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James Swiney from Pixel Art Games is hard at work bringing Void-X to the Apple Vision Pro. Void-X is out now for iOS and Apple Watch if you'd like to try it out before it launches next year on visionOS. We cover a ton of ground in this episode about gaming's potential on visionOS, developing games for visionOS, is SpriteKit actually supported, launching a visionOS app from Australia (where Apple Vision Pro won't be available), and much more!This episode of Vision Pros is sponsored by Agenda, the award winning app that seamlessly integrates calendar events into your note taking. Learn more at www.agenda.com. Agenda 18 is now available as a free download for macOS, iPadOS, and iOS.Bonus content and early episodes with chapter markers are available by supporting the podcast at www.visionpros.fm/patreon. Bonus content and early episodes are also now available in Apple Podcasts! Subscribe today to get instant access to iPad Possibilities, iPad Ponderings, and iPad Historia!Show notes are available at www.VisionPros.fm. Feedback is welcomed at tim@visionpros.fm.Links: https://www.jamesswiney.com/https://mastodon.social/@jamesswineyChapter Markers:00:00:00: Opening00:01:30: Support the Podcast00:02:07: James Swiney00:04:12: Reliefband00:06:23: Dedicated VR controllers00:10:16: Void X00:13:34: Room effects00:15:45: AR Games00:18:40: Multitasking?00:22:43: The Boss00:24:59: Favorite Bullet Hell Shooters?00:26:14: Input00:29:14: Haptics in external controllers?00:30:32: Sponsor: Agenda 1800:33:13: Using the Apple Vision Pro00:39:31: Soundscape00:41:57: Releasing an app when you can't get the hardware?00:44:33: Onboarding00:46:36: Multiple Fully Immersive Apps?00:47:56: What apps are you most excited to try?00:52:28: SpriteKit00:56:18: How'd you get into game dev?01:01:27: Art Assets?01:04:30: 3D Ships?01:07:08: HDR01:07:53: Anything else?01:12:31: More info?01:13:01: Closing Hosted on Acast. See acast.com/privacy for more information.
Gramy na Macu to podcast dla tych, którzy kochają gry wideo, ale w którymś momencie świadomie zamknęli się w ekosystemie
Welcome to Code Completion, Episode 58! We are a group of iOS developers and educators hoping to share what we love most about development, Apple technology, and completing your code! Follow us @CodeCompletion (https://twitter.com/CodeCompletion) on Twitter to hear about our upcoming livestreams, videos, and other content. Today, we discuss: - Code Completion Club: https://codecompletion.io/jointheclub - Indie App Spotlight, with a new app for you to check out: - Christmas Guide (https://yaacoub.github.io/apps/christmas-guide/) by Peter Yaacoub (https://twitter.com/yaapete) - Tools for Game development - SpriteKit (https://developer.apple.com/documentation/spritekit/) - SceneKit (https://developer.apple.com/documentation/scenekit/) - ARKit (https://developer.apple.com/documentation/arkit/) - Unity (https://unity.com) - GameMaker Studio (https://www.yoyogames.com/en/gamemaker) - Pulp for playdate (https://play.date/dev/) - Games: - Undertale (https://undertale.com) - Frenzic Overtime (https://frenzic.com) - Oceanhorn (https://www.oceanhorn.com) - Geometry Wars (https://www.youtube.com/watch?v=y-_qlaywKBs) - SLUZZULS (https://mochidev.com/apps/sluzzuls) - The Legend of Zelda, Ocarina of Time Beta Showcase by ZFG (https://www.youtube.com/watch?v=AUci0fV7FWQ) - Corridor Crew Bob Ross Challenge (https://www.youtube.com/watch?v=gcUBEWmIJkk) - Mini Review Corner: COVID-19 Booster - Commented Out: - Game and Watch Zelda (https://www.amazon.com/Nintendo-Game-Watch-not-machine-specific/dp/B097B1ZJ5T?ref_=ast_sto_dp) - Game and Watch Mario (https://www.amazon.com/Game-Watch-Super-Mario-Nintendo-switch/dp/B08GZ3DRLW?ref_=ast_sto_dp) Also, join us for #CompleteTheCode, a segment that tests your knowledge on Swift, Apple, and all things development! Your hosts for this week: * Spencer Curtis (https://twitter.com/SpencerCCurtis) * Dimitri Bouniol (https://twitter.com/DimitriBouniol) Be sure to also sign up to our monthly newsletter (https://codecompletion.io/), where we will recap the topics we discussed, reveal the answers to #CompleteTheCode, and share even more things we learned in between episodes. You are what makes this show possible, so please be sure to share this with your friends and family who are also interested in any part of the app development process. Sponsor This week's episode of Code Completion is brought to you by Super Easy Timer. Search for Super Easy Timer on the Mac App Store to give it a try. https://apps.apple.com/app/apple-store/id1525104124?mt=12 Complete the Code How can you make all calls to loadImage() run concurrently, and return images in the same order? ```swift // How can you make all calls to loadImage() run concurrently, // and return images in the same order? func loadImages(_ ids: [UUID]) async { var images: [Image] = [] for id in ids { let image = await loadImage(id) images.append(image) } return images } ``` Be sure to tweet us (https://twitter.com/intent/tweet?text=%23CompleteTheCode%20cc%2F%20%40CodeCompletion&original_referer=https%3A%2F%2Fcodecompletion.io) with hashtag #CompleteTheCode (https://twitter.com/hashtag/CompleteTheCode) if you know the answer!
Welcome to Code Completion, Episode 37! We are a group of iOS developers and educators hoping to share what we love most about development, Apple technology, and completing your code! Follow us @CodeCompletion (https://twitter.com/CodeCompletion) on Twitter to hear about our upcoming livestreams, videos, and other content. Today, we discuss: - Code Completion Club: https://codecompletion.io/jointheclub - Indie App Spotlight, with two apps for you to check out: - SpamSieve by Michael Tsai (@mjtsai): https://c-command.com/spamsieve/ - TableFlip by Christian Tietze (@ctietze): https://tableflipapp.com - Interview with Michael Redig: https://twitter.com/mredig - How did you get into development? - When did you start making an “application”? - What was the transition from learning SpriteKit first to more traditional iOS development like? - When did you start making more “properly” built UIKit apps? - What projects are you working on right now? - Any tips for someone who wants to do development full-time? - GitHub CoPilot: https://copilot.github.com - Email Link Protector: https://apps.apple.com/us/app/email-link-protector/id1566806044?mt=12 - KnowMe: https://testflight.apple.com/join/iJImKDBd Also, join us for #CompleteTheCode and Compiler Error, two segments that test both your knowledge and our knowledge on Swift, Apple, and all things development! Your hosts for this week: * Spencer Curtis (https://twitter.com/Spencerccurtis) * Dimitri Bouniol (https://twitter.com/dimitribouniol) Be sure to also sign up to our monthly newsletter (https://codecompletion.io/), where we will recap the topics we discussed, reveal the answers to #CompleteTheCode, and share even more things we learned in between episodes. You are what makes this show possible, so please be sure to share this with your friends and family who are also interested in any part of the app development process. Sponsor This week's episode of Code Completion is brought to you by Pennant. Go to https://apps.apple.com/app/apple-store/id622463230?pt=1765080&ct=CodeCompletion&mt=8 today to check it out! Complete the Code What's the best way to check if the file that is passed in exists or not? swift func checkIfExists(_ fileURL: URL) -> Bool { // What's the best way to check if the file at fileURL // exists or not? } Be sure to tweet us (https://twitter.com/intent/tweet?text=%23CompleteTheCode%20cc%2F%20%40CodeCompletion&original_referer=https%3A%2F%2Fcodecompletion.io) with hashtag #CompleteTheCode (https://twitter.com/hashtag/CompleteTheCode) if you know the answer! Compiler Error This week's Compiler Error has a theme: Obscure Foundation File Classes! 1 - NSFileVolume is a class that allows you to perform fundamental file system operations on volumes, such as injecting its partitions. 2 - NSFileWrapper represents nodes in the file system, such as directories known as file packages, but can also represent regular files and symbolic links. 3 - NSFileHandle provides a wrapper for file system descriptors, allowing you to perform basic file IO such as reading, writing, and locking files. 4 - NSURLProtocol allows you to implement custom loading strategies for your own protocols, so they can be used anywhere a regular NSURL is used.
More Than Just Code podcast - iOS and Swift development, news and advice
A re-run of our WWDC 2020 show. We follow up on iPad Pro shooting location, James Bond and centrifugal force, and macOS BS? A team of Shopify volunteers release Canada's COVID case-tracking app. ARM-based Japanese supercomputer is now the fastest in the world. We recap the WWDC 2020 Keynote, Platform State of the Union and a few WWDC sessions. Picks: Up Here in Canada, What’s new in SwiftUI for iOS 14, Apple documentation for SwiftUI with SpriteKit, SceneKit, AVKit and MapKit.
More Than Just Code podcast - iOS and Swift development, news and advice
A re-roll of our 2nd most popular episode from June 9, 2018. We give our impressions of WWDC 2018 keynote. We discuss Apple's presenting the scholarship winner apps on the App Store. Microsoft's purchase of GitHub. Apple is getting into the ad game to compete with other online players. The rumored iPad with face recognition is coming. We talk about the deprecation of OpenGL and OpenCL. Finally by Rene Richie guides our discussion of the WWDC announcements. Bonus: JDB Live Near WWDC, Picks: UX Cake w/Jaime Lopez Jr, Machine Learning - Build a Model, App Store Review Guidelines Diff, Stevie the Snail, SpriteKit, PlayDead’s INSIDE
In this episode, Leo talks with Tammy Coron of Just Write Code about her new book Apple Game Frameworks and Technologies. We cover SpriteKit, SceneKit, Unity as well how Tammy stays organized with all her game dev, writing, and public speaking projects.
More Than Just Code podcast - iOS and Swift development, news and advice
We missed the 6th anniversary of the show! This week we fact check early phone exchanges. In the follow up Apple rolls out Big Sur Public Beta. Third party Mac Pro wheels. Apple's watchOS Public Beta. Google reintroduces Maps on Apple Watch. Verify your app’s integrity with the new App Attest API. Decoding Apple’s Statement to Business Insider Regarding Xbox Game Pass. iOS Interview Questions and Answers for Senior Developers Part 4 - Concurrency. Picks: New beta book - Apple Game Frameworks and Technologies: Build 2D Games with SpriteKit & Swift, Scribble on iPadOS, Plurals Localized in iOS.
In this episode of Origin Stories I sit down with Harold Davis. We get to hear about his journey: Apple Retail -> Learn Swift -> U-Haul -> Apple -> FullStory We also get to hear about the top-down action RPG he's developing in SpriteKit while creating all the pixel art himself. Harold's Twitter: https://twitter.com/Harold_Davis_ Harold's Instagram: https://www.instagram.com/harold_davis/ More information about my iOS Development courses: https://seanallen.teachable.com/ Link to my book - How I Became an iOS Developer: https://gumroad.com/l/sean-allen-origin Twitter: https://www.twitter.com/seanallen_dev Instagram: @seanallen_dev YouTube Channel: https://www.youtube.com/seanallen Portfolio: https://seanallen.co Are you a gamer? I'm now streaming video games on Twitch as well: https://twitch.tv/seanallen Book and learning recommendations (Affiliate Links): Ray Wenderlich Books: https://store.raywenderlich.com/a/20866/link/1 Ray Wenderlich Video Tutorials: https://store.raywenderlich.com/a/20866/link/24 Paul Hudson's Hacking With Swift: https://gumroad.com/a/762098803 Learn Advanced Swift Here: https://gumroad.com/a/656585843 My Developer & YouTube Setup: https://www.amazon.com/shop/seanallen --- Support this podcast: https://anchor.fm/seanallen/support
2D, 3D, VR, MR, all the things with SceneKit! Frank talks about his adventures into creating a full 3D application that IS NOT A GAME with SceneKit! Follow Us Frank: Twitter, Blog, GitHub James: Twitter, Blog, GitHub Merge Conflict: Twitter, Facebook, Website, Chat on Discord Music : Amethyst Seer - Citrine by Adventureface ⭐⭐ Review Us (https://itunes.apple.com/us/podcast/merge-conflict/id1133064277?mt=2&ls=1) ⭐⭐ Machine transcription available on http://mergeconflict.fm
2D, 3D, VR, MR, all the things with SceneKit! Frank talks about his adventures into creating a full 3D application that IS NOT A GAME with SceneKit! Follow Us Frank: Twitter, Blog, GitHub James: Twitter, Blog, GitHub Merge Conflict: Twitter, Facebook, Website, Chat on Discord Music : Amethyst Seer - Citrine by Adventureface ⭐⭐ Review Us (https://itunes.apple.com/us/podcast/merge-conflict/id1133064277?mt=2&ls=1) ⭐⭐ Machine transcription available on http://mergeconflict.fm
Der Vortrag fängt da an, wo die diesjährige WWDC-Präsentation Designing Fluid Interfaces aufhört: Wie werden Fluid Interfaces praktisch implementiert. Anhand von Beispielen zeige ich die praktische Umsetzung von (interaktiven) Animationen mit den APIs von UIKit, Core Graphics/Animation und SpriteKit. Session 4, Samstag, Großer Saal, Macoun 2018
Swift News is all about curating this week's latest news involving iOS Development and Swift. In this week's episode I discuss how we should manage our expectations this year with Marzipan as well as how to optimize your SpriteKit app. I also discuss Xcode search, putting your Dock in the Touch Bar, CIFilter, Podcasts, ARKit and more! Video Version: https://youtu.be/cboQAePkMN0 Link to my book - How I Became an iOS Developer: https://gumroad.com/l/sean-allen-origin Books, hoodies and goodies: https://seanallen.co/store If you're enjoying this podcast, I have another one called Swift Over Coffee w/ Paul Hudson of Hacking with Swift: https://itunes.apple.com/us/podcast/swift-over-coffee/id1435076502?mt=2 Twitter: https://www.twitter.com/seanallen_dev Instagram: @seanallen_dev Patreon: https://www.patreon.com/seanallen YouTube Channel: https://www.youtube.com/seanallen Portfolio: https://seanallen.co Book and learning recommendations (Affiliate Links): Ray Wenderlich Books: https://store.raywenderlich.com/a/20866/link/1 Ray Wenderlich Video Tutorials: https://store.raywenderlich.com/a/20866/link/24 Paul Hudson's Hacking With Swift: https://gumroad.com/a/762098803 Learn Advanced Swift Here: https://gumroad.com/a/656585843 My Developer & YouTube Setup: https://www.amazon.com/shop/seanallen --- Support this podcast: https://anchor.fm/seanallen/support
# Hallo Swift 31 - SpriteKit und SceneKit # Links Result Proposal: https://forums.swift.org/t/accepted-with-modifications-se-0235-add-result-to-the-standard-library/18603 Swift 5 - https://swift.org/download/#snapshots Apple Pay: https://www.apple.com/de/apple-pay/ Apple Pay Status: https://isapplepayavailableingermanyyet.com Shut Up And Take My Money: https://www.youtube.com/watch?v=KopWe2ZpVQI SpriteKit: https://developer.apple.com/spritekit/ SceneKit: https://developer.apple.com/scenekit/ BreakOutToRefresh: https://github.com/dasdom/BreakOutToRefresh SKSceneDelegate: https://developer.apple.com/documentation/spritekit/skscenedelegate ThreeDMill: https://itunes.apple.com/de/app/3d-mill/id1317617167?l=en&mt=8 Dominik Wagner: https://freakshow.fm/fs220-mein-hotel-brennt # Picks Dom: https://github.com/subethaedit/SubEthaEdit Ben: https://adventofcode.com/2018 Vincent: https://github.com/kishikawakatsumi/Kuery
In this episode: raw strings are back in review, Dynamic Type is more popular than you realize, and we look at ways to fix massive view controllers. - Raw strings: https://github.com/apple/swift-evolution/blob/master/proposals/0200-raw-string-escaping.md - xkcd backslashes: https://xkcd.com/1638 - 40% of users use Dynamic Type: https://twitter.com/browgrammer/status/1031630345551065089 - The Swift team are working on Docker support: https://forums.swift.org/t/kickstarting-new-official-docker-support-for-swift/15487 - Paul's pick: SE-0225 shows that Swift Evolution is working well. - Sean's pick: SpriteKit is awesome! - Dave DeLong's talk at App Builders: https://youtu.be/YWVzCd5FYbs - Soroush Khanlou, The Coordinator: http://khanlou.com/2015/01/the-coordinator - How to use the coordinator pattern in iOS apps: https://www.hackingwithswift.com/articles/71/how-to-use-the-coordinator-pattern-in-ios-apps
More Than Just Code podcast - iOS and Swift development, news and advice
This week we give our impressions of WWDC 2018 keynote. We discuss Apple's presenting the scholarship winner apps on the App Store. Microsoft's purchase of GitHub. Apple is getting into the ad game to compete with other online players. The rumored iPad with face recognition is coming. We talk about the deprecation of OpenGL and OpenCL. Finally by Rene Richie guides our discussion of the WWDC announcements. Picks: UX Cake w/Jaime Lopez Jr, Machine Learning - Build a Model, App Store Review Guidelines Diff, Stevie the Snail, SpriteKit, PlayDead’s INSIDE
Panel: Gui Rambo Special Guest: John Sundell In today's episode, the iPhreak’s Gui Rambo speaks with John Sundell. John is an iOS Freelancer and currently works with a Norwegian company called Hyper. Hyper builds customer projects and in-house apps. John builds apps, games & developer tools. He also makes Swift by Sundell, which is a weekly blog & podcast about Swift development. He has worked for companies like Volvo & Spotify. He’s the creator of several open source projects including Unbox, SwiftPlate, Marathon & Imagine Engine. In particular, we dive pretty deep on: 03:00 - What's Imagine Engine? It's a game engine that runs on Core Animation. 05:00 - API John explains what Imagine Engine provides in terms of API and functionality. 07:30 - Why not use SpriteKit? It's hard to predict how SpriteKit is going to work under pressure, being closed source makes it hard to study. 13:20 - What's Core Animation? It's an underlying framework that drives the drawing for the UI on Apple's platforms. 15:30 - How does Imagine Engine use Core Animation? Just like UIKit uses it, objects are backed by layers. 19:40 - Coding for performance You have to really think about the complexity of everything you do. 25:30 - Supporting different OSes John started with Metal, but noticed that Core Animation was fast enough. Both are available on all of Apple's platforms. 29:00 - The display link API Provides a callback so you can sync your code with the display refresh. 30:20 - Unit testing a game engine Doesn't use strict TDD, but prefers to test automatically so he doesn't have to create a game to test each feature of the engine. 33:05 - Are there games we can try made with Imagine Engine? Revazendo is in beta. 35:00 - How do you handle input and events? Imagine Engine provides an unified event API. 38:00 - Game development architecture There are two popular patterns: component-driven and driving from a central update method (loop). Imagine Engine uses a mix of both. LINKS: Imagine Engine Revazendo beta signup (http://twitter.com/johnsundell) Swift By Sundell Podcast Picks: John Mario Odyssey Gui’s AnimojiStudio
Panel: Gui Rambo Special Guest: John Sundell In today's episode, the iPhreak’s Gui Rambo speaks with John Sundell. John is an iOS Freelancer and currently works with a Norwegian company called Hyper. Hyper builds customer projects and in-house apps. John builds apps, games & developer tools. He also makes Swift by Sundell, which is a weekly blog & podcast about Swift development. He has worked for companies like Volvo & Spotify. He’s the creator of several open source projects including Unbox, SwiftPlate, Marathon & Imagine Engine. In particular, we dive pretty deep on: 03:00 - What's Imagine Engine? It's a game engine that runs on Core Animation. 05:00 - API John explains what Imagine Engine provides in terms of API and functionality. 07:30 - Why not use SpriteKit? It's hard to predict how SpriteKit is going to work under pressure, being closed source makes it hard to study. 13:20 - What's Core Animation? It's an underlying framework that drives the drawing for the UI on Apple's platforms. 15:30 - How does Imagine Engine use Core Animation? Just like UIKit uses it, objects are backed by layers. 19:40 - Coding for performance You have to really think about the complexity of everything you do. 25:30 - Supporting different OSes John started with Metal, but noticed that Core Animation was fast enough. Both are available on all of Apple's platforms. 29:00 - The display link API Provides a callback so you can sync your code with the display refresh. 30:20 - Unit testing a game engine Doesn't use strict TDD, but prefers to test automatically so he doesn't have to create a game to test each feature of the engine. 33:05 - Are there games we can try made with Imagine Engine? Revazendo is in beta. 35:00 - How do you handle input and events? Imagine Engine provides an unified event API. 38:00 - Game development architecture There are two popular patterns: component-driven and driving from a central update method (loop). Imagine Engine uses a mix of both. LINKS: Imagine Engine Revazendo beta signup (http://twitter.com/johnsundell) Swift By Sundell Podcast Picks: John Mario Odyssey Gui’s AnimojiStudio
Algo está pasando en Cupertino. Los que más tiempo llevamos con Apple recordamos lo que supuso iOS 7 para la estabilidad de nuestros dispositivos. Había una sensación clara: Apple no había tenido tiempo de depurar correctamente los cambios internos en el sistema al incorporar los 64 bits, el cambio de interfaz y las nuevas librerías como SpriteKit. Con el tiempo hemos visto cómo todo se iba depurando, pero ahora llega iOS 11 y volvemos a empezar: fallos sin sentido, calidad por debajo de la acostumbrada… vamos a explicar y razonar el por qué de esto pero visto y razonado desde dentro. Colabora con el podcast en nuestro Patreon en: https://patreon.com/applecoding "Aprendiendo Swift" en Udemy con descuento de 20€/$20: https://www.udemy.com/comenzando-con-swift/?couponCode=PODCAST1017 Este podcast llega hasta ti gracias a Apple Coding Academy, formación a empresas y particulares. Infórmate de nuestros cursos en: https://applecodingacademy.com Descubre nuestras ofertas para oyentes: "Concurrencia en iOS con Swift" en Udemy por $20,99/20,99€. "Swift de lado servidor con Vapor" en Udemy por $69,99/69,99€. "Desarrollo Seguro en iOS con Swift" en Udemy por $124,99/124,99€. "Aprendiendo Swift 5.2" en Udemy por $74,99/74,99€. Apple Coding Academy Suscríbete a Apple Coding en nuestro Patreon. Canal de Telegram de Swift. Acceso al canal. --------------- Consigue las camisetas oficiales de Apple Coding con los logos de Swift y Apple Coding. Logo Apple Coding (negra, logo blanco) Logo Swift (negra, logo blanco) Logo Swift (blanco, logo color original Swift) Logo Apple Coding (blanco, logo negro) --------------- Sigue nuestro canal en Youtube en: Canal de Youtube de Apple Coding Tema musical: "Final Frontier", compuesto por Thomas Bergensen. Usado con permisos de fair use. Escúchalo en Apple Music o Spotify.
The O’Reilly Programming Podcast: Applying the latest language features to build video games and containerized microservices.In this episode of the O’Reilly Programming Podcast, I talk about Swift with Paris Buttfield-Addison, co-founder of Secret Lab, a mobile development studio that builds games and apps for mobile devices. He is the co-author of Learning Swift, and a presenter of the Learning Path Getting Started with Swift on the iPad and the video Ultimate Swift Programming.Discussion points: The Swift Playground app, which Buttfield-Addison calls “a great programming testing environment and a concise way to get people up to speed with the language.” The appeal of the Swift language to game developers. “Swift is one of the few opportunities we have to develop games in a modern language for a platform we know people will actually use,” he says. Building containerized microservices with Swift: “It’s really interesting to see how far Swift has come in the three years it’s been around. You’re able to write a fairly full-fledged web framework, put it in a container, and deploy it,” he says. Buttfield-Addison explains why it’s easy to build a game in Unity: “You have to write less code, so fewer mistakes are on your side, and more is taken care of by the engine.” I also talk with Brian Foster, content lead at O’Reilly and co-chair of O’Reilly’s Software Architecture Conference, about some of the most discussed topics (including microservices, serverless architecture, and reactive architecture) at the conference in April 2017. Other links: The free report What’s New in Swift 3, by Paris Buttfield-Addison, John Manning, and Tim Nugent The next O’Reilly Software Architecture Conference, October 16-18, 2017, in London IBM’s Kitura framework for building microservices written in Swift Apple’s SpriteKit for game design The books Mobile Game Development with Unity and Swift Development for the Apple Watch, co-authored by Buttfield-Addison Buttfield-Addison is part of the organizing team for the /dev/world/2017 conference, August 28-30, 2017, in Melbourne
The O’Reilly Programming Podcast: Applying the latest language features to build video games and containerized microservices.In this episode of the O’Reilly Programming Podcast, I talk about Swift with Paris Buttfield-Addison, co-founder of Secret Lab, a mobile development studio that builds games and apps for mobile devices. He is the co-author of Learning Swift, and a presenter of the Learning Path Getting Started with Swift on the iPad and the video Ultimate Swift Programming.Discussion points: The Swift Playground app, which Buttfield-Addison calls “a great programming testing environment and a concise way to get people up to speed with the language.” The appeal of the Swift language to game developers. “Swift is one of the few opportunities we have to develop games in a modern language for a platform we know people will actually use,” he says. Building containerized microservices with Swift: “It’s really interesting to see how far Swift has come in the three years it’s been around. You’re able to write a fairly full-fledged web framework, put it in a container, and deploy it,” he says. Buttfield-Addison explains why it’s easy to build a game in Unity: “You have to write less code, so fewer mistakes are on your side, and more is taken care of by the engine.” I also talk with Brian Foster, content lead at O’Reilly and co-chair of O’Reilly’s Software Architecture Conference, about some of the most discussed topics (including microservices, serverless architecture, and reactive architecture) at the conference in April 2017. Other links: The free report What’s New in Swift 3, by Paris Buttfield-Addison, John Manning, and Tim Nugent The next O’Reilly Software Architecture Conference, October 16-18, 2017, in London IBM’s Kitura framework for building microservices written in Swift Apple’s SpriteKit for game design The books Mobile Game Development with Unity and Swift Development for the Apple Watch, co-authored by Buttfield-Addison Buttfield-Addison is part of the organizing team for the /dev/world/2017 conference, August 28-30, 2017, in Melbourne
More Than Just Code podcast - iOS and Swift development, news and advice
This we are joined my Tammy Coron. We follow up on follow up on Omni Group's innovative pricing model, as well as, on Storyboard bugs fixed in Xcode 8.1 beta 3 and IGListKit is now live on github. We discuss the removal of Dash from the App Store(s) and some disappointing history revealed on the MacRumors forums. We also talk about the removal of Phoneys sticker pack. Picks: Day of the Tentacle Remastered, Swift Playgrounds Demo with a Twist, 3D iOS Games book and PDF Sponsored By BuddyBuild Correction: Scanning across the screen in possible with Point Scanning in Switch Control. Episode 114 Show Notes: Introducing OmniGraffle 7 Release Notes - #178: An Unofficial Wink and a Nod Xcode 8.1 beta fixes some IB issues: Losing changes after quitting / reopening is fixed IGListKit - A data-driven UICollectionView framework for building fast and flexible lists Apple: Dash developer had two accounts, 25 apps, and almost a thousand fraudulent reviews Gather round, folks, let me tell you a story. Dash and Apple: My Side of the Story Lynard Skynard - Simple Man The Dignified Death of Phoneys Just Write Monsters Grammar Snob Party Parrot Christopher Hills Cerebral Palsy Switch Control AssistiveTouch 3D Apple Games by Tutorials Updated for Swift 3 and iOS 10 Chris Language on Roundabout Creative Chaos (coming soon) 2D Apple Games by Tutorials Updated for Swift 3 and iOS 10 Creating Stickers and iMessages Apps in iOS 10 Using Swift 3 Apple Talk (podcast) SceneKit SpriteKit GamePlayKit Fantasy Death Match Sounds of the Orchestra Look Again! Episode 114 Picks: Day of the Tentacle Remastered Swift Playgrounds Demo with a Twist 3D iOS Games book and PDF
01:42 - Amir Rajan Twitter GitHub Blog A Noble Circle Surviving The App Store: How to Make It as an Indie Game Developer by Amir Rajan 02:24 - A Dark Room (ADR); Revenue and Downloads Revenue Updates for A Dark Room et al 09:16 - Quality, Heart and Soul, and Putting Yourself Into a Product iPhreaks Show Episode #161: Successful Indie iOS Game Development with Amir Rajan 14:31 - Choosing RubyMotion Albacore NeXTSTEP 17:43 - Objective-C vs Ruby HipByte/Flow 21:51 - Cross-platform Availability 23:53 - ADR => Watch/TV Capability with RubyMotion 26:17 - The Ecosystem in iOS and RubyMotion 28:11 - Code Structure 29:58 - Testing; UI Automation mac_bacon 31:29 - Open Source and Proprietary 33:15 - Other Components UIkit SpriteKit motion-game Cocos2d-x CocoaPods 34:07 - Going on a Sabbatical 40:58 - .NET => Ruby Inversion of Control; (IoC) Container Picks Transistor (Amir) Hoplite (Amir) Alto's Adventure (Amir) Shadowrun: Dragonfall (Sam) Minecraft: Story Mode (David) Sriracha and Egg in Ramen (Chuck) Ruby Rogues Facebook Page (Chuck)
01:42 - Amir Rajan Twitter GitHub Blog A Noble Circle Surviving The App Store: How to Make It as an Indie Game Developer by Amir Rajan 02:24 - A Dark Room (ADR); Revenue and Downloads Revenue Updates for A Dark Room et al 09:16 - Quality, Heart and Soul, and Putting Yourself Into a Product iPhreaks Show Episode #161: Successful Indie iOS Game Development with Amir Rajan 14:31 - Choosing RubyMotion Albacore NeXTSTEP 17:43 - Objective-C vs Ruby HipByte/Flow 21:51 - Cross-platform Availability 23:53 - ADR => Watch/TV Capability with RubyMotion 26:17 - The Ecosystem in iOS and RubyMotion 28:11 - Code Structure 29:58 - Testing; UI Automation mac_bacon 31:29 - Open Source and Proprietary 33:15 - Other Components UIkit SpriteKit motion-game Cocos2d-x CocoaPods 34:07 - Going on a Sabbatical 40:58 - .NET => Ruby Inversion of Control; (IoC) Container Picks Transistor (Amir) Hoplite (Amir) Alto's Adventure (Amir) Shadowrun: Dragonfall (Sam) Minecraft: Story Mode (David) Sriracha and Egg in Ramen (Chuck) Ruby Rogues Facebook Page (Chuck)
01:42 - Amir Rajan Twitter GitHub Blog A Noble Circle Surviving The App Store: How to Make It as an Indie Game Developer by Amir Rajan 02:24 - A Dark Room (ADR); Revenue and Downloads Revenue Updates for A Dark Room et al 09:16 - Quality, Heart and Soul, and Putting Yourself Into a Product iPhreaks Show Episode #161: Successful Indie iOS Game Development with Amir Rajan 14:31 - Choosing RubyMotion Albacore NeXTSTEP 17:43 - Objective-C vs Ruby HipByte/Flow 21:51 - Cross-platform Availability 23:53 - ADR => Watch/TV Capability with RubyMotion 26:17 - The Ecosystem in iOS and RubyMotion 28:11 - Code Structure 29:58 - Testing; UI Automation mac_bacon 31:29 - Open Source and Proprietary 33:15 - Other Components UIkit SpriteKit motion-game Cocos2d-x CocoaPods 34:07 - Going on a Sabbatical 40:58 - .NET => Ruby Inversion of Control; (IoC) Container Picks Transistor (Amir) Hoplite (Amir) Alto's Adventure (Amir) Shadowrun: Dragonfall (Sam) Minecraft: Story Mode (David) Sriracha and Egg in Ramen (Chuck) Ruby Rogues Facebook Page (Chuck)
The raywenderlich.com Podcast: For App Developers and Gamers
Join Mic, Jake, and Chris as they discuss the big improvements and key new features coming to SceneKit and SpriteKit in iOS 10. If physically based rendering, image based lighting, or tile maps float your boat then this is definitely the episode for you! The post SceneKit and SpriteKit in iOS 10 – Podcast S06 E05 appeared first on Ray Wenderlich.
El ecosistema de desarrollo Apple está compuesto por cuatro pilares: OS X, iOS, watchOS y tvOS, pero el primero de ellos sigue despegado de los otros 3. Mientras Cocoa Touch es base de los sistemas móviles para apps, Cocoa y AppKit han sufrido pocas evoluciones en los últimos años. Los juegos, sin embargo, sí ofrecen APIs universales como SpriteKit, SceneKit o Metal. Por eso, la esperada convergencia de sistemas en realidad será una convergencia de desarrollo: las apps universales Apple y Cocoa Universal. Descubre nuestras ofertas para oyentes: "Concurrencia en iOS con Swift" en Udemy por $20,99/20,99€. "Swift de lado servidor con Vapor" en Udemy por $69,99/69,99€. "Desarrollo Seguro en iOS con Swift" en Udemy por $124,99/124,99€. "Aprendiendo Swift 5.2" en Udemy por $74,99/74,99€. Apple Coding Academy Suscríbete a Apple Coding en nuestro Patreon. Canal de Telegram de Swift. Acceso al canal. --------------- Consigue las camisetas oficiales de Apple Coding con los logos de Swift y Apple Coding. Logo Apple Coding (negra, logo blanco) Logo Swift (negra, logo blanco) Logo Swift (blanco, logo color original Swift) Logo Apple Coding (blanco, logo negro) --------------- Sigue nuestro canal en Youtube en: Canal de Youtube de Apple Coding Tema musical: "Final Frontier", compuesto por Thomas Bergensen. Usado con permisos de fair use. Escúchalo en Apple Music o Spotify.
Welcome to the show, Chad Lilly! Chad is the Director at Lextech Global Services. He stopped by to talk with us about the world of technical recruiting, the do's and don'ts of resume writing, and some best practices to keep in mind when interviewing. Felipe also joins us in this episode. And in the after show, Chad sticks around as we move the conversation from recruiting to gaming! Imagine that!?
Andreas Loew is our guest on this episode. Andreas is an independent developer from Germany. He's the mastermind behind popular game developer tools like TexturePacker, PhysicsEditor, and SpriteIlluminator. He stopped by to chat with us about his tools and how he got started.
02:47 - Martin Grider Introduction Twitter GitHub Blog ActionChess Go Tetris For The Win Catchup Abstract Puzzle @abstractpuzzle 09:29 - Interaction Design and Mechanics Make it Playable, Then Add “Juice” 12:25 - Designing for Mobile vs Board Games Touch Interaction 14:30 - Converting Board Games to Mobile Getting the Company on Board Michael Mindes @MichaelMindes For The Win Kickstarter Carcassonne Ascension 17:09 - Copyright Infringement (Cloning) Settlers of Catan Threes 2048 Triple Town 20:54 - Protecting Your Ideas and Partnering with Publishers 23:19 - Getting Help as an Indie Game Dev Marketers, App Store SEOs, etc. 27:02 - App Shopper 28:24 - Technical Aspects of Game Development Cocos2d UIkit SpriteKit Unity Unreal Engine 34:31 - Physics 36:12 - The International Game Developer's Association (IGDA) 39:47 - Catchup Picks Hunter Loftis: We Will All Be Game Programmers (Pete) Indie Game: The Movie (Pete) Eurogames (Pete) The Changelog #151: Rust with Steve Klabnik and Yehuda Katz (Pete) A Swift Guide to Rust (Andrew) Arduino Esplora (Andrew) Analogue Nt (Andrew) L3D (Martin) Game Developers Conference (Martin) GameLoading (Martin) Top Hat (Martin) CumulusPRO Commercial Grade Anti-Fatigue Comfort Mat Area Mat (Jaim) iPhreaks T-Shirts are available via Teespring! Visit teespring.com/iphreaks to reserve yours by Wednesday, May 6th! T-shirt styles include: unisex up to 3x, ladies', hoodies, and long sleeve tees. Teespring also offers international shipping so that all of our listeners have a chance to buy!
02:47 - Martin Grider Introduction Twitter GitHub Blog ActionChess Go Tetris For The Win Catchup Abstract Puzzle @abstractpuzzle 09:29 - Interaction Design and Mechanics Make it Playable, Then Add “Juice” 12:25 - Designing for Mobile vs Board Games Touch Interaction 14:30 - Converting Board Games to Mobile Getting the Company on Board Michael Mindes @MichaelMindes For The Win Kickstarter Carcassonne Ascension 17:09 - Copyright Infringement (Cloning) Settlers of Catan Threes 2048 Triple Town 20:54 - Protecting Your Ideas and Partnering with Publishers 23:19 - Getting Help as an Indie Game Dev Marketers, App Store SEOs, etc. 27:02 - App Shopper 28:24 - Technical Aspects of Game Development Cocos2d UIkit SpriteKit Unity Unreal Engine 34:31 - Physics 36:12 - The International Game Developer's Association (IGDA) 39:47 - Catchup Picks Hunter Loftis: We Will All Be Game Programmers (Pete) Indie Game: The Movie (Pete) Eurogames (Pete) The Changelog #151: Rust with Steve Klabnik and Yehuda Katz (Pete) A Swift Guide to Rust (Andrew) Arduino Esplora (Andrew) Analogue Nt (Andrew) L3D (Martin) Game Developers Conference (Martin) GameLoading (Martin) Top Hat (Martin) CumulusPRO Commercial Grade Anti-Fatigue Comfort Mat Area Mat (Jaim) iPhreaks T-Shirts are available via Teespring! Visit teespring.com/iphreaks to reserve yours by Wednesday, May 6th! T-shirt styles include: unisex up to 3x, ladies', hoodies, and long sleeve tees. Teespring also offers international shipping so that all of our listeners have a chance to buy!
Episode five of the Xamarin Podcast discusses all things Xamarin and mobile development related, covering Moyeu - a open source Android app for tracking Hubspot bikes in Boston, developing games for iOS in F#, open source and the Xamarin community and much much more. Xamarin Studio and iOS 7 - http://blog.xamarin.com/xamarin-studio-and-ios-7/ A Platform game in SpriteKit and F# - http://neildanson.wordpress.com/2013/10/08/a-platform-game-in-spritekit-and-f-part-1-game-state-management/ A Big refresh to Moyeu - http://blog.neteril.org/blog/2013/10/10/a-big-refresh-to-moyeu/ XamSvg, Managed SVG Support for Android - http://blog.neteril.org/blog/2013/10/10/xamsvg-managed-svg-for-xamarin-android/ Android Tip: ViewPager With Protruding Children - http://blog.neteril.org/blog/2013/10/14/android-tip-viewpager-with-protruding-children/ Elegant UITextField Placeholders in Xamarin.iOS - http://www.gregshackles.com/2013/10/elegant-uitextfield-placeholders-in-xamarin-ios/ Using PaintCode with Xamarin.Mac - http://micjames.co.uk/paintcode-xamarin-mac/ Asynchronous Operations with Xamarin - http://visualstudiomagazine.com/articles/2013/10/01/asynchronous-operations-with-xamarin.aspx Xamarin.Mac Tutorial 1 - http://micjames.co.uk/xamarin-mac-tutorial-1/ Touch.Unit vs NUnitLite 1.0 - http://spouliot.wordpress.com/2013/10/08/touch-unit-vs-nunitlite-1-0/ Portable Class Library (PCL) now available on all platforms - http://blogs.msdn.com/b/dotnet/archive/2013/10/14/portable-class-library-pcl-now-available-on-all-platforms.aspx PSPDF Kit on Twitter - https://twitter.com/pspdfkit/status/389711687194279936 Open-Source: GitHub's Xamarin starter apps - http://log.paulbetts.org/open-source-githubs-xamarin-starter-apps/ Using the iOS7 BarCode Scanner - Book App - http://www.infragistics.com/community/blogs/baldnbearded/archive/2013/10/11/using-the-ios7-barcode-scanner-monotouch.aspx Adobe Edge Animations - Clancey on GitHub - https://github.com/clancey/adobeedgeanimations/tree/master/adobeedgeanimations Days Until Xmas Goes Open Source - http://chrisntr.github.io/blog/2013/10/01/days-until-xmas-goes-open-source/ Joggle - https://itunes.apple.com/gb/app/joggle/id697132586?mt=8 DVLUP 2.0 - http://www.dvlup.com/ Special Guest: Chris Hardy.
Episode four of the Xamarin Podcast discusses all things Xamarin and mobile development related, covering a lot of great articles focusing on iOS 7 development with Xamarin.iOS, Porting Silverlight apps to iOS and Android and various other links from around the web. iOS 7 Adoption - Mixpanel - https://mixpanel.com/trends/#report/ios7/fromdate:-2,todate:0 Xamarin Recipe Cook-off - http://blog.xamarin.com/xamarin-recipe-cook-off/ Xamarin iOS 7 MapKit MKDirections - http://davidsonblake.wordpress.com/2013/09/25/ios-7-mapkit-mkdirections/ iOS 7 - Xamarin Recipe for JavascriptCore Framework - http://jmillerdev.net/blog/2013/09/25/ios-7-xamarin-recipe-for-javascriptcore-framework/ iOS7 Recipe: Background Fetching - http://redth.info/ios7-recipe-background-fetching/ Introduction to Backgrounding in iOS - http://docs.xamarin.com/guides/cross-platform/applicationfundamentals/backgrounding/part1introductiontobackgroundinginios Making Fetch Happen - NYC Mobile .NET Developers Group - http://www.meetup.com/nycmobiledev/events/141348942/ iOS7: Fun Times With the New Full Screen Layout! - http://redth.info/ios7-full-screen-layout/ iOS 7 UI Transition Guide - https://developer.apple.com/library/ios/documentation/userexperience/conceptual/transitionguide/ Play 'Find The Monkey' with iOS 7 iBeacons - http://blog.xamarin.com/play-find-the-monkey-with-ios-7-ibeacons/ Make Your iOS 7 App Speak - http://blog.xamarin.com/make-your-ios-7-app-speak/ SpriteKit on Xamarin.iOS: fun without compromise - http://blog.reblochon.org/2013/09/spritekit-on-xamarinios-fun-without.html Yep, paid apps are dead - http://tapity.com/yep-paid-apps-are-dead/ iOS Support Matrix - http://iossupportmatrix.com/ Modal UIAlertView (iOS 7) - http://prashantvc.com/modal-uialertview-ios-7/ Image Effects with Xamarin.Android - http://prashantvc.com/image-effects-with-xamarin-android/ Porting existing .NET apps to Android - http://blog.xamarin.com/porting-existing-.net-apps-to-android/ Porting existing .NET apps to iOS - http://blog.xamarin.com/porting-existing-.net-apps-to-ios/ Auth0Client Component - http://components.xamarin.com/view/auth0client/ Wave Engine Converter Tool (Android and iOS) - http://blog.waveengine.net/2013/09/26/wave-engine-converter-tool-android-and-ios/ Lead Mobile Application Developer - http://careers.stackoverflow.com/uk/jobs/41224/lead-mobile-application-developer-ios-android-justgiving Memsquare - https://itunes.apple.com/gb/app/memsquare!/id702438915?mt=8 Using RevealApp with MonoTouch - http://tirania.org/monomac/archive/2013/sep-29.html Simple App Artwork with Sketch - http://blog.xamarin.com/simple-app-artwork-with-sketch/ Special Guest: Chris Hardy.