American video game company
POPULARITY
Lords: * Danny * Danny Topics: * Most Song Lyrics are redundant * Perfect fourths and fifths are named wrong * It's almost summer and that means it's time for Mark Salud's "Forever in Summer" * https://www.youtube.com/watch?v=ip_K5DHZlfg * Who wants to do a smutty poem?? We haven't done one of those * https://www.poetryfoundation.org/poems/47339/upon-julias-clothes * Oh yes * Celebrity Deaths are getting out of control * ZZT has achievements now Microtopics: * Which Danny should go first. * The Noclip Archive. * Night Brunch. * Plugging before demonstrating your plugworthiness. * Whatever happened to MySpace. * The gnarliest weirdest thing you can get away with. * Stop making weird things! * Feeling passionately about individual words without considering their actual message. * Writing lyrics by stringing together abstract vowel sounds and then filling in the rest of the word later. * The native language of rock and roll. * Prisencolinensinainciusol. * Irish rap. * All the ways music is redundant. * A very inefficient way to communicate factual information. * The Mentos jingle. * Spoonman: a famous guy who played the spoons. * Music's ability to convey ideas that shouldn't be conveyed. * Teaching kids to love it. * What's perfect about a perfect fifth. * Music theory homework that calls it a "perfect unison." * Lydian to Locrian. * An extremely popular nostalgic songwriting device. * Trying to bring up topics out in the wild. * Even majorer then major. * What it means to be far from A. * A thing that happened on Public Access TV in San Diego. * Keyjazzing. * Weirdos making weirdo outsider art. * The tradition of using an Amiga 500 as a musical instrument. * Watching a musical performance by looking at the back of the performer's head. * Something to watch. * Economy of movement. * Playing drums so as to take up the most possible space. * The kind of singing that the Rock Band scoring system encourages. * Pre-singing the note so you're getting points as soon as the note starts. * Smutty poetry. * Whether singer songwriters have parentheses. * The Diamond Fleece. * Whether liquefaction is a Bay Area word. * Brave Vibrations. * What people thought was sexy in the 1600s. * Talking about a topic because people can hear you. * The 80s-90s thing of saying "as if" * America's Whitest City. * A phrase that Zoomers use to mean that they don't believe what they just said. * Investigating the Cool S for ten years. * Finding the Cool S in ancient Sumeria. * People in Latvia who don't know who Marilyn Manson is but they know he had a rib surgically removed. * The first celebrity. * Increasing numbers of celebrities. * Industrialized celebrity. * Adopting a future grief machine. * Practicing grief. * Several generations of digital fish. * Trugoy the Dove. * Disembodied consciousnesses living on a Dyson Sphere simulating Tina Turner's music. * Downsides of everyone living forever. * This is a mistake. (Here I go.) * Pre-dead. * Questions that will not be answered on this show because they are not topics. * Fish swimming in the background of someone's Zoom call. * What a time to not want to be alive! * Doing squats so you can get out of a chair. * Maximizing broken limbs while minimizing brain trauma. * Renaming Potomac Computer Systems to Epic Megagames. * ZZT: an Epic Game Store exclusive. * Caverns of Kroz. * An Amiga platformer sponsored by Chupa-Chups. * Retro Achievements. * Modding emulators to add achievements to old games. * Adding achievements to the Fairchild Channel F. * Achievements as a ludological device. * Assigning a point value to all the things your lizard brain needs an extra incentive for. * Citizen Game. * A game design trope that can be deployed with taste or not.
Tyrian er et shoot-em-up fra Epic MegaGames som lar deg kjøpe og oppgradere massevis av våpen. Er det gøy idag?
Welcome to Dev Game Club, where this week we begin a new series about Halo: Combat Evolved, Bungie's seminal 2001 FPS on the Xbox. We set it in time, discuss its development history, and delve into tutorialization. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to rescuing Keyes on the Truth & Reconciliation Issues covered: 2001 in games, lull in PC shooters that year, Bungie history, the astonishing development, seeing the migration in the game from the units on the battlefield, betting big, other shooters on consoles, the unexpected internal hit at Microsoft, Oni's complex combat system, the seminal paper on first-person controls, aim acceleration, the big impact of being purchased, the audacity of a PC-focused developer muscling into the market, the library advantage of Sony, lack of distinguishing system sellers, the sole mascot, the enterprise/application/services mentality, the alienation of PC games, DirectX as a unifying force, friends lists and achievements, Xbox Live, politics derailing JSF being the Xbox Live launch title, orthogonal approaches like GamePass, unthawing the Chief, the usability lab, just asking you to look to establish preferences, Technical Requirements Checklist/Technical Checklist of Requirements, being rebellious, a lot of mysteries right at the beginning, sequences for health/shields, giving context, having a motion tracker, Covenant mirroring you vs grunts that don't, low morale pests, clear and different silhouettes, target prioritization, dropping the weapons they carry and enabling different decisions, being able to swap to the old graphics, hating our wokeness, dynamic ability and missability of treasure stuff in RE4, being a bit obscure, survival horror working against scouring an area, possibility of inviting a critic, indie games, the age difference between Leon and Ashley (vs the apparent difference), aging the protagonist towards your own age. Games, people, and influences mentioned or discussed: GTA III, Silent Hill 2, Ico, Civ III, Anachronox, Animal Crossing, Phoenix Wright Ace Attorney, Devil May Cry, MGS 2: Sons of Liberty, Super Smash Melee, Tony Hawk Pro Skater 3, Jak & Daxter, Baldur's Gate: Dark Alliance, Game Boy Advance, Advance Wars, Max Payne, Black & White, Dark Age of Camelot, Baldur's Gate II, Painkiller, DOOM 3, World of Warcraft, Everquest II, Asheron's Call, Bungie, Marathon (series), Myth (series), Mumbo Jumbo, Take Two Interactive, Apple, MacWorld, Microsoft, Ed Fries, Oni, Republic Commando, Starfighter (series), GoldenEye, Perfect Dark, Rare, Jason Jones, id Software, Epic Megagames, PlayStation, Forza, Brute Force, MechAssault, George Lucas, Bill Gates, Nintendo, Sega, Dreamcast, Star Wars, Geoff Jones, Medal of Honor, Saber Interactive, 343 Industries, Troy Mashburn, Karl Popper, Resident Evil 4, Zachary Crownover, Nick Miller, Limited Run Games, Indie Game: The Movie, Suikoden 2, Jason Schreier, MinnMax, Rebel FM, Undertale, Braid, Call of Duty (series), This War of Mine, 11bit Studios, Ben Zaugg, Resident Evil VII, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Epic Games er i dag en av de mest omtalte aktørene i spillindustrien, takket være sin anerkjente Unreal-motor, enorme suksess med Fortnite, kontroversielle strategi rundt Epic Games Store og evinnelige krangling med Apple. Men før alt dette hadde de suksess på Shareware-arenaen, med titler som One Must Fall, Jazz Jackrabbit og Jill of the Jungle. Jill of the Jungle er Epic MegaGames sitt første plattformspill. Noen spillelementer var spennende, men har det holdt seg? Og hva i alle dager er det med alle de rare lydeffektene?  Les hele artikkelen hos spillhistorie.no
Welcome to Episode 108a Main Topic What's a Xenophage? How much geekery was there before you were getting paid for it? Heathkit Hero 2000 http://www.theoldrobots.com/hero2k.html Epic Megagames https://www.dosgamesarchive.com/profile/epic-megagames/ https://en.wikipedia.org/wiki/Security_Administrator_Tool_for_Analyzing_Networks Career https://en.wikipedia.org/wiki/SCO%E2%80%93Linux_disputes https://en.wikipedia.org/wiki/Asynchronous_Transfer_Mode https://en.wikipedia.org/wiki/FORE_Systems  Watch us live on the 2nd and 4th Thursday of every month! Subscribe and hit the bell! https://www.youtube.com/IronSysadminPodcast OR https://twitch.tv/IronSysadminPodcast  Discord Community: https://discord.gg/wmxvQ4c2H6 Find us on Twitter, and Facebook! https://www.facebook.com/ironsysadmin https://www.twitter.com/ironsysadmin Subscribe wherever you find podcasts! And don't forget about our patreon! https://patreon.com/ironsysadmin  Intro and Outro music credit: Tri Tachyon, Digital MK 2http://freemusicarchive.org/music/Tri-Tachyon/
We spent our July playing Jill of the Jungle, one of the big milestones in PC gaming history for making Epic Megagames actually "mega" and allowing them to build all those future games we all so dearly love. But is Jill itself a noteworthy game? Or do we need the rose-tinted glasses of nostalgia to […]
Seriously, where’s my Saturday morning cartoon of this? With the cereal, and toys, and t-shirts? Why was this not a bigger franchise? Sorry, this episode we’re looking at Jazz Jackrabbit, the prodigal son of Epic Megagames, or as you know them now just Epic. This is the game that showed the world that computers could handle a fast platformer just like Mario & Sonic on consoles. Remember to connect with us on twitter @roadmappodcast, visit the website RoadmapPodcast.com, Facebook, or join the Discord server. And if you’re in the market for a new game, try shopping using our Humble Bundle Partner Link to give a little back to the show at no extra cost. References: Jazz Jackrabbit Bucky O’Hare Soundtrack Jazz 3 + Demo Humble Store Subscribe on Apple Podcast Subscribe on Android Listen on Stitcher Open In Spotify Music credits: Song – My cue to leave Artist – Steve Combs Album – The Green AlbumThe post 52 - Jazz Jackrabbit first appeared on Digital Roadmap Podcast.
In this episode, we take a look at the DOS Game Club, as well as some of the games they've had their hands on! Plus, News of the Weird, and why it's good to take five minutes per day away from your screen.
Wenn man „JILL OF THE JUNGLE“ hört, fallen dem Kenner viele Begriffe ein: Toughe Heldin, spaßiges Jump-n-Run, Epic MegaGames oder die Verwandlung in einen Frosch. Ich muss sofort an völlig bekloppte Soundeffekte denken. Update vom… Mehr
Welcome to Dev Game Club, where we are finishing 1995's Star Wars: Dark Forces. We talk a bit about the final levels of the game while punching dragons and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: We finished the game! Podcast breakdown: 0:44Â Â Â Â DF Discussion 59:08Â Â Break 59:38Â Â Takeaways Issues covered: the Kell dragon, entirely too much discussion of dragon types, being unsure what to do, not matching up with the fantasy, puzzle elements in fighting, having a role-playing moment in an action game that you don't often have in an RPG, starting as a Luke Skywalker game, lacking a hook for why it's Jabba's ship, enemy types, cuts later in games, the iso chamber maze puzzle, making the level itself into an interesting space, bending constraints to your will, not having anyone to tell you you can't do a thing, lowering risk, shifting towards production realities, the cost of a pivot raising aversion to risk, distinctions between studios (tech-driven vs design-driven vs art-driven), having to compete on all three, "you are fighting Boba Fett, so that's pretty cool," player skill puzzles, executing on a plan that's working, minimal story telling, television vs films, build up and implication, filling in a lot yourself, leaning on the films, the only source of Phrik in the galaxy, unmotivated space, the conveyor belt action bits, gaminess of a level, placing obstacle courses at the end of games, denouement and falling action, climax and the lack of remaining action, remaking the game, level design high water mark, being evolutionary rather than revolutionary, elevating through design and Star Wars bits, gadgetry and secondary mechanics, introduction of the Dark Trooper, high quality music, using Jedi in games, what you choose to build into your design, cornering the market in the Auction House, picking a setting that supports the fantasies, the MDA framework. Games, people, and influences mentioned or discussed: The Force Awakens, Return of the Jedi, TIE Fighter, Jon Knoles, Mysteries of the Sith, Final Fantasy IX, The Witcher, Baldur's Gate, Rebel Assault, Republic Commando, Ingar Shu, Kevin Schmitt, Reed Knight, Duke Nukem 3D, Steve Chen, Starfighter (series), John Drake, id Software, Epic MegaGames, Half-Life, Unreal, Quake, Outlaws, Jedi Knight, Indiana Jones and the Infernal Machine, Fallout, Leonard Boyarsky, Tim Cain, Obsidian, Chris Avellone, Planescape: Torment, Justin Chin, Mario, Ratchet & Clank, Battlefront II, Clint Bajakian, John Williams, @notmyviews, Star Wars Galaxies, Star Wars: The Old Republic, Everquest, Ultima Online, Raph Koster, Dungeons & Dragons, Gary Gygax, Knights of the Old Republic, Bioware, Tomb Raider, Wolfenstein. Next time: Bonus interview! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we are having our fourth and final discussion about 2001's quirky Western-built Japanese-style RPG Anachronox. We talk quite a bit about the specifics of the end of the game, with a diversion into ION Storm, and then talk about our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through to the end! Podcast breakdown: 0:42 Anachronox! Issues covered: that final battle, splitting up the party, Rho Bowman's adventure on Democratus, Stiletto Anyway's adventure on Democratus, Tim mansplains Star Wars to Brett, we do no work in figuring out the Elementor, Paco's adventure makes a mockery of the military, locks and keys through a million variations, Paco's minigame, party variety, why have unique levels for party members, end of the credits sequence, replayability as an issue in early 2000s games, ION Storm history, splitting off to be a rebel developer, how did this get made, game development rock stardom, Brett's film nerddom, going to Limbus and getting historical and religious context for the whole Chaos/Order thing, character design on Limbus, going to talk to Rowdy, circularity in the story, facial animation system, splitting up the party, heist movie, long car chase scene and Fatima's death, Kuleshov effect, what can and should games notice about player behavior, the final battle, how the Elementor crosses over or whether it does, area effect abilities, post-battle walk out scene, letting your freak flag fly, keeping players guessing, focus on writing and characters, being more playful, humor in games. Games, people, and influences mentioned or discussed: Aaron Evers, Legend of Zelda, Tomb Raider, Star Wars, Return of the Jedi, Tom Hall, Quake, Warren Spector, Deus Ex, ION Storm, Daikatana, John Romero, Unreal, Image Comics, DC Comics, Marvel Comics, Todd MacFarlane, Jim Lee, Rob Liefeld, Eidos Interactive, EA, Gathering of Developers, Masters of DOOM, New York Times Magazine, id Software, Epic Megagames, Peter Lorre, M., Fritz Lang, Dark Crystal, Time Machine, Die Hard, Sly Cooper (series), Max Payne, Metal Gear Solid (series), Reservoir Dogs, Star Trek, Moby Dick, Christopher Nolan, Batman, Jeff Green, Computer Gaming World, MaasNeotekProto. Links: Computer Gaming World issue where Jeff Green talks about the company and game Next time: Interview...? (If not, see the Twitter account) @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
LÄNKLISTA Webhallens Julkalender https://goo.gl/AtqNTR  The Sims (spel, Maxis, 2000) https://en.wikipedia.org/wiki/The_Sims_(video_game)  How the Grinch Stole Christmas (film, Ron Howard, 2000) https://en.wikipedia.org/wiki/Dr._Seuss%27_How_the_Grinch_Stole_Christmas_(2000_film)  The Legend of Zelda: Ocarina of Time (spel, Nintendo, 1998) https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time  The Legend of Zelda: A Link Between Worlds (spel, Nintendo, 2013) https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_A_Link_Between_Worlds  The Legend of Zelda: Majoras Mask (spel, Nintendo, 2000) https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Majora%27s_Mask  Space Quest 1: The Sarien Encounter (spel, Sierra On-Line, 1986) https://en.wikipedia.org/wiki/Space_Quest_I  Tomb Raider (spel, Core Design, 1996) https://en.wikipedia.org/wiki/Tomb_Raider_(1996_video_game)  Jazz Jackrabbit (spel, Epic Megagames, 1994) https://en.wikipedia.org/wiki/Jazz_Jackrabbit#Jazz_Jackrabbit_.281994.29  Christmas Lemmings (spel, Psygnosis, 1991) https://en.wikipedia.org/wiki/Lemmings_(video_game)  Jack in the Dark (spel, Infogrames 1993) https://en.wikipedia.org/wiki/Alone_in_the_Dark_2_(video_game)#Jack_in_the_Dark  Ivanhoe (tv-film, Douglas Camfield, 1983) https://en.wikipedia.org/wiki/Ivanhoe_(1982_film)  Göta Kanal 2: Kanalkampen (film, Pelle Seth 2006) https://sv.wikipedia.org/wiki/Göta_kanal_2_–_kanalkampen  Tomten är far till alla barnen (film, Kjell Sundvall, 1999) https://sv.wikipedia.org/wiki/Tomten_är_far_till_alla_barnen  Kalle Anka och hans vänner önskar god jul (tv-program, Disney, 1958) https://sv.wikipedia.org/wiki/Kalle_Anka_och_hans_vänner_önskar_God_Jul  Karl Bertil Jonssons julafton (kortfilm, Per Ã…hlin, 1975) https://sv.wikipedia.org/wiki/Sagan_om_Karl-Bertil_Jonssons_julafton  Love Actually (film, Richard Curtis, 2003) https://en.wikipedia.org/wiki/Love_Actually  Die Hard (film, John McTiernan, 1988) https://en.wikipedia.org/wiki/Die_Hard  Raka spÃ¥ret till Chicago (film, John Hughes, 1987) https://en.wikipedia.org/wiki/Planes,_Trains_and_Automobiles  You´ve got Mail (film, Nora Ephron, 1998) https://en.wikipedia.org/wiki/You%27ve_Got_Mail  Medan du sov (film, John Turtletaub, 1995) https://en.wikipedia.org/wiki/While_You_Were_Sleeping_(film)  Alice’s Adventures in Wonderland (bok, Lewis Carroll, 1865) https://en.wikipedia.org/wiki/Alice%27s_Adventures_in_Wonderland  The Holiday (film, Nancy Meyers, 2006) https://en.wikipedia.org/wiki/The_Holiday  Ensam Hemma (film, Chris Columbus, 1990) https://en.wikipedia.org/wiki/Home_Alone  Ensam Hemma 2: Vilse i New York (film, Chris Columbus, 1992) https://en.wikipedia.org/wiki/Home_Alone_2:_Lost_in_New_York  White Christmas (film, Michael Curtiz, 1954) https://en.wikipedia.org/wiki/White_Christmas_(film)  Miraklet pÃ¥ 34:e gatan (film, Les Mayfield, 1994) https://en.wikipedia.org/wiki/Miracle_on_34th_Street_(1994_film)  Through the Looking-Glass (bok, Lewis Carroll, 1871) https://en.wikipedia.org/wiki/Through_the_Looking-Glass  Miracle on 34th Street (film, George Seaton, 1947) https://en.wikipedia.org/wiki/Miracle_on_34th_Street  Nu är det jul igen (film, John Pasquin, 1994) https://en.wikipedia.org/wiki/The_Santa_Clause  Klappjakten (film, Brian Levant, 1996) https://en.wikipedia.org/wiki/Jingle_All_the_Way  Twins (film, Ivan Reitman, 1988) https://en.wikipedia.org/wiki/Twins_(1988_film)  Dagissnuten (film, Ivan Reitman, 1990) https://en.wikipedia.org/wiki/Kindergarten_Cop  Terminator 3 (Jonathan Mostow, 2003) https://en.wikipedia.org/wiki/Terminator_3:_Rise_of_the_Machines  6:e dagen (film, Roger Spotiswoode, 2000) https://en.wikipedia.org/wiki/The_6th_Day  Ett Päron till farsa firar jul (film, Jeremiah Chechik, 1989) https://en.wikipedia.org/wiki/National_Lampoon%27s_Christmas_Vacation  Bad Santa (film, Terry Zwigoff, 2003) https://en.wikipedia.org/wiki/Bad_Santa  The Nightmare Before Christmas (film, Henry Selick, 1993) https://en.wikipedia.org/wiki/The_Nightmare_Before_Christmas  Edward Scissorhands (film, Tim Burton, 1990) https://en.wikipedia.org/wiki/Edward_Scissorhands  Batman Returns (film, Tim Burton, 1992) https://en.wikipedia.org/wiki/Batman_Returns  Gremlins (film, Joe Dante, 1984) https://en.wikipedia.org/wiki/Gremlins  Gremlins II (film, Joe Dante, 1990) https://en.wikipedia.org/wiki/Gremlins_2:_The_New_Batch  Ghostbusters II (film, Ivan Reitman, 1989) https://en.wikipedia.org/wiki/Ghostbusters_II  Teenage Mutant Hero Turtles (tv-serie, David Wise, 1987 – 1990) https://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles_(1987_TV_series)  Seinfeld – The Strike (tv-avsnitt, Andy Ackerman, 1997) https://en.wikipedia.org/wiki/The_Strike_(Seinfeld)  The Simpsons (tv-serie, Matt Groenig, 1989–) https://en.wikipedia.org/wiki/The_Simpsons  Futurama (tv-serie, Matt Groenig, 1999 – 2013) https://en.wikipedia.org/wiki/Futurama  The Office Christmas Specials (tv-program, Ricky Gervais, 2003) https://en.wikipedia.org/wiki/The_Office_Christmas_specials  Doctor Who – Last Christmas (tv-program, Steven Moffat, 2014) https://en.wikipedia.org/wiki/Last_Christmas_(Doctor_Who)  Downton Abbey (tv-serie, Julian Fellowes, 2010 – 2015) https://en.wikipedia.org/wiki/Downton_Abbey  Mario Kart 8 (spel, Nintendo, 2014) https://en.wikipedia.org/wiki/Mario_Kart_8  Ticket to Ride (brädspel, Alan R. Moon, 2004) https://en.wikipedia.org/wiki/Ticket_to_Ride_(board_game)  The Legend of Zelda: Twilight Princess (spel, Nintendo, 2006) https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess  Gilmore Girls (tv-serie, Amy Sherman-Palladino, 2000 – 2007) https://en.wikipedia.org/wiki/Gilmore_Girls  Särskilda jultips - TV: Black Mirror (tv-serie, Charlie Brooker, 2011–) https://en.wikipedia.org/wiki/Black_Mirror  RuPauls Drag Race (tv-serie, Nick Murray, 2009–) https://en.wikipedia.org/wiki/RuPaul%27s_Drag_Race  The Crown (tv-serie, Peter Morgan, 2016) https://en.wikipedia.org/wiki/The_Crown_(TV_series)  Särskilda jultips - läsa: Hemfrid (grafisk roman, Alison Bechdel, 2006) https://en.wikipedia.org/wiki/Fun_Home  Alice’s Adventures in Wonderland (bok, Lewis Carroll, 1865) https://en.wikipedia.org/wiki/Alice%27s_Adventures_in_Wonderland  Through the Looking-Glass (bok, Lewis Carroll, 1871) https://en.wikipedia.org/wiki/Through_the_Looking-Glass  Hercule Poirots jul (bok, Agatha Christie, 1938) https://en.wikipedia.org/wiki/Hercule_Poirot%27s_Christmas  Särskilda jultips - spel: Inside (spel, Playdead, 2016) https://en.wikipedia.org/wiki/Inside_(video_game)  Mass Effect (spel, Bioware, 2007) https://en.wikipedia.org/wiki/Mass_Effect_(video_game)  Mass Effect 2 (spel, Bioware, 2010) https://en.wikipedia.org/wiki/Mass_Effect_2  Mass Effect 3 (spel, Bioware, 2012) https://en.wikipedia.org/wiki/Mass_Effect_3  The Legend of Zelda: Wind Waker (spel, Nintendo, 2003) https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker  The Legend of Zelda: Wind Waker HD (spel, Nintendo, 2013) https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker_HD  Särskilda jultips - film: Fönster Ã¥t gÃ¥rden (film, Alfred Hitchcock, 1954) https://en.wikipedia.org/wiki/Rear_Window  Fyra nyanser av brunt (film, Killinggänget, 2004) https://sv.wikipedia.org/wiki/Fyra_nyanser_av_brunt  Joyeux Noël (film, Christian Carion, 2005) https://en.wikipedia.org/wiki/Joyeux_No%C3%ABl Bonustips: Outlander (tv-serie, Ronald D. Moore, 2014–) https://en.wikipedia.org/wiki/Outlander_(TV_series)  Firefly (tv-serie, Joss Whedon, 2002) https://en.wikipedia.org/wiki/Firefly_(TV_series)  Serenity (film, Joss Whedon, 2005) https://en.wikipedia.org/wiki/Serenity_(film)  Scott Pilgrim vs. the World (film, Edgar Wright, 2010) https://en.wikipedia.org/wiki/Scott_Pilgrim_vs._the_World  Scott Pilgrim (tecknad serie, Bryan Lee O´Malley, 2004 – 2010) https://en.wikipedia.org/wiki/Scott_Pilgrim Â
Welcome to our final episode in our series examining Warcraft: Orcs and Humans, where we welcome guest Bill Roper! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Quick show note: We had some technical difficulties with Bill's mic, so he's a little quiet. Apologies. It is worth boosting your headphones to hear him. Podcast breakdown: 0:38    Bill Roper Interview 1:12:41 Break 1 1:13:06 Outro, next game Issues covered: Blizzard pre-Warcraft, how Bill got in, voice over, joining up to do anything, having empathy for orcs, manual symmetry, making investments in quality, notepads add heft, guerrilla marketing, "Growing up Blizzard," inclusivity and the "Mom test," getting into the RTS market, raising the bar back and forth with Westwood, SVGA resolution, LAN multiplayer, desynchronization bugs, pushing the capabilities of the engine, stringing missions together into a story, constant iteration of game writing, ebb and flow of mission types, longer development time for 1993, everything going right for Warcraft 2, emergence of the multiple click voice lines, letting the team find a new feature, AAA production focus vs indie innovation ability, planning for innovation and leadership buy-in, great ideas come from everywhere, Blizzard culture and design credited to the team, flip-side: killing your babies, everybody playing the game, the quote board, the world's most expensive QA team, meritocracy, Blizzard's influence on the industry and its inclusivity, simple to learn/difficult to master, supporting approachability with humor and aesthetics, grognard capture, free multiplayer clients with the single-player game, genesis of Battle.Net, pay-to-play multiplayer services, the influences that led to the orcs, the origins of Medivh's name, exiling the wolf riders, characterizing units through voice and portraiture, embedding character into the gameplay, telling side stories because you don't know what the player looks like, audio cues as feedback system, economical design, micro-management, building on roads, mini-map choices: essentially just an alert, no playing the game off the mini-map, trolling pro players, avoiding mini-map distraction, design discipline. Games, people, and influences mentioned or discussed: Warcraft series, Starcraft series, Diablo series, Champions, Star Trek Online, Blizzard, Silicon & Synapse, Justice League Task Force, Lost Vikings, Rock n' Roll Racing, Dune 2, Herzog Zwei, Blackthorne, Mars: Bringer of War (Hölst), Glenn Stafford, Allen Adham, Mike Morhaime, Magic: The Gathering, Jeopardy, MAD magazine, Davidson & Associates, Bethesda Game Studios, Oblivion, Command & Conquer, Westwood Studios, Ron Millar, id Software, Epic Megagames, Starfighter games, Bob Fitch, Republic Commando, Daron Stinnett, Dave Brevik, Erich and Max Schaefer, Farmville, Mafia Wars, Mario Kart, Hearthstone, Chris Metzen, Wing Commander, Skyrim, Myth series, Stu Venable, GURPS, Happy Jacks, Poxy Boggards. Links: You should follow @BillRoper on Twitter! Check out his podcast, Happy Jacks RPG Podcast! Or their website! Bliss out to the RennFaire strains of the Poxy Boggards! Next time: Super Metroid! Play until you get the charge beam (save around that) @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Well-Versed In The Classics - A Video Game and PC Game Podcast
Two Epic Megagames Shareware Classics! The PC is not known as a platform for shooters (shmups) or fighting games, but in this episode we feature two shareware classics from Epic MegaGames that challenge that perception: Tyrian and One Must Fall: 2097. As if the chance to blast countless enemy ships in a frenzied firefight or reduce a friend's prized fighting robot to scrap wasn't incentive enough to try these games, both of them are available as freeware. If two great games for free sounds good to you, dial into your favorite BBS and get to it! Please visit us at http://wellversedintheclassics.blogspot.com/
Justin, Spot, and Kevin review the latest from Epic Megagames and Cliffy B.