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Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller. Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer. Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps. During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once. About the Guest: Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming. Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer. Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages. His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com. Ways to connect with Matt: Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/ About the Host: Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog. Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards. https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/ accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/ Thanks for listening! Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below! Subscribe to the podcast If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset . Leave us an Apple Podcasts review Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts. Transcription Notes: Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us. Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here. Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it. Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up? Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it. Speaker 1 ** 03:17 Where did you go to college? I went to the University Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun. Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah, Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go. Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with. Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right? Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on? Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think, Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing. Michael Hingson ** 09:09 Is that true Dungeons and Dragons too? Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun. Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well. Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with? Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right? Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI, Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it, Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for. Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is. Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right? Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding, Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals, Matt Forbeck ** 14:49 we get to make our own choices. Though you're right, Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did? Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right? Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts. Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah. Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids? Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people. Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway. Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too. Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time. Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah, Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well. Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun. Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them. Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah. Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions. Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes. Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too, Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right. Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides. Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier, Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose. Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that. Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right? Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really Speaker 1 ** 28:58 right. Tell me about interactive fiction book. Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff, Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince. Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing. Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing, Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping Speaker 1 ** 31:59 through. Cheater, cheater book, do what you Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back. Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy. Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know, Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one. Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah, Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that. Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else. Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important. Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere. Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way. Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level, Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in. Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on. Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make? Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that. Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all? Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do. Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while? Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with. Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that. Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal? Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process. Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible. Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that, Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it. Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart. Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work. Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting. Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right? Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past, Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future? Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that, Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre
This is a preview of the Zombie Survival Savage Worlds Adventure Edition arc that Realms of Peril& Glory did, along with the fine folks at What Am I Rolling. To hear the rest of the episodes, head to www.WAIRpodcast.com or search What Am I Rolling wherever you listen to podcasts. LISTEN TO THE REST OF THE EPISODE HERE Original Show Notes: Content Warnings: Severe Graphic Bodily Harm to PC, Sudden death and betrayal of PCs, Harm to animals and young adults, Gun and weapon violence, Explosions and Zombies. Show Notes To tied us over to the next session of Savage Worlds, the players catch up and debrief after their first session and give some recommendations for zombie films! Realms of Peril & Glory is an Actual Play podcast of big laughs and big heart! They jump from one setting to another and devour as many game systems as they can get their hands on. RPG is packed with gorgeous original music and glorious sound design that sweeps listeners up into the stories of their incredible cast. Check out Realms of Peril and Glory on their website or wherever you listen to podcasts! Credits The 'What Am I Rolling?' podcast was created, recorded, and edited by Fiona Howat. The WAIR logo was created by Fiona Howat. This episode's players were Liv, Liz, Jess, Pip and and special guest game master Zack from Realms of Peril and Glory This episode's RPG was ''Savage Worlds: Adventure Edition' by Shane Lacy Hensley, with Clint Black and published by Pinnacle Entertainment Group. Grab your copy on the Pinnacle Entertainment Group's website. The theme music was '8-bit march' by Twin Musicom (twinmusicom.org), licensed under a Creative Commons 4.0 License. Additional music in this episode: 'Heartbeat of the Wind' by Asher Fulero. If you want to find out more about the podcast, check out the 'What Am I Rolling?' podcast website: www.WAIRpodcast.com. Fancy getting in touch? Email the podcast at WhatAmIRollingPodcast@gmail.com. Follow the podcast on social media (@WAIR_Podcast) for the latest news on episodes. Linktr.ee: WAIR Podcast #AdventurersNeedNotApply Learn more about your ad choices. Visit megaphone.fm/adchoices
Our guests this week are Erik & Heidi Gygax Garland (GAXLAND, Egg Con) and Matt Forbeck (Marvel Multiverse RPG, Shotguns & Sorcery, Warhammer 40k, Minecraft) as we continue our Gary Con 2024 series of 50 years of Dungeons and Dragons interviews.We talk with Erik & Heidi about getting married, gun stuff, growing up Gygax, the Satanic panic, and moving back to Lake Geneva, Wisconsin. Their GAXLAND products include D&D campaign modules including a boxed set of three OD&D style digest books: Curse of Candlelight Manor (for OD&D, 5e and C&C), a two-module project The Burning Briar, and Iron Giant (AD&D, 5e, and C&C), as well as a themed cookbook Dining & Dragons – A Gygax Girl's Cookbook, featuring some Gygax family favorite recipes and stories behind them.Follow GAXLAND at: Website - Facebook - Egg ConWe talk with Matt Forbeck about Marvel Multiverse RPG, Cataclysm of Kang, the X-Men Expansion and then the Spider-Verse Expansion. Playing the ‘80s Marvel Super Heroes RPG when it came out and running it at an early Gen Con. We talk about our favorite X-Men villains. Matt likes Mr. Sinister and how he exploits Moira MacTaggert. We talked about his time at TSR working with Gary Gygax and running Pinnacle Entertainment Group. We talked about some of his novels, interactive audio adventures, comics and video games.Follow Matt Forbeck at: Website - Facebook - X - IG - LinkedIn—ANNOUNCEMENTSPAX Unplugged: December 6th through 8th in Philadelphia. Come say hi to Tiger Wizard at the Exalted Funeral booth, and play some games with Dragon Warrior every morning at the Alexandria RPG Library room.Dungeon Cats: Tiger Wizard's rules-lite TTRPG where you play feline adventures is now available at Exalted Funeral. Delve into lush carpeted dungeons to vanquish giant rats, demonic dog spawn and the half full food bowl. Fight with claws, purrs and amazing advanced reflexes for the treasures contained within. You only have 9 lives. Live them adventurously!THE MEGA DUNGEON MEN EP: Our new TTRPG fantasy meets hip hop album, The Mega Dungeon Men EP is now available on all streaming platforms. JOIN OUR MAILING LIST by clicking the newsletter button at epiclevelsrapgods.com—You can support us via Patreon Get nerd merch and stay up to date with socials: HEREMad Dungeon is hosted by Andrew Bellury, Steve Albertson, Robin Bellury and produced by Zach Cowan.Theme song by Epic Levels and beat by Jay Domingo.© 2024 Epic Levels. All characters in our adventures–even those based on real people–are entirely fictional.
Savage Worlds Adventure Edition (SWADE) was designed and written by Shane Lacy Hensley with Clint Black, and published by Pinnacle Entertainment Group in 2023. It's a generic rules system of cinematic action with a historied pedigree and an amazing range of sourcebooks, but how does it fare against more rules-y games like GURPS or narrativist darlings like FATE? We take it apart to see what keeps its motor running, mechanically and stylistically, then put it back together to discuss how that affects play. As noted at the end of the episode, Greg and James were given PDF copies of the game by PEG and we are properly grateful for that. Click here to see Savage Worlds: Adventure Edition on DriveThruRPG Click here for Episode 3 full show notes Discuss this episode on the LND Discord! Intro music by Arcane Anthems
Nothing gold can stay. We hope everyone had as much fun listening as we did playing! === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
The posse has cornered the Benders - well, for the most part. The wanted family still has a few tricks up their sleeves. Apologies to the Quad City DJ's. === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
The posse draws close to their quarry, but first wash off the dirt of the day. Or two days. Or week. For good and for ill. === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
The dead are not that smart. That's it. That's the tagline. Don't tell me you don't see it. === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
The posse makes it into a no-name town that's unfriendly even for a Frontier berg and find out they'll need to do a few...chores to win the trust of the townspeople. Gus finds a new vein of iron in his spine. === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
The Osage makes his presence known. Gus' secret finally comes out, but nobody else deigns to share theirs. Neither Gus nor the Osage are happy. With each other, that is. === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
The posse makes camp for the night. Gus makes a point of appearing normal, Pepper doesn't mind it so much, and the lads have significant problems with what Gus seems to be. There's also a mention of the Queen of the Dead and a Bride, but how Gus knows is anyone's guess. === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
The posse encounters what the Benders left for crafty hunters. Gus acts suspicious in a completely subtle and not disgusting way whatsoever. A delicacy in Borneo, he says. === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
The posse beds down for the night with a nice meal, but Gristle's rambling is the price they have to pay. === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
Missus Pepper finds tracks while Seamus ruins Gus' things and Sal makes off with whatever he can carry. === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
The posse heads to the Bender residence to see the depths of depravity and horror this family of killers has sunk to. CW: Gore, child harm === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
A drunk, a gambler, a cripple, and a tracker make a pact to hunt down a quartet of serial killers in the Weird West. === Website: https://www.Withoutanetpod.com Discord link https://discord.gg/TbE5Ajc If you like the show, swing by our Patreon! https://www.patreon.com/posts/43800673 Email us: Withoutanetpod@gmail.com Facebook: https://www.facebook.com/WithoutANetPodcast Copyright: Without A Net Podcast 2018-2023 Disclaimer: This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. This content is not managed, approved, or endorsed by Pinnacle Entertainment Group. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, and unique characters, locations, and characters, logos and trademarks are copyrights of Pinnacle Entertainment Group.
I welcome two people, whose names I'm sure will be familiar to many in the TTRPG space. J-M DeFoggi is a long time creator and well-known for the Jackals bronze age game. and now has the role of Savage Universe Community Manager. Chris Landauer is the Director of Marketing for Pinnacle Entertainment Group, the folks that that have brought us the Savage World System that has been described as fast, fun and furious. Learn more: https://savageuniverse.com https://www.youtube.com/@Peginc https://www.facebook.com/PinnacleEntGroup https://www.instagram.com/pinnacleentgroup https://www.twitch.tv/peginc https://twitter.com/PEG_Games https://www.facebook.com/groups/UnofficialSavageWorlds --- Send in a voice message: https://podcasters.spotify.com/pod/show/diekugames/message
Cipher Solutions has narrowed down what happened to poor Virginia Day, but they still need to stop the bank robbery! Come listen to the final part of our 1930s Noir Oneshot!For Cipher Solutions, we used Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Seth Guthrie as the GMNathan Kuipers as Rhett Cli (Lizard-folk)Tim Gallegos as Sammy Castiglioni (Human)Kyle Bateman as Bamboo Bumblesnout (Panda Bear-folk)Our Links:Website: www.guadventurepod.com (now with merch items!)Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com Affiliate Links:Headliner helps us make videos promoting the show – check it out here: https://make.headliner.app/referral/guaranteedadventures_mW2bvLUppbeat provides great music for videos, podcasts, and other art! By signing up for a free account, you let us keep accessing their great library! https://uppbeat.io/?referral=guaranteed-0bfdkMusic CreditsThis season's theme song was “Calm Jazz Background” by soundplusua from PixabayOthers:Spy by Oleg Kirilkov from PixabayQuando - Acoustic Guitar Bossa Nova by Julius H. from PixabayDetective by Sergei Chetvertnykh from PixabayComedy Detective by Yevhen Onoychenko from PixabayPrivate Party (seedy 30s music) by Daniel Carlton from PixabayBugaBlue from Pixabay
Eighty years have passed since the events of “Rattlestead.” Magic is rare; hardly anyone is born with magical abilities. Meet Cipher Solutions – Private Eyes taking cases that the police won't.For Cipher Solutions, we are playing Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Seth Guthrie as the GMNathan Kuipers as Rhett Cli (Lizard-folk)Tim Gallegos as Sammy Castiglioni (Human)Kyle Bateman as Bamboo Bumblesnout (Panda Bear-folk)Our Links:Website: www.guadventurepod.com (now with merch items!)Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com Affiliate Links:Headliner helps us make videos promoting the show – check it out here: https://make.headliner.app/referral/guaranteedadventures_mW2bvLUppbeat provides great music for videos, podcasts, and other art! By signing up for a free account, you let us keep accessing their great library! https://uppbeat.io/?referral=guaranteed-0bfdkMusic CreditsThe theme song was “Calm Jazz Background” by soundplusua from PixabayOthers:Night Jazz by Yevhen Onoychenko from PixabaySeduction Jazz by Francesco Biondi from PixabayQuando - Acoustic Guitar Bossa Nova by Julius H. from PixabayPrivate Party (seedy 30s music) by Daniel Carlton from PixabaySensual Jazz by Grand_Project from Pixabay
We talk about our favorite moments of the season, Nathan reveals some additional details, and we end with bloopers that need to be cut for time!In Season 3, we used the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy”Our Links:Website: www.guadventurepod.com (now with merch items!)Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com Check out our Affiliate Links!Headliner helps us make videos promoting the show – check it out here: https://make.headliner.app/referral/guaranteedadventures_mW2bvLUppbeat provides great music for videos, podcasts, and other art! By signing up for a free account, you let us keep accessing their great library! https://uppbeat.io/?referral=guaranteed-0bfdkThis season's theme song was by Aleksey Chistilin from Pixabay
Reaching the final battle, the Champions must overcome the trial of prowess and learn the mystery behind the Tower. Will Garm finally learn what “Wolfentoren” means? Will Chu finally get a buddy of his own? Listen now for the finale chapter of The Tower of Lost Magic!CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Check out our Affiliate Links!Headliner helps us make videos promoting the show – check it out here: https://make.headliner.app/referral/guaranteedadventures_mW2bvLUppbeat provides great music for videos, podcasts, and other art! By signing up for a free account, you let us keep accessing their great library!https://uppbeat.io/?referral=guaranteed-0bfdkOur Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.comSong Licenses:Music by Aleksey Chistilin from PixabayInspirational Moment by Onoychenkomusic from PixabayThrough the White Steppes by Alexander Nakarada from PixabayBugbears be Approaching by Timothy Kulig from PixabayAmbiant Relax Sounds by Daddy_s_Music from PixabayTouch and Sound by Juan Sanchez from Pixabay
Last time, the champions had to prove their mental prowess – this time its time to prove their physical prowess! With a moving story from Irwin and a battle that tests everyone's abilities. With this penultimate episode, we are very close to figuring out the purpose of the Tower of Lost Magic!CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Check out our Affiliate Links!Headliner helps us make videos promoting the show – check it out here: https://make.headliner.app/referral/guaranteedadventures_mW2bvLUppbeat provides great music for videos, podcasts, and other art! By signing up for a free account, you let us keep accessing their great library!https://uppbeat.io/?referral=guaranteed-0bfdkOur Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com Song Licenses:Ethno Landscape by Aleksey Chistilin from PixabayBring Your Dreams to the Party by geoffharvey from PixabayMagic in the Air by geoffharvey from PixabayEchoes in the Keys by Dream-Protocol from PixabayInspirational Moment by Onoychenkomusic from PixabayJoyful Reunion by denovaire from UppbeatFairy Tale by The_Mountain from PixabayMutamento by mirkoboroni from Pixabay
Today we are talking about Episodes 5-6!CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Check out our Affiliate Links!Headliner helps make videos promoting your podcast – check it out here: https://make.headliner.app/referral/guaranteedadventures_mW2bvLUppbeat provides great music for videos, podcasts, and other art! By signing up for a free account, you let us keep accessing their great library!https://uppbeat.io/?referral=guaranteed-0bfdkOur Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com
Ready to put your puzzle-solving skills to the test? In this episode, our intrepid heroes tackle a unique challenge within the Tower's mysterious walls – a trial that demands wit, strategy, and teamwork.As they navigate through a room shrouded in smoke and illuminated columns, they face puzzles that hold the key to their progress. Can they decipher the riddles, unlock the secrets, and prove their mental prowess?CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Check out our Affiliate Links!Headliner helps us make videos promoting the show – check it out here: https://make.headliner.app/referral/guaranteedadventures_mW2bvLUppbeat provides great music for videos, podcasts, and other art! By signing up for a free account, you let us keep accessing their great library! https://uppbeat.io/?referral=guaranteed-0bfdkOur Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.comSong Licenses:Music by Aleksey Chistilin from PixabayLet the Mystery Unfold by geoffharvey from PixabayDunes from PixabayBreathing Water (Solo Piano) by Cedric Vermue from Uppbeat
Step into the heart of the "Tower of Lost Magic" with our heroes in Episode 5: "The First Trials." As the Tower's shadows deepen, they face life-defining challenges where failure isn't an option – it's survival of the fittest. Can they conquer the trials and uncover the secrets that lie beyond?CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Check out our Affiliate Links!Headliner helps make videos promoting your podcast – check it out here: https://make.headliner.app/referral/guaranteedadventures_mW2bvLUppbeat provides great music for videos, podcasts, and other art! By signing up for a free account, you let us keep accessing their great library!https://uppbeat.io/?referral=guaranteed-0bfdkOur Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.comSong Licenses:Ethno Landscape by Aleksey Chistilin from PixabayMagic in the Air by geoffharvey from PixabayAmbient Relax Sounds by Daddy's Music from PixabayFairy Tale by The_Mountain from Pixabay“Dunes” from PixabayJoyful Reunion by denovaire from UppbeatSingularity by Jonny Easton from Uppbeat
Today we are talking about Episodes 3-4!CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Check out our Affiliate Links!Headliner helps make videos promoting your podcast – check it out here: https://make.headliner.app/referral/guaranteedadventures_mW2bvLUppbeat provides great music for videos, podcasts, and other art! By signing up for a free account, you let us keep accessing their great library!https://uppbeat.io/?referral=guaranteed-0bfdkOur Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com
The crew continues toward the Tower and encounters a few more obstacles. There may be one or more flashbacks – but eventually, they do arrive at The Tower.CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Check out our Affiliate Links!Headliner helps make videos promoting your podcast – check it out here: https://make.headliner.app/referral/guaranteedadventures_mW2bvLUppbeat provides great music for videos, podcasts, and other art! By signing up for a free account, you let us keep accessing their great library!https://uppbeat.io/?referral=guaranteed-0bfdkOur Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.comSong Licenses:Music by Aleksey Chistilin from PixabayBring Your Dreams to the Party by geoffharvey from PixabayMagic in the Air by geoffharvey from PixabayAmbient Piano by BlackPyBeats from Pixabay“Drones” from PixabayInspirational Moment by Onoychenkomusic from PixabayJoyful Reunion by denovaire from UppbeatSingularity by Jonny Easton from Uppbeat
The Team leaves the city to begin their small journey to The Tower. Along the way, secrets are revealed, meet some colorful gorillas, and are introduced to one more of Hooper's brothers.CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy”Our Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.comMusic:Our ToLM theme is “Ethno Landscape” by Aleksey Chistilin (Pixabay)Other music used:Singularity by Jonny Easton (Uppbeat)Abmiant Relax Sounds by Daddy's Music (Pixabay)Breathing Water (solo piano) by Cedric Vermue (Uppbeat)Inspirational Moment by Onoychenkomusic (Pixabay)Joyful Reunion by Denovaire (Uppbeat)Mutamento by Mirkoboroni (Pixabay)
Welcome to The WarrantyWe talk about our thoughts on the season so far, Marvel Shows, and other random topics. New Actual Play episode out next week!CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy”Our Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com
After being chosen as the next team to enter The Tower, the group wanders off to get some well-deserved food. They get more information on what obstacles lay ahead, and meet some familiar faces.CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy”Our Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.comMusicOur theme is “Ethno Landscape” by Aleksey Chistilin (Pixabay)Other music used:Singularity by Jonny Easton (Uppbeat)Echoes in the Keys by Dream-Protocol (Pixabay)Touch and Sound by Juan Sanchez (Pixabay)Magic in the Air by geoffharvey (Pixabay)Abmiant Relax Sounds by Daddy's Music (Pixabay)
The World of Ralfor has been struck by a time when magic has disappeared. You've met the characters; now we see how they will meet each other! With the looming threat of an out-of-control Worm, they must band together and stop it from further terrorizing the town of Brightfalls.CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy”Our Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.comSong LicensesMusic by Aleksey Chistilin from Pixabayhttps://uppbeat.io/t/denovaire/joyful-reunionMusic by Dream-Protocol from PixabayMusic by mirkoboroni from PixabayMusic by Onoychenkomusic from Pixabay
Welcome to Season 3!Our third character is played by Tim! Meet Irwin Paz, a half-folk gunslinger pacifist! You might ask yourself… wait, a gunslinger and a pacifist? I guess you'll have to listen and find out how that plays out!CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Our Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com
Welcome to Season 3!Our final character introduction is Seth K's character! Meet Garm, a young, lupine street urchin who gets into trouble…and the tournament.We will be starting with Episode 1 next week! Get ready!CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Our Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com
Welcome to Season 3!We begin with Seth G's Character, Killian Slimeman. One of the "tanks" of the group, Kililan, is an experienced warrior and not afraid to protect those in need.CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, Plasmoid SoldierTim Gallegos as Tournament Observer and #1 Killian FanSeth Kleinwort as Tournament ObserverKyle Bateman as Tournament Observer and #1 ‘Easy' Mark Fan Our Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com
Welcome to Season 3!Our second character is played by Kyle! Meet Chu, a Human “wildboy” with a monkey named “Ah.” Listen in as Kyle describes Chu, and enters the Tournament!CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Our Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com
Welcome to Season 3!We unveil the world of Season 3 in this exciting trailer. Get a glimpse of the epic journey that awaits our characters and prepare for an unforgettable season!We will begin our adventure in the World of Ralfor, where Nathan will guide the adventurers into discovering the mystery of The Tower and the coincidence of magic leaving the Ralfor when it appeared.CreditsIn Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Nathan Kuipers as the GMSeth Guthrie as Killian Slimeman, a Plasmoid SoldierTim Gallegos as Irwin Paz, a Half-folk Gun SlingerSeth Kleinwort as Garm, a Lupine Street UrchinKyle Bateman as Chu, a Human “WildBoy” Our Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.comSong Licenses:Thank you to Lexin_Music for letting us use “Ethno Landscape” for the trailer! https://pixabay.com/music/build-up-scenes-ethno-landscape-119949/
In this episode, Nathan walks Kyle, Tim, and Seth K through the system in our next adventure.In Season 3, we will use the Savage Worlds: Adventure Edition (or SWADE) by Pinnacle Entertainment Group.Our Links:Twitter: @GUAdventurePodInstagram: @GUAdventurePodEmail: guaranteedadventures@gmail.com
Welcome to Gaming with Gage + Friends, the podcast where your friends talk about roleplaying games! This week's friends were Dot Moore, from Resting Glitch Face & Chaos Inc, Tracy Sizemore, from Savage Interludes and Pinnacle Entertainment Group and Josh Bowman, Storyteller and Game Master. Some of the things we covered wereSpotlight - Tracy SizemoreDiscussion Topic - What Makes a Good Setting?Discord Spotlight - Savage Worlds Adventure NightAs always we ask you to share & rate the show, however you listen, and remind you that you can send questions, disagreements, gaming ideas or fan letters (mostly for Chris) to Our Email or in our Discord.We'll see you next week!
Actual Play Podcast – Iconic Production – Creating Actual Play RPGs and Podcasts
Welcome to the tenth episode of our new Deadlands Actual Play – The Horror At Headstone Hill! In this episode, the posse takes Gunsight. Illusions are revealed. Pasts are dealt with. Blood is shed. Check out our sponsors for this show: Pinnacle Entertainment Group – https://peginc.com/ Petries Family Games – https://petriesgames.com/ You can support usContinue reading "Deadlands – The Horror at Headstone Hill – Part 10"
Actual Play Podcast – Iconic Production – Creating Actual Play RPGs and Podcasts
Welcome to the ninth episode of our new Deadlands Actual Play – The Horror At Headstone Hill! In this episode, the posse reunites with Lesley and heads to Gunsight to deal with Heaston’s boy, Gattling! Check out our sponsors for this show: Pinnacle Entertainment Group – https://peginc.com/ Petries Family Games – https://petriesgames.com/ You can supportContinue reading "Deadlands – The Horror at Headstone Hill – Part 9"
Actual Play Podcast – Iconic Production – Creating Actual Play RPGs and Podcasts
Welcome to the eighth episode of our new Deadlands Actual Play – The Horror At Headstone Hill! In this episode, the posse heads back to Headstone Hill and finally deal with that pesky self-playing piano! Check out our sponsors for this show: Pinnacle Entertainment Group – https://peginc.com/ Petries Family Games – https://petriesgames.com/ You can supportContinue reading "Deadlands – The Horror at Headstone Hill – Part 8"
Our posse rides out to uncover the mystery behind the missing children, unawares that a more dangerous enemy lurks in the dark of the woods… This episode was made in conjunction with Venger's Decks, utilizing their drop-in encounter “In the Line of Worship.” For additional information, please visit Venger's at their website vengersdecks.com or on YouTube Deadlands and Savage Worlds were created by Pinnacle Entertainment Group. This episode appears as a part of the Savage Worlds Media Network. The Game Knight Heroes are: Game Master: Kevin Stacy @KevranGames Victoria Glass: Kerri Smith @KerriSmith2012 / Kerri Smith YouTube Hugo Mendez: Alex Rodriguez @uncle_andross / TWOScast Roy MacArran: Brian Helix @HelixMissionary / TWOScast Please join us on the Internet on all social media. The Game Knight Heroes can be found on Facebook, Instagram, Reddit, and Twitter at GameKnightHeroes and at GameKnightHeroes.com. Feel free to message or contact us at gameknightheroescontact@gmail.com – we'd love to hear from you! Music by andrzejsowa1998, AlexGrohl, and MichaelKobrin from Pixabay Want to support the Game Knight Heroes? Visit our Ko-fi! We continue to be honored among the ranks of other great actual play podcasts on Feedspot's "100 Best Tabletop RPG Podcasts". Find the complete list here! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/gameknightheroes/support
Actual Play Podcast – Iconic Production – Creating Actual Play RPGs and Podcasts
Welcome to the seventh episode of our new Deadlands Actual Play – The Horror At Headstone Hill! In this episode, the posse heads tracks down the root of the problem in Headstone Hill. Finally they bark up the right tree! Check out our sponsors for this show: Pinnacle Entertainment Group – https://peginc.com/ Petries Family GamesContinue reading "Deadlands – The Horror at Headstone Hill – Part 7"
Actual Play Podcast – Iconic Production – Creating Actual Play RPGs and Podcasts
Welcome to the sixth episode of our new Deadlands Actual Play – The Horror At Headstone Hill! In this episode, the posse heads into Heaston Hill to head of a riot and instead spark it off! Check out our sponsors for this show: Pinnacle Entertainment Group – https://peginc.com/ Petries Family Games – https://petriesgames.com/ You canContinue reading "Deadlands – The Horror at Headstone Hill – Part 6"
Actual Play Podcast – Iconic Production – Creating Actual Play RPGs and Podcasts
Welcome to the fifth episode of our new Deadlands Actual Play – The Horror At Headstone Hill! In this episode, the posse finds Reeg’s safe and are attacked by strange undead! Riots loom on the horizon as Heaston makes a bid for the town! Check out our sponsors for this show: Pinnacle Entertainment Group –Continue reading "Deadlands – The Horror at Headstone Hill – Part 5"
Every child in the town of Hope, Kansas has mysteriously vanished. An intrepid reporter, a discount surgeon, and a disgruntled former gunslinger seek answers, and find themselves riding into a tale of loss, revenge, and horror. Deadlands and Savage Worlds were created by Pinnacle Entertainment Group. This episode appears as a part of the Savage Worlds Media Network. The Game Knight Heroes are: Game Master: Kevin Stacy @KevranGames Victoria Glass: Kristin Morris @KerriSmith2012 / Kerri Smith YouTube Hugo Mendez: Alex Rodriguez @uncle_andross / TWOScast Roy MacArran: Brian Helix @HelixMissionary / TWOScast Please join us on the Internet on all social media. The Game Knight Heroes can be found on Facebook, Instagram, Reddit, and Twitter at GameKnightHeroes and at GameKnightHeroes.com. Feel free to message or contact us at gameknightheroescontact@gmail.com – we'd love to hear from you! Music by andrzejsowa1998 and MichaelKobrin from Pixabay We continue to be honored among the ranks of other great actual play podcasts on Feedspot's "100 Best Tabletop RPG Podcasts". Find the complete list here! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/gameknightheroes/support
THANK YOU so much for your patience and your dedication. The Game Knight Heroes COULD NOT exist without your love! This Episode is an optional, out-of-game update and meta discussion. Discussed in the Episode: 1 Year Anniversary Episode Lady Blackbird by John Harper Everyday Heroes by Evil Genius Games Power Rangers RPG by Renegade Game Studios with @NvrEndingTori, @primadabrescia, @Sweetly_Joe, and @TaintedTwinkee Deadlands by Pinnacle Entertainment Group with @Kerri Smith and Brian & Alex of 2 Weeks One Shot Night's Black Agents by Pelgrane Press Please join us on the Internet on all social media. The Game Knight Heroes can be found on Facebook, Instagram, Reddit, and Twitter at GameKnightHeroes and at GameKnightHeroes.com. Feel free to message or contact us at gameknightheroescontact@gmail.com – we'd love to hear from you! We continue to be honored among the ranks of other great actual play podcasts on Feedspot's "100 Best Tabletop RPG Podcasts". Find the complete list here! --- Support this podcast: https://anchor.fm/gameknightheroes/support
It’s finals time at the Halfling Hideaway, and we’d probably do well if we weren’t so busy fighting supernatural evil. Yes, it’s cool hijinks and eldritch horror combined in the Savage World supplement East Texas University by 12 to Midnight, Inc. As 3 of your 4 Halflings grew up in ETX, we have opinions. So […]
Hosts: Jim, Jon & KentGuests: Tuna & Nick the Savage GreekIn this episode we create an artificial world where the inhabitants fight each other for resources on the inside of an enormous sphere as part of an ages-long experiment.Recommendations: Jim recommends Dark City. Jon recommends John Carter.Wiki entry to follow!00:00 Tomfoolery00:23 Jim's Icon00:39 Intro01:29 Come Play With Us02:19 Savage Worlds / Fiasco / Call of Cthulhu / Shadowrun02:42 Pathfinder / Slipstream03:02 A Song of Ice and Fire / A Dance with Dragons / Game of Thrones03:23 Daniel Suarez / Demon / Freedom TM / The Hunger Games Series03:45 Altered Carbon / Takeshi Kovacs04:10 Robert E. Howard / Conan the Barbarian / Solomon Kane04:17 Listener Feedback04:54 Game Geeks / Game Geeks YouTube Channel05:08 Deadlands05:34 Savage Worlds Deluxe06:14 Savage Worlds Test Drive v 606:30 AMBER Diceless RPG / Roger Zelazny / Chronicles of Amber07:48 Neptune's Reich08:51 Determining Basics10:33 Dyson Sphere11:55 Deciding Genre12:37 Discussing Physical World Aspects14:54 Discussing Issues for Native Life15:42 Discussing Geographic Features17:56 Circumference of the Earth18:25 Supercontinent19:10 Discussing Technological Levels19:46 Industrial Revolution20:45 Coca-Cola / The Gods Must Be Crazy / Coca-Cola Bottle Scene20:59 Discussing Outside Influences21:29 PETA / Greenpeace22:12 Star Trek / "For the World is Hollow and I Have Touched the Sky"22:23 The Truman Show / Dark City22:32 Discussing Complications26:38 Discussing Species30:46 Voldemort32:22 Trinity32:42 Heavy Metal 2000 / Zeek33:16 Oompa-Loompas34:27 Triceratops36:08 Hubwards37:40 Hive Mind36:18 Dirigible / Zeppelin40:47 Inca / Aztec41:31 Salamander43:38 Lizardfolk / The Lizard44:04 Discussing History46:40 Krakatoa50:31 Discussing Locations52:48 Discussing Political Structures56:03 Naming Species, Groups & Locations58:10 Pinnacle Entertainment Group58:55 Pleistocene / Tarantian59:50 Quad Core61:30 Pokemon / Charizard63:46 Isthmus66:13 Recommendations66:37 Kiefer Sutherland66:43 John Carter / Barsoom Series66:57 Conclusion & Outro68:28 BONUS CONTENT: A Tale of Ice-Smashery DOWNLOAD EPISODE 13 - KIKLOS
Hosts: Jim, Jon & KentGuest: Clint Black of Pinnacle Entertainment Group We create a penal colony that exists in a medieval world where magic is outlawed and demons manipulate the future of mankind.On an unrelated note for the gamer listeners out there, the 2012 RPG Podcast Listener Survey is going on right now! Check it out here.00:00 Tomfoolery00:06 Door # 201:02 Intro01:39 Savage Worlds / Pinnacle Entertainment Group02:01 Necessary Evil02:15 Deciding Basics02:35 Megalopolis02:43 Gormenghast / Gormenghast Series04:52 Fritz Leiber07:02 Determining Scale07:18 D&D07:37 Discussing Structure & Resources09:10 Convicts in Australia09:18 Discussing Geography10:38 Discussing Magic, Demons & Logistics14:18 Jabba the Hutt19:19 Discussing Religion & Church Structure21:28 Inquisition27:59 Planes of Existence29:51 Discussing City Districts29:57 The Five Boroughs (NYC)34:52 Discussing Rules of Magic37:39 Discussing History43:54 Discussing Groups49:34 Hannibal Lecter50:16 Naming Titles & Places52:04 Promise / I Can't Believe It's Not Butter52:35 Raistlin / Dragonlance / Jacques Chirac52:51 Malfeasance53:34 Proctor & Gamble54:49 Tarot55:35 Naming Groups56:25 Aufero59:42 Naming Characters60:11 Hector / Hannibal61:16 Umbra61:55 Pelagic62:49 Phyllis Diller63:04 Boris Yeltsin63:18 Naming Geographic Items & Institutions64:15 Naming the Setting64:39 Devil's Island65:07 DOOM / Perdition's Gate65:29 Conclusion & OutroDOWNLOAD EPISODE 14 - PERDITION'S HOLD