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Latest podcast episodes about Moving Castle

reCappin' with Delora & Ashley Podcast
“Howl's Moving Castle”

reCappin' with Delora & Ashley Podcast

Play Episode Listen Later Sep 16, 2025 76:24


This week, we recap the beloved anime film celebrating its 20th Anniversary, “Howl's Moving Castle” with special guest Brandon M. (01:00) Hidden Gems (01:06:36) The Paper (Peacock) Infinity Train (HBO) My Happy Marriage (Netflix) Bon Appétit, Your Majesty (Netflix) We are available on all podcasting platforms but please follow, rate and review us on Apple Podcasts and Spotify apps. We greatly appreciate your support! Follow us on social media: IG: @recappinpodcast FB: reCappin' with Delora and Ashley Contact us: Email: recappinpodcast@gmail.com

Unstoppable Mindset
Episode 370 – Unstoppable Game Designer, Author and Entrepreneur with Matt Forbeck

Unstoppable Mindset

Play Episode Listen Later Sep 12, 2025 61:10


Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller.   Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer.   Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps.   During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once.     About the Guest:   Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming.    Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer.   Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages.   His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com.   Ways to connect with Matt:   Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/     About the Host:   Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog.   Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards.   https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/   accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/       Thanks for listening!   Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below!   Subscribe to the podcast   If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset .   Leave us an Apple Podcasts review   Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts.       Transcription Notes:   Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us.   Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here.   Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it.   Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up?   Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it.   Speaker 1 ** 03:17 Where did you go to college? I went to the University   Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having   Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was   Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun.   Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah,   Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go.   Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with.   Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right?   Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on?   Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those   Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think,   Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing.   Michael Hingson ** 09:09 Is that true Dungeons and Dragons too?   Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun.   Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the   Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well.   Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with?   Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right?   Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI,   Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it,   Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for.   Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is.   Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right?   Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding,   Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals,   Matt Forbeck ** 14:49 we get to make our own choices. Though you're right,   Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did?   Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right?   Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts.   Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah.   Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids?   Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people.   Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway.   Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza   Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too.   Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time.   Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah,   Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well.   Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun.   Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them.   Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah.   Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too   Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions.   Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes.   Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too,   Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right.   Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides.   Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier,   Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose.   Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that.   Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right?   Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really   Speaker 1 ** 28:58 right. Tell me about interactive fiction book.   Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff,   Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince.   Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing.   Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing,   Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping   Speaker 1 ** 31:59 through. Cheater, cheater book, do what you   Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back.   Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy.   Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know,   Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one.   Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah,   Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that.   Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else.   Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important.   Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you   Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere.   Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way.   Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've   Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level,   Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in.   Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on.   Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make?   Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that.   Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all?   Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do.   Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while?   Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with.   Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that.   Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas   Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but   Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal?   Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process.   Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible.   Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I   Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that,   Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it.   Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart.   Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work.   Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived   Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting.   Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in   Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right?   Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past,   Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future?   Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that,   Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre

reCappin' with Delora & Ashley Podcast
Zoe & Harry Dating?! + VMAs + US Open

reCappin' with Delora & Ashley Podcast

Play Episode Listen Later Sep 11, 2025 29:01


This week on reCappin', it's an all-headlines episode and there's plenty to cover: Zoe Kravitz spotted with Harry Styles; The biggest moments from the VMAs; Miguel's surprise baby news; Highlights from the US Open.  And of course, we share what's on our watchlist right now (01:00) Stay tuned for next week's episode, where we'll be recapping the beloved animated classic Howl's Moving Castle—available on HBO Max! reCappin' is available on all podcast platforms—please follow, rate, and review us on Apple Podcasts and Spotify. Your support keeps us going! Follow us on social media: IG: @recappinpodcast Twitter: @recappinpodcast FB: ReCappin' with Delora and Ashley

Book Cult
224-Howl's Moving Castle

Book Cult

Play Episode Listen Later Sep 10, 2025 68:25 Transcription Available


Are all wizards from Wales? Today we are talking about Howl's Moving Castle by Diana Wynne Jones. This book has everything: scarecrows that knock on doors, angsty goo, and fire demon friendships. Enjoy!Become a supporter of this podcast: https://www.spreaker.com/podcast/book-cult--5718878/support.

Boston SciFi Presents
Anime 101: Boston SciFi Podcast

Boston SciFi Presents

Play Episode Listen Later Sep 5, 2025 52:22


#japanese animation, or #anime, is unique for its complex storytelling, vibrant style and dynamic characters. It holds a unique place in #filmdom. #BostonSciFi looks at five anime films -#akira, #Miyasaki, #PrincessMonoke, #Vamire Hunter D, #howlsmovingcastle, #myneighbortotoro - seeking what makes them trick. In this episode we delve through iconic movies like Vampire Hunter D, Howl's Moving Castle, Princess Mononoke, Akira and many more.  Guests: Chris Denmead (Producer of Radio of Horror) and  Dekker Dreyer (artist, writer and filmmaker: https://www.dekkerdreyer.com/site/) Host is Boston SciFi's own Garen Daly.#films #sciencefiction #indiefilmmaker #films #filmfestival #Boston  #cinema #cinematography  #movies #indiefilm  #timetravel #cultfilm #Watchparty  #cultfilm  #35mmYou can find us on YouTube, Apple Podcasts, Spotify, Amazon Music, I Heart Radio, Google Podcasts, and wherever you get your podcasts from. You can also find us on our YouTube Channel, BostonSciFi.Thank you. Please comment, like and share. And if you have an idea for a podcast, please share it with us. Many of our podcasts include movie trailers and clips from movies. These may sometimes be sounds, not dialog.

Another Movie Podcast
#231 Weapons, Night Always Comes, Howl's Moving Castle

Another Movie Podcast

Play Episode Listen Later Aug 28, 2025 181:39


#231 Weapons, Night Always Comes, Howl's Moving Castle A town gets thrown into upheaval after 17 kids from the same class mysteriously disappear. A woman on her last legs in the face of modern poverty must do everything she can to come up with thousands of dollars overnight to save her house and family. In wartime and through a witch's curse, Sophie becomes entangled with Howl, a young and gifted wizard, and his moving castle.    Next Time: Caught Stealing, Highest 2 Lowest, Devil In a Blue Dress   Recent Discoveries Ralf: The Naked Gun, Heads of State Luke: Chasing Chasing Amy, Relay, The Life of Chuck, Eden Oscar: Girl Haunts Boy, The Last American Virgin, Miss Firecracker, Nobody 2   Otherpodcast.com   Show Notes 00:00:00 INTRO 00:01:28 Recent Discoveries 00:40:09 Weapons 01:05:58 spoilers 01:38:25 Night Always Comes 02:01:44 spoilers 02:25:46 Howl's Moving Castle 92:59:28 EXIT

Back Row Banter
Howl's Moving Castle

Back Row Banter

Play Episode Listen Later Aug 21, 2025 95:51


Episode 248 of Back Row Banter. The Back Row Boys gather around to discuss what they have been watching recently and review the movie ‘Howl's Moving Castle.' Join us next week for our review of ‘The Departed'!The review segment of the podcast starts at 5:29.Spoiler-talk starts at 27:41 and ends at 56:42.Entropy listhttps://letterboxd.com/ayysh/list/entropy-list/Tiered Listhttps://docs.google.com/document/d/1d531wOAZPI4njYagWcklfYqzcFCditLgRAOemjDe2sM/edit?usp=sharingFollow the podcast!Show:Website: https://backrowbanter.buzzsprout.com/Twitter: @BanterRowYouTube: Back Row BanterEmail: BackRowBanterPod@gmail.comInstagram: @BackRowBanterPodBlake:Letterboxd: BlakeHolderAdam:Letterboxd: @AyyshTwitter: @Ayysh24Twitch: twitch.tv/AyyshNathaniel:Letterboxd: @nsgingrichTwitter:  @nsgingrichInstagram: @nathanielg92Check out Nathaniel's podcast, The Sandpiper Tapes!http://www.buzzsprout.com/1386679Tyler:Letterboxd: @tylervidalesTwitter: @tylervidalesInstagram: @tylervidalesTwitch: twitch.tv/ElTrabajo87Intro/Outro music by washedgoods, soundcloud.com/washedgoods

B3 - The Boston Bastard Brigade | Video Game Reviews, Pop-Culture Musings, Sports and more! » Podcast

King Baby Duck may be exhausted, but Duck Amuck in Japan must go on! After a month break, the boys return to catch up on all of the news that happened! The death of Ozzy Osbourne, a new Sabaton album, and the fall of VShojo […] The post Duck Amuck in Japan | Episode 44: Hank Hill's Moving Castle appeared first on B3 - The Boston Bastard Brigade |.

Back Row Banter
Weapons

Back Row Banter

Play Episode Listen Later Aug 15, 2025 95:17


Episode 247 of Back Row Banter. The Back Row Boys gather around to discuss what they have been watching recently and review the movie ‘Weapons.' Join us next week for our review of ‘Howl's Moving Castle'!The review segment of the podcast starts at 17:57.Spoiler-talk starts at 35:50 and ends at 1:20:55.Entropy listhttps://letterboxd.com/ayysh/list/entropy-list/Tiered Listhttps://docs.google.com/document/d/1d531wOAZPI4njYagWcklfYqzcFCditLgRAOemjDe2sM/edit?usp=sharingFollow the podcast!Show:Website: https://backrowbanter.buzzsprout.com/Twitter: @BanterRowYouTube: Back Row BanterEmail: BackRowBanterPod@gmail.comInstagram: @BackRowBanterPodBlake:Letterboxd: BlakeHolderAdam:Letterboxd: @AyyshTwitter: @Ayysh24Twitch: twitch.tv/AyyshNathaniel:Letterboxd: @nsgingrichTwitter:  @nsgingrichInstagram: @nathanielg92Check out Nathaniel's podcast, The Sandpiper Tapes!http://www.buzzsprout.com/1386679Tyler:Letterboxd: @tylervidalesTwitter: @tylervidalesInstagram: @tylervidalesTwitch: twitch.tv/ElTrabajo87Intro/Outro music by washedgoods, soundcloud.com/washedgoods

AlmostSideways Podcast
CCCXXXIV: 2010 PINOT FINAL AWARDS, Weapons, Disappointing Theater Experiences

AlmostSideways Podcast

Play Episode Listen Later Aug 11, 2025 155:58


Recorded - 8/10/2025 On Episode 334 of the Almost Sideways Movie Podcast, we finish up our look back 15 years to the films of 2010 as we reveal how we voted on the major awards of the 2010 Pinots. Before that, we review the latest psycho/horror film to be a hit in theaters and count down the most disappointing experiences each of us has had in movie theaters. Here are the highlights:What We've Been Watching"Suddenly" - Todd Liotta Meter Karen Review (7:35)"Dexter: Resurrection" - Todd TV Review (11:50)"Freakier Friday" - Zach Review (14:50)"Super/Man: The Christopher Reeve Story" - Zach Review (19:00)"Howl's Moving Castle" - Terry Oscar Anniversary Review (22:30)"The Bad Guys 2" - Terry Review (24:50)"Weapons" - Featured Review (26:45)"Weapons" SPOILER REVIEW (41:55)Power Rankings: Disappointing Movie Theater Experiences (49:15)Honorable Mentions & Guessing Adam's List (1:34:40)2010 PINOTS MAJOR AWARD WINNERS (1:49:15)Quote of the Day (2:33:05)To see the full list of our 2010 Pinot winners and nominees, visit our website: http://almostsideways.com/Almost%20Sideways%20Awards/2010/Almost%20Sideways%20Awards.htmlFind AlmostSideways everywhere!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠almostsideways.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.facebook.com/AlmostSidewayscom-130953353614569/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠AlmostSideways Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠: @almostsideways⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Terry's Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠: @almostsideterry⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Zach's Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠: @pro_zach36Todd: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Too Cool for Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Adam's Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠: @adamsideways⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apple Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasts.apple.com/us/podcast/almostsideways-podcast/id1270959022⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://open.spotify.com/show/7oVcx7Y9U2Bj2dhTECzZ4m⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/channel/UCfEoLqGyjn9M5Mr8umWiktA/featured?view_as=subscriber⁠⁠⁠⁠⁠⁠

It's the Pictures
200: Post-2000s Hayao Miyazaki with Toussaint Egan

It's the Pictures

Play Episode Listen Later Aug 4, 2025 98:13


Max and Evan are joined by guest Toussaint Egan to discuss the post-2000s output from the director Hayao Miyazaki. Before they dive into movies like Spirited Away, The Boy and the Heron, and Howl's Moving Castle, they discuss some of the latest film news. Then comes the finale of the Summer Box Office game. Stay tuned afterward for thoughts on the new movies like The Naked Gun and a lot more.  Check out episode 191 of the It's the Pictures podcast if you want more Hayao Miyazaki coverage.  Website: https://itsthepictures.libsyn.com/ itsthepictures.substack.com Download the episode today, and find us on Bluesky, Instagram, and Letterboxd.  Like the show? Review us on iTunes! We are also available on Stitcher, Spotify, and Letterboxd.  Opening: "The Fire" by Dan_Mantau (c) 2022 - http://ccmixter.org/files/Dan_Mantau/64603 Licensed under Creative Commons Attribution Noncommercial (3.0) Closing: Pixie Pixels (featuring Kara Square) by spinningmerkaba (c) copyright 2016 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/jlbrock44/53778  Additional comments? Email us: itsthepictures@gmail.com

Roose366
Anime News: Demon Slayer: Kimetsu no Yaiba Infinity Castle Reaches 10th Highest-Grossing Film in Japan in Just 17 Days

Roose366

Play Episode Listen Later Aug 4, 2025 6:50


Infinity Castle now also has biggest box office gross in Japan for 2025In just over two weeks, Demon Slayer: Kimetsu no Yaiba Infinity Castle has now become the 10th highest-grossing film of all-time in Japan, after the official accounts announced the latest box office figures on August 3. Additionally, the new Demon Slayer: Kimetsu no YaibaOpens in a new tab anime film is now the highest-grossing film of the year at the Japanese box office, taking over the spot previously held by Detective Conan: One-eyed Flashback.As of August 3, Demon Slayer: Kimetsu no Yaiba Infinity Castle brought in 17.63 billion yen (US$119.26 million) on the back of 12.55 million ticket sales. This makes it the highest-grossing film of 2025 in Japan, passing Detective Conan: One-eyed Flashback's 14.4 billion yen box office run this yearOpens in a new tab, as well as the 10th highest-grossing movie in Japan of all-timeOpens in a new tab, pushing Bayside Shakedown 2 out of the Top 10 for the first time since it was released in 2003.The new box office record also makes it the seventh highest-grossing anime film of all time in Japan. Above it in the historical charts are Howl's Moving Castle at 19.6 billion yen and Princess Mononoke at 20.1 billion yen.Support The Podcast!⁠⁠⁠⁠⁠⁠⁠⁠https://creators.spotify.com/pod/show/roose366/subscribe⁠⁠⁠⁠⁠⁠⁠⁠Follow For More Content &Streams!Science Podcast: ⁠⁠https://open.spotify.com/show/5nFXe9dPeWrMpyObyAlrnF?si=7358d1cf32cb45b7⁠⁠Youtube Gaming: ⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/@RooseJp/videos⁠⁠⁠⁠⁠⁠⁠⁠Tiktok: ⁠⁠⁠⁠⁠⁠⁠⁠https://www.tiktok.com/@podcastonanime⁠⁠

On Wednesdays We Read (OWWR Pod)
BONUS EPISODE- "You're still going to have blind spots if you are that much separated in power from the people you are trying to help." An interview WITH JORDAN IFUEKO

On Wednesdays We Read (OWWR Pod)

Play Episode Listen Later Jul 30, 2025 63:37


Send us a textHannah and Laura were so thrilled to be joined by author, Jordan Ifueko, to discuss her Raybearer duology and her most recent release, The Maid and the Crocodile!! Jordan discusses how she develops characters who challenge societal norms, her interest in the working class and its representation, and writing about parental trauma for a younger audience. She also shares about a book that she is currently writing that will come out in Spring of 2026!**This episode contains SPOILERS for The Maid and the Crocodile and mild spoilers for Raybearer and Redemptor. **Be sure to follow Jordan online at:JORDAN IFUEKO - New York Times Bestseller AuthorInstagram: @jordanifuekoPlease request Jordan's books, Raybearer, Redemptor, and The Maid and the Crocodile at your local library or purchase them from your local indie bookstore!!Media Mentions:Raybearer by Jordan IfuekoRedemptor by Jordan IfuekoThe Maid and the Crocodile by Jordan IfuekoThe Genie Game by Jordan IfuekoHowl's Moving Castle by Dianne Wynne JonesHowl's Moving Castle---HBO MaxCharlotte Bronte's worksFrozen---Disney+Tangled---Disney+Pokémon Detective Pikachu---AppleTVSeverance---AppleTVSinners---HBO MaxA People's History of the United States by Howard ZinnDream Count by Chimamanda Ngozi AdichieSupport the showBe sure to follow OWWR Pod!www.owwrpod.com Twitter (updates only): @OwwrPodBlueSky: @OwwrPodTikTok: @OwwrPodInstagram: @owwrpodThreads: @OwwrPodHive: @owwrpodSend us an email at: owwrpod@gmail.comCheck out OWWR Patreon: patreon.com/owwrpodOr join OWWR Discord! We'd love to chat with you!You can follow Hannah at:Instagram: @brews.and.booksThreads: @brews.and.booksTikTok: @brews.and.booksYou can follow Laura at:Instagram: @goodbooksgreatgoatsBlueSky: @myyypod

Fantasy for the Ages
Forgotten 80s Fantasy Gems That Deserved More!

Fantasy for the Ages

Play Episode Listen Later Jul 20, 2025 18:34


Join us on a thrilling journey through the forgotten fantasy novels of the 1980s, where magic, monsters, and mythical creatures await! In this episode, we'll be exploring some of the fantasy gems of the decade, loved by readers but scorned by the award committees and voters, from cult classics to popular bestsellers of their day. Get ready to rediscover some of the most imaginative and enchanting works of the 80s that deserved more love and attention from the trophy-givers. So, grab your sword, don your armor, and let's venture into the fantastical world of forgotten 80s fantasy fiction!#FantasyForTheAges #Fantasy #SFF #FantasyFiction #BestFantasy #BookRecommendations #TBR #ReadingRecommendations #booktube #booktuberWant to purchase books/media mentioned in this episode?Alanna: The First Adventure: https://t.ly/FoKnHBirth of the Firebringer: https://t.ly/czRfJThe Black Company: https://t.ly/QMwqBBlack Wizards: https://t.ly/_b3_PThe Colour of Magic: https://t.ly/Jw3A0Dragon's Egg: https://t.ly/S3tkRThe Gunslinger: https://t.ly/U7LP2Howl's Moving Castle: https://t.ly/GCsyBThe Keep: https://t.ly/IknPEThe Land of Laughs: https://t.ly/jLY4dThe Last Guardian: https://t.ly/ysexzLegend: https://t.ly/-J7umThe Light Fantastic: https://t.ly/wd46oMagician: https://t.ly/1cjYJMandricardo: https://t.ly/QEHhHMazes and Monsters: https://t.ly/eU2N0Myth Conceptions: https://t.ly/U-_tTObernewtyn: https://t.ly/ETkNgSaga of Old City: https://t.ly/jFt5qThornyhold: https://t.ly/8DJ2EYarrow: An Autumn Tale: https://t.ly/SvWvSWays to connect with us:Support us on Patreon: https://www.patreon.com/FantasyForTheAges Follow Jim/Father on Goodreads: https://www.goodreads.com/user/show/13848336-jim-scriven Join us on Discord: https://discord.gg/jMWyVJ6qKk Follow us on "X": @Fantasy4theAges Follow us on Blue Sky: @fantasy4theages.bsky.socialFollow us on Instagram: fantasy_for_the_ages Follow us on Mastodon: @FantasyForTheAges@nerdculture.de Email us: FantasyForTheAges@gmail.com Check out our merch: https://www.newcreationsbyjen.com/collections/fantasyfortheagesJim's Microphone: Blue Yeti https://tinyurl.com/3shpvhb4 ————————————————————————————Music and video elements licensed under Envato Elements:https://elements.envato.com/

The Secret Teachings
BLACK Goo, Cubes & Mail (7/14/25)

The Secret Teachings

Play Episode Listen Later Jul 15, 2025 120:01


The discovery of “black goo” on a boat in Ohio has created a lot of speculation, especially after it was studied by the University of Minnesota Duluth and found to have “20 DNA sequences... including one that was completely novel.” Black Goo has been seen in countless movies, tv shows, music videos, and even commercials. At its core, the black represents void and abyss, the goo being nothing but an amorphous substance or blank canvas on which to paint anything. On a more literal level, this goo is real, be it faulty asphalt or raw sewage. In the case of what was found in Ohio, it is something very genetically mysterious.  From the X Files and Prometheus the substance is an alien virus or mutagenic pathogen. In District 9 it is a biological agent. In Venom it is a symbiot. In Star Trek it is a conscious of malevolence. In Lucy the substance is a drug that eventually allows for evolution of the chapter into a super-advanced intelligence transcending space and time as a black goo computer - when IBM unveiled their quantum computer it appeared as black goo in a clear black box. A few days previous there were two reports about a creature existing between life and death, and small xenobots operating in human cells after the body has died. The strange creature was called “Sukunaarchaeum mirabile,” a name coming from Japanese mythology: Sukuna & Bikona.  Sukuna translates as “lesser name” or “small" Bikona translates as “divine” or “renown.” The name represses the deity Sukunabikona's diminutive stature and humble or lesser status. It is often depicted as a small figure riding in a tiny boat or working alongside the more prominent deity Ōkuninushi. Boats are vessels of guidance across rivers like Nile or Styx, and they also bring civilizers like Oannes, Osiris, and Quetzalcoatl. A Japanese movie called The Boy and the Heron is the recent release from Studio Ghibili, featuring a heron that acts like Charon on the river Styx. The boat in Ohio that passed black goo was also called the Blue Heron. This black substance can also be found in Princess Mononoke, Howl's Moving Castle, and Spirit Away. The Japanese connection is made strange when learning that scientists from that country were working on the hybrid creature in the X Files episode Nisei, which also means second generate, relating it to the Sukuna and that which generates secondarily. In other words, Sukunabikona and Nisei are the Japanese version of homunculus, or little diminutive human which in biology acts as a symbol of sperm in the microcosm. In the macrocosm it is the comet. It must not be coincidence that since 2017 we have seen three interstellar objects pass  through our solar system: Oumuamua, Borisov and Atlas in July 2025. The latter two were comets, made distinct by their tail, essentially making them sperm - “panspermia” means the chaotic distortion of life from the sperm comet to the egg planet. The black substance has also been part of the Covid narrative, due to something called black fungus that people have coughed up. It is therefore strange to find black substances in Moderna vaccines that were pulled from the market in several prefectures in Japan. We just learned this month that AG Pam Bondi just stopped an investigation into Pfizer, a company she was once legal counsel for. This comes after her dropping the Epstein client list, part of a large intelligence gathering operation and blackmail ring largely run by the MOSSAD of Israel. Things get even strange when considering that Epstein was working on a human engineering project with scientists and genetic researchers. It must not be a coincidence that the Trump administration on day one initiated the next stage of the Stargate project, pertaining to universal cancer shots or that RFK Jr. at the HHS authorized universal and flu vaccine development. The top four leaders at Pfizer and Moderna are 75% Jewish with ties to Israel, just as the Stargate Project is 50% the same. And to top it all off, on July 4, the President existed a black cube with his wife wearing a white dress and a black strap, both of which appear to represent the Tefillin worn by Jews, the very group RFK Jr. says are the least effected by Covid. That cube also appeared to display what looks like the entity in Mission Impossible, i.e., a truth eating digital parasite.   *The is the FREE archive, which includes advertisements. If you want an ad-free experience, you can subscribe below underneath the show description.-FREE ARCHIVE (w. ads)SUBSCRIPTION ARCHIVEX / TWITTER FACEBOOKWEBSITECashApp: $rdgable EMAIL: rdgable@yahoo.com / TSTRadio@protonmail.comBecome a supporter of this podcast: https://www.spreaker.com/podcast/the-secret-teachings--5328407/support.

Girl Wonder Podcast: Your Everyday Girl Discussing Your Favorite Webtoons
✨YEARNING✨ & Howl's Moving Castle Vibes - Osora & Marionetta!

Girl Wonder Podcast: Your Everyday Girl Discussing Your Favorite Webtoons

Play Episode Listen Later Jul 13, 2025 45:48


The yearning of Osora. The whimsy and mystery of Marionetta. We are discussing these two comics on the podcast for the first time! SUPPORT THE CREATORS: https://www.patreon.com/Tonireneaart?utm_campaign=creatorshare_creator https://www.instagram.com/miriambonastre/?hl=en https://www.instagram.com/tonirenea_art/ WEBTOON SHOP (HOOKY): https://shop.webtoon.com/collections/hooky?srsltid=AfmBOopXimGYndslILpRImIwwuAnSg8KfNrCVEmsAiB9HIVanqurwhyI MY PATREON: https://www.patreon.com/girlwonder Connect with Girl Wonder:  My YouTube Channel: https://www.youtube.com/channel/UCTk-JbxxAnf5TKyeCchNRHA twitter.com/girlwonderpod instagram.com/girlwonderpodcast Email: girlwondersquad (at) gmail (dot) com Buy me a coffee: http://ko-fi.com/girlwonderpodcast MUSIC CREDIT: Isabella LeVan https://www.instagram.com/isabellalevan https://open.spotify.com/artist/3mHmktHG4sbkGsCORnaNT3?si=Nx2DvyOGQyatxudvD3ik9Q

The Glass Cannon Podcast
Gatewalkers Episode 93 – Owl's Moving Castle

The Glass Cannon Podcast

Play Episode Listen Later Jul 11, 2025 97:00


As their journey nears the Crown of the World, strange phenomena seem to dog at the heels of the party's every move. Watch the video here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://youtu.be/8heQzsKjDGY⁠ This episode was sponsored by Foundry VTT and Norse Foundry. See why tabletop gamers everywhere have made the switch to Foundry Virtual Tabletop at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://foundryvtt.com/gcp⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ For all your random number-generating needs, visit Norse Foundry at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://norsefoundry.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Access exclusive podcasts, ad-free episodes, and livestreams with a 30-day free trial with code "GCN30" at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠jointhenaish.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Join Troy Lavallee, Joe O'Brien, Skid Maher, Matthew Capodicasa, Sydney Amanuel, and Kate Stamas as they tour the country. Get your tickets today at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://hubs.li/Q03cn8wr0⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. For more podcasts and livestreams, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://hubs.li/Q03cmY380⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Watch new episodes when they premiere every Thursday at 8PM ET on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠youtube.com/theglasscannon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Learn more about your ad choices. Visit megaphone.fm/adchoices

Musicals with Cheese Podcast
#47 - Howl's Moving Castle (feat. Angelina Starceski)

Musicals with Cheese Podcast

Play Episode Listen Later Jul 3, 2025 68:47


The fire talks, the house moves, and we're on a ride! This week we're joined by animator and filmmaker Angelina Starceski to dive into the whacky world of Hayao Miyazaki to talk about the classic of the early aughts Howl's Moving Castle. Hosts: Jesse McAnally & Andrew DeWolf & Liz Esten Podcast Edited By: Nathan P. Keelan Keeper of the Cheese: Juliet Antonio This show is a part of the Broadway Podcast Network Social Media: ⁠⁠⁠⁠⁠Our WEBSITE⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Musicals with Cheese on Twitter⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Musicals W/ Cheese on Instagram⁠⁠⁠⁠⁠ Email us at ⁠⁠⁠⁠⁠musicaltheatrelives@gmail.com⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Merch!!⁠⁠⁠⁠⁠ Jess Socials ⁠⁠⁠⁠⁠Jesse McAnally ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠on Twitter⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Jess McAnally on Instagram⁠⁠⁠⁠⁠ Andrew Socials ⁠⁠⁠⁠⁠Andrew DeWolf on Instagram⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Andrew DeWolf on Twitter⁠⁠⁠⁠⁠ Liz Socials ⁠⁠⁠⁠⁠Liz Esten on Instagram⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Liz Esten on Twitter⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Use our Affiliate Link⁠⁠⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

Ara Ara The Weeb Podcast
Celebrating 40 Years of Ghibli Magic | Ara Ara S4 #08

Ara Ara The Weeb Podcast

Play Episode Listen Later Jun 17, 2025 45:26


Join Vivz & Amy for a celebration of Studio Ghibli's incredible 40-year legacy. In this episode, we explore the magic behind the legendary studio that gave us unforgettable classics like Spirited Away, Princess Mononoke, Howl's Moving Castle, and more.Vivz, a Ghibli newbie, takes on the role of the curious fan, asking all the questions you've probably wondered yourself while Amy, a longtime Ghibli enthusiast, guides us through what makes these films so timeless. From the emotional storytelling and iconic characters to the breathtaking visuals, cozy vibes, and subtle life lessons, we unpack why Studio Ghibli has remained a cornerstone of anime and animation culture for four decades.------------------------------------------------------Follow The Ara Ara Channel:https://www.facebook.com/thearaarachannelhttps://www.instagram.com/thearaarachannel/https://www.tiktok.com/@thearaarachannelSpotify:https://open.spotify.com/show/3HDL4oLo705HomfjAIaB0zApple Podcast:https://podcasts.apple.com/ph/podcast/ara-ara-the-weeb-podcast/id1611768187Discord:https://discord.gg/yck6f3tdCTReddit: https://www.reddit.com/r/UAEAnimeCommunity/Ara Ara Hosts:Vivz | https://www.instagram.com/vivzblackmage/Amy | https://www.instagram.com/justamything/Music By: KODOMOi - Mango Floathttps://www.youtube.com/watch?v=l50KoABRmDoLogo By: Ernestudiohttps://www.facebook.com/ernestudiographixLogo Animation By: Clarence Sampang

Comfort Blanket
Howl's Moving Castle - with Gabby Hutchinson-Crouch

Comfort Blanket

Play Episode Listen Later Jun 15, 2025 69:11


Writer Gabby Hutchinson-Crouch (Horrible Histories, Cursed Under London, Darkwood) talks about Hayao Miyazaki's 2004 beautiful animated adaptation of Diana Wynne Jones' Howl's Moving Castle, and how the Studio Ghibli masterpiece subverts fairytale tropes and flips hackneyed gender roles, while remembering to include sufficient wisecracking fireplaces and hot emo wizards. Hosted on Acast. See acast.com/privacy for more information.

Een Geanimeerd Gesprek
Ep. 079 - Goeie LHBTQ+ representatie in anime: kan dat?

Een Geanimeerd Gesprek

Play Episode Listen Later Jun 10, 2025 86:04


We vieren Pride met een deep dive in LHBTQ+ representatie in anime. Wordt dat überhaupt goed gedaan? Of blijft het bij schadelijke stereotiepen? Besproken anime: Ranma 1/2 ONE PIECE One Punch Man Skip & Loafer Sailor Moon en Sailor Moon Crystal Zombieland Saga Cardcaptor Sakura Sasaki and Miyano Wandering Son My Senpai is an Otokonoko Revolutionary Girl Utena Andere genoemde anime: Dan Da Dan Gundam: The Witch From Mercury Neon Genesis Evangelion Sound Euphonium Free!! Iwatobi Swim Club One Punch Man Persona 4 The Animation My Dress-Up Darling Tsubasa Chronicle Yuri!! On ICE Bloom into You Tokyo Godfathers Twilight out of Focus Cherry Magic! Thirty Years of Virginity Can Make You a Wizard?! The Stranger by the Shore Banana Fish Land of the Lustrous Paradise Kiss NANA Given Licorice Recoil Rose of Versailles Vind ons hier: Website Discord Bluesky Instagram Gerard op Bluesky Kevin op Bluesky Jocelyn op Bluesky Andere links: Queer Anime Recommendations van The Anime Feminist Queerbaiting and Erasure in Anime door Paulina Herrera en DeeDee Plata voor Her Campus Anime from Akira to Howl's Moving Castle door Susan Napier

Trouble With The Script
Ani-May: "Howl's Moving Castle" with Bobby Wagner and Matt Scalici

Trouble With The Script

Play Episode Listen Later May 27, 2025 99:11


Week three of Ani-May, and Bobby Wagner & Matt Scalici return to Big Screen Sports to take Kyle Bandujo through his first Miyazaki movie, talking "Howl's Moving Castle."Follow Bobby, Matt, and Kyle on X & BlueSky. Come see BSS LIVE at The Sports Podcast Festival on August 23rd in Raleigh!Buy "Movies With Balls: The Greatest Sports Films of All Time, Analyzed, Mapped, and Illustrated" here or wherever books are sold.You can support Big Screen Sports, get schedule updates, and pick movies to be covered in upcoming episodes by joining our Patreon at https://www.patreon.com/bigscreensports.Big Screen Sports is hosted/edited by Kyle Bandujo, and produced & supported by Aaron Figureoa, Mike Schubert, Steve Rogers, Kevin Frost, Mike D, Ryan Yager, Mike Dries, Chris Mycoskie, John Craig, Sam Smith, Zach Rich, Classic Stadium Fire, Dan McFall, Kevin Enkelmann, Mac Lindsey, Curt Ritchie, Robert Dove, Andrew Teagul Benjamin Baumann, Jeff Estes, Anthony Scafone, Taylor Logan, Shawn Hoffman, Peter Roble, Jamie Bryan, Brad Brown, Don Jenver, and Chris Raczynski.Art for Big Screen Sports was created by Riki Prosper.

Not Actually Film Critics
Mox and Izzy Live

Not Actually Film Critics

Play Episode Listen Later May 14, 2025 77:17


It's a special bonus episode of NAFC, recorded live in Hong Kong with just Izzy and Mox holding it down while Gibbs and Zea are MIA. Izzy's flown halfway across the world and brought nothing but jet lag and hot takes. The two dive into the latest standings in the NAFC Fantasy Movie League, talk plenty of smack about movies and games, and basically turn the whole episode into a cross-continental catch-up. Mox gives his impressions of Clair Obscur, while Izzy shares thoughts on Blue Giant and his comfort rewatch of Howl's Moving Castle. There's also some bonus travel stories sprinkled in—because of course there are. Just two guys talking trash, jazz, and Ghibli—what more do you want? Support us on Patreon!

Practically Magick
Exploring Kiki's Delivery Service & Howl's Moving Castle

Practically Magick

Play Episode Listen Later May 4, 2025 52:44 Transcription Available


The Witch Movie Project: Exploring Kiki's Delivery Service & Howl's Moving Castle Join Just Blane and Courtney Pearl on Ride the Wave Media's 'Witch Movie Project' as they dive into the captivating worlds of 'Kiki's Delivery Service' and 'Howl's Moving Castle.' Experience their discussions on the artistry of Hayao Miyazaki, the empowering themes of the films, and the upcoming Halloween event on October 26th at Novel Daybreak by Crescent Communities. Don't miss out on their insights, laughs, and deep dives into these anime classics! Chapters: 00:00 Introduction and Initial Banter 00:36 The Witch Movie Project Overview 01:10 Exciting Event Announcement 03:13 Anime Discussion: Initial Thoughts 05:08 Kiki's Delivery Service: First Impressions 06:44 Diving Deeper into Kiki's Delivery Service 09:50 Themes and Characters in Kiki's Delivery Service 14:53 Kiki's Journey and Challenges 24:08 Artistry and Magic in Kiki's Delivery Service 25:44 Conclusion and Transition to Howl's Moving Castle 26:24 Josh Hutcherson and the Cast of Howl's Moving Castle 26:51 Christian Bale and Other Voice Actors 27:28 Fantasy Romance in Howl's Moving Castle 29:55 Differences Between the Book and the Movie 30:36 Sophie's Transformation and Powers 31:51 Sophie's Encounter with the Witch of the Waste 36:26 Sophie's Adventure as an Old Woman 39:38 Themes of War and Responsibility 47:41 Sophie's Influence and Breaking the Curse 48:31 Conclusion and Reflections on Witch Portrayals 50:55 Upcoming Episodes and Event Announcements

Screenshot
Studio Ghibli

Screenshot

Play Episode Listen Later Apr 25, 2025 42:40


Ellen E Jones and Mark Kermode waltz into the magical world of Studio Ghibli, as the animation giant celebrates its 40th birthday.Ellen speaks to the film, TV and video game critic, Kambole Campbell about Studio Ghibli's origin story and key aspects of visual style. Also, the animator and co-founder of Irish animation studio Cartoon Saloon, Nora Twomey discusses the emotional impact of films like My Neighbour Totoro, and Grave of the Fireflies. Mark meets actor, Emily Mortimer who discusses the process of re-dubbing for the film, Howl's Moving Castle. And the animator and director, Michaël Dudok de Wit discusses the collaborative relationship forged with Studio Ghibli, while working on his feature length production, The Red Turtle.Producer: Mae-Li Evans A Prospect Street production for BBC Radio 4

Lit with Charles
Sarah Maria Griffin, author of “Eat the Ones You Love”

Lit with Charles

Play Episode Listen Later Apr 21, 2025 46:28


In this episode, I'm joined by Irish writer Sarah Maria Griffin to talk about the four books that have most shaped her creative journey – from early influences to enduring literary obsessions. It's a fantastic conversation, ending with her newest work, Eat The Ones You Love, a bold and visceral work of feminist horror. In the episode we talk about writing as transformation, the power and joy of horror, and what it means to create with teeth.Sarah Maria Griffin's four books were:Howl's Moving Castle by Diana Wynne Jones (1986)Circle of Friends by Maeve Binchy (1990)Head Full of Ghosts by Paul Tremblay (2015)House of Leaves by Mark Z Danielewski (2000)Lit with Charles loves reviews. If you enjoyed this episode, I'd be so grateful if you could leave a review of your own, and follow me on Instagram at @litwithcharles. Let's get more people listening – and reading!

Fake Geek Girls - A Critical Look at Pop Culture
Episode 204 – Howl’s Moving Castle

Fake Geek Girls - A Critical Look at Pop Culture

Play Episode Listen Later Apr 8, 2025


We're taking a closer look at Howl's Moving Castle, both the novel series by Diana Wynne Jones and Studio Ghibli's hit film! The post Episode 204 – Howl's Moving Castle appeared first on FAKE GEEK GIRLS.

Helps Sleep
ASMR You're in Howl's Moving Castle Breakfast, Potions

Helps Sleep

Play Episode Listen Later Mar 15, 2025 16:33


ASMR You're in Howl's Moving Castle Breakfast, Potions Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Novel Gaming!
#110 — Three Video Game Music Questions!

Novel Gaming!

Play Episode Listen Later Mar 13, 2025 81:27


What's the best music mechanic in video games? What are those songs from video games that stick with you? What musical artist would you mash-up with one of your favorite games? These are the questions we're answering this episode!A full list of songs played this episode are at the end of the show notes!But of course, we gotta check in on some of the stuff we've been reading, watching, and thinking about lately.Reading:'Murder in the Dressing Room' by Holly Stars'Howl's Moving Castle' by Diana Wynne JonesThe Hunger Games Trilogy by Suzanne CollinsWatching:Common Side Effects (Max, Adult Swim)Say Nothing (Hulu)Agatha All Along (Disney+)The Bachelor 29 (Hulu)Thinking about:Drawtectives, Season 3 (YT: Drawfee Show)Music LeagueCarrying a tiny field notes notebookFind us on BlueSky or Instagram: @NovelGamingPodSend us an e-mail: novelgamingpodcast@gmail.comLogo by: Katie!Theme song: "Bit Bossa" by Azureflux Memorable music mechanics:DJ Cutman & Popcorn Kid, “Samurai” (The Metronomicon: Slay the Dance Floor)Low Roar, “Bones (feat. Jófríður Ákadóttir)” (Death Stranding)Lektrique, Sam Lamar, “Black Magic” (Pistol Whip)“Fire Fire!!” (Um Jammer Lammy)“Mariachi Madness” (Rayman Legends)Songs from games that stick with you:Hikaru Utada, “Simple And Clean” (Kingdom Hearts)Nobuo Uematsu, “Zanarkand” (Final Fantasy X)Teruo Taniguchi, “Cassiopeia's Theme” (Pokemon Scarlet & Violet)Minako Adachi, , “Battle! (Gym Leader)” (Pokemon Sword & Shield)Yoko Shimomura, “Dearly Beloved” (Kingdom Hearts)ConcerendApe, “Volcano Mines (Molten Jelly)” (Stardew Valley)Kenta Nagata, “Dragon Roost Island” (The Legend of Zelda: The Wind Waker)Seth Parker, “Wiggle Wigglebottom's Steamy Walking Tour” (Bugsnax)Andrew Prahlow, “Travelers” (Outer Wilds)Rage Against the Machine, “Guerrilla Radio” (Tony Hawk's Pro Skater 2)Gaming/artist mash-ups:Red Dead Redemption 2

Movie Mingle
Howl's Moving Castle - Episode 056

Movie Mingle

Play Episode Listen Later Mar 12, 2025 68:37


In episode fifty-six, Caveman, Maggi, and their children take a trip on Howl's Moving Castle. It's a family affair as we discuss this gorgeous film, lust over Howl, and enjoy quality time together, enjoy!Follow our Instagram, Threads, & Letterboxd accounts @movieminglepod Check out our YouTube channel, MovieMinglePodcastQuestions? Comments? Write us at movieminglepod@gmail.com

If This Goes On (Don't Panic)

TW: Suicide and Cults In this episode, Alan and Cat talk to author, TJ Klune. We discuss Howl's Moving Castle, belief in aliens, X-Files, Coast to Coast with Art Bell, the 1990s, the Heaven's Gate cult, JKR, TJ's future projects, pets, more X-Files (so much X-Files), and much more. TJ Klune's Website: https://www.tjklunebooks.com/ If you'd like to support us you can give us a one time donation at Kofi or you can subscribe to our Patreon.

A Phil Svitek Podcast - A Series From Your 360 Creative Coach
Howl's Moving Castle by Diana Wynne Jones (Monthly Book Club Discussion)

A Phil Svitek Podcast - A Series From Your 360 Creative Coach

Play Episode Listen Later Mar 1, 2025 63:30


Welcome to our monthly book discussion series hosted by Marisa Serafini (@serafinitv) and me, Phil Svitek! This month, we dive into Howl's Moving Castle by Diana Wynne Jones, a whimsical and subversive fantasy novel that blends fairy tale magic with witty character dynamics.Follow Sophie Hatter's journey as she's transformed into an old woman by the Witch of the Waste and seeks refuge in the mysterious moving castle of the infamous wizard Howl. Along the way, she encounters a fire demon, uncovers hidden truths, and discovers her own unexpected magical abilities.Join us as we explore the novel's themes of fate vs. free will, identity, transformation, and the power of words. We'll discuss Diana Wynne Jones' unique writing style, her influence on fantasy literature, and the impact of Howl's Moving Castle on both readers and pop culture—including its renowned Studio Ghibli adaptation.We'd love to hear your thoughts! Share your favorite moments, insights, and interpretations in the comments.Upcoming Reads:• Confessions of a Forty-Something F** Up* by Alexandra Potter (March 2025)• Song of Solomon by Toni Morrison (April 2025)• (May 2025 TBD)• Avatar: The Last Airbender – The Reckoning of Roku by Randy Ribay (June 2025)Be sure to like, share, and subscribe! Connect with us on social media and check out Marisa's podcast, Friends & Favorites w/ Marisa Serafini, available at https://podcasts.apple.com/us/podcast/friends-and-favorites-w-marisa-serafini/id1693327509.Yours truly,Phil SvitekFilmmaker, author, podcaster & 360 Creative Coach⁠http://philsvitek.com⁠

A Phil Svitek Podcast - A Series From Your 360 Creative Coach
The Five Wishes of Mr. Murray McBride by Joe Siple (Book Club Discussion)

A Phil Svitek Podcast - A Series From Your 360 Creative Coach

Play Episode Listen Later Feb 1, 2025 54:53


Welcome to our monthly book discussion series hosted by Marisa Serafini (@serafinitv) and me, Phil Svitek! This month, we explore The Five Wishes of Mr. Murray McBride by Joe Siple, a heartwarming and emotional story about finding meaning, friendship, and purpose in unexpected places. Murray McBride, a lonely 100-year-old retired Major League ballplayer, finds renewed purpose when he meets 10-year-old Jason Cashman, a boy with a terminal heart condition and a bucket list of five wishes. Together, they embark on a journey to fulfill Jason's dreams, forging a life-changing bond in the process. Join us as we delve into the book's poignant themes of intergenerational friendship, resilience, and the power of human connection. We'll share our thoughts on the characters' growth, the heartwarming moments, and the bittersweet life lessons that make this novel so impactful. We'd love to hear your insights, favorite moments, and interpretations, so be sure to share them in the comments! Upcoming Reads: • Howl's Moving Castle by Diana Wynne Jones (Feb 2025) • TBD (March 2025) • Song of Solomon by Toni Morrison (April 2025) Share your thoughts, questions, and insights in the comments or connect with Marisa (@serafinitv) and me on social media. Plus, check out Marisa's new podcast, Friends & Favorites w/ Marisa Serafini, available at https://podcasts.apple.com/us/podcast/friends-and-favorites-w-marisa-serafini/id1693327509. Don't forget to like, share, and subscribe! Yours truly, Phil Svitek Filmmaker, author, podcaster & 360 Creative Coach ⁠http://philsvitek.com⁠

Not Another Heroine
99. Howl's Moving Castle by Diana Wynne Jones (Part 2) "Wizard turds."

Not Another Heroine

Play Episode Listen Later Dec 23, 2024 31:24


"There you are sweetheart."Come on readers, Christian Bale as the voice of our beloved rakish wizard Howl? This movie is up there with Pride and Prejudice in the comfort film rotation, but this week, we're reading, listening, and watching this story. https://www.goodreads.com/book/show/6294.Howl_s_Moving_Castle

Not Another Heroine
98. Howl's Moving Castle by Diana Wynne Jones (Part 1) "Green slime: a relatable meltdown."

Not Another Heroine

Play Episode Listen Later Dec 16, 2024 45:27


"There you are sweetheart."Come on readers, Christian Bale as the voice of our beloved rakish wizard Howl? This movie is up there with Pride and Prejudice in the comfort film rotation, but this week, we're reading, listening, and watching this story. https://www.goodreads.com/book/show/6294.Howl_s_Moving_Castle

PsycHacks
Episode 489: You can't get there the same way twice (success is a moving castle)

PsycHacks

Play Episode Listen Later Dec 13, 2024 11:30


My experiences with meditation have taught me that you can't get there the same way twice. This is because success is a moving castle. The same approach will not take you to the same destination, as the destination has since relocated. Consistent achievement depends on the development of mastery, which is the ability to flexibly and competently apply general principles to individual circumstances. Join my community: https://the-captains-quarters.mn.co Buy my book, "The Value of Others" Ebook: https://amzn.to/460uGrA Audiobook: https://amzn.to/3YfFwbx Paperback: https://amzn.to/3xQuIFK Book a paid consultation: https://oriontarabanpsyd.com/consultations Subscribe to my newsletter: https://oriontarabanpsyd.com Social Media TikTok: https://www.tiktok.com/@oriontaraban Facebook: https://facebook.com/profile.php?id=100090053889622 LinkedIn: https://www.linkedin.com/in/orion-taraban-070b45168/ Instagram: https://instagram.com/psyc.hacks Twitter: https://twitter.com/oriontaraban Website: https://oriontarabanpsyd.com Orion's Theme: https://www.youtube.com/watch?v=WrXBzQ2HDEQ Thinking of going to grad school? Check out STELLAR, my top-rated GRE self-study program based on the world's only empirically-validated test prep system. Use the code "PSYCH" for 10% off all membership plans: https://stellargre.com. Become a Stellar affiliate and earn a 10% commission for every membership purchased by a new student you conduct into the program: https://stellargre.tapfiliate.com. GRE Bites: https://www.youtube.com/@grebites4993 Become a Psychonaut and join PsycHack's member community: https://www.youtube.com/channel/UCSduXBjCHkLoo_y9ss2xzXw/join Sound mixing/editing by: valntinomusic.com Presented by Orion Taraban, Psy.D. PsycHacks provides viewers with a brief, thought-provoking video several days a week on a variety of psychological topics, inspired by his clinical practice. The intention is for the core idea contained within each video to inspire viewers to see something about themselves or their world in a slightly different light. The ultimate mission of the channel is to reduce the amount of unnecessary suffering in the world. #psychology #success #meditation

Book Club for Masochists: a Readers’ Advisory Podcast

It's episode 204 and time for us to talk about the genre of Cozy Fantasy! We discuss what makes something cozy, romantasy, breakneck cozy fantasies, how much fantasy people need in their fantasy, and more! You can download the podcast directly, find it on Libsyn, or get it through Apple Podcasts or your favourite podcast delivery system. In this episode Anna Ferri | Meghan Whyte | Matthew Murray

Sex. Love. Literature.
E51 Comfort Media for Interesting Times: A Pop Culture Round Up

Sex. Love. Literature.

Play Episode Listen Later Nov 30, 2024 43:14


In case you haven't noticed, there's a lot going on *gestures everywhere*, so rather than get into anything too tragic, as we're wont to do, we've instead gathered some Comfort Media for Interesting Times (™)–that is, the pop culture we turn to when things are rough and we're in need of a boost to help us make it through. This episode, in the style of our Pop-Culture Round Ups, we trade off sharing cozy books, music, and TV shows that bolster our spirits and help us feel warm inside. Lit "rounded up" this Episode: Howl's Moving Castle (1986) by Diana Wynne Jones On a Sunbeam (2018) by Tillie Walden Eva Ibbotson's 5 romance book set in the early 1900's, but especially The Reluctant Heiress (1982)  A Countess Below Stairs  (1981) The Discographies of Maaya Sakamoto (Shounen Alice and Single Collection: Nikopachi (2003)) and Hikaru Utada (Bad Mode (2022) and Ultra Blue (2006) Show Notes: What's Sparking Joy: Legends and Lattes by Travis Baldree, Blue Box (aka Aoi no Hako) on Netflix Other lit discussed this episode: Spinning by Tillie Walden, My Happy Marriage, The Chronicles of Chrestomanci by Diana Wynne Jones, First Love (J-Drama) Correction: Tessa from The Reluctant Heiress is a staunch "republican," not "communist." Check out SLL Live in 2025: April 2025 - Romance in CNY: ⁠⁠⁠https://romanceincny.com/⁠⁠⁠ July 2025 - RomantiConn: ⁠⁠https://www.romanticonn.com/⁠⁠ On Future SLL Episodes: A Court of Thorns and Roses/A Court of Mist and Fury, Strangers Again, Let's Get Divorced, and Trope Spotlight: Forced Proximity. Don't forget to subscribe to Sex. Love. Literature! You can find us at ⁠⁠⁠⁠⁠SexLoveLitPodcast.com⁠⁠⁠⁠⁠; on Instagram , Tumblr, and BlueSky @SexLoveLitPodcast. Our cover art is by Charcooll (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/charcooll/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠). TheSLL Theme music is “Pluck It Up” by Dan Henig. What's Sparking Joy BGM is "Candy-Coloured Sky" by Catmosphere | https://soundcloud.com/ctmsphr;Released by Paper Crane Collective; Music promoted by https://www.free-stock-music.com; Creative Commons Attribution 3.0 Unported License; https://creativecommons.org/licenses/by/3.0/deed.en_US Sex. Love. Literature. is a pop culture podcast that relishes the romantic, the sexy, and the scandalous in media. Join pop culture scholars (and besties) Ayanni and Corinne as they deep dive into why the “sex-stuff” in media matters. Main episodes drop the last Friday of the month.

The Film Vault
Top 5 Gifts for the Film Lover: Gladiator II//Blitz//The Last Supper//Howl's Moving Castle

The Film Vault

Play Episode Listen Later Nov 27, 2024 134:49


Bryan and Anderson review Gladiator II, Blitz, The Last Supper, and Howl's Moving Castle (from assigner Tyler). Then the boys give you a head start on Black Friday with Top 5 Gifts for the Film Lover! Ludwig Von Bacon Gifts: VHS Earrings | VHS Tree Ornaments | Action Figure Magnet Here's the link to the Loaded for Bear Festival Screening in LA Loaded for Bear New Promo Video! The Film Vault on Youtube TFV Patreon is Here for Even More Film Vault Anderson's new doc: Loaded for Bear Atty's Antiques COMEDY CONFESSIONAL  Listener Art: Jim Rutherford Featured Artist: Fist Fight in the Parking Lot The Film Vault on Twitch Buy Bryan's Book Shrinkage Here The Film Vaulters “Kubrick is Everywhere” Shirt CONNECT WITH US: Instagram: @AndersonAndBryan Facebook.com/TheFilmVault Twitter: @TheFilmVault HAVE A CHAT WITH ANDY HERE ATTY & ANDY: DIRECTED BY A FOUR-YEAR-OLD Subscribe Atty and Andy's Youtube Channel Here THE COLD COCKLE SHORTS RULES OF REDUCTION MORMOAN THE CULT OF CARANO Please Give Groupers a Rotten Tomatoes Audience Score Here Please Rate It on IMDB Here The Blu-ray, US The Blu-ray, International Groupers is now available on these platforms. On Amazon On Google Play  On iTunes On Youtube On Tubi On Vudu Learn more about your ad choices. Visit megaphone.fm/adchoices

The Wait For It Podcast
International Feature: Porco Rosso

The Wait For It Podcast

Play Episode Listen Later Nov 13, 2024 44:07 Transcription Available


What happens when you mix the whimsical world of Studio Ghibli with the gritty backdrop of post-World War I Europe? Thanks to one of our Patrons, we explore the often-overlooked, "Porco Rosso," in our latest edition of International Feature. Many consider this film a hidden gem that offers a fresh perspective within the beloved Ghibli collection, standing out against more recognized titles like "Spirited Away" and "Howl's Moving Castle."From the breathtaking animation that Studio Ghibli is renowned for to the poignant themes of historical significance, "Porco Rosso" captivates us with its unique narrative style. We unravel the layers of this film, acknowledging both its visual brilliance and its narrative quirks, like unresolved plot points and the peculiar romantic undertones. While some of these elements might prompt mixed feelings, we appreciate the distinctive charm that this film offers, particularly for the biggest fans of the Ghibli universe. Looking ahead, we ponder the future Ghibli adventures on the podcast with titles like "Princess Mononoke" and "Grave of the Fireflies" on our radar. Letterbox'd Synopsis:  In Italy in the 1930s, sky pirates in biplanes terrorize wealthy cruise ships as they sail the Adriatic Sea. The only pilot brave enough to stop the scourge is the mysterious Porco Rosso, a former World War I flying ace who was somehow turned into a pig during the war. As he prepares to battle the pirate crew's American ace, Porco Rosso enlists the help of spunky girl mechanic Fio Piccolo and his longtime friend Madame Gina.

Radioactive Ramblings - A Fallout Podcast
Howl's Moving Castle Review

Radioactive Ramblings - A Fallout Podcast

Play Episode Listen Later Nov 13, 2024 68:58


Chase, Aaron, and Richard review the acclaimed Studio Ghibli film, "Howl's Moving Castle" as the first part of a new series. Join your hosts as they talk about what they loved in this nostalgic masterpiece accompanied by some occasional chaotic bickering.Contact UsQuestions or comments? Visit thelorehounds.com, where you can use the contact form or the voicemail feature. Or, send us an email to radioactive@thelorehounds.comJoin the conversation on DiscordANDfind us on Bluesky @Radioactive141Check out the podcasts we are affiliated with:The LorehoundsRings & RitualsSeverance PodcastWool-Shift-DustThe Star Wars Canon Timeline PodcastProperly Howard Movie ReviewsNevermind the MusicAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Two Nerds Podcast
Howl's Moving Castle (Jackson's Anime Adventure) | TNP EP. 136

Two Nerds Podcast

Play Episode Listen Later Oct 28, 2024 90:34


On this episode of the podcast we're back with another of Jackson's Anime Adventure, this time going over the hit Studio Ghibli film Howl's Moving Castle! We also talk about the Chick-fil-A streaming service, Disney diving into AI, Bob Iger's replacement, and more! ❯ Follow Us on the Internet: https://linktr.ee/thenerdiestpodcast ❯ Merch: https://thenerdiestpodcast.com ❯ Become a Member and Listen to the Nerdiest Aftershow on Spotify! https://podcasters.spotify.com/pod/show/thenerdiestpodcast/subscribe ❯ YouTube: The Nerdiest Podcast - https://www.youtube.com/@thenerdiestpodcast Nic With No ‘K' - https://www.youtube.com/@nicwithnok The Glas Studios - https://www.youtube.com/@TheGlasStudios ❯ Twitter: The Nerdiest Podcast - https://twitter.com/NerdiestPod Nic - https://twitter.com/NerdiestNic Jackson - https://twitter.com/GlasStudios ❯ Instagram: The Nerdiest Podcast - https://www.instagram.com/thenerdiestpodcast/ Nic - https://www.instagram.com/nic._.barrett/ Jackson - https://www.instagram.com/theglasstudios_/

Doctor Who: Tin Dog Podcast
TDP 1318: For Your Consideration Episode 10 - Howl's Moving Castle

Doctor Who: Tin Dog Podcast

Play Episode Listen Later Oct 15, 2024 45:13


Continuing the animated theme from last month, Michael's pick is Howl's Moving Castle. T-shirts can be found here –  Follow us on twitter  Like us on  Review us on  Email the show – 

That Pretentious Book Club
Howl's Moving Castle

That Pretentious Book Club

Play Episode Listen Later Oct 14, 2024 118:48


Send us a textWelcome to Season 5 Episode 12 of That Pretentious Book Club! In this episode Wheezy and Gino fill their glasses and dive into the sweet, slightly nostalgic young adult fantasy Howl's Moving Castle by Diana Wynne Jones--the inspiration for Studio Ghibli's 2004 Japanese animated fantasy film of the same name. From comparisons between the relative "thirst-worthiness" of Howl in the book versus the movie, to life lessons we can all learn from Sophie Hatter, the hosts had their work cut out for them fitting this episode into a remotely acceptable length of time.Skippers jump to 23:35Pour yourself a cup of tea, raise a pinky, and join the club for this discussion of Howl's Moving Castle!Support the showFind this episode's book and more by shopping at https://bookshop.org/shop/storysirensstudio to support the club AND local bookstores!Visit us at storysirensstudio.com or find us on social media @thatpretentiousbookclub.Check out sister podcast The Scripturient Society for writers and join our writing group and chat hub on Discord! (https://discord.gg/YAzqwsHH)Find Space Aliens, Southerners, and Saving the World by Ash Leigh O'Rourke on Amazon.

Books with Betsy
Episode 23 - Genre Promiscuous with Nina Li Coomes

Books with Betsy

Play Episode Listen Later Oct 14, 2024 61:52


On this episode, Nina Li Coomes, who was once described as genre promiscuous by a professor, discusses her traumatic early reading experiences, and how her identity as a writer has developed. We also discuss some shared favorites, how much she loves a hate-read, and why it can be good to read books you might not like.    Click here to support Eman Alhaj Ali, the writer in Palestine that Nina has been working to support.    Books mentioned in this episode:    What Betsy's reading:  Invisible Child: Poverty, Survival, and Hope in an American City by Andrea Elliot Trust by Hernan Diaz  My Friends by Hisham Matar  Pink Slime by Fernanda Trías, trans. Heather Cleary   Books Highlighted by Nina: How to Write an Autobiographical Novel by Alexander Chee  Howl's Moving Castle by Diana Wynne Jones  Earthlings by Sayaka Murata The Swimmers by Julie Otsuka A Play for the Living in the Time of Extinction by Miranda Rose Hall The Covenant of Water by Abraham Verghese In the Heart of the Sea: The Tragedy of the Whaleship Essex by Nathaniel Philbrick    All books available on my Bookshop.org episode page.   Other books mentioned in this episode: Fourth Wing by Rebecca Yarros A Court of Thorns and Roses by Sarah J. Maas  Grimm's Fairytales by Grimm Jacob and Wilhelm  The Queen of the Night by Alexander Chee  The Searcher by Tana French In the Woods by Tana French  The Best Possible Experience: Stories by Nishanth Injam  The Aeneid by Virgil  The Buddha in the Attic by Julie Otsuka  When the Emperor Was Divine by Julie Otsuka  Moby-Dick by Herman Melville  Outlander by Diana Gabaldon  The Handmaid's Tale by Margaret Atwood  Oryx and Crake by Margaret Atwood  Homeland: Dungeons & Dragons: Book 1 by R. A. Salvatore  The Magicians by Lev Grossman  The Duke and I: Bridgerton by Julia Quinn  Where'd You Go, Bernadette by Maria Semple  The Book of Lost Things by John Connolly

Podcasters Assemble (Probably)
HOWL'S MOVING CASTLE (2004)

Podcasters Assemble (Probably)

Play Episode Listen Later Oct 2, 2024 78:02


"It's not easy being old." - Sophie With our latest Studio Ghibli movie directed by Hayao Miyazaki, we're talking about the 2004 anime, "Howl's Moving Castle" - based on the novel by Diana Wynne Jones... Podcasters Featured: Erik and Meghan Slader from ⁠⁠⁠⁠⁠Nerdeagram⁠⁠⁠⁠⁠⁠⁠ Elyse from ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠The Super Switch Club⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Douglas Gale from ⁠⁠What's Your Damage?⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Kaslo 25⁠⁠⁠⁠⁠⁠ on Twitch Zack Derby from ⁠⁠⁠⁠⁠⁠The NeatCast⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠Effin Cultured⁠⁠⁠⁠⁠⁠ And Tracy T from the Discord! (Edited by Erik Slader / ⁠⁠⁠⁠⁠⁠Music by Vigo ⁠⁠⁠⁠⁠⁠⁠⁠@DeftStrokeSound!⁠⁠⁠⁠⁠⁠)  *Note: Bill is still editing "Porco Rosso"... Next Time: "The Boy and the Heron"! 2024 is the Year of Ghibli... If you would like to be featured on an upcoming episode head over to: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://probablywork.com/podcasters-assemble/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ You can also join the discussion in our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord server⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Support us on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ or ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Buy Our Merch!⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Network Info This podcast is a production of the We Can Make This Work (Probably) Network. Follow us below to keep up with this show and discover our many other podcasts! The place for those with questionable taste! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠| ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠| ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠: @probablywork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.probablywork.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Email: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ProbablyWorkPod@gmail.com

Morning Somewhere
2024.09.27: Rise Of The Zuckerbro

Morning Somewhere

Play Episode Listen Later Sep 27, 2024 25:51


Burnie and Ashley discuss Megaloplois reviews, Meta Connect, Tesla's Robotaxi tease, Last of Us Season 2 trailer, Studio Ghibli, Howl's Moving Castle, Transformers One, auto-translation, smart glasses, and the Duolingo owl's villain arc. Music by Visitors: https://open.spotify.com/album/2g5cvvSydZL1Pa0rOzQSBmSupport our podcast at: https://www.patreon.com/morningsomewhere

Sobre La Mesa con Aníbal Acevedo Vilá Radio Isla
Sobre la Mesa - Jueves, 26 de septiembre de 2024

Sobre La Mesa con Aníbal Acevedo Vilá Radio Isla

Play Episode Listen Later Sep 27, 2024 54:20


Hoy en Jueves de Películas y Streaming, hablamos con Gabriela Acevedo Gándara sobre los nuevos estrenos en salas y tus aplicaciones favoritas: The Wild Robot, Megalopolis, Padres, Howl's Moving Castle, Inside Out 2, Will and Harper, Rez Ball, High Potential, Matlock, 9-1-1, Doctor Odyssey, Grey's Anatomy, y Nobody Wants This.Para lo último en noticias, síguenos en Facebook, Instagram, X y Threads @radioislatv. ¡Baja nuestra aplicación en el App Store o Google Play y sintoniza nuestra programación donde quieras!

Seaweed Brain: A Percy Jackson Podcast
The Red Pyramid Ch. 14-15: Think Outside the Cup

Seaweed Brain: A Percy Jackson Podcast

Play Episode Listen Later Aug 7, 2024 62:38


We're back with Darien from the Muses of Mythology to talk the nuances of siblings vs. friends, being #IskandarHive, variations on the theme of humanity, and of course, who is this mysterious cute boy that notices Sadie in her time travel vision?!? HMMmm??!? Most Popular Girls in School (for reference, we do not endorse, etc): https://www.youtube.com/watch?v=HGPkPfZU-B0 I'm sorry I can't be Howl's Moving Castle! https://x.com/seaweedbrainpod/status/18210290230083422 Darien can be heard on... ⁠Muses of Mythology⁠ ⁠That's the Sitch⁠ ⁠Eragon and Back Again⁠ And be sure to follow Muses on Instagram! @MusesofMyth SUBSCRIBE TO OUR PATREON for monthly special episodes and On-Demand Watch-Alongs of PJOTV! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠patreon.com/seaweedbrain⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ (Anyone can still stream) Our Episodes 1&2 Watch Party on Youtube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/live/RoNsTTI2whQ?si=tsJGQVlK_clrcyqL⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Follow our show on Instagram ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@SeaweedBrainPodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, on Twitter ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@SeaweedBrainPod⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and on TikTok ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@EricaSeaweedBrain⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Check out our merch shop! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.teepublic.com/stores/seaweed-brain-podcast?ref_id=21682⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

From the Front Porch
Episode 487 || July Reading Recap

From the Front Porch

Play Episode Listen Later Jul 25, 2024 47:08


This week on From the Front Porch, Annie recaps the books she read and loved in July. You get 10% off your books when you order your July Reading Recap Bundle. Each month, we offer a Reading Recap bundle, which features Annie's favorite books she read that month. To purchase the books mentioned in this episode, stop by The Bookshelf in Thomasville, visit our website (type “Episode 487” into the search bar and tap enter to find the books mentioned in this episode), or download and shop on The Bookshelf's official app: Here One Moment by Liane Moriarty (releases 9/10) All the Colors of the Dark by Chris Whitaker I Hope This Finds You Well by Natalie Sue Margo's Got Money Troubles by Rufi Thorpe Blue Sisters by Coco Mellors (releases 9/3) Howl's Moving Castle by Diana Wynnexth Jones Heavy Hitter by Katie Cotugno (releases 8/20) Annie's July Reading Recap Bundle - $77 All the Colors of the Dark by Chris Whitaker I Hope This Finds You Well by Natalie Sue Margo's Got Money Troubles by Rufi Thorpe From the Front Porch is a weekly podcast production of The Bookshelf, an independent bookstore in South Georgia. You can follow The Bookshelf's daily happenings on Instagram at @bookshelftville, and all the books from today's episode can be purchased online through our store website, www.bookshelfthomasville.com.  A full transcript of today's episode can be found here. Special thanks to Dylan and his team at Studio D Podcast Production for sound and editing and for our theme music, which sets the perfect warm and friendly tone for our Thursday conversations.  This week, Annie is reading Entitlement by Rumaan Alam. If you liked what you heard in today's episode, tell us by leaving a review on Apple Podcasts. Or, if you're so inclined, support us on Patreon, where you can hear our staff's weekly New Release Tuesday conversations, read full book reviews in our monthly Shelf Life newsletter and follow along as Hunter and I conquer a classic. Just go to patreon.com/fromthefrontporch. We're so grateful for you, and we look forward to meeting back here next week. Our Executive Producers are...Jennifer Bannerton, Stephanie Dean, Linda Lee Drozt, Ashley Ferrell, Susan Hulings, Wendi Jenkins, Martha, Nicole Marsee, Gene Queens, Cammy Tidwell, and Amanda Whigham.