is a predator, eating soft-bodied insects and often plant pests such as aphids and small caterpillars and even the eggs of pests, such as white butterfly eggs. They hunt at nightOne of the cool features of these harvestmans is the fact that their second pair of legs is a lot longer than all the other legs. These legs carry some sensitive organs which help the harvestman “navigate” through your garden; think of them as white canes, used by blind persons.And these same legs also have the abil...

the Book Of Very Very Bad Things
Chapter 15- Steve Von Till (Neurosis)The Harvestman Episode

the Book Of Very Very Bad Things

Play Episode Listen Later Feb 10, 2022 64:46


Steve needs no introduction. Having co-fronted and played guitar in Neurosis since 1989, he is an actual heavy music Icon. We speak about the spiritual aspects of music, the union of matter and spirit, mining the source, and his stunning new book of poetry, Harvestman:23 Untitled Poems and its accompanying spoken word album.    

icon neurosis steve von till harvestman
The MetalSucks Podcast
#385: Neurosis' Steve Von Till

The MetalSucks Podcast

Play Episode Listen Later Apr 26, 2021 87:35


Steve Von Till of Neurosis is our guest this week! Steve tells us how the door first opened to him as a solo artist, the path of his solo records throughout his career, and wrestling with negative thoughts as he worked on his latest album, No Wilderness Deep Enough, and his first book of poetry in 2020. He also discusses his alter ego, Harvestman, how music has saved him many times throughout his life, the courage that punk rock gave him, and an update on new music from Neurosis. Petar, Sylvia, and Brandon discuss the Mudvayne reunion -- are they bigger than ever before because of their long hiatus? -- Weezer marketing their new record as metal, the '90s icons we feel can put out a great metal album, the NWOAHM band that we think can put out a great Weezer album, and Dee Snider calling out Iced Earth's Jon Schaffer. Thank you to our sponsor, Metal Blade Records, for their support! Songs: Steve Von Till - “The Spiraling Away” and “Indifferent Eyes” Stream the episode below. Remember to subscribe to the MetalSucks Podcast on iTunes, subscribe to our direct feed or download this episode directly.

Songwriting Malpractice
EP #48 Steve Von Till

Songwriting Malpractice

Play Episode Listen Later Apr 15, 2021 48:19


Interview No.48 with Steve Von Till of Neurosis, Harvestman, Neurot Recordings!!!

neurosis steve von till harvestman
Saturday Morning with Jack Tame
Ruud Kleinpaste: What to know about the Daddy Longlegs

Saturday Morning with Jack Tame

Play Episode Listen Later Apr 2, 2021 5:06


Use of “common names” in the biological world is not very helpful. Scientists describe all species according to nomenclature rules whereby each organism gets a Genus name and a Species name. Blattella germanica is the German cockroach; “Blatella” is the genus name (with a capital letter) “germanica” is the species name (starting with a lower case letter).There are other species that belong to the Genus Blattella (Blattella orientalis is a good example) and they are closely related to each other. These scientific names are accepted and adopted by all scientist in any language – there is no doubt what we are talking about – this name is connected to one species and one species only.But I’d like to put the use of the vernacular name (common name) in a “confusion basket”: New Zealanders often ask me about Daddy Longlegs… There are three different groups of invertebrates that are commonly called “Daddy Longlegs”The Pholcids: Pholcus phalangioides aka the cellar spiders; cosmopolitan and especially in sub-tropical regions of Europe, Asia and Africa – no doubt distributed with human movement. They make messy webs in houses (human-fabricated “cellars” or nice, warm caves), especially in the corners near the ceiling. They capture a wide range of flying and crawling insects and even spiders. Contrary to public myth, they will trap and kill white-tailed spiders with ease.Another Arachnid, distantly related to the cellar spiders, is the Harvestman, Phalangium opilio. This is the time of the year when you see them a lot in the garden, especially the vegetable garden. Harvestmen are probably so named because you see them around “harvest time”. They’re predators of a wider range of insects and other invertebrate organisms. They love caterpillars, but also the eggs of white butterflies on your newly-sown cabbages. A really characteristic feature is that harvestmen have their head, thorax and abdomen fused into one body part and the coolest thing to see is that their second pair of legs is much longer that all the other legs. They use these to find their way around your garden, not unlike a blind person with a stick.And then there are the Crane flies (Tipulidae). These are those large flies that often sit on a wall, sunning themselves. Some people call them “giant mosquitoes”, but they have little in common with those biting, blood-sucking insects, apart from the fact they belong to the fly Order “Diptera”. “Di” (meaning two) and ptera (wings) indicates they just have two functional wings (not four, like most winged insects). Their hind wings have been modified to small stalks with a little knob at the end. When (crane) flies fly these so-called “Halteres” gyrate to give the fly stability and control. When you see a crane fly at rest, these halteres are easily spotted. 

Turned Out A Punk
Episode 310 - Steve Von Till (Neurosis, Harvestman, Tribes Of Resistance)

Turned Out A Punk

Play Episode Listen Later Feb 5, 2021 92:59


On this episode Damian is joined by one of his favourite voices in music, STEVE VON TILL from the godly NEUROSIS! Listen in as they talk: Transgressor, hearing GISM for the first time, "Word As Law" not being a band favourite, gigs with Green Day & so much more!  NOT TO BE MISSED & don't miss Steve Von Till's AMAZING new solo album: 'No Wilderness Deep Enough'. ALSO, check out his new book of poetry & lyrics: "Harvestman: 23 Untitled Poems and Collected Lyrics", both are out now on Neurot Records!! Also Touched On: THE MRR COMPS An influence on everyone Born in 69 Hearing Los Angelas by X for the first time Discharge changes everything San Jose Kill ‘Em All: “You need this” The Peace comp The MRR comps What the hell is going on in Japan?!?: the first time you hear GISM international hardcore Transgressor  the mix bag early Gilman St. shows Playing with Green Day, NoFX and the Offspring Tribes Of Resistance wanting to do all the things Kamala hooking up the numbers for the first Neurosis tour the Alchemy scene RKL’s psychedelic light show Clown Ally  “Punk rock, and we can’t even drink outside?!? That’s bullshit!” “Six hours of the Misfits” Coil, Throbbing Gristle, etc College Radio: It’s not all REM Holiday dinner at Chris Dodge’s with Buzz and Dale Burning Witch: True Doom & SO MUCH MORE!!!!!! BROUGHT TO YOU BY VANS

Conan Neutron's Protonic Reversal
Ep198: Steve Von Till (Neurosis, Harvestman, Solo artist)

Conan Neutron's Protonic Reversal

Play Episode Listen Later Sep 11, 2020 124:19


Conan Neutron's Protonic Reversal

neurosis solo artist steve von till harvestman neurot conan neutron
Books of Some Substance
56 - Ted Hughes' Crow Examined (Guest: Steve Von Till of Neurosis)

Books of Some Substance

Play Episode Listen Later Sep 10, 2020 43:41


In this episode of the Books of Some Substance podcast, Nick is joined by Steve Von Till of the seminal metal band Neurosis for a conversation about Ted Hughes’ Crow: From the Life and Songs of the Crow. Von Till’s prolific career now includes his latest solo record, No Wilderness Deep Enough, and his first published book of poems, Harvestman: 23 Untitled Poems and Collected Lyrics, both of which provide ample material for discussing his approach to songwriting, lyrics, poetry, and their endless overlaps. Naturally, references to the film The Crow are made and Nick predictably (and repeatedly) confesses that he likes things with a dark tone.   Grab some Hughes, some Neurosis, Von Till’s new solo record and/or poetry collection, and settle in for a relaxing discussion of language, art, and the subtleties of everything in between.

Kreative Kontrol
Ep #561: Steve Von Till

Kreative Kontrol

Play Episode Listen Later Aug 27, 2020 71:55


Steve Von Till on his new solo album, No Wilderness Deep Enough, new book, Harvestman: 23 Untitled Poems and Collected Lyrics, teaching during a pandemic, Neurosis and Neurot Recordings updates, and more! Supported by you on Patreon, Live at Massey Hall, Pizza Trokadero, the Bookshelf, Planet Bean Coffee, and Grandad's Donuts. Support Black Women United YEG. Support this show http://supporter.acast.com/kreative-kontrol. See acast.com/privacy for privacy and opt-out information.

CHIRP Radio Podcasts
Steve Von Till INTERVIEW

CHIRP Radio Podcasts

Play Episode Listen Later Aug 3, 2020 13:44


This week for the CHIRP Radio Podcast, Features Co-Director Mick R. speaks with Steve Von Till of the seminal experimental sludge metal and hardcore punk band, Neurosis. Tune in to hear Steve discuss the making of his new solo album No Wilderness Deep Enough, the inspiration behind his first book of poetry Harvestman: 23 Untitled Poems and Collected Lyrics, and the challenges of teaching fourth-graders via distance learning. No Wilderness Deep Enough is out August 7th via Neurot Recordings. Harvestman: 23 Untitled Poems and Collected Lyrics is out August 7th via Astrophil Press. Produced by Mick R.

neurosis steve von till harvestman
Unsung Podcast
In Session 3 - Steve Von Till (Neurosis, Tribes of Neurot, Harvestman, Neurot Recordings, Solo) Side B

Unsung Podcast

Play Episode Listen Later Jul 30, 2020 58:12


You can hear part one here. Alright, this is where shit gets real. Like really real. This is when our guest and the concept of our podcast collide to create a thing of singular beauty. There is a meeting of minds. There are moments where agreement is reached, and unsung music appreciated. On part 2 of our interview with Steve Von Till, he goes into detail about Neurosis, Neurot Recordings, some of the records he really digs and, as true to the ethos of the show, picks an album he thinks is unsung. That album is Life of Crime by Laughing Hyenas, and we get into the weeds about the bands, the sound, the scene around them and why they’re truly unsung. Which then puts us in the position that we always put ourselves in. The position in which we ask you, the listener, to vote on whether you think this album unsung. When you listen, you’ll know what we think. But the power in your hands. So use it wisely.

solo crime tribes recordings side b neurosis steve von till harvestman neurot laughing hyenas
Unsung Podcast
In Session 3 - Steve Von Till (Neurosis, Tribes of Neurot, Harvestman, Neurot Recordings, Solo) Side A

Unsung Podcast

Play Episode Listen Later Jul 27, 2020 42:55


It sure took us a wee while to get around to doing another interview, eh? Well, we’re taking steps to resolve that and (hopefully) bring you more in future. The first of those steps is this two parter with the influential Steve Von Till. The truth is that we weren’t actively planning interviews - it was just one of those things where we would occasionally float the idea of doing one but would never follow it up. So when we got asked if we’d like to interview SVT, being fans of Neurosis, we thought we’d be daft to pass up the chance to do it. And the rest is history. Steve has a new solo album landing on August 7th called No Wilderness Deep Enough. We won’t say much about the album itself in this here blog (cause you totally need to listen to the podcast to get the lowdown) but suffice to say, it’s rather good, and also a bit of a different vibe for him. Alongside the new album he’s releasing his first collection of poetry called Harvestman: 23 Untitled Poems and Collected Lyrics. It’s very good. We also chat about it on this very episode. Steve fills us in in on the inspiration for the album and poetry book, and as is tradition with out interviews, we chat to Steve about some of his back catalogue. Part two will drop later this week. We’re stoked to share this with you. Enjoy!

solo tribes recordings svt neurosis steve von till harvestman neurot
Trench Talk: A Metal Trenches Podcast
Trench Talk Ep 52: BOTANIST on Plants, Metal, & Hammered Dulcimer + "Harvestman" Track Premiere

Trench Talk: A Metal Trenches Podcast

Play Episode Listen Later Oct 14, 2019 69:28


FlightOfIcarus sits down with the man behind hammered dulcimer-led, plant-themed black metal project BOTANIST to discuss the band, the new album, and also share the first time premiere of track "Harvestman."Botanist Bandcamp: https://verdant-realm-botanist.bandcamp.com/Become a Supporter! https://www.patreon.com/metaltrencheshttps://www.subscribestar.com/metal-trenchesSUBSCRIBE TO OUR NEWSLETTER: http://eepurl.com/dogQCDDon't forget to SUBSCRIBE, like, comment, rate, etc. Find more over at MetalTrenches.com. Podcast also available on iTunes, BitChute, and CastBox.Connect:https://metaltrenches.comhttps://www.minds.com/metaltrencheshttps://www.facebook.com/metaltrenches/https://metaltrenches.bandcamp.com/https://twitter.com/MetalTrencheshttps://www.instagram.com/metal.trenchesPodcast Theme Song: The Hudson Horror – “What The Moon Brings”Background art thanks in part to Kim Holm: https://denungeherrholm.smugmug.com/I do not own the rights to the song clips featured on this podcast. All credit to the artists and labels with specific permission granted. Clips are for promotional purposes only in the hopes that their use will further encourage listeners to purchase the albums.Support the show (https://www.patreon.com/metaltrenches/creators)

Podular Modcast
Episode 48: Scott Jager of INDUSTRIAL MUSIC ELECTRONICS

Podular Modcast

Play Episode Listen Later Mar 25, 2019 74:42


Today we have Scott Jager of the legendary company Indstrial Music Electronics. We are also joined by special guest host Daniel Miller AKA Infideltek IME: http://www.industrialmusicelectronics.com/ Help keep or LEDs blinking by visiting our Patreon page: https://www.patreon.com/podularmodcast SPONSORS Pittsburgh Modular: https://pittsburghmodular.com/ Recovery Effects: https://recoveryeffects.com/ Obsidian Sound Mastering service: http://obsidiansound.net AI Synthesis: http://aisynthesis.com

Data Cult Audio
Data Cult Audio 0048 - Ipnoteca

Data Cult Audio

Play Episode Listen Later Mar 9, 2018 20:32


Ipnoteca is an Italian born electronic musician base in Tokyo with a true passion for analogue gear, strange sounds, patch cables and blinking lights. During his 20+ years of personal music and sound research, Ipnoteca has discovered modular synthesizers to be the perfect instruments to create the characteristics of his sound, which ranges from IDM to ambient to glitch music. His system is composed of various modules, and is mainly comprised of modules by Intellijel Design, Make Noise, Mutable Instruments, Industrial Music Electronics (formerly Harvestman) and Noise Engineering. Since moving to Tokyo Ipnoteca has had the chance to become a regular performer, and play various shows, clubs and modular events such as Modular Cafè, Cave, TFoM 2015 and Dommune. He is currently working on various sound design projects for emerging visual artists and a cassette album that will be released in early 2018. Links: YOUTUBE https://www.youtube.com/user/ipnoteca SOUNDCLOUD https://soundcloud.com/ipnoteca INSTAGRAM https://www.instagram.com/ipnoteca/ FACEBOOK https://www.facebook.com/ipnoteca

data italian tokyo cult caves idm make noise harvestman dommune noise engineering
Endless Metal Podcast
#10 Bottomless Well 4 Neurosis

Endless Metal Podcast

Play Episode Listen Later Feb 15, 2018 60:14


The last installment in the epic 4 part deep dive into Ben’s favorite band: Neurosis. We hear from the last 4 great records and also Harvestman and tracks from Von Till and Kelly solo woks! Download the anchor app to hear all the music that accompanies Ben’s commentary.

Art + Music + Technology
Podcast 186: Scott Jaeger

Art + Music + Technology

Play Episode Listen Later Aug 6, 2017 57:43


Scott Jaeger is responsible for a lot of modular makers getting into the game. When he started making Eurorack modules under The Harvestman moniker, there were relatively few players: Doepfer (of course), Plan B, Livewire and - well, that was about it. Scott came into the game with something completely different: digital devices that turned the analog-based modular concept on its ear. He also was aggressive about design, control layout and user interface, and the result was that almost everyone doing a Eurorack system - especially if is was going to be used for performance - would have some of The Harvestman modules in the rack. After expanding into more products, the company morphed into Industrial Music Electronics, and is making updated versions of the classics as well as a broad array of new modules. He is also collaborating with Vladimir Kuzmin as Iron Curtain Electronics, creating the Polivoks modules based on designs from the classic Russian analog synth. But regardless of the collab, Scott's design focus comes through on all of these synth modules, and his attention to detail makes them among everyone's favorite devices. In our chat, we discuss everything from the name change, through Scott's explorations in music electronics, to the development of the Polivoks devices and his own work - including how he approaches synth design. We also talk a lot about how his perspective of performance and instrument design is seen in his module creations. I came out of this discussion understanding a lot more about his decision-making process, and also about why these modules feel so perfect when playing.  A great talk with an amazing developer. Enjoy!

SONIC TALK Podcasts
Meet The Makers - The Harvestman

SONIC TALK Podcasts

Play Episode Listen Later May 11, 2015


@harvestman

makers harvestman
Best of Natural History Radio
Saving Species - 30 Oct 12: Citizen Science/Giant Harvestman

Best of Natural History Radio

Play Episode Listen Later Oct 30, 2012 27:49


Citzen Science/Giant Havestman Saving Species asks this week what contribution the amateur naturalist makes to our understanding of the natural world through citizen science.

Intereferences

DISC OF THE WEEK:Astral Social Club - Octuplex (VHF Records) Loops, noise, electronica, hard to define, but this electro-noise music is highly recommended!__________________PLAYLIST #007:Download Link"Parson" by Gala Drop from Gala Drop (GDRecords)"Energy For Dead Plants" by Alexander Tucker from Portal (ATP Recordings)"Pilgrim Sunburst" by Astral Social Club from Octuplex (VHF Records)"Arboreal Lace" by Elm from Bxogonoas (Digitalis Limited)"Sunkissed Ladymoon" by Wo0 from With The Flowered Minds (Phantom Channel)"Primal" by Lustmord from The Dark Places Of The Earth (Vaultworks)"Underwater Hibernation" by Fotled from Skuldra (Self Released)"Aloeswood" by Rod Modell from Incense & Blacklight (Plop)"Animals Act Natural" by The Hospitals from Hairdryer Peace (Self Released)"Discombulated By Blasphemy" by Behemothaur from Necroglacial Enema (Faunasabbatha)"The Hawk Of Achill" by Harvestman from In A Dark Tongue (Neurot)"Silver Pavilion" by Bardo Pond from Peri (Three Lobed Recordings)"Through The Collapse: Watchers Restrained" by Altar Of Plagues from White Tomb (Profound Lore)"A la mortaille!" by Peste Noire from Ballade cuntre lo Anemi francor (De Profundis)"Obsidian" by Zu from Carboniferous (Ipecac)