Podcasts about bluecoats

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bluecoats

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Best podcasts about bluecoats

Latest podcast episodes about bluecoats

The RPGBOT.Podcast
HTP BLADES IN THE DARK 5 SERIES WRAP & DISCUSSION - Releasing a Demon Wasn't Even the Worst Outcome

The RPGBOT.Podcast

Play Episode Listen Later Jun 8, 2026 56:29


After two actual play episodes, we finally sat down to answer the important questions. Why was there a demon in the basement? Why were people making drugs out of supernatural whale juice? Why did our cult immediately choose violence as a conflict resolution strategy? And perhaps most importantly, how many times can you accidentally make things worse before it becomes your crew's official business model? As it turns out, the answer is "a lot." And somehow that's exactly how Blades in the Dark is supposed to work. Show Notes We wrapped up our Blades in the Dark series by pulling back the curtain on everything that happened during the score. Randall finally revealed what was actually going on behind the scenes, explaining the Grey Cloaks, the corrupt Bluecoats, the illegal refinery, and the fact that our crew only uncovered about thirty percent of the mystery. Somehow, despite missing most of the conspiracy, we still managed to completely ruin everyone's plans. From there, we dug into the mechanics that make Blades in the Dark feel different from traditional fantasy RPGs. We talked about consequences, stress, trauma, healing, advancement, and how the game expects complications to drive the story rather than stop it. Coming from games like Dungeons and Dragons and Pathfinder, we spent some time discussing how strange it feels when success and consequences regularly happen at the same time. The downtime system ended up being one of the most interesting parts of the discussion. Recovering from injuries, indulging vices, reducing heat, building territory, and even potentially spending time in prison all create opportunities for new stories instead of simply resetting everything between adventures. Apparently prison gangs and ghost cults can coexist surprisingly well. By the end of the episode, we came away with a better appreciation for how tightly the mechanics and setting work together. Blades in the Dark constantly rewards messy stories, weird complications, and players who are willing to embrace disaster. Which is fortunate, because disaster seems to be our party's greatest strength. Key Takeaways The crew only uncovered a fraction of the conspiracy surrounding the illegal refinery The Grey Cloaks hired the crew to expose corruption tied to the Bluecoats The operation involved trapped spirits, electroplasm extraction, and an imprisoned demon Blades in the Dark expects consequences to create new stories instead of ending them Stress and trauma are resources that players are encouraged to spend and manage Downtime activities allow characters to heal, reduce stress, train, and pursue projects Heat and Wanted Levels create long-term consequences for reckless crews Prison and faction politics can become entire story arcs in longer campaigns Claims and territory expansion give crews long-term goals beyond individual scores Advancement is tied to roleplaying choices and embracing character flaws The setting and mechanics are deeply connected, making the world feel integral to gameplay Our cult somehow solved a major criminal conspiracy while understanding only about thirty percent of what was actually happening Releasing a demon may not have been the original mission objective, but it certainly made the score memorable Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
HTP BLADES IN THE DARK 5 SERIES WRAP & DISCUSSION - Releasing a Demon Wasn't Even the Worst Outcome

RPGBOT.Podcast

Play Episode Listen Later Jun 8, 2026 56:29


After two actual play episodes, we finally sat down to answer the important questions. Why was there a demon in the basement? Why were people making drugs out of supernatural whale juice? Why did our cult immediately choose violence as a conflict resolution strategy? And perhaps most importantly, how many times can you accidentally make things worse before it becomes your crew's official business model? As it turns out, the answer is "a lot." And somehow that's exactly how Blades in the Dark is supposed to work. Show Notes We wrapped up our Blades in the Dark series by pulling back the curtain on everything that happened during the score. Randall finally revealed what was actually going on behind the scenes, explaining the Grey Cloaks, the corrupt Bluecoats, the illegal refinery, and the fact that our crew only uncovered about thirty percent of the mystery. Somehow, despite missing most of the conspiracy, we still managed to completely ruin everyone's plans. From there, we dug into the mechanics that make Blades in the Dark feel different from traditional fantasy RPGs. We talked about consequences, stress, trauma, healing, advancement, and how the game expects complications to drive the story rather than stop it. Coming from games like Dungeons and Dragons and Pathfinder, we spent some time discussing how strange it feels when success and consequences regularly happen at the same time. The downtime system ended up being one of the most interesting parts of the discussion. Recovering from injuries, indulging vices, reducing heat, building territory, and even potentially spending time in prison all create opportunities for new stories instead of simply resetting everything between adventures. Apparently prison gangs and ghost cults can coexist surprisingly well. By the end of the episode, we came away with a better appreciation for how tightly the mechanics and setting work together. Blades in the Dark constantly rewards messy stories, weird complications, and players who are willing to embrace disaster. Which is fortunate, because disaster seems to be our party's greatest strength. Key Takeaways The crew only uncovered a fraction of the conspiracy surrounding the illegal refinery The Grey Cloaks hired the crew to expose corruption tied to the Bluecoats The operation involved trapped spirits, electroplasm extraction, and an imprisoned demon Blades in the Dark expects consequences to create new stories instead of ending them Stress and trauma are resources that players are encouraged to spend and manage Downtime activities allow characters to heal, reduce stress, train, and pursue projects Heat and Wanted Levels create long-term consequences for reckless crews Prison and faction politics can become entire story arcs in longer campaigns Claims and territory expansion give crews long-term goals beyond individual scores Advancement is tied to roleplaying choices and embracing character flaws The setting and mechanics are deeply connected, making the world feel integral to gameplay Our cult somehow solved a major criminal conspiracy while understanding only about thirty percent of what was actually happening Releasing a demon may not have been the original mission objective, but it certainly made the score memorable Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
HTP BLADES IN THE DARK 4 ACTUAL PLAY - We Worship a Vampire Bat and We're Still the Good Guys

The RPGBOT.Podcast

Play Episode Listen Later Jun 4, 2026 41:49


Every tabletop group eventually reaches a point where someone says, We should absolutely not do that. In this episode, that point arrives roughly every thirty seconds. Faced with a secret ghost-harvesting operation, a trapped demon, corrupt Bluecoats, and enough evidence to bring down an entire criminal enterprise, our heroes make a series of carefully considered decisions such as stealing haunted jars, feeding a paralyzed rival to a demon, and debating whether releasing an eldritch horror is a reasonable business strategy. Somehow, these are not even the worst ideas discussed. Show Notes The second part of our Blades in the Dark actual play drops us back into the depths beneath a seemingly ordinary apothecary, where Roper and Talon discover that the illegal leviathan blood refinery is hiding something far worse than drug manufacturing. What begins as a simple investigation quickly spirals into ghost prisons, demonic experiments, and the sort of moral decision-making that only a cult dedicated to a vampire bat god could justify. After encountering a mysterious hospital-like corridor filled with dying victims, the crew discovers that the entire area has been sealed off from the ghost field using occult runes. The situation becomes even stranger when a dead body fails to trigger the usual supernatural alarms, leading Roper to investigate through the ghost field and uncover evidence of a much larger operation at work. Following clues deeper into the complex reveals the refinery's true purpose. Rather than merely refining leviathan blood, the operation is harvesting spirits from dying people and draining them to produce electroplasm. Rows of trapped ghosts, spirit jars, and meticulous records provide the evidence the crew needs, but things become personal when Roper discovers that an old rival named Flint is directly involved in the scheme. The score reaches peak Blades in the Dark chaos when the crew encounters a captive demon being drained for its blood. Faced with an immobilized enemy, a suffering demon, and absolutely no adult supervision, Talon and Roper decide that feeding Flint to the demon is the most efficient solution available. The plan works far better than anyone expected, which immediately makes it everyone's problem. Armed with demon blood, stolen spirit jars, incriminating documents, and several future psychological scars, the cult narrowly escapes while the facility collapses into supernatural disaster behind them. The result is a perfect demonstration of how Blades in the Dark rewards bold decisions, terrible ideas, and players who are willing to embrace the consequences of both. Key Takeaways The score showcases how investigation, stealth, and horror can blend seamlessly in Blades in the Dark. Attuning to the ghost field reveals hidden truths while often creating entirely new problems. The refinery's true purpose is harvesting spirits from dying people and converting them into electroplasm. Spirit jars, hospital records, and captured ghosts provide concrete evidence of the criminal operation. Teamwork mechanics allow players to combine actions and improve their chances of success during critical moments. Talon's alchemical abilities repeatedly save the operation, from paralysis poisons to perfectly timed smoke bombs. Roper's professional hatred of Flint becomes a surprisingly effective motivator. The crew discovers a demon being harvested for its blood, adding another layer to the facility's horrors. Sometimes the easiest way to deal with a rival is letting a demon handle the problem for you. Whether that is a good idea remains debatable. The episode highlights one of Blades in the Dark's greatest strengths: success often comes from turning disasters into opportunities rather than avoiding disasters entirely. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
HTP BLADES IN THE DARK 4 ACTUAL PLAY - We Worship a Vampire Bat and We're Still the Good Guys

RPGBOT.Podcast

Play Episode Listen Later Jun 4, 2026 41:49


Every tabletop group eventually reaches a point where someone says, We should absolutely not do that. In this episode, that point arrives roughly every thirty seconds. Faced with a secret ghost-harvesting operation, a trapped demon, corrupt Bluecoats, and enough evidence to bring down an entire criminal enterprise, our heroes make a series of carefully considered decisions such as stealing haunted jars, feeding a paralyzed rival to a demon, and debating whether releasing an eldritch horror is a reasonable business strategy. Somehow, these are not even the worst ideas discussed. Show Notes The second part of our Blades in the Dark actual play drops us back into the depths beneath a seemingly ordinary apothecary, where Roper and Talon discover that the illegal leviathan blood refinery is hiding something far worse than drug manufacturing. What begins as a simple investigation quickly spirals into ghost prisons, demonic experiments, and the sort of moral decision-making that only a cult dedicated to a vampire bat god could justify. After encountering a mysterious hospital-like corridor filled with dying victims, the crew discovers that the entire area has been sealed off from the ghost field using occult runes. The situation becomes even stranger when a dead body fails to trigger the usual supernatural alarms, leading Roper to investigate through the ghost field and uncover evidence of a much larger operation at work. Following clues deeper into the complex reveals the refinery's true purpose. Rather than merely refining leviathan blood, the operation is harvesting spirits from dying people and draining them to produce electroplasm. Rows of trapped ghosts, spirit jars, and meticulous records provide the evidence the crew needs, but things become personal when Roper discovers that an old rival named Flint is directly involved in the scheme. The score reaches peak Blades in the Dark chaos when the crew encounters a captive demon being drained for its blood. Faced with an immobilized enemy, a suffering demon, and absolutely no adult supervision, Talon and Roper decide that feeding Flint to the demon is the most efficient solution available. The plan works far better than anyone expected, which immediately makes it everyone's problem. Armed with demon blood, stolen spirit jars, incriminating documents, and several future psychological scars, the cult narrowly escapes while the facility collapses into supernatural disaster behind them. The result is a perfect demonstration of how Blades in the Dark rewards bold decisions, terrible ideas, and players who are willing to embrace the consequences of both. Key Takeaways The score showcases how investigation, stealth, and horror can blend seamlessly in Blades in the Dark. Attuning to the ghost field reveals hidden truths while often creating entirely new problems. The refinery's true purpose is harvesting spirits from dying people and converting them into electroplasm. Spirit jars, hospital records, and captured ghosts provide concrete evidence of the criminal operation. Teamwork mechanics allow players to combine actions and improve their chances of success during critical moments. Talon's alchemical abilities repeatedly save the operation, from paralysis poisons to perfectly timed smoke bombs. Roper's professional hatred of Flint becomes a surprisingly effective motivator. The crew discovers a demon being harvested for its blood, adding another layer to the facility's horrors. Sometimes the easiest way to deal with a rival is letting a demon handle the problem for you. Whether that is a good idea remains debatable. The episode highlights one of Blades in the Dark's greatest strengths: success often comes from turning disasters into opportunities rather than avoiding disasters entirely. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
HTP BLADES IN THE DARK 3 ACTUAL PLAY - The Sewer Cult Learns About Police Corruption

The RPGBOT.Podcast

Play Episode Listen Later May 28, 2026 57:51


Blades in the Dark is a game about daring criminals pulling off impossible heists. Our crew immediately used fire to escape the box we voluntarily hid in, assaulted two undercover cops, locked them inside our escape crate, stole accounting records, accidentally got high during evidence collection, and somehow convinced ourselves this was still a stealth mission. Honestly, I think the cult is thriving. Show Notes Part 3 finally dropped us into our first real score and the sewer cult wasted absolutely no time proving they were both competent and deeply concerning. Tasked with infiltrating an illegal leviathan blood refinery hidden beneath an apothecary, we chose the most sensible plan imaginable: smuggle ourselves inside in a supply crate. Naturally this immediately turned into an emergency fire escape situation because Talon solved confinement with alchemy and arson. Once inside, things somehow became more chaotic. We discovered the "guards" were actually Bluecoats running security for the operation, meaning our weird little cult had accidentally punched local law enforcement in the face before the score even properly started. Rather than murder them and summon ghost problems, we tied them up, stuffed them back into the crate, and continued the mission like this was all part of the plan. It absolutely was not. The score also gave us a chance to see Blades in the Dark really shine mechanically. Flashbacks let us retroactively prepare, clocks tracked rising danger, and the system constantly pushed us forward instead of letting us stall in planning mode. Every success created new problems and every problem somehow made the story better. Meanwhile Talon uncovered suspicious ledgers pointing to illicit operations while Roper discovered the drugs in the least scientific way possible by accidentally inhaling them and immediately becoming evidence. It was a perfect demonstration of why this game works so well. The mechanics encourage momentum, but the players create the disasters. By the end we had stolen evidence, infiltrated the operation, mildly traumatized two cops, and learned an important lesson. Never let the ghost guy do quality control on contraband. Key Takeaways The crew's first score involved infiltrating an illegal leviathan blood refinery hidden beneath an apothecary Smuggling themselves inside in supply crates immediately escalated into improvised arson Talon used alchemy and fire to escape confinement and start the mission The refinery operation appeared connected to illicit drug production The guards turned out to be Bluecoats acting as security for the site Killing enemies in Doskvol creates major problems because ghosts are very real Flashbacks allowed retroactive preparation without lengthy planning sessions Clocks helped track danger, progress, and rising alert levels Talon recovered ledgers that may contain coded evidence of illegal activity Roper accidentally sampled the contraband and became mildly intoxicated during evidence collection The score highlighted how Blades in the Dark rewards momentum over perfect planning The cult continues to be alarmingly effective despite having absolutely no business succeeding Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
HTP BLADES IN THE DARK 3 ACTUAL PLAY - The Sewer Cult Learns About Police Corruption

RPGBOT.Podcast

Play Episode Listen Later May 28, 2026 57:51


Blades in the Dark is a game about daring criminals pulling off impossible heists. Our crew immediately used fire to escape the box we voluntarily hid in, assaulted two undercover cops, locked them inside our escape crate, stole accounting records, accidentally got high during evidence collection, and somehow convinced ourselves this was still a stealth mission. Honestly, I think the cult is thriving. Show Notes Part 3 finally dropped us into our first real score and the sewer cult wasted absolutely no time proving they were both competent and deeply concerning. Tasked with infiltrating an illegal leviathan blood refinery hidden beneath an apothecary, we chose the most sensible plan imaginable: smuggle ourselves inside in a supply crate. Naturally this immediately turned into an emergency fire escape situation because Talon solved confinement with alchemy and arson. Once inside, things somehow became more chaotic. We discovered the "guards" were actually Bluecoats running security for the operation, meaning our weird little cult had accidentally punched local law enforcement in the face before the score even properly started. Rather than murder them and summon ghost problems, we tied them up, stuffed them back into the crate, and continued the mission like this was all part of the plan. It absolutely was not. The score also gave us a chance to see Blades in the Dark really shine mechanically. Flashbacks let us retroactively prepare, clocks tracked rising danger, and the system constantly pushed us forward instead of letting us stall in planning mode. Every success created new problems and every problem somehow made the story better. Meanwhile Talon uncovered suspicious ledgers pointing to illicit operations while Roper discovered the drugs in the least scientific way possible by accidentally inhaling them and immediately becoming evidence. It was a perfect demonstration of why this game works so well. The mechanics encourage momentum, but the players create the disasters. By the end we had stolen evidence, infiltrated the operation, mildly traumatized two cops, and learned an important lesson. Never let the ghost guy do quality control on contraband. Key Takeaways The crew's first score involved infiltrating an illegal leviathan blood refinery hidden beneath an apothecary Smuggling themselves inside in supply crates immediately escalated into improvised arson Talon used alchemy and fire to escape confinement and start the mission The refinery operation appeared connected to illicit drug production The guards turned out to be Bluecoats acting as security for the site Killing enemies in Doskvol creates major problems because ghosts are very real Flashbacks allowed retroactive preparation without lengthy planning sessions Clocks helped track danger, progress, and rising alert levels Talon recovered ledgers that may contain coded evidence of illegal activity Roper accidentally sampled the contraband and became mildly intoxicated during evidence collection The score highlighted how Blades in the Dark rewards momentum over perfect planning The cult continues to be alarmingly effective despite having absolutely no business succeeding Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Pete's Percussion Podcast - Pete Zambito
Pete's Percussion Podcast: Episode 495 - Genevieve Hilburn (Part 2)

Pete's Percussion Podcast - Pete Zambito

Play Episode Listen Later May 14, 2026


California-based Percussionist, Educator, and Adjudicator Genevieve Hilburn returns for Part 2 of our conversation! She's here to discuss getting into the Master's Program at East Texas A&M University, studying with Brian Zator and his community of percussion experts, and the focus on developing young percussionists there (04:20), Genevieve's experiences with the drumline at the school, her post-master's degree plans, getting her jobs at CSU-Bakersfield and Bakersfield College, and her thoughts on the job considerations and preparations for graduate students (27:05), and she settles in for the Random Ass Questions, including segments on counting rests, being a woman in the percussion world, “programmatic intent”, vintage clothing and furniture, Wes Anderson Movies, great books, Australia, the Blue Coats, and so much more (48:50).Finishing with a Rave on the books that supported Pete's teaching of his Music and the Movies course at Mizzou (01:35:40).Genevieve Hilburn Links:Part 1 with Genevieve HilburnGenevieve Hilburn's Bakersfield College pagePrevious Podcast Guests Mentioned:Britton-René Collins in 2023Brian Zator in 2017Lauren Teel in 2017The Vesna Duo in 2022Louis Raymond-Kolker in 2024Mark Ford in 2023Julie Davila in 2019Kathryn Irwin in 2024Alexis C. Lamb in 2021Gwen Dease in 2017Casey Cangelosi in 2017Kevin Bobo in 2017Victoria Sparks in 2018Other Links:Sean ClarkCavaliers 1995 DCI Show - “The Planets”Chad FloydPius CheungJeff AusdemoreSandi RennickGreg PowerMatthew HowardKenneth McGrathNancy ZeltsmanJi Hye JungGunne Sax clothesMoonrise Kingdom trailerThe Grand Budapest Hotel trailerThe Royal Tenenbaums trailerFantastic Mr. Fox trailerStar Wars, Episode 1: The Phantom Menace trailerTo Kill a Mockingbird - Harper LeeBraiding Sweetgrass - Robin Wall KimmererDashner Design and RestorationThe Crocodile HunterH-E-B Tres Leches CakeTIERRAS South Texas Percussion Competition2019 Blue Coats WarmupRaves:Audio-Vision: Sound on Screen - Michel ChionReel Music: Exploring 100 Years of Film Music - Roger Hickman

Music Ed Insights
Everyone Can Move: Michael Rosales on Movement for Every Music Program

Music Ed Insights

Play Episode Listen Later Mar 31, 2026 27:38


Alan and Steve talk with choreographer and movement educator Michael Rosales (Carolina Crown, Bluecoats, Santa Clara Vanguard, The Breakdown Camp) about why every student—and every director—can move with confidence. They explore how to use simple, safe movement to teach rhythm and expression, how band and choir directors can lead movement without being “dance people,” and concrete ways K–12 music teachers can weave movement into rehearsals to improve performance, storytelling, and student engagement.

On A Water Break
BOA Grand Nats Week & PASIC: End-of-Season Reactions

On A Water Break

Play Episode Listen Later Nov 15, 2025 55:10


Your All-Access Pass to the Marching Arts.A Podcast for Marching Arts Enthusiasts — On the Field, In the Stands & Behind the Scenes.It's BOA Grand Nationals Week, PASIC is happening across the street, and the 2025 marching band season is officially coming to a close. Nicole hangs out with Taylor and Haley to talk favorite shows, end-of-season surprises, band-parent TikTok chaos, and the programs they can't wait to watch in Indy — all pulled directly from this week's conversation.Highlights:• Bandtober survival + Grand Nats weekend hype• Boston, Bluecoats, Vanguard, Catawba Ridge, and Texas standouts• Band parent & senior “sign-in / sign-out” TikTok trends• Taylor's PASIC breakdown (60-Second Tech Block)• Water We Doing?! — AI props & “stop asking what time it is”• Gush & Go — pies, parades, Cincinnati Tradition, and new seasons starting upSponsors:Peak Group Travel — @peak.group.travelGuard Closet — gear, design, education: https://guardcloset.com/Find On A Water Break:Website: https://onawaterbreakpodcast.comLinktree: https://linktr.ee/onawaterbreakBe a Guest: link in bioEmail: onawaterbreakpodcast@gmail.comSocial: @onawaterbreak

Weekends On The Fanatic Podcast
Sixers All Access | Dei Lynam | 76ers Vs Pistons NBA Cup Preview

Weekends On The Fanatic Podcast

Play Episode Listen Later Nov 15, 2025 51:23


The 76ers are set to return to the court, facing off against the Detroit Pistons in their second NBA Cup game. Dei opens the show by recapping the Sixers' recent victory over the Celtics, highlighting Justin Edwards' outstanding performance. The segment includes audio from Edwards, who reflects on his impressive game against Boston. Coach Jim Lynam and Keith Pompey join the discussion to analyze the win over the Celtics and assess the team's readiness to confront the physicality of the Pistons. Additionally, Dei provides an update on Jared McCain, who played in the G-League last night as he continues to regain his basketball form after injuries delayed his return. McCain had a strong performance and is scheduled to play another game with the Blue Coats on Saturday, November 15th.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Rowan Radio Sports
Coat Check Ep. 1: Delaware Blue Coats GM Adriana Andonian

Rowan Radio Sports

Play Episode Listen Later Nov 8, 2025 13:12


Hosts Owen Colwell and Sam Prince talk with first-year Delaware Blue Coats general manager Adriana Andonian about her journey to be the Sixth general manager and the first female general manager for the Blue Coats, how the roster was constructed, what Blue Coats fans can expect for the season, and more.

delaware sixth bluecoats coat check sam prince
The Aged Out Podcast
Aged Out Podcast 138 || Bluecoats 2025 with Tom Rarick

The Aged Out Podcast

Play Episode Listen Later Nov 6, 2025 64:08


The hosts of the Aged Out Podcast, Michael Fantini and Evan Worrell, react to and discuss the 2025 Bluecoats Percussion Section from DCI 2025 finals week with Bluecoats Percussion Arranger and Director of Percussion, Tom Rarick.

On A Water Break
From the Field to TikTok: Bluecoats, Boston & a Family That Spins Together

On A Water Break

Play Episode Listen Later Nov 2, 2025 81:42


The Peters Family brings the phrase “family tradition” to the marching arts. Hosts José “Joey” Montes III and Trish O'Shea talk with Craig, Melissa, Lindsay & Ashley Peters about their viral rifle-feature video that united four generations of color-guard experience. From Cavaliers and Guardsmen roots to Colts, Bluecoats, Boston Crusaders, Pride of Cincinnati & Allegiance, this family shows how spinning together keeps them connected on and off the field.Highlights• Family legacy across drum corps generations• Behind the viral Boston Crusaders TikTok• Lindsay Peters' 60-Second Tech Block on packing for tour• The ethic and energy that keep them teaching and creating• “Water We Doing” rants & “Gush and Go” shout-outsFeaturing Craig Peters (@craigpeters459), Melissa Peters (@melissapeterscg), Lindsay Peters (@lindsayspins31), Ashley Peters (@ashleyspins21) Hosts José “Joey” Montes III (@marchingbymontes) and Trish O'Shea (@trishdish1002) Sponsors Guard Closet | Peak Group Travel

On A Water Break
DCI 2025 Wrap Up: OAWB Bonus – Correspondents Return with Finals Stories

On A Water Break

Play Episode Listen Later Sep 8, 2025 53:24


Your All-Access Pass to the Marching Arts. A Podcast for Marching Arts Enthusiasts—On the Field, In the Stands & Behind the Scenes.Drum Corps International 2025 is in the books — and our correspondents are back to break it all down. From Boston Crusaders to Bluecoats to Carolina Crown, this bonus OAWB episode dives into finals week highs, Allentown ovations, Rose Bowl hype, and the tour stories that defined the summer.

Fem Forte
Making the Message Matter: Marketing for Equality and Opportunity with Andrea Davila

Fem Forte

Play Episode Listen Later Aug 8, 2025 35:45


From the drum corps field to the Rio Grande Valley, Andrea Davila's journey is rooted in a belief that access matters. In this episode, she shares how she blends marketing expertise with mission-driven work—helping organizations like Bluecoats and Synergy Percussion communicate with clarity and care. You'll leave this episode with a better understanding of both marketing strategy and advocacy in action.Guest Bio:Andrea Davila is the co-founder of Synergy Percussion and has led impactful marketing efforts for Bluecoats Drum and Bugle Corps, UTRGV School of Music, and Pageantry Innovations. She's driven by a passion for providing equitable opportunities to students, especially those from underserved communities in the Rio Grande Valley.

Grim Scenarios
Grim Scenarios Plays Blades in the Dark Part 2: The Gang Gets Revenge

Grim Scenarios

Play Episode Listen Later Jul 27, 2025 157:44


Grim Scenarios Plays Blades in the Dark! Our first foray into actual play RPGs! An group of criminals explore the shadowy underbelly of Duskvol, as they attempt to pay back a gang they stole from. But dangers lurk everywhere. Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you're bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel's own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top? Find out more here: https://bladesinthedark.com/ If you like our RPG content please like and subscribe, and leave a comment; we want to keep doing this but its a lot of effort if we don't know you like it! Featuring: Milk as the Keeper Emma as Needle InspirationFollows as Chime Elle as Noir Gandledore as Clink With editing from NinjaNina With original art by Sam Music by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au

Grim Scenarios
Grim Scenarios Plays Blades in the Dark: Part 1 Stab Them in the Neck

Grim Scenarios

Play Episode Listen Later Jul 21, 2025 188:27


Grim Scenarios Plays Blades in the Dark! Our first foray into actual play RPGs! An group of criminals explore the shadowy underbelly of Duskvol, as they attempt to pay back a gang they stole from. But dangers lurk everywhere. Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you're bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel's own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top? Find out more here: https://bladesinthedark.com/ Featuring: Milk as the Keeper Emma as Needle InspirationFollows as Chime Elle as Noir Gandledore as Clink With editing from NinjaNina Music by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au

On A Water Break
Water Break Weekly: Duct-Tape Uniform, Brent Becker Breakdown, + DCi Opening Recap

On A Water Break

Play Episode Listen Later Jul 4, 2025 55:19


This week, your hosts—Jackie Brown (@spintronixguard), Stephen McCarrick (@stephenmccarrick), Ricardo Robinson-Shinall (@RicardoRRobinson) and Trish O'Shea (@trishdish1002)—sit down with: Brent Becker (uniform designer extraordinaire; IG: @bbecker_designs) Nicholas Moore (Duck Brand “Stuck at Prom” finalist; IG: @BrasstapeBandKid, TikTok: @BrassTape) Brandon Worf of Drum Corps AF Podcast (IG: @drumcorpsafpodcast | https://drumcorpsaf.com)What's on the sideline this week? 32-Count Life Stories with Brent & Nicholas Uniform Room News: Inside Nicholas's full marching-band suit built from duct tape—and Brent's pro tips on fit, materials & color theory Sponsor Break with Guard Closet 60-Second Tech Block: Brent's rapid-fire deep dive into the Bluecoats' uniform evolution Water We Doing?! Rant & rave on esoteric show themes, secrecy culture and “fast fashion” uniform practices Gush & Go: Community shout-outs and hype for DCI 2025's opening weekend

The Lone Adventurer
TLAS3 Chapter 8 The Hanged Man

The Lone Adventurer

Play Episode Listen Later Dec 18, 2024 28:45


Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters.    With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?   Links Transcript:  https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator     Mechanics   Intro scene (S03E07 scene 3 interrupt) The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar.    Scene 1 Chaos factor: 6 Scene Description: Infiltrating the Mustang Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon More screams: The battered body of Fonseca strung up, being tortured by vampires. Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS Unable to assess the situation: GM Move: Hit the Ground Running/ Take Something Away Bluecoats arrive, Fonseca knows something, but is close to death   Scene 2 Chaos factor 7 Scene Description: Battle in the Mustang Steakhouse Scene Test: Altered (dangerous environment - floor/ ceiling collapsing) Chase vs Bluecoats for Fonseca Tatters 0 Edge Bluecoats 0 Edge Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides' that both start with 0 Edge. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions). 2+2+1=5: MISS Tatters 0 Edge Bluecoats 2 Edge GM Move: Introduce Something New The event relates to a Starforged Descriptor and Focus: Barren Vault Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang's secure vault has been cleaned out. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints). 2+3+1=6: MISS Tatters 0 Edge Bluecoats 3 Edge Chase Move It's Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below. Losing sides can spend their Edge 1-for-1 to: Learn something about another side (where they will go, who leads them, how to escape them now, etc.) Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.) Grant Advantage Forward to all PCs on their side. Inflict Disadvantage Forward on all PCs on an opposing side. GM Move: Have It Backfire This means taking what the PCs did and twisting it. The Adventurers aren't incompetent, so don't portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy. Tatters' decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice. 

The Lone Adventurer
TLA3 Chapter 7 Damned If You Do

The Lone Adventurer

Play Episode Listen Later Dec 12, 2024 32:30


Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States.  Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived… Anyone, that is, except the one person who got out before the walls came tumbling down.    Links Transcript:  https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Sly Flourish on Notion: https://www.youtube.com/watch?v=24h62A6BM1I   Mechanics   Scene 1 Chaos Factor: 5 Scene Description: The safehouse Scene Test: Expected Safehouse info: Starforged Descriptor and Focus: Secret Environment Safehouse info: Starforged Descriptor and Focus: Subsurface Liquid The safehouse is located within a ruined section of the Underpipes Tatters recovers, tries to plan.  Where did Mina go? Where is the Web?   Is the demon going to get free? What are the Undying up to? What does she want? GM Move: Set Up an Immediate Danger Event: The event relates to a Starforged Descriptor and Focus: Guarded Settlement CEO: getting further from closing a plot thread linked to Civil war in the city The battle for the city is intensifying. Explosions nearby. This place is no longer safe. Tatters is forced to leave. But where to go? Ponder Move: When you consider what you know about a subject, ask the GM one question about it, say how you might know the answer, and roll+INT. Having studied them in the battle, what are the Undying up to? 5+2+1=8 On a 7-9 they will tell you a vague, twisted, or incomplete truth. The event relates to a Starforged Descriptor and Focus: Defended Refuge Their motives are unclear, but they seemed to be attacking the Web's foes. The answer may lie in the ruins of the Mustang.   Scene 2 Chaos factor 6 Scene Description: Approaching the Mustang Scene Test: Scene Altered: The Bluecoats are taking back the streets Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS. How can I get to the Mustang unseen? 3+1+1=5 (1XP) MISS GM Move: Slow Down for a Bit Stuck. Observe the battle. How does it play out?  The event relates to a Starforged Descriptor and Focus: Civilized Plant The Bluecoats have garlic gas and repeating crossbows firing wooden stakes Simple Q: Is it just the Bluecoats and vampires? Yes Simple Q: Are the Bluecoats winning? Yes Evoke a Spell Move: When you unleash your magical talents, choose a Spell you know and roll+SPELL. Teleport to the Mustang: 6+1+2=9 On a 7-9 the Spell is still successful but choose one consequence from the list below. The Spell's Risk manifests as well. The Spell's magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. Using it puts you in danger or draws unwanted attention, the GM will say how. GM Move: Hit the Ground Running The event relates to a Mythic 2 Descriptor and Focus: Carelessly  Intro scene for next episode Chaos Factor 7 Scene Description: Crossfire atop the Mustang Scene Test: Interrupt The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar.  Scene 3 Chaos Factor 7 Scene Description: Crossfire atop the Mustang Simple Q: Vampires and military? (v likely): no (Bluecoats) Defy Move: When you act despite an imminent threat or obstacle, say how you do it.  Run like hell Then roll...+DEX if you act with speed or finesse. 5+1+1=7 On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what. Choose one: Suffer a condition or inflict collateral damage Tatters can get battered and save a young Bluecoat's life, or abandon him to his fate. She runs, listening to his screams

Rowan Radio On Demand
A Community Affair - Amon Crisden of the Delaware Blue Coats

Rowan Radio On Demand

Play Episode Listen Later Oct 4, 2024 29:00


Autumn McCann speaks with Amon Crisden, the youth program manager for the Delaware Blue Coats, the G League affiliate of the 76ers to discuss the various opportunities available for young adult and youth though this program.

The Aged Out Podcast
Aged Out Podcast 121 || Bluecoats 2024 with Bluecoats Percussion Designer, Tom Rarick

The Aged Out Podcast

Play Episode Listen Later Sep 29, 2024 57:52


The hosts of the Aged Out Podcast, Michael Fantini and Evan Worrell, react to and discuss the 2024 Bluecoats Percussion Section from finals week with Bluecoats Percussion Designer, Tom Rarick

KBTHABANDHEAD PODCAST
Bluecoats "Session 44" DCI Field Show (2018)

KBTHABANDHEAD PODCAST

Play Episode Listen Later Sep 11, 2024 17:28


KBTHABANDHEAD reacts to the 2018 Bluecoats "Session 44" DCI Fieldshow! Thanks to James Manson for the special request. I hope you guys enjoy the commentary and PLEASE leave a comment with any thoughts and concerns! More is on the way, STAY TUNED!! Website: https://www.bskillzentertainment.com/ Watch my REACTIONS on Youtube: https://www.youtube.com/c/kbthabandhead Instagram: https://www.instagram.com/kbthabandhead/ TikTok: https://www.tiktok.com/@kbthabandhead?lang=en Merch: https://kbthabandhead.myspreadshop.com/

The Jaunty Mantis TTRPG Podcast
S3:E11 - What Is Blades In The Dark?

The Jaunty Mantis TTRPG Podcast

Play Episode Listen Later Jun 26, 2024


The boys review Blades In The Dark by John Harper.WHAT IS BLADES IN THE DARK?Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you're bold enough to seize them.You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel's own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?Get Blades In The Dark Here: https://bladesinthedark.com/greetings-scoundrelMusic: Fender Bender by Bad SnacksLogos by Shannon Sipes thedigsy.myportfolio.com/work

Fem Forte
On the Starting Line with Samia Vanderkolff

Fem Forte

Play Episode Listen Later Jun 21, 2024 49:47


In this exciting episode of Fem Forte, we sit down with the incredibly talented Samia Vanderkolff, the current Movement Caption Head for the Bluecoats. Samia has a rich history of choreographing for top performing ensembles worldwide, bringing her unique vision and expertise to the marching arts and drum corps community. Join us as we delve into the critical role of movement in marching band and drum corps, exploring how it enhances performance and connects audiences to the story. Samia also shares behind-the-scenes highlights from her time starring in the feature film On the Starting Line, offering a glimpse into her experiences and the impact the film has had on her career. Tune in for an inspiring conversation that celebrates the art of movement and the dedication to pageantry arts. Whether you're a marching arts enthusiast or simply curious about the world of choreography and dance, this episode is for you! --- Send in a voice message: https://podcasters.spotify.com/pod/show/femforte/message

Fem Forte
From Volunteer to Bluecoats CFO with Genevieve Geisler

Fem Forte

Play Episode Listen Later Jun 7, 2024 34:07


In this inspiring episode, we sit down with Genevieve Geisler, an absolute powerhouse in the drum corps community. Starting her journey as a food truck volunteer, Genevieve's passion and dedication have propelled her to the role of CFO for one of the top world-class drum corps in our space. Her story is a true testament to perseverance, hard work, and excellence. Join us as Genevieve shares her incredible journey, the challenges she faced, and the significant impact she has made in the drum corps world. From humble beginnings to becoming a key leader, her insights and experiences are sure to inspire and motivate anyone involved in the activity. --- Send in a voice message: https://podcasters.spotify.com/pod/show/femforte/message

The Braintrust
Philanthropy: Creating a Lasting Legacy with Michael Novak

The Braintrust "Driving Change" Podcast

Play Episode Listen Later Jun 3, 2024 42:16


Summary On this episode of the Driving Change Podcast, Michael Novak, President and CEO at Wellspring Financial Advisors, shares his expertise in understanding the communication required to pass on family values and wealth through generations. He emphasizes the importance of transparency and communication within families, regardless of their wealth. Novak discusses different generations' challenges and the need to address them to ensure successful wealth transfer. He also introduces two exercises that can help families improve communication and identify shared values: a communication exercise that helps family members understand their communication styles and a values exercise that encourages families to discuss and prioritize their core values. He discusses emotional intelligence and the soft skills required to navigate the complexities of family dynamics and values, and emphasizes the significance of communication, vulnerability, and intentional conversations within families. The conversation also touches on the balance between success and significance. The conversation ends with Michael highlighting the role of philanthropy in creating a meaningful legacy. Takeaways Transparency and communication are crucial in passing on family values and wealth through generations. The challenges faced by different generations must be addressed to ensure successful wealth transfer. Two exercises can help families improve communication and identify shared values: a communication exercise that helps family members understand their communication styles and a values exercise that encourages families to discuss and prioritize their core values. Legacy planning involves more than just financial considerations; it requires emotional intelligence and the ability to navigate family dynamics. Communication and intentional conversations are crucial for families to define their values and create a meaningful legacy. Success should be defined on a personal level, beyond financial achievements, and significance is the outcome of living according to those values. Philanthropy plays a significant role in creating a lasting legacy and giving back to the community. Organizations like Bluecoats provide support to families of first responders who have lost their lives in the line of duty. Chapters 00:00 Introduction to Michael Novak and the Importance of Family Values 05:31 Michael Novak's Journey into Financial Advisory Services 08:27 Transcending Wealth: Challenges in Family Communication 13:23 Starting the Conversation: Soft Skills and Family Values 21:10 Legacy Planning and Generational Wealth 22:09 The Importance of Emotional Intelligence 24:10 Education and Empowerment for Middle-Class Families 24:22 Defining Success and Significance 39:19 The Role of Philanthropy in Legacy Planning Find out more about “Bluecoats Charitable organization  https://bluecoatsinc.org/

Cam's Corner
Season 3 Episode 20: Matt Murphy; Delaware Bluecoats TV play-by-play broadcaster

Cam's Corner

Play Episode Listen Later Feb 9, 2024 42:55


Matt Murphy has served as the Delaware Bluecoats, the NBA G-League affiliate of the Philadelphia 76ers, TV play-by-play broadcaster since 2018.2018 was the year Matt graduated from Fordham University, got his bachelor's degree in economics and communications, received a radio play-by-play job with Alvernia University calling college football, and then landing himself the job he is currently in with the Bluecoats.Matt is currently also the senior broadcasting and social media coordinator for the Philadelphia 76ers. He reports on the team and is the pre, halftime, and post game host for the 76ers Radio Network. A lot has happened for Matt in such short time on his broadcasting journey. I had the opportunity to catch up with him and go down memory lane as he took me through each of the opportunities he has been able to receive.Matt Murphy: https://mattmurphybroadcaster.com/contact(0:00) Intro(1:51) Growing up in south jersey(3:45) Passion for broadcasting(6:18) Deciding on attending Fordham(9:00) Student broadcasting(10:33) Matt's first time behind the mic(14:42) Landing of Matt's first job(18:50) Getting in contact with employers(20:26) “Finding your voice as a broadcaster”(24:13) Switching your radio voice to TV voice(25:58) 76ers NBA Radio debut(29:56) “Welcome to the NBA” moment(33:11) Most memorable moment with the 76ers(35:17) Matt's words of wisdom for aspiring broadcasters(41:07) Outro

The Farzy Show with Marc Farzetta
76ers' Jameer Nelson, Blue Coats GM on Sixers Player Dev | Eagles OC Brain Johnson on Criticism

The Farzy Show with Marc Farzetta

Play Episode Listen Later Nov 29, 2023 66:04


The Farzy Show with Marc Farzetta welcomes Jameer Nelson! The Philadelphia hoops legend joins Farzy to talk Sixers, promotion and much more!Support our sponsors:MyBookie Offer Promo: No-strings-attached cash bonus up to $200 Promo Codes: FARZY https://mybookie.website/joinwithFARZYDownload the Gametime app and redeem code FARZY for $20 off your first purchase (terms apply) or head to gametime.co!This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5602674/advertisement

Gargano & Myrtetus Middays - 97.5 The Fanatic
New Blue Coats GM Jameer Nelson Joins the Show to Talk Sixers

Gargano & Myrtetus Middays - 97.5 The Fanatic

Play Episode Listen Later Nov 10, 2023 11:18


Philly's own Jameer Nelson joins the midday show to talk about ushering in the next generation of Sixers basketball, Joel Embiid's dominance, Tyrese Maxey's development, and even a quick preview of the Big-5 classic.

Weekends On The Fanatic Podcast
Best of Middays - A Perfect Bye Week and Blue Coats GM Jameer Nelson Joins the Show

Weekends On The Fanatic Podcast

Play Episode Listen Later Nov 10, 2023 31:56


Andrew takes the bye week as an opportunity to reflect both on the Eagles and the rest of the NFL which raises two questions.  Does anyone in the NFL scare you?  Would you take this season's Eagles, or last season's Eagles? During a week without Eagles football, Ray cracks open the vault and takes us back 20 years to a Monday Night Football classic to give us our Eagles football fix of the week. Newly minted Delaware Blue Coats GM Jameer Nelson joins the show to discuss the state of the 76ers, Joel Embiid's dominance, and Tyrese Maxey;s rapid development.

The Aged Out Podcast
Aged Out Podcast 94 - Aged Out Reacts with Tom Rarick (Bluecoats 2023)

The Aged Out Podcast

Play Episode Listen Later Aug 29, 2023 59:41


The hosts of the Aged Out Podcast, Mike Fantini and Evan Worrell, react to the 2023 Bluecoats Percussion Section in a finals day stand still full run of their 2023 show with Bluecoats Percussion Arranger and Director of Percussion, Tom Rarick.

The Crossover with Dr. Rick Komotar
Haywood Highsmith - From DII to the NBA: Never Stop Dreaming

The Crossover with Dr. Rick Komotar

Play Episode Listen Later Aug 26, 2023 21:13


Highsmith was born in Baltimore and played college basketball for Wheeling Jesuit University where he was named NCAA Division II Player of The Year in 2018. After not being selected in the NBA Draft, Highsmith began his professional basketball career with the Delaware Blue Coats of the NBA G League in 2018. Late in the 2018–19 season, Highsmith made his NBA debut with the Blue Coats' parent team Philadelphia 76ers. In later years, Highsmith played in multiple stints with the Blue Coats, and the Crailsheim Merlins of the German Basketball Bundesliga. In February of 2022, Highsmith signed a 3 year contract with the Miami Heat.

On A Water Break
The One About DCI 2023 First Reactions

On A Water Break

Play Episode Listen Later Jul 11, 2023 95:36


The One About DCI 2023 First Reactions. This week we are joined by David Duffy and David Landers, who join us while we react to all the DCI shows we got to watch during the first week of tour. Join us On A Water Break to hear all our thoughts about the Bluecoats, Blue Devils, Carolina Crown, Boston Crusaders, and more!Meet our Hosts:Jackie Brown - @spintronixguardStephen McCarrick - @stephenmccarickBeth Beccone - @bether7189Cynthia Bernard - @cynthiabernAshlee Amos - @famousamossss_Whitney Stone - @dancerwhitThom Shearer - @tshearer74Trevor Bailey - @t_pain151Justin Surface - @J_dex07Nicole Younger - @o2bnpjs & @thecookoutcgChris Rutt - @wildhornbrass1Cindy Barry - @leandermommaGuests:David Duffy David LandersFeaturing:Lexi Duda - Host for On A Water Break In Rhinestones - The Stories of the Twirlers @lexi_dudaJoshua Hecht - Drum Major Leadership Academy - @dmlatrainingBill Ives - @marching_pageantry_arts_museumTo learn more about our history: - marchingpageantryartsmuseum.orgJeremy - Drum Corps Today - @drumcorpstodayThank you also to @guardcloset and @marchingartseducation#marchingband #colorguard #dci #podcast #onawaterbreak #wgi #drumline

Ian Talks Comedy
Kevin Kelton - writer's commentary SNL 11/10/84 (George Carlin / Frankie Goes to Hollywood)

Ian Talks Comedy

Play Episode Listen Later Apr 29, 2023 82:30


Kevin Kelton joins me for a writer's commentart for the November 10, 1984 episode of SNL hosted by George Carlin with musical guest Frankie Goes to Hollywood. We talk about working with Carlin; Carlin getting a second chance to act on SNL after not doing it on the premiere; Kevin assisting with a line for Gary Kroeger in cold opening about learning a Walter Mondale impression; odd '84-'85 opening credits; Harry Shearer credited after he left; George is only 47 in this show; was in a great mood whole week; crowd is smaller because they are in a different studio; Carlin takes on religion; supposed to be his fallow period but he's still funny; Willie and Frankie; Chris Guest, Harry Shearer, Martin Short & Billy Crystal did not like other writers writing their characters; Harry would "ice" sketches at read through; Mr. Robinson's Neighborhood added to rerun; Eddie Murphy always lifted what you wrote; Eddie leaves in February 1984; Joe Piscopo thought it was his show but Ebersol didn't; Joe Franklin Show sketches written by Billy, Chris, and Marty; Chris Guests' Senor Cosa; Jackie Rodgers, Jr.; Martin Short and Gilbert Gottfried always "on"; Ghostbusters Show with Chi Chi and Consuela (Mary Gross and Julia Louis-Dreyfus); talent of these women; NY accents make people not seem birght; Kevin appears on Dating Game; Ye Olde Comedy Club - George Carlin as a Revolutionary War comedian; costumes department rents Blue Coats for the Red Coats; Hessians; 60 Minutes Parody; Harry's Mike Wallace; Harry getting fired; 1985 Writer's Strike; Nathan Thurm: Hal Wilner; Not a Cop sketch by Nate Herman; Billy Crystal is the Willie Mays of Comedy; Ted's Book of World Records; getting a sketch cut for time; Larry David's SNL experiences become Seinfeld episodes; Jim Belushi as Bobby Knight inspired chess coach; Pamela Stephenson's breasts have a mind of their own in an Update bit with Kevin under the desk; Andrea Martin; David Misch; Andy Breckman; script coordinators; musical guests; Rich Hall; Strategic Airborne Contraception; goodnights; Jerry Lewis, his new book

Heart of Sports
The Heart of Sports w Jason Springer & Jeff Cohen with guest Tom Housenick

Heart of Sports

Play Episode Listen Later Apr 9, 2023 55:59


Basketball talk with the Sixers getting ready for the playoffs and the Bluecoats winning the G League. Baseball talk with the start of the season and Tom Housenick from the Morning Call joining us to talk about what the farm system looks like this year.

That Dan Band Show
Tommy Roam on Percussion Education & Passion

That Dan Band Show

Play Episode Listen Later Apr 3, 2023 90:57


With less than a month before WGI Percussion World Championships, Dan sits down with his friend Tommy Roam of The Bluecoats and Kettering Fairmont High School. They discuss holistic approaches to percussion education, how Tommy has built the culture between his middle school and high school programs, and their current outlooks on 2023 Percussion Independent World.  Episode Time Stamps 00:00:00 - 00:03:34 - Intro 00:03:34 - 00:07:30 - How's it going at Kettering this season? 00:07:31 - 00:09:51 - Beefing up your middle school program as a feeder for your high school programs 00:09:52 - 00:11:05 - Are you training your students in a certain style of drumming or more rhythmic concepts? 00:11:06 - 00:14:50 - "There's no one correct way to do things [when it comes to teaching]" and how you're going to learn from other people and it's going to be different 00:14:51 - 00:19:55 - Knocking down the walls percussion sections sometimes put up between each other and teaching with the intent of making the ensemble better holistically. "I see it all as music." 00:19:56 - 00:22:23 - Zooming out your lens so you can better help the kids be successful 00:22:24 - 00:24:33 - Being a hybrid percussionist and the qualities of a great drummer 00:24:34 - 00:26:04 - Exposing the students to more than just one kind of instrument to help them be a better overall percussionists 00:26:05 - 00:31:21 - Embracing discomfort and how to be a reliable member 00:31:22 - 00:32:38 - Being okay with being terrible before you're able to develop your skills, both as a member and a percussionist. "It's all about just how much you care about it." 00:32:39 - 00:33:53 - We're nothing without passion for what we do 00:33:54 - 00:40:05 - Embracing the grind but also embracing having fun with your fellow members 00:40:06 - 00:42:08 - Creating culture intentionally within a program 00:42:09 - 00:44:02 - Being authentic 00:44:03 - 00:45:46 - Showing up every day as a teacher who makes your students better, and being okay with the members checking you when you're not 00:45:47 - 00:49:45 - How do you get your membership to believe in what you're doing?  00:49:46 - 00:53:10 - Focusing on the craft rather than the outcome 00:53:11 - 00:56:47 - How you Tommy's experiences of teaching the Bluecoats vs a high school/middle school group inform your teaching philosophy? 00:56:48 - 00:59:42 - Seeing members you've taught from a young age go on to instill your teaching in their students 00:59:43 - 01:04:15 - What makes a bass drummer ready and equipped to audition for a top DCI group? 01:04:16 - 01:06:28 - Make yourself a machine backed by consistent skills 01:06:29 - 01:11:20 - What is your take on members reaching out to staff members ahead of DCI auditions? 01:12:20 - 01:18:20 - Tommy's take on the 2023 PIW landscape & what shows he's seen 01:18:21 - 01:28:51- Why you should lean into your own group's style and try something new rather than emulating someone else's style 01:28:52 - End - Outtro Learn more about your ad choices. Visit megaphone.fm/adchoices

The Lone Adventurer
TLAS2 Chapter 20 Ice and Fire

The Lone Adventurer

Play Episode Listen Later Mar 23, 2023 31:58


This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it's time to find out if anyone gets to walk away from this one alive.  Links Transcript:  https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Mechanics   Character List 1. Tortemus 2. Vampires 3. Wade 4. Unseen goons 5. Sergeant Jablonski 6. Bluecoat flatfoots 7. Inquisitor Fonseca 8. Enlightenment strike team 9. Mina, Barbican, Cadmus 10. The Web   Thread List 11. Infernal Powder 12. The building's collapsing 13. Escape route 14. Inter-faction conflict 15. Civil war 16. Intrigue   PCs 1. Spider 2. Valerian 3. Tatters 4. Sallow 5. Crater 6. Trace STARTING CHAOS FACTOR 7   Progress Clocks 1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8   Danger Clocks Building Collapsing 4/6   Scene Start Oracle Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: https://perchance.org/tla-randomevent, The event relates to a Mythic 2 Action and theme: Struggle Freedom  A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen.  SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party   ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)   Progress Clocks 1. Unseen 3/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8   CHAOS FACTOR: 6 MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)   FACTION ROLLS 1. Unseen: Aggression 5: Twist: Trick 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Press  4. Mina: Aggression 4: Guard   ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)   CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out   CHAOS FACTOR: 7 MYTHIC Q: Can Spider talk? (50/50) No   Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!”    FACTION ROLLS 1. Unseen: Aggression 5: Twist: Balance 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits) 4. Mina: Aggression 4: Guard   ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook's Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater   CONSEQUENCE: -1 effect (0 effect)   CHAOS FACTOR: 6 MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection   The Bluecoats have found their way under the stage.    FACTION ROLLS 1. Unseen: Aggression 5: Twist: Stand-off 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick   ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen.    Progress Clocks 1. Unseen 4/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8   CHAOS FACTOR: 5 MYTHIC Q: Are they found by Bluecoats? (50/50) Yes   Danger Clock: Bluecoat Squad: 0/4   ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP   Danger Clock: Bluecoat Squad: 2/4   CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won't work again)   CHAOS FACTOR: 6 MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)   MYTHIC Q: Have the Cult attacked? (50/50): Yes   Valerian: Why is it so cold?   Progress Clocks 1. Unseen 4/8 2. Undying 1/8 3. Bluecoats 2/8 4. Cult of the Machine 0/8 5. Mina 0/8 6. Escape 2/8   FACTION ROLLS 1. Unseen: Aggression 5: Twist: Stand-off 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Twist: Change (freeze building)   ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP   CHAOS FACTOR: 7 MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes   FACTION ROLLS 1. Unseen: Aggression 5: Twist: Balance 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Feint   ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP   Danger Clock: Bluecoat Squad: 4/4   Progress Clocks 1. Unseen 4/8 2. Undying 2/8 3. Bluecoats 4/8 4. Cult of the Machine 1/8 5. Mina 0/8 6. Escape 2/8   CONSEQUENCE: Things Take Longer (exit blocked by fire)   Danger Clock: Building burning down: 2/6   CHAOS FACTOR: 8 MYTHIC Q: Do the Unseen attack? (50/50) Yes   FACTION ROLLS 1. Unseen: Aggression 5: Taunt 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Balance   ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence)    Progress Clocks 1. Unseen 6/8 2. Undying 2/8 3. Bluecoats 4/8 4. Cult of the Machine 1/8 5. Mina 0/8 6. Escape 2/8   CONSEQUENCE: Mark Clock segments: 1   Danger Clock: Building Collapsing 6/6   CHAOS FACTOR: 9 MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)   Progress Clocks 1. Unseen 8/8 2. Undying 5/8 3. Bluecoats 7/8 4. Cult of the Machine 4/8 5. Mina 3/8 6. Escape 2/8   FACTION ROLLS 1. Unseen: Aggression 5:  2. Undying: Aggression 1: Balance 3. Bluecoats: Aggression 3: Stand off 4. Mina: Aggression 3: Guard 5. Cult of the Machine: 3: Balance

The Lone Adventurer
TLAS2 Chapter 19 A Night at the Opera

The Lone Adventurer

Play Episode Listen Later Mar 11, 2023 31:01


With the crew's hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival. Links Transcript:  https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics   After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck.    After the Mythic roll, make an NPC Tactics roll for each faction   Character List 1. Tortemus 2. Vampires 3. Wade 4. Unseen goons 5. Sergeant Jablonski 6. Bluecoat flatfoots 7. Inquisitor Fonseca 8. Enlightenment strike team 9. Mina, Barbican, Cadmus 10. The Web   Thread List 11. Infernal Powder 12. The building's collapsing 13. Escape route 14. Inter-faction conflict 15. Civil war 16. Intrigue   PCs 1. Spider 2. Valerian 3. Tatters 4. Sallow 5. Crater 6. Trace   Factions 1. Unseen: Starting Aggression 5 2. Undying: Starting Aggression 2 3. Bluecoats: Starting Aggression 4 4. Seekers: Starting Aggression 6 5. Mina: Starting Aggression 4   Progress Clocks 1. Unseen 0/8, Aggression 6 2. Undying 0/8 Aggression 2 3. Bluecoats 0/8 Aggression 4 4. Seekers 0/8 Aggression 6 5. Mina 0/8 Aggression 4 5. Escape 0/8 NPC Tactics   NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.   To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.   As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.   If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.   NPC Tactic table Panic - flee without caution, open self up to opportunistic attack Surrender - throw down weapons and submit to opponent Disengage - attempt to divert opponent's attention away from self Retreat - move towards cover or out of range Guard - defend only, no attack Probe - attack cautiously, testing opponent's defenses Wear down - draw the fight out and try to tire the opponent Stand-off - wait for opponent to make the next move Balance - attack and defend evenly, no particular strategy Feint - try to trick opponent into defending against the wrong move Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent Taunt - try to anger or dismay opponent into making a mistake Press - keep opponent on the defensive and hope their skill is inferior Strike - try to penetrate opponent's defence with a fast attack Charge - attack with ferocity, risking injury to wound opponent Frenzy - attack wildly, risking death to wound opponent   Twist Table Re-enforce - Call for help from allies/bystanders Change - weapon/objective/ground Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon Bargain - try to persuade opponent to surrender/back out of combat/change sides Trick - try to convince opponent they are about to suffer a setback or gain a false advantage MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)   ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers 1/8 5. Mina: 0/8 6. Escape 0/8   CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)   CHAOS FACTOR 6 MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event EVENT: PC Negative (Tatters) ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)   FACTION ROLLS 1. Unseen: Aggression (+1) 6: Balance 2. Undying: Aggression 2: Retreat 3. Bluecoats: Aggression 4: Probe 4. Seekers: Aggression 6: Charge 5. Mina: Aggression 4: Feint    ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers ⅜ 5. Mina 0/8 6. Escape 0/8   CHAOS FACTOR 5 MYTHIC Q: Does the leader fall? (50/50) Yes   FACTION ROLLS 1. Unseen: Aggression 6: Balance 2. Undying: Aggression 2: 6: Retreat 3. Bluecoats: Aggression 4: Bargain 4. Seekers: Aggression (+1) 7: Taunt 5. Mina: Aggression 4: Feint   ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp's was an accident, and Heart of Snow's fault, and anyway, Kropp's gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP   CONSEQUENCE: Mark Clock, A new obstacle or threat appears   Danger Clock: Building Collapsing 2/6   COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers 4/8 5. Mina 0/8 6. Escape 0/8 7. Setarra: 0/8   CHAOS FACTOR 6 MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)   FACTION ROLLS 1. Unseen: Aggression 6: Balance 2. Undying: Aggression 2: 6: Retreat 3. Bluecoats: Aggression 4: Twist: Change  4. Seekers: Aggression (-1) 6: Taunt 5. Mina: Aggression 4: Feint 5. Setarra: Aggression 4: Balance ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP   CONSEQUENCE: Lose something important, Take 2 Stress   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers 4/8 5. Mina 0/8 6. Escape 0/8 7. Setarra: 0/8   CHAOS FACTOR 7 MYTHIC Q: Is one of the team lost? (Likely) Yes Who? Trace   FACTION ROLLS 1. Unseen: Aggression 6: Reverse 2. Undying: Aggression 2: 6: Twist: Trick 3. Bluecoats: Aggression 4: Press  4. Seekers: Aggression (-1) 6: Taunt 5. Mina: Aggression 4: Guard 5. Setarra: Aggression 4: Wear Down   COMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to  Bluecoats)   ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook's Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP   CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments    Danger Clock: Building Collapsing 4/6   COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers 7/8 5. Mina 0/8 6. Escape 0/8 7. Setarra: 0/8   CHAOS FACTOR 8 MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers 6/8 5. Mina 0/8 6. Escape 0/8 7. Setarra: 1/8   FACTION ROLLS 1. Unseen: Aggression 6: Reverse 2. Undying: Aggression 2: Standoff 3. Bluecoats: Aggression 4: Twist: Disadvantage opponent 4. Seekers: Aggression (+1) 7: Strike 5. Mina: Aggression 4: Twist: Trick 5. Setarra: Aggression 4: Wear Down   ACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP    1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8 7. Setarra: 3/8   CHAOS FACTOR 7 MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)   FACTION ROLLS 1. Unseen: Aggression 6: Press 2. Undying: Aggression 2: Reverse 3. Bluecoats: Aggression 4: Guard 4. Seekers: Aggression  5. Mina: Aggression 4: Twist: Trick 5. Setarra: Aggression 4: Wear Down   SIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No   ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon's influence (Push) 3d: 5,3,4 (Success with Consequence)    CONSEQUENCE: Harm

Play Comics
North and South with Insane Ian

Play Comics

Play Episode Listen Later Feb 26, 2023 49:16


Comics can come from some weird places. Which most of the time is a shot at the writer or artist and the fact that they're a weirdo. But sometimes is just a basic factual statement. You know, like when a nation makes a comic about a war they had no part in just because. But who would ever do a thing like that? Not Insane Ian, but he did stop by the show to talk about North and South which does exactly that. Except under the name Les Tuniques Bleues if you're reading it in the original French but known as The Bluecoats when translated into English. Learn such things as: Why Chris didn't even try to get one of the comic creators on the show. How many of these Belgian comics do we know about over here? What silly decisions did the NES port make for the controls? And so much more! You can find Insane Ian on Twitter @insaneianb, his music on the Insane Ian Bandcamp page, his videos on the Insane Ian YouTube page (where you can hear if he's played FF VII), and check out the Funny Music Project that he sometimes contributes to. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.  Use the coupon code “ireadshownotes” for 15% off your order. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. Intro/Outro Music by Best Day, who thinks that French toast is the same thing as Belgian waffles.

english french south north comics belgians nes best day ffvii bluecoats play comics gonnageek gonnageek network insane ian
The Lone Adventurer
TLAS2 Chapter 15 The Best Defense

The Lone Adventurer

Play Episode Listen Later Jan 13, 2023 31:13


The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming… Links Transcript: https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics XP Web XP: 18 (3 advances) +2 Stress boxes per crew member Everybody Steals (+1 action rating for each crew member) Synchronised (All Group Action 6's combine) Crater XP: 7 (Bodyguard, Skirmish +1)  Spider XP: 4 (Mastermind) Sallow XP: 8 (Physicker) Valerian XP: 7 (Rook's Gambit, Sway +1) Tatters XP: 9 (Iron Will, Sway +1) Trace XP: 7 (Focused)   Payoff Rep +9 Coin +6 Heat +10 (Wanted 2) Entanglements Show of Force (Undying destroy all covert drops) Reprisals (Sawtooth is found flayed) Questioning: Lord Adelaide Phroaig taken in, 2 Coin to release   SIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because   COMPLEX Q: Because what? 536, 431 Fireball, Arrow path They have not been found since the fire Downtime Activities Sallow  Recover (Physicker, Crater Aids): 5d: 2,5,5,6,3: Frazzled gone, Overwhelmed to L1 Indulge Vice: 3 (4/11 remaining) Train (1 Coin): Survey +1 Crater Indulge Vice: 3 (4/11 remaining) Reduce Heat: Wreck: 3,4 Heat reduced by 2 to 3 Spider Indulge Vice: 5 (2/11 remaining) Reduce Heat: Consort: 4,1: Reduced by 2 to 1 Trace Recover (Physicker, Spider Aids): 5d: 1,1,3,4,5: 2 segments Recover (Physicker, Spider Aids): 5d: 6,4,3,1,3: 3 segments, Fatigued gone Train (1 Coin) Train (1 Coin): Study +1 Tatters Stress cleared, Trauma (Paranoid) +2 Stress (2 Trauma) Recover (Physicker, Valerian Aids): 5d: 4,5,2,2,6: 3 segments, 1 Coin for 5 segments: Brutalised cleared Train x 4 (3 Coin): +1 Study Valerian Stress cleared, Trauma (Reckless) +1 Stress (1 Trauma) Train x 2   Faction Clocks Unseen: +1 infiltrate city Council Cult: +1 Awaken Machine, +2 convert unbelievers Wraiths: +1 recruit thieves, +1 secure arcane ally Tortemus: +1 crush Crows, +1 gain arcane secrets Seekers: +1 benefits of war ENGAGEMENT ROLL Spider, Trace, Crater, Sallow   The Plan: Assault The Detail: Destroy the Unseen's supply lines Loadouts: all Medium   Engagement Roll: 2D  Luck: +1D Bold: +1D Vulnerability: +1D Ally (Jeren, Bluecoat archivist): +1D High Tier target: -1D Wanted: -1D Result: Mixed Result (Risky)   GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.      PROGRESS CLOCK: Destroy the Unseen's supply lines 0/16 Secure intel at the Shipping Company 0/4 Destroy the Percheron 0/4 Destroy Warehouse 1 0/4 Destroy Warehouse 2 0/4   GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence) Trace: 3d: 5,5,2 Crater: 1d: 4 Sallow: 2d: 4,3 Spider: 1d: 1: 1 Stress to Trace   CONSEQUENCE: Take Heat   PROGRESS CLOCK: Destroy the Unseen's supply lines 2/16 The Shipping Company 2/4 The Percheron 0/4 Warehouse 1 0/4 Warehouse 2 0/4   SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but Faded glory   ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)   CONSEQUENCE: Worse Effect Limited information    COMPLEX Q: limited how? STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship One ship name has been obscured    PROGRESS CLOCK: Destroy the Unseen's supply lines 3/16 The Shipping Company 3/4 The Percheron 0/4 Warehouse 1 0/4 Warehouse 2 0/4   ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)   CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way   GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP Trace: 3d: 5,4,6 Crater: 1d: 5 Sallow: 2d: 1,3 1 stress to Spider Spider: 1d: 1: 3 1 stress to Spider      PROGRESS CLOCK: Destroy the Unseen's supply lines 4/16 The Shipping Company 3/4 The Percheron 1/4 Warehouse 1 0/4 Warehouse 2 0/4   SIMPLE Q: Is the ship guarded? Very Likely: Yes, but The guards are not alert   SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)   PROGRESS CLOCK: Destroy the Unseen's supply lines 5/16 The Shipping Company 3/4 The Percheron 2/4 Warehouse 1 0/4 Warehouse 2 0/4   GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll Crater: 1d: 2 1 Stress to Crater Sallow: 2d: 6,6 Spider: Push: 2d: 1,6   PROGRESS CLOCK: Destroy the Unseen's supply lines 6/16 The Shipping Company 3/4 The Percheron 4/4 Warehouse 1 0/4 Warehouse 2 0/4   ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)   PROGRESS CLOCK: Destroy the Unseen's supply lines 8/16 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 0/4 Warehouse 2 0/4   CONSEQUENCE:  The Captain reveals a troubling truth    COMPLEX Q: What does the captain reveal? 235, 662 (lobster claw, sunburst) ACTION/ THEME: 100, 86: Withdraw Supply DESCRIPTOR/ FOCUS: 99, 4: Valuable Archive   ASK THE ORACLE: Is the skimmer the Undying, or someone else? (75/25) 95: someone else: d10: 4: The House of Whispers

That Dan Band Show
Audition Tips with Vic Lee of the Bluecoats

That Dan Band Show

Play Episode Listen Later Nov 16, 2022 47:10


Dan sits down with Vic Lee, one of the 2022 Bluecoats drum majors, to discuss best practices for preparing and auditioning for drum corps. Episode Timestamps 00:05-2:00- Episode intro 2:15-3:13- Vic introduces themselves 3:30-3:46- Was Vic ever cut from a drum corps? 4:21-5:29- What was the process of arriving at wanting to audition for DCI? 7:35-How did Vic land at Cadets? 10:10-What did Vic learn marching at the Open Class level? 12:18- How did Vic know they wanted to ultimately end up at Bluecoats? 14:08- What were the auditions like when you got cut? 15:41-How should a new auditionee approach auditioning mentally so that they are prepared? 16:30-What does “preparation” mean? 20:10-How does someone prepare mentally for a high-stakes audition? 22:58-What qualities are world class instructors looking for in an auditionee? 29:30-What is the environment like at Bluecoats? 38:51-What was the experience like being drum major at Bluecoats? Learn more about your ad choices. Visit megaphone.fm/adchoices

Tales Yet Told
Whispers In The Sea 3: Vault Of The Black Egg - Chapter 3

Tales Yet Told

Play Episode Listen Later Oct 12, 2022 71:12


Content Warnings for this episode: Police/Police Aggression, Violence/Death, Arson, Smoking, Betrayal ------------------------------------------------ Our crew faces off against Capt. Gabriella and the Bluecoats as they try to bargain with Estefania of the Painted Fleet for the map they came here for. Unluckily for them, the poetic pirate has a few tricks up her surprisingly dry sleeves. Will Brynn be able to hold off the Navy in time for everyone else to make it back to the ship? Will Felix succumb to his darker desires? Find out this week, on Whispers in the Sea. ------------------------------------------------ UNION NAVY BOUND Composed by:  High Principal Tullio Lotto Performed by: The Union Choir To the Tune of Lieutenant Baker   We are Union Navy Bound, We all fight, for no one crown. Raise your fists and everybody shout, Hooray! Hoorah! We're Union Bound! Sailing the sea from edge to edge, Protecting our homes, that is our pledge. Raise your flasks and everybody shout, Hooray! Hoorah! We're Union Bound!  Chorus (x2) From our motherlands we joined, Fighting for honor, not blood nor coin. Marching towards a future bright Where our children do not fight We are Union Navy Bound, We all fight until they're drowned. Raise your swords and everybody shout, Hooray! Hoorah! We're Union Bound! Pirate scum, they deal in fear, By our might, the seas are clear Raise your anchors and everybody shout, Hooray! Hoorah! We're Union Bound!   Chorus (x2) From our motherlands, we joined, Fighting for honor, not blood nor coin Marching towards a future bright Where our children do not fight We are Union Navy Bound, We all fight, for no one crown. Raise your sails and everybody shout, Hooray! Hoorah! We're Union Bound! We're Union Bound! ------------------------------------------------ Hosted and GM'd by Kendrick Smith (@KendoMakesFilms) Featuring: Dr. Hilda as Avery Morrigan Marcie (@SoapieSquid) as Brynn Theriot Gus (@AugustKnobbe) as Felix “Lunulata” Cormier Ellis (@Whore_Or_Writer) as Thorin and Eldoris Theme composed by: August Knobbe Music and SFX from: Epidemic Sound  Editing and Sound Design by: Zach Zito (@_SpaceLung_)  ------------------------------------------------ Follow us on Twitter and Instagram for updates and additional content! You can support the show by checking out our merch at: merchyetsold.com Join our growing community Discord server! You can email us at talesyettoldpod@gmail.com for comments, questions, or feedback. Be safe, drink some water, and don't forget to love yourself like we love you!

Tales Yet Told
Whispers In The Sea 2: Vault Of The Black Egg - Chapter 2

Tales Yet Told

Play Episode Listen Later Sep 28, 2022 72:16


Content Warnings for this episode: Police Interaction, Violence, Strangulation/Choking Sounds, Smoking,  ------------------------------------------------ As our crew closes in on Sergio and the Pirate Lord's map, it becomes clear that the Painted Fleet and the Blue Coats are all converging on it as well. Stakes are raised, weapons are drawn, and there's a hell of a lot of running away. ------------------------------------------------ The Many Phases of the Day Estefania De Alabastro The many phases of the day Effect upon the land their sway, Its wayward myth inspires change And by its grace, our lives arrange, As the sun climbs to its peak Shadows hide from blinding streaks, A warrior clad in gold and shine Rising from the murky brine, In the dawn his eyes reveal A quickened smile, A scar yet healed, And though he's slow to ascend His Giant's Might never bends, Then come noon, he finds the height At which he stands, halfway from night, From his throne, he sits and waits As we stumble about our fates, As he nears his waning phase The final touch of those luminous rays, Dusk returns, as he descends To bring the ones below their ends, Before he dips just out of sight Is we see his sword alight, An orange and violet fiery blaze, A canvas color inevitably fades, Darkness grows across the land The warrior takes another stand, By grace of gods, this wheel turns, As we pray, the warrior returns ------------------------------------------------ Hosted and GM'd by Kendrick Smith (@KendoMakesFilms) Featuring: Dr. Hilda as Avery Morrigan Marcie (@SoapieSquid) as Brynn Theriot Gus (@AugustKnobbe) as Felix “Lunulata” Cormier Ellis (@Whore_Or_Writer) as Thorin and Eldoris Theme composed by: August Knobbe Music and SFX from: Epidemic Sound  Editing by: Zach Zito (@_SpaceLung_)  ------------------------------------------------ Follow us on Twitter and Instagram for updates and additional content! You can support the show by checking out our merch at: merchyetsold.com Join our growing community Discord server! You can email us at talesyettoldpod@gmail.com for comments, questions, or feedback. Be safe, drink some water, and don't forget to love yourself like we love you!

The Aged Out Podcast
Aged Out Podcast 84 - Aged Out Reacts with Tom Rarick (Bluecoats 2022)

The Aged Out Podcast

Play Episode Listen Later Sep 14, 2022 58:26


The hosts of the Aged Out Podcast, Mike Fantini and Evan Worrell, react to the 2022 Bluecoats Percussion Section in a late season stand still full run of their 2022 show with Bluecoats Percussion Arranger and Director of Percussion, Tom Rarick.

Locked On 76ers - Daily Podcast On The Philadelphia Sixers
Devon Givens recounts his Delaware Blue Coats tryouts; discussing the NBA's in-season tourney

Locked On 76ers - Daily Podcast On The Philadelphia Sixers

Play Episode Listen Later Sep 12, 2022 35:25


Devon Givens talks about tryng out for the Delaware Blue Coats, the Sixers' NBA G-League affiliate. He and Keith Pompey also discuss the 2023-24 projected salary camp and the NBA in-season tournament. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Can't Make This Up
The Earth is All That Lasts with Mark Lee Gardner

Can't Make This Up

Play Episode Listen Later Sep 12, 2022 43:33


Today I speak with historian of the American West Mark Lee Gardner about his recent book The Earth is All That Lasts: Crazy Horse, Sitting Bull, and the Last Stand of the Great Sioux Nation. Crazy Horse and Sitting Bull: Their names are iconic, their significance in American history undeniable. Together, these two Lakota chiefs, one a fabled warrior and the other a revered holy man, crushed George Armstrong Custer's vaunted Seventh Cavalry. Yet their legendary victory at the Little Big Horn has overshadowed the rest of their rich and complex lives. Now, based on years of research and drawing on a wealth of previously ignored primary sources, award-winning author Mark Lee Gardner delivers the definitive chronicle, thrillingly told, of these extraordinary Indigenous leaders. Both Crazy Horse and Sitting Bull were born and grew to manhood on the High Plains of the American West, in an era when vast herds of buffalo covered the earth, and when their nomadic people could move freely, following the buffalo and lording their fighting prowess over rival Indian nations. But as idyllic as this life seemed to be, neither man had known a time without whites. Fur traders and government explorers were the first to penetrate Sioux lands, but they were soon followed by a flood of white intruders: Oregon-California Trail travelers, gold seekers, railroad men, settlers, town builders—and Bluecoats. The buffalo population plummeted, disease spread by the white man decimated villages, and conflicts with the interlopers increased. On June 25, 1876, in the valley of the Little Big Horn, Crazy Horse and Sitting Bull, and the warriors who were inspired to follow them, fought the last stand of the Sioux, a fierce and proud nation that had ruled the Great Plains for decades. It was their greatest victory, but it was also the beginning of the end for their treasured and sacred way of life. And in the years to come, both Crazy Horse and Sitting Bull, defiant to the end, would meet violent—and eerily similar—fates. An essential new addition to the canon of Indigenous American history and literature of the West, The Earth Is All That Lasts is a grand saga, both triumphant and tragic, of two fascinating and heroic leaders struggling to maintain the freedom of their people against impossible odds. If you would like to help Can't Make This Up (and get early access and bonus episodes), consider becoming a supporter of the podcast on Patreon! Like the podcast? Please subscribe and leave a review! Follow @CMTUHistory on YouTube, Facebook, Twitter, Instagram & TikTok --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/cmtuhistory/support

Locked On 76ers - Daily Podcast On The Philadelphia Sixers
Devon Givens recounts his Delaware Blue Coats tryouts; discussing the NBA's in-season tourney

Locked On 76ers - Daily Podcast On The Philadelphia Sixers

Play Episode Listen Later Sep 12, 2022 38:25


Devon Givens talks about tryng out for the Delaware Blue Coats, the Sixers' NBA G-League affiliate. He and Keith Pompey also discuss the 2023-24 projected salary camp and the NBA in-season tournament. Learn more about your ad choices. Visit podcastchoices.com/adchoices

i80 Sports Podcast
Interview with God Shammgod Jr.

i80 Sports Podcast

Play Episode Listen Later May 15, 2022 52:10


God Shammgod Jr. Asst. Coach for the Gleauge's Delaware Blue Coats joins Jeff. God Shammgod Jr talks about his first season with the Blue Coats and the experience of winning the Show Case Cup and going the GLeague Finals. He also talks about what he learned from Head Coach Coby Karl. His college playing days and much more!i80 Sports is a podcast network and YouTube channel with an entertaining cast of characters covering breaking news, current events, fantasy, and Sports Book picks.  Like our namesake highway, i80 Sports is coast to coast American sports! Join us, grab a drink, and come talk sports. You can find all our audio and video platforms via our website- www.i80sports.comSupport the show

Drum Corps AF
27: Best of the Bluecoats

Drum Corps AF

Play Episode Listen Later Apr 20, 2022 118:10


The Best of the Bluecoats. Fossil Chops, Nikki, Jeaf Ream, John (!), and the Drum Corps AF community talk about their favorite shows of the only corps named after and formed from a police department. Special guest host Fossil Chops.We want to hear YOUR voices - call our submission line at 317-622-6946 and leave your best 1-2 minute take. You can use your real name or a pseudonym, and don't forget to leave us a review on iTunes.Drum Corps AF is an irreverent podcast about drum corps and the marching arts. John and Nick love the activity, but we also get sick of all the saccharine BS that passes for commentary. Call it snark or call it shade, it's what we do. But at the end of the day, we still love drum corps.To join in the Drum Corps AF community, check us out at https://www.facebook.com/groups/drumcorpsaf/Show Notes: https://docs.google.com/document/d/1kjmm2bWfKcVvOcw41uG72D-5EG49_G1qYm3MsA-NHAQ/edit?usp=sharingTwitter: @drumcorpsafCredits:Guest Host: Brandon “Fossil Chops” WorfHosts: John Weldy & Nicholas PowersProducer: Greg MalleusLibrarian: Austin John Thorup Sugar Daddy: Jeff ReamColumnists: Sara Bowden, Jeff Ream, Brandon “Fossil Chops” Worf, Rand Clayton (MAASIN), Jeff MenendezDrum Corps AF is available on iTunes, Google Play Music and wherever else you get your podcasts.