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In this episode, Bad at Sports welcomes artist, writer, and thinker Emma Bergman to discuss a range of fascinating topics that blend the personal, the theoretical, and the speculative. We delve into Emma's ideas about utopian conviction and how they intersect with the looming specter of the coming apocalypse, and the games we can play with what is becoming our practical nightmare. From philosophical musings to creative solutions, we explore how different utopian ideologies might intersect and prepare (or fail to prepare) us for the crisis of our future. Personality testing also enters the conversation, as we examine how modern and historical approaches to assessing character and behavior might offer insights—or generate traps—for individuals navigating this new world order and Berman runs the boys of B@S though her system and we learn if they are ready. We also explore the concept of bureaucratic realism, digging into how institutional structures shape our experience and sense of agency in the world, and how to creatively play within these constraints and out side them can establish new paths forward. Throughout this conversation, we playfully touch on ways to solve the future—how art, culture, and speculative thinking offer new ways of envisioning what lies ahead, and how individuals can act within systems and system collapse. Join us for a thought-provoking episode filled with visionary ideas, humor, and practical philosophical discussions. Live for the 21C Chicago!
Join us in this inspiring conversation with artist and inventor David Cobblestone, who shares his journey from pondering life's big questions as a child to creating unique interactive art and games like the Orbiter Ball. Hear about his evolution as an artist, his struggles to monetize creativity, and his innovative ventures that combine functionality and art. From playgrounds to Faneuil Hall, his creations captivate audiences of all ages. Plus, insights into balancing creativity and business, and breaking social norms in family life. #Innovator #InteractiveArt #OrbiterBall #CreativeJourney #Invention #Entrepreneurship #SupportArtists #FamilyLife #GameDesign #ArtAndInnovation #CapeCodArt #ArtistsAtWork --- Support this podcast: https://podcasters.spotify.com/pod/show/stephanie7502/support
Philosopher Thi Nguyen first visited us 150 episodes ago (!!) to discuss how social media gamification exploded online conspiracy theories and audience capture drags content producers toward the seductions of premature clarity—and the ecstasy of fascism. Nguyen returns to discuss “value capture”: how simplified and portable metrics in institutions, technology, and media landscapes erode our moral capacities as we pursue goals we never signed up for. (We even consider this influence on podcasting!) Throughout, we also talk about the heart of Nguyen's book, Games: Agency as Art, in which he explores the liberatory nature of games that offer the pleasures of striving and absorption. We wonder whether—if we valued and understood play for its own sake—we might not need to gamify the world. Show Notes Games: Agency as Art Games and the Art of Agency (Philosophical Review) (2020 APA Article Prize; selected for Philosopher Annual‘s “10 Best Philosophy Articles of 2019”) Value Capture (JESP) Trust as an Unquestioning Attitude (OSE) Transparency is Surveillance (Philosophy and Phenomenological Research) (short summary) Hostile Epistemology (keynote for the 2022 NASSP.) Autonomy and Aesthetic Engagement (Mind) (audio) Art as a Shelter from Science (Aristotelian Society Supplementary) The Arts of Action (Philosopher's Imprint) Moral Outrage Porn with Bekka Williams (Journal of Ethics and Social Philosophy) (selected for Philosopher Annual‘s “10 Best Philosophy Articles of 2020”) How Twitter Gamifies Communication (Applied Epistemology, OUP) (And a shortened version for students, with suggested classroom exercises.) Echo Chambers and Epistemic Bubbles (Episteme) The Seductions of Clarity (RIPS) Cultural Appropriation and the Intimacy of Groups, with Matt Strohl (Philosophical Studies) Trust and Antitrust — Annette Baier Learn more about your ad choices. Visit megaphone.fm/adchoices
Storycomic Presents: Interviews with Amazing Storytellers and Artists
#StorycomicPresents #AmandaKahl #MichaelVarhola #SkirmisherPublishing #WarningDanger #Ukraine #LandmineAwareness #ChildrensSafety #KickstarterCampaign #BilingualEducation #CreativeHumanitarianism #ArtForACause #GamingForGood #SafetyThroughStorytelling #LifesavingLiterature Join us in Episode 341 of Storycomic Presents as we welcome back the extraordinary Amanda Kahl and the award-winning Michael Varhola, editor-in-chief of Skirmisher Publishing. In this inspiring session, we dive into their latest Kickstarter project aimed at aiding one of the most vulnerable populations affected by the ongoing war in Ukraine: children living amidst the threat of landmines and unexploded ordnance. "Warning: Danger! A Children's Guide to Mines & Unexploded Ordnance" is a bilingual activity book developed by a dedicated team of combat veterans, game developers, and artists, including Kahl and Varhola. With guidance from Ukraine SOS and the Gnosis Project, this crucial initiative seeks to educate and protect children through engaging activities, including coloring pages and a board game, all while being accessible in both Ukrainian and English. Hear from Kahl and Varhola about the creation process, the importance of their mission, and how this project aims to make a tangible difference in war-impacted areas. This episode sheds light on the intersection of creativity and humanitarian effort, showcasing how art and storytelling can contribute to safety and awareness in times of crisis. Support their life-saving mission by visiting the Kickstarter: Warning: Danger! Kickstarter and explore more about their works and passions at Skirmisher Publishing and Age of Night. The Title sequence was designed and created by Morgan Quaid. See more of Morgan's Work at: https://morganquaid.com/ Storycomic Logo designed by Gregory Giordano See more of Greg's work at: https://www.instagram.com/gregory_c_giordano_art/ Want to start your own podcast? Click on the link to get started: https://www.podbean.com/storycomic Follow us: Are you curious to see the video version of this interview? It's on our website too! www.storycomic.com www.patreon.com/storycomic www.facebook.com/storycomic1 https://www.instagram.com/storycomic/ https://twitter.com/storycomic1 For information on being a guest or curious to learn more about Storycomic? Contact us at info@storycomic.com Thank you to our Founders Club Patrons, Higgins802, Von Allan, Stephanie Nina Pitsirilos, Marek Bennett, and Matt & Therese. Check out their fantastic work at: https://marekbennett.com/ https://www.hexapus-ink.com/ https://www.stephanieninapitsirilos.com/ https://www.vonallan.com/ https://higgins802.com/ https://shewstone.com/ Also to Michael Winn who is a member of our Founders Club!
You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you've played for years in D&D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality. How is death represented in games? * It is the nature of games to abstract reality. How to abstract death? * Simplest example perhaps is chess - the piece is removed from the board for the rest of the game * The state is permanently changed for the rest of the game * But we don't care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways A word about grief * Grief is a natural & important and unavoidable response to loss * This is not a look at grief, except perhaps tangentially. Interesting examples of death in games * Village - cemetery, legacy * Werewolf - you are out of the game and watch what is happening to everyone else * Games that poke at death in a humorous or horror way - Zombies, etc. * Legacy games where the state is permanently changed even from one game to another * Art games (like the kind Alice Connor enjoys) that represent the emotions of death? Train and Endurance. How do we feel about death in games? When we die or kill off another player? Lessons of faith from death in games * The importance of being present to the moment * Parent and child with potentially fatal cancer playing games together during treatments. Forgetting the treatments. The gift of games is to anchor us in the present. * The permanence of death - Ways of coping when states permanently change * On the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death?? Life continues. Another wave forms on the ocean. * Reminder of John Glynn * How easily we can become numb to death—precisely by abstracting it—in real life. Another discussion of each in games from the “Two Wood for a Wheat” podcast - https://boardgamegeek.com/blogpost/135031/death-board-games 00:00 Introduction: Death in Gaming 12:12 Lightening the Mood with Wordplay 13:12 Abstracting Death in Games 18:20 Games that Deal with Mortality 23:04 Examples of Death in Games 26:54 Village: Generations and Legacy 29:30 ISS Vanguard: Memorial Wall 31:51 Death and Remembering 32:27 The Changing Nature of Funerals 34:08 Using Games as a Eulogy 35:33 Art Games and Emotional Impact 36:16 Legacy Games and Permanence 39:36 Lessons of Faith from Death and Games 48:19 The Importance of Memory 49:21 Death as a Doorway 53:28 The Ocean and Impermanence 56:36 Wrapping Up CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) - Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
James Swiney from Pixel Art Games is hard at work bringing Void-X to the Apple Vision Pro. Void-X is out now for iOS and Apple Watch if you'd like to try it out before it launches next year on visionOS. We cover a ton of ground in this episode about gaming's potential on visionOS, developing games for visionOS, is SpriteKit actually supported, launching a visionOS app from Australia (where Apple Vision Pro won't be available), and much more!This episode of Vision Pros is sponsored by Agenda, the award winning app that seamlessly integrates calendar events into your note taking. Learn more at www.agenda.com. Agenda 18 is now available as a free download for macOS, iPadOS, and iOS.Bonus content and early episodes with chapter markers are available by supporting the podcast at www.visionpros.fm/patreon. Bonus content and early episodes are also now available in Apple Podcasts! Subscribe today to get instant access to iPad Possibilities, iPad Ponderings, and iPad Historia!Show notes are available at www.VisionPros.fm. Feedback is welcomed at tim@visionpros.fm.Links: https://www.jamesswiney.com/https://mastodon.social/@jamesswineyChapter Markers:00:00:00: Opening00:01:30: Support the Podcast00:02:07: James Swiney00:04:12: Reliefband00:06:23: Dedicated VR controllers00:10:16: Void X00:13:34: Room effects00:15:45: AR Games00:18:40: Multitasking?00:22:43: The Boss00:24:59: Favorite Bullet Hell Shooters?00:26:14: Input00:29:14: Haptics in external controllers?00:30:32: Sponsor: Agenda 1800:33:13: Using the Apple Vision Pro00:39:31: Soundscape00:41:57: Releasing an app when you can't get the hardware?00:44:33: Onboarding00:46:36: Multiple Fully Immersive Apps?00:47:56: What apps are you most excited to try?00:52:28: SpriteKit00:56:18: How'd you get into game dev?01:01:27: Art Assets?01:04:30: 3D Ships?01:07:08: HDR01:07:53: Anything else?01:12:31: More info?01:13:01: Closing Hosted on Acast. See acast.com/privacy for more information.
Pendant près de 45 minutes d'INTERVIEW, nous sommes revenus avec ROMAIN MAHUT sur son parcours, GAMEBLOG, ses nouvelles fonctions chez l'éditeur RED ART GAMES, la philosophie de cet éditeur Français, ses attentes vidéoludiques pour 2022, et les TORTUES NINJAS.CHAPITRES0:00 - INTRO1:07 - PRÉSENTATION2:28 - SITUATION DE GAMEBLOG4:39 - POURQUOI AVOIR CHANGE DE VOIE ?13:25 - COMMENT SE DÉROULE L'EDITION D'UN JEU PHYSIQUE15:03 - COMMENT SONT CHOISIS LES JEUX QUI SONT ÉDITES ?17:11 - VOTRE REGARD SUR LIMITED RUN GAMES ?22:14 - D'AUTRES PRODUITS A VENIR CHEZ RED ART ?23:57 - POUR TERMINER SUR RED ART GAMES25:59 - LA FIN DES CONSOLES ?29:26 - LE PLAISIR DE JOUER SANS TEST31:55 - A QUOI TU JOUES EN CE MOMENT ?36:47 - TES ATTENTES VIDEOLUDIQUES POUR 202240:46 - LES PROCHAINES SORTIES CHEZ RED ART GAMES ?43:00 - REMERCIEMENTS A ROMAIN MAHUT ET RED ART GAMES44:01 - MES RÉSEAUXA savoir:► https://www.redartgames.com/
The Physics Circus at The University of Texas at Austin tries to attract kids to science using loud and entertaining demonstrations that might not be as accessible to the average school. Led by graduate students doing the latest in physics research, The Physics Circus is getting back into live shows again. Joseph Ziegel is one of the coordinators of the group, along with Jordan Zesch, and Joseph describes their mission of young scientists spreading more love of science. Related to this episode: • The Physics Circus at The University of Texas at Austin: https://web2.ph.utexas.edu/~circus/ • Should a Person Touch 200,000 Volts? A Van de Graaff generator experiment! From the Jefferson lab: https://www.youtube.com/watch?v=ubZuSZYVBng • How To Make Pickles Glow, from TKOR: https://www.youtube.com/watch?v=LFefJyQhw0c • The Physics Circus YouTube channel: https://www.youtube.com/channel/UCSPOGbgbw7D4ogjV5_UpFxA Opening music by LogicMoon: https://freesound.org/people/LogicMoon/sounds/617295/ Closing music by JetSmith88: https://freesound.org/people/JetSmith88/sounds/206065/ Subscribe and find podcast updates at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
On this episode of The Excurse I talk to Lewis from Shadow Art Games! Today we discuss their project to remake Star Wars Dark Forces in Unreal, as well as their plans for their first completely original video game! Shadow Art on YouTube: https://www.youtube.com/channel/UCoBi3ajSQ6F3Zad3od30HtQ Shadow Art on Patreon: https://www.patreon.com/ShadowArtGames #DursProductionsPodcast #DursProductions #Conversational #Podcast #Film #Writer #Reviewer #StarWars #VideoGames #TheExcurse #darkforces #starwarsdarkforces #kylekatarn #shadowartgames
Due to popular demand, Tim is back this week with even more simple one-day lessons. Based on his ideas for the Art Olympics, he shares a number of individual and team challenges and lessons for when you need something new. Listen as he discusses collaborative drawing, paint mixing, and what you can create with a 3-pound ball of clay. Resources and Links See Tim's Article on the Art Olympics A Couple of Ideas for Art Games 7 Lessons For When You're In A Pinch
Beau got a HOT new PC and built it from the ground up, and we're here to share the process, especially in a time where getting a good GPU is harder than ever. Also, Advance Wars reboot got delayed. We talk about the deeper reasons why. Super Nintendo World is coming to Hollywood next year! Square puts a LOT of stuff on Youtube this week. We have a BIG conversation about games heralded as great art. Plus Scott played Elden Ring, Forbidden West, Axiom Verge, and more. Jon played Elden Ring a LOT, and some more progress in his run of FFVI. Beau played DOOM Eternal again on his new rig, and still loves it. Still found time to give Tarnished Grail another look. Mashups, Steam Reviews, emails and more!
Beau got a HOT new PC and built it from the ground up, and we're here to share the process, especially in a time where getting a good GPU is harder than ever. Also, Advance Wars reboot got delayed. We talk about the deeper reasons why. Super Nintendo World is coming to Hollywood next year! Square puts a LOT of stuff on Youtube this week. We have a BIG conversation about games heralded as great art. Plus Scott played Elden Ring, Forbidden West, Axiom Verge, and more. Jon played Elden Ring a LOT, and some more progress in his run of FFVI. Beau played DOOM Eternal again on his new rig, and still loves it. Still found time to give Tarnished Grail another look. Mashups, Steam Reviews, emails and more!
Do scientific research articles sometimes sound like another language? To K-12 students, very often it's yes. Tanya Dimitrova tried to help solve this problem by founding the Scientific Journal for Kids, where her team of writers, designers, and teachers translates articles from scientific research journals into more kid-friendly language. Tanya talks about how her time as a science teacher in Central Texas influenced her to found this nonprofit, and then explains all the details that go into collaborating with scientists to make their work more accessible. Related to this episode: • Science Journal for Kids (SJFK): https://www.sciencejournalforkids.org/ • SJFK article relating to osmosis and energy: https://www.sciencejournalforkids.org/articles/how-can-we-turn-ocean-water-into-renewable-energy/ • Tumble Podcast: https://www.sciencepodcastforkids.com/ • Past episode with Marshall Escamilla: https://k12engineering.net/episodes/59 • Sarah Galvani-Townsend: https://www.sciencejournalforkids.org/articles/lesson-ideas/meet-a-scientist-sarah-galvani-townsend/ • Past guest Xiaojing Gao: https://www.k12engineering.net/episodes/113 • SJFK YouTube: https://www.youtube.com/c/ScienceJournalforKids • r/explainlikeimfive: https://www.reddit.com/r/explainlikeimfive/ • CC BY (Creative Commons Attribution licenses: https://creativecommons.org/licenses/ • Dr. Shannon Currie: https://www.shannoncurrie.org/ Opening music by LogicMoon: https://freesound.org/people/LogicMoon/sounds/617295/ Closing music by JetSmith88: https://freesound.org/people/JetSmith88/sounds/206065/ Subscribe and find podcast updates at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Game Kast, de beste gaming podcast van advertentie tot publiciteit, presenteert: Pepijn Willekens, curator van Different Perspectives Art Games Festival.▶ DIFFERENT PERSPECTIVES: Different perspectivesInstagram▶ PEPIJN WILLEKENS: Pepijn InstagramPepijn TwitterWEBSITE ▶ SiteMERCH ▶ Merch shopDISCORD ▶ https://discord.gg/Y6Buz8VCU7 TWITTER ▶ TwitterINSTAGRAM ▶ InstagramTIKTOK ▶ TikTokFACEBOOK ▶ FacebookEpisode: Different Perspectives Art Games Festival - Game Kast #96Espe: https://twitter.com/hyper_espe // https://www.twitch.tv/espe_be Jerre: https://twitter.com/jerressic // https://www.sakarigames.com jNoxx: https://twitter.com/jNoxxx // https://www.twitch.tv/jnoxxBedankt om te luisteren! En vergeet niet Jerre zijn games te kopen!
Game Kast, de beste gaming podcast van advertentie tot publiciteit, presenteert: Pepijn Willekens, curator van Different Perspectives Art Games Festival.
What is synthetic biology? Researcher and professor Dr. Xiaojing Gao introduces this cutting edge field. He explains how his lab at Stanford University engineers biomolecular circuits, which are meant to be programmable, reproducible, and friendlier to mammalian cells than non-biological molecules. Xiaojing hopes to create the building blocks of this technology, to one day better treat all sorts of medical conditions ranging from cancer to epilepsy. He also describes his path to his interdisciplinary career. Related to this episode: • Dr. Xiaojing Gao: https://cheme.stanford.edu/person/xiaojing-gao • Gao Lab at Stanford: https://gaolab.blog/ • CAR T Therapy for cancer: https://www.cancer.gov/publications/dictionaries/cancer-terms/def/car-t-cell-therapy • Targeted Therapy for cancer: https://www.cancer.gov/about-cancer/treatment/types/targeted-therapies • biological logic gates: https://phys.org/news/2020-04-cells-protein-logic-gates.html • Brain & Behavior Foundation: https://www.bbrfoundation.org/ • Cell Reprogramming With CRISPR/Cas9 Based Transcriptional Regulation Systems: https://www.frontiersin.org/articles/10.3389/fbioe.2020.00882/full • Physics Olympiad: https://en.wikipedia.org/wiki/International_Physics_Olympiad • Michael Elowitz: https://www.bbe.caltech.edu/people/michael-b-elowitz • Liqun Luo: https://profiles.stanford.edu/liqun-luo • Can we write biological “software updates” to cure disease?: https://www.sciencejournalforkids.org/articles/can-we-write-biological-software-updates-to-cure-disease/ • Workforce Development for Teachers and Scientists (WDTS) https://science.osti.gov/wdts Subscribe and find podcast updates at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Learning in robotics doesn't have to take weeks, if you can design, build, and test a robot in hours in a video game. Dan White, CEO of Filament Games, introduces RoboCo, their game meant to teach principles of robotics to players, from the mechanical design all the way to testing in the 3D world. Dan discusses cofounding Filament Games with partners Dan Norton and Alex Stone, what constitutes a good or bad learning game, plans for integrating RoboCo into educational curricula, and more. Related to this episode: • Filament Games: https://www.filamentgames.com/ • RoboCo: https://www.roboco.co/ • Meaningful Gaming in Education, PAX presentation from Ashley Brandin: https://www.youtube.com/watch?v=kk1pkwi7X8w • iCivics: https://www.icivics.org/ • Roblox: https://www.roblox.com/ • Besiege: https://en.wikipedia.org/wiki/Besiege_(video_game) • Space Engineers: https://www.spaceengineersgame.com/ • Minecraft Edu: https://education.minecraft.net/en-us/homepage • ‘RoboCo' Looks to Fuel Interest in STEM by Letting You Build Useful (and Crappy) Robots: https://www.roadtovr.com/roboco-looks-fuel-interest-stem-letting-build-useful-crappy-robots/ • FIRST Robotics: https://www.firstinspires.org/robotics/frc • Steam Workshop: https://steamcommunity.com/workshop/ • Civilization: https://civilization.com/ • Micro, by Michael Creighton and Richard Preston: https://www.michaelcrichton.com/micro/ Subscribe and find podcast updates at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Chicago educator and entrepreneur Scott Steward breaks down his teaching philosophy, rooted in getting to know his students. Steward founded Genius Lab in Chicago, where he teaches young people technology, business, and how to become an adult. He honed his curriculum from teaching in Chicago Public Schools classrooms for fifteen years in largely black and brown communities. First Steward traces his youth on the South Side of Chicago, when he did not prioritize academics at all, and then he explains the turning points that took him through the corporate world and eventually to teaching youth who grew up much like himself. Related to this episode: • Scott Steward: https://scottsteward.com/ • Genius Lab: https://www.geniuslabchicago.com/ • 666 new Texas laws go into effect Sept. 1: https://www.texastribune.org/2021/08/31/new-texas-laws-september-2021/ • Derrion Albert: The Death that Riled the Nation: https://www.pbs.org/wgbh/frontline/article/derrion-albert-the-death-that-riled-the-nation/ • Million Man March: https://en.wikipedia.org/wiki/Million_Man_March • Guillain-Barré syndrome: https://www.cdc.gov/campylobacter/guillain-barre.html • NFTE (Network for Teaching Entrepreneurship): https://www.nfte.com/ • Gwendolyn Brooks College Prep: https://brookscollegeprep.org/ • SEL (social-emotional learning): https://www.nu.edu/resources/social-emotional-learning-sel-why-it-matters-for-educators/ • Chase the Lion, by Mark Batterson: https://www.markbatterson.com/books/chase-the-lion/ • 31 Ways to Improve Your Life, by Scott Steward: https://scottsteward.com/merch/stewisms • Scott Steward on TikTok: https://www.tiktok.com/@therealprofessorstew • The 2019 Chicago teachers strike: https://chicago.suntimes.com/news/2019/10/15/20915723/chicago-teacher-strike-2019-cps-ctu Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
The Robotics Education and Competition (REC) Foundation has been running robotics programs for youth for years, including the widespread global competitions sponsored by VEX Robotics. Dan Mantz is the CEO of the REC Foundation, leading this nonprofit through the pandemic, after previously working in industrial engineering and robotics for over twenty years. He talks about the REC Foundation's mission, how they changed their competitions during COVID, and their newer programs in manufacturing education and workforce development. Related to this episode: • REC Foundation: https://www.roboticseducation.org/ • FANUC America: https://www.fanucamerica.com/ • Rack Solutions: https://www.racksolutions.com/ • VEX Robotics: https://www.vexrobotics.com/ • Northrup Grumman Foundation: https://www.northropgrumman.com/corporate-responsibility/corporate-citizenship/northrop-grummans-philanthropic-initiatives/ • RECFoundation YouTube channel: https://www.youtube.com/user/RECFoundation • Advanced Robotics for Manufacturing Institute: https://arminstitute.org/ • p500 robot to paint cars https://www.robots.com/robots/fanuc-p-500 • Engineer's Guide to Improv & Art Games on Audible.com: https://www.audible.com/pd/B09BDMF9DD/?source_code=AUDFPWS0223189MWT-BK-ACX0-270162&ref=acx_bty_BK_ACX0_270162_rh_us Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Math is fundamental to engineering education and other disciplines. That's part of why Richard Rusczyk wants to teach kids harder math than they often see in school. As the CEO of Art of Problem Solving, he wants to challenge more young people mathematically, hopefully giving them an earlier chance to achieve math mastery. He talks about national math competition culture compared to sports culture, starting his online education company, and strategies to improve access to deeper math education in K-12. Related to this episode: • Art of Problem Solving (AoPS): http://artofproblemsolving.com/ • Mathcounts: https://www.mathcounts.org/ • National Society for Professional Engineers: https://www.nspe.org/ • US National Mathematical Talent Search: https://www.usamts.org/ • Bridge to Enter Advanced Mathematics (BEAMS): https://www.beammath.org/ • AoPS Academy: https://aopsacademy.org/ • Project Euler: https://projecteuler.net/ • Chordinates!: https://www.pioslabs.com/chordinates/ • @pioslabs on Instagram: https://www.instagram.com/pioslabs Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Kids can learn CAD for 3D printing, but teaching it doesn't have to be a hassle. David Seto and Michael Welch wrote a set of books to make teaching and learning the subject easier. They based it on their own experiences with 3D printing, learning it as beginners, coming from finance and mobile games industries, and then teaching CAD for 3D printing in after-school programs in Hong Kong and the USA. They talk about their book, The 3D Printing Cookbook, and share practical tips for making 3D printing work for young kids. Related to this episode: • The 3D Printing Cookbook, Tinkercad edition: https://www.amazon.com/dp/1736498282?ref_=pe_3052080_397514860 • The 3D Printing Cookbook, Fusion 360 Edition: https://www.amazon.com/dp/1736498266?ref_=pe_3052080_397514860 • Preview the book(s): https://the-3d-printing-cookbook.netlify.app • Tinkercad: https://www.tinkercad.com/ • Fusion 360: https://www.autodesk.com/products/fusion-360/overview • AutoDesk Education: https://www.autodesk.com/education/home • How to Choose the Right 3D Printing Service: https://manufactur3dmag.com/how-to-choose-the-right-3d-printing-service/ • CubeSats: https://www.nasa.gov/mission_pages/cubesats/overview Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Mechanical engineer Dr. Ada-Rhodes Short studies robot brains, having previously worked in industry and academia for commercial toy companies, NASA, Texas A&M, and more. She also advocates for diversity and inclusion in education and STEM for trans people, including her time founding the Sexual Identity Forum at Baylor University. Dr. Short talks about one of her latest projects finding trans women engineers who have made pivotal contributions to the world. Related to this episode: • Dr. Ada-Rhodes Short on Twitter: https://twitter.com/The_Ada_Rhodes • Sphero Robotics: https://sphero.com/ • SPRK+ robot: https://sphero.com/products/sphero-sprk-plus • BB8: https://sphero.com/pages/legacy-products • Baylor Student Activists Appeal to NCAA: https://www.insidehighered.com/news/2019/08/07/gay-rights-activists-ask-ncaa-intervene-baylors-lgbtq-policies • Gamma Alpha Upsilon at Baylor University: https://twitter.com/baylor_gay • Susan Calvin from Isaac Asimov's Robot stories: https://en.wikipedia.org/wiki/Susan_Calvin • Totally Trans podcast: https://podcasts.apple.com/us/podcast/totally-trans-searching-for-the-trans-canon/id1543571717 • Lynn Conway: https://en.wikipedia.org/wiki/Lynn_Conway • VLSI, very large-scale integration: https://en.wikipedia.org/wiki/Very_Large_Scale_Integration • Sophie Wilson: https://en.wikipedia.org/wiki/Sophie_Wilson • ARM computer processor architecture: https://en.wikipedia.org/wiki/ARM_architecture • Danielle Bunton Berry: https://en.wikipedia.org/wiki/Danielle_Bunten_Berry • M.U.L.E. video game: https://en.wikipedia.org/wiki/M.U.L.E. • Dr. Bryony Dupont: https://mime.oregonstate.edu/people/dupont • Angelica Ross: https://en.wikipedia.org/wiki/Angelica_Ross • TransTech Social Enterprises: https://www.transtechsocial.org/ • Ashawna Hailey: https://en.wikipedia.org/wiki/Ashawna_Hailey Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
The Silicon Valley Education Foundation (SVEF) is a nonprofit running several programs in K-12 STEM education, including its Computer Science Institute for middle and high school teachers. Rosemary Kamei is the Chief Development and Innovation Officer of SVEF, and she talks about why SVEF piloted its CS Institute a few years ago and how it has been going through the pandemic. She talks about how it aims to promote equity in CS education, across the digital divide and accounting for socioeconomics, race, and gender in the Silicon Valley community. Related to this episode: • SVEF: https://www.svefoundation.org/ • SVEF CS Institute: https://www.svefoundation.org/computer-science • California State Board of Education Content Standards for Computer Science Education: https://www.cde.ca.gov/be/st/ss/computerscicontentstds.asp • Elevate Math at SVEF: https://www.svefoundation.org/elevate-math • CS for CA: https://csforca.org/ • SVEF Digital Equity: https://www.svefoundation.org/digitalequity Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
On this episode we have Clifford Smyth, CEO of PRuF.io.PRuF.io is a protocol for NFT creators that takes the coding work out of Non Fungible Token creation and allows entrepreneurs, artists, and anyone who might be interested to bring their own branding into their NFT creation along the structure of their community platforms.PRuF.io has a funding proposal up for voting in Fund 4 at Cardano's Project Catalyst:https://cardano.ideascale.com/a/dtd/pruf-io-Media-rich-NFTs-on-Cardano/341191-48088Consider giving it a read and possibly your vote if you're an ADA hodler when the Fund 4 voting opens up.PRuF is separate from some of the current NFT hype because it is a protocol rather than a creation app, so that people can add their own branding and specifications or customization as needed - for the true utility of Non Fungible Tokens, aside from minting digital Beanie Babies™.CARDANO CITIZEN EMAIL!!https://mailchi.mp/291f2405ce50/citizens-of-cardanoFROM THE PRuF MEDIA GUY!!Our pertinent social links are:Our website:https://pruf.io Telegram:t.me/pruftalk Twitter:https://twitter.com/prufteamReddit:reddit.com/r/pruf YouTube: https://youtube.com/channel/UCmeu0HBeXishfcREf7IoO5wAnd a link to our GitHub for good measure: github.com/Prufio/PRUF ***Other useful links***The main Project Catalyst discord:https://discord.gg/AhzPYE6MHNA landing page for Project Catalyst:https://project-catalyst.github.io/The IDEASCALE website is the home of Project Catalyst proposals:https://cardano.ideascale.com/A recent interview I did with Ken Adams on his KEWW YouTube Channel:https://www.youtube.com/watch?v=XdHiTD1J_-ABeat Provided By https://freebeats.ioProduced By White HotDisclaimer: Nothing in this show can be constituted as financial advice and none of the participants have any ability to financially advise others in any capacity. The hosts opinion is strictly his own and is probably objectively terrible, dangerous, reprehensible, delusional and deranged. All of reality can't be trusted because if the multi-century secret war between demonic cloud people aliens who engineered our dna to make us their source of food DO YOUR RESEARCH!!It has recently come to my attention that some people perhaps haven't realized that I like to joke around a bit with this crazy disclaimers and similar things - when a potential guest declined to be on my show because he thought I was serious... This was a highly educated and accomplished person too. I truly thought there was no way that anyone ever ever reads this far.Well, let me just say that I AM SERIOUS! Why else would they be opening my mail and running a tap on my phone?
The pandemic has spurred teachers like Amanda Hough to teach CAD remotely, but how do you do that if students don't have the hardware to run resource-heavy CAD software? Amanda uses cloud-based CAD platform OnShape, and her students run it in a web browser, no installs needed. She talks about her experience switching over to OnShape this year, its place in education even when the pandemic is over, and how she got into STEM education in the first place as a career-changed from marine biology. Related to this episode: • Amanda Hough's email: ahough@mpspk12.org • Amanda Hough Twitter @amandahough6: https://twitter.com/amandahough6 • Mashpee Educator Named State STEM Teacher of the Year: https://www.capenews.net/mashpee/news/mashpee-educator-named-state-stem-teacher-of-the-year/article_919d8ed2-7fcd-5bb8-b717-ae7bcab92dc1.html • VEX Robotics competitions: https://www.robotevents.com/robot-competitions/vex-robotics-competition • Marine Biological Laboratory: https://www.mbl.edu/ • MTELs: https://www.mtel.nesinc.com/ • Sketchup: https://www.sketchup.com/ • PTC Creo Parametric: https://www.ptc.com/en/products/creo/parametric • OnShape: https://www.onshape.com/en/ • Autodesk Fusion360: https://www.autodesk.com/products/fusion-360/overview • BOSEbuild Speaker Cube: https://www.bose.com/en_us/support/products/bose_speakers_support/bose_portable_speakers_support/bosebuild_speaker_cube.html • Autodesk TinkerCAD: https://www.tinkercad.com/ • Dassault Systemes Solidworks: https://www.solidworks.com/ • ClearTouch: https://www.getcleartouch.com/for-education/ • Screencastify: https://www.screencastify.com/ Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
STEM curriculum specialist Dr. Corey Hall shares tips and resources for teaching engineering effectively at the K-12 level in 2021, both during and beyond COVID. Corey recommends teaching strategies and products based on her 24 years of experience in education, as a school librarian, middle school teacher, professor, and online teacher. She discusses 3D printing, lending libraries, virtual cloud-based robotics software, out-of-school STEM programs such as in 4-H, and more. Related to this episode: • Dr. Corey Hall on Twitter: https://twitter.com/rchallway • Dr. Corey Hall on Instagram: https://www.instagram.com/library_doc/ • STEM Education Works: https://stemeducationworks.com/ • Zork: https://en.wikipedia.org/wiki/Zork • Sphero: https://sphero.com/ • Three Billy Goats Gruff: https://en.wikipedia.org/wiki/Three_Billy_Goats_Gruff • AASL – American Association for School Librarians: http://www.ala.org/aasl/ • Microbit: https://microbit.org/ • What is a Bitmoji Classroom and How Can I Build One? https://www.techlearning.com/how-to/what-is-a-bitmoji-classroom-and-how-can-i-build-one • Google Jamboard: https://jamboard.google.com/ • Little Bits Fuse: https://fuse.littlebits.com/ • Snap Circuits: https://www.elenco.com/snap-circuits/ • Autodesk Tinkercad: https://www.tinkercad.com/ • Elecfreaks: https://www.elecfreaks.com/ • Teaching HTML/CSS Unplugged and Offline, with Sam Taylor: https://k12engineering.net/episodes/101 • Buildsmart Clubhouse: https://stemeducationworks.com/product/build-smart-clubhouse-curriculum/ • Flipgrid: https://info.flipgrid.com/ Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
The education system can change top-down, or bottom-up. Author Suzanne DeMallie wrote “Can You Hear Me Now?” – a book about how parents and teachers might change our schools from the bottom-up. She draws on her own experiences in Baltimore County Public Schools as an elementary math teacher from 2011 to 2019, a parent of children in BCPS, and an advocate for sound enhancement technology in classrooms across the country. She also talks about how COVID has affected her opinions on testing, 1-to-1 device policies for elementary schools, and more. Related to this episode: • Suzanne DeMallie: https://suzannedemallie.com/ • Can You Hear Me Now?: https://suzannedemallie.com/book • Improving Classroom Acoustics (ICA): A Three-Year FM Sound Field Classroom Amplification Study: https://eric.ed.gov/?id=ED463640 • Common Core: http://www.corestandards.org/ • PARCC: https://osse.dc.gov/parcc • UT-Austin won't require SAT or ACT scores for 2022 applications due to COVID-19: https://www.texastribune.org/2021/02/25/ut-austin-texas-sat-act-application/ • STAAR: https://tea.texas.gov/student-assessment/testing/staar/staar-released-test-questions Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
LEDs, or light-emitting diodes, have changed the world – and continue to do so. This energy-efficient electronics technology came from decades of design and discovery in engineering. Dr. Russell Dupuis is one of the engineers behind LEDs, and he recently was one of five winners of the Queen Elizabeth Prize for Engineering for his work in this technology. Dr. Dupuis explains his contribution to creating thin-film electronics necessary for LEDs, starting from his university days in Illinois, and he also discusses its implications for the future. He currently is a professor of electrical engineering at Georgia Tech. This is a joint episode with The K12 Engineering Education Podcast and Engineering Word Of The Day. Related to this episode: Dr. Russell Dupuis Queen Elizabeth Prize for Engineering Dr. Nick Holanyak, Jr Dr. M. George Craford Dr. Isamu Ishikawa Dr. Shuji Nakamura Texas Instruments Rockwell International Dr. Harold Manasevit MOCVD SpaceX launches 60 more satellites for its Starlink service on the heels of opening up access The Martian p-n junction epitaxy UIUC Department of Electrical & Computer Engineering Development and future of ultraviolet light-emitting diodes: UV-LED will replace the UV lamp PhoneSoap Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You’ll also be supporting projects like the Engineer’s Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. --- Support this podcast: https://anchor.fm/engineering-education/support
LEDs, or light-emitting diodes, have changed the world – and continue to do so. This energy-efficient electronics technology came from decades of design and discovery in engineering. Dr. Russell Dupuis is one of the engineers behind LEDs, and he recently was one of five winners of the Queen Elizabeth Prize for Engineering for his work in this technology. Dr. Dupuis explains his contribution to creating thin-film electronics necessary for LEDs, starting from his university days in Illinois, and he also discusses its implications for the future. He currently is a professor of electrical engineering at Georgia Tech. This is a joint episode with The K12 Engineering Education Podcast and Engineering Word Of The Day. Related to this episode: Dr. Russell DupuisQueen Elizabeth Prize for EngineeringDr. Nick Holanyak, JrDr. M. George CrafordDr. Isamu IshikawaDr. Shuji NakamuraTexas InstrumentsRockwell InternationalDr. Harold ManasevitMOCVDSpaceX launches 60 more satellites for its Starlink service on the heels of opening up accessThe Martianp-n junctionepitaxyUIUC Department of Electrical & Computer EngineeringDevelopment and future of ultraviolet light-emitting diodes: UV-LED will replace the UV lampPhoneSoapSubscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You’ll also be supporting projects like the Engineer’s Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
LEDs, or light-emitting diodes, have changed the world – and continue to do so. This energy-efficient electronics technology came from decades of design and discovery in engineering. Dr. Russell Dupuis is one of the engineers behind LEDs, and he recently was one of five winners of the Queen Elizabeth Prize for Engineering for his work in this technology. Dr. Dupuis explains his contribution to creating thin-film electronics necessary for LEDs, starting from his university days in Illinois, and he also discusses its implications for the future. He currently is a professor of electrical engineering at Georgia Tech. This is a joint episode with The K12 Engineering Education Podcast and Engineering Word Of The Day. Related to this episode: • Dr. Russell Dupuis: https://www.ece.gatech.edu/faculty-staff-directory/russell-dean-dupuis • Queen Elizabeth Prize for Engineering: https://qeprize.org/ • Dr. Nick Holanyak, Jr: https://ece.illinois.edu/about/directory/faculty/nholonya • Dr. M. George Craford: https://www.nae.edu/128635/Dr-M-George-Craford • Dr. Isamu Ishikawa: https://www.nae.edu/128633/Dr-Isamu-Akasaki • Dr. Shuji Nakamura: https://materials.ucsb.edu/people/faculty/shuji-nakamura • Texas Instruments: https://www.ti.com/ • Rockwell International: https://en.wikipedia.org/wiki/Rockwell_International • Dr. Harold Manasevit: https://en.wikipedia.org/wiki/Harold_M._Manasevit • MOCVD (metal-organic chemical vapor deposition): https://www.sciencedirect.com/topics/chemistry/metal-organic-chemical-vapor-deposition • SpaceX launches 60 more satellites for its Starlink service on the heels of opening up access: https://techcrunch.com/2021/02/16/spacex-launches-60-more-satellites-for-its-starlink-service-on-the-heels-of-opening-up-access/ • The Martian: https://www.imdb.com/title/tt3659388/ • p-n junctions: https://en.wikipedia.org/wiki/P%E2%80%93n_junction • epitaxy: https://en.wikipedia.org/wiki/Epitaxy • UIUC Department of Electrical & Computer Engineering: https://ece.illinois.edu/ • Development and future of ultraviolet light-emitting diodes: UV-LED will replace the UV lamp: https://iopscience.iop.org/article/10.1088/0268-1242/29/8/084004/meta • PhoneSoap: https://www.phonesoap.com/ Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
How do you learn web development without a computer, or without any electronic device? Sam Taylor wrote a book to help learners do just that. As a former middle school teacher and current tech worker, Sam wrote the newly released educational book titled The Coding Workbook, which intends to teach the basics of HTML and CSS, but with no computer required. Hear the discussion about this new book, accessibility to STEM education, what teaching middle school science is like, and more. Related to this episode: • The Coding Workbook: https://nostarch.com/CodingWorkbook • NGSS (Next Generation Science Standards): https://www.nextgenscience.org/ • Harvard CS50, Intro to Computer Science: https://online-learning.harvard.edu/course/cs50-introduction-computer-science • JavaScript for Kids: https://nostarch.com/javascriptforkids • Girls Who Code: https://girlswhocode.com/ • Sam Taylor on Twitter: https://twitter.com/samtaylor_css Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Mishaal Ashemimry is an aerospace engineer and pilot who, after working for major aerospace organizations, formed her own aerospace startup to design rockets for small, low-Earth orbit satellites. As a Saudi American, she got interested in the stars when she was young, looking up at the sky while visiting Saudi Arabia. She describes many parts of her path in this career, including love of math, starting a business, being recognized as the first female aerospace engineer in the Gulf Cooperation Council, and her role as an Arabic-speaking STEM education social media influencer. Related to this episode: • Mishaal Ashemimry's profile: https://www.mishaalashemimry.com/ • Encarta: https://en.wikipedia.org/wiki/Encarta • Zinc and hydrochloric acid reaction: https://www.youtube.com/watch?v=A4XITC225uk • BattleBots TV series: https://en.wikipedia.org/wiki/BattleBots • FIRST Robotics Competition: https://www.firstinspires.org/robotics/frc • NASA Marshall Spaceflight Center: https://www.nasa.gov/centers/marshall/home/index.html • Raytheon Technologies: https://www.rtx.com/en • NERVA program on nuclear rockets: https://en.wikipedia.org/wiki/NERVA • MISHAAL Aerospace: https://www.mishaalaerospace.com/home • SBIR funding: https://www.sbir.gov/ • Article on Wired, SpaceX Engine Failure Claims Experimental Satellite: https://www.wired.com/2012/10/spacex-nasa-investigation/ • DOF (degree of freedom): https://en.wikipedia.org/wiki/Degrees_of_freedom_(statistics) • Mishaal's YouTube channel on STEM, largely in Arabic: https://www.youtube.com/c/MishaalAshemimry Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Let's make equations musical. Instead of visualizing equations on a graph, let's listen to them on the piano, merging all our math and music knowledge. You can make two-dimensional x-y math equations audible – or sonify them – by translating the x-values to time and the y-values to the keys of a piano. If you can't play them on the piano yourself, we can use the free web app Chordinates! by Pios Labs to do it instead. Listen to the sound of coordinates, linear equations, polynomials, trigonometric functions, and random distributions of notes on the piano, and analyze their patterns. Then take the audio review quiz at the end, complete with extended creative and technical challenges. Got your own reactions to this episode? Would love to hear your thoughts. Related to this episode: • Chordinates! beta, a free web by Pios Labs: https://www.pioslabs.com/chordinates/ • Coordinate plane, from Desmos.com: https://www.desmos.com/calculator/q8mwzeylbk • HCI Beyond the GUI, book by Philip Kortum: https://www.amazon.com/HCI-Beyond-GUI-Nontraditional-Technologies/dp/0123740177/ref=sr_1_1?ie=UTF8&s=books&qid=1241987101&sr=8-1 • Google nGram viewer, for analyzing the prevalence of the words “sonify” and “sonification”: https://books.google.com/ngrams/graph?content=sonify%2Csonification&year_start=1800&year_end=2019&corpus=26&smoothing=3&direct_url=t1%3B%2Csonify%3B%2Cc0%3B.t1%3B%2Csonification%3B%2Cc0 Music credits: All clips used are under Creative Commons 0 Licenses, including from the following artists. • Tyler Schanck, The Wandermiles: www.thewandermiles.com • Doctor Dreamchip: https://www.youtube.com/channel/UCbhlcItuC6pmhhemUjhPt1w • Moz5a: www.mankus.co.uk • Sondre Drakensson: https://soundcloud.com/drakensson93 • Eathan Markson: https://soundcloud.com/eathan-markson • Don Veca: https://soundcloud.com/dveca/sets/generative-jazz • Komit: https://freesound.org/people/Komit./ • Epon Audio: https://www.patreon.com/EponAudio?fan_landing=true • Nate Ziller: http://www.nateziller.com/ • Julian Evans: http://www.julianevans.info/ Equations referenced: • y = x, https://www.pioslabs.com/chordinates/index.html?&x=x-scale-custom&xmin=0&xmax=51 • y = -2x, https://www.pioslabs.com/chordinates/index.html?&x=x-scale-custom¶ms=-2,0&xmin=0&xmax=51 • Linear equation, minor scale: https://www.pioslabs.com/chordinates/index.html?&m=diatonic-cminor&x=x-scale-custom¶ms=1,-1&xmin=0&xmax=51 • Linear equation, chromatic scale: https://www.pioslabs.com/chordinates/index.html?&m=chromatic&x=x-scale-chromatic-origin&y=y-scale-chromatic-origin • y = x^2, https://www.pioslabs.com/chordinates/index.html?f=quadratic-standard&x=x-scale-custom¶ms=1,0,0&xmin=0&xmax=51 • y = 16sin(x), free rhythm, https://www.pioslabs.com/chordinates/index.html?f=trigonometric-sin&r=rhythm-even-y¶ms=16,1,0,0 • y = 5vtan((1/2)x), free rhythm, https://www.pioslabs.com/chordinates/index.html?f=trigonometric-tan&r=rhythm-even-y¶ms=5,0.5,0,0 • Square wave, amplitude = 2, offset = 2, major 3rd harmony, https://www.pioslabs.com/chordinates/index.html?f=sgn-cos&h=harmony-majorthird¶ms=2,1,2 • y = uniform random distribution, from -23 to 28, https://www.pioslabs.com/chordinates/index.html?f=statistical-rand-uniform¶ms=28,-23 Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Army Futures Command (AFC) is partnering with Austin Community College (ACC) in Texas to create a new Software Factory, which will be a software development training program for Army soldiers. Planned to start in January, it will blend training of both soldiers and civilians in newer tech practices in agile development. Maj. Vito Errico from AFC will co-lead the Software Factory, and he joins the podcast to describe its goals. Garrett Groves, Vice President of Business and Industry Partnerships, also joins the podcast to explain how ACC is uniquely aligned to support such a program. They also explain what K-12 educators should know about these plans. Related to this episode: • Army Futures Command (AFC): https://www.army.mil/futures • Austin Community College (ACC): https://www.austincc.edu/ • Maj. Vito Errico: https://www.linkedin.com/in/vito-errico-633953a8/ • Garrett Groves: https://www.austincc.edu/offices/president/cabinet/vice-president-business-and-industry-partnerships • General Assembly, example coding bootcamp: https://generalassemb.ly/ • Agile software development: https://en.wikipedia.org/wiki/Agile_software_development • MVP (minimum viable product): https://en.wikipedia.org/wiki/Minimum_viable_product • Army Futures Command announces software factory in Austin: https://www.kvue.com/article/news/local/austin-texas-army-futures-command-software-factory/269-d84df6b7-1c67-4470-8133-3ad892895336 • Federal Registered Apprenticeship Programs: https://www.dol.gov/agencies/eta/apprenticeship/federal-apprenticeships Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games, The Calculator Gator, or Chordinates! Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
This week we talk about "art games" - those personal favourites that transcend game mechanics and visual beauty and grab our heart strings, changing the way we perceive games. Game mentions: Witcher III, GTA: San Andreas, Mass Effect II + III, Metal Gear Solid, Journey, Sayonara Wild Hearts
Schools have reopened in Fall 2020 amid the COVID19 pandemic, and educators are putting in overtime to make it work. Four educators speak about their experiences getting students learning again either online or in person: Superintendent Teddy Clevinger in Bell County, Texas; engineering entrepreneurship teacher Melanie Kong in Seattle, Washington; science and engineering teacher Amy Morriss in New Orleans, Louisiana; and engineering and architecture teacher Audrea Moyers in Austin, Texas. They describe their challenges and successes as educators so far this year. Related to this episode: • Music clips from Doctor Dreamchip: https://freesound.org/people/Doctor_Dreamchip/ • Sketchup for schools: https://www.sketchup.com/products/sketchup-for-schools • Slack for distance learning: https://slack.com/solutions/distance-learning • Microsoft Teams: https://www.microsoft.com/en-us/microsoft-365/microsoft-teams/group-chat-software • Google Jamboard: https://jamboard.google.com/ • Are The Risks Of Reopening Schools Exaggerated? https://www.npr.org/2020/10/21/925794511/were-the-risks-of-reopening-schools-exaggerated • New Dashboard Tracks Coronavirus Cases In Schools Across 47 States: https://www.npr.org/2020/09/23/915738935/new-dashboard-tracks-coronavirus-cases-in-schools-across-47-states Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games or The Calculator Gator. Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
Creative Director and concept artist Finnian MacManus shares his journey from working on feature films and AAA games to founding Terraform Studios.
À une certaine époque, genre v'là 10-15 ans, les gens se demandaient si les jeux vidéo était de l'Art. Et donc certains jeux plus ou moins prétentieux se sont inscrit dans le courant des "Art Games". Alors au podcast, on parle de quel jeu nous a fait réaliser que les jeux pouvaient être plus que ... Lire la suite Podcast #292 - 24 septembre 2020 - Sky, Papers Please, les Art Games, les thèmes difficiles et plus!
How do you make an audio-based course to teach science topics to kids? Podcast creator, teacher, and musician Marshall Escamilla explains. Marshall is a co-creator of the highly rated Tumble Science Podcast for Kids. He drew on his podcasting experience and his years in the classroom to develop a “podcourse” for Himalaya Learning, focused on exploring the living things inside kids' homes. In this conversation, he talks about the goals of the audio course, tips on better remote learning, free music resources for digital creators, and the response to COVID19 in his current home of Barcelona, Spain. Related to this episode: • Tumble podcast: https://www.sciencepodcastforkids.com/ • Audio course on Himalaya Learning: https://www.himalaya.com/tumble • Science Storytelling, past podcast episode: http://www.k12engineering.net/episodes/59 • Rob Dunn, scientist: https://cals.ncsu.edu/applied-ecology/people/rob-dunn/ • iNaturalist project and app: https://www.inaturalist.org/ • NGSS (Next Generation Science Standards): https://www.nextgenscience.org/ • Pokemon Go game: https://www.pokemongo.com/ • Free Music Archive: https://freemusicarchive.org/ • PodingtonBear on FreeMusicArchive: https://freemusicarchive.org/music/Podington_Bear • Ableton Live, music production software: https://www.ableton.com/ • Apple Mainstage, musician production software: https://apps.apple.com/us/app/mainstage-3/id634159523?mt=12 • PowerSchool, learning management system: https://www.powerschool.com/ Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You'll also be supporting projects like the Engineer's Guide to Improv and Art Games or The Calculator Gator. Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
You might be familiar with the art featured in video games, but how the SEGA "games" that allowed you to make your own art? Join Skyblaze to learn more about these classic titles that help unleash your creative side!
Welcome to the July Digitally Uploaded podcast! We've got a lot of exciting things to talk about this episode. We start by running through all the big releases in July (it's a big, big month). Then we chat about the educational value of games in light of This War Of Mine being added to Polish curriculum. Finally, we settle into this debate around AAA vs art, and look at the way that just about every big blockbuster game is chalked up as great art. We discuss why this is not only unnecessary, but harmful to video games as a medium. Thanks as always for tuning in - let us know what you think of the episode - and we look forward to seeing you next month!
In this week's episode, we take a look at the Revival of Pixel Art Games. Do games need a big-budget to be successful? We cover our favourite pixel art games that include Stardew Valley, Terraria and many more! Join us for our 'Game of the Week' Showdown, this week's theme is 'Detective Games'. We answer your questions! If you have any questions, remember to send them in to askplayer2pod@gmail.com. For more great content, please do leave a rating, review and follow us on social media! Twitter: https://twitter.com/PodEnterPlayer2 Facebook: https://www.facebook.com/enterplayer2podcast/ Instagram: https://www.instagram.com/enterplayer2podcast/ Twitch: https://www.twitch.tv/enterplayer2podcast Song Used in Game of the Week Showdown Extreme Energy (Music Today 80) - Composed & Produced by Anwar Amr: https://youtu.be/8ZZbAkKNx7s
Ten years ago, Jude Kelly founded WOW – the Women of the World foundation – aimed at celebrating women and girls and the challenges they face in society. The former artistic director of London’s Southbank Centre discusses this weekend’s WOW Festival in collaboration with the BBC, the first to take place online because of the pandemic. Emma Thompson reads one of her favourite poems. It's by Liz Lochhead, the former Scottish Makar, and called Photograph, Art Student, Female, Working Class. How do you set about writing a musical? In the first of a new series, Front Row follows a team of creatives led by writer Poppy Burton Morgan and composer Ben Toth, through every stage of the process of developing House Fire, a new musical about the climate crisis. With art galleries across the world closed, access to art for pleasure and education is severely limited and sorely missed, but some art organisations and games companies have developed games to help art lovers continue to engage with art at home. Gabrielle de la Puente of The White Pube, a collaboration of two art critics, joins Tom to review the Pompidou Centre’s single-player game Prisme 7 and the online multiplayer game Occupy White Walls. Main image: Jude Kelly Image credit: Ellie kurttz Presenter: Tom Sutcliffe Producer: Julian May
Raf and Charlie both revisit one of their individual favorite games of 2019 before entering into a discussion on alternate art and deluxe releases. Freestylin' - 3:00 Core Space - 12:20 Aeronautica Imperalis - 21:40 Outfoxed - 29:20 Lords of Vegas -35:20 Alternate Art Games - 47:15
Shawn co-founded a unique character design studio, Shawnimals—created with his wife over 10 years ago. Hundreds of characters inhabit those worlds and live through toys, murals, and videogames. The ninjas from Ninjatown transformed from handmade plush toys to vinyl creations, posters, stickers, calendars, keychains, and mobile apps. He grew up admiring Japanese and American pop-culture, with a passion that morphed from early doodles to characters like the Wee Ninja from Ninjatown, Moustachios, Pocket Pork Dumplings, and many, many more. His designer toys have seen success with Kidrobot and Rotofugi, apparel with Mimoco, David and Goliath, and Smash Transit. Shwan created original art for companies like MailChimp, Basecamp, LiveNation, Twisted Hyppo, Dark Matter Coffee, Cards Against Humanity, Revolution Brewing, and others—not to mention comics, and video games for Nintendo, iOS, and Android.
This week we have our first Author on the show! Pius Wong - author of the book "Engineer's Guide to Improv and Art Games." We have actor and funny person Justin Paterson come in as a guest player and Ed tells a story about how someone called him Tupac at work. Pius' hot take for the show is that Math is Awesome and we all have some opinions on that. Pius goes in to why he got into improv and how it can benefit people on just being human. Get ready for some improv nerd talk! All that some much more on this week's episode of Finger Guns Comedy! Go check out our new website www.fingergunscomedy.com Go buy Pius Wong's book (https://amzn.to/2ND79VWt) and his Teaching podcast https://t.co/zPidd9wKB6?amp=1 Leave us a review on itunes! podcasts.apple.com/us/podcast/fing…dy/id1293975889 Follow us on Facebook, twitter, and instagram for extra content on the show! twitter.com/gofingerguns www.facebook.com/gofingerguns www.instagram.com/gofingerguns/ Featuring: Pius Wong (https://twitter.com/piuswong) Justin Patterson (https://twitter.com/TheNewMe2018) Edward James (www.instagram.com/edwardjrosales/) Adam R. Macias (www.instagram.com/adamrmac/
Hosted by Enigma's Head of Growth Tor Bair, our fourth episode features Marguerite deCourcelle, aka coin_artist. Marguerite is the CEO and co-founder of Blockade Games, where she is helping design and build games that integrate blockchain and alternate reality components. Their first game is Neon District, an RPG set in a futuristic tech-noir landscape. On this episode, we talk about Marguerite's history designing puzzles and creating art, the role of games in driving blockchain adoption, the importance of collaboration, and how artists can and will contribute to building the future of decentralization. Enigma's new podcast "Decentralize This!" features guests from all over the decentralization space: developers, investors, entrepreneurs, researchers, writers, artists, people in government and enterprise - all individuals who care deeply about building a more decentralized and sustainable world. How can all these people with different perspectives collaborate to create and scale the technologies we need to shape a better future? ---- Relevant links: Neon District: https://www.neondistrict.io Blockade Games: https://www.blockade.games Some of Marguerite's work: https://venturebeat.com/2015/04/09/an-artist-hid-4-87-bitcoins-in-this-painting-puzzle-triggering-a-frenzy-to-solve-it-and-claim-them/ Enigma: https://www.enigma.co Enigma Blog: https://blog.enigma.co Enigma Twitter: https://www.twitter.com/enigmampc
We recap the South by Southwest Education conference (SXSW EDU) in 2018 after it ends, talking about the reactions of attendees, educational technology, PBS, escape rooms, political visitors, the educational pipeline from industry on down to K-12, ideas for future SXSW events, and more. Related to this episode: • Scandinavian Airlines direct flight between Austin and Stockholm: http://kut.org/post/scandinavians-apparently-love-sxsw-so-airline-flying-nonstop-austin • The lingonberry: https://en.wikipedia.org/wiki/Vaccinium_vitis-idaea • SXSW EDU (South by Southwest Education): http://sxswedu.com/ • SXSW EDU panel “Practitioner Perspective: Finding Edtech Efficacy”: https://schedule.sxswedu.com/2018/events/PP76404 • Example research paper on an educational product (a K-12 engineering curriculum in this case): https://link.springer.com/article/10.1007/s10956-014-9498-4 • KIPP Chart School network: http://www.kipp.org/ • “What Matters for Charter Performance,” 2017 article from US News: https://www.usnews.com/opinion/knowledge-bank/articles/2017-06-30/3-hidden-findings-from-credos-charter-school-performance-study • PBS Kids apps: http://pbskids.org/apps/ • Engineer's Guide to Improv and Art Games, book available at SXSW book signing and online: https://www.pioslabs.com/improv4design.html • Lead users, in business: https://en.wikipedia.org/wiki/Lead_user • Empathic lead user analysis: http://proceedings.asmedigitalcollection.asme.org/proceeding.aspx?articleid=1604193 • Stanford Design School escape room, Deeper Learning Puzzle Bus: https://dschool.stanford.edu/k12-lab-network/puzzles • Unity for Education, game design engine: https://store.unity.com/education • Unreal Engine for Education: https://www.unrealengine.com/en-US/education • “How Integrating Arts Into Other Subjects Makes Learning Come Alive” from KQED: https://www.kqed.org/mindshift/38576/how-integrating-arts-into-other-subjects-makes-learning-come-alive • “Yes, and” game, similar to “Yes, I know”: https://www.youtube.com/watch?v=cSzCfsGvwj0 • “Reacting to Secretary DeVos at SXSW EDU,” article in Inside Higher Ed: https://www.insidehighered.com/blogs/technology-and-learning/reacting-secretary-devos-sxsw-edu • “Betsy DeVos at SXSW EDU: ‘What Students Really Need Won't Originate in Washington',” article in EdSurge: https://www.edsurge.com/news/2018-03-06-betsy-devos-at-sxsw-edu-what-students-really-need-won-t-originate-in-washington • “Betsy DeVos addresses education inequality during SXSW panel,” article in The Daily Dot: https://www.dailydot.com/layer8/betsy-devos-education-sxsw-panel/ • Panelpicker for next SXSW: https://www.sxswedu.com/panelpicker/ • “What does college and career readiness mean?” article from the Washington DC Superintendent of Education: https://osse.dc.gov/service/what-does-college-and-career-readiness-mean • “How to Prepare Kids for Jobs that Don't Exist Yet,” session at SXSW EDU: https://schedule.sxswedu.com/2018/events/PP72525 • WeCreateEdu, a YouTube educational collaborative: http://www.wecreateedu.com/ • The photo in this episode's cover art was taken at the Austin Convention Center during SXSW EDU 2018. It shows a collaborative wall for attendees to write on and draw on during the conference. Our closing music is “Yes And” by Steve Combs, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ Subscribe and find more podcast information at: http://www.k12engineering.net. Support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs, or send one-time contributions by buying us coffee: https://ko-fi.com/pioslabs. Thanks to our donors and listeners for making the show possible. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
This week on the Random Assault Podcast, it's a much more low-energy show as Matt is tired and Mitch actively wants to die. That doesn't stop them from speculating about the new seasons of FLCL, lamenting the existence of the Emoji Movie, and telling you all to play Golf Story. Also, Mitch takes a swing at Broken Age during the second installment of F**king Art Games. SEGMENT 1: - WCW NWO Revenge - Bayonetta - FLCL - Transformers: Devastation - Ready Player One - The Emoji Movie - Freddy Got Fingered - Pop Team Epic - Crunchyroll - Devilman Crybaby SEGMENT 2: - F**king Art Games: Broken Age SEGMENT 3: - Thumper - Puyo Puyo Tetris - Netflix and sequels - Speed - The World's Most Extraordinary Homes - Zootopia - Black Mirror - The Simpsons (current) - More YouTuber talk - Golf Story - Yakuza Kiwami
What is engineering? What are the important aspects of engineering that anybody should know? Can we talk about all this without getting too deep into math? Engineer and researcher Sadhan Sathyaseelan joins the podcast to kick off a series of episodes meant to introduce engineering concepts to anyone, not just the people studying it in college. Related to this episode: • Article on Elon Musk on sending people to Mars: https://www.cnbc.com/2018/03/11/elon-musk-says-mars-spaceship-will-be-ready-for-short-trips-by-first-half-of-2019.html • University of Texas at Austin Department of Mechanical Engineering: http://www.me.utexas.edu/ • Engineer Your World: http://engineeryourworld.org/ • Fourier transforms, on Wikipedia: https://en.wikipedia.org/wiki/Fourier_transform • The cover photo in this episode shows pyramids, which Sadhan mentions in the middle of the podcast as an example of possible engineering thinking in ancient times. You can support Pios Labs with regular donations on Patreon: https://www.patreon.com/pioslabs. You can also send one-time contributions by buying us coffee: https://ko-fi.com/pioslabs. Thanks to our donors and listeners for making the show possible. Also check out the guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html. Our opening music is called “Soar,” and our closing music is called “Polar,” both by artist Chris Pop. You can find more music by Chris Pop on SoundCloud: https://soundcloud.com/chrispop99. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Support Pios Labs at: https://www.patreon.com/pioslabs
This week on the Random Assault Podcast, we talk all about the recent Nintendo Direct which blighted the world with a new Smash Bros announcement, we discuss the intricacies between AAA and indie titles on the Switch, Mitch reviews Everybody's Gone to the Rapture in the debut of F**king Art Games, and we tally up the votes for the new RA logo design! SEGMENT 1: - WWF No Mercy - RIP Billy Harrington - Super Smash Bros for Switch - Kirby Star Allies Demo - Ecco the Dolphin - More Nintendo Direct games - Box art misprints - The dichotomy of AAA and indies on Switch - My Nintendo points - Wii U ports on Switch SEGMENT 2: - F**king Art Games - Everybody's Gone to the Rapture - Ratchet and Clank remake - Mitch is annoying - Roy Purdy - Buffalo Wild Wings SEGMENT 3: - New logo discussion - Toys'R'Us - Farts and cum - Canadian television staples
Anxiety in engineering education sometimes comes from doing math. What does math anxiety feel like? What are its causes and effects? How do you deal with it, as a student and as a teacher? Guest cohost Rachel joins again to talk about these questions and possible answers. Related to this episode: • “Math anxiety” on Wikipedia: https://en.wikipedia.org/wiki/Mathematical_anxiety • Article on anxiety from too many choices, from The New York Times: http://www.nytimes.com/2010/02/27/your-money/27shortcuts.html • Article on overcoming test anxiety, from The Princeton Review: https://www.princetonreview.com/college-advice/test-anxiety • Rachel on Twitter: https://twitter.com/rfahrig • Pius on Twitter: https://twitter.com/PiusWong • Podcast for Education Meetup: https://schedule.sxswedu.com/2018/events/PP71654 • Designing Lessons: Tips from Improv and Engineering: https://schedule.sxswedu.com/2018/events/PP74100 • Engineer's Guide to Improv and Art Games: http://www.pioslabs.com/improv4design.html • Engineer's Guide to Improv and Art Games, on Amazon: https://www.amazon.com/dp/1520634900 We will be at the SXSW Edu Conference and Festival in Austin during March, 2018! We will be running workshops for educators, podcasters, curriculum developers, and more: http://sxswedu.com/ Our closing music is from "Late for School" by Bleeptor, used under Creative Commons Attribution Licenses: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com.
We close out Season 2 with another visit from Rachel, an educator with experience in school improvement strategies. First Pius and Rachel discuss future plans to present sessions at the upcoming South by Southwest EDU conference in 2018, followed by an homage to Austin, Texas. Then the main discussion starts, as Rachel defines what “underperforming” or “failing” schools are and how STEM and engineering programs sometimes could be used to try to turn them around. Mentioned in this episode: • South by Southwest EDU (SXSWedu): https://www.sxswedu.com/ • SXSW session “Podcasting for Education Meet Up” https://schedule.sxswedu.com/2018/events/PP71654 • SXSW session “Designing Lessons: Tips from Improv & Engineering” https://schedule.sxswedu.com/2018/events/PP74100 • Whole Foods bought by Amazon: https://www.bloomberg.com/gadfly/articles/2017-11-17/whole-foods-last-solo-numbers-quantify-amazon-effect • National Instruments, hardware/software company: http://www.ni.com/en-us.html • Home Away, tech/vacation company: https://www.homeaway.com/ • WeWork, coworking space: https://www.wework.com/ • The League, dating app: http://www.theleague.com/ • Atkins, global engineering consulting: http://www.atkinsglobal.com/en-gb • Hanger, prosthetic company: http://www.hanger.com/ • Spun, liquid nitrogen ice cream food truck/trailer: https://www.spunicecream.com/ • Past episode with Sadhan and Rachel: http://www.k12engineering.net/transcripts/ep23.html • Engineering Word Of The Day, podcast: http://engineeringwordoftheday.com/ • Email list for the show: http://eepurl.com/cWSuiP • Twitter for the show: @K12Engineering, https://twitter.com/K12Engineering • Facebook for the show: @K12EngineeringEducation, https://www.facebook.com/K12EngineeringEducation/ • Rachel's Twitter: https://twitter.com/rfahrig • Pius's Twitter: @PiusWong, https://twitter.com/PiusWong • Donate to the show on Patreon: https://www.patreon.com/pioslabs • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html Our closing music is called “Wishing” by Soirée, used with permission, and you can find more tracks by Soirée on SoundCloud, user “soireebeats”: https://soundcloud.com/soireebeats Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Support Pios Labs at: https://www.patreon.com/pioslabs The cover art for this episode is a photo of part of the view of Austin that Pius and Rachel talk about early in the episode. Pictured is the trailer for Spun, the shop that churns and freezes their ice cream with liquid nitrogen, below lights strung up around Whole Foods. Across the highway pictured is National Instruments.
How can you bridge the gap between teaching simpler visual programming tools and teaching more complicated textual programming tools? Julia Lamorelle's answer is Python. Julia cofounded Kiwi Compute, a new education business that focuses on teaching middle school kids how to code in Python, a language widely used in academia and industry today. She talks about why Kiwi Compute has this education strategy and how it executes it, despite challenges in setting up a Python environment and attracting qualified teachers. Mentioned in this episode: • Kiwi Compute: https://www.kiwicompute.com/ • Python language: https://www.python.org/ • Scratch: https://scratch.mit.edu/ • Hour of Code: https://hourofcode.com/ • App for Python in a browser: http://app.kiwicompute.com/ • Learn Python the Hard Way: https://learnpythonthehardway.org/ • Code Academy: https://www.codecademy.com/ • Code.org: https://code.org/ • GigaTECHs winners announcement from the City of Austin: http://mailchi.mp/austintexas/us-ignite-and-city-of-austin-announce-gigatechs-winners?e=6befcb85d0 • GigaTECHs winners press conference: http://austintx.swagit.com/play/09212017-566 Our closing music is called “Katana” by Miros, used with permission, and you can find more tracks by Miros on SoundCloud, user “mirossound”: https://soundcloud.com/mirossound Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Support Pios Labs at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
How can teachers expose their students to more engineering role models? What do they do if they don't have time to arrange visits and field trips? That's where Sarah McAnulty comes in. Sarah is a biology PhD student who also recently started Skype a Scientist, which is a free program to match scientists and engineers with K-12 classrooms. Sarah spoke with us about how the program helps more students get authentic interactions with STEM professionals. Mentioned in this episode: • Skype a Scientist: https://www.skypeascientist.com/ • About Sarah McAnulty: https://about.me/SarahMcAnulty • Hawaiian bobtail squid: https://en.wikipedia.org/wiki/Euprymna_scolopes • Sarah's lab at the University of Connecticut: http://nyholmlab.uconn.edu/people/ • Email the program: skypeascientist@gmail.com Our closing music is called “I Miss You” by Soirée, used with permission, and you can find more of Soirée's music on SoundCloud, user “soireebeats”: https://soundcloud.com/soireebeats Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Support Pios Labs at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Workshops and Professional Development: http://www.pioslabs.com/workshops/ • Electronic Quilts Curriculum Design: http://www.pioslabs.com/equilts.html • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
How do you use the power of digital pop culture today to engage kids in engineering? Guest engineer Nehemiah Mabry, Ph.D., talks about this and more. Nehemiah is a practicing engineer in North Carolina and founder of his business STEMedia. STEMedia creates digital content to promote science, technology, engineering, and math. Mentioned in this episode: • STEMedia website: http://stemedia.org/ • Email Nehemiah: Nehemiah@stemedia.org • STEMedia on Instagram: https://www.instagram.com/_stemedia/ • STEMedia on Twitter: https://twitter.com/_stemedia • Technimetric STEM Poetry: https://www.nspe.org/resources/pe-magazine/march-2016/technimetric-poetry-stem • National Academy of Engineering: http://nae.org/ • NASA Marshall Spaceflight Center: https://www.nasa.gov/centers/marshall/home/index.html • PBS STEM Resources: https://klru.pbslearningmedia.org/collection/kycol/#.Wb9KpsiGOUk • HowStuffWorks: http://www.howstuffworks.com/ • Discovery: https://www.discovery.com/ Our closing music is called “Wishing” by Soirée, used with permission, and you can find more of Soirée's music on SoundCloud, user “soireebeats”: https://soundcloud.com/soireebeats Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Support Pios Labs at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Workshops and Professional Development: http://www.pioslabs.com/workshops/ • Electronic Quilts Curriculum Design: http://www.pioslabs.com/equilts.html • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
What is engineering education like in Mexico compared to the USA? This episode is an introduction to that topic as we talk to Hernando Garrido, a mechatronics and manufacturing engineer with the medical device company Fresenius Medical Care. He talks about his experience growing up in the Mexican school system near the US-Mexico border in Reynosa. He also compares it to his experience studying and working in Texas and California. Mentioned in this episode: • Fresenius Medical Care: https://fmcna.com/ • City of Reynosa, Mexico: https://en.wikipedia.org/wiki/Reynosa • Peritoneal dialysis machines: https://www.niddk.nih.gov/health-information/kidney-disease/kidney-failure/peritoneal-dialysis • Design For Manufacturability (DFM): https://en.wikipedia.org/wiki/Design_for_manufacturability • University of Texas Rio Grande Valley (UTRGV) in Edinburgh, Texas: http://www.utrgv.edu/en-us/ • Corning: https://www.corning.com/worldwide/en.html • FIRST Robotics Competition: https://www.firstinspires.org/robotics/frc Our closing music is called “Wishing” by Soirée, used with permission, and you can find more of Soirée's music on SoundCloud, user @soireebeats: https://soundcloud.com/soireebeats Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Support Pios Labs at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Workshops and Professional Development: http://www.pioslabs.com/workshops/ • Electronic Quilts Curriculum Design: http://www.pioslabs.com/equilts.html • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
The Boy Scouts of America are growing a new youth educational program called STEM Scouts, open to boys and girls. Guests Davis Fox and Deborah (Debbie) Vasquez talk about the mission of the program, which goes beyond teaching content knowledge in science, technology, engineering, and math. It includes teaching curiosity, teamwork, parental involvement, and other values that align with Scouting programs generally. Davis and Deborah also discuss the program impact on kids in the Austin, Texas, area so far. Mentioned in this episode: • STEM Scouts: https://stemscouts.org/ • Boy Scouts of America (BSA): http://www.scouting.org/ • Venturing program at BSA: http://www.scouting.org/scoutsource/Venturing.aspx • Exploring program at BSA: http://www.exploring.org/ • STEM Scouts in Austin, TX: https://stemscouts.org/council/8/austin/ • Vertical farming background article: http://www.bbc.com/future/story/20170405-how-vertical-farming-reinvents-agriculture Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. You can support Pios Labs at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
Guest engineer and consultant Pat Sweet, P.Eng., talks about two of his favorite words in engineering: verification and validation. They describe concepts whose importance cuts across all the engineering disciplines, and so engineering educators could also teach these fundamental concepts to kids and teens. This episode is a rebroadcast of two short episodes of Engineering Word Of The Day, a podcast on the favorite, fascinating, or funny words and phrases used in various engineering disciplines. Mentioned in this episode: • Engineering Word Of The Day (EWOTD) podcast: http://engineeringwordoftheday.com • Engineering and Leadership blog and podcast from Pat Sweet, P.Eng.: http://www.engineeringandleadership.com/ • Lean design, an introduction: https://lean-product-design.18f.gov/ • Finite element analysis (FEA): https://en.wikipedia.org/wiki/Finite_element_method Mentioned in the post-show notes: • Vote for our session at SXSW Edu Panelpicker! “Podcasting for Education Meetup”: http://panelpicker.sxsw.com/vote/71654 Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Help Pios Labs continue! You can donate at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
What's it like to engineer roadways and the physical infrastructure of society? Guest Jerel Rackley, P.E., explains. Jerel is a civil engineer with the design and consulting firm Atkins, and in his fourteen years of experience in the field, he has seen what it takes to succeed. Hear him talk about taking the Professional Engineer (P.E.) exam, working with clients, the importance of people skills, the future of advanced 3D modeling in civil engineering, and more. Mentioned in this episode: • Atkins: http://www.atkinsglobal.com/en-GB • Principles and Practice of Engineering (PE) exam, for Professional Engineer licensure: http://ncees.org/engineering/pe/ • Microstation CAD software: https://www.bentley.com/en/products/brands/microstation • Geopak road design software: https://www.bentley.com/en/products/product-line/civil-design-software/geopak-civil-engineering-suite • Texas Department of Transportation: https://www.txdot.gov/ • Central Texas Mobility Authority: https://www.mobilityauthority.com/ • US-183 South roadway project: https://www.183south.com/ • OpenRoads 3D design software: https://www.bentley.com/en/products/brands/openroads Mentioned in the post-show notes: • Vote for our session at SXSW Edu Panelpicker! “Podcasting for Education Meetup”: http://panelpicker.sxsw.com/vote/71654 Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Help Pios Labs continue! You can donate at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Engineering Word Of The Day (EWOTD) podcast: http://engineeringwordoftheday.com • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
How do you make an engineer? Guest engineer Leyla Yilan shares her thoughts. Leyla is an electrical and computer engineer at chip-maker AMD, as well as a proud parent of two daughters. She tells her story of how she got into the field, explaining the importance of family and friends in pivoting her toward engineering. Then she talks about how she tries to expose her kids to different fields like she was. Also hear Leyla talk about equivalence checking, being a daughter of an immigrant, gendered toys, bringing your daughter to work, and more. Mentioned in this episode: • Maker Kids Lab on the podcast: http://www.k12engineering.net/transcripts/ep39.html • AMD, computer chip maker: http://www.amd.com/en/home • Background on equivalence checking: https://en.wikipedia.org/wiki/Formal_equivalence_checking • Digital logic tutorial: https://learn.sparkfun.com/tutorials/digital-logic • Common Core educational standards: http://www.corestandards.org/ • Girlstart on the podcast: http://www.k12engineering.net/transcripts/ep21.html • LEGO Friends: https://www.lego.com/en-us/friends • Sparki robot, from ArcBotics, on the podcast: http://www.k12engineering.net/transcripts/ep12.html • Kumon private after-school programs: https://www.kumon.com/ Mentioned in the post-show notes: • Vote for our session at SXSW Edu Panelpicker! “Podcasting for Education Meetup”: http://panelpicker.sxsw.com/vote/71654 • Wikipedia Viewer, an ideation tool by Pius Wong: http://piuswong.net/wikipediaviewer/ Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Help Pios Labs continue! You can donate at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Engineering Word Of The Day (EWOTD) podcast: http://engineeringwordoftheday.com • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
Mechanical engineer and PhD student Sadhan Sathyaseelan cohosts with engineer-entrepreneur Pius Wong in today's episode. We talk about Sadhan's experience learning that engineering students want to be business leaders, and we brainstorm ideas for teaching entrepreneurship in schools. We also discuss our favorite entrepreneurs and learn about new trends to teach entrepreneurship as part of engineering in K-12. Mentioned in this episode: • High school engineering curriculum from the University of Texas at Austin: http://engineeryourworld.org/ • Interview with Connie Hu, Cofounder and CEO of Arcbotics (“Building a Startup in Educational Robotics”): http://www.k12engineering.net/transcripts/ep12.html • Book about market validation, “If You Build It, Will They Come?” by Rob Adams, Professor at The University of Texas at Austin: https://www.amazon.com/You-Build-Will-They-Come/dp/047056363X • Video of Falcon rocket landing from SpaceX: https://www.youtube.com/watch?v=GhaD8XLoOl4 • LinkEngineering online resource: https://www.linkengineering.org/ • Roller Coaster Tycoon video game: http://www.rollercoastertycoon.com/ Mentioned in the post-show notes: None this time! Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Help Pios Labs continue! You can donate at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Engineering Word Of The Day (EWOTD) podcast: http://engineeringwordoftheday.com • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
Guest mechanical engineer Beau Trifiro talks about his business in skateboard design, fabrication, and education. Based in San Diego, Open Source Skateboards not only builds custom skateboards, it also teaches kids in middle school and high school how to design and build their own boards. Beau talks about teaching hands-on projects, how he deals with kids making mistakes, and why he thinks studying mechanical engineering allows for so much creativity. Mentioned in this episode: • Open Source Skateboards website: http://www.opensourceboards.com/ • Open Source Skateboards on Facebook: https://www.facebook.com/opensourceskateboards • Open Source Skateboards on Instagram: https://www.instagram.com/opensourceboards/ • Fab Lab San Diego: http://www.fablabsd.org/ Mentioned in the post-show notes: • Voting open soon for SXSW proposals: http://panelpicker.sxsw.edu • Check out this month's drone contest to win free passes to the InterDrone conference this fall (*Only covers registration, though, so you still have to find travel/lodging. Also you must be 16+ years old to go to InterDrone). Submit entries before August 1, 2017. • Drone Photo Contest rules and submission from Electronics Valley: https://lovendrone17.pgtb.me/X7rqJK • Drone Raffle for podcast listeners: Just email info@k12engineering.net with subject “Drone Raffle” • InterDrone conference info: http://www.interdrone.com/ Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Help Pios Labs continue! You can donate at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Engineering Word Of The Day (EWOTD) podcast: http://engineeringwordoftheday.com • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
How does China prepare students for careers in computer science and related fields, compared to the USA? Hear from a Chinese student of computer science and mathematics who is studying in Texas for his undergraduate degree. He talks about the notorious Chinese college entrance exams, similarities between math and computer science, perceptions of an American education and American companies among Chinese, and why he would have learned more programming at a younger age if he could have. Mentioned in this episode: • Districts of Beijing: https://en.wikipedia.org/wiki/List_of_administrative_divisions_of_Beijing • Chinese college entrance exam photos: http://www.businessinsider.com/china-college-entrance-exams-2017-5 • Summer camps at The University of Texas at Austin: http://www.mysummeradvisor.com/MSA/app/school/summer-programs-and-camps/university-of-texas-at-austin/636 Mentioned in the post-show notes: Check out this month's drone contest to win free passes to the InterDrone conference this fall (*Only covers registration, though, so you still have to find travel/lodging. Also you must be 16+ years old to go to InterDrone). Submit entries before August 1, 2017. Details below: • InterDrone conference info: http://www.interdrone.com/ • Drone Photo Contest rules and submission from Electronics Valley: https://lovendrone17.pgtb.me/X7rqJK • Drone Raffle for podcast listeners: Just email info@k12engineering.net with subject “Drone Raffle” Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Help Pios Labs continue! You can donate at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Engineering Word Of The Day (EWOTD) podcast: http://engineeringwordoftheday.com • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
Founding an education business comes with challenges and rewards, far beyond the financials. Guest EJ Zain talks about this first-hand. EJ founded the startup Maker Kids Lab, LLC, in Austin, Texas. Her very new startup runs after-school programs for middle schoolers in science, technology, engineering, art, and math (STEAM). In her lessons, Zain and her team of helper-teachers guide students of different ages to work together on hands-on, creative projects. She discusses her motivations for starting Maker Kids Lab as a parent, her strategies for engaging kids, and her hopes for creating a business with a social impact. Mentioned in this episode: • Maker Kids Lab on Facebook: https://www.facebook.com/Makerkidslab/ • Maker Kids Lab on Instagram: https://www.instagram.com/makerkidslab/ • The 4 C's of Problem-Based Learning (PBL): https://www.bie.org/blog/the_power_of_the_4cs_the_foundation_for_creating_a_gold_standard_for_projec • TechShop: http://www.techshop.ws/ • Hexbugs: https://www.hexbug.com/ • Small Business Administration (SBA): https://www.sba.gov/ • InnovateHER, an SBA business competition: https://www.sba.gov/offices/headquarters/wbo/resources/1465581 • Website of Maker Kids Lab, LLC: https://www.makerkidslab.com/ Mentioned in the post-show notes: • Support the show on Patreon: https://www.patreon.com/pioslabs • Panelpicker for South by Southwest (SXSW) 2018 (deadline July 21): http://panelpicker.sxsw.com/ Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Help Pios Labs continue! You can donate at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Engineering Word Of The Day (EWOTD) podcast: http://engineeringwordoftheday.com • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html
Some students struggle with trauma, mental health, mental disabilities, and negative peers and adults; and yet, with the right decisions and the right help, they still will become successful engineers. Hector is a computer engineer who has such a story. Although engineering and computers interested him early on, he faced several major obstacles on his path to getting an engineering degree. Hector talks about self-reflection, accommodations, and other supports that helped him overcome these obstacles. Mentioned in this episode: • Wolfenstein video game series, starting in 1981 to today: https://en.wikipedia.org/wiki/Wolfenstein_(series) • Info on accommodations for college students with disabilities, from the American Psychological Association: http://www.apa.org/pi/disability/dart/toolkit-three.aspx • “Working Together: K12 Teachers and Students with Disabilities,” article from the University of Washington: http://www.washington.edu/doit/working-together-k12-teachers-and-students-disabilities • Online discussion on Reddit in 2016 about engineers with ADHD: https://www.reddit.com/r/engineering/comments/4d9293/engineers_with_adhd_how_does_it_affect_you/ Mentioned in the post-show notes: • Support the show on Patreon: https://www.patreon.com/pioslabs • Join a workshop with me at CAST in Houston 2017? Info at: http://www.statweb.org/ Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Help Pios Labs continue! You can donate at: https://www.patreon.com/pioslabs Also check out these projects from Pios Labs: • Engineering Word Of The Day (EWOTD) podcast: http://engineeringwordoftheday.com • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html • Improv Professional Development (ImprovPD) project: http://www.improvpd.com/
Dr. Renata Revelo talks about the importance of identity when educating and retaining engineers. Dr. Revelo is an electrical engineer, a professor, and a researcher in engineering education at the University of Illinois at Chicago. She's studied Latina/Latino students who participated in the Society of Hispanic Professional Engineers (SHPE) during their education, and she found that the organization helped them better see themselves as engineers, without separating themselves from their own communities. As a follow-up to the previous episode of the podcast, this episode explores Dr. Revelo's work with Hispanic students at the college level, while applying the ideas to all students. Mentioned in this episode: • Dr. Renata Revelo at the University of Illinois at Chicago: https://www.ece.uic.edu/k-teacher/renata-revelo-phd/ • SHPE: http://www.shpe.org/ • SHPE Conference with Precollege Symposium: https://shpeconference.shpe.org/ • Dr. Revelo's research on professional organizations and identity development: https://www.ideals.illinois.edu/handle/2142/78420 • Purdue University EPICS program for service-learning in design: https://engineering.purdue.edu/EPICS Mentioned in the post-show notes: • Engineering Word Of The Day (EWOTD) podcast: http://engineeringwordoftheday.com • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html • Preview of “Improv Professional Development” (ImprovPD) project: http://www.improvpd.com/ Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Help Pios Labs continue! You can donate at: https://www.patreon.com/pioslabs
Start with what kids already know, when teaching them engineering. Have them work in their community. Guest Dr. Alex Mejia says you should tap into students' existing “funds of knowledge” to raise engineering students' achievement. He's done research on this pedagogical style with Latino and Latina students, as a professor of engineering in San Angelo State University and soon-to-be professor at the University of San Diego (starting in August 2017). We talk about his research, his background and motivation for doing this work, culturally responsive education, and practical strategies to teach all students. Mentioned in this episode: • Dr. Joel Alex Mejia at the Shiley-Marcos School of Engineering at the University of San Diego: jmejia@sandiego.edu • Dr. Joel Alex Mejia on LinkedIn: https://www.linkedin.com/in/mejiaalex • Dr. Joel Alex Mejia at Angelo State University: http://www.angelo.edu/content/profiles/4169-alex-mejia • Research article on Dr. Mejia's work on funds of knowledge: http://onlinelibrary.wiley.com/doi/10.1002/jee.20117/abstract • Engineering is Elementary: http://www.eie.org/ • TeachEngineering: http://teachengineering.org/ • Qualitative Research in STEM, book with chapter by Dr. Alex Mejia, edited by Sherry Marx: https://searchworks.stanford.edu/view/11762471 Mentioned in the post-show notes: • Engineering Word Of The Day (EWOTD) podcast: http://engineeringwordoftheday.com • Guidebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Barnes & Noble, and other retailers: http://www.pioslabs.com/improv4design.html • Preview of “Improv Professional Development” (ImprovPD) project: http://www.improvpd.com/ Check back for a transcript of this episode at: http://www.k12engineering.net/transcripts/ep36.html Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Help Pios Labs continue! You can donate at: https://www.patreon.com/pioslabs
What are the best movies and TV shows in entertainment for inspiring your thinking in engineering? Rachel, Sadhan, and Pius talk about their top suggestions, and they discuss how they affect perceptions of engineering. Mentioned in this episode: • Star Trek Voyager (TV show): http://www.imdb.com/title/tt0112178/ • The Matrix (film): http://www.imdb.com/title/tt0133093/ • Hidden Figures (film): http://www.imdb.com/title/tt4846340/ • The Imitation Game (film): http://www.imdb.com/title/tt2084970/ • Ex Machina (film): http://www.imdb.com/title/tt0470752/ • Five Nights at Freddy's (video game): http://fivescarynights.com/five-nights-at-freddys • The Terminator (film): http://www.imdb.com/title/tt0088247/ • Terminator 2: Judgment Day (film): http://www.imdb.com/title/tt0103064/ • Big Hero Six (film): http://www.imdb.com/title/tt2245084/ • The Lego Movie (film): http://www.imdb.com/title/tt1490017/ • Interstellar (film): http://www.imdb.com/title/tt0816692/ • Contact (film): http://www.imdb.com/title/tt0118884/ • 2001: A Space Odyssey (film): http://www.imdb.com/title/tt0062622/ • How a differential gear works video: https://www.youtube.com/watch?v=K4JhruinbWc • Star Trek TNG (TV show): http://www.imdb.com/title/tt0092455/ • Minority Report (film): http://www.imdb.com/title/tt0181689/ • The Martian (film): http://www.imdb.com/title/tt3659388/ • MacGyver (TV show): http://www.imdb.com/title/tt0088559/ • MythBusters (TV show): http://www.imdb.com/title/tt0383126/ • Spider-Man (Movie): http://www.imdb.com/title/tt0145487/ • Bill Nye the Science Guy (TV show): http://www.imdb.com/title/tt0173528/ • Beauty and the Beast (film): http://www.imdb.com/title/tt2771200/ The “Engineering Word Of The Day Podcast” mentioned in the post-show notes is linked here: • Engineering Word Of The Day (podcast site): http://engineeringwordoftheday.com • Engineering Word Of The Day (podcast on iTunes): https://itunes.apple.com/us/podcast/engineering-word-of-the-day/id1237773605 • Engineering Word Of The Day (podcast on Facebook): https://www.facebook.com/EngineeringWordOfTheDay/ Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out the book and ebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Kindle, Apple iBooks, Barnes & Noble Nook, and other retailers: http://www.pioslabs.com/improv4design.html
English teacher and author Roxanna Elden talks about her tips for new teachers, how to form your personal Board of Advisors as a teacher, how to teach writing in any classroom, and more, in this discussion. She draws on her research talking to many other new teachers, as well as her own experience, to share advice. Mentioned in this episode: • Roxanna Elden on Twitter: https://twitter.com/RoxannaElden • "See Me After Class" - book by Roxanna Elden: http://roxannaelden.com/sample-page-three/ • “Ten Writing Skills that All Teachers Can Reinforce,” article by Roxanna Elden: http://roxannaelden.com/2009/10/ten-resources-all-teachers-can-reinforce/ • “Teacher Dreams and Nightmares”: http://www.k12engineering.net/transcripts/ep16.html • Roxanna Elden's article on edtech: http://blogs.edweek.org/edweek/rick_hess_straight_up/2011/11/the_relationship_status_of_teachers_and_educational_technology_its_complicated.html Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out the book and ebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Kindle, Apple iBooks, Barnes & Noble Nook, and other retailers: http://www.pioslabs.com/improv4design.html
What makes a good teacher for future engineers? In honor of National Teacher Appreciation Week, we ask five practicing engineers about their favorite teachers growing up. The engineers come from different disciplines, and they all share the best qualities of the teachers who made an impact on them. Mentioned in this episode: • National Teacher Appreciation Week at the National PTA: http://www.pta.org/ThankATeacher • University Interscholastic League (UIL) of Texas: http://www.uiltexas.org/ • Discover Magazine: http://discovermagazine.com/ Our closing music is from "When You Go" by Steve Combs, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out the book and ebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Kindle, Apple iBooks, Barnes & Noble Nook, and other retailers: http://www.pioslabs.com/improv4design.html
We talk strategies for teaching computer science (CS), with Dr. Cynthia Taylor, a computer science professor at The University of Illinois at Chicago (UIC). Cynthia does research on effective CS education pedagogy, which includes active learning in the classroom. She talks about her research, how to handle not knowing all of CS when you're teaching CS, the imbalance of experience in students' experience with CS, and her own educational background. Mentioned in this episode: • Cynthia Taylor at the University of Illinois at Chicago (UIC): https://www.cs.uic.edu/~cynthiat/ • Paper on peer instruction for CS: https://www.cs.uic.edu/~cynthiat/pubs/cbtaylor_iticse13.pdf • Flipped classroom resources: https://www.edutopia.org/blogs/tag/flipped-classroom • Force Concept Inventory: https://www.physport.org/assessments/assessment.cfm?A=FCI • AP Computer Science test: https://apstudent.collegeboard.org/apcourse/ap-computer-science-a • "Stuck in the Shallow End" - book by Jane Margolis: http://www.goodreads.com/book/show/3082774-stuck-in-the-shallow-end • Peer Instruction for CS resource website: http://peerinstruction4cs.com/ • Special Interest Group on Computer Science Education: http://sigcse.org/sigcse/ • Association for Computer Machinery Digital Library: http://dl.acm.org/ Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out the book and ebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Kindle, Apple iBooks, Barnes & Noble Nook, and other retailers: http://www.pioslabs.com/improv4design.html
How do you teach ethics to engineering students? Guests Dr. Beccy Hambright and Richard Burgess talk about their experience tackling that question, particularly when it comes to students in K-12. They share their history at the Texas Tech University College of Engineering, where they supported students and teachers in engineering and engineering ethics. Hambright ran the Texas STEM Center until 2012, and Burgess teaches engineering ethics classes to students. Hambright and Burgess then discuss the importance of ethics in the field, pedagogical techniques for K-12, the importance of diversity, and project-based learning in class. Mentioned in this episode: • Murdough Center for Engineering Professionalism at Texas Tech University: http://www.depts.ttu.edu/murdoughcenter/index.php • National Institute for Engineering Ethics: http://www.depts.ttu.edu/murdoughcenter/center/niee/ • Texas Teacher Evaluation and Support System: http://tinyurl.com/o82q6ah • Texas STEM Center Coalition: http://www.txstem.org/ • Texas Alliance for Minorities in Engineering: http://www.tame.org/ • Contact info for Richard Burgess: richard.burgess@ttu.edu • Contact info for Dr. Beccy Hambright: beccy.hambright@ttu.edu • The Buck Institute: https://www.bie.org/ • National Academy of Engineering Center for Engineering Ethics and Society: https://www.nae.edu/26187.aspx Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out the book and ebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Kindle, Apple iBooks, Barnes & Noble Nook, and other retailers: http://www.pioslabs.com/improv4design.html
Studying engineering might help you in your future career, especially if that future is in the Air Force. Today's guest is a pilot who studied aerospace engineering for an undergraduate degree, and he explains how that education is still helping him now even as he learns to fly jets. He also gives ideas for what motivates students to learn about aerospace engineering, even if the content can sometimes be difficult. Mentioned in this episode: • Aerospace Engineering at the University of Illinois: http://aerospace.illinois.edu/ Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out the book and ebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Kindle, Apple iBooks, Barnes & Noble Nook, and other retailers: http://www.pioslabs.com/improv4design.html
How can we harness the power of games for education? In Part 1 of the episode, the podcast explores how the PAX South 2017 gaming conference inspired ideas in better engineering education. In Part 2, we hear from two team members of TEALS, a group supported by Microsoft Philanthropies that was also at PAX. TEALS has been around since 2009, matching volunteer CS professionals with K-12 teachers in schools and developing CS curricula. John Jannone and Brett Wortzman from TEALS explained how they already use games to teach computer science to K-12 students. They discuss how to use game design, content creation, and play to achieve student learning objectives. Mentioned in this episode: • TEALS at Microsoft: https://www.tealsk12.org/ • Apply to be a volunteer for TEALS: https://www.tealsk12.org/volunteers/ • PAX South video game conference: http://south.paxsite.com/ • Convert: https://www.yodeogames.com/products/convert • Happy Chess: http://happychess.net/ • Pixel RU Squared: http://pixel.game/ • Bullet journal method: http://bulletjournal.com/ • Descendants of Erdrick band: http://www.descendantsoferdrick.com/ • Video of full talk, courtesy of Karsten Sethre and audio tech Josef: https://www.youtube.com/watch?v=Q1rTnkprCfM • TED talk from Daphne Bavalier “Your brain on video games”: https://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games • Meta analysis on games and learning by Douglas Clark: http://journals.sagepub.com/doi/abs/10.3102/0034654315582065 • Civilization (“Civ”) game: https://www.civilization.com/ • Portal 2 game: http://www.thinkwithportals.com/ • Minecraft Forge modding package: https://files.minecraftforge.net/ • Grudgeball review game: http://toengagethemall.blogspot.com/2013/02/grudgeball-review-game-where-kids-attack.html • Settlers of Catan tabletop game: http://www.catan.com/ • Angry Birds game: https://www.angrybirds.com/ • Lightbot game: https://lightbot.com/flash.html • TED talk from Jane McGonigal “Gaming can make a better world”: https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world • TEALS Intro to CS curriculum gitbook: https://github.com/TEALS-IntroCS Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out the book and ebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Kindle, Apple iBooks, Barnes & Noble Nook, and other retailers: http://www.pioslabs.com/improv4design.html
The SXSW Education conference and festival this year highlighted equity, fairness, and justice as a major theme. How does this apply to engineering and computer science education? This episode explores the views of various speakers and attendees at SXSW, starting with Dr. Chris Emdin, who emphasized that education is a civil rights issue. Then it looks at the relevant views of college students, educational leaders, teachers, and industry professionals. Finally Aditya Voleti and Michelle Ching share their thoughts on equity in educational technology, coming from the perspective of two teachers-turned-entrepreneurs. Mentioned in this episode: • Dr. Chris Emdin's SXSW Edu talk: https://youtu.be/XbBwM1c-6xM • Proposed Texas Senate bill for student input: https://legiscan.com/TX/research/SB508/2015 • Proposed Texas House bill for student input: https://legiscan.com/TX/research/HB1585/2015 • Hidden Figures movie on IMDB: http://www.imdb.com/title/tt4846340/ • Code2040: http://www.code2040.org/ • Laura Weidman Powers' SXSW Edu talk: https://youtu.be/eYh0fVfFggY • Oracle Academy: https://academy.oracle.com/ • The University of Texas Center for STEM Education: https://stemcenter.utexas.edu/ • Landmark Consulting Group: https://www.consultlandmark.org/ • Literator: http://www.literatorapp.com/ • The Lean Lab: http://theleanlab.org/ • Startup Weekend EDU: https://startupweekend.org/interests/EDU Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out the book and ebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Kindle, Apple iBooks, Barnes & Noble Nook, and other retailers: http://www.pioslabs.com/improv4design.html
Robots, role models, rap, and more all stood out at the 2017 South by Southwest (SXSW) conference and festival. Pius highlights products, programs, and ideas at SXSW that might especially interest engineering educators. Mentioned in this episode: • SXSW Edu: http://sxswedu.com/ • WE: https://www.we.org/ • AP WE (CS + service learning): https://advancesinap.collegeboard.org/initiatives/ap-we-service • CS4All NYC: https://csnyc.org/our-work/cs4all • Kahoot: https://getkahoot.com/ • GLICODE and Pocky: http://cp.glico.jp/glicode/en/ • Puzzlets from Digital Dreamlabs: https://www.digitaldreamlabs.com/ • PolyBot hydroponic system by Poly: http://mypolybot.com/ • Trashbots: https://www.trashbots.org/ • Kuri robot: https://www.heykuri.com/ • Open Source Skateboards: http://www.opensourceboards.com/ • Panoform VR creation tools: http://www.panoform.com/ • Science with Tom: https://www.youtube.com/user/tomcfad • Omnipointment platform for group projects: https://www.omnipointment.com/ • Project Paradigm: http://www.projectparadigm.org/ • Explo: https://www.explo.org/ • MIT Independent Activities Period: http://web.mit.edu/iap/ • No Boundaries USA: http://www.nobarriersusa.org/ • Expanding Yor Horizons symposium for girls, supported by No Barriers: http://nocoeyh.wix.com/home • ChickTech: https://chicktech.org/ Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out the book and ebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Kindle, Apple iBooks, Barnes & Noble Nook, and other retailers: http://www.pioslabs.com/improv4design.html
How can we deal with data better? How can we teach kids to deal with data better? Sarah Morris from the nonprofit Nuclear Learning Network has some answers. She educates students and the general population on better data visualization, or dataviz, and how to use modern tools for dataviz. Related to this episode: • The Nucleus Learning Network: http://www.nucleuslearningnetwork.org/ • Art Science Gallery in Austin, TX: http://www.artsciencegallery.com/ • DataViz example at The Nucleus Learning Network: http://www.nucleuslearningnetwork.org/datavis/ • Social Explorer (mapping tool): http://www.socialexplorer.com/ • RAW (chart-building tool): http://rawgraphs.io/ • The Law & Order Database: https://www.overthinkingit.com/2012/11/13/the-law-and-order-database-all-20-seasons/ • Tips on using the Excel chart recommender: http://www.k2e.com/tech-update/tips/689-tips-using-recommended-charts-in-excel • Periodic Table of Visualization: http://www.visual-literacy.org/periodic_table/periodic_table.html • Chart Juice: http://labs.juiceanalytics.com/chartchooser/index.html • The Guardian data visualization: https://www.theguardian.com/technology/data-visualisation Our closing music is from "Late for School" by Bleeptor, used under a Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out the book and ebook “Engineer's Guide to Improv and Art Games” by Pius Wong, on Amazon, Apple iBooks, and other retailers: http://www.pioslabs.com/improv4design.html
Pius reviews with Rachel five mobile apps related to engineering education, available on Android and iOS. A ten-year-old guest reviewer also gives her thoughts on some of the games, to get a third perspective. The games were pulled from the top-ranking engineering-themed games listed in app stores as of the beginning of 2017. Related to this episode: • Brain It On!: http://brainitongame.com/ • Gears Logic Puzzles: https://play.google.com/store/apps/details?id=org.stropin.gearslogicpuzzles&hl=en • Engineer : Cars: https://itunes.apple.com/us/app/engineer-cars/id586093106?mt=8 • Echochrome on Wikipedia: https://en.wikipedia.org/wiki/Echochrome • “Anamorphic art” on Wikipedia: https://en.wikipedia.org/wiki/Anamorphosis • Truss Me!: http://www.scientificmonkey.com/software.html • Gliffy online flowcharting: https://www.gliffy.com/ • EveryCircuit: http://everycircuit.com/ Our closing music is from "Late for School" by Bleeptor, used under Creative Commons Attribution Licenses: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out “Engineer's Guide to Improv and Art Games” by Pius Wong on Amazon in print or for Kindle: https://www.amazon.com/dp/1520634900 It is also available as an ebook on Smashwords: https://www.smashwords.com/books/view/704613 (Limited time 20% off promo code: EH22M)
Dr. Jenni Buckley and Dr. Amy Trauth-Nare from the University of Delaware talk about Orthopaedics in Action (OIA), their curriculum in biomechanics and engineering design for middle school and high school students. They used their respective expertise in mechanical engineering and K-12 education to create the hands-on OIA lessons, which originated from an initiative to attract more women into orthopaedics as engineers and doctors. Hear them discuss the curriculum, the benefits of lessons rooted in biology, educational partnerships, and lessons in toy design, among other topics. Related to this episode: • The Professional Development Center for Educators at the University of Delaware: http://www.pdce.udel.edu/ • Orthopaedics in Action (OIA) curriculum: http://perryinitiative.org/orthoinaction/ • Perry Initiative: www.perryinitiative.org • Sawbones: www.sawbones.com • “Find Your Center,” article in The Science Teacher: http://digital.nsta.org/display_article.php?id=2554119&view=327538 • Project Lead The Way (PLTW) at The University of Delaware: http://www.cehd.udel.edu/pltw/ • MIT Toy Design open course materials: http://web.mit.edu/2.00b/www/ • Engineering is Elementary curriculum: http://www.eie.org/ • TeachEngineering: https://www.teachengineering.org/ • Change The Equation: http://changetheequation.org/ • Grand Challenges from the National Academy of Engineering: http://www.engineeringchallenges.org/ • Lab Out Loud podcast from the National Science Teachers Association: http://www.nsta.org/publications/laboutloud.aspx • “The Way Things Work,” book by David McCauley: http://hmhbooks.com/davidmacaulay/ • Twitter handle for Dr. Amy Trauth-Nare: @amy_nare • Twitter handle for The Perry Initiative: @PerryInitiative Our closing music is from "Late for School" by Bleeptor, used under Creative Commons Attribution Licenses: https://creativecommons.org/licenses/by/4.0. Subscribe and find more podcast information at: http://www.k12engineering.net. The K12 Engineering Education Podcast is a production of Pios Labs: http://www.pioslabs.com. Check out “Engineer's Guide to Improv and Art Games” by Pius Wong on Amazon in print or for Kindle: https://www.amazon.com/dp/1520634900 It is also available as an ebook on Smashwords: https://www.smashwords.com/books/view/704613 (Limited time 20% off promo code: EH22M)
Do engineers have empathy? Can they get into other people's heads? How do empathy and the arts relate to engineering education? We talk about this with today's guest, Rachel Fahrig, an educator with experience in high school science and engineering. We also preview our submissions to the SXSW conference, both related to integrating the arts with engineering. This episode was recorded in a market in Austin, TX, so there is some background noise. You can vote for our SXSW proposals on integrated arts and engineering online! "Improv & Art Games for Designers & Engineers" is at: [ http://panelpicker.sxsw.com/vote/61557 ], and "Electronic Quilts: Weaving Art with Engineering" is at: [ http://panelpicker.sxsw.com/vote/60958 ] One engineering abstract related to "Empathic Lead User Analysis" is here: [ http://proceedings.asmedigitalcollection.asme.org/proceeding.aspx?articleid=1604193 ] If you don't know that Lily Tomlin sketch of "Edith Ann", here's one example: [ https://youtu.be/u-Jcny8RiMg?list=PL_lxjlU_5l5k2TWzH1GyLdH-7b6tBU-QF ] Our theme music comes from "School Zone (radio edit)" by The Honorable Sleaze. Our other music today is from "William Henry Harrison High School Fight Song" by Steve Combs. All are used under Creative Commons Attribution Licenses: [ creativecommons.org/licenses/by/4.0/ ] A transcript for this episode is at: http://www.k12engineering.net/transcripts/ep9.html
Petite escale surprise avant le podcast des 4 ans ! Hé oui nos auditrices et auditeurs au taquet sur les réseaux sociaux auront repéré l'info : un podcast enregistré en public. Une première pour Je Game Moi Non Plus ! Et pas n'importe quel public car il s'agissait d'étudiants du lycée français Jean-Monnet à Bruxelles. Un public qui n'était pas forcément acquis à la cause vidéo-ludico-culturelle. Et le moins qu'on puisse dire c'est qu'en plus d'être attentifs, ces lycéennes et lycéens se sont avérés intéressés et intéressants lors des échanges... le tout en live bien entendu ! Une proposition audacieuse que nous avons intitulée "Légitimation et transformations actuelles du jeu vidéo" Au programme de cette équipe de choc : - Gaëtan aura quadrillé les enjeux de l'e-sport et des mutations du jeu vidéo au sens large lors de ces deux dernières décennies - Julien s'est attelé à démêler les enjeux financiers et les liens complexes entre le jeu vidéo et des industries culturelles comme le cinéma - Fred aura pris le contre-pied classique du "jeu vidéo inspiré par l'Art" pour discuter du "quand le jeu vidéo inspire l'art" - Antoine nous aura emmené dans les contrées malheureusement encore méconnues des "Art Games", "Not Games" et des fabuleux festivals "beyond the indie" comme l'Amaze (au-delà de l'indé pour les non anglophones) - Et enfin Mehdi se sera chargé de discuter et de faire le "pion" dans cet échange riche en contenu Vous avez le menu : reste à vous faire surprendre par les éléments évoqués par l'équipe... et par les classes du lycée Jean-Monnet. Dans un souci de clarté, nous vous avons préparé à l'issue de ce billet l'ensemble des références, à consulter lors de votre écoute ou en différé. Un immense merci pour l'accueil chaleureux des étudiantes et étudiants, et bien entendu à Emmanuel sans qui rien de cela n'aurait été possible ! Mehdi Copyrights Générique de l’émission : Lukhash – Beginning of Anxiety Image de bannière : RendersDeLoL (Deviantart) Contacts jegamemoinonplus@gmail.com Twitter : @jgmnp
That games, particularly video games, could be viewed as art should come as no surprise. And yet, a debate exists over what is and should be considered art with respect to games. In his new book, Works of Game: On the Aesthetics of Games and Art (MIT Press, 2015), John Sharp offers context for the discussion of games and art. To do so, Sharp presents case studies of “Game Art,” “Art Games,” and “Artists’ Games” in an explication of three communities of practice that provide the foundation for the discussion of games and art. Game Art examines the use of games as tools for the creation of art. Sharp, then, examines the Art Game movement that pushes video games into the domain of other humanistic art forms. Finally, Artists’ Games examines the use of video games as an artistic medium that combines the aesthetics of artists and game developers. Sharp also discusses the potential for the the merging of the values of traditional artists and gaming communities. Learn more about your ad choices. Visit megaphone.fm/adchoices
That games, particularly video games, could be viewed as art should come as no surprise. And yet, a debate exists over what is and should be considered art with respect to games. In his new book, Works of Game: On the Aesthetics of Games and Art (MIT Press, 2015), John Sharp offers context for the discussion of games and art. To do so, Sharp presents case studies of “Game Art,” “Art Games,” and “Artists’ Games” in an explication of three communities of practice that provide the foundation for the discussion of games and art. Game Art examines the use of games as tools for the creation of art. Sharp, then, examines the Art Game movement that pushes video games into the domain of other humanistic art forms. Finally, Artists’ Games examines the use of video games as an artistic medium that combines the aesthetics of artists and game developers. Sharp also discusses the potential for the the merging of the values of traditional artists and gaming communities. Learn more about your ad choices. Visit megaphone.fm/adchoices
That games, particularly video games, could be viewed as art should come as no surprise. And yet, a debate exists over what is and should be considered art with respect to games. In his new book, Works of Game: On the Aesthetics of Games and Art (MIT Press, 2015), John Sharp offers context for the discussion of games and art. To do so, Sharp presents case studies of “Game Art,” “Art Games,” and “Artists’ Games” in an explication of three communities of practice that provide the foundation for the discussion of games and art. Game Art examines the use of games as tools for the creation of art. Sharp, then, examines the Art Game movement that pushes video games into the domain of other humanistic art forms. Finally, Artists’ Games examines the use of video games as an artistic medium that combines the aesthetics of artists and game developers. Sharp also discusses the potential for the the merging of the values of traditional artists and gaming communities. Learn more about your ad choices. Visit megaphone.fm/adchoices
That games, particularly video games, could be viewed as art should come as no surprise. And yet, a debate exists over what is and should be considered art with respect to games. In his new book, Works of Game: On the Aesthetics of Games and Art (MIT Press, 2015), John Sharp offers context for the discussion of games and art. To do so, Sharp presents case studies of “Game Art,” “Art Games,” and “Artists’ Games” in an explication of three communities of practice that provide the foundation for the discussion of games and art. Game Art examines the use of games as tools for the creation of art. Sharp, then, examines the Art Game movement that pushes video games into the domain of other humanistic art forms. Finally, Artists’ Games examines the use of video games as an artistic medium that combines the aesthetics of artists and game developers. Sharp also discusses the potential for the the merging of the values of traditional artists and gaming communities. Learn more about your ad choices. Visit megaphone.fm/adchoices
So welcome to show 29 and it's another jam packed show. This week we discuss Limbo, Metro 2033, Alpha Protocol and Singularity. Chinny does a speed run of Limbo while we record the show and Quanrian joins us, to tell us about the indie game Square Off. In the middle of the show, we ponder if games should be judged in the same way as movies or books, answer some emails and we finish off with the year that was 2002. Enjoy. Send Emails to: podcast@veterangamers.co.uk Gamertags Chinny – 360 ChinChinny, PS3 Chinny1985, The Daddy – 360 Big Daddy Blast, PS3 xXBig-DaddyXx Duke – 360 Dukeskath, PS3 Dukeskath