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Noticias de la semana, análisis de "Homeworld 3" y recomendaciones de juegos. Regalamos un "Homeworld Remastered Collection" y un "Homeworld: Deserts of Kharak" al primer logrero que acierte el personaje secreto de Yorae.
Deep in the deserts of Kharak, a strange artifact is found, one that will forever change the entirety of Kushan society. Join us as we Lore Together! Contact us: Instagram: https://instagram.com/loretogether BlueSky: https://bsky.app/profile/loretogether.bsky.social Mastodon: https://universeodon.com/@LoreTogether Reddit: https://www.reddit.com/user/LoreTogetherPod Youtube: https://www.youtube.com/@LoreTogether Steam: https://steamcommunity.com/id/LoreTogether We're proudly part of the Boss Rush Games Network! Check them out, and the rest of the podcasts over at https://bossrush.net/ where you can also join our own Lore Together discord channel on their discord server. Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Wir präsentieren euch den Strategiespiel Shot - Folge 6 In dieser Folge tauchen wir tief in die Geschichte der Homeworld-Reihe ein, von den epischen Anfängen bis zum kontroversen neuen Teil. Wir diskutieren über die Stärken und Schwächen von Homeworld 3 und ziehen Parallelen zu anderen Titeln. Kapitel: 0:00:00 Intro und "Wahrheit oder Pflicht" 0:03:22 Vorstellung des Gewinnspiels: "King of the Castle" 0:05:31 Einstieg in die Welt von Homeworld 0:16:20 Homeworld 1 (1999) - Story und Spielmechanik 0:22:23 Homeworld: Cataclysm (2000) 0:22:33 Homeworld 2 (2003) - Die Fortsetzung 0:27:34 Homeworld: Deserts of Kharak (2016) - Das Prequel 0:29:35 Homeworld 3 (2023) - Der Elefant im Raum 0:41:11 Probleme von Homeworld 3 - Vereinfachung und Multiplayerfokus 0:50:05 Parallelen zu "Die Siedler" und Eignung für Neueinsteiger 0:53:36 Fazit zu Homeworld 3 und Ausblick Folgt uns auf Social Media und besucht uns auf dem Discord Community Server um die Fortsetzung, Diskussion und alles um das Game herum nicht zu verpassen und schickt uns eure Meinung zu dieser Episode. Habt ihr das Spiel schon gespielt? Was sind eure Lieblingsspiele in diesem Genre? Gibt es andere Spielethemen, die ihr gerne in zukünftigen Folgen behandelt sehen würdet? Wir freuen uns auf eure Ideen und Fragen. Kontakt: Strategen-Links: https://linktr.ee/diestrategen Stefan: https://www.threads.net/@cheekyboinc Dominik: https://twitter.com/DerNik79 Mail: diestrategen.podcast at gmail.com Bis zum nächsten Mal, Strategen!
Tylko kilka dni dzieli nas od premiery Homeworld 3. Fani serii czekali na tę kontynuację ponad 20 lat. W tzw. międzyczasie aktualnie odpowiedzialne za markę studio Blackbird Interactive stworzyło prequel Homeworld: Deserts of Kharak, który przenosi akcję z przestrzeni kosmicznej na pustynną powierzchnię tytułowej planety. W ramach ostatniego etapu naszej podróży przez serię, Don Sotto opisuje, jak wpłynęło to na rozgrywkę i kluczowe dla Homeworlda motywy. Jak dotychczas, stara się zainteresować fabułą, ale bez zdradzania szczegółów, które być może chcielibyście odkryć kiedyś samodzielnie. Życzymy miłego słuchania/oglądania i do ponownego usłyszenia...Przeczytaj całość
Zaczynaliśmy gwiezdną odyseję omawiając Homeworld (1999), przeżywaliśmy chwile grozy w Homeworld: Cataclysm (2000) znanym też jako Emergence, teraz zaś wracamy do morderczej walki o przetrwanie w Homeworld 2 (2003). Don Sotto opowiada o fabule, zmianach w rozgrywce i oprawie. W sam raz, aby wprowadzić w nastrój przed premierą Homeworld 3, która, o ile nie nastąpi kolejne opóźnienie, ma mieć miejsce za miesiąc, 13 maja. Do tego czasu pojawi się w sieci jeszcze jeden etap naszej podróży, omawiający prequel o tytule Homeworld: Deserts of Kharak. A to wszystko bez spoilerów! Tymczasem...Przeczytaj całość
Joe has a book “Agile Kata” in the making, if you like to be the first to know when it launches, please visit www.agilekatabook.com.Transcript: Agile F M radio for the agile community. Thank you for joining me again for another podcast episode of Agile FM in the Agile Kata series. Today I have Oscar Roche with me, who is based out in Australia. That's where we're recording from. And he is with the training within industry TWI and the visual workplace. He was actually told by a person called Mike Esposito from the historic construction That he makes philosophy and principles consumable.And we got to talk about Kata. I hope I got that quote we're going to talk about Kata in this episode. We're going to talk a little bit about some scientific thinking. We'll talk about where Oscar is coming from. He is a well known figure in the Kata community. And but before we do that, I want to welcome you to the podcast.[00:00:56] Oscar Roche: Thank you. Thanks, Joe. Happy to be here. Even at this time of day, 7 a. m. [00:01:02] Joe Krebs: So the voice needs to be oiled a little bit in the morning hours to get into into the podcast feel. Thanks for joining. And obviously you're in the Kata series here a few things you're very obviously with that statement we just heard about you You make this consumable.You are, you're thinking about, how could you take these practices that are surrounding Kata and turning them into something that is useful for your clients, for the people you work with, obviously. But you're also a little concerned about Kata community and, there is an article you we were exchanging ideas about by I forgot his Stephen Spears and Bowen in the Harvard Business Review from 1999.And and that puts a little light spotlight on, on Kata indirectly through the, how Kata influences the world of Toyota, but people out there in the community see Kata and scientific thinking and the way of how. Toyota Works is very different, right? . [00:02:00] Oscar Roche: Yeah, they do. I don't think that connection has been, I don't think we, we as in our world has made that connection very strong.I think one of the problems we run into is that people say we don't make cars or we're not Toyota. We're not a big corporation and all we don't make cars. So I think that's one of the problems, but I guess. In terms of that Spear and Bowen article, it was, I read that probably in 2018 or 2019 And I was introduced to Kata in 2011, and it was only when I read that article, I thought, ah, this is what. This is what we're getting at. This is what we're trying to get at with Kata. And what that article said was the Spear and Bowen article, one of the things it said was that Toyota aims It said two things that made the penny drop with me.One was it says Toyota aims to develop a community of scientists, and I thought, ah, that's interesting. And the second thing it says was that Toyota views every standard as a hypothesis. In other words, even their production standards are hypothetical. If we do this, we expect that. But we need to run it and see what happens.So every, in essence, every production run is an experiment. And I thought, wow, that is a very interesting way of looking at the world. And that's what Mike Rother's getting at. That's where he wants us to be. He doesn't want us, he doesn't want us to be at Kata. Kata is, the Kata patterns are just a means of getting to this utopian world.Every standard is a hypothesis and we're a community of scientists. Yeah. And that was when the penny dropped. I thought, ah, it took seven years, or whatever that was, six years. [00:03:57] Joe Krebs: But I got there. Yeah, [00:03:59] Oscar Roche: what's interesting is actually, I think I got there. I think I got there. I'll find out. [00:04:05] Joe Krebs: Yeah, exactly. What's interesting is when you look at Toyota, I don't have any insights into hands on employee experience or anything, but if you look at Toyota, yeah, but if you look at the production facilities of Any kind of carmaker let's not even say Toyota, right?Any carmaker, let's see some like some construction belt and the products are moving by, but the company, what and how they think, especially about Toyota is very different. [00:04:34] Oscar Roche: Very different. And I think it, the other thing that attracted me to that thought in the Spear and Barron article was how liberating that is.Yeah. If you could adopt that philosophy of every time we run production, it's an experiment, then I think you started to, you start to move away from right versus wrong, blame versus not blame and all those sort of things that go with, we are going to run this and we are going to get it right because this is the way we do things.I think you start to move away. I think you would change. You would completely. With that philosophy, that thinking, I think there's a very good chance you completely change the the work environment, if you like, it becomes, we're going to try this and see what happens. And if it doesn't work out as we expect, then we know how we're going to think when that happens.[00:05:26] Joe Krebs: Yeah. But in that article, they also talking a lot about that there is an absolute detail and emphasis on, let's say documentation in general, it's like about the core production process where. Seats go. And so there's a lot of detail, but the detail is actually evolving over time. So there's absolutely constantly being challenged.And I think some [00:05:47] Oscar Roche: because it's a hypothesis because the data is a hypothesis. That's why it's being challenged. [00:05:53] Joe Krebs: Yeah. And what we see in organization is when an organization is that these handbooks and these processes are, they're just staying [00:06:00] Oscar Roche: and they get stuck [00:06:01] Joe Krebs: and they get stuck and they don't challenge those procedures.[00:06:06] Oscar Roche: No. And the worst thing is they end up on the shelf. [00:06:08] Joe Krebs: Yeah. Yeah. So what also is in this article, I want to hear your take on this is there's also a mention on that what you would be observing, obviously, they have studied this for several years. There's no command and control. So if you would look at the production facilities and you look at it.It feels, it might look like command and control, somebody's being told what to do, but it's not, right? It's not. There's a different system in place. What's your take on that and especially this style of leadership compared or in contrast to scientific thinking and possibly Kata? Good[00:06:47] Oscar Roche: question.So my take on this on that is it would be something that's extremely hard to develop. No, I don't know that it's hard to develop, but it's going to take time. And one of the point, if you got everyone thinking this way, everyone thinking as a, we've developed this community of scientists. So we're all thinking that way.And every standard is hypothesis. Then you're in it. You're in a point. And management is thinking that way, then you're at a point where it can work, but getting to there, there's going to be, I think one of the troubles we run into is, we recognize that's what Toyota started is doing now or in 1999, but when did they start trying to do this?About 1952. Yeah. So we, about in 2019, with the Institute, a group of us went to Japan and we spent time with Mr. Isao Kato, who was Ono's HR advisor, and he gave us a timeline of when they started to when they started to, On this journey, and I hate that word when they started on their journey to where they are now, and it was not, it was, I'm pretty sure, if I remember rightly, it was 1952, it was 51, 52, 53.We've got to also remember that's for, when Speer and Bowen did that article in 1999, let's say there's 47 years of this stuff evolving when they, for them to be able to get to that point. The problem we run into is, and it's a very valid point, that no other organization has 47 years to get to that point.But, so therefore, I think we've got to, we've got to look at how they might have got there, or what we think we can do to accelerate. Exercise of that process for one of a better word of getting there and one of the things we can do is practice is use things like the Kata patterns to help develop these behaviors and these way of thinking.So get back to your question. If everyone's thinking that way, then it just happens. Yeah, but how, but when some are and some aren't. Then it's difficult. And if management aren't forget it. Yeah. [00:09:04] Joe Krebs: That's obviously the challenges with many transformations out there now you're very you're making a strong comment when you when we were exchanging ideas, a little bit of what we could talk about and you have a very strong comment.Yeah. Opinion about Kata being seen as nowadays with the gaining popularity people started talking more about, about it. Maybe more and more people are trying it. My goal with this podcast is obviously to bring Kata closer to the agile community. But what's interesting is that you see the Kata is wrongly seen as really frustrating for you as the goal rather than the start.Of that journey. I think we're talking about why. What's your warning to people out there? I agree with you. Obviously, Kata is the starting point. But what's your recommendation for people out there that are trying to experiment with Kata in terms of the mindset, how to approach this? [00:10:03] Oscar Roche: Yeah, sure. So I think, and it's evolved in the conversation we had before this podcast started, I think one of the we try and explain the, we try and explain the world that Kata can take you to, to people but how can you explain something that can't be seen?It's a little bit of a problem. So perhaps what we need to understand is what are we moving away from? Because we can see that now. So what we're moving away from is random actions, pulling things out of the air, acting on whim, illogical actions, if you like. So I guess an approach might be, to what extent are we randomly thinking now?To what extent are we heading here, heading there, depending on what manager walks in the room or, what person of authority or what person with a strong personality? To what extent are we doing that? Because if we would go down this track of practicing or using Dakata patterns, we're going to be moving away from that, and that's not fun.Random thinking creates waste, random thinking creates frustration, random thinking creates a lot of things that aren't good for engagement at a workplace. Yeah. So perhaps rather than try and describe Where we want to get to, let's try and describe where we want to, what we want to get away from.That might be more because we can feel where we are now. It's hard to sense, it's hard to sense something that's a year away. Yeah. Perhaps that might be a worthwhile thing to consider. [00:11:37] Joe Krebs: And that target out there, like 12 months from now, that's a moving target even more right?[00:11:43] Oscar Roche: Correct. It is. But where we want to be is not thinking randomly, not acting on whims. Not being pressured into doing something because someone forceful has walked in the room or a senior manager has said, do this. We want to get away from that. Yeah. But that does, the, you mentioned Mike Esposito before he's a he works with, or he's a part owner in Story Construction in Iowa, in Ames, Iowa.And he, I do, they're my favorite client, and I'll tell a lot of people that, and the reason for that is because he and a fellow owner who's the chief operating officer, Pat Geary, they have a very clear vision of where they want to be, and it's not that far off that 99, that 1999 article by Spear and Bowen but they have that long term view.And they know there's going to be setbacks and they know there's going to be frustrations and they know they're going to make mistakes. Yeah. And they do. But they, when they do, mistakes are only mistakes in hindsight. They're not mistakes beforehand, they're mistakes in hindsight. So when it happens they learn from those and they adjust so they've got the mindset.They've got the, those two guys have, and Pat in particular, has the mindset that will get that organization to where they want it to be. Yeah. Unfortunately. That mindset in that level of leadership, I find to be extremely rare. Yeah because you need to have a long term view, not a one year view, or even a two or three year view.a bit longer than that. It's very interesting, right? In the agile community, I often hear the separation between agile ways of working and an agile mindset. And I think what you are, what you're describing here is the Kata is the. Not even the ways of working, it's the ways of getting started, right?It's the ways of getting started, whereas the scientific thinking or the non random thinking is the mindset if you want to establish over time. And that is obviously something the Kharak can kick start us with, but eventually our own Habits are taking over, still in the scientific thinking mode, but it's like it will change, it will move, it will transform into something else that doesn't look like the Kata and necessarily anymore that we started with.So we want to leave that behind, but it's the starting point for that journey. And I think that's what you're pointing out wrong. No, you are right. So as I was thinking as you were speaking, so Kata is the way we start to develop a way of thinking. If we think that way enough, that'll become our way of working.And I think, I suspect, I'll never know, I suspect that's what's happened to Toyota. Yes. The problem is that people who work at Toyota now can never explain that. There's no chance they're ever going to be explaining it because they just, it just is the way we are. But we have a Toyota guy who works for us and does mentoring in Melbourne.He left Toyota in 2011 and he poohoos Kata. Yeah. Directly poohoos it. But I've watched the way he works and he works exactly the way that Kata is intended for him to work down the track. So I watch the way he works, I watch the way he think, I watch, I listen to what he says and he acts and works that way.Yeah. Because he, naturally, because he can't recognize how he's got there because he's, he just, it's just the way they are. Yeah. Interesting. That's truly. Yeah. Why would you need Kata to do this? You just do it. Yeah. [00:15:23] Joe Krebs: Says you. Who has been doing this for a while. [00:15:27] Oscar Roche: Exactly. Says you. But what about everyone else who is the majority of us?How are we going to get there? Yeah. [00:15:34] Joe Krebs: Toyota also has a commitment to learning continuously. There are various aspects of learning going on. How do you manage those expectations when you do work with leaders? [00:15:46] Oscar Roche: How that fits is that scientific thinking itself is learning. So I'm looking at a definition of scientific thinking I have on my screen here and it says it's a continuous, this has come from Mike, it's a continuous comparison between what we predict will happen next, seeing what actually happens, and adjusting our understanding and actions based on what we learn from any difference.So if we're thinking this way, We can't help but learn, because we're going to adjust our understanding and actions based on what we learn from a difference. Learning, we don't have to. Learning is not the goal. Adjusting our understanding and actions based on what we see from a difference will mean that we learn.[00:16:31] Joe Krebs: That's the verification I wanted to hear from you. Exactly. It's an ongoing, it's an ongoing process. It's built in. It's part of, PDCA. [00:16:41] Oscar Roche: Exactly. Yeah. It will, it just is. If we think this way, we will learn. We can't help but learn. Yeah, [00:16:49] Joe Krebs: but it's on the job learning, right?It's not a, it's not a theoretical kind of classroom experience or program that extensive program people are going through and learning about these things. This is very hands on. It starts on day one. [00:17:03] Oscar Roche: Exactly. And I think also it almost requires two views or two mindsets at the same time.One is I'm doing this work. The other is, I'm looking at this work from the outside, so I think that's difficult. I'm going to do two things. I'm going to do the work as per the standard, the way we do it today, but I'm also going to look at the way I do the work to see if I can, to see if what we predict is going to happen happens, and if it doesn't, then we've got to work on the difference and learn from that and make adjustments.So that's where, I think that gets a bit hard too, to do two things. One is do the work. In other words, we're inside it and the other is look at the work from the outside as I do it and question it. That takes time and energy and all the rest of it. That's not easy.It's not hard if you practice a pattern, yes but that energy of to practice that pattern takes a bit, it takes a little bit of amount. It's, it's a tough one to climb. [00:18:01] Joe Krebs: So I just want to map this to some folks that are listening, maybe from an agile angle that learning would be some learning that we in, in, in processes such as scrum or extreme programming and so on, have experience in retrospectives where internal learning that's taking place.I want to ask you a last question here while I have you. Is somebody is listening to this podcast right now, likes what you're saying wants to get started with Kata. Like it's a very practical I want to use the Kata to get started with that kind of thinking Like very practical.What would be like a very first step? Just a realistic step. We know it's a longer journey for people with longer term vision, right? Of where to take a company or a product or a team. But what would be for you, like something to start with? What would you suggest to somebody listening to this and says, I want to experiment with the approach maybe even, [00:18:56] Oscar Roche: it's a fine line between reading too many books and just having a crack. Yeah. I think and different people are different. Some people need to read a book or two before they're going to before they're going to jump in. And the original, the original 2009 Toyota Kata book is not a bad place to start.I think there's been some that have evolved since that have made it more complex than perhaps it need to be, I've spoke to Mike about the practice guide and the practice guide is written from an engineer's perspective with an engineering view and it goes in quite deep. I would imagine that to be a lot of people, non engineers, non manufacturing people would be quite frightened about that.It's, the reason I'm stalling a little bit on the answer is it just depends. It depends on the person how they best get started. Do they just need to know enough about the improvement model to be able and some guidelines to get it started? Is that a 10 minute conversation? Some yes, some they need to read a book.I'm happy to be contacted. I think actually, I think. The way I always approach this is I need to understand the individual and the organization before we say, do this, because this might help. Yeah, [00:20:10] Joe Krebs: Makes total sense. And, there's also conferences out there, they can attend.Training courses they can attend. There is a hands on workshops they can attend. There's a variety of learning tools available et cetera, just to start with their journey and obviously practicing kata and picking up a book might be another option to just get started. [00:20:32] Oscar Roche: I don't want to give people the impression of do this and it'll work for you. [00:20:37] Joe Krebs: Absolutely not. Yes. But what I'm trying to say is there's a bunch of resources. Oscar. Thank you so much for joining this podcast and sharing your thoughts.[00:20:45] Oscar Roche: I hope it's a value to the people who listen.
fWotD Episode 2450: Homeworld Welcome to featured Wiki of the Day where we read the summary of the featured Wikipedia article every day.The featured article for Friday, 19 January 2024 is Homeworld.Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.Homeworld was created over two years, and was the first game developed by Relic. Studio co-founders Alex Garden and Luke Moloney served as the director and lead programmer for the game, respectively. The initial concept for the game's story is credited to writer David J. Williams, while the script itself was written by Martin Cirulis and the background lore was written by author Arinn Dembo. The music of the game was written by composer Paul Ruskay as the first title from his Studio X Labs, with the exceptions of Samuel Barber's 1936 Adagio for Strings, considered the defining theme of the game, and a licensed track from English rock band Yes, "Homeworld (The Ladder)".Homeworld is listed by review aggregator Metacritic as the highest rated computer game of 1999, and the third-highest on any platform for the year. Critics praised the game's graphics, unique gameplay elements, and multiplayer system, though opinions were divided on the game's plot and high difficulty. The game sold over 500,000 copies in its first six months, and received several awards and nominations for best strategy game of the year and best game of the year. A release of the game's source code in 2003 sparked unofficial ports to Mac OS X and Linux, and three more games in the Homeworld series have been produced: Homeworld: Cataclysm (2000), Homeworld 2 (2003), and Homeworld: Deserts of Kharak (2016). Gearbox Software purchased the rights to the series from then-owners THQ in 2013, and released a remastered collection of Homeworld and Homeworld 2 in 2015 for Windows and OS X which was also highly regarded. In August 2019, Gearbox announced the fifth game in the series, Homeworld 3; the game is being developed by Blackbird Interactive, was partially crowdfunded through Fig, and is slated for a 2024 release.This recording reflects the Wikipedia text as of 00:10 UTC on Friday, 19 January 2024.For the full current version of the article, see Homeworld on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm Danielle Neural.
Homeworld z 1999 to niezaprzeczalny klasyk. Strategia czasu rzeczywistego opowiadająca o wielkiej kosmicznej podróży w poszukiwaniu kolebki cywilizacji z planety Kharak swoją hipnotyzującą atmosferą i sposobem prowadzenia narracji zaskarbiła sobie rzeszę wiernych fanów. Wszystko wskazuje na to, że już w tym roku do naszych rąk trafi Homeworld 3. Jest to cudowna okazja do tego, by zaprosić Was na początek wspólnej wędrówki przez serię. W tym odcinku cofniemy się ponad 20 lat wstecz i skupimy na części pierwszej, a w niedalekiej przyszłości przejdziemy do Homeworld: Cataclysm (2000), Homeworld 2 (2003) oraz...Przeczytaj całość
Elliot Hudson is the game director for Hardspace: Shipbreaker, and was a senior designer for Homeworld: Deserts of Kharak. In part one of our two-part conversation, he talks about his beginnings in gaming, from sketching Mario Bros 2 levels out on paper, to making flash games while studying film, to switching to studying game design full time, and finally getting a job at Blackbird - first as a programmer and later as a designer. He talks about the his journey with Blackbird from working on the canceled project Hardware, to Deserts of Kharak, Blackbird's entry into the much beloved Homeworld Series, and finally to the conceptually and narratively unique Hardspace: Shipbreaker - one of our favorite games of 2022.
¡Ni las ofertas navideñas podrán detenernos!¡Porque es Lunes y SpreadShotNews Podcast ya llego! En este episodio: Nico termina Pentiment, continua con Triangle Strategy y nos cuenta de que va Warhammer 40k: Chaosgate - Demonhunters. Maxi por su parte termina el Homeworld: Deserts of Kharak y nos da sus impresiones finales. Para la Main Quest, como ya es costumbre para estas fechas, tenemos la seleccion de los 3 juegos favoritos del año y las respectivas recomendaciones. Ademas sumamos todos los favoritos y recomendaciones que nos enviaron a traves de los diferentes medios (muchas gracias a todos por coparse!) En el final, para el Special Move, Nico recomienda la serie Andor y los podcast correspondientes de "A more civilized age", mientras que Maxi tiene una "recomendación sorpresa" que suena en #LoQueSobraDeSSN. Por último, recuerden que ahora nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas .
¡Ni las riquezas de los habitantes de medio oriente podran detenernos!¡Porque es Lunes y SpreadShotNews Podcast ya llegó! En este episodio: Maxi continua atravezando el desierto en Homeworld: Deserts of Kharak y ademas retorna a Monster Hunter Rise: Sunbreak una vez mas. Nico por su lado nos cuenta sobre Pentiment y continua con mas Warhammer 40k: Darktide. Para la Main Quest de esta semana comenzamos con los empisodios de fin de año. En esta ocasion un repaso/raconto de algunas de las cosas que sucedieron durante este año (ademas de las idas y venidas sobre Microsoft y Activision). Para finalizar, en el Special Move, Nico nos recomienda el podcast de Imran Kahn, Materia Possessions y desde el canal de discord Fer Carrizo nos recomienda Futurama, El Podcast de un amigo suyo. Por último, recuerden que ahora nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas .
¡Ni el espectaculo de consumo por excelencia podra detenernos!¡Porque es Lunes y SpreadShotNews Podcast ya llegó! En este episodio: Nico se despachó con el Citizen Sleeper y nos cuenta sus impresiones, ademas de tambien probar el Warhammer 40k: Darktide. Maxi nos da un ultimo update de Persona 5 Royal por un rato y arranca el Homeworld: Deserts of Kharak. En el Rapid-Fire, tenemos varias noticias, arrancando porque finalmente hay un nuevo sindicato dentro de Activision/Blizzard, empleados de Zenimax buscan ser el primer sindicato dentro de Xbox, el desarrollo del Diablo IV vendria siendo tortuoso como minimo, Xbox anuncia que se suma al club de los 70 dolares, Nintendo y Steam salen beneficiados por la disputa de Call of Duty, Sony sigue embarrando la cancha publicamente y la FTC sale con los tapones de punta versus Microsoft x Activision. Para la Main Quest tenemos el repaso de los trailers que nos dejo The Game Awards 2022 mas nuestras impresiones al respecto. Para finalizar, en el Special Move, Nico nos recomienda el canal de youtube Answer in Progress y en particular su video "why it took 200,000 years to invent the wheel" . Maxi por su parte nos recomienda el ultimo podcast de Kit & Krysta donde hablan sobre todo el ultimo drama que impacto la escena competitiva de Smash. Por último, recuerden que ahora nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas .
Enjoy an audible autumnal treat in podcast form with Til Death Do Us Press Start's latest maple-glazed, pumpkin-spiced, cinnamon-sprinkled episode, covering Saints Row, Survivor.io, Dorfromantik, Prodeus, Metal Hellsinger, Age of Empires IV, Homeworld: Deserts of Kharak, a couple of Playdate games, Scorn, Beacon Pines and A Plague Tale: Requiem.
Hi, I'm Sukhraj Singh from SikhArchive and welcome to the 32nd episode of our Podcast series of conversations with historians, authors, academics, researchers, and activists on topics related to their areas of expertise on Sikh or Panjabi history. In this episode we are joined by Professor Anand Yang, who is a scholar of history, with fields of interest including comparative colonialism and south Asian studies. He is a professor of history at the University of Washington and author of the book, “Empire of Convicts” which we will be discussing today, and in particular the case studies of Bhai Maharaj Singh and Kharak Singh. ★ Support this podcast on Patreon ★
The duo reviews the prequel to one of the greatest RTSs of all time...and has some thoughts (21:18). Plus, gaming news on the #DeadSpace remake (5:47), a delightful kitty cat puzzler called Stray (12:20), and the girthy Steam Deck (16:25). PitM on Patreon: https://www.patreon.com/podinthemachine PitM on Twitter: https://www.twitter.com/PodInTheMachine Sam on Twitter: https://www.twitter.com/SamHaleYeah Sam on Twitch: https://www.twitch.tv/samhaleyeah Del on Twitter: https://www.twitter.com/DWtheDelano Del on Twitch: https://www.twitch.tv/DWtheDelano Show page: https://www.podinthemachine.libsyn.com Music courtesy of: Accidental Skwugg by RoccoW Link: https://roccow.bandcamp.com/track/accidental-skwugg License: http://creativecommons.org/licenses/by/4.0/ Shortened from original Lobby Time by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3986-lobby-time License: http://creativecommons.org/licenses/by/4.0/ Shortened from original
This week we've played some great games both new and old, robotic and... non-robotic. LeGrande goes back to wander the desert with Homeworld: Deserts of Kharak, and also investigates never-nudism in Cyberpunk 2077's character creator. Dale takes us on a whistle-stop tour of the various areas of Dark Souls 2 he's explored. Jeremy tries out the latest in the craze firefighter-simulator genre with the early access post-capitalist emergency responder game Embr. Intro: "Never Fade Away" - Cyberpunk 2077, by Samurai Outro: "End Credits" - Homeworld: Deserts of Kharak, by Paul Ruskay Check out our Discord community at https://discord.gg/ZTzKH8y Podcast audio produced by Jeremy Lamont
Happy Independence Day! Brett and Walker share their recent purchases from the Steam Summer Sale. Brett is defending the planet from monsters in Earth Defense Force 5 and loving it despite the games seemingly intentional B-movie quality. Walker picked up Bloons TD 6 on PC which is on a deep discount during the sale. The follow-up to the Homeworld RTS Series Homeworld: Deserts of Kharak is also full of fun details and features.Episode notes:Join the discussion! All of our links including twitter, discord, youtube, email, and more can be found at: https://puyspod.carrd.co/Music by Misha Zarins https://mekzvsbear.wixsite.com/mekzArt by Riley O’laughlin riley_olaughlin@ymail.com
Join the HG101 gang as they discuss and rank a game about the Kushan exiles of the planet Kharak after their homeworld is destroyed by the Taiidan Empire in retaliation for developing hyperspace technology. Are you with us so far? This weekend's Patreon bonus game will be Mega Man 11. Intro music by NORM. Follow xerxes and HG101 on Twitter. Check out what games we've already ranked on the Big Damn List, then vote for a game of your own.
Ghost Recon Breakpoint is good and Scott will die saying so. Blair Witch might be bad according to Brian. Pine, Deserts of Kharak, Silence 2, Dodo Peak, why we don't really care that much about Fortnight, and way more!
Jeff Lydell is the founder of Gasket Games, a native of Vancouver, and has a 14 year production and biz-dev background at Blackbird Interactive, Bigpoint, and Relic Entertainment. His shipped titles include Company of Heroes, Dawn of War II and expansions, and Homeworld: Deserts of Kharak.
On today's Waypoint Radio, the crew of Austin, Danielle, Patrick and Rob is all here to discuss our Switch adventures with Octopath Traveler, Hollow Knight and Captain Toad, and the impressive RTS stylings of Homeworld: Deserts of Kharak. Then we take a dip in the question bucket and head home on Waypoints.Discussed: Octopath Traveler, Captain Toad: Treasure Tracker, Homeworld: Deserts of Kharak, Hollow Knight, Sonic Mania, The Endless, Game Developers of Color Expo games: The Last Stop, Solace State, Becker Derby, Zarvot, Omino, Margin Call, Shadowrun: Dragonfall. See acast.com/privacy for privacy and opt-out information.
Madiha edited this episode, so it is not going to be as smooth and crispy as Esther's editing. She did her best... But it does contain some shenanigans. Joining her is Cecilia! They discuss Money Idol Exchanger, The Crew 2, Formula One, Homeworld: Deserts of Kharak, Hitman 2016, and finally, KEMONO FRIENDS! And future anime club shows. Enjoy. Email us at transmediacrity@gmail.com! Check out our TUMBLR and TWITTER. SUPPORT US ON PATREON! Or donate directly to Madiha for hosting costs. Check out our YOUTUBE CHANNEL. Subscribe, and like our videos! Special thanks to Velt for our cover art! Check her art here. (Not worksafe.) You can find us at: Madiha: Twitter, Tumblr, The Solstice War. Cecilia: Twitter, Tumblr, Video Game Hell.
In this episode of Octal FM, the two of us catch up and talk about what games we've been playing.Jalada has been playing Horizon: Zero Dawn (affiliate link, proceeds go to Octal FM).Horizon is powered by Guerilla's own game engine, Decima.Sefran has been playing Homeworld: Deserts of Kharak.
Today's EpisodeThis episode of Gamer's Cafe sips on CES, Overwatch and more. CES is a big event and sometimes a weird one. However, there can be some great new tech coming out. AMD is releasing some promising new addition to its line and Nvidia's new shield, 2017 looks like a very promising year. Seeing more 4k monitors is a good sign for prices to drop. Dell has an 8k monitor and some many more great game news. It does make a gamer giddy! Show Timeline:Korean students make a VR for OverwatchOverwatch nerfsPlayers are warned not use the ice wall glitch in OverwatchNetgear unveils NightHawk S8000Steam's beta has support for Xbox controllersRazer has a new laptop with 3 monitorsCorsair unveils a new keyboard and mouseXCOM 2 gets Long War 2 mod soondev for Homeworld: Desert of Kharak teases a new gameMass Effect has a short and new tidbitsNew Linksys router cares about gaming over all othersFirewatch sold more than one million copiesJust Cause 3 does get a multiplayer modAMD shows off Vega and Freesync 2Dell has a new 8k monitor for youElite Dangerous has a close encounterFallout 4 mod Frost makes the game really, really hardProject Cars 2 may be released in SeptemberGaming Deals:LEISURE SUIT LARRY SERIES, OVERLORD, PAN-PAN, AND MORE UP TO -80%Chivalry: Medieval Warfare on SaleEverspace on SaleResident Evil 7Planetary Annihilation: Titans on SaleFirewatch on SaleOther Steam SalesHighlights from the Show:I do not like glitchers, but, fair warning to stop glitching in Overwatch.I think fixing Roadhog's hook is a good idea.Freesync 2 could make the monitors more expensive than FreesyncThe new AMD Vega cards could overperform the 1080.Support:Like these podcasts? Support me on Podbean and Patreon!Community:Join the Slack and Discord community to talk about tech, marketing, and gaming! See acast.com/privacy for privacy and opt-out information.
Jeremy and LeGrande played some games, but Jerod has played ALL of them. In this episode we discuss Pokémon Go, Atlas Reactor, The Last Blade 2, Bloodborne, Homeworld: Deserts of Kharak, and a whole bunch more. This episode is compatible with your Pokémon Go device! Intro: "Main Menu" - Atlas Reactor, by Yannis Brown. Outro: "銀の幻, Gin no Maboroshi *'Silver Phantom')" - The Last Blade 2, by Kyoko Hikami
Siden vi er inne i Juli tenkte vi å ha litt mer sommerpreg på episodene her i Rad Crew, og derfor handler ukas Topp 5-liste om strender. Fra Super Mario Sunshine til Twin Peaks-inspirerte Link’s Awakening: Hvem liker vel ikke å slappe av på stranda? Vi plukka opp «Homeworld: Deserts of Kharak» i Steam sitt sommersalg, […]
Pip, Chris and John Roberts discuss the new Steam Sale, Darkest Dungeon, Steamworld Heist, The Last Leviathan, and more. Also: a bit of Homeworld: Deserts of Kharak, good and bad steampunk, designing a heist, and dog and cat tales. Here’s Homeworld: Deserts of Kharak and its lovely cylinders. Our hot Steam Sale picks, some of [...]
Happy New February! After many scheduling conflicts, Alvin and Robert reconvene to compare their travel logs of Xenoblade Chronicles X's lush Planet Mira and have a wider discussion of meaningful quest design in recent open world games, including Fallout 4, Just Cause 3 and Batman Arkham Knight, and Alvin observes examples of East-West pollination evident in the design of Xenoblade and XCOM 2. In recent games, Alvin brings his wit & wisdom to The Witness and gets returns to Homeworld in Deserts of Kharak, while Robert broods over tragedy simulator Pathologic HD, and neither of us have a great time with Final Fantasy Explorers. We also fawn over Meitantei Pikachu, lament the fact that Unsung Story will remain unsung, and we tell you why you should put aside your social anxiety to break out your DanganRonpa and/or Watch_Dogs-branded wallet to back Knights & Bikes on Kickstarter. And last, but certainly not least, what games podcast would be complete without a discussion of the recent controversy surrounding Fire Emblem Fates? All this and more, in MisanthroPlay Episode #6!
Silence, on joue !, c’est l’émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueurs, Clément Apap, de SensCritique et Joël Métreau, de 20Minutes (toujours pas de Monsieur Phal cette semaine, mais il revient vite). Au programme cette semaine, on commence avec le retour de la stratégie au sol de Homeworld dans Desert of Kharak, et avec Overwatch, le FPS multi de Blizzard depuis peu en version bêta qui part dans tous les sens. Mais le gros morceau de la semaine, c'est bien sûr la claque de Xcom 2, qui a surpris son monde en dépassant largement toutes les attentes que nous pouvions avoir sur cette licence. Et la grande question de la fin d'émission sera peut-être, «mais pourquoi parlons-nous de Agatha Christie : ABC Murders ?». On n'a pas vraiment la réponse. Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.
02:36 - Big Changes in the JavaScript Community in 2015 Star Wars (Joke) Star Wars | Code.org The Star Wars API The Year of React Merge Between Node.js and io.js The Year of Tool Fatigue JavaScript Jabber Episode #194: JavaScript Tools Fatigue 09:38 - Other Uses of JavaScript React Native NativeScript Electron Cordova iOT (Internet of Things) Elm 10:56 - Functional Programming 19:16 - Elm / redux 22:40 - RxJS and Reactive Programming Victor Savkin: Managing State in Angular 2 Applications 25:00 - ES2015 27:43 - Types: TypeScript / Flow 30:59 - npm 33:00 - Junior Developers and Bootcamps Thinkful Bloc 47:27 - Will other communities start looking at Node? 49:18 - Building Mobile Apps with JavaScript 50:09 - Text Editors or IDEs? Visual Studio Code Picks Victor Savkin: Managing State in Angular 2 Applications (Joe) Desserts of Kharak (Joe) The Prodigals Club (Joe) AST explorer (Aimee) Chyld Medford (Aimee) Mazie's Girl Scout Cookie Digital Order Site (Aimee) Mogo Portable Seat (Chuck) Patt Flynn: How to Write a Book: The Secret to a Super Fast First Draft (Chuck) React Remote Conf (Chuck)
02:36 - Big Changes in the JavaScript Community in 2015 Star Wars (Joke) Star Wars | Code.org The Star Wars API The Year of React Merge Between Node.js and io.js The Year of Tool Fatigue JavaScript Jabber Episode #194: JavaScript Tools Fatigue 09:38 - Other Uses of JavaScript React Native NativeScript Electron Cordova iOT (Internet of Things) Elm 10:56 - Functional Programming 19:16 - Elm / redux 22:40 - RxJS and Reactive Programming Victor Savkin: Managing State in Angular 2 Applications 25:00 - ES2015 27:43 - Types: TypeScript / Flow 30:59 - npm 33:00 - Junior Developers and Bootcamps Thinkful Bloc 47:27 - Will other communities start looking at Node? 49:18 - Building Mobile Apps with JavaScript 50:09 - Text Editors or IDEs? Visual Studio Code Picks Victor Savkin: Managing State in Angular 2 Applications (Joe) Desserts of Kharak (Joe) The Prodigals Club (Joe) AST explorer (Aimee) Chyld Medford (Aimee) Mazie's Girl Scout Cookie Digital Order Site (Aimee) Mogo Portable Seat (Chuck) Patt Flynn: How to Write a Book: The Secret to a Super Fast First Draft (Chuck) React Remote Conf (Chuck)
02:36 - Big Changes in the JavaScript Community in 2015 Star Wars (Joke) Star Wars | Code.org The Star Wars API The Year of React Merge Between Node.js and io.js The Year of Tool Fatigue JavaScript Jabber Episode #194: JavaScript Tools Fatigue 09:38 - Other Uses of JavaScript React Native NativeScript Electron Cordova iOT (Internet of Things) Elm 10:56 - Functional Programming 19:16 - Elm / redux 22:40 - RxJS and Reactive Programming Victor Savkin: Managing State in Angular 2 Applications 25:00 - ES2015 27:43 - Types: TypeScript / Flow 30:59 - npm 33:00 - Junior Developers and Bootcamps Thinkful Bloc 47:27 - Will other communities start looking at Node? 49:18 - Building Mobile Apps with JavaScript 50:09 - Text Editors or IDEs? Visual Studio Code Picks Victor Savkin: Managing State in Angular 2 Applications (Joe) Desserts of Kharak (Joe) The Prodigals Club (Joe) AST explorer (Aimee) Chyld Medford (Aimee) Mazie's Girl Scout Cookie Digital Order Site (Aimee) Mogo Portable Seat (Chuck) Patt Flynn: How to Write a Book: The Secret to a Super Fast First Draft (Chuck) React Remote Conf (Chuck)
This week Quinns and Matt are joined by Keza MacDonald to chat about puzzle games - specifically The Witness, Homeworld: Deserts of Kharak, and Yakuza.
It's a full house as Rob, Rowan, Fraser, and guest T.J. Hafer get together to talk about Homeworld: Deserts of Kharak. The original Homeworld games were in space. Deserts of Kharak, believe it or not, takes place on the ground. This type of out-of-the-box thinking appears to have paid off as our four panelists have taken quite a shine to the game.
Noticias de la semana, impresiones del Steam Controller y análisis de Deserts of Kharak. También recomendamos juegos y regalamos un "Fallout 3" para PC al primero que acierte el personaje secreto de Yorae.
Noticias de la semana, impresiones del Steam Controller y análisis de Deserts of Kharak. También recomendamos juegos y regalamos un "Fallout 3" para PC al primero que acierte el personaje secreto de Yorae.
Никогда такого не было и вот опять! Новый выпуск Завтракаста — свежий, сочный, мжвячни. На сей раз мы немного поменяли оформление — над этим трудился не покладая рук Тимур. Мы всё еще думаем — окончательное ли оно, но такое оформление нам нравится гораздо больше, чем предыдущее, сделанное на коленке в пьяном угаре записи пилотного выпуска. Этот выпуск обошелся без гостей (а точнее одного гостя)—произошли организационные накладки. Так что мы перенесли его на следующий раз. Из хороших новостей: мы попали на главную страницу российских подкастов iTunes, за что сильно благодарны в первую очередь вам, дорогие слушатели. Не зря стараемся, значит! Шоуноты: Девятая планета в Солнечной системе — Planet X Whitest Oscars ever: Джада Пинкетт + Уилл Смит плетут интриги Новый Top Gear Цены в AppStore выросли, iPhone, правда, наоборот подешевел Homeworld: Deserts of Kharak Новые подробности о HoloLens от Microsoft Твиттер не работал, а WhatsApp собирается отказаться от платы за подписку Никто ничего не знает ни о каком одиночном DLC для GTA5 Предзаказы на Oculus Rift подвинули на июль Марк Церни завёл себе твиттер и Кодзиму В iOS 9.3 нашли поддержку технологии Li-Fi Мы попали в фичер iTunes. Спасибы и всё такое! Русский Эппл, ты молодец! БОЛЬ по поводу Resident Evil Zero HD Игру про Ярни переименуют Немного инфы […] Запись Завтракаст №5 – Опять впервые появилась Zavtracast.
Sure, we talk about Deserts of Kharak, Oxenfree, and other video games but don't be fooled. This is not a video game podcast. It's a podcast about milk, weather forecasts, and Star Wars cakes.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5929733/advertisement
The Weekenders take on their meatiest discussion of 2016 (so far) in their handling of critical consensus. Does it hold games back? Does it mess with game reviewers' tender hearts? Are Kane and Lynch the real MVPs? Does it necessarily suck if you go to Mars in a broken spaceship? What about settling those deserts in Kharak?
Sure, we talk about Deserts of Kharak, Oxenfree, and other video games but don't be fooled. This is not a video game podcast. It's a podcast about milk, weather forecasts, and Star Wars cakes.
Oculus Lawsuits, Homeworld Prequel, and a Surprings Number of People Searching for Minecraft PornWRUPTodd, Joe & DuaneStar Wars: The Old Republic…deserves a second chanceDuaneXenoblade Chronicles XRocket LeagueLINKSLawsuit Against Oculus Rift CEO Can Go Forward, Judge RulesSamsung Gear VREVE: Valkyrie Alpha Hands-OnNaturalPoint TrackIRPSN Gives Subscribers One Free Day for 4 January OutagePlayStation 4 Was the Best-Selling Console in December and All of 2015 in USHomeworld: Deserts of Kharak launches today!Scott Manley Gameplay /w CommentaryTotalBiscuit - WTF Is… Homeworld: Desert of KharakRise of The Tomb Raider Game Director Leaves for Infinity WardMicrosoft Announces Subscription-Based Minecraft for SchoolsPornhub Users Search “Minecraft” a LotPSA: Windows 8 No Longer Officially SupportedFallout 4 1.3 Beta Update Helps You Get A Head In The CommonwealthStar Citizen Alpha 2.1 Released 15 JanuaryTom Clancy’s The Division Closed Beta Has a Launch DateElite Dangerous Soars Past 1.4M SoldFormer Sony Online Boss Reveals New Open World RPG Hero’s SongCrawl by PowerhoofPrison Architect Tunnelling to PlayStation 4, Xbox 360, Xbox OneFiraxis Humble Bundle Offers XCOM and Civilization Games on the CheapJourney LIVE by Fifth House Ensemble - Kickstarter
In der 327. Folge des PC Games Podcast sprechen Matthias Dammes, Peter Bathge und Stefan Weiß über die PC-Version des Rollenspiels Dragon's Dogma und das neue Echtzeitstrategie-Spiel Homeworld: Deserts of Kharak. Außerdem beantwortet die Runde Hörerfragen aus der Community.
Time for a quick news show to kick off the year, here are some of the topics I cover: Christmas Day Steam outage: https://www.reddit.com/r/Games/comments/3y7maa/something_is_really_wrong_with_steam_be_careful/ Day of the Tentacle Remastered: http://www.polygon.com/2015/10/23/9605322/day-of-the-tentacle-remastered-screenshots https://www.youtube.com/watch?v=2Kgj_rPON80 Wolfenstein 3D re-recording by Rich Douglas: http://richdouglas.wix.com/wolfenstein Night Dive Studios FastCompany article: http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead Boxes, feelies, and the good old days of PC gaming: http://www.pcgamer.com//boxes-feelies-and-the-good-old-days-of-pc-gaming/ Homeworld: Deserts of Kharak pre-order: http://store.steampowered.com/app/281610?beta=0 Total Annihilation on Steam: http://store.steampowered.com/app/298030/ http://www.pcgamer.com/total-annihilation-invades-steam-at-last/ Outtro: Wing Theme Surf ReMixed by Team Fat http://ocremix.org/remix/OCR01296 Next time, I'll be covering the 1994 Maxis construction sim, SimTower. Enjoy!
A recap of year-end gaming news, and Duane & Todd's picks for Game of the Year for 2015.WRUPToddMass Effect 3Star Wars: The Old RepublicDuaneStar Wars: The Old RepublicStar Wars: BattlefrontDestiny: The Taken KingSparrow Racing LeagueXenoblade Chronicles XLINKSThe Game Awards 2015Rocket League hits $50M in revenueRocket League on Xbox One lacks cross-platform play with PC, PS4Dust 514EVE OnlineHalf of Americans play video games, but only 10% self-identify as “gamers”Steam finally explains why private data of 34,000 users was exposed on ChristmasPlayStation Experience 2015Ace Combat 7100 Foot Robot GolfPlayStation VR processor box about the size of a Nintendo WiiEVE: Valkyrie to come with every Oculus Rift pre-orderStar Citizen Alpha 2.0 AvailableStar Citizen passes $100M in funding, 1M backersStar Citizen Alpha 2.1 released to Public Test UniverseFinal Fantasy 7 Remake will be episodicDestiny’s future in microtransaction-financed events instead of big paid expansions9% of Kickstarter campaigns fail to deliver, an acceptable rate to the companyCampaign Coins Starter Sets & Epic Treasure - KickstarterCampaign CoinsKojima officially leaves Konami, forms new Kojima Productions studio, partners with Sony for new IP releaseUncharted 4 delayed again to April 2016Homeworld: Deserts of Kharak coming in JanuaryEndless Legend on Steam
Co budeme hrát přes svátky | (09:47) Nová hra s barbarem Conanem? | (20:12) Homeworld: Deserts of Kharak | (25:05) Filmové okénko: Star Wars: Síla se probouzí | (63:56) Dotazy