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Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller. Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer. Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps. During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once. About the Guest: Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming. Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer. Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages. His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com. Ways to connect with Matt: Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/ About the Host: Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog. Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards. https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/ accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/ Thanks for listening! Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below! Subscribe to the podcast If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset . Leave us an Apple Podcasts review Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts. Transcription Notes: Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us. Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here. Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it. Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up? Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it. Speaker 1 ** 03:17 Where did you go to college? I went to the University Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun. Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah, Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go. Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with. Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right? Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on? Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think, Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing. Michael Hingson ** 09:09 Is that true Dungeons and Dragons too? Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun. Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well. Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with? Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right? Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI, Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it, Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for. Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is. Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right? Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding, Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals, Matt Forbeck ** 14:49 we get to make our own choices. Though you're right, Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did? Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right? Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts. Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah. Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids? Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people. Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway. Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too. Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time. Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah, Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well. Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun. Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them. Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah. Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions. Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes. Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too, Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right. Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides. Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier, Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose. Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that. Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right? Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really Speaker 1 ** 28:58 right. Tell me about interactive fiction book. Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff, Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince. Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing. Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing, Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping Speaker 1 ** 31:59 through. Cheater, cheater book, do what you Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back. Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy. Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know, Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one. Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah, Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that. Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else. Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important. Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere. Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way. Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level, Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in. Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on. Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make? Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that. Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all? Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do. Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while? Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with. Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that. Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal? Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process. Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible. Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that, Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it. Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart. Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work. Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting. Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right? Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past, Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future? Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that, Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre
I have your headlines and clip show then my converdastion with Colby starts at 24 mins Stand Up is a daily podcast that I book,host,edit, post and promote new episodes with brilliant guests every day. Please subscribe now for as little as 5$ and gain access to a community of over 750 awesome, curious, kind, funny, brilliant, generous souls Check out StandUpwithPete.com to learn more Please check out and hopefully subscribe to Michael's Substack newsletter Truth and Consequences! Stand Up subscribers get a discount on Michael's new newsletter! Colby Hall is the Founding Editor of Mediaite.com. He is also a Peabody Award-winning television producer of non-fiction narrative programming, became a media contributor to NewsNation in March of 2023. He is also a former Creative Director who launched iHeartRadio's original video offering. Check out his pieces at Mediaite Join us Monday's and Thursday's at 8EST for our Bi Weekly Happy Hour Hangout's ! Pete on Blue Sky Pete on Threads Pete on Tik Tok Pete on YouTube Pete on Twitter Pete On Instagram Pete Personal FB page Stand Up with Pete FB page All things Jon Carroll Follow and Support Pete Coe Buy Ava's Art Hire DJ Monzyk to build your website or help you with Marketing Gift a Subscription https://www.patreon.com/PeteDominick/gift
About ElanElan Lee (@elanlee) is the co-creator and chief executive officer of Exploding Kittens, a leading gaming and entertainment company. Under his leadership, Exploding Kittens has expanded its portfolio to nearly 30 different games with more than 60 million games sold in more than 50 countries since its founding in 2015.Before founding Exploding Kittens, Lee was the chief design officer at Xbox Entertainment Studios, where he led the Interactive Entertainment Portfolio. Prior to that, he was the founder and chief creative officer of Fourth Wall Studios and co-founder of 42 Entertainment. He began his career at Microsoft Games Studios as a lead designer on the original Xbox.Lee has won a Primetime Emmy for the series Dirty Work; Game Innovator of the Year for Exploding Kittens; a Peabody Award for the world's first alternate reality game, The Beast; and an IndieCade Trailblazer Award for a distinguished career in interactive entertainment, among others.In this episode, Elan and I discuss into how his company built their rigorous playtesting culture, why marketing is inseparable from product design, and how pitching to Target and Walmart is just another kind of game. Whether you're trying to break into retail, sharpen your viral marketing instincts, or simply design games people can't stop playing, this conversation will give you both insight and inspirationAh-ha! Justin's Takeaways* Execution is the Superpower: From manufacturing to social media strategy, Elan's team treats execution as part of game design. Elan explains why 80% of his company are marketers, producers, and logistics experts, all aligned around making games irresistible to discover and play.* Marketing is Product Design: At Exploding Kittens, marketers have veto power. A game might be hilarious to play in the room, but if it can't be captured in a five-second social video, the game never makes it out of the room. Elan shares how his team tests hundreds of games at design retreats, then filters them through a marketing lens to ensure the product is not only fun but also instantly communicable and shareable.* Play to Sell: When pitching to Target or Walmart, Elan doesn't “sell” games—he plays them. He gets buyers into the experience, proving the fun directly. This approach yields extraordinary success rates, with most of Exploding Kittens' pitched games picked up for retail. Elan reframes pitching as playing with new friends, making joy the ultimate sales tool.Show Notes"She said, ‘I just want you to take a moment and take a breath and realize you built this thing.'" 00:04:46It's easy as creators to focus on what's broken or what needs fixing (I know I fall into this mindset myself) but sometimes the most powerful thing you can do is step back, practice gratitude, and recognize how far you've come. Elan's wife reminded him of this during a board meeting, and it's a lesson all of us can use to cultivate more joy in our creative journey."It doesn't matter if it's the best game in the world. If they don't know how to sell it, it is not worth wasting our time on." 00:15:15Sometimes as game designers, we feel like the job ends once the mechanics click. Marketing can seem like an afterthought, but the truth is that it's part of product design. Elan bakes this into his process by giving his marketing team veto power at design retreats. It's a powerful reminder: if you want your game to succeed, you must think not only about how it plays but also about how it will be discovered. For Elan, that means asking whether a game can be sold in five seconds on social media. He shares stories of projects he loved that never made it to market because his team couldn't find a way to sell them. This strategy is tied directly to reaching the casual gameplay audience, which demands this very specific approach."All I do is I talk to my friends about how much fun they are about to have, and then I prove it." 00:32:25Elan's approach to pitching games is radically simple: instead of talking, play the game and let the experience do the work. Whether you're pitching to Target or teaching your prototype at a convention, the best way to win people over is to let them feel the joy for themselves. Hearing this made me rethink my own approach, as I've often been guilty of trying to “sell” too much instead of simply playing.“[Poetry for Neanderthals] is, in its purest form, a tool set to let you talk to other people in the room." 01:04:01Elan describes his games as tool sets that let players entertain each other, which is why games like Poetry for Neanderthals or Codenames can stay fun even after dozens of plays. My philosophy takes a different angle: I aim to design games that last a lifetime, so my team thinks deeply about what the 100th play will feel like, something Elan admits he never has to think about with his own games, designed for his casual gaming audience.Whether your players stick around for ten plays or a hundred, the real secret is the same: Whether they're crushing their opponents with clever plays or laughing together as they stumble through ridiculous challenges—great games create space for players to shine. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe
You may know Al Letson as a journalist—he's the host of the popular investigative podcast Reveal. Before that, he created and hosted the public radio show State of the Re:Union. But Letson is also an actor, writer, playwright, and poet. His play Julius X: A Re-envisioning of The Tragedy of Julius Caesar by William Shakespeare kicks off Folger Theatre's 2025-26 season. Julius X isn't an adaptation of Julius Caesar — it's a new play that borrows from Shakespeare's language, characters, and plot to tell a different story. In Letson's play, Julius X is a fictionalized version of Malcolm X. The play mixes lines from Shakespeare with Letson's original poetry and songs. It expands the roles of Shakespeare's female characters, as well as that of Cinna the poet. Letson discusses the origin story of Julius X - a hint: it involves an audition, his lifelong love for Malcolm X, and the lessons he learned as an artist from Bill Moyers' series, The Language of Life: A Festival of Poets. From the Shakespeare Unlimited podcast. Published September 9, 2025. © Folger Shakespeare Library. All rights reserved. This episode was produced by Matt Frassica. Garland Scott is the executive producer. It was edited by Gail Kern Paster. We had help with web production from Paola García Acuña. Leonor Fernandez edits our transcripts. Final mixing services are provided by Clean Cuts at Three Seas, Inc. Al Letson is the Peabody Award-winning host of Reveal. Born in New Jersey, he moved to Jacksonville, Florida, at age 11 and, as a teenager, began rapping and producing hip-hop records. By the early 1990s, he had fallen in love with the theater, becoming a local actor and playwright, and soon discovered slam poetry. In 2000, Letson placed third in the National Poetry Slam and performed on Russell Simmons' Def Poetry Jam, which led him to write and perform one-man shows. In Letson's travels around the country, he realized that the America he was seeing on the news was far different from the one he was experiencing up close. In 2007, he competed in the Public Radio Talent Quest, where he pitched a show called State of the Re:Union that reflected the conversations he was having throughout the US. The show ran for five seasons and won a Peabody Award in 2014. In 2015, Letson helped create and launch Reveal, the nation's first weekly investigative radio show, which has won two duPont Awards and three Peabody Awards and been a finalist for the Pulitzer Prize twice. He has also hosted the podcast Errthang; written and developed several TV shows with major networks, including AMC+'s Moonhaven and Apple TV+'s Monarch; and DC Comics recently released his series Mister Terrific: Year One.
Send us a textAfter the Supreme Court's recent ruling in the US vs. Skrmetti case, trans youth and their families have been reeling. The decision upheld state bans on healthcare for trans youth, further stripping away life-saving care and deepening the fear and uncertainty so many of us and our kids already live with. Through it all, Mama Dragons has been here–holding families, offering comfort, and standing as a community of fierce love and unwavering support as this case has unfolded. Today In the Den, Sara sits down with special guests Sam Feder and Erin Reed to go behind the headlines and to explore the longer, more human story–one of courage, resistance, and the fight for dignity, a story that is powerfully told in the new documentary Heightened Scrutiny. This incredible film follows fearless civil rights lawyer Chase Strangio as he battles at the Supreme Court for transgender adolescents' access to gender-affirming healthcare, confronting not only the legal system but also a media landscape that distorts public perception and threatens the struggle for trans rights. Special Guest: Sam FederSam Feder is a Peabody Award-nominated film director and writer. Sam's films explore the intersection of visibility and politics along the lines of race, class, and gender. Sam directed the award-winning Netflix Original documentary DISCLOSURE (2020) and the widely acclaimed documentary Kate Bornstein Is a Queer & Pleasant Danger. Sam was recently invited to join the Academy of Motion Picture Arts and Sciences Documentary Branch and is an on-going Project& Fellow.Special Guest: Erin ReedErin Reed, known to her readers by her newsletter, Erin in the Morning, is a transgender journalist based in Washington, D.C. tracking LGBTQ+ legislation around the United States. Her work has been cited by the AP, Reuters, The New York Times, The Washington Post, and many more major media outlets.Links from the Show:Project&: https://projectand.org/ Find a Heightened Security screening near you: https://www.heightenedscrutinydoc.com/ Watch a trailer for Heightened Scrutiny here: https://www.heightenedscrutinydoc.com/#trailer Find Erin in the Morning's substack here: https://www.erininthemorning.com/ Find Erin on Blue Sky at: https://bsky.app/profile/did:plc:m65ifh7vn5zdgs7izcmht4gy Join Mama Dragons today: www.mamadragons.org In the Den is made possible by generous donors like you. Help us continue to deliver quality content by becoming a donor today at www.mamadragons.org. Support the showConnect with Mama Dragons:WebsiteInstagramFacebookDonate to this podcast
Host Gabe González introduces us to the shocking true story of the British Post Office scandal, and how the Peabody Award-winning series Mr. Bates vs. the Post Office led to real-world justice for the victims of this horrific abuse of government power. Jeffrey Jones sits down with the show's Executive Producer Patrick Spence to understand the scandal, what it took to bring this story to screens, and the real-world impact the series had on public outrage and calls for justice within British politics. Gabe then sits down with journalist Nick Wallis to share his decades-long journey of bringing the story to light and keeping it in the spotlight via his website, articles, and a podcast. Finally, Gabe speaks with screenwriter Gwyneth Hughes about how she was able to earn the coveted “this is a true story” designation, reserved for TV series that adhere to a strict factual code, all while still bringing the deep emotional core of the subpostmasters' tragic stories to life in this riveting dramatization.
Roger welcomes Sam Feist, longtime journalist and CEO of C-SPAN, for a conversation about why the role of nonpartisan reporting and transparency remains essential to the future of journalism and public trust.They discuss the importance of unfiltered access to government, the challenge of maintaining neutrality in a polarized media environment, and the upcoming launch of "Ceasefire," a program designed to foster civil dialogue and bipartisan common ground. Feist also reflects on lessons learned from covering historic events like 9/11, producing landmark debate programs, and interviewing world leaders from Margaret Thatcher to Yitzhak Rabin. Plus, how young journalists can prepare for meaningful careers, and why balanced reporting is vital to a healthy democracy.Sam Feist previously served as Washington bureau chief and senior vice president at CNN, where he produced award-winning coverage of major political events and breaking news. Over his career he has interviewed U.S. presidents, prime ministers, and other world leaders, earning five Emmy Awards and a Peabody Award. He is active in several professional organizations and now leads C-SPAN in its mission to provide Americans with fair, unfiltered access to their government.The Liberty + Leadership Podcast is hosted by TFAS president Roger Ream and produced by Podville Media. If you have a comment or question for the show, please email us at podcast@TFAS.org. To support TFAS and its mission, please visit TFAS.org/support.Support the show
On the Saturday September 6, 2025 edition of The Richard Crouse Show documentary filmmaker Nara Garber. Specializing in observational social issue documentaries, her work as a cinematographer has been featured in the Peabody Award winner Best Kept Secret, the Academy Award winner Alex Gibney’s “Finding Fela” and Emmy-nominated “End of the Line: The Women of Standing Rock.” Today we talk about her latest film “Bankie Banx: King of the Dune,” explores the life of Anguillian reggae legend Bankie Banx. He’s a singer-songwriter known by many as “the Bob Dylan of the Caribbean.” Growing up in Anguilla Bankie made his first guitar and voraciously soaked up everything from British top 40 and folk to Rastafarianism and the Pan-Africanism of Walter Rodney. In 1978 he released his first album, and his breakout hit “Prince of Darkness” put both Bankie and Anguilla on the map. After a decade of touring and battling industry executives determined to pigeonhole his sound, Bankie came home and created the Moonsplash music festival and the Dune Preserve – a beach bar and performance venue. Nara Garber’s film about his remarkable life, “Bankie Banx: King of the Dune,” is part of this year’s CaribbeanTales International Film Festival, which takes place in Toronto from until Saturday September 13th, 2025, and streaming worldwide until October 3rd. Get more details at caribbeantalesfestival.com. Then, we get to know world renowned animal trainer Melissa Millett. With 25 years experience training animals, Melissa is known for the Ultimutt Animal Actors and Ontario Animal Actors, which provides animal actors for the motion picture industry in Canada. With a passion for positive reinforcement, she’s trained dogs, cats, and more for blockbuster films like “Pet Sematary,” major commercials, and captivating live performances, which were recently featured on Canada’s Got Talent. A five-time Guinness World Record holder for extreme animal tricks, Melissa has also educated thousands through workshops and ClickerExpo, transforming the art of animal training with her innovative approach.
On the Saturday September 6, 2025 edition of The Richard Crouse Show documentary filmmaker Nara Garber. Specializing in observational social issue documentaries, her work as a cinematographer has been featured in the Peabody Award winner Best Kept Secret, the Academy Award winner Alex Gibney's “Finding Fela” and Emmy-nominated “End of the Line: The Women of Standing Rock.” Today we talk about her latest film “Bankie Banx: King of the Dune,” explores the life of Anguillian reggae legend Bankie Banx. He's a singer-songwriter known by many as “the Bob Dylan of the Caribbean.” Growing up in Anguilla Bankie made his first guitar and voraciously soaked up everything from British top 40 and folk to Rastafarianism and the Pan-Africanism of Walter Rodney. In 1978 he released his first album, and his breakout hit “Prince of Darkness” put both Bankie and Anguilla on the map. After a decade of touring and battling industry executives determined to pigeonhole his sound, Bankie came home and created the Moonsplash music festival and the Dune Preserve – a beach bar and performance venue. Nara Garber's film about his remarkable life, “Bankie Banx: King of the Dune,” is part of this year's CaribbeanTales International Film Festival, which takes place in Toronto from until Saturday September 13th, 2025, and streaming worldwide until October 3rd. Get more details at caribbeantalesfestival.com. Then, we get to know world renowned animal trainer Melissa Millett. With 25 years experience training animals, Melissa is known for the Ultimutt Animal Actors and Ontario Animal Actors, which provides animal actors for the motion picture industry in Canada. With a passion for positive reinforcement, she's trained dogs, cats, and more for blockbuster films like “Pet Sematary,” major commercials, and captivating live performances, which were recently featured on Canada's Got Talent. A five-time Guinness World Record holder for extreme animal tricks, Melissa has also educated thousands through workshops and ClickerExpo, transforming the art of animal training with her innovative approach.
Katie talks about dishonest tech bros and corporate Dems with tenants rights attorney and former San Francisco Board of Supervisors representative Dean Preston, comedian and Dystopia Now podcast co-host Kate Willett and housing organizer Shanti Singh. Then Katie is joined by Palestinian journalist Laila Al Arian to discuss Israel's ongoing murderous campaign against Palestinian journalists and the complicity of Western leaders and journalists. Check out my Patreon with TikTok comedian Blakeley where we ROAST Laura Loomer: https://www.patreon.com/posts/blakeley-and-137344631 Dean Preston is a statewide housing advocate, tenants rights attorney, public transit enthusiast, and member of the Democratic Socialists of America. He served as the elected representative of District 5 on the San Francisco Board of Supervisors. He's best known for his tax the rich and housing justice measures and passing the first ceasefire legislation in a major US city. Kate Willett is an award-winning comedian, author and the co-host of the podcast Dystopia Now. Shanti Singh is legislative director at Tenants Together, California's statewide tenant coalition, on the board of the S.F. Community Land Trust! (And also a longtime DSA member and semi lapsed tenant organizer if that helps.) Laila Al-Arian is a Washington DC-based investigative journalist and the executive producer of Fault Lines, a current affairs and documentary program on Al Jazeera English. For her work, she has been honored with two News and Documentary Emmys, a Peabody Award and George Polk award. She is the co-author of “Collateral Damage: America's War Against Iraqi Civilians.” ***Please support The Katie Halper Show *** For bonus content, exclusive interviews, to support independent media & to help make this program possible, please join us on Patreon - https://www.patreon.com/thekatiehalpershow Get your Katie Halper Show Merch here! https://katiehalper.myspreadshop.com/all Follow Katie on Twitter: https://x.com/kthalps Follow Katie on Instagram: https://www.instagram.com/kthalps Follow Katie on TikTok: https://tiktok.com/@kthalps
Twenty years ago this week, Hurricane Katrina—still the costliest natural disaster in U.S. history—made landfall in New Orleans. Many mark the storm as the transition point to a new age of extreme weather impacts. The Federal Emergency Management Agency more than tripled the size of its Disaster Relief Fund going forward as a result of Katrina and two other major hurricanes in 2005. Yet two decades later, disasters of this scale have become so common that FEMA has been on track to run out of its Disaster Relief Fund for the second year in a row, unless Congress issues an emergency aid package. And in this anniversary week, more than 180 FEMA employees have endorsed a letter submitted to members of Congress, urging their defense of the agency's continued operations in spite of the President's stated intent to eliminate or severely curtail its funding. The 36 co-signers that opted to use their names have been placed on administrative leave until further notice, The New York Times reports. This is the context for today's conversation with the host and co-creator of the Peabody Award-winning podcast miniseries “Floodlines”, Vann R. Newkirk II. Vann traces the events surrounding Hurricane Katrina as a demonstration of the ways a community's risk exposure and recovery assistance are often determined by race and class. These disparities became nationally visible both in the immediacy of the disaster and long after, as some New Orleanians were able to return and recover their homes and livelihoods, while for many others such recovery still remains out of reach. Duke and Vann also look at Hurricane Katrina's invigoration of a national and federal movement for environmental justice. Now that this work is being targeted and dismantled, they discuss how to maintain focus in the face of such dramatic reversals and the implications for the next major storm. Be sure to tune in again next week when we look further into the post-Katrina recovery period with one of its primary leaders, HR&A President and CEO Jeff Hébert, who formerly served as first deputy mayor for the City of New Orleans, executive director of the New Orleans Redevelopment Authority, and as one of the first chief resilience officers appointed under Rockefeller's 100 Resilient Cities initiative. Relevant content from Vann R. Newkirk II Listen to the “Floodlines” podcast series, including “Part 9: Rebirth”, released five years later “Why the EPA Backed Down” (The Atlantic, September 2024) “What America Owes the Planet” (The Atlantic, June 2024) “The Coronavirus's Unique Threat to the South” (The Atlantic, April 2020) “Climate Change is Already Damaging American Democracy” (The Atlantic, October, 2018) Relevant articles and resources “Banks accounts for $20B climate program frozen amid Trump administration scrutiny” (The HillI, February 2025) “The Color of Coronavirus: COVID-19 Deaths By Race and Ethnicity in the U.S.” (APM Research Lab, October 2023) “An Exodus Unlike Any Other: Why Half the People in This Community Moved Away After Hurricane Katrina” (ProPublica, December 2022) “Flooding Disproportionately Harms Black Neighborhoods” (Scientific American, June 2020) “Hurricane Flooding and Environmental Inequality: Do Disadvantaged Neighborhoods Have Lower Elevations?” (Socius, 2017) “Remembering Katrina: Wide racial divide over government's response” (Pew Research Center, August 2015) Related Ten Across Conversations podcasts Catherine Coleman Flowers: A National Voice for Rural and Unincorporated America Financing Our Future: Justice40's Legacy Beyond November Envisioning a Just Future for All with Dr. Robert Bullard Credits:Host: Duke ReiterProducer and editor: Taylor GriffithMusic by: Hanna Lindgren, Lupus Nocte, HushedResearch and support provided by: Kate Carefoot, Maya Chari, Rae Ulrich, and Sabine Butler About our guest:Vann R. Newkirk II is a senior editor at The Atlantic and is host and co-creator of the 2021 Peabody Award-winning podcast miniseries “Floodlines,” which documented Hurricane Katrina, and of the 2023 podcast miniseries “Holy Week”. He is an ASU Future Security Senior Fellow, Fellow of the New America Political Reform Program, and 2022 Andrew Carnegie Fellow. In 2024, Vann was named Journalist of the Year by the Washington Association of Black Journalists.
Meet Lisa Ammerman, a Peabody Award-winning producer, journalist, and media executive. She was the Senior Producer of The Late Late Show and it was great to catch up and go down the memory lane of the Late night days! She has produced television for CBS, NBC, and PBS, as well as developed and produced podcasts for clients such as Audible, Wondery, iHeart, Disney Music, Universal Music Group, Microsoft, and Sony. She co-founded the award-winning, independent podcast company Treefort Media in 2018 and prior to that, she originated the role of Vice President, Talent Booking at CBS Entertainment. EnJOY!See omnystudio.com/listener for privacy information.
In this episode of Occupied Thoughts, FMEP Fellow Peter Beinart speaks with Laila Al-Arian, the executive producer for Fault Lines, an award-winning current affairs program on Al Jazeera English. They discuss what it's like to be a journalist in Gaza and how Western journalists have failed their Palestinian colleagues. They also talk about remembering the journalists Israel has killed. On August 25, 2025, the day Peter & Laila spoke, Israel killed at least five Palestinian journalists in Gaza, including an Al Jazeera cameraman. Israel has killed nearly 200 Palestinian journalists in Gaza since 10/7/23. Laila Al-Arian is a Washington DC-based journalist, journalist, and executive producer for Fault Lines, an award-winning current affairs program on Al Jazeera English. She has produced documentaries on subjects ranging from the Trump administration's Muslim ban to the impact of the heroin epidemic on children and an investigation into factory conditions in Bangladesh. For her work, she has been honored with a News and Documentary Emmy, Peabody Award, Robert F. Kennedy Award in journalism, National Headliner Award, and has been nominated for 15 News and Documentary Emmys. Prior to joining Fault Lines, Laila worked for Al Jazeera English for four years, covering everything from Guantanamo Bay's youngest detainee to the re-settlement of Iraqi refugees in the U.S. She received a BA in English literature from Georgetown University and an M.S. from Columbia's Graduate School of Journalism. Her work has appeared in The Nation, Salon, The Independent, and other publications, and she is co-author of the book Collateral Damage: America's War Against Iraqi Civilians. Peter Beinart is a Non-Resident Fellow at the Foundation for Middle East Peace. He is also a Professor of Journalism and Political Science at the City University of New York, a Contributing opinion writer at the New York Times, an Editor-at-Large at Jewish Currents, and an MSNBC Political Commentator. His newest book (published 2025) is Being Jewish After the Destruction of Gaza: A Reckoning. Original music by Jalal Yaquoub.
This is a re-release of the Prison Break podcast "Prison Breaking With Sarah & Paul S1E3: Cell Test". Sarah & Paul welcome their first guest, episode director and Peabody Award winner, Brad Turner. Leave us your comments, shoot us an email, or leave us a voicemail - we love hearing from all of you! For the FULL Prison Breaking With Sarah & Paul experience, join our very active Patreon community where you can watch our WATCH PARTY episodes, released a day before the podcast episode, where you can re-watch every episode of Prison Break alongside Sarah & Paul's real time commentary (kind of like the DVD director commentary tracks of yore). You also get access to all of our Fan Fiction episodes and our Discord Server where you can join our active Prison Breaking community, interact with Sarah & Paul's "Ask Me Anything" and join group WATCH PARTIES where you can experience the release of every Watch Party and along with a group chat. Join our Patreon here: https://patreon.com/user?u=116411884 If you love all the behind-the-scenes Prison Break convo that Sarah & Paul are bringing weekly, then please give us a review and a follow us on all your podcast, social media, and YouTube accounts! Watch the episode on YouTube - https://www.youtube.com/@PrisonBreakPodcast Follow us on Instagram - https://www.instagram.com/prisonbreakpodcast/ Follow us on TikTok - https://www.tiktok.com/@prisonbreakpodcast Merch!!! - https://pbmerch.printify.me/products Email us at prisonbreaking@caliber-studio.com And leave us a message with all your burning questions at (401) 3-PBREAK Logo design by John Nunziatto @ Little Big Brands. If you want one yourself, reach out at https://www.littlebigbrands.com/ and tell him we sent you. PRISON BREAKING WITH SARAH & PAUL is a Caliber Studio production.
"Say Nothing" is a historical drama limited series created by Joshua Zetumer and produced by FX Productions, adapted from the 2018 book by Patrick Radden Keefe, and details four decades in Northern Ireland during The Troubles. The series premiered in late 2024 and garnered strong word of mouth, resulting in positive reviews, a Peabody Award, and now, an Emmy nomination for Outstanding Writing for a Limited or Anthology Series or Movie for "The People in the Dirt." Zetumer and the episode's director, Michael Lennox, were both kind enough to spend some time speaking with us about their work on the limited series, which you can listen to below. Please be sure to check out the series, which is now available to watch in full on Hulu on FX. Thank you, and enjoy! Check out more on NextBestPicture.com Please subscribe on... Apple Podcasts - https://itunes.apple.com/us/podcast/negs-best-film-podcast/id1087678387?mt=2 Spotify - https://open.spotify.com/show/7IMIzpYehTqeUa1d9EC4jT YouTube - https://www.youtube.com/channel/UCWA7KiotcWmHiYYy6wJqwOw And be sure to help support us on Patreon for as little as $1 a month at https://www.patreon.com/NextBestPicture and listen to this podcast ad-free Learn more about your ad choices. Visit megaphone.fm/adchoices
Hannah Bos is a Peabody Award winning writer who is co-creator and executive producer of HBO's critically acclaimed comedy series Somebody Somewhere. Along with writing partner Paul Thureen, she received a Humanitas Prize nomination for the Somebody Somewhere pilot and with Paul and Bridget Everett was nominated for a WGA Award for Episodic Comedy. The series has received nominations from the GLAAD Media Awards, Critics' Choice Awards, Gotham Awards, Spirit Awards, TCA & HCA Awards, Dorian TV Awards, and was honored by AFI amongst their Television Programs of the Year in 2022. Hannah and Paul received an Independent Spirit Award nomination for "Best First Screenplay" for their feature Driveways (dir. Andrew Ahn) which premiered at the 2019 Berlin Film Festival (North American premiere at Tribeca Film Festival). Together they have also written for HBO's High Maintenance and Amazon's Mozart in the Jungle. Hannah was a co-founder/co-Artistic Director of The Debate Society, a multiple Obie award winning theater company, co-writing and starring in all the company's plays. She also starred in the premiere of Will Eno's The Open House at the Signature Theatre Company (Drama Desk Award; Lortel Nomination, Featured Actress). Regional acting credits include premieres of Will Eno's Gnit and Lisa Kron's THE VERI**ON PLAY at Humana Festival. TV/Film acting: High Maintenance (HBO), The Outside Story, Timeless Seasons (Rooftop Films), and How to Follow Strangers (PBS). Hannah is a Sundance Institute Fellow. MFA Harvard/MXAT. Mother of Rocket. Learn more about your ad choices. Visit podcastchoices.com/adchoices
We're excited to share the first episode of Peabody Award-nominated podcast Long Shadow’s new season, Breaking the Internet. Hosted by Pulitzer Prize finalist and historian Garrett Graff, Long Shadow: Breaking the Internet charts the evolution of the internet – from the optimistic days of the dot-com boom to our present moment. Produced by Long Lead and distributed by PRX, this seven-part series aims to tell the story of humanity's greatest invention, and how it's led us to the biggest crisis facing society today. In this specific episode, you’ll travel back to 1993. Gas is just over a dollar a gallon. Minimum wage is $4.25 an hour. Mass media is hitting its apex, and American culture is about as homogenous as it’s ever been. And somewhere in the background of all that, this new thing called the World Wide Web just became available to the general public…. then a computer bug threatened to shut it all down forever. To listen to more episodes, follow Long Shadow on Apple Podcasts, Spotify or your favorite podcast app. If you’re listening on Spotify, you can leave a comment there or email us at hello@tangoti.com! Follow Bridget and TANGOTI on social media! Many vids each week. instagram.com/bridgetmarieindc/ tiktok.com/@bridgetmarieindc youtube.com/@ThereAreNoGirlsOnTheInternet See omnystudio.com/listener for privacy information. See omnystudio.com/listener for privacy information.
Host Gabe González introduces us to the brilliant, absurdist, hilarious Peabody Award-winning HBO series Fantasmas. In a funny, enlivening conversation with creator, writer, and comedian Julio Torres, they explore how Torres uses humor to uncover the real absurdity of our immigration, healthcare, and economic systems. They discuss how creating fiction – like the “proof of existence” that the fictional Julio is so desperate to avoid – can expose our even stranger realities, like the “aliens of extraordinary abilities” visa that real Julio applied for when immigrating to the U.S. In the second half, Gabe speaks with Andrew DeWaard, author of Derivative Media: How Wall Street Devours Culture. Andrew's work focuses on the cultural cost of the financialization of media. And don't worry, he also explains what the word “financialization” means.
This week, we're joined by Amy Martin, host of the Peabody Award-winning podcast Threshold, for a conversation that spans everything from the hidden harms of noise pollution and ecological grief to imagining a future free from the looming threat of climate change. Amy brings a thoughtful, poetic lens to the climate conversation, reminding us of the urgency of the moment, the profound beauty of the world we're trying to protect, and the importance of storytelling.Each season of Threshold dives deep into a single, complex environmental story, whether it's the return of the American bison, oil drilling in the Arctic, or what it truly means to limit global warming to 1.5 degrees. Now in its fifth season, Hark, Amy explores the fascinating and often overlooked world of non-human sound.Under Amy's leadership, Threshold has earned numerous accolades, including a Peabody Award, a national Edward R. Murrow Award, and recognition from the Society of Professional Journalists, the Overseas Press Club, and the Montana Broadcasters Association. Beyond Threshold, Amy has produced stories for NPR's All Things Considered, PRI's The World, Reveal, Here & Now, and other national outlets.Show NotesThresholdAbout AmyNature's secret soundscape: Listen with me to the world's quietest creatures by Amy Martin (Guardian)What Is Ecological Thinking? (Letters to Earthlings)Dear Earthlings of 3025 (Letters to Earthlings)Halfway Through the Decisive Decade (Letters to Earthlings)Biophilic Solutions is available wherever you get podcasts. Please listen, follow, and give us a five-star review. Follow us on Instagram and LinkedIn and learn more on our website. #NatureHasTheAnswers
Season 5 of WABE’s Peabody Award-winning podcast “Buried Truths” launches on August 26th. This season delves into the life of Clarence Horatious Pickett. The preacher and advertising salesman was beaten by police in December 1957, and died days later after a white doctor dismissed his injuries. For a special preview of the series, “Buried Truths” host Hank Klibanoff talks with Rose Scott about what listeners can expect for the upcoming season, how cases are selected to be featured on the podcast and more about Clarence Horatious Pickett’s case. Plus, this week marks the 60th anniversary of the Voting Rights Act. The landmark legislation signed into law on August 6th, 1965, aimed to end racial discrimination in voting and ensure that all Americans have equal access to the ballot. Fast forward to now, some argue that the legislation has been gutted and or weakened through challenges upheld by the U.S. Supreme Court. As part of “Closer Look’s” week-long series, examining implications of the Voting Rights Act, host Rose Scott talks with Lauren Groh-Wargo, chief executive officer of Fair Fight, and Allegra Lawrence-Hardy, who serves as the general counsel for the organization. They talked about Fair Fight’s mission and why they believe the fight for constitutional rights is long-term and ongoing, not limited to one case.See omnystudio.com/listener for privacy information.
Claire Jia is the author of the debut novel Wanting, available from Tin House. It was the official July pick of the Otherppl Book Club. Jia is a writer from Illinois. Her work has appeared in The New York TimesModern Love column, The Rumpus, Reductress, and more. She writes for television and video games, including the 2024 Peabody Award-winning We Are OFK. She lives in Los Angeles with her friends. *** Otherppl with Brad Listi is a weekly podcast featuring in-depth interviews with today's leading writers. Available where podcasts are available: Apple Podcasts, Spotify, YouTube, etc. Subscribe to Brad Listi's email newsletter. Support the show on Patreon Merch Instagram Bluesky Email the show: letters [at] otherppl [dot] com The podcast is an affiliate partner of Bookshop, working to support local, independent bookstores. Learn more about your ad choices. Visit megaphone.fm/adchoices
On the Saturday August 2, 2025 edition of The Richard Crouse Show we’ll meet Jeff Stinco, lead guitar player for Montreal’s own Simple Plan. Known for their pop-punk sound, Simple Plan have enjoyed international success with hits like "I'm Just a Kid", "Welcome to My Life", and "Perfect". They have six studio albums, two live albums, and have sold over 5.1 million albums in the United States alone. Today Jeff and I will talk about the band’s history and their new documentary “Simple Plan: The Kids In The Crowd” which offers an unprecedented look into the band's journey from basement shows in Montreal to global stardom. There’s lots of never-before-seen archival footage, plus new interviews with band members and lots of music. You can watch “Simple Plan: The Kids In The Crowd” on Prime Video. Then, we’ll meet Canadian television writer, producer, and showrunner David Shore. He’s known for creating the hit medical dramas “House M.D.” and “The Good Doctor,” which have won him a Humanitas Prize and a Peabody Award. We’ll discuss his Canadian roots and how he ended up in Hollywood. In October he’ll receive the lifetime achievement award at the Forest City Film Festival in his hometown of London ON.
On the Saturday August 2, 2025 edition of The Richard Crouse Show we'll meet Jeff Stinco, lead guitar player for Montreal's own Simple Plan. Known for their pop-punk sound, Simple Plan have enjoyed international success with hits like "I'm Just a Kid", "Welcome to My Life", and "Perfect". They have six studio albums, two live albums, and have sold over 5.1 million albums in the United States alone. Today Jeff and I will talk about the band's history and their new documentary “Simple Plan: The Kids In The Crowd” which offers an unprecedented look into the band's journey from basement shows in Montreal to global stardom. There's lots of never-before-seen archival footage, plus new interviews with band members and lots of music. You can watch “Simple Plan: The Kids In The Crowd” on Prime Video. Then, we'll meet Canadian television writer, producer, and showrunner David Shore. He's known for creating the hit medical dramas “House M.D.” and “The Good Doctor,” which have won him a Humanitas Prize and a Peabody Award. We'll discuss his Canadian roots and how he ended up in Hollywood. In October he'll receive the lifetime achievement award at the Forest City Film Festival in his hometown of London ON.
The Peabody Award-winning Disney+ movie Out of My Mind employs Jennifer Aniston's voice alongside actress Phoebe Ray Taylor's stellar performance to reveal the lack of accessible public school education in the early 2000s. Host Gabe González speaks with director Amber Sealey about what sparked her interest in this story, the state of accommodations in public schools, and how making her sets accessible improved working conditions for everyone. Gabe then speaks with professor and Undoing Ableism author Dr. Priya Lalvani about the ways our education system fails to achieve a truly inclusive educational environment for everyone, and what it would take to change that.
Lulu Miller is a Peabody Award–winning journalist, co-host of Radiolab, founder of the podcast Terrestrials, and author of the acclaimed book Why Fish Don't Exist. She joins to discuss her career at the intersection of science, philosophy, and storytelling, inviting us to question how we understand the world and our place within it.For a chance to give your own TED Talk, fill out the Idea Search Application: ted.com/ideasearch. Hosted on Acast. See acast.com/privacy for more information.
Tom Haberstroh, Amin Elhassan and producer Anthony Mayes are joined by investigative journalist extraordinaire and Peabody Award loser Pablo Torre to dive even deeper into the Malik Beasley story that aired yesterday on Pablo Torre Finds Out. What elements of the story were the most shocking? What didn't make the final cut? And how is Jussie Smollet involved? Tune in to find out. Basketball Illuminati is now part of the Count The Dings Network. Join the Count The Dings Patreon to support the show, get ad free episodes and exclusive content at www.patreon.com/CountTheDings ILLUMINATI MERCH HAS RETURNED - Check it out here: https://bit.ly/CTDMERCH Subscribe to Basketball Illuminati! On Apple or Spotify Email us: basketballilluminati@gmail.com Twitter: @bballilluminati Instagram: @basketballilluminati Learn more about your ad choices. Visit megaphone.fm/adchoices
In this thought-provoking episode, Greg Verdino and Geoff Livingston sit down with media ecologist, leadership expert, and author Jack Myers for a wide-ranging conversation on the intersection of AI, leadership, creativity, and Taoist philosophy. Drawing on insights from his latest book, The Tao of Leadership, Jack shares why 3,000-year-old Taoist wisdom might be the perfect guide for navigating today's era of AI and exponential technological change. The conversation explores how principles like “leading by following” and “fusion flow” can help leaders move more fluidly through uncertainty, disruption, and accelerated innovation. Rather than building slow, rigid bridges to a future that keeps shifting, Jack advocates for fast-moving portals that help teams adapt in real time, led not just by technology but by deeply human values. Jack, Greg and Geoff also unpack the creative implications of AI, arguing that the real power lies not in replacement but in remix: combining machine-generated suggestions with human intuition, emotional nuance, and originality. Along the way, they touch on education, culture, risk-taking, and what it takes to lead through fear, data deluge, and systemic stagnation. With stories drawn from marketing, media, music, and even (wait for it…) Second Life, this episode offers a human-centered lens on a fast-evolving future and invites listeners to rethink not just how we work but how we imagine what's possible. Chapters 00:00 Introduction 02:57 The Relevance of Taoism in Leadership 05:30 AI and Technology: Embracing Change 08:08 Portals vs. Bridges: Navigating Change 10:43 Decisive Leadership in a Rapidly Changing World 16:17 Balancing Data and Humanity in Decision Making 19:04 Creativity and Innovation in the Age of AI 27:36 The State of Creativity in Media 29:13 AI as a Creative Partner 32:33 The Resistance to AI in Creative Fields 35:42 AI's Ubiquity in Everyday Tools 40:35 The Future of AI and Education 43:22 AI Reshaping Organizational Models About Jack Myers Jack Myers is a pioneering media ecologist and influential thought leader whose work has put him at the forefront of technological, cultural, and generational change. Known for his visionary insight into emerging trends and deep expertise in organizational dynamics, he has served as a trusted advisor and coach to leaders at many of the world's most innovative companies, including General Motors, Comcast/NBCUniversal, Microsoft, CBS, TJX Corp, Aegis/Carat, Campbell Soup, Warner Bros. Discovery, Active International, and The Walt Disney Company. As the founder of The Myers Report and MediaVillage Education Foundation, the media industry's premier knowledge exchange platform, Jack helps organizations navigate disruption, unlock growth opportunities, and align strategy with the future. He is also a senior lecturer, award-winning author, and recipient of honors including a Peabody Award, International Book Awards, UJA Humanitarian Award, and Oscar and Emmy nominations. A graduate of Syracuse University and NYU Steinhardt, where he studied under media scholar Dr. Neil Postman, Jack brings a rare combination of media literacy, cultural fluency, and strategic foresight to leaders preparing their organizations for the age of AI, machine intelligence, and accelerating change. For More About Jack, His Work, and The Tao of Leadership · https://www.jackmyers.com · https://www.jackmyers.com/themyersreport/ · https://www.mediavillage.com/ · https://www.jackmyers.com/visionary-blueprint-for-thriving-in-the-age-of-ai/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Stand Up is a daily podcast that I book,host,edit, post and promote new episodes with brilliant guests every day. Please subscribe now for as little as 5$ and gain access to a community of over 750 awesome, curious, kind, funny, brilliant, generous souls Check out StandUpwithPete.com to learn more Please check out and hopefully subscribe to Michael's Substack newsletter Truth and Consequences! Stand Up subscribers get a discount on Michael's new newsletter! Colby Hall is the Founding Editor of Mediaite.com. He is also a Peabody Award-winning television producer of non-fiction narrative programming, became a media contributor to NewsNation in March of 2023. He is also a former Creative Director who launched iHeartRadio's original video offering. Check out his pieces at Mediaite Bill Boyle is a well sourced and connected businessman who lives in Washington DC with his wife and son. Bill is a trusted friend and source for me who I met after he listened and became a regular and highly respected caller of my siriusxm radio show. Bill is a voracious reader and listeners love to hear his take. I think his analysis is as sharp as anyone you will hear on radio or TV and he has well placed friends across the federal government who are always talking to him. As far as I can tell he is not in the CIA. Follow him on twitter and park at his garages. Join us Monday's and Thursday's at 8EST for our Bi Weekly Happy Hour Hangout's ! Pete on Blue Sky Pete on Threads Pete on Tik Tok Pete on YouTube Pete on Twitter Pete On Instagram Pete Personal FB page Stand Up with Pete FB page All things Jon Carroll Follow and Support Pete Coe Buy Ava's Art Hire DJ Monzyk to build your website or help you with Marketing Gift a Subscription https://www.patreon.com/PeteDominick/gift
What if we could redefine leadership? In A Different Kind of Power, the former Prime Minister of New Zealand—who became the country's youngest Prime Minister in more than 150 years—reflects on the struggles, triumphs, and deeply personal experiences that shaped her leadership style and what she's learned along the way. In conversation with Lulu Garcia-Navarro, a two-time Peabody Award-winning journalist, a writer and co-host of “The Interview” for the New York Times Magazine, and an on-air contributor to CNN. This program was held on June 5, 2025 in partnership with Politics and Prose.
Who's ready for a “number two”? America's favorite true crime teenagers return to investigate who is the Turd Burglar? We'll go back to October 7, 2018 for a classic rewind to our review of season two to the Peabody Award-winning comedy series “American Vandal.”OUR SPOILER-FREE REVIEWS OF "AMERICAN VANDAL" SEASON TWO BEGIN IN THE FINAL FIVE MINUTES OF THE EPISODE. For exclusive podcasts and more, sign up at Patreon.Sign up for our newsletter at crimewriterson.com.
Chris Carter is a television writer, producer, and director best known as the creator of science fiction series The X-Files. He began his screenwriting career at Walt Disney Studios in 1985 before moving to Twentieth Century Fox Television. There, he developed The X-Files, which ran for 11 seasons and earned him multiple Golden Globe Awards, Emmy Award nominations, and a Peabody Award for Excellence in Broadcasting. Carter has created additional series through his production company, Ten Thirteen Productions, including Millennium, Harsh Realm, The Lone Gunmen, as well as two film adaptations of The X-Files. ------ Thank you to the sponsors that fuel our podcast and our team: Athletic Nicotine https://www.athleticnicotine.com/tetra Use code 'TETRA' ------ Squarespace https://squarespace.com/tetra Use code 'TETRA' ------ LMNT Electrolytes https://drinklmnt.com/tetra Use code 'TETRA' ------ Sign up to receive Tetragrammaton Transmissions https://www.tetragrammaton.com/join-newsletter
CHRIS BAUER has appeared in over 300 episodes of television, 40 feature films, and several theater productions on Broadway and Off. His multiple long running television credits include Frank Sobotka in ‘THE WIRE', Andy Bellefleur in ‘TRUE BLOOD', and Bobby Dwyer in ‘THE DEUCE' for HBO. Most recently he starred as pro wrestler Wild Bill Hancock on ‘HEELS' for Starz, where he also appeared in ‘GASLIT' with Julia Roberts and Sean Penn, and ‘SURVIVORS REMORSE', produced by LeBron James, and played Joe McCarthy in the Peabody Award winning ‘FELLOW TRAVELERS' for Showtime. On Apple TV Plus, he played Deke Slayton in the inaugural season of ‘FOR ALL MANKIND', and appeared as Det. Tom Lange in ‘PEOPLE VS OJ' for FX. Recent feature credits include co-starring with Denzel Washington in the Warner Brothers film ‘THE LITTLE THINGS', ‘MONEY MONSTER', and ‘SULLY'. He received an Outer Critic's nomination for playing Mitch in ‘STREETCAR NAMED DESIRE' on Broadway, and has originated roles in plays by David Mamet, Jez Butterworth, and John Patrick Shanley throughout a long career in theater. Upcoming credits include the limited series' 'Unspeakeable' for Paramount Plus, and 'His/Hers' for Netflix. On film he will be seen in 'Henry Johnson' and 'Our Hero Balthazar', as well as '3 Holes and a Donut', a feature film he wrote and directed. Chris is a native of Los Angeles, a graduate of the Yale School of Drama, and a metalhead. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Writer, comedian and showrunner Sharon Horgan joins Executive Director of the Center for Media & Social Impact Caty Borum for an in-depth conversation regarding the themes of her critically acclaimed shows. From Catastrophe to Divorce to the Peabody Award-winning Bad Sisters, Sharon's work is singularly focused on showcasing messy, strong women as they navigate critical junctures in their lives and chart new paths. Afterwards, Caty sits down with therapist and author Oona Metz to discuss women's empowerment and resilience, divorce, and the insidious and often invisible nature of coercive control in intimate relationships–themes explored brilliantly by Horgan's work.
Alex Gibney is an award-winning filmmaker who's been called “the most important documentarian of our time” by Esquire Magazine. His work has been the recipient of an Academy Award, multiple Emmy Awards, a Grammy Award, several Peabody Awards, DuPont-Columbia Awards, Independent Spirit Awards, Writers Guild Awards, and more. His films include TAXI TO THE DARK SIDE, ENRON: THE SMARTEST GUYS IN THE ROOM, GOING CLEAR: SCIENTOLOGY & THE PRISON OF BELIEF, and many others. His most recent work includes IN RESTLESS DREAMS: THE MUSIC OF PAUL SIMON, THE BIBI FILES, WISE GUYS: DAVID CHASE & THE SOPRANOS, and THE DARK MONEY GAME. Alex is currently in production on the documentaries MUSK and the tentatively titled KNIFE, which is inspired by Salman Rushdie's memoir “Knife: Meditations After an Attempted Murder”. He is the recipient of the 2024 Lifetime Achievement Award from the News & Documentary Emmys. Join us for this truly engaging conversation about Alex's childhood, his early inspirations, and his illustrious 45-year filmmaking career. Got somethin' to say?! Email us at BackroomAndy@gmail.com Leave us a message: 845-307-7446 Twitter: @AndyOstroy Produced by Andy Ostroy, Matty Rosenberg, and Jennifer Hammoud @ Radio Free Rhiniecliff Design by Cricket Lengyel
I've been pre-scheduling podcast episodes this summer &, forgetting that we are now living in a time of anything goes chaos in the U.S., last week's conversation wound up publishing in the hours after the news involving Iran. Hopefully anyone who knows me knows that I wouldn't normally pivot from major world news to self-promotion but I still wanted to take this opportunity to apologize for any confusion or insensitivity that the accidentally ill-timed new episode caused. To make up for that gaffe, I thought I'd deliver this third conversation in our summer suite of episodes devoted to Physical Media early, just in case you're heading to the airport or about to unplug for the next week or so since it's a big time for summer travel here in the states. (So far, nothing Earth-shattering has happened that I'm aware of as I type this but as a friend joked, it's getting harder & harder to find a day without a catastrophe.) In any case, may this be a distraction for you. In last week's new Watch With Jen, we led you down the dark streets of neo-noir. This installment is centered on American independent filmmakers (or in the case of Billy Wilder, very independently minded ones) & is devoted to matters of the heart. Kicking things off, VULTURE's brilliant TV critic & Peabody Awards juror Roxana Hadadi joins me to discuss Sean Baker's Oscar winning ANORA, SAINT OF THE NARROWS STREET novelist William Boyle returns to tackle CHOOSE ME by one of his favorite filmmakers Alan Rudolph, & I reunite with the knowledgeable film essayist Peter Avellino to talk about the magic of Billy Wilder's SOME LIKE IT HOT. Emotional, sparkling, & warm, I know this conversation will delight. Thanks so much for listening! Originally Posted on Patreon (6/27/25) here: https://www.patreon.com/posts/132487075Shop Watch With Jen logo Merchandise in Logo Designer Kate Gabrielle's Threadless ShopDonate to the Pod via Ko-fiTheme Music: Solo Acoustic Guitar by Jason Shaw, Free Music Archive
“You're going to find a lot of people doing their best, revealing how beautiful and strange we are, and how remarkable we can be,” says Peabody Award-winning broadcaster and founder of On Being Krista Tippett. In this conversation, Tippett shares where we might turn for more hope and pleasure, and how she thinks about what shapes our presence in the world. For the show notes, head over to my Substack. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Gabe González is joined by Soo Hugh, showrunner of the Peabody Award-winning series Pachinko, Apple TV's trilingual series set in Japan and Korea. Pachinko is an epic family drama spanning more than sixty years of history, during and after the Japanese occupation of Korea. Through the eyes of protagonist Sunja, who moves to Japan with her husband and raises her children and grandchildren there, the series asks the question, “What is home?” We also talk to comedian and author Youngmi Mayer. In her memoir I'm Laughing Because I'm Crying, she brilliantly balances tragedy and humor as she recounts her life in Korea, the Northern Mariana Islands, and the U.S. in the wake of her family's traumatic experiences under Japanese colonialism.
My interview with Michael Cohen begins at 47 mins and Colby and I start at 1:16 Stand Up is a daily podcast. I book,host,edit, post and promote new episodes with brilliant guests every day. Please subscribe now for as little as 5$ and gain access to a community of over 750 awesome, curious, kind, funny, brilliant, generous souls Check out StandUpwithPete.com to learn more Michael A. Cohen has been a columnist for the Boston Globe on national politics and foreign affairs since 2014. He is also the author of “American Maelstrom: The 1968 Election and the Politics of Division,” “Live From the Campaign Trail: The Greatest Presidential Campaign Speeches of the 20th Century and How They Shaped Modern America” and is the co-author with Micah Zenko of “Clear and Present Safety: The World Has Never Been Better and Why That Matters to Americans.” Michael has written for dozens of news outlets, including as a regular columnist for the Guardian, Foreign Policy, the London Observer, and World Politics Review. He previously worked as a speechwriter at the US State Department, on Capitol Hill, and at NBC; was a Senior Fellow at the New America Foundation and a fellow at the Century Foundation, the American Security Project, and the World Policy Institute; and has also been a lecturer at Columbia University's School of International and Public Affairs. American politics today exists in a post-truth world. The line between the politics and the substance of our policy discussions has almost completely been erased. This newsletter is focused on bringing to you evidence-based political and policy analysis - and telling uncomfortable but necessary truths about our current political moment. If you subscribe to Truth and Consequences you'll get multiple columns a week from me on the latest doings in American politics and public policy with a healthy dose of snark and commentary on music, movies, and sports thrown into the mix. Truth and Consequences will host weekly Q&A sessions with journalists, historians, and political pundits as well as weekly Zoom talks with some of the smartest observers of American politics. A paid subscription to Truth and Consequences provides access to all the content on the site as well as the comment sections and open discussion threads. And you'll be able to participate in bimonthly Zoom talks with me and any special guests I can convince to join me! Subscribe to get full access to the newsletter and website. Never miss an update. Please check out and hopefully subscribe to Michael's Substack newsletter Truth and Consequences! Stand Up subscribers get a discount on Michael's new newsletter! Colby Hall is the Founding Editor of Mediaite.com. He is also a Peabody Award-winning television producer of non-fiction narrative programming, became a media contributor to NewsNation in March of 2023. He is also a former Creative Director who launched iHeartRadio's original video offering. Check out his pieces at Mediaite Join us Monday's and Thursday's at 8EST for our Bi Weekly Happy Hour Hangout's ! Pete on Blue Sky Pete on Threads Pete on Tik Tok Pete on YouTube Pete on Twitter Pete On Instagram Pete Personal FB page Stand Up with Pete FB page All things Jon Carroll Follow and Support Pete Coe Buy Ava's Art Hire DJ Monzyk to build your website or help you with Marketing Gift a Subscription https://www.patreon.com/PeteDominick/gift
Welcome to our first episode of The Comedy Saved Me Podcast hosted by Lynn Hoffman. Lynn host's our other podcast you should check out called "Music Saved Me" which explores the healing power of music and Comedy Saved Me explores the inside stories from comedians about what motivated them to a career of comedy and how they observe the incredible power of comedy and laughter. These elements of storytelling are central to who they are as comedians and folks like Paul Mecurio known the power of comedy. Paul is an Emmy and Peabody Award winning comedian, who his worked with Jon Stewart on The Daily Show and The Late Show with Steven Colbert. A Note to our Community Your support means everything to us! As we continue to grow, we’d love to hear what guests you might find interesting and what conversations you’d like us to explore nest. Have a friend who might enjoy our conversations? Please share our podcast with them! Your word of mouth recommendations help us reach new listeners that could benefit from our content. Thank you for being part of our community. We’re excited for what’s ahead! Check out our newest podcast called “Comedy Saved Me” wherever you get your podcasts. Warmly Buzz Knight Founder Buzz Knight Media ProductionsSupport the show: https://takinawalk.com/See omnystudio.com/listener for privacy information.
I had the chance to sit down with Harley Flanagan — punk pioneer, founding member of the Cro-Mags, and the subject of the new feature-length documentary, HARLEY FLANAGAN: WIRED FOR CHAOS. Directed by Emmy and Peabody Award-winner Rex Miller, this no-holds-barred film dives into Harley's life — from the violent streets of ‘70s New York to the hardcore scene that defined a generation.This isn't just about music — it's about survival. Abuse, addiction, squats, street fights, punk gigs, Jiu-Jitsu, fatherhood — Harley's lived through it all. And the film, which features interviews with Flea, Henry Rollins, Ice T, Michael Imperioli, and the late Anthony Bourdain, shows a side of him many haven't seen before.Now, quick heads up — there's a slight audio issue on my end during this episode. I didn't realize my mic wasn't plugged in, so you'll hear me through my laptop's onboard mic. It's definitely listenable, just a bit rougher than usual — but honestly, it kind of fits the vibe of this episode.So with that, let's get into it. This is Harley Flanagan — loud, raw, and real
Christiane Amanpour is chief international anchor of CNN's flagship global affairs program “Amanpour,” which airs weekdays on CNN International and nightly on PBS in the United States. She is also host of “The Amanpour Hour,” and is based in the network's London bureau. Beginning in 1983 as an entry-level assistant on the international assignment desk at CNN's headquarters in Atlanta, Amanpour rose through the organization becoming a reporter at the New York bureau, and later, the network's leading international correspondent. On the ground during the siege of Sarajevo, Amanpour exposed the brutality of the Bosnian War, reporting on the daily tragedy of life for civilians in the city. She was outspoken, calling out the human rights abuses, massacres and genocide committed against the Bosnian Moslems, later saying “There are some situations one simply cannot be neutral about, because when you are neutral you are an accomplice.” Throughout her time at CNN, Amanpour has secured exclusive interviews with global power players. In the wake of the September 11 attacks she was the first international correspondent to interview British Prime Minister Tony Blair, Pakistani President Pervez Musharraf and Afghan President Hamid Karzai. During the height of the Arab Spring she conducted an Emmy-winning interview with Libya's former leader ‘Colonel' Moammar Gadhafi, and she was also the last journalist to interview Egypt's President Hosni Mubarak just before he was deposed. In January 2014, Amanpour also exclusively broke the news of a dossier of testimony and photographs which alleged to show systematic torture of prisoners by government forces in Syria, evidence she used to confront Russian Prime Minister Dmitry Medvedev about his government's support for the Assad regime. In addition to her work as an anchor and reporter, Amanpour is an active rights campaigner. A board member of the Committee to Protect Journalists, the Centre for Public Integrity and the International Women's Media Foundation, she has used her profile to raise awareness of key global issues and journalists' rights. She has interviewed educational rights activist Malala Yousafzai for CNN on several occasions – bringing focus to her courage and international advocacy work. Amanpour has earned 16 News and Documentary Emmy Awards, four Peabody Awards, two George Polk Awards, three duPont-Columbia Awards and the IWMF's Courage in Journalism Award. She has received nine honorary degrees, is an honorary citizen of Sarajevo, and a UNESCO Goodwill Ambassador for Freedom of the Press and the Safety of Journalists. Amanpour holds a BA in Journalism from the University of Rhode Island.Ralph Ranalli of the HKS Office of Communications and Public Affairs is the host, producer, and editor of HKS PolicyCast. A former journalist, public television producer, and entrepreneur, he holds an BA in political science from UCLA and a master's in journalism from Columbia University.Scheduling and logistical support for PolicyCast is provided by Lilian Wainaina.Design and graphics support is provided by Laura King and Delane Meadows. Web design and social media promotion support is provided by Catherine Santrock and Natalie Montaner. Editorial support is provided by Nora Delaney and Robert O'Neill.
Kamau Bell has a long and impressive resume, including hosting seven seasons of the CNN docuseries United Shades of America, winning a Peabody Award for We Need to Talk About Cosby, and winning the third season of Celebrity Jeopardy, and he’s about to take off on his “Who’s With Me” standup tour. Kamau wore a T-shirt on TV that read, “Not All Macaroni and Cheeses are Created Equal,” a political message and “insider Black conversation” that he explains to host Rachel Belle. We’ll also learn the true history of mac & cheese in America, a narrative that took 200 years to uncover, with James Beard Award-winning food historian Michael W. Twitty and Gayle Jessup White, a descendant of both Thomas Jefferson and James Hemmings, the enslaved head chef of Jefferson’s Monticello kitchen. Kamau tells host Rachel Belle about his experience traveling to Kenya with Anthony Bourdain, where his unadventurous eating tendencies were seriously challenged, and of course he shares his last meal. Watch Rachel’s Cascade PBS TV show The Nosh with Rachel Belle! Season 2 out now! Sign up for Rachel’s new (free!) Cascade PBS newsletter for more food musings! Follow along on Instagram! Order Rachel’s cookbook Open Sesame.Support the show: http://rachelbelle.substack.com/See omnystudio.com/listener for privacy information.
The founder of TheOnion.com, a best-selling author with over 30 published books including the million-copy #1 bestseller Our Dumb Century, and a creative catalyst and coach. In his 20s, he created the comic strip Jim's Journal, which ran in over 100 college newspapers and spawned a self-published book collection that made the New York Times bestseller list. He helped create The Onion and led it from small college newspaper to internationally known humor brand. He founded The AV Club. He won the Thurber Prize for American Humor and a Peabody Award. Scott has authored over 30 books,. Entertainment Weekly placed him on their “It List” of the top 100 entertainers in Hollywood. He amassed millions of social media fans, performed on Saturday Night Live and on stages around the world. His video shorts are viral hits online with millions of views. He founded How to Write Funny in 2014 in partnership with the Second City training center in Chicago, sharing his signature method for unleashing creativity and writing humor. His students have gone on to win Emmys, Grammys, and Oscars.
Pablo Torre, ESPN and MSNBC commentator and host of the Edward R. Murrow Award-winning video podcast Pablo Torre Finds Out, is back with John to weigh in on an assortment of red-hot stories at the intersection of sports, culture, and politics: from the backlash in Canada against Wayne Gretzky over his association with Donald Trump and the reinstatement of Pete Rose by Major League Baseball (and Trump's rumored role in the decision) to the calamitous collision between Bill Belichick's private and public lives. Plus, Pablo reflects on the death row drama unfolding around Dallas Cowboys superfan and dubiously convicted supermax inmate Charles Flores, the coverage of which recently earned PTFO a Peabody Award nomination. To learn more about listener data and our privacy practices visit: https://www.audacyinc.com/privacy-policy Learn more about your ad choices. Visit https://podcastchoices.com/adchoices
This episode was recently honored as a unanimous finalist for the prestigious Peabody Awards. But it's been 26 years since he was sentenced to death, and Charles Flores still maintains his innocence — while talking trash, playing fantasy football and making enchiladas on game day. Last fall, correspondent David Fleming visited Inmate No. 999299 at a notorious supermax prison in Texas, to learn about life when there isn't always next year. • Learn more about the case of Charles Flores https://www.freecharlesflores.com/ Learn more about your ad choices. Visit podcastchoices.com/adchoices
This episode was recently honored as a unanimous finalist for the prestigious Peabody Awards. But it's been 26 years since he was sentenced to death, and Charles Flores still maintains his innocence — while talking trash, playing fantasy football and making enchiladas on game day. Last fall, correspondent David Fleming visited Inmate No. 999299 at a notorious supermax prison in Texas, to learn about life when there isn't always next year.• Learn more about the case of Charles Floreshttps://www.freecharlesflores.com/ Hosted on Acast. See acast.com/privacy for more information.
This episode was recently honored as a unanimous finalist for the prestigious Peabody Awards. But it's been 26 years since he was sentenced to death, and Charles Flores still maintains his innocence — while talking trash, playing fantasy football and making enchiladas on game day. Last fall, correspondent David Fleming visited Inmate No. 999299 at a notorious supermax prison in Texas, to learn about life when there isn't always next year. • Learn more about the case of Charles Flores https://www.freecharlesflores.com/ Learn more about your ad choices. Visit podcastchoices.com/adchoices
Steve Kroft is a renowned journalist and former CBS correspondent for 60 Minutes, where he reported for 30 seasons. His investigative reporting garnered widespread acclaim, winning him five Peabody Awards and 11 Emmy Awards, including a Lifetime Achievement in 2003. His legendary reporting career includes international war coverage and major historical events such as the Chernobyl disaster and the infamous 1992 interview with Hillary and President Bill Clinton. Steve Kroft’s interview subjects ranged from the first serial killer to be interviewed on 60 Minutes to elusive actors such as Clint Eastwood. Kroft also interviewed former President Barack Obama 16 times during his presidency. With a storied career that spans generations, Kroft got his start as a correspondent photographer for the military newspaper “Stars and Stripes” after being drafted into the Vietnam War in 1970.See omnystudio.com/listener for privacy information.
The Emmy and Peabody Award-winning comedy series returns for a fourth season this week. It's about two women — a successful comic/TV personality in her 70s, and her 20-something comedy writer — and the generational clashes that ensue. We're revisiting interviews with stars Jean Smart and Hannah Einbinder, and Paul W. Downs who co-created the series and plays their manager. Also, film critic Justin Chang reviews Warfare, a movie about U.S. Navy SEALs.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
Pioneering sports journalist – the brilliant, hilarious, badass Sarah Spain – joins us to reflect on: 1. One of our most popular episodes – Episode 147: The Episode That Wasn't – when we ended an interview after the guest was disrespectful to our team member; 2. The constant indignities and inequities in male-dominated fields; 3. To report or not to report harassment – and what actually happens when you do report?; and 4. How to help ourselves – and come together to help each other – secure safer and more just work spaces. CW: sexual harassment About Sarah: Sarah Spain is an Emmy and Peabody Award-winning sports journalist. In her 12+ years at ESPN she has worked as a radio and podcast host, writer and TV analyst. She's a minority owner of the Chicago Red Stars of the NWSL, a co-founder of “Hear The Cheers,” which provides hearing aids and equipment to kids so they can continue participating in sports, and is on the board of Embarc, a program that provides community-driven experiences and learning opportunities to low-income Chicago high school students. TW: @SarahSpain IG:@spain2323 To learn more about listener data and our privacy practices visit: https://www.audacyinc.com/privacy-policy Learn more about your ad choices. Visit https://podcastchoices.com/adchoices